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authorsanine <sanine.not@pm.me>2022-04-16 11:55:09 -0500
committersanine <sanine.not@pm.me>2022-04-16 11:55:09 -0500
commitdb81b925d776103326128bf629cbdda576a223e7 (patch)
tree58bea8155c686733310009f6bed7363f91fbeb9d /libs/assimp/test/models/Collada/cube_tristrips.dae
parent55860037b14fb3893ba21cf2654c83d349cc1082 (diff)
move 3rd-party librarys into libs/ and add built-in honeysuckle
Diffstat (limited to 'libs/assimp/test/models/Collada/cube_tristrips.dae')
-rw-r--r--libs/assimp/test/models/Collada/cube_tristrips.dae167
1 files changed, 167 insertions, 0 deletions
diff --git a/libs/assimp/test/models/Collada/cube_tristrips.dae b/libs/assimp/test/models/Collada/cube_tristrips.dae
new file mode 100644
index 0000000..8390904
--- /dev/null
+++ b/libs/assimp/test/models/Collada/cube_tristrips.dae
@@ -0,0 +1,167 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
+ <asset>
+ <contributor/>
+ <created>2014-12-01T18:05:27Z</created>
+ <modified>2014-12-01T18:05:27Z</modified>
+ <unit/>
+ <up_axis>Z_UP</up_axis>
+ </asset>
+ <library_visual_scenes>
+ <visual_scene id="defaultScene">
+ <node id="sceneRoot">
+ <node id="Collada visual scene group">
+ <rotate sid="rotate">1 0 0 90</rotate>
+ <node id="Camera">
+ <matrix sid="Camera_matrix">0.838671 0.205746 -0.504282 -427.749 0 0.925901 0.377766 333.855 0.544639 -0.316822 0.776526 655.017 0 0 0 1</matrix>
+ <instance_camera url="#PerspCamera"/>
+ </node>
+ <node id="Light">
+ <matrix sid="Light_matrix">1 0 0 -500 0 1 0 1000 0 0 1 400 0 0 0 1</matrix>
+ <instance_light url="#light"/>
+ </node>
+ <node id="Box">
+ <matrix sid="Box_matrix">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
+ <instance_geometry url="#BlueSG">
+ <bind_material>
+ <technique_common>
+ <instance_material symbol="BlueSG_material" target="#material"/>
+ </technique_common>
+ </bind_material>
+ </instance_geometry>
+ </node>
+ <node id="testCamera">
+ <matrix sid="testCamera_matrix">0.838671 0.205746 -0.504282 -427.749 0 0.925901 0.377766 333.855 0.544639 -0.316822 0.776526 655.017 0 0 0 1</matrix>
+ <instance_camera url="#testCameraShape"/>
+ </node>
+ <node id="pointLight1">
+ <matrix sid="pointLight1_matrix">1 0 0 3 0 1 0 4 0 0 1 10 0 0 0 1</matrix>
+ <instance_light url="#pointLightShape1"/>
+ </node>
+ </node>
+ </node>
+ </visual_scene>
+ </library_visual_scenes>
+ <library_cameras>
+ <camera id="PerspCamera">
+ <optics>
+ <technique_common>
+ <perspective>
+ <yfov>37.8493</yfov>
+ <aspect_ratio>1</aspect_ratio>
+ <znear>1</znear>
+ <zfar>1000</zfar>
+ </perspective>
+ </technique_common>
+ </optics>
+ </camera>
+ <camera id="testCameraShape">
+ <optics>
+ <technique_common>
+ <perspective>
+ <yfov>37.8501</yfov>
+ <aspect_ratio>1</aspect_ratio>
+ <znear>1</znear>
+ <zfar>1000</zfar>
+ </perspective>
+ </technique_common>
+ </optics>
+ </camera>
+ </library_cameras>
+ <library_lights>
+ <light id="light"/>
+ <light id="light">
+ <technique_common>
+ <point>
+ <color>1 1 1</color>
+ <constant_attenuation>1</constant_attenuation>
+ <linear_attenuation>0</linear_attenuation>
+ <quadratic_attenuation>0</quadratic_attenuation>
+ </point>
+ </technique_common>
+ </light>
+ <light id="pointLightShape1"/>
+ <light id="pointLightShape1">
+ <technique_common>
+ <point>
+ <color>1 1 1</color>
+ <constant_attenuation>1</constant_attenuation>
+ <linear_attenuation>0</linear_attenuation>
+ <quadratic_attenuation>0</quadratic_attenuation>
+ </point>
+ </technique_common>
+ </light>
+ </library_lights>
+ <library_geometries>
+ <geometry id="BlueSG">
+ <mesh>
+ <source id="BlueSG-positions">
+ <float_array id="BlueSG-positions-array" count="72">-50 50 50 -50 50 50 -50 50 50 50 50 50 50 50 50 50 50 50 -50 -50 50 -50 -50 50 -50 -50 50 50 -50 50 50 -50 50 50 -50 50 -50 50 -50 -50 50 -50 -50 50 -50 50 50 -50 50 50 -50 50 50 -50 -50 -50 -50 -50 -50 -50 -50 -50 -50 50 -50 -50 50 -50 -50 50 -50 -50</float_array>
+ <technique_common>
+ <accessor count="24" source="#BlueSG-positions-array" stride="3">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="BlueSG-normals">
+ <float_array id="BlueSG-normals-array" count="72">0 0 1 0 1 0 -1 0 0 0 0 1 0 1 0 1 0 0 0 0 1 0 -1 0 -1 0 0 0 0 1 0 -1 0 1 0 0 0 1 0 -1 0 0 0 0 -1 0 1 0 1 0 0 0 0 -1 0 -1 0 -1 0 0 0 0 -1 0 -1 0 1 0 0 0 0 -1</float_array>
+ <technique_common>
+ <accessor count="24" source="#BlueSG-normals-array" stride="3">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <vertices id="BlueSG-vertices">
+ <input semantic="POSITION" source="#BlueSG-positions"/>
+ </vertices>
+ <tristrips count="6" material="BlueSG_material">
+ <input offset="0" semantic="VERTEX" source="#BlueSG-vertices" set="0"/>
+ <input offset="1" semantic="NORMAL" source="#BlueSG-normals" set="0"/>
+ <p>6 6 9 9 0 0 3 3</p>
+ <p>12 12 1 1 15 15 4 4</p>
+ <p>14 14 17 17 20 20 23 23</p>
+ <p>5 5 11 11 16 16 22 22</p>
+ <p>13 13 19 19 2 2 8 8</p>
+ <p>21 21 10 10 18 18 7 7</p>
+ </tristrips>
+ </mesh>
+ </geometry>
+ </library_geometries>
+ <library_materials>
+ <material id="material">
+ <instance_effect url="#material_effect"/>
+ </material>
+ </library_materials>
+ <library_effects>
+ <effect id="material_effect">
+ <profile_COMMON>
+ <technique sid="t0">
+ <phong>
+ <emission>
+ <color>0 0 0 1</color>
+ </emission>
+ <ambient>
+ <color>0 0 0 1</color>
+ </ambient>
+ <diffuse>
+ <color>0.137255 0.403922 0.870588 1</color>
+ </diffuse>
+ <specular>
+ <color>0.5 0.5 0.5 1</color>
+ </specular>
+ <shininess>
+ <float>16</float>
+ </shininess>
+ </phong>
+ </technique>
+ </profile_COMMON>
+ </effect>
+ </library_effects>
+ <scene>
+ <instance_visual_scene url="#defaultScene"/>
+ </scene>
+</COLLADA>