diff options
author | sanine <sanine.not@pm.me> | 2022-10-04 14:53:08 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-10-04 14:53:08 -0500 |
commit | 6d96b0e7ea1d98e44647d0bbbba232701a7d557e (patch) | |
tree | 15fa9d310f1db5767b662fb0bb4cad8a560d3650 /demo/first_person/main.lua | |
parent | 0c55c0e1b48de55fea401ea1b2b3f2280ef0f93c (diff) |
add first person demo
Diffstat (limited to 'demo/first_person/main.lua')
-rw-r--r-- | demo/first_person/main.lua | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/demo/first_person/main.lua b/demo/first_person/main.lua new file mode 100644 index 0000000..3f99ddf --- /dev/null +++ b/demo/first_person/main.lua @@ -0,0 +1,93 @@ +require 'common' + +local window = honey.window +local glm = honey.glm + +function makeVector(x, y, z) + local vec = honey.glm.vec3() + honey.glm.vec3_set(vec, 0, x) + honey.glm.vec3_set(vec, 1, y) + honey.glm.vec3_set(vec, 2, z) return vec +end + +function printVector(vec) + local x = honey.glm.vec3_get(vec, 0) + local y = honey.glm.vec3_get(vec, 1) + local z = honey.glm.vec3_get(vec, 2) + print(string.format('[%0.2f, %0.2f, %0.2f]', x, y, z)) +end + +function pressed(key) + local win = honey.window.win + return window.getKey(win, key) == window.PRESS +end + +local Shader = require 'shader' +local Mesh = require 'mesh' +local Camera = require 'camera' +local Texture = require 'texture' + + +local heightmap, camera, shader, texture + +function honey.init() + heightmap = Mesh.Load('heightmap.dae') + glm.rotate(heightmap.transform, math.rad(90), glm.makeVector(1, 0, 0)) + camera = Camera(math.rad(45), 640/480, 0.1, 1000) + shader = Shader.Load('height.vs', 'height.fs') + texture = Texture.Load('grass3_by_RPG.png') + + shader:SetTexture('grass', texture) + + window.setInputMode(window.win, window.CURSOR, window.CURSOR_DISABLED) +end + +function honey.windowSizeCallback(w, h) + print('hi') + honey.gl.Viewport(0, 0, w, h) + camera:updateRatio(w/h) +end + + +local mouse = { x=0, y=0, pitch=0, yaw=0 } +local translation = honey.glm.vec3() +function honey.update(dt) + if pressed(window.KEY_ESCAPE) then + window.setShouldClose(honey.window.win, true) + end + + local mx, my = window.getCursorPos(honey.window.win) + local delta_mx, delta_my = mx - mouse.x, my - mouse.y + mouse.x = mx + mouse.y = my + mouse.yaw = mouse.yaw + delta_mx + mouse.pitch = mouse.pitch - delta_my + if mouse.pitch < -89.999 then mouse.pitch = -89.999 end + if mouse.pitch > 89.999 then mouse.pitch = 89.999 end + + camera:setAngles(mouse.yaw, mouse.pitch) + + local cx, cy, cz = 0, 0, 0 + if pressed(window.KEY_W) then cx= 1 + elseif pressed(window.KEY_S) then cx = -1 end + if pressed(window.KEY_A) then cz = -1 + elseif pressed(window.KEY_D) then cz = 1 end + + glm.setVector(translation, cx, cy, cz) + honey.glm.vec3_normalize(translation) + honey.glm.vec3_scale(translation, dt, translation) + camera:translate(translation) + + camera:updateView() +end + +function honey.draw() + shader:Use() + shader:SetMatrix('view', camera.view) + shader:SetMatrix('projection', camera.projection) + shader:SetMatrix('model', heightmap.transform) + + heightmap:Draw() +end + +honey.run() |