diff options
| author | sanine-a <sanine.not@pm.me> | 2020-12-09 00:39:45 -0600 | 
|---|---|---|
| committer | sanine-a <sanine.not@pm.me> | 2020-12-09 00:39:45 -0600 | 
| commit | f64bdd048d6d8f338272326c437a86df2990b426 (patch) | |
| tree | f5c90338e90c82cf92ca111171a7d93ab0d95486 /demo/main.lua | |
| parent | 218933e98ae869ffc1a6f7e182995a21e8b42c5a (diff) | |
refactor: move primitives into lua & streamline mesh creation
Diffstat (limited to 'demo/main.lua')
| -rw-r--r-- | demo/main.lua | 20 | 
1 files changed, 11 insertions, 9 deletions
diff --git a/demo/main.lua b/demo/main.lua index 8e8d3d3..6aa5775 100644 --- a/demo/main.lua +++ b/demo/main.lua @@ -1,7 +1,8 @@  local Node = require('Node')  local FPSCamera = require('FPSCamera')  local SpatialShader = require('SpatialShader') -local ScreenQuad = require('ScreenQuad') +local Primitives = require('Primitives') +-- local ScreenQuad = require('ScreenQuad')  local MeshInstance = require('MeshInstance')  FPSCamera.movement_speed = 5 @@ -20,25 +21,26 @@ local lightDirection = honey.glm.vec3{1,1,1}  lightDirection:normalize()  shader:setVec3('directional_lights[0].direction', lightDirection)  shader:setVec3('directional_lights[0].color', honey.glm.vec3{0,1,0}) -local meshes = honey.mesh('Suzanne.obj') +local meshes = honey.loadMesh('Suzanne.obj')  local suzanne = MeshInstance.new(sceneRoot,                                   honey.glm.vec3{0,0,3},                                   honey.glm.vec3{0,math.pi,0},                                   honey.glm.vec3{0.5,1,0.5},                                   meshes[1],                                   shader) +print(suzanne.mesh)  local plane = MeshInstance.new(suzanne,                                 honey.glm.vec3{1,0,0},                                 honey.glm.vec3{0,0,0},                                 honey.glm.vec3{1,1,1}, -                               honey.primitives.plane(4,4), +                               Primitives.plane(4,4),                                 shader) -local plane2 = MeshInstance.new(suzanne, -                                honey.glm.vec3{5,0,0}, -                                honey.glm.vec3{0,math.pi,0}, -                                honey.glm.vec3{1,1,1}, -                                honey.primitives.plane(4,4), -                                shader) +-- local plane2 = MeshInstance.new(suzanne, +--                                 honey.glm.vec3{5,0,0}, +--                                 honey.glm.vec3{0,math.pi,0}, +--                                 honey.glm.vec3{1,1,1}, +--                                 honey.primitives.plane(4,4), +--                                 shader)  suzanne.update = function(self, dt)     self:rotate('y', dt)  | 
