diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:09 -0500 |
---|---|---|
committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:09 -0500 |
commit | db81b925d776103326128bf629cbdda576a223e7 (patch) | |
tree | 58bea8155c686733310009f6bed7363f91fbeb9d /libs/assimp/code/AssetLib/CSM/CSMLoader.cpp | |
parent | 55860037b14fb3893ba21cf2654c83d349cc1082 (diff) |
move 3rd-party librarys into libs/ and add built-in honeysuckle
Diffstat (limited to 'libs/assimp/code/AssetLib/CSM/CSMLoader.cpp')
-rw-r--r-- | libs/assimp/code/AssetLib/CSM/CSMLoader.cpp | 299 |
1 files changed, 299 insertions, 0 deletions
diff --git a/libs/assimp/code/AssetLib/CSM/CSMLoader.cpp b/libs/assimp/code/AssetLib/CSM/CSMLoader.cpp new file mode 100644 index 0000000..681f860 --- /dev/null +++ b/libs/assimp/code/AssetLib/CSM/CSMLoader.cpp @@ -0,0 +1,299 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ + +/** @file CSMLoader.cpp + * Implementation of the CSM importer class. + */ + + + +#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER + +#include "CSMLoader.h" +#include <assimp/SkeletonMeshBuilder.h> +#include <assimp/ParsingUtils.h> +#include <assimp/fast_atof.h> +#include <assimp/Importer.hpp> +#include <memory> +#include <assimp/IOSystem.hpp> +#include <assimp/anim.h> +#include <assimp/DefaultLogger.hpp> +#include <assimp/scene.h> +#include <assimp/importerdesc.h> + +using namespace Assimp; + +static const aiImporterDesc desc = { + "CharacterStudio Motion Importer (MoCap)", + "", + "", + "", + aiImporterFlags_SupportTextFlavour, + 0, + 0, + 0, + 0, + "csm" +}; + + +// ------------------------------------------------------------------------------------------------ +// Constructor to be privately used by Importer +CSMImporter::CSMImporter() +: noSkeletonMesh() +{} + +// ------------------------------------------------------------------------------------------------ +// Destructor, private as well +CSMImporter::~CSMImporter() +{} + +// ------------------------------------------------------------------------------------------------ +// Returns whether the class can handle the format of the given file. +bool CSMImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const +{ + static const char* tokens[] = {"$Filename"}; + return SearchFileHeaderForToken(pIOHandler,pFile,tokens,AI_COUNT_OF(tokens)); +} + +// ------------------------------------------------------------------------------------------------ +// Build a string of all file extensions supported +const aiImporterDesc* CSMImporter::GetInfo () const +{ + return &desc; +} + +// ------------------------------------------------------------------------------------------------ +// Setup configuration properties for the loader +void CSMImporter::SetupProperties(const Importer* pImp) +{ + noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0; +} + +// ------------------------------------------------------------------------------------------------ +// Imports the given file into the given scene structure. +void CSMImporter::InternReadFile( const std::string& pFile, + aiScene* pScene, IOSystem* pIOHandler) +{ + std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb")); + + // Check whether we can read from the file + if( file.get() == nullptr) { + throw DeadlyImportError( "Failed to open CSM file ", pFile, "."); + } + + // allocate storage and copy the contents of the file to a memory buffer + std::vector<char> mBuffer2; + TextFileToBuffer(file.get(),mBuffer2); + const char* buffer = &mBuffer2[0]; + + std::unique_ptr<aiAnimation> anim(new aiAnimation()); + int first = 0, last = 0x00ffffff; + + // now process the file and look out for '$' sections + while (1) { + SkipSpaces(&buffer); + if ('\0' == *buffer) + break; + + if ('$' == *buffer) { + ++buffer; + if (TokenMatchI(buffer,"firstframe",10)) { + SkipSpaces(&buffer); + first = strtol10(buffer,&buffer); + } + else if (TokenMatchI(buffer,"lastframe",9)) { + SkipSpaces(&buffer); + last = strtol10(buffer,&buffer); + } + else if (TokenMatchI(buffer,"rate",4)) { + SkipSpaces(&buffer); + float d; + buffer = fast_atoreal_move<float>(buffer,d); + anim->mTicksPerSecond = d; + } + else if (TokenMatchI(buffer,"order",5)) { + std::vector< aiNodeAnim* > anims_temp; + anims_temp.reserve(30); + while (1) { + SkipSpaces(&buffer); + if (IsLineEnd(*buffer) && SkipSpacesAndLineEnd(&buffer) && *buffer == '$') + break; // next section + + // Construct a new node animation channel and setup its name + anims_temp.push_back(new aiNodeAnim()); + aiNodeAnim* nda = anims_temp.back(); + + char* ot = nda->mNodeName.data; + while (!IsSpaceOrNewLine(*buffer)) + *ot++ = *buffer++; + + *ot = '\0'; + nda->mNodeName.length = static_cast<ai_uint32>(ot-nda->mNodeName.data); + } + + anim->mNumChannels = static_cast<unsigned int>(anims_temp.size()); + if (!anim->mNumChannels) + throw DeadlyImportError("CSM: Empty $order section"); + + // copy over to the output animation + anim->mChannels = new aiNodeAnim*[anim->mNumChannels]; + ::memcpy(anim->mChannels,&anims_temp[0],sizeof(aiNodeAnim*)*anim->mNumChannels); + } + else if (TokenMatchI(buffer,"points",6)) { + if (!anim->mNumChannels) + throw DeadlyImportError("CSM: \'$order\' section is required to appear prior to \'$points\'"); + + // If we know how many frames we'll read, we can preallocate some storage + unsigned int alloc = 100; + if (last != 0x00ffffff) + { + alloc = last-first; + alloc += alloc>>2u; // + 25% + for (unsigned int i = 0; i < anim->mNumChannels;++i) + anim->mChannels[i]->mPositionKeys = new aiVectorKey[alloc]; + } + + unsigned int filled = 0; + + // Now read all point data. + while (1) { + SkipSpaces(&buffer); + if (IsLineEnd(*buffer) && (!SkipSpacesAndLineEnd(&buffer) || *buffer == '$')) { + break; // next section + } + + // read frame + const int frame = ::strtoul10(buffer,&buffer); + last = std::max(frame,last); + first = std::min(frame,last); + for (unsigned int i = 0; i < anim->mNumChannels;++i) { + + aiNodeAnim* s = anim->mChannels[i]; + if (s->mNumPositionKeys == alloc) { /* need to reallocate? */ + + aiVectorKey* old = s->mPositionKeys; + s->mPositionKeys = new aiVectorKey[s->mNumPositionKeys = alloc*2]; + ::memcpy(s->mPositionKeys,old,sizeof(aiVectorKey)*alloc); + delete[] old; + } + + // read x,y,z + if(!SkipSpacesAndLineEnd(&buffer)) + throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample x coord"); + + if (TokenMatchI(buffer, "DROPOUT", 7)) { + // seems this is invalid marker data; at least the doc says it's possible + ASSIMP_LOG_WARN("CSM: Encountered invalid marker data (DROPOUT)"); + } + else { + aiVectorKey* sub = s->mPositionKeys + s->mNumPositionKeys; + sub->mTime = (double)frame; + buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.x); + + if(!SkipSpacesAndLineEnd(&buffer)) + throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample y coord"); + buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.y); + + if(!SkipSpacesAndLineEnd(&buffer)) + throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample z coord"); + buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.z); + + ++s->mNumPositionKeys; + } + } + + // update allocation granularity + if (filled == alloc) + alloc *= 2; + + ++filled; + } + // all channels must be complete in order to continue safely. + for (unsigned int i = 0; i < anim->mNumChannels;++i) { + + if (!anim->mChannels[i]->mNumPositionKeys) + throw DeadlyImportError("CSM: Invalid marker track"); + } + } + } + else { + // advance to the next line + SkipLine(&buffer); + } + } + + // Setup a proper animation duration + anim->mDuration = last - std::min( first, 0 ); + + // build a dummy root node with the tiny markers as children + pScene->mRootNode = new aiNode(); + pScene->mRootNode->mName.Set("$CSM_DummyRoot"); + + pScene->mRootNode->mNumChildren = anim->mNumChannels; + pScene->mRootNode->mChildren = new aiNode* [anim->mNumChannels]; + + for (unsigned int i = 0; i < anim->mNumChannels;++i) { + aiNodeAnim* na = anim->mChannels[i]; + + aiNode* nd = pScene->mRootNode->mChildren[i] = new aiNode(); + nd->mName = anim->mChannels[i]->mNodeName; + nd->mParent = pScene->mRootNode; + + aiMatrix4x4::Translation(na->mPositionKeys[0].mValue, nd->mTransformation); + } + + // Store the one and only animation in the scene + pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations=1]; + anim->mName.Set("$CSM_MasterAnim"); + pScene->mAnimations[0] = anim.release(); + + // mark the scene as incomplete and run SkeletonMeshBuilder on it + pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE; + + if (!noSkeletonMesh) { + SkeletonMeshBuilder maker(pScene,pScene->mRootNode,true); + } +} + +#endif // !! ASSIMP_BUILD_NO_CSM_IMPORTER |