diff options
author | sanine <sanine.not@pm.me> | 2022-10-01 20:59:36 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-10-01 20:59:36 -0500 |
commit | c5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch) | |
tree | 277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/ode/demo/demo_cylvssphere.cpp | |
parent | 1cf9cc3408af7008451f9133fb95af66a9697d15 (diff) |
add ode
Diffstat (limited to 'libs/ode-0.16.1/ode/demo/demo_cylvssphere.cpp')
-rw-r--r-- | libs/ode-0.16.1/ode/demo/demo_cylvssphere.cpp | 240 |
1 files changed, 240 insertions, 0 deletions
diff --git a/libs/ode-0.16.1/ode/demo/demo_cylvssphere.cpp b/libs/ode-0.16.1/ode/demo/demo_cylvssphere.cpp new file mode 100644 index 0000000..a2dc750 --- /dev/null +++ b/libs/ode-0.16.1/ode/demo/demo_cylvssphere.cpp @@ -0,0 +1,240 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +// Test for cylinder vs sphere, by Bram Stolk + +#include <ode/odeconfig.h> +#include <assert.h> +#ifdef HAVE_UNISTD_H +#include <unistd.h> +#endif +#include <ode/ode.h> +#include <drawstuff/drawstuff.h> +#include "texturepath.h" + +#ifdef _MSC_VER +#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints +#endif + + +// dynamics and collision objects (chassis, 3 wheels, environment) + +static dWorldID world; +static dSpaceID space; + +static dBodyID cylbody; +static dGeomID cylgeom; + +static dBodyID sphbody; +static dGeomID sphgeom; + +static dJointGroupID contactgroup; + +static bool show_contacts = true; + +#define CYLRADIUS 0.6 +#define CYLLENGTH 2.0 +#define SPHERERADIUS 0.5 + + +#ifdef dDOUBLE +#define dsDrawBox dsDrawBoxD +#define dsDrawLine dsDrawLineD +#endif + + + +// this is called by dSpaceCollide when two objects in space are +// potentially colliding. + +static void nearCallback (void *data, dGeomID o1, dGeomID o2) +{ + assert(o1); + assert(o2); + + if (dGeomIsSpace(o1) || dGeomIsSpace(o2)) + { + fprintf(stderr,"testing space %p %p\n", (void*)o1, (void*)o2); + // colliding a space with something + dSpaceCollide2(o1,o2,data,&nearCallback); + // Note we do not want to test intersections within a space, + // only between spaces. + return; + } + + const int N = 32; + dContact contact[N]; + int n = dCollide (o1,o2,N,&(contact[0].geom),sizeof(dContact)); + if (n > 0) + { + for (int i=0; i<n; i++) + { + contact[i].surface.mode = 0; + contact[i].surface.mu = 50.0; // was: dInfinity + dJointID c = dJointCreateContact (world,contactgroup,&contact[i]); + dJointAttach (c, dGeomGetBody(contact[i].geom.g1), dGeomGetBody(contact[i].geom.g2)); + if (show_contacts) + { + dMatrix3 RI; + dRSetIdentity (RI); + const dReal ss[3] = {0.12,0.12,0.12}; + dsSetColorAlpha (0,0,1,0.5); + dsDrawBox (contact[i].geom.pos,RI,ss); + dReal *pos = contact[i].geom.pos; + dReal depth = contact[i].geom.depth; + dReal *norm = contact[i].geom.normal; + dReal endp[3] = {pos[0]+depth*norm[0], pos[1]+depth*norm[1], pos[2]+depth*norm[2]}; + dsSetColorAlpha (1,1,1,1); + dsDrawLine (contact[i].geom.pos, endp); + } + } + } +} + + +// start simulation - set viewpoint + +static void start() +{ + dAllocateODEDataForThread(dAllocateMaskAll); + + static float xyz[3] = {-8,-9,3}; + static float hpr[3] = {45.0000f,-27.5000f,0.0000f}; + dsSetViewpoint (xyz,hpr); +} + + +// called when a key pressed + +static void command (int cmd) +{ + switch (cmd) + { + case ' ': + break; + } +} + + + +// simulation loop + +static void simLoop (int pause) +{ + dSpaceCollide (space,0,&nearCallback); + if (!pause) + { + dWorldQuickStep (world, 0.01); // 100 Hz + } + dJointGroupEmpty (contactgroup); + + dsSetColorAlpha (1,1,0,0.5); + + const dReal *CPos = dBodyGetPosition(cylbody); + const dReal *CRot = dBodyGetRotation(cylbody); + float cpos[3] = {CPos[0], CPos[1], CPos[2]}; + float crot[12] = { CRot[0], CRot[1], CRot[2], CRot[3], CRot[4], CRot[5], CRot[6], CRot[7], CRot[8], CRot[9], CRot[10], CRot[11] }; + dsDrawCylinder + ( + cpos, + crot, + CYLLENGTH, + CYLRADIUS + ); // single precision + + const dReal *SPos = dBodyGetPosition(sphbody); + const dReal *SRot = dBodyGetRotation(sphbody); + float spos[3] = {SPos[0], SPos[1], SPos[2]}; + float srot[12] = { SRot[0], SRot[1], SRot[2], SRot[3], SRot[4], SRot[5], SRot[6], SRot[7], SRot[8], SRot[9], SRot[10], SRot[11] }; + dsDrawSphere + ( + spos, + srot, + SPHERERADIUS + ); // single precision +} + + +int main (int argc, char **argv) +{ + dMass m; + + // setup pointers to drawstuff callback functions + dsFunctions fn; + fn.version = DS_VERSION; + fn.start = &start; + fn.step = &simLoop; + fn.command = &command; + fn.stop = 0; + fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; + + // create world + dInitODE2(0); + world = dWorldCreate(); + space = dHashSpaceCreate (0); + contactgroup = dJointGroupCreate (0); + dWorldSetGravity (world,0,0,-9.8); + dWorldSetQuickStepNumIterations (world, 32); + + dCreatePlane (space,0,0,1, 0.0); + + cylbody = dBodyCreate (world); + dQuaternion q; +#if 0 + dQFromAxisAndAngle (q,1,0,0,M_PI*0.5); +#else +// dQFromAxisAndAngle (q,1,0,0, M_PI * 1.0); + dQFromAxisAndAngle (q,1,0,0, M_PI * -0.77); +#endif + dBodySetQuaternion (cylbody,q); + dMassSetCylinder (&m,1.0,3,CYLRADIUS,CYLLENGTH); + dBodySetMass (cylbody,&m); + cylgeom = dCreateCylinder(0, CYLRADIUS, CYLLENGTH); + dGeomSetBody (cylgeom,cylbody); + dBodySetPosition (cylbody, 0, 0, 3); + dSpaceAdd (space, cylgeom); + + sphbody = dBodyCreate (world); + dMassSetSphere (&m,1,SPHERERADIUS); + dBodySetMass (sphbody,&m); + sphgeom = dCreateSphere(0, SPHERERADIUS); + dGeomSetBody (sphgeom,sphbody); + dBodySetPosition (sphbody, 0, 0, 5.5); + dSpaceAdd (space, sphgeom); + + // run simulation + dsSimulationLoop (argc,argv,352,288,&fn); + + dJointGroupEmpty (contactgroup); + dJointGroupDestroy (contactgroup); + + dGeomDestroy(sphgeom); + dGeomDestroy (cylgeom); + + dSpaceDestroy (space); + dWorldDestroy (world); + dCloseODE(); + return 0; +} + + + |