diff options
author | sanine <sanine.not@pm.me> | 2022-10-01 20:59:36 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-10-01 20:59:36 -0500 |
commit | c5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch) | |
tree | 277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/ode/src/collision_trimesh_sphere.cpp | |
parent | 1cf9cc3408af7008451f9133fb95af66a9697d15 (diff) |
add ode
Diffstat (limited to 'libs/ode-0.16.1/ode/src/collision_trimesh_sphere.cpp')
-rw-r--r-- | libs/ode-0.16.1/ode/src/collision_trimesh_sphere.cpp | 596 |
1 files changed, 596 insertions, 0 deletions
diff --git a/libs/ode-0.16.1/ode/src/collision_trimesh_sphere.cpp b/libs/ode-0.16.1/ode/src/collision_trimesh_sphere.cpp new file mode 100644 index 0000000..8076411 --- /dev/null +++ b/libs/ode-0.16.1/ode/src/collision_trimesh_sphere.cpp @@ -0,0 +1,596 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +// TriMesh code by Erwin de Vries. + +#include <ode/collision.h> +#include <ode/rotation.h> +#include "config.h" +#include "matrix.h" +#include "odemath.h" +#include "collision_util.h" + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + + +#if dTRIMESH_ENABLED + +#include "collision_trimesh_internal.h" + + +#if dTRIMESH_OPCODE + +// Ripped from Opcode 1.1. +static bool GetContactData(const dVector3& Center, dReal Radius, const dVector3 Origin, const dVector3 Edge0, const dVector3 Edge1, dReal& Dist, dReal& u, dReal& v){ + + // now onto the bulk of the collision... + + dVector3 Diff; + Diff[0] = Origin[0] - Center[0]; + Diff[1] = Origin[1] - Center[1]; + Diff[2] = Origin[2] - Center[2]; + Diff[3] = Origin[3] - Center[3]; + + dReal A00 = dCalcVectorDot3(Edge0, Edge0); + dReal A01 = dCalcVectorDot3(Edge0, Edge1); + dReal A11 = dCalcVectorDot3(Edge1, Edge1); + + dReal B0 = dCalcVectorDot3(Diff, Edge0); + dReal B1 = dCalcVectorDot3(Diff, Edge1); + + dReal C = dCalcVectorDot3(Diff, Diff); + + dReal Det = dFabs(A00 * A11 - A01 * A01); + u = A01 * B1 - A11 * B0; + v = A01 * B0 - A00 * B1; + + dReal DistSq; + + if (u + v <= Det){ + if(u < REAL(0.0)){ + if(v < REAL(0.0)){ // region 4 + if(B0 < REAL(0.0)){ + v = REAL(0.0); + if (-B0 >= A00){ + u = REAL(1.0); + DistSq = A00 + REAL(2.0) * B0 + C; + } + else{ + u = -B0 / A00; + DistSq = B0 * u + C; + } + } + else{ + u = REAL(0.0); + if(B1 >= REAL(0.0)){ + v = REAL(0.0); + DistSq = C; + } + else if(-B1 >= A11){ + v = REAL(1.0); + DistSq = A11 + REAL(2.0) * B1 + C; + } + else{ + v = -B1 / A11; + DistSq = B1 * v + C; + } + } + } + else{ // region 3 + u = REAL(0.0); + if(B1 >= REAL(0.0)){ + v = REAL(0.0); + DistSq = C; + } + else if(-B1 >= A11){ + v = REAL(1.0); + DistSq = A11 + REAL(2.0) * B1 + C; + } + else{ + v = -B1 / A11; + DistSq = B1 * v + C; + } + } + } + else if(v < REAL(0.0)){ // region 5 + v = REAL(0.0); + if (B0 >= REAL(0.0)){ + u = REAL(0.0); + DistSq = C; + } + else if (-B0 >= A00){ + u = REAL(1.0); + DistSq = A00 + REAL(2.0) * B0 + C; + } + else{ + u = -B0 / A00; + DistSq = B0 * u + C; + } + } + else{ // region 0 + // minimum at interior point + if (Det == REAL(0.0)){ + u = REAL(0.0); + v = REAL(0.0); + DistSq = FLT_MAX; + } + else{ + dReal InvDet = REAL(1.0) / Det; + u *= InvDet; + v *= InvDet; + DistSq = u * (A00 * u + A01 * v + REAL(2.0) * B0) + v * (A01 * u + A11 * v + REAL(2.0) * B1) + C; + } + } + } + else{ + dReal Tmp0, Tmp1, Numer, Denom; + + if(u < REAL(0.0)){ // region 2 + Tmp0 = A01 + B0; + Tmp1 = A11 + B1; + if (Tmp1 > Tmp0){ + Numer = Tmp1 - Tmp0; + Denom = A00 - REAL(2.0) * A01 + A11; + if (Numer >= Denom){ + u = REAL(1.0); + v = REAL(0.0); + DistSq = A00 + REAL(2.0) * B0 + C; + } + else{ + u = Numer / Denom; + v = REAL(1.0) - u; + DistSq = u * (A00 * u + A01 * v + REAL(2.0) * B0) + v * (A01 * u + A11 * v + REAL(2.0) * B1) + C; + } + } + else{ + u = REAL(0.0); + if(Tmp1 <= REAL(0.0)){ + v = REAL(1.0); + DistSq = A11 + REAL(2.0) * B1 + C; + } + else if(B1 >= REAL(0.0)){ + v = REAL(0.0); + DistSq = C; + } + else{ + v = -B1 / A11; + DistSq = B1 * v + C; + } + } + } + else if(v < REAL(0.0)){ // region 6 + Tmp0 = A01 + B1; + Tmp1 = A00 + B0; + if (Tmp1 > Tmp0){ + Numer = Tmp1 - Tmp0; + Denom = A00 - REAL(2.0) * A01 + A11; + if (Numer >= Denom){ + v = REAL(1.0); + u = REAL(0.0); + DistSq = A11 + REAL(2.0) * B1 + C; + } + else{ + v = Numer / Denom; + u = REAL(1.0) - v; + DistSq = u * (A00 * u + A01 * v + REAL(2.0) * B0) + v * (A01 * u + A11 * v + REAL(2.0) * B1) + C; + } + } + else{ + v = REAL(0.0); + if (Tmp1 <= REAL(0.0)){ + u = REAL(1.0); + DistSq = A00 + REAL(2.0) * B0 + C; + } + else if(B0 >= REAL(0.0)){ + u = REAL(0.0); + DistSq = C; + } + else{ + u = -B0 / A00; + DistSq = B0 * u + C; + } + } + } + else{ // region 1 + Numer = A11 + B1 - A01 - B0; + if (Numer <= REAL(0.0)){ + u = REAL(0.0); + v = REAL(1.0); + DistSq = A11 + REAL(2.0) * B1 + C; + } + else{ + Denom = A00 - REAL(2.0) * A01 + A11; + if (Numer >= Denom){ + u = REAL(1.0); + v = REAL(0.0); + DistSq = A00 + REAL(2.0) * B0 + C; + } + else{ + u = Numer / Denom; + v = REAL(1.0) - u; + DistSq = u * (A00 * u + A01 * v + REAL(2.0) * B0) + v * (A01 * u + A11 * v + REAL(2.0) * B1) + C; + } + } + } + } + + Dist = dSqrt(dFabs(DistSq)); + + if (Dist <= Radius){ + Dist = Radius - Dist; + return true; + } + else return false; +} + +int dCollideSTL(dxGeom* g1, dxGeom* SphereGeom, int Flags, dContactGeom* Contacts, int Stride){ + dIASSERT (Stride >= (int)sizeof(dContactGeom)); + dIASSERT (g1->type == dTriMeshClass); + dIASSERT (SphereGeom->type == dSphereClass); + dIASSERT ((Flags & NUMC_MASK) >= 1); + + dxTriMesh* TriMesh = (dxTriMesh*)g1; + + const unsigned uiTLSKind = TriMesh->getParentSpaceTLSKind(); + dIASSERT(uiTLSKind == SphereGeom->getParentSpaceTLSKind()); // The colliding spaces must use matching cleanup method + TrimeshCollidersCache *pccColliderCache = GetTrimeshCollidersCache(uiTLSKind); + SphereCollider& Collider = pccColliderCache->m_SphereCollider; + + const dVector3& TLPosition = *(const dVector3*)dGeomGetPosition(TriMesh); + const dMatrix3& TLRotation = *(const dMatrix3*)dGeomGetRotation(TriMesh); + + Matrix4x4 MeshMatrix; + const dVector3 ZeroVector3 = { REAL(0.0), }; + MakeMatrix(ZeroVector3, TLRotation, MeshMatrix); + + const dVector3& Position = *(const dVector3*)dGeomGetPosition(SphereGeom); + dReal Radius = dGeomSphereGetRadius(SphereGeom); + + dVector3 OffsetPosition; + dSubtractVectors3(OffsetPosition, Position, TLPosition); + + // Sphere + Sphere Sphere; + Sphere.mCenter.Set(OffsetPosition[0], OffsetPosition[1], OffsetPosition[2]); + Sphere.mRadius = Radius; + + + // TC results + if (TriMesh->getDoTC(dxTriMesh::TTC_SPHERE)) { + dxTriMesh::SphereTC* sphereTC = 0; + const int sphereCacheSize = TriMesh->m_SphereTCCache.size(); + for (int i = 0; i != sphereCacheSize; i++){ + if (TriMesh->m_SphereTCCache[i].Geom == SphereGeom){ + sphereTC = &TriMesh->m_SphereTCCache[i]; + break; + } + } + + if (!sphereTC) { + TriMesh->m_SphereTCCache.push(dxTriMesh::SphereTC()); + + sphereTC = &TriMesh->m_SphereTCCache[TriMesh->m_SphereTCCache.size() - 1]; + sphereTC->Geom = SphereGeom; + } + + // Intersect + Collider.SetTemporalCoherence(true); + Collider.Collide(*sphereTC, Sphere, TriMesh->retrieveMeshBVTreeRef(), null, &MeshMatrix); + } + else { + Collider.SetTemporalCoherence(false); + Collider.Collide(pccColliderCache->m_DefaultSphereCache, Sphere, TriMesh->retrieveMeshBVTreeRef(), null, &MeshMatrix); + } + + if (! Collider.GetContactStatus()) { + // no collision occurred + return 0; + } + + // get results + int TriCount = Collider.GetNbTouchedPrimitives(); + const int* Triangles = (const int*)Collider.GetTouchedPrimitives(); + + if (TriCount != 0){ + if (TriMesh->m_ArrayCallback != null){ + TriMesh->m_ArrayCallback(TriMesh, SphereGeom, Triangles, TriCount); + } + + int OutTriCount = 0; + for (int i = 0; i < TriCount; i++){ + if (OutTriCount == (Flags & NUMC_MASK)){ + break; + } + + const int TriIndex = Triangles[i]; + + dVector3 dv[3]; + if (!TriMesh->invokeCallback(SphereGeom, TriIndex)) + continue; + + TriMesh->fetchMeshTriangle(dv, TriIndex, TLPosition, TLRotation); + + dVector3& v0 = dv[0]; + dVector3& v1 = dv[1]; + dVector3& v2 = dv[2]; + + dVector3 vu; + vu[0] = v1[0] - v0[0]; + vu[1] = v1[1] - v0[1]; + vu[2] = v1[2] - v0[2]; + vu[3] = REAL(0.0); + + dVector3 vv; + vv[0] = v2[0] - v0[0]; + vv[1] = v2[1] - v0[1]; + vv[2] = v2[2] - v0[2]; + vv[3] = REAL(0.0); + + // Get plane coefficients + dVector4 Plane; + dCalcVectorCross3(Plane, vu, vv); + + // Even though all triangles might be initially valid, + // a triangle may degenerate into a segment after applying + // space transformation. + if (!dSafeNormalize3(Plane)) { + continue; + } + + /* If the center of the sphere is within the positive halfspace of the + * triangle's plane, allow a contact to be generated. + * If the center of the sphere made it into the positive halfspace of a + * back-facing triangle, then the physics update and/or velocity needs + * to be adjusted (penetration has occured anyway). + */ + + dReal side = dCalcVectorDot3(Plane,Position) - dCalcVectorDot3(Plane, v0); + + if(side < REAL(0.0)) { + continue; + } + + dReal Depth; + dReal u, v; + if (!GetContactData(Position, Radius, v0, vu, vv, Depth, u, v)){ + continue; // Sphere doesn't hit triangle + } + + if (Depth < REAL(0.0)){ + continue; // Negative depth does not produce a contact + } + + dVector3 ContactPos; + + dReal w = REAL(1.0) - u - v; + ContactPos[0] = (v0[0] * w) + (v1[0] * u) + (v2[0] * v); + ContactPos[1] = (v0[1] * w) + (v1[1] * u) + (v2[1] * v); + ContactPos[2] = (v0[2] * w) + (v1[2] * u) + (v2[2] * v); + + // Depth returned from GetContactData is depth along + // contact point - sphere center direction + // we'll project it to contact normal + dVector3 dir; + dir[0] = Position[0]-ContactPos[0]; + dir[1] = Position[1]-ContactPos[1]; + dir[2] = Position[2]-ContactPos[2]; + dReal dirProj = dCalcVectorDot3(dir, Plane) / dSqrt(dCalcVectorDot3(dir, dir)); + + // Since Depth already had a requirement to be non-negative, + // negative direction projections should not be allowed as well, + // as otherwise the multiplication will result in negative contact depth. + if (dirProj < REAL(0.0)){ + continue; // Zero contact depth could be ignored + } + + dContactGeom* Contact = SAFECONTACT(Flags, Contacts, OutTriCount, Stride); + + Contact->pos[0] = ContactPos[0]; + Contact->pos[1] = ContactPos[1]; + Contact->pos[2] = ContactPos[2]; + Contact->pos[3] = REAL(0.0); + + // Using normal as plane (reversed) + Contact->normal[0] = -Plane[0]; + Contact->normal[1] = -Plane[1]; + Contact->normal[2] = -Plane[2]; + Contact->normal[3] = REAL(0.0); + + Contact->depth = Depth * dirProj; + //Contact->depth = Radius - side; // (mg) penetration depth is distance along normal not shortest distance + + // We need to set these unconditionally, as the merging may fail! - Bram + Contact->g1 = TriMesh; + Contact->g2 = SphereGeom; + Contact->side2 = -1; + + Contact->side1 = TriIndex; + + OutTriCount++; + } + if (OutTriCount > 0){ + if (TriMesh->m_SphereContactsMergeOption == MERGE_CONTACTS_FULLY) { + dContactGeom* Contact = SAFECONTACT(Flags, Contacts, 0, Stride); + Contact->g1 = TriMesh; + Contact->g2 = SphereGeom; + Contact->side2 = -1; + + if (OutTriCount > 1 && !(Flags & CONTACTS_UNIMPORTANT)){ + dVector3 pos; + pos[0] = Contact->pos[0]; + pos[1] = Contact->pos[1]; + pos[2] = Contact->pos[2]; + + dVector3 normal; + normal[0] = Contact->normal[0] * Contact->depth; + normal[1] = Contact->normal[1] * Contact->depth; + normal[2] = Contact->normal[2] * Contact->depth; + normal[3] = REAL(0.0); + + int TriIndex = Contact->side1; + + for (int i = 1; i < OutTriCount; i++){ + dContactGeom* TempContact = SAFECONTACT(Flags, Contacts, i, Stride); + + pos[0] += TempContact->pos[0]; + pos[1] += TempContact->pos[1]; + pos[2] += TempContact->pos[2]; + + normal[0] += TempContact->normal[0] * TempContact->depth; + normal[1] += TempContact->normal[1] * TempContact->depth; + normal[2] += TempContact->normal[2] * TempContact->depth; + + TriIndex = (TriMesh->m_TriMergeCallback) ? TriMesh->m_TriMergeCallback(TriMesh, TriIndex, TempContact->side1) : -1; + } + + Contact->side1 = TriIndex; + + Contact->pos[0] = pos[0] / OutTriCount; + Contact->pos[1] = pos[1] / OutTriCount; + Contact->pos[2] = pos[2] / OutTriCount; + + if ( !dSafeNormalize3(normal) ) + return OutTriCount; // Cannot merge in this pathological case + + // Using a merged normal, means that for each intersection, this new normal will be less effective in solving the intersection. + // That is why we need to correct this by increasing the depth for each intersection. + // The maximum of the adjusted depths is our newly merged depth value - Bram. + + dReal mergedDepth = REAL(0.0); + dReal minEffectiveness = REAL(0.5); + for ( int i = 0; i < OutTriCount; ++i ) + { + dContactGeom* TempContact = SAFECONTACT(Flags, Contacts, i, Stride); + dReal effectiveness = dCalcVectorDot3(normal, TempContact->normal); + if ( effectiveness < dEpsilon ) + return OutTriCount; // Cannot merge this pathological case + // Cap our adjustment for the new normal to a factor 2, meaning a 60 deg change in normal. + effectiveness = ( effectiveness < minEffectiveness ) ? minEffectiveness : effectiveness; + dReal adjusted = TempContact->depth / effectiveness; + mergedDepth = ( mergedDepth < adjusted ) ? adjusted : mergedDepth; + } + Contact->depth = mergedDepth; + Contact->normal[0] = normal[0]; + Contact->normal[1] = normal[1]; + Contact->normal[2] = normal[2]; + Contact->normal[3] = normal[3]; + } + + return 1; + } + else if (TriMesh->m_SphereContactsMergeOption == MERGE_CONTACT_NORMALS) { + if (OutTriCount != 1 && !(Flags & CONTACTS_UNIMPORTANT)){ + dVector3 Normal; + + dContactGeom* FirstContact = SAFECONTACT(Flags, Contacts, 0, Stride); + Normal[0] = FirstContact->normal[0] * FirstContact->depth; + Normal[1] = FirstContact->normal[1] * FirstContact->depth; + Normal[2] = FirstContact->normal[2] * FirstContact->depth; + Normal[3] = FirstContact->normal[3] * FirstContact->depth; + + for (int i = 1; i < OutTriCount; i++){ + dContactGeom* Contact = SAFECONTACT(Flags, Contacts, i, Stride); + + Normal[0] += Contact->normal[0] * Contact->depth; + Normal[1] += Contact->normal[1] * Contact->depth; + Normal[2] += Contact->normal[2] * Contact->depth; + Normal[3] += Contact->normal[3] * Contact->depth; + } + + dNormalize3(Normal); + + for (int i = 0; i < OutTriCount; i++){ + dContactGeom* Contact = SAFECONTACT(Flags, Contacts, i, Stride); + + Contact->normal[0] = Normal[0]; + Contact->normal[1] = Normal[1]; + Contact->normal[2] = Normal[2]; + Contact->normal[3] = Normal[3]; + } + } + + return OutTriCount; + } + else { + dIASSERT(TriMesh->m_SphereContactsMergeOption == DONT_MERGE_CONTACTS); + return OutTriCount; + } + } + else return 0; + } + else return 0; +} + + +#endif // dTRIMESH_OPCODE + + +#if dTRIMESH_GIMPACT + +#include "gimpact_contact_export_helper.h" +#include "gimpact_gim_contact_accessor.h" + + +int dCollideSTL(dxGeom* g1, dxGeom* SphereGeom, int Flags, dContactGeom* Contacts, int Stride) +{ + dIASSERT (Stride >= (int)sizeof(dContactGeom)); + dIASSERT (g1->type == dTriMeshClass); + dIASSERT (SphereGeom->type == dSphereClass); + dIASSERT ((Flags & NUMC_MASK) >= 1); + + dxTriMesh* TriMesh = (dxTriMesh*)g1; + dVector3& Position = *(dVector3*)dGeomGetPosition(SphereGeom); + dReal Radius = dGeomSphereGetRadius(SphereGeom); + //Create contact list + GDYNAMIC_ARRAY trimeshcontacts; + GIM_CREATE_CONTACT_LIST(trimeshcontacts); + + g1 -> recomputeAABB(); + SphereGeom -> recomputeAABB(); + + //Collide trimeshes + gim_trimesh_sphere_collisionODE(&TriMesh->m_collision_trimesh,Position,Radius,&trimeshcontacts); + + if(trimeshcontacts.m_size == 0) + { + GIM_DYNARRAY_DESTROY(trimeshcontacts); + return 0; + } + + GIM_CONTACT * ptrimeshcontacts = GIM_DYNARRAY_POINTER(GIM_CONTACT,trimeshcontacts); + unsigned contactcount = trimeshcontacts.m_size; + + dxGIMCContactAccessor contactaccessor(ptrimeshcontacts, g1, SphereGeom, -1); + contactcount = dxGImpactContactsExportHelper::ExportMaxDepthGImpactContacts(contactaccessor, contactcount, Flags, Contacts, Stride); + + GIM_DYNARRAY_DESTROY(trimeshcontacts); + + return (int)contactcount; +} + + +#endif // dTRIMESH_GIMPACT + + +#endif // dTRIMESH_ENABLED |