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path: root/src/Canvas.js
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import { clamp } from './modules/Util.js';

class Canvas {
	constructor(rootId) {
		const root = document.getElementById(rootId);

		this.element = document.createElement('canvas');
		this.context = this.element.getContext('2d');

		/* state variables */
		this.scale = 1;
		this.zoom = 1;
		const ZOOM_SPEED = 1.2;
		
		this.mouse = {
			screenPos: { x: 0, y: 0 },
			drawingPos: { x: 0, y: 0 },
		};
		this.pan = { x: 0, y: 0 };
		this.panning = false;

		/* callbacks */
		this.onDraw = null;
		this.onMouseMove = null;
		this.onMouseDown = null;
		this.onMouseUp = null;

		/* register event listeners */

		/* mouse movement */
		this.element.addEventListener('mousemove', e => {
			this.mouse.screenPos.x = e.offsetX;
			this.mouse.screenPos.y = e.offsetY;

			const [xd, yd] = this.screenToDrawingPos(e.offsetX, e.offsetY);
			
			/* compute movement */
			const dx = e.movementX / (this.zoom * this.scale);
			const dy = e.movementY / (this.zoom * this.scale);

			/* pan? */
			if (this.panning) {
				this.pan.x += dx;
				this.pan.y += dy;
				this.setTransform();
			}

			this.mouse.drawingPos.x = xd;
			this.mouse.drawingPos.y = yd;

			if (this.onMouseMove) this.onMouseMove(this.mousePos);
		});

		/* clicking */
		this.element.addEventListener('mousedown', e => {
			e.preventDefault();
			if (e.button === 1) this.panning = true;
			if (this.onMouseDown) this.onMouseDown(e);
		});
		this.element.addEventListener('mouseup', e => {
			if (e.button === 1) this.panning = false;
			if (this.onMouseUp) this.onMouseUp(e);
		}); 

		/* mouse leave */
		this.element.addEventListener('mouseleave', e => {
			this.panning = false;
		});

		/* mouse wheel */
		this.element.addEventListener('wheel', e => {
			if (this.panning) return; // don't zoom and pan simultaneously

			const delta = e.deltaY < 0 ? ZOOM_SPEED : 1/ZOOM_SPEED;
			const alpha = (1/delta) - 1;

			/* zoom in */
			this.zoom *= delta;
			this.zoom = clamp(this.zoom, 1, 1000);
			this.setTransform();

			/* pan to keep mouse in the same place */
			const [mouseX, mouseY] = this.screenToDrawingPos(this.mouse.screenPos.x, this.mouse.screenPos.y);
			this.pan.x += mouseX - this.mouse.drawingPos.x;
			this.pan.y += mouseY - this.mouse.drawingPos.y;
			this.setTransform();
			this.draw();
		});
		
		/* finalize setup */
		this.fillWindow();
		window.addEventListener('resize', () => this.fillWindow());
		root.appendChild(this.element);
	}

	setTransform() {
		/* clamp pan */
		const xMax = this.pixelsToUnits(this.element.width) - 1;
		const yMax = this.pixelsToUnits(this.element.height) - 1;
		this.pan.x = clamp(this.pan.x, xMax, 0);
		this.pan.y = clamp(this.pan.y, yMax, 0);

		this.context.setTransform(1, 0, 0, 1, 0, 0);
		this.context.scale(this.zoom * this.scale, this.zoom * this.scale);
		this.context.translate(this.pan.x, this.pan.y);
	}

	fillWindow() {
		const width = window.innerWidth;
		const height = window.innerHeight;
		this.scale = Math.max(width, height);

		this.element.width = width; this.element.height = height;
		this.setTransform();

		this.draw();
	}

	pixelsToUnits(value) {
		return value / this.zoom / this.scale;
	}

	unitsToPixels(value) {
		return value * this.zoom * this.scale;
	}

	screenToDrawingPos(xs, ys) {
		const matrix = this.context.getTransform();
		matrix.invertSelf();

		/* compute drawing-space position */
		const x = matrix.a*xs + matrix.b*ys + matrix.e;
		const y = matrix.c*xs + matrix.d*ys + matrix.f;

		return [ x, y ];
	}

	draw() {
		this.context.clearRect(0, 0, 1, 1);
		if (this.onDraw) this.onDraw(this.context);
	}
}

export default Canvas;