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authorsanine-a <sanine.not@pm.me>2020-12-09 00:39:45 -0600
committersanine-a <sanine.not@pm.me>2020-12-09 00:39:45 -0600
commitf64bdd048d6d8f338272326c437a86df2990b426 (patch)
treef5c90338e90c82cf92ca111171a7d93ab0d95486 /demo/SpatialShader.lua
parent218933e98ae869ffc1a6f7e182995a21e8b42c5a (diff)
refactor: move primitives into lua & streamline mesh creation
Diffstat (limited to 'demo/SpatialShader.lua')
-rw-r--r--demo/SpatialShader.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/demo/SpatialShader.lua b/demo/SpatialShader.lua
index 0c65176..b15859f 100644
--- a/demo/SpatialShader.lua
+++ b/demo/SpatialShader.lua
@@ -3,7 +3,7 @@ local VertexCode = [[
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 normal;
-layout(location = 2) in vec2 uv;
+layout(location = 4) in vec2 uv;
uniform mat4 model;
uniform mat4 view;