diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:09 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:09 -0500 |
commit | db81b925d776103326128bf629cbdda576a223e7 (patch) | |
tree | 58bea8155c686733310009f6bed7363f91fbeb9d /libs/assimp/code/AssetLib/Ogre/OgreXmlSerializer.cpp | |
parent | 55860037b14fb3893ba21cf2654c83d349cc1082 (diff) |
move 3rd-party librarys into libs/ and add built-in honeysuckle
Diffstat (limited to 'libs/assimp/code/AssetLib/Ogre/OgreXmlSerializer.cpp')
-rw-r--r-- | libs/assimp/code/AssetLib/Ogre/OgreXmlSerializer.cpp | 755 |
1 files changed, 755 insertions, 0 deletions
diff --git a/libs/assimp/code/AssetLib/Ogre/OgreXmlSerializer.cpp b/libs/assimp/code/AssetLib/Ogre/OgreXmlSerializer.cpp new file mode 100644 index 0000000..545107e --- /dev/null +++ b/libs/assimp/code/AssetLib/Ogre/OgreXmlSerializer.cpp @@ -0,0 +1,755 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +#include "OgreXmlSerializer.h" +#include "OgreBinarySerializer.h" +#include "OgreParsingUtils.h" + +#include <assimp/TinyFormatter.h> +#include <assimp/DefaultLogger.hpp> + +#include <memory> + +#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER + +// Define as 1 to get verbose logging. +#define OGRE_XML_SERIALIZER_DEBUG 0 + +namespace Assimp { +namespace Ogre { + +//AI_WONT_RETURN void ThrowAttibuteError(const XmlParser *reader, const std::string &name, const std::string &error = "") AI_WONT_RETURN_SUFFIX; + +AI_WONT_RETURN void ThrowAttibuteError(const std::string &nodeName, const std::string &name, const std::string &error) { + if (!error.empty()) { + throw DeadlyImportError(error, " in node '", nodeName, "' and attribute '", name, "'"); + } else { + throw DeadlyImportError("Attribute '", name, "' does not exist in node '", nodeName, "'"); + } +} + +template <> +int32_t OgreXmlSerializer::ReadAttribute<int32_t>(XmlNode &xmlNode, const char *name) const { + if (!XmlParser::hasAttribute(xmlNode, name)) { + ThrowAttibuteError(xmlNode.name(), name, "Not found"); + } + pugi::xml_attribute attr = xmlNode.attribute(name); + return static_cast<int32_t>(attr.as_int()); +} + +template <> +uint32_t OgreXmlSerializer::ReadAttribute<uint32_t>(XmlNode &xmlNode, const char *name) const { + if (!XmlParser::hasAttribute(xmlNode, name)) { + ThrowAttibuteError(xmlNode.name(), name, "Not found"); + } + + // @note This is hackish. But we are never expecting unsigned values that go outside the + // int32_t range. Just monitor for negative numbers and kill the import. + int32_t temp = ReadAttribute<int32_t>(xmlNode, name); + if (temp < 0) { + ThrowAttibuteError(xmlNode.name(), name, "Found a negative number value where expecting a uint32_t value"); + } + + return static_cast<uint32_t>(temp); +} + +template <> +uint16_t OgreXmlSerializer::ReadAttribute<uint16_t>(XmlNode &xmlNode, const char *name) const { + if (!XmlParser::hasAttribute(xmlNode, name)) { + ThrowAttibuteError(xmlNode.name(), name, "Not found"); + } + + return static_cast<uint16_t>(xmlNode.attribute(name).as_int()); +} + +template <> +float OgreXmlSerializer::ReadAttribute<float>(XmlNode &xmlNode, const char *name) const { + if (!XmlParser::hasAttribute(xmlNode, name)) { + ThrowAttibuteError(xmlNode.name(), name, "Not found"); + } + + return xmlNode.attribute(name).as_float(); +} + +template <> +std::string OgreXmlSerializer::ReadAttribute<std::string>(XmlNode &xmlNode, const char *name) const { + if (!XmlParser::hasAttribute(xmlNode, name)) { + ThrowAttibuteError(xmlNode.name(), name, "Not found"); + } + + return xmlNode.attribute(name).as_string(); +} + +template <> +bool OgreXmlSerializer::ReadAttribute<bool>(XmlNode &xmlNode, const char *name) const { + std::string value = ai_tolower(ReadAttribute<std::string>(xmlNode, name)); + if (ASSIMP_stricmp(value, "true") == 0) { + return true; + } else if (ASSIMP_stricmp(value, "false") == 0) { + return false; + } + + ThrowAttibuteError(xmlNode.name(), name, "Boolean value is expected to be 'true' or 'false', encountered '" + value + "'"); + return false; +} + +// Mesh XML constants + +// <mesh> +static const char *nnMesh = "mesh"; +static const char *nnSharedGeometry = "sharedgeometry"; +static const char *nnSubMeshes = "submeshes"; +static const char *nnSubMesh = "submesh"; +//static const char *nnSubMeshNames = "submeshnames"; +static const char *nnSkeletonLink = "skeletonlink"; +//static const char *nnLOD = "levelofdetail"; +//static const char *nnExtremes = "extremes"; +//static const char *nnPoses = "poses"; +static const char *nnAnimations = "animations"; + +// <submesh> +static const char *nnFaces = "faces"; +static const char *nnFace = "face"; +static const char *nnGeometry = "geometry"; +//static const char *nnTextures = "textures"; + +// <mesh/submesh> +static const char *nnBoneAssignments = "boneassignments"; + +// <sharedgeometry/geometry> +static const char *nnVertexBuffer = "vertexbuffer"; + +// <vertexbuffer> +//static const char *nnVertex = "vertex"; +static const char *nnPosition = "position"; +static const char *nnNormal = "normal"; +static const char *nnTangent = "tangent"; +//static const char *nnBinormal = "binormal"; +static const char *nnTexCoord = "texcoord"; +//static const char *nnColorDiffuse = "colour_diffuse"; +//static const char *nnColorSpecular = "colour_specular"; + +// <boneassignments> +static const char *nnVertexBoneAssignment = "vertexboneassignment"; + +// Skeleton XML constants + +// <skeleton> +static const char *nnSkeleton = "skeleton"; +static const char *nnBones = "bones"; +static const char *nnBoneHierarchy = "bonehierarchy"; +//static const char *nnAnimationLinks = "animationlinks"; + +// <bones> +static const char *nnBone = "bone"; +static const char *nnRotation = "rotation"; +static const char *nnAxis = "axis"; +static const char *nnScale = "scale"; + +// <bonehierarchy> +static const char *nnBoneParent = "boneparent"; + +// <animations> +static const char *nnAnimation = "animation"; +static const char *nnTracks = "tracks"; + +// <tracks> +static const char *nnTrack = "track"; +static const char *nnKeyFrames = "keyframes"; +static const char *nnKeyFrame = "keyframe"; +static const char *nnTranslate = "translate"; +static const char *nnRotate = "rotate"; + +// Common XML constants +static const char *anX = "x"; +static const char *anY = "y"; +static const char *anZ = "z"; + +// Mesh + +OgreXmlSerializer::OgreXmlSerializer(XmlParser *parser) : + mParser(parser) { + // empty +} + +MeshXml *OgreXmlSerializer::ImportMesh(XmlParser *parser) { + if (nullptr == parser) { + return nullptr; + } + + OgreXmlSerializer serializer(parser); + + MeshXml *mesh = new MeshXml(); + serializer.ReadMesh(mesh); + + return mesh; +} + +void OgreXmlSerializer::ReadMesh(MeshXml *mesh) { + XmlNode root = mParser->getRootNode(); + if (nullptr == root) { + throw DeadlyImportError("Root node is <" + std::string(root.name()) + "> expecting <mesh>"); + } + + XmlNode startNode = root.child(nnMesh); + if (startNode.empty()) { + throw DeadlyImportError("Root node is <" + std::string(root.name()) + "> expecting <mesh>"); + } + for (XmlNode currentNode : startNode.children()) { + const std::string currentName = currentNode.name(); + if (currentName == nnSharedGeometry) { + mesh->sharedVertexData = new VertexDataXml(); + ReadGeometry(currentNode, mesh->sharedVertexData); + } else if (currentName == nnSubMeshes) { + for (XmlNode &subMeshesNode : currentNode.children()) { + const std::string ¤tSMName = subMeshesNode.name(); + if (currentSMName == nnSubMesh) { + ReadSubMesh(subMeshesNode, mesh); + } + } + } else if (currentName == nnBoneAssignments) { + ReadBoneAssignments(currentNode, mesh->sharedVertexData); + } else if (currentName == nnSkeletonLink) { + } + } + + ASSIMP_LOG_VERBOSE_DEBUG("Reading Mesh"); +} + +void OgreXmlSerializer::ReadGeometry(XmlNode &node, VertexDataXml *dest) { + dest->count = ReadAttribute<uint32_t>(node, "vertexcount"); + ASSIMP_LOG_VERBOSE_DEBUG(" - Reading geometry of ", dest->count, " vertices"); + + for (XmlNode currentNode : node.children()) { + const std::string ¤tName = currentNode.name(); + if (currentName == nnVertexBuffer) { + ReadGeometryVertexBuffer(currentNode, dest); + } + } +} + +void OgreXmlSerializer::ReadGeometryVertexBuffer(XmlNode &node, VertexDataXml *dest) { + bool positions = (XmlParser::hasAttribute(node, "positions") && ReadAttribute<bool>(node, "positions")); + bool normals = (XmlParser::hasAttribute(node, "normals") && ReadAttribute<bool>(node, "normals")); + bool tangents = (XmlParser::hasAttribute(node, "tangents") && ReadAttribute<bool>(node, "tangents")); + uint32_t uvs = (XmlParser::hasAttribute(node, "texture_coords") ? ReadAttribute<uint32_t>(node, "texture_coords") : 0); + + // Not having positions is a error only if a previous vertex buffer did not have them. + if (!positions && !dest->HasPositions()) { + throw DeadlyImportError("Vertex buffer does not contain positions!"); + } + + if (positions) { + ASSIMP_LOG_VERBOSE_DEBUG(" - Contains positions"); + dest->positions.reserve(dest->count); + } + if (normals) { + ASSIMP_LOG_VERBOSE_DEBUG(" - Contains normals"); + dest->normals.reserve(dest->count); + } + if (tangents) { + ASSIMP_LOG_VERBOSE_DEBUG(" - Contains tangents"); + dest->tangents.reserve(dest->count); + } + if (uvs > 0) { + ASSIMP_LOG_VERBOSE_DEBUG(" - Contains ", uvs, " texture coords"); + dest->uvs.resize(uvs); + for (size_t i = 0, len = dest->uvs.size(); i < len; ++i) { + dest->uvs[i].reserve(dest->count); + } + } + + for (XmlNode currentNode : node.children("vertex")) { + for (XmlNode vertexNode : currentNode.children()) { + const std::string ¤tName = vertexNode.name(); + if (positions && currentName == nnPosition) { + aiVector3D pos; + pos.x = ReadAttribute<float>(vertexNode, anX); + pos.y = ReadAttribute<float>(vertexNode, anY); + pos.z = ReadAttribute<float>(vertexNode, anZ); + dest->positions.push_back(pos); + } else if (normals && currentName == nnNormal) { + aiVector3D normal; + normal.x = ReadAttribute<float>(vertexNode, anX); + normal.y = ReadAttribute<float>(vertexNode, anY); + normal.z = ReadAttribute<float>(vertexNode, anZ); + dest->normals.push_back(normal); + } else if (tangents && currentName == nnTangent) { + aiVector3D tangent; + tangent.x = ReadAttribute<float>(vertexNode, anX); + tangent.y = ReadAttribute<float>(vertexNode, anY); + tangent.z = ReadAttribute<float>(vertexNode, anZ); + dest->tangents.push_back(tangent); + } else if (uvs > 0 && currentName == nnTexCoord) { + for (auto &curUvs : dest->uvs) { + aiVector3D uv; + uv.x = ReadAttribute<float>(vertexNode, "u"); + uv.y = (ReadAttribute<float>(vertexNode, "v") * -1) + 1; // Flip UV from Ogre to Assimp form + curUvs.push_back(uv); + } + } + } + } + + // Sanity checks + if (dest->positions.size() != dest->count) { + throw DeadlyImportError("Read only ", dest->positions.size(), " positions when should have read ", dest->count); + } + if (normals && dest->normals.size() != dest->count) { + throw DeadlyImportError("Read only ", dest->normals.size(), " normals when should have read ", dest->count); + } + if (tangents && dest->tangents.size() != dest->count) { + throw DeadlyImportError("Read only ", dest->tangents.size(), " tangents when should have read ", dest->count); + } + for (unsigned int i = 0; i < dest->uvs.size(); ++i) { + if (dest->uvs[i].size() != dest->count) { + throw DeadlyImportError("Read only ", dest->uvs[i].size(), + " uvs for uv index ", i, " when should have read ", dest->count); + } + } +} + +void OgreXmlSerializer::ReadSubMesh(XmlNode &node, MeshXml *mesh) { + static const char *anMaterial = "material"; + static const char *anUseSharedVertices = "usesharedvertices"; + static const char *anCount = "count"; + static const char *anV1 = "v1"; + static const char *anV2 = "v2"; + static const char *anV3 = "v3"; + static const char *anV4 = "v4"; + + SubMeshXml *submesh = new SubMeshXml(); + + if (XmlParser::hasAttribute(node, anMaterial)) { + submesh->materialRef = ReadAttribute<std::string>(node, anMaterial); + } + if (XmlParser::hasAttribute(node, anUseSharedVertices)) { + submesh->usesSharedVertexData = ReadAttribute<bool>(node, anUseSharedVertices); + } + + ASSIMP_LOG_VERBOSE_DEBUG("Reading SubMesh ", mesh->subMeshes.size()); + ASSIMP_LOG_VERBOSE_DEBUG(" - Material: '", submesh->materialRef, "'"); + ASSIMP_LOG_VERBOSE_DEBUG(" - Uses shared geometry: ", (submesh->usesSharedVertexData ? "true" : "false")); + + // TODO: maybe we have always just 1 faces and 1 geometry and always in this order. this loop will only work correct, when the order + // of faces and geometry changed, and not if we have more than one of one + /// @todo Fix above comment with better read logic below + + bool quadWarned = false; + + for (XmlNode ¤tNode : node.children()) { + const std::string ¤tName = currentNode.name(); + if (currentName == nnFaces) { + submesh->indexData->faceCount = ReadAttribute<uint32_t>(currentNode, anCount); + submesh->indexData->faces.reserve(submesh->indexData->faceCount); + for (XmlNode currentChildNode : currentNode.children()) { + const std::string ¤tChildName = currentChildNode.name(); + if (currentChildName == nnFace) { + aiFace face; + face.mNumIndices = 3; + face.mIndices = new unsigned int[3]; + face.mIndices[0] = ReadAttribute<uint32_t>(currentChildNode, anV1); + face.mIndices[1] = ReadAttribute<uint32_t>(currentChildNode, anV2); + face.mIndices[2] = ReadAttribute<uint32_t>(currentChildNode, anV3); + /// @todo Support quads if Ogre even supports them in XML (I'm not sure but I doubt it) + if (!quadWarned && XmlParser::hasAttribute(currentChildNode, anV4)) { + ASSIMP_LOG_WARN("Submesh <face> has quads with <v4>, only triangles are supported at the moment!"); + quadWarned = true; + } + submesh->indexData->faces.push_back(face); + } + } + if (submesh->indexData->faces.size() == submesh->indexData->faceCount) { + ASSIMP_LOG_VERBOSE_DEBUG(" - Faces ", submesh->indexData->faceCount); + } else { + throw DeadlyImportError("Read only ", submesh->indexData->faces.size(), " faces when should have read ", submesh->indexData->faceCount); + } + } else if (currentName == nnGeometry) { + if (submesh->usesSharedVertexData) { + throw DeadlyImportError("Found <geometry> in <submesh> when use shared geometry is true. Invalid mesh file."); + } + + submesh->vertexData = new VertexDataXml(); + ReadGeometry(currentNode, submesh->vertexData); + } else if (currentName == nnBoneAssignments) { + ReadBoneAssignments(currentNode, submesh->vertexData); + } + } + + submesh->index = static_cast<unsigned int>(mesh->subMeshes.size()); + mesh->subMeshes.push_back(submesh); +} + +void OgreXmlSerializer::ReadBoneAssignments(XmlNode &node, VertexDataXml *dest) { + if (!dest) { + throw DeadlyImportError("Cannot read bone assignments, vertex data is null."); + } + + static const char *anVertexIndex = "vertexindex"; + static const char *anBoneIndex = "boneindex"; + static const char *anWeight = "weight"; + + std::set<uint32_t> influencedVertices; + for (XmlNode ¤tNode : node.children()) { + const std::string ¤tName = currentNode.name(); + if (currentName == nnVertexBoneAssignment) { + VertexBoneAssignment ba; + ba.vertexIndex = ReadAttribute<uint32_t>(currentNode, anVertexIndex); + ba.boneIndex = ReadAttribute<uint16_t>(currentNode, anBoneIndex); + ba.weight = ReadAttribute<float>(currentNode, anWeight); + + dest->boneAssignments.push_back(ba); + influencedVertices.insert(ba.vertexIndex); + } + } + + /** Normalize bone weights. + Some exporters won't care if the sum of all bone weights + for a single vertex equals 1 or not, so validate here. */ + const float epsilon = 0.05f; + for (const uint32_t vertexIndex : influencedVertices) { + float sum = 0.0f; + for (VertexBoneAssignmentList::const_iterator baIter = dest->boneAssignments.begin(), baEnd = dest->boneAssignments.end(); baIter != baEnd; ++baIter) { + if (baIter->vertexIndex == vertexIndex) + sum += baIter->weight; + } + if ((sum < (1.0f - epsilon)) || (sum > (1.0f + epsilon))) { + for (auto &boneAssign : dest->boneAssignments) { + if (boneAssign.vertexIndex == vertexIndex) + boneAssign.weight /= sum; + } + } + } + + ASSIMP_LOG_VERBOSE_DEBUG(" - ", dest->boneAssignments.size(), " bone assignments"); +} + +// Skeleton + +bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh) { + if (!mesh || mesh->skeletonRef.empty()) + return false; + + // Highly unusual to see in read world cases but support + // XML mesh referencing a binary skeleton file. + if (EndsWith(mesh->skeletonRef, ".skeleton", false)) { + if (OgreBinarySerializer::ImportSkeleton(pIOHandler, mesh)) + return true; + + /** Last fallback if .skeleton failed to be read. Try reading from + .skeleton.xml even if the XML file referenced a binary skeleton. + @note This logic was in the previous version and I don't want to break + old code that might depends on it. */ + mesh->skeletonRef = mesh->skeletonRef + ".xml"; + } + + XmlParserPtr xmlParser = OpenXmlParser(pIOHandler, mesh->skeletonRef); + if (!xmlParser.get()) + return false; + + Skeleton *skeleton = new Skeleton(); + OgreXmlSerializer serializer(xmlParser.get()); + XmlNode root = xmlParser->getRootNode(); + serializer.ReadSkeleton(root, skeleton); + mesh->skeleton = skeleton; + return true; +} + +bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh) { + if (!mesh || mesh->skeletonRef.empty()) { + return false; + } + + XmlParserPtr xmlParser = OpenXmlParser(pIOHandler, mesh->skeletonRef); + if (!xmlParser.get()) { + return false; + } + + Skeleton *skeleton = new Skeleton(); + OgreXmlSerializer serializer(xmlParser.get()); + XmlNode root = xmlParser->getRootNode(); + + serializer.ReadSkeleton(root, skeleton); + mesh->skeleton = skeleton; + + return true; +} + +XmlParserPtr OgreXmlSerializer::OpenXmlParser(Assimp::IOSystem *pIOHandler, const std::string &filename) { + if (!EndsWith(filename, ".skeleton.xml", false)) { + ASSIMP_LOG_ERROR("Imported Mesh is referencing to unsupported '", filename, "' skeleton file."); + return XmlParserPtr(); + } + + if (!pIOHandler->Exists(filename)) { + ASSIMP_LOG_ERROR("Failed to find skeleton file '", filename, "' that is referenced by imported Mesh."); + return XmlParserPtr(); + } + + std::unique_ptr<IOStream> file(pIOHandler->Open(filename)); + if (!file.get()) { + throw DeadlyImportError("Failed to open skeleton file ", filename); + } + + XmlParserPtr xmlParser = std::make_shared<XmlParser>(); + if (!xmlParser->parse(file.get())) { + throw DeadlyImportError("Failed to create XML reader for skeleton file " + filename); + } + return xmlParser; +} + +void OgreXmlSerializer::ReadSkeleton(XmlNode &node, Skeleton *skeleton) { + if (node.name() != nnSkeleton) { + throw DeadlyImportError("Root node is <" + std::string(node.name()) + "> expecting <skeleton>"); + } + + ASSIMP_LOG_VERBOSE_DEBUG("Reading Skeleton"); + + // Optional blend mode from root node + if (XmlParser::hasAttribute(node, "blendmode")) { + skeleton->blendMode = (ai_tolower(ReadAttribute<std::string>(node, "blendmode")) == "cumulative" ? Skeleton::ANIMBLEND_CUMULATIVE : Skeleton::ANIMBLEND_AVERAGE); + } + + for (XmlNode ¤tNode : node.children()) { + const std::string currentName = currentNode.name(); + if (currentName == nnBones) { + ReadBones(currentNode, skeleton); + } else if (currentName == nnBoneHierarchy) { + ReadBoneHierarchy(currentNode, skeleton); + } else if (currentName == nnAnimations) { + ReadAnimations(currentNode, skeleton); + } + } +} + +void OgreXmlSerializer::ReadAnimations(XmlNode &node, Skeleton *skeleton) { + if (skeleton->bones.empty()) { + throw DeadlyImportError("Cannot read <animations> for a Skeleton without bones"); + } + + ASSIMP_LOG_VERBOSE_DEBUG(" - Animations"); + + for (XmlNode ¤tNode : node.children()) { + const std::string currentName = currentNode.name(); + if (currentName == nnAnimation) { + Animation *anim = new Animation(skeleton); + anim->name = ReadAttribute<std::string>(currentNode, "name"); + anim->length = ReadAttribute<float>(currentNode, "length"); + for (XmlNode ¤tChildNode : currentNode.children()) { + const std::string currentChildName = currentNode.name(); + if (currentChildName == nnTracks) { + ReadAnimationTracks(currentChildNode, anim); + skeleton->animations.push_back(anim); + } else { + throw DeadlyImportError("No <tracks> found in <animation> ", anim->name); + } + } + } + } +} + +void OgreXmlSerializer::ReadAnimationTracks(XmlNode &node, Animation *dest) { + for (XmlNode ¤tNode : node.children()) { + const std::string currentName = currentNode.name(); + if (currentName == nnTrack) { + VertexAnimationTrack track; + track.type = VertexAnimationTrack::VAT_TRANSFORM; + track.boneName = ReadAttribute<std::string>(currentNode, "bone"); + for (XmlNode ¤tChildNode : currentNode.children()) { + const std::string currentChildName = currentNode.name(); + if (currentChildName == nnKeyFrames) { + ReadAnimationKeyFrames(currentChildNode, dest, &track); + dest->tracks.push_back(track); + } else { + throw DeadlyImportError("No <keyframes> found in <track> ", dest->name); + } + } + } + } +} + +void OgreXmlSerializer::ReadAnimationKeyFrames(XmlNode &node, Animation *anim, VertexAnimationTrack *dest) { + const aiVector3D zeroVec(0.f, 0.f, 0.f); + for (XmlNode ¤tNode : node.children()) { + TransformKeyFrame keyframe; + const std::string currentName = currentNode.name(); + if (currentName == nnKeyFrame) { + keyframe.timePos = ReadAttribute<float>(currentNode, "time"); + for (XmlNode ¤tChildNode : currentNode.children()) { + const std::string currentChildName = currentNode.name(); + if (currentChildName == nnTranslate) { + keyframe.position.x = ReadAttribute<float>(currentChildNode, anX); + keyframe.position.y = ReadAttribute<float>(currentChildNode, anY); + keyframe.position.z = ReadAttribute<float>(currentChildNode, anZ); + } else if (currentChildName == nnRotate) { + float angle = ReadAttribute<float>(currentChildNode, "angle"); + for (XmlNode ¤tChildChildNode : currentNode.children()) { + const std::string currentChildChildName = currentNode.name(); + if (currentChildChildName == nnAxis) { + aiVector3D axis; + axis.x = ReadAttribute<float>(currentChildChildNode, anX); + axis.y = ReadAttribute<float>(currentChildChildNode, anY); + axis.z = ReadAttribute<float>(currentChildChildNode, anZ); + if (axis.Equal(zeroVec)) { + axis.x = 1.0f; + if (angle != 0) { + ASSIMP_LOG_WARN("Found invalid a key frame with a zero rotation axis in animation: ", anim->name); + } + } + keyframe.rotation = aiQuaternion(axis, angle); + } + } + } else if (currentChildName == nnScale) { + keyframe.scale.x = ReadAttribute<float>(currentChildNode, anX); + keyframe.scale.y = ReadAttribute<float>(currentChildNode, anY); + keyframe.scale.z = ReadAttribute<float>(currentChildNode, anZ); + } + } + } + dest->transformKeyFrames.push_back(keyframe); + } +} + +void OgreXmlSerializer::ReadBoneHierarchy(XmlNode &node, Skeleton *skeleton) { + if (skeleton->bones.empty()) { + throw DeadlyImportError("Cannot read <bonehierarchy> for a Skeleton without bones"); + } + + for (XmlNode ¤tNode : node.children()) { + const std::string currentName = currentNode.name(); + if (currentName == nnBoneParent) { + const std::string name = ReadAttribute<std::string>(currentNode, "bone"); + const std::string parentName = ReadAttribute<std::string>(currentNode, "parent"); + + Bone *bone = skeleton->BoneByName(name); + Bone *parent = skeleton->BoneByName(parentName); + + if (bone && parent) { + parent->AddChild(bone); + } else { + throw DeadlyImportError("Failed to find bones for parenting: Child ", name, " for parent ", parentName); + } + } + } + + // Calculate bone matrices for root bones. Recursively calculates their children. + for (size_t i = 0, len = skeleton->bones.size(); i < len; ++i) { + Bone *bone = skeleton->bones[i]; + if (!bone->IsParented()) + bone->CalculateWorldMatrixAndDefaultPose(skeleton); + } +} + +static bool BoneCompare(Bone *a, Bone *b) { + ai_assert(nullptr != a); + ai_assert(nullptr != b); + + return (a->id < b->id); +} + +void OgreXmlSerializer::ReadBones(XmlNode &node, Skeleton *skeleton) { + ASSIMP_LOG_VERBOSE_DEBUG(" - Bones"); + + for (XmlNode ¤tNode : node.children()) { + const std::string currentName = currentNode.name(); + if (currentName == nnBone) { + Bone *bone = new Bone(); + bone->id = ReadAttribute<uint16_t>(currentNode, "id"); + bone->name = ReadAttribute<std::string>(currentNode, "name"); + for (XmlNode ¤tChildNode : currentNode.children()) { + const std::string currentChildName = currentNode.name(); + if (currentChildName == nnRotation) { + bone->position.x = ReadAttribute<float>(currentChildNode, anX); + bone->position.y = ReadAttribute<float>(currentChildNode, anY); + bone->position.z = ReadAttribute<float>(currentChildNode, anZ); + } else if (currentChildName == nnScale) { + float angle = ReadAttribute<float>(currentChildNode, "angle"); + for (XmlNode currentChildChildNode : currentChildNode.children()) { + const std::string ¤tChildChildName = currentChildChildNode.name(); + if (currentChildChildName == nnAxis) { + aiVector3D axis; + axis.x = ReadAttribute<float>(currentChildChildNode, anX); + axis.y = ReadAttribute<float>(currentChildChildNode, anY); + axis.z = ReadAttribute<float>(currentChildChildNode, anZ); + + bone->rotation = aiQuaternion(axis, angle); + } else { + throw DeadlyImportError("No axis specified for bone rotation in bone ", bone->id); + } + } + } else if (currentChildName == nnScale) { + if (XmlParser::hasAttribute(currentChildNode, "factor")) { + float factor = ReadAttribute<float>(currentChildNode, "factor"); + bone->scale.Set(factor, factor, factor); + } else { + if (XmlParser::hasAttribute(currentChildNode, anX)) + bone->scale.x = ReadAttribute<float>(currentChildNode, anX); + if (XmlParser::hasAttribute(currentChildNode, anY)) + bone->scale.y = ReadAttribute<float>(currentChildNode, anY); + if (XmlParser::hasAttribute(currentChildNode, anZ)) + bone->scale.z = ReadAttribute<float>(currentChildNode, anZ); + } + } + } + skeleton->bones.push_back(bone); + } + } + + // Order bones by Id + std::sort(skeleton->bones.begin(), skeleton->bones.end(), BoneCompare); + + // Validate that bone indexes are not skipped. + /** @note Left this from original authors code, but not sure if this is strictly necessary + as per the Ogre skeleton spec. It might be more that other (later) code in this imported does not break. */ + for (size_t i = 0, len = skeleton->bones.size(); i < len; ++i) { + Bone *b = skeleton->bones[i]; + ASSIMP_LOG_VERBOSE_DEBUG(" ", b->id, " ", b->name); + + if (b->id != static_cast<uint16_t>(i)) { + throw DeadlyImportError("Bone ids are not in sequence starting from 0. Missing index ", i); + } + } +} + +} // namespace Ogre +} // namespace Assimp + +#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER |