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authorsanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
committersanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
commitc5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch)
tree277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/ode/demo/demo_cylvssphere.cpp
parent1cf9cc3408af7008451f9133fb95af66a9697d15 (diff)
add ode
Diffstat (limited to 'libs/ode-0.16.1/ode/demo/demo_cylvssphere.cpp')
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_cylvssphere.cpp240
1 files changed, 240 insertions, 0 deletions
diff --git a/libs/ode-0.16.1/ode/demo/demo_cylvssphere.cpp b/libs/ode-0.16.1/ode/demo/demo_cylvssphere.cpp
new file mode 100644
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+++ b/libs/ode-0.16.1/ode/demo/demo_cylvssphere.cpp
@@ -0,0 +1,240 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// Test for cylinder vs sphere, by Bram Stolk
+
+#include <ode/odeconfig.h>
+#include <assert.h>
+#ifdef HAVE_UNISTD_H
+#include <unistd.h>
+#endif
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+
+// dynamics and collision objects (chassis, 3 wheels, environment)
+
+static dWorldID world;
+static dSpaceID space;
+
+static dBodyID cylbody;
+static dGeomID cylgeom;
+
+static dBodyID sphbody;
+static dGeomID sphgeom;
+
+static dJointGroupID contactgroup;
+
+static bool show_contacts = true;
+
+#define CYLRADIUS 0.6
+#define CYLLENGTH 2.0
+#define SPHERERADIUS 0.5
+
+
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawLine dsDrawLineD
+#endif
+
+
+
+// this is called by dSpaceCollide when two objects in space are
+// potentially colliding.
+
+static void nearCallback (void *data, dGeomID o1, dGeomID o2)
+{
+ assert(o1);
+ assert(o2);
+
+ if (dGeomIsSpace(o1) || dGeomIsSpace(o2))
+ {
+ fprintf(stderr,"testing space %p %p\n", (void*)o1, (void*)o2);
+ // colliding a space with something
+ dSpaceCollide2(o1,o2,data,&nearCallback);
+ // Note we do not want to test intersections within a space,
+ // only between spaces.
+ return;
+ }
+
+ const int N = 32;
+ dContact contact[N];
+ int n = dCollide (o1,o2,N,&(contact[0].geom),sizeof(dContact));
+ if (n > 0)
+ {
+ for (int i=0; i<n; i++)
+ {
+ contact[i].surface.mode = 0;
+ contact[i].surface.mu = 50.0; // was: dInfinity
+ dJointID c = dJointCreateContact (world,contactgroup,&contact[i]);
+ dJointAttach (c, dGeomGetBody(contact[i].geom.g1), dGeomGetBody(contact[i].geom.g2));
+ if (show_contacts)
+ {
+ dMatrix3 RI;
+ dRSetIdentity (RI);
+ const dReal ss[3] = {0.12,0.12,0.12};
+ dsSetColorAlpha (0,0,1,0.5);
+ dsDrawBox (contact[i].geom.pos,RI,ss);
+ dReal *pos = contact[i].geom.pos;
+ dReal depth = contact[i].geom.depth;
+ dReal *norm = contact[i].geom.normal;
+ dReal endp[3] = {pos[0]+depth*norm[0], pos[1]+depth*norm[1], pos[2]+depth*norm[2]};
+ dsSetColorAlpha (1,1,1,1);
+ dsDrawLine (contact[i].geom.pos, endp);
+ }
+ }
+ }
+}
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {-8,-9,3};
+ static float hpr[3] = {45.0000f,-27.5000f,0.0000f};
+ dsSetViewpoint (xyz,hpr);
+}
+
+
+// called when a key pressed
+
+static void command (int cmd)
+{
+ switch (cmd)
+ {
+ case ' ':
+ break;
+ }
+}
+
+
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ dSpaceCollide (space,0,&nearCallback);
+ if (!pause)
+ {
+ dWorldQuickStep (world, 0.01); // 100 Hz
+ }
+ dJointGroupEmpty (contactgroup);
+
+ dsSetColorAlpha (1,1,0,0.5);
+
+ const dReal *CPos = dBodyGetPosition(cylbody);
+ const dReal *CRot = dBodyGetRotation(cylbody);
+ float cpos[3] = {CPos[0], CPos[1], CPos[2]};
+ float crot[12] = { CRot[0], CRot[1], CRot[2], CRot[3], CRot[4], CRot[5], CRot[6], CRot[7], CRot[8], CRot[9], CRot[10], CRot[11] };
+ dsDrawCylinder
+ (
+ cpos,
+ crot,
+ CYLLENGTH,
+ CYLRADIUS
+ ); // single precision
+
+ const dReal *SPos = dBodyGetPosition(sphbody);
+ const dReal *SRot = dBodyGetRotation(sphbody);
+ float spos[3] = {SPos[0], SPos[1], SPos[2]};
+ float srot[12] = { SRot[0], SRot[1], SRot[2], SRot[3], SRot[4], SRot[5], SRot[6], SRot[7], SRot[8], SRot[9], SRot[10], SRot[11] };
+ dsDrawSphere
+ (
+ spos,
+ srot,
+ SPHERERADIUS
+ ); // single precision
+}
+
+
+int main (int argc, char **argv)
+{
+ dMass m;
+
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // create world
+ dInitODE2(0);
+ world = dWorldCreate();
+ space = dHashSpaceCreate (0);
+ contactgroup = dJointGroupCreate (0);
+ dWorldSetGravity (world,0,0,-9.8);
+ dWorldSetQuickStepNumIterations (world, 32);
+
+ dCreatePlane (space,0,0,1, 0.0);
+
+ cylbody = dBodyCreate (world);
+ dQuaternion q;
+#if 0
+ dQFromAxisAndAngle (q,1,0,0,M_PI*0.5);
+#else
+// dQFromAxisAndAngle (q,1,0,0, M_PI * 1.0);
+ dQFromAxisAndAngle (q,1,0,0, M_PI * -0.77);
+#endif
+ dBodySetQuaternion (cylbody,q);
+ dMassSetCylinder (&m,1.0,3,CYLRADIUS,CYLLENGTH);
+ dBodySetMass (cylbody,&m);
+ cylgeom = dCreateCylinder(0, CYLRADIUS, CYLLENGTH);
+ dGeomSetBody (cylgeom,cylbody);
+ dBodySetPosition (cylbody, 0, 0, 3);
+ dSpaceAdd (space, cylgeom);
+
+ sphbody = dBodyCreate (world);
+ dMassSetSphere (&m,1,SPHERERADIUS);
+ dBodySetMass (sphbody,&m);
+ sphgeom = dCreateSphere(0, SPHERERADIUS);
+ dGeomSetBody (sphgeom,sphbody);
+ dBodySetPosition (sphbody, 0, 0, 5.5);
+ dSpaceAdd (space, sphgeom);
+
+ // run simulation
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ dJointGroupEmpty (contactgroup);
+ dJointGroupDestroy (contactgroup);
+
+ dGeomDestroy(sphgeom);
+ dGeomDestroy (cylgeom);
+
+ dSpaceDestroy (space);
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+}
+
+
+