diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:09 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:09 -0500 |
commit | db81b925d776103326128bf629cbdda576a223e7 (patch) | |
tree | 58bea8155c686733310009f6bed7363f91fbeb9d /libs/assimp/cmake-modules/FindDirectX.cmake | |
parent | 55860037b14fb3893ba21cf2654c83d349cc1082 (diff) |
move 3rd-party librarys into libs/ and add built-in honeysuckle
Diffstat (limited to 'libs/assimp/cmake-modules/FindDirectX.cmake')
-rw-r--r-- | libs/assimp/cmake-modules/FindDirectX.cmake | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/libs/assimp/cmake-modules/FindDirectX.cmake b/libs/assimp/cmake-modules/FindDirectX.cmake new file mode 100644 index 0000000..7070431 --- /dev/null +++ b/libs/assimp/cmake-modules/FindDirectX.cmake @@ -0,0 +1,101 @@ +#------------------------------------------------------------------- +# This file is part of the CMake build system for OGRE +# (Object-oriented Graphics Rendering Engine) +# For the latest info, see http://www.ogre3d.org/ +# +# The contents of this file are placed in the public domain. Feel +# free to make use of it in any way you like. +#------------------------------------------------------------------- + +# ----------------------------------------------------------------------------- +# Find DirectX SDK +# Define: +# DirectX_FOUND +# DirectX_INCLUDE_DIR +# DirectX_LIBRARY +# DirectX_ROOT_DIR + +if(WIN32) # The only platform it makes sense to check for DirectX SDK + include(FindPkgMacros) + findpkg_begin(DirectX) + + # Get path, convert backslashes as ${ENV_DXSDK_DIR} + getenv_path(DXSDK_DIR) + getenv_path(DIRECTX_HOME) + getenv_path(DIRECTX_ROOT) + getenv_path(DIRECTX_BASE) + + # construct search paths + set(DirectX_PREFIX_PATH + "${DXSDK_DIR}" "${ENV_DXSDK_DIR}" + "${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}" + "${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}" + "${DIRECTX_BASE}" "${ENV_DIRECTX_BASE}" + "C:/apps_x86/Microsoft DirectX SDK*" + "C:/Program Files (x86)/Microsoft DirectX SDK*" + "C:/apps/Microsoft DirectX SDK*" + "C:/Program Files/Microsoft DirectX SDK*" + "C:/Program Files (x86)/Windows Kits/8.1" + "$ENV{ProgramFiles}/Microsoft DirectX SDK*" + ) + create_search_paths(DirectX) + # redo search if prefix path changed + clear_if_changed(DirectX_PREFIX_PATH + DirectX_LIBRARY + DirectX_INCLUDE_DIR + ) + + find_path(DirectX_INCLUDE_DIR NAMES d3d9.h HINTS ${DirectX_INC_SEARCH_PATH}) + # dlls are in DirectX_ROOT_DIR/Developer Runtime/x64|x86 + # lib files are in DirectX_ROOT_DIR/Lib/x64|x86 + if(CMAKE_CL_64) + set(DirectX_LIBPATH_SUFFIX "x64") + else(CMAKE_CL_64) + set(DirectX_LIBPATH_SUFFIX "x86") + endif(CMAKE_CL_64) + find_library(DirectX_LIBRARY NAMES d3d9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) + find_library(DirectX_D3DX9_LIBRARY NAMES d3dx9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) + find_library(DirectX_DXERR_LIBRARY NAMES DxErr HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) + find_library(DirectX_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) + + + # look for dxgi (needed by both 10 and 11) + find_library(DirectX_DXGI_LIBRARY NAMES dxgi HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) + + # look for d3dcompiler (needed by 11) + find_library(DirectX_D3DCOMPILER_LIBRARY NAMES d3dcompiler HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) + + findpkg_finish(DirectX) + set(DirectX_LIBRARIES ${DirectX_LIBRARIES} + ${DirectX_D3DX9_LIBRARY} + ${DirectX_DXERR_LIBRARY} + ${DirectX_DXGUID_LIBRARY} + ) + + mark_as_advanced(DirectX_D3DX9_LIBRARY DirectX_DXERR_LIBRARY DirectX_DXGUID_LIBRARY + DirectX_DXGI_LIBRARY DirectX_D3DCOMPILER_LIBRARY) + + + # look for D3D11 components + if (DirectX_FOUND) + find_path(DirectX_D3D11_INCLUDE_DIR NAMES D3D11Shader.h HINTS ${DirectX_INC_SEARCH_PATH}) + get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH) + message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}") + find_library(DirectX_D3D11_LIBRARY NAMES d3d11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) + find_library(DirectX_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) + if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY) + set(DirectX_D3D11_FOUND TRUE) + set(DirectX_D3D11_INCLUDE_DIR ${DirectX_D3D11_INCLUDE_DIR}) + set(DirectX_D3D11_LIBRARIES ${DirectX_D3D11_LIBRARIES} + ${DirectX_D3D11_LIBRARY} + ${DirectX_D3DX11_LIBRARY} + ${DirectX_DXGI_LIBRARY} + ${DirectX_DXERR_LIBRARY} + ${DirectX_DXGUID_LIBRARY} + ${DirectX_D3DCOMPILER_LIBRARY} + ) + endif () + mark_as_advanced(DirectX_D3D11_INCLUDE_DIR DirectX_D3D11_LIBRARY DirectX_D3DX11_LIBRARY) + endif () + +endif(WIN32) |