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authorsanine <sanine.not@pm.me>2022-04-16 11:55:09 -0500
committersanine <sanine.not@pm.me>2022-04-16 11:55:09 -0500
commitdb81b925d776103326128bf629cbdda576a223e7 (patch)
tree58bea8155c686733310009f6bed7363f91fbeb9d /libs/assimp/code/Common/ScenePreprocessor.h
parent55860037b14fb3893ba21cf2654c83d349cc1082 (diff)
move 3rd-party librarys into libs/ and add built-in honeysuckle
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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines a post processing step to search all meshes for
+ degenerated faces */
+#ifndef AI_SCENE_PREPROCESSOR_H_INC
+#define AI_SCENE_PREPROCESSOR_H_INC
+
+#include <assimp/defs.h>
+#include <stddef.h>
+
+struct aiScene;
+struct aiAnimation;
+struct aiMesh;
+
+class ScenePreprocessorTest;
+namespace Assimp {
+
+// ----------------------------------------------------------------------------------
+/** ScenePreprocessor: Preprocess a scene before any post-processing
+ * steps are executed.
+ *
+ * The step computes data that needn't necessarily be provided by the
+ * importer, such as aiMesh::mPrimitiveTypes.
+*/
+// ----------------------------------------------------------------------------------
+class ASSIMP_API ScenePreprocessor {
+ // Make ourselves a friend of the corresponding test unit.
+ friend class ::ScenePreprocessorTest;
+
+public:
+ // ----------------------------------------------------------------
+ /** Default c'tpr. Use SetScene() to assign a scene to the object.
+ */
+ ScenePreprocessor() :
+ scene(nullptr) {}
+
+ /** Constructs the object and assigns a specific scene to it
+ */
+ ScenePreprocessor(aiScene *_scene) :
+ scene(_scene) {}
+
+ // ----------------------------------------------------------------
+ /** Assign a (new) scene to the object.
+ *
+ * One 'SceneProcessor' can be used for multiple scenes.
+ * Call ProcessScene to have the scene preprocessed.
+ * @param sc Scene to be processed.
+ */
+ void SetScene(aiScene *sc) {
+ scene = sc;
+ }
+
+ // ----------------------------------------------------------------
+ /** Preprocess the current scene
+ */
+ void ProcessScene();
+
+protected:
+ // ----------------------------------------------------------------
+ /** Preprocess an animation in the scene
+ * @param anim Anim to be preprocessed.
+ */
+ void ProcessAnimation(aiAnimation *anim);
+
+ // ----------------------------------------------------------------
+ /** Preprocess a mesh in the scene
+ * @param mesh Mesh to be preprocessed.
+ */
+ void ProcessMesh(aiMesh *mesh);
+
+protected:
+ //! Scene we're currently working on
+ aiScene *scene;
+};
+
+} // namespace Assimp
+
+#endif // include guard