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authorsanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
committersanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
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+The Open Dynamics Engine (ODE)
+==============================
+
+![ODE logo](http://bitbucket.org/odedevs/ode/raw/default/web/ODElogo.png)
+
+Copyright (C) 2001-2007 Russell L. Smith.
+
+
+ODE is a free, industrial quality library for simulating articulated
+rigid body dynamics - for example ground vehicles, legged creatures,
+and moving objects in VR environments. It is fast, flexible, robust
+and platform independent, with advanced joints, contact with friction,
+and built-in collision detection.
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of EITHER:
+
+ * The GNU Lesser General Public License version 2.1 or any later.
+
+ * The BSD-style License.
+
+See the [COPYING](http://bitbucket.org/odedevs/ode/raw/default/COPYING) file for more details.
+
+ * Installation instructions are in the [INSTALL.txt](http://bitbucket.org/odedevs/ode/raw/default/INSTALL.txt) file.
+
+ * The ODE web pages are at [ode.org](http://www.ode.org/).
+
+ * An online manual is at [the Wiki](http://ode-wiki.org/wiki/index.php?title=Manual).
+
+ * API documentation is in the file ode/docs/index.html, or you
+ can view it on the web at [opende.sf.net/docs/index.html](http://opende.sf.net/docs/index.html).
+
+ * Coding style requirements can be found in the [CSR.txt](http://bitbucket.org/odedevs/ode/raw/default/CSR.txt) file.
+