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authorsanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
committersanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
commitc5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch)
tree277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/INSTALL.txt
parent1cf9cc3408af7008451f9133fb95af66a9697d15 (diff)
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+ODE has two new build systems, one for *nix systems and another for
+just about everything else.
+
+1. Building with Visual Studio
+2. Building with Autotools (Linux, OS X, MSYS, etc.)
+3. Building with Code::Blocks
+4. Building with Something Else
+5. Building with CMake
+
+
+
+
+1. BUILDING WITH VISUAL STUDIO (2002 and up)
+============================================
+
+ If you downloaded this source code from Subversion you must first use
+ the Premake build system to generate project files.
+
+ Open a command prompt and enter into the build directory. Then run the
+ premake4.exe program with the appropriate options to generate the
+ project files. For example, to generate a project for VS2008:
+
+ > premake4.exe --with-tests --with-demos vs2008
+
+ To see a complete list of options use:
+
+ > premake4.exe --help
+
+ Note that Visual Studio 6 is not supported and users are advised to upgrade
+ to at least Visual Studio 2005 Express (it's free!)
+
+ Using CMake is another option for generating project files for Visual Studio.
+ See section 5 below for more details on this.
+
+
+
+
+2. BUILDING WITH AUTOTOOLS (Linux, OS X, MSYS, etc.)
+====================================================
+
+2.1 FROM SUBVERSION REPOSITORY
+------------------------------
+
+ If you downloaded the source code from Subversion you must bootstrap the
+ process by running the command:
+
+ $ ./bootstrap
+
+ For this command to work you need a set of tools typically available
+ on BSD and Linux distributions with development packages installed. OS X
+ users may need to manually install libtool, autoconf, automake,
+ pkg-config, and maybe some more.
+
+ If you downloaded a source code package from SourceForge this has
+ already been done for you. You may see some "underquoted definition"
+ warnings depending on your platform, these are (for now) harmless
+ warnings regarding scripts from other m4 installed packages.
+
+2.2 FROM A RELEASED TARBALL
+---------------------------
+
+ First extract the archive (e.g. tar xvfz <filename.tar.gz>) and enter
+ the created directory (ode-x.y).
+
+ Run the configure script to autodetect your build environment:
+
+ $ ./configure
+
+ By default this will build ODE as a static library with single-precision
+ math, trimesh support with OPCODE, and debug symbols enabled. You can
+ modify these defaults by passing additional parameters to
+ configure. For a full list of available options, type:
+
+ $ ./configure --help
+
+ Some of the more popular options are
+
+ --enable-double-precision enable double-precision math
+ --with-trimesh=none disables the trimesh support
+ --with-trimesh=opcode use OPCODE for trimesh code
+ --with-trimesh=gimpact use GIMPACT for trimesh code
+
+ --enabled-shared builds a shared library
+
+ To pass specific flags for an optimized build, you must do so
+ in the CFLAGS and CXXFLAGS enviroment variables, or as arguments
+ to ./configure. For example if you are building for an athlon xp processor
+ and you want the compiler to use SSE instructions you can run configure as
+ follows:
+
+ $ ./configure CFLAGS="-msse -march=atlon-xp" CXXFLAGS="-msse -march=atlon-xp"
+
+ Note that you must set both CFLAGS and CXXFLAGS as ODE contains a mixture of
+ C and C++ files.
+
+ Once configure has run successfully, build and install ODE:
+
+ $ make
+ $ make install
+
+ The latter command will also create a pkg-config script that provides
+ compilation and linking flags for programs. The old stand-alone
+ "ode-config" script is also installed for compatibility.
+
+
+
+
+3. BUILDING WITH Code::Blocks
+=============================
+
+ Because Code::Blocks supports so many different platforms, we do not
+ provide workspaces. Instead, use Premake to create a workspace tailored
+ for your platform and project. Like so:
+
+ $ cd build
+ $ premake4 --with-tests --with-demos codeblocks
+
+ To see a complete list of options:
+
+ $ cd build
+ $ premake4 --help
+
+ Using CMake is another option for generating project files for Code::Blocks.
+ See section 5 below for more details on this.
+
+
+
+
+4. BUILDING WITH SOMETHING ELSE
+===============================
+
+ ODE uses the Premake tool to provide support for several different toolsets.
+ Premake adds support for new toolsets on a regular basis, so yours might be
+ supported. Check the Premake website at http://premake.sourceforge.net/,
+ and then follow the directions for Code::Blocks above, substituting your
+ toolset target in place of `codeblocks`.
+
+ Using CMake is another option for generating project files for other
+ toolsets. See section 5 below for more details on this.
+
+
+
+
+5. BUILDING WITH CMAKE
+======================
+
+ ODE includes support for CMake to generate project files for various platforms
+ and IDEs including Unix Makefiles, Ninja, Code::Blocks, Visual Studio. A full
+ overview of all supported generators can be found at the latest version of the
+ manual at https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html
+
+ CMake supports and encourages out-of-source builds. In order to generate build
+ files for your platform, create a build directory at your preferred location
+ and then call CMake with the path to ODE's source directory as argument, e.g.,
+ one level above the source directory:
+
+ $ cd ..
+ $ mkdir ode-build
+ $ cmake ../ode-src
+
+ The existing build directory in the source directory can also be used as a
+ location for the project files. A different generator than the default one
+ for the system can be specified as well:
+
+ $ cd build
+ $ cmake -G"Visual Studio 15 2017 Win64" ..
+
+ QtCreator, CLion, and Visual Studio 2017 also offer the option to open the
+ source directory with the CMakeLists.txt file directly in the IDE.
+
+
+
+