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authorsanine <sanine.not@pm.me>2023-03-31 17:17:27 -0500
committersanine <sanine.not@pm.me>2023-03-31 17:17:27 -0500
commit673e9c13aea6cd1b11f5ca3e1f6edd474bbb1a19 (patch)
tree5764ff2cfd6b8dea3b615a1bb2f1dc1c078b07e7
parent8aa6645f2311de78f74b35f804cc45c7fcf38f57 (diff)
implement nice map grid
-rw-r--r--src/Canvas.js127
-rw-r--r--src/Geometry.js209
-rw-r--r--src/MapView.js62
-rw-r--r--src/Terrain.js206
-rw-r--r--src/main.js50
5 files changed, 300 insertions, 354 deletions
diff --git a/src/Canvas.js b/src/Canvas.js
index 6dff7bd..f3db3e0 100644
--- a/src/Canvas.js
+++ b/src/Canvas.js
@@ -1,142 +1,25 @@
-import { clamp } from './modules/Util.js';
-
class Canvas {
- constructor(rootId) {
- const root = document.getElementById(rootId);
-
+ constructor(parentElement) {
this.element = document.createElement('canvas');
this.context = this.element.getContext('2d');
-
- /* state variables */
- this.scale = 1;
- this.zoom = 1;
- const ZOOM_SPEED = 1.2;
-
- this.mouse = {
- screenPos: { x: 0, y: 0 },
- drawingPos: { x: 0, y: 0 },
- };
- this.pan = { x: 0, y: 0 };
- this.panning = false;
-
- /* callbacks */
- this.onDraw = null;
- this.onMouseMove = null;
- this.onMouseDown = null;
- this.onMouseUp = null;
-
- /* register event listeners */
-
- /* mouse movement */
- this.element.addEventListener('mousemove', e => {
- this.mouse.screenPos.x = e.offsetX;
- this.mouse.screenPos.y = e.offsetY;
-
- const [xd, yd] = this.screenToDrawingPos(e.offsetX, e.offsetY);
-
- /* compute movement */
- const dx = e.movementX / (this.zoom * this.scale);
- const dy = e.movementY / (this.zoom * this.scale);
-
- /* pan? */
- if (this.panning) {
- this.pan.x += dx;
- this.pan.y += dy;
- this.setTransform();
- }
-
- this.mouse.drawingPos.x = xd;
- this.mouse.drawingPos.y = yd;
-
- if (this.onMouseMove) this.onMouseMove(this.mousePos);
- });
-
- /* clicking */
- this.element.addEventListener('mousedown', e => {
- e.preventDefault();
- if (e.button === 1) this.panning = true;
- if (this.onMouseDown) this.onMouseDown(e);
- });
- this.element.addEventListener('mouseup', e => {
- if (e.button === 1) this.panning = false;
- if (this.onMouseUp) this.onMouseUp(e);
- });
-
- /* mouse leave */
- this.element.addEventListener('mouseleave', e => {
- this.panning = false;
- });
-
- /* mouse wheel */
- this.element.addEventListener('wheel', e => {
- if (this.panning) return; // don't zoom and pan simultaneously
-
- const delta = e.deltaY < 0 ? ZOOM_SPEED : 1/ZOOM_SPEED;
- const alpha = (1/delta) - 1;
-
- /* zoom in */
- this.zoom *= delta;
- this.zoom = clamp(this.zoom, 1, 1000);
- this.setTransform();
-
- /* pan to keep mouse in the same place */
- const [mouseX, mouseY] = this.screenToDrawingPos(this.mouse.screenPos.x, this.mouse.screenPos.y);
- this.pan.x += mouseX - this.mouse.drawingPos.x;
- this.pan.y += mouseY - this.mouse.drawingPos.y;
- this.setTransform();
- this.draw();
- });
-
- /* finalize setup */
+ parentElement.appendChild(this.element);
this.fillWindow();
window.addEventListener('resize', () => this.fillWindow());
- root.appendChild(this.element);
- }
-
- setTransform() {
- /* clamp pan */
- const xMax = this.pixelsToUnits(this.element.width) - 1;
- const yMax = this.pixelsToUnits(this.element.height) - 1;
- this.pan.x = clamp(this.pan.x, xMax, 0);
- this.pan.y = clamp(this.pan.y, yMax, 0);
-
- this.context.setTransform(1, 0, 0, 1, 0, 0);
- this.context.scale(this.zoom * this.scale, this.zoom * this.scale);
- this.context.translate(this.pan.x, this.pan.y);
}
fillWindow() {
const width = window.innerWidth;
const height = window.innerHeight;
- this.scale = Math.max(width, height);
+ const scale = Math.min(width, height);
this.element.width = width; this.element.height = height;
- this.setTransform();
+ this.context.setTransform(0.4*scale, 0, 0, -0.4*scale, 0.5*scale, 0.5*scale);
this.draw();
}
- pixelsToUnits(value) {
- return value / this.zoom / this.scale;
- }
-
- unitsToPixels(value) {
- return value * this.zoom * this.scale;
- }
-
- screenToDrawingPos(xs, ys) {
- const matrix = this.context.getTransform();
- matrix.invertSelf();
-
- /* compute drawing-space position */
- const x = matrix.a*xs + matrix.b*ys + matrix.e;
- const y = matrix.c*xs + matrix.d*ys + matrix.f;
-
- return [ x, y ];
- }
-
draw() {
- this.context.clearRect(0, 0, 1, 1);
+ this.context.clearRect(-1, -1, 2, 2);
if (this.onDraw) this.onDraw(this.context);
}
}
diff --git a/src/Geometry.js b/src/Geometry.js
new file mode 100644
index 0000000..23ef480
--- /dev/null
+++ b/src/Geometry.js
@@ -0,0 +1,209 @@
+'use strict';
+
+
+export class Mat3 {
+ constructor(arr = null) {
+ if (arr == null) {
+ this.identity();
+ }
+ else {
+ this.arr = arr;
+ }
+ }
+
+ i(row, col) {
+ const r = row-1
+ const c = col-1
+ const index = (3*r)+c
+ return this.arr[index]
+ }
+
+ identity() {
+ this.arr = [
+ 1, 0, 0,
+ 0, 1, 0,
+ 0, 0, 1,
+ ];
+ return this;
+ }
+
+
+ mul(other) {
+ const out = []
+ out[0] = (this.i(1,1)*other.i(1,1)) + (this.i(1,2)*other.i(2,1)) + (this.i(1,3)*other.i(3,1));
+ out[1] = (this.i(1,1)*other.i(1,2)) + (this.i(1,2)*other.i(2,2)) + (this.i(1,3)*other.i(3,2));
+ out[2] = (this.i(1,1)*other.i(1,3)) + (this.i(1,2)*other.i(2,3)) + (this.i(1,3)*other.i(3,3));
+
+ out[3] = (this.i(2,1)*other.i(1,1)) + (this.i(2,2)*other.i(2,1)) + (this.i(2,3)*other.i(3,1));
+ out[4] = (this.i(2,1)*other.i(1,2)) + (this.i(2,2)*other.i(2,2)) + (this.i(2,3)*other.i(3,2));
+ out[5] = (this.i(2,1)*other.i(1,3)) + (this.i(2,2)*other.i(2,3)) + (this.i(2,3)*other.i(3,3));
+
+ out[6] = (this.i(3,1)*other.i(1,1)) + (this.i(3,2)*other.i(2,1)) + (this.i(3,3)*other.i(3,1));
+ out[7] = (this.i(3,1)*other.i(1,2)) + (this.i(3,2)*other.i(2,2)) + (this.i(3,3)*other.i(3,2));
+ out[8] = (this.i(3,1)*other.i(1,3)) + (this.i(3,2)*other.i(2,3)) + (this.i(3,3)*other.i(3,3));
+
+ this.arr = out
+ return this
+ }
+
+ mulv(vec) {
+ const x = (this.i(1,1)*vec.x) + (this.i(1,2)*vec.y) + (this.i(1,3)*vec.z);
+ const y = (this.i(2,1)*vec.x) + (this.i(2,2)*vec.y) + (this.i(2,3)*vec.z);
+ const z = (this.i(3,1)*vec.x) + (this.i(3,2)*vec.y) + (this.i(3,3)*vec.z);
+ return new Vec3(x, y, z);
+ }
+
+ rotation(axis, angle) {
+ const cos = Math.cos(angle);
+ const sin = Math.sin(angle);
+ const mcos = 1-cos;
+ const msin = 1-sin;
+
+ this.arr[0] = cos + (axis.x * axis.x * mcos);
+ this.arr[1] = (axis.x * axis.y * mcos) - (axis.z * sin);
+ this.arr[2] = (axis.x * axis.z * mcos) + (axis.y * sin);
+
+ this.arr[3] = (axis.y * axis.x * mcos) + (axis.z * sin);
+ this.arr[4] = cos + (axis.y * axis.y * mcos);
+ this.arr[5] = (axis.y * axis.z * mcos) - (axis.x * sin);
+
+
+ this.arr[6] = (axis.z * axis.x * mcos) - (axis.y * sin);
+ this.arr[7] = (axis.z * axis.y * mcos) + (axis.x * sin);
+ this.arr[8] = cos + (axis.z * axis.z * mcos);
+
+ return this
+ }
+}
+
+
+export class Point {
+ constructor(latitude, longitude) {
+ this.lat = latitude;
+ this.long = longitude;
+ }
+
+ normal() {
+ const x = Math.cos(this.lat) * Math.cos(this.long)
+ const y = Math.cos(this.lat) * Math.sin(this.long)
+ const z = Math.sin(this.lat)
+ return new Vec3(x, y, z)
+ }
+}
+
+
+export class Vec3 {
+ constructor(x, y, z) {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ }
+
+ normalize() {
+ const len2 = (this.x*this.x) + (this.y*this.y) + (this.z*this.z);
+ const len = Math.sqrt(len2);
+ this.x = this.x/len;
+ this.y = this.y/len;
+ this.z = this.z/len;
+ return this;
+ }
+
+ point() {
+ const latitude = Math.asin(this.z);
+ const longitute =
+ Math.sign(this.this.y) * Math.acos(
+ this.x / Math.sqrt( (this.x*this.x) + (this.y*this.y) )
+ )
+ return new Point(latitude, longitude)
+ }
+
+ dot(vec) {
+ return (this.x * vec.x) + (this.y * vec.y) + (this.z * vec.z);
+ }
+
+ cross(vec) {
+ const x = (this.y*vec.z) - (this.z*vec.y);
+ const y = (this.z*vec.x) - (this.x*vec.z);
+ const z = (this.x*vec.y) - (this.y*vec.x);
+ return new Vec3(x, y, z);
+ }
+
+ transform(matrix) {
+ return matrix.mulv(this);
+ }
+
+ render(ct, view) {
+ const viewNorm = view.mulv(this);
+ if (viewNorm.z >= -0.01) {
+ ct.beginPath()
+ ct.arc(viewNorm.x, viewNorm.y, 0.01, 0, 2*Math.PI);
+ ct.fill();
+ }
+ }
+}
+
+
+export class Shape {
+ constructor(normals) {
+ this.normals = normals;
+ let avgx = 0;
+ let avgy = 0;
+ let avgz = 0;
+ for (let normal of normals) {
+ avgx += normal.x;
+ avgy += normal.y;
+ avgz += normal.z;
+ }
+ avgx /= normals.length;
+ avgy /= normals.length;
+ avgz /= normals.length;
+ this.center = new Vec3(avgx, avgy, avgz).normalize();
+ this.extent = 0
+ for (let normal of normals) {
+ this.extent = Math.max(this.extent, normal.dot(this.center));
+ }
+ }
+
+ translate(circle, angle) {
+ const transform = new Mat3().rotation(circle, angle);
+ for (let i=0; i<this.normals.length; i++) {
+ this.normals[i] = transform.mulv(this.normals[i]);
+ }
+ this.center = transform.mulv(this.normals[i]);
+ }
+
+ getNextRenderPoint(ct, start, view) {
+ for (let i=start; i<this.normals.length; i++) {
+ const v = view.mulv(this.normals[i]);
+ if (v.z >= -0.01) {
+ if (i != start) {
+ ct.stroke();
+ ct.beginPath();
+ ct.moveTo(v.x, v.y);
+ }
+ return [ i+1, v ];
+ }
+ }
+
+ return [null, null];
+ }
+
+ render(ct, view) {
+ ct.beginPath();
+ let i = 0;
+ let v;
+ [ i, v ] = this.getNextRenderPoint(ct, i, view);
+ if (v == null) {
+ // no renderable points
+ return;
+ }
+
+
+ ct.moveTo(v.x, v.y);
+ while(v != null) {
+ ct.lineTo(v.x, v.y);
+ [ i, v ] = this.getNextRenderPoint(ct, i, view);
+ }
+ ct.stroke();
+ }
+}
diff --git a/src/MapView.js b/src/MapView.js
new file mode 100644
index 0000000..a08d6b7
--- /dev/null
+++ b/src/MapView.js
@@ -0,0 +1,62 @@
+import Canvas from './Canvas.js';
+import { Mat3, Vec3, Point, Shape } from './Geometry.js';
+
+
+const yAxis = new Vec3(0, 1, 0);
+const zAxis = new Vec3(0, 0, 1);
+
+
+function radians(degrees) {
+ return degrees * (Math.PI/180);
+}
+
+function Circle(p0, axis, subdiv) {
+ const rotationMatrix = new Mat3().rotation(axis, 2*Math.PI/(subdiv-1));
+ const points = [p0];
+ for (let i=0; i<subdiv-1; i++) {
+ const point = rotationMatrix.mulv(points[i]);
+ points.push(point);
+ }
+ return new Shape(points);
+}
+
+export class MapGrid {
+ constructor(latDiv, longDiv, circleDiv=50) {
+ // create latitudes
+ this.latitudes = [];
+ // equator
+ this.latitudes.push(Circle(
+ new Point(0, radians(0)).normal(), yAxis, circleDiv
+ ));
+ for (let angle=latDiv; angle<90; angle += latDiv) {
+ // positive (north)
+ this.latitudes.push(Circle(
+ new Point(0, radians(angle)).normal(), yAxis, circleDiv
+ ));
+ // negative (south)
+ this.latitudes.push(Circle(
+ new Point(0, radians(-angle)).normal(), yAxis, circleDiv
+ ));
+ }
+
+ // create longitudes
+ this.longitudes = [];
+ for (let angle=0; angle<180; angle += longDiv) {
+ console.log(angle);
+ const point = new Point(radians(angle), 0).normal();
+ const axis = point.cross(yAxis).normalize();
+ this.longitudes.push(Circle(
+ point, axis, circleDiv
+ ));
+ }
+ }
+
+ render(ct, view) {
+ for (let latitude of this.latitudes) {
+ latitude.render(ct, view);
+ }
+ for (let longitude of this.longitudes) {
+ longitude.render(ct, view);
+ }
+ }
+}
diff --git a/src/Terrain.js b/src/Terrain.js
deleted file mode 100644
index 291a4fc..0000000
--- a/src/Terrain.js
+++ /dev/null
@@ -1,206 +0,0 @@
-'use strict';
-
-import Voronoi from './3rdparty/rhill-voronoi-core.js';
-
-import { lerp, clamp, useAverage } from './modules/Util.js';
-import { dist, AABB, QuadTree } from './modules/Geometry.js';
-
-
-/* from here on up, we always assume that points live in the range [(0,0), (1,1)) */
-
-function lloydRelax(point_set, density) {
- /* setup quadtree and averages */
- let tree = new QuadTree(1,1);
- let averages = {};
- for (let i=0; i<point_set.length; i++) {
- const point = point_set[i];
- point.index = i;
- tree.insert(point);
-
- let [avg, append] = useAverage();
- const cent_x = { avg, append };
- [avg, append] = useAverage();
- const cent_y = { avg, append };
- averages[i] = { cent_x, cent_y };
- }
-
- /* compute average centroids */
- for (let x=0; x<1; x += 1/density) {
- for (let y=0; y<1; y += 1/density) {
- const point = { x, y };
- const closest = tree.closest(point);
- const { cent_x, cent_y } = averages[closest.index];
- cent_x.append(point.x);
- cent_y.append(point.y);
- }
- }
-
- /* return centroid points */
- const result = [];
- for (let i=0; i<point_set.length; i++) {
- const point = { x: averages[i].cent_x.avg(), y: averages[i].cent_y.avg() };
- result.push(point);
- }
- return result;
-}
-
-
-class Terrain {
- constructor() {
- const N_SEED_POINTS = 2**12;
- const N_RELAX_ITERATIONS = 1;
- const RELAX_DENSITY = 400;
- const randomPoint = () => ({x: Math.random(), y: Math.random()});
-
- this.min_height = 0;
- this.max_height = 0;
-
- let seed_points = [];
- for (let i=0; i<N_SEED_POINTS; i++) seed_points.push(randomPoint());
-
- for (let i=0; i<N_RELAX_ITERATIONS; i++)
- lloydRelax(seed_points, RELAX_DENSITY);
-
- const v = new Voronoi();
- this.voronoi = v.compute(seed_points, {xl: 0, xr: 1, yt: 0, yb: 1});
-
- this.tree = new QuadTree(1,1);
- let index = 0;
- for (let v of this.voronoi.vertices) {
- v.height = v.y;
- v.index = index;
- index += 1;
- this.tree.insert(v);
- }
-
- this.graph = {};
- for (let e of this.voronoi.edges) {
- if (!this.graph[e.va.index]) this.graph[e.va.index] = new Set();
- if (!this.graph[e.vb.index]) this.graph[e.vb.index] = new Set();
-
- this.graph[e.va.index].add(e.vb.index);
- this.graph[e.vb.index].add(e.va.index);
- }
- }
-
-
- applyBrush(x, y, f, strength, radius) {
- const region = new AABB(x-radius, y-radius, 2*radius, 2*radius);
- const points = this.tree.root.getPointsInRegion(region);
-
- const dist2 = (a, b) => (a.x - b.x)**2 + (a.y - b.y)**2;
-
- const sigma = radius/3;
- const beta = 1/(2*sigma*sigma);
- const center = { x, y };
- const power = pt => Math.exp(-beta * dist2(pt, center));
-
- for (let pt of points) f(pt, strength * power(pt));
- }
-
-
- getNeighbors(point) {
- const indices = Array.from(this.graph[point.index]);
- return indices.map( index => this.voronoi.vertices[index] );
- }
-
-
- renderGrid(ct) {
- ct.save();
- ct.lineWidth = 0.001;
- for (let edge of this.voronoi.edges) {
- ct.fillStyle = `hsl(${edge.va.height}, 100%, 50%)`;
- ct.beginPath();
- ct.arc(edge.va.x, edge.va.y, 0.0005, 0, 2*Math.PI);
- ct.closePath();
- ct.fill();
-
- /*ct.beginPath();
- ct.moveTo(edge.va.x, edge.va.y);
- ct.lineTo(edge.vb.x, edge.vb.y);
- ct.closePath();
- ct.stroke();
- */
- }
- ct.restore();
- }
-
- render(ct) {
- function rgb(r, g, b) {
- this.r = r; this.g = g; this.b = b;
- }
- const renderRgb = rgb => `rgb(${rgb.r}, ${rgb.g}, ${rgb.b})`;
- const lerpColors = (a, b, alpha) => new rgb(
- lerp(a.r, b.r, alpha),
- lerp(a.g, b.g, alpha),
- lerp(a.b, b.b, alpha)
- );
- const getBucket = (value, min, max, numBuckets) => {
- const delta = max - min;
- const step = delta/numBuckets;
- return clamp(Math.floor((value-min)/step), 0, numBuckets-1);
- }
- const getColor = (value, min, max, colors) => {
- if (value < min) return colors[0];
- if (value >= max) return colors[colors.length-1];
-
- const step = (max - min)/(colors.length - 1);
-
- const index = getBucket(value, min, max, colors.length-1);
- const alpha = (value - (index*step) - min)/step;
- const color = lerpColors(
- colors[index], colors[index+1],
- alpha
- );
- if (color.r <= 0)
- console.log(value, index, alpha, color);
- return color;
- }
-
- const colors = [
- /* ocean */
- new rgb(31, 59, 68),
- new rgb(68, 130, 149),
-
- /* land */
- new rgb(229, 199, 169),
- new rgb(198, 133, 67),
- new rgb(117, 89, 61),
-
- /* mountain */
- new rgb(82, 74, 64),
- new rgb(82, 74, 64),
- new rgb(255, 255, 255),
- ];
- ct.save();
-
- for (let cell of this.voronoi.cells) {
- ct.beginPath();
-
- let height = 0;
- let count = 1;
- for (let edge of cell.halfedges) {
- const p0 = edge.getStartpoint();
- const p1 = edge.getEndpoint();
- height += p0.height;
- count += 1;
- ct.lineTo(p0.x, p0.y);
- ct.lineTo(p1.x, p1.y);
- }
- ct.closePath();
- height /= count;
- height = 10 * Math.floor(height/10);
- const color = getColor(height, 0, 100, colors);
- if (color.r <=0) console.log(color);
- ct.fillStyle = renderRgb(color);
- ct.strokeStyle = renderRgb(color);
- ct.stroke();
- ct.fill();
- }
-
- ct.restore();
- }
-}
-
-export { lloydRelax };
-export default Terrain;
diff --git a/src/main.js b/src/main.js
index f73a17b..a86a38e 100644
--- a/src/main.js
+++ b/src/main.js
@@ -1,39 +1,37 @@
-import Terrain from './Terrain.js';
import Canvas from './Canvas.js';
-import Brush from './Brush.js';
-import BrushSelector from './BrushSelector.js';
+import { Mat3, Vec3, Point, Shape } from './Geometry.js';
+import { MapGrid } from './MapView.js';
const $ = id => document.getElementById(id)
window.onload = () => {
- const canvas = new Canvas('root');
- const terrain = new Terrain();
- const selector = new BrushSelector('root', canvas, terrain);
+ const canvas = new Canvas($('root'));
- let brushing = false;
+ const xaxis = new Vec3(1, 0, 0);
+ const yaxis = new Vec3(0, 1, 0);
+ const zaxis = new Vec3(0, 0, 1);
- canvas.onMouseDown = e => {
- if (e.button == 0) brushing = true;
- };
- canvas.onMouseUp = e => {
- if (e.button == 0) brushing = false;
- };
+ const grid = new MapGrid(30, 90);
- const pos = canvas.mouse.drawingPos;
- canvas.onMouseMove = () => {
- if (brushing) selector.apply();
- canvas.draw();
- };
-
- canvas.onDraw = ct => {
- terrain.render(ct);
+ let view = new Mat3();
+ let angle = 0;
- ct.strokeStyle = '#fff';
- ct.lineWidth = canvas.pixelsToUnits(1);
- ct.beginPath();
- ct.arc(pos.x, pos.y, canvas.pixelsToUnits(selector.radiusSlider.value), 0, 2*Math.PI);
- ct.closePath();
+ canvas.onDraw = ct => {
+ ct.fillStyle = "#01162B"
+ ct.fillRect(-10,-10, 100, 100);
+ ct.lineWidth = 0.005;
+ ct.strokeStyle = "#E7305D";
+ ct.fillStyle = "blue";
+ ct.arc(0, 0, 1, 0, 2*Math.PI);
ct.stroke();
+
+ grid.render(ct, view);
};
canvas.draw();
+
+ setInterval(() => {
+ angle = angle + 0.01*Math.PI;
+ view.rotation(xaxis, angle);
+ canvas.draw();
+ }, 50);
}