diff options
author | sanine-a <sanine.not@pm.me> | 2020-10-31 18:48:20 -0500 |
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committer | sanine-a <sanine.not@pm.me> | 2020-10-31 18:48:20 -0500 |
commit | ad75604ec79d70d328595f114e65bac80db9999f (patch) | |
tree | c0eefa1a3795db995283418b54b558a8a33ceaec /demo | |
parent | 3dca6a336c9fd54b0847249b5771d39141daa3ae (diff) |
add additional texture types and refactor texture setup and loading
Diffstat (limited to 'demo')
-rw-r--r-- | demo/FPSCamera.lua | 7 | ||||
-rw-r--r-- | demo/main.lua | 10 |
2 files changed, 15 insertions, 2 deletions
diff --git a/demo/FPSCamera.lua b/demo/FPSCamera.lua index 7ee3cf8..7c33242 100644 --- a/demo/FPSCamera.lua +++ b/demo/FPSCamera.lua @@ -42,6 +42,13 @@ function camera:update(dt) movement:setAt(1, 0) movement:normalize() + + if honey.input.key.is_down(honey.input.key.left_shift) then + movement:add(Vector.Vec3.Y_UNIT, movement) + end + if honey.input.key.is_down(honey.input.key.left_control) then + movement:sub(Vector.Vec3.Y_UNIT, movement) + end movement:muls(self.movement_speed*dt, movement) self.position:add(movement, self.position) diff --git a/demo/main.lua b/demo/main.lua index 9ca08be..3c32b6f 100644 --- a/demo/main.lua +++ b/demo/main.lua @@ -49,7 +49,7 @@ uniform sampler2D tex; out vec4 color; void main() { - vec2 texture_coords = UV + (0.01 * time * vec2(1,1)); + vec2 texture_coords = UV + (time * vec2(100,100)); color = vec4(texture(tex, texture_coords).xyz, 1); } ]] @@ -60,15 +60,21 @@ local color1 = Vector.Vec4.new{1,0,0,1} local color2 = Vector.Vec4.new{0,0,1,1} local color = Vector.Vec4.new() +local total_frames = 0 local total_time = 0 function honey.update(dt) total_time = total_time + dt FPSCamera:update(dt) + if total_time > 1 then + print('FPS: '..tostring(total_frames/total_time)) + total_time = 0 + total_frames = 0 + end end function honey.draw() - + total_frames = total_frames + 1 honey.shader.set_mat4(shader, 'model', model.array) honey.shader.set_mat4(shader, 'view', FPSCamera.view.array) honey.shader.set_mat4(shader, 'projection', FPSCamera.projection.array) |