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import Canvas from './Canvas.js';
import { Mat3, Vec3, Point, Shape } from './Geometry.js';
const xAxis = new Vec3(1, 0, 0);
const yAxis = new Vec3(0, 1, 0);
const zAxis = new Vec3(0, 0, 1);
function radians(degrees) {
return degrees * (Math.PI/180);
}
function Circle(p0, axis, subdiv) {
const rotationMatrix = new Mat3().rotation(axis, 2*Math.PI/(subdiv-1));
const points = [p0];
for (let i=0; i<subdiv-1; i++) {
const point = rotationMatrix.mulv(points[i]);
points.push(point);
}
return new Shape(points);
}
export class MapGrid {
constructor(latDiv, longDiv, circleDiv=50) {
// create latitudes
this.latitudes = [];
// equator
this.latitudes.push(Circle(
new Point(0, radians(0)).normal(), yAxis, circleDiv
));
for (let angle=latDiv; angle<90; angle += latDiv) {
// positive (north)
this.latitudes.push(Circle(
new Point(0, radians(angle)).normal(), yAxis, circleDiv
));
// negative (south)
this.latitudes.push(Circle(
new Point(0, radians(-angle)).normal(), yAxis, circleDiv
));
}
// create longitudes
this.longitudes = [];
for (let angle=0; angle<180; angle += longDiv) {
console.log(angle);
const point = new Point(radians(angle), 0).normal();
const axis = point.cross(yAxis).normalize();
console.log(axis);
this.longitudes.push(Circle(
point, axis, circleDiv
));
}
}
render(ct, view) {
ct.beginPath();
ct.arc(0, 0, 1, 0, 2*Math.PI);
ct.stroke();
for (let latitude of this.latitudes) {
latitude.render(ct, view);
}
for (let longitude of this.longitudes) {
longitude.render(ct, view);
}
}
}
export class MapView {
constructor(canvas) {
this.canvas = canvas;
canvas.onDraw = ct => this.draw(ct);
this.pitch = 0;
this.yaw = 0;
this.scale = 1;
this.sensitivity = 1;
canvas.element.addEventListener("mousemove", e => {
if (e.buttons % 2 == 1) {
// primary button is being pressed
this.onDrag(e.movementX, e.movementY);
}
});
canvas.element.addEventListener("wheel", e => {
this.zoom(e.deltaY);
})
this.view = new Mat3();
}
onDrag(dx, dy) {
this.yaw += 0.01*dx*this.sensitivity;
this.pitch += 0.01*dy*this.sensitivity;
if (Math.abs(this.pitch) > 0.5*Math.PI) {
this.pitch -= 0.01*dy;
}
this.view.rotation(xAxis, this.pitch).mul(new Mat3().rotation(yAxis, this.yaw));
this.canvas.draw();
}
zoom(delta) {
let scale;
if (delta < 0) {
scale = 2;
}
else {
scale = 1/2;
}
this.scale *= scale;
this.sensitivity /= scale;
if (this.scale < 1) {
this.scale = 1;
this.sensitivity = 1;
}
this.canvas.draw();
}
draw(ct) {
if (this.onDraw) {
const transform = ct.getTransform();
ct.transform(this.scale, 0, 0, this.scale, 0, 0);
this.onDraw(ct, this.view);
ct.setTransform(transform);
}
}
}
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