diff options
author | sanine <sanine.not@pm.me> | 2022-10-01 20:59:36 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-10-01 20:59:36 -0500 |
commit | c5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch) | |
tree | 277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/ode/demo/demo_basket.cpp | |
parent | 1cf9cc3408af7008451f9133fb95af66a9697d15 (diff) |
add ode
Diffstat (limited to 'libs/ode-0.16.1/ode/demo/demo_basket.cpp')
-rw-r--r-- | libs/ode-0.16.1/ode/demo/demo_basket.cpp | 276 |
1 files changed, 276 insertions, 0 deletions
diff --git a/libs/ode-0.16.1/ode/demo/demo_basket.cpp b/libs/ode-0.16.1/ode/demo/demo_basket.cpp new file mode 100644 index 0000000..ab6a5c8 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_basket.cpp @@ -0,0 +1,276 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +// Basket ball demo. +// Serves as a test for the sphere vs trimesh collider +// By Bram Stolk. +// Press the spacebar to reset the position of the ball. + +#include <assert.h> +#ifdef HAVE_UNISTD_H +#include <unistd.h> +#endif +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" +#include "basket_geom.h" // this is our world mesh + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + +// some constants + +#define RADIUS 0.14 + +// dynamics and collision objects (chassis, 3 wheels, environment) + +static dWorldID world; +static dSpaceID space; + +static dBodyID sphbody; +static dGeomID sphgeom; + +static dJointGroupID contactgroup; +static dGeomID world_mesh; + + +// this is called by dSpaceCollide when two objects in space are +// potentially colliding. + +static void nearCallback (void *data, dGeomID o1, dGeomID o2) +{ + assert(o1); + assert(o2); + + if (dGeomIsSpace(o1) || dGeomIsSpace(o2)) + { + fprintf(stderr,"testing space %p %p\n", (void*)o1, (void*)o2); + // colliding a space with something + dSpaceCollide2(o1,o2,data,&nearCallback); + // Note we do not want to test intersections within a space, + // only between spaces. + return; + } + +// fprintf(stderr,"testing geoms %p %p\n", o1, o2); + + const int N = 32; + dContact contact[N]; + int n = dCollide (o1,o2,N,&(contact[0].geom),sizeof(dContact)); + if (n > 0) + { + for (int i=0; i<n; i++) + { + // Paranoia <-- not working for some people, temporarily removed for 0.6 + //dIASSERT(dVALIDVEC3(contact[i].geom.pos)); + //dIASSERT(dVALIDVEC3(contact[i].geom.normal)); + //dIASSERT(!dIsNan(contact[i].geom.depth)); + contact[i].surface.slip1 = 0.7; + contact[i].surface.slip2 = 0.7; + contact[i].surface.mode = dContactSoftERP | dContactSoftCFM | dContactApprox1 | dContactSlip1 | dContactSlip2; + contact[i].surface.mu = 50.0; // was: dInfinity + contact[i].surface.soft_erp = 0.96; + contact[i].surface.soft_cfm = 0.04; + dJointID c = dJointCreateContact (world,contactgroup,&contact[i]); + dJointAttach (c, + dGeomGetBody(contact[i].geom.g1), + dGeomGetBody(contact[i].geom.g2)); + } + } +} + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = {-8,0,5}; + static float hpr[3] = {0.0f,-29.5000f,0.0000f}; + dsSetViewpoint (xyz,hpr); +} + + + +static void reset_ball(void) +{ + float sx=0.0f, sy=3.40f, sz=7.15; + + dQuaternion q; + dQSetIdentity(q); + dBodySetPosition (sphbody, sx, sy, sz); + dBodySetQuaternion(sphbody, q); + dBodySetLinearVel (sphbody, 0,0,0); + dBodySetAngularVel (sphbody, 0,0,0); +} + + +// called when a key pressed + +static void command (int cmd) +{ + switch (cmd) + { + case ' ': + reset_ball(); + break; + } +} + + +// simulation loop + +static void simLoop (int pause) +{ + double simstep = 0.001; // 1ms simulation steps + double dt = dsElapsedTime(); + + int nrofsteps = (int) ceilf(dt/simstep); +// fprintf(stderr, "dt=%f, nr of steps = %d\n", dt, nrofsteps); + + for (int i=0; i<nrofsteps && !pause; i++) + { + dSpaceCollide (space,0,&nearCallback); + dWorldQuickStep (world, simstep); + dJointGroupEmpty (contactgroup); + } + + dsSetColor (1,1,1); + const dReal *SPos = dBodyGetPosition(sphbody); + const dReal *SRot = dBodyGetRotation(sphbody); + float spos[3] = {SPos[0], SPos[1], SPos[2]}; + float srot[12] = { SRot[0], SRot[1], SRot[2], SRot[3], SRot[4], SRot[5], SRot[6], SRot[7], SRot[8], SRot[9], SRot[10], SRot[11] }; + dsDrawSphere + ( + spos, + srot, + RADIUS + ); + + // draw world trimesh + dsSetColor(0.4,0.7,0.9); + dsSetTexture (DS_NONE); + + const dReal* Pos = dGeomGetPosition(world_mesh); + //dIASSERT(dVALIDVEC3(Pos)); + float pos[3] = { Pos[0], Pos[1], Pos[2] }; + + const dReal* Rot = dGeomGetRotation(world_mesh); + //dIASSERT(dVALIDMAT3(Rot)); + float rot[12] = { Rot[0], Rot[1], Rot[2], Rot[3], Rot[4], Rot[5], Rot[6], Rot[7], Rot[8], Rot[9], Rot[10], Rot[11] }; + + int numi = sizeof(world_indices) / sizeof(dTriIndex); + + for (int i=0; i<numi/3; i++) + { + int i0 = world_indices[i*3+0]; + int i1 = world_indices[i*3+1]; + int i2 = world_indices[i*3+2]; + float *v0 = world_vertices+i0*3; + float *v1 = world_vertices+i1*3; + float *v2 = world_vertices+i2*3; + dsDrawTriangle(pos, rot, v0,v1,v2, true); // single precision draw + } +} + + +int main (int argc, char **argv) +{ + dMass m; + dMatrix3 R; + + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + // create world + dInitODE2(0); + world = dWorldCreate(); + space = dHashSpaceCreate (0); + + contactgroup = dJointGroupCreate (0); + dWorldSetGravity (world,0,0,-9.8); + dWorldSetQuickStepNumIterations (world, 64); + + // Create a static world using a triangle mesh that we can collide with. + int numv = sizeof(world_vertices)/(3*sizeof(float)); + int numi = sizeof(world_indices)/ sizeof(dTriIndex); + printf("numv=%d, numi=%d\n", numv, numi); + dTriMeshDataID Data = dGeomTriMeshDataCreate(); + +// fprintf(stderr,"Building Single Precision Mesh\n"); + + dGeomTriMeshDataBuildSingle + ( + Data, + world_vertices, + 3 * sizeof(float), + numv, + world_indices, + numi, + 3 * sizeof(dTriIndex) + ); + + world_mesh = dCreateTriMesh(space, Data, 0, 0, 0); + dGeomTriMeshEnableTC(world_mesh, dSphereClass, false); + dGeomTriMeshEnableTC(world_mesh, dBoxClass, false); + dGeomSetPosition(world_mesh, 0, 0, 0.5); + dRSetIdentity(R); + //dIASSERT(dVALIDMAT3(R)); + + dGeomSetRotation (world_mesh, R); + + //float sx=0.0, sy=3.40, sz=6.80; + (void)world_normals; // get rid of compiler warning + sphbody = dBodyCreate (world); + dMassSetSphere (&m,1,RADIUS); + dBodySetMass (sphbody,&m); + sphgeom = dCreateSphere(0, RADIUS); + dGeomSetBody (sphgeom,sphbody); + reset_ball(); + dSpaceAdd (space, sphgeom); + + // run simulation + dsSimulationLoop (argc,argv,352,288,&fn); + + // Causes segm violation? Why? + // (because dWorldDestroy() destroys body connected to geom; must call first!) + dGeomDestroy(sphgeom); + dGeomDestroy (world_mesh); + + dJointGroupEmpty (contactgroup); + dJointGroupDestroy (contactgroup); + dSpaceDestroy (space); + dWorldDestroy (world); + dCloseODE(); + return 0; +} + + + |