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authorsanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
committersanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
commitc5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch)
tree277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/ode/demo/demo_motor.cpp
parent1cf9cc3408af7008451f9133fb95af66a9697d15 (diff)
add ode
Diffstat (limited to 'libs/ode-0.16.1/ode/demo/demo_motor.cpp')
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_motor.cpp209
1 files changed, 209 insertions, 0 deletions
diff --git a/libs/ode-0.16.1/ode/demo/demo_motor.cpp b/libs/ode-0.16.1/ode/demo/demo_motor.cpp
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+++ b/libs/ode-0.16.1/ode/demo/demo_motor.cpp
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+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+// select correct drawing functions
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#endif
+
+
+// some constants
+#define SIDE (0.5f) // side length of a box
+#define MASS (1.0) // mass of a box
+
+
+// dynamics and collision objects
+static dWorldID world;
+static dBodyID body[2];
+static dGeomID geom[2];
+static dJointID lmotor[2];
+static dJointID amotor[2];
+static dSpaceID space;
+static dJointGroupID contactgroup;
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {1.0382f,-1.0811f,1.4700f};
+ static float hpr[3] = {135.0000f,-19.5000f,0.0000f};
+ dsSetViewpoint (xyz,hpr);
+ printf ("Press 'q,a,z' to control one axis of lmotor connectiong two bodies. (q is +,a is 0, z is -)\n");
+ printf ("Press 'w,e,r' to control one axis of lmotor connectiong first body with world. (w is +,e is 0, r is -)\n");
+}
+
+
+// called when a key pressed
+
+static void command (int cmd)
+{
+ if (cmd == 'q' || cmd == 'Q') {
+ dJointSetLMotorParam(lmotor[0],dParamVel,0);
+ dJointSetLMotorParam(lmotor[0],dParamVel2,0);
+ dJointSetLMotorParam(lmotor[0],dParamVel3,0.1);
+ } else if (cmd == 'a' || cmd == 'A') {
+ dJointSetLMotorParam(lmotor[0],dParamVel,0);
+ dJointSetLMotorParam(lmotor[0],dParamVel2,0);
+ dJointSetLMotorParam(lmotor[0],dParamVel3,0);
+ } else if (cmd == 'z' || cmd == 'Z') {
+ dJointSetLMotorParam(lmotor[0],dParamVel,0);
+ dJointSetLMotorParam(lmotor[0],dParamVel2,0);
+ dJointSetLMotorParam(lmotor[0],dParamVel3,-0.1);
+ } else if (cmd == 'w' || cmd == 'W') {
+ dJointSetLMotorParam(lmotor[1],dParamVel,0.1);
+ dJointSetLMotorParam(lmotor[1],dParamVel2,0);
+ dJointSetLMotorParam(lmotor[1],dParamVel3,0);
+ } else if (cmd == 'e' || cmd == 'E') {
+ dJointSetLMotorParam(lmotor[1],dParamVel,0);
+ dJointSetLMotorParam(lmotor[1],dParamVel2,0);
+ dJointSetLMotorParam(lmotor[1],dParamVel3,0);
+ } else if (cmd == 'r' || cmd == 'R') {
+ dJointSetLMotorParam(lmotor[1],dParamVel,-0.1);
+ dJointSetLMotorParam(lmotor[1],dParamVel2,0);
+ dJointSetLMotorParam(lmotor[1],dParamVel3,0);
+ }
+
+}
+
+
+
+static void nearCallback (void *, dGeomID o1, dGeomID o2)
+{
+ // exit without doing anything if the two bodies are connected by a joint
+ dBodyID b1 = dGeomGetBody(o1);
+ dBodyID b2 = dGeomGetBody(o2);
+
+ dContact contact;
+ contact.surface.mode = 0;
+ contact.surface.mu = dInfinity;
+ if (dCollide (o1,o2,1,&contact.geom,sizeof(dContactGeom))) {
+ dJointID c = dJointCreateContact (world,contactgroup,&contact);
+ dJointAttach (c,b1,b2);
+ }
+}
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ if (!pause) {
+ dSpaceCollide(space,0,&nearCallback);
+ dWorldQuickStep (world,0.05);
+ dJointGroupEmpty(contactgroup);
+ }
+
+ dReal sides1[3];
+ dGeomBoxGetLengths(geom[0], sides1);
+ dReal sides2[3];
+ dGeomBoxGetLengths(geom[1], sides2);
+ dsSetTexture (DS_WOOD);
+ dsSetColor (1,1,0);
+ dsDrawBox (dBodyGetPosition(body[0]),dBodyGetRotation(body[0]),sides1);
+ dsSetColor (0,1,1);
+ dsDrawBox (dBodyGetPosition(body[1]),dBodyGetRotation(body[1]),sides2);
+}
+
+
+int main (int argc, char **argv)
+{
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // create world
+ dInitODE2(0);
+ contactgroup = dJointGroupCreate(0);
+ world = dWorldCreate();
+ space = dSimpleSpaceCreate(0);
+ dMass m;
+ dMassSetBox (&m,1,SIDE,SIDE,SIDE);
+ dMassAdjust (&m,MASS);
+
+ body[0] = dBodyCreate (world);
+ dBodySetMass (body[0],&m);
+ dBodySetPosition (body[0],0,0,1);
+ geom[0] = dCreateBox(space,SIDE,SIDE,SIDE);
+ body[1] = dBodyCreate (world);
+ dBodySetMass (body[1],&m);
+ dBodySetPosition (body[1],0,0,2);
+ geom[1] = dCreateBox(space,SIDE,SIDE,SIDE);
+
+ dGeomSetBody(geom[0],body[0]);
+ dGeomSetBody(geom[1],body[1]);
+
+ lmotor[0] = dJointCreateLMotor (world,0);
+ dJointAttach (lmotor[0],body[0],body[1]);
+ lmotor[1] = dJointCreateLMotor (world,0);
+ dJointAttach (lmotor[1],body[0],0);
+ amotor[0] = dJointCreateAMotor(world,0);
+ dJointAttach(amotor[0], body[0],body[1]);
+ amotor[1] = dJointCreateAMotor(world,0);
+ dJointAttach(amotor[1], body[0], 0);
+
+ for (int i=0; i<2; i++) {
+ dJointSetAMotorNumAxes(amotor[i], 3);
+ dJointSetAMotorAxis(amotor[i],0,1,1,0,0);
+ dJointSetAMotorAxis(amotor[i],1,1,0,1,0);
+ dJointSetAMotorAxis(amotor[i],2,1,0,0,1);
+ dJointSetAMotorParam(amotor[i],dParamFMax,0.00001);
+ dJointSetAMotorParam(amotor[i],dParamFMax2,0.00001);
+ dJointSetAMotorParam(amotor[i],dParamFMax3,0.00001);
+
+ dJointSetAMotorParam(amotor[i],dParamVel,0);
+ dJointSetAMotorParam(amotor[i],dParamVel2,0);
+ dJointSetAMotorParam(amotor[i],dParamVel3,0);
+
+ dJointSetLMotorNumAxes(lmotor[i],3);
+ dJointSetLMotorAxis(lmotor[i],0,1,1,0,0);
+ dJointSetLMotorAxis(lmotor[i],1,1,0,1,0);
+ dJointSetLMotorAxis(lmotor[i],2,1,0,0,1);
+
+ dJointSetLMotorParam(lmotor[i],dParamFMax,0.0001);
+ dJointSetLMotorParam(lmotor[i],dParamFMax2,0.0001);
+ dJointSetLMotorParam(lmotor[i],dParamFMax3,0.0001);
+ }
+
+ // run simulation
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ dJointGroupDestroy(contactgroup);
+ dSpaceDestroy (space);
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+}