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authorsanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
committersanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
commitc5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch)
tree277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/ode/src/joints/pu.h
parent1cf9cc3408af7008451f9133fb95af66a9697d15 (diff)
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+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_JOINT_PU_H_
+#define _ODE_JOINT_PU_H_
+
+#include "universal.h"
+
+
+
+/**
+ * Component of a Prismatic -- Universal joint.
+ * The axisP must be perpendicular to axis1.
+ * The second axis of the universal joint is perpendicular to axis1.
+ *
+ * Since the PU joint is derived from the Universal joint. Some variable
+ * are reused.
+ *
+ * anchor1: Vector from body1 to the anchor point
+ * This vector is calculated when the body are attached or
+ * when the anchor point is set. It is like the offset of the Slider
+ * joint. Since their is a prismatic between the anchor and the body1
+ * the distance might change as the simulation goes on.
+ * anchor2: Vector from body2 to the anchor point.
+ * <PRE>
+ * Body 2
+ * +-------------+
+ * | x |
+ * +------------\+
+ * Prismatic articulation .. ..
+ * | .. ..
+ * Body 1 v .. ..
+ * +--------------+ --| __.. .. anchor2
+ * <--------| x | .....|.......(__) ..
+ * axisP +--------------+ --| ^ <
+ * |----------------------->|
+ * anchor1 |--- Universal articulation
+ * axis1 going out of the plane
+ * axis2 is perpendicular to axis1
+ * (i.e. 2 rotoides)
+ * </PRE>
+ */
+struct dxJointPU : public dxJointUniversal
+{
+
+ /// @brief Axis for the prismatic articulation w.r.t first body.
+ /// @note This is considered as axis2 from the parameter view
+ dVector3 axisP1;
+
+ dxJointLimitMotor limotP; ///< limit and motor information for the prismatic articulation.
+
+
+ dxJointPU( dxWorld *w );
+ virtual void getSureMaxInfo( SureMaxInfo* info );
+ virtual void getInfo1( Info1* info );
+ virtual void getInfo2( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex );
+ virtual dJointType type() const;
+ virtual sizeint size() const;
+
+
+ virtual void setRelativeValues();
+};
+
+
+#endif
+