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authorsanine <sanine.not@pm.me>2022-08-21 20:27:25 -0500
committersanine <sanine.not@pm.me>2022-08-21 20:27:25 -0500
commit5a1275f661f2d879411411a1376b790f8aec7947 (patch)
treee552e2290883d3c6a40c4c123fed1ff5bdedeff9 /libs/glfw-3.3.8/tests/events.c
parentced4c513947132cae08c6627fd2030b4345eb39d (diff)
add glfw library
Diffstat (limited to 'libs/glfw-3.3.8/tests/events.c')
-rw-r--r--libs/glfw-3.3.8/tests/events.c650
1 files changed, 650 insertions, 0 deletions
diff --git a/libs/glfw-3.3.8/tests/events.c b/libs/glfw-3.3.8/tests/events.c
new file mode 100644
index 0000000..f29dfbb
--- /dev/null
+++ b/libs/glfw-3.3.8/tests/events.c
@@ -0,0 +1,650 @@
+//========================================================================
+// Event linter (event spewer)
+// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+//
+// This test hooks every available callback and outputs their arguments
+//
+// Log messages go to stdout, error messages to stderr
+//
+// Every event also gets a (sequential) number to aid discussion of logs
+//
+//========================================================================
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <ctype.h>
+#include <string.h>
+#include <locale.h>
+
+#include "getopt.h"
+
+// Event index
+static unsigned int counter = 0;
+
+typedef struct
+{
+ GLFWwindow* window;
+ int number;
+ int closeable;
+} Slot;
+
+static void usage(void)
+{
+ printf("Usage: events [-f] [-h] [-n WINDOWS]\n");
+ printf("Options:\n");
+ printf(" -f use full screen\n");
+ printf(" -h show this help\n");
+ printf(" -n the number of windows to create\n");
+}
+
+static const char* get_key_name(int key)
+{
+ switch (key)
+ {
+ // Printable keys
+ case GLFW_KEY_A: return "A";
+ case GLFW_KEY_B: return "B";
+ case GLFW_KEY_C: return "C";
+ case GLFW_KEY_D: return "D";
+ case GLFW_KEY_E: return "E";
+ case GLFW_KEY_F: return "F";
+ case GLFW_KEY_G: return "G";
+ case GLFW_KEY_H: return "H";
+ case GLFW_KEY_I: return "I";
+ case GLFW_KEY_J: return "J";
+ case GLFW_KEY_K: return "K";
+ case GLFW_KEY_L: return "L";
+ case GLFW_KEY_M: return "M";
+ case GLFW_KEY_N: return "N";
+ case GLFW_KEY_O: return "O";
+ case GLFW_KEY_P: return "P";
+ case GLFW_KEY_Q: return "Q";
+ case GLFW_KEY_R: return "R";
+ case GLFW_KEY_S: return "S";
+ case GLFW_KEY_T: return "T";
+ case GLFW_KEY_U: return "U";
+ case GLFW_KEY_V: return "V";
+ case GLFW_KEY_W: return "W";
+ case GLFW_KEY_X: return "X";
+ case GLFW_KEY_Y: return "Y";
+ case GLFW_KEY_Z: return "Z";
+ case GLFW_KEY_1: return "1";
+ case GLFW_KEY_2: return "2";
+ case GLFW_KEY_3: return "3";
+ case GLFW_KEY_4: return "4";
+ case GLFW_KEY_5: return "5";
+ case GLFW_KEY_6: return "6";
+ case GLFW_KEY_7: return "7";
+ case GLFW_KEY_8: return "8";
+ case GLFW_KEY_9: return "9";
+ case GLFW_KEY_0: return "0";
+ case GLFW_KEY_SPACE: return "SPACE";
+ case GLFW_KEY_MINUS: return "MINUS";
+ case GLFW_KEY_EQUAL: return "EQUAL";
+ case GLFW_KEY_LEFT_BRACKET: return "LEFT BRACKET";
+ case GLFW_KEY_RIGHT_BRACKET: return "RIGHT BRACKET";
+ case GLFW_KEY_BACKSLASH: return "BACKSLASH";
+ case GLFW_KEY_SEMICOLON: return "SEMICOLON";
+ case GLFW_KEY_APOSTROPHE: return "APOSTROPHE";
+ case GLFW_KEY_GRAVE_ACCENT: return "GRAVE ACCENT";
+ case GLFW_KEY_COMMA: return "COMMA";
+ case GLFW_KEY_PERIOD: return "PERIOD";
+ case GLFW_KEY_SLASH: return "SLASH";
+ case GLFW_KEY_WORLD_1: return "WORLD 1";
+ case GLFW_KEY_WORLD_2: return "WORLD 2";
+
+ // Function keys
+ case GLFW_KEY_ESCAPE: return "ESCAPE";
+ case GLFW_KEY_F1: return "F1";
+ case GLFW_KEY_F2: return "F2";
+ case GLFW_KEY_F3: return "F3";
+ case GLFW_KEY_F4: return "F4";
+ case GLFW_KEY_F5: return "F5";
+ case GLFW_KEY_F6: return "F6";
+ case GLFW_KEY_F7: return "F7";
+ case GLFW_KEY_F8: return "F8";
+ case GLFW_KEY_F9: return "F9";
+ case GLFW_KEY_F10: return "F10";
+ case GLFW_KEY_F11: return "F11";
+ case GLFW_KEY_F12: return "F12";
+ case GLFW_KEY_F13: return "F13";
+ case GLFW_KEY_F14: return "F14";
+ case GLFW_KEY_F15: return "F15";
+ case GLFW_KEY_F16: return "F16";
+ case GLFW_KEY_F17: return "F17";
+ case GLFW_KEY_F18: return "F18";
+ case GLFW_KEY_F19: return "F19";
+ case GLFW_KEY_F20: return "F20";
+ case GLFW_KEY_F21: return "F21";
+ case GLFW_KEY_F22: return "F22";
+ case GLFW_KEY_F23: return "F23";
+ case GLFW_KEY_F24: return "F24";
+ case GLFW_KEY_F25: return "F25";
+ case GLFW_KEY_UP: return "UP";
+ case GLFW_KEY_DOWN: return "DOWN";
+ case GLFW_KEY_LEFT: return "LEFT";
+ case GLFW_KEY_RIGHT: return "RIGHT";
+ case GLFW_KEY_LEFT_SHIFT: return "LEFT SHIFT";
+ case GLFW_KEY_RIGHT_SHIFT: return "RIGHT SHIFT";
+ case GLFW_KEY_LEFT_CONTROL: return "LEFT CONTROL";
+ case GLFW_KEY_RIGHT_CONTROL: return "RIGHT CONTROL";
+ case GLFW_KEY_LEFT_ALT: return "LEFT ALT";
+ case GLFW_KEY_RIGHT_ALT: return "RIGHT ALT";
+ case GLFW_KEY_TAB: return "TAB";
+ case GLFW_KEY_ENTER: return "ENTER";
+ case GLFW_KEY_BACKSPACE: return "BACKSPACE";
+ case GLFW_KEY_INSERT: return "INSERT";
+ case GLFW_KEY_DELETE: return "DELETE";
+ case GLFW_KEY_PAGE_UP: return "PAGE UP";
+ case GLFW_KEY_PAGE_DOWN: return "PAGE DOWN";
+ case GLFW_KEY_HOME: return "HOME";
+ case GLFW_KEY_END: return "END";
+ case GLFW_KEY_KP_0: return "KEYPAD 0";
+ case GLFW_KEY_KP_1: return "KEYPAD 1";
+ case GLFW_KEY_KP_2: return "KEYPAD 2";
+ case GLFW_KEY_KP_3: return "KEYPAD 3";
+ case GLFW_KEY_KP_4: return "KEYPAD 4";
+ case GLFW_KEY_KP_5: return "KEYPAD 5";
+ case GLFW_KEY_KP_6: return "KEYPAD 6";
+ case GLFW_KEY_KP_7: return "KEYPAD 7";
+ case GLFW_KEY_KP_8: return "KEYPAD 8";
+ case GLFW_KEY_KP_9: return "KEYPAD 9";
+ case GLFW_KEY_KP_DIVIDE: return "KEYPAD DIVIDE";
+ case GLFW_KEY_KP_MULTIPLY: return "KEYPAD MULTIPLY";
+ case GLFW_KEY_KP_SUBTRACT: return "KEYPAD SUBTRACT";
+ case GLFW_KEY_KP_ADD: return "KEYPAD ADD";
+ case GLFW_KEY_KP_DECIMAL: return "KEYPAD DECIMAL";
+ case GLFW_KEY_KP_EQUAL: return "KEYPAD EQUAL";
+ case GLFW_KEY_KP_ENTER: return "KEYPAD ENTER";
+ case GLFW_KEY_PRINT_SCREEN: return "PRINT SCREEN";
+ case GLFW_KEY_NUM_LOCK: return "NUM LOCK";
+ case GLFW_KEY_CAPS_LOCK: return "CAPS LOCK";
+ case GLFW_KEY_SCROLL_LOCK: return "SCROLL LOCK";
+ case GLFW_KEY_PAUSE: return "PAUSE";
+ case GLFW_KEY_LEFT_SUPER: return "LEFT SUPER";
+ case GLFW_KEY_RIGHT_SUPER: return "RIGHT SUPER";
+ case GLFW_KEY_MENU: return "MENU";
+
+ default: return "UNKNOWN";
+ }
+}
+
+static const char* get_action_name(int action)
+{
+ switch (action)
+ {
+ case GLFW_PRESS:
+ return "pressed";
+ case GLFW_RELEASE:
+ return "released";
+ case GLFW_REPEAT:
+ return "repeated";
+ }
+
+ return "caused unknown action";
+}
+
+static const char* get_button_name(int button)
+{
+ switch (button)
+ {
+ case GLFW_MOUSE_BUTTON_LEFT:
+ return "left";
+ case GLFW_MOUSE_BUTTON_RIGHT:
+ return "right";
+ case GLFW_MOUSE_BUTTON_MIDDLE:
+ return "middle";
+ default:
+ {
+ static char name[16];
+ snprintf(name, sizeof(name), "%i", button);
+ return name;
+ }
+ }
+}
+
+static const char* get_mods_name(int mods)
+{
+ static char name[512];
+
+ if (mods == 0)
+ return " no mods";
+
+ name[0] = '\0';
+
+ if (mods & GLFW_MOD_SHIFT)
+ strcat(name, " shift");
+ if (mods & GLFW_MOD_CONTROL)
+ strcat(name, " control");
+ if (mods & GLFW_MOD_ALT)
+ strcat(name, " alt");
+ if (mods & GLFW_MOD_SUPER)
+ strcat(name, " super");
+ if (mods & GLFW_MOD_CAPS_LOCK)
+ strcat(name, " capslock-on");
+ if (mods & GLFW_MOD_NUM_LOCK)
+ strcat(name, " numlock-on");
+
+ return name;
+}
+
+static size_t encode_utf8(char* s, unsigned int ch)
+{
+ size_t count = 0;
+
+ if (ch < 0x80)
+ s[count++] = (char) ch;
+ else if (ch < 0x800)
+ {
+ s[count++] = (ch >> 6) | 0xc0;
+ s[count++] = (ch & 0x3f) | 0x80;
+ }
+ else if (ch < 0x10000)
+ {
+ s[count++] = (ch >> 12) | 0xe0;
+ s[count++] = ((ch >> 6) & 0x3f) | 0x80;
+ s[count++] = (ch & 0x3f) | 0x80;
+ }
+ else if (ch < 0x110000)
+ {
+ s[count++] = (ch >> 18) | 0xf0;
+ s[count++] = ((ch >> 12) & 0x3f) | 0x80;
+ s[count++] = ((ch >> 6) & 0x3f) | 0x80;
+ s[count++] = (ch & 0x3f) | 0x80;
+ }
+
+ return count;
+}
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+static void window_pos_callback(GLFWwindow* window, int x, int y)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ printf("%08x to %i at %0.3f: Window position: %i %i\n",
+ counter++, slot->number, glfwGetTime(), x, y);
+}
+
+static void window_size_callback(GLFWwindow* window, int width, int height)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ printf("%08x to %i at %0.3f: Window size: %i %i\n",
+ counter++, slot->number, glfwGetTime(), width, height);
+}
+
+static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ printf("%08x to %i at %0.3f: Framebuffer size: %i %i\n",
+ counter++, slot->number, glfwGetTime(), width, height);
+}
+
+static void window_content_scale_callback(GLFWwindow* window, float xscale, float yscale)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ printf("%08x to %i at %0.3f: Window content scale: %0.3f %0.3f\n",
+ counter++, slot->number, glfwGetTime(), xscale, yscale);
+}
+
+static void window_close_callback(GLFWwindow* window)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ printf("%08x to %i at %0.3f: Window close\n",
+ counter++, slot->number, glfwGetTime());
+
+ glfwSetWindowShouldClose(window, slot->closeable);
+}
+
+static void window_refresh_callback(GLFWwindow* window)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ printf("%08x to %i at %0.3f: Window refresh\n",
+ counter++, slot->number, glfwGetTime());
+
+ glfwMakeContextCurrent(window);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glfwSwapBuffers(window);
+}
+
+static void window_focus_callback(GLFWwindow* window, int focused)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ printf("%08x to %i at %0.3f: Window %s\n",
+ counter++, slot->number, glfwGetTime(),
+ focused ? "focused" : "defocused");
+}
+
+static void window_iconify_callback(GLFWwindow* window, int iconified)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ printf("%08x to %i at %0.3f: Window was %s\n",
+ counter++, slot->number, glfwGetTime(),
+ iconified ? "iconified" : "uniconified");
+}
+
+static void window_maximize_callback(GLFWwindow* window, int maximized)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ printf("%08x to %i at %0.3f: Window was %s\n",
+ counter++, slot->number, glfwGetTime(),
+ maximized ? "maximized" : "unmaximized");
+}
+
+static void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ printf("%08x to %i at %0.3f: Mouse button %i (%s) (with%s) was %s\n",
+ counter++, slot->number, glfwGetTime(), button,
+ get_button_name(button),
+ get_mods_name(mods),
+ get_action_name(action));
+}
+
+static void cursor_position_callback(GLFWwindow* window, double x, double y)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ printf("%08x to %i at %0.3f: Cursor position: %f %f\n",
+ counter++, slot->number, glfwGetTime(), x, y);
+}
+
+static void cursor_enter_callback(GLFWwindow* window, int entered)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ printf("%08x to %i at %0.3f: Cursor %s window\n",
+ counter++, slot->number, glfwGetTime(),
+ entered ? "entered" : "left");
+}
+
+static void scroll_callback(GLFWwindow* window, double x, double y)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ printf("%08x to %i at %0.3f: Scroll: %0.3f %0.3f\n",
+ counter++, slot->number, glfwGetTime(), x, y);
+}
+
+static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ const char* name = glfwGetKeyName(key, scancode);
+
+ if (name)
+ {
+ printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x (%s) (%s) (with%s) was %s\n",
+ counter++, slot->number, glfwGetTime(), key, scancode,
+ get_key_name(key),
+ name,
+ get_mods_name(mods),
+ get_action_name(action));
+ }
+ else
+ {
+ printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x (%s) (with%s) was %s\n",
+ counter++, slot->number, glfwGetTime(), key, scancode,
+ get_key_name(key),
+ get_mods_name(mods),
+ get_action_name(action));
+ }
+
+ if (action != GLFW_PRESS)
+ return;
+
+ switch (key)
+ {
+ case GLFW_KEY_C:
+ {
+ slot->closeable = !slot->closeable;
+
+ printf("(( closing %s ))\n", slot->closeable ? "enabled" : "disabled");
+ break;
+ }
+
+ case GLFW_KEY_L:
+ {
+ const int state = glfwGetInputMode(window, GLFW_LOCK_KEY_MODS);
+ glfwSetInputMode(window, GLFW_LOCK_KEY_MODS, !state);
+
+ printf("(( lock key mods %s ))\n", !state ? "enabled" : "disabled");
+ break;
+ }
+ }
+}
+
+static void char_callback(GLFWwindow* window, unsigned int codepoint)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ char string[5] = "";
+
+ encode_utf8(string, codepoint);
+ printf("%08x to %i at %0.3f: Character 0x%08x (%s) input\n",
+ counter++, slot->number, glfwGetTime(), codepoint, string);
+}
+
+static void drop_callback(GLFWwindow* window, int count, const char* paths[])
+{
+ int i;
+ Slot* slot = glfwGetWindowUserPointer(window);
+
+ printf("%08x to %i at %0.3f: Drop input\n",
+ counter++, slot->number, glfwGetTime());
+
+ for (i = 0; i < count; i++)
+ printf(" %i: \"%s\"\n", i, paths[i]);
+}
+
+static void monitor_callback(GLFWmonitor* monitor, int event)
+{
+ if (event == GLFW_CONNECTED)
+ {
+ int x, y, widthMM, heightMM;
+ const GLFWvidmode* mode = glfwGetVideoMode(monitor);
+
+ glfwGetMonitorPos(monitor, &x, &y);
+ glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM);
+
+ printf("%08x at %0.3f: Monitor %s (%ix%i at %ix%i, %ix%i mm) was connected\n",
+ counter++,
+ glfwGetTime(),
+ glfwGetMonitorName(monitor),
+ mode->width, mode->height,
+ x, y,
+ widthMM, heightMM);
+ }
+ else if (event == GLFW_DISCONNECTED)
+ {
+ printf("%08x at %0.3f: Monitor %s was disconnected\n",
+ counter++,
+ glfwGetTime(),
+ glfwGetMonitorName(monitor));
+ }
+}
+
+static void joystick_callback(int jid, int event)
+{
+ if (event == GLFW_CONNECTED)
+ {
+ int axisCount, buttonCount, hatCount;
+
+ glfwGetJoystickAxes(jid, &axisCount);
+ glfwGetJoystickButtons(jid, &buttonCount);
+ glfwGetJoystickHats(jid, &hatCount);
+
+ printf("%08x at %0.3f: Joystick %i (%s) was connected with %i axes, %i buttons, and %i hats\n",
+ counter++, glfwGetTime(),
+ jid,
+ glfwGetJoystickName(jid),
+ axisCount,
+ buttonCount,
+ hatCount);
+ }
+ else
+ {
+ printf("%08x at %0.3f: Joystick %i was disconnected\n",
+ counter++, glfwGetTime(), jid);
+ }
+}
+
+int main(int argc, char** argv)
+{
+ Slot* slots;
+ GLFWmonitor* monitor = NULL;
+ int ch, i, width, height, count = 1;
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ printf("Library initialized\n");
+
+ glfwSetMonitorCallback(monitor_callback);
+ glfwSetJoystickCallback(joystick_callback);
+
+ while ((ch = getopt(argc, argv, "hfn:")) != -1)
+ {
+ switch (ch)
+ {
+ case 'h':
+ usage();
+ exit(EXIT_SUCCESS);
+
+ case 'f':
+ monitor = glfwGetPrimaryMonitor();
+ break;
+
+ case 'n':
+ count = (int) strtoul(optarg, NULL, 10);
+ break;
+
+ default:
+ usage();
+ exit(EXIT_FAILURE);
+ }
+ }
+
+ if (monitor)
+ {
+ const GLFWvidmode* mode = glfwGetVideoMode(monitor);
+
+ glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
+ glfwWindowHint(GLFW_RED_BITS, mode->redBits);
+ glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
+ glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
+
+ width = mode->width;
+ height = mode->height;
+ }
+ else
+ {
+ width = 640;
+ height = 480;
+ }
+
+ slots = calloc(count, sizeof(Slot));
+
+ for (i = 0; i < count; i++)
+ {
+ char title[128];
+
+ slots[i].closeable = GLFW_TRUE;
+ slots[i].number = i + 1;
+
+ snprintf(title, sizeof(title), "Event Linter (Window %i)", slots[i].number);
+
+ if (monitor)
+ {
+ printf("Creating full screen window %i (%ix%i on %s)\n",
+ slots[i].number,
+ width, height,
+ glfwGetMonitorName(monitor));
+ }
+ else
+ {
+ printf("Creating windowed mode window %i (%ix%i)\n",
+ slots[i].number,
+ width, height);
+ }
+
+ slots[i].window = glfwCreateWindow(width, height, title, monitor, NULL);
+ if (!slots[i].window)
+ {
+ free(slots);
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glfwSetWindowUserPointer(slots[i].window, slots + i);
+
+ glfwSetWindowPosCallback(slots[i].window, window_pos_callback);
+ glfwSetWindowSizeCallback(slots[i].window, window_size_callback);
+ glfwSetFramebufferSizeCallback(slots[i].window, framebuffer_size_callback);
+ glfwSetWindowContentScaleCallback(slots[i].window, window_content_scale_callback);
+ glfwSetWindowCloseCallback(slots[i].window, window_close_callback);
+ glfwSetWindowRefreshCallback(slots[i].window, window_refresh_callback);
+ glfwSetWindowFocusCallback(slots[i].window, window_focus_callback);
+ glfwSetWindowIconifyCallback(slots[i].window, window_iconify_callback);
+ glfwSetWindowMaximizeCallback(slots[i].window, window_maximize_callback);
+ glfwSetMouseButtonCallback(slots[i].window, mouse_button_callback);
+ glfwSetCursorPosCallback(slots[i].window, cursor_position_callback);
+ glfwSetCursorEnterCallback(slots[i].window, cursor_enter_callback);
+ glfwSetScrollCallback(slots[i].window, scroll_callback);
+ glfwSetKeyCallback(slots[i].window, key_callback);
+ glfwSetCharCallback(slots[i].window, char_callback);
+ glfwSetDropCallback(slots[i].window, drop_callback);
+
+ glfwMakeContextCurrent(slots[i].window);
+ gladLoadGL(glfwGetProcAddress);
+ glfwSwapInterval(1);
+ }
+
+ printf("Main loop starting\n");
+
+ for (;;)
+ {
+ for (i = 0; i < count; i++)
+ {
+ if (glfwWindowShouldClose(slots[i].window))
+ break;
+ }
+
+ if (i < count)
+ break;
+
+ glfwWaitEvents();
+
+ // Workaround for an issue with msvcrt and mintty
+ fflush(stdout);
+ }
+
+ free(slots);
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+