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authorsanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
committersanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
commitc5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch)
tree277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/include/ode/threading_impl.h
parent1cf9cc3408af7008451f9133fb95af66a9697d15 (diff)
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+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * Builtin ODE threading implementation header. *
+ * Copyright (C) 2011-2019 Oleh Derevenko. All rights reserved. *
+ * e-mail: odar@eleks.com (change all "a" to "e") *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * A threading implementation built into ODE for those who does not care to
+ * or can't implement an own one.
+ */
+
+#ifndef _ODE_THREADING_IMPL_H_
+#define _ODE_THREADING_IMPL_H_
+
+
+#include <ode/odeconfig.h>
+#include <ode/threading.h>
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+struct dxThreadingThreadPool;
+typedef struct dxThreadingThreadPool *dThreadingThreadPoolID;
+
+
+/**
+ * @brief Allocates built-in self-threaded threading implementation object.
+ *
+ * A self-threaded implementation is a type of implementation that performs
+ * processing of posted calls by means of caller thread itself. This type of
+ * implementation does not need thread pool to serve it.
+ *
+ * Note that since May 9th, 2017 (rev. #2066) the Self-Threaded implementation
+ * returns 0 rather than 1 as available thread count to distinguish from
+ * thread pools with just one thread in them.
+ *
+ * The processing is arranged in a way to prevent call stack depth growth
+ * as more and more nested calls are posted.
+ *
+ * Note that it is not necessary to create and assign a self-threaded
+ * implementation to a world, as there is a global one used by default
+ * if no implementation is explicitly assigned. You should only assign
+ * each world an individual threading implementation instance if simulations
+ * need to be run in parallel in multiple threads for the worlds.
+ *
+ * @returns ID of object allocated or NULL on failure
+ *
+ * @ingroup threading
+ * @see dThreadingAllocateMultiThreadedImplementation
+ * @see dThreadingFreeImplementation
+ */
+ODE_API dThreadingImplementationID dThreadingAllocateSelfThreadedImplementation();
+
+/**
+ * @brief Allocates built-in multi-threaded threading implementation object.
+ *
+ * A multi-threaded implementation is a type of implementation that has to be
+ * served with a thread pool. The thread pool can be either the built-in ODE object
+ * or set of external threads that dedicate themselves to this purpose and stay
+ * in ODE until implementation releases them.
+ *
+ * @returns ID of object allocated or NULL on failure
+ *
+ * @ingroup threading
+ * @see dThreadingThreadPoolServeMultiThreadedImplementation
+ * @see dExternalThreadingServeMultiThreadedImplementation
+ * @see dThreadingFreeImplementation
+ */
+ODE_API dThreadingImplementationID dThreadingAllocateMultiThreadedImplementation();
+
+/**
+ * @brief Retrieves the functions record of a built-in threading implementation.
+ *
+ * The implementation can be the one allocated by ODE (from @c dThreadingAllocateMultiThreadedImplementation).
+ * Do not use this function with self-made custom implementations -
+ * they should be bundled with their own set of functions.
+ *
+ * @param impl Threading implementation ID
+ * @returns Pointer to associated functions structure
+ *
+ * @ingroup threading
+ * @see dThreadingAllocateMultiThreadedImplementation
+ */
+ODE_API const dThreadingFunctionsInfo *dThreadingImplementationGetFunctions(dThreadingImplementationID impl);
+
+/**
+ * @brief Requests a built-in implementation to release threads serving it.
+ *
+ * The function unblocks threads employed in implementation serving and lets them
+ * return to from where they originate. It's the responsibility of external code
+ * to make sure all the calls to ODE that might be dependent on given threading
+ * implementation object had already returned before this call is made. If threading
+ * implementation is still processing some posted calls while this function is
+ * invoked the behavior is implementation dependent.
+ *
+ * This call is to be used to request the threads to be released before waiting
+ * for them in host pool or before waiting for them to exit. Implementation object
+ * must not be destroyed before it is known that all the serving threads have already
+ * returned from it. If implementation needs to be reused after this function is called
+ * and all the threads have exited from it a call to @c dThreadingImplementationCleanupForRestart
+ * must be made to restore internal state of the object.
+ *
+ * If this function is called for self-threaded built-in threading implementation
+ * the call has no effect.
+ *
+ * @param impl Threading implementation ID
+ *
+ * @ingroup threading
+ * @see dThreadingAllocateMultiThreadedImplementation
+ * @see dThreadingImplementationCleanupForRestart
+ */
+ODE_API void dThreadingImplementationShutdownProcessing(dThreadingImplementationID impl);
+
+/**
+ * @brief Restores built-in implementation's state to let it be reused after shutdown.
+ *
+ * If a multi-threaded built-in implementation needs to be reused after a call
+ * to @c dThreadingImplementationShutdownProcessing this call is to be made to
+ * restore object's internal state. After that the implementation can be served again.
+ *
+ * If this function is called for self-threaded built-in threading implementation
+ * the call has no effect.
+ *
+ * @param impl Threading implementation ID
+ *
+ * @ingroup threading
+ * @see dThreadingAllocateMultiThreadedImplementation
+ * @see dThreadingImplementationShutdownProcessing
+ */
+ODE_API void dThreadingImplementationCleanupForRestart(dThreadingImplementationID impl);
+
+/**
+ * @brief Deletes an instance of built-in threading implementation.
+ *
+ * @warning A care must be taken to make sure the implementation is unassigned
+ * from all the objects it was assigned to and that there are no more threads
+ * serving it before attempting to call this function.
+ *
+ * @param impl Threading implementation ID
+ *
+ * @ingroup threading
+ * @see dThreadingAllocateMultiThreadedImplementation
+ */
+ODE_API void dThreadingFreeImplementation(dThreadingImplementationID impl);
+
+
+typedef void (dThreadReadyToServeCallback)(void *callback_context);
+
+/**
+ * @brief An entry point for external threads that would like to serve a built-in
+ * threading implementation object.
+ *
+ * A thread that calls this function remains blocked in ODE and serves implementation
+ * object @p impl until being released with @c dThreadingImplementationShutdownProcessing call.
+ * This function can be used to provide external threads instead of ODE's built-in
+ * thread pools.
+ *
+ * The optional callback @readiness_callback is called after the thread has reached
+ * and has registered within the implementation. The implementation should not
+ * be used until all dedicated threads register within it as otherwise it will not
+ * have accurate view of the execution resources available.
+ *
+ * @param impl Threading implementation ID
+ * @param readiness_callback Optional readiness callback to be called after thread enters the implementation
+ * @param callback_context A value to be passed as parameter to readiness callback
+ *
+ * @ingroup threading
+ * @see dThreadingAllocateMultiThreadedImplementation
+ * @see dThreadingImplementationShutdownProcessing
+ */
+ODE_API void dExternalThreadingServeMultiThreadedImplementation(dThreadingImplementationID impl,
+ dThreadReadyToServeCallback *readiness_callback/*=NULL*/, void *callback_context/*=NULL*/);
+
+
+/**
+ * @brief Creates an instance of built-in thread pool object that can be used to serve
+ * multi-threaded threading implementations.
+ *
+ * The threads allocated inherit priority of caller thread. Their affinity is not
+ * explicitly adjusted and gets the value the system assigns by default. Threads
+ * have their stack memory fully committed immediately on start. On POSIX platforms
+ * threads are started with all the possible signals blocked. Threads execute
+ * calls to @c dAllocateODEDataForThread with @p ode_data_allocate_flags
+ * on initialization.
+ *
+ * On POSIX platforms this function must be called with signals masked
+ * or other measures must be taken to prevent reception of signals by calling thread
+ * for the duration of the call.
+ *
+ * @param thread_count Number of threads to start in pool
+ * @param stack_size Size of stack to be used for every thread or 0 for system default value
+ * @param ode_data_allocate_flags Flags to be passed to @c dAllocateODEDataForThread on behalf of each thread
+ * @returns ID of object allocated or NULL on failure
+ *
+ * @ingroup threading
+ * @see dThreadingAllocateMultiThreadedImplementation
+ * @see dThreadingImplementationShutdownProcessing
+ * @see dThreadingFreeThreadPool
+ */
+ODE_API dThreadingThreadPoolID dThreadingAllocateThreadPool(unsigned thread_count,
+ dsizeint stack_size, unsigned int ode_data_allocate_flags, void *reserved/*=NULL*/);
+
+/**
+ * @brief Commands an instance of built-in thread pool to serve a built-in multi-threaded
+ * threading implementation.
+ *
+ * A pool can only serve one threading implementation at a time.
+ * Call @c dThreadingImplementationShutdownProcessing to release pool threads
+ * from implementation serving and make them idle. Pool threads must be released
+ * from any implementations before pool is attempted to be deleted.
+ *
+ * This function waits for threads to register within implementation before returning.
+ * So, after the function call exits the implementation can be used immediately.
+ *
+ * @param pool Thread pool ID to serve the implementation
+ * @param impl Implementation ID of implementation to be served
+ *
+ * @ingroup threading
+ * @see dThreadingAllocateThreadPool
+ * @see dThreadingAllocateMultiThreadedImplementation
+ * @see dThreadingImplementationShutdownProcessing
+ */
+ODE_API void dThreadingThreadPoolServeMultiThreadedImplementation(dThreadingThreadPoolID pool, dThreadingImplementationID impl);
+
+/**
+ * @brief Waits until all pool threads are released from threading implementation
+ * they might be serving.
+ *
+ * The function can be used after a call to @c dThreadingImplementationShutdownProcessing
+ * to make sure all the threads have already been released by threading implementation
+ * and it can be deleted or it can be cleaned up for restart and served by another pool
+ * or this pool's threads can be used to serve another threading implementation.
+ *
+ * Note that is it not necessary to call this function before pool destruction
+ * since @c dThreadingFreeThreadPool performs similar wait operation implicitly on its own.
+ *
+ * It is OK to call this function even if pool was not serving any threading implementation
+ * in which case the call exits immediately with minimal delay.
+ *
+ * @param pool Thread pool ID to wait for
+ *
+ * @ingroup threading
+ * @see dThreadingAllocateThreadPool
+ * @see dThreadingImplementationShutdownProcessing
+ * @see dThreadingFreeThreadPool
+ */
+ODE_API void dThreadingThreadPoolWaitIdleState(dThreadingThreadPoolID pool);
+
+/**
+ * @brief Deletes a built-in thread pool instance.
+ *
+ * The pool threads must be released from any implementations they might be serving
+ * before this function is called. Otherwise the call is going to block
+ * and wait until pool's threads return.
+ *
+ * @param pool Thread pool ID to delete
+ *
+ * @ingroup threading
+ * @see dThreadingAllocateThreadPool
+ * @see dThreadingImplementationShutdownProcessing
+ */
+ODE_API void dThreadingFreeThreadPool(dThreadingThreadPoolID pool);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* #ifndef _ODE_THREADING_IMPL_H_ */