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class Mouse {
constructor(ct) {
this.ct = ct;
this.x = 0;
this.y = 0;
this.radius = 0.005;
this.show = false;
this.pressed = false;
this.onMove = null;
window.addEventListener('mousemove', e => {
/* get current transform matrix */
const matrix = this.ct.getTransform();
matrix.invertSelf();
const x = e.offsetX; const y = e.offsetY;
this.x = matrix.a*x + matrix.b*y;
this.y = matrix.c*x + matrix.d*y;
if (this.onMove) this.onMove();
});
const root = document.getElementById('root');
root.addEventListener('mouseover', e => {
e = e ? e : window.event;
this.show = true;
});
root.addEventListener('mouseout', e => {
e = e ? e: window.event;
this.show = false;
});
}
render(ct) {
if (!this.show) return;
console.log(this.radius);
ct.save();
ct.strokeStyle = '#fff';
ct.beginPath();
ct.arc(this.x, this.y, this.radius, 0, 2*Math.PI);
ct.closePath();
ct.stroke();
ct.restore();
}
}
export default Mouse;
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