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authorsanine <sanine.not@pm.me>2022-04-16 11:55:09 -0500
committersanine <sanine.not@pm.me>2022-04-16 11:55:09 -0500
commitdb81b925d776103326128bf629cbdda576a223e7 (patch)
tree58bea8155c686733310009f6bed7363f91fbeb9d /libs/assimp/code/PostProcessing/MakeVerboseFormat.cpp
parent55860037b14fb3893ba21cf2654c83d349cc1082 (diff)
move 3rd-party librarys into libs/ and add built-in honeysuckle
Diffstat (limited to 'libs/assimp/code/PostProcessing/MakeVerboseFormat.cpp')
-rw-r--r--libs/assimp/code/PostProcessing/MakeVerboseFormat.cpp231
1 files changed, 231 insertions, 0 deletions
diff --git a/libs/assimp/code/PostProcessing/MakeVerboseFormat.cpp b/libs/assimp/code/PostProcessing/MakeVerboseFormat.cpp
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+++ b/libs/assimp/code/PostProcessing/MakeVerboseFormat.cpp
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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+/** @file Implementation of the post processing step "MakeVerboseFormat"
+*/
+
+#include "MakeVerboseFormat.h"
+#include <assimp/scene.h>
+#include <assimp/DefaultLogger.hpp>
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+MakeVerboseFormatProcess::MakeVerboseFormatProcess() {
+ // nothing to do here
+}
+// ------------------------------------------------------------------------------------------------
+MakeVerboseFormatProcess::~MakeVerboseFormatProcess() {
+ // nothing to do here
+}
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+void MakeVerboseFormatProcess::Execute(aiScene *pScene) {
+ ai_assert(nullptr != pScene);
+ ASSIMP_LOG_DEBUG("MakeVerboseFormatProcess begin");
+
+ bool bHas = false;
+ for (unsigned int a = 0; a < pScene->mNumMeshes; a++) {
+ if (MakeVerboseFormat(pScene->mMeshes[a]))
+ bHas = true;
+ }
+ if (bHas) {
+ ASSIMP_LOG_INFO("MakeVerboseFormatProcess finished. There was much work to do ...");
+ } else {
+ ASSIMP_LOG_DEBUG("MakeVerboseFormatProcess. There was nothing to do.");
+ }
+
+ pScene->mFlags &= ~AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Executes the post processing step on the given imported data.
+bool MakeVerboseFormatProcess::MakeVerboseFormat(aiMesh *pcMesh) {
+ ai_assert(nullptr != pcMesh);
+
+ unsigned int iOldNumVertices = pcMesh->mNumVertices;
+ const unsigned int iNumVerts = pcMesh->mNumFaces * 3;
+
+ aiVector3D *pvPositions = new aiVector3D[iNumVerts];
+
+ aiVector3D *pvNormals = nullptr;
+ if (pcMesh->HasNormals()) {
+ pvNormals = new aiVector3D[iNumVerts];
+ }
+ aiVector3D *pvTangents = nullptr, *pvBitangents = nullptr;
+ if (pcMesh->HasTangentsAndBitangents()) {
+ pvTangents = new aiVector3D[iNumVerts];
+ pvBitangents = new aiVector3D[iNumVerts];
+ }
+
+ aiVector3D *apvTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS] = { 0 };
+ aiColor4D *apvColorSets[AI_MAX_NUMBER_OF_COLOR_SETS] = { 0 };
+
+ unsigned int p = 0;
+ while (pcMesh->HasTextureCoords(p))
+ apvTextureCoords[p++] = new aiVector3D[iNumVerts];
+
+ p = 0;
+ while (pcMesh->HasVertexColors(p))
+ apvColorSets[p++] = new aiColor4D[iNumVerts];
+
+ // allocate enough memory to hold output bones and vertex weights ...
+ std::vector<aiVertexWeight> *newWeights = new std::vector<aiVertexWeight>[pcMesh->mNumBones];
+ for (unsigned int i = 0; i < pcMesh->mNumBones; ++i) {
+ newWeights[i].reserve(pcMesh->mBones[i]->mNumWeights * 3);
+ }
+
+ // iterate through all faces and build a clean list
+ unsigned int iIndex = 0;
+ for (unsigned int a = 0; a < pcMesh->mNumFaces; ++a) {
+ aiFace *pcFace = &pcMesh->mFaces[a];
+ for (unsigned int q = 0; q < pcFace->mNumIndices; ++q, ++iIndex) {
+ // need to build a clean list of bones, too
+ for (unsigned int i = 0; i < pcMesh->mNumBones; ++i) {
+ for (unsigned int boneIdx = 0; boneIdx < pcMesh->mBones[i]->mNumWeights; ++boneIdx) {
+ const aiVertexWeight &w = pcMesh->mBones[i]->mWeights[boneIdx];
+ if (pcFace->mIndices[q] == w.mVertexId) {
+ aiVertexWeight wNew;
+ wNew.mVertexId = iIndex;
+ wNew.mWeight = w.mWeight;
+ newWeights[i].push_back(wNew);
+ }
+ }
+ }
+
+ pvPositions[iIndex] = pcMesh->mVertices[pcFace->mIndices[q]];
+
+ if (pcMesh->HasNormals()) {
+ pvNormals[iIndex] = pcMesh->mNormals[pcFace->mIndices[q]];
+ }
+ if (pcMesh->HasTangentsAndBitangents()) {
+ pvTangents[iIndex] = pcMesh->mTangents[pcFace->mIndices[q]];
+ pvBitangents[iIndex] = pcMesh->mBitangents[pcFace->mIndices[q]];
+ }
+
+ unsigned int pp = 0;
+ while (pcMesh->HasTextureCoords(pp)) {
+ apvTextureCoords[pp][iIndex] = pcMesh->mTextureCoords[pp][pcFace->mIndices[q]];
+ ++pp;
+ }
+ pp = 0;
+ while (pcMesh->HasVertexColors(pp)) {
+ apvColorSets[pp][iIndex] = pcMesh->mColors[pp][pcFace->mIndices[q]];
+ ++pp;
+ }
+ pcFace->mIndices[q] = iIndex;
+ }
+ }
+
+ // build output vertex weights
+ for (unsigned int i = 0; i < pcMesh->mNumBones; ++i) {
+ delete[] pcMesh->mBones[i]->mWeights;
+ if (!newWeights[i].empty()) {
+ pcMesh->mBones[i]->mWeights = new aiVertexWeight[newWeights[i].size()];
+ pcMesh->mBones[i]->mNumWeights = static_cast<unsigned int>(newWeights[i].size());
+ aiVertexWeight *weightToCopy = &(newWeights[i][0]);
+ memcpy(pcMesh->mBones[i]->mWeights, weightToCopy,
+ sizeof(aiVertexWeight) * newWeights[i].size());
+ } else {
+ pcMesh->mBones[i]->mWeights = nullptr;
+ }
+ }
+ delete[] newWeights;
+
+ // delete the old members
+ delete[] pcMesh->mVertices;
+ pcMesh->mVertices = pvPositions;
+
+ p = 0;
+ while (pcMesh->HasTextureCoords(p)) {
+ delete[] pcMesh->mTextureCoords[p];
+ pcMesh->mTextureCoords[p] = apvTextureCoords[p];
+ ++p;
+ }
+ p = 0;
+ while (pcMesh->HasVertexColors(p)) {
+ delete[] pcMesh->mColors[p];
+ pcMesh->mColors[p] = apvColorSets[p];
+ ++p;
+ }
+ pcMesh->mNumVertices = iNumVerts;
+
+ if (pcMesh->HasNormals()) {
+ delete[] pcMesh->mNormals;
+ pcMesh->mNormals = pvNormals;
+ }
+ if (pcMesh->HasTangentsAndBitangents()) {
+ delete[] pcMesh->mTangents;
+ pcMesh->mTangents = pvTangents;
+ delete[] pcMesh->mBitangents;
+ pcMesh->mBitangents = pvBitangents;
+ }
+ return (pcMesh->mNumVertices != iOldNumVertices);
+}
+
+// ------------------------------------------------------------------------------------------------
+bool IsMeshInVerboseFormat(const aiMesh *mesh) {
+ // avoid slow vector<bool> specialization
+ std::vector<unsigned int> seen(mesh->mNumVertices, 0);
+ for (unsigned int i = 0; i < mesh->mNumFaces; ++i) {
+ const aiFace &f = mesh->mFaces[i];
+ for (unsigned int j = 0; j < f.mNumIndices; ++j) {
+ if (++seen[f.mIndices[j]] == 2) {
+ // found a duplicate index
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool MakeVerboseFormatProcess::IsVerboseFormat(const aiScene *pScene) {
+ for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
+ if (!IsMeshInVerboseFormat(pScene->mMeshes[i])) {
+ return false;
+ }
+ }
+
+ return true;
+}