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-rw-r--r--src/Geometry/Geometry.test.js259
1 files changed, 259 insertions, 0 deletions
diff --git a/src/Geometry/Geometry.test.js b/src/Geometry/Geometry.test.js
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+import { test, assert } from '../test-assert.js';
+import { AABB, QTNode, QuadTree } from './Geometry.js';
+
+const RUN_BENCHMARKS = false;
+
+
+test('AABB correctly contains/excludes points', () => {
+ const box = new AABB(0, 0, 1, 1);
+
+ // interior
+ assert.ok(box.contains({ x: 0.5, y: 0.5 }));
+
+ // upper left
+ assert.ok(!box.contains({ x: -1, y: -1 }));
+
+ // above
+ assert.ok(!box.contains({ x: 0.5, y: -1}));
+
+ // upper right
+ assert.ok(!box.contains({ x: 2, y: -1 }));
+
+ // left
+ assert.ok(!box.contains({ x: -1, y: 0.5 }));
+
+ // right
+ assert.ok(!box.contains({ x: 2, y: 0.5}));
+
+ // lower left
+ assert.ok(!box.contains({ x: -1, y: 2 }));
+
+ // below
+ assert.ok(!box.contains({ x: 0.5, y: 2}));
+
+ // lower right
+ assert.ok(!box.contains({ x: 2, y: 2 }));
+});
+
+
+test('AABB correctly intersects other AABBs', () => {
+ const box = new AABB(1, 1, 4, 4);
+
+ // interior
+ assert.ok(box.intersects(new AABB(2, 2, 2, 2,)));
+
+ // upper left
+ assert.ok(box.intersects(new AABB(0, 0, 4, 4)));
+ assert.ok(!box.intersects(new AABB(0, 0, 0.5, 0.5)));
+
+ // above
+ assert.ok(box.intersects(new AABB(2, 0, 2, 2)));
+ assert.ok(!box.intersects(new AABB(2, 0, 2, 0.5)));
+
+ // upper right
+ assert.ok(box.intersects(new AABB(2, 0, 4, 2)));
+ assert.ok(!box.intersects(new AABB(6, 0, 4, 2)));
+
+ // left
+ assert.ok(box.intersects(new AABB(0, 2, 2, 2)));
+ assert.ok(!box.intersects(new AABB(0, 2, 0.5, 2)));
+
+ // right
+ assert.ok(box.intersects(new AABB(4, 2, 2, 2)));
+ assert.ok(!box.intersects(new AABB(6, 2, 2, 2)));
+
+ // lower left
+ assert.ok(box.intersects(new AABB(0, 4, 4, 4)));
+ assert.ok(!box.intersects(new AABB(0, 6, 0.5, 0.5)));
+
+ // below
+ assert.ok(box.intersects(new AABB(2, 4, 2, 2)));
+ assert.ok(!box.intersects(new AABB(2, 6, 2, 0.5)));
+
+ // lower right
+ assert.ok(box.intersects(new AABB(2, 4, 4, 2)));
+ assert.ok(!box.intersects(new AABB(6, 6, 4, 2)));
+});
+
+
+test('AABB correctly handles points at the edges', () => {
+ const box = new AABB(0, 0, 1, 1);
+
+ assert.ok(box.contains({ x: 0, y: 0 }));
+ assert.ok(box.contains({ x: 0.5, y: 0 }));
+ assert.ok(box.contains({ x: 0, y: 0.5 }));
+
+ // bad corners
+ assert.ok(!box.contains({ x: 1, y: 0 }));
+ assert.ok(!box.contains({ x: 0, y: 1 }));
+ assert.ok(!box.contains({ x: 1, y: 1 }));
+
+ // bad edges
+ assert.ok(!box.contains({ x: 1, y: 0.5 }));
+ assert.ok(!box.contains({ x: 0.5, y: 1 }));
+});
+
+
+test('QTNode correctly inserts points', () => {
+ const node = new QTNode(0, 0, 1, 1);
+ assert.equal(node.type.toString(), 'QTNode.Empty');
+
+ let result = node.insert({ x: -1, y: -1 }); // out of range, should not insert
+ assert.ok(!result);
+ assert.equal(node.type.toString(), 'QTNode.Empty');
+
+ result = node.insert({ x: 0.5, y: 0.5 }); // in range
+ assert.ok(result);
+ assert.equal(node.type.toString(), 'QTNode.Leaf');
+ assert.deepEqual(node.point, { x: 0.5, y: 0.5 });
+});
+
+
+test('QTNode correctly subdivides', () => {
+ const node = new QTNode(0, 0, 2, 2);
+ assert.ok(!node.subnode);
+ node.subdivide();
+ assert.equal(node.subnode.length, 4);
+
+ assert.deepEqual(node.subnode[0], new QTNode(0, 0, 1, 1));
+ assert.deepEqual(node.subnode[1], new QTNode(1, 0, 1, 1));
+ assert.deepEqual(node.subnode[2], new QTNode(0, 1, 1, 1));
+ assert.deepEqual(node.subnode[3], new QTNode(1, 1, 1, 1));
+});
+
+
+test('QTNode correctly inserts multiple points', () => {
+ const node = new QTNode(0, 0, 2, 2);
+
+ const p0 = { x: 1, y: 1 };
+ const p1 = { x: 0.5, y: 0.5 };
+ const oob = { x: 10, y: 15 };
+
+ assert.ok(node.insert(p0));
+ assert.ok(node.insert(p1));
+ assert.ok(!node.insert(oob));
+
+ assert.equal(node.type.toString(), 'QTNode.Branch');
+
+ assert.equal(node.subnode[0].type.toString(), 'QTNode.Leaf');
+ assert.deepEqual(node.subnode[0].point, p1);
+
+ assert.equal(node.subnode[1].type.toString(), 'QTNode.Empty');
+ assert.equal(node.subnode[2].type.toString(), 'QTNode.Empty');
+
+ assert.equal(node.subnode[3].type.toString(), 'QTNode.Leaf');
+assert.deepEqual(node.subnode[3].point, p0);
+});
+
+
+const randomPoint = () => ({ x: Math.random(), y: Math.random() });
+
+
+test('QTNode correctly returns points in region', () => {
+ const node = new QTNode(0, 0, 1, 1);
+ let points = [];
+ for (let i=0; i<100; i++) {
+ const pt = randomPoint();
+ node.insert(pt);
+ points.push(pt);
+ }
+
+ const pointsInRegion = aabb => {
+ let pts = [];
+ for (let pt of points) {
+ if (aabb.contains(pt)) pts.push(pt);
+ }
+ return pts;
+ };
+
+ const region = new AABB(0.25, 0.25, 0.5, 0.5);
+ let bf_points = pointsInRegion(region);
+ let qt_points = node.getPointsInRegion(region);
+ const compare = (a, b) => {
+ if (a.x == b.x)
+ return b.y - a.y;
+ return b.x - a.x;
+ };
+ bf_points.sort(compare);
+ qt_points.sort(compare);
+ assert.deepEqual(bf_points, qt_points);});
+
+
+test('QuadTree correctly finds closest point for 10,000 random points', () => {
+ const tree = new QuadTree(1, 1);
+
+ let points = [];
+ for (let i=0; i<10000; i++) {
+ const pt = randomPoint();
+ tree.insert(pt);
+ points.push(pt);
+ }
+
+ const distance = (a, b) => Math.sqrt((a.x - b.x)**2 + (a.y - b.y)**2);
+ const bf_closest = a => {
+ let closest = null;
+ let min_dist = 1000;
+ for (let b of points) {
+ let d = distance(a, b);
+ if (d < min_dist) {
+ min_dist = d;
+ closest = b;
+ }
+ }
+ return closest;
+ }
+
+ for (let i=0; i<10000; i++) {
+ const pt = randomPoint();
+ assert.deepEqual(bf_closest(pt), tree.closest(pt));
+ }
+});
+
+
+function benchmark(desc, f, iterations) {
+ process.stdout.write(`${desc}: `);
+ const start = process.uptime();
+ for (let i=0; i<iterations; i++) f();
+ const elapsed = process.uptime() - start;
+ console.log(`${elapsed} seconds`);
+}
+
+const closest_benchmark = () => {
+ const n_points = 1e5;
+ const iterations = 1e4;
+ console.log(`> benchmark get closest of ${n_points} random points ${iterations} times`);
+
+ const tree = new QuadTree(1, 1);
+ let points = [];
+ for (let i=0; i<n_points; i++) {
+ const pt = randomPoint();
+ tree.insert(pt);
+ points.push(pt);
+ }
+
+ const distance = (a, b) => Math.sqrt((a.x - b.x)**2 + (a.y - b.y)**2);
+ const bf_closest = a => {
+ let closest = null;
+ let min_dist = 1000;
+ for (let b of points) {
+ let d = distance(a, b);
+ if (d < min_dist) {
+ min_dist = d;
+ closest = b;
+ }
+ }
+ return closest;
+ }
+
+ benchmark('\tbrute force', () => {
+ const pt = randomPoint();
+ bf_closest(pt);
+ }, iterations);
+
+ benchmark('\tquadtree', () => {
+ const pt = randomPoint();
+ tree.closest(pt);
+ }, iterations);
+}
+if (RUN_BENCHMARKS)
+ closest_benchmark();