diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:09 -0500 |
---|---|---|
committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:09 -0500 |
commit | db81b925d776103326128bf629cbdda576a223e7 (patch) | |
tree | 58bea8155c686733310009f6bed7363f91fbeb9d /libs/assimp/port/PyAssimp/pyassimp/material.py | |
parent | 55860037b14fb3893ba21cf2654c83d349cc1082 (diff) |
move 3rd-party librarys into libs/ and add built-in honeysuckle
Diffstat (limited to 'libs/assimp/port/PyAssimp/pyassimp/material.py')
-rw-r--r-- | libs/assimp/port/PyAssimp/pyassimp/material.py | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/libs/assimp/port/PyAssimp/pyassimp/material.py b/libs/assimp/port/PyAssimp/pyassimp/material.py new file mode 100644 index 0000000..a36e50a --- /dev/null +++ b/libs/assimp/port/PyAssimp/pyassimp/material.py @@ -0,0 +1,89 @@ +# Dummy value. +# +# No texture, but the value to be used as 'texture semantic' +# (#aiMaterialProperty::mSemantic) for all material properties +# # not* related to textures. +# +aiTextureType_NONE = 0x0 + +# The texture is combined with the result of the diffuse +# lighting equation. +# +aiTextureType_DIFFUSE = 0x1 + +# The texture is combined with the result of the specular +# lighting equation. +# +aiTextureType_SPECULAR = 0x2 + +# The texture is combined with the result of the ambient +# lighting equation. +# +aiTextureType_AMBIENT = 0x3 + +# The texture is added to the result of the lighting +# calculation. It isn't influenced by incoming light. +# +aiTextureType_EMISSIVE = 0x4 + +# The texture is a height map. +# +# By convention, higher gray-scale values stand for +# higher elevations from the base height. +# +aiTextureType_HEIGHT = 0x5 + +# The texture is a (tangent space) normal-map. +# +# Again, there are several conventions for tangent-space +# normal maps. Assimp does (intentionally) not +# distinguish here. +# +aiTextureType_NORMALS = 0x6 + +# The texture defines the glossiness of the material. +# +# The glossiness is in fact the exponent of the specular +# (phong) lighting equation. Usually there is a conversion +# function defined to map the linear color values in the +# texture to a suitable exponent. Have fun. +# +aiTextureType_SHININESS = 0x7 + +# The texture defines per-pixel opacity. +# +# Usually 'white' means opaque and 'black' means +# 'transparency'. Or quite the opposite. Have fun. +# +aiTextureType_OPACITY = 0x8 + +# Displacement texture +# +# The exact purpose and format is application-dependent. +# Higher color values stand for higher vertex displacements. +# +aiTextureType_DISPLACEMENT = 0x9 + +# Lightmap texture (aka Ambient Occlusion) +# +# Both 'Lightmaps' and dedicated 'ambient occlusion maps' are +# covered by this material property. The texture contains a +# scaling value for the final color value of a pixel. Its +# intensity is not affected by incoming light. +# +aiTextureType_LIGHTMAP = 0xA + +# Reflection texture +# +# Contains the color of a perfect mirror reflection. +# Rarely used, almost never for real-time applications. +# +aiTextureType_REFLECTION = 0xB + +# Unknown texture +# +# A texture reference that does not match any of the definitions +# above is considered to be 'unknown'. It is still imported +# but is excluded from any further postprocessing. +# +aiTextureType_UNKNOWN = 0xC |