diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:09 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:09 -0500 |
commit | db81b925d776103326128bf629cbdda576a223e7 (patch) | |
tree | 58bea8155c686733310009f6bed7363f91fbeb9d /libs/assimp/code/AssetLib/X3D/X3DGeoHelper.h | |
parent | 55860037b14fb3893ba21cf2654c83d349cc1082 (diff) |
move 3rd-party librarys into libs/ and add built-in honeysuckle
Diffstat (limited to 'libs/assimp/code/AssetLib/X3D/X3DGeoHelper.h')
-rw-r--r-- | libs/assimp/code/AssetLib/X3D/X3DGeoHelper.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/libs/assimp/code/AssetLib/X3D/X3DGeoHelper.h b/libs/assimp/code/AssetLib/X3D/X3DGeoHelper.h new file mode 100644 index 0000000..78e57f9 --- /dev/null +++ b/libs/assimp/code/AssetLib/X3D/X3DGeoHelper.h @@ -0,0 +1,39 @@ +#pragma once + +#include <assimp/vector2.h> +#include <assimp/vector3.h> +#include <assimp/color4.h> +#include <assimp/types.h> + +#include <list> +#include <vector> + +struct aiFace; +struct aiMesh; + +namespace Assimp { + +class X3DGeoHelper { +public: + static aiVector3D make_point2D(float angle, float radius); + static void make_arc2D(float pStartAngle, float pEndAngle, float pRadius, size_t numSegments, std::list<aiVector3D> &pVertices); + static void extend_point_to_line(const std::list<aiVector3D> &pPoint, std::list<aiVector3D> &pLine); + static void polylineIdx_to_lineIdx(const std::list<int32_t> &pPolylineCoordIdx, std::list<int32_t> &pLineCoordIdx); + static void rect_parallel_epiped(const aiVector3D &pSize, std::list<aiVector3D> &pVertices); + static void coordIdx_str2faces_arr(const std::vector<int32_t> &pCoordIdx, std::vector<aiFace> &pFaces, unsigned int &pPrimitiveTypes); + static void add_color(aiMesh &pMesh, const std::list<aiColor3D> &pColors, const bool pColorPerVertex); + static void add_color(aiMesh &pMesh, const std::list<aiColor4D> &pColors, const bool pColorPerVertex); + static void add_color(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pColorIdx, + const std::list<aiColor3D> &pColors, const bool pColorPerVertex); + static void add_color(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pColorIdx, + const std::list<aiColor4D> &pColors, const bool pColorPerVertex); + static void add_normal(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pNormalIdx, + const std::list<aiVector3D> &pNormals, const bool pNormalPerVertex); + static void add_normal(aiMesh &pMesh, const std::list<aiVector3D> &pNormals, const bool pNormalPerVertex); + static void add_tex_coord(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pTexCoordIdx, + const std::list<aiVector2D> &pTexCoords); + static void add_tex_coord(aiMesh &pMesh, const std::list<aiVector2D> &pTexCoords); + static aiMesh *make_mesh(const std::vector<int32_t> &pCoordIdx, const std::list<aiVector3D> &pVertices); +}; + +} // namespace Assimp |