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authorsanine <sanine.not@pm.me>2022-08-23 13:38:27 -0500
committersanine <sanine.not@pm.me>2022-08-23 13:38:27 -0500
commit3afbf2a13b2dada445fb667bf25600407fea480a (patch)
tree551329e6f74fc9f177616de0d6739e8b5331ae96 /libs/glfw-3.3.8/src/cocoa_init.m
parent261e3f991221fbad6bbf262f5e65b773e4b6c73e (diff)
parent25ed7eb9f84e9a822f698ad803901fbb2a5354cf (diff)
:wMerge branch 'gl-window' into main
Diffstat (limited to 'libs/glfw-3.3.8/src/cocoa_init.m')
-rw-r--r--libs/glfw-3.3.8/src/cocoa_init.m633
1 files changed, 633 insertions, 0 deletions
diff --git a/libs/glfw-3.3.8/src/cocoa_init.m b/libs/glfw-3.3.8/src/cocoa_init.m
new file mode 100644
index 0000000..f527312
--- /dev/null
+++ b/libs/glfw-3.3.8/src/cocoa_init.m
@@ -0,0 +1,633 @@
+//========================================================================
+// GLFW 3.3 macOS - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+#include <sys/param.h> // For MAXPATHLEN
+
+// Needed for _NSGetProgname
+#include <crt_externs.h>
+
+// Change to our application bundle's resources directory, if present
+//
+static void changeToResourcesDirectory(void)
+{
+ char resourcesPath[MAXPATHLEN];
+
+ CFBundleRef bundle = CFBundleGetMainBundle();
+ if (!bundle)
+ return;
+
+ CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle);
+
+ CFStringRef last = CFURLCopyLastPathComponent(resourcesURL);
+ if (CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo)
+ {
+ CFRelease(last);
+ CFRelease(resourcesURL);
+ return;
+ }
+
+ CFRelease(last);
+
+ if (!CFURLGetFileSystemRepresentation(resourcesURL,
+ true,
+ (UInt8*) resourcesPath,
+ MAXPATHLEN))
+ {
+ CFRelease(resourcesURL);
+ return;
+ }
+
+ CFRelease(resourcesURL);
+
+ chdir(resourcesPath);
+}
+
+// Set up the menu bar (manually)
+// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
+// could go away at any moment, lots of stuff that really should be
+// localize(d|able), etc. Add a nib to save us this horror.
+//
+static void createMenuBar(void)
+{
+ size_t i;
+ NSString* appName = nil;
+ NSDictionary* bundleInfo = [[NSBundle mainBundle] infoDictionary];
+ NSString* nameKeys[] =
+ {
+ @"CFBundleDisplayName",
+ @"CFBundleName",
+ @"CFBundleExecutable",
+ };
+
+ // Try to figure out what the calling application is called
+
+ for (i = 0; i < sizeof(nameKeys) / sizeof(nameKeys[0]); i++)
+ {
+ id name = bundleInfo[nameKeys[i]];
+ if (name &&
+ [name isKindOfClass:[NSString class]] &&
+ ![name isEqualToString:@""])
+ {
+ appName = name;
+ break;
+ }
+ }
+
+ if (!appName)
+ {
+ char** progname = _NSGetProgname();
+ if (progname && *progname)
+ appName = @(*progname);
+ else
+ appName = @"GLFW Application";
+ }
+
+ NSMenu* bar = [[NSMenu alloc] init];
+ [NSApp setMainMenu:bar];
+
+ NSMenuItem* appMenuItem =
+ [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
+ NSMenu* appMenu = [[NSMenu alloc] init];
+ [appMenuItem setSubmenu:appMenu];
+
+ [appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName]
+ action:@selector(orderFrontStandardAboutPanel:)
+ keyEquivalent:@""];
+ [appMenu addItem:[NSMenuItem separatorItem]];
+ NSMenu* servicesMenu = [[NSMenu alloc] init];
+ [NSApp setServicesMenu:servicesMenu];
+ [[appMenu addItemWithTitle:@"Services"
+ action:NULL
+ keyEquivalent:@""] setSubmenu:servicesMenu];
+ [servicesMenu release];
+ [appMenu addItem:[NSMenuItem separatorItem]];
+ [appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName]
+ action:@selector(hide:)
+ keyEquivalent:@"h"];
+ [[appMenu addItemWithTitle:@"Hide Others"
+ action:@selector(hideOtherApplications:)
+ keyEquivalent:@"h"]
+ setKeyEquivalentModifierMask:NSEventModifierFlagOption | NSEventModifierFlagCommand];
+ [appMenu addItemWithTitle:@"Show All"
+ action:@selector(unhideAllApplications:)
+ keyEquivalent:@""];
+ [appMenu addItem:[NSMenuItem separatorItem]];
+ [appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName]
+ action:@selector(terminate:)
+ keyEquivalent:@"q"];
+
+ NSMenuItem* windowMenuItem =
+ [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
+ [bar release];
+ NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
+ [NSApp setWindowsMenu:windowMenu];
+ [windowMenuItem setSubmenu:windowMenu];
+
+ [windowMenu addItemWithTitle:@"Minimize"
+ action:@selector(performMiniaturize:)
+ keyEquivalent:@"m"];
+ [windowMenu addItemWithTitle:@"Zoom"
+ action:@selector(performZoom:)
+ keyEquivalent:@""];
+ [windowMenu addItem:[NSMenuItem separatorItem]];
+ [windowMenu addItemWithTitle:@"Bring All to Front"
+ action:@selector(arrangeInFront:)
+ keyEquivalent:@""];
+
+ // TODO: Make this appear at the bottom of the menu (for consistency)
+ [windowMenu addItem:[NSMenuItem separatorItem]];
+ [[windowMenu addItemWithTitle:@"Enter Full Screen"
+ action:@selector(toggleFullScreen:)
+ keyEquivalent:@"f"]
+ setKeyEquivalentModifierMask:NSEventModifierFlagControl | NSEventModifierFlagCommand];
+
+ // Prior to Snow Leopard, we need to use this oddly-named semi-private API
+ // to get the application menu working properly.
+ SEL setAppleMenuSelector = NSSelectorFromString(@"setAppleMenu:");
+ [NSApp performSelector:setAppleMenuSelector withObject:appMenu];
+}
+
+// Create key code translation tables
+//
+static void createKeyTables(void)
+{
+ int scancode;
+
+ memset(_glfw.ns.keycodes, -1, sizeof(_glfw.ns.keycodes));
+ memset(_glfw.ns.scancodes, -1, sizeof(_glfw.ns.scancodes));
+
+ _glfw.ns.keycodes[0x1D] = GLFW_KEY_0;
+ _glfw.ns.keycodes[0x12] = GLFW_KEY_1;
+ _glfw.ns.keycodes[0x13] = GLFW_KEY_2;
+ _glfw.ns.keycodes[0x14] = GLFW_KEY_3;
+ _glfw.ns.keycodes[0x15] = GLFW_KEY_4;
+ _glfw.ns.keycodes[0x17] = GLFW_KEY_5;
+ _glfw.ns.keycodes[0x16] = GLFW_KEY_6;
+ _glfw.ns.keycodes[0x1A] = GLFW_KEY_7;
+ _glfw.ns.keycodes[0x1C] = GLFW_KEY_8;
+ _glfw.ns.keycodes[0x19] = GLFW_KEY_9;
+ _glfw.ns.keycodes[0x00] = GLFW_KEY_A;
+ _glfw.ns.keycodes[0x0B] = GLFW_KEY_B;
+ _glfw.ns.keycodes[0x08] = GLFW_KEY_C;
+ _glfw.ns.keycodes[0x02] = GLFW_KEY_D;
+ _glfw.ns.keycodes[0x0E] = GLFW_KEY_E;
+ _glfw.ns.keycodes[0x03] = GLFW_KEY_F;
+ _glfw.ns.keycodes[0x05] = GLFW_KEY_G;
+ _glfw.ns.keycodes[0x04] = GLFW_KEY_H;
+ _glfw.ns.keycodes[0x22] = GLFW_KEY_I;
+ _glfw.ns.keycodes[0x26] = GLFW_KEY_J;
+ _glfw.ns.keycodes[0x28] = GLFW_KEY_K;
+ _glfw.ns.keycodes[0x25] = GLFW_KEY_L;
+ _glfw.ns.keycodes[0x2E] = GLFW_KEY_M;
+ _glfw.ns.keycodes[0x2D] = GLFW_KEY_N;
+ _glfw.ns.keycodes[0x1F] = GLFW_KEY_O;
+ _glfw.ns.keycodes[0x23] = GLFW_KEY_P;
+ _glfw.ns.keycodes[0x0C] = GLFW_KEY_Q;
+ _glfw.ns.keycodes[0x0F] = GLFW_KEY_R;
+ _glfw.ns.keycodes[0x01] = GLFW_KEY_S;
+ _glfw.ns.keycodes[0x11] = GLFW_KEY_T;
+ _glfw.ns.keycodes[0x20] = GLFW_KEY_U;
+ _glfw.ns.keycodes[0x09] = GLFW_KEY_V;
+ _glfw.ns.keycodes[0x0D] = GLFW_KEY_W;
+ _glfw.ns.keycodes[0x07] = GLFW_KEY_X;
+ _glfw.ns.keycodes[0x10] = GLFW_KEY_Y;
+ _glfw.ns.keycodes[0x06] = GLFW_KEY_Z;
+
+ _glfw.ns.keycodes[0x27] = GLFW_KEY_APOSTROPHE;
+ _glfw.ns.keycodes[0x2A] = GLFW_KEY_BACKSLASH;
+ _glfw.ns.keycodes[0x2B] = GLFW_KEY_COMMA;
+ _glfw.ns.keycodes[0x18] = GLFW_KEY_EQUAL;
+ _glfw.ns.keycodes[0x32] = GLFW_KEY_GRAVE_ACCENT;
+ _glfw.ns.keycodes[0x21] = GLFW_KEY_LEFT_BRACKET;
+ _glfw.ns.keycodes[0x1B] = GLFW_KEY_MINUS;
+ _glfw.ns.keycodes[0x2F] = GLFW_KEY_PERIOD;
+ _glfw.ns.keycodes[0x1E] = GLFW_KEY_RIGHT_BRACKET;
+ _glfw.ns.keycodes[0x29] = GLFW_KEY_SEMICOLON;
+ _glfw.ns.keycodes[0x2C] = GLFW_KEY_SLASH;
+ _glfw.ns.keycodes[0x0A] = GLFW_KEY_WORLD_1;
+
+ _glfw.ns.keycodes[0x33] = GLFW_KEY_BACKSPACE;
+ _glfw.ns.keycodes[0x39] = GLFW_KEY_CAPS_LOCK;
+ _glfw.ns.keycodes[0x75] = GLFW_KEY_DELETE;
+ _glfw.ns.keycodes[0x7D] = GLFW_KEY_DOWN;
+ _glfw.ns.keycodes[0x77] = GLFW_KEY_END;
+ _glfw.ns.keycodes[0x24] = GLFW_KEY_ENTER;
+ _glfw.ns.keycodes[0x35] = GLFW_KEY_ESCAPE;
+ _glfw.ns.keycodes[0x7A] = GLFW_KEY_F1;
+ _glfw.ns.keycodes[0x78] = GLFW_KEY_F2;
+ _glfw.ns.keycodes[0x63] = GLFW_KEY_F3;
+ _glfw.ns.keycodes[0x76] = GLFW_KEY_F4;
+ _glfw.ns.keycodes[0x60] = GLFW_KEY_F5;
+ _glfw.ns.keycodes[0x61] = GLFW_KEY_F6;
+ _glfw.ns.keycodes[0x62] = GLFW_KEY_F7;
+ _glfw.ns.keycodes[0x64] = GLFW_KEY_F8;
+ _glfw.ns.keycodes[0x65] = GLFW_KEY_F9;
+ _glfw.ns.keycodes[0x6D] = GLFW_KEY_F10;
+ _glfw.ns.keycodes[0x67] = GLFW_KEY_F11;
+ _glfw.ns.keycodes[0x6F] = GLFW_KEY_F12;
+ _glfw.ns.keycodes[0x69] = GLFW_KEY_F13;
+ _glfw.ns.keycodes[0x6B] = GLFW_KEY_F14;
+ _glfw.ns.keycodes[0x71] = GLFW_KEY_F15;
+ _glfw.ns.keycodes[0x6A] = GLFW_KEY_F16;
+ _glfw.ns.keycodes[0x40] = GLFW_KEY_F17;
+ _glfw.ns.keycodes[0x4F] = GLFW_KEY_F18;
+ _glfw.ns.keycodes[0x50] = GLFW_KEY_F19;
+ _glfw.ns.keycodes[0x5A] = GLFW_KEY_F20;
+ _glfw.ns.keycodes[0x73] = GLFW_KEY_HOME;
+ _glfw.ns.keycodes[0x72] = GLFW_KEY_INSERT;
+ _glfw.ns.keycodes[0x7B] = GLFW_KEY_LEFT;
+ _glfw.ns.keycodes[0x3A] = GLFW_KEY_LEFT_ALT;
+ _glfw.ns.keycodes[0x3B] = GLFW_KEY_LEFT_CONTROL;
+ _glfw.ns.keycodes[0x38] = GLFW_KEY_LEFT_SHIFT;
+ _glfw.ns.keycodes[0x37] = GLFW_KEY_LEFT_SUPER;
+ _glfw.ns.keycodes[0x6E] = GLFW_KEY_MENU;
+ _glfw.ns.keycodes[0x47] = GLFW_KEY_NUM_LOCK;
+ _glfw.ns.keycodes[0x79] = GLFW_KEY_PAGE_DOWN;
+ _glfw.ns.keycodes[0x74] = GLFW_KEY_PAGE_UP;
+ _glfw.ns.keycodes[0x7C] = GLFW_KEY_RIGHT;
+ _glfw.ns.keycodes[0x3D] = GLFW_KEY_RIGHT_ALT;
+ _glfw.ns.keycodes[0x3E] = GLFW_KEY_RIGHT_CONTROL;
+ _glfw.ns.keycodes[0x3C] = GLFW_KEY_RIGHT_SHIFT;
+ _glfw.ns.keycodes[0x36] = GLFW_KEY_RIGHT_SUPER;
+ _glfw.ns.keycodes[0x31] = GLFW_KEY_SPACE;
+ _glfw.ns.keycodes[0x30] = GLFW_KEY_TAB;
+ _glfw.ns.keycodes[0x7E] = GLFW_KEY_UP;
+
+ _glfw.ns.keycodes[0x52] = GLFW_KEY_KP_0;
+ _glfw.ns.keycodes[0x53] = GLFW_KEY_KP_1;
+ _glfw.ns.keycodes[0x54] = GLFW_KEY_KP_2;
+ _glfw.ns.keycodes[0x55] = GLFW_KEY_KP_3;
+ _glfw.ns.keycodes[0x56] = GLFW_KEY_KP_4;
+ _glfw.ns.keycodes[0x57] = GLFW_KEY_KP_5;
+ _glfw.ns.keycodes[0x58] = GLFW_KEY_KP_6;
+ _glfw.ns.keycodes[0x59] = GLFW_KEY_KP_7;
+ _glfw.ns.keycodes[0x5B] = GLFW_KEY_KP_8;
+ _glfw.ns.keycodes[0x5C] = GLFW_KEY_KP_9;
+ _glfw.ns.keycodes[0x45] = GLFW_KEY_KP_ADD;
+ _glfw.ns.keycodes[0x41] = GLFW_KEY_KP_DECIMAL;
+ _glfw.ns.keycodes[0x4B] = GLFW_KEY_KP_DIVIDE;
+ _glfw.ns.keycodes[0x4C] = GLFW_KEY_KP_ENTER;
+ _glfw.ns.keycodes[0x51] = GLFW_KEY_KP_EQUAL;
+ _glfw.ns.keycodes[0x43] = GLFW_KEY_KP_MULTIPLY;
+ _glfw.ns.keycodes[0x4E] = GLFW_KEY_KP_SUBTRACT;
+
+ for (scancode = 0; scancode < 256; scancode++)
+ {
+ // Store the reverse translation for faster key name lookup
+ if (_glfw.ns.keycodes[scancode] >= 0)
+ _glfw.ns.scancodes[_glfw.ns.keycodes[scancode]] = scancode;
+ }
+}
+
+// Retrieve Unicode data for the current keyboard layout
+//
+static GLFWbool updateUnicodeDataNS(void)
+{
+ if (_glfw.ns.inputSource)
+ {
+ CFRelease(_glfw.ns.inputSource);
+ _glfw.ns.inputSource = NULL;
+ _glfw.ns.unicodeData = nil;
+ }
+
+ _glfw.ns.inputSource = TISCopyCurrentKeyboardLayoutInputSource();
+ if (!_glfw.ns.inputSource)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to retrieve keyboard layout input source");
+ return GLFW_FALSE;
+ }
+
+ _glfw.ns.unicodeData =
+ TISGetInputSourceProperty(_glfw.ns.inputSource,
+ kTISPropertyUnicodeKeyLayoutData);
+ if (!_glfw.ns.unicodeData)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to retrieve keyboard layout Unicode data");
+ return GLFW_FALSE;
+ }
+
+ return GLFW_TRUE;
+}
+
+// Load HIToolbox.framework and the TIS symbols we need from it
+//
+static GLFWbool initializeTIS(void)
+{
+ // This works only because Cocoa has already loaded it properly
+ _glfw.ns.tis.bundle =
+ CFBundleGetBundleWithIdentifier(CFSTR("com.apple.HIToolbox"));
+ if (!_glfw.ns.tis.bundle)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to load HIToolbox.framework");
+ return GLFW_FALSE;
+ }
+
+ CFStringRef* kPropertyUnicodeKeyLayoutData =
+ CFBundleGetDataPointerForName(_glfw.ns.tis.bundle,
+ CFSTR("kTISPropertyUnicodeKeyLayoutData"));
+ _glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource =
+ CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
+ CFSTR("TISCopyCurrentKeyboardLayoutInputSource"));
+ _glfw.ns.tis.GetInputSourceProperty =
+ CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
+ CFSTR("TISGetInputSourceProperty"));
+ _glfw.ns.tis.GetKbdType =
+ CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
+ CFSTR("LMGetKbdType"));
+
+ if (!kPropertyUnicodeKeyLayoutData ||
+ !TISCopyCurrentKeyboardLayoutInputSource ||
+ !TISGetInputSourceProperty ||
+ !LMGetKbdType)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to load TIS API symbols");
+ return GLFW_FALSE;
+ }
+
+ _glfw.ns.tis.kPropertyUnicodeKeyLayoutData =
+ *kPropertyUnicodeKeyLayoutData;
+
+ return updateUnicodeDataNS();
+}
+
+@interface GLFWHelper : NSObject
+@end
+
+@implementation GLFWHelper
+
+- (void)selectedKeyboardInputSourceChanged:(NSObject* )object
+{
+ updateUnicodeDataNS();
+}
+
+- (void)doNothing:(id)object
+{
+}
+
+@end // GLFWHelper
+
+@interface GLFWApplicationDelegate : NSObject <NSApplicationDelegate>
+@end
+
+@implementation GLFWApplicationDelegate
+
+- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
+{
+ _GLFWwindow* window;
+
+ for (window = _glfw.windowListHead; window; window = window->next)
+ _glfwInputWindowCloseRequest(window);
+
+ return NSTerminateCancel;
+}
+
+- (void)applicationDidChangeScreenParameters:(NSNotification *) notification
+{
+ _GLFWwindow* window;
+
+ for (window = _glfw.windowListHead; window; window = window->next)
+ {
+ if (window->context.client != GLFW_NO_API)
+ [window->context.nsgl.object update];
+ }
+
+ _glfwPollMonitorsNS();
+}
+
+- (void)applicationWillFinishLaunching:(NSNotification *)notification
+{
+ if (_glfw.hints.init.ns.menubar)
+ {
+ // Menu bar setup must go between sharedApplication and finishLaunching
+ // in order to properly emulate the behavior of NSApplicationMain
+
+ if ([[NSBundle mainBundle] pathForResource:@"MainMenu" ofType:@"nib"])
+ {
+ [[NSBundle mainBundle] loadNibNamed:@"MainMenu"
+ owner:NSApp
+ topLevelObjects:&_glfw.ns.nibObjects];
+ }
+ else
+ createMenuBar();
+ }
+}
+
+- (void)applicationDidFinishLaunching:(NSNotification *)notification
+{
+ _glfw.ns.finishedLaunching = GLFW_TRUE;
+ _glfwPlatformPostEmptyEvent();
+
+ // In case we are unbundled, make us a proper UI application
+ if (_glfw.hints.init.ns.menubar)
+ [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
+
+ [NSApp stop:nil];
+}
+
+- (void)applicationDidHide:(NSNotification *)notification
+{
+ int i;
+
+ for (i = 0; i < _glfw.monitorCount; i++)
+ _glfwRestoreVideoModeNS(_glfw.monitors[i]);
+}
+
+@end // GLFWApplicationDelegate
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+void* _glfwLoadLocalVulkanLoaderNS(void)
+{
+ CFBundleRef bundle = CFBundleGetMainBundle();
+ if (!bundle)
+ return NULL;
+
+ CFURLRef frameworksUrl = CFBundleCopyPrivateFrameworksURL(bundle);
+ if (!frameworksUrl)
+ return NULL;
+
+ CFURLRef loaderUrl = CFURLCreateCopyAppendingPathComponent(
+ kCFAllocatorDefault, frameworksUrl, CFSTR("libvulkan.1.dylib"), false);
+ if (!loaderUrl)
+ {
+ CFRelease(frameworksUrl);
+ return NULL;
+ }
+
+ char path[PATH_MAX];
+ void* handle = NULL;
+
+ if (CFURLGetFileSystemRepresentation(loaderUrl, true, (UInt8*) path, sizeof(path) - 1))
+ handle = _glfw_dlopen(path);
+
+ CFRelease(loaderUrl);
+ CFRelease(frameworksUrl);
+ return handle;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformInit(void)
+{
+ @autoreleasepool {
+
+ _glfw.ns.helper = [[GLFWHelper alloc] init];
+
+ [NSThread detachNewThreadSelector:@selector(doNothing:)
+ toTarget:_glfw.ns.helper
+ withObject:nil];
+
+ if (NSApp)
+ _glfw.ns.finishedLaunching = GLFW_TRUE;
+
+ [NSApplication sharedApplication];
+
+ _glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init];
+ if (_glfw.ns.delegate == nil)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to create application delegate");
+ return GLFW_FALSE;
+ }
+
+ [NSApp setDelegate:_glfw.ns.delegate];
+
+ NSEvent* (^block)(NSEvent*) = ^ NSEvent* (NSEvent* event)
+ {
+ if ([event modifierFlags] & NSEventModifierFlagCommand)
+ [[NSApp keyWindow] sendEvent:event];
+
+ return event;
+ };
+
+ _glfw.ns.keyUpMonitor =
+ [NSEvent addLocalMonitorForEventsMatchingMask:NSEventMaskKeyUp
+ handler:block];
+
+ if (_glfw.hints.init.ns.chdir)
+ changeToResourcesDirectory();
+
+ // Press and Hold prevents some keys from emitting repeated characters
+ NSDictionary* defaults = @{@"ApplePressAndHoldEnabled":@NO};
+ [[NSUserDefaults standardUserDefaults] registerDefaults:defaults];
+
+ [[NSNotificationCenter defaultCenter]
+ addObserver:_glfw.ns.helper
+ selector:@selector(selectedKeyboardInputSourceChanged:)
+ name:NSTextInputContextKeyboardSelectionDidChangeNotification
+ object:nil];
+
+ createKeyTables();
+
+ _glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
+ if (!_glfw.ns.eventSource)
+ return GLFW_FALSE;
+
+ CGEventSourceSetLocalEventsSuppressionInterval(_glfw.ns.eventSource, 0.0);
+
+ if (!initializeTIS())
+ return GLFW_FALSE;
+
+ _glfwInitTimerNS();
+ _glfwInitJoysticksNS();
+
+ _glfwPollMonitorsNS();
+ return GLFW_TRUE;
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformTerminate(void)
+{
+ @autoreleasepool {
+
+ if (_glfw.ns.inputSource)
+ {
+ CFRelease(_glfw.ns.inputSource);
+ _glfw.ns.inputSource = NULL;
+ _glfw.ns.unicodeData = nil;
+ }
+
+ if (_glfw.ns.eventSource)
+ {
+ CFRelease(_glfw.ns.eventSource);
+ _glfw.ns.eventSource = NULL;
+ }
+
+ if (_glfw.ns.delegate)
+ {
+ [NSApp setDelegate:nil];
+ [_glfw.ns.delegate release];
+ _glfw.ns.delegate = nil;
+ }
+
+ if (_glfw.ns.helper)
+ {
+ [[NSNotificationCenter defaultCenter]
+ removeObserver:_glfw.ns.helper
+ name:NSTextInputContextKeyboardSelectionDidChangeNotification
+ object:nil];
+ [[NSNotificationCenter defaultCenter]
+ removeObserver:_glfw.ns.helper];
+ [_glfw.ns.helper release];
+ _glfw.ns.helper = nil;
+ }
+
+ if (_glfw.ns.keyUpMonitor)
+ [NSEvent removeMonitor:_glfw.ns.keyUpMonitor];
+
+ free(_glfw.ns.clipboardString);
+
+ _glfwTerminateNSGL();
+ _glfwTerminateEGL();
+ _glfwTerminateOSMesa();
+ _glfwTerminateJoysticksNS();
+
+ } // autoreleasepool
+}
+
+const char* _glfwPlatformGetVersionString(void)
+{
+ return _GLFW_VERSION_NUMBER " Cocoa NSGL EGL OSMesa"
+#if defined(_GLFW_BUILD_DLL)
+ " dynamic"
+#endif
+ ;
+}
+