diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:09 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:09 -0500 |
commit | db81b925d776103326128bf629cbdda576a223e7 (patch) | |
tree | 58bea8155c686733310009f6bed7363f91fbeb9d /libs/assimp/code/Common/PostStepRegistry.cpp | |
parent | 55860037b14fb3893ba21cf2654c83d349cc1082 (diff) |
move 3rd-party librarys into libs/ and add built-in honeysuckle
Diffstat (limited to 'libs/assimp/code/Common/PostStepRegistry.cpp')
-rw-r--r-- | libs/assimp/code/Common/PostStepRegistry.cpp | 265 |
1 files changed, 265 insertions, 0 deletions
diff --git a/libs/assimp/code/Common/PostStepRegistry.cpp b/libs/assimp/code/Common/PostStepRegistry.cpp new file mode 100644 index 0000000..de4f390 --- /dev/null +++ b/libs/assimp/code/Common/PostStepRegistry.cpp @@ -0,0 +1,265 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ + +/** @file ImporterRegistry.cpp + +Central registry for all postprocessing steps available. Do not edit this file +directly (unless you are adding new steps), instead use the +corresponding preprocessor flag to selectively disable steps. +*/ + +#include "PostProcessing/ProcessHelper.h" + +#ifndef ASSIMP_BUILD_NO_CALCTANGENTS_PROCESS +# include "PostProcessing/CalcTangentsProcess.h" +#endif +#ifndef ASSIMP_BUILD_NO_JOINVERTICES_PROCESS +# include "PostProcessing/JoinVerticesProcess.h" +#endif +#if !(defined ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS && defined ASSIMP_BUILD_NO_FLIPUVS_PROCESS && defined ASSIMP_BUILD_NO_FLIPWINDINGORDER_PROCESS) +# include "PostProcessing/ConvertToLHProcess.h" +#endif +#ifndef ASSIMP_BUILD_NO_TRIANGULATE_PROCESS +# include "PostProcessing/TriangulateProcess.h" +#endif +#ifndef ASSIMP_BUILD_NO_DROPFACENORMALS_PROCESS +# include "PostProcessing/DropFaceNormalsProcess.h" +#endif +#ifndef ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS +# include "PostProcessing/GenFaceNormalsProcess.h" +#endif +#ifndef ASSIMP_BUILD_NO_GENVERTEXNORMALS_PROCESS +# include "PostProcessing/GenVertexNormalsProcess.h" +#endif +#ifndef ASSIMP_BUILD_NO_REMOVEVC_PROCESS +# include "PostProcessing/RemoveVCProcess.h" +#endif +#ifndef ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS +# include "PostProcessing/SplitLargeMeshes.h" +#endif +#ifndef ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS +# include "PostProcessing/PretransformVertices.h" +#endif +#ifndef ASSIMP_BUILD_NO_LIMITBONEWEIGHTS_PROCESS +# include "PostProcessing/LimitBoneWeightsProcess.h" +#endif +#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS +# include "PostProcessing/ValidateDataStructure.h" +#endif +#ifndef ASSIMP_BUILD_NO_IMPROVECACHELOCALITY_PROCESS +# include "PostProcessing/ImproveCacheLocality.h" +#endif +#ifndef ASSIMP_BUILD_NO_FIXINFACINGNORMALS_PROCESS +# include "PostProcessing/FixNormalsStep.h" +#endif +#ifndef ASSIMP_BUILD_NO_REMOVE_REDUNDANTMATERIALS_PROCESS +# include "PostProcessing/RemoveRedundantMaterials.h" +#endif +#if (!defined ASSIMP_BUILD_NO_EMBEDTEXTURES_PROCESS) +# include "PostProcessing/EmbedTexturesProcess.h" +#endif +#ifndef ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS +# include "PostProcessing/FindInvalidDataProcess.h" +#endif +#ifndef ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS +# include "PostProcessing/FindDegenerates.h" +#endif +#ifndef ASSIMP_BUILD_NO_SORTBYPTYPE_PROCESS +# include "PostProcessing/SortByPTypeProcess.h" +#endif +#ifndef ASSIMP_BUILD_NO_GENUVCOORDS_PROCESS +# include "PostProcessing/ComputeUVMappingProcess.h" +#endif +#ifndef ASSIMP_BUILD_NO_TRANSFORMTEXCOORDS_PROCESS +# include "PostProcessing/TextureTransform.h" +#endif +#ifndef ASSIMP_BUILD_NO_FINDINSTANCES_PROCESS +# include "PostProcessing/FindInstancesProcess.h" +#endif +#ifndef ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS +# include "PostProcessing/OptimizeMeshes.h" +#endif +#ifndef ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS +# include "PostProcessing/OptimizeGraph.h" +#endif +#ifndef ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS +# include "PostProcessing/SplitByBoneCountProcess.h" +#endif +#ifndef ASSIMP_BUILD_NO_DEBONE_PROCESS +# include "PostProcessing/DeboneProcess.h" +#endif +#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS) +# include "PostProcessing/ScaleProcess.h" +#endif +#if (!defined ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS) +# include "PostProcessing/ArmaturePopulate.h" +#endif +#if (!defined ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS) +# include "PostProcessing/GenBoundingBoxesProcess.h" +#endif + + + +namespace Assimp { + +// ------------------------------------------------------------------------------------------------ +void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out) +{ + // ---------------------------------------------------------------------------- + // Add an instance of each post processing step here in the order + // of sequence it is executed. Steps that are added here are not + // validated - as RegisterPPStep() does - all dependencies must be given. + // ---------------------------------------------------------------------------- + out.reserve(31); +#if (!defined ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS) + out.push_back( new MakeLeftHandedProcess()); +#endif +#if (!defined ASSIMP_BUILD_NO_FLIPUVS_PROCESS) + out.push_back( new FlipUVsProcess()); +#endif +#if (!defined ASSIMP_BUILD_NO_FLIPWINDINGORDER_PROCESS) + out.push_back( new FlipWindingOrderProcess()); +#endif +#if (!defined ASSIMP_BUILD_NO_REMOVEVC_PROCESS) + out.push_back( new RemoveVCProcess()); +#endif +#if (!defined ASSIMP_BUILD_NO_REMOVE_REDUNDANTMATERIALS_PROCESS) + out.push_back( new RemoveRedundantMatsProcess()); +#endif +#if (!defined ASSIMP_BUILD_NO_EMBEDTEXTURES_PROCESS) + out.push_back( new EmbedTexturesProcess()); +#endif +#if (!defined ASSIMP_BUILD_NO_FINDINSTANCES_PROCESS) + out.push_back( new FindInstancesProcess()); +#endif +#if (!defined ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS) + out.push_back( new OptimizeGraphProcess()); +#endif +#ifndef ASSIMP_BUILD_NO_GENUVCOORDS_PROCESS + out.push_back( new ComputeUVMappingProcess()); +#endif +#ifndef ASSIMP_BUILD_NO_TRANSFORMTEXCOORDS_PROCESS + out.push_back( new TextureTransformStep()); +#endif +#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS) + out.push_back( new ScaleProcess()); +#endif +#if (!defined ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS) + out.push_back( new ArmaturePopulate()); +#endif +#if (!defined ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS) + out.push_back( new PretransformVertices()); +#endif +#if (!defined ASSIMP_BUILD_NO_TRIANGULATE_PROCESS) + out.push_back( new TriangulateProcess()); +#endif +#if (!defined ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS) + //find degenerates should run after triangulation (to sort out small + //generated triangles) but before sort by p types (in case there are lines + //and points generated and inserted into a mesh) + out.push_back( new FindDegeneratesProcess()); +#endif +#if (!defined ASSIMP_BUILD_NO_SORTBYPTYPE_PROCESS) + out.push_back( new SortByPTypeProcess()); +#endif +#if (!defined ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS) + out.push_back( new FindInvalidDataProcess()); +#endif +#if (!defined ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS) + out.push_back( new OptimizeMeshesProcess()); +#endif +#if (!defined ASSIMP_BUILD_NO_FIXINFACINGNORMALS_PROCESS) + out.push_back( new FixInfacingNormalsProcess()); +#endif +#if (!defined ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS) + out.push_back( new SplitByBoneCountProcess()); +#endif +#if (!defined ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS) + out.push_back( new SplitLargeMeshesProcess_Triangle()); +#endif +#if (!defined ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS) + out.push_back( new DropFaceNormalsProcess()); +#endif +#if (!defined ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS) + out.push_back( new GenFaceNormalsProcess()); +#endif + // ......................................................................... + // DON'T change the order of these five .. + // XXX this is actually a design weakness that dates back to the time + // when Importer would maintain the postprocessing step list exclusively. + // Now that others access it too, we need a better solution. + out.push_back( new ComputeSpatialSortProcess()); + // ......................................................................... + +#if (!defined ASSIMP_BUILD_NO_GENVERTEXNORMALS_PROCESS) + out.push_back( new GenVertexNormalsProcess()); +#endif +#if (!defined ASSIMP_BUILD_NO_CALCTANGENTS_PROCESS) + out.push_back( new CalcTangentsProcess()); +#endif +#if (!defined ASSIMP_BUILD_NO_JOINVERTICES_PROCESS) + out.push_back( new JoinVerticesProcess()); +#endif + + // ......................................................................... + out.push_back( new DestroySpatialSortProcess()); + // ......................................................................... + +#if (!defined ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS) + out.push_back( new SplitLargeMeshesProcess_Vertex()); +#endif +#if (!defined ASSIMP_BUILD_NO_DEBONE_PROCESS) + out.push_back( new DeboneProcess()); +#endif +#if (!defined ASSIMP_BUILD_NO_LIMITBONEWEIGHTS_PROCESS) + out.push_back( new LimitBoneWeightsProcess()); +#endif +#if (!defined ASSIMP_BUILD_NO_IMPROVECACHELOCALITY_PROCESS) + out.push_back( new ImproveCacheLocalityProcess()); +#endif +#if (!defined ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS) + out.push_back(new GenBoundingBoxesProcess); +#endif +} + +} |