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-rw-r--r--src/BrushSelector.js72
-rw-r--r--src/Geometry/Geometry.js (renamed from src/modules/Geometry.js)0
-rw-r--r--src/Geometry/Geometry.test.js (renamed from src/modules/Geometry.test.js)2
-rw-r--r--src/Terrain.js206
-rw-r--r--src/Util/Util.js (renamed from src/modules/Util.js)0
-rw-r--r--src/Util/Util.test.js41
-rw-r--r--src/main.js39
-rw-r--r--src/modules/Mouse.js53
-rw-r--r--src/modules/Util.test.js23
-rw-r--r--src/test-assert.js (renamed from src/modules/test-assert.js)0
10 files changed, 42 insertions, 394 deletions
diff --git a/src/BrushSelector.js b/src/BrushSelector.js
deleted file mode 100644
index ea72990..0000000
--- a/src/BrushSelector.js
+++ /dev/null
@@ -1,72 +0,0 @@
-import { lerp } from './modules/Util.js';
-
-class BrushSelector {
- constructor(rootId, canvas, terrain) {
- console.log('hi');
- this.canvas = canvas;
- this.terrain = terrain;
- this.div = document.createElement('div');
- this.div.setAttribute('style', 'position: absolute; padding: 10px; display: block; right: 10px; bottom: 10px;');
-
- this.radiusSlider = this.addSlider('Brush Size', 0, 500);
- this.strengthSlider = this.addSlider('Brush Strength', 0, 100);
-
- this.addBrush('Raise', (pt, str) => pt.height += 5 * str);
- this.addBrush('Lower', (pt, str) => pt.height -= 5 * str);
- this.addBrush('Round', (pt, str) => {
- const neighbors = this.terrain.getNeighbors(pt);
- let avg = 0;
- for (let n of neighbors) avg += n.height;
- avg /= neighbors.length;
- pt.height = lerp(pt.height, avg, str);
- });
-
- const root = document.getElementById(rootId);
- root.appendChild(this.div);
- }
-
- addSlider(label, min, max) {
- const l = document.createElement('label');
- const text = document.createTextNode(label);
- l.appendChild(text);
- this.div.appendChild(l);
-
- const s = document.createElement('input');
- s.type = 'range';
- s.min = min;
- s.max = max;
- s.value = 0.5 * (max + min);
- this.div.appendChild(s);
- return s;
- }
-
- addBrush(name, f) {
- const button = document.createElement('button');
- const text = document.createTextNode(name);
- button.appendChild(text);
-
- button.onclick = () => {
- if (this.button === button) return // already selected
- if (this.button) this.button.classList.remove('selected');
- button.classList.add('selected');
- this.button = button;
- this.f = f;
- };
-
- if (!this.button) button.onclick();
-
- this.div.appendChild(button);
- }
-
- apply() {
- const radius = this.radiusSlider.value;
- const str = this.strengthSlider.value/this.strengthSlider.max;
- this.terrain.applyBrush(
- this.canvas.mouse.drawingPos.x,
- this.canvas.mouse.drawingPos.y,
- this.f, str, this.canvas.pixelsToUnits(radius)
- );
- }
-}
-
-export default BrushSelector;
diff --git a/src/modules/Geometry.js b/src/Geometry/Geometry.js
index 43f277f..43f277f 100644
--- a/src/modules/Geometry.js
+++ b/src/Geometry/Geometry.js
diff --git a/src/modules/Geometry.test.js b/src/Geometry/Geometry.test.js
index 925a53d..0b81438 100644
--- a/src/modules/Geometry.test.js
+++ b/src/Geometry/Geometry.test.js
@@ -1,4 +1,4 @@
-import { test, assert } from './test-assert.js';
+import { test, assert } from '../test-assert.js';
import { AABB, QTNode, QuadTree } from './Geometry.js';
const RUN_BENCHMARKS = false;
diff --git a/src/Terrain.js b/src/Terrain.js
deleted file mode 100644
index 291a4fc..0000000
--- a/src/Terrain.js
+++ /dev/null
@@ -1,206 +0,0 @@
-'use strict';
-
-import Voronoi from './3rdparty/rhill-voronoi-core.js';
-
-import { lerp, clamp, useAverage } from './modules/Util.js';
-import { dist, AABB, QuadTree } from './modules/Geometry.js';
-
-
-/* from here on up, we always assume that points live in the range [(0,0), (1,1)) */
-
-function lloydRelax(point_set, density) {
- /* setup quadtree and averages */
- let tree = new QuadTree(1,1);
- let averages = {};
- for (let i=0; i<point_set.length; i++) {
- const point = point_set[i];
- point.index = i;
- tree.insert(point);
-
- let [avg, append] = useAverage();
- const cent_x = { avg, append };
- [avg, append] = useAverage();
- const cent_y = { avg, append };
- averages[i] = { cent_x, cent_y };
- }
-
- /* compute average centroids */
- for (let x=0; x<1; x += 1/density) {
- for (let y=0; y<1; y += 1/density) {
- const point = { x, y };
- const closest = tree.closest(point);
- const { cent_x, cent_y } = averages[closest.index];
- cent_x.append(point.x);
- cent_y.append(point.y);
- }
- }
-
- /* return centroid points */
- const result = [];
- for (let i=0; i<point_set.length; i++) {
- const point = { x: averages[i].cent_x.avg(), y: averages[i].cent_y.avg() };
- result.push(point);
- }
- return result;
-}
-
-
-class Terrain {
- constructor() {
- const N_SEED_POINTS = 2**12;
- const N_RELAX_ITERATIONS = 1;
- const RELAX_DENSITY = 400;
- const randomPoint = () => ({x: Math.random(), y: Math.random()});
-
- this.min_height = 0;
- this.max_height = 0;
-
- let seed_points = [];
- for (let i=0; i<N_SEED_POINTS; i++) seed_points.push(randomPoint());
-
- for (let i=0; i<N_RELAX_ITERATIONS; i++)
- lloydRelax(seed_points, RELAX_DENSITY);
-
- const v = new Voronoi();
- this.voronoi = v.compute(seed_points, {xl: 0, xr: 1, yt: 0, yb: 1});
-
- this.tree = new QuadTree(1,1);
- let index = 0;
- for (let v of this.voronoi.vertices) {
- v.height = v.y;
- v.index = index;
- index += 1;
- this.tree.insert(v);
- }
-
- this.graph = {};
- for (let e of this.voronoi.edges) {
- if (!this.graph[e.va.index]) this.graph[e.va.index] = new Set();
- if (!this.graph[e.vb.index]) this.graph[e.vb.index] = new Set();
-
- this.graph[e.va.index].add(e.vb.index);
- this.graph[e.vb.index].add(e.va.index);
- }
- }
-
-
- applyBrush(x, y, f, strength, radius) {
- const region = new AABB(x-radius, y-radius, 2*radius, 2*radius);
- const points = this.tree.root.getPointsInRegion(region);
-
- const dist2 = (a, b) => (a.x - b.x)**2 + (a.y - b.y)**2;
-
- const sigma = radius/3;
- const beta = 1/(2*sigma*sigma);
- const center = { x, y };
- const power = pt => Math.exp(-beta * dist2(pt, center));
-
- for (let pt of points) f(pt, strength * power(pt));
- }
-
-
- getNeighbors(point) {
- const indices = Array.from(this.graph[point.index]);
- return indices.map( index => this.voronoi.vertices[index] );
- }
-
-
- renderGrid(ct) {
- ct.save();
- ct.lineWidth = 0.001;
- for (let edge of this.voronoi.edges) {
- ct.fillStyle = `hsl(${edge.va.height}, 100%, 50%)`;
- ct.beginPath();
- ct.arc(edge.va.x, edge.va.y, 0.0005, 0, 2*Math.PI);
- ct.closePath();
- ct.fill();
-
- /*ct.beginPath();
- ct.moveTo(edge.va.x, edge.va.y);
- ct.lineTo(edge.vb.x, edge.vb.y);
- ct.closePath();
- ct.stroke();
- */
- }
- ct.restore();
- }
-
- render(ct) {
- function rgb(r, g, b) {
- this.r = r; this.g = g; this.b = b;
- }
- const renderRgb = rgb => `rgb(${rgb.r}, ${rgb.g}, ${rgb.b})`;
- const lerpColors = (a, b, alpha) => new rgb(
- lerp(a.r, b.r, alpha),
- lerp(a.g, b.g, alpha),
- lerp(a.b, b.b, alpha)
- );
- const getBucket = (value, min, max, numBuckets) => {
- const delta = max - min;
- const step = delta/numBuckets;
- return clamp(Math.floor((value-min)/step), 0, numBuckets-1);
- }
- const getColor = (value, min, max, colors) => {
- if (value < min) return colors[0];
- if (value >= max) return colors[colors.length-1];
-
- const step = (max - min)/(colors.length - 1);
-
- const index = getBucket(value, min, max, colors.length-1);
- const alpha = (value - (index*step) - min)/step;
- const color = lerpColors(
- colors[index], colors[index+1],
- alpha
- );
- if (color.r <= 0)
- console.log(value, index, alpha, color);
- return color;
- }
-
- const colors = [
- /* ocean */
- new rgb(31, 59, 68),
- new rgb(68, 130, 149),
-
- /* land */
- new rgb(229, 199, 169),
- new rgb(198, 133, 67),
- new rgb(117, 89, 61),
-
- /* mountain */
- new rgb(82, 74, 64),
- new rgb(82, 74, 64),
- new rgb(255, 255, 255),
- ];
- ct.save();
-
- for (let cell of this.voronoi.cells) {
- ct.beginPath();
-
- let height = 0;
- let count = 1;
- for (let edge of cell.halfedges) {
- const p0 = edge.getStartpoint();
- const p1 = edge.getEndpoint();
- height += p0.height;
- count += 1;
- ct.lineTo(p0.x, p0.y);
- ct.lineTo(p1.x, p1.y);
- }
- ct.closePath();
- height /= count;
- height = 10 * Math.floor(height/10);
- const color = getColor(height, 0, 100, colors);
- if (color.r <=0) console.log(color);
- ct.fillStyle = renderRgb(color);
- ct.strokeStyle = renderRgb(color);
- ct.stroke();
- ct.fill();
- }
-
- ct.restore();
- }
-}
-
-export { lloydRelax };
-export default Terrain;
diff --git a/src/modules/Util.js b/src/Util/Util.js
index 165d1d0..165d1d0 100644
--- a/src/modules/Util.js
+++ b/src/Util/Util.js
diff --git a/src/Util/Util.test.js b/src/Util/Util.test.js
new file mode 100644
index 0000000..9c6adbf
--- /dev/null
+++ b/src/Util/Util.test.js
@@ -0,0 +1,41 @@
+import { test, assert} from '../test-assert.js';
+import { useAverage, clamp, lerp } from './Util.js';
+
+
+test('Average correctly accumulates an average', () => {
+ let [avg, avg_append] = useAverage();
+ let data = [];
+ for (let i=0; i<5000; i++) {
+ let d = Math.random();
+ data.push(d);
+ avg_append(d);
+ }
+
+ let manual_average = 0;
+ for (let d of data) manual_average += d;
+ manual_average /= data.length;
+
+ const precision = (decimalPlaces, num) => {
+ const theta = 10**decimalPlaces;
+ return Math.floor(num * theta) / theta;
+ };
+ assert.equal(precision(5, avg()), precision(5, manual_average));
+});
+
+
+test('Clamp correctly constrains values', () => {
+ assert.equal(clamp(5, 0, 10), 5);
+ assert.equal(clamp(-1, 0, 10), 0);
+ assert.equal(clamp(15, 0, 10), 10);
+});
+
+
+test ('Lerp correctly interpolates values', () => {
+ const a = 15;
+ const b = 10;
+ assert.equal(lerp(a, b, 0), a);
+ assert.equal(lerp(a, b, 1), b);
+ assert.equal(lerp(a, b, 0.5), (a+b)/2);
+ assert.equal(lerp(a, b, 0.25), (3*a + b)/4);
+ assert.equal(lerp(a, b, 0.75), (a + (3*b))/4);
+});
diff --git a/src/main.js b/src/main.js
deleted file mode 100644
index f73a17b..0000000
--- a/src/main.js
+++ /dev/null
@@ -1,39 +0,0 @@
-import Terrain from './Terrain.js';
-import Canvas from './Canvas.js';
-import Brush from './Brush.js';
-import BrushSelector from './BrushSelector.js';
-
-const $ = id => document.getElementById(id)
-
-window.onload = () => {
- const canvas = new Canvas('root');
- const terrain = new Terrain();
- const selector = new BrushSelector('root', canvas, terrain);
-
- let brushing = false;
-
- canvas.onMouseDown = e => {
- if (e.button == 0) brushing = true;
- };
- canvas.onMouseUp = e => {
- if (e.button == 0) brushing = false;
- };
-
- const pos = canvas.mouse.drawingPos;
- canvas.onMouseMove = () => {
- if (brushing) selector.apply();
- canvas.draw();
- };
-
- canvas.onDraw = ct => {
- terrain.render(ct);
-
- ct.strokeStyle = '#fff';
- ct.lineWidth = canvas.pixelsToUnits(1);
- ct.beginPath();
- ct.arc(pos.x, pos.y, canvas.pixelsToUnits(selector.radiusSlider.value), 0, 2*Math.PI);
- ct.closePath();
- ct.stroke();
- };
- canvas.draw();
-}
diff --git a/src/modules/Mouse.js b/src/modules/Mouse.js
deleted file mode 100644
index 0b8f922..0000000
--- a/src/modules/Mouse.js
+++ /dev/null
@@ -1,53 +0,0 @@
-class Mouse {
- constructor(ct) {
- this.ct = ct;
- this.x = 0;
- this.y = 0;
- this.radius = 0.005;
- this.show = false;
- this.pressed = false;
- this.onMove = null;
-
- window.addEventListener('mousemove', e => {
- /* get current transform matrix */
- const matrix = this.ct.getTransform();
- matrix.invertSelf();
-
- const x = e.offsetX; const y = e.offsetY;
- this.x = matrix.a*x + matrix.b*y;
- this.y = matrix.c*x + matrix.d*y;
-
- if (this.onMove) this.onMove();
- });
-
- const root = document.getElementById('root');
-
- root.addEventListener('mouseover', e => {
- e = e ? e : window.event;
- this.show = true;
- });
-
- root.addEventListener('mouseout', e => {
- e = e ? e: window.event;
- this.show = false;
- });
- }
-
- render(ct) {
- if (!this.show) return;
- console.log(this.radius);
- ct.save();
-
- ct.strokeStyle = '#fff';
-
- ct.beginPath();
- ct.arc(this.x, this.y, this.radius, 0, 2*Math.PI);
- ct.closePath();
- ct.stroke();
-
- ct.restore();
- }
-}
-
-
-export default Mouse;
diff --git a/src/modules/Util.test.js b/src/modules/Util.test.js
deleted file mode 100644
index 000d54e..0000000
--- a/src/modules/Util.test.js
+++ /dev/null
@@ -1,23 +0,0 @@
-import { test, assert} from './test-assert.js';
-import { useAverage } from './Util.js';
-
-
-test('Average correctly accumulates an average', () => {
- let [avg, avg_append] = useAverage();
- let data = [];
- for (let i=0; i<5000; i++) {
- let d = Math.random();
- data.push(d);
- avg_append(d);
- }
-
- let manual_average = 0;
- for (let d of data) manual_average += d;
- manual_average /= data.length;
-
- const precision = (decimalPlaces, num) => {
- const theta = 10**decimalPlaces;
- return Math.floor(num * theta) / theta;
- };
- assert.equal(precision(5, avg()), precision(5, manual_average));
-});
diff --git a/src/modules/test-assert.js b/src/test-assert.js
index 7be2989..7be2989 100644
--- a/src/modules/test-assert.js
+++ b/src/test-assert.js