diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:09 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:09 -0500 |
commit | db81b925d776103326128bf629cbdda576a223e7 (patch) | |
tree | 58bea8155c686733310009f6bed7363f91fbeb9d /libs/assimp/code/AssetLib/NDO/NDOLoader.cpp | |
parent | 55860037b14fb3893ba21cf2654c83d349cc1082 (diff) |
move 3rd-party librarys into libs/ and add built-in honeysuckle
Diffstat (limited to 'libs/assimp/code/AssetLib/NDO/NDOLoader.cpp')
-rw-r--r-- | libs/assimp/code/AssetLib/NDO/NDOLoader.cpp | 306 |
1 files changed, 306 insertions, 0 deletions
diff --git a/libs/assimp/code/AssetLib/NDO/NDOLoader.cpp b/libs/assimp/code/AssetLib/NDO/NDOLoader.cpp new file mode 100644 index 0000000..37c5436 --- /dev/null +++ b/libs/assimp/code/AssetLib/NDO/NDOLoader.cpp @@ -0,0 +1,306 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ + +/** @file NDOLoader.cpp + * Implementation of the NDO importer class. + */ + + +#ifndef ASSIMP_BUILD_NO_NDO_IMPORTER +#include "NDOLoader.h" +#include <assimp/DefaultLogger.hpp> +#include <assimp/IOSystem.hpp> +#include <assimp/scene.h> +#include <assimp/importerdesc.h> +#include <assimp/StreamReader.h> +#include <map> + +using namespace Assimp; + +static const aiImporterDesc desc = { + "Nendo Mesh Importer", + "", + "", + "http://www.izware.com/nendo/index.htm", + aiImporterFlags_SupportBinaryFlavour, + 0, + 0, + 0, + 0, + "ndo" +}; + +// ------------------------------------------------------------------------------------------------ +// Constructor to be privately used by Importer +NDOImporter::NDOImporter() +{} + +// ------------------------------------------------------------------------------------------------ +// Destructor, private as well +NDOImporter::~NDOImporter() +{} + +// ------------------------------------------------------------------------------------------------ +// Returns whether the class can handle the format of the given file. +bool NDOImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const +{ + static const char* tokens[] = {"nendo"}; + return SearchFileHeaderForToken(pIOHandler,pFile,tokens,AI_COUNT_OF(tokens),5); +} + +// ------------------------------------------------------------------------------------------------ +// Build a string of all file extensions supported +const aiImporterDesc* NDOImporter::GetInfo () const +{ + return &desc; +} + +// ------------------------------------------------------------------------------------------------ +// Setup configuration properties for the loader +void NDOImporter::SetupProperties(const Importer* /*pImp*/) +{ + // nothing to be done for the moment +} + +// ------------------------------------------------------------------------------------------------ +// Imports the given file into the given scene structure. +void NDOImporter::InternReadFile( const std::string& pFile, + aiScene* pScene, IOSystem* pIOHandler) +{ + + auto file = pIOHandler->Open( pFile, "rb"); + if (!file) { + throw DeadlyImportError("Nendo: Could not open ", pFile); + } + + StreamReaderBE reader(file); + + // first 9 bytes are nendo file format ("nendo 1.n") + const char* head = (const char*)reader.GetPtr(); + reader.IncPtr(9); + + if (strncmp("nendo ",head,6)) { + throw DeadlyImportError("Not a Nendo file; magic signature missing"); + } + // check if this is a supported version. if not, continue, too -- users, + // please don't complain if it doesn't work then ... + unsigned int file_format = 12; + if (!strncmp("1.0",head+6,3)) { + file_format = 10; + ASSIMP_LOG_INFO("NDO file format is 1.0"); + } + else if (!strncmp("1.1",head+6,3)) { + file_format = 11; + ASSIMP_LOG_INFO("NDO file format is 1.1"); + } + else if (!strncmp("1.2",head+6,3)) { + file_format = 12; + ASSIMP_LOG_INFO("NDO file format is 1.2"); + } + else { + ASSIMP_LOG_WARN( "Unrecognized nendo file format version, continuing happily ... :", (head+6)); + } + + reader.IncPtr(2); /* skip flags */ + if (file_format >= 12) { + reader.IncPtr(2); + } + unsigned int temp = reader.GetU1(); + + std::vector<Object> objects(temp); /* buffer to store all the loaded objects in */ + + // read all objects + for (unsigned int o = 0; o < objects.size(); ++o) { + +// if (file_format < 12) { + if (!reader.GetI1()) { + continue; /* skip over empty object */ + } + // reader.GetI2(); +// } + Object& obj = objects[o]; + + temp = file_format >= 12 ? reader.GetU4() : reader.GetU2(); + head = (const char*)reader.GetPtr(); + reader.IncPtr(temp + 76); /* skip unknown stuff */ + + obj.name = std::string(head, temp); + + // read edge table + temp = file_format >= 12 ? reader.GetU4() : reader.GetU2(); + obj.edges.reserve(temp); + for (unsigned int e = 0; e < temp; ++e) { + + obj.edges.push_back(Edge()); + Edge& edge = obj.edges.back(); + + for (unsigned int i = 0; i< 8; ++i) { + edge.edge[i] = file_format >= 12 ? reader.GetU4() : reader.GetU2(); + } + edge.hard = file_format >= 11 ? reader.GetU1() : 0; + for (unsigned int i = 0; i< 8; ++i) { + edge.color[i] = reader.GetU1(); + } + } + + // read face table + temp = file_format >= 12 ? reader.GetU4() : reader.GetU2(); + obj.faces.reserve(temp); + for (unsigned int e = 0; e < temp; ++e) { + + obj.faces.push_back(Face()); + Face& face = obj.faces.back(); + + face.elem = file_format >= 12 ? reader.GetU4() : reader.GetU2(); + } + + // read vertex table + temp = file_format >= 12 ? reader.GetU4() : reader.GetU2(); + obj.vertices.reserve(temp); + for (unsigned int e = 0; e < temp; ++e) { + + obj.vertices.push_back(Vertex()); + Vertex& v = obj.vertices.back(); + + v.num = file_format >= 12 ? reader.GetU4() : reader.GetU2(); + v.val.x = reader.GetF4(); + v.val.y = reader.GetF4(); + v.val.z = reader.GetF4(); + } + + // read UVs + temp = file_format >= 12 ? reader.GetU4() : reader.GetU2(); + for (unsigned int e = 0; e < temp; ++e) { + file_format >= 12 ? reader.GetU4() : reader.GetU2(); + } + + temp = file_format >= 12 ? reader.GetU4() : reader.GetU2(); + for (unsigned int e = 0; e < temp; ++e) { + file_format >= 12 ? reader.GetU4() : reader.GetU2(); + } + + if (reader.GetU1()) { + const unsigned int x = reader.GetU2(), y = reader.GetU2(); + temp = 0; + while (temp < x*y) { + unsigned int repeat = reader.GetU1(); + reader.GetU1(); + reader.GetU1(); + reader.GetU1(); + temp += repeat; + } + } + } + + // construct a dummy node graph and add all named objects as child nodes + aiNode* root = pScene->mRootNode = new aiNode("$NDODummyRoot"); + aiNode** cc = root->mChildren = new aiNode* [ root->mNumChildren = static_cast<unsigned int>( objects.size()) ] (); + pScene->mMeshes = new aiMesh* [ root->mNumChildren] (); + + std::vector<aiVector3D> vertices; + std::vector<unsigned int> indices; + + for(const Object& obj : objects) { + aiNode* nd = *cc++ = new aiNode(obj.name); + nd->mParent = root; + + // translated from a python dict() - a vector might be sufficient as well + typedef std::map<unsigned int, unsigned int> FaceTable; + FaceTable face_table; + + unsigned int n = 0; + for(const Edge& edge : obj.edges) { + + face_table[edge.edge[2]] = n; + face_table[edge.edge[3]] = n; + + ++n; + } + + aiMesh* mesh = new aiMesh(); + mesh->mNumFaces=static_cast<unsigned int>(face_table.size()); + aiFace* faces = mesh->mFaces = new aiFace[mesh->mNumFaces]; + + vertices.clear(); + vertices.reserve(4 * face_table.size()); // arbitrarily chosen + for(FaceTable::value_type& v : face_table) { + indices.clear(); + + aiFace& f = *faces++; + + const unsigned int key = v.first; + unsigned int cur_edge = v.second; + while (1) { + unsigned int next_edge, next_vert; + if (key == obj.edges[cur_edge].edge[3]) { + next_edge = obj.edges[cur_edge].edge[5]; + next_vert = obj.edges[cur_edge].edge[1]; + } + else { + next_edge = obj.edges[cur_edge].edge[4]; + next_vert = obj.edges[cur_edge].edge[0]; + } + indices.push_back( static_cast<unsigned int>(vertices.size()) ); + vertices.push_back(obj.vertices[ next_vert ].val); + + cur_edge = next_edge; + if (cur_edge == v.second) { + break; + } + } + + f.mIndices = new unsigned int[f.mNumIndices = static_cast<unsigned int>(indices.size())]; + std::copy(indices.begin(),indices.end(),f.mIndices); + } + + mesh->mVertices = new aiVector3D[mesh->mNumVertices = static_cast<unsigned int>(vertices.size())]; + std::copy(vertices.begin(),vertices.end(),mesh->mVertices); + + if (mesh->mNumVertices) { + pScene->mMeshes[pScene->mNumMeshes] = mesh; + + (nd->mMeshes = new unsigned int[nd->mNumMeshes=1])[0]=pScene->mNumMeshes++; + }else + delete mesh; + } +} + +#endif |