diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:09 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:09 -0500 |
commit | db81b925d776103326128bf629cbdda576a223e7 (patch) | |
tree | 58bea8155c686733310009f6bed7363f91fbeb9d /libs/assimp/test/models-nonbsd/MDL/IDPO (Quake1) | |
parent | 55860037b14fb3893ba21cf2654c83d349cc1082 (diff) |
move 3rd-party librarys into libs/ and add built-in honeysuckle
Diffstat (limited to 'libs/assimp/test/models-nonbsd/MDL/IDPO (Quake1)')
-rw-r--r-- | libs/assimp/test/models-nonbsd/MDL/IDPO (Quake1)/gijoe-readme.txt | 73 | ||||
-rw-r--r-- | libs/assimp/test/models-nonbsd/MDL/IDPO (Quake1)/gijoe.mdl | bin | 0 -> 766132 bytes | |||
-rw-r--r-- | libs/assimp/test/models-nonbsd/MDL/IDPO (Quake1)/steg.mdl | bin | 0 -> 15561 bytes | |||
-rw-r--r-- | libs/assimp/test/models-nonbsd/MDL/IDPO (Quake1)/steg.txt | 33 | ||||
-rw-r--r-- | libs/assimp/test/models-nonbsd/MDL/IDPO (Quake1)/tekmechbot.MDL | bin | 0 -> 493407 bytes | |||
-rw-r--r-- | libs/assimp/test/models-nonbsd/MDL/IDPO (Quake1)/tekmechbot.txt | 33 |
6 files changed, 139 insertions, 0 deletions
diff --git a/libs/assimp/test/models-nonbsd/MDL/IDPO (Quake1)/gijoe-readme.txt b/libs/assimp/test/models-nonbsd/MDL/IDPO (Quake1)/gijoe-readme.txt new file mode 100644 index 0000000..84ce9fd --- /dev/null +++ b/libs/assimp/test/models-nonbsd/MDL/IDPO (Quake1)/gijoe-readme.txt @@ -0,0 +1,73 @@ +Title : G.I.Joe Skins +Filename : joemodel.zip +Version : 1 +Date : 11/05/97 +Author : Kenneth Whelan +Email : JWHELAN@pop.prodigy.net +Credits : id software, Larry Hama, Steven Polge, and Rene Post for making Quake ME + + + +Build time: ??? Time??? + +Type of Mod +----------- +Quake C : no +Sound : no +MDL : Yes + + +Format of QuakeC (if a Quake C Mod) +----------------------------------- +unified diff : no +context diff : no +.qc files : no +progs.dat : no + + +Description of the Modification +------------------------------- + +This is a new player.mdl for quake. It's main use is for bots. The Skins are Snake Eyes v4, Duke v3, Low-Light, +Storm Shadow v2, Shockwave, Repeater, Gung-Ho, Shipwreck, Dusty v3, and +Tunnel Rat v2. + + + +Known bugs +None that I know of. + +How to Install the Modification +------------------------------- + +First back up the current player.mdl(copy player.mdl player.bak). Just put +it in the progs dir in the hack your using, if any. + +Technical Details +----------------- + +can't think of any + + +Author Information +------------------ + +This is my first publicly distributed quake graphic change. +I did it to get away from the stress of school. + + +Copyright and Distribution Permissions +-------------------------------------- + +You may distribute this Quake modification in any electronic format as long as + all the files in this archive remain intact and unmodified and are distributed + together. + + +Availability +------------ + +This modification is available from the following places: + + http://www.yojoe.com/ + diff --git a/libs/assimp/test/models-nonbsd/MDL/IDPO (Quake1)/gijoe.mdl b/libs/assimp/test/models-nonbsd/MDL/IDPO (Quake1)/gijoe.mdl Binary files differnew file mode 100644 index 0000000..81fed1f --- /dev/null +++ b/libs/assimp/test/models-nonbsd/MDL/IDPO (Quake1)/gijoe.mdl diff --git a/libs/assimp/test/models-nonbsd/MDL/IDPO (Quake1)/steg.mdl b/libs/assimp/test/models-nonbsd/MDL/IDPO (Quake1)/steg.mdl Binary files differnew file mode 100644 index 0000000..b3a2f4c --- /dev/null +++ b/libs/assimp/test/models-nonbsd/MDL/IDPO (Quake1)/steg.mdl diff --git a/libs/assimp/test/models-nonbsd/MDL/IDPO (Quake1)/steg.txt b/libs/assimp/test/models-nonbsd/MDL/IDPO (Quake1)/steg.txt new file mode 100644 index 0000000..cbddccb --- /dev/null +++ b/libs/assimp/test/models-nonbsd/MDL/IDPO (Quake1)/steg.txt @@ -0,0 +1,33 @@ +Stegosaur Model +from the Free Models Project +www.oz.net/~simitar/model.html + + +June 3, 1997 + +created by Sirius (Dillon Aumiller) +E-mail: sirius25@hotmail.com + + +June 5, 1997 + +modified by The Serpent Lord (Seth Galbraith) +E-mail: sgalbrai@linknet.kitsap.lib.wa.us +WWW: www.oz.net/~simitar + + +This model can be used or modified for any purpose +as long as this text document is included with it +and all modellers listed in this document are +listed wherever credits are appropriate for that +purpose. + + +Help Wanted: + +The Free Models Project can use help with +models and in other areas, such as legal boilerplate +for models. + +WWW: www.oz.net/~simitar/model.html +E-mail: sgalbrai@linknet.kitsap.lib.wa.us diff --git a/libs/assimp/test/models-nonbsd/MDL/IDPO (Quake1)/tekmechbot.MDL b/libs/assimp/test/models-nonbsd/MDL/IDPO (Quake1)/tekmechbot.MDL Binary files differnew file mode 100644 index 0000000..6e9fad2 --- /dev/null +++ b/libs/assimp/test/models-nonbsd/MDL/IDPO (Quake1)/tekmechbot.MDL diff --git a/libs/assimp/test/models-nonbsd/MDL/IDPO (Quake1)/tekmechbot.txt b/libs/assimp/test/models-nonbsd/MDL/IDPO (Quake1)/tekmechbot.txt new file mode 100644 index 0000000..3b3dd90 --- /dev/null +++ b/libs/assimp/test/models-nonbsd/MDL/IDPO (Quake1)/tekmechbot.txt @@ -0,0 +1,33 @@ + ++)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+) + +teckmechbot animated .mdl + +This model was created for the FMP, because I believe +that the FMP is a great concept !! + +There is some movement in the model. +The legs can be animated for walking, stomping, or running +around ! +Ok, it's my first model, so I will work on less polygony +in the future ;-) + + +Created By: Curiel7 +Contact: ebuy@optelnow.net (E-MAIL) +Date Created: 7/07/2000 +====================================================== + +This model can be used or modified for any purpose +as long as this text document is included with it +and all modelers listed in this document are +listed wherever credits are appropriate for that +purpose. + + +The Free Models Project can use your help with +game-oriented models and other areas + +WWW: http://www.planetquake.com/simitar +E-mail: sgalbrai@linknet.kitsap.lib.wa.us + |