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authorsanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
committersanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
commitc5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch)
tree277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/ode/src/odemath.h
parent1cf9cc3408af7008451f9133fb95af66a9697d15 (diff)
add ode
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+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE__PRIVATE_ODEMATH_H_
+#define _ODE__PRIVATE_ODEMATH_H_
+
+#include <ode/odemath.h>
+#include "error.h"
+
+
+bool dxCouldBeNormalized3(const dVector3 a);
+bool dxSafeNormalize3 (dVector3 a);
+bool dxCouldBeNormalized4(const dVector4 a);
+bool dxSafeNormalize4 (dVector4 a);
+
+ODE_PURE_INLINE
+void dxNormalize3(dVector3 a)
+{
+ bool bSafeNormalize3Fault;
+ if ((bSafeNormalize3Fault = !dxSafeNormalize3(a)))
+ {
+ dIVERIFY(!bSafeNormalize3Fault);
+
+ a[0] = REAL(1.0); a[2] = a[1] = REAL(0.0);
+ }
+}
+
+ODE_PURE_INLINE
+void dxNormalize4(dVector4 a)
+{
+ bool bSafeNormalize4Fault;
+ if ((bSafeNormalize4Fault = !dxSafeNormalize4(a)))
+ {
+ dIVERIFY(!bSafeNormalize4Fault);
+
+ a[0] = REAL(1.0); a[3] = a[2] = a[1] = REAL(0.0);
+ }
+}
+
+void dxPlaneSpace (const dVector3 n, dVector3 p, dVector3 q);
+bool dxOrthogonalizeR(dMatrix3 m);
+
+// For internal use
+#define dSafeNormalize3(a) dxSafeNormalize3(a)
+#define dSafeNormalize4(a) dxSafeNormalize4(a)
+#define dNormalize3(a) dxNormalize3(a)
+#define dNormalize4(a) dxNormalize4(a)
+
+#define dPlaneSpace(n, p, q) dxPlaneSpace(n, p, q)
+#define dOrthogonalizeR(m) dxOrthogonalizeR(m)
+
+
+#endif