summaryrefslogtreecommitdiff
path: root/libs/ode-0.16.1/ode/demo/demo_kinematic.cpp
diff options
context:
space:
mode:
authorsanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
committersanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
commitc5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch)
tree277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/ode/demo/demo_kinematic.cpp
parent1cf9cc3408af7008451f9133fb95af66a9697d15 (diff)
add ode
Diffstat (limited to 'libs/ode-0.16.1/ode/demo/demo_kinematic.cpp')
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_kinematic.cpp239
1 files changed, 239 insertions, 0 deletions
diff --git a/libs/ode-0.16.1/ode/demo/demo_kinematic.cpp b/libs/ode-0.16.1/ode/demo/demo_kinematic.cpp
new file mode 100644
index 0000000..5f2c613
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_kinematic.cpp
@@ -0,0 +1,239 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <iostream>
+#include <set>
+#include <algorithm>
+#include <functional>
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawCylinder dsDrawCylinderD
+#endif
+
+
+using namespace std;
+
+dWorld *world;
+dSpace *space;
+dPlane *ground;
+dBody *kbody;
+dBox *kbox;
+dJointGroup joints;
+dCylinder *kpole;
+dBody *matraca;
+dBox *matraca_geom;
+dHingeJoint *hinge;
+
+struct Box {
+ dBody body;
+ dBox geom;
+ Box() :
+ body(*world),
+ geom(*space, 0.2, 0.2, 0.2)
+ {
+ dMass mass;
+ mass.setBox(10, 0.2, 0.2, 0.2);
+ body.setMass(mass);
+ geom.setData(this);
+ geom.setBody(body);
+ }
+ void draw() const
+ {
+ dVector3 lengths;
+ geom.getLengths(lengths);
+ dsSetTexture(DS_WOOD);
+ dsSetColor(0,1,0);
+ dsDrawBox(geom.getPosition(), geom.getRotation(), lengths);
+ }
+};
+
+set<Box*> boxes;
+set<Box*> to_remove;
+
+void dropBox()
+{
+ Box *box = new Box();
+
+ dReal px = (rand() / float(RAND_MAX)) * 2 - 1;
+ dReal py = (rand() / float(RAND_MAX)) * 2 - 1;
+ dReal pz = 2.5;
+ box->body.setPosition(px, py, pz);
+
+ boxes.insert(box);
+}
+
+void queueRemoval(dGeomID g)
+{
+ Box *b = (Box*)dGeomGetData(g);
+ to_remove.insert(b);
+}
+
+void removeQueued()
+{
+ while (!to_remove.empty()) {
+ Box *b = *to_remove.begin();
+ to_remove.erase(b);
+ boxes.erase(b);
+ delete b;
+ }
+}
+
+
+void nearCallback(void *, dGeomID g1, dGeomID g2)
+{
+ if (g1 == ground->id()) {
+ queueRemoval(g2);
+ return;
+ }
+ if (g2 == ground->id()) {
+ queueRemoval(g1);
+ return;
+ }
+
+ dBodyID b1 = dGeomGetBody(g1);
+ dBodyID b2 = dGeomGetBody(g2);
+
+ if (b1 && b2 && dAreConnectedExcluding(b1, b2, dJointTypeContact))
+ return;
+
+ const int MAX_CONTACTS = 10;
+ dContact contact[MAX_CONTACTS];
+ int n = dCollide(g1, g2, MAX_CONTACTS, &contact[0].geom, sizeof(dContact));
+ for (int i=0; i<n; ++i) {
+ contact[i].surface.mode = 0;
+ contact[i].surface.mu = 1;
+ dJointID j = dJointCreateContact (*world, joints.id(), contact+i);
+ dJointAttach(j, b1, b2);
+ }
+}
+
+
+void
+simLoop(int pause)
+{
+ if (!pause) {
+ const dReal timestep = 0.04;
+
+ // this does a hard-coded circular motion animation
+ static float t=0;
+ t += timestep/4;
+ if (t > 2*M_PI)
+ t = 0;
+ dVector3 next_pos = { dCos(t), dSin(t), REAL(0.5)};
+ dVector3 vel;
+ // vel = (next_pos - cur_pos) / timestep
+ dSubtractVectors3(vel, next_pos, kbody->getPosition());
+ dScaleVector3(vel, 1/timestep);
+ kbody->setLinearVel(vel);
+ // end of hard-coded animation
+
+ space->collide(0, nearCallback);
+ removeQueued();
+
+ world->quickStep(timestep);
+ joints.clear();
+ }
+
+ dVector3 lengths;
+
+ // the moving platform
+ kbox->getLengths(lengths);
+ dsSetTexture(DS_WOOD);
+ dsSetColor(.3, .3, 1);
+ dsDrawBox(kbox->getPosition(), kbox->getRotation(), lengths);
+ dReal length, radius;
+ kpole->getParams(&radius, &length);
+ dsSetTexture(DS_CHECKERED);
+ dsSetColor(1, 1, 0);
+ dsDrawCylinder(kpole->getPosition(), kpole->getRotation(), length, radius);
+
+ // the matraca
+ matraca_geom->getLengths(lengths);
+ dsSetColor(1,0,0);
+ dsSetTexture(DS_WOOD);
+ dsDrawBox(matraca_geom->getPosition(), matraca_geom->getRotation(), lengths);
+
+ // and the boxes
+ for_each(boxes.begin(), boxes.end(), mem_fun(&Box::draw));
+}
+
+void command(int c)
+{
+ switch (c) {
+ case ' ':
+ dropBox();
+ break;
+ }
+}
+
+int main(int argc, char **argv)
+{
+ dInitODE();
+
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = 0;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ cout << endl << "*** Press SPACE to drop boxes **" << endl;
+
+ space = new dSimpleSpace();
+ ground = new dPlane(*space, 0, 0, 1, 0);
+
+ world = new dWorld;
+ world->setGravity(0, 0, -.5);
+
+ kbody = new dBody(*world);
+ kbody->setKinematic();
+ const dReal kx = 1, ky = 0, kz = .5;
+ kbody->setPosition(kx, ky, kz);
+ kbox = new dBox(*space, 3, 3, .5);
+ kbox->setBody(*kbody);
+ kpole = new dCylinder(*space, .125, 1.5);
+ kpole->setBody(*kbody);
+ dGeomSetOffsetPosition(kpole->id(), 0, 0, 0.8);
+
+ matraca = new dBody(*world);
+ matraca->setPosition(kx+0, ky+1, kz+1);
+ matraca_geom = new dBox(*space, 0.5, 2, 0.75);
+ matraca_geom->setBody(*matraca);
+ dMass mass;
+ mass.setBox(1, 0.5, 2, 0.75);
+ matraca->setMass(mass);
+
+ hinge = new dHingeJoint(*world);
+ hinge->attach(*kbody, *matraca);
+ hinge->setAnchor(kx, ky, kz+1);
+ hinge->setAxis(0, 0, 1);
+
+ dsSimulationLoop (argc, argv, 640, 480, &fn);
+
+ dCloseODE();
+}