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authorsanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
committersanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
commitc5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch)
tree277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/ode/src/joints/pr.h
parent1cf9cc3408af7008451f9133fb95af66a9697d15 (diff)
add ode
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+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_JOINT_PR_H_
+#define _ODE_JOINT_PR_H_
+
+#include "joint.h"
+
+
+
+/**
+ * The axisP must be perpendicular to axis2
+ * <PRE>
+ * +-------------+
+ * | x |
+ * +------------\+
+ * Prismatic articulation .. ..
+ * | .. ..
+ * \/ .. ..
+ * +--------------+ --| __.. .. anchor2
+ * | x | .....|.......(__) ..
+ * +--------------+ --| ^ <
+ * |----------------------->|
+ * Offset |--- Rotoide articulation
+ * </PRE>
+ */
+struct dxJointPR : public dxJoint
+{
+
+ /// @brief Position of the rotoide articulation w.r.t second body.
+ /// @note Position of body 2 in world frame + anchor2 in world frame give
+ /// the position of the rotoide articulation
+ dVector3 anchor2;
+
+
+ /// axis of the rotoide articulation w.r.t first body.
+ /// @note This is considered as axis1 from the parameter view.
+ dVector3 axisR1;
+
+ /// axis of the rotoide articulation w.r.t second body.
+ /// @note This is considered also as axis1 from the parameter view
+ dVector3 axisR2;
+
+ /// axis for the prismatic articulation w.r.t first body.
+ /// @note This is considered as axis2 in from the parameter view
+ dVector3 axisP1;
+
+
+ dQuaternion qrel; ///< initial relative rotation body1 -> body2.
+
+
+ /// @brief vector between the body1 and the rotoide articulation.
+ ///
+ /// Going from the first to the second in the frame of body1.
+ /// That should be aligned with body1 center along axisP.
+ /// This is calculated when the axis are set.
+ dVector3 offset;
+ dxJointLimitMotor limotR; ///< limit and motor information for the rotoide articulation.
+ dxJointLimitMotor limotP; ///< limit and motor information for the prismatic articulation.
+
+
+ void computeInitialRelativeRotation();
+
+
+ dxJointPR( dxWorld *w );
+ virtual void getSureMaxInfo( SureMaxInfo* info );
+ virtual void getInfo1( Info1* info );
+ virtual void getInfo2( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex );
+ virtual dJointType type() const;
+ virtual sizeint size() const;
+
+ virtual void setRelativeValues();
+};
+
+
+
+#endif
+