diff options
author | sanine <sanine.not@pm.me> | 2022-08-23 13:38:27 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-08-23 13:38:27 -0500 |
commit | 3afbf2a13b2dada445fb667bf25600407fea480a (patch) | |
tree | 551329e6f74fc9f177616de0d6739e8b5331ae96 /libs/glfw-3.3.8/tests/events.c | |
parent | 261e3f991221fbad6bbf262f5e65b773e4b6c73e (diff) | |
parent | 25ed7eb9f84e9a822f698ad803901fbb2a5354cf (diff) |
:wMerge branch 'gl-window' into main
Diffstat (limited to 'libs/glfw-3.3.8/tests/events.c')
-rw-r--r-- | libs/glfw-3.3.8/tests/events.c | 650 |
1 files changed, 650 insertions, 0 deletions
diff --git a/libs/glfw-3.3.8/tests/events.c b/libs/glfw-3.3.8/tests/events.c new file mode 100644 index 0000000..f29dfbb --- /dev/null +++ b/libs/glfw-3.3.8/tests/events.c @@ -0,0 +1,650 @@ +//======================================================================== +// Event linter (event spewer) +// Copyright (c) Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// +// This test hooks every available callback and outputs their arguments +// +// Log messages go to stdout, error messages to stderr +// +// Every event also gets a (sequential) number to aid discussion of logs +// +//======================================================================== + +#include <glad/gl.h> +#define GLFW_INCLUDE_NONE +#include <GLFW/glfw3.h> + +#include <stdio.h> +#include <stdlib.h> +#include <ctype.h> +#include <string.h> +#include <locale.h> + +#include "getopt.h" + +// Event index +static unsigned int counter = 0; + +typedef struct +{ + GLFWwindow* window; + int number; + int closeable; +} Slot; + +static void usage(void) +{ + printf("Usage: events [-f] [-h] [-n WINDOWS]\n"); + printf("Options:\n"); + printf(" -f use full screen\n"); + printf(" -h show this help\n"); + printf(" -n the number of windows to create\n"); +} + +static const char* get_key_name(int key) +{ + switch (key) + { + // Printable keys + case GLFW_KEY_A: return "A"; + case GLFW_KEY_B: return "B"; + case GLFW_KEY_C: return "C"; + case GLFW_KEY_D: return "D"; + case GLFW_KEY_E: return "E"; + case GLFW_KEY_F: return "F"; + case GLFW_KEY_G: return "G"; + case GLFW_KEY_H: return "H"; + case GLFW_KEY_I: return "I"; + case GLFW_KEY_J: return "J"; + case GLFW_KEY_K: return "K"; + case GLFW_KEY_L: return "L"; + case GLFW_KEY_M: return "M"; + case GLFW_KEY_N: return "N"; + case GLFW_KEY_O: return "O"; + case GLFW_KEY_P: return "P"; + case GLFW_KEY_Q: return "Q"; + case GLFW_KEY_R: return "R"; + case GLFW_KEY_S: return "S"; + case GLFW_KEY_T: return "T"; + case GLFW_KEY_U: return "U"; + case GLFW_KEY_V: return "V"; + case GLFW_KEY_W: return "W"; + case GLFW_KEY_X: return "X"; + case GLFW_KEY_Y: return "Y"; + case GLFW_KEY_Z: return "Z"; + case GLFW_KEY_1: return "1"; + case GLFW_KEY_2: return "2"; + case GLFW_KEY_3: return "3"; + case GLFW_KEY_4: return "4"; + case GLFW_KEY_5: return "5"; + case GLFW_KEY_6: return "6"; + case GLFW_KEY_7: return "7"; + case GLFW_KEY_8: return "8"; + case GLFW_KEY_9: return "9"; + case GLFW_KEY_0: return "0"; + case GLFW_KEY_SPACE: return "SPACE"; + case GLFW_KEY_MINUS: return "MINUS"; + case GLFW_KEY_EQUAL: return "EQUAL"; + case GLFW_KEY_LEFT_BRACKET: return "LEFT BRACKET"; + case GLFW_KEY_RIGHT_BRACKET: return "RIGHT BRACKET"; + case GLFW_KEY_BACKSLASH: return "BACKSLASH"; + case GLFW_KEY_SEMICOLON: return "SEMICOLON"; + case GLFW_KEY_APOSTROPHE: return "APOSTROPHE"; + case GLFW_KEY_GRAVE_ACCENT: return "GRAVE ACCENT"; + case GLFW_KEY_COMMA: return "COMMA"; + case GLFW_KEY_PERIOD: return "PERIOD"; + case GLFW_KEY_SLASH: return "SLASH"; + case GLFW_KEY_WORLD_1: return "WORLD 1"; + case GLFW_KEY_WORLD_2: return "WORLD 2"; + + // Function keys + case GLFW_KEY_ESCAPE: return "ESCAPE"; + case GLFW_KEY_F1: return "F1"; + case GLFW_KEY_F2: return "F2"; + case GLFW_KEY_F3: return "F3"; + case GLFW_KEY_F4: return "F4"; + case GLFW_KEY_F5: return "F5"; + case GLFW_KEY_F6: return "F6"; + case GLFW_KEY_F7: return "F7"; + case GLFW_KEY_F8: return "F8"; + case GLFW_KEY_F9: return "F9"; + case GLFW_KEY_F10: return "F10"; + case GLFW_KEY_F11: return "F11"; + case GLFW_KEY_F12: return "F12"; + case GLFW_KEY_F13: return "F13"; + case GLFW_KEY_F14: return "F14"; + case GLFW_KEY_F15: return "F15"; + case GLFW_KEY_F16: return "F16"; + case GLFW_KEY_F17: return "F17"; + case GLFW_KEY_F18: return "F18"; + case GLFW_KEY_F19: return "F19"; + case GLFW_KEY_F20: return "F20"; + case GLFW_KEY_F21: return "F21"; + case GLFW_KEY_F22: return "F22"; + case GLFW_KEY_F23: return "F23"; + case GLFW_KEY_F24: return "F24"; + case GLFW_KEY_F25: return "F25"; + case GLFW_KEY_UP: return "UP"; + case GLFW_KEY_DOWN: return "DOWN"; + case GLFW_KEY_LEFT: return "LEFT"; + case GLFW_KEY_RIGHT: return "RIGHT"; + case GLFW_KEY_LEFT_SHIFT: return "LEFT SHIFT"; + case GLFW_KEY_RIGHT_SHIFT: return "RIGHT SHIFT"; + case GLFW_KEY_LEFT_CONTROL: return "LEFT CONTROL"; + case GLFW_KEY_RIGHT_CONTROL: return "RIGHT CONTROL"; + case GLFW_KEY_LEFT_ALT: return "LEFT ALT"; + case GLFW_KEY_RIGHT_ALT: return "RIGHT ALT"; + case GLFW_KEY_TAB: return "TAB"; + case GLFW_KEY_ENTER: return "ENTER"; + case GLFW_KEY_BACKSPACE: return "BACKSPACE"; + case GLFW_KEY_INSERT: return "INSERT"; + case GLFW_KEY_DELETE: return "DELETE"; + case GLFW_KEY_PAGE_UP: return "PAGE UP"; + case GLFW_KEY_PAGE_DOWN: return "PAGE DOWN"; + case GLFW_KEY_HOME: return "HOME"; + case GLFW_KEY_END: return "END"; + case GLFW_KEY_KP_0: return "KEYPAD 0"; + case GLFW_KEY_KP_1: return "KEYPAD 1"; + case GLFW_KEY_KP_2: return "KEYPAD 2"; + case GLFW_KEY_KP_3: return "KEYPAD 3"; + case GLFW_KEY_KP_4: return "KEYPAD 4"; + case GLFW_KEY_KP_5: return "KEYPAD 5"; + case GLFW_KEY_KP_6: return "KEYPAD 6"; + case GLFW_KEY_KP_7: return "KEYPAD 7"; + case GLFW_KEY_KP_8: return "KEYPAD 8"; + case GLFW_KEY_KP_9: return "KEYPAD 9"; + case GLFW_KEY_KP_DIVIDE: return "KEYPAD DIVIDE"; + case GLFW_KEY_KP_MULTIPLY: return "KEYPAD MULTIPLY"; + case GLFW_KEY_KP_SUBTRACT: return "KEYPAD SUBTRACT"; + case GLFW_KEY_KP_ADD: return "KEYPAD ADD"; + case GLFW_KEY_KP_DECIMAL: return "KEYPAD DECIMAL"; + case GLFW_KEY_KP_EQUAL: return "KEYPAD EQUAL"; + case GLFW_KEY_KP_ENTER: return "KEYPAD ENTER"; + case GLFW_KEY_PRINT_SCREEN: return "PRINT SCREEN"; + case GLFW_KEY_NUM_LOCK: return "NUM LOCK"; + case GLFW_KEY_CAPS_LOCK: return "CAPS LOCK"; + case GLFW_KEY_SCROLL_LOCK: return "SCROLL LOCK"; + case GLFW_KEY_PAUSE: return "PAUSE"; + case GLFW_KEY_LEFT_SUPER: return "LEFT SUPER"; + case GLFW_KEY_RIGHT_SUPER: return "RIGHT SUPER"; + case GLFW_KEY_MENU: return "MENU"; + + default: return "UNKNOWN"; + } +} + +static const char* get_action_name(int action) +{ + switch (action) + { + case GLFW_PRESS: + return "pressed"; + case GLFW_RELEASE: + return "released"; + case GLFW_REPEAT: + return "repeated"; + } + + return "caused unknown action"; +} + +static const char* get_button_name(int button) +{ + switch (button) + { + case GLFW_MOUSE_BUTTON_LEFT: + return "left"; + case GLFW_MOUSE_BUTTON_RIGHT: + return "right"; + case GLFW_MOUSE_BUTTON_MIDDLE: + return "middle"; + default: + { + static char name[16]; + snprintf(name, sizeof(name), "%i", button); + return name; + } + } +} + +static const char* get_mods_name(int mods) +{ + static char name[512]; + + if (mods == 0) + return " no mods"; + + name[0] = '\0'; + + if (mods & GLFW_MOD_SHIFT) + strcat(name, " shift"); + if (mods & GLFW_MOD_CONTROL) + strcat(name, " control"); + if (mods & GLFW_MOD_ALT) + strcat(name, " alt"); + if (mods & GLFW_MOD_SUPER) + strcat(name, " super"); + if (mods & GLFW_MOD_CAPS_LOCK) + strcat(name, " capslock-on"); + if (mods & GLFW_MOD_NUM_LOCK) + strcat(name, " numlock-on"); + + return name; +} + +static size_t encode_utf8(char* s, unsigned int ch) +{ + size_t count = 0; + + if (ch < 0x80) + s[count++] = (char) ch; + else if (ch < 0x800) + { + s[count++] = (ch >> 6) | 0xc0; + s[count++] = (ch & 0x3f) | 0x80; + } + else if (ch < 0x10000) + { + s[count++] = (ch >> 12) | 0xe0; + s[count++] = ((ch >> 6) & 0x3f) | 0x80; + s[count++] = (ch & 0x3f) | 0x80; + } + else if (ch < 0x110000) + { + s[count++] = (ch >> 18) | 0xf0; + s[count++] = ((ch >> 12) & 0x3f) | 0x80; + s[count++] = ((ch >> 6) & 0x3f) | 0x80; + s[count++] = (ch & 0x3f) | 0x80; + } + + return count; +} + +static void error_callback(int error, const char* description) +{ + fprintf(stderr, "Error: %s\n", description); +} + +static void window_pos_callback(GLFWwindow* window, int x, int y) +{ + Slot* slot = glfwGetWindowUserPointer(window); + printf("%08x to %i at %0.3f: Window position: %i %i\n", + counter++, slot->number, glfwGetTime(), x, y); +} + +static void window_size_callback(GLFWwindow* window, int width, int height) +{ + Slot* slot = glfwGetWindowUserPointer(window); + printf("%08x to %i at %0.3f: Window size: %i %i\n", + counter++, slot->number, glfwGetTime(), width, height); +} + +static void framebuffer_size_callback(GLFWwindow* window, int width, int height) +{ + Slot* slot = glfwGetWindowUserPointer(window); + printf("%08x to %i at %0.3f: Framebuffer size: %i %i\n", + counter++, slot->number, glfwGetTime(), width, height); +} + +static void window_content_scale_callback(GLFWwindow* window, float xscale, float yscale) +{ + Slot* slot = glfwGetWindowUserPointer(window); + printf("%08x to %i at %0.3f: Window content scale: %0.3f %0.3f\n", + counter++, slot->number, glfwGetTime(), xscale, yscale); +} + +static void window_close_callback(GLFWwindow* window) +{ + Slot* slot = glfwGetWindowUserPointer(window); + printf("%08x to %i at %0.3f: Window close\n", + counter++, slot->number, glfwGetTime()); + + glfwSetWindowShouldClose(window, slot->closeable); +} + +static void window_refresh_callback(GLFWwindow* window) +{ + Slot* slot = glfwGetWindowUserPointer(window); + printf("%08x to %i at %0.3f: Window refresh\n", + counter++, slot->number, glfwGetTime()); + + glfwMakeContextCurrent(window); + glClear(GL_COLOR_BUFFER_BIT); + glfwSwapBuffers(window); +} + +static void window_focus_callback(GLFWwindow* window, int focused) +{ + Slot* slot = glfwGetWindowUserPointer(window); + printf("%08x to %i at %0.3f: Window %s\n", + counter++, slot->number, glfwGetTime(), + focused ? "focused" : "defocused"); +} + +static void window_iconify_callback(GLFWwindow* window, int iconified) +{ + Slot* slot = glfwGetWindowUserPointer(window); + printf("%08x to %i at %0.3f: Window was %s\n", + counter++, slot->number, glfwGetTime(), + iconified ? "iconified" : "uniconified"); +} + +static void window_maximize_callback(GLFWwindow* window, int maximized) +{ + Slot* slot = glfwGetWindowUserPointer(window); + printf("%08x to %i at %0.3f: Window was %s\n", + counter++, slot->number, glfwGetTime(), + maximized ? "maximized" : "unmaximized"); +} + +static void mouse_button_callback(GLFWwindow* window, int button, int action, int mods) +{ + Slot* slot = glfwGetWindowUserPointer(window); + printf("%08x to %i at %0.3f: Mouse button %i (%s) (with%s) was %s\n", + counter++, slot->number, glfwGetTime(), button, + get_button_name(button), + get_mods_name(mods), + get_action_name(action)); +} + +static void cursor_position_callback(GLFWwindow* window, double x, double y) +{ + Slot* slot = glfwGetWindowUserPointer(window); + printf("%08x to %i at %0.3f: Cursor position: %f %f\n", + counter++, slot->number, glfwGetTime(), x, y); +} + +static void cursor_enter_callback(GLFWwindow* window, int entered) +{ + Slot* slot = glfwGetWindowUserPointer(window); + printf("%08x to %i at %0.3f: Cursor %s window\n", + counter++, slot->number, glfwGetTime(), + entered ? "entered" : "left"); +} + +static void scroll_callback(GLFWwindow* window, double x, double y) +{ + Slot* slot = glfwGetWindowUserPointer(window); + printf("%08x to %i at %0.3f: Scroll: %0.3f %0.3f\n", + counter++, slot->number, glfwGetTime(), x, y); +} + +static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) +{ + Slot* slot = glfwGetWindowUserPointer(window); + const char* name = glfwGetKeyName(key, scancode); + + if (name) + { + printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x (%s) (%s) (with%s) was %s\n", + counter++, slot->number, glfwGetTime(), key, scancode, + get_key_name(key), + name, + get_mods_name(mods), + get_action_name(action)); + } + else + { + printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x (%s) (with%s) was %s\n", + counter++, slot->number, glfwGetTime(), key, scancode, + get_key_name(key), + get_mods_name(mods), + get_action_name(action)); + } + + if (action != GLFW_PRESS) + return; + + switch (key) + { + case GLFW_KEY_C: + { + slot->closeable = !slot->closeable; + + printf("(( closing %s ))\n", slot->closeable ? "enabled" : "disabled"); + break; + } + + case GLFW_KEY_L: + { + const int state = glfwGetInputMode(window, GLFW_LOCK_KEY_MODS); + glfwSetInputMode(window, GLFW_LOCK_KEY_MODS, !state); + + printf("(( lock key mods %s ))\n", !state ? "enabled" : "disabled"); + break; + } + } +} + +static void char_callback(GLFWwindow* window, unsigned int codepoint) +{ + Slot* slot = glfwGetWindowUserPointer(window); + char string[5] = ""; + + encode_utf8(string, codepoint); + printf("%08x to %i at %0.3f: Character 0x%08x (%s) input\n", + counter++, slot->number, glfwGetTime(), codepoint, string); +} + +static void drop_callback(GLFWwindow* window, int count, const char* paths[]) +{ + int i; + Slot* slot = glfwGetWindowUserPointer(window); + + printf("%08x to %i at %0.3f: Drop input\n", + counter++, slot->number, glfwGetTime()); + + for (i = 0; i < count; i++) + printf(" %i: \"%s\"\n", i, paths[i]); +} + +static void monitor_callback(GLFWmonitor* monitor, int event) +{ + if (event == GLFW_CONNECTED) + { + int x, y, widthMM, heightMM; + const GLFWvidmode* mode = glfwGetVideoMode(monitor); + + glfwGetMonitorPos(monitor, &x, &y); + glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM); + + printf("%08x at %0.3f: Monitor %s (%ix%i at %ix%i, %ix%i mm) was connected\n", + counter++, + glfwGetTime(), + glfwGetMonitorName(monitor), + mode->width, mode->height, + x, y, + widthMM, heightMM); + } + else if (event == GLFW_DISCONNECTED) + { + printf("%08x at %0.3f: Monitor %s was disconnected\n", + counter++, + glfwGetTime(), + glfwGetMonitorName(monitor)); + } +} + +static void joystick_callback(int jid, int event) +{ + if (event == GLFW_CONNECTED) + { + int axisCount, buttonCount, hatCount; + + glfwGetJoystickAxes(jid, &axisCount); + glfwGetJoystickButtons(jid, &buttonCount); + glfwGetJoystickHats(jid, &hatCount); + + printf("%08x at %0.3f: Joystick %i (%s) was connected with %i axes, %i buttons, and %i hats\n", + counter++, glfwGetTime(), + jid, + glfwGetJoystickName(jid), + axisCount, + buttonCount, + hatCount); + } + else + { + printf("%08x at %0.3f: Joystick %i was disconnected\n", + counter++, glfwGetTime(), jid); + } +} + +int main(int argc, char** argv) +{ + Slot* slots; + GLFWmonitor* monitor = NULL; + int ch, i, width, height, count = 1; + + glfwSetErrorCallback(error_callback); + + if (!glfwInit()) + exit(EXIT_FAILURE); + + printf("Library initialized\n"); + + glfwSetMonitorCallback(monitor_callback); + glfwSetJoystickCallback(joystick_callback); + + while ((ch = getopt(argc, argv, "hfn:")) != -1) + { + switch (ch) + { + case 'h': + usage(); + exit(EXIT_SUCCESS); + + case 'f': + monitor = glfwGetPrimaryMonitor(); + break; + + case 'n': + count = (int) strtoul(optarg, NULL, 10); + break; + + default: + usage(); + exit(EXIT_FAILURE); + } + } + + if (monitor) + { + const GLFWvidmode* mode = glfwGetVideoMode(monitor); + + glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate); + glfwWindowHint(GLFW_RED_BITS, mode->redBits); + glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits); + glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits); + + width = mode->width; + height = mode->height; + } + else + { + width = 640; + height = 480; + } + + slots = calloc(count, sizeof(Slot)); + + for (i = 0; i < count; i++) + { + char title[128]; + + slots[i].closeable = GLFW_TRUE; + slots[i].number = i + 1; + + snprintf(title, sizeof(title), "Event Linter (Window %i)", slots[i].number); + + if (monitor) + { + printf("Creating full screen window %i (%ix%i on %s)\n", + slots[i].number, + width, height, + glfwGetMonitorName(monitor)); + } + else + { + printf("Creating windowed mode window %i (%ix%i)\n", + slots[i].number, + width, height); + } + + slots[i].window = glfwCreateWindow(width, height, title, monitor, NULL); + if (!slots[i].window) + { + free(slots); + glfwTerminate(); + exit(EXIT_FAILURE); + } + + glfwSetWindowUserPointer(slots[i].window, slots + i); + + glfwSetWindowPosCallback(slots[i].window, window_pos_callback); + glfwSetWindowSizeCallback(slots[i].window, window_size_callback); + glfwSetFramebufferSizeCallback(slots[i].window, framebuffer_size_callback); + glfwSetWindowContentScaleCallback(slots[i].window, window_content_scale_callback); + glfwSetWindowCloseCallback(slots[i].window, window_close_callback); + glfwSetWindowRefreshCallback(slots[i].window, window_refresh_callback); + glfwSetWindowFocusCallback(slots[i].window, window_focus_callback); + glfwSetWindowIconifyCallback(slots[i].window, window_iconify_callback); + glfwSetWindowMaximizeCallback(slots[i].window, window_maximize_callback); + glfwSetMouseButtonCallback(slots[i].window, mouse_button_callback); + glfwSetCursorPosCallback(slots[i].window, cursor_position_callback); + glfwSetCursorEnterCallback(slots[i].window, cursor_enter_callback); + glfwSetScrollCallback(slots[i].window, scroll_callback); + glfwSetKeyCallback(slots[i].window, key_callback); + glfwSetCharCallback(slots[i].window, char_callback); + glfwSetDropCallback(slots[i].window, drop_callback); + + glfwMakeContextCurrent(slots[i].window); + gladLoadGL(glfwGetProcAddress); + glfwSwapInterval(1); + } + + printf("Main loop starting\n"); + + for (;;) + { + for (i = 0; i < count; i++) + { + if (glfwWindowShouldClose(slots[i].window)) + break; + } + + if (i < count) + break; + + glfwWaitEvents(); + + // Workaround for an issue with msvcrt and mintty + fflush(stdout); + } + + free(slots); + glfwTerminate(); + exit(EXIT_SUCCESS); +} + |