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author | sanine-a <sanine.not@pm.me> | 2020-10-18 12:21:38 -0500 |
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committer | sanine-a <sanine.not@pm.me> | 2020-10-18 12:21:38 -0500 |
commit | 2d046ffd16d8ff3a06f92ca438ca6b2d6842ce6a (patch) | |
tree | 86681f5a826c92958bb8f2d0528e095ecdff4662 /include/mesh.h | |
parent | 225167461d754b476b4fcc7726c492cc972ca654 (diff) |
add LICENSE.md
Diffstat (limited to 'include/mesh.h')
-rw-r--r-- | include/mesh.h | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/include/mesh.h b/include/mesh.h deleted file mode 100644 index de2370f..0000000 --- a/include/mesh.h +++ /dev/null @@ -1,57 +0,0 @@ -#ifndef HONEY_MESH_H -#define HONEY_MESH_H - -/** @file mesh.h - * - * @brief Defines the honey_mesh struct and related basic mesh functions. -*/ - - - -#include "common.h" -#include "shader.h" - -typedef struct { - float* vertices; - unsigned int n_vertices; - unsigned int* indices; - unsigned int n_indices; - unsigned int vertex_array, vertex_buffer, element_buffer; -} honey_mesh; - -/** @brief Create a new mesh from vertex and index arrays. - * - * Note that this function creates copies of the vertex and index arrays, - * so you can deallocate those immediately. - * - * @param[out] mesh Pointer to the destination honey_mesh struct - * @param[in] vertices Array of floats representing the vertices - * @param[in] n_attributes The number of attributes per vertex - * @param[in] attribute_sizes An array containing for each attribute how many floats it contains - * @param[in] n_vertices The number of vertices (NOT the number of floats in the vertex array) - * @param[in] indices Array of vertex indices - * @param[in] n_indices The number of elements in the index array - */ -honey_result honey_mesh_new(honey_mesh* mesh, - float* vertices, - unsigned int n_vertices, - unsigned int n_attributes, - unsigned int* attribute_sizes, - unsigned int* indices, - unsigned int n_indices); - -/** @brief Draw a mesh on screen. - * - * @param[in] mesh The mesh to draw - * @param[in] shader The shader to use when drawing the mesh - */ -void honey_mesh_draw(honey_mesh mesh, - honey_shader shader); - -/** @brief Delete a mesh. - * - * @param[in] mesh The mesh to delete - */ -void honey_mesh_delete(honey_mesh mesh); - -#endif |