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authorsanine <sanine.not@pm.me>2022-05-25 00:32:15 -0500
committersanine <sanine.not@pm.me>2022-05-25 00:32:15 -0500
commit49b3a5cf1ea2d7ed3f1bf9c1262ee92d66a83a7d (patch)
tree9ff02afce4a73c01ed43b581c780f5715ee05b7d /README.md
parent2f2ab5149701243647a5f8d60dc9f771e45b2a5a (diff)
begin KDTree implementation
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diff --git a/README.md b/README.md
index 54bcc0e..808183f 100644
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+++ b/README.md
@@ -9,12 +9,7 @@ running
bluerose is written in vanilla js and doesn't require any building. Simply spin up a web server (I recommend python3's `http.server`) and load `index.html`!
-To run the tests:
-
-```
-npm
-npm test
-```
+To run the tests, just do `node test.js`.
credits
@@ -22,7 +17,7 @@ credits
bluerose was written by me! (sanine)
-I've used [gorhill's Javascript-Voronoi] algorithm in performing terrain generation.
+I've used [rhill's Javascript-Voronoi] algorithm in performing terrain generation.
The terrain and mapping algorithms were very heavily inspired by mewo2's Uncharted Atlas, which has an [excellent explanatory page].