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authorsanine-a <sanine.not@pm.me>2020-10-18 12:21:38 -0500
committersanine-a <sanine.not@pm.me>2020-10-18 12:21:38 -0500
commit2d046ffd16d8ff3a06f92ca438ca6b2d6842ce6a (patch)
tree86681f5a826c92958bb8f2d0528e095ecdff4662 /include/mesh.h
parent225167461d754b476b4fcc7726c492cc972ca654 (diff)
add LICENSE.md
Diffstat (limited to 'include/mesh.h')
-rw-r--r--include/mesh.h57
1 files changed, 0 insertions, 57 deletions
diff --git a/include/mesh.h b/include/mesh.h
deleted file mode 100644
index de2370f..0000000
--- a/include/mesh.h
+++ /dev/null
@@ -1,57 +0,0 @@
-#ifndef HONEY_MESH_H
-#define HONEY_MESH_H
-
-/** @file mesh.h
- *
- * @brief Defines the honey_mesh struct and related basic mesh functions.
-*/
-
-
-
-#include "common.h"
-#include "shader.h"
-
-typedef struct {
- float* vertices;
- unsigned int n_vertices;
- unsigned int* indices;
- unsigned int n_indices;
- unsigned int vertex_array, vertex_buffer, element_buffer;
-} honey_mesh;
-
-/** @brief Create a new mesh from vertex and index arrays.
- *
- * Note that this function creates copies of the vertex and index arrays,
- * so you can deallocate those immediately.
- *
- * @param[out] mesh Pointer to the destination honey_mesh struct
- * @param[in] vertices Array of floats representing the vertices
- * @param[in] n_attributes The number of attributes per vertex
- * @param[in] attribute_sizes An array containing for each attribute how many floats it contains
- * @param[in] n_vertices The number of vertices (NOT the number of floats in the vertex array)
- * @param[in] indices Array of vertex indices
- * @param[in] n_indices The number of elements in the index array
- */
-honey_result honey_mesh_new(honey_mesh* mesh,
- float* vertices,
- unsigned int n_vertices,
- unsigned int n_attributes,
- unsigned int* attribute_sizes,
- unsigned int* indices,
- unsigned int n_indices);
-
-/** @brief Draw a mesh on screen.
- *
- * @param[in] mesh The mesh to draw
- * @param[in] shader The shader to use when drawing the mesh
- */
-void honey_mesh_draw(honey_mesh mesh,
- honey_shader shader);
-
-/** @brief Delete a mesh.
- *
- * @param[in] mesh The mesh to delete
- */
-void honey_mesh_delete(honey_mesh mesh);
-
-#endif