diff options
author | sanine <sanine.not@pm.me> | 2022-10-01 20:59:36 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-10-01 20:59:36 -0500 |
commit | c5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch) | |
tree | 277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/OPCODE/OPC_PlanesTriOverlap.h | |
parent | 1cf9cc3408af7008451f9133fb95af66a9697d15 (diff) |
add ode
Diffstat (limited to 'libs/ode-0.16.1/OPCODE/OPC_PlanesTriOverlap.h')
-rw-r--r-- | libs/ode-0.16.1/OPCODE/OPC_PlanesTriOverlap.h | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/libs/ode-0.16.1/OPCODE/OPC_PlanesTriOverlap.h b/libs/ode-0.16.1/OPCODE/OPC_PlanesTriOverlap.h new file mode 100644 index 0000000..3f9b39f --- /dev/null +++ b/libs/ode-0.16.1/OPCODE/OPC_PlanesTriOverlap.h @@ -0,0 +1,40 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/** + * Planes-triangle overlap test. + * \param in_clip_mask [in] bitmask for active planes + * \return TRUE if triangle overlap planes + * \warning THIS IS A CONSERVATIVE TEST !! Some triangles will be returned as intersecting, while they're not! + */ +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +inline_ BOOL PlanesCollider::PlanesTriOverlap(udword in_clip_mask) +{ + // Stats + mNbVolumePrimTests++; + + const Plane* p = mPlanes; + udword Mask = 1; + + while(Mask<=in_clip_mask) + { + if(in_clip_mask & Mask) + { + float d0 = p->Distance(*mVP.Vertex[0]); + float d1 = p->Distance(*mVP.Vertex[1]); + float d2 = p->Distance(*mVP.Vertex[2]); + if(d0>0.0f && d1>0.0f && d2>0.0f) return FALSE; +// if(!(IR(d0)&SIGN_BITMASK) && !(IR(d1)&SIGN_BITMASK) && !(IR(d2)&SIGN_BITMASK)) return FALSE; + } + Mask+=Mask; + p++; + } +/* + for(udword i=0;i<6;i++) + { + float d0 = p[i].Distance(mLeafVerts[0]); + float d1 = p[i].Distance(mLeafVerts[1]); + float d2 = p[i].Distance(mLeafVerts[2]); + if(d0>0.0f && d1>0.0f && d2>0.0f) return false; + } +*/ + return TRUE; +} |