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authorsanine <sanine.not@pm.me>2022-04-16 11:55:09 -0500
committersanine <sanine.not@pm.me>2022-04-16 11:55:09 -0500
commitdb81b925d776103326128bf629cbdda576a223e7 (patch)
tree58bea8155c686733310009f6bed7363f91fbeb9d /libs/assimp/code/AssetLib/Obj/ObjFileMtlImporter.cpp
parent55860037b14fb3893ba21cf2654c83d349cc1082 (diff)
move 3rd-party librarys into libs/ and add built-in honeysuckle
Diffstat (limited to 'libs/assimp/code/AssetLib/Obj/ObjFileMtlImporter.cpp')
-rw-r--r--libs/assimp/code/AssetLib/Obj/ObjFileMtlImporter.cpp497
1 files changed, 497 insertions, 0 deletions
diff --git a/libs/assimp/code/AssetLib/Obj/ObjFileMtlImporter.cpp b/libs/assimp/code/AssetLib/Obj/ObjFileMtlImporter.cpp
new file mode 100644
index 0000000..2441c17
--- /dev/null
+++ b/libs/assimp/code/AssetLib/Obj/ObjFileMtlImporter.cpp
@@ -0,0 +1,497 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2020, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
+
+#include "ObjFileMtlImporter.h"
+#include "ObjFileData.h"
+#include "ObjTools.h"
+#include <assimp/ParsingUtils.h>
+#include <assimp/fast_atof.h>
+#include <assimp/material.h>
+#include <stdlib.h>
+#include <assimp/DefaultLogger.hpp>
+
+namespace Assimp {
+
+// Material specific token (case insensitive compare)
+static const std::string DiffuseTexture = "map_Kd";
+static const std::string AmbientTexture = "map_Ka";
+static const std::string SpecularTexture = "map_Ks";
+static const std::string OpacityTexture = "map_d";
+static const std::string EmissiveTexture1 = "map_emissive";
+static const std::string EmissiveTexture2 = "map_Ke";
+static const std::string BumpTexture1 = "map_bump";
+static const std::string BumpTexture2 = "bump";
+static const std::string NormalTextureV1 = "map_Kn";
+static const std::string NormalTextureV2 = "norm";
+static const std::string ReflectionTexture = "refl";
+static const std::string DisplacementTexture1 = "map_disp";
+static const std::string DisplacementTexture2 = "disp";
+static const std::string SpecularityTexture = "map_ns";
+static const std::string RoughnessTexture = "map_Pr";
+static const std::string MetallicTexture = "map_Pm";
+static const std::string SheenTexture = "map_Ps";
+static const std::string RMATexture = "map_Ps";
+
+// texture option specific token
+static const std::string BlendUOption = "-blendu";
+static const std::string BlendVOption = "-blendv";
+static const std::string BoostOption = "-boost";
+static const std::string ModifyMapOption = "-mm";
+static const std::string OffsetOption = "-o";
+static const std::string ScaleOption = "-s";
+static const std::string TurbulenceOption = "-t";
+static const std::string ResolutionOption = "-texres";
+static const std::string ClampOption = "-clamp";
+static const std::string BumpOption = "-bm";
+static const std::string ChannelOption = "-imfchan";
+static const std::string TypeOption = "-type";
+
+// -------------------------------------------------------------------
+// Constructor
+ObjFileMtlImporter::ObjFileMtlImporter(std::vector<char> &buffer,
+ const std::string &,
+ ObjFile::Model *pModel) :
+ m_DataIt(buffer.begin()),
+ m_DataItEnd(buffer.end()),
+ m_pModel(pModel),
+ m_uiLine(0),
+ m_buffer() {
+ ai_assert(nullptr != m_pModel);
+ m_buffer.resize(BUFFERSIZE);
+ std::fill(m_buffer.begin(), m_buffer.end(), '\0');
+ if (nullptr == m_pModel->m_pDefaultMaterial) {
+ m_pModel->m_pDefaultMaterial = new ObjFile::Material;
+ m_pModel->m_pDefaultMaterial->MaterialName.Set("default");
+ }
+ load();
+}
+
+// -------------------------------------------------------------------
+// Destructor
+ObjFileMtlImporter::~ObjFileMtlImporter() {
+ // empty
+}
+
+// -------------------------------------------------------------------
+// Loads the material description
+void ObjFileMtlImporter::load() {
+ if (m_DataIt == m_DataItEnd)
+ return;
+
+ while (m_DataIt != m_DataItEnd) {
+ switch (*m_DataIt) {
+ case 'k':
+ case 'K': {
+ ++m_DataIt;
+ if (*m_DataIt == 'a') // Ambient color
+ {
+ ++m_DataIt;
+ getColorRGBA(&m_pModel->m_pCurrentMaterial->ambient);
+ } else if (*m_DataIt == 'd') {
+ // Diffuse color
+ ++m_DataIt;
+ getColorRGBA(&m_pModel->m_pCurrentMaterial->diffuse);
+ } else if (*m_DataIt == 's') {
+ ++m_DataIt;
+ getColorRGBA(&m_pModel->m_pCurrentMaterial->specular);
+ } else if (*m_DataIt == 'e') {
+ ++m_DataIt;
+ getColorRGBA(&m_pModel->m_pCurrentMaterial->emissive);
+ }
+ m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
+ } break;
+ case 'T': {
+ ++m_DataIt;
+ // Material transmission color
+ if (*m_DataIt == 'f') {
+ ++m_DataIt;
+ getColorRGBA(&m_pModel->m_pCurrentMaterial->transparent);
+ } else if (*m_DataIt == 'r') {
+ // Material transmission alpha value
+ ++m_DataIt;
+ ai_real d;
+ getFloatValue(d);
+ m_pModel->m_pCurrentMaterial->alpha = static_cast<ai_real>(1.0) - d;
+ }
+ m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
+ } break;
+ case 'd': {
+ if (*(m_DataIt + 1) == 'i' && *(m_DataIt + 2) == 's' && *(m_DataIt + 3) == 'p') {
+ // A displacement map
+ getTexture();
+ } else {
+ // Alpha value
+ ++m_DataIt;
+ getFloatValue(m_pModel->m_pCurrentMaterial->alpha);
+ m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
+ }
+ } break;
+
+ case 'N':
+ case 'n': {
+ ++m_DataIt;
+ switch (*m_DataIt) {
+ case 's': // Specular exponent
+ ++m_DataIt;
+ getFloatValue(m_pModel->m_pCurrentMaterial->shineness);
+ break;
+ case 'i': // Index Of refraction
+ ++m_DataIt;
+ getFloatValue(m_pModel->m_pCurrentMaterial->ior);
+ break;
+ case 'e': // New material
+ createMaterial();
+ break;
+ case 'o': // Norm texture
+ --m_DataIt;
+ getTexture();
+ break;
+ }
+ m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
+ } break;
+
+ case 'P':
+ {
+ ++m_DataIt;
+ switch(*m_DataIt)
+ {
+ case 'r':
+ ++m_DataIt;
+ getFloatValue(m_pModel->m_pCurrentMaterial->roughness);
+ break;
+ case 'm':
+ ++m_DataIt;
+ getFloatValue(m_pModel->m_pCurrentMaterial->metallic);
+ break;
+ case 's':
+ ++m_DataIt;
+ getColorRGBA(&m_pModel->m_pCurrentMaterial->sheen);
+ break;
+ case 'c':
+ ++m_DataIt;
+ if (*m_DataIt == 'r') {
+ ++m_DataIt;
+ getFloatValue(m_pModel->m_pCurrentMaterial->clearcoat_roughness);
+ } else {
+ getFloatValue(m_pModel->m_pCurrentMaterial->clearcoat_thickness);
+ }
+ break;
+ }
+ m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
+ }
+ break;
+
+ case 'm': // Texture
+ case 'b': // quick'n'dirty - for 'bump' sections
+ case 'r': // quick'n'dirty - for 'refl' sections
+ {
+ getTexture();
+ m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
+ } break;
+
+ case 'i': // Illumination model
+ {
+ m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
+ getIlluminationModel(m_pModel->m_pCurrentMaterial->illumination_model);
+ m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
+ } break;
+
+ case 'a': // Anisotropy
+ {
+ getFloatValue(m_pModel->m_pCurrentMaterial->anisotropy);
+ m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
+ } break;
+
+ default: {
+ m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
+ } break;
+ }
+ }
+}
+
+// -------------------------------------------------------------------
+// Loads a color definition
+void ObjFileMtlImporter::getColorRGBA(aiColor3D *pColor) {
+ ai_assert(nullptr != pColor);
+
+ ai_real r(0.0), g(0.0), b(0.0);
+ m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, r);
+ pColor->r = r;
+
+ // we have to check if color is default 0 with only one token
+ if (!IsLineEnd(*m_DataIt)) {
+ m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, g);
+ m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, b);
+ }
+ pColor->g = g;
+ pColor->b = b;
+}
+
+// -------------------------------------------------------------------
+// Loads the kind of illumination model.
+void ObjFileMtlImporter::getIlluminationModel(int &illum_model) {
+ m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, &m_buffer[0], BUFFERSIZE);
+ illum_model = atoi(&m_buffer[0]);
+}
+
+// -------------------------------------------------------------------
+// Loads a single float value.
+void ObjFileMtlImporter::getFloatValue(ai_real &value) {
+ m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, &m_buffer[0], BUFFERSIZE);
+ size_t len = std::strlen(&m_buffer[0]);
+ if (0 == len) {
+ value = 0.0f;
+ return;
+ }
+
+ value = (ai_real)fast_atof(&m_buffer[0]);
+}
+
+// -------------------------------------------------------------------
+// Creates a material from loaded data.
+void ObjFileMtlImporter::createMaterial() {
+ std::string line;
+ while (!IsLineEnd(*m_DataIt)) {
+ line += *m_DataIt;
+ ++m_DataIt;
+ }
+
+ std::vector<std::string> token;
+ const unsigned int numToken = tokenize<std::string>(line, token, " \t");
+ std::string name;
+ if (numToken == 1) {
+ name = AI_DEFAULT_MATERIAL_NAME;
+ } else {
+ // skip newmtl and all following white spaces
+ std::size_t first_ws_pos = line.find_first_of(" \t");
+ std::size_t first_non_ws_pos = line.find_first_not_of(" \t", first_ws_pos);
+ if (first_non_ws_pos != std::string::npos) {
+ name = line.substr(first_non_ws_pos);
+ }
+ }
+
+ name = trim_whitespaces(name);
+
+ std::map<std::string, ObjFile::Material *>::iterator it = m_pModel->m_MaterialMap.find(name);
+ if (m_pModel->m_MaterialMap.end() == it) {
+ // New Material created
+ m_pModel->m_pCurrentMaterial = new ObjFile::Material();
+ m_pModel->m_pCurrentMaterial->MaterialName.Set(name);
+ m_pModel->m_MaterialLib.push_back(name);
+ m_pModel->m_MaterialMap[name] = m_pModel->m_pCurrentMaterial;
+
+ if (m_pModel->m_pCurrentMesh) {
+ m_pModel->m_pCurrentMesh->m_uiMaterialIndex = static_cast<unsigned int>(m_pModel->m_MaterialLib.size() - 1);
+ }
+ } else {
+ // Use older material
+ m_pModel->m_pCurrentMaterial = (*it).second;
+ }
+}
+
+// -------------------------------------------------------------------
+// Gets a texture name from data.
+void ObjFileMtlImporter::getTexture() {
+ aiString *out(nullptr);
+ int clampIndex = -1;
+
+ const char *pPtr(&(*m_DataIt));
+ if (!ASSIMP_strincmp(pPtr, DiffuseTexture.c_str(), static_cast<unsigned int>(DiffuseTexture.size()))) {
+ // Diffuse texture
+ out = &m_pModel->m_pCurrentMaterial->texture;
+ clampIndex = ObjFile::Material::TextureDiffuseType;
+ } else if (!ASSIMP_strincmp(pPtr, AmbientTexture.c_str(), static_cast<unsigned int>(AmbientTexture.size()))) {
+ // Ambient texture
+ out = &m_pModel->m_pCurrentMaterial->textureAmbient;
+ clampIndex = ObjFile::Material::TextureAmbientType;
+ } else if (!ASSIMP_strincmp(pPtr, SpecularTexture.c_str(), static_cast<unsigned int>(SpecularTexture.size()))) {
+ // Specular texture
+ out = &m_pModel->m_pCurrentMaterial->textureSpecular;
+ clampIndex = ObjFile::Material::TextureSpecularType;
+ } else if (!ASSIMP_strincmp(pPtr, DisplacementTexture1.c_str(), static_cast<unsigned int>(DisplacementTexture1.size())) ||
+ !ASSIMP_strincmp(pPtr, DisplacementTexture2.c_str(), static_cast<unsigned int>(DisplacementTexture2.size()))) {
+ // Displacement texture
+ out = &m_pModel->m_pCurrentMaterial->textureDisp;
+ clampIndex = ObjFile::Material::TextureDispType;
+ } else if (!ASSIMP_strincmp(pPtr, OpacityTexture.c_str(), static_cast<unsigned int>(OpacityTexture.size()))) {
+ // Opacity texture
+ out = &m_pModel->m_pCurrentMaterial->textureOpacity;
+ clampIndex = ObjFile::Material::TextureOpacityType;
+ } else if (!ASSIMP_strincmp(pPtr, EmissiveTexture1.c_str(), static_cast<unsigned int>(EmissiveTexture1.size())) ||
+ !ASSIMP_strincmp(pPtr, EmissiveTexture2.c_str(), static_cast<unsigned int>(EmissiveTexture2.size()))) {
+ // Emissive texture
+ out = &m_pModel->m_pCurrentMaterial->textureEmissive;
+ clampIndex = ObjFile::Material::TextureEmissiveType;
+ } else if (!ASSIMP_strincmp(pPtr, BumpTexture1.c_str(), static_cast<unsigned int>(BumpTexture1.size())) ||
+ !ASSIMP_strincmp(pPtr, BumpTexture2.c_str(), static_cast<unsigned int>(BumpTexture2.size()))) {
+ // Bump texture
+ out = &m_pModel->m_pCurrentMaterial->textureBump;
+ clampIndex = ObjFile::Material::TextureBumpType;
+ } else if (!ASSIMP_strincmp(pPtr, NormalTextureV1.c_str(), static_cast<unsigned int>(NormalTextureV1.size())) || !ASSIMP_strincmp(pPtr, NormalTextureV2.c_str(), static_cast<unsigned int>(NormalTextureV2.size()))) {
+ // Normal map
+ out = &m_pModel->m_pCurrentMaterial->textureNormal;
+ clampIndex = ObjFile::Material::TextureNormalType;
+ } else if (!ASSIMP_strincmp(pPtr, ReflectionTexture.c_str(), static_cast<unsigned int>(ReflectionTexture.size()))) {
+ // Reflection texture(s)
+ //Do nothing here
+ return;
+ } else if (!ASSIMP_strincmp(pPtr, SpecularityTexture.c_str(), static_cast<unsigned int>(SpecularityTexture.size()))) {
+ // Specularity scaling (glossiness)
+ out = &m_pModel->m_pCurrentMaterial->textureSpecularity;
+ clampIndex = ObjFile::Material::TextureSpecularityType;
+ } else if ( !ASSIMP_strincmp( pPtr, RoughnessTexture.c_str(), static_cast<unsigned int>(RoughnessTexture.size()))) {
+ // PBR Roughness texture
+ out = & m_pModel->m_pCurrentMaterial->textureRoughness;
+ clampIndex = ObjFile::Material::TextureRoughnessType;
+ } else if ( !ASSIMP_strincmp( pPtr, MetallicTexture.c_str(), static_cast<unsigned int>(MetallicTexture.size()))) {
+ // PBR Metallic texture
+ out = & m_pModel->m_pCurrentMaterial->textureMetallic;
+ clampIndex = ObjFile::Material::TextureMetallicType;
+ } else if (!ASSIMP_strincmp( pPtr, SheenTexture.c_str(), static_cast<unsigned int>(SheenTexture.size()))) {
+ // PBR Sheen (reflectance) texture
+ out = & m_pModel->m_pCurrentMaterial->textureSheen;
+ clampIndex = ObjFile::Material::TextureSheenType;
+ } else if (!ASSIMP_strincmp( pPtr, RMATexture.c_str(), static_cast<unsigned int>(RMATexture.size()))) {
+ // PBR Rough/Metal/AO texture
+ out = & m_pModel->m_pCurrentMaterial->textureRMA;
+ clampIndex = ObjFile::Material::TextureRMAType;
+ } else {
+ ASSIMP_LOG_ERROR("OBJ/MTL: Encountered unknown texture type");
+ return;
+ }
+
+ bool clamp = false;
+ getTextureOption(clamp, clampIndex, out);
+ m_pModel->m_pCurrentMaterial->clamp[clampIndex] = clamp;
+
+ std::string texture;
+ m_DataIt = getName<DataArrayIt>(m_DataIt, m_DataItEnd, texture);
+ if (nullptr != out) {
+ out->Set(texture);
+ }
+}
+
+/* /////////////////////////////////////////////////////////////////////////////
+ * Texture Option
+ * /////////////////////////////////////////////////////////////////////////////
+ * According to http://en.wikipedia.org/wiki/Wavefront_.obj_file#Texture_options
+ * Texture map statement can contains various texture option, for example:
+ *
+ * map_Ka -o 1 1 1 some.png
+ * map_Kd -clamp on some.png
+ *
+ * So we need to parse and skip these options, and leave the last part which is
+ * the url of image, otherwise we will get a wrong url like "-clamp on some.png".
+ *
+ * Because aiMaterial supports clamp option, so we also want to return it
+ * /////////////////////////////////////////////////////////////////////////////
+ */
+void ObjFileMtlImporter::getTextureOption(bool &clamp, int &clampIndex, aiString *&out) {
+ m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
+
+ // If there is any more texture option
+ while (!isEndOfBuffer(m_DataIt, m_DataItEnd) && *m_DataIt == '-') {
+ const char *pPtr(&(*m_DataIt));
+ //skip option key and value
+ int skipToken = 1;
+
+ if (!ASSIMP_strincmp(pPtr, ClampOption.c_str(), static_cast<unsigned int>(ClampOption.size()))) {
+ DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
+ char value[3];
+ CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value));
+ if (!ASSIMP_strincmp(value, "on", 2)) {
+ clamp = true;
+ }
+
+ skipToken = 2;
+ } else if (!ASSIMP_strincmp(pPtr, TypeOption.c_str(), static_cast<unsigned int>(TypeOption.size()))) {
+ DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
+ char value[12];
+ CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value));
+ if (!ASSIMP_strincmp(value, "cube_top", 8)) {
+ clampIndex = ObjFile::Material::TextureReflectionCubeTopType;
+ out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
+ } else if (!ASSIMP_strincmp(value, "cube_bottom", 11)) {
+ clampIndex = ObjFile::Material::TextureReflectionCubeBottomType;
+ out = &m_pModel->m_pCurrentMaterial->textureReflection[1];
+ } else if (!ASSIMP_strincmp(value, "cube_front", 10)) {
+ clampIndex = ObjFile::Material::TextureReflectionCubeFrontType;
+ out = &m_pModel->m_pCurrentMaterial->textureReflection[2];
+ } else if (!ASSIMP_strincmp(value, "cube_back", 9)) {
+ clampIndex = ObjFile::Material::TextureReflectionCubeBackType;
+ out = &m_pModel->m_pCurrentMaterial->textureReflection[3];
+ } else if (!ASSIMP_strincmp(value, "cube_left", 9)) {
+ clampIndex = ObjFile::Material::TextureReflectionCubeLeftType;
+ out = &m_pModel->m_pCurrentMaterial->textureReflection[4];
+ } else if (!ASSIMP_strincmp(value, "cube_right", 10)) {
+ clampIndex = ObjFile::Material::TextureReflectionCubeRightType;
+ out = &m_pModel->m_pCurrentMaterial->textureReflection[5];
+ } else if (!ASSIMP_strincmp(value, "sphere", 6)) {
+ clampIndex = ObjFile::Material::TextureReflectionSphereType;
+ out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
+ }
+
+ skipToken = 2;
+ } else if (!ASSIMP_strincmp(pPtr, BumpOption.c_str(), static_cast<unsigned int>(BumpOption.size()))) {
+ DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
+ getFloat(it, m_DataItEnd, m_pModel->m_pCurrentMaterial->bump_multiplier);
+ skipToken = 2;
+ } else if (!ASSIMP_strincmp(pPtr, BlendUOption.c_str(), static_cast<unsigned int>(BlendUOption.size())) || !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), static_cast<unsigned int>(BlendVOption.size())) || !ASSIMP_strincmp(pPtr, BoostOption.c_str(), static_cast<unsigned int>(BoostOption.size())) || !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), static_cast<unsigned int>(ResolutionOption.size())) || !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), static_cast<unsigned int>(ChannelOption.size()))) {
+ skipToken = 2;
+ } else if (!ASSIMP_strincmp(pPtr, ModifyMapOption.c_str(), static_cast<unsigned int>(ModifyMapOption.size()))) {
+ skipToken = 3;
+ } else if (!ASSIMP_strincmp(pPtr, OffsetOption.c_str(), static_cast<unsigned int>(OffsetOption.size())) || !ASSIMP_strincmp(pPtr, ScaleOption.c_str(), static_cast<unsigned int>(ScaleOption.size())) || !ASSIMP_strincmp(pPtr, TurbulenceOption.c_str(), static_cast<unsigned int>(TurbulenceOption.size()))) {
+ skipToken = 4;
+ }
+
+ for (int i = 0; i < skipToken; ++i) {
+ m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
+ }
+ }
+}
+
+// -------------------------------------------------------------------
+
+} // Namespace Assimp
+
+#endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER