diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:09 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:09 -0500 |
commit | db81b925d776103326128bf629cbdda576a223e7 (patch) | |
tree | 58bea8155c686733310009f6bed7363f91fbeb9d /libs/assimp/doc/datastructure.xml | |
parent | 55860037b14fb3893ba21cf2654c83d349cc1082 (diff) |
move 3rd-party librarys into libs/ and add built-in honeysuckle
Diffstat (limited to 'libs/assimp/doc/datastructure.xml')
-rw-r--r-- | libs/assimp/doc/datastructure.xml | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/libs/assimp/doc/datastructure.xml b/libs/assimp/doc/datastructure.xml new file mode 100644 index 0000000..79fe9e2 --- /dev/null +++ b/libs/assimp/doc/datastructure.xml @@ -0,0 +1,127 @@ +<importedScene>
+ <version name="1.2" /> <smiley code=":-)" />
+ <node>
+ <name />
+ <transformation type="matrix4x4" />
+
+ <mesh refid="0" />
+ <!--More mesh definitions-->
+ <mesh />
+
+ <childnode />
+ <childnode />
+ </node>
+
+ <cameras>
+ <camera up="0,1,0" lookat="0,0,1" fov="45"/>
+ </cameras>
+
+ <lights>
+ <light diffuse="black" type="spot" phi="5" theta="15"/>
+ </lights>
+
+ <meshes>
+ <mesh id="0">
+ <meshheader type="MatID, Vertexcount, Facecount, a.s.o." />
+ <vertices>
+ <vertex type="xyz" />
+
+ <!-- More vertex definitions -->
+ <vertex />
+ </vertices>
+ <texturecoords index="0">
+ <texturecoord type="uv" />
+ <texturecoord />
+ </texturecoords>
+ <texturecoords index="..." />
+ <vertexcolors index="0">
+ <color type="rgba" />
+ <color />
+ </vertexcolors>
+ <vertexcolors index="..." />
+ <normals>
+ <normal type="xyz" />
+
+ <!-- More normal definitions -->
+ <normal />
+ </normals>
+ <tangents>
+ <tangent type="xyz" />
+
+ <!-- More tangent definitions -->
+ <tangent />
+ </tangents>
+ <bitangents>
+ <bitangent type="xyz" />
+
+ <!-- More bitanget defiitions... -->
+ <bitangent />
+ </bitangents>
+ <faces>
+ <face numIndices="3" indices="p1, p2, p3" />
+
+ <!-- More faces -->
+ <face />
+ </faces>
+ <bones>
+ <bone>
+ <name />
+ <offset type="matrix4x4" />
+ <weights>
+ <weight type="v, w" />
+
+ <!-- More weights -->
+ <weight />
+ </weights>
+ </bone>
+
+ <!-- More bones -->
+ <bone />
+ </bones>
+ </mesh>
+ <!-- More meshes -->
+ <mesh id="x" />
+ </meshes>
+ <anims>
+ <anim name="rudern" duration="4500" ticksPerSecond="50">
+ <animbone nameOfAnimatedNode="bla">
+ <rotation>
+ <rotkey time="0" rot="xyzw" />
+ <rotkey time="100" rot="xyzw" />
+
+ </rotation>
+ <translation>
+ <transkey time="0" trans="xyz" />
+ <transkey time="100" trans="xyz" />
+
+ </translation>
+ <scaling>
+ <scalekey time="0" scale="xyz" />
+ <scalekey time="100" scale="xyz" />
+
+ </scaling>
+ </animbone>
+ <animbone nameOfAnimatedNode="blubb">
+
+ </animbone>
+ </anim>
+ <anim />
+ </anims>
+ <materials>
+ <material>
+ <param>
+ <name/>
+ <value/>
+ </param>
+ </material>
+
+ <!-- More material definitions-->
+ <material />
+ </materials>
+ <textures>
+ <texture type="width, height, formatHint">
+ <data />
+ </texture>
+ <texture />
+ </textures>
+</importedScene>
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