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authorsanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
committersanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
commitc5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch)
tree277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/ode/demo/demo_joints.cpp
parent1cf9cc3408af7008451f9133fb95af66a9697d15 (diff)
add ode
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+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+perform tests on all the joint types.
+this should be done using the double precision version of the library.
+
+usage:
+ test_joints [-nXXX] [-g] [-i] [-e] [path_to_textures]
+
+if a test number is given then that specific test is performed, otherwise
+all the tests are performed. the tests are numbered `xxyy', where xx
+corresponds to the joint type and yy is the sub-test number. not every
+number maps to an actual test.
+
+flags:
+ i: the test is interactive.
+ g: turn off graphical display (can't use this with `i').
+ e: turn on occasional error perturbations
+ n: performe test XXX
+some tests compute and display error values. these values are scaled so
+<1 is good and >1 is bad. other tests just show graphical results which
+you must verify visually.
+
+*/
+
+#include <ctype.h>
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+// select correct drawing functions
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#endif
+
+
+// some constants
+#define NUM_JOINTS 10 // number of joints to test (the `xx' value)
+#define SIDE (0.5f) // side length of a box - don't change this
+#define MASS (1.0) // mass of a box
+#define STEPSIZE 0.05
+
+static const dVector3 xunit = { 1, 0, 0 }, zunit = { 0, 0, 1 };
+
+
+// dynamics objects
+static dWorldID world;
+static dBodyID body[2];
+static dJointID joint;
+
+
+// data from the command line arguments
+static int cmd_test_num = -1;
+static int cmd_interactive = 0;
+static int cmd_graphics = 1;
+static char *cmd_path_to_textures = NULL;
+static int cmd_occasional_error = 0; // perturb occasionally
+
+
+// info about the current test
+struct TestInfo;
+static int test_num = 0; // number of the current test
+static int iteration = 0;
+static int max_iterations = 0;
+static dReal max_error = 0;
+
+//****************************************************************************
+// utility stuff
+
+static dReal length (dVector3 a)
+{
+ return dSqrt (a[0]*a[0] + a[1]*a[1] + a[2]*a[2]);
+}
+
+
+// get the max difference between a 3x3 matrix and the identity
+
+dReal cmpIdentity (const dMatrix3 A)
+{
+ dMatrix3 I;
+ dSetZero (I,12);
+ I[0] = 1;
+ I[5] = 1;
+ I[10] = 1;
+ return dMaxDifference (A,I,3,3);
+}
+
+//****************************************************************************
+// test world construction and utilities
+
+void constructWorldForTest (dReal gravity, int bodycount,
+ /* body 1 pos */ dReal pos1x, dReal pos1y, dReal pos1z,
+ /* body 2 pos */ dReal pos2x, dReal pos2y, dReal pos2z,
+ /* body 1 rotation axis */ dReal ax1x, dReal ax1y, dReal ax1z,
+ /* body 1 rotation axis */ dReal ax2x, dReal ax2y, dReal ax2z,
+ /* rotation angles */ dReal a1, dReal a2)
+{
+ // create world
+ world = dWorldCreate();
+ dWorldSetERP (world,0.2);
+ dWorldSetCFM (world,1e-6);
+ dWorldSetGravity (world,0,0,gravity);
+
+ dMass m;
+ dMassSetBox (&m,1,SIDE,SIDE,SIDE);
+ dMassAdjust (&m,MASS);
+
+ body[0] = dBodyCreate (world);
+ dBodySetMass (body[0],&m);
+ dBodySetPosition (body[0], pos1x, pos1y, pos1z);
+ dQuaternion q;
+ dQFromAxisAndAngle (q,ax1x,ax1y,ax1z,a1);
+ dBodySetQuaternion (body[0],q);
+
+ if (bodycount==2) {
+ body[1] = dBodyCreate (world);
+ dBodySetMass (body[1],&m);
+ dBodySetPosition (body[1], pos2x, pos2y, pos2z);
+ dQFromAxisAndAngle (q,ax2x,ax2y,ax2z,a2);
+ dBodySetQuaternion (body[1],q);
+ }
+ else body[1] = 0;
+}
+
+
+// add an oscillating torque to body 0
+
+void addOscillatingTorque (dReal tscale)
+{
+ static dReal a=0;
+ dBodyAddTorque (body[0],tscale*cos(2*a),tscale*cos(2.7183*a),
+ tscale*cos(1.5708*a));
+ a += 0.01;
+}
+
+
+void addOscillatingTorqueAbout(dReal tscale, dReal x, dReal y, dReal z)
+{
+ static dReal a=0;
+ dBodyAddTorque (body[0], tscale*cos(a) * x, tscale*cos(a) * y,
+ tscale * cos(a) * z);
+ a += 0.02;
+}
+
+
+// damp the rotational motion of body 0 a bit
+
+void dampRotationalMotion (dReal kd)
+{
+ const dReal *w = dBodyGetAngularVel (body[0]);
+ dBodyAddTorque (body[0],-kd*w[0],-kd*w[1],-kd*w[2]);
+}
+
+
+// add a spring force to keep the bodies together, otherwise they may fly
+// apart with some joints.
+
+void addSpringForce (dReal ks)
+{
+ const dReal *p1 = dBodyGetPosition (body[0]);
+ const dReal *p2 = dBodyGetPosition (body[1]);
+ dBodyAddForce (body[0],ks*(p2[0]-p1[0]),ks*(p2[1]-p1[1]),ks*(p2[2]-p1[2]));
+ dBodyAddForce (body[1],ks*(p1[0]-p2[0]),ks*(p1[1]-p2[1]),ks*(p1[2]-p2[2]));
+}
+
+
+// add an oscillating Force to body 0
+
+void addOscillatingForce (dReal fscale)
+{
+ static dReal a=0;
+ dBodyAddForce (body[0],fscale*cos(2*a),fscale*cos(2.7183*a),
+ fscale*cos(1.5708*a));
+ a += 0.01;
+}
+
+//****************************************************************************
+// stuff specific to the tests
+//
+// 0xx : fixed
+// 1xx : ball and socket
+// 2xx : hinge
+// 3xx : slider
+// 4xx : hinge 2
+// 5xx : contact
+// 6xx : amotor
+// 7xx : universal joint
+// 8xx : PR joint (Prismatic and Rotoide)
+
+// setup for the given test. return 0 if there is no such test
+
+int setupTest (int n)
+{
+ switch (n) {
+
+ // ********** fixed joint
+
+ case 0: { // 2 body
+ constructWorldForTest (0,2,
+ 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
+ 1,1,0, 1,1,0,
+ 0.25*M_PI,0.25*M_PI);
+ joint = dJointCreateFixed (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetFixed (joint);
+ return 1;
+ }
+
+ case 1: { // 1 body to static env
+ constructWorldForTest (0,1,
+ 0.5*SIDE,0.5*SIDE,1, 0,0,0,
+ 1,0,0, 1,0,0,
+ 0,0);
+ joint = dJointCreateFixed (world,0);
+ dJointAttach (joint,body[0],0);
+ dJointSetFixed (joint);
+ return 1;
+ }
+
+ case 2: { // 2 body with relative rotation
+ constructWorldForTest (0,2,
+ 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
+ 1,1,0, 1,1,0,
+ 0.25*M_PI,-0.25*M_PI);
+ joint = dJointCreateFixed (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetFixed (joint);
+ return 1;
+ }
+
+ case 3: { // 1 body to static env with relative rotation
+ constructWorldForTest (0,1,
+ 0.5*SIDE,0.5*SIDE,1, 0,0,0,
+ 1,0,0, 1,0,0,
+ 0.25*M_PI,0);
+ joint = dJointCreateFixed (world,0);
+ dJointAttach (joint,body[0],0);
+ dJointSetFixed (joint);
+ return 1;
+ }
+
+ // ********** hinge joint
+
+ case 200: // 2 body
+ constructWorldForTest (0,2,
+ 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
+ 1,1,0, 1,1,0, 0.25*M_PI,0.25*M_PI);
+ joint = dJointCreateHinge (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetHingeAnchor (joint,0,0,1);
+ dJointSetHingeAxis (joint,1,-1,1.41421356);
+ return 1;
+
+ case 220: // hinge angle polarity test
+ case 221: // hinge angle rate test
+ constructWorldForTest (0,2,
+ 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
+ 1,0,0, 1,0,0, 0,0);
+ joint = dJointCreateHinge (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetHingeAnchor (joint,0,0,1);
+ dJointSetHingeAxis (joint,0,0,1);
+ max_iterations = 50;
+ return 1;
+
+ case 230: // hinge motor rate (and polarity) test
+ case 231: // ...with stops
+ constructWorldForTest (0,2,
+ 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
+ 1,0,0, 1,0,0, 0,0);
+ joint = dJointCreateHinge (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetHingeAnchor (joint,0,0,1);
+ dJointSetHingeAxis (joint,0,0,1);
+ dJointSetHingeParam (joint,dParamFMax,1);
+ if (n==231) {
+ dJointSetHingeParam (joint,dParamLoStop,-0.5);
+ dJointSetHingeParam (joint,dParamHiStop,0.5);
+ }
+ return 1;
+
+ case 250: // limit bounce test (gravity down)
+ case 251: { // ...gravity up
+ constructWorldForTest ((n==251) ? 0.1 : -0.1, 2,
+ 0.5*SIDE,0,1+0.5*SIDE, -0.5*SIDE,0,1-0.5*SIDE,
+ 1,0,0, 1,0,0, 0,0);
+ joint = dJointCreateHinge (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetHingeAnchor (joint,0,0,1);
+ dJointSetHingeAxis (joint,0,1,0);
+ dJointSetHingeParam (joint,dParamLoStop,-0.9);
+ dJointSetHingeParam (joint,dParamHiStop,0.7854);
+ dJointSetHingeParam (joint,dParamBounce,0.5);
+ // anchor 2nd body with a fixed joint
+ dJointID j = dJointCreateFixed (world,0);
+ dJointAttach (j,body[1],0);
+ dJointSetFixed (j);
+ return 1;
+ }
+
+ // ********** slider
+
+ case 300: // 2 body
+ constructWorldForTest (0,2,
+ 0,0,1, 0.2,0.2,1.2,
+ 0,0,1, -1,1,0, 0,0.25*M_PI);
+ joint = dJointCreateSlider (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetSliderAxis (joint,1,1,1);
+ return 1;
+
+ case 320: // slider angle polarity test
+ case 321: // slider angle rate test
+ constructWorldForTest (0,2,
+ 0,0,1, 0,0,1.2,
+ 1,0,0, 1,0,0, 0,0);
+ joint = dJointCreateSlider (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetSliderAxis (joint,0,0,1);
+ max_iterations = 50;
+ return 1;
+
+ case 330: // slider motor rate (and polarity) test
+ case 331: // ...with stops
+ constructWorldForTest (0, 2,
+ 0,0,1, 0,0,1.2,
+ 1,0,0, 1,0,0, 0,0);
+ joint = dJointCreateSlider (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetSliderAxis (joint,0,0,1);
+ dJointSetSliderParam (joint,dParamFMax,100);
+ if (n==331) {
+ dJointSetSliderParam (joint,dParamLoStop,-0.4);
+ dJointSetSliderParam (joint,dParamHiStop,0.4);
+ }
+ return 1;
+
+ case 350: // limit bounce tests
+ case 351: {
+ constructWorldForTest ((n==351) ? 0.1 : -0.1, 2,
+ 0,0,1, 0,0,1.2,
+ 1,0,0, 1,0,0, 0,0);
+ joint = dJointCreateSlider (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetSliderAxis (joint,0,0,1);
+ dJointSetSliderParam (joint,dParamLoStop,-0.5);
+ dJointSetSliderParam (joint,dParamHiStop,0.5);
+ dJointSetSliderParam (joint,dParamBounce,0.5);
+ // anchor 2nd body with a fixed joint
+ dJointID j = dJointCreateFixed (world,0);
+ dJointAttach (j,body[1],0);
+ dJointSetFixed (j);
+ return 1;
+ }
+
+ // ********** hinge-2 joint
+
+ case 420: // hinge-2 steering angle polarity test
+ case 421: // hinge-2 steering angle rate test
+ constructWorldForTest (0,2,
+ 0.5*SIDE,0,1, -0.5*SIDE,0,1,
+ 1,0,0, 1,0,0, 0,0);
+ joint = dJointCreateHinge2 (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetHinge2Anchor (joint,-0.5*SIDE,0,1);
+ dJointSetHinge2Axes (joint, zunit, xunit);
+ max_iterations = 50;
+ return 1;
+
+ case 430: // hinge 2 steering motor rate (+polarity) test
+ case 431: // ...with stops
+ case 432: // hinge 2 wheel motor rate (+polarity) test
+ constructWorldForTest (0,2,
+ 0.5*SIDE,0,1, -0.5*SIDE,0,1,
+ 1,0,0, 1,0,0, 0,0);
+ joint = dJointCreateHinge2 (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetHinge2Anchor (joint,-0.5*SIDE,0,1);
+ dJointSetHinge2Axes (joint, zunit, xunit);
+ dJointSetHinge2Param (joint,dParamFMax,1);
+ dJointSetHinge2Param (joint,dParamFMax2,1);
+ if (n==431) {
+ dJointSetHinge2Param (joint,dParamLoStop,-0.5);
+ dJointSetHinge2Param (joint,dParamHiStop,0.5);
+ }
+ return 1;
+
+ // ********** angular motor joint
+
+ case 600: // test euler angle calculations
+ constructWorldForTest (0,2,
+ -SIDE*0.5,0,1, SIDE*0.5,0,1,
+ 0,0,1, 0,0,1, 0,0);
+ joint = dJointCreateAMotor (world,0);
+ dJointAttach (joint,body[0],body[1]);
+
+ dJointSetAMotorNumAxes (joint,3);
+ dJointSetAMotorAxis (joint,0,1, 0,0,1);
+ dJointSetAMotorAxis (joint,2,2, 1,0,0);
+ dJointSetAMotorMode (joint,dAMotorEuler);
+ max_iterations = 200;
+ return 1;
+
+ // ********** universal joint
+
+ case 700: // 2 body
+ case 701:
+ case 702:
+ constructWorldForTest (0,2,
+ 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
+ 1,1,0, 1,1,0, 0.25*M_PI,0.25*M_PI);
+ joint = dJointCreateUniversal (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetUniversalAnchor (joint,0,0,1);
+ dJointSetUniversalAxis1 (joint, 1, -1, 1.41421356);
+ dJointSetUniversalAxis2 (joint, 1, -1, -1.41421356);
+ return 1;
+
+ case 720: // universal transmit torque test
+ case 721:
+ case 722:
+ case 730: // universal torque about axis 1
+ case 731:
+ case 732:
+ case 740: // universal torque about axis 2
+ case 741:
+ case 742:
+ constructWorldForTest (0,2,
+ 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
+ 1,0,0, 1,0,0, 0,0);
+ joint = dJointCreateUniversal (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetUniversalAnchor (joint,0,0,1);
+ dJointSetUniversalAxis1 (joint,0,0,1);
+ dJointSetUniversalAxis2 (joint, 1, -1,0);
+ max_iterations = 100;
+ return 1;
+
+ // Joint PR (Prismatic and Rotoide)
+ case 800: // 2 body
+ case 801: // 2 bodies with spring force and prismatic fixed
+ case 802: // 2 bodies with torque on body1 and prismatic fixed
+ constructWorldForTest (0, 2,
+ -1.0, 0.0, 1.0,
+ 1.0, 0.0, 1.0,
+ 1,0,0, 1,0,0,
+ 0, 0);
+ joint = dJointCreatePR (world, 0);
+ dJointAttach (joint, body[0], body[1]);
+ dJointSetPRAnchor (joint,-0.5, 0.0, 1.0);
+ dJointSetPRAxis1 (joint, 0, 1, 0);
+ dJointSetPRAxis2 (joint, 1, 0, 0);
+ dJointSetPRParam (joint,dParamLoStop,-0.5);
+ dJointSetPRParam (joint,dParamHiStop,0.5);
+ dJointSetPRParam (joint,dParamLoStop2,0);
+ dJointSetPRParam (joint,dParamHiStop2,0);
+ return 1;
+ case 803: // 2 bodies with spring force and prismatic NOT fixed
+ case 804: // 2 bodies with torque force and prismatic NOT fixed
+ case 805: // 2 bodies with force only on first body
+ constructWorldForTest (0, 2,
+ -1.0, 0.0, 1.0,
+ 1.0, 0.0, 1.0,
+ 1,0,0, 1,0,0,
+ 0, 0);
+ joint = dJointCreatePR (world, 0);
+ dJointAttach (joint, body[0], body[1]);
+ dJointSetPRAnchor (joint,-0.5, 0.0, 1.0);
+ dJointSetPRAxis1 (joint, 0, 1, 0);
+ dJointSetPRAxis2 (joint, 1, 0, 0);
+ dJointSetPRParam (joint,dParamLoStop,-0.5);
+ dJointSetPRParam (joint,dParamHiStop,0.5);
+ dJointSetPRParam (joint,dParamLoStop2,-0.5);
+ dJointSetPRParam (joint,dParamHiStop2,0.5);
+ return 1;
+ }
+ return 0;
+}
+
+
+// do stuff specific to this test each iteration. you can check some
+// invariants for the test -- the return value is some scaled error measurement
+// that must be less than 1.
+// return a dInfinity if error is not measured for this n.
+
+dReal doStuffAndGetError (int n)
+{
+ switch (n) {
+
+ // ********** fixed joint
+
+ case 0: { // 2 body
+ addOscillatingTorque (0.1);
+ dampRotationalMotion (0.1);
+ // check the orientations are the same
+ const dReal *R1 = dBodyGetRotation (body[0]);
+ const dReal *R2 = dBodyGetRotation (body[1]);
+ dReal err1 = dMaxDifference (R1,R2,3,3);
+ // check the body offset is correct
+ dVector3 p,pp;
+ const dReal *p1 = dBodyGetPosition (body[0]);
+ const dReal *p2 = dBodyGetPosition (body[1]);
+ for (int i=0; i<3; i++) p[i] = p2[i] - p1[i];
+ dMultiply1_331 (pp,R1,p);
+ pp[0] += 0.5;
+ pp[1] += 0.5;
+ return (err1 + length (pp)) * 300;
+ }
+
+ case 1: { // 1 body to static env
+ addOscillatingTorque (0.1);
+
+ // check the orientation is the identity
+ dReal err1 = cmpIdentity (dBodyGetRotation (body[0]));
+
+ // check the body offset is correct
+ dVector3 p;
+ const dReal *p1 = dBodyGetPosition (body[0]);
+ for (int i=0; i<3; i++) p[i] = p1[i];
+ p[0] -= 0.25;
+ p[1] -= 0.25;
+ p[2] -= 1;
+ return (err1 + length (p)) * 1e6;
+ }
+
+ case 2: { // 2 body
+ addOscillatingTorque (0.1);
+ dampRotationalMotion (0.1);
+ // check the body offset is correct
+ // Should really check body rotation too. Oh well.
+ const dReal *R1 = dBodyGetRotation (body[0]);
+ dVector3 p,pp;
+ const dReal *p1 = dBodyGetPosition (body[0]);
+ const dReal *p2 = dBodyGetPosition (body[1]);
+ for (int i=0; i<3; i++) p[i] = p2[i] - p1[i];
+ dMultiply1_331 (pp,R1,p);
+ pp[0] += 0.5;
+ pp[1] += 0.5;
+ return length(pp) * 300;
+ }
+
+ case 3: { // 1 body to static env with relative rotation
+ addOscillatingTorque (0.1);
+
+ // check the body offset is correct
+ dVector3 p;
+ const dReal *p1 = dBodyGetPosition (body[0]);
+ for (int i=0; i<3; i++) p[i] = p1[i];
+ p[0] -= 0.25;
+ p[1] -= 0.25;
+ p[2] -= 1;
+ return length (p) * 1e6;
+ }
+
+
+ // ********** hinge joint
+
+ case 200: // 2 body
+ addOscillatingTorque (0.1);
+ dampRotationalMotion (0.1);
+ return dInfinity;
+
+ case 220: // hinge angle polarity test
+ dBodyAddTorque (body[0],0,0,0.01);
+ dBodyAddTorque (body[1],0,0,-0.01);
+ if (iteration == 40) {
+ dReal a = dJointGetHingeAngle (joint);
+ if (a > 0.5 && a < 1) return 0; else return 10;
+ }
+ return 0;
+
+ case 221: { // hinge angle rate test
+ static dReal last_angle = 0;
+ dBodyAddTorque (body[0],0,0,0.01);
+ dBodyAddTorque (body[1],0,0,-0.01);
+ dReal a = dJointGetHingeAngle (joint);
+ dReal r = dJointGetHingeAngleRate (joint);
+ dReal er = (a-last_angle)/STEPSIZE; // estimated rate
+ last_angle = a;
+ return fabs(r-er) * 4e4;
+ }
+
+ case 230: // hinge motor rate (and polarity) test
+ case 231: { // ...with stops
+ static dReal a = 0;
+ dReal r = dJointGetHingeAngleRate (joint);
+ dReal err = fabs (cos(a) - r);
+ if (a==0) err = 0;
+ a += 0.03;
+ dJointSetHingeParam (joint,dParamVel,cos(a));
+ if (n==231) return dInfinity;
+ return err * 1e6;
+ }
+
+ // ********** slider joint
+
+ case 300: // 2 body
+ addOscillatingTorque (0.05);
+ dampRotationalMotion (0.1);
+ addSpringForce (0.5);
+ return dInfinity;
+
+ case 320: // slider angle polarity test
+ dBodyAddForce (body[0],0,0,0.1);
+ dBodyAddForce (body[1],0,0,-0.1);
+ if (iteration == 40) {
+ dReal a = dJointGetSliderPosition (joint);
+ if (a > 0.2 && a < 0.5)
+ return 0;
+ else
+ return 10; // Failed
+ }
+ return 0;
+
+ case 321: { // slider angle rate test
+ static dReal last_pos = 0;
+ dBodyAddForce (body[0],0,0,0.1);
+ dBodyAddForce (body[1],0,0,-0.1);
+ dReal p = dJointGetSliderPosition (joint);
+ dReal r = dJointGetSliderPositionRate (joint);
+ dReal er = (p-last_pos)/STEPSIZE; // estimated rate (almost exact)
+ last_pos = p;
+ return fabs(r-er) * 1e9;
+ }
+
+ case 330: // slider motor rate (and polarity) test
+ case 331: { // ...with stops
+ static dReal a = 0;
+ dReal r = dJointGetSliderPositionRate (joint);
+ dReal err = fabs (0.7*cos(a) - r);
+ if (a < 0.04) err = 0;
+ a += 0.03;
+ dJointSetSliderParam (joint,dParamVel,0.7*cos(a));
+ if (n==331) return dInfinity;
+ return err * 1e6;
+ }
+
+ // ********** hinge-2 joint
+
+ case 420: // hinge-2 steering angle polarity test
+ dBodyAddTorque (body[0],0,0,0.01);
+ dBodyAddTorque (body[1],0,0,-0.01);
+ if (iteration == 40) {
+ dReal a = dJointGetHinge2Angle1 (joint);
+ if (a > 0.5 && a < 0.6) return 0; else return 10;
+ }
+ return 0;
+
+ case 421: { // hinge-2 steering angle rate test
+ static dReal last_angle = 0;
+ dBodyAddTorque (body[0],0,0,0.01);
+ dBodyAddTorque (body[1],0,0,-0.01);
+ dReal a = dJointGetHinge2Angle1 (joint);
+ dReal r = dJointGetHinge2Angle1Rate (joint);
+ dReal er = (a-last_angle)/STEPSIZE; // estimated rate
+ last_angle = a;
+ return fabs(r-er)*2e4;
+ }
+
+ case 430: // hinge 2 steering motor rate (+polarity) test
+ case 431: { // ...with stops
+ static dReal a = 0;
+ dReal r = dJointGetHinge2Angle1Rate (joint);
+ dReal err = fabs (cos(a) - r);
+ if (a==0) err = 0;
+ a += 0.03;
+ dJointSetHinge2Param (joint,dParamVel,cos(a));
+ if (n==431) return dInfinity;
+ return err * 1e6;
+ }
+
+ case 432: { // hinge 2 wheel motor rate (+polarity) test
+ static dReal a = 0;
+ dReal r = dJointGetHinge2Angle2Rate (joint);
+ dReal err = fabs (cos(a) - r);
+ if (a==0) err = 0;
+ a += 0.03;
+ dJointSetHinge2Param (joint,dParamVel2,cos(a));
+ return err * 1e6;
+ }
+
+ // ********** angular motor joint
+
+ case 600: { // test euler angle calculations
+ // desired euler angles from last iteration
+ static dReal a1,a2,a3;
+
+ // find actual euler angles
+ dReal aa1 = dJointGetAMotorAngle (joint,0);
+ dReal aa2 = dJointGetAMotorAngle (joint,1);
+ dReal aa3 = dJointGetAMotorAngle (joint,2);
+ // printf ("actual = %.4f %.4f %.4f\n\n",aa1,aa2,aa3);
+
+ dReal err = dInfinity;
+ if (iteration > 0) {
+ err = dFabs(aa1-a1) + dFabs(aa2-a2) + dFabs(aa3-a3);
+ err *= 1e10;
+ }
+
+ // get random base rotation for both bodies
+ dMatrix3 Rbase;
+ dRFromAxisAndAngle (Rbase, 3*(dRandReal()-0.5), 3*(dRandReal()-0.5),
+ 3*(dRandReal()-0.5), 3*(dRandReal()-0.5));
+ dBodySetRotation (body[0],Rbase);
+
+ // rotate body 2 by random euler angles w.r.t. body 1
+ a1 = 3.14 * 2 * (dRandReal()-0.5);
+ a2 = 1.57 * 2 * (dRandReal()-0.5);
+ a3 = 3.14 * 2 * (dRandReal()-0.5);
+ dMatrix3 R1,R2,R3,Rtmp1,Rtmp2;
+ dRFromAxisAndAngle (R1,0,0,1,-a1);
+ dRFromAxisAndAngle (R2,0,1,0,a2);
+ dRFromAxisAndAngle (R3,1,0,0,-a3);
+ dMultiply0 (Rtmp1,R2,R3,3,3,3);
+ dMultiply0 (Rtmp2,R1,Rtmp1,3,3,3);
+ dMultiply0 (Rtmp1,Rbase,Rtmp2,3,3,3);
+ dBodySetRotation (body[1],Rtmp1);
+ // printf ("desired = %.4f %.4f %.4f\n",a1,a2,a3);
+
+ return err;
+ }
+
+ // ********** universal joint
+
+ case 700: { // 2 body: joint constraint
+ dVector3 ax1, ax2;
+
+ addOscillatingTorque (0.1);
+ dampRotationalMotion (0.1);
+ dJointGetUniversalAxis1(joint, ax1);
+ dJointGetUniversalAxis2(joint, ax2);
+ return fabs(10*dCalcVectorDot3(ax1, ax2));
+ }
+
+ case 701: { // 2 body: angle 1 rate
+ static dReal last_angle = 0;
+ addOscillatingTorque (0.1);
+ dampRotationalMotion (0.1);
+ dReal a = dJointGetUniversalAngle1(joint);
+ dReal r = dJointGetUniversalAngle1Rate(joint);
+ dReal diff = a - last_angle;
+ if (diff > M_PI) diff -= 2*M_PI;
+ if (diff < -M_PI) diff += 2*M_PI;
+ dReal er = diff / STEPSIZE; // estimated rate
+ last_angle = a;
+ // I'm not sure why the error is so large here.
+ return fabs(r - er) * 1e1;
+ }
+
+ case 702: { // 2 body: angle 2 rate
+ static dReal last_angle = 0;
+ addOscillatingTorque (0.1);
+ dampRotationalMotion (0.1);
+ dReal a = dJointGetUniversalAngle2(joint);
+ dReal r = dJointGetUniversalAngle2Rate(joint);
+ dReal diff = a - last_angle;
+ if (diff > M_PI) diff -= 2*M_PI;
+ if (diff < -M_PI) diff += 2*M_PI;
+ dReal er = diff / STEPSIZE; // estimated rate
+ last_angle = a;
+ // I'm not sure why the error is so large here.
+ return fabs(r - er) * 1e1;
+ }
+
+ case 720: { // universal transmit torque test: constraint error
+ dVector3 ax1, ax2;
+ addOscillatingTorqueAbout (0.1, 1, 1, 0);
+ dampRotationalMotion (0.1);
+ dJointGetUniversalAxis1(joint, ax1);
+ dJointGetUniversalAxis2(joint, ax2);
+ return fabs(10*dCalcVectorDot3(ax1, ax2));
+ }
+
+ case 721: { // universal transmit torque test: angle1 rate
+ static dReal last_angle = 0;
+ addOscillatingTorqueAbout (0.1, 1, 1, 0);
+ dampRotationalMotion (0.1);
+ dReal a = dJointGetUniversalAngle1(joint);
+ dReal r = dJointGetUniversalAngle1Rate(joint);
+ dReal diff = a - last_angle;
+ if (diff > M_PI) diff -= 2*M_PI;
+ if (diff < -M_PI) diff += 2*M_PI;
+ dReal er = diff / STEPSIZE; // estimated rate
+ last_angle = a;
+ return fabs(r - er) * 1e10;
+ }
+
+ case 722: { // universal transmit torque test: angle2 rate
+ static dReal last_angle = 0;
+ addOscillatingTorqueAbout (0.1, 1, 1, 0);
+ dampRotationalMotion (0.1);
+ dReal a = dJointGetUniversalAngle2(joint);
+ dReal r = dJointGetUniversalAngle2Rate(joint);
+ dReal diff = a - last_angle;
+ if (diff > M_PI) diff -= 2*M_PI;
+ if (diff < -M_PI) diff += 2*M_PI;
+ dReal er = diff / STEPSIZE; // estimated rate
+ last_angle = a;
+ return fabs(r - er) * 1e10;
+ }
+
+ case 730:{
+ dVector3 ax1, ax2;
+ dJointGetUniversalAxis1(joint, ax1);
+ dJointGetUniversalAxis2(joint, ax2);
+ addOscillatingTorqueAbout (0.1, ax1[0], ax1[1], ax1[2]);
+ dampRotationalMotion (0.1);
+ return fabs(10*dCalcVectorDot3(ax1, ax2));
+ }
+
+ case 731:{
+ dVector3 ax1;
+ static dReal last_angle = 0;
+ dJointGetUniversalAxis1(joint, ax1);
+ addOscillatingTorqueAbout (0.1, ax1[0], ax1[1], ax1[2]);
+ dampRotationalMotion (0.1);
+ dReal a = dJointGetUniversalAngle1(joint);
+ dReal r = dJointGetUniversalAngle1Rate(joint);
+ dReal diff = a - last_angle;
+ if (diff > M_PI) diff -= 2*M_PI;
+ if (diff < -M_PI) diff += 2*M_PI;
+ dReal er = diff / STEPSIZE; // estimated rate
+ last_angle = a;
+ return fabs(r - er) * 2e3;
+ }
+
+ case 732:{
+ dVector3 ax1;
+ static dReal last_angle = 0;
+ dJointGetUniversalAxis1(joint, ax1);
+ addOscillatingTorqueAbout (0.1, ax1[0], ax1[1], ax1[2]);
+ dampRotationalMotion (0.1);
+ dReal a = dJointGetUniversalAngle2(joint);
+ dReal r = dJointGetUniversalAngle2Rate(joint);
+ dReal diff = a - last_angle;
+ if (diff > M_PI) diff -= 2*M_PI;
+ if (diff < -M_PI) diff += 2*M_PI;
+ dReal er = diff / STEPSIZE; // estimated rate
+ last_angle = a;
+ return fabs(r - er) * 1e10;
+ }
+
+ case 740:{
+ dVector3 ax1, ax2;
+ dJointGetUniversalAxis1(joint, ax1);
+ dJointGetUniversalAxis2(joint, ax2);
+ addOscillatingTorqueAbout (0.1, ax2[0], ax2[1], ax2[2]);
+ dampRotationalMotion (0.1);
+ return fabs(10*dCalcVectorDot3(ax1, ax2));
+ }
+
+ case 741:{
+ dVector3 ax2;
+ static dReal last_angle = 0;
+ dJointGetUniversalAxis2(joint, ax2);
+ addOscillatingTorqueAbout (0.1, ax2[0], ax2[1], ax2[2]);
+ dampRotationalMotion (0.1);
+ dReal a = dJointGetUniversalAngle1(joint);
+ dReal r = dJointGetUniversalAngle1Rate(joint);
+ dReal diff = a - last_angle;
+ if (diff > M_PI) diff -= 2*M_PI;
+ if (diff < -M_PI) diff += 2*M_PI;
+ dReal er = diff / STEPSIZE; // estimated rate
+ last_angle = a;
+ return fabs(r - er) * 1e10;
+ }
+
+ case 742:{
+ dVector3 ax2;
+ static dReal last_angle = 0;
+ dJointGetUniversalAxis2(joint, ax2);
+ addOscillatingTorqueAbout (0.1, ax2[0], ax2[1], ax2[2]);
+ dampRotationalMotion (0.1);
+ dReal a = dJointGetUniversalAngle2(joint);
+ dReal r = dJointGetUniversalAngle2Rate(joint);
+ dReal diff = a - last_angle;
+ if (diff > M_PI) diff -= 2*M_PI;
+ if (diff < -M_PI) diff += 2*M_PI;
+ dReal er = diff / STEPSIZE; // estimated rate
+ last_angle = a;
+ return fabs(r - er) * 1e4;
+ }
+
+ // ********** slider joint
+ case 801:
+ case 803:
+ addSpringForce (0.25);
+ return dInfinity;
+
+ case 802:
+ case 804: {
+ static dReal a = 0;
+ dBodyAddTorque (body[0], 0, 0.01*cos(1.5708*a), 0);
+ a += 0.01;
+ return dInfinity;
+ }
+
+ case 805:
+ addOscillatingForce (0.1);
+ return dInfinity;
+ }
+
+
+ return dInfinity;
+}
+
+//****************************************************************************
+// simulation stuff common to all the tests
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {1.0382f,-1.0811f,1.4700f};
+ static float hpr[3] = {135.0000f,-19.5000f,0.0000f};
+ dsSetViewpoint (xyz,hpr);
+}
+
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ // stop after a given number of iterations, as long as we are not in
+ // interactive mode
+ if (cmd_graphics && !cmd_interactive &&
+ (iteration >= max_iterations)) {
+ dsStop();
+ return;
+ }
+ iteration++;
+
+ if (!pause) {
+ // do stuff for this test and check to see if the joint is behaving well
+ dReal error = doStuffAndGetError (test_num);
+ if (error > max_error) max_error = error;
+ if (cmd_interactive && error < dInfinity) {
+ printf ("scaled error = %.4e\n",error);
+ }
+
+ // take a step
+ dWorldStep (world,STEPSIZE);
+
+ // occasionally re-orient the first body to create a deliberate error.
+ if (cmd_occasional_error) {
+ static int count = 0;
+ if ((count % 20)==0) {
+ // randomly adjust orientation of body[0]
+ const dReal *R1;
+ dMatrix3 R2,R3;
+ R1 = dBodyGetRotation (body[0]);
+ dRFromAxisAndAngle (R2,dRandReal()-0.5,dRandReal()-0.5,
+ dRandReal()-0.5,dRandReal()-0.5);
+ dMultiply0 (R3,R1,R2,3,3,3);
+ dBodySetRotation (body[0],R3);
+
+ // randomly adjust position of body[0]
+ const dReal *pos = dBodyGetPosition (body[0]);
+ dBodySetPosition (body[0],
+ pos[0]+0.2*(dRandReal()-0.5),
+ pos[1]+0.2*(dRandReal()-0.5),
+ pos[2]+0.2*(dRandReal()-0.5));
+ }
+ count++;
+ }
+ }
+
+ if (cmd_graphics) {
+ dReal sides1[3] = {SIDE,SIDE,SIDE};
+ dReal sides2[3] = {SIDE*0.99f,SIDE*0.99f,SIDE*0.99f};
+ dsSetTexture (DS_WOOD);
+ dsSetColor (1,1,0);
+ dsDrawBox (dBodyGetPosition(body[0]),dBodyGetRotation(body[0]),sides1);
+ if (body[1]) {
+ dsSetColor (0,1,1);
+ dsDrawBox (dBodyGetPosition(body[1]),dBodyGetRotation(body[1]),sides2);
+ }
+ }
+}
+
+//****************************************************************************
+// conduct a specific test, and report the results
+
+void doTest (int argc, char **argv, int n, int fatal_if_bad_n)
+{
+ test_num = n;
+ iteration = 0;
+ max_iterations = 300;
+ max_error = 0;
+
+ if (! setupTest (n)) {
+ if (fatal_if_bad_n) dError (0,"bad test number");
+ return;
+ }
+
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = 0;
+ fn.stop = 0;
+ if (cmd_path_to_textures)
+ fn.path_to_textures = cmd_path_to_textures;
+ else
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // run simulation
+ if (cmd_graphics) {
+ dsSimulationLoop (argc,argv,352,288,&fn);
+ }
+ else {
+ for (int i=0; i < max_iterations; i++) simLoop (0);
+ }
+ dWorldDestroy (world);
+ body[0] = 0;
+ body[1] = 0;
+ joint = 0;
+
+ // print results
+ printf ("test %d: ",n);
+ if (max_error == dInfinity) printf ("error not computed\n");
+ else {
+ printf ("max scaled error = %.4e",max_error);
+ if (max_error < 1) printf (" - passed\n");
+ else printf (" - FAILED\n");
+ }
+}
+
+//****************************************************************************
+// main
+
+int main (int argc, char **argv)
+{
+ int i;
+ dInitODE2(0);
+
+ // process the command line args. anything that starts with `-' is assumed
+ // to be a drawstuff argument.
+ for (i=1; i<argc; i++) {
+ if ( argv[i][0]=='-' && argv[i][1]=='i' && argv[i][2]==0) cmd_interactive = 1;
+ else if ( argv[i][0]=='-' && argv[i][1]=='g' && argv[i][2]==0) cmd_graphics = 0;
+ else if ( argv[i][0]=='-' && argv[i][1]=='e' && argv[i][2]==0) cmd_graphics = 0;
+ else if ( argv[i][0]=='-' && argv[i][1]=='n' && isdigit(argv[i][2]) ) {
+ char *endptr;
+ long int n = strtol (&(argv[i][2]),&endptr,10);
+ if (*endptr == 0) cmd_test_num = n;
+ }
+ else
+ cmd_path_to_textures = argv[i];
+ }
+
+ // do the tests
+ if (cmd_test_num == -1) {
+ for (i=0; i<NUM_JOINTS*100; i++) doTest (argc,argv,i,0);
+ }
+ else {
+ doTest (argc,argv,cmd_test_num,1);
+ }
+
+ dCloseODE();
+ return 0;
+}