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authorsanine-a <sanine.not@pm.me>2020-11-23 02:07:49 -0600
committersanine-a <sanine.not@pm.me>2020-11-23 02:07:49 -0600
commitb97f172e948872cfe1bf030f95ff50e5d0b2a1bc (patch)
tree4281b319ac62799253d1974a50e3015b3d11b25f /demo
parent7bdeedd394e4b51d4c2ef4a0dd0470ed0492ac5f (diff)
fix bug in mesh loading
Diffstat (limited to 'demo')
-rw-r--r--demo/main.lua12
1 files changed, 9 insertions, 3 deletions
diff --git a/demo/main.lua b/demo/main.lua
index aa91acd..660614d 100644
--- a/demo/main.lua
+++ b/demo/main.lua
@@ -21,11 +21,17 @@ local sceneRoot = Node.new(nil,
Vector.Vec3.new{1,1,1})
local shader = SpatialShader.new(tex)
+local lightDirection = Vector.Vec3.new{1,1,1}
+lightDirection:normalize()
+shader:setVec3('directional_lights[0].direction', lightDirection)
+shader:setVec3('directional_lights[0].color', Vector.Vec3.new{0,1,0})
+local meshes = honey.mesh.load('Suzanne.obj')
+print(#meshes)
local suzanne = MeshInstance.new(sceneRoot,
Vector.Vec3.new{0,0,-3},
Vector.Vec3.new{0,math.pi,0},
Vector.Vec3.new{0.5,1,0.5},
- honey.mesh.load('Suzanne.obj')[1],
+ meshes[1],
shader)
local plane = MeshInstance.new(suzanne,
Vector.Vec3.new{1,0,0},
@@ -41,8 +47,8 @@ local plane2 = MeshInstance.new(suzanne,
shader)
suzanne.update = function(self, dt)
- local angle = dt * math.pi
- self:yaw(angle)
+ --local angle = dt * math.pi
+ --self:yaw(angle)
end
local total_frames = 0