diff options
Diffstat (limited to 'src/modules')
-rw-r--r-- | src/modules/Geometry.js | 233 | ||||
-rw-r--r-- | src/modules/Geometry.test.js | 259 | ||||
-rw-r--r-- | src/modules/Mouse.js | 53 | ||||
-rw-r--r-- | src/modules/Util.js | 20 | ||||
-rw-r--r-- | src/modules/Util.test.js | 23 | ||||
-rw-r--r-- | src/modules/test-assert.js | 21 |
6 files changed, 0 insertions, 609 deletions
diff --git a/src/modules/Geometry.js b/src/modules/Geometry.js deleted file mode 100644 index 43f277f..0000000 --- a/src/modules/Geometry.js +++ /dev/null @@ -1,233 +0,0 @@ -'use strict'; - -function dist(a, b) { - return Math.sqrt((a.x - b.x)**2 + (a.y - b.y)**2); -} - -/* AABB - axis-aligned bounding box */ -class AABB { - /* create a new AABB */ - constructor(x, y, width, height) { - this.x = x; this.y = y; - this.width = width; this.height = height; - } - - /* check if a point is inside the box - * - * a "point" is any object with an x- and y-coordinate. - * any other data in the object is ignored. - * - * returns true if the point is inside, and false otherwise. - */ - contains(point) { - if (point.x >= this.x && point.y >= this.y - && point.x < this.x + this.width - && point.y < this.y + this.height) - return true; - return false; - } - - /* check if two AABBs overlap */ - intersects(aabb) { - const overlap = (ax, arange, bx, brange) => { - const range = ax < bx ? arange : brange; - if (Math.abs(bx - ax) < range) - return true; - return false; - }; - - if (overlap(this.x, this.width, aabb.x, aabb.width) && - overlap(this.y, this.height, aabb.y, aabb.height)) - return true; - return false; - } -} - - -/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - * - * QUADTREE - * - * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - */ - -/* lil enum class for QTNode types */ -class QTNodeType { - constructor(name) { this.name = name; } - toString() { return `QTNode.${this.name}`; } -} - - -/* nodes in a quadtree - * - * they can be either "Empty" (no point), - * "Leaf" (they contain a point and no sub-nodes), - * or "Branch" (they contain no point and have sub-nodes). - * There are no QTNodes with children and point data. - */ -class QTNode { - static Empty = new QTNodeType('Empty'); - static Leaf = new QTNodeType('Leaf'); - static Branch = new QTNodeType('Branch'); - - constructor(x, y, width, height) { - this.aabb = new AABB(x, y, width, height); - /* all QTNodes start empty */ - this.type = QTNode.Empty; - } - - /* insert a point into the tree, starting with this node - * - * as above, points are just objects with 'x' and 'y' values. - * other data in the point is not examined and is incorporated into the - * tree. - * - * this function returns false if the point was not contained in the bounding box, - * and true otherwise. inserting a point may cause the node's type to change - * (e.g. a Leaf node would become a Branch node and its point data would be - * moved lower in the tree). - */ - insert(point) { - if (this.aabb.contains(point)) { - if (this.type == QTNode.Empty) { - /* empty nodes are easy -- just switch to Leaf and add the point */ - this.type = QTNode.Leaf; - this.point = point; - return true; - } - else if (this.type == QTNode.Leaf) { - /* Leaf must become a Branch */ - this.type = QTNode.Branch; - this.subdivide(); - - /* move current point into a child */ - let result = this.insert(this.point); - if (!result) return false; - this.point = undefined; - - /* add new point */ - return this.insert(point); - } - else { - /* This is a Branch, and we should insert into a child node */ - /* just try them all until we find one where the point can go */ - if (this.subnode[0].insert(point)) return true; - if (this.subnode[1].insert(point)) return true; - if (this.subnode[2].insert(point)) return true; - if (this.subnode[3].insert(point)) return true; - return false; // something strange has happened!! - } - } - /* point not in this node, return false */ - return false; - } - - /* subdivide the node into four child nodes - * - * under normal circumstances, the user should not call this function -- - * it's just meant to be used during insertion. - */ - subdivide() { - /* some useful constants */ - const x = this.aabb.x; const y = this.aabb.y; - const w = this.aabb.width/2; const h = this.aabb.height/2; - - /* generate sub-nodes */ - this.subnode = [ - new QTNode(x, y, w, h), - new QTNode(x+w, y, w, h), - new QTNode(x, y+h, w, h), - new QTNode(x+w, y+h, w, h), - ]; - } - - /* query the tree for all points contained within a region recursively - * - * returns an array containing any points in the tree beneath this node - * that are inside the supplied AABB. - */ - getPointsInRegion(aabb) { - if (this.type == QTNode.Empty) return []; - if (!this.aabb.intersects(aabb)) return []; - if (this.type == QTNode.Leaf) return [this.point]; - - /* Branch - recusively query children */ - return [ - ...this.subnode[0].getPointsInRegion(aabb), - ...this.subnode[1].getPointsInRegion(aabb), - ...this.subnode[2].getPointsInRegion(aabb), - ...this.subnode[3].getPointsInRegion(aabb), - ]; - } -} - - -/* full-blown quadtree! */ -class QuadTree { - /* create a new quadtree */ - constructor(width, height) { - this.root = new QTNode(0, 0, width, height); - } - - /* insert a point into the tree */ - insert(point) { - return this.root.insert(point); - } - - /* get the closest tree point to the given point */ - closest(point) { - /* the algorithm goes like this: - * 1. find the smallest node containing the point - * 2. the closest point is within a box at most 4x the - * size of that lowest node, so query all points within - * such a region. - * 3. brute-force within the list of points. - */ - - /* recursively find the node containing a point */ - const getLeaf = (point, node) => { - /* is point in bounding box? */ - if (!node.aabb.contains(point)) return null; - /* is this a Leaf or Empty node? */ - if (node.type == QTNode.Empty || - node.type == QTNode.Leaf) return node; - - /* this is a branch node, so recurse */ - for (let subnode of node.subnode) { - const leaf = getLeaf(point, subnode); - if (leaf !== null) return leaf; - } - - /* should never get here */ - return null; - } - - /* find the node, starting at the tree root */ - const leaf = getLeaf(point, this.root); - if (leaf === null) return leaf; - - /* construct the 4x AABB, centered on the query point */ - const dim = 2*Math.max(leaf.aabb.width, leaf.aabb.height); - const region = new AABB(point.x - dim, point.y - dim, 2*dim, 2*dim); - - /* get all points */ - const points = this.root.getPointsInRegion(region); - - /* brute force search within the small list */ - let closest = null; - let min_dist = 100 * this.root.aabb.width * this.root.aabb.height; - const dist = (a, b) => (a.x - b.x)**2 + (a.y - b.y)**2; - for (let pt of points) { - const d = dist(point, pt); - if (d < min_dist) { - closest = pt; - min_dist = d; - } - } - - /* done! */ - return closest; - } -} - -export { dist, AABB, QTNode, QuadTree }; diff --git a/src/modules/Geometry.test.js b/src/modules/Geometry.test.js deleted file mode 100644 index 925a53d..0000000 --- a/src/modules/Geometry.test.js +++ /dev/null @@ -1,259 +0,0 @@ -import { test, assert } from './test-assert.js'; -import { AABB, QTNode, QuadTree } from './Geometry.js'; - -const RUN_BENCHMARKS = false; - - -test('AABB correctly contains/excludes points', () => { - const box = new AABB(0, 0, 1, 1); - - // interior - assert.ok(box.contains({ x: 0.5, y: 0.5 })); - - // upper left - assert.ok(!box.contains({ x: -1, y: -1 })); - - // above - assert.ok(!box.contains({ x: 0.5, y: -1})); - - // upper right - assert.ok(!box.contains({ x: 2, y: -1 })); - - // left - assert.ok(!box.contains({ x: -1, y: 0.5 })); - - // right - assert.ok(!box.contains({ x: 2, y: 0.5})); - - // lower left - assert.ok(!box.contains({ x: -1, y: 2 })); - - // below - assert.ok(!box.contains({ x: 0.5, y: 2})); - - // lower right - assert.ok(!box.contains({ x: 2, y: 2 })); -}); - - -test('AABB correctly intersects other AABBs', () => { - const box = new AABB(1, 1, 4, 4); - - // interior - assert.ok(box.intersects(new AABB(2, 2, 2, 2,))); - - // upper left - assert.ok(box.intersects(new AABB(0, 0, 4, 4))); - assert.ok(!box.intersects(new AABB(0, 0, 0.5, 0.5))); - - // above - assert.ok(box.intersects(new AABB(2, 0, 2, 2))); - assert.ok(!box.intersects(new AABB(2, 0, 2, 0.5))); - - // upper right - assert.ok(box.intersects(new AABB(2, 0, 4, 2))); - assert.ok(!box.intersects(new AABB(6, 0, 4, 2))); - - // left - assert.ok(box.intersects(new AABB(0, 2, 2, 2))); - assert.ok(!box.intersects(new AABB(0, 2, 0.5, 2))); - - // right - assert.ok(box.intersects(new AABB(4, 2, 2, 2))); - assert.ok(!box.intersects(new AABB(6, 2, 2, 2))); - - // lower left - assert.ok(box.intersects(new AABB(0, 4, 4, 4))); - assert.ok(!box.intersects(new AABB(0, 6, 0.5, 0.5))); - - // below - assert.ok(box.intersects(new AABB(2, 4, 2, 2))); - assert.ok(!box.intersects(new AABB(2, 6, 2, 0.5))); - - // lower right - assert.ok(box.intersects(new AABB(2, 4, 4, 2))); - assert.ok(!box.intersects(new AABB(6, 6, 4, 2))); -}); - - -test('AABB correctly handles points at the edges', () => { - const box = new AABB(0, 0, 1, 1); - - assert.ok(box.contains({ x: 0, y: 0 })); - assert.ok(box.contains({ x: 0.5, y: 0 })); - assert.ok(box.contains({ x: 0, y: 0.5 })); - - // bad corners - assert.ok(!box.contains({ x: 1, y: 0 })); - assert.ok(!box.contains({ x: 0, y: 1 })); - assert.ok(!box.contains({ x: 1, y: 1 })); - - // bad edges - assert.ok(!box.contains({ x: 1, y: 0.5 })); - assert.ok(!box.contains({ x: 0.5, y: 1 })); -}); - - -test('QTNode correctly inserts points', () => { - const node = new QTNode(0, 0, 1, 1); - assert.equal(node.type.toString(), 'QTNode.Empty'); - - let result = node.insert({ x: -1, y: -1 }); // out of range, should not insert - assert.ok(!result); - assert.equal(node.type.toString(), 'QTNode.Empty'); - - result = node.insert({ x: 0.5, y: 0.5 }); // in range - assert.ok(result); - assert.equal(node.type.toString(), 'QTNode.Leaf'); - assert.deepEqual(node.point, { x: 0.5, y: 0.5 }); -}); - - -test('QTNode correctly subdivides', () => { - const node = new QTNode(0, 0, 2, 2); - assert.ok(!node.subnode); - node.subdivide(); - assert.equal(node.subnode.length, 4); - - assert.deepEqual(node.subnode[0], new QTNode(0, 0, 1, 1)); - assert.deepEqual(node.subnode[1], new QTNode(1, 0, 1, 1)); - assert.deepEqual(node.subnode[2], new QTNode(0, 1, 1, 1)); - assert.deepEqual(node.subnode[3], new QTNode(1, 1, 1, 1)); -}); - - -test('QTNode correctly inserts multiple points', () => { - const node = new QTNode(0, 0, 2, 2); - - const p0 = { x: 1, y: 1 }; - const p1 = { x: 0.5, y: 0.5 }; - const oob = { x: 10, y: 15 }; - - assert.ok(node.insert(p0)); - assert.ok(node.insert(p1)); - assert.ok(!node.insert(oob)); - - assert.equal(node.type.toString(), 'QTNode.Branch'); - - assert.equal(node.subnode[0].type.toString(), 'QTNode.Leaf'); - assert.deepEqual(node.subnode[0].point, p1); - - assert.equal(node.subnode[1].type.toString(), 'QTNode.Empty'); - assert.equal(node.subnode[2].type.toString(), 'QTNode.Empty'); - - assert.equal(node.subnode[3].type.toString(), 'QTNode.Leaf'); -assert.deepEqual(node.subnode[3].point, p0); -}); - - -const randomPoint = () => ({ x: Math.random(), y: Math.random() }); - - -test('QTNode correctly returns points in region', () => { - const node = new QTNode(0, 0, 1, 1); - let points = []; - for (let i=0; i<100; i++) { - const pt = randomPoint(); - node.insert(pt); - points.push(pt); - } - - const pointsInRegion = aabb => { - let pts = []; - for (let pt of points) { - if (aabb.contains(pt)) pts.push(pt); - } - return pts; - }; - - const region = new AABB(0.25, 0.25, 0.5, 0.5); - let bf_points = pointsInRegion(region); - let qt_points = node.getPointsInRegion(region); - const compare = (a, b) => { - if (a.x == b.x) - return b.y - a.y; - return b.x - a.x; - }; - bf_points.sort(compare); - qt_points.sort(compare); - assert.deepEqual(bf_points, qt_points);}); - - -test('QuadTree correctly finds closest point for 10,000 random points', () => { - const tree = new QuadTree(1, 1); - - let points = []; - for (let i=0; i<10000; i++) { - const pt = randomPoint(); - tree.insert(pt); - points.push(pt); - } - - const distance = (a, b) => Math.sqrt((a.x - b.x)**2 + (a.y - b.y)**2); - const bf_closest = a => { - let closest = null; - let min_dist = 1000; - for (let b of points) { - let d = distance(a, b); - if (d < min_dist) { - min_dist = d; - closest = b; - } - } - return closest; - } - - for (let i=0; i<10000; i++) { - const pt = randomPoint(); - assert.deepEqual(bf_closest(pt), tree.closest(pt)); - } -}); - - -function benchmark(desc, f, iterations) { - process.stdout.write(`${desc}: `); - const start = process.uptime(); - for (let i=0; i<iterations; i++) f(); - const elapsed = process.uptime() - start; - console.log(`${elapsed} seconds`); -} - -const closest_benchmark = () => { - const n_points = 1e5; - const iterations = 1e4; - console.log(`> benchmark get closest of ${n_points} random points ${iterations} times`); - - const tree = new QuadTree(1, 1); - let points = []; - for (let i=0; i<n_points; i++) { - const pt = randomPoint(); - tree.insert(pt); - points.push(pt); - } - - const distance = (a, b) => Math.sqrt((a.x - b.x)**2 + (a.y - b.y)**2); - const bf_closest = a => { - let closest = null; - let min_dist = 1000; - for (let b of points) { - let d = distance(a, b); - if (d < min_dist) { - min_dist = d; - closest = b; - } - } - return closest; - } - - benchmark('\tbrute force', () => { - const pt = randomPoint(); - bf_closest(pt); - }, iterations); - - benchmark('\tquadtree', () => { - const pt = randomPoint(); - tree.closest(pt); - }, iterations); -} -if (RUN_BENCHMARKS) - closest_benchmark(); diff --git a/src/modules/Mouse.js b/src/modules/Mouse.js deleted file mode 100644 index 0b8f922..0000000 --- a/src/modules/Mouse.js +++ /dev/null @@ -1,53 +0,0 @@ -class Mouse { - constructor(ct) { - this.ct = ct; - this.x = 0; - this.y = 0; - this.radius = 0.005; - this.show = false; - this.pressed = false; - this.onMove = null; - - window.addEventListener('mousemove', e => { - /* get current transform matrix */ - const matrix = this.ct.getTransform(); - matrix.invertSelf(); - - const x = e.offsetX; const y = e.offsetY; - this.x = matrix.a*x + matrix.b*y; - this.y = matrix.c*x + matrix.d*y; - - if (this.onMove) this.onMove(); - }); - - const root = document.getElementById('root'); - - root.addEventListener('mouseover', e => { - e = e ? e : window.event; - this.show = true; - }); - - root.addEventListener('mouseout', e => { - e = e ? e: window.event; - this.show = false; - }); - } - - render(ct) { - if (!this.show) return; - console.log(this.radius); - ct.save(); - - ct.strokeStyle = '#fff'; - - ct.beginPath(); - ct.arc(this.x, this.y, this.radius, 0, 2*Math.PI); - ct.closePath(); - ct.stroke(); - - ct.restore(); - } -} - - -export default Mouse; diff --git a/src/modules/Util.js b/src/modules/Util.js deleted file mode 100644 index 165d1d0..0000000 --- a/src/modules/Util.js +++ /dev/null @@ -1,20 +0,0 @@ -function useAverage() { - var avg = 0; - let weight = 0; - const append = value => { - avg = (weight * avg) + value; - weight += 1; - avg = avg/weight; - } - - return [() => avg, append]; -} - -function clamp(value, min, max) { - return Math.min(Math.max(value, min), max); -} - -function lerp(a, b, alpha) { - return ((1-alpha)*a) + (alpha*b); -} -export { useAverage, clamp, lerp }; diff --git a/src/modules/Util.test.js b/src/modules/Util.test.js deleted file mode 100644 index 000d54e..0000000 --- a/src/modules/Util.test.js +++ /dev/null @@ -1,23 +0,0 @@ -import { test, assert} from './test-assert.js'; -import { useAverage } from './Util.js'; - - -test('Average correctly accumulates an average', () => { - let [avg, avg_append] = useAverage(); - let data = []; - for (let i=0; i<5000; i++) { - let d = Math.random(); - data.push(d); - avg_append(d); - } - - let manual_average = 0; - for (let d of data) manual_average += d; - manual_average /= data.length; - - const precision = (decimalPlaces, num) => { - const theta = 10**decimalPlaces; - return Math.floor(num * theta) / theta; - }; - assert.equal(precision(5, avg()), precision(5, manual_average)); -}); diff --git a/src/modules/test-assert.js b/src/modules/test-assert.js deleted file mode 100644 index 7be2989..0000000 --- a/src/modules/test-assert.js +++ /dev/null @@ -1,21 +0,0 @@ -import { strict as assert } from 'node:assert'; - -function test(description, func) -{ - process.stdout.write(description); - let error = null; - try { - func(); - } - catch(err) { - error = err; - } - - if (error) { - console.log(' - FAIL'); - console.log(error); - } - else console.log(' - OK'); -} - -export { test, assert }; |