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authorsanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
committersanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
commitc5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch)
tree277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/ode
parent1cf9cc3408af7008451f9133fb95af66a9697d15 (diff)
add ode
Diffstat (limited to 'libs/ode-0.16.1/ode')
-rw-r--r--libs/ode-0.16.1/ode/Makefile.am6
-rw-r--r--libs/ode-0.16.1/ode/Makefile.in643
-rw-r--r--libs/ode-0.16.1/ode/README158
-rw-r--r--libs/ode-0.16.1/ode/TODO698
-rw-r--r--libs/ode-0.16.1/ode/demo/Makefile.am75
-rw-r--r--libs/ode-0.16.1/ode/demo/Makefile.in1133
-rw-r--r--libs/ode-0.16.1/ode/demo/basket_geom.h599
-rw-r--r--libs/ode-0.16.1/ode/demo/bunny_geom.h1366
-rw-r--r--libs/ode-0.16.1/ode/demo/convex_bunny_geom.h468
-rw-r--r--libs/ode-0.16.1/ode/demo/convex_prism.h28
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_I.cpp253
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_basket.cpp276
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_boxstack.cpp619
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_buggy.cpp308
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_cards.cpp237
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_chain1.c171
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_chain2.cpp165
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_collision.cpp1463
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_convex.cpp307
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_crash.cpp652
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_cyl.cpp321
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_cylvssphere.cpp240
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_dball.cpp194
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_dhinge.cpp217
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_feedback.cpp312
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_friction.cpp205
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_gyro2.cpp210
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_gyroscopic.cpp258
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_heightfield.cpp714
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_hinge.cpp165
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_jointPR.cpp434
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_jointPU.cpp735
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_joints.cpp1090
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_kinematic.cpp239
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_motion.cpp527
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_motor.cpp209
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_moving_convex.cpp415
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_moving_trimesh.cpp677
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_ode.cpp1380
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_piston.cpp813
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_plane2d.cpp304
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_rfriction.cpp258
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_slider.cpp171
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_space.cpp232
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_space_stress.cpp449
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_step.cpp192
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_tracks.cpp498
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_transmission.cpp414
-rw-r--r--libs/ode-0.16.1/ode/demo/demo_trimesh.cpp605
-rw-r--r--libs/ode-0.16.1/ode/demo/halton235_geom.h2271
-rw-r--r--libs/ode-0.16.1/ode/demo/icosahedron_geom.h216
-rw-r--r--libs/ode-0.16.1/ode/demo/texturepath.h26
-rw-r--r--libs/ode-0.16.1/ode/demo/world_geom3.h9
-rw-r--r--libs/ode-0.16.1/ode/doc/Doxyfile.in2331
-rw-r--r--libs/ode-0.16.1/ode/doc/Makefile.am11
-rw-r--r--libs/ode-0.16.1/ode/doc/Makefile.in472
-rw-r--r--libs/ode-0.16.1/ode/doc/main.dox22
-rw-r--r--libs/ode-0.16.1/ode/doc/pix/amotor.jpgbin0 -> 13977 bytes
-rw-r--r--libs/ode-0.16.1/ode/doc/pix/ball-and-socket-bad.jpgbin0 -> 9129 bytes
-rw-r--r--libs/ode-0.16.1/ode/doc/pix/ball-and-socket.jpgbin0 -> 10284 bytes
-rw-r--r--libs/ode-0.16.1/ode/doc/pix/body.jpgbin0 -> 15133 bytes
-rw-r--r--libs/ode-0.16.1/ode/doc/pix/contact.jpgbin0 -> 12368 bytes
-rw-r--r--libs/ode-0.16.1/ode/doc/pix/hinge.jpgbin0 -> 10548 bytes
-rw-r--r--libs/ode-0.16.1/ode/doc/pix/hinge2.jpgbin0 -> 14083 bytes
-rw-r--r--libs/ode-0.16.1/ode/doc/pix/joints.jpgbin0 -> 8637 bytes
-rw-r--r--libs/ode-0.16.1/ode/doc/pix/rollingcontact.jpgbin0 -> 12402 bytes
-rw-r--r--libs/ode-0.16.1/ode/doc/pix/sf-graph1.jpgbin0 -> 28191 bytes
-rw-r--r--libs/ode-0.16.1/ode/doc/pix/sf-graph2.jpgbin0 -> 24694 bytes
-rw-r--r--libs/ode-0.16.1/ode/doc/pix/slider.jpgbin0 -> 10276 bytes
-rw-r--r--libs/ode-0.16.1/ode/doc/pix/universal.jpgbin0 -> 13309 bytes
-rw-r--r--libs/ode-0.16.1/ode/src/Makefile.am201
-rw-r--r--libs/ode-0.16.1/ode/src/Makefile.in1100
-rw-r--r--libs/ode-0.16.1/ode/src/array.cpp81
-rw-r--r--libs/ode-0.16.1/ode/src/array.h135
-rw-r--r--libs/ode-0.16.1/ode/src/box.cpp878
-rw-r--r--libs/ode-0.16.1/ode/src/capsule.cpp416
-rw-r--r--libs/ode-0.16.1/ode/src/collision_convex_trimesh.cpp120
-rw-r--r--libs/ode-0.16.1/ode/src/collision_cylinder_box.cpp1038
-rw-r--r--libs/ode-0.16.1/ode/src/collision_cylinder_plane.cpp266
-rw-r--r--libs/ode-0.16.1/ode/src/collision_cylinder_sphere.cpp277
-rw-r--r--libs/ode-0.16.1/ode/src/collision_cylinder_trimesh.cpp1171
-rw-r--r--libs/ode-0.16.1/ode/src/collision_kernel.cpp1247
-rw-r--r--libs/ode-0.16.1/ode/src/collision_kernel.h293
-rw-r--r--libs/ode-0.16.1/ode/src/collision_libccd.cpp1080
-rw-r--r--libs/ode-0.16.1/ode/src/collision_libccd.h44
-rw-r--r--libs/ode-0.16.1/ode/src/collision_quadtreespace.cpp609
-rw-r--r--libs/ode-0.16.1/ode/src/collision_sapspace.cpp853
-rw-r--r--libs/ode-0.16.1/ode/src/collision_space.cpp864
-rw-r--r--libs/ode-0.16.1/ode/src/collision_space_internal.h80
-rw-r--r--libs/ode-0.16.1/ode/src/collision_std.h238
-rw-r--r--libs/ode-0.16.1/ode/src/collision_transform.cpp234
-rw-r--r--libs/ode-0.16.1/ode/src/collision_transform.h39
-rw-r--r--libs/ode-0.16.1/ode/src/collision_trimesh_box.cpp1380
-rw-r--r--libs/ode-0.16.1/ode/src/collision_trimesh_ccylinder.cpp1183
-rw-r--r--libs/ode-0.16.1/ode/src/collision_trimesh_colliders.h47
-rw-r--r--libs/ode-0.16.1/ode/src/collision_trimesh_disabled.cpp302
-rw-r--r--libs/ode-0.16.1/ode/src/collision_trimesh_gimpact.cpp424
-rw-r--r--libs/ode-0.16.1/ode/src/collision_trimesh_gimpact.h278
-rw-r--r--libs/ode-0.16.1/ode/src/collision_trimesh_internal.cpp804
-rw-r--r--libs/ode-0.16.1/ode/src/collision_trimesh_internal.h399
-rw-r--r--libs/ode-0.16.1/ode/src/collision_trimesh_internal_impl.h463
-rw-r--r--libs/ode-0.16.1/ode/src/collision_trimesh_opcode.cpp767
-rw-r--r--libs/ode-0.16.1/ode/src/collision_trimesh_opcode.h333
-rw-r--r--libs/ode-0.16.1/ode/src/collision_trimesh_plane.cpp226
-rw-r--r--libs/ode-0.16.1/ode/src/collision_trimesh_ray.cpp207
-rw-r--r--libs/ode-0.16.1/ode/src/collision_trimesh_sphere.cpp596
-rw-r--r--libs/ode-0.16.1/ode/src/collision_trimesh_trimesh.cpp1367
-rw-r--r--libs/ode-0.16.1/ode/src/collision_trimesh_trimesh_old.cpp2071
-rw-r--r--libs/ode-0.16.1/ode/src/collision_util.cpp613
-rw-r--r--libs/ode-0.16.1/ode/src/collision_util.h358
-rw-r--r--libs/ode-0.16.1/ode/src/common.h351
-rw-r--r--libs/ode-0.16.1/ode/src/config.h.in329
-rw-r--r--libs/ode-0.16.1/ode/src/convex.cpp1621
-rw-r--r--libs/ode-0.16.1/ode/src/coop_matrix_types.h158
-rw-r--r--libs/ode-0.16.1/ode/src/cylinder.cpp108
-rw-r--r--libs/ode-0.16.1/ode/src/default_threading.cpp77
-rw-r--r--libs/ode-0.16.1/ode/src/default_threading.h55
-rw-r--r--libs/ode-0.16.1/ode/src/error.cpp179
-rw-r--r--libs/ode-0.16.1/ode/src/error.h101
-rw-r--r--libs/ode-0.16.1/ode/src/export-dif.cpp620
-rw-r--r--libs/ode-0.16.1/ode/src/fastdot.cpp46
-rw-r--r--libs/ode-0.16.1/ode/src/fastdot_impl.h51
-rw-r--r--libs/ode-0.16.1/ode/src/fastldltfactor.cpp462
-rw-r--r--libs/ode-0.16.1/ode/src/fastldltfactor_impl.h1530
-rw-r--r--libs/ode-0.16.1/ode/src/fastldltsolve.cpp222
-rw-r--r--libs/ode-0.16.1/ode/src/fastldltsolve_impl.h49
-rw-r--r--libs/ode-0.16.1/ode/src/fastlsolve.cpp230
-rw-r--r--libs/ode-0.16.1/ode/src/fastlsolve_impl.h1610
-rw-r--r--libs/ode-0.16.1/ode/src/fastltsolve.cpp229
-rw-r--r--libs/ode-0.16.1/ode/src/fastltsolve_impl.h1440
-rw-r--r--libs/ode-0.16.1/ode/src/fastvecscale.cpp204
-rw-r--r--libs/ode-0.16.1/ode/src/fastvecscale_impl.h171
-rw-r--r--libs/ode-0.16.1/ode/src/gimpact_contact_export_helper.cpp95
-rw-r--r--libs/ode-0.16.1/ode/src/gimpact_contact_export_helper.h177
-rw-r--r--libs/ode-0.16.1/ode/src/gimpact_gim_contact_accessor.h62
-rw-r--r--libs/ode-0.16.1/ode/src/gimpact_plane_contact_accessor.h62
-rw-r--r--libs/ode-0.16.1/ode/src/heightfield.cpp1876
-rw-r--r--libs/ode-0.16.1/ode/src/heightfield.h245
-rw-r--r--libs/ode-0.16.1/ode/src/joints/Makefile.am37
-rw-r--r--libs/ode-0.16.1/ode/src/joints/Makefile.in668
-rw-r--r--libs/ode-0.16.1/ode/src/joints/amotor.cpp810
-rw-r--r--libs/ode-0.16.1/ode/src/joints/amotor.h105
-rw-r--r--libs/ode-0.16.1/ode/src/joints/ball.cpp186
-rw-r--r--libs/ode-0.16.1/ode/src/joints/ball.h54
-rw-r--r--libs/ode-0.16.1/ode/src/joints/contact.cpp361
-rw-r--r--libs/ode-0.16.1/ode/src/joints/contact.h48
-rw-r--r--libs/ode-0.16.1/ode/src/joints/dball.cpp314
-rw-r--r--libs/ode-0.16.1/ode/src/joints/dball.h58
-rw-r--r--libs/ode-0.16.1/ode/src/joints/dhinge.cpp220
-rw-r--r--libs/ode-0.16.1/ode/src/joints/dhinge.h46
-rw-r--r--libs/ode-0.16.1/ode/src/joints/fixed.cpp216
-rw-r--r--libs/ode-0.16.1/ode/src/joints/fixed.h54
-rw-r--r--libs/ode-0.16.1/ode/src/joints/hinge.cpp394
-rw-r--r--libs/ode-0.16.1/ode/src/joints/hinge.h57
-rw-r--r--libs/ode-0.16.1/ode/src/joints/hinge2.cpp546
-rw-r--r--libs/ode-0.16.1/ode/src/joints/hinge2.h71
-rw-r--r--libs/ode-0.16.1/ode/src/joints/joint.cpp931
-rw-r--r--libs/ode-0.16.1/ode/src/joints/joint.h326
-rw-r--r--libs/ode-0.16.1/ode/src/joints/joint_internal.h70
-rw-r--r--libs/ode-0.16.1/ode/src/joints/joints.h48
-rw-r--r--libs/ode-0.16.1/ode/src/joints/lmotor.cpp214
-rw-r--r--libs/ode-0.16.1/ode/src/joints/lmotor.h51
-rw-r--r--libs/ode-0.16.1/ode/src/joints/null.cpp74
-rw-r--r--libs/ode-0.16.1/ode/src/joints/null.h46
-rw-r--r--libs/ode-0.16.1/ode/src/joints/piston.cpp729
-rw-r--r--libs/ode-0.16.1/ode/src/joints/piston.h112
-rw-r--r--libs/ode-0.16.1/ode/src/joints/plane2d.cpp195
-rw-r--r--libs/ode-0.16.1/ode/src/joints/plane2d.h54
-rw-r--r--libs/ode-0.16.1/ode/src/joints/pr.cpp613
-rw-r--r--libs/ode-0.16.1/ode/src/joints/pr.h100
-rw-r--r--libs/ode-0.16.1/ode/src/joints/pu.cpp756
-rw-r--r--libs/ode-0.16.1/ode/src/joints/pu.h88
-rw-r--r--libs/ode-0.16.1/ode/src/joints/slider.cpp423
-rw-r--r--libs/ode-0.16.1/ode/src/joints/slider.h59
-rw-r--r--libs/ode-0.16.1/ode/src/joints/transmission.cpp698
-rw-r--r--libs/ode-0.16.1/ode/src/joints/transmission.h51
-rw-r--r--libs/ode-0.16.1/ode/src/joints/universal.cpp803
-rw-r--r--libs/ode-0.16.1/ode/src/joints/universal.h64
-rw-r--r--libs/ode-0.16.1/ode/src/lcp.cpp1317
-rw-r--r--libs/ode-0.16.1/ode/src/lcp.h81
-rw-r--r--libs/ode-0.16.1/ode/src/mass.cpp554
-rw-r--r--libs/ode-0.16.1/ode/src/mat.cpp231
-rw-r--r--libs/ode-0.16.1/ode/src/mat.h71
-rw-r--r--libs/ode-0.16.1/ode/src/matrix.cpp593
-rw-r--r--libs/ode-0.16.1/ode/src/matrix.h160
-rw-r--r--libs/ode-0.16.1/ode/src/memory.cpp95
-rw-r--r--libs/ode-0.16.1/ode/src/misc.cpp217
-rw-r--r--libs/ode-0.16.1/ode/src/nextafterf.c115
-rw-r--r--libs/ode-0.16.1/ode/src/objects.cpp138
-rw-r--r--libs/ode-0.16.1/ode/src/objects.h206
-rw-r--r--libs/ode-0.16.1/ode/src/obstack.cpp157
-rw-r--r--libs/ode-0.16.1/ode/src/obstack.h73
-rw-r--r--libs/ode-0.16.1/ode/src/ode.cpp2325
-rw-r--r--libs/ode-0.16.1/ode/src/odeinit.cpp575
-rw-r--r--libs/ode-0.16.1/ode/src/odemath.cpp312
-rw-r--r--libs/ode-0.16.1/ode/src/odemath.h72
-rw-r--r--libs/ode-0.16.1/ode/src/odeou.cpp107
-rw-r--r--libs/ode-0.16.1/ode/src/odeou.h107
-rw-r--r--libs/ode-0.16.1/ode/src/odetls.cpp153
-rw-r--r--libs/ode-0.16.1/ode/src/odetls.h126
-rw-r--r--libs/ode-0.16.1/ode/src/plane.cpp146
-rw-r--r--libs/ode-0.16.1/ode/src/quickstep.cpp3344
-rw-r--r--libs/ode-0.16.1/ode/src/quickstep.h39
-rw-r--r--libs/ode-0.16.1/ode/src/ray.cpp735
-rw-r--r--libs/ode-0.16.1/ode/src/resource_control.cpp259
-rw-r--r--libs/ode-0.16.1/ode/src/resource_control.h151
-rw-r--r--libs/ode-0.16.1/ode/src/rotation.cpp317
-rw-r--r--libs/ode-0.16.1/ode/src/simple_cooperative.cpp84
-rw-r--r--libs/ode-0.16.1/ode/src/simple_cooperative.h73
-rw-r--r--libs/ode-0.16.1/ode/src/sphere.cpp251
-rw-r--r--libs/ode-0.16.1/ode/src/step.cpp1672
-rw-r--r--libs/ode-0.16.1/ode/src/step.h40
-rw-r--r--libs/ode-0.16.1/ode/src/threaded_solver_ldlt.h809
-rw-r--r--libs/ode-0.16.1/ode/src/threading_atomics_provs.h194
-rw-r--r--libs/ode-0.16.1/ode/src/threading_base.cpp135
-rw-r--r--libs/ode-0.16.1/ode/src/threading_base.h291
-rw-r--r--libs/ode-0.16.1/ode/src/threading_fake_sync.h128
-rw-r--r--libs/ode-0.16.1/ode/src/threading_impl.cpp282
-rw-r--r--libs/ode-0.16.1/ode/src/threading_impl.h40
-rw-r--r--libs/ode-0.16.1/ode/src/threading_impl_posix.h638
-rw-r--r--libs/ode-0.16.1/ode/src/threading_impl_templates.h1265
-rw-r--r--libs/ode-0.16.1/ode/src/threading_impl_win.h273
-rw-r--r--libs/ode-0.16.1/ode/src/threading_pool_posix.cpp823
-rw-r--r--libs/ode-0.16.1/ode/src/threading_pool_win.cpp670
-rw-r--r--libs/ode-0.16.1/ode/src/threadingutils.h157
-rw-r--r--libs/ode-0.16.1/ode/src/timer.cpp424
-rw-r--r--libs/ode-0.16.1/ode/src/typedefs.h74
-rw-r--r--libs/ode-0.16.1/ode/src/util.cpp1231
-rw-r--r--libs/ode-0.16.1/ode/src/util.h440
229 files changed, 96423 insertions, 0 deletions
diff --git a/libs/ode-0.16.1/ode/Makefile.am b/libs/ode-0.16.1/ode/Makefile.am
new file mode 100644
index 0000000..656e7a4
--- /dev/null
+++ b/libs/ode-0.16.1/ode/Makefile.am
@@ -0,0 +1,6 @@
+SUBDIRS = src doc
+if ENABLE_DEMOS
+ SUBDIRS += demo
+endif
+
+#EXTRA_DIST = doc
diff --git a/libs/ode-0.16.1/ode/Makefile.in b/libs/ode-0.16.1/ode/Makefile.in
new file mode 100644
index 0000000..eae84a5
--- /dev/null
+++ b/libs/ode-0.16.1/ode/Makefile.in
@@ -0,0 +1,643 @@
+# Makefile.in generated by automake 1.15 from Makefile.am.
+# @configure_input@
+
+# Copyright (C) 1994-2014 Free Software Foundation, Inc.
+
+# This Makefile.in is free software; the Free Software Foundation
+# gives unlimited permission to copy and/or distribute it,
+# with or without modifications, as long as this notice is preserved.
+
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
+# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
+# PARTICULAR PURPOSE.
+
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+VPATH = @srcdir@
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+ true; \
+ else \
+ false; \
+ fi; \
+}
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+ case $${target_option-} in \
+ ?) ;; \
+ *) echo "am__make_running_with_option: internal error: invalid" \
+ "target option '$${target_option-}' specified" >&2; \
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diff --git a/libs/ode-0.16.1/ode/README b/libs/ode-0.16.1/ode/README
new file mode 100644
index 0000000..dd4596f
--- /dev/null
+++ b/libs/ode-0.16.1/ode/README
@@ -0,0 +1,158 @@
+Dynamics Library.
+=================
+
+CONVENTIONS
+-----------
+
+matrix storage
+--------------
+
+matrix operations like factorization are expensive, so we must store the data
+in a way that is most useful to the matrix code. we want the ability to update
+the dynamics library without recompiling applications, e.g. so users can take
+advantage of new floating point hardware. so we must settle on a single
+format. because of the prevalence of 4-way SIMD, the format is this: store
+the matrix by rows or columns, and each column is rounded up to a multiple of
+4 elements. the extra "padding" elements at the end of each row/column are set
+to 0. this is called the "standard format". to indicate if the data is stored
+by rows or columns, we will say "standard row format" or "standard column
+format". hopefully this decision will remain good in the future, as more and
+more processors have 4-way SIMD, and 3D graphics always needs fast 4x4
+matrices.
+
+exception: matrices that have only one column or row (vectors), are always
+stored as consecutive elements in standard row format, i.e. there is no
+interior padding, only padding at the end.
+
+thus: all 3x1 floating point vectors are stored as 4x1 vectors: (x,x,x,0).
+also: all 6x1 spatial velocities and accelerations are split into 3x1 position
+ and angular components, which are stored as contiguous 4x1 vectors.
+
+ALL matrices are stored by in standard row format.
+
+
+arguments
+---------
+
+3x1 vector arguments to set() functions are supplied as x,y,z.
+3x1 vector result arguments to get() function are pointers to arrays.
+larger vectors are always supplied and returned as pointers.
+all coordinates are in the global frame except where otherwise specified.
+output-only arguments are usually supplied at the end.
+
+
+memory allocation
+-----------------
+
+with many C/C++ libraries memory allocation is a difficult problem to solve.
+who allocates the memory? who frees it? must objects go on the heap or can
+they go on the stack or in static storage? to provide the maximum flexibility,
+the dynamics and collision libraries do not do their own memory allocation.
+you must pass in pointers to externally allocated chunks of the right sizes.
+the body, joint and colllision object structures are all exported, so you
+can make instances of those structure and pass pointers to them.
+
+there are helper functions which allocate objects out of areans, in case you
+need loots of dynamic creation and deletion.
+
+BUT!!! this ties us down to the body/joint/collision representation.
+
+a better approach is to supply custom memory allocation functions
+(e.g. dlAlloc() etc).
+
+
+C versus C++ ... ?
+------------------
+
+everything should be C linkable, and there should be C header files for
+everything. but we want to develop in C++. so do this:
+ * all comments are "//". automatically convert to /**/ for distribution.
+ * structures derived from other structures --> automatically convert?
+
+
+WORLDS
+------
+
+might want better terminology here.
+
+the dynamics world (DWorld) is a list of systems. each system corresponds to
+one or more bodies, or perhaps some other kinds of physical object.
+each system corresponds to one or more objects in the collision world
+(there does not have to be a one-to-one correspondence between bodies and
+collision objects).
+
+systems are simulated separately, perhaps using completely different
+techniques. we must do something special when systems collide.
+systems collide when collision objects belonging to system A touch
+collision objects belonging to system B.
+
+for each collision point, the system must provide matrix equation data
+that is used to compute collision forces. once those forces are computed,
+the system must incorporate the forces into its timestep.
+PROBLEM: what if we intertwine the LCP problems of the two systems - then
+this simple approach wont work.
+
+the dynamics world contains two kinds of objects: bodies and joints.
+joints connect two bodies together.
+
+the world contains one of more partitions. each partition is a collection of
+bodies and joints such that each body is attached (through one or more joints)
+to every other body.
+
+Joints
+------
+
+a joint can be connected to one or two bodies.
+if the joint is only connected to one body, joint.node[1].body == 0.
+joint.node[0].body is always valid.
+
+
+Linkage
+-------
+
+this library will always be statically linked with the app, for these reasons:
+ * collision space is selected at compile time, it adds data to the geom
+ objects.
+
+
+Optimization
+------------
+
+doubles must be aligned on 8 byte boundaries!
+
+
+MinGW on Windows issues
+-----------------------
+
+* the .rc file for drawstuff needs a different include, try winresrc.h.
+
+* it seems we can't have both main() and WinMain() without the entry point
+ defaulting to main() and having resource loading problems. this screws up
+ what i was trying to do in the drawstuff library. perhaps main2() ?
+
+* remember to compile resources to COFF format RES files.
+
+
+
+Collision
+---------
+
+to plug in your own collision handling, replace (some of?) these functions
+with your own. collision should be a separate library that you can link in
+or not. your own library can call components in this collision library, e.g.
+if you want polymorphic spaces instead of a single statically called space.
+
+creating an object will automatically register the appropriate
+class (if necessary). how can we ensure that the minimum amount of code is
+linked in? e.g. only one space handler, and sphere-sphere and sphere-box and
+box-box collision code (if spheres and boxes instanced).
+
+the user creates a collision space, and for each dynamics object that is
+created a collision object is inserted into the space. the collision
+object's pos and R pointers are set to the corresponding dynamics
+variables.
+
+there should be utility functions which create the dynamics and collision
+objects at the same time, e.g. dMakeSphere().
+
+collision objects and dynamics objects keep pointers to each other.
diff --git a/libs/ode-0.16.1/ode/TODO b/libs/ode-0.16.1/ode/TODO
new file mode 100644
index 0000000..cf6cdaa
--- /dev/null
+++ b/libs/ode-0.16.1/ode/TODO
@@ -0,0 +1,698 @@
+
+@@@'s
+
+
+TODO for COLLISION
+------------------
+
+box-box collision: adjust generated face-face contact points by depth/2 to
+be more fair.
+
+what happens when a GeomTransform's encapsulated object is manipulated,
+e.g. position changed. should this be disallowed? should a GeomTransform
+behave like a space and propagate dirtyness upwards?
+
+make sure that when we are using a large space for static environmental geoms,
+that there is not excessive AABB computation when geoms are added/removed from
+the space. the space AABB is pretty much guaranteed to cover everything, so
+there's no need to compute/test the AABB in this case.
+
+hash space: implement collide2() efficiently instead of the current
+simple-space-like brute-force approach.
+
+hash space: incremental scheme, so we dont have to rebuild the data structures
+for geoms that don't move.
+
+disabled geoms (remove from all collision considerations) ... isn't this the
+same as just taking it out of its enclosing group/space?
+
+integrate:
+ dRay
+ triangle collider - get latest tri collider code from erwin
+ erwin's quadtree space
+
+tests:
+ all aspects of collision API
+
+ dGeomSetBody(0) maintains body-geom linked list properly.
+
+ simple space: instantiate lots of non-moving geoms (i.e. environmental
+ geoms and make sure that we're still able to collide efficiently.
+ make sure AABB computation is efficient, or can be made efficient
+ through proper use of the API.
+
+ test C interface support for making new classes.
+ make sure the dxGeom::aabbTest() function behaves as advertised.
+
+ testing for contact point consistency: test for things that
+ would cause the dynamics to fail or become unstable
+
+ test for: small adjustment in geom position causes a big jump in the
+ contact point set (bad for dynamics).
+
+ test for: if contact constraints observed then it's impossible
+ (or hard) to move the objects so that the penetration is
+ increased. relax this when only a subset of the contact points are
+ returned.
+
+ test for consistency, e.g. the boundary of geoms X and Y can
+ be defined by intersecting with a point, so test the intersection of X
+ and Y by comparing with the point tests.
+
+ check that contact points are in the collision volume
+
+ all existing space tests, and more.
+
+demos:
+ test_buggy: make a terrain out of non-moving geoms. use heirarchical
+ groups to get efficient collision, even with the simple space.
+
+go though the new collision docs and make sure the behavior that is described
+there is actually implemented.
+
+multi-resolution hash table:
+ the current implementation rebuilds a new hash table each time
+ collide() is called. we don't keep any state between calls. this is
+ wasteful if there are unmoving objects in the space.
+
+ make sure we prevent multiple collision callbacks for the same pair
+
+ better virtual address function.
+
+ the collision search can perhaps be optimized - as we search
+ chains we can come across other candidate intersections at
+ other levels, perhaps we should do the intersection check
+ straight away? --> save on list searching time only, which is
+ not too significant.
+
+collision docs:
+ optimization guide: whenever a single geom changes in a simple space,
+ the space AABB has to be recomputed by examining EVERY geom.
+ document this, or find a better behavior.
+
+
+
+TODO BEFORE NEXT RELEASE
+------------------------
+
+g++ needed for compiling tests using gcc 3.2 ? what is the problem?
+
+add joint feedback info from lambda, so that we can get motor forces etc.
+need a way to map constraint indexes to what they mean.
+
+track down and fix the occasional popping/jumping problem in test_boxstack,
+especially when boxes are piled on top of each other. find out if this is
+caused by a configuration singularity or whether there is a bug in LCP.
+i need to add some kind of diagnostic tool to help resolve these kinds of
+problems.
+
+fixup ground plane jitter and shadow jumping in drawstuff.
+
+the inertias/COMs don't appear to be totally correct for the boxstack demo.
+fix up, and add a mode that shows the effective mass box (for a given density).
+
+Improve box-box collision, especially for face-face contact (3 contact points).
+Improve cylinder-box collision (2 contact points).
+
+windows DLL building and unix shared libs. libtool?
+also MSVC project files.
+
+dBodyGetPointVel()
+
+contrib directory - all stuff in ~/3/ode
+
+functions to allow systems to be copied/cloned
+ dBodyTransplant (b, world)
+ dTransplantIsland (b, world)
+ dBodyCopy (bdest, bsrc)
+ dJointCopy (jdest, jsrc) -- what about body connections?
+ dCloneBody()
+ dCloneJoint()
+ dCloseBodyAndJointList()
+ dCloneIsland()
+
+this collision rule:
+ // no contacts if both geoms on the same body, and the body is not 0
+ if (g1->body == g2->body && g1->body) return 0;
+needs to be replaced. sometimes we want no collision when both bodies are 0,
+but this wont work for geomgroup-to-environment. avoid stupid stuff like
+ dGeomSetBody (geom_group, (dBodyID) 1);
+this also causes "failed-to-report" errors in the space test.
+
+Expose type-specific collision functions?
+
+Automatic code optimization process.
+
+joint limit spongyness: interacts with powered joints badly, because when the
+limit is reached full power is applied. fix or doc.
+
+various hinge2 functions may not function correctly if axis1 and axis2 are not
+perpendicular. in particular the getAngle() and getAngleRate() functions
+probably will give bogus answers.
+
+slow step function will not respect the joint getinfo2 functions calling
+addTorque() because it reads the force/torque accumulators before the
+getinfo2 functions are called.
+
+spaces need multiple lists of objects that can never overlap. objects in these
+lists are never tested against each other.
+
+deleting a body a joint is attached to should adjust the joint to only have
+one body attached. currently the connected joints have *both* their body
+attachments removed. BUT, dont do this if the dJOINT_TWOBODIES flag is set
+on the joint.
+
+document error, mem and math functions.
+
+Web pages
+ credits section
+ projects using ODE
+
+update C++ interface? use SWIG?
+
+collision exclusion groups - exclude if obj1.n == obj2.n ?
+
+make sure the amotor joint can be used with just one body. at the moment it
+only allows two-body attachments.
+
+implement dJointGetAMotorAngleRate()
+
+erwin says: Should the GeomGroup have a cleanupmode as the GeomTransform has?
+
+erwin says: http://q12.org/pipermail/ode/2002-January/000766.html
+ and http://q12.org/pipermail/ode/2001-December/000753.html
+
+rename duplicate filenames (object.h?) - some environments can't handle this.
+
+naming inconsistency: dCreateSphere() should be dSphereCreate() (etc...) to
+match the rest of the API.
+
+
+TODO
+----
+
+joint allocation in joint groups. allocation size should be rounded up using
+dEFFICIENT_SIZE, to properly align all the data members.
+
+all dAlloc() allocations should be aligned using dEFFICIENT_SIZE() ???
+
+automatic body & joint disabling / enabling.
+
+sometimes getting LCP infinite loops.
+
+function to get the entire island of bodies/joints
+
+joints:
+ hinge2 joint - implement trail, i.e. non-convergent steering and wheel
+ axes.
+
+ erp individually settable for each joint?
+
+ more joints:
+ angular3 (constrian full angle not position)
+ fixed path 1 (point must follow fixed path, etc etc)
+ - other fixed path joints.
+ linear a (point in 1 body fixed to plane of other)
+ linear b (point in 1 body fixed to line on other)
+ linear c (line in 1 body fixed to plane on other)
+ linear d (line in 1 body fixed to line on other) - like
+ prismatic but orientation along line can change
+ Relative-Path-Relative-Oriention Joint (set all dofs of 2
+ bodies relative to each other)
+ spring (with natural length)
+ universal (2 kinds)
+ various angular relationships
+
+ when attaching joints to static env, provision to move attachment
+ point (e.g. give it a linear/angular velocity). this can be used
+ instead of a FPFO joint on a body in many cases.
+ also do this with contacts to static env, to allow for contacts to
+ *moving* objects in the static env.
+
+ interpretation of erp: is it (1) the error reduction per timestep,
+ (2) or a time constant independent of timestep?? if it's (2) then
+ perhaps this should be universal - this is already the meaning for
+ the suspension.
+
+ hinge2 suspension:
+ suspension limits
+ suspension limit restitution and spongyness??
+
+use autoconf? set paths in makefile?
+
+no-arg init functions, for andy
+
+explore: do joint parameters need to be set for the joint to be setup
+correctly, or should set some proper body-dependent params when it is
+attached? this is only really an issue for joints that have no parameters to
+set, such as the fixed joint.
+
+dAlloc() should take an arena parameters which is stored in dWorld.
+
+debugging mode should use dASSERT2 that prints a descriptive error message
+on error, not just the file:line or function. use dASSERT for internal
+consistency checking.
+
+when vectors and matrices are initialized, we must ensure that the padding
+elements are set to 0. this is going to be a problem everywhere!
+
+don't use 3-vectors anywhere. use SIMD friendly 4-vectors.
+
+make sure all data in body/joint etc objects is aligned well for single
+precision SIMD (i.e. all vectors start on a 16 byte boundary).
+
+think about more complicated uses of collision, e.g. a single geom representing
+an articulated structure.
+
+bodyGroup? (like joint group but for bodies). systemGroup?
+
+check the overhead of resizing Array<>s as elements are pushed on to them.
+
+replace alloca() with dPushFrame(), dPopFrame(), and dAlloca() ? allow for
+the possibility of allocating in non-stack memory ?
+
+make sure that we can set mass parameters with non-zero center of mass.
+if this is done after the body position is set, the position is adjusted.
+if this is done before the body position is set, what do we do when the
+pos is set? does the pos always refer to the center of mass from the user's
+point of view?
+
+consider splitting solver into functions, which can be optimized separately.
+might make things go faster.
+
+faster code for islands with a single body? faster code for dynamically
+symmetric bodies?
+
+rotation.cpp functions that set matrices should also set padding elements.
+
+lcp solver must return (L,d) and some other information, so we can re-solve
+for other right hand sides later on, but using the same complimentarity
+solution so there are no integrator discontinuities.
+
+dSetZero() - make fast inline functions for fixed n e.g. (1-4).
+
+need proper `sticky' friction, i.e. compensation for numerical slip.
+
+on windows, make sure gcc-compiles libs can be linked with VC++ apps. need
+to make sure some C++ runtime bits are present?
+
+kill all references to dArray<> (in geom.cpp).
+
+need testing code to test all joints with body-to-static-env
+
+copy stack.cpp, memory.cpp stuff to reuse
+
+dFactorLDLT() is not so efficient for matrix sizes < block size, e.g.
+redundant calls, zero loads, adds etc
+
+contacts: cheaper friction: viscous friction? one step delay friction force.
+
+in geom.cpp, for objects that are never meant to collide, dCollide() will
+always try to find the collider functions, which wastes a bit of time.
+
+geom.cpp:dCollideG() - handle special case of colliding 2 groups more
+efficiently.
+
+timer reporting function:
+ void timerReport (void (*printFunction)(char *, ...));
+
+disabled bodies stored in a separate list, so they are never traversed at all,
+for speed when there are many disabled bodies.
+
+
+MAYBE
+-----
+
+new implementation for joint groups that is not so system dependent.
+maybe individual contacts are reusable? in this case contact information
+should be settable in the contact joints. max_size arg is really annoying.
+
+consider making anchor,axis, (everything) into a joint parameter and setting
+them with a consistent interface. also consider overload the joint functions
+so they are not distinguished by joint type??
+
+collision memory optimizations?
+
+collision: support for persistent contact information?
+
+multiply reference tri list data so that it can be cloned
+ if the tri-list geoms could support rot/pos
+ transformations then we could have several tri-lists pointing to the
+ same vertex information.
+
+height fields
+
+pre-converted collision data -- Creating a hash space and associated
+opcode tree structures may take significant amounts of time for a
+large world with many 10s of thousands of triangles. Any chance of
+pre-building that off-line and passing a memory block pointer to the
+collision system?
+
+putting objects in multiple spaces -- If it was possible to add
+objects to more than one space, you could do collision queries other
+than 1vsN and NvsN. That flexibility might be useful when you want to
+only collide against a subset of the space. For example, a camera
+system may want to collide some rays with occlusion walls but the
+occlusion walls may also need to be in the game-level space to bounce
+against.
+
+
+ALWAYS
+------
+
+make sure functions check their arguments in debug mode (e.g. using dASSERT).
+make sure joint/geom functions check for the specific object type.
+
+vectors alloca()ed on the stack must have the correct alignment, use ALLOCA16.
+
+library should have no global constructors, as it might be used with C linkage.
+
+use `const' in function arguments. blah.
+
+
+
+DON'T BOTHER
+------------
+
+warning if user tries to set mass params with nonzero center of mass.
+
+
+
+DONE
+----
+
+check: when contact attached with (body1,0) and (0,body1), check that polarity
+on depth and error info is okay for the two cases.
+
+set a better convention for which is the 1st and 2nd body in a joint, because
+sometimes we get things swapped (because of the way the joint nodes are used).
+
+hinge and prismatic, attachment to static environment.
+
+turn macros into C++ inline functions? what about C users?
+
+remove `space' argument to geom creation functions? make user add it?
+or just remove it from dCreateGeom() ? <-- did this one.
+
+test_chain should be in C, not C++. but first must remove global constructors.
+
+add more functionality to C++ interface - dMass, dSpace, dGeom
+
+there should be functions to delete groups of bodies/joints in one go - this
+will be more efficient than deleting them one at a time, because less
+partitioning tests will be needed.
+
+should we expose body and joint object structures so that the user can
+explicitly allocate them locally, or e.g. on the stack? makes allocating
+temporary contact constraints easier. NO --> helps data hiding and therefore
+library binary compatability.
+
+joints:
+ hinge & slider - DONE
+ measure angle, rate - DONE
+ power - DONE
+ joint limits - DONE
+ mixed powered+limited joints, powering away from limit - DONE
+
+ hinge2 - DONE
+ steering angle and rate measurement - DONE
+ steering limits - DONE
+ steering motor - DONE
+ wheel motor - DONE
+ wheel angle rate measurement - DONE
+
+ optional hinge2 suspension: - DONE
+ alignment of B&S part to given axis - DONE
+ global framework for giving epsilon and gamma - DONE
+
+ toss away r-motor, make power & stuff specific to joint - DONE
+ it's just easier that way
+
+ joint code reuse: - DONE
+ use standard functions to set velocity (c), limits (lo,hi),
+ spongyness (epsilon) etc, this prevents these functions from
+ proliferating
+
+ implicit spring framework - actually allow joints to return a value `k'
+ such that J*vnew = c + k*f, where f = force needed to achieve
+ vnew - DONE
+
+ contact slip - DONE
+ contact erp & cfm parameters (not just "softness") - DONE
+
+ hinge2: when we lock back wheels along the steering axis, there is no
+ error correction if they get out of alignment - DONE, just use high
+ and low limits.
+
+ joint limit spongyness: erp and cfm for joint set from world (global)
+ values when joint created. - DONE
+
+ joint limit restitution - DONE
+
+check inertia transformations, e.g. by applying steering torque to a thin
+wheel --> actually, i made test_I
+
+more comprehensive random number comparisons between slow and fast methods.
+ - random PD inertia (not just diagonal).
+ - random velocity
+ - random joint error (make joints then move bodies a bit)
+
+check that J*vnew=c (slow step already does this, but it doesn't equal zero
+for some reason! - actually, when LCP constraint limits are reached, it wont!)
+
+tons of things in lcp.cpp (@@@), especially speed optimizations. also, we
+wanted to do index block switching and index block updates to take advantage
+of the outer product trick ... but this is not worth the effort i think.
+
+lcp.cpp: if lo=hi=0, check operation. can we switch from NL <-> NH without
+going through C? --> done.
+
+andy says: still having trouble with those resource files..
+drawstuff.res doesn't seem to build or be found under cygwin gcc.
+
+DOC how bodies and geoms associated then resolved in contact callback ... not
+really necessary.
+
+fix the "memory leak" in geom.cpp
+
+library should have no global constructors, as it might be used with C linkage.
+ --> as long as test_chain1 works, there are none.
+
+DOC cfm, the derivation and what it means.
+ --> partially done, could be better
+
+joint "get type" function
+
+andy says: in ode/src/error.cpp _snprintf() and _vsnprintf() are missing
+in testode: finite and isnan are missing. copysign is missing
+ russ: okay here's the problem: i have Makefile.platform files for
+ VC++, MinGW, but not Cygwin. Cygwin uses the unix-like functions
+ for everything, but the VC++/MinGW configs assumes the MS C-runtime
+ functions. this is easy to fix, except i need to install Cygwin
+ which is a pain to do over MinGW. argh.
+
+build on linux - assumptions made about location of X11 lib, opengl etc.
+
+implement: dBodyAddForceAtPos,dBodyAddRelForceAtPos,dBodyAddRelForceAtRelPos,
+ dBodyGetPointPos,dBodyGetPointVel,dBodyGetPointRelVel
+
+dJointAttach(), allow both bodies to be 0 to put the joint into limbo.
+
+space near-callback should be given potentially intersecting objects 100 at a
+time instead of 1 at a time, to save on calling costs ... which are trivial,
+so we don't bother to do this.
+
+doccer: @func{} also refs second etc function in function *list*.
+
+make sure joints can return 0 from GetInfo1, i.e. no constraints or "inactive"
+joint, and the step functions will handle it.
+
+when attaching contact with (0,body), instead of setting the reverse flag
+on the joint and checking it in getInfo2(), we should just reverse the normal
+straight away ... ?
+ --> trouble is, dJointAttach() knows nothing about what kind of joint
+ it is attaching.
+
+hinge2 needs to be attached to two bodies for it to work, make sure this is
+always the case. --> assertion added in dJointAttach().
+
+if two joints connect to the same two bodies, check that the fast solver
+works! -> it should.
+
+functions to get all the joints/bodies a body/joint is connected to.
+
+If I don't have the GCC libraries installed, HUGE_VALF is undefined.
+
+fix capped cylinder - capped cylinder collision so that two contacts can
+be generated.
+
+transformation geometry object.
+
+joint groups should also be destroyed by destroying the world --> naaahhh.
+
+DONT DO THIS: body/joint creators with world = 0 --> not inserted into any
+world. allow bodies/joints to be detached from a world (this is what happens
+to grouped joints when a world is destroyed).
+ can bodies and joints be linked together when not attached to world??
+ what happens when we have an island of b/j, some of which are not in
+ world? soln: dont keep lists of b/j in the world, just infer it from
+ the islands?
+
+body & joint disabling / enabling
+
+start a change log.
+
+collision flags - 0xffff mask.
+
+dBodyGetFiniteRotationMode() / ...Axis()
+
+dBodyAddForceAtRelPos()
+
+ball & socket joint limits and motors.
+
+auto-build env on windows: 3 compilers, debug/release, short/double =
+12 combinations --> auto logs.
+
+handle infinities better: HUGE_VALF is not commanly defined, it seems.
+get rid of the __USE_ISOC9X macro in common.h
+perhaps just use a "big" number instead of the actual IEEE infinity, it's
+more portable anyway.
+ --> new config system
+
+dCloseODE() - tidy up *all* allocated memory, esp in geom.cpp. used to keep
+leak detectors happy.
+
+extra API to get lambda and J'*lambda from last timestep.
+
+better stack implementation that is not so system dependent. but how will
+we do dynamic page allocation? do we even need to?
+
+
+all collision files will now be collision_*, not geom_*
+
+check exported global symbols - no C++ mangling.
+
+rename dSphere etc to dxSphere etc.
+
+C interface support for making new classes.
+
+make sure DLL-ized stuff preserved ... but class numbers should no longer be
+exported.
+
+point geom ( = sphere of radius 0 )
+
+geoms stored in doubly linked lists in space (fast removal).
+
+bodies need to keep geoms pointers and call dGeomMoved() in dBodySetPosition()
+etc and world step. PROBLEM: links dynamics and collision together too much,
+makes it hard to extract ODE collision ... unless we say: dGeomMoved() and
+dGeomID must be supplied by the new collision library!
+
+dCollide() should take spaces as arguments - it should call dSpaceCollide2()
+with its own callback that puts all found contacts in the array, stopping
+when there is no more space left in the array.
+
+dxSpace::getGeom() - the geom numbers will change as geoms are dirtied - find
+some other numbering scheme, or document this behavior.
+
+the 'placeable' property - objects that should not ever be attached to bodies
+should flag an error when setBody etc are called.
+
+dGeomSetBody(0) - DOC: the position and orientation of the body will be
+preserved. in this case the geom should NOT be dirtied (dGeomMoved() should
+not be called).
+
+DOC: dGeomGetBodyNext() as part of dynamics/collision interface
+
+groups/spaces are subclasses of geom.
+
+groups/spaces can contain other groups/spaces. geom can be owned by a
+group/space. collision handling:
+ geom-geom : standard collision function
+ geom-group : special space code
+ group-group : n^2 tests (or n space tests) - hard to optimize because
+ of disjoint space representations.
+ group internal : normal space internal-collision code
+
+groups/spaces can be told that some objects never move, i.e. that the objects
+are locked. should we lock the whole space?
+ locking: the AABB for the object is not recalculated
+
+groups/spaces can be told that the internal contents self-intersect or not.
+actually an old ODE group is the equivalent of an old ODE simple space.
+ - just call dCollide() or not.
+
+the group doesn't get passed to the space callback any more ... only the
+intersecting geoms get passed? maybe the callback can initiate the extra
+intersection tests itself? (because we want programmable flexibility to
+determine what gets intersected and what doesn't)
+ - NO
+
+infrastructure to indicate when an object has moved (and thus its AABB needs
+to be recalculated)
+
+space enumeration functions. make sure that there are no additions or deletions
+while enumeration is taking place.
+ - documented the behavior, didn't disallow it
+
+cache the AABB in the dxGeom? (for non-moving objects) - perhaps keep a
+pointer to separately allocated space? ... no
+
+DOC: dGeomGetClass() is a first-class geom function, not in the "User
+defined classes" section. it returns a constant that can be checked
+against dSphereClass etc.
+
+remove dxGeom dependence on dBodyID? ... not yet
+
+dBase -> dxBase
+
+allow a geom to be inserted into multiple spaces? need this to optimize some
+kinds of tests ... no
+
+update docs.
+
+make CHECK_NOT_LOCKED an assert.
+
+DOC: "Calling these functions on a non-placeable geom results in a
+runtime error." ...in the debug build only?
+
+non-placeable geoms should not allocate dxPosR. perhaps pass a dGeom
+constructor arg that says 'placeable' or not - this also sets the
+GEOM_PLACEABLE flag.
+
+GeomTransform:
+ final_pos and final_R valid if no GEOM_AABB_BAD flag!!!
+ fix up this code, esp use of ComputeTX().
+
+Space incompatibilities: no dSpaceDestroy(), dGeomDestroy() does not
+take a dSpaceID ... dSpaceDestroy() added.
+
+GeomGroup incompatibilities:
+ dCollide() used to take a GeomGroup and would return all the contact
+ points for all the intersecting objects. now you have to call
+ dSpaceCollide2() and get a callback for each one.
+ need to provide old behavior.
+
+simple space optimization: we should keep the precomputed AABB for the
+non-moving geoms around, so that when the other geoms move we can just
+compute the AABBs for those geoms and then combine it with the non-moving AABB.
+ --> too hard!
+
+collision build options: old and new
+
+tidyups for collision:
+ * rationalize what stuff goes in what source files, and file names
+ * minimize set of header files that all collision* sources use - after
+ all changes.
+ * update ode-cpp stuff (C++ interface header files).
+
+porting guide:
+ ODE list email
+
+ dGeomGetSpaceAABB() deleted
+
+ dGeomGetClass (geom_group); used to return a unique type for
+ GeomGroups, but now it returns dSimpleSpaceID.
+
+tidyups: update DLL declarations.
+
diff --git a/libs/ode-0.16.1/ode/demo/Makefile.am b/libs/ode-0.16.1/ode/demo/Makefile.am
new file mode 100644
index 0000000..5d02b87
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/Makefile.am
@@ -0,0 +1,75 @@
+AM_CPPFLAGS = -I$(top_srcdir)/include \
+ -I$(top_builddir)/include \
+ -DDRAWSTUFF_TEXTURE_PATH="\"$(abs_top_srcdir)/drawstuff/textures\""
+
+if X11
+AM_LDFLAGS = $(X_PRE_LIBS) $(X_LIBS) $(X_EXTRA_LIBS)
+endif
+
+# On Windows, GL_LIBS must go after libdrawstuff.la.
+LDADD = $(top_builddir)/drawstuff/src/libdrawstuff.la \
+ $(top_builddir)/ode/src/libode.la @GL_LIBS@
+
+noinst_HEADERS = basket_geom.h bunny_geom.h convex_bunny_geom.h convex_prism.h \
+ icosahedron_geom.h halton235_geom.h texturepath.h world_geom3.h
+
+AM_DEFAULT_SOURCE_EXT = .cpp
+
+noinst_PROGRAMS = \
+ demo_boxstack \
+ demo_buggy \
+ demo_cards \
+ demo_chain1 \
+ demo_chain2 \
+ demo_collision \
+ demo_convex \
+ demo_crash \
+ demo_cylvssphere \
+ demo_dball \
+ demo_dhinge \
+ demo_transmission \
+ demo_feedback \
+ demo_friction \
+ demo_gyroscopic \
+ demo_gyro2 \
+ demo_heightfield \
+ demo_hinge \
+ demo_I \
+ demo_jointPR \
+ demo_joints \
+ demo_jointPU \
+ demo_kinematic \
+ demo_motion \
+ demo_motor \
+ demo_ode \
+ demo_piston \
+ demo_plane2d \
+ demo_rfriction \
+ demo_slider \
+ demo_space \
+ demo_space_stress \
+ demo_step \
+ demo_tracks
+
+demo_chain1_SOURCES = demo_chain1.c
+demo_chain1_LDADD = $(LDADD) -lstdc++
+
+
+if TRIMESH
+noinst_PROGRAMS += \
+ demo_basket \
+ demo_cyl \
+ demo_moving_trimesh \
+ demo_moving_convex \
+ demo_trimesh
+
+AM_CPPFLAGS += -DdTRIMESH_ENABLED
+endif
+
+
+
+if WIN32
+resources.o: $(top_srcdir)/drawstuff/src/resources.rc $(top_srcdir)/drawstuff/src/resource.h
+ @WINDRES@ $(top_srcdir)/drawstuff/src/resources.rc -o resources.o
+LDADD += resources.o
+endif
diff --git a/libs/ode-0.16.1/ode/demo/Makefile.in b/libs/ode-0.16.1/ode/demo/Makefile.in
new file mode 100644
index 0000000..368a5d1
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/Makefile.in
@@ -0,0 +1,1133 @@
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+# @configure_input@
+
+# Copyright (C) 1994-2014 Free Software Foundation, Inc.
+
+# This Makefile.in is free software; the Free Software Foundation
+# gives unlimited permission to copy and/or distribute it,
+# with or without modifications, as long as this notice is preserved.
+
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
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+
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+
+
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+noinst_PROGRAMS = demo_boxstack$(EXEEXT) demo_buggy$(EXEEXT) \
+ demo_cards$(EXEEXT) demo_chain1$(EXEEXT) demo_chain2$(EXEEXT) \
+ demo_collision$(EXEEXT) demo_convex$(EXEEXT) \
+ demo_crash$(EXEEXT) demo_cylvssphere$(EXEEXT) \
+ demo_dball$(EXEEXT) demo_dhinge$(EXEEXT) \
+ demo_transmission$(EXEEXT) demo_feedback$(EXEEXT) \
+ demo_friction$(EXEEXT) demo_gyroscopic$(EXEEXT) \
+ demo_gyro2$(EXEEXT) demo_heightfield$(EXEEXT) \
+ demo_hinge$(EXEEXT) demo_I$(EXEEXT) demo_jointPR$(EXEEXT) \
+ demo_joints$(EXEEXT) demo_jointPU$(EXEEXT) \
+ demo_kinematic$(EXEEXT) demo_motion$(EXEEXT) \
+ demo_motor$(EXEEXT) demo_ode$(EXEEXT) demo_piston$(EXEEXT) \
+ demo_plane2d$(EXEEXT) demo_rfriction$(EXEEXT) \
+ demo_slider$(EXEEXT) demo_space$(EXEEXT) \
+ demo_space_stress$(EXEEXT) demo_step$(EXEEXT) \
+ demo_tracks$(EXEEXT) $(am__EXEEXT_1)
+@TRIMESH_TRUE@am__append_1 = \
+@TRIMESH_TRUE@ demo_basket \
+@TRIMESH_TRUE@ demo_cyl \
+@TRIMESH_TRUE@ demo_moving_trimesh \
+@TRIMESH_TRUE@ demo_moving_convex \
+@TRIMESH_TRUE@ demo_trimesh
+
+@TRIMESH_TRUE@am__append_2 = -DdTRIMESH_ENABLED
+@WIN32_TRUE@am__append_3 = resources.o
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+ $(top_builddir)/drawstuff/src/libdrawstuff.la \
+ $(top_builddir)/ode/src/libode.la $(am__append_3)
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+ $(top_builddir)/drawstuff/src/libdrawstuff.la \
+ $(top_builddir)/ode/src/libode.la $(am__append_3)
+demo_gyro2_SOURCES = demo_gyro2.cpp
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+ $(top_builddir)/drawstuff/src/libdrawstuff.la \
+ $(top_builddir)/ode/src/libode.la $(am__append_3)
+demo_gyroscopic_SOURCES = demo_gyroscopic.cpp
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+ $(top_builddir)/drawstuff/src/libdrawstuff.la \
+ $(top_builddir)/ode/src/libode.la $(am__append_3)
+demo_heightfield_SOURCES = demo_heightfield.cpp
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+ $(top_builddir)/drawstuff/src/libdrawstuff.la \
+ $(top_builddir)/ode/src/libode.la $(am__append_3)
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+ $(top_builddir)/drawstuff/src/libdrawstuff.la \
+ $(top_builddir)/ode/src/libode.la $(am__append_3)
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+ $(top_builddir)/ode/src/libode.la $(am__append_3)
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+ $(top_builddir)/drawstuff/src/libdrawstuff.la \
+ $(top_builddir)/ode/src/libode.la $(am__append_3)
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+ $(top_builddir)/ode/src/libode.la $(am__append_3)
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+ $(top_builddir)/ode/src/libode.la $(am__append_3)
+demo_motion_SOURCES = demo_motion.cpp
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+ $(top_builddir)/ode/src/libode.la $(am__append_3)
+demo_motor_SOURCES = demo_motor.cpp
+demo_motor_OBJECTS = demo_motor.$(OBJEXT)
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+ $(top_builddir)/drawstuff/src/libdrawstuff.la \
+ $(top_builddir)/ode/src/libode.la $(am__append_3)
+demo_moving_convex_SOURCES = demo_moving_convex.cpp
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+ $(top_builddir)/drawstuff/src/libdrawstuff.la \
+ $(top_builddir)/ode/src/libode.la $(am__append_3)
+demo_moving_trimesh_SOURCES = demo_moving_trimesh.cpp
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+ $(top_builddir)/ode/src/libode.la $(am__append_3)
+demo_piston_SOURCES = demo_piston.cpp
+demo_piston_OBJECTS = demo_piston.$(OBJEXT)
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+ $(top_builddir)/drawstuff/src/libdrawstuff.la \
+ $(top_builddir)/ode/src/libode.la $(am__append_3)
+demo_plane2d_SOURCES = demo_plane2d.cpp
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+ $(top_builddir)/drawstuff/src/libdrawstuff.la \
+ $(top_builddir)/ode/src/libode.la $(am__append_3)
+demo_rfriction_SOURCES = demo_rfriction.cpp
+demo_rfriction_OBJECTS = demo_rfriction.$(OBJEXT)
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+ $(top_builddir)/drawstuff/src/libdrawstuff.la \
+ $(top_builddir)/ode/src/libode.la $(am__append_3)
+demo_slider_SOURCES = demo_slider.cpp
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+ $(top_builddir)/drawstuff/src/libdrawstuff.la \
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diff --git a/libs/ode-0.16.1/ode/demo/basket_geom.h b/libs/ode-0.16.1/ode/demo/basket_geom.h
new file mode 100644
index 0000000..ec88327
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/basket_geom.h
@@ -0,0 +1,599 @@
+
+static float world_normals[] = {
+ 0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,-0,0,1,0,0,1,0,0,1,0,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,-0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,-0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,-0.948064f,0.318080f,0,-0.989482f,0.144655f,0,-0.983494f,0.180939f,0,-0.983494f,0.180939f,0,-0.908999f,0.416798f,0,-0.948064f,0.318080f,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,-1,0,-0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,-0.132460f,0.991188f,0,0.264920f,0.964270f,0,0.132460f,0.991188f,0,0.132460f,0.991188f,0,-0.264920f,0.964270f,0,-0.132460f,0.991188f,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,-0.687592f,-0.726097f,-0,-0.881727f,-0.471761f,0,-0.687592f,-0.726097f,-0,-0.881727f,-0.471761f,0,-0.881727f,-0.471761f,0,-0.687592f,-0.726097f,-0,0.687592f,-0.726097f,0,0.928375f,-0.371644f,0,0.824321f,-0.566123f,0,0.687592f,-0.726097f,0,0.824321f,-0.566123f,0,0.687592f,-0.726097f,0,-0.881727f,-0.471761f,0,-0.985594f,-0.169128f,0,-0.985594f,-0.169128f,0,-0.985594f,-0.169128f,0,-0.881727f,-0.471761f,0,-0.881727f,-0.471761f,0,0.928375f,-0.371644f,0,0.985594f,-0.169128f,0,0.985594f,-0.169128f,0,0.928375f,-0.371644f,0,0.985594f,-0.169128f,0,0.824321f,-0.566123f,0,-0.870167f,0.492758f,0,-0.870167f,0.492758f,0,-0.870167f,0.492758f,0,-0.870167f,0.492758f,0,-0.870167f,0.492758f,0,-0.870167f,0.492758f,0,0.870167f,0.492758f,0,0.870167f,0.492758f,0,0.870167f,0.492758f,0,0.870167f,0.492758f,0,0.870167f,0.492758f,0,0.870167f,0.492758f,-0,-0.390313f,0.920682f,0,-0.132460f,0.991188f,0,-0.264920f,0.964270f,0,-0.264920f,0.964270f,0,-0.390313f,0.920682f,0,-0.390313f,0.920682f,0,0.390313f,0.920682f,0,0.132460f,0.991188f,0,0.264920f,0.964270f,0,0.390313f,0.920682f,0,0.264920f,0.964270f,0,0.390313f,0.920682f,-0,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0.985594f,0.169128f,0,0.824321f,0.566123f,0,0.928375f,0.371644f,0,0.928375f,0.371644f,0,0.985594f,0.169128f,0,0.985594f,0.169128f,0,0.824321f,0.566123f,0,0.687592f,0.726097f,0,0.687592f,0.726097f,0,0.687592f,0.726097f,0,0.928375f,0.371644f,0,0.824321f,0.566123f,0,0,1,0,-0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,-0.687592f,0.726097f,0,-0.687592f,0.726097f,0,-0.881727f,0.471761f,0,-0.881727f,0.471761f,0,-0.881727f,0.471761f,0,-0.687592f,0.726097f,0,-0.881727f,0.471761f,0,-0.985594f,0.169128f,0,-0.985594f,0.169128f,0,-0.985594f,0.169128f,0,-0.881727f,0.471761f,0,-0.881727f,0.471761f,0,-0.870166f,-0.492758f,0,-0.870166f,-0.492758f,0,-0.870166f,-0.492758f,0,-0.870166f,-0.492758f,0,-0.870166f,-0.492758f,0,-0.870166f,-0.492758f,0,-0.390314f,-0.920682f,0,-0.132460f,-0.991188f,0,-0.264921f,-0.964270f,0,-0.264921f,-0.964270f,0,-0.390314f,-0.920682f,0,-0.390314f,-0.920682f,0,-0.132460f,-0.991188f,0,0.264921f,-0.964270f,0,0.132460f,-0.991188f,0,0.132460f,-0.991188f,0,-0.264921f,-0.964270f,0,-0.132460f,-0.991188f,0,0.264921f,-0.964270f,0,0.390314f,-0.920682f,0,0.390314f,-0.920682f,0,0.390314f,-0.920682f,0,0.132460f,-0.991188f,0,0.264921f,-0.964270f,0,0.870166f,-0.492758f,0,0.870166f,-0.492758f,0,0.870166f,-0.492758f,0,0.870166f,-0.492758f,0,0.870166f,-0.492758f,0,0.870166f,-0.492758f,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,-0.527606f,0.849489f,0,-0.793893f,0.608057f,0,-0.715135f,0.698986f,0,-0.715135f,0.698986f,0,-0.418249f,0.908332f,0,-0.527606f,0.849489f,0,-0.075284f,0.997162f,0,-0.253577f,0.967315f,0,-0.202069f,0.979371f,0,-0.202069f,0.979371f,0,-0.075284f,0.997162f,0,-0.075284f,0.997162f,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0.160137f,0.987095f,0,0.049305f,0.998784f,0,0.049305f,0.998784f,0,0.049305f,0.998784f,0,0.221401f,0.975183f,0,0.160137f,0.987095f,0,0.696124f,0.717921f,0,0.696124f,0.717921f,0,0.433340f,0.901230f,0,0.433340f,0.901230f,0,0.433340f,0.901230f,0,0.696124f,0.717921f,0,0.696124f,0.717921f,0,0.696124f,0.717921f,0,0.838308f,0.545197f,0,0.696124f,0.717921f,0,0.872167f,0.489208f,0,0.838308f,0.545197f,0,-0.994126f,0.108225f,0,-0.983494f,0.180939f,0,-0.989482f,0.144655f,0,-0.994126f,0.108225f,0,-0.989482f,0.144655f,0,-0.994126f,0.108225f,0,-0.948064f,0.318080f,0,-0.908999f,0.416798f,0,-0.793893f,0.608057f,0,-0.908999f,0.416798f,0,-0.715135f,0.698986f,0,-0.793893f,0.608057f,0,-0.527606f,0.849489f,0,-0.418249f,0.908332f,0,-0.253577f,0.967315f,0,-0.418249f,0.908332f,0,-0.202069f,0.979371f,0,-0.253577f,0.967315f,0,-0.075284f,0.997162f,0,-0.075284f,0.997162f,0,0,1,0,-0.075284f,0.997162f,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0.049305f,0.998784f,0,0,1,0,0.049305f,0.998784f,0,0.049305f,0.998784f,0,0.160137f,0.987095f,0,0.221401f,0.975183f,0,0.433340f,0.901230f,0,0.221401f,0.975183f,0,0.433340f,0.901230f,0,0.433340f,0.901230f,0,0.902172f,0.431376f,0,0.838308f,0.545197f,0,0.872167f,0.489208f,0,0.872167f,0.489208f,0,0.902172f,0.431376f,0,0.902172f,0.431376f,
+};
+
+static float world_vertices[] = {
+ -4,-4,-0.100000f,
+ 4,-4,-0.100000f,
+ 4,-4,0.100000f,
+ -4,-4,0.100000f,
+ 4,0,0.100000f,
+ 4,4,-0.100000f,
+ 4,4,0.100000f,
+ -4,4,-0.100000f,
+ 0.066000f,-2.060000f,2,
+ 0.066000f,-1.940000f,2,
+ -0.066000f,-2.060000f,2,
+ -0.066000f,-1.940000f,2,
+ -4,4,0.100000f,
+ -4,0,0.100000f,
+ 0.360000f,3.244444f,1.466974f,
+ 0.360000f,3.422222f,2.266974f,
+ -0.360000f,3.422222f,2.266974f,
+ -0.360000f,3.244444f,1.466974f,
+ 0.066000f,-2.060000f,0.100000f,
+ -0.066000f,-2.060000f,0.100000f,
+ 0.066000f,-1.940000f,0.100000f,
+ -0.066000f,-1.940000f,0.100000f,
+ 0.066000f,-1.940000f,1.950000f,
+ -0.052853f,-1.506390f,2,
+ 0.052853f,-1.506390f,2,
+ 0.052853f,-1.506390f,1.950000f,
+ -0.052853f,-1.506390f,1.950000f,
+ -0.066000f,-1.940000f,1.950000f,
+ -0.066000f,-1.840000f,1.950000f,
+ 0.066000f,-1.840000f,1.950000f,
+ -0.066000f,-1.840000f,2,
+ 0.066000f,-1.840000f,2,
+ -0.171600f,-1.740000f,2,
+ -0.171600f,-1.740000f,1.950000f,
+ 0.171600f,-1.740000f,1.950000f,
+ 0.171600f,-1.740000f,2,
+ -0.188760f,-1.640000f,2,
+ -0.188760f,-1.640000f,1.950000f,
+ 0.188760f,-1.640000f,1.950000f,
+ 0.188760f,-1.640000f,2,
+ -0.132132f,-1.540000f,2,
+ -0.132132f,-1.540000f,1.950000f,
+ 0.132132f,-1.540000f,1.950000f,
+ 0.132132f,-1.540000f,2,
+ 0.173397f,-1.642679f,1.950000f,
+ 0.121808f,-1.551577f,1.950000f,
+ 0.157950f,-1.732697f,1.950000f,
+ 0.060149f,-1.825311f,1.950000f,
+ -0.060149f,-1.825311f,1.950000f,
+ -0.157950f,-1.732697f,1.950000f,
+ -0.173397f,-1.642679f,1.950000f,
+ -0.121808f,-1.551577f,1.950000f,
+ -0.049868f,-1.521079f,1.950000f,
+ 0.049868f,-1.521079f,1.950000f,
+ -0.173397f,-1.642679f,2,
+ -0.121808f,-1.551577f,2,
+ -0.157950f,-1.732697f,2,
+ -0.060149f,-1.825311f,2,
+ 0.060149f,-1.825311f,2,
+ 0.157950f,-1.732697f,2,
+ 0.173397f,-1.642679f,2,
+ 0.121808f,-1.551577f,2,
+ 0.049868f,-1.521079f,2,
+ -0.049868f,-1.521079f,2,
+ -0.360000f,3.600000f,0.100000f,
+ 0.360000f,3.600000f,0.100000f,
+ -0.360000f,0.400000f,0.100000f,
+ 0.360000f,0.400000f,0.100000f,
+ 0.360000f,2.888889f,1.023752f,
+ 0.360000f,3.066667f,1.166974f,
+ -0.360000f,3.066667f,1.166974f,
+ -0.360000f,2.888889f,1.023752f,
+ 0.360000f,2.533333f,0.939976f,
+ 0.360000f,2.711111f,0.966974f,
+ -0.360000f,2.711111f,0.966974f,
+ -0.360000f,2.533333f,0.939976f,
+ -0.360000f,2.177778f,0.939976f,
+ 0.360000f,2.177778f,0.939976f,
+ 0.360000f,2.355556f,0.939976f,
+ -0.360000f,2.355556f,0.939976f,
+ -0.360000f,1.822222f,0.939976f,
+ 0.360000f,1.822222f,0.939976f,
+ 0.360000f,2,0.939976f,
+ -0.360000f,2,0.939976f,
+ -0.360000f,1.466667f,0.939976f,
+ 0.360000f,1.466667f,0.939976f,
+ 0.360000f,1.644444f,0.939976f,
+ -0.360000f,1.644444f,0.939976f,
+ 0.360000f,1.111111f,0.957571f,
+ 0.360000f,1.288889f,0.939976f,
+ -0.360000f,1.288889f,0.939976f,
+ -0.360000f,1.111111f,0.957571f,
+ -0.360000f,0.755556f,1.134246f,
+ 0.360000f,0.755556f,1.134246f,
+ 0.360000f,0.933333f,1.009739f,
+ -0.360000f,0.933333f,1.009739f,
+ 0.360000f,0.577778f,1.372130f,
+ -0.360000f,0.577778f,1.372130f,
+ -0.360000f,3.600000f,3.900000f,
+ 0.360000f,3.600000f,3.900000f,
+ 0.360000f,0.400000f,1.743932f,
+ -0.360000f,0.400000f,1.743932f,
+};
+
+static dTriIndex world_indices[] = {
+ 0,
+ 1,
+ 2,
+ 0,
+ 2,
+ 3,
+ 4,
+ 1,
+ 5,
+ 4,
+ 5,
+ 6,
+ 4,
+ 2,
+ 1,
+ 0,
+ 7,
+ 5,
+ 0,
+ 5,
+ 1,
+ 8,
+ 9,
+ 10,
+ 9,
+ 11,
+ 10,
+ 12,
+ 6,
+ 5,
+ 5,
+ 7,
+ 12,
+ 3,
+ 13,
+ 0,
+ 13,
+ 12,
+ 7,
+ 13,
+ 7,
+ 0,
+ 14,
+ 15,
+ 16,
+ 16,
+ 17,
+ 14,
+ 2,
+ 18,
+ 19,
+ 19,
+ 3,
+ 2,
+ 4,
+ 20,
+ 2,
+ 20,
+ 18,
+ 2,
+ 21,
+ 20,
+ 4,
+ 4,
+ 13,
+ 21,
+ 19,
+ 21,
+ 13,
+ 13,
+ 3,
+ 19,
+ 8,
+ 10,
+ 19,
+ 19,
+ 18,
+ 8,
+ 22,
+ 9,
+ 8,
+ 8,
+ 18,
+ 22,
+ 18,
+ 20,
+ 22,
+ 23,
+ 24,
+ 25,
+ 25,
+ 26,
+ 23,
+ 19,
+ 10,
+ 27,
+ 19,
+ 27,
+ 21,
+ 10,
+ 11,
+ 27,
+ 21,
+ 27,
+ 22,
+ 21,
+ 22,
+ 20,
+ 27,
+ 28,
+ 22,
+ 28,
+ 29,
+ 22,
+ 11,
+ 30,
+ 28,
+ 28,
+ 27,
+ 11,
+ 9,
+ 31,
+ 11,
+ 31,
+ 30,
+ 11,
+ 22,
+ 29,
+ 31,
+ 22,
+ 31,
+ 9,
+ 30,
+ 32,
+ 28,
+ 32,
+ 33,
+ 28,
+ 29,
+ 34,
+ 35,
+ 29,
+ 35,
+ 31,
+ 32,
+ 36,
+ 37,
+ 37,
+ 33,
+ 32,
+ 34,
+ 38,
+ 39,
+ 34,
+ 39,
+ 35,
+ 36,
+ 40,
+ 41,
+ 41,
+ 37,
+ 36,
+ 38,
+ 42,
+ 43,
+ 38,
+ 43,
+ 39,
+ 40,
+ 23,
+ 26,
+ 26,
+ 41,
+ 40,
+ 42,
+ 25,
+ 24,
+ 42,
+ 24,
+ 43,
+ 38,
+ 44,
+ 45,
+ 45,
+ 42,
+ 38,
+ 34,
+ 46,
+ 44,
+ 34,
+ 44,
+ 38,
+ 34,
+ 29,
+ 47,
+ 34,
+ 47,
+ 46,
+ 28,
+ 48,
+ 29,
+ 48,
+ 47,
+ 29,
+ 33,
+ 49,
+ 48,
+ 33,
+ 48,
+ 28,
+ 50,
+ 49,
+ 33,
+ 33,
+ 37,
+ 50,
+ 51,
+ 50,
+ 37,
+ 37,
+ 41,
+ 51,
+ 26,
+ 52,
+ 51,
+ 26,
+ 51,
+ 41,
+ 53,
+ 52,
+ 26,
+ 26,
+ 25,
+ 53,
+ 25,
+ 42,
+ 45,
+ 25,
+ 45,
+ 53,
+ 36,
+ 54,
+ 55,
+ 55,
+ 40,
+ 36,
+ 32,
+ 56,
+ 54,
+ 54,
+ 36,
+ 32,
+ 30,
+ 57,
+ 32,
+ 57,
+ 56,
+ 32,
+ 31,
+ 58,
+ 30,
+ 58,
+ 57,
+ 30,
+ 35,
+ 59,
+ 58,
+ 35,
+ 58,
+ 31,
+ 60,
+ 59,
+ 35,
+ 35,
+ 39,
+ 60,
+ 61,
+ 60,
+ 39,
+ 39,
+ 43,
+ 61,
+ 24,
+ 62,
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+};
+
diff --git a/libs/ode-0.16.1/ode/demo/bunny_geom.h b/libs/ode-0.16.1/ode/demo/bunny_geom.h
new file mode 100644
index 0000000..78f8eb0
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/bunny_geom.h
@@ -0,0 +1,1366 @@
+// Bunny mesh ripped from Opcode
+const int VertexCount = 453;
+const int IndexCount = 902 * 3;
+
+
+float Vertices[VertexCount * 3] = {
+ -0.334392f, 0.133007f, 0.062259f,
+ -0.350189f, 0.150354f, -0.147769f,
+ -0.234201f, 0.343811f, -0.174307f,
+ -0.200259f, 0.285207f, 0.093749f,
+ 0.003520f, 0.475208f, -0.159365f,
+ 0.001856f, 0.419203f, 0.098582f,
+ -0.252802f, 0.093666f, 0.237538f,
+ -0.162901f, 0.237984f, 0.206905f,
+ 0.000865f, 0.318141f, 0.235370f,
+ -0.414624f, 0.164083f, -0.278254f,
+ -0.262213f, 0.357334f, -0.293246f,
+ 0.004628f, 0.482694f, -0.338626f,
+ -0.402162f, 0.133528f, -0.443247f,
+ -0.243781f, 0.324275f, -0.436763f,
+ 0.005293f, 0.437592f, -0.458332f,
+ -0.339884f, -0.041150f, -0.668211f,
+ -0.248382f, 0.255825f, -0.627493f,
+ 0.006261f, 0.376103f, -0.631506f,
+ -0.216201f, -0.126776f, -0.886936f,
+ -0.171075f, 0.011544f, -0.881386f,
+ -0.181074f, 0.098223f, -0.814779f,
+ -0.119891f, 0.218786f, -0.760153f,
+ -0.078895f, 0.276780f, -0.739281f,
+ 0.006801f, 0.310959f, -0.735661f,
+ -0.168842f, 0.102387f, -0.920381f,
+ -0.104072f, 0.177278f, -0.952530f,
+ -0.129704f, 0.211848f, -0.836678f,
+ -0.099875f, 0.310931f, -0.799381f,
+ 0.007237f, 0.361687f, -0.794439f,
+ -0.077913f, 0.258753f, -0.921640f,
+ 0.007957f, 0.282241f, -0.931680f,
+ -0.252222f, -0.550401f, -0.557810f,
+ -0.267633f, -0.603419f, -0.655209f,
+ -0.446838f, -0.118517f, -0.466159f,
+ -0.459488f, -0.093017f, -0.311341f,
+ -0.370645f, -0.100108f, -0.159454f,
+ -0.371984f, -0.091991f, -0.011044f,
+ -0.328945f, -0.098269f, 0.088659f,
+ -0.282452f, -0.018862f, 0.311501f,
+ -0.352403f, -0.131341f, 0.144902f,
+ -0.364126f, -0.200299f, 0.202388f,
+ -0.283965f, -0.231869f, 0.023668f,
+ -0.298943f, -0.155218f, 0.369716f,
+ -0.293787f, -0.121856f, 0.419097f,
+ -0.290163f, -0.290797f, 0.107824f,
+ -0.264165f, -0.272849f, 0.036347f,
+ -0.228567f, -0.372573f, 0.290309f,
+ -0.190431f, -0.286997f, 0.421917f,
+ -0.191039f, -0.240973f, 0.507118f,
+ -0.287272f, -0.276431f, -0.065444f,
+ -0.295675f, -0.280818f, -0.174200f,
+ -0.399537f, -0.313131f, -0.376167f,
+ -0.392666f, -0.488581f, -0.427494f,
+ -0.331669f, -0.570185f, -0.466054f,
+ -0.282290f, -0.618140f, -0.589220f,
+ -0.374238f, -0.594882f, -0.323298f,
+ -0.381071f, -0.629723f, -0.350777f,
+ -0.382112f, -0.624060f, -0.221577f,
+ -0.272701f, -0.566522f, 0.259157f,
+ -0.256702f, -0.663406f, 0.286079f,
+ -0.280948f, -0.428359f, 0.055790f,
+ -0.184974f, -0.508894f, 0.326265f,
+ -0.279971f, -0.526918f, 0.395319f,
+ -0.282599f, -0.663393f, 0.412411f,
+ -0.188329f, -0.475093f, 0.417954f,
+ -0.263384f, -0.663396f, 0.466604f,
+ -0.209063f, -0.663393f, 0.509344f,
+ -0.002044f, -0.319624f, 0.553078f,
+ -0.001266f, -0.371260f, 0.413296f,
+ -0.219753f, -0.339762f, -0.040921f,
+ -0.256986f, -0.282511f, -0.006349f,
+ -0.271706f, -0.260881f, 0.001764f,
+ -0.091191f, -0.419184f, -0.045912f,
+ -0.114944f, -0.429752f, -0.124739f,
+ -0.113970f, -0.382987f, -0.188540f,
+ -0.243012f, -0.464942f, -0.242850f,
+ -0.314815f, -0.505402f, -0.324768f,
+ 0.002774f, -0.437526f, -0.262766f,
+ -0.072625f, -0.417748f, -0.221440f,
+ -0.160112f, -0.476932f, -0.293450f,
+ 0.003859f, -0.453425f, -0.443916f,
+ -0.120363f, -0.581567f, -0.438689f,
+ -0.091499f, -0.584191f, -0.294511f,
+ -0.116469f, -0.599861f, -0.188308f,
+ -0.208032f, -0.513640f, -0.134649f,
+ -0.235749f, -0.610017f, -0.040939f,
+ -0.344916f, -0.622487f, -0.085380f,
+ -0.336401f, -0.531864f, -0.212298f,
+ 0.001961f, -0.459550f, -0.135547f,
+ -0.058296f, -0.430536f, -0.043440f,
+ 0.001378f, -0.449511f, -0.037762f,
+ -0.130135f, -0.510222f, 0.079144f,
+ 0.000142f, -0.477549f, 0.157064f,
+ -0.114284f, -0.453206f, 0.304397f,
+ -0.000592f, -0.443558f, 0.285401f,
+ -0.056215f, -0.663402f, 0.326073f,
+ -0.026248f, -0.568010f, 0.273318f,
+ -0.049261f, -0.531064f, 0.389854f,
+ -0.127096f, -0.663398f, 0.479316f,
+ -0.058384f, -0.663401f, 0.372891f,
+ -0.303961f, 0.054199f, 0.625921f,
+ -0.268594f, 0.193403f, 0.502766f,
+ -0.277159f, 0.126123f, 0.443289f,
+ -0.287605f, -0.005722f, 0.531844f,
+ -0.231396f, -0.121289f, 0.587387f,
+ -0.253475f, -0.081797f, 0.756541f,
+ -0.195164f, -0.137969f, 0.728011f,
+ -0.167673f, -0.156573f, 0.609388f,
+ -0.145917f, -0.169029f, 0.697600f,
+ -0.077776f, -0.214247f, 0.622586f,
+ -0.076873f, -0.214971f, 0.696301f,
+ -0.002341f, -0.233135f, 0.622859f,
+ -0.002730f, -0.213526f, 0.691267f,
+ -0.003136f, -0.192628f, 0.762731f,
+ -0.056136f, -0.201222f, 0.763806f,
+ -0.114589f, -0.166192f, 0.770723f,
+ -0.155145f, -0.129632f, 0.791738f,
+ -0.183611f, -0.058705f, 0.847012f,
+ -0.165562f, 0.001980f, 0.833386f,
+ -0.220084f, 0.019914f, 0.768935f,
+ -0.255730f, 0.090306f, 0.670782f,
+ -0.255594f, 0.113833f, 0.663389f,
+ -0.226380f, 0.212655f, 0.617740f,
+ -0.003367f, -0.195342f, 0.799680f,
+ -0.029743f, -0.210508f, 0.827180f,
+ -0.003818f, -0.194783f, 0.873636f,
+ -0.004116f, -0.157907f, 0.931268f,
+ -0.031280f, -0.184555f, 0.889476f,
+ -0.059885f, -0.184448f, 0.841330f,
+ -0.135333f, -0.164332f, 0.878200f,
+ -0.085574f, -0.170948f, 0.925547f,
+ -0.163833f, -0.094170f, 0.897114f,
+ -0.138444f, -0.104250f, 0.945975f,
+ -0.083497f, -0.084934f, 0.979607f,
+ -0.004433f, -0.146642f, 0.985872f,
+ -0.150715f, 0.032650f, 0.884111f,
+ -0.135892f, -0.035520f, 0.945455f,
+ -0.070612f, 0.036849f, 0.975733f,
+ -0.004458f, -0.042526f, 1.015670f,
+ -0.004249f, 0.046042f, 1.003240f,
+ -0.086969f, 0.133224f, 0.947633f,
+ -0.003873f, 0.161605f, 0.970499f,
+ -0.125544f, 0.140012f, 0.917678f,
+ -0.125651f, 0.250246f, 0.857602f,
+ -0.003127f, 0.284070f, 0.878870f,
+ -0.159174f, 0.125726f, 0.888878f,
+ -0.183807f, 0.196970f, 0.844480f,
+ -0.159890f, 0.291736f, 0.732480f,
+ -0.199495f, 0.207230f, 0.779864f,
+ -0.206182f, 0.164608f, 0.693257f,
+ -0.186315f, 0.160689f, 0.817193f,
+ -0.192827f, 0.166706f, 0.782271f,
+ -0.175112f, 0.110008f, 0.860621f,
+ -0.161022f, 0.057420f, 0.855111f,
+ -0.172319f, 0.036155f, 0.816189f,
+ -0.190318f, 0.064083f, 0.760605f,
+ -0.195072f, 0.129179f, 0.731104f,
+ -0.203126f, 0.410287f, 0.680536f,
+ -0.216677f, 0.309274f, 0.642272f,
+ -0.241515f, 0.311485f, 0.587832f,
+ -0.002209f, 0.366663f, 0.749413f,
+ -0.088230f, 0.396265f, 0.678635f,
+ -0.170147f, 0.109517f, 0.840784f,
+ -0.160521f, 0.067766f, 0.830650f,
+ -0.181546f, 0.139805f, 0.812146f,
+ -0.180495f, 0.148568f, 0.776087f,
+ -0.180255f, 0.129125f, 0.744192f,
+ -0.186298f, 0.078308f, 0.769352f,
+ -0.167622f, 0.060539f, 0.806675f,
+ -0.189876f, 0.102760f, 0.802582f,
+ -0.108340f, 0.455446f, 0.657174f,
+ -0.241585f, 0.527592f, 0.669296f,
+ -0.265676f, 0.513366f, 0.634594f,
+ -0.203073f, 0.478550f, 0.581526f,
+ -0.266772f, 0.642330f, 0.602061f,
+ -0.216961f, 0.564846f, 0.535435f,
+ -0.202210f, 0.525495f, 0.475944f,
+ -0.193888f, 0.467925f, 0.520606f,
+ -0.265837f, 0.757267f, 0.500933f,
+ -0.240306f, 0.653440f, 0.463215f,
+ -0.309239f, 0.776868f, 0.304726f,
+ -0.271009f, 0.683094f, 0.382018f,
+ -0.312111f, 0.671099f, 0.286687f,
+ -0.268791f, 0.624342f, 0.377231f,
+ -0.302457f, 0.533996f, 0.360289f,
+ -0.263656f, 0.529310f, 0.412564f,
+ -0.282311f, 0.415167f, 0.447666f,
+ -0.239201f, 0.442096f, 0.495604f,
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+ -0.057345f, 0.442535f, 0.572224f,
+ -0.088927f, 0.506333f, 0.529106f,
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+ 0.000100f, 0.272963f, 0.349138f,
+ -0.113060f, 0.236984f, 0.385554f,
+ 0.007260f, 0.016311f, -0.883396f,
+ 0.007865f, 0.122104f, -0.956137f,
+ -0.032842f, 0.115282f, -0.953252f,
+ -0.089115f, 0.108449f, -0.950317f,
+ -0.047440f, 0.014729f, -0.882756f,
+ -0.104458f, 0.013137f, -0.882070f,
+ -0.086439f, -0.584866f, -0.608343f,
+ -0.115026f, -0.662605f, -0.436732f,
+ -0.071683f, -0.665372f, -0.606385f,
+ -0.257884f, -0.665381f, -0.658052f,
+ -0.272542f, -0.665381f, -0.592063f,
+ -0.371322f, -0.665382f, -0.353620f,
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+ -0.225999f, -0.665375f, -0.038981f,
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+ -0.212670f, -0.448725f, -0.737447f,
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+ { 74, 73, 49},
+ { 69, 60, 45},
+ { 58, 62, 64},
+ { 58, 64, 61},
+ { 53, 31, 32},
+ { 32, 54, 53},
+ { 42, 43, 38},
+ { 35, 36, 0},
+ { 35, 0, 1},
+ { 34, 35, 1},
+ { 34, 1, 9},
+ { 44, 40, 41},
+ { 44, 41, 45},
+ { 33,240, 51},
+ { 63, 62, 58},
+ { 63, 58, 59},
+ { 45, 71, 70},
+ { 76, 75, 51},
+ { 76, 51, 52},
+ { 86, 85, 84},
+ { 86, 84, 87},
+ { 89, 72, 73},
+ { 89, 73, 88},
+ { 91, 92, 96},
+ { 91, 96, 95},
+ { 72, 91, 60},
+ { 72, 60, 69},
+ {104,106,105},
+ {119,105,117},
+ {119,117,118},
+ {124,127,128},
+ {117,116,129},
+ {117,129,131},
+ {118,117,131},
+ {135,140,142},
+ {146,150,152},
+ {146,152,145},
+ {149,122,121},
+ {166,165,151},
+ {166,151,156},
+ {158,172,173},
+ {161,160,189},
+ {199,198,193},
+ {199,193,191},
+ {204,201,202},
+ {178,174,194},
+ {200,159,186},
+ {109, 48, 67},
+ { 48,107,104},
+ {216, 32,236},
+ {216,236,239},
+ {223,214, 81},
+ {223, 81, 82},
+ { 33, 12, 15},
+ { 32,228,234},
+ { 32,234,236},
+ {240, 31, 52},
+ {256,255,246},
+ {256,246,249},
+ {258,263,248},
+ {258,248,249},
+ {275,260,259},
+ {275,259,276},
+ {207,276,259},
+ {270,271,429},
+ {270,429,407},
+ {413,418,366},
+ {413,366,365},
+ {368,367,279},
+ {368,279,280},
+ {303,301,286},
+ {303,286,287},
+ {283,282,292},
+ {283,292,291},
+ {320,292,189},
+ {298,296,297},
+ {298,297,299},
+ {318,327,326},
+ {318,326,313},
+ {329,330,317},
+ {336,333,320},
+ {326,354,353},
+ {334,332,333},
+ {334,333,336},
+ {342,339,139},
+ {342,139,138},
+ {345,342,126},
+ {347,357,356},
+ {369,368,351},
+ {363,356,357},
+ {363,357,361},
+ {366,367,368},
+ {366,368,369},
+ {375,373,400},
+ { 92, 90,377},
+ {409,387,408},
+ {386,385,387},
+ {386,387,388},
+ {412,394,391},
+ {396,398,399},
+ {408,406,405},
+ {415,421,419},
+ {415,419,414},
+ {425,452,448},
+ {425,448,424},
+ {444,441,443},
+ {448,452,449},
+ {448,449,447},
+ {446,444,443},
+ {446,443,445},
+ {250,247,261},
+ {250,261,428},
+ {421,422,423},
+ {421,423,419},
+ {427,410,250},
+ {417,403,401},
+ {403,402,401},
+ {420,392,412},
+ {420,412,425},
+ {420,425,424},
+ {386,411,389},
+ {383,382,381},
+ {383,381,385},
+ {378,379,404},
+ {372,371,395},
+ {372,395,397},
+ {371,372,370},
+ {361,359,360},
+ {361,360,362},
+ {368,350,351},
+ {349,347,348},
+ {356,355,344},
+ {356,344,346},
+ {344,341,340},
+ {344,340,343},
+ {338,337,336},
+ {328,335,341},
+ {324,352,351},
+ {324,351,331},
+ {320,144,336},
+ {314,325,324},
+ {322,308,309},
+ {310,309,307},
+ {287,286,289},
+ {203,280,279},
+ {203,279,205},
+ {297,295,283},
+ {297,283,284},
+ {447,205,279},
+ {274,384, 80},
+ {274, 80,226},
+ {266,267,379},
+ {266,379,380},
+ {225,257,246},
+ {225,246,245},
+ {256,254,253},
+ {256,253,255},
+ {430,247,250},
+ {226,235,244},
+ {226,244,245},
+ {232,233,244},
+ {232,244,241},
+ {230, 18, 19},
+ { 32, 31,228},
+ {219,220, 86},
+ {219, 86, 57},
+ {226,213,235},
+ {206, 7, 6},
+ {122,201,101},
+ {201,204,101},
+ {180,196,197},
+ {170,192,171},
+ {200,190,189},
+ {194,193,195},
+ {183,181,180},
+ {183,180,182},
+ {155,154,168},
+ {149,156,151},
+ {149,151,148},
+ {155,156,120},
+ {145,142,143},
+ {145,143,146},
+ {136,137,140},
+ {133,132,130},
+ {128,129,116},
+ {100,120,121},
+ {110,112,113},
+ {110,113,114},
+ { 66, 65, 63},
+ { 66, 63, 99},
+ { 66, 99, 98},
+ { 96, 46, 61},
+ { 89, 88, 90},
+ { 86, 87, 57},
+ { 80, 78, 81},
+ { 72, 69, 49},
+ { 67, 48, 47},
+ { 67, 47, 68},
+ { 56, 55, 53},
+ { 50, 49, 36},
+ { 50, 36, 35},
+ { 40, 39, 41},
+ {242,243,229},
+ {242,229,227},
+ { 6, 37, 39},
+ { 42, 47, 48},
+ { 42, 48, 43},
+ { 61, 46, 44},
+ { 45, 70, 69},
+ { 69, 70, 71},
+ { 69, 71, 49},
+ { 74, 78, 77},
+ { 83, 84, 85},
+ { 73, 74, 77},
+ { 93, 96, 92},
+ { 68, 46, 93},
+ { 95, 99, 63},
+ { 95, 63, 59},
+ {115,108,110},
+ {115,110,114},
+ {125,126,127},
+ {129,130,132},
+ {137,133,138},
+ {137,138,139},
+ {148,146,143},
+ {148,143,147},
+ {119,118,154},
+ {161,147,143},
+ {165,164,151},
+ {158,157,171},
+ {158,171,172},
+ {159,158,187},
+ {159,187,186},
+ {194,192,191},
+ {194,191,193},
+ {189,202,201},
+ {182,197,184},
+ {205, 8, 7},
+ { 48,109,107},
+ {218,219, 57},
+ {218, 57, 56},
+ {207,231,211},
+ {232,230,231},
+ {232,231,233},
+ { 53, 52, 31},
+ {388,411,386},
+ {409,430,250},
+ {262,429,254},
+ {262,254,256},
+ {442,444,428},
+ {273,264,383},
+ {273,383,384},
+ {429,271,251},
+ {429,251,254},
+ {413,365,362},
+ { 67,413,360},
+ {282,283,295},
+ {285,301,299},
+ {202,281,280},
+ {284,283,291},
+ {284,291,289},
+ {320,189,160},
+ {308,306,307},
+ {307,309,308},
+ {319,317,330},
+ {319,330,328},
+ {353,352,324},
+ {332,331,333},
+ {340,341,338},
+ {354,341,344},
+ {349,358,357},
+ {349,357,347},
+ {364,355,356},
+ {364,356,363},
+ {364,365,366},
+ {364,366,369},
+ {374,376,402},
+ {375, 92,373},
+ { 77,389,390},
+ {382,380,381},
+ {389, 77,386},
+ {393,394,412},
+ {393,412,392},
+ {401,394,416},
+ {415,400,403},
+ {411,410,427},
+ {411,427,426},
+ {422,420,424},
+ {247,248,263},
+ {247,263,261},
+ {445,443, 14},
+ {445, 14, 11},
+ {449,450, 4},
+ {449, 4, 5},
+ {443,441, 17},
+ {443, 17, 14},
+ {436, 23, 17},
+ {436, 17,441},
+ {424,448,422},
+ {448,423,422},
+ {414,419,418},
+ {414,418,413},
+ {406,404,405},
+ {399,397,395},
+ {399,395,396},
+ {420,416,392},
+ {388,410,411},
+ {386,384,383},
+ {390, 88, 77},
+ {375, 94, 92},
+ {415,414, 68},
+ {415, 68, 94},
+ {370,374,402},
+ {370,402,398},
+ {361,357,358},
+ {361,358,359},
+ {125,348,126},
+ {346,344,343},
+ {340,338,339},
+ {337,335,334},
+ {337,334,336},
+ {325,353,324},
+ {324,331,332},
+ {324,332,329},
+ {323,322,309},
+ {323,309,310},
+ {294,295,297},
+ {294,297,296},
+ {289,286,285},
+ {202,280,203},
+ {288,307,303},
+ {282,295,321},
+ { 67,360,111},
+ {418,423,367},
+ {418,367,366},
+ {272,252,251},
+ {272,251,271},
+ {272,271,270},
+ {255,253,274},
+ {265,266,380},
+ {265,380,382},
+ {442,428,261},
+ {440,263,258},
+ {440,258,260},
+ {409,250,410},
+ {255,226,245},
+ {255,245,246},
+ { 31,240,243},
+ {236,234,235},
+ {236,235,237},
+ {233,225,245},
+ {233,245,244},
+ {220,221, 85},
+ {220, 85, 86},
+ { 81,213,226},
+ { 81,226, 80},
+ { 7,206,205},
+ {186,184,198},
+ {186,198,199},
+ {204,203,205},
+ {204,205,206},
+ {195,193,196},
+ {171,174,172},
+ {173,174,175},
+ {173,172,174},
+ {155,167,166},
+ {160,161,143},
+ {160,143,144},
+ {119,154,155},
+ {148,151,150},
+ {148,150,146},
+ {140,137,139},
+ {140,139,141},
+ {127,126,130},
+ {114,124,128},
+ {114,128,115},
+ {117,105,106},
+ {117,106,116},
+ {104,105,100},
+ {104,100,103},
+ { 59, 60, 91},
+ { 97, 96, 61},
+ { 97, 61, 64},
+ { 91, 72, 89},
+ { 87, 84, 79},
+ { 87, 79, 76},
+ { 78, 80, 77},
+ { 49, 50, 74},
+ { 60, 44, 45},
+ { 61, 44, 58},
+ { 51, 50, 35},
+ { 51, 35, 34},
+ { 39, 37, 41},
+ { 33, 34, 9},
+ { 33, 9, 12},
+ { 0, 36, 37},
+ { 0, 37, 6},
+ { 40, 46, 47},
+ { 40, 47, 42},
+ { 53, 54, 56},
+ { 65, 62, 63},
+ { 72, 49, 73},
+ { 79, 78, 75},
+ { 79, 75, 76},
+ { 52, 53, 76},
+ { 92, 89, 90},
+ { 96, 93, 46},
+ {102,103,100},
+ {102,100,101},
+ {116,106,108},
+ {116,108,115},
+ {123,125,124},
+ {116,115,128},
+ {118,131,135},
+ {140,135,136},
+ {148,147,149},
+ {120,119,155},
+ {164,162,152},
+ {164,152,150},
+ {157,147,161},
+ {157,161,170},
+ {186,187,185},
+ {186,185,184},
+ {193,197,196},
+ {202,203,204},
+ {194,195,178},
+ {198,184,197},
+ { 67,111,109},
+ { 38, 43,103},
+ { 38,103,102},
+ {214,223,222},
+ {214,222,221},
+ {214,221,220},
+ {214,220,219},
+ {214,219,218},
+ {213,237,235},
+ {221,222, 83},
+ {221, 83, 85},
+ { 15,229, 33},
+ {227, 18,230},
+ {227,230,232},
+ { 52, 51,240},
+ { 75, 78, 50},
+ {408,430,409},
+ {260,258,257},
+ {260,257,259},
+ {224,207,259},
+ {268,269,405},
+ {268,405,404},
+ {413,362,360},
+ {447, 8,205},
+ {299,297,285},
+ {189,281,202},
+ {290,288,289},
+ {290,289,291},
+ {322,321,295},
+ {322,295,294},
+ {333,323,311},
+ {333,311,320},
+ {317,316,329},
+ {320,160,144},
+ {353,325,326},
+ {329,332,334},
+ {329,334,330},
+ {339,338,141},
+ {339,141,139},
+ {348,345,126},
+ {347,356,346},
+ {123,349,125},
+ {364,353,354},
+ {364,354,355},
+ {365,364,363},
+ {376,391,394},
+ {376,394,401},
+ { 92,376,374},
+ { 92,374,373},
+ {377, 90, 88},
+ {380,379,378},
+ {380,378,381},
+ {388,387,409},
+ {388,409,410},
+ {416,393,392},
+ {399,398,402},
+ {399,402,403},
+ {250,428,427},
+ {421,417,416},
+ {421,416,420},
+ {426,427,446},
+ {426,446,451},
+ {444,442,441},
+ {452,451,450},
+ {452,450,449}
+};
+
diff --git a/libs/ode-0.16.1/ode/demo/convex_bunny_geom.h b/libs/ode-0.16.1/ode/demo/convex_bunny_geom.h
new file mode 100644
index 0000000..09fe6de
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/convex_bunny_geom.h
@@ -0,0 +1,468 @@
+const unsigned int convexBunnyPlaneCount = 176;
+dReal convexBunnyPlanes[] =
+{
+ 0.986167, -0.0612533, -0.154021, 0.399481,
+ 0.982735, -0.0691036, -0.171628, 0.409884,
+ -0.984387, -0.0582774, -0.166089, 0.403079,
+ 0.985044, -0.172279, 0.00302105, 0.437531,
+ 0.976915, -0.184361, 0.107929, 0.465334,
+ 0.951478, -0.281619, 0.124019, 0.475223,
+ 0.798136, -0.502214, 0.332805, 0.535555,
+ 0.949728, -0.211128, -0.231176, 0.528156,
+ -0.000894561, -0.995066, -0.0992088, 0.80299,
+ -0.000896015, -0.995066, -0.0992131, 0.802991,
+ -0.0035709, -0.935822, 0.352454, 0.618504,
+ -0.291551, -0.828515, 0.478081, 0.681579,
+ -0.978715, -0.181408, 0.0959605, 0.468907,
+ -0.985523, -0.169302, -0.00904739, 0.441129,
+ -0.953768, -0.278749, 0.11236, 0.478704,
+ 0.372745, -0.827499, 0.419888, 0.630174,
+ 0.976911, -0.18316, 0.109991, 0.466086,
+ 0.817827, -0.387738, 0.425227, 0.569153,
+ -0.978732, -0.180211, 0.0980152, 0.469656,
+ 0.662794, -0.0277654, 0.748287, 0.803459,
+ 0.00359857, -0.660581, -0.750746, 0.877267,
+ 0.00359952, -0.660579, -0.750748, 0.877266,
+ -0.947456, -0.208272, -0.242797, 0.531628,
+ -0.980764, -0.0661375, -0.18365, 0.413468,
+ -0.940835, -0.0698657, -0.331585, 0.494827,
+ 0.983751, 0.0529367, -0.171556, 0.403533,
+ 0.981839, 0.0996302, -0.16145, 0.410144,
+ 0.977938, 0.0857834, -0.190468, 0.411823,
+ 0.959636, 0.106068, -0.260476, 0.44898,
+ 0.85334, -0.0495414, -0.518996, 0.60489,
+ -0.803667, -0.499793, 0.322995, 0.538478,
+ -0.689742, -0.615484, 0.381361, 0.574754,
+ -0.380353, -0.826364, 0.415277, 0.63155,
+ -0.39985, -0.817283, 0.414933, 0.630682,
+ -0.380309, -0.826285, 0.415473, 0.631677,
+ -0.981411, 0.0559147, -0.183592, 0.407121,
+ -0.979526, 0.101914, -0.173615, 0.413635,
+ -0.975381, 0.0881975, -0.202119, 0.415257,
+ 0.988445, 0.140182, 0.0576755, 0.485174,
+ 0.876515, 0.0408992, 0.479634, 0.620093,
+ 0.848907, -0.0996824, 0.519057, 0.631268,
+ 0.895754, -0.195088, 0.399457, 0.563346,
+ 0.861448, -0.256989, 0.438023, 0.574909,
+ 0.775672, -0.447481, 0.445076, 0.586422,
+ 0.683157, -0.617557, 0.389768, 0.572247,
+ 0.391755, -0.818722, 0.419789, 0.629264,
+ 0.28317, -0.829384, 0.481599, 0.680529,
+ 0.3727, -0.827422, 0.420079, 0.630298,
+ -0.824143, -0.385255, 0.415171, 0.57215,
+ -0.782413, -0.445128, 0.435536, 0.589267,
+ 0.00152876, 0.999994, -0.00308275, 0.665646,
+ 0.00242466, 0.999989, -0.0038994, 0.665879,
+ -0.979892, 0.121321, -0.158406, 0.420287,
+ 0.767537, -0.190214, -0.612132, 0.695479,
+ 0.372649, -0.42747, -0.823652, 0.869878,
+ 0.537245, -0.335515, -0.77382, 0.82472,
+ 0.0263648, -0.598975, -0.800334, 0.873623,
+ 0.00393345, -0.60959, -0.792707, 0.869865,
+ -0.0183706, -0.598907, -0.800608, 0.873704,
+ 0.00875728, 0.676014, -0.736836, 0.825597,
+ 0.852333, -0.0355955, -0.521786, 0.607886,
+ 0.392036, 0.534934, -0.748434, 0.818042,
+ 0.847696, -0.122973, -0.516033, 0.615814,
+ 0.884763, -0.0760716, -0.45979, 0.565893,
+ 0.9446, -0.0727144, -0.320069, 0.491401,
+ 0.904971, -0.0675211, -0.420081, 0.541673,
+ -0.899959, -0.0647928, -0.431134, 0.544968,
+ -0.955972, 0.108494, -0.272667, 0.452769,
+ -0.363823, -0.426358, -0.828161, 0.871222,
+ -0.528689, -0.333936, -0.780368, 0.826685,
+ 0.982068, 0.118277, -0.146811, 0.416542,
+ 0.98951, 0.144455, 0.00164104, 0.468616,
+ 0.50797, -0.0708041, 0.85846, 0.883126,
+ 0.748614, -0.431275, 0.503565, 0.634026,
+ 0.214863, -0.405791, 0.888351, 0.94048,
+ -0.901162, -0.192379, 0.388455, 0.566627,
+ -0.867521, -0.254376, 0.427435, 0.578065,
+ -0.226957, -0.405135, 0.885639, 0.941284,
+ -0.756029, -0.429007, 0.494341, 0.636765,
+ -0.00629553, -0.188362, 0.982079, 0.968197,
+ 0.0165684, 0.999846, -0.00581961, 0.670373,
+ 0.00313267, 0.999987, -0.00405124, 0.666103,
+ 0.545069, 0.472158, -0.692796, 0.780052,
+ 0.932011, 0.148856, -0.330451, 0.498417,
+ 0.844043, 0.227673, -0.485547, 0.599903,
+ -0.019033, 0.999801, -0.00590978, 0.672252,
+ -0.959662, 0.239262, -0.147656, 0.488538,
+ 0.00151234, 0.999999, -0.000399466, 0.665855,
+ -0.988649, 0.143168, 0.0455675, 0.488784,
+ -0.989015, 0.147444, -0.01048, 0.472227,
+ -0.972439, 0.232727, -0.01415, 0.518344,
+ 0.587681, -0.160147, -0.793085, 0.823999,
+ 0.640479, -0.269179, -0.719256, 0.778142,
+ 0.541109, -0.332896, -0.772257, 0.823226,
+ 0.546185, -0.14771, -0.824538, 0.84854,
+ 0.528519, -0.026044, -0.848522, 0.873136,
+ 0.447231, -0.0756684, -0.891212, 0.903953,
+ 0.490619, -0.0795123, -0.867739, 0.884255,
+ 0.279393, 0.264257, -0.923097, 0.950045,
+ 0.374653, 0.39486, -0.83888, 0.886593,
+ 0.00050174, 0.999994, -0.00331563, 0.665976,
+ -0.0103777, 0.999934, -0.00487936, 0.669494,
+ -0.927571, 0.150741, -0.341889, 0.501807,
+ -0.267268, 0.265084, -0.926444, 0.951043,
+ -0.845984, -0.0330207, -0.532184, 0.610986,
+ -0.518165, -0.0244575, -0.854931, 0.875047,
+ -0.83753, 0.228953, -0.496108, 0.603116,
+ -0.535666, 0.472122, -0.700116, 0.78259,
+ -0.381083, 0.534649, -0.754272, 0.820328,
+ -0.363157, 0.395975, -0.843398, 0.88794,
+ -0.326829, -0.256634, -0.909572, 0.922946,
+ 0.394875, -0.128601, -0.90969, 0.920236,
+ 0.337169, -0.257642, -0.905504, 0.921733,
+ 0.398433, -0.193767, -0.896496, 0.910015,
+ -0.536477, -0.146072, -0.831177, 0.850523,
+ -0.436512, -0.0743406, -0.896622, 0.905564,
+ -0.480187, -0.0780522, -0.873687, 0.886029,
+ -0.384093, -0.127432, -0.914458, 0.921656,
+ -0.388009, -0.192572, -0.901313, 0.911451,
+ 0.977045, 0.15796, 0.14294, 0.521934,
+ 0.930035, 0.231515, 0.28537, 0.600301,
+ -0.855499, -0.0971121, 0.508616, 0.634376,
+ -0.875419, 0.136849, 0.463589, 0.62897,
+ -0.882196, 0.0435387, 0.468864, 0.623303,
+ 0.0204398, -0.0238739, 0.999506, 0.958419,
+ -0.0062197, -0.0777937, 0.99695, 0.962769,
+ 0.907123, 0.250746, 0.338015, 0.623205,
+ 0.902358, 0.173321, 0.394601, 0.607696,
+ 0.870085, 0.134211, 0.474278, 0.625782,
+ 0.0015108, 0.999999, 6.34978e-06, 0.665945,
+ 0.00150567, 0.999999, 0.000568537, 0.666143,
+ 0.00150738, 0.999999, 0.000565012, 0.666141,
+ -0.963954, 0.266039, -0.00405118, 0.539571,
+ 0.0015136, 0.999999, -0.000393102, 0.665856,
+ 0.00151117, 0.999999, 4.32104e-06, 0.665944,
+ 0.0272711, 0.999604, -0.00696439, 0.673709,
+ 0.962047, 0.236383, -0.136341, 0.484917,
+ 0.973236, 0.229796, -0.00223071, 0.514797,
+ 0.964728, 0.263133, 0.00776342, 0.536054,
+ -0.906596, 0.176056, 0.383521, 0.610999,
+ -0.978237, 0.160918, 0.130987, 0.525513,
+ -0.910434, 0.253486, 0.326887, 0.626522,
+ -0.932759, 0.234321, 0.27396, 0.603697,
+ 0.800621, -0.0921333, -0.592045, 0.665278,
+ 0.679569, -0.15358, -0.717356, 0.765121,
+ 0.684928, -0.199829, -0.700672, 0.756959,
+ -0.532604, -0.33128, -0.778837, 0.82519,
+ -0.578395, -0.158384, -0.800234, 0.826134,
+ -0.671209, -0.151537, -0.725613, 0.767576,
+ -0.00530287, 0.323551, 0.946196, 0.94547,
+ -0.719766, 0.229227, 0.655281, 0.774388,
+ -0.604194, 0.29171, 0.741522, 0.841564,
+ -0.544989, 0.302925, 0.781808, 0.866398,
+ -0.518662, -0.0692529, 0.85217, 0.884999,
+ -0.671987, -0.0257512, 0.740115, 0.805898,
+ -0.00613626, -0.00823685, 0.999947, 0.957141,
+ -0.032747, -0.0237908, 0.99918, 0.958516,
+ -0.00530611, 0.323546, 0.946198, 0.945471,
+ -0.545061, 0.302657, 0.781861, 0.866377,
+ -0.639902, 0.23832, 0.730568, 0.823722,
+ 0.00149706, 0.999997, 0.00193434, 0.667038,
+ 0.00149731, 0.999997, 0.00193252, 0.667037,
+ -0.0048341, 0.44008, 0.897946, 0.936327,
+ -0.00483143, 0.440078, 0.897947, 0.936327,
+ -0.632454, -0.267241, -0.727039, 0.780455,
+ -0.67691, -0.197765, -0.709, 0.759436,
+ -0.841667, -0.120432, -0.526396, 0.618913,
+ -0.760706, -0.187792, -0.621337, 0.698143,
+ -0.87929, -0.0734062, -0.470597, 0.569116,
+ -0.847068, -0.0469762, -0.529405, 0.607991,
+ -0.793572, -0.0897399, -0.601823, 0.668201,
+ 0.536355, 0.301024, 0.788485, 0.864403,
+ 0.536284, 0.301291, 0.788431, 0.864424,
+ 0.595945, 0.289897, 0.748872, 0.839373,
+ 0.631626, 0.236397, 0.738353, 0.8214,
+ 0.712378, 0.227061, 0.664049, 0.771772,
+};
+const unsigned int convexBunnyPointCount = 105;
+dReal convexBunnyPoints[] =
+{
+ -0.459488, -0.093017, -0.311341,
+ 0.466635, -0.094416, -0.305669,
+ -0.309239, 0.776868, 0.304726,
+ -0.004458, -0.042526, 1.01567,
+ 8.40779e-45, 3.00321e-39, 2.8026e-44,
+ 0.007957, 0.282241, -0.93168,
+ 0.204445, -0.66438, 0.513353,
+ -0.303961, 0.054199, 0.625921,
+ 0.265619, 0.756464, 0.504187,
+ -0.402162, 0.133528, -0.443247,
+ 8.40779e-45, 3.00321e-39, 2.8026e-44,
+ -0.266772, 0.64233, 0.602061,
+ 8.40779e-45, 3.00321e-39, 2.8026e-44,
+ 8.40779e-45, 3.00321e-39, 2.8026e-44,
+ 0.411612, 0.132299, -0.438264,
+ 0.31148, 0.775931, 0.308527,
+ 0.300086, 0.053287, 0.62962,
+ -0.414624, 0.164083, -0.278254,
+ -0.248382, 0.255825, -0.627493,
+ -0.216201, -0.126776, -0.886936,
+ 0.267564, -0.666174, -0.654834,
+ -0.135892, -0.03552, 0.945455,
+ -0.265837, 0.757267, 0.500933,
+ -0.003873, 0.161605, 0.970499,
+ 8.40779e-45, 3.00321e-39, 2.8026e-44,
+ -0.282599, -0.663393, 0.412411,
+ 0.007237, 0.361687, -0.794439,
+ 0.093627, 0.258494, -0.920589,
+ 0.422146, 0.162819, -0.27313,
+ 0.279163, -0.664604, 0.417328,
+ 0.263086, 0.512567, 0.637832,
+ -0.099875, 0.310931, -0.799381,
+ -0.446838, -0.118517, -0.466159,
+ -0.168842, 0.102387, -0.920381,
+ 0.455805, -0.119881, -0.460632,
+ 0.337743, -0.666396, -0.074503,
+ -0.134547, -0.119852, -0.959004,
+ -0.183807, 0.19697, 0.84448,
+ 0.264969, 0.641527, 0.605317,
+ -0.209063, -0.663393, 0.509344,
+ -0.364126, -0.200299, 0.202388,
+ -0.253475, -0.081797, 0.756541,
+ 0.260471, 0.255056, -0.624378,
+ 0.114248, 0.310608, -0.79807,
+ 0.364663, -0.201399, 0.20685,
+ 0.127847, -0.035919, 0.94707,
+ 8.40779e-45, 3.00321e-39, 2.8026e-44,
+ -0.381071, -0.629723, -0.350777,
+ -0.339884, -0.04115, -0.668211,
+ -0.077913, 0.258753, -0.92164,
+ 0.184061, 0.101854, -0.91822,
+ -0.335166, -0.66538, -0.078623,
+ 0.386561, -0.625221, -0.21687,
+ 8.40779e-45, 3.00321e-39, 2.8026e-44,
+ -0.241585, 0.527592, 0.669296,
+ -0.086969, 0.133224, 0.947633,
+ -0.003127, 0.28407, 0.87887,
+ -0.004433, -0.146642, 0.985872,
+ 8.40779e-45, 3.00321e-39, 2.8026e-44,
+ -0.138444, -0.10425, 0.945975,
+ -0.265676, 0.513366, 0.634594,
+ 8.40779e-45, 3.00321e-39, 2.8026e-44,
+ 0.247593, -0.082554, 0.75961,
+ 0.07941, 0.132973, 0.948652,
+ 0.238615, 0.526867, 0.672237,
+ 8.40779e-45, 3.00321e-39, 2.8026e-44,
+ 8.40779e-45, 3.00321e-39, 2.8026e-44,
+ -0.382112, -0.62406, -0.221577,
+ -0.104072, 0.177278, -0.95253,
+ 0.351567, -0.042194, -0.663976,
+ 0.138234, -0.293905, -0.897958,
+ 0.119916, 0.17694, -0.951159,
+ -0.371322, -0.665382, -0.35362,
+ -0.263384, -0.663396, 0.466604,
+ 0.376722, -0.666513, -0.219833,
+ 0.387086, -0.630883, -0.346073,
+ -0.125544, 0.140012, 0.917678,
+ -0.070612, 0.036849, 0.975733,
+ -0.083497, -0.084934, 0.979607,
+ 0.259286, -0.664547, 0.471281,
+ 8.40779e-45, 3.00321e-39, 2.8026e-44,
+ 0.074888, -0.085173, 0.980577,
+ 0.152305, 0.125256, 0.890786,
+ 0.130184, -0.104656, 0.94762,
+ -0.004249, 0.046042, 1.00324,
+ 0.062419, 0.036648, 0.976547,
+ 8.40779e-45, 3.00321e-39, 2.8026e-44,
+ -0.392666, -0.488581, -0.427494,
+ 0.230315, -0.12745, -0.884202,
+ 8.40779e-45, 3.00321e-39, 2.8026e-44,
+ 0.193434, -0.665946, -0.715325,
+ 0.007865, 0.122104, -0.956137,
+ 8.40779e-45, 3.00321e-39, 2.8026e-44,
+ -0.257884, -0.665381, -0.658052,
+ 0.377265, -0.666513, -0.349036,
+ -0.372362, -0.665381, -0.22442,
+ 0.400045, -0.489778, -0.42264,
+ -0.159174, 0.125726, 0.888878,
+ 0.118369, 0.139643, 0.919173,
+ -0.124463, -0.293508, -0.899566,
+ 0.21172, -0.302754, -0.843303,
+ 0.149571, -0.120281, -0.957264,
+ -0.183019, -0.665378, -0.71763,
+ 0.177696, 0.196424, 0.846693,
+ -0.198638, -0.302135, -0.845816,
+};
+unsigned int convexBunnyPolygons[] =
+{
+ 3, 7, 2, 0,
+ 3, 2, 7, 11,
+ 3, 1, 15, 16,
+ 3, 0, 2, 17,
+ 3, 17, 9, 0,
+ 3, 2, 9, 17,
+ 3, 18, 9, 2,
+ 3, 2, 11, 22,
+ 3, 22, 15, 2,
+ 3, 8, 15, 22,
+ 3, 2, 15, 26,
+ 3, 5, 26, 27,
+ 3, 1, 14, 28,
+ 3, 28, 15, 1,
+ 3, 14, 15, 28,
+ 3, 2, 26, 31,
+ 3, 0, 9, 32,
+ 3, 9, 18, 33,
+ 3, 34, 14, 1,
+ 3, 19, 33, 36,
+ 3, 8, 22, 38,
+ 3, 38, 22, 11,
+ 3, 38, 15, 8,
+ 3, 38, 16, 15,
+ 3, 38, 30, 16,
+ 3, 40, 7, 0,
+ 3, 0, 25, 40,
+ 3, 40, 25, 7,
+ 3, 7, 25, 41,
+ 3, 21, 37, 41,
+ 3, 42, 15, 14,
+ 3, 42, 27, 15,
+ 3, 43, 26, 15,
+ 3, 15, 27, 43,
+ 3, 43, 27, 26,
+ 3, 1, 16, 44,
+ 3, 44, 29, 1,
+ 3, 16, 29, 44,
+ 3, 0, 32, 47,
+ 3, 19, 32, 48,
+ 3, 48, 33, 19,
+ 3, 48, 32, 9,
+ 3, 9, 33, 48,
+ 3, 49, 33, 18,
+ 3, 49, 18, 2,
+ 3, 2, 31, 49,
+ 3, 49, 26, 5,
+ 3, 49, 31, 26,
+ 3, 50, 42, 14,
+ 3, 27, 42, 50,
+ 3, 51, 35, 6,
+ 3, 6, 39, 51,
+ 3, 1, 29, 52,
+ 3, 11, 37, 54,
+ 3, 55, 23, 11,
+ 3, 11, 54, 55,
+ 3, 11, 23, 56,
+ 3, 56, 38, 11,
+ 3, 23, 38, 56,
+ 3, 57, 39, 6,
+ 3, 21, 41, 59,
+ 3, 39, 57, 59,
+ 3, 60, 37, 11,
+ 3, 60, 41, 37,
+ 3, 60, 11, 7,
+ 3, 7, 41, 60,
+ 3, 16, 30, 62,
+ 3, 62, 29, 16,
+ 3, 63, 38, 23,
+ 3, 38, 63, 64,
+ 3, 67, 25, 0,
+ 3, 0, 47, 67,
+ 3, 68, 36, 33,
+ 3, 33, 49, 68,
+ 3, 68, 49, 5,
+ 3, 14, 34, 69,
+ 3, 69, 50, 14,
+ 3, 5, 27, 71,
+ 3, 27, 50, 71,
+ 3, 71, 68, 5,
+ 3, 25, 51, 73,
+ 3, 73, 51, 39,
+ 3, 39, 59, 73,
+ 3, 73, 41, 25,
+ 3, 73, 59, 41,
+ 3, 29, 35, 74,
+ 3, 74, 52, 29,
+ 3, 35, 51, 74,
+ 3, 75, 34, 1,
+ 3, 1, 52, 75,
+ 3, 52, 74, 75,
+ 3, 21, 55, 76,
+ 3, 76, 54, 37,
+ 3, 76, 55, 54,
+ 3, 77, 55, 21,
+ 3, 21, 59, 78,
+ 3, 3, 77, 78,
+ 3, 78, 77, 21,
+ 3, 78, 57, 3,
+ 3, 78, 59, 57,
+ 3, 6, 35, 79,
+ 3, 79, 35, 29,
+ 3, 29, 62, 79,
+ 3, 3, 57, 81,
+ 3, 83, 62, 45,
+ 3, 45, 81, 83,
+ 3, 83, 79, 62,
+ 3, 6, 79, 83,
+ 3, 83, 57, 6,
+ 3, 83, 81, 57,
+ 3, 84, 63, 23,
+ 3, 84, 77, 3,
+ 3, 23, 55, 84,
+ 3, 55, 77, 84,
+ 3, 45, 63, 85,
+ 3, 3, 81, 85,
+ 3, 85, 81, 45,
+ 3, 85, 84, 3,
+ 3, 63, 84, 85,
+ 3, 87, 47, 32,
+ 3, 87, 72, 47,
+ 3, 50, 69, 88,
+ 3, 88, 34, 20,
+ 3, 88, 69, 34,
+ 3, 36, 68, 91,
+ 3, 68, 71, 91,
+ 3, 72, 87, 93,
+ 3, 93, 87, 32,
+ 3, 93, 32, 19,
+ 3, 94, 74, 72,
+ 3, 94, 93, 20,
+ 3, 72, 93, 94,
+ 3, 94, 75, 74,
+ 3, 95, 74, 51,
+ 3, 72, 74, 95,
+ 3, 95, 51, 25,
+ 3, 25, 67, 95,
+ 3, 95, 67, 47,
+ 3, 47, 72, 95,
+ 3, 20, 34, 96,
+ 3, 34, 75, 96,
+ 3, 96, 94, 20,
+ 3, 75, 94, 96,
+ 3, 97, 37, 21,
+ 3, 21, 76, 97,
+ 3, 97, 76, 37,
+ 3, 98, 64, 63,
+ 3, 98, 63, 45,
+ 3, 45, 82, 98,
+ 3, 36, 70, 99,
+ 3, 100, 88, 20,
+ 3, 20, 90, 100,
+ 3, 100, 90, 70,
+ 3, 101, 71, 50,
+ 3, 50, 88, 101,
+ 3, 36, 91, 101,
+ 3, 101, 91, 71,
+ 3, 101, 70, 36,
+ 3, 101, 100, 70,
+ 3, 88, 100, 101,
+ 3, 102, 90, 20,
+ 3, 20, 93, 102,
+ 3, 70, 90, 102,
+ 3, 102, 99, 70,
+ 3, 64, 98, 103,
+ 3, 103, 98, 82,
+ 3, 30, 38, 103,
+ 3, 38, 64, 103,
+ 3, 103, 62, 30,
+ 3, 45, 62, 103,
+ 3, 103, 82, 45,
+ 3, 36, 99, 104,
+ 3, 99, 102, 104,
+ 3, 104, 102, 93,
+ 3, 19, 36, 104,
+ 3, 104, 93, 19,
+};
diff --git a/libs/ode-0.16.1/ode/demo/convex_prism.h b/libs/ode-0.16.1/ode/demo/convex_prism.h
new file mode 100644
index 0000000..1ee7fcb
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/convex_prism.h
@@ -0,0 +1,28 @@
+unsigned int prism_pointcount = 8;
+unsigned int prism_planecount = 6;
+dReal prism_points[24]={
+ 10.0, 1.0,-1.0,
+ 10.0,-1.0,-1.0,
+-10.0,-1.0,-1.0,
+-10.0, 1.0,-1.0,
+ 10.0, 1.0, 1.0,
+ 10.0,-1.0, 1.0,
+-10.0,-1.0, 1.0,
+-10.0, 1.0, 1.0
+};
+unsigned int prism_polygons[]={
+4,0,1,2,3,
+4,4,7,6,5,
+4,0,4,5,1,
+4,1,5,6,2,
+4,2,6,7,3,
+4,4,0,3,7,
+};
+dReal prism_planes[]={
+0.0,0.0,-1.0,1.0,
+0.0,0.0,1.0,1.0,
+1.0,0.0,0.0,10.0,
+0.0,-1.0,0.0,1.0,
+-1.0,0.0,-0.0,10.0,
+0.0,1.0,0.0,1.0,
+};
diff --git a/libs/ode-0.16.1/ode/demo/demo_I.cpp b/libs/ode-0.16.1/ode/demo/demo_I.cpp
new file mode 100644
index 0000000..156a4ad
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_I.cpp
@@ -0,0 +1,253 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+test that the rotational physics is correct.
+
+an "anchor body" has a number of other randomly positioned bodies
+("particles") attached to it by ball-and-socket joints, giving it some
+random effective inertia tensor. the effective inertia matrix is calculated,
+and then this inertia is assigned to another "test" body. a random torque is
+applied to both bodies and the difference in angular velocity and orientation
+is observed after a number of iterations.
+
+typical errors for each test cycle are about 1e-5 ... 1e-4.
+
+*/
+
+
+#include <time.h>
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+// select correct drawing functions
+
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawSphere dsDrawSphereD
+#define dsDrawCylinder dsDrawCylinderD
+#define dsDrawCapsule dsDrawCapsuleD
+#endif
+
+
+// some constants
+
+#define NUM 10 // number of particles
+#define SIDE 0.1 // visual size of the particles
+
+
+// dynamics objects an globals
+
+static dWorldID world=0;
+static dBodyID anchor_body,particle[NUM],test_body;
+static dJointID particle_joint[NUM];
+static dReal torque[3];
+static int iteration;
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {1.5572f,-1.8886f,1.5700f};
+ static float hpr[3] = {118.5000f,-17.0000f,0.0000f};
+ dsSetViewpoint (xyz,hpr);
+}
+
+
+// compute the mass parameters of a particle set. q = particle positions,
+// pm = particle masses
+
+#define _I(i,j) I[(i)*4+(j)]
+
+void computeMassParams (dMass *m, dReal q[NUM][3], dReal pm[NUM])
+{
+ int i,j;
+ dMassSetZero (m);
+ for (i=0; i<NUM; i++) {
+ m->mass += pm[i];
+ for (j=0; j<3; j++) m->c[j] += pm[i]*q[i][j];
+ m->_I(0,0) += pm[i]*(q[i][1]*q[i][1] + q[i][2]*q[i][2]);
+ m->_I(1,1) += pm[i]*(q[i][0]*q[i][0] + q[i][2]*q[i][2]);
+ m->_I(2,2) += pm[i]*(q[i][0]*q[i][0] + q[i][1]*q[i][1]);
+ m->_I(0,1) -= pm[i]*(q[i][0]*q[i][1]);
+ m->_I(0,2) -= pm[i]*(q[i][0]*q[i][2]);
+ m->_I(1,2) -= pm[i]*(q[i][1]*q[i][2]);
+ }
+ for (j=0; j<3; j++) m->c[j] /= m->mass;
+ m->_I(1,0) = m->_I(0,1);
+ m->_I(2,0) = m->_I(0,2);
+ m->_I(2,1) = m->_I(1,2);
+}
+
+
+void reset_test()
+{
+ int i;
+ dMass m,anchor_m;
+ dReal q[NUM][3], pm[NUM]; // particle positions and masses
+ dReal pos1[3] = {1,0,1}; // point of reference (POR)
+ dReal pos2[3] = {-1,0,1}; // point of reference (POR)
+
+ // make random particle positions (relative to POR) and masses
+ for (i=0; i<NUM; i++) {
+ pm[i] = dRandReal()+0.1;
+ q[i][0] = dRandReal()-0.5;
+ q[i][1] = dRandReal()-0.5;
+ q[i][2] = dRandReal()-0.5;
+ }
+
+ // adjust particle positions so centor of mass = POR
+ computeMassParams (&m,q,pm);
+ for (i=0; i<NUM; i++) {
+ q[i][0] -= m.c[0];
+ q[i][1] -= m.c[1];
+ q[i][2] -= m.c[2];
+ }
+
+ if (world) dWorldDestroy (world);
+ world = dWorldCreate();
+
+ anchor_body = dBodyCreate (world);
+ dBodySetPosition (anchor_body,pos1[0],pos1[1],pos1[2]);
+ dMassSetBox (&anchor_m,1,SIDE,SIDE,SIDE);
+ dMassAdjust (&anchor_m,0.1);
+ dBodySetMass (anchor_body,&anchor_m);
+
+ for (i=0; i<NUM; i++) {
+ particle[i] = dBodyCreate (world);
+ dBodySetPosition (particle[i],
+ pos1[0]+q[i][0],pos1[1]+q[i][1],pos1[2]+q[i][2]);
+ dMassSetBox (&m,1,SIDE,SIDE,SIDE);
+ dMassAdjust (&m,pm[i]);
+ dBodySetMass (particle[i],&m);
+ }
+
+ for (i=0; i < NUM; i++) {
+ particle_joint[i] = dJointCreateBall (world,0);
+ dJointAttach (particle_joint[i],anchor_body,particle[i]);
+ const dReal *p = dBodyGetPosition (particle[i]);
+ dJointSetBallAnchor (particle_joint[i],p[0],p[1],p[2]);
+ }
+
+ // make test_body with the same mass and inertia of the anchor_body plus
+ // all the particles
+
+ test_body = dBodyCreate (world);
+ dBodySetPosition (test_body,pos2[0],pos2[1],pos2[2]);
+ computeMassParams (&m,q,pm);
+ m.mass += anchor_m.mass;
+ for (i=0; i<12; i++) m.I[i] = m.I[i] + anchor_m.I[i];
+ dBodySetMass (test_body,&m);
+
+ // rotate the test and anchor bodies by a random amount
+ dQuaternion qrot;
+ for (i=0; i<4; i++) qrot[i] = dRandReal()-0.5;
+ dNormalize4 (qrot);
+ dBodySetQuaternion (anchor_body,qrot);
+ dBodySetQuaternion (test_body,qrot);
+ dMatrix3 R;
+ dQtoR (qrot,R);
+ for (i=0; i<NUM; i++) {
+ dVector3 v;
+ dMultiply0 (v,R,&q[i][0],3,3,1);
+ dBodySetPosition (particle[i],pos1[0]+v[0],pos1[1]+v[1],pos1[2]+v[2]);
+ }
+
+ // set random torque
+ for (i=0; i<3; i++) torque[i] = (dRandReal()-0.5) * 0.1;
+
+
+ iteration=0;
+}
+
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ if (!pause) {
+ dBodyAddTorque (anchor_body,torque[0],torque[1],torque[2]);
+ dBodyAddTorque (test_body,torque[0],torque[1],torque[2]);
+ dWorldStep (world,0.03);
+
+ iteration++;
+ if (iteration >= 100) {
+ // measure the difference between the anchor and test bodies
+ const dReal *w1 = dBodyGetAngularVel (anchor_body);
+ const dReal *w2 = dBodyGetAngularVel (test_body);
+ const dReal *q1 = dBodyGetQuaternion (anchor_body);
+ const dReal *q2 = dBodyGetQuaternion (test_body);
+ dReal maxdiff = dMaxDifference (w1,w2,1,3);
+ printf ("w-error = %.4e (%.2f,%.2f,%.2f) and (%.2f,%.2f,%.2f)\n",
+ maxdiff,w1[0],w1[1],w1[2],w2[0],w2[1],w2[2]);
+ maxdiff = dMaxDifference (q1,q2,1,4);
+ printf ("q-error = %.4e\n",maxdiff);
+ reset_test();
+ }
+ }
+
+ dReal sides[3] = {SIDE,SIDE,SIDE};
+ dReal sides2[3] = {6*SIDE,6*SIDE,6*SIDE};
+ dReal sides3[3] = {3*SIDE,3*SIDE,3*SIDE};
+ dsSetColor (1,1,1);
+ dsDrawBox (dBodyGetPosition(anchor_body), dBodyGetRotation(anchor_body),
+ sides3);
+ dsSetColor (1,0,0);
+ dsDrawBox (dBodyGetPosition(test_body), dBodyGetRotation(test_body), sides2);
+ dsSetColor (1,1,0);
+ for (int i=0; i<NUM; i++)
+ dsDrawBox (dBodyGetPosition (particle[i]),
+ dBodyGetRotation (particle[i]), sides);
+}
+
+
+int main (int argc, char **argv)
+{
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = 0;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ dInitODE2(0);
+ dRandSetSeed (time(0));
+ reset_test();
+
+ // run simulation
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_basket.cpp b/libs/ode-0.16.1/ode/demo/demo_basket.cpp
new file mode 100644
index 0000000..ab6a5c8
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_basket.cpp
@@ -0,0 +1,276 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// Basket ball demo.
+// Serves as a test for the sphere vs trimesh collider
+// By Bram Stolk.
+// Press the spacebar to reset the position of the ball.
+
+#include <assert.h>
+#ifdef HAVE_UNISTD_H
+#include <unistd.h>
+#endif
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+#include "basket_geom.h" // this is our world mesh
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+// some constants
+
+#define RADIUS 0.14
+
+// dynamics and collision objects (chassis, 3 wheels, environment)
+
+static dWorldID world;
+static dSpaceID space;
+
+static dBodyID sphbody;
+static dGeomID sphgeom;
+
+static dJointGroupID contactgroup;
+static dGeomID world_mesh;
+
+
+// this is called by dSpaceCollide when two objects in space are
+// potentially colliding.
+
+static void nearCallback (void *data, dGeomID o1, dGeomID o2)
+{
+ assert(o1);
+ assert(o2);
+
+ if (dGeomIsSpace(o1) || dGeomIsSpace(o2))
+ {
+ fprintf(stderr,"testing space %p %p\n", (void*)o1, (void*)o2);
+ // colliding a space with something
+ dSpaceCollide2(o1,o2,data,&nearCallback);
+ // Note we do not want to test intersections within a space,
+ // only between spaces.
+ return;
+ }
+
+// fprintf(stderr,"testing geoms %p %p\n", o1, o2);
+
+ const int N = 32;
+ dContact contact[N];
+ int n = dCollide (o1,o2,N,&(contact[0].geom),sizeof(dContact));
+ if (n > 0)
+ {
+ for (int i=0; i<n; i++)
+ {
+ // Paranoia <-- not working for some people, temporarily removed for 0.6
+ //dIASSERT(dVALIDVEC3(contact[i].geom.pos));
+ //dIASSERT(dVALIDVEC3(contact[i].geom.normal));
+ //dIASSERT(!dIsNan(contact[i].geom.depth));
+ contact[i].surface.slip1 = 0.7;
+ contact[i].surface.slip2 = 0.7;
+ contact[i].surface.mode = dContactSoftERP | dContactSoftCFM | dContactApprox1 | dContactSlip1 | dContactSlip2;
+ contact[i].surface.mu = 50.0; // was: dInfinity
+ contact[i].surface.soft_erp = 0.96;
+ contact[i].surface.soft_cfm = 0.04;
+ dJointID c = dJointCreateContact (world,contactgroup,&contact[i]);
+ dJointAttach (c,
+ dGeomGetBody(contact[i].geom.g1),
+ dGeomGetBody(contact[i].geom.g2));
+ }
+ }
+}
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {-8,0,5};
+ static float hpr[3] = {0.0f,-29.5000f,0.0000f};
+ dsSetViewpoint (xyz,hpr);
+}
+
+
+
+static void reset_ball(void)
+{
+ float sx=0.0f, sy=3.40f, sz=7.15;
+
+ dQuaternion q;
+ dQSetIdentity(q);
+ dBodySetPosition (sphbody, sx, sy, sz);
+ dBodySetQuaternion(sphbody, q);
+ dBodySetLinearVel (sphbody, 0,0,0);
+ dBodySetAngularVel (sphbody, 0,0,0);
+}
+
+
+// called when a key pressed
+
+static void command (int cmd)
+{
+ switch (cmd)
+ {
+ case ' ':
+ reset_ball();
+ break;
+ }
+}
+
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ double simstep = 0.001; // 1ms simulation steps
+ double dt = dsElapsedTime();
+
+ int nrofsteps = (int) ceilf(dt/simstep);
+// fprintf(stderr, "dt=%f, nr of steps = %d\n", dt, nrofsteps);
+
+ for (int i=0; i<nrofsteps && !pause; i++)
+ {
+ dSpaceCollide (space,0,&nearCallback);
+ dWorldQuickStep (world, simstep);
+ dJointGroupEmpty (contactgroup);
+ }
+
+ dsSetColor (1,1,1);
+ const dReal *SPos = dBodyGetPosition(sphbody);
+ const dReal *SRot = dBodyGetRotation(sphbody);
+ float spos[3] = {SPos[0], SPos[1], SPos[2]};
+ float srot[12] = { SRot[0], SRot[1], SRot[2], SRot[3], SRot[4], SRot[5], SRot[6], SRot[7], SRot[8], SRot[9], SRot[10], SRot[11] };
+ dsDrawSphere
+ (
+ spos,
+ srot,
+ RADIUS
+ );
+
+ // draw world trimesh
+ dsSetColor(0.4,0.7,0.9);
+ dsSetTexture (DS_NONE);
+
+ const dReal* Pos = dGeomGetPosition(world_mesh);
+ //dIASSERT(dVALIDVEC3(Pos));
+ float pos[3] = { Pos[0], Pos[1], Pos[2] };
+
+ const dReal* Rot = dGeomGetRotation(world_mesh);
+ //dIASSERT(dVALIDMAT3(Rot));
+ float rot[12] = { Rot[0], Rot[1], Rot[2], Rot[3], Rot[4], Rot[5], Rot[6], Rot[7], Rot[8], Rot[9], Rot[10], Rot[11] };
+
+ int numi = sizeof(world_indices) / sizeof(dTriIndex);
+
+ for (int i=0; i<numi/3; i++)
+ {
+ int i0 = world_indices[i*3+0];
+ int i1 = world_indices[i*3+1];
+ int i2 = world_indices[i*3+2];
+ float *v0 = world_vertices+i0*3;
+ float *v1 = world_vertices+i1*3;
+ float *v2 = world_vertices+i2*3;
+ dsDrawTriangle(pos, rot, v0,v1,v2, true); // single precision draw
+ }
+}
+
+
+int main (int argc, char **argv)
+{
+ dMass m;
+ dMatrix3 R;
+
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // create world
+ dInitODE2(0);
+ world = dWorldCreate();
+ space = dHashSpaceCreate (0);
+
+ contactgroup = dJointGroupCreate (0);
+ dWorldSetGravity (world,0,0,-9.8);
+ dWorldSetQuickStepNumIterations (world, 64);
+
+ // Create a static world using a triangle mesh that we can collide with.
+ int numv = sizeof(world_vertices)/(3*sizeof(float));
+ int numi = sizeof(world_indices)/ sizeof(dTriIndex);
+ printf("numv=%d, numi=%d\n", numv, numi);
+ dTriMeshDataID Data = dGeomTriMeshDataCreate();
+
+// fprintf(stderr,"Building Single Precision Mesh\n");
+
+ dGeomTriMeshDataBuildSingle
+ (
+ Data,
+ world_vertices,
+ 3 * sizeof(float),
+ numv,
+ world_indices,
+ numi,
+ 3 * sizeof(dTriIndex)
+ );
+
+ world_mesh = dCreateTriMesh(space, Data, 0, 0, 0);
+ dGeomTriMeshEnableTC(world_mesh, dSphereClass, false);
+ dGeomTriMeshEnableTC(world_mesh, dBoxClass, false);
+ dGeomSetPosition(world_mesh, 0, 0, 0.5);
+ dRSetIdentity(R);
+ //dIASSERT(dVALIDMAT3(R));
+
+ dGeomSetRotation (world_mesh, R);
+
+ //float sx=0.0, sy=3.40, sz=6.80;
+ (void)world_normals; // get rid of compiler warning
+ sphbody = dBodyCreate (world);
+ dMassSetSphere (&m,1,RADIUS);
+ dBodySetMass (sphbody,&m);
+ sphgeom = dCreateSphere(0, RADIUS);
+ dGeomSetBody (sphgeom,sphbody);
+ reset_ball();
+ dSpaceAdd (space, sphgeom);
+
+ // run simulation
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ // Causes segm violation? Why?
+ // (because dWorldDestroy() destroys body connected to geom; must call first!)
+ dGeomDestroy(sphgeom);
+ dGeomDestroy (world_mesh);
+
+ dJointGroupEmpty (contactgroup);
+ dJointGroupDestroy (contactgroup);
+ dSpaceDestroy (space);
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+}
+
+
+
diff --git a/libs/ode-0.16.1/ode/demo/demo_boxstack.cpp b/libs/ode-0.16.1/ode/demo/demo_boxstack.cpp
new file mode 100644
index 0000000..ac46fcf
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_boxstack.cpp
@@ -0,0 +1,619 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+#include "icosahedron_geom.h"
+
+
+//<---- Convex Object
+dReal planes[]= // planes for a cube, these should coincide with the face array
+ {
+ 1.0f ,0.0f ,0.0f ,0.25f,
+ 0.0f ,1.0f ,0.0f ,0.25f,
+ 0.0f ,0.0f ,1.0f ,0.25f,
+ -1.0f,0.0f ,0.0f ,0.25f,
+ 0.0f ,-1.0f,0.0f ,0.25f,
+ 0.0f ,0.0f ,-1.0f,0.25f
+ /*
+ 1.0f ,0.0f ,0.0f ,2.0f,
+ 0.0f ,1.0f ,0.0f ,1.0f,
+ 0.0f ,0.0f ,1.0f ,1.0f,
+ 0.0f ,0.0f ,-1.0f,1.0f,
+ 0.0f ,-1.0f,0.0f ,1.0f,
+ -1.0f,0.0f ,0.0f ,0.0f
+ */
+ };
+const unsigned int planecount=6;
+
+dReal points[]= // points for a cube
+ {
+ 0.25f,0.25f,0.25f, // point 0
+ -0.25f,0.25f,0.25f, // point 1
+
+ 0.25f,-0.25f,0.25f, // point 2
+ -0.25f,-0.25f,0.25f,// point 3
+
+ 0.25f,0.25f,-0.25f, // point 4
+ -0.25f,0.25f,-0.25f,// point 5
+
+ 0.25f,-0.25f,-0.25f,// point 6
+ -0.25f,-0.25f,-0.25f,// point 7
+ };
+const unsigned int pointcount=8;
+unsigned int polygons[] = //Polygons for a cube (6 squares)
+ {
+ 4,0,2,6,4, // positive X
+ 4,1,0,4,5, // positive Y
+ 4,0,1,3,2, // positive Z
+ 4,3,1,5,7, // negative X
+ 4,2,3,7,6, // negative Y
+ 4,5,4,6,7, // negative Z
+ };
+//----> Convex Object
+
+// select correct drawing functions
+
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawSphere dsDrawSphereD
+#define dsDrawCylinder dsDrawCylinderD
+#define dsDrawCapsule dsDrawCapsuleD
+#define dsDrawConvex dsDrawConvexD
+#endif
+
+
+// some constants
+
+#define NUM 100 // max number of objects
+#define DENSITY (5.0) // density of all objects
+#define GPB 3 // maximum number of geometries per body
+#define MAX_CONTACTS 8 // maximum number of contact points per body
+#define MAX_FEEDBACKNUM 20
+#define GRAVITY REAL(0.5)
+
+// dynamics and collision objects
+
+struct MyObject {
+ dBodyID body; // the body
+ dGeomID geom[GPB]; // geometries representing this body
+};
+
+static int num=0; // number of objects in simulation
+static int nextobj=0; // next object to recycle if num==NUM
+static dWorldID world;
+static dSpaceID space;
+static MyObject obj[NUM];
+static dJointGroupID contactgroup;
+static int selected = -1; // selected object
+static int show_aabb = 0; // show geom AABBs?
+static int show_contacts = 0; // show contact points?
+static int random_pos = 1; // drop objects from random position?
+static int write_world = 0;
+static int show_body = 0;
+
+struct MyFeedback {
+ dJointFeedback fb;
+ bool first;
+};
+static int doFeedback=0;
+static MyFeedback feedbacks[MAX_FEEDBACKNUM];
+static int fbnum=0;
+
+// this is called by dSpaceCollide when two objects in space are
+// potentially colliding.
+
+static void nearCallback (void *, dGeomID o1, dGeomID o2)
+{
+ int i;
+ // if (o1->body && o2->body) return;
+
+ // exit without doing anything if the two bodies are connected by a joint
+ dBodyID b1 = dGeomGetBody(o1);
+ dBodyID b2 = dGeomGetBody(o2);
+
+ if (b1 && b2 && dAreConnectedExcluding(b1,b2,dJointTypeContact))
+ return;
+
+ dContact contact[MAX_CONTACTS]; // up to MAX_CONTACTS contacts per box-box
+ for (i=0; i<MAX_CONTACTS; i++) {
+ contact[i].surface.mode = dContactBounce | dContactSoftCFM;
+ contact[i].surface.mu = dInfinity;
+ contact[i].surface.mu2 = 0;
+ contact[i].surface.bounce = 0.1;
+ contact[i].surface.bounce_vel = 0.1;
+ contact[i].surface.soft_cfm = 0.01;
+ }
+ if (int numc = dCollide(o1,o2,MAX_CONTACTS,&contact[0].geom,
+ sizeof(dContact))) {
+ dMatrix3 RI;
+ dRSetIdentity (RI);
+ const dReal ss[3] = {0.02,0.02,0.02};
+ for (i=0; i<numc; i++) {
+ dJointID c = dJointCreateContact (world,contactgroup,contact+i);
+ dJointAttach (c,b1,b2);
+ if (show_contacts) {
+ dsSetColor(0,0,1);
+ dsDrawBox(contact[i].geom.pos,RI,ss);
+ }
+ if (doFeedback && (b1==obj[selected].body || b2==obj[selected].body)) {
+ if (fbnum<MAX_FEEDBACKNUM) {
+ feedbacks[fbnum].first = b1==obj[selected].body;
+ dJointSetFeedback(c,&feedbacks[fbnum++].fb);
+ }
+ else fbnum++;
+ }
+ }
+ }
+}
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {2.1640f,-1.3079f,1.7600f};
+ static float hpr[3] = {125.5000f,-17.0000f,0.0000f};
+ dsSetViewpoint (xyz,hpr);
+ printf ("To drop another object, press:\n");
+ printf (" b for box.\n");
+ printf (" s for sphere.\n");
+ printf (" c for capsule.\n");
+ printf (" y for cylinder.\n");
+ printf (" v for a convex object.\n");
+ printf (" x for a composite object.\n");
+ printf ("To select an object, press space.\n");
+ printf ("To disable the selected object, press d.\n");
+ printf ("To enable the selected object, press e.\n");
+ printf ("To dump transformation data for the selected object, press p.\n");
+ printf ("To toggle showing the geom AABBs, press a.\n");
+ printf ("To toggle showing the contact points, press t.\n");
+ printf ("To toggle dropping from random position/orientation, press r.\n");
+ printf ("To save the current state to 'state.dif', press 1.\n");
+ printf ("To show joint feedbacks of selected object, press f.\n");
+}
+
+
+static char locase(char c)
+{
+ if (c >= 'A' && c <= 'Z') return c - ('a'-'A');
+ else return c;
+}
+
+
+// called when a key pressed
+
+static void command(int cmd)
+{
+ dsizeint i;
+ int j,k;
+ dReal sides[3];
+ dMass m;
+ bool setBody = false;
+
+ cmd = locase(cmd);
+ if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'x' || cmd == 'y' || cmd == 'v') {
+ if (num < NUM) {
+ // new object to be created
+ i = num;
+ num++;
+ } else {
+ // recycle existing object
+ i = nextobj++;
+ nextobj %= num; // wrap-around if needed
+
+ // destroy the body and geoms for slot i
+ dBodyDestroy (obj[i].body);
+ obj[i].body = 0;
+
+ for (k=0; k < GPB; k++)
+ if (obj[i].geom[k]) {
+ dGeomDestroy(obj[i].geom[k]);
+ obj[i].geom[k] = 0;
+ }
+ }
+
+ obj[i].body = dBodyCreate(world);
+
+ for (k=0; k<3; k++)
+ sides[k] = dRandReal()*0.5+0.1;
+
+ dMatrix3 R;
+ if (random_pos) {
+ dBodySetPosition(obj[i].body,
+ dRandReal()*2-1,dRandReal()*2-1,dRandReal()+2);
+ dRFromAxisAndAngle(R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
+ dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
+ } else {
+ // higher than highest body position
+ dReal maxheight = 0;
+ for (k=0; k<num; k++) {
+ const dReal *pos = dBodyGetPosition(obj[k].body);
+ if (pos[2] > maxheight)
+ maxheight = pos[2];
+ }
+ dBodySetPosition(obj[i].body, 0,0,maxheight+1);
+ dRSetIdentity(R);
+ //dRFromAxisAndAngle (R,0,0,1,/*dRandReal()*10.0-5.0*/0);
+ }
+
+ dBodySetRotation(obj[i].body,R);
+
+ if (cmd == 'b') {
+
+ dMassSetBox(&m,DENSITY,sides[0],sides[1],sides[2]);
+ obj[i].geom[0] = dCreateBox(space,sides[0],sides[1],sides[2]);
+
+ } else if (cmd == 'c') {
+
+ sides[0] *= 0.5;
+ dMassSetCapsule(&m,DENSITY,3,sides[0],sides[1]);
+ obj[i].geom[0] = dCreateCapsule (space,sides[0],sides[1]);
+
+ } else if (cmd == 'v') {
+
+ dMassSetBox(&m,DENSITY,0.25,0.25,0.25);
+#if 0
+ obj[i].geom[0] = dCreateConvex(space,
+ planes,
+ planecount,
+ points,
+ pointcount,
+ polygons);
+#else
+ obj[i].geom[0] = dCreateConvex(space,
+ Sphere_planes,
+ Sphere_planecount,
+ Sphere_points,
+ Sphere_pointcount,
+ Sphere_polygons);
+#endif
+
+ } else if (cmd == 'y') {
+
+ dMassSetCylinder(&m,DENSITY,3,sides[0],sides[1]);
+ obj[i].geom[0] = dCreateCylinder(space,sides[0],sides[1]);
+
+ } else if (cmd == 's') {
+
+ sides[0] *= 0.5;
+ dMassSetSphere (&m,DENSITY,sides[0]);
+ obj[i].geom[0] = dCreateSphere (space,sides[0]);
+
+ } else if (cmd == 'x') {
+
+ setBody = true;
+ // start accumulating masses for the composite geometries
+ dMass m2;
+ dMassSetZero (&m);
+
+ dReal dpos[GPB][3]; // delta-positions for composite geometries
+ dMatrix3 drot[GPB];
+
+ // set random delta positions
+ for (j=0; j<GPB; j++)
+ for (k=0; k<3; k++)
+ dpos[j][k] = dRandReal()*0.3-0.15;
+
+ for (k=0; k<GPB; k++) {
+ if (k==0) {
+ dReal radius = dRandReal()*0.25+0.05;
+ obj[i].geom[k] = dCreateSphere (space,radius);
+ dMassSetSphere (&m2,DENSITY,radius);
+ } else if (k==1) {
+ obj[i].geom[k] = dCreateBox(space,sides[0],sides[1],sides[2]);
+ dMassSetBox(&m2,DENSITY,sides[0],sides[1],sides[2]);
+ } else {
+ dReal radius = dRandReal()*0.1+0.05;
+ dReal length = dRandReal()*1.0+0.1;
+ obj[i].geom[k] = dCreateCapsule(space,radius,length);
+ dMassSetCapsule(&m2,DENSITY,3,radius,length);
+ }
+
+ dRFromAxisAndAngle(drot[k],dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
+ dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
+ dMassRotate(&m2,drot[k]);
+
+ dMassTranslate(&m2,dpos[k][0],dpos[k][1],dpos[k][2]);
+
+ // add to the total mass
+ dMassAdd(&m,&m2);
+
+ }
+ for (k=0; k<GPB; k++) {
+ dGeomSetBody(obj[i].geom[k],obj[i].body);
+ dGeomSetOffsetPosition(obj[i].geom[k],
+ dpos[k][0]-m.c[0],
+ dpos[k][1]-m.c[1],
+ dpos[k][2]-m.c[2]);
+ dGeomSetOffsetRotation(obj[i].geom[k], drot[k]);
+ }
+ dMassTranslate(&m,-m.c[0],-m.c[1],-m.c[2]);
+ dBodySetMass(obj[i].body,&m);
+
+ }
+
+ if (!setBody) { // avoid calling for composite geometries
+ for (k=0; k < GPB; k++)
+ if (obj[i].geom[k])
+ dGeomSetBody(obj[i].geom[k],obj[i].body);
+
+ dBodySetMass(obj[i].body,&m);
+ }
+ }
+
+ if (cmd == ' ') {
+
+ selected++;
+ if (selected >= num)
+ selected = 0;
+ if (selected == -1)
+ selected = 0;
+
+ } else if (cmd == 'd' && selected >= 0 && selected < num) {
+
+ dBodyDisable(obj[selected].body);
+
+ } else if (cmd == 'e' && selected >= 0 && selected < num) {
+
+ dBodyEnable(obj[selected].body);
+
+ } else if (cmd == 'a') {
+
+ show_aabb = !show_aabb;
+
+ } else if (cmd == 't') {
+
+ show_contacts = !show_contacts;
+
+ } else if (cmd == 'r') {
+
+ random_pos = !random_pos;
+ } else if (cmd == '1') {
+
+ write_world = 1;
+
+ } else if (cmd == 'p'&& selected >= 0) {
+
+ const dReal* pos = dGeomGetPosition(obj[selected].geom[0]);
+ const dReal* rot = dGeomGetRotation(obj[selected].geom[0]);
+ printf("POSITION:\n\t[%f,%f,%f]\n\n",pos[0],pos[1],pos[2]);
+ printf("ROTATION:\n\t[%f,%f,%f,%f]\n\t[%f,%f,%f,%f]\n\t[%f,%f,%f,%f]\n\n",
+ rot[0],rot[1],rot[2],rot[3],
+ rot[4],rot[5],rot[6],rot[7],
+ rot[8],rot[9],rot[10],rot[11]);
+
+ } else if (cmd == 'f' && selected >= 0 && selected < num) {
+
+ if (dBodyIsEnabled(obj[selected].body))
+ doFeedback = 1;
+
+ }
+}
+
+
+// draw a geom
+
+void drawGeom(dGeomID g, const dReal *pos, const dReal *R, int show_aabb)
+{
+ int i;
+
+ if (!g)
+ return;
+ if (!pos)
+ pos = dGeomGetPosition(g);
+ if (!R)
+ R = dGeomGetRotation(g);
+
+ int type = dGeomGetClass(g);
+ if (type == dBoxClass) {
+
+ dVector3 sides;
+ dGeomBoxGetLengths (g,sides);
+ dsDrawBox(pos,R,sides);
+
+ } else if (type == dSphereClass) {
+
+ dsDrawSphere(pos,R,dGeomSphereGetRadius(g));
+
+ } else if (type == dCapsuleClass) {
+
+ dReal radius,length;
+ dGeomCapsuleGetParams(g,&radius,&length);
+ dsDrawCapsule(pos,R,length,radius);
+
+ } else if (type == dConvexClass) {
+
+#if 0
+ dsDrawConvex(pos,R,planes,
+ planecount,
+ points,
+ pointcount,
+ polygons);
+#else
+ dsDrawConvex(pos,R,
+ Sphere_planes,
+ Sphere_planecount,
+ Sphere_points,
+ Sphere_pointcount,
+ Sphere_polygons);
+#endif
+
+ } else if (type == dCylinderClass) {
+
+ dReal radius,length;
+ dGeomCylinderGetParams(g,&radius,&length);
+ dsDrawCylinder(pos,R,length,radius);
+
+ }
+
+ if (show_body) {
+ dBodyID body = dGeomGetBody(g);
+ if (body) {
+ const dReal *bodypos = dBodyGetPosition(body);
+ const dReal *bodyr = dBodyGetRotation(body);
+ dReal bodySides[3] = { 0.1, 0.1, 0.1 };
+ dsSetColorAlpha(0,1,0,1);
+ dsDrawBox(bodypos,bodyr,bodySides);
+ }
+ }
+
+ if (show_aabb) {
+ // draw the bounding box for this geom
+ dReal aabb[6];
+ dGeomGetAABB(g,aabb);
+ dVector3 bbpos;
+ for (i=0; i<3; i++)
+ bbpos[i] = 0.5*(aabb[i*2] + aabb[i*2+1]);
+ dVector3 bbsides;
+ for (i=0; i<3; i++)
+ bbsides[i] = aabb[i*2+1] - aabb[i*2];
+ dMatrix3 RI;
+ dRSetIdentity (RI);
+ dsSetColorAlpha(1,0,0,0.5);
+ dsDrawBox(bbpos,RI,bbsides);
+ }
+}
+
+
+// simulation loop
+
+static void simLoop(int pause)
+{
+ dSpaceCollide(space, 0, &nearCallback);
+
+ if (!pause)
+ dWorldQuickStep(world, 0.02);
+
+ if (write_world) {
+ FILE *f = fopen("state.dif","wt");
+ if (f) {
+ dWorldExportDIF(world,f,"X");
+ fclose (f);
+ }
+ write_world = 0;
+ }
+
+
+ if (doFeedback) {
+ if (fbnum>MAX_FEEDBACKNUM)
+ printf("joint feedback buffer overflow!\n");
+ else {
+ dVector3 sum = {0, 0, 0};
+ printf("\n");
+ for (int i=0; i<fbnum; i++) {
+ dReal* f = feedbacks[i].first?feedbacks[i].fb.f1:feedbacks[i].fb.f2;
+ printf("%f %f %f\n", f[0], f[1], f[2]);
+ sum[0] += f[0];
+ sum[1] += f[1];
+ sum[2] += f[2];
+ }
+ printf("Sum: %f %f %f\n", sum[0], sum[1], sum[2]);
+ dMass m;
+ dBodyGetMass(obj[selected].body, &m);
+ printf("Object G=%f\n", GRAVITY*m.mass);
+ }
+ doFeedback = 0;
+ fbnum = 0;
+ }
+
+ // remove all contact joints
+ dJointGroupEmpty(contactgroup);
+
+ dsSetTexture(DS_WOOD);
+ for (int i=0; i<num; i++) {
+ for (int j=0; j < GPB; j++) {
+ if (i==selected) {
+ dsSetColor(0,0.7,1);
+ } else if (!dBodyIsEnabled(obj[i].body)) {
+ dsSetColor(1,0.8,0);
+ } else {
+ dsSetColor(1,1,0);
+ }
+ drawGeom(obj[i].geom[j],0,0,show_aabb);
+ }
+ }
+}
+
+
+int main (int argc, char **argv)
+{
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // create world
+ dInitODE2(0);
+ world = dWorldCreate();
+ space = dHashSpaceCreate(0);
+ contactgroup = dJointGroupCreate(0);
+ dWorldSetGravity(world,0,0,-GRAVITY);
+ dWorldSetCFM(world,1e-5);
+ dWorldSetAutoDisableFlag(world,1);
+
+#if 1
+
+ dWorldSetAutoDisableAverageSamplesCount( world, 10 );
+
+#endif
+
+ dWorldSetLinearDamping(world, 0.00001);
+ dWorldSetAngularDamping(world, 0.005);
+ dWorldSetMaxAngularSpeed(world, 200);
+
+ dWorldSetContactMaxCorrectingVel(world,0.1);
+ dWorldSetContactSurfaceLayer(world,0.001);
+ dCreatePlane(space,0,0,1,0);
+ memset(obj,0,sizeof(obj));
+
+ dThreadingImplementationID threading = dThreadingAllocateMultiThreadedImplementation();
+ dThreadingThreadPoolID pool = dThreadingAllocateThreadPool(4, 0, dAllocateFlagBasicData, NULL);
+ dThreadingThreadPoolServeMultiThreadedImplementation(pool, threading);
+ // dWorldSetStepIslandsProcessingMaxThreadCount(world, 1);
+ dWorldSetStepThreadingImplementation(world, dThreadingImplementationGetFunctions(threading), threading);
+
+ // run simulation
+ dsSimulationLoop(argc,argv,640,480,&fn);
+
+ dThreadingImplementationShutdownProcessing(threading);
+ dThreadingFreeThreadPool(pool);
+ dWorldSetStepThreadingImplementation(world, NULL, NULL);
+ dThreadingFreeImplementation(threading);
+
+ dJointGroupDestroy(contactgroup);
+ dSpaceDestroy(space);
+ dWorldDestroy(world);
+ dCloseODE();
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_buggy.cpp b/libs/ode-0.16.1/ode/demo/demo_buggy.cpp
new file mode 100644
index 0000000..b96d93f
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_buggy.cpp
@@ -0,0 +1,308 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+buggy with suspension.
+this also shows you how to use geom groups.
+
+*/
+
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+// select correct drawing functions
+
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawSphere dsDrawSphereD
+#define dsDrawCylinder dsDrawCylinderD
+#define dsDrawCapsule dsDrawCapsuleD
+#endif
+
+
+// some constants
+
+#define LENGTH 0.7 // chassis length
+#define WIDTH 0.5 // chassis width
+#define HEIGHT 0.2 // chassis height
+#define RADIUS 0.18 // wheel radius
+#define STARTZ 0.5 // starting height of chassis
+#define CMASS 1 // chassis mass
+#define WMASS 0.2 // wheel mass
+
+static const dVector3 yunit = { 0, 1, 0 }, zunit = { 0, 0, 1 };
+
+
+// dynamics and collision objects (chassis, 3 wheels, environment)
+
+static dWorldID world;
+static dSpaceID space;
+static dBodyID body[4];
+static dJointID joint[3]; // joint[0] is the front wheel
+static dJointGroupID contactgroup;
+static dGeomID ground;
+static dSpaceID car_space;
+static dGeomID box[1];
+static dGeomID sphere[3];
+static dGeomID ground_box;
+
+
+// things that the user controls
+
+static dReal speed=0,steer=0; // user commands
+
+
+// this is called by dSpaceCollide when two objects in space are
+// potentially colliding.
+
+static void nearCallback (void *, dGeomID o1, dGeomID o2)
+{
+ int i,n;
+
+ // only collide things with the ground
+ int g1 = (o1 == ground || o1 == ground_box);
+ int g2 = (o2 == ground || o2 == ground_box);
+ if (!(g1 ^ g2)) return;
+
+ const int N = 10;
+ dContact contact[N];
+ n = dCollide (o1,o2,N,&contact[0].geom,sizeof(dContact));
+ if (n > 0) {
+ for (i=0; i<n; i++) {
+ contact[i].surface.mode = dContactSlip1 | dContactSlip2 |
+ dContactSoftERP | dContactSoftCFM | dContactApprox1;
+ contact[i].surface.mu = dInfinity;
+ contact[i].surface.slip1 = 0.1;
+ contact[i].surface.slip2 = 0.1;
+ contact[i].surface.soft_erp = 0.5;
+ contact[i].surface.soft_cfm = 0.3;
+ dJointID c = dJointCreateContact (world,contactgroup,&contact[i]);
+ dJointAttach (c,
+ dGeomGetBody(contact[i].geom.g1),
+ dGeomGetBody(contact[i].geom.g2));
+ }
+ }
+}
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {0.8317f,-0.9817f,0.8000f};
+ static float hpr[3] = {121.0000f,-27.5000f,0.0000f};
+ dsSetViewpoint (xyz,hpr);
+ printf ("Press:\t'a' to increase speed.\n"
+ "\t'z' to decrease speed.\n"
+ "\t',' to steer left.\n"
+ "\t'.' to steer right.\n"
+ "\t' ' to reset speed and steering.\n"
+ "\t'1' to save the current state to 'state.dif'.\n");
+}
+
+
+// called when a key pressed
+
+static void command (int cmd)
+{
+ switch (cmd) {
+ case 'a': case 'A':
+ speed += 0.3;
+ break;
+ case 'z': case 'Z':
+ speed -= 0.3;
+ break;
+ case ',':
+ steer -= 0.5;
+ break;
+ case '.':
+ steer += 0.5;
+ break;
+ case ' ':
+ speed = 0;
+ steer = 0;
+ break;
+ case '1': {
+ FILE *f = fopen ("state.dif","wt");
+ if (f) {
+ dWorldExportDIF (world,f,"");
+ fclose (f);
+ }
+ }
+ }
+}
+
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ int i;
+ if (!pause) {
+ // motor
+ dJointSetHinge2Param (joint[0],dParamVel2,-speed);
+ dJointSetHinge2Param (joint[0],dParamFMax2,0.1);
+
+ // steering
+ dReal v = steer - dJointGetHinge2Angle1 (joint[0]);
+ if (v > 0.1) v = 0.1;
+ if (v < -0.1) v = -0.1;
+ v *= 10.0;
+ dJointSetHinge2Param (joint[0],dParamVel,v);
+ dJointSetHinge2Param (joint[0],dParamFMax,0.2);
+ dJointSetHinge2Param (joint[0],dParamLoStop,-0.75);
+ dJointSetHinge2Param (joint[0],dParamHiStop,0.75);
+ dJointSetHinge2Param (joint[0],dParamFudgeFactor,0.1);
+
+ dSpaceCollide (space,0,&nearCallback);
+ dWorldStep (world,0.05);
+
+ // remove all contact joints
+ dJointGroupEmpty (contactgroup);
+
+ }
+
+ dsSetColor (0,1,1);
+ dsSetTexture (DS_WOOD);
+ dReal sides[3] = {LENGTH,WIDTH,HEIGHT};
+ dsDrawBox (dBodyGetPosition(body[0]),dBodyGetRotation(body[0]),sides);
+ dsSetColor (1,1,1);
+ for (i=1; i<=3; i++) dsDrawCylinder (dBodyGetPosition(body[i]),
+ dBodyGetRotation(body[i]),0.02f,RADIUS);
+
+ dVector3 ss;
+ dGeomBoxGetLengths (ground_box,ss);
+ dsDrawBox (dGeomGetPosition(ground_box),dGeomGetRotation(ground_box),ss);
+
+}
+
+
+int main (int argc, char **argv)
+{
+ int i;
+ dMass m;
+
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // create world
+ dInitODE2(0);
+ world = dWorldCreate();
+ space = dHashSpaceCreate (0);
+ contactgroup = dJointGroupCreate (0);
+ dWorldSetGravity (world,0,0,-0.5);
+ ground = dCreatePlane (space,0,0,1,0);
+
+ // chassis body
+ body[0] = dBodyCreate (world);
+ dBodySetPosition (body[0],0,0,STARTZ);
+ dMassSetBox (&m,1,LENGTH,WIDTH,HEIGHT);
+ dMassAdjust (&m,CMASS);
+ dBodySetMass (body[0],&m);
+ box[0] = dCreateBox (0,LENGTH,WIDTH,HEIGHT);
+ dGeomSetBody (box[0],body[0]);
+
+ // wheel bodies
+ for (i=1; i<=3; i++) {
+ body[i] = dBodyCreate (world);
+ dQuaternion q;
+ dQFromAxisAndAngle (q,1,0,0,M_PI*0.5);
+ dBodySetQuaternion (body[i],q);
+ dMassSetSphere (&m,1,RADIUS);
+ dMassAdjust (&m,WMASS);
+ dBodySetMass (body[i],&m);
+ sphere[i-1] = dCreateSphere (0,RADIUS);
+ dGeomSetBody (sphere[i-1],body[i]);
+ }
+ dBodySetPosition (body[1],0.5*LENGTH,0,STARTZ-HEIGHT*0.5);
+ dBodySetPosition (body[2],-0.5*LENGTH, WIDTH*0.5,STARTZ-HEIGHT*0.5);
+ dBodySetPosition (body[3],-0.5*LENGTH,-WIDTH*0.5,STARTZ-HEIGHT*0.5);
+
+ // front and back wheel hinges
+ for (i=0; i<3; i++) {
+ joint[i] = dJointCreateHinge2 (world,0);
+ dJointAttach (joint[i],body[0],body[i+1]);
+ const dReal *a = dBodyGetPosition (body[i+1]);
+ dJointSetHinge2Anchor (joint[i],a[0],a[1],a[2]);
+ dJointSetHinge2Axes (joint[i], zunit, yunit);
+ }
+
+ // set joint suspension
+ for (i=0; i<3; i++) {
+ dJointSetHinge2Param (joint[i],dParamSuspensionERP,0.4);
+ dJointSetHinge2Param (joint[i],dParamSuspensionCFM,0.8);
+ }
+
+ // lock back wheels along the steering axis
+ for (i=1; i<3; i++) {
+ // set stops to make sure wheels always stay in alignment
+ dJointSetHinge2Param (joint[i],dParamLoStop,0);
+ dJointSetHinge2Param (joint[i],dParamHiStop,0);
+ // the following alternative method is no good as the wheels may get out
+ // of alignment:
+ // dJointSetHinge2Param (joint[i],dParamVel,0);
+ // dJointSetHinge2Param (joint[i],dParamFMax,dInfinity);
+ }
+
+ // create car space and add it to the top level space
+ car_space = dSimpleSpaceCreate (space);
+ dSpaceSetCleanup (car_space,0);
+ dSpaceAdd (car_space,box[0]);
+ dSpaceAdd (car_space,sphere[0]);
+ dSpaceAdd (car_space,sphere[1]);
+ dSpaceAdd (car_space,sphere[2]);
+
+ // environment
+ ground_box = dCreateBox (space,2,1.5,1);
+ dMatrix3 R;
+ dRFromAxisAndAngle (R,0,1,0,-0.15);
+ dGeomSetPosition (ground_box,2,0,-0.34);
+ dGeomSetRotation (ground_box,R);
+
+ // run simulation
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ dGeomDestroy (box[0]);
+ dGeomDestroy (sphere[0]);
+ dGeomDestroy (sphere[1]);
+ dGeomDestroy (sphere[2]);
+ dJointGroupDestroy (contactgroup);
+ dSpaceDestroy (space);
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_cards.cpp b/libs/ode-0.16.1/ode/demo/demo_cards.cpp
new file mode 100644
index 0000000..17284ba
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_cards.cpp
@@ -0,0 +1,237 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <vector>
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#endif
+
+static int levels = 5;
+static int ncards = 0;
+
+static dSpaceID space;
+static dWorldID world;
+static dJointGroupID contactgroup;
+
+struct Card {
+ dBodyID body;
+ dGeomID geom;
+ static const dReal sides[3];
+
+ Card()
+ {
+ body = dBodyCreate(world);
+ geom = dCreateBox(space, sides[0], sides[1], sides[2]);
+ dGeomSetBody(geom, body);
+ dGeomSetData(geom, this);
+ dMass mass;
+ mass.setBox(1, sides[0], sides[1], sides[2]);
+ dBodySetMass(body, &mass);
+ }
+
+ ~Card()
+ {
+ dBodyDestroy(body);
+ dGeomDestroy(geom);
+ }
+
+ void draw() const
+ {
+ dsDrawBox(dBodyGetPosition(body),
+ dBodyGetRotation(body), sides);
+ }
+};
+static const dReal cwidth=.5, cthikness=.02, clength=1;
+const dReal Card::sides[3] = { cwidth, cthikness, clength };
+
+
+std::vector<Card*> cards;
+
+int getncards(int levels)
+{
+ return (3*levels*levels + levels) / 2;
+}
+
+void place_cards()
+{
+ ncards = getncards(levels);
+ // destroy removed cards (if any)
+ int oldcards = cards.size();
+ for (int i=ncards; i<oldcards; ++i)
+ delete cards[i];
+ cards.resize(ncards);
+ // construct new cards (if any)
+ for (int i=oldcards; i<ncards; ++i)
+ cards[i] = new Card;
+
+ // for each level
+ int c = 0;
+ dMatrix3 right, left, hrot;
+ dReal angle = 20*M_PI/180.;
+ dRFromAxisAndAngle(right, 1, 0, 0, -angle);
+ dRFromAxisAndAngle(left, 1, 0, 0, angle);
+
+ dRFromAxisAndAngle(hrot, 1, 0, 0, 91*M_PI/180.);
+
+ dReal eps = 0.05;
+ dReal vstep = cos(angle)*clength + eps;
+ dReal hstep = sin(angle)*clength + eps;
+
+ for (int lvl=0; lvl<levels; ++lvl) {
+ // there are 3*(levels-lvl)-1 cards in each level, except last
+ int n = (levels-lvl);
+ dReal height = (lvl)*vstep + vstep/2;
+ // inclined cards
+ for (int i=0; i<2*n; ++i, ++c) {
+ dBodySetPosition(cards[c]->body,
+ 0,
+ -n*hstep + hstep*i,
+ height
+ );
+ if (i%2)
+ dBodySetRotation(cards[c]->body, left);
+ else
+ dBodySetRotation(cards[c]->body, right);
+ }
+
+ if (n==1) // top of the house
+ break;
+
+ // horizontal cards
+ for (int i=0; i<n-1; ++i, ++c) {
+ dBodySetPosition(cards[c]->body,
+ 0,
+ -(n-1 - (clength-hstep)/2)*hstep + 2*hstep*i,
+ height + vstep/2);
+ dBodySetRotation(cards[c]->body, hrot);
+ }
+ }
+
+}
+
+
+void start()
+{
+ puts("Controls:");
+ puts(" SPACE - reposition cards");
+ puts(" - - one less level");
+ puts(" = - one more level");
+}
+
+static void nearCallback (void *, dGeomID o1, dGeomID o2)
+{
+ // exit without doing anything if the two bodies are connected by a joint
+ dBodyID b1 = dGeomGetBody(o1);
+ dBodyID b2 = dGeomGetBody(o2);
+
+ const int MAX_CONTACTS = 8;
+ dContact contact[MAX_CONTACTS];
+
+ int numc = dCollide (o1, o2, MAX_CONTACTS,
+ &contact[0].geom,
+ sizeof(dContact));
+
+ for (int i=0; i<numc; i++) {
+ contact[i].surface.mode = dContactApprox1;
+ contact[i].surface.mu = 5;
+ dJointID c = dJointCreateContact (world, contactgroup, contact+i);
+ dJointAttach (c, b1, b2);
+ }
+}
+
+
+void simLoop(int pause)
+{
+ if (!pause) {
+ dSpaceCollide (space, 0, &nearCallback);
+ dWorldQuickStep(world, 0.01);
+ dJointGroupEmpty(contactgroup);
+ }
+
+ dsSetColor (1,1,0);
+ for (int i=0; i<ncards; ++i) {
+ dsSetColor (1, dReal(i)/ncards, 0);
+ cards[i]->draw();
+ }
+
+}
+
+void command(int c)
+{
+ switch (c) {
+ case '=':
+ levels++;
+ place_cards();
+ break;
+ case '-':
+ levels--;
+ if (levels <= 0)
+ levels++;
+ place_cards();
+ break;
+ case ' ':
+ place_cards();
+ break;
+ }
+}
+
+int main(int argc, char **argv)
+{
+ dInitODE();
+
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+
+ world = dWorldCreate();
+ dWorldSetGravity(world, 0, 0, -0.5);
+ dWorldSetQuickStepNumIterations(world, 50); // <-- increase for more stability
+
+ space = dSimpleSpaceCreate(0);
+ contactgroup = dJointGroupCreate(0);
+ dGeomID ground = dCreatePlane(space, 0, 0, 1, 0);
+
+ place_cards();
+
+ // run simulation
+ dsSimulationLoop (argc, argv, 640, 480, &fn);
+
+ levels = 0;
+ place_cards();
+
+ dJointGroupDestroy(contactgroup);
+ dWorldDestroy(world);
+ dGeomDestroy(ground);
+ dSpaceDestroy(space);
+
+ dCloseODE();
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_chain1.c b/libs/ode-0.16.1/ode/demo/demo_chain1.c
new file mode 100644
index 0000000..a6d7b38
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_chain1.c
@@ -0,0 +1,171 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/* exercise the C interface */
+
+#include <stdio.h>
+#include "ode/ode.h"
+#include "drawstuff/drawstuff.h"
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) /* for VC++, no precision loss complaints */
+#endif
+
+/* select correct drawing functions */
+
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawSphere dsDrawSphereD
+#define dsDrawCylinder dsDrawCylinderD
+#define dsDrawCapsule dsDrawCapsuleD
+#endif
+
+
+/* some constants */
+
+#define NUM 10 /* number of boxes */
+#define SIDE (0.2) /* side length of a box */
+#define MASS (1.0) /* mass of a box */
+#define RADIUS (0.1732f) /* sphere radius */
+
+
+/* dynamics and collision objects */
+
+static dWorldID world;
+static dSpaceID space;
+static dBodyID body[NUM];
+static dJointID joint[NUM-1];
+static dJointGroupID contactgroup;
+static dGeomID sphere[NUM];
+
+
+/* this is called by dSpaceCollide when two objects in space are
+ * potentially colliding.
+ */
+
+static void nearCallback (void *data, dGeomID o1, dGeomID o2)
+{
+ /* exit without doing anything if the two bodies are connected by a joint */
+ dBodyID b1,b2;
+ dContact contact;
+ (void)data;
+
+ b1 = dGeomGetBody(o1);
+ b2 = dGeomGetBody(o2);
+ if (b1 && b2 && dAreConnected (b1,b2)) return;
+
+ contact.surface.mode = 0;
+ contact.surface.mu = 0.1;
+ contact.surface.mu2 = 0;
+ if (dCollide (o1,o2,1,&contact.geom,sizeof(dContactGeom))) {
+ dJointID c = dJointCreateContact (world,contactgroup,&contact);
+ dJointAttach (c,b1,b2);
+ }
+}
+
+
+/* start simulation - set viewpoint */
+
+static void start()
+{
+ static float xyz[3] = {2.1640f,-1.3079f,1.7600f};
+ static float hpr[3] = {125.5000f,-17.0000f,0.0000f};
+
+ dAllocateODEDataForThread(dAllocateMaskAll);
+ dsSetViewpoint (xyz,hpr);
+}
+
+
+/* simulation loop */
+
+static void simLoop (int pause)
+{
+ int i;
+ if (!pause) {
+ static double angle = 0;
+ angle += 0.05;
+ dBodyAddForce (body[NUM-1],0,0,1.5*(sin(angle)+1.0));
+
+ dSpaceCollide (space,0,&nearCallback);
+ dWorldStep (world,0.05);
+
+ /* remove all contact joints */
+ dJointGroupEmpty (contactgroup);
+ }
+
+ dsSetColor (1,1,0);
+ dsSetTexture (DS_WOOD);
+ for (i=0; i<NUM; i++) dsDrawSphere (dBodyGetPosition(body[i]),
+ dBodyGetRotation(body[i]),RADIUS);
+}
+
+
+int main (int argc, char **argv)
+{
+ int i;
+ dReal k;
+ dMass m;
+
+ /* setup pointers to drawstuff callback functions */
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = 0;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ /* create world */
+ dInitODE2(0);
+ world = dWorldCreate();
+ space = dHashSpaceCreate (0);
+ contactgroup = dJointGroupCreate (1000000);
+ dWorldSetGravity (world,0,0,-0.5);
+ dCreatePlane (space,0,0,1,0);
+
+ for (i=0; i<NUM; i++) {
+ body[i] = dBodyCreate (world);
+ k = i*SIDE;
+ dBodySetPosition (body[i],k,k,k+0.4);
+ dMassSetBox (&m,1,SIDE,SIDE,SIDE);
+ dMassAdjust (&m,MASS);
+ dBodySetMass (body[i],&m);
+ sphere[i] = dCreateSphere (space,RADIUS);
+ dGeomSetBody (sphere[i],body[i]);
+ }
+ for (i=0; i<(NUM-1); i++) {
+ joint[i] = dJointCreateBall (world,0);
+ dJointAttach (joint[i],body[i],body[i+1]);
+ k = (i+0.5)*SIDE;
+ dJointSetBallAnchor (joint[i],k,k,k+0.4);
+ }
+
+ /* run simulation */
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ dJointGroupDestroy (contactgroup);
+ dSpaceDestroy (space);
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_chain2.cpp b/libs/ode-0.16.1/ode/demo/demo_chain2.cpp
new file mode 100644
index 0000000..3dec131
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_chain2.cpp
@@ -0,0 +1,165 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/* exercise the C++ interface */
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+// select correct drawing functions
+
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawSphere dsDrawSphereD
+#define dsDrawCylinder dsDrawCylinderD
+#define dsDrawCapsule dsDrawCapsuleD
+#endif
+
+
+// some constants
+
+#define NUM 10 // number of boxes
+#define SIDE (0.2) // side length of a box
+#define MASS (1.0) // mass of a box
+#define RADIUS (0.1732f) // sphere radius
+
+//using namespace ode;
+
+// dynamics and collision objects
+
+static dWorld world;
+static dSimpleSpace space (0);
+static dBody body[NUM];
+static dBallJoint joint[NUM-1];
+static dJointGroup contactgroup;
+static dBox box[NUM];
+
+
+// this is called by space.collide when two objects in space are
+// potentially colliding.
+
+static void nearCallback (void *, dGeomID o1, dGeomID o2)
+{
+ // exit without doing anything if the two bodies are connected by a joint
+ dBodyID b1 = dGeomGetBody(o1);
+ dBodyID b2 = dGeomGetBody(o2);
+ if (b1 && b2 && dAreConnected (b1,b2)) return;
+
+ // @@@ it's still more convenient to use the C interface here.
+
+ dContact contact;
+ contact.surface.mode = 0;
+ contact.surface.mu = dInfinity;
+ if (dCollide (o1,o2,1,&contact.geom,sizeof(dContactGeom))) {
+ dJointID c = dJointCreateContact (world.id(),contactgroup.id(),&contact);
+ dJointAttach (c,b1,b2);
+ }
+}
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {2.1640f,-1.3079f,1.7600f};
+ static float hpr[3] = {125.5000f,-17.0000f,0.0000f};
+ dsSetViewpoint (xyz,hpr);
+}
+
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ if (!pause) {
+ static double angle = 0;
+ angle += 0.05;
+ body[NUM-1].addForce (0,0,1.5*(sin(angle)+1.0));
+
+ space.collide (0,&nearCallback);
+ world.step (0.05);
+
+ // remove all contact joints
+ contactgroup.empty();
+ }
+
+ dReal sides[3] = {SIDE,SIDE,SIDE};
+ dsSetColor (1,1,0);
+ dsSetTexture (DS_WOOD);
+ for (int i=0; i<NUM; i++)
+ dsDrawBox (body[i].getPosition(),body[i].getRotation(),sides);
+}
+
+
+int main (int argc, char **argv)
+{
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = 0;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // create world
+ dInitODE2(0);
+
+ int i;
+ contactgroup.create ();
+ world.setGravity (0,0,-0.5);
+ dWorldSetCFM (world.id(),1e-5);
+ dPlane plane (space,0,0,1,0);
+
+ for (i=0; i<NUM; i++) {
+ body[i].create (world);
+ dReal k = i*SIDE;
+ body[i].setPosition (k,k,k+0.4);
+ dMass m;
+ m.setBox (1,SIDE,SIDE,SIDE);
+ m.adjust (MASS);
+ body[i].setMass (&m);
+ body[i].setData ((void*)(dsizeint)i);
+
+ box[i].create (space,SIDE,SIDE,SIDE);
+ box[i].setBody (body[i]);
+ }
+ for (i=0; i<(NUM-1); i++) {
+ joint[i].create (world);
+ joint[i].attach (body[i],body[i+1]);
+ dReal k = (i+0.5)*SIDE;
+ joint[i].setAnchor (k,k,k+0.4);
+ }
+
+ // run simulation
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ dCloseODE();
+ return 0;
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_collision.cpp b/libs/ode-0.16.1/ode/demo/demo_collision.cpp
new file mode 100644
index 0000000..e45d106
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_collision.cpp
@@ -0,0 +1,1463 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+collision tests. if this program is run without any arguments it will
+perform all the tests multiple times, with different random data for each
+test. if this program is given a test number it will run that test
+graphically/interactively, in which case the space bar can be used to
+change the random test conditions.
+
+*/
+
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+// select correct drawing functions
+#ifdef dDOUBLE
+#define dsDrawSphere dsDrawSphereD
+#define dsDrawBox dsDrawBoxD
+#define dsDrawLine dsDrawLineD
+#define dsDrawCapsule dsDrawCapsuleD
+#define dsDrawCylinder dsDrawCylinderD
+#endif
+
+//****************************************************************************
+// test infrastructure, including constants and macros
+
+#define TEST_REPS1 1000 // run each test this many times (first batch)
+#define TEST_REPS2 10000 // run each test this many times (second batch)
+const dReal tol = 1e-8; // tolerance used for numerical checks
+#define MAX_TESTS 1000 // maximum number of test slots
+#define Z_OFFSET 2 // z offset for drawing (to get above ground)
+
+//using namespace ode;
+
+// test function. returns 1 if the test passed or 0 if it failed
+typedef int test_function_t();
+
+struct TestSlot {
+ int number; // number of test
+ const char *name; // name of test
+ int failcount;
+ test_function_t *test_fn;
+ int last_failed_line;
+};
+TestSlot testslot[MAX_TESTS];
+
+
+// globals used by the test functions
+int graphical_test=0; // show graphical results of this test, 0=none
+int current_test; // currently execiting test
+int draw_all_objects_called;
+
+
+#define MAKE_TEST(number,function) \
+ if (testslot[number].name) dDebug (0,"test number already used"); \
+ if (number <= 0 || number >= MAX_TESTS) dDebug (0,"bad test number"); \
+ testslot[number].name = # function; \
+ testslot[number].test_fn = function;
+
+#define FAILED() { if (graphical_test==0) { \
+ testslot[current_test].last_failed_line=__LINE__; return 0; } }
+#define PASSED() { return 1; }
+
+//****************************************************************************
+// globals
+
+/* int dBoxBox (const dVector3 p1, const dMatrix3 R1,
+ const dVector3 side1, const dVector3 p2,
+ const dMatrix3 R2, const dVector3 side2,
+ dVector3 normal, dReal *depth, int *code,
+ int maxc, dContactGeom *contact, int skip); */
+
+void dLineClosestApproach (const dVector3 pa, const dVector3 ua,
+ const dVector3 pb, const dVector3 ub,
+ dReal *alpha, dReal *beta);
+
+//****************************************************************************
+// draw all objects in a space, and draw all the collision contact points
+
+void nearCallback (void *, dGeomID o1, dGeomID o2)
+{
+ int i,j,n;
+ const int N = 100;
+ dContactGeom contact[N];
+
+ if (dGeomGetClass (o2) == dRayClass) {
+ n = dCollide (o2,o1,N,&contact[0],sizeof(dContactGeom));
+ }
+ else {
+ n = dCollide (o1,o2,N,&contact[0],sizeof(dContactGeom));
+ }
+ if (n > 0) {
+ dMatrix3 RI;
+ dRSetIdentity (RI);
+ const dReal ss[3] = {0.01,0.01,0.01};
+ for (i=0; i<n; i++) {
+ contact[i].pos[2] += Z_OFFSET;
+ dsDrawBox (contact[i].pos,RI,ss);
+ dVector3 n;
+ for (j=0; j<3; j++) n[j] = contact[i].pos[j] + 0.1*contact[i].normal[j];
+ dsDrawLine (contact[i].pos,n);
+ }
+ }
+}
+
+
+void draw_all_objects (dSpaceID space)
+{
+ int i, j;
+
+ draw_all_objects_called = 1;
+ if (!graphical_test) return;
+ int n = dSpaceGetNumGeoms (space);
+
+ // draw all contact points
+ dsSetColor (0,1,1);
+ dSpaceCollide (space,0,&nearCallback);
+
+ // draw all rays
+ for (i=0; i<n; i++) {
+ dGeomID g = dSpaceGetGeom (space,i);
+ if (dGeomGetClass (g) == dRayClass) {
+ dsSetColor (1,1,1);
+ dVector3 origin,dir;
+ dGeomRayGet (g,origin,dir);
+ origin[2] += Z_OFFSET;
+ dReal length = dGeomRayGetLength (g);
+ for (j=0; j<3; j++) dir[j] = dir[j]*length + origin[j];
+ dsDrawLine (origin,dir);
+ dsSetColor (0,0,1);
+ dsDrawSphere (origin,dGeomGetRotation(g),0.01);
+ }
+ }
+
+ // draw all other objects
+ for (i=0; i<n; i++) {
+ dGeomID g = dSpaceGetGeom (space,i);
+ dVector3 pos;
+ if (dGeomGetClass (g) != dPlaneClass) {
+ memcpy (pos,dGeomGetPosition(g),sizeof(pos));
+ pos[2] += Z_OFFSET;
+ }
+
+ switch (dGeomGetClass (g)) {
+
+ case dSphereClass: {
+ dsSetColorAlpha (1,0,0,0.8);
+ dReal radius = dGeomSphereGetRadius (g);
+ dsDrawSphere (pos,dGeomGetRotation(g),radius);
+ break;
+ }
+
+ case dBoxClass: {
+ dsSetColorAlpha (1,1,0,0.8);
+ dVector3 sides;
+ dGeomBoxGetLengths (g,sides);
+ dsDrawBox (pos,dGeomGetRotation(g),sides);
+ break;
+ }
+
+ case dCapsuleClass: {
+ dsSetColorAlpha (0,1,0,0.8);
+ dReal radius,length;
+ dGeomCapsuleGetParams (g,&radius,&length);
+ dsDrawCapsule (pos,dGeomGetRotation(g),length,radius);
+ break;
+ }
+ case dCylinderClass: {
+ dsSetColorAlpha (0,1,0,0.8);
+ dReal radius,length;
+ dGeomCylinderGetParams (g,&radius,&length);
+ dsDrawCylinder (pos,dGeomGetRotation(g),length,radius);
+ break;
+ }
+
+ case dPlaneClass: {
+ dVector4 n;
+ dMatrix3 R,sides;
+ dVector3 pos2;
+ dGeomPlaneGetParams (g,n);
+ dRFromZAxis (R,n[0],n[1],n[2]);
+ for (j=0; j<3; j++) pos[j] = n[j]*n[3];
+ pos[2] += Z_OFFSET;
+ sides[0] = 2;
+ sides[1] = 2;
+ sides[2] = 0.001;
+ dsSetColor (1,0,1);
+ for (j=0; j<3; j++) pos2[j] = pos[j] + 0.1*n[j];
+ dsDrawLine (pos,pos2);
+ dsSetColorAlpha (1,0,1,0.8);
+ dsDrawBox (pos,R,sides);
+ break;
+ }
+
+ }
+ }
+}
+
+//****************************************************************************
+// point depth tests
+
+int test_sphere_point_depth()
+{
+ int j;
+ dVector3 p,q;
+ dMatrix3 R;
+ dReal r,d;
+
+ dSimpleSpace space(0);
+ dGeomID sphere = dCreateSphere (0,1);
+ dSpaceAdd (space,sphere);
+
+ // ********** make a random sphere of radius r at position p
+
+ r = dRandReal()+0.1;
+ dGeomSphereSetRadius (sphere,r);
+ dMakeRandomVector (p,3,1.0);
+ dGeomSetPosition (sphere,p[0],p[1],p[2]);
+ dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1,
+ dRandReal()*2-1,dRandReal()*10-5);
+ dGeomSetRotation (sphere,R);
+
+ // ********** test center point has depth r
+
+ if (dFabs(dGeomSpherePointDepth (sphere,p[0],p[1],p[2]) - r) > tol) FAILED();
+
+ // ********** test point on surface has depth 0
+
+ for (j=0; j<3; j++) q[j] = dRandReal()-0.5;
+ dNormalize3 (q);
+ for (j=0; j<3; j++) q[j] = q[j]*r + p[j];
+ if (dFabs(dGeomSpherePointDepth (sphere,q[0],q[1],q[2])) > tol) FAILED();
+
+ // ********** test point at random depth
+
+ d = (dRandReal()*2-1) * r;
+ for (j=0; j<3; j++) q[j] = dRandReal()-0.5;
+ dNormalize3 (q);
+ for (j=0; j<3; j++) q[j] = q[j]*(r-d) + p[j];
+ if (dFabs(dGeomSpherePointDepth (sphere,q[0],q[1],q[2])-d) > tol) FAILED();
+
+ PASSED();
+}
+
+
+int test_box_point_depth()
+{
+ int i,j;
+ dVector3 s,p,q,q2; // s = box sides
+ dMatrix3 R;
+ dReal ss,d; // ss = smallest side
+
+ dSimpleSpace space(0);
+ dGeomID box = dCreateBox (0,1,1,1);
+ dSpaceAdd (space,box);
+
+ // ********** make a random box
+
+ for (j=0; j<3; j++) s[j] = dRandReal() + 0.1;
+ dGeomBoxSetLengths (box,s[0],s[1],s[2]);
+ dMakeRandomVector (p,3,1.0);
+ dGeomSetPosition (box,p[0],p[1],p[2]);
+ dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1,
+ dRandReal()*2-1,dRandReal()*10-5);
+ dGeomSetRotation (box,R);
+
+ // ********** test center point has depth of smallest side
+
+ ss = 1e9;
+ for (j=0; j<3; j++) if (s[j] < ss) ss = s[j];
+ if (dFabs(dGeomBoxPointDepth (box,p[0],p[1],p[2]) - 0.5*ss) > tol)
+ FAILED();
+
+ // ********** test point on surface has depth 0
+
+ for (j=0; j<3; j++) q[j] = (dRandReal()-0.5)*s[j];
+ i = dRandInt (3);
+ if (dRandReal() > 0.5) q[i] = 0.5*s[i]; else q[i] = -0.5*s[i];
+ dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1);
+ for (j=0; j<3; j++) q2[j] += p[j];
+ if (dFabs(dGeomBoxPointDepth (box,q2[0],q2[1],q2[2])) > tol) FAILED();
+
+ // ********** test points outside box have -ve depth
+
+ for (j=0; j<3; j++) {
+ q[j] = 0.5*s[j] + dRandReal() + 0.01;
+ if (dRandReal() > 0.5) q[j] = -q[j];
+ }
+ dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1);
+ for (j=0; j<3; j++) q2[j] += p[j];
+ if (dGeomBoxPointDepth (box,q2[0],q2[1],q2[2]) >= 0) FAILED();
+
+ // ********** test points inside box have +ve depth
+
+ for (j=0; j<3; j++) q[j] = s[j] * 0.99 * (dRandReal()-0.5);
+ dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1);
+ for (j=0; j<3; j++) q2[j] += p[j];
+ if (dGeomBoxPointDepth (box,q2[0],q2[1],q2[2]) <= 0) FAILED();
+
+ // ********** test random depth of point aligned along axis (up to ss deep)
+
+ i = dRandInt (3);
+ for (j=0; j<3; j++) q[j] = 0;
+ d = (dRandReal()*(ss*0.5+1)-1);
+ q[i] = s[i]*0.5 - d;
+ if (dRandReal() > 0.5) q[i] = -q[i];
+ dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1);
+ for (j=0; j<3; j++) q2[j] += p[j];
+ if (dFabs(dGeomBoxPointDepth (box,q2[0],q2[1],q2[2]) - d) >= tol) FAILED();
+
+ PASSED();
+}
+
+
+int test_ccylinder_point_depth()
+{
+ int j;
+ dVector3 p,a;
+ dMatrix3 R;
+ dReal r,l,beta,x,y,d;
+
+ dSimpleSpace space(0);
+ dGeomID ccyl = dCreateCapsule (0,1,1);
+ dSpaceAdd (space,ccyl);
+
+ // ********** make a random ccyl
+
+ r = dRandReal()*0.5 + 0.01;
+ l = dRandReal()*1 + 0.01;
+ dGeomCapsuleSetParams (ccyl,r,l);
+ dMakeRandomVector (p,3,1.0);
+ dGeomSetPosition (ccyl,p[0],p[1],p[2]);
+ dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1,
+ dRandReal()*2-1,dRandReal()*10-5);
+ dGeomSetRotation (ccyl,R);
+
+ // ********** test point on axis has depth of 'radius'
+
+ beta = dRandReal()-0.5;
+ for (j=0; j<3; j++) a[j] = p[j] + l*beta*R[j*4+2];
+ if (dFabs(dGeomCapsulePointDepth (ccyl,a[0],a[1],a[2]) - r) >= tol)
+ FAILED();
+
+ // ********** test point on surface (excluding caps) has depth 0
+
+ beta = dRandReal()*2*M_PI;
+ x = r*sin(beta);
+ y = r*cos(beta);
+ beta = dRandReal()-0.5;
+ for (j=0; j<3; j++) a[j] = p[j] + x*R[j*4+0] + y*R[j*4+1] + l*beta*R[j*4+2];
+ if (dFabs(dGeomCapsulePointDepth (ccyl,a[0],a[1],a[2])) >= tol) FAILED();
+
+ // ********** test point on surface of caps has depth 0
+
+ for (j=0; j<3; j++) a[j] = dRandReal()-0.5;
+ dNormalize3 (a);
+ if (dCalcVectorDot3_14(a,R+2) > 0) {
+ for (j=0; j<3; j++) a[j] = p[j] + a[j]*r + l*0.5*R[j*4+2];
+ }
+ else {
+ for (j=0; j<3; j++) a[j] = p[j] + a[j]*r - l*0.5*R[j*4+2];
+ }
+ if (dFabs(dGeomCapsulePointDepth (ccyl,a[0],a[1],a[2])) >= tol) FAILED();
+
+ // ********** test point inside ccyl has positive depth
+
+ for (j=0; j<3; j++) a[j] = dRandReal()-0.5;
+ dNormalize3 (a);
+ beta = dRandReal()-0.5;
+ for (j=0; j<3; j++) a[j] = p[j] + a[j]*r*0.99 + l*beta*R[j*4+2];
+ if (dGeomCapsulePointDepth (ccyl,a[0],a[1],a[2]) < 0) FAILED();
+
+ // ********** test point depth (1)
+
+ d = (dRandReal()*2-1) * r;
+ beta = dRandReal()*2*M_PI;
+ x = (r-d)*sin(beta);
+ y = (r-d)*cos(beta);
+ beta = dRandReal()-0.5;
+ for (j=0; j<3; j++) a[j] = p[j] + x*R[j*4+0] + y*R[j*4+1] + l*beta*R[j*4+2];
+ if (dFabs(dGeomCapsulePointDepth (ccyl,a[0],a[1],a[2]) - d) >= tol)
+ FAILED();
+
+ // ********** test point depth (2)
+
+ d = (dRandReal()*2-1) * r;
+ for (j=0; j<3; j++) a[j] = dRandReal()-0.5;
+ dNormalize3 (a);
+ if (dCalcVectorDot3_14(a,R+2) > 0) {
+ for (j=0; j<3; j++) a[j] = p[j] + a[j]*(r-d) + l*0.5*R[j*4+2];
+ }
+ else {
+ for (j=0; j<3; j++) a[j] = p[j] + a[j]*(r-d) - l*0.5*R[j*4+2];
+ }
+ if (dFabs(dGeomCapsulePointDepth (ccyl,a[0],a[1],a[2]) - d) >= tol)
+ FAILED();
+
+ PASSED();
+}
+
+
+int test_plane_point_depth()
+{
+ int j;
+ dVector3 n,p,q,a,b; // n = plane normal
+ dReal d;
+
+ dSimpleSpace space(0);
+ dGeomID plane = dCreatePlane (0,0,0,1,0);
+ dSpaceAdd (space,plane);
+
+ // ********** make a random plane
+
+ for (j=0; j<3; j++) n[j] = dRandReal() - 0.5;
+ dNormalize3 (n);
+ d = dRandReal() - 0.5;
+ dGeomPlaneSetParams (plane,n[0],n[1],n[2],d);
+ dPlaneSpace (n,p,q);
+
+ // ********** test point on plane has depth 0
+
+ a[0] = dRandReal() - 0.5;
+ a[1] = dRandReal() - 0.5;
+ a[2] = 0;
+ for (j=0; j<3; j++) b[j] = a[0]*p[j] + a[1]*q[j] + (a[2]+d)*n[j];
+ if (dFabs(dGeomPlanePointDepth (plane,b[0],b[1],b[2])) >= tol) FAILED();
+
+ // ********** test arbitrary depth point
+
+ a[0] = dRandReal() - 0.5;
+ a[1] = dRandReal() - 0.5;
+ a[2] = dRandReal() - 0.5;
+ for (j=0; j<3; j++) b[j] = a[0]*p[j] + a[1]*q[j] + (a[2]+d)*n[j];
+ if (dFabs(dGeomPlanePointDepth (plane,b[0],b[1],b[2]) + a[2]) >= tol)
+ FAILED();
+
+ // ********** test depth-1 point
+
+ a[0] = dRandReal() - 0.5;
+ a[1] = dRandReal() - 0.5;
+ a[2] = -1;
+ for (j=0; j<3; j++) b[j] = a[0]*p[j] + a[1]*q[j] + (a[2]+d)*n[j];
+ if (dFabs(dGeomPlanePointDepth (plane,b[0],b[1],b[2]) - 1) >= tol) FAILED();
+
+ PASSED();
+}
+
+//****************************************************************************
+// ray tests
+
+int test_ray_and_sphere()
+{
+ int j;
+ dContactGeom contact;
+ dVector3 p,q,q2,n,v1;
+ dMatrix3 R;
+ dReal r,k;
+
+ dSimpleSpace space(0);
+ dGeomID ray = dCreateRay (0,0);
+ dGeomID sphere = dCreateSphere (0,1);
+ dSpaceAdd (space,ray);
+ dSpaceAdd (space,sphere);
+
+ // ********** make a random sphere of radius r at position p
+
+ r = dRandReal()+0.1;
+ dGeomSphereSetRadius (sphere,r);
+ dMakeRandomVector (p,3,1.0);
+ dGeomSetPosition (sphere,p[0],p[1],p[2]);
+ dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1,
+ dRandReal()*2-1,dRandReal()*10-5);
+ dGeomSetRotation (sphere,R);
+
+ // ********** test zero length ray just inside sphere
+
+ dGeomRaySetLength (ray,0);
+ dMakeRandomVector (q,3,1.0);
+ dNormalize3 (q);
+ for (j=0; j<3; j++) q[j] = 0.99*r * q[j] + p[j];
+ dGeomSetPosition (ray,q[0],q[1],q[2]);
+ dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1,
+ dRandReal()*2-1,dRandReal()*10-5);
+ dGeomSetRotation (ray,R);
+ if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
+
+ // ********** test zero length ray just outside that sphere
+
+ dGeomRaySetLength (ray,0);
+ dMakeRandomVector (q,3,1.0);
+ dNormalize3 (q);
+ for (j=0; j<3; j++) q[j] = 1.01*r * q[j] + p[j];
+ dGeomSetPosition (ray,q[0],q[1],q[2]);
+ dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1,
+ dRandReal()*2-1,dRandReal()*10-5);
+ dGeomSetRotation (ray,R);
+ if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
+
+ // ********** test finite length ray totally contained inside the sphere
+
+ dMakeRandomVector (q,3,1.0);
+ dNormalize3 (q);
+ k = dRandReal();
+ for (j=0; j<3; j++) q[j] = k*r*0.99 * q[j] + p[j];
+ dMakeRandomVector (q2,3,1.0);
+ dNormalize3 (q2);
+ k = dRandReal();
+ for (j=0; j<3; j++) q2[j] = k*r*0.99 * q2[j] + p[j];
+ for (j=0; j<3; j++) n[j] = q2[j] - q[j];
+ dNormalize3 (n);
+ dGeomRaySet (ray,q[0],q[1],q[2],n[0],n[1],n[2]);
+ dGeomRaySetLength (ray,dCalcPointsDistance3(q,q2));
+ if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
+
+ // ********** test finite length ray totally outside the sphere
+
+ dMakeRandomVector (q,3,1.0);
+ dNormalize3 (q);
+ do {
+ dMakeRandomVector (n,3,1.0);
+ dNormalize3 (n);
+ }
+ while (dCalcVectorDot3(n,q) < 0); // make sure normal goes away from sphere
+ for (j=0; j<3; j++) q[j] = 1.01*r * q[j] + p[j];
+ dGeomRaySet (ray,q[0],q[1],q[2],n[0],n[1],n[2]);
+ dGeomRaySetLength (ray,100);
+ if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
+
+ // ********** test ray from outside to just above surface
+
+ dMakeRandomVector (q,3,1.0);
+ dNormalize3 (q);
+ for (j=0; j<3; j++) n[j] = -q[j];
+ for (j=0; j<3; j++) q2[j] = 2*r * q[j] + p[j];
+ dGeomRaySet (ray,q2[0],q2[1],q2[2],n[0],n[1],n[2]);
+ dGeomRaySetLength (ray,0.99*r);
+ if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
+
+ // ********** test ray from outside to just below surface
+
+ dGeomRaySetLength (ray,1.01*r);
+ if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 1) FAILED();
+ for (j=0; j<3; j++) q2[j] = r * q[j] + p[j];
+ if (dCalcPointsDistance3 (contact.pos,q2) > tol) FAILED();
+
+ // ********** test contact point distance for random rays
+
+ dMakeRandomVector (q,3,1.0);
+ dNormalize3 (q);
+ k = dRandReal()+0.5;
+ for (j=0; j<3; j++) q[j] = k*r * q[j] + p[j];
+ dMakeRandomVector (n,3,1.0);
+ dNormalize3 (n);
+ dGeomRaySet (ray,q[0],q[1],q[2],n[0],n[1],n[2]);
+ dGeomRaySetLength (ray,100);
+ if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom))) {
+ k = dCalcPointsDistance3 (contact.pos,dGeomGetPosition(sphere));
+ if (dFabs(k - r) > tol) FAILED();
+ // also check normal signs
+ if (dCalcVectorDot3 (n,contact.normal) > 0) FAILED();
+ // also check depth of contact point
+ if (dFabs (dGeomSpherePointDepth
+ (sphere,contact.pos[0],contact.pos[1],contact.pos[2])) > tol)
+ FAILED();
+
+ draw_all_objects (space);
+ }
+
+ // ********** test tangential grazing - miss
+
+ dMakeRandomVector (q,3,1.0);
+ dNormalize3 (q);
+ dPlaneSpace (q,n,v1);
+ for (j=0; j<3; j++) q[j] = 1.01*r * q[j] + p[j];
+ for (j=0; j<3; j++) q[j] -= n[j];
+ dGeomRaySet (ray,q[0],q[1],q[2],n[0],n[1],n[2]);
+ dGeomRaySetLength (ray,2);
+ if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
+
+ // ********** test tangential grazing - hit
+
+ dMakeRandomVector (q,3,1.0);
+ dNormalize3 (q);
+ dPlaneSpace (q,n,v1);
+ for (j=0; j<3; j++) q[j] = 0.99*r * q[j] + p[j];
+ for (j=0; j<3; j++) q[j] -= n[j];
+ dGeomRaySet (ray,q[0],q[1],q[2],n[0],n[1],n[2]);
+ dGeomRaySetLength (ray,2);
+ if (dCollide (ray,sphere,1,&contact,sizeof(dContactGeom)) != 1) FAILED();
+
+ PASSED();
+}
+
+
+int test_ray_and_box()
+{
+ int i,j;
+ dContactGeom contact;
+ dVector3 s,p,q,n,q2,q3,q4; // s = box sides
+ dMatrix3 R;
+ dReal k;
+
+ dSimpleSpace space(0);
+ dGeomID ray = dCreateRay (0,0);
+ dGeomID box = dCreateBox (0,1,1,1);
+ dSpaceAdd (space,ray);
+ dSpaceAdd (space,box);
+
+ // ********** make a random box
+
+ for (j=0; j<3; j++) s[j] = dRandReal() + 0.1;
+ dGeomBoxSetLengths (box,s[0],s[1],s[2]);
+ dMakeRandomVector (p,3,1.0);
+ dGeomSetPosition (box,p[0],p[1],p[2]);
+ dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1,
+ dRandReal()*2-1,dRandReal()*10-5);
+ dGeomSetRotation (box,R);
+
+ // ********** test zero length ray just inside box
+
+ dGeomRaySetLength (ray,0);
+ for (j=0; j<3; j++) q[j] = (dRandReal()-0.5)*s[j];
+ i = dRandInt (3);
+ if (dRandReal() > 0.5) q[i] = 0.99*0.5*s[i]; else q[i] = -0.99*0.5*s[i];
+ dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1);
+ for (j=0; j<3; j++) q2[j] += p[j];
+ dGeomSetPosition (ray,q2[0],q2[1],q2[2]);
+ dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1,
+ dRandReal()*2-1,dRandReal()*10-5);
+ dGeomSetRotation (ray,R);
+ if (dCollide (ray,box,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
+
+ // ********** test zero length ray just outside box
+
+ dGeomRaySetLength (ray,0);
+ for (j=0; j<3; j++) q[j] = (dRandReal()-0.5)*s[j];
+ i = dRandInt (3);
+ if (dRandReal() > 0.5) q[i] = 1.01*0.5*s[i]; else q[i] = -1.01*0.5*s[i];
+ dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1);
+ for (j=0; j<3; j++) q2[j] += p[j];
+ dGeomSetPosition (ray,q2[0],q2[1],q2[2]);
+ dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1,
+ dRandReal()*2-1,dRandReal()*10-5);
+ dGeomSetRotation (ray,R);
+ if (dCollide (ray,box,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
+
+ // ********** test finite length ray totally contained inside the box
+
+ for (j=0; j<3; j++) q[j] = (dRandReal()-0.5)*0.99*s[j];
+ dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1);
+ for (j=0; j<3; j++) q2[j] += p[j];
+ for (j=0; j<3; j++) q3[j] = (dRandReal()-0.5)*0.99*s[j];
+ dMultiply0 (q4,dGeomGetRotation(box),q3,3,3,1);
+ for (j=0; j<3; j++) q4[j] += p[j];
+ for (j=0; j<3; j++) n[j] = q4[j] - q2[j];
+ dNormalize3 (n);
+ dGeomRaySet (ray,q2[0],q2[1],q2[2],n[0],n[1],n[2]);
+ dGeomRaySetLength (ray,dCalcPointsDistance3(q2,q4));
+ if (dCollide (ray,box,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
+
+ // ********** test finite length ray totally outside the box
+
+ for (j=0; j<3; j++) q[j] = (dRandReal()-0.5)*s[j];
+ i = dRandInt (3);
+ if (dRandReal() > 0.5) q[i] = 1.01*0.5*s[i]; else q[i] = -1.01*0.5*s[i];
+ dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1);
+ for (j=0; j<3; j++) q3[j] = q2[j] + p[j];
+ dNormalize3 (q2);
+ dGeomRaySet (ray,q3[0],q3[1],q3[2],q2[0],q2[1],q2[2]);
+ dGeomRaySetLength (ray,10);
+ if (dCollide (ray,box,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
+
+ // ********** test ray from outside to just above surface
+
+ for (j=0; j<3; j++) q[j] = (dRandReal()-0.5)*s[j];
+ i = dRandInt (3);
+ if (dRandReal() > 0.5) q[i] = 1.01*0.5*s[i]; else q[i] = -1.01*0.5*s[i];
+ dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1);
+ for (j=0; j<3; j++) q3[j] = 2*q2[j] + p[j];
+ k = dSqrt(q2[0]*q2[0] + q2[1]*q2[1] + q2[2]*q2[2]);
+ for (j=0; j<3; j++) q2[j] = -q2[j];
+ dGeomRaySet (ray,q3[0],q3[1],q3[2],q2[0],q2[1],q2[2]);
+ dGeomRaySetLength (ray,k*0.99);
+ if (dCollide (ray,box,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
+
+ // ********** test ray from outside to just below surface
+
+ dGeomRaySetLength (ray,k*1.01);
+ if (dCollide (ray,box,1,&contact,sizeof(dContactGeom)) != 1) FAILED();
+
+ // ********** test contact point position for random rays
+
+ for (j=0; j<3; j++) q[j] = dRandReal()*s[j];
+ dMultiply0 (q2,dGeomGetRotation(box),q,3,3,1);
+ for (j=0; j<3; j++) q2[j] += p[j];
+ for (j=0; j<3; j++) q3[j] = dRandReal()-0.5;
+ dNormalize3 (q3);
+ dGeomRaySet (ray,q2[0],q2[1],q2[2],q3[0],q3[1],q3[2]);
+ dGeomRaySetLength (ray,10);
+ if (dCollide (ray,box,1,&contact,sizeof(dContactGeom))) {
+ // check depth of contact point
+ if (dFabs (dGeomBoxPointDepth
+ (box,contact.pos[0],contact.pos[1],contact.pos[2])) > tol)
+ FAILED();
+ // check position of contact point
+ for (j=0; j<3; j++) contact.pos[j] -= p[j];
+ dMultiply1 (q,dGeomGetRotation(box),contact.pos,3,3,1);
+ if ( dFabs(dFabs (q[0]) - 0.5*s[0]) > tol &&
+ dFabs(dFabs (q[1]) - 0.5*s[1]) > tol &&
+ dFabs(dFabs (q[2]) - 0.5*s[2]) > tol) {
+ FAILED();
+ }
+ // also check normal signs
+ if (dCalcVectorDot3 (q3,contact.normal) > 0) FAILED();
+
+ draw_all_objects (space);
+ }
+
+ PASSED();
+}
+
+
+int test_ray_and_ccylinder()
+{
+ int j;
+ dContactGeom contact;
+ dVector3 p,a,b,n;
+ dMatrix3 R;
+ dReal r,l,k,x,y;
+
+ dSimpleSpace space(0);
+ dGeomID ray = dCreateRay (0,0);
+ dGeomID ccyl = dCreateCapsule (0,1,1);
+ dSpaceAdd (space,ray);
+ dSpaceAdd (space,ccyl);
+
+ // ********** make a random capped cylinder
+
+ r = dRandReal()*0.5 + 0.01;
+ l = dRandReal()*1 + 0.01;
+ dGeomCapsuleSetParams (ccyl,r,l);
+ dMakeRandomVector (p,3,1.0);
+ dGeomSetPosition (ccyl,p[0],p[1],p[2]);
+ dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1,
+ dRandReal()*2-1,dRandReal()*10-5);
+ dGeomSetRotation (ccyl,R);
+
+ // ********** test ray completely within ccyl
+
+ for (j=0; j<3; j++) a[j] = dRandReal()-0.5;
+ dNormalize3 (a);
+ k = (dRandReal()-0.5)*l;
+ for (j=0; j<3; j++) a[j] = p[j] + r*0.99*a[j] + k*0.99*R[j*4+2];
+ for (j=0; j<3; j++) b[j] = dRandReal()-0.5;
+ dNormalize3 (b);
+ k = (dRandReal()-0.5)*l;
+ for (j=0; j<3; j++) b[j] = p[j] + r*0.99*b[j] + k*0.99*R[j*4+2];
+ dGeomRaySetLength (ray,dCalcPointsDistance3(a,b));
+ for (j=0; j<3; j++) b[j] -= a[j];
+ dNormalize3 (b);
+ dGeomRaySet (ray,a[0],a[1],a[2],b[0],b[1],b[2]);
+ if (dCollide (ray,ccyl,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
+
+ // ********** test ray outside ccyl that just misses (between caps)
+
+ k = dRandReal()*2*M_PI;
+ x = sin(k);
+ y = cos(k);
+ for (j=0; j<3; j++) a[j] = x*R[j*4+0] + y*R[j*4+1];
+ k = (dRandReal()-0.5)*l;
+ for (j=0; j<3; j++) b[j] = -a[j]*r*2 + k*R[j*4+2] + p[j];
+ dGeomRaySet (ray,b[0],b[1],b[2],a[0],a[1],a[2]);
+ dGeomRaySetLength (ray,r*0.99);
+ if (dCollide (ray,ccyl,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
+
+ // ********** test ray outside ccyl that just hits (between caps)
+
+ dGeomRaySetLength (ray,r*1.01);
+ if (dCollide (ray,ccyl,1,&contact,sizeof(dContactGeom)) != 1) FAILED();
+ // check depth of contact point
+ if (dFabs (dGeomCapsulePointDepth
+ (ccyl,contact.pos[0],contact.pos[1],contact.pos[2])) > tol)
+ FAILED();
+
+ // ********** test ray outside ccyl that just misses (caps)
+
+ for (j=0; j<3; j++) a[j] = dRandReal()-0.5;
+ dNormalize3 (a);
+ if (dCalcVectorDot3_14(a,R+2) < 0) {
+ for (j=0; j<3; j++) b[j] = p[j] - a[j]*2*r + l*0.5*R[j*4+2];
+ }
+ else {
+ for (j=0; j<3; j++) b[j] = p[j] - a[j]*2*r - l*0.5*R[j*4+2];
+ }
+ dGeomRaySet (ray,b[0],b[1],b[2],a[0],a[1],a[2]);
+ dGeomRaySetLength (ray,r*0.99);
+ if (dCollide (ray,ccyl,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
+
+ // ********** test ray outside ccyl that just hits (caps)
+
+ dGeomRaySetLength (ray,r*1.01);
+ if (dCollide (ray,ccyl,1,&contact,sizeof(dContactGeom)) != 1) FAILED();
+ // check depth of contact point
+ if (dFabs (dGeomCapsulePointDepth
+ (ccyl,contact.pos[0],contact.pos[1],contact.pos[2])) > tol)
+ FAILED();
+
+ // ********** test random rays
+
+ for (j=0; j<3; j++) a[j] = dRandReal()-0.5;
+ for (j=0; j<3; j++) n[j] = dRandReal()-0.5;
+ dNormalize3 (n);
+ dGeomRaySet (ray,a[0],a[1],a[2],n[0],n[1],n[2]);
+ dGeomRaySetLength (ray,10);
+
+ if (dCollide (ray,ccyl,1,&contact,sizeof(dContactGeom))) {
+ // check depth of contact point
+ if (dFabs (dGeomCapsulePointDepth
+ (ccyl,contact.pos[0],contact.pos[1],contact.pos[2])) > tol)
+ FAILED();
+
+ // check normal signs
+ if (dCalcVectorDot3 (n,contact.normal) > 0) FAILED();
+
+ draw_all_objects (space);
+ }
+
+ PASSED();
+}
+
+/*
+ Test rays within the cylinder
+ -completely inside
+ -exiting through side
+ -exiting through cap
+ -exiting through corner
+ Test rays outside the cylinder
+*/
+int test_ray_and_cylinder()
+{
+ dVector3 a,b;
+
+ dSimpleSpace space(0);
+ dGeomID ray = dCreateRay(space,4);
+
+ // The first thing that happens is the ray is
+ // rotated into cylinder coordinates. We'll trust that's
+ // done right. The major axis is in the z-dir.
+
+
+ // Random tests
+ /*b[0]=4*dRandReal()-2;
+ b[1]=4*dRandReal()-2;
+ b[2]=4*dRandReal()-2;
+ a[0]=2*dRandReal()-1;
+ a[1]=2*dRandReal()-1;
+ a[2]=2*dRandReal()-1;*/
+
+ // Inside out
+ b[0]=dRandReal()-0.5;
+ b[1]=dRandReal()-0.5;
+ b[2]=dRandReal()-0.5;
+ a[0]=2*dRandReal()-1;
+ a[1]=2*dRandReal()-1;
+ a[2]=2*dRandReal()-1;
+
+ // Outside in
+ /*b[0]=4*dRandReal()-2;
+ b[1]=4*dRandReal()-2;
+ b[2]=4*dRandReal()-2;
+ a[0]=-b[0];
+ a[1]=-b[1];
+ a[2]=-b[2];*/
+
+
+ dGeomRaySet (ray,b[0],b[1],b[2],a[0],a[1],a[2]);
+ // This is just for visual inspection right now.
+ //if (dCollide (ray,cyl,1,&contact,sizeof(dContactGeom)) != 1) FAILED();
+
+ draw_all_objects (space);
+
+ PASSED();
+}
+
+
+int test_ray_and_plane()
+{
+ int j;
+ dContactGeom contact;
+ dVector3 n,p,q,a,b,g,h; // n,d = plane parameters
+ dMatrix3 R;
+ dReal d;
+
+ dSimpleSpace space(0);
+ dGeomID ray = dCreateRay (0,0);
+ dGeomID plane = dCreatePlane (0,0,0,1,0);
+ dSpaceAdd (space,ray);
+ dSpaceAdd (space,plane);
+
+ // ********** make a random plane
+
+ for (j=0; j<3; j++) n[j] = dRandReal() - 0.5;
+ dNormalize3 (n);
+ d = dRandReal() - 0.5;
+ dGeomPlaneSetParams (plane,n[0],n[1],n[2],d);
+ dPlaneSpace (n,p,q);
+
+ // ********** test finite length ray below plane
+
+ dGeomRaySetLength (ray,0.09);
+ a[0] = dRandReal()-0.5;
+ a[1] = dRandReal()-0.5;
+ a[2] = -dRandReal()*0.5 - 0.1;
+ for (j=0; j<3; j++) b[j] = a[0]*p[j] + a[1]*q[j] + (a[2]+d)*n[j];
+ dGeomSetPosition (ray,b[0],b[1],b[2]);
+ dRFromAxisAndAngle (R,dRandReal()*2-1,dRandReal()*2-1,
+ dRandReal()*2-1,dRandReal()*10-5);
+ dGeomSetRotation (ray,R);
+ if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
+
+ // ********** test finite length ray above plane
+
+ a[0] = dRandReal()-0.5;
+ a[1] = dRandReal()-0.5;
+ a[2] = dRandReal()*0.5 + 0.01;
+ for (j=0; j<3; j++) b[j] = a[0]*p[j] + a[1]*q[j] + (a[2]+d)*n[j];
+ g[0] = dRandReal()-0.5;
+ g[1] = dRandReal()-0.5;
+ g[2] = dRandReal() + 0.01;
+ for (j=0; j<3; j++) h[j] = g[0]*p[j] + g[1]*q[j] + g[2]*n[j];
+ dNormalize3 (h);
+ dGeomRaySet (ray,b[0],b[1],b[2],h[0],h[1],h[2]);
+ dGeomRaySetLength (ray,10);
+ if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
+
+ // ********** test finite length ray that intersects plane
+
+ a[0] = dRandReal()-0.5;
+ a[1] = dRandReal()-0.5;
+ a[2] = dRandReal()-0.5;
+ for (j=0; j<3; j++) b[j] = a[0]*p[j] + a[1]*q[j] + (a[2]+d)*n[j];
+ g[0] = dRandReal()-0.5;
+ g[1] = dRandReal()-0.5;
+ g[2] = dRandReal()-0.5;
+ for (j=0; j<3; j++) h[j] = g[0]*p[j] + g[1]*q[j] + g[2]*n[j];
+ dNormalize3 (h);
+ dGeomRaySet (ray,b[0],b[1],b[2],h[0],h[1],h[2]);
+ dGeomRaySetLength (ray,10);
+ if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom))) {
+ // test that contact is on plane surface
+ if (dFabs (dCalcVectorDot3(contact.pos,n) - d) > tol) FAILED();
+ // also check normal signs
+ if (dCalcVectorDot3 (h,contact.normal) > 0) FAILED();
+ // also check contact point depth
+ if (dFabs (dGeomPlanePointDepth
+ (plane,contact.pos[0],contact.pos[1],contact.pos[2])) > tol)
+ FAILED();
+
+ draw_all_objects (space);
+ }
+
+ // ********** test ray that just misses
+
+ for (j=0; j<3; j++) b[j] = (1+d)*n[j];
+ for (j=0; j<3; j++) h[j] = -n[j];
+ dGeomRaySet (ray,b[0],b[1],b[2],h[0],h[1],h[2]);
+ dGeomRaySetLength (ray,0.99);
+ if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom)) != 0) FAILED();
+
+ // ********** test ray that just hits
+
+ dGeomRaySetLength (ray,1.01);
+ if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom)) != 1) FAILED();
+
+ // ********** test polarity with typical ground plane
+
+ dGeomPlaneSetParams (plane,0,0,1,0);
+ for (j=0; j<3; j++) a[j] = 0.1;
+ for (j=0; j<3; j++) b[j] = 0;
+ a[2] = 1;
+ b[2] = -1;
+ dGeomRaySet (ray,a[0],a[1],a[2],b[0],b[1],b[2]);
+ dGeomRaySetLength (ray,2);
+ if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom)) != 1) FAILED();
+ if (dFabs (contact.depth - 1) > tol) FAILED();
+ a[2] = -1;
+ b[2] = 1;
+ dGeomRaySet (ray,a[0],a[1],a[2],b[0],b[1],b[2]);
+ if (dCollide (ray,plane,1,&contact,sizeof(dContactGeom)) != 1) FAILED();
+ if (dFabs (contact.depth - 1) > tol) FAILED();
+
+ PASSED();
+}
+
+//****************************************************************************
+// a really inefficient, but hopefully correct implementation of
+// dBoxTouchesBox(), that does 144 edge-face tests.
+
+// return 1 if edge v1 -> v2 hits the rectangle described by p1,p2,p3
+
+static int edgeIntersectsRect (dVector3 v1, dVector3 v2,
+ dVector3 p1, dVector3 p2, dVector3 p3)
+{
+ int k;
+ dVector3 u1, u2, n, tmp;
+
+ for (k=0; k < 3; k++) u1[k] = p3[k] - p1[k];
+ for (k=0; k < 3; k++) u2[k] = p2[k] - p1[k];
+
+ dReal d1 = dSqrt(dCalcVectorDot3(u1, u1));
+ dReal d2 = dSqrt(dCalcVectorDot3(u2, u2));
+ dNormalize3(u1);
+ dNormalize3(u2);
+
+ dReal error;
+#ifdef dSINGLE
+ const dReal uEpsilon = 1e-5, pEpsilon = 1e-6, tmpEpsilon = 1.5e-4;
+#else
+ const dReal uEpsilon = 1e-6, pEpsilon = 1e-8, tmpEpsilon = 1e-6;
+#endif
+
+ error = dFabs(dCalcVectorDot3(u1, u2));
+ if (error > uEpsilon) dDebug(0, "bad u1/u2");
+
+ dCalcVectorCross3(n, u1, u2);
+
+ for (k=0; k < 3; k++) tmp[k] = v2[k] - v1[k];
+
+ dReal d = -dCalcVectorDot3(n, p1);
+
+ error = dFabs(dCalcVectorDot3(n, p1) + d);
+ if (error > pEpsilon) dDebug(0, "bad n wrt p1");
+
+ error = dFabs(dCalcVectorDot3(n, p2) + d);
+ if (error > pEpsilon) dDebug(0, "bad n wrt p2");
+
+ error = dFabs(dCalcVectorDot3(n, p3) + d);
+ if (error > pEpsilon) dDebug(0, "bad n wrt p3");
+
+ dReal alpha = -(d + dCalcVectorDot3(n, v1)) / dCalcVectorDot3(n, tmp);
+ for (k=0; k < 3; k++) tmp[k] = v1[k] + alpha * (v2[k] - v1[k]);
+
+ error = dFabs(dCalcVectorDot3(n, tmp) + d);
+ if (error > tmpEpsilon) dDebug(0, "bad tmp");
+
+ if (alpha < 0) return 0;
+ if (alpha > 1) return 0;
+
+ for (k=0; k < 3; k++) tmp[k] -= p1[k];
+ dReal a1 = dCalcVectorDot3(u1, tmp);
+ dReal a2 = dCalcVectorDot3(u2, tmp);
+ if (a1 < 0 || a2 < 0 || a1 > d1 || a2 > d2) return 0;
+
+ return 1;
+}
+
+
+// return 1 if box 1 is completely inside box 2
+
+static int box1inside2 (const dVector3 p1, const dMatrix3 R1,
+ const dVector3 side1, const dVector3 p2,
+ const dMatrix3 R2, const dVector3 side2)
+{
+ for (int i=-1; i<=1; i+=2) {
+ for (int j=-1; j<=1; j+=2) {
+ for (int k=-1; k<=1; k+=2) {
+ dVector3 v,vv;
+ v[0] = i*0.5*side1[0];
+ v[1] = j*0.5*side1[1];
+ v[2] = k*0.5*side1[2];
+ dMultiply0_331 (vv,R1,v);
+ vv[0] += p1[0] - p2[0];
+ vv[1] += p1[1] - p2[1];
+ vv[2] += p1[2] - p2[2];
+ for (int axis=0; axis < 3; axis++) {
+ dReal z = dCalcVectorDot3_14(vv,R2+axis);
+ if (z < (-side2[axis]*0.5) || z > (side2[axis]*0.5)) return 0;
+ }
+ }
+ }
+ }
+ return 1;
+}
+
+
+// test if any edge from box 1 hits a face from box 2
+
+static int testBoxesTouch2 (const dVector3 p1, const dMatrix3 R1,
+ const dVector3 side1, const dVector3 p2,
+ const dMatrix3 R2, const dVector3 side2)
+{
+ int j,k,j1,j2;
+
+ // for 6 faces from box 2
+ for (int fd=0; fd<3; fd++) { // direction for face
+
+ for (int fo=0; fo<2; fo++) { // offset of face
+ // get four points on the face. first get 2 indexes that are not fd
+ int k1=0,k2=0;
+ if (fd==0) { k1 = 1; k2 = 2; }
+ if (fd==1) { k1 = 0; k2 = 2; }
+ if (fd==2) { k1 = 0; k2 = 1; }
+ dVector3 fp[4],tmp;
+ k=0;
+ for (j1=-1; j1<=1; j1+=2) {
+ for (j2=-1; j2<=1; j2+=2) {
+ fp[k][k1] = j1;
+ fp[k][k2] = j2;
+ fp[k][fd] = fo*2-1;
+ k++;
+ }
+ }
+ for (j=0; j<4; j++) {
+ for (k=0; k<3; k++) fp[j][k] *= 0.5*side2[k];
+ dMultiply0_331 (tmp,R2,fp[j]);
+ for (k=0; k<3; k++) fp[j][k] = tmp[k] + p2[k];
+ }
+
+ // for 8 vertices
+ dReal v1[3];
+ for (v1[0]=-1; v1[0] <= 1; v1[0] += 2) {
+ for (v1[1]=-1; v1[1] <= 1; v1[1] += 2) {
+ for (v1[2]=-1; v1[2] <= 1; v1[2] += 2) {
+ // for all possible +ve leading edges from those vertices
+ for (int ei=0; ei < 3; ei ++) {
+ if (v1[ei] < 0) {
+ // get vertex1 -> vertex2 = an edge from box 1
+ dVector3 vv1,vv2;
+ for (k=0; k<3; k++) vv1[k] = v1[k] * 0.5*side1[k];
+ for (k=0; k<3; k++) vv2[k] = (v1[k] + (k==ei)*2)*0.5*side1[k];
+ dVector3 vertex1,vertex2;
+ dMultiply0_331 (vertex1,R1,vv1);
+ dMultiply0_331 (vertex2,R1,vv2);
+ for (k=0; k<3; k++) vertex1[k] += p1[k];
+ for (k=0; k<3; k++) vertex2[k] += p1[k];
+
+ // see if vertex1 -> vertex2 interesects face
+ if (edgeIntersectsRect (vertex1,vertex2,fp[0],fp[1],fp[2]))
+ return 1;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (box1inside2 (p1,R1,side1,p2,R2,side2)) return 1;
+ if (box1inside2 (p2,R2,side2,p1,R1,side1)) return 1;
+
+ return 0;
+}
+
+//****************************************************************************
+// dBoxTouchesBox() test
+
+int test_dBoxTouchesBox()
+{
+ int k,bt1,bt2;
+ dVector3 p1,p2,side1,side2;
+ dMatrix3 R1,R2;
+
+ dSimpleSpace space(0);
+ dGeomID box1 = dCreateBox (0,1,1,1);
+ dSpaceAdd (space,box1);
+ dGeomID box2 = dCreateBox (0,1,1,1);
+ dSpaceAdd (space,box2);
+
+ dMakeRandomVector (p1,3,0.5);
+ dMakeRandomVector (p2,3,0.5);
+ for (k=0; k<3; k++) side1[k] = dRandReal() + 0.01;
+ for (k=0; k<3; k++) side2[k] = dRandReal() + 0.01;
+ dRFromAxisAndAngle (R1,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
+ dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
+ dRFromAxisAndAngle (R2,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
+ dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
+
+ dGeomBoxSetLengths (box1,side1[0],side1[1],side1[2]);
+ dGeomBoxSetLengths (box2,side2[0],side2[1],side2[2]);
+ dGeomSetPosition (box1,p1[0],p1[1],p1[2]);
+ dGeomSetRotation (box1,R1);
+ dGeomSetPosition (box2,p2[0],p2[1],p2[2]);
+ dGeomSetRotation (box2,R2);
+ draw_all_objects (space);
+
+ int t1 = testBoxesTouch2 (p1,R1,side1,p2,R2,side2);
+ int t2 = testBoxesTouch2 (p2,R2,side2,p1,R1,side1);
+ bt1 = t1 || t2;
+ bt2 = dBoxTouchesBox (p1,R1,side1,p2,R2,side2);
+
+ if (bt1 != bt2) FAILED();
+
+ /*
+ // some more debugging info if necessary
+ if (bt1 && bt2) printf ("agree - boxes touch\n");
+ if (!bt1 && !bt2) printf ("agree - boxes don't touch\n");
+ if (bt1 && !bt2) printf ("disagree - boxes touch but dBoxTouchesBox "
+ "says no\n");
+ if (!bt1 && bt2) printf ("disagree - boxes don't touch but dBoxTouchesBox "
+ "says yes\n");
+ */
+
+ PASSED();
+}
+
+//****************************************************************************
+// test box-box collision
+
+int test_dBoxBox()
+{
+ int k,bt;
+ dVector3 p1,p2,side1,side2,normal,normal2;
+ dMatrix3 R1,R2;
+ dReal depth,depth2;
+ int code;
+ dContactGeom contact[48];
+
+ dSimpleSpace space(0);
+ dGeomID box1 = dCreateBox (0,1,1,1);
+ dSpaceAdd (space,box1);
+ dGeomID box2 = dCreateBox (0,1,1,1);
+ dSpaceAdd (space,box2);
+
+ dMakeRandomVector (p1,3,0.5);
+ dMakeRandomVector (p2,3,0.5);
+ for (k=0; k<3; k++) side1[k] = dRandReal() + 0.01;
+ for (k=0; k<3; k++) side2[k] = dRandReal() + 0.01;
+
+ dRFromAxisAndAngle (R1,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
+ dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
+ dRFromAxisAndAngle (R2,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
+ dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
+
+ // dRSetIdentity (R1); // we can also try this
+ // dRSetIdentity (R2);
+
+ dGeomBoxSetLengths (box1,side1[0],side1[1],side1[2]);
+ dGeomBoxSetLengths (box2,side2[0],side2[1],side2[2]);
+ dGeomSetPosition (box1,p1[0],p1[1],p1[2]);
+ dGeomSetRotation (box1,R1);
+ dGeomSetPosition (box2,p2[0],p2[1],p2[2]);
+ dGeomSetRotation (box2,R2);
+
+ code = 0;
+ depth = 0;
+ bt = dBoxBox (p1,R1,side1,p2,R2,side2,normal,&depth,&code,8,contact,
+ sizeof(dContactGeom));
+ if (bt==1) {
+ p2[0] += normal[0] * 0.96 * depth;
+ p2[1] += normal[1] * 0.96 * depth;
+ p2[2] += normal[2] * 0.96 * depth;
+ bt = dBoxBox (p1,R1,side1,p2,R2,side2,normal2,&depth2,&code,8,contact,
+ sizeof(dContactGeom));
+
+ /*
+ dGeomSetPosition (box2,p2[0],p2[1],p2[2]);
+ draw_all_objects (space);
+ */
+
+ if (bt != 1) {
+ FAILED();
+ dGeomSetPosition (box2,p2[0],p2[1],p2[2]);
+ draw_all_objects (space);
+ }
+
+ p2[0] += normal[0] * 0.08 * depth;
+ p2[1] += normal[1] * 0.08 * depth;
+ p2[2] += normal[2] * 0.08 * depth;
+ bt = dBoxBox (p1,R1,side1,p2,R2,side2,normal2,&depth2,&code,8,contact,
+ sizeof(dContactGeom));
+ if (bt != 0) FAILED();
+
+ // dGeomSetPosition (box2,p2[0],p2[1],p2[2]);
+ // draw_all_objects (space);
+ }
+
+ // printf ("code=%2d depth=%.4f ",code,depth);
+
+ PASSED();
+}
+
+//****************************************************************************
+// graphics
+
+int space_pressed = 0;
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {2.4807,-1.8023,2.7600};
+ static float hpr[3] = {141.5000,-18.5000,0.0000};
+ dsSetViewpoint (xyz,hpr);
+}
+
+
+// called when a key pressed
+
+static void command (int cmd)
+{
+ if (cmd == ' ') space_pressed = 1;
+}
+
+
+// simulation loop
+
+static void simLoop (int)
+{
+ do {
+ draw_all_objects_called = 0;
+ unsigned long seed = dRandGetSeed();
+ testslot[graphical_test].test_fn();
+ if (draw_all_objects_called) {
+ if (space_pressed) space_pressed = 0; else dRandSetSeed (seed);
+ }
+ }
+ while (!draw_all_objects_called);
+}
+
+//****************************************************************************
+// do all the tests
+
+void do_tests (int argc, char **argv)
+{
+ int i,j;
+
+ // process command line arguments
+ if (argc >= 2) {
+ graphical_test = atoi (argv[1]);
+ }
+
+ if (graphical_test) {
+ // do one test gaphically and interactively
+
+ if (graphical_test < 1 || graphical_test >= MAX_TESTS ||
+ !testslot[graphical_test].name) {
+ dError (0,"invalid test number");
+ }
+
+ printf ("performing test: %s\n",testslot[graphical_test].name);
+
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ dsSetSphereQuality (3);
+ dsSetCapsuleQuality (8);
+ dsSimulationLoop (argc,argv,1280,900,&fn);
+ }
+ else {
+ // do all tests noninteractively
+
+ for (i=0; i<MAX_TESTS; i++) testslot[i].number = i;
+
+ // first put the active tests into a separate array
+ int n=0;
+ for (i=0; i<MAX_TESTS; i++) if (testslot[i].name) n++;
+ TestSlot **ts = (TestSlot**) malloc (n * sizeof(TestSlot*));
+ j = 0;
+ for (i=0; i<MAX_TESTS; i++) if (testslot[i].name) ts[j++] = testslot+i;
+ if (j != n) dDebug (0,"internal");
+
+ // do two test batches. the first test batch has far fewer reps and will
+ // catch problems quickly. if all tests in the first batch passes, the
+ // second batch is run.
+
+ for (i=0; i<n; i++) ts[i]->failcount = 0;
+ int total_reps=0;
+ for (int batch=0; batch<2; batch++) {
+ int reps = (batch==0) ? TEST_REPS1 : TEST_REPS2;
+ total_reps += reps;
+ printf ("testing batch %d (%d reps)...\n",batch+1,reps);
+
+ // run tests
+ for (j=0; j<reps; j++) {
+ for (i=0; i<n; i++) {
+ current_test = ts[i]->number;
+ if (ts[i]->test_fn() != 1) ts[i]->failcount++;
+ }
+ }
+
+ // check for failures
+ int total_fail_count=0;
+ for (i=0; i<n; i++) total_fail_count += ts[i]->failcount;
+ if (total_fail_count) break;
+ }
+
+ // print results
+ for (i=0; i<n; i++) {
+ printf ("%3d: %-30s: ",ts[i]->number,ts[i]->name);
+ if (ts[i]->failcount) {
+ printf ("FAILED (%.2f%%) at line %d\n",
+ double(ts[i]->failcount)/double(total_reps)*100.0,
+ ts[i]->last_failed_line);
+ }
+ else {
+ printf ("ok\n");
+ }
+ }
+ }
+}
+
+//****************************************************************************
+
+int main (int argc, char **argv)
+{
+ // setup all tests
+
+ memset (testslot,0,sizeof(testslot));
+ dInitODE2(0);
+
+ MAKE_TEST(1,test_sphere_point_depth);
+ MAKE_TEST(2,test_box_point_depth);
+ MAKE_TEST(3,test_ccylinder_point_depth);
+ MAKE_TEST(4,test_plane_point_depth);
+
+ MAKE_TEST(10,test_ray_and_sphere);
+ MAKE_TEST(11,test_ray_and_box);
+ MAKE_TEST(12,test_ray_and_ccylinder);
+ MAKE_TEST(13,test_ray_and_plane);
+ MAKE_TEST(14,test_ray_and_cylinder);
+
+ MAKE_TEST(100,test_dBoxTouchesBox);
+ MAKE_TEST(101,test_dBoxBox);
+
+ do_tests (argc,argv);
+ dCloseODE();
+ return 0;
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_convex.cpp b/libs/ode-0.16.1/ode/demo/demo_convex.cpp
new file mode 100644
index 0000000..eea5c6e
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_convex.cpp
@@ -0,0 +1,307 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// Convex demo.
+// Serves as a test for the convex geometry.
+// By Bram Stolk.
+
+#include <assert.h>
+#ifdef HAVE_UNISTD_H
+# include <unistd.h>
+#endif
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#include "halton235_geom.h"
+
+#ifdef dDOUBLE
+# define dsDrawConvex dsDrawConvexD
+# define dsDrawLine dsDrawLineD
+#endif
+
+
+#ifdef _MSC_VER
+# pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+
+// Height at which we drop the composite block.
+const dReal H=4.20;
+
+static dWorldID world;
+static dSpaceID space;
+
+static dBodyID mbody;
+
+static dBodyID hbody[ halton_numc ];
+static dGeomID hgeom[ halton_numc ];
+
+static dJointGroupID contactgroup;
+
+static bool drawpos=false;
+static bool solidkernel=false;
+
+
+// this is called by dSpaceCollide when two objects in space are
+// potentially colliding.
+
+static void nearCallback(void *data, dGeomID o1, dGeomID o2)
+{
+ assert(o1);
+ assert(o2);
+ if (dGeomIsSpace(o1) || dGeomIsSpace(o2))
+ {
+ // colliding a space with something
+ dSpaceCollide2(o1,o2,data,&nearCallback);
+ // Note we do not want to test intersections within a space,
+ // only between spaces.
+ return;
+ }
+
+ const int N = 32;
+ dContact contact[N];
+ int n = dCollide (o1,o2,N,&(contact[0].geom),sizeof(dContact));
+ if (n > 0)
+ {
+ for (int i=0; i<n; i++)
+ {
+ contact[i].surface.slip1 = 0.7;
+ contact[i].surface.slip2 = 0.7;
+ contact[i].surface.mode = dContactSoftERP | dContactSoftCFM | dContactApprox1 | dContactSlip1 | dContactSlip2;
+ contact[i].surface.mu = 500.0; // was: dInfinity
+ contact[i].surface.soft_erp = 0.50;
+ contact[i].surface.soft_cfm = 0.03;
+ dJointID c = dJointCreateContact (world,contactgroup,&contact[i]);
+ dJointAttach
+ (
+ c,
+ dGeomGetBody(contact[i].geom.g1),
+ dGeomGetBody(contact[i].geom.g2)
+ );
+ }
+ }
+}
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+ static float xyz[3] = {-8,0,5};
+ static float hpr[3] = {0.0f,-29.5000f,0.0000f};
+ dsSetViewpoint (xyz,hpr);
+ fprintf(stderr,"Press SPACE to reset the simulation.\n");
+}
+
+
+static void reset()
+{
+ dQuaternion q;
+ dQSetIdentity(q);
+ dBodySetPosition(mbody,0,0,0+H);
+ dBodySetQuaternion(mbody, q);
+ dBodySetLinearVel(mbody, 0,0,0);
+ dBodySetAngularVel(mbody, 0,0,0);
+ dBodyEnable(mbody);
+ for ( int i=0; i<halton_numc; ++i )
+ {
+ dBodyID body = hbody[i];
+ if ( !body ) continue;
+ dBodySetPosition(body, halton_pos[i][0], halton_pos[i][1], halton_pos[i][2]+H);
+ dBodySetQuaternion(body, q);
+ dBodySetLinearVel(body, 0,0,0);
+ dBodySetAngularVel(body, 0,0,0);
+ dBodyEnable(body);
+ }
+}
+
+
+// called when a key pressed
+
+static void command(int cmd)
+{
+ switch (cmd)
+ {
+ case ' ':
+ reset();
+ break;
+ default:
+ break;
+ }
+}
+
+
+
+static void simLoop(int pause)
+{
+ double simstep = 1/240.0;
+ double dt = dsElapsedTime();
+
+ int nrofsteps = (int) ceilf(dt/simstep);
+ nrofsteps = nrofsteps > 8 ? 8 : nrofsteps;
+
+ for (int i=0; i<nrofsteps && !pause; i++)
+ {
+ dSpaceCollide (space,0,&nearCallback);
+ dWorldQuickStep (world, simstep);
+ dJointGroupEmpty (contactgroup);
+ }
+
+ dsSetColor (1,1,1);
+ // Draw the convex objects.
+ for ( int i=0; i<halton_numc; ++i )
+ {
+ dGeomID geom = hgeom[i];
+ dBodyID body = dGeomGetBody(geom);
+ //const dReal *pos = dBodyGetPosition(body);
+ //const dReal *rot = dBodyGetRotation(body);
+ const dReal *pos = dGeomGetPosition(geom);
+ const dReal *rot = dGeomGetRotation(geom);
+ dsDrawConvex
+ (
+ pos, rot,
+ halton_planes[i],
+ halton_numf[i],
+ halton_verts[i],
+ halton_numv[i],
+ halton_faces[i]
+ );
+ }
+
+ if (drawpos)
+ {
+ dsSetColor(1,0,0.2);
+ dsSetTexture(DS_NONE);
+ const dReal l = 0.35;
+ for ( int i=0; i<halton_numc; ++i )
+ {
+ dBodyID body = hbody[i];
+ const dReal *pos = dBodyGetPosition(body);
+ dReal x0[3] = { pos[0]-l, pos[1], pos[2] };
+ dReal x1[3] = { pos[0]+l, pos[1], pos[2] };
+ dReal y0[3] = { pos[0], pos[1]-l, pos[2] };
+ dReal y1[3] = { pos[0], pos[1]+l, pos[2] };
+ dReal z0[3] = { pos[0], pos[1], pos[2]-l };
+ dReal z1[3] = { pos[0], pos[1], pos[2]+l };
+ dsDrawLine(x0,x1);
+ dsDrawLine(y0,y1);
+ dsDrawLine(z0,z1);
+ }
+ }
+}
+
+
+int main (int argc, char **argv)
+{
+ dMass m;
+
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // create world
+ dInitODE2(0);
+ world = dWorldCreate();
+ space = dHashSpaceCreate (0);
+ dHashSpaceSetLevels(space, -3, 5);
+ dCreatePlane(space,0,0,1,0); // Add a ground plane.
+
+ contactgroup = dJointGroupCreate (0);
+ dWorldSetGravity(world,0,0,-9.8);
+ dWorldSetQuickStepNumIterations(world, 32);
+ dWorldSetContactMaxCorrectingVel(world, 40);
+ dWorldSetMaxAngularSpeed(world, 62.8);
+ dWorldSetERP(world, 0.7);
+ dWorldSetQuickStepW(world, 0.75); // For increased stability.
+
+ dWorldSetAutoDisableFlag( world, true );
+ dWorldSetAutoDisableLinearThreshold( world, 0.01 );
+ dWorldSetAutoDisableAngularThreshold( world, 0.03 );
+ dWorldSetAutoDisableTime( world, 0.15f );
+
+ const float kernelrad = 0.7;
+
+ mbody = dBodyCreate(world);
+ dBodySetPosition(mbody, 0,0,0+H);
+ dMassSetSphere( &m, 5, kernelrad );
+ dBodySetMass( mbody, &m );
+
+ for (int i=0; i<halton_numc; ++i )
+ {
+ dGeomID geom = dCreateConvex
+ (
+ space,
+ halton_planes[i],
+ halton_numf[i],
+ halton_verts[i],
+ halton_numv[i],
+ halton_faces[i]
+ );
+ hgeom[i] = geom;
+ const dReal x = halton_pos[i][0];
+ const dReal y = halton_pos[i][1];
+ const dReal z = halton_pos[i][2];
+ const dReal dsqr = x*x + y*y + z*z;
+
+ if ( dsqr < kernelrad*kernelrad && solidkernel )
+ {
+ dGeomSetBody(geom, mbody);
+ dGeomSetOffsetPosition(geom, x,y,z);
+ }
+ else
+ {
+ dBodyID body = dBodyCreate(world);
+ hbody[i] = body;
+ dBodySetPosition(body, x,y,z+H);
+ dReal volu = halton_volu[i];
+ dReal rad = pow( volu * 3 / (4*M_PI), (1/3.0) );
+ dMassSetSphere( &m,5,rad );
+ dBodySetMass( body,&m );
+#if 1
+ dBodySetLinearDamping (body, 0.0005);
+ dBodySetAngularDamping(body, 0.0300);
+#endif
+ dGeomSetBody(geom,body);
+ }
+ }
+
+ // run simulation
+ const int w=1280;
+ const int h=720;
+ dsSimulationLoop (argc,argv,w,h,&fn);
+
+ dJointGroupEmpty (contactgroup);
+ dJointGroupDestroy (contactgroup);
+ dSpaceDestroy (space);
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+}
+
+
diff --git a/libs/ode-0.16.1/ode/demo/demo_crash.cpp b/libs/ode-0.16.1/ode/demo/demo_crash.cpp
new file mode 100644
index 0000000..38ec1ad
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_crash.cpp
@@ -0,0 +1,652 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// This is a demo of the QuickStep and StepFast methods,
+// originally by David Whittaker.
+
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+// select correct drawing functions
+
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawSphere dsDrawSphereD
+#define dsDrawCylinder dsDrawCylinderD
+#define dsDrawCapsule dsDrawCapsuleD
+#endif
+
+
+// some constants
+
+#define LENGTH 3.5 // chassis length
+#define WIDTH 2.5 // chassis width
+#define HEIGHT 1.0 // chassis height
+#define RADIUS 0.5 // wheel radius
+#define STARTZ 1.0 // starting height of chassis
+#define CMASS 1 // chassis mass
+#define WMASS 1 // wheel mass
+#define COMOFFSET -5 // center of mass offset
+#define WALLMASS 1 // wall box mass
+#define BALLMASS 1 // ball mass
+#define FMAX 25 // car engine fmax
+#define ROWS 1 // rows of cars
+#define COLS 1 // columns of cars
+#define ITERS 20 // number of iterations
+#define WBOXSIZE 1.0 // size of wall boxes
+#define WALLWIDTH 12 // width of wall
+#define WALLHEIGHT 10 // height of wall
+#define DISABLE_THRESHOLD 0.008 // maximum velocity (squared) a body can have and be disabled
+#define DISABLE_STEPS 10 // number of steps a box has to have been disable-able before it will be disabled
+#define CANNON_X -10 // x position of cannon
+#define CANNON_Y 5 // y position of cannon
+#define CANNON_BALL_MASS 10 // mass of the cannon ball
+#define CANNON_BALL_RADIUS 0.5
+
+static const dVector3 xunit = { 1, 0, 0 }, yunit = { 0, 1, 0 }, zpunit = { 0, 0, 1 }, zmunit = { 0, 0, -1 };
+
+//#define BOX
+#define CARS
+#define WALL
+//#define BALLS
+//#define BALLSTACK
+//#define ONEBALL
+//#define CENTIPEDE
+#define CANNON
+
+// dynamics and collision objects (chassis, 3 wheels, environment)
+
+static dWorldID world;
+static dSpaceID space;
+static dThreadingImplementationID threading;
+static dThreadingThreadPoolID pool;
+static dBodyID body[10000];
+static int bodies;
+static dJointID joint[100000];
+static int joints;
+static dJointGroupID contactgroup;
+static dGeomID ground;
+static dGeomID box[10000];
+static int boxes;
+static dGeomID sphere[10000];
+static int spheres;
+static dGeomID wall_boxes[10000];
+static dBodyID wall_bodies[10000];
+static dGeomID cannon_ball_geom;
+static dBodyID cannon_ball_body;
+static int wb_stepsdis[10000];
+static int wb;
+static bool doFast;
+static dBodyID b;
+static dMass m;
+
+
+// things that the user controls
+
+static dReal turn = 0, speed = 0; // user commands
+static dReal cannon_angle=0,cannon_elevation=-1.2;
+
+
+
+// this is called by dSpaceCollide when two objects in space are
+// potentially colliding.
+
+static void nearCallback (void *, dGeomID o1, dGeomID o2)
+{
+ int i,n;
+
+ dBodyID b1 = dGeomGetBody(o1);
+ dBodyID b2 = dGeomGetBody(o2);
+ if (b1 && b2 && dAreConnected(b1, b2))
+ return;
+
+ const int N = 4;
+ dContact contact[N];
+ n = dCollide (o1,o2,N,&contact[0].geom,sizeof(dContact));
+ if (n > 0) {
+ for (i=0; i<n; i++) {
+ contact[i].surface.mode = dContactSlip1 | dContactSlip2 | dContactSoftERP | dContactSoftCFM | dContactApprox1;
+ if (dGeomGetClass(o1) == dSphereClass || dGeomGetClass(o2) == dSphereClass)
+ contact[i].surface.mu = 20;
+ else
+ contact[i].surface.mu = 0.5;
+ contact[i].surface.slip1 = 0.0;
+ contact[i].surface.slip2 = 0.0;
+ contact[i].surface.soft_erp = 0.8;
+ contact[i].surface.soft_cfm = 0.01;
+ dJointID c = dJointCreateContact (world,contactgroup,contact+i);
+ dJointAttach (c,dGeomGetBody(o1),dGeomGetBody(o2));
+ }
+ }
+}
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {3.8548f,9.0843f,7.5900f};
+ static float hpr[3] = {-145.5f,-22.5f,0.25f};
+ dsSetViewpoint (xyz,hpr);
+ printf ("Press:\t'a' to increase speed.\n"
+ "\t'z' to decrease speed.\n"
+ "\t',' to steer left.\n"
+ "\t'.' to steer right.\n"
+ "\t' ' to reset speed and steering.\n"
+ "\t'[' to turn the cannon left.\n"
+ "\t']' to turn the cannon right.\n"
+ "\t'1' to raise the cannon.\n"
+ "\t'2' to lower the cannon.\n"
+ "\t'x' to shoot from the cannon.\n"
+ "\t'f' to toggle fast step mode.\n"
+ "\t'r' to reset simulation.\n");
+}
+
+
+void makeCar(dReal x, dReal y, int &bodyI, int &jointI, int &boxI, int &sphereI)
+{
+ int i;
+ dMass m;
+
+ // chassis body
+ body[bodyI] = dBodyCreate (world);
+ dBodySetPosition (body[bodyI],x,y,STARTZ);
+ dMassSetBox (&m,1,LENGTH,WIDTH,HEIGHT);
+ dMassAdjust (&m,CMASS/2.0);
+ dBodySetMass (body[bodyI],&m);
+ box[boxI] = dCreateBox (space,LENGTH,WIDTH,HEIGHT);
+ dGeomSetBody (box[boxI],body[bodyI]);
+
+ // wheel bodies
+ for (i=1; i<=4; i++) {
+ body[bodyI+i] = dBodyCreate (world);
+ dQuaternion q;
+ dQFromAxisAndAngle (q,1,0,0,M_PI*0.5);
+ dBodySetQuaternion (body[bodyI+i],q);
+ dMassSetSphere (&m,1,RADIUS);
+ dMassAdjust (&m,WMASS);
+ dBodySetMass (body[bodyI+i],&m);
+ sphere[sphereI+i-1] = dCreateSphere (space,RADIUS);
+ dGeomSetBody (sphere[sphereI+i-1],body[bodyI+i]);
+ }
+ dBodySetPosition (body[bodyI+1],x+0.4*LENGTH-0.5*RADIUS,y+WIDTH*0.5,STARTZ-HEIGHT*0.5);
+ dBodySetPosition (body[bodyI+2],x+0.4*LENGTH-0.5*RADIUS,y-WIDTH*0.5,STARTZ-HEIGHT*0.5);
+ dBodySetPosition (body[bodyI+3],x-0.4*LENGTH+0.5*RADIUS,y+WIDTH*0.5,STARTZ-HEIGHT*0.5);
+ dBodySetPosition (body[bodyI+4],x-0.4*LENGTH+0.5*RADIUS,y-WIDTH*0.5,STARTZ-HEIGHT*0.5);
+
+ // front and back wheel hinges
+ for (i=0; i<4; i++) {
+ joint[jointI+i] = dJointCreateHinge2 (world,0);
+ dJointAttach (joint[jointI+i],body[bodyI],body[bodyI+i+1]);
+ const dReal *a = dBodyGetPosition (body[bodyI+i+1]);
+ dJointSetHinge2Anchor (joint[jointI+i],a[0],a[1],a[2]);
+ dJointSetHinge2Axes (joint[jointI+i], (i<2 ? zpunit : zmunit), yunit);
+ dJointSetHinge2Param (joint[jointI+i],dParamSuspensionERP,0.8);
+ dJointSetHinge2Param (joint[jointI+i],dParamSuspensionCFM,1e-5);
+ dJointSetHinge2Param (joint[jointI+i],dParamVel2,0);
+ dJointSetHinge2Param (joint[jointI+i],dParamFMax2,FMAX);
+ }
+
+ //center of mass offset body. (hang another copy of the body COMOFFSET units below it by a fixed joint)
+ dBodyID b = dBodyCreate (world);
+ dBodySetPosition (b,x,y,STARTZ+COMOFFSET);
+ dMassSetBox (&m,1,LENGTH,WIDTH,HEIGHT);
+ dMassAdjust (&m,CMASS/2.0);
+ dBodySetMass (b,&m);
+ dJointID j = dJointCreateFixed(world, 0);
+ dJointAttach(j, body[bodyI], b);
+ dJointSetFixed(j);
+ //box[boxI+1] = dCreateBox(space,LENGTH,WIDTH,HEIGHT);
+ //dGeomSetBody (box[boxI+1],b);
+
+ bodyI += 5;
+ jointI += 4;
+ boxI += 1;
+ sphereI += 4;
+}
+
+static
+void shutdownSimulation()
+{
+ // destroy world if it exists
+ if (bodies)
+ {
+ dThreadingImplementationShutdownProcessing(threading);
+ dThreadingFreeThreadPool(pool);
+ dWorldSetStepThreadingImplementation(world, NULL, NULL);
+ dThreadingFreeImplementation(threading);
+
+ dJointGroupDestroy (contactgroup);
+ dSpaceDestroy (space);
+ dWorldDestroy (world);
+
+ bodies = 0;
+ }
+}
+
+static
+void setupSimulation()
+{
+ int i;
+ for (i = 0; i < 1000; i++)
+ wb_stepsdis[i] = 0;
+
+ // recreate world
+
+ world = dWorldCreate();
+
+// space = dHashSpaceCreate( 0 );
+// space = dSimpleSpaceCreate( 0 );
+ space = dSweepAndPruneSpaceCreate( 0, dSAP_AXES_XYZ );
+
+ contactgroup = dJointGroupCreate (0);
+ dWorldSetGravity (world,0,0,-1.5);
+ dWorldSetCFM (world, 1e-5);
+ dWorldSetERP (world, 0.8);
+ dWorldSetQuickStepNumIterations (world,ITERS);
+
+ threading = dThreadingAllocateMultiThreadedImplementation();
+ pool = dThreadingAllocateThreadPool(4, 0, dAllocateFlagBasicData, NULL);
+ dThreadingThreadPoolServeMultiThreadedImplementation(pool, threading);
+ // dWorldSetStepIslandsProcessingMaxThreadCount(world, 1);
+ dWorldSetStepThreadingImplementation(world, dThreadingImplementationGetFunctions(threading), threading);
+
+
+ ground = dCreatePlane (space,0,0,1,0);
+
+ bodies = 0;
+ joints = 0;
+ boxes = 0;
+ spheres = 0;
+ wb = 0;
+
+#ifdef CARS
+ for (dReal x = 0.0; x < COLS*(LENGTH+RADIUS); x += LENGTH+RADIUS)
+ for (dReal y = -((ROWS-1)*(WIDTH/2+RADIUS)); y <= ((ROWS-1)*(WIDTH/2+RADIUS)); y += WIDTH+RADIUS*2)
+ makeCar(x, y, bodies, joints, boxes, spheres);
+#endif
+#ifdef WALL
+ bool offset = false;
+ for (dReal z = WBOXSIZE/2.0; z <= WALLHEIGHT; z+=WBOXSIZE)
+ {
+ offset = !offset;
+ for (dReal y = (-WALLWIDTH+z)/2; y <= (WALLWIDTH-z)/2; y+=WBOXSIZE)
+ {
+ wall_bodies[wb] = dBodyCreate (world);
+ dBodySetPosition (wall_bodies[wb],-20,y,z);
+ dMassSetBox (&m,1,WBOXSIZE,WBOXSIZE,WBOXSIZE);
+ dMassAdjust (&m, WALLMASS);
+ dBodySetMass (wall_bodies[wb],&m);
+ wall_boxes[wb] = dCreateBox (space,WBOXSIZE,WBOXSIZE,WBOXSIZE);
+ dGeomSetBody (wall_boxes[wb],wall_bodies[wb]);
+ //dBodyDisable(wall_bodies[wb++]);
+ wb++;
+ }
+ }
+ dMessage(0,"wall boxes: %i", wb);
+#endif
+#ifdef BALLS
+ for (dReal x = -7; x <= -4; x+=1)
+ for (dReal y = -1.5; y <= 1.5; y+=1)
+ for (dReal z = 1; z <= 4; z+=1)
+ {
+ b = dBodyCreate (world);
+ dBodySetPosition (b,x*RADIUS*2,y*RADIUS*2,z*RADIUS*2);
+ dMassSetSphere (&m,1,RADIUS);
+ dMassAdjust (&m, BALLMASS);
+ dBodySetMass (b,&m);
+ sphere[spheres] = dCreateSphere (space,RADIUS);
+ dGeomSetBody (sphere[spheres++],b);
+ }
+#endif
+#ifdef ONEBALL
+ b = dBodyCreate (world);
+ dBodySetPosition (b,0,0,2);
+ dMassSetSphere (&m,1,RADIUS);
+ dMassAdjust (&m, 1);
+ dBodySetMass (b,&m);
+ sphere[spheres] = dCreateSphere (space,RADIUS);
+ dGeomSetBody (sphere[spheres++],b);
+#endif
+#ifdef BALLSTACK
+ for (dReal z = 1; z <= 6; z+=1)
+ {
+ b = dBodyCreate (world);
+ dBodySetPosition (b,0,0,z*RADIUS*2);
+ dMassSetSphere (&m,1,RADIUS);
+ dMassAdjust (&m, 0.1);
+ dBodySetMass (b,&m);
+ sphere[spheres] = dCreateSphere (space,RADIUS);
+ dGeomSetBody (sphere[spheres++],b);
+ }
+#endif
+#ifdef CENTIPEDE
+ dBodyID lastb = 0;
+ for (dReal y = 0; y < 10*LENGTH; y+=LENGTH+0.1)
+ {
+ // chassis body
+
+ b = body[bodies] = dBodyCreate (world);
+ dBodySetPosition (body[bodies],-15,y,STARTZ);
+ dMassSetBox (&m,1,WIDTH,LENGTH,HEIGHT);
+ dMassAdjust (&m,CMASS);
+ dBodySetMass (body[bodies],&m);
+ box[boxes] = dCreateBox (space,WIDTH,LENGTH,HEIGHT);
+ dGeomSetBody (box[boxes++],body[bodies++]);
+
+ for (dReal x = -17; x > -20; x-=RADIUS*2)
+ {
+ body[bodies] = dBodyCreate (world);
+ dBodySetPosition(body[bodies], x, y, STARTZ);
+ dMassSetSphere(&m, 1, RADIUS);
+ dMassAdjust(&m, WMASS);
+ dBodySetMass(body[bodies], &m);
+ sphere[spheres] = dCreateSphere (space, RADIUS);
+ dGeomSetBody (sphere[spheres++], body[bodies]);
+
+ joint[joints] = dJointCreateHinge2 (world,0);
+ if (x == -17)
+ dJointAttach (joint[joints],b,body[bodies]);
+ else
+ dJointAttach (joint[joints],body[bodies-2],body[bodies]);
+ const dReal *a = dBodyGetPosition (body[bodies++]);
+ dJointSetHinge2Anchor (joint[joints],a[0],a[1],a[2]);
+ dJointSetHinge2Axes (joint[joints], zpunit, xunit);
+ dJointSetHinge2Param (joint[joints],dParamSuspensionERP,1.0);
+ dJointSetHinge2Param (joint[joints],dParamSuspensionCFM,1e-5);
+ dJointSetHinge2Param (joint[joints],dParamLoStop,0);
+ dJointSetHinge2Param (joint[joints],dParamHiStop,0);
+ dJointSetHinge2Param (joint[joints],dParamVel2,-10.0);
+ dJointSetHinge2Param (joint[joints++],dParamFMax2,FMAX);
+
+ body[bodies] = dBodyCreate (world);
+ dBodySetPosition(body[bodies], -30 - x, y, STARTZ);
+ dMassSetSphere(&m, 1, RADIUS);
+ dMassAdjust(&m, WMASS);
+ dBodySetMass(body[bodies], &m);
+ sphere[spheres] = dCreateSphere (space, RADIUS);
+ dGeomSetBody (sphere[spheres++], body[bodies]);
+
+ joint[joints] = dJointCreateHinge2 (world,0);
+ if (x == -17)
+ dJointAttach (joint[joints],b,body[bodies]);
+ else
+ dJointAttach (joint[joints],body[bodies-2],body[bodies]);
+ const dReal *b = dBodyGetPosition (body[bodies++]);
+ dJointSetHinge2Anchor (joint[joints],b[0],b[1],b[2]);
+ dJointSetHinge2Axes (joint[joints], zpunit, xunit);
+ dJointSetHinge2Param (joint[joints],dParamSuspensionERP,1.0);
+ dJointSetHinge2Param (joint[joints],dParamSuspensionCFM,1e-5);
+ dJointSetHinge2Param (joint[joints],dParamLoStop,0);
+ dJointSetHinge2Param (joint[joints],dParamHiStop,0);
+ dJointSetHinge2Param (joint[joints],dParamVel2,10.0);
+ dJointSetHinge2Param (joint[joints++],dParamFMax2,FMAX);
+ }
+ if (lastb)
+ {
+ dJointID j = dJointCreateFixed(world,0);
+ dJointAttach (j, b, lastb);
+ dJointSetFixed(j);
+ }
+ lastb = b;
+ }
+#endif
+#ifdef BOX
+ body[bodies] = dBodyCreate (world);
+ dBodySetPosition (body[bodies],0,0,HEIGHT/2);
+ dMassSetBox (&m,1,LENGTH,WIDTH,HEIGHT);
+ dMassAdjust (&m, 1);
+ dBodySetMass (body[bodies],&m);
+ box[boxes] = dCreateBox (space,LENGTH,WIDTH,HEIGHT);
+ dGeomSetBody (box[boxes++],body[bodies++]);
+#endif
+#ifdef CANNON
+ cannon_ball_body = dBodyCreate (world);
+ cannon_ball_geom = dCreateSphere (space,CANNON_BALL_RADIUS);
+ dMassSetSphereTotal (&m,CANNON_BALL_MASS,CANNON_BALL_RADIUS);
+ dBodySetMass (cannon_ball_body,&m);
+ dGeomSetBody (cannon_ball_geom,cannon_ball_body);
+ dBodySetPosition (cannon_ball_body,CANNON_X,CANNON_Y,CANNON_BALL_RADIUS);
+#endif
+}
+
+// called when a key pressed
+
+static void command (int cmd)
+{
+ switch (cmd) {
+ case 'a': case 'A':
+ speed += 0.3;
+ break;
+ case 'z': case 'Z':
+ speed -= 0.3;
+ break;
+ case ',':
+ turn += 0.1;
+ if (turn > 0.3)
+ turn = 0.3;
+ break;
+ case '.':
+ turn -= 0.1;
+ if (turn < -0.3)
+ turn = -0.3;
+ break;
+ case ' ':
+ speed = 0;
+ turn = 0;
+ break;
+ case 'f': case 'F':
+ doFast = !doFast;
+ break;
+ case 'r': case 'R':
+ shutdownSimulation();
+ setupSimulation();
+ break;
+ case '[':
+ cannon_angle += 0.1;
+ break;
+ case ']':
+ cannon_angle -= 0.1;
+ break;
+ case '1':
+ cannon_elevation += 0.1;
+ break;
+ case '2':
+ cannon_elevation -= 0.1;
+ break;
+ case 'x': case 'X': {
+ dMatrix3 R2,R3,R4;
+ dRFromAxisAndAngle (R2,0,0,1,cannon_angle);
+ dRFromAxisAndAngle (R3,0,1,0,cannon_elevation);
+ dMultiply0 (R4,R2,R3,3,3,3);
+ dReal cpos[3] = {CANNON_X,CANNON_Y,1};
+ for (int i=0; i<3; i++) cpos[i] += 3*R4[i*4+2];
+ dBodySetPosition (cannon_ball_body,cpos[0],cpos[1],cpos[2]);
+ dReal force = 10;
+ dBodySetLinearVel (cannon_ball_body,force*R4[2],force*R4[6],force*R4[10]);
+ dBodySetAngularVel (cannon_ball_body,0,0,0);
+ break;
+ }
+ }
+}
+
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ int i, j;
+
+ dsSetTexture (DS_WOOD);
+
+ if (!pause) {
+#ifdef BOX
+ dBodyAddForce(body[bodies-1],lspeed,0,0);
+#endif
+ for (j = 0; j < joints; j++)
+ {
+ dReal curturn = dJointGetHinge2Angle1 (joint[j]);
+ //dMessage (0,"curturn %e, turn %e, vel %e", curturn, turn, (turn-curturn)*1.0);
+ dJointSetHinge2Param(joint[j],dParamVel,(turn-curturn)*1.0);
+ dJointSetHinge2Param(joint[j],dParamFMax,dInfinity);
+ dJointSetHinge2Param(joint[j],dParamVel2,speed);
+ dJointSetHinge2Param(joint[j],dParamFMax2,FMAX);
+ dBodyEnable(dJointGetBody(joint[j],0));
+ dBodyEnable(dJointGetBody(joint[j],1));
+ }
+ if (doFast)
+ {
+ dSpaceCollide (space,0,&nearCallback);
+ dWorldQuickStep (world,0.05);
+ dJointGroupEmpty (contactgroup);
+ }
+ else
+ {
+ dSpaceCollide (space,0,&nearCallback);
+ dWorldStep (world,0.05);
+ dJointGroupEmpty (contactgroup);
+ }
+
+ for (i = 0; i < wb; i++)
+ {
+ b = dGeomGetBody(wall_boxes[i]);
+ if (dBodyIsEnabled(b))
+ {
+ bool disable = true;
+ const dReal *lvel = dBodyGetLinearVel(b);
+ dReal lspeed = lvel[0]*lvel[0]+lvel[1]*lvel[1]+lvel[2]*lvel[2];
+ if (lspeed > DISABLE_THRESHOLD)
+ disable = false;
+ const dReal *avel = dBodyGetAngularVel(b);
+ dReal aspeed = avel[0]*avel[0]+avel[1]*avel[1]+avel[2]*avel[2];
+ if (aspeed > DISABLE_THRESHOLD)
+ disable = false;
+
+ if (disable)
+ wb_stepsdis[i]++;
+ else
+ wb_stepsdis[i] = 0;
+
+ if (wb_stepsdis[i] > DISABLE_STEPS)
+ {
+ dBodyDisable(b);
+ dsSetColor(0.5,0.5,1);
+ }
+ else
+ dsSetColor(1,1,1);
+
+ }
+ else
+ dsSetColor(0.4,0.4,0.4);
+ dVector3 ss;
+ dGeomBoxGetLengths (wall_boxes[i], ss);
+ dsDrawBox(dGeomGetPosition(wall_boxes[i]), dGeomGetRotation(wall_boxes[i]), ss);
+ }
+ }
+ else
+ {
+ for (i = 0; i < wb; i++)
+ {
+ b = dGeomGetBody(wall_boxes[i]);
+ if (dBodyIsEnabled(b))
+ dsSetColor(1,1,1);
+ else
+ dsSetColor(0.4,0.4,0.4);
+ dVector3 ss;
+ dGeomBoxGetLengths (wall_boxes[i], ss);
+ dsDrawBox(dGeomGetPosition(wall_boxes[i]), dGeomGetRotation(wall_boxes[i]), ss);
+ }
+ }
+
+ dsSetColor (0,1,1);
+ dReal sides[3] = {LENGTH,WIDTH,HEIGHT};
+ for (i = 0; i < boxes; i++)
+ dsDrawBox (dGeomGetPosition(box[i]),dGeomGetRotation(box[i]),sides);
+ dsSetColor (1,1,1);
+ for (i=0; i< spheres; i++) dsDrawSphere (dGeomGetPosition(sphere[i]),
+ dGeomGetRotation(sphere[i]),RADIUS);
+
+ // draw the cannon
+ dsSetColor (1,1,0);
+ dMatrix3 R2,R3,R4;
+ dRFromAxisAndAngle (R2,0,0,1,cannon_angle);
+ dRFromAxisAndAngle (R3,0,1,0,cannon_elevation);
+ dMultiply0 (R4,R2,R3,3,3,3);
+ dReal cpos[3] = {CANNON_X,CANNON_Y,1};
+ dReal csides[3] = {2,2,2};
+ dsDrawBox (cpos,R2,csides);
+ for (i=0; i<3; i++) cpos[i] += 1.5*R4[i*4+2];
+ dsDrawCylinder (cpos,R4,3,0.5);
+
+ // draw the cannon ball
+ dsDrawSphere (dBodyGetPosition(cannon_ball_body),dBodyGetRotation(cannon_ball_body),
+ CANNON_BALL_RADIUS);
+}
+
+int main (int argc, char **argv)
+{
+ doFast = true;
+
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ dInitODE2(0);
+
+ bodies = 0;
+ joints = 0;
+ boxes = 0;
+ spheres = 0;
+
+ setupSimulation();
+
+ dThreadingImplementationID threading = dThreadingAllocateMultiThreadedImplementation();
+ dThreadingThreadPoolID pool = dThreadingAllocateThreadPool(8, 0, dAllocateFlagBasicData, NULL);
+ dThreadingThreadPoolServeMultiThreadedImplementation(pool, threading);
+ // dWorldSetStepIslandsProcessingMaxThreadCount(world, 1);
+ dWorldSetStepThreadingImplementation(world, dThreadingImplementationGetFunctions(threading), threading);
+
+ // run simulation
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ dThreadingImplementationShutdownProcessing(threading);
+ dThreadingFreeThreadPool(pool);
+ dWorldSetStepThreadingImplementation(world, NULL, NULL);
+ dThreadingFreeImplementation(threading);
+
+ shutdownSimulation();
+ dCloseODE();
+ return 0;
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_cyl.cpp b/libs/ode-0.16.1/ode/demo/demo_cyl.cpp
new file mode 100644
index 0000000..368a0c1
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_cyl.cpp
@@ -0,0 +1,321 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// Test for non-capped cylinder, by Bram Stolk
+#include <ode/odeconfig.h>
+#include <assert.h>
+#ifdef HAVE_UNISTD_H
+#include <unistd.h>
+#endif
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#include "world_geom3.h" // this is our world mesh
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+
+#define BOX
+#define CYL
+
+// some constants
+
+#define RADIUS 0.22 // wheel radius
+#define WMASS 0.2 // wheel mass
+#define WHEELW 0.2 // wheel width
+#define BOXSZ 0.4 // box size
+//#define CYL_GEOM_OFFSET // rotate cylinder using geom offset
+
+// dynamics and collision objects (chassis, 3 wheels, environment)
+
+static dWorldID world;
+static dSpaceID space;
+#ifdef BOX
+static dBodyID boxbody;
+static dGeomID boxgeom;
+#endif
+#ifdef CYL
+static dBodyID cylbody;
+static dGeomID cylgeom;
+#endif
+static dJointGroupID contactgroup;
+static dGeomID world_mesh;
+
+
+// this is called by dSpaceCollide when two objects in space are
+// potentially colliding.
+
+static void nearCallback (void *data, dGeomID o1, dGeomID o2)
+{
+ assert(o1);
+ assert(o2);
+
+ if (dGeomIsSpace(o1) || dGeomIsSpace(o2))
+ {
+ fprintf(stderr,"testing space %p %p\n", (void*)o1, (void*)o2);
+ // colliding a space with something
+ dSpaceCollide2(o1,o2,data,&nearCallback);
+ // Note we do not want to test intersections within a space,
+ // only between spaces.
+ return;
+ }
+
+// fprintf(stderr,"testing geoms %p %p\n", o1, o2);
+
+ const int N = 32;
+ dContact contact[N];
+ int n = dCollide (o1,o2,N,&(contact[0].geom),sizeof(dContact));
+ if (n > 0)
+ {
+ for (int i=0; i<n; i++)
+ {
+ contact[i].surface.slip1 = 0.7;
+ contact[i].surface.slip2 = 0.7;
+ contact[i].surface.mode = dContactSoftERP | dContactSoftCFM | dContactApprox1 | dContactSlip1 | dContactSlip2;
+ contact[i].surface.mu = 50.0; // was: dInfinity
+ contact[i].surface.soft_erp = 0.96;
+ contact[i].surface.soft_cfm = 0.04;
+ dJointID c = dJointCreateContact (world,contactgroup,&contact[i]);
+ dJointAttach (c,
+ dGeomGetBody(contact[i].geom.g1),
+ dGeomGetBody(contact[i].geom.g2));
+ }
+ }
+}
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {-8,-9,3};
+ static float hpr[3] = {45.0000f,-27.5000f,0.0000f};
+ dsSetViewpoint (xyz,hpr);
+}
+
+
+
+static void reset_state(void)
+{
+ float sx=-4, sy=-4, sz=2;
+ dQuaternion q;
+ dQFromAxisAndAngle (q,1,0,0,M_PI*0.5);
+#ifdef BOX
+ dBodySetPosition (boxbody, sx, sy+1, sz);
+ dBodySetLinearVel (boxbody, 0,0,0);
+ dBodySetAngularVel (boxbody, 0,0,0);
+ dBodySetQuaternion (boxbody, q);
+#endif
+#ifdef CYL
+ dBodySetPosition (cylbody, sx, sy, sz);
+ dBodySetLinearVel (cylbody, 0,0,0);
+ dBodySetAngularVel (cylbody, 0,0,0);
+ dBodySetQuaternion (cylbody, q);
+#endif
+}
+
+
+// called when a key pressed
+
+static void command (int cmd)
+{
+ switch (cmd)
+ {
+ case ' ':
+ reset_state();
+ break;
+ }
+}
+
+
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ double simstep = 0.005; // 5ms simulation steps
+ double dt = dsElapsedTime();
+ int nrofsteps = (int) ceilf(dt/simstep);
+ for (int i=0; i<nrofsteps && !pause; i++)
+ {
+ dSpaceCollide (space,0,&nearCallback);
+ dWorldQuickStep (world, simstep);
+ dJointGroupEmpty (contactgroup);
+ }
+
+ dsSetColor (1,1,1);
+#ifdef BOX
+ const dReal *BPos = dBodyGetPosition(boxbody);
+ const dReal *BRot = dBodyGetRotation(boxbody);
+ float bpos[3] = {BPos[0], BPos[1], BPos[2]};
+ float brot[12] = { BRot[0], BRot[1], BRot[2], BRot[3], BRot[4], BRot[5], BRot[6], BRot[7], BRot[8], BRot[9], BRot[10], BRot[11] };
+ float sides[3] = {BOXSZ, BOXSZ, BOXSZ};
+ dsDrawBox
+ (
+ bpos,
+ brot,
+ sides
+ ); // single precision
+#endif
+#ifdef CYL
+ const dReal *CPos = dGeomGetPosition(cylgeom);
+ const dReal *CRot = dGeomGetRotation(cylgeom);
+ float cpos[3] = {CPos[0], CPos[1], CPos[2]};
+ float crot[12] = { CRot[0], CRot[1], CRot[2], CRot[3], CRot[4], CRot[5], CRot[6], CRot[7], CRot[8], CRot[9], CRot[10], CRot[11] };
+ dsDrawCylinder
+ (
+// dBodyGetPosition(cylbody),
+// dBodyGetRotation(cylbody),
+ cpos,
+ crot,
+ WHEELW,
+ RADIUS
+ ); // single precision
+#endif
+
+ // draw world trimesh
+ dsSetColor(0.7,0.7,0.4);
+ dsSetTexture (DS_NONE);
+
+ const dReal* Pos = dGeomGetPosition(world_mesh);
+ float pos[3] = { Pos[0], Pos[1], Pos[2] };
+
+ const dReal* Rot = dGeomGetRotation(world_mesh);
+ float rot[12] = { Rot[0], Rot[1], Rot[2], Rot[3], Rot[4], Rot[5], Rot[6], Rot[7], Rot[8], Rot[9], Rot[10], Rot[11] };
+
+ int numi = sizeof(world_indices) / sizeof(dTriIndex);
+
+ for (int i=0; i<numi/3; i++)
+ {
+ int i0 = world_indices[i*3+0];
+ int i1 = world_indices[i*3+1];
+ int i2 = world_indices[i*3+2];
+ float *v0 = world_vertices+i0*3;
+ float *v1 = world_vertices+i1*3;
+ float *v2 = world_vertices+i2*3;
+ dsDrawTriangle(pos, rot, v0,v1,v2, true); // single precision draw
+ }
+}
+
+
+int main (int argc, char **argv)
+{
+ dMass m;
+ dMatrix3 R;
+
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // create world
+ dInitODE2(0);
+ world = dWorldCreate();
+ space = dHashSpaceCreate (0);
+ contactgroup = dJointGroupCreate (0);
+ dWorldSetGravity (world,0,0,-9.8);
+ dWorldSetQuickStepNumIterations (world, 12);
+
+
+ // Create a static world using a triangle mesh that we can collide with.
+ int numv = sizeof(world_vertices)/(3*sizeof(float));
+ int numi = sizeof(world_indices)/ sizeof(dTriIndex);
+ printf("numv=%d, numi=%d\n", numv, numi);
+ dTriMeshDataID Data = dGeomTriMeshDataCreate();
+
+ dGeomTriMeshDataBuildSingle
+ (
+ Data,
+ world_vertices,
+ 3 * sizeof(float),
+ numv,
+ world_indices,
+ numi,
+ 3 * sizeof(dTriIndex)
+ );
+
+ world_mesh = dCreateTriMesh(space, Data, 0, 0, 0);
+ dGeomSetPosition(world_mesh, 0, 0, 0.5);
+ dRFromAxisAndAngle (R, 0,1,0, 0.0);
+ dGeomSetRotation (world_mesh, R);
+
+
+#ifdef BOX
+ boxbody = dBodyCreate (world);
+ dMassSetBox (&m,1, BOXSZ, BOXSZ, BOXSZ);
+ dMassAdjust (&m, 1);
+ dBodySetMass (boxbody,&m);
+ boxgeom = dCreateBox (0, BOXSZ, BOXSZ, BOXSZ);
+ dGeomSetBody (boxgeom,boxbody);
+ dSpaceAdd (space, boxgeom);
+#endif
+#ifdef CYL
+ cylbody = dBodyCreate (world);
+ dMassSetSphere (&m,1,RADIUS);
+ dMassAdjust (&m,WMASS);
+ dBodySetMass (cylbody,&m);
+ cylgeom = dCreateCylinder(0, RADIUS, WHEELW);
+ dGeomSetBody (cylgeom,cylbody);
+
+ #if defined(CYL_GEOM_OFFSET)
+ dMatrix3 mat;
+ dRFromAxisAndAngle(mat,1.0f,0.0f,0.0f,M_PI/2.0);
+ dGeomSetOffsetRotation(cylgeom,mat);
+ #endif
+
+ dSpaceAdd (space, cylgeom);
+#endif
+ reset_state();
+
+ // run simulation
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ dJointGroupEmpty (contactgroup);
+ dJointGroupDestroy (contactgroup);
+
+ // First destroy geoms, then space, then the world.
+#ifdef CYL
+ dGeomDestroy (cylgeom);
+#endif
+#ifdef BOX
+ dGeomDestroy (boxgeom);
+#endif
+ dGeomDestroy (world_mesh);
+
+ dSpaceDestroy (space);
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+ (void)world_normals; // get rid of compiler warnings
+}
+
+
+
diff --git a/libs/ode-0.16.1/ode/demo/demo_cylvssphere.cpp b/libs/ode-0.16.1/ode/demo/demo_cylvssphere.cpp
new file mode 100644
index 0000000..a2dc750
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_cylvssphere.cpp
@@ -0,0 +1,240 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// Test for cylinder vs sphere, by Bram Stolk
+
+#include <ode/odeconfig.h>
+#include <assert.h>
+#ifdef HAVE_UNISTD_H
+#include <unistd.h>
+#endif
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+
+// dynamics and collision objects (chassis, 3 wheels, environment)
+
+static dWorldID world;
+static dSpaceID space;
+
+static dBodyID cylbody;
+static dGeomID cylgeom;
+
+static dBodyID sphbody;
+static dGeomID sphgeom;
+
+static dJointGroupID contactgroup;
+
+static bool show_contacts = true;
+
+#define CYLRADIUS 0.6
+#define CYLLENGTH 2.0
+#define SPHERERADIUS 0.5
+
+
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawLine dsDrawLineD
+#endif
+
+
+
+// this is called by dSpaceCollide when two objects in space are
+// potentially colliding.
+
+static void nearCallback (void *data, dGeomID o1, dGeomID o2)
+{
+ assert(o1);
+ assert(o2);
+
+ if (dGeomIsSpace(o1) || dGeomIsSpace(o2))
+ {
+ fprintf(stderr,"testing space %p %p\n", (void*)o1, (void*)o2);
+ // colliding a space with something
+ dSpaceCollide2(o1,o2,data,&nearCallback);
+ // Note we do not want to test intersections within a space,
+ // only between spaces.
+ return;
+ }
+
+ const int N = 32;
+ dContact contact[N];
+ int n = dCollide (o1,o2,N,&(contact[0].geom),sizeof(dContact));
+ if (n > 0)
+ {
+ for (int i=0; i<n; i++)
+ {
+ contact[i].surface.mode = 0;
+ contact[i].surface.mu = 50.0; // was: dInfinity
+ dJointID c = dJointCreateContact (world,contactgroup,&contact[i]);
+ dJointAttach (c, dGeomGetBody(contact[i].geom.g1), dGeomGetBody(contact[i].geom.g2));
+ if (show_contacts)
+ {
+ dMatrix3 RI;
+ dRSetIdentity (RI);
+ const dReal ss[3] = {0.12,0.12,0.12};
+ dsSetColorAlpha (0,0,1,0.5);
+ dsDrawBox (contact[i].geom.pos,RI,ss);
+ dReal *pos = contact[i].geom.pos;
+ dReal depth = contact[i].geom.depth;
+ dReal *norm = contact[i].geom.normal;
+ dReal endp[3] = {pos[0]+depth*norm[0], pos[1]+depth*norm[1], pos[2]+depth*norm[2]};
+ dsSetColorAlpha (1,1,1,1);
+ dsDrawLine (contact[i].geom.pos, endp);
+ }
+ }
+ }
+}
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {-8,-9,3};
+ static float hpr[3] = {45.0000f,-27.5000f,0.0000f};
+ dsSetViewpoint (xyz,hpr);
+}
+
+
+// called when a key pressed
+
+static void command (int cmd)
+{
+ switch (cmd)
+ {
+ case ' ':
+ break;
+ }
+}
+
+
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ dSpaceCollide (space,0,&nearCallback);
+ if (!pause)
+ {
+ dWorldQuickStep (world, 0.01); // 100 Hz
+ }
+ dJointGroupEmpty (contactgroup);
+
+ dsSetColorAlpha (1,1,0,0.5);
+
+ const dReal *CPos = dBodyGetPosition(cylbody);
+ const dReal *CRot = dBodyGetRotation(cylbody);
+ float cpos[3] = {CPos[0], CPos[1], CPos[2]};
+ float crot[12] = { CRot[0], CRot[1], CRot[2], CRot[3], CRot[4], CRot[5], CRot[6], CRot[7], CRot[8], CRot[9], CRot[10], CRot[11] };
+ dsDrawCylinder
+ (
+ cpos,
+ crot,
+ CYLLENGTH,
+ CYLRADIUS
+ ); // single precision
+
+ const dReal *SPos = dBodyGetPosition(sphbody);
+ const dReal *SRot = dBodyGetRotation(sphbody);
+ float spos[3] = {SPos[0], SPos[1], SPos[2]};
+ float srot[12] = { SRot[0], SRot[1], SRot[2], SRot[3], SRot[4], SRot[5], SRot[6], SRot[7], SRot[8], SRot[9], SRot[10], SRot[11] };
+ dsDrawSphere
+ (
+ spos,
+ srot,
+ SPHERERADIUS
+ ); // single precision
+}
+
+
+int main (int argc, char **argv)
+{
+ dMass m;
+
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // create world
+ dInitODE2(0);
+ world = dWorldCreate();
+ space = dHashSpaceCreate (0);
+ contactgroup = dJointGroupCreate (0);
+ dWorldSetGravity (world,0,0,-9.8);
+ dWorldSetQuickStepNumIterations (world, 32);
+
+ dCreatePlane (space,0,0,1, 0.0);
+
+ cylbody = dBodyCreate (world);
+ dQuaternion q;
+#if 0
+ dQFromAxisAndAngle (q,1,0,0,M_PI*0.5);
+#else
+// dQFromAxisAndAngle (q,1,0,0, M_PI * 1.0);
+ dQFromAxisAndAngle (q,1,0,0, M_PI * -0.77);
+#endif
+ dBodySetQuaternion (cylbody,q);
+ dMassSetCylinder (&m,1.0,3,CYLRADIUS,CYLLENGTH);
+ dBodySetMass (cylbody,&m);
+ cylgeom = dCreateCylinder(0, CYLRADIUS, CYLLENGTH);
+ dGeomSetBody (cylgeom,cylbody);
+ dBodySetPosition (cylbody, 0, 0, 3);
+ dSpaceAdd (space, cylgeom);
+
+ sphbody = dBodyCreate (world);
+ dMassSetSphere (&m,1,SPHERERADIUS);
+ dBodySetMass (sphbody,&m);
+ sphgeom = dCreateSphere(0, SPHERERADIUS);
+ dGeomSetBody (sphgeom,sphbody);
+ dBodySetPosition (sphbody, 0, 0, 5.5);
+ dSpaceAdd (space, sphgeom);
+
+ // run simulation
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ dJointGroupEmpty (contactgroup);
+ dJointGroupDestroy (contactgroup);
+
+ dGeomDestroy(sphgeom);
+ dGeomDestroy (cylgeom);
+
+ dSpaceDestroy (space);
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+}
+
+
+
diff --git a/libs/ode-0.16.1/ode/demo/demo_dball.cpp b/libs/ode-0.16.1/ode/demo/demo_dball.cpp
new file mode 100644
index 0000000..d264cd7
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_dball.cpp
@@ -0,0 +1,194 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef dDOUBLE
+#define dsDrawSphere dsDrawSphereD
+#define dsDrawBox dsDrawBoxD
+#define dsDrawLine dsDrawLineD
+#endif
+
+
+dWorldID world;
+dSpaceID space;
+dBodyID body1;
+dBodyID body2;
+dJointID joint1, joint2;
+
+void start()
+{
+ world = dWorldCreate();
+ dWorldSetGravity (world,0,0,-9.8);
+
+ dWorldSetDamping(world, 1e-4, 1e-5);
+// dWorldSetERP(world, 1);
+
+ space = dSimpleSpaceCreate (0);
+
+ body1 = dBodyCreate(world);
+ body2 = dBodyCreate(world);
+
+ dBodySetPosition(body1, 0, 0, 3);
+ dBodySetPosition(body2, 0, 0, 1);
+
+
+ dGeomID g;
+ dMass mass;
+
+ g = dCreateBox(space, 0.2, 0.2, 1);
+ dGeomSetBody(g, body1);
+ dMassSetBox(&mass, 1, 0.2, 0.2, 1);
+ dBodySetMass(body1, &mass);
+
+ g = dCreateBox(space, 0.2, 0.2, 1);
+ dGeomSetBody(g, body2);
+ dMassSetBox(&mass, 1, 0.2, 0.2, 1);
+ dBodySetMass(body2, &mass);
+
+ joint1 = dJointCreateDBall(world, 0);
+ dJointAttach(joint1, body1, 0);
+ dJointSetDBallAnchor1(joint1, 0, 0, 3.5);
+ dJointSetDBallAnchor2(joint1, 0, 0, 4.5);
+
+ joint2 = dJointCreateDBall(world, 0);
+ dJointAttach(joint2, body1, body2);
+ dJointSetDBallAnchor1(joint2, 0, 0, 2.5);
+ dJointSetDBallAnchor2(joint2, 0, 0, 1.5);
+
+
+ // initial camera position
+ static float xyz[3] = {3.8966, -2.0614, 4.0300};
+ static float hpr[3] = {153.5, -16.5, 0};
+ dsSetViewpoint (xyz,hpr);
+}
+
+void stop()
+{
+ dSpaceDestroy(space);
+
+ dWorldDestroy(world);
+}
+
+
+void drawGeom(dGeomID g)
+{
+ int gclass = dGeomGetClass(g);
+ const dReal *pos = dGeomGetPosition(g);
+ const dReal *rot = dGeomGetRotation(g);
+
+ switch (gclass) {
+ case dSphereClass:
+ dsSetColorAlpha(0, 0.75, 0.5, 1);
+ dsSetTexture (DS_CHECKERED);
+ dsDrawSphere(pos, rot, dGeomSphereGetRadius(g));
+ break;
+ case dBoxClass:
+ {
+ dVector3 lengths;
+ dsSetColorAlpha(1, 1, 0, 1);
+ dsSetTexture (DS_WOOD);
+ dGeomBoxGetLengths(g, lengths);
+ dsDrawBox(pos, rot, lengths);
+ break;
+ }
+
+ default:
+ {}
+ }
+}
+
+void simLoop(int pause)
+{
+ if (!pause) {
+
+ static dReal t = 0;
+
+ const dReal step = 0.005;
+ const unsigned nsteps = 4;
+
+ for (unsigned i=0; i<nsteps; ++i) {
+
+ dReal f = sin(t*1.2)*0.8;
+ dBodyAddForceAtRelPos(body1,
+ f, 0, 0,
+ 0, 0, -0.5); // at the lower end
+
+ dReal g = sin(t*0.7)*0.8;
+ dBodyAddForceAtRelPos(body2,
+ 0, g, 0,
+ 0, 0, -0.5); // at the lower end
+ t += step;
+
+ dWorldQuickStep(world, step);
+ }
+ }
+
+ // now we draw everything
+ unsigned ngeoms = dSpaceGetNumGeoms(space);
+ for (unsigned i=0; i<ngeoms; ++i) {
+ dGeomID g = dSpaceGetGeom(space, i);
+
+ drawGeom(g);
+ }
+
+ dVector3 a11, a12;
+ dJointGetDBallAnchor1(joint1, a11);
+ dJointGetDBallAnchor2(joint1, a12);
+ dsSetColor(1, 0, 0);
+ dsDrawLine(a11, a12);
+
+ //printf("Error 1: %f\n", fabs(dJointGetDBallDistance(joint1) - dCalcPointsDistance3(a11, a12)));
+
+ dVector3 a21, a22;
+ dJointGetDBallAnchor1(joint2, a21);
+ dJointGetDBallAnchor2(joint2, a22);
+ dsSetColor(0, 1, 0);
+ dsDrawLine(a21, a22);
+
+ //printf("Error 2: %f\n", fabs(dJointGetDBallDistance(joint2) - dCalcPointsDistance3(a21, a22)));
+}
+
+
+
+int main(int argc, char **argv)
+{
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = 0;
+ fn.stop = stop;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // create world
+ dInitODE();
+
+ // run demo
+ dsSimulationLoop (argc, argv, 800, 600, &fn);
+
+ dCloseODE();
+ return 0;
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_dhinge.cpp b/libs/ode-0.16.1/ode/demo/demo_dhinge.cpp
new file mode 100644
index 0000000..c27f29e
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_dhinge.cpp
@@ -0,0 +1,217 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef dDOUBLE
+#define dsDrawSphere dsDrawSphereD
+#define dsDrawBox dsDrawBoxD
+#define dsDrawLine dsDrawLineD
+#endif
+
+
+dWorldID world;
+dSpaceID space;
+dBodyID body1;
+dBodyID body2;
+dJointID joint1, joint2;
+bool applyForce = false;
+
+void start()
+{
+ world = dWorldCreate();
+ dWorldSetGravity (world,0,0,-9.8);
+
+ dWorldSetDamping(world, 1e-4, 1e-5);
+// dWorldSetERP(world, 1);
+
+ space = dSimpleSpaceCreate (0);
+
+ body1 = dBodyCreate(world);
+ body2 = dBodyCreate(world);
+
+ dBodySetPosition(body1, 0, 0, 3);
+ dBodySetPosition(body2, 0, 0, 1);
+
+
+ dGeomID g;
+ dMass mass;
+
+ g = dCreateBox(space, 0.2, 0.2, 1);
+ dGeomSetBody(g, body1);
+ dMassSetBox(&mass, 1, 0.2, 0.2, 1);
+ dBodySetMass(body1, &mass);
+
+ g = dCreateBox(space, 0.2, 0.2, 1);
+ dGeomSetBody(g, body2);
+ dMassSetBox(&mass, 1, 0.2, 0.2, 1);
+ dBodySetMass(body2, &mass);
+
+#if 1
+ joint1 = dJointCreateDHinge(world, 0);
+ dJointAttach(joint1, body1, 0);
+ dJointSetDHingeAxis(joint1, 0, 1, 0);
+ dJointSetDHingeAnchor1(joint1, 0, 0, 3.5);
+ dJointSetDHingeAnchor2(joint1, 0, 0, 4.5);
+#endif
+
+#if 1
+ joint2 = dJointCreateDHinge(world, 0);
+ dJointAttach(joint2, body1, body2);
+ dJointSetDHingeAxis(joint2, 1, 0, 0);
+ dJointSetDHingeAnchor1(joint2, 0, 0, 2.5);
+ dJointSetDHingeAnchor2(joint2, 0, 0, 1.5);
+#else
+ joint2 = dJointCreateDBall(world, 0);
+ dJointAttach(joint2, body1, body2);
+ dJointSetDBallAnchor1(joint2, 0, 0, 2.5);
+ dJointSetDBallAnchor2(joint2, 0, 0, 1.5);
+#endif
+
+ //dBodyAddForce(body1, 20, 0, 0);
+
+
+ // initial camera position
+ static float xyz[3] = {3.8966, -2.0614, 4.0300};
+ static float hpr[3] = {153.5, -16.5, 0};
+ dsSetViewpoint (xyz,hpr);
+}
+
+void stop()
+{
+ dSpaceDestroy(space);
+
+ dWorldDestroy(world);
+}
+
+
+void drawGeom(dGeomID g)
+{
+ int gclass = dGeomGetClass(g);
+ const dReal *pos = dGeomGetPosition(g);
+ const dReal *rot = dGeomGetRotation(g);
+
+ switch (gclass) {
+ case dBoxClass:
+ {
+ dVector3 lengths;
+ if (applyForce)
+ dsSetColor(1, .5, 0);
+ else
+ dsSetColor(1, 1, 0);
+ dsSetTexture (DS_WOOD);
+ dGeomBoxGetLengths(g, lengths);
+ dsDrawBox(pos, rot, lengths);
+ break;
+ }
+
+ default:
+ {}
+ }
+}
+
+
+void simLoop(int pause)
+{
+ if (!pause) {
+
+ static dReal t = 0;
+
+ const dReal step = 0.005;
+ const unsigned nsteps = 2;
+
+ for (unsigned i=0; i<nsteps; ++i) {
+
+ applyForce = fmodf(t, 3.) > 2.;
+
+ if (applyForce) {
+ dReal f = 0.3 * sin(t*1.2);
+ dBodyAddForceAtRelPos(body1,
+ f, 0, 0,
+ 0, 0, -0.5); // at the lower end
+
+ dReal g = 0.3 * sin(t*0.7);
+ dBodyAddForceAtRelPos(body2,
+ 0, g, 0,
+ 0, 0, -0.5); // at the lower end
+ }
+
+ t += step;
+ if (t > 20.)
+ t = 0.;
+
+ dWorldQuickStep(world, step);
+ }
+ }
+
+ // now we draw everything
+ unsigned ngeoms = dSpaceGetNumGeoms(space);
+ for (unsigned i=0; i<ngeoms; ++i) {
+ dGeomID g = dSpaceGetGeom(space, i);
+
+ drawGeom(g);
+ }
+
+#if 1
+ dVector3 a11, a12;
+ dJointGetDHingeAnchor1(joint1, a11);
+ dJointGetDHingeAnchor2(joint1, a12);
+ dsSetColor(1, 0, 0);
+ dsDrawLine(a11, a12);
+ //printf("Error 1: %f\n", fabs(dJointGetDHingeDistance(joint1) - dCalcPointsDistance3(a11, a12)));
+#endif
+
+#if 1
+ dVector3 a21, a22;
+ dJointGetDHingeAnchor1(joint2, a21);
+ dJointGetDHingeAnchor2(joint2, a22);
+ dsSetColor(0, 1, 0);
+ dsDrawLine(a21, a22);
+
+ //printf("Error 2: %f\n", fabs(dJointGetDHingeDistance(joint2) - dCalcPointsDistance3(a21, a22)));
+#endif
+}
+
+
+
+int main(int argc, char **argv)
+{
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = 0;
+ fn.stop = stop;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // create world
+ dInitODE();
+
+ // run demo
+ dsSimulationLoop (argc, argv, 800, 600, &fn);
+
+ dCloseODE();
+ return 0;
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_feedback.cpp b/libs/ode-0.16.1/ode/demo/demo_feedback.cpp
new file mode 100644
index 0000000..ebcd129
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_feedback.cpp
@@ -0,0 +1,312 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// Test for breaking joints, by Bram Stolk
+
+#include <ode/odeconfig.h>
+#include <assert.h>
+#ifdef HAVE_UNISTD_H
+#include <unistd.h>
+#endif
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawCylinder dsDrawCylinderD
+#endif
+
+
+// dynamics and collision objects (chassis, 3 wheels, environment)
+
+static dWorldID world;
+static dSpaceID space;
+
+static const int STACKCNT=10; // nr of weights on bridge
+static const int SEGMCNT=16; // nr of segments in bridge
+static const float SEGMDIM[3] = { 0.9, 4, 0.1 };
+
+static dGeomID groundgeom;
+static dBodyID segbodies[SEGMCNT];
+static dGeomID seggeoms[SEGMCNT];
+static dBodyID stackbodies[STACKCNT];
+static dGeomID stackgeoms[STACKCNT];
+static dJointID hinges[SEGMCNT-1];
+static dJointID sliders[2];
+static dJointFeedback jfeedbacks[SEGMCNT-1];
+static dReal colours[SEGMCNT];
+static int stress[SEGMCNT-1];
+
+static dJointGroupID contactgroup;
+
+
+// this is called by dSpaceCollide when two objects in space are
+// potentially colliding.
+
+static void nearCallback (void *data, dGeomID o1, dGeomID o2)
+{
+ assert(o1);
+ assert(o2);
+
+ if (dGeomIsSpace(o1) || dGeomIsSpace(o2))
+ {
+ fprintf(stderr,"testing space %p %p\n", (void*)o1, (void*)o2);
+ // colliding a space with something
+ dSpaceCollide2(o1,o2,data,&nearCallback);
+ // Note we do not want to test intersections within a space,
+ // only between spaces.
+ return;
+ }
+
+ const int N = 32;
+ dContact contact[N];
+ int n = dCollide (o1,o2,N,&(contact[0].geom),sizeof(dContact));
+ if (n > 0)
+ {
+ for (int i=0; i<n; i++)
+ {
+ contact[i].surface.mode = dContactSoftERP | dContactSoftCFM | dContactApprox1;
+ contact[i].surface.mu = 100.0;
+ contact[i].surface.soft_erp = 0.96;
+ contact[i].surface.soft_cfm = 0.02;
+ dJointID c = dJointCreateContact (world,contactgroup,&contact[i]);
+ dJointAttach (c,
+ dGeomGetBody(contact[i].geom.g1),
+ dGeomGetBody(contact[i].geom.g2));
+ }
+ }
+}
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = { -6, 8, 6};
+ static float hpr[3] = { -65.0f, -27.0f, 0.0f};
+ dsSetViewpoint (xyz,hpr);
+}
+
+
+// called when a key pressed
+
+static void command (int)
+{}
+
+
+void drawGeom (dGeomID g)
+{
+ const dReal *pos = dGeomGetPosition(g);
+ const dReal *R = dGeomGetRotation(g);
+
+ int type = dGeomGetClass (g);
+ if (type == dBoxClass)
+ {
+ dVector3 sides;
+ dGeomBoxGetLengths (g, sides);
+ dsDrawBox (pos,R,sides);
+ }
+ if (type == dCylinderClass)
+ {
+ dReal r,l;
+ dGeomCylinderGetParams(g, &r, &l);
+ dsDrawCylinder (pos, R, l, r);
+ }
+}
+
+
+static void inspectJoints(void)
+{
+ const dReal forcelimit = 4000.0;
+ int i;
+ for (i=0; i<SEGMCNT-1; i++)
+ {
+ if (dJointGetBody(hinges[i], 0))
+ {
+ // This joint has not snapped already... inspect it.
+ dReal l0 = dCalcVectorLength3(jfeedbacks[i].f1);
+ dReal l1 = dCalcVectorLength3(jfeedbacks[i].f2);
+ colours[i+0] = 0.95*colours[i+0] + 0.05 * l0/forcelimit;
+ colours[i+1] = 0.95*colours[i+1] + 0.05 * l1/forcelimit;
+ if (l0 > forcelimit || l1 > forcelimit)
+ stress[i]++;
+ else
+ stress[i]=0;
+ if (stress[i]>4)
+ {
+ // Low-pass filter the noisy feedback data.
+ // Only after 4 consecutive timesteps with excessive load, snap.
+ fprintf(stderr,"SNAP! (that was the sound of joint %d breaking)\n", i);
+ dJointAttach (hinges[i], 0, 0);
+ }
+ }
+ }
+}
+
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ int i;
+
+ double simstep = 0.002; // 2ms simulation steps
+ double dt = dsElapsedTime();
+ int nrofsteps = (int) ceilf(dt/simstep);
+ for (i=0; i<nrofsteps && !pause; i++)
+ {
+ dSpaceCollide (space,0,&nearCallback);
+ dWorldQuickStep (world, simstep);
+ dJointGroupEmpty (contactgroup);
+ inspectJoints();
+ }
+
+ for (i=0; i<SEGMCNT; i++)
+ {
+ float r=0,g=0,b=0.2;
+ float v = colours[i];
+ if (v>1.0) v=1.0;
+ if (v<0.5)
+ {
+ r=2*v;
+ g=1.0;
+ }
+ else
+ {
+ r=1.0;
+ g=2*(1.0-v);
+ }
+ dsSetColor (r,g,b);
+ drawGeom(seggeoms[i]);
+ }
+ dsSetColor (1,1,1);
+ for (i=0; i<STACKCNT; i++)
+ drawGeom(stackgeoms[i]);
+}
+
+
+
+int main (int argc, char **argv)
+{
+ dMass m;
+
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // create world
+ dInitODE2(0);
+ world = dWorldCreate();
+ space = dHashSpaceCreate (0);
+ contactgroup = dJointGroupCreate (0);
+ dWorldSetGravity (world,0,0,-9.8);
+ dWorldSetQuickStepNumIterations (world, 20);
+
+ int i;
+ for (i=0; i<SEGMCNT; i++)
+ {
+ segbodies[i] = dBodyCreate (world);
+ dBodySetPosition(segbodies[i], i - SEGMCNT/2.0, 0, 5);
+ dMassSetBox (&m, 1, SEGMDIM[0], SEGMDIM[1], SEGMDIM[2]);
+ dBodySetMass (segbodies[i], &m);
+ seggeoms[i] = dCreateBox (0, SEGMDIM[0], SEGMDIM[1], SEGMDIM[2]);
+ dGeomSetBody (seggeoms[i], segbodies[i]);
+ dSpaceAdd (space, seggeoms[i]);
+ }
+
+ for (i=0; i<SEGMCNT-1; i++)
+ {
+ hinges[i] = dJointCreateHinge (world,0);
+ dJointAttach (hinges[i], segbodies[i],segbodies[i+1]);
+ dJointSetHingeAnchor (hinges[i], i + 0.5 - SEGMCNT/2.0, 0, 5);
+ dJointSetHingeAxis (hinges[i], 0,1,0);
+ dJointSetHingeParam (hinges[i],dParamFMax, 8000.0);
+ // NOTE:
+ // Here we tell ODE where to put the feedback on the forces for this hinge
+ dJointSetFeedback (hinges[i], jfeedbacks+i);
+ stress[i]=0;
+ }
+
+ for (i=0; i<STACKCNT; i++)
+ {
+ stackbodies[i] = dBodyCreate(world);
+ dMassSetBox (&m, 2.0, 2, 2, 0.6);
+ dBodySetMass(stackbodies[i],&m);
+
+ stackgeoms[i] = dCreateBox(0, 2, 2, 0.6);
+ dGeomSetBody(stackgeoms[i], stackbodies[i]);
+ dBodySetPosition(stackbodies[i], 0,0,8+2*i);
+ dSpaceAdd(space, stackgeoms[i]);
+ }
+
+ sliders[0] = dJointCreateSlider (world,0);
+ dJointAttach(sliders[0], segbodies[0], 0);
+ dJointSetSliderAxis (sliders[0], 1,0,0);
+ dJointSetSliderParam (sliders[0],dParamFMax, 4000.0);
+ dJointSetSliderParam (sliders[0],dParamLoStop, 0.0);
+ dJointSetSliderParam (sliders[0],dParamHiStop, 0.2);
+
+ sliders[1] = dJointCreateSlider (world,0);
+ dJointAttach(sliders[1], segbodies[SEGMCNT-1], 0);
+ dJointSetSliderAxis (sliders[1], 1,0,0);
+ dJointSetSliderParam (sliders[1],dParamFMax, 4000.0);
+ dJointSetSliderParam (sliders[1],dParamLoStop, 0.0);
+ dJointSetSliderParam (sliders[1],dParamHiStop, -0.2);
+
+ groundgeom = dCreatePlane(space, 0,0,1,0);
+
+ for (i=0; i<SEGMCNT; i++)
+ colours[i]=0.0;
+
+ // run simulation
+ dsSimulationLoop (argc,argv,1280,720,&fn);
+
+ dJointGroupEmpty(contactgroup);
+ dJointGroupDestroy (contactgroup);
+
+ // First destroy seggeoms, then space, then the world.
+ for (i=0; i<SEGMCNT; i++)
+ dGeomDestroy (seggeoms[i]);
+ for (i=0; i<STACKCNT; i++)
+ dGeomDestroy (stackgeoms[i]);
+
+ dSpaceDestroy(space);
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+}
+
+
+
diff --git a/libs/ode-0.16.1/ode/demo/demo_friction.cpp b/libs/ode-0.16.1/ode/demo/demo_friction.cpp
new file mode 100644
index 0000000..f6260bb
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_friction.cpp
@@ -0,0 +1,205 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+test the Coulomb friction approximation.
+
+a 10x10 array of boxes is made, each of which rests on the ground.
+a horizantal force is applied to each box to try and get it to slide.
+box[i][j] has a mass (i+1)*MASS and a force (j+1)*FORCE. by the Coloumb
+friction model, the box should only slide if the force is greater than MU
+times the contact normal force, i.e.
+
+ f > MU * body_mass * GRAVITY
+ (j+1)*FORCE > MU * (i+1)*MASS * GRAVITY
+ (j+1) > (i+1) * (MU*MASS*GRAVITY/FORCE)
+ (j+1) > (i+1) * k
+
+this should be independent of the number of contact points, as N contact
+points will each have 1/N'th the normal force but the pushing force will
+have to overcome N contacts. the constants are chosen so that k=1.
+thus you should see a triangle made of half the bodies in the array start to
+slide.
+
+*/
+
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+// select correct drawing functions
+
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawSphere dsDrawSphereD
+#define dsDrawCylinder dsDrawCylinderD
+#define dsDrawCapsule dsDrawCapsuleD
+#endif
+
+
+// some constants
+
+#define LENGTH 0.2 // box length & width
+#define HEIGHT 0.05 // box height
+#define MASS 0.2 // mass of box[i][j] = (i+1) * MASS
+#define FORCE 0.05 // force applied to box[i][j] = (j+1) * FORCE
+#define MU 0.5 // the global mu to use
+#define GRAVITY 0.5 // the global gravity to use
+#define N1 10 // number of different forces to try
+#define N2 10 // number of different masses to try
+
+
+// dynamics and collision objects
+
+static dWorldID world;
+static dSpaceID space;
+static dBodyID body[N1][N2];
+static dJointGroupID contactgroup;
+static dGeomID ground;
+static dGeomID box[N1][N2];
+
+
+
+// this is called by dSpaceCollide when two objects in space are
+// potentially colliding.
+
+static void nearCallback (void *, dGeomID o1, dGeomID o2)
+{
+ int i;
+
+ // only collide things with the ground
+ int g1 = (o1 == ground);
+ int g2 = (o2 == ground);
+ if (!(g1 ^ g2)) return;
+
+ dBodyID b1 = dGeomGetBody(o1);
+ dBodyID b2 = dGeomGetBody(o2);
+
+ dContact contact[3]; // up to 3 contacts per box
+ for (i=0; i<3; i++) {
+ contact[i].surface.mode = dContactSoftCFM | dContactApprox1;
+ contact[i].surface.mu = MU;
+ contact[i].surface.soft_cfm = 0.01;
+ }
+ if (int numc = dCollide (o1,o2,3,&contact[0].geom,sizeof(dContact))) {
+ for (i=0; i<numc; i++) {
+ dJointID c = dJointCreateContact (world,contactgroup,contact+i);
+ dJointAttach (c,b1,b2);
+ }
+ }
+}
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {1.7772,-0.7924,2.7600};
+ static float hpr[3] = {90.0000,-54.0000,0.0000};
+ dsSetViewpoint (xyz,hpr);
+}
+
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ int i;
+ if (!pause) {
+ // apply forces to all bodies
+ for (i=0; i<N1; i++) {
+ for (int j=0; j<N2; j++) {
+ dBodyAddForce (body[i][j],FORCE*(i+1),0,0);
+ }
+ }
+
+ dSpaceCollide (space,0,&nearCallback);
+ dWorldStep (world,0.05);
+
+ // remove all contact joints
+ dJointGroupEmpty (contactgroup);
+ }
+
+ dsSetColor (1,0,1);
+ dReal sides[3] = {LENGTH,LENGTH,HEIGHT};
+ for (i=0; i<N1; i++) {
+ for (int j=0; j<N2; j++) {
+ dsDrawBox (dGeomGetPosition(box[i][j]),dGeomGetRotation(box[i][j]),
+ sides);
+ }
+ }
+}
+
+
+int main (int argc, char **argv)
+{
+ int i,j;
+ dMass m;
+
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = 0;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // create world
+ dInitODE2(0);
+ world = dWorldCreate();
+ space = dHashSpaceCreate (0);
+ contactgroup = dJointGroupCreate (0);
+ dWorldSetGravity (world,0,0,-GRAVITY);
+ ground = dCreatePlane (space,0,0,1,0);
+
+ // bodies
+ for (i=0; i<N1; i++) {
+ for (j=0; j<N2; j++) {
+ body[i][j] = dBodyCreate (world);
+ dMassSetBox (&m,1,LENGTH,LENGTH,HEIGHT);
+ dMassAdjust (&m,MASS*(j+1));
+ dBodySetMass (body[i][j],&m);
+ dBodySetPosition (body[i][j],i*2*LENGTH,j*2*LENGTH,HEIGHT*0.5);
+
+ box[i][j] = dCreateBox (space,LENGTH,LENGTH,HEIGHT);
+ dGeomSetBody (box[i][j],body[i][j]);
+ }
+ }
+
+ // run simulation
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ dJointGroupDestroy (contactgroup);
+ dSpaceDestroy (space);
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_gyro2.cpp b/libs/ode-0.16.1/ode/demo/demo_gyro2.cpp
new file mode 100644
index 0000000..454b6b3
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_gyro2.cpp
@@ -0,0 +1,210 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+Angular friction demo:
+
+A bunch of ramps of different pitch.
+A bunch of spheres with rolling friction.
+*/
+
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+// select correct drawing functions
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawSphere dsDrawSphereD
+#define dsDrawCylinder dsDrawCylinderD
+#define dsDrawCapsule dsDrawCapsuleD
+#endif
+
+// dynamics and collision objects
+static dWorldID world = 0;
+
+static const dReal dt = 1/REAL(60.0); // 60 fps
+// Water density if units are meters and kg
+static const dReal density = 1000;
+
+// A long skinny thing
+static dVector3 sides = {2,.5,.25};
+// Initial angular velocity
+static dVector3 omega = {5,1,2};
+static dVector3 torque = {0,10,0};
+static dBodyID noGyroBody;
+static dBodyID expGyroBody;
+static dBodyID impGyroBody;
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {0,-4.0f,3.0f};
+ static float hpr[3] = {90.0000,-15.0000,0.0000};
+ dsSetViewpoint (xyz,hpr);
+ printf ("Press:\n"
+ "\t'a' to apply a torque\n"
+ "\t'r' to reset simulation.\n");
+}
+
+/**
+ Delete the bodies, etc.
+*/
+static void clear()
+{
+ if (world) dWorldDestroy (world);
+ world = 0;
+}
+
+
+
+/**
+ Cleanup if necessary and rebuild the
+ world.
+*/
+static void reset()
+{
+ clear();
+
+ // create world
+ world = dWorldCreate();
+
+ // Calculate mass for a box;
+ dMass boxMass;
+ dMassSetBox(&boxMass,density,sides[0],sides[1],sides[2]);
+
+ noGyroBody = dBodyCreate(world);// Conservation of ang-velocity
+ expGyroBody = dBodyCreate(world);// Explicit conservation of ang-momentum
+ impGyroBody = dBodyCreate(world);// Implicit conservation of ang-momentum
+
+ dBodySetMass( noGyroBody , &boxMass );
+ dBodySetMass( expGyroBody, &boxMass );
+ dBodySetMass( impGyroBody, &boxMass );
+
+ // Try to avoid collisions.
+ dReal sep = dCalcVectorLength3(sides);
+ dBodySetPosition( noGyroBody , -sep, 0, sep);
+ dBodySetPosition( expGyroBody, 0, 0, sep);
+ dBodySetPosition( impGyroBody, sep, 0, sep);
+
+ // Set the initial angular velocity
+ dBodySetAngularVel( noGyroBody , omega[0], omega[1], omega[2]);
+ dBodySetAngularVel( expGyroBody, omega[0], omega[1], omega[2]);
+ dBodySetAngularVel( impGyroBody, omega[0], omega[1], omega[2]);
+
+ dBodySetGyroscopicMode( noGyroBody, 0);
+ // We compute this ourselves using the math
+ // that was in the old stepper.
+ dBodySetGyroscopicMode(expGyroBody, 0);
+ // Keep things from crashing by limiting
+ // the angular speed of the explicit body.
+ // Note that this isn't necessary for
+ // the other two bodies.
+ dBodySetMaxAngularSpeed( expGyroBody, 40 );
+}
+
+static void command (int cmd)
+{
+ switch (cmd) {
+ case 'a': case 'A':
+ dBodyAddTorque( noGyroBody, torque[0], torque[1], torque[2]);
+ dBodyAddTorque(expGyroBody, torque[0], torque[1], torque[2]);
+ dBodyAddTorque(impGyroBody, torque[0], torque[1], torque[2]);
+ break;
+ case 'r': case 'R':
+ reset();
+ break;
+ }
+
+}
+
+/**
+ This is the explicit computation of
+ gyroscopic forces.
+*/
+static void expStep(dBodyID body)
+{
+ // Explicit computation
+ dMatrix3 I,tmp;
+ dMass m;
+ dBodyGetMass(body,&m);
+ const dReal* R = dBodyGetRotation(body);
+ // compute inertia tensor in global frame
+ dMultiply2_333 (tmp,m.I,R);
+ dMultiply0_333 (I,R,tmp);
+ // compute explicit rotational force
+ // we treat 'tmp'like a vector, but that's okay.
+ const dReal* w = dBodyGetAngularVel(body);
+ dMultiply0_331 (tmp,I,w);
+ dVector3 tau;
+ dCalcVectorCross3(tau,tmp,w);
+ dBodyAddTorque(body,tau[0],tau[1],tau[2]);
+}
+
+
+// simulation loop
+static void simLoop (int pause)
+{
+ if (!pause) {
+ expStep(expGyroBody);
+ dWorldStep (world,dt);
+ }
+
+ dsSetTexture (DS_WOOD);
+ dsSetColor(1,0,0);
+ dsDrawBox(dBodyGetPosition(noGyroBody ),dBodyGetRotation(noGyroBody ),sides);
+ dsSetColor(1,1,0);
+ dsDrawBox(dBodyGetPosition(expGyroBody),dBodyGetRotation(expGyroBody),sides);
+ dsSetColor(0,1,0);
+ dsDrawBox(dBodyGetPosition(impGyroBody),dBodyGetRotation(impGyroBody),sides);
+}
+
+
+int main (int argc, char **argv)
+{
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ dInitODE2(0);
+ reset();
+
+ // run simulation
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ clear();
+ dCloseODE();
+ return 0;
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_gyroscopic.cpp b/libs/ode-0.16.1/ode/demo/demo_gyroscopic.cpp
new file mode 100644
index 0000000..5b6a532
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_gyroscopic.cpp
@@ -0,0 +1,258 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+// select correct drawing functions
+
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawSphere dsDrawSphereD
+#define dsDrawCylinder dsDrawCylinderD
+#define dsDrawCapsule dsDrawCapsuleD
+#define dsDrawConvex dsDrawConvexD
+#endif
+
+bool write_world = false;
+bool show_contacts = false;
+dWorld * world;
+dBody *top1, *top2;
+dSpace *space;
+dJointGroup contactgroup;
+
+const dReal pinradius = 0.05f;
+const dReal pinlength = 1.5f;
+const dReal topradius = 1.0f;
+const dReal toplength = 0.25f;
+const dReal topmass = 1.0f;
+
+#define MAX_CONTACTS 4
+
+static void nearCallback (void *, dGeomID o1, dGeomID o2)
+{
+ // for drawing the contact points
+ dMatrix3 RI;
+ dRSetIdentity (RI);
+ const dReal ss[3] = {0.02,0.02,0.02};
+
+ int i;
+ dBodyID b1 = dGeomGetBody(o1);
+ dBodyID b2 = dGeomGetBody(o2);
+
+ dContact contact[MAX_CONTACTS];
+ int numc = dCollide (o1,o2,MAX_CONTACTS,&contact[0].geom,
+ sizeof(dContact));
+
+ for (i=0; i<numc; i++) {
+ contact[i].surface.mode = dContactApprox1;
+ contact[i].surface.mu = 2;
+
+ dJointID c = dJointCreateContact (*world,contactgroup,contact+i);
+ dJointAttach (c,b1,b2);
+ if (show_contacts)
+ dsDrawBox (contact[i].geom.pos, RI, ss);
+
+ }
+}
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ static float xyz[3] = {4.777f, -2.084f, 2.18f};
+ static float hpr[3] = {153.0f, -14.5f, 0.0f};
+ dsSetViewpoint (xyz,hpr);
+ printf ("Orange top approximates conservation of angular momentum\n");
+ printf ("Green top uses conservation of angular velocity\n");
+ printf ("---\n");
+ printf ("SPACE to reset\n");
+ printf ("A to tilt the tops.\n");
+ printf ("T to toggle showing the contact points.\n");
+ printf ("1 to save the current state to 'state.dif'.\n");
+}
+
+
+char locase (char c)
+{
+ if (c >= 'A' && c <= 'Z') return c - ('a'-'A');
+ else return c;
+}
+
+
+// called when a key pressed
+static void reset();
+static void tilt();
+
+static void command (int cmd)
+{
+ cmd = locase (cmd);
+ if (cmd == ' ')
+ {
+ reset();
+ }
+ else if (cmd == 'a') {
+ tilt();
+ }
+ else if (cmd == 't') {
+ show_contacts = !show_contacts;
+ }
+ else if (cmd == '1') {
+ write_world = true;
+ }
+}
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ dsSetColor (0,0,2);
+ space->collide(0,&nearCallback);
+ if (!pause)
+ //world->quickStep(0.02);
+ world->step(0.02);
+
+ if (write_world) {
+ FILE *f = fopen ("state.dif","wt");
+ if (f) {
+ dWorldExportDIF (*world,f,"X");
+ fclose (f);
+ }
+ write_world = false;
+ }
+
+ // remove all contact joints
+ dJointGroupEmpty (contactgroup);
+
+ dsSetTexture (DS_WOOD);
+
+ dsSetColor (1,0.5f,0);
+ dsDrawCylinder(top1->getPosition(),
+ top1->getRotation(),
+ toplength, topradius);
+ dsDrawCapsule(top1->getPosition(),
+ top1->getRotation(),
+ pinlength, pinradius);
+
+ dsSetColor (0.5f,1,0);
+ dsDrawCylinder(top2->getPosition(),
+ top2->getRotation(),
+ toplength, topradius);
+ dsDrawCapsule(top2->getPosition(),
+ top2->getRotation(),
+ pinlength, pinradius);
+
+}
+
+
+static void reset()
+{
+ dMatrix3 R;
+ dRSetIdentity(R);
+
+ top1->setRotation(R);
+ top2->setRotation(R);
+
+ top1->setPosition(0.8f, -2, 2);
+ top2->setPosition(0.8f, 2, 2);
+
+ top1->setAngularVel(1,0,7);
+ top2->setAngularVel(1,0,7);
+
+ top1->setLinearVel(0,0.2f,0);
+ top2->setLinearVel(0,0.2f,0);
+}
+
+static void tilt()
+{
+ top1->addTorque(0, 10, 0);
+ top2->addTorque(0, 10, 0);
+}
+
+int main (int argc, char **argv)
+{
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+
+ // create world
+ dInitODE();
+ world = new dWorld();
+ world->setGravity(0,0,-0.5f);
+ world->setCFM(1e-5f);
+ world->setLinearDamping(0.00001f);
+ world->setAngularDamping(0.0001f);
+
+ space = new dSimpleSpace(0);
+
+ dPlane *floor = new dPlane(*space, 0,0,1,0);
+
+ top1 = new dBody(*world);
+ top2 = new dBody(*world);
+
+ dMass m;
+ m.setCylinderTotal(1, 3, topradius, toplength);
+ top1->setMass(m);
+ top2->setMass(m);
+
+ dGeom *g1, *g2, *pin1, *pin2;
+ g1 = new dCylinder(*space, topradius, toplength);
+ g1->setBody(*top1);
+ g2 = new dCylinder(*space, topradius, toplength);
+ g2->setBody(*top2);
+
+ pin1 = new dCapsule(*space, pinradius, pinlength);
+ pin1->setBody(*top1);
+ pin2 = new dCapsule(*space, pinradius, pinlength);
+ pin2->setBody(*top2);
+
+ top2->setGyroscopicMode(false);
+
+ reset();
+
+ // run simulation
+ dsSimulationLoop (argc,argv,512,384,&fn);
+
+ delete g1;
+ delete g2;
+ delete pin1;
+ delete pin2;
+ delete floor;
+ contactgroup.empty();
+ delete top1;
+ delete top2;
+ delete space;
+ delete world;
+ dCloseODE();
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_heightfield.cpp b/libs/ode-0.16.1/ode/demo/demo_heightfield.cpp
new file mode 100644
index 0000000..d68cb6a
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_heightfield.cpp
@@ -0,0 +1,714 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+#include "bunny_geom.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+
+#define DEGTORAD 0.01745329251994329577f //!< PI / 180.0, convert degrees to radians
+
+int g_allow_trimesh;
+
+// Our heightfield geom
+dGeomID gheight;
+
+
+
+// Heightfield dimensions
+
+#define HFIELD_WSTEP 15 // Vertex count along edge >= 2
+#define HFIELD_DSTEP 31
+
+#define HFIELD_WIDTH REAL( 4.0 )
+#define HFIELD_DEPTH REAL( 8.0 )
+
+#define HFIELD_WSAMP ( HFIELD_WIDTH / ( HFIELD_WSTEP-1 ) )
+#define HFIELD_DSAMP ( HFIELD_DEPTH / ( HFIELD_DSTEP-1 ) )
+
+
+
+//<---- Convex Object
+dReal planes[]= // planes for a cube
+ {
+ 1.0f ,0.0f ,0.0f ,0.25f,
+ 0.0f ,1.0f ,0.0f ,0.25f,
+ 0.0f ,0.0f ,1.0f ,0.25f,
+ 0.0f ,0.0f ,-1.0f,0.25f,
+ 0.0f ,-1.0f,0.0f ,0.25f,
+ -1.0f,0.0f ,0.0f ,0.25f
+ /*
+ 1.0f ,0.0f ,0.0f ,2.0f,
+ 0.0f ,1.0f ,0.0f ,1.0f,
+ 0.0f ,0.0f ,1.0f ,1.0f,
+ 0.0f ,0.0f ,-1.0f,1.0f,
+ 0.0f ,-1.0f,0.0f ,1.0f,
+ -1.0f,0.0f ,0.0f ,0.0f
+ */
+ };
+const unsigned int planecount=6;
+
+dReal points[]= // points for a cube
+ {
+ 0.25f,0.25f,0.25f, // point 0
+ -0.25f,0.25f,0.25f, // point 1
+
+ 0.25f,-0.25f,0.25f, // point 2
+ -0.25f,-0.25f,0.25f,// point 3
+
+ 0.25f,0.25f,-0.25f, // point 4
+ -0.25f,0.25f,-0.25f,// point 5
+
+ 0.25f,-0.25f,-0.25f,// point 6
+ -0.25f,-0.25f,-0.25f,// point 7
+ };
+const unsigned int pointcount=8;
+unsigned int polygons[] = //Polygons for a cube (6 squares)
+ {
+ 4,0,2,6,4, // positive X
+ 4,1,0,4,5, // positive Y
+ 4,0,1,3,2, // positive Z
+ 4,3,1,5,7, // negative X
+ 4,2,3,7,6, // negative Y
+ 4,5,4,6,7, // negative Z
+ };
+//----> Convex Object
+
+// select correct drawing functions
+
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawSphere dsDrawSphereD
+#define dsDrawCylinder dsDrawCylinderD
+#define dsDrawCapsule dsDrawCapsuleD
+#define dsDrawConvex dsDrawConvexD
+#define dsDrawTriangle dsDrawTriangleD
+#endif
+
+
+// some constants
+
+#define NUM 100 // max number of objects
+#define DENSITY (5.0) // density of all objects
+#define GPB 3 // maximum number of geometries per body
+#define MAX_CONTACTS 64 // maximum number of contact points per body
+
+
+// dynamics and collision objects
+
+struct MyObject {
+ dBodyID body; // the body
+ dGeomID geom[GPB]; // geometries representing this body
+
+ // Trimesh only - double buffered matrices for 'last transform' setup
+ dReal matrix_dblbuff[ 16 * 2 ];
+ int last_matrix_index;
+};
+
+static int num=0; // number of objects in simulation
+static int nextobj=0; // next object to recycle if num==NUM
+static dWorldID world;
+static dSpaceID space;
+static MyObject obj[NUM];
+static dJointGroupID contactgroup;
+static int selected = -1; // selected object
+static int show_aabb = 0; // show geom AABBs?
+static int show_contacts = 0; // show contact points?
+static int random_pos = 1; // drop objects from random position?
+static int write_world = 0;
+
+
+
+
+//============================
+
+dGeomID TriMesh1;
+dGeomID TriMesh2;
+//static dTriMeshDataID TriData1, TriData2; // reusable static trimesh data
+
+//============================
+
+
+dReal heightfield_callback( void*, int x, int z )
+{
+ dReal fx = ( ((dReal)x) - ( HFIELD_WSTEP-1 )/2 ) / (dReal)( HFIELD_WSTEP-1 );
+ dReal fz = ( ((dReal)z) - ( HFIELD_DSTEP-1 )/2 ) / (dReal)( HFIELD_DSTEP-1 );
+
+ // Create an interesting 'hump' shape
+ dReal h = REAL( 1.0 ) + ( REAL( -16.0 ) * ( fx*fx*fx + fz*fz*fz ) );
+
+ return h;
+}
+
+
+
+
+// this is called by dSpaceCollide when two objects in space are
+// potentially colliding.
+
+static void nearCallback (void *, dGeomID o1, dGeomID o2)
+{
+ int i;
+ // if (o1->body && o2->body) return;
+
+ // exit without doing anything if the two bodies are connected by a joint
+ dBodyID b1 = dGeomGetBody(o1);
+ dBodyID b2 = dGeomGetBody(o2);
+ if (b1 && b2 && dAreConnectedExcluding(b1,b2,dJointTypeContact))
+ return;
+
+ dContact contact[MAX_CONTACTS]; // up to MAX_CONTACTS contacts per box-box
+ for (i=0; i<MAX_CONTACTS; i++) {
+ contact[i].surface.mode = dContactBounce | dContactSoftCFM;
+ contact[i].surface.mu = dInfinity;
+ contact[i].surface.mu2 = 0;
+ contact[i].surface.bounce = 0.1;
+ contact[i].surface.bounce_vel = 0.1;
+ contact[i].surface.soft_cfm = 0.01;
+ }
+ if (int numc = dCollide(o1,o2,MAX_CONTACTS,&contact[0].geom,
+ sizeof(dContact))) {
+ dMatrix3 RI;
+ dRSetIdentity(RI);
+ const dReal ss[3] = {0.02,0.02,0.02};
+ for (i=0; i<numc; i++) {
+ dJointID c = dJointCreateContact(world,contactgroup,contact+i);
+ dJointAttach(c,b1,b2);
+ if (show_contacts) {
+ dsSetColor(0,0,1);
+ dsDrawBox(contact[i].geom.pos,RI,ss);
+ }
+ }
+ }
+}
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {2.1640f,-1.3079f,1.7600f};
+ static float hpr[3] = {125.5000f,-17.0000f,0.0000f};
+ dsSetViewpoint (xyz,hpr);
+ printf("To drop another object, press:\n");
+ printf(" b for box.\n");
+ printf(" s for sphere.\n");
+ printf(" c for capsule.\n");
+ printf(" y for cylinder.\n");
+ printf(" v for a convex object.\n");
+ printf(" x for a composite object.\n");
+ if ( g_allow_trimesh )
+ printf(" m for a trimesh.\n");
+ printf("To select an object, press space.\n");
+ printf("To disable the selected object, press d.\n");
+ printf("To enable the selected object, press e.\n");
+ printf("To toggle showing the geom AABBs, press a.\n");
+ printf("To toggle showing the contact points, press t.\n");
+ printf("To toggle dropping from random position/orientation, press r.\n");
+ printf("To save the current state to 'state.dif', press 1.\n");
+}
+
+
+char locase(char c)
+{
+ if (c >= 'A' && c <= 'Z') return c - ('a'-'A');
+ else return c;
+}
+
+
+// called when a key pressed
+
+static void command(int cmd)
+{
+ dsizeint i;
+ int j,k;
+ dReal sides[3];
+ dMass m;
+ bool setBody = false;
+
+ cmd = locase (cmd);
+
+
+ //
+ // Geom Creation
+ //
+
+ if ( cmd == 'b' || cmd == 's' || cmd == 'c' || ( cmd == 'm' && g_allow_trimesh ) ||
+ cmd == 'x' || cmd == 'y' || cmd == 'v' ) {
+
+ if ( num < NUM ) {
+ i = num;
+ num++;
+ } else {
+ i = nextobj++;
+ nextobj %= num;
+
+ // destroy the body and geoms for slot i
+ dBodyDestroy(obj[i].body);
+ obj[i].body = 0;
+
+ for (k=0; k < GPB; k++)
+ if (obj[i].geom[k]) {
+ dGeomDestroy(obj[i].geom[k]);
+ obj[i].geom[k] = 0;
+ }
+ }
+
+ obj[i].body = dBodyCreate(world);
+ for (k=0; k<3; k++)
+ sides[k] = dRandReal()*0.5+0.1;
+
+ dMatrix3 R;
+ if (random_pos) {
+ dBodySetPosition(obj[i].body,
+ (dRandReal()-0.5)*HFIELD_WIDTH*0.75,
+ (dRandReal()-0.5)*HFIELD_DEPTH*0.75,
+ dRandReal() + 2 );
+ dRFromAxisAndAngle(R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
+ dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
+ } else {
+ dReal maxheight = 0;
+ for (k=0; k<num; k++) {
+ const dReal *pos = dBodyGetPosition(obj[k].body);
+ if (pos[2] > maxheight)
+ maxheight = pos[2];
+ }
+ dBodySetPosition(obj[i].body, 0,maxheight+1,0);
+ dRFromAxisAndAngle(R,0,0,1,dRandReal()*10.0-5.0);
+ }
+
+ dBodySetRotation(obj[i].body,R);
+
+ if (cmd == 'b') {
+
+ dMassSetBox(&m,DENSITY,sides[0],sides[1],sides[2]);
+ obj[i].geom[0] = dCreateBox(space,sides[0],sides[1],sides[2]);
+
+ } else if (cmd == 'c') {
+
+ sides[0] *= 0.5;
+ dMassSetCapsule(&m,DENSITY,3,sides[0],sides[1]);
+ obj[i].geom[0] = dCreateCapsule(space,sides[0],sides[1]);
+
+ } else if (cmd == 'v') {
+
+ dMassSetBox (&m,DENSITY,0.25,0.25,0.25);
+ obj[i].geom[0] = dCreateConvex(space,
+ planes,
+ planecount,
+ points,
+ pointcount,
+ polygons);
+
+ } else if (cmd == 'y') {
+
+ dMassSetCylinder(&m,DENSITY,3,sides[0],sides[1]);
+ obj[i].geom[0] = dCreateCylinder(space,sides[0],sides[1]);
+
+ } else if (cmd == 's') {
+
+ sides[0] *= 0.5;
+ dMassSetSphere(&m,DENSITY,sides[0]);
+ obj[i].geom[0] = dCreateSphere(space,sides[0]);
+
+ } else if (cmd == 'm' && g_allow_trimesh) {
+
+ dTriMeshDataID new_tmdata = dGeomTriMeshDataCreate();
+ dGeomTriMeshDataBuildSingle(new_tmdata, &Vertices[0], 3 * sizeof(float), VertexCount,
+ &Indices[0], IndexCount, 3 * sizeof(dTriIndex));
+ dGeomTriMeshDataPreprocess2(new_tmdata, (1U << dTRIDATAPREPROCESS_BUILD_FACE_ANGLES), NULL);
+
+ obj[i].geom[0] = dCreateTriMesh(space, new_tmdata, 0, 0, 0);
+
+ dMassSetTrimesh( &m, DENSITY, obj[i].geom[0] );
+ printf("mass at %f %f %f\n", m.c[0], m.c[1], m.c[2]);
+ dGeomSetPosition(obj[i].geom[0], -m.c[0], -m.c[1], -m.c[2]);
+ dMassTranslate(&m, -m.c[0], -m.c[1], -m.c[2]);
+
+ } else if (cmd == 'x') {
+
+ setBody = 1;
+ // start accumulating masses for the composite geometries
+ dMass m2;
+ dMassSetZero (&m);
+
+ dReal dpos[GPB][3]; // delta-positions for composite geometries
+ dMatrix3 drot[GPB];
+
+ // set random delta positions
+ for (j=0; j<GPB; j++)
+ for (k=0; k<3; k++)
+ dpos[j][k] = dRandReal()*0.3-0.15;
+
+ for (k=0; k<GPB; k++) {
+ if (k==0) {
+ dReal radius = dRandReal()*0.25+0.05;
+ obj[i].geom[k] = dCreateSphere (space,radius);
+ dMassSetSphere (&m2,DENSITY,radius);
+ }
+ else if (k==1) {
+ obj[i].geom[k] = dCreateBox(space,sides[0],sides[1],sides[2]);
+ dMassSetBox(&m2,DENSITY,sides[0],sides[1],sides[2]);
+ } else {
+ dReal radius = dRandReal()*0.1+0.05;
+ dReal length = dRandReal()*1.0+0.1;
+ obj[i].geom[k] = dCreateCapsule(space,radius,length);
+ dMassSetCapsule(&m2,DENSITY,3,radius,length);
+ }
+
+ dRFromAxisAndAngle(drot[k],dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
+ dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
+ dMassRotate(&m2,drot[k]);
+
+ dMassTranslate(&m2,dpos[k][0],dpos[k][1],dpos[k][2]);
+
+ // add to the total mass
+ dMassAdd(&m,&m2);
+
+ }
+ for (k=0; k<GPB; k++) {
+ dGeomSetBody(obj[i].geom[k],obj[i].body);
+ dGeomSetOffsetPosition(obj[i].geom[k],
+ dpos[k][0]-m.c[0],
+ dpos[k][1]-m.c[1],
+ dpos[k][2]-m.c[2]);
+ dGeomSetOffsetRotation(obj[i].geom[k], drot[k]);
+ }
+ dMassTranslate(&m,-m.c[0],-m.c[1],-m.c[2]);
+ dBodySetMass(obj[i].body,&m);
+
+ }
+
+ if (!setBody) { // avoid calling for composite geometries
+ for (k=0; k < GPB; k++)
+ if (obj[i].geom[k])
+ dGeomSetBody(obj[i].geom[k],obj[i].body);
+
+ dBodySetMass(obj[i].body,&m);
+ }
+ }
+
+
+ //
+ // Control Commands
+ //
+
+ if (cmd == ' ') {
+
+ selected++;
+ if (selected >= num)
+ selected = 0;
+ if (selected < -1)
+ selected = 0;
+
+ } else if (cmd == 'd' && selected >= 0 && selected < num) {
+
+ dBodyDisable(obj[selected].body);
+
+ } else if (cmd == 'e' && selected >= 0 && selected < num) {
+
+ dBodyEnable(obj[selected].body);
+
+ } else if (cmd == 'a') {
+
+ show_aabb = !show_aabb;
+
+ } else if (cmd == 't') {
+
+ show_contacts = !show_contacts;
+
+ } else if (cmd == 'r') {
+
+ random_pos = !random_pos;
+
+ } else if (cmd == '1') {
+
+ write_world = 1;
+
+ }
+}
+
+
+// draw a geom
+
+void drawGeom (dGeomID g, const dReal *pos, const dReal *R, int show_aabb)
+{
+ if (!g)
+ return;
+ if (!pos)
+ pos = dGeomGetPosition(g);
+ if (!R)
+ R = dGeomGetRotation(g);
+
+ int type = dGeomGetClass(g);
+ if (type == dBoxClass) {
+
+ dVector3 sides;
+ dGeomBoxGetLengths(g,sides);
+ dsDrawBox(pos,R,sides);
+
+ } else if (type == dSphereClass) {
+
+ dsDrawSphere(pos,R,dGeomSphereGetRadius(g));
+
+ } else if (type == dCapsuleClass) {
+
+ dReal radius,length;
+ dGeomCapsuleGetParams(g,&radius,&length);
+ dsDrawCapsule(pos,R,length,radius);
+
+ } else if (type == dConvexClass) {
+
+ //dVector3 sides={0.50,0.50,0.50};
+ dsDrawConvex(pos,R,planes,
+ planecount,
+ points,
+ pointcount,
+ polygons);
+
+ } else if (type == dCylinderClass) {
+
+ dReal radius,length;
+ dGeomCylinderGetParams(g,&radius,&length);
+ dsDrawCylinder(pos,R,length,radius);
+
+ } else if (type == dTriMeshClass) {
+
+ dTriIndex* Indices = (dTriIndex*)::Indices;
+
+ // assume all trimeshes are drawn as bunnies
+ for (int ii = 0; ii < IndexCount / 3; ii++) {
+ const dReal v[9] = { // explicit conversion from float to dReal
+ Vertices[Indices[ii * 3 + 0] * 3 + 0],
+ Vertices[Indices[ii * 3 + 0] * 3 + 1],
+ Vertices[Indices[ii * 3 + 0] * 3 + 2],
+ Vertices[Indices[ii * 3 + 1] * 3 + 0],
+ Vertices[Indices[ii * 3 + 1] * 3 + 1],
+ Vertices[Indices[ii * 3 + 1] * 3 + 2],
+ Vertices[Indices[ii * 3 + 2] * 3 + 0],
+ Vertices[Indices[ii * 3 + 2] * 3 + 1],
+ Vertices[Indices[ii * 3 + 2] * 3 + 2]
+ };
+ dsDrawTriangle(pos, R, &v[0], &v[3], &v[6], 1);
+ }
+
+ } else if (type == dHeightfieldClass) {
+
+ // Set ox and oz to zero for DHEIGHTFIELD_CORNER_ORIGIN mode.
+ int ox = (int) ( -HFIELD_WIDTH/2 );
+ int oz = (int) ( -HFIELD_DEPTH/2 );
+
+ // for ( int tx = -1; tx < 2; ++tx )
+ // for ( int tz = -1; tz < 2; ++tz )
+ dsSetColorAlpha (0.5,1,0.5,0.5);
+ dsSetTexture( DS_WOOD );
+
+ for ( int i = 0; i < HFIELD_WSTEP - 1; ++i )
+ for ( int j = 0; j < HFIELD_DSTEP - 1; ++j ) {
+ dReal a[3], b[3], c[3], d[3];
+
+ a[ 0 ] = ox + ( i ) * HFIELD_WSAMP;
+ a[ 1 ] = heightfield_callback( NULL, i, j );
+ a[ 2 ] = oz + ( j ) * HFIELD_DSAMP;
+
+ b[ 0 ] = ox + ( i + 1 ) * HFIELD_WSAMP;
+ b[ 1 ] = heightfield_callback( NULL, i + 1, j );
+ b[ 2 ] = oz + ( j ) * HFIELD_DSAMP;
+
+ c[ 0 ] = ox + ( i ) * HFIELD_WSAMP;
+ c[ 1 ] = heightfield_callback( NULL, i, j + 1 );
+ c[ 2 ] = oz + ( j + 1 ) * HFIELD_DSAMP;
+
+ d[ 0 ] = ox + ( i + 1 ) * HFIELD_WSAMP;
+ d[ 1 ] = heightfield_callback( NULL, i + 1, j + 1 );
+ d[ 2 ] = oz + ( j + 1 ) * HFIELD_DSAMP;
+
+ dsDrawTriangle( pos, R, a, c, b, 1 );
+ dsDrawTriangle( pos, R, b, c, d, 1 );
+ }
+
+ }
+
+ if (show_aabb) {
+ // draw the bounding box for this geom
+ dReal aabb[6];
+ dGeomGetAABB(g,aabb);
+ dVector3 bbpos;
+ for (int i=0; i<3; i++)
+ bbpos[i] = 0.5*(aabb[i*2] + aabb[i*2+1]);
+ dVector3 bbsides;
+ for (int i=0; i<3; i++)
+ bbsides[i] = aabb[i*2+1] - aabb[i*2];
+ dMatrix3 RI;
+ dRSetIdentity(RI);
+ dsSetColorAlpha(1,0,0,0.5);
+ dsDrawBox(bbpos,RI,bbsides);
+ }
+
+}
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ int i,j;
+
+ dSpaceCollide(space,0,&nearCallback);
+
+ if (!pause)
+ dWorldQuickStep(world,0.05);
+
+
+ if (write_world) {
+ FILE *f = fopen ("state.dif","wt");
+ if (f) {
+ dWorldExportDIF(world,f,"X");
+ fclose (f);
+ }
+ write_world = 0;
+ }
+
+ // remove all contact joints
+ dJointGroupEmpty(contactgroup);
+
+
+
+ //
+ // Draw Heightfield
+ //
+
+ drawGeom(gheight, 0, 0, 0);
+
+
+
+ dsSetColor (1,1,0);
+ dsSetTexture (DS_WOOD);
+ for (i=0; i<num; i++) {
+ for (j=0; j < GPB; j++) {
+ if (i==selected) {
+ dsSetColor (0,0.7,1);
+ } else if (! dBodyIsEnabled (obj[i].body)) {
+ dsSetColor (1,0.8,0);
+ } else {
+ dsSetColor (1,1,0);
+ }
+
+ drawGeom (obj[i].geom[j],0,0,show_aabb);
+ }
+ }
+
+}
+
+
+int main (int argc, char **argv)
+{
+ printf("ODE configuration: %s\n", dGetConfiguration());
+
+ // Is trimesh support built into this ODE?
+ g_allow_trimesh = dCheckConfiguration( "ODE_EXT_trimesh" );
+
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // create world
+ dInitODE2(0);
+ world = dWorldCreate();
+ space = dHashSpaceCreate (0);
+ contactgroup = dJointGroupCreate (0);
+ dWorldSetGravity(world,0,0,-0.05);
+ dWorldSetCFM(world,1e-5);
+ dWorldSetAutoDisableFlag(world,1);
+ dWorldSetContactMaxCorrectingVel(world,0.1);
+ dWorldSetContactSurfaceLayer(world,0.001);
+ memset(obj,0,sizeof(obj));
+
+ dWorldSetAutoDisableAverageSamplesCount( world, 1 );
+
+ // base plane to catch overspill
+ dCreatePlane( space, 0, 0, 1, 0 );
+
+
+ // our heightfield floor
+
+ dHeightfieldDataID heightid = dGeomHeightfieldDataCreate();
+
+ // Create an finite heightfield.
+ dGeomHeightfieldDataBuildCallback( heightid, NULL, heightfield_callback,
+ HFIELD_WIDTH, HFIELD_DEPTH, HFIELD_WSTEP, HFIELD_DSTEP,
+ REAL( 1.0 ), REAL( 0.0 ), REAL( 0.0 ), 0 );
+
+ // Give some very bounds which, while conservative,
+ // makes AABB computation more accurate than +/-INF.
+ dGeomHeightfieldDataSetBounds( heightid, REAL( -4.0 ), REAL( +6.0 ) );
+
+ gheight = dCreateHeightfield( space, heightid, 1 );
+
+ dVector3 pos;
+ pos[ 0 ] = 0;
+ pos[ 1 ] = 0;
+ pos[ 2 ] = 0;
+
+ // Rotate so Z is up, not Y (which is the default orientation)
+ dMatrix3 R;
+ dRSetIdentity( R );
+ dRFromAxisAndAngle( R, 1, 0, 0, DEGTORAD * 90 );
+
+ // Place it.
+ dGeomSetRotation( gheight, R );
+ dGeomSetPosition( gheight, pos[0], pos[1], pos[2] );
+
+ dThreadingImplementationID threading = dThreadingAllocateMultiThreadedImplementation();
+ dThreadingThreadPoolID pool = dThreadingAllocateThreadPool(4, 0, dAllocateFlagBasicData, NULL);
+ dThreadingThreadPoolServeMultiThreadedImplementation(pool, threading);
+ // dWorldSetStepIslandsProcessingMaxThreadCount(world, 1);
+ dWorldSetStepThreadingImplementation(world, dThreadingImplementationGetFunctions(threading), threading);
+
+ // run simulation
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ dThreadingImplementationShutdownProcessing(threading);
+ dThreadingFreeThreadPool(pool);
+ dWorldSetStepThreadingImplementation(world, NULL, NULL);
+ dThreadingFreeImplementation(threading);
+
+ dJointGroupDestroy (contactgroup);
+ dSpaceDestroy (space);
+ dWorldDestroy (world);
+
+ // destroy heightfield data, because _we_ own it not ODE
+ dGeomHeightfieldDataDestroy( heightid );
+
+ dCloseODE();
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_hinge.cpp b/libs/ode-0.16.1/ode/demo/demo_hinge.cpp
new file mode 100644
index 0000000..926da21
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_hinge.cpp
@@ -0,0 +1,165 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+// select correct drawing functions
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#endif
+
+
+// some constants
+#define SIDE (0.5f) // side length of a box
+#define MASS (1.0) // mass of a box
+
+
+// dynamics and collision objects
+static dWorldID world;
+static dBodyID body[2];
+static dJointID hinge;
+
+
+// state set by keyboard commands
+static int occasional_error = 0;
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {1.0382f,-1.0811f,1.4700f};
+ static float hpr[3] = {135.0000f,-19.5000f,0.0000f};
+ dsSetViewpoint (xyz,hpr);
+ printf ("Press 'e' to start/stop occasional error.\n");
+}
+
+
+// called when a key pressed
+
+static void command (int cmd)
+{
+ if (cmd == 'e' || cmd == 'E') {
+ occasional_error ^= 1;
+ }
+}
+
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ const dReal kd = -0.3; // angular damping constant
+ if (!pause) {
+ // add an oscillating torque to body 0, and also damp its rotational motion
+ static dReal a=0;
+ const dReal *w = dBodyGetAngularVel (body[0]);
+ dBodyAddTorque (body[0],kd*w[0],kd*w[1]+0.1*cos(a),kd*w[2]+0.1*sin(a));
+ dWorldStep (world,0.05);
+ a += 0.01;
+
+ // occasionally re-orient one of the bodies to create a deliberate error.
+ if (occasional_error) {
+ static int count = 0;
+ if ((count % 20)==0) {
+ // randomly adjust orientation of body[0]
+ const dReal *R1;
+ dMatrix3 R2,R3;
+ R1 = dBodyGetRotation (body[0]);
+ dRFromAxisAndAngle (R2,dRandReal()-0.5,dRandReal()-0.5,
+ dRandReal()-0.5,dRandReal()-0.5);
+ dMultiply0 (R3,R1,R2,3,3,3);
+ dBodySetRotation (body[0],R3);
+
+ // randomly adjust position of body[0]
+ const dReal *pos = dBodyGetPosition (body[0]);
+ dBodySetPosition (body[0],
+ pos[0]+0.2*(dRandReal()-0.5),
+ pos[1]+0.2*(dRandReal()-0.5),
+ pos[2]+0.2*(dRandReal()-0.5));
+ }
+ count++;
+ }
+ }
+
+ dReal sides1[3] = {SIDE,SIDE,SIDE};
+ dReal sides2[3] = {SIDE,SIDE,SIDE*0.8f};
+ dsSetTexture (DS_WOOD);
+ dsSetColor (1,1,0);
+ dsDrawBox (dBodyGetPosition(body[0]),dBodyGetRotation(body[0]),sides1);
+ dsSetColor (0,1,1);
+ dsDrawBox (dBodyGetPosition(body[1]),dBodyGetRotation(body[1]),sides2);
+}
+
+
+int main (int argc, char **argv)
+{
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // create world
+ dInitODE2(0);
+ world = dWorldCreate();
+
+ dMass m;
+ dMassSetBox (&m,1,SIDE,SIDE,SIDE);
+ dMassAdjust (&m,MASS);
+
+ dQuaternion q;
+ dQFromAxisAndAngle (q,1,1,0,0.25*M_PI);
+
+ body[0] = dBodyCreate (world);
+ dBodySetMass (body[0],&m);
+ dBodySetPosition (body[0],0.5*SIDE,0.5*SIDE,1);
+ dBodySetQuaternion (body[0],q);
+
+ body[1] = dBodyCreate (world);
+ dBodySetMass (body[1],&m);
+ dBodySetPosition (body[1],-0.5*SIDE,-0.5*SIDE,1);
+ dBodySetQuaternion (body[1],q);
+
+ hinge = dJointCreateHinge (world,0);
+ dJointAttach (hinge,body[0],body[1]);
+ dJointSetHingeAnchor (hinge,0,0,1);
+ dJointSetHingeAxis (hinge,1,-1,1.41421356);
+
+ // run simulation
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_jointPR.cpp b/libs/ode-0.16.1/ode/demo/demo_jointPR.cpp
new file mode 100644
index 0000000..b760af1
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_jointPR.cpp
@@ -0,0 +1,434 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+This file try to demonstrate how the PR joint is working.
+
+The axisP is draw in red and the axisR is in green
+
+*/
+
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include <iostream>
+#include <math.h>
+#include "texturepath.h"
+
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+// select correct drawing functions
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#endif
+
+
+// physics parameters
+#define BOX1_LENGTH 2 // Size along the X axis
+#define BOX1_WIDTH 1 // Size along the Y axis
+#define BOX1_HEIGHT 0.4 // Size along the Z axis (up) since gravity is (0,0,-10)
+#define BOX2_LENGTH 0.2
+#define BOX2_WIDTH 0.1
+#define BOX2_HEIGHT 0.4
+#define Mass1 10
+#define Mass2 0.1
+
+
+#define PRISMATIC_ONLY 1
+#define ROTOIDE_ONLY 2
+int flag = 0;
+
+
+//camera view
+static float xyz[3] = {2.0f,-3.5f,2.0000f};
+static float hpr[3] = {90.000f,-25.5000f,0.0000f};
+//world,space,body & geom
+static dWorldID world;
+static dSpaceID space;
+static dSpaceID box1_space;
+static dBodyID box1_body[1];
+static dBodyID box2_body[1];
+static dJointID joint[1];
+static dJointGroupID contactgroup;
+static dGeomID ground;
+static dGeomID box1[1];
+static dGeomID box2[1];
+
+
+//collision detection
+static void nearCallback (void *, dGeomID o1, dGeomID o2)
+{
+ int i,n;
+
+ dBodyID b1 = dGeomGetBody(o1);
+ dBodyID b2 = dGeomGetBody(o2);
+ if (b1 && b2 && dAreConnectedExcluding (b1,b2,dJointTypeContact)) return;
+ const int N = 10;
+ dContact contact[N];
+ n = dCollide (o1,o2,N,&contact[0].geom,sizeof(dContact));
+ if (n > 0)
+ {
+ for (i=0; i<n; i++)
+ {
+ contact[i].surface.mode = dContactSlip1 | dContactSlip2 |
+ dContactSoftERP | dContactSoftCFM | dContactApprox1;
+ contact[i].surface.mu = 0.1;
+ contact[i].surface.slip1 = 0.02;
+ contact[i].surface.slip2 = 0.02;
+ contact[i].surface.soft_erp = 0.1;
+ contact[i].surface.soft_cfm = 0.0001;
+ dJointID c = dJointCreateContact (world,contactgroup,&contact[i]);
+ dJointAttach (c,dGeomGetBody(contact[i].geom.g1),dGeomGetBody(contact[i].geom.g2));
+ }
+ }
+}
+
+
+// start simulation - set viewpoint
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ dsSetViewpoint (xyz,hpr);
+ printf ("Press 'd' to add force along positive x direction.\nPress 'a' to add force along negative x direction.\n");
+ printf ("Press 'w' to add force along positive y direction.\nPress 's' to add force along negative y direction.\n");
+ printf ("Press 'e' to add torque around positive z direction.\nPress 'q' to add torque around negative z direction.\n");
+ printf ("Press 'o' to add force around positive x direction \n");
+
+ printf("Press 'v' to give a defined velocity and add a FMax to the rotoide axis\n");
+ printf("Press 'c' to set the velocity to zero and remove the FMax\n");
+
+ printf("Press 'l' to add limits (-0.5 to 0.5rad) on the rotoide axis\n");
+ printf("Press 'k' to remove the limits on the rotoide axis\n");
+
+ printf("Press 'i' to get joint info\n");
+}
+
+// function to update camera position at each step.
+void update()
+{
+// const dReal *a =(dBodyGetPosition (box1_body[0]));
+// float dx=a[0];
+// float dy=a[1];
+// float dz=a[2];
+// xyz[0]=dx;
+// xyz[1]=dy-5;
+// xyz[2]=dz+2;
+// hpr[1]=-22.5000f;
+// dsSetViewpoint (xyz,hpr);
+}
+
+
+// called when a key pressed
+static void command (int cmd)
+{
+ switch (cmd)
+ {
+ case 'w':
+ case 'W':
+ dBodyAddForce(box2_body[0],0,500,0);
+ std::cout<<(dBodyGetPosition(box2_body[0])[1]-dBodyGetPosition(box1_body[0])[1])<<'\n';
+ break;
+ case 's':
+ case 'S':
+ dBodyAddForce(box2_body[0],0,-500,0);
+ std::cout<<(dBodyGetPosition(box2_body[0])[1]-dBodyGetPosition(box1_body[0])[1])<<'\n';
+ break;
+ case 'd':
+ case 'D':
+ dBodyAddForce(box2_body[0],500,0,0);
+ std::cout<<(dBodyGetPosition(box2_body[0])[0]-dBodyGetPosition(box1_body[0])[0])<<'\n';
+ break;
+ case 'a':
+ case 'A':
+ dBodyAddForce(box2_body[0],-500,0,0);
+ std::cout<<(dBodyGetPosition(box2_body[0])[0]-dBodyGetPosition(box1_body[0])[0])<<'\n';
+ break;
+ case 'e':
+ case 'E':
+ dBodyAddRelTorque(box2_body[0],0,0,200);
+ break;
+ case 'q':
+ case 'Q':
+ dBodyAddRelTorque(box2_body[0],0,0,-200);
+ break;
+ case 'o':
+ case 'O':
+ dBodyAddForce(box1_body[0],10000,0,0);
+ break;
+
+ case 'v':
+ case 'V':
+ dJointSetPRParam(joint[0], dParamVel2, 2);
+ dJointSetPRParam(joint[0], dParamFMax2, 500);
+ break;
+
+ case 'c':
+ case 'C':
+ dJointSetPRParam(joint[0], dParamVel2, 0);
+ dJointSetPRParam(joint[0], dParamFMax2, 0);
+ break;
+
+ case 'l':
+ case 'L':
+ dJointSetPRParam(joint[0], dParamLoStop2, -0.5);
+ dJointSetPRParam(joint[0], dParamHiStop2, 0.5);
+ break;
+
+ case 'k':
+ case 'K':
+ dJointSetPRParam(joint[0], dParamLoStop2, -dInfinity);
+ dJointSetPRParam(joint[0], dParamHiStop2, dInfinity);
+ break;
+
+ case 'i':
+ case 'I':
+ dVector3 anchor;
+ dJointGetPRAnchor(joint[0], anchor);
+ dReal angle = dJointGetPRAngle(joint[0]);
+ dReal w = dJointGetPRAngleRate(joint[0]);
+
+ dReal l = dJointGetPRPosition(joint[0]);
+ dReal v = dJointGetPRPositionRate(joint[0]);
+
+ printf("Anchor: [%6.4f, %6.4f, %6.4f]\n", anchor[0], anchor[1], anchor[2]);
+ printf("Position: %7.4f, Rate: %7.4f\n", l, v);
+ printf("Angle: %7.4f, Rate: %7.4f\n", angle, w);
+ break;
+ }
+}
+
+
+// simulation loop
+static void simLoop (int pause)
+{
+ if (!pause)
+ {
+ //draw 2 boxes
+ dVector3 ss;
+ dsSetTexture (DS_WOOD);
+
+ const dReal *posBox2 = dGeomGetPosition(box2[0]);
+ const dReal *rotBox2 = dGeomGetRotation(box2[0]);
+ dsSetColor (1,1,0);
+ dGeomBoxGetLengths (box2[0],ss);
+ dsDrawBox (posBox2, rotBox2, ss);
+
+ const dReal *posBox1 = dGeomGetPosition(box1[0]);
+ const dReal *rotBox1 = dGeomGetRotation(box1[0]);
+ dsSetColor (1,1,2);
+ dGeomBoxGetLengths (box1[0], ss);
+ dsDrawBox (posBox1, rotBox1, ss);
+
+ dVector3 anchorPos;
+ dJointGetPRAnchor (joint[0], anchorPos);
+
+ // Draw the axisP
+ if (ROTOIDE_ONLY != flag )
+ {
+ dsSetColor (1,0,0);
+ dVector3 sizeP = {0, 0.1, 0.1};
+ for (int i=0; i<3; ++i)
+ sizeP[0] += (anchorPos[i] - posBox1[i])*(anchorPos[i] - posBox1[i]);
+ sizeP[0] = sqrt(sizeP[0]);
+ dVector3 posAxisP;
+ for (int i=0; i<3; ++i)
+ posAxisP[i] = posBox1[i] + (anchorPos[i] - posBox1[i])/2.0;
+ dsDrawBox (posAxisP, rotBox1, sizeP);
+ }
+
+
+ // Draw the axisR
+ if (PRISMATIC_ONLY != flag )
+ {
+ dsSetColor (0,1,0);
+ dVector3 sizeR = {0, 0.1, 0.1};
+ for (int i=0; i<3; ++i)
+ sizeR[0] += (anchorPos[i] - posBox2[i])*(anchorPos[i] - posBox2[i]);
+ sizeR[0] = sqrt(sizeR[0]);
+ dVector3 posAxisR;
+ for (int i=0; i<3; ++i)
+ posAxisR[i] = posBox2[i] + (anchorPos[i] - posBox2[i])/2.0;
+ dsDrawBox (posAxisR, rotBox2, sizeR);
+ }
+
+ dSpaceCollide (space,0,&nearCallback);
+ dWorldQuickStep (world,0.0001);
+ update();
+ dJointGroupEmpty (contactgroup);
+ }
+}
+
+
+void Help(char **argv)
+{
+ printf("%s ", argv[0]);
+ printf(" -h | --help : print this help\n");
+ printf(" -b | --both : Display how the complete joint works\n");
+ printf(" Default behavior\n");
+ printf(" -p | --prismatic-only : Display how the prismatic part works\n");
+ printf(" The anchor pts is set at the center of body 2\n");
+ printf(" -r | --rotoide-only : Display how the rotoide part works\n");
+ printf(" The anchor pts is set at the center of body 1\n");
+ printf(" -t | --texture-path path : Path to the texture.\n");
+ printf(" Default = %s\n", DRAWSTUFF_TEXTURE_PATH);
+ printf("--------------------------------------------------\n");
+ printf("Hit any key to continue:");
+ getchar();
+
+ exit(0);
+}
+
+int main (int argc, char **argv)
+{
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ if (argc >= 2 )
+ {
+ for (int i=1; i < argc; ++i)
+ {
+ if ( 0 == strcmp("-h", argv[i]) || 0 == strcmp("--help", argv[i]) )
+ Help(argv);
+
+ if (!flag && (0 == strcmp("-p", argv[i]) ||0 == strcmp("--prismatic-only", argv[i])) )
+ flag = PRISMATIC_ONLY;
+
+ if (!flag && (0 == strcmp("-r", argv[i]) || 0 == strcmp("--rotoide-only", argv[i])) )
+ flag = ROTOIDE_ONLY;
+
+ if (0 == strcmp("-t", argv[i]) || 0 == strcmp("--texture-path", argv[i]))
+ {
+ int j = i+1;
+ if ( j >= argc || // Check if we have enough arguments
+ argv[j][0] == '\0' || // We should have a path here
+ argv[j][0] == '-' ) // We should have a path not a command line
+ Help(argv);
+ else
+ fn.path_to_textures = argv[++i]; // Increase i since we use this argument
+ }
+ }
+ }
+
+ dInitODE2(0);
+
+ // create world
+ world = dWorldCreate();
+ space = dHashSpaceCreate (0);
+ contactgroup = dJointGroupCreate (0);
+ dWorldSetGravity (world,0,0,-10);
+ ground = dCreatePlane (space,0,0,1,0);
+
+ //create two boxes
+ dMass m;
+ box1_body[0] = dBodyCreate (world);
+ dMassSetBox (&m,1,BOX1_LENGTH,BOX1_WIDTH,BOX1_HEIGHT);
+ dMassAdjust (&m,Mass1);
+ dBodySetMass (box1_body[0],&m);
+ box1[0] = dCreateBox (0,BOX1_LENGTH,BOX1_WIDTH,BOX1_HEIGHT);
+ dGeomSetBody (box1[0],box1_body[0]);
+
+ box2_body[0] = dBodyCreate (world);
+ dMassSetBox (&m,10,BOX2_LENGTH,BOX2_WIDTH,BOX2_HEIGHT);
+ dMassAdjust (&m,Mass2);
+ dBodySetMass (box2_body[0],&m);
+ box2[0] = dCreateBox (0,BOX2_LENGTH,BOX2_WIDTH,BOX2_HEIGHT);
+ dGeomSetBody (box2[0],box2_body[0]);
+
+ //set the initial positions of body1 and body2
+ dMatrix3 R;
+ dRSetIdentity(R);
+ dBodySetPosition (box1_body[0],0,0,BOX1_HEIGHT/2.0);
+ dBodySetRotation (box1_body[0], R);
+
+ dBodySetPosition (box2_body[0],
+ 2.1,
+ 0.0,
+ BOX2_HEIGHT/2.0);
+ dBodySetRotation (box2_body[0], R);
+
+
+ //set PR joint
+ joint[0] = dJointCreatePR(world,0);
+ dJointAttach (joint[0],box1_body[0],box2_body[0]);
+ switch (flag)
+ {
+ case PRISMATIC_ONLY:
+ dJointSetPRAnchor (joint[0],
+ 2.1,
+ 0.0,
+ BOX2_HEIGHT/2.0);
+ dJointSetPRParam (joint[0],dParamLoStop, -0.5);
+ dJointSetPRParam (joint[0],dParamHiStop, 1.5);
+ break;
+
+ case ROTOIDE_ONLY:
+ dJointSetPRAnchor (joint[0],
+ 0.0,
+ 0.0,
+ BOX2_HEIGHT/2.0);
+ dJointSetPRParam (joint[0],dParamLoStop, 0.0);
+ dJointSetPRParam (joint[0],dParamHiStop, 0.0);
+ break;
+
+ default:
+ dJointSetPRAnchor (joint[0],
+ 1.1,
+ 0.0,
+ BOX2_HEIGHT/2.0);
+ dJointSetPRParam (joint[0],dParamLoStop, -0.5);
+ dJointSetPRParam (joint[0],dParamHiStop, 1.5);
+ break;
+ }
+
+ dJointSetPRAxis1(joint[0],1,0,0);
+ dJointSetPRAxis2(joint[0],0,0,1);
+// We position the 2 body
+// The position of the rotoide joint is on the second body so it can rotate on itself
+// and move along the X axis.
+// With this anchor
+// - A force in X will move only the body 2 inside the low and hi limit
+// of the prismatic
+// - A force in Y will make the 2 bodies to rotate around on the plane
+
+ box1_space = dSimpleSpaceCreate (space);
+ dSpaceSetCleanup (box1_space,0);
+ dSpaceAdd(box1_space,box1[0]);
+
+ // run simulation
+ dsSimulationLoop (argc,argv,400,300,&fn);
+ dJointGroupDestroy (contactgroup);
+ dSpaceDestroy (space);
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+}
+
diff --git a/libs/ode-0.16.1/ode/demo/demo_jointPU.cpp b/libs/ode-0.16.1/ode/demo/demo_jointPU.cpp
new file mode 100644
index 0000000..6ec3093
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_jointPU.cpp
@@ -0,0 +1,735 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ This program demonstrates how the PU joint works.
+ A PU joint is a combination of a Universal joint and a Slider joint.
+ It is a universal joint with a slider between the anchor point and
+ body 1.
+
+
+ The upper yellow body is fixed to the world
+ The lower yellow body is attached to the upper body by a PU joint
+ The green object is one aprt of the slider.
+ The purple object is the second part of the slider.
+ The red object represent the axis1 of the universal part.
+ The blue object represent the axis2 of the universal part.
+ The gray object represent the anchor2 of the PU joint.
+*/
+
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include <iostream>
+#include <math.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+// select correct drawing functions
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawCylinder dsDrawCylinderD
+#define dsDrawCapsule dsDrawCapsuleD
+#endif
+
+enum IDX_CYL_DIM
+{
+ RADIUS,
+ LENGTH,
+ NUM_CYL_DIM
+};
+
+
+const dVector3 boxDim = {1,1,1};
+const dVector3 extDim = {0.2,0.2,1.2};
+const dVector3 ancDim = {0.2,0.2,0.5};
+const dReal axDim[NUM_CYL_DIM] = {0.1,1.0};
+
+
+int type = dJointTypePU;
+
+
+const dReal VEL_INC = 0.01; // Velocity increment
+
+// physics parameters
+const dReal PI = 3.14159265358979323846264338327950288419716939937510;
+
+
+const dReal INT_EXT_RATIO = 0.8;
+
+#define X 0
+#define Y 1
+#define Z 2
+
+enum INDEX
+{
+ W = 0,
+ D,
+ EXT,
+ INT,
+ AXIS1,
+ AXIS2,
+ ANCHOR,
+ GROUND,
+ NUM_PARTS,
+ ALL = NUM_PARTS,
+ // INDEX for catBits
+ JOINT,
+ LAST_INDEX_CNT
+};
+
+const int catBits[LAST_INDEX_CNT] =
+ {
+ 0x0001, ///< W Cylinder category
+ 0x0002, ///< D Cylinder category
+ 0x0004, ///< EXT sliderr category
+ 0x0008, ///< INT slider category
+ 0x0010, ///< AXIS1 universal category
+ 0x0020, ///< AXIS2 universal category
+ 0x0040, ///< ANCHOR category
+ 0x0080, ///< Ground category
+ ~0L, ///< All categories
+ 0x0004 | 0x0008 | 0x0010 | 0x0020 ///< JOINT category
+ };
+
+#define Mass1 10
+#define Mass2 8
+
+
+//camera view
+static float xyz[3] = {6.0f,0.0f,6.0000f};
+static float hpr[3] = {-180.000f,-25.5000f,0.0000f};
+
+
+//world,space,body & geom
+static dWorldID world;
+static dSpaceID space;
+static dJointGroupID contactgroup;
+static dBodyID body[NUM_PARTS];
+static dGeomID geom[NUM_PARTS];
+
+static dJoint *joint;
+
+
+
+const dReal BOX_SIDES[3] = {1.0,1.0,1.0};
+const dReal OBS_SIDES[3] = {0.4,0.4,0.4};
+const dReal RECT_SIDES[3] = {0.3, 0.1, 0.2};
+
+
+//collision detection
+static void nearCallback (void *, dGeomID o1, dGeomID o2)
+{
+ int i,n;
+
+ const int N = 10;
+ dContact contact[N];
+ n = dCollide (o1,o2,N,&contact[0].geom,sizeof (dContact) );
+ if (n > 0) {
+ for (i=0; i<n; i++) {
+ contact[i].surface.mode = (dContactSlip1 | dContactSlip2 |
+ dContactSoftERP | dContactSoftCFM |
+ dContactApprox1);
+ contact[i].surface.mu = 0.1;
+ contact[i].surface.slip1 = 0.02;
+ contact[i].surface.slip2 = 0.02;
+ contact[i].surface.soft_erp = 0.1;
+ contact[i].surface.soft_cfm = 0.0001;
+ dJointID c = dJointCreateContact (world,contactgroup,&contact[i]);
+ dJointAttach (c,dGeomGetBody (contact[i].geom.g1),dGeomGetBody (contact[i].geom.g2) );
+ }
+ }
+}
+
+static void printKeyBoardShortCut()
+{
+ printf ("Press 'h' for this help.\n");
+ printf ("Press 'q' to add force on BLUE body along positive x direction.\n");
+ printf ("Press 'w' to add force on BLUE body along negative x direction.\n");
+
+ printf ("Press 'a' to add force on BLUE body along positive y direction.\n");
+ printf ("Press 's' to add force on BLUE body along negative y direction.\n");
+
+ printf ("Press 'z' to add force on BLUE body along positive z direction.\n");
+ printf ("Press 'x' to add force on BLUE body along negative z direction.\n");
+
+ printf ("Press 'e' to add torque on BLUE body around positive x direction \n");
+ printf ("Press 'r' to add torque on BLUE body around negative x direction \n");
+
+ printf ("Press 'd' to add torque on BLUE body around positive y direction \n");
+ printf ("Press 'f' to add torque on BLUE body around negative y direction \n");
+
+ printf ("Press 'c' to add torque on BLUE body around positive z direction \n");
+ printf ("Press 'v' to add torque on BLUE body around negative z direction \n");
+
+ printf ("Press '.' to increase joint velocity along the prismatic direction.\n");
+ printf ("Press ',' to decrease joint velocity along the prismatic direction.\n");
+
+ printf ("Press 'l' Toggle ON/OFF the limits on all the axis\n");
+ printf ("Press 'g' Toggle ON/OFF the gravity\n");
+
+
+ printf ("Press 'p' to print the position, angle and rates of the joint.\n");
+}
+
+
+// start simulation - set viewpoint
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ dsSetViewpoint (xyz,hpr);
+ printf ("This program demonstrates how the PU joint works.\n");
+ printf ("A PU joint is a combination of a Universal joint and a Slider joint.\n");
+ printf ("It is a universal joint with a slider between the anchor point and \n");
+ printf ("body 1.\n\n");
+ printf ("The upper yellow body is fixed to the world\n");
+ printf ("The lower yellow body is attached to the upper body by a PU joint\n");
+ printf ("The green object is one aprt of the slider.\n");
+ printf ("The purple object is the second part of the slider.\n");
+ printf ("The red object represent the axis1 of the universal part. \n");
+ printf ("The blue object represent the axis2 of the universal part. \n");
+ printf ("The gray object represent the anchor2 of the PU joint. \n");
+ printKeyBoardShortCut();
+}
+
+// function to update camera position at each step.
+void update()
+{
+// static FILE *file = fopen("x:/sim/src/libode/tstsrcSF/export.dat", "w");
+
+// static int cnt = 0;
+// char str[24];
+// sprintf(str, "%06d",cnt++);
+
+// dWorldExportDIF(world, file, str);
+}
+
+
+// called when a key pressed
+static void command (int cmd)
+{
+ switch (cmd) {
+case 'h' : case 'H' : case '?' :
+ printKeyBoardShortCut();
+ break;
+
+ // Force
+ case 'q' : case 'Q' :
+ dBodyAddForce(body[D],40,0,0);
+ break;
+ case 'w' : case 'W' :
+ dBodyAddForce(body[D],-40,0,0);
+ break;
+
+ case 'a' : case 'A' :
+ dBodyAddForce(body[D],0,40,0);
+ break;
+ case 's' : case 'S' :
+ dBodyAddForce(body[D],0,-40,0);
+ break;
+
+ case 'z' : case 'Z' :
+ dBodyAddForce(body[D],0,0,40);
+ break;
+ case 'x' : case 'X' :
+ dBodyAddForce(body[D],0,0,-40);
+ break;
+
+ // Torque
+ case 'e': case 'E':
+ dBodyAddTorque(body[D],0.1,0,0);
+ break;
+ case 'r': case 'R':
+ dBodyAddTorque(body[D],-0.1,0,0);
+ break;
+
+ case 'd': case 'D':
+ dBodyAddTorque(body[D],0, 0.1,0);
+ break;
+ case 'f': case 'F':
+ dBodyAddTorque(body[D],0,-0.1,0);
+ break;
+
+ case 'c': case 'C':
+ dBodyAddTorque(body[D],0,0,0.1);
+ break;
+ case 'v': case 'V':
+ dBodyAddTorque(body[D],0,0,0.1);
+ break;
+
+ // Velocity of joint
+ case ',': case '<' : {
+ dReal vel = joint->getParam (dParamVel3) - VEL_INC;
+ joint->setParam (dParamVel3, vel);
+ joint->setParam (dParamFMax3, 2);
+ std::cout<<"Velocity = "<<vel<<" FMax = 2"<<'\n';
+ }
+ break;
+
+ case '.': case '>' : {
+ dReal vel = joint->getParam (dParamVel3) + VEL_INC;
+ joint->setParam (dParamVel3, vel);
+ joint->setParam (dParamFMax3, 2);
+ std::cout<<"Velocity = "<<vel<<" FMax = 2"<<'\n';
+ }
+ break;
+
+ case 'l': case 'L' : {
+ dReal aLimit, lLimit, fmax;
+ if ( joint->getParam (dParamFMax) ) {
+ aLimit = dInfinity;
+ lLimit = dInfinity;
+ fmax = 0;
+ }
+ else {
+ aLimit = 0.25*PI;
+ lLimit = 0.5*axDim[LENGTH];
+ fmax = 0.02;
+ }
+
+ joint->setParam (dParamFMax1, fmax);
+ joint->setParam (dParamFMax2, fmax);
+ joint->setParam (dParamFMax3, fmax);
+
+ switch (joint->getType() ) {
+ case dJointTypePR : {
+ dPRJoint *pr = reinterpret_cast<dPRJoint *> (joint);
+ pr->setParam (dParamLoStop, -lLimit);
+ pr->setParam (dParamHiStop, -lLimit);
+ pr->setParam (dParamLoStop2, aLimit);
+ pr->setParam (dParamHiStop2, -aLimit);
+ }
+ break;
+ case dJointTypePU : {
+ dPUJoint *pu = reinterpret_cast<dPUJoint *> (joint);
+ pu->setParam (dParamLoStop1, -aLimit);
+ pu->setParam (dParamHiStop1, aLimit);
+ pu->setParam (dParamLoStop2, -aLimit);
+ pu->setParam (dParamHiStop2, aLimit);
+ pu->setParam (dParamLoStop3, -lLimit);
+ pu->setParam (dParamHiStop3, lLimit);
+ }
+ break;
+ default: {} // keep the compiler happy
+ }
+ }
+
+ break;
+
+ case 'g': case 'G' : {
+ dVector3 g;
+ dWorldGetGravity(world, g);
+ if ( g[2]< -0.1 )
+ dWorldSetGravity(world, 0, 0, 0);
+ else
+ dWorldSetGravity(world, 0, 0, -0.5);
+
+ }
+
+case 'p' :case 'P' : {
+ switch (joint->getType() ) {
+ case dJointTypeSlider : {
+ dSliderJoint *sj = reinterpret_cast<dSliderJoint *> (joint);
+ std::cout<<"Position ="<<sj->getPosition() <<"\n";
+ }
+ break;
+ case dJointTypePU : {
+ dPUJoint *pu = reinterpret_cast<dPUJoint *> (joint);
+ std::cout<<"Position ="<<pu->getPosition() <<"\n";
+ std::cout<<"Position Rate="<<pu->getPositionRate() <<"\n";
+ std::cout<<"Angle1 ="<<pu->getAngle1() <<"\n";
+ std::cout<<"Angle1 Rate="<<pu->getAngle1Rate() <<"\n";
+ std::cout<<"Angle2 ="<<pu->getAngle2() <<"\n";
+ std::cout<<"Angle2 Rate="<<pu->getAngle2Rate() <<"\n";
+ }
+ break;
+ default: {} // keep the compiler happy
+ }
+ }
+ break;
+ }
+}
+
+static void drawBox (dGeomID id, int R, int G, int B)
+{
+ if (!id)
+ return;
+
+ const dReal *pos = dGeomGetPosition (id);
+ const dReal *rot = dGeomGetRotation (id);
+ dsSetColor (R,G,B);
+
+ dVector3 l;
+ dGeomBoxGetLengths (id, l);
+ dsDrawBox (pos, rot, l);
+}
+
+
+// simulation loop
+static void simLoop (int pause)
+{
+ static bool todo = false;
+ if ( todo ) { // DEBUG
+ static int cnt = 0;
+ ++cnt;
+
+ if (cnt == 5)
+ command ( 'q' );
+ if (cnt == 10)
+ dsStop();
+ }
+
+
+
+
+ if (!pause) {
+ double simstep = 0.01; // 10ms simulation steps
+ double dt = dsElapsedTime();
+
+ int nrofsteps = (int) ceilf (dt/simstep);
+ if (!nrofsteps)
+ nrofsteps = 1;
+
+ for (int i=0; i<nrofsteps && !pause; i++) {
+ dSpaceCollide (space,0,&nearCallback);
+ dWorldStep (world, simstep);
+
+ dJointGroupEmpty (contactgroup);
+ }
+
+ update();
+
+
+ dReal radius, length;
+
+ dsSetTexture (DS_WOOD);
+
+ drawBox (geom[W], 1,1,0);
+
+
+ drawBox (geom[EXT], 0,1,0);
+
+ dVector3 anchorPos;
+
+
+
+ dReal ang1 = 0;
+ dReal ang2 = 0;
+ dVector3 axisP, axisR1, axisR2;
+
+ if ( dJointTypePU == type ) {
+ dPUJoint *pu = dynamic_cast<dPUJoint *> (joint);
+ ang1 = pu->getAngle1();
+ ang2 = pu->getAngle2();
+ pu->getAxis1 (axisR1);
+ pu->getAxis2 (axisR2);
+ pu->getAxisP (axisP);
+
+ dJointGetPUAnchor (pu->id(), anchorPos);
+ }
+ else if ( dJointTypePR == type ) {
+ dPRJoint *pr = dynamic_cast<dPRJoint *> (joint);
+ pr->getAxis1 (axisP);
+ pr->getAxis2 (axisR1);
+
+ dJointGetPRAnchor (pr->id(), anchorPos);
+ }
+
+
+ // Draw the axisR
+ if ( geom[INT] ) {
+ dsSetColor (1,0,1);
+ dVector3 l;
+ dGeomBoxGetLengths (geom[INT], l);
+
+ const dReal *rotBox = dGeomGetRotation (geom[W]);
+
+ dVector3 pos;
+ for (int i=0; i<3; ++i)
+ pos[i] = anchorPos[i] - 0.5*extDim[Z]*axisP[i];
+ dsDrawBox (pos, rotBox, l);
+ }
+
+ dsSetTexture (DS_CHECKERED);
+ if ( geom[AXIS1] ) {
+ dQuaternion q, qAng;
+ dQFromAxisAndAngle (qAng,axisR1[X], axisR1[Y], axisR1[Z], ang1);
+ dGeomGetQuaternion (geom[AXIS1], q);
+
+ dQuaternion qq;
+ dQMultiply1 (qq, qAng, q);
+ dMatrix3 R;
+ dQtoR (qq,R);
+
+
+ dGeomCylinderGetParams (geom[AXIS1], &radius, &length);
+ dsSetColor (1,0,0);
+ dsDrawCylinder (anchorPos, R, length, radius);
+ }
+
+ if ( dJointTypePU == type && geom[AXIS2] ) {
+ //dPUJoint *pu = dynamic_cast<dPUJoint *> (joint);
+
+ dQuaternion q, qAng, qq, qq1;
+ dGeomGetQuaternion (geom[AXIS2], q);
+
+ dQFromAxisAndAngle (qAng, 0, 1, 0, ang2);
+ dQMultiply1 (qq, qAng, q);
+
+
+ dQFromAxisAndAngle (qAng,axisR1[X], axisR1[Y], axisR1[Z], ang1);
+
+ dQMultiply1 (qq1, qAng, qq);
+
+
+ dMatrix3 R;
+ dQtoR (qq1,R);
+
+
+ dGeomCylinderGetParams (geom[AXIS2], &radius, &length);
+ dsSetColor (0,0,1);
+ dsDrawCylinder (anchorPos, R, length, radius);
+ }
+
+ dsSetTexture (DS_WOOD);
+
+ // Draw the anchor
+ if ( geom[ANCHOR] ) {
+ dsSetColor (1,1,1);
+ dVector3 l;
+ dGeomBoxGetLengths (geom[ANCHOR], l);
+
+ const dReal *rotBox = dGeomGetRotation (geom[D]);
+ const dReal *posBox = dGeomGetPosition (geom[D]);
+
+ dVector3 e;
+ for (int i=0; i<3; ++i)
+ e[i] = posBox[i] - anchorPos[i];
+ dNormalize3 (e);
+
+ dVector3 pos;
+ for (int i=0; i<3; ++i)
+ pos[i] = anchorPos[i] + 0.5 * l[Z]*e[i];
+ dsDrawBox (pos, rotBox, l);
+ }
+
+ drawBox (geom[D], 1,1,0);
+ }
+}
+
+
+void Help (char **argv)
+{
+ printf ("%s ", argv[0]);
+ printf (" -h | --help : print this help\n");
+ printf (" -p | --PRJoint : Use a PR joint instead of PU joint\n");
+ printf (" -t | --texture-path path : Path to the texture.\n");
+ printf (" Default = %s\n", DRAWSTUFF_TEXTURE_PATH);
+ printf ("--------------------------------------------------\n");
+ printf ("Hit any key to continue:");
+ getchar();
+
+ exit (0);
+}
+
+int main (int argc, char **argv)
+{
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ if (argc >= 2 ) {
+ for (int i=1; i < argc; ++i) {
+ if ( 0 == strcmp ("-h", argv[i]) || 0 == strcmp ("--help", argv[i]) )
+ Help (argv);
+
+ if ( 0 == strcmp ("-p", argv[i]) || 0 == strcmp ("--PRJoint", argv[i]) )
+ type = dJointTypePR;
+
+ if (0 == strcmp ("-t", argv[i]) || 0 == strcmp ("--texture-path", argv[i]) ) {
+ int j = i+1;
+ if ( j >= argc || // Check if we have enough arguments
+ argv[j][0] == '\0' || // We should have a path here
+ argv[j][0] == '-' ) // We should have a path not a command line
+ Help (argv);
+ else
+ fn.path_to_textures = argv[++i]; // Increase i since we use this argument
+ }
+ }
+ }
+
+ dInitODE2(0);
+
+ world = dWorldCreate();
+ dWorldSetERP (world, 0.8);
+
+ space = dSimpleSpaceCreate (0);
+ contactgroup = dJointGroupCreate (0);
+ geom[GROUND] = dCreatePlane (space, 0,0,1,0);
+ dGeomSetCategoryBits (geom[GROUND], catBits[GROUND]);
+ dGeomSetCollideBits (geom[GROUND], catBits[ALL]);
+
+ dMass m;
+
+ // Create the body attached to the World
+ body[W] = dBodyCreate (world);
+ // Main axis of cylinder is along X=1
+ m.setBox (1, boxDim[X], boxDim[Y], boxDim[Z]);
+ m.adjust (Mass1);
+ geom[W] = dCreateBox (space, boxDim[X], boxDim[Y], boxDim[Z]);
+ dGeomSetBody (geom[W], body[W]);
+ dGeomSetCategoryBits (geom[W], catBits[W]);
+ dGeomSetCollideBits (geom[W], catBits[ALL] & (~catBits[W]) & (~catBits[JOINT]) );
+ dBodySetMass (body[W], &m);
+
+
+
+
+
+ // Create the dandling body
+ body[D] = dBodyCreate (world);
+ // Main axis of capsule is along X=1
+ m.setBox (1, boxDim[X], boxDim[Y], boxDim[Z]);
+ m.adjust (Mass1);
+ geom[D] = dCreateBox (space, boxDim[X], boxDim[Y], boxDim[Z]);
+ dGeomSetBody (geom[D], body[D]);
+ dGeomSetCategoryBits (geom[D], catBits[D]);
+ dGeomSetCollideBits (geom[D], catBits[ALL] & (~catBits[D]) & (~catBits[JOINT]) );
+ dBodySetMass (body[D], &m);
+
+
+ // Create the external part of the slider joint
+ geom[EXT] = dCreateBox (0, extDim[X], extDim[Y], extDim[Z]);
+ dGeomSetCategoryBits (geom[EXT], catBits[EXT]);
+ dGeomSetCollideBits (geom[EXT],
+ catBits[ALL] & (~catBits[JOINT]) & (~catBits[W]) & (~catBits[D]) );
+
+ // Create the internal part of the slider joint
+ geom[INT] = dCreateBox (0, INT_EXT_RATIO*extDim[X],
+ INT_EXT_RATIO*extDim[Y],
+ INT_EXT_RATIO*extDim[Z]);
+ dGeomSetCategoryBits (geom[INT], catBits[INT]);
+ dGeomSetCollideBits (geom[INT],
+ catBits[ALL] & (~catBits[JOINT]) & (~catBits[W]) & (~catBits[D]) );
+
+
+ dMatrix3 R;
+ // Create the first axis of the universal joi9nt
+ //Rotation of 90deg around y
+ geom[AXIS1] = dCreateCylinder(0, axDim[RADIUS], axDim[LENGTH]);
+ dRFromAxisAndAngle(R, 0,1,0, 0.5*PI);
+ dGeomSetRotation(geom[AXIS1], R);
+ dGeomSetCategoryBits(geom[AXIS1], catBits[AXIS1]);
+ dGeomSetCollideBits(geom[AXIS1],
+ catBits[ALL] & ~catBits[JOINT] & ~catBits[W] & ~catBits[D]);
+
+
+ // Create the second axis of the universal joint
+ geom[AXIS2] = dCreateCylinder(0, axDim[RADIUS], axDim[LENGTH]);
+ //Rotation of 90deg around y
+ dRFromAxisAndAngle(R, 1,0,0, 0.5*PI);
+ dGeomSetRotation(geom[AXIS2], R);
+ dGeomSetCategoryBits(geom[AXIS2], catBits[AXIS2]);
+ dGeomSetCollideBits(geom[AXIS2],
+ catBits[ALL] & ~catBits[JOINT] & ~catBits[W] & ~catBits[D]);
+
+ // Create the anchor
+ geom[ANCHOR] = dCreateBox (0, ancDim[X], ancDim[Y], ancDim[Z]);
+ dGeomSetCategoryBits(geom[ANCHOR], catBits[ANCHOR]);
+ dGeomSetCollideBits(geom[ANCHOR],
+ catBits[ALL] & (~catBits[JOINT]) & (~catBits[W]) & (~catBits[D]) );
+
+
+
+ if (body[W]) {
+ dBodySetPosition(body[W], 0, 0, 5);
+ }
+
+
+ if (geom[EXT]) {
+ dGeomSetPosition(geom[EXT], 0,0,3.8);
+ }
+ if (geom[INT]) {
+ dGeomSetPosition(geom[INT], 0,0,2.6);
+ }
+ if (geom[AXIS1]) {
+ dGeomSetPosition(geom[AXIS1], 0,0,2.5);
+ }
+ if (geom[AXIS2]) {
+ dGeomSetPosition(geom[AXIS2], 0,0,2.5);
+ }
+
+ if (geom[ANCHOR]) {
+ dGeomSetPosition(geom[ANCHOR], 0,0,2.25);
+ }
+
+ if (body[D]) {
+ dBodySetPosition(body[D], 0,0,1.5);
+ }
+
+
+
+ // Attache the upper box to the world
+ dJointID fixed = dJointCreateFixed (world,0);
+ dJointAttach (fixed , NULL, body[W]);
+ dJointSetFixed (fixed );
+
+ if (type == dJointTypePR) {
+ dPRJoint *pr = new dPRJoint (world, 0);
+ pr->attach (body[W], body[D]);
+ pr->setAxis1 (0, 0, -1);
+ pr->setAxis2 (1, 0, 0);
+ joint = pr;
+
+ dJointSetPRAnchor (pr->id(), 0, 0, 2.5);
+ }
+ else {
+ dPUJoint *pu = new dPUJoint (world, 0);
+ pu->attach (body[W], body[D]);
+ pu->setAxis1 (1, 0, 0);
+ pu->setAxis2 (0, 1, 0);
+ pu->setAxisP (0, 0, -1);
+ joint = pu;
+
+ dJointSetPUAnchor (pu->id(), 0, 0, 2.5);
+ }
+
+
+ // run simulation
+ dsSimulationLoop (argc,argv,400,300,&fn);
+
+ delete joint;
+ dJointGroupDestroy (contactgroup);
+ dSpaceDestroy (space);
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+}
+
diff --git a/libs/ode-0.16.1/ode/demo/demo_joints.cpp b/libs/ode-0.16.1/ode/demo/demo_joints.cpp
new file mode 100644
index 0000000..d545369
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_joints.cpp
@@ -0,0 +1,1090 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+perform tests on all the joint types.
+this should be done using the double precision version of the library.
+
+usage:
+ test_joints [-nXXX] [-g] [-i] [-e] [path_to_textures]
+
+if a test number is given then that specific test is performed, otherwise
+all the tests are performed. the tests are numbered `xxyy', where xx
+corresponds to the joint type and yy is the sub-test number. not every
+number maps to an actual test.
+
+flags:
+ i: the test is interactive.
+ g: turn off graphical display (can't use this with `i').
+ e: turn on occasional error perturbations
+ n: performe test XXX
+some tests compute and display error values. these values are scaled so
+<1 is good and >1 is bad. other tests just show graphical results which
+you must verify visually.
+
+*/
+
+#include <ctype.h>
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+// select correct drawing functions
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#endif
+
+
+// some constants
+#define NUM_JOINTS 10 // number of joints to test (the `xx' value)
+#define SIDE (0.5f) // side length of a box - don't change this
+#define MASS (1.0) // mass of a box
+#define STEPSIZE 0.05
+
+static const dVector3 xunit = { 1, 0, 0 }, zunit = { 0, 0, 1 };
+
+
+// dynamics objects
+static dWorldID world;
+static dBodyID body[2];
+static dJointID joint;
+
+
+// data from the command line arguments
+static int cmd_test_num = -1;
+static int cmd_interactive = 0;
+static int cmd_graphics = 1;
+static char *cmd_path_to_textures = NULL;
+static int cmd_occasional_error = 0; // perturb occasionally
+
+
+// info about the current test
+struct TestInfo;
+static int test_num = 0; // number of the current test
+static int iteration = 0;
+static int max_iterations = 0;
+static dReal max_error = 0;
+
+//****************************************************************************
+// utility stuff
+
+static dReal length (dVector3 a)
+{
+ return dSqrt (a[0]*a[0] + a[1]*a[1] + a[2]*a[2]);
+}
+
+
+// get the max difference between a 3x3 matrix and the identity
+
+dReal cmpIdentity (const dMatrix3 A)
+{
+ dMatrix3 I;
+ dSetZero (I,12);
+ I[0] = 1;
+ I[5] = 1;
+ I[10] = 1;
+ return dMaxDifference (A,I,3,3);
+}
+
+//****************************************************************************
+// test world construction and utilities
+
+void constructWorldForTest (dReal gravity, int bodycount,
+ /* body 1 pos */ dReal pos1x, dReal pos1y, dReal pos1z,
+ /* body 2 pos */ dReal pos2x, dReal pos2y, dReal pos2z,
+ /* body 1 rotation axis */ dReal ax1x, dReal ax1y, dReal ax1z,
+ /* body 1 rotation axis */ dReal ax2x, dReal ax2y, dReal ax2z,
+ /* rotation angles */ dReal a1, dReal a2)
+{
+ // create world
+ world = dWorldCreate();
+ dWorldSetERP (world,0.2);
+ dWorldSetCFM (world,1e-6);
+ dWorldSetGravity (world,0,0,gravity);
+
+ dMass m;
+ dMassSetBox (&m,1,SIDE,SIDE,SIDE);
+ dMassAdjust (&m,MASS);
+
+ body[0] = dBodyCreate (world);
+ dBodySetMass (body[0],&m);
+ dBodySetPosition (body[0], pos1x, pos1y, pos1z);
+ dQuaternion q;
+ dQFromAxisAndAngle (q,ax1x,ax1y,ax1z,a1);
+ dBodySetQuaternion (body[0],q);
+
+ if (bodycount==2) {
+ body[1] = dBodyCreate (world);
+ dBodySetMass (body[1],&m);
+ dBodySetPosition (body[1], pos2x, pos2y, pos2z);
+ dQFromAxisAndAngle (q,ax2x,ax2y,ax2z,a2);
+ dBodySetQuaternion (body[1],q);
+ }
+ else body[1] = 0;
+}
+
+
+// add an oscillating torque to body 0
+
+void addOscillatingTorque (dReal tscale)
+{
+ static dReal a=0;
+ dBodyAddTorque (body[0],tscale*cos(2*a),tscale*cos(2.7183*a),
+ tscale*cos(1.5708*a));
+ a += 0.01;
+}
+
+
+void addOscillatingTorqueAbout(dReal tscale, dReal x, dReal y, dReal z)
+{
+ static dReal a=0;
+ dBodyAddTorque (body[0], tscale*cos(a) * x, tscale*cos(a) * y,
+ tscale * cos(a) * z);
+ a += 0.02;
+}
+
+
+// damp the rotational motion of body 0 a bit
+
+void dampRotationalMotion (dReal kd)
+{
+ const dReal *w = dBodyGetAngularVel (body[0]);
+ dBodyAddTorque (body[0],-kd*w[0],-kd*w[1],-kd*w[2]);
+}
+
+
+// add a spring force to keep the bodies together, otherwise they may fly
+// apart with some joints.
+
+void addSpringForce (dReal ks)
+{
+ const dReal *p1 = dBodyGetPosition (body[0]);
+ const dReal *p2 = dBodyGetPosition (body[1]);
+ dBodyAddForce (body[0],ks*(p2[0]-p1[0]),ks*(p2[1]-p1[1]),ks*(p2[2]-p1[2]));
+ dBodyAddForce (body[1],ks*(p1[0]-p2[0]),ks*(p1[1]-p2[1]),ks*(p1[2]-p2[2]));
+}
+
+
+// add an oscillating Force to body 0
+
+void addOscillatingForce (dReal fscale)
+{
+ static dReal a=0;
+ dBodyAddForce (body[0],fscale*cos(2*a),fscale*cos(2.7183*a),
+ fscale*cos(1.5708*a));
+ a += 0.01;
+}
+
+//****************************************************************************
+// stuff specific to the tests
+//
+// 0xx : fixed
+// 1xx : ball and socket
+// 2xx : hinge
+// 3xx : slider
+// 4xx : hinge 2
+// 5xx : contact
+// 6xx : amotor
+// 7xx : universal joint
+// 8xx : PR joint (Prismatic and Rotoide)
+
+// setup for the given test. return 0 if there is no such test
+
+int setupTest (int n)
+{
+ switch (n) {
+
+ // ********** fixed joint
+
+ case 0: { // 2 body
+ constructWorldForTest (0,2,
+ 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
+ 1,1,0, 1,1,0,
+ 0.25*M_PI,0.25*M_PI);
+ joint = dJointCreateFixed (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetFixed (joint);
+ return 1;
+ }
+
+ case 1: { // 1 body to static env
+ constructWorldForTest (0,1,
+ 0.5*SIDE,0.5*SIDE,1, 0,0,0,
+ 1,0,0, 1,0,0,
+ 0,0);
+ joint = dJointCreateFixed (world,0);
+ dJointAttach (joint,body[0],0);
+ dJointSetFixed (joint);
+ return 1;
+ }
+
+ case 2: { // 2 body with relative rotation
+ constructWorldForTest (0,2,
+ 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
+ 1,1,0, 1,1,0,
+ 0.25*M_PI,-0.25*M_PI);
+ joint = dJointCreateFixed (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetFixed (joint);
+ return 1;
+ }
+
+ case 3: { // 1 body to static env with relative rotation
+ constructWorldForTest (0,1,
+ 0.5*SIDE,0.5*SIDE,1, 0,0,0,
+ 1,0,0, 1,0,0,
+ 0.25*M_PI,0);
+ joint = dJointCreateFixed (world,0);
+ dJointAttach (joint,body[0],0);
+ dJointSetFixed (joint);
+ return 1;
+ }
+
+ // ********** hinge joint
+
+ case 200: // 2 body
+ constructWorldForTest (0,2,
+ 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
+ 1,1,0, 1,1,0, 0.25*M_PI,0.25*M_PI);
+ joint = dJointCreateHinge (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetHingeAnchor (joint,0,0,1);
+ dJointSetHingeAxis (joint,1,-1,1.41421356);
+ return 1;
+
+ case 220: // hinge angle polarity test
+ case 221: // hinge angle rate test
+ constructWorldForTest (0,2,
+ 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
+ 1,0,0, 1,0,0, 0,0);
+ joint = dJointCreateHinge (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetHingeAnchor (joint,0,0,1);
+ dJointSetHingeAxis (joint,0,0,1);
+ max_iterations = 50;
+ return 1;
+
+ case 230: // hinge motor rate (and polarity) test
+ case 231: // ...with stops
+ constructWorldForTest (0,2,
+ 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
+ 1,0,0, 1,0,0, 0,0);
+ joint = dJointCreateHinge (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetHingeAnchor (joint,0,0,1);
+ dJointSetHingeAxis (joint,0,0,1);
+ dJointSetHingeParam (joint,dParamFMax,1);
+ if (n==231) {
+ dJointSetHingeParam (joint,dParamLoStop,-0.5);
+ dJointSetHingeParam (joint,dParamHiStop,0.5);
+ }
+ return 1;
+
+ case 250: // limit bounce test (gravity down)
+ case 251: { // ...gravity up
+ constructWorldForTest ((n==251) ? 0.1 : -0.1, 2,
+ 0.5*SIDE,0,1+0.5*SIDE, -0.5*SIDE,0,1-0.5*SIDE,
+ 1,0,0, 1,0,0, 0,0);
+ joint = dJointCreateHinge (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetHingeAnchor (joint,0,0,1);
+ dJointSetHingeAxis (joint,0,1,0);
+ dJointSetHingeParam (joint,dParamLoStop,-0.9);
+ dJointSetHingeParam (joint,dParamHiStop,0.7854);
+ dJointSetHingeParam (joint,dParamBounce,0.5);
+ // anchor 2nd body with a fixed joint
+ dJointID j = dJointCreateFixed (world,0);
+ dJointAttach (j,body[1],0);
+ dJointSetFixed (j);
+ return 1;
+ }
+
+ // ********** slider
+
+ case 300: // 2 body
+ constructWorldForTest (0,2,
+ 0,0,1, 0.2,0.2,1.2,
+ 0,0,1, -1,1,0, 0,0.25*M_PI);
+ joint = dJointCreateSlider (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetSliderAxis (joint,1,1,1);
+ return 1;
+
+ case 320: // slider angle polarity test
+ case 321: // slider angle rate test
+ constructWorldForTest (0,2,
+ 0,0,1, 0,0,1.2,
+ 1,0,0, 1,0,0, 0,0);
+ joint = dJointCreateSlider (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetSliderAxis (joint,0,0,1);
+ max_iterations = 50;
+ return 1;
+
+ case 330: // slider motor rate (and polarity) test
+ case 331: // ...with stops
+ constructWorldForTest (0, 2,
+ 0,0,1, 0,0,1.2,
+ 1,0,0, 1,0,0, 0,0);
+ joint = dJointCreateSlider (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetSliderAxis (joint,0,0,1);
+ dJointSetSliderParam (joint,dParamFMax,100);
+ if (n==331) {
+ dJointSetSliderParam (joint,dParamLoStop,-0.4);
+ dJointSetSliderParam (joint,dParamHiStop,0.4);
+ }
+ return 1;
+
+ case 350: // limit bounce tests
+ case 351: {
+ constructWorldForTest ((n==351) ? 0.1 : -0.1, 2,
+ 0,0,1, 0,0,1.2,
+ 1,0,0, 1,0,0, 0,0);
+ joint = dJointCreateSlider (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetSliderAxis (joint,0,0,1);
+ dJointSetSliderParam (joint,dParamLoStop,-0.5);
+ dJointSetSliderParam (joint,dParamHiStop,0.5);
+ dJointSetSliderParam (joint,dParamBounce,0.5);
+ // anchor 2nd body with a fixed joint
+ dJointID j = dJointCreateFixed (world,0);
+ dJointAttach (j,body[1],0);
+ dJointSetFixed (j);
+ return 1;
+ }
+
+ // ********** hinge-2 joint
+
+ case 420: // hinge-2 steering angle polarity test
+ case 421: // hinge-2 steering angle rate test
+ constructWorldForTest (0,2,
+ 0.5*SIDE,0,1, -0.5*SIDE,0,1,
+ 1,0,0, 1,0,0, 0,0);
+ joint = dJointCreateHinge2 (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetHinge2Anchor (joint,-0.5*SIDE,0,1);
+ dJointSetHinge2Axes (joint, zunit, xunit);
+ max_iterations = 50;
+ return 1;
+
+ case 430: // hinge 2 steering motor rate (+polarity) test
+ case 431: // ...with stops
+ case 432: // hinge 2 wheel motor rate (+polarity) test
+ constructWorldForTest (0,2,
+ 0.5*SIDE,0,1, -0.5*SIDE,0,1,
+ 1,0,0, 1,0,0, 0,0);
+ joint = dJointCreateHinge2 (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetHinge2Anchor (joint,-0.5*SIDE,0,1);
+ dJointSetHinge2Axes (joint, zunit, xunit);
+ dJointSetHinge2Param (joint,dParamFMax,1);
+ dJointSetHinge2Param (joint,dParamFMax2,1);
+ if (n==431) {
+ dJointSetHinge2Param (joint,dParamLoStop,-0.5);
+ dJointSetHinge2Param (joint,dParamHiStop,0.5);
+ }
+ return 1;
+
+ // ********** angular motor joint
+
+ case 600: // test euler angle calculations
+ constructWorldForTest (0,2,
+ -SIDE*0.5,0,1, SIDE*0.5,0,1,
+ 0,0,1, 0,0,1, 0,0);
+ joint = dJointCreateAMotor (world,0);
+ dJointAttach (joint,body[0],body[1]);
+
+ dJointSetAMotorNumAxes (joint,3);
+ dJointSetAMotorAxis (joint,0,1, 0,0,1);
+ dJointSetAMotorAxis (joint,2,2, 1,0,0);
+ dJointSetAMotorMode (joint,dAMotorEuler);
+ max_iterations = 200;
+ return 1;
+
+ // ********** universal joint
+
+ case 700: // 2 body
+ case 701:
+ case 702:
+ constructWorldForTest (0,2,
+ 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
+ 1,1,0, 1,1,0, 0.25*M_PI,0.25*M_PI);
+ joint = dJointCreateUniversal (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetUniversalAnchor (joint,0,0,1);
+ dJointSetUniversalAxis1 (joint, 1, -1, 1.41421356);
+ dJointSetUniversalAxis2 (joint, 1, -1, -1.41421356);
+ return 1;
+
+ case 720: // universal transmit torque test
+ case 721:
+ case 722:
+ case 730: // universal torque about axis 1
+ case 731:
+ case 732:
+ case 740: // universal torque about axis 2
+ case 741:
+ case 742:
+ constructWorldForTest (0,2,
+ 0.5*SIDE,0.5*SIDE,1, -0.5*SIDE,-0.5*SIDE,1,
+ 1,0,0, 1,0,0, 0,0);
+ joint = dJointCreateUniversal (world,0);
+ dJointAttach (joint,body[0],body[1]);
+ dJointSetUniversalAnchor (joint,0,0,1);
+ dJointSetUniversalAxis1 (joint,0,0,1);
+ dJointSetUniversalAxis2 (joint, 1, -1,0);
+ max_iterations = 100;
+ return 1;
+
+ // Joint PR (Prismatic and Rotoide)
+ case 800: // 2 body
+ case 801: // 2 bodies with spring force and prismatic fixed
+ case 802: // 2 bodies with torque on body1 and prismatic fixed
+ constructWorldForTest (0, 2,
+ -1.0, 0.0, 1.0,
+ 1.0, 0.0, 1.0,
+ 1,0,0, 1,0,0,
+ 0, 0);
+ joint = dJointCreatePR (world, 0);
+ dJointAttach (joint, body[0], body[1]);
+ dJointSetPRAnchor (joint,-0.5, 0.0, 1.0);
+ dJointSetPRAxis1 (joint, 0, 1, 0);
+ dJointSetPRAxis2 (joint, 1, 0, 0);
+ dJointSetPRParam (joint,dParamLoStop,-0.5);
+ dJointSetPRParam (joint,dParamHiStop,0.5);
+ dJointSetPRParam (joint,dParamLoStop2,0);
+ dJointSetPRParam (joint,dParamHiStop2,0);
+ return 1;
+ case 803: // 2 bodies with spring force and prismatic NOT fixed
+ case 804: // 2 bodies with torque force and prismatic NOT fixed
+ case 805: // 2 bodies with force only on first body
+ constructWorldForTest (0, 2,
+ -1.0, 0.0, 1.0,
+ 1.0, 0.0, 1.0,
+ 1,0,0, 1,0,0,
+ 0, 0);
+ joint = dJointCreatePR (world, 0);
+ dJointAttach (joint, body[0], body[1]);
+ dJointSetPRAnchor (joint,-0.5, 0.0, 1.0);
+ dJointSetPRAxis1 (joint, 0, 1, 0);
+ dJointSetPRAxis2 (joint, 1, 0, 0);
+ dJointSetPRParam (joint,dParamLoStop,-0.5);
+ dJointSetPRParam (joint,dParamHiStop,0.5);
+ dJointSetPRParam (joint,dParamLoStop2,-0.5);
+ dJointSetPRParam (joint,dParamHiStop2,0.5);
+ return 1;
+ }
+ return 0;
+}
+
+
+// do stuff specific to this test each iteration. you can check some
+// invariants for the test -- the return value is some scaled error measurement
+// that must be less than 1.
+// return a dInfinity if error is not measured for this n.
+
+dReal doStuffAndGetError (int n)
+{
+ switch (n) {
+
+ // ********** fixed joint
+
+ case 0: { // 2 body
+ addOscillatingTorque (0.1);
+ dampRotationalMotion (0.1);
+ // check the orientations are the same
+ const dReal *R1 = dBodyGetRotation (body[0]);
+ const dReal *R2 = dBodyGetRotation (body[1]);
+ dReal err1 = dMaxDifference (R1,R2,3,3);
+ // check the body offset is correct
+ dVector3 p,pp;
+ const dReal *p1 = dBodyGetPosition (body[0]);
+ const dReal *p2 = dBodyGetPosition (body[1]);
+ for (int i=0; i<3; i++) p[i] = p2[i] - p1[i];
+ dMultiply1_331 (pp,R1,p);
+ pp[0] += 0.5;
+ pp[1] += 0.5;
+ return (err1 + length (pp)) * 300;
+ }
+
+ case 1: { // 1 body to static env
+ addOscillatingTorque (0.1);
+
+ // check the orientation is the identity
+ dReal err1 = cmpIdentity (dBodyGetRotation (body[0]));
+
+ // check the body offset is correct
+ dVector3 p;
+ const dReal *p1 = dBodyGetPosition (body[0]);
+ for (int i=0; i<3; i++) p[i] = p1[i];
+ p[0] -= 0.25;
+ p[1] -= 0.25;
+ p[2] -= 1;
+ return (err1 + length (p)) * 1e6;
+ }
+
+ case 2: { // 2 body
+ addOscillatingTorque (0.1);
+ dampRotationalMotion (0.1);
+ // check the body offset is correct
+ // Should really check body rotation too. Oh well.
+ const dReal *R1 = dBodyGetRotation (body[0]);
+ dVector3 p,pp;
+ const dReal *p1 = dBodyGetPosition (body[0]);
+ const dReal *p2 = dBodyGetPosition (body[1]);
+ for (int i=0; i<3; i++) p[i] = p2[i] - p1[i];
+ dMultiply1_331 (pp,R1,p);
+ pp[0] += 0.5;
+ pp[1] += 0.5;
+ return length(pp) * 300;
+ }
+
+ case 3: { // 1 body to static env with relative rotation
+ addOscillatingTorque (0.1);
+
+ // check the body offset is correct
+ dVector3 p;
+ const dReal *p1 = dBodyGetPosition (body[0]);
+ for (int i=0; i<3; i++) p[i] = p1[i];
+ p[0] -= 0.25;
+ p[1] -= 0.25;
+ p[2] -= 1;
+ return length (p) * 1e6;
+ }
+
+
+ // ********** hinge joint
+
+ case 200: // 2 body
+ addOscillatingTorque (0.1);
+ dampRotationalMotion (0.1);
+ return dInfinity;
+
+ case 220: // hinge angle polarity test
+ dBodyAddTorque (body[0],0,0,0.01);
+ dBodyAddTorque (body[1],0,0,-0.01);
+ if (iteration == 40) {
+ dReal a = dJointGetHingeAngle (joint);
+ if (a > 0.5 && a < 1) return 0; else return 10;
+ }
+ return 0;
+
+ case 221: { // hinge angle rate test
+ static dReal last_angle = 0;
+ dBodyAddTorque (body[0],0,0,0.01);
+ dBodyAddTorque (body[1],0,0,-0.01);
+ dReal a = dJointGetHingeAngle (joint);
+ dReal r = dJointGetHingeAngleRate (joint);
+ dReal er = (a-last_angle)/STEPSIZE; // estimated rate
+ last_angle = a;
+ return fabs(r-er) * 4e4;
+ }
+
+ case 230: // hinge motor rate (and polarity) test
+ case 231: { // ...with stops
+ static dReal a = 0;
+ dReal r = dJointGetHingeAngleRate (joint);
+ dReal err = fabs (cos(a) - r);
+ if (a==0) err = 0;
+ a += 0.03;
+ dJointSetHingeParam (joint,dParamVel,cos(a));
+ if (n==231) return dInfinity;
+ return err * 1e6;
+ }
+
+ // ********** slider joint
+
+ case 300: // 2 body
+ addOscillatingTorque (0.05);
+ dampRotationalMotion (0.1);
+ addSpringForce (0.5);
+ return dInfinity;
+
+ case 320: // slider angle polarity test
+ dBodyAddForce (body[0],0,0,0.1);
+ dBodyAddForce (body[1],0,0,-0.1);
+ if (iteration == 40) {
+ dReal a = dJointGetSliderPosition (joint);
+ if (a > 0.2 && a < 0.5)
+ return 0;
+ else
+ return 10; // Failed
+ }
+ return 0;
+
+ case 321: { // slider angle rate test
+ static dReal last_pos = 0;
+ dBodyAddForce (body[0],0,0,0.1);
+ dBodyAddForce (body[1],0,0,-0.1);
+ dReal p = dJointGetSliderPosition (joint);
+ dReal r = dJointGetSliderPositionRate (joint);
+ dReal er = (p-last_pos)/STEPSIZE; // estimated rate (almost exact)
+ last_pos = p;
+ return fabs(r-er) * 1e9;
+ }
+
+ case 330: // slider motor rate (and polarity) test
+ case 331: { // ...with stops
+ static dReal a = 0;
+ dReal r = dJointGetSliderPositionRate (joint);
+ dReal err = fabs (0.7*cos(a) - r);
+ if (a < 0.04) err = 0;
+ a += 0.03;
+ dJointSetSliderParam (joint,dParamVel,0.7*cos(a));
+ if (n==331) return dInfinity;
+ return err * 1e6;
+ }
+
+ // ********** hinge-2 joint
+
+ case 420: // hinge-2 steering angle polarity test
+ dBodyAddTorque (body[0],0,0,0.01);
+ dBodyAddTorque (body[1],0,0,-0.01);
+ if (iteration == 40) {
+ dReal a = dJointGetHinge2Angle1 (joint);
+ if (a > 0.5 && a < 0.6) return 0; else return 10;
+ }
+ return 0;
+
+ case 421: { // hinge-2 steering angle rate test
+ static dReal last_angle = 0;
+ dBodyAddTorque (body[0],0,0,0.01);
+ dBodyAddTorque (body[1],0,0,-0.01);
+ dReal a = dJointGetHinge2Angle1 (joint);
+ dReal r = dJointGetHinge2Angle1Rate (joint);
+ dReal er = (a-last_angle)/STEPSIZE; // estimated rate
+ last_angle = a;
+ return fabs(r-er)*2e4;
+ }
+
+ case 430: // hinge 2 steering motor rate (+polarity) test
+ case 431: { // ...with stops
+ static dReal a = 0;
+ dReal r = dJointGetHinge2Angle1Rate (joint);
+ dReal err = fabs (cos(a) - r);
+ if (a==0) err = 0;
+ a += 0.03;
+ dJointSetHinge2Param (joint,dParamVel,cos(a));
+ if (n==431) return dInfinity;
+ return err * 1e6;
+ }
+
+ case 432: { // hinge 2 wheel motor rate (+polarity) test
+ static dReal a = 0;
+ dReal r = dJointGetHinge2Angle2Rate (joint);
+ dReal err = fabs (cos(a) - r);
+ if (a==0) err = 0;
+ a += 0.03;
+ dJointSetHinge2Param (joint,dParamVel2,cos(a));
+ return err * 1e6;
+ }
+
+ // ********** angular motor joint
+
+ case 600: { // test euler angle calculations
+ // desired euler angles from last iteration
+ static dReal a1,a2,a3;
+
+ // find actual euler angles
+ dReal aa1 = dJointGetAMotorAngle (joint,0);
+ dReal aa2 = dJointGetAMotorAngle (joint,1);
+ dReal aa3 = dJointGetAMotorAngle (joint,2);
+ // printf ("actual = %.4f %.4f %.4f\n\n",aa1,aa2,aa3);
+
+ dReal err = dInfinity;
+ if (iteration > 0) {
+ err = dFabs(aa1-a1) + dFabs(aa2-a2) + dFabs(aa3-a3);
+ err *= 1e10;
+ }
+
+ // get random base rotation for both bodies
+ dMatrix3 Rbase;
+ dRFromAxisAndAngle (Rbase, 3*(dRandReal()-0.5), 3*(dRandReal()-0.5),
+ 3*(dRandReal()-0.5), 3*(dRandReal()-0.5));
+ dBodySetRotation (body[0],Rbase);
+
+ // rotate body 2 by random euler angles w.r.t. body 1
+ a1 = 3.14 * 2 * (dRandReal()-0.5);
+ a2 = 1.57 * 2 * (dRandReal()-0.5);
+ a3 = 3.14 * 2 * (dRandReal()-0.5);
+ dMatrix3 R1,R2,R3,Rtmp1,Rtmp2;
+ dRFromAxisAndAngle (R1,0,0,1,-a1);
+ dRFromAxisAndAngle (R2,0,1,0,a2);
+ dRFromAxisAndAngle (R3,1,0,0,-a3);
+ dMultiply0 (Rtmp1,R2,R3,3,3,3);
+ dMultiply0 (Rtmp2,R1,Rtmp1,3,3,3);
+ dMultiply0 (Rtmp1,Rbase,Rtmp2,3,3,3);
+ dBodySetRotation (body[1],Rtmp1);
+ // printf ("desired = %.4f %.4f %.4f\n",a1,a2,a3);
+
+ return err;
+ }
+
+ // ********** universal joint
+
+ case 700: { // 2 body: joint constraint
+ dVector3 ax1, ax2;
+
+ addOscillatingTorque (0.1);
+ dampRotationalMotion (0.1);
+ dJointGetUniversalAxis1(joint, ax1);
+ dJointGetUniversalAxis2(joint, ax2);
+ return fabs(10*dCalcVectorDot3(ax1, ax2));
+ }
+
+ case 701: { // 2 body: angle 1 rate
+ static dReal last_angle = 0;
+ addOscillatingTorque (0.1);
+ dampRotationalMotion (0.1);
+ dReal a = dJointGetUniversalAngle1(joint);
+ dReal r = dJointGetUniversalAngle1Rate(joint);
+ dReal diff = a - last_angle;
+ if (diff > M_PI) diff -= 2*M_PI;
+ if (diff < -M_PI) diff += 2*M_PI;
+ dReal er = diff / STEPSIZE; // estimated rate
+ last_angle = a;
+ // I'm not sure why the error is so large here.
+ return fabs(r - er) * 1e1;
+ }
+
+ case 702: { // 2 body: angle 2 rate
+ static dReal last_angle = 0;
+ addOscillatingTorque (0.1);
+ dampRotationalMotion (0.1);
+ dReal a = dJointGetUniversalAngle2(joint);
+ dReal r = dJointGetUniversalAngle2Rate(joint);
+ dReal diff = a - last_angle;
+ if (diff > M_PI) diff -= 2*M_PI;
+ if (diff < -M_PI) diff += 2*M_PI;
+ dReal er = diff / STEPSIZE; // estimated rate
+ last_angle = a;
+ // I'm not sure why the error is so large here.
+ return fabs(r - er) * 1e1;
+ }
+
+ case 720: { // universal transmit torque test: constraint error
+ dVector3 ax1, ax2;
+ addOscillatingTorqueAbout (0.1, 1, 1, 0);
+ dampRotationalMotion (0.1);
+ dJointGetUniversalAxis1(joint, ax1);
+ dJointGetUniversalAxis2(joint, ax2);
+ return fabs(10*dCalcVectorDot3(ax1, ax2));
+ }
+
+ case 721: { // universal transmit torque test: angle1 rate
+ static dReal last_angle = 0;
+ addOscillatingTorqueAbout (0.1, 1, 1, 0);
+ dampRotationalMotion (0.1);
+ dReal a = dJointGetUniversalAngle1(joint);
+ dReal r = dJointGetUniversalAngle1Rate(joint);
+ dReal diff = a - last_angle;
+ if (diff > M_PI) diff -= 2*M_PI;
+ if (diff < -M_PI) diff += 2*M_PI;
+ dReal er = diff / STEPSIZE; // estimated rate
+ last_angle = a;
+ return fabs(r - er) * 1e10;
+ }
+
+ case 722: { // universal transmit torque test: angle2 rate
+ static dReal last_angle = 0;
+ addOscillatingTorqueAbout (0.1, 1, 1, 0);
+ dampRotationalMotion (0.1);
+ dReal a = dJointGetUniversalAngle2(joint);
+ dReal r = dJointGetUniversalAngle2Rate(joint);
+ dReal diff = a - last_angle;
+ if (diff > M_PI) diff -= 2*M_PI;
+ if (diff < -M_PI) diff += 2*M_PI;
+ dReal er = diff / STEPSIZE; // estimated rate
+ last_angle = a;
+ return fabs(r - er) * 1e10;
+ }
+
+ case 730:{
+ dVector3 ax1, ax2;
+ dJointGetUniversalAxis1(joint, ax1);
+ dJointGetUniversalAxis2(joint, ax2);
+ addOscillatingTorqueAbout (0.1, ax1[0], ax1[1], ax1[2]);
+ dampRotationalMotion (0.1);
+ return fabs(10*dCalcVectorDot3(ax1, ax2));
+ }
+
+ case 731:{
+ dVector3 ax1;
+ static dReal last_angle = 0;
+ dJointGetUniversalAxis1(joint, ax1);
+ addOscillatingTorqueAbout (0.1, ax1[0], ax1[1], ax1[2]);
+ dampRotationalMotion (0.1);
+ dReal a = dJointGetUniversalAngle1(joint);
+ dReal r = dJointGetUniversalAngle1Rate(joint);
+ dReal diff = a - last_angle;
+ if (diff > M_PI) diff -= 2*M_PI;
+ if (diff < -M_PI) diff += 2*M_PI;
+ dReal er = diff / STEPSIZE; // estimated rate
+ last_angle = a;
+ return fabs(r - er) * 2e3;
+ }
+
+ case 732:{
+ dVector3 ax1;
+ static dReal last_angle = 0;
+ dJointGetUniversalAxis1(joint, ax1);
+ addOscillatingTorqueAbout (0.1, ax1[0], ax1[1], ax1[2]);
+ dampRotationalMotion (0.1);
+ dReal a = dJointGetUniversalAngle2(joint);
+ dReal r = dJointGetUniversalAngle2Rate(joint);
+ dReal diff = a - last_angle;
+ if (diff > M_PI) diff -= 2*M_PI;
+ if (diff < -M_PI) diff += 2*M_PI;
+ dReal er = diff / STEPSIZE; // estimated rate
+ last_angle = a;
+ return fabs(r - er) * 1e10;
+ }
+
+ case 740:{
+ dVector3 ax1, ax2;
+ dJointGetUniversalAxis1(joint, ax1);
+ dJointGetUniversalAxis2(joint, ax2);
+ addOscillatingTorqueAbout (0.1, ax2[0], ax2[1], ax2[2]);
+ dampRotationalMotion (0.1);
+ return fabs(10*dCalcVectorDot3(ax1, ax2));
+ }
+
+ case 741:{
+ dVector3 ax2;
+ static dReal last_angle = 0;
+ dJointGetUniversalAxis2(joint, ax2);
+ addOscillatingTorqueAbout (0.1, ax2[0], ax2[1], ax2[2]);
+ dampRotationalMotion (0.1);
+ dReal a = dJointGetUniversalAngle1(joint);
+ dReal r = dJointGetUniversalAngle1Rate(joint);
+ dReal diff = a - last_angle;
+ if (diff > M_PI) diff -= 2*M_PI;
+ if (diff < -M_PI) diff += 2*M_PI;
+ dReal er = diff / STEPSIZE; // estimated rate
+ last_angle = a;
+ return fabs(r - er) * 1e10;
+ }
+
+ case 742:{
+ dVector3 ax2;
+ static dReal last_angle = 0;
+ dJointGetUniversalAxis2(joint, ax2);
+ addOscillatingTorqueAbout (0.1, ax2[0], ax2[1], ax2[2]);
+ dampRotationalMotion (0.1);
+ dReal a = dJointGetUniversalAngle2(joint);
+ dReal r = dJointGetUniversalAngle2Rate(joint);
+ dReal diff = a - last_angle;
+ if (diff > M_PI) diff -= 2*M_PI;
+ if (diff < -M_PI) diff += 2*M_PI;
+ dReal er = diff / STEPSIZE; // estimated rate
+ last_angle = a;
+ return fabs(r - er) * 1e4;
+ }
+
+ // ********** slider joint
+ case 801:
+ case 803:
+ addSpringForce (0.25);
+ return dInfinity;
+
+ case 802:
+ case 804: {
+ static dReal a = 0;
+ dBodyAddTorque (body[0], 0, 0.01*cos(1.5708*a), 0);
+ a += 0.01;
+ return dInfinity;
+ }
+
+ case 805:
+ addOscillatingForce (0.1);
+ return dInfinity;
+ }
+
+
+ return dInfinity;
+}
+
+//****************************************************************************
+// simulation stuff common to all the tests
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {1.0382f,-1.0811f,1.4700f};
+ static float hpr[3] = {135.0000f,-19.5000f,0.0000f};
+ dsSetViewpoint (xyz,hpr);
+}
+
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ // stop after a given number of iterations, as long as we are not in
+ // interactive mode
+ if (cmd_graphics && !cmd_interactive &&
+ (iteration >= max_iterations)) {
+ dsStop();
+ return;
+ }
+ iteration++;
+
+ if (!pause) {
+ // do stuff for this test and check to see if the joint is behaving well
+ dReal error = doStuffAndGetError (test_num);
+ if (error > max_error) max_error = error;
+ if (cmd_interactive && error < dInfinity) {
+ printf ("scaled error = %.4e\n",error);
+ }
+
+ // take a step
+ dWorldStep (world,STEPSIZE);
+
+ // occasionally re-orient the first body to create a deliberate error.
+ if (cmd_occasional_error) {
+ static int count = 0;
+ if ((count % 20)==0) {
+ // randomly adjust orientation of body[0]
+ const dReal *R1;
+ dMatrix3 R2,R3;
+ R1 = dBodyGetRotation (body[0]);
+ dRFromAxisAndAngle (R2,dRandReal()-0.5,dRandReal()-0.5,
+ dRandReal()-0.5,dRandReal()-0.5);
+ dMultiply0 (R3,R1,R2,3,3,3);
+ dBodySetRotation (body[0],R3);
+
+ // randomly adjust position of body[0]
+ const dReal *pos = dBodyGetPosition (body[0]);
+ dBodySetPosition (body[0],
+ pos[0]+0.2*(dRandReal()-0.5),
+ pos[1]+0.2*(dRandReal()-0.5),
+ pos[2]+0.2*(dRandReal()-0.5));
+ }
+ count++;
+ }
+ }
+
+ if (cmd_graphics) {
+ dReal sides1[3] = {SIDE,SIDE,SIDE};
+ dReal sides2[3] = {SIDE*0.99f,SIDE*0.99f,SIDE*0.99f};
+ dsSetTexture (DS_WOOD);
+ dsSetColor (1,1,0);
+ dsDrawBox (dBodyGetPosition(body[0]),dBodyGetRotation(body[0]),sides1);
+ if (body[1]) {
+ dsSetColor (0,1,1);
+ dsDrawBox (dBodyGetPosition(body[1]),dBodyGetRotation(body[1]),sides2);
+ }
+ }
+}
+
+//****************************************************************************
+// conduct a specific test, and report the results
+
+void doTest (int argc, char **argv, int n, int fatal_if_bad_n)
+{
+ test_num = n;
+ iteration = 0;
+ max_iterations = 300;
+ max_error = 0;
+
+ if (! setupTest (n)) {
+ if (fatal_if_bad_n) dError (0,"bad test number");
+ return;
+ }
+
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = 0;
+ fn.stop = 0;
+ if (cmd_path_to_textures)
+ fn.path_to_textures = cmd_path_to_textures;
+ else
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // run simulation
+ if (cmd_graphics) {
+ dsSimulationLoop (argc,argv,352,288,&fn);
+ }
+ else {
+ for (int i=0; i < max_iterations; i++) simLoop (0);
+ }
+ dWorldDestroy (world);
+ body[0] = 0;
+ body[1] = 0;
+ joint = 0;
+
+ // print results
+ printf ("test %d: ",n);
+ if (max_error == dInfinity) printf ("error not computed\n");
+ else {
+ printf ("max scaled error = %.4e",max_error);
+ if (max_error < 1) printf (" - passed\n");
+ else printf (" - FAILED\n");
+ }
+}
+
+//****************************************************************************
+// main
+
+int main (int argc, char **argv)
+{
+ int i;
+ dInitODE2(0);
+
+ // process the command line args. anything that starts with `-' is assumed
+ // to be a drawstuff argument.
+ for (i=1; i<argc; i++) {
+ if ( argv[i][0]=='-' && argv[i][1]=='i' && argv[i][2]==0) cmd_interactive = 1;
+ else if ( argv[i][0]=='-' && argv[i][1]=='g' && argv[i][2]==0) cmd_graphics = 0;
+ else if ( argv[i][0]=='-' && argv[i][1]=='e' && argv[i][2]==0) cmd_graphics = 0;
+ else if ( argv[i][0]=='-' && argv[i][1]=='n' && isdigit(argv[i][2]) ) {
+ char *endptr;
+ long int n = strtol (&(argv[i][2]),&endptr,10);
+ if (*endptr == 0) cmd_test_num = n;
+ }
+ else
+ cmd_path_to_textures = argv[i];
+ }
+
+ // do the tests
+ if (cmd_test_num == -1) {
+ for (i=0; i<NUM_JOINTS*100; i++) doTest (argc,argv,i,0);
+ }
+ else {
+ doTest (argc,argv,cmd_test_num,1);
+ }
+
+ dCloseODE();
+ return 0;
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_kinematic.cpp b/libs/ode-0.16.1/ode/demo/demo_kinematic.cpp
new file mode 100644
index 0000000..5f2c613
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_kinematic.cpp
@@ -0,0 +1,239 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <iostream>
+#include <set>
+#include <algorithm>
+#include <functional>
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawCylinder dsDrawCylinderD
+#endif
+
+
+using namespace std;
+
+dWorld *world;
+dSpace *space;
+dPlane *ground;
+dBody *kbody;
+dBox *kbox;
+dJointGroup joints;
+dCylinder *kpole;
+dBody *matraca;
+dBox *matraca_geom;
+dHingeJoint *hinge;
+
+struct Box {
+ dBody body;
+ dBox geom;
+ Box() :
+ body(*world),
+ geom(*space, 0.2, 0.2, 0.2)
+ {
+ dMass mass;
+ mass.setBox(10, 0.2, 0.2, 0.2);
+ body.setMass(mass);
+ geom.setData(this);
+ geom.setBody(body);
+ }
+ void draw() const
+ {
+ dVector3 lengths;
+ geom.getLengths(lengths);
+ dsSetTexture(DS_WOOD);
+ dsSetColor(0,1,0);
+ dsDrawBox(geom.getPosition(), geom.getRotation(), lengths);
+ }
+};
+
+set<Box*> boxes;
+set<Box*> to_remove;
+
+void dropBox()
+{
+ Box *box = new Box();
+
+ dReal px = (rand() / float(RAND_MAX)) * 2 - 1;
+ dReal py = (rand() / float(RAND_MAX)) * 2 - 1;
+ dReal pz = 2.5;
+ box->body.setPosition(px, py, pz);
+
+ boxes.insert(box);
+}
+
+void queueRemoval(dGeomID g)
+{
+ Box *b = (Box*)dGeomGetData(g);
+ to_remove.insert(b);
+}
+
+void removeQueued()
+{
+ while (!to_remove.empty()) {
+ Box *b = *to_remove.begin();
+ to_remove.erase(b);
+ boxes.erase(b);
+ delete b;
+ }
+}
+
+
+void nearCallback(void *, dGeomID g1, dGeomID g2)
+{
+ if (g1 == ground->id()) {
+ queueRemoval(g2);
+ return;
+ }
+ if (g2 == ground->id()) {
+ queueRemoval(g1);
+ return;
+ }
+
+ dBodyID b1 = dGeomGetBody(g1);
+ dBodyID b2 = dGeomGetBody(g2);
+
+ if (b1 && b2 && dAreConnectedExcluding(b1, b2, dJointTypeContact))
+ return;
+
+ const int MAX_CONTACTS = 10;
+ dContact contact[MAX_CONTACTS];
+ int n = dCollide(g1, g2, MAX_CONTACTS, &contact[0].geom, sizeof(dContact));
+ for (int i=0; i<n; ++i) {
+ contact[i].surface.mode = 0;
+ contact[i].surface.mu = 1;
+ dJointID j = dJointCreateContact (*world, joints.id(), contact+i);
+ dJointAttach(j, b1, b2);
+ }
+}
+
+
+void
+simLoop(int pause)
+{
+ if (!pause) {
+ const dReal timestep = 0.04;
+
+ // this does a hard-coded circular motion animation
+ static float t=0;
+ t += timestep/4;
+ if (t > 2*M_PI)
+ t = 0;
+ dVector3 next_pos = { dCos(t), dSin(t), REAL(0.5)};
+ dVector3 vel;
+ // vel = (next_pos - cur_pos) / timestep
+ dSubtractVectors3(vel, next_pos, kbody->getPosition());
+ dScaleVector3(vel, 1/timestep);
+ kbody->setLinearVel(vel);
+ // end of hard-coded animation
+
+ space->collide(0, nearCallback);
+ removeQueued();
+
+ world->quickStep(timestep);
+ joints.clear();
+ }
+
+ dVector3 lengths;
+
+ // the moving platform
+ kbox->getLengths(lengths);
+ dsSetTexture(DS_WOOD);
+ dsSetColor(.3, .3, 1);
+ dsDrawBox(kbox->getPosition(), kbox->getRotation(), lengths);
+ dReal length, radius;
+ kpole->getParams(&radius, &length);
+ dsSetTexture(DS_CHECKERED);
+ dsSetColor(1, 1, 0);
+ dsDrawCylinder(kpole->getPosition(), kpole->getRotation(), length, radius);
+
+ // the matraca
+ matraca_geom->getLengths(lengths);
+ dsSetColor(1,0,0);
+ dsSetTexture(DS_WOOD);
+ dsDrawBox(matraca_geom->getPosition(), matraca_geom->getRotation(), lengths);
+
+ // and the boxes
+ for_each(boxes.begin(), boxes.end(), mem_fun(&Box::draw));
+}
+
+void command(int c)
+{
+ switch (c) {
+ case ' ':
+ dropBox();
+ break;
+ }
+}
+
+int main(int argc, char **argv)
+{
+ dInitODE();
+
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = 0;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ cout << endl << "*** Press SPACE to drop boxes **" << endl;
+
+ space = new dSimpleSpace();
+ ground = new dPlane(*space, 0, 0, 1, 0);
+
+ world = new dWorld;
+ world->setGravity(0, 0, -.5);
+
+ kbody = new dBody(*world);
+ kbody->setKinematic();
+ const dReal kx = 1, ky = 0, kz = .5;
+ kbody->setPosition(kx, ky, kz);
+ kbox = new dBox(*space, 3, 3, .5);
+ kbox->setBody(*kbody);
+ kpole = new dCylinder(*space, .125, 1.5);
+ kpole->setBody(*kbody);
+ dGeomSetOffsetPosition(kpole->id(), 0, 0, 0.8);
+
+ matraca = new dBody(*world);
+ matraca->setPosition(kx+0, ky+1, kz+1);
+ matraca_geom = new dBox(*space, 0.5, 2, 0.75);
+ matraca_geom->setBody(*matraca);
+ dMass mass;
+ mass.setBox(1, 0.5, 2, 0.75);
+ matraca->setMass(mass);
+
+ hinge = new dHingeJoint(*world);
+ hinge->attach(*kbody, *matraca);
+ hinge->setAnchor(kx, ky, kz+1);
+ hinge->setAxis(0, 0, 1);
+
+ dsSimulationLoop (argc, argv, 640, 480, &fn);
+
+ dCloseODE();
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_motion.cpp b/libs/ode-0.16.1/ode/demo/demo_motion.cpp
new file mode 100644
index 0000000..a83887d
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_motion.cpp
@@ -0,0 +1,527 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ This demo shows how to use dContactMotionN in a lifting platform.
+*/
+//#include <unistd.h> // for usleep()
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+
+// select correct drawing functions
+
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawSphere dsDrawSphereD
+#define dsDrawCylinder dsDrawCylinderD
+#define dsDrawCapsule dsDrawCapsuleD
+#define dsDrawConvex dsDrawConvexD
+#endif
+
+
+// some constants
+
+#define NUM 100 // max number of objects
+#define DENSITY (5.0) // density of all objects
+#define GPB 3 // maximum number of geometries per body
+#define MAX_CONTACTS 8 // maximum number of contact points per body
+#define USE_GEOM_OFFSET 1
+
+// dynamics and collision objects
+
+struct MyObject {
+ dBodyID body; // the body
+ dGeomID geom[GPB]; // geometries representing this body
+};
+
+static int num=0; // number of objects in simulation
+static int nextobj=0; // next object to recycle if num==NUM
+static dWorldID world;
+static dSpaceID space;
+static MyObject obj[NUM];
+static dJointGroupID contactgroup;
+static int show_aabb = 0; // show geom AABBs?
+static int show_contacts = 0; // show contact points?
+static int random_pos = 1; // drop objects from random position?
+static int write_world = 0;
+static int show_body = 0;
+
+static dGeomID platform, ground;
+
+dVector3 platpos = {0, 0, 0};
+int mov_type = 2;
+dReal mov_time = 0;
+
+
+const dReal mov1_speed = 0.2;
+
+dVector3 mov2_vel = { 0.2, 0.1, 0.25};
+
+
+
+
+/****************************************************************
+ * Movement 1: move platform up, reset every 80 units of time. *
+ * This is the simplest case *
+ ****************************************************************/
+static void moveplat_1(dReal stepsize)
+{
+ mov_time += stepsize;
+ if (mov_time > 80)
+ mov_time = 0;
+
+ platpos[0] = platpos[1] = 0;
+ // the platform moves up (Z) at constant speed: mov1_speed
+ platpos[2] = mov1_speed * mov_time;
+}
+
+// Generate contact info for movement 1
+static void contactplat_1(dContact &contact)
+{
+ contact.surface.mode |= dContactMotionN;
+ contact.surface.motionN = mov1_speed;
+}
+
+
+
+/****************************************************************
+ * Movement 2: move platform along direction mov2_vel, reset *
+ * every 80 units of time. *
+ * This is the most general case: the geom moves along *
+ * an arbitrary direction. *
+ ****************************************************************/
+static void moveplat_2(dReal stepsize)
+{
+ mov_time += stepsize;
+ if (mov_time > 80)
+ mov_time = 0;
+
+ // the platform moves at constant speed: mov2_speed
+ platpos[0] = mov2_vel[0] * mov_time;
+ platpos[1] = mov2_vel[1] * mov_time;
+ platpos[2] = mov2_vel[2] * mov_time;
+}
+
+// Generate contact info for movement 1
+static void contactplat_2(dContact &contact)
+{
+ /*
+ For arbitrary contact directions we need to project the moving
+ geom's velocity against the contact normal and fdir1, fdir2
+ (obtained with dPlaneSpace()). Assuming moving geom=g2
+ (so the contact joint is in the moving geom's reference frame):
+ motion1 = dCalcVectorDot3(fdir1, vel);
+ motion2 = dCalcVectorDot3(fdir2, vel);
+ motionN = dCalcVectorDot3(normal, vel);
+
+ For geom=g1 just negate motionN and motion2. fdir1 is an arbitrary
+ vector, so there's no need to negate motion1.
+
+ */
+ contact.surface.mode |=
+ dContactMotionN | // velocity along normal
+ dContactMotion1 | dContactMotion2 | // and along the contact plane
+ dContactFDir1; // don't forget to set the direction 1
+
+
+ // This is a convenience function: given a vector, it finds other 2 perpendicular vectors
+ dVector3 motiondir1, motiondir2;
+ dPlaneSpace(contact.geom.normal, motiondir1, motiondir2);
+ for (int i=0; i<3; ++i)
+ contact.fdir1[i] = motiondir1[i];
+
+
+ dReal inv = 1;
+ if (contact.geom.g1 == platform)
+ inv = -1;
+
+ contact.surface.motion1 = dCalcVectorDot3(mov2_vel, motiondir1);
+ contact.surface.motion2 = inv * dCalcVectorDot3(mov2_vel, motiondir2);
+ contact.surface.motionN = inv * dCalcVectorDot3(mov2_vel, contact.geom.normal);
+
+}
+
+
+
+
+
+static void nearCallback (void *, dGeomID o1, dGeomID o2)
+{
+ dMatrix3 RI;
+ static const dReal ss[3] = {0.02,0.02,0.02};
+
+ dContact contact[MAX_CONTACTS];
+ int numc = dCollide (o1, o2, MAX_CONTACTS,
+ &contact[0].geom, sizeof(dContact));
+
+ if (numc)
+ dRSetIdentity(RI);
+
+ bool isplatform = (o1 == platform) || (o2 == platform);
+
+ for (int i=0; i< numc; i++) {
+ contact[i].surface.mode = dContactBounce;
+ contact[i].surface.mu = 1;
+ contact[i].surface.bounce = 0.25;
+ contact[i].surface.bounce_vel = 0.01;
+
+ if (isplatform) {
+ switch (mov_type) {
+ case 1:
+ contactplat_1(contact[i]);
+ break;
+ case 2:
+ contactplat_2(contact[i]);
+ break;
+ }
+ }
+
+ dJointID c = dJointCreateContact (world,contactgroup,contact+i);
+ dJointAttach (c, dGeomGetBody(o1), dGeomGetBody(o2));
+ if (show_contacts)
+ dsDrawBox (contact[i].geom.pos, RI, ss);
+ }
+}
+
+
+// start simulation - set viewpoint
+
+static float xyz[3] = {2.1106f,-1.3007,2.f};
+static float hpr[3] = {150.f,-13.5000f,0.0000f};
+
+static void start()
+{
+ //dAllocateODEDataForThread(dAllocateMaskAll);
+ dsSetViewpoint (xyz,hpr);
+ printf ("To drop another object, press:\n");
+ printf (" b for box.\n");
+ printf (" s for sphere.\n");
+ printf (" c for capsule.\n");
+ printf (" y for cylinder.\n");
+ printf ("Press m to change the movement type\n");
+ printf ("Press space to reset the platform\n");
+ printf ("To toggle showing the geom AABBs, press a.\n");
+ printf ("To toggle showing the contact points, press t.\n");
+ printf ("To toggle dropping from random position/orientation, press r.\n");
+ printf ("To save the current state to 'state.dif', press 1.\n");
+}
+
+
+char locase (char c)
+{
+ if (c >= 'A' && c <= 'Z') return c - ('a'-'A');
+ else return c;
+}
+
+
+// called when a key pressed
+
+static void command (int cmd)
+{
+ dsizeint i;
+ int k;
+ dReal sides[3];
+ dMass m;
+ int setBody;
+
+ cmd = locase (cmd);
+ if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'y')
+ {
+ setBody = 0;
+ if (num < NUM) {
+ i = num;
+ num++;
+ }
+ else {
+ i = nextobj;
+ nextobj++;
+ if (nextobj >= num) nextobj = 0;
+
+ // destroy the body and geoms for slot i
+ if (obj[i].body) {
+ dBodyDestroy (obj[i].body);
+ }
+ for (k=0; k < GPB; k++) {
+ if (obj[i].geom[k]) {
+ dGeomDestroy (obj[i].geom[k]);
+ }
+ }
+ memset (&obj[i],0,sizeof(obj[i]));
+ }
+
+ obj[i].body = dBodyCreate (world);
+ for (k=0; k<3; k++) sides[k] = dRandReal()*0.5+0.1;
+
+ dMatrix3 R;
+ if (random_pos)
+ {
+ dBodySetPosition (obj[i].body,
+ dRandReal()*2-1 + platpos[0],
+ dRandReal()*2-1 + platpos[1],
+ dRandReal()+2 + platpos[2]);
+ dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
+ dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
+ }
+ else
+ {
+ dBodySetPosition (obj[i].body,
+ platpos[0],
+ platpos[1],
+ platpos[2]+2);
+ dRSetIdentity (R);
+ }
+ dBodySetRotation (obj[i].body,R);
+ dBodySetData (obj[i].body,(void*) i);
+
+ if (cmd == 'b') {
+ dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]);
+ obj[i].geom[0] = dCreateBox (space,sides[0],sides[1],sides[2]);
+ }
+ else if (cmd == 'c') {
+ sides[0] *= 0.5;
+ dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]);
+ obj[i].geom[0] = dCreateCapsule (space,sides[0],sides[1]);
+ }
+ else if (cmd == 'y') {
+ dMassSetCylinder (&m,DENSITY,3,sides[0],sides[1]);
+ obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]);
+ }
+ else if (cmd == 's') {
+ sides[0] *= 0.5;
+ dMassSetSphere (&m,DENSITY,sides[0]);
+ obj[i].geom[0] = dCreateSphere (space,sides[0]);
+ }
+
+ if (!setBody)
+ for (k=0; k < GPB; k++) {
+ if (obj[i].geom[k]) {
+ dGeomSetBody (obj[i].geom[k],obj[i].body);
+ }
+ }
+
+ dBodySetMass (obj[i].body,&m);
+ }
+ else if (cmd == 'a') {
+ show_aabb ^= 1;
+ }
+ else if (cmd == 't') {
+ show_contacts ^= 1;
+ }
+ else if (cmd == 'r') {
+ random_pos ^= 1;
+ }
+ else if (cmd == '1') {
+ write_world = 1;
+ }
+ else if (cmd == ' ') {
+ mov_time = 0;
+ }
+ else if (cmd == 'm') {
+ mov_type = mov_type==1 ? 2 : 1;
+ mov_time = 0;
+ }
+}
+
+
+// draw a geom
+
+void drawGeom (dGeomID g, const dReal *pos, const dReal *R, int show_aabb)
+{
+ int i;
+
+ if (!g) return;
+ if (!pos) pos = dGeomGetPosition (g);
+ if (!R) R = dGeomGetRotation (g);
+
+ int type = dGeomGetClass (g);
+ if (type == dBoxClass) {
+ dVector3 sides;
+ dGeomBoxGetLengths (g,sides);
+ dsDrawBox (pos,R,sides);
+ }
+ else if (type == dSphereClass) {
+ dsDrawSphere (pos,R,dGeomSphereGetRadius (g));
+ }
+ else if (type == dCapsuleClass) {
+ dReal radius,length;
+ dGeomCapsuleGetParams (g,&radius,&length);
+ dsDrawCapsule (pos,R,length,radius);
+ }
+ else if (type == dCylinderClass) {
+ dReal radius,length;
+ dGeomCylinderGetParams (g,&radius,&length);
+ dsDrawCylinder (pos,R,length,radius);
+ }
+
+ if (show_body) {
+ dBodyID body = dGeomGetBody(g);
+ if (body) {
+ const dReal *bodypos = dBodyGetPosition (body);
+ const dReal *bodyr = dBodyGetRotation (body);
+ dReal bodySides[3] = { 0.1, 0.1, 0.1 };
+ dsSetColorAlpha(0,1,0,1);
+ dsDrawBox(bodypos,bodyr,bodySides);
+ }
+ }
+ if (show_aabb) {
+ // draw the bounding box for this geom
+ dReal aabb[6];
+ dGeomGetAABB (g,aabb);
+ dVector3 bbpos;
+ for (i=0; i<3; i++) bbpos[i] = 0.5*(aabb[i*2] + aabb[i*2+1]);
+ dVector3 bbsides;
+ for (i=0; i<3; i++) bbsides[i] = aabb[i*2+1] - aabb[i*2];
+ dMatrix3 RI;
+ dRSetIdentity (RI);
+ dsSetColorAlpha (1,0,0,0.5);
+ dsDrawBox (bbpos,RI,bbsides);
+ }
+}
+
+
+// simulation loop
+
+static void updatecam()
+{
+ xyz[0] = platpos[0] + 3.3;
+ xyz[1] = platpos[1] - 1.8;
+ xyz[2] = platpos[2] + 2;
+ dsSetViewpoint (xyz, hpr);
+}
+
+static void simLoop (int pause)
+{
+ const dReal stepsize = 0.02;
+
+ dsSetColor (0,0,2);
+ dSpaceCollide (space,0,&nearCallback);
+ if (!pause) {
+
+ if (mov_type == 1)
+ moveplat_1(stepsize);
+ else
+ moveplat_2(stepsize);
+
+ dGeomSetPosition(platform, platpos[0], platpos[1], platpos[2]);
+ updatecam();
+ dWorldQuickStep (world,stepsize);
+ //dWorldStep (world,stepsize);
+ }
+
+ if (write_world) {
+ FILE *f = fopen ("state.dif","wt");
+ if (f) {
+ dWorldExportDIF (world,f,"X");
+ fclose (f);
+ }
+ write_world = 0;
+ }
+
+ // remove all contact joints
+ dJointGroupEmpty (contactgroup);
+
+ dsSetColor (1,1,0);
+ dsSetTexture (DS_WOOD);
+ for (int i=0; i<num; i++) {
+ for (int j=0; j < GPB; j++) {
+ if (! dBodyIsEnabled (obj[i].body)) {
+ dsSetColor (1,0.8,0);
+ }
+ else {
+ dsSetColor (1,1,0);
+ }
+ drawGeom (obj[i].geom[j],0,0,show_aabb);
+ }
+ }
+ dsSetColor (1,0,0);
+ drawGeom (platform,0,0,show_aabb);
+ //usleep(5000);
+}
+
+
+int main (int argc, char **argv)
+{
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // create world
+ dInitODE();
+ world = dWorldCreate();
+
+#if 1
+ space = dHashSpaceCreate (0);
+#elif 0
+ dVector3 center = {0,0,0}, extents = { 100, 100, 100};
+ space = dQuadTreeSpaceCreate(0, center, extents, 5);
+#elif 0
+ space = dSweepAndPruneSpaceCreate (0, dSAP_AXES_XYZ);
+#else
+ space = dSimpleSpaceCreate(0);
+#endif
+
+ contactgroup = dJointGroupCreate (0);
+ dWorldSetGravity (world,0,0,-0.5);
+ dWorldSetCFM (world,1e-5);
+
+ dWorldSetLinearDamping(world, 0.00001);
+ dWorldSetAngularDamping(world, 0.005);
+ dWorldSetMaxAngularSpeed(world, 200);
+
+ dWorldSetContactSurfaceLayer (world,0.001);
+ ground = dCreatePlane (space,0,0,1,0);
+
+ memset (obj,0,sizeof(obj));
+
+ // create lift platform
+ platform = dCreateBox(space, 4, 4, 1);
+
+ dGeomSetCategoryBits(ground, 1ul);
+ dGeomSetCategoryBits(platform, 2ul);
+ dGeomSetCollideBits(ground, ~2ul);
+ dGeomSetCollideBits(platform, ~1ul);
+
+ // run simulation
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ dJointGroupDestroy (contactgroup);
+ dSpaceDestroy (space);
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+}
+
+
+// Local Variables:
+// c-basic-offset:4
+// End:
diff --git a/libs/ode-0.16.1/ode/demo/demo_motor.cpp b/libs/ode-0.16.1/ode/demo/demo_motor.cpp
new file mode 100644
index 0000000..9e0dede
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_motor.cpp
@@ -0,0 +1,209 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+// select correct drawing functions
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#endif
+
+
+// some constants
+#define SIDE (0.5f) // side length of a box
+#define MASS (1.0) // mass of a box
+
+
+// dynamics and collision objects
+static dWorldID world;
+static dBodyID body[2];
+static dGeomID geom[2];
+static dJointID lmotor[2];
+static dJointID amotor[2];
+static dSpaceID space;
+static dJointGroupID contactgroup;
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {1.0382f,-1.0811f,1.4700f};
+ static float hpr[3] = {135.0000f,-19.5000f,0.0000f};
+ dsSetViewpoint (xyz,hpr);
+ printf ("Press 'q,a,z' to control one axis of lmotor connectiong two bodies. (q is +,a is 0, z is -)\n");
+ printf ("Press 'w,e,r' to control one axis of lmotor connectiong first body with world. (w is +,e is 0, r is -)\n");
+}
+
+
+// called when a key pressed
+
+static void command (int cmd)
+{
+ if (cmd == 'q' || cmd == 'Q') {
+ dJointSetLMotorParam(lmotor[0],dParamVel,0);
+ dJointSetLMotorParam(lmotor[0],dParamVel2,0);
+ dJointSetLMotorParam(lmotor[0],dParamVel3,0.1);
+ } else if (cmd == 'a' || cmd == 'A') {
+ dJointSetLMotorParam(lmotor[0],dParamVel,0);
+ dJointSetLMotorParam(lmotor[0],dParamVel2,0);
+ dJointSetLMotorParam(lmotor[0],dParamVel3,0);
+ } else if (cmd == 'z' || cmd == 'Z') {
+ dJointSetLMotorParam(lmotor[0],dParamVel,0);
+ dJointSetLMotorParam(lmotor[0],dParamVel2,0);
+ dJointSetLMotorParam(lmotor[0],dParamVel3,-0.1);
+ } else if (cmd == 'w' || cmd == 'W') {
+ dJointSetLMotorParam(lmotor[1],dParamVel,0.1);
+ dJointSetLMotorParam(lmotor[1],dParamVel2,0);
+ dJointSetLMotorParam(lmotor[1],dParamVel3,0);
+ } else if (cmd == 'e' || cmd == 'E') {
+ dJointSetLMotorParam(lmotor[1],dParamVel,0);
+ dJointSetLMotorParam(lmotor[1],dParamVel2,0);
+ dJointSetLMotorParam(lmotor[1],dParamVel3,0);
+ } else if (cmd == 'r' || cmd == 'R') {
+ dJointSetLMotorParam(lmotor[1],dParamVel,-0.1);
+ dJointSetLMotorParam(lmotor[1],dParamVel2,0);
+ dJointSetLMotorParam(lmotor[1],dParamVel3,0);
+ }
+
+}
+
+
+
+static void nearCallback (void *, dGeomID o1, dGeomID o2)
+{
+ // exit without doing anything if the two bodies are connected by a joint
+ dBodyID b1 = dGeomGetBody(o1);
+ dBodyID b2 = dGeomGetBody(o2);
+
+ dContact contact;
+ contact.surface.mode = 0;
+ contact.surface.mu = dInfinity;
+ if (dCollide (o1,o2,1,&contact.geom,sizeof(dContactGeom))) {
+ dJointID c = dJointCreateContact (world,contactgroup,&contact);
+ dJointAttach (c,b1,b2);
+ }
+}
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ if (!pause) {
+ dSpaceCollide(space,0,&nearCallback);
+ dWorldQuickStep (world,0.05);
+ dJointGroupEmpty(contactgroup);
+ }
+
+ dReal sides1[3];
+ dGeomBoxGetLengths(geom[0], sides1);
+ dReal sides2[3];
+ dGeomBoxGetLengths(geom[1], sides2);
+ dsSetTexture (DS_WOOD);
+ dsSetColor (1,1,0);
+ dsDrawBox (dBodyGetPosition(body[0]),dBodyGetRotation(body[0]),sides1);
+ dsSetColor (0,1,1);
+ dsDrawBox (dBodyGetPosition(body[1]),dBodyGetRotation(body[1]),sides2);
+}
+
+
+int main (int argc, char **argv)
+{
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // create world
+ dInitODE2(0);
+ contactgroup = dJointGroupCreate(0);
+ world = dWorldCreate();
+ space = dSimpleSpaceCreate(0);
+ dMass m;
+ dMassSetBox (&m,1,SIDE,SIDE,SIDE);
+ dMassAdjust (&m,MASS);
+
+ body[0] = dBodyCreate (world);
+ dBodySetMass (body[0],&m);
+ dBodySetPosition (body[0],0,0,1);
+ geom[0] = dCreateBox(space,SIDE,SIDE,SIDE);
+ body[1] = dBodyCreate (world);
+ dBodySetMass (body[1],&m);
+ dBodySetPosition (body[1],0,0,2);
+ geom[1] = dCreateBox(space,SIDE,SIDE,SIDE);
+
+ dGeomSetBody(geom[0],body[0]);
+ dGeomSetBody(geom[1],body[1]);
+
+ lmotor[0] = dJointCreateLMotor (world,0);
+ dJointAttach (lmotor[0],body[0],body[1]);
+ lmotor[1] = dJointCreateLMotor (world,0);
+ dJointAttach (lmotor[1],body[0],0);
+ amotor[0] = dJointCreateAMotor(world,0);
+ dJointAttach(amotor[0], body[0],body[1]);
+ amotor[1] = dJointCreateAMotor(world,0);
+ dJointAttach(amotor[1], body[0], 0);
+
+ for (int i=0; i<2; i++) {
+ dJointSetAMotorNumAxes(amotor[i], 3);
+ dJointSetAMotorAxis(amotor[i],0,1,1,0,0);
+ dJointSetAMotorAxis(amotor[i],1,1,0,1,0);
+ dJointSetAMotorAxis(amotor[i],2,1,0,0,1);
+ dJointSetAMotorParam(amotor[i],dParamFMax,0.00001);
+ dJointSetAMotorParam(amotor[i],dParamFMax2,0.00001);
+ dJointSetAMotorParam(amotor[i],dParamFMax3,0.00001);
+
+ dJointSetAMotorParam(amotor[i],dParamVel,0);
+ dJointSetAMotorParam(amotor[i],dParamVel2,0);
+ dJointSetAMotorParam(amotor[i],dParamVel3,0);
+
+ dJointSetLMotorNumAxes(lmotor[i],3);
+ dJointSetLMotorAxis(lmotor[i],0,1,1,0,0);
+ dJointSetLMotorAxis(lmotor[i],1,1,0,1,0);
+ dJointSetLMotorAxis(lmotor[i],2,1,0,0,1);
+
+ dJointSetLMotorParam(lmotor[i],dParamFMax,0.0001);
+ dJointSetLMotorParam(lmotor[i],dParamFMax2,0.0001);
+ dJointSetLMotorParam(lmotor[i],dParamFMax3,0.0001);
+ }
+
+ // run simulation
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ dJointGroupDestroy(contactgroup);
+ dSpaceDestroy (space);
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_moving_convex.cpp b/libs/ode-0.16.1/ode/demo/demo_moving_convex.cpp
new file mode 100644
index 0000000..2f03900
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_moving_convex.cpp
@@ -0,0 +1,415 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+#include "bunny_geom.h"
+#include "convex_bunny_geom.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+// select correct drawing functions
+
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawSphere dsDrawSphereD
+#define dsDrawCylinder dsDrawCylinderD
+#define dsDrawCapsule dsDrawCapsuleD
+#define dsDrawLine dsDrawLineD
+#define dsDrawTriangle dsDrawTriangleD
+#define dsDrawConvex dsDrawConvexD
+#endif
+
+
+// some constants
+
+#define NUM 200 // max number of objects
+#define DENSITY (5.0) // density of all objects
+#define GPB 3 // maximum number of geometries per body
+#define MAX_CONTACTS 64 // maximum number of contact points per body
+
+
+// dynamics and collision objects
+
+struct MyObject
+{
+ dBodyID body; // the body
+ dGeomID geom[GPB]; // geometries representing this body
+};
+
+static int num=0; // number of objects in simulation
+static int nextobj=0; // next object to recycle if num==NUM
+static dWorldID world;
+static dSpaceID space;
+static MyObject obj[NUM];
+static dJointGroupID contactgroup;
+static int selected = -1; // selected object
+static int show_aabb = 0; // show geom AABBs?
+static int show_contacts = 0; // show contact points?
+static int random_pos = 1; // drop objects from random position?
+
+typedef dReal dVector3R[3];
+
+// this is called by dSpaceCollide when two objects in space are
+// potentially colliding.
+
+static void nearCallback( void *, dGeomID o1, dGeomID o2 )
+{
+ int i;
+ // if (o1->body && o2->body) return;
+
+ // exit without doing anything if the two bodies are connected by a joint
+ dBodyID b1 = dGeomGetBody( o1 );
+ dBodyID b2 = dGeomGetBody( o2 );
+ if ( b1 && b2 && dAreConnectedExcluding( b1,b2,dJointTypeContact ) ) return;
+
+ dContact contact[MAX_CONTACTS]; // up to MAX_CONTACTS contacts per box-box
+ for ( i=0; i<MAX_CONTACTS; i++ )
+ {
+ contact[i].surface.mode = dContactBounce | dContactSoftCFM;
+ contact[i].surface.mu = dInfinity;
+ contact[i].surface.mu2 = 0;
+ contact[i].surface.bounce = 0.1;
+ contact[i].surface.bounce_vel = 0.1;
+ contact[i].surface.soft_cfm = 0.01;
+ }
+ if ( int numc = dCollide( o1,o2,MAX_CONTACTS,&contact[0].geom,
+ sizeof( dContact ) ) )
+ {
+ dMatrix3 RI;
+ dRSetIdentity( RI );
+ const dReal ss[3] = {0.02,0.02,0.02};
+ for ( i=0; i<numc; i++ )
+ {
+ dJointID c = dJointCreateContact( world,contactgroup,contact+i );
+ dJointAttach( c,b1,b2 );
+ if ( show_contacts ) dsDrawBox( contact[i].geom.pos,RI,ss );
+ }
+ }
+}
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread( dAllocateMaskAll );
+
+ static float xyz[3] = {2.1640f,-1.3079f,1.7600f};
+ static float hpr[3] = {125.5000f,-17.0000f,0.0000f};
+ dsSetViewpoint( xyz,hpr );
+ printf( "To drop another object, press:\n" );
+ printf( " b for box.\n" );
+ printf( " s for sphere.\n" );
+ printf( " c for capsule.\n" );
+ printf( " v for a convex.\n" );
+ printf( "To select an object, press space.\n" );
+ printf( "To disable the selected object, press d.\n" );
+ printf( "To enable the selected object, press e.\n" );
+ printf( "To toggle showing the geom AABBs, press a.\n" );
+ printf( "To toggle showing the contact points, press t.\n" );
+ printf( "To toggle dropping from random position/orientation, press r.\n" );
+}
+
+
+char locase( char c )
+{
+ if ( c >= 'A' && c <= 'Z' ) return c - ( 'a'-'A' );
+ else return c;
+}
+
+
+// called when a key pressed
+static void command( int cmd )
+{
+ int i,k;
+ dReal sides[3];
+ dMass m;
+
+ cmd = locase( cmd );
+ if ( cmd == 'v' || cmd == 'b' || cmd == 'c' || cmd == 's' || cmd == 'y')
+ {
+ if ( num < NUM )
+ {
+ i = num;
+ num++;
+ }
+ else
+ {
+ i = nextobj;
+ nextobj++;
+ if ( nextobj >= num ) nextobj = 0;
+
+ // destroy the body and geoms for slot i
+ dBodyDestroy( obj[i].body );
+ for ( k=0; k < GPB; k++ )
+ {
+ if ( obj[i].geom[k] ) dGeomDestroy( obj[i].geom[k] );
+ }
+ memset( &obj[i],0,sizeof( obj[i] ) );
+ }
+
+ obj[i].body = dBodyCreate( world );
+ for ( k=0; k<3; k++ ) sides[k] = dRandReal()*0.5+0.1;
+
+ dMatrix3 R;
+ if ( random_pos )
+ {
+ dBodySetPosition( obj[i].body,
+ dRandReal()*2-1,dRandReal()*2-1,dRandReal()+3 );
+ dRFromAxisAndAngle( R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
+ dRandReal()*2.0-1.0,dRandReal()*10.0-5.0 );
+ }
+ else
+ {
+ dReal maxheight = 0;
+ for ( k=0; k<num; k++ )
+ {
+ const dReal *pos = dBodyGetPosition( obj[k].body );
+ if ( pos[2] > maxheight ) maxheight = pos[2];
+ }
+ dBodySetPosition( obj[i].body, 0,0,maxheight+1 );
+ dRFromAxisAndAngle( R,0,0,1,dRandReal()*10.0-5.0 );
+ }
+ dBodySetRotation( obj[i].body,R );
+ dBodySetData( obj[i].body,( void* )( dsizeint )i );
+
+ if ( cmd == 'b' )
+ {
+ dMassSetBox( &m,DENSITY,sides[0],sides[1],sides[2] );
+ obj[i].geom[0] = dCreateBox( space,sides[0],sides[1],sides[2] );
+ }
+ else if ( cmd == 'c' )
+ {
+ sides[0] *= 0.5;
+ dMassSetCapsule( &m,DENSITY,3,sides[0],sides[1] );
+ obj[i].geom[0] = dCreateCapsule( space,sides[0],sides[1] );
+ }
+ else if (cmd == 'y') {
+ dMassSetCylinder (&m,DENSITY,3,sides[0],sides[1]);
+ obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]);
+ }
+ else if ( cmd == 's' )
+ {
+ sides[0] *= 0.5;
+ dMassSetSphere( &m,DENSITY,sides[0] );
+ obj[i].geom[0] = dCreateSphere( space,sides[0] );
+ }
+ else if ( cmd == 'v' )
+ {
+ obj[i].geom[0] = dCreateConvex( space,
+ convexBunnyPlanes,
+ convexBunnyPlaneCount,
+ convexBunnyPoints,
+ convexBunnyPointCount,
+ convexBunnyPolygons );
+
+ /// Use equivalent TriMesh to set mass
+ dTriMeshDataID new_tmdata = dGeomTriMeshDataCreate();
+ dGeomTriMeshDataBuildSingle( new_tmdata, &Vertices[0], 3 * sizeof( float ), VertexCount,
+ ( dTriIndex* )&Indices[0], IndexCount, 3 * sizeof( dTriIndex ) );
+ dGeomTriMeshDataPreprocess2( new_tmdata, (1U << dTRIDATAPREPROCESS_BUILD_FACE_ANGLES), NULL );
+
+ dGeomID triMesh = dCreateTriMesh( 0, new_tmdata, 0, 0, 0 );
+
+ dMassSetTrimesh( &m, DENSITY, triMesh );
+
+ dGeomDestroy( triMesh );
+ dGeomTriMeshDataDestroy( new_tmdata );
+
+ printf( "mass at %f %f %f\n", m.c[0], m.c[1], m.c[2] );
+ dGeomSetPosition( obj[i].geom[0], -m.c[0], -m.c[1], -m.c[2] );
+ dMassTranslate( &m, -m.c[0], -m.c[1], -m.c[2] );
+ }
+
+ for ( k=0; k < GPB; k++ )
+ {
+ if ( obj[i].geom[k] ) dGeomSetBody( obj[i].geom[k],obj[i].body );
+ }
+
+ dBodySetMass( obj[i].body,&m );
+ }
+
+ if ( cmd == ' ' )
+ {
+ selected++;
+ if ( selected >= num ) selected = 0;
+ if ( selected < 0 ) selected = 0;
+ }
+ else if ( cmd == 'd' && selected >= 0 && selected < num )
+ {
+ dBodyDisable( obj[selected].body );
+ }
+ else if ( cmd == 'e' && selected >= 0 && selected < num )
+ {
+ dBodyEnable( obj[selected].body );
+ }
+ else if ( cmd == 'a' )
+ {
+ show_aabb ^= 1;
+ }
+ else if ( cmd == 't' )
+ {
+ show_contacts ^= 1;
+ }
+ else if ( cmd == 'r' )
+ {
+ random_pos ^= 1;
+ }
+}
+
+// draw a geom
+void drawGeom( dGeomID g, const dReal *pos, const dReal *R, int show_aabb )
+{
+ if ( !g ) return;
+ if ( !pos ) pos = dGeomGetPosition( g );
+ if ( !R ) R = dGeomGetRotation( g );
+
+ int type = dGeomGetClass( g );
+ if ( type == dBoxClass )
+ {
+ dVector3 sides;
+ dGeomBoxGetLengths( g,sides );
+ dsDrawBox( pos,R,sides );
+ }
+ else if ( type == dSphereClass )
+ {
+ dsDrawSphere( pos,R,dGeomSphereGetRadius( g ) );
+ }
+ else if (type == dCylinderClass) {
+ dReal radius,length;
+ dGeomCylinderGetParams (g,&radius,&length);
+ dsDrawCylinder (pos,R,length,radius);
+ }
+ else if ( type == dCapsuleClass )
+ {
+ dReal radius,length;
+ dGeomCapsuleGetParams( g,&radius,&length );
+ dsDrawCapsule( pos,R,length,radius );
+ }
+ else if ( type == dConvexClass )
+ {
+ dsDrawConvex( pos,R,
+ convexBunnyPlanes,
+ convexBunnyPlaneCount,
+ convexBunnyPoints,
+ convexBunnyPointCount,
+ convexBunnyPolygons );
+ }
+
+ if ( show_aabb )
+ {
+ // draw the bounding box for this geom
+ dReal aabb[6];
+ dGeomGetAABB( g,aabb );
+ dVector3 bbpos;
+ for ( int i=0; i<3; i++ ) bbpos[i] = 0.5*( aabb[i*2] + aabb[i*2+1] );
+ dVector3 bbsides;
+ for ( int j=0; j<3; j++ ) bbsides[j] = aabb[j*2+1] - aabb[j*2];
+ dMatrix3 RI;
+ dRSetIdentity( RI );
+ dsSetColorAlpha( 1,0,0,0.5 );
+ dsDrawBox( bbpos,RI,bbsides );
+ }
+}
+
+// simulation loop
+
+static void simLoop( int pause )
+{
+ dsSetColor( 0,0,2 );
+ dSpaceCollide( space,0,&nearCallback );
+
+ if ( !pause ) dWorldQuickStep( world,0.05 );
+
+ for ( int j = 0; j < dSpaceGetNumGeoms( space ); j++ )
+ {
+ dSpaceGetGeom( space, j );
+ }
+
+ // remove all contact joints
+ dJointGroupEmpty( contactgroup );
+
+ dsSetColor( 1,1,0 );
+ dsSetTexture( DS_WOOD );
+ for ( int i=0; i<num; i++ )
+ {
+ for ( int j=0; j < GPB; j++ )
+ {
+ if ( obj[i].geom[j] )
+ {
+ if ( i==selected )
+ {
+ dsSetColor( 0,0.7,1 );
+ }
+ else if ( ! dBodyIsEnabled( obj[i].body ) )
+ {
+ dsSetColor( 1,0,0 );
+ }
+ else
+ {
+ dsSetColor( 1,1,0 );
+ }
+
+ drawGeom( obj[i].geom[j],0,0,show_aabb );
+ }
+ }
+ }
+}
+
+
+int main( int argc, char **argv )
+{
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // create world
+ dInitODE2( 0 );
+ world = dWorldCreate();
+
+ space = dSimpleSpaceCreate( 0 );
+ contactgroup = dJointGroupCreate( 0 );
+ dWorldSetGravity( world,0,0,-0.5 );
+ dWorldSetCFM( world,1e-5 );
+ dCreatePlane( space,0,0,1,0 );
+ memset( obj,0,sizeof( obj ) );
+
+ // run simulation
+ dsSimulationLoop( argc,argv,352,288,&fn );
+
+ dJointGroupDestroy( contactgroup );
+ dSpaceDestroy( space );
+ dWorldDestroy( world );
+ dCloseODE();
+ return 0;
+}
+
+
diff --git a/libs/ode-0.16.1/ode/demo/demo_moving_trimesh.cpp b/libs/ode-0.16.1/ode/demo/demo_moving_trimesh.cpp
new file mode 100644
index 0000000..26034ae
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_moving_trimesh.cpp
@@ -0,0 +1,677 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+#include "bunny_geom.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+//<---- Convex Object
+static const dReal planes[] = // planes for a cube
+{
+ 1.0f ,0.0f ,0.0f ,0.25f,
+ 0.0f ,1.0f ,0.0f ,0.25f,
+ 0.0f ,0.0f ,1.0f ,0.25f,
+ 0.0f ,0.0f ,-1.0f,0.25f,
+ 0.0f ,-1.0f,0.0f ,0.25f,
+ -1.0f,0.0f ,0.0f ,0.25f
+ /*
+ 1.0f ,0.0f ,0.0f ,2.0f,
+ 0.0f ,1.0f ,0.0f ,1.0f,
+ 0.0f ,0.0f ,1.0f ,1.0f,
+ 0.0f ,0.0f ,-1.0f,1.0f,
+ 0.0f ,-1.0f,0.0f ,1.0f,
+ -1.0f,0.0f ,0.0f ,0.0f
+ */
+};
+static const unsigned int planecount=6;
+
+static const dReal points[] = // points for a cube
+{
+ 0.25f,0.25f,0.25f,
+ -0.25f,0.25f,0.25f,
+
+ 0.25f,-0.25f,0.25f,
+ -0.25f,-0.25f,0.25f,
+
+ 0.25f,0.25f,-0.25f,
+ -0.25f,0.25f,-0.25f,
+
+ 0.25f,-0.25f,-0.25f,
+ -0.25f,-0.25f,-0.25f,
+};
+static const unsigned int pointcount=8;
+
+static const unsigned int polygons[] = //Polygons for a cube (6 squares)
+ {
+ 4,0,2,6,4, // positive X
+ 4,1,0,4,5, // positive Y
+ 4,0,1,3,2, // positive Z
+ 4,3,1,5,7, // negative X
+ 4,2,3,7,6, // negative Y
+ 4,5,4,6,7, // negative Z
+ };
+//----> Convex Object
+
+int tmTriangles[] =
+{
+ 0,2,6,
+ 0,6,4,
+ 1,0,4,
+ 1,4,5,
+ 0,1,3,
+ 0,3,2,
+ 3,1,5,
+ 3,5,7,
+ 2,3,7,
+ 2,7,6,
+ 5,4,6,
+ 5,6,7
+};
+
+float tmVertices[] =
+{
+ 0.25f,0.25f,0.25f, // point 0
+ -0.25f,0.25f,0.25f, // point 1
+
+ 0.25f,-0.25f,0.25f, // point 2
+ -0.25f,-0.25f,0.25f,// point 3
+
+ 0.25f,0.25f,-0.25f, // point 4
+ -0.25f,0.25f,-0.25f,// point 5
+
+ 0.25f,-0.25f,-0.25f,// point 6
+ -0.25f,-0.25f,-0.25f,// point 7
+};
+
+// select correct drawing functions
+
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawSphere dsDrawSphereD
+#define dsDrawCylinder dsDrawCylinderD
+#define dsDrawCapsule dsDrawCapsuleD
+#define dsDrawLine dsDrawLineD
+#define dsDrawTriangle dsDrawTriangleD
+#define dsDrawConvex dsDrawConvexD
+#endif
+
+
+// some constants
+
+#define NUM 200 // max number of objects
+#define DENSITY (5.0) // density of all objects
+#define GPB 3 // maximum number of geometries per body
+#define MAX_CONTACTS 64 // maximum number of contact points per body
+
+
+// dynamics and collision objects
+
+struct MyObject {
+ dBodyID body; // the body
+ dGeomID geom[GPB]; // geometries representing this body
+
+ // Trimesh only - double buffered matrices for 'last transform' setup
+ dReal matrix_dblbuff[ 16 * 2 ];
+ int last_matrix_index;
+};
+
+static int num=0; // number of objects in simulation
+static int nextobj=0; // next object to recycle if num==NUM
+static dWorldID world;
+static dSpaceID space;
+static MyObject obj[NUM];
+static dJointGroupID contactgroup;
+static int selected = -1; // selected object
+static int show_aabb = 0; // show geom AABBs?
+static int show_contacts = 0; // show contact points?
+static int random_pos = 1; // drop objects from random position?
+
+typedef dReal dVector3R[3];
+
+dGeomID TriMesh1;
+dGeomID TriMesh2;
+static dTriMeshDataID TriData1, TriData2; // reusable static trimesh data
+
+// this is called by dSpaceCollide when two objects in space are
+// potentially colliding.
+
+static void nearCallback (void *, dGeomID o1, dGeomID o2)
+{
+ int i;
+ // if (o1->body && o2->body) return;
+
+ // exit without doing anything if the two bodies are connected by a joint
+ dBodyID b1 = dGeomGetBody(o1);
+ dBodyID b2 = dGeomGetBody(o2);
+ if (b1 && b2 && dAreConnectedExcluding (b1,b2,dJointTypeContact)) return;
+
+ dContact contact[MAX_CONTACTS]; // up to MAX_CONTACTS contacts per box-box
+ for (i=0; i<MAX_CONTACTS; i++) {
+ contact[i].surface.mode = dContactBounce | dContactSoftCFM;
+ contact[i].surface.mu = dInfinity;
+ contact[i].surface.mu2 = 0;
+ contact[i].surface.bounce = 0.1;
+ contact[i].surface.bounce_vel = 0.1;
+ contact[i].surface.soft_cfm = 0.01;
+ }
+ if (int numc = dCollide (o1,o2,MAX_CONTACTS,&contact[0].geom,
+ sizeof(dContact))) {
+ dMatrix3 RI;
+ dRSetIdentity (RI);
+ const dReal ss[3] = {0.02,0.02,0.02};
+ for (i=0; i<numc; i++) {
+ dJointID c = dJointCreateContact (world,contactgroup,contact+i);
+ dJointAttach (c,b1,b2);
+ if (show_contacts) dsDrawBox (contact[i].geom.pos,RI,ss);
+ }
+ }
+}
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {2.1640f,-1.3079f,1.7600f};
+ static float hpr[3] = {125.5000f,-17.0000f,0.0000f};
+ dsSetViewpoint (xyz,hpr);
+ printf ("To drop another object, press:\n");
+ printf (" b for box.\n");
+ printf (" s for sphere.\n");
+ printf (" y for cylinder.\n");
+ printf (" c for capsule.\n");
+ printf (" x for a composite object.\n");
+ printf (" v for a convex object.\n");
+ printf (" m for a trimesh.\n");
+ printf ("To select an object, press space.\n");
+ printf ("To disable the selected object, press d.\n");
+ printf ("To enable the selected object, press e.\n");
+ printf ("To toggle showing the geom AABBs, press a.\n");
+ printf ("To toggle showing the contact points, press t.\n");
+ printf ("To toggle dropping from random position/orientation, press r.\n");
+}
+
+
+char locase (char c)
+{
+ if (c >= 'A' && c <= 'Z') return c - ('a'-'A');
+ else return c;
+}
+
+
+// called when a key pressed
+
+static void command (int cmd)
+{
+ int i,j,k;
+ dReal sides[3];
+ dMass m;
+ bool setBody = false;
+
+ cmd = locase (cmd);
+ if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'x' || cmd == 'm' || cmd == 'y' || cmd == 'v') {
+ if (num < NUM) {
+ i = num;
+ num++;
+ }
+ else {
+ i = nextobj;
+ nextobj++;
+ if (nextobj >= num) nextobj = 0;
+
+ // destroy the body and geoms for slot i
+ dBodyDestroy (obj[i].body);
+ for (k=0; k < GPB; k++) {
+ if (obj[i].geom[k]) dGeomDestroy (obj[i].geom[k]);
+ }
+ memset (&obj[i],0,sizeof(obj[i]));
+ }
+
+ obj[i].body = dBodyCreate (world);
+ for (k=0; k<3; k++) sides[k] = dRandReal()*0.5+0.1;
+
+ dMatrix3 R;
+ if (random_pos) {
+ dBodySetPosition (obj[i].body,
+ dRandReal()*2-1,dRandReal()*2-1,dRandReal()+3);
+ dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
+ dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
+ }
+ else {
+ dReal maxheight = 0;
+ for (k=0; k<num; k++) {
+ const dReal *pos = dBodyGetPosition (obj[k].body);
+ if (pos[2] > maxheight) maxheight = pos[2];
+ }
+ dBodySetPosition (obj[i].body, 0,0,maxheight+1);
+ dRFromAxisAndAngle (R,0,0,1,dRandReal()*10.0-5.0);
+ }
+ dBodySetRotation (obj[i].body,R);
+ dBodySetData (obj[i].body,(void*)(dsizeint)i);
+
+ if (cmd == 'b') {
+ dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]);
+ obj[i].geom[0] = dCreateBox (space,sides[0],sides[1],sides[2]);
+ }
+ else if (cmd == 'c') {
+ sides[0] *= 0.5;
+ dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]);
+ obj[i].geom[0] = dCreateCapsule (space,sides[0],sides[1]);
+ } else if (cmd == 'v') {
+
+ dMassSetBox (&m,DENSITY,0.25,0.25,0.25);
+ obj[i].geom[0] = dCreateConvex(space,
+ planes,
+ planecount,
+ points,
+ pointcount,
+ polygons);
+ }
+ else if (cmd == 'y') {
+ sides[1] *= 0.5;
+ dMassSetCylinder (&m,DENSITY,3,sides[0],sides[1]);
+ obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]);
+ }
+ else if (cmd == 's') {
+ sides[0] *= 0.5;
+ dMassSetSphere (&m,DENSITY,sides[0]);
+ obj[i].geom[0] = dCreateSphere (space,sides[0]);
+ }
+ else if (cmd == 'm') {
+ dTriMeshDataID new_tmdata = dGeomTriMeshDataCreate();
+ dGeomTriMeshDataBuildSingle(new_tmdata, &Vertices[0], 3 * sizeof(float), VertexCount,
+ (dTriIndex*)&Indices[0], IndexCount, 3 * sizeof(dTriIndex));
+ dGeomTriMeshDataPreprocess2(new_tmdata, (1U << dTRIDATAPREPROCESS_BUILD_FACE_ANGLES), NULL);
+
+
+ obj[i].geom[0] = dCreateTriMesh(space, new_tmdata, 0, 0, 0);
+
+ // remember the mesh's dTriMeshDataID on its userdata for convenience.
+ dGeomSetData(obj[i].geom[0], new_tmdata);
+
+ dMassSetTrimesh( &m, DENSITY, obj[i].geom[0] );
+ printf("mass at %f %f %f\n", m.c[0], m.c[1], m.c[2]);
+ dGeomSetPosition(obj[i].geom[0], -m.c[0], -m.c[1], -m.c[2]);
+ dMassTranslate(&m, -m.c[0], -m.c[1], -m.c[2]);
+ }
+ else if (cmd == 'x') {
+
+ setBody = true;
+ // start accumulating masses for the composite geometries
+ dMass m2;
+ dMassSetZero (&m);
+
+ dReal dpos[GPB][3]; // delta-positions for composite geometries
+ dMatrix3 drot[GPB];
+
+ // set random delta positions
+ for (j=0; j<GPB; j++)
+ for (k=0; k<3; k++)
+ dpos[j][k] = dRandReal()*0.3-0.15;
+
+ for (k=0; k<GPB; k++) {
+ if (k==0) {
+ dReal radius = dRandReal()*0.25+0.05;
+ obj[i].geom[k] = dCreateSphere (space,radius);
+ dMassSetSphere (&m2,DENSITY,radius);
+ } else if (k==1) {
+ obj[i].geom[k] = dCreateBox(space,sides[0],sides[1],sides[2]);
+ dMassSetBox(&m2,DENSITY,sides[0],sides[1],sides[2]);
+ } else {
+ dReal radius = dRandReal()*0.1+0.05;
+ dReal length = dRandReal()*1.0+0.1;
+ obj[i].geom[k] = dCreateCapsule(space,radius,length);
+ dMassSetCapsule(&m2,DENSITY,3,radius,length);
+ }
+
+ dRFromAxisAndAngle(drot[k],dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
+ dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
+ dMassRotate(&m2,drot[k]);
+
+ dMassTranslate(&m2,dpos[k][0],dpos[k][1],dpos[k][2]);
+
+ // add to the total mass
+ dMassAdd(&m,&m2);
+
+ }
+ for (k=0; k<GPB; k++) {
+ dGeomSetBody(obj[i].geom[k],obj[i].body);
+ dGeomSetOffsetPosition(obj[i].geom[k],
+ dpos[k][0]-m.c[0],
+ dpos[k][1]-m.c[1],
+ dpos[k][2]-m.c[2]);
+ dGeomSetOffsetRotation(obj[i].geom[k], drot[k]);
+ }
+ dMassTranslate(&m,-m.c[0],-m.c[1],-m.c[2]);
+ dBodySetMass(obj[i].body,&m);
+
+ }
+
+ if (!setBody) { // avoid calling for composite geometries
+ for (k=0; k < GPB; k++)
+ if (obj[i].geom[k])
+ dGeomSetBody(obj[i].geom[k],obj[i].body);
+
+ dBodySetMass(obj[i].body,&m);
+ }
+ }
+
+ if (cmd == ' ') {
+ selected++;
+ if (selected >= num) selected = 0;
+ if (selected < 0) selected = 0;
+ }
+ else if (cmd == 'd' && selected >= 0 && selected < num) {
+ dBodyDisable (obj[selected].body);
+ }
+ else if (cmd == 'e' && selected >= 0 && selected < num) {
+ dBodyEnable (obj[selected].body);
+ }
+ else if (cmd == 'a') {
+ show_aabb ^= 1;
+ }
+ else if (cmd == 't') {
+ show_contacts ^= 1;
+ }
+ else if (cmd == 'r') {
+ random_pos ^= 1;
+ }
+}
+
+
+// draw a geom
+
+void drawGeom (dGeomID g, const dReal *pos, const dReal *R, int show_aabb)
+{
+ if (!g) return;
+ if (!pos) pos = dGeomGetPosition (g);
+ if (!R) R = dGeomGetRotation (g);
+
+ int type = dGeomGetClass (g);
+ if (type == dBoxClass) {
+ dVector3 sides;
+ dGeomBoxGetLengths (g,sides);
+ dsDrawBox (pos,R,sides);
+ }
+ else if (type == dSphereClass) {
+ dsDrawSphere (pos,R,dGeomSphereGetRadius (g));
+ }
+ else if (type == dCapsuleClass) {
+ dReal radius,length;
+ dGeomCapsuleGetParams (g,&radius,&length);
+ dsDrawCapsule (pos,R,length,radius);
+ }
+ else if (type == dCylinderClass) {
+ dReal radius,length;
+ dGeomCylinderGetParams (g,&radius,&length);
+ dsDrawCylinder (pos,R,length,radius);
+ } else if (type == dConvexClass) {
+ //dVector3 sides={0.50,0.50,0.50};
+ dsDrawConvex(pos,R,planes,
+ planecount,
+ points,
+ pointcount,
+ polygons);
+ }
+
+ if (show_aabb) {
+ // draw the bounding box for this geom
+ dReal aabb[6];
+ dGeomGetAABB (g,aabb);
+ dVector3 bbpos;
+ for (int i=0; i<3; i++) bbpos[i] = 0.5*(aabb[i*2] + aabb[i*2+1]);
+ dVector3 bbsides;
+ for (int j=0; j<3; j++) bbsides[j] = aabb[j*2+1] - aabb[j*2];
+ dMatrix3 RI;
+ dRSetIdentity (RI);
+ dsSetColorAlpha (1,0,0,0.5);
+ dsDrawBox (bbpos,RI,bbsides);
+ }
+}
+
+
+// set previous transformation matrix for trimesh
+void setCurrentTransform(dGeomID geom)
+{
+ const dReal* Pos = dGeomGetPosition(geom);
+ const dReal* Rot = dGeomGetRotation(geom);
+
+ const dReal Transform[16] =
+ {
+ Rot[0], Rot[4], Rot[8], 0,
+ Rot[1], Rot[5], Rot[9], 0,
+ Rot[2], Rot[6], Rot[10], 0,
+ Pos[0], Pos[1], Pos[2], 1
+ };
+
+ dGeomTriMeshSetLastTransform( geom, *(dMatrix4*)(&Transform) );
+
+}
+
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ dsSetColor (0,0,2);
+ dSpaceCollide (space,0,&nearCallback);
+
+
+#if 1
+ // What is this for??? - Bram
+ if (!pause)
+ {
+ for (int i=0; i<num; i++)
+ for (int j=0; j < GPB; j++)
+ if (obj[i].geom[j])
+ if (dGeomGetClass(obj[i].geom[j]) == dTriMeshClass)
+ setCurrentTransform(obj[i].geom[j]);
+
+ setCurrentTransform(TriMesh1);
+ setCurrentTransform(TriMesh2);
+ }
+#endif
+
+ //if (!pause) dWorldStep (world,0.05);
+ if (!pause) dWorldQuickStep (world,0.05);
+
+ for (int j = 0; j < dSpaceGetNumGeoms(space); j++){
+ dSpaceGetGeom(space, j);
+ }
+
+ // remove all contact joints
+ dJointGroupEmpty (contactgroup);
+
+ dsSetColor (1,1,0);
+ dsSetTexture (DS_WOOD);
+ for (int i=0; i<num; i++) {
+ for (int j=0; j < GPB; j++) {
+ if (obj[i].geom[j]) {
+ if (i==selected) {
+ dsSetColor (0,0.7,1);
+ }
+ else if (! dBodyIsEnabled (obj[i].body)) {
+ dsSetColor (1,0,0);
+ }
+ else {
+ dsSetColor (1,1,0);
+ }
+
+ if (dGeomGetClass(obj[i].geom[j]) == dTriMeshClass) {
+ dTriIndex* Indices = (dTriIndex*)::Indices;
+
+ // assume all trimeshes are drawn as bunnies
+ const dReal* Pos = dGeomGetPosition(obj[i].geom[j]);
+ const dReal* Rot = dGeomGetRotation(obj[i].geom[j]);
+
+ for (int ii = 0; ii < IndexCount / 3; ii++) {
+ const dReal v[9] = { // explicit conversion from float to dReal
+ Vertices[Indices[ii * 3 + 0] * 3 + 0],
+ Vertices[Indices[ii * 3 + 0] * 3 + 1],
+ Vertices[Indices[ii * 3 + 0] * 3 + 2],
+ Vertices[Indices[ii * 3 + 1] * 3 + 0],
+ Vertices[Indices[ii * 3 + 1] * 3 + 1],
+ Vertices[Indices[ii * 3 + 1] * 3 + 2],
+ Vertices[Indices[ii * 3 + 2] * 3 + 0],
+ Vertices[Indices[ii * 3 + 2] * 3 + 1],
+ Vertices[Indices[ii * 3 + 2] * 3 + 2]
+ };
+ dsDrawTriangle(Pos, Rot, &v[0], &v[3], &v[6], 1);
+ }
+
+ // tell the tri-tri collider the current transform of the trimesh --
+ // this is fairly important for good results.
+
+ // Fill in the (4x4) matrix.
+ dReal* p_matrix = obj[i].matrix_dblbuff + ( obj[i].last_matrix_index * 16 );
+
+ p_matrix[ 0 ] = Rot[ 0 ]; p_matrix[ 1 ] = Rot[ 1 ]; p_matrix[ 2 ] = Rot[ 2 ]; p_matrix[ 3 ] = 0;
+ p_matrix[ 4 ] = Rot[ 4 ]; p_matrix[ 5 ] = Rot[ 5 ]; p_matrix[ 6 ] = Rot[ 6 ]; p_matrix[ 7 ] = 0;
+ p_matrix[ 8 ] = Rot[ 8 ]; p_matrix[ 9 ] = Rot[ 9 ]; p_matrix[10 ] = Rot[10 ]; p_matrix[11 ] = 0;
+ p_matrix[12 ] = Pos[ 0 ]; p_matrix[13 ] = Pos[ 1 ]; p_matrix[14 ] = Pos[ 2 ]; p_matrix[15 ] = 1;
+
+ // Flip to other matrix.
+ obj[i].last_matrix_index = !obj[i].last_matrix_index;
+
+ dGeomTriMeshSetLastTransform( obj[i].geom[j],
+ *(dMatrix4*)( obj[i].matrix_dblbuff + obj[i].last_matrix_index * 16 ) );
+
+ } else {
+ drawGeom (obj[i].geom[j],0,0,show_aabb);
+ }
+ }
+ }
+ }
+
+ dTriIndex* Indices = (dTriIndex*)::Indices;
+
+ {const dReal* Pos = dGeomGetPosition(TriMesh1);
+ const dReal* Rot = dGeomGetRotation(TriMesh1);
+
+ {for (int i = 0; i < IndexCount / 3; i++){
+ const dReal v[9] = { // explicit conversion from float to dReal
+ Vertices[Indices[i * 3 + 0] * 3 + 0],
+ Vertices[Indices[i * 3 + 0] * 3 + 1],
+ Vertices[Indices[i * 3 + 0] * 3 + 2],
+ Vertices[Indices[i * 3 + 1] * 3 + 0],
+ Vertices[Indices[i * 3 + 1] * 3 + 1],
+ Vertices[Indices[i * 3 + 1] * 3 + 2],
+ Vertices[Indices[i * 3 + 2] * 3 + 0],
+ Vertices[Indices[i * 3 + 2] * 3 + 1],
+ Vertices[Indices[i * 3 + 2] * 3 + 2]
+ };
+ dsDrawTriangle(Pos, Rot, &v[0], &v[3], &v[6], 0);
+ }}}
+
+ {const dReal* Pos = dGeomGetPosition(TriMesh2);
+ const dReal* Rot = dGeomGetRotation(TriMesh2);
+
+ {for (int i = 0; i < IndexCount / 3; i++){
+ const dReal v[9] = { // explicit conversion from float to dReal
+ Vertices[Indices[i * 3 + 0] * 3 + 0],
+ Vertices[Indices[i * 3 + 0] * 3 + 1],
+ Vertices[Indices[i * 3 + 0] * 3 + 2],
+ Vertices[Indices[i * 3 + 1] * 3 + 0],
+ Vertices[Indices[i * 3 + 1] * 3 + 1],
+ Vertices[Indices[i * 3 + 1] * 3 + 2],
+ Vertices[Indices[i * 3 + 2] * 3 + 0],
+ Vertices[Indices[i * 3 + 2] * 3 + 1],
+ Vertices[Indices[i * 3 + 2] * 3 + 2]
+ };
+ dsDrawTriangle(Pos, Rot, &v[0], &v[3], &v[6], 1);
+ }}}
+}
+
+
+int main (int argc, char **argv)
+{
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // create world
+ dInitODE2(0);
+ world = dWorldCreate();
+
+ space = dSimpleSpaceCreate(0);
+ contactgroup = dJointGroupCreate (0);
+ dWorldSetGravity (world,0,0,-0.5);
+ dWorldSetCFM (world,1e-5);
+ dCreatePlane (space,0,0,1,0);
+ memset (obj,0,sizeof(obj));
+
+ // note: can't share tridata if intending to trimesh-trimesh collide
+ const unsigned preprocessFlags = (1U << dTRIDATAPREPROCESS_BUILD_CONCAVE_EDGES) | (1U << dTRIDATAPREPROCESS_BUILD_FACE_ANGLES);
+ TriData1 = dGeomTriMeshDataCreate();
+ dGeomTriMeshDataBuildSingle(TriData1, &Vertices[0], 3 * sizeof(float), VertexCount, (dTriIndex*)&Indices[0], IndexCount, 3 * sizeof(dTriIndex));
+ dGeomTriMeshDataPreprocess2(TriData1, preprocessFlags, NULL);
+ TriData2 = dGeomTriMeshDataCreate();
+ dGeomTriMeshDataBuildSingle(TriData2, &Vertices[0], 3 * sizeof(float), VertexCount, (dTriIndex*)&Indices[0], IndexCount, 3 * sizeof(dTriIndex));
+ dGeomTriMeshDataPreprocess2(TriData2, preprocessFlags, NULL);
+
+ TriMesh1 = dCreateTriMesh(space, TriData1, 0, 0, 0);
+ TriMesh2 = dCreateTriMesh(space, TriData2, 0, 0, 0);
+ dGeomSetData(TriMesh1, TriData1);
+ dGeomSetData(TriMesh2, TriData2);
+
+ {dGeomSetPosition(TriMesh1, 0, 0, 0.9);
+ dMatrix3 Rotation;
+ dRFromAxisAndAngle(Rotation, 1, 0, 0, M_PI / 2);
+ dGeomSetRotation(TriMesh1, Rotation);}
+
+ {dGeomSetPosition(TriMesh2, 1, 0, 0.9);
+ dMatrix3 Rotation;
+ dRFromAxisAndAngle(Rotation, 1, 0, 0, M_PI / 2);
+ dGeomSetRotation(TriMesh2, Rotation);}
+
+ dThreadingImplementationID threading = dThreadingAllocateMultiThreadedImplementation();
+ dThreadingThreadPoolID pool = dThreadingAllocateThreadPool(4, 0, dAllocateFlagBasicData, NULL);
+ dThreadingThreadPoolServeMultiThreadedImplementation(pool, threading);
+ // dWorldSetStepIslandsProcessingMaxThreadCount(world, 1);
+ dWorldSetStepThreadingImplementation(world, dThreadingImplementationGetFunctions(threading), threading);
+
+ // run simulation
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ dThreadingImplementationShutdownProcessing(threading);
+ dThreadingFreeThreadPool(pool);
+ dWorldSetStepThreadingImplementation(world, NULL, NULL);
+ dThreadingFreeImplementation(threading);
+
+ dJointGroupDestroy (contactgroup);
+ dSpaceDestroy (space);
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_ode.cpp b/libs/ode-0.16.1/ode/demo/demo_ode.cpp
new file mode 100644
index 0000000..ead9338
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_ode.cpp
@@ -0,0 +1,1380 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <setjmp.h>
+#include <ode/ode.h>
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+//****************************************************************************
+// matrix sizes
+
+#define dALIGN_SIZE(buf_size, alignment) (((buf_size) + (alignment - 1)) & (int)(~(alignment - 1))) // Casting the mask to int ensures sign-extension to larger integer sizes
+#define dALIGN_PTR(buf_ptr, alignment) ((void *)(((duintptr)(buf_ptr) + ((alignment) - 1)) & (int)(~(alignment - 1)))) // Casting the mask to int ensures sign-extension to larger integer sizes
+
+#define MSIZE 21
+#define MSIZE4 dALIGN_SIZE(MSIZE, 4) // MSIZE rounded up to 4
+
+
+
+//****************************************************************************
+// matrix accessors
+
+#define _A(i,j) A[(i)*4+(j)]
+#define _I(i,j) I[(i)*4+(j)]
+#define _R(i,j) R[(i)*4+(j)]
+
+//****************************************************************************
+// tolerances
+
+#ifdef dDOUBLE
+const double tol = 1e-10;
+#endif
+
+#ifdef dSINGLE
+const double tol = 1e-5;
+#endif
+
+//****************************************************************************
+// misc messages and error handling
+
+#ifdef __GNUC__
+#define HEADER printf ("%s()\n", __FUNCTION__);
+#else
+#define HEADER printf ("%s:%d\n",__FILE__,__LINE__);
+#endif
+
+static jmp_buf jump_buffer;
+
+
+void myMessageFunction (int num, const char *msg, va_list ap)
+{
+ printf ("(Message %d: ",num);
+ vprintf (msg,ap);
+ printf (")");
+ dSetMessageHandler (0);
+ longjmp (jump_buffer,1);
+}
+
+
+#define TRAP_MESSAGE(do,ifnomsg,ifmsg) \
+ dSetMessageHandler (&myMessageFunction); \
+ if (setjmp (jump_buffer)) { \
+ dSetMessageHandler (0); \
+ ifmsg ; \
+ } \
+ else { \
+ dSetMessageHandler (&myMessageFunction); \
+ do ; \
+ ifnomsg ; \
+ } \
+ dSetMessageHandler (0);
+
+//****************************************************************************
+// utility stuff
+
+// compare two numbers, within a threshhold, return 1 if approx equal
+
+int cmp (dReal a, dReal b)
+{
+ return (fabs(a-b) < tol);
+}
+
+//****************************************************************************
+// matrix utility stuff
+
+// compare a 3x3 matrix with the identity
+
+int cmpIdentityMat3 (dMatrix3 A)
+{
+ return
+ (cmp(_A(0,0),1.0) && cmp(_A(0,1),0.0) && cmp(_A(0,2),0.0) &&
+ cmp(_A(1,0),0.0) && cmp(_A(1,1),1.0) && cmp(_A(1,2),0.0) &&
+ cmp(_A(2,0),0.0) && cmp(_A(2,1),0.0) && cmp(_A(2,2),1.0));
+}
+
+
+// transpose a 3x3 matrix in-line
+
+void transpose3x3 (dMatrix3 A)
+{
+ dReal tmp;
+ tmp=A[4]; A[4]=A[1]; A[1]=tmp;
+ tmp=A[8]; A[8]=A[2]; A[2]=tmp;
+ tmp=A[9]; A[9]=A[6]; A[6]=tmp;
+}
+
+//****************************************************************************
+// test miscellaneous math functions
+
+void testRandomNumberGenerator()
+{
+ HEADER;
+ if (dTestRand()) printf ("\tpassed\n");
+ else printf ("\tFAILED\n");
+}
+
+
+void testInfinity()
+{
+ HEADER;
+ if (1e10 < dInfinity && -1e10 > -dInfinity && -dInfinity < dInfinity)
+ printf ("\tpassed\n");
+ else printf ("\tFAILED\n");
+}
+
+
+void testPad()
+{
+ HEADER;
+ char s[100];
+ s[0]=0;
+ for (int i=0; i<=16; i++) sprintf (s+strlen(s),"%d ",dPAD(i));
+ printf ("\t%s\n", strcmp(s,"0 1 4 4 4 8 8 8 8 12 12 12 12 16 16 16 16 ") ?
+ "FAILED" : "passed");
+}
+
+
+void testCrossProduct()
+{
+ HEADER;
+
+ dVector3 a1,a2,b,c;
+ dMatrix3 B;
+ dMakeRandomVector (b,3,1.0);
+ dMakeRandomVector (c,3,1.0);
+
+ dCalcVectorCross3(a1,b,c);
+
+ dSetZero (B,12);
+ dSetCrossMatrixPlus(B,b,4);
+ dMultiply0 (a2,B,c,3,3,1);
+
+ dReal diff = dMaxDifference(a1,a2,3,1);
+ printf ("\t%s\n", diff > tol ? "FAILED" : "passed");
+}
+
+
+void testSetZero()
+{
+ HEADER;
+ dReal a[100];
+ dMakeRandomVector (a,100,1.0);
+ dSetZero (a,100);
+ for (int i=0; i<100; i++) if (a[i] != 0.0) {
+ printf ("\tFAILED\n");
+ return;
+ }
+ printf ("\tpassed\n");
+}
+
+
+void testNormalize3()
+{
+ HEADER;
+ int i,j,bad=0;
+ dVector3 n1,n2;
+ for (i=0; i<1000; i++) {
+ dMakeRandomVector (n1,3,1.0);
+ for (j=0; j<3; j++) n2[j]=n1[j];
+ dNormalize3 (n2);
+ if (dFabs(dCalcVectorDot3(n2,n2) - 1.0) > tol) bad |= 1;
+ if (dFabs(n2[0]/n1[0] - n2[1]/n1[1]) > tol) bad |= 2;
+ if (dFabs(n2[0]/n1[0] - n2[2]/n1[2]) > tol) bad |= 4;
+ if (dFabs(n2[1]/n1[1] - n2[2]/n1[2]) > tol) bad |= 8;
+ if (dFabs(dCalcVectorDot3(n2,n1) - dSqrt(dCalcVectorDot3(n1,n1))) > tol) bad |= 16;
+ if (bad) {
+ printf ("\tFAILED (code=%x)\n",bad);
+ return;
+ }
+ }
+ printf ("\tpassed\n");
+}
+
+
+/*
+void testReorthonormalize()
+{
+HEADER;
+dMatrix3 R,I;
+dMakeRandomMatrix (R,3,3,1.0);
+for (int i=0; i<30; i++) dReorthonormalize (R);
+dMultiply2 (I,R,R,3,3,3);
+printf ("\t%s\n",cmpIdentityMat3 (I) ? "passed" : "FAILED");
+}
+*/
+
+
+void testPlaneSpace()
+{
+ HEADER;
+ dVector3 n,p,q;
+ int bad = 0;
+ for (int i=0; i<1000; i++) {
+ dMakeRandomVector (n,3,1.0);
+ dNormalize3 (n);
+ dPlaneSpace (n,p,q);
+ if (fabs(dCalcVectorDot3(n,p)) > tol) bad = 1;
+ if (fabs(dCalcVectorDot3(n,q)) > tol) bad = 1;
+ if (fabs(dCalcVectorDot3(p,q)) > tol) bad = 1;
+ if (fabs(dCalcVectorDot3(p,p)-1) > tol) bad = 1;
+ if (fabs(dCalcVectorDot3(q,q)-1) > tol) bad = 1;
+ }
+ printf ("\t%s\n", bad ? "FAILED" : "passed");
+}
+
+//****************************************************************************
+// test matrix functions
+
+void testMatrixMultiply()
+{
+ // A is 2x3, B is 3x4, B2 is B except stored columnwise, C is 2x4
+ dReal A[8],B[12],A2[12],B2[16],C[8];
+ int i;
+
+ HEADER;
+ dSetZero (A,8);
+ for (i=0; i<3; i++) A[i] = i+2;
+ for (i=0; i<3; i++) A[i+4] = i+3+2;
+ for (i=0; i<12; i++) B[i] = i+8;
+ dSetZero (A2,12);
+ for (i=0; i<6; i++) A2[i+2*(i/2)] = A[i+i/3];
+ dSetZero (B2,16);
+ for (i=0; i<12; i++) B2[i+i/3] = B[i];
+
+ dMultiply0 (C,A,B,2,3,4);
+ if (C[0] != 116 || C[1] != 125 || C[2] != 134 || C[3] != 143 ||
+ C[4] != 224 || C[5] != 242 || C[6] != 260 || C[7] != 278)
+ printf ("\tFAILED (1)\n"); else printf ("\tpassed (1)\n");
+
+ dMultiply1 (C,A2,B,2,3,4);
+ if (C[0] != 160 || C[1] != 172 || C[2] != 184 || C[3] != 196 ||
+ C[4] != 196 || C[5] != 211 || C[6] != 226 || C[7] != 241)
+ printf ("\tFAILED (2)\n"); else printf ("\tpassed (2)\n");
+
+ dMultiply2 (C,A,B2,2,3,4);
+ if (C[0] != 83 || C[1] != 110 || C[2] != 137 || C[3] != 164 ||
+ C[4] != 164 || C[5] != 218 || C[6] != 272 || C[7] != 326)
+ printf ("\tFAILED (3)\n"); else printf ("\tpassed (3)\n");
+}
+
+
+void testSmallMatrixMultiply()
+{
+ dMatrix3 A,B,C,A2;
+ dVector3 a,a2,x;
+
+ HEADER;
+ dMakeRandomMatrix (A,3,3,1.0);
+ dMakeRandomMatrix (B,3,3,1.0);
+ dMakeRandomMatrix (C,3,3,1.0);
+ dMakeRandomMatrix (x,3,1,1.0);
+
+ // dMultiply0_331()
+ dMultiply0_331 (a,B,x);
+ dMultiply0 (a2,B,x,3,3,1);
+ printf ("\t%s (1)\n",(dMaxDifference (a,a2,3,1) > tol) ? "FAILED" :
+ "passed");
+
+ // dMultiply1_331()
+ dMultiply1_331 (a,B,x);
+ dMultiply1 (a2,B,x,3,3,1);
+ printf ("\t%s (2)\n",(dMaxDifference (a,a2,3,1) > tol) ? "FAILED" :
+ "passed");
+
+ // dMultiply0_133
+ dMultiply0_133 (a,x,B);
+ dMultiply0 (a2,x,B,1,3,3);
+ printf ("\t%s (3)\n",(dMaxDifference (a,a2,1,3) > tol) ? "FAILED" :
+ "passed");
+
+ // dMultiply0_333()
+ dMultiply0_333 (A,B,C);
+ dMultiply0 (A2,B,C,3,3,3);
+ printf ("\t%s (4)\n",(dMaxDifference (A,A2,3,3) > tol) ? "FAILED" :
+ "passed");
+
+ // dMultiply1_333()
+ dMultiply1_333 (A,B,C);
+ dMultiply1 (A2,B,C,3,3,3);
+ printf ("\t%s (5)\n",(dMaxDifference (A,A2,3,3) > tol) ? "FAILED" :
+ "passed");
+
+ // dMultiply2_333()
+ dMultiply2_333 (A,B,C);
+ dMultiply2 (A2,B,C,3,3,3);
+ printf ("\t%s (6)\n",(dMaxDifference (A,A2,3,3) > tol) ? "FAILED" :
+ "passed");
+}
+
+
+void testCholeskyFactorization()
+{
+ dsizeint matrixSize = sizeof(dReal) * MSIZE4 * MSIZE;
+ dReal *A = (dReal *)dAlloc(matrixSize), *B = (dReal *)dAlloc(matrixSize), *C = (dReal *)dAlloc(matrixSize), diff;
+
+ HEADER;
+ dMakeRandomMatrix (A,MSIZE,MSIZE,1.0);
+ dMultiply2 (B,A,A,MSIZE,MSIZE,MSIZE);
+ memcpy (A,B,MSIZE4*MSIZE*sizeof(dReal));
+ if (dFactorCholesky (B,MSIZE)) printf ("\tpassed (1)\n");
+ else printf ("\tFAILED (1)\n");
+ dClearUpperTriangle (B,MSIZE);
+ dMultiply2 (C,B,B,MSIZE,MSIZE,MSIZE);
+ diff = dMaxDifference(A,C,MSIZE,MSIZE);
+ printf ("\tmaximum difference = %.6e - %s (2)\n",diff,
+ diff > tol ? "FAILED" : "passed");
+
+ dFree(C, matrixSize);
+ dFree(B, matrixSize);
+ dFree(A, matrixSize);
+}
+
+
+void testCholeskySolve()
+{
+ dsizeint matrixSize = sizeof(dReal) * MSIZE4 * MSIZE, vectorSize = sizeof(dReal) * MSIZE;
+ dReal *A = (dReal *)dAlloc(matrixSize), *L = (dReal *)dAlloc(matrixSize);
+ dReal *b = (dReal *)dAlloc(vectorSize), *x = (dReal *)dAlloc(vectorSize), *btest = (dReal *)dAlloc(vectorSize), diff;
+
+ HEADER;
+
+ // get A,L = PD matrix
+ dMakeRandomMatrix (A,MSIZE,MSIZE,1.0);
+ dMultiply2 (L,A,A,MSIZE,MSIZE,MSIZE);
+ memcpy (A,L,MSIZE4*MSIZE*sizeof(dReal));
+
+ // get b,x = right hand side
+ dMakeRandomMatrix (b,MSIZE,1,1.0);
+ memcpy (x,b,MSIZE*sizeof(dReal));
+
+ // factor L
+ if (dFactorCholesky (L,MSIZE)) printf ("\tpassed (1)\n");
+ else printf ("\tFAILED (1)\n");
+ dClearUpperTriangle (L,MSIZE);
+
+ // solve A*x = b
+ dSolveCholesky (L,x,MSIZE);
+
+ // compute A*x and compare it with b
+ dMultiply2 (btest,A,x,MSIZE,MSIZE,1);
+ diff = dMaxDifference(b,btest,MSIZE,1);
+ printf ("\tmaximum difference = %.6e - %s (2)\n",diff,
+ diff > tol ? "FAILED" : "passed");
+
+ dFree(btest, vectorSize);
+ dFree(x, vectorSize);
+ dFree(b, vectorSize);
+ dFree(L, matrixSize);
+ dFree(A, matrixSize);
+}
+
+
+void testInvertPDMatrix()
+{
+ int i,j,ok;
+ dsizeint matrixSize = sizeof(dReal) * MSIZE4 * MSIZE;
+ dReal *A = (dReal *)dAlloc(matrixSize), *Ainv = (dReal *)dAlloc(matrixSize), *I = (dReal *)dAlloc(matrixSize);
+
+ HEADER;
+
+ dMakeRandomMatrix (A,MSIZE,MSIZE,1.0);
+ dMultiply2 (Ainv,A,A,MSIZE,MSIZE,MSIZE);
+ memcpy (A,Ainv,MSIZE4*MSIZE*sizeof(dReal));
+ dSetZero (Ainv,MSIZE4*MSIZE);
+
+ if (dInvertPDMatrix (A,Ainv,MSIZE))
+ printf ("\tpassed (1)\n"); else printf ("\tFAILED (1)\n");
+ dMultiply0 (I,A,Ainv,MSIZE,MSIZE,MSIZE);
+
+ // compare with identity
+ ok = 1;
+ for (i=0; i<MSIZE; i++) {
+ for (j=0; j<MSIZE; j++) {
+ if (i != j) if (cmp (I[i*MSIZE4+j],0.0)==0) ok = 0;
+ }
+ }
+ for (i=0; i<MSIZE; i++) {
+ if (cmp (I[i*MSIZE4+i],1.0)==0) ok = 0;
+ }
+ if (ok) printf ("\tpassed (2)\n"); else printf ("\tFAILED (2)\n");
+
+ dFree(I, matrixSize);
+ dFree(Ainv, matrixSize);
+ dFree(A, matrixSize);
+}
+
+
+void testIsPositiveDefinite()
+{
+ dsizeint matrixSize = sizeof(dReal) * MSIZE4 * MSIZE;
+ dReal *A = (dReal *)dAlloc(matrixSize), *B = (dReal *)dAlloc(matrixSize);
+
+ HEADER;
+
+ dMakeRandomMatrix (A,MSIZE,MSIZE,1.0);
+ dMultiply2 (B,A,A,MSIZE,MSIZE,MSIZE);
+ printf ("\t%s\n",dIsPositiveDefinite(A,MSIZE) ? "FAILED (1)":"passed (1)");
+ printf ("\t%s\n",dIsPositiveDefinite(B,MSIZE) ? "passed (2)":"FAILED (2)");
+
+ dFree(B, matrixSize);
+ dFree(A, matrixSize);
+}
+
+
+void testFastLDLTFactorization()
+{
+ int i,j;
+ dsizeint matrixSize = sizeof(dReal) * MSIZE4 * MSIZE, vectorSize = sizeof(dReal) * MSIZE;
+ dReal *A = (dReal *)dAlloc(matrixSize), *L = (dReal *)dAlloc(matrixSize), *DL = (dReal *)dAlloc(matrixSize),
+ *ATEST = (dReal *)dAlloc(matrixSize), *d = (dReal *)dAlloc(vectorSize), diff;
+
+ HEADER;
+
+ dMakeRandomMatrix (A,MSIZE,MSIZE,1.0);
+ dMultiply2 (L,A,A,MSIZE,MSIZE,MSIZE);
+ memcpy (A,L,MSIZE4*MSIZE*sizeof(dReal));
+
+ dFactorLDLT (L,d,MSIZE,MSIZE4);
+
+ dClearUpperTriangle (L,MSIZE);
+ for (i=0; i<MSIZE; i++) L[i*MSIZE4+i] = 1.0;
+
+ dSetZero (DL,MSIZE4*MSIZE);
+ for (i=0; i<MSIZE; i++) {
+ for (j=0; j<MSIZE; j++) DL[i*MSIZE4+j] = L[i*MSIZE4+j] / d[j];
+ }
+
+ dMultiply2 (ATEST,L,DL,MSIZE,MSIZE,MSIZE);
+ diff = dMaxDifference(A,ATEST,MSIZE,MSIZE);
+ printf ("\tmaximum difference = %.6e - %s\n",diff,
+ diff > tol ? "FAILED" : "passed");
+
+ dFree(d, vectorSize);
+ dFree(ATEST, matrixSize);
+ dFree(DL, matrixSize);
+ dFree(L, matrixSize);
+ dFree(A, matrixSize);
+}
+
+
+void testCoopLDLTFactorization()
+{
+ int i,j;
+
+ const dsizeint COOP_MSIZE = MSIZE * 51, COOP_MSIZE4 = dALIGN_SIZE(COOP_MSIZE, 4);
+
+ dsizeint matrixSize = sizeof(dReal) * COOP_MSIZE4 * COOP_MSIZE, vectorSize = sizeof(dReal) * COOP_MSIZE;
+ dReal *A = (dReal *)dAlloc(matrixSize), *L = (dReal *)dAlloc(matrixSize), *DL = (dReal *)dAlloc(matrixSize),
+ *ATEST = (dReal *)dAlloc(matrixSize), *d = (dReal *)dAlloc(vectorSize), diff;
+
+ const unsigned threadCountMaximum = 8;
+ dThreadingImplementationID threading = dThreadingAllocateMultiThreadedImplementation();
+ dCooperativeID cooperative = dCooperativeCreate(dThreadingImplementationGetFunctions(threading), threading);
+ dThreadingThreadPoolID pool = dThreadingAllocateThreadPool(threadCountMaximum, 0, dAllocateFlagBasicData, NULL);
+ dThreadingThreadPoolServeMultiThreadedImplementation(pool, threading);
+
+ dResourceRequirementsID requirements = dResourceRequirementsCreate(cooperative);
+ dEstimateCooperativelyFactorLDLTResourceRequirements(requirements, threadCountMaximum, COOP_MSIZE);
+ dResourceContainerID resources = dResourceContainerAcquire(requirements);
+
+ HEADER;
+
+ for (int pass = 0; pass != 4; ++pass)
+ {
+ dTimerStart ("Factoring LDLT");
+
+ const unsigned allowedThreads = 4;
+ const unsigned PASS_MSIZE = COOP_MSIZE - pass, PASS_MSIZE4 = dALIGN_SIZE(PASS_MSIZE, 4);
+
+ dTimerNow ("Preparing data");
+ dMakeRandomMatrix (L, PASS_MSIZE, PASS_MSIZE, 1.0);
+ dMultiply2 (A, L, L, PASS_MSIZE, PASS_MSIZE, PASS_MSIZE);
+ memcpy (L, A, sizeof(dReal) * PASS_MSIZE4 * PASS_MSIZE);
+
+ dTimerNow ("Factoring multi threaded");
+ dCooperativelyFactorLDLT (resources, allowedThreads, L, d, PASS_MSIZE, PASS_MSIZE4);
+
+ dTimerNow ("Verifying");
+ dClearUpperTriangle (L, PASS_MSIZE);
+ for (i = 0; i < PASS_MSIZE; i++) L[i * PASS_MSIZE4 + i] = 1.0;
+
+ dSetZero (DL, PASS_MSIZE4 * PASS_MSIZE);
+ for (i = 0; i < PASS_MSIZE; i++) {
+ for (j = 0; j < PASS_MSIZE; j++) DL[i * PASS_MSIZE4 + j] = L[i * PASS_MSIZE4 + j] / d[j];
+ }
+
+ dMultiply2 (ATEST, L, DL, PASS_MSIZE, PASS_MSIZE, PASS_MSIZE);
+ diff = dMaxDifference(A, ATEST, PASS_MSIZE, PASS_MSIZE);
+ printf ("\tN=%u: maximum difference = %.6e - %s\n", PASS_MSIZE, diff, diff > 1e2 * tol ? "FAILED" : "passed");
+
+ dTimerEnd();
+ dTimerReport(stdout, 0);
+ }
+
+ dResourceContainerDestroy(resources);
+ dResourceRequirementsDestroy(requirements);
+
+ dThreadingImplementationShutdownProcessing(threading);
+ dThreadingFreeThreadPool(pool);
+ dCooperativeDestroy(cooperative);
+ dThreadingFreeImplementation(threading);
+
+ dFree(d, vectorSize);
+ dFree(ATEST, matrixSize);
+ dFree(DL, matrixSize);
+ dFree(L, matrixSize);
+ dFree(A, matrixSize);
+}
+
+
+void testSolveLDLT()
+{
+ dsizeint matrixSize = sizeof(dReal) * MSIZE4 * MSIZE, vectorSize = sizeof(dReal) * MSIZE;
+ dReal *A = (dReal *)dAlloc(matrixSize), *L = (dReal *)dAlloc(matrixSize),
+ *d = (dReal *)dAlloc(vectorSize), *x = (dReal *)dAlloc(vectorSize),
+ *b = (dReal *)dAlloc(vectorSize), *btest = (dReal *)dAlloc(vectorSize), diff;
+
+ HEADER;
+
+ dMakeRandomMatrix (A,MSIZE,MSIZE,1.0);
+ dMultiply2 (L,A,A,MSIZE,MSIZE,MSIZE);
+ memcpy (A,L,MSIZE4*MSIZE*sizeof(dReal));
+
+ dMakeRandomMatrix (b,MSIZE,1,1.0);
+ memcpy (x,b,MSIZE*sizeof(dReal));
+
+ dFactorLDLT (L,d,MSIZE,MSIZE4);
+ dSolveLDLT (L,d,x,MSIZE,MSIZE4);
+
+ dMultiply2 (btest,A,x,MSIZE,MSIZE,1);
+ diff = dMaxDifference(b,btest,MSIZE,1);
+ printf ("\tmaximum difference = %.6e - %s\n",diff,
+ diff > tol ? "FAILED" : "passed");
+
+ dFree(btest, vectorSize);
+ dFree(b, vectorSize);
+ dFree(x, vectorSize);
+ dFree(d, vectorSize);
+ dFree(L, matrixSize);
+ dFree(A, matrixSize);
+}
+
+void testCoopSolveLDLT()
+{
+ const dsizeint COOP_MSIZE = MSIZE * 51, COOP_MSIZE4 = dALIGN_SIZE(COOP_MSIZE, 4);
+
+ dsizeint matrixSize = sizeof(dReal) * COOP_MSIZE4 * COOP_MSIZE, vectorSize = sizeof(dReal) * COOP_MSIZE;
+ dReal *A = (dReal *)dAlloc(matrixSize), *L = (dReal *)dAlloc(matrixSize),
+ *d = (dReal *)dAlloc(vectorSize), *x = (dReal *)dAlloc(vectorSize),
+ *b = (dReal *)dAlloc(vectorSize), *btest = (dReal *)dAlloc(vectorSize), diff;
+
+ const unsigned threadCountMaximum = 8;
+ dThreadingImplementationID threading = dThreadingAllocateMultiThreadedImplementation();
+ dCooperativeID cooperative = dCooperativeCreate(dThreadingImplementationGetFunctions(threading), threading);
+ dThreadingThreadPoolID pool = dThreadingAllocateThreadPool(threadCountMaximum, 0, dAllocateFlagBasicData, NULL);
+ dThreadingThreadPoolServeMultiThreadedImplementation(pool, threading);
+
+ dResourceRequirementsID requirements = dResourceRequirementsCreate(cooperative);
+ dEstimateCooperativelySolveLDLTResourceRequirements(requirements, threadCountMaximum, COOP_MSIZE);
+ dResourceContainerID resources = dResourceContainerAcquire(requirements);
+
+ HEADER;
+
+ for (int pass = 0; pass != 4; ++pass)
+ {
+ dTimerStart ("Solving LDLT");
+
+ const unsigned allowedThreads = 4;
+ const unsigned PASS_MSIZE = COOP_MSIZE - pass, PASS_MSIZE4 = dALIGN_SIZE(PASS_MSIZE, 4);
+
+ dTimerNow ("Preparing data");
+ dMakeRandomMatrix (b, PASS_MSIZE, 1, 1.0);
+
+ dMakeRandomMatrix (L, PASS_MSIZE, PASS_MSIZE, 1.0);
+ dMultiply2 (A, L, L, PASS_MSIZE, PASS_MSIZE, PASS_MSIZE);
+
+ memcpy (x, b, PASS_MSIZE * sizeof(dReal));
+ memcpy (L, A, sizeof(dReal) * PASS_MSIZE4 * PASS_MSIZE);
+
+ dTimerNow ("Factoring");
+ dFactorLDLT (L, d, PASS_MSIZE, PASS_MSIZE4);
+
+ dTimerNow ("Solving multi-threaded");
+ dCooperativelySolveLDLT(resources, allowedThreads, L, d, x, PASS_MSIZE, PASS_MSIZE4);
+
+ dTimerNow ("Verifying solution");
+ dMultiply2 (btest, A, x, PASS_MSIZE, PASS_MSIZE, 1);
+ diff = dMaxDifference(b, btest, PASS_MSIZE, 1);
+ printf ("\tN=%u: maximum difference = %.6e - %s\n", PASS_MSIZE, diff, diff > 1e2 * tol ? "FAILED" : "passed");
+
+ dTimerEnd();
+ dTimerReport(stdout, 0);
+ }
+
+ dResourceContainerDestroy(resources);
+ dResourceRequirementsDestroy(requirements);
+
+ dThreadingImplementationShutdownProcessing(threading);
+ dThreadingFreeThreadPool(pool);
+ dCooperativeDestroy(cooperative);
+ dThreadingFreeImplementation(threading);
+
+ dFree(btest, vectorSize);
+ dFree(b, vectorSize);
+ dFree(x, vectorSize);
+ dFree(d, vectorSize);
+ dFree(L, matrixSize);
+ dFree(A, matrixSize);
+}
+
+
+void testLDLTAddTL()
+{
+ int i,j;
+ dsizeint matrixSize = sizeof(dReal) * MSIZE4 * MSIZE, vectorSize = sizeof(dReal) * MSIZE;
+ dReal *A = (dReal *)dAlloc(matrixSize), *L = (dReal *)dAlloc(matrixSize),
+ *DL = (dReal *)dAlloc(matrixSize), *ATEST = (dReal *)dAlloc(matrixSize),
+ *d = (dReal *)dAlloc(vectorSize), *a = (dReal *)dAlloc(vectorSize), diff;
+
+ HEADER;
+
+ dMakeRandomMatrix (A,MSIZE,MSIZE,1.0);
+ dMultiply2 (L,A,A,MSIZE,MSIZE,MSIZE);
+ memcpy (A,L,MSIZE4*MSIZE*sizeof(dReal));
+ dFactorLDLT (L,d,MSIZE,MSIZE4);
+
+ // delete first row and column of factorization
+ for (i=0; i<MSIZE; i++) a[i] = -A[i*MSIZE4];
+ a[0] += 1;
+ dLDLTAddTL (L,d,a,MSIZE,MSIZE4);
+ for (i=1; i<MSIZE; i++) L[i*MSIZE4] = 0;
+ d[0] = 1;
+
+ // get modified L*D*L'
+ dClearUpperTriangle (L,MSIZE);
+ for (i=0; i<MSIZE; i++) L[i*MSIZE4+i] = 1.0;
+ dSetZero (DL,MSIZE4*MSIZE);
+ for (i=0; i<MSIZE; i++) {
+ for (j=0; j<MSIZE; j++) DL[i*MSIZE4+j] = L[i*MSIZE4+j] / d[j];
+ }
+ dMultiply2 (ATEST,L,DL,MSIZE,MSIZE,MSIZE);
+
+ // compare it to A with its first row/column removed
+ for (i=1; i<MSIZE; i++) A[i*MSIZE4] = A[i] = 0;
+ A[0] = 1;
+ diff = dMaxDifference(A,ATEST,MSIZE,MSIZE);
+ printf ("\tmaximum difference = %.6e - %s\n",diff,
+ diff > tol ? "FAILED" : "passed");
+
+ dFree(a, vectorSize);
+ dFree(d, vectorSize);
+ dFree(ATEST, matrixSize);
+ dFree(DL, matrixSize);
+ dFree(L, matrixSize);
+ dFree(A, matrixSize);
+}
+
+
+void testLDLTRemove()
+{
+ int i,j,r;
+ dsizeint intVectorSize = sizeof(int) * MSIZE, matrixSize = sizeof(dReal) * MSIZE4 * MSIZE, vectorSize = sizeof(dReal) * MSIZE;
+ int *p = (int *)dAlloc(intVectorSize);
+ dReal *A = (dReal *)dAlloc(matrixSize), *L = (dReal *)dAlloc(matrixSize),
+ *L2 = (dReal *)dAlloc(matrixSize), *DL2 = (dReal *)dAlloc(matrixSize),
+ *Atest1 = (dReal *)dAlloc(matrixSize), *Atest2 = (dReal *)dAlloc(matrixSize),
+ *d = (dReal *)dAlloc(vectorSize), *d2 = (dReal *)dAlloc(vectorSize), diff, maxdiff;
+
+ HEADER;
+
+ // make array of A row pointers
+ dReal *Arows[MSIZE];
+ for (i=0; i<MSIZE; i++) Arows[i] = A+i*MSIZE4;
+
+ // fill permutation vector
+ for (i=0; i<MSIZE; i++) p[i]=i;
+
+ dMakeRandomMatrix (A,MSIZE,MSIZE,1.0);
+ dMultiply2 (L,A,A,MSIZE,MSIZE,MSIZE);
+ memcpy (A,L,MSIZE4*MSIZE*sizeof(dReal));
+ dFactorLDLT (L,d,MSIZE,MSIZE4);
+
+ maxdiff = 1e10;
+ for (r=0; r<MSIZE; r++) {
+ // get Atest1 = A with row/column r removed
+ memcpy (Atest1,A,MSIZE4*MSIZE*sizeof(dReal));
+ dRemoveRowCol (Atest1,MSIZE,MSIZE4,r);
+
+ // test that the row/column removal worked
+ int bad = 0;
+ for (i=0; i<MSIZE; i++) {
+ for (j=0; j<MSIZE; j++) {
+ if (i != r && j != r) {
+ int ii = i;
+ int jj = j;
+ if (ii >= r) ii--;
+ if (jj >= r) jj--;
+ if (A[i*MSIZE4+j] != Atest1[ii*MSIZE4+jj]) bad = 1;
+ }
+ }
+ }
+ if (bad) printf ("\trow/col removal FAILED for row %d\n",r);
+
+ // zero out last row/column of Atest1
+ for (i=0; i<MSIZE; i++) {
+ Atest1[(MSIZE-1)*MSIZE4+i] = 0;
+ Atest1[i*MSIZE4+MSIZE-1] = 0;
+ }
+
+ // get L2*D2*L2' = adjusted factorization to remove that row
+ memcpy (L2,L,MSIZE4*MSIZE*sizeof(dReal));
+ memcpy (d2,d,MSIZE*sizeof(dReal));
+ dLDLTRemove (/*A*/ Arows,p,L2,d2,MSIZE,MSIZE,r,MSIZE4);
+
+ // get Atest2 = L2*D2*L2'
+ dClearUpperTriangle (L2,MSIZE);
+ for (i=0; i<(MSIZE-1); i++) L2[i*MSIZE4+i] = 1.0;
+ for (i=0; i<MSIZE; i++) L2[(MSIZE-1)*MSIZE4+i] = 0;
+ d2[MSIZE-1] = 1;
+ dSetZero (DL2,MSIZE4*MSIZE);
+ for (i=0; i<(MSIZE-1); i++) {
+ for (j=0; j<MSIZE-1; j++) DL2[i*MSIZE4+j] = L2[i*MSIZE4+j] / d2[j];
+ }
+
+ dMultiply2 (Atest2,L2,DL2,MSIZE,MSIZE,MSIZE);
+
+ diff = dMaxDifference(Atest1,Atest2,MSIZE,MSIZE);
+ if (diff < maxdiff) maxdiff = diff;
+
+ /*
+ dPrintMatrix (Atest1,MSIZE,MSIZE);
+ printf ("\n");
+ dPrintMatrix (Atest2,MSIZE,MSIZE);
+ printf ("\n");
+ */
+ }
+ printf ("\tmaximum difference = %.6e - %s\n",maxdiff,
+ maxdiff > tol ? "FAILED" : "passed");
+
+ dFree(d2, vectorSize);
+ dFree(d, vectorSize);
+ dFree(Atest2, matrixSize);
+ dFree(Atest1, matrixSize);
+ dFree(DL2, matrixSize);
+ dFree(L2, matrixSize);
+ dFree(L, matrixSize);
+ dFree(A, matrixSize);
+}
+
+//****************************************************************************
+// test mass stuff
+
+#define NUMP 10 // number of particles
+
+
+void printMassParams (dMass *m)
+{
+ printf ("mass = %.4f\n",m->mass);
+ printf ("com = (%.4f,%.4f,%.4f)\n",m->c[0],m->c[1],m->c[2]);
+ printf ("I = [ %10.4f %10.4f %10.4f ]\n"
+ " [ %10.4f %10.4f %10.4f ]\n"
+ " [ %10.4f %10.4f %10.4f ]\n",
+ m->_I(0,0),m->_I(0,1),m->_I(0,2),
+ m->_I(1,0),m->_I(1,1),m->_I(1,2),
+ m->_I(2,0),m->_I(2,1),m->_I(2,2));
+}
+
+
+void compareMassParams (dMass *m1, dMass *m2, const char *msg)
+{
+ int i,j,ok = 1;
+ if (!(cmp(m1->mass,m2->mass) && cmp(m1->c[0],m2->c[0]) &&
+ cmp(m1->c[1],m2->c[1]) && cmp(m1->c[2],m2->c[2])))
+ ok = 0;
+ for (i=0; i<3; i++) for (j=0; j<3; j++)
+ if (cmp (m1->_I(i,j),m2->_I(i,j))==0) ok = 0;
+ if (ok) printf ("\tpassed (%s)\n",msg); else printf ("\tFAILED (%s)\n",msg);
+}
+
+
+// compute the mass parameters of a particle set
+
+void computeMassParams (dMass *m, dReal q[NUMP][3], dReal pm[NUMP])
+{
+ int i,j;
+ dMassSetZero (m);
+ for (i=0; i<NUMP; i++) {
+ m->mass += pm[i];
+ for (j=0; j<3; j++) m->c[j] += pm[i]*q[i][j];
+ m->_I(0,0) += pm[i]*(q[i][1]*q[i][1] + q[i][2]*q[i][2]);
+ m->_I(1,1) += pm[i]*(q[i][0]*q[i][0] + q[i][2]*q[i][2]);
+ m->_I(2,2) += pm[i]*(q[i][0]*q[i][0] + q[i][1]*q[i][1]);
+ m->_I(0,1) -= pm[i]*(q[i][0]*q[i][1]);
+ m->_I(0,2) -= pm[i]*(q[i][0]*q[i][2]);
+ m->_I(1,2) -= pm[i]*(q[i][1]*q[i][2]);
+ }
+ for (j=0; j<3; j++) m->c[j] /= m->mass;
+ m->_I(1,0) = m->_I(0,1);
+ m->_I(2,0) = m->_I(0,2);
+ m->_I(2,1) = m->_I(1,2);
+}
+
+
+void testMassFunctions()
+{
+ dMass m;
+ int i,j;
+ dReal q[NUMP][3]; // particle positions
+ dReal pm[NUMP]; // particle masses
+ dMass m1,m2;
+ dMatrix3 R;
+
+ HEADER;
+
+ printf ("\t");
+ dMassSetZero (&m);
+ TRAP_MESSAGE (dMassSetParameters (&m,10, 0,0,0, 1,2,3, 4,5,6),
+ printf (" FAILED (1)\n"), printf (" passed (1)\n"));
+
+ printf ("\t");
+ dMassSetZero (&m);
+ TRAP_MESSAGE (dMassSetParameters (&m,10, 0.1,0.2,0.15, 3,5,14, 3.1,3.2,4),
+ printf ("passed (2)\n") , printf (" FAILED (2)\n"));
+ if (m.mass==10 && m.c[0]==REAL(0.1) && m.c[1]==REAL(0.2) &&
+ m.c[2]==REAL(0.15) && m._I(0,0)==3 && m._I(1,1)==5 && m._I(2,2)==14 &&
+ m._I(0,1)==REAL(3.1) && m._I(0,2)==REAL(3.2) && m._I(1,2)==4 &&
+ m._I(1,0)==REAL(3.1) && m._I(2,0)==REAL(3.2) && m._I(2,1)==4)
+ printf ("\tpassed (3)\n"); else printf ("\tFAILED (3)\n");
+
+ dMassSetZero (&m);
+ dMassSetSphere (&m,1.4, 0.86);
+ if (cmp(m.mass,3.73002719949386) && m.c[0]==0 && m.c[1]==0 && m.c[2]==0 &&
+ cmp(m._I(0,0),1.10349124669826) &&
+ cmp(m._I(1,1),1.10349124669826) &&
+ cmp(m._I(2,2),1.10349124669826) &&
+ m._I(0,1)==0 && m._I(0,2)==0 && m._I(1,2)==0 &&
+ m._I(1,0)==0 && m._I(2,0)==0 && m._I(2,1)==0)
+ printf ("\tpassed (4)\n"); else printf ("\tFAILED (4)\n");
+
+ dMassSetZero (&m);
+ dMassSetCapsule (&m,1.3,1,0.76,1.53);
+ if (cmp(m.mass,5.99961928996029) && m.c[0]==0 && m.c[1]==0 && m.c[2]==0 &&
+ cmp(m._I(0,0),1.59461986077384) &&
+ cmp(m._I(1,1),4.21878433864904) &&
+ cmp(m._I(2,2),4.21878433864904) &&
+ m._I(0,1)==0 && m._I(0,2)==0 && m._I(1,2)==0 &&
+ m._I(1,0)==0 && m._I(2,0)==0 && m._I(2,1)==0)
+ printf ("\tpassed (5)\n"); else printf ("\tFAILED (5)\n");
+
+ dMassSetZero (&m);
+ dMassSetBox (&m,0.27,3,4,5);
+ if (cmp(m.mass,16.2) && m.c[0]==0 && m.c[1]==0 && m.c[2]==0 &&
+ cmp(m._I(0,0),55.35) && cmp(m._I(1,1),45.9) && cmp(m._I(2,2),33.75) &&
+ m._I(0,1)==0 && m._I(0,2)==0 && m._I(1,2)==0 &&
+ m._I(1,0)==0 && m._I(2,0)==0 && m._I(2,1)==0)
+ printf ("\tpassed (6)\n"); else printf ("\tFAILED (6)\n");
+
+ // test dMassAdjust?
+
+ // make random particles and compute the mass, COM and inertia, then
+ // translate and repeat.
+ for (i=0; i<NUMP; i++) {
+ pm[i] = dRandReal()+0.5;
+ for (j=0; j<3; j++) {
+ q[i][j] = 2.0*(dRandReal()-0.5);
+ }
+ }
+ computeMassParams (&m1,q,pm);
+ memcpy (&m2,&m1,sizeof(dMass));
+ dMassTranslate (&m2,1,2,-3);
+ for (i=0; i<NUMP; i++) {
+ q[i][0] += 1;
+ q[i][1] += 2;
+ q[i][2] -= 3;
+ }
+ computeMassParams (&m1,q,pm);
+ compareMassParams (&m1,&m2,"7");
+
+ // rotate the masses
+ _R(0,0) = -0.87919618797635;
+ _R(0,1) = 0.15278881840384;
+ _R(0,2) = -0.45129772879842;
+ _R(1,0) = -0.47307856232664;
+ _R(1,1) = -0.39258064912909;
+ _R(1,2) = 0.78871864932708;
+ _R(2,0) = -0.05666336483842;
+ _R(2,1) = 0.90693771059546;
+ _R(2,2) = 0.41743652473765;
+ dMassRotate (&m2,R);
+ for (i=0; i<NUMP; i++) {
+ dReal a[3];
+ dMultiply0 (a,&_R(0,0),&q[i][0],3,3,1);
+ q[i][0] = a[0];
+ q[i][1] = a[1];
+ q[i][2] = a[2];
+ }
+ computeMassParams (&m1,q,pm);
+ compareMassParams (&m1,&m2,"8");
+}
+
+//****************************************************************************
+// test rotation stuff
+
+void makeRandomRotation (dMatrix3 R)
+{
+ dReal *u1 = R, *u2=R+4, *u3=R+8;
+ dMakeRandomVector (u1,3,1.0);
+ dNormalize3 (u1);
+ dMakeRandomVector (u2,3,1.0);
+ dReal d = dCalcVectorDot3(u1,u2);
+ u2[0] -= d*u1[0];
+ u2[1] -= d*u1[1];
+ u2[2] -= d*u1[2];
+ dNormalize3(u2);
+ dCalcVectorCross3(u3,u1,u2);
+}
+
+
+void testRtoQandQtoR()
+{
+ HEADER;
+ dMatrix3 R,I,R2;
+ dQuaternion q;
+ int i;
+
+ // test makeRandomRotation()
+ makeRandomRotation (R);
+ dMultiply2 (I,R,R,3,3,3);
+ printf ("\tmakeRandomRotation() - %s (1)\n",
+ cmpIdentityMat3(I) ? "passed" : "FAILED");
+
+ // test QtoR() on random normalized quaternions
+ int ok = 1;
+ for (i=0; i<100; i++) {
+ dMakeRandomVector (q,4,1.0);
+ dNormalize4 (q);
+ dQtoR (q,R);
+ dMultiply2 (I,R,R,3,3,3);
+ if (cmpIdentityMat3(I)==0) ok = 0;
+ }
+ printf ("\tQtoR() orthonormality %s (2)\n", ok ? "passed" : "FAILED");
+
+ // test R -> Q -> R works
+ dReal maxdiff=0;
+ for (i=0; i<100; i++) {
+ makeRandomRotation (R);
+ dRtoQ (R,q);
+ dQtoR (q,R2);
+ dReal diff = dMaxDifference (R,R2,3,3);
+ if (diff > maxdiff) maxdiff = diff;
+ }
+ printf ("\tmaximum difference = %e - %s (3)\n",maxdiff,
+ (maxdiff > tol) ? "FAILED" : "passed");
+}
+
+
+void testQuaternionMultiply()
+{
+ HEADER;
+ dMatrix3 RA,RB,RC,Rtest;
+ dQuaternion qa,qb,qc;
+ dReal diff,maxdiff=0;
+
+ for (int i=0; i<100; i++) {
+ makeRandomRotation (RB);
+ makeRandomRotation (RC);
+ dRtoQ (RB,qb);
+ dRtoQ (RC,qc);
+
+ dMultiply0 (RA,RB,RC,3,3,3);
+ dQMultiply0 (qa,qb,qc);
+ dQtoR (qa,Rtest);
+ diff = dMaxDifference (Rtest,RA,3,3);
+ if (diff > maxdiff) maxdiff = diff;
+
+ dMultiply1 (RA,RB,RC,3,3,3);
+ dQMultiply1 (qa,qb,qc);
+ dQtoR (qa,Rtest);
+ diff = dMaxDifference (Rtest,RA,3,3);
+ if (diff > maxdiff) maxdiff = diff;
+
+ dMultiply2 (RA,RB,RC,3,3,3);
+ dQMultiply2 (qa,qb,qc);
+ dQtoR (qa,Rtest);
+ diff = dMaxDifference (Rtest,RA,3,3);
+ if (diff > maxdiff) maxdiff = diff;
+
+ dMultiply0 (RA,RC,RB,3,3,3);
+ transpose3x3 (RA);
+ dQMultiply3 (qa,qb,qc);
+ dQtoR (qa,Rtest);
+ diff = dMaxDifference (Rtest,RA,3,3);
+ if (diff > maxdiff) maxdiff = diff;
+ }
+ printf ("\tmaximum difference = %e - %s\n",maxdiff,
+ (maxdiff > tol) ? "FAILED" : "passed");
+}
+
+
+void testRotationFunctions()
+{
+ dMatrix3 R1;
+ HEADER;
+
+ printf ("\tdRSetIdentity - ");
+ dMakeRandomMatrix (R1,3,3,1.0);
+ dRSetIdentity (R1);
+ if (cmpIdentityMat3(R1)) printf ("passed\n"); else printf ("FAILED\n");
+
+ printf ("\tdRFromAxisAndAngle - ");
+
+ printf ("\n");
+ printf ("\tdRFromEulerAngles - ");
+
+ printf ("\n");
+ printf ("\tdRFrom2Axes - ");
+
+ printf ("\n");
+}
+
+//****************************************************************************
+
+#include <assert.h>
+
+template<class T>
+class simplevector
+{
+private:
+ int n;
+ int max;
+ T* data;
+
+public:
+ simplevector() { initialize(); }
+ ~simplevector() { finalize(); }
+ T& operator[](int i) { assert(i>=0 && i<n); return data[i]; }
+ const T& operator[](int i) const { assert(i>=0 && i<n); return data[i]; }
+ void push_back(const T& elem)
+ {
+ if (n == max)
+ {
+ max *= 2;
+ T* newdata = new T[max];
+ memcpy(newdata, data, sizeof(T)*n);
+ delete[] data;
+ data = newdata;
+ }
+ data[n++] = elem;
+ }
+ int size() const { return n; }
+ void clear() { finalize(); initialize(); }
+
+private:
+ void finalize() { delete[] data; }
+ void initialize() { data = new T[32]; max = 32; n = 0; }
+};
+
+// matrix header on the stack
+
+class dMatrixComparison {
+ struct dMatInfo;
+ simplevector<dMatInfo*> mat;
+ int afterfirst,index;
+
+public:
+ dMatrixComparison();
+ ~dMatrixComparison();
+
+ dReal nextMatrix (dReal *A, int n, int m, int lower_tri, const char *name, ...);
+ // add a new n*m matrix A to the sequence. the name of the matrix is given
+ // by the printf-style arguments (name,...). if this is the first sequence
+ // then this object will simply record the matrices and return 0.
+ // if this the second or subsequent sequence then this object will compare
+ // the matrices with the first sequence, and report any differences.
+ // the matrix error will be returned. if `lower_tri' is 1 then only the
+ // lower triangle of the matrix (including the diagonal) will be compared
+ // (the matrix must be square).
+
+ void end();
+ // end a sequence.
+
+ void reset();
+ // restarts the object, so the next sequence will be the first sequence.
+
+ void dump();
+ // print out info about all the matrices in the sequence
+};
+
+struct dMatrixComparison::dMatInfo {
+ int n,m; // size of matrix
+ char name[128]; // name of the matrix
+ dReal *data; // matrix data
+ int size; // size of `data'
+};
+
+
+
+dMatrixComparison::dMatrixComparison()
+{
+ afterfirst = 0;
+ index = 0;
+}
+
+
+dMatrixComparison::~dMatrixComparison()
+{
+ reset();
+}
+
+
+dReal dMatrixComparison::nextMatrix (dReal *A, int n, int m, int lower_tri,
+ const char *name, ...)
+{
+ if (A==0 || n < 1 || m < 1 || name==0) dDebug (0,"bad args to nextMatrix");
+ int num = n*dPAD(m);
+
+ if (afterfirst==0) {
+ dMatInfo *mi = (dMatInfo*) dAlloc (sizeof(dMatInfo));
+ mi->n = n;
+ mi->m = m;
+ mi->size = num * sizeof(dReal);
+ mi->data = (dReal*) dAlloc (mi->size);
+ memcpy (mi->data,A,mi->size);
+
+ va_list ap;
+ va_start (ap,name);
+ vsprintf (mi->name,name,ap);
+ va_end (ap);
+ if (strlen(mi->name) >= sizeof (mi->name)) dDebug (0,"name too long");
+
+ mat.push_back(mi);
+ return 0;
+ }
+ else {
+ if (lower_tri && n != m)
+ dDebug (0,"dMatrixComparison, lower triangular matrix must be square");
+ if (index >= mat.size()) dDebug (0,"dMatrixComparison, too many matrices");
+ dMatInfo *mp = mat[index];
+ index++;
+
+ dMatInfo mi;
+ va_list ap;
+ va_start (ap,name);
+ vsprintf (mi.name,name,ap);
+ va_end (ap);
+ if (strlen(mi.name) >= sizeof (mi.name)) dDebug (0,"name too long");
+
+ if (strcmp(mp->name,mi.name) != 0)
+ dDebug (0,"dMatrixComparison, name mismatch (\"%s\" and \"%s\")",
+ mp->name,mi.name);
+ if (mp->n != n || mp->m != m)
+ dDebug (0,"dMatrixComparison, size mismatch (%dx%d and %dx%d)",
+ mp->n,mp->m,n,m);
+
+ dReal maxdiff;
+ if (lower_tri) {
+ maxdiff = dMaxDifferenceLowerTriangle (A,mp->data,n);
+ }
+ else {
+ maxdiff = dMaxDifference (A,mp->data,n,m);
+ }
+ if (maxdiff > tol)
+ dDebug (0,"dMatrixComparison, matrix error (size=%dx%d, name=\"%s\", "
+ "error=%.4e)",n,m,mi.name,maxdiff);
+ return maxdiff;
+ }
+}
+
+
+void dMatrixComparison::end()
+{
+ if (mat.size() <= 0) dDebug (0,"no matrices in sequence");
+ afterfirst = 1;
+ index = 0;
+}
+
+
+void dMatrixComparison::reset()
+{
+ for (int i=0; i<mat.size(); i++) {
+ dFree (mat[i]->data,mat[i]->size);
+ dFree (mat[i],sizeof(dMatInfo));
+ }
+ mat.clear();
+ afterfirst = 0;
+ index = 0;
+}
+
+
+void dMatrixComparison::dump()
+{
+ for (int i=0; i<mat.size(); i++)
+ printf ("%d: %s (%dx%d)\n",i,mat[i]->name,mat[i]->n,mat[i]->m);
+}
+
+//****************************************************************************
+// unit test
+
+#include <setjmp.h>
+
+// static jmp_buf jump_buffer;
+
+static void myDebug (int /*num*/, const char* /*msg*/, va_list /*ap*/)
+{
+ // printf ("(Error %d: ",num);
+ // vprintf (msg,ap);
+ // printf (")\n");
+ longjmp (jump_buffer,1);
+}
+
+
+extern "C" void dTestMatrixComparison()
+{
+ volatile int i;
+ printf ("dTestMatrixComparison()\n");
+ dMessageFunction *orig_debug = dGetDebugHandler();
+
+ dMatrixComparison mc;
+ dReal A[50*50];
+
+ // make first sequence
+ unsigned long seed = dRandGetSeed();
+ for (i=1; i<49; i++) {
+ dMakeRandomMatrix (A,i,i+1,1.0);
+ mc.nextMatrix (A,i,i+1,0,"A%d",i);
+ }
+ mc.end();
+
+ //mc.dump();
+
+ // test identical sequence
+ dSetDebugHandler (&myDebug);
+ dRandSetSeed (seed);
+ if (setjmp (jump_buffer)) {
+ printf ("\tFAILED (1)\n");
+ }
+ else {
+ for (i=1; i<49; i++) {
+ dMakeRandomMatrix (A,i,i+1,1.0);
+ mc.nextMatrix (A,i,i+1,0,"A%d",i);
+ }
+ mc.end();
+ printf ("\tpassed (1)\n");
+ }
+ dSetDebugHandler (orig_debug);
+
+ // test broken sequences (with matrix error)
+ dRandSetSeed (seed);
+ volatile int passcount = 0;
+ for (i=1; i<49; i++) {
+ if (setjmp (jump_buffer)) {
+ passcount++;
+ }
+ else {
+ dSetDebugHandler (&myDebug);
+ dMakeRandomMatrix (A,i,i+1,1.0);
+ A[(i-1)*dPAD(i+1)+i] += REAL(0.01);
+ mc.nextMatrix (A,i,i+1,0,"A%d",i);
+ dSetDebugHandler (orig_debug);
+ }
+ }
+ mc.end();
+ printf ("\t%s (2)\n",(passcount == 48) ? "passed" : "FAILED");
+
+ // test broken sequences (with name error)
+ dRandSetSeed (seed);
+ passcount = 0;
+ for (i=1; i<49; i++) {
+ if (setjmp (jump_buffer)) {
+ passcount++;
+ }
+ else {
+ dSetDebugHandler (&myDebug);
+ dMakeRandomMatrix (A,i,i+1,1.0);
+ mc.nextMatrix (A,i,i+1,0,"B%d",i);
+ dSetDebugHandler (orig_debug);
+ }
+ }
+ mc.end();
+ printf ("\t%s (3)\n",(passcount == 48) ? "passed" : "FAILED");
+
+ // test identical sequence again
+ dSetDebugHandler (&myDebug);
+ dRandSetSeed (seed);
+ if (setjmp (jump_buffer)) {
+ printf ("\tFAILED (4)\n");
+ }
+ else {
+ for (i=1; i<49; i++) {
+ dMakeRandomMatrix (A,i,i+1,1.0);
+ mc.nextMatrix (A,i,i+1,0,"A%d",i);
+ }
+ mc.end();
+ printf ("\tpassed (4)\n");
+ }
+ dSetDebugHandler (orig_debug);
+}
+
+//****************************************************************************
+
+// internal unit tests
+extern "C" void dTestDataStructures();
+extern "C" void dTestMatrixComparison();
+extern "C" int dTestSolveLCP();
+
+
+int main()
+{
+ dInitODE();
+ testRandomNumberGenerator();
+ testInfinity();
+ testPad();
+ testCrossProduct();
+ testSetZero();
+ testNormalize3();
+ //testReorthonormalize(); ... not any more
+ testPlaneSpace();
+ testMatrixMultiply();
+ testSmallMatrixMultiply();
+ testCholeskyFactorization();
+ testCholeskySolve();
+ testInvertPDMatrix();
+ testIsPositiveDefinite();
+ testFastLDLTFactorization();
+ testCoopLDLTFactorization();
+ testSolveLDLT();
+ testCoopSolveLDLT();
+ testLDLTAddTL();
+ testLDLTRemove();
+ testMassFunctions();
+ testRtoQandQtoR();
+ testQuaternionMultiply();
+ testRotationFunctions();
+ dTestMatrixComparison();
+ dTestSolveLCP();
+ // dTestDataStructures();
+ dCloseODE();
+ return 0;
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_piston.cpp b/libs/ode-0.16.1/ode/demo/demo_piston.cpp
new file mode 100644
index 0000000..8a0453a
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_piston.cpp
@@ -0,0 +1,813 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ * Created by: Remi Ricard *
+ * (remi.ricard@simlog.com or papaDoc@videotron.ca) *
+ * Creation date: 2007/05/04 *
+ *************************************************************************/
+
+/*
+ This program demonstrates how the Piston joint works.
+
+ A Piston joint enables the sliding of a body with respect to another body
+ and the 2 bodies are free to rotate about the sliding axis.
+
+ - The yellow body is fixed to the world.
+ - The yellow body and the blue body are attached by a Piston joint with
+ the axis along the x direction.
+ - The purple object is a geometry obstacle.
+ - The red line is the representation of the prismatic axis
+ - The orange line is the representation of the rotoide axis
+ - The light blue ball is the anchor position
+
+ N.B. Many command options are available type -h to print them.
+*/
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include <iostream>
+#include <math.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+// select correct drawing functions
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawCylinder dsDrawCylinderD
+#define dsDrawCapsule dsDrawCapsuleD
+#define dsDrawSphere dsDrawSphereD
+#endif
+
+
+const dReal VEL_INC = 0.01; // Velocity increment
+
+// physics parameters
+const dReal PI = 3.14159265358979323846264338327950288419716939937510;
+const dReal BODY1_LENGTH = 1.5; // Size along the X axis
+
+const dReal RADIUS = 0.2;
+const dReal AXIS_RADIUS = 0.01;
+
+
+#define X 0
+#define Y 1
+#define Z 2
+
+enum INDEX
+{
+ BODY1 = 0,
+ BODY2,
+ RECT,
+ BOX,
+ OBS,
+ GROUND,
+ NUM_PARTS,
+ ALL = NUM_PARTS
+};
+
+const int catBits[NUM_PARTS+1] =
+{
+ 0x0001, ///< Ext Cylinder category
+ 0x0002, ///< Int Cylinder category
+ 0x0004, ///< Int_Rect Cylinder category
+ 0x0008, ///< Box category
+ 0x0010, ///< Obstacle category
+ 0x0020, ///< Ground category
+ ~0L ///< All categories
+};
+
+#define Mass1 10
+#define Mass2 8
+
+
+//camera view
+static float xyz[3] = {2.0f,-3.5f,2.0000f};
+static float hpr[3] = {90.000f,-25.5000f,0.0000f};
+
+
+//world,space,body & geom
+static dWorldID world;
+static dSpaceID space;
+static dJointGroupID contactgroup;
+static dBodyID body[NUM_PARTS];
+static dGeomID geom[NUM_PARTS];
+
+// Default Positions and anchor of the 2 bodies
+dVector3 pos1;
+dVector3 pos2;
+dVector3 anchor;
+
+static dJoint *joint;
+
+
+const dReal BODY2_SIDES[3] = {0.4, 0.4, 0.4};
+const dReal OBS_SIDES[3] = {1,1,1};
+const dReal RECT_SIDES[3] = {0.3, 0.1, 0.2};
+
+
+int type = dJointTypePiston;
+
+//#pragma message("tc to be changed to 0")
+
+int tc = 0; // The test case choice;
+
+
+//collision detection
+static void nearCallback (void *, dGeomID o1, dGeomID o2)
+{
+ int i,n;
+
+ dBodyID b1 = dGeomGetBody (o1);
+ dBodyID b2 = dGeomGetBody (o2);
+ if (b1 && b2 && dAreConnectedExcluding (b1,b2,dJointTypeContact) ) return;
+ const int N = 10;
+ dContact contact[N];
+ n = dCollide (o1,o2,N,&contact[0].geom,sizeof (dContact) );
+ if (n > 0)
+ {
+ for (i=0; i<n; i++)
+ {
+ contact[i].surface.mode = (dContactSlip1 | dContactSlip2 |
+ dContactSoftERP | dContactSoftCFM |
+ dContactApprox1);
+ contact[i].surface.mu = 0.1;
+ contact[i].surface.slip1 = 0.02;
+ contact[i].surface.slip2 = 0.02;
+ contact[i].surface.soft_erp = 0.1;
+ contact[i].surface.soft_cfm = 0.0001;
+ dJointID c = dJointCreateContact (world,contactgroup,&contact[i]);
+ dJointAttach (c,dGeomGetBody (contact[i].geom.g1),dGeomGetBody (contact[i].geom.g2) );
+ }
+ }
+}
+
+static void printKeyBoardShortCut()
+{
+ printf ("Press 'h' for this help.\n");
+ printf ("Press 'q' to add force on BLUE body along positive x direction.\n");
+ printf ("Press 'w' to add force on BLUE body along negative x direction.\n");
+
+ printf ("Press 'a' to add force on BLUE body along positive y direction.\n");
+ printf ("Press 's' to add force on BLUE body along negative y direction.\n");
+
+ printf ("Press 'z' to add force on BLUE body along positive z direction.\n");
+ printf ("Press 'x' to add force on BLUE body along negative z direction.\n");
+
+ printf ("Press 'e' to add torque on BLUE body around positive x direction \n");
+ printf ("Press 'r' to add torque on BLUE body around negative x direction \n");
+
+ printf ("Press 'd' to add torque on BLUE body around positive y direction \n");
+ printf ("Press 'f' to add torque on BLUE body around negative y direction \n");
+
+ printf ("Press 'c' to add torque on BLUE body around positive z direction \n");
+ printf ("Press 'v' to add torque on BLUE body around negative z direction \n");
+
+ printf ("Press 't' to add force on prismatic joint in the positive axis direction\n");
+ printf ("Press 'y' to add force on prismatic joint in the negative axis direction\n");
+
+ printf ("Press 'i' to add limits on the prismatic joint (0 to 0) \n");
+ printf ("Press 'o' to add limits on the rotoide joint (0 to 0)\n");
+ printf ("Press 'k' to add limits on the rotoide joint (-45 to 45deg) \n");
+ printf ("Press 'l' to remove limits on the rotoide joint \n");
+
+
+ printf ("Press '.' to increase joint velocity along the prismatic direction.\n");
+ printf ("Press ',' to decrease joint velocity along the prismatic direction.\n");
+
+ printf ("Press 'p' to print the Position of the joint.\n");
+
+ printf ("Press '+' Go to the next test case.\n");
+ printf ("Press '-' Go to the previous test case.\n");
+
+ printf ("Press '8' To remove one of the body. The blue body and the world will be\n");
+ printf (" attached to the joint (blue body at position 1)\n");
+ printf ("Press '9' To remove one of the body. The blue body and the world will be\n");
+ printf (" attached to the joint (body body at position 2)\n");
+
+
+}
+
+
+// start simulation - set viewpoint
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ dsSetViewpoint (xyz,hpr);
+ printf ("This program demonstrates how the Piston joint works.\n");
+ printf ("A Piston joint enables the sliding of a body with respect to another body\n");
+ printf ("and the 2 bodies are free to rotate about the sliding axis.\n\n");
+ printf ("The yellow body is fixed to the world\n");
+ printf ("The yellow body and the blue body are attached by a Piston joint with\n");
+ printf ("the axis along the x direction.\n");
+ printf ("The purple object is a geometry obstacle.\n");
+
+ printKeyBoardShortCut();
+}
+
+
+void setPositionBodies (int val)
+{
+ const dVector3 POS1 = {0,0,1.5,0};
+ const dVector3 POS2 = {0,0,1.5,0};
+ const dVector3 ANCHOR = {0,0,1.5,0};
+
+ for (int i=0; i<3; ++i)
+ {
+ pos1[i] = POS1[i];
+ pos2[i] = POS2[i];
+ anchor[i] = ANCHOR[i];
+ }
+
+ if (body[BODY1])
+ {
+ dBodySetLinearVel (body[BODY1], 0,0,0);
+ dBodySetAngularVel (body[BODY1], 0,0,0);
+ }
+
+ if (body[BODY2])
+ {
+ dBodySetLinearVel (body[BODY2], 0,0,0);
+ dBodySetAngularVel (body[BODY2], 0,0,0);
+ }
+
+ switch (val)
+ {
+ case 3:
+ pos1[Z] += -0.5;
+ anchor[Z] -= 0.25;
+ break;
+ case 2:
+ pos1[Z] -= 0.5;
+ anchor[Z] -= 0.5;
+ break;
+ case 1:
+ pos1[Z] += -0.5;
+ break;
+ default: // This is also case 0
+ // Nothing to be done
+ break;
+ }
+
+ const dMatrix3 R =
+ {
+ 1,0,0,0,
+ 0,1,0,0,
+ 0,0,1,0
+ };
+
+ if (body[BODY1])
+ {
+ dBodySetPosition (body[BODY1], pos1[X], pos1[Y], pos1[Z]);
+ dBodySetRotation (body[BODY1], R);
+ }
+
+ if (body[BODY2])
+ {
+ dBodySetPosition (body[BODY2], pos2[X], pos2[Y], pos2[Z]);
+ dBodySetRotation (body[BODY2], R);
+ }
+
+
+
+ if (joint)
+ {
+ joint->attach (body[BODY1], body[BODY2]);
+ if (joint->getType() == dJointTypePiston)
+ dJointSetPistonAnchor(joint->id(), anchor[X], anchor[Y], anchor[Z]);
+ }
+
+}
+
+
+// function to update camera position at each step.
+void update()
+{
+// static FILE *file = fopen("x:/sim/src/libode/tstsrcSF/export.dat", "w");
+
+// static int cnt = 0;
+// char str[24];
+// sprintf(str, "%06d",cnt++);
+
+// dWorldExportDIF(world, file, str);
+}
+
+
+// called when a key pressed
+static void command (int cmd)
+{
+ switch (cmd)
+ {
+ case 'h' :
+ case 'H' :
+ case '?' :
+ printKeyBoardShortCut();
+ break;
+
+ // Force
+ case 'q' :
+ case 'Q' :
+ dBodyAddForce (body[BODY1],4,0,0);
+ break;
+ case 'w' :
+ case 'W' :
+ dBodyAddForce (body[BODY1],-4,0,0);
+ break;
+
+ case 'a' :
+ case 'A' :
+ dBodyAddForce (body[BODY1],0,40,0);
+ break;
+ case 's' :
+ case 'S' :
+ dBodyAddForce (body[BODY1],0,-40,0);
+ break;
+
+ case 'z' :
+ case 'Z' :
+ dBodyAddForce (body[BODY1],0,0,4);
+ break;
+ case 'x' :
+ case 'X' :
+ dBodyAddForce (body[BODY1],0,0,-4);
+ break;
+
+ // Torque
+ case 'e':
+ case 'E':
+ dBodyAddTorque (body[BODY1],0.1,0,0);
+ break;
+ case 'r':
+ case 'R':
+ dBodyAddTorque (body[BODY1],-0.1,0,0);
+ break;
+
+ case 'd':
+ case 'D':
+ dBodyAddTorque (body[BODY1],0, 0.1,0);
+ break;
+ case 'f':
+ case 'F':
+ dBodyAddTorque (body[BODY1],0,-0.1,0);
+ break;
+
+ case 'c':
+ case 'C':
+ dBodyAddTorque (body[BODY1],0.1,0,0);
+ break;
+ case 'v':
+ case 'V':
+ dBodyAddTorque (body[BODY1],-0.1,0,0);
+ break;
+
+ case 't':
+ case 'T':
+ if (joint->getType() == dJointTypePiston)
+ dJointAddPistonForce (joint->id(),1);
+ else
+ dJointAddSliderForce (joint->id(),1);
+ break;
+ case 'y':
+ case 'Y':
+ if (joint->getType() == dJointTypePiston)
+ dJointAddPistonForce (joint->id(),-1);
+ else
+ dJointAddSliderForce (joint->id(),-1);
+ break;
+
+
+ case '8' :
+ dJointAttach(joint->id(), body[0], 0);
+ break;
+ case '9' :
+ dJointAttach(joint->id(), 0, body[0]);
+ break;
+
+ case 'i':
+ case 'I' :
+ joint->setParam (dParamLoStop, 0);
+ joint->setParam (dParamHiStop, 0);
+ break;
+
+ case 'o':
+ case 'O' :
+ joint->setParam (dParamLoStop2, 0);
+ joint->setParam (dParamHiStop2, 0);
+ break;
+
+ case 'k':
+ case 'K':
+ joint->setParam (dParamLoStop2, -45.0*3.14159267/180.0);
+ joint->setParam (dParamHiStop2, 45.0*3.14159267/180.0);
+ break;
+ case 'l':
+ case 'L':
+ joint->setParam (dParamLoStop2, -dInfinity);
+ joint->setParam (dParamHiStop2, dInfinity);
+ break;
+
+ // Velocity of joint
+ case ',':
+ case '<' :
+ {
+ dReal vel = joint->getParam (dParamVel) - VEL_INC;
+ joint->setParam (dParamVel, vel);
+ std::cout<<"Velocity = "<<vel<<" FMax = 2"<<'\n';
+ }
+ break;
+
+ case '.':
+ case '>' :
+ {
+ dReal vel = joint->getParam (dParamVel) + VEL_INC;
+ joint->setParam (dParamVel, vel);
+ std::cout<<"Velocity = "<<vel<<" FMax = 2"<<'\n';
+ }
+ break;
+
+ case 'p' :
+ case 'P' :
+ {
+ switch (joint->getType() )
+ {
+ case dJointTypeSlider :
+ {
+ dSliderJoint *sj = reinterpret_cast<dSliderJoint *> (joint);
+ std::cout<<"Position ="<<sj->getPosition() <<"\n";
+ }
+ break;
+ case dJointTypePiston :
+ {
+ dPistonJoint *rj = reinterpret_cast<dPistonJoint *> (joint);
+ std::cout<<"Position ="<<rj->getPosition() <<"\n";
+ }
+ break;
+ default:
+ {} // keep the compiler happy
+ }
+ }
+ break;
+
+ case '+' :
+ (++tc) %= 4;
+ setPositionBodies (tc);
+ break;
+ case '-' :
+ (--tc) %= 4;
+ setPositionBodies (tc);
+ break;
+
+
+ }
+}
+
+static void drawBox (dGeomID id, int R, int G, int B)
+{
+ if (!id)
+ return;
+
+ const dReal *pos = dGeomGetPosition (id);
+ const dReal *rot = dGeomGetRotation (id);
+ dsSetColor (R,G,B);
+
+ dVector3 l;
+ dGeomBoxGetLengths (id, l);
+ dsDrawBox (pos, rot, l);
+}
+
+
+// simulation loop
+static void simLoop (int pause)
+{
+ const dReal *rot;
+ dVector3 ax;
+ dReal l=0;
+
+ switch (joint->getType() )
+ {
+ case dJointTypeSlider :
+ ( (dSliderJoint *) joint)->getAxis (ax);
+ l = ( (dSliderJoint *) joint)->getPosition();
+ break;
+ case dJointTypePiston :
+ ( (dPistonJoint *) joint)->getAxis (ax);
+ l = ( (dPistonJoint *) joint)->getPosition();
+ break;
+ default:
+ {} // keep the compiler happy
+ }
+
+
+ if (!pause)
+ {
+ double simstep = 0.01; // 1ms simulation steps
+ double dt = dsElapsedTime();
+
+ int nrofsteps = (int) ceilf (dt/simstep);
+ if (!nrofsteps)
+ nrofsteps = 1;
+
+ for (int i=0; i<nrofsteps && !pause; i++)
+ {
+ dSpaceCollide (space,0,&nearCallback);
+ dWorldStep (world, simstep);
+
+ dJointGroupEmpty (contactgroup);
+ }
+
+ update();
+
+
+ dReal radius, length;
+
+ dsSetTexture (DS_WOOD);
+
+ drawBox (geom[BODY2], 1,1,0);
+
+ drawBox (geom[RECT], 0,0,1);
+
+ if ( geom[BODY1] )
+ {
+ const dReal *pos = dGeomGetPosition (geom[BODY1]);
+ rot = dGeomGetRotation (geom[BODY1]);
+ dsSetColor (0,0,1);
+
+ dGeomCapsuleGetParams (geom[BODY1], &radius, &length);
+ dsDrawCapsule (pos, rot, length, radius);
+ }
+
+
+ drawBox (geom[OBS], 1,0,1);
+
+
+ // Draw the prismatic axis
+ if ( geom[BODY1] )
+ {
+ const dReal *pos = dGeomGetPosition (geom[BODY1]);
+ rot = dGeomGetRotation (geom[BODY2]);
+ dVector3 p;
+ p[X] = pos[X] - l*ax[X];
+ p[Y] = pos[Y] - l*ax[Y];
+ p[Z] = pos[Z] - l*ax[Z];
+ dsSetColor (1,0,0);
+ dsDrawCylinder (p, rot, 3.75, 1.05*AXIS_RADIUS);
+ }
+
+
+ if (joint->getType() == dJointTypePiston )
+ {
+ dVector3 anchor;
+ dJointGetPistonAnchor(joint->id(), anchor);
+
+ // Draw the rotoide axis
+ rot = dGeomGetRotation (geom[BODY2]);
+ dsSetColor (1,0.5,0);
+ dsDrawCylinder (anchor, rot, 4, AXIS_RADIUS);
+
+
+ dsSetColor (0,1,1);
+ rot = dGeomGetRotation (geom[BODY1]);
+ dsDrawSphere (anchor, rot, 1.5*RADIUS);
+ }
+
+ }
+}
+
+
+void Help (char **argv)
+{
+ printf ("%s ", argv[0]);
+ printf (" -h | --help : print this help\n");
+ printf (" -s | --slider : Set the joint as a slider\n");
+ printf (" -p | --piston : Set the joint as a Piston. (Default joint)\n");
+ printf (" -1 | --offset1 : Create an offset between the 2 bodies\n");
+ printf (" Offset one of the body by z=-0.5 and keep the anchor\n");
+ printf (" point in the middle of the fixed body\n");
+ printf (" -2 | --offset2 : Create an offset between the 2 bodies\n");
+ printf (" Offset one of the body by z=-0.5 and set the anchor\n");
+ printf (" point in the middle of the movable body\n");
+ printf (" -3 | --offset3 : Create an offset between the 2 bodies\n");
+ printf (" Offset one of the body by z=-0.5 and set the anchor\n");
+ printf (" point in the middle of the 2 bodies\n");
+ printf (" -t | --texture-path path : Path to the texture.\n");
+ printf (" Default = %s\n", DRAWSTUFF_TEXTURE_PATH);
+ printf (" -n | --notFixed : In free space with no gravity mode");
+ printf ("-notex : Don't use texture\n");
+ printf ("-noshadow : No shadow\n");
+ printf ("-noshadows : No shadows\n");
+ printf ("-pause : Initial pause\n");
+ printf ("--------------------------------------------------\n");
+ printf ("Hit any key to continue:");
+ getchar();
+
+ exit (0);
+}
+
+int main (int argc, char **argv)
+{
+ dInitODE2(0);
+ bool fixed = true;
+
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ dVector3 offset;
+ dSetZero (offset, 4);
+
+ // Default test case
+
+ if (argc >= 2 )
+ {
+ for (int i=1; i < argc; ++i)
+ {
+ //static int tata = 0;
+
+ if (1)
+ {
+ if ( 0 == strcmp ("-h", argv[i]) || 0 == strcmp ("--help", argv[i]) )
+ Help (argv);
+
+ if ( 0 == strcmp ("-s", argv[i]) || 0 == strcmp ("--slider", argv[i]) )
+ type = dJointTypeSlider;
+
+ if ( 0 == strcmp ("-t", argv[i]) || 0 == strcmp ("--texture-path", argv[i]) )
+ {
+ int j = i+1;
+ if ( j >= argc || // Check if we have enough arguments
+ argv[j][0] == '\0' || // We should have a path here
+ argv[j][0] == '-' ) // We should have a path not a command line
+ Help (argv);
+ else
+ fn.path_to_textures = argv[++i]; // Increase i since we use this argument
+ }
+ }
+
+
+ if ( 0 == strcmp ("-1", argv[i]) || 0 == strcmp ("--offset1", argv[i]) )
+ tc = 1;
+
+ if ( 0 == strcmp ("-2", argv[i]) || 0 == strcmp ("--offset2", argv[i]) )
+ tc = 2;
+
+ if ( 0 == strcmp ("-3", argv[i]) || 0 == strcmp ("--offset3", argv[i]) )
+ tc = 3;
+
+ if (0 == strcmp ("-n", argv[i]) || 0 == strcmp ("--notFixed", argv[i]) )
+ fixed = false;
+ }
+ }
+
+ world = dWorldCreate();
+ dWorldSetERP (world, 0.8);
+
+ space = dSimpleSpaceCreate (0);
+ contactgroup = dJointGroupCreate (0);
+ geom[GROUND] = dCreatePlane (space, 0,0,1,0);
+ dGeomSetCategoryBits (geom[GROUND], catBits[GROUND]);
+ dGeomSetCollideBits (geom[GROUND], catBits[ALL]);
+
+ dMass m;
+ dMatrix3 R;
+
+
+ // Create the Obstacle
+ geom[OBS] = dCreateBox (space, OBS_SIDES[0], OBS_SIDES[1], OBS_SIDES[2]);
+ dGeomSetCategoryBits (geom[OBS], catBits[OBS]);
+ dGeomSetCollideBits (geom[OBS], catBits[ALL]);
+ //Rotation of 45deg around y
+ dRFromAxisAndAngle (R, 1,1,0, -0.25*PI);
+ dGeomSetRotation (geom[OBS], R);
+ dGeomSetPosition (geom[OBS], 1.95, -0.2, 0.5);
+
+
+ //Rotation of 90deg around y
+ // Will orient the Z axis along X
+ dRFromAxisAndAngle (R, 0,1,0, -0.5*PI);
+
+
+ // Create Body2 (Wiil be attached to the world)
+ body[BODY2] = dBodyCreate (world);
+ // Main axis of cylinder is along X=1
+ dMassSetBox (&m, 1, BODY2_SIDES[0], BODY2_SIDES[1], BODY2_SIDES[2]);
+ dMassAdjust (&m, Mass1);
+ geom[BODY2] = dCreateBox (space, BODY2_SIDES[0], BODY2_SIDES[1], BODY2_SIDES[2]);
+ dGeomSetBody (geom[BODY2], body[BODY2]);
+ dGeomSetOffsetRotation (geom[BODY2], R);
+ dGeomSetCategoryBits (geom[BODY2], catBits[BODY2]);
+ dGeomSetCollideBits (geom[BODY2], catBits[ALL] & (~catBits[BODY1]) );
+ dBodySetMass (body[BODY2], &m);
+
+
+ // Create Body 1 (Slider on the prismatic axis)
+ body[BODY1] = dBodyCreate (world);
+ // Main axis of capsule is along X=1
+ dMassSetCapsule (&m, 1, 1, RADIUS, BODY1_LENGTH);
+ dMassAdjust (&m, Mass1);
+ geom[BODY1] = dCreateCapsule (space, RADIUS, BODY1_LENGTH);
+ dGeomSetBody (geom[BODY1], body[BODY1]);
+ dGeomSetOffsetRotation (geom[BODY1], R);
+ dGeomSetCategoryBits (geom[BODY1], catBits[BODY1]);
+ dGeomSetCollideBits (geom[BODY1], catBits[ALL] & ~catBits[BODY2] & ~catBits[RECT]);
+
+ dMass mRect;
+ dMassSetBox (&mRect, 1, RECT_SIDES[0], RECT_SIDES[1], RECT_SIDES[2]);
+ dMassAdd (&m, &mRect);
+ // TODO: translate m?
+ geom[RECT] = dCreateBox (space, RECT_SIDES[0], RECT_SIDES[1], RECT_SIDES[2]);
+ dGeomSetBody (geom[RECT], body[BODY1]);
+ dGeomSetOffsetPosition (geom[RECT],
+ (BODY1_LENGTH-RECT_SIDES[0]) /2.0,
+ 0.0,
+ -RADIUS -RECT_SIDES[2]/2.0);
+ dGeomSetCategoryBits (geom[RECT], catBits[RECT]);
+ dGeomSetCollideBits (geom[RECT], catBits[ALL] & (~catBits[BODY1]) );
+
+ dBodySetMass (body[BODY1], &m);
+
+
+
+ setPositionBodies (tc);
+
+
+ if ( fixed )
+ {
+ // Attache external cylinder to the world
+ dJointID fixed = dJointCreateFixed (world,0);
+ dJointAttach (fixed , NULL, body[BODY2]);
+ dJointSetFixed (fixed );
+ dWorldSetGravity (world,0,0,-0.8);
+ }
+ else
+ {
+ dWorldSetGravity (world,0,0,0);
+ }
+
+
+
+
+ // The static is here only to help debugging
+ switch (type)
+ {
+ case dJointTypeSlider :
+ {
+ dSliderJoint *sj = new dSliderJoint (world, 0);
+ sj->attach (body[BODY1], body[BODY2]);
+ sj->setAxis (1, 0, 0);
+ joint = sj;
+ }
+ break;
+
+ case dJointTypePiston : // fall through default
+ default:
+ {
+ dPistonJoint *pj = new dPistonJoint (world, 0);
+ pj->attach (body[BODY1], body[BODY2]);
+ pj->setAxis (1, 0, 0);
+
+ dJointSetPistonAnchor(pj->id(), anchor[X], anchor[Y], anchor[Z]);
+
+ joint = pj;
+ }
+ break;
+ };
+
+
+ // run simulation
+ dsSimulationLoop (argc,argv,400,300,&fn);
+
+ delete joint;
+ dJointGroupDestroy (contactgroup);
+ dSpaceDestroy (space);
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+}
+
+
+
+
diff --git a/libs/ode-0.16.1/ode/demo/demo_plane2d.cpp b/libs/ode-0.16.1/ode/demo/demo_plane2d.cpp
new file mode 100644
index 0000000..559f9ae
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_plane2d.cpp
@@ -0,0 +1,304 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// Test my Plane2D constraint.
+// Uses ode-0.35 collision API.
+
+# include <stdio.h>
+# include <stdlib.h>
+# include <math.h>
+# include <ode/ode.h>
+# include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+
+# define drand48() ((double) (((double) rand()) / ((double) RAND_MAX)))
+
+# define N_BODIES 40
+# define STAGE_SIZE 8.0 // in m
+
+# define TIME_STEP 0.01
+# define K_SPRING 10.0
+# define K_DAMP 10.0
+
+//using namespace ode;
+
+struct GlobalVars
+{
+ dWorld dyn_world;
+ dBody dyn_bodies[N_BODIES];
+ dReal bodies_sides[N_BODIES][3];
+
+ dSpaceID coll_space_id;
+ dJointID plane2d_joint_ids[N_BODIES];
+ dJointGroup coll_contacts;
+};
+
+static GlobalVars *g_globals_ptr = NULL;
+
+
+
+static void cb_start ()
+/*************************/
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = { 0.5f*STAGE_SIZE, 0.5f*STAGE_SIZE, 0.65f*STAGE_SIZE};
+ static float hpr[3] = { 90.0f, -90.0f, 0 };
+
+ dsSetViewpoint (xyz, hpr);
+}
+
+
+
+static void cb_near_collision (void *, dGeomID o1, dGeomID o2)
+/********************************************************************/
+{
+ dBodyID b1 = dGeomGetBody (o1);
+ dBodyID b2 = dGeomGetBody (o2);
+ dContact contact;
+
+
+ // exit without doing anything if the two bodies are static
+ if (b1 == 0 && b2 == 0)
+ return;
+
+ // exit without doing anything if the two bodies are connected by a joint
+ if (b1 && b2 && dAreConnected (b1, b2))
+ {
+ /* MTRAP; */
+ return;
+ }
+
+ contact.surface.mode = 0;
+ contact.surface.mu = 0; // frictionless
+
+ if (dCollide (o1, o2, 1, &contact.geom, sizeof (dContactGeom)))
+ {
+ dJointID c = dJointCreateContact (g_globals_ptr->dyn_world.id(),
+ g_globals_ptr->coll_contacts.id (), &contact);
+ dJointAttach (c, b1, b2);
+ }
+}
+
+
+static void track_to_pos (dBody &body, dJointID joint_id,
+ dReal target_x, dReal target_y)
+/************************************************************************/
+{
+ dReal curr_x = body.getPosition()[0];
+ dReal curr_y = body.getPosition()[1];
+
+ dJointSetPlane2DXParam (joint_id, dParamVel, 1 * (target_x - curr_x));
+ dJointSetPlane2DYParam (joint_id, dParamVel, 1 * (target_y - curr_y));
+}
+
+
+
+static void cb_sim_step (int pause)
+/*************************************/
+{
+ if (! pause)
+ {
+ static dReal angle = 0;
+
+ angle += REAL( 0.01 );
+
+ track_to_pos (g_globals_ptr->dyn_bodies[0], g_globals_ptr->plane2d_joint_ids[0],
+ dReal( STAGE_SIZE/2 + STAGE_SIZE/2.0 * cos (angle) ),
+ dReal( STAGE_SIZE/2 + STAGE_SIZE/2.0 * sin (angle) ));
+
+ /* double f0 = 0.001; */
+ /* for (int b = 0; b < N_BODIES; b ++) */
+ /* { */
+ /* double p = 1 + b / (double) N_BODIES; */
+ /* double q = 2 - b / (double) N_BODIES; */
+ /* g_globals_ptr->dyn_bodies[b].addForce (f0 * cos (p*angle), f0 * sin (q*angle), 0); */
+ /* } */
+ /* g_globals_ptr->dyn_bodies[0].addTorque (0, 0, 0.1); */
+
+ const int n = 10;
+ for (int i = 0; i < n; i ++)
+ {
+ dSpaceCollide (g_globals_ptr->coll_space_id, 0, &cb_near_collision);
+ g_globals_ptr->dyn_world.step (dReal(TIME_STEP/n));
+ g_globals_ptr->coll_contacts.empty ();
+ }
+ }
+
+# if 1 /* [ */
+ {
+ // @@@ hack Plane2D constraint error reduction here:
+ for (int b = 0; b < N_BODIES; b ++)
+ {
+ const dReal *rot = dBodyGetAngularVel (g_globals_ptr->dyn_bodies[b].id());
+ const dReal *quat_ptr;
+ dReal quat[4],
+ quat_len;
+
+
+ quat_ptr = dBodyGetQuaternion (g_globals_ptr->dyn_bodies[b].id());
+ quat[0] = quat_ptr[0];
+ quat[1] = 0;
+ quat[2] = 0;
+ quat[3] = quat_ptr[3];
+ quat_len = sqrt (quat[0] * quat[0] + quat[3] * quat[3]);
+ quat[0] /= quat_len;
+ quat[3] /= quat_len;
+ dBodySetQuaternion (g_globals_ptr->dyn_bodies[b].id(), quat);
+ dBodySetAngularVel (g_globals_ptr->dyn_bodies[b].id(), 0, 0, rot[2]);
+ }
+ }
+# endif /* ] */
+
+
+# if 0 /* [ */
+ {
+ // @@@ friction
+ for (int b = 0; b < N_BODIES; b ++)
+ {
+ const dReal *vel = dBodyGetLinearVel (g_globals_ptr->dyn_bodies[b].id()),
+ *rot = dBodyGetAngularVel (g_globals_ptr->dyn_bodies[b].id());
+ dReal s = 1.00;
+ dReal t = 0.99;
+
+ dBodySetLinearVel (g_globals_ptr->dyn_bodies[b].id(), s*vel[0],s*vel[1],s*vel[2]);
+ dBodySetAngularVel (g_globals_ptr->dyn_bodies[b].id(),t*rot[0],t*rot[1],t*rot[2]);
+ }
+ }
+# endif /* ] */
+
+
+ {
+ // ode drawstuff
+
+ dsSetTexture (DS_WOOD);
+ for (int b = 0; b < N_BODIES; b ++)
+ {
+ if (b == 0)
+ dsSetColor (1.0, 0.5, 1.0);
+ else
+ dsSetColor (0, 0.5, 1.0);
+#ifdef dDOUBLE
+ dsDrawBoxD (g_globals_ptr->dyn_bodies[b].getPosition(), g_globals_ptr->dyn_bodies[b].getRotation(), g_globals_ptr->bodies_sides[b]);
+#else
+ dsDrawBox (g_globals_ptr->dyn_bodies[b].getPosition(), g_globals_ptr->dyn_bodies[b].getRotation(), g_globals_ptr->bodies_sides[b]);
+#endif
+ }
+ }
+}
+
+
+
+extern int main
+/******************/
+(
+ int argc,
+ char **argv
+)
+{
+ int b;
+ dsFunctions drawstuff_functions;
+
+
+ dInitODE2(0);
+
+ g_globals_ptr = new GlobalVars();
+
+ // dynamic world
+
+ dReal cf_mixing;// = 1 / TIME_STEP * K_SPRING + K_DAMP;
+ dReal err_reduct;// = TIME_STEP * K_SPRING * cf_mixing;
+ err_reduct = REAL( 0.5 );
+ cf_mixing = REAL( 0.001 );
+ dWorldSetERP (g_globals_ptr->dyn_world.id (), err_reduct);
+ dWorldSetCFM (g_globals_ptr->dyn_world.id (), cf_mixing);
+ g_globals_ptr->dyn_world.setGravity (0, 0.0, -1.0);
+
+ g_globals_ptr->coll_space_id = dSimpleSpaceCreate (0);
+
+ // dynamic bodies
+ for (b = 0; b < N_BODIES; b ++)
+ {
+ int l = (int) (1 + sqrt ((double) N_BODIES));
+ dReal x = dReal( (0.5 + (b / l)) / l * STAGE_SIZE );
+ dReal y = dReal( (0.5 + (b % l)) / l * STAGE_SIZE );
+ dReal z = REAL( 1.0 ) + REAL( 0.1 ) * (dReal)drand48();
+
+ g_globals_ptr->bodies_sides[b][0] = dReal( 5 * (0.2 + 0.7*drand48()) / sqrt((double)N_BODIES) );
+ g_globals_ptr->bodies_sides[b][1] = dReal( 5 * (0.2 + 0.7*drand48()) / sqrt((double)N_BODIES) );
+ g_globals_ptr->bodies_sides[b][2] = z;
+
+ g_globals_ptr->dyn_bodies[b].create (g_globals_ptr->dyn_world);
+ g_globals_ptr->dyn_bodies[b].setPosition (x, y, z/2);
+ g_globals_ptr->dyn_bodies[b].setData ((void*) (dsizeint)b);
+ dBodySetLinearVel (g_globals_ptr->dyn_bodies[b].id (),
+ dReal( 3 * (drand48 () - 0.5) ),
+ dReal( 3 * (drand48 () - 0.5) ), 0);
+
+ dMass m;
+ m.setBox (1, g_globals_ptr->bodies_sides[b][0],g_globals_ptr->bodies_sides[b][1],g_globals_ptr->bodies_sides[b][2]);
+ m.adjust (REAL(0.1) * g_globals_ptr->bodies_sides[b][0] * g_globals_ptr->bodies_sides[b][1]);
+ g_globals_ptr->dyn_bodies[b].setMass (&m);
+
+ g_globals_ptr->plane2d_joint_ids[b] = dJointCreatePlane2D (g_globals_ptr->dyn_world.id (), 0);
+ dJointAttach (g_globals_ptr->plane2d_joint_ids[b], g_globals_ptr->dyn_bodies[b].id (), 0);
+ }
+
+ dJointSetPlane2DXParam (g_globals_ptr->plane2d_joint_ids[0], dParamFMax, 10);
+ dJointSetPlane2DYParam (g_globals_ptr->plane2d_joint_ids[0], dParamFMax, 10);
+
+
+ // collision geoms and joints
+ dCreatePlane (g_globals_ptr->coll_space_id, 1, 0, 0, 0);
+ dCreatePlane (g_globals_ptr->coll_space_id, -1, 0, 0, -STAGE_SIZE);
+ dCreatePlane (g_globals_ptr->coll_space_id, 0, 1, 0, 0);
+ dCreatePlane (g_globals_ptr->coll_space_id, 0, -1, 0, -STAGE_SIZE);
+
+ for (b = 0; b < N_BODIES; b ++)
+ {
+ dGeomID coll_box_id;
+ coll_box_id = dCreateBox (g_globals_ptr->coll_space_id,
+ g_globals_ptr->bodies_sides[b][0], g_globals_ptr->bodies_sides[b][1], g_globals_ptr->bodies_sides[b][2]);
+ dGeomSetBody (coll_box_id, g_globals_ptr->dyn_bodies[b].id ());
+ }
+
+ g_globals_ptr->coll_contacts.create ();
+
+ {
+ // simulation loop (by drawstuff lib)
+ drawstuff_functions.version = DS_VERSION;
+ drawstuff_functions.start = &cb_start;
+ drawstuff_functions.step = &cb_sim_step;
+ drawstuff_functions.command = 0;
+ drawstuff_functions.stop = 0;
+ drawstuff_functions.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ dsSimulationLoop (argc, argv, 352,288,&drawstuff_functions);
+ }
+
+ delete g_globals_ptr;
+ g_globals_ptr = NULL;
+
+ dCloseODE();
+ return 0;
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_rfriction.cpp b/libs/ode-0.16.1/ode/demo/demo_rfriction.cpp
new file mode 100644
index 0000000..61d1115
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_rfriction.cpp
@@ -0,0 +1,258 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+Angular friction demo:
+
+A bunch of ramps of different pitch.
+A bunch of spheres with rolling friction.
+*/
+
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+// select correct drawing functions
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawSphere dsDrawSphereD
+#define dsDrawCylinder dsDrawCylinderD
+#define dsDrawCapsule dsDrawCapsuleD
+#endif
+
+
+// some constants
+#define GRAVITY 10 // the global gravity to use
+#define RAMP_COUNT 8
+
+static const dReal rampX = 6.0f;
+static const dReal rampY = 0.5f;
+static const dReal rampZ = 0.25f;
+static const dReal sphereRadius = 0.25f;
+static const dReal maxRamp = M_PI/4.0f; // Needs to be less than pi/2
+static const dReal rampInc = maxRamp/RAMP_COUNT;
+
+// dynamics and collision objects
+static dWorldID world = 0;
+static dSpaceID space = 0;
+static dJointGroupID contactgroup = 0;
+static dGeomID ground;
+
+static dReal mu = REAL(0.37); // the global mu to use
+static dReal rho = REAL(0.1); // the global rho to use
+static dReal omega = REAL(25.0);
+
+static dGeomID rampGeom[RAMP_COUNT];
+static dBodyID sphereBody[RAMP_COUNT];
+static dGeomID sphereGeom[RAMP_COUNT];
+
+
+// this is called by dSpaceCollide when two objects in space are
+// potentially colliding.
+
+static void nearCallback (void *, dGeomID o1, dGeomID o2)
+{
+ int i;
+
+ dBodyID b1 = dGeomGetBody(o1);
+ dBodyID b2 = dGeomGetBody(o2);
+
+ if (b1==0 && b2==0) return;
+
+ dContact contact[3];
+ for (int ii=0; ii<3; ii++) {
+ contact[ii].surface.mode = dContactApprox1 | dContactRolling;
+ contact[ii].surface.mu = mu;
+ contact[ii].surface.rho = rho;
+ }
+ if (int numc = dCollide (o1,o2,3,&contact[0].geom,sizeof(dContact))) {
+ for (i=0; i<numc; i++) {
+ dJointID c = dJointCreateContact (world,contactgroup,contact+i);
+ dJointAttach (c,b1,b2);
+ }
+ }
+}
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {0,-3.0f,3.0f};
+ static float hpr[3] = {90.0000,-15.0000,0.0000};
+ dsSetViewpoint (xyz,hpr);
+ printf ("Press:\n"
+ "\t'[' or ']' to change initial angular velocity\n"
+ "\t'm' to increase sliding friction\n"
+ "\t'n' to decrease sliding friction\n"
+ "\t'j' to increase rolling friction\n"
+ "\t'h' to decrease rolling friction\n"
+ "\t'r' to reset simulation.\n");
+}
+
+/**
+ Delete the bodies, etc.
+*/
+static void clear()
+{
+ if (contactgroup) dJointGroupDestroy (contactgroup);
+ if (space) dSpaceDestroy (space);
+ if (world) dWorldDestroy (world);
+}
+
+
+
+/**
+ Cleanup if necessary and rebuild the
+ world.
+*/
+static void reset()
+{
+ clear();
+
+ // create world
+ world = dWorldCreate();
+ space = dHashSpaceCreate (0);
+ contactgroup = dJointGroupCreate (0);
+ dWorldSetGravity (world,0,0,-GRAVITY);
+ ground = dCreatePlane (space,0,0,1,0);
+
+ // Calculate mass for sphere a capsule with water density.
+ dMass sphereMass;
+ dMassSetSphere(&sphereMass,1000,sphereRadius);
+
+ for (int ii=0;ii<RAMP_COUNT;++ii) {
+ dQuaternion q;
+
+ dReal angle = (ii+1)*rampInc;
+ dReal cosA = dCos(angle);
+ dReal sinA = dSin(angle);
+ dReal rampW = rampX/cosA; // Box width that preserves ground distance
+ dReal zPos = REAL(0.5)*(sinA*rampW-cosA*rampZ); // Position that makes end meet ground
+ dReal yPos = ii*1.25*rampY;
+ dReal xPos = 0;
+
+
+ // Create the ramp
+ rampGeom[ii] = dCreateBox(space,rampW,rampY,rampZ);
+ dQFromAxisAndAngle(q,0,1,0,angle);
+ dGeomSetQuaternion(rampGeom[ii],q);
+ dGeomSetPosition(rampGeom[ii],xPos,yPos,zPos);
+
+ // Create the spheres
+ xPos = -REAL(0.5)*rampX + sphereRadius;
+ zPos = sinA*rampW + sphereRadius;
+ sphereBody[ii] = dBodyCreate(world);
+ dBodySetMass(sphereBody[ii],&sphereMass);
+ sphereGeom[ii] = dCreateSphere(space,sphereRadius);
+ dGeomSetBody(sphereGeom[ii],sphereBody[ii]);
+ dBodySetPosition(sphereBody[ii],xPos,yPos,zPos);
+ dBodySetAngularVel(sphereBody[ii],0,omega,0);
+ }
+}
+
+
+static void command (int cmd)
+{
+ switch (cmd) {
+ case 'h': case 'H':
+ rho-=0.02;
+ if (rho<0) rho=0;
+ break;
+ case 'j': case 'J':
+ rho+=0.02;
+ if (rho>1) rho=1;
+ break;
+ case 'n': case 'N':
+ mu-=0.02;
+ if (mu<0) mu=0;
+ break;
+ case 'm': case 'M':
+ mu+=0.02;
+ if (mu>1) mu=1;
+ break;
+ case 'r': case 'R':
+ reset();
+ break;
+ case ']':
+ omega+=1;
+ break;
+ case '[':
+ omega-=1;
+ break;
+ }
+}
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ if (!pause) {
+ dSpaceCollide (space,0,&nearCallback);
+ dWorldStep (world,0.017); // 60 fps
+ // remove all contact joints
+ dJointGroupEmpty (contactgroup);
+ }
+
+ // Render ramps and spheres
+ dsSetTexture (DS_WOOD);
+ for (int ii=0;ii<RAMP_COUNT;++ii) {
+ dVector3 sides;
+
+ dsSetColor (1,0.5,0);
+ dGeomBoxGetLengths(rampGeom[ii],sides);
+ dsDrawBox (dGeomGetPosition(rampGeom[ii]),dGeomGetRotation(rampGeom[ii]),sides);
+
+ dsSetColor(0,0,1);
+ dsDrawSphere (dGeomGetPosition(sphereGeom[ii]),dGeomGetRotation(sphereGeom[ii]), sphereRadius);
+ }
+}
+
+
+int main (int argc, char **argv)
+{
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ dInitODE2(0);
+ reset();
+
+ // run simulation
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ clear();
+ dCloseODE();
+ return 0;
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_slider.cpp b/libs/ode-0.16.1/ode/demo/demo_slider.cpp
new file mode 100644
index 0000000..33be9ed
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_slider.cpp
@@ -0,0 +1,171 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+// select correct drawing functions
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#endif
+
+
+// some constants
+#define SIDE (0.5f) // side length of a box
+#define MASS (1.0) // mass of a box
+
+
+// dynamics and collision objects
+static dWorldID world;
+static dBodyID body[2];
+static dJointID slider;
+
+
+// state set by keyboard commands
+static int occasional_error = 0;
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {1.0382f,-1.0811f,1.4700f};
+ static float hpr[3] = {135.0000f,-19.5000f,0.0000f};
+ dsSetViewpoint (xyz,hpr);
+ printf ("Press 'e' to start/stop occasional error.\n");
+}
+
+
+// called when a key pressed
+
+static void command (int cmd)
+{
+ if (cmd == 'e' || cmd == 'E') {
+ occasional_error ^= 1;
+ }
+}
+
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ const dReal kd = -0.3; // angular damping constant
+ const dReal ks = 0.5; // spring constant
+ if (!pause) {
+ // add an oscillating torque to body 0, and also damp its rotational motion
+ static dReal a=0;
+ const dReal *w = dBodyGetAngularVel (body[0]);
+ dBodyAddTorque (body[0],kd*w[0],kd*w[1]+0.1*cos(a),kd*w[2]+0.1*sin(a));
+ a += 0.01;
+
+ // add a spring force to keep the bodies together, otherwise they will
+ // fly apart along the slider axis.
+ const dReal *p1 = dBodyGetPosition (body[0]);
+ const dReal *p2 = dBodyGetPosition (body[1]);
+ dBodyAddForce (body[0],ks*(p2[0]-p1[0]),ks*(p2[1]-p1[1]),
+ ks*(p2[2]-p1[2]));
+ dBodyAddForce (body[1],ks*(p1[0]-p2[0]),ks*(p1[1]-p2[1]),
+ ks*(p1[2]-p2[2]));
+
+ // occasionally re-orient one of the bodies to create a deliberate error.
+ if (occasional_error) {
+ static int count = 0;
+ if ((count % 20)==0) {
+ // randomly adjust orientation of body[0]
+ const dReal *R1;
+ dMatrix3 R2,R3;
+ R1 = dBodyGetRotation (body[0]);
+ dRFromAxisAndAngle (R2,dRandReal()-0.5,dRandReal()-0.5,
+ dRandReal()-0.5,dRandReal()-0.5);
+ dMultiply0 (R3,R1,R2,3,3,3);
+ dBodySetRotation (body[0],R3);
+
+ // randomly adjust position of body[0]
+ const dReal *pos = dBodyGetPosition (body[0]);
+ dBodySetPosition (body[0],
+ pos[0]+0.2*(dRandReal()-0.5),
+ pos[1]+0.2*(dRandReal()-0.5),
+ pos[2]+0.2*(dRandReal()-0.5));
+ }
+ count++;
+ }
+
+ dWorldStep (world,0.05);
+ }
+
+ dReal sides1[3] = {SIDE,SIDE,SIDE};
+ dReal sides2[3] = {SIDE*0.8f,SIDE*0.8f,SIDE*2.0f};
+ dsSetTexture (DS_WOOD);
+ dsSetColor (1,1,0);
+ dsDrawBox (dBodyGetPosition(body[0]),dBodyGetRotation(body[0]),sides1);
+ dsSetColor (0,1,1);
+ dsDrawBox (dBodyGetPosition(body[1]),dBodyGetRotation(body[1]),sides2);
+}
+
+
+int main (int argc, char **argv)
+{
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // create world
+ dInitODE2(0);
+ world = dWorldCreate();
+ dMass m;
+ dMassSetBox (&m,1,SIDE,SIDE,SIDE);
+ dMassAdjust (&m,MASS);
+
+ body[0] = dBodyCreate (world);
+ dBodySetMass (body[0],&m);
+ dBodySetPosition (body[0],0,0,1);
+ body[1] = dBodyCreate (world);
+ dBodySetMass (body[1],&m);
+ dQuaternion q;
+ dQFromAxisAndAngle (q,-1,1,0,0.25*M_PI);
+ dBodySetPosition (body[1],0.2,0.2,1.2);
+ dBodySetQuaternion (body[1],q);
+
+ slider = dJointCreateSlider (world,0);
+ dJointAttach (slider,body[0],body[1]);
+ dJointSetSliderAxis (slider,1,1,1);
+
+ // run simulation
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_space.cpp b/libs/ode-0.16.1/ode/demo/demo_space.cpp
new file mode 100644
index 0000000..6f871f6
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_space.cpp
@@ -0,0 +1,232 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+testing procedure:
+ * create a bunch of random boxes
+ * test for intersections directly, put results in n^2 array
+ * get space to report collisions:
+ - all correct collisions reported
+ - no pair reported more than once
+ - no incorrect collisions reported
+
+*/
+
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+// select correct drawing functions
+
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawSphere dsDrawSphereD
+#define dsDrawCylinder dsDrawCylinderD
+#define dsDrawCapsule dsDrawCapsuleD
+#endif
+
+
+// some constants
+
+#define NUM 20 // number of boxes to test
+
+
+// collision objects and globals
+
+static dSpaceID space;
+static dGeomID geom[NUM];
+static dReal bounds[NUM][6];
+static dsizeint good_matrix[NUM][NUM]; // correct collision matrix
+static dsizeint test_matrix[NUM][NUM]; // testing collision matrix
+static dsizeint hits[NUM]; // number of collisions a box has
+static unsigned long seed=37;
+
+
+static void init_test()
+{
+ int i,j;
+ const dReal scale = 0.5;
+
+ // set random boxes
+ dRandSetSeed (seed);
+ for (i=0; i < NUM; i++) {
+ bounds[i][0] = dRandReal()*2-1;
+ bounds[i][1] = bounds[i][0] + dRandReal()*scale;
+ bounds[i][2] = dRandReal()*2-1;
+ bounds[i][3] = bounds[i][2] + dRandReal()*scale;
+ bounds[i][4] = dRandReal()*2;
+ bounds[i][5] = bounds[i][4] + dRandReal()*scale;
+
+ if (geom[i]) dGeomDestroy (geom[i]);
+ geom[i] = dCreateBox (space,
+ bounds[i][1] - bounds[i][0],
+ bounds[i][3] - bounds[i][2],
+ bounds[i][5] - bounds[i][4]);
+ dGeomSetPosition (geom[i],
+ (bounds[i][0] + bounds[i][1])*0.5,
+ (bounds[i][2] + bounds[i][3])*0.5,
+ (bounds[i][4] + bounds[i][5])*0.5);
+ dGeomSetData (geom[i],(void*)(dsizeint)(i));
+ }
+
+ // compute all intersections and put the results in "good_matrix"
+ for (i=0; i < NUM; i++) {
+ for (j=0; j < NUM; j++) good_matrix[i][j] = 0;
+ }
+ for (i=0; i < NUM; i++) hits[i] = 0;
+
+ for (i=0; i < NUM; i++) {
+ for (j=i+1; j < NUM; j++) {
+ dReal *bounds1 = &bounds[i][0];
+ dReal *bounds2 = &bounds[j][0];
+ if (bounds1[0] > bounds2[1] ||
+ bounds1[1] < bounds2[0] ||
+ bounds1[2] > bounds2[3] ||
+ bounds1[3] < bounds2[2] ||
+ bounds1[4] > bounds2[5] ||
+ bounds1[5] < bounds2[4]) continue;
+ good_matrix[i][j] = 1;
+ good_matrix[j][i] = 1;
+ hits[i]++;
+ hits[j]++;
+ }
+ }
+}
+
+
+// this is called by dSpaceCollide when two objects in space are
+// potentially colliding.
+
+static void nearCallback (void *, dGeomID o1, dGeomID o2)
+{
+ dsizeint i,j;
+ i = (dsizeint) dGeomGetData (o1);
+ j = (dsizeint) dGeomGetData (o2);
+ if (i==j)
+ printf ("collision (%d,%d) is between the same object\n",(int)i,(int)j);
+ if (!good_matrix[i][j] || !good_matrix[j][i])
+ printf ("collision (%d,%d) is incorrect\n",(int)i,(int)j);
+ if (test_matrix[i][j] || test_matrix[j][i])
+ printf ("collision (%d,%d) reported more than once\n",(int)i,(int)j);
+ test_matrix[i][j] = 1;
+ test_matrix[j][i] = 1;
+}
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {2.1640f,-1.3079f,1.7600f};
+ static float hpr[3] = {125.5000f,-17.0000f,0.0000f};
+ dsSetViewpoint (xyz,hpr);
+}
+
+
+static void command (int cmd)
+{
+ if (cmd == ' ') {
+ seed++;
+ init_test();
+ }
+}
+
+
+// simulation loop
+
+static void simLoop (int)
+{
+ int i,j;
+
+ for (i=0; i < NUM; i++) {
+ for (j=0; j < NUM; j++) test_matrix[i][j] = 0;
+ }
+ dSpaceCollide (space,0,&nearCallback);
+ for (i=0; i < NUM; i++) {
+ for (j=i+1; j < NUM; j++) {
+ if (good_matrix[i][j] && !test_matrix[i][j]) {
+ printf ("failed to report collision (%d,%d) (seed=%ld)\n",i,j,seed);
+ }
+ }
+ }
+
+ seed++;
+ init_test();
+
+ for (i=0; i<NUM; i++) {
+ dVector3 pos,side;
+ dMatrix3 R;
+ dRSetIdentity (R);
+ for (j=0; j<3; j++) pos[j] = (bounds[i][j*2+1] + bounds[i][j*2]) * 0.5;
+ for (j=0; j<3; j++) side[j] = bounds[i][j*2+1] - bounds[i][j*2];
+ if (hits[i] > 0) dsSetColor (1,0,0);
+ else dsSetColor (1,1,0);
+ dsDrawBox (pos,R,side);
+ }
+}
+
+
+int main (int argc, char **argv)
+{
+ int i;
+
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ dInitODE2(0);
+
+ // test the simple space:
+ // space = dSimpleSpaceCreate();
+
+ // test the hash space:
+ // space = dHashSpaceCreate (0);
+ // dHashSpaceSetLevels (space,-10,10);
+
+ // test the quadtree space
+ dVector3 Center = {0, 0, 0, 0};
+ dVector3 Extents = {10, 0, 10, 0};
+ space = dQuadTreeSpaceCreate(0, Center, Extents, 7);
+
+ for (i=0; i < NUM; i++) geom[i] = 0;
+ init_test();
+
+ // run simulation
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ dSpaceDestroy (space);
+ dCloseODE();
+ return 0;
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_space_stress.cpp b/libs/ode-0.16.1/ode/demo/demo_space_stress.cpp
new file mode 100644
index 0000000..dcbd9d7
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_space_stress.cpp
@@ -0,0 +1,449 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <string>
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+// select correct drawing functions
+
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawSphere dsDrawSphereD
+#define dsDrawCylinder dsDrawCylinderD
+#define dsDrawCapsule dsDrawCapsuleD
+#endif
+
+
+// some constants
+
+#define NUM 10000 // max number of objects
+#define DENSITY (5.0) // density of all objects
+#define GPB 3 // maximum number of geometries per body
+#define MAX_CONTACTS 4 // maximum number of contact points per body
+#define WORLD_SIZE 20
+#define WORLD_HEIGHT 20
+
+
+// dynamics and collision objects
+
+struct MyObject {
+ dBodyID body; // the body
+ dGeomID geom[GPB]; // geometries representing this body
+};
+
+static int num=0; // number of objects in simulation
+static int nextobj=0; // next object to recycle if num==NUM
+static dWorldID world;
+static dSpaceID space = NULL;
+static MyObject obj[NUM];
+static dJointGroupID contactgroup;
+static int selected = -1; // selected object
+static int show_aabb = 0; // show geom AABBs?
+static int show_contacts = 0; // show contact points?
+static int random_pos = 1; // drop objects from random position?
+static int draw_geom = 1;
+
+
+// this is called by dSpaceCollide when two objects in space are
+// potentially colliding.
+
+static void nearCallback (void *, dGeomID o1, dGeomID o2)
+{
+ int i;
+ // if (o1->body && o2->body) return;
+
+ // exit without doing anything if the two bodies are connected by a joint
+ dBodyID b1 = dGeomGetBody(o1);
+ dBodyID b2 = dGeomGetBody(o2);
+ if (b1 && b2 && dAreConnectedExcluding (b1,b2,dJointTypeContact)) return;
+
+ dContact contact[MAX_CONTACTS]; // up to MAX_CONTACTS contacts per box-box
+ for (i=0; i<MAX_CONTACTS; i++) {
+ contact[i].surface.mode = dContactBounce | dContactSoftCFM;
+ contact[i].surface.mu = dInfinity;
+ contact[i].surface.mu2 = 0;
+ contact[i].surface.bounce = 0.1;
+ contact[i].surface.bounce_vel = 0.1;
+ contact[i].surface.soft_cfm = 0.01;
+ }
+ if (int numc = dCollide (o1,o2,MAX_CONTACTS,&contact[0].geom,
+ sizeof(dContact))) {
+ dMatrix3 RI;
+ dRSetIdentity (RI);
+ const dReal ss[3] = {0.02,0.02,0.02};
+ for (i=0; i<numc; i++) {
+ dJointID c = dJointCreateContact (world,contactgroup,contact+i);
+ dJointAttach (c,b1,b2);
+ if (show_contacts) dsDrawBox (contact[i].geom.pos,RI,ss);
+ }
+ }
+}
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {2.1640f,-1.3079f,3.7600f};
+ static float hpr[3] = {125.5000f,-17.0000f,0.0000f};
+ dsSetViewpoint (xyz,hpr);
+ printf ("To drop another object, press:\n");
+ printf (" o to disable rendering.\n");
+ printf (" b for box.\n");
+ printf (" s for sphere.\n");
+ printf (" c for cylinder.\n");
+ printf (" x for a composite object.\n");
+ printf (" y for cylinder.\n");
+ printf ("To select an object, press space.\n");
+ printf ("To disable the selected object, press d.\n");
+ printf ("To enable the selected object, press e.\n");
+ printf ("To toggle showing the geom AABBs, press a.\n");
+ printf ("To toggle showing the contact points, press t.\n");
+ printf ("To toggle dropping from random position/orientation, press r.\n");
+}
+
+
+char locase(char c)
+{
+ if (c >= 'A' && c <= 'Z') return c - ('a'-'A');
+ else return c;
+}
+
+
+// called when a key pressed
+
+static void command (int cmd)
+{
+ int i,j,k;
+ dReal sides[3];
+ dMass m;
+ bool setBody = false;
+
+ cmd = locase(cmd);
+ if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'x' || cmd == 'y') {
+ if (num < NUM) {
+ // new object to be created
+ i = num;
+ num++;
+ } else {
+ // recycle existing object
+ i = nextobj++;
+ nextobj %= num; // wrap-around if needed
+
+ // destroy the body and geoms for slot i
+ dBodyDestroy (obj[i].body);
+ obj[i].body = 0;
+
+ for (k=0; k < GPB; k++)
+ if (obj[i].geom[k]) {
+ dGeomDestroy(obj[i].geom[k]);
+ obj[i].geom[k] = 0;
+ }
+ }
+
+ obj[i].body = dBodyCreate(world);
+
+ for (k=0; k<3; k++)
+ sides[k] = dRandReal()*0.5+0.1;
+
+ dMatrix3 R;
+ if (random_pos) {
+ dBodySetPosition(obj[i].body,
+ dRandReal()*2-1,dRandReal()*2-1,dRandReal()+2);
+ dRFromAxisAndAngle(R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
+ dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
+ } else {
+ // higher than highest body position
+ dReal maxheight = 0;
+ for (k=0; k<num; k++) {
+ const dReal *pos = dBodyGetPosition(obj[k].body);
+ if (pos[2] > maxheight)
+ maxheight = pos[2];
+ }
+ dBodySetPosition(obj[i].body, 0,0,maxheight+1);
+ dRSetIdentity(R);
+ //dRFromAxisAndAngle (R,0,0,1,/*dRandReal()*10.0-5.0*/0);
+ }
+
+ dBodySetRotation(obj[i].body,R);
+
+ if (cmd == 'b') {
+
+ dMassSetBox(&m,DENSITY,sides[0],sides[1],sides[2]);
+ obj[i].geom[0] = dCreateBox(space,sides[0],sides[1],sides[2]);
+
+ } else if (cmd == 'c') {
+
+ sides[0] *= 0.5;
+ dMassSetCapsule(&m,DENSITY,3,sides[0],sides[1]);
+ obj[i].geom[0] = dCreateCapsule (space,sides[0],sides[1]);
+
+ } else if (cmd == 'y') {
+
+ dMassSetCylinder(&m,DENSITY,3,sides[0],sides[1]);
+ obj[i].geom[0] = dCreateCylinder(space,sides[0],sides[1]);
+
+ } else if (cmd == 's') {
+
+ sides[0] *= 0.5;
+ dMassSetSphere (&m,DENSITY,sides[0]);
+ obj[i].geom[0] = dCreateSphere (space,sides[0]);
+
+ } else if (cmd == 'x') {
+
+ setBody = true;
+ // start accumulating masses for the composite geometries
+ dMass m2;
+ dMassSetZero (&m);
+
+ dReal dpos[GPB][3]; // delta-positions for composite geometries
+ dMatrix3 drot[GPB];
+
+ // set random delta positions
+ for (j=0; j<GPB; j++)
+ for (k=0; k<3; k++)
+ dpos[j][k] = dRandReal()*0.3-0.15;
+
+ for (k=0; k<GPB; k++) {
+ if (k==0) {
+ dReal radius = dRandReal()*0.25+0.05;
+ obj[i].geom[k] = dCreateSphere (space,radius);
+ dMassSetSphere (&m2,DENSITY,radius);
+ } else if (k==1) {
+ obj[i].geom[k] = dCreateBox(space,sides[0],sides[1],sides[2]);
+ dMassSetBox(&m2,DENSITY,sides[0],sides[1],sides[2]);
+ } else {
+ dReal radius = dRandReal()*0.1+0.05;
+ dReal length = dRandReal()*1.0+0.1;
+ obj[i].geom[k] = dCreateCapsule(space,radius,length);
+ dMassSetCapsule(&m2,DENSITY,3,radius,length);
+ }
+
+ dRFromAxisAndAngle(drot[k],dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
+ dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
+ dMassRotate(&m2,drot[k]);
+
+ dMassTranslate(&m2,dpos[k][0],dpos[k][1],dpos[k][2]);
+
+ // add to the total mass
+ dMassAdd(&m,&m2);
+
+ }
+ for (k=0; k<GPB; k++) {
+ dGeomSetBody(obj[i].geom[k],obj[i].body);
+ dGeomSetOffsetPosition(obj[i].geom[k],
+ dpos[k][0]-m.c[0],
+ dpos[k][1]-m.c[1],
+ dpos[k][2]-m.c[2]);
+ dGeomSetOffsetRotation(obj[i].geom[k], drot[k]);
+ }
+ dMassTranslate(&m,-m.c[0],-m.c[1],-m.c[2]);
+ dBodySetMass(obj[i].body,&m);
+
+ }
+
+ if (!setBody) { // avoid calling for composite geometries
+ for (k=0; k < GPB; k++)
+ if (obj[i].geom[k])
+ dGeomSetBody(obj[i].geom[k],obj[i].body);
+
+ dBodySetMass(obj[i].body,&m);
+ }
+ }
+
+
+ if (cmd == ' ') {
+ selected++;
+ if (selected >= num) selected = 0;
+ if (selected < 0) selected = 0;
+ }
+ else if (cmd == 'd' && selected >= 0 && selected < num) {
+ dBodyDisable (obj[selected].body);
+ }
+ else if (cmd == 'e' && selected >= 0 && selected < num) {
+ dBodyEnable (obj[selected].body);
+ }
+ else if (cmd == 'a') {
+ show_aabb ^= 1;
+ }
+ else if (cmd == 't') {
+ show_contacts ^= 1;
+ }
+ else if (cmd == 'r') {
+ random_pos ^= 1;
+ }
+ else if (cmd == 'o') {
+ draw_geom ^= 1;
+ }
+}
+
+
+// draw a geom
+
+void drawGeom (dGeomID g, const dReal *pos, const dReal *R, int show_aabb)
+{
+ if (!draw_geom){
+ return;
+ }
+
+ if (!g) return;
+ if (!pos) pos = dGeomGetPosition(g);
+ if (!R) R = dGeomGetRotation(g);
+
+ int type = dGeomGetClass (g);
+ if (type == dBoxClass) {
+ dVector3 sides;
+ dGeomBoxGetLengths(g,sides);
+ dsDrawBox(pos,R,sides);
+ }
+ else if (type == dSphereClass) {
+ dsDrawSphere(pos,R,dGeomSphereGetRadius (g));
+ }
+ else if (type == dCapsuleClass) {
+ dReal radius,length;
+ dGeomCapsuleGetParams(g,&radius,&length);
+ dsDrawCapsule (pos,R,length,radius);
+ } else if (type == dCylinderClass) {
+ dReal radius,length;
+ dGeomCylinderGetParams(g,&radius,&length);
+ dsDrawCylinder(pos,R,length,radius);
+ }
+
+ if (show_aabb) {
+ // draw the bounding box for this geom
+ dReal aabb[6];
+ dGeomGetAABB(g,aabb);
+ dVector3 bbpos;
+ for (int i=0; i<3; i++)
+ bbpos[i] = 0.5*(aabb[i*2] + aabb[i*2+1]);
+ dVector3 bbsides;
+ for (int j=0; j<3; j++)
+ bbsides[j] = aabb[j*2+1] - aabb[j*2];
+ dMatrix3 RI;
+ dRSetIdentity(RI);
+ dsSetColorAlpha(1,0,0,0.5);
+ dsDrawBox(bbpos,RI,bbsides);
+ }
+}
+
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ dsSetColor (0,0,2);
+ dSpaceCollide (space,0,&nearCallback);
+ //if (!pause) dWorldStep (world,0.05);
+ if (!pause) dWorldQuickStep (world,0.05);
+ //if (!pause) dWorldStepFast (world,0.05, 1);
+
+ // remove all contact joints
+ dJointGroupEmpty (contactgroup);
+
+ dsSetColor (1,1,0);
+ dsSetTexture (DS_WOOD);
+ for (int i=0; i<num; i++) {
+ for (int j=0; j < GPB; j++) {
+ if (i==selected) {
+ dsSetColor (0,0.7,1);
+ }
+ else if (! dBodyIsEnabled (obj[i].body)) {
+ dsSetColor (1,0,0);
+ }
+ else {
+ dsSetColor (1,1,0);
+ }
+ drawGeom (obj[i].geom[j],0,0,show_aabb);
+ }
+ }
+}
+
+
+int main (int argc, char **argv)
+{
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ dsSetSphereQuality(0);
+
+ // create world
+ dInitODE2(0);
+ world = dWorldCreate();
+
+ for (int i=1; i<argc; ++i) {
+ if (argv[i] == std::string("quad")) {
+ dVector3 Center = {0, 0, 0, 0};
+ dVector3 Extents = {WORLD_SIZE * 0.55, WORLD_SIZE * 0.55, WORLD_SIZE * 0.55, 0};
+ puts(":::: Using dQuadTreeSpace");
+ space = dQuadTreeSpaceCreate (0, Center, Extents, 6);
+ } else if (argv[i] == std::string("hash")) {
+ puts(":::: Using dHashSpace");
+ space = dHashSpaceCreate (0);
+ } else if (argv[i] == std::string("sap")) {
+ puts(":::: Using dSweepAndPruneSpace");
+ space = dSweepAndPruneSpaceCreate (0, dSAP_AXES_XYZ);
+ } else if (argv[i] == std::string("simple")) {
+ puts(":::: Using dSimpleSpace");
+ space = dSimpleSpaceCreate(0);
+ }
+ }
+ if (!space) {
+ puts(":::: You can specify 'quad', 'hash', 'sap' or 'simple' in the");
+ puts(":::: command line to specify the type of space.");
+ puts(":::: Using SAP space by default.");
+ space = dSweepAndPruneSpaceCreate (0, dSAP_AXES_XYZ);
+ }
+
+ contactgroup = dJointGroupCreate (0);
+ dWorldSetGravity (world,0,0,-0.5);
+ dWorldSetCFM (world,1e-5);
+ dCreatePlane (space,0,0,1,0);
+ memset (obj,0,sizeof(obj));
+
+ for (int i = 0; i < NUM; i++){
+ command('s');
+ }
+
+ // run simulation
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ dJointGroupDestroy (contactgroup);
+ dSpaceDestroy (space);
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_step.cpp b/libs/ode-0.16.1/ode/demo/demo_step.cpp
new file mode 100644
index 0000000..f19a99c
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_step.cpp
@@ -0,0 +1,192 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// test the step function by comparing the output of the fast and the slow
+// version, for various systems. currently you have to define COMPARE_METHODS
+// in step.cpp for this to work properly.
+//
+// @@@ report MAX error
+
+#include <time.h>
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+// select correct drawing functions
+
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawSphere dsDrawSphereD
+#define dsDrawCylinder dsDrawCylinderD
+#define dsDrawCapsule dsDrawCapsuleD
+#endif
+
+
+// some constants
+
+#define NUM 10 // number of bodies
+#define NUMJ 9 // number of joints
+#define SIDE (0.2) // side length of a box
+#define MASS (1.0) // mass of a box
+#define RADIUS (0.1732f) // sphere radius
+
+
+
+// dynamics and collision objects
+
+static dWorldID world=0;
+static dBodyID body[NUM];
+static dJointID joint[NUMJ];
+
+
+// create the test system
+
+void createTest()
+{
+ int i,j;
+ if (world) dWorldDestroy (world);
+
+ world = dWorldCreate();
+
+ // create random bodies
+ for (i=0; i<NUM; i++) {
+ // create bodies at random position and orientation
+ body[i] = dBodyCreate (world);
+ dBodySetPosition (body[i],dRandReal()*2-1,dRandReal()*2-1,
+ dRandReal()*2+RADIUS);
+ dReal q[4];
+ for (j=0; j<4; j++) q[j] = dRandReal()*2-1;
+ dBodySetQuaternion (body[i],q);
+
+ // set random velocity
+ dBodySetLinearVel (body[i], dRandReal()*2-1,dRandReal()*2-1,
+ dRandReal()*2-1);
+ dBodySetAngularVel (body[i], dRandReal()*2-1,dRandReal()*2-1,
+ dRandReal()*2-1);
+
+ // set random mass (random diagonal mass rotated by a random amount)
+ dMass m;
+ dMatrix3 R;
+ dMassSetBox (&m,1,dRandReal()+0.1,dRandReal()+0.1,dRandReal()+0.1);
+ dMassAdjust (&m,dRandReal()+1);
+ for (j=0; j<4; j++) q[j] = dRandReal()*2-1;
+ dQtoR (q,R);
+ dMassRotate (&m,R);
+ dBodySetMass (body[i],&m);
+ }
+
+ // create ball-n-socket joints at random positions, linking random bodies
+ // (but make sure not to link the same pair of bodies twice)
+ char linked[NUM*NUM];
+ for (i=0; i<NUM*NUM; i++) linked[i] = 0;
+ for (i=0; i<NUMJ; i++) {
+ int b1,b2;
+ do {
+ b1 = dRandInt (NUM);
+ b2 = dRandInt (NUM);
+ } while (linked[b1*NUM + b2] || b1==b2);
+ linked[b1*NUM + b2] = 1;
+ linked[b2*NUM + b1] = 1;
+ joint[i] = dJointCreateBall (world,0);
+ dJointAttach (joint[i],body[b1],body[b2]);
+ dJointSetBallAnchor (joint[i],dRandReal()*2-1,
+ dRandReal()*2-1,dRandReal()*2+RADIUS);
+ }
+
+ for (i=0; i<NUM; i++) {
+ // move bodies a bit to get some joint error
+ const dReal *pos = dBodyGetPosition (body[i]);
+ dBodySetPosition (body[i],pos[0]+dRandReal()*0.2-0.1,
+ pos[1]+dRandReal()*0.2-0.1,pos[2]+dRandReal()*0.2-0.1);
+ }
+}
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {2.6117f,-1.4433f,2.3700f};
+ static float hpr[3] = {151.5000f,-30.5000f,0.0000f};
+ dsSetViewpoint (xyz,hpr);
+}
+
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ if (!pause) {
+ // add random forces and torques to all bodies
+ int i;
+ const dReal scale1 = 5;
+ const dReal scale2 = 5;
+ for (i=0; i<NUM; i++) {
+ dBodyAddForce (body[i],
+ scale1*(dRandReal()*2-1),
+ scale1*(dRandReal()*2-1),
+ scale1*(dRandReal()*2-1));
+ dBodyAddTorque (body[i],
+ scale2*(dRandReal()*2-1),
+ scale2*(dRandReal()*2-1),
+ scale2*(dRandReal()*2-1));
+ }
+
+ dWorldStep (world,0.05);
+ createTest();
+ }
+
+ // float sides[3] = {SIDE,SIDE,SIDE};
+ dsSetColor (1,1,0);
+ for (int i=0; i<NUM; i++)
+ dsDrawSphere (dBodyGetPosition(body[i]), dBodyGetRotation(body[i]),RADIUS);
+}
+
+
+int main (int argc, char **argv)
+{
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = 0;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ dInitODE2(0);
+ dRandSetSeed (time(0));
+ createTest();
+
+ // run simulation
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_tracks.cpp b/libs/ode-0.16.1/ode/demo/demo_tracks.cpp
new file mode 100644
index 0000000..9b4f5dd
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_tracks.cpp
@@ -0,0 +1,498 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+//#include <iostream>
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef dDOUBLE
+#define dsDrawSphere dsDrawSphereD
+#define dsDrawBox dsDrawBoxD
+#define dsDrawTriangle dsDrawTriangleD
+#define dsDrawLine dsDrawLineD
+#endif
+
+
+
+const dReal ball_radius = 0.4;
+const dReal balls_sep = 2; // separation between the balls
+
+/* Choose one test case
+ */
+#define TEST_CASE 0
+
+#if TEST_CASE == 0
+const dReal track_len = 10;
+const dReal track_height = 1;
+const dReal track_width = 0.1;
+const dReal track_gauge = 1;
+const dReal track_elevation = 2;
+const dReal track_angle = 80 * M_PI/180.;
+const dReal track_incl = 10 * M_PI/180.;
+#elif TEST_CASE == 1
+const dReal track_len = 10;
+const dReal track_height = 1;
+const dReal track_width = 0.1;
+const dReal track_gauge = 1.9*ball_radius;
+const dReal track_elevation = 2;
+const dReal track_angle = 0 * M_PI/180.;
+const dReal track_incl = 10 * M_PI/180.;
+#elif TEST_CASE == 2
+const dReal track_len = 10;
+const dReal track_height = 1;
+const dReal track_width = 0.1;
+const dReal track_gauge = 1.9*ball_radius;
+const dReal track_elevation = 2;
+const dReal track_angle = 15 * M_PI/180.;
+const dReal track_incl = 10 * M_PI/180.;
+#elif TEST_CASE == 3
+const dReal track_len = 10;
+const dReal track_height = .7;
+const dReal track_width = 0.1;
+const dReal track_gauge = track_height*1.1;
+const dReal track_elevation = 2;
+const dReal track_angle = 90 * M_PI/180.;
+const dReal track_incl = 10 * M_PI/180.;
+#else
+#error "TEST_CAST to a valid value!"
+#endif
+
+
+
+dWorldID world;
+dSpaceID space;
+dJointGroupID contact_group;
+dGeomID ground;
+dGeomID ball1_geom, ball2_geom;
+dTriMeshDataID mesh_data;
+dGeomID mesh_geom;
+
+dBodyID ball1_body, ball2_body;
+
+const unsigned n_box_verts = 8;
+dVector3 box_verts[n_box_verts] = {
+ {-track_len/2, -track_width/2, track_height/2}, // 0
+ { track_len/2, -track_width/2, track_height/2}, // 1
+ { track_len/2, track_width/2, track_height/2}, // 2
+ {-track_len/2, track_width/2, track_height/2}, // 3
+ { track_len/2, -track_width/2, -track_height/2}, // 4
+ {-track_len/2, -track_width/2, -track_height/2}, // 5
+ {-track_len/2, track_width/2, -track_height/2}, // 6
+ { track_len/2, track_width/2, -track_height/2} // 7
+};
+
+const unsigned n_box_faces = 12;
+dTriIndex box_faces[n_box_faces * 3] = {
+ 0, 1, 2,
+ 0, 2, 3,
+ 1, 4, 7,
+ 1, 7, 2,
+ 4, 5, 6,
+ 4, 6, 7,
+ 5, 0, 3,
+ 5, 3, 6,
+ 3, 2, 7,
+ 3, 7, 6,
+ 0, 5, 4,
+ 0, 4, 1
+};
+
+
+const unsigned n_track_verts = n_box_verts * 2;
+const unsigned n_track_faces = n_box_faces * 2;
+
+dVector3 track_verts[n_track_verts];
+dTriIndex track_faces[n_track_faces * 3];
+
+
+
+void resetBall(dBodyID b, unsigned idx)
+{
+ dBodySetPosition(b,
+ 0.5*track_len*cos(track_incl) // Z
+ - 0.5*track_height*sin(track_incl)
+ - ball_radius, // X
+ balls_sep*idx, // Y
+ track_elevation + ball_radius// Z
+ + 0.5*track_len*sin(track_incl)
+ + 0.5*track_height*cos(track_incl));
+ dMatrix3 r = {1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0};
+ dBodySetRotation(b, r);
+ dBodySetLinearVel(b, 0, 0, 0);
+ dBodySetAngularVel(b, 0, 0, 0);
+
+}
+
+
+void resetSim()
+{
+ resetBall(ball1_body, 0);
+ resetBall(ball2_body, 1);
+}
+
+
+void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ world = dWorldCreate();
+ dWorldSetGravity (world,0,0,-9.8);
+
+ contact_group = dJointGroupCreate(0);
+
+ space = dSimpleSpaceCreate (0);
+
+
+ // first, the ground plane
+ // it has to coincide with the plane we have in drawstuff
+ ground = dCreatePlane(space, 0, 0, 1, 0);
+
+
+ // now a ball
+ dMass m;
+ dMassSetSphere(&m, 0.1, ball_radius);
+
+ ball1_geom = dCreateSphere(space, ball_radius);
+ ball1_body = dBodyCreate(world);
+ dGeomSetBody(ball1_geom, ball1_body);
+ dBodySetMass(ball1_body, &m);
+
+ ball2_geom = dCreateSphere(space, ball_radius);
+ ball2_body = dBodyCreate(world);
+ dGeomSetBody(ball2_geom, ball2_body);
+ dBodySetMass(ball2_body, &m);
+
+
+
+
+ // tracks made out of boxes
+ dGeomID trk;
+ dMatrix3 r1, r2, r3;
+ dVector3 ro = {0, -(0.5*track_gauge + 0.5*track_width), track_elevation};
+ dMatrix3 s1, s2, s3;
+ dVector3 so = {0, 0.5*track_gauge + 0.5*track_width, track_elevation};
+
+ dRFromAxisAndAngle(r1, 1, 0, 0, track_angle);
+ dRFromAxisAndAngle(r2, 0, 1, 0, -track_incl);
+ dMultiply0_333(r3, r2, r1);
+
+ dRFromAxisAndAngle(s1, 1, 0, 0, -track_angle);
+ dRFromAxisAndAngle(s2, 0, 1, 0, -track_incl);
+ dMultiply0_333(s3, s2, s1);
+
+ trk = dCreateBox(space, track_len, track_width, track_height);
+ dGeomSetPosition(trk, ro[0], ro[1] + balls_sep, ro[2]);
+ dGeomSetRotation(trk, r3);
+
+ trk = dCreateBox(space, track_len, track_width, track_height);
+ dGeomSetPosition(trk, so[0], so[1] + balls_sep, so[2]);
+ dGeomSetRotation(trk, s3);
+
+
+
+
+
+ // tracks made out of trimesh
+ for (unsigned i=0; i<n_box_verts; ++i) {
+ dVector3 p;
+ dMultiply0_331(p, s3, box_verts[i]);
+ dAddVectors3(p, p, so);
+ dCopyVector3(track_verts[i], p);
+ }
+ // trimesh tracks 2, transform all vertices by s3
+ for (unsigned i=0; i<n_box_verts; ++i) {
+ dVector3 p;
+ dMultiply0_331(p, r3, box_verts[i]);
+ dAddVectors3(p, p, ro);
+ dCopyVector3(track_verts[n_box_verts + i], p);
+ }
+
+ // copy face indices
+ for (unsigned i=0; i<n_box_faces; ++i)
+ for (unsigned j=0; j<3; ++j) // each face index
+ track_faces[3*i+j] = box_faces[3*i+j];
+ for (unsigned i=0; i<n_box_faces; ++i)
+ for (unsigned j=0; j<3; ++j) // each face index
+ track_faces[3*(i + n_box_faces)+j] = box_faces[3*i+j] + n_box_verts;
+
+ mesh_data = dGeomTriMeshDataCreate();
+ dGeomTriMeshDataBuildSimple(mesh_data,
+ track_verts[0], n_track_verts,
+ track_faces, 3*n_track_faces);
+ mesh_geom = dCreateTriMesh(space, mesh_data, 0, 0, 0);
+
+
+
+
+
+ resetSim();
+
+
+ // initial camera position
+ static float xyz[3] = {-5.9414,-0.4804,2.9800};
+ static float hpr[3] = {32.5000,-10.0000,0.0000};
+ dsSetViewpoint (xyz,hpr);
+
+ dsSetSphereQuality(3);
+}
+
+
+void nearCallback(void *, dGeomID a, dGeomID b)
+{
+ const unsigned max_contacts = 8;
+ dContact contacts[max_contacts];
+
+ if (!dGeomGetBody(a) && !dGeomGetBody(b))
+ return; // don't handle static geom collisions
+
+ int n = dCollide(a, b, max_contacts, &contacts[0].geom, sizeof(dContact));
+ //clog << "got " << n << " contacts" << endl;
+
+ /* Simple contact merging:
+ * If we have contacts that are too close with the same normal, keep only
+ * the one with maximum depth.
+ * The epsilon that defines what "too close" means can be a heuristic.
+ */
+ int new_n = 0;
+ dReal epsilon = 1e-1; // default
+ /* If we know one of the geoms is a sphere, we can base the epsilon on the
+ * sphere's radius.
+ */
+ dGeomID s = 0;
+ if ((dGeomGetClass(a) == dSphereClass && (s = a)) ||
+ (dGeomGetClass(b) == dSphereClass && (s = b))) {
+ epsilon = dGeomSphereGetRadius(s) * 0.3;
+ }
+
+
+ for (int i=0; i<n; ++i) {
+
+ // this block draws the contact points before merging, in red
+ dMatrix3 r;
+ dRSetIdentity(r);
+ dsSetColor(1, 0, 0);
+ dsSetTexture(DS_NONE);
+ dsDrawSphere(contacts[i].geom.pos, r, 0.008);
+
+ // let's offset the line a bit to avoid drawing overlap issues
+ float xyzf[3], hprf[3];
+ dsGetViewpoint(xyzf, hprf);
+ dVector3 xyz = {dReal(xyzf[0]), dReal(xyzf[1]), dReal(xyzf[2])};
+ dVector3 v;
+ dSubtractVectors3(v, contacts[i].geom.pos, xyz);
+ dVector3 c;
+ dCalcVectorCross3(c, v, contacts[i].geom.pos);
+ dNormalize3(c);
+ dVector3 pos1;
+ dAddScaledVectors3(pos1, contacts[i].geom.pos, c, 1, 0.005);
+ dVector3 pos2;
+ dAddScaledVectors3(pos2, pos1, contacts[i].geom.normal, 1, 0.05);
+ dsDrawLine(pos1, pos2);
+ // end of contacts drawing code
+
+
+
+ int closest_point = i;
+ for (int j=0; j<new_n; ++j) {
+ dReal alignment = dCalcVectorDot3(contacts[i].geom.normal, contacts[j].geom.normal);
+ if (alignment > 0.99 // about 8 degrees of difference
+ &&
+ dCalcPointsDistance3(contacts[i].geom.pos, contacts[j].geom.pos) < epsilon) {
+ // they are too close
+ closest_point = j;
+ //clog << "found close points: " << j << " and " << i << endl;
+ break;
+ }
+ }
+
+ if (closest_point != i) {
+ // we discard one of the points
+ if (contacts[i].geom.depth > contacts[closest_point].geom.depth)
+ // the new point is deeper, copy it over closest_point
+ contacts[closest_point] = contacts[i];
+ } else
+ contacts[new_n++] = contacts[i]; // the point is preserved
+ }
+ //clog << "reduced from " << n << " to " << new_n << endl;
+ n = new_n;
+
+ for (int i=0; i<n; ++i) {
+ contacts[i].surface.mode = dContactBounce | dContactApprox1 | dContactSoftERP;
+ contacts[i].surface.mu = 10;
+ contacts[i].surface.bounce = 0.2;
+ contacts[i].surface.bounce_vel = 0;
+ contacts[i].surface.soft_erp = 1e-3;
+ //clog << "depth: " << contacts[i].geom.depth << endl;
+
+
+ dJointID contact = dJointCreateContact(world, contact_group, &contacts[i]);
+ dJointAttach(contact, dGeomGetBody(a), dGeomGetBody(b));
+
+ dMatrix3 r;
+ dRSetIdentity(r);
+ dsSetColor(0, 0, 1);
+ dsSetTexture(DS_NONE);
+ dsDrawSphere(contacts[i].geom.pos, r, 0.01);
+ dsSetColor(0, 1, 0);
+ dVector3 pos2;
+ dAddScaledVectors3(pos2, contacts[i].geom.pos, contacts[i].geom.normal, 1, 0.1);
+ dsDrawLine(contacts[i].geom.pos, pos2);
+ }
+ //clog << "----" << endl;
+}
+
+
+
+
+void stop()
+{
+ dGeomDestroy(mesh_geom);
+ dGeomTriMeshDataDestroy(mesh_data);
+
+ dBodyDestroy(ball1_body);
+ dBodyDestroy(ball2_body);
+
+ dGeomDestroy(ground);
+
+ dJointGroupDestroy(contact_group);
+
+ dSpaceDestroy(space); // will destroy all geoms
+
+ dWorldDestroy(world);
+}
+
+
+static void command (int cmd)
+{
+ switch (cmd) {
+ case ' ':
+ resetSim();
+ break;
+ }
+}
+
+
+void drawGeom(dGeomID g)
+{
+ int gclass = dGeomGetClass(g);
+ const dReal *pos = dGeomGetPosition(g);
+ const dReal *rot = dGeomGetRotation(g);
+
+ switch (gclass) {
+ case dSphereClass:
+ dsSetColorAlpha(0, 0.75, 0.5, 0.5);
+ dsSetTexture (DS_CHECKERED);
+ dsDrawSphere(pos, rot, dGeomSphereGetRadius(g));
+ break;
+ case dBoxClass:
+ {
+ dVector3 lengths;
+ dsSetColorAlpha(1, 1, 0, 0.5);
+ dsSetTexture (DS_WOOD);
+ dGeomBoxGetLengths(g, lengths);
+ dsDrawBox(pos, rot, lengths);
+ break;
+ }
+ case dTriMeshClass:
+ {
+ int numi = dGeomTriMeshGetTriangleCount(g);
+
+ for (int i=0; i<numi; ++i) {
+ dVector3 v0, v1, v2;
+ dGeomTriMeshGetTriangle(g, i, &v0, &v1, &v2);
+
+ dsSetTexture (DS_WOOD);
+
+ dsSetDrawMode(DS_WIREFRAME);
+ dsSetColorAlpha(0, 0, 0, 1.0);
+ dsDrawTriangle(pos, rot, v0, v1, v2, true);
+
+ dsSetDrawMode(DS_POLYFILL);
+ dsSetColorAlpha(1, 1, 0, 0.5);
+ dsDrawTriangle(pos, rot, v0, v1, v2, true);
+ }
+ break;
+ }
+
+ default:
+ {}
+ }
+}
+
+
+
+void simLoop (int pause)
+{
+ if (!pause) {
+
+ const dReal step = 0.02;
+ const unsigned nsteps = 1;
+
+ for (unsigned i=0; i<nsteps; ++i) {
+ dSpaceCollide(space, 0, nearCallback);
+ dWorldQuickStep(world, step);
+ dJointGroupEmpty(contact_group);
+ }
+ } else {
+ dSpaceCollide(space, 0, nearCallback);
+ dJointGroupEmpty(contact_group);
+ }
+
+ // now we draw everything
+ unsigned ngeoms = dSpaceGetNumGeoms(space);
+ for (unsigned i=0; i<ngeoms; ++i) {
+ dGeomID g = dSpaceGetGeom(space, i);
+
+ if (g == ground)
+ continue; // drawstuff is already drawing it for us
+
+ drawGeom(g);
+ }
+
+ if (dBodyGetPosition(ball1_body)[0] < -track_len)
+ resetSim();
+}
+
+
+int main (int argc, char **argv)
+{
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = stop;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // create world
+ dInitODE();
+
+ // run demo
+ dsSimulationLoop (argc, argv, 800, 600, &fn);
+
+ dCloseODE();
+ return 0;
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_transmission.cpp b/libs/ode-0.16.1/ode/demo/demo_transmission.cpp
new file mode 100644
index 0000000..50cb820
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_transmission.cpp
@@ -0,0 +1,414 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef dDOUBLE
+#define dsDrawCylinder dsDrawCylinderD
+#define dsDrawLine dsDrawLineD
+#define dsDrawSphere dsDrawSphereD
+#endif
+
+dReal theta = M_PI / 4;
+dReal ratio = 1, speed = 5, rho_1 = 1, rho_2 = 1, backlash = 0.1;
+int mode = 0;
+
+dWorldID world;
+dSpaceID space;
+dBodyID body1, body2;
+dGeomID geom1, geom2;
+dJointID hinge1, hinge2, transmission;
+dJointFeedback feedback;
+
+void setup() {
+ dMatrix3 R;
+
+ switch (mode) {
+ case 0:
+ // Parallel axes.
+
+ dBodySetPosition(body1, 1, 0, 1);
+ dBodySetPosition(body2, -1, 0, 1);
+
+ dRSetIdentity (R);
+ dBodySetRotation (body1, R);
+ dBodySetRotation (body2, R);
+
+ dJointSetHingeAnchor(hinge2, -1, 0, 1);
+ dJointSetHingeAxis(hinge2, 0, 0, 1);
+
+ dJointSetHingeAnchor(hinge1, 1, 0, 1);
+ dJointSetHingeAxis(hinge1, 0, 0, 1);
+
+ dJointSetTransmissionMode(transmission, dTransmissionParallelAxes);
+ dJointSetTransmissionRatio(transmission, ratio);
+ dJointSetTransmissionAnchor1(transmission, 1, 0, 1);
+ dJointSetTransmissionAnchor2(transmission, -1, 0, 1);
+ dJointSetTransmissionAxis(transmission, 0, 0, 1);
+
+ break;
+ case 1:
+ // Intersecting axes.
+
+ dBodySetPosition(body1, 1, 0, 1);
+ dBodySetPosition(body2, -1, 0, 2);
+
+ dRSetIdentity (R);
+ dBodySetRotation (body1, R);
+
+ dRFromZAxis (R, cos(theta), 0, sin(theta));
+ dBodySetRotation (body2, R);
+
+ dJointSetHingeAnchor(hinge2, -1, 0, 2);
+ dJointSetHingeAxis(hinge2, cos(theta), 0, sin(theta));
+
+ dJointSetHingeAnchor(hinge1, 1, 0, 1);
+ dJointSetHingeAxis(hinge1, 0, 0, 1);
+
+ dJointSetTransmissionMode(transmission, dTransmissionIntersectingAxes);
+ dJointSetTransmissionAnchor1(transmission, 1, 0, 1);
+ dJointSetTransmissionAnchor2(transmission, -1, 0, 2);
+ dJointSetTransmissionAxis1(transmission, 0, 0, -1);
+ dJointSetTransmissionAxis2(transmission, cos(theta), 0, sin(theta));
+
+ break;
+ case 2:
+ // Chain.
+
+ dBodySetPosition(body1, 2, 0, 1);
+ dBodySetPosition(body2, -2, 0, 1);
+
+ dRSetIdentity (R);
+ dBodySetRotation (body1, R);
+ dBodySetRotation (body2, R);
+
+ dJointSetHingeAnchor(hinge2, -2, 0, 1);
+ dJointSetHingeAxis(hinge2, 0, 0, 1);
+
+ dJointSetHingeAnchor(hinge1, 2, 0, 1);
+ dJointSetHingeAxis(hinge1, 0, 0, 1);
+
+ dJointSetTransmissionMode(transmission, dTransmissionChainDrive);
+ dJointSetTransmissionAnchor1(transmission, 2, 0, 1);
+ dJointSetTransmissionAnchor2(transmission, -2, 0, 1);
+ dJointSetTransmissionRadius1(transmission, rho_1);
+ dJointSetTransmissionRadius2(transmission, rho_2);
+ dJointSetTransmissionAxis(transmission, 0, 0, 1);
+
+ break;
+ }
+
+ dJointSetTransmissionBacklash(transmission, backlash);
+
+ dJointSetHingeParam(hinge2, dParamVel, speed);
+ dJointSetHingeParam(hinge2, dParamFMax, 50);
+
+ dJointSetHingeParam(hinge1, dParamVel, 0);
+ dJointSetHingeParam(hinge1, dParamFMax, 2);
+
+ dBodySetLinearVel(body1, 0, 0, 0);
+ dBodySetLinearVel(body2, 0, 0, 0);
+ dBodySetAngularVel(body1, 0, 0, 0);
+ dBodySetAngularVel(body2, 0, 0, 0);
+}
+
+void start()
+{
+ dMass mass;
+
+ world = dWorldCreate();
+ dWorldSetGravity (world,0,0,-9.8);
+
+ dWorldSetERP(world, 0.2);
+
+ space = dSimpleSpaceCreate (0);
+
+ body1 = dBodyCreate(world);
+ body2 = dBodyCreate(world);
+
+ dBodySetFiniteRotationMode(body1, 1);
+ dBodySetFiniteRotationMode(body2, 1);
+
+ geom1 = dCreateCylinder(space, 0.2, 0.5);
+ dGeomSetBody(geom1, body1);
+ dMassSetCylinder(&mass, 100, 3, 0.2, 0.5);
+ dBodySetMass(body1, &mass);
+
+ geom2 = dCreateCylinder(space, 0.2, 0.5);
+ dGeomSetBody(geom2, body2);
+ dMassSetCylinder(&mass, 100, 3, 0.2, 0.5);
+ dBodySetMass(body2, &mass);
+
+ hinge1 = dJointCreateHinge(world, 0);
+ dJointAttach(hinge1, body1, 0);
+
+ hinge2 = dJointCreateHinge(world, 0);
+ dJointAttach(hinge2, body2, 0);
+
+ transmission = dJointCreateTransmission(world, 0);
+ dJointAttach(transmission, body1, body2);
+ dJointSetFeedback(transmission, &feedback);
+
+ setup();
+
+ // initial camera position
+ static float xyz[3] = {1.15,-2.78,4.1};
+ static float hpr[3] = {105,-45.5,0};
+ dsSetViewpoint (xyz,hpr);
+
+ fprintf (stderr,
+ "The green wheel is driving the red one. To control it use the following:\n"
+ " '[' : decrease wheel ratio\n"
+ " ']' : increase wheel ratio\n"
+ " ',' : decrease driving wheel speed\n"
+ " '.' : increase driving wheel speed\n"
+ " '-' : decrease backlash\n"
+ " '=' : increase backlash\n"
+ " '1' : switch to parallel axes gears mode\n"
+ " '2' : switch to intersecting axes gears mode\n"
+ " '3' : switch to chain (or belt) mode\n"
+);
+}
+
+void stop()
+{
+ dSpaceDestroy(space);
+
+ dWorldDestroy(world);
+}
+
+void drawGeom(dGeomID g)
+{
+ int gclass = dGeomGetClass(g);
+ const dReal *pos = dGeomGetPosition(g);
+ const dReal *rot = dGeomGetRotation(g);
+
+ switch (gclass) {
+ case dCylinderClass:
+ {
+ dReal length, radius;
+
+ if (g == geom1) {
+ dsSetColorAlpha(1, 0, 0, 1);
+ } else {
+ dsSetColorAlpha(0, 1, 0, 1);
+ }
+
+ dsSetTexture (DS_WOOD);
+ dGeomCylinderGetParams(g, &radius, &length);
+ dsDrawCylinder(pos, rot, length, radius);
+ break;
+ }
+
+ default:
+ {
+ abort();
+ }
+ }
+}
+
+void simLoop(int pause)
+{
+ if (!pause) {
+
+ const dReal step = 0.003;
+ const unsigned nsteps = 4;
+
+ for (unsigned i=0; i<nsteps; ++i) {
+ dWorldQuickStep(world, step);
+ }
+ }
+
+#if 0
+ {
+ const dReal *omega_1, *omega_2;
+
+ omega_1 = dBodyGetAngularVel(body1);
+ omega_2 = dBodyGetAngularVel(body2);
+
+ printf ("T1: %f, %f, %f\n",
+ feedback.t1[0], feedback.t1[1], feedback.t1[2]);
+
+ printf ("T2: %f, %f, %f\n",
+ feedback.t2[0], feedback.t2[1], feedback.t2[2]);
+
+ printf ("F1: %f, %f, %f\n",
+ feedback.f1[0], feedback.f1[1], feedback.f1[2]);
+
+ printf ("F2: %f, %f, %f\n",
+ feedback.f2[0], feedback.f2[1], feedback.f2[2]);
+ }
+#endif
+
+ // now we draw everything
+ unsigned ngeoms = dSpaceGetNumGeoms(space);
+ for (unsigned i=0; i<ngeoms; ++i) {
+ dGeomID g = dSpaceGetGeom(space, i);
+
+ drawGeom(g);
+ }
+
+ const dReal *R_1 = dGeomGetRotation(geom1);
+ const dReal *R_2 = dGeomGetRotation(geom2);
+ dVector3 c_1, c_2, a_1, a_2;
+
+ dJointGetTransmissionContactPoint1(transmission, c_1);
+ dJointGetTransmissionContactPoint2(transmission, c_2);
+ dJointGetTransmissionAnchor1(transmission, a_1);
+ dJointGetTransmissionAnchor2(transmission, a_2);
+
+ dsSetColorAlpha(1, 0, 0, 0.5);
+ dsDrawCylinder(a_1, R_1, 0.05, dCalcPointsDistance3(c_1, a_1));
+ dsSetColorAlpha(0, 1, 0, 0.5);
+ dsDrawCylinder(a_2, R_2, 0.05, dCalcPointsDistance3(c_2, a_2));
+
+ dsSetColorAlpha(1, 0, 0, 0.5);
+ dsDrawSphere (c_1, R_1, 0.05);
+ dsDrawSphere (c_2, R_1, 0.05);
+
+ dsSetColorAlpha(1, 1, 0, 0.5);
+ if (mode == dTransmissionChainDrive) {
+ dsDrawLine(c_1, c_2);
+ }
+}
+
+static void command (int cmd)
+{
+ if (cmd == '[') {
+ switch(mode) {
+ case dTransmissionParallelAxes:
+ if (ratio > 0.125) {
+ ratio *= 0.5;
+
+ fprintf (stderr, "Gear ratio set to %.3f.\n", ratio);
+ }
+ break;
+ case dTransmissionIntersectingAxes:
+ if (theta > 0.1) {
+ theta -= 0.1;
+
+ fprintf (stderr, "Gear angle set to %.3f deg.\n",
+ theta / M_PI * 180);
+ }
+ break;
+ case dTransmissionChainDrive:
+ if (rho_2 > 0.125) {
+ rho_2 /= 2;
+
+ fprintf (stderr, "Sprocket ratio set to %.3f.\n", rho_2 / rho_1);
+ }
+ break;
+ }
+
+ setup();
+ } else if (cmd == ']') {
+ switch(mode) {
+ case dTransmissionParallelAxes:
+ if (ratio < 8) {
+ ratio *= 2;
+
+ fprintf (stderr, "Gear ratio set to %.3f.\n", ratio);
+ }
+ break;
+ case dTransmissionIntersectingAxes:
+ if (theta < 0.9) {
+ theta += 0.1;
+
+ fprintf (stderr, "Gear angle set to %.3f deg.\n",
+ theta / M_PI * 180);
+ }
+ break;
+ case dTransmissionChainDrive:
+ if (rho_2 < 2) {
+ rho_2 *= 2;
+
+ fprintf (stderr, "Sprocket ratio set to %.3f.\n", rho_2 / rho_1);
+ }
+ break;
+ }
+
+ setup();
+ } else if (cmd == '.') {
+ speed += 5;
+
+ fprintf (stderr, "Driving wheel speed set to %g rad/s.\n", speed);
+
+ dJointSetHingeParam(hinge2, dParamVel, speed);
+ } else if (cmd == ',') {
+ speed -= 5;
+
+ fprintf (stderr, "Driving wheel speed set to %g rad/s.\n", speed);
+
+ dJointSetHingeParam(hinge2, dParamVel, speed);
+ } else if (cmd == '/') {
+ if (dJointGetHingeParam(hinge2, dParamFMax) > 0) {
+ dJointSetHingeParam(hinge2, dParamFMax, 0);
+ } else {
+ dJointSetHingeParam(hinge2, dParamFMax, 50);
+ }
+
+ } else if (cmd == '-') {
+ backlash -= 0.1;
+
+ fprintf (stderr, "Backlash set to %g m.\n", backlash);
+
+ dJointSetTransmissionBacklash(transmission, backlash);
+ } else if (cmd == '=') {
+ backlash += 0.1;
+
+ fprintf (stderr, "Backlash set to %g m.\n", backlash);
+
+ dJointSetTransmissionBacklash(transmission, backlash);
+ } else if (cmd == '1') {
+ mode = dTransmissionParallelAxes;
+ setup();
+ } else if (cmd == '2') {
+ mode = dTransmissionIntersectingAxes;
+ setup();
+ } else if (cmd == '3') {
+ mode = dTransmissionChainDrive;
+ setup();
+ }
+}
+
+int main(int argc, char **argv)
+{
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = stop;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // create world
+ dInitODE();
+
+ // run demo
+ dsSimulationLoop (argc, argv, 800, 600, &fn);
+
+ dCloseODE();
+ return 0;
+}
diff --git a/libs/ode-0.16.1/ode/demo/demo_trimesh.cpp b/libs/ode-0.16.1/ode/demo/demo_trimesh.cpp
new file mode 100644
index 0000000..1c53334
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/demo_trimesh.cpp
@@ -0,0 +1,605 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// TriMesh test by Erwin de Vries
+
+#include <ode/ode.h>
+#include <drawstuff/drawstuff.h>
+#include "texturepath.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+//<---- Convex Object
+static const dReal planes[] = // planes for a cube
+{
+ 1.0f ,0.0f ,0.0f ,0.25f,
+ 0.0f ,1.0f ,0.0f ,0.25f,
+ 0.0f ,0.0f ,1.0f ,0.25f,
+ 0.0f ,0.0f ,-1.0f,0.25f,
+ 0.0f ,-1.0f,0.0f ,0.25f,
+ -1.0f,0.0f ,0.0f ,0.25f
+ /*
+ 1.0f ,0.0f ,0.0f ,2.0f,
+ 0.0f ,1.0f ,0.0f ,1.0f,
+ 0.0f ,0.0f ,1.0f ,1.0f,
+ 0.0f ,0.0f ,-1.0f,1.0f,
+ 0.0f ,-1.0f,0.0f ,1.0f,
+ -1.0f,0.0f ,0.0f ,0.0f
+ */
+};
+static const unsigned int planecount=6;
+
+static const dReal points[] = // points for a cube
+{
+ 0.25f,0.25f,0.25f,
+ -0.25f,0.25f,0.25f,
+
+ 0.25f,-0.25f,0.25f,
+ -0.25f,-0.25f,0.25f,
+
+ 0.25f,0.25f,-0.25f,
+ -0.25f,0.25f,-0.25f,
+
+ 0.25f,-0.25f,-0.25f,
+ -0.25f,-0.25f,-0.25f,
+};
+static const unsigned int pointcount=8;
+
+static const unsigned int polygons[] = //Polygons for a cube (6 squares)
+ {
+ 4,0,2,6,4, // positive X
+ 4,1,0,4,5, // positive Y
+ 4,0,1,3,2, // positive Z
+ 4,3,1,5,7, // negative X
+ 4,2,3,7,6, // negative Y
+ 4,5,4,6,7, // negative Z
+ };
+//----> Convex Object
+
+// select correct drawing functions
+
+#ifdef dDOUBLE
+#define dsDrawBox dsDrawBoxD
+#define dsDrawSphere dsDrawSphereD
+#define dsDrawCylinder dsDrawCylinderD
+#define dsDrawCapsule dsDrawCapsuleD
+#define dsDrawLine dsDrawLineD
+#define dsDrawTriangle dsDrawTriangleD
+#define dsDrawConvex dsDrawConvexD
+#endif
+
+
+// some constants
+
+#define NUM 200 // max number of objects
+#define DENSITY (5.0) // density of all objects
+#define GPB 3 // maximum number of geometries per body
+#define MAX_CONTACTS 40 // maximum number of contact points per body
+
+
+// dynamics and collision objects
+
+struct MyObject {
+ dBodyID body; // the body
+ dGeomID geom[GPB]; // geometries representing this body
+};
+
+static int num=0; // number of objects in simulation
+static int nextobj=0; // next object to recycle if num==NUM
+static dWorldID world;
+static dSpaceID space;
+static MyObject obj[NUM];
+static dJointGroupID contactgroup;
+static int selected = -1; // selected object
+static int show_aabb = 0; // show geom AABBs?
+static int show_contacts = 0; // show contact points?
+static int random_pos = 1; // drop objects from random position?
+
+#define VertexCount 5
+#define IndexCount 12
+
+static dVector3 Size;
+static float Vertices[VertexCount][3];
+static dTriIndex Indices[IndexCount];
+
+static dGeomID TriMesh;
+static dGeomID Ray;
+
+
+// this is called by dSpaceCollide when two objects in space are
+// potentially colliding.
+
+static void nearCallback (void *, dGeomID o1, dGeomID o2)
+{
+ int i;
+ // if (o1->body && o2->body) return;
+
+ // exit without doing anything if the two bodies are connected by a joint
+ dBodyID b1 = dGeomGetBody(o1);
+ dBodyID b2 = dGeomGetBody(o2);
+ if (b1 && b2 && dAreConnectedExcluding (b1,b2,dJointTypeContact)) return;
+
+ dContact contact[MAX_CONTACTS]; // up to MAX_CONTACTS contacts per box-box
+ for (i=0; i<MAX_CONTACTS; i++) {
+ contact[i].surface.mode = dContactBounce | dContactSoftCFM;
+ contact[i].surface.mu = dInfinity;
+ contact[i].surface.mu2 = 0;
+ contact[i].surface.bounce = 0.1;
+ contact[i].surface.bounce_vel = 0.1;
+ contact[i].surface.soft_cfm = 0.01;
+ }
+ if (int numc = dCollide (o1,o2,MAX_CONTACTS,&contact[0].geom,
+ sizeof(dContact))) {
+ dMatrix3 RI;
+ dRSetIdentity (RI);
+ const dReal ss[3] = {0.02,0.02,0.02};
+ for (i=0; i<numc; i++) {
+ if (dGeomGetClass(o1) == dRayClass || dGeomGetClass(o2) == dRayClass){
+ dMatrix3 Rotation;
+ dRSetIdentity(Rotation);
+ dsDrawSphere(contact[i].geom.pos, Rotation, REAL(0.01));
+
+ dVector3 End;
+ End[0] = contact[i].geom.pos[0] + (contact[i].geom.normal[0] * contact[i].geom.depth);
+ End[1] = contact[i].geom.pos[1] + (contact[i].geom.normal[1] * contact[i].geom.depth);
+ End[2] = contact[i].geom.pos[2] + (contact[i].geom.normal[2] * contact[i].geom.depth);
+ End[3] = contact[i].geom.pos[3] + (contact[i].geom.normal[3] * contact[i].geom.depth);
+
+ dsDrawLine(contact[i].geom.pos, End);
+ continue;
+ }
+
+ dJointID c = dJointCreateContact (world,contactgroup,contact+i);
+ dJointAttach (c,b1,b2);
+ if (show_contacts) dsDrawBox (contact[i].geom.pos,RI,ss);
+ }
+ }
+}
+
+
+// start simulation - set viewpoint
+
+static void start()
+{
+ dAllocateODEDataForThread(dAllocateMaskAll);
+
+ static float xyz[3] = {2.1640f,-1.3079f,1.7600f};
+ static float hpr[3] = {125.5000f,-17.0000f,0.0000f};
+ dsSetViewpoint (xyz,hpr);
+ printf ("To drop another object, press:\n");
+ printf (" b for box.\n");
+ printf (" s for sphere.\n");
+ printf (" c for cylinder.\n");
+ printf( " v for a convex.\n" );
+ printf (" x for a composite object.\n");
+ printf ("To select an object, press space.\n");
+ printf ("To disable the selected object, press d.\n");
+ printf ("To enable the selected object, press e.\n");
+ printf ("To toggle showing the geom AABBs, press a.\n");
+ printf ("To toggle showing the contact points, press t.\n");
+ printf ("To toggle dropping from random position/orientation, press r.\n");
+}
+
+
+char locase (char c)
+{
+ if (c >= 'A' && c <= 'Z') return c - ('a'-'A');
+ else return c;
+}
+
+
+// called when a key pressed
+
+static void command (int cmd)
+{
+ int i,j,k;
+ dReal sides[3];
+ dMass m;
+ bool setBody = false;
+
+ cmd = locase (cmd);
+ if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'x' || cmd == 'v'
+ /* || cmd == 'l' */) {
+ if (num < NUM) {
+ i = num;
+ num++;
+ }
+ else {
+ i = nextobj;
+ nextobj++;
+ if (nextobj >= num) nextobj = 0;
+
+ // destroy the body and geoms for slot i
+ dBodyDestroy (obj[i].body);
+ for (k=0; k < GPB; k++) {
+ if (obj[i].geom[k]) dGeomDestroy (obj[i].geom[k]);
+ }
+ memset (&obj[i],0,sizeof(obj[i]));
+ }
+
+ obj[i].body = dBodyCreate (world);
+ for (k=0; k<3; k++) sides[k] = dRandReal()*0.5+0.1;
+
+ dMatrix3 R;
+ if (random_pos) {
+ dBodySetPosition (obj[i].body,
+ dRandReal()*2-1,dRandReal()*2-1,dRandReal()+1);
+ dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
+ dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
+ }
+ else {
+ dReal maxheight = 0;
+ for (k=0; k<num; k++) {
+ const dReal *pos = dBodyGetPosition (obj[k].body);
+ if (pos[2] > maxheight) maxheight = pos[2];
+ }
+ dBodySetPosition (obj[i].body, 0,0,maxheight+1);
+ dRFromAxisAndAngle (R,0,0,1,dRandReal()*10.0-5.0);
+ }
+ dBodySetRotation (obj[i].body,R);
+ dBodySetData (obj[i].body,(void*)(dsizeint)i);
+
+ if (cmd == 'b') {
+ dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]);
+ obj[i].geom[0] = dCreateBox (space,sides[0],sides[1],sides[2]);
+ }
+ else if (cmd == 'c') {
+ sides[0] *= 0.5;
+ dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]);
+ obj[i].geom[0] = dCreateCapsule (space,sides[0],sides[1]);
+ }
+/*
+ // cylinder option not yet implemented
+ else if (cmd == 'l') {
+ sides[1] *= 0.5;
+ dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]);
+ obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]);
+ }
+*/
+ else if (cmd == 's') {
+ sides[0] *= 0.5;
+ dMassSetSphere (&m,DENSITY,sides[0]);
+ obj[i].geom[0] = dCreateSphere (space,sides[0]);
+ }
+ else if (cmd == 'x') {
+
+ setBody = true;
+ // start accumulating masses for the composite geometries
+ dMass m2;
+ dMassSetZero (&m);
+
+ dReal dpos[GPB][3]; // delta-positions for composite geometries
+ dMatrix3 drot[GPB];
+
+ // set random delta positions
+ for (j=0; j<GPB; j++)
+ for (k=0; k<3; k++)
+ dpos[j][k] = dRandReal()*0.3-0.15;
+
+ for (k=0; k<GPB; k++) {
+ if (k==0) {
+ dReal radius = dRandReal()*0.25+0.05;
+ obj[i].geom[k] = dCreateSphere (space,radius);
+ dMassSetSphere (&m2,DENSITY,radius);
+ } else if (k==1) {
+ obj[i].geom[k] = dCreateBox(space,sides[0],sides[1],sides[2]);
+ dMassSetBox(&m2,DENSITY,sides[0],sides[1],sides[2]);
+ } else {
+ dReal radius = dRandReal()*0.1+0.05;
+ dReal length = dRandReal()*1.0+0.1;
+ obj[i].geom[k] = dCreateCapsule(space,radius,length);
+ dMassSetCapsule(&m2,DENSITY,3,radius,length);
+ }
+
+ dRFromAxisAndAngle(drot[k],dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
+ dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
+ dMassRotate(&m2,drot[k]);
+
+ dMassTranslate(&m2,dpos[k][0],dpos[k][1],dpos[k][2]);
+
+ // add to the total mass
+ dMassAdd(&m,&m2);
+
+ }
+ for (k=0; k<GPB; k++) {
+ dGeomSetBody(obj[i].geom[k],obj[i].body);
+ dGeomSetOffsetPosition(obj[i].geom[k],
+ dpos[k][0]-m.c[0],
+ dpos[k][1]-m.c[1],
+ dpos[k][2]-m.c[2]);
+ dGeomSetOffsetRotation(obj[i].geom[k], drot[k]);
+ }
+ dMassTranslate(&m,-m.c[0],-m.c[1],-m.c[2]);
+ dBodySetMass(obj[i].body,&m);
+
+ } else if (cmd == 'v') {
+
+ dMassSetBox (&m,DENSITY,0.25,0.25,0.25);
+
+ obj[i].geom[0] = dCreateConvex(space,
+ planes,
+ planecount,
+ points,
+ pointcount,
+ polygons);
+ }
+
+ if (!setBody) { // avoid calling for composite geometries
+ for (k=0; k < GPB; k++)
+ if (obj[i].geom[k])
+ dGeomSetBody(obj[i].geom[k],obj[i].body);
+
+ dBodySetMass(obj[i].body,&m);
+ }
+ }
+
+ if (cmd == ' ') {
+ selected++;
+ if (selected >= num) selected = 0;
+ if (selected < 0) selected = 0;
+ }
+ else if (cmd == 'd' && selected >= 0 && selected < num) {
+ dBodyDisable (obj[selected].body);
+ }
+ else if (cmd == 'e' && selected >= 0 && selected < num) {
+ dBodyEnable (obj[selected].body);
+ }
+ else if (cmd == 'a') {
+ show_aabb ^= 1;
+ }
+ else if (cmd == 't') {
+ show_contacts ^= 1;
+ }
+ else if (cmd == 'r') {
+ random_pos ^= 1;
+ }
+}
+
+
+// draw a geom
+
+void drawGeom (dGeomID g, const dReal *pos, const dReal *R, int show_aabb)
+{
+ if (!g) return;
+ if (!pos) pos = dGeomGetPosition (g);
+ if (!R) R = dGeomGetRotation (g);
+
+ int type = dGeomGetClass (g);
+ if (type == dBoxClass) {
+ dVector3 sides;
+ dGeomBoxGetLengths (g,sides);
+ dsDrawBox (pos,R,sides);
+ }
+ else if (type == dSphereClass) {
+ dsDrawSphere (pos,R,dGeomSphereGetRadius (g));
+ }
+ else if (type == dCapsuleClass) {
+ dReal radius,length;
+ dGeomCapsuleGetParams (g,&radius,&length);
+ dsDrawCapsule (pos,R,length,radius);
+ } else if (type == dConvexClass) {
+ //dVector3 sides={0.50,0.50,0.50};
+ dsDrawConvex(pos,R,planes,
+ planecount,
+ points,
+ pointcount,
+ polygons);
+ }
+/*
+ // cylinder option not yet implemented
+ else if (type == dCylinderClass) {
+ dReal radius,length;
+ dGeomCylinderGetParams (g,&radius,&length);
+ dsDrawCylinder (pos,R,length,radius);
+ }
+*/
+
+ if (show_aabb) {
+ // draw the bounding box for this geom
+ dReal aabb[6];
+ dGeomGetAABB (g,aabb);
+ dVector3 bbpos;
+ for (int i=0; i<3; i++) bbpos[i] = 0.5*(aabb[i*2] + aabb[i*2+1]);
+ dVector3 bbsides;
+ for (int j=0; j<3; j++) bbsides[j] = aabb[j*2+1] - aabb[j*2];
+ dMatrix3 RI;
+ dRSetIdentity (RI);
+ dsSetColorAlpha (1,0,0,0.5);
+ dsDrawBox (bbpos,RI,bbsides);
+ }
+}
+
+
+// simulation loop
+
+static void simLoop (int pause)
+{
+ dsSetColor (0,0,2);
+ dSpaceCollide (space,0,&nearCallback);
+ if (!pause) dWorldStep (world,0.05);
+ //if (!pause) dWorldStepFast (world,0.05, 1);
+
+ // remove all contact joints
+ dJointGroupEmpty (contactgroup);
+
+ dsSetColor (1,1,0);
+ dsSetTexture (DS_WOOD);
+ for (int i=0; i<num; i++) {
+ for (int j=0; j < GPB; j++) {
+ if (i==selected) {
+ dsSetColor (0,0.7,1);
+ }
+ else if (! dBodyIsEnabled (obj[i].body)) {
+ dsSetColor (1,0,0);
+ }
+ else {
+ dsSetColor (1,1,0);
+ }
+ drawGeom (obj[i].geom[j],0,0,show_aabb);
+ }
+ }
+
+ /*{
+ for (int i = 1; i < IndexCount; i++) {
+ dsDrawLine(Vertices[Indices[i - 1]], Vertices[Indices[i]]);
+ }
+ }*/
+
+ {const dReal* Pos = dGeomGetPosition(TriMesh);
+ const dReal* Rot = dGeomGetRotation(TriMesh);
+
+ {for (int i = 0; i < IndexCount / 3; i++){
+ const float *p = Vertices[Indices[i * 3 + 0]];
+ const dVector3 v0 = { p[0], p[1], p[2] };
+ p = Vertices[Indices[i * 3 + 1]];
+ const dVector3 v1 = { p[0], p[1], p[2] };
+ p = Vertices[Indices[i * 3 + 2]];
+ const dVector3 v2 = { p[0], p[1], p[2] };
+ dsDrawTriangle(Pos, Rot, v0, v1, v2, 0);
+ }}}
+
+ if (Ray){
+ dVector3 Origin, Direction;
+ dGeomRayGet(Ray, Origin, Direction);
+
+ dReal Length = dGeomRayGetLength(Ray);
+
+ dVector3 End;
+ End[0] = Origin[0] + (Direction[0] * Length);
+ End[1] = Origin[1] + (Direction[1] * Length);
+ End[2] = Origin[2] + (Direction[2] * Length);
+ End[3] = Origin[3] + (Direction[3] * Length);
+
+ dsDrawLine(Origin, End);
+ }
+}
+
+
+int main (int argc, char **argv)
+{
+ // setup pointers to drawstuff callback functions
+ dsFunctions fn;
+ fn.version = DS_VERSION;
+ fn.start = &start;
+ fn.step = &simLoop;
+ fn.command = &command;
+ fn.stop = 0;
+ fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
+
+ // create world
+ dInitODE2(0);
+ world = dWorldCreate();
+
+ space = dSimpleSpaceCreate(0);
+ contactgroup = dJointGroupCreate (0);
+ dWorldSetGravity (world,0,0,-0.5);
+ dWorldSetCFM (world,1e-5);
+ //dCreatePlane (space,0,0,1,0);
+ memset (obj,0,sizeof(obj));
+
+ Size[0] = 5.0f;
+ Size[1] = 5.0f;
+ Size[2] = 2.5f;
+
+ Vertices[0][0] = -Size[0];
+ Vertices[0][1] = -Size[1];
+ Vertices[0][2] = Size[2];
+
+ Vertices[1][0] = Size[0];
+ Vertices[1][1] = -Size[1];
+ Vertices[1][2] = Size[2];
+
+ Vertices[2][0] = Size[0];
+ Vertices[2][1] = Size[1];
+ Vertices[2][2] = Size[2];
+
+ Vertices[3][0] = -Size[0];
+ Vertices[3][1] = Size[1];
+ Vertices[3][2] = Size[2];
+
+ Vertices[4][0] = 0;
+ Vertices[4][1] = 0;
+ Vertices[4][2] = 0;
+
+ Indices[0] = 0;
+ Indices[1] = 1;
+ Indices[2] = 4;
+
+ Indices[3] = 1;
+ Indices[4] = 2;
+ Indices[5] = 4;
+
+ Indices[6] = 2;
+ Indices[7] = 3;
+ Indices[8] = 4;
+
+ Indices[9] = 3;
+ Indices[10] = 0;
+ Indices[11] = 4;
+
+ dTriMeshDataID Data = dGeomTriMeshDataCreate();
+
+ //dGeomTriMeshDataBuildSimple(Data, (dReal*)Vertices, VertexCount, Indices, IndexCount);
+ dGeomTriMeshDataBuildSingle(Data, Vertices[0], 3 * sizeof(float), VertexCount, &Indices[0], IndexCount, 3 * sizeof(dTriIndex));
+ dGeomTriMeshDataPreprocess2(Data, (1U << dTRIDATAPREPROCESS_BUILD_FACE_ANGLES), NULL);
+
+ TriMesh = dCreateTriMesh(space, Data, 0, 0, 0);
+
+ //dGeomSetPosition(TriMesh, 0, 0, 1.0);
+
+ Ray = dCreateRay(space, 0.9);
+ dVector3 Origin, Direction;
+ Origin[0] = 0.0;
+ Origin[1] = 0;
+ Origin[2] = 0.5;
+ Origin[3] = 0;
+
+ Direction[0] = 0;
+ Direction[1] = 1.1f;
+ Direction[2] = -1;
+ Direction[3] = 0;
+ dNormalize3(Direction);
+
+ dGeomRaySet(Ray, Origin[0], Origin[1], Origin[2], Direction[0], Direction[1], Direction[2]);
+
+ dThreadingImplementationID threading = dThreadingAllocateMultiThreadedImplementation();
+ dThreadingThreadPoolID pool = dThreadingAllocateThreadPool(4, 0, dAllocateFlagBasicData, NULL);
+ dThreadingThreadPoolServeMultiThreadedImplementation(pool, threading);
+ // dWorldSetStepIslandsProcessingMaxThreadCount(world, 1);
+ dWorldSetStepThreadingImplementation(world, dThreadingImplementationGetFunctions(threading), threading);
+
+ // run simulation
+ dsSimulationLoop (argc,argv,352,288,&fn);
+
+ dThreadingImplementationShutdownProcessing(threading);
+ dThreadingFreeThreadPool(pool);
+ dWorldSetStepThreadingImplementation(world, NULL, NULL);
+ dThreadingFreeImplementation(threading);
+
+ dJointGroupDestroy (contactgroup);
+ dSpaceDestroy (space);
+ dWorldDestroy (world);
+ dCloseODE();
+ return 0;
+}
diff --git a/libs/ode-0.16.1/ode/demo/halton235_geom.h b/libs/ode-0.16.1/ode/demo/halton235_geom.h
new file mode 100644
index 0000000..c571d4f
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/halton235_geom.h
@@ -0,0 +1,2271 @@
+// Generated by ./Tools/mksrc.py
+
+// h00
+const int h00_numv = 14;
+const int h00_numf = 9;
+const dReal h00_volu = 0.105869;
+const dReal h00_pos[3] = { -0.801161,-0.825905,-0.503586 };
+const dReal h00_verts[ h00_numv * 3 ] = {
+ -0.198839,-0.174095,-0.496414, -0.198839,-0.073069,-0.496414, 0.355754,-0.174095,0.317906, 0.266263,0.078525,-0.113353, -0.198839,0.418138,0.148658, -0.198839,0.151957,0.285583, -0.004749,-0.165186,-0.496414, -0.198839,0.342511,-0.068863, -0.198839,-0.174095,0.341490, 0.030157,-0.174095,0.397398, -0.005096,-0.174095,-0.496414, 0.428901,-0.174095,0.139324, -0.198839,0.419530,0.145078, -0.111897,0.386202,0.018538,
+};
+const unsigned int h00_faces[] = {
+ 5, 7,13,3,6,1,
+ 4, 6,10,0,1,
+ 7, 0,8,5,4,12,7,1,
+ 6, 11,3,13,12,4,2,
+ 4, 4,5,9,2,
+ 6, 9,8,0,10,11,2,
+ 4, 11,10,6,3,
+ 3, 8,9,5,
+ 3, 12,13,7,
+};
+const dReal h00_planes[ h00_numf * 4 ] = {
+ 0.322183,0.678839,-0.659831,0.213885,0,0,-1,0.496414,-1,3.46515e-16,1.34725e-16,0.198839,0.66261,0.69806,0.271405,0.200478,0.212159,0.447018,0.869002,0.273913,-0,-1,0,0.174095,0.825473,-0.0322069,-0.563523,0.281141,-0.233951,0.164312,0.958263,0.34515,-0.131169,0.932758,-0.335793,0.368685
+};
+// h01
+const int h01_numv = 16;
+const int h01_numf = 10;
+const dReal h01_volu = 0.123003;
+const dReal h01_pos[3] = { -0.669502,-0.555335,-0.800913 };
+const dReal h01_verts[ h01_numv * 3 ] = {
+ 0.137874,0.266251,0.316069, -0.136407,-0.435756,-0.199087, -0.330498,0.127352,-0.199087, 0.378917,-0.091301,0.019367, 0.437409,0.033623,-0.016334, 0.038469,0.311615,0.180723, -0.330498,-0.343638,-0.199087, 0.193689,-0.157234,0.188948, 0.276656,-0.200503,-0.199087, 0.399981,0.033623,-0.199087, -0.039317,0.311615,-0.199087, -0.330498,0.071941,0.228464, 0.134604,-0.192045,0.183974, -0.243556,0.115632,0.315865, 0.128360,0.261346,0.324519, -0.053858,0.233367,0.333678,
+};
+const unsigned int h01_faces[] = {
+ 5, 8,3,7,12,1,
+ 5, 12,13,11,6,1,
+ 6, 6,2,10,9,8,1,
+ 6, 11,13,15,5,10,2,
+ 3, 6,11,2,
+ 4, 8,9,4,3,
+ 5, 4,0,14,7,3,
+ 5, 9,10,5,0,4,
+ 4, 15,14,0,5,
+ 5, 14,15,13,12,7,
+};
+const dReal h01_planes[ h01_numf * 4 ] = {
+ 0.485031,-0.851631,0.198669,0.265389,-0.322183,-0.678839,0.659831,0.208392,0,0,-1,0.199087,-0.53156,0.839996,0.108863,0.260981,-1,0,-0,0.330498,0.870584,-0.458578,-0.178296,0.368295,0.693474,-0.121763,0.710118,0.287639,0.531559,0.839996,-0.108863,0.26253,-0.120149,0.911352,0.393704,0.35052,0.0929092,-0.293639,0.951391,0.243929
+};
+// h02
+const int h02_numv = 22;
+const int h02_numf = 13;
+const dReal h02_volu = 0.069699;
+const dReal h02_pos[3] = { -0.226726,-0.554920,-0.490680 };
+const dReal h02_verts[ h02_numv * 3 ] = {
+ 0.092179,-0.226103,0.260087, -0.296734,0.272195,0.041665, -0.063859,-0.091716,-0.290866, 0.291800,-0.116083,-0.104671, -0.005367,0.033207,-0.326567, 0.057499,0.071569,-0.315604, -0.314416,0.260931,0.014286, 0.001987,-0.310858,0.106391, 0.200664,0.041526,0.249449, -0.249087,-0.157649,-0.121285, 0.164143,-0.213455,-0.116915, 0.086533,-0.112211,0.311781, 0.301609,-0.100599,-0.031006, -0.013037,0.041374,0.269240, 0.214238,-0.145305,0.159971, -0.177599,0.337949,0.022880, -0.304902,0.265836,0.005836, 0.151444,0.029502,0.298046, 0.226514,0.065723,0.196331, -0.078156,0.329100,-0.024159, 0.053890,0.084483,0.272741, -0.198047,0.327898,0.050872,
+};
+const unsigned int h02_faces[] = {
+ 4, 13,20,21,1,
+ 5, 21,15,16,6,1,
+ 7, 6,9,7,0,11,13,1,
+ 5, 9,6,16,4,2,
+ 5, 4,5,3,10,2,
+ 4, 10,7,9,2,
+ 5, 5,19,18,12,3,
+ 6, 12,14,0,7,10,3,
+ 5, 16,15,19,5,4,
+ 7, 18,19,15,21,20,17,8,
+ 5, 17,11,0,14,8,
+ 4, 14,12,18,8,
+ 4, 17,20,13,11,
+};
+const dReal h02_planes[ h02_numf * 4 ] = {
+ -0.322885,0.43293,0.841615,0.248718,-0.488006,0.871758,-0.0434537,0.380285,-0.73548,-0.309929,0.602505,0.158984,-0.693474,0.121763,-0.710118,0.239666,0.398278,-0.419584,-0.815674,0.250302,-0.11362,-0.877785,-0.465387,0.223128,0.726907,0.646142,-0.23261,0.161453,0.598819,-0.796079,0.0875987,0.257978,-0.27553,0.653111,-0.705358,0.253514,0.315015,0.796483,0.516121,0.225033,0.709719,-0.26169,0.654077,0.294707,0.913105,-0.120244,0.389591,0.275417,-0.158394,0.166869,0.973173,0.270985
+};
+// h03
+const int h03_numv = 18;
+const int h03_numf = 11;
+const dReal h03_volu = 0.069585;
+const dReal h03_pos[3] = { -0.013871,-0.718833,-0.869565 };
+const dReal h03_verts[ h03_numv * 3 ] = {
+ -0.207492,-0.281167,-0.130435, 0.113468,0.049972,0.264160, -0.007999,0.353837,-0.130435, 0.078945,0.047830,0.274214, -0.003048,-0.281167,0.119131, -0.048711,-0.049541,0.261970, -0.155356,0.235482,0.063281, 0.163083,-0.281167,0.065052, -0.378975,-0.037005,-0.130435, -0.276714,0.072197,0.088019, 0.263172,-0.281167,-0.130435, 0.247851,0.256254,-0.130435, 0.308871,0.008019,-0.130435, 0.268707,0.210552,0.010520, 0.116203,0.335344,-0.130435, 0.263499,0.226082,-0.009852, -0.255650,0.197121,-0.130435, -0.218222,0.197121,0.052318,
+};
+const unsigned int h03_faces[] = {
+ 7, 13,15,14,2,6,3,1,
+ 5, 3,5,4,7,1,
+ 5, 7,10,12,13,1,
+ 4, 16,17,6,2,
+ 8, 14,11,12,10,0,8,16,2,
+ 5, 6,17,9,5,3,
+ 5, 5,9,8,0,4,
+ 4, 0,10,7,4,
+ 4, 9,17,16,8,
+ 3, 14,15,11,
+ 4, 15,13,12,11,
+};
+const dReal h03_planes[ h03_numf * 4 ] = {
+ 0.119725,0.804079,0.582343,0.207598,0.274018,-0.465094,0.841785,0.230216,0.881437,-0.139289,0.451296,0.212269,-0.53156,0.839996,0.108863,0.287274,0,-0,-1,0.130435,-0.398278,0.419584,0.815674,0.212296,-0.679728,-0.477395,0.556833,0.202635,-0,-1,-0,0.281167,-0.870584,0.458578,0.178296,0.289704,0.509459,0.848006,0.146072,0.324522,0.968964,0.238186,-0.066148,0.309823
+};
+// h04
+const int h04_numv = 18;
+const int h04_numf = 11;
+const dReal h04_volu = 0.049776;
+const dReal h04_pos[3] = { 0.037853,-0.892026,-0.431971 };
+const dReal h04_verts[ h04_numv * 3 ] = {
+ -0.100436,0.123651,-0.175624, 0.353999,-0.060233,0.083056, 0.061744,0.223165,-0.173434, -0.054772,-0.107974,-0.318463, 0.079577,0.232813,-0.134685, 0.365414,-0.107974,0.061633, 0.111359,-0.107974,-0.372542, -0.262592,0.026248,0.047682, -0.327682,-0.107974,0.107959, -0.050341,0.191801,0.101262, -0.248632,-0.107974,0.379486, -0.172400,0.111003,0.201378, 0.324182,-0.074827,0.146980, 0.312271,-0.107974,0.174077, -0.248842,-0.086035,0.364515, -0.264984,-0.107974,0.352871, 0.027221,0.221023,-0.163380, 0.037030,0.236507,-0.089715,
+};
+const unsigned int h04_faces[] = {
+ 4, 12,13,5,1,
+ 5, 5,6,2,4,1,
+ 5, 4,17,9,12,1,
+ 4, 16,17,4,2,
+ 5, 6,3,0,16,2,
+ 4, 8,7,0,3,
+ 7, 6,5,13,10,15,8,3,
+ 5, 8,15,14,11,7,
+ 6, 11,9,17,16,0,7,
+ 6, 11,14,10,13,12,9,
+ 3, 14,15,10,
+};
+const dReal h04_planes[ h04_numf * 4 ] = {
+ 0.903842,0.0244154,0.42717,0.353968,0.79204,0.397342,-0.463457,0.217956,0.496382,0.766976,0.406636,0.163295,-0.11569,0.975032,-0.189546,0.243324,-0.274018,0.465094,-0.841785,0.232868,-0.83085,0.164121,-0.531744,0.197127,0,-1,0,0.107974,-0.837582,0.502473,0.214421,0.243355,-0.598819,0.796079,-0.0875987,0.173963,0.289106,0.541464,0.789452,0.169241,-0.80443,0.32957,0.494242,0.35198
+};
+// h05
+const int h05_numv = 12;
+const int h05_numf = 8;
+const dReal h05_volu = 0.060052;
+const dReal h05_pos[3] = { -0.361440,-0.882680,-0.728709 };
+const dReal h05_verts[ h05_numv * 3 ] = {
+ -0.444817,-0.117320,-0.271291, 0.140076,-0.117320,-0.271291, 0.136701,0.016901,0.344420, -0.031407,0.126842,-0.271291, 0.070855,0.236044,-0.052837, -0.114373,0.170111,0.116744, 0.344521,-0.117320,-0.021725, 0.298857,0.114305,0.121114, -0.444469,-0.108411,-0.271291, 0.071611,-0.117320,0.404697, -0.173458,0.135300,0.111770, -0.010820,-0.117320,0.364447,
+};
+const unsigned int h05_faces[] = {
+ 5, 3,4,7,6,1,
+ 5, 6,9,11,0,1,
+ 4, 0,8,3,1,
+ 5, 5,10,11,9,2,
+ 4, 9,6,7,2,
+ 4, 7,4,5,2,
+ 5, 8,10,5,4,3,
+ 4, 0,11,10,8,
+};
+const dReal h05_planes[ h05_numf * 4 ] = {
+ 0.679728,0.477395,-0.556833,0.190269,0,-1,0,0.11732,0,0,-1,0.271291,-0.373525,0.524676,0.76498,0.221281,0.83085,-0.164121,0.531744,0.293948,0.11362,0.877785,0.465387,0.190656,-0.485031,0.851631,-0.198669,0.177153,-0.825473,0.0322069,0.563523,0.210527
+};
+// h06
+const int h06_numv = 16;
+const int h06_numf = 10;
+const dReal h06_volu = 0.067458;
+const dReal h06_pos[3] = { 0.885250,-0.616510,-0.689541 };
+const dReal h06_verts[ h06_numv * 3 ] = {
+ -0.230633,-0.043361,0.025874, -0.001305,-0.383490,-0.079103, 0.114750,-0.383490,0.055891, 0.114750,0.141993,-0.310459, 0.042572,0.157183,0.322917, 0.114750,0.349093,0.009138, 0.114750,-0.209139,-0.310459, 0.114750,-0.383490,-0.220772, 0.114750,0.143660,0.326163, -0.023969,0.120047,-0.310459, -0.230634,0.218132,-0.108639, -0.072958,0.349093,0.054965, -0.138827,-0.119612,0.199579, 0.020027,-0.383490,0.025057, -0.041036,-0.038390,0.301047, 0.114750,-0.091790,0.305977,
+};
+const unsigned int h06_faces[] = {
+ 6, 0,10,9,6,7,1,
+ 4, 7,2,13,1,
+ 4, 13,12,0,1,
+ 5, 15,14,12,13,2,
+ 7, 7,6,3,5,8,15,2,
+ 5, 9,10,11,5,3,
+ 3, 6,9,3,
+ 4, 14,15,8,4,
+ 4, 8,5,11,4,
+ 6, 11,10,0,12,14,4,
+};
+const dReal h06_planes[ h06_numf * 4 ] = {
+ -0.735479,-0.309932,-0.602505,0.167476,0,-1,0,0.38349,-0.794108,-0.585614,0.162633,0.212748,-0.239912,-0.631869,0.73701,0.255977,1,-0,0,0.11475,-0.131611,0.831909,-0.539079,0.270385,0,0,-1,0.310459,-0.0606999,-0.0852635,0.994508,0.305158,0.131611,0.831909,0.539078,0.310442,-0.793214,0.278548,0.541501,0.184874
+};
+// h07
+const int h07_numv = 18;
+const int h07_numf = 11;
+const dReal h07_volu = 0.100040;
+const dReal h07_pos[3] = { 0.439796,-0.816642,-0.690430 };
+const dReal h07_verts[ h07_numv * 3 ] = {
+ -0.290584,-0.183358,-0.114083, 0.444149,-0.183358,-0.078214, -0.340199,0.147781,0.085025, -0.036530,-0.183358,0.320092, -0.047944,-0.135617,0.341515, 0.306627,0.080520,0.200468, -0.322367,0.157429,0.123774, 0.465481,-0.183358,0.025945, 0.214820,0.156771,0.026763, -0.144796,0.105827,-0.309570, 0.159858,-0.183358,-0.309570, -0.190496,-0.183358,-0.309570, -0.155412,0.298926,0.091748, -0.184960,0.308361,-0.168615, -0.134267,0.332806,-0.106403, 0.196572,0.110989,0.274357, -0.157992,0.325768,-0.131745, -0.142419,0.333870,-0.095406,
+};
+const unsigned int h07_faces[] = {
+ 7, 10,9,13,16,14,8,1,
+ 4, 8,5,7,1,
+ 6, 7,3,0,11,10,1,
+ 6, 6,12,17,16,13,2,
+ 5, 13,9,11,0,2,
+ 5, 0,3,4,6,2,
+ 5, 7,5,15,4,3,
+ 4, 15,12,6,4,
+ 6, 8,14,17,12,15,5,
+ 3, 10,11,9,
+ 3, 16,17,14,
+};
+const dReal h07_planes[ h07_numf * 4 ] = {
+ 0.525603,0.55372,-0.645861,0.182432,0.794108,0.585614,-0.162633,0.258045,0,-1,0,0.183358,-0.632147,0.768422,0.0995875,0.337082,-0.881437,0.139289,-0.451296,0.282078,-0.79204,-0.397342,0.463457,0.250137,0.488522,-0.25733,0.833743,0.296212,-0.212159,0.447016,0.869003,0.246326,0.381225,0.903643,0.195187,0.228784,-1.58443e-16,2.50379e-17,-1,0.30957,-0.105626,0.979232,-0.173057,0.35849
+};
+// h08
+const int h08_numv = 22;
+const int h08_numf = 13;
+const dReal h08_volu = 0.095115;
+const dReal h08_pos[3] = { 0.582909,-0.382310,-0.514785 };
+const dReal h08_verts[ h08_numv * 3 ] = {
+ 0.039696,0.333763,-0.114253, -0.040720,0.073975,-0.343437, -0.281418,0.194479,0.107755, 0.071707,-0.016068,-0.283395, 0.071707,-0.277561,-0.148882, 0.163514,-0.353812,0.024824, 0.072380,0.310495,-0.182078, 0.344912,-0.077018,0.148161, 0.229382,0.114893,-0.119790, 0.056106,0.251986,0.176207, 0.261304,-0.272590,0.126291, 0.053460,-0.323343,0.098712, -0.280479,0.198156,0.096008, -0.285532,-0.100462,-0.271051, 0.094134,-0.250952,0.200497, -0.277380,-0.101526,-0.282048, -0.010614,0.002589,0.315575, -0.026292,0.211375,0.249710, 0.146296,0.123570,0.286302, 0.056041,0.119791,0.321947, -0.290185,0.102104,0.127875, -0.298525,-0.135406,-0.083897,
+};
+const unsigned int h08_faces[] = {
+ 6, 15,13,12,0,6,1,
+ 4, 6,8,3,1,
+ 4, 3,4,15,1,
+ 5, 20,16,19,17,2,
+ 5, 17,9,0,12,2,
+ 5, 12,13,21,20,2,
+ 6, 8,7,10,5,4,3,
+ 6, 5,11,21,13,15,4,
+ 4, 10,14,11,5,
+ 6, 0,9,18,7,8,6,
+ 6, 18,19,16,14,10,7,
+ 4, 17,19,18,9,
+ 5, 14,16,20,21,11,
+};
+const dReal h08_planes[ h08_numf * 4 ] = {
+ -0.595386,0.627237,-0.502085,0.243079,0.598205,0.236327,-0.765702,0.256094,0.107916,-0.45476,-0.884052,0.265581,-0.484779,0.229821,0.843903,0.272055,-0.215549,0.936705,0.275902,0.272559,-0.995125,0.0827659,-0.053632,0.290362,0.793214,-0.278548,-0.541501,0.214813,-0.381225,-0.903643,-0.195187,0.252539,0.131611,-0.83191,0.539077,0.329242,0.750032,0.646492,0.139642,0.229594,0.364346,-0.255892,0.895417,0.278042,0.228161,0.721101,0.654183,0.30978,-0.595564,-0.522855,0.609857,0.197424
+};
+// h09
+const int h09_numv = 16;
+const int h09_numf = 10;
+const dReal h09_volu = 0.059582;
+const dReal h09_pos[3] = { 0.627742,-0.657906,-0.898694 };
+const dReal h09_verts[ h09_numv * 3 ] = {
+ -0.028087,-0.342094,-0.101306, 0.372258,-0.342094,-0.101306, 0.233539,0.161443,-0.101306, 0.372258,-0.167743,-0.101306, 0.256203,-0.342094,0.130050, 0.372258,-0.342094,-0.011619, -0.322212,0.174071,0.101861, 0.026875,-0.001965,0.235027, -0.098160,0.388838,-0.101306, 0.026875,0.259528,0.100514, -0.332742,-0.052909,-0.101306, -0.085552,0.349571,0.040471, -0.393762,0.195327,-0.101306, -0.372906,0.149626,0.039648, -0.378114,0.165155,0.019276, -0.345937,0.167033,0.076519,
+};
+const unsigned int h09_faces[] = {
+ 7, 0,10,12,8,2,3,1,
+ 3, 3,5,1,
+ 4, 5,4,0,1,
+ 4, 8,11,9,2,
+ 6, 9,7,4,5,3,2,
+ 7, 7,6,15,13,10,0,4,
+ 6, 11,8,12,14,15,6,
+ 4, 7,9,11,6,
+ 4, 13,14,12,10,
+ 3, 15,14,13,
+};
+const dReal h09_planes[ h09_numf * 4 ] = {
+ 0,0,-1,0.101306,1,0,0,0.372258,0,-1,0,0.342094,0.55667,0.812007,0.175394,0.243329,0.735479,0.309932,0.602505,0.160762,-0.525603,-0.55372,0.645861,0.138757,-0.527367,0.805591,0.270012,0.337657,-0.107916,0.45476,0.884052,0.203982,-0.968964,-0.238186,0.066148,0.328316,-0.830322,0.320028,0.456232,0.375605
+};
+// h10
+const int h10_numv = 18;
+const int h10_numf = 11;
+const dReal h10_volu = 0.082139;
+const dReal h10_pos[3] = { -0.348593,-0.203405,-0.827574 };
+const dReal h10_verts[ h10_numv * 3 ] = {
+ 0.351136,-0.038001,-0.172426, 0.318157,0.110282,-0.172426, -0.183035,-0.085679,0.342730, -0.360226,-0.040315,-0.172426, 0.190400,0.248876,-0.172426, 0.296736,0.161596,-0.025823, 0.116500,-0.318307,0.010327, -0.282440,-0.040315,0.207384, -0.155944,0.334915,-0.140051, -0.055732,-0.013566,0.359774, 0.296359,0.169251,-0.045236, -0.155944,0.347503,-0.172426, 0.079072,-0.318307,-0.172426, 0.043711,-0.022416,0.312735, 0.326723,-0.161591,-0.172426, 0.179366,-0.279946,0.021290, 0.100706,0.105108,0.263039, 0.042697,0.111008,0.290353,
+};
+const unsigned int h10_faces[] = {
+ 4, 10,5,0,1,
+ 7, 0,14,12,3,11,4,1,
+ 3, 4,10,1,
+ 5, 6,15,13,9,2,
+ 5, 9,17,8,7,2,
+ 5, 7,3,12,6,2,
+ 4, 7,8,11,3,
+ 7, 11,8,17,16,5,10,4,
+ 6, 16,13,15,14,0,5,
+ 4, 12,14,15,6,
+ 4, 13,16,17,9,
+};
+const dReal h10_planes[ h10_numf * 4 ] = {
+ 0.973989,0.216619,0.066491,0.322306,-0,0,-1,0.172426,0.722579,0.66608,-0.18498,0.335245,0.27553,-0.653111,0.705358,0.247274,-0.46199,0.681388,0.567693,0.220745,-0.531559,-0.839996,0.108863,0.206575,-0.870584,0.458578,0.178296,0.264376,0.256529,0.900843,0.350248,0.212649,0.830851,-0.164118,0.531744,0.206291,0.53156,-0.839996,-0.108863,0.328179,0.433652,0.152283,0.888119,0.293288
+};
+// h11
+const int h11_numv = 18;
+const int h11_numf = 11;
+const dReal h11_volu = 0.058443;
+const dReal h11_pos[3] = { -0.902277,0.042835,-0.283464 };
+const dReal h11_verts[ h11_numv * 3 ] = {
+ 0.065494,-0.341848,-0.057123, 0.194525,0.153131,-0.091230, -0.097723,-0.350111,0.163707, 0.194525,-0.144351,0.061796, 0.065493,0.122511,-0.295991, -0.097723,-0.183345,0.306682, -0.097723,0.152153,0.335446, -0.097723,-0.428001,-0.052654, 0.107269,-0.156775,0.196004, -0.097723,0.199975,-0.375687, 0.037223,0.358435,0.033582, -0.097723,0.406471,-0.057020, -0.067761,-0.416891,-0.051054, -0.040073,-0.340339,0.134552, 0.056142,-0.350169,-0.055126, 0.004412,-0.376327,-0.008857, 0.025793,-0.108438,0.290488, -0.096343,0.152412,0.335215,
+};
+const unsigned int h11_faces[] = {
+ 5, 4,9,11,10,1,
+ 6, 10,17,16,8,3,1,
+ 4, 3,0,4,1,
+ 5, 7,12,15,13,2,
+ 5, 13,8,16,5,2,
+ 6, 5,6,11,9,7,2,
+ 6, 8,13,15,14,0,3,
+ 6, 0,14,12,7,9,4,
+ 4, 16,17,6,5,
+ 4, 17,10,11,6,
+ 3, 14,15,12,
+};
+const dReal h11_planes[ h11_numf * 4 ] = {
+ 0.553062,0.69918,-0.453068,0.255983,0.793213,0.278551,0.5415,0.147553,0.835369,-0.251444,-0.48881,0.168589,0.314046,-0.893286,0.321583,0.334705,0.443092,-0.583496,0.68059,0.272405,-1,0,0,0.0977235,0.66062,-0.653782,0.368986,0.245683,0.212159,-0.447018,-0.869002,0.216347,0.179474,-0.0840327,0.980167,0.298468,-0.066237,0.837367,0.542613,0.315898,0.474713,-0.879502,0.0335246,0.332778
+};
+// h12
+const int h12_numv = 22;
+const int h12_numf = 13;
+const dReal h12_volu = 0.106128;
+const dReal h12_pos[3] = { -0.838340,-0.076123,-0.758521 };
+const dReal h12_verts[ h12_numv * 3 ] = {
+ 0.207307,-0.167597,0.138331, 0.129521,-0.167597,-0.241479, -0.161660,0.318933,0.099371, 0.312802,0.272050,-0.241479, -0.161660,-0.330252,0.400013, -0.074718,-0.363580,0.273473, 0.001556,0.241469,0.179066, -0.161660,-0.309043,0.422403, -0.161660,-0.407271,0.186072, -0.161660,-0.351860,-0.241479, -0.007794,-0.231211,0.419931, 0.001557,-0.222890,0.417934, 0.309084,0.269226,-0.210613, -0.161660,0.422173,-0.241479, 0.072963,0.309250,0.057032, -0.161660,0.392766,-0.014569, -0.131698,-0.297933,0.424004, -0.161660,-0.327468,0.404309, 0.114980,-0.245845,0.291286, 0.009169,-0.227496,0.411012, 0.333803,0.207633,-0.209104, 0.333803,0.220221,-0.241479,
+};
+const unsigned int h12_faces[] = {
+ 6, 0,18,5,8,9,1,
+ 5, 9,13,3,21,1,
+ 4, 21,20,0,1,
+ 4, 6,14,15,2,
+ 8, 15,13,9,8,4,17,7,2,
+ 6, 7,16,10,11,6,2,
+ 4, 12,20,21,3,
+ 5, 13,15,14,12,3,
+ 7, 5,18,19,10,16,17,4,
+ 3, 8,5,4,
+ 8, 11,19,18,0,20,12,14,6,
+ 3, 17,16,7,
+ 3, 19,11,10,
+};
+const dReal h12_planes[ h12_numf * 4 ] = {
+ 0.53156,-0.839996,-0.108863,0.235917,0,0,-1,0.241479,0.870584,-0.458578,-0.178296,0.23267,0.131611,0.83191,0.539077,0.297616,-1,0,0,0.16166,-0.212159,0.447018,0.869002,0.263219,0.917084,0.371595,0.144476,0.353071,0.299389,0.946218,0.12263,0.321456,0.425203,-0.759567,0.4922,0.378997,0.131169,-0.932758,0.335793,0.421162,0.735479,0.309932,0.602505,0.183872,0.216442,-0.684063,0.696571,0.470649,0.494656,-0.366713,0.787932,0.411811
+};
+// h13
+const int h13_numv = 22;
+const int h13_numf = 13;
+const dReal h13_volu = 0.080573;
+const dReal h13_pos[3] = { -0.579196,0.019592,-0.524795 };
+const dReal h13_verts[ h13_numv * 3 ] = {
+ -0.186181,0.213535,-0.176694, 0.154423,-0.034973,0.266436, 0.105286,0.335497,0.021835, 0.055737,-0.302317,0.075780, -0.128556,-0.121108,0.303127, 0.252786,0.058395,0.170378, -0.257588,0.145754,-0.054660, 0.097995,0.334920,0.024505, 0.093556,-0.038093,0.287537, 0.074659,0.111918,-0.442830, -0.051837,-0.263312,-0.095394, -0.257587,-0.318605,0.184208, 0.273300,-0.111989,-0.012426, 0.049940,0.173511,-0.444339, -0.026589,0.239892,0.129875, -0.128556,0.176374,0.150102, 0.038054,-0.313581,0.048402, 0.047568,-0.308676,0.039952, -0.249976,-0.323211,0.177286, -0.144164,-0.341560,0.057561, 0.174871,-0.236563,0.056995, 0.154423,-0.246614,0.084987,
+};
+const unsigned int h13_faces[] = {
+ 5, 21,20,12,5,1,
+ 6, 5,2,7,14,8,1,
+ 7, 8,4,11,18,3,21,1,
+ 5, 5,12,9,13,2,
+ 4, 13,0,7,2,
+ 5, 16,17,20,21,3,
+ 4, 18,19,16,3,
+ 4, 8,14,15,4,
+ 4, 15,6,11,4,
+ 5, 15,14,7,0,6,
+ 8, 0,13,9,10,19,18,11,6,
+ 5, 12,20,17,10,9,
+ 4, 17,16,19,10,
+};
+const dReal h13_planes[ h13_numf * 4 ] = {
+ 0.805487,-0.385719,0.449901,0.257745,0.24653,0.556538,0.793403,0.229997,0.284317,-0.624016,0.727852,0.259655,0.904761,0.357436,-0.231619,0.21012,-0.184883,0.934913,-0.302912,0.287581,0.488006,-0.871758,0.0434537,0.29404,0.159459,-0.944944,0.285751,0.316215,-0.107916,0.45476,0.884052,0.226779,-0.835369,0.251444,0.48881,0.225111,-0.493234,0.850287,0.183662,0.240945,-0.735479,-0.309932,-0.602505,0.17721,0.46199,-0.681388,-0.567693,0.209624,0.120149,-0.911352,-0.393704,0.271298
+};
+// h14
+const int h14_numv = 24;
+const int h14_numf = 14;
+const dReal h14_volu = 0.092625;
+const dReal h14_pos[3] = { 0.037294,-0.326434,-0.629340 };
+const dReal h14_verts[ h14_numv * 3 ] = {
+ 0.244511,-0.164440,-0.192835, -0.034752,0.085028,-0.370660, -0.037506,-0.162763,0.334991, -0.206521,-0.156917,-0.176944, 0.151340,0.267484,0.166363, 0.265137,0.142280,0.210563, 0.260084,-0.156338,-0.156496, -0.285181,0.228137,0.064806, 0.037588,-0.329085,0.107655, -0.342176,0.100614,0.114501, 0.027780,-0.344569,0.033990, -0.089151,0.284625,-0.224057, -0.059164,-0.038562,-0.370660, 0.065038,-0.057055,-0.370660, 0.036995,0.362842,0.085406, 0.062303,-0.342427,0.023935, 0.217542,-0.181847,-0.229705, 0.212334,-0.166317,-0.250077, 0.224212,0.171137,0.236256, 0.080136,-0.332779,0.062684, 0.146779,-0.002116,0.303773, 0.264198,0.138603,0.222310, 0.247091,-0.191282,0.030659, 0.255431,0.046228,0.242430,
+};
+const unsigned int h14_faces[] = {
+ 6, 12,3,9,7,11,1,
+ 9, 11,14,4,5,6,0,17,13,1,
+ 3, 13,12,1,
+ 6, 8,19,22,23,20,2,
+ 7, 20,18,4,14,7,9,2,
+ 5, 9,3,10,8,2,
+ 7, 12,13,17,16,15,10,3,
+ 4, 18,21,5,4,
+ 5, 21,23,22,6,5,
+ 6, 22,19,15,16,0,6,
+ 3, 14,11,7,
+ 4, 10,15,19,8,
+ 3, 17,0,16,
+ 4, 20,23,21,18,
+};
+const dReal h14_planes[ h14_numf * 4 ] = {
+ -0.830851,0.164118,-0.531744,0.239924,0.738081,0.518376,-0.431883,0.178509,0,0,-1,0.37066,0.582463,-0.552262,0.596442,0.267845,-0.240814,0.443968,0.863077,0.225893,-0.726907,-0.646142,0.23261,0.210353,-0.119725,-0.804079,-0.582343,0.253941,0.662611,0.698059,0.271405,0.33215,0.995125,-0.0827659,0.053632,0.263362,0.632147,-0.768422,-0.0995875,0.300129,-0.380333,0.921564,-0.0778922,0.313659,0.11569,-0.975032,0.189546,0.345622,0.830322,-0.320028,-0.456232,0.343625,0.433652,0.152283,0.888119,0.333115
+};
+// h15
+const int h15_numv = 16;
+const int h15_numf = 10;
+const dReal h15_volu = 0.047330;
+const dReal h15_pos[3] = { 0.221274,0.213040,-0.893886 };
+const dReal h15_verts[ h15_numv * 3 ] = {
+ -0.273508,-0.247194,0.021075, -0.214206,0.249387,-0.106114, -0.394680,0.092354,-0.106114, 0.468273,-0.026582,-0.106114, -0.379467,-0.167569,-0.106114, -0.251710,-0.306163,-0.106114, -0.130453,-0.090301,0.212222, 0.215618,0.100683,0.162583, 0.108399,0.111587,0.216806, 0.543500,0.089559,-0.106114, 0.556660,0.080198,-0.106114, 0.496376,0.018888,-0.040935, 0.000444,-0.021162,0.246756, 0.322381,0.024676,0.097420, 0.541635,0.087788,-0.096097, 0.556215,0.081512,-0.106114,
+};
+const unsigned int h15_faces[] = {
+ 5, 2,6,12,8,1,
+ 5, 8,7,14,9,1,
+ 8, 9,15,10,3,5,4,2,1,
+ 4, 4,0,6,2,
+ 3, 10,11,3,
+ 7, 11,13,12,6,0,5,3,
+ 3, 5,0,4,
+ 6, 13,11,10,15,14,7,
+ 4, 8,12,13,7,
+ 3, 14,15,9,
+};
+const dReal h15_planes[ h15_numf * 4 ] = {
+ -0.469359,0.539421,0.69909,0.160881,0.201934,0.957321,0.206781,0.173545,0,0,-1,0.106114,-0.781405,-0.0457332,0.622346,0.238142,0.765488,-0.633631,0.11198,0.363418,0.324513,-0.835692,0.443069,0.127159,-0.722579,-0.66608,0.18498,0.366181,0.613049,0.207593,0.762283,0.27702,0.433652,-0.152283,0.888119,0.222564,0.518906,0.82,0.241527,0.329834
+};
+// h16
+const int h16_numv = 24;
+const int h16_numf = 14;
+const dReal h16_volu = 0.105221;
+const dReal h16_pos[3] = { -0.230932,0.200668,-0.677519 };
+const dReal h16_verts[ h16_numv * 3 ] = {
+ 0.072738,-0.155197,-0.322481, 0.178698,-0.234822,-0.195293, -0.074965,-0.293065,0.140297, -0.273605,-0.069158,-0.290106, -0.242978,0.154421,0.174559, 0.321753,-0.077929,-0.004145, 0.331656,-0.130769,0.158361, -0.234281,0.105965,-0.322481, 0.057526,0.104725,-0.322481, -0.070916,0.357222,-0.022485, 0.179075,-0.242477,-0.175878, 0.305221,-0.164260,0.133584, 0.289986,0.017556,0.326217, -0.205442,0.224195,0.181431, -0.273605,-0.056571,-0.322481, -0.016955,-0.298965,0.112984, -0.012263,0.183238,-0.322481, -0.122870,0.351842,-0.002882, -0.294606,-0.004741,-0.322481, -0.298324,-0.007565,-0.291615, 0.354068,-0.072999,0.110530, 0.306083,0.044665,0.287425, 0.072223,0.006072,0.394149, -0.095479,-0.122681,0.323101,
+};
+const unsigned int h16_faces[] = {
+ 7, 10,15,2,3,14,0,1,
+ 4, 0,8,5,1,
+ 6, 5,20,6,11,10,1,
+ 7, 15,11,6,12,22,23,2,
+ 5, 23,4,19,3,2,
+ 4, 19,18,14,3,
+ 4, 23,22,13,4,
+ 6, 13,17,7,18,19,4,
+ 6, 8,16,9,21,20,5,
+ 4, 20,21,12,6,
+ 4, 17,9,16,7,
+ 6, 16,8,0,14,18,7,
+ 6, 17,13,22,12,21,9,
+ 3, 11,15,10,
+};
+const dReal h16_planes[ h16_numf * 4 ] = {
+ -0.256529,-0.900843,-0.350248,0.234098,0.781405,0.0457332,-0.622346,0.250435,0.837582,-0.502473,-0.214421,0.309541,0.247318,-0.694798,0.675344,0.27983,-0.904761,-0.357436,0.231619,0.205073,-0.917084,-0.371595,-0.144476,0.318531,-0.501077,0.186311,0.84511,0.298042,-0.876412,0.477567,-0.0618929,0.275891,0.726908,0.64614,-0.232611,0.184496,0.941719,-0.0992098,0.32144,0.376203,-0.28037,0.805551,-0.521997,0.31938,0,0,-1,0.322481,0.148211,0.780702,0.607074,0.254723,0.380333,-0.921564,0.0778922,0.277867
+};
+// h17
+const int h17_numv = 26;
+const int h17_numf = 15;
+const dReal h17_volu = 0.108916;
+const dReal h17_pos[3] = { 0.335926,-0.094685,-0.795267 };
+const dReal h17_verts[ h17_numv * 3 ] = {
+ 0.319363,0.022871,0.098404, -0.388160,0.060531,-0.077543, 0.353621,0.281144,-0.204733, 0.207729,0.332401,-0.001198, 0.193656,-0.174383,-0.204733, -0.101947,-0.367894,-0.204733, -0.366362,0.001562,-0.204733, -0.261637,0.131093,0.251333, 0.356211,0.239639,0.008049, -0.212790,0.222354,0.228279, -0.038549,-0.388087,0.009431, -0.033495,-0.089469,0.376490, -0.054122,-0.396189,-0.026907, 0.286680,0.046139,0.166229, 0.206263,-0.213650,-0.062955, -0.030396,-0.389151,-0.001566, -0.086298,-0.398066,-0.084150, -0.233594,-0.288804,-0.204733, -0.114208,0.286563,0.148137, -0.245105,0.217424,0.113603, 0.376946,0.258587,-0.036908, 0.381724,0.326613,-0.139554, -0.147292,0.035735,0.332290, -0.235202,0.164584,0.276109, -0.333383,-0.146721,-0.204733, -0.387783,0.052876,-0.058130,
+};
+const unsigned int h17_faces[] = {
+ 4, 6,24,25,1,
+ 6, 25,7,23,9,19,1,
+ 7, 19,18,3,21,2,6,1,
+ 6, 21,20,0,14,4,2,
+ 6, 4,5,17,24,6,2,
+ 4, 8,20,21,3,
+ 8, 18,9,23,22,11,13,8,3,
+ 6, 14,15,12,16,5,4,
+ 3, 16,17,5,
+ 3, 22,23,7,
+ 9, 25,24,17,16,12,10,11,22,7,
+ 4, 13,0,20,8,
+ 3, 18,19,9,
+ 6, 15,14,0,13,11,10,
+ 3, 12,15,10,
+};
+const dReal h17_planes[ h17_numf * 4 ] = {
+ -0.973989,-0.216619,-0.066491,0.370108,-0.837582,0.502473,0.214421,0.338905,-0.324513,0.835692,-0.443069,0.210905,0.929286,-0.326334,-0.173016,0.27229,-4.07036e-16,-9.05266e-17,-1,0.204733,0.43192,0.742413,0.512121,0.335888,0.289106,0.541464,0.789452,0.239093,0.527367,-0.805591,-0.270012,0.297889,-0.509459,-0.848006,-0.146072,0.39382,-0.621965,-0.0849382,0.778424,0.347238,-0.738081,-0.518376,0.431883,0.2337,0.903842,0.0244154,0.42717,0.331247,-0.485104,0.868795,0.0993492,0.319085,0.595386,-0.627237,0.502085,0.225206,0.105626,-0.979232,0.173057,0.377587
+};
+// h18
+const int h18_numv = 18;
+const int h18_numf = 11;
+const dReal h18_volu = 0.081077;
+const dReal h18_pos[3] = { 0.870716,-0.039183,-0.528244 };
+const dReal h18_verts[ h18_numv * 3 ] = {
+ -0.102809,0.184137,0.110997, 0.129284,0.393063,-0.471756, 0.129284,0.325763,0.151471, 0.124364,0.395398,-0.471756, -0.058424,-0.228234,-0.106332, 0.057106,-0.420144,0.161620, -0.248110,-0.009363,-0.100794, -0.231701,-0.091141,0.189666, 0.129284,-0.228234,-0.152159, 0.129284,-0.433667,0.164866, 0.129284,-0.166980,0.404939, -0.141510,-0.219557,0.299761, 0.129284,0.397646,-0.471756, -0.215427,-0.032631,-0.168619, 0.102902,0.388713,-0.463077, 0.129284,0.404181,-0.453605, -0.178579,0.184137,-0.258974, -0.157844,0.203085,-0.303931,
+};
+const unsigned int h18_faces[] = {
+ 7, 8,4,13,17,14,3,1,
+ 3, 3,12,1,
+ 7, 12,15,2,10,9,8,1,
+ 6, 15,14,17,16,0,2,
+ 5, 0,7,11,10,2,
+ 4, 14,15,12,3,
+ 6, 5,11,7,6,13,4,
+ 4, 8,9,5,4,
+ 4, 9,10,11,5,
+ 4, 16,17,13,6,
+ 4, 7,0,16,6,
+};
+const dReal h18_planes[ h18_numf * 4 ] = {
+ -0.212159,-0.447018,-0.869002,0.206822,0,-0,-1,0.471756,1,0,-0,0.129284,-0.53156,0.839996,0.108863,0.221407,-0.398278,0.419585,0.815673,0.208745,-0.395039,0.86436,-0.311169,0.439434,-0.750032,-0.646492,-0.139642,0.206219,-0.131611,-0.831909,-0.539078,0.25488,-0.156805,-0.660773,0.734024,0.387299,-0.903842,-0.0244154,-0.42717,0.267537,-0.870583,0.45858,0.178295,0.193736
+};
+// h19
+const int h19_numv = 16;
+const int h19_numf = 10;
+const dReal h19_volu = 0.057269;
+const dReal h19_pos[3] = { 0.808301,-0.134672,-0.879100 };
+const dReal h19_verts[ h19_numv * 3 ] = {
+ 0.052980,-0.361791,-0.120900, 0.191699,-0.339845,-0.120900, -0.030366,0.427910,-0.120900, 0.191699,0.488552,-0.120900, -0.118754,0.321131,-0.120900, 0.191699,-0.132745,0.198697, 0.186779,0.490887,-0.120900, 0.003992,-0.132745,0.244524, -0.153012,0.062857,0.182237, -0.153685,-0.263706,0.080920, -0.278719,-0.134396,-0.120900, -0.266112,-0.173663,0.020877, -0.090651,0.366600,-0.055721, -0.095429,0.298574,0.046924, -0.012422,0.433588,-0.120900, 0.165316,0.484202,-0.112221,
+};
+const unsigned int h19_faces[] = {
+ 5, 5,7,9,0,1,
+ 8, 0,10,4,2,14,6,3,1,
+ 3, 3,5,1,
+ 5, 12,13,15,14,2,
+ 3, 4,12,2,
+ 7, 6,15,13,8,7,5,3,
+ 6, 10,11,8,13,12,4,
+ 3, 14,15,6,
+ 4, 8,11,9,7,
+ 4, 11,10,0,9,
+};
+const dReal h19_planes[ h19_numf * 4 ] = {
+ 0.131611,-0.831909,0.539079,0.242775,-4.33777e-17,-9.13967e-17,-1,0.1209,1,0,0,0.191699,-0.256638,0.811103,0.525594,0.291328,-0.765488,0.633631,-0.11198,0.307921,0.212159,0.447018,0.869002,0.153999,-0.929286,0.326334,0.173016,0.194234,-0.275992,0.959497,0.0565231,0.412621,-0.598205,-0.236327,0.765702,0.216216,-0.55667,-0.812007,-0.175394,0.28549
+};
+// h20
+const int h20_numv = 30;
+const int h20_numf = 17;
+const dReal h20_volu = 0.107509;
+const dReal h20_pos[3] = { 0.402458,0.140897,-0.404353 };
+const dReal h20_verts[ h20_numv * 3 ] = {
+ -0.100408,0.282050,-0.142576, 0.065914,0.236686,0.319509, -0.125820,0.203801,0.337118, 0.365449,0.004057,-0.012894, 0.056400,0.231781,0.327959, 0.034434,0.172826,-0.326950, -0.072786,0.183730,-0.272727, -0.247229,0.030507,0.295489, 0.136546,-0.281738,0.161639, 0.289679,0.004057,-0.382865, 0.141197,0.096819,-0.392113, -0.100966,-0.328728,-0.002677, -0.140953,-0.296194,0.011269, -0.180740,0.050981,-0.242777, -0.253566,0.024492,0.286206, -0.033492,0.282050,0.184162, 0.236557,-0.271221,0.065774, 0.154159,-0.311832,0.139278, -0.301735,-0.070997,-0.114805, -0.213824,-0.199847,-0.058625, -0.310451,0.100424,0.233258, -0.241567,0.131963,0.326249, -0.062874,0.247232,-0.227963, -0.327109,0.098788,0.164544, -0.279322,-0.013228,-0.162635, -0.343405,0.077327,0.053051, -0.313038,0.127071,0.015013, -0.327307,0.104436,0.014259, -0.100027,-0.325051,-0.014425, 0.220147,-0.189444,-0.224685,
+};
+const unsigned int h20_faces[] = {
+ 8, 3,9,10,5,22,0,15,1,
+ 4, 15,2,4,1,
+ 6, 4,8,17,16,3,1,
+ 7, 15,0,26,23,20,21,2,
+ 5, 21,7,8,4,2,
+ 4, 16,29,9,3,
+ 3, 6,22,5,
+ 4, 10,13,6,5,
+ 7, 13,24,27,26,0,22,6,
+ 6, 14,12,11,17,8,7,
+ 4, 21,20,14,7,
+ 8, 29,28,19,18,24,13,10,9,
+ 5, 28,29,16,17,11,
+ 4, 12,19,28,11,
+ 7, 14,20,23,25,18,19,12,
+ 4, 25,27,24,18,
+ 4, 26,27,25,23,
+};
+const dReal h20_planes[ h20_numf * 4 ] = {
+ 0.531561,0.839995,-0.108864,0.199069,-0.120149,0.911351,0.393704,0.333576,0.693474,-0.121763,0.710118,0.243778,-0.53156,0.839996,0.108863,0.274773,0.0929092,-0.293639,0.951391,0.249197,0.870583,-0.45858,-0.178295,0.318592,-0.320422,0.578682,-0.749971,0.334181,-0.433652,0.152283,-0.888119,0.301757,-0.720506,0.471135,-0.508826,0.277775,-0.322183,-0.678839,0.659831,0.253916,-0.770892,-0.145024,0.620237,0.369436,-0.289106,-0.541464,-0.789452,0.21631,0.215549,-0.936705,-0.275902,0.286897,-0.662611,-0.698059,-0.271405,0.297099,-0.847832,-0.483811,0.217045,0.265252,-0.941719,0.0992098,-0.32144,0.314009,-0.846082,0.532633,0.0211314,0.332856
+};
+// h21
+const int h21_numv = 20;
+const int h21_numf = 12;
+const dReal h21_volu = 0.107886;
+const dReal h21_pos[3] = { -0.701261,0.516623,-0.734170 };
+const dReal h21_verts[ h21_numv * 3 ] = {
+ 0.220060,-0.162111,0.233880, -0.071194,0.139979,-0.265830, 0.326350,0.086982,0.076961, 0.175723,-0.320696,-0.265830, -0.194481,0.286846,0.262411, 0.236048,-0.209990,-0.265830, -0.298739,0.200252,0.166960, 0.264887,-0.091760,0.238083, 0.347459,0.035887,0.053770, -0.298739,0.031984,-0.265830, -0.298739,-0.199980,-0.038920, -0.298739,-0.170573,-0.265830, -0.064116,-0.283496,0.032682, 0.172005,-0.323520,-0.234964, 0.067327,0.317485,0.021628, 0.227351,-0.161534,0.231210, 0.015724,0.286846,0.365050, -0.065674,0.367082,0.311546, 0.153155,0.171345,0.362933, 0.139764,0.180879,0.371107,
+};
+const unsigned int h21_faces[] = {
+ 6, 9,6,4,17,14,1,
+ 5, 14,2,8,5,1,
+ 5, 5,3,11,9,1,
+ 4, 18,7,8,2,
+ 6, 14,17,16,19,18,2,
+ 6, 5,8,7,15,13,3,
+ 5, 13,12,10,11,3,
+ 3, 16,17,4,
+ 7, 6,10,12,0,19,16,4,
+ 4, 9,11,10,6,
+ 5, 18,19,0,15,7,
+ 4, 13,15,0,12,
+};
+const dReal h21_planes[ h21_numf * 4 ] = {
+ -0.404539,0.852363,-0.331398,0.236209,0.595564,0.522855,-0.609857,0.192906,-1.16998e-16,-0,-1,0.26583,0.864691,0.138024,0.482969,0.331367,0.636259,0.754085,0.162882,0.285771,0.876412,-0.477567,0.0618929,0.290707,-0.299389,-0.946218,-0.12263,0.283437,-0.433652,0.152285,0.888119,0.361071,-0.398278,-0.419584,0.815674,0.171144,-1,0,0,0.298739,0.349687,-0.276295,0.895198,0.331112,0.184883,-0.934913,0.302912,0.26309
+};
+// h22
+const int h22_numv = 14;
+const int h22_numf = 9;
+const dReal h22_volu = 0.065276;
+const dReal h22_pos[3] = { -0.383570,0.726249,-0.891974 };
+const dReal h22_verts[ h22_numv * 3 ] = {
+ 0.403835,0.273751,-0.108026, -0.250365,0.107859,0.179431, -0.224444,0.273751,-0.108026, 0.311631,-0.076337,-0.108026, -0.388885,-0.069647,-0.108026, 0.349740,0.107545,0.033083, 0.400677,0.273751,-0.064850, -0.189576,0.273751,0.079255, 0.008658,-0.122644,0.234765, -0.081643,-0.419616,-0.108026, 0.029768,-0.173739,0.211573, 0.125191,-0.098941,0.194122, 0.140375,-0.342343,-0.108026, 0.081722,-0.168359,0.191970,
+};
+const unsigned int h22_faces[] = {
+ 6, 8,11,5,6,7,1,
+ 4, 7,2,4,1,
+ 5, 4,9,10,8,1,
+ 4, 7,6,0,2,
+ 6, 0,3,12,9,4,2,
+ 5, 5,11,13,12,3,
+ 4, 0,6,5,3,
+ 4, 10,13,11,8,
+ 4, 12,13,10,9,
+};
+const dReal h22_planes[ h22_numf * 4 ] = {
+ 0.212159,0.447018,0.869002,0.151024,-0.889469,0.425934,0.165603,0.298347,-0.595564,-0.522855,0.609857,0.202141,0,1,0,0.273751,0,0,-1,0.108026,0.758508,-0.488331,0.431507,0.227038,0.964613,-0.254054,0.0705546,0.312375,0.364346,-0.255892,0.895417,0.244751,0.28037,-0.805551,0.521997,0.258742
+};
+// h23
+const int h23_numv = 16;
+const int h23_numf = 10;
+const dReal h23_volu = 0.051599;
+const dReal h23_pos[3] = { -0.800668,0.450995,-0.472891 };
+const dReal h23_verts[ h23_numv * 3 ] = {
+ 0.035291,-0.217869,-0.228598, -0.199332,-0.134353,-0.300199, -0.199332,0.265879,-0.094319, -0.095074,0.352473,0.001132, -0.199332,-0.001690,0.132407, -0.199332,-0.208186,-0.186260, 0.189555,0.299490,0.167366, -0.199332,0.309177,-0.027504, -0.064385,-0.049725,0.223009, -0.036116,-0.285650,-0.106564, 0.116475,0.143410,0.211970, 0.319467,-0.096483,-0.027399, 0.092916,-0.255030,0.098198, 0.194883,-0.191512,0.077971, 0.239171,0.246507,0.109828, 0.115131,0.352473,0.103771,
+};
+const unsigned int h23_faces[] = {
+ 4, 0,9,5,1,
+ 5, 5,4,7,2,1,
+ 7, 2,3,15,14,11,0,1,
+ 3, 7,3,2,
+ 7, 7,4,8,10,6,15,3,
+ 5, 5,9,12,8,4,
+ 3, 14,15,6,
+ 5, 10,13,11,14,6,
+ 4, 12,13,10,8,
+ 5, 0,11,13,12,9,
+};
+const dReal h23_planes[ h23_numf * 4 ] = {
+ -0.131611,-0.83191,-0.539077,0.299835,-1,6.69634e-17,-4.33923e-17,0.199332,0.398278,0.419584,-0.815674,0.109103,-0.195313,0.823048,-0.533334,0.308068,-0.398278,0.419585,0.815673,0.186681,-0.553062,-0.69918,0.453068,0.171414,0.647541,0.750402,-0.132616,0.325287,0.693474,-0.121763,0.710118,0.213834,0.349687,-0.276295,0.895198,0.190861,0.493234,-0.850287,-0.183662,0.244643
+};
+// h24
+const int h24_numv = 12;
+const int h24_numf = 8;
+const dReal h24_volu = 0.050770;
+const dReal h24_pos[3] = { -0.845297,0.862613,-0.757515 };
+const dReal h24_verts[ h24_numv * 3 ] = {
+ 0.078361,0.021092,0.334891, -0.154703,-0.145738,0.190305, -0.154703,0.137387,-0.242485, -0.154703,-0.314006,-0.242485, 0.072842,-0.206011,-0.242485, 0.237283,0.137387,-0.242485, -0.154703,-0.102441,0.257120, -0.050445,-0.059144,0.285756, 0.211362,-0.028505,0.044972, -0.154703,0.137387,0.380489, 0.272151,0.137387,-0.055204, 0.060041,0.137387,0.393596,
+};
+const unsigned int h24_faces[] = {
+ 3, 7,6,1,
+ 5, 6,9,2,3,1,
+ 6, 3,4,8,0,7,1,
+ 4, 5,4,3,2,
+ 5, 9,11,10,5,2,
+ 4, 5,10,8,4,
+ 5, 7,0,11,9,6,
+ 4, 10,11,0,8,
+};
+const dReal h24_planes[ h24_numf * 4 ] = {
+ 0.195313,-0.823048,0.533334,0.19123,-1,0,0,0.154703,0.404539,-0.852363,0.331398,0.124705,0,0,-1,0.242485,0,1,-0,0.137387,0.889469,-0.425934,-0.165603,0.192694,-0.0541955,-0.456759,0.887938,0.283483,0.901694,-0.0730722,0.426155,0.211832
+};
+// h25
+const int h25_numv = 16;
+const int h25_numf = 10;
+const dReal h25_volu = 0.064196;
+const dReal h25_pos[3] = { 0.265380,0.609017,-0.859766 };
+const dReal h25_verts[ h25_numv * 3 ] = {
+ 0.171512,-0.295294,0.128463, -0.112864,0.390983,-0.140234, -0.179972,0.258217,0.163631, -0.171482,0.390983,0.031499, -0.146465,0.312621,0.159756, 0.063572,-0.117444,0.267684, -0.245115,0.390983,-0.140234, -0.337319,0.040895,-0.140234, 0.499394,-0.306418,-0.140234, 0.112578,-0.021086,0.259138, 0.074204,-0.220888,0.227450, 0.064293,-0.284390,0.182686, -0.258312,-0.146590,-0.140234, 0.497529,-0.308188,-0.130217, -0.299210,0.224777,0.000875, -0.248273,0.390983,-0.097058,
+};
+const unsigned int h25_faces[] = {
+ 6, 3,4,9,13,8,1,
+ 5, 8,12,7,6,1,
+ 4, 6,15,3,1,
+ 7, 14,7,12,11,10,5,2,
+ 4, 5,9,4,2,
+ 5, 4,3,15,14,2,
+ 5, 10,0,13,9,5,
+ 4, 7,14,15,6,
+ 5, 13,0,11,12,8,
+ 3, 11,0,10,
+};
+const dReal h25_planes[ h25_numf * 4 ] = {
+ 0.727925,0.639055,0.248465,0.13286,0,-0,-1,0.140234,0,1,0,0.390983,-0.735479,-0.309932,0.602505,0.150925,-0.158394,0.166867,0.973173,0.230836,-0.747363,0.49209,0.446425,0.33462,0.598205,-0.236329,0.765702,0.270751,-0.964613,0.254054,-0.0705546,0.345666,-0.201934,-0.957321,-0.206781,0.221494,0.320422,-0.578682,0.749971,0.322182
+};
+// h26
+const int h26_numv = 24;
+const int h26_numf = 14;
+const dReal h26_volu = 0.101687;
+const dReal h26_pos[3] = { -0.341007,0.877992,-0.537072 };
+const dReal h26_verts[ h26_numv * 3 ] = {
+ 0.358114,0.122008,-0.419752, -0.168425,-0.052359,0.397165, -0.220490,-0.180490,0.174009, 0.459922,0.043646,-0.162938, 0.324251,-0.109249,-0.070985, -0.202046,0.011183,0.424477, 0.252084,0.007514,0.202105, -0.286958,0.122008,0.388199, 0.307177,-0.044198,-0.321819, 0.426415,-0.010758,-0.159063, 0.082627,-0.250684,-0.160780, -0.033904,-0.274387,-0.120138, -0.232139,0.122008,-0.275647, -0.292928,-0.043884,-0.175471, -0.344531,-0.074523,0.167952, -0.207099,-0.190024,0.165835, -0.444249,0.122008,0.173153, -0.425929,0.005713,0.114448, 0.327136,0.122008,0.185091, -0.202046,0.122008,0.443480, 0.434905,0.122008,-0.291195, 0.483509,0.122008,-0.120325, -0.187210,-0.038985,0.408631, -0.270106,-0.127507,0.231547,
+};
+const unsigned int h26_faces[] = {
+ 5, 22,23,2,15,1,
+ 6, 15,11,10,4,6,1,
+ 6, 6,18,19,5,22,1,
+ 3, 23,14,2,
+ 6, 14,17,13,11,15,2,
+ 3, 20,21,3,
+ 6, 21,18,6,4,9,3,
+ 5, 9,8,0,20,3,
+ 4, 10,8,9,4,
+ 3, 19,7,5,
+ 7, 7,16,17,14,23,22,5,
+ 8, 19,18,21,20,0,12,16,7,
+ 6, 10,11,13,12,0,8,
+ 4, 13,17,16,12,
+};
+const dReal h26_planes[ h26_numf * 4 ] = {
+ -0.256638,-0.811103,0.525594,0.29444,0.324513,-0.835692,0.443069,0.165071,0.433652,-0.152285,0.888119,0.287665,-0.647541,-0.750402,0.132616,0.301294,-0.636259,-0.754085,-0.162882,0.248051,0.95246,-0.139363,-0.270922,0.476118,0.791095,-0.458379,0.40504,0.277839,0.747363,-0.49209,-0.446425,0.39499,0.555832,-0.7947,-0.243931,0.284365,-0.540055,-0.142236,0.829524,0.459639,-0.742791,-0.391264,0.543299,0.37632,0,1,0,0.122008,-0.212159,-0.447018,-0.869002,0.234249,-0.901694,0.0730722,-0.426155,0.335702
+};
+// h27
+const int h27_numv = 24;
+const int h27_numf = 14;
+const dReal h27_volu = 0.100588;
+const dReal h27_pos[3] = { 0.167088,0.649940,-0.364014 };
+const dReal h27_verts[ h27_numv * 3 ] = {
+ -0.183844,0.118803,-0.244043, -0.044353,-0.266136,0.405236, -0.256011,0.235567,0.029047, 0.161864,-0.158366,-0.228068, 0.300539,0.065664,-0.127155, -0.024586,0.350060,-0.293383, -0.048173,0.271698,-0.335996, -0.180959,0.350060,0.012033, -0.081680,0.217294,-0.332121, -0.044357,0.350060,0.088262, -0.006196,-0.377080,0.285910, 0.201878,-0.226993,0.143823, -0.003872,-0.277036,0.420726, 0.210870,-0.062009,-0.236614, -0.003871,0.350060,0.098146, 0.183618,0.350060,-0.130723, -0.165155,-0.254165,0.331667, -0.075081,-0.408619,0.192919, -0.091738,-0.410255,0.124205, 0.005721,-0.287236,0.414262, -0.077668,-0.381972,-0.025325, -0.102748,-0.401170,0.182332, 0.134962,-0.226993,-0.182915, 0.109551,-0.305242,0.296779,
+};
+const unsigned int h27_faces[] = {
+ 7, 16,21,17,10,19,12,1,
+ 4, 12,14,9,1,
+ 5, 9,7,2,16,1,
+ 6, 7,5,6,8,0,2,
+ 6, 0,20,18,21,16,2,
+ 5, 13,4,11,22,3,
+ 5, 22,20,0,8,3,
+ 4, 8,6,13,3,
+ 5, 13,6,5,15,4,
+ 7, 15,14,12,19,23,11,4,
+ 5, 7,9,14,15,5,
+ 7, 17,18,20,22,11,23,10,
+ 3, 23,19,10,
+ 3, 21,18,17,
+};
+const dReal h27_planes[ h27_numf * 4 ] = {
+ -0.40667,-0.730271,0.54893,0.434835,-0.212159,0.447018,0.869002,0.242593,-0.444511,0.409753,0.796563,0.233461,-0.791095,0.458379,-0.40504,0.298742,-0.954535,-0.263372,-0.139635,0.178273,0.870583,-0.45858,-0.178295,0.254203,-0.309646,-0.434949,-0.84554,0.211601,0.158394,-0.166867,-0.973173,0.274014,0.598205,0.236328,-0.765702,0.292665,0.73548,0.309929,0.602505,0.16478,1.09327e-15,1,1.13815e-15,0.35006,0.53156,-0.839996,-0.108863,0.282326,0.425203,-0.759567,0.4922,0.424508,-0.292039,-0.95183,0.0934524,0.428891
+};
+// h28
+const int h28_numv = 18;
+const int h28_numf = 11;
+const dReal h28_volu = 0.075441;
+const dReal h28_pos[3] = { 0.013616,0.472900,-0.719797 };
+const dReal h28_verts[ h28_numv * 3 ] = {
+ -0.187022,-0.167506,-0.280203, 0.109520,-0.345231,0.152809, -0.085555,0.177012,-0.280203, -0.271995,0.154408,0.021945, -0.030372,0.295843,0.111740, 0.061535,-0.227567,0.329703, 0.075804,-0.204932,0.330457, 0.071792,0.394334,0.023662, 0.208102,-0.281022,0.072668, -0.047446,0.360894,-0.139094, 0.077205,-0.350161,0.038133, -0.006548,-0.010473,-0.280203, 0.288434,-0.049953,0.172868, 0.315336,0.018674,0.127715, 0.316057,-0.148273,0.042717, 0.325968,-0.084770,0.087482, -0.256811,-0.088994,-0.280203, -0.315464,0.084990,0.019794,
+};
+const unsigned int h28_faces[] = {
+ 7, 8,14,15,12,6,5,1,
+ 6, 5,17,16,0,10,1,
+ 3, 10,8,1,
+ 5, 16,17,3,9,2,
+ 7, 9,7,13,15,14,11,2,
+ 4, 11,0,16,2,
+ 5, 17,5,6,4,3,
+ 4, 4,7,9,3,
+ 5, 6,12,13,7,4,
+ 5, 10,0,11,14,8,
+ 3, 15,13,12,
+};
+const dReal h28_planes[ h28_numf * 4 ] = {
+ 0.720506,-0.471135,0.508826,0.319313,-0.726908,-0.64614,0.232611,0.179002,0.485104,-0.868795,-0.0993492,0.337882,-0.758508,0.488331,-0.431507,0.272244,0.735479,0.309932,-0.602505,0.160762,0,0,-1,0.280203,-0.469484,0.267909,0.841315,0.187527,-0.555832,0.7947,0.243931,0.279245,0.309646,0.434949,0.84554,0.213753,0.469359,-0.539421,-0.69909,0.198463,0.901694,-0.0730722,0.426155,0.337399
+};
+// h29
+const int h29_numv = 20;
+const int h29_numf = 12;
+const dReal h29_volu = 0.090754;
+const dReal h29_pos[3] = { -0.195482,0.549508,-0.348926 };
+const dReal h29_verts[ h29_numv * 3 ] = {
+ -0.062897,0.077801,-0.348926, 0.254536,-0.331284,-0.002375, -0.179429,0.054098,-0.308283, 0.178726,0.219235,-0.259131, -0.352624,0.138460,-0.022310, 0.259822,-0.300738,0.167244, 0.197415,-0.153733,0.316579, 0.065987,-0.327570,0.133724, 0.114982,-0.134660,0.333685, 0.270633,-0.304175,-0.041168, -0.106366,0.008382,-0.351078, 0.106560,0.335999,0.013959, -0.240892,-0.124645,-0.147161, -0.313950,0.276125,0.209019, -0.158320,0.003002,-0.331475, 0.036774,-0.342768,0.065557, 0.284902,-0.281540,-0.040413, 0.270832,-0.309823,0.109117, 0.013405,-0.084041,0.336165, 0.046528,-0.137097,0.329090,
+};
+const unsigned int h29_faces[] = {
+ 4, 9,16,17,1,
+ 5, 17,5,7,15,1,
+ 6, 15,12,14,10,9,1,
+ 4, 0,10,14,2,
+ 4, 14,12,4,2,
+ 6, 4,13,11,3,0,2,
+ 5, 16,9,10,0,3,
+ 6, 11,6,5,17,16,3,
+ 7, 12,15,7,19,18,13,4,
+ 5, 6,8,19,7,5,
+ 5, 11,13,18,8,6,
+ 3, 18,19,8,
+};
+const dReal h29_planes[ h29_numf * 4 ] = {
+ 0.846082,-0.532633,-0.0211314,0.391862,0.105626,-0.979232,0.173057,0.350878,-0.148211,-0.780702,-0.607074,0.22235,-0.364346,0.255892,-0.895417,0.355259,-0.864691,-0.138024,-0.482969,0.296575,-0.324513,0.835692,-0.443069,0.240027,0.469484,-0.267909,-0.841315,0.243184,0.954535,0.263372,0.139635,0.192157,-0.73808,-0.518378,0.431882,0.178854,-0.0212658,-0.716912,0.696839,0.326619,0.289106,0.541462,0.789453,0.223758,-0.0600487,-0.168696,0.983837,0.344105
+};
+// h30
+const int h30_numv = 26;
+const int h30_numf = 15;
+const dReal h30_volu = 0.141813;
+const dReal h30_pos[3] = { 0.709749,0.432546,-0.520590 };
+const dReal h30_verts[ h30_numv * 3 ] = {
+ 0.086130,-0.133630,-0.479410, 0.290251,-0.067548,-0.461259, 0.290251,0.254276,-0.130163, -0.166094,-0.194830,-0.275875, -0.114073,0.017151,0.452790, 0.263868,-0.083016,-0.470730, -0.015645,0.141724,0.383369, -0.170984,0.316821,0.046789, -0.242122,0.283058,0.029421, 0.290251,0.110614,0.239339, -0.340783,-0.009598,0.300399, 0.290251,-0.018830,0.261535, 0.067740,-0.137994,-0.479410, -0.241377,-0.054963,0.435747, 0.058158,-0.287592,0.103343, 0.290251,-0.145966,0.143817, 0.068185,-0.139308,-0.479410, -0.017612,-0.287592,-0.266628, 0.053160,-0.131717,-0.469392, -0.272857,-0.118823,-0.210712, 0.007901,-0.200618,-0.414231, 0.003123,-0.268644,-0.311584, -0.331791,0.155385,-0.080037, -0.407699,-0.009598,-0.026339, -0.380797,0.059028,-0.071491, -0.370165,-0.044416,-0.111725,
+};
+const unsigned int h30_faces[] = {
+ 6, 15,14,17,21,5,1,
+ 9, 5,0,12,18,22,8,7,2,1,
+ 5, 2,9,11,15,1,
+ 4, 7,6,9,2,
+ 4, 20,21,17,3,
+ 8, 17,14,13,10,23,25,19,3,
+ 6, 19,18,12,16,20,3,
+ 5, 13,14,15,11,4,
+ 4, 11,9,6,4,
+ 6, 6,7,8,10,13,4,
+ 5, 21,20,16,0,5,
+ 5, 22,24,23,10,8,
+ 3, 0,16,12,
+ 5, 19,25,24,22,18,
+ 3, 24,25,23,
+};
+const dReal h30_planes[ h30_numf * 4 ] = {
+ 0.53156,-0.839996,-0.108863,0.26124,-0.167754,0.706913,-0.687119,0.220498,1,-0,0,0.290251,0.256529,0.900844,0.350247,0.257932,-0.43192,-0.742413,-0.512121,0.357665,-0.531561,-0.839995,0.108864,0.221912,-0.613049,-0.207593,-0.762283,0.352564,0.275531,-0.653109,0.705359,0.276747,0.433652,0.152285,0.888119,0.355275,-0.46199,0.681388,0.567693,0.321433,0.256638,-0.811103,-0.525594,0.382466,-0.870583,0.45858,0.178295,0.345838,-0,0,-1,0.479409,-0.598205,0.236329,-0.765702,0.296486,-0.901694,0.0730722,-0.426155,0.378142
+};
+// h31
+const int h31_numv = 20;
+const int h31_numf = 12;
+const dReal h31_volu = 0.145607;
+const dReal h31_pos[3] = { 0.628702,0.773411,-0.793457 };
+const dReal h31_verts[ h31_numv * 3 ] = {
+ -0.189575,0.226589,0.317223, 0.371298,-0.414948,-0.206543, -0.476185,0.226589,-0.206543, 0.371298,0.226589,-0.206543, -0.250744,-0.185480,0.192828, 0.148787,-0.478859,-0.206543, -0.509787,0.148227,0.093447, -0.534804,0.226589,-0.034811, -0.277996,0.226589,0.298719, -0.486200,0.226589,0.136059, 0.371298,-0.408413,-0.188392, 0.167177,-0.474495,-0.206543, 0.366378,-0.417196,-0.206543, 0.344915,-0.423881,-0.197864, 0.371298,-0.086589,0.142703, 0.371298,0.226589,0.089002, -0.161075,-0.057807,0.302287, -0.089936,-0.024044,0.319655, 0.134207,-0.472582,-0.196526, 0.136072,-0.470812,-0.206543,
+};
+const unsigned int h31_faces[] = {
+ 4, 10,13,12,1,
+ 7, 12,11,5,19,2,3,1,
+ 5, 3,15,14,10,1,
+ 6, 19,18,4,6,7,2,
+ 7, 7,9,8,0,15,3,2,
+ 5, 16,8,9,6,4,
+ 9, 18,5,11,13,10,14,17,16,4,
+ 3, 18,19,5,
+ 3, 9,7,6,
+ 4, 16,17,0,8,
+ 3, 12,13,11,
+ 4, 15,0,17,14,
+};
+const dReal h31_planes[ h31_numf * 4 ] = {
+ 0.395039,-0.86436,0.311169,0.441071,-0,-0,-1,0.206543,1,-0,0,0.371298,-0.727925,-0.639055,-0.248465,0.253143,4.94863e-17,1,-0,0.226589,-0.598205,-0.236328,0.765702,0.341479,0.167754,-0.706913,0.687119,0.221551,-0.518906,-0.82,-0.241527,0.365343,-0.95246,0.139363,0.270922,0.531526,-0.204299,-0.0717432,0.976276,0.332171,0.275992,-0.959497,-0.0565231,0.51309,0.372229,0.156858,0.91479,0.255169
+};
+// h32
+const int h32_numv = 22;
+const int h32_numf = 13;
+const dReal h32_volu = 0.092552;
+const dReal h32_pos[3] = { -0.648077,-0.694629,-0.055690 };
+const dReal h32_verts[ h32_numv * 3 ] = {
+ -0.351923,0.020682,-0.162313, -0.351923,0.291038,-0.298522, 0.116588,0.074450,0.304425, 0.180292,0.145010,-0.063690, -0.351923,0.286862,-0.299238, 0.082653,-0.305371,0.200452, 0.444715,-0.214767,0.086986, 0.440565,-0.305371,0.060643, 0.437298,-0.305371,0.003205, 0.441236,-0.180086,0.007980, 0.202670,-0.305371,-0.129990, -0.122926,-0.305371,-0.050498, -0.351923,0.343433,0.003710, 0.034975,0.067995,0.334312, -0.249787,0.361137,-0.236631, 0.059834,0.222599,0.089656, 0.420946,-0.305371,-0.023410, 0.437088,-0.283432,-0.011766, -0.351923,0.387353,-0.064067, -0.294272,0.397125,-0.093222, -0.351923,0.309463,-0.280428, -0.321961,0.320573,-0.278827,
+};
+const unsigned int h32_faces[] = {
+ 3, 20,21,1,
+ 9, 21,14,3,9,17,16,10,4,1,
+ 6, 4,0,12,18,20,1,
+ 5, 13,5,7,6,2,
+ 5, 6,9,3,15,2,
+ 6, 15,19,18,12,13,2,
+ 4, 14,19,15,3,
+ 4, 10,11,0,4,
+ 5, 13,12,0,11,5,
+ 6, 11,10,16,8,7,5,
+ 5, 7,8,17,9,6,
+ 3, 16,17,8,
+ 5, 21,20,18,19,14,
+};
+const dReal h32_planes[ h32_numf * 4 ] = {
+ -0.216442,0.684063,-0.696571,0.483201,0.433652,0.152285,-0.888119,0.156831,-1,0,0,0.351923,0.349687,-0.276295,0.895198,0.29272,0.727924,0.639056,0.248465,0.208084,0.131611,0.83191,0.539077,0.241389,0.471464,0.878752,-0.0742736,0.21716,-0.212159,-0.447018,-0.869002,0.206469,-0.73548,-0.309929,0.602505,0.154628,-3.74119e-15,-1,2.12832e-16,0.305371,0.99796,-0.0292037,-0.0567728,0.445142,0.80443,-0.32957,-0.494242,0.450833,-0.314046,0.893286,-0.321583,0.47714
+};
+// h33
+const int h33_numv = 18;
+const int h33_numf = 11;
+const dReal h33_volu = 0.056945;
+const dReal h33_pos[3] = { -0.288352,-0.547292,0.050646 };
+const dReal h33_verts[ h33_numv * 3 ] = {
+ 0.084990,-0.362104,-0.019350, -0.079434,0.021164,0.334816, 0.019488,-0.072734,0.262363, 0.115516,0.076855,-0.268585, 0.213070,0.021874,-0.243280, 0.274323,0.089944,-0.132397, 0.019789,0.332949,0.053313, 0.257211,0.025988,-0.078610, 0.131191,0.288888,-0.060012, 0.118204,-0.320377,0.031687, 0.081511,-0.327423,-0.098356, -0.243137,-0.072887,0.198089, -0.179433,-0.002327,-0.170026, -0.299891,0.075262,-0.016680, -0.055817,0.322184,0.088384, -0.038680,0.277450,0.153234, 0.148159,-0.119839,-0.229545, 0.048588,0.033746,-0.272086,
+};
+const unsigned int h33_faces[] = {
+ 5, 11,0,9,2,1,
+ 7, 2,7,5,8,6,15,1,
+ 5, 15,14,13,11,1,
+ 3, 9,7,2,
+ 4, 4,16,17,3,
+ 7, 17,12,13,14,6,8,3,
+ 4, 8,5,4,3,
+ 7, 5,7,9,0,10,16,4,
+ 3, 14,15,6,
+ 5, 0,11,13,12,10,
+ 4, 12,17,16,10,
+};
+const dReal h33_planes[ h33_numf * 4 ] = {
+ -0.167754,-0.706913,0.687119,0.228423,0.73548,0.309929,0.602505,0.149866,-0.708232,0.479648,0.518021,0.239851,0.830851,-0.164118,0.531744,0.167639,0.158394,-0.166869,-0.973173,0.266852,-0.391463,0.659847,-0.641373,0.177755,0.49733,0.589428,-0.636583,0.273727,0.877503,-0.423705,-0.224641,0.232352,0.131611,0.83191,0.539077,0.308327,-0.727924,-0.639056,-0.248465,0.174346,-0.309646,-0.434949,-0.84554,0.200337
+};
+// h34
+const int h34_numv = 24;
+const int h34_numf = 14;
+const dReal h34_volu = 0.086482;
+const dReal h34_pos[3] = { -0.499709,-0.643458,-0.327986 };
+const dReal h34_verts[ h34_numv * 3 ] = {
+ -0.500291,0.235691,-0.026942, -0.413349,0.203755,-0.157062, -0.223651,0.321490,-0.139249, 0.209880,-0.356542,0.003973, 0.365162,-0.137565,0.097393, 0.292868,-0.231257,0.280276, 0.359516,-0.023673,0.149087, -0.329463,0.339839,-0.019523, -0.041433,0.349469,-0.148408, 0.054302,-0.356542,0.142306, 0.272578,-0.356542,0.248886, 0.288720,-0.334603,0.260530, 0.023896,-0.069111,-0.283979, 0.274970,-0.222320,-0.056303, 0.127449,-0.356542,-0.036276, -0.035189,-0.103922,-0.288953, -0.023751,0.360733,-0.121029, -0.500291,0.237083,-0.030523, -0.346425,0.336124,-0.010604, 0.259945,0.129913,0.106546, -0.500291,0.239867,-0.026226, -0.470329,0.269402,-0.006532, -0.398155,0.309966,0.035665, 0.031924,0.093839,0.208606,
+};
+const unsigned int h34_faces[] = {
+ 7, 17,20,21,18,7,2,1,
+ 5, 2,8,12,15,1,
+ 6, 15,14,9,0,17,1,
+ 4, 7,16,8,2,
+ 5, 14,15,12,13,3,
+ 5, 13,4,11,10,3,
+ 4, 10,9,14,3,
+ 7, 13,12,8,16,19,6,4,
+ 4, 6,5,11,4,
+ 4, 6,19,23,5,
+ 9, 23,22,21,20,0,9,10,11,5,
+ 6, 18,22,23,19,16,7,
+ 3, 0,20,17,
+ 3, 21,22,18,
+};
+const dReal h34_planes[ h34_numf * 4 ] = {
+ -0.425203,0.759567,-0.4922,0.407829,-0.0929092,0.293639,-0.951391,0.247662,-0.66261,-0.69806,-0.271405,0.174284,-0.159459,0.944944,-0.285751,0.379244,0.373525,-0.524676,-0.76498,0.262425,0.837582,-0.502473,-0.214421,0.354093,0,-1,0,0.356542,0.73548,0.309929,-0.602505,0.167254,0.941719,-0.0992098,0.32144,0.388833,0.309646,0.434949,0.84554,0.227085,-0.433652,-0.152285,0.888119,0.157132,0.148211,0.780702,0.607074,0.204631,-1,0,-0,0.500291,-0.474713,0.879502,-0.0335246,0.460429
+};
+// h35
+const int h35_numv = 12;
+const int h35_numf = 8;
+const dReal h35_volu = 0.072358;
+const dReal h35_pos[3] = { -0.852811,-0.781078,0.150064 };
+const dReal h35_verts[ h35_numv * 3 ] = {
+ -0.147189,-0.218922,0.332047, 0.103613,-0.074924,0.288589, -0.147189,0.429882,-0.202044, -0.147189,-0.218922,-0.312160, 0.239709,0.154443,0.128558, 0.287386,-0.218922,-0.005301, -0.043492,-0.218922,0.344705, 0.074717,-0.218922,0.306226, -0.147189,0.402063,0.012610, 0.208223,0.167113,0.176854, -0.147189,0.107130,-0.368067, 0.081807,-0.218922,-0.256252,
+};
+const unsigned int h35_faces[] = {
+ 3, 6,7,1,
+ 5, 7,5,4,9,1,
+ 5, 9,8,0,6,1,
+ 4, 8,9,4,2,
+ 5, 4,5,11,10,2,
+ 5, 10,3,0,8,2,
+ 3, 10,11,3,
+ 6, 11,5,7,6,0,3,
+};
+const dReal h35_planes[ h35_numf * 4 ] = {
+ 0.309078,0.0542691,0.949487,0.301971,0.822068,-0.096228,0.561199,0.254343,-0.107916,0.45476,0.884052,0.209874,0.512085,0.851811,0.110395,0.2685,0.73548,0.309929,-0.602505,0.146711,-1,-0,-0,0.147189,0.233951,-0.164312,-0.958263,0.300667,0,-1,0,0.218922
+};
+// h36
+const int h36_numv = 18;
+const int h36_numf = 11;
+const dReal h36_volu = 0.076715;
+const dReal h36_pos[3] = { 0.330903,-0.599381,-0.308448 };
+const dReal h36_verts[ h36_numv * 3 ] = {
+ 0.235744,-0.093981,0.208985, 0.157036,0.091360,0.296934, -0.213473,-0.059832,-0.258208, 0.131366,0.084254,0.304768, 0.060949,-0.352878,-0.040467, 0.031132,-0.367472,0.023458, -0.038178,0.319175,-0.078462, 0.346140,-0.033881,-0.005840, 0.305466,-0.106272,-0.107625, -0.256020,-0.056138,-0.213238, -0.331115,0.110184,0.014099, -0.356965,0.085987,0.067218, 0.185622,-0.147504,0.212044, 0.241393,0.219660,0.109239, -0.343391,-0.100844,-0.022261, -0.046519,0.081665,-0.290234, -0.272849,0.156195,0.144404, -0.146830,0.270831,-0.017119,
+};
+const unsigned int h36_faces[] = {
+ 6, 13,6,17,16,3,1,
+ 4, 3,12,0,1,
+ 4, 0,7,13,1,
+ 6, 9,10,17,6,15,2,
+ 4, 15,8,4,2,
+ 5, 4,5,14,9,2,
+ 6, 16,11,14,5,12,3,
+ 6, 8,7,0,12,5,4,
+ 5, 13,7,8,15,6,
+ 4, 14,11,10,9,
+ 4, 11,16,17,10,
+};
+const dReal h36_planes[ h36_numf * 4 ] = {
+ -0.066237,0.837367,0.542613,0.227221,0.349687,-0.276295,0.895198,0.295486,0.864691,0.138024,0.482969,0.291807,-0.582463,0.552262,-0.596442,0.245303,0.212159,-0.447016,-0.869003,0.205839,-0.496382,-0.766976,-0.406636,0.25685,-0.398278,-0.419584,0.815674,0.16092,0.722578,-0.66608,0.18498,0.2716,0.595564,0.522855,-0.609857,0.191995,-0.913105,0.120244,-0.389591,0.310099,-0.654405,0.755705,0.0257735,0.300313
+};
+// h37
+const int h37_numv = 18;
+const int h37_numf = 11;
+const dReal h37_volu = 0.098217;
+const dReal h37_pos[3] = { 0.055330,-0.588368,0.333127 };
+const dReal h37_verts[ h37_numv * 3 ] = {
+ -0.107417,0.016721,0.347927, 0.283844,-0.036335,0.197820, 0.129290,0.324988,-0.064466, -0.012100,0.128834,-0.356552, 0.344968,0.171444,-0.038138, -0.270436,0.127441,0.395275, -0.130084,-0.375511,-0.154724, 0.001812,-0.380727,-0.087638, -0.247911,0.142505,0.383526, 0.360906,0.133475,0.137346, 0.062042,-0.352141,-0.072933, 0.261216,0.073240,-0.194499, 0.127844,0.325300,-0.059106, 0.361773,0.137946,0.130076, -0.225478,-0.279302,-0.250794, -0.324194,-0.031659,-0.020118, -0.297963,0.086614,0.328910, -0.086471,0.067064,-0.361091,
+};
+const unsigned int h37_faces[] = {
+ 6, 10,11,4,13,9,1,
+ 5, 9,8,5,0,1,
+ 4, 0,7,10,1,
+ 4, 12,13,4,2,
+ 4, 4,11,3,2,
+ 8, 3,17,15,16,5,8,12,2,
+ 7, 11,10,7,6,14,17,3,
+ 5, 16,6,7,0,5,
+ 4, 16,15,14,6,
+ 4, 9,13,12,8,
+ 3, 15,17,14,
+};
+const dReal h37_planes[ h37_numf * 4 ] = {
+ 0.870583,-0.45858,-0.178295,0.228502,0.372229,0.156856,0.91479,0.280919,0.167754,-0.706913,0.687119,0.209227,0.568104,0.816131,0.105771,0.331865,0.49733,0.589428,-0.636583,0.296895,-0.616962,0.758294,-0.21059,0.180245,0.398278,-0.419585,-0.815673,0.231954,-0.32928,-0.737152,0.590069,0.228345,-0.799798,-0.547681,0.245698,0.271686,0.226312,0.817437,0.529699,0.263537,-0.830851,0.164118,-0.531744,0.274859
+};
+// h38
+const int h38_numv = 28;
+const int h38_numf = 16;
+const dReal h38_volu = 0.093559;
+const dReal h38_pos[3] = { 0.133166,-0.773583,-0.050905 };
+const dReal h38_verts[ h38_numv * 3 ] = {
+ -0.076024,-0.195512,0.296394, 0.264846,-0.226417,0.026836, 0.183380,0.258456,0.189533, -0.015793,-0.166926,0.311098, -0.267713,-0.007440,-0.179688, -0.159228,0.260189,-0.190326, -0.343945,-0.226417,-0.001580, -0.273359,0.106452,-0.127994, 0.216958,-0.226417,-0.206989, 0.383359,0.026697,-0.045499, 0.329103,0.258456,0.047225, -0.089936,0.314049,0.027481, -0.145654,0.073358,-0.279804, 0.228869,-0.193270,-0.234086, -0.131382,0.326289,-0.026485, -0.075112,0.330397,-0.113139, -0.208448,0.248166,-0.141729, -0.011151,-0.226417,0.296364, -0.211663,-0.226417,0.216210, -0.072038,-0.226417,0.288931, -0.336528,-0.135813,0.082201, -0.147195,0.316236,-0.030846, -0.340678,-0.226417,0.055858, -0.164307,0.252279,0.022941, -0.344155,-0.204478,-0.016551, -0.340007,-0.101132,0.003195, -0.207920,-0.190296,0.229308, -0.303314,-0.094086,0.133238,
+};
+const unsigned int h38_faces[] = {
+ 4, 8,13,9,1,
+ 6, 9,10,2,3,17,1,
+ 7, 17,19,18,22,6,8,1,
+ 5, 10,15,14,11,2,
+ 7, 11,23,27,26,0,3,2,
+ 4, 0,19,17,3,
+ 4, 24,25,7,4,
+ 5, 7,16,5,12,4,
+ 6, 12,13,8,6,24,4,
+ 5, 16,21,14,15,5,
+ 6, 15,10,9,13,12,5,
+ 5, 22,20,25,24,6,
+ 7, 25,20,27,23,21,16,7,
+ 4, 14,21,23,11,
+ 5, 26,27,20,22,18,
+ 4, 19,0,26,18,
+};
+const dReal h38_planes[ h38_numf * 4 ] = {
+ 0.870583,-0.45858,-0.178295,0.329616,0.693474,-0.121763,0.710118,0.23029,0,-1,0,0.226417,0.124536,0.983986,0.127525,0.301324,-0.398278,0.419585,0.815673,0.190005,-0.117405,-0.247372,0.961781,0.342356,-0.941719,0.0992098,-0.32144,0.309131,-0.709719,0.26169,-0.654077,0.305583,-0.289106,-0.541464,-0.789452,0.223281,-0.465257,0.845503,-0.262033,0.343944,0.398278,0.419584,-0.815674,0.200998,-0.99796,0.0292037,0.0567728,0.336541,-0.877503,0.423705,0.224641,0.256225,-0.548603,0.619234,0.561769,0.259246,-0.770892,-0.145024,0.620237,0.330106,-0.445543,-0.264025,0.855443,0.33904
+};
+// h39
+const int h39_numv = 32;
+const int h39_numf = 18;
+const dReal h39_volu = 0.060173;
+const dReal h39_pos[3] = { -0.130993,-0.349156,0.297470 };
+const dReal h39_verts[ h39_numv * 3 ] = {
+ 0.132777,-0.098138,-0.374861, 0.174223,-0.110378,-0.320895, -0.236793,-0.176972,0.087992, 0.120090,0.163784,-0.274197, -0.036262,0.126682,-0.293283, -0.239846,-0.040235,0.342234, -0.196039,0.079314,-0.093590, -0.026168,0.090752,-0.306837, -0.084113,-0.111771,0.430932, -0.132771,0.138527,-0.197817, -0.061588,-0.096707,0.419183, -0.167047,-0.030107,0.457226, 0.314167,0.086089,-0.023449, 0.140527,0.255266,-0.004320, -0.137571,0.134813,-0.193511, 0.315613,0.085777,-0.028809, 0.116964,-0.108191,-0.379221, 0.099852,-0.172148,-0.325434, -0.176687,-0.026318,0.447418, -0.168971,-0.023213,0.453768, -0.137871,-0.270870,0.015539, -0.111640,-0.152598,0.364567, -0.122362,-0.092357,0.456223, -0.127730,-0.079472,0.460978, -0.243030,-0.080780,0.324741, -0.136583,-0.114124,0.420896, -0.241856,-0.054541,0.348612, -0.178625,-0.028253,0.445248, -0.171209,-0.024409,0.453290, -0.169333,-0.024798,0.455225, 0.224076,0.244621,-0.088171, 0.213513,0.251212,-0.061379,
+};
+const unsigned int h39_faces[] = {
+ 5, 0,3,30,15,1,
+ 8, 15,12,10,8,21,20,17,1,
+ 4, 17,16,0,1,
+ 5, 20,21,25,24,2,
+ 5, 24,26,5,6,2,
+ 7, 6,14,7,16,17,20,2,
+ 5, 0,16,7,4,3,
+ 6, 4,9,13,31,30,3,
+ 4, 7,14,9,4,
+ 4, 26,27,18,5,
+ 8, 18,28,19,13,9,14,6,5,
+ 4, 10,23,22,8,
+ 4, 22,25,21,8,
+ 8, 12,31,13,19,29,11,23,10,
+ 7, 27,26,24,25,22,23,11,
+ 5, 29,28,18,27,11,
+ 4, 15,30,31,12,
+ 3, 28,29,19,
+};
+const dReal h39_planes[ h39_numf * 4 ] = {
+ 0.794364,0.251059,-0.553132,0.288182,0.616962,-0.758294,0.21059,0.12361,0.548603,-0.619234,-0.561769,0.344197,-0.526505,-0.792388,0.308081,0.292012,-0.991673,0.108076,-0.0700326,0.209533,-0.73548,-0.309929,-0.602505,0.17599,0.0284606,0.359798,-0.932596,0.318062,-0.184883,0.934913,-0.302912,0.213979,-0.696788,0.0734069,-0.713511,0.243827,-0.830322,0.320028,0.456232,0.342411,-0.493232,0.850288,0.183662,0.146944,0.512456,-0.101226,0.852726,0.335677,-0.0662371,-0.837367,0.542614,0.332994,0.553104,0.49165,0.672575,0.200322,-0.664689,-0.486283,0.567201,0.385014,-0.721996,-0.0507074,0.690036,0.437637,0.818514,0.542417,0.189261,0.299408,-0.474458,0.651966,0.591464,0.333423
+};
+// h40
+const int h40_numv = 24;
+const int h40_numf = 14;
+const dReal h40_volu = 0.115424;
+const dReal h40_pos[3] = { 0.492476,-0.748212,0.263785 };
+const dReal h40_verts[ h40_numv * 3 ] = {
+ -0.375103,-0.192297,-0.003592, 0.259307,0.208511,0.137583, 0.097667,-0.251788,0.295436, 0.264741,-0.251788,-0.112461, -0.092178,0.331289,0.031204, 0.024049,0.001327,-0.360189, 0.074171,0.054850,-0.363248, 0.312772,-0.115013,-0.159366, -0.175930,0.233085,-0.125157, -0.094464,-0.251788,-0.287854, -0.004537,0.240191,-0.275299, -0.030207,0.233085,-0.267465, -0.370461,-0.251788,-0.018326, 0.056736,-0.251788,0.315422, -0.153302,0.123509,0.267162, -0.068302,0.078845,0.319783, 0.171724,0.348803,0.156293, 0.053571,0.367605,-0.023060, -0.075373,0.297791,0.199418, 0.109457,0.331072,0.189737, -0.005042,0.303901,0.226077, 0.014996,0.282164,0.244247, -0.076239,0.293319,0.206688, -0.068649,0.297216,0.207331,
+};
+const unsigned int h40_faces[] = {
+ 4, 2,3,7,1,
+ 6, 7,6,10,17,16,1,
+ 7, 16,19,21,15,13,2,1,
+ 5, 13,12,9,3,2,
+ 5, 9,5,6,7,3,
+ 5, 17,10,11,8,4,
+ 6, 8,0,14,22,18,4,
+ 7, 18,23,20,19,16,17,4,
+ 6, 9,12,0,8,11,5,
+ 4, 11,10,6,5,
+ 5, 13,15,14,0,12,
+ 6, 15,21,20,23,22,14,
+ 3, 22,23,18,
+ 3, 20,21,19,
+};
+const dReal h40_planes[ h40_numf * 4 ] = {
+ 0.908278,-0.191373,0.372031,0.246805,0.73808,0.518378,-0.431882,0.240058,0.433652,0.152285,0.888119,0.266393,5.15129e-17,-1,5.27492e-17,0.251788,0.398278,-0.419585,-0.815673,0.302818,-0.348894,0.86639,-0.357268,0.308038,-0.870583,0.45858,0.178295,0.237735,-0.162747,0.964426,0.208316,0.341006,-0.693474,0.121763,-0.710118,0.23926,-0.349687,0.276295,-0.895198,0.314397,-0.598205,-0.236328,0.765702,0.267084,-0.296224,0.4369,0.849335,0.326283,-0.440632,0.78713,0.431589,0.353679,0.071473,0.677671,0.731884,0.371046
+};
+// h41
+const int h41_numv = 18;
+const int h41_numf = 11;
+const dReal h41_volu = 0.076473;
+const dReal h41_pos[3] = { 0.741085,-0.876917,-0.246261 };
+const dReal h41_verts[ h41_numv * 3 ] = {
+ 0.005338,0.140795,-0.243701, -0.174437,0.183555,0.146798, 0.258916,-0.123083,-0.387389, 0.103129,0.222017,-0.142233, 0.164192,-0.123083,-0.418224, 0.016133,-0.123083,0.397585, 0.258916,0.168617,-0.137303, 0.258916,-0.123083,0.279039, -0.343073,-0.123083,0.222192, -0.064041,0.243655,-0.068027, -0.104715,0.171264,-0.169812, -0.390960,-0.123083,-0.011633, -0.224559,0.130032,0.149857, -0.379049,-0.089936,-0.038730, -0.349233,-0.075342,-0.102654, -0.337817,-0.123083,-0.124077, 0.258916,-0.009416,0.259549, 0.064164,0.013692,0.350680,
+};
+const unsigned int h41_faces[] = {
+ 6, 9,10,14,13,12,1,
+ 5, 12,8,5,17,1,
+ 6, 17,16,6,3,9,1,
+ 5, 4,0,3,6,2,
+ 4, 6,16,7,2,
+ 7, 7,5,8,11,15,4,2,
+ 4, 0,10,9,3,
+ 5, 15,14,10,0,4,
+ 4, 7,16,17,5,
+ 4, 12,13,11,8,
+ 4, 13,14,15,11,
+};
+const dReal h41_planes[ h41_numf * 4 ] = {
+ -0.722578,0.66608,-0.18498,0.221152,-0.398278,0.419585,0.815673,0.266231,0.287163,0.873965,0.392074,0.167884,0.239912,0.631869,-0.73701,0.269854,1,0,0,0.258915,0,-1,0,0.123083,-0.131611,0.83191,-0.539077,0.2478,-0.488522,0.25733,-0.833743,0.236806,0.433652,0.152285,0.888119,0.341356,-0.870583,0.45858,0.178295,0.281846,-0.903842,-0.0244154,-0.42717,0.361341
+};
+// h42
+const int h42_numv = 26;
+const int h42_numf = 15;
+const dReal h42_volu = 0.137951;
+const dReal h42_pos[3] = { 0.814994,-0.482932,0.027418 };
+const dReal h42_verts[ h42_numv * 3 ] = {
+ -0.063211,-0.056769,0.373950, 0.185005,0.097851,0.415613, -0.248347,-0.210430,-0.126881, 0.112828,0.023604,-0.394042, -0.108847,0.115253,0.400661, -0.327055,-0.025089,-0.038931, -0.085789,0.224192,-0.255901, 0.185005,-0.403401,-0.014130, 0.185005,-0.225368,-0.410982, -0.009747,-0.380293,0.077002, -0.175394,0.222730,-0.208732, 0.002670,0.221670,0.389944, -0.150794,0.083523,0.392660, 0.160182,0.229752,0.436714, 0.133897,0.345057,0.231744, -0.006362,0.255606,0.329122, 0.185005,0.234054,0.438967, 0.185005,0.352490,0.238788, 0.029219,-0.171968,-0.415912, -0.137952,-0.150330,-0.341706, 0.185005,0.276769,-0.150723, 0.185005,0.010082,-0.390796, -0.176045,0.220413,-0.220256, -0.242698,0.103211,-0.226628, -0.268948,0.102325,0.213307, -0.248100,0.136462,0.190657,
+};
+const unsigned int h42_faces[] = {
+ 4, 0,9,7,1,
+ 7, 7,8,21,20,17,16,1,
+ 6, 16,13,4,12,0,1,
+ 4, 5,23,19,2,
+ 6, 19,18,8,7,9,2,
+ 6, 9,0,12,24,5,2,
+ 4, 6,20,21,3,
+ 4, 21,8,18,3,
+ 6, 18,19,23,22,6,3,
+ 3, 13,11,4,
+ 6, 11,15,25,24,12,4,
+ 6, 24,25,10,22,23,5,
+ 6, 22,10,14,17,20,6,
+ 4, 25,15,14,10,
+ 6, 13,16,17,14,15,11,
+};
+const dReal h42_planes[ h42_numf * 4 ] = {
+ 0.267862,-0.627092,0.731441,0.29219,1,2.67045e-16,1.9344e-17,0.185006,-0.0600487,-0.168696,0.983837,0.381279,-0.864691,-0.138024,-0.482969,0.305068,-0.287163,-0.873965,-0.392074,0.304972,-0.73808,-0.518378,0.431882,0.237585,0.156805,0.660773,-0.734024,0.322525,0.0606999,0.0852635,-0.994508,0.400738,-0.364346,0.255892,-0.895417,0.317763,-0.280943,0.383024,0.879979,0.427298,-0.590109,0.664552,0.458413,0.324491,-0.86695,0.495807,-0.0507289,0.273077,-0.11569,0.975032,-0.189546,0.277024,-0.485104,0.868795,0.0993492,0.257853,-0.191731,0.844679,0.499756,0.381605
+};
+// h43
+const int h43_numv = 26;
+const int h43_numf = 15;
+const dReal h43_volu = 0.091347;
+const dReal h43_pos[3] = { -0.439313,0.395062,-0.161996 };
+const dReal h43_verts[ h43_numv * 3 ] = {
+ -0.171800,0.355423,-0.143529, -0.041887,-0.040549,-0.338294, -0.088904,0.443945,0.033555, -0.050746,0.256028,0.267789, -0.120718,0.085236,0.331241, 0.112903,-0.317075,-0.192421, -0.024680,-0.380539,0.081401, 0.014540,-0.410443,-0.096363, -0.166472,-0.135578,-0.232924, -0.179653,0.199344,0.219565, 0.056744,-0.387608,-0.004660, -0.088904,0.425462,0.081094, -0.046327,-0.413563,-0.075262, -0.024725,0.299814,0.247575, -0.150602,0.151087,0.286944, -0.050613,-0.134365,0.334664, -0.244880,0.199344,-0.098926, -0.122184,0.302440,-0.201067, -0.108793,0.292906,-0.209241, -0.034597,-0.039973,-0.340964, 0.309817,-0.173124,-0.053206, -0.070119,0.430571,0.022089, 0.002939,0.029802,-0.334091, 0.280604,-0.188322,-0.121373, 0.290359,0.017349,0.142160, 0.257236,0.070405,0.149235,
+};
+const unsigned int h43_faces[] = {
+ 5, 8,16,0,17,1,
+ 5, 17,18,22,19,1,
+ 6, 19,5,7,12,8,1,
+ 5, 21,18,17,0,2,
+ 5, 0,16,9,11,2,
+ 5, 11,13,25,21,2,
+ 6, 4,15,24,25,13,3,
+ 5, 13,11,9,14,3,
+ 3, 14,4,3,
+ 8, 14,9,16,8,12,6,15,4,
+ 4, 19,22,23,5,
+ 5, 23,20,10,7,5,
+ 5, 10,20,24,15,6,
+ 4, 12,7,10,6,
+ 7, 21,25,24,20,23,22,18,
+};
+const dReal h43_planes[ h43_numf * 4 ] = {
+ -0.693474,0.121763,-0.710118,0.264339,-0.349687,0.276295,-0.895198,0.306284,-0.24653,-0.556538,-0.793403,0.301297,0.256638,0.811103,-0.525594,0.319633,-0.870583,0.45858,0.178295,0.286965,0.662611,0.698059,0.271405,0.260098,0.433652,0.152285,0.888119,0.254811,-0.49733,0.589429,0.636582,0.346617,-0.296224,0.4369,0.849335,0.354333,-0.935836,-0.295766,0.191659,0.151248,0.501077,-0.186311,-0.84511,0.278264,0.632147,-0.768422,-0.0995875,0.334181,0.582464,-0.552261,0.596443,0.244332,0.11569,-0.975032,0.189546,0.383611,0.73808,0.518378,-0.431882,0.161906
+};
+// h44
+const int h44_numv = 26;
+const int h44_numf = 15;
+const dReal h44_volu = 0.104111;
+const dReal h44_pos[3] = { -0.656166,-0.300748,0.215302 };
+const dReal h44_verts[ h44_numv * 3 ] = {
+ -0.220317,0.235145,-0.208278, 0.078796,0.351295,-0.102059, 0.283317,-0.102949,0.430780, 0.285327,-0.088643,0.424402, 0.201177,0.226255,-0.138992, 0.124677,-0.319431,0.033433, 0.117727,0.304230,-0.184196, 0.043064,-0.325887,0.063320, -0.138842,0.186808,-0.302762, 0.311997,0.075640,-0.076273, 0.067923,-0.171282,-0.181336, -0.343834,-0.050448,-0.267282, -0.343834,-0.078267,-0.052628, -0.343834,0.035932,0.053112, 0.088073,0.239020,0.159535, 0.282143,-0.129188,0.406909, -0.286183,0.003244,-0.364214, -0.343834,0.054532,0.043544, 0.011578,-0.313217,0.111616, 0.329134,0.030906,-0.011422, 0.089881,-0.140507,0.355648, 0.092412,-0.225203,0.279944, 0.288380,-0.225380,0.170160, 0.101854,0.336248,-0.130909, -0.343834,-0.006528,-0.335059, -0.343834,0.160238,-0.192084,
+};
+const unsigned int h44_faces[] = {
+ 7, 14,3,19,9,4,23,1,
+ 5, 23,6,8,0,1,
+ 5, 0,25,17,14,1,
+ 5, 15,22,19,3,2,
+ 6, 3,14,17,13,20,2,
+ 4, 20,21,15,2,
+ 6, 9,10,16,8,6,4,
+ 3, 6,23,4,
+ 6, 22,15,21,18,7,5,
+ 6, 7,11,24,16,10,5,
+ 5, 10,9,19,22,5,
+ 4, 18,12,11,7,
+ 5, 16,24,25,0,8,
+ 6, 12,13,17,25,24,11,
+ 5, 18,21,20,13,12,
+};
+const dReal h44_planes[ h44_numf * 4 ] = {
+ 0.727924,0.639056,0.248465,0.256497,-0.131611,0.83191,-0.539077,0.336893,-0.446963,0.816184,0.366152,0.214133,0.991673,-0.108076,0.0700326,0.322253,-0.398278,0.419585,0.815673,0.19534,-0.156805,-0.660773,0.734024,0.339803,0.438192,-0.051293,-0.897417,0.201283,0.722578,0.66608,-0.18498,0.321781,0.20808,-0.904248,0.372879,0.327254,-0.131611,-0.83191,-0.539077,0.231306,0.708232,-0.479648,-0.518021,0.224196,-0.512085,-0.851811,-0.110395,0.248551,-0.443092,0.583496,-0.68059,0.376579,-1,6.26681e-16,4.55506e-17,0.343834,-0.619037,-0.533581,0.576268,0.22428
+};
+// h45
+const int h45_numv = 22;
+const int h45_numf = 13;
+const dReal h45_volu = 0.073607;
+const dReal h45_pos[3] = { -0.692003,0.228592,-0.074767 };
+const dReal h45_verts[ h45_numv * 3 ] = {
+ 0.206363,-0.247093,-0.162491, 0.114633,-0.178045,0.188010, 0.007810,0.365814,-0.186155, -0.306616,-0.033345,0.126518, -0.055718,0.198405,0.254002, 0.153565,-0.225110,0.105873, -0.184480,-0.294195,0.081791, 0.073037,0.365814,0.132336, 0.155930,-0.080562,0.225951, -0.173050,0.172678,-0.175116, -0.103005,-0.342532,-0.012694, -0.015749,-0.330108,-0.146901, 0.086218,0.030892,-0.320153, -0.015750,-0.032626,-0.299926, 0.228010,-0.214069,-0.005829, 0.104078,0.176805,0.286842, 0.137691,-0.193092,0.159160, 0.102087,0.317557,0.199715, -0.062260,0.197254,0.252076, 0.131971,0.251706,0.244012, 0.186972,0.021095,0.262581, 0.202077,0.032105,0.247435,
+};
+const unsigned int h45_faces[] = {
+ 8, 8,20,15,4,18,3,6,1,
+ 5, 6,10,5,16,1,
+ 3, 16,8,1,
+ 4, 12,13,9,2,
+ 5, 9,3,18,7,2,
+ 8, 7,17,19,21,14,0,12,2,
+ 6, 9,13,11,10,6,3,
+ 4, 15,19,17,4,
+ 4, 17,7,18,4,
+ 6, 14,21,20,8,16,5,
+ 5, 10,11,0,14,5,
+ 4, 13,12,0,11,
+ 4, 20,21,19,15,
+};
+const dReal h45_planes[ h45_numf * 4 ] = {
+ -0.228531,-0.267508,0.936063,0.19742,0.131611,-0.83191,0.539077,0.264556,0.535431,-0.493566,0.685351,0.278107,-0.349687,0.276295,-0.895198,0.264987,-0.717787,0.680568,0.147003,0.21599,0.935836,0.295766,-0.191659,0.151183,-0.793213,-0.278551,-0.5415,0.183991,-0.103318,0.522457,0.846383,0.324397,-0.311731,0.703731,0.638425,0.319154,0.777333,-0.40946,0.477593,0.262108,0.35532,-0.923345,0.145539,0.277827,0.107916,-0.45476,-0.884052,0.278288,0.613049,0.207593,0.762283,0.319163
+};
+// h46
+const int h46_numv = 24;
+const int h46_numf = 14;
+const dReal h46_volu = 0.077166;
+const dReal h46_pos[3] = { -0.506861,-0.263372,-0.148064 };
+const dReal h46_verts[ h46_numv * 3 ] = {
+ -0.435488,-0.034132,-0.000849, 0.039076,-0.286247,0.028683, -0.031577,0.266854,0.179170, 0.042868,0.277895,0.067468, 0.334025,-0.207064,-0.069876, -0.200891,0.161856,-0.073604, -0.329922,-0.035641,-0.192524, -0.391003,-0.070120,-0.144257, 0.124292,0.270826,-0.018593, -0.288147,0.149432,0.060603, 0.051872,0.188879,0.224374, -0.081382,-0.208658,0.182030, 0.243097,0.052743,0.247717, 0.267097,-0.250173,-0.073376, 0.162691,0.038264,0.287094, 0.339607,0.040898,0.152251, 0.238297,0.049029,0.252023, 0.349700,0.004968,0.138697, 0.021220,0.244871,-0.089194, -0.322311,-0.040247,-0.199445, -0.016599,-0.019353,-0.300951, 0.082088,0.247991,-0.110295, -0.339273,-0.043963,-0.190526, 0.082087,0.036350,-0.291745,
+};
+const unsigned int h46_faces[] = {
+ 6, 7,22,19,20,13,1,
+ 7, 13,4,17,16,14,11,1,
+ 4, 11,0,7,1,
+ 6, 10,12,15,8,3,2,
+ 5, 3,18,5,9,2,
+ 6, 9,0,11,14,10,2,
+ 4, 8,21,18,3,
+ 4, 13,20,23,4,
+ 6, 23,21,8,15,17,4,
+ 7, 18,21,23,20,19,6,5,
+ 6, 6,22,7,0,9,5,
+ 3, 19,22,6,
+ 4, 14,16,12,10,
+ 4, 16,17,15,12,
+};
+const dReal h46_planes[ h46_numf * 4 ] = {
+ -0.148211,-0.780702,-0.607074,0.200269,0.391463,-0.659847,0.641373,0.222573,-0.471464,-0.878752,0.0742736,0.235248,0.496382,0.766976,0.406636,0.261853,-0.35532,0.923345,-0.145539,0.231542,-0.438192,0.051293,0.897417,0.188315,-0.11569,0.975032,-0.189546,0.253209,0.322885,-0.43293,-0.841615,0.256305,0.792041,0.39734,-0.463457,0.214671,-0.284317,0.624016,-0.727852,0.21169,-0.66062,0.653782,-0.368986,0.26569,-0.494656,0.366713,-0.787932,0.301823,0.289106,0.541464,0.789452,0.2944,0.696788,-0.0734069,0.713511,0.342264
+};
+// h47
+const int h47_numv = 36;
+const int h47_numf = 20;
+const dReal h47_volu = 0.096745;
+const dReal h47_pos[3] = { -0.132135,0.108975,0.072319 };
+const dReal h47_verts[ h47_numv * 3 ] = {
+ 0.298509,0.263511,-0.009995, -0.406303,-0.105494,-0.041213, 0.295351,0.263929,-0.015607, -0.362255,0.123840,0.142831, -0.016819,0.303436,-0.092155, 0.214655,-0.206919,0.163772, 0.119596,0.038081,0.333996, -0.357791,0.151721,0.100349, 0.141669,-0.202865,0.220831, -0.322854,-0.183468,0.003991, -0.422177,-0.073475,0.012073, 0.248529,0.277838,-0.020262, -0.331858,-0.094452,-0.152914, -0.250434,-0.101521,-0.238975, -0.131628,-0.319604,0.027334, 0.281027,0.056414,-0.190466, 0.134068,0.286800,-0.104666, 0.293847,0.266235,0.003176, -0.403938,0.039055,0.078865, -0.372896,0.140712,0.115495, -0.035119,-0.331449,-0.068132, 0.121232,-0.294347,-0.049046, 0.051634,0.305873,-0.087560, 0.254870,0.274829,-0.031097, 0.196475,0.139795,-0.254001, 0.002640,0.112963,-0.287521, 0.198447,0.073853,0.288417, 0.224142,0.132346,-0.243414, 0.225218,-0.213510,0.136980, 0.298178,-0.027388,0.023425, 0.292448,0.199019,0.106734, 0.304944,0.253729,-0.022071, 0.308556,0.186869,0.065231, 0.305066,0.254217,-0.020526, 0.293027,0.163885,-0.150423, 0.287364,0.062429,-0.181183,
+};
+const unsigned int h47_faces[] = {
+ 6, 12,13,20,14,9,1,
+ 3, 9,10,1,
+ 6, 10,18,19,7,12,1,
+ 4, 0,33,31,2,
+ 7, 31,34,27,24,16,23,2,
+ 5, 23,11,17,0,2,
+ 10, 6,26,30,17,11,22,4,7,19,3,
+ 3, 19,18,3,
+ 7, 18,10,9,14,8,6,3,
+ 5, 22,16,24,25,4,
+ 5, 25,13,12,7,4,
+ 6, 28,29,32,30,26,5,
+ 4, 26,6,8,5,
+ 6, 8,14,20,21,28,5,
+ 4, 23,16,22,11,
+ 7, 25,24,27,15,21,20,13,
+ 4, 27,34,35,15,
+ 5, 35,29,28,21,15,
+ 5, 30,32,33,0,17,
+ 6, 35,34,31,33,32,29,
+};
+const dReal h47_planes[ h47_numf * 4 ] = {
+ -0.496382,-0.766976,-0.406636,0.299351,-0.722578,-0.66608,0.18498,0.35623,-0.777333,0.40946,-0.477593,0.292321,0.60243,0.746152,-0.283435,0.379283,0.40667,0.730271,-0.54893,0.321417,0.292039,0.95183,-0.0934524,0.338928,-0.066237,0.837367,0.542613,0.205196,-0.897445,0.121213,0.424146,0.400696,-0.398278,-0.419584,0.815674,0.208821,0.0212658,0.716912,-0.696839,0.281397,-0.582464,0.552261,-0.596443,0.232337,0.913105,-0.120244,0.389591,0.284687,0.576312,-0.303571,0.758755,0.310786,0.184883,-0.934913,0.302912,0.282746,0.191593,0.968844,-0.156953,0.319978,0.212159,-0.447018,-0.869002,0.19992,0.770892,0.145024,-0.620237,0.342957,0.836212,-0.484521,-0.256884,0.256592,0.900933,0.358346,0.24476,0.360918,0.997066,-0.0350131,-0.0680664,0.296668
+};
+// h48
+const int h48_numv = 24;
+const int h48_numf = 14;
+const dReal h48_volu = 0.097516;
+const dReal h48_pos[3] = { 0.292729,-0.243911,-0.041409 };
+const dReal h48_verts[ h48_numv * 3 ] = {
+ -0.303632,0.058539,0.064682, -0.108656,-0.084639,-0.284158, 0.263889,0.072976,-0.223666, 0.274166,-0.102559,0.259484, 0.253318,-0.136696,0.282134, 0.346872,-0.016291,-0.139905, -0.290945,-0.203383,-0.035982, 0.008763,0.056080,-0.365621, 0.246275,0.103070,-0.201305, 0.107569,-0.173012,0.336398, -0.249499,-0.215623,0.017984, -0.234675,-0.199275,-0.122635, 0.023817,-0.271216,0.180037, 0.169540,-0.271216,0.037729, -0.126686,0.325499,0.137154, 0.195210,-0.264110,0.029895, 0.346221,-0.018608,-0.151429, 0.279567,-0.135810,-0.157801, -0.143837,0.409300,-0.076739, -0.137500,0.415315,-0.067456, -0.031223,0.088614,-0.351675, -0.000004,-0.036295,-0.345501, -0.199646,0.139376,0.250708, -0.108109,-0.019468,0.310070,
+};
+const unsigned int h48_faces[] = {
+ 4, 20,7,21,1,
+ 6, 21,17,15,13,11,1,
+ 6, 11,6,0,18,20,1,
+ 5, 16,17,21,7,2,
+ 6, 7,20,18,19,8,2,
+ 4, 8,5,16,2,
+ 6, 14,22,23,9,4,3,
+ 6, 4,15,17,16,5,3,
+ 5, 5,8,19,14,3,
+ 5, 9,12,13,15,4,
+ 5, 10,23,22,0,6,
+ 5, 11,13,12,10,6,
+ 4, 23,10,12,9,
+ 5, 19,18,0,22,14,
+};
+const dReal h48_planes[ h48_numf * 4 ] = {
+ -0.433652,-0.152283,-0.888119,0.312375,0.066237,-0.837367,-0.542613,0.217865,-0.830851,0.164118,-0.531744,0.227486,0.484779,-0.229821,-0.843903,0.299909,0.322183,0.678839,-0.659831,0.282141,0.794108,0.585614,-0.162633,0.288667,0.212159,0.447018,0.869002,0.237812,0.86695,-0.495807,0.0507289,0.301701,0.66261,0.69806,0.271405,0.180498,0.348894,-0.86639,0.357268,0.30761,-0.794364,-0.251059,0.553132,0.262275,-0.124536,-0.983986,-0.127525,0.240948,-0.49733,-0.589428,0.636583,0.262626,-0.836212,0.484521,0.256884,0.29888
+};
+// h49
+const int h49_numv = 30;
+const int h49_numf = 17;
+const dReal h49_volu = 0.103417;
+const dReal h49_pos[3] = { -0.082648,-0.117151,-0.277803 };
+const dReal h49_verts[ h49_numv * 3 ] = {
+ 0.344154,-0.038146,-0.115281, -0.165239,0.018854,-0.286732, -0.342125,0.101770,0.019444, -0.222234,-0.108669,-0.237036, -0.321677,-0.099820,-0.189997, 0.084432,-0.330143,0.200412, -0.076061,0.323891,-0.005566, -0.299921,0.124605,0.111147, -0.223248,0.024754,-0.259418, 0.141702,0.335375,-0.073499, 0.231540,0.282540,0.159656, 0.156937,0.153559,-0.266131, -0.243762,0.195138,-0.076614, -0.084607,-0.105324,0.281990, 0.266721,-0.211399,-0.047765, 0.071745,-0.068221,0.301076, -0.090188,-0.353285,0.059864, -0.342125,-0.109871,-0.162005, -0.074513,-0.141253,0.268436, 0.140702,-0.326035,0.113759, 0.082436,-0.372046,-0.016546, 0.056586,-0.396243,0.036572, 0.007365,-0.408266,0.085169, 0.068619,-0.340196,0.196052, 0.183372,0.187050,-0.241355, 0.271282,0.058201,-0.185174, 0.174655,0.358472,0.106708, -0.046848,0.339089,0.062601, 0.146988,0.365921,0.096121, 0.157998,0.356836,0.037994,
+};
+const unsigned int h49_faces[] = {
+ 4, 3,4,8,1,
+ 7, 8,12,6,9,24,11,1,
+ 7, 11,25,0,14,20,3,1,
+ 6, 17,16,18,13,7,2,
+ 5, 7,27,6,12,2,
+ 5, 12,8,4,17,2,
+ 7, 20,21,22,16,17,4,3,
+ 5, 15,13,18,23,5,
+ 5, 23,22,21,19,5,
+ 6, 19,14,0,10,15,5,
+ 5, 27,28,29,9,6,
+ 7, 13,15,10,26,28,27,7,
+ 7, 29,26,10,0,25,24,9,
+ 3, 24,25,11,
+ 4, 19,21,20,14,
+ 4, 22,23,18,16,
+ 3, 29,28,26,
+};
+const dReal h49_planes[ h49_numf * 4 ] = {
+ -0.433652,-0.152283,-0.888119,0.323437,-0.247318,0.694798,-0.675344,0.247609,0.240814,-0.443968,-0.863077,0.199309,-0.792041,-0.39734,0.463457,0.239551,-0.632147,0.768422,0.0995875,0.296413,-0.805487,0.385719,-0.449901,0.306085,-0.315015,-0.796483,-0.516121,0.2789,-0.0284606,-0.359798,0.932596,0.303286,0.465257,-0.845503,0.262033,0.370934,0.830851,-0.164118,0.531744,0.230901,-0.105626,0.979232,-0.173057,0.326162,-0.212159,0.447018,0.869002,0.215918,0.847832,0.483811,-0.217045,0.29835,0.621965,0.0849382,-0.778424,0.317815,0.654405,-0.755705,-0.0257735,0.33553,-0.49733,-0.589428,0.636583,0.291198,0.292039,0.95183,-0.0934524,0.382238
+};
+// h50
+const int h50_numv = 20;
+const int h50_numf = 12;
+const dReal h50_volu = 0.069183;
+const dReal h50_pos[3] = { -0.304007,-0.060848,0.383791 };
+const dReal h50_verts[ h50_numv * 3 ] = {
+ 0.035443,-0.153495,-0.279832, 0.291468,0.207904,0.022524, -0.264086,-0.000880,-0.008953, -0.190383,0.293663,-0.168640, 0.004043,-0.311521,0.367447, -0.001962,-0.311376,0.364440, -0.150982,-0.013645,-0.307481, -0.250305,0.096348,-0.299398, 0.040243,-0.149781,-0.284138, -0.040162,-0.164260,-0.244761, -0.228192,0.064423,0.060664, 0.001805,-0.312717,0.366969, -0.232066,0.208878,-0.232607, -0.273363,0.111395,-0.270548, 0.313541,-0.033043,-0.090641, -0.003673,-0.314626,0.361097, -0.023025,-0.208994,-0.179911, -0.066832,-0.328543,0.255913, -0.170020,0.271491,-0.017447, 0.190786,0.198102,0.196479,
+};
+const unsigned int h50_faces[] = {
+ 4, 3,18,19,1,
+ 4, 19,4,14,1,
+ 7, 14,8,6,7,12,3,1,
+ 6, 10,18,3,12,13,2,
+ 7, 13,7,6,9,16,17,2,
+ 5, 17,15,5,10,2,
+ 8, 11,15,17,16,0,8,14,4,
+ 6, 19,18,10,5,11,4,
+ 3, 15,11,5,
+ 4, 8,0,9,6,
+ 3, 13,12,7,
+ 3, 0,16,9,
+};
+const dReal h50_planes[ h50_numf * 4 ] = {
+ 0.124536,0.983986,0.127525,0.243745,0.859244,-0.150868,0.488814,0.230086,0.398278,0.419584,-0.815674,0.184946,-0.929286,0.326334,0.173016,0.243575,-0.727924,-0.639056,-0.248465,0.195021,-0.848621,-0.0894025,0.521393,0.219519,0.493232,-0.850288,-0.183662,0.199392,-0.398278,0.419584,0.815674,0.167397,-0.604872,-0.393584,0.692258,0.376026,-0.289106,-0.541464,-0.789452,0.293779,-0.535431,0.493566,-0.685351,0.386768,-0.131611,-0.83191,-0.539077,0.273881
+};
+// h51
+const int h51_numv = 20;
+const int h51_numf = 12;
+const dReal h51_volu = 0.097496;
+const dReal h51_pos[3] = { 0.796238,0.092236,-0.101631 };
+const dReal h51_verts[ h51_numv * 3 ] = {
+ -0.221011,0.347408,0.061823, -0.319697,0.291705,0.052616, 0.203762,-0.222678,0.367837, -0.200562,0.357460,0.033830, 0.203762,0.194344,-0.275142, -0.239620,-0.263171,-0.163444, 0.152653,-0.230111,0.360793, 0.203762,0.321480,-0.157424, -0.337380,0.280442,0.025237, -0.327866,0.285347,0.016786, -0.028332,0.052718,-0.315616, 0.203762,-0.298399,-0.021674, -0.257234,-0.233077,-0.141083, -0.157288,-0.354755,-0.091207, 0.203762,0.006585,0.328526, -0.156637,-0.352438,-0.079683, 0.030926,0.103995,0.283692, -0.036002,0.060886,0.280191, -0.157223,-0.222560,-0.236947, -0.067033,-0.350976,-0.126852,
+};
+const unsigned int h51_faces[] = {
+ 4, 17,16,0,1,
+ 5, 0,3,9,8,1,
+ 6, 8,12,15,6,17,1,
+ 5, 14,16,17,6,2,
+ 6, 6,15,13,19,11,2,
+ 5, 11,4,7,14,2,
+ 5, 7,4,10,9,3,
+ 5, 0,16,14,7,3,
+ 5, 11,19,18,10,4,
+ 4, 18,19,13,5,
+ 4, 13,15,12,5,
+ 6, 12,8,9,10,18,5,
+};
+const dReal h51_planes[ h51_numf * 4 ] = {
+ -0.322885,0.43293,0.841615,0.273796,-0.488006,0.871758,-0.0434538,0.408025,-0.73548,-0.309929,0.602505,0.176424,-0.158394,0.166869,0.973173,0.288536,0.11569,-0.975032,0.189546,0.310413,1,0,0,0.203762,-0.275531,0.653109,-0.705359,0.26486,0.315015,0.796483,0.516121,0.238991,0.398278,-0.419585,-0.815673,0.224036,-0.228161,-0.721101,-0.654183,0.351367,-0.794108,-0.585614,0.162633,0.31782,-0.693474,0.121763,-0.710118,0.250191
+};
+// h52
+const int h52_numv = 16;
+const int h52_numf = 10;
+const dReal h52_volu = 0.084293;
+const dReal h52_pos[3] = { 0.513157,0.018456,0.067444 };
+const dReal h52_verts[ h52_numv * 3 ] = {
+ -0.347114,0.063132,0.028301, -0.352265,0.254404,-0.145548, 0.247079,0.134666,0.111116, -0.336736,0.277388,0.070106, 0.126444,-0.278658,-0.248758, -0.340226,0.344736,-0.015651, 0.295476,-0.245782,0.289096, -0.054299,0.354222,-0.143838, 0.053738,-0.364926,0.150631, -0.036616,0.365485,-0.116459, 0.025847,-0.159297,-0.310158, -0.357928,0.152948,-0.176308, 0.019058,0.098592,0.213176, 0.435734,-0.156331,0.191718, -0.340348,0.344248,-0.017196, -0.236518,0.326242,-0.134679,
+};
+const unsigned int h52_faces[] = {
+ 3, 14,15,1,
+ 5, 15,7,10,11,1,
+ 6, 11,0,3,5,14,1,
+ 4, 12,6,13,2,
+ 6, 13,4,10,7,9,2,
+ 5, 9,5,3,12,2,
+ 5, 0,8,6,12,3,
+ 4, 13,6,8,4,
+ 5, 8,0,11,10,4,
+ 5, 9,7,15,14,5,
+};
+const dReal h52_planes[ h52_numf * 4 ] = {
+ -0.425203,0.759567,-0.4922,0.41466,-0.0929092,0.293639,-0.951391,0.245904,-0.997066,0.0350131,0.0680664,0.350232,0.309646,0.434949,0.84554,0.229033,0.73548,0.309929,-0.602505,0.156511,0.148211,0.780702,0.607074,0.209209,-0.433652,-0.152285,0.888119,0.166047,0.485104,-0.868795,-0.0993492,0.328149,-0.66261,-0.69806,-0.271405,0.17825,-0.159459,0.944944,-0.285751,0.38448
+};
+// h53
+const int h53_numv = 16;
+const int h53_numf = 10;
+const dReal h53_volu = 0.086476;
+const dReal h53_pos[3] = { -0.781555,0.807509,0.197497 };
+const dReal h53_verts[ h53_numv * 3 ] = {
+ 0.291496,-0.156419,-0.091704, -0.218445,0.192491,0.461269, -0.218445,0.192491,-0.255541, -0.218445,-0.397567,0.047987, 0.027292,-0.381663,-0.020188, -0.218445,-0.373860,0.169935, 0.033835,-0.380512,-0.018262, 0.352556,0.192491,0.043056, 0.162589,-0.213103,-0.139928, 0.191640,-0.261360,-0.072549, 0.238502,0.192491,-0.291089, 0.253338,0.013015,-0.278399, 0.326334,-0.087525,-0.081781, 0.317517,-0.112633,-0.111918, 0.238502,0.081667,-0.310092, 0.153590,0.192491,-0.346370,
+};
+const unsigned int h53_faces[] = {
+ 7, 5,6,9,0,12,7,1,
+ 5, 7,10,15,2,1,
+ 4, 2,3,5,1,
+ 7, 15,14,11,8,4,3,2,
+ 4, 4,6,5,3,
+ 4, 8,9,6,4,
+ 6, 12,13,11,14,10,7,
+ 5, 11,13,0,9,8,
+ 3, 14,15,10,
+ 3, 0,13,12,
+};
+const dReal h53_planes[ h53_numf * 4 ] = {
+ 0.545755,-0.383303,0.745138,0.150709,-0,1,0,0.192491,-1,0,-0,0.218445,-0.212159,-0.447018,-0.869002,0.182363,0.11569,-0.975032,0.189546,0.371464,0.311731,-0.703731,-0.638425,0.289984,0.944939,0.0553043,-0.322539,0.329903,0.49733,-0.589429,-0.636582,0.295545,0.540055,0.142236,-0.829524,0.397648,0.877441,-0.462191,0.128357,0.316295
+};
+// h54
+const int h54_numv = 20;
+const int h54_numf = 12;
+const dReal h54_volu = 0.089003;
+const dReal h54_pos[3] = { -0.845912,0.679404,-0.140778 };
+const dReal h54_verts[ h54_numv * 3 ] = {
+ 0.317695,0.141120,0.059877, 0.091649,-0.253558,0.318087, -0.154088,0.080768,-0.359617, -0.152707,-0.484157,0.192529, -0.154088,0.320596,0.082735, 0.078976,0.204301,-0.281846, -0.154088,-0.269462,0.386262, -0.154088,0.320596,-0.236248, -0.154088,-0.484416,0.192760, 0.226946,-0.084997,0.198347, 0.060656,0.320596,-0.223141, 0.161719,-0.084997,-0.120143, 0.217947,0.320596,-0.008094, -0.049829,0.124065,-0.330981, -0.154088,-0.230098,-0.199706, -0.019141,-0.278134,-0.109104, 0.160374,0.124065,-0.228342, 0.234799,0.071081,-0.164747, 0.302859,0.209772,0.028184, 0.317695,0.159603,0.012337,
+};
+const unsigned int h54_faces[] = {
+ 4, 6,8,3,1,
+ 5, 3,15,11,9,1,
+ 7, 9,0,18,12,4,6,1,
+ 5, 7,10,5,13,2,
+ 7, 13,16,17,11,15,14,2,
+ 6, 14,8,6,4,7,2,
+ 4, 8,14,15,3,
+ 4, 12,10,7,4,
+ 7, 10,12,18,19,17,16,5,
+ 3, 16,13,5,
+ 5, 11,17,19,0,9,
+ 3, 0,19,18,
+};
+const dReal h54_planes[ h54_numf * 4 ] = {
+ 0.242073,-0.64915,0.721114,0.41616,0.717787,-0.680568,-0.147003,0.191588,0.212159,0.447018,0.869002,0.182518,0.0541955,0.456759,-0.887938,0.347858,0.398278,-0.419585,-0.815673,0.19807,-1,0,0,0.154088,0.066237,-0.837367,-0.542613,0.290833,0,1,0,0.320596,0.742791,0.391264,-0.543299,0.291725,0.433652,-0.152285,-0.888119,0.253448,0.870583,-0.45858,-0.178295,0.201189,0.962317,0.253449,0.0985412,0.34739
+};
+// h55
+const int h55_numv = 16;
+const int h55_numf = 10;
+const dReal h55_volu = 0.055290;
+const dReal h55_pos[3] = { 0.087136,0.788999,0.139771 };
+const dReal h55_verts[ h55_numv * 3 ] = {
+ 0.076080,-0.416095,-0.083059, -0.323951,0.211001,0.286715, 0.205112,0.211001,-0.185127, 0.076081,0.211001,-0.405639, -0.148237,0.211001,0.332473, 0.101171,-0.226374,0.192117, -0.006832,-0.085411,0.277812, 0.205111,-0.223849,0.038561, -0.274823,0.078877,0.258729, 0.035595,0.211001,-0.415523, 0.074576,-0.413789,-0.064275, 0.079238,-0.416513,-0.077447, 0.107256,-0.249478,0.168347, 0.117855,-0.236273,0.172768, 0.029258,-0.402186,-0.087713, 0.035598,-0.405195,-0.098549,
+};
+const unsigned int h55_faces[] = {
+ 4, 8,6,4,1,
+ 5, 4,2,3,9,1,
+ 5, 9,15,14,8,1,
+ 5, 7,11,0,3,2,
+ 6, 4,6,5,13,7,2,
+ 4, 0,15,9,3,
+ 3, 12,13,5,
+ 6, 6,8,14,10,12,5,
+ 5, 13,12,10,11,7,
+ 5, 14,15,0,11,10,
+};
+const dReal h55_planes[ h55_numf * 4 ] = {
+ -0.241471,-0.286187,0.927248,0.283694,0,1,0,0.211001,-0.866617,-0.228251,-0.443708,0.105363,0.835368,-0.251447,-0.48881,0.20878,0.793214,0.278548,0.541501,0.121225,0.212159,-0.447018,-0.869002,0.274321,0.443092,-0.583496,0.68059,0.307669,-0.463507,-0.691764,0.553737,0.216086,0.66062,-0.653782,0.368986,0.296077,-0.292039,-0.95183,0.0934524,0.366071
+};
+// h56
+const int h56_numv = 20;
+const int h56_numf = 12;
+const dReal h56_volu = 0.096963;
+const dReal h56_pos[3] = { -0.186579,0.800379,0.005269 };
+const dReal h56_verts[ h56_numv * 3 ] = {
+ 0.004502,-0.334912,-0.018030, 0.302973,-0.413566,0.046788, 0.309310,0.199621,-0.281021, -0.242420,0.199621,0.235284, -0.121421,0.199621,0.412527, 0.172708,0.199621,-0.357250, -0.050236,0.199621,0.421217, -0.341638,0.020145,-0.086171, -0.356474,0.199621,-0.098861, 0.097656,0.085128,-0.340236, -0.001108,0.067497,0.393231, -0.356474,0.088797,-0.117864, -0.277459,-0.105503,0.080310, 0.309314,-0.416575,0.035953, 0.106078,-0.385531,-0.020510, 0.188512,-0.404604,-0.037617, -0.268642,-0.080395,0.110447, -0.118494,0.123210,0.393231, -0.341638,0.038628,-0.133710, -0.322853,0.025254,-0.145176,
+};
+const unsigned int h56_faces[] = {
+ 4, 14,15,13,1,
+ 5, 13,2,6,10,1,
+ 7, 10,17,16,12,0,14,1,
+ 5, 13,15,9,5,2,
+ 6, 5,8,3,4,6,2,
+ 4, 16,17,4,3,
+ 6, 8,11,7,12,16,3,
+ 4, 17,10,6,4,
+ 6, 9,19,18,11,8,5,
+ 5, 18,19,0,12,7,
+ 3, 11,18,7,
+ 5, 15,14,0,19,9,
+};
+const dReal h56_planes[ h56_numf * 4 ] = {
+ -0.191593,-0.968844,0.156953,0.349977,0.866617,0.228251,0.443708,0.188925,-0.322183,-0.678838,0.659831,0.214003,0.444511,-0.409753,-0.796563,0.279548,4.04497e-16,1,-1.19541e-16,0.199621,-0.813673,-0.17144,0.555468,0.293719,-0.944939,-0.0553043,0.322539,0.29392,-0.117405,-0.247371,0.961782,0.361636,-0.433652,0.152285,-0.888119,0.272785,-0.662611,-0.698059,-0.271405,0.235698,-0.962317,-0.253449,-0.0985412,0.33215,-0.289106,-0.541462,-0.789453,0.194274
+};
+// h57
+const int h57_numv = 16;
+const int h57_numf = 10;
+const dReal h57_volu = 0.081294;
+const dReal h57_pos[3] = { 0.851151,0.533342,0.098902 };
+const dReal h57_verts[ h57_numv * 3 ] = {
+ -0.184097,0.265595,0.004922, 0.148849,0.009818,-0.380153, 0.148849,-0.049459,0.325702, -0.275924,-0.093697,-0.138710, 0.148849,-0.119626,-0.357957, -0.275924,0.137573,0.059567, -0.112901,0.343928,0.059438, -0.249462,0.157589,0.121951, 0.148849,-0.434521,0.127992, 0.148849,0.447452,0.070089, 0.148849,-0.343521,0.212252, -0.023987,-0.337111,0.083159, -0.018406,-0.089149,0.305285, -0.008312,-0.125079,0.291731, -0.255475,-0.083645,-0.166703, -0.157047,0.040928,-0.236124,
+};
+const unsigned int h57_faces[] = {
+ 4, 4,14,15,1,
+ 5, 15,0,6,9,1,
+ 6, 9,2,10,8,4,1,
+ 4, 12,13,10,2,
+ 5, 9,6,7,12,2,
+ 5, 14,4,8,11,3,
+ 6, 11,13,12,7,5,3,
+ 5, 5,0,15,14,3,
+ 4, 7,6,0,5,
+ 4, 10,13,11,8,
+};
+const dReal h57_planes[ h57_numf * 4 ] = {
+ -0.433652,-0.152285,-0.888119,0.271577,-0.247318,0.694798,-0.675344,0.226742,1,0,-0,0.148849,-0.0284606,-0.359798,0.932596,0.317307,-0.212159,0.447018,0.869002,0.229347,-0.315015,-0.796483,-0.516121,0.233139,-0.792041,-0.39734,0.463457,0.191487,-0.805488,0.385717,-0.449902,0.248519,-0.777693,0.614473,0.132726,0.307026,-0.49733,-0.589428,0.636583,0.26357
+};
+// h58
+const int h58_numv = 20;
+const int h58_numf = 12;
+const dReal h58_volu = 0.077812;
+const dReal h58_pos[3] = { 0.374418,0.849026,0.291935 };
+const dReal h58_verts[ h58_numv * 3 ] = {
+ -0.082171,-0.283876,-0.113603, 0.200809,-0.178111,-0.133466, -0.082170,0.150974,-0.337291, 0.089508,-0.034332,0.259248, 0.146093,0.150974,0.326019, 0.410849,0.150974,-0.104898, -0.435519,0.150974,0.180309, -0.294114,-0.145438,0.125648, 0.292636,-0.050089,-0.188111, 0.183309,0.150974,-0.304884, 0.227271,-0.158095,-0.071082, 0.363832,0.028244,-0.133595, -0.169427,-0.296300,0.020604, 0.087144,-0.178878,0.139171, 0.071270,-0.146859,0.192458, -0.429747,0.150974,0.185433, -0.186111,-0.286401,0.039952, 0.048213,-0.131812,0.221308, -0.268420,-0.171352,0.132706, -0.212551,-0.233071,0.128708,
+};
+const unsigned int h58_faces[] = {
+ 5, 10,13,12,0,1,
+ 5, 0,2,9,8,1,
+ 4, 8,11,10,1,
+ 6, 0,12,16,7,6,2,
+ 6, 6,15,4,5,9,2,
+ 6, 4,15,18,19,17,3,
+ 3, 17,14,3,
+ 7, 14,13,10,11,5,4,3,
+ 4, 11,8,9,5,
+ 4, 7,18,15,6,
+ 4, 16,19,18,7,
+ 6, 13,14,17,19,16,12,
+};
+const dReal h58_planes[ h58_numf * 4 ] = {
+ 0.35532,-0.923345,0.145539,0.216384,0.107916,-0.45476,-0.884052,0.220658,0.777693,-0.614473,-0.132726,0.283326,-0.793214,-0.278548,-0.541501,0.205768,0,1,-0,0.150974,-0.228531,-0.267508,0.936063,0.231401,0.535431,-0.493566,0.685351,0.242546,0.777334,-0.409459,0.477594,0.20745,0.658203,-0.077045,-0.748888,0.337347,-0.604377,-0.413861,0.68077,0.323484,-0.722579,-0.66608,0.18498,0.332636,0.131611,-0.83191,0.539078,0.235303
+};
+// h59
+const int h59_numv = 12;
+const int h59_numf = 8;
+const dReal h59_volu = 0.098632;
+const dReal h59_pos[3] = { 0.795288,0.838821,-0.270144 };
+const dReal h59_verts[ h59_numv * 3 ] = {
+ -0.010021,0.161179,0.457181, -0.356162,0.161179,-0.206090, 0.204712,-0.152000,-0.380610, 0.204712,0.161179,-0.434310, -0.057037,0.038449,0.428484, -0.237561,0.161179,0.257195, -0.256523,-0.089455,-0.203657, -0.128234,-0.039885,0.373968, 0.204712,-0.295661,-0.011106, -0.101183,-0.264551,0.132922, 0.204712,0.141973,0.439135, 0.204712,0.161179,0.444075,
+};
+const unsigned int h59_faces[] = {
+ 4, 3,2,6,1,
+ 5, 6,9,7,5,1,
+ 5, 5,0,11,3,1,
+ 5, 3,11,10,8,2,
+ 4, 8,9,6,2,
+ 4, 10,11,0,4,
+ 4, 0,5,7,4,
+ 5, 7,9,8,10,4,
+};
+const dReal h59_planes[ h59_numf * 4 ] = {
+ -0.372229,-0.156858,-0.91479,0.29582,-0.90476,-0.357438,0.231619,0.216895,0,1,0,0.161178,1,1.92688e-15,-1.87292e-15,0.204712,-0.256529,-0.900844,-0.350247,0.217721,0.0590083,-0.248661,0.966792,0.401329,-0.658203,0.077045,0.748888,0.361391,0.247318,-0.694798,0.675344,0.248554
+};
+// h60
+const int h60_numv = 22;
+const int h60_numf = 13;
+const dReal h60_volu = 0.091310;
+const dReal h60_pos[3] = { 0.415485,0.715407,-0.130668 };
+const dReal h60_verts[ h60_numv * 3 ] = {
+ -0.064779,0.284593,-0.364069, 0.142242,0.284593,0.117719, -0.242554,-0.352215,0.182461, 0.061056,-0.331466,0.081653, 0.180191,-0.265711,0.062868, 0.251569,0.083531,0.234492, -0.123237,0.284593,0.085312, -0.123238,-0.150257,0.309000, 0.159742,-0.044491,0.289138, 0.278619,-0.141137,-0.006553, -0.252268,0.284593,-0.135200, 0.123280,0.033960,-0.343133, 0.052142,0.000197,-0.360501, 0.023641,0.284593,-0.345566, 0.159742,-0.275763,0.090860, -0.138846,-0.370709,0.063434, -0.249111,-0.342921,0.192992, -0.046519,-0.292460,-0.089523, -0.252269,-0.342503,0.187380, -0.242676,-0.352703,0.180916, 0.052887,-0.337824,0.045824, 0.043373,-0.342729,0.054274,
+};
+const unsigned int h60_faces[] = {
+ 5, 5,9,11,13,1,
+ 5, 13,0,10,6,1,
+ 5, 6,7,8,5,1,
+ 4, 16,18,19,2,
+ 5, 19,15,21,3,2,
+ 6, 3,14,8,7,16,2,
+ 5, 21,20,4,14,3,
+ 6, 20,17,12,11,9,4,
+ 5, 9,5,8,14,4,
+ 5, 10,18,16,7,6,
+ 7, 0,12,17,15,19,18,10,
+ 4, 12,0,13,11,
+ 4, 17,20,21,15,
+};
+const dReal h60_planes[ h60_numf * 4 ] = {
+ 0.90476,0.357438,-0.231619,0.203154,8.63556e-17,1,-5.05304e-17,0.284593,-0.107916,0.45476,0.884052,0.218141,-0.60243,-0.746152,0.283435,0.460644,0.159459,-0.944944,0.285751,0.346285,0.284317,-0.624015,0.727852,0.28363,0.488006,-0.871758,0.0434538,0.322301,0.46199,-0.681388,-0.567693,0.228609,0.805488,-0.385717,0.449902,0.275915,-0.835368,0.251447,0.48881,0.21621,-0.73548,-0.309929,-0.602505,0.178793,0.204299,0.0717432,-0.976276,0.362615,0.120149,-0.911351,-0.393704,0.29619
+};
+// h61
+const int h61_numv = 24;
+const int h61_numf = 14;
+const dReal h61_volu = 0.075853;
+const dReal h61_pos[3] = { 0.499694,0.403970,0.252554 };
+const dReal h61_verts[ h61_numv * 3 ] = {
+ 0.101994,0.286961,-0.031701, -0.294704,0.148756,0.059985, -0.023153,-0.020028,-0.301569, 0.156136,0.037589,0.286475, -0.323273,-0.108125,-0.115004, 0.032521,-0.286922,0.028066, -0.038132,0.266178,0.178552, 0.260541,-0.250848,-0.073994, 0.327470,-0.207739,-0.070493, 0.075532,0.266945,-0.094084, 0.075532,0.035675,-0.292362, 0.343145,0.004293,0.138079, 0.231743,0.048354,0.251404, 0.045317,0.188205,0.223756, -0.087937,-0.209333,0.181412, -0.330859,-0.089605,0.055955, 0.333052,0.040223,0.151633, 0.236542,0.052068,0.247099, -0.339382,-0.095975,-0.073501, -0.326763,-0.040778,-0.200761, -0.207448,0.161180,-0.074222, -0.333320,-0.031483,-0.190230, -0.305302,0.135551,0.055565, -0.337982,-0.028760,-0.177059,
+};
+const unsigned int h61_faces[] = {
+ 5, 20,21,23,22,1,
+ 7, 22,15,14,3,13,6,1,
+ 5, 6,0,9,20,1,
+ 5, 7,5,4,19,2,
+ 6, 19,21,20,9,10,2,
+ 4, 10,8,7,2,
+ 7, 14,5,7,8,11,12,3,
+ 4, 12,17,13,3,
+ 5, 18,23,21,19,4,
+ 5, 5,14,15,18,4,
+ 5, 13,17,16,0,6,
+ 6, 10,9,0,16,11,8,
+ 4, 16,17,12,11,
+ 4, 22,23,18,15,
+};
+const dReal h61_planes[ h61_numf * 4 ] = {
+ -0.66062,0.653782,-0.368986,0.269808,-0.438192,0.051293,0.897417,0.190598,-0.35532,0.923345,-0.145539,0.233338,-0.148211,-0.780702,-0.607074,0.202142,-0.284317,0.624015,-0.727852,0.213583,0.322885,-0.43293,-0.841615,0.255,0.391463,-0.659847,0.641373,0.220056,0.289106,0.541462,0.789453,0.291652,-0.900933,-0.358346,-0.24476,0.358143,-0.471464,-0.878752,0.0742736,0.238885,0.496382,0.766976,0.406636,0.25783,0.792041,0.39734,-0.463457,0.209497,0.696788,-0.0734069,0.713511,0.337305,-0.991833,0.112685,0.0597434,0.321404
+};
+// h62
+const int h62_numv = 18;
+const int h62_numf = 11;
+const dReal h62_volu = 0.089635;
+const dReal h62_pos[3] = { -0.412607,-0.798932,0.393221 };
+const dReal h62_verts[ h62_numv * 3 ] = {
+ 0.143743,0.178906,-0.080212, -0.336591,-0.057070,0.045432, -0.365487,-0.201068,0.063069, -0.043446,-0.201068,0.325146, -0.118881,0.178753,-0.144486, -0.152818,-0.201068,-0.248459, 0.205095,-0.201068,-0.388268, 0.337853,-0.164947,-0.214818, 0.038585,0.368996,0.228990, 0.242459,-0.068737,-0.310888, -0.200495,0.172297,-0.114599, -0.231981,0.184967,-0.066303, 0.334110,-0.201068,-0.227916, 0.209245,-0.110463,-0.361925, 0.145031,0.335652,0.325145, 0.169974,0.297178,0.268816, -0.151147,0.272981,0.102025, 0.044821,0.272804,-0.007759,
+};
+const unsigned int h62_faces[] = {
+ 5, 11,10,5,2,1,
+ 6, 2,3,14,8,16,1,
+ 3, 16,11,1,
+ 5, 5,6,12,3,2,
+ 5, 12,7,15,14,3,
+ 6, 10,11,16,8,17,4,
+ 5, 17,0,9,13,4,
+ 5, 13,6,5,10,4,
+ 5, 13,9,7,12,6,
+ 4, 9,0,15,7,
+ 5, 14,15,0,17,8,
+};
+const dReal h62_planes[ h62_numf * 4 ] = {
+ -0.822068,0.096228,-0.561199,0.245712,-0.616244,0.216405,0.75724,0.229475,-0.870583,0.45858,0.178295,0.27496,4.16641e-16,-1,1.84056e-16,0.201068,0.793214,-0.278548,0.541501,0.197612,-0.20808,0.904248,-0.372879,0.24025,0.167754,0.706913,-0.687119,0.205699,-0.349687,0.276295,-0.895198,0.220304,0.770892,0.145024,-0.620237,0.369765,0.799798,0.547681,-0.245698,0.232657,0.526505,0.792388,-0.308081,0.242156
+};
+// h63
+const int h63_numv = 20;
+const int h63_numf = 12;
+const dReal h63_volu = 0.065070;
+const dReal h63_pos[3] = { -0.683722,-0.408459,0.881106 };
+const dReal h63_verts[ h63_numv * 3 ] = {
+ 0.408763,0.050375,-0.050997, 0.001643,0.372246,0.104787, -0.316278,-0.373443,0.118894, -0.000569,0.379463,0.118894, -0.316278,-0.303582,-0.012874, 0.413107,-0.090210,0.118894, 0.072977,-0.026465,-0.250457, -0.316278,0.104758,0.118894, -0.133134,0.036421,-0.232486, -0.316278,-0.061367,-0.137470, 0.406500,0.014459,-0.083368, 0.416439,0.055265,0.118894, 0.411396,0.069115,-0.001513, 0.370009,0.144956,0.118894, 0.377753,0.036235,-0.132875, 0.381520,0.034894,-0.130346, 0.374104,0.031050,-0.138388, 0.376042,0.032985,-0.136218, 0.383396,0.034505,-0.128411, 0.385682,0.029196,-0.126410,
+};
+const unsigned int h63_faces[] = {
+ 5, 8,9,7,3,1,
+ 8, 3,13,12,0,18,15,14,1,
+ 6, 14,17,16,6,8,1,
+ 7, 4,6,16,19,10,5,2,
+ 6, 5,11,13,3,7,2,
+ 4, 7,9,4,2,
+ 4, 9,8,6,4,
+ 5, 10,0,12,11,5,
+ 4, 19,18,0,10,
+ 3, 12,13,11,
+ 3, 15,17,14,
+ 5, 18,19,16,17,15,
+};
+const dReal h63_planes[ h63_numf * 4 ] = {
+ -0.589724,0.677749,-0.439183,0.2053,0.50496,0.797961,-0.32905,0.263387,0.141863,0.672536,-0.72634,0.174471,0.324513,-0.835692,-0.443069,0.156769,2.1681e-17,-2.49173e-17,1,0.118894,-1,0,0,0.316278,-0.212159,-0.447018,-0.869002,0.213995,0.998749,-0.0228741,-0.044466,0.409367,0.901569,0.256913,-0.348094,0.399222,0.887955,0.459664,0.015677,0.397046,0.604872,0.393584,-0.692258,0.334738,0.721996,0.0507074,-0.690036,0.367169
+};
+// h64
+const int h64_numv = 14;
+const int h64_numf = 9;
+const dReal h64_volu = 0.063334;
+const dReal h64_pos[3] = { -0.862240,-0.589074,0.504780 };
+const dReal h64_verts[ h64_numv * 3 ] = {
+ -0.034062,-0.410926,-0.010011, 0.045384,0.217035,0.143840, 0.295955,0.147819,0.066170, 0.251495,0.154150,0.125869, -0.137760,-0.410926,0.116573, -0.137760,0.324258,-0.236366, -0.137760,0.210059,-0.342106, -0.137760,-0.122967,0.363452, -0.137760,-0.410926,-0.022669, 0.298486,0.063123,-0.009534, -0.137760,0.298525,-0.037806, 0.113042,-0.266928,-0.066127, -0.137760,0.119248,0.238856, 0.217652,-0.024891,-0.177862,
+};
+const unsigned int h64_faces[] = {
+ 3, 10,12,1,
+ 4, 12,7,3,1,
+ 5, 3,2,5,10,1,
+ 5, 9,13,6,5,2,
+ 7, 3,7,4,0,11,9,2,
+ 7, 7,12,10,5,6,8,4,
+ 3, 8,0,4,
+ 5, 13,11,0,8,6,
+ 3, 11,13,9,
+};
+const dReal h64_planes[ h64_numf * 4 ] = {
+ -0.163718,0.827886,0.536471,0.249417,0.212159,0.447018,0.869002,0.231645,0.299389,0.946218,0.12263,0.23659,0.619037,0.533581,-0.576268,0.223949,0.679728,-0.477395,0.556833,0.167446,-1,0,0,0.13776,-0,-1,0,0.410926,0.107916,-0.45476,-0.884052,0.192047,0.870583,-0.45858,-0.178295,0.23261
+};
+// h65
+const int h65_numv = 22;
+const int h65_numf = 13;
+const dReal h65_volu = 0.115639;
+const dReal h65_pos[3] = { -0.632833,-0.759826,0.781144 };
+const dReal h65_verts[ h65_numv * 3 ] = {
+ -0.367167,-0.022076,0.218856, 0.176779,-0.240174,-0.062777, -0.145261,-0.240174,-0.324854, -0.367167,-0.240174,-0.159791, -0.367167,-0.240174,0.218856, 0.229214,-0.240174,0.218856, -0.367167,0.047785,0.087088, 0.379478,0.318313,-0.027451, 0.258810,0.329890,-0.158933, 0.022088,0.324902,-0.150495, -0.263470,-0.240174,-0.286375, -0.116365,-0.096176,-0.342491, 0.384007,0.200623,0.218856, 0.365257,0.296546,-0.062778, 0.323215,0.382417,-0.038426, 0.362218,0.261157,0.218856, 0.374110,0.331198,-0.022696, 0.069079,0.233875,-0.285898, 0.066548,0.318571,-0.210194, 0.259984,0.356129,-0.135062, 0.334793,0.380563,-0.026448, 0.355611,0.365826,0.016594,
+};
+const unsigned int h65_faces[] = {
+ 5, 13,7,12,5,1,
+ 6, 5,4,3,10,2,1,
+ 6, 2,11,17,8,13,1,
+ 3, 10,11,2,
+ 7, 6,9,18,17,11,10,3,
+ 4, 4,0,6,3,
+ 5, 5,12,15,0,4,
+ 7, 0,15,21,20,14,9,6,
+ 7, 13,8,19,14,20,16,7,
+ 5, 16,21,15,12,7,
+ 4, 17,18,19,8,
+ 4, 14,19,18,9,
+ 3, 20,21,16,
+};
+const dReal h65_planes[ h65_numf * 4 ] = {
+ 0.929286,-0.326334,-0.173016,0.253517,5.14845e-16,-1,8.60294e-16,0.240174,0.616244,-0.216405,-0.75724,0.208451,-0.309078,-0.0542691,-0.949487,0.366376,-0.679728,0.477395,-0.556833,0.223893,-1,0,0,0.367167,-0,0,1,0.218856,-0.324513,0.835692,0.443069,0.19767,0.664689,0.486283,-0.567201,0.422595,0.931229,0.335191,0.143037,0.45615,0.156805,0.660773,-0.734024,0.375226,-0.11569,0.975032,-0.189546,0.34276,0.777249,0.606249,-0.168364,0.495386
+};
+// h66
+const int h66_numv = 12;
+const int h66_numf = 8;
+const dReal h66_volu = 0.090843;
+const dReal h66_pos[3] = { 0.194452,-0.846656,0.702344 };
+const dReal h66_verts[ h66_numv * 3 ] = {
+ 0.144722,0.221953,-0.171396, 0.354760,-0.153344,-0.123136, 0.229722,0.177289,-0.118776, -0.077080,-0.093853,-0.442151, -0.263367,-0.153344,0.297656, 0.293204,-0.153344,0.297656, -0.291202,0.163722,0.297656, 0.229722,0.015381,0.297656, -0.072437,-0.153344,-0.456885, -0.246539,0.275009,-0.021290, -0.133324,-0.153344,-0.464317, -0.137311,-0.122439,-0.456854,
+};
+const unsigned int h66_faces[] = {
+ 5, 8,3,0,2,1,
+ 4, 2,7,5,1,
+ 5, 5,4,10,8,1,
+ 5, 0,9,6,7,2,
+ 4, 8,10,11,3,
+ 4, 11,9,0,3,
+ 5, 6,9,11,10,4,
+ 4, 5,7,6,4,
+};
+const dReal h66_planes[ h66_numf * 4 ] = {
+ 0.598205,0.236328,-0.765702,0.270266,0.927293,0.348894,0.13565,0.258762,2.17789e-18,-1,-1.78413e-17,0.153344,0.256529,0.900843,0.350248,0.17704,0.117405,0.247372,-0.961781,0.392986,-0.167754,0.706913,-0.687119,0.250394,-0.982077,-0.0862167,-0.167608,0.221978,0,0,1,0.297657
+};
+// h67
+const int h67_numv = 14;
+const int h67_numf = 9;
+const dReal h67_volu = 0.073139;
+const dReal h67_pos[3] = { -0.182450,-0.819619,0.699488 };
+const dReal h67_verts[ h67_numv * 3 ] = {
+ 0.085699,0.136685,0.300512, -0.221169,-0.180381,0.300512, -0.273604,-0.180381,0.018878, 0.130363,0.247972,-0.018435, -0.085126,0.356339,0.018877, 0.113535,-0.180381,0.300512, -0.066376,0.260416,0.300512, -0.060183,0.317865,-0.037452, 0.103953,-0.180381,-0.534183, 0.107696,-0.144260,-0.521085, 0.239592,-0.149476,-0.453999, 0.243578,-0.180381,-0.461462, -0.070905,0.378106,0.054205, -0.032656,0.358692,0.028913,
+};
+const unsigned int h67_faces[] = {
+ 5, 6,12,4,2,1,
+ 5, 2,8,11,5,1,
+ 4, 5,0,6,1,
+ 5, 4,7,9,8,2,
+ 5, 10,9,7,13,3,
+ 5, 13,12,6,0,3,
+ 5, 0,5,11,10,3,
+ 4, 12,13,7,4,
+ 4, 9,10,11,8,
+};
+const dReal h67_planes[ h67_numf * 4 ] = {
+ -0.929286,0.326334,0.173016,0.198658,4.99955e-17,-1,-5.73911e-19,0.180381,0,0,1,0.300512,-0.793214,0.278548,-0.541501,0.156559,0.32928,0.737152,-0.590069,0.236597,0.59399,0.730061,0.337914,0.25224,0.982077,0.0862167,0.167608,0.146316,0.0662371,0.837367,-0.542614,0.282505,0.445543,0.264025,-0.855443,0.455654
+};
+// h68
+const int h68_numv = 24;
+const int h68_numf = 14;
+const dReal h68_volu = 0.110178;
+const dReal h68_pos[3] = { 0.194790,-0.476753,0.823942 };
+const dReal h68_verts[ h68_numv * 3 ] = {
+ -0.387371,0.030890,-0.107289, 0.221446,0.021860,-0.353469, -0.465405,-0.021917,0.176058, -0.291540,-0.206181,0.176058, 0.076464,0.334736,-0.007133, 0.229384,-0.354523,0.176058, 0.292644,0.032441,-0.334080, -0.452945,0.146290,0.025179, 0.246219,0.093034,-0.297244, 0.229037,0.025757,-0.352826, 0.107091,0.321655,0.176058, 0.390186,-0.018723,0.176058, 0.312682,0.010704,-0.315910, 0.229384,-0.192615,-0.240374, 0.144384,-0.147950,-0.292995, -0.246877,-0.094895,-0.142888, -0.409896,0.015825,-0.095540, -0.443616,-0.082450,0.176058, -0.462073,0.123559,0.176058, -0.472012,0.082753,-0.026204, -0.453513,0.048124,-0.065494, -0.448145,0.035240,-0.070249, -0.469749,0.118668,0.006167, -0.467116,0.137408,0.055651,
+};
+const unsigned int h68_faces[] = {
+ 5, 14,15,16,0,1,
+ 9, 0,20,19,22,7,4,8,9,1,
+ 6, 9,6,12,13,14,1,
+ 5, 19,20,21,17,2,
+ 7, 17,3,5,11,10,18,2,
+ 5, 18,23,22,19,2,
+ 5, 17,21,16,15,3,
+ 5, 15,14,13,5,3,
+ 6, 10,11,12,6,8,4,
+ 5, 7,23,18,10,4,
+ 4, 13,12,11,5,
+ 3, 9,8,6,
+ 3, 22,23,7,
+ 4, 21,20,0,16,
+};
+const dReal h68_planes[ h68_numf * 4 ] = {
+ -0.372229,-0.156856,-0.91479,0.237492,-0.27553,0.653111,-0.705358,0.202583,0.296224,-0.4369,-0.849335,0.35626,-0.931229,-0.335191,-0.143037,0.415561,-0,0,1,0.176058,-0.998749,0.0228741,0.044466,0.472149,-0.59399,-0.730061,-0.337914,0.264205,-0.256529,-0.900843,-0.350248,0.198862,0.766208,0.637263,-0.0825892,0.272492,-0.326272,0.937436,0.121492,0.287979,0.88947,-0.425933,-0.165603,0.325878,0.16676,0.602337,-0.780629,0.329134,-0.777217,0.601031,-0.186267,0.435271,-0.512456,0.101226,-0.852726,0.293125
+};
+// h69
+const int h69_numv = 18;
+const int h69_numf = 11;
+const dReal h69_volu = 0.150904;
+const dReal h69_pos[3] = { 0.751581,-0.668854,0.749549 };
+const dReal h69_verts[ h69_numv * 3 ] = {
+ 0.248419,0.357221,0.250451, -0.263925,-0.331146,0.250451, 0.248419,0.283773,-0.306518, 0.248419,-0.331146,0.009798, 0.000203,0.129153,-0.348181, 0.248419,-0.331146,0.250451, -0.202369,-0.331146,-0.170342, -0.161439,-0.331146,-0.190328, 0.248419,0.424683,-0.270088, -0.087381,0.269445,-0.329471, -0.149648,0.251714,-0.296027, -0.327407,-0.162422,0.250451, -0.166605,0.173379,0.250451, -0.045433,0.301175,-0.321470, -0.327407,-0.000512,-0.165981, -0.244109,0.202806,-0.241517, 0.223596,0.415674,-0.285417, 0.248419,0.419976,-0.283164,
+};
+const unsigned int h69_faces[] = {
+ 4, 11,14,6,1,
+ 5, 6,7,3,5,1,
+ 5, 5,0,12,11,1,
+ 6, 4,9,13,16,17,2,
+ 6, 17,8,0,5,3,2,
+ 4, 3,7,4,2,
+ 7, 7,6,14,15,10,9,4,
+ 3, 17,16,8,
+ 7, 16,13,10,15,12,0,8,
+ 3, 10,13,9,
+ 4, 12,15,14,11,
+};
+const dReal h69_planes[ h69_numf * 4 ] = {
+ -0.927293,-0.348894,-0.13565,0.326296,0,-1,-0,0.331146,8.48822e-17,-4.06468e-17,1,0.250451,0.0600487,0.168696,-0.983837,0.364353,1,-0,0,0.248419,0.398278,-0.419585,-0.815673,0.229892,-0.433652,-0.152285,-0.888119,0.28947,-0.131169,0.932758,-0.335793,0.454236,-0.402198,0.907959,0.117672,0.2539,-0.469026,0.741177,-0.480283,0.39893,-0.88947,0.425933,0.165603,0.263513
+};
+// h70
+const int h70_numv = 8;
+const int h70_numf = 6;
+const dReal h70_volu = 0.052841;
+const dReal h70_pos[3] = { 0.870032,-0.820199,0.384721 };
+const dReal h70_verts[ h70_numv * 3 ] = {
+ 0.129968,-0.179801,0.374626, 0.129968,-0.179801,-0.351943, -0.279890,-0.179801,0.174500, 0.129968,0.435118,0.058310, -0.112815,-0.179801,-0.233397, -0.118249,0.280498,0.016648, 0.129968,-0.066134,-0.371433, -0.064784,-0.043027,-0.280302,
+};
+const unsigned int h70_faces[] = {
+ 4, 4,7,6,1,
+ 4, 6,3,0,1,
+ 4, 0,2,4,1,
+ 4, 5,7,4,2,
+ 4, 0,3,5,2,
+ 4, 6,7,5,3,
+};
+const dReal h70_planes[ h70_numf * 4 ] = {
+ -0.433652,-0.152285,-0.888119,0.283587,1,0,0,0.129968,0,-1,0,0.179801,-0.908278,0.191373,-0.372031,0.154889,-0.398278,0.419585,0.815673,0.178367,-0.267862,0.627092,-0.731441,0.195395
+};
+// h71
+const int h71_numv = 16;
+const int h71_numf = 10;
+const dReal h71_volu = 0.078575;
+const dReal h71_pos[3] = { -0.715618,-0.146967,0.614144 };
+const dReal h71_verts[ h71_numv * 3 ] = {
+ -0.284382,-0.099249,-0.355298, 0.407938,-0.228507,0.130744, -0.284382,-0.117849,-0.345730, 0.406000,-0.230442,0.128574, 0.033539,0.110754,0.371749, 0.104873,-0.287957,0.016505, -0.197952,0.422046,0.249299, -0.284382,0.237452,0.048837, -0.101238,-0.225072,0.034476, -0.284382,-0.143582,-0.147170, 0.149333,-0.294288,-0.043194, 0.409649,-0.225257,0.134087, 0.147525,0.085239,-0.239307, 0.183419,0.150542,-0.169689, 0.342769,-0.256730,0.031938, 0.344779,-0.242424,0.025560,
+};
+const unsigned int h71_faces[] = {
+ 4, 3,14,15,1,
+ 5, 15,12,13,11,1,
+ 6, 11,4,8,5,3,1,
+ 6, 0,12,15,14,10,2,
+ 5, 10,5,8,9,2,
+ 4, 9,7,0,2,
+ 4, 5,10,14,3,
+ 4, 11,13,6,4,
+ 5, 6,7,9,8,4,
+ 5, 13,12,0,7,6,
+};
+const dReal h71_planes[ h71_numf * 4 ] = {
+ 0.830322,-0.320028,-0.456232,0.352199,0.848621,0.0894025,-0.521393,0.257586,-0.141863,-0.672536,0.72634,0.190772,0.398278,-0.419585,-0.815673,0.218187,-0.299389,-0.946218,-0.12263,0.239048,-1,-0,0,0.284382,0.11569,-0.975032,0.189546,0.296029,0.727925,0.639055,0.248465,0.187558,-0.735479,-0.309932,0.602505,0.164988,-0.1544,0.759081,-0.632422,0.193269
+};
+// h72
+const int h72_numv = 24;
+const int h72_numf = 14;
+const dReal h72_volu = 0.135103;
+const dReal h72_pos[3] = { -0.469590,0.119774,0.755853 };
+const dReal h72_verts[ h72_numv * 3 ] = {
+ -0.212489,-0.155987,0.230040, -0.214701,-0.148769,0.244147, -0.443980,0.155306,0.107590, 0.375305,0.040715,-0.139275, -0.004437,0.090870,-0.389509, 0.311360,0.156806,0.046426, -0.480672,0.247962,0.244147, -0.005314,0.363706,-0.137567, 0.163621,-0.491997,-0.007622, 0.213688,0.055724,0.244147, -0.495580,0.247143,0.161130, -0.499540,0.269230,0.219387, 0.144703,0.290282,-0.088352, 0.355676,0.140088,-0.062598, -0.062609,-0.116199,-0.311398, -0.088334,0.254773,-0.303291, 0.356369,0.017480,-0.175583, 0.155877,-0.383277,0.244147, 0.169264,-0.493727,-0.003158, 0.197264,-0.459118,0.123740, 0.194631,-0.477857,0.074256, 0.211435,-0.450236,0.093267, 0.167388,-0.493339,-0.005093, 0.169626,-0.492143,-0.004615,
+};
+const unsigned int h72_faces[] = {
+ 8, 0,8,22,18,20,19,17,1,
+ 4, 17,9,6,1,
+ 6, 6,11,10,2,0,1,
+ 5, 10,15,4,14,2,
+ 4, 14,8,0,2,
+ 7, 16,4,15,7,12,13,3,
+ 7, 13,5,9,17,19,21,3,
+ 6, 21,20,18,23,16,3,
+ 6, 16,23,22,8,14,4,
+ 3, 13,12,5,
+ 6, 12,7,11,6,9,5,
+ 4, 15,10,11,7,
+ 3, 22,23,18,
+ 3, 20,21,19,
+};
+const dReal h72_planes[ h72_numf * 4 ] = {
+ -0.50496,-0.797961,0.32905,0.307465,0,0,1,0.244147,-0.820856,-0.550308,0.152828,0.29542,-0.751031,-0.0376746,-0.659191,0.256669,-0.727925,-0.639055,-0.248465,0.197203,0.49733,0.589429,-0.636582,0.299309,0.913105,-0.120244,0.389591,0.283536,0.892822,-0.397939,-0.210981,0.348263,0.398278,-0.419584,-0.815674,0.277818,0.568103,0.816132,0.105771,0.30977,0.226312,0.817437,0.529699,0.223235,-0.411928,0.842404,-0.347377,0.356365,0.474458,-0.651966,-0.591464,0.404071,0.777217,-0.601031,0.186267,0.452309
+};
+// h73
+const int h73_numv = 16;
+const int h73_numf = 10;
+const dReal h73_volu = 0.036032;
+const dReal h73_pos[3] = { -0.912743,-0.085439,0.831075 };
+const dReal h73_verts[ h73_numv * 3 ] = {
+ 0.095887,-0.286600,-0.182455, -0.087257,0.175924,-0.168094, -0.087257,-0.205110,-0.364101, 0.230664,0.049226,0.154818, -0.037519,0.453174,0.168925, 0.228452,0.056443,0.168925, -0.087257,0.484247,0.168925, -0.000826,0.360518,0.032367, -0.087257,-0.218262,0.168925, -0.087257,-0.384387,-0.087440, -0.087257,0.485343,0.150329, -0.064760,0.476158,0.168925, -0.052427,0.452355,0.085908, -0.087257,0.457669,0.073457, -0.056387,0.474442,0.144165, -0.056885,0.474757,0.144652,
+};
+const unsigned int h73_faces[] = {
+ 4, 13,12,7,1,
+ 5, 7,3,0,2,1,
+ 7, 2,9,8,6,10,13,1,
+ 3, 0,9,2,
+ 5, 5,8,9,0,3,
+ 6, 7,12,14,4,5,3,
+ 4, 14,15,11,4,
+ 5, 11,6,8,5,4,
+ 4, 11,15,10,6,
+ 5, 15,14,12,13,10,
+};
+const dReal h73_planes[ h73_numf * 4 ] = {
+ 0.347582,0.610296,-0.711847,0.196695,0.735479,0.309932,-0.602505,0.091627,-1,0,0,0.0872566,0.163718,-0.827886,-0.536471,0.350852,0.589724,-0.677749,0.439183,0.170659,0.820856,0.550308,-0.152828,0.192771,0.636259,0.754085,0.162882,0.345375,3.43778e-17,-3.95092e-17,1,0.168925,0.337828,0.939579,0.0553497,0.434861,0.255819,0.909579,-0.327448,0.369911
+};
+// h74
+const int h74_numv = 22;
+const int h74_numf = 13;
+const dReal h74_volu = 0.115647;
+const dReal h74_pos[3] = { -0.806688,0.162223,0.365754 };
+const dReal h74_verts[ h74_numv * 3 ] = {
+ -0.106882,0.112856,0.497689, -0.158482,0.204693,0.551229, 0.218764,0.243174,-0.153679, 0.270615,-0.014193,-0.214570, -0.193312,-0.071737,0.297227, 0.312298,0.070592,-0.150604, -0.069795,-0.227826,-0.358730, 0.248765,0.212323,0.086808, -0.193312,-0.408439,-0.106908, -0.193312,0.210007,0.538778, 0.301657,0.087464,-0.177940, -0.191931,0.033024,-0.314003, -0.193312,0.271426,0.001678, 0.058968,0.264774,-0.186519, -0.193312,0.247719,-0.120270, 0.052425,0.263623,-0.188445, 0.332661,0.048420,0.000590, 0.274489,-0.158648,0.078702, 0.238595,-0.223951,0.009084, 0.229318,-0.111676,-0.252511, -0.193312,-0.302733,-0.342536, -0.193312,0.032765,-0.313772,
+};
+const unsigned int h74_faces[] = {
+ 6, 7,2,13,12,9,1,
+ 4, 9,4,0,1,
+ 5, 0,17,16,7,1,
+ 5, 7,16,5,10,2,
+ 8, 10,3,19,6,11,15,13,2,
+ 6, 5,16,17,18,19,3,
+ 3, 10,5,3,
+ 7, 9,12,14,21,20,8,4,
+ 5, 8,18,17,0,4,
+ 4, 20,21,11,6,
+ 5, 19,18,8,20,6,
+ 4, 21,14,15,11,
+ 4, 13,15,14,12,
+};
+const dReal h74_planes[ h74_numf * 4 ] = {
+ 0.110273,0.987466,0.11292,0.246896,-0.347582,-0.610296,0.711847,0.322553,0.751031,0.0376746,0.659191,0.252053,0.878502,0.475257,-0.0486263,0.315228,0.228531,0.267508,-0.936063,0.258898,0.929286,-0.326334,-0.173016,0.293234,0.897445,-0.121213,-0.424146,0.335592,-1,0,0,0.193312,0.1544,-0.759081,0.632422,0.21258,-0.179474,0.0840327,-0.980167,0.344997,0.446963,-0.816184,-0.366152,0.286102,-0.242073,0.64915,-0.721114,0.29433,-0.11569,0.975032,-0.189546,0.286695
+};
+// h75
+const int h75_numv = 18;
+const int h75_numf = 11;
+const dReal h75_volu = 0.089620;
+const dReal h75_pos[3] = { 0.052817,0.072055,0.868740 };
+const dReal h75_verts[ h75_numv * 3 ] = {
+ 0.433734,0.123433,0.131260, 0.005775,0.176863,-0.278988, 0.218437,-0.214071,-0.051932, -0.366530,-0.335558,0.131260, -0.308719,0.103443,0.131260, -0.147102,0.088434,-0.252162, -0.310972,-0.402518,-0.019619, -0.003079,0.231496,-0.237914, 0.112171,0.347564,-0.006639, 0.302595,-0.019353,-0.141822, 0.235603,0.353295,0.131260, 0.077918,0.377107,0.131260, 0.249063,-0.227153,0.131260, -0.166731,0.187806,-0.175486, -0.093909,0.310921,0.131260, -0.211047,0.204525,-0.066461, -0.325143,-0.411399,0.010853, -0.320100,-0.425249,0.131260,
+};
+const unsigned int h75_faces[] = {
+ 6, 7,8,10,0,9,1,
+ 5, 9,2,6,5,1,
+ 4, 5,13,7,1,
+ 5, 12,17,16,6,2,
+ 4, 9,0,12,2,
+ 3, 16,17,3,
+ 8, 17,12,0,10,11,14,4,3,
+ 7, 4,15,13,5,6,16,3,
+ 3, 14,15,4,
+ 6, 13,15,14,11,8,7,
+ 3, 11,10,8,
+};
+const dReal h75_planes[ h75_numf * 4 ] = {
+ 0.619037,0.533582,-0.576267,0.258718,0.107917,-0.454758,-0.884053,0.166834,-0.421977,0.500122,-0.756183,0.296982,0.326272,-0.937436,-0.121492,0.278257,0.870584,-0.458578,-0.178296,0.297595,-0.887955,-0.459664,-0.015677,0.477648,0,0,1,0.13126,-0.913105,0.120244,-0.389591,0.243193,-0.694517,0.719058,0.0245236,0.292011,-0.345296,0.896431,-0.277815,0.27468,0.14709,0.974029,-0.172138,0.356179
+};
+// h76
+const int h76_numv = 24;
+const int h76_numf = 14;
+const dReal h76_volu = 0.095138;
+const dReal h76_pos[3] = { 0.088788,-0.142804,0.576459 };
+const dReal h76_verts[ h76_numv * 3 ] = {
+ 0.352221,-0.240915,-0.049761, -0.386828,-0.236459,0.178237, 0.182466,0.000788,0.240349, -0.006268,0.044860,-0.340368, 0.298110,0.182836,0.102163, -0.389114,-0.231150,0.176236, -0.030195,0.391722,0.013292, -0.363747,-0.215280,0.253650, -0.388752,-0.229565,0.174779, -0.101327,0.289860,-0.170144, 0.328315,-0.307617,-0.113256, -0.079254,0.048914,-0.283309, 0.094387,-0.120263,-0.302438, -0.281369,-0.303059,0.140194, 0.335039,-0.308192,-0.105343, 0.327448,-0.312089,-0.105986, 0.022142,0.379302,-0.133650, -0.346943,-0.187659,0.272661, -0.202009,0.280058,0.003811, -0.183073,0.303293,0.040119, 0.266624,0.195506,0.150459, -0.022476,0.325632,-0.215723, -0.347511,-0.285824,0.181989, -0.366010,-0.251196,0.221279,
+};
+const unsigned int h76_faces[] = {
+ 3, 22,23,1,
+ 4, 23,7,5,1,
+ 8, 5,8,11,3,12,13,22,1,
+ 9, 17,7,23,22,13,15,14,0,2,
+ 4, 0,4,20,2,
+ 5, 20,6,19,17,2,
+ 4, 11,9,21,3,
+ 8, 21,16,4,0,14,10,12,3,
+ 4, 16,6,20,4,
+ 6, 7,17,19,18,8,5,
+ 6, 16,21,9,18,19,6,
+ 4, 18,9,11,8,
+ 3, 14,15,10,
+ 4, 15,13,12,10,
+};
+const dReal h76_planes[ h76_numf * 4 ] = {
+ -0.777249,-0.606249,0.168364,0.474024,-0.901569,-0.256913,0.348094,0.471545,-0.553104,-0.49165,-0.672575,0.210334,0.27553,-0.653111,0.705358,0.219292,0.822068,-0.096228,0.561199,0.284807,-0.107917,0.454758,0.884053,0.193148,-0.576312,0.303571,-0.758755,0.275486,0.73548,0.309929,-0.602505,0.214367,0.512085,0.851811,0.110395,0.319678,-0.892822,0.397939,0.210981,0.292608,-0.517294,0.817451,-0.253339,0.332466,-0.859244,0.150868,-0.488814,0.213964,0.440632,-0.78713,-0.431589,0.435681,-0.226312,-0.817437,-0.529699,0.237148
+};
+// h77
+const int h77_numv = 26;
+const int h77_numf = 15;
+const dReal h77_volu = 0.087804;
+const dReal h77_pos[3] = { 0.390778,-0.073451,0.362494 };
+const dReal h77_verts[ h77_numv * 3 ] = {
+ -0.003880,0.113483,0.316128, 0.315369,-0.294228,0.065585, -0.206158,-0.189928,-0.093832, 0.020979,0.268088,0.071472, -0.324466,0.256279,-0.001758, -0.230465,0.381445,-0.183441, 0.426887,-0.187811,0.054869, 0.211155,-0.343689,0.091028, -0.224735,0.155039,-0.266749, 0.077733,0.119939,0.286241, 0.026325,-0.376970,0.100709, -0.297695,-0.031084,-0.153195, 0.009520,-0.343472,-0.067504, 0.155269,-0.307156,-0.121769, -0.207604,-0.189616,-0.088472, -0.308258,-0.024493,-0.126403, 0.050231,-0.310268,0.164204, 0.176117,-0.273019,-0.144419, 0.417855,-0.153875,-0.005953, 0.273422,-0.325958,0.057585, 0.096656,-0.370860,0.127368, 0.033049,-0.377545,0.108622, -0.214357,0.369295,-0.224944, 0.141437,0.190499,-0.081874, -0.279848,0.309949,0.080316, -0.221943,0.387815,-0.053985,
+};
+const unsigned int h77_faces[] = {
+ 6, 19,13,17,18,6,1,
+ 7, 6,9,0,16,20,7,1,
+ 3, 7,19,1,
+ 4, 14,15,11,2,
+ 6, 11,8,17,13,12,2,
+ 4, 12,10,14,2,
+ 5, 25,24,0,9,3,
+ 5, 9,6,18,23,3,
+ 5, 23,22,5,25,3,
+ 4, 24,25,5,4,
+ 6, 5,22,8,11,15,4,
+ 8, 15,14,10,21,16,0,24,4,
+ 7, 20,21,10,12,13,19,7,
+ 5, 22,23,18,17,8,
+ 3, 21,20,16,
+};
+const dReal h77_planes[ h77_numf * 4 ] = {
+ 0.590109,-0.664552,-0.458413,0.351567,0.349687,-0.276295,0.895198,0.250286,0.469026,-0.741177,0.480283,0.397491,-0.818514,-0.542417,-0.189261,0.289522,-0.212159,-0.447018,-0.869002,0.21018,-0.568104,-0.816131,-0.105771,0.28205,0.131611,0.83191,0.539077,0.264315,0.727924,0.639056,0.248465,0.204352,0.471464,0.878752,-0.0742736,0.240165,-0.784459,0.61982,0.0211391,0.41334,-0.913105,0.120244,-0.389591,0.327772,-0.73548,-0.309929,0.602505,0.158151,0.162747,-0.964426,-0.208316,0.346865,0.433652,0.152285,-0.888119,0.163058,-0.16676,-0.602337,0.780629,0.306692
+};
+// h78
+const int h78_numv = 20;
+const int h78_numf = 12;
+const dReal h78_volu = 0.126407;
+const dReal h78_pos[3] = { 0.652845,-0.171711,0.785711 };
+const dReal h78_verts[ h78_numv * 3 ] = {
+ -0.350965,0.016612,0.214289, 0.347155,-0.072460,-0.306250, -0.381591,0.029695,0.031097, 0.347155,-0.139922,0.214289, 0.322332,-0.081469,-0.321579, -0.265947,0.211743,-0.107089, -0.020631,0.312250,-0.000249, 0.347155,0.151286,0.214289, 0.347155,-0.036860,-0.269624, -0.184333,0.218199,-0.136976, -0.297433,0.224413,-0.058793, -0.211836,-0.212008,-0.259013, -0.050911,-0.245429,-0.332189, -0.067869,-0.323764,0.214289, -0.166294,0.367199,0.214289, -0.026282,0.399418,0.214289, -0.145373,-0.294337,-0.277679, -0.165410,-0.272600,-0.295849, 0.053302,-0.195968,-0.357632, 0.164820,-0.089551,-0.368349,
+};
+const unsigned int h78_faces[] = {
+ 7, 3,13,16,12,18,4,1,
+ 6, 4,19,9,6,8,1,
+ 4, 8,7,3,1,
+ 6, 11,17,16,13,0,2,
+ 4, 0,14,10,2,
+ 4, 10,5,11,2,
+ 6, 7,15,14,0,13,3,
+ 3, 18,19,4,
+ 6, 10,14,15,6,9,5,
+ 7, 9,19,18,12,17,11,5,
+ 4, 15,7,8,6,
+ 3, 16,17,12,
+};
+const dReal h78_planes[ h78_numf * 4 ] = {
+ 0.402198,-0.907959,-0.117672,0.241453,0.167754,0.706913,-0.687119,0.217444,1,-0,0,0.347155,-0.766208,-0.637263,0.0825892,0.276023,-0.870584,0.458578,0.178296,0.351369,-0.822068,0.096228,-0.561199,0.2991,0,-0,1,0.214289,0.280943,-0.383024,-0.879979,0.404745,-0.20808,0.904248,-0.372879,0.286737,-0.349687,0.276295,-0.895198,0.247367,0.526505,0.792388,-0.308081,0.236638,-0.071473,-0.677671,-0.731884,0.413083
+};
+// h79
+const int h79_numv = 20;
+const int h79_numf = 12;
+const dReal h79_volu = 0.069132;
+const dReal h79_pos[3] = { 0.747670,0.086302,0.441993 };
+const dReal h79_verts[ h79_numv * 3 ] = {
+ 0.252330,0.012519,-0.215098, 0.012566,0.066820,-0.263433, 0.201221,-0.224177,-0.182831, 0.095169,0.321961,-0.051360, -0.091840,0.355257,0.097036, -0.215455,0.030746,-0.161373, -0.279159,-0.039814,0.206742, 0.060963,-0.313628,-0.085453, -0.115456,0.054238,0.343469, 0.252330,-0.294873,0.074094, -0.016233,0.366022,0.061965, -0.074702,0.310522,0.161887, 0.252330,0.103519,-0.130839, 0.252330,-0.216744,-0.175787, -0.335913,0.108335,-0.008027, 0.079494,0.109929,-0.259932, 0.069995,-0.347564,-0.024631, 0.252330,-0.330473,0.037468, 0.252330,-0.335180,0.024392, 0.227507,-0.339482,0.022139,
+};
+const unsigned int h79_faces[] = {
+ 7, 5,14,4,10,3,15,1,
+ 5, 15,0,13,2,1,
+ 4, 2,7,5,1,
+ 6, 13,18,19,16,7,2,
+ 6, 10,11,8,9,12,3,
+ 4, 12,0,15,3,
+ 5, 14,6,8,11,4,
+ 3, 11,10,4,
+ 5, 7,16,6,14,5,
+ 6, 16,19,17,9,8,6,
+ 6, 17,18,13,0,12,9,
+ 3, 19,18,17,
+};
+const dReal h79_planes[ h79_numf * 4 ] = {
+ -0.391463,0.659847,-0.641373,0.208131,0.158394,-0.166869,-0.973173,0.247207,-0.309646,-0.434949,-0.84554,0.189789,0.191731,-0.844679,-0.499756,0.319309,0.73548,0.309929,0.602505,0.138836,0.49733,0.589428,-0.636583,0.269798,-0.708232,0.479648,0.518021,0.285709,0.131611,0.831909,0.539078,0.335765,-0.727924,-0.639056,-0.248465,0.177281,-0.167754,-0.706913,0.687119,0.217031,1,0,0,0.25233,0.131169,-0.932758,0.335793,0.35393
+};
+// h80
+const int h80_numv = 14;
+const int h80_numf = 9;
+const dReal h80_volu = 0.076324;
+const dReal h80_pos[3] = { 0.872729,0.237609,0.718600 };
+const dReal h80_verts[ h80_numv * 3 ] = {
+ 0.127271,0.331095,-0.032200, 0.127271,-0.258034,0.281400, 0.127271,-0.446180,-0.202512, -0.199761,0.159215,-0.114719, -0.141292,0.214715,-0.214641, -0.136492,0.218429,-0.218946, -0.240515,-0.097070,0.066863, -0.246166,-0.009903,0.281400, -0.239577,0.050556,0.281400, 0.127271,0.263358,0.281400, 0.127271,0.246274,-0.293996, 0.127271,-0.047788,-0.407445, -0.039983,0.206584,-0.314412, -0.029889,0.170654,-0.327966,
+};
+const unsigned int h80_faces[] = {
+ 4, 7,6,2,1,
+ 6, 2,11,10,0,9,1,
+ 4, 9,8,7,1,
+ 6, 6,3,4,13,11,2,
+ 6, 8,9,0,5,4,3,
+ 4, 6,7,8,3,
+ 4, 5,12,13,4,
+ 4, 0,10,12,5,
+ 4, 11,13,12,10,
+};
+const dReal h80_planes[ h80_numf * 4 ] = {
+ -0.526505,-0.792388,0.308081,0.224148,1,0,0,0.127271,0,0,1,0.281401,-0.73548,-0.309929,-0.602505,0.166694,-0.493234,0.850287,0.183662,0.212838,-0.991673,0.108076,-0.0700326,0.223339,-0.696788,0.0734069,-0.713511,0.267361,-0.184883,0.934913,-0.302912,0.295769,0.0284606,0.359798,-0.932596,0.36641
+};
+// h81
+const int h81_numv = 10;
+const int h81_numf = 7;
+const dReal h81_volu = 0.092471;
+const dReal h81_pos[3] = { -0.647649,0.823554,0.820209 };
+const dReal h81_verts[ h81_numv * 3 ] = {
+ 0.457657,0.176446,0.179791, -0.352351,-0.423650,0.161195, -0.352351,0.176446,-0.147497, -0.352351,-0.424746,0.179791, -0.352351,0.176446,0.179791, 0.395926,0.059255,0.179791, 0.203225,-0.169390,-0.173056, 0.338792,0.176446,-0.400601, -0.321979,-0.434236,0.155518, -0.329854,-0.432835,0.179791,
+};
+const unsigned int h81_faces[] = {
+ 4, 8,9,3,1,
+ 4, 3,4,2,1,
+ 5, 2,7,6,8,1,
+ 4, 4,0,7,2,
+ 5, 9,5,0,4,3,
+ 4, 6,7,0,5,
+ 4, 9,8,6,5,
+};
+const dReal h81_planes[ h81_numf * 4 ] = {
+ -0.337828,-0.939579,-0.0553497,0.508165,-1,-9.23352e-17,0,0.352351,-0.309646,-0.434949,-0.84554,0.157073,0,1,-0,0.176446,-0,0,1,0.179791,0.870584,-0.458578,-0.178296,0.285458,0.546922,-0.806654,0.224019,0.209019
+};
+// h82
+const int h82_numv = 22;
+const int h82_numf = 13;
+const dReal h82_volu = 0.133984;
+const dReal h82_pos[3] = { -0.704013,0.655334,0.510913 };
+const dReal h82_verts[ h82_numv * 3 ] = {
+ -0.295987,0.344666,0.147853, 0.143982,-0.175036,-0.341668, -0.295987,-0.255430,0.470491, 0.398940,0.268255,-0.112413, -0.265615,-0.266016,0.464814, -0.043708,-0.228337,-0.331678, 0.395156,0.344666,-0.091306, 0.146090,-0.280788,-0.058352, 0.259589,-0.001170,0.136240, -0.295987,0.344666,0.161799, 0.268488,-0.087750,0.102566, -0.295987,-0.221685,-0.143481, -0.265117,-0.266331,0.464327, 0.229109,-0.171854,0.107373, -0.295987,-0.283104,0.393619, -0.261157,-0.288418,0.406070, 0.116089,-0.249937,-0.298838, 0.396013,0.344666,-0.093117, 0.248792,0.064649,-0.395197, 0.275014,0.344666,-0.270360, 0.114098,-0.109185,-0.385965, 0.213954,-0.004245,-0.405120,
+};
+const unsigned int h82_faces[] = {
+ 4, 16,5,20,1,
+ 3, 20,21,1,
+ 8, 21,18,3,10,13,7,16,1,
+ 5, 14,15,12,4,2,
+ 5, 4,8,6,9,2,
+ 5, 9,0,11,14,2,
+ 4, 18,19,17,3,
+ 5, 17,6,8,10,3,
+ 5, 12,13,10,8,4,
+ 6, 16,7,15,14,11,5,
+ 7, 11,0,19,18,21,20,5,
+ 5, 17,19,0,9,6,
+ 4, 13,12,15,7,
+};
+const dReal h82_planes[ h82_numf * 4 ] = {
+ 0.103318,-0.522457,-0.846383,0.395508,0.296224,-0.4369,-0.849335,0.409315,0.88947,-0.425933,-0.165603,0.259202,-0.255819,-0.909579,0.327448,0.462115,0.309646,0.434949,0.84554,0.195068,-1,0,0,0.295987,0.813673,0.17144,-0.555468,0.433038,0.901694,-0.0730707,0.426155,0.292215,0.598205,-0.236328,0.765702,0.259883,-0.110273,-0.987466,-0.11292,0.267748,-0.545755,0.383303,-0.745138,0.183477,-9.72172e-17,1,0,0.344666,0.411928,-0.842404,0.347377,0.276446
+};
+// h83
+const int h83_numv = 12;
+const int h83_numf = 8;
+const dReal h83_volu = 0.056796;
+const dReal h83_pos[3] = { -0.429347,0.488254,0.882979 };
+const dReal h83_verts[ h83_numv * 3 ] = {
+ -0.006178,0.079330,-0.269501, -0.548156,-0.097535,0.117020, -0.015077,0.165910,-0.235826, -0.540281,-0.098936,0.092747, 0.104460,-0.078198,-0.215479, 0.388255,-0.105278,0.117020, 0.173445,-0.312756,0.117020, 0.177624,0.394555,0.117020, -0.045557,-0.004774,-0.264694, 0.271117,-0.211674,-0.080700, -0.539783,-0.099251,0.092261, -0.520915,-0.120519,0.117020,
+};
+const unsigned int h83_faces[] = {
+ 4, 3,10,11,1,
+ 5, 11,6,5,7,1,
+ 4, 7,2,3,1,
+ 6, 7,5,9,4,0,2,
+ 5, 0,8,10,3,2,
+ 6, 9,6,11,10,8,4,
+ 3, 8,0,4,
+ 3, 6,9,5,
+};
+const dReal h83_planes[ h83_numf * 4 ] = {
+ -0.636259,-0.754085,-0.162882,0.403258,0,0,1,0.117021,-0.546922,0.806654,-0.224019,0.194907,0.735479,0.309932,-0.602505,0.182419,-0.598205,0.236328,-0.765702,0.228801,-0.226312,-0.817437,-0.529699,0.15442,0.233951,-0.164311,-0.958264,0.243773,0.694517,-0.719058,-0.0245236,0.342481
+};
+// h84
+const int h84_numv = 22;
+const int h84_numf = 13;
+const dReal h84_volu = 0.109330;
+const dReal h84_pos[3] = { -0.121674,0.670783,0.713170 };
+const dReal h84_verts[ h84_numv * 3 ] = {
+ -0.313851,-0.103198,-0.099691, -0.010109,0.329217,0.286830, 0.252410,-0.221620,0.286830, -0.068318,0.329217,0.286830, 0.080582,-0.287807,0.286830, 0.201978,0.032805,-0.295587, -0.187183,0.329217,-0.293562, 0.227672,0.006891,-0.288529, -0.130049,0.212026,0.286830, -0.322750,-0.016619,-0.066017, -0.036556,-0.394202,0.089109, 0.171412,-0.367231,-0.082344, -0.203213,-0.260726,-0.045669, 0.007760,-0.410921,-0.019916, 0.265234,-0.083360,-0.251274, 0.286662,-0.251163,0.148930, -0.115141,0.329217,-0.286684, -0.066013,0.197094,-0.314670, -0.183399,0.252807,-0.314670, -0.186326,0.329217,-0.295374, 0.060573,0.329217,-0.240926, 0.066345,0.329217,-0.235802,
+};
+const unsigned int h84_faces[] = {
+ 6, 2,15,14,7,21,1,
+ 7, 21,20,16,19,6,3,1,
+ 5, 3,8,4,2,1,
+ 6, 4,10,13,11,15,2,
+ 4, 6,9,8,3,
+ 6, 8,9,0,12,10,4,
+ 4, 20,21,7,5,
+ 9, 7,14,11,13,12,0,18,17,5,
+ 4, 17,16,20,5,
+ 5, 19,18,0,9,6,
+ 3, 12,13,10,
+ 3, 14,15,11,
+ 4, 17,18,19,16,
+};
+const dReal h84_planes[ h84_numf * 4 ] = {
+ 0.894954,0.426518,0.130919,0.168922,0,1,0,0.329217,0,0,1,0.28683,0.345296,-0.896431,0.277815,0.365509,-0.870584,0.458578,0.178296,0.261589,-0.735479,-0.309932,0.602505,0.202751,0.604377,0.413861,-0.68077,0.336874,-0.212159,-0.447018,-0.869002,0.19935,0.241471,0.286187,-0.927248,0.332242,-0.901694,0.0730707,-0.426155,0.317941,-0.568103,-0.816132,-0.105771,0.333064,0.877503,-0.423705,-0.224641,0.32451,0.117405,0.247371,-0.961782,0.343649
+};
+// h85
+const int h85_numv = 36;
+const int h85_numf = 20;
+const dReal h85_volu = 0.148789;
+const dReal h85_pos[3] = { -0.198763,0.456116,0.345386 };
+const dReal h85_verts[ h85_numv * 3 ] = {
+ 0.248501,-0.152565,0.285440, 0.011075,0.411760,0.053114, 0.304761,0.221558,0.079254, 0.360475,-0.080906,-0.269891, -0.389161,-0.050719,-0.133311, 0.279067,0.247472,0.072197, 0.342323,0.131307,0.116509, -0.236762,0.111468,0.268093, 0.084849,-0.196255,0.347868, 0.186224,-0.309060,0.060929, -0.295627,-0.223301,-0.130236, 0.016686,0.009351,-0.358147, 0.315157,-0.069303,-0.293328, -0.106311,0.467473,0.053114, 0.257356,-0.207198,0.244366, 0.367598,-0.141752,-0.036878, 0.104478,-0.295627,0.271192, -0.126124,-0.046060,0.322115, -0.256458,0.263868,-0.229670, 0.085542,-0.318862,0.234884, -0.291296,0.194974,-0.239593, -0.265275,0.238760,-0.259807, -0.361268,0.024182,-0.176141, -0.291163,-0.195420,-0.172718, -0.276141,0.027364,0.272900, -0.306268,-0.206429,-0.157572, -0.275264,-0.245473,0.020958, -0.359160,-0.081570,0.107176, 0.360630,0.159839,0.075257, 0.387070,0.106509,-0.013499, 0.393155,0.083405,-0.037268, 0.359076,-0.148122,-0.166333, 0.309693,-0.219618,0.097423, 0.265075,-0.273288,0.015350, 0.118262,-0.041268,-0.360627, 0.049809,-0.043705,-0.365222,
+};
+const unsigned int h85_faces[] = {
+ 7, 12,34,11,21,18,13,1,
+ 9, 13,7,17,8,0,6,2,5,1,
+ 6, 5,29,30,3,12,1,
+ 4, 28,29,5,2,
+ 3, 6,28,2,
+ 4, 30,15,31,3,
+ 10, 31,33,9,10,25,23,35,34,12,3,
+ 5, 25,10,26,27,4,
+ 8, 27,24,7,13,18,20,22,4,
+ 4, 22,23,25,4,
+ 8, 0,14,32,15,30,29,28,6,
+ 3, 24,17,7,
+ 7, 17,24,27,26,19,16,8,
+ 4, 16,14,0,8,
+ 4, 19,26,10,9,
+ 6, 33,32,14,16,19,9,
+ 3, 34,35,11,
+ 6, 35,23,22,20,21,11,
+ 4, 32,33,31,15,
+ 3, 21,20,18,
+};
+const dReal h85_planes[ h85_numf * 4 ] = {
+ 0.322183,0.678838,-0.659831,0.24804,0.212159,0.447018,0.869002,0.23257,0.463507,0.691764,-0.553737,0.260563,0.722579,0.66608,-0.18498,0.353129,0.602768,0.50566,0.617235,0.344652,0.991833,-0.112685,-0.0597434,0.382771,0.066237,-0.837367,-0.542613,0.238071,-0.878502,-0.475257,0.0486263,0.359502,-0.88947,0.425933,0.165603,0.302468,-0.613049,-0.207593,-0.762283,0.350725,0.933932,-0.105417,0.341552,0.345658,-0.233951,0.164311,0.958264,0.33061,-0.49733,-0.589429,0.636582,0.294927,0.421977,-0.500122,0.756183,0.397007,-0.124536,-0.983986,-0.127525,0.273149,0.517294,-0.817451,0.253339,0.364409,0.0600487,0.168696,-0.983837,0.354938,-0.433652,-0.152285,-0.888119,0.309417,0.784459,-0.61982,-0.0211391,0.377005,-0.877441,0.462191,-0.128357,0.376465
+};
+// h86
+const int h86_numv = 14;
+const int h86_numf = 9;
+const dReal h86_volu = 0.108919;
+const dReal h86_pos[3] = { 0.238541,0.789776,0.775739 };
+const dReal h86_verts[ h86_numv * 3 ] = {
+ -0.094981,-0.202353,-0.313843, -0.370325,0.210224,0.224261, -0.076674,-0.173821,-0.355096, 0.281969,0.210224,-0.157785, 0.225385,0.024918,-0.224556, 0.374020,0.210224,0.224261, 0.316487,0.210224,-0.084750, -0.107806,-0.340614,0.224261, 0.201351,-0.281476,0.224261, 0.184090,-0.072562,-0.262496, -0.073553,-0.370157,0.086361, 0.049879,-0.364426,0.224261, -0.132543,-0.112102,-0.351098, -0.293871,0.210224,-0.298371,
+};
+const unsigned int h86_faces[] = {
+ 6, 13,12,0,10,7,1,
+ 5, 7,11,8,5,1,
+ 5, 5,6,3,13,1,
+ 6, 12,13,3,4,9,2,
+ 6, 9,8,11,10,0,2,
+ 3, 0,12,2,
+ 3, 6,4,3,
+ 5, 6,5,8,9,4,
+ 3, 10,11,7,
+};
+const dReal h86_planes[ h86_numf * 4 ] = {
+ -0.894954,-0.426518,-0.130919,0.212399,0,0,1,0.224261,0,1,0,0.210224,0.228531,0.267508,-0.936063,0.268372,0.446964,-0.816183,-0.366153,0.237618,-0.602768,-0.50566,-0.617235,0.353289,0.897445,-0.121212,-0.424146,0.294495,0.929286,-0.326334,-0.173016,0.240167,-0.14709,-0.974029,0.172138,0.386228
+};
+// h87
+const int h87_numv = 16;
+const int h87_numf = 10;
+const dReal h87_volu = 0.089360;
+const dReal h87_pos[3] = { 0.798384,0.791714,0.481127 };
+const dReal h87_verts[ h87_numv * 3 ] = {
+ -0.277873,0.208286,0.136827, -0.253373,-0.199539,-0.004817, 0.201616,0.208286,-0.307196, 0.201616,0.189080,-0.312136, 0.201616,-0.223010,0.205272, 0.201616,0.208286,0.427133, 0.201616,-0.307831,-0.056523, -0.352696,-0.089547,0.003266, -0.060134,0.085556,-0.322787, -0.013117,0.208286,-0.294090, -0.336822,-0.121565,-0.050021, -0.196695,-0.100782,-0.260274, -0.062147,-0.335676,0.018525, 0.034362,-0.347521,-0.076940, -0.334458,0.022980,0.070056, -0.243356,0.208286,0.209862,
+};
+const unsigned int h87_faces[] = {
+ 5, 10,11,13,12,1,
+ 7, 12,4,5,15,14,7,1,
+ 3, 7,10,1,
+ 4, 3,8,9,2,
+ 5, 9,0,15,5,2,
+ 5, 5,4,6,3,2,
+ 5, 6,13,11,8,3,
+ 4, 12,13,6,4,
+ 7, 14,0,9,8,11,10,7,
+ 3, 15,0,14,
+};
+const dReal h87_planes[ h87_numf * 4 ] = {
+ -0.496382,-0.766976,-0.406636,0.28077,-0.398278,-0.419587,0.815673,0.180707,-0.722578,-0.66608,0.18498,0.3151,-0.0590083,0.248661,-0.966792,0.336891,0,1,0,0.208286,1,1.89246e-16,1.50725e-16,0.201616,0.212159,-0.447018,-0.869002,0.229499,0.184883,-0.934913,0.302912,0.307949,-0.777334,0.409459,-0.477594,0.235937,-0.897445,0.121212,0.424146,0.332657
+};
+// h88
+const int h88_numv = 26;
+const int h88_numf = 15;
+const dReal h88_volu = 0.102785;
+const dReal h88_pos[3] = { 0.372790,0.365732,0.656967 };
+const dReal h88_verts[ h88_numv * 3 ] = {
+ -0.084370,0.059618,0.343033, 0.095722,-0.319244,-0.008232, 0.172221,0.226443,-0.180656, 0.300178,0.031092,-0.053086, 0.259424,-0.225193,0.128495, 0.253773,-0.138025,0.343033, -0.207802,0.053887,0.205134, 0.072899,0.336435,-0.172573, -0.203955,-0.051368,-0.348458, 0.260362,-0.077566,0.343033, 0.038967,-0.171095,-0.223000, 0.088772,0.304416,-0.225861, 0.113761,-0.170244,0.343033, 0.067103,0.142568,0.343033, -0.229230,0.221691,-0.195070, -0.323052,-0.062181,-0.026140, 0.014109,-0.325700,0.021656, -0.261860,-0.129234,-0.214158, -0.017378,-0.313030,0.069951, -0.314197,-0.116814,-0.067215, 0.049841,0.351482,-0.143724, -0.178398,0.173789,-0.348849, -0.210923,0.250223,-0.236324, 0.283040,0.075827,-0.117937, -0.184483,0.196893,-0.325078, -0.167799,0.186994,-0.344427,
+};
+const unsigned int h88_faces[] = {
+ 5, 10,23,3,4,1,
+ 6, 4,5,12,18,16,1,
+ 5, 16,17,8,10,1,
+ 7, 23,10,8,21,25,11,2,
+ 3, 11,7,2,
+ 7, 7,20,13,9,3,23,2,
+ 4, 9,5,4,3,
+ 5, 9,13,0,12,5,
+ 6, 15,19,18,12,0,6,
+ 6, 0,13,20,22,14,6,
+ 3, 14,15,6,
+ 6, 11,25,24,22,20,7,
+ 8, 17,19,15,14,22,24,21,8,
+ 4, 18,19,17,16,
+ 3, 24,25,21,
+};
+const dReal h88_planes[ h88_numf * 4 ] = {
+ 0.708232,-0.479648,-0.518021,0.225182,0.20808,-0.904248,0.372879,0.305524,-0.131611,-0.83191,-0.539077,0.257422,0.438192,-0.051293,-0.897417,0.225975,0.722578,0.66608,-0.18498,0.30869,0.727925,0.639055,0.248465,0.225187,0.991673,-0.108076,0.0700326,0.2906,0,-0,1,0.343033,-0.619037,-0.533582,0.576267,0.218095,-0.446964,0.816183,0.366153,0.211972,-0.877503,0.423705,0.224641,0.25126,-0.131611,0.83191,-0.539078,0.36332,-0.933932,0.105417,-0.341552,0.304082,-0.512085,-0.851811,-0.110395,0.267819,-0.443092,0.583496,-0.68059,0.417874
+};
+// h89
+const int h89_numv = 16;
+const int h89_numf = 10;
+const dReal h89_volu = 0.098811;
+const dReal h89_pos[3] = { 0.713605,0.673779,0.814484 };
+const dReal h89_verts[ h89_numv * 3 ] = {
+ -0.273713,-0.165479,0.185516, -0.080453,-0.385613,0.185516, 0.286395,-0.172812,0.185516, 0.286395,0.326221,0.093776, -0.101044,0.326221,0.185516, 0.286395,0.326221,0.185516, 0.017832,-0.221455,-0.310526, 0.286395,-0.105074,-0.128085, -0.040637,-0.276955,-0.210604, -0.057774,-0.232220,-0.275455, -0.158577,0.326221,-0.123495, -0.267917,0.028388,-0.330091, -0.290974,0.043435,-0.301241, -0.249679,0.140915,-0.263301, -0.168594,-0.081604,-0.338174, 0.022632,-0.217741,-0.314831,
+};
+const unsigned int h89_faces[] = {
+ 6, 8,6,15,7,2,1,
+ 5, 2,5,4,0,1,
+ 7, 0,12,11,14,9,8,1,
+ 4, 7,3,5,2,
+ 7, 7,15,14,11,13,10,3,
+ 4, 10,4,5,3,
+ 5, 10,13,12,0,4,
+ 4, 9,14,15,6,
+ 3, 8,9,6,
+ 3, 12,13,11,
+};
+const dReal h89_planes[ h89_numf * 4 ] = {
+ 0.493234,-0.850287,-0.183662,0.254128,-0,1.12896e-16,1,0.185516,-0.727925,-0.639055,-0.248465,0.258897,1,0,0,0.286395,0.398278,0.419587,-0.815673,0.174452,0,1,0,0.326221,-0.929286,0.326334,0.173016,0.232453,-0.289106,-0.541462,-0.789453,0.3599,-0.131611,-0.831909,-0.539078,0.349281,-0.535431,0.493566,-0.685351,0.38369
+};
+
+//Aggregate of all cells.
+const int halton_numc = 90;
+const int halton_numv[ halton_numc ] = {
+ h00_numv,h01_numv,h02_numv,h03_numv,h04_numv,h05_numv,h06_numv,h07_numv,h08_numv,h09_numv,h10_numv,h11_numv,h12_numv,h13_numv,h14_numv,h15_numv,h16_numv,h17_numv,h18_numv,h19_numv,h20_numv,h21_numv,h22_numv,h23_numv,h24_numv,h25_numv,h26_numv,h27_numv,h28_numv,h29_numv,h30_numv,h31_numv,h32_numv,h33_numv,h34_numv,h35_numv,h36_numv,h37_numv,h38_numv,h39_numv,h40_numv,h41_numv,h42_numv,h43_numv,h44_numv,h45_numv,h46_numv,h47_numv,h48_numv,h49_numv,h50_numv,h51_numv,h52_numv,h53_numv,h54_numv,h55_numv,h56_numv,h57_numv,h58_numv,h59_numv,h60_numv,h61_numv,h62_numv,h63_numv,h64_numv,h65_numv,h66_numv,h67_numv,h68_numv,h69_numv,h70_numv,h71_numv,h72_numv,h73_numv,h74_numv,h75_numv,h76_numv,h77_numv,h78_numv,h79_numv,h80_numv,h81_numv,h82_numv,h83_numv,h84_numv,h85_numv,h86_numv,h87_numv,h88_numv,h89_numv,
+};
+const int halton_numf[ halton_numc ] = {
+ h00_numf,h01_numf,h02_numf,h03_numf,h04_numf,h05_numf,h06_numf,h07_numf,h08_numf,h09_numf,h10_numf,h11_numf,h12_numf,h13_numf,h14_numf,h15_numf,h16_numf,h17_numf,h18_numf,h19_numf,h20_numf,h21_numf,h22_numf,h23_numf,h24_numf,h25_numf,h26_numf,h27_numf,h28_numf,h29_numf,h30_numf,h31_numf,h32_numf,h33_numf,h34_numf,h35_numf,h36_numf,h37_numf,h38_numf,h39_numf,h40_numf,h41_numf,h42_numf,h43_numf,h44_numf,h45_numf,h46_numf,h47_numf,h48_numf,h49_numf,h50_numf,h51_numf,h52_numf,h53_numf,h54_numf,h55_numf,h56_numf,h57_numf,h58_numf,h59_numf,h60_numf,h61_numf,h62_numf,h63_numf,h64_numf,h65_numf,h66_numf,h67_numf,h68_numf,h69_numf,h70_numf,h71_numf,h72_numf,h73_numf,h74_numf,h75_numf,h76_numf,h77_numf,h78_numf,h79_numf,h80_numf,h81_numf,h82_numf,h83_numf,h84_numf,h85_numf,h86_numf,h87_numf,h88_numf,h89_numf,
+};
+const dReal halton_volu[ halton_numc ] = {
+ h00_volu,h01_volu,h02_volu,h03_volu,h04_volu,h05_volu,h06_volu,h07_volu,h08_volu,h09_volu,h10_volu,h11_volu,h12_volu,h13_volu,h14_volu,h15_volu,h16_volu,h17_volu,h18_volu,h19_volu,h20_volu,h21_volu,h22_volu,h23_volu,h24_volu,h25_volu,h26_volu,h27_volu,h28_volu,h29_volu,h30_volu,h31_volu,h32_volu,h33_volu,h34_volu,h35_volu,h36_volu,h37_volu,h38_volu,h39_volu,h40_volu,h41_volu,h42_volu,h43_volu,h44_volu,h45_volu,h46_volu,h47_volu,h48_volu,h49_volu,h50_volu,h51_volu,h52_volu,h53_volu,h54_volu,h55_volu,h56_volu,h57_volu,h58_volu,h59_volu,h60_volu,h61_volu,h62_volu,h63_volu,h64_volu,h65_volu,h66_volu,h67_volu,h68_volu,h69_volu,h70_volu,h71_volu,h72_volu,h73_volu,h74_volu,h75_volu,h76_volu,h77_volu,h78_volu,h79_volu,h80_volu,h81_volu,h82_volu,h83_volu,h84_volu,h85_volu,h86_volu,h87_volu,h88_volu,h89_volu,
+};
+const dReal* halton_pos[ halton_numc ] = {
+ h00_pos,h01_pos,h02_pos,h03_pos,h04_pos,h05_pos,h06_pos,h07_pos,h08_pos,h09_pos,h10_pos,h11_pos,h12_pos,h13_pos,h14_pos,h15_pos,h16_pos,h17_pos,h18_pos,h19_pos,h20_pos,h21_pos,h22_pos,h23_pos,h24_pos,h25_pos,h26_pos,h27_pos,h28_pos,h29_pos,h30_pos,h31_pos,h32_pos,h33_pos,h34_pos,h35_pos,h36_pos,h37_pos,h38_pos,h39_pos,h40_pos,h41_pos,h42_pos,h43_pos,h44_pos,h45_pos,h46_pos,h47_pos,h48_pos,h49_pos,h50_pos,h51_pos,h52_pos,h53_pos,h54_pos,h55_pos,h56_pos,h57_pos,h58_pos,h59_pos,h60_pos,h61_pos,h62_pos,h63_pos,h64_pos,h65_pos,h66_pos,h67_pos,h68_pos,h69_pos,h70_pos,h71_pos,h72_pos,h73_pos,h74_pos,h75_pos,h76_pos,h77_pos,h78_pos,h79_pos,h80_pos,h81_pos,h82_pos,h83_pos,h84_pos,h85_pos,h86_pos,h87_pos,h88_pos,h89_pos,
+};
+const dReal* halton_verts[ halton_numc ] = {
+ h00_verts,h01_verts,h02_verts,h03_verts,h04_verts,h05_verts,h06_verts,h07_verts,h08_verts,h09_verts,h10_verts,h11_verts,h12_verts,h13_verts,h14_verts,h15_verts,h16_verts,h17_verts,h18_verts,h19_verts,h20_verts,h21_verts,h22_verts,h23_verts,h24_verts,h25_verts,h26_verts,h27_verts,h28_verts,h29_verts,h30_verts,h31_verts,h32_verts,h33_verts,h34_verts,h35_verts,h36_verts,h37_verts,h38_verts,h39_verts,h40_verts,h41_verts,h42_verts,h43_verts,h44_verts,h45_verts,h46_verts,h47_verts,h48_verts,h49_verts,h50_verts,h51_verts,h52_verts,h53_verts,h54_verts,h55_verts,h56_verts,h57_verts,h58_verts,h59_verts,h60_verts,h61_verts,h62_verts,h63_verts,h64_verts,h65_verts,h66_verts,h67_verts,h68_verts,h69_verts,h70_verts,h71_verts,h72_verts,h73_verts,h74_verts,h75_verts,h76_verts,h77_verts,h78_verts,h79_verts,h80_verts,h81_verts,h82_verts,h83_verts,h84_verts,h85_verts,h86_verts,h87_verts,h88_verts,h89_verts,
+};
+const unsigned int* halton_faces[ halton_numc ] = {
+ h00_faces,h01_faces,h02_faces,h03_faces,h04_faces,h05_faces,h06_faces,h07_faces,h08_faces,h09_faces,h10_faces,h11_faces,h12_faces,h13_faces,h14_faces,h15_faces,h16_faces,h17_faces,h18_faces,h19_faces,h20_faces,h21_faces,h22_faces,h23_faces,h24_faces,h25_faces,h26_faces,h27_faces,h28_faces,h29_faces,h30_faces,h31_faces,h32_faces,h33_faces,h34_faces,h35_faces,h36_faces,h37_faces,h38_faces,h39_faces,h40_faces,h41_faces,h42_faces,h43_faces,h44_faces,h45_faces,h46_faces,h47_faces,h48_faces,h49_faces,h50_faces,h51_faces,h52_faces,h53_faces,h54_faces,h55_faces,h56_faces,h57_faces,h58_faces,h59_faces,h60_faces,h61_faces,h62_faces,h63_faces,h64_faces,h65_faces,h66_faces,h67_faces,h68_faces,h69_faces,h70_faces,h71_faces,h72_faces,h73_faces,h74_faces,h75_faces,h76_faces,h77_faces,h78_faces,h79_faces,h80_faces,h81_faces,h82_faces,h83_faces,h84_faces,h85_faces,h86_faces,h87_faces,h88_faces,h89_faces,
+};
+const dReal* halton_planes[ halton_numc ] = {
+ h00_planes,h01_planes,h02_planes,h03_planes,h04_planes,h05_planes,h06_planes,h07_planes,h08_planes,h09_planes,h10_planes,h11_planes,h12_planes,h13_planes,h14_planes,h15_planes,h16_planes,h17_planes,h18_planes,h19_planes,h20_planes,h21_planes,h22_planes,h23_planes,h24_planes,h25_planes,h26_planes,h27_planes,h28_planes,h29_planes,h30_planes,h31_planes,h32_planes,h33_planes,h34_planes,h35_planes,h36_planes,h37_planes,h38_planes,h39_planes,h40_planes,h41_planes,h42_planes,h43_planes,h44_planes,h45_planes,h46_planes,h47_planes,h48_planes,h49_planes,h50_planes,h51_planes,h52_planes,h53_planes,h54_planes,h55_planes,h56_planes,h57_planes,h58_planes,h59_planes,h60_planes,h61_planes,h62_planes,h63_planes,h64_planes,h65_planes,h66_planes,h67_planes,h68_planes,h69_planes,h70_planes,h71_planes,h72_planes,h73_planes,h74_planes,h75_planes,h76_planes,h77_planes,h78_planes,h79_planes,h80_planes,h81_planes,h82_planes,h83_planes,h84_planes,h85_planes,h86_planes,h87_planes,h88_planes,h89_planes,
+};
diff --git a/libs/ode-0.16.1/ode/demo/icosahedron_geom.h b/libs/ode-0.16.1/ode/demo/icosahedron_geom.h
new file mode 100644
index 0000000..eb0a0ea
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/icosahedron_geom.h
@@ -0,0 +1,216 @@
+//<---- Icosahedron ---->
+/*
+ This is a description of a convex icosahedron, to test
+ the convex collision detection.
+*/
+unsigned int Sphere_pointcount = 42;
+unsigned int Sphere_planecount = 80;
+dReal Sphere_points[126]={
+0.000000,0.000000,-0.300000,
+0.217080,-0.157716,-0.134164,
+-0.082915,-0.255192,-0.134164,
+-0.268327,0.000000,-0.134164,
+-0.082915,0.255192,-0.134164,
+0.217080,0.157716,-0.134164,
+0.082915,-0.255192,0.134164,
+-0.217080,-0.157716,0.134164,
+-0.217080,0.157716,0.134164,
+0.082915,0.255192,0.134164,
+0.268327,0.000000,0.134164,
+0.000000,0.000000,0.300000,
+0.127597,-0.092703,-0.255196,
+-0.048737,-0.149999,-0.255196,
+0.078861,-0.242703,-0.157721,
+0.127597,0.092703,-0.255196,
+0.255194,0.000000,-0.157721,
+-0.157719,0.000000,-0.255195,
+-0.206457,-0.149999,-0.157721,
+-0.048737,0.149999,-0.255196,
+-0.206457,0.149999,-0.157721,
+0.078861,0.242703,-0.157721,
+0.285317,0.092704,0.000000,
+0.285317,-0.092704,0.000000,
+0.176336,-0.242705,0.000000,
+0.000000,-0.300000,0.000000,
+-0.176336,-0.242705,0.000000,
+-0.285317,-0.092704,0.000000,
+-0.285317,0.092704,0.000000,
+-0.176336,0.242705,0.000000,
+0.000000,0.300000,0.000000,
+0.176336,0.242705,0.000000,
+0.206457,-0.149999,0.157721,
+-0.078861,-0.242703,0.157721,
+-0.255194,0.000000,0.157721,
+-0.078861,0.242703,0.157721,
+0.206457,0.149999,0.157721,
+0.157719,0.000000,0.255195,
+0.048737,-0.149999,0.255196,
+-0.127597,-0.092703,0.255196,
+-0.127597,0.092703,0.255196,
+0.048737,0.149999,0.255196
+};
+unsigned int Sphere_polygons[]={
+3,14,12,1,
+3,12,14,13,
+3,2,13,14,
+3,13,0,12,
+3,16,1,12,
+3,12,15,16,
+3,5,16,15,
+3,12,0,15,
+3,18,13,2,
+3,13,18,17,
+3,3,17,18,
+3,17,0,13,
+3,20,17,3,
+3,17,20,19,
+3,4,19,20,
+3,19,0,17,
+3,21,19,4,
+3,19,21,15,
+3,5,15,21,
+3,15,0,19,
+3,23,1,16,
+3,16,22,23,
+3,10,23,22,
+3,22,16,5,
+3,25,2,14,
+3,14,24,25,
+3,6,25,24,
+3,24,14,1,
+3,27,3,18,
+3,18,26,27,
+3,7,27,26,
+3,26,18,2,
+3,29,4,20,
+3,20,28,29,
+3,8,29,28,
+3,28,20,3,
+3,31,5,21,
+3,21,30,31,
+3,9,31,30,
+3,30,21,4,
+3,32,23,10,
+3,23,32,24,
+3,6,24,32,
+3,24,1,23,
+3,33,25,6,
+3,25,33,26,
+3,7,26,33,
+3,26,2,25,
+3,34,27,7,
+3,27,34,28,
+3,8,28,34,
+3,28,3,27,
+3,35,29,8,
+3,29,35,30,
+3,9,30,35,
+3,30,4,29,
+3,36,31,9,
+3,31,36,22,
+3,10,22,36,
+3,22,5,31,
+3,38,6,32,
+3,32,37,38,
+3,11,38,37,
+3,37,32,10,
+3,39,7,33,
+3,33,38,39,
+3,11,39,38,
+3,38,33,6,
+3,40,8,34,
+3,34,39,40,
+3,11,40,39,
+3,39,34,7,
+3,41,9,35,
+3,35,40,41,
+3,11,41,40,
+3,40,35,8,
+3,37,10,36,
+3,36,41,37,
+3,11,37,41,
+3,41,36,9,
+};
+dReal Sphere_planes[]={
+0.471317,-0.583121,-0.661687,0.283056,
+0.187594,-0.577345,-0.794658,0.280252,
+-0.038547,-0.748789,-0.661687,0.283056,
+0.102381,-0.315090,-0.943523,0.283057,
+0.700228,-0.268049,-0.661688,0.283056,
+0.607060,0.000000,-0.794656,0.280252,
+0.700228,0.268049,-0.661688,0.283056,
+0.331305,0.000000,-0.943524,0.283057,
+-0.408939,-0.628443,-0.661686,0.283056,
+-0.491119,-0.356821,-0.794657,0.280252,
+-0.724044,-0.194735,-0.661694,0.283057,
+-0.268034,-0.194737,-0.943523,0.283057,
+-0.724044,0.194735,-0.661694,0.283057,
+-0.491119,0.356821,-0.794657,0.280252,
+-0.408939,0.628443,-0.661686,0.283056,
+-0.268034,0.194737,-0.943523,0.283057,
+-0.038547,0.748789,-0.661687,0.283056,
+0.187594,0.577345,-0.794658,0.280252,
+0.471317,0.583121,-0.661687,0.283056,
+0.102381,0.315090,-0.943523,0.283057,
+0.904981,-0.268049,-0.330393,0.283056,
+0.982246,0.000000,-0.187599,0.280252,
+0.992077,0.000000,0.125631,0.283057,
+0.904981,0.268049,-0.330393,0.283056,
+0.024726,-0.943519,-0.330396,0.283056,
+0.303531,-0.934171,-0.187598,0.280251,
+0.306568,-0.943519,0.125651,0.283056,
+0.534590,-0.777851,-0.330395,0.283056,
+-0.889698,-0.315092,-0.330386,0.283056,
+-0.794656,-0.577348,-0.187595,0.280251,
+-0.802607,-0.583125,0.125648,0.283055,
+-0.574584,-0.748793,-0.330397,0.283055,
+-0.574584,0.748793,-0.330397,0.283055,
+-0.794656,0.577348,-0.187595,0.280251,
+-0.802607,0.583125,0.125648,0.283055,
+-0.889698,0.315092,-0.330386,0.283056,
+0.534590,0.777851,-0.330395,0.283056,
+0.303531,0.934171,-0.187598,0.280251,
+0.306568,0.943519,0.125651,0.283056,
+0.024726,0.943519,-0.330396,0.283056,
+0.889698,-0.315092,0.330386,0.283056,
+0.794656,-0.577348,0.187595,0.280251,
+0.574584,-0.748793,0.330397,0.283055,
+0.802607,-0.583125,-0.125648,0.283055,
+-0.024726,-0.943519,0.330396,0.283055,
+-0.303531,-0.934171,0.187598,0.280251,
+-0.534590,-0.777851,0.330395,0.283056,
+-0.306568,-0.943519,-0.125651,0.283056,
+-0.904981,-0.268049,0.330393,0.283056,
+-0.982246,0.000000,0.187599,0.280252,
+-0.904981,0.268049,0.330393,0.283056,
+-0.992077,0.000000,-0.125631,0.283057,
+-0.534590,0.777851,0.330395,0.283056,
+-0.303531,0.934171,0.187598,0.280251,
+-0.024726,0.943519,0.330396,0.283055,
+-0.306568,0.943519,-0.125651,0.283056,
+0.574584,0.748793,0.330397,0.283055,
+0.794656,0.577348,0.187595,0.280251,
+0.889698,0.315092,0.330386,0.283056,
+0.802607,0.583125,-0.125648,0.283055,
+0.408939,-0.628443,0.661686,0.283056,
+0.491119,-0.356821,0.794657,0.280252,
+0.268034,-0.194737,0.943523,0.283057,
+0.724044,-0.194735,0.661694,0.283057,
+-0.471317,-0.583121,0.661687,0.283056,
+-0.187594,-0.577345,0.794658,0.280252,
+-0.102381,-0.315090,0.943523,0.283057,
+0.038547,-0.748789,0.661687,0.283056,
+-0.700228,0.268049,0.661688,0.283056,
+-0.607060,0.000000,0.794656,0.280252,
+-0.331305,0.000000,0.943524,0.283057,
+-0.700228,-0.268049,0.661688,0.283056,
+0.038547,0.748789,0.661687,0.283056,
+-0.187594,0.577345,0.794658,0.280252,
+-0.102381,0.315090,0.943523,0.283057,
+-0.471317,0.583121,0.661687,0.283056,
+0.724044,0.194735,0.661694,0.283057,
+0.491119,0.356821,0.794657,0.280252,
+0.268034,0.194737,0.943523,0.283057,
+0.408939,0.628443,0.661686,0.283056,
+};
+
diff --git a/libs/ode-0.16.1/ode/demo/texturepath.h b/libs/ode-0.16.1/ode/demo/texturepath.h
new file mode 100644
index 0000000..5815138
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/texturepath.h
@@ -0,0 +1,26 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef DRAWSTUFF_TEXTURE_PATH
+#define DRAWSTUFF_TEXTURE_PATH "../../drawstuff/textures"
+#endif
+
diff --git a/libs/ode-0.16.1/ode/demo/world_geom3.h b/libs/ode-0.16.1/ode/demo/world_geom3.h
new file mode 100644
index 0000000..27cd69e
--- /dev/null
+++ b/libs/ode-0.16.1/ode/demo/world_geom3.h
@@ -0,0 +1,9 @@
+// mesh for a world model, to be used with test_cyl.cpp
+
+static float world_vertices[] = 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+
+static float world_normals[] = 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+
+
+static dTriIndex world_indices[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227};
+
diff --git a/libs/ode-0.16.1/ode/doc/Doxyfile.in b/libs/ode-0.16.1/ode/doc/Doxyfile.in
new file mode 100644
index 0000000..bfb9412
--- /dev/null
+++ b/libs/ode-0.16.1/ode/doc/Doxyfile.in
@@ -0,0 +1,2331 @@
+# Doxyfile 1.8.5
+
+# This file describes the settings to be used by the documentation system
+# doxygen (www.doxygen.org) for a project.
+#
+# All text after a double hash (##) is considered a comment and is placed in
+# front of the TAG it is preceding.
+#
+# All text after a single hash (#) is considered a comment and will be ignored.
+# The format is:
+# TAG = value [value, ...]
+# For lists, items can also be appended using:
+# TAG += value [value, ...]
+# Values that contain spaces should be placed between quotes (\" \").
+
+#---------------------------------------------------------------------------
+# Project related configuration options
+#---------------------------------------------------------------------------
+
+# This tag specifies the encoding used for all characters in the config file
+# that follow. The default is UTF-8 which is also the encoding used for all text
+# before the first occurrence of this tag. Doxygen uses libiconv (or the iconv
+# built into libc) for the transcoding. See http://www.gnu.org/software/libiconv
+# for the list of possible encodings.
+# The default value is: UTF-8.
+
+DOXYFILE_ENCODING = UTF-8
+
+# The PROJECT_NAME tag is a single word (or a sequence of words surrounded by
+# double-quotes, unless you are using Doxywizard) that should identify the
+# project for which the documentation is generated. This name is used in the
+# title of most generated pages and in a few other places.
+# The default value is: My Project.
+
+PROJECT_NAME = ODE
+
+# The PROJECT_NUMBER tag can be used to enter a project or revision number. This
+# could be handy for archiving the generated documentation or if some version
+# control system is used.
+
+PROJECT_NUMBER = @ODE_VERSION@
+
+# Using the PROJECT_BRIEF tag one can provide an optional one line description
+# for a project that appears at the top of each page and should give viewer a
+# quick idea about the purpose of the project. Keep the description short.
+
+PROJECT_BRIEF =
+
+# With the PROJECT_LOGO tag one can specify an logo or icon that is included in
+# the documentation. The maximum height of the logo should not exceed 55 pixels
+# and the maximum width should not exceed 200 pixels. Doxygen will copy the logo
+# to the output directory.
+
+PROJECT_LOGO = @top_srcdir@/web/ODElogo.png
+
+# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path
+# into which the generated documentation will be written. If a relative path is
+# entered, it will be relative to the location where doxygen was started. If
+# left blank the current directory will be used.
+
+OUTPUT_DIRECTORY =
+
+# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create 4096 sub-
+# directories (in 2 levels) under the output directory of each output format and
+# will distribute the generated files over these directories. Enabling this
+# option can be useful when feeding doxygen a huge amount of source files, where
+# putting all generated files in the same directory would otherwise causes
+# performance problems for the file system.
+# The default value is: NO.
+
+CREATE_SUBDIRS = NO
+
+# The OUTPUT_LANGUAGE tag is used to specify the language in which all
+# documentation generated by doxygen is written. Doxygen will use this
+# information to generate all constant output in the proper language.
+# Possible values are: Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-
+# Traditional, Croatian, Czech, Danish, Dutch, English, Esperanto, Farsi,
+# Finnish, French, German, Greek, Hungarian, Italian, Japanese, Japanese-en,
+# Korean, Korean-en, Latvian, Norwegian, Macedonian, Persian, Polish,
+# Portuguese, Romanian, Russian, Serbian, Slovak, Slovene, Spanish, Swedish,
+# Turkish, Ukrainian and Vietnamese.
+# The default value is: English.
+
+OUTPUT_LANGUAGE = English
+
+# If the BRIEF_MEMBER_DESC tag is set to YES doxygen will include brief member
+# descriptions after the members that are listed in the file and class
+# documentation (similar to Javadoc). Set to NO to disable this.
+# The default value is: YES.
+
+BRIEF_MEMBER_DESC = YES
+
+# If the REPEAT_BRIEF tag is set to YES doxygen will prepend the brief
+# description of a member or function before the detailed description
+#
+# Note: If both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the
+# brief descriptions will be completely suppressed.
+# The default value is: YES.
+
+REPEAT_BRIEF = YES
+
+# This tag implements a quasi-intelligent brief description abbreviator that is
+# used to form the text in various listings. Each string in this list, if found
+# as the leading text of the brief description, will be stripped from the text
+# and the result, after processing the whole list, is used as the annotated
+# text. Otherwise, the brief description is used as-is. If left blank, the
+# following values are used ($name is automatically replaced with the name of
+# the entity):The $name class, The $name widget, The $name file, is, provides,
+# specifies, contains, represents, a, an and the.
+
+ABBREVIATE_BRIEF = "The $name class" \
+ "The $name widget" \
+ "The $name file" \
+ is \
+ provides \
+ specifies \
+ contains \
+ represents \
+ a \
+ an \
+ the
+
+# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then
+# doxygen will generate a detailed section even if there is only a brief
+# description.
+# The default value is: NO.
+
+ALWAYS_DETAILED_SEC = NO
+
+# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all
+# inherited members of a class in the documentation of that class as if those
+# members were ordinary class members. Constructors, destructors and assignment
+# operators of the base classes will not be shown.
+# The default value is: NO.
+
+INLINE_INHERITED_MEMB = NO
+
+# If the FULL_PATH_NAMES tag is set to YES doxygen will prepend the full path
+# before files name in the file list and in the header files. If set to NO the
+# shortest path that makes the file name unique will be used
+# The default value is: YES.
+
+FULL_PATH_NAMES = YES
+
+# The STRIP_FROM_PATH tag can be used to strip a user-defined part of the path.
+# Stripping is only done if one of the specified strings matches the left-hand
+# part of the path. The tag can be used to show relative paths in the file list.
+# If left blank the directory from which doxygen is run is used as the path to
+# strip.
+#
+# Note that you can specify absolute paths here, but also relative paths, which
+# will be relative from the directory where doxygen is started.
+# This tag requires that the tag FULL_PATH_NAMES is set to YES.
+
+STRIP_FROM_PATH =
+
+# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of the
+# path mentioned in the documentation of a class, which tells the reader which
+# header file to include in order to use a class. If left blank only the name of
+# the header file containing the class definition is used. Otherwise one should
+# specify the list of include paths that are normally passed to the compiler
+# using the -I flag.
+
+STRIP_FROM_INC_PATH =
+
+# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter (but
+# less readable) file names. This can be useful is your file systems doesn't
+# support long names like on DOS, Mac, or CD-ROM.
+# The default value is: NO.
+
+SHORT_NAMES = NO
+
+# If the JAVADOC_AUTOBRIEF tag is set to YES then doxygen will interpret the
+# first line (until the first dot) of a Javadoc-style comment as the brief
+# description. If set to NO, the Javadoc-style will behave just like regular Qt-
+# style comments (thus requiring an explicit @brief command for a brief
+# description.)
+# The default value is: NO.
+
+JAVADOC_AUTOBRIEF = NO
+
+# If the QT_AUTOBRIEF tag is set to YES then doxygen will interpret the first
+# line (until the first dot) of a Qt-style comment as the brief description. If
+# set to NO, the Qt-style will behave just like regular Qt-style comments (thus
+# requiring an explicit \brief command for a brief description.)
+# The default value is: NO.
+
+QT_AUTOBRIEF = NO
+
+# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make doxygen treat a
+# multi-line C++ special comment block (i.e. a block of //! or /// comments) as
+# a brief description. This used to be the default behavior. The new default is
+# to treat a multi-line C++ comment block as a detailed description. Set this
+# tag to YES if you prefer the old behavior instead.
+#
+# Note that setting this tag to YES also means that rational rose comments are
+# not recognized any more.
+# The default value is: NO.
+
+MULTILINE_CPP_IS_BRIEF = NO
+
+# If the INHERIT_DOCS tag is set to YES then an undocumented member inherits the
+# documentation from any documented member that it re-implements.
+# The default value is: YES.
+
+INHERIT_DOCS = YES
+
+# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce a
+# new page for each member. If set to NO, the documentation of a member will be
+# part of the file/class/namespace that contains it.
+# The default value is: NO.
+
+SEPARATE_MEMBER_PAGES = NO
+
+# The TAB_SIZE tag can be used to set the number of spaces in a tab. Doxygen
+# uses this value to replace tabs by spaces in code fragments.
+# Minimum value: 1, maximum value: 16, default value: 4.
+
+TAB_SIZE = 4
+
+# This tag can be used to specify a number of aliases that act as commands in
+# the documentation. An alias has the form:
+# name=value
+# For example adding
+# "sideeffect=@par Side Effects:\n"
+# will allow you to put the command \sideeffect (or @sideeffect) in the
+# documentation, which will result in a user-defined paragraph with heading
+# "Side Effects:". You can put \n's in the value part of an alias to insert
+# newlines.
+
+ALIASES =
+
+# This tag can be used to specify a number of word-keyword mappings (TCL only).
+# A mapping has the form "name=value". For example adding "class=itcl::class"
+# will allow you to use the command class in the itcl::class meaning.
+
+TCL_SUBST =
+
+# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources
+# only. Doxygen will then generate output that is more tailored for C. For
+# instance, some of the names that are used will be different. The list of all
+# members will be omitted, etc.
+# The default value is: NO.
+
+OPTIMIZE_OUTPUT_FOR_C = YES
+
+# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java or
+# Python sources only. Doxygen will then generate output that is more tailored
+# for that language. For instance, namespaces will be presented as packages,
+# qualified scopes will look different, etc.
+# The default value is: NO.
+
+OPTIMIZE_OUTPUT_JAVA = NO
+
+# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran
+# sources. Doxygen will then generate output that is tailored for Fortran.
+# The default value is: NO.
+
+OPTIMIZE_FOR_FORTRAN = NO
+
+# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL
+# sources. Doxygen will then generate output that is tailored for VHDL.
+# The default value is: NO.
+
+OPTIMIZE_OUTPUT_VHDL = NO
+
+# Doxygen selects the parser to use depending on the extension of the files it
+# parses. With this tag you can assign which parser to use for a given
+# extension. Doxygen has a built-in mapping, but you can override or extend it
+# using this tag. The format is ext=language, where ext is a file extension, and
+# language is one of the parsers supported by doxygen: IDL, Java, Javascript,
+# C#, C, C++, D, PHP, Objective-C, Python, Fortran, VHDL. For instance to make
+# doxygen treat .inc files as Fortran files (default is PHP), and .f files as C
+# (default is Fortran), use: inc=Fortran f=C.
+#
+# Note For files without extension you can use no_extension as a placeholder.
+#
+# Note that for custom extensions you also need to set FILE_PATTERNS otherwise
+# the files are not read by doxygen.
+
+EXTENSION_MAPPING =
+
+# If the MARKDOWN_SUPPORT tag is enabled then doxygen pre-processes all comments
+# according to the Markdown format, which allows for more readable
+# documentation. See http://daringfireball.net/projects/markdown/ for details.
+# The output of markdown processing is further processed by doxygen, so you can
+# mix doxygen, HTML, and XML commands with Markdown formatting. Disable only in
+# case of backward compatibilities issues.
+# The default value is: YES.
+
+MARKDOWN_SUPPORT = YES
+
+# When enabled doxygen tries to link words that correspond to documented
+# classes, or namespaces to their corresponding documentation. Such a link can
+# be prevented in individual cases by by putting a % sign in front of the word
+# or globally by setting AUTOLINK_SUPPORT to NO.
+# The default value is: YES.
+
+AUTOLINK_SUPPORT = YES
+
+# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want
+# to include (a tag file for) the STL sources as input, then you should set this
+# tag to YES in order to let doxygen match functions declarations and
+# definitions whose arguments contain STL classes (e.g. func(std::string);
+# versus func(std::string) {}). This also make the inheritance and collaboration
+# diagrams that involve STL classes more complete and accurate.
+# The default value is: NO.
+
+BUILTIN_STL_SUPPORT = NO
+
+# If you use Microsoft's C++/CLI language, you should set this option to YES to
+# enable parsing support.
+# The default value is: NO.
+
+CPP_CLI_SUPPORT = NO
+
+# Set the SIP_SUPPORT tag to YES if your project consists of sip (see:
+# http://www.riverbankcomputing.co.uk/software/sip/intro) sources only. Doxygen
+# will parse them like normal C++ but will assume all classes use public instead
+# of private inheritance when no explicit protection keyword is present.
+# The default value is: NO.
+
+SIP_SUPPORT = NO
+
+# For Microsoft's IDL there are propget and propput attributes to indicate
+# getter and setter methods for a property. Setting this option to YES will make
+# doxygen to replace the get and set methods by a property in the documentation.
+# This will only work if the methods are indeed getting or setting a simple
+# type. If this is not the case, or you want to show the methods anyway, you
+# should set this option to NO.
+# The default value is: YES.
+
+IDL_PROPERTY_SUPPORT = YES
+
+# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
+# tag is set to YES, then doxygen will reuse the documentation of the first
+# member in the group (if any) for the other members of the group. By default
+# all members of a group must be documented explicitly.
+# The default value is: NO.
+
+DISTRIBUTE_GROUP_DOC = NO
+
+# Set the SUBGROUPING tag to YES to allow class member groups of the same type
+# (for instance a group of public functions) to be put as a subgroup of that
+# type (e.g. under the Public Functions section). Set it to NO to prevent
+# subgrouping. Alternatively, this can be done per class using the
+# \nosubgrouping command.
+# The default value is: YES.
+
+SUBGROUPING = YES
+
+# When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and unions
+# are shown inside the group in which they are included (e.g. using \ingroup)
+# instead of on a separate page (for HTML and Man pages) or section (for LaTeX
+# and RTF).
+#
+# Note that this feature does not work in combination with
+# SEPARATE_MEMBER_PAGES.
+# The default value is: NO.
+
+INLINE_GROUPED_CLASSES = NO
+
+# When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and unions
+# with only public data fields or simple typedef fields will be shown inline in
+# the documentation of the scope in which they are defined (i.e. file,
+# namespace, or group documentation), provided this scope is documented. If set
+# to NO, structs, classes, and unions are shown on a separate page (for HTML and
+# Man pages) or section (for LaTeX and RTF).
+# The default value is: NO.
+
+INLINE_SIMPLE_STRUCTS = NO
+
+# When TYPEDEF_HIDES_STRUCT tag is enabled, a typedef of a struct, union, or
+# enum is documented as struct, union, or enum with the name of the typedef. So
+# typedef struct TypeS {} TypeT, will appear in the documentation as a struct
+# with name TypeT. When disabled the typedef will appear as a member of a file,
+# namespace, or class. And the struct will be named TypeS. This can typically be
+# useful for C code in case the coding convention dictates that all compound
+# types are typedef'ed and only the typedef is referenced, never the tag name.
+# The default value is: NO.
+
+TYPEDEF_HIDES_STRUCT = NO
+
+# The size of the symbol lookup cache can be set using LOOKUP_CACHE_SIZE. This
+# cache is used to resolve symbols given their name and scope. Since this can be
+# an expensive process and often the same symbol appears multiple times in the
+# code, doxygen keeps a cache of pre-resolved symbols. If the cache is too small
+# doxygen will become slower. If the cache is too large, memory is wasted. The
+# cache size is given by this formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range
+# is 0..9, the default is 0, corresponding to a cache size of 2^16=65536
+# symbols. At the end of a run doxygen will report the cache usage and suggest
+# the optimal cache size from a speed point of view.
+# Minimum value: 0, maximum value: 9, default value: 0.
+
+LOOKUP_CACHE_SIZE = 0
+
+#---------------------------------------------------------------------------
+# Build related configuration options
+#---------------------------------------------------------------------------
+
+# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in
+# documentation are documented, even if no documentation was available. Private
+# class members and static file members will be hidden unless the
+# EXTRACT_PRIVATE respectively EXTRACT_STATIC tags are set to YES.
+# Note: This will also disable the warnings about undocumented members that are
+# normally produced when WARNINGS is set to YES.
+# The default value is: NO.
+
+EXTRACT_ALL = NO
+
+# If the EXTRACT_PRIVATE tag is set to YES all private members of a class will
+# be included in the documentation.
+# The default value is: NO.
+
+EXTRACT_PRIVATE = NO
+
+# If the EXTRACT_PACKAGE tag is set to YES all members with package or internal
+# scope will be included in the documentation.
+# The default value is: NO.
+
+EXTRACT_PACKAGE = NO
+
+# If the EXTRACT_STATIC tag is set to YES all static members of a file will be
+# included in the documentation.
+# The default value is: NO.
+
+EXTRACT_STATIC = NO
+
+# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs) defined
+# locally in source files will be included in the documentation. If set to NO
+# only classes defined in header files are included. Does not have any effect
+# for Java sources.
+# The default value is: YES.
+
+EXTRACT_LOCAL_CLASSES = YES
+
+# This flag is only useful for Objective-C code. When set to YES local methods,
+# which are defined in the implementation section but not in the interface are
+# included in the documentation. If set to NO only methods in the interface are
+# included.
+# The default value is: NO.
+
+EXTRACT_LOCAL_METHODS = NO
+
+# If this flag is set to YES, the members of anonymous namespaces will be
+# extracted and appear in the documentation as a namespace called
+# 'anonymous_namespace{file}', where file will be replaced with the base name of
+# the file that contains the anonymous namespace. By default anonymous namespace
+# are hidden.
+# The default value is: NO.
+
+EXTRACT_ANON_NSPACES = NO
+
+# If the HIDE_UNDOC_MEMBERS tag is set to YES, doxygen will hide all
+# undocumented members inside documented classes or files. If set to NO these
+# members will be included in the various overviews, but no documentation
+# section is generated. This option has no effect if EXTRACT_ALL is enabled.
+# The default value is: NO.
+
+HIDE_UNDOC_MEMBERS = NO
+
+# If the HIDE_UNDOC_CLASSES tag is set to YES, doxygen will hide all
+# undocumented classes that are normally visible in the class hierarchy. If set
+# to NO these classes will be included in the various overviews. This option has
+# no effect if EXTRACT_ALL is enabled.
+# The default value is: NO.
+
+HIDE_UNDOC_CLASSES = NO
+
+# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, doxygen will hide all friend
+# (class|struct|union) declarations. If set to NO these declarations will be
+# included in the documentation.
+# The default value is: NO.
+
+HIDE_FRIEND_COMPOUNDS = NO
+
+# If the HIDE_IN_BODY_DOCS tag is set to YES, doxygen will hide any
+# documentation blocks found inside the body of a function. If set to NO these
+# blocks will be appended to the function's detailed documentation block.
+# The default value is: NO.
+
+HIDE_IN_BODY_DOCS = NO
+
+# The INTERNAL_DOCS tag determines if documentation that is typed after a
+# \internal command is included. If the tag is set to NO then the documentation
+# will be excluded. Set it to YES to include the internal documentation.
+# The default value is: NO.
+
+INTERNAL_DOCS = NO
+
+# If the CASE_SENSE_NAMES tag is set to NO then doxygen will only generate file
+# names in lower-case letters. If set to YES upper-case letters are also
+# allowed. This is useful if you have classes or files whose names only differ
+# in case and if your file system supports case sensitive file names. Windows
+# and Mac users are advised to set this option to NO.
+# The default value is: system dependent.
+
+CASE_SENSE_NAMES = NO
+
+# If the HIDE_SCOPE_NAMES tag is set to NO then doxygen will show members with
+# their full class and namespace scopes in the documentation. If set to YES the
+# scope will be hidden.
+# The default value is: NO.
+
+HIDE_SCOPE_NAMES = YES
+
+# If the SHOW_INCLUDE_FILES tag is set to YES then doxygen will put a list of
+# the files that are included by a file in the documentation of that file.
+# The default value is: YES.
+
+SHOW_INCLUDE_FILES = YES
+
+# If the FORCE_LOCAL_INCLUDES tag is set to YES then doxygen will list include
+# files with double quotes in the documentation rather than with sharp brackets.
+# The default value is: NO.
+
+FORCE_LOCAL_INCLUDES = NO
+
+# If the INLINE_INFO tag is set to YES then a tag [inline] is inserted in the
+# documentation for inline members.
+# The default value is: YES.
+
+INLINE_INFO = YES
+
+# If the SORT_MEMBER_DOCS tag is set to YES then doxygen will sort the
+# (detailed) documentation of file and class members alphabetically by member
+# name. If set to NO the members will appear in declaration order.
+# The default value is: YES.
+
+SORT_MEMBER_DOCS = YES
+
+# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the brief
+# descriptions of file, namespace and class members alphabetically by member
+# name. If set to NO the members will appear in declaration order.
+# The default value is: NO.
+
+SORT_BRIEF_DOCS = NO
+
+# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen will sort the
+# (brief and detailed) documentation of class members so that constructors and
+# destructors are listed first. If set to NO the constructors will appear in the
+# respective orders defined by SORT_BRIEF_DOCS and SORT_MEMBER_DOCS.
+# Note: If SORT_BRIEF_DOCS is set to NO this option is ignored for sorting brief
+# member documentation.
+# Note: If SORT_MEMBER_DOCS is set to NO this option is ignored for sorting
+# detailed member documentation.
+# The default value is: NO.
+
+SORT_MEMBERS_CTORS_1ST = NO
+
+# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy
+# of group names into alphabetical order. If set to NO the group names will
+# appear in their defined order.
+# The default value is: NO.
+
+SORT_GROUP_NAMES = NO
+
+# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be sorted by
+# fully-qualified names, including namespaces. If set to NO, the class list will
+# be sorted only by class name, not including the namespace part.
+# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
+# Note: This option applies only to the class list, not to the alphabetical
+# list.
+# The default value is: NO.
+
+SORT_BY_SCOPE_NAME = NO
+
+# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to do proper
+# type resolution of all parameters of a function it will reject a match between
+# the prototype and the implementation of a member function even if there is
+# only one candidate or it is obvious which candidate to choose by doing a
+# simple string match. By disabling STRICT_PROTO_MATCHING doxygen will still
+# accept a match between prototype and implementation in such cases.
+# The default value is: NO.
+
+STRICT_PROTO_MATCHING = NO
+
+# The GENERATE_TODOLIST tag can be used to enable ( YES) or disable ( NO) the
+# todo list. This list is created by putting \todo commands in the
+# documentation.
+# The default value is: YES.
+
+GENERATE_TODOLIST = YES
+
+# The GENERATE_TESTLIST tag can be used to enable ( YES) or disable ( NO) the
+# test list. This list is created by putting \test commands in the
+# documentation.
+# The default value is: YES.
+
+GENERATE_TESTLIST = YES
+
+# The GENERATE_BUGLIST tag can be used to enable ( YES) or disable ( NO) the bug
+# list. This list is created by putting \bug commands in the documentation.
+# The default value is: YES.
+
+GENERATE_BUGLIST = YES
+
+# The GENERATE_DEPRECATEDLIST tag can be used to enable ( YES) or disable ( NO)
+# the deprecated list. This list is created by putting \deprecated commands in
+# the documentation.
+# The default value is: YES.
+
+GENERATE_DEPRECATEDLIST= YES
+
+# The ENABLED_SECTIONS tag can be used to enable conditional documentation
+# sections, marked by \if <section_label> ... \endif and \cond <section_label>
+# ... \endcond blocks.
+
+ENABLED_SECTIONS =
+
+# The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the
+# initial value of a variable or macro / define can have for it to appear in the
+# documentation. If the initializer consists of more lines than specified here
+# it will be hidden. Use a value of 0 to hide initializers completely. The
+# appearance of the value of individual variables and macros / defines can be
+# controlled using \showinitializer or \hideinitializer command in the
+# documentation regardless of this setting.
+# Minimum value: 0, maximum value: 10000, default value: 30.
+
+MAX_INITIALIZER_LINES = 30
+
+# Set the SHOW_USED_FILES tag to NO to disable the list of files generated at
+# the bottom of the documentation of classes and structs. If set to YES the list
+# will mention the files that were used to generate the documentation.
+# The default value is: YES.
+
+SHOW_USED_FILES = YES
+
+# Set the SHOW_FILES tag to NO to disable the generation of the Files page. This
+# will remove the Files entry from the Quick Index and from the Folder Tree View
+# (if specified).
+# The default value is: YES.
+
+SHOW_FILES = YES
+
+# Set the SHOW_NAMESPACES tag to NO to disable the generation of the Namespaces
+# page. This will remove the Namespaces entry from the Quick Index and from the
+# Folder Tree View (if specified).
+# The default value is: YES.
+
+SHOW_NAMESPACES = YES
+
+# The FILE_VERSION_FILTER tag can be used to specify a program or script that
+# doxygen should invoke to get the current version for each file (typically from
+# the version control system). Doxygen will invoke the program by executing (via
+# popen()) the command command input-file, where command is the value of the
+# FILE_VERSION_FILTER tag, and input-file is the name of an input file provided
+# by doxygen. Whatever the program writes to standard output is used as the file
+# version. For an example see the documentation.
+
+FILE_VERSION_FILTER =
+
+# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed
+# by doxygen. The layout file controls the global structure of the generated
+# output files in an output format independent way. To create the layout file
+# that represents doxygen's defaults, run doxygen with the -l option. You can
+# optionally specify a file name after the option, if omitted DoxygenLayout.xml
+# will be used as the name of the layout file.
+#
+# Note that if you run doxygen from a directory containing a file called
+# DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE
+# tag is left empty.
+
+LAYOUT_FILE =
+
+# The CITE_BIB_FILES tag can be used to specify one or more bib files containing
+# the reference definitions. This must be a list of .bib files. The .bib
+# extension is automatically appended if omitted. This requires the bibtex tool
+# to be installed. See also http://en.wikipedia.org/wiki/BibTeX for more info.
+# For LaTeX the style of the bibliography can be controlled using
+# LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the
+# search path. Do not use file names with spaces, bibtex cannot handle them. See
+# also \cite for info how to create references.
+
+CITE_BIB_FILES =
+
+#---------------------------------------------------------------------------
+# Configuration options related to warning and progress messages
+#---------------------------------------------------------------------------
+
+# The QUIET tag can be used to turn on/off the messages that are generated to
+# standard output by doxygen. If QUIET is set to YES this implies that the
+# messages are off.
+# The default value is: NO.
+
+QUIET = NO
+
+# The WARNINGS tag can be used to turn on/off the warning messages that are
+# generated to standard error ( stderr) by doxygen. If WARNINGS is set to YES
+# this implies that the warnings are on.
+#
+# Tip: Turn warnings on while writing the documentation.
+# The default value is: YES.
+
+WARNINGS = YES
+
+# If the WARN_IF_UNDOCUMENTED tag is set to YES, then doxygen will generate
+# warnings for undocumented members. If EXTRACT_ALL is set to YES then this flag
+# will automatically be disabled.
+# The default value is: YES.
+
+WARN_IF_UNDOCUMENTED = YES
+
+# If the WARN_IF_DOC_ERROR tag is set to YES, doxygen will generate warnings for
+# potential errors in the documentation, such as not documenting some parameters
+# in a documented function, or documenting parameters that don't exist or using
+# markup commands wrongly.
+# The default value is: YES.
+
+WARN_IF_DOC_ERROR = YES
+
+# This WARN_NO_PARAMDOC option can be enabled to get warnings for functions that
+# are documented, but have no documentation for their parameters or return
+# value. If set to NO doxygen will only warn about wrong or incomplete parameter
+# documentation, but not about the absence of documentation.
+# The default value is: NO.
+
+WARN_NO_PARAMDOC = NO
+
+# The WARN_FORMAT tag determines the format of the warning messages that doxygen
+# can produce. The string should contain the $file, $line, and $text tags, which
+# will be replaced by the file and line number from which the warning originated
+# and the warning text. Optionally the format may contain $version, which will
+# be replaced by the version of the file (if it could be obtained via
+# FILE_VERSION_FILTER)
+# The default value is: $file:$line: $text.
+
+WARN_FORMAT = "$file:$line: $text"
+
+# The WARN_LOGFILE tag can be used to specify a file to which warning and error
+# messages should be written. If left blank the output is written to standard
+# error (stderr).
+
+WARN_LOGFILE =
+
+#---------------------------------------------------------------------------
+# Configuration options related to the input files
+#---------------------------------------------------------------------------
+
+# The INPUT tag is used to specify the files and/or directories that contain
+# documented source files. You may enter file names like myfile.cpp or
+# directories like /usr/src/myproject. Separate the files or directories with
+# spaces.
+# Note: If this tag is empty the current directory is searched.
+
+INPUT = @top_srcdir@/include/ode @top_builddir@/include/ode
+
+# This tag can be used to specify the character encoding of the source files
+# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses
+# libiconv (or the iconv built into libc) for the transcoding. See the libiconv
+# documentation (see: http://www.gnu.org/software/libiconv) for the list of
+# possible encodings.
+# The default value is: UTF-8.
+
+INPUT_ENCODING = UTF-8
+
+# If the value of the INPUT tag contains directories, you can use the
+# FILE_PATTERNS tag to specify one or more wildcard patterns (like *.cpp and
+# *.h) to filter out the source-files in the directories. If left blank the
+# following patterns are tested:*.c, *.cc, *.cxx, *.cpp, *.c++, *.java, *.ii,
+# *.ixx, *.ipp, *.i++, *.inl, *.idl, *.ddl, *.odl, *.h, *.hh, *.hxx, *.hpp,
+# *.h++, *.cs, *.d, *.php, *.php4, *.php5, *.phtml, *.inc, *.m, *.markdown,
+# *.md, *.mm, *.dox, *.py, *.f90, *.f, *.for, *.tcl, *.vhd, *.vhdl, *.ucf,
+# *.qsf, *.as and *.js.
+
+FILE_PATTERNS = *.c \
+ *.cc \
+ *.cxx \
+ *.cpp \
+ *.c++ \
+ *.java \
+ *.ii \
+ *.ixx \
+ *.ipp \
+ *.i++ \
+ *.inl \
+ *.idl \
+ *.ddl \
+ *.odl \
+ *.h \
+ *.hh \
+ *.hxx \
+ *.hpp \
+ *.h++ \
+ *.cs \
+ *.d \
+ *.php \
+ *.php4 \
+ *.php5 \
+ *.phtml \
+ *.inc \
+ *.m \
+ *.markdown \
+ *.md \
+ *.mm \
+ *.dox \
+ *.py \
+ *.f90 \
+ *.f \
+ *.for \
+ *.tcl \
+ *.vhd \
+ *.vhdl \
+ *.ucf \
+ *.qsf \
+ *.as \
+ *.js
+
+# The RECURSIVE tag can be used to specify whether or not subdirectories should
+# be searched for input files as well.
+# The default value is: NO.
+
+RECURSIVE = NO
+
+# The EXCLUDE tag can be used to specify files and/or directories that should be
+# excluded from the INPUT source files. This way you can easily exclude a
+# subdirectory from a directory tree whose root is specified with the INPUT tag.
+#
+# Note that relative paths are relative to the directory from which doxygen is
+# run.
+
+EXCLUDE =
+
+# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or
+# directories that are symbolic links (a Unix file system feature) are excluded
+# from the input.
+# The default value is: NO.
+
+EXCLUDE_SYMLINKS = NO
+
+# If the value of the INPUT tag contains directories, you can use the
+# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
+# certain files from those directories.
+#
+# Note that the wildcards are matched against the file with absolute path, so to
+# exclude all test directories for example use the pattern */test/*
+
+EXCLUDE_PATTERNS =
+
+# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
+# (namespaces, classes, functions, etc.) that should be excluded from the
+# output. The symbol name can be a fully qualified name, a word, or if the
+# wildcard * is used, a substring. Examples: ANamespace, AClass,
+# AClass::ANamespace, ANamespace::*Test
+#
+# Note that the wildcards are matched against the file with absolute path, so to
+# exclude all test directories use the pattern */test/*
+
+EXCLUDE_SYMBOLS = ODE_API
+
+# The EXAMPLE_PATH tag can be used to specify one or more files or directories
+# that contain example code fragments that are included (see the \include
+# command).
+
+EXAMPLE_PATH =
+
+# If the value of the EXAMPLE_PATH tag contains directories, you can use the
+# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and
+# *.h) to filter out the source-files in the directories. If left blank all
+# files are included.
+
+EXAMPLE_PATTERNS = *
+
+# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
+# searched for input files to be used with the \include or \dontinclude commands
+# irrespective of the value of the RECURSIVE tag.
+# The default value is: NO.
+
+EXAMPLE_RECURSIVE = NO
+
+# The IMAGE_PATH tag can be used to specify one or more files or directories
+# that contain images that are to be included in the documentation (see the
+# \image command).
+
+IMAGE_PATH =
+
+# The INPUT_FILTER tag can be used to specify a program that doxygen should
+# invoke to filter for each input file. Doxygen will invoke the filter program
+# by executing (via popen()) the command:
+#
+# <filter> <input-file>
+#
+# where <filter> is the value of the INPUT_FILTER tag, and <input-file> is the
+# name of an input file. Doxygen will then use the output that the filter
+# program writes to standard output. If FILTER_PATTERNS is specified, this tag
+# will be ignored.
+#
+# Note that the filter must not add or remove lines; it is applied before the
+# code is scanned, but not when the output code is generated. If lines are added
+# or removed, the anchors will not be placed correctly.
+
+INPUT_FILTER =
+
+# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern
+# basis. Doxygen will compare the file name with each pattern and apply the
+# filter if there is a match. The filters are a list of the form: pattern=filter
+# (like *.cpp=my_cpp_filter). See INPUT_FILTER for further information on how
+# filters are used. If the FILTER_PATTERNS tag is empty or if none of the
+# patterns match the file name, INPUT_FILTER is applied.
+
+FILTER_PATTERNS =
+
+# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
+# INPUT_FILTER ) will also be used to filter the input files that are used for
+# producing the source files to browse (i.e. when SOURCE_BROWSER is set to YES).
+# The default value is: NO.
+
+FILTER_SOURCE_FILES = NO
+
+# The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file
+# pattern. A pattern will override the setting for FILTER_PATTERN (if any) and
+# it is also possible to disable source filtering for a specific pattern using
+# *.ext= (so without naming a filter).
+# This tag requires that the tag FILTER_SOURCE_FILES is set to YES.
+
+FILTER_SOURCE_PATTERNS =
+
+# If the USE_MDFILE_AS_MAINPAGE tag refers to the name of a markdown file that
+# is part of the input, its contents will be placed on the main page
+# (index.html). This can be useful if you have a project on for instance GitHub
+# and want to reuse the introduction page also for the doxygen output.
+
+USE_MDFILE_AS_MAINPAGE =
+
+#---------------------------------------------------------------------------
+# Configuration options related to source browsing
+#---------------------------------------------------------------------------
+
+# If the SOURCE_BROWSER tag is set to YES then a list of source files will be
+# generated. Documented entities will be cross-referenced with these sources.
+#
+# Note: To get rid of all source code in the generated output, make sure that
+# also VERBATIM_HEADERS is set to NO.
+# The default value is: NO.
+
+SOURCE_BROWSER = NO
+
+# Setting the INLINE_SOURCES tag to YES will include the body of functions,
+# classes and enums directly into the documentation.
+# The default value is: NO.
+
+INLINE_SOURCES = NO
+
+# Setting the STRIP_CODE_COMMENTS tag to YES will instruct doxygen to hide any
+# special comment blocks from generated source code fragments. Normal C, C++ and
+# Fortran comments will always remain visible.
+# The default value is: YES.
+
+STRIP_CODE_COMMENTS = YES
+
+# If the REFERENCED_BY_RELATION tag is set to YES then for each documented
+# function all documented functions referencing it will be listed.
+# The default value is: NO.
+
+REFERENCED_BY_RELATION = NO
+
+# If the REFERENCES_RELATION tag is set to YES then for each documented function
+# all documented entities called/used by that function will be listed.
+# The default value is: NO.
+
+REFERENCES_RELATION = NO
+
+# If the REFERENCES_LINK_SOURCE tag is set to YES and SOURCE_BROWSER tag is set
+# to YES, then the hyperlinks from functions in REFERENCES_RELATION and
+# REFERENCED_BY_RELATION lists will link to the source code. Otherwise they will
+# link to the documentation.
+# The default value is: YES.
+
+REFERENCES_LINK_SOURCE = YES
+
+# If SOURCE_TOOLTIPS is enabled (the default) then hovering a hyperlink in the
+# source code will show a tooltip with additional information such as prototype,
+# brief description and links to the definition and documentation. Since this
+# will make the HTML file larger and loading of large files a bit slower, you
+# can opt to disable this feature.
+# The default value is: YES.
+# This tag requires that the tag SOURCE_BROWSER is set to YES.
+
+SOURCE_TOOLTIPS = YES
+
+# If the USE_HTAGS tag is set to YES then the references to source code will
+# point to the HTML generated by the htags(1) tool instead of doxygen built-in
+# source browser. The htags tool is part of GNU's global source tagging system
+# (see http://www.gnu.org/software/global/global.html). You will need version
+# 4.8.6 or higher.
+#
+# To use it do the following:
+# - Install the latest version of global
+# - Enable SOURCE_BROWSER and USE_HTAGS in the config file
+# - Make sure the INPUT points to the root of the source tree
+# - Run doxygen as normal
+#
+# Doxygen will invoke htags (and that will in turn invoke gtags), so these
+# tools must be available from the command line (i.e. in the search path).
+#
+# The result: instead of the source browser generated by doxygen, the links to
+# source code will now point to the output of htags.
+# The default value is: NO.
+# This tag requires that the tag SOURCE_BROWSER is set to YES.
+
+USE_HTAGS = NO
+
+# If the VERBATIM_HEADERS tag is set the YES then doxygen will generate a
+# verbatim copy of the header file for each class for which an include is
+# specified. Set to NO to disable this.
+# See also: Section \class.
+# The default value is: YES.
+
+VERBATIM_HEADERS = YES
+
+#---------------------------------------------------------------------------
+# Configuration options related to the alphabetical class index
+#---------------------------------------------------------------------------
+
+# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index of all
+# compounds will be generated. Enable this if the project contains a lot of
+# classes, structs, unions or interfaces.
+# The default value is: YES.
+
+ALPHABETICAL_INDEX = YES
+
+# The COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns in
+# which the alphabetical index list will be split.
+# Minimum value: 1, maximum value: 20, default value: 5.
+# This tag requires that the tag ALPHABETICAL_INDEX is set to YES.
+
+COLS_IN_ALPHA_INDEX = 5
+
+# In case all classes in a project start with a common prefix, all classes will
+# be put under the same header in the alphabetical index. The IGNORE_PREFIX tag
+# can be used to specify a prefix (or a list of prefixes) that should be ignored
+# while generating the index headers.
+# This tag requires that the tag ALPHABETICAL_INDEX is set to YES.
+
+IGNORE_PREFIX = d
+
+#---------------------------------------------------------------------------
+# Configuration options related to the HTML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_HTML tag is set to YES doxygen will generate HTML output
+# The default value is: YES.
+
+GENERATE_HTML = YES
+
+# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. If a
+# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+# it.
+# The default directory is: html.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_OUTPUT = html
+
+# The HTML_FILE_EXTENSION tag can be used to specify the file extension for each
+# generated HTML page (for example: .htm, .php, .asp).
+# The default value is: .html.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_FILE_EXTENSION = .html
+
+# The HTML_HEADER tag can be used to specify a user-defined HTML header file for
+# each generated HTML page. If the tag is left blank doxygen will generate a
+# standard header.
+#
+# To get valid HTML the header file that includes any scripts and style sheets
+# that doxygen needs, which is dependent on the configuration options used (e.g.
+# the setting GENERATE_TREEVIEW). It is highly recommended to start with a
+# default header using
+# doxygen -w html new_header.html new_footer.html new_stylesheet.css
+# YourConfigFile
+# and then modify the file new_header.html. See also section "Doxygen usage"
+# for information on how to generate the default header that doxygen normally
+# uses.
+# Note: The header is subject to change so you typically have to regenerate the
+# default header when upgrading to a newer version of doxygen. For a description
+# of the possible markers and block names see the documentation.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_HEADER =
+
+# The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each
+# generated HTML page. If the tag is left blank doxygen will generate a standard
+# footer. See HTML_HEADER for more information on how to generate a default
+# footer and what special commands can be used inside the footer. See also
+# section "Doxygen usage" for information on how to generate the default footer
+# that doxygen normally uses.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_FOOTER =
+
+# The HTML_STYLESHEET tag can be used to specify a user-defined cascading style
+# sheet that is used by each HTML page. It can be used to fine-tune the look of
+# the HTML output. If left blank doxygen will generate a default style sheet.
+# See also section "Doxygen usage" for information on how to generate the style
+# sheet that doxygen normally uses.
+# Note: It is recommended to use HTML_EXTRA_STYLESHEET instead of this tag, as
+# it is more robust and this tag (HTML_STYLESHEET) will in the future become
+# obsolete.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_STYLESHEET =
+
+# The HTML_EXTRA_STYLESHEET tag can be used to specify an additional user-
+# defined cascading style sheet that is included after the standard style sheets
+# created by doxygen. Using this option one can overrule certain style aspects.
+# This is preferred over using HTML_STYLESHEET since it does not replace the
+# standard style sheet and is therefor more robust against future updates.
+# Doxygen will copy the style sheet file to the output directory. For an example
+# see the documentation.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_EXTRA_STYLESHEET =
+
+# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or
+# other source files which should be copied to the HTML output directory. Note
+# that these files will be copied to the base HTML output directory. Use the
+# $relpath^ marker in the HTML_HEADER and/or HTML_FOOTER files to load these
+# files. In the HTML_STYLESHEET file, use the file name only. Also note that the
+# files will be copied as-is; there are no commands or markers available.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_EXTRA_FILES =
+
+# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen
+# will adjust the colors in the stylesheet and background images according to
+# this color. Hue is specified as an angle on a colorwheel, see
+# http://en.wikipedia.org/wiki/Hue for more information. For instance the value
+# 0 represents red, 60 is yellow, 120 is green, 180 is cyan, 240 is blue, 300
+# purple, and 360 is red again.
+# Minimum value: 0, maximum value: 359, default value: 220.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_COLORSTYLE_HUE = 243
+
+# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of the colors
+# in the HTML output. For a value of 0 the output will use grayscales only. A
+# value of 255 will produce the most vivid colors.
+# Minimum value: 0, maximum value: 255, default value: 100.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_COLORSTYLE_SAT = 187
+
+# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to the
+# luminance component of the colors in the HTML output. Values below 100
+# gradually make the output lighter, whereas values above 100 make the output
+# darker. The value divided by 100 is the actual gamma applied, so 80 represents
+# a gamma of 0.8, The value 220 represents a gamma of 2.2, and 100 does not
+# change the gamma.
+# Minimum value: 40, maximum value: 240, default value: 80.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_COLORSTYLE_GAMMA = 92
+
+# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML
+# page will contain the date and time when the page was generated. Setting this
+# to NO can help when comparing the output of multiple runs.
+# The default value is: YES.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_TIMESTAMP = YES
+
+# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML
+# documentation will contain sections that can be hidden and shown after the
+# page has loaded.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_DYNAMIC_SECTIONS = NO
+
+# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries
+# shown in the various tree structured indices initially; the user can expand
+# and collapse entries dynamically later on. Doxygen will expand the tree to
+# such a level that at most the specified number of entries are visible (unless
+# a fully collapsed tree already exceeds this amount). So setting the number of
+# entries 1 will produce a full collapsed tree by default. 0 is a special value
+# representing an infinite number of entries and will result in a full expanded
+# tree by default.
+# Minimum value: 0, maximum value: 9999, default value: 100.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_INDEX_NUM_ENTRIES = 100
+
+# If the GENERATE_DOCSET tag is set to YES, additional index files will be
+# generated that can be used as input for Apple's Xcode 3 integrated development
+# environment (see: http://developer.apple.com/tools/xcode/), introduced with
+# OSX 10.5 (Leopard). To create a documentation set, doxygen will generate a
+# Makefile in the HTML output directory. Running make will produce the docset in
+# that directory and running make install will install the docset in
+# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find it at
+# startup. See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html
+# for more information.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+GENERATE_DOCSET = NO
+
+# This tag determines the name of the docset feed. A documentation feed provides
+# an umbrella under which multiple documentation sets from a single provider
+# (such as a company or product suite) can be grouped.
+# The default value is: Doxygen generated docs.
+# This tag requires that the tag GENERATE_DOCSET is set to YES.
+
+DOCSET_FEEDNAME = "Doxygen generated docs"
+
+# This tag specifies a string that should uniquely identify the documentation
+# set bundle. This should be a reverse domain-name style string, e.g.
+# com.mycompany.MyDocSet. Doxygen will append .docset to the name.
+# The default value is: org.doxygen.Project.
+# This tag requires that the tag GENERATE_DOCSET is set to YES.
+
+DOCSET_BUNDLE_ID = org.doxygen.Project
+
+# The DOCSET_PUBLISHER_ID tag specifies a string that should uniquely identify
+# the documentation publisher. This should be a reverse domain-name style
+# string, e.g. com.mycompany.MyDocSet.documentation.
+# The default value is: org.doxygen.Publisher.
+# This tag requires that the tag GENERATE_DOCSET is set to YES.
+
+DOCSET_PUBLISHER_ID = org.doxygen.Publisher
+
+# The DOCSET_PUBLISHER_NAME tag identifies the documentation publisher.
+# The default value is: Publisher.
+# This tag requires that the tag GENERATE_DOCSET is set to YES.
+
+DOCSET_PUBLISHER_NAME = Publisher
+
+# If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three
+# additional HTML index files: index.hhp, index.hhc, and index.hhk. The
+# index.hhp is a project file that can be read by Microsoft's HTML Help Workshop
+# (see: http://www.microsoft.com/en-us/download/details.aspx?id=21138) on
+# Windows.
+#
+# The HTML Help Workshop contains a compiler that can convert all HTML output
+# generated by doxygen into a single compiled HTML file (.chm). Compiled HTML
+# files are now used as the Windows 98 help format, and will replace the old
+# Windows help format (.hlp) on all Windows platforms in the future. Compressed
+# HTML files also contain an index, a table of contents, and you can search for
+# words in the documentation. The HTML workshop also contains a viewer for
+# compressed HTML files.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+GENERATE_HTMLHELP = NO
+
+# The CHM_FILE tag can be used to specify the file name of the resulting .chm
+# file. You can add a path in front of the file if the result should not be
+# written to the html output directory.
+# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
+CHM_FILE =
+
+# The HHC_LOCATION tag can be used to specify the location (absolute path
+# including file name) of the HTML help compiler ( hhc.exe). If non-empty
+# doxygen will try to run the HTML help compiler on the generated index.hhp.
+# The file has to be specified with full path.
+# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
+HHC_LOCATION =
+
+# The GENERATE_CHI flag controls if a separate .chi index file is generated (
+# YES) or that it should be included in the master .chm file ( NO).
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
+GENERATE_CHI = NO
+
+# The CHM_INDEX_ENCODING is used to encode HtmlHelp index ( hhk), content ( hhc)
+# and project file content.
+# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
+CHM_INDEX_ENCODING =
+
+# The BINARY_TOC flag controls whether a binary table of contents is generated (
+# YES) or a normal table of contents ( NO) in the .chm file.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
+BINARY_TOC = NO
+
+# The TOC_EXPAND flag can be set to YES to add extra items for group members to
+# the table of contents of the HTML help documentation and to the tree view.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
+TOC_EXPAND = NO
+
+# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and
+# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated that
+# can be used as input for Qt's qhelpgenerator to generate a Qt Compressed Help
+# (.qch) of the generated HTML documentation.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+GENERATE_QHP = NO
+
+# If the QHG_LOCATION tag is specified, the QCH_FILE tag can be used to specify
+# the file name of the resulting .qch file. The path specified is relative to
+# the HTML output folder.
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QCH_FILE =
+
+# The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help
+# Project output. For more information please see Qt Help Project / Namespace
+# (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#namespace).
+# The default value is: org.doxygen.Project.
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QHP_NAMESPACE = org.doxygen.Project
+
+# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating Qt
+# Help Project output. For more information please see Qt Help Project / Virtual
+# Folders (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#virtual-
+# folders).
+# The default value is: doc.
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QHP_VIRTUAL_FOLDER = doc
+
+# If the QHP_CUST_FILTER_NAME tag is set, it specifies the name of a custom
+# filter to add. For more information please see Qt Help Project / Custom
+# Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom-
+# filters).
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QHP_CUST_FILTER_NAME =
+
+# The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the
+# custom filter to add. For more information please see Qt Help Project / Custom
+# Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom-
+# filters).
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QHP_CUST_FILTER_ATTRS =
+
+# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this
+# project's filter section matches. Qt Help Project / Filter Attributes (see:
+# http://qt-project.org/doc/qt-4.8/qthelpproject.html#filter-attributes).
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QHP_SECT_FILTER_ATTRS =
+
+# The QHG_LOCATION tag can be used to specify the location of Qt's
+# qhelpgenerator. If non-empty doxygen will try to run qhelpgenerator on the
+# generated .qhp file.
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QHG_LOCATION =
+
+# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files will be
+# generated, together with the HTML files, they form an Eclipse help plugin. To
+# install this plugin and make it available under the help contents menu in
+# Eclipse, the contents of the directory containing the HTML and XML files needs
+# to be copied into the plugins directory of eclipse. The name of the directory
+# within the plugins directory should be the same as the ECLIPSE_DOC_ID value.
+# After copying Eclipse needs to be restarted before the help appears.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+GENERATE_ECLIPSEHELP = NO
+
+# A unique identifier for the Eclipse help plugin. When installing the plugin
+# the directory name containing the HTML and XML files should also have this
+# name. Each documentation set should have its own identifier.
+# The default value is: org.doxygen.Project.
+# This tag requires that the tag GENERATE_ECLIPSEHELP is set to YES.
+
+ECLIPSE_DOC_ID = org.doxygen.Project
+
+# If you want full control over the layout of the generated HTML pages it might
+# be necessary to disable the index and replace it with your own. The
+# DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) at top
+# of each HTML page. A value of NO enables the index and the value YES disables
+# it. Since the tabs in the index contain the same information as the navigation
+# tree, you can set this option to YES if you also set GENERATE_TREEVIEW to YES.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+DISABLE_INDEX = NO
+
+# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index
+# structure should be generated to display hierarchical information. If the tag
+# value is set to YES, a side panel will be generated containing a tree-like
+# index structure (just like the one that is generated for HTML Help). For this
+# to work a browser that supports JavaScript, DHTML, CSS and frames is required
+# (i.e. any modern browser). Windows users are probably better off using the
+# HTML help feature. Via custom stylesheets (see HTML_EXTRA_STYLESHEET) one can
+# further fine-tune the look of the index. As an example, the default style
+# sheet generated by doxygen has an example that shows how to put an image at
+# the root of the tree instead of the PROJECT_NAME. Since the tree basically has
+# the same information as the tab index, you could consider setting
+# DISABLE_INDEX to YES when enabling this option.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+GENERATE_TREEVIEW = YES
+
+# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values that
+# doxygen will group on one line in the generated HTML documentation.
+#
+# Note that a value of 0 will completely suppress the enum values from appearing
+# in the overview section.
+# Minimum value: 0, maximum value: 20, default value: 4.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+ENUM_VALUES_PER_LINE = 4
+
+# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be used
+# to set the initial width (in pixels) of the frame in which the tree is shown.
+# Minimum value: 0, maximum value: 1500, default value: 250.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+TREEVIEW_WIDTH = 250
+
+# When the EXT_LINKS_IN_WINDOW option is set to YES doxygen will open links to
+# external symbols imported via tag files in a separate window.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+EXT_LINKS_IN_WINDOW = NO
+
+# Use this tag to change the font size of LaTeX formulas included as images in
+# the HTML documentation. When you change the font size after a successful
+# doxygen run you need to manually remove any form_*.png images from the HTML
+# output directory to force them to be regenerated.
+# Minimum value: 8, maximum value: 50, default value: 10.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+FORMULA_FONTSIZE = 10
+
+# Use the FORMULA_TRANPARENT tag to determine whether or not the images
+# generated for formulas are transparent PNGs. Transparent PNGs are not
+# supported properly for IE 6.0, but are supported on all modern browsers.
+#
+# Note that when changing this option you need to delete any form_*.png files in
+# the HTML output directory before the changes have effect.
+# The default value is: YES.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+FORMULA_TRANSPARENT = YES
+
+# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax (see
+# http://www.mathjax.org) which uses client side Javascript for the rendering
+# instead of using prerendered bitmaps. Use this if you do not have LaTeX
+# installed or if you want to formulas look prettier in the HTML output. When
+# enabled you may also need to install MathJax separately and configure the path
+# to it using the MATHJAX_RELPATH option.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+USE_MATHJAX = YES
+
+# When MathJax is enabled you can set the default output format to be used for
+# the MathJax output. See the MathJax site (see:
+# http://docs.mathjax.org/en/latest/output.html) for more details.
+# Possible values are: HTML-CSS (which is slower, but has the best
+# compatibility), NativeMML (i.e. MathML) and SVG.
+# The default value is: HTML-CSS.
+# This tag requires that the tag USE_MATHJAX is set to YES.
+
+MATHJAX_FORMAT = NativeMML
+
+# When MathJax is enabled you need to specify the location relative to the HTML
+# output directory using the MATHJAX_RELPATH option. The destination directory
+# should contain the MathJax.js script. For instance, if the mathjax directory
+# is located at the same level as the HTML output directory, then
+# MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax
+# Content Delivery Network so you can quickly see the result without installing
+# MathJax. However, it is strongly recommended to install a local copy of
+# MathJax from http://www.mathjax.org before deployment.
+# The default value is: http://cdn.mathjax.org/mathjax/latest.
+# This tag requires that the tag USE_MATHJAX is set to YES.
+
+MATHJAX_RELPATH = http://cdn.mathjax.org/mathjax/latest
+
+# The MATHJAX_EXTENSIONS tag can be used to specify one or more MathJax
+# extension names that should be enabled during MathJax rendering. For example
+# MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols
+# This tag requires that the tag USE_MATHJAX is set to YES.
+
+MATHJAX_EXTENSIONS =
+
+# The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces
+# of code that will be used on startup of the MathJax code. See the MathJax site
+# (see: http://docs.mathjax.org/en/latest/output.html) for more details. For an
+# example see the documentation.
+# This tag requires that the tag USE_MATHJAX is set to YES.
+
+MATHJAX_CODEFILE =
+
+# When the SEARCHENGINE tag is enabled doxygen will generate a search box for
+# the HTML output. The underlying search engine uses javascript and DHTML and
+# should work on any modern browser. Note that when using HTML help
+# (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets (GENERATE_DOCSET)
+# there is already a search function so this one should typically be disabled.
+# For large projects the javascript based search engine can be slow, then
+# enabling SERVER_BASED_SEARCH may provide a better solution. It is possible to
+# search using the keyboard; to jump to the search box use <access key> + S
+# (what the <access key> is depends on the OS and browser, but it is typically
+# <CTRL>, <ALT>/<option>, or both). Inside the search box use the <cursor down
+# key> to jump into the search results window, the results can be navigated
+# using the <cursor keys>. Press <Enter> to select an item or <escape> to cancel
+# the search. The filter options can be selected when the cursor is inside the
+# search box by pressing <Shift>+<cursor down>. Also here use the <cursor keys>
+# to select a filter and <Enter> or <escape> to activate or cancel the filter
+# option.
+# The default value is: YES.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+SEARCHENGINE = YES
+
+# When the SERVER_BASED_SEARCH tag is enabled the search engine will be
+# implemented using a web server instead of a web client using Javascript. There
+# are two flavours of web server based searching depending on the
+# EXTERNAL_SEARCH setting. When disabled, doxygen will generate a PHP script for
+# searching and an index file used by the script. When EXTERNAL_SEARCH is
+# enabled the indexing and searching needs to be provided by external tools. See
+# the section "External Indexing and Searching" for details.
+# The default value is: NO.
+# This tag requires that the tag SEARCHENGINE is set to YES.
+
+SERVER_BASED_SEARCH = NO
+
+# When EXTERNAL_SEARCH tag is enabled doxygen will no longer generate the PHP
+# script for searching. Instead the search results are written to an XML file
+# which needs to be processed by an external indexer. Doxygen will invoke an
+# external search engine pointed to by the SEARCHENGINE_URL option to obtain the
+# search results.
+#
+# Doxygen ships with an example indexer ( doxyindexer) and search engine
+# (doxysearch.cgi) which are based on the open source search engine library
+# Xapian (see: http://xapian.org/).
+#
+# See the section "External Indexing and Searching" for details.
+# The default value is: NO.
+# This tag requires that the tag SEARCHENGINE is set to YES.
+
+EXTERNAL_SEARCH = NO
+
+# The SEARCHENGINE_URL should point to a search engine hosted by a web server
+# which will return the search results when EXTERNAL_SEARCH is enabled.
+#
+# Doxygen ships with an example indexer ( doxyindexer) and search engine
+# (doxysearch.cgi) which are based on the open source search engine library
+# Xapian (see: http://xapian.org/). See the section "External Indexing and
+# Searching" for details.
+# This tag requires that the tag SEARCHENGINE is set to YES.
+
+SEARCHENGINE_URL =
+
+# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed
+# search data is written to a file for indexing by an external tool. With the
+# SEARCHDATA_FILE tag the name of this file can be specified.
+# The default file is: searchdata.xml.
+# This tag requires that the tag SEARCHENGINE is set to YES.
+
+SEARCHDATA_FILE = searchdata.xml
+
+# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the
+# EXTERNAL_SEARCH_ID tag can be used as an identifier for the project. This is
+# useful in combination with EXTRA_SEARCH_MAPPINGS to search through multiple
+# projects and redirect the results back to the right project.
+# This tag requires that the tag SEARCHENGINE is set to YES.
+
+EXTERNAL_SEARCH_ID =
+
+# The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen
+# projects other than the one defined by this configuration file, but that are
+# all added to the same external search index. Each project needs to have a
+# unique id set via EXTERNAL_SEARCH_ID. The search mapping then maps the id of
+# to a relative location where the documentation can be found. The format is:
+# EXTRA_SEARCH_MAPPINGS = tagname1=loc1 tagname2=loc2 ...
+# This tag requires that the tag SEARCHENGINE is set to YES.
+
+EXTRA_SEARCH_MAPPINGS =
+
+#---------------------------------------------------------------------------
+# Configuration options related to the LaTeX output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_LATEX tag is set to YES doxygen will generate LaTeX output.
+# The default value is: YES.
+
+GENERATE_LATEX = NO
+
+# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. If a
+# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+# it.
+# The default directory is: latex.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_OUTPUT = latex
+
+# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
+# invoked.
+#
+# Note that when enabling USE_PDFLATEX this option is only used for generating
+# bitmaps for formulas in the HTML output, but not in the Makefile that is
+# written to the output directory.
+# The default file is: latex.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_CMD_NAME = latex
+
+# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to generate
+# index for LaTeX.
+# The default file is: makeindex.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+MAKEINDEX_CMD_NAME = makeindex
+
+# If the COMPACT_LATEX tag is set to YES doxygen generates more compact LaTeX
+# documents. This may be useful for small projects and may help to save some
+# trees in general.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+COMPACT_LATEX = NO
+
+# The PAPER_TYPE tag can be used to set the paper type that is used by the
+# printer.
+# Possible values are: a4 (210 x 297 mm), letter (8.5 x 11 inches), legal (8.5 x
+# 14 inches) and executive (7.25 x 10.5 inches).
+# The default value is: a4.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+PAPER_TYPE = a4
+
+# The EXTRA_PACKAGES tag can be used to specify one or more LaTeX package names
+# that should be included in the LaTeX output. To get the times font for
+# instance you can specify
+# EXTRA_PACKAGES=times
+# If left blank no extra packages will be included.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+EXTRA_PACKAGES =
+
+# The LATEX_HEADER tag can be used to specify a personal LaTeX header for the
+# generated LaTeX document. The header should contain everything until the first
+# chapter. If it is left blank doxygen will generate a standard header. See
+# section "Doxygen usage" for information on how to let doxygen write the
+# default header to a separate file.
+#
+# Note: Only use a user-defined header if you know what you are doing! The
+# following commands have a special meaning inside the header: $title,
+# $datetime, $date, $doxygenversion, $projectname, $projectnumber. Doxygen will
+# replace them by respectively the title of the page, the current date and time,
+# only the current date, the version number of doxygen, the project name (see
+# PROJECT_NAME), or the project number (see PROJECT_NUMBER).
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_HEADER =
+
+# The LATEX_FOOTER tag can be used to specify a personal LaTeX footer for the
+# generated LaTeX document. The footer should contain everything after the last
+# chapter. If it is left blank doxygen will generate a standard footer.
+#
+# Note: Only use a user-defined footer if you know what you are doing!
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_FOOTER =
+
+# The LATEX_EXTRA_FILES tag can be used to specify one or more extra images or
+# other source files which should be copied to the LATEX_OUTPUT output
+# directory. Note that the files will be copied as-is; there are no commands or
+# markers available.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_EXTRA_FILES =
+
+# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated is
+# prepared for conversion to PDF (using ps2pdf or pdflatex). The PDF file will
+# contain links (just like the HTML output) instead of page references. This
+# makes the output suitable for online browsing using a PDF viewer.
+# The default value is: YES.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+PDF_HYPERLINKS = YES
+
+# If the LATEX_PDFLATEX tag is set to YES, doxygen will use pdflatex to generate
+# the PDF file directly from the LaTeX files. Set this option to YES to get a
+# higher quality PDF documentation.
+# The default value is: YES.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+USE_PDFLATEX = YES
+
+# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \batchmode
+# command to the generated LaTeX files. This will instruct LaTeX to keep running
+# if errors occur, instead of asking the user for help. This option is also used
+# when generating formulas in HTML.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_BATCHMODE = NO
+
+# If the LATEX_HIDE_INDICES tag is set to YES then doxygen will not include the
+# index chapters (such as File Index, Compound Index, etc.) in the output.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_HIDE_INDICES = NO
+
+# If the LATEX_SOURCE_CODE tag is set to YES then doxygen will include source
+# code with syntax highlighting in the LaTeX output.
+#
+# Note that which sources are shown also depends on other settings such as
+# SOURCE_BROWSER.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_SOURCE_CODE = NO
+
+# The LATEX_BIB_STYLE tag can be used to specify the style to use for the
+# bibliography, e.g. plainnat, or ieeetr. See
+# http://en.wikipedia.org/wiki/BibTeX and \cite for more info.
+# The default value is: plain.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_BIB_STYLE = plain
+
+#---------------------------------------------------------------------------
+# Configuration options related to the RTF output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_RTF tag is set to YES doxygen will generate RTF output. The
+# RTF output is optimized for Word 97 and may not look too pretty with other RTF
+# readers/editors.
+# The default value is: NO.
+
+GENERATE_RTF = NO
+
+# The RTF_OUTPUT tag is used to specify where the RTF docs will be put. If a
+# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+# it.
+# The default directory is: rtf.
+# This tag requires that the tag GENERATE_RTF is set to YES.
+
+RTF_OUTPUT = rtf
+
+# If the COMPACT_RTF tag is set to YES doxygen generates more compact RTF
+# documents. This may be useful for small projects and may help to save some
+# trees in general.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_RTF is set to YES.
+
+COMPACT_RTF = NO
+
+# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated will
+# contain hyperlink fields. The RTF file will contain links (just like the HTML
+# output) instead of page references. This makes the output suitable for online
+# browsing using Word or some other Word compatible readers that support those
+# fields.
+#
+# Note: WordPad (write) and others do not support links.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_RTF is set to YES.
+
+RTF_HYPERLINKS = NO
+
+# Load stylesheet definitions from file. Syntax is similar to doxygen's config
+# file, i.e. a series of assignments. You only have to provide replacements,
+# missing definitions are set to their default value.
+#
+# See also section "Doxygen usage" for information on how to generate the
+# default style sheet that doxygen normally uses.
+# This tag requires that the tag GENERATE_RTF is set to YES.
+
+RTF_STYLESHEET_FILE =
+
+# Set optional variables used in the generation of an RTF document. Syntax is
+# similar to doxygen's config file. A template extensions file can be generated
+# using doxygen -e rtf extensionFile.
+# This tag requires that the tag GENERATE_RTF is set to YES.
+
+RTF_EXTENSIONS_FILE =
+
+#---------------------------------------------------------------------------
+# Configuration options related to the man page output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_MAN tag is set to YES doxygen will generate man pages for
+# classes and files.
+# The default value is: NO.
+
+GENERATE_MAN = NO
+
+# The MAN_OUTPUT tag is used to specify where the man pages will be put. If a
+# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+# it. A directory man3 will be created inside the directory specified by
+# MAN_OUTPUT.
+# The default directory is: man.
+# This tag requires that the tag GENERATE_MAN is set to YES.
+
+MAN_OUTPUT = man
+
+# The MAN_EXTENSION tag determines the extension that is added to the generated
+# man pages. In case the manual section does not start with a number, the number
+# 3 is prepended. The dot (.) at the beginning of the MAN_EXTENSION tag is
+# optional.
+# The default value is: .3.
+# This tag requires that the tag GENERATE_MAN is set to YES.
+
+MAN_EXTENSION = .3
+
+# If the MAN_LINKS tag is set to YES and doxygen generates man output, then it
+# will generate one additional man file for each entity documented in the real
+# man page(s). These additional files only source the real man page, but without
+# them the man command would be unable to find the correct page.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_MAN is set to YES.
+
+MAN_LINKS = NO
+
+#---------------------------------------------------------------------------
+# Configuration options related to the XML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_XML tag is set to YES doxygen will generate an XML file that
+# captures the structure of the code including all documentation.
+# The default value is: NO.
+
+GENERATE_XML = NO
+
+# The XML_OUTPUT tag is used to specify where the XML pages will be put. If a
+# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+# it.
+# The default directory is: xml.
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new file mode 100644
index 0000000..a7a006e
--- /dev/null
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diff --git a/libs/ode-0.16.1/ode/doc/Makefile.in b/libs/ode-0.16.1/ode/doc/Makefile.in
new file mode 100644
index 0000000..f031226
--- /dev/null
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diff --git a/libs/ode-0.16.1/ode/doc/main.dox b/libs/ode-0.16.1/ode/doc/main.dox
new file mode 100644
index 0000000..5136c33
--- /dev/null
+++ b/libs/ode-0.16.1/ode/doc/main.dox
@@ -0,0 +1,22 @@
+/**
+@mainpage Open Dynamics Engine API Reference
+
+<center><em>This document is &copy; Russell Smith and the ODE Project</em></center>
+
+The Open Dynamics Engine (ODE) is a free, industrial quality library for
+simulating articulated rigid body dynamics. ODE is being developed by
+<a href="http://www.q12.org/">Russell Smith</a> with help from several
+<a href="http://ode.org/community.html">contributors</a>.
+
+This document describes the library API. For a more general introduction
+to ODE, please see the <a href="http://opende.sourceforge.net/wiki/index.php/Manual">
+Online Handbook</a>.
+
+<h2>Important: this document is not yet complete!</h2>
+
+We are still working on getting the full API documentated. In the meantime,
+please refer to the <a href="http://opende.sourceforge.net/wiki/index.php/Manual">
+Online Handbook</a>
+
+*/
+
diff --git a/libs/ode-0.16.1/ode/doc/pix/amotor.jpg b/libs/ode-0.16.1/ode/doc/pix/amotor.jpg
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diff --git a/libs/ode-0.16.1/ode/doc/pix/contact.jpg b/libs/ode-0.16.1/ode/doc/pix/contact.jpg
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diff --git a/libs/ode-0.16.1/ode/doc/pix/rollingcontact.jpg b/libs/ode-0.16.1/ode/doc/pix/rollingcontact.jpg
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diff --git a/libs/ode-0.16.1/ode/doc/pix/sf-graph1.jpg b/libs/ode-0.16.1/ode/doc/pix/sf-graph1.jpg
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diff --git a/libs/ode-0.16.1/ode/src/Makefile.am b/libs/ode-0.16.1/ode/src/Makefile.am
new file mode 100644
index 0000000..609044b
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/Makefile.am
@@ -0,0 +1,201 @@
+SUBDIRS = joints
+
+AM_CPPFLAGS = -I$(top_srcdir)/include \
+ -I$(top_builddir)/include \
+ -D__ODE__
+
+
+
+lib_LTLIBRARIES = libode.la
+
+libode_la_LDFLAGS = @EXTRA_LIBTOOL_LDFLAGS@ @ODE_VERSION_INFO@
+libode_la_LIBADD = joints/libjoints.la
+
+
+# please, let's keep the filenames sorted
+libode_la_SOURCES = nextafterf.c \
+ array.cpp array.h \
+ box.cpp \
+ capsule.cpp \
+ collision_cylinder_box.cpp \
+ collision_cylinder_plane.cpp \
+ collision_cylinder_sphere.cpp \
+ collision_kernel.cpp collision_kernel.h \
+ collision_quadtreespace.cpp \
+ collision_sapspace.cpp \
+ collision_space.cpp \
+ collision_space_internal.h \
+ collision_std.h \
+ collision_transform.cpp collision_transform.h \
+ collision_trimesh_colliders.h \
+ collision_trimesh_disabled.cpp \
+ collision_trimesh_internal.h \
+ collision_trimesh_opcode.h \
+ collision_trimesh_gimpact.h \
+ collision_util.cpp collision_util.h \
+ common.h \
+ convex.cpp \
+ coop_matrix_types.h \
+ cylinder.cpp \
+ default_threading.cpp default_threading.h \
+ error.cpp error.h \
+ export-dif.cpp \
+ fastdot.cpp fastdot_impl.h \
+ fastldltfactor.cpp fastldltfactor_impl.h \
+ fastldltsolve.cpp fastldltsolve_impl.h \
+ fastlsolve.cpp fastlsolve_impl.h \
+ fastltsolve.cpp fastltsolve_impl.h \
+ fastvecscale.cpp fastvecscale_impl.h \
+ heightfield.cpp heightfield.h \
+ lcp.cpp lcp.h \
+ mass.cpp \
+ mat.cpp mat.h \
+ matrix.cpp matrix.h \
+ memory.cpp \
+ misc.cpp \
+ objects.cpp objects.h \
+ obstack.cpp obstack.h \
+ ode.cpp \
+ odeinit.cpp \
+ odemath.cpp odemath.h \
+ odeou.h \
+ odetls.h \
+ plane.cpp \
+ quickstep.cpp quickstep.h \
+ ray.cpp \
+ resource_control.cpp resource_control.h \
+ rotation.cpp \
+ simple_cooperative.cpp simple_cooperative.h \
+ sphere.cpp \
+ step.cpp step.h \
+ timer.cpp \
+ threaded_solver_ldlt.h \
+ threading_atomics_provs.h \
+ threading_base.cpp threading_base.h \
+ threading_fake_sync.h \
+ threading_impl.cpp threading_impl.h \
+ threading_impl_posix.h \
+ threading_impl_templates.h \
+ threading_impl_win.h \
+ threading_pool_posix.cpp \
+ threading_pool_win.cpp \
+ threadingutils.h \
+ typedefs.h \
+ util.cpp util.h
+
+
+###################################
+# O U S T U F F
+###################################
+
+
+if ENABLE_OU
+
+AM_CPPFLAGS += -I$(top_srcdir)/ou/include
+libode_la_LIBADD += $(top_builddir)/ou/src/ou/libou.la
+libode_la_SOURCES += odetls.cpp odetls.h \
+ odeou.cpp odeou.h
+
+endif
+
+
+###################################
+# G I M P A C T S T U F F
+###################################
+
+
+if GIMPACT
+AM_CPPFLAGS += -DdTRIMESH_ENABLED -DdTRIMESH_GIMPACT -I$(top_srcdir)/GIMPACT/include
+
+libode_la_LIBADD += $(top_builddir)/GIMPACT/src/libGIMPACT.la
+libode_la_SOURCES += collision_trimesh_gimpact.cpp \
+ collision_trimesh_internal.cpp collision_trimesh_internal_impl.h \
+ gimpact_contact_export_helper.cpp gimpact_contact_export_helper.h \
+ gimpact_gim_contact_accessor.h \
+ gimpact_plane_contact_accessor.h \
+ collision_trimesh_trimesh.cpp \
+ collision_trimesh_sphere.cpp \
+ collision_trimesh_ray.cpp \
+ collision_trimesh_box.cpp \
+ collision_trimesh_ccylinder.cpp \
+ collision_trimesh_internal.h \
+ collision_cylinder_trimesh.cpp \
+ collision_trimesh_plane.cpp \
+ collision_convex_trimesh.cpp
+endif
+
+
+
+#################################
+# O P C O D E S T U F F
+#################################
+
+
+if OPCODE
+AM_CPPFLAGS += -I$(top_srcdir)/OPCODE -I$(top_srcdir)/OPCODE/Ice -DdTRIMESH_ENABLED -DdTRIMESH_OPCODE
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+ $(top_builddir)/OPCODE/Ice/libIce.la
+
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+ collision_trimesh_internal.cpp collision_trimesh_internal_impl.h \
+ collision_trimesh_trimesh.cpp \
+ collision_trimesh_trimesh_old.cpp \
+ collision_trimesh_sphere.cpp \
+ collision_trimesh_ray.cpp \
+ collision_trimesh_box.cpp \
+ collision_trimesh_ccylinder.cpp \
+ collision_trimesh_internal.h \
+ collision_cylinder_trimesh.cpp \
+ collision_trimesh_plane.cpp \
+ collision_convex_trimesh.cpp
+endif
+
+
+if LIBCCD
+
+AM_CPPFLAGS += -DdLIBCCD_ENABLED
+AM_CPPFLAGS += -I$(top_srcdir)/libccd/src/custom
+
+if LIBCCD_INTERNAL
+AM_CPPFLAGS += -I$(top_srcdir)/libccd/src -I$(top_builddir)/libccd/src
+libode_la_LIBADD += $(top_builddir)/libccd/src/libccd.la
+AM_CPPFLAGS += -DdLIBCCD_INTERNAL
+else
+AM_CPPFLAGS += $(CCD_CFLAGS)
+libode_la_LIBADD += $(CCD_LIBS)
+AM_CPPFLAGS += -DdLIBCCD_SYSTEM
+endif
+
+
+libode_la_SOURCES += collision_libccd.cpp collision_libccd.h
+
+if LIBCCD_BOX_CYL
+AM_CPPFLAGS += -DdLIBCCD_BOX_CYL
+endif
+
+if LIBCCD_CYL_CYL
+AM_CPPFLAGS += -DdLIBCCD_CYL_CYL
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+
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+AM_CPPFLAGS += -DdLIBCCD_CAP_CYL
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+if LIBCCD_CONVEX_CYL
+AM_CPPFLAGS += -DdLIBCCD_CONVEX_CYL
+endif
+if LIBCCD_CONVEX_SPHERE
+AM_CPPFLAGS += -DdLIBCCD_CONVEX_SPHERE
+endif
+if LIBCCD_CONVEX_CONVEX
+AM_CPPFLAGS += -DdLIBCCD_CONVEX_CONVEX
+endif
+
+
+endif
diff --git a/libs/ode-0.16.1/ode/src/Makefile.in b/libs/ode-0.16.1/ode/src/Makefile.in
new file mode 100644
index 0000000..330d599
--- /dev/null
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+# with or without modifications, as long as this notice is preserved.
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diff --git a/libs/ode-0.16.1/ode/src/array.cpp b/libs/ode-0.16.1/ode/src/array.cpp
new file mode 100644
index 0000000..4d63925
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/array.cpp
@@ -0,0 +1,81 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/odeconfig.h>
+#include <ode/memory.h>
+#include <ode/error.h>
+#include "config.h"
+#include "array.h"
+
+
+static inline int roundUpToPowerOfTwo (int x)
+{
+ int i = 1;
+ while (i < x) i <<= 1;
+ return i;
+}
+
+
+void dArrayBase::_freeAll (int sizeofT)
+{
+ if (_data) {
+ if (_data == this+1) return; // if constructLocalArray() was called
+ dFree (_data,_anum * sizeofT);
+ }
+}
+
+
+void dArrayBase::_setSize (int newsize, int sizeofT)
+{
+ if (newsize < 0) return;
+ if (newsize > _anum) {
+ if (_data == this+1) {
+ // this is a no-no, because constructLocalArray() was called
+ dDebug (0,"setSize() out of space in LOCAL array");
+ }
+ int newanum = roundUpToPowerOfTwo (newsize);
+ if (_data) _data = dRealloc (_data, _anum*sizeofT, newanum*sizeofT);
+ else _data = dAlloc (newanum*sizeofT);
+ _anum = newanum;
+ }
+ _size = newsize;
+}
+
+
+void * dArrayBase::operator new (size_t size)
+{
+ return dAlloc (size);
+}
+
+
+void dArrayBase::operator delete (void *ptr, size_t size)
+{
+ dFree (ptr,size);
+}
+
+
+void dArrayBase::constructLocalArray (int __anum)
+{
+ _size = 0;
+ _anum = __anum;
+ _data = this+1;
+}
diff --git a/libs/ode-0.16.1/ode/src/array.h b/libs/ode-0.16.1/ode/src/array.h
new file mode 100644
index 0000000..7ce9e48
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/array.h
@@ -0,0 +1,135 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/* this comes from the `reuse' library. copy any changes back to the source.
+ *
+ * Variable sized array template. The array is always stored in a contiguous
+ * chunk. The array can be resized. A size increase will cause more memory
+ * to be allocated, and may result in relocation of the array memory.
+ * A size decrease has no effect on the memory allocation.
+ *
+ * Array elements with constructors or destructors are not supported!
+ * But if you must have such elements, here's what to know/do:
+ * - Bitwise copy is used when copying whole arrays.
+ * - When copying individual items (via push(), insert() etc) the `='
+ * (equals) operator is used. Thus you should define this operator to do
+ * a bitwise copy. You should probably also define the copy constructor.
+ */
+
+
+#ifndef _ODE_ARRAY_H_
+#define _ODE_ARRAY_H_
+
+#include <ode/odeconfig.h>
+
+
+// this base class has no constructors or destructor, for your convenience.
+
+class dArrayBase {
+protected:
+ int _size; // number of elements in `data'
+ int _anum; // allocated number of elements in `data'
+ void *_data; // array data
+
+ void _freeAll (int sizeofT);
+ void _setSize (int newsize, int sizeofT);
+ // set the array size to `newsize', allocating more memory if necessary.
+ // if newsize>_anum and is a power of two then this is guaranteed to
+ // set _size and _anum to newsize.
+
+public:
+ // not: dArrayBase () { _size=0; _anum=0; _data=0; }
+
+ int size() const { return _size; }
+ int allocatedSize() const { return _anum; }
+ void * operator new (size_t size);
+ void operator delete (void *ptr, size_t size);
+
+ void constructor() { _size=0; _anum=0; _data=0; }
+ // if this structure is allocated with malloc() instead of new, you can
+ // call this to set it up.
+
+ void constructLocalArray (int __anum);
+ // this helper function allows non-reallocating arrays to be constructed
+ // on the stack (or in the heap if necessary). this is something of a
+ // kludge and should be used with extreme care. this function acts like
+ // a constructor - it is called on uninitialized memory that will hold the
+ // Array structure and the data. __anum is the number of elements that
+ // are allocated. the memory MUST be allocated with size:
+ // sizeof(ArrayBase) + __anum*sizeof(T)
+ // arrays allocated this way will never try to reallocate or free the
+ // memory - that's your job.
+};
+
+
+template <class T> class dArray : public dArrayBase {
+public:
+ void equals (const dArray<T> &x) {
+ setSize (x.size());
+ memcpy (_data,x._data,x._size * sizeof(T));
+ }
+
+ dArray () { constructor(); }
+ dArray (const dArray<T> &x) { constructor(); equals (x); }
+ ~dArray () { _freeAll(sizeof(T)); }
+ void setSize (int newsize) { _setSize (newsize,sizeof(T)); }
+ T *data() const { return (T*) _data; }
+ T & operator[] (int i) const { return ((T*)_data)[i]; }
+ void operator = (const dArray<T> &x) { equals (x); }
+
+ void push (const T item) {
+ if (_size < _anum) _size++; else _setSize (_size+1,sizeof(T));
+ memcpy (&(((T*)_data)[_size-1]), &item, sizeof(T));
+ }
+
+ void swap (dArray<T> &x) {
+ int tmp1;
+ void *tmp2;
+ tmp1=_size; _size=x._size; x._size=tmp1;
+ tmp1=_anum; _anum=x._anum; x._anum=tmp1;
+ tmp2=_data; _data=x._data; x._data=tmp2;
+ }
+
+ // insert the item at the position `i'. if i<0 then add the item to the
+ // start, if i >= size then add the item to the end of the array.
+ void insert (int i, const T item) {
+ if (_size < _anum) _size++; else _setSize (_size+1,sizeof(T));
+ if (i >= (_size-1)) i = _size-1; // add to end
+ else {
+ if (i < 0) i=0; // add to start
+ int n = _size-1-i;
+ if (n>0) memmove (((T*)_data) + i+1, ((T*)_data) + i, n*sizeof(T));
+ }
+ ((T*)_data)[i] = item;
+ }
+
+ void remove (int i) {
+ if (i >= 0 && i < _size) { // passing this test guarantees size>0
+ int n = _size-1-i;
+ if (n>0) memmove (((T*)_data) + i, ((T*)_data) + i+1, n*sizeof(T));
+ _size--;
+ }
+ }
+};
+
+
+#endif
diff --git a/libs/ode-0.16.1/ode/src/box.cpp b/libs/ode-0.16.1/ode/src/box.cpp
new file mode 100644
index 0000000..cfedb01
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/box.cpp
@@ -0,0 +1,878 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+ standard ODE geometry primitives: public API and pairwise collision functions.
+
+ the rule is that only the low level primitive collision functions should set
+ dContactGeom::g1 and dContactGeom::g2.
+
+*/
+
+#include <ode/common.h>
+#include <ode/collision.h>
+#include <ode/rotation.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+#include "collision_kernel.h"
+#include "collision_std.h"
+#include "collision_util.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4291) // for VC++, no complaints about "no matching operator delete found"
+#endif
+
+//****************************************************************************
+// box public API
+
+dxBox::dxBox (dSpaceID space, dReal lx, dReal ly, dReal lz) : dxGeom (space,1)
+{
+ dAASSERT (lx >= 0 && ly >= 0 && lz >= 0);
+ type = dBoxClass;
+ side[0] = lx;
+ side[1] = ly;
+ side[2] = lz;
+ updateZeroSizedFlag(!lx || !ly || !lz);
+}
+
+
+void dxBox::computeAABB()
+{
+ const dMatrix3& R = final_posr->R;
+ const dVector3& pos = final_posr->pos;
+
+ dReal xrange = REAL(0.5) * (dFabs (R[0] * side[0]) +
+ dFabs (R[1] * side[1]) + dFabs (R[2] * side[2]));
+ dReal yrange = REAL(0.5) * (dFabs (R[4] * side[0]) +
+ dFabs (R[5] * side[1]) + dFabs (R[6] * side[2]));
+ dReal zrange = REAL(0.5) * (dFabs (R[8] * side[0]) +
+ dFabs (R[9] * side[1]) + dFabs (R[10] * side[2]));
+ aabb[0] = pos[0] - xrange;
+ aabb[1] = pos[0] + xrange;
+ aabb[2] = pos[1] - yrange;
+ aabb[3] = pos[1] + yrange;
+ aabb[4] = pos[2] - zrange;
+ aabb[5] = pos[2] + zrange;
+}
+
+
+dGeomID dCreateBox (dSpaceID space, dReal lx, dReal ly, dReal lz)
+{
+ return new dxBox (space,lx,ly,lz);
+}
+
+
+void dGeomBoxSetLengths (dGeomID g, dReal lx, dReal ly, dReal lz)
+{
+ dUASSERT (g && g->type == dBoxClass,"argument not a box");
+ dAASSERT (lx >= 0 && ly >= 0 && lz >= 0);
+ dxBox *b = (dxBox*) g;
+ b->side[0] = lx;
+ b->side[1] = ly;
+ b->side[2] = lz;
+ b->updateZeroSizedFlag(!lx || !ly || !lz);
+ dGeomMoved (g);
+}
+
+
+void dGeomBoxGetLengths (dGeomID g, dVector3 result)
+{
+ dUASSERT (g && g->type == dBoxClass,"argument not a box");
+ dxBox *b = (dxBox*) g;
+ result[0] = b->side[0];
+ result[1] = b->side[1];
+ result[2] = b->side[2];
+}
+
+
+dReal dGeomBoxPointDepth (dGeomID g, dReal x, dReal y, dReal z)
+{
+ dUASSERT (g && g->type == dBoxClass,"argument not a box");
+ g->recomputePosr();
+ dxBox *b = (dxBox*) g;
+
+ // Set p = (x,y,z) relative to box center
+ //
+ // This will be (0,0,0) if the point is at (side[0]/2,side[1]/2,side[2]/2)
+
+ dVector3 p,q;
+
+ p[0] = x - b->final_posr->pos[0];
+ p[1] = y - b->final_posr->pos[1];
+ p[2] = z - b->final_posr->pos[2];
+
+ // Rotate p into box's coordinate frame, so we can
+ // treat the OBB as an AABB
+
+ dMultiply1_331 (q,b->final_posr->R,p);
+
+ // Record distance from point to each successive box side, and see
+ // if the point is inside all six sides
+
+ dReal dist[6];
+ int i;
+
+ bool inside = true;
+
+ for (i=0; i < 3; i++) {
+ dReal side = b->side[i] * REAL(0.5);
+
+ dist[i ] = side - q[i];
+ dist[i+3] = side + q[i];
+
+ if ((dist[i] < 0) || (dist[i+3] < 0)) {
+ inside = false;
+ }
+ }
+
+ // If point is inside the box, the depth is the smallest positive distance
+ // to any side
+
+ if (inside) {
+ dReal smallest_dist = (dReal) (unsigned) -1;
+
+ for (i=0; i < 6; i++) {
+ if (dist[i] < smallest_dist) smallest_dist = dist[i];
+ }
+
+ return smallest_dist;
+ }
+
+ // Otherwise, if point is outside the box, the depth is the largest
+ // distance to any side. This is an approximation to the 'proper'
+ // solution (the proper solution may be larger in some cases).
+
+ dReal largest_dist = 0;
+
+ for (i=0; i < 6; i++) {
+ if (dist[i] > largest_dist) largest_dist = dist[i];
+ }
+
+ return -largest_dist;
+}
+
+//****************************************************************************
+// box-box collision utility
+
+
+// find all the intersection points between the 2D rectangle with vertices
+// at (+/-h[0],+/-h[1]) and the 2D quadrilateral with vertices (p[0],p[1]),
+// (p[2],p[3]),(p[4],p[5]),(p[6],p[7]).
+//
+// the intersection points are returned as x,y pairs in the 'ret' array.
+// the number of intersection points is returned by the function (this will
+// be in the range 0 to 8).
+
+static int intersectRectQuad (dReal h[2], dReal p[8], dReal ret[16])
+{
+ // q (and r) contain nq (and nr) coordinate points for the current (and
+ // chopped) polygons
+ int nq=4,nr;
+ dReal buffer[16];
+ dReal *q = p;
+ dReal *r = ret;
+ for (int dir=0; dir <= 1; dir++) {
+ // direction notation: xy[0] = x axis, xy[1] = y axis
+ for (int sign=-1; sign <= 1; sign += 2) {
+ // chop q along the line xy[dir] = sign*h[dir]
+ dReal *pq = q;
+ dReal *pr = r;
+ nr = 0;
+ for (int i=nq; i > 0; i--) {
+ // go through all points in q and all lines between adjacent points
+ if (sign*pq[dir] < h[dir]) {
+ // this point is inside the chopping line
+ pr[0] = pq[0];
+ pr[1] = pq[1];
+ pr += 2;
+ nr++;
+ if (nr & 8) {
+ q = r;
+ goto done;
+ }
+ }
+ dReal *nextq = (i > 1) ? pq+2 : q;
+ if ((sign*pq[dir] < h[dir]) ^ (sign*nextq[dir] < h[dir])) {
+ // this line crosses the chopping line
+ pr[1-dir] = pq[1-dir] + (nextq[1-dir]-pq[1-dir]) /
+ (nextq[dir]-pq[dir]) * (sign*h[dir]-pq[dir]);
+ pr[dir] = sign*h[dir];
+ pr += 2;
+ nr++;
+ if (nr & 8) {
+ q = r;
+ goto done;
+ }
+ }
+ pq += 2;
+ }
+ q = r;
+ r = (q==ret) ? buffer : ret;
+ nq = nr;
+ }
+ }
+done:
+ if (q != ret) memcpy (ret,q,nr*2*sizeof(dReal));
+ return nr;
+}
+
+
+// given n points in the plane (array p, of size 2*n), generate m points that
+// best represent the whole set. the definition of 'best' here is not
+// predetermined - the idea is to select points that give good box-box
+// collision detection behavior. the chosen point indexes are returned in the
+// array iret (of size m). 'i0' is always the first entry in the array.
+// n must be in the range [1..8]. m must be in the range [1..n]. i0 must be
+// in the range [0..n-1].
+
+void cullPoints (int n, dReal p[], int m, int i0, int iret[])
+{
+ // compute the centroid of the polygon in cx,cy
+ int i,j;
+ dReal a,cx,cy,q;
+ if (n==1) {
+ cx = p[0];
+ cy = p[1];
+ }
+ else if (n==2) {
+ cx = REAL(0.5)*(p[0] + p[2]);
+ cy = REAL(0.5)*(p[1] + p[3]);
+ }
+ else {
+ a = 0;
+ cx = 0;
+ cy = 0;
+ for (i=0; i<(n-1); i++) {
+ q = p[i*2]*p[i*2+3] - p[i*2+2]*p[i*2+1];
+ a += q;
+ cx += q*(p[i*2]+p[i*2+2]);
+ cy += q*(p[i*2+1]+p[i*2+3]);
+ }
+ q = p[n*2-2]*p[1] - p[0]*p[n*2-1];
+ a = dRecip(REAL(3.0)*(a+q));
+ cx = a*(cx + q*(p[n*2-2]+p[0]));
+ cy = a*(cy + q*(p[n*2-1]+p[1]));
+ }
+
+ // compute the angle of each point w.r.t. the centroid
+ dReal A[8];
+ for (i=0; i<n; i++) A[i] = dAtan2(p[i*2+1]-cy,p[i*2]-cx);
+
+ // search for points that have angles closest to A[i0] + i*(2*pi/m).
+ int avail[8];
+ for (i=0; i<n; i++) avail[i] = 1;
+ avail[i0] = 0;
+ iret[0] = i0;
+ iret++;
+ for (j=1; j<m; j++) {
+ a = (dReal)(dReal(j)*(2*M_PI/m) + A[i0]);
+ if (a > M_PI) a -= (dReal)(2*M_PI);
+ dReal maxdiff=1e9,diff;
+#ifndef dNODEBUG
+ *iret = i0; // iret is not allowed to keep this value
+#endif
+ for (i=0; i<n; i++) {
+ if (avail[i]) {
+ diff = dFabs (A[i]-a);
+ if (diff > M_PI) diff = (dReal) (2*M_PI - diff);
+ if (diff < maxdiff) {
+ maxdiff = diff;
+ *iret = i;
+ }
+ }
+ }
+#ifndef dNODEBUG
+ dIASSERT (*iret != i0); // ensure iret got set
+#endif
+ avail[*iret] = 0;
+ iret++;
+ }
+}
+
+
+// given two boxes (p1,R1,side1) and (p2,R2,side2), collide them together and
+// generate contact points. this returns 0 if there is no contact otherwise
+// it returns the number of contacts generated.
+// `normal' returns the contact normal.
+// `depth' returns the maximum penetration depth along that normal.
+// `return_code' returns a number indicating the type of contact that was
+// detected:
+// 1,2,3 = box 2 intersects with a face of box 1
+// 4,5,6 = box 1 intersects with a face of box 2
+// 7..15 = edge-edge contact
+// `maxc' is the maximum number of contacts allowed to be generated, i.e.
+// the size of the `contact' array.
+// `contact' and `skip' are the contact array information provided to the
+// collision functions. this function only fills in the position and depth
+// fields.
+
+
+int dBoxBox (const dVector3 p1, const dMatrix3 R1,
+ const dVector3 side1, const dVector3 p2,
+ const dMatrix3 R2, const dVector3 side2,
+ dVector3 normal, dReal *depth, int *return_code,
+ int flags, dContactGeom *contact, int skip)
+{
+ const dReal fudge_factor = REAL(1.05);
+ dVector3 p,pp,normalC={0,0,0};
+ const dReal *normalR = 0;
+ dReal A[3],B[3],R11,R12,R13,R21,R22,R23,R31,R32,R33,
+ Q11,Q12,Q13,Q21,Q22,Q23,Q31,Q32,Q33,s,s2,l,expr1_val;
+ int i,j,invert_normal,code;
+
+ // get vector from centers of box 1 to box 2, relative to box 1
+ p[0] = p2[0] - p1[0];
+ p[1] = p2[1] - p1[1];
+ p[2] = p2[2] - p1[2];
+ dMultiply1_331 (pp,R1,p); // get pp = p relative to body 1
+
+ // get side lengths / 2
+ A[0] = side1[0]*REAL(0.5);
+ A[1] = side1[1]*REAL(0.5);
+ A[2] = side1[2]*REAL(0.5);
+ B[0] = side2[0]*REAL(0.5);
+ B[1] = side2[1]*REAL(0.5);
+ B[2] = side2[2]*REAL(0.5);
+
+ // Rij is R1'*R2, i.e. the relative rotation between R1 and R2
+ R11 = dCalcVectorDot3_44(R1+0,R2+0); R12 = dCalcVectorDot3_44(R1+0,R2+1); R13 = dCalcVectorDot3_44(R1+0,R2+2);
+ R21 = dCalcVectorDot3_44(R1+1,R2+0); R22 = dCalcVectorDot3_44(R1+1,R2+1); R23 = dCalcVectorDot3_44(R1+1,R2+2);
+ R31 = dCalcVectorDot3_44(R1+2,R2+0); R32 = dCalcVectorDot3_44(R1+2,R2+1); R33 = dCalcVectorDot3_44(R1+2,R2+2);
+
+ Q11 = dFabs(R11); Q12 = dFabs(R12); Q13 = dFabs(R13);
+ Q21 = dFabs(R21); Q22 = dFabs(R22); Q23 = dFabs(R23);
+ Q31 = dFabs(R31); Q32 = dFabs(R32); Q33 = dFabs(R33);
+
+ // for all 15 possible separating axes:
+ // * see if the axis separates the boxes. if so, return 0.
+ // * find the depth of the penetration along the separating axis (s2)
+ // * if this is the largest depth so far, record it.
+ // the normal vector will be set to the separating axis with the smallest
+ // depth. note: normalR is set to point to a column of R1 or R2 if that is
+ // the smallest depth normal so far. otherwise normalR is 0 and normalC is
+ // set to a vector relative to body 1. invert_normal is 1 if the sign of
+ // the normal should be flipped.
+
+ do {
+#define TST(expr1,expr2,norm,cc) \
+ expr1_val = (expr1); /* Avoid duplicate evaluation of expr1 */ \
+ s2 = dFabs(expr1_val) - (expr2); \
+ if (s2 > 0) return 0; \
+ if (s2 > s) { \
+ s = s2; \
+ normalR = norm; \
+ invert_normal = ((expr1_val) < 0); \
+ code = (cc); \
+ if (flags & CONTACTS_UNIMPORTANT) break; \
+ }
+
+ s = -dInfinity;
+ invert_normal = 0;
+ code = 0;
+
+ // separating axis = u1,u2,u3
+ TST (pp[0],(A[0] + B[0]*Q11 + B[1]*Q12 + B[2]*Q13),R1+0,1);
+ TST (pp[1],(A[1] + B[0]*Q21 + B[1]*Q22 + B[2]*Q23),R1+1,2);
+ TST (pp[2],(A[2] + B[0]*Q31 + B[1]*Q32 + B[2]*Q33),R1+2,3);
+
+ // separating axis = v1,v2,v3
+ TST (dCalcVectorDot3_41(R2+0,p),(A[0]*Q11 + A[1]*Q21 + A[2]*Q31 + B[0]),R2+0,4);
+ TST (dCalcVectorDot3_41(R2+1,p),(A[0]*Q12 + A[1]*Q22 + A[2]*Q32 + B[1]),R2+1,5);
+ TST (dCalcVectorDot3_41(R2+2,p),(A[0]*Q13 + A[1]*Q23 + A[2]*Q33 + B[2]),R2+2,6);
+
+ // note: cross product axes need to be scaled when s is computed.
+ // normal (n1,n2,n3) is relative to box 1.
+#undef TST
+#define TST(expr1,expr2,n1,n2,n3,cc) \
+ expr1_val = (expr1); /* Avoid duplicate evaluation of expr1 */ \
+ s2 = dFabs(expr1_val) - (expr2); \
+ if (s2 > 0) return 0; \
+ l = dSqrt ((n1)*(n1) + (n2)*(n2) + (n3)*(n3)); \
+ if (l > 0) { \
+ s2 /= l; \
+ if (s2*fudge_factor > s) { \
+ s = s2; \
+ normalR = 0; \
+ normalC[0] = (n1)/l; normalC[1] = (n2)/l; normalC[2] = (n3)/l; \
+ invert_normal = ((expr1_val) < 0); \
+ code = (cc); \
+ if (flags & CONTACTS_UNIMPORTANT) break; \
+ } \
+ }
+
+ // We only need to check 3 edges per box
+ // since parallel edges are equivalent.
+
+ // separating axis = u1 x (v1,v2,v3)
+ TST(pp[2]*R21-pp[1]*R31,(A[1]*Q31+A[2]*Q21+B[1]*Q13+B[2]*Q12),0,-R31,R21,7);
+ TST(pp[2]*R22-pp[1]*R32,(A[1]*Q32+A[2]*Q22+B[0]*Q13+B[2]*Q11),0,-R32,R22,8);
+ TST(pp[2]*R23-pp[1]*R33,(A[1]*Q33+A[2]*Q23+B[0]*Q12+B[1]*Q11),0,-R33,R23,9);
+
+ // separating axis = u2 x (v1,v2,v3)
+ TST(pp[0]*R31-pp[2]*R11,(A[0]*Q31+A[2]*Q11+B[1]*Q23+B[2]*Q22),R31,0,-R11,10);
+ TST(pp[0]*R32-pp[2]*R12,(A[0]*Q32+A[2]*Q12+B[0]*Q23+B[2]*Q21),R32,0,-R12,11);
+ TST(pp[0]*R33-pp[2]*R13,(A[0]*Q33+A[2]*Q13+B[0]*Q22+B[1]*Q21),R33,0,-R13,12);
+
+ // separating axis = u3 x (v1,v2,v3)
+ TST(pp[1]*R11-pp[0]*R21,(A[0]*Q21+A[1]*Q11+B[1]*Q33+B[2]*Q32),-R21,R11,0,13);
+ TST(pp[1]*R12-pp[0]*R22,(A[0]*Q22+A[1]*Q12+B[0]*Q33+B[2]*Q31),-R22,R12,0,14);
+ TST(pp[1]*R13-pp[0]*R23,(A[0]*Q23+A[1]*Q13+B[0]*Q32+B[1]*Q31),-R23,R13,0,15);
+#undef TST
+ } while (0);
+
+ if (!code) return 0;
+
+ // if we get to this point, the boxes interpenetrate. compute the normal
+ // in global coordinates.
+ if (normalR) {
+ normal[0] = normalR[0];
+ normal[1] = normalR[4];
+ normal[2] = normalR[8];
+ }
+ else {
+ dMultiply0_331 (normal,R1,normalC);
+ }
+ if (invert_normal) {
+ normal[0] = -normal[0];
+ normal[1] = -normal[1];
+ normal[2] = -normal[2];
+ }
+ *depth = -s;
+
+ // compute contact point(s)
+
+ if (code > 6) {
+ // An edge from box 1 touches an edge from box 2.
+ // find a point pa on the intersecting edge of box 1
+ dVector3 pa;
+ dReal sign;
+ // Copy p1 into pa
+ for (i=0; i<3; i++) pa[i] = p1[i]; // why no memcpy?
+ // Get world position of p2 into pa
+ for (j=0; j<3; j++) {
+ sign = (dCalcVectorDot3_14(normal,R1+j) > 0) ? REAL(1.0) : REAL(-1.0);
+ for (i=0; i<3; i++) pa[i] += sign * A[j] * R1[i*4+j];
+ }
+
+ // find a point pb on the intersecting edge of box 2
+ dVector3 pb;
+ // Copy p2 into pb
+ for (i=0; i<3; i++) pb[i] = p2[i]; // why no memcpy?
+ // Get world position of p2 into pb
+ for (j=0; j<3; j++) {
+ sign = (dCalcVectorDot3_14(normal,R2+j) > 0) ? REAL(-1.0) : REAL(1.0);
+ for (i=0; i<3; i++) pb[i] += sign * B[j] * R2[i*4+j];
+ }
+
+ dReal alpha,beta;
+ dVector3 ua,ub;
+ // Get direction of first edge
+ for (i=0; i<3; i++) ua[i] = R1[((code)-7)/3 + i*4];
+ // Get direction of second edge
+ for (i=0; i<3; i++) ub[i] = R2[((code)-7)%3 + i*4];
+ // Get closest points between edges (one at each)
+ dLineClosestApproach (pa,ua,pb,ub,&alpha,&beta);
+ for (i=0; i<3; i++) pa[i] += ua[i]*alpha;
+ for (i=0; i<3; i++) pb[i] += ub[i]*beta;
+ // Set the contact point as halfway between the 2 closest points
+ for (i=0; i<3; i++) contact[0].pos[i] = REAL(0.5)*(pa[i]+pb[i]);
+ contact[0].depth = *depth;
+ *return_code = code;
+ return 1;
+ }
+
+ // okay, we have a face-something intersection (because the separating
+ // axis is perpendicular to a face). define face 'a' to be the reference
+ // face (i.e. the normal vector is perpendicular to this) and face 'b' to be
+ // the incident face (the closest face of the other box).
+ // Note: Unmodified parameter values are being used here
+ const dReal *Ra,*Rb,*pa,*pb,*Sa,*Sb;
+ if (code <= 3) { // One of the faces of box 1 is the reference face
+ Ra = R1; // Rotation of 'a'
+ Rb = R2; // Rotation of 'b'
+ pa = p1; // Center (location) of 'a'
+ pb = p2; // Center (location) of 'b'
+ Sa = A; // Side Lenght of 'a'
+ Sb = B; // Side Lenght of 'b'
+ }
+ else { // One of the faces of box 2 is the reference face
+ Ra = R2; // Rotation of 'a'
+ Rb = R1; // Rotation of 'b'
+ pa = p2; // Center (location) of 'a'
+ pb = p1; // Center (location) of 'b'
+ Sa = B; // Side Lenght of 'a'
+ Sb = A; // Side Lenght of 'b'
+ }
+
+ // nr = normal vector of reference face dotted with axes of incident box.
+ // anr = absolute values of nr.
+ /*
+ The normal is flipped if necessary so it always points outward from box 'a',
+ box 'b' is thus always the incident box
+ */
+ dVector3 normal2,nr,anr;
+ if (code <= 3) {
+ normal2[0] = normal[0];
+ normal2[1] = normal[1];
+ normal2[2] = normal[2];
+ }
+ else {
+ normal2[0] = -normal[0];
+ normal2[1] = -normal[1];
+ normal2[2] = -normal[2];
+ }
+ // Rotate normal2 in incident box opposite direction
+ dMultiply1_331 (nr,Rb,normal2);
+ anr[0] = dFabs (nr[0]);
+ anr[1] = dFabs (nr[1]);
+ anr[2] = dFabs (nr[2]);
+
+ // find the largest compontent of anr: this corresponds to the normal
+ // for the incident face. the other axis numbers of the incident face
+ // are stored in a1,a2.
+ int lanr,a1,a2;
+ if (anr[1] > anr[0]) {
+ if (anr[1] > anr[2]) {
+ a1 = 0;
+ lanr = 1;
+ a2 = 2;
+ }
+ else {
+ a1 = 0;
+ a2 = 1;
+ lanr = 2;
+ }
+ }
+ else {
+ if (anr[0] > anr[2]) {
+ lanr = 0;
+ a1 = 1;
+ a2 = 2;
+ }
+ else {
+ a1 = 0;
+ a2 = 1;
+ lanr = 2;
+ }
+ }
+
+ // compute center point of incident face, in reference-face coordinates
+ dVector3 center;
+ if (nr[lanr] < 0) {
+ for (i=0; i<3; i++) center[i] = pb[i] - pa[i] + Sb[lanr] * Rb[i*4+lanr];
+ }
+ else {
+ for (i=0; i<3; i++) center[i] = pb[i] - pa[i] - Sb[lanr] * Rb[i*4+lanr];
+ }
+
+ // find the normal and non-normal axis numbers of the reference box
+ int codeN,code1,code2;
+ if (code <= 3) codeN = code-1; else codeN = code-4;
+ if (codeN==0) {
+ code1 = 1;
+ code2 = 2;
+ }
+ else if (codeN==1) {
+ code1 = 0;
+ code2 = 2;
+ }
+ else {
+ code1 = 0;
+ code2 = 1;
+ }
+
+ // find the four corners of the incident face, in reference-face coordinates
+ dReal quad[8]; // 2D coordinate of incident face (x,y pairs)
+ dReal c1,c2,m11,m12,m21,m22;
+ c1 = dCalcVectorDot3_14 (center,Ra+code1);
+ c2 = dCalcVectorDot3_14 (center,Ra+code2);
+ // optimize this? - we have already computed this data above, but it is not
+ // stored in an easy-to-index format. for now it's quicker just to recompute
+ // the four dot products.
+ m11 = dCalcVectorDot3_44 (Ra+code1,Rb+a1);
+ m12 = dCalcVectorDot3_44 (Ra+code1,Rb+a2);
+ m21 = dCalcVectorDot3_44 (Ra+code2,Rb+a1);
+ m22 = dCalcVectorDot3_44 (Ra+code2,Rb+a2);
+ {
+ dReal k1 = m11*Sb[a1];
+ dReal k2 = m21*Sb[a1];
+ dReal k3 = m12*Sb[a2];
+ dReal k4 = m22*Sb[a2];
+ quad[0] = c1 - k1 - k3;
+ quad[1] = c2 - k2 - k4;
+ quad[2] = c1 - k1 + k3;
+ quad[3] = c2 - k2 + k4;
+ quad[4] = c1 + k1 + k3;
+ quad[5] = c2 + k2 + k4;
+ quad[6] = c1 + k1 - k3;
+ quad[7] = c2 + k2 - k4;
+ }
+
+ // find the size of the reference face
+ dReal rect[2];
+ rect[0] = Sa[code1];
+ rect[1] = Sa[code2];
+
+ // intersect the incident and reference faces
+ dReal ret[16];
+ int n = intersectRectQuad (rect,quad,ret);
+ if (n < 1) return 0; // this should never happen
+
+ // convert the intersection points into reference-face coordinates,
+ // and compute the contact position and depth for each point. only keep
+ // those points that have a positive (penetrating) depth. delete points in
+ // the 'ret' array as necessary so that 'point' and 'ret' correspond.
+ dReal point[3*8]; // penetrating contact points
+ dReal dep[8]; // depths for those points
+ dReal det1 = dRecip(m11*m22 - m12*m21);
+ m11 *= det1;
+ m12 *= det1;
+ m21 *= det1;
+ m22 *= det1;
+ int cnum = 0; // number of penetrating contact points found
+ for (j=0; j < n; j++) {
+ dReal k1 = m22*(ret[j*2]-c1) - m12*(ret[j*2+1]-c2);
+ dReal k2 = -m21*(ret[j*2]-c1) + m11*(ret[j*2+1]-c2);
+ for (i=0; i<3; i++) point[cnum*3+i] =
+ center[i] + k1*Rb[i*4+a1] + k2*Rb[i*4+a2];
+ dep[cnum] = Sa[codeN] - dCalcVectorDot3(normal2,point+cnum*3);
+ if (dep[cnum] >= 0) {
+ ret[cnum*2] = ret[j*2];
+ ret[cnum*2+1] = ret[j*2+1];
+ cnum++;
+ if ((cnum | CONTACTS_UNIMPORTANT) == (flags & (NUMC_MASK | CONTACTS_UNIMPORTANT))) {
+ break;
+ }
+ }
+ }
+ if (cnum < 1) {
+ return 0; // this should not happen, yet does at times (demo_plane2d single precision).
+ }
+
+ // we can't generate more contacts than we actually have
+ int maxc = flags & NUMC_MASK;
+ if (maxc > cnum) maxc = cnum;
+ if (maxc < 1) maxc = 1; // Even though max count must not be zero this check is kept for backward compatibility as this is a public function
+
+ if (cnum <= maxc) {
+ // we have less contacts than we need, so we use them all
+ for (j=0; j < cnum; j++) {
+ dContactGeom *con = CONTACT(contact,skip*j);
+ for (i=0; i<3; i++) con->pos[i] = point[j*3+i] + pa[i];
+ con->depth = dep[j];
+ }
+ }
+ else {
+ dIASSERT(!(flags & CONTACTS_UNIMPORTANT)); // cnum should be generated not greater than maxc so that "then" clause is executed
+ // we have more contacts than are wanted, some of them must be culled.
+ // find the deepest point, it is always the first contact.
+ int i1 = 0;
+ dReal maxdepth = dep[0];
+ for (i=1; i<cnum; i++) {
+ if (dep[i] > maxdepth) {
+ maxdepth = dep[i];
+ i1 = i;
+ }
+ }
+
+ int iret[8];
+ cullPoints (cnum,ret,maxc,i1,iret);
+
+ for (j=0; j < maxc; j++) {
+ dContactGeom *con = CONTACT(contact,skip*j);
+ for (i=0; i<3; i++) con->pos[i] = point[iret[j]*3+i] + pa[i];
+ con->depth = dep[iret[j]];
+ }
+ cnum = maxc;
+ }
+
+ *return_code = code;
+ return cnum;
+}
+
+
+
+int dCollideBoxBox (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->type == dBoxClass);
+ dIASSERT (o2->type == dBoxClass);
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+
+ dVector3 normal;
+ dReal depth;
+ int code;
+ dxBox *b1 = (dxBox*) o1;
+ dxBox *b2 = (dxBox*) o2;
+ int num = dBoxBox (o1->final_posr->pos,o1->final_posr->R,b1->side, o2->final_posr->pos,o2->final_posr->R,b2->side,
+ normal,&depth,&code,flags,contact,skip);
+ for (int i=0; i<num; i++) {
+ dContactGeom *currContact = CONTACT(contact,i*skip);
+ currContact->normal[0] = -normal[0];
+ currContact->normal[1] = -normal[1];
+ currContact->normal[2] = -normal[2];
+ currContact->g1 = o1;
+ currContact->g2 = o2;
+ currContact->side1 = -1;
+ currContact->side2 = -1;
+ }
+ return num;
+}
+
+
+int dCollideBoxPlane (dxGeom *o1, dxGeom *o2,
+ int flags, dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->type == dBoxClass);
+ dIASSERT (o2->type == dPlaneClass);
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+
+ dxBox *box = (dxBox*) o1;
+ dxPlane *plane = (dxPlane*) o2;
+
+ contact->g1 = o1;
+ contact->g2 = o2;
+ contact->side1 = -1;
+ contact->side2 = -1;
+
+ int ret = 0;
+
+ //@@@ problem: using 4-vector (plane->p) as 3-vector (normal).
+ const dReal *R = o1->final_posr->R; // rotation of box
+ const dReal *n = plane->p; // normal vector
+
+ // project sides lengths along normal vector, get absolute values
+ dReal Q1 = dCalcVectorDot3_14(n,R+0);
+ dReal Q2 = dCalcVectorDot3_14(n,R+1);
+ dReal Q3 = dCalcVectorDot3_14(n,R+2);
+ dReal A1 = box->side[0] * Q1;
+ dReal A2 = box->side[1] * Q2;
+ dReal A3 = box->side[2] * Q3;
+ dReal B1 = dFabs(A1);
+ dReal B2 = dFabs(A2);
+ dReal B3 = dFabs(A3);
+
+ // early exit test
+ dReal depth = plane->p[3] + REAL(0.5)*(B1+B2+B3) - dCalcVectorDot3(n,o1->final_posr->pos);
+ if (depth < 0) return 0;
+
+ // find number of contacts requested
+ int maxc = flags & NUMC_MASK;
+ // if (maxc < 1) maxc = 1; // an assertion is made on entry
+ if (maxc > 4) maxc = 4; // not more than 4 contacts per box allowed
+
+ // find deepest point
+ dVector3 p;
+ p[0] = o1->final_posr->pos[0];
+ p[1] = o1->final_posr->pos[1];
+ p[2] = o1->final_posr->pos[2];
+#define FOO(i,op) \
+ p[0] op REAL(0.5)*box->side[i] * R[0+i]; \
+ p[1] op REAL(0.5)*box->side[i] * R[4+i]; \
+ p[2] op REAL(0.5)*box->side[i] * R[8+i];
+#define BAR(i,iinc) if (A ## iinc > 0) { FOO(i,-=) } else { FOO(i,+=) }
+ BAR(0,1);
+ BAR(1,2);
+ BAR(2,3);
+#undef FOO
+#undef BAR
+
+ // the deepest point is the first contact point
+ contact->pos[0] = p[0];
+ contact->pos[1] = p[1];
+ contact->pos[2] = p[2];
+ contact->depth = depth;
+ ret = 1; // ret is number of contact points found so far
+ if (maxc == 1) goto done;
+
+ // get the second and third contact points by starting from `p' and going
+ // along the two sides with the smallest projected length.
+
+#define FOO(i,j,op) \
+ CONTACT(contact,i*skip)->pos[0] = p[0] op box->side[j] * R[0+j]; \
+ CONTACT(contact,i*skip)->pos[1] = p[1] op box->side[j] * R[4+j]; \
+ CONTACT(contact,i*skip)->pos[2] = p[2] op box->side[j] * R[8+j];
+#define BAR(ctact,side,sideinc) \
+ if (depth - B ## sideinc < 0) goto done; \
+ if (A ## sideinc > 0) { FOO(ctact,side,+); } else { FOO(ctact,side,-); } \
+ CONTACT(contact,ctact*skip)->depth = depth - B ## sideinc; \
+ ret++;
+
+ if (B1 < B2) {
+ if (B3 < B1) goto use_side_3; else {
+ BAR(1,0,1); // use side 1
+ if (maxc == 2) goto done;
+ if (B2 < B3) goto contact2_2; else goto contact2_3;
+ }
+ }
+ else {
+ if (B3 < B2) {
+use_side_3: // use side 3
+ BAR(1,2,3);
+ if (maxc == 2) goto done;
+ if (B1 < B2) goto contact2_1; else goto contact2_2;
+ }
+ else {
+ BAR(1,1,2); // use side 2
+ if (maxc == 2) goto done;
+ if (B1 < B3) goto contact2_1; else goto contact2_3;
+ }
+ }
+
+contact2_1: BAR(2,0,1); goto done;
+contact2_2: BAR(2,1,2); goto done;
+contact2_3: BAR(2,2,3); goto done;
+#undef FOO
+#undef BAR
+
+done:
+
+ if (maxc == 4 && ret == 3) { // If user requested 4 contacts, and the first 3 were created...
+ // Combine contacts 2 and 3 (vectorial sum) and get the fourth one
+ // Result: if a box face is completely inside a plane, contacts are created for all the 4 vertices
+ dReal d4 = CONTACT(contact,1*skip)->depth + CONTACT(contact,2*skip)->depth - depth; // depth is the depth for first contact
+ if (d4 > 0) {
+ CONTACT(contact,3*skip)->pos[0] = CONTACT(contact,1*skip)->pos[0] + CONTACT(contact,2*skip)->pos[0] - p[0]; // p is the position of first contact
+ CONTACT(contact,3*skip)->pos[1] = CONTACT(contact,1*skip)->pos[1] + CONTACT(contact,2*skip)->pos[1] - p[1];
+ CONTACT(contact,3*skip)->pos[2] = CONTACT(contact,1*skip)->pos[2] + CONTACT(contact,2*skip)->pos[2] - p[2];
+ CONTACT(contact,3*skip)->depth = d4;
+ ret++;
+ }
+ }
+
+ for (int i=0; i<ret; i++) {
+ dContactGeom *currContact = CONTACT(contact,i*skip);
+ currContact->g1 = o1;
+ currContact->g2 = o2;
+ currContact->side1 = -1;
+ currContact->side2 = -1;
+
+ currContact->normal[0] = n[0];
+ currContact->normal[1] = n[1];
+ currContact->normal[2] = n[2];
+ }
+ return ret;
+}
diff --git a/libs/ode-0.16.1/ode/src/capsule.cpp b/libs/ode-0.16.1/ode/src/capsule.cpp
new file mode 100644
index 0000000..80e24ac
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/capsule.cpp
@@ -0,0 +1,416 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+standard ODE geometry primitives: public API and pairwise collision functions.
+
+the rule is that only the low level primitive collision functions should set
+dContactGeom::g1 and dContactGeom::g2.
+
+*/
+
+#include <ode/common.h>
+#include <ode/collision.h>
+#include <ode/rotation.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+#include "collision_kernel.h"
+#include "collision_std.h"
+#include "collision_util.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4291) // for VC++, no complaints about "no matching operator delete found"
+#endif
+
+//****************************************************************************
+// capped cylinder public API
+
+dxCapsule::dxCapsule (dSpaceID space, dReal _radius, dReal _length) :
+dxGeom (space,1)
+{
+ dAASSERT (_radius >= 0 && _length >= 0);
+ type = dCapsuleClass;
+ radius = _radius;
+ lz = _length;
+ updateZeroSizedFlag(!_radius/* || !_length -- zero length capsule is not a zero sized capsule*/);
+}
+
+
+void dxCapsule::computeAABB()
+{
+ const dMatrix3& R = final_posr->R;
+ const dVector3& pos = final_posr->pos;
+
+ dReal xrange = dFabs(R[2] * lz) * REAL(0.5) + radius;
+ dReal yrange = dFabs(R[6] * lz) * REAL(0.5) + radius;
+ dReal zrange = dFabs(R[10] * lz) * REAL(0.5) + radius;
+ aabb[0] = pos[0] - xrange;
+ aabb[1] = pos[0] + xrange;
+ aabb[2] = pos[1] - yrange;
+ aabb[3] = pos[1] + yrange;
+ aabb[4] = pos[2] - zrange;
+ aabb[5] = pos[2] + zrange;
+}
+
+
+dGeomID dCreateCapsule (dSpaceID space, dReal radius, dReal length)
+{
+ return new dxCapsule (space,radius,length);
+}
+
+
+void dGeomCapsuleSetParams (dGeomID g, dReal radius, dReal length)
+{
+ dUASSERT (g && g->type == dCapsuleClass,"argument not a ccylinder");
+ dAASSERT (radius >= 0 && length >= 0);
+ dxCapsule *c = (dxCapsule*) g;
+ c->radius = radius;
+ c->lz = length;
+ c->updateZeroSizedFlag(!radius/* || !length -- zero length capsule is not a zero sized capsule*/);
+ dGeomMoved (g);
+}
+
+
+void dGeomCapsuleGetParams (dGeomID g, dReal *radius, dReal *length)
+{
+ dUASSERT (g && g->type == dCapsuleClass,"argument not a ccylinder");
+ dxCapsule *c = (dxCapsule*) g;
+ *radius = c->radius;
+ *length = c->lz;
+}
+
+
+dReal dGeomCapsulePointDepth (dGeomID g, dReal x, dReal y, dReal z)
+{
+ dUASSERT (g && g->type == dCapsuleClass,"argument not a ccylinder");
+ g->recomputePosr();
+ dxCapsule *c = (dxCapsule*) g;
+
+ const dReal* R = g->final_posr->R;
+ const dReal* pos = g->final_posr->pos;
+
+ dVector3 a;
+ a[0] = x - pos[0];
+ a[1] = y - pos[1];
+ a[2] = z - pos[2];
+ dReal beta = dCalcVectorDot3_14(a,R+2);
+ dReal lz2 = c->lz*REAL(0.5);
+ if (beta < -lz2) beta = -lz2;
+ else if (beta > lz2) beta = lz2;
+ a[0] = c->final_posr->pos[0] + beta*R[0*4+2];
+ a[1] = c->final_posr->pos[1] + beta*R[1*4+2];
+ a[2] = c->final_posr->pos[2] + beta*R[2*4+2];
+ return c->radius -
+ dSqrt ((x-a[0])*(x-a[0]) + (y-a[1])*(y-a[1]) + (z-a[2])*(z-a[2]));
+}
+
+
+
+int dCollideCapsuleSphere (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->type == dCapsuleClass);
+ dIASSERT (o2->type == dSphereClass);
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+
+ dxCapsule *ccyl = (dxCapsule*) o1;
+ dxSphere *sphere = (dxSphere*) o2;
+
+ contact->g1 = o1;
+ contact->g2 = o2;
+ contact->side1 = -1;
+ contact->side2 = -1;
+
+ // find the point on the cylinder axis that is closest to the sphere
+ dReal alpha =
+ o1->final_posr->R[2] * (o2->final_posr->pos[0] - o1->final_posr->pos[0]) +
+ o1->final_posr->R[6] * (o2->final_posr->pos[1] - o1->final_posr->pos[1]) +
+ o1->final_posr->R[10] * (o2->final_posr->pos[2] - o1->final_posr->pos[2]);
+ dReal lz2 = ccyl->lz * REAL(0.5);
+ if (alpha > lz2) alpha = lz2;
+ if (alpha < -lz2) alpha = -lz2;
+
+ // collide the spheres
+ dVector3 p;
+ p[0] = o1->final_posr->pos[0] + alpha * o1->final_posr->R[2];
+ p[1] = o1->final_posr->pos[1] + alpha * o1->final_posr->R[6];
+ p[2] = o1->final_posr->pos[2] + alpha * o1->final_posr->R[10];
+ return dCollideSpheres (p,ccyl->radius,o2->final_posr->pos,sphere->radius,contact);
+}
+
+
+int dCollideCapsuleBox (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->type == dCapsuleClass);
+ dIASSERT (o2->type == dBoxClass);
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+
+ dxCapsule *cyl = (dxCapsule*) o1;
+ dxBox *box = (dxBox*) o2;
+
+ contact->g1 = o1;
+ contact->g2 = o2;
+ contact->side1 = -1;
+ contact->side2 = -1;
+
+ // get p1,p2 = cylinder axis endpoints, get radius
+ dVector3 p1,p2;
+ dReal clen = cyl->lz * REAL(0.5);
+ p1[0] = o1->final_posr->pos[0] + clen * o1->final_posr->R[2];
+ p1[1] = o1->final_posr->pos[1] + clen * o1->final_posr->R[6];
+ p1[2] = o1->final_posr->pos[2] + clen * o1->final_posr->R[10];
+ p2[0] = o1->final_posr->pos[0] - clen * o1->final_posr->R[2];
+ p2[1] = o1->final_posr->pos[1] - clen * o1->final_posr->R[6];
+ p2[2] = o1->final_posr->pos[2] - clen * o1->final_posr->R[10];
+ dReal radius = cyl->radius;
+
+ // copy out box center, rotation matrix, and side array
+ dReal *c = o2->final_posr->pos;
+ dReal *R = o2->final_posr->R;
+ const dReal *side = box->side;
+
+ // get the closest point between the cylinder axis and the box
+ dVector3 pl,pb;
+ dClosestLineBoxPoints (p1,p2,c,R,side,pl,pb);
+
+ // if the capsule is penetrated further than radius
+ // then pl and pb are equal (up to mindist) -> unknown normal
+ // use normal vector of closest box surface
+#ifdef dSINGLE
+ dReal mindist = REAL(1e-6);
+#else
+ dReal mindist = REAL(1e-15);
+#endif
+ if (dCalcPointsDistance3(pl, pb)<mindist) {
+ // consider capsule as box
+ dVector3 normal;
+ dReal depth;
+ int code;
+ // WARNING! rad2 is declared as #define in Microsoft headers (as well as psh2, chx2, grp2, frm2, rct2, ico2, stc2, lst2, cmb2, edt2, scr2). Avoid abbreviations!
+ /* dReal rad2 = radius*REAL(2.0); */ dReal radiusMul2 = radius * REAL(2.0);
+ const dVector3 capboxside = {radiusMul2, radiusMul2, cyl->lz + radiusMul2};
+ int num = dBoxBox (c, R, side,
+ o1->final_posr->pos, o1->final_posr->R, capboxside,
+ normal, &depth, &code, flags, contact, skip);
+
+ for (int i=0; i<num; i++) {
+ dContactGeom *currContact = CONTACT(contact,i*skip);
+ currContact->normal[0] = normal[0];
+ currContact->normal[1] = normal[1];
+ currContact->normal[2] = normal[2];
+ currContact->g1 = o1;
+ currContact->g2 = o2;
+ currContact->side1 = -1;
+ currContact->side2 = -1;
+ }
+ return num;
+ } else {
+ // generate contact point
+ return dCollideSpheres (pl,radius,pb,0,contact);
+ }
+}
+
+
+int dCollideCapsuleCapsule (dxGeom *o1, dxGeom *o2,
+ int flags, dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->type == dCapsuleClass);
+ dIASSERT (o2->type == dCapsuleClass);
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+
+ int i;
+ const dReal tolerance = REAL(1e-5);
+
+ dxCapsule *cyl1 = (dxCapsule*) o1;
+ dxCapsule *cyl2 = (dxCapsule*) o2;
+
+ contact->g1 = o1;
+ contact->g2 = o2;
+ contact->side1 = -1;
+ contact->side2 = -1;
+
+ // copy out some variables, for convenience
+ dReal lz1 = cyl1->lz * REAL(0.5);
+ dReal lz2 = cyl2->lz * REAL(0.5);
+ dReal *pos1 = o1->final_posr->pos;
+ dReal *pos2 = o2->final_posr->pos;
+ dReal axis1[3],axis2[3];
+ axis1[0] = o1->final_posr->R[2];
+ axis1[1] = o1->final_posr->R[6];
+ axis1[2] = o1->final_posr->R[10];
+ axis2[0] = o2->final_posr->R[2];
+ axis2[1] = o2->final_posr->R[6];
+ axis2[2] = o2->final_posr->R[10];
+
+ // if the cylinder axes are close to parallel, we'll try to detect up to
+ // two contact points along the body of the cylinder. if we can't find any
+ // points then we'll fall back to the closest-points algorithm. note that
+ // we are not treating this special case for reasons of degeneracy, but
+ // because we want two contact points in some situations. the closet-points
+ // algorithm is robust in all casts, but it can return only one contact.
+
+ dVector3 sphere1,sphere2;
+ dReal a1a2 = dCalcVectorDot3 (axis1,axis2);
+ dReal det = REAL(1.0)-a1a2*a1a2;
+ if (det < tolerance) {
+ // the cylinder axes (almost) parallel, so we will generate up to two
+ // contacts. alpha1 and alpha2 (line position parameters) are related by:
+ // alpha2 = alpha1 + (pos1-pos2)'*axis1 (if axis1==axis2)
+ // or alpha2 = -(alpha1 + (pos1-pos2)'*axis1) (if axis1==-axis2)
+ // first compute where the two cylinders overlap in alpha1 space:
+ if (a1a2 < 0) {
+ axis2[0] = -axis2[0];
+ axis2[1] = -axis2[1];
+ axis2[2] = -axis2[2];
+ }
+ dReal q[3];
+ for (i=0; i<3; i++) q[i] = pos1[i]-pos2[i];
+ dReal k = dCalcVectorDot3 (axis1,q);
+ dReal a1lo = -lz1;
+ dReal a1hi = lz1;
+ dReal a2lo = -lz2 - k;
+ dReal a2hi = lz2 - k;
+ dReal lo = (a1lo > a2lo) ? a1lo : a2lo;
+ dReal hi = (a1hi < a2hi) ? a1hi : a2hi;
+ if (lo <= hi) {
+ int num_contacts = flags & NUMC_MASK;
+ if (num_contacts >= 2 && lo < hi) {
+ // generate up to two contacts. if one of those contacts is
+ // not made, fall back on the one-contact strategy.
+ for (i=0; i<3; i++) sphere1[i] = pos1[i] + lo*axis1[i];
+ for (i=0; i<3; i++) sphere2[i] = pos2[i] + (lo+k)*axis2[i];
+ int n1 = dCollideSpheres (sphere1,cyl1->radius,
+ sphere2,cyl2->radius,contact);
+ if (n1) {
+ for (i=0; i<3; i++) sphere1[i] = pos1[i] + hi*axis1[i];
+ for (i=0; i<3; i++) sphere2[i] = pos2[i] + (hi+k)*axis2[i];
+ dContactGeom *c2 = CONTACT(contact,skip);
+ int n2 = dCollideSpheres (sphere1,cyl1->radius,
+ sphere2,cyl2->radius, c2);
+ if (n2) {
+ c2->g1 = o1;
+ c2->g2 = o2;
+ c2->side1 = -1;
+ c2->side2 = -1;
+ return 2;
+ }
+ }
+ }
+
+ // just one contact to generate, so put it in the middle of
+ // the range
+ dReal alpha1 = (lo + hi) * REAL(0.5);
+ dReal alpha2 = alpha1 + k;
+ for (i=0; i<3; i++) sphere1[i] = pos1[i] + alpha1*axis1[i];
+ for (i=0; i<3; i++) sphere2[i] = pos2[i] + alpha2*axis2[i];
+ return dCollideSpheres (sphere1,cyl1->radius,
+ sphere2,cyl2->radius,contact);
+ }
+ }
+
+ // use the closest point algorithm
+ dVector3 a1,a2,b1,b2;
+ a1[0] = o1->final_posr->pos[0] + axis1[0]*lz1;
+ a1[1] = o1->final_posr->pos[1] + axis1[1]*lz1;
+ a1[2] = o1->final_posr->pos[2] + axis1[2]*lz1;
+ a2[0] = o1->final_posr->pos[0] - axis1[0]*lz1;
+ a2[1] = o1->final_posr->pos[1] - axis1[1]*lz1;
+ a2[2] = o1->final_posr->pos[2] - axis1[2]*lz1;
+ b1[0] = o2->final_posr->pos[0] + axis2[0]*lz2;
+ b1[1] = o2->final_posr->pos[1] + axis2[1]*lz2;
+ b1[2] = o2->final_posr->pos[2] + axis2[2]*lz2;
+ b2[0] = o2->final_posr->pos[0] - axis2[0]*lz2;
+ b2[1] = o2->final_posr->pos[1] - axis2[1]*lz2;
+ b2[2] = o2->final_posr->pos[2] - axis2[2]*lz2;
+
+ dClosestLineSegmentPoints (a1,a2,b1,b2,sphere1,sphere2);
+ return dCollideSpheres (sphere1,cyl1->radius,sphere2,cyl2->radius,contact);
+}
+
+
+int dCollideCapsulePlane (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->type == dCapsuleClass);
+ dIASSERT (o2->type == dPlaneClass);
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+
+ dxCapsule *ccyl = (dxCapsule*) o1;
+ dxPlane *plane = (dxPlane*) o2;
+
+ // collide the deepest capping sphere with the plane
+ dReal sign = (dCalcVectorDot3_14 (plane->p,o1->final_posr->R+2) > 0) ? REAL(-1.0) : REAL(1.0);
+ dVector3 p;
+ p[0] = o1->final_posr->pos[0] + o1->final_posr->R[2] * ccyl->lz * REAL(0.5) * sign;
+ p[1] = o1->final_posr->pos[1] + o1->final_posr->R[6] * ccyl->lz * REAL(0.5) * sign;
+ p[2] = o1->final_posr->pos[2] + o1->final_posr->R[10] * ccyl->lz * REAL(0.5) * sign;
+
+ dReal k = dCalcVectorDot3 (p,plane->p);
+ dReal depth = plane->p[3] - k + ccyl->radius;
+ if (depth < 0) return 0;
+ contact->normal[0] = plane->p[0];
+ contact->normal[1] = plane->p[1];
+ contact->normal[2] = plane->p[2];
+ contact->pos[0] = p[0] - plane->p[0] * ccyl->radius;
+ contact->pos[1] = p[1] - plane->p[1] * ccyl->radius;
+ contact->pos[2] = p[2] - plane->p[2] * ccyl->radius;
+ contact->depth = depth;
+
+ int ncontacts = 1;
+ if ((flags & NUMC_MASK) >= 2) {
+ // collide the other capping sphere with the plane
+ p[0] = o1->final_posr->pos[0] - o1->final_posr->R[2] * ccyl->lz * REAL(0.5) * sign;
+ p[1] = o1->final_posr->pos[1] - o1->final_posr->R[6] * ccyl->lz * REAL(0.5) * sign;
+ p[2] = o1->final_posr->pos[2] - o1->final_posr->R[10] * ccyl->lz * REAL(0.5) * sign;
+
+ k = dCalcVectorDot3 (p,plane->p);
+ depth = plane->p[3] - k + ccyl->radius;
+ if (depth >= 0) {
+ dContactGeom *c2 = CONTACT(contact,skip);
+ c2->normal[0] = plane->p[0];
+ c2->normal[1] = plane->p[1];
+ c2->normal[2] = plane->p[2];
+ c2->pos[0] = p[0] - plane->p[0] * ccyl->radius;
+ c2->pos[1] = p[1] - plane->p[1] * ccyl->radius;
+ c2->pos[2] = p[2] - plane->p[2] * ccyl->radius;
+ c2->depth = depth;
+ ncontacts = 2;
+ }
+ }
+
+ for (int i=0; i < ncontacts; i++) {
+ dContactGeom *currContact = CONTACT(contact,i*skip);
+ currContact->g1 = o1;
+ currContact->g2 = o2;
+ currContact->side1 = -1;
+ currContact->side2 = -1;
+ }
+ return ncontacts;
+}
+
diff --git a/libs/ode-0.16.1/ode/src/collision_convex_trimesh.cpp b/libs/ode-0.16.1/ode/src/collision_convex_trimesh.cpp
new file mode 100644
index 0000000..651f236
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_convex_trimesh.cpp
@@ -0,0 +1,120 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/collision.h>
+#include <ode/rotation.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+
+
+typedef struct _sLocalContactData
+{
+ dVector3 vPos;
+ dVector3 vNormal;
+ dReal fDepth;
+ int triIndex;
+ int nFlags; // 0 = filtered out, 1 = OK
+}sLocalContactData;
+
+
+#if dTRIMESH_ENABLED
+
+#include "collision_util.h"
+#include "collision_std.h"
+#include "collision_trimesh_internal.h"
+#if dLIBCCD_ENABLED
+#include "collision_libccd.h"
+#endif
+
+int dCollideConvexTrimesh( dxGeom *o1, dxGeom *o2, int flags, dContactGeom* contacts, int skip )
+{
+ int contactcount = 0;
+ dIASSERT( skip >= (int)sizeof( dContactGeom ) );
+ dIASSERT( o1->type == dConvexClass );
+ dIASSERT( o2->type == dTriMeshClass );
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+
+#if dLIBCCD_ENABLED
+
+#if dTRIMESH_OPCODE
+ const dVector3 &meshPosition = *(const dVector3 *)dGeomGetPosition(o2);
+ // Find convex OBB in trimesh coordinates
+ Point convexAABBMin(o1->aabb[0] - meshPosition[0], o1->aabb[2] - meshPosition[1], o1->aabb[4] - meshPosition[2]);
+ Point convexAABBMax(o1->aabb[1] - meshPosition[0], o1->aabb[3] - meshPosition[1], o1->aabb[5] - meshPosition[2]);
+
+ const Point convexCenter = 0.5f * (convexAABBMax + convexAABBMin);
+ const Point convexExtents = 0.5f * (convexAABBMax - convexAABBMin);
+ const Matrix3x3 convexRotation(1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f);
+ OBB convexOOB(convexCenter, convexExtents, convexRotation);
+
+ Matrix4x4 meshTransformation;
+ const dMatrix3 &meshRotation = *(const dMatrix3 *)dGeomGetRotation(o2);
+ const dVector3 zeroVector = { REAL(0.0), };
+ MakeMatrix(zeroVector, meshRotation, meshTransformation);
+
+ OBBCollider collider;
+ collider.SetFirstContact(false);
+ collider.SetTemporalCoherence(false);
+ collider.SetPrimitiveTests(false);
+
+ OBBCache cache;
+ dxTriMesh *trimesh = (dxTriMesh *)o2;
+ if (collider.Collide(cache, convexOOB, trimesh->retrieveMeshBVTreeRef(), null, &meshTransformation)) {
+ int triCount = collider.GetNbTouchedPrimitives();
+ if (triCount > 0) {
+ int* triangles = (int*)collider.GetTouchedPrimitives();
+ contactcount = dCollideConvexTrimeshTrianglesCCD(o1, o2, triangles, triCount, flags, contacts, skip);
+ }
+ }
+
+#elif dTRIMESH_GIMPACT
+ dxTriMesh *trimesh = (dxTriMesh *)o2;
+
+ aabb3f test_aabb(o1->aabb[0], o1->aabb[1], o1->aabb[2], o1->aabb[3], o1->aabb[4], o1->aabb[5]);
+
+ GDYNAMIC_ARRAY collision_result;
+ GIM_CREATE_BOXQUERY_LIST(collision_result);
+
+ gim_aabbset_box_collision(&test_aabb, &trimesh->m_collision_trimesh.m_aabbset, &collision_result);
+
+ if (collision_result.m_size != 0)
+ {
+ GUINT32 * boxesresult = GIM_DYNARRAY_POINTER(GUINT32,collision_result);
+ GIM_TRIMESH * ptrimesh = &trimesh->m_collision_trimesh;
+ gim_trimesh_locks_work_data(ptrimesh);
+
+ contactcount = dCollideConvexTrimeshTrianglesCCD(o1, o2, (int *)boxesresult, collision_result.m_size, flags, contacts, skip);
+
+ gim_trimesh_unlocks_work_data(ptrimesh);
+ }
+
+ GIM_DYNARRAY_DESTROY(collision_result);
+#endif // dTRIMESH_GIMPACT
+
+#endif // dLIBCCD_ENABLED
+
+ return contactcount;
+}
+
+#endif // dTRIMESH_ENABLED
+
diff --git a/libs/ode-0.16.1/ode/src/collision_cylinder_box.cpp b/libs/ode-0.16.1/ode/src/collision_cylinder_box.cpp
new file mode 100644
index 0000000..4eaf92d
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_cylinder_box.cpp
@@ -0,0 +1,1038 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * Cylinder-box collider by Alen Ladavac
+ * Ported to ODE by Nguyen Binh
+ */
+
+#include <ode/collision.h>
+#include <ode/rotation.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+#include "collision_util.h"
+
+static const int MAX_CYLBOX_CLIP_POINTS = 16;
+static const int nCYLINDER_AXIS = 2;
+// Number of segment of cylinder base circle.
+// Must be divisible by 4.
+static const int nCYLINDER_SEGMENT = 8;
+
+#define MAX_FLOAT dInfinity
+
+// Data that passed through the collider's functions
+struct sCylinderBoxData
+{
+ sCylinderBoxData(dxGeom *Cylinder, dxGeom *Box, int flags, dContactGeom *contact, int skip):
+ m_gBox(Box), m_gCylinder(Cylinder), m_gContact(contact), m_iFlags(flags), m_iSkip(skip), m_nContacts(0)
+ {
+ }
+
+ void _cldInitCylinderBox();
+ int _cldTestAxis( dVector3& vInputNormal, int iAxis );
+ int _cldTestEdgeCircleAxis( const dVector3 &vCenterPoint,
+ const dVector3 &vVx0, const dVector3 &vVx1, int iAxis );
+ int _cldTestSeparatingAxes();
+ int _cldClipCylinderToBox();
+ void _cldClipBoxToCylinder();
+ int PerformCollisionChecking();
+
+ // cylinder parameters
+ dMatrix3 m_mCylinderRot;
+ dVector3 m_vCylinderPos;
+ dVector3 m_vCylinderAxis;
+ dReal m_fCylinderRadius;
+ dReal m_fCylinderSize;
+ dVector3 m_avCylinderNormals[nCYLINDER_SEGMENT];
+
+ // box parameters
+
+ dMatrix3 m_mBoxRot;
+ dVector3 m_vBoxPos;
+ dVector3 m_vBoxHalfSize;
+ // box vertices array : 8 vertices
+ dVector3 m_avBoxVertices[8];
+
+ // global collider data
+ dVector3 m_vDiff;
+ dVector3 m_vNormal;
+ dReal m_fBestDepth;
+ dReal m_fBestrb;
+ dReal m_fBestrc;
+ int m_iBestAxis;
+
+ // contact data
+ dVector3 m_vEp0, m_vEp1;
+ dReal m_fDepth0, m_fDepth1;
+
+ // ODE stuff
+ dGeomID m_gBox;
+ dGeomID m_gCylinder;
+ dContactGeom* m_gContact;
+ int m_iFlags;
+ int m_iSkip;
+ int m_nContacts;
+
+};
+
+
+// initialize collision data
+void sCylinderBoxData::_cldInitCylinderBox()
+{
+ // get cylinder position, orientation
+ const dReal* pRotCyc = dGeomGetRotation(m_gCylinder);
+ dMatrix3Copy(pRotCyc,m_mCylinderRot);
+
+ const dVector3* pPosCyc = (const dVector3*)dGeomGetPosition(m_gCylinder);
+ dVector3Copy(*pPosCyc,m_vCylinderPos);
+
+ dMat3GetCol(m_mCylinderRot,nCYLINDER_AXIS,m_vCylinderAxis);
+
+ // get cylinder radius and size
+ dGeomCylinderGetParams(m_gCylinder,&m_fCylinderRadius,&m_fCylinderSize);
+
+ // get box position, orientation, size
+ const dReal* pRotBox = dGeomGetRotation(m_gBox);
+ dMatrix3Copy(pRotBox,m_mBoxRot);
+ const dVector3* pPosBox = (const dVector3*)dGeomGetPosition(m_gBox);
+ dVector3Copy(*pPosBox,m_vBoxPos);
+
+ dGeomBoxGetLengths(m_gBox, m_vBoxHalfSize);
+ m_vBoxHalfSize[0] *= REAL(0.5);
+ m_vBoxHalfSize[1] *= REAL(0.5);
+ m_vBoxHalfSize[2] *= REAL(0.5);
+
+ // vertex 0
+ m_avBoxVertices[0][0] = -m_vBoxHalfSize[0];
+ m_avBoxVertices[0][1] = m_vBoxHalfSize[1];
+ m_avBoxVertices[0][2] = -m_vBoxHalfSize[2];
+
+ // vertex 1
+ m_avBoxVertices[1][0] = m_vBoxHalfSize[0];
+ m_avBoxVertices[1][1] = m_vBoxHalfSize[1];
+ m_avBoxVertices[1][2] = -m_vBoxHalfSize[2];
+
+ // vertex 2
+ m_avBoxVertices[2][0] = -m_vBoxHalfSize[0];
+ m_avBoxVertices[2][1] = -m_vBoxHalfSize[1];
+ m_avBoxVertices[2][2] = -m_vBoxHalfSize[2];
+
+ // vertex 3
+ m_avBoxVertices[3][0] = m_vBoxHalfSize[0];
+ m_avBoxVertices[3][1] = -m_vBoxHalfSize[1];
+ m_avBoxVertices[3][2] = -m_vBoxHalfSize[2];
+
+ // vertex 4
+ m_avBoxVertices[4][0] = m_vBoxHalfSize[0];
+ m_avBoxVertices[4][1] = m_vBoxHalfSize[1];
+ m_avBoxVertices[4][2] = m_vBoxHalfSize[2];
+
+ // vertex 5
+ m_avBoxVertices[5][0] = m_vBoxHalfSize[0];
+ m_avBoxVertices[5][1] = -m_vBoxHalfSize[1];
+ m_avBoxVertices[5][2] = m_vBoxHalfSize[2];
+
+ // vertex 6
+ m_avBoxVertices[6][0] = -m_vBoxHalfSize[0];
+ m_avBoxVertices[6][1] = -m_vBoxHalfSize[1];
+ m_avBoxVertices[6][2] = m_vBoxHalfSize[2];
+
+ // vertex 7
+ m_avBoxVertices[7][0] = -m_vBoxHalfSize[0];
+ m_avBoxVertices[7][1] = m_vBoxHalfSize[1];
+ m_avBoxVertices[7][2] = m_vBoxHalfSize[2];
+
+ // temp index
+ int i = 0;
+ dVector3 vTempBoxVertices[8];
+ // transform vertices in absolute space
+ for(i=0; i < 8; i++)
+ {
+ dMultiplyMat3Vec3(m_mBoxRot,m_avBoxVertices[i], vTempBoxVertices[i]);
+ dVector3Add(vTempBoxVertices[i], m_vBoxPos, m_avBoxVertices[i]);
+ }
+
+ // find relative position
+ dVector3Subtract(m_vCylinderPos,m_vBoxPos,m_vDiff);
+ m_fBestDepth = MAX_FLOAT;
+ m_vNormal[0] = REAL(0.0);
+ m_vNormal[1] = REAL(0.0);
+ m_vNormal[2] = REAL(0.0);
+
+ // calculate basic angle for nCYLINDER_SEGMENT-gon
+ dReal fAngle = (dReal) (M_PI/nCYLINDER_SEGMENT);
+
+ // calculate angle increment
+ dReal fAngleIncrement = fAngle * REAL(2.0);
+
+ // calculate nCYLINDER_SEGMENT-gon points
+ for(i = 0; i < nCYLINDER_SEGMENT; i++)
+ {
+ m_avCylinderNormals[i][0] = -dCos(fAngle);
+ m_avCylinderNormals[i][1] = -dSin(fAngle);
+ m_avCylinderNormals[i][2] = 0;
+
+ fAngle += fAngleIncrement;
+ }
+
+ m_fBestrb = 0;
+ m_fBestrc = 0;
+ m_iBestAxis = 0;
+ m_nContacts = 0;
+
+}
+
+// test for given separating axis
+int sCylinderBoxData::_cldTestAxis( dVector3& vInputNormal, int iAxis )
+{
+ // check length of input normal
+ dReal fL = dVector3Length(vInputNormal);
+ // if not long enough
+ if ( fL < REAL(1e-5) )
+ {
+ // do nothing
+ return 1;
+ }
+
+ // otherwise make it unit for sure
+ dNormalize3(vInputNormal);
+
+ // project box and Cylinder on mAxis
+ dReal fdot1 = dVector3Dot(m_vCylinderAxis, vInputNormal);
+
+ dReal frc;
+
+ if (fdot1 > REAL(1.0))
+ {
+ // assume fdot1 = 1
+ frc = m_fCylinderSize*REAL(0.5);
+ }
+ else if (fdot1 < REAL(-1.0))
+ {
+ // assume fdot1 = -1
+ frc = m_fCylinderSize*REAL(0.5);
+ }
+ else
+ {
+ // project box and capsule on iAxis
+ frc = dFabs( fdot1 * (m_fCylinderSize*REAL(0.5))) + m_fCylinderRadius * dSqrt(REAL(1.0)-(fdot1*fdot1));
+ }
+
+ dVector3 vTemp1;
+
+ dMat3GetCol(m_mBoxRot,0,vTemp1);
+ dReal frb = dFabs(dVector3Dot(vTemp1,vInputNormal))*m_vBoxHalfSize[0];
+
+ dMat3GetCol(m_mBoxRot,1,vTemp1);
+ frb += dFabs(dVector3Dot(vTemp1,vInputNormal))*m_vBoxHalfSize[1];
+
+ dMat3GetCol(m_mBoxRot,2,vTemp1);
+ frb += dFabs(dVector3Dot(vTemp1,vInputNormal))*m_vBoxHalfSize[2];
+
+ // project their distance on separating axis
+ dReal fd = dVector3Dot(m_vDiff,vInputNormal);
+
+ // get depth
+
+ dReal fDepth = frc + frb; // Calculate partial depth
+
+ // if they do not overlap exit, we have no intersection
+ if ( dFabs(fd) > fDepth )
+ {
+ return 0;
+ }
+
+ // Finalyze the depth calculation
+ fDepth -= dFabs(fd);
+
+ // get maximum depth
+ if ( fDepth < m_fBestDepth )
+ {
+ m_fBestDepth = fDepth;
+ dVector3Copy(vInputNormal,m_vNormal);
+ m_iBestAxis = iAxis;
+ m_fBestrb = frb;
+ m_fBestrc = frc;
+
+ // flip normal if interval is wrong faced
+ if (fd > 0)
+ {
+ dVector3Inv(m_vNormal);
+ }
+ }
+
+ return 1;
+}
+
+
+// check for separation between box edge and cylinder circle edge
+int sCylinderBoxData::_cldTestEdgeCircleAxis(
+ const dVector3 &vCenterPoint,
+ const dVector3 &vVx0, const dVector3 &vVx1,
+ int iAxis )
+{
+ // calculate direction of edge
+ dVector3 vDirEdge;
+ dVector3Subtract(vVx1,vVx0,vDirEdge);
+ dNormalize3(vDirEdge);
+ // starting point of edge
+ dVector3 vEStart;
+ dVector3Copy(vVx0,vEStart);;
+
+ // calculate angle cosine between cylinder axis and edge
+ dReal fdot2 = dVector3Dot (vDirEdge,m_vCylinderAxis);
+
+ // if edge is perpendicular to cylinder axis
+ if(dFabs(fdot2) < REAL(1e-5))
+ {
+ // this can't be separating axis, because edge is parallel to circle plane
+ return 1;
+ }
+
+ // find point of intersection between edge line and circle plane
+ dVector3 vTemp1;
+ dVector3Subtract(vCenterPoint,vEStart,vTemp1);
+ dReal fdot1 = dVector3Dot(vTemp1,m_vCylinderAxis);
+ dVector3 vpnt;
+ vpnt[0]= vEStart[0] + vDirEdge[0] * (fdot1/fdot2);
+ vpnt[1]= vEStart[1] + vDirEdge[1] * (fdot1/fdot2);
+ vpnt[2]= vEStart[2] + vDirEdge[2] * (fdot1/fdot2);
+
+ // find tangent vector on circle with same center (vCenterPoint) that
+ // touches point of intersection (vpnt)
+ dVector3 vTangent;
+ dVector3Subtract(vCenterPoint,vpnt,vTemp1);
+ dVector3Cross(vTemp1,m_vCylinderAxis,vTangent);
+
+ // find vector orthogonal both to tangent and edge direction
+ dVector3 vAxis;
+ dVector3Cross(vTangent,vDirEdge,vAxis);
+
+ // use that vector as separating axis
+ return _cldTestAxis( vAxis, iAxis );
+}
+
+// Test separating axis for collision
+int sCylinderBoxData::_cldTestSeparatingAxes()
+{
+ // reset best axis
+ m_fBestDepth = MAX_FLOAT;
+ m_iBestAxis = 0;
+ m_fBestrb = 0;
+ m_fBestrc = 0;
+ m_nContacts = 0;
+
+ dVector3 vAxis = {REAL(0.0),REAL(0.0),REAL(0.0),REAL(0.0)};
+
+ // Epsilon value for checking axis vector length
+ const dReal fEpsilon = REAL(1e-6);
+
+ // axis A0
+ dMat3GetCol(m_mBoxRot, 0 , vAxis);
+ if (!_cldTestAxis( vAxis, 1 ))
+ {
+ return 0;
+ }
+
+ // axis A1
+ dMat3GetCol(m_mBoxRot, 1 , vAxis);
+ if (!_cldTestAxis( vAxis, 2 ))
+ {
+ return 0;
+ }
+
+ // axis A2
+ dMat3GetCol(m_mBoxRot, 2 , vAxis);
+ if (!_cldTestAxis( vAxis, 3 ))
+ {
+ return 0;
+ }
+
+ // axis C - Cylinder Axis
+ //vAxis = vCylinderAxis;
+ dVector3Copy(m_vCylinderAxis , vAxis);
+ if (!_cldTestAxis( vAxis, 4 ))
+ {
+ return 0;
+ }
+
+ // axis CxA0
+ //vAxis = ( vCylinderAxis cross mthGetColM33f( mBoxRot, 0 ));
+ dVector3CrossMat3Col(m_mBoxRot, 0 ,m_vCylinderAxis, vAxis);
+ if(dVector3LengthSquare( vAxis ) > fEpsilon )
+ {
+ if (!_cldTestAxis( vAxis, 5 ))
+ {
+ return 0;
+ }
+ }
+
+ // axis CxA1
+ //vAxis = ( vCylinderAxis cross mthGetColM33f( mBoxRot, 1 ));
+ dVector3CrossMat3Col(m_mBoxRot, 1 ,m_vCylinderAxis, vAxis);
+ if(dVector3LengthSquare( vAxis ) > fEpsilon )
+ {
+ if (!_cldTestAxis( vAxis, 6 ))
+ {
+ return 0;
+ }
+ }
+
+ // axis CxA2
+ //vAxis = ( vCylinderAxis cross mthGetColM33f( mBoxRot, 2 ));
+ dVector3CrossMat3Col(m_mBoxRot, 2 ,m_vCylinderAxis, vAxis);
+ if(dVector3LengthSquare( vAxis ) > fEpsilon )
+ {
+ if (!_cldTestAxis( vAxis, 7 ))
+ {
+ return 0;
+ }
+ }
+
+ int i = 0;
+ dVector3 vTemp1;
+ dVector3 vTemp2;
+ // here we check box's vertices axis
+ for(i=0; i< 8; i++)
+ {
+ //vAxis = ( vCylinderAxis cross (m_avBoxVertices[i] - vCylinderPos));
+ dVector3Subtract(m_avBoxVertices[i],m_vCylinderPos,vTemp1);
+ dVector3Cross(m_vCylinderAxis,vTemp1,vTemp2);
+ //vAxis = ( vCylinderAxis cross vAxis );
+ dVector3Cross(m_vCylinderAxis,vTemp2,vAxis);
+ if(dVector3LengthSquare( vAxis ) > fEpsilon )
+ {
+ if (!_cldTestAxis( vAxis, 8 + i ))
+ {
+ return 0;
+ }
+ }
+ }
+
+ // ************************************
+ // this is defined for first 12 axes
+ // normal of plane that contains top circle of cylinder
+ // center of top circle of cylinder
+ dVector3 vcc;
+ vcc[0] = (m_vCylinderPos)[0] + m_vCylinderAxis[0]*(m_fCylinderSize*REAL(0.5));
+ vcc[1] = (m_vCylinderPos)[1] + m_vCylinderAxis[1]*(m_fCylinderSize*REAL(0.5));
+ vcc[2] = (m_vCylinderPos)[2] + m_vCylinderAxis[2]*(m_fCylinderSize*REAL(0.5));
+ // ************************************
+
+ if (!_cldTestEdgeCircleAxis( vcc, m_avBoxVertices[1], m_avBoxVertices[0], 16))
+ {
+ return 0;
+ }
+
+ if (!_cldTestEdgeCircleAxis( vcc, m_avBoxVertices[1], m_avBoxVertices[3], 17))
+ {
+ return 0;
+ }
+
+ if (!_cldTestEdgeCircleAxis( vcc, m_avBoxVertices[2], m_avBoxVertices[3], 18))
+ {
+ return 0;
+ }
+
+ if (!_cldTestEdgeCircleAxis( vcc, m_avBoxVertices[2], m_avBoxVertices[0], 19))
+ {
+ return 0;
+ }
+
+
+ if (!_cldTestEdgeCircleAxis( vcc, m_avBoxVertices[4], m_avBoxVertices[1], 20))
+ {
+ return 0;
+ }
+
+ if (!_cldTestEdgeCircleAxis( vcc, m_avBoxVertices[4], m_avBoxVertices[7], 21))
+ {
+ return 0;
+ }
+
+ if (!_cldTestEdgeCircleAxis( vcc, m_avBoxVertices[0], m_avBoxVertices[7], 22))
+ {
+ return 0;
+ }
+
+ if (!_cldTestEdgeCircleAxis( vcc, m_avBoxVertices[5], m_avBoxVertices[3], 23))
+ {
+ return 0;
+ }
+
+ if (!_cldTestEdgeCircleAxis( vcc, m_avBoxVertices[5], m_avBoxVertices[6], 24))
+ {
+ return 0;
+ }
+
+ if (!_cldTestEdgeCircleAxis( vcc, m_avBoxVertices[2], m_avBoxVertices[6], 25))
+ {
+ return 0;
+ }
+
+ if (!_cldTestEdgeCircleAxis( vcc, m_avBoxVertices[4], m_avBoxVertices[5], 26))
+ {
+ return 0;
+ }
+
+ if (!_cldTestEdgeCircleAxis( vcc, m_avBoxVertices[6], m_avBoxVertices[7], 27))
+ {
+ return 0;
+ }
+
+ // ************************************
+ // this is defined for second 12 axes
+ // normal of plane that contains bottom circle of cylinder
+ // center of bottom circle of cylinder
+ // vcc = vCylinderPos - vCylinderAxis*(fCylinderSize*REAL(0.5));
+ vcc[0] = (m_vCylinderPos)[0] - m_vCylinderAxis[0]*(m_fCylinderSize*REAL(0.5));
+ vcc[1] = (m_vCylinderPos)[1] - m_vCylinderAxis[1]*(m_fCylinderSize*REAL(0.5));
+ vcc[2] = (m_vCylinderPos)[2] - m_vCylinderAxis[2]*(m_fCylinderSize*REAL(0.5));
+ // ************************************
+
+ if (!_cldTestEdgeCircleAxis( vcc, m_avBoxVertices[1], m_avBoxVertices[0], 28))
+ {
+ return 0;
+ }
+
+ if (!_cldTestEdgeCircleAxis( vcc, m_avBoxVertices[1], m_avBoxVertices[3], 29))
+ {
+ return 0;
+ }
+
+ if (!_cldTestEdgeCircleAxis( vcc, m_avBoxVertices[2], m_avBoxVertices[3], 30))
+ {
+ return 0;
+ }
+
+ if (!_cldTestEdgeCircleAxis( vcc, m_avBoxVertices[2], m_avBoxVertices[0], 31))
+ {
+ return 0;
+ }
+
+ if (!_cldTestEdgeCircleAxis( vcc, m_avBoxVertices[4], m_avBoxVertices[1], 32))
+ {
+ return 0;
+ }
+
+ if (!_cldTestEdgeCircleAxis( vcc, m_avBoxVertices[4], m_avBoxVertices[7], 33))
+ {
+ return 0;
+ }
+
+ if (!_cldTestEdgeCircleAxis( vcc, m_avBoxVertices[0], m_avBoxVertices[7], 34))
+ {
+ return 0;
+ }
+
+ if (!_cldTestEdgeCircleAxis( vcc, m_avBoxVertices[5], m_avBoxVertices[3], 35))
+ {
+ return 0;
+ }
+
+ if (!_cldTestEdgeCircleAxis( vcc, m_avBoxVertices[5], m_avBoxVertices[6], 36))
+ {
+ return 0;
+ }
+
+ if (!_cldTestEdgeCircleAxis( vcc, m_avBoxVertices[2], m_avBoxVertices[6], 37))
+ {
+ return 0;
+ }
+
+ if (!_cldTestEdgeCircleAxis( vcc, m_avBoxVertices[4], m_avBoxVertices[5], 38))
+ {
+ return 0;
+ }
+
+ if (!_cldTestEdgeCircleAxis( vcc, m_avBoxVertices[6], m_avBoxVertices[7], 39))
+ {
+ return 0;
+ }
+
+ return 1;
+}
+
+int sCylinderBoxData::_cldClipCylinderToBox()
+{
+ dIASSERT(m_nContacts != (m_iFlags & NUMC_MASK));
+
+ // calculate that vector perpendicular to cylinder axis which closes lowest angle with collision normal
+ dVector3 vN;
+ dReal fTemp1 = dVector3Dot(m_vCylinderAxis,m_vNormal);
+ vN[0] = m_vNormal[0] - m_vCylinderAxis[0]*fTemp1;
+ vN[1] = m_vNormal[1] - m_vCylinderAxis[1]*fTemp1;
+ vN[2] = m_vNormal[2] - m_vCylinderAxis[2]*fTemp1;
+
+ // normalize that vector
+ dNormalize3(vN);
+
+ // translate cylinder end points by the vector
+ dVector3 vCposTrans;
+ vCposTrans[0] = m_vCylinderPos[0] + vN[0] * m_fCylinderRadius;
+ vCposTrans[1] = m_vCylinderPos[1] + vN[1] * m_fCylinderRadius;
+ vCposTrans[2] = m_vCylinderPos[2] + vN[2] * m_fCylinderRadius;
+
+ m_vEp0[0] = vCposTrans[0] + m_vCylinderAxis[0]*(m_fCylinderSize*REAL(0.5));
+ m_vEp0[1] = vCposTrans[1] + m_vCylinderAxis[1]*(m_fCylinderSize*REAL(0.5));
+ m_vEp0[2] = vCposTrans[2] + m_vCylinderAxis[2]*(m_fCylinderSize*REAL(0.5));
+
+ m_vEp1[0] = vCposTrans[0] - m_vCylinderAxis[0]*(m_fCylinderSize*REAL(0.5));
+ m_vEp1[1] = vCposTrans[1] - m_vCylinderAxis[1]*(m_fCylinderSize*REAL(0.5));
+ m_vEp1[2] = vCposTrans[2] - m_vCylinderAxis[2]*(m_fCylinderSize*REAL(0.5));
+
+ // transform edge points in box space
+ m_vEp0[0] -= m_vBoxPos[0];
+ m_vEp0[1] -= m_vBoxPos[1];
+ m_vEp0[2] -= m_vBoxPos[2];
+
+ m_vEp1[0] -= m_vBoxPos[0];
+ m_vEp1[1] -= m_vBoxPos[1];
+ m_vEp1[2] -= m_vBoxPos[2];
+
+ dVector3 vTemp1;
+ // clip the edge to box
+ dVector4 plPlane;
+ // plane 0 +x
+ dMat3GetCol(m_mBoxRot,0,vTemp1);
+ dConstructPlane(vTemp1,m_vBoxHalfSize[0],plPlane);
+ if(!dClipEdgeToPlane( m_vEp0, m_vEp1, plPlane ))
+ {
+ return 0;
+ }
+
+ // plane 1 +y
+ dMat3GetCol(m_mBoxRot,1,vTemp1);
+ dConstructPlane(vTemp1,m_vBoxHalfSize[1],plPlane);
+ if(!dClipEdgeToPlane( m_vEp0, m_vEp1, plPlane ))
+ {
+ return 0;
+ }
+
+ // plane 2 +z
+ dMat3GetCol(m_mBoxRot,2,vTemp1);
+ dConstructPlane(vTemp1,m_vBoxHalfSize[2],plPlane);
+ if(!dClipEdgeToPlane( m_vEp0, m_vEp1, plPlane ))
+ {
+ return 0;
+ }
+
+ // plane 3 -x
+ dMat3GetCol(m_mBoxRot,0,vTemp1);
+ dVector3Inv(vTemp1);
+ dConstructPlane(vTemp1,m_vBoxHalfSize[0],plPlane);
+ if(!dClipEdgeToPlane( m_vEp0, m_vEp1, plPlane ))
+ {
+ return 0;
+ }
+
+ // plane 4 -y
+ dMat3GetCol(m_mBoxRot,1,vTemp1);
+ dVector3Inv(vTemp1);
+ dConstructPlane(vTemp1,m_vBoxHalfSize[1],plPlane);
+ if(!dClipEdgeToPlane( m_vEp0, m_vEp1, plPlane ))
+ {
+ return 0;
+ }
+
+ // plane 5 -z
+ dMat3GetCol(m_mBoxRot,2,vTemp1);
+ dVector3Inv(vTemp1);
+ dConstructPlane(vTemp1,m_vBoxHalfSize[2],plPlane);
+ if(!dClipEdgeToPlane( m_vEp0, m_vEp1, plPlane ))
+ {
+ return 0;
+ }
+
+ // calculate depths for both contact points
+ m_fDepth0 = m_fBestrb + dVector3Dot(m_vEp0, m_vNormal);
+ m_fDepth1 = m_fBestrb + dVector3Dot(m_vEp1, m_vNormal);
+
+ // clamp depths to 0
+ if(m_fDepth0<0)
+ {
+ m_fDepth0 = REAL(0.0);
+ }
+
+ if(m_fDepth1<0)
+ {
+ m_fDepth1 = REAL(0.0);
+ }
+
+ // back transform edge points from box to absolute space
+ m_vEp0[0] += m_vBoxPos[0];
+ m_vEp0[1] += m_vBoxPos[1];
+ m_vEp0[2] += m_vBoxPos[2];
+
+ m_vEp1[0] += m_vBoxPos[0];
+ m_vEp1[1] += m_vBoxPos[1];
+ m_vEp1[2] += m_vBoxPos[2];
+
+ dContactGeom* Contact0 = SAFECONTACT(m_iFlags, m_gContact, m_nContacts, m_iSkip);
+ Contact0->depth = m_fDepth0;
+ dVector3Copy(m_vNormal,Contact0->normal);
+ dVector3Copy(m_vEp0,Contact0->pos);
+ Contact0->g1 = m_gCylinder;
+ Contact0->g2 = m_gBox;
+ Contact0->side1 = -1;
+ Contact0->side2 = -1;
+ dVector3Inv(Contact0->normal);
+ m_nContacts++;
+
+ if (m_nContacts != (m_iFlags & NUMC_MASK))
+ {
+ dContactGeom* Contact1 = SAFECONTACT(m_iFlags, m_gContact, m_nContacts, m_iSkip);
+ Contact1->depth = m_fDepth1;
+ dVector3Copy(m_vNormal,Contact1->normal);
+ dVector3Copy(m_vEp1,Contact1->pos);
+ Contact1->g1 = m_gCylinder;
+ Contact1->g2 = m_gBox;
+ Contact1->side1 = -1;
+ Contact1->side2 = -1;
+ dVector3Inv(Contact1->normal);
+ m_nContacts++;
+ }
+
+ return 1;
+}
+
+
+void sCylinderBoxData::_cldClipBoxToCylinder()
+{
+ dIASSERT(m_nContacts != (m_iFlags & NUMC_MASK));
+
+ dVector3 vCylinderCirclePos, vCylinderCircleNormal_Rel;
+ // check which circle from cylinder we take for clipping
+ if ( dVector3Dot(m_vCylinderAxis, m_vNormal) > REAL(0.0) )
+ {
+ // get top circle
+ vCylinderCirclePos[0] = m_vCylinderPos[0] + m_vCylinderAxis[0]*(m_fCylinderSize*REAL(0.5));
+ vCylinderCirclePos[1] = m_vCylinderPos[1] + m_vCylinderAxis[1]*(m_fCylinderSize*REAL(0.5));
+ vCylinderCirclePos[2] = m_vCylinderPos[2] + m_vCylinderAxis[2]*(m_fCylinderSize*REAL(0.5));
+
+ vCylinderCircleNormal_Rel[0] = REAL(0.0);
+ vCylinderCircleNormal_Rel[1] = REAL(0.0);
+ vCylinderCircleNormal_Rel[2] = REAL(0.0);
+ vCylinderCircleNormal_Rel[nCYLINDER_AXIS] = REAL(-1.0);
+ }
+ else
+ {
+ // get bottom circle
+ vCylinderCirclePos[0] = m_vCylinderPos[0] - m_vCylinderAxis[0]*(m_fCylinderSize*REAL(0.5));
+ vCylinderCirclePos[1] = m_vCylinderPos[1] - m_vCylinderAxis[1]*(m_fCylinderSize*REAL(0.5));
+ vCylinderCirclePos[2] = m_vCylinderPos[2] - m_vCylinderAxis[2]*(m_fCylinderSize*REAL(0.5));
+
+ vCylinderCircleNormal_Rel[0] = REAL(0.0);
+ vCylinderCircleNormal_Rel[1] = REAL(0.0);
+ vCylinderCircleNormal_Rel[2] = REAL(0.0);
+ vCylinderCircleNormal_Rel[nCYLINDER_AXIS] = REAL(1.0);
+ }
+
+ // vNr is normal in Box frame, pointing from Cylinder to Box
+ dVector3 vNr;
+ dMatrix3 mBoxInv;
+
+ // Find a way to use quaternion
+ dMatrix3Inv(m_mBoxRot,mBoxInv);
+ dMultiplyMat3Vec3(mBoxInv,m_vNormal,vNr);
+
+ dVector3 vAbsNormal;
+
+ vAbsNormal[0] = dFabs( vNr[0] );
+ vAbsNormal[1] = dFabs( vNr[1] );
+ vAbsNormal[2] = dFabs( vNr[2] );
+
+ // find which face in box is closest to cylinder
+ int iB0, iB1, iB2;
+
+ // Different from Croteam's code
+ if (vAbsNormal[1] > vAbsNormal[0])
+ {
+ // 1 > 0
+ if (vAbsNormal[0]> vAbsNormal[2])
+ {
+ // 0 > 2 -> 1 > 0 >2
+ iB0 = 1; iB1 = 0; iB2 = 2;
+ }
+ else
+ {
+ // 2 > 0-> Must compare 1 and 2
+ if (vAbsNormal[1] > vAbsNormal[2])
+ {
+ // 1 > 2 -> 1 > 2 > 0
+ iB0 = 1; iB1 = 2; iB2 = 0;
+ }
+ else
+ {
+ // 2 > 1 -> 2 > 1 > 0;
+ iB0 = 2; iB1 = 1; iB2 = 0;
+ }
+ }
+ }
+ else
+ {
+ // 0 > 1
+ if (vAbsNormal[1] > vAbsNormal[2])
+ {
+ // 1 > 2 -> 0 > 1 > 2
+ iB0 = 0; iB1 = 1; iB2 = 2;
+ }
+ else
+ {
+ // 2 > 1 -> Must compare 0 and 2
+ if (vAbsNormal[0] > vAbsNormal[2])
+ {
+ // 0 > 2 -> 0 > 2 > 1;
+ iB0 = 0; iB1 = 2; iB2 = 1;
+ }
+ else
+ {
+ // 2 > 0 -> 2 > 0 > 1;
+ iB0 = 2; iB1 = 0; iB2 = 1;
+ }
+ }
+ }
+
+ dVector3 vCenter;
+ // find center of box polygon
+ dVector3 vTemp;
+ if (vNr[iB0] > 0)
+ {
+ dMat3GetCol(m_mBoxRot,iB0,vTemp);
+ vCenter[0] = m_vBoxPos[0] - m_vBoxHalfSize[iB0]*vTemp[0];
+ vCenter[1] = m_vBoxPos[1] - m_vBoxHalfSize[iB0]*vTemp[1];
+ vCenter[2] = m_vBoxPos[2] - m_vBoxHalfSize[iB0]*vTemp[2];
+ }
+ else
+ {
+ dMat3GetCol(m_mBoxRot,iB0,vTemp);
+ vCenter[0] = m_vBoxPos[0] + m_vBoxHalfSize[iB0]*vTemp[0];
+ vCenter[1] = m_vBoxPos[1] + m_vBoxHalfSize[iB0]*vTemp[1];
+ vCenter[2] = m_vBoxPos[2] + m_vBoxHalfSize[iB0]*vTemp[2];
+ }
+
+ // find the vertices of box polygon
+ dVector3 avPoints[4];
+ dVector3 avTempArray1[MAX_CYLBOX_CLIP_POINTS];
+ dVector3 avTempArray2[MAX_CYLBOX_CLIP_POINTS];
+
+ int i=0;
+ for(i=0; i<MAX_CYLBOX_CLIP_POINTS; i++)
+ {
+ avTempArray1[i][0] = REAL(0.0);
+ avTempArray1[i][1] = REAL(0.0);
+ avTempArray1[i][2] = REAL(0.0);
+
+ avTempArray2[i][0] = REAL(0.0);
+ avTempArray2[i][1] = REAL(0.0);
+ avTempArray2[i][2] = REAL(0.0);
+ }
+
+ dVector3 vAxis1, vAxis2;
+
+ dMat3GetCol(m_mBoxRot,iB1,vAxis1);
+ dMat3GetCol(m_mBoxRot,iB2,vAxis2);
+
+ avPoints[0][0] = vCenter[0] + m_vBoxHalfSize[iB1] * vAxis1[0] - m_vBoxHalfSize[iB2] * vAxis2[0];
+ avPoints[0][1] = vCenter[1] + m_vBoxHalfSize[iB1] * vAxis1[1] - m_vBoxHalfSize[iB2] * vAxis2[1];
+ avPoints[0][2] = vCenter[2] + m_vBoxHalfSize[iB1] * vAxis1[2] - m_vBoxHalfSize[iB2] * vAxis2[2];
+
+ avPoints[1][0] = vCenter[0] - m_vBoxHalfSize[iB1] * vAxis1[0] - m_vBoxHalfSize[iB2] * vAxis2[0];
+ avPoints[1][1] = vCenter[1] - m_vBoxHalfSize[iB1] * vAxis1[1] - m_vBoxHalfSize[iB2] * vAxis2[1];
+ avPoints[1][2] = vCenter[2] - m_vBoxHalfSize[iB1] * vAxis1[2] - m_vBoxHalfSize[iB2] * vAxis2[2];
+
+ avPoints[2][0] = vCenter[0] - m_vBoxHalfSize[iB1] * vAxis1[0] + m_vBoxHalfSize[iB2] * vAxis2[0];
+ avPoints[2][1] = vCenter[1] - m_vBoxHalfSize[iB1] * vAxis1[1] + m_vBoxHalfSize[iB2] * vAxis2[1];
+ avPoints[2][2] = vCenter[2] - m_vBoxHalfSize[iB1] * vAxis1[2] + m_vBoxHalfSize[iB2] * vAxis2[2];
+
+ avPoints[3][0] = vCenter[0] + m_vBoxHalfSize[iB1] * vAxis1[0] + m_vBoxHalfSize[iB2] * vAxis2[0];
+ avPoints[3][1] = vCenter[1] + m_vBoxHalfSize[iB1] * vAxis1[1] + m_vBoxHalfSize[iB2] * vAxis2[1];
+ avPoints[3][2] = vCenter[2] + m_vBoxHalfSize[iB1] * vAxis1[2] + m_vBoxHalfSize[iB2] * vAxis2[2];
+
+ // transform box points to space of cylinder circle
+ dMatrix3 mCylinderInv;
+ dMatrix3Inv(m_mCylinderRot,mCylinderInv);
+
+ for(i=0; i<4; i++)
+ {
+ dVector3Subtract(avPoints[i],vCylinderCirclePos,vTemp);
+ dMultiplyMat3Vec3(mCylinderInv,vTemp,avPoints[i]);
+ }
+
+ int iTmpCounter1 = 0;
+ int iTmpCounter2 = 0;
+ dVector4 plPlane;
+
+ // plane of cylinder that contains circle for intersection
+ dConstructPlane(vCylinderCircleNormal_Rel,REAL(0.0),plPlane);
+ dClipPolyToPlane(avPoints, 4, avTempArray1, iTmpCounter1, plPlane);
+
+
+ // Body of base circle of Cylinder
+ int nCircleSegment = 0;
+ for (nCircleSegment = 0; nCircleSegment < nCYLINDER_SEGMENT; nCircleSegment++)
+ {
+ dConstructPlane(m_avCylinderNormals[nCircleSegment],m_fCylinderRadius,plPlane);
+
+ if (0 == (nCircleSegment % 2))
+ {
+ dClipPolyToPlane( avTempArray1 , iTmpCounter1 , avTempArray2, iTmpCounter2, plPlane);
+ }
+ else
+ {
+ dClipPolyToPlane( avTempArray2, iTmpCounter2, avTempArray1 , iTmpCounter1 , plPlane );
+ }
+
+ dIASSERT( iTmpCounter1 >= 0 && iTmpCounter1 <= MAX_CYLBOX_CLIP_POINTS );
+ dIASSERT( iTmpCounter2 >= 0 && iTmpCounter2 <= MAX_CYLBOX_CLIP_POINTS );
+ }
+
+ // back transform clipped points to absolute space
+ dReal ftmpdot;
+ dReal fTempDepth;
+ dVector3 vPoint;
+
+ if (nCircleSegment % 2)
+ {
+ for( i=0; i<iTmpCounter2; i++)
+ {
+ dMultiply0_331(vPoint,m_mCylinderRot,avTempArray2[i]);
+ vPoint[0] += vCylinderCirclePos[0];
+ vPoint[1] += vCylinderCirclePos[1];
+ vPoint[2] += vCylinderCirclePos[2];
+
+ dVector3Subtract(vPoint,m_vCylinderPos,vTemp);
+ ftmpdot = dVector3Dot(vTemp, m_vNormal);
+ fTempDepth = m_fBestrc - ftmpdot;
+ // Depth must be positive
+ if (fTempDepth > REAL(0.0))
+ {
+ // generate contacts
+ dContactGeom* Contact0 = SAFECONTACT(m_iFlags, m_gContact, m_nContacts, m_iSkip);
+ Contact0->depth = fTempDepth;
+ dVector3Copy(m_vNormal,Contact0->normal);
+ dVector3Copy(vPoint,Contact0->pos);
+ Contact0->g1 = m_gCylinder;
+ Contact0->g2 = m_gBox;
+ Contact0->side1 = -1;
+ Contact0->side2 = -1;
+ dVector3Inv(Contact0->normal);
+ m_nContacts++;
+
+ if (m_nContacts == (m_iFlags & NUMC_MASK))
+ {
+ break;
+ }
+ }
+ }
+ }
+ else
+ {
+ for( i=0; i<iTmpCounter1; i++)
+ {
+ dMultiply0_331(vPoint,m_mCylinderRot,avTempArray1[i]);
+ vPoint[0] += vCylinderCirclePos[0];
+ vPoint[1] += vCylinderCirclePos[1];
+ vPoint[2] += vCylinderCirclePos[2];
+
+ dVector3Subtract(vPoint,m_vCylinderPos,vTemp);
+ ftmpdot = dVector3Dot(vTemp, m_vNormal);
+ fTempDepth = m_fBestrc - ftmpdot;
+ // Depth must be positive
+ if (fTempDepth > REAL(0.0))
+ {
+ // generate contacts
+ dContactGeom* Contact0 = SAFECONTACT(m_iFlags, m_gContact, m_nContacts, m_iSkip);
+ Contact0->depth = fTempDepth;
+ dVector3Copy(m_vNormal,Contact0->normal);
+ dVector3Copy(vPoint,Contact0->pos);
+ Contact0->g1 = m_gCylinder;
+ Contact0->g2 = m_gBox;
+ Contact0->side1 = -1;
+ Contact0->side2 = -1;
+ dVector3Inv(Contact0->normal);
+ m_nContacts++;
+
+ if (m_nContacts == (m_iFlags & NUMC_MASK))
+ {
+ break;
+ }
+ }
+ }
+ }
+}
+
+int sCylinderBoxData::PerformCollisionChecking()
+{
+ // initialize collider
+ _cldInitCylinderBox();
+
+ // do intersection test and find best separating axis
+ if ( !_cldTestSeparatingAxes() )
+ {
+ // if not found do nothing
+ return 0;
+ }
+
+ // if best separation axis is not found
+ if ( m_iBestAxis == 0 )
+ {
+ // this should not happen (we should already exit in that case)
+ dIASSERT(0);
+ // do nothing
+ return 0;
+ }
+
+ dReal fdot = dVector3Dot(m_vNormal,m_vCylinderAxis);
+ // choose which clipping method are we going to apply
+ if (dFabs(fdot) < REAL(0.9) )
+ {
+ // clip cylinder over box
+ if(!_cldClipCylinderToBox())
+ {
+ return 0;
+ }
+ }
+ else
+ {
+ _cldClipBoxToCylinder();
+ }
+
+ return m_nContacts;
+}
+
+// Cylinder - Box by CroTeam
+// Ported by Nguyen Binh
+int dCollideCylinderBox(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->type == dCylinderClass);
+ dIASSERT (o2->type == dBoxClass);
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+
+ sCylinderBoxData cData(o1, o2, flags, contact, skip);
+
+ return cData.PerformCollisionChecking();
+}
+
+
diff --git a/libs/ode-0.16.1/ode/src/collision_cylinder_plane.cpp b/libs/ode-0.16.1/ode/src/collision_cylinder_plane.cpp
new file mode 100644
index 0000000..67424ad
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_cylinder_plane.cpp
@@ -0,0 +1,266 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+
+/*
+ * Cylinder-Plane collider by Christoph Beyer ( boernerb@web.de )
+ *
+ * This testing basically comes down to testing the intersection
+ * of the cylinder caps (discs) with the plane.
+ *
+ */
+
+#include <ode/collision.h>
+#include <ode/rotation.h>
+#include <ode/objects.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+#include "collision_kernel.h" // for dxGeom
+#include "collision_util.h"
+
+
+int dCollideCylinderPlane(dxGeom *Cylinder, dxGeom *Plane, int flags, dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (Cylinder->type == dCylinderClass);
+ dIASSERT (Plane->type == dPlaneClass);
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+
+ int GeomCount = 0; // count of used contactgeoms
+
+#ifdef dSINGLE
+ const dReal toleranz = REAL(0.0001);
+#endif
+#ifdef dDOUBLE
+ const dReal toleranz = REAL(0.0000001);
+#endif
+
+ // Get the properties of the cylinder (length+radius)
+ dReal radius, length;
+ dGeomCylinderGetParams(Cylinder, &radius, &length);
+ dVector3 &cylpos = Cylinder->final_posr->pos;
+ // and the plane
+ dVector4 planevec;
+ dGeomPlaneGetParams(Plane, planevec);
+ dVector3 PlaneNormal = {planevec[0],planevec[1],planevec[2]};
+ //dVector3 PlanePos = {planevec[0] * planevec[3],planevec[1] * planevec[3],planevec[2] * planevec[3]};
+
+ dVector3 G1Pos1, G1Pos2, vDir1;
+ vDir1[0] = Cylinder->final_posr->R[2];
+ vDir1[1] = Cylinder->final_posr->R[6];
+ vDir1[2] = Cylinder->final_posr->R[10];
+
+ dReal s;
+ s = length * REAL(0.5);
+ G1Pos2[0] = vDir1[0] * s + cylpos[0];
+ G1Pos2[1] = vDir1[1] * s + cylpos[1];
+ G1Pos2[2] = vDir1[2] * s + cylpos[2];
+
+ G1Pos1[0] = vDir1[0] * -s + cylpos[0];
+ G1Pos1[1] = vDir1[1] * -s + cylpos[1];
+ G1Pos1[2] = vDir1[2] * -s + cylpos[2];
+
+ dVector3 C;
+
+ // parallel-check
+ s = vDir1[0] * PlaneNormal[0] + vDir1[1] * PlaneNormal[1] + vDir1[2] * PlaneNormal[2];
+ if(s < 0)
+ s += REAL(1.0); // is ca. 0, if vDir1 and PlaneNormal are parallel
+ else
+ s -= REAL(1.0); // is ca. 0, if vDir1 and PlaneNormal are parallel
+ if(s < toleranz && s > (-toleranz))
+ {
+ // discs are parallel to the plane
+
+ // 1.compute if, and where contacts are
+ dVector3 P;
+ s = planevec[3] - dVector3Dot(planevec, G1Pos1);
+ dReal t;
+ t = planevec[3] - dVector3Dot(planevec, G1Pos2);
+ if(s >= t) // s == t does never happen,
+ {
+ if(s >= 0)
+ {
+ // 1. Disc
+ dVector3Copy(G1Pos1, P);
+ }
+ else
+ return GeomCount; // no contacts
+ }
+ else
+ {
+ if(t >= 0)
+ {
+ // 2. Disc
+ dVector3Copy(G1Pos2, P);
+ }
+ else
+ return GeomCount; // no contacts
+ }
+
+ // 2. generate a coordinate-system on the disc
+ dVector3 V1, V2;
+ if(vDir1[0] < toleranz && vDir1[0] > (-toleranz))
+ {
+ // not x-axis
+ V1[0] = vDir1[0] + REAL(1.0); // random value
+ V1[1] = vDir1[1];
+ V1[2] = vDir1[2];
+ }
+ else
+ {
+ // maybe x-axis
+ V1[0] = vDir1[0];
+ V1[1] = vDir1[1] + REAL(1.0); // random value
+ V1[2] = vDir1[2];
+ }
+ // V1 is now another direction than vDir1
+ // Cross-product
+ dVector3Cross(V1, vDir1, V2);
+ // make unit V2
+ t = dVector3Length(V2);
+ t = radius / t;
+ dVector3Scale(V2, t);
+ // cross again
+ dVector3Cross(V2, vDir1, V1);
+ // |V2| is 'radius' and vDir1 unit, so |V1| is 'radius'
+ // V1 = first axis
+ // V2 = second axis
+
+ // 3. generate contactpoints
+
+ // Potential contact 1
+ dVector3Add(P, V1, contact->pos);
+ contact->depth = planevec[3] - dVector3Dot(planevec, contact->pos);
+ if(contact->depth > 0)
+ {
+ dVector3Copy(PlaneNormal, contact->normal);
+ contact->g1 = Cylinder;
+ contact->g2 = Plane;
+ contact->side1 = -1;
+ contact->side2 = -1;
+ GeomCount++;
+ if( GeomCount >= (flags & NUMC_MASK))
+ return GeomCount; // enough contactgeoms
+ contact = (dContactGeom *)((char *)contact + skip);
+ }
+
+ // Potential contact 2
+ dVector3Subtract(P, V1, contact->pos);
+ contact->depth = planevec[3] - dVector3Dot(planevec, contact->pos);
+ if(contact->depth > 0)
+ {
+ dVector3Copy(PlaneNormal, contact->normal);
+ contact->g1 = Cylinder;
+ contact->g2 = Plane;
+ contact->side1 = -1;
+ contact->side2 = -1;
+ GeomCount++;
+ if( GeomCount >= (flags & NUMC_MASK))
+ return GeomCount; // enough contactgeoms
+ contact = (dContactGeom *)((char *)contact + skip);
+ }
+
+ // Potential contact 3
+ dVector3Add(P, V2, contact->pos);
+ contact->depth = planevec[3] - dVector3Dot(planevec, contact->pos);
+ if(contact->depth > 0)
+ {
+ dVector3Copy(PlaneNormal, contact->normal);
+ contact->g1 = Cylinder;
+ contact->g2 = Plane;
+ contact->side1 = -1;
+ contact->side2 = -1;
+ GeomCount++;
+ if( GeomCount >= (flags & NUMC_MASK))
+ return GeomCount; // enough contactgeoms
+ contact = (dContactGeom *)((char *)contact + skip);
+ }
+
+ // Potential contact 4
+ dVector3Subtract(P, V2, contact->pos);
+ contact->depth = planevec[3] - dVector3Dot(planevec, contact->pos);
+ if(contact->depth > 0)
+ {
+ dVector3Copy(PlaneNormal, contact->normal);
+ contact->g1 = Cylinder;
+ contact->g2 = Plane;
+ contact->side1 = -1;
+ contact->side2 = -1;
+ GeomCount++;
+ if( GeomCount >= (flags & NUMC_MASK))
+ return GeomCount; // enough contactgeoms
+ contact = (dContactGeom *)((char *)contact + skip);
+ }
+ }
+ else
+ {
+ dReal t = dVector3Dot(PlaneNormal, vDir1);
+ C[0] = vDir1[0] * t - PlaneNormal[0];
+ C[1] = vDir1[1] * t - PlaneNormal[1];
+ C[2] = vDir1[2] * t - PlaneNormal[2];
+ s = dVector3Length(C);
+ // move C onto the circle
+ s = radius / s;
+ dVector3Scale(C, s);
+
+ // deepest point of disc 1
+ dVector3Add(C, G1Pos1, contact->pos);
+
+ // depth of the deepest point
+ contact->depth = planevec[3] - dVector3Dot(planevec, contact->pos);
+ if(contact->depth >= 0)
+ {
+ dVector3Copy(PlaneNormal, contact->normal);
+ contact->g1 = Cylinder;
+ contact->g2 = Plane;
+ contact->side1 = -1;
+ contact->side2 = -1;
+ GeomCount++;
+ if( GeomCount >= (flags & NUMC_MASK))
+ return GeomCount; // enough contactgeoms
+ contact = (dContactGeom *)((char *)contact + skip);
+ }
+
+ // C is still computed
+
+ // deepest point of disc 2
+ dVector3Add(C, G1Pos2, contact->pos);
+
+ // depth of the deepest point
+ contact->depth = planevec[3] - planevec[0] * contact->pos[0] - planevec[1] * contact->pos[1] - planevec[2] * contact->pos[2];
+ if(contact->depth >= 0)
+ {
+ dVector3Copy(PlaneNormal, contact->normal);
+ contact->g1 = Cylinder;
+ contact->g2 = Plane;
+ contact->side1 = -1;
+ contact->side2 = -1;
+ GeomCount++;
+ if( GeomCount >= (flags & NUMC_MASK))
+ return GeomCount; // enough contactgeoms
+ contact = (dContactGeom *)((char *)contact + skip);
+ }
+ }
+ return GeomCount;
+}
diff --git a/libs/ode-0.16.1/ode/src/collision_cylinder_sphere.cpp b/libs/ode-0.16.1/ode/src/collision_cylinder_sphere.cpp
new file mode 100644
index 0000000..4a5f6ec
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_cylinder_sphere.cpp
@@ -0,0 +1,277 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+
+/*******************************************************************
+ * *
+ * cylinder-sphere collider by Christoph Beyer (boernerb@web.de) *
+ * *
+ * In Cylinder/Sphere-collisions, there are three possibilies: *
+ * 1. collision with the cylinder's nappe *
+ * 2. collision with one of the cylinder's disc *
+ * 3. collision with one of the disc's border *
+ * *
+ * This collider computes two distances (s, t) and based on them, *
+ * it decides, which collision we have. *
+ * This collider always generates 1 (or 0, if we have no collison) *
+ * contacts. *
+ * It is able to "separate" cylinder and sphere in all *
+ * configurations, but it never pays attention to velocity. *
+ * So, in extrem situations, "tunneling-effect" is possible. *
+ * *
+ *******************************************************************/
+
+#include <ode/collision.h>
+#include <ode/rotation.h>
+#include <ode/objects.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+#include "collision_kernel.h" // for dxGeom
+#include "collision_util.h"
+
+int dCollideCylinderSphere(dxGeom* Cylinder, dxGeom* Sphere,
+ int flags, dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (Cylinder->type == dCylinderClass);
+ dIASSERT (Sphere->type == dSphereClass);
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+
+ //unsigned char* pContactData = (unsigned char*)contact;
+ int GeomCount = 0; // count of used contacts
+
+#ifdef dSINGLE
+ const dReal toleranz = REAL(0.0001);
+#endif
+#ifdef dDOUBLE
+ const dReal toleranz = REAL(0.0000001);
+#endif
+
+ // get the data from the geoms
+ dReal radius, length;
+ dGeomCylinderGetParams(Cylinder, &radius, &length);
+ dVector3 &cylpos = Cylinder->final_posr->pos;
+ //const dReal* pfRot1 = dGeomGetRotation(Cylinder);
+
+ dReal radius2;
+ radius2 = dGeomSphereGetRadius(Sphere);
+ const dReal* SpherePos = dGeomGetPosition(Sphere);
+
+ // G1Pos1 is the middle of the first disc
+ // G1Pos2 is the middle of the second disc
+ // vDir1 is the unit direction of the cylinderaxis
+ dVector3 G1Pos1, G1Pos2, vDir1;
+ vDir1[0] = Cylinder->final_posr->R[2];
+ vDir1[1] = Cylinder->final_posr->R[6];
+ vDir1[2] = Cylinder->final_posr->R[10];
+
+ dReal s;
+ s = length * REAL(0.5); // just a precomputed factor
+ G1Pos2[0] = vDir1[0] * s + cylpos[0];
+ G1Pos2[1] = vDir1[1] * s + cylpos[1];
+ G1Pos2[2] = vDir1[2] * s + cylpos[2];
+
+ G1Pos1[0] = vDir1[0] * -s + cylpos[0];
+ G1Pos1[1] = vDir1[1] * -s + cylpos[1];
+ G1Pos1[2] = vDir1[2] * -s + cylpos[2];
+
+ dVector3 C;
+ dReal t;
+ // Step 1: compute the two distances 's' and 't'
+ // 's' is the distance from the first disc (in vDir1-/Zylinderaxis-direction), the disc with G1Pos1 in the middle
+ s = (SpherePos[0] - G1Pos1[0]) * vDir1[0] - (G1Pos1[1] - SpherePos[1]) * vDir1[1] - (G1Pos1[2] - SpherePos[2]) * vDir1[2];
+ if(s < (-radius2) || s > (length + radius2) )
+ {
+ // Sphere is too far away from the discs
+ // no collision
+ return 0;
+ }
+
+ // C is the direction from Sphere-middle to the cylinder-axis (vDir1); C is orthogonal to the cylinder-axis
+ C[0] = s * vDir1[0] + G1Pos1[0] - SpherePos[0];
+ C[1] = s * vDir1[1] + G1Pos1[1] - SpherePos[1];
+ C[2] = s * vDir1[2] + G1Pos1[2] - SpherePos[2];
+ // t is the distance from the Sphere-middle to the cylinder-axis!
+ t = dVector3Length(C);
+ if(t > (radius + radius2) )
+ {
+ // Sphere is too far away from the cylinder axis!
+ // no collision
+ return 0;
+ }
+
+ // decide which kind of collision we have:
+ if(t > radius && (s < 0 || s > length) )
+ {
+ // 3. collision
+ if(s <= 0)
+ {
+ contact->depth = radius2 - dSqrt( (s) * (s) + (t - radius) * (t - radius) );
+ if(contact->depth < 0)
+ {
+ // no collision!
+ return 0;
+ }
+ contact->pos[0] = C[0] / t * -radius + G1Pos1[0];
+ contact->pos[1] = C[1] / t * -radius + G1Pos1[1];
+ contact->pos[2] = C[2] / t * -radius + G1Pos1[2];
+ contact->normal[0] = (contact->pos[0] - SpherePos[0]) / (radius2 - contact->depth);
+ contact->normal[1] = (contact->pos[1] - SpherePos[1]) / (radius2 - contact->depth);
+ contact->normal[2] = (contact->pos[2] - SpherePos[2]) / (radius2 - contact->depth);
+ contact->g1 = Cylinder;
+ contact->g2 = Sphere;
+ contact->side1 = -1;
+ contact->side2 = -1;
+ GeomCount++;
+ return GeomCount;
+ }
+ else
+ {
+ // now s is bigger than length here!
+ contact->depth = radius2 - dSqrt( (s - length) * (s - length) + (t - radius) * (t - radius) );
+ if(contact->depth < 0)
+ {
+ // no collision!
+ return 0;
+ }
+ contact->pos[0] = C[0] / t * -radius + G1Pos2[0];
+ contact->pos[1] = C[1] / t * -radius + G1Pos2[1];
+ contact->pos[2] = C[2] / t * -radius + G1Pos2[2];
+ contact->normal[0] = (contact->pos[0] - SpherePos[0]) / (radius2 - contact->depth);
+ contact->normal[1] = (contact->pos[1] - SpherePos[1]) / (radius2 - contact->depth);
+ contact->normal[2] = (contact->pos[2] - SpherePos[2]) / (radius2 - contact->depth);
+ contact->g1 = Cylinder;
+ contact->g2 = Sphere;
+ contact->side1 = -1;
+ contact->side2 = -1;
+ GeomCount++;
+ return GeomCount;
+ }
+ }
+ else if( (radius - t) <= s && (radius - t) <= (length - s) )
+ {
+ // 1. collsision
+ if(t > (radius2 + toleranz))
+ {
+ // cylinder-axis is outside the sphere
+ contact->depth = (radius2 + radius) - t;
+ if(contact->depth < 0)
+ {
+ // should never happen, but just for safeness
+ return 0;
+ }
+ else
+ {
+ C[0] /= t;
+ C[1] /= t;
+ C[2] /= t;
+ contact->pos[0] = C[0] * radius2 + SpherePos[0];
+ contact->pos[1] = C[1] * radius2 + SpherePos[1];
+ contact->pos[2] = C[2] * radius2 + SpherePos[2];
+ contact->normal[0] = C[0];
+ contact->normal[1] = C[1];
+ contact->normal[2] = C[2];
+ contact->g1 = Cylinder;
+ contact->g2 = Sphere;
+ contact->side1 = -1;
+ contact->side2 = -1;
+ GeomCount++;
+ return GeomCount;
+ }
+ }
+ else
+ {
+ // cylinder-axis is outside of the sphere
+ contact->depth = (radius2 + radius) - t;
+ if(contact->depth < 0)
+ {
+ // should never happen, but just for safeness
+ return 0;
+ }
+ else
+ {
+ contact->pos[0] = C[0] + SpherePos[0];
+ contact->pos[1] = C[1] + SpherePos[1];
+ contact->pos[2] = C[2] + SpherePos[2];
+ contact->normal[0] = C[0] / t;
+ contact->normal[1] = C[1] / t;
+ contact->normal[2] = C[2] / t;
+ contact->g1 = Cylinder;
+ contact->g2 = Sphere;
+ contact->side1 = -1;
+ contact->side2 = -1;
+ GeomCount++;
+ return GeomCount;
+ }
+ }
+ }
+ else
+ {
+ // 2. collision
+ if(s <= (length * REAL(0.5)) )
+ {
+ // collsision with the first disc
+ contact->depth = s + radius2;
+ if(contact->depth < 0)
+ {
+ // should never happen, but just for safeness
+ return 0;
+ }
+ contact->pos[0] = radius2 * vDir1[0] + SpherePos[0];
+ contact->pos[1] = radius2 * vDir1[1] + SpherePos[1];
+ contact->pos[2] = radius2 * vDir1[2] + SpherePos[2];
+ contact->normal[0] = vDir1[0];
+ contact->normal[1] = vDir1[1];
+ contact->normal[2] = vDir1[2];
+ contact->g1 = Cylinder;
+ contact->g2 = Sphere;
+ contact->side1 = -1;
+ contact->side2 = -1;
+ GeomCount++;
+ return GeomCount;
+ }
+ else
+ {
+ // collsision with the second disc
+ contact->depth = (radius2 + length - s);
+ if(contact->depth < 0)
+ {
+ // should never happen, but just for safeness
+ return 0;
+ }
+ contact->pos[0] = radius2 * -vDir1[0] + SpherePos[0];
+ contact->pos[1] = radius2 * -vDir1[1] + SpherePos[1];
+ contact->pos[2] = radius2 * -vDir1[2] + SpherePos[2];
+ contact->normal[0] = -vDir1[0];
+ contact->normal[1] = -vDir1[1];
+ contact->normal[2] = -vDir1[2];
+ contact->g1 = Cylinder;
+ contact->g2 = Sphere;
+ contact->side1 = -1;
+ contact->side2 = -1;
+ GeomCount++;
+ return GeomCount;
+ }
+ }
+ return GeomCount;
+}
diff --git a/libs/ode-0.16.1/ode/src/collision_cylinder_trimesh.cpp b/libs/ode-0.16.1/ode/src/collision_cylinder_trimesh.cpp
new file mode 100644
index 0000000..fd22e1a
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_cylinder_trimesh.cpp
@@ -0,0 +1,1171 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * Cylinder-trimesh collider by Alen Ladavac
+ * Ported to ODE by Nguyen Binh
+ */
+
+
+#include <ode/collision.h>
+#include <ode/rotation.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+#include "collision_util.h"
+#include "collision_trimesh_internal.h"
+#include "util.h"
+
+#if dTRIMESH_ENABLED
+
+#define MAX_REAL dInfinity
+static const int nCYLINDER_AXIS = 2;
+static const int nCYLINDER_CIRCLE_SEGMENTS = 8;
+static const int nMAX_CYLINDER_TRIANGLE_CLIP_POINTS = 12;
+
+#define OPTIMIZE_CONTACTS 1
+
+// Local contacts data
+typedef struct _sLocalContactData
+{
+ dVector3 vPos;
+ dVector3 vNormal;
+ dReal fDepth;
+ int triIndex;
+ int nFlags; // 0 = filtered out, 1 = OK
+}sLocalContactData;
+
+struct sCylinderTrimeshColliderData
+{
+ sCylinderTrimeshColliderData(int flags, int skip): m_iFlags(flags), m_iSkip(skip), m_nContacts(0), m_gLocalContacts(NULL) {}
+
+#ifdef OPTIMIZE_CONTACTS
+ void _OptimizeLocalContacts();
+#endif
+ void _InitCylinderTrimeshData(dxGeom *Cylinder, dxTriMesh *Trimesh);
+ int _ProcessLocalContacts(dContactGeom *contact, dxGeom *Cylinder, dxTriMesh *Trimesh);
+
+ bool _cldTestAxis(const dVector3 &v0, const dVector3 &v1, const dVector3 &v2,
+ dVector3& vAxis, int iAxis, bool bNoFlip = false);
+ bool _cldTestCircleToEdgeAxis(
+ const dVector3 &v0, const dVector3 &v1, const dVector3 &v2,
+ const dVector3 &vCenterPoint, const dVector3 &vCylinderAxis1,
+ const dVector3 &vVx0, const dVector3 &vVx1, int iAxis);
+ bool _cldTestSeparatingAxes(const dVector3 &v0, const dVector3 &v1, const dVector3 &v2);
+ bool _cldClipCylinderEdgeToTriangle(const dVector3 &v0, const dVector3 &v1, const dVector3 &v2);
+ void _cldClipCylinderToTriangle(const dVector3 &v0, const dVector3 &v1, const dVector3 &v2);
+ void TestOneTriangleVsCylinder(const dVector3 &v0, const dVector3 &v1, const dVector3 &v2,
+ const bool bDoubleSided);
+ int TestCollisionForSingleTriangle(int ctContacts0, int Triint, dVector3 dv[3],
+ bool &bOutFinishSearching);
+
+ // cylinder data
+ dMatrix3 m_mCylinderRot;
+ dQuaternion m_qCylinderRot;
+ dQuaternion m_qInvCylinderRot;
+ dVector3 m_vCylinderPos;
+ dVector3 m_vCylinderAxis;
+ dReal m_fCylinderRadius;
+ dReal m_fCylinderSize;
+ dVector3 m_avCylinderNormals[nCYLINDER_CIRCLE_SEGMENTS];
+
+ // mesh data
+ dQuaternion m_qTrimeshRot;
+ dQuaternion m_qInvTrimeshRot;
+ dMatrix3 m_mTrimeshRot;
+ dVector3 m_vTrimeshPos;
+
+ // global collider data
+ dVector3 m_vBestPoint;
+ dReal m_fBestDepth;
+ dReal m_fBestCenter;
+ dReal m_fBestrt;
+ int m_iBestAxis;
+ dVector3 m_vContactNormal;
+ dVector3 m_vNormal;
+ dVector3 m_vE0;
+ dVector3 m_vE1;
+ dVector3 m_vE2;
+
+ // ODE stuff
+ int m_iFlags;
+ int m_iSkip;
+ int m_nContacts;// = 0;
+ sLocalContactData* m_gLocalContacts;
+};
+
+
+#ifdef OPTIMIZE_CONTACTS
+
+// Use to classify contacts to be "near" in position
+static const dReal fSameContactPositionEpsilon = REAL(0.0001); // 1e-4
+// Use to classify contacts to be "near" in normal direction
+static const dReal fSameContactNormalEpsilon = REAL(0.0001); // 1e-4
+
+// If this two contact can be classified as "near"
+inline int _IsNearContacts(sLocalContactData& c1,sLocalContactData& c2)
+{
+ int bPosNear = 0;
+ int bSameDir = 0;
+ dVector3 vDiff;
+
+ // First check if they are "near" in position
+ dVector3Subtract(c1.vPos,c2.vPos,vDiff);
+ if ( (dFabs(vDiff[0]) < fSameContactPositionEpsilon)
+ &&(dFabs(vDiff[1]) < fSameContactPositionEpsilon)
+ &&(dFabs(vDiff[2]) < fSameContactPositionEpsilon))
+ {
+ bPosNear = 1;
+ }
+
+ // Second check if they are "near" in normal direction
+ dVector3Subtract(c1.vNormal,c2.vNormal,vDiff);
+ if ( (dFabs(vDiff[0]) < fSameContactNormalEpsilon)
+ &&(dFabs(vDiff[1]) < fSameContactNormalEpsilon)
+ &&(dFabs(vDiff[2]) < fSameContactNormalEpsilon) )
+ {
+ bSameDir = 1;
+ }
+
+ // Will be "near" if position and normal direction are "near"
+ return (bPosNear && bSameDir);
+}
+
+inline int _IsBetter(sLocalContactData& c1,sLocalContactData& c2)
+{
+ // The not better will be throw away
+ // You can change the selection criteria here
+ return (c1.fDepth > c2.fDepth);
+}
+
+// iterate through gLocalContacts and filtered out "near contact"
+void sCylinderTrimeshColliderData::_OptimizeLocalContacts()
+{
+ int nContacts = m_nContacts;
+
+ for (int i = 0; i < nContacts-1; i++)
+ {
+ for (int j = i+1; j < nContacts; j++)
+ {
+ if (_IsNearContacts(m_gLocalContacts[i],m_gLocalContacts[j]))
+ {
+ // If they are seem to be the same then filtered
+ // out the least penetrate one
+ if (_IsBetter(m_gLocalContacts[j],m_gLocalContacts[i]))
+ {
+ m_gLocalContacts[i].nFlags = 0; // filtered 1st contact
+ }
+ else
+ {
+ m_gLocalContacts[j].nFlags = 0; // filtered 2nd contact
+ }
+
+ // NOTE
+ // There is other way is to add two depth together but
+ // it not work so well. Why???
+ }
+ }
+ }
+}
+#endif // OPTIMIZE_CONTACTS
+
+int sCylinderTrimeshColliderData::_ProcessLocalContacts(dContactGeom *contact,
+ dxGeom *Cylinder, dxTriMesh *Trimesh)
+{
+#ifdef OPTIMIZE_CONTACTS
+ if (m_nContacts > 1 && !(m_iFlags & CONTACTS_UNIMPORTANT))
+ {
+ // Can be optimized...
+ _OptimizeLocalContacts();
+ }
+#endif
+
+ int iContact = 0;
+ dContactGeom* Contact = 0;
+
+ int nFinalContact = 0;
+
+ for (iContact = 0; iContact < m_nContacts; iContact ++)
+ {
+ if (1 == m_gLocalContacts[iContact].nFlags)
+ {
+ Contact = SAFECONTACT(m_iFlags, contact, nFinalContact, m_iSkip);
+ Contact->depth = m_gLocalContacts[iContact].fDepth;
+ dVector3Copy(m_gLocalContacts[iContact].vNormal,Contact->normal);
+ dVector3Copy(m_gLocalContacts[iContact].vPos,Contact->pos);
+ Contact->g1 = Cylinder;
+ Contact->g2 = Trimesh;
+ Contact->side1 = -1;
+ Contact->side2 = m_gLocalContacts[iContact].triIndex;
+ dVector3Inv(Contact->normal);
+
+ nFinalContact++;
+ }
+ }
+ // debug
+ //if (nFinalContact != m_nContacts)
+ //{
+ // printf("[Info] %d contacts generated,%d filtered.\n",m_nContacts,m_nContacts-nFinalContact);
+ //}
+
+ return nFinalContact;
+}
+
+
+bool sCylinderTrimeshColliderData::_cldTestAxis(
+ const dVector3 &v0,
+ const dVector3 &v1,
+ const dVector3 &v2,
+ dVector3& vAxis,
+ int iAxis,
+ bool bNoFlip/* = false*/)
+{
+
+ // calculate length of separating axis vector
+ dReal fL = dVector3Length(vAxis);
+ // if not long enough
+ if ( fL < REAL(1e-5) )
+ {
+ // do nothing
+ return true;
+ }
+
+ // otherwise normalize it
+ vAxis[0] /= fL;
+ vAxis[1] /= fL;
+ vAxis[2] /= fL;
+
+ dReal fdot1 = dVector3Dot(m_vCylinderAxis,vAxis);
+ // project capsule on vAxis
+ dReal frc;
+
+ if (dFabs(fdot1) > REAL(1.0) )
+ {
+ // fdot1 = REAL(1.0);
+ frc = dFabs(m_fCylinderSize* REAL(0.5));
+ }
+ else
+ {
+ frc = dFabs((m_fCylinderSize* REAL(0.5)) * fdot1)
+ + m_fCylinderRadius * dSqrt(REAL(1.0)-(fdot1*fdot1));
+ }
+
+ dVector3 vV0;
+ dVector3Subtract(v0,m_vCylinderPos,vV0);
+ dVector3 vV1;
+ dVector3Subtract(v1,m_vCylinderPos,vV1);
+ dVector3 vV2;
+ dVector3Subtract(v2,m_vCylinderPos,vV2);
+
+ // project triangle on vAxis
+ dReal afv[3];
+ afv[0] = dVector3Dot( vV0 , vAxis );
+ afv[1] = dVector3Dot( vV1 , vAxis );
+ afv[2] = dVector3Dot( vV2 , vAxis );
+
+ dReal fMin = MAX_REAL;
+ dReal fMax = -MAX_REAL;
+
+ // for each vertex
+ for(int i = 0; i < 3; i++)
+ {
+ // find minimum
+ if (afv[i]<fMin)
+ {
+ fMin = afv[i];
+ }
+ // find maximum
+ if (afv[i]>fMax)
+ {
+ fMax = afv[i];
+ }
+ }
+
+ // find capsule's center of interval on axis
+ dReal fCenter = (fMin+fMax)* REAL(0.5);
+ // calculate triangles halfinterval
+ dReal fTriangleRadius = (fMax-fMin)*REAL(0.5);
+
+ // if they do not overlap,
+ if( dFabs(fCenter) > (frc+fTriangleRadius) )
+ {
+ // exit, we have no intersection
+ return false;
+ }
+
+ // calculate depth
+ dReal fDepth = -(dFabs(fCenter) - (frc + fTriangleRadius ) );
+
+ // if greater then best found so far
+ if ( fDepth < m_fBestDepth )
+ {
+ // remember depth
+ m_fBestDepth = fDepth;
+ m_fBestCenter = fCenter;
+ m_fBestrt = frc;
+ dVector3Copy(vAxis,m_vContactNormal);
+ m_iBestAxis = iAxis;
+
+ // flip normal if interval is wrong faced
+ if ( fCenter< REAL(0.0) && !bNoFlip)
+ {
+ dVector3Inv(m_vContactNormal);
+ m_fBestCenter = -fCenter;
+ }
+ }
+
+ return true;
+}
+
+// intersection test between edge and circle
+bool sCylinderTrimeshColliderData::_cldTestCircleToEdgeAxis(
+ const dVector3 &v0, const dVector3 &v1, const dVector3 &v2,
+ const dVector3 &vCenterPoint, const dVector3 &vCylinderAxis1,
+ const dVector3 &vVx0, const dVector3 &vVx1, int iAxis)
+{
+ // calculate direction of edge
+ dVector3 vkl;
+ dVector3Subtract( vVx1 , vVx0 , vkl);
+ dNormalize3(vkl);
+ // starting point of edge
+ dVector3 vol;
+ dVector3Copy(vVx0,vol);
+
+ // calculate angle cosine between cylinder axis and edge
+ dReal fdot2 = dVector3Dot(vkl , vCylinderAxis1);
+
+ // if edge is perpendicular to cylinder axis
+ if(dFabs(fdot2)<REAL(1e-5))
+ {
+ // this can't be separating axis, because edge is parallel to circle plane
+ return true;
+ }
+
+ // find point of intersection between edge line and circle plane
+ dVector3 vTemp;
+ dVector3Subtract(vCenterPoint,vol,vTemp);
+ dReal fdot1 = dVector3Dot(vTemp,vCylinderAxis1);
+ dVector3 vpnt;// = vol + vkl * (fdot1/fdot2);
+ vpnt[0] = vol[0] + vkl[0] * fdot1/fdot2;
+ vpnt[1] = vol[1] + vkl[1] * fdot1/fdot2;
+ vpnt[2] = vol[2] + vkl[2] * fdot1/fdot2;
+
+ // find tangent vector on circle with same center (vCenterPoint) that touches point of intersection (vpnt)
+ dVector3 vTangent;
+ dVector3Subtract(vCenterPoint,vpnt,vTemp);
+ dVector3Cross(vTemp,vCylinderAxis1,vTangent);
+
+ // find vector orthogonal both to tangent and edge direction
+ dVector3 vAxis;
+ dVector3Cross(vTangent,vkl,vAxis);
+
+ // use that vector as separating axis
+ return _cldTestAxis( v0, v1, v2, vAxis, iAxis );
+}
+
+// helper for less key strokes
+// r = ( (v1 - v2) cross v3 ) cross v3
+inline void _CalculateAxis(const dVector3& v1,
+ const dVector3& v2,
+ const dVector3& v3,
+ dVector3& r)
+{
+ dVector3 t1;
+ dVector3 t2;
+
+ dVector3Subtract(v1,v2,t1);
+ dVector3Cross(t1,v3,t2);
+ dVector3Cross(t2,v3,r);
+}
+
+bool sCylinderTrimeshColliderData::_cldTestSeparatingAxes(
+ const dVector3 &v0,
+ const dVector3 &v1,
+ const dVector3 &v2)
+{
+
+ // calculate edge vectors
+ dVector3Subtract(v1 ,v0 , m_vE0);
+ // m_vE1 has been calculated before -> so save some cycles here
+ dVector3Subtract(v0 ,v2 , m_vE2);
+
+ // calculate caps centers in absolute space
+ dVector3 vCp0;
+ vCp0[0] = m_vCylinderPos[0] + m_vCylinderAxis[0]*(m_fCylinderSize* REAL(0.5));
+ vCp0[1] = m_vCylinderPos[1] + m_vCylinderAxis[1]*(m_fCylinderSize* REAL(0.5));
+ vCp0[2] = m_vCylinderPos[2] + m_vCylinderAxis[2]*(m_fCylinderSize* REAL(0.5));
+
+#if 0
+ dVector3 vCp1;
+ vCp1[0] = m_vCylinderPos[0] - m_vCylinderAxis[0]*(m_fCylinderSize* REAL(0.5));
+ vCp1[1] = m_vCylinderPos[1] - m_vCylinderAxis[1]*(m_fCylinderSize* REAL(0.5));
+ vCp1[2] = m_vCylinderPos[2] - m_vCylinderAxis[2]*(m_fCylinderSize* REAL(0.5));
+#endif
+
+ // reset best axis
+ m_iBestAxis = 0;
+ dVector3 vAxis;
+
+ // axis m_vNormal
+ //vAxis = -m_vNormal;
+ vAxis[0] = -m_vNormal[0];
+ vAxis[1] = -m_vNormal[1];
+ vAxis[2] = -m_vNormal[2];
+ if (!_cldTestAxis(v0, v1, v2, vAxis, 1, true))
+ {
+ return false;
+ }
+
+ // axis CxE0
+ // vAxis = ( m_vCylinderAxis cross m_vE0 );
+ dVector3Cross(m_vCylinderAxis, m_vE0,vAxis);
+ if (!_cldTestAxis(v0, v1, v2, vAxis, 2))
+ {
+ return false;
+ }
+
+ // axis CxE1
+ // vAxis = ( m_vCylinderAxis cross m_vE1 );
+ dVector3Cross(m_vCylinderAxis, m_vE1,vAxis);
+ if (!_cldTestAxis(v0, v1, v2, vAxis, 3))
+ {
+ return false;
+ }
+
+ // axis CxE2
+ // vAxis = ( m_vCylinderAxis cross m_vE2 );
+ dVector3Cross(m_vCylinderAxis, m_vE2,vAxis);
+ if (!_cldTestAxis(v0, v1, v2, vAxis, 4))
+ {
+ return false;
+ }
+
+ // first vertex on triangle
+ // axis ((V0-Cp0) x C) x C
+ //vAxis = ( ( v0-vCp0 ) cross m_vCylinderAxis ) cross m_vCylinderAxis;
+ _CalculateAxis(v0 , vCp0 , m_vCylinderAxis , vAxis);
+ if (!_cldTestAxis(v0, v1, v2, vAxis, 11))
+ {
+ return false;
+ }
+
+ // second vertex on triangle
+ // axis ((V1-Cp0) x C) x C
+ // vAxis = ( ( v1-vCp0 ) cross m_vCylinderAxis ) cross m_vCylinderAxis;
+ _CalculateAxis(v1 , vCp0 , m_vCylinderAxis , vAxis);
+ if (!_cldTestAxis(v0, v1, v2, vAxis, 12))
+ {
+ return false;
+ }
+
+ // third vertex on triangle
+ // axis ((V2-Cp0) x C) x C
+ //vAxis = ( ( v2-vCp0 ) cross m_vCylinderAxis ) cross m_vCylinderAxis;
+ _CalculateAxis(v2 , vCp0 , m_vCylinderAxis , vAxis);
+ if (!_cldTestAxis(v0, v1, v2, vAxis, 13))
+ {
+ return false;
+ }
+
+ // test cylinder axis
+ // vAxis = m_vCylinderAxis;
+ dVector3Copy(m_vCylinderAxis , vAxis);
+ if (!_cldTestAxis(v0, v1, v2, vAxis, 14))
+ {
+ return false;
+ }
+
+ // Test top and bottom circle ring of cylinder for separation
+ dVector3 vccATop;
+ vccATop[0] = m_vCylinderPos[0] + m_vCylinderAxis[0]*(m_fCylinderSize * REAL(0.5));
+ vccATop[1] = m_vCylinderPos[1] + m_vCylinderAxis[1]*(m_fCylinderSize * REAL(0.5));
+ vccATop[2] = m_vCylinderPos[2] + m_vCylinderAxis[2]*(m_fCylinderSize * REAL(0.5));
+
+ dVector3 vccABottom;
+ vccABottom[0] = m_vCylinderPos[0] - m_vCylinderAxis[0]*(m_fCylinderSize * REAL(0.5));
+ vccABottom[1] = m_vCylinderPos[1] - m_vCylinderAxis[1]*(m_fCylinderSize * REAL(0.5));
+ vccABottom[2] = m_vCylinderPos[2] - m_vCylinderAxis[2]*(m_fCylinderSize * REAL(0.5));
+
+
+ if (!_cldTestCircleToEdgeAxis(v0, v1, v2, vccATop, m_vCylinderAxis, v0, v1, 15))
+ {
+ return false;
+ }
+
+ if (!_cldTestCircleToEdgeAxis(v0, v1, v2, vccATop, m_vCylinderAxis, v1, v2, 16))
+ {
+ return false;
+ }
+
+ if (!_cldTestCircleToEdgeAxis(v0, v1, v2, vccATop, m_vCylinderAxis, v0, v2, 17))
+ {
+ return false;
+ }
+
+ if (!_cldTestCircleToEdgeAxis(v0, v1, v2, vccABottom, m_vCylinderAxis, v0, v1, 18))
+ {
+ return false;
+ }
+
+ if (!_cldTestCircleToEdgeAxis(v0, v1, v2, vccABottom, m_vCylinderAxis, v1, v2, 19))
+ {
+ return false;
+ }
+
+ if (!_cldTestCircleToEdgeAxis(v0, v1, v2, vccABottom, m_vCylinderAxis, v0, v2, 20))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool sCylinderTrimeshColliderData::_cldClipCylinderEdgeToTriangle(
+ const dVector3 &v0, const dVector3 &/*v1*/, const dVector3 &/*v2*/)
+{
+ // translate cylinder
+ dReal fTemp = dVector3Dot(m_vCylinderAxis , m_vContactNormal);
+ dVector3 vN2;
+ vN2[0] = m_vContactNormal[0] - m_vCylinderAxis[0]*fTemp;
+ vN2[1] = m_vContactNormal[1] - m_vCylinderAxis[1]*fTemp;
+ vN2[2] = m_vContactNormal[2] - m_vCylinderAxis[2]*fTemp;
+
+ fTemp = dVector3Length(vN2);
+ if (fTemp < REAL(1e-5))
+ {
+ return false;
+ }
+
+ // Normalize it
+ vN2[0] /= fTemp;
+ vN2[1] /= fTemp;
+ vN2[2] /= fTemp;
+
+ // calculate caps centers in absolute space
+ dVector3 vCposTrans;
+ vCposTrans[0] = m_vCylinderPos[0] + vN2[0]*m_fCylinderRadius;
+ vCposTrans[1] = m_vCylinderPos[1] + vN2[1]*m_fCylinderRadius;
+ vCposTrans[2] = m_vCylinderPos[2] + vN2[2]*m_fCylinderRadius;
+
+ dVector3 vCEdgePoint0;
+ vCEdgePoint0[0] = vCposTrans[0] + m_vCylinderAxis[0] * (m_fCylinderSize* REAL(0.5));
+ vCEdgePoint0[1] = vCposTrans[1] + m_vCylinderAxis[1] * (m_fCylinderSize* REAL(0.5));
+ vCEdgePoint0[2] = vCposTrans[2] + m_vCylinderAxis[2] * (m_fCylinderSize* REAL(0.5));
+
+ dVector3 vCEdgePoint1;
+ vCEdgePoint1[0] = vCposTrans[0] - m_vCylinderAxis[0] * (m_fCylinderSize* REAL(0.5));
+ vCEdgePoint1[1] = vCposTrans[1] - m_vCylinderAxis[1] * (m_fCylinderSize* REAL(0.5));
+ vCEdgePoint1[2] = vCposTrans[2] - m_vCylinderAxis[2] * (m_fCylinderSize* REAL(0.5));
+
+ // transform cylinder edge points into triangle space
+ vCEdgePoint0[0] -= v0[0];
+ vCEdgePoint0[1] -= v0[1];
+ vCEdgePoint0[2] -= v0[2];
+
+ vCEdgePoint1[0] -= v0[0];
+ vCEdgePoint1[1] -= v0[1];
+ vCEdgePoint1[2] -= v0[2];
+
+ dVector4 plPlane;
+ dVector3 vPlaneNormal;
+
+ // triangle plane
+ //plPlane = Plane4f( -m_vNormal, 0);
+ vPlaneNormal[0] = -m_vNormal[0];
+ vPlaneNormal[1] = -m_vNormal[1];
+ vPlaneNormal[2] = -m_vNormal[2];
+ dConstructPlane(vPlaneNormal,REAL(0.0),plPlane);
+ if(!dClipEdgeToPlane( vCEdgePoint0, vCEdgePoint1, plPlane ))
+ {
+ return false;
+ }
+
+ // plane with edge 0
+ //plPlane = Plane4f( ( m_vNormal cross m_vE0 ), REAL(1e-5));
+ dVector3Cross(m_vNormal,m_vE0,vPlaneNormal);
+ dConstructPlane(vPlaneNormal,REAL(1e-5),plPlane);
+ if(!dClipEdgeToPlane( vCEdgePoint0, vCEdgePoint1, plPlane ))
+ {
+ return false;
+ }
+
+ // plane with edge 1
+ //dVector3 vTemp = ( m_vNormal cross m_vE1 );
+ dVector3Cross(m_vNormal,m_vE1,vPlaneNormal);
+ fTemp = dVector3Dot(m_vE0 , vPlaneNormal) - REAL(1e-5);
+ //plPlane = Plane4f( vTemp, -(( m_vE0 dot vTemp )-REAL(1e-5)));
+ dConstructPlane(vPlaneNormal,-fTemp,plPlane);
+ if(!dClipEdgeToPlane( vCEdgePoint0, vCEdgePoint1, plPlane ))
+ {
+ return false;
+ }
+
+ // plane with edge 2
+ // plPlane = Plane4f( ( m_vNormal cross m_vE2 ), REAL(1e-5));
+ dVector3Cross(m_vNormal,m_vE2,vPlaneNormal);
+ dConstructPlane(vPlaneNormal,REAL(1e-5),plPlane);
+ if(!dClipEdgeToPlane( vCEdgePoint0, vCEdgePoint1, plPlane ))
+ {
+ return false;
+ }
+
+ // return capsule edge points into absolute space
+ vCEdgePoint0[0] += v0[0];
+ vCEdgePoint0[1] += v0[1];
+ vCEdgePoint0[2] += v0[2];
+
+ vCEdgePoint1[0] += v0[0];
+ vCEdgePoint1[1] += v0[1];
+ vCEdgePoint1[2] += v0[2];
+
+ // calculate depths for both contact points
+ dVector3 vTemp;
+ dVector3Subtract(vCEdgePoint0,m_vCylinderPos, vTemp);
+ dReal fRestDepth0 = -dVector3Dot(vTemp,m_vContactNormal) + m_fBestrt;
+ dVector3Subtract(vCEdgePoint1,m_vCylinderPos, vTemp);
+ dReal fRestDepth1 = -dVector3Dot(vTemp,m_vContactNormal) + m_fBestrt;
+
+ dReal fDepth0 = m_fBestDepth - (fRestDepth0);
+ dReal fDepth1 = m_fBestDepth - (fRestDepth1);
+
+ // clamp depths to zero
+ if(fDepth0 < REAL(0.0) )
+ {
+ fDepth0 = REAL(0.0);
+ }
+
+ if(fDepth1<REAL(0.0))
+ {
+ fDepth1 = REAL(0.0);
+ }
+
+ // Generate contact 0
+ {
+ m_gLocalContacts[m_nContacts].fDepth = fDepth0;
+ dVector3Copy(m_vContactNormal,m_gLocalContacts[m_nContacts].vNormal);
+ dVector3Copy(vCEdgePoint0,m_gLocalContacts[m_nContacts].vPos);
+ m_gLocalContacts[m_nContacts].nFlags = 1;
+ m_nContacts++;
+ if(m_nContacts >= (m_iFlags & NUMC_MASK))
+ return true;
+ }
+
+ // Generate contact 1
+ {
+ // generate contacts
+ m_gLocalContacts[m_nContacts].fDepth = fDepth1;
+ dVector3Copy(m_vContactNormal,m_gLocalContacts[m_nContacts].vNormal);
+ dVector3Copy(vCEdgePoint1,m_gLocalContacts[m_nContacts].vPos);
+ m_gLocalContacts[m_nContacts].nFlags = 1;
+ m_nContacts++;
+ }
+
+ return true;
+}
+
+void sCylinderTrimeshColliderData::_cldClipCylinderToTriangle(
+ const dVector3 &v0, const dVector3 &v1, const dVector3 &v2)
+{
+ int i = 0;
+ dVector3 avPoints[3];
+ dVector3 avTempArray1[nMAX_CYLINDER_TRIANGLE_CLIP_POINTS];
+ dVector3 avTempArray2[nMAX_CYLINDER_TRIANGLE_CLIP_POINTS];
+
+ dSetZero(&avTempArray1[0][0],nMAX_CYLINDER_TRIANGLE_CLIP_POINTS * 4);
+ dSetZero(&avTempArray2[0][0],nMAX_CYLINDER_TRIANGLE_CLIP_POINTS * 4);
+
+ // setup array of triangle vertices
+ dVector3Copy(v0,avPoints[0]);
+ dVector3Copy(v1,avPoints[1]);
+ dVector3Copy(v2,avPoints[2]);
+
+ dVector3 vCylinderCirclePos, vCylinderCircleNormal_Rel;
+ dSetZero(vCylinderCircleNormal_Rel,4);
+ // check which circle from cylinder we take for clipping
+ if ( dVector3Dot(m_vCylinderAxis , m_vContactNormal) > REAL(0.0))
+ {
+ // get top circle
+ vCylinderCirclePos[0] = m_vCylinderPos[0] + m_vCylinderAxis[0]*(m_fCylinderSize*REAL(0.5));
+ vCylinderCirclePos[1] = m_vCylinderPos[1] + m_vCylinderAxis[1]*(m_fCylinderSize*REAL(0.5));
+ vCylinderCirclePos[2] = m_vCylinderPos[2] + m_vCylinderAxis[2]*(m_fCylinderSize*REAL(0.5));
+
+ vCylinderCircleNormal_Rel[nCYLINDER_AXIS] = REAL(-1.0);
+ }
+ else
+ {
+ // get bottom circle
+ vCylinderCirclePos[0] = m_vCylinderPos[0] - m_vCylinderAxis[0]*(m_fCylinderSize*REAL(0.5));
+ vCylinderCirclePos[1] = m_vCylinderPos[1] - m_vCylinderAxis[1]*(m_fCylinderSize*REAL(0.5));
+ vCylinderCirclePos[2] = m_vCylinderPos[2] - m_vCylinderAxis[2]*(m_fCylinderSize*REAL(0.5));
+
+ vCylinderCircleNormal_Rel[nCYLINDER_AXIS] = REAL(1.0);
+ }
+
+ dVector3 vTemp;
+ dQuatInv(m_qCylinderRot , m_qInvCylinderRot);
+ // transform triangle points to space of cylinder circle
+ for(i=0; i<3; i++)
+ {
+ dVector3Subtract(avPoints[i] , vCylinderCirclePos , vTemp);
+ dQuatTransform(m_qInvCylinderRot,vTemp,avPoints[i]);
+ }
+
+ int iTmpCounter1 = 0;
+ int iTmpCounter2 = 0;
+ dVector4 plPlane;
+
+ // plane of cylinder that contains circle for intersection
+ //plPlane = Plane4f( vCylinderCircleNormal_Rel, 0.0f );
+ dConstructPlane(vCylinderCircleNormal_Rel,REAL(0.0),plPlane);
+ dClipPolyToPlane(avPoints, 3, avTempArray1, iTmpCounter1, plPlane);
+
+ // Body of base circle of Cylinder
+ int nCircleSegment = 0;
+ for (nCircleSegment = 0; nCircleSegment < nCYLINDER_CIRCLE_SEGMENTS; nCircleSegment++)
+ {
+ dConstructPlane(m_avCylinderNormals[nCircleSegment],m_fCylinderRadius,plPlane);
+
+ if (0 == (nCircleSegment % 2))
+ {
+ dClipPolyToPlane( avTempArray1 , iTmpCounter1 , avTempArray2, iTmpCounter2, plPlane);
+ }
+ else
+ {
+ dClipPolyToPlane( avTempArray2, iTmpCounter2, avTempArray1 , iTmpCounter1 , plPlane );
+ }
+
+ dIASSERT( iTmpCounter1 >= 0 && iTmpCounter1 <= nMAX_CYLINDER_TRIANGLE_CLIP_POINTS );
+ dIASSERT( iTmpCounter2 >= 0 && iTmpCounter2 <= nMAX_CYLINDER_TRIANGLE_CLIP_POINTS );
+ }
+
+ // back transform clipped points to absolute space
+ dReal ftmpdot;
+ dReal fTempDepth;
+ dVector3 vPoint;
+
+ if (nCircleSegment %2)
+ {
+ for( i=0; i<iTmpCounter2; i++)
+ {
+ dQuatTransform(m_qCylinderRot,avTempArray2[i], vPoint);
+ vPoint[0] += vCylinderCirclePos[0];
+ vPoint[1] += vCylinderCirclePos[1];
+ vPoint[2] += vCylinderCirclePos[2];
+
+ dVector3Subtract(vPoint,m_vCylinderPos,vTemp);
+ ftmpdot = dFabs(dVector3Dot(vTemp, m_vContactNormal));
+ fTempDepth = m_fBestrt - ftmpdot;
+ // Depth must be positive
+ if (fTempDepth > REAL(0.0))
+ {
+ m_gLocalContacts[m_nContacts].fDepth = fTempDepth;
+ dVector3Copy(m_vContactNormal,m_gLocalContacts[m_nContacts].vNormal);
+ dVector3Copy(vPoint,m_gLocalContacts[m_nContacts].vPos);
+ m_gLocalContacts[m_nContacts].nFlags = 1;
+ m_nContacts++;
+ if(m_nContacts >= (m_iFlags & NUMC_MASK))
+ return;;
+ }
+ }
+ }
+ else
+ {
+ for( i=0; i<iTmpCounter1; i++)
+ {
+ dQuatTransform(m_qCylinderRot,avTempArray1[i], vPoint);
+ vPoint[0] += vCylinderCirclePos[0];
+ vPoint[1] += vCylinderCirclePos[1];
+ vPoint[2] += vCylinderCirclePos[2];
+
+ dVector3Subtract(vPoint,m_vCylinderPos,vTemp);
+ ftmpdot = dFabs(dVector3Dot(vTemp, m_vContactNormal));
+ fTempDepth = m_fBestrt - ftmpdot;
+ // Depth must be positive
+ if (fTempDepth > REAL(0.0))
+ {
+ m_gLocalContacts[m_nContacts].fDepth = fTempDepth;
+ dVector3Copy(m_vContactNormal,m_gLocalContacts[m_nContacts].vNormal);
+ dVector3Copy(vPoint,m_gLocalContacts[m_nContacts].vPos);
+ m_gLocalContacts[m_nContacts].nFlags = 1;
+ m_nContacts++;
+ if(m_nContacts >= (m_iFlags & NUMC_MASK))
+ return;;
+ }
+ }
+ }
+}
+
+void sCylinderTrimeshColliderData::TestOneTriangleVsCylinder(
+ const dVector3 &v0,
+ const dVector3 &v1,
+ const dVector3 &v2,
+ const bool bDoubleSided)
+{
+ // calculate triangle normal
+ dVector3Subtract( v2 , v1 , m_vE1);
+ dVector3 vTemp;
+ dVector3Subtract( v0 , v1 ,vTemp);
+ dVector3Cross(m_vE1 , vTemp , m_vNormal );
+
+ // Even though all triangles might be initially valid,
+ // a triangle may degenerate into a segment after applying
+ // space transformation.
+ if (!dSafeNormalize3( m_vNormal))
+ {
+ return;
+ }
+
+ // create plane from triangle
+ //Plane4f plTrianglePlane = Plane4f( vPolyNormal, v0 );
+ dReal plDistance = -dVector3Dot(v0, m_vNormal);
+ dVector4 plTrianglePlane;
+ dConstructPlane( m_vNormal,plDistance,plTrianglePlane);
+
+ // calculate sphere distance to plane
+ dReal fDistanceCylinderCenterToPlane = dPointPlaneDistance(m_vCylinderPos , plTrianglePlane);
+
+ // Sphere must be over positive side of triangle
+ if(fDistanceCylinderCenterToPlane < 0 && !bDoubleSided)
+ {
+ // if not don't generate contacts
+ return;
+ }
+
+ dVector3 vPnt0;
+ dVector3 vPnt1;
+ dVector3 vPnt2;
+
+ if (fDistanceCylinderCenterToPlane < REAL(0.0) )
+ {
+ // flip it
+ dVector3Copy(v0 , vPnt0);
+ dVector3Copy(v1 , vPnt2);
+ dVector3Copy(v2 , vPnt1);
+ }
+ else
+ {
+ dVector3Copy(v0 , vPnt0);
+ dVector3Copy(v1 , vPnt1);
+ dVector3Copy(v2 , vPnt2);
+ }
+
+ m_fBestDepth = MAX_REAL;
+
+ // do intersection test and find best separating axis
+ if(!_cldTestSeparatingAxes(vPnt0, vPnt1, vPnt2) )
+ {
+ // if not found do nothing
+ return;
+ }
+
+ // if best separation axis is not found
+ if ( m_iBestAxis == 0 )
+ {
+ // this should not happen (the function should have already returned in this case)
+ dIASSERT(false);
+ // do nothing
+ return;
+ }
+
+ dReal fdot = dVector3Dot( m_vContactNormal , m_vCylinderAxis );
+
+ // choose which clipping method are we going to apply
+ if (dFabs(fdot) < REAL(0.9) )
+ {
+ if (!_cldClipCylinderEdgeToTriangle(vPnt0, vPnt1, vPnt2))
+ {
+ return;
+ }
+ }
+ else
+ {
+ _cldClipCylinderToTriangle(vPnt0, vPnt1, vPnt2);
+ }
+}
+
+void sCylinderTrimeshColliderData::_InitCylinderTrimeshData(dxGeom *Cylinder, dxTriMesh *Trimesh)
+{
+ // get cylinder information
+ // Rotation
+ const dReal* pRotCyc = dGeomGetRotation(Cylinder);
+ dMatrix3Copy(pRotCyc,m_mCylinderRot);
+ dGeomGetQuaternion(Cylinder,m_qCylinderRot);
+
+ // Position
+ const dVector3* pPosCyc = (const dVector3*)dGeomGetPosition(Cylinder);
+ dVector3Copy(*pPosCyc,m_vCylinderPos);
+ // Cylinder axis
+ dMat3GetCol(m_mCylinderRot,nCYLINDER_AXIS,m_vCylinderAxis);
+ // get cylinder radius and size
+ dGeomCylinderGetParams(Cylinder,&m_fCylinderRadius,&m_fCylinderSize);
+
+ // get trimesh position and orientation
+ const dReal* pRotTris = dGeomGetRotation(Trimesh);
+ dMatrix3Copy(pRotTris,m_mTrimeshRot);
+ dGeomGetQuaternion(Trimesh,m_qTrimeshRot);
+
+ // Position
+ const dVector3* pPosTris = (const dVector3*)dGeomGetPosition(Trimesh);
+ dVector3Copy(*pPosTris,m_vTrimeshPos);
+
+
+ // calculate basic angle for 8-gon
+ dReal fAngle = (dReal) (M_PI / nCYLINDER_CIRCLE_SEGMENTS);
+ // calculate angle increment
+ dReal fAngleIncrement = fAngle*REAL(2.0);
+
+ // calculate plane normals
+ // axis dependant code
+ for(int i=0; i<nCYLINDER_CIRCLE_SEGMENTS; i++)
+ {
+ m_avCylinderNormals[i][0] = -dCos(fAngle);
+ m_avCylinderNormals[i][1] = -dSin(fAngle);
+ m_avCylinderNormals[i][2] = REAL(0.0);
+
+ fAngle += fAngleIncrement;
+ }
+
+ dSetZero(m_vBestPoint,4);
+ // reset best depth
+ m_fBestCenter = REAL(0.0);
+}
+
+int sCylinderTrimeshColliderData::TestCollisionForSingleTriangle(int ctContacts0,
+ int Triint, dVector3 dv[3], bool &bOutFinishSearching)
+{
+ // test this triangle
+ TestOneTriangleVsCylinder(dv[0],dv[1],dv[2], false);
+
+ // fill-in tri index for generated contacts
+ for (; ctContacts0<m_nContacts; ctContacts0++)
+ m_gLocalContacts[ctContacts0].triIndex = Triint;
+
+ // Putting "break" at the end of loop prevents unnecessary checks on first pass and "continue"
+ bOutFinishSearching = (m_nContacts >= (m_iFlags & NUMC_MASK));
+
+ return ctContacts0;
+}
+
+// OPCODE version of cylinder to mesh collider
+#if dTRIMESH_OPCODE
+static void dQueryCTLPotentialCollisionTriangles(OBBCollider &Collider,
+ sCylinderTrimeshColliderData &cData, dxGeom *Cylinder, dxTriMesh *Trimesh,
+ OBBCache &BoxCache)
+{
+ Matrix4x4 MeshMatrix;
+ const dVector3 vZeroVector3 = { REAL(0.0), };
+ MakeMatrix(vZeroVector3, cData.m_mTrimeshRot, MeshMatrix);
+
+ const dVector3 &vCylinderPos = cData.m_vCylinderPos;
+ const dMatrix3 &mCylinderRot = cData.m_mCylinderRot;
+
+ dVector3 vCylinderOffsetPos;
+ dSubtractVectors3(vCylinderOffsetPos, vCylinderPos, cData.m_vTrimeshPos);
+
+ const dReal fCylinderRadius = cData.m_fCylinderRadius, fCylinderHalfAxis = cData.m_fCylinderSize * REAL(0.5);
+
+ OBB obbCylinder;
+ obbCylinder.mCenter.Set(vCylinderOffsetPos[0], vCylinderOffsetPos[1], vCylinderOffsetPos[2]);
+ obbCylinder.mExtents.Set(
+ 0 == nCYLINDER_AXIS ? fCylinderHalfAxis : fCylinderRadius,
+ 1 == nCYLINDER_AXIS ? fCylinderHalfAxis : fCylinderRadius,
+ 2 == nCYLINDER_AXIS ? fCylinderHalfAxis : fCylinderRadius);
+ obbCylinder.mRot.Set(
+ mCylinderRot[0], mCylinderRot[4], mCylinderRot[8],
+ mCylinderRot[1], mCylinderRot[5], mCylinderRot[9],
+ mCylinderRot[2], mCylinderRot[6], mCylinderRot[10]);
+
+ // TC results
+ if (Trimesh->getDoTC(dxTriMesh::TTC_BOX))
+ {
+ dxTriMesh::BoxTC* BoxTC = 0;
+ const int iBoxCacheSize = Trimesh->m_BoxTCCache.size();
+ for (int i = 0; i != iBoxCacheSize; i++)
+ {
+ if (Trimesh->m_BoxTCCache[i].Geom == Cylinder)
+ {
+ BoxTC = &Trimesh->m_BoxTCCache[i];
+ break;
+ }
+ }
+ if (!BoxTC)
+ {
+ Trimesh->m_BoxTCCache.push(dxTriMesh::BoxTC());
+
+ BoxTC = &Trimesh->m_BoxTCCache[Trimesh->m_BoxTCCache.size() - 1];
+ BoxTC->Geom = Cylinder;
+ BoxTC->FatCoeff = REAL(1.0);
+ }
+
+ // Intersect
+ Collider.SetTemporalCoherence(true);
+ Collider.Collide(*BoxTC, obbCylinder, Trimesh->retrieveMeshBVTreeRef(), null, &MeshMatrix);
+ }
+ else
+ {
+ Collider.SetTemporalCoherence(false);
+ Collider.Collide(BoxCache, obbCylinder, Trimesh->retrieveMeshBVTreeRef(), null, &MeshMatrix);
+ }
+}
+
+int dCollideCylinderTrimesh(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip)
+{
+ dIASSERT( skip >= (int)sizeof( dContactGeom ) );
+ dIASSERT( o1->type == dCylinderClass );
+ dIASSERT( o2->type == dTriMeshClass );
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+
+ int nContactCount = 0;
+
+ dxGeom *Cylinder = o1;
+ dxTriMesh *Trimesh = (dxTriMesh *)o2;
+
+ // Main data holder
+ sCylinderTrimeshColliderData cData(flags, skip);
+ cData._InitCylinderTrimeshData(Cylinder, Trimesh);
+
+ const unsigned uiTLSKind = Trimesh->getParentSpaceTLSKind();
+ dIASSERT(uiTLSKind == Cylinder->getParentSpaceTLSKind()); // The colliding spaces must use matching cleanup method
+ TrimeshCollidersCache *pccColliderCache = GetTrimeshCollidersCache(uiTLSKind);
+ OBBCollider& Collider = pccColliderCache->m_OBBCollider;
+
+ dQueryCTLPotentialCollisionTriangles(Collider, cData, Cylinder, Trimesh, pccColliderCache->m_DefaultBoxCache);
+
+ // Retrieve data
+ int TriCount = Collider.GetNbTouchedPrimitives();
+
+ if (TriCount != 0)
+ {
+ const int* Triangles = (const int*)Collider.GetTouchedPrimitives();
+
+ if (Trimesh->m_ArrayCallback != NULL)
+ {
+ Trimesh->m_ArrayCallback(Trimesh, Cylinder, Triangles, TriCount);
+ }
+
+ // allocate buffer for local contacts on stack
+ cData.m_gLocalContacts = (sLocalContactData*)dALLOCA16(sizeof(sLocalContactData)*(cData.m_iFlags & NUMC_MASK));
+
+ int ctContacts0 = 0;
+
+ // loop through all intersecting triangles
+ for (int i = 0; i < TriCount; i++)
+ {
+ const int Triint = Triangles[i];
+ if (!Trimesh->invokeCallback(Cylinder, Triint)) continue;
+
+
+ dVector3 dv[3];
+ Trimesh->fetchMeshTriangle(dv, Triint, cData.m_vTrimeshPos, cData.m_mTrimeshRot);
+
+ bool bFinishSearching;
+ ctContacts0 = cData.TestCollisionForSingleTriangle(ctContacts0, Triint, dv, bFinishSearching);
+
+ if (bFinishSearching)
+ {
+ break;
+ }
+ }
+
+ if (cData.m_nContacts != 0)
+ {
+ nContactCount = cData._ProcessLocalContacts(contact, Cylinder, Trimesh);
+ }
+ }
+
+ return nContactCount;
+}
+#endif
+
+// GIMPACT version of cylinder to mesh collider
+#if dTRIMESH_GIMPACT
+int dCollideCylinderTrimesh(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip)
+{
+ dIASSERT( skip >= (int)sizeof( dContactGeom ) );
+ dIASSERT( o1->type == dCylinderClass );
+ dIASSERT( o2->type == dTriMeshClass );
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+
+ int nContactCount = 0;
+
+ dxGeom *Cylinder = o1;
+ dxTriMesh *Trimesh = (dxTriMesh *)o2;
+
+ // Main data holder
+ sCylinderTrimeshColliderData cData(flags, skip);
+ cData._InitCylinderTrimeshData(Cylinder, Trimesh);
+
+ //*****at first , collide box aabb******//
+
+ aabb3f test_aabb(o1->aabb[0], o1->aabb[1], o1->aabb[2], o1->aabb[3], o1->aabb[4], o1->aabb[5]);
+
+
+ GDYNAMIC_ARRAY collision_result;
+ GIM_CREATE_BOXQUERY_LIST(collision_result);
+
+ gim_aabbset_box_collision(&test_aabb, &Trimesh->m_collision_trimesh.m_aabbset , &collision_result);
+
+ if (collision_result.m_size != 0)
+ {
+ //*****Set globals for box collision******//
+
+ int ctContacts0 = 0;
+ cData.m_gLocalContacts = (sLocalContactData*)dALLOCA16(sizeof(sLocalContactData)*(cData.m_iFlags & NUMC_MASK));
+
+ GUINT32 * boxesresult = GIM_DYNARRAY_POINTER(GUINT32,collision_result);
+ GIM_TRIMESH * ptrimesh = &Trimesh->m_collision_trimesh;
+
+ gim_trimesh_locks_work_data(ptrimesh);
+
+ for(unsigned int i=0;i<collision_result.m_size;i++)
+ {
+ const int Triint = boxesresult[i];
+
+ dVector3 dv[3];
+ gim_trimesh_get_triangle_vertices(ptrimesh, Triint, dv[0], dv[1], dv[2]);
+
+ bool bFinishSearching;
+ ctContacts0 = cData.TestCollisionForSingleTriangle(ctContacts0, Triint, dv, bFinishSearching);
+
+ if (bFinishSearching)
+ {
+ break;
+ }
+ }
+
+ gim_trimesh_unlocks_work_data(ptrimesh);
+
+ if (cData.m_nContacts != 0)
+ {
+ nContactCount = cData._ProcessLocalContacts(contact, Cylinder, Trimesh);
+ }
+ }
+
+ GIM_DYNARRAY_DESTROY(collision_result);
+
+ return nContactCount;
+}
+#endif
+
+#endif // dTRIMESH_ENABLED
+
+
diff --git a/libs/ode-0.16.1/ode/src/collision_kernel.cpp b/libs/ode-0.16.1/ode/src/collision_kernel.cpp
new file mode 100644
index 0000000..527941a
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_kernel.cpp
@@ -0,0 +1,1247 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+core collision functions and data structures, plus part of the public API
+for geometry objects
+
+*/
+
+#include <ode/common.h>
+#include <ode/rotation.h>
+#include <ode/objects.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+#include "collision_kernel.h"
+#include "collision_util.h"
+#include "collision_std.h"
+#include "collision_transform.h"
+#include "collision_trimesh_internal.h"
+#include "collision_space_internal.h"
+#include "odeou.h"
+
+#ifdef dLIBCCD_ENABLED
+# include "collision_libccd.h"
+#endif /* dLIBCCD_ENABLED */
+
+
+#ifdef _MSC_VER
+#pragma warning(disable:4291) // for VC++, no complaints about "no matching operator delete found"
+#endif
+
+//****************************************************************************
+// helper functions for dCollide()ing a space with another geom
+
+// this struct records the parameters passed to dCollideSpaceGeom()
+
+#if dATOMICS_ENABLED
+static volatile atomicptr s_cachedPosR = 0; // dxPosR *
+#endif // dATOMICS_ENABLED
+
+static inline dxPosR* dAllocPosr()
+{
+ dxPosR *retPosR;
+
+#if dATOMICS_ENABLED
+ retPosR = (dxPosR *)AtomicExchangePointer(&s_cachedPosR, NULL);
+
+ if (!retPosR)
+#endif
+ {
+ retPosR = (dxPosR*) dAlloc (sizeof(dxPosR));
+ }
+
+ return retPosR;
+}
+
+static inline void dFreePosr(dxPosR *oldPosR)
+{
+#if dATOMICS_ENABLED
+ if (!AtomicCompareExchangePointer(&s_cachedPosR, NULL, (atomicptr)oldPosR))
+#endif
+ {
+ dFree(oldPosR, sizeof(dxPosR));
+ }
+}
+
+/*extern */void dClearPosrCache(void)
+{
+#if dATOMICS_ENABLED
+ // No threads should be accessing ODE at this time already,
+ // hence variable may be read directly.
+ dxPosR *existingPosR = (dxPosR *)s_cachedPosR;
+
+ if (existingPosR)
+ {
+ dFree(existingPosR, sizeof(dxPosR));
+
+ s_cachedPosR = 0;
+ }
+#endif
+}
+
+struct SpaceGeomColliderData {
+ int flags; // space left in contacts array
+ dContactGeom *contact;
+ int skip;
+};
+
+
+static void space_geom_collider (void *data, dxGeom *o1, dxGeom *o2)
+{
+ SpaceGeomColliderData *d = (SpaceGeomColliderData*) data;
+ if (d->flags & NUMC_MASK) {
+ int n = dCollide (o1,o2,d->flags,d->contact,d->skip);
+ d->contact = CONTACT (d->contact,d->skip*n);
+ d->flags -= n;
+ }
+}
+
+
+static int dCollideSpaceGeom (dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip)
+{
+ SpaceGeomColliderData data;
+ data.flags = flags;
+ data.contact = contact;
+ data.skip = skip;
+ dSpaceCollide2 (o1,o2,&data,&space_geom_collider);
+ return (flags & NUMC_MASK) - (data.flags & NUMC_MASK);
+}
+
+//****************************************************************************
+// dispatcher for the N^2 collider functions
+
+// function pointers and modes for n^2 class collider functions
+
+struct dColliderEntry {
+ dColliderFn *fn; // collider function, 0 = no function available
+ int reverse; // 1 = reverse o1 and o2
+};
+static dColliderEntry colliders[dGeomNumClasses][dGeomNumClasses];
+static int colliders_initialized = 0;
+
+
+// setCollider() will refuse to write over a collider entry once it has
+// been written.
+
+static void setCollider (int i, int j, dColliderFn *fn)
+{
+ if (colliders[i][j].fn == 0) {
+ colliders[i][j].fn = fn;
+ colliders[i][j].reverse = 0;
+ }
+ if (colliders[j][i].fn == 0) {
+ colliders[j][i].fn = fn;
+ colliders[j][i].reverse = 1;
+ }
+}
+
+
+static void setAllColliders (int i, dColliderFn *fn)
+{
+ for (int j=0; j<dGeomNumClasses; j++) setCollider (i,j,fn);
+}
+
+/*extern */void dInitColliders()
+{
+ dIASSERT(!colliders_initialized);
+ colliders_initialized = 1;
+
+ memset (colliders,0,sizeof(colliders));
+
+ int i,j;
+
+ // setup space colliders
+ for (i=dFirstSpaceClass; i <= dLastSpaceClass; i++) {
+ for (j=0; j < dGeomNumClasses; j++) {
+ setCollider (i,j,&dCollideSpaceGeom);
+ }
+ }
+
+ setCollider (dSphereClass,dSphereClass,&dCollideSphereSphere);
+ setCollider (dSphereClass,dBoxClass,&dCollideSphereBox);
+ setCollider (dSphereClass,dPlaneClass,&dCollideSpherePlane);
+ setCollider (dBoxClass,dBoxClass,&dCollideBoxBox);
+ setCollider (dBoxClass,dPlaneClass,&dCollideBoxPlane);
+ setCollider (dCapsuleClass,dSphereClass,&dCollideCapsuleSphere);
+ setCollider (dCapsuleClass,dBoxClass,&dCollideCapsuleBox);
+ setCollider (dCapsuleClass,dCapsuleClass,&dCollideCapsuleCapsule);
+ setCollider (dCapsuleClass,dPlaneClass,&dCollideCapsulePlane);
+ setCollider (dRayClass,dSphereClass,&dCollideRaySphere);
+ setCollider (dRayClass,dBoxClass,&dCollideRayBox);
+ setCollider (dRayClass,dCapsuleClass,&dCollideRayCapsule);
+ setCollider (dRayClass,dPlaneClass,&dCollideRayPlane);
+ setCollider (dRayClass,dCylinderClass,&dCollideRayCylinder);
+#if dTRIMESH_ENABLED
+ setCollider (dTriMeshClass,dSphereClass,&dCollideSTL);
+ setCollider (dTriMeshClass,dBoxClass,&dCollideBTL);
+ setCollider (dTriMeshClass,dRayClass,&dCollideRTL);
+ setCollider (dTriMeshClass,dTriMeshClass,&dCollideTTL);
+ setCollider (dTriMeshClass,dCapsuleClass,&dCollideCCTL);
+ setCollider (dTriMeshClass,dPlaneClass,&dCollideTrimeshPlane);
+ setCollider (dCylinderClass,dTriMeshClass,&dCollideCylinderTrimesh);
+ setCollider (dConvexClass,dTriMeshClass,&dCollideConvexTrimesh);
+#endif
+
+#ifdef dLIBCCD_BOX_CYL
+ setCollider (dBoxClass,dCylinderClass,&dCollideBoxCylinderCCD);
+#else
+ setCollider (dCylinderClass,dBoxClass,&dCollideCylinderBox);
+#endif
+ setCollider (dCylinderClass,dSphereClass,&dCollideCylinderSphere);
+ setCollider (dCylinderClass,dPlaneClass,&dCollideCylinderPlane);
+
+#ifdef dLIBCCD_CYL_CYL
+ setCollider (dCylinderClass, dCylinderClass, &dCollideCylinderCylinder);
+#endif
+#ifdef dLIBCCD_CAP_CYL
+ setCollider (dCapsuleClass, dCylinderClass, &dCollideCapsuleCylinder);
+#endif
+
+ //--> Convex Collision
+#ifdef dLIBCCD_CONVEX_BOX
+ setCollider (dConvexClass, dBoxClass, &dCollideConvexBoxCCD);
+#else
+ setCollider (dConvexClass,dBoxClass,&dCollideConvexBox);
+#endif
+
+#ifdef dLIBCCD_CONVEX_CAP
+ setCollider (dConvexClass,dCapsuleClass,&dCollideConvexCapsuleCCD);
+#else
+ setCollider (dConvexClass,dCapsuleClass,&dCollideConvexCapsule);
+#endif
+
+#ifdef dLIBCCD_CONVEX_CYL
+ setCollider (dConvexClass,dCylinderClass,&dCollideConvexCylinderCCD);
+#endif
+
+#ifdef dLIBCCD_CONVEX_SPHERE
+ setCollider (dConvexClass,dSphereClass,&dCollideConvexSphereCCD);
+#else
+ setCollider (dSphereClass,dConvexClass,&dCollideSphereConvex);
+#endif
+
+#ifdef dLIBCCD_CONVEX_CONVEX
+ setCollider (dConvexClass,dConvexClass,&dCollideConvexConvexCCD);
+#else
+ setCollider (dConvexClass,dConvexClass,&dCollideConvexConvex);
+#endif
+
+ setCollider (dConvexClass,dPlaneClass,&dCollideConvexPlane);
+ setCollider (dRayClass,dConvexClass,&dCollideRayConvex);
+ //<-- Convex Collision
+
+ //--> dHeightfield Collision
+ setCollider (dHeightfieldClass,dRayClass,&dCollideHeightfield);
+ setCollider (dHeightfieldClass,dSphereClass,&dCollideHeightfield);
+ setCollider (dHeightfieldClass,dBoxClass,&dCollideHeightfield);
+ setCollider (dHeightfieldClass,dCapsuleClass,&dCollideHeightfield);
+ setCollider (dHeightfieldClass,dCylinderClass,&dCollideHeightfield);
+ setCollider (dHeightfieldClass,dConvexClass,&dCollideHeightfield);
+#if dTRIMESH_ENABLED
+ setCollider (dHeightfieldClass,dTriMeshClass,&dCollideHeightfield);
+#endif
+ //<-- dHeightfield Collision
+
+ setAllColliders (dGeomTransformClass,&dCollideTransform);
+}
+
+/*extern */void dFinitColliders()
+{
+ colliders_initialized = 0;
+}
+
+void dSetColliderOverride (int i, int j, dColliderFn *fn)
+{
+ dIASSERT( colliders_initialized );
+ dAASSERT( i < dGeomNumClasses );
+ dAASSERT( j < dGeomNumClasses );
+
+ colliders[i][j].fn = fn;
+ colliders[i][j].reverse = 0;
+ colliders[j][i].fn = fn;
+ colliders[j][i].reverse = 1;
+}
+
+/*
+* NOTE!
+* If it is necessary to add special processing mode without contact generation
+* use NULL contact parameter value as indicator, not zero in flags.
+*/
+int dCollide (dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip)
+{
+ dAASSERT(o1 && o2 && contact);
+ dUASSERT(colliders_initialized,"Please call ODE initialization (dInitODE() or similar) before using the library");
+ dUASSERT(o1->type >= 0 && o1->type < dGeomNumClasses,"bad o1 class number");
+ dUASSERT(o2->type >= 0 && o2->type < dGeomNumClasses,"bad o2 class number");
+ // Even though comparison for greater or equal to one is used in all the
+ // other places, here it is more logical to check for greater than zero
+ // because function does not require any specific number of contact slots -
+ // it must be just a positive.
+ dUASSERT((flags & NUMC_MASK) > 0, "no contacts requested");
+
+ // Extra precaution for zero contact count in parameters
+ if ((flags & NUMC_MASK) == 0) return 0;
+ // no contacts if both geoms are the same
+ if (o1 == o2) return 0;
+
+ // no contacts if both geoms on the same body, and the body is not 0
+ if (o1->body == o2->body && o1->body) return 0;
+
+ o1->recomputePosr();
+ o2->recomputePosr();
+
+ dColliderEntry *ce = &colliders[o1->type][o2->type];
+ int count = 0;
+ if (ce->fn) {
+ if (ce->reverse) {
+ count = (*ce->fn) (o2,o1,flags,contact,skip);
+ for (int i=0; i<count; i++) {
+ dContactGeom *c = CONTACT(contact,skip*i);
+ c->normal[0] = -c->normal[0];
+ c->normal[1] = -c->normal[1];
+ c->normal[2] = -c->normal[2];
+ dxGeom *tmp = c->g1;
+ c->g1 = c->g2;
+ c->g2 = tmp;
+ int tmpint = c->side1;
+ c->side1 = c->side2;
+ c->side2 = tmpint;
+ }
+ }
+ else {
+ count = (*ce->fn) (o1,o2,flags,contact,skip);
+ }
+ }
+ return count;
+}
+
+//****************************************************************************
+// dxGeom
+
+dxGeom::dxGeom (dSpaceID _space, int is_placeable)
+{
+ // setup body vars. invalid type of -1 must be changed by the constructor.
+ type = -1;
+ gflags = GEOM_DIRTY | GEOM_AABB_BAD | GEOM_ENABLED;
+ if (is_placeable) gflags |= GEOM_PLACEABLE;
+ data = 0;
+ body = 0;
+ body_next = 0;
+ if (is_placeable) {
+ final_posr = dAllocPosr();
+ dSetZero (final_posr->pos,4);
+ dRSetIdentity (final_posr->R);
+ }
+ else {
+ final_posr = 0;
+ }
+ offset_posr = 0;
+
+ // setup space vars
+ next = 0;
+ tome = 0;
+ next_ex = 0;
+ tome_ex = 0;
+ parent_space = 0;
+ dSetZero (aabb,6);
+ category_bits = ~0;
+ collide_bits = ~0;
+
+ // put this geom in a space if required
+ if (_space) dSpaceAdd (_space,this);
+}
+
+
+dxGeom::~dxGeom()
+{
+ if (parent_space) dSpaceRemove (parent_space,this);
+ if ((gflags & GEOM_PLACEABLE) && (!body || (body && offset_posr)))
+ dFreePosr(final_posr);
+ if (offset_posr) dFreePosr(offset_posr);
+ bodyRemove();
+}
+
+unsigned dxGeom::getParentSpaceTLSKind() const
+{
+ return parent_space ? parent_space->tls_kind : dSPACE_TLS_KIND_INIT_VALUE;
+}
+
+int dxGeom::AABBTest (dxGeom *, dReal [6])
+{
+ return 1;
+}
+
+
+void dxGeom::bodyRemove()
+{
+ if (body) {
+ // delete this geom from body list
+ dxGeom **last = &body->geom, *g = body->geom;
+ while (g) {
+ if (g == this) {
+ *last = g->body_next;
+ break;
+ }
+ last = &g->body_next;
+ g = g->body_next;
+ }
+ body = 0;
+ body_next = 0;
+ }
+}
+
+inline void myswap(dReal& a, dReal& b) { dReal t=b; b=a; a=t; }
+
+
+inline void matrixInvert(const dMatrix3& inMat, dMatrix3& outMat)
+{
+ memcpy(outMat, inMat, sizeof(dMatrix3));
+ // swap _12 and _21
+ myswap(outMat[0 + 4*1], outMat[1 + 4*0]);
+ // swap _31 and _13
+ myswap(outMat[2 + 4*0], outMat[0 + 4*2]);
+ // swap _23 and _32
+ myswap(outMat[1 + 4*2], outMat[2 + 4*1]);
+}
+
+void getBodyPosr(const dxPosR& offset_posr, const dxPosR& final_posr, dxPosR& body_posr)
+{
+ dMatrix3 inv_offset;
+ matrixInvert(offset_posr.R, inv_offset);
+
+ dMultiply0_333(body_posr.R, final_posr.R, inv_offset);
+ dVector3 world_offset;
+ dMultiply0_331(world_offset, body_posr.R, offset_posr.pos);
+ body_posr.pos[0] = final_posr.pos[0] - world_offset[0];
+ body_posr.pos[1] = final_posr.pos[1] - world_offset[1];
+ body_posr.pos[2] = final_posr.pos[2] - world_offset[2];
+}
+
+void getWorldOffsetPosr(const dxPosR& body_posr, const dxPosR& world_posr, dxPosR& offset_posr)
+{
+ dMatrix3 inv_body;
+ matrixInvert(body_posr.R, inv_body);
+
+ dMultiply0_333(offset_posr.R, inv_body, world_posr.R);
+ dVector3 world_offset;
+ world_offset[0] = world_posr.pos[0] - body_posr.pos[0];
+ world_offset[1] = world_posr.pos[1] - body_posr.pos[1];
+ world_offset[2] = world_posr.pos[2] - body_posr.pos[2];
+ dMultiply0_331(offset_posr.pos, inv_body, world_offset);
+}
+
+void dxGeom::computePosr()
+{
+ // should only be recalced if we need to - ie offset from a body
+ dIASSERT(offset_posr);
+ dIASSERT(body);
+
+ dMultiply0_331 (final_posr->pos,body->posr.R,offset_posr->pos);
+ final_posr->pos[0] += body->posr.pos[0];
+ final_posr->pos[1] += body->posr.pos[1];
+ final_posr->pos[2] += body->posr.pos[2];
+ dMultiply0_333 (final_posr->R,body->posr.R,offset_posr->R);
+}
+
+bool dxGeom::controlGeometry(int /*controlClass*/, int /*controlCode*/, void * /*dataValue*/, int *dataSize)
+{
+ dAASSERT(false && "Control class/code is not supported for current geom");
+
+ *dataSize = 0;
+ return false;
+}
+
+//****************************************************************************
+// misc
+
+dxGeom *dGeomGetBodyNext (dxGeom *geom)
+{
+ return geom->body_next;
+}
+
+//****************************************************************************
+// public API for geometry objects
+
+void dGeomDestroy (dxGeom *g)
+{
+ dAASSERT (g);
+ delete g;
+}
+
+
+void dGeomSetData (dxGeom *g, void *data)
+{
+ dAASSERT (g);
+ g->data = data;
+}
+
+
+void *dGeomGetData (dxGeom *g)
+{
+ dAASSERT (g);
+ return g->data;
+}
+
+
+void dGeomSetBody (dxGeom *g, dxBody *b)
+{
+ dAASSERT (g);
+ dUASSERT (b == NULL || (g->gflags & GEOM_PLACEABLE),"geom must be placeable");
+ CHECK_NOT_LOCKED (g->parent_space);
+
+ if (b) {
+ if (!g->body) dFreePosr(g->final_posr);
+ if (g->body != b) {
+ if (g->offset_posr) {
+ dFreePosr(g->offset_posr);
+ g->offset_posr = 0;
+ }
+ g->final_posr = &b->posr;
+ g->bodyRemove();
+ g->bodyAdd (b);
+ }
+ dGeomMoved (g);
+ }
+ else {
+ if (g->body) {
+ if (g->offset_posr)
+ {
+ // if we're offset, we already have our own final position, make sure its updated
+ g->recomputePosr();
+ dFreePosr(g->offset_posr);
+ g->offset_posr = 0;
+ }
+ else
+ {
+ g->final_posr = dAllocPosr();
+ memcpy (g->final_posr->pos,g->body->posr.pos,sizeof(dVector3));
+ memcpy (g->final_posr->R,g->body->posr.R,sizeof(dMatrix3));
+ }
+ g->bodyRemove();
+ }
+ // dGeomMoved() should not be called if the body is being set to 0, as the
+ // new position of the geom is set to the old position of the body, so the
+ // effective position of the geom remains unchanged.
+ }
+}
+
+
+dBodyID dGeomGetBody (dxGeom *g)
+{
+ dAASSERT (g);
+ return g->body;
+}
+
+
+void dGeomSetPosition (dxGeom *g, dReal x, dReal y, dReal z)
+{
+ dAASSERT (g);
+ dUASSERT (g->gflags & GEOM_PLACEABLE,"geom must be placeable");
+ CHECK_NOT_LOCKED (g->parent_space);
+ if (g->offset_posr) {
+ // move body such that body+offset = position
+ dVector3 world_offset;
+ dMultiply0_331(world_offset, g->body->posr.R, g->offset_posr->pos);
+ dBodySetPosition(g->body,
+ x - world_offset[0],
+ y - world_offset[1],
+ z - world_offset[2]);
+ }
+ else if (g->body) {
+ // this will call dGeomMoved (g), so we don't have to
+ dBodySetPosition (g->body,x,y,z);
+ }
+ else {
+ g->final_posr->pos[0] = x;
+ g->final_posr->pos[1] = y;
+ g->final_posr->pos[2] = z;
+ dGeomMoved (g);
+ }
+}
+
+
+void dGeomSetRotation (dxGeom *g, const dMatrix3 R)
+{
+ dAASSERT (g && R);
+ dUASSERT (g->gflags & GEOM_PLACEABLE,"geom must be placeable");
+ CHECK_NOT_LOCKED (g->parent_space);
+ if (g->offset_posr) {
+ g->recomputePosr();
+ // move body such that body+offset = rotation
+ dxPosR new_final_posr;
+ dxPosR new_body_posr;
+ memcpy(new_final_posr.pos, g->final_posr->pos, sizeof(dVector3));
+ memcpy(new_final_posr.R, R, sizeof(dMatrix3));
+ getBodyPosr(*g->offset_posr, new_final_posr, new_body_posr);
+ dBodySetRotation(g->body, new_body_posr.R);
+ dBodySetPosition(g->body, new_body_posr.pos[0], new_body_posr.pos[1], new_body_posr.pos[2]);
+ }
+ else if (g->body) {
+ // this will call dGeomMoved (g), so we don't have to
+ dBodySetRotation (g->body,R);
+ }
+ else {
+ memcpy (g->final_posr->R,R,sizeof(dMatrix3));
+ dGeomMoved (g);
+ }
+}
+
+
+void dGeomSetQuaternion (dxGeom *g, const dQuaternion quat)
+{
+ dAASSERT (g && quat);
+ dUASSERT (g->gflags & GEOM_PLACEABLE,"geom must be placeable");
+ CHECK_NOT_LOCKED (g->parent_space);
+ if (g->offset_posr) {
+ g->recomputePosr();
+ // move body such that body+offset = rotation
+ dxPosR new_final_posr;
+ dxPosR new_body_posr;
+ dQtoR (quat, new_final_posr.R);
+ memcpy(new_final_posr.pos, g->final_posr->pos, sizeof(dVector3));
+
+ getBodyPosr(*g->offset_posr, new_final_posr, new_body_posr);
+ dBodySetRotation(g->body, new_body_posr.R);
+ dBodySetPosition(g->body, new_body_posr.pos[0], new_body_posr.pos[1], new_body_posr.pos[2]);
+ }
+ if (g->body) {
+ // this will call dGeomMoved (g), so we don't have to
+ dBodySetQuaternion (g->body,quat);
+ }
+ else {
+ dQtoR (quat, g->final_posr->R);
+ dGeomMoved (g);
+ }
+}
+
+
+const dReal * dGeomGetPosition (dxGeom *g)
+{
+ dAASSERT (g);
+ dUASSERT (g->gflags & GEOM_PLACEABLE,"geom must be placeable");
+
+ return g->buildUpdatedPosition();
+}
+
+
+void dGeomCopyPosition(dxGeom *g, dVector3 pos)
+{
+ dAASSERT (g);
+ dUASSERT (g->gflags & GEOM_PLACEABLE,"geom must be placeable");
+
+ const dVector3 &src = g->buildUpdatedPosition();
+ pos[0] = src[dV3E_X];
+ pos[1] = src[dV3E_Y];
+ pos[2] = src[dV3E_Z];
+}
+
+
+const dReal * dGeomGetRotation (dxGeom *g)
+{
+ dAASSERT (g);
+ dUASSERT (g->gflags & GEOM_PLACEABLE,"geom must be placeable");
+
+ return g->buildUpdatedRotation();
+}
+
+
+void dGeomCopyRotation(dxGeom *g, dMatrix3 R)
+{
+ dAASSERT (g);
+ dUASSERT (g->gflags & GEOM_PLACEABLE,"geom must be placeable");
+
+ const dMatrix3 &src = g->buildUpdatedRotation();
+ R[0] = src[dM3E_XX];
+ R[1] = src[dM3E_XY];
+ R[2] = src[dM3E_XZ];
+ R[4] = src[dM3E_YX];
+ R[5] = src[dM3E_YY];
+ R[6] = src[dM3E_YZ];
+ R[8] = src[dM3E_ZX];
+ R[9] = src[dM3E_ZY];
+ R[10] = src[dM3E_ZZ];
+}
+
+
+void dGeomGetQuaternion (dxGeom *g, dQuaternion quat)
+{
+ dAASSERT (g);
+ dUASSERT (g->gflags & GEOM_PLACEABLE,"geom must be placeable");
+ if (g->body && !g->offset_posr) {
+ const dReal * body_quat = dBodyGetQuaternion (g->body);
+ quat[0] = body_quat[0];
+ quat[1] = body_quat[1];
+ quat[2] = body_quat[2];
+ quat[3] = body_quat[3];
+ }
+ else {
+ g->recomputePosr();
+ dRtoQ (g->final_posr->R, quat);
+ }
+}
+
+
+void dGeomGetAABB (dxGeom *g, dReal aabb[6])
+{
+ dAASSERT (g);
+ dAASSERT (aabb);
+ g->recomputeAABB();
+ memcpy (aabb,g->aabb,6 * sizeof(dReal));
+}
+
+
+int dGeomIsSpace (dxGeom *g)
+{
+ dAASSERT (g);
+ return IS_SPACE(g);
+}
+
+
+dSpaceID dGeomGetSpace (dxGeom *g)
+{
+ dAASSERT (g);
+ return g->parent_space;
+}
+
+
+int dGeomGetClass (dxGeom *g)
+{
+ dAASSERT (g);
+ return g->type;
+}
+
+
+void dGeomSetCategoryBits (dxGeom *g, unsigned long bits)
+{
+ dAASSERT (g);
+ CHECK_NOT_LOCKED (g->parent_space);
+ g->category_bits = bits;
+}
+
+
+void dGeomSetCollideBits (dxGeom *g, unsigned long bits)
+{
+ dAASSERT (g);
+ CHECK_NOT_LOCKED (g->parent_space);
+ g->collide_bits = bits;
+}
+
+
+unsigned long dGeomGetCategoryBits (dxGeom *g)
+{
+ dAASSERT (g);
+ return g->category_bits;
+}
+
+
+unsigned long dGeomGetCollideBits (dxGeom *g)
+{
+ dAASSERT (g);
+ return g->collide_bits;
+}
+
+
+void dGeomEnable (dxGeom *g)
+{
+ dAASSERT (g);
+ g->gflags |= GEOM_ENABLED;
+}
+
+void dGeomDisable (dxGeom *g)
+{
+ dAASSERT (g);
+ g->gflags &= ~GEOM_ENABLED;
+}
+
+int dGeomIsEnabled (dxGeom *g)
+{
+ dAASSERT (g);
+ return (g->gflags & GEOM_ENABLED) != 0;
+}
+
+
+void dGeomGetRelPointPos (dGeomID g, dReal px, dReal py, dReal pz, dVector3 result)
+{
+ dAASSERT (g);
+
+ if ((g->gflags & GEOM_PLACEABLE) == 0) {
+ result[0] = px;
+ result[1] = py;
+ result[2] = pz;
+ return;
+ }
+
+ g->recomputePosr();
+
+ dVector3 prel,p;
+ prel[0] = px;
+ prel[1] = py;
+ prel[2] = pz;
+ prel[3] = 0;
+ dMultiply0_331 (p,g->final_posr->R,prel);
+ result[0] = p[0] + g->final_posr->pos[0];
+ result[1] = p[1] + g->final_posr->pos[1];
+ result[2] = p[2] + g->final_posr->pos[2];
+}
+
+
+void dGeomGetPosRelPoint (dGeomID g, dReal px, dReal py, dReal pz, dVector3 result)
+{
+ dAASSERT (g);
+ if ((g->gflags & GEOM_PLACEABLE) == 0) {
+ result[0] = px;
+ result[1] = py;
+ result[2] = pz;
+ return;
+ }
+
+ g->recomputePosr();
+
+ dVector3 prel;
+ prel[0] = px - g->final_posr->pos[0];
+ prel[1] = py - g->final_posr->pos[1];
+ prel[2] = pz - g->final_posr->pos[2];
+ prel[3] = 0;
+ dMultiply1_331 (result,g->final_posr->R,prel);
+}
+
+
+void dGeomVectorToWorld (dGeomID g, dReal px, dReal py, dReal pz, dVector3 result)
+{
+ dAASSERT (g);
+ if ((g->gflags & GEOM_PLACEABLE) == 0) {
+ result[0] = px;
+ result[1] = py;
+ result[2] = pz;
+ return;
+ }
+
+ g->recomputePosr();
+
+ dVector3 p;
+ p[0] = px;
+ p[1] = py;
+ p[2] = pz;
+ p[3] = 0;
+ dMultiply0_331 (result,g->final_posr->R,p);
+}
+
+
+void dGeomVectorFromWorld (dGeomID g, dReal px, dReal py, dReal pz, dVector3 result)
+{
+ dAASSERT (g);
+ if ((g->gflags & GEOM_PLACEABLE) == 0) {
+ result[0] = px;
+ result[1] = py;
+ result[2] = pz;
+ return;
+ }
+
+ g->recomputePosr();
+
+ dVector3 p;
+ p[0] = px;
+ p[1] = py;
+ p[2] = pz;
+ p[3] = 0;
+ dMultiply1_331 (result,g->final_posr->R,p);
+}
+
+
+
+int dGeomLowLevelControl (dxGeom *g, int controlClass, int controlCode, void *dataValue, int *dataSize)
+{
+ dAASSERT (g);
+ dAASSERT (dataSize);
+
+ if (!dataSize) {
+ return false;
+ }
+
+ bool result = g->controlGeometry(controlClass, controlCode, dataValue, dataSize);
+ return result;
+}
+
+//****************************************************************************
+// C interface that lets the user make new classes. this interface is a lot
+// more cumbersome than C++ subclassing, which is what is used internally
+// in ODE. this API is mainly to support legacy code.
+
+static int num_user_classes = 0;
+static dGeomClass user_classes [dMaxUserClasses];
+
+
+struct dxUserGeom : public dxGeom {
+ void *user_data;
+
+ dxUserGeom (int class_num);
+ ~dxUserGeom();
+ void computeAABB();
+ int AABBTest (dxGeom *o, dReal aabb[6]);
+};
+
+
+dxUserGeom::dxUserGeom (int class_num) : dxGeom (0,1)
+{
+ type = class_num;
+ int size = user_classes[type-dFirstUserClass].bytes;
+ user_data = dAlloc (size);
+ memset (user_data,0,size);
+}
+
+
+dxUserGeom::~dxUserGeom()
+{
+ dGeomClass *c = &user_classes[type-dFirstUserClass];
+ if (c->dtor) c->dtor (this);
+ dFree (user_data,c->bytes);
+}
+
+
+void dxUserGeom::computeAABB()
+{
+ user_classes[type-dFirstUserClass].aabb (this,aabb);
+}
+
+
+int dxUserGeom::AABBTest (dxGeom *o, dReal aabb[6])
+{
+ dGeomClass *c = &user_classes[type-dFirstUserClass];
+ if (c->aabb_test) return c->aabb_test (this,o,aabb);
+ else return 1;
+}
+
+
+static int dCollideUserGeomWithGeom (dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip)
+{
+ // this generic collider function is called the first time that a user class
+ // tries to collide against something. it will find out the correct collider
+ // function and then set the colliders array so that the correct function is
+ // called directly the next time around.
+
+ int t1 = o1->type; // note that o1 is a user geom
+ int t2 = o2->type; // o2 *may* be a user geom
+
+ // find the collider function to use. if o1 does not know how to collide with
+ // o2, then o2 might know how to collide with o1 (provided that it is a user
+ // geom).
+ dColliderFn *fn = user_classes[t1-dFirstUserClass].collider (t2);
+ int reverse = 0;
+ if (!fn && t2 >= dFirstUserClass && t2 <= dLastUserClass) {
+ fn = user_classes[t2-dFirstUserClass].collider (t1);
+ reverse = 1;
+ }
+
+ // set the colliders array so that the correct function is called directly
+ // the next time around. note that fn can be 0 here if no collider was found,
+ // which means that dCollide() will always return 0 for this case.
+ colliders[t1][t2].fn = fn;
+ colliders[t1][t2].reverse = reverse;
+ colliders[t2][t1].fn = fn;
+ colliders[t2][t1].reverse = !reverse;
+
+ // now call the collider function indirectly through dCollide(), so that
+ // contact reversing is properly handled.
+ return dCollide (o1,o2,flags,contact,skip);
+}
+
+
+int dCreateGeomClass (const dGeomClass *c)
+{
+ dUASSERT(c && c->bytes >= 0 && c->collider && c->aabb,"bad geom class");
+
+ if (num_user_classes >= dMaxUserClasses) {
+ dDebug (0,"too many user classes, you must increase the limit and "
+ "recompile ODE");
+ }
+ user_classes[num_user_classes] = *c;
+ int class_number = num_user_classes + dFirstUserClass;
+ setAllColliders (class_number,&dCollideUserGeomWithGeom);
+
+ num_user_classes++;
+ return class_number;
+}
+
+/*extern */void dFinitUserClasses()
+{
+ num_user_classes = 0;
+}
+
+void * dGeomGetClassData (dxGeom *g)
+{
+ dUASSERT (g && g->type >= dFirstUserClass &&
+ g->type <= dLastUserClass,"not a custom class");
+ dxUserGeom *user = (dxUserGeom*) g;
+ return user->user_data;
+}
+
+
+dGeomID dCreateGeom (int classnum)
+{
+ dUASSERT (classnum >= dFirstUserClass &&
+ classnum <= dLastUserClass,"not a custom class");
+ return new dxUserGeom (classnum);
+}
+
+
+
+/* ************************************************************************ */
+/* geom offset from body */
+
+void dGeomCreateOffset (dxGeom *g)
+{
+ dAASSERT (g);
+ dUASSERT (g->gflags & GEOM_PLACEABLE,"geom must be placeable");
+ dUASSERT (g->body, "geom must be on a body");
+ if (g->offset_posr)
+ {
+ return; // already created
+ }
+ dIASSERT (g->final_posr == &g->body->posr);
+
+ g->final_posr = dAllocPosr();
+ g->offset_posr = dAllocPosr();
+ dSetZero (g->offset_posr->pos,4);
+ dRSetIdentity (g->offset_posr->R);
+
+ g->gflags |= GEOM_POSR_BAD;
+}
+
+void dGeomSetOffsetPosition (dxGeom *g, dReal x, dReal y, dReal z)
+{
+ dAASSERT (g);
+ dUASSERT (g->gflags & GEOM_PLACEABLE,"geom must be placeable");
+ dUASSERT (g->body, "geom must be on a body");
+ CHECK_NOT_LOCKED (g->parent_space);
+ if (!g->offset_posr)
+ {
+ dGeomCreateOffset(g);
+ }
+ g->offset_posr->pos[0] = x;
+ g->offset_posr->pos[1] = y;
+ g->offset_posr->pos[2] = z;
+ dGeomMoved (g);
+}
+
+void dGeomSetOffsetRotation (dxGeom *g, const dMatrix3 R)
+{
+ dAASSERT (g && R);
+ dUASSERT (g->gflags & GEOM_PLACEABLE,"geom must be placeable");
+ dUASSERT (g->body, "geom must be on a body");
+ CHECK_NOT_LOCKED (g->parent_space);
+ if (!g->offset_posr)
+ {
+ dGeomCreateOffset (g);
+ }
+ memcpy (g->offset_posr->R,R,sizeof(dMatrix3));
+ dGeomMoved (g);
+}
+
+void dGeomSetOffsetQuaternion (dxGeom *g, const dQuaternion quat)
+{
+ dAASSERT (g && quat);
+ dUASSERT (g->gflags & GEOM_PLACEABLE,"geom must be placeable");
+ dUASSERT (g->body, "geom must be on a body");
+ CHECK_NOT_LOCKED (g->parent_space);
+ if (!g->offset_posr)
+ {
+ dGeomCreateOffset (g);
+ }
+ dQtoR (quat, g->offset_posr->R);
+ dGeomMoved (g);
+}
+
+void dGeomSetOffsetWorldPosition (dxGeom *g, dReal x, dReal y, dReal z)
+{
+ dAASSERT (g);
+ dUASSERT (g->gflags & GEOM_PLACEABLE,"geom must be placeable");
+ dUASSERT (g->body, "geom must be on a body");
+ CHECK_NOT_LOCKED (g->parent_space);
+ if (!g->offset_posr)
+ {
+ dGeomCreateOffset(g);
+ }
+ dBodyGetPosRelPoint(g->body, x, y, z, g->offset_posr->pos);
+ dGeomMoved (g);
+}
+
+void dGeomSetOffsetWorldRotation (dxGeom *g, const dMatrix3 R)
+{
+ dAASSERT (g && R);
+ dUASSERT (g->gflags & GEOM_PLACEABLE,"geom must be placeable");
+ dUASSERT (g->body, "geom must be on a body");
+ CHECK_NOT_LOCKED (g->parent_space);
+ if (!g->offset_posr)
+ {
+ dGeomCreateOffset (g);
+ }
+ g->recomputePosr();
+
+ dxPosR new_final_posr;
+ memcpy(new_final_posr.pos, g->final_posr->pos, sizeof(dVector3));
+ memcpy(new_final_posr.R, R, sizeof(dMatrix3));
+
+ getWorldOffsetPosr(g->body->posr, new_final_posr, *g->offset_posr);
+ dGeomMoved (g);
+}
+
+void dGeomSetOffsetWorldQuaternion (dxGeom *g, const dQuaternion quat)
+{
+ dAASSERT (g && quat);
+ dUASSERT (g->gflags & GEOM_PLACEABLE,"geom must be placeable");
+ dUASSERT (g->body, "geom must be on a body");
+ CHECK_NOT_LOCKED (g->parent_space);
+ if (!g->offset_posr)
+ {
+ dGeomCreateOffset (g);
+ }
+
+ g->recomputePosr();
+
+ dxPosR new_final_posr;
+ memcpy(new_final_posr.pos, g->final_posr->pos, sizeof(dVector3));
+ dQtoR (quat, new_final_posr.R);
+
+ getWorldOffsetPosr(g->body->posr, new_final_posr, *g->offset_posr);
+ dGeomMoved (g);
+}
+
+void dGeomClearOffset(dxGeom *g)
+{
+ dAASSERT (g);
+ dUASSERT (g->gflags & GEOM_PLACEABLE,"geom must be placeable");
+ if (g->offset_posr)
+ {
+ dIASSERT(g->body);
+ // no longer need an offset posr
+ dFreePosr(g->offset_posr);
+ g->offset_posr = 0;
+ // the geom will now share the position of the body
+ dFreePosr(g->final_posr);
+ g->final_posr = &g->body->posr;
+ // geom has moved
+ g->gflags &= ~GEOM_POSR_BAD;
+ dGeomMoved (g);
+ }
+}
+
+int dGeomIsOffset(dxGeom *g)
+{
+ dAASSERT (g);
+ return ((0 != g->offset_posr) ? 1 : 0);
+}
+
+static const dVector3 OFFSET_POSITION_ZERO = { 0.0f, 0.0f, 0.0f, 0.0f };
+
+const dReal * dGeomGetOffsetPosition (dxGeom *g)
+{
+ dAASSERT (g);
+ if (g->offset_posr)
+ {
+ return g->offset_posr->pos;
+ }
+ return OFFSET_POSITION_ZERO;
+}
+
+void dGeomCopyOffsetPosition (dxGeom *g, dVector3 pos)
+{
+ dAASSERT (g);
+ if (g->offset_posr)
+ {
+ const dReal* src = g->offset_posr->pos;
+ pos[0] = src[0];
+ pos[1] = src[1];
+ pos[2] = src[2];
+ }
+ else
+ {
+ pos[0] = 0;
+ pos[1] = 0;
+ pos[2] = 0;
+ }
+}
+
+static const dMatrix3 OFFSET_ROTATION_ZERO =
+{
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+};
+
+const dReal * dGeomGetOffsetRotation (dxGeom *g)
+{
+ dAASSERT (g);
+ if (g->offset_posr)
+ {
+ return g->offset_posr->R;
+ }
+ return OFFSET_ROTATION_ZERO;
+}
+
+void dGeomCopyOffsetRotation (dxGeom *g, dMatrix3 R)
+{
+ dAASSERT (g);
+ if (g->offset_posr)
+ {
+ const dReal* src = g->offset_posr->R;
+ R[0] = src[0];
+ R[1] = src[1];
+ R[2] = src[2];
+ R[4] = src[4];
+ R[5] = src[5];
+ R[6] = src[6];
+ R[8] = src[8];
+ R[9] = src[9];
+ R[10] = src[10];
+ }
+ else
+ {
+ R[0] = OFFSET_ROTATION_ZERO[0];
+ R[1] = OFFSET_ROTATION_ZERO[1];
+ R[2] = OFFSET_ROTATION_ZERO[2];
+ R[4] = OFFSET_ROTATION_ZERO[4];
+ R[5] = OFFSET_ROTATION_ZERO[5];
+ R[6] = OFFSET_ROTATION_ZERO[6];
+ R[8] = OFFSET_ROTATION_ZERO[8];
+ R[9] = OFFSET_ROTATION_ZERO[9];
+ R[10] = OFFSET_ROTATION_ZERO[10];
+ }
+}
+
+void dGeomGetOffsetQuaternion (dxGeom *g, dQuaternion result)
+{
+ dAASSERT (g);
+ if (g->offset_posr)
+ {
+ dRtoQ (g->offset_posr->R, result);
+ }
+ else
+ {
+ dSetZero (result,4);
+ result[0] = 1;
+ }
+}
+
+
diff --git a/libs/ode-0.16.1/ode/src/collision_kernel.h b/libs/ode-0.16.1/ode/src/collision_kernel.h
new file mode 100644
index 0000000..c982972
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_kernel.h
@@ -0,0 +1,293 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+internal data structures and functions for collision detection.
+
+*/
+
+#ifndef _ODE_COLLISION_KERNEL_H_
+#define _ODE_COLLISION_KERNEL_H_
+
+#include <ode/common.h>
+#include <ode/contact.h>
+#include <ode/collision.h>
+#include "objects.h"
+#include "odetls.h"
+#include "common.h"
+
+
+//****************************************************************************
+// constants and macros
+
+// mask for the number-of-contacts field in the dCollide() flags parameter
+#define NUMC_MASK (0xffff)
+
+#define IS_SPACE(geom) \
+ dIN_RANGE((geom)->type, dFirstSpaceClass, dLastSpaceClass + 1)
+
+#define CHECK_NOT_LOCKED(space) \
+ dUASSERT ((space) == NULL || (space)->lock_count == 0, \
+ "Invalid operation for locked space")
+
+
+//****************************************************************************
+// geometry object base class
+
+
+// geom flags.
+//
+// GEOM_DIRTY means that the space data structures for this geom are
+// potentially not up to date. NOTE THAT all space parents of a dirty geom
+// are themselves dirty. this is an invariant that must be enforced.
+//
+// GEOM_AABB_BAD means that the cached AABB for this geom is not up to date.
+// note that GEOM_DIRTY does not imply GEOM_AABB_BAD, as the geom might
+// recalculate its own AABB but does not know how to update the space data
+// structures for the space it is in. but GEOM_AABB_BAD implies GEOM_DIRTY.
+// the valid combinations are:
+// 0
+// GEOM_DIRTY
+// GEOM_DIRTY|GEOM_AABB_BAD
+// GEOM_DIRTY|GEOM_AABB_BAD|GEOM_POSR_BAD
+
+enum {
+ GEOM_DIRTY = 1, // geom is 'dirty', i.e. position unknown
+ GEOM_POSR_BAD = 2, // geom's final posr is not valid
+ GEOM_AABB_BAD = 4, // geom's AABB is not valid
+ GEOM_PLACEABLE = 8, // geom is placeable
+ GEOM_ENABLED = 16, // geom is enabled
+ GEOM_ZERO_SIZED = 32, // geom is zero sized
+
+ GEOM_ENABLE_TEST_MASK = GEOM_ENABLED | GEOM_ZERO_SIZED,
+ GEOM_ENABLE_TEST_VALUE = GEOM_ENABLED,
+
+ // Ray specific
+ RAY_FIRSTCONTACT = 0x10000,
+ RAY_BACKFACECULL = 0x20000,
+ RAY_CLOSEST_HIT = 0x40000
+};
+
+enum dxContactMergeOptions {
+ DONT_MERGE_CONTACTS,
+ MERGE_CONTACT_NORMALS,
+ MERGE_CONTACTS_FULLY
+};
+
+
+// geometry object base class. pos and R will either point to a separately
+// allocated buffer (if body is 0 - pos points to the dxPosR object) or to
+// the pos and R of the body (if body nonzero).
+// a dGeomID is a pointer to this object.
+
+struct dxGeom : public dBase {
+ int type; // geom type number, set by subclass constructor
+ int gflags; // flags used by geom and space
+ void *data; // user-defined data pointer
+ dBodyID body; // dynamics body associated with this object (if any)
+ dxGeom *body_next; // next geom in body's linked list of associated geoms
+ dxPosR *final_posr; // final position of the geom in world coordinates
+ dxPosR *offset_posr; // offset from body in local coordinates
+
+ // information used by spaces
+ dxGeom *next; // next geom in linked list of geoms
+ dxGeom **tome; // linked list backpointer
+ dxGeom *next_ex; // next geom in extra linked list of geoms (for higher level structures)
+ dxGeom **tome_ex; // extra linked list backpointer (for higher level structures)
+ dxSpace *parent_space;// the space this geom is contained in, 0 if none
+ dReal aabb[6]; // cached AABB for this space
+ unsigned long category_bits,collide_bits;
+
+ dxGeom (dSpaceID _space, int is_placeable);
+ virtual ~dxGeom();
+
+ // Set or clear GEOM_ZERO_SIZED flag
+ void updateZeroSizedFlag(bool is_zero_sized) { gflags = is_zero_sized ? (gflags | GEOM_ZERO_SIZED) : (gflags & ~GEOM_ZERO_SIZED); }
+ // Get parent space TLS kind
+ unsigned getParentSpaceTLSKind() const;
+
+ const dVector3 &buildUpdatedPosition()
+ {
+ dIASSERT(gflags & GEOM_PLACEABLE);
+
+ recomputePosr();
+ return final_posr->pos;
+ }
+
+ const dMatrix3 &buildUpdatedRotation()
+ {
+ dIASSERT(gflags & GEOM_PLACEABLE);
+
+ recomputePosr();
+ return final_posr->R;
+ }
+
+ // recalculate our new final position if needed
+ void recomputePosr()
+ {
+ if (gflags & GEOM_POSR_BAD) {
+ computePosr();
+ gflags &= ~GEOM_POSR_BAD;
+ }
+ }
+
+ // calculate our new final position from our offset and body
+ void computePosr();
+
+ bool checkControlValueSizeValidity(void *dataValue, int *dataSize, int iRequiresSize) { return (*dataSize == iRequiresSize && dataValue != 0) ? true : !(*dataSize = iRequiresSize); } // Here it is the intent to return true for 0 required size in any case
+ virtual bool controlGeometry(int controlClass, int controlCode, void *dataValue, int *dataSize);
+
+ virtual void computeAABB()=0;
+ // compute the AABB for this object and put it in aabb. this function
+ // always performs a fresh computation, it does not inspect the
+ // GEOM_AABB_BAD flag.
+
+ virtual int AABBTest (dxGeom *o, dReal aabb[6]);
+ // test whether the given AABB object intersects with this object, return
+ // 1=yes, 0=no. this is used as an early-exit test in the space collision
+ // functions. the default implementation returns 1, which is the correct
+ // behavior if no more detailed implementation can be provided.
+
+ // utility functions
+
+ // compute the AABB only if it is not current. this function manipulates
+ // the GEOM_AABB_BAD flag.
+
+ void recomputeAABB() {
+ if (gflags & GEOM_AABB_BAD) {
+ // our aabb functions assume final_posr is up to date
+ recomputePosr();
+ computeAABB();
+ gflags &= ~GEOM_AABB_BAD;
+ }
+ }
+
+ inline void markAABBBad();
+
+ // add and remove this geom from a linked list maintained by a space.
+
+ void spaceAdd (dxGeom **first_ptr) {
+ next = *first_ptr;
+ tome = first_ptr;
+ if (*first_ptr) (*first_ptr)->tome = &next;
+ *first_ptr = this;
+ }
+ void spaceRemove() {
+ if (next) next->tome = tome;
+ *tome = next;
+ }
+
+ // add and remove this geom from a linked list maintained by a body.
+
+ void bodyAdd (dxBody *b) {
+ body = b;
+ body_next = b->geom;
+ b->geom = this;
+ }
+ void bodyRemove();
+};
+
+//****************************************************************************
+// the base space class
+//
+// the contained geoms are divided into two kinds: clean and dirty.
+// the clean geoms have not moved since they were put in the list,
+// and their AABBs are valid. the dirty geoms have changed position, and
+// their AABBs are may not be valid. the two types are distinguished by the
+// GEOM_DIRTY flag. all dirty geoms come *before* all clean geoms in the list.
+
+#if dTLS_ENABLED
+#define dSPACE_TLS_KIND_INIT_VALUE OTK__DEFAULT
+#define dSPACE_TLS_KIND_MANUAL_VALUE OTK_MANUALCLEANUP
+#else
+#define dSPACE_TLS_KIND_INIT_VALUE 0
+#define dSPACE_TLS_KIND_MANUAL_VALUE 0
+#endif
+
+struct dxSpace : public dxGeom {
+ int count; // number of geoms in this space
+ dxGeom *first; // first geom in list
+ int cleanup; // cleanup mode, 1=destroy geoms on exit
+ int sublevel; // space sublevel (used in dSpaceCollide2). NOT TRACKED AUTOMATICALLY!!!
+ unsigned tls_kind; // space TLS kind to be used for global caches retrieval
+
+ // cached state for getGeom()
+ int current_index; // only valid if current_geom != 0
+ dxGeom *current_geom; // if 0 then there is no information
+
+ // locking stuff. the space is locked when it is currently traversing its
+ // internal data structures, e.g. in collide() and collide2(). operations
+ // that modify the contents of the space are not permitted when the space
+ // is locked.
+ int lock_count;
+
+ dxSpace (dSpaceID _space);
+ ~dxSpace();
+
+ void computeAABB();
+
+ void setCleanup (int mode) { cleanup = (mode != 0); }
+ int getCleanup() const { return cleanup; }
+ void setSublevel(int value) { sublevel = value; }
+ int getSublevel() const { return sublevel; }
+ void setManulCleanup(int value) { tls_kind = (value ? dSPACE_TLS_KIND_MANUAL_VALUE : dSPACE_TLS_KIND_INIT_VALUE); }
+ int getManualCleanup() const { return (tls_kind == dSPACE_TLS_KIND_MANUAL_VALUE) ? 1 : 0; }
+ int query (dxGeom *geom) const { dAASSERT(geom); return (geom->parent_space == this); }
+ int getNumGeoms() const { return count; }
+
+ virtual dxGeom *getGeom (int i);
+
+ virtual void add (dxGeom *);
+ virtual void remove (dxGeom *);
+ virtual void dirty (dxGeom *);
+
+ virtual void cleanGeoms()=0;
+ // turn all dirty geoms into clean geoms by computing their AABBs and any
+ // other space data structures that are required. this should clear the
+ // GEOM_DIRTY and GEOM_AABB_BAD flags of all geoms.
+
+ virtual void collide (void *data, dNearCallback *callback)=0;
+ virtual void collide2 (void *data, dxGeom *geom, dNearCallback *callback)=0;
+};
+
+
+//////////////////////////////////////////////////////////////////////////
+
+/*inline */
+void dxGeom::markAABBBad() {
+ gflags |= (GEOM_DIRTY | GEOM_AABB_BAD);
+ CHECK_NOT_LOCKED(parent_space);
+}
+
+
+//****************************************************************************
+// Initialization and finalization functions
+
+void dInitColliders();
+void dFinitColliders();
+
+void dClearPosrCache(void);
+void dFinitUserClasses();
+
+
+#endif
diff --git a/libs/ode-0.16.1/ode/src/collision_libccd.cpp b/libs/ode-0.16.1/ode/src/collision_libccd.cpp
new file mode 100644
index 0000000..ba15e83
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_libccd.cpp
@@ -0,0 +1,1080 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/collision.h>
+#include <ccd/ccd.h>
+#include "ccdcustom/vec3.h"
+#include "ccdcustom/quat.h"
+#include "config.h"
+#include "odemath.h"
+#include "collision_libccd.h"
+#include "collision_trimesh_internal.h"
+#include "collision_std.h"
+#include "collision_util.h"
+#include "error.h"
+
+
+struct _ccd_obj_t {
+ ccd_vec3_t pos;
+ ccd_quat_t rot, rot_inv;
+};
+typedef struct _ccd_obj_t ccd_obj_t;
+
+struct _ccd_box_t {
+ ccd_obj_t o;
+ ccd_real_t dim[3];
+};
+typedef struct _ccd_box_t ccd_box_t;
+
+struct _ccd_cap_t {
+ ccd_obj_t o;
+ ccd_real_t radius;
+ ccd_vec3_t axis;
+ ccd_vec3_t p1;
+ ccd_vec3_t p2;
+};
+typedef struct _ccd_cap_t ccd_cap_t;
+
+struct _ccd_cyl_t {
+ ccd_obj_t o;
+ ccd_real_t radius;
+ ccd_vec3_t axis;
+ ccd_vec3_t p1;
+ ccd_vec3_t p2;
+};
+typedef struct _ccd_cyl_t ccd_cyl_t;
+
+struct _ccd_sphere_t {
+ ccd_obj_t o;
+ ccd_real_t radius;
+};
+typedef struct _ccd_sphere_t ccd_sphere_t;
+
+struct _ccd_convex_t {
+ ccd_obj_t o;
+ dxConvex *convex;
+};
+typedef struct _ccd_convex_t ccd_convex_t;
+
+struct _ccd_triangle_t {
+ ccd_obj_t o;
+ ccd_vec3_t vertices[3];
+};
+typedef struct _ccd_triangle_t ccd_triangle_t;
+
+/** Transforms geom to ccd struct */
+static void ccdGeomToObj(const dGeomID g, ccd_obj_t *);
+static void ccdGeomToBox(const dGeomID g, ccd_box_t *);
+static void ccdGeomToCap(const dGeomID g, ccd_cap_t *);
+static void ccdGeomToCyl(const dGeomID g, ccd_cyl_t *);
+static void ccdGeomToSphere(const dGeomID g, ccd_sphere_t *);
+static void ccdGeomToConvex(const dGeomID g, ccd_convex_t *);
+
+/** Support functions */
+static void ccdSupportBox(const void *obj, const ccd_vec3_t *_dir, ccd_vec3_t *v);
+static void ccdSupportCap(const void *obj, const ccd_vec3_t *_dir, ccd_vec3_t *v);
+static void ccdSupportCyl(const void *obj, const ccd_vec3_t *_dir, ccd_vec3_t *v);
+static void ccdSupportSphere(const void *obj, const ccd_vec3_t *_dir, ccd_vec3_t *v);
+static void ccdSupportConvex(const void *obj, const ccd_vec3_t *_dir, ccd_vec3_t *v);
+
+/** Center function */
+static void ccdCenter(const void *obj, ccd_vec3_t *c);
+
+/** General collide function */
+static int ccdCollide(dGeomID o1, dGeomID o2, int flags,
+ dContactGeom *contact, int skip,
+ void *obj1, ccd_support_fn supp1, ccd_center_fn cen1,
+ void *obj2, ccd_support_fn supp2, ccd_center_fn cen2);
+
+static int collideCylCyl(dxGeom *o1, dxGeom *o2, ccd_cyl_t* cyl1, ccd_cyl_t* cyl2, int flags, dContactGeom *contacts, int skip);
+static bool testAndPrepareDiscContactForAngle(dReal angle, dReal radius, dReal length, dReal lSum, ccd_cyl_t *priCyl, ccd_cyl_t *secCyl, ccd_vec3_t &p, dReal &out_depth);
+// Adds a contact between 2 cylinders
+static int addCylCylContact(dxGeom *o1, dxGeom *o2, ccd_vec3_t* axis, dContactGeom *contacts, ccd_vec3_t* p, dReal normaldir, dReal depth, int j, int flags, int skip);
+
+static unsigned addTrianglePerturbedContacts(dxGeom *o1, dxGeom *o2, IFaceAngleStorageView *meshFaceAngleView,
+ const int *indices, unsigned numIndices, int flags, dContactGeom *contacts, int skip,
+ ccd_convex_t *c1, ccd_triangle_t *c2, dVector3 *triangle, dContactGeom *contact, unsigned contacCount);
+static bool correctTriangleContactNormal(ccd_triangle_t *t, dContactGeom *contact, IFaceAngleStorageView *meshFaceAngleView, const int *indices, unsigned numIndices);
+static unsigned addUniqueContact(dContactGeom *contacts, dContactGeom *c, unsigned contactcount, unsigned maxcontacts, int flags, int skip);
+static void setObjPosToTriangleCenter(ccd_triangle_t *t);
+static void ccdSupportTriangle(const void *obj, const ccd_vec3_t *_dir, ccd_vec3_t *v);
+
+
+static
+void ccdGeomToObj(const dGeomID g, ccd_obj_t *o)
+{
+ const dReal *ode_pos;
+ dQuaternion ode_rot;
+
+ ode_pos = dGeomGetPosition(g);
+ dGeomGetQuaternion(g, ode_rot);
+
+ ccdVec3Set(&o->pos, ode_pos[0], ode_pos[1], ode_pos[2]);
+ ccdQuatSet(&o->rot, ode_rot[1], ode_rot[2], ode_rot[3], ode_rot[0]);
+
+ ccdQuatInvert2(&o->rot_inv, &o->rot);
+}
+
+static
+void ccdGeomToBox(const dGeomID g, ccd_box_t *box)
+{
+ dVector3 dim;
+
+ ccdGeomToObj(g, (ccd_obj_t *)box);
+
+ dGeomBoxGetLengths(g, dim);
+ box->dim[0] = (ccd_real_t)(dim[0] * 0.5);
+ box->dim[1] = (ccd_real_t)(dim[1] * 0.5);
+ box->dim[2] = (ccd_real_t)(dim[2] * 0.5);
+}
+
+static
+void ccdGeomToCap(const dGeomID g, ccd_cap_t *cap)
+{
+ dReal r, h;
+ ccdGeomToObj(g, (ccd_obj_t *)cap);
+
+ dGeomCapsuleGetParams(g, &r, &h);
+ cap->radius = r;
+ ccdVec3Set(&cap->axis, 0.0, 0.0, h / 2);
+ ccdQuatRotVec(&cap->axis, &cap->o.rot);
+ ccdVec3Copy(&cap->p1, &cap->axis);
+ ccdVec3Copy(&cap->p2, &cap->axis);
+ ccdVec3Scale(&cap->p2, -1.0);
+ ccdVec3Add(&cap->p1, &cap->o.pos);
+ ccdVec3Add(&cap->p2, &cap->o.pos);
+}
+
+static
+void ccdGeomToCyl(const dGeomID g, ccd_cyl_t *cyl)
+{
+ dReal r, h;
+ ccdGeomToObj(g, (ccd_obj_t *)cyl);
+
+ dGeomCylinderGetParams(g, &r, &h);
+ cyl->radius = r;
+ ccdVec3Set(&cyl->axis, 0.0, 0.0, h / 2);
+ ccdQuatRotVec(&cyl->axis, &cyl->o.rot);
+ ccdVec3Copy(&cyl->p1, &cyl->axis);
+ ccdVec3Copy(&cyl->p2, &cyl->axis);
+ int cylAxisNormalizationResult = ccdVec3SafeNormalize(&cyl->axis);
+ dUVERIFY(cylAxisNormalizationResult == 0, "Invalid cylinder has been passed");
+ ccdVec3Scale(&cyl->p2, -1.0);
+ ccdVec3Add(&cyl->p1, &cyl->o.pos);
+ ccdVec3Add(&cyl->p2, &cyl->o.pos);
+}
+
+static
+void ccdGeomToSphere(const dGeomID g, ccd_sphere_t *s)
+{
+ ccdGeomToObj(g, (ccd_obj_t *)s);
+ s->radius = dGeomSphereGetRadius(g);
+}
+
+static
+void ccdGeomToConvex(const dGeomID g, ccd_convex_t *c)
+{
+ ccdGeomToObj(g, (ccd_obj_t *)c);
+ c->convex = (dxConvex *)g;
+}
+
+
+static
+void ccdSupportBox(const void *obj, const ccd_vec3_t *_dir, ccd_vec3_t *v)
+{
+ const ccd_box_t *o = (const ccd_box_t *)obj;
+ ccd_vec3_t dir;
+
+ ccdVec3Copy(&dir, _dir);
+ ccdQuatRotVec(&dir, &o->o.rot_inv);
+
+ ccdVec3Set(v, ccdSign(ccdVec3X(&dir)) * o->dim[0],
+ ccdSign(ccdVec3Y(&dir)) * o->dim[1],
+ ccdSign(ccdVec3Z(&dir)) * o->dim[2]);
+
+ // transform support vertex
+ ccdQuatRotVec(v, &o->o.rot);
+ ccdVec3Add(v, &o->o.pos);
+}
+
+static
+void ccdSupportCap(const void *obj, const ccd_vec3_t *_dir, ccd_vec3_t *v)
+{
+ const ccd_cap_t *o = (const ccd_cap_t *)obj;
+
+ ccdVec3Copy(v, _dir);
+ ccdVec3Scale(v, o->radius);
+
+ if (ccdVec3Dot(_dir, &o->axis) > 0.0){
+ ccdVec3Add(v, &o->p1);
+ }else{
+ ccdVec3Add(v, &o->p2);
+ }
+
+}
+
+static
+void ccdSupportCyl(const void *obj, const ccd_vec3_t *_dir, ccd_vec3_t *v)
+{
+ const ccd_cyl_t *cyl = (const ccd_cyl_t *)obj;
+ ccd_vec3_t dir;
+ ccd_real_t len;
+
+ ccd_real_t dot = ccdVec3Dot(_dir, &cyl->axis);
+ if (dot > 0.0){
+ ccdVec3Copy(v, &cyl->p1);
+ } else{
+ ccdVec3Copy(v, &cyl->p2);
+ }
+ // project dir onto cylinder's 'top'/'bottom' plane
+ ccdVec3Copy(&dir, &cyl->axis);
+ ccdVec3Scale(&dir, -dot);
+ ccdVec3Add(&dir, _dir);
+ len = CCD_SQRT(ccdVec3Len2(&dir));
+ if (!ccdIsZero(len)) {
+ ccdVec3Scale(&dir, cyl->radius / len);
+ ccdVec3Add(v, &dir);
+ }
+}
+
+static
+void ccdSupportSphere(const void *obj, const ccd_vec3_t *_dir, ccd_vec3_t *v)
+{
+ const ccd_sphere_t *s = (const ccd_sphere_t *)obj;
+
+ ccdVec3Copy(v, _dir);
+ ccdVec3Scale(v, s->radius);
+ dIASSERT(dFabs(CCD_SQRT(ccdVec3Len2(_dir)) - REAL(1.0)) < 1e-6); // ccdVec3Scale(v, CCD_ONE / CCD_SQRT(ccdVec3Len2(_dir)));
+
+ ccdVec3Add(v, &s->o.pos);
+}
+
+static
+void ccdSupportConvex(const void *obj, const ccd_vec3_t *_dir, ccd_vec3_t *v)
+{
+ const ccd_convex_t *c = (const ccd_convex_t *)obj;
+ ccd_vec3_t dir, p;
+ ccd_real_t maxdot, dot;
+ sizeint i;
+ const dReal *curp;
+
+ ccdVec3Copy(&dir, _dir);
+ ccdQuatRotVec(&dir, &c->o.rot_inv);
+
+ maxdot = -CCD_REAL_MAX;
+ curp = c->convex->points;
+ for (i = 0; i < c->convex->pointcount; i++, curp += 3){
+ ccdVec3Set(&p, curp[0], curp[1], curp[2]);
+ dot = ccdVec3Dot(&dir, &p);
+ if (dot > maxdot){
+ ccdVec3Copy(v, &p);
+ maxdot = dot;
+ }
+ }
+
+
+ // transform support vertex
+ ccdQuatRotVec(v, &c->o.rot);
+ ccdVec3Add(v, &c->o.pos);
+}
+
+static
+void ccdCenter(const void *obj, ccd_vec3_t *c)
+{
+ const ccd_obj_t *o = (const ccd_obj_t *)obj;
+ ccdVec3Copy(c, &o->pos);
+}
+
+static
+int ccdCollide(
+ dGeomID o1, dGeomID o2, int flags, dContactGeom *contact, int skip,
+ void *obj1, ccd_support_fn supp1, ccd_center_fn cen1,
+ void *obj2, ccd_support_fn supp2, ccd_center_fn cen2)
+{
+ ccd_t ccd;
+ int res;
+ ccd_real_t depth;
+ ccd_vec3_t dir, pos;
+ int max_contacts = (flags & NUMC_MASK);
+
+ if (max_contacts < 1)
+ return 0;
+
+ CCD_INIT(&ccd);
+ ccd.support1 = supp1;
+ ccd.support2 = supp2;
+ ccd.center1 = cen1;
+ ccd.center2 = cen2;
+ ccd.max_iterations = 500;
+ ccd.mpr_tolerance = (ccd_real_t)1E-6;
+
+
+ if (flags & CONTACTS_UNIMPORTANT){
+ if (ccdMPRIntersect(obj1, obj2, &ccd)){
+ return 1;
+ }else{
+ return 0;
+ }
+ }
+
+ res = ccdMPRPenetration(obj1, obj2, &ccd, &depth, &dir, &pos);
+ if (res == 0){
+ contact->g1 = o1;
+ contact->g2 = o2;
+
+ contact->side1 = contact->side2 = -1;
+
+ contact->depth = depth;
+
+ contact->pos[0] = ccdVec3X(&pos);
+ contact->pos[1] = ccdVec3Y(&pos);
+ contact->pos[2] = ccdVec3Z(&pos);
+
+ ccdVec3Scale(&dir, -1.);
+ contact->normal[0] = ccdVec3X(&dir);
+ contact->normal[1] = ccdVec3Y(&dir);
+ contact->normal[2] = ccdVec3Z(&dir);
+
+ return 1;
+ }
+
+ return 0;
+}
+
+/*extern */
+int dCollideBoxCylinderCCD(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip)
+{
+ ccd_cyl_t cyl;
+ ccd_box_t box;
+
+ ccdGeomToBox(o1, &box);
+ ccdGeomToCyl(o2, &cyl);
+
+ return ccdCollide(o1, o2, flags, contact, skip,
+ &box, ccdSupportBox, ccdCenter,
+ &cyl, ccdSupportCyl, ccdCenter);
+}
+
+/*extern */
+int dCollideCapsuleCylinder(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip)
+{
+ ccd_cap_t cap;
+ ccd_cyl_t cyl;
+
+ ccdGeomToCap(o1, &cap);
+ ccdGeomToCyl(o2, &cyl);
+
+ return ccdCollide(o1, o2, flags, contact, skip,
+ &cap, ccdSupportCap, ccdCenter,
+ &cyl, ccdSupportCyl, ccdCenter);
+}
+
+/*extern */
+int dCollideConvexBoxCCD(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip)
+{
+ ccd_box_t box;
+ ccd_convex_t conv;
+
+ ccdGeomToConvex(o1, &conv);
+ ccdGeomToBox(o2, &box);
+
+ return ccdCollide(o1, o2, flags, contact, skip,
+ &conv, ccdSupportConvex, ccdCenter,
+ &box, ccdSupportBox, ccdCenter);
+}
+
+/*extern */
+int dCollideConvexCapsuleCCD(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip)
+{
+ ccd_cap_t cap;
+ ccd_convex_t conv;
+
+ ccdGeomToConvex(o1, &conv);
+ ccdGeomToCap(o2, &cap);
+
+ return ccdCollide(o1, o2, flags, contact, skip,
+ &conv, ccdSupportConvex, ccdCenter,
+ &cap, ccdSupportCap, ccdCenter);
+}
+
+/*extern */
+int dCollideConvexSphereCCD(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip)
+{
+ ccd_sphere_t sphere;
+ ccd_convex_t conv;
+
+ ccdGeomToConvex(o1, &conv);
+ ccdGeomToSphere(o2, &sphere);
+
+ return ccdCollide(o1, o2, flags, contact, skip,
+ &conv, ccdSupportConvex, ccdCenter,
+ &sphere, ccdSupportSphere, ccdCenter);
+}
+
+/*extern */
+int dCollideConvexCylinderCCD(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip)
+{
+ ccd_cyl_t cyl;
+ ccd_convex_t conv;
+
+ ccdGeomToConvex(o1, &conv);
+ ccdGeomToCyl(o2, &cyl);
+
+ return ccdCollide(o1, o2, flags, contact, skip,
+ &conv, ccdSupportConvex, ccdCenter,
+ &cyl, ccdSupportCyl, ccdCenter);
+}
+
+/*extern */
+int dCollideConvexConvexCCD(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip)
+{
+ ccd_convex_t c1, c2;
+
+ ccdGeomToConvex(o1, &c1);
+ ccdGeomToConvex(o2, &c2);
+
+ return ccdCollide(o1, o2, flags, contact, skip,
+ &c1, ccdSupportConvex, ccdCenter,
+ &c2, ccdSupportConvex, ccdCenter);
+}
+
+
+/*extern */
+int dCollideCylinderCylinder(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip)
+{
+ ccd_cyl_t cyl1, cyl2;
+
+ ccdGeomToCyl(o1, &cyl1);
+ ccdGeomToCyl(o2, &cyl2);
+
+ int numContacts = collideCylCyl(o1, o2, &cyl1, &cyl2, flags, contact, skip);
+ if (numContacts < 0) {
+ numContacts = ccdCollide(o1, o2, flags, contact, skip,
+ &cyl1, ccdSupportCyl, ccdCenter,
+ &cyl2, ccdSupportCyl, ccdCenter);
+ }
+ return numContacts;
+}
+
+static
+int collideCylCyl(dxGeom *o1, dxGeom *o2, ccd_cyl_t* cyl1, ccd_cyl_t* cyl2, int flags, dContactGeom *contacts, int skip)
+{
+ int maxContacts = (flags & NUMC_MASK);
+ dAASSERT(maxContacts != 0);
+
+ maxContacts = maxContacts > 8 ? 8 : maxContacts;
+
+ dReal axesProd = dFabs(ccdVec3Dot(&cyl1->axis, &cyl2->axis));
+ // Check if cylinders' axes are in line
+ if (REAL(1.0) - axesProd < 1e-3f) {
+ ccd_vec3_t p, proj;
+ dReal r1, l1;
+ dReal r2, l2;
+ dGeomCylinderGetParams(o1, &r1, &l1);
+ dGeomCylinderGetParams(o2, &r2, &l2);
+ l1 *= 0.5f;
+ l2 *= 0.5f;
+
+ // Determine the cylinder with smaller radius (minCyl) and bigger radius (maxCyl) and their respective properties: radius, length
+ bool r1IsMin;
+ dReal rmin, rmax;
+ ccd_cyl_t *minCyl, *maxCyl;
+ if (r1 <= r2) {
+ rmin = r1; rmax = r2;
+ minCyl = cyl1; maxCyl = cyl2;
+ r1IsMin = true;
+ }
+ else {
+ rmin = r2; rmax = r1;
+ minCyl = cyl2; maxCyl = cyl1;
+ r1IsMin = false;
+ }
+
+ dReal lSum = l1 + l2;
+
+ ccdVec3Copy(&p, &minCyl->o.pos);
+ ccdVec3Sub(&p, &maxCyl->o.pos);
+ dReal dot = ccdVec3Dot(&p, &maxCyl->axis);
+
+ // Maximum possible contact depth
+ dReal depth_v = lSum - dFabs(dot) + dSqrt(dMax(0, REAL(1.0) - axesProd * axesProd)) * rmin;
+ if (depth_v < 0) {
+ return 0;
+ }
+
+ // Project the smaller cylinder's center onto the larger cylinder's plane
+ ccdVec3Copy(&proj, &maxCyl->axis);
+ ccdVec3Scale(&proj, -dot);
+ ccdVec3Add(&proj, &p);
+ dReal radiiDiff = (dReal)sqrt(ccdVec3Len2(&proj));
+ dReal depth_h = r1 + r2 - radiiDiff;
+
+ // Check the distance between cylinders' centers
+ if (depth_h < 0) {
+ return 0;
+ }
+
+ // Check if "vertical" contact depth is less than "horizontal" contact depth
+ if (depth_v < depth_h) {
+ int contactCount = 0;
+ dReal dot2 = -ccdVec3Dot(&p, &minCyl->axis);
+ // lmin, lmax - distances from cylinders' centers to potential contact points relative to cylinders' axes
+ dReal lmax = r1IsMin ? l2 : l1;
+ dReal lmin = r1IsMin ? l1 : l2;
+ lmin = dot2 < 0 ? -lmin : lmin;
+ lmax = dot < 0 ? -lmax : lmax;
+ // Contact normal direction, relative to o1's axis
+ dReal normaldir = (dot < 0) != r1IsMin ? REAL(1.0) : -REAL(1.0);
+
+ if (rmin + radiiDiff <= rmax) {
+ // Case 1: The smaller disc is fully contained within the larger one
+ // Simply generate N points on the rim of the smaller disc
+ dReal maxContactsRecip = (dReal)(0 < maxContacts ? (2.0 * M_PI / maxContacts) : (2.0 * M_PI)); // The 'else' value does not matter. Just try helping the optimizer.
+ for (int i = 0; i < maxContacts; i++) {
+ dReal depth;
+ dReal a = maxContactsRecip * i;
+ if (testAndPrepareDiscContactForAngle(a, rmin, lmin, lSum, minCyl, maxCyl, p, depth)) {
+ contactCount = addCylCylContact(o1, o2, &maxCyl->axis, contacts, &p, normaldir, depth, contactCount, flags, skip);
+ if ((flags & CONTACTS_UNIMPORTANT) != 0) {
+ dIASSERT(contactCount != 0);
+ break;
+ }
+ }
+ }
+ return contactCount;
+
+ } else {
+ // Case 2: Discs intersect
+ // Firstly, find intersections assuming the larger cylinder is placed at (0,0,0)
+ // http://math.stackexchange.com/questions/256100/how-can-i-find-the-points-at-which-two-circles-intersect
+ ccd_vec3_t proj2;
+ ccdVec3Copy(&proj2, &proj);
+ ccdQuatRotVec(&proj, &maxCyl->o.rot_inv);
+ dReal d = dSqrt(ccdVec3X(&proj) * ccdVec3X(&proj) + ccdVec3Y(&proj) * ccdVec3Y(&proj));
+ dIASSERT(d != REAL(0.0));
+
+ dReal dRecip = REAL(1.0) / d;
+ dReal rmaxSquare = rmax * rmax, rminSquare = rmin * rmin, dSquare = d * d;
+
+ dReal minA, diffA, minB, diffB;
+
+ {
+ dReal l = (rmaxSquare - rminSquare + dSquare) * (REAL(0.5) * dRecip);
+ dReal h = dSqrt(rmaxSquare - l * l);
+ dReal divLbyD = l * dRecip, divHbyD = h * dRecip;
+ dReal x1 = divLbyD * ccdVec3X(&proj) + divHbyD * ccdVec3Y(&proj);
+ dReal y1 = divLbyD * ccdVec3Y(&proj) - divHbyD * ccdVec3X(&proj);
+ dReal x2 = divLbyD * ccdVec3X(&proj) - divHbyD * ccdVec3Y(&proj);
+ dReal y2 = divLbyD * ccdVec3Y(&proj) + divHbyD * ccdVec3X(&proj);
+ // Map the intersection points to angles
+ dReal ap1 = dAtan2(y1, x1);
+ dReal ap2 = dAtan2(y2, x2);
+ minA = dMin(ap1, ap2);
+ dReal maxA = dMax(ap1, ap2);
+ // If the segment connecting cylinders' centers does not intersect the arc, change the angles
+ dReal a = dAtan2(ccdVec3Y(&proj), ccdVec3X(&proj));
+ if (a < minA || a > maxA) {
+ a = maxA;
+ maxA = (dReal)(minA + M_PI * 2.0);
+ minA = a;
+ }
+ diffA = maxA - minA;
+ }
+
+ // Do the same for the smaller cylinder assuming it is placed at (0,0,0) now
+ ccdVec3Copy(&proj, &proj2);
+ ccdVec3Scale(&proj, -1);
+ ccdQuatRotVec(&proj, &minCyl->o.rot_inv);
+
+ {
+ dReal l = (rminSquare - rmaxSquare + dSquare) * (REAL(0.5) * dRecip);
+ dReal h = dSqrt(rminSquare - l * l);
+ dReal divLbyD = l * dRecip, divHbyD = h * dRecip;
+ dReal x1 = divLbyD * ccdVec3X(&proj) + divHbyD * ccdVec3Y(&proj);
+ dReal y1 = divLbyD * ccdVec3Y(&proj) - divHbyD * ccdVec3X(&proj);
+ dReal x2 = divLbyD * ccdVec3X(&proj) - divHbyD * ccdVec3Y(&proj);
+ dReal y2 = divLbyD * ccdVec3Y(&proj) + divHbyD * ccdVec3X(&proj);
+ dReal ap1 = dAtan2(y1, x1);
+ dReal ap2 = dAtan2(y2, x2);
+ minB = dMin(ap1, ap2);
+ dReal maxB = dMax(ap1, ap2);
+ dReal a = dAtan2(ccdVec3Y(&proj), ccdVec3X(&proj));
+ if (a < minB || a > maxB) {
+ a = maxB;
+ maxB = (dReal)(minB + M_PI * 2.0);
+ minB = a;
+ }
+ diffB = maxB - minB;
+ }
+
+ // Find contact point distribution ratio based on arcs lengths
+ dReal ratio = diffA * rmax / (diffA * rmax + diffB * rmin);
+ dIASSERT(ratio <= REAL(1.0));
+ dIASSERT(ratio >= REAL(0.0));
+
+ int nMax = (int)dFloor(ratio * maxContacts + REAL(0.5));
+ int nMin = maxContacts - nMax;
+ dIASSERT(nMax <= maxContacts);
+
+ // Make sure there is at least one point on the smaller radius rim
+ if (nMin < 1) {
+ nMin = 1; nMax -= 1;
+ }
+ // Otherwise transfer one point to the larger radius rim as it is going to fill the rim intersection points
+ else if (nMin > 1) {
+ nMin -= 1; nMax += 1;
+ }
+
+ // Smaller disc first, skipping the overlapping points
+ dReal nMinRecip = 0 < nMin ? diffB / (nMin + 1) : diffB; // The 'else' value does not matter. Just try helping the optimizer.
+ for (int i = 1; i <= nMin; i++) {
+ dReal depth;
+ dReal a = minB + nMinRecip * i;
+ if (testAndPrepareDiscContactForAngle(a, rmin, lmin, lSum, minCyl, maxCyl, p, depth)) {
+ contactCount = addCylCylContact(o1, o2, &maxCyl->axis, contacts, &p, normaldir, depth, contactCount, flags, skip);
+ if ((flags & CONTACTS_UNIMPORTANT) != 0) {
+ dIASSERT(contactCount != 0);
+ break;
+ }
+ }
+ }
+
+ if (contactCount == 0 || (flags & CONTACTS_UNIMPORTANT) == 0) {
+ // Then the larger disc, + additional point as the start/end points of arcs overlap
+ // (or a single contact at the arc middle point if just one is required)
+ dReal nMaxRecip = nMax > 1 ? diffA / (nMax - 1) : diffA; // The 'else' value does not matter. Just try helping the optimizer.
+ dReal adjustedMinA = nMax == 1 ? minA + REAL(0.5) * diffA : minA;
+
+ for (int i = 0; i < nMax; i++) {
+ dReal depth;
+ dReal a = adjustedMinA + nMaxRecip * i;
+ if (testAndPrepareDiscContactForAngle(a, rmax, lmax, lSum, maxCyl, minCyl, p, depth)) {
+ contactCount = addCylCylContact(o1, o2, &maxCyl->axis, contacts, &p, normaldir, depth, contactCount, flags, skip);
+ if ((flags & CONTACTS_UNIMPORTANT) != 0) {
+ dIASSERT(contactCount != 0);
+ break;
+ }
+ }
+ }
+ }
+
+ return contactCount;
+ }
+ }
+ }
+ return -1;
+}
+
+static
+bool testAndPrepareDiscContactForAngle(dReal angle, dReal radius, dReal length, dReal lSum, ccd_cyl_t *priCyl, ccd_cyl_t *secCyl, ccd_vec3_t &p, dReal &out_depth)
+{
+ bool ret = false;
+
+ ccd_vec3_t p2;
+ ccdVec3Set(&p, dCos(angle) * radius, dSin(angle) * radius, 0);
+ ccdQuatRotVec(&p, &priCyl->o.rot);
+ ccdVec3Add(&p, &priCyl->o.pos);
+ ccdVec3Copy(&p2, &p);
+ ccdVec3Sub(&p2, &secCyl->o.pos);
+ dReal depth = lSum - dFabs(ccdVec3Dot(&p2, &secCyl->axis));
+
+ if (depth >= 0) {
+ ccdVec3Copy(&p2, &priCyl->axis);
+ ccdVec3Scale(&p2, length);
+ ccdVec3Add(&p, &p2);
+
+ out_depth = depth;
+ ret = true;
+ }
+
+ return ret;
+}
+
+static
+int addCylCylContact(dxGeom *o1, dxGeom *o2, ccd_vec3_t* axis, dContactGeom *contacts,
+ ccd_vec3_t* p, dReal normaldir, dReal depth, int j, int flags, int skip)
+{
+ dIASSERT(depth >= 0);
+
+ dContactGeom* contact = SAFECONTACT(flags, contacts, j, skip);
+ contact->g1 = o1;
+ contact->g2 = o2;
+ contact->side1 = -1;
+ contact->side2 = -1;
+ contact->normal[0] = normaldir * ccdVec3X(axis);
+ contact->normal[1] = normaldir * ccdVec3Y(axis);
+ contact->normal[2] = normaldir * ccdVec3Z(axis);
+ contact->depth = depth;
+ contact->pos[0] = ccdVec3X(p);
+ contact->pos[1] = ccdVec3Y(p);
+ contact->pos[2] = ccdVec3Z(p);
+
+ return j + 1;
+}
+
+
+#if dTRIMESH_ENABLED
+
+const static float CONTACT_DEPTH_EPSILON = 0.0001f;
+const static float CONTACT_POS_EPSILON = 0.0001f;
+const static float CONTACT_PERTURBATION_ANGLE = 0.001f;
+const static float NORMAL_PROJ_EPSILON = 0.0001f;
+
+
+/*extern */
+unsigned dCollideConvexTrimeshTrianglesCCD(dxGeom *o1, dxGeom *o2, const int *indices, unsigned numIndices, int flags, dContactGeom *contacts, int skip)
+{
+ ccd_convex_t c1;
+ ccd_triangle_t c2;
+ dVector3 triangle[dMTV__MAX];
+ unsigned maxContacts = (flags & NUMC_MASK);
+ unsigned contactCount = 0;
+ ccdGeomToConvex(o1, &c1);
+ ccdGeomToObj(o2, (ccd_obj_t *)&c2);
+
+ IFaceAngleStorageView *meshFaceAngleView = dxGeomTriMeshGetFaceAngleView(o2);
+ dUASSERT(meshFaceAngleView != NULL, "Please preprocess the trimesh data with dTRIDATAPREPROCESS_BUILD_FACE_ANGLES");
+
+ for (unsigned i = 0; i != numIndices; ++i) {
+ dContactGeom tempContact;
+ dGeomTriMeshGetTriangle(o2, indices[i], &triangle[dMTV_FIRST], &triangle[dMTV_SECOND], &triangle[dMTV_THIRD]);
+
+ for (unsigned j = dMTV__MIN; j != dMTV__MAX; ++j) {
+ ccdVec3Set(&c2.vertices[j], (ccd_real_t)triangle[j][dV3E_X], (ccd_real_t)triangle[j][dV3E_Y], (ccd_real_t)triangle[j][dV3E_Z]);
+ }
+
+ setObjPosToTriangleCenter(&c2);
+
+ if (ccdCollide(o1, o2, flags, &tempContact, skip, &c1, &ccdSupportConvex, &ccdCenter, &c2, &ccdSupportTriangle, &ccdCenter) == 1) {
+ tempContact.side2 = i;
+
+ if (meshFaceAngleView == NULL || correctTriangleContactNormal(&c2, &tempContact, meshFaceAngleView, indices, numIndices)) {
+ contactCount = addUniqueContact(contacts, &tempContact, contactCount, maxContacts, flags, skip);
+
+ if ((flags & CONTACTS_UNIMPORTANT) != 0) {
+ break;
+ }
+ }
+ }
+ }
+
+ if ((flags & CONTACTS_UNIMPORTANT) == 0 && contactCount == 1) {
+ dContactGeom *contact = SAFECONTACT(flags, contacts, 0, skip);
+ dGeomTriMeshGetTriangle(o2, contact->side2, &triangle[dMTV_FIRST], &triangle[dMTV_SECOND], &triangle[dMTV_THIRD]);
+ contactCount = addTrianglePerturbedContacts(o1, o2, meshFaceAngleView, indices, numIndices, flags, contacts, skip, &c1, &c2, triangle, contact, contactCount);
+ }
+
+ // Normalize accumulated normals, if necessary
+ for (unsigned k = 0; k != contactCount; ) {
+ dContactGeom *contact = SAFECONTACT(flags, contacts, k, skip);
+ bool stayWithinThisIndex = false;
+
+ // Only the merged contact normals need to be normalized
+ if (*_const_type_cast_union<bool>(&contact->normal[dV3E_PAD])) {
+
+ if (!dxSafeNormalize3(contact->normal)) {
+ // If the contact normals have added up to zero, erase the contact
+ // Normally the time step is to be shorter so that the objects do not get into each other that deep
+ --contactCount;
+
+ if (k != contactCount) {
+ dContactGeom *lastContact = SAFECONTACT(flags, contacts, contactCount, skip);
+ *contact = *lastContact;
+ }
+
+ stayWithinThisIndex = true;
+ }
+ }
+
+ if (!stayWithinThisIndex) {
+ ++k;
+ }
+ }
+
+ return contactCount;
+}
+
+static
+unsigned addTrianglePerturbedContacts(dxGeom *o1, dxGeom *o2, IFaceAngleStorageView *meshFaceAngleView,
+ const int *indices, unsigned numIndices, int flags, dContactGeom *contacts, int skip,
+ ccd_convex_t *c1, ccd_triangle_t *c2, dVector3 *triangle, dContactGeom *contact, unsigned contacCount)
+{
+ unsigned maxContacts = (flags & NUMC_MASK);
+
+ dVector3 pos;
+ dCopyVector3(pos, contact->pos);
+
+ dQuaternion q1[2], q2[2];
+ dReal perturbationAngle = CONTACT_PERTURBATION_ANGLE;
+
+ dVector3 upAxis;
+ bool upAvailable = false;
+ if (fabs(contact->normal[dV3E_Y]) > 0.7) {
+ dAssignVector3(upAxis, 0, 0, 1);
+ }
+ else {
+ dAssignVector3(upAxis, 0, 1, 0);
+ }
+
+ dVector3 cross;
+ dCalcVectorCross3(cross, contact->normal, upAxis);
+
+ if (dSafeNormalize3(cross)) {
+ dCalcVectorCross3(upAxis, cross, contact->normal);
+
+ if (dSafeNormalize3(upAxis)) {
+ upAvailable = true;
+ }
+ }
+
+ for (unsigned j = upAvailable ? 0 : 2; j != 2; ++j) {
+ dQFromAxisAndAngle(q1[j], upAxis[dV3E_X], upAxis[dV3E_Y], upAxis[dV3E_Z], perturbationAngle);
+ dQFromAxisAndAngle(q2[j], cross[dV3E_X], cross[dV3E_Y], cross[dV3E_Z], perturbationAngle);
+ perturbationAngle = -perturbationAngle;
+ }
+
+ for (unsigned k = upAvailable ? 0 : 4; k != 4; ++k) {
+ dQuaternion qr;
+ dQMultiply0(qr, q1[k % 2], q2[k / 2]);
+
+ for (unsigned j = dMTV__MIN; j != dMTV__MAX; ++j) {
+ dVector3 p, perturbed;
+ dSubtractVectors3(p, triangle[j], pos);
+ dQuatTransform(qr, p, perturbed);
+ dAddVectors3(perturbed, perturbed, pos);
+
+ ccdVec3Set(&c2->vertices[j], (ccd_real_t)perturbed[dV3E_X], (ccd_real_t)perturbed[dV3E_Y], (ccd_real_t)perturbed[dV3E_Z]);
+ }
+
+ dContactGeom perturbedContact;
+ setObjPosToTriangleCenter(c2);
+
+ if (ccdCollide(o1, o2, flags, &perturbedContact, skip, c1, &ccdSupportConvex, &ccdCenter, c2, &ccdSupportTriangle, &ccdCenter) == 1) {
+ perturbedContact.side2 = contact->side2;
+
+ if (meshFaceAngleView == NULL || correctTriangleContactNormal(c2, &perturbedContact, meshFaceAngleView, indices, numIndices)) {
+ contacCount = addUniqueContact(contacts, &perturbedContact, contacCount, maxContacts, flags, skip);
+ }
+ }
+ }
+
+ return contacCount;
+}
+
+static
+bool correctTriangleContactNormal(ccd_triangle_t *t, dContactGeom *contact,
+ IFaceAngleStorageView *meshFaceAngleView, const int *indices, unsigned numIndices)
+{
+ dIASSERT(meshFaceAngleView != NULL);
+
+ bool anyFault = false;
+
+ ccd_vec3_t cntOrigNormal, cntNormal;
+ ccdVec3Set(&cntNormal, contact->normal[0], contact->normal[1], contact->normal[2]);
+ ccdVec3Copy(&cntOrigNormal, &cntNormal);
+
+ // Check if the contact point is located close to any edge - move it back and forth
+ // and check the resulting segment for intersection with the edge plane
+ ccd_vec3_t cntScaledNormal;
+ ccdVec3CopyScaled(&cntScaledNormal, &cntNormal, contact->depth);
+
+ ccd_vec3_t edges[dMTV__MAX];
+ ccdVec3Sub2(&edges[dMTV_THIRD], &t->vertices[0], &t->vertices[2]);
+ ccdVec3Sub2(&edges[dMTV_SECOND], &t->vertices[2], &t->vertices[1]);
+ ccdVec3Sub2(&edges[dMTV_FIRST], &t->vertices[1], &t->vertices[0]);
+ dSASSERT(dMTV__MAX == 3);
+
+ bool contactGenerated = false, contactPreserved = false;
+ // Triangle face normal
+ ccd_vec3_t triNormal;
+ ccdVec3Cross(&triNormal, &edges[dMTV_FIRST], &edges[dMTV_SECOND]);
+ if (ccdVec3SafeNormalize(&triNormal) != 0) {
+ anyFault = true;
+ }
+
+ // Check the edges to see if one of them is involved
+ for (unsigned testEdgeIndex = !anyFault ? dMTV__MIN : dMTV__MAX; testEdgeIndex != dMTV__MAX; ++testEdgeIndex) {
+ ccd_vec3_t edgeNormal, vertexToPos, v;
+ ccd_vec3_t &edgeAxis = edges[testEdgeIndex];
+
+ // Edge axis
+ if (ccdVec3SafeNormalize(&edgeAxis) != 0) {
+ // This should not happen normally as in the case on of edges is degenerated
+ // the triangle normal calculation would have to fail above. If for some
+ // reason the above calculation succeeds and this one would not, it is
+ // OK to break as this point as well.
+ anyFault = true;
+ break;
+ }
+
+ // Edge Normal
+ ccdVec3Cross(&edgeNormal, &edgeAxis, &triNormal);
+ // ccdVec3Normalize(&edgeNormal); -- the two vectors above were already normalized and perpendicular
+
+ // Check if the contact point is located close to any edge - move it back and forth
+ // and check the resulting segment for intersection with the edge plane
+ ccdVec3Set(&vertexToPos, contact->pos[0], contact->pos[1], contact->pos[2]);
+ ccdVec3Sub(&vertexToPos, &t->vertices[testEdgeIndex]);
+ ccdVec3Sub2(&v, &vertexToPos, &cntScaledNormal);
+
+ if (ccdVec3Dot(&edgeNormal, &v) < 0) {
+ ccdVec3Add2(&v, &vertexToPos, &cntScaledNormal);
+
+ if (ccdVec3Dot(&edgeNormal, &v) > 0) {
+ // This is an edge contact
+
+ ccd_real_t x = ccdVec3Dot(&triNormal, &cntNormal);
+ ccd_real_t y = ccdVec3Dot(&edgeNormal, &cntNormal);
+ ccd_real_t contactNormalToTriangleNormalAngle = CCD_ATAN2(y, x);
+
+ dReal angleValueAsDRead;
+ FaceAngleDomain angleDomain = meshFaceAngleView->retrieveFacesAngleFromStorage(angleValueAsDRead, contact->side2, (dMeshTriangleVertex)testEdgeIndex);
+ ccd_real_t angleValue = (ccd_real_t)angleValueAsDRead;
+
+ ccd_real_t targetAngle;
+ contactGenerated = false, contactPreserved = false; // re-assign to make optimizer's task easier
+
+ if (angleDomain != FAD_CONCAVE) {
+ // Convex or flat - ensure the contact normal is within the allowed range
+ // formed by the two triangles' normals.
+ if (contactNormalToTriangleNormalAngle < CCD_ZERO) {
+ targetAngle = CCD_ZERO;
+ }
+ else if (contactNormalToTriangleNormalAngle > angleValue) {
+ targetAngle = angleValue;
+ }
+ else {
+ contactPreserved = true;
+ }
+ }
+ else {
+ // Concave - rotate the contact normal to the face angle bisect plane
+ // (or to triangle normal-edge plane if negative angles are not stored)
+ targetAngle = angleValue != 0 ? CCD_REAL(0.5) * angleValue : CCD_ZERO;
+ // There is little chance the normal will initially match the correct plane, but still, a small check could save lots of calculations
+ if (contactNormalToTriangleNormalAngle == targetAngle) {
+ contactPreserved = true;
+ }
+ }
+
+ if (!contactPreserved) {
+ ccd_quat_t q;
+ ccdQuatSetAngleAxis(&q, targetAngle - contactNormalToTriangleNormalAngle, &edgeAxis);
+ ccdQuatRotVec2(&cntNormal, &cntNormal, &q);
+ contactGenerated = true;
+ }
+
+ // Calculated successfully
+ break;
+ }
+ }
+ }
+
+ if (!anyFault && !contactPreserved) {
+ // No edge contact detected, set contact normal to triangle normal
+ const ccd_vec3_t &cntNormalToUse = !contactGenerated ? triNormal : cntNormal;
+
+ contact->normal[dV3E_X] = ccdVec3X(&cntNormalToUse);
+ contact->normal[dV3E_Y] = ccdVec3Y(&cntNormalToUse);
+ contact->normal[dV3E_Z] = ccdVec3Z(&cntNormalToUse);
+ contact->depth *= CCD_FMAX(0.0, ccdVec3Dot(&cntOrigNormal, &cntNormalToUse));
+ }
+
+ bool result = !anyFault;
+ return result;
+}
+
+
+static
+unsigned addUniqueContact(dContactGeom *contacts, dContactGeom *c, unsigned contactcount, unsigned maxcontacts, int flags, int skip)
+{
+ dReal minDepth = c->depth;
+ unsigned index = contactcount;
+ bool isDuplicate = false;
+
+ dReal c_posX = c->pos[dV3E_X], c_posY = c->pos[dV3E_Y], c_posZ = c->pos[dV3E_Z];
+ for (unsigned k = 0; k != contactcount; k++) {
+ dContactGeom* pc = SAFECONTACT(flags, contacts, k, skip);
+
+ if (fabs(c_posX - pc->pos[dV3E_X]) < CONTACT_POS_EPSILON
+ && fabs(c_posY - pc->pos[dV3E_Y]) < CONTACT_POS_EPSILON
+ && fabs(c_posZ - pc->pos[dV3E_Z]) < CONTACT_POS_EPSILON) {
+ dSASSERT(dV3E__AXES_MAX - dV3E__AXES_MIN == 3);
+
+ // Accumulate similar contacts
+ dAddVectors3(pc->normal, pc->normal, c->normal);
+ pc->depth = dMax(pc->depth, c->depth);
+ *_type_cast_union<bool>(&pc->normal[dV3E_PAD]) = true; // Mark the contact as a merged one
+
+ isDuplicate = true;
+ break;
+ }
+
+ if (contactcount == maxcontacts && pc->depth < minDepth) {
+ minDepth = pc->depth;
+ index = k;
+ }
+ }
+
+ if (!isDuplicate && index < maxcontacts) {
+ dContactGeom* contact = SAFECONTACT(flags, contacts, index, skip);
+ contact->g1 = c->g1;
+ contact->g2 = c->g2;
+ contact->depth = c->depth;
+ contact->side1 = c->side1;
+ contact->side2 = c->side2;
+ dCopyVector3(contact->pos, c->pos);
+ dCopyVector3(contact->normal, c->normal);
+ *_type_cast_union<bool>(&contact->normal[dV3E_PAD]) = false; // Indicates whether the contact is merged or not
+ contactcount = index == contactcount ? contactcount + 1 : contactcount;
+ }
+
+ return contactcount;
+}
+
+static
+void setObjPosToTriangleCenter(ccd_triangle_t *t)
+{
+ ccdVec3Set(&t->o.pos, 0, 0, 0);
+ for (int j = 0; j < 3; j++) {
+ ccdVec3Add(&t->o.pos, &t->vertices[j]);
+ }
+ ccdVec3Scale(&t->o.pos, 1.0f / 3.0f);
+}
+
+static
+void ccdSupportTriangle(const void *obj, const ccd_vec3_t *_dir, ccd_vec3_t *v)
+{
+ const ccd_triangle_t* o = (ccd_triangle_t *) obj;
+ ccd_real_t maxdot, dot;
+ maxdot = -CCD_REAL_MAX;
+ for (unsigned i = 0; i != 3; i++) {
+ dot = ccdVec3Dot(_dir, &o->vertices[i]);
+ if (dot > maxdot) {
+ ccdVec3Copy(v, &o->vertices[i]);
+ maxdot = dot;
+ }
+ }
+}
+
+
+#endif // dTRIMESH_ENABLED
diff --git a/libs/ode-0.16.1/ode/src/collision_libccd.h b/libs/ode-0.16.1/ode/src/collision_libccd.h
new file mode 100644
index 0000000..13c67ba
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_libccd.h
@@ -0,0 +1,44 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _LIBCCD_COLLISION_H_
+#define _LIBCCD_COLLISION_H_
+
+int dCollideCylinderCylinder(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip);
+
+int dCollideBoxCylinderCCD(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip);
+
+int dCollideCapsuleCylinder(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip);
+
+int dCollideConvexBoxCCD(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip);
+
+int dCollideConvexCapsuleCCD(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip);
+
+int dCollideConvexCylinderCCD(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip);
+
+int dCollideConvexSphereCCD(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip);
+
+int dCollideConvexConvexCCD(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip);
+
+unsigned dCollideConvexTrimeshTrianglesCCD(dxGeom *o1, dxGeom *o2, const int *indices, unsigned numIndices, int flags, dContactGeom *contacts, int skip);
+
+#endif /* _LIBCCD_COLLISION_H_ */
diff --git a/libs/ode-0.16.1/ode/src/collision_quadtreespace.cpp b/libs/ode-0.16.1/ode/src/collision_quadtreespace.cpp
new file mode 100644
index 0000000..200b20f
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_quadtreespace.cpp
@@ -0,0 +1,609 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// QuadTreeSpace by Erwin de Vries.
+// With math corrections by Oleh Derevenko. ;)
+
+#include <ode/common.h>
+#include <ode/collision_space.h>
+#include <ode/collision.h>
+#include "config.h"
+#include "matrix.h"
+#include "collision_kernel.h"
+
+#include "collision_space_internal.h"
+
+
+#define AXIS0 0
+#define AXIS1 1
+#define UP 2
+
+//#define DRAWBLOCKS
+
+const int SPLITAXIS = 2;
+const int SPLITS = SPLITAXIS * SPLITAXIS;
+
+#define GEOM_ENABLED(g) (((g)->gflags & GEOM_ENABLE_TEST_MASK) == GEOM_ENABLE_TEST_VALUE)
+
+class Block{
+public:
+ dReal mMinX, mMaxX;
+ dReal mMinZ, mMaxZ;
+
+ dGeomID mFirst;
+ int mGeomCount;
+
+ Block* mParent;
+ Block* mChildren;
+
+ void Create(const dReal MinX, const dReal MaxX, const dReal MinZ, const dReal MaxZ, Block* Parent, int Depth, Block*& Blocks);
+
+ void Collide(void* UserData, dNearCallback* Callback);
+ void Collide(dGeomID g1, dGeomID g2, void* UserData, dNearCallback* Callback);
+
+ void CollideLocal(dGeomID g2, void* UserData, dNearCallback* Callback);
+
+ void AddObject(dGeomID Object);
+ void DelObject(dGeomID Object);
+ void Traverse(dGeomID Object);
+
+ bool Inside(const dReal* AABB);
+
+ Block* GetBlock(const dReal* AABB);
+ Block* GetBlockChild(const dReal* AABB);
+};
+
+
+#ifdef DRAWBLOCKS
+#include "..\..\Include\drawstuff\\drawstuff.h"
+
+static void DrawBlock(Block* Block){
+ dVector3 v[8];
+ v[0][AXIS0] = Block->mMinX;
+ v[0][UP] = REAL(-1.0);
+ v[0][AXIS1] = Block->mMinZ;
+
+ v[1][AXIS0] = Block->mMinX;
+ v[1][UP] = REAL(-1.0);
+ v[1][AXIS1] = Block->mMaxZ;
+
+ v[2][AXIS0] = Block->mMaxX;
+ v[2][UP] = REAL(-1.0);
+ v[2][AXIS1] = Block->mMinZ;
+
+ v[3][AXIS0] = Block->mMaxX;
+ v[3][UP] = REAL(-1.0);
+ v[3][AXIS1] = Block->mMaxZ;
+
+ v[4][AXIS0] = Block->mMinX;
+ v[4][UP] = REAL(1.0);
+ v[4][AXIS1] = Block->mMinZ;
+
+ v[5][AXIS0] = Block->mMinX;
+ v[5][UP] = REAL(1.0);
+ v[5][AXIS1] = Block->mMaxZ;
+
+ v[6][AXIS0] = Block->mMaxX;
+ v[6][UP] = REAL(1.0);
+ v[6][AXIS1] = Block->mMinZ;
+
+ v[7][AXIS0] = Block->mMaxX;
+ v[7][UP] = REAL(1.0);
+ v[7][AXIS1] = Block->mMaxZ;
+
+ // Bottom
+ dsDrawLine(v[0], v[1]);
+ dsDrawLine(v[1], v[3]);
+ dsDrawLine(v[3], v[2]);
+ dsDrawLine(v[2], v[0]);
+
+ // Top
+ dsDrawLine(v[4], v[5]);
+ dsDrawLine(v[5], v[7]);
+ dsDrawLine(v[7], v[6]);
+ dsDrawLine(v[6], v[4]);
+
+ // Sides
+ dsDrawLine(v[0], v[4]);
+ dsDrawLine(v[1], v[5]);
+ dsDrawLine(v[2], v[6]);
+ dsDrawLine(v[3], v[7]);
+}
+#endif //DRAWBLOCKS
+
+
+void Block::Create(const dReal MinX, const dReal MaxX, const dReal MinZ, const dReal MaxZ, Block* Parent, int Depth, Block*& Blocks){
+ dIASSERT(MinX <= MaxX);
+ dIASSERT(MinZ <= MaxZ);
+
+ mGeomCount = 0;
+ mFirst = 0;
+
+ mMinX = MinX;
+ mMaxX = MaxX;
+
+ mMinZ = MinZ;
+ mMaxZ = MaxZ;
+
+ this->mParent = Parent;
+
+ if (Depth > 0){
+ mChildren = Blocks;
+ Blocks += SPLITS;
+
+ const dReal ChildExtentX = (MaxX - MinX) / SPLITAXIS;
+ const dReal ChildExtentZ = (MaxZ - MinZ) / SPLITAXIS;
+
+ const int ChildDepth = Depth - 1;
+ int Index = 0;
+
+ dReal ChildRightX = MinX;
+ for (int i = 0; i < SPLITAXIS; i++){
+ const dReal ChildLeftX = ChildRightX;
+ ChildRightX = (i != SPLITAXIS - 1) ? ChildLeftX + ChildExtentX : MaxX;
+
+ dReal ChildRightZ = MinZ;
+ for (int j = 0; j < SPLITAXIS; j++){
+ const dReal ChildLeftZ = ChildRightZ;
+ ChildRightZ = (j != SPLITAXIS - 1) ? ChildLeftZ + ChildExtentZ : MaxZ;
+
+ mChildren[Index].Create(ChildLeftX, ChildRightX, ChildLeftZ, ChildRightZ, this, ChildDepth, Blocks);
+ ++Index;
+ }
+ }
+ }
+ else mChildren = 0;
+}
+
+void Block::Collide(void* UserData, dNearCallback* Callback){
+#ifdef DRAWBLOCKS
+ DrawBlock(this);
+#endif
+ // Collide the local list
+ dxGeom* g = mFirst;
+ while (g){
+ if (GEOM_ENABLED(g)){
+ Collide(g, g->next_ex, UserData, Callback);
+ }
+ g = g->next_ex;
+ }
+
+ // Recurse for children
+ if (mChildren){
+ for (int i = 0; i < SPLITS; i++){
+ Block &CurrentChild = mChildren[i];
+ if (CurrentChild.mGeomCount <= 1){ // Early out
+ continue;
+ }
+ CurrentChild.Collide(UserData, Callback);
+ }
+ }
+}
+
+// Note: g2 is assumed to be in this Block
+void Block::Collide(dxGeom* g1, dxGeom* g2, void* UserData, dNearCallback* Callback){
+#ifdef DRAWBLOCKS
+ DrawBlock(this);
+#endif
+ // Collide against local list
+ while (g2){
+ if (GEOM_ENABLED(g2)){
+ collideAABBs (g1, g2, UserData, Callback);
+ }
+ g2 = g2->next_ex;
+ }
+
+ // Collide against children
+ if (mChildren){
+ for (int i = 0; i < SPLITS; i++){
+ Block &CurrentChild = mChildren[i];
+ // Early out for empty blocks
+ if (CurrentChild.mGeomCount == 0){
+ continue;
+ }
+
+ // Does the geom's AABB collide with the block?
+ // Don't do AABB tests for single geom blocks.
+ if (CurrentChild.mGeomCount == 1){
+ //
+ }
+ else if (true){
+ if (g1->aabb[AXIS0 * 2 + 0] >= CurrentChild.mMaxX ||
+ g1->aabb[AXIS0 * 2 + 1] < CurrentChild.mMinX ||
+ g1->aabb[AXIS1 * 2 + 0] >= CurrentChild.mMaxZ ||
+ g1->aabb[AXIS1 * 2 + 1] < CurrentChild.mMinZ) continue;
+ }
+ CurrentChild.Collide(g1, CurrentChild.mFirst, UserData, Callback);
+ }
+ }
+}
+
+void Block::CollideLocal(dxGeom* g2, void* UserData, dNearCallback* Callback){
+ // Collide against local list
+ dxGeom* g1 = mFirst;
+ while (g1){
+ if (GEOM_ENABLED(g1)){
+ collideAABBs (g1, g2, UserData, Callback);
+ }
+ g1 = g1->next_ex;
+ }
+}
+
+void Block::AddObject(dGeomID Object){
+ // Add the geom
+ Object->next_ex = mFirst;
+ mFirst = Object;
+ Object->tome_ex = (dxGeom**)this;
+
+ // Now traverse upwards to tell that we have a geom
+ Block* Block = this;
+ do{
+ Block->mGeomCount++;
+ Block = Block->mParent;
+ }
+ while (Block);
+}
+
+void Block::DelObject(dGeomID Object){
+ // Del the geom
+ dxGeom* g = mFirst;
+ dxGeom* Last = 0;
+ while (g){
+ if (g == Object){
+ if (Last){
+ Last->next_ex = g->next_ex;
+ }
+ else mFirst = g->next_ex;
+
+ break;
+ }
+ Last = g;
+ g = g->next_ex;
+ }
+
+ Object->tome_ex = 0;
+
+ // Now traverse upwards to tell that we have lost a geom
+ Block* Block = this;
+ do{
+ Block->mGeomCount--;
+ Block = Block->mParent;
+ }
+ while (Block);
+}
+
+void Block::Traverse(dGeomID Object){
+ Block* NewBlock = GetBlock(Object->aabb);
+
+ if (NewBlock != this){
+ // Remove the geom from the old block and add it to the new block.
+ // This could be more optimal, but the loss should be very small.
+ DelObject(Object);
+ NewBlock->AddObject(Object);
+ }
+}
+
+bool Block::Inside(const dReal* AABB){
+ return AABB[AXIS0 * 2 + 0] >= mMinX && AABB[AXIS0 * 2 + 1] < mMaxX && AABB[AXIS1 * 2 + 0] >= mMinZ && AABB[AXIS1 * 2 + 1] < mMaxZ;
+}
+
+Block* Block::GetBlock(const dReal* AABB){
+ if (Inside(AABB)){
+ return GetBlockChild(AABB); // Child or this will have a good block
+ }
+ else if (mParent){
+ return mParent->GetBlock(AABB); // Parent has a good block
+ }
+ else return this; // We are at the root, so we have little choice
+}
+
+Block* Block::GetBlockChild(const dReal* AABB){
+ if (mChildren){
+ for (int i = 0; i < SPLITS; i++){
+ Block &CurrentChild = mChildren[i];
+ if (CurrentChild.Inside(AABB)){
+ return CurrentChild.GetBlockChild(AABB); // Child will have good block
+ }
+ }
+ }
+ return this; // This is the best block
+}
+
+//****************************************************************************
+// quadtree space
+
+struct dxQuadTreeSpace : public dxSpace{
+ Block* Blocks; // Blocks[0] is the root
+
+ dArray<dxGeom*> DirtyList;
+
+ dxQuadTreeSpace(dSpaceID _space, const dVector3 Center, const dVector3 Extents, int Depth);
+ ~dxQuadTreeSpace();
+
+ dxGeom* getGeom(int i);
+
+ void add(dxGeom* g);
+ void remove(dxGeom* g);
+ void dirty(dxGeom* g);
+
+ void computeAABB();
+
+ void cleanGeoms();
+ void collide(void* UserData, dNearCallback* Callback);
+ void collide2(void* UserData, dxGeom* g1, dNearCallback* Callback);
+
+ // Temp data
+ Block* CurrentBlock; // Only used while enumerating
+ int* CurrentChild; // Only used while enumerating
+ int CurrentLevel; // Only used while enumerating
+ dxGeom* CurrentObject; // Only used while enumerating
+ int CurrentIndex;
+};
+
+namespace {
+
+ inline
+ sizeint numNodes(int depth)
+ {
+ // A 4-ary tree has (4^(depth+1) - 1)/3 nodes
+ // Note: split up into multiple constant expressions for readability
+ const int k = depth+1;
+ const sizeint fourToNthPlusOne = (sizeint)1 << (2*k); // 4^k = 2^(2k)
+ return (fourToNthPlusOne - 1) / 3;
+ }
+
+}
+
+
+
+dxQuadTreeSpace::dxQuadTreeSpace(dSpaceID _space, const dVector3 Center, const dVector3 Extents, int Depth) : dxSpace(_space){
+ type = dQuadTreeSpaceClass;
+
+ sizeint BlockCount = numNodes(Depth);
+
+ Blocks = (Block*)dAlloc(BlockCount * sizeof(Block));
+ Block* Blocks = this->Blocks + 1; // This pointer gets modified!
+
+ dReal MinX = Center[AXIS0] - Extents[AXIS0];
+ dReal MaxX = dNextAfter((Center[AXIS0] + Extents[AXIS0]), (dReal)dInfinity);
+ dReal MinZ = Center[AXIS1] - Extents[AXIS1];
+ dReal MaxZ = dNextAfter((Center[AXIS1] + Extents[AXIS1]), (dReal)dInfinity);
+ this->Blocks[0].Create(MinX, MaxX, MinZ, MaxZ, 0, Depth, Blocks);
+
+ CurrentBlock = 0;
+ CurrentChild = (int*)dAlloc((Depth + 1) * sizeof(int));
+ CurrentLevel = 0;
+ CurrentObject = 0;
+ CurrentIndex = -1;
+
+ // Init AABB. We initialize to infinity because it is not illegal for an object to be outside of the tree. Its simply inserted in the root block
+ aabb[0] = -dInfinity;
+ aabb[1] = dInfinity;
+ aabb[2] = -dInfinity;
+ aabb[3] = dInfinity;
+ aabb[4] = -dInfinity;
+ aabb[5] = dInfinity;
+}
+
+dxQuadTreeSpace::~dxQuadTreeSpace(){
+ int Depth = 0;
+ Block* Current = &Blocks[0];
+ while (Current){
+ Depth++;
+ Current = Current->mChildren;
+ }
+
+ sizeint BlockCount = numNodes(Depth);
+
+ dFree(Blocks, BlockCount * sizeof(Block));
+ dFree(CurrentChild, (Depth + 1) * sizeof(int));
+}
+
+dxGeom* dxQuadTreeSpace::getGeom(int Index){
+ dUASSERT(Index >= 0 && Index < count, "index out of range");
+
+ //@@@
+ dDebug (0,"dxQuadTreeSpace::getGeom() not yet implemented");
+
+ return 0;
+
+ // This doesnt work
+/*
+ if (CurrentIndex == Index){
+ // Loop through all objects in the local list
+CHILDRECURSE:
+ if (CurrentObject){
+ dGeomID g = CurrentObject;
+ CurrentObject = CurrentObject->next_ex;
+ CurrentIndex++;
+
+#ifdef DRAWBLOCKS
+ DrawBlock(CurrentBlock);
+#endif //DRAWBLOCKS
+ return g;
+ }
+ else{
+ // Now lets loop through our children. Starting at index 0.
+ if (CurrentBlock->Children){
+ CurrentChild[CurrentLevel] = 0;
+PARENTRECURSE:
+ for (int& i = CurrentChild[CurrentLevel]; i < SPLITS; i++){
+ if (CurrentBlock->Children[i].GeomCount == 0){
+ continue;
+ }
+ CurrentBlock = &CurrentBlock->Children[i];
+ CurrentObject = CurrentBlock->First;
+
+ i++;
+
+ CurrentLevel++;
+ goto CHILDRECURSE;
+ }
+ }
+ }
+
+ // Now lets go back to the parent so it can continue processing its other children.
+ if (CurrentBlock->Parent){
+ CurrentBlock = CurrentBlock->Parent;
+ CurrentLevel--;
+ goto PARENTRECURSE;
+ }
+ }
+ else{
+ CurrentBlock = &Blocks[0];
+ CurrentLevel = 0;
+ CurrentObject = CurrentObject;
+ CurrentIndex = 0;
+
+ // Other states are already set
+ CurrentObject = CurrentBlock->First;
+ }
+
+
+ if (current_geom && current_index == Index - 1){
+ //current_geom = current_geom->next_ex; // next
+ current_index = Index;
+ return current_geom;
+ }
+ else for (int i = 0; i < Index; i++){ // this will be verrrrrrry slow
+ getGeom(i);
+ }
+*/
+
+ return 0;
+}
+
+void dxQuadTreeSpace::add(dxGeom* g){
+ CHECK_NOT_LOCKED (this);
+ dAASSERT(g);
+ dUASSERT(g->tome_ex == 0 && g->next_ex == 0, "geom is already in a space");
+
+ DirtyList.push(g);
+ Blocks[0].GetBlock(g->aabb)->AddObject(g); // Add to best block
+
+ dxSpace::add(g);
+}
+
+void dxQuadTreeSpace::remove(dxGeom* g){
+ CHECK_NOT_LOCKED(this);
+ dAASSERT(g);
+ dUASSERT(g->parent_space == this,"object is not in this space");
+
+ // remove
+ ((Block*)g->tome_ex)->DelObject(g);
+
+ for (int i = 0; i < DirtyList.size(); i++){
+ if (DirtyList[i] == g){
+ DirtyList.remove(i);
+ // (mg) there can be multiple instances of a dirty object on stack be sure to remove ALL and not just first, for this we decrement i
+ --i;
+ }
+ }
+
+ dxSpace::remove(g);
+}
+
+void dxQuadTreeSpace::dirty(dxGeom* g){
+ DirtyList.push(g);
+}
+
+void dxQuadTreeSpace::computeAABB(){
+ //
+}
+
+void dxQuadTreeSpace::cleanGeoms(){
+ // compute the AABBs of all dirty geoms, and clear the dirty flags
+ lock_count++;
+
+ for (int i = 0; i < DirtyList.size(); i++){
+ dxGeom* g = DirtyList[i];
+ if (IS_SPACE(g)){
+ ((dxSpace*)g)->cleanGeoms();
+ }
+
+ g->recomputeAABB();
+ dIASSERT((g->gflags & GEOM_AABB_BAD) == 0);
+
+ g->gflags &= ~GEOM_DIRTY;
+
+ ((Block*)g->tome_ex)->Traverse(g);
+ }
+ DirtyList.setSize(0);
+
+ lock_count--;
+}
+
+void dxQuadTreeSpace::collide(void* UserData, dNearCallback* Callback){
+ dAASSERT(Callback);
+
+ lock_count++;
+ cleanGeoms();
+
+ Blocks[0].Collide(UserData, Callback);
+
+ lock_count--;
+}
+
+
+struct DataCallback {
+ void *data;
+ dNearCallback *callback;
+};
+// Invokes the callback with arguments swapped
+static void swap_callback(void *data, dxGeom *g1, dxGeom *g2)
+{
+ DataCallback *dc = (DataCallback*)data;
+ dc->callback(dc->data, g2, g1);
+}
+
+
+void dxQuadTreeSpace::collide2(void* UserData, dxGeom* g2, dNearCallback* Callback){
+ dAASSERT(g2 && Callback);
+
+ lock_count++;
+ cleanGeoms();
+ g2->recomputeAABB();
+
+ if (g2->parent_space == this){
+ // The block the geom is in
+ Block* CurrentBlock = (Block*)g2->tome_ex;
+
+ // Collide against block and its children
+ DataCallback dc = {UserData, Callback};
+ CurrentBlock->Collide(g2, CurrentBlock->mFirst, &dc, swap_callback);
+
+ // Collide against parents
+ while ((CurrentBlock = CurrentBlock->mParent))
+ CurrentBlock->CollideLocal(g2, UserData, Callback);
+
+ }
+ else {
+ DataCallback dc = {UserData, Callback};
+ Blocks[0].Collide(g2, Blocks[0].mFirst, &dc, swap_callback);
+ }
+
+ lock_count--;
+}
+
+dSpaceID dQuadTreeSpaceCreate(dxSpace* space, const dVector3 Center, const dVector3 Extents, int Depth){
+ return new dxQuadTreeSpace(space, Center, Extents, Depth);
+}
diff --git a/libs/ode-0.16.1/ode/src/collision_sapspace.cpp b/libs/ode-0.16.1/ode/src/collision_sapspace.cpp
new file mode 100644
index 0000000..76258bf
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_sapspace.cpp
@@ -0,0 +1,853 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * Sweep and Prune adaptation/tweaks for ODE by Aras Pranckevicius.
+ * Additional work by David Walters
+ * Original code:
+ * OPCODE - Optimized Collision Detection
+ * Copyright (C) 2001 Pierre Terdiman
+ * Homepage: http://www.codercorner.com/Opcode.htm
+ *
+ * This version does complete radix sort, not "classical" SAP. So, we
+ * have no temporal coherence, but are able to handle any movement
+ * velocities equally well.
+ */
+
+#include <ode/common.h>
+#include <ode/collision_space.h>
+#include <ode/collision.h>
+
+#include "config.h"
+#include "matrix.h"
+#include "collision_kernel.h"
+#include "collision_space_internal.h"
+
+// Reference counting helper for radix sort global data.
+//static void RadixSortRef();
+//static void RadixSortDeref();
+
+
+// --------------------------------------------------------------------------
+// Radix Sort Context
+// --------------------------------------------------------------------------
+
+struct RaixSortContext
+{
+public:
+ RaixSortContext(): mCurrentSize(0), mCurrentUtilization(0), mRanksValid(false), mRanksBuffer(NULL), mPrimaryRanks(NULL) {}
+ ~RaixSortContext() { FreeRanks(); }
+
+ // OPCODE's Radix Sorting, returns a list of indices in sorted order
+ const uint32* RadixSort( const float* input2, uint32 nb );
+
+private:
+ void FreeRanks();
+ void AllocateRanks(sizeint nNewSize);
+
+ void ReallocateRanksIfNecessary(sizeint nNewSize);
+
+private:
+ void SetCurrentSize(sizeint nValue) { mCurrentSize = nValue; }
+ sizeint GetCurrentSize() const { return mCurrentSize; }
+
+ void SetCurrentUtilization(sizeint nValue) { mCurrentUtilization = nValue; }
+ sizeint GetCurrentUtilization() const { return mCurrentUtilization; }
+
+ uint32 *GetRanks1() const { return mPrimaryRanks; }
+ uint32 *GetRanks2() const { return mRanksBuffer + ((mRanksBuffer + mCurrentSize) - mPrimaryRanks); }
+ void SwapRanks() { mPrimaryRanks = GetRanks2(); }
+
+ bool AreRanksValid() const { return mRanksValid; }
+ void InvalidateRanks() { mRanksValid = false; }
+ void ValidateRanks() { mRanksValid = true; }
+
+private:
+ sizeint mCurrentSize; //!< Current size of the indices list
+ sizeint mCurrentUtilization; //!< Current utilization of the indices list
+ bool mRanksValid;
+ uint32* mRanksBuffer; //!< Two lists allocated sequentially in a single block
+ uint32* mPrimaryRanks;
+};
+
+void RaixSortContext::AllocateRanks(sizeint nNewSize)
+{
+ dIASSERT(GetCurrentSize() == 0);
+
+ mRanksBuffer = new uint32[2 * nNewSize];
+ mPrimaryRanks = mRanksBuffer;
+
+ SetCurrentSize(nNewSize);
+}
+
+void RaixSortContext::FreeRanks()
+{
+ SetCurrentSize(0);
+
+ delete[] mRanksBuffer;
+}
+
+void RaixSortContext::ReallocateRanksIfNecessary(sizeint nNewSize)
+{
+ sizeint nCurUtilization = GetCurrentUtilization();
+
+ if (nNewSize != nCurUtilization)
+ {
+ sizeint nCurSize = GetCurrentSize();
+
+ if ( nNewSize > nCurSize )
+ {
+ // Free previously used ram
+ FreeRanks();
+
+ // Get some fresh one
+ AllocateRanks(nNewSize);
+ }
+
+ InvalidateRanks();
+ SetCurrentUtilization(nNewSize);
+ }
+}
+
+// --------------------------------------------------------------------------
+// SAP space code
+// --------------------------------------------------------------------------
+
+struct dxSAPSpace : public dxSpace
+{
+ // Constructor / Destructor
+ dxSAPSpace( dSpaceID _space, int sortaxis );
+ ~dxSAPSpace();
+
+ // dxSpace
+ virtual dxGeom* getGeom(int i);
+ virtual void add(dxGeom* g);
+ virtual void remove(dxGeom* g);
+ virtual void dirty(dxGeom* g);
+ virtual void computeAABB();
+ virtual void cleanGeoms();
+ virtual void collide( void *data, dNearCallback *callback );
+ virtual void collide2( void *data, dxGeom *geom, dNearCallback *callback );
+
+private:
+
+ //--------------------------------------------------------------------------
+ // Local Declarations
+ //--------------------------------------------------------------------------
+
+ //! A generic couple structure
+ struct Pair
+ {
+ uint32 id0; //!< First index of the pair
+ uint32 id1; //!< Second index of the pair
+
+ // Default and Value Constructor
+ Pair() {}
+ Pair( uint32 i0, uint32 i1 ) : id0( i0 ), id1( i1 ) {}
+ };
+
+ //--------------------------------------------------------------------------
+ // Helpers
+ //--------------------------------------------------------------------------
+
+ /**
+ * Complete box pruning.
+ * Returns a list of overlapping pairs of boxes, each box of the pair
+ * belongs to the same set.
+ *
+ * @param count [in] number of boxes.
+ * @param geoms [in] geoms of boxes.
+ * @param pairs [out] array of overlapping pairs.
+ */
+ void BoxPruning( int count, const dxGeom** geoms, dArray< Pair >& pairs );
+
+
+ //--------------------------------------------------------------------------
+ // Implementation Data
+ //--------------------------------------------------------------------------
+
+ // We have two lists (arrays of pointers) to dirty and clean
+ // geoms. Each geom knows it's index into the corresponding list
+ // (see macros above).
+ dArray<dxGeom*> DirtyList; // dirty geoms
+ dArray<dxGeom*> GeomList; // clean geoms
+
+ // For SAP, we ultimately separate "normal" geoms and the ones that have
+ // infinite AABBs. No point doing SAP on infinite ones (and it doesn't handle
+ // infinite geoms anyway).
+ dArray<dxGeom*> TmpGeomList; // temporary for normal geoms
+ dArray<dxGeom*> TmpInfGeomList; // temporary for geoms with infinite AABBs
+
+ // Our sorting axes. (X,Z,Y is often best). Stored *2 for minor speedup
+ // Axis indices into geom's aabb are: min=idx, max=idx+1
+ uint32 ax0idx;
+ uint32 ax1idx;
+ uint32 ax2idx;
+
+ // pruning position array scratch pad
+ // NOTE: this is float not dReal because of the OPCODE radix sorter
+ dArray< float > poslist;
+ RaixSortContext sortContext;
+};
+
+// Creation
+dSpaceID dSweepAndPruneSpaceCreate( dxSpace* space, int axisorder ) {
+ return new dxSAPSpace( space, axisorder );
+}
+
+
+//==============================================================================
+
+#define GEOM_ENABLED(g) (((g)->gflags & GEOM_ENABLE_TEST_MASK) == GEOM_ENABLE_TEST_VALUE)
+
+// HACK: We abuse 'next' and 'tome' members of dxGeom to store indices into dirty/geom lists.
+#define GEOM_SET_DIRTY_IDX(g,idx) { (g)->next_ex = (dxGeom*)(sizeint)(idx); }
+#define GEOM_SET_GEOM_IDX(g,idx) { (g)->tome_ex = (dxGeom**)(sizeint)(idx); }
+#define GEOM_GET_DIRTY_IDX(g) ((int)(sizeint)(g)->next_ex)
+#define GEOM_GET_GEOM_IDX(g) ((int)(sizeint)(g)->tome_ex)
+#define GEOM_INVALID_IDX (-1)
+
+
+/*
+* A bit of repetitive work - similar to collideAABBs, but doesn't check
+* if AABBs intersect (because SAP returns pairs with overlapping AABBs).
+*/
+static void collideGeomsNoAABBs( dxGeom *g1, dxGeom *g2, void *data, dNearCallback *callback )
+{
+ dIASSERT( (g1->gflags & GEOM_AABB_BAD)==0 );
+ dIASSERT( (g2->gflags & GEOM_AABB_BAD)==0 );
+
+ // no contacts if both geoms on the same body, and the body is not 0
+ if (g1->body == g2->body && g1->body) return;
+
+ // test if the category and collide bitfields match
+ if ( ((g1->category_bits & g2->collide_bits) ||
+ (g2->category_bits & g1->collide_bits)) == 0) {
+ return;
+ }
+
+ dReal *bounds1 = g1->aabb;
+ dReal *bounds2 = g2->aabb;
+
+ // check if either object is able to prove that it doesn't intersect the
+ // AABB of the other
+ if (g1->AABBTest (g2,bounds2) == 0) return;
+ if (g2->AABBTest (g1,bounds1) == 0) return;
+
+ // the objects might actually intersect - call the space callback function
+ callback (data,g1,g2);
+}
+
+
+dxSAPSpace::dxSAPSpace( dSpaceID _space, int axisorder ) : dxSpace( _space )
+{
+ type = dSweepAndPruneSpaceClass;
+
+ // Init AABB to infinity
+ aabb[0] = -dInfinity;
+ aabb[1] = dInfinity;
+ aabb[2] = -dInfinity;
+ aabb[3] = dInfinity;
+ aabb[4] = -dInfinity;
+ aabb[5] = dInfinity;
+
+ ax0idx = ( ( axisorder ) & 3 ) << 1;
+ ax1idx = ( ( axisorder >> 2 ) & 3 ) << 1;
+ ax2idx = ( ( axisorder >> 4 ) & 3 ) << 1;
+}
+
+dxSAPSpace::~dxSAPSpace()
+{
+ CHECK_NOT_LOCKED(this);
+ if ( cleanup ) {
+ // note that destroying each geom will call remove()
+ for ( ; DirtyList.size(); dGeomDestroy( DirtyList[ 0 ] ) ) {}
+ for ( ; GeomList.size(); dGeomDestroy( GeomList[ 0 ] ) ) {}
+ }
+ else {
+ // just unhook them
+ for ( ; DirtyList.size(); remove( DirtyList[ 0 ] ) ) {}
+ for ( ; GeomList.size(); remove( GeomList[ 0 ] ) ) {}
+ }
+}
+
+dxGeom* dxSAPSpace::getGeom( int i )
+{
+ dUASSERT( i >= 0 && i < count, "index out of range" );
+ int dirtySize = DirtyList.size();
+ if( i < dirtySize )
+ return DirtyList[i];
+ else
+ return GeomList[i-dirtySize];
+}
+
+void dxSAPSpace::add( dxGeom* g )
+{
+ CHECK_NOT_LOCKED (this);
+ dAASSERT(g);
+ dUASSERT(g->tome_ex == 0 && g->next_ex == 0, "geom is already in a space");
+
+
+ // add to dirty list
+ GEOM_SET_DIRTY_IDX( g, DirtyList.size() );
+ GEOM_SET_GEOM_IDX( g, GEOM_INVALID_IDX );
+ DirtyList.push( g );
+
+ dxSpace::add(g);
+}
+
+void dxSAPSpace::remove( dxGeom* g )
+{
+ CHECK_NOT_LOCKED(this);
+ dAASSERT(g);
+ dUASSERT(g->parent_space == this,"object is not in this space");
+
+ // remove
+ int dirtyIdx = GEOM_GET_DIRTY_IDX(g);
+ int geomIdx = GEOM_GET_GEOM_IDX(g);
+ // must be in one list, not in both
+ dUASSERT(
+ (dirtyIdx==GEOM_INVALID_IDX && geomIdx>=0 && geomIdx<GeomList.size()) ||
+ (geomIdx==GEOM_INVALID_IDX && dirtyIdx>=0 && dirtyIdx<DirtyList.size()),
+ "geom indices messed up" );
+ if( dirtyIdx != GEOM_INVALID_IDX ) {
+ // we're in dirty list, remove
+ int dirtySize = DirtyList.size();
+ if (dirtyIdx != dirtySize-1) {
+ dxGeom* lastG = DirtyList[dirtySize-1];
+ DirtyList[dirtyIdx] = lastG;
+ GEOM_SET_DIRTY_IDX(lastG,dirtyIdx);
+ }
+ GEOM_SET_DIRTY_IDX(g,GEOM_INVALID_IDX);
+ DirtyList.setSize( dirtySize-1 );
+ } else {
+ // we're in geom list, remove
+ int geomSize = GeomList.size();
+ if (geomIdx != geomSize-1) {
+ dxGeom* lastG = GeomList[geomSize-1];
+ GeomList[geomIdx] = lastG;
+ GEOM_SET_GEOM_IDX(lastG,geomIdx);
+ }
+ GEOM_SET_GEOM_IDX(g,GEOM_INVALID_IDX);
+ GeomList.setSize( geomSize-1 );
+ }
+
+ dxSpace::remove(g);
+}
+
+void dxSAPSpace::dirty( dxGeom* g )
+{
+ dAASSERT(g);
+ dUASSERT(g->parent_space == this, "object is not in this space");
+
+ // check if already dirtied
+ int dirtyIdx = GEOM_GET_DIRTY_IDX(g);
+ if( dirtyIdx != GEOM_INVALID_IDX )
+ return;
+
+ int geomIdx = GEOM_GET_GEOM_IDX(g);
+ dUASSERT( geomIdx>=0 && geomIdx<GeomList.size(), "geom indices messed up" );
+
+ // remove from geom list, place last in place of this
+ int geomSize = GeomList.size();
+ if (geomIdx != geomSize-1) {
+ dxGeom* lastG = GeomList[geomSize-1];
+ GeomList[geomIdx] = lastG;
+ GEOM_SET_GEOM_IDX(lastG,geomIdx);
+ }
+ GeomList.setSize( geomSize-1 );
+
+ // add to dirty list
+ GEOM_SET_GEOM_IDX( g, GEOM_INVALID_IDX );
+ GEOM_SET_DIRTY_IDX( g, DirtyList.size() );
+ DirtyList.push( g );
+}
+
+void dxSAPSpace::computeAABB()
+{
+ // TODO?
+}
+
+void dxSAPSpace::cleanGeoms()
+{
+ int dirtySize = DirtyList.size();
+ if( !dirtySize )
+ return;
+
+ // compute the AABBs of all dirty geoms, clear the dirty flags,
+ // remove from dirty list, place into geom list
+ lock_count++;
+
+ int geomSize = GeomList.size();
+ GeomList.setSize( geomSize + dirtySize ); // ensure space in geom list
+
+ for( int i = 0; i < dirtySize; ++i ) {
+ dxGeom* g = DirtyList[i];
+ if( IS_SPACE(g) ) {
+ ((dxSpace*)g)->cleanGeoms();
+ }
+
+ g->recomputeAABB();
+ dIASSERT((g->gflags & GEOM_AABB_BAD) == 0);
+
+ g->gflags &= ~GEOM_DIRTY;
+
+ // remove from dirty list, add to geom list
+ GEOM_SET_DIRTY_IDX( g, GEOM_INVALID_IDX );
+ GEOM_SET_GEOM_IDX( g, geomSize + i );
+ GeomList[geomSize+i] = g;
+ }
+ // clear dirty list
+ DirtyList.setSize( 0 );
+
+ lock_count--;
+}
+
+void dxSAPSpace::collide( void *data, dNearCallback *callback )
+{
+ dAASSERT (callback);
+
+ lock_count++;
+
+ cleanGeoms();
+
+ // by now all geoms are in GeomList, and DirtyList must be empty
+ int geom_count = GeomList.size();
+ dUASSERT( geom_count == count, "geom counts messed up" );
+
+ // separate all ENABLED geoms into infinite AABBs and normal AABBs
+ TmpGeomList.setSize(0);
+ TmpInfGeomList.setSize(0);
+ int axis0max = ax0idx + 1;
+ for( int i = 0; i < geom_count; ++i ) {
+ dxGeom* g = GeomList[i];
+ if( !GEOM_ENABLED(g) ) // skip disabled ones
+ continue;
+ const dReal& amax = g->aabb[axis0max];
+ if( amax == dInfinity ) // HACK? probably not...
+ TmpInfGeomList.push( g );
+ else
+ TmpGeomList.push( g );
+ }
+
+ // do SAP on normal AABBs
+ dArray< Pair > overlapBoxes;
+ int tmp_geom_count = TmpGeomList.size();
+ if ( tmp_geom_count > 0 )
+ {
+ // Generate a list of overlapping boxes
+ BoxPruning( tmp_geom_count, (const dxGeom**)TmpGeomList.data(), overlapBoxes );
+ }
+
+ // collide overlapping
+ int overlapCount = overlapBoxes.size();
+ for( int j = 0; j < overlapCount; ++j )
+ {
+ const Pair& pair = overlapBoxes[ j ];
+ dxGeom* g1 = TmpGeomList[ pair.id0 ];
+ dxGeom* g2 = TmpGeomList[ pair.id1 ];
+ collideGeomsNoAABBs( g1, g2, data, callback );
+ }
+
+ int infSize = TmpInfGeomList.size();
+ int normSize = TmpGeomList.size();
+ int m, n;
+
+ for ( m = 0; m < infSize; ++m )
+ {
+ dxGeom* g1 = TmpInfGeomList[ m ];
+
+ // collide infinite ones
+ for( n = m+1; n < infSize; ++n ) {
+ dxGeom* g2 = TmpInfGeomList[n];
+ collideGeomsNoAABBs( g1, g2, data, callback );
+ }
+
+ // collide infinite ones with normal ones
+ for( n = 0; n < normSize; ++n ) {
+ dxGeom* g2 = TmpGeomList[n];
+ collideGeomsNoAABBs( g1, g2, data, callback );
+ }
+ }
+
+ lock_count--;
+}
+
+void dxSAPSpace::collide2( void *data, dxGeom *geom, dNearCallback *callback )
+{
+ dAASSERT (geom && callback);
+
+ // TODO: This is just a simple N^2 implementation
+
+ lock_count++;
+
+ cleanGeoms();
+ geom->recomputeAABB();
+
+ // intersect bounding boxes
+ int geom_count = GeomList.size();
+ for ( int i = 0; i < geom_count; ++i ) {
+ dxGeom* g = GeomList[i];
+ if ( GEOM_ENABLED(g) )
+ collideAABBs (g,geom,data,callback);
+ }
+
+ lock_count--;
+}
+
+
+void dxSAPSpace::BoxPruning( int count, const dxGeom** geoms, dArray< Pair >& pairs )
+{
+ // Size the poslist (+1 for infinity end cap)
+ poslist.setSize( count );
+
+ // 1) Build main list using the primary axis
+ // NOTE: uses floats instead of dReals because that's what radix sort wants
+ for( int i = 0; i < count; ++i )
+ poslist[ i ] = (float)TmpGeomList[i]->aabb[ ax0idx ];
+
+ // 2) Sort the list
+ const uint32* Sorted = sortContext.RadixSort( poslist.data(), count );
+
+ // 3) Prune the list
+ const uint32* const LastSorted = Sorted + count;
+ const uint32* RunningAddress = Sorted;
+
+ bool bExitLoop;
+ Pair IndexPair;
+ while ( Sorted < LastSorted )
+ {
+ IndexPair.id0 = *Sorted++;
+
+ // empty, this loop just advances RunningAddress
+ for (bExitLoop = false; poslist[*RunningAddress++] < poslist[IndexPair.id0]; )
+ {
+ if (RunningAddress == LastSorted)
+ {
+ bExitLoop = true;
+ break;
+ }
+ }
+
+ if ( bExitLoop || RunningAddress == LastSorted) // Not a bug!!!
+ {
+ break;
+ }
+
+ const float idx0ax0max = (float)geoms[IndexPair.id0]->aabb[ax0idx+1]; // To avoid wrong decisions caused by rounding errors, cast the AABB element to float similarly as we did at the function beginning
+ const dReal idx0ax1max = geoms[IndexPair.id0]->aabb[ax1idx+1];
+ const dReal idx0ax2max = geoms[IndexPair.id0]->aabb[ax2idx+1];
+
+ for (const uint32* RunningAddress2 = RunningAddress; poslist[ IndexPair.id1 = *RunningAddress2++ ] <= idx0ax0max; )
+ {
+ const dReal* aabb0 = geoms[ IndexPair.id0 ]->aabb;
+ const dReal* aabb1 = geoms[ IndexPair.id1 ]->aabb;
+
+ // Intersection?
+ if ( idx0ax1max >= aabb1[ax1idx] && aabb1[ax1idx+1] >= aabb0[ax1idx]
+ && idx0ax2max >= aabb1[ax2idx] && aabb1[ax2idx+1] >= aabb0[ax2idx] )
+ {
+ pairs.push( IndexPair );
+ }
+
+ if (RunningAddress2 == LastSorted)
+ {
+ break;
+ }
+ }
+
+ } // while ( RunningAddress < LastSorted && Sorted < LastSorted )
+}
+
+
+//==============================================================================
+
+//------------------------------------------------------------------------------
+// Radix Sort
+//------------------------------------------------------------------------------
+
+
+
+#define CHECK_PASS_VALIDITY(pass) \
+ /* Shortcut to current counters */ \
+ const uint32* CurCount = &mHistogram[pass<<8]; \
+ \
+ /* Reset flag. The sorting pass is supposed to be performed. (default) */ \
+ bool PerformPass = true; \
+ \
+ /* Check pass validity */ \
+ \
+ /* If all values have the same byte, sorting is useless. */ \
+ /* It may happen when sorting bytes or words instead of dwords. */ \
+ /* This routine actually sorts words faster than dwords, and bytes */ \
+ /* faster than words. Standard running time (O(4*n))is reduced to O(2*n) */ \
+ /* for words and O(n) for bytes. Running time for floats depends on actual values... */ \
+ \
+ /* Get first byte */ \
+ uint8 UniqueVal = *(((const uint8*)input)+pass); \
+ \
+ /* Check that byte's counter */ \
+ if(CurCount[UniqueVal]==nb) PerformPass=false;
+
+// WARNING ONLY SORTS IEEE FLOATING-POINT VALUES
+const uint32* RaixSortContext::RadixSort( const float* input2, uint32 nb )
+{
+ union _type_cast_union
+ {
+ _type_cast_union(const float *floats): asFloats(floats) {}
+ _type_cast_union(const uint32 *uints32): asUInts32(uints32) {}
+
+ const float *asFloats;
+ const uint32 *asUInts32;
+ const uint8 *asUInts8;
+ };
+
+ const uint32* input = _type_cast_union(input2).asUInts32;
+
+ // Resize lists if needed
+ ReallocateRanksIfNecessary(nb);
+
+ // Allocate histograms & offsets on the stack
+ uint32 mHistogram[256*4];
+ uint32* mLink[256];
+
+ // Create histograms (counters). Counters for all passes are created in one run.
+ // Pros: read input buffer once instead of four times
+ // Cons: mHistogram is 4Kb instead of 1Kb
+ // Floating-point values are always supposed to be signed values, so there's only one code path there.
+ // Please note the floating point comparison needed for temporal coherence! Although the resulting asm code
+ // is dreadful, this is surprisingly not such a performance hit - well, I suppose that's a big one on first
+ // generation Pentiums....We can't make comparison on integer representations because, as Chris said, it just
+ // wouldn't work with mixed positive/negative values....
+ {
+ /* Clear counters/histograms */
+ memset(mHistogram, 0, 256*4*sizeof(uint32));
+
+ /* Prepare to count */
+ const uint8* p = _type_cast_union(input).asUInts8;
+ const uint8* pe = &p[nb*4];
+ uint32* h0= &mHistogram[0]; /* Histogram for first pass (LSB) */
+ uint32* h1= &mHistogram[256]; /* Histogram for second pass */
+ uint32* h2= &mHistogram[512]; /* Histogram for third pass */
+ uint32* h3= &mHistogram[768]; /* Histogram for last pass (MSB) */
+
+ bool AlreadySorted = true; /* Optimism... */
+
+ if (!AreRanksValid())
+ {
+ /* Prepare for temporal coherence */
+ const float* Running = input2;
+ float PrevVal = *Running;
+
+ while(p!=pe)
+ {
+ /* Read input input2 in previous sorted order */
+ float Val = *Running++;
+ /* Check whether already sorted or not */
+ if(Val<PrevVal) { AlreadySorted = false; break; } /* Early out */
+ /* Update for next iteration */
+ PrevVal = Val;
+
+ /* Create histograms */
+ h0[*p++]++; h1[*p++]++; h2[*p++]++; h3[*p++]++;
+ }
+
+ /* If all input values are already sorted, we just have to return and leave the */
+ /* previous list unchanged. That way the routine may take advantage of temporal */
+ /* coherence, for example when used to sort transparent faces. */
+ if(AlreadySorted)
+ {
+ uint32* const Ranks1 = GetRanks1();
+ for(uint32 i=0;i<nb;i++) Ranks1[i] = i;
+ return Ranks1;
+ }
+ }
+ else
+ {
+ /* Prepare for temporal coherence */
+ uint32* const Ranks1 = GetRanks1();
+
+ uint32* Indices = Ranks1;
+ float PrevVal = input2[*Indices];
+
+ while(p!=pe)
+ {
+ /* Read input input2 in previous sorted order */
+ float Val = input2[*Indices++];
+ /* Check whether already sorted or not */
+ if(Val<PrevVal) { AlreadySorted = false; break; } /* Early out */
+ /* Update for next iteration */
+ PrevVal = Val;
+
+ /* Create histograms */
+ h0[*p++]++; h1[*p++]++; h2[*p++]++; h3[*p++]++;
+ }
+
+ /* If all input values are already sorted, we just have to return and leave the */
+ /* previous list unchanged. That way the routine may take advantage of temporal */
+ /* coherence, for example when used to sort transparent faces. */
+ if(AlreadySorted) { return Ranks1; }
+ }
+
+ /* Else there has been an early out and we must finish computing the histograms */
+ while(p!=pe)
+ {
+ /* Create histograms without the previous overhead */
+ h0[*p++]++; h1[*p++]++; h2[*p++]++; h3[*p++]++;
+ }
+ }
+
+ // Compute #negative values involved if needed
+ uint32 NbNegativeValues = 0;
+
+ // An efficient way to compute the number of negatives values we'll have to deal with is simply to sum the 128
+ // last values of the last histogram. Last histogram because that's the one for the Most Significant Byte,
+ // responsible for the sign. 128 last values because the 128 first ones are related to positive numbers.
+ uint32* h3= &mHistogram[768];
+ for(uint32 i=128;i<256;i++) NbNegativeValues += h3[i]; // 768 for last histogram, 128 for negative part
+
+ // Radix sort, j is the pass number (0=LSB, 3=MSB)
+ for(uint32 j=0;j<4;j++)
+ {
+ // Should we care about negative values?
+ if(j!=3)
+ {
+ // Here we deal with positive values only
+ CHECK_PASS_VALIDITY(j);
+
+ if(PerformPass)
+ {
+ uint32* const Ranks2 = GetRanks2();
+ // Create offsets
+ mLink[0] = Ranks2;
+ for(uint32 i=1;i<256;i++) mLink[i] = mLink[i-1] + CurCount[i-1];
+
+ // Perform Radix Sort
+ const uint8* InputBytes = _type_cast_union(input).asUInts8;
+ InputBytes += j;
+ if (!AreRanksValid())
+ {
+ for(uint32 i=0;i<nb;i++)
+ {
+ *mLink[InputBytes[i<<2]]++ = i;
+ }
+
+ ValidateRanks();
+ }
+ else
+ {
+ uint32* const Ranks1 = GetRanks1();
+
+ uint32* Indices = Ranks1;
+ uint32* const IndicesEnd = Ranks1 + nb;
+ while(Indices!=IndicesEnd)
+ {
+ uint32 id = *Indices++;
+ *mLink[InputBytes[id<<2]]++ = id;
+ }
+ }
+
+ // Swap pointers for next pass. Valid indices - the most recent ones - are in mRanks after the swap.
+ SwapRanks();
+ }
+ }
+ else
+ {
+ // This is a special case to correctly handle negative values
+ CHECK_PASS_VALIDITY(j);
+
+ if(PerformPass)
+ {
+ uint32* const Ranks2 = GetRanks2();
+
+ // Create biased offsets, in order for negative numbers to be sorted as well
+ mLink[0] = Ranks2 + NbNegativeValues; // First positive number takes place after the negative ones
+ for(uint32 i=1;i<128;i++) mLink[i] = mLink[i-1] + CurCount[i-1]; // 1 to 128 for positive numbers
+
+ // We must reverse the sorting order for negative numbers!
+ mLink[255] = Ranks2;
+ for(uint32 i=0;i<127;i++) mLink[254-i] = mLink[255-i] + CurCount[255-i]; // Fixing the wrong order for negative values
+ for(uint32 i=128;i<256;i++) mLink[i] += CurCount[i]; // Fixing the wrong place for negative values
+
+ // Perform Radix Sort
+ if (!AreRanksValid())
+ {
+ for(uint32 i=0;i<nb;i++)
+ {
+ uint32 Radix = input[i]>>24; // Radix byte, same as above. AND is useless here (uint32).
+ // ### cmp to be killed. Not good. Later.
+ if(Radix<128) *mLink[Radix]++ = i; // Number is positive, same as above
+ else *(--mLink[Radix]) = i; // Number is negative, flip the sorting order
+ }
+
+ ValidateRanks();
+ }
+ else
+ {
+ uint32* const Ranks1 = GetRanks1();
+
+ for(uint32 i=0;i<nb;i++)
+ {
+ uint32 Radix = input[Ranks1[i]]>>24; // Radix byte, same as above. AND is useless here (uint32).
+ // ### cmp to be killed. Not good. Later.
+ if(Radix<128) *mLink[Radix]++ = Ranks1[i]; // Number is positive, same as above
+ else *(--mLink[Radix]) = Ranks1[i]; // Number is negative, flip the sorting order
+ }
+ }
+ // Swap pointers for next pass. Valid indices - the most recent ones - are in mRanks after the swap.
+ SwapRanks();
+ }
+ else
+ {
+ // The pass is useless, yet we still have to reverse the order of current list if all values are negative.
+ if(UniqueVal>=128)
+ {
+ if (!AreRanksValid())
+ {
+ uint32* const Ranks2 = GetRanks2();
+ // ###Possible?
+ for(uint32 i=0;i<nb;i++)
+ {
+ Ranks2[i] = nb-i-1;
+ }
+
+ ValidateRanks();
+ }
+ else
+ {
+ uint32* const Ranks1 = GetRanks1();
+ uint32* const Ranks2 = GetRanks2();
+ for(uint32 i=0;i<nb;i++) Ranks2[i] = Ranks1[nb-i-1];
+ }
+
+ // Swap pointers for next pass. Valid indices - the most recent ones - are in mRanks after the swap.
+ SwapRanks();
+ }
+ }
+ }
+ }
+
+ // Return indices
+ uint32* const Ranks1 = GetRanks1();
+ return Ranks1;
+}
+
diff --git a/libs/ode-0.16.1/ode/src/collision_space.cpp b/libs/ode-0.16.1/ode/src/collision_space.cpp
new file mode 100644
index 0000000..2ec4247
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_space.cpp
@@ -0,0 +1,864 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+spaces
+
+*/
+
+#include <vector>
+
+#include <ode/common.h>
+#include <ode/collision_space.h>
+#include <ode/collision.h>
+#include "config.h"
+#include "matrix.h"
+#include "collision_kernel.h"
+#include "collision_space_internal.h"
+#include "util.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4291) // for VC++, no complaints about "no matching operator delete found"
+#endif
+
+//****************************************************************************
+// make the geom dirty by setting the GEOM_DIRTY and GEOM_BAD_AABB flags
+// and moving it to the front of the space's list. all the parents of a
+// dirty geom also become dirty.
+
+void dGeomMoved (dxGeom *geom)
+{
+ dAASSERT (geom);
+
+ // if geom is offset, mark it as needing a calculate
+ if (geom->offset_posr) {
+ geom->gflags |= GEOM_POSR_BAD;
+ }
+
+ // from the bottom of the space heirarchy up, process all clean geoms
+ // turning them into dirty geoms.
+ dxSpace *parent = geom->parent_space;
+
+ while (parent && (geom->gflags & GEOM_DIRTY)==0) {
+ geom->markAABBBad();
+ parent->dirty (geom);
+ geom = parent;
+ parent = parent->parent_space;
+ }
+
+ // all the remaining dirty geoms must have their AABB_BAD flags set, to
+ // ensure that their AABBs get recomputed
+ while (geom) {
+ geom->markAABBBad();
+ geom = geom->parent_space;
+ }
+}
+
+#define GEOM_ENABLED(g) (((g)->gflags & GEOM_ENABLE_TEST_MASK) == GEOM_ENABLE_TEST_VALUE)
+
+//****************************************************************************
+// dxSpace
+
+dxSpace::dxSpace (dSpaceID _space) : dxGeom (_space,0)
+{
+ count = 0;
+ first = 0;
+ cleanup = 1;
+ sublevel = 0;
+ tls_kind = dSPACE_TLS_KIND_INIT_VALUE;
+ current_index = 0;
+ current_geom = 0;
+ lock_count = 0;
+}
+
+
+dxSpace::~dxSpace()
+{
+ CHECK_NOT_LOCKED (this);
+ if (cleanup) {
+ // note that destroying each geom will call remove()
+ dxGeom *g,*n;
+ for (g = first; g; g=n) {
+ n = g->next;
+ dGeomDestroy (g);
+ }
+ }
+ else {
+ dxGeom *g,*n;
+ for (g = first; g; g=n) {
+ n = g->next;
+ remove (g);
+ }
+ }
+}
+
+
+void dxSpace::computeAABB()
+{
+ if (first) {
+ int i;
+ dReal a[6];
+ a[0] = dInfinity;
+ a[1] = -dInfinity;
+ a[2] = dInfinity;
+ a[3] = -dInfinity;
+ a[4] = dInfinity;
+ a[5] = -dInfinity;
+ for (dxGeom *g=first; g; g=g->next) {
+ g->recomputeAABB();
+ for (i=0; i<6; i += 2) if (g->aabb[i] < a[i]) a[i] = g->aabb[i];
+ for (i=1; i<6; i += 2) if (g->aabb[i] > a[i]) a[i] = g->aabb[i];
+ }
+ memcpy(aabb,a,6*sizeof(dReal));
+ }
+ else {
+ dSetZero (aabb,6);
+ }
+}
+
+
+// the dirty geoms are numbered 0..k, the clean geoms are numbered k+1..count-1
+
+dxGeom *dxSpace::getGeom (int i)
+{
+ dUASSERT (i >= 0 && i < count,"index out of range");
+ if (current_geom && current_index == i-1) {
+ current_geom = current_geom->next;
+ current_index = i;
+ return current_geom;
+ }
+ else {
+ dxGeom *g=first;
+ for (int j=0; j<i; j++) {
+ if (g) g = g->next; else return 0;
+ }
+ current_geom = g;
+ current_index = i;
+ return g;
+ }
+}
+
+
+void dxSpace::add (dxGeom *geom)
+{
+ CHECK_NOT_LOCKED (this);
+ dAASSERT (geom);
+ dUASSERT (geom->parent_space == 0 && geom->next == 0,
+ "geom is already in a space");
+
+ // add
+ geom->parent_space = this;
+ geom->spaceAdd (&first);
+ count++;
+
+ // enumerator has been invalidated
+ current_geom = 0;
+
+ dGeomMoved (this);
+}
+
+
+void dxSpace::remove (dxGeom *geom)
+{
+ CHECK_NOT_LOCKED (this);
+ dAASSERT (geom);
+ dUASSERT (geom->parent_space == this,"object is not in this space");
+
+ // remove
+ geom->spaceRemove();
+ count--;
+
+ // safeguard
+ geom->next = 0;
+ geom->tome = 0;
+ geom->parent_space = 0;
+
+ // enumerator has been invalidated
+ current_geom = 0;
+
+ // the bounding box of this space (and that of all the parents) may have
+ // changed as a consequence of the removal.
+ dGeomMoved (this);
+}
+
+
+void dxSpace::dirty (dxGeom *geom)
+{
+ geom->spaceRemove();
+ geom->spaceAdd (&first);
+}
+
+//****************************************************************************
+// simple space - reports all n^2 object intersections
+
+struct dxSimpleSpace : public dxSpace {
+ dxSimpleSpace (dSpaceID _space);
+ void cleanGeoms();
+ void collide (void *data, dNearCallback *callback);
+ void collide2 (void *data, dxGeom *geom, dNearCallback *callback);
+};
+
+
+dxSimpleSpace::dxSimpleSpace (dSpaceID _space) : dxSpace (_space)
+{
+ type = dSimpleSpaceClass;
+}
+
+
+void dxSimpleSpace::cleanGeoms()
+{
+ // compute the AABBs of all dirty geoms, and clear the dirty flags
+ lock_count++;
+ for (dxGeom *g=first; g && (g->gflags & GEOM_DIRTY); g=g->next) {
+ if (IS_SPACE(g)) {
+ ((dxSpace*)g)->cleanGeoms();
+ }
+
+ g->recomputeAABB();
+ dIASSERT((g->gflags & GEOM_AABB_BAD) == 0);
+
+ g->gflags &= ~GEOM_DIRTY;
+ }
+ lock_count--;
+}
+
+
+void dxSimpleSpace::collide (void *data, dNearCallback *callback)
+{
+ dAASSERT (callback);
+
+ lock_count++;
+ cleanGeoms();
+
+ // intersect all bounding boxes
+ for (dxGeom *g1=first; g1; g1=g1->next) {
+ if (GEOM_ENABLED(g1)){
+ for (dxGeom *g2=g1->next; g2; g2=g2->next) {
+ if (GEOM_ENABLED(g2)){
+ collideAABBs (g1,g2,data,callback);
+ }
+ }
+ }
+ }
+
+ lock_count--;
+}
+
+
+void dxSimpleSpace::collide2 (void *data, dxGeom *geom,
+ dNearCallback *callback)
+{
+ dAASSERT (geom && callback);
+
+ lock_count++;
+ cleanGeoms();
+ geom->recomputeAABB();
+
+ // intersect bounding boxes
+ for (dxGeom *g=first; g; g=g->next) {
+ if (GEOM_ENABLED(g)){
+ collideAABBs (g,geom,data,callback);
+ }
+ }
+
+ lock_count--;
+}
+
+//****************************************************************************
+// utility stuff for hash table space
+
+// kind of silly, but oh well...
+#ifndef MAXINT
+#define MAXINT ((int)((((unsigned int)(-1)) << 1) >> 1))
+#endif
+
+
+// prime[i] is the largest prime smaller than 2^i
+#define NUM_PRIMES 31
+static const unsigned long int prime[NUM_PRIMES] = {1L,2L,3L,7L,13L,31L,61L,127L,251L,509L,
+1021L,2039L,4093L,8191L,16381L,32749L,65521L,131071L,262139L,
+524287L,1048573L,2097143L,4194301L,8388593L,16777213L,33554393L,
+67108859L,134217689L,268435399L,536870909L,1073741789L};
+
+
+// an axis aligned bounding box in the hash table
+struct dxAABB {
+ int level; // the level this is stored in (cell size = 2^level)
+ int dbounds[6]; // AABB bounds, discretized to cell size
+ dxGeom *geom; // corresponding geometry object (AABB stored here)
+ sizeint index; // index of this AABB, starting from 0
+};
+
+
+// a hash table node that represents an AABB that intersects a particular cell
+// at a particular level
+struct Node {
+ Node *next; // next node in hash table collision list, 0 if none
+ int x,y,z; // cell position in space, discretized to cell size
+ dxAABB *aabb; // axis aligned bounding box that intersects this cell
+};
+
+
+// return the `level' of an AABB. the AABB will be put into cells at this
+// level - the cell size will be 2^level. the level is chosen to be the
+// smallest value such that the AABB occupies no more than 8 cells, regardless
+// of its placement. this means that:
+// size/2 < q <= size
+// where q is the maximum AABB dimension.
+
+static int findLevel (dReal bounds[6])
+{
+ if (bounds[0] <= -dInfinity || bounds[1] >= dInfinity ||
+ bounds[2] <= -dInfinity || bounds[3] >= dInfinity ||
+ bounds[4] <= -dInfinity || bounds[5] >= dInfinity) {
+ return MAXINT;
+ }
+
+ // compute q
+ dReal q,q2;
+ q = bounds[1] - bounds[0]; // x bounds
+ q2 = bounds[3] - bounds[2]; // y bounds
+ if (q2 > q) q = q2;
+ q2 = bounds[5] - bounds[4]; // z bounds
+ if (q2 > q) q = q2;
+
+ // find level such that 0.5 * 2^level < q <= 2^level
+ int level;
+ frexp (q,&level); // q = (0.5 .. 1.0) * 2^level (definition of frexp)
+ return level;
+}
+
+
+// find a virtual memory address for a cell at the given level and x,y,z
+// position.
+// @@@ currently this is not very sophisticated, e.g. the scaling
+// factors could be better designed to avoid collisions, and they should
+// probably depend on the hash table physical size.
+
+static unsigned long getVirtualAddressBase (unsigned int level, unsigned int x, unsigned int y)
+{
+ return level * 1000UL + x * 100UL + y * 10UL;
+}
+
+//****************************************************************************
+// hash space
+
+struct dxHashSpace : public dxSpace {
+ int global_minlevel; // smallest hash table level to put AABBs in
+ int global_maxlevel; // objects that need a level larger than this will be
+ // put in a "big objects" list instead of a hash table
+
+ dxHashSpace (dSpaceID _space);
+ void setLevels (int minlevel, int maxlevel);
+ void getLevels (int *minlevel, int *maxlevel);
+ void cleanGeoms();
+ void collide (void *data, dNearCallback *callback);
+ void collide2 (void *data, dxGeom *geom, dNearCallback *callback);
+};
+
+
+dxHashSpace::dxHashSpace (dSpaceID _space) : dxSpace (_space)
+{
+ type = dHashSpaceClass;
+ global_minlevel = -3;
+ global_maxlevel = 10;
+}
+
+
+void dxHashSpace::setLevels (int minlevel, int maxlevel)
+{
+ dAASSERT (minlevel <= maxlevel);
+ global_minlevel = minlevel;
+ global_maxlevel = maxlevel;
+}
+
+
+void dxHashSpace::getLevels (int *minlevel, int *maxlevel)
+{
+ if (minlevel) *minlevel = global_minlevel;
+ if (maxlevel) *maxlevel = global_maxlevel;
+}
+
+
+void dxHashSpace::cleanGeoms()
+{
+ // compute the AABBs of all dirty geoms, and clear the dirty flags
+ lock_count++;
+ for (dxGeom *g=first; g && (g->gflags & GEOM_DIRTY); g=g->next) {
+ if (IS_SPACE(g)) {
+ ((dxSpace*)g)->cleanGeoms();
+ }
+
+ g->recomputeAABB();
+ dIASSERT((g->gflags & GEOM_AABB_BAD) == 0);
+
+ g->gflags &= ~GEOM_DIRTY;
+ }
+ lock_count--;
+}
+
+
+void dxHashSpace::collide (void *data, dNearCallback *callback)
+{
+ dAASSERT(this && callback);
+ dxGeom *geom;
+ int i,maxlevel;
+
+ // 0 or 1 geoms can't collide with anything
+ if (count < 2) return;
+
+ lock_count++;
+ cleanGeoms();
+
+ // create a list of auxiliary information for all geom axis aligned bounding
+ // boxes. set the level for all AABBs. put AABBs larger than the space's
+ // global_maxlevel in the big_boxes list, check everything else against
+ // that list at the end. for AABBs that are not too big, record the maximum
+ // level that we need.
+
+ typedef std::vector<dxAABB> AABBlist;
+ AABBlist hash_boxes; // list of AABBs in hash table
+ AABBlist big_boxes; // list of AABBs too big for hash table
+ maxlevel = global_minlevel - 1;
+ for (geom = first; geom; geom=geom->next) {
+ if (!GEOM_ENABLED(geom)){
+ continue;
+ }
+ dxAABB aabb;
+ aabb.geom = geom;
+ // compute level, but prevent cells from getting too small
+ int level = findLevel (geom->aabb);
+ if (level < global_minlevel) level = global_minlevel;
+ if (level <= global_maxlevel) {
+ aabb.level = level;
+ if (level > maxlevel) maxlevel = level;
+ // cellsize = 2^level
+ dReal cellSizeRecip = dRecip(ldexp(REAL(1.0), level)); // No computational errors here!
+ // discretize AABB position to cell size
+ for (i=0; i < 6; i++) {
+ dReal aabbBound = geom->aabb[i] * cellSizeRecip; // No computational errors so far!
+ dICHECK(aabbBound >= dMinIntExact && aabbBound </*=*/ dMaxIntExact); // Otherwise the scene is too large for integer types used
+
+ aabb.dbounds[i] = (int) dFloor(aabbBound);
+ }
+ // set AABB index
+ aabb.index = hash_boxes.size();
+ // aabb goes in main list
+ hash_boxes.push_back(aabb);
+ }
+ else {
+ // aabb is too big, put it in the big_boxes list. we don't care about
+ // setting level, dbounds, index, or the maxlevel
+ big_boxes.push_back(aabb);
+ }
+ }
+
+ sizeint n = hash_boxes.size(); // number of AABBs in main list
+
+ // for `n' objects, an n*n array of bits is used to record if those objects
+ // have been intersection-tested against each other yet. this array can
+ // grow large with high n, but oh well...
+ int tested_rowsize = (n+7) >> 3; // number of bytes needed for n bits
+ std::vector<uint8> tested(n * tested_rowsize);
+
+ // create a hash table to store all AABBs. each AABB may take up to 8 cells.
+ // we use chaining to resolve collisions, but we use a relatively large table
+ // to reduce the chance of collisions.
+
+ // compute hash table size sz to be a prime > 8*n
+ for (i=0; i<NUM_PRIMES; i++) {
+ if ((sizeint)prime[i] >= (8*n)) break;
+ }
+ if (i >= NUM_PRIMES) {
+ i = NUM_PRIMES-1; // probably pointless
+ }
+
+ const unsigned long sz = prime[i];
+
+ // allocate and initialize hash table node pointers
+ typedef std::vector<Node*> HashTable;
+ HashTable table(sz);
+
+ // add each AABB to the hash table (may need to add it to up to 8 cells)
+ const AABBlist::iterator hashend = hash_boxes.end();
+ for (AABBlist::iterator aabb = hash_boxes.begin(); aabb != hashend; ++aabb) {
+ const int *dbounds = aabb->dbounds;
+ const int xend = dbounds[1];
+ for (int xi = dbounds[0]; xi <= xend; xi++) {
+ const int yend = dbounds[3];
+ for (int yi = dbounds[2]; yi <= yend; yi++) {
+ int zbegin = dbounds[4];
+ unsigned long hi = (getVirtualAddressBase(aabb->level,xi,yi) + zbegin) % sz;
+ const int zend = dbounds[5];
+ for (int zi = zbegin; zi <= zend; (hi = hi + 1U != sz ? hi + 1U : 0UL), zi++) {
+ // get the hash index
+ // add a new node to the hash table
+ Node *node = new Node;
+ node->x = xi;
+ node->y = yi;
+ node->z = zi;
+ node->aabb = &*aabb;
+ node->next = table[hi];
+ table[hi] = node;
+ }
+ }
+ }
+ }
+
+ // now that all AABBs are loaded into the hash table, we do the actual
+ // collision detection. for all AABBs, check for other AABBs in the
+ // same cells for collisions, and then check for other AABBs in all
+ // intersecting higher level cells.
+
+ int db[6]; // discrete bounds at current level
+ for (AABBlist::iterator aabb = hash_boxes.begin(); aabb != hashend; ++aabb) {
+ // we are searching for collisions with aabb
+ for (i=0; i<6; i++) db[i] = aabb->dbounds[i];
+ for (int level = aabb->level; ; ) {
+ dIASSERT(level <= maxlevel);
+ const int xend = db[1];
+ for (int xi = db[0]; xi <= xend; xi++) {
+ const int yend = db[3];
+ for (int yi = db[2]; yi <= yend; yi++) {
+ int zbegin = db[4];
+ // get the hash index
+ unsigned long hi = (getVirtualAddressBase(level, xi, yi) + zbegin) % sz;
+ const int zend = db[5];
+ for (int zi = zbegin; zi <= zend; (hi = hi + 1U != sz ? hi + 1U : 0UL), zi++) {
+ // search all nodes at this index
+ for (Node* node = table[hi]; node; node=node->next) {
+ // node points to an AABB that may intersect aabb
+ if (node->aabb == &*aabb)
+ continue;
+ if (node->aabb->level == level &&
+ node->x == xi && node->y == yi && node->z == zi) {
+ // see if aabb and node->aabb have already been tested
+ // against each other
+ unsigned char mask;
+ if (aabb->index <= node->aabb->index) {
+ i = (aabb->index * tested_rowsize)+(node->aabb->index >> 3);
+ mask = 1 << (node->aabb->index & 7);
+ }
+ else {
+ i = (node->aabb->index * tested_rowsize)+(aabb->index >> 3);
+ mask = 1 << (aabb->index & 7);
+ }
+ dIASSERT (i >= 0 && (sizeint)i < (tested_rowsize*n));
+ if ((tested[i] & mask)==0) {
+ tested[i] |= mask;
+ collideAABBs (aabb->geom,node->aabb->geom,data,callback);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (level == maxlevel) {
+ break;
+ }
+ ++level;
+ // get the discrete bounds for the next level up
+ for (i=0; i<6; i++) db[i] >>= 1;
+ }
+ }
+
+ // every AABB in the normal list must now be intersected against every
+ // AABB in the big_boxes list. so let's hope there are not too many objects
+ // in the big_boxes list.
+ const AABBlist::iterator bigend = big_boxes.end();
+ for (AABBlist::iterator aabb = hash_boxes.begin(); aabb != hashend; ++aabb) {
+ for (AABBlist::iterator aabb2 = big_boxes.begin(); aabb2 != bigend; ++aabb2) {
+ collideAABBs (aabb->geom, aabb2->geom, data, callback);
+ }
+ }
+
+ // intersected all AABBs in the big_boxes list together
+ for (AABBlist::iterator aabb = big_boxes.begin(); aabb != bigend; ++aabb) {
+ AABBlist::iterator aabb2 = aabb;
+ while (++aabb2 != bigend) {
+ collideAABBs (aabb->geom, aabb2->geom, data, callback);
+ }
+ }
+
+ // deallocate table
+ const HashTable::iterator tableend = table.end();
+ for (HashTable::iterator el = table.begin(); el != tableend; ++el)
+ for (Node* node = *el; node; ) {
+ Node* next = node->next;
+ delete node;
+ node = next;
+ }
+
+ lock_count--;
+}
+
+
+void dxHashSpace::collide2 (void *data, dxGeom *geom,
+ dNearCallback *callback)
+{
+ dAASSERT (geom && callback);
+
+ // this could take advantage of the hash structure to avoid
+ // O(n2) complexity, but it does not yet.
+
+ lock_count++;
+ cleanGeoms();
+ geom->recomputeAABB();
+
+ // intersect bounding boxes
+ for (dxGeom *g=first; g; g=g->next) {
+ if (GEOM_ENABLED(g)) collideAABBs (g,geom,data,callback);
+ }
+
+ lock_count--;
+}
+
+//****************************************************************************
+// space functions
+
+dxSpace *dSimpleSpaceCreate (dxSpace *space)
+{
+ return new dxSimpleSpace (space);
+}
+
+
+dxSpace *dHashSpaceCreate (dxSpace *space)
+{
+ return new dxHashSpace (space);
+}
+
+
+void dHashSpaceSetLevels (dxSpace *space, int minlevel, int maxlevel)
+{
+ dAASSERT (space);
+ dUASSERT (minlevel <= maxlevel,"must have minlevel <= maxlevel");
+ dUASSERT (space->type == dHashSpaceClass,"argument must be a hash space");
+ dxHashSpace *hspace = (dxHashSpace*) space;
+ hspace->setLevels (minlevel,maxlevel);
+}
+
+
+void dHashSpaceGetLevels (dxSpace *space, int *minlevel, int *maxlevel)
+{
+ dAASSERT (space);
+ dUASSERT (space->type == dHashSpaceClass,"argument must be a hash space");
+ dxHashSpace *hspace = (dxHashSpace*) space;
+ hspace->getLevels (minlevel,maxlevel);
+}
+
+
+void dSpaceDestroy (dxSpace *space)
+{
+ dAASSERT (space);
+ dUASSERT (dGeomIsSpace(space),"argument not a space");
+ dGeomDestroy (space);
+}
+
+
+void dSpaceSetCleanup (dxSpace *space, int mode)
+{
+ dAASSERT (space);
+ dUASSERT (dGeomIsSpace(space),"argument not a space");
+ space->setCleanup (mode);
+}
+
+
+int dSpaceGetCleanup (dxSpace *space)
+{
+ dAASSERT (space);
+ dUASSERT (dGeomIsSpace(space),"argument not a space");
+ return space->getCleanup();
+}
+
+
+void dSpaceSetSublevel (dSpaceID space, int sublevel)
+{
+ dAASSERT (space);
+ dUASSERT (dGeomIsSpace(space),"argument not a space");
+ space->setSublevel (sublevel);
+}
+
+
+int dSpaceGetSublevel (dSpaceID space)
+{
+ dAASSERT (space);
+ dUASSERT (dGeomIsSpace(space),"argument not a space");
+ return space->getSublevel();
+}
+
+void dSpaceSetManualCleanup (dSpaceID space, int mode)
+{
+ dAASSERT (space);
+ dUASSERT (dGeomIsSpace(space),"argument not a space");
+ space->setManulCleanup(mode);
+}
+
+int dSpaceGetManualCleanup (dSpaceID space)
+{
+ dAASSERT (space);
+ dUASSERT (dGeomIsSpace(space),"argument not a space");
+ return space->getManualCleanup();
+}
+
+void dSpaceAdd (dxSpace *space, dxGeom *g)
+{
+ dAASSERT (space);
+ dUASSERT (dGeomIsSpace(space),"argument not a space");
+ CHECK_NOT_LOCKED (space);
+ space->add (g);
+}
+
+
+void dSpaceRemove (dxSpace *space, dxGeom *g)
+{
+ dAASSERT (space);
+ dUASSERT (dGeomIsSpace(space),"argument not a space");
+ CHECK_NOT_LOCKED (space);
+ space->remove (g);
+}
+
+
+int dSpaceQuery (dxSpace *space, dxGeom *g)
+{
+ dAASSERT (space);
+ dUASSERT (dGeomIsSpace(space),"argument not a space");
+ return space->query (g);
+}
+
+void dSpaceClean (dxSpace *space){
+ dAASSERT (space);
+ dUASSERT (dGeomIsSpace(space),"argument not a space");
+
+ space->cleanGeoms();
+}
+
+int dSpaceGetNumGeoms (dxSpace *space)
+{
+ dAASSERT (space);
+ dUASSERT (dGeomIsSpace(space),"argument not a space");
+ return space->getNumGeoms();
+}
+
+
+dGeomID dSpaceGetGeom (dxSpace *space, int i)
+{
+ dAASSERT (space);
+ dUASSERT (dGeomIsSpace(space),"argument not a space");
+ return space->getGeom (i);
+}
+
+int dSpaceGetClass (dxSpace *space)
+{
+ dAASSERT (space);
+ dUASSERT (dGeomIsSpace(space),"argument not a space");
+ return space->type;
+}
+
+
+void dSpaceCollide (dxSpace *space, void *data, dNearCallback *callback)
+{
+ dAASSERT (space && callback);
+ dUASSERT (dGeomIsSpace(space),"argument not a space");
+ space->collide (data,callback);
+}
+
+
+struct DataCallback {
+ void *data;
+ dNearCallback *callback;
+};
+// Invokes the callback with arguments swapped
+static void swap_callback(void *data, dxGeom *g1, dxGeom *g2)
+{
+ DataCallback *dc = (DataCallback*)data;
+ dc->callback(dc->data, g2, g1);
+}
+
+
+void dSpaceCollide2 (dxGeom *g1, dxGeom *g2, void *data,
+ dNearCallback *callback)
+{
+ dAASSERT (g1 && g2 && callback);
+ dxSpace *s1,*s2;
+
+ // see if either geom is a space
+ if (IS_SPACE(g1)) s1 = (dxSpace*) g1; else s1 = 0;
+ if (IS_SPACE(g2)) s2 = (dxSpace*) g2; else s2 = 0;
+
+ if (s1 && s2) {
+ int l1 = s1->getSublevel();
+ int l2 = s2->getSublevel();
+ if (l1 != l2) {
+ if (l1 > l2) {
+ s2 = 0;
+ } else {
+ s1 = 0;
+ }
+ }
+ }
+
+ // handle the four space/geom cases
+ if (s1) {
+ if (s2) {
+ // g1 and g2 are spaces.
+ if (s1==s2) {
+ // collide a space with itself --> interior collision
+ s1->collide (data,callback);
+ }
+ else {
+ // iterate through the space that has the fewest geoms, calling
+ // collide2 in the other space for each one.
+ if (s1->count < s2->count) {
+ DataCallback dc = {data, callback};
+ for (dxGeom *g = s1->first; g; g=g->next) {
+ s2->collide2 (&dc,g,swap_callback);
+ }
+ }
+ else {
+ for (dxGeom *g = s2->first; g; g=g->next) {
+ s1->collide2 (data,g,callback);
+ }
+ }
+ }
+ }
+ else {
+ // g1 is a space, g2 is a geom
+ s1->collide2 (data,g2,callback);
+ }
+ }
+ else {
+ if (s2) {
+ // g1 is a geom, g2 is a space
+ DataCallback dc = {data, callback};
+ s2->collide2 (&dc,g1,swap_callback);
+ }
+ else {
+ // g1 and g2 are geoms
+ // make sure they have valid AABBs
+ g1->recomputeAABB();
+ g2->recomputeAABB();
+ collideAABBs(g1,g2, data, callback);
+ }
+ }
+}
diff --git a/libs/ode-0.16.1/ode/src/collision_space_internal.h b/libs/ode-0.16.1/ode/src/collision_space_internal.h
new file mode 100644
index 0000000..be69b81
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_space_internal.h
@@ -0,0 +1,80 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+stuff common to all spaces
+
+*/
+
+#ifndef _ODE_COLLISION_SPACE_INTERNAL_H_
+#define _ODE_COLLISION_SPACE_INTERNAL_H_
+
+#define ALLOCA(x) dALLOCA16(x)
+
+
+// collide two geoms together. for the hash table space, this is
+// called if the two AABBs inhabit the same hash table cells.
+// this only calls the callback function if the AABBs actually
+// intersect. if a geom has an AABB test function, that is called to
+// provide a further refinement of the intersection.
+//
+// NOTE: this assumes that the geom AABBs are valid on entry
+// and that both geoms are enabled.
+
+static inline void collideAABBs (dxGeom *g1, dxGeom *g2,
+ void *data, dNearCallback *callback)
+{
+ dIASSERT((g1->gflags & GEOM_AABB_BAD)==0);
+ dIASSERT((g2->gflags & GEOM_AABB_BAD)==0);
+
+ // no contacts if both geoms on the same body, and the body is not 0
+ if (g1->body == g2->body && g1->body) return;
+
+ // test if the category and collide bitfields match
+ if ( ((g1->category_bits & g2->collide_bits) ||
+ (g2->category_bits & g1->collide_bits)) == 0) {
+ return;
+ }
+
+ // if the bounding boxes are disjoint then don't do anything
+ dReal *bounds1 = g1->aabb;
+ dReal *bounds2 = g2->aabb;
+ if (bounds1[0] > bounds2[1] ||
+ bounds1[1] < bounds2[0] ||
+ bounds1[2] > bounds2[3] ||
+ bounds1[3] < bounds2[2] ||
+ bounds1[4] > bounds2[5] ||
+ bounds1[5] < bounds2[4]) {
+ return;
+ }
+
+ // check if either object is able to prove that it doesn't intersect the
+ // AABB of the other
+ if (g1->AABBTest (g2,bounds2) == 0) return;
+ if (g2->AABBTest (g1,bounds1) == 0) return;
+
+ // the objects might actually intersect - call the space callback function
+ callback (data,g1,g2);
+}
+
+#endif
diff --git a/libs/ode-0.16.1/ode/src/collision_std.h b/libs/ode-0.16.1/ode/src/collision_std.h
new file mode 100644
index 0000000..710e580
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_std.h
@@ -0,0 +1,238 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+the standard ODE geometry primitives.
+
+*/
+
+#ifndef _ODE_COLLISION_STD_H_
+#define _ODE_COLLISION_STD_H_
+
+#include <ode/common.h>
+#include "collision_kernel.h"
+
+
+// primitive collision functions - these have the dColliderFn interface, i.e.
+// the same interface as dCollide(). the first and second geom arguments must
+// have the specified types.
+
+int dCollideSphereSphere (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip);
+int dCollideSphereBox (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip);
+int dCollideSpherePlane (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip);
+int dCollideBoxBox (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip);
+int dCollideBoxPlane (dxGeom *o1, dxGeom *o2,
+ int flags, dContactGeom *contact, int skip);
+int dCollideCapsuleSphere (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip);
+int dCollideCapsuleBox (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip);
+int dCollideCapsuleCapsule (dxGeom *o1, dxGeom *o2,
+ int flags, dContactGeom *contact, int skip);
+int dCollideCapsulePlane (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip);
+int dCollideRaySphere (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip);
+int dCollideRayBox (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip);
+int dCollideRayCapsule (dxGeom *o1, dxGeom *o2,
+ int flags, dContactGeom *contact, int skip);
+int dCollideRayPlane (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip);
+int dCollideRayCylinder (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip);
+
+// Cylinder - Box/Sphere by (C) CroTeam
+// Ported by Nguyen Binh
+int dCollideCylinderBox(dxGeom *o1, dxGeom *o2,
+ int flags, dContactGeom *contact, int skip);
+int dCollideCylinderSphere(dxGeom *gCylinder, dxGeom *gSphere,
+ int flags, dContactGeom *contact, int skip);
+int dCollideCylinderPlane(dxGeom *gCylinder, dxGeom *gPlane,
+ int flags, dContactGeom *contact, int skip);
+
+//--> Convex Collision
+int dCollideConvexPlane (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip);
+int dCollideSphereConvex (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip);
+int dCollideConvexBox (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip);
+int dCollideConvexCapsule (dxGeom *o1, dxGeom *o2,
+ int flags, dContactGeom *contact, int skip);
+int dCollideConvexConvex (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip);
+int dCollideRayConvex (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip);
+//<-- Convex Collision
+
+// dHeightfield
+int dCollideHeightfield( dxGeom *o1, dxGeom *o2,
+ int flags, dContactGeom *contact, int skip );
+
+//****************************************************************************
+// the basic geometry objects
+
+struct dxSphere : public dxGeom {
+ dReal radius; // sphere radius
+ dxSphere (dSpaceID space, dReal _radius);
+ void computeAABB();
+};
+
+
+struct dxBox : public dxGeom {
+ dVector3 side; // side lengths (x,y,z)
+ dxBox (dSpaceID space, dReal lx, dReal ly, dReal lz);
+ void computeAABB();
+};
+
+
+struct dxCapsule : public dxGeom {
+ dReal radius,lz; // radius, length along z axis
+ dxCapsule (dSpaceID space, dReal _radius, dReal _length);
+ void computeAABB();
+};
+
+
+struct dxCylinder : public dxGeom {
+ dReal radius,lz; // radius, length along z axis
+ dxCylinder (dSpaceID space, dReal _radius, dReal _length);
+ void computeAABB();
+};
+
+
+struct dxPlane : public dxGeom {
+ dReal p[4];
+ dxPlane (dSpaceID space, dReal a, dReal b, dReal c, dReal d);
+ void computeAABB();
+};
+
+
+struct dxRay : public dxGeom {
+ dReal length;
+ dxRay (dSpaceID space, dReal _length);
+ void computeAABB();
+};
+
+struct dxConvex : public dxGeom
+{
+ const dReal *planes; /*!< An array of planes in the form:
+ normal X, normal Y, normal Z,Distance
+ */
+ const dReal *points; /*!< An array of points X,Y,Z */
+ const unsigned int *polygons; /*! An array of indices to the points of each polygon, it should be the number of vertices followed by that amount of indices to "points" in counter clockwise order*/
+ unsigned int planecount; /*!< Amount of planes in planes */
+ unsigned int pointcount;/*!< Amount of points in points */
+ unsigned int edgecount;/*!< Amount of edges in convex */
+ dReal saabb[6];/*!< Static AABB */
+ dxConvex(dSpaceID space,
+ const dReal *planes,
+ unsigned int planecount,
+ const dReal *points,
+ unsigned int pointcount,
+ const unsigned int *polygons);
+ ~dxConvex()
+ {
+ if((edgecount!=0)&&(edges!=NULL)) delete[] edges;
+ }
+ void computeAABB();
+ struct edge
+ {
+ unsigned int first;
+ unsigned int second;
+ };
+ edge* edges;
+
+ /*! \brief A Support mapping function for convex shapes
+ \param dir [IN] direction to find the Support Point for
+ \return the index of the support vertex.
+ */
+ inline unsigned int SupportIndex(dVector3 dir)
+ {
+ dVector3 rdir;
+ unsigned int index=0;
+ dMultiply1_331 (rdir,final_posr->R,dir);
+ dReal max = dCalcVectorDot3(points,rdir);
+ dReal tmp;
+ for (unsigned int i = 1; i < pointcount; ++i)
+ {
+ tmp = dCalcVectorDot3(points+(i*3),rdir);
+ if (tmp > max)
+ {
+ index=i;
+ max = tmp;
+ }
+ }
+ return index;
+ }
+
+private:
+ // For Internal Use Only
+ /*! \brief Fills the edges dynamic array based on points and polygons.
+ */
+ void FillEdges();
+#if 0
+ /*
+ What this does is the same as the Support function by doing some preprocessing
+ for optimization. Not complete yet.
+ */
+ // Based on Eberly's Game Physics Book page 307
+ struct Arc
+ {
+ // indices of polyhedron normals that form the spherical arc
+ int normals[2];
+ // index of edge shared by polyhedron faces
+ int edge;
+ };
+ struct Polygon
+ {
+ // indices of polyhedron normals that form the spherical polygon
+ std::vector<int> normals;
+ // index of extreme vertex corresponding to this polygon
+ int vertex;
+ };
+ // This is for extrem feature query and not the usual level BSP structure (that comes later)
+ struct BSPNode
+ {
+ // Normal index (interior node), vertex index (leaf node)
+ int normal;
+ // if Dot (E,D)>=0, D gets propagated to this child
+ BSPNode* right;
+ // if Dot (E,D)<0, D gets propagated to this child
+ BSPNode* left;
+ };
+ void CreateTree();
+ BSPNode* CreateNode(std::vector<Arc> Arcs,std::vector<Polygon> Polygons);
+ void GetFacesSharedByVertex(int i, std::vector<int> f);
+ void GetFacesSharedByEdge(int i, int* f);
+ void GetFaceNormal(int i, dVector3 normal);
+ BSPNode* tree;
+#endif
+};
+
+
+#endif
diff --git a/libs/ode-0.16.1/ode/src/collision_transform.cpp b/libs/ode-0.16.1/ode/src/collision_transform.cpp
new file mode 100644
index 0000000..ece3d53
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_transform.cpp
@@ -0,0 +1,234 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+geom transform
+
+*/
+
+#include <ode/collision.h>
+#include <ode/rotation.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+#include "collision_transform.h"
+#include "collision_util.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4291) // for VC++, no complaints about "no matching operator delete found"
+#endif
+
+//****************************************************************************
+// dxGeomTransform class
+
+struct dxGeomTransform : public dxGeom {
+ dxGeom *obj; // object that is being transformed
+ int cleanup; // 1 to destroy obj when destroyed
+ int infomode; // 1 to put Tx geom in dContactGeom g1
+
+ // cached final object transform (body tx + relative tx). this is set by
+ // computeAABB(), and it is valid while the AABB is valid.
+ dxPosR transform_posr;
+
+ dxGeomTransform (dSpaceID space);
+ ~dxGeomTransform();
+ void computeAABB();
+ void computeFinalTx();
+};
+/*
+void RunMe()
+{
+printf("sizeof body = %i\n", sizeof(dxBody));
+printf("sizeof geom = %i\n", sizeof(dxGeom));
+printf("sizeof geomtransform = %i\n", sizeof(dxGeomTransform));
+printf("sizeof posr = %i\n", sizeof(dxPosR));
+}
+*/
+
+dxGeomTransform::dxGeomTransform (dSpaceID space) : dxGeom (space,1)
+{
+ type = dGeomTransformClass;
+ obj = 0;
+ cleanup = 0;
+ infomode = 0;
+ dSetZero (transform_posr.pos,4);
+ dRSetIdentity (transform_posr.R);
+}
+
+
+dxGeomTransform::~dxGeomTransform()
+{
+ if (obj && cleanup) delete obj;
+}
+
+
+void dxGeomTransform::computeAABB()
+{
+ if (!obj) {
+ dSetZero (aabb,6);
+ return;
+ }
+
+ // backup the relative pos and R pointers of the encapsulated geom object
+ dxPosR* posr_bak = obj->final_posr;
+
+ // compute temporary pos and R for the encapsulated geom object
+ computeFinalTx();
+ obj->final_posr = &transform_posr;
+
+ // compute the AABB
+ obj->computeAABB();
+ memcpy (aabb,obj->aabb,6*sizeof(dReal));
+
+ // restore the pos and R
+ obj->final_posr = posr_bak;
+}
+
+
+// utility function for dCollideTransform() : compute final pos and R
+// for the encapsulated geom object
+
+void dxGeomTransform::computeFinalTx()
+{
+ dMultiply0_331 (transform_posr.pos,final_posr->R,obj->final_posr->pos);
+ transform_posr.pos[0] += final_posr->pos[0];
+ transform_posr.pos[1] += final_posr->pos[1];
+ transform_posr.pos[2] += final_posr->pos[2];
+ dMultiply0_333 (transform_posr.R,final_posr->R,obj->final_posr->R);
+}
+
+//****************************************************************************
+// collider function:
+// this collides a transformed geom with another geom. the other geom can
+// also be a transformed geom, but this case is not handled specially.
+
+int dCollideTransform (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->type == dGeomTransformClass);
+
+ dxGeomTransform *tr = (dxGeomTransform*) o1;
+ if (!tr->obj) return 0;
+ dUASSERT (tr->obj->parent_space==0,
+ "GeomTransform encapsulated object must not be in a space");
+ dUASSERT (tr->obj->body==0,
+ "GeomTransform encapsulated object must not be attached "
+ "to a body");
+
+ // backup the relative pos and R pointers of the encapsulated geom object,
+ // and the body pointer
+ dxPosR *posr_bak = tr->obj->final_posr;
+ dxBody *bodybak = tr->obj->body;
+
+ // compute temporary pos and R for the encapsulated geom object.
+ // note that final_pos and final_R are valid if no GEOM_AABB_BAD flag,
+ // because computeFinalTx() will have already been called in
+ // dxGeomTransform::computeAABB()
+
+ if (tr->gflags & GEOM_AABB_BAD) tr->computeFinalTx();
+ tr->obj->final_posr = &tr->transform_posr;
+ tr->obj->body = o1->body;
+
+ // do the collision
+ int n = dCollide (tr->obj,o2,flags,contact,skip);
+
+ // if required, adjust the 'g1' values in the generated contacts so that
+ // thay indicated the GeomTransform object instead of the encapsulated
+ // object.
+ if (tr->infomode) {
+ for (int i=0; i<n; i++) {
+ dContactGeom *c = CONTACT(contact,skip*i);
+ c->g1 = o1;
+ }
+ }
+
+ // restore the pos, R and body
+ tr->obj->final_posr = posr_bak;
+ tr->obj->body = bodybak;
+ return n;
+}
+
+//****************************************************************************
+// public API
+
+dGeomID dCreateGeomTransform (dSpaceID space)
+{
+ return new dxGeomTransform (space);
+}
+
+
+void dGeomTransformSetGeom (dGeomID g, dGeomID obj)
+{
+ dUASSERT (g && g->type == dGeomTransformClass,
+ "argument not a geom transform");
+ dxGeomTransform *tr = (dxGeomTransform*) g;
+ if (tr->obj && tr->cleanup) delete tr->obj;
+ tr->obj = obj;
+}
+
+
+dGeomID dGeomTransformGetGeom (dGeomID g)
+{
+ dUASSERT (g && g->type == dGeomTransformClass,
+ "argument not a geom transform");
+ dxGeomTransform *tr = (dxGeomTransform*) g;
+ return tr->obj;
+}
+
+
+void dGeomTransformSetCleanup (dGeomID g, int mode)
+{
+ dUASSERT (g && g->type == dGeomTransformClass,
+ "argument not a geom transform");
+ dxGeomTransform *tr = (dxGeomTransform*) g;
+ tr->cleanup = mode;
+}
+
+
+int dGeomTransformGetCleanup (dGeomID g)
+{
+ dUASSERT (g && g->type == dGeomTransformClass,
+ "argument not a geom transform");
+ dxGeomTransform *tr = (dxGeomTransform*) g;
+ return tr->cleanup;
+}
+
+
+void dGeomTransformSetInfo (dGeomID g, int mode)
+{
+ dUASSERT (g && g->type == dGeomTransformClass,
+ "argument not a geom transform");
+ dxGeomTransform *tr = (dxGeomTransform*) g;
+ tr->infomode = mode;
+}
+
+
+int dGeomTransformGetInfo (dGeomID g)
+{
+ dUASSERT (g && g->type == dGeomTransformClass,
+ "argument not a geom transform");
+ dxGeomTransform *tr = (dxGeomTransform*) g;
+ return tr->infomode;
+}
+
diff --git a/libs/ode-0.16.1/ode/src/collision_transform.h b/libs/ode-0.16.1/ode/src/collision_transform.h
new file mode 100644
index 0000000..c3cd27c
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_transform.h
@@ -0,0 +1,39 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+geom transform
+
+*/
+
+#ifndef _ODE_COLLISION_TRANSFORM_H_
+#define _ODE_COLLISION_TRANSFORM_H_
+
+#include <ode/common.h>
+#include "collision_kernel.h"
+
+
+int dCollideTransform (dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip);
+
+
+#endif
diff --git a/libs/ode-0.16.1/ode/src/collision_trimesh_box.cpp b/libs/ode-0.16.1/ode/src/collision_trimesh_box.cpp
new file mode 100644
index 0000000..521ed43
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_trimesh_box.cpp
@@ -0,0 +1,1380 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+
+/*************************************************************************
+ * *
+ * Triangle-box collider by Alen Ladavac and Vedran Klanac. *
+ * Ported to ODE by Oskari Nyman. *
+ * *
+ *************************************************************************/
+
+
+#include <ode/collision.h>
+#include <ode/rotation.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+#include "collision_util.h"
+#include "collision_trimesh_internal.h"
+
+#if dTRIMESH_ENABLED
+
+
+// largest number, double or float
+#if defined(dSINGLE)
+#define MAXVALUE FLT_MAX
+#else
+#define MAXVALUE DBL_MAX
+#endif
+
+
+// dVector3
+// r=a-b
+#define SUBTRACT(a,b,r) dSubtractVectors3(r, a, b)
+
+
+// dVector3
+// a=b
+#define SET(a,b) dCopyVector3(a, b)
+
+
+// dMatrix3
+// a=b
+#define SETM(a,b) dCopyMatrix4x4(a, b)
+
+
+// dVector3
+// r=a+b
+#define ADD(a,b,r) dAddVectors3(r, a, b)
+
+
+// dMatrix3, int, dVector3
+// v=column a from m
+#define GETCOL(m,a,v) dGetMatrixColumn3(v, m, a)
+
+
+// dVector4, dVector3
+// distance between plane p and point v
+#define POINTDISTANCE(p,v) dPointPlaneDistance(v, p)
+
+
+// dVector4, dVector3, dReal
+// construct plane from normal and d
+#define CONSTRUCTPLANE(plane,normal,d) dConstructPlane(normal, d, plane)
+
+
+// dVector3
+// length of vector a
+#define LENGTHOF(a) dCalcVectorLength3(a)
+
+
+struct sTrimeshBoxColliderData
+{
+ sTrimeshBoxColliderData(): m_iBestAxis(0), m_iExitAxis(0), m_ctContacts(0) {}
+
+ void SetupInitialContext(dxTriMesh *TriMesh, dxGeom *BoxGeom,
+ int Flags, dContactGeom* Contacts, int Stride);
+ void TestCollisionForSingleTriangle(int Triint, dVector3 dv[3], bool &bOutFinishSearching);
+
+ bool _cldTestNormal(dReal fp0, dReal fR, dVector3 vNormal, int iAxis);
+ bool _cldTestFace(dReal fp0, dReal fp1, dReal fp2, dReal fR, dReal fD,
+ dVector3 vNormal, int iAxis);
+ bool _cldTestEdge(dReal fp0, dReal fp1, dReal fR, dReal fD,
+ dVector3 vNormal, int iAxis);
+ bool _cldTestSeparatingAxes(const dVector3 &v0, const dVector3 &v1, const dVector3 &v2);
+ void _cldClipping(const dVector3 &v0, const dVector3 &v1, const dVector3 &v2, int TriIndex);
+ bool _cldTestOneTriangle(const dVector3 &v0, const dVector3 &v1, const dVector3 &v2, int TriIndex);
+
+ void GenerateContact(int TriIndex, const dVector3 in_ContactPos, const dVector3 in_Normal, dReal in_Depth);
+
+ // box data
+ dMatrix3 m_mHullBoxRot;
+ dVector3 m_vHullBoxPos;
+ dVector3 m_vBoxHalfSize;
+
+ // mesh data
+ dVector3 m_vHullDstPos;
+
+ // global collider data
+ dVector3 m_vBestNormal;
+ dReal m_fBestDepth;
+ int m_iBestAxis;
+ int m_iExitAxis;
+ dVector3 m_vE0, m_vE1, m_vE2, m_vN;
+
+ // global info for contact creation
+ int m_iFlags;
+ dContactGeom *m_ContactGeoms;
+ int m_iStride;
+ dxGeom *m_Geom1;
+ dxGeom *m_Geom2;
+ int m_ctContacts;
+};
+
+// Test normal of mesh face as separating axis for intersection
+bool sTrimeshBoxColliderData::_cldTestNormal(dReal fp0, dReal fR, dVector3 vNormal, int iAxis)
+{
+ // calculate overlapping interval of box and triangle
+ dReal fDepth = fR+fp0;
+
+ // if we do not overlap
+ if ( fDepth<0 ) {
+ // do nothing
+ return false;
+ }
+
+ // calculate normal's length
+ dReal fLength = LENGTHOF(vNormal);
+ // if long enough
+ if ( fLength > 0.0f ) {
+
+ dReal fOneOverLength = 1.0f/fLength;
+ // normalize depth
+ fDepth = fDepth*fOneOverLength;
+
+ // get minimum depth
+ if (fDepth < m_fBestDepth) {
+ m_vBestNormal[0] = -vNormal[0]*fOneOverLength;
+ m_vBestNormal[1] = -vNormal[1]*fOneOverLength;
+ m_vBestNormal[2] = -vNormal[2]*fOneOverLength;
+ m_iBestAxis = iAxis;
+ //dAASSERT(fDepth>=0);
+ m_fBestDepth = fDepth;
+ }
+ }
+
+ return true;
+}
+
+
+
+
+// Test box axis as separating axis
+bool sTrimeshBoxColliderData::_cldTestFace(dReal fp0, dReal fp1, dReal fp2, dReal fR, dReal fD,
+ dVector3 vNormal, int iAxis)
+{
+ dReal fMin, fMax;
+
+ // find min of triangle interval
+ if ( fp0 < fp1 ) {
+ if ( fp0 < fp2 ) {
+ fMin = fp0;
+ } else {
+ fMin = fp2;
+ }
+ } else {
+ if( fp1 < fp2 ) {
+ fMin = fp1;
+ } else {
+ fMin = fp2;
+ }
+ }
+
+ // find max of triangle interval
+ if ( fp0 > fp1 ) {
+ if ( fp0 > fp2 ) {
+ fMax = fp0;
+ } else {
+ fMax = fp2;
+ }
+ } else {
+ if( fp1 > fp2 ) {
+ fMax = fp1;
+ } else {
+ fMax = fp2;
+ }
+ }
+
+ // calculate minimum and maximum depth
+ dReal fDepthMin = fR - fMin;
+ dReal fDepthMax = fMax + fR;
+
+ // if we dont't have overlapping interval
+ if ( fDepthMin < 0 || fDepthMax < 0 ) {
+ // do nothing
+ return false;
+ }
+
+ dReal fDepth = 0;
+
+ // if greater depth is on negative side
+ if ( fDepthMin > fDepthMax ) {
+ // use smaller depth (one from positive side)
+ fDepth = fDepthMax;
+ // flip normal direction
+ vNormal[0] = -vNormal[0];
+ vNormal[1] = -vNormal[1];
+ vNormal[2] = -vNormal[2];
+ fD = -fD;
+ // if greater depth is on positive side
+ } else {
+ // use smaller depth (one from negative side)
+ fDepth = fDepthMin;
+ }
+
+ // if lower depth than best found so far
+ if (fDepth < m_fBestDepth) {
+ // remember current axis as best axis
+ m_vBestNormal[0] = vNormal[0];
+ m_vBestNormal[1] = vNormal[1];
+ m_vBestNormal[2] = vNormal[2];
+ m_iBestAxis = iAxis;
+ //dAASSERT(fDepth>=0);
+ m_fBestDepth = fDepth;
+ }
+
+ return true;
+}
+
+// Test cross products of box axis and triangle edges as separating axis
+bool sTrimeshBoxColliderData::_cldTestEdge(dReal fp0, dReal fp1, dReal fR, dReal fD,
+ dVector3 vNormal, int iAxis)
+{
+ dReal fMin, fMax;
+
+ // ===== Begin Patch by Francisco Leon, 2006/10/28 =====
+
+ // Fixed Null Normal. This prevents boxes passing
+ // through trimeshes at certain contact angles
+
+ fMin = vNormal[0] * vNormal[0] +
+ vNormal[1] * vNormal[1] +
+ vNormal[2] * vNormal[2];
+
+ if ( fMin <= dEpsilon ) /// THIS NORMAL WOULD BE DANGEROUS
+ return true;
+
+ // ===== Ending Patch by Francisco Leon =====
+
+
+ // calculate min and max interval values
+ if ( fp0 < fp1 ) {
+ fMin = fp0;
+ fMax = fp1;
+ } else {
+ fMin = fp1;
+ fMax = fp0;
+ }
+
+ // check if we overlapp
+ dReal fDepthMin = fR - fMin;
+ dReal fDepthMax = fMax + fR;
+
+ // if we don't overlapp
+ if ( fDepthMin < 0 || fDepthMax < 0 ) {
+ // do nothing
+ return false;
+ }
+
+ dReal fDepth;
+
+ // if greater depth is on negative side
+ if ( fDepthMin > fDepthMax ) {
+ // use smaller depth (one from positive side)
+ fDepth = fDepthMax;
+ // flip normal direction
+ vNormal[0] = -vNormal[0];
+ vNormal[1] = -vNormal[1];
+ vNormal[2] = -vNormal[2];
+ fD = -fD;
+ // if greater depth is on positive side
+ } else {
+ // use smaller depth (one from negative side)
+ fDepth = fDepthMin;
+ }
+
+ // calculate normal's length
+ dReal fLength = LENGTHOF(vNormal);
+
+ // if long enough
+ if ( fLength > 0.0f ) {
+
+ // normalize depth
+ dReal fOneOverLength = 1.0f/fLength;
+ fDepth = fDepth*fOneOverLength;
+ fD*=fOneOverLength;
+
+ // if lower depth than best found so far (favor face over edges)
+ if (fDepth*1.5f < m_fBestDepth) {
+ // remember current axis as best axis
+ m_vBestNormal[0] = vNormal[0]*fOneOverLength;
+ m_vBestNormal[1] = vNormal[1]*fOneOverLength;
+ m_vBestNormal[2] = vNormal[2]*fOneOverLength;
+ m_iBestAxis = iAxis;
+ //dAASSERT(fDepth>=0);
+ m_fBestDepth = fDepth;
+ }
+ }
+
+ return true;
+}
+
+
+// clip polygon with plane and generate new polygon points
+static void _cldClipPolyToPlane( dVector3 avArrayIn[], int ctIn,
+ dVector3 avArrayOut[], int &ctOut,
+ const dVector4 &plPlane )
+{
+ // start with no output points
+ ctOut = 0;
+
+ int i0 = ctIn-1;
+
+ // for each edge in input polygon
+ for (int i1=0; i1<ctIn; i0=i1, i1++) {
+
+
+ // calculate distance of edge points to plane
+ dReal fDistance0 = POINTDISTANCE( plPlane ,avArrayIn[i0] );
+ dReal fDistance1 = POINTDISTANCE( plPlane ,avArrayIn[i1] );
+
+
+ // if first point is in front of plane
+ if( fDistance0 >= 0 ) {
+ // emit point
+ avArrayOut[ctOut][0] = avArrayIn[i0][0];
+ avArrayOut[ctOut][1] = avArrayIn[i0][1];
+ avArrayOut[ctOut][2] = avArrayIn[i0][2];
+ ctOut++;
+ }
+
+ // if points are on different sides
+ if( (fDistance0 > 0 && fDistance1 < 0) || ( fDistance0 < 0 && fDistance1 > 0) ) {
+
+ // find intersection point of edge and plane
+ dVector3 vIntersectionPoint;
+ vIntersectionPoint[0]= avArrayIn[i0][0] - (avArrayIn[i0][0]-avArrayIn[i1][0])*fDistance0/(fDistance0-fDistance1);
+ vIntersectionPoint[1]= avArrayIn[i0][1] - (avArrayIn[i0][1]-avArrayIn[i1][1])*fDistance0/(fDistance0-fDistance1);
+ vIntersectionPoint[2]= avArrayIn[i0][2] - (avArrayIn[i0][2]-avArrayIn[i1][2])*fDistance0/(fDistance0-fDistance1);
+
+ // emit intersection point
+ avArrayOut[ctOut][0] = vIntersectionPoint[0];
+ avArrayOut[ctOut][1] = vIntersectionPoint[1];
+ avArrayOut[ctOut][2] = vIntersectionPoint[2];
+ ctOut++;
+ }
+ }
+
+}
+
+
+
+
+bool sTrimeshBoxColliderData::_cldTestSeparatingAxes(const dVector3 &v0, const dVector3 &v1, const dVector3 &v2) {
+ // reset best axis
+ m_iBestAxis = 0;
+ m_iExitAxis = -1;
+ m_fBestDepth = MAXVALUE;
+
+ // calculate edges
+ SUBTRACT(v1,v0,m_vE0);
+ SUBTRACT(v2,v0,m_vE1);
+ SUBTRACT(m_vE1,m_vE0,m_vE2);
+
+ // calculate poly normal
+ dCalcVectorCross3(m_vN,m_vE0,m_vE1);
+
+ // calculate length of face normal
+ dReal fNLen = LENGTHOF(m_vN);
+
+ // Even though all triangles might be initially valid,
+ // a triangle may degenerate into a segment after applying
+ // space transformation.
+ if (!fNLen) {
+ return false;
+ }
+
+ // extract box axes as vectors
+ dVector3 vA0,vA1,vA2;
+ GETCOL(m_mHullBoxRot,0,vA0);
+ GETCOL(m_mHullBoxRot,1,vA1);
+ GETCOL(m_mHullBoxRot,2,vA2);
+
+ // box halfsizes
+ dReal fa0 = m_vBoxHalfSize[0];
+ dReal fa1 = m_vBoxHalfSize[1];
+ dReal fa2 = m_vBoxHalfSize[2];
+
+ // calculate relative position between box and triangle
+ dVector3 vD;
+ SUBTRACT(v0,m_vHullBoxPos,vD);
+
+ dVector3 vL;
+ dReal fp0, fp1, fp2, fR, fD;
+
+ // Test separating axes for intersection
+ // ************************************************
+ // Axis 1 - Triangle Normal
+ SET(vL,m_vN);
+ fp0 = dCalcVectorDot3(vL,vD);
+ fp1 = fp0;
+ fp2 = fp0;
+ fR=fa0*dFabs( dCalcVectorDot3(m_vN,vA0) ) + fa1 * dFabs( dCalcVectorDot3(m_vN,vA1) ) + fa2 * dFabs( dCalcVectorDot3(m_vN,vA2) );
+
+ if (!_cldTestNormal(fp0, fR, vL, 1)) {
+ m_iExitAxis=1;
+ return false;
+ }
+
+ // ************************************************
+
+ // Test Faces
+ // ************************************************
+ // Axis 2 - Box X-Axis
+ SET(vL,vA0);
+ fD = dCalcVectorDot3(vL,m_vN)/fNLen;
+ fp0 = dCalcVectorDot3(vL,vD);
+ fp1 = fp0 + dCalcVectorDot3(vA0,m_vE0);
+ fp2 = fp0 + dCalcVectorDot3(vA0,m_vE1);
+ fR = fa0;
+
+ if (!_cldTestFace(fp0, fp1, fp2, fR, fD, vL, 2)) {
+ m_iExitAxis=2;
+ return false;
+ }
+ // ************************************************
+
+ // ************************************************
+ // Axis 3 - Box Y-Axis
+ SET(vL,vA1);
+ fD = dCalcVectorDot3(vL,m_vN)/fNLen;
+ fp0 = dCalcVectorDot3(vL,vD);
+ fp1 = fp0 + dCalcVectorDot3(vA1,m_vE0);
+ fp2 = fp0 + dCalcVectorDot3(vA1,m_vE1);
+ fR = fa1;
+
+ if (!_cldTestFace(fp0, fp1, fp2, fR, fD, vL, 3)) {
+ m_iExitAxis=3;
+ return false;
+ }
+
+ // ************************************************
+
+ // ************************************************
+ // Axis 4 - Box Z-Axis
+ SET(vL,vA2);
+ fD = dCalcVectorDot3(vL,m_vN)/fNLen;
+ fp0 = dCalcVectorDot3(vL,vD);
+ fp1 = fp0 + dCalcVectorDot3(vA2,m_vE0);
+ fp2 = fp0 + dCalcVectorDot3(vA2,m_vE1);
+ fR = fa2;
+
+ if (!_cldTestFace(fp0, fp1, fp2, fR, fD, vL, 4)) {
+ m_iExitAxis=4;
+ return false;
+ }
+
+ // ************************************************
+
+ // Test Edges
+ // ************************************************
+ // Axis 5 - Box X-Axis cross Edge0
+ dCalcVectorCross3(vL,vA0,m_vE0);
+ fD = dCalcVectorDot3(vL,m_vN)/fNLen;
+ fp0 = dCalcVectorDot3(vL,vD);
+ fp1 = fp0;
+ fp2 = fp0 + dCalcVectorDot3(vA0,m_vN);
+ fR = fa1 * dFabs(dCalcVectorDot3(vA2,m_vE0)) + fa2 * dFabs(dCalcVectorDot3(vA1,m_vE0));
+
+ if (!_cldTestEdge(fp1, fp2, fR, fD, vL, 5)) {
+ m_iExitAxis=5;
+ return false;
+ }
+ // ************************************************
+
+ // ************************************************
+ // Axis 6 - Box X-Axis cross Edge1
+ dCalcVectorCross3(vL,vA0,m_vE1);
+ fD = dCalcVectorDot3(vL,m_vN)/fNLen;
+ fp0 = dCalcVectorDot3(vL,vD);
+ fp1 = fp0 - dCalcVectorDot3(vA0,m_vN);
+ fp2 = fp0;
+ fR = fa1 * dFabs(dCalcVectorDot3(vA2,m_vE1)) + fa2 * dFabs(dCalcVectorDot3(vA1,m_vE1));
+
+ if (!_cldTestEdge(fp0, fp1, fR, fD, vL, 6)) {
+ m_iExitAxis=6;
+ return false;
+ }
+ // ************************************************
+
+ // ************************************************
+ // Axis 7 - Box X-Axis cross Edge2
+ dCalcVectorCross3(vL,vA0,m_vE2);
+ fD = dCalcVectorDot3(vL,m_vN)/fNLen;
+ fp0 = dCalcVectorDot3(vL,vD);
+ fp1 = fp0 - dCalcVectorDot3(vA0,m_vN);
+ fp2 = fp0 - dCalcVectorDot3(vA0,m_vN);
+ fR = fa1 * dFabs(dCalcVectorDot3(vA2,m_vE2)) + fa2 * dFabs(dCalcVectorDot3(vA1,m_vE2));
+
+ if (!_cldTestEdge(fp0, fp1, fR, fD, vL, 7)) {
+ m_iExitAxis=7;
+ return false;
+ }
+
+ // ************************************************
+
+ // ************************************************
+ // Axis 8 - Box Y-Axis cross Edge0
+ dCalcVectorCross3(vL,vA1,m_vE0);
+ fD = dCalcVectorDot3(vL,m_vN)/fNLen;
+ fp0 = dCalcVectorDot3(vL,vD);
+ fp1 = fp0;
+ fp2 = fp0 + dCalcVectorDot3(vA1,m_vN);
+ fR = fa0 * dFabs(dCalcVectorDot3(vA2,m_vE0)) + fa2 * dFabs(dCalcVectorDot3(vA0,m_vE0));
+
+ if (!_cldTestEdge(fp0, fp2, fR, fD, vL, 8)) {
+ m_iExitAxis=8;
+ return false;
+ }
+
+ // ************************************************
+
+ // ************************************************
+ // Axis 9 - Box Y-Axis cross Edge1
+ dCalcVectorCross3(vL,vA1,m_vE1);
+ fD = dCalcVectorDot3(vL,m_vN)/fNLen;
+ fp0 = dCalcVectorDot3(vL,vD);
+ fp1 = fp0 - dCalcVectorDot3(vA1,m_vN);
+ fp2 = fp0;
+ fR = fa0 * dFabs(dCalcVectorDot3(vA2,m_vE1)) + fa2 * dFabs(dCalcVectorDot3(vA0,m_vE1));
+
+ if (!_cldTestEdge(fp0, fp1, fR, fD, vL, 9)) {
+ m_iExitAxis=9;
+ return false;
+ }
+
+ // ************************************************
+
+ // ************************************************
+ // Axis 10 - Box Y-Axis cross Edge2
+ dCalcVectorCross3(vL,vA1,m_vE2);
+ fD = dCalcVectorDot3(vL,m_vN)/fNLen;
+ fp0 = dCalcVectorDot3(vL,vD);
+ fp1 = fp0 - dCalcVectorDot3(vA1,m_vN);
+ fp2 = fp0 - dCalcVectorDot3(vA1,m_vN);
+ fR = fa0 * dFabs(dCalcVectorDot3(vA2,m_vE2)) + fa2 * dFabs(dCalcVectorDot3(vA0,m_vE2));
+
+ if (!_cldTestEdge(fp0, fp1, fR, fD, vL, 10)) {
+ m_iExitAxis=10;
+ return false;
+ }
+
+ // ************************************************
+
+ // ************************************************
+ // Axis 11 - Box Z-Axis cross Edge0
+ dCalcVectorCross3(vL,vA2,m_vE0);
+ fD = dCalcVectorDot3(vL,m_vN)/fNLen;
+ fp0 = dCalcVectorDot3(vL,vD);
+ fp1 = fp0;
+ fp2 = fp0 + dCalcVectorDot3(vA2,m_vN);
+ fR = fa0 * dFabs(dCalcVectorDot3(vA1,m_vE0)) + fa1 * dFabs(dCalcVectorDot3(vA0,m_vE0));
+
+ if (!_cldTestEdge(fp0, fp2, fR, fD, vL, 11)) {
+ m_iExitAxis=11;
+ return false;
+ }
+ // ************************************************
+
+ // ************************************************
+ // Axis 12 - Box Z-Axis cross Edge1
+ dCalcVectorCross3(vL,vA2,m_vE1);
+ fD = dCalcVectorDot3(vL,m_vN)/fNLen;
+ fp0 = dCalcVectorDot3(vL,vD);
+ fp1 = fp0 - dCalcVectorDot3(vA2,m_vN);
+ fp2 = fp0;
+ fR = fa0 * dFabs(dCalcVectorDot3(vA1,m_vE1)) + fa1 * dFabs(dCalcVectorDot3(vA0,m_vE1));
+
+ if (!_cldTestEdge(fp0, fp1, fR, fD, vL, 12)) {
+ m_iExitAxis=12;
+ return false;
+ }
+ // ************************************************
+
+ // ************************************************
+ // Axis 13 - Box Z-Axis cross Edge2
+ dCalcVectorCross3(vL,vA2,m_vE2);
+ fD = dCalcVectorDot3(vL,m_vN)/fNLen;
+ fp0 = dCalcVectorDot3(vL,vD);
+ fp1 = fp0 - dCalcVectorDot3(vA2,m_vN);
+ fp2 = fp0 - dCalcVectorDot3(vA2,m_vN);
+ fR = fa0 * dFabs(dCalcVectorDot3(vA1,m_vE2)) + fa1 * dFabs(dCalcVectorDot3(vA0,m_vE2));
+
+ if (!_cldTestEdge(fp0, fp1, fR, fD, vL, 13)) {
+ m_iExitAxis=13;
+ return false;
+ }
+
+ // ************************************************
+ return true;
+}
+
+
+
+
+
+// find two closest points on two lines
+static bool _cldClosestPointOnTwoLines(
+ dVector3 vPoint1, dVector3 vLenVec1, dVector3 vPoint2, dVector3 vLenVec2,
+ dReal &fvalue1, dReal &fvalue2)
+{
+ // calculate denominator
+ dVector3 vp;
+ SUBTRACT(vPoint2,vPoint1,vp);
+ dReal fuaub = dCalcVectorDot3(vLenVec1,vLenVec2);
+ dReal fq1 = dCalcVectorDot3(vLenVec1,vp);
+ dReal fq2 = -dCalcVectorDot3(vLenVec2,vp);
+ dReal fd = 1.0f - fuaub * fuaub;
+
+ // if denominator is positive
+ if (fd > 0.0f) {
+ // calculate points of closest approach
+ fd = 1.0f/fd;
+ fvalue1 = (fq1 + fuaub*fq2)*fd;
+ fvalue2 = (fuaub*fq1 + fq2)*fd;
+ return true;
+ // otherwise
+ } else {
+ // lines are parallel
+ fvalue1 = 0.0f;
+ fvalue2 = 0.0f;
+ return false;
+ }
+}
+
+
+
+
+
+// clip and generate contacts
+void sTrimeshBoxColliderData::_cldClipping(const dVector3 &v0, const dVector3 &v1, const dVector3 &v2, int TriIndex) {
+ dIASSERT( !(m_iFlags & CONTACTS_UNIMPORTANT) || m_ctContacts < (m_iFlags & NUMC_MASK) ); // Do not call the function if there is no room to store results
+
+ // if we have edge/edge intersection
+ if (m_iBestAxis > 4 ) {
+ dVector3 vub,vPb,vPa;
+
+ SET(vPa,m_vHullBoxPos);
+
+ // calculate point on box edge
+ for( int i=0; i<3; i++) {
+ dVector3 vRotCol;
+ GETCOL(m_mHullBoxRot,i,vRotCol);
+ dReal fSign = dCalcVectorDot3(m_vBestNormal,vRotCol) > 0 ? 1.0f : -1.0f;
+
+ vPa[0] += fSign * m_vBoxHalfSize[i] * vRotCol[0];
+ vPa[1] += fSign * m_vBoxHalfSize[i] * vRotCol[1];
+ vPa[2] += fSign * m_vBoxHalfSize[i] * vRotCol[2];
+ }
+
+ int iEdge = (m_iBestAxis-5)%3;
+
+ // decide which edge is on triangle
+ if ( iEdge == 0 ) {
+ SET(vPb,v0);
+ SET(vub,m_vE0);
+ } else if ( iEdge == 1) {
+ SET(vPb,v2);
+ SET(vub,m_vE1);
+ } else {
+ SET(vPb,v1);
+ SET(vub,m_vE2);
+ }
+
+
+ // setup direction parameter for face edge
+ dNormalize3(vub);
+
+ dReal fParam1, fParam2;
+
+ // setup direction parameter for box edge
+ dVector3 vua;
+ int col=(m_iBestAxis-5)/3;
+ GETCOL(m_mHullBoxRot,col,vua);
+
+ // find two closest points on both edges
+ _cldClosestPointOnTwoLines( vPa, vua, vPb, vub, fParam1, fParam2 );
+ vPa[0] += vua[0]*fParam1;
+ vPa[1] += vua[1]*fParam1;
+ vPa[2] += vua[2]*fParam1;
+
+ vPb[0] += vub[0]*fParam2;
+ vPb[1] += vub[1]*fParam2;
+ vPb[2] += vub[2]*fParam2;
+
+ // calculate collision point
+ dVector3 vPntTmp;
+ ADD(vPa,vPb,vPntTmp);
+
+ vPntTmp[0]*=0.5f;
+ vPntTmp[1]*=0.5f;
+ vPntTmp[2]*=0.5f;
+
+ // generate contact point between two closest points
+ GenerateContact(TriIndex, vPntTmp, m_vBestNormal, m_fBestDepth);
+
+
+ // if triangle is the referent face then clip box to triangle face
+ } else if (m_iBestAxis == 1) {
+
+ dVector3 vNormal2;
+ vNormal2[0]=-m_vBestNormal[0];
+ vNormal2[1]=-m_vBestNormal[1];
+ vNormal2[2]=-m_vBestNormal[2];
+
+
+ // vNr is normal in box frame, pointing from triangle to box
+ dMatrix3 mTransposed;
+ mTransposed[0*4+0]=m_mHullBoxRot[0*4+0];
+ mTransposed[0*4+1]=m_mHullBoxRot[1*4+0];
+ mTransposed[0*4+2]=m_mHullBoxRot[2*4+0];
+
+ mTransposed[1*4+0]=m_mHullBoxRot[0*4+1];
+ mTransposed[1*4+1]=m_mHullBoxRot[1*4+1];
+ mTransposed[1*4+2]=m_mHullBoxRot[2*4+1];
+
+ mTransposed[2*4+0]=m_mHullBoxRot[0*4+2];
+ mTransposed[2*4+1]=m_mHullBoxRot[1*4+2];
+ mTransposed[2*4+2]=m_mHullBoxRot[2*4+2];
+
+ dVector3 vNr;
+ vNr[0]=mTransposed[0*4+0]*vNormal2[0]+ mTransposed[0*4+1]*vNormal2[1]+ mTransposed[0*4+2]*vNormal2[2];
+ vNr[1]=mTransposed[1*4+0]*vNormal2[0]+ mTransposed[1*4+1]*vNormal2[1]+ mTransposed[1*4+2]*vNormal2[2];
+ vNr[2]=mTransposed[2*4+0]*vNormal2[0]+ mTransposed[2*4+1]*vNormal2[1]+ mTransposed[2*4+2]*vNormal2[2];
+
+
+ dVector3 vAbsNormal;
+ vAbsNormal[0] = dFabs( vNr[0] );
+ vAbsNormal[1] = dFabs( vNr[1] );
+ vAbsNormal[2] = dFabs( vNr[2] );
+
+ // get closest face from box
+ int iB0, iB1, iB2;
+ if (vAbsNormal[1] > vAbsNormal[0]) {
+ if (vAbsNormal[1] > vAbsNormal[2]) {
+ iB1 = 0; iB0 = 1; iB2 = 2;
+ } else {
+ iB1 = 0; iB2 = 1; iB0 = 2;
+ }
+ } else {
+
+ if (vAbsNormal[0] > vAbsNormal[2]) {
+ iB0 = 0; iB1 = 1; iB2 = 2;
+ } else {
+ iB1 = 0; iB2 = 1; iB0 = 2;
+ }
+ }
+
+ // Here find center of box face we are going to project
+ dVector3 vCenter;
+ dVector3 vRotCol;
+ GETCOL(m_mHullBoxRot,iB0,vRotCol);
+
+ if (vNr[iB0] > 0) {
+ vCenter[0] = m_vHullBoxPos[0] - v0[0] - m_vBoxHalfSize[iB0] * vRotCol[0];
+ vCenter[1] = m_vHullBoxPos[1] - v0[1] - m_vBoxHalfSize[iB0] * vRotCol[1];
+ vCenter[2] = m_vHullBoxPos[2] - v0[2] - m_vBoxHalfSize[iB0] * vRotCol[2];
+ } else {
+ vCenter[0] = m_vHullBoxPos[0] - v0[0] + m_vBoxHalfSize[iB0] * vRotCol[0];
+ vCenter[1] = m_vHullBoxPos[1] - v0[1] + m_vBoxHalfSize[iB0] * vRotCol[1];
+ vCenter[2] = m_vHullBoxPos[2] - v0[2] + m_vBoxHalfSize[iB0] * vRotCol[2];
+ }
+
+ // Here find 4 corner points of box
+ dVector3 avPoints[4];
+
+ dVector3 vRotCol2;
+ GETCOL(m_mHullBoxRot,iB1,vRotCol);
+ GETCOL(m_mHullBoxRot,iB2,vRotCol2);
+
+ for(int x=0;x<3;x++) {
+ avPoints[0][x] = vCenter[x] + (m_vBoxHalfSize[iB1] * vRotCol[x]) - (m_vBoxHalfSize[iB2] * vRotCol2[x]);
+ avPoints[1][x] = vCenter[x] - (m_vBoxHalfSize[iB1] * vRotCol[x]) - (m_vBoxHalfSize[iB2] * vRotCol2[x]);
+ avPoints[2][x] = vCenter[x] - (m_vBoxHalfSize[iB1] * vRotCol[x]) + (m_vBoxHalfSize[iB2] * vRotCol2[x]);
+ avPoints[3][x] = vCenter[x] + (m_vBoxHalfSize[iB1] * vRotCol[x]) + (m_vBoxHalfSize[iB2] * vRotCol2[x]);
+ }
+
+ // clip Box face with 4 planes of triangle (1 face plane, 3 egde planes)
+ dVector3 avTempArray1[9];
+ dVector3 avTempArray2[9];
+ dVector4 plPlane;
+
+ int iTempCnt1=0;
+ int iTempCnt2=0;
+
+ // zeroify vectors - necessary?
+ for(int i=0; i<9; i++) {
+ avTempArray1[i][0]=0;
+ avTempArray1[i][1]=0;
+ avTempArray1[i][2]=0;
+
+ avTempArray2[i][0]=0;
+ avTempArray2[i][1]=0;
+ avTempArray2[i][2]=0;
+ }
+
+
+ // Normal plane
+ dVector3 vTemp;
+ vTemp[0]=-m_vN[0];
+ vTemp[1]=-m_vN[1];
+ vTemp[2]=-m_vN[2];
+ dNormalize3(vTemp);
+ CONSTRUCTPLANE(plPlane,vTemp,0);
+
+ _cldClipPolyToPlane( avPoints, 4, avTempArray1, iTempCnt1, plPlane );
+
+
+ // Plane p0
+ dVector3 vTemp2;
+ SUBTRACT(v1,v0,vTemp2);
+ dCalcVectorCross3(vTemp,m_vN,vTemp2);
+ dNormalize3(vTemp);
+ CONSTRUCTPLANE(plPlane,vTemp,0);
+
+ _cldClipPolyToPlane( avTempArray1, iTempCnt1, avTempArray2, iTempCnt2, plPlane );
+
+ // Plane p1
+ SUBTRACT(v2,v1,vTemp2);
+ dCalcVectorCross3(vTemp,m_vN,vTemp2);
+ dNormalize3(vTemp);
+ SUBTRACT(v0,v2,vTemp2);
+ CONSTRUCTPLANE(plPlane,vTemp,dCalcVectorDot3(vTemp2,vTemp));
+
+ _cldClipPolyToPlane( avTempArray2, iTempCnt2, avTempArray1, iTempCnt1, plPlane );
+
+ // Plane p2
+ SUBTRACT(v0,v2,vTemp2);
+ dCalcVectorCross3(vTemp,m_vN,vTemp2);
+ dNormalize3(vTemp);
+ CONSTRUCTPLANE(plPlane,vTemp,0);
+
+ _cldClipPolyToPlane( avTempArray1, iTempCnt1, avTempArray2, iTempCnt2, plPlane );
+
+ // END of clipping polygons
+
+ // for each generated contact point
+ for ( int i=0; i<iTempCnt2; i++ ) {
+ // calculate depth
+ dReal fTempDepth = dCalcVectorDot3(vNormal2,avTempArray2[i]);
+
+ // clamp depth to zero
+ if (fTempDepth > 0) {
+ fTempDepth = 0;
+ }
+
+ dVector3 vPntTmp;
+ ADD(avTempArray2[i],v0,vPntTmp);
+
+ GenerateContact(TriIndex, vPntTmp, m_vBestNormal, -fTempDepth);
+
+ if ((m_ctContacts | CONTACTS_UNIMPORTANT) == (m_iFlags & (NUMC_MASK | CONTACTS_UNIMPORTANT))) {
+ break;
+ }
+ }
+
+ //dAASSERT(m_ctContacts>0);
+
+ // if box face is the referent face, then clip triangle on box face
+ } else { // 2 <= if iBestAxis <= 4
+
+ // get normal of box face
+ dVector3 vNormal2;
+ SET(vNormal2,m_vBestNormal);
+
+ // get indices of box axes in correct order
+ int iA0,iA1,iA2;
+ iA0 = m_iBestAxis-2;
+ if ( iA0 == 0 ) {
+ iA1 = 1; iA2 = 2;
+ } else if ( iA0 == 1 ) {
+ iA1 = 0; iA2 = 2;
+ } else {
+ iA1 = 0; iA2 = 1;
+ }
+
+ dVector3 avPoints[3];
+ // calculate triangle vertices in box frame
+ SUBTRACT(v0,m_vHullBoxPos,avPoints[0]);
+ SUBTRACT(v1,m_vHullBoxPos,avPoints[1]);
+ SUBTRACT(v2,m_vHullBoxPos,avPoints[2]);
+
+ // CLIP Polygons
+ // define temp data for clipping
+ dVector3 avTempArray1[9];
+ dVector3 avTempArray2[9];
+
+ int iTempCnt1, iTempCnt2;
+
+ // zeroify vectors - necessary?
+ for(int i=0; i<9; i++) {
+ avTempArray1[i][0]=0;
+ avTempArray1[i][1]=0;
+ avTempArray1[i][2]=0;
+
+ avTempArray2[i][0]=0;
+ avTempArray2[i][1]=0;
+ avTempArray2[i][2]=0;
+ }
+
+ // clip triangle with 5 box planes (1 face plane, 4 edge planes)
+
+ dVector4 plPlane;
+
+ // Normal plane
+ dVector3 vTemp;
+ vTemp[0]=-vNormal2[0];
+ vTemp[1]=-vNormal2[1];
+ vTemp[2]=-vNormal2[2];
+ CONSTRUCTPLANE(plPlane,vTemp,m_vBoxHalfSize[iA0]);
+
+ _cldClipPolyToPlane( avPoints, 3, avTempArray1, iTempCnt1, plPlane );
+
+
+ // Plane p0
+ GETCOL(m_mHullBoxRot,iA1,vTemp);
+ CONSTRUCTPLANE(plPlane,vTemp,m_vBoxHalfSize[iA1]);
+
+ _cldClipPolyToPlane( avTempArray1, iTempCnt1, avTempArray2, iTempCnt2, plPlane );
+
+
+ // Plane p1
+ GETCOL(m_mHullBoxRot,iA1,vTemp);
+ vTemp[0]=-vTemp[0];
+ vTemp[1]=-vTemp[1];
+ vTemp[2]=-vTemp[2];
+ CONSTRUCTPLANE(plPlane,vTemp,m_vBoxHalfSize[iA1]);
+
+ _cldClipPolyToPlane( avTempArray2, iTempCnt2, avTempArray1, iTempCnt1, plPlane );
+
+ // Plane p2
+ GETCOL(m_mHullBoxRot,iA2,vTemp);
+ CONSTRUCTPLANE(plPlane,vTemp,m_vBoxHalfSize[iA2]);
+
+ _cldClipPolyToPlane( avTempArray1, iTempCnt1, avTempArray2, iTempCnt2, plPlane );
+
+ // Plane p3
+ GETCOL(m_mHullBoxRot,iA2,vTemp);
+ vTemp[0]=-vTemp[0];
+ vTemp[1]=-vTemp[1];
+ vTemp[2]=-vTemp[2];
+ CONSTRUCTPLANE(plPlane,vTemp,m_vBoxHalfSize[iA2]);
+
+ _cldClipPolyToPlane( avTempArray2, iTempCnt2, avTempArray1, iTempCnt1, plPlane );
+
+
+ // for each generated contact point
+ for ( int i=0; i<iTempCnt1; i++ ) {
+ // calculate depth
+ dReal fTempDepth = dCalcVectorDot3(vNormal2,avTempArray1[i])-m_vBoxHalfSize[iA0];
+
+ // clamp depth to zero
+ if (fTempDepth > 0) {
+ fTempDepth = 0;
+ }
+
+ // generate contact data
+ dVector3 vPntTmp;
+ ADD(avTempArray1[i],m_vHullBoxPos,vPntTmp);
+
+ GenerateContact(TriIndex, vPntTmp, m_vBestNormal, -fTempDepth);
+
+ if ((m_ctContacts | CONTACTS_UNIMPORTANT) == (m_iFlags & (NUMC_MASK | CONTACTS_UNIMPORTANT))) {
+ break;
+ }
+ }
+
+ //dAASSERT(m_ctContacts>0);
+ }
+}
+
+// GenerateContact - Written by Jeff Smith (jeff@burri.to)
+// Generate a "unique" contact. A unique contact has a unique
+// position or normal. If the potential contact has the same
+// position and normal as an existing contact, but a larger
+// penetration depth, this new depth is used instead
+//
+void sTrimeshBoxColliderData::GenerateContact(int TriIndex, const dVector3 in_ContactPos, const dVector3 in_Normal, dReal in_Depth)
+{
+ int TriCount = m_ctContacts;
+
+ do
+ {
+ dContactGeom* TgtContact = NULL;
+ bool deeper = false;
+
+ if (!(m_iFlags & CONTACTS_UNIMPORTANT))
+ {
+ dReal MinDepth = dInfinity;
+ dContactGeom* MinContact = NULL;
+
+ bool duplicate = false;
+ for (int i = 0; i < TriCount; i++)
+ {
+ dContactGeom* Contact = SAFECONTACT(m_iFlags, m_ContactGeoms, i, m_iStride);
+
+ // same position?
+ dVector3 diff;
+ dSubtractVectors3(diff, in_ContactPos, Contact->pos);
+
+ if (dCalcVectorDot3(diff, diff) < dEpsilon)
+ {
+ // same normal?
+ if (REAL(1.0) - dCalcVectorDot3(in_Normal, Contact->normal) < dEpsilon)
+ {
+ if (in_Depth > Contact->depth)
+ {
+ Contact->depth = in_Depth;
+ Contact->side1 = TriIndex;
+ }
+
+ duplicate = true;
+ break;
+ }
+ }
+
+ if (Contact->depth < MinDepth)
+ {
+ MinDepth = Contact->depth;
+ MinContact = Contact;
+ }
+ }
+ if (duplicate)
+ {
+ break;
+ }
+
+ if (TriCount == (m_iFlags & NUMC_MASK))
+ {
+ if (!(MinDepth < in_Depth))
+ {
+ break;
+ }
+
+ TgtContact = MinContact;
+ deeper = true;
+ }
+ }
+ else
+ {
+ dIASSERT(TriCount < (m_iFlags & NUMC_MASK));
+ }
+
+ if (!deeper)
+ {
+ // Add a new contact
+ TgtContact = SAFECONTACT(m_iFlags, m_ContactGeoms, TriCount, m_iStride);
+ TriCount++;
+
+ TgtContact->pos[3] = 0.0;
+
+ TgtContact->normal[3] = 0.0;
+
+ TgtContact->g1 = m_Geom1;
+ TgtContact->g2 = m_Geom2;
+
+ TgtContact->side2 = -1;
+ }
+
+ TgtContact->pos[0] = in_ContactPos[0];
+ TgtContact->pos[1] = in_ContactPos[1];
+ TgtContact->pos[2] = in_ContactPos[2];
+
+ TgtContact->normal[0] = in_Normal[0];
+ TgtContact->normal[1] = in_Normal[1];
+ TgtContact->normal[2] = in_Normal[2];
+
+ TgtContact->depth = in_Depth;
+
+ TgtContact->side1 = TriIndex;
+
+ m_ctContacts = TriCount;
+ }
+ while (false);
+}
+
+
+
+
+
+void sTrimeshBoxColliderData::SetupInitialContext(dxTriMesh *TriMesh, dxGeom *BoxGeom,
+ int Flags, dContactGeom* Contacts, int Stride)
+{
+ // get source hull position, orientation and half size
+ const dMatrix3& mRotBox=*(const dMatrix3*)dGeomGetRotation(BoxGeom);
+ const dVector3& vPosBox=*(const dVector3*)dGeomGetPosition(BoxGeom);
+
+ // to global
+ SETM(m_mHullBoxRot,mRotBox);
+ SET(m_vHullBoxPos,vPosBox);
+
+ dGeomBoxGetLengths(BoxGeom, m_vBoxHalfSize);
+ m_vBoxHalfSize[0] *= 0.5f;
+ m_vBoxHalfSize[1] *= 0.5f;
+ m_vBoxHalfSize[2] *= 0.5f;
+
+ // get destination hull position and orientation
+ const dVector3& vPosMesh=*(const dVector3*)dGeomGetPosition(TriMesh);
+
+ // to global
+ SET(m_vHullDstPos,vPosMesh);
+
+ // global info for contact creation
+ m_ctContacts = 0;
+ m_iStride=Stride;
+ m_iFlags=Flags;
+ m_ContactGeoms=Contacts;
+ m_Geom1=TriMesh;
+ m_Geom2=BoxGeom;
+
+ // reset stuff
+ m_fBestDepth = MAXVALUE;
+ m_vBestNormal[0]=0;
+ m_vBestNormal[1]=0;
+ m_vBestNormal[2]=0;
+}
+
+void sTrimeshBoxColliderData::TestCollisionForSingleTriangle(int Triint, dVector3 dv[3], bool &bOutFinishSearching)
+{
+ bool finish = false;
+
+ // test this triangle
+ if (_cldTestOneTriangle(dv[0], dv[1], dv[2], Triint))
+ {
+ /*
+ NOTE by Oleh_Derevenko:
+ The function continues checking triangles after maximal number
+ of contacts is reached because it selects maximal penetration depths.
+ See also comments in GenerateContact()
+ */
+ finish = ((m_ctContacts | CONTACTS_UNIMPORTANT) == (m_iFlags & (NUMC_MASK | CONTACTS_UNIMPORTANT)));
+ }
+
+ bOutFinishSearching = finish;
+}
+
+// test one mesh triangle on intersection with given box
+bool sTrimeshBoxColliderData::_cldTestOneTriangle(const dVector3 &v0, const dVector3 &v1, const dVector3 &v2, int TriIndex)//, void *pvUser)
+{
+ // do intersection test and find best separating axis
+ if (!_cldTestSeparatingAxes(v0, v1, v2)) {
+ // if not found do nothing
+ return false;
+ }
+
+ // if best separation axis is not found
+ if (m_iBestAxis == 0) {
+ // this should not happen (we should already exit in that case)
+ //dMessage (0, "best separation axis not found");
+ // do nothing
+ return false;
+ }
+
+ _cldClipping(v0, v1, v2, TriIndex);
+ return true;
+}
+
+
+// OPCODE version of box to mesh collider
+#if dTRIMESH_OPCODE
+static void dQueryBTLPotentialCollisionTriangles(OBBCollider &Collider,
+ const sTrimeshBoxColliderData &cData, dxTriMesh *TriMesh, dxGeom *BoxGeom,
+ OBBCache &BoxCache)
+{
+ // get destination hull position and orientation
+ const dMatrix3& mRotMesh=*(const dMatrix3*)dGeomGetRotation(TriMesh);
+ const dVector3& vPosMesh=*(const dVector3*)dGeomGetPosition(TriMesh);
+
+ Matrix4x4 MeshMatrix;
+ const dVector3 vZeroVector3 = { REAL(0.0), };
+ MakeMatrix(vZeroVector3, mRotMesh, MeshMatrix);
+
+ // get source hull position, orientation and half size
+ const dMatrix3& mRotBox=*(const dMatrix3*)dGeomGetRotation(BoxGeom);
+ const dVector3& vPosBox=*(const dVector3*)dGeomGetPosition(BoxGeom);
+
+ dVector3 vOffsetPosBox;
+ dSubtractVectors3(vOffsetPosBox, vPosBox, vPosMesh);
+
+ // Make OBB
+ OBB Box;
+ Box.mCenter.Set(vOffsetPosBox[0], vOffsetPosBox[1], vOffsetPosBox[2]);
+ Box.mExtents.Set(cData.m_vBoxHalfSize[0], cData.m_vBoxHalfSize[1], cData.m_vBoxHalfSize[2]);
+ Box.mRot.Set(
+ mRotBox[0], mRotBox[4], mRotBox[8],
+ mRotBox[1], mRotBox[5], mRotBox[9],
+ mRotBox[2], mRotBox[6], mRotBox[10]);
+
+ // TC results
+ if (TriMesh->getDoTC(dxTriMesh::TTC_BOX)) {
+ dxTriMesh::BoxTC* BoxTC = 0;
+ const int iBoxCacheSize = TriMesh->m_BoxTCCache.size();
+ for (int i = 0; i != iBoxCacheSize; i++){
+ if (TriMesh->m_BoxTCCache[i].Geom == BoxGeom){
+ BoxTC = &TriMesh->m_BoxTCCache[i];
+ break;
+ }
+ }
+ if (!BoxTC){
+ TriMesh->m_BoxTCCache.push(dxTriMesh::BoxTC());
+
+ BoxTC = &TriMesh->m_BoxTCCache[TriMesh->m_BoxTCCache.size() - 1];
+ BoxTC->Geom = BoxGeom;
+ BoxTC->FatCoeff = 1.1f; // Pierre recommends this, instead of 1.0
+ }
+
+ // Intersect
+ Collider.SetTemporalCoherence(true);
+ Collider.Collide(*BoxTC, Box, TriMesh->retrieveMeshBVTreeRef(), null, &MeshMatrix);
+ }
+ else {
+ Collider.SetTemporalCoherence(false);
+ Collider.Collide(BoxCache, Box, TriMesh->retrieveMeshBVTreeRef(), null, &MeshMatrix);
+ }
+}
+
+int dCollideBTL(dxGeom* g1, dxGeom* BoxGeom, int Flags, dContactGeom* Contacts, int Stride){
+ dIASSERT (Stride >= (int)sizeof(dContactGeom));
+ dIASSERT (g1->type == dTriMeshClass);
+ dIASSERT (BoxGeom->type == dBoxClass);
+ dIASSERT ((Flags & NUMC_MASK) >= 1);
+
+ dxTriMesh* TriMesh = (dxTriMesh*)g1;
+
+ sTrimeshBoxColliderData cData;
+ cData.SetupInitialContext(TriMesh, BoxGeom, Flags, Contacts, Stride);
+
+ const unsigned uiTLSKind = TriMesh->getParentSpaceTLSKind();
+ dIASSERT(uiTLSKind == BoxGeom->getParentSpaceTLSKind()); // The colliding spaces must use matching cleanup method
+ TrimeshCollidersCache *pccColliderCache = GetTrimeshCollidersCache(uiTLSKind);
+ OBBCollider& Collider = pccColliderCache->m_OBBCollider;
+
+ dQueryBTLPotentialCollisionTriangles(Collider, cData, TriMesh, BoxGeom,
+ pccColliderCache->m_DefaultBoxCache);
+
+ if (!Collider.GetContactStatus()) {
+ // no collision occurred
+ return 0;
+ }
+
+ // Retrieve data
+ int TriCount = Collider.GetNbTouchedPrimitives();
+ const int* Triangles = (const int*)Collider.GetTouchedPrimitives();
+
+ if (TriCount != 0){
+ if (TriMesh->m_ArrayCallback != null){
+ TriMesh->m_ArrayCallback(TriMesh, BoxGeom, Triangles, TriCount);
+ }
+
+ // get destination hull position and orientation
+ const dMatrix3& mRotMesh=*(const dMatrix3*)dGeomGetRotation(TriMesh);
+ const dVector3& vPosMesh=*(const dVector3*)dGeomGetPosition(TriMesh);
+
+ // loop through all intersecting triangles
+ for (int i = 0; i < TriCount; i++){
+ const int Triint = Triangles[i];
+ if (!TriMesh->invokeCallback(BoxGeom, Triint)) continue;
+
+ dVector3 dv[3];
+ TriMesh->fetchMeshTriangle(dv, Triint, vPosMesh, mRotMesh);
+
+ bool bFinishSearching;
+ cData.TestCollisionForSingleTriangle(Triint, dv, bFinishSearching);
+
+ if (bFinishSearching) {
+ break;
+ }
+ }
+ }
+
+ return cData.m_ctContacts;
+}
+#endif
+
+// GIMPACT version of box to mesh collider
+#if dTRIMESH_GIMPACT
+int dCollideBTL(dxGeom* g1, dxGeom* BoxGeom, int Flags, dContactGeom* Contacts, int Stride)
+{
+ dIASSERT (Stride >= (int)sizeof(dContactGeom));
+ dIASSERT (g1->type == dTriMeshClass);
+ dIASSERT (BoxGeom->type == dBoxClass);
+ dIASSERT ((Flags & NUMC_MASK) >= 1);
+
+
+ dxTriMesh* TriMesh = (dxTriMesh*)g1;
+
+ g1 -> recomputeAABB();
+ BoxGeom -> recomputeAABB();
+
+
+ sTrimeshBoxColliderData cData;
+ cData.SetupInitialContext(TriMesh, BoxGeom, Flags, Contacts, Stride);
+
+ //*****at first , collide box aabb******//
+
+ GIM_TRIMESH * ptrimesh = &TriMesh->m_collision_trimesh;
+ aabb3f test_aabb(BoxGeom->aabb[0], BoxGeom->aabb[1], BoxGeom->aabb[2], BoxGeom->aabb[3], BoxGeom->aabb[4], BoxGeom->aabb[5]);
+
+ GDYNAMIC_ARRAY collision_result;
+ GIM_CREATE_BOXQUERY_LIST(collision_result);
+
+ gim_aabbset_box_collision(&test_aabb, &ptrimesh->m_aabbset , &collision_result);
+
+ if(collision_result.m_size==0)
+ {
+ GIM_DYNARRAY_DESTROY(collision_result);
+ return 0;
+ }
+ //*****Set globals for box collision******//
+
+ //collide triangles
+
+ GUINT32 * boxesresult = GIM_DYNARRAY_POINTER(GUINT32,collision_result);
+ gim_trimesh_locks_work_data(ptrimesh);
+
+ for(unsigned int i=0;i<collision_result.m_size;i++)
+ {
+ dVector3 dv[3];
+
+ int Triint = boxesresult[i];
+ gim_trimesh_get_triangle_vertices(ptrimesh, Triint, dv[0], dv[1], dv[2]);
+
+ bool bFinishSearching;
+ cData.TestCollisionForSingleTriangle(Triint, dv, bFinishSearching);
+
+ if (bFinishSearching)
+ {
+ break;
+ }
+ }
+
+ gim_trimesh_unlocks_work_data(ptrimesh);
+ GIM_DYNARRAY_DESTROY(collision_result);
+
+ return cData.m_ctContacts;
+}
+#endif
+
+
+
+#endif // dTRIMESH_ENABLED
diff --git a/libs/ode-0.16.1/ode/src/collision_trimesh_ccylinder.cpp b/libs/ode-0.16.1/ode/src/collision_trimesh_ccylinder.cpp
new file mode 100644
index 0000000..6681cc6
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_trimesh_ccylinder.cpp
@@ -0,0 +1,1183 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * Triangle-Capsule(Capsule) collider by Alen Ladavac
+ * Ported to ODE by Nguyen Binh
+ */
+
+// NOTES from Nguyen Binh
+// 14 Apr : Seem to be robust
+// There is a problem when you use original Step and set contact friction
+// surface.mu = dInfinity;
+// More description :
+// When I dropped Capsule over the bunny ears, it seems to stuck
+// there for a while. I think the cause is when you set surface.mu = dInfinity;
+// the friction force is too high so it just hang the capsule there.
+// So the good cure for this is to set mu = around 1.5 (in my case)
+// For StepFast1, this become as solid as rock : StepFast1 just approximate
+// friction force.
+
+// NOTES from Croteam's Alen
+//As a side note... there are some extra contacts that can be generated
+//on the edge between two triangles, and if the capsule penetrates deeply into
+//the triangle (usually happens with large mass or low FPS), some such
+//contacts can in some cases push the capsule away from the edge instead of
+//away from the two triangles. This shows up as capsule slowing down a bit
+//when hitting an edge while sliding along a flat tesselated grid of
+//triangles. This is only if capsule is standing upwards.
+
+//Same thing can appear whenever a smooth object (e.g sphere) hits such an
+//edge, and it needs to be solved as a special case probably. This is a
+//problem we are looking forward to address soon.
+
+#include <ode/collision.h>
+#include <ode/rotation.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+#include "collision_util.h"
+#include "collision_trimesh_internal.h"
+#include "util.h"
+
+
+#if dTRIMESH_ENABLED
+
+// OPCODE version
+#if dTRIMESH_OPCODE
+
+// largest number, double or float
+#if defined(dSINGLE)
+#define MAX_REAL FLT_MAX
+#define MIN_REAL (-FLT_MAX)
+#else
+#define MAX_REAL DBL_MAX
+#define MIN_REAL (-DBL_MAX)
+#endif
+
+// To optimize before send contacts to dynamic part
+#define OPTIMIZE_CONTACTS 1
+
+// dVector3
+// r=a-b
+#define SUBTRACT(a,b,r) dSubtractVectors3(r, a, b)
+
+
+// dVector3
+// a=b
+#define SET(a,b) dCopyVector3(a, b)
+
+
+// dMatrix3
+// a=b
+#define SETM(a,b) dCopyMatrix4x4(a, b)
+
+
+// dVector3
+// r=a+b
+#define ADD(a,b,r) dAddVectors3(r, a, b)
+
+
+// dMatrix3, int, dVector3
+// v=column a from m
+#define GETCOL(m,a,v) dGetMatrixColumn3(v, m, a)
+
+
+// dVector4, dVector3
+// distance between plane p and point v
+#define POINTDISTANCE(p,v) dPointPlaneDistance(v, p)
+
+
+// dVector4, dVector3, dReal
+// construct plane from normal and d
+#define CONSTRUCTPLANE(plane,normal,d) dConstructPlane(normal, d, plane)
+
+
+// dVector3
+// length of vector a
+#define LENGTHOF(a) dCalcVectorLength3(a)
+
+
+static inline dReal _length2OfVector3(dVector3 v)
+{
+ return dCalcVectorLengthSquare3(v);
+}
+
+
+// Local contacts data
+typedef struct _sLocalContactData
+{
+ dVector3 vPos;
+ dVector3 vNormal;
+ dReal fDepth;
+ int triIndex;
+ int nFlags; // 0 = filtered out, 1 = OK
+}sLocalContactData;
+
+struct sTrimeshCapsuleColliderData
+{
+ sTrimeshCapsuleColliderData(): m_gLocalContacts(NULL), m_ctContacts(0) { memset(m_vN, 0, sizeof(dVector3)); }
+
+ void SetupInitialContext(dxTriMesh *TriMesh, dxGeom *Capsule, int flags, int skip);
+ int TestCollisionForSingleTriangle(int ctContacts0, int Triint, dVector3 dv[3],
+ uint8 flags, bool &bOutFinishSearching);
+
+#if OPTIMIZE_CONTACTS
+ void _OptimizeLocalContacts();
+#endif
+ int _ProcessLocalContacts(dContactGeom *contact, dxTriMesh *TriMesh, dxGeom *Capsule);
+
+ static BOOL _cldClipEdgeToPlane(dVector3 &vEpnt0, dVector3 &vEpnt1, const dVector4& plPlane);
+ BOOL _cldTestAxis(const dVector3 &v0, const dVector3 &v1, const dVector3 &v2,
+ dVector3 vAxis, int iAxis, BOOL bNoFlip = FALSE);
+ BOOL _cldTestSeparatingAxesOfCapsule(const dVector3 &v0, const dVector3 &v1,
+ const dVector3 &v2, uint8 flags);
+ void _cldTestOneTriangleVSCapsule(const dVector3 &v0, const dVector3 &v1,
+ const dVector3 &v2, uint8 flags);
+
+ sLocalContactData *m_gLocalContacts;
+ unsigned int m_ctContacts;
+
+ // capsule data
+ // real time data
+ dMatrix3 m_mCapsuleRotation;
+ dVector3 m_vCapsulePosition;
+ dVector3 m_vCapsuleAxis;
+ // static data
+ dReal m_vCapsuleRadius;
+ dReal m_fCapsuleSize;
+
+ // mesh data
+ // dMatrix4 mHullDstPl;
+ dMatrix3 m_mTriMeshRot;
+ dVector3 m_vTriMeshPos;
+ dVector3 m_vE0, m_vE1, m_vE2;
+
+ // global collider data
+ dVector3 m_vNormal;
+ dReal m_fBestDepth;
+ dReal m_fBestCenter;
+ dReal m_fBestrt;
+ int m_iBestAxis;
+ dVector3 m_vN;
+
+ dVector3 m_vV0;
+ dVector3 m_vV1;
+ dVector3 m_vV2;
+
+ // ODE contact's specific
+ unsigned int m_iFlags;
+ int m_iStride;
+};
+
+// Capsule lie on axis number 3 = (Z axis)
+static const int nCAPSULE_AXIS = 2;
+
+
+#if OPTIMIZE_CONTACTS
+
+// Use to classify contacts to be "near" in position
+static const dReal fSameContactPositionEpsilon = REAL(0.0001); // 1e-4
+// Use to classify contacts to be "near" in normal direction
+static const dReal fSameContactNormalEpsilon = REAL(0.0001); // 1e-4
+
+// If this two contact can be classified as "near"
+inline int _IsNearContacts(sLocalContactData& c1,sLocalContactData& c2)
+{
+ int bPosNear = 0;
+ int bSameDir = 0;
+ dVector3 vDiff;
+
+ // First check if they are "near" in position
+ SUBTRACT(c1.vPos,c2.vPos,vDiff);
+ if ( (dFabs(vDiff[0]) < fSameContactPositionEpsilon)
+ &&(dFabs(vDiff[1]) < fSameContactPositionEpsilon)
+ &&(dFabs(vDiff[2]) < fSameContactPositionEpsilon))
+ {
+ bPosNear = 1;
+ }
+
+ // Second check if they are "near" in normal direction
+ SUBTRACT(c1.vNormal,c2.vNormal,vDiff);
+ if ( (dFabs(vDiff[0]) < fSameContactNormalEpsilon)
+ &&(dFabs(vDiff[1]) < fSameContactNormalEpsilon)
+ &&(dFabs(vDiff[2]) < fSameContactNormalEpsilon) )
+ {
+ bSameDir = 1;
+ }
+
+ // Will be "near" if position and normal direction are "near"
+ return (bPosNear && bSameDir);
+}
+
+inline int _IsBetter(sLocalContactData& c1,sLocalContactData& c2)
+{
+ // The not better will be throw away
+ // You can change the selection criteria here
+ return (c1.fDepth > c2.fDepth);
+}
+
+// iterate through gLocalContacts and filtered out "near contact"
+void sTrimeshCapsuleColliderData::_OptimizeLocalContacts()
+{
+ int nContacts = m_ctContacts;
+
+ for (int i = 0; i < nContacts-1; i++)
+ {
+ for (int j = i+1; j < nContacts; j++)
+ {
+ if (_IsNearContacts(m_gLocalContacts[i],m_gLocalContacts[j]))
+ {
+ // If they are seem to be the samed then filtered
+ // out the least penetrate one
+ if (_IsBetter(m_gLocalContacts[j],m_gLocalContacts[i]))
+ {
+ m_gLocalContacts[i].nFlags = 0; // filtered 1st contact
+ }
+ else
+ {
+ m_gLocalContacts[j].nFlags = 0; // filtered 2nd contact
+ }
+
+ // NOTE
+ // There is other way is to add two depth together but
+ // it not work so well. Why???
+ }
+ }
+ }
+}
+#endif // OPTIMIZE_CONTACTS
+
+int sTrimeshCapsuleColliderData::_ProcessLocalContacts(dContactGeom *contact,
+ dxTriMesh *TriMesh, dxGeom *Capsule)
+{
+#if OPTIMIZE_CONTACTS
+ if (m_ctContacts > 1 && !(m_iFlags & CONTACTS_UNIMPORTANT))
+ {
+ // Can be optimized...
+ _OptimizeLocalContacts();
+ }
+#endif
+
+ unsigned int iContact = 0;
+ dContactGeom* Contact = 0;
+
+ unsigned int nFinalContact = 0;
+
+ for (iContact = 0; iContact < m_ctContacts; iContact ++)
+ {
+ // Ensure that we haven't created too many contacts
+ if( nFinalContact >= (m_iFlags & NUMC_MASK))
+ {
+ break;
+ }
+
+ if (1 == m_gLocalContacts[iContact].nFlags)
+ {
+ Contact = SAFECONTACT(m_iFlags, contact, nFinalContact, m_iStride);
+ Contact->depth = m_gLocalContacts[iContact].fDepth;
+ SET(Contact->normal,m_gLocalContacts[iContact].vNormal);
+ SET(Contact->pos,m_gLocalContacts[iContact].vPos);
+ Contact->g1 = TriMesh;
+ Contact->g2 = Capsule;
+ Contact->side1 = m_gLocalContacts[iContact].triIndex;
+ Contact->side2 = -1;
+
+ nFinalContact++;
+ }
+ }
+ // debug
+ //if (nFinalContact != m_ctContacts)
+ //{
+ // printf("[Info] %d contacts generated,%d filtered.\n",m_ctContacts,m_ctContacts-nFinalContact);
+ //}
+
+ return nFinalContact;
+}
+
+BOOL sTrimeshCapsuleColliderData::_cldClipEdgeToPlane(
+ dVector3 &vEpnt0, dVector3 &vEpnt1, const dVector4& plPlane)
+{
+ // calculate distance of edge points to plane
+ dReal fDistance0 = POINTDISTANCE( plPlane, vEpnt0 );
+ dReal fDistance1 = POINTDISTANCE( plPlane, vEpnt1 );
+
+ // if both points are behind the plane
+ if ( fDistance0 < 0 && fDistance1 < 0 )
+ {
+ // do nothing
+ return FALSE;
+ // if both points in front of the plane
+ } else if ( fDistance0 > 0 && fDistance1 > 0 )
+ {
+ // accept them
+ return TRUE;
+ // if we have edge/plane intersection
+ } else if ((fDistance0 > 0 && fDistance1 < 0) || ( fDistance0 < 0 && fDistance1 > 0))
+ {
+ // find intersection point of edge and plane
+ dVector3 vIntersectionPoint;
+ vIntersectionPoint[0]= vEpnt0[0]-(vEpnt0[0]-vEpnt1[0])*fDistance0/(fDistance0-fDistance1);
+ vIntersectionPoint[1]= vEpnt0[1]-(vEpnt0[1]-vEpnt1[1])*fDistance0/(fDistance0-fDistance1);
+ vIntersectionPoint[2]= vEpnt0[2]-(vEpnt0[2]-vEpnt1[2])*fDistance0/(fDistance0-fDistance1);
+
+ // clamp correct edge to intersection point
+ if ( fDistance0 < 0 )
+ {
+ SET(vEpnt0,vIntersectionPoint);
+ } else
+ {
+ SET(vEpnt1,vIntersectionPoint);
+ }
+ return TRUE;
+ }
+ return TRUE;
+}
+
+BOOL sTrimeshCapsuleColliderData::_cldTestAxis(
+ const dVector3 &/*v0*/,
+ const dVector3 &/*v1*/,
+ const dVector3 &/*v2*/,
+ dVector3 vAxis,
+ int iAxis,
+ BOOL bNoFlip/* = FALSE*/)
+{
+
+ // calculate length of separating axis vector
+ dReal fL = LENGTHOF(vAxis);
+ // if not long enough
+ // TODO : dReal epsilon please
+ if ( fL < REAL(1e-5) )
+ {
+ // do nothing
+ //iLastOutAxis = 0;
+ return TRUE;
+ }
+
+ // otherwise normalize it
+ dNormalize3(vAxis);
+
+ // project capsule on vAxis
+ dReal frc = dFabs(dCalcVectorDot3(m_vCapsuleAxis,vAxis))*(m_fCapsuleSize*REAL(0.5)-m_vCapsuleRadius) + m_vCapsuleRadius;
+
+ // project triangle on vAxis
+ dReal afv[3];
+ afv[0] = dCalcVectorDot3(m_vV0, vAxis);
+ afv[1] = dCalcVectorDot3(m_vV1, vAxis);
+ afv[2] = dCalcVectorDot3(m_vV2, vAxis);
+
+ dReal fMin = MAX_REAL;
+ dReal fMax = MIN_REAL;
+
+ // for each vertex
+ for(int i=0; i<3; i++)
+ {
+ // find minimum
+ if (afv[i]<fMin)
+ {
+ fMin = afv[i];
+ }
+ // find maximum
+ if (afv[i]>fMax)
+ {
+ fMax = afv[i];
+ }
+ }
+
+ // find triangle's center of interval on axis
+ dReal fCenter = (fMin+fMax)*REAL(0.5);
+ // calculate triangles half interval
+ dReal fTriangleRadius = (fMax-fMin)*REAL(0.5);
+
+ // if they do not overlap,
+ if (dFabs(fCenter) > ( frc + fTriangleRadius ))
+ {
+ // exit, we have no intersection
+ return FALSE;
+ }
+
+ // calculate depth
+ dReal fDepth = dFabs(fCenter) - (frc+fTriangleRadius);
+
+ // if greater then best found so far
+ if ( fDepth > m_fBestDepth )
+ {
+ // remember depth
+ m_fBestDepth = fDepth;
+ m_fBestCenter = fCenter;
+ m_fBestrt = fTriangleRadius;
+
+ m_vNormal[0] = vAxis[0];
+ m_vNormal[1] = vAxis[1];
+ m_vNormal[2] = vAxis[2];
+
+ m_iBestAxis = iAxis;
+
+ // flip normal if interval is wrong faced
+ if (fCenter<0 && !bNoFlip)
+ {
+ m_vNormal[0] = -m_vNormal[0];
+ m_vNormal[1] = -m_vNormal[1];
+ m_vNormal[2] = -m_vNormal[2];
+
+ m_fBestCenter = -fCenter;
+ }
+ }
+
+ return TRUE;
+}
+
+// helper for less key strokes
+inline void _CalculateAxis(const dVector3& v1,
+ const dVector3& v2,
+ const dVector3& v3,
+ const dVector3& v4,
+ dVector3& r)
+{
+ dVector3 t1;
+ dVector3 t2;
+
+ SUBTRACT(v1,v2,t1);
+ dCalcVectorCross3(t2,t1,v3);
+ dCalcVectorCross3(r,t2,v4);
+}
+
+BOOL sTrimeshCapsuleColliderData::_cldTestSeparatingAxesOfCapsule(
+ const dVector3 &v0,
+ const dVector3 &v1,
+ const dVector3 &v2,
+ uint8 flags)
+{
+ // calculate caps centers in absolute space
+ dVector3 vCp0;
+ vCp0[0] = m_vCapsulePosition[0] + m_vCapsuleAxis[0]*(m_fCapsuleSize*REAL(0.5)-m_vCapsuleRadius);
+ vCp0[1] = m_vCapsulePosition[1] + m_vCapsuleAxis[1]*(m_fCapsuleSize*REAL(0.5)-m_vCapsuleRadius);
+ vCp0[2] = m_vCapsulePosition[2] + m_vCapsuleAxis[2]*(m_fCapsuleSize*REAL(0.5)-m_vCapsuleRadius);
+
+ dVector3 vCp1;
+ vCp1[0] = m_vCapsulePosition[0] - m_vCapsuleAxis[0]*(m_fCapsuleSize*REAL(0.5)-m_vCapsuleRadius);
+ vCp1[1] = m_vCapsulePosition[1] - m_vCapsuleAxis[1]*(m_fCapsuleSize*REAL(0.5)-m_vCapsuleRadius);
+ vCp1[2] = m_vCapsulePosition[2] - m_vCapsuleAxis[2]*(m_fCapsuleSize*REAL(0.5)-m_vCapsuleRadius);
+
+ // reset best axis
+ m_iBestAxis = 0;
+ // reset best depth
+ m_fBestDepth = -MAX_REAL;
+ // reset separating axis vector
+ dVector3 vAxis = {REAL(0.0),REAL(0.0),REAL(0.0),REAL(0.0)};
+
+ // Epsilon value for checking axis vector length
+ const dReal fEpsilon = 1e-6f;
+
+ // Translate triangle to Cc cord.
+ SUBTRACT(v0, m_vCapsulePosition, m_vV0);
+ SUBTRACT(v1, m_vCapsulePosition, m_vV1);
+ SUBTRACT(v2, m_vCapsulePosition, m_vV2);
+
+ // We begin to test for 19 separating axis now
+ // I wonder does it help if we employ the method like ISA-GJK???
+ // Or at least we should do experiment and find what axis will
+ // be most likely to be separating axis to check it first.
+
+ // Original
+ // axis m_vN
+ //vAxis = -m_vN;
+ vAxis[0] = - m_vN[0];
+ vAxis[1] = - m_vN[1];
+ vAxis[2] = - m_vN[2];
+ if (!_cldTestAxis(v0, v1, v2, vAxis, 1, TRUE))
+ {
+ return FALSE;
+ }
+
+ if (flags & dxTriMeshData::CUF_USE_FIRST_EDGE)
+ {
+ // axis CxE0 - Edge 0
+ dCalcVectorCross3(vAxis,m_vCapsuleAxis,m_vE0);
+ //vAxis = dCalcVectorCross3( m_vCapsuleAxis cross vE0 );
+ if (_length2OfVector3( vAxis ) > fEpsilon) {
+ if (!_cldTestAxis(v0, v1, v2, vAxis, 2)) {
+ return FALSE;
+ }
+ }
+ }
+
+ if (flags & dxTriMeshData::CUF_USE_SECOND_EDGE)
+ {
+ // axis CxE1 - Edge 1
+ dCalcVectorCross3(vAxis,m_vCapsuleAxis,m_vE1);
+ //vAxis = ( m_vCapsuleAxis cross m_vE1 );
+ if (_length2OfVector3( vAxis ) > fEpsilon) {
+ if (!_cldTestAxis(v0, v1, v2, vAxis, 3)) {
+ return FALSE;
+ }
+ }
+ }
+
+ if (flags & dxTriMeshData::CUF_USE_THIRD_EDGE)
+ {
+ // axis CxE2 - Edge 2
+ //vAxis = ( m_vCapsuleAxis cross m_vE2 );
+ dCalcVectorCross3(vAxis,m_vCapsuleAxis,m_vE2);
+ if (_length2OfVector3( vAxis ) > fEpsilon) {
+ if (!_cldTestAxis(v0, v1, v2, vAxis, 4)) {
+ return FALSE;
+ }
+ }
+ }
+
+ if (flags & dxTriMeshData::CUF_USE_FIRST_EDGE)
+ {
+ // first capsule point
+ // axis ((Cp0-V0) x E0) x E0
+ _CalculateAxis(vCp0,v0,m_vE0,m_vE0,vAxis);
+ // vAxis = ( ( vCp0-v0) cross vE0 ) cross vE0;
+ if (_length2OfVector3( vAxis ) > fEpsilon) {
+ if (!_cldTestAxis(v0, v1, v2, vAxis, 5)) {
+ return FALSE;
+ }
+ }
+ }
+
+ if (flags & dxTriMeshData::CUF_USE_SECOND_EDGE)
+ {
+ // axis ((Cp0-V1) x E1) x E1
+ _CalculateAxis(vCp0,v1,m_vE1,m_vE1,vAxis);
+ //vAxis = ( ( vCp0-v1) cross vE1 ) cross vE1;
+ if (_length2OfVector3( vAxis ) > fEpsilon) {
+ if (!_cldTestAxis(v0, v1, v2, vAxis, 6)) {
+ return FALSE;
+ }
+ }
+ }
+
+ if (flags & dxTriMeshData::CUF_USE_THIRD_EDGE)
+ {
+ // axis ((Cp0-V2) x E2) x E2
+ _CalculateAxis(vCp0,v2,m_vE2,m_vE2,vAxis);
+ //vAxis = ( ( vCp0-v2) cross vE2 ) cross vE2;
+ if (_length2OfVector3( vAxis ) > fEpsilon) {
+ if (!_cldTestAxis(v0, v1, v2, vAxis, 7)) {
+ return FALSE;
+ }
+ }
+ }
+
+ if (flags & dxTriMeshData::CUF_USE_FIRST_EDGE)
+ {
+ // second capsule point
+ // axis ((Cp1-V0) x E0) x E0
+ _CalculateAxis(vCp1,v0,m_vE0,m_vE0,vAxis);
+ //vAxis = ( ( vCp1-v0 ) cross vE0 ) cross vE0;
+ if (_length2OfVector3( vAxis ) > fEpsilon) {
+ if (!_cldTestAxis(v0, v1, v2, vAxis, 8)) {
+ return FALSE;
+ }
+ }
+ }
+
+ if (flags & dxTriMeshData::CUF_USE_SECOND_EDGE)
+ {
+ // axis ((Cp1-V1) x E1) x E1
+ _CalculateAxis(vCp1,v1,m_vE1,m_vE1,vAxis);
+ //vAxis = ( ( vCp1-v1 ) cross vE1 ) cross vE1;
+ if (_length2OfVector3( vAxis ) > fEpsilon) {
+ if (!_cldTestAxis(v0, v1, v2, vAxis, 9)) {
+ return FALSE;
+ }
+ }
+ }
+
+ if (flags & dxTriMeshData::CUF_USE_THIRD_EDGE)
+ {
+ // axis ((Cp1-V2) x E2) x E2
+ _CalculateAxis(vCp1,v2,m_vE2,m_vE2,vAxis);
+ //vAxis = ( ( vCp1-v2 ) cross vE2 ) cross vE2;
+ if (_length2OfVector3( vAxis ) > fEpsilon) {
+ if (!_cldTestAxis(v0, v1, v2, vAxis, 10)) {
+ return FALSE;
+ }
+ }
+ }
+
+ if (flags & dxTriMeshData::CUF_USE_FIRST_VERTEX)
+ {
+ // first vertex on triangle
+ // axis ((V0-Cp0) x C) x C
+ _CalculateAxis(v0,vCp0,m_vCapsuleAxis,m_vCapsuleAxis,vAxis);
+ //vAxis = ( ( v0-vCp0 ) cross m_vCapsuleAxis ) cross m_vCapsuleAxis;
+ if (_length2OfVector3( vAxis ) > fEpsilon) {
+ if (!_cldTestAxis(v0, v1, v2, vAxis, 11)) {
+ return FALSE;
+ }
+ }
+ }
+
+ if (flags & dxTriMeshData::CUF_USE_SECOND_VERTEX)
+ {
+ // second vertex on triangle
+ // axis ((V1-Cp0) x C) x C
+ _CalculateAxis(v1,vCp0,m_vCapsuleAxis,m_vCapsuleAxis,vAxis);
+ //vAxis = ( ( v1-vCp0 ) cross vCapsuleAxis ) cross vCapsuleAxis;
+ if (_length2OfVector3( vAxis ) > fEpsilon) {
+ if (!_cldTestAxis(v0, v1, v2, vAxis, 12)) {
+ return FALSE;
+ }
+ }
+ }
+
+ if (flags & dxTriMeshData::CUF_USE_THIRD_VERTEX)
+ {
+ // third vertex on triangle
+ // axis ((V2-Cp0) x C) x C
+ _CalculateAxis(v2,vCp0,m_vCapsuleAxis,m_vCapsuleAxis,vAxis);
+ //vAxis = ( ( v2-vCp0 ) cross vCapsuleAxis ) cross vCapsuleAxis;
+ if (_length2OfVector3( vAxis ) > fEpsilon) {
+ if (!_cldTestAxis(v0, v1, v2, vAxis, 13)) {
+ return FALSE;
+ }
+ }
+ }
+
+ // Test as separating axes direction vectors between each triangle
+ // edge and each capsule's cap center
+
+ if (flags & dxTriMeshData::CUF_USE_FIRST_VERTEX)
+ {
+ // first triangle vertex and first capsule point
+ //vAxis = v0 - vCp0;
+ SUBTRACT(v0,vCp0,vAxis);
+ if (_length2OfVector3( vAxis ) > fEpsilon) {
+ if (!_cldTestAxis(v0, v1, v2, vAxis, 14)) {
+ return FALSE;
+ }
+ }
+ }
+
+ if (flags & dxTriMeshData::CUF_USE_SECOND_VERTEX)
+ {
+ // second triangle vertex and first capsule point
+ //vAxis = v1 - vCp0;
+ SUBTRACT(v1,vCp0,vAxis);
+ if (_length2OfVector3( vAxis ) > fEpsilon) {
+ if (!_cldTestAxis(v0, v1, v2, vAxis, 15)) {
+ return FALSE;
+ }
+ }
+ }
+
+ if (flags & dxTriMeshData::CUF_USE_THIRD_VERTEX)
+ {
+ // third triangle vertex and first capsule point
+ //vAxis = v2 - vCp0;
+ SUBTRACT(v2,vCp0,vAxis);
+ if (_length2OfVector3( vAxis ) > fEpsilon) {
+ if (!_cldTestAxis(v0, v1, v2, vAxis, 16)) {
+ return FALSE;
+ }
+ }
+ }
+
+ if (flags & dxTriMeshData::CUF_USE_FIRST_VERTEX)
+ {
+ // first triangle vertex and second capsule point
+ //vAxis = v0 - vCp1;
+ SUBTRACT(v0,vCp1,vAxis);
+ if (_length2OfVector3( vAxis ) > fEpsilon) {
+ if (!_cldTestAxis(v0, v1, v2, vAxis, 17)) {
+ return FALSE;
+ }
+ }
+ }
+
+ if (flags & dxTriMeshData::CUF_USE_SECOND_VERTEX)
+ {
+ // second triangle vertex and second capsule point
+ //vAxis = v1 - vCp1;
+ SUBTRACT(v1,vCp1,vAxis);
+ if (_length2OfVector3( vAxis ) > fEpsilon) {
+ if (!_cldTestAxis(v0, v1, v2, vAxis, 18)) {
+ return FALSE;
+ }
+ }
+ }
+
+ if (flags & dxTriMeshData::CUF_USE_THIRD_VERTEX)
+ {
+ // third triangle vertex and second capsule point
+ //vAxis = v2 - vCp1;
+ SUBTRACT(v2,vCp1,vAxis);
+ if (_length2OfVector3( vAxis ) > fEpsilon) {
+ if (!_cldTestAxis(v0, v1, v2, vAxis, 19)) {
+ return FALSE;
+ }
+ }
+ }
+
+ return TRUE;
+}
+
+// test one mesh triangle on intersection with capsule
+void sTrimeshCapsuleColliderData::_cldTestOneTriangleVSCapsule(
+ const dVector3 &v0, const dVector3 &v1, const dVector3 &v2,
+ uint8 flags)
+{
+ // calculate edges
+ SUBTRACT(v1,v0,m_vE0);
+ SUBTRACT(v2,v1,m_vE1);
+ SUBTRACT(v0,v2,m_vE2);
+
+ dVector3 _minus_vE0;
+ SUBTRACT(v0,v1,_minus_vE0);
+
+ // calculate poly normal
+ dCalcVectorCross3(m_vN,m_vE1,_minus_vE0);
+
+ // Even though all triangles might be initially valid,
+ // a triangle may degenerate into a segment after applying
+ // space transformation.
+ if (!dSafeNormalize3(m_vN))
+ {
+ return;
+ }
+
+ // create plane from triangle
+ dReal plDistance = -dCalcVectorDot3(v0,m_vN);
+ dVector4 plTrianglePlane;
+ CONSTRUCTPLANE(plTrianglePlane,m_vN,plDistance);
+
+ // calculate capsule distance to plane
+ dReal fDistanceCapsuleCenterToPlane = POINTDISTANCE(plTrianglePlane,m_vCapsulePosition);
+
+ // Capsule must be over positive side of triangle
+ if (fDistanceCapsuleCenterToPlane < 0 /* && !bDoubleSided*/)
+ {
+ // if not don't generate contacts
+ return;
+ }
+
+ dVector3 vPnt0, vPnt1, vPnt2;
+ SET (vPnt0,v0);
+
+ if (fDistanceCapsuleCenterToPlane < 0)
+ {
+ SET (vPnt1,v2);
+ SET (vPnt2,v1);
+ }
+ else
+ {
+ SET (vPnt1,v1);
+ SET (vPnt2,v2);
+ }
+
+ // do intersection test and find best separating axis
+ if (!_cldTestSeparatingAxesOfCapsule(vPnt0, vPnt1, vPnt2, flags))
+ {
+ // if not found do nothing
+ return;
+ }
+
+ // if best separation axis is not found
+ if (m_iBestAxis == 0 )
+ {
+ // this should not happen (we should already exit in that case)
+ dIASSERT(FALSE);
+ // do nothing
+ return;
+ }
+
+ // calculate caps centers in absolute space
+ dVector3 vCposTrans;
+ vCposTrans[0] = m_vCapsulePosition[0] + m_vNormal[0]*m_vCapsuleRadius;
+ vCposTrans[1] = m_vCapsulePosition[1] + m_vNormal[1]*m_vCapsuleRadius;
+ vCposTrans[2] = m_vCapsulePosition[2] + m_vNormal[2]*m_vCapsuleRadius;
+
+ dVector3 vCEdgePoint0;
+ vCEdgePoint0[0] = vCposTrans[0] + m_vCapsuleAxis[0]*(m_fCapsuleSize*REAL(0.5)-m_vCapsuleRadius);
+ vCEdgePoint0[1] = vCposTrans[1] + m_vCapsuleAxis[1]*(m_fCapsuleSize*REAL(0.5)-m_vCapsuleRadius);
+ vCEdgePoint0[2] = vCposTrans[2] + m_vCapsuleAxis[2]*(m_fCapsuleSize*REAL(0.5)-m_vCapsuleRadius);
+
+ dVector3 vCEdgePoint1;
+ vCEdgePoint1[0] = vCposTrans[0] - m_vCapsuleAxis[0]*(m_fCapsuleSize*REAL(0.5)-m_vCapsuleRadius);
+ vCEdgePoint1[1] = vCposTrans[1] - m_vCapsuleAxis[1]*(m_fCapsuleSize*REAL(0.5)-m_vCapsuleRadius);
+ vCEdgePoint1[2] = vCposTrans[2] - m_vCapsuleAxis[2]*(m_fCapsuleSize*REAL(0.5)-m_vCapsuleRadius);
+
+ // transform capsule edge points into triangle space
+ vCEdgePoint0[0] -= vPnt0[0];
+ vCEdgePoint0[1] -= vPnt0[1];
+ vCEdgePoint0[2] -= vPnt0[2];
+
+ vCEdgePoint1[0] -= vPnt0[0];
+ vCEdgePoint1[1] -= vPnt0[1];
+ vCEdgePoint1[2] -= vPnt0[2];
+
+ dVector4 plPlane;
+ dVector3 _minus_vN;
+ _minus_vN[0] = -m_vN[0];
+ _minus_vN[1] = -m_vN[1];
+ _minus_vN[2] = -m_vN[2];
+ // triangle plane
+ CONSTRUCTPLANE(plPlane,_minus_vN,0);
+ //plPlane = Plane4f( -m_vN, 0);
+
+ if (!_cldClipEdgeToPlane( vCEdgePoint0, vCEdgePoint1, plPlane ))
+ {
+ return;
+ }
+
+ // plane with edge 0
+ dVector3 vTemp;
+ dCalcVectorCross3(vTemp,m_vN,m_vE0);
+ CONSTRUCTPLANE(plPlane, vTemp, REAL(1e-5));
+ if (!_cldClipEdgeToPlane( vCEdgePoint0, vCEdgePoint1, plPlane ))
+ {
+ return;
+ }
+
+ dCalcVectorCross3(vTemp,m_vN,m_vE1);
+ CONSTRUCTPLANE(plPlane, vTemp, -(dCalcVectorDot3(m_vE0,vTemp)-REAL(1e-5)));
+ if (!_cldClipEdgeToPlane( vCEdgePoint0, vCEdgePoint1, plPlane ))
+ {
+ return;
+ }
+
+ dCalcVectorCross3(vTemp,m_vN,m_vE2);
+ CONSTRUCTPLANE(plPlane, vTemp, REAL(1e-5));
+ if (!_cldClipEdgeToPlane( vCEdgePoint0, vCEdgePoint1, plPlane )) {
+ return;
+ }
+
+ // return capsule edge points into absolute space
+ vCEdgePoint0[0] += vPnt0[0];
+ vCEdgePoint0[1] += vPnt0[1];
+ vCEdgePoint0[2] += vPnt0[2];
+
+ vCEdgePoint1[0] += vPnt0[0];
+ vCEdgePoint1[1] += vPnt0[1];
+ vCEdgePoint1[2] += vPnt0[2];
+
+ // calculate depths for both contact points
+ SUBTRACT(vCEdgePoint0,m_vCapsulePosition,vTemp);
+ dReal fDepth0 = dCalcVectorDot3(vTemp,m_vNormal) - (m_fBestCenter-m_fBestrt);
+ SUBTRACT(vCEdgePoint1,m_vCapsulePosition,vTemp);
+ dReal fDepth1 = dCalcVectorDot3(vTemp,m_vNormal) - (m_fBestCenter-m_fBestrt);
+
+ // clamp depths to zero
+ if (fDepth0 < 0)
+ {
+ fDepth0 = 0.0f;
+ }
+
+ if (fDepth1 < 0 )
+ {
+ fDepth1 = 0.0f;
+ }
+
+ // Cached contacts's data
+ // contact 0
+ dIASSERT(m_ctContacts < (m_iFlags & NUMC_MASK)); // Do not call function if there is no room to store result
+ m_gLocalContacts[m_ctContacts].fDepth = fDepth0;
+ SET(m_gLocalContacts[m_ctContacts].vNormal,m_vNormal);
+ SET(m_gLocalContacts[m_ctContacts].vPos,vCEdgePoint0);
+ m_gLocalContacts[m_ctContacts].nFlags = 1;
+ m_ctContacts++;
+
+ if (m_ctContacts < (m_iFlags & NUMC_MASK)) {
+ // contact 1
+ m_gLocalContacts[m_ctContacts].fDepth = fDepth1;
+ SET(m_gLocalContacts[m_ctContacts].vNormal,m_vNormal);
+ SET(m_gLocalContacts[m_ctContacts].vPos,vCEdgePoint1);
+ m_gLocalContacts[m_ctContacts].nFlags = 1;
+ m_ctContacts++;
+ }
+}
+
+void sTrimeshCapsuleColliderData::SetupInitialContext(dxTriMesh *TriMesh, dxGeom *Capsule,
+ int flags, int skip)
+{
+ const dMatrix3* pRot = (const dMatrix3*)dGeomGetRotation(Capsule);
+ memcpy(m_mCapsuleRotation, pRot, sizeof(dMatrix3));
+
+ const dVector3* pDst = (const dVector3*)dGeomGetPosition(Capsule);
+ memcpy(m_vCapsulePosition, pDst, sizeof(dVector3));
+
+ m_vCapsuleAxis[0] = m_mCapsuleRotation[0*4 + nCAPSULE_AXIS];
+ m_vCapsuleAxis[1] = m_mCapsuleRotation[1*4 + nCAPSULE_AXIS];
+ m_vCapsuleAxis[2] = m_mCapsuleRotation[2*4 + nCAPSULE_AXIS];
+
+ // Get size of Capsule
+ dGeomCapsuleGetParams(Capsule, &m_vCapsuleRadius, &m_fCapsuleSize);
+ m_fCapsuleSize += 2*m_vCapsuleRadius;
+
+ const dMatrix3* pTriRot = (const dMatrix3*)dGeomGetRotation(TriMesh);
+ memcpy(m_mTriMeshRot, pTriRot, sizeof(dMatrix3));
+
+ const dVector3* pTriPos = (const dVector3*)dGeomGetPosition(TriMesh);
+ memcpy(m_vTriMeshPos, pTriPos, sizeof(dVector3));
+
+ // global info for contact creation
+ m_iStride =skip;
+ m_iFlags =flags;
+
+ // reset contact counter
+ m_ctContacts = 0;
+
+ // reset best depth
+ m_fBestDepth = - MAX_REAL;
+ m_fBestCenter = 0;
+ m_fBestrt = 0;
+
+ // reset collision normal
+ m_vNormal[0] = REAL(0.0);
+ m_vNormal[1] = REAL(0.0);
+ m_vNormal[2] = REAL(0.0);
+}
+
+int sTrimeshCapsuleColliderData::TestCollisionForSingleTriangle(int ctContacts0,
+ int Triint, dVector3 dv[3], uint8 flags, bool &bOutFinishSearching)
+{
+ // test this triangle
+ _cldTestOneTriangleVSCapsule(dv[0],dv[1],dv[2], flags);
+
+ // fill-in tri index for generated contacts
+ for (; ctContacts0 < (int)m_ctContacts; ctContacts0++)
+ m_gLocalContacts[ctContacts0].triIndex = Triint;
+
+ // Putting "break" at the end of loop prevents unnecessary checks on first pass and "continue"
+ bOutFinishSearching = (m_ctContacts >= (m_iFlags & NUMC_MASK));
+
+ return ctContacts0;
+}
+
+
+static void dQueryCCTLPotentialCollisionTriangles(OBBCollider &Collider,
+ const sTrimeshCapsuleColliderData &cData, dxTriMesh *TriMesh, dxGeom *Capsule,
+ OBBCache &BoxCache)
+{
+ Matrix4x4 MeshMatrix;
+ const dVector3 vZeroVector3 = { REAL(0.0), };
+ MakeMatrix(vZeroVector3, cData.m_mTriMeshRot, MeshMatrix);
+
+ const dVector3 &vCapsulePos = cData.m_vCapsulePosition;
+ const dMatrix3 &mCapsuleRot = cData.m_mCapsuleRotation;
+
+ dVector3 vCapsuleOffsetPos;
+ dSubtractVectors3(vCapsuleOffsetPos, vCapsulePos, cData.m_vTriMeshPos);
+
+ const dReal fCapsuleRadius = cData.m_vCapsuleRadius, fCapsuleHalfAxis = cData.m_fCapsuleSize * REAL(0.5);
+
+ OBB obbCapsule;
+ obbCapsule.mCenter.Set(vCapsuleOffsetPos[0], vCapsuleOffsetPos[1], vCapsuleOffsetPos[2]);
+ obbCapsule.mExtents.Set(
+ 0 == nCAPSULE_AXIS ? fCapsuleHalfAxis : fCapsuleRadius,
+ 1 == nCAPSULE_AXIS ? fCapsuleHalfAxis : fCapsuleRadius,
+ 2 == nCAPSULE_AXIS ? fCapsuleHalfAxis : fCapsuleRadius);
+ obbCapsule.mRot.Set(
+ mCapsuleRot[0], mCapsuleRot[4], mCapsuleRot[8],
+ mCapsuleRot[1], mCapsuleRot[5], mCapsuleRot[9],
+ mCapsuleRot[2], mCapsuleRot[6], mCapsuleRot[10]);
+
+ // TC results
+ if (TriMesh->getDoTC(dxTriMesh::TTC_BOX)) {
+ dxTriMesh::BoxTC* BoxTC = 0;
+ const int iBoxCacheSize = TriMesh->m_BoxTCCache.size();
+ for (int i = 0; i != iBoxCacheSize; i++){
+ if (TriMesh->m_BoxTCCache[i].Geom == Capsule){
+ BoxTC = &TriMesh->m_BoxTCCache[i];
+ break;
+ }
+ }
+ if (!BoxTC){
+ TriMesh->m_BoxTCCache.push(dxTriMesh::BoxTC());
+
+ BoxTC = &TriMesh->m_BoxTCCache[TriMesh->m_BoxTCCache.size() - 1];
+ BoxTC->Geom = Capsule;
+ BoxTC->FatCoeff = 1.0f;
+ }
+
+ // Intersect
+ Collider.SetTemporalCoherence(true);
+ Collider.Collide(*BoxTC, obbCapsule, TriMesh->retrieveMeshBVTreeRef(), null, &MeshMatrix);
+ }
+ else {
+ Collider.SetTemporalCoherence(false);
+ Collider.Collide(BoxCache, obbCapsule, TriMesh->retrieveMeshBVTreeRef(), null, &MeshMatrix);
+ }
+}
+
+// capsule - trimesh by CroTeam
+// Ported by Nguyem Binh
+int dCollideCCTL(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->type == dTriMeshClass);
+ dIASSERT (o2->type == dCapsuleClass);
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+
+ int nContactCount = 0;
+
+ dxTriMesh *TriMesh = (dxTriMesh*)o1;
+ dxGeom *Capsule = o2;
+
+ sTrimeshCapsuleColliderData cData;
+ cData.SetupInitialContext(TriMesh, Capsule, flags, skip);
+
+ const unsigned uiTLSKind = TriMesh->getParentSpaceTLSKind();
+ dIASSERT(uiTLSKind == Capsule->getParentSpaceTLSKind()); // The colliding spaces must use matching cleanup method
+ TrimeshCollidersCache *pccColliderCache = GetTrimeshCollidersCache(uiTLSKind);
+ OBBCollider& Collider = pccColliderCache->m_OBBCollider;
+
+ // Will it better to use LSS here? -> confirm Pierre.
+ dQueryCCTLPotentialCollisionTriangles(Collider, cData,
+ TriMesh, Capsule, pccColliderCache->m_DefaultBoxCache);
+
+ if (Collider.GetContactStatus())
+ {
+ // Retrieve data
+ int TriCount = Collider.GetNbTouchedPrimitives();
+
+ if (TriCount != 0)
+ {
+ const int* Triangles = (const int*)Collider.GetTouchedPrimitives();
+
+ if (TriMesh->m_ArrayCallback != null)
+ {
+ TriMesh->m_ArrayCallback(TriMesh, Capsule, Triangles, TriCount);
+ }
+
+ // allocate buffer for local contacts on stack
+ cData.m_gLocalContacts = (sLocalContactData*)dALLOCA16(sizeof(sLocalContactData)*(cData.m_iFlags & NUMC_MASK));
+
+ unsigned int ctContacts0 = cData.m_ctContacts;
+
+ const uint8 *useFlags = TriMesh->retrieveMeshSmartUseFlags();
+
+ // loop through all intersecting triangles
+ for (int i = 0; i < TriCount; i++)
+ {
+ const int Triint = Triangles[i];
+ if (!TriMesh->invokeCallback(Capsule, Triint)) continue;
+
+ dVector3 dv[3];
+ TriMesh->fetchMeshTriangle(dv, Triint, cData.m_vTriMeshPos, cData.m_mTriMeshRot);
+
+ uint8 flags = useFlags != NULL ? useFlags[Triint] : (uint8)dxTriMeshData::CUF__USE_ALL_COMPONENTS;
+
+ bool bFinishSearching;
+ ctContacts0 = cData.TestCollisionForSingleTriangle(ctContacts0, Triint, dv, flags, bFinishSearching);
+
+ if (bFinishSearching)
+ {
+ break;
+ }
+ }
+
+ if (cData.m_ctContacts != 0)
+ {
+ nContactCount = cData._ProcessLocalContacts(contact, TriMesh, Capsule);
+ }
+ }
+ }
+
+ return nContactCount;
+}
+
+
+#endif
+
+
+// GIMPACT version
+#if dTRIMESH_GIMPACT
+
+#include "gimpact_contact_export_helper.h"
+#include "gimpact_gim_contact_accessor.h"
+
+#define nCAPSULE_AXIS 2
+
+// capsule - trimesh By francisco leon
+int dCollideCCTL(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->type == dTriMeshClass);
+ dIASSERT (o2->type == dCapsuleClass);
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+
+ dxTriMesh* TriMesh = (dxTriMesh*)o1;
+ dxGeom* gCylinder = o2;
+
+ //Get capsule params
+ dMatrix3 mCapsuleRotation;
+ dVector3 vCapsulePosition;
+ dVector3 vCapsuleAxis;
+ dReal vCapsuleRadius;
+ dReal fCapsuleSize;
+ dMatrix3* pRot = (dMatrix3*) dGeomGetRotation(gCylinder);
+ memcpy(mCapsuleRotation,pRot,sizeof(dMatrix3));
+ dVector3* pDst = (dVector3*)dGeomGetPosition(gCylinder);
+ memcpy(vCapsulePosition,pDst,sizeof(dVector3));
+ //Axis
+ vCapsuleAxis[0] = mCapsuleRotation[0*4 + nCAPSULE_AXIS];
+ vCapsuleAxis[1] = mCapsuleRotation[1*4 + nCAPSULE_AXIS];
+ vCapsuleAxis[2] = mCapsuleRotation[2*4 + nCAPSULE_AXIS];
+ // Get size of CCylinder
+ dGeomCCylinderGetParams(gCylinder,&vCapsuleRadius,&fCapsuleSize);
+ fCapsuleSize*=0.5f;
+ //Set Capsule params
+ GIM_CAPSULE_DATA capsule;
+
+ capsule.m_radius = vCapsuleRadius;
+ VEC_SCALE(capsule.m_point1,fCapsuleSize,vCapsuleAxis);
+ VEC_SUM(capsule.m_point1,vCapsulePosition,capsule.m_point1);
+ VEC_SCALE(capsule.m_point2,-fCapsuleSize,vCapsuleAxis);
+ VEC_SUM(capsule.m_point2,vCapsulePosition,capsule.m_point2);
+
+
+ //Create contact list
+ GDYNAMIC_ARRAY trimeshcontacts;
+ GIM_CREATE_CONTACT_LIST(trimeshcontacts);
+
+ //Collide trimeshe vs capsule
+ gim_trimesh_capsule_collision(&TriMesh->m_collision_trimesh,&capsule,&trimeshcontacts);
+
+
+ if(trimeshcontacts.m_size == 0)
+ {
+ GIM_DYNARRAY_DESTROY(trimeshcontacts);
+ return 0;
+ }
+
+ GIM_CONTACT * ptrimeshcontacts = GIM_DYNARRAY_POINTER(GIM_CONTACT,trimeshcontacts);
+ unsigned contactcount = trimeshcontacts.m_size;
+
+ dxGIMCContactAccessor contactaccessor(ptrimeshcontacts, TriMesh, gCylinder, -1);
+ contactcount = dxGImpactContactsExportHelper::ExportMaxDepthGImpactContacts(contactaccessor, contactcount, flags, contact, skip);
+
+ GIM_DYNARRAY_DESTROY(trimeshcontacts);
+
+ return (int)contactcount;
+}
+
+
+#endif // dTRIMESH_GIMPACT
+
+
+#endif // dTRIMESH_ENABLED
diff --git a/libs/ode-0.16.1/ode/src/collision_trimesh_colliders.h b/libs/ode-0.16.1/ode/src/collision_trimesh_colliders.h
new file mode 100644
index 0000000..9452f90
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_trimesh_colliders.h
@@ -0,0 +1,47 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_COLLISION_TRIMESH_COLLIDERS_H_
+#define _ODE_COLLISION_TRIMESH_COLLIDERS_H_
+
+
+int dCollideCylinderTrimesh(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip);
+int dCollideTrimeshPlane(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip);
+
+int dCollideSTL(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip);
+int dCollideBTL(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip);
+int dCollideRTL(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip);
+int dCollideTTL(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip);
+int dCollideCCTL(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip);
+int dCollideConvexTrimesh(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip);
+
+ODE_PURE_INLINE int dCollideRayTrimesh( dxGeom *ray, dxGeom *trimesh, int flags,
+ dContactGeom *contact, int skip )
+{
+ // Swapped case, for code that needs it (heightfield initially)
+ // The other ray-geom colliders take geoms in a swapped order to the
+ // dCollideRTL function which is annoying when using function pointers.
+ return dCollideRTL( trimesh, ray, flags, contact, skip );
+}
+
+
+#endif // _ODE_COLLISION_TRIMESH_COLLIDERS_H_
diff --git a/libs/ode-0.16.1/ode/src/collision_trimesh_disabled.cpp b/libs/ode-0.16.1/ode/src/collision_trimesh_disabled.cpp
new file mode 100644
index 0000000..69203a0
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_trimesh_disabled.cpp
@@ -0,0 +1,302 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/collision.h>
+#include "config.h"
+#include "matrix.h"
+
+
+#if !dTRIMESH_ENABLED
+
+#include "collision_util.h"
+#include "collision_trimesh_internal.h"
+
+
+static const dMatrix4 identity =
+{
+ REAL( 0.0 ), REAL( 0.0 ), REAL( 0.0 ), REAL( 0.0 ),
+ REAL( 0.0 ), REAL( 0.0 ), REAL( 0.0 ), REAL( 0.0 ),
+ REAL( 0.0 ), REAL( 0.0 ), REAL( 0.0 ), REAL( 0.0 ),
+ REAL( 0.0 ), REAL( 0.0 ), REAL( 0.0 ), REAL( 0.0 )
+};
+
+
+typedef dxMeshBase dxDisabledTriMesh_Parent;
+struct dxDisabledTriMesh:
+ public dxDisabledTriMesh_Parent
+{
+public:
+ // Functions
+ dxDisabledTriMesh(dxSpace *Space,
+ dTriCallback *Callback, dTriArrayCallback *ArrayCallback, dTriRayCallback *RayCallback):
+ dxDisabledTriMesh_Parent(Space, NULL, Callback, ArrayCallback, RayCallback, false)
+ {
+ }
+
+ virtual void computeAABB(); // This is an abstract method in the base class
+};
+
+/*virtual */
+void dxDisabledTriMesh::computeAABB()
+{
+ // Do nothing
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// Stub functions for trimesh calls
+
+/*extern */
+dTriMeshDataID dGeomTriMeshDataCreate(void)
+{
+ return NULL;
+}
+
+/*extern */
+void dGeomTriMeshDataDestroy(dTriMeshDataID g)
+{
+ // Do nothing
+}
+
+
+/*extern */
+void dGeomTriMeshDataSet(dTriMeshDataID g, int data_id, void* in_data)
+{
+ // Do nothing
+}
+
+/*extern */
+void *dGeomTriMeshDataGet(dTriMeshDataID g, int data_id)
+{
+ return NULL;
+}
+
+/*extern */
+void *dGeomTriMeshDataGet2(dTriMeshDataID g, int data_id, sizeint *pout_size/*=NULL*/)
+{
+ if (pout_size != NULL)
+ {
+ *pout_size = 0;
+ }
+
+ return NULL;
+}
+
+
+/*extern */
+void dGeomTriMeshSetLastTransform( dGeomID g, const dMatrix4 last_trans )
+{
+ // Do nothing
+}
+
+/*extern */
+const dReal *dGeomTriMeshGetLastTransform( dGeomID g )
+{
+ return identity;
+}
+
+
+/*extern */
+dGeomID dCreateTriMesh(dSpaceID space,
+ dTriMeshDataID Data,
+ dTriCallback* Callback,
+ dTriArrayCallback* ArrayCallback,
+ dTriRayCallback* RayCallback)
+{
+ return new dxDisabledTriMesh(space, Callback, ArrayCallback, RayCallback); // Oleh_Derevenko: I'm not sure if a NULL can be returned here -- keep on returning an object for backward compatibility
+}
+
+
+/*extern */
+void dGeomTriMeshSetData(dGeomID g, dTriMeshDataID Data)
+{
+ // Do nothing
+}
+
+/*extern */
+dTriMeshDataID dGeomTriMeshGetData(dGeomID g)
+{
+ return NULL;
+}
+
+
+/*extern */
+void dGeomTriMeshDataBuildSingle(dTriMeshDataID g,
+ const void* Vertices, int VertexStride, int VertexCount,
+ const void* Indices, int IndexCount, int TriStride)
+{
+ // Do nothing
+}
+
+/*extern */
+void dGeomTriMeshDataBuildSingle1(dTriMeshDataID g,
+ const void* Vertices, int VertexStride, int VertexCount,
+ const void* Indices, int IndexCount, int TriStride,
+ const void* Normals)
+{
+ // Do nothing
+}
+
+/*extern */
+void dGeomTriMeshDataBuildDouble(dTriMeshDataID g,
+ const void* Vertices, int VertexStride, int VertexCount,
+ const void* Indices, int IndexCount, int TriStride)
+{
+ // Do nothing
+}
+
+/*extern */
+void dGeomTriMeshDataBuildDouble1(dTriMeshDataID g,
+ const void* Vertices, int VertexStride, int VertexCount,
+ const void* Indices, int IndexCount, int TriStride,
+ const void* Normals)
+{
+ // Do nothing
+}
+
+/*extern */
+void dGeomTriMeshDataBuildSimple(dTriMeshDataID g,
+ const dReal* Vertices, int VertexCount,
+ const dTriIndex* Indices, int IndexCount)
+{
+ // Do nothing
+}
+
+/*extern */
+void dGeomTriMeshDataBuildSimple1(dTriMeshDataID g,
+ const dReal* Vertices, int VertexCount,
+ const dTriIndex* Indices, int IndexCount,
+ const int* Normals)
+{
+ // Do nothing
+}
+
+
+/*extern ODE_API */
+int dGeomTriMeshDataPreprocess(dTriMeshDataID g)
+{
+ // Do nothing
+ return 1;
+}
+
+/*extern ODE_API */
+int dGeomTriMeshDataPreprocess2(dTriMeshDataID g, unsigned int buildRequestFlags, const intptr *requestExtraData/*=NULL | const intptr (*)[dTRIDATAPREPROCESS_BUILD__MAX]*/)
+{
+ // Do nothing
+ return 1;
+}
+
+/*extern */
+void dGeomTriMeshSetCallback(dGeomID g, dTriCallback* Callback)
+{
+ // Do nothing
+}
+
+/*extern */
+dTriCallback* dGeomTriMeshGetCallback(dGeomID g)
+{
+ return NULL;
+}
+
+
+/*extern */
+void dGeomTriMeshSetArrayCallback(dGeomID g, dTriArrayCallback* ArrayCallback)
+{
+ // Do nothing
+}
+
+/*extern */
+dTriArrayCallback* dGeomTriMeshGetArrayCallback(dGeomID g)
+{
+ return NULL;
+}
+
+
+/*extern */
+void dGeomTriMeshSetRayCallback(dGeomID g, dTriRayCallback* Callback)
+{
+ // Do nothing
+}
+
+/*extern */
+dTriRayCallback* dGeomTriMeshGetRayCallback(dGeomID g)
+{
+ return NULL;
+}
+
+
+/*extern */
+void dGeomTriMeshSetTriMergeCallback(dGeomID g, dTriTriMergeCallback* Callback)
+{
+ // Do nothing
+}
+
+/*extern */
+dTriTriMergeCallback* dGeomTriMeshGetTriMergeCallback(dGeomID g)
+{
+ return NULL;
+}
+
+
+/*extern */
+void dGeomTriMeshEnableTC(dGeomID g, int geomClass, int enable)
+{
+ // Do nothing
+}
+
+/*extern */
+int dGeomTriMeshIsTCEnabled(dGeomID g, int geomClass)
+{
+ return 0;
+}
+
+
+/*extern */
+void dGeomTriMeshClearTCCache(dGeomID g)
+{
+ // Do nothing
+}
+
+
+/*extern */
+dTriMeshDataID dGeomTriMeshGetTriMeshDataID(dGeomID g)
+{
+ return NULL;
+}
+
+
+/*extern */
+int dGeomTriMeshGetTriangleCount (dGeomID g)
+{
+ return 0;
+}
+
+/*extern */
+void dGeomTriMeshDataUpdate(dTriMeshDataID g)
+{
+ // Do nothing
+}
+
+
+#endif // !dTRIMESH_ENABLED
+
+
diff --git a/libs/ode-0.16.1/ode/src/collision_trimesh_gimpact.cpp b/libs/ode-0.16.1/ode/src/collision_trimesh_gimpact.cpp
new file mode 100644
index 0000000..d9b5ecd
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_trimesh_gimpact.cpp
@@ -0,0 +1,424 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// TriMesh storage classes refactoring and face angle computation code by Oleh Derevenko (C) 2016-2017
+
+#include <ode/collision.h>
+#include <ode/rotation.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+#include "util.h"
+
+
+#if dTRIMESH_ENABLED && dTRIMESH_GIMPACT
+
+#include "collision_util.h"
+#include "collision_trimesh_gimpact.h"
+#include "collision_trimesh_internal_impl.h"
+
+
+//////////////////////////////////////////////////////////////////////////
+// dxTriMeshData
+
+bool dxTriMeshData::preprocessData(bool /*buildUseFlags*//*=false*/, FaceAngleStorageMethod faceAndgesRequirement/*=ASM__INVALID*/)
+{
+ FaceAngleStorageMethod faceAndgesRequirementToUse = faceAndgesRequirement;
+
+ if (faceAndgesRequirement != ASM__INVALID && haveFaceAnglesBeenBuilt())
+ {
+ dUASSERT(false, "Another request to build face angles after they had already been built");
+
+ faceAndgesRequirementToUse = ASM__INVALID;
+ }
+
+ // If this mesh has already been preprocessed, exit
+ bool result = faceAndgesRequirementToUse == ASM__INVALID || retrieveTriangleCount() == 0
+ || meaningfulPreprocessData(faceAndgesRequirementToUse);
+ return result;
+}
+
+struct TrimeshDataVertexIndexAccessor_GIMPACT
+{
+ enum
+ {
+ TRIANGLEINDEX_STRIDE = dxTriMesh::TRIANGLEINDEX_STRIDE,
+ };
+
+ explicit TrimeshDataVertexIndexAccessor_GIMPACT(dxTriMeshData *meshData):
+ m_TriangleVertexIndices(meshData->retrieveTriangleVertexIndices())
+ {
+ dIASSERT(meshData->retrieveTriangleStride() == TRIANGLEINDEX_STRIDE);
+ }
+
+ void getTriangleVertexIndices(unsigned out_VertexIndices[dMTV__MAX], unsigned triangleIdx) const
+ {
+ const GUINT32 *triIndicesBegin = m_TriangleVertexIndices;
+ const unsigned triStride = TRIANGLEINDEX_STRIDE;
+
+ const GUINT32 *triIndicesOfInterest = (const GUINT32 *)((const uint8 *)triIndicesBegin + (sizeint)triangleIdx * triStride);
+ std::copy(triIndicesOfInterest, triIndicesOfInterest + dMTV__MAX, out_VertexIndices);
+ }
+
+ const GUINT32 *m_TriangleVertexIndices;
+};
+
+struct TrimeshDataTrianglePointAccessor_GIMPACT
+{
+ enum
+ {
+ VERTEXINSTANCE_STRIDE = dxTriMesh::VERTEXINSTANCE_STRIDE,
+ TRIANGLEINDEX_STRIDE = dxTriMesh::TRIANGLEINDEX_STRIDE,
+ };
+
+ TrimeshDataTrianglePointAccessor_GIMPACT(dxTriMeshData *meshData):
+ m_VertexInstances(meshData->retrieveVertexInstances()),
+ m_TriangleVertexIndices(meshData->retrieveTriangleVertexIndices())
+ {
+ dIASSERT((unsigned)meshData->retrieveVertexStride() == (unsigned)VERTEXINSTANCE_STRIDE);
+ dIASSERT((unsigned)meshData->retrieveTriangleStride() == (unsigned)TRIANGLEINDEX_STRIDE);
+ }
+
+ void getTriangleVertexPoints(dVector3 out_Points[dMTV__MAX], unsigned triangleIndex) const
+ {
+ dxTriMeshData::retrieveTriangleVertexPoints(out_Points, triangleIndex,
+ &m_VertexInstances[0][0], VERTEXINSTANCE_STRIDE, m_TriangleVertexIndices, TRIANGLEINDEX_STRIDE);
+ }
+
+ const vec3f *m_VertexInstances;
+ const GUINT32 *m_TriangleVertexIndices;
+};
+
+bool dxTriMeshData::meaningfulPreprocessData(FaceAngleStorageMethod faceAndgesRequirement/*=ASM__INVALID*/)
+{
+ const bool buildFaceAngles = true; dIASSERT(faceAndgesRequirement != ASM__INVALID);
+ // dIASSERT(buildFaceAngles);
+ dIASSERT(/*!buildFaceAngles || */!haveFaceAnglesBeenBuilt());
+
+ bool result = false;
+
+ bool anglesAllocated = false;
+
+ do
+ {
+ if (buildFaceAngles)
+ {
+ if (!allocateFaceAngles(faceAndgesRequirement))
+ {
+ break;
+ }
+ }
+
+ anglesAllocated = true;
+
+ const unsigned int numTris = retrieveTriangleCount();
+ const unsigned int numVertices = retrieveVertexCount();
+ sizeint numEdges = (sizeint)numTris * dMTV__MAX;
+ dIASSERT(numVertices <= numEdges); // Edge records are going to be used for vertex data as well
+
+ const sizeint recordsMemoryRequired = dEFFICIENT_SIZE(numEdges * sizeof(EdgeRecord));
+ const sizeint verticesMemoryRequired = /*dEFFICIENT_SIZE*/(numVertices * sizeof(VertexRecord)); // Skip alignment for the last chunk
+ const sizeint totalTempMemoryRequired = recordsMemoryRequired + verticesMemoryRequired;
+ void *tempBuffer = dAlloc(totalTempMemoryRequired);
+
+ if (tempBuffer == NULL)
+ {
+ break;
+ }
+
+ EdgeRecord *edges = (EdgeRecord *)tempBuffer;
+ VertexRecord *vertices = (VertexRecord *)((uint8 *)tempBuffer + recordsMemoryRequired);
+
+ TrimeshDataVertexIndexAccessor_GIMPACT indexAccessor(this);
+ meaningfulPreprocess_SetupEdgeRecords(edges, numEdges, indexAccessor);
+
+ // Sort the edges, so the ones sharing the same verts are beside each other
+ std::sort(edges, edges + numEdges);
+
+ TrimeshDataTrianglePointAccessor_GIMPACT pointAccessor(this);
+ const dReal *const externalNormals = retrieveNormals();
+ IFaceAngleStorageControl *faceAngles = retrieveFaceAngles();
+ meaningfulPreprocess_buildEdgeFlags(NULL, faceAngles, edges, numEdges, vertices, externalNormals, pointAccessor);
+
+ dFree(tempBuffer, totalTempMemoryRequired);
+
+ result = true;
+ }
+ while (false);
+
+ if (!result)
+ {
+ if (anglesAllocated)
+ {
+ if (buildFaceAngles)
+ {
+ freeFaceAngles();
+ }
+ }
+ }
+
+ return result;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// Trimesh
+
+dxTriMesh::~dxTriMesh()
+{
+ //Terminate Trimesh
+ gim_trimesh_destroy(&m_collision_trimesh);
+ gim_terminate_buffer_managers(m_buffer_managers);
+}
+
+
+/*virtual */
+void dxTriMesh::computeAABB()
+{
+ //update trimesh transform
+ mat4f transform;
+ IDENTIFY_MATRIX_4X4(transform);
+ MakeMatrix(this, transform);
+ gim_trimesh_set_tranform(&m_collision_trimesh, transform);
+
+ //Update trimesh boxes
+ gim_trimesh_update(&m_collision_trimesh);
+
+ GIM_AABB_COPY( &m_collision_trimesh.m_aabbset.m_global_bound, aabb );
+}
+
+
+void dxTriMesh::assignMeshData(dxTriMeshData *Data)
+{
+ // GIMPACT only supports stride 12, so we need to catch the error early.
+ dUASSERT(
+ (unsigned int)Data->retrieveVertexStride() == (unsigned)VERTEXINSTANCE_STRIDE
+ && (unsigned int)Data->retrieveTriangleStride() == (unsigned)TRIANGLEINDEX_STRIDE,
+ "Gimpact trimesh only supports a stride of 3 float/int\n"
+ "This means that you cannot use dGeomTriMeshDataBuildSimple() with Gimpact.\n"
+ "Change the stride, or use Opcode trimeshes instead.\n"
+ );
+
+ dxTriMesh_Parent::assignMeshData(Data);
+
+ //Create trimesh
+ const vec3f *vertexInstances = Data->retrieveVertexInstances();
+ if ( vertexInstances != NULL )
+ {
+ const GUINT32 *triangleVertexIndices = Data->retrieveTriangleVertexIndices();
+
+ sizeint vertexInstanceCount = Data->retrieveVertexCount();
+ sizeint triangleVertexCount = (sizeint)Data->retrieveTriangleCount() * dMTV__MAX;
+
+ gim_trimesh_create_from_data(
+ m_buffer_managers,
+ &m_collision_trimesh, // gimpact mesh
+ const_cast<vec3f *>(vertexInstances), // vertices
+ dCAST_TO_SMALLER(GUINT32, vertexInstanceCount), // nr of verts
+ 0, // copy verts?
+ const_cast<GUINT32 *>(triangleVertexIndices), // indices
+ dCAST_TO_SMALLER(GUINT32, triangleVertexCount), // nr of indices
+ 0, // copy indices?
+ 1 // transformed reply
+ );
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+
+/*extern */
+dTriMeshDataID dGeomTriMeshDataCreate()
+{
+ return new dxTriMeshData();
+}
+
+/*extern */
+void dGeomTriMeshDataDestroy(dTriMeshDataID g)
+{
+ dxTriMeshData *data = g;
+ delete data;
+}
+
+/*extern */
+void dGeomTriMeshDataSet(dTriMeshDataID g, int dataId, void *pDataLocation)
+{
+ dUASSERT(g, "The argument is not a trimesh data");
+
+ dxTriMeshData *data = g;
+
+ switch (dataId)
+ {
+ case dTRIMESHDATA_FACE_NORMALS:
+ {
+ data->assignNormals((const dReal *)pDataLocation);
+ break;
+ }
+
+ case dTRIMESHDATA_USE_FLAGS: // Not used for GIMPACT
+ {
+ break;
+ }
+
+ // case dTRIMESHDATA__MAX: -- To be located by Find in Files
+ default:
+ {
+ dUASSERT(dataId, "invalid data type");
+ break;
+ }
+ }
+}
+
+static void *geomTriMeshDataGet(dTriMeshDataID g, int dataId, sizeint *pOutDataSize) ;
+
+/*extern */
+void *dGeomTriMeshDataGet(dTriMeshDataID g, int dataId)
+{
+ return geomTriMeshDataGet(g, dataId, NULL);
+}
+
+/*extern */
+void *dGeomTriMeshDataGet2(dTriMeshDataID g, int dataId, sizeint *pOutDataSize)
+{
+ return geomTriMeshDataGet(g, dataId, pOutDataSize);
+}
+
+static
+void *geomTriMeshDataGet(dTriMeshDataID g, int dataId, sizeint *pOutDataSize)
+{
+ dUASSERT(g, "The argument is not a trimesh data");
+
+ const dxTriMeshData *data = g;
+
+ void *result = NULL;
+
+ switch (dataId)
+ {
+ case dTRIMESHDATA_FACE_NORMALS:
+ {
+ if (pOutDataSize != NULL)
+ {
+ *pOutDataSize = data->calculateNormalsMemoryRequirement();
+ }
+
+ result = (void *)data->retrieveNormals();
+ break;
+ }
+
+ case dTRIMESHDATA_USE_FLAGS: // Not not used for GIMPACT
+ {
+ if (pOutDataSize != NULL)
+ {
+ *pOutDataSize = 0;
+ }
+
+ break;
+ }
+
+ // case dTRIMESHDATA__MAX: -- To be located by Find in Files
+ default:
+ {
+ if (pOutDataSize != NULL)
+ {
+ *pOutDataSize = 0;
+ }
+
+ dUASSERT(dataId, "invalid data type");
+ break;
+ }
+ }
+
+ return result;
+}
+
+/*extern */
+void dGeomTriMeshDataBuildSingle1(dTriMeshDataID g,
+ const void* Vertices, int VertexStride, int VertexCount,
+ const void* Indices, int IndexCount, int TriStride,
+ const void* Normals)
+{
+ dUASSERT(g, "The argument is not a trimesh data");
+ dAASSERT(Vertices);
+ dAASSERT(Indices);
+
+ dxTriMeshData *data = g;
+
+ data->buildData(Vertices, VertexStride, VertexCount,
+ Indices, IndexCount, TriStride,
+ Normals,
+ true);
+}
+
+/*extern */
+void dGeomTriMeshDataBuildDouble1(dTriMeshDataID g,
+ const void* Vertices, int VertexStride, int VertexCount,
+ const void* Indices, int IndexCount, int TriStride,
+ const void* Normals)
+{
+ dUASSERT(g, "The argument is not a trimesh data");
+ dAASSERT(Vertices);
+ dAASSERT(Indices);
+
+ dxTriMeshData *data = g;
+
+ data->buildData(Vertices, VertexStride, VertexCount,
+ Indices, IndexCount, TriStride,
+ Normals,
+ false);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+
+/*extern */
+dGeomID dCreateTriMesh(dSpaceID space,
+ dTriMeshDataID Data,
+ dTriCallback* Callback,
+ dTriArrayCallback* ArrayCallback,
+ dTriRayCallback* RayCallback)
+{
+ dxTriMesh *mesh = new dxTriMesh(space, Data, Callback, ArrayCallback, RayCallback);
+ return mesh;
+}
+
+
+/*extern */
+void dGeomTriMeshSetLastTransform(dGeomID g, const dMatrix4 last_trans )
+{
+ dAASSERT(g);
+ dUASSERT(g->type == dTriMeshClass, "The geom is not a trimesh");
+
+ //stub
+}
+
+/*extern */
+const dReal *dGeomTriMeshGetLastTransform(dGeomID g)
+{
+ dAASSERT(g);
+ dUASSERT(g->type == dTriMeshClass, "The geom is not a trimesh");
+
+ return NULL; // stub
+}
+
+
+#endif // #if dTRIMESH_ENABLED && dTRIMESH_GIMPACT
+
diff --git a/libs/ode-0.16.1/ode/src/collision_trimesh_gimpact.h b/libs/ode-0.16.1/ode/src/collision_trimesh_gimpact.h
new file mode 100644
index 0000000..b928e97
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_trimesh_gimpact.h
@@ -0,0 +1,278 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// TriMesh code by Erwin de Vries.
+// Modified for FreeSOLID Compatibility by Rodrigo Hernandez
+// Trimesh caches separation by Oleh Derevenko
+// TriMesh storage classes refactoring and face angle computation code by Oleh Derevenko (C) 2016-2019
+
+
+#ifndef _ODE_COLLISION_TRIMESH_GIMPACT_H_
+#define _ODE_COLLISION_TRIMESH_GIMPACT_H_
+
+
+#if dTRIMESH_ENABLED && dTRIMESH_GIMPACT
+
+
+//****************************************************************************
+// dxTriMesh class
+
+
+#include "collision_kernel.h"
+#include "collision_trimesh_colliders.h"
+#include "collision_util.h"
+#include <ode/collision_trimesh.h>
+
+#include "collision_trimesh_internal.h"
+#include <GIMPACT/gimpact.h>
+
+
+struct TrimeshCollidersCache // Required for compatibility with OPCODE
+{
+};
+
+
+typedef dxTriDataBase dxTriMeshData_Parent;
+struct dxTriMeshData:
+ public dxTriMeshData_Parent
+{
+public:
+ dxTriMeshData():
+ dxTriMeshData_Parent()
+ {
+ }
+
+ ~dxTriMeshData() { /* Do nothing */ }
+
+ using dxTriMeshData_Parent::buildData;
+
+ /* Setup the UseFlags array and/or build face angles*/
+ bool preprocessData(bool buildUseFlags/*=false*/, FaceAngleStorageMethod faceAndgesRequirement/*=ASM__INVALID*/);
+
+private:
+ bool meaningfulPreprocessData(FaceAngleStorageMethod faceAndgesRequirement/*=ASM__INVALID*/);
+
+public:
+ /* For when app changes the vertices */
+ void updateData() { /* Do nothing */ }
+
+public:
+ const vec3f *retrieveVertexInstances() const { return (const vec3f *)dxTriMeshData_Parent::retrieveVertexInstances(); }
+ const GUINT32 *retrieveTriangleVertexIndices() const { return (const GUINT32 *)dxTriMeshData_Parent::retrieveTriangleVertexIndices(); }
+
+public:
+ void assignNormals(const dReal *normals) { dxTriMeshData_Parent::assignNormals(normals); }
+ const dReal *retrieveNormals() const { return (const dReal *)dxTriMeshData_Parent::retrieveNormals(); }
+ sizeint calculateNormalsMemoryRequirement() const { return retrieveTriangleCount() * (sizeof(dReal) * dSA__MAX); }
+};
+
+
+
+#ifdef dDOUBLE
+// To use GIMPACT with doubles, we need to patch a couple of the GIMPACT functions to
+// convert arguments to floats before sending them in
+
+
+/// Convert an gimpact vec3f to a ODE dVector3d: dVector3[i] = vec3f[i]
+#define dVECTOR3_VEC3F_COPY(b,a) { \
+ (b)[0] = (a)[0]; \
+ (b)[1] = (a)[1]; \
+ (b)[2] = (a)[2]; \
+ (b)[3] = 0; \
+}
+
+static inline
+void gim_trimesh_get_triangle_verticesODE(GIM_TRIMESH * trimesh, GUINT32 triangle_index, dVector3 v1, dVector3 v2, dVector3 v3)
+{
+ vec3f src1, src2, src3;
+ GREAL *psrc1 = v1 != NULL ? src1 : NULL;
+ GREAL *psrc2 = v2 != NULL ? src2 : NULL;
+ GREAL *psrc3 = v3 != NULL ? src3 : NULL;
+ gim_trimesh_get_triangle_vertices(trimesh, triangle_index, psrc1, psrc2, psrc3);
+
+ if (v1 != NULL)
+ {
+ dVECTOR3_VEC3F_COPY(v1, src1);
+ }
+
+ if (v2 != NULL)
+ {
+ dVECTOR3_VEC3F_COPY(v2, src2);
+ }
+
+ if (v3 != NULL)
+ {
+ dVECTOR3_VEC3F_COPY(v3, src3);
+ }
+}
+
+// Anything calling gim_trimesh_get_triangle_vertices from within ODE
+// should be patched through to the dDOUBLE version above
+
+#define gim_trimesh_get_triangle_vertices gim_trimesh_get_triangle_verticesODE
+
+static inline
+int gim_trimesh_ray_closest_collisionODE( GIM_TRIMESH *mesh, dVector3 origin, dVector3 dir, dReal tmax, GIM_TRIANGLE_RAY_CONTACT_DATA *contact )
+{
+ vec3f dir_vec3f = { (GREAL)dir[ 0 ], (GREAL)dir[ 1 ], (GREAL)dir[ 2 ] };
+ vec3f origin_vec3f = { (GREAL)origin[ 0 ], (GREAL)origin[ 1 ], (GREAL)origin[ 2 ] };
+
+ return gim_trimesh_ray_closest_collision( mesh, origin_vec3f, dir_vec3f, (GREAL)tmax, contact );
+}
+
+static inline
+int gim_trimesh_ray_collisionODE( GIM_TRIMESH *mesh, const dVector3 origin, const dVector3 dir, dReal tmax, GIM_TRIANGLE_RAY_CONTACT_DATA *contact )
+{
+ vec3f dir_vec3f = { (GREAL)dir[ 0 ], (GREAL)dir[ 1 ], (GREAL)dir[ 2 ] };
+ vec3f origin_vec3f = { (GREAL)origin[ 0 ], (GREAL)origin[ 1 ], (GREAL)origin[ 2 ] };
+
+ return gim_trimesh_ray_collision( mesh, origin_vec3f, dir_vec3f, (GREAL)tmax, contact );
+}
+
+static inline
+void gim_trimesh_sphere_collisionODE( GIM_TRIMESH *mesh, const dVector3 Position, dReal Radius, GDYNAMIC_ARRAY *contact )
+{
+ vec3f pos_vec3f = { (GREAL)Position[ 0 ], (GREAL)Position[ 1 ], (GREAL)Position[ 2 ] };
+ gim_trimesh_sphere_collision( mesh, pos_vec3f, (GREAL)Radius, contact );
+}
+
+static inline
+void gim_trimesh_plane_collisionODE( GIM_TRIMESH *mesh, const dVector4 plane, GDYNAMIC_ARRAY *contact )
+{
+ vec4f plane_vec4f = { (GREAL)plane[ 0 ], (GREAL)plane[ 1 ], (GREAL)plane[ 2 ], (GREAL)plane[ 3 ] }; \
+ gim_trimesh_plane_collision( mesh, plane_vec4f, contact ); \
+}
+
+#define GIM_AABB_COPY( src, dst ) { \
+ (dst)[ 0 ]= (src) -> minX; \
+ (dst)[ 1 ]= (src) -> maxX; \
+ (dst)[ 2 ]= (src) -> minY; \
+ (dst)[ 3 ]= (src) -> maxY; \
+ (dst)[ 4 ]= (src) -> minZ; \
+ (dst)[ 5 ]= (src) -> maxZ; \
+}
+
+
+#else // #ifdef !dDOUBLE
+
+// With single precision, we can pass native ODE vectors directly to GIMPACT
+
+#define gim_trimesh_ray_closest_collisionODE gim_trimesh_ray_closest_collision
+#define gim_trimesh_ray_collisionODE gim_trimesh_ray_collision
+#define gim_trimesh_sphere_collisionODE gim_trimesh_sphere_collision
+#define gim_trimesh_plane_collisionODE gim_trimesh_plane_collision
+
+#define GIM_AABB_COPY( src, dst ) memcpy( dst, src, 6 * sizeof( GREAL ) )
+
+
+#endif // #ifdef !dDOUBLE
+
+
+typedef dxMeshBase dxTriMesh_Parent;
+struct dxTriMesh:
+ public dxTriMesh_Parent
+{
+public:
+ // Functions
+ dxTriMesh(dxSpace *Space, dxTriMeshData *Data,
+ dTriCallback *Callback, dTriArrayCallback *ArrayCallback, dTriRayCallback *RayCallback):
+ dxTriMesh_Parent(Space, NULL, Callback, ArrayCallback, RayCallback, true) // TC has speed/space 'issues' that don't make it a clear win by default on spheres/boxes.
+ {
+ gim_init_buffer_managers(m_buffer_managers);
+ assignMeshData(Data);
+ }
+
+ ~dxTriMesh();
+
+ void clearTCCache() { /* do nothing */ }
+
+ virtual void computeAABB();
+
+public:
+ dxTriMeshData *retrieveMeshData() const { return getMeshData(); }
+
+ unsigned getMeshTriangleCount() const { return gim_trimesh_get_triangle_count(const_cast<GIM_TRIMESH *>(&m_collision_trimesh)); }
+
+ void fetchMeshTransformedTriangle(dVector3 *const pout_triangle[3], unsigned index)
+ {
+ gim_trimesh_locks_work_data(&m_collision_trimesh);
+ gim_trimesh_get_triangle_vertices(&m_collision_trimesh, (GUINT32)index, *pout_triangle[0], *pout_triangle[1], *pout_triangle[2]);
+ gim_trimesh_unlocks_work_data(&m_collision_trimesh);
+ }
+
+ void fetchMeshTransformedTriangle(dVector3 out_triangle[3], unsigned index)
+ {
+ gim_trimesh_locks_work_data(&m_collision_trimesh);
+ gim_trimesh_get_triangle_vertices(&m_collision_trimesh, (GUINT32)index, out_triangle[0], out_triangle[1], out_triangle[2]);
+ gim_trimesh_unlocks_work_data(&m_collision_trimesh);
+ }
+
+private:
+ dxTriMeshData *getMeshData() const { return static_cast<dxTriMeshData *>(dxTriMesh_Parent::getMeshData()); }
+
+public:
+ enum
+ {
+ VERTEXINSTANCE_STRIDE = sizeof(vec3f),
+ TRIANGLEINDEX_STRIDE = sizeof(GUINT32) * dMTV__MAX,
+ };
+
+ void assignMeshData(dxTriMeshData *Data);
+
+public:
+ GIM_TRIMESH m_collision_trimesh;
+ GBUFFER_MANAGER_DATA m_buffer_managers[G_BUFFER_MANAGER__MAX];
+};
+
+
+static inline
+void MakeMatrix(const dVector3 position, const dMatrix3 rotation, mat4f m)
+{
+ m[0][0] = (GREAL)rotation[dM3E_XX];
+ m[0][1] = (GREAL)rotation[dM3E_XY];
+ m[0][2] = (GREAL)rotation[dM3E_XZ];
+
+ m[1][0] = (GREAL)rotation[dM3E_YX];
+ m[1][1] = (GREAL)rotation[dM3E_YY];
+ m[1][2] = (GREAL)rotation[dM3E_YZ];
+
+ m[2][0] = (GREAL)rotation[dM3E_ZX];
+ m[2][1] = (GREAL)rotation[dM3E_ZY];
+ m[2][2] = (GREAL)rotation[dM3E_ZZ];
+
+ m[0][3] = (GREAL)position[dV3E_X];
+ m[1][3] = (GREAL)position[dV3E_Y];
+ m[2][3] = (GREAL)position[dV3E_Z];
+}
+
+static inline
+void MakeMatrix(dxGeom *g, mat4f m)
+{
+ const dVector3 &position = g->buildUpdatedPosition();
+ const dMatrix3 &rotation = g->buildUpdatedRotation();
+ MakeMatrix(position, rotation, m);
+}
+
+
+#endif // #if dTRIMESH_ENABLED && dTRIMESH_GIMPACT
+
+#endif //_ODE_COLLISION_TRIMESH_GIMPACT_H_
diff --git a/libs/ode-0.16.1/ode/src/collision_trimesh_internal.cpp b/libs/ode-0.16.1/ode/src/collision_trimesh_internal.cpp
new file mode 100644
index 0000000..b96e25f
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_trimesh_internal.cpp
@@ -0,0 +1,804 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// TriMesh storage classes refactoring and face angle computation code by Oleh Derevenko (C) 2016-2019
+
+#include <ode/collision.h>
+#include <ode/rotation.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+
+
+#if dTRIMESH_ENABLED
+
+#include "collision_trimesh_internal.h"
+#include "odeou.h"
+
+#include <algorithm>
+
+
+
+//////////////////////////////////////////////////////////////////////////
+
+enum EdgeStorageSignInclusion
+{
+ SSI__MIN,
+
+ SSI_SIGNED_STORED = SSI__MIN,
+ SSI_POSITIVE_STORED,
+
+ SSI__MAX,
+};
+
+template<typename TStorageType, EdgeStorageSignInclusion t_SignInclusion>
+class FaceAngleStorageCodec;
+
+template<typename TStorageType>
+class FaceAngleStorageCodec<TStorageType, SSI_SIGNED_STORED>
+{
+public:
+ typedef typename _make_signed<TStorageType>::type storage_type;
+ enum
+ {
+ STORAGE_TYPE_MAX = (typename _make_unsigned<TStorageType>::type)(~(typename _make_unsigned<TStorageType>::type)0) >> 1,
+ };
+
+ static bool areNegativeAnglesCoded()
+ {
+ return true;
+ }
+
+ static storage_type encodeForStorage(dReal angleValue)
+ {
+ unsigned angleAsInt = (unsigned)dFloor(dFabs(angleValue) * (dReal)(STORAGE_TYPE_MAX / M_PI));
+ unsigned limitedAngleAsInt = dMACRO_MIN(angleAsInt, STORAGE_TYPE_MAX);
+ storage_type result = angleValue < REAL(0.0) ? -(storage_type)limitedAngleAsInt : (storage_type)limitedAngleAsInt;
+ return result;
+ }
+
+ static FaceAngleDomain classifyStorageValue(storage_type storedValue)
+ {
+ dSASSERT(EAD__MAX == 3);
+
+ return storedValue < 0 ? FAD_CONCAVE : (storedValue == 0 ? FAD_FLAT : FAD_CONVEX);
+ }
+
+ static bool isAngleDomainStored(FaceAngleDomain domainValue)
+ {
+ return !dTMPL_IN_RANGE(domainValue, FAD__SIGNSTORED_IMPLICITVALUE_MIN, FAD__SIGNSTORED_IMPLICITVALUE_MAX);
+ }
+
+ static dReal decodeStorageValue(storage_type storedValue)
+ {
+ return storedValue * (dReal)(M_PI / STORAGE_TYPE_MAX);
+ }
+};
+
+template<typename TStorageType>
+class FaceAngleStorageCodec<TStorageType, SSI_POSITIVE_STORED>
+{
+public:
+ typedef typename _make_unsigned<TStorageType>::type storage_type;
+ enum
+ {
+ STORAGE_TYPE_MIN = 0,
+ STORAGE_TYPE_MAX = (storage_type)(~(storage_type)0),
+ };
+
+ static bool areNegativeAnglesCoded()
+ {
+ return false;
+ }
+
+ static storage_type encodeForStorage(dReal angleValue)
+ {
+ storage_type result = STORAGE_TYPE_MIN;
+
+ if (angleValue >= REAL(0.0))
+ {
+ unsigned angleAsInt = (unsigned)dFloor(angleValue * (dReal)(((STORAGE_TYPE_MAX - STORAGE_TYPE_MIN - 1) / M_PI)));
+ result = (STORAGE_TYPE_MIN + 1) + dMACRO_MIN(angleAsInt, STORAGE_TYPE_MAX - STORAGE_TYPE_MIN - 1);
+ }
+
+ return result;
+ }
+
+ static FaceAngleDomain classifyStorageValue(storage_type storedValue)
+ {
+ dSASSERT(EAD__MAX == 3);
+
+ return storedValue < STORAGE_TYPE_MIN + 1 ? FAD_CONCAVE : (storedValue == STORAGE_TYPE_MIN + 1 ? FAD_FLAT : FAD_CONVEX);
+ }
+
+ static bool isAngleDomainStored(FaceAngleDomain domainValue)
+ {
+ return dTMPL_IN_RANGE(domainValue, FAD__BYTEPOS_STORED_MIN, FAD__BYTEPOS_STORED_MAX);
+ }
+
+ static dReal decodeStorageValue(storage_type storedValue)
+ {
+ dIASSERT(storedValue >= (STORAGE_TYPE_MIN + 1));
+
+ return (storedValue - (STORAGE_TYPE_MIN + 1)) * (dReal)(M_PI / (STORAGE_TYPE_MAX - STORAGE_TYPE_MIN - 1));
+ }
+};
+
+template<class TStorageCodec>
+class FaceAnglesWrapper:
+ public IFaceAngleStorageControl,
+ public IFaceAngleStorageView
+{
+protected:
+ FaceAnglesWrapper(unsigned triangleCount) { setAllocatedTriangleCount(triangleCount); }
+
+public:
+ virtual ~FaceAnglesWrapper();
+
+ static IFaceAngleStorageControl *allocateInstance(unsigned triangleCount, IFaceAngleStorageView *&out_storageView);
+
+ static bool calculateInstanceSizeRequired(sizeint &out_sizeRequired, unsigned triangleCount);
+
+private:
+ void freeInstance();
+
+private:
+ typedef typename TStorageCodec::storage_type storage_type;
+ typedef storage_type TriangleFaceAngles[dMTV__MAX];
+
+ struct StorageRecord
+ {
+ StorageRecord(): m_triangleCount(0) {}
+
+ unsigned m_triangleCount;
+ TriangleFaceAngles m_triangleFaceAngles[1];
+ };
+
+ static sizeint calculateStorageSizeForTriangleCount(unsigned triangleCount)
+ {
+ const unsigned baseIncludedTriangleCount = dSTATIC_ARRAY_SIZE(FaceAnglesWrapper<TStorageCodec>::StorageRecord, m_triangleFaceAngles);
+ const sizeint singleTriangleSize = membersize(FaceAnglesWrapper<TStorageCodec>::StorageRecord, m_triangleFaceAngles[0]);
+ return sizeof(FaceAnglesWrapper<TStorageCodec>) + (triangleCount > baseIncludedTriangleCount ? (triangleCount - baseIncludedTriangleCount) * singleTriangleSize : 0U);
+ }
+
+ static sizeint calculateTriangleCountForStorageSize(sizeint storageSize)
+ {
+ dIASSERT(storageSize >= sizeof(FaceAnglesWrapper<TStorageCodec>));
+
+ const unsigned baseIncludedTriangleCount = dSTATIC_ARRAY_SIZE(FaceAnglesWrapper<TStorageCodec>::StorageRecord, m_triangleFaceAngles);
+ const sizeint singleTriangleSize = membersize(FaceAnglesWrapper<TStorageCodec>::StorageRecord, m_triangleFaceAngles[0]);
+ return (storageSize - sizeof(FaceAnglesWrapper<TStorageCodec>)) / singleTriangleSize + baseIncludedTriangleCount;
+ }
+
+private: // IFaceAngleStorageControl
+ virtual void disposeStorage();
+
+ virtual bool areNegativeAnglesStored() const;
+
+ virtual void assignFacesAngleIntoStorage(unsigned triangleIndex, dMeshTriangleVertex vertexIndex, dReal dAngleValue);
+
+private: // IFaceAngleStorageView
+ virtual FaceAngleDomain retrieveFacesAngleFromStorage(dReal &out_angleValue, unsigned triangleIndex, dMeshTriangleVertex vertexIndex);
+
+public:
+ void setFaceAngle(unsigned triangleIndex, dMeshTriangleVertex vertexIndex, dReal dAngleValue)
+ {
+ dIASSERT(dTMPL_IN_RANGE(triangleIndex, 0, getAllocatedTriangleCount()));
+ dIASSERT(dTMPL_IN_RANGE(vertexIndex, dMTV__MIN, dMTV__MAX));
+
+ m_record.m_triangleFaceAngles[triangleIndex][vertexIndex] = TStorageCodec::encodeForStorage(dAngleValue);
+ }
+
+ FaceAngleDomain getFaceAngle(dReal &out_angleValue, unsigned triangleIndex, dMeshTriangleVertex vertexIndex) const
+ {
+ dIASSERT(dTMPL_IN_RANGE(triangleIndex, 0, getAllocatedTriangleCount()));
+ dIASSERT(dTMPL_IN_RANGE(vertexIndex, dMTV__MIN, dMTV__MAX));
+
+ storage_type storedValue = m_record.m_triangleFaceAngles[triangleIndex][vertexIndex];
+ FaceAngleDomain resultDomain = TStorageCodec::classifyStorageValue(storedValue);
+
+ out_angleValue = TStorageCodec::isAngleDomainStored(resultDomain) ? TStorageCodec::decodeStorageValue(storedValue) : REAL(0.0);
+ return resultDomain;
+ }
+
+private:
+ unsigned getAllocatedTriangleCount() const { return m_record.m_triangleCount; }
+ void setAllocatedTriangleCount(unsigned triangleCount) { m_record.m_triangleCount = triangleCount; }
+
+private:
+ StorageRecord m_record;
+};
+
+
+template<class TStorageCodec>
+FaceAnglesWrapper<TStorageCodec>::~FaceAnglesWrapper()
+{
+}
+
+
+template<class TStorageCodec>
+/*static */
+IFaceAngleStorageControl *FaceAnglesWrapper<TStorageCodec>::allocateInstance(unsigned triangleCount, IFaceAngleStorageView *&out_storageView)
+{
+ FaceAnglesWrapper<TStorageCodec> *result = NULL;
+
+ do
+ {
+ sizeint sizeRequired;
+ if (!FaceAnglesWrapper<TStorageCodec>::calculateInstanceSizeRequired(sizeRequired, triangleCount))
+ {
+ break;
+ }
+
+ void *bufferPointer = dAlloc(sizeRequired);
+ if (bufferPointer == NULL)
+ {
+ break;
+ }
+
+ result = (FaceAnglesWrapper<TStorageCodec> *)bufferPointer;
+ new(result) FaceAnglesWrapper<TStorageCodec>(triangleCount);
+
+ out_storageView = result;
+ }
+ while (false);
+
+ return result;
+}
+
+template<class TStorageCodec>
+/*static */
+bool FaceAnglesWrapper<TStorageCodec>::calculateInstanceSizeRequired(sizeint &out_sizeRequired, unsigned triangleCount)
+{
+ bool result = false;
+
+ do
+ {
+ sizeint triangleMaximumCount = calculateTriangleCountForStorageSize(SIZE_MAX);
+ dIASSERT(triangleCount <= triangleMaximumCount);
+
+ if (triangleCount > triangleMaximumCount) // Check for overflow
+ {
+ break;
+ }
+
+ out_sizeRequired = calculateStorageSizeForTriangleCount(triangleCount); // Trailing alignment is going to be added by memory manager automatically
+ result = true;
+ }
+ while (false);
+
+ return result;
+}
+
+template<class TStorageCodec>
+void FaceAnglesWrapper<TStorageCodec>::freeInstance()
+{
+ unsigned triangleCount = getAllocatedTriangleCount();
+
+ this->FaceAnglesWrapper<TStorageCodec>::~FaceAnglesWrapper();
+
+ sizeint memoryBlockSize = calculateStorageSizeForTriangleCount(triangleCount);
+ dFree(this, memoryBlockSize);
+}
+
+
+template<class TStorageCodec>
+/*virtual */
+void FaceAnglesWrapper<TStorageCodec>::disposeStorage()
+{
+ freeInstance();
+}
+
+template<class TStorageCodec>
+/*virtual */
+bool FaceAnglesWrapper<TStorageCodec>::areNegativeAnglesStored() const
+{
+ return TStorageCodec::areNegativeAnglesCoded();
+}
+
+template<class TStorageCodec>
+/*virtual */
+void FaceAnglesWrapper<TStorageCodec>::assignFacesAngleIntoStorage(unsigned triangleIndex, dMeshTriangleVertex vertexIndex, dReal dAngleValue)
+{
+ setFaceAngle(triangleIndex, vertexIndex, dAngleValue);
+}
+
+template<class TStorageCodec>
+/*virtual */
+FaceAngleDomain FaceAnglesWrapper<TStorageCodec>::retrieveFacesAngleFromStorage(dReal &out_angleValue, unsigned triangleIndex, dMeshTriangleVertex vertexIndex)
+{
+ return getFaceAngle(out_angleValue, triangleIndex, vertexIndex);
+}
+
+
+typedef IFaceAngleStorageControl *(FAngleStorageAllocProc)(unsigned triangleCount, IFaceAngleStorageView *&out_storageView);
+
+BEGIN_NAMESPACE_OU();
+template<>
+FAngleStorageAllocProc *const CEnumUnsortedElementArray<FaceAngleStorageMethod, ASM__MAX, FAngleStorageAllocProc *, 0x161211AD>::m_aetElementArray[] =
+{
+ &FaceAnglesWrapper<FaceAngleStorageCodec<uint8, SSI_SIGNED_STORED> >::allocateInstance, // ASM_BYTE_SIGNED,
+ &FaceAnglesWrapper<FaceAngleStorageCodec<uint8, SSI_POSITIVE_STORED> >::allocateInstance, // ASM_BYTE_POSITIVE,
+ &FaceAnglesWrapper<FaceAngleStorageCodec<uint16, SSI_SIGNED_STORED> >::allocateInstance, // ASM_WORD_SIGNED,
+};
+END_NAMESPACE_OU();
+static const CEnumUnsortedElementArray<FaceAngleStorageMethod, ASM__MAX, FAngleStorageAllocProc *, 0x161211AD> g_AngleStorageAllocProcs;
+
+
+//////////////////////////////////////////////////////////////////////////
+
+dxTriDataBase::~dxTriDataBase()
+{
+ freeFaceAngles();
+}
+
+
+void dxTriDataBase::buildData(const void *vertices, int vertexStride, unsigned vertexCount,
+ const void *indices, unsigned indexCount, int triStride,
+ const void *normals,
+ bool single)
+{
+ dIASSERT(vertices);
+ dIASSERT(indices);
+ dIASSERT(vertexStride);
+ dIASSERT(triStride);
+ dIASSERT(indexCount);
+ dIASSERT(indexCount % dMTV__MAX == 0);
+
+ m_vertices = vertices;
+ m_vertexStride = vertexStride;
+ m_vertexCount = vertexCount;
+ m_indices = indices;
+ m_triangleCount = indexCount / dMTV__MAX;
+ m_triStride = triStride;
+ m_single = single;
+
+ m_normals = normals;
+}
+
+
+bool dxTriDataBase::allocateFaceAngles(FaceAngleStorageMethod storageMethod)
+{
+ bool result = false;
+
+ dIASSERT(m_faceAngles == NULL);
+
+ IFaceAngleStorageView *storageView;
+
+ unsigned triangleCount = m_triangleCount;
+
+ FAngleStorageAllocProc *allocProc = g_AngleStorageAllocProcs.Encode(storageMethod);
+ IFaceAngleStorageControl *storageInstance = allocProc(triangleCount, storageView);
+
+ if (storageInstance != NULL)
+ {
+ m_faceAngles = storageInstance;
+ m_faceAngleView = storageView;
+ result = true;
+ }
+
+ return result;
+}
+
+void dxTriDataBase::freeFaceAngles()
+{
+ if (m_faceAngles != NULL)
+ {
+ m_faceAngles->disposeStorage();
+ m_faceAngles = NULL;
+ m_faceAngleView = NULL;
+ }
+}
+
+
+void dxTriDataBase::EdgeRecord::setupEdge(dMeshTriangleVertex edgeIdx, int triIdx, const unsigned vertexIndices[dMTV__MAX])
+{
+ if (edgeIdx < dMTV_SECOND)
+ {
+ dIASSERT(edgeIdx == dMTV_FIRST);
+
+ m_edgeFlags = dxTriMeshData::CUF_USE_FIRST_EDGE;
+ m_vert1Flags = dxTriMeshData::CUF_USE_FIRST_VERTEX;
+ m_vert2Flags = dxTriMeshData::CUF_USE_SECOND_VERTEX;
+ m_vertIdx1 = vertexIndices[dMTV_FIRST];
+ m_vertIdx2 = vertexIndices[dMTV_SECOND];
+ }
+ else if (edgeIdx == dMTV_SECOND)
+ {
+ m_edgeFlags = dxTriMeshData::CUF_USE_SECOND_EDGE;
+ m_vert1Flags = dxTriMeshData::CUF_USE_SECOND_VERTEX;
+ m_vert2Flags = dxTriMeshData::CUF_USE_THIRD_VERTEX;
+ m_vertIdx1 = vertexIndices[dMTV_SECOND];
+ m_vertIdx2 = vertexIndices[dMTV_THIRD];
+ }
+ else
+ {
+ dIASSERT(edgeIdx == dMTV_THIRD);
+
+ m_edgeFlags = dxTriMeshData::CUF_USE_THIRD_EDGE;
+ m_vert1Flags = dxTriMeshData::CUF_USE_THIRD_VERTEX;
+ m_vert2Flags = dxTriMeshData::CUF_USE_FIRST_VERTEX;
+ m_vertIdx1 = vertexIndices[dMTV_THIRD];
+ m_vertIdx2 = vertexIndices[dMTV_FIRST];
+ }
+
+ // Make sure vertex index 1 is less than index 2 (for easier sorting)
+ if (m_vertIdx1 > m_vertIdx2)
+ {
+ dxSwap(m_vertIdx1, m_vertIdx2);
+ dxSwap(m_vert1Flags, m_vert2Flags);
+ }
+
+ m_triIdx = triIdx;
+ m_absVertexFlags = 0;
+}
+
+
+BEGIN_NAMESPACE_OU();
+template<>
+const dMeshTriangleVertex CEnumUnsortedElementArray<unsigned, dxTriDataBase::CUF__USE_VERTICES_LAST / dxTriDataBase::CUF__USE_VERTICES_MIN, dMeshTriangleVertex, 0x161116DC>::m_aetElementArray[] =
+{
+ dMTV_FIRST, // kVert0 / kVert_Base
+ dMTV_SECOND, // kVert1 / kVert_Base
+ dMTV__MAX,
+ dMTV_THIRD, // kVert2 / kVert_Base
+};
+END_NAMESPACE_OU();
+/*extern */const CEnumUnsortedElementArray<unsigned, dxTriDataBase::CUF__USE_VERTICES_LAST / dxTriDataBase::CUF__USE_VERTICES_MIN, dMeshTriangleVertex, 0x161116DC> g_VertFlagOppositeIndices;
+
+BEGIN_NAMESPACE_OU();
+template<>
+const dMeshTriangleVertex CEnumUnsortedElementArray<unsigned, dxTriDataBase::CUF__USE_VERTICES_LAST / dxTriDataBase::CUF__USE_VERTICES_MIN, dMeshTriangleVertex, 0x161225E9>::m_aetElementArray[] =
+{
+ dMTV_SECOND, // kVert0 / kVert_Base
+ dMTV_THIRD, // kVert1 / kVert_Base
+ dMTV__MAX,
+ dMTV_FIRST, // kVert2 / kVert_Base
+};
+END_NAMESPACE_OU();
+/*extern */const CEnumUnsortedElementArray<unsigned, dxTriDataBase::CUF__USE_VERTICES_LAST / dxTriDataBase::CUF__USE_VERTICES_MIN, dMeshTriangleVertex, 0x161225E9> g_VertFlagEdgeStartIndices;
+
+
+//////////////////////////////////////////////////////////////////////////
+
+/*extern ODE_API */
+void dGeomTriMeshDataBuildSimple1(dTriMeshDataID g,
+ const dReal* Vertices, int VertexCount,
+ const dTriIndex* Indices, int IndexCount,
+ const int *Normals)
+{
+#ifdef dSINGLE
+ dGeomTriMeshDataBuildSingle1(g,
+ Vertices, 4 * sizeof(dReal), VertexCount,
+ Indices, IndexCount, 3 * sizeof(dTriIndex),
+ Normals);
+#else
+ dGeomTriMeshDataBuildDouble1(g, Vertices, 4 * sizeof(dReal), VertexCount,
+ Indices, IndexCount, 3 * sizeof(dTriIndex),
+ Normals);
+#endif
+}
+
+
+/*extern ODE_API */
+void dGeomTriMeshDataBuildSingle(dTriMeshDataID g,
+ const void* Vertices, int VertexStride, int VertexCount,
+ const void* Indices, int IndexCount, int TriStride)
+{
+ dGeomTriMeshDataBuildSingle1(g, Vertices, VertexStride, VertexCount,
+ Indices, IndexCount, TriStride, (const void *)NULL);
+}
+
+/*extern ODE_API */
+void dGeomTriMeshDataBuildDouble(dTriMeshDataID g,
+ const void* Vertices, int VertexStride, int VertexCount,
+ const void* Indices, int IndexCount, int TriStride)
+{
+ dGeomTriMeshDataBuildDouble1(g, Vertices, VertexStride, VertexCount,
+ Indices, IndexCount, TriStride, NULL);
+}
+
+/*extern ODE_API */
+void dGeomTriMeshDataBuildSimple(dTriMeshDataID g,
+ const dReal* Vertices, int VertexCount,
+ const dTriIndex* Indices, int IndexCount)
+{
+ dGeomTriMeshDataBuildSimple1(g,
+ Vertices, VertexCount, Indices, IndexCount,
+ (int *)NULL);
+}
+
+
+/*extern ODE_API */
+int dGeomTriMeshDataPreprocess(dTriMeshDataID g)
+{
+ unsigned buildRequestFlags = (1U << dTRIDATAPREPROCESS_BUILD_CONCAVE_EDGES);
+ return dGeomTriMeshDataPreprocess2(g, buildRequestFlags, NULL);
+}
+
+
+BEGIN_NAMESPACE_OU();
+template<>
+const FaceAngleStorageMethod CEnumUnsortedElementArray<unsigned, dTRIDATAPREPROCESS_FACE_ANGLES_EXTRA__MAX, FaceAngleStorageMethod, 0x17010902>::m_aetElementArray[] =
+{
+ ASM_BYTE_POSITIVE, // dTRIDATAPREPROCESS_FACE_ANGLES_EXTRA_BYTE_POSITIVE,
+ ASM_BYTE_SIGNED, // dTRIDATAPREPROCESS_FACE_ANGLES_EXTRA_BYTE_ALL,
+ ASM_WORD_SIGNED, // dTRIDATAPREPROCESS_FACE_ANGLES_EXTRA_WORD_ALL,
+};
+END_NAMESPACE_OU();
+static const CEnumUnsortedElementArray<unsigned, dTRIDATAPREPROCESS_FACE_ANGLES_EXTRA__MAX, FaceAngleStorageMethod, 0x17010902> g_TriMeshDataPreprocess_FaceAndlesExtraDataAngleStorageMethods;
+
+/*extern ODE_API */
+int dGeomTriMeshDataPreprocess2(dTriMeshDataID g, unsigned int buildRequestFlags, const intptr *requestExtraData/*=NULL | const intptr (*)[dTRIDATAPREPROCESS_BUILD__MAX]*/)
+{
+ dUASSERT(g, "The argument is not a trimesh data");
+ dAASSERT((buildRequestFlags & (1U << dTRIDATAPREPROCESS_BUILD_FACE_ANGLES)) == 0 || requestExtraData == NULL || dIN_RANGE(requestExtraData[dTRIDATAPREPROCESS_BUILD_FACE_ANGLES], dTRIDATAPREPROCESS_FACE_ANGLES_EXTRA__MIN, dTRIDATAPREPROCESS_FACE_ANGLES_EXTRA__MAX));
+
+ dxTriMeshData *data = g;
+
+ bool buildUseFlags = (buildRequestFlags & (1U << dTRIDATAPREPROCESS_BUILD_CONCAVE_EDGES)) != 0;
+ FaceAngleStorageMethod faceAnglesRequirement = (buildRequestFlags & (1U << dTRIDATAPREPROCESS_BUILD_FACE_ANGLES)) != 0
+ ? g_TriMeshDataPreprocess_FaceAndlesExtraDataAngleStorageMethods.Encode(requestExtraData != NULL && dIN_RANGE(requestExtraData[dTRIDATAPREPROCESS_BUILD_FACE_ANGLES], dTRIDATAPREPROCESS_FACE_ANGLES_EXTRA__MIN, dTRIDATAPREPROCESS_FACE_ANGLES_EXTRA__MAX) ? (unsigned)requestExtraData[dTRIDATAPREPROCESS_BUILD_FACE_ANGLES] : dTRIDATAPREPROCESS_FACE_ANGLES_EXTRA__DEFAULT)
+ : ASM__INVALID;
+ return data->preprocessData(buildUseFlags, faceAnglesRequirement);
+}
+
+/*extern ODE_API */
+void dGeomTriMeshDataUpdate(dTriMeshDataID g)
+{
+ dUASSERT(g, "The argument is not a trimesh data");
+
+ dxTriMeshData *data = g;
+ data->updateData();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+
+/*extern ODE_API */
+void dGeomTriMeshSetCallback(dGeomID g, dTriCallback* Callback)
+{
+ dUASSERT(g && g->type == dTriMeshClass, "The argument is not a trimesh");
+
+ dxTriMesh *mesh = static_cast<dxTriMesh *>(g);
+ mesh->assignCallback(Callback);
+}
+
+/*extern ODE_API */
+dTriCallback* dGeomTriMeshGetCallback(dGeomID g)
+{
+ dUASSERT(g && g->type == dTriMeshClass, "The argument is not a trimesh");
+
+ const dxTriMesh *mesh = static_cast<dxTriMesh *>(g);
+ return mesh->retrieveCallback();
+}
+
+/*extern ODE_API */
+void dGeomTriMeshSetArrayCallback(dGeomID g, dTriArrayCallback* ArrayCallback)
+{
+ dUASSERT(g && g->type == dTriMeshClass, "The argument is not a trimesh");
+
+ dxTriMesh *mesh = static_cast<dxTriMesh *>(g);
+ mesh->assignArrayCallback(ArrayCallback);
+}
+
+/*extern ODE_API */
+dTriArrayCallback *dGeomTriMeshGetArrayCallback(dGeomID g)
+{
+ dUASSERT(g && g->type == dTriMeshClass, "The argument is not a trimesh");
+
+ const dxTriMesh *mesh = static_cast<dxTriMesh *>(g);
+ return mesh->retrieveArrayCallback();
+}
+
+/*extern ODE_API */
+void dGeomTriMeshSetRayCallback(dGeomID g, dTriRayCallback* Callback)
+{
+ dUASSERT(g && g->type == dTriMeshClass, "The argument is not a trimesh");
+
+ dxTriMesh *mesh = static_cast<dxTriMesh *>(g);
+ mesh->assignRayCallback(Callback);
+}
+
+/*extern ODE_API */
+dTriRayCallback* dGeomTriMeshGetRayCallback(dGeomID g)
+{
+ dUASSERT(g && g->type == dTriMeshClass, "The argument is not a trimesh");
+
+ const dxTriMesh *mesh = static_cast<dxTriMesh *>(g);
+ return mesh->retrieveRayCallback();
+}
+
+/*extern ODE_API */
+void dGeomTriMeshSetTriMergeCallback(dGeomID g, dTriTriMergeCallback* Callback)
+{
+ dUASSERT(g && g->type == dTriMeshClass, "The argument is not a trimesh");
+
+ dxTriMesh *mesh = static_cast<dxTriMesh *>(g);
+ mesh->assignTriMergeCallback(Callback);
+}
+
+/*extern ODE_API */
+dTriTriMergeCallback *dGeomTriMeshGetTriMergeCallback(dGeomID g)
+{
+ dUASSERT(g && g->type == dTriMeshClass, "The argument is not a trimesh");
+
+ const dxTriMesh *mesh = static_cast<dxTriMesh *>(g);
+ return mesh->retrieveTriMergeCallback();
+}
+
+/*extern ODE_API */
+void dGeomTriMeshSetData(dGeomID g, dTriMeshDataID Data)
+{
+ dUASSERT(g && g->type == dTriMeshClass, "The argument is not a trimesh");
+
+ dxTriMesh *mesh = static_cast<dxTriMesh *>(g);
+ mesh->assignMeshData(Data);
+}
+
+/*extern ODE_API */
+dTriMeshDataID dGeomTriMeshGetData(dGeomID g)
+{
+ dUASSERT(g && g->type == dTriMeshClass, "The argument is not a trimesh");
+
+ const dxTriMesh *mesh = static_cast<dxTriMesh *>(g);
+ return mesh->retrieveMeshData();
+}
+
+
+BEGIN_NAMESPACE_OU();
+template<>
+const int CEnumSortedElementArray<dxTriMesh::TRIMESHTC, dxTriMesh::TTC__MAX, int, 0x161003D5>::m_aetElementArray[] =
+{
+ dSphereClass, // TTC_SPHERE,
+ dBoxClass, // TTC_BOX,
+ dCapsuleClass, // TTC_CAPSULE,
+};
+END_NAMESPACE_OU();
+static const CEnumSortedElementArray<dxTriMesh::TRIMESHTC, dxTriMesh::TTC__MAX, int, 0x161003D5> g_asiMeshTCGeomClasses;
+
+/*extern ODE_API */
+void dGeomTriMeshEnableTC(dGeomID g, int geomClass, int enable)
+{
+ dUASSERT(g && g->type == dTriMeshClass, "The argument is not a trimesh");
+
+ dxTriMesh *mesh = static_cast<dxTriMesh *>(g);
+
+ dxTriMesh::TRIMESHTC tc = g_asiMeshTCGeomClasses.Decode(geomClass);
+
+ if (g_asiMeshTCGeomClasses.IsValidDecode(tc))
+ {
+ mesh->assignDoTC(tc, enable != 0);
+ }
+}
+
+/*extern ODE_API */
+int dGeomTriMeshIsTCEnabled(dGeomID g, int geomClass)
+{
+ dUASSERT(g && g->type == dTriMeshClass, "The argument is not a trimesh");
+
+ const dxTriMesh *mesh = static_cast<dxTriMesh *>(g);
+
+ dxTriMesh::TRIMESHTC tc = g_asiMeshTCGeomClasses.Decode(geomClass);
+
+ bool result = g_asiMeshTCGeomClasses.IsValidDecode(tc)
+ && mesh->retrieveDoTC(tc);
+ return result;
+}
+
+
+/*extern ODE_API */
+dTriMeshDataID dGeomTriMeshGetTriMeshDataID(dGeomID g)
+{
+ dUASSERT(g && g->type == dTriMeshClass, "The argument is not a trimesh");
+
+ const dxTriMesh *mesh = static_cast<dxTriMesh *>(g);
+ return mesh->retrieveMeshData();
+}
+
+
+/*extern ODE_API */
+void dGeomTriMeshClearTCCache(dGeomID g)
+{
+ dUASSERT(g && g->type == dTriMeshClass, "The argument is not a trimesh");
+
+ dxTriMesh *mesh = static_cast<dxTriMesh *>(g);
+ mesh->clearTCCache();
+}
+
+
+/*extern ODE_API */
+int dGeomTriMeshGetTriangleCount(dGeomID g)
+{
+ dUASSERT(g && g->type == dTriMeshClass, "The argument is not a trimesh");
+
+ const dxTriMesh *mesh = static_cast<dxTriMesh *>(g);
+ unsigned result = mesh->getMeshTriangleCount();
+ return result;
+}
+
+
+/*extern ODE_API */
+void dGeomTriMeshGetTriangle(dGeomID g, int index, dVector3 *v0/*=NULL*/, dVector3 *v1/*=NULL*/, dVector3 *v2/*=NULL*/)
+{
+ dUASSERT(g && g->type == dTriMeshClass, "The argument is not a trimesh");
+ dUASSERT(v0 != NULL || v1 != NULL || v2 != NULL, "A meaningless call");
+
+ dxTriMesh *mesh = static_cast<dxTriMesh *>(g);
+
+ dVector3 *pv[3] = { v0, v1, v2 };
+ mesh->fetchMeshTransformedTriangle(pv, index);
+}
+
+/*extern ODE_API */
+void dGeomTriMeshGetPoint(dGeomID g, int index, dReal u, dReal v, dVector3 Out)
+{
+ dUASSERT(g && g->type == dTriMeshClass, "The argument is not a trimesh");
+
+ dxTriMesh *mesh = static_cast<dxTriMesh *>(g);
+
+ dVector3 dv[3];
+ mesh->fetchMeshTransformedTriangle(dv, index);
+
+ GetPointFromBarycentric(dv, u, v, Out);
+}
+
+
+/*extern */
+IFaceAngleStorageView *dxGeomTriMeshGetFaceAngleView(dxGeom *triMeshGeom)
+{
+ dUASSERT(triMeshGeom && triMeshGeom->type == dTriMeshClass, "The argument is not a trimesh");
+
+ dxTriMesh *mesh = static_cast<dxTriMesh *>(triMeshGeom);
+ return mesh->retrieveFaceAngleView();
+}
+
+
+#endif // #if dTRIMESH_ENABLED
+
+
+//////////////////////////////////////////////////////////////////////////
+// Deprecated functions
+
+/*extern */
+void dGeomTriMeshDataGetBuffer(dTriMeshDataID g, unsigned char **buf, int *bufLen)
+{
+ sizeint dataSizeStorage;
+ void *dataPointer = dGeomTriMeshDataGet2(g, dTRIMESHDATA_USE_FLAGS, (bufLen != NULL ? &dataSizeStorage : NULL));
+
+ if (bufLen != NULL)
+ {
+ *bufLen = (int)dataSizeStorage;
+ }
+
+ if (buf != NULL)
+ {
+ *buf = (unsigned char *)dataPointer;
+ }
+}
+
+/*extern */
+void dGeomTriMeshDataSetBuffer(dTriMeshDataID g, unsigned char* buf)
+{
+ dGeomTriMeshDataSet(g, dTRIMESHDATA_USE_FLAGS, (void *)buf);
+}
+
diff --git a/libs/ode-0.16.1/ode/src/collision_trimesh_internal.h b/libs/ode-0.16.1/ode/src/collision_trimesh_internal.h
new file mode 100644
index 0000000..477b770
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_trimesh_internal.h
@@ -0,0 +1,399 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// TriMesh code by Erwin de Vries.
+// Modified for FreeSOLID Compatibility by Rodrigo Hernandez
+// TriMesh caches separation by Oleh Derevenko
+// TriMesh storage classes refactoring and face angle computation code by Oleh Derevenko (C) 2016-2019
+
+
+#ifndef _ODE_COLLISION_TRIMESH_INTERNAL_H_
+#define _ODE_COLLISION_TRIMESH_INTERNAL_H_
+
+
+//****************************************************************************
+// dxTriMesh class
+
+
+#include "collision_kernel.h"
+#include "collision_trimesh_colliders.h"
+#include "collision_util.h"
+#include <ode/collision_trimesh.h>
+
+#if dTLS_ENABLED
+#include "odetls.h"
+#endif
+
+
+struct TrimeshCollidersCache;
+struct dxTriMeshData;
+
+
+static inline
+TrimeshCollidersCache *GetTrimeshCollidersCache(unsigned uiTLSKind)
+{
+#if dTLS_ENABLED
+ EODETLSKIND tkTLSKind = (EODETLSKIND)uiTLSKind;
+ return COdeTls::GetTrimeshCollidersCache(tkTLSKind);
+#else // dTLS_ENABLED
+ (void)uiTLSKind; // unused
+ extern TrimeshCollidersCache g_ccTrimeshCollidersCache;
+ return &g_ccTrimeshCollidersCache;
+#endif // dTLS_ENABLED
+}
+
+
+enum FaceAngleStorageMethod
+{
+ ASM__MIN,
+
+ ASM_BYTE_SIGNED = ASM__MIN,
+ ASM_BYTE_POSITIVE,
+ ASM_WORD_SIGNED,
+
+ ASM__MAX,
+
+ ASM__INVALID = ASM__MAX,
+};
+
+enum FaceAngleDomain
+{
+ FAD__MIN,
+
+ FAD_CONCAVE = FAD__MIN,
+
+ FAD__SIGNSTORED_IMPLICITVALUE_MIN,
+
+ FAD_FLAT = FAD__SIGNSTORED_IMPLICITVALUE_MIN,
+
+ FAD__SIGNSTORED_IMPLICITVALUE_MAX,
+
+ FAD__BYTEPOS_STORED_MIN = FAD__SIGNSTORED_IMPLICITVALUE_MAX,
+
+ FAD_CONVEX = FAD__BYTEPOS_STORED_MIN,
+
+ FAD__BYTEPOS_STORED_MAX,
+
+ EAD__MAX = FAD__BYTEPOS_STORED_MAX,
+};
+
+class IFaceAngleStorageControl
+{
+public:
+ virtual void disposeStorage() = 0;
+
+ virtual bool areNegativeAnglesStored() const = 0;
+
+ // This is to store angles between neighbor triangle normals as positive value for convex and negative for concave edges
+ virtual void assignFacesAngleIntoStorage(unsigned triangleIndex, dMeshTriangleVertex vertexIndex, dReal dAngleValue) = 0;
+};
+
+class IFaceAngleStorageView
+{
+public:
+ virtual FaceAngleDomain retrieveFacesAngleFromStorage(dReal &out_AngleValue, unsigned triangleIndex, dMeshTriangleVertex vertexIndex) = 0;
+};
+
+
+typedef dBase dxTriDataBase_Parent;
+struct dxTriDataBase:
+ public dxTriDataBase_Parent
+{
+public:
+ dxTriDataBase():
+ dxTriDataBase_Parent(),
+ m_vertices(NULL),
+ m_vertexStride(0),
+ m_vertexCount(0),
+ m_indices(NULL),
+ m_triangleCount(0),
+ m_triStride(0),
+ m_single(false),
+ m_normals(NULL),
+ m_faceAngles(NULL),
+ m_faceAngleView(NULL)
+ {
+#if !dTRIMESH_ENABLED
+ dUASSERT(false, "dTRIMESH_ENABLED is not defined. Trimesh geoms will not work");
+#endif
+ }
+
+ ~dxTriDataBase();
+
+ void buildData(const void *Vertices, int VertexStide, unsigned VertexCount,
+ const void *Indices, unsigned IndexCount, int TriStride,
+ const void *Normals,
+ bool Single);
+
+
+public:
+ unsigned retrieveVertexCount() const { return m_vertexCount; }
+ int retrieveVertexStride() const { return m_vertexStride; }
+
+ unsigned retrieveTriangleCount() const { return m_triangleCount; }
+ int retrieveTriangleStride() const { return m_triStride; }
+
+protected:
+ const void *retrieveVertexInstances() const { return m_vertices; }
+ const void *retrieveTriangleVertexIndices() const { return m_indices; }
+ bool isSingle() const { return m_single; }
+
+public:
+ template<typename tcoordfloat, typename tindexint>
+ static void retrieveTriangleVertexPoints(dVector3 out_Points[dMTV__MAX], unsigned triangleIndex,
+ const tcoordfloat *vertexInstances, int vertexStride, const tindexint *triangleVertexIndices, int triangleStride);
+
+public:
+ void assignNormals(const void *normals) { m_normals = normals; }
+ const void *retrieveNormals() const { return m_normals; }
+
+ IFaceAngleStorageControl *retrieveFaceAngles() const { return m_faceAngles; }
+ IFaceAngleStorageView *retrieveFaceAngleView() const { return m_faceAngleView; }
+
+protected:
+ bool allocateFaceAngles(FaceAngleStorageMethod storageMethod);
+ void freeFaceAngles();
+
+ bool haveFaceAnglesBeenBuilt() const { return m_faceAngles != NULL; }
+
+public:
+ enum MeshComponentUseFlags
+ {
+ CUF__USE_EDGES_MIN = 0x01,
+ CUF_USE_FIRST_EDGE = CUF__USE_EDGES_MIN << dMTV_FIRST,
+ CUF_USE_SECOND_EDGE = CUF__USE_EDGES_MIN << dMTV_SECOND,
+ CUF_USE_THIRD_EDGE = CUF__USE_EDGES_MIN << dMTV_THIRD,
+ CUF__USE_EDGES_MAX = CUF__USE_EDGES_MIN << dMTV__MAX,
+ CUF__USE_ALL_EDGES = CUF_USE_FIRST_EDGE | CUF_USE_SECOND_EDGE | CUF_USE_THIRD_EDGE,
+
+ CUF__USE_VERTICES_MIN = CUF__USE_EDGES_MAX,
+ CUF_USE_FIRST_VERTEX = CUF__USE_VERTICES_MIN << dMTV_FIRST,
+ CUF_USE_SECOND_VERTEX = CUF__USE_VERTICES_MIN << dMTV_SECOND,
+ CUF_USE_THIRD_VERTEX = CUF__USE_VERTICES_MIN << dMTV_THIRD,
+ CUF__USE_VERTICES_LAST = CUF__USE_VERTICES_MIN << (dMTV__MAX - 1),
+ CUF__USE_VERTICES_MAX = CUF__USE_VERTICES_MIN << dMTV__MAX,
+ CUF__USE_ALL_VERTICES = CUF_USE_FIRST_VERTEX | CUF_USE_SECOND_VERTEX | CUF_USE_THIRD_VERTEX,
+
+ CUF__USE_ALL_COMPONENTS = CUF__USE_ALL_VERTICES | CUF__USE_ALL_EDGES,
+ };
+
+ // Make sure that the flags match the values declared in public interface
+ dSASSERT((unsigned)CUF_USE_FIRST_EDGE == dMESHDATAUSE_EDGE1);
+ dSASSERT((unsigned)CUF_USE_SECOND_EDGE == dMESHDATAUSE_EDGE2);
+ dSASSERT((unsigned)CUF_USE_THIRD_EDGE == dMESHDATAUSE_EDGE3);
+ dSASSERT((unsigned)CUF_USE_FIRST_VERTEX == dMESHDATAUSE_VERTEX1);
+ dSASSERT((unsigned)CUF_USE_SECOND_VERTEX == dMESHDATAUSE_VERTEX2);
+ dSASSERT((unsigned)CUF_USE_THIRD_VERTEX == dMESHDATAUSE_VERTEX3);
+
+protected:
+ struct EdgeRecord
+ {
+ public:
+ void setupEdge(dMeshTriangleVertex edgeIdx, int triIdx, const unsigned vertexIndices[dMTV__MAX]);
+
+ // Get the vertex opposite this edge in the triangle
+ dMeshTriangleVertex getOppositeVertexIndex() const
+ {
+ extern const CEnumUnsortedElementArray<unsigned, dxTriDataBase::CUF__USE_VERTICES_LAST / dxTriDataBase::CUF__USE_VERTICES_MIN, dMeshTriangleVertex, 0x161116DC> g_VertFlagOppositeIndices;
+
+ dMeshTriangleVertex oppositeIndex = g_VertFlagOppositeIndices.Encode(((m_vert1Flags | m_vert2Flags) ^ CUF__USE_ALL_VERTICES) / CUF__USE_VERTICES_MIN - 1);
+ dIASSERT(dIN_RANGE(oppositeIndex, dMTV__MIN, dMTV__MAX));
+
+ return oppositeIndex;
+ }
+
+ dMeshTriangleVertex getEdgeStartVertexIndex() const
+ {
+ extern const CEnumUnsortedElementArray<unsigned, dxTriDataBase::CUF__USE_VERTICES_LAST / dxTriDataBase::CUF__USE_VERTICES_MIN, dMeshTriangleVertex, 0x161225E9> g_VertFlagEdgeStartIndices;
+
+ dMeshTriangleVertex startIndex = g_VertFlagEdgeStartIndices.Encode(((m_vert1Flags | m_vert2Flags) ^ CUF__USE_ALL_VERTICES) / CUF__USE_VERTICES_MIN - 1);
+ dIASSERT(dIN_RANGE(startIndex, dMTV__MIN, dMTV__MAX));
+
+ return startIndex;
+ }
+
+ public:
+ bool operator <(const EdgeRecord &anotherEdge) const { return m_vertIdx1 < anotherEdge.m_vertIdx1 || (m_vertIdx1 == anotherEdge.m_vertIdx1 && m_vertIdx2 < anotherEdge.m_vertIdx2); }
+
+ public:
+ enum
+ {
+ AVF_VERTEX_USED = 0x01,
+ AVF_VERTEX_HAS_CONCAVE_EDGE = 0x02,
+ };
+
+ public:
+ unsigned m_vertIdx1; // Index into vertex array for this edges vertices
+ unsigned m_vertIdx2;
+ unsigned m_triIdx; // Index into triangle array for triangle this edge belongs to
+
+ uint8 m_edgeFlags;
+ uint8 m_vert1Flags;
+ uint8 m_vert2Flags;
+ uint8 m_absVertexFlags;
+ };
+
+ struct VertexRecord
+ {
+ unsigned m_UsedFromEdgeIndex;
+ };
+
+ template<class TMeshDataAccessor>
+ static void meaningfulPreprocess_SetupEdgeRecords(EdgeRecord *edges, sizeint numEdges, const TMeshDataAccessor &dataAccessor);
+ template<class TMeshDataAccessor>
+ static void meaningfulPreprocess_buildEdgeFlags(uint8 *useFlags/*=NULL*/, IFaceAngleStorageControl *faceAngles/*=NULL*/,
+ EdgeRecord *edges, sizeint numEdges, VertexRecord *vertices,
+ const dReal *externalNormals, const TMeshDataAccessor &dataAccessor);
+ static void buildBoundaryEdgeAngle(IFaceAngleStorageControl *faceAngles, EdgeRecord *currEdge);
+ template<class TMeshDataAccessor>
+ static void buildConcaveEdgeAngle(IFaceAngleStorageControl *faceAngles, bool negativeAnglesStored,
+ EdgeRecord *currEdge, const dReal &normalSegmentDot, const dReal &lengthSquareProduct,
+ const dVector3 &triangleNormal, const dVector3 &secondOppositeVertexSegment,
+ const dVector3 *pSecondTriangleMatchingEdge/*=NULL*/, const dVector3 *pFirstTriangle/*=NULL*/,
+ const TMeshDataAccessor &dataAccessor);
+ template<class TMeshDataAccessor>
+ static
+ void buildConvexEdgeAngle(IFaceAngleStorageControl *faceAngles,
+ EdgeRecord *currEdge, const dReal &normalSegmentDot, const dReal &lengthSquareProduct,
+ const dVector3 &triangleNormal, const dVector3 &secondOppositeVertexSegment,
+ const dVector3 *pSecondTriangleMatchingEdge/*=NULL*/, const dVector3 *pFirstTriangle/*=NULL*/,
+ const TMeshDataAccessor &dataAccessor);
+ template<class TMeshDataAccessor>
+ static dReal calculateEdgeAngleValidated(unsigned firstVertexStartIndex,
+ EdgeRecord *currEdge, const dReal &normalSegmentDot, const dReal &lengthSquareProduct,
+ const dVector3 &triangleNormal, const dVector3 &secondOppositeVertexSegment,
+ const dVector3 *pSecondTriangleMatchingEdge/*=NULL*/, const dVector3 *pFirstTriangle/*=NULL*/,
+ const TMeshDataAccessor &dataAccessor);
+
+private:
+ const void *m_vertices;
+ int m_vertexStride;
+ unsigned m_vertexCount;
+ const void *m_indices;
+ unsigned m_triangleCount;
+ int m_triStride;
+ bool m_single;
+
+private:
+ const void *m_normals;
+ IFaceAngleStorageControl *m_faceAngles;
+ IFaceAngleStorageView *m_faceAngleView;
+};
+
+
+typedef dxGeom dxMeshBase_Parent;
+struct dxMeshBase:
+ public dxMeshBase_Parent
+{
+public:
+ dxMeshBase(dxSpace *Space, dxTriDataBase *Data,
+ dTriCallback *Callback, dTriArrayCallback *ArrayCallback, dTriRayCallback *RayCallback,
+ bool doTCs=false):
+ dxMeshBase_Parent(Space, 1),
+ m_Callback(Callback),
+ m_ArrayCallback(ArrayCallback),
+ m_RayCallback(RayCallback),
+ m_TriMergeCallback(NULL),
+ m_Data(Data)
+ {
+ std::fill(m_DoTCs, m_DoTCs + dARRAY_SIZE(m_DoTCs), doTCs);
+ type = dTriMeshClass;
+ }
+
+ bool invokeCallback(dxGeom *Object, int TriIndex)
+ {
+ return m_Callback == NULL || m_Callback(this, Object, TriIndex) != 0;
+ }
+
+public:
+ enum TRIMESHTC
+ {
+ TTC__MIN,
+
+ TTC_SPHERE = TTC__MIN,
+ TTC_BOX,
+ TTC_CAPSULE,
+
+ TTC__MAX,
+ };
+
+public:
+ void assignCallback(dTriCallback *value) { m_Callback = value; }
+ dTriCallback *retrieveCallback() const { return m_Callback; }
+
+ void assignArrayCallback(dTriArrayCallback *value) { m_ArrayCallback = value; }
+ dTriArrayCallback *retrieveArrayCallback() const { return m_ArrayCallback; }
+
+ void assignRayCallback(dTriRayCallback *value) { m_RayCallback = value; }
+ dTriRayCallback *retrieveRayCallback() const { return m_RayCallback; }
+
+ void assignTriMergeCallback(dTriTriMergeCallback *value) { m_TriMergeCallback = value; }
+ dTriTriMergeCallback *retrieveTriMergeCallback() const { return m_TriMergeCallback; }
+
+ void assignMeshData(dxTriDataBase *instance)
+ {
+ setMeshData(instance);
+ // I changed my data -- I know nothing about my own AABB anymore.
+ markAABBBad();
+ }
+ dxTriDataBase *retrieveMeshData() const { return getMeshData(); }
+
+ IFaceAngleStorageControl *retrieveFaceAngleStorage() const { return m_Data->retrieveFaceAngles(); }
+ IFaceAngleStorageView *retrieveFaceAngleView() const { return m_Data->retrieveFaceAngleView(); }
+
+ void assignDoTC(TRIMESHTC tc, bool value) { setDoTC(tc, value); }
+ bool retrieveDoTC(TRIMESHTC tc) const { return getDoTC(tc); }
+
+public:
+ void setDoTC(TRIMESHTC tc, bool value) { dIASSERT(dIN_RANGE(tc, TTC__MIN, TTC__MAX)); m_DoTCs[tc] = value; }
+ bool getDoTC(TRIMESHTC tc) const { dIASSERT(dIN_RANGE(tc, TTC__MIN, TTC__MAX)); return m_DoTCs[tc]; }
+
+private:
+ void setMeshData(dxTriDataBase *Data) { m_Data = Data; }
+
+protected:
+ dxTriDataBase *getMeshData() const { return m_Data; }
+
+public:
+ // Callbacks
+ dTriCallback *m_Callback;
+ dTriArrayCallback *m_ArrayCallback;
+ dTriRayCallback *m_RayCallback;
+ dTriTriMergeCallback *m_TriMergeCallback;
+
+private:
+ // Data types
+ dxTriDataBase *m_Data;
+
+public:
+ bool m_DoTCs[TTC__MAX];
+};
+
+
+IFaceAngleStorageView *dxGeomTriMeshGetFaceAngleView(dxGeom *triMeshGeom);
+
+
+#include "collision_trimesh_gimpact.h"
+#include "collision_trimesh_opcode.h"
+
+
+#endif //_ODE_COLLISION_TRIMESH_INTERNAL_H_
diff --git a/libs/ode-0.16.1/ode/src/collision_trimesh_internal_impl.h b/libs/ode-0.16.1/ode/src/collision_trimesh_internal_impl.h
new file mode 100644
index 0000000..be41ff5
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_trimesh_internal_impl.h
@@ -0,0 +1,463 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// TriMesh base template method implementations by Oleh Derevenko (C) 2016-2019
+
+
+#ifndef _ODE_COLLISION_TRIMESH_INTERNAL_IMPL_H_
+#define _ODE_COLLISION_TRIMESH_INTERNAL_IMPL_H_
+
+
+#include "collision_trimesh_internal.h"
+
+
+#if dTRIMESH_ENABLED
+
+
+template<typename tcoordfloat, typename tindexint>
+/*static */
+void dxTriDataBase::retrieveTriangleVertexPoints(dVector3 out_Points[dMTV__MAX], unsigned triangleIndex,
+ const tcoordfloat *vertexInstances, int vertexStride, const tindexint *triangleVertexIndices, int triangleStride)
+{
+ const tindexint *triangleIndicesOfInterest = (const tindexint *)((uint8 *)triangleVertexIndices + (sizeint)triangleIndex * triangleStride);
+ for (unsigned trianglePoint = dMTV__MIN; trianglePoint != dMTV__MAX; ++trianglePoint)
+ {
+ unsigned vertexIndex = triangleIndicesOfInterest[trianglePoint];
+ tcoordfloat *pointVertex = (tcoordfloat *)((uint8 *)vertexInstances + (sizeint)vertexIndex * vertexStride);
+ dAssignVector3(out_Points[trianglePoint], (dReal)pointVertex[dSA_X], (dReal)pointVertex[dSA_Y], (dReal)pointVertex[dSA_Z]);
+ dSASSERT(dSA_X == 0);
+ dSASSERT(dSA_Y == 1);
+ dSASSERT(dSA_Z == 2);
+ }
+}
+
+
+template<class TMeshDataAccessor>
+/*static */
+void dxTriDataBase::meaningfulPreprocess_SetupEdgeRecords(EdgeRecord *edges, sizeint numEdges, const TMeshDataAccessor &dataAccessor)
+{
+ unsigned vertexIndices[dMTV__MAX];
+ // Make a list of every edge in the mesh
+ unsigned triangleIdx = 0;
+ for (sizeint edgeIdx = 0; edgeIdx != numEdges; ++triangleIdx, edgeIdx += dMTV__MAX)
+ {
+ dataAccessor.getTriangleVertexIndices(vertexIndices, triangleIdx);
+ edges[edgeIdx + dMTV_FIRST].setupEdge(dMTV_FIRST, triangleIdx, vertexIndices);
+ edges[edgeIdx + dMTV_SECOND].setupEdge(dMTV_SECOND, triangleIdx, vertexIndices);
+ edges[edgeIdx + dMTV_THIRD].setupEdge(dMTV_THIRD, triangleIdx, vertexIndices);
+ }
+}
+
+template<class TMeshDataAccessor>
+/*static */
+void dxTriDataBase::meaningfulPreprocess_buildEdgeFlags(uint8 *useFlags/*=NULL*/, IFaceAngleStorageControl *faceAngles/*=NULL*/,
+ EdgeRecord *edges, sizeint numEdges, VertexRecord *vertices,
+ const dReal *externalNormals/*=NULL*/, const TMeshDataAccessor &dataAccessor)
+{
+ dIASSERT(useFlags != NULL || faceAngles != NULL);
+ dIASSERT(numEdges != 0);
+
+ const bool negativeAnglesStored = faceAngles != NULL && faceAngles->areNegativeAnglesStored();
+
+ // Go through the sorted list of edges and flag all the edges and vertices that we need to use
+ EdgeRecord *const lastEdge = edges + (numEdges - 1);
+ for (EdgeRecord *currEdge = edges; ; ++currEdge)
+ {
+ // Handle the last edge separately to have an optimizer friendly loop
+ if (currEdge >= lastEdge)
+ {
+ // This is a boundary edge
+ if (currEdge == lastEdge)
+ {
+ if (faceAngles != NULL)
+ {
+ buildBoundaryEdgeAngle(faceAngles, currEdge);
+ }
+
+ if (useFlags != NULL)
+ {
+ // For the last element EdgeRecord::kAbsVertexUsed assignment can be skipped as noone is going to need it any more
+ useFlags[currEdge[0].m_triIdx] |= ((edges[currEdge[0].m_vertIdx1].m_absVertexFlags & EdgeRecord::AVF_VERTEX_USED) == 0 ? currEdge[0].m_vert1Flags : 0)
+ | ((edges[currEdge[0].m_vertIdx2].m_absVertexFlags & EdgeRecord::AVF_VERTEX_USED) == 0 ? currEdge[0].m_vert2Flags : 0)
+ | currEdge[0].m_edgeFlags;
+ }
+ }
+
+ break;
+ }
+
+ unsigned vertIdx1 = currEdge[0].m_vertIdx1;
+ unsigned vertIdx2 = currEdge[0].m_vertIdx2;
+
+ if (vertIdx2 == currEdge[1].m_vertIdx2 // Check second vertex first as it is more likely to change taking the sorting rules into account
+ && vertIdx1 == currEdge[1].m_vertIdx1)
+ {
+ // We let the dot threshold for concavity get slightly negative to allow for rounding errors
+ const float kConcaveThreshold = 0.000001f;
+
+ const dVector3 *pSecondTriangleEdgeToUse = NULL, *pFirstTriangleToUse = NULL;
+ dVector3 secondTriangleMatchingEdge;
+ dVector3 firstTriangle[dMTV__MAX];
+ dVector3 secondOppositeVertexSegment, triangleNormal;
+ dReal lengthSquareProduct, secondOppositeSegmentLengthSquare;
+
+ // Calculate orthogonal vector from the matching edge of the second triangle to its opposite point
+ {
+ dVector3 secondTriangle[dMTV__MAX];
+ dataAccessor.getTriangleVertexPoints(secondTriangle, currEdge[1].m_triIdx);
+
+ // Get the vertex opposite this edge in the second triangle
+ dMeshTriangleVertex secondOppositeVertex = currEdge[1].getOppositeVertexIndex();
+ dMeshTriangleVertex secondEdgeStart = secondOppositeVertex + 1 != dMTV__MAX ? (dMeshTriangleVertex)(secondOppositeVertex + 1) : dMTV__MIN;
+ dMeshTriangleVertex secondEdgeEnd = (dMeshTriangleVertex)(dMTV_FIRST + dMTV_SECOND + dMTV_THIRD - secondEdgeStart - secondOppositeVertex);
+
+ dSubtractVectors3(secondTriangleMatchingEdge, secondTriangle[secondEdgeEnd], secondTriangle[secondEdgeStart]);
+
+ if (dSafeNormalize3(secondTriangleMatchingEdge))
+ {
+ pSecondTriangleEdgeToUse = &secondTriangleMatchingEdge;
+
+ dVector3 secondTriangleOppositeEdge;
+ dSubtractVectors3(secondTriangleOppositeEdge, secondTriangle[secondOppositeVertex], secondTriangle[secondEdgeStart]);
+ dReal dProjectionLength = dCalcVectorDot3(secondTriangleOppositeEdge, secondTriangleMatchingEdge);
+ dAddVectorScaledVector3(secondOppositeVertexSegment, secondTriangleOppositeEdge, secondTriangleMatchingEdge, -dProjectionLength);
+ }
+ else
+ {
+ dSubtractVectors3(secondOppositeVertexSegment, secondTriangle[secondOppositeVertex], secondTriangle[secondEdgeStart]);
+ }
+
+ secondOppositeSegmentLengthSquare = dCalcVectorLengthSquare3(secondOppositeVertexSegment);
+ }
+
+ // Either calculate the normal from triangle vertices...
+ if (externalNormals == NULL)
+ {
+ // Get the normal of the first triangle
+ dataAccessor.getTriangleVertexPoints(firstTriangle, currEdge[0].m_triIdx);
+ pFirstTriangleToUse = &firstTriangle[dMTV__MIN];
+
+ dVector3 firstEdge, secondEdge;
+ dSubtractVectors3(secondEdge, firstTriangle[dMTV_THIRD], firstTriangle[dMTV_SECOND]);
+ dSubtractVectors3(firstEdge, firstTriangle[dMTV_FIRST], firstTriangle[dMTV_SECOND]);
+ dCalcVectorCross3(triangleNormal, secondEdge, firstEdge);
+ dReal normalLengthSuqare = dCalcVectorLengthSquare3(triangleNormal);
+ lengthSquareProduct = secondOppositeSegmentLengthSquare * normalLengthSuqare;
+ }
+ // ...or use the externally supplied normals
+ else
+ {
+ const dReal *pTriangleExternalNormal = externalNormals + currEdge[0].m_triIdx * dSA__MAX;
+ dAssignVector3(triangleNormal, pTriangleExternalNormal[dSA_X], pTriangleExternalNormal[dSA_Y], pTriangleExternalNormal[dSA_Z]);
+ // normalLengthSuqare = REAL(1.0);
+ dUASSERT(dFabs(dCalcVectorLengthSquare3(triangleNormal) - REAL(1.0)) < REAL(0.25) * kConcaveThreshold * kConcaveThreshold, "Mesh triangle normals must be normalized");
+
+ lengthSquareProduct = secondOppositeSegmentLengthSquare/* * normalLengthSuqare*/;
+ }
+
+ dReal normalSegmentDot = dCalcVectorDot3(triangleNormal, secondOppositeVertexSegment);
+
+ // This is a concave edge, leave it for the next pass
+ // OD: This is the "dot >= kConcaveThresh" check, but since the vectros were not normalized to save on roots and divisions,
+ // the check against zero is performed first and then the dot product is squared and compared against the threshold multiplied by lengths' squares
+ // OD: Originally, there was dot > -kConcaveThresh check, but this does not seem to be a good idea
+ // as it can mark all edges on potentially large (nearly) flat surfaces concave.
+ if (normalSegmentDot > REAL(0.0) && normalSegmentDot * normalSegmentDot >= kConcaveThreshold * kConcaveThreshold * lengthSquareProduct)
+ {
+ if (faceAngles != NULL)
+ {
+ buildConcaveEdgeAngle(faceAngles, negativeAnglesStored, currEdge, normalSegmentDot, lengthSquareProduct,
+ triangleNormal, secondOppositeVertexSegment,
+ pSecondTriangleEdgeToUse, pFirstTriangleToUse, dataAccessor);
+ }
+
+ if (useFlags != NULL)
+ {
+ // Mark the vertices of a concave edge to prevent their use
+ unsigned absVertexFlags1 = edges[vertIdx1].m_absVertexFlags;
+ edges[vertIdx1].m_absVertexFlags |= absVertexFlags1 | EdgeRecord::AVF_VERTEX_HAS_CONCAVE_EDGE | EdgeRecord::AVF_VERTEX_USED;
+
+ if ((absVertexFlags1 & (EdgeRecord::AVF_VERTEX_HAS_CONCAVE_EDGE | EdgeRecord::AVF_VERTEX_USED)) == EdgeRecord::AVF_VERTEX_USED)
+ {
+ // If the vertex was already used from other triangles but then discovered
+ // to have a concave edge, unmark the previous use
+ unsigned usedFromEdgeIndex = vertices[vertIdx1].m_UsedFromEdgeIndex;
+ const EdgeRecord *usedFromEdge = edges + usedFromEdgeIndex;
+ unsigned usedInTriangleIndex = usedFromEdge->m_triIdx;
+ uint8 usedVertFlags = usedFromEdge->m_vertIdx1 == vertIdx1 ? usedFromEdge->m_vert1Flags : usedFromEdge->m_vert2Flags;
+ useFlags[usedInTriangleIndex] ^= usedVertFlags;
+ dIASSERT((useFlags[usedInTriangleIndex] & usedVertFlags) == 0);
+ }
+
+ unsigned absVertexFlags2 = edges[vertIdx2].m_absVertexFlags;
+ edges[vertIdx2].m_absVertexFlags = absVertexFlags2 | EdgeRecord::AVF_VERTEX_HAS_CONCAVE_EDGE | EdgeRecord::AVF_VERTEX_USED;
+
+ if ((absVertexFlags2 & (EdgeRecord::AVF_VERTEX_HAS_CONCAVE_EDGE | EdgeRecord::AVF_VERTEX_USED)) == EdgeRecord::AVF_VERTEX_USED)
+ {
+ // Similarly unmark the possible previous use of the edge's second vertex
+ unsigned usedFromEdgeIndex = vertices[vertIdx2].m_UsedFromEdgeIndex;
+ const EdgeRecord *usedFromEdge = edges + usedFromEdgeIndex;
+ unsigned usedInTriangleIndex = usedFromEdge->m_triIdx;
+ uint8 usedVertFlags = usedFromEdge->m_vertIdx1 == vertIdx2 ? usedFromEdge->m_vert1Flags : usedFromEdge->m_vert2Flags;
+ useFlags[usedInTriangleIndex] ^= usedVertFlags;
+ dIASSERT((useFlags[usedInTriangleIndex] & usedVertFlags) == 0);
+ }
+ }
+ }
+ // If this is a convex edge, mark its vertices and edge as used
+ else
+ {
+ if (faceAngles != NULL)
+ {
+ buildConvexEdgeAngle(faceAngles, currEdge, normalSegmentDot, lengthSquareProduct,
+ triangleNormal, secondOppositeVertexSegment,
+ pSecondTriangleEdgeToUse, pFirstTriangleToUse, dataAccessor);
+ }
+
+ if (useFlags != NULL)
+ {
+ EdgeRecord *edgeToUse = currEdge;
+ unsigned triIdx = edgeToUse[0].m_triIdx;
+ unsigned triIdx1 = edgeToUse[1].m_triIdx;
+
+ unsigned triUseFlags = useFlags[triIdx];
+ unsigned triUseFlags1 = useFlags[triIdx1];
+
+ // Choose to add flags to the bitmask that already has more edges
+ // (to group flags in selected triangles rather than scattering them evenly)
+ if ((triUseFlags1 & CUF__USE_ALL_EDGES) > (triUseFlags & CUF__USE_ALL_EDGES))
+ {
+ triIdx = triIdx1;
+ triUseFlags = triUseFlags1;
+ edgeToUse = edgeToUse + 1;
+ }
+
+ if ((edges[vertIdx1].m_absVertexFlags & EdgeRecord::AVF_VERTEX_USED) == 0)
+ {
+ // Only add each vertex once and set a mark to prevent further additions
+ edges[vertIdx1].m_absVertexFlags |= EdgeRecord::AVF_VERTEX_USED;
+ // Also remember the index the vertex flags are going to be applied to
+ // to allow easily clear the vertex from the use flags if any concave edges are found to connect to it
+ vertices[vertIdx1].m_UsedFromEdgeIndex = (unsigned)(edgeToUse - edges);
+ triUseFlags |= edgeToUse[0].m_vert1Flags;
+ }
+
+ // Same processing for the second vertex...
+ if ((edges[vertIdx2].m_absVertexFlags & EdgeRecord::AVF_VERTEX_USED) == 0)
+ {
+ edges[vertIdx2].m_absVertexFlags |= EdgeRecord::AVF_VERTEX_USED;
+ vertices[vertIdx2].m_UsedFromEdgeIndex = (unsigned)(edgeToUse - edges);
+ triUseFlags |= edgeToUse[0].m_vert2Flags;
+ }
+
+ // And finally store the use flags adding the edge flags in
+ useFlags[triIdx] = triUseFlags | edgeToUse[0].m_edgeFlags;
+ }
+ }
+
+ // Skip the second edge
+ ++currEdge;
+ }
+ // This is a boundary edge
+ else
+ {
+ if (faceAngles != NULL)
+ {
+ buildBoundaryEdgeAngle(faceAngles, currEdge);
+ }
+
+ if (useFlags != NULL)
+ {
+ unsigned triIdx = currEdge[0].m_triIdx;
+ unsigned triUseExtraFlags = 0;
+
+ if ((edges[vertIdx1].m_absVertexFlags & EdgeRecord::AVF_VERTEX_USED) == 0)
+ {
+ edges[vertIdx1].m_absVertexFlags |= EdgeRecord::AVF_VERTEX_USED;
+ vertices[vertIdx1].m_UsedFromEdgeIndex = (unsigned)(currEdge - edges);
+ triUseExtraFlags |= currEdge[0].m_vert1Flags;
+ }
+
+ if ((edges[vertIdx2].m_absVertexFlags & EdgeRecord::AVF_VERTEX_USED) == 0)
+ {
+ edges[vertIdx2].m_absVertexFlags |= EdgeRecord::AVF_VERTEX_USED;
+ vertices[vertIdx2].m_UsedFromEdgeIndex = (unsigned)(currEdge - edges);
+ triUseExtraFlags |= currEdge[0].m_vert2Flags;
+ }
+
+ useFlags[triIdx] |= triUseExtraFlags | currEdge[0].m_edgeFlags;
+ }
+ }
+ }
+}
+
+/*static */
+void dxTriDataBase::buildBoundaryEdgeAngle(IFaceAngleStorageControl *faceAngles,
+ EdgeRecord *currEdge)
+{
+ const dReal faceAngle = REAL(0.0);
+
+ dMeshTriangleVertex firstVertexStartIndex = currEdge[0].getEdgeStartVertexIndex();
+ faceAngles->assignFacesAngleIntoStorage(currEdge[0].m_triIdx, firstVertexStartIndex, faceAngle);
+ // -- For boundary edges, only the first element is valid
+ // dMeshTriangleVertex secondVertexStartIndex = currEdge[1].getEdgeStartVertexIndex();
+ // faceAngles->assignFacesAngleIntoStorage(currEdge[1].m_TriIdx, secondVertexStartIndex, faceAngle);
+}
+
+template<class TMeshDataAccessor>
+/*static */
+void dxTriDataBase::buildConcaveEdgeAngle(IFaceAngleStorageControl *faceAngles, bool negativeAnglesStored,
+ EdgeRecord *currEdge, const dReal &normalSegmentDot, const dReal &lengthSquareProduct,
+ const dVector3 &triangleNormal, const dVector3 &secondOppositeVertexSegment,
+ const dVector3 *pSecondTriangleMatchingEdge/*=NULL*/, const dVector3 *pFirstTriangle/*=NULL*/,
+ const TMeshDataAccessor &dataAccessor)
+{
+ dReal faceAngle;
+ dMeshTriangleVertex firstVertexStartIndex = currEdge[0].getEdgeStartVertexIndex();
+
+ // Check if concave angles are stored at all
+ if (negativeAnglesStored)
+ {
+ // The length square product can become zero due to precision loss
+ // when both the normal and the opposite edge vectors are very small.
+ if (lengthSquareProduct != REAL(0.0))
+ {
+ faceAngle = -calculateEdgeAngleValidated(firstVertexStartIndex,
+ currEdge, normalSegmentDot, lengthSquareProduct, triangleNormal, secondOppositeVertexSegment,
+ pSecondTriangleMatchingEdge, pFirstTriangle, dataAccessor);
+ }
+ else
+ {
+ faceAngle = REAL(0.0);
+ }
+ }
+ else
+ {
+ // If concave angles ate not stored, set an arbitrary negative value
+ faceAngle = -(dReal)M_PI;
+ }
+
+ faceAngles->assignFacesAngleIntoStorage(currEdge[0].m_triIdx, firstVertexStartIndex, faceAngle);
+ dMeshTriangleVertex secondVertexStartIndex = currEdge[1].getEdgeStartVertexIndex();
+ faceAngles->assignFacesAngleIntoStorage(currEdge[1].m_triIdx, secondVertexStartIndex, faceAngle);
+}
+
+template<class TMeshDataAccessor>
+/*static */
+void dxTriDataBase::buildConvexEdgeAngle(IFaceAngleStorageControl *faceAngles,
+ EdgeRecord *currEdge, const dReal &normalSegmentDot, const dReal &lengthSquareProduct,
+ const dVector3 &triangleNormal, const dVector3 &secondOppositeVertexSegment,
+ const dVector3 *pSecondTriangleMatchingEdge/*=NULL*/, const dVector3 *pFirstTriangle/*=NULL*/,
+ const TMeshDataAccessor &dataAccessor)
+{
+ dReal faceAngle;
+ dMeshTriangleVertex firstVertexStartIndex = currEdge[0].getEdgeStartVertexIndex();
+
+ // The length square product can become zero due to precision loss
+ // when both the normal and the opposite edge vectors are very small.
+ if (normalSegmentDot < REAL(0.0) && lengthSquareProduct != REAL(0.0))
+ {
+ faceAngle = calculateEdgeAngleValidated(firstVertexStartIndex,
+ currEdge, -normalSegmentDot, lengthSquareProduct, triangleNormal, secondOppositeVertexSegment,
+ pSecondTriangleMatchingEdge, pFirstTriangle, dataAccessor);
+ }
+ else
+ {
+ faceAngle = REAL(0.0);
+ }
+
+ faceAngles->assignFacesAngleIntoStorage(currEdge[0].m_triIdx, firstVertexStartIndex, faceAngle);
+ dMeshTriangleVertex secondVertexStartIndex = currEdge[1].getEdgeStartVertexIndex();
+ faceAngles->assignFacesAngleIntoStorage(currEdge[1].m_triIdx, secondVertexStartIndex, faceAngle);
+}
+
+template<class TMeshDataAccessor>
+/*static */
+dReal dxTriDataBase::calculateEdgeAngleValidated(unsigned firstVertexStartIndex,
+ EdgeRecord *currEdge, const dReal &normalSegmentDot, const dReal &lengthSquareProduct,
+ const dVector3 &triangleNormal, const dVector3 &secondOppositeVertexSegment,
+ const dVector3 *pSecondTriangleMatchingEdge/*=NULL*/, const dVector3 *pFirstTriangle/*=NULL*/,
+ const TMeshDataAccessor &dataAccessor)
+{
+ dIASSERT(lengthSquareProduct >= REAL(0.0));
+
+ dReal result;
+ dReal angleCosine = normalSegmentDot / dSqrt(lengthSquareProduct);
+
+ if (angleCosine < REAL(1.0))
+ {
+ dVector3 normalSecondOppositeSegmentCross;
+ dCalcVectorCross3(normalSecondOppositeSegmentCross, triangleNormal, secondOppositeVertexSegment);
+
+ dReal secondTriangleEdgeDirectionCheck;
+
+ if (pSecondTriangleMatchingEdge != NULL)
+ {
+ // Check the cross product against the second triangle edge, if possible...
+ secondTriangleEdgeDirectionCheck = dCalcVectorDot3(normalSecondOppositeSegmentCross, *pSecondTriangleMatchingEdge);
+ }
+ else
+ {
+ // ...if not, calculate the supposed direction of the second triangle's edge
+ // as negative of first triangle edge. For that cross-multiply the precomputed
+ // first triangle normal by vector from the degenerate edge to its opposite vertex.
+
+ // Retrieve the first triangle points if necessary
+ dVector3 firstTriangleStorage[dMTV__MAX];
+ const dVector3 *pFirstTriangleToUse = pFirstTriangle;
+
+ if (pFirstTriangle == NULL)
+ {
+ dataAccessor.getTriangleVertexPoints(firstTriangleStorage, currEdge[0].m_triIdx);
+ pFirstTriangleToUse = &firstTriangleStorage[dMTV__MIN];
+ }
+
+ // Calculate the opposite vector
+ unsigned firstTriangleOppositeIndex = firstVertexStartIndex != dMTV__MIN ? firstVertexStartIndex - 1 : dMTV__MAX - 1;
+
+ dVector3 firstOppositeVertexSegment;
+ dSubtractVectors3(firstOppositeVertexSegment, pFirstTriangleToUse[firstTriangleOppositeIndex], pFirstTriangleToUse[firstVertexStartIndex]);
+
+ dVector3 normalFirstOppositeSegmentCross;
+ dCalcVectorCross3(normalFirstOppositeSegmentCross, triangleNormal, firstOppositeVertexSegment);
+
+ // And finally calculate the dot product to compare vector directions
+ secondTriangleEdgeDirectionCheck = dCalcVectorDot3(normalSecondOppositeSegmentCross, normalFirstOppositeSegmentCross);
+ }
+
+ // Negative product means the angle absolute value is less than M_PI_2, positive - greater.
+ result = secondTriangleEdgeDirectionCheck < REAL(0.0) ? dAsin(angleCosine) : (dReal)M_PI_2 + dAcos(angleCosine);
+ }
+ else
+ {
+ result = (dReal)M_PI_2;
+ dIASSERT(angleCosine - REAL(1.0) < 1e-4); // The computational error can not be too high because the dot product had been verified to be greater than the concave threshold above
+ }
+
+ return result;
+}
+
+
+#endif // #if dTRIMESH_ENABLED
+
+
+#endif // #ifndef _ODE_COLLISION_TRIMESH_INTERNAL_IMPL_H_
diff --git a/libs/ode-0.16.1/ode/src/collision_trimesh_opcode.cpp b/libs/ode-0.16.1/ode/src/collision_trimesh_opcode.cpp
new file mode 100644
index 0000000..53d8b0f
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_trimesh_opcode.cpp
@@ -0,0 +1,767 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// TriMesh code by Erwin de Vries.
+// TriMesh storage classes refactoring and face angle computation code by Oleh Derevenko (C) 2016-2019
+
+#include <ode/collision.h>
+#include <ode/rotation.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+
+
+#if dTRIMESH_ENABLED && dTRIMESH_OPCODE
+
+#include "collision_util.h"
+#include "collision_trimesh_opcode.h"
+#include "collision_trimesh_internal_impl.h"
+#include <algorithm>
+
+
+//////////////////////////////////////////////////////////////////////////
+// TrimeshCollidersCache
+
+void TrimeshCollidersCache::initOPCODECaches()
+{
+ m_RayCollider.SetDestination(&m_Faces);
+
+ /* -- not used
+ _PlanesCollider.SetTemporalCoherence(true);
+ */
+
+ m_SphereCollider.SetTemporalCoherence(true);
+ m_SphereCollider.SetPrimitiveTests(false);
+
+ m_OBBCollider.SetTemporalCoherence(true);
+
+ // no first-contact test (i.e. return full contact info)
+ m_AABBTreeCollider.SetFirstContact( false );
+ // temporal coherence only works with "first contact" tests
+ m_AABBTreeCollider.SetTemporalCoherence(false);
+ // Perform full BV-BV tests (true) or SAT-lite tests (false)
+ m_AABBTreeCollider.SetFullBoxBoxTest( true );
+ // Perform full Primitive-BV tests (true) or SAT-lite tests (false)
+ m_AABBTreeCollider.SetFullPrimBoxTest( true );
+ const char* msg;
+ if ((msg =m_AABBTreeCollider.ValidateSettings()))
+ {
+ dDebug (d_ERR_UASSERT, msg, " (%s:%d)", __FILE__,__LINE__);
+ }
+
+ /* -- not used
+ _LSSCollider.SetTemporalCoherence(false);
+ _LSSCollider.SetPrimitiveTests(false);
+ _LSSCollider.SetFirstContact(false);
+ */
+}
+
+void TrimeshCollidersCache::clearOPCODECaches()
+{
+ m_Faces.Empty();
+ m_DefaultSphereCache.TouchedPrimitives.Empty();
+ m_DefaultBoxCache.TouchedPrimitives.Empty();
+ m_DefaultCapsuleCache.TouchedPrimitives.Empty();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// Trimesh data
+
+dxTriMeshData::~dxTriMeshData()
+{
+ if ( m_InternalUseFlags != NULL )
+ {
+ sizeint flagsMemoryRequired = calculateUseFlagsMemoryRequirement();
+ dFree(m_InternalUseFlags, flagsMemoryRequired);
+ }
+}
+
+void dxTriMeshData::buildData(const Point *Vertices, int VertexStide, unsigned VertexCount,
+ const IndexedTriangle *Indices, unsigned IndexCount, int TriStride,
+ const dReal *in_Normals,
+ bool Single)
+{
+ dxTriMeshData_Parent::buildData(Vertices, VertexStide, VertexCount, Indices, IndexCount, TriStride, in_Normals, Single);
+ dAASSERT(IndexCount % dMTV__MAX == 0);
+
+ m_Mesh.SetNbTriangles(IndexCount / dMTV__MAX);
+ m_Mesh.SetNbVertices(VertexCount);
+ m_Mesh.SetPointers(Indices, Vertices);
+ m_Mesh.SetStrides(TriStride, VertexStide);
+ m_Mesh.SetSingle(Single);
+
+ // Build tree
+ // recommended in Opcode User Manual
+ //Settings.mRules = SPLIT_COMPLETE | SPLIT_SPLATTERPOINTS | SPLIT_GEOMCENTER;
+ // used in ODE, why?
+ //Settings.mRules = SPLIT_BEST_AXIS;
+ // best compromise?
+ BuildSettings Settings(SPLIT_BEST_AXIS | SPLIT_SPLATTER_POINTS | SPLIT_GEOM_CENTER);
+
+ OPCODECREATE TreeBuilder(&m_Mesh, Settings, true, false);
+
+ m_BVTree.Build(TreeBuilder);
+
+ // compute model space AABB
+ dVector3 AABBMax, AABBMin;
+ calculateDataAABB(AABBMax, AABBMin);
+
+ dAddVectors3(m_AABBCenter, AABBMin, AABBMax);
+ dScaleVector3(m_AABBCenter, REAL(0.5));
+
+ dSubtractVectors3(m_AABBExtents, AABBMax, m_AABBCenter);
+
+ // user data (not used by OPCODE)
+ dIASSERT(m_InternalUseFlags == NULL);
+}
+
+
+void dxTriMeshData::calculateDataAABB(dVector3 &AABBMax, dVector3 &AABBMin)
+{
+ if (isSingle())
+ {
+ templateCalculateDataAABB<float>(AABBMax, AABBMin);
+ }
+ else
+ {
+ templateCalculateDataAABB<double>(AABBMax, AABBMin);
+ }
+}
+
+template<typename treal>
+void dxTriMeshData::templateCalculateDataAABB(dVector3 &AABBMax, dVector3 &AABBMin)
+{
+ dIASSERT(isSingle() == (sizeof(treal) == sizeof(float)));
+
+ const Point *vertices = retrieveVertexInstances();
+ const int vertexStide = retrieveVertexStride();
+ const unsigned vertexCount = retrieveVertexCount();
+
+ AABBMax[dV3E_X] = AABBMax[dV3E_Y] = AABBMax[dV3E_Z] = -dInfinity;
+ AABBMin[dV3E_X] = AABBMin[dV3E_Y] = AABBMin[dV3E_Z] = dInfinity;
+ dSASSERT(dV3E__AXES_COUNT == 3);
+
+ const uint8 *verts = (const uint8 *)vertices;
+ for( unsigned i = 0; i < vertexCount; ++i )
+ {
+ const treal *v = (const treal *)verts;
+ if( v[dSA_X] > AABBMax[dV3E_X] ) AABBMax[dV3E_X] = (dReal)v[dSA_X];
+ if( v[dSA_X] < AABBMin[dV3E_X] ) AABBMin[dV3E_X] = (dReal)v[dSA_X];
+ if( v[dSA_Y] > AABBMax[dV3E_Y] ) AABBMax[dV3E_Y] = (dReal)v[dSA_Y];
+ if( v[dSA_Y] < AABBMin[dV3E_Y] ) AABBMin[dV3E_Y] = (dReal)v[dSA_Y];
+ if( v[dSA_Z] > AABBMax[dV3E_Z] ) AABBMax[dV3E_Z] = (dReal)v[dSA_Z];
+ if( v[dSA_Z] < AABBMin[dV3E_Z] ) AABBMin[dV3E_Z] = (dReal)v[dSA_Z];
+ verts += vertexStide;
+ }
+}
+
+
+bool dxTriMeshData::preprocessData(bool buildUseFlags/*=false*/, FaceAngleStorageMethod faceAndgesRequirement/*=ASM__INVALID*/)
+{
+ bool buildUseFlagsToUse = buildUseFlags;
+ FaceAngleStorageMethod faceAndgesRequirementToUse = faceAndgesRequirement;
+
+ if (buildUseFlags && haveUseFlagsBeenBuilt())
+ {
+ dUASSERT(false, "Another request to build edge/vertex use flags after they had already been built");
+
+ buildUseFlagsToUse = false;
+ }
+
+ if (faceAndgesRequirement != ASM__INVALID && haveFaceAnglesBeenBuilt())
+ {
+ dUASSERT(false, "Another request to build face angles after they had already been built");
+
+ faceAndgesRequirementToUse = ASM__INVALID;
+ }
+
+ // If this mesh has already been preprocessed, exit
+ bool result = (!buildUseFlagsToUse && faceAndgesRequirementToUse == ASM__INVALID) || m_Mesh.GetNbTriangles() == 0
+ || meaningfulPreprocessData(buildUseFlagsToUse, faceAndgesRequirementToUse);
+ return result;
+}
+
+struct TrimeshDataVertexIndexAccessor_OPCODE
+{
+ TrimeshDataVertexIndexAccessor_OPCODE(const IndexedTriangle *triIndicesBegin, unsigned triStride):
+ m_TriIndicesBegin(triIndicesBegin),
+ m_TriStride(triStride)
+ {
+ }
+
+ void getTriangleVertexIndices(unsigned out_VertexIndices[dMTV__MAX], unsigned triangleIdx) const
+ {
+ const IndexedTriangle *triIndicesBegin = m_TriIndicesBegin;
+ const unsigned triStride = m_TriStride;
+
+ const IndexedTriangle *triIndicesOfInterest = (const IndexedTriangle *)((const uint8 *)triIndicesBegin + triangleIdx * (sizeint)triStride);
+ std::copy(triIndicesOfInterest->mVRef, triIndicesOfInterest->mVRef + dMTV__MAX, out_VertexIndices);
+ dSASSERT(dMTV__MAX == dARRAY_SIZE(triIndicesOfInterest->mVRef));
+ dSASSERT(dMTV_FIRST == 0);
+ dSASSERT(dMTV_SECOND == 1);
+ dSASSERT(dMTV_THIRD == 2);
+ dSASSERT(dMTV__MAX == 3);
+ }
+
+
+ const IndexedTriangle *m_TriIndicesBegin;
+ unsigned m_TriStride;
+};
+
+struct TrimeshDataTrianglePointAccessor_OPCODE
+{
+ TrimeshDataTrianglePointAccessor_OPCODE(const MeshInterface &mesh):
+ m_Mesh(mesh)
+ {
+ }
+
+ void getTriangleVertexPoints(dVector3 out_Points[dMTV__MAX], unsigned triangleIndex) const
+ {
+ VertexPointers vpTriangle;
+ ConversionArea vc;
+ m_Mesh.GetTriangle(vpTriangle, triangleIndex, vc);
+
+ for (unsigned pointIndex = 0; pointIndex != 3; ++pointIndex)
+ {
+ dAssignVector3(out_Points[pointIndex], vpTriangle.Vertex[pointIndex]->x, vpTriangle.Vertex[pointIndex]->y, vpTriangle.Vertex[pointIndex]->z);
+ }
+ dSASSERT(dMTV_FIRST == 0);
+ dSASSERT(dMTV_SECOND == 1);
+ dSASSERT(dMTV_THIRD == 2);
+ dSASSERT(dMTV__MAX == 3);
+ }
+
+ const MeshInterface &m_Mesh;
+};
+
+bool dxTriMeshData::meaningfulPreprocessData(bool buildUseFlags/*=false*/, FaceAngleStorageMethod faceAndgesRequirement/*=ASM__INVALID*/)
+{
+ const bool buildFaceAngles = faceAndgesRequirement != ASM__INVALID;
+ dIASSERT(buildUseFlags || buildFaceAngles);
+ dIASSERT(!buildUseFlags || !haveUseFlagsBeenBuilt());
+ dIASSERT(!buildFaceAngles || !haveFaceAnglesBeenBuilt());
+
+ bool result = false;
+
+ uint8 *useFlags = NULL;
+ sizeint flagsMemoryRequired = 0;
+ bool flagsAllocated = false, anglesAllocated = false;
+
+ do
+ {
+ if (buildUseFlags)
+ {
+ flagsMemoryRequired = calculateUseFlagsMemoryRequirement();
+ useFlags = (uint8 *)dAlloc(flagsMemoryRequired);
+
+ if (useFlags == NULL)
+ {
+ break;
+ }
+ }
+
+ flagsAllocated = true;
+
+ if (buildFaceAngles)
+ {
+ if (!allocateFaceAngles(faceAndgesRequirement))
+ {
+ break;
+ }
+ }
+
+ anglesAllocated = true;
+
+ const unsigned int numTris = m_Mesh.GetNbTriangles();
+ const unsigned int numVertices = m_Mesh.GetNbVertices();
+ sizeint numEdges = (sizeint)numTris * dMTV__MAX;
+ dIASSERT(numVertices <= numEdges); // Edge records are going to be used for vertex data as well
+
+ const sizeint recordsMemoryRequired = dEFFICIENT_SIZE(numEdges * sizeof(EdgeRecord));
+ const sizeint verticesMemoryRequired = /*dEFFICIENT_SIZE*/(numVertices * sizeof(VertexRecord)); // Skip alignment for the last chunk
+ const sizeint totalTempMemoryRequired = recordsMemoryRequired + verticesMemoryRequired;
+ void *tempBuffer = dAlloc(totalTempMemoryRequired);
+
+ if (tempBuffer == NULL)
+ {
+ break;
+ }
+
+ EdgeRecord *edges = (EdgeRecord *)tempBuffer;
+ VertexRecord *vertices = (VertexRecord *)((uint8 *)tempBuffer + recordsMemoryRequired);
+
+ // Delay zero-filling until all the allocations succeed
+ if (useFlags != NULL)
+ {
+ memset(useFlags, 0, flagsMemoryRequired);
+ }
+
+ const IndexedTriangle *triIndicesBegin = m_Mesh.GetTris();
+ unsigned triStride = m_Mesh.GetTriStride();
+ TrimeshDataVertexIndexAccessor_OPCODE indexAccessor(triIndicesBegin, triStride);
+ meaningfulPreprocess_SetupEdgeRecords(edges, numEdges, indexAccessor);
+
+ // Sort the edges, so the ones sharing the same verts are beside each other
+ std::sort(edges, edges + numEdges);
+
+ TrimeshDataTrianglePointAccessor_OPCODE pointAccessor(m_Mesh);
+ const dReal *const externalNormals = retrieveNormals();
+ IFaceAngleStorageControl *faceAngles = retrieveFaceAngles();
+ meaningfulPreprocess_buildEdgeFlags(useFlags, faceAngles, edges, numEdges, vertices, externalNormals, pointAccessor);
+
+ dFree(tempBuffer, totalTempMemoryRequired);
+
+ if (buildUseFlags)
+ {
+ m_InternalUseFlags = useFlags;
+ }
+
+ result = true;
+ }
+ while (false);
+
+ if (!result)
+ {
+ if (flagsAllocated)
+ {
+ if (anglesAllocated)
+ {
+ if (buildFaceAngles)
+ {
+ freeFaceAngles();
+ }
+ }
+
+ if (buildUseFlags)
+ {
+ dFree(useFlags, flagsMemoryRequired);
+ }
+ }
+ }
+
+ return result;
+}
+
+
+void dxTriMeshData::updateData()
+{
+ m_BVTree.Refit();
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+// dxTriMesh
+
+dxTriMesh::~dxTriMesh()
+{
+ //
+}
+
+void dxTriMesh::clearTCCache()
+{
+ /* dxTriMesh::ClearTCCache uses dArray's setSize(0) to clear the caches -
+ but the destructor isn't called when doing this, so we would leak.
+ So, call the previous caches' containers' destructors by hand first. */
+ int i, n;
+
+ n = m_SphereTCCache.size();
+ for( i = 0; i != n; ++i )
+ {
+ m_SphereTCCache[i].~SphereTC();
+ }
+ m_SphereTCCache.setSize(0);
+
+ n = m_BoxTCCache.size();
+ for( i = 0; i != n; ++i )
+ {
+ m_BoxTCCache[i].~BoxTC();
+ }
+ m_BoxTCCache.setSize(0);
+
+ n = m_CapsuleTCCache.size();
+ for( i = 0; i != n; ++i )
+ {
+ m_CapsuleTCCache[i].~CapsuleTC();
+ }
+ m_CapsuleTCCache.setSize(0);
+}
+
+
+bool dxTriMesh::controlGeometry(int controlClass, int controlCode, void *dataValue, int *dataSize)
+{
+ if (controlClass == dGeomColliderControlClass)
+ {
+ if (controlCode == dGeomCommonAnyControlCode)
+ {
+ return checkControlValueSizeValidity(dataValue, dataSize, 0);
+ }
+ else if (controlCode == dGeomColliderSetMergeSphereContactsControlCode)
+ {
+ return checkControlValueSizeValidity(dataValue, dataSize, sizeof(int))
+ && controlGeometry_SetMergeSphereContacts(*(int *)dataValue);
+ }
+ else if (controlCode == dGeomColliderGetMergeSphereContactsControlCode)
+ {
+ return checkControlValueSizeValidity(dataValue, dataSize, sizeof(int))
+ && controlGeometry_GetMergeSphereContacts(*(int *)dataValue);
+ }
+ }
+
+ return dxTriMesh_Parent::controlGeometry(controlClass, controlCode, dataValue, dataSize);
+}
+
+bool dxTriMesh::controlGeometry_SetMergeSphereContacts(int dataValue)
+{
+ if (dataValue == dGeomColliderMergeContactsValue__Default)
+ {
+ m_SphereContactsMergeOption = (dxContactMergeOptions)MERGE_NORMALS__SPHERE_DEFAULT;
+ }
+ else if (dataValue == dGeomColliderMergeContactsValue_None)
+ {
+ m_SphereContactsMergeOption = DONT_MERGE_CONTACTS;
+ }
+ else if (dataValue == dGeomColliderMergeContactsValue_Normals)
+ {
+ m_SphereContactsMergeOption = MERGE_CONTACT_NORMALS;
+ }
+ else if (dataValue == dGeomColliderMergeContactsValue_Full)
+ {
+ m_SphereContactsMergeOption = MERGE_CONTACTS_FULLY;
+ }
+ else
+ {
+ dAASSERT(false && "Invalid contact merge control value");
+ return false;
+ }
+
+ return true;
+}
+
+bool dxTriMesh::controlGeometry_GetMergeSphereContacts(int &returnValue)
+{
+ if (m_SphereContactsMergeOption == DONT_MERGE_CONTACTS) {
+ returnValue = dGeomColliderMergeContactsValue_None;
+ }
+ else if (m_SphereContactsMergeOption == MERGE_CONTACT_NORMALS) {
+ returnValue = dGeomColliderMergeContactsValue_Normals;
+ }
+ else if (m_SphereContactsMergeOption == MERGE_CONTACTS_FULLY) {
+ returnValue = dGeomColliderMergeContactsValue_Full;
+ }
+ else {
+ dIASSERT(false && "Internal error: unexpected contact merge option field value");
+ return false;
+ }
+
+ return true;
+}
+
+
+/*virtual */
+void dxTriMesh::computeAABB()
+{
+ const dxTriMeshData *meshData = getMeshData();
+ dVector3 c;
+ const dMatrix3& R = final_posr->R;
+ const dVector3& pos = final_posr->pos;
+
+ dMultiply0_331( c, R, meshData->m_AABBCenter );
+
+ dReal xrange = dFabs(R[0] * meshData->m_AABBExtents[0]) +
+ dFabs(R[1] * meshData->m_AABBExtents[1]) +
+ dFabs(R[2] * meshData->m_AABBExtents[2]);
+ dReal yrange = dFabs(R[4] * meshData->m_AABBExtents[0]) +
+ dFabs(R[5] * meshData->m_AABBExtents[1]) +
+ dFabs(R[6] * meshData->m_AABBExtents[2]);
+ dReal zrange = dFabs(R[8] * meshData->m_AABBExtents[0]) +
+ dFabs(R[9] * meshData->m_AABBExtents[1]) +
+ dFabs(R[10] * meshData->m_AABBExtents[2]);
+
+ aabb[0] = c[0] + pos[0] - xrange;
+ aabb[1] = c[0] + pos[0] + xrange;
+ aabb[2] = c[1] + pos[1] - yrange;
+ aabb[3] = c[1] + pos[1] + yrange;
+ aabb[4] = c[2] + pos[2] - zrange;
+ aabb[5] = c[2] + pos[2] + zrange;
+}
+
+
+void dxTriMesh::fetchMeshTransformedTriangle(dVector3 *const pout_triangle[3], unsigned index)
+{
+ const dVector3 &position = buildUpdatedPosition();
+ const dMatrix3 &rotation = buildUpdatedRotation();
+ fetchMeshTriangle(pout_triangle, index, position, rotation);
+}
+
+void dxTriMesh::fetchMeshTransformedTriangle(dVector3 out_triangle[3], unsigned index)
+{
+ const dVector3 &position = buildUpdatedPosition();
+ const dMatrix3 &rotation = buildUpdatedRotation();
+ fetchMeshTriangle(out_triangle, index, position, rotation);
+}
+
+void dxTriMesh::fetchMeshTriangle(dVector3 *const pout_triangle[3], unsigned index, const dVector3 position, const dMatrix3 rotation) const
+{
+ dIASSERT(dIN_RANGE(index, 0, getMeshTriangleCount()));
+
+ VertexPointers VP;
+ ConversionArea VC;
+
+ const dxTriMeshData *meshData = getMeshData();
+ meshData->m_Mesh.GetTriangle(VP, index, VC);
+
+ for (unsigned i = 0; i != 3; ++i)
+ {
+ if (pout_triangle[i] != NULL)
+ {
+ dVector3 v;
+ v[dV3E_X] = VP.Vertex[i]->x;
+ v[dV3E_Y] = VP.Vertex[i]->y;
+ v[dV3E_Z] = VP.Vertex[i]->z;
+
+ dVector3 &out_triangle = *(pout_triangle[i]);
+ dMultiply0_331(out_triangle, rotation, v);
+ dAddVectors3(out_triangle, out_triangle, position);
+ out_triangle[dV3E_PAD] = REAL(0.0);
+ }
+ }
+}
+
+void dxTriMesh::fetchMeshTriangle(dVector3 out_triangle[3], unsigned index, const dVector3 position, const dMatrix3 rotation) const
+{
+ dIASSERT(dIN_RANGE(index, 0, getMeshTriangleCount()));
+
+ VertexPointers VP;
+ ConversionArea VC;
+
+ const dxTriMeshData *meshData = getMeshData();
+ meshData->m_Mesh.GetTriangle(VP, index, VC);
+
+ for (unsigned i = 0; i != 3; ++i)
+ {
+ dVector3 v;
+ v[dV3E_X] = VP.Vertex[i]->x;
+ v[dV3E_Y] = VP.Vertex[i]->y;
+ v[dV3E_Z] = VP.Vertex[i]->z;
+
+ dMultiply0_331(out_triangle[i], rotation, v);
+ dAddVectors3(out_triangle[i], out_triangle[i], position);
+ out_triangle[i][dV3E_PAD] = REAL(0.0);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+
+/*extern */
+dTriMeshDataID dGeomTriMeshDataCreate()
+{
+ return new dxTriMeshData();
+}
+
+/*extern */
+void dGeomTriMeshDataDestroy(dTriMeshDataID g)
+{
+ dxTriMeshData *mesh = g;
+ delete mesh;
+}
+
+
+/*extern */
+void dGeomTriMeshDataSet(dTriMeshDataID g, int dataId, void *pDataLocation)
+{
+ dUASSERT(g, "The argument is not a trimesh data");
+
+ dxTriMeshData *data = g;
+
+ switch (dataId)
+ {
+ case dTRIMESHDATA_FACE_NORMALS:
+ {
+ data->assignNormals((const dReal *)pDataLocation);
+ break;
+ }
+
+ case dTRIMESHDATA_USE_FLAGS:
+ {
+ data->assignExternalUseFlagsBuffer((uint8 *)pDataLocation);
+ break;
+ }
+
+ // case dTRIMESHDATA__MAX: -- To be located by Find in Files
+ default:
+ {
+ dUASSERT(dataId, "invalid data type");
+ break;
+ }
+ }
+}
+
+static void *geomTriMeshDataGet(dTriMeshDataID g, int dataId, sizeint *pOutDataSize);
+
+/*extern */
+void *dGeomTriMeshDataGet(dTriMeshDataID g, int dataId, sizeint *pOutDataSize)
+{
+ return geomTriMeshDataGet(g, dataId, NULL);
+}
+
+/*extern */
+void *dGeomTriMeshDataGet2(dTriMeshDataID g, int dataId, sizeint *pOutDataSize)
+{
+ return geomTriMeshDataGet(g, dataId, pOutDataSize);
+}
+
+static
+void *geomTriMeshDataGet(dTriMeshDataID g, int dataId, sizeint *pOutDataSize)
+{
+ dUASSERT(g, "The argument is not a trimesh data");
+
+ const dxTriMeshData *data = g;
+
+ void *result = NULL;
+
+ switch (dataId)
+ {
+ case dTRIMESHDATA_FACE_NORMALS:
+ {
+ if (pOutDataSize != NULL)
+ {
+ *pOutDataSize = data->calculateNormalsMemoryRequirement();
+ }
+
+ result = (void *)data->retrieveNormals();
+ break;
+ }
+
+ case dTRIMESHDATA_USE_FLAGS:
+ {
+ if (pOutDataSize != NULL)
+ {
+ *pOutDataSize = data->calculateUseFlagsMemoryRequirement();
+ }
+
+ result = const_cast<uint8 *>(data->smartRetrieveUseFlags());
+ break;
+ }
+
+ // case dTRIMESHDATA__MAX: -- To be located by Find in Files
+ default:
+ {
+ if (pOutDataSize != NULL)
+ {
+ *pOutDataSize = 0;
+ }
+
+ dUASSERT(dataId, "invalid data type");
+ break;
+ }
+ }
+
+ return result;
+}
+
+
+/*extern */
+void dGeomTriMeshDataBuildSingle1(dTriMeshDataID g,
+ const void* Vertices, int VertexStride, int VertexCount,
+ const void* Indices, int IndexCount, int TriStride,
+ const void* Normals)
+{
+ dUASSERT(g, "The argument is not a trimesh data");
+
+ dxTriMeshData *data = g;
+ data->buildData((const Point *)Vertices, VertexStride, VertexCount,
+ (const IndexedTriangle *)Indices, IndexCount, TriStride,
+ (const dReal *)Normals,
+ true);
+}
+
+/*extern */
+void dGeomTriMeshDataBuildDouble1(dTriMeshDataID g,
+ const void* Vertices, int VertexStride, int VertexCount,
+ const void* Indices, int IndexCount, int TriStride,
+ const void* Normals)
+{
+ dUASSERT(g, "The argument is not a trimesh data");
+
+ g->buildData((const Point *)Vertices, VertexStride, VertexCount,
+ (const IndexedTriangle *)Indices, IndexCount, TriStride,
+ (const dReal *)Normals,
+ false);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+
+/*extern */
+dGeomID dCreateTriMesh(dSpaceID space,
+ dTriMeshDataID Data,
+ dTriCallback* Callback,
+ dTriArrayCallback* ArrayCallback,
+ dTriRayCallback* RayCallback)
+{
+ dxTriMesh *mesh = new dxTriMesh(space, Data, Callback, ArrayCallback, RayCallback);
+ return mesh;
+}
+
+
+/*extern */
+void dGeomTriMeshSetLastTransform(dGeomID g, const dMatrix4 last_trans )
+{
+ dAASSERT(g);
+ dUASSERT(g->type == dTriMeshClass, "The geom is not a trimesh");
+
+ dxTriMesh *mesh = static_cast<dxTriMesh *>(g);
+ mesh->assignLastTransform(last_trans);
+}
+
+/*extern */
+const dReal *dGeomTriMeshGetLastTransform(dGeomID g)
+{
+ dAASSERT(g);
+ dUASSERT(g->type == dTriMeshClass, "The geom is not a trimesh");
+
+ dxTriMesh *mesh = static_cast<dxTriMesh *>(g);
+ return mesh->retrieveLastTransform();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+
+// Cleanup for allocations when shutting down ODE
+/*extern */
+void opcode_collider_cleanup()
+{
+#if !dTLS_ENABLED
+
+ // Clear TC caches
+ TrimeshCollidersCache *pccColliderCache = GetTrimeshCollidersCache(0);
+ pccColliderCache->clearOPCODECaches();
+
+#endif // dTLS_ENABLED
+}
+
+
+#endif // dTRIMESH_ENABLED && dTRIMESH_OPCODE
+
diff --git a/libs/ode-0.16.1/ode/src/collision_trimesh_opcode.h b/libs/ode-0.16.1/ode/src/collision_trimesh_opcode.h
new file mode 100644
index 0000000..fdce2f1
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_trimesh_opcode.h
@@ -0,0 +1,333 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// TriMesh code by Erwin de Vries.
+// Modified for FreeSOLID Compatibility by Rodrigo Hernandez
+// Trimesh caches separation by Oleh Derevenko
+// TriMesh storage classes refactoring and face angle computation code by Oleh Derevenko (C) 2016-2019
+
+
+#ifndef _ODE_COLLISION_TRIMESH_OPCODE_H_
+#define _ODE_COLLISION_TRIMESH_OPCODE_H_
+
+
+#if dTRIMESH_ENABLED && dTRIMESH_OPCODE
+
+//****************************************************************************
+// dxTriMesh class
+
+
+#include "collision_kernel.h"
+#include "collision_trimesh_colliders.h"
+#include "collision_util.h"
+#include <ode/collision_trimesh.h>
+
+#include "collision_trimesh_internal.h"
+
+#define BAN_OPCODE_AUTOLINK
+#include "Opcode.h"
+using namespace Opcode;
+
+
+#if !dTRIMESH_OPCODE_USE_OLD_TRIMESH_TRIMESH_COLLIDER
+
+// New trimesh collider hash table types
+enum
+{
+ MAXCONTACT_X_NODE = 4,
+ CONTACTS_HASHSIZE = 256
+};
+
+struct CONTACT_KEY
+{
+ dContactGeom * m_contact;
+ unsigned int m_key;
+};
+
+struct CONTACT_KEY_HASH_NODE
+{
+ CONTACT_KEY m_keyarray[MAXCONTACT_X_NODE];
+ int m_keycount;
+};
+
+struct CONTACT_KEY_HASH_TABLE
+{
+public:
+ CONTACT_KEY_HASH_NODE &operator[](unsigned int index) { return m_storage[index]; }
+
+private:
+ CONTACT_KEY_HASH_NODE m_storage[CONTACTS_HASHSIZE];
+};
+
+#endif // !dTRIMESH_OPCODE_USE_OLD_TRIMESH_TRIMESH_COLLIDER
+
+
+struct VertexUseCache
+{
+public:
+ VertexUseCache(): m_VertexUseBits(NULL), m_VertexUseElements(0) {}
+ ~VertexUseCache() { freeVertexUSEDFlags(); }
+
+ bool resizeAndResetVertexUSEDFlags(unsigned VertexCount)
+ {
+ bool Result = false;
+ sizeint VertexNewElements = (VertexCount + 7) / 8;
+ if (VertexNewElements <= m_VertexUseElements || reallocVertexUSEDFlags(VertexNewElements)) {
+ memset(m_VertexUseBits, 0, VertexNewElements);
+ Result = true;
+ }
+ return Result;
+ }
+
+ bool getVertexUSEDFlag(unsigned VertexIndex) const { return (m_VertexUseBits[VertexIndex / 8] & (1 << (VertexIndex % 8))) != 0; }
+ void setVertexUSEDFlag(unsigned VertexIndex) { m_VertexUseBits[VertexIndex / 8] |= (1 << (VertexIndex % 8)); }
+
+private:
+ bool reallocVertexUSEDFlags(sizeint VertexNewElements)
+ {
+ bool Result = false;
+ uint8 *VertexNewBits = (uint8 *)dRealloc(m_VertexUseBits, m_VertexUseElements * sizeof(m_VertexUseBits[0]), VertexNewElements * sizeof(m_VertexUseBits[0]));
+ if (VertexNewBits) {
+ m_VertexUseBits = VertexNewBits;
+ m_VertexUseElements = VertexNewElements;
+ Result = true;
+ }
+ return Result;
+ }
+
+ void freeVertexUSEDFlags()
+ {
+ dFree(m_VertexUseBits, m_VertexUseElements * sizeof(m_VertexUseBits[0]));
+ m_VertexUseBits = NULL;
+ m_VertexUseElements = 0;
+ }
+
+private:
+ uint8 *m_VertexUseBits;
+ sizeint m_VertexUseElements;
+};
+
+
+struct TrimeshCollidersCache
+{
+ TrimeshCollidersCache()
+ {
+ initOPCODECaches();
+ }
+
+ void initOPCODECaches();
+ void clearOPCODECaches();
+
+ // Collider caches
+ BVTCache ColCache;
+
+#if !dTRIMESH_OPCODE_USE_OLD_TRIMESH_TRIMESH_COLLIDER
+ CONTACT_KEY_HASH_TABLE m_hashcontactset;
+#endif
+
+ // Colliders
+ /* -- not used -- also uncomment in InitOPCODECaches()
+ PlanesCollider _PlanesCollider; -- not used
+ */
+ SphereCollider m_SphereCollider;
+ OBBCollider m_OBBCollider;
+ RayCollider m_RayCollider;
+ AABBTreeCollider m_AABBTreeCollider;
+ /* -- not used -- also uncomment in InitOPCODECaches()
+ LSSCollider _LSSCollider;
+ */
+ // Trimesh caches
+ CollisionFaces m_Faces;
+ SphereCache m_DefaultSphereCache;
+ OBBCache m_DefaultBoxCache;
+ LSSCache m_DefaultCapsuleCache;
+
+ // Trimesh-plane collision vertex use cache
+ VertexUseCache m_VertexUses;
+};
+
+
+typedef dxTriDataBase dxTriMeshData_Parent;
+struct dxTriMeshData:
+ public dxTriMeshData_Parent
+{
+public:
+ dxTriMeshData():
+ dxTriMeshData_Parent(),
+ m_ExternalUseFlags(NULL),
+ m_InternalUseFlags(NULL)
+ {
+ }
+
+ ~dxTriMeshData();
+
+ void buildData(const Point *Vertices, int VertexStide, unsigned VertexCount,
+ const IndexedTriangle *Indices, unsigned IndexCount, int TriStride,
+ const dReal *in_Normals,
+ bool Single);
+
+private:
+ void calculateDataAABB(dVector3 &AABBMax, dVector3 &AABBMin);
+ template<typename treal>
+ void templateCalculateDataAABB(dVector3 &AABBMax, dVector3 &AABBMin);
+
+public:
+ /* Setup the UseFlags array and/or build face angles*/
+ bool preprocessData(bool buildUseFlags/*=false*/, FaceAngleStorageMethod faceAndgesRequirement/*=ASM__INVALID*/);
+
+private:
+ bool meaningfulPreprocessData(bool buildUseFlags/*=false*/, FaceAngleStorageMethod faceAndgesRequirement/*=ASM__INVALID*/);
+
+public:
+ /* For when app changes the vertices */
+ void updateData();
+
+public:
+ const Point *retrieveVertexInstances() const { return (const Point *)dxTriMeshData_Parent::retrieveVertexInstances(); }
+
+public:
+ void assignNormals(const dReal *normals) { dxTriMeshData_Parent::assignNormals(normals); }
+ const dReal *retrieveNormals() const { return (const dReal *)dxTriMeshData_Parent::retrieveNormals(); }
+ sizeint calculateNormalsMemoryRequirement() const { return retrieveTriangleCount() * (sizeof(dReal) * dSA__MAX); }
+
+public:
+ void assignExternalUseFlagsBuffer(uint8 *buffer) { m_ExternalUseFlags = buffer != m_InternalUseFlags ? buffer : NULL; }
+ const uint8 *smartRetrieveUseFlags() const { return m_ExternalUseFlags != NULL ? m_ExternalUseFlags : m_InternalUseFlags; }
+ bool haveUseFlagsBeenBuilt() const { return m_InternalUseFlags != NULL; }
+ sizeint calculateUseFlagsMemoryRequirement() const { return m_Mesh.GetNbTriangles() * sizeof(m_InternalUseFlags[0]); }
+
+public:
+ Model m_BVTree;
+ MeshInterface m_Mesh;
+
+ /* aabb in model space */
+ dVector3 m_AABBCenter;
+ dVector3 m_AABBExtents;
+
+ // data for use in collision resolution
+ uint8 *m_ExternalUseFlags;
+ uint8 *m_InternalUseFlags;
+
+};
+
+
+typedef dxMeshBase dxTriMesh_Parent;
+struct dxTriMesh:
+ public dxTriMesh_Parent
+{
+public:
+ // Functions
+ dxTriMesh(dxSpace *Space, dxTriMeshData *Data,
+ dTriCallback *Callback, dTriArrayCallback *ArrayCallback, dTriRayCallback *RayCallback):
+ dxTriMesh_Parent(Space, Data, Callback, ArrayCallback, RayCallback, false)
+ {
+ m_SphereContactsMergeOption = (dxContactMergeOptions)MERGE_NORMALS__SPHERE_DEFAULT;
+
+ dZeroMatrix4(m_last_trans);
+ }
+
+ ~dxTriMesh();
+
+ void clearTCCache();
+
+ bool controlGeometry(int controlClass, int controlCode, void *dataValue, int *dataSize);
+
+ virtual void computeAABB();
+
+public:
+ dxTriMeshData *retrieveMeshData() const { return getMeshData(); }
+ const dReal *retrieveMeshNormals() const { return getMeshData()->retrieveNormals(); }
+ Model &retrieveMeshBVTreeRef() const { return getMeshData()->m_BVTree; }
+ const uint8 *retrieveMeshSmartUseFlags() const { return getMeshData()->smartRetrieveUseFlags(); }
+
+ unsigned getMeshTriangleCount() const { return getMeshData()->m_Mesh.GetNbTriangles(); }
+ void fetchMeshTransformedTriangle(dVector3 *const pout_triangle[3], unsigned index)/* const*/;
+ void fetchMeshTransformedTriangle(dVector3 out_triangle[3], unsigned index)/* const*/;
+ void fetchMeshTriangle(dVector3 *const pout_triangle[3], unsigned index, const dVector3 position, const dMatrix3 rotation) const;
+ void fetchMeshTriangle(dVector3 out_triangle[3], unsigned index, const dVector3 position, const dMatrix3 rotation) const;
+
+public:
+ void assignLastTransform(const dMatrix4 last_trans) { dCopyMatrix4x4(m_last_trans, last_trans); }
+ const dReal *retrieveLastTransform() const { return m_last_trans; }
+
+private:
+ enum
+ {
+ MERGE_NORMALS__SPHERE_DEFAULT = DONT_MERGE_CONTACTS
+ };
+
+ bool controlGeometry_SetMergeSphereContacts(int dataValue);
+ bool controlGeometry_GetMergeSphereContacts(int &returnValue);
+
+private:
+ dxTriMeshData *getMeshData() const { return static_cast<dxTriMeshData *>(dxTriMesh_Parent::getMeshData()); }
+
+public:
+ // Some constants
+ // Temporal coherence
+ struct SphereTC : public SphereCache{
+ dxGeom* Geom;
+ };
+
+ struct BoxTC : public OBBCache{
+ dxGeom* Geom;
+ };
+
+ struct CapsuleTC : public LSSCache{
+ dxGeom* Geom;
+ };
+
+public:
+ // Contact merging option
+ dxContactMergeOptions m_SphereContactsMergeOption;
+ // Instance data for last transform.
+ dMatrix4 m_last_trans;
+
+ dArray<SphereTC> m_SphereTCCache;
+ dArray<BoxTC> m_BoxTCCache;
+ dArray<CapsuleTC> m_CapsuleTCCache;
+};
+
+
+static inline
+Matrix4x4 &MakeMatrix(const dVector3 Position, const dMatrix3 Rotation, Matrix4x4 &Out)
+{
+ return Out.Set(
+ Rotation[0], Rotation[4], Rotation[8], 0.0f,
+ Rotation[1], Rotation[5], Rotation[9], 0.0f,
+ Rotation[2], Rotation[6], Rotation[10],0.0f,
+ Position[0], Position[1], Position[2], 1.0f);
+}
+
+static inline
+Matrix4x4 &MakeMatrix(dxGeom* g, Matrix4x4 &Out)
+{
+ const dVector3 &position = g->buildUpdatedPosition();
+ const dMatrix3 &rotation = g->buildUpdatedRotation();
+ return MakeMatrix(position, rotation, Out);
+}
+
+
+#endif // #if dTRIMESH_ENABLED && dTRIMESH_OPCODE
+
+
+#endif //_ODE_COLLISION_TRIMESH_OPCODE_H_
diff --git a/libs/ode-0.16.1/ode/src/collision_trimesh_plane.cpp b/libs/ode-0.16.1/ode/src/collision_trimesh_plane.cpp
new file mode 100644
index 0000000..5c3c67a
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_trimesh_plane.cpp
@@ -0,0 +1,226 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// TriMesh - Plane collider by David Walters, July 2006
+
+#include <ode/collision.h>
+#include <ode/rotation.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+
+#if dTRIMESH_ENABLED
+
+#include "collision_util.h"
+#include "collision_std.h"
+#include "collision_trimesh_internal.h"
+
+
+#if dTRIMESH_OPCODE
+
+int dCollideTrimeshPlane( dxGeom *o1, dxGeom *o2, int flags, dContactGeom* contacts, int skip )
+{
+ dIASSERT( skip >= (int)sizeof( dContactGeom ) );
+ dIASSERT( o1->type == dTriMeshClass );
+ dIASSERT( o2->type == dPlaneClass );
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+
+ // Alias pointers to the plane and trimesh
+ dxTriMesh* trimesh = (dxTriMesh*)( o1 );
+ dxPlane* plane = (dxPlane*)( o2 );
+
+ int contact_count = 0;
+
+ // Cache the maximum contact count.
+ const int contact_max = ( flags & NUMC_MASK );
+
+ // Cache trimesh position and rotation.
+ const dVector3& trimesh_pos = *(const dVector3*)dGeomGetPosition( trimesh );
+ const dMatrix3& trimesh_R = *(const dMatrix3*)dGeomGetRotation( trimesh );
+
+ //
+ // For all triangles.
+ //
+
+ VertexPointersEx VPE;
+ VertexPointers &VP = VPE.vp;
+ ConversionArea VC;
+ dReal alpha;
+ dVector3 vertex;
+
+#if !defined(dSINGLE) || 1
+ dVector3 int_vertex; // Intermediate vertex for double precision mode.
+#endif // dSINGLE
+
+ const unsigned uiTLSKind = trimesh->getParentSpaceTLSKind();
+ dIASSERT(uiTLSKind == plane->getParentSpaceTLSKind()); // The colliding spaces must use matching cleanup method
+ TrimeshCollidersCache *pccColliderCache = GetTrimeshCollidersCache(uiTLSKind);
+ VertexUseCache &vertex_use_cache = pccColliderCache->m_VertexUses;
+
+ // Reallocate vertex use cache if necessary
+ const dxTriMeshData *meshData = trimesh->retrieveMeshData();
+ const int vertex_count = meshData->m_Mesh.GetNbVertices();
+ const bool cache_status = vertex_use_cache.resizeAndResetVertexUSEDFlags(vertex_count);
+
+ // Cache the triangle count.
+ const int tri_count = meshData->m_Mesh.GetNbTriangles();
+
+ // For each triangle
+ for ( int t = 0; t < tri_count; ++t )
+ {
+ // Get triangle, which should also use callback.
+ bool ex_avail = meshData->m_Mesh.GetExTriangle( VPE, t, VC);
+
+ // For each vertex.
+ for ( int v = 0; v < 3; ++v )
+ {
+ // point already used ?
+ if (cache_status && ex_avail)
+ {
+ unsigned VIndex = VPE.Index[v];
+ if (vertex_use_cache.getVertexUSEDFlag(VIndex))
+ continue;
+ // mark this point as used
+ vertex_use_cache.setVertexUSEDFlag(VIndex);
+ }
+
+ //
+ // Get Vertex
+ //
+
+#if defined(dSINGLE) && 0 // Always assign via intermediate array as otherwise it is an incapsulation violation
+
+ dMultiply0_331( vertex, trimesh_R, (float*)( VP.Vertex[ v ] ) );
+
+#else // dDOUBLE || 1
+
+ // OPCODE data is in single precision format.
+ int_vertex[ 0 ] = VP.Vertex[ v ]->x;
+ int_vertex[ 1 ] = VP.Vertex[ v ]->y;
+ int_vertex[ 2 ] = VP.Vertex[ v ]->z;
+
+ dMultiply0_331( vertex, trimesh_R, int_vertex );
+
+#endif // dSINGLE/dDOUBLE
+
+ vertex[ 0 ] += trimesh_pos[ 0 ];
+ vertex[ 1 ] += trimesh_pos[ 1 ];
+ vertex[ 2 ] += trimesh_pos[ 2 ];
+
+
+ //
+ // Collision?
+ //
+
+ // If alpha < 0 then point is if front of plane. i.e. no contact
+ // If alpha = 0 then the point is on the plane
+ alpha = plane->p[ 3 ] - dCalcVectorDot3( plane->p, vertex );
+
+ // If alpha > 0 the point is behind the plane. CONTACT!
+ if ( alpha > 0 )
+ {
+ // Alias the contact
+ dContactGeom* contact = SAFECONTACT( flags, contacts, contact_count, skip );
+
+ contact->pos[ 0 ] = vertex[ 0 ];
+ contact->pos[ 1 ] = vertex[ 1 ];
+ contact->pos[ 2 ] = vertex[ 2 ];
+
+ contact->normal[ 0 ] = plane->p[ 0 ];
+ contact->normal[ 1 ] = plane->p[ 1 ];
+ contact->normal[ 2 ] = plane->p[ 2 ];
+
+ contact->depth = alpha;
+ contact->g1 = trimesh;
+ contact->g2 = plane;
+ contact->side1 = t;
+ contact->side2 = -1;
+
+ ++contact_count;
+
+ // All contact slots are full?
+ if ( contact_count >= contact_max )
+ return contact_count; // <=== STOP HERE
+ }
+ }
+ }
+
+ // Return contact count.
+ return contact_count;
+}
+
+
+#endif // dTRIMESH_OPCODE
+
+
+#if dTRIMESH_GIMPACT
+
+#include "gimpact_contact_export_helper.h"
+#include "gimpact_plane_contact_accessor.h"
+
+
+int dCollideTrimeshPlane( dxGeom *o1, dxGeom *o2, int flags, dContactGeom* contacts, int skip )
+{
+ dIASSERT( skip >= (int)sizeof( dContactGeom ) );
+ dIASSERT( o1->type == dTriMeshClass );
+ dIASSERT( o2->type == dPlaneClass );
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+
+ // Alias pointers to the plane and trimesh
+ dxTriMesh* trimesh = (dxTriMesh*)( o1 );
+ dVector4 plane;
+ dGeomPlaneGetParams(o2, plane);
+
+ o1 -> recomputeAABB();
+ o2 -> recomputeAABB();
+
+ //Find collision
+
+ GDYNAMIC_ARRAY collision_result;
+ GIM_CREATE_TRIMESHPLANE_CONTACTS(collision_result);
+
+ gim_trimesh_plane_collisionODE(&trimesh->m_collision_trimesh,plane,&collision_result);
+
+ if(collision_result.m_size == 0 )
+ {
+ GIM_DYNARRAY_DESTROY(collision_result);
+ return 0;
+ }
+
+
+ vec4f * planecontact_results = GIM_DYNARRAY_POINTER(vec4f, collision_result);
+ unsigned int contactcount = collision_result.m_size;
+
+ dxPlaneContactAccessor contactaccessor(planecontact_results, plane, o1, o2);
+ contactcount = dxGImpactContactsExportHelper::ExportMaxDepthGImpactContacts(contactaccessor, contactcount, flags, contacts, skip);
+
+ GIM_DYNARRAY_DESTROY(collision_result);
+
+ return (int)contactcount;
+}
+
+
+#endif // dTRIMESH_GIMPACT
+
+
+#endif // dTRIMESH_ENABLED
+
diff --git a/libs/ode-0.16.1/ode/src/collision_trimesh_ray.cpp b/libs/ode-0.16.1/ode/src/collision_trimesh_ray.cpp
new file mode 100644
index 0000000..866758a
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_trimesh_ray.cpp
@@ -0,0 +1,207 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// TriMesh code by Erwin de Vries.
+
+#include <ode/collision.h>
+#include <ode/rotation.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+
+#if dTRIMESH_ENABLED
+
+#include "collision_util.h"
+#include "collision_trimesh_internal.h"
+
+#if dTRIMESH_OPCODE
+int dCollideRTL(dxGeom* g1, dxGeom* RayGeom, int Flags, dContactGeom* Contacts, int Stride){
+ dIASSERT (Stride >= (int)sizeof(dContactGeom));
+ dIASSERT (g1->type == dTriMeshClass);
+ dIASSERT (RayGeom->type == dRayClass);
+ dIASSERT ((Flags & NUMC_MASK) >= 1);
+
+ dxTriMesh* TriMesh = (dxTriMesh*)g1;
+
+ const unsigned uiTLSKind = TriMesh->getParentSpaceTLSKind();
+ dIASSERT(uiTLSKind == RayGeom->getParentSpaceTLSKind()); // The colliding spaces must use matching cleanup method
+ TrimeshCollidersCache *pccColliderCache = GetTrimeshCollidersCache(uiTLSKind);
+ RayCollider& Collider = pccColliderCache->m_RayCollider;
+
+ dReal Length = dGeomRayGetLength(RayGeom);
+
+ int FirstContact = dGeomRayGetFirstContact(RayGeom);
+ int BackfaceCull = dGeomRayGetBackfaceCull(RayGeom);
+ int ClosestHit = dGeomRayGetClosestHit(RayGeom);
+
+ Collider.SetFirstContact(FirstContact != 0);
+ Collider.SetClosestHit(ClosestHit != 0);
+ Collider.SetCulling(BackfaceCull != 0);
+ Collider.SetMaxDist(Length);
+
+ const dVector3& TLPosition = *(const dVector3*)dGeomGetPosition(TriMesh);
+ const dMatrix3& TLRotation = *(const dMatrix3*)dGeomGetRotation(TriMesh);
+
+ Matrix4x4 MeshMatrix;
+ const dVector3 ZeroVector3 = { REAL(0.0), };
+ MakeMatrix(ZeroVector3, TLRotation, MeshMatrix);
+
+ dVector3 Origin, Direction;
+ dGeomRayGet(RayGeom, Origin, Direction);
+
+ dVector3 OffsetOrigin;
+ dSubtractVectors3(OffsetOrigin, Origin, TLPosition);
+
+ /* Make Ray */
+ Ray WorldRay;
+ WorldRay.mOrig.Set(OffsetOrigin[0], OffsetOrigin[1], OffsetOrigin[2]);
+ WorldRay.mDir.Set(Direction[0], Direction[1], Direction[2]);
+
+ /* Intersect */
+ int TriCount = 0;
+ if (Collider.Collide(WorldRay, TriMesh->retrieveMeshBVTreeRef(), &MeshMatrix)) {
+ TriCount = pccColliderCache->m_Faces.GetNbFaces();
+ }
+
+ if (TriCount == 0) {
+ return 0;
+ }
+
+ const CollisionFace* Faces = pccColliderCache->m_Faces.GetFaces();
+
+ int OutTriCount = 0;
+ for (int i = 0; i < TriCount; i++) {
+ if (TriMesh->m_RayCallback == null ||
+ TriMesh->m_RayCallback(TriMesh, RayGeom, Faces[i].mFaceID,
+ Faces[i].mU, Faces[i].mV)) {
+ const int& TriIndex = Faces[i].mFaceID;
+ if (!TriMesh->invokeCallback(RayGeom, TriIndex)) {
+ continue;
+ }
+
+ dContactGeom* Contact = SAFECONTACT(Flags, Contacts, OutTriCount, Stride);
+
+ dVector3 dv[3];
+ TriMesh->fetchMeshTriangle(dv, TriIndex, TLPosition, TLRotation);
+
+ dVector3 vu;
+ vu[0] = dv[1][0] - dv[0][0];
+ vu[1] = dv[1][1] - dv[0][1];
+ vu[2] = dv[1][2] - dv[0][2];
+ vu[3] = REAL(0.0);
+
+ dVector3 vv;
+ vv[0] = dv[2][0] - dv[0][0];
+ vv[1] = dv[2][1] - dv[0][1];
+ vv[2] = dv[2][2] - dv[0][2];
+ vv[3] = REAL(0.0);
+
+ dCalcVectorCross3(Contact->normal, vv, vu); // Reversed
+
+ // Even though all triangles might be initially valid,
+ // a triangle may degenerate into a segment after applying
+ // space transformation.
+ if (dSafeNormalize3(Contact->normal))
+ {
+ // No sense to save on single type conversion in algorithm of this size.
+ // If there would be a custom typedef for distance type it could be used
+ // instead of dReal. However using float directly is the loss of abstraction
+ // and possible loss of precision in future.
+ /*float*/ dReal T = Faces[i].mDistance;
+ Contact->pos[0] = Origin[0] + (Direction[0] * T);
+ Contact->pos[1] = Origin[1] + (Direction[1] * T);
+ Contact->pos[2] = Origin[2] + (Direction[2] * T);
+ Contact->pos[3] = REAL(0.0);
+
+ Contact->depth = T;
+ Contact->g1 = TriMesh;
+ Contact->g2 = RayGeom;
+ Contact->side1 = TriIndex;
+ Contact->side2 = -1;
+
+ OutTriCount++;
+
+ // Putting "break" at the end of loop prevents unnecessary checks on first pass and "continue"
+ if (OutTriCount >= (Flags & NUMC_MASK)) {
+ break;
+ }
+ }
+ }
+ }
+ return OutTriCount;
+}
+#endif // dTRIMESH_OPCODE
+
+#if dTRIMESH_GIMPACT
+int dCollideRTL(dxGeom* g1, dxGeom* RayGeom, int Flags, dContactGeom* Contacts, int Stride)
+{
+ dIASSERT (Stride >= (int)sizeof(dContactGeom));
+ dIASSERT (g1->type == dTriMeshClass);
+ dIASSERT (RayGeom->type == dRayClass);
+ dIASSERT ((Flags & NUMC_MASK) >= 1);
+
+ dxTriMesh* TriMesh = (dxTriMesh*)g1;
+
+ dReal Length = dGeomRayGetLength(RayGeom);
+ int FirstContact = dGeomRayGetFirstContact(RayGeom);
+ int BackfaceCull = dGeomRayGetBackfaceCull(RayGeom);
+ int ClosestHit = dGeomRayGetClosestHit(RayGeom);
+ dVector3 Origin, Direction;
+ dGeomRayGet(RayGeom, Origin, Direction);
+
+ char intersect=0;
+ GIM_TRIANGLE_RAY_CONTACT_DATA contact_data;
+
+ if(ClosestHit)
+ {
+ intersect = gim_trimesh_ray_closest_collisionODE(&TriMesh->m_collision_trimesh,Origin,Direction,Length,&contact_data);
+ }
+ else
+ {
+ intersect = gim_trimesh_ray_collisionODE(&TriMesh->m_collision_trimesh,Origin,Direction,Length,&contact_data);
+ }
+
+ if(intersect == 0)
+ {
+ return 0;
+ }
+
+
+ if(!TriMesh->m_RayCallback ||
+ TriMesh->m_RayCallback(TriMesh, RayGeom, contact_data.m_face_id, contact_data.u , contact_data.v))
+ {
+ dContactGeom* Contact = &( Contacts[ 0 ] );
+ VEC_COPY(Contact->pos,contact_data.m_point);
+ VEC_COPY(Contact->normal,contact_data.m_normal);
+ Contact->depth = contact_data.tparam;
+ Contact->g1 = TriMesh;
+ Contact->g2 = RayGeom;
+ Contact->side1 = contact_data.m_face_id;
+ Contact->side2 = -1;
+ return 1;
+ }
+
+ return 0;
+}
+#endif // dTRIMESH_GIMPACT
+
+#endif // dTRIMESH_ENABLED
diff --git a/libs/ode-0.16.1/ode/src/collision_trimesh_sphere.cpp b/libs/ode-0.16.1/ode/src/collision_trimesh_sphere.cpp
new file mode 100644
index 0000000..8076411
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_trimesh_sphere.cpp
@@ -0,0 +1,596 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// TriMesh code by Erwin de Vries.
+
+#include <ode/collision.h>
+#include <ode/rotation.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+#include "collision_util.h"
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+
+#if dTRIMESH_ENABLED
+
+#include "collision_trimesh_internal.h"
+
+
+#if dTRIMESH_OPCODE
+
+// Ripped from Opcode 1.1.
+static bool GetContactData(const dVector3& Center, dReal Radius, const dVector3 Origin, const dVector3 Edge0, const dVector3 Edge1, dReal& Dist, dReal& u, dReal& v){
+
+ // now onto the bulk of the collision...
+
+ dVector3 Diff;
+ Diff[0] = Origin[0] - Center[0];
+ Diff[1] = Origin[1] - Center[1];
+ Diff[2] = Origin[2] - Center[2];
+ Diff[3] = Origin[3] - Center[3];
+
+ dReal A00 = dCalcVectorDot3(Edge0, Edge0);
+ dReal A01 = dCalcVectorDot3(Edge0, Edge1);
+ dReal A11 = dCalcVectorDot3(Edge1, Edge1);
+
+ dReal B0 = dCalcVectorDot3(Diff, Edge0);
+ dReal B1 = dCalcVectorDot3(Diff, Edge1);
+
+ dReal C = dCalcVectorDot3(Diff, Diff);
+
+ dReal Det = dFabs(A00 * A11 - A01 * A01);
+ u = A01 * B1 - A11 * B0;
+ v = A01 * B0 - A00 * B1;
+
+ dReal DistSq;
+
+ if (u + v <= Det){
+ if(u < REAL(0.0)){
+ if(v < REAL(0.0)){ // region 4
+ if(B0 < REAL(0.0)){
+ v = REAL(0.0);
+ if (-B0 >= A00){
+ u = REAL(1.0);
+ DistSq = A00 + REAL(2.0) * B0 + C;
+ }
+ else{
+ u = -B0 / A00;
+ DistSq = B0 * u + C;
+ }
+ }
+ else{
+ u = REAL(0.0);
+ if(B1 >= REAL(0.0)){
+ v = REAL(0.0);
+ DistSq = C;
+ }
+ else if(-B1 >= A11){
+ v = REAL(1.0);
+ DistSq = A11 + REAL(2.0) * B1 + C;
+ }
+ else{
+ v = -B1 / A11;
+ DistSq = B1 * v + C;
+ }
+ }
+ }
+ else{ // region 3
+ u = REAL(0.0);
+ if(B1 >= REAL(0.0)){
+ v = REAL(0.0);
+ DistSq = C;
+ }
+ else if(-B1 >= A11){
+ v = REAL(1.0);
+ DistSq = A11 + REAL(2.0) * B1 + C;
+ }
+ else{
+ v = -B1 / A11;
+ DistSq = B1 * v + C;
+ }
+ }
+ }
+ else if(v < REAL(0.0)){ // region 5
+ v = REAL(0.0);
+ if (B0 >= REAL(0.0)){
+ u = REAL(0.0);
+ DistSq = C;
+ }
+ else if (-B0 >= A00){
+ u = REAL(1.0);
+ DistSq = A00 + REAL(2.0) * B0 + C;
+ }
+ else{
+ u = -B0 / A00;
+ DistSq = B0 * u + C;
+ }
+ }
+ else{ // region 0
+ // minimum at interior point
+ if (Det == REAL(0.0)){
+ u = REAL(0.0);
+ v = REAL(0.0);
+ DistSq = FLT_MAX;
+ }
+ else{
+ dReal InvDet = REAL(1.0) / Det;
+ u *= InvDet;
+ v *= InvDet;
+ DistSq = u * (A00 * u + A01 * v + REAL(2.0) * B0) + v * (A01 * u + A11 * v + REAL(2.0) * B1) + C;
+ }
+ }
+ }
+ else{
+ dReal Tmp0, Tmp1, Numer, Denom;
+
+ if(u < REAL(0.0)){ // region 2
+ Tmp0 = A01 + B0;
+ Tmp1 = A11 + B1;
+ if (Tmp1 > Tmp0){
+ Numer = Tmp1 - Tmp0;
+ Denom = A00 - REAL(2.0) * A01 + A11;
+ if (Numer >= Denom){
+ u = REAL(1.0);
+ v = REAL(0.0);
+ DistSq = A00 + REAL(2.0) * B0 + C;
+ }
+ else{
+ u = Numer / Denom;
+ v = REAL(1.0) - u;
+ DistSq = u * (A00 * u + A01 * v + REAL(2.0) * B0) + v * (A01 * u + A11 * v + REAL(2.0) * B1) + C;
+ }
+ }
+ else{
+ u = REAL(0.0);
+ if(Tmp1 <= REAL(0.0)){
+ v = REAL(1.0);
+ DistSq = A11 + REAL(2.0) * B1 + C;
+ }
+ else if(B1 >= REAL(0.0)){
+ v = REAL(0.0);
+ DistSq = C;
+ }
+ else{
+ v = -B1 / A11;
+ DistSq = B1 * v + C;
+ }
+ }
+ }
+ else if(v < REAL(0.0)){ // region 6
+ Tmp0 = A01 + B1;
+ Tmp1 = A00 + B0;
+ if (Tmp1 > Tmp0){
+ Numer = Tmp1 - Tmp0;
+ Denom = A00 - REAL(2.0) * A01 + A11;
+ if (Numer >= Denom){
+ v = REAL(1.0);
+ u = REAL(0.0);
+ DistSq = A11 + REAL(2.0) * B1 + C;
+ }
+ else{
+ v = Numer / Denom;
+ u = REAL(1.0) - v;
+ DistSq = u * (A00 * u + A01 * v + REAL(2.0) * B0) + v * (A01 * u + A11 * v + REAL(2.0) * B1) + C;
+ }
+ }
+ else{
+ v = REAL(0.0);
+ if (Tmp1 <= REAL(0.0)){
+ u = REAL(1.0);
+ DistSq = A00 + REAL(2.0) * B0 + C;
+ }
+ else if(B0 >= REAL(0.0)){
+ u = REAL(0.0);
+ DistSq = C;
+ }
+ else{
+ u = -B0 / A00;
+ DistSq = B0 * u + C;
+ }
+ }
+ }
+ else{ // region 1
+ Numer = A11 + B1 - A01 - B0;
+ if (Numer <= REAL(0.0)){
+ u = REAL(0.0);
+ v = REAL(1.0);
+ DistSq = A11 + REAL(2.0) * B1 + C;
+ }
+ else{
+ Denom = A00 - REAL(2.0) * A01 + A11;
+ if (Numer >= Denom){
+ u = REAL(1.0);
+ v = REAL(0.0);
+ DistSq = A00 + REAL(2.0) * B0 + C;
+ }
+ else{
+ u = Numer / Denom;
+ v = REAL(1.0) - u;
+ DistSq = u * (A00 * u + A01 * v + REAL(2.0) * B0) + v * (A01 * u + A11 * v + REAL(2.0) * B1) + C;
+ }
+ }
+ }
+ }
+
+ Dist = dSqrt(dFabs(DistSq));
+
+ if (Dist <= Radius){
+ Dist = Radius - Dist;
+ return true;
+ }
+ else return false;
+}
+
+int dCollideSTL(dxGeom* g1, dxGeom* SphereGeom, int Flags, dContactGeom* Contacts, int Stride){
+ dIASSERT (Stride >= (int)sizeof(dContactGeom));
+ dIASSERT (g1->type == dTriMeshClass);
+ dIASSERT (SphereGeom->type == dSphereClass);
+ dIASSERT ((Flags & NUMC_MASK) >= 1);
+
+ dxTriMesh* TriMesh = (dxTriMesh*)g1;
+
+ const unsigned uiTLSKind = TriMesh->getParentSpaceTLSKind();
+ dIASSERT(uiTLSKind == SphereGeom->getParentSpaceTLSKind()); // The colliding spaces must use matching cleanup method
+ TrimeshCollidersCache *pccColliderCache = GetTrimeshCollidersCache(uiTLSKind);
+ SphereCollider& Collider = pccColliderCache->m_SphereCollider;
+
+ const dVector3& TLPosition = *(const dVector3*)dGeomGetPosition(TriMesh);
+ const dMatrix3& TLRotation = *(const dMatrix3*)dGeomGetRotation(TriMesh);
+
+ Matrix4x4 MeshMatrix;
+ const dVector3 ZeroVector3 = { REAL(0.0), };
+ MakeMatrix(ZeroVector3, TLRotation, MeshMatrix);
+
+ const dVector3& Position = *(const dVector3*)dGeomGetPosition(SphereGeom);
+ dReal Radius = dGeomSphereGetRadius(SphereGeom);
+
+ dVector3 OffsetPosition;
+ dSubtractVectors3(OffsetPosition, Position, TLPosition);
+
+ // Sphere
+ Sphere Sphere;
+ Sphere.mCenter.Set(OffsetPosition[0], OffsetPosition[1], OffsetPosition[2]);
+ Sphere.mRadius = Radius;
+
+
+ // TC results
+ if (TriMesh->getDoTC(dxTriMesh::TTC_SPHERE)) {
+ dxTriMesh::SphereTC* sphereTC = 0;
+ const int sphereCacheSize = TriMesh->m_SphereTCCache.size();
+ for (int i = 0; i != sphereCacheSize; i++){
+ if (TriMesh->m_SphereTCCache[i].Geom == SphereGeom){
+ sphereTC = &TriMesh->m_SphereTCCache[i];
+ break;
+ }
+ }
+
+ if (!sphereTC) {
+ TriMesh->m_SphereTCCache.push(dxTriMesh::SphereTC());
+
+ sphereTC = &TriMesh->m_SphereTCCache[TriMesh->m_SphereTCCache.size() - 1];
+ sphereTC->Geom = SphereGeom;
+ }
+
+ // Intersect
+ Collider.SetTemporalCoherence(true);
+ Collider.Collide(*sphereTC, Sphere, TriMesh->retrieveMeshBVTreeRef(), null, &MeshMatrix);
+ }
+ else {
+ Collider.SetTemporalCoherence(false);
+ Collider.Collide(pccColliderCache->m_DefaultSphereCache, Sphere, TriMesh->retrieveMeshBVTreeRef(), null, &MeshMatrix);
+ }
+
+ if (! Collider.GetContactStatus()) {
+ // no collision occurred
+ return 0;
+ }
+
+ // get results
+ int TriCount = Collider.GetNbTouchedPrimitives();
+ const int* Triangles = (const int*)Collider.GetTouchedPrimitives();
+
+ if (TriCount != 0){
+ if (TriMesh->m_ArrayCallback != null){
+ TriMesh->m_ArrayCallback(TriMesh, SphereGeom, Triangles, TriCount);
+ }
+
+ int OutTriCount = 0;
+ for (int i = 0; i < TriCount; i++){
+ if (OutTriCount == (Flags & NUMC_MASK)){
+ break;
+ }
+
+ const int TriIndex = Triangles[i];
+
+ dVector3 dv[3];
+ if (!TriMesh->invokeCallback(SphereGeom, TriIndex))
+ continue;
+
+ TriMesh->fetchMeshTriangle(dv, TriIndex, TLPosition, TLRotation);
+
+ dVector3& v0 = dv[0];
+ dVector3& v1 = dv[1];
+ dVector3& v2 = dv[2];
+
+ dVector3 vu;
+ vu[0] = v1[0] - v0[0];
+ vu[1] = v1[1] - v0[1];
+ vu[2] = v1[2] - v0[2];
+ vu[3] = REAL(0.0);
+
+ dVector3 vv;
+ vv[0] = v2[0] - v0[0];
+ vv[1] = v2[1] - v0[1];
+ vv[2] = v2[2] - v0[2];
+ vv[3] = REAL(0.0);
+
+ // Get plane coefficients
+ dVector4 Plane;
+ dCalcVectorCross3(Plane, vu, vv);
+
+ // Even though all triangles might be initially valid,
+ // a triangle may degenerate into a segment after applying
+ // space transformation.
+ if (!dSafeNormalize3(Plane)) {
+ continue;
+ }
+
+ /* If the center of the sphere is within the positive halfspace of the
+ * triangle's plane, allow a contact to be generated.
+ * If the center of the sphere made it into the positive halfspace of a
+ * back-facing triangle, then the physics update and/or velocity needs
+ * to be adjusted (penetration has occured anyway).
+ */
+
+ dReal side = dCalcVectorDot3(Plane,Position) - dCalcVectorDot3(Plane, v0);
+
+ if(side < REAL(0.0)) {
+ continue;
+ }
+
+ dReal Depth;
+ dReal u, v;
+ if (!GetContactData(Position, Radius, v0, vu, vv, Depth, u, v)){
+ continue; // Sphere doesn't hit triangle
+ }
+
+ if (Depth < REAL(0.0)){
+ continue; // Negative depth does not produce a contact
+ }
+
+ dVector3 ContactPos;
+
+ dReal w = REAL(1.0) - u - v;
+ ContactPos[0] = (v0[0] * w) + (v1[0] * u) + (v2[0] * v);
+ ContactPos[1] = (v0[1] * w) + (v1[1] * u) + (v2[1] * v);
+ ContactPos[2] = (v0[2] * w) + (v1[2] * u) + (v2[2] * v);
+
+ // Depth returned from GetContactData is depth along
+ // contact point - sphere center direction
+ // we'll project it to contact normal
+ dVector3 dir;
+ dir[0] = Position[0]-ContactPos[0];
+ dir[1] = Position[1]-ContactPos[1];
+ dir[2] = Position[2]-ContactPos[2];
+ dReal dirProj = dCalcVectorDot3(dir, Plane) / dSqrt(dCalcVectorDot3(dir, dir));
+
+ // Since Depth already had a requirement to be non-negative,
+ // negative direction projections should not be allowed as well,
+ // as otherwise the multiplication will result in negative contact depth.
+ if (dirProj < REAL(0.0)){
+ continue; // Zero contact depth could be ignored
+ }
+
+ dContactGeom* Contact = SAFECONTACT(Flags, Contacts, OutTriCount, Stride);
+
+ Contact->pos[0] = ContactPos[0];
+ Contact->pos[1] = ContactPos[1];
+ Contact->pos[2] = ContactPos[2];
+ Contact->pos[3] = REAL(0.0);
+
+ // Using normal as plane (reversed)
+ Contact->normal[0] = -Plane[0];
+ Contact->normal[1] = -Plane[1];
+ Contact->normal[2] = -Plane[2];
+ Contact->normal[3] = REAL(0.0);
+
+ Contact->depth = Depth * dirProj;
+ //Contact->depth = Radius - side; // (mg) penetration depth is distance along normal not shortest distance
+
+ // We need to set these unconditionally, as the merging may fail! - Bram
+ Contact->g1 = TriMesh;
+ Contact->g2 = SphereGeom;
+ Contact->side2 = -1;
+
+ Contact->side1 = TriIndex;
+
+ OutTriCount++;
+ }
+ if (OutTriCount > 0){
+ if (TriMesh->m_SphereContactsMergeOption == MERGE_CONTACTS_FULLY) {
+ dContactGeom* Contact = SAFECONTACT(Flags, Contacts, 0, Stride);
+ Contact->g1 = TriMesh;
+ Contact->g2 = SphereGeom;
+ Contact->side2 = -1;
+
+ if (OutTriCount > 1 && !(Flags & CONTACTS_UNIMPORTANT)){
+ dVector3 pos;
+ pos[0] = Contact->pos[0];
+ pos[1] = Contact->pos[1];
+ pos[2] = Contact->pos[2];
+
+ dVector3 normal;
+ normal[0] = Contact->normal[0] * Contact->depth;
+ normal[1] = Contact->normal[1] * Contact->depth;
+ normal[2] = Contact->normal[2] * Contact->depth;
+ normal[3] = REAL(0.0);
+
+ int TriIndex = Contact->side1;
+
+ for (int i = 1; i < OutTriCount; i++){
+ dContactGeom* TempContact = SAFECONTACT(Flags, Contacts, i, Stride);
+
+ pos[0] += TempContact->pos[0];
+ pos[1] += TempContact->pos[1];
+ pos[2] += TempContact->pos[2];
+
+ normal[0] += TempContact->normal[0] * TempContact->depth;
+ normal[1] += TempContact->normal[1] * TempContact->depth;
+ normal[2] += TempContact->normal[2] * TempContact->depth;
+
+ TriIndex = (TriMesh->m_TriMergeCallback) ? TriMesh->m_TriMergeCallback(TriMesh, TriIndex, TempContact->side1) : -1;
+ }
+
+ Contact->side1 = TriIndex;
+
+ Contact->pos[0] = pos[0] / OutTriCount;
+ Contact->pos[1] = pos[1] / OutTriCount;
+ Contact->pos[2] = pos[2] / OutTriCount;
+
+ if ( !dSafeNormalize3(normal) )
+ return OutTriCount; // Cannot merge in this pathological case
+
+ // Using a merged normal, means that for each intersection, this new normal will be less effective in solving the intersection.
+ // That is why we need to correct this by increasing the depth for each intersection.
+ // The maximum of the adjusted depths is our newly merged depth value - Bram.
+
+ dReal mergedDepth = REAL(0.0);
+ dReal minEffectiveness = REAL(0.5);
+ for ( int i = 0; i < OutTriCount; ++i )
+ {
+ dContactGeom* TempContact = SAFECONTACT(Flags, Contacts, i, Stride);
+ dReal effectiveness = dCalcVectorDot3(normal, TempContact->normal);
+ if ( effectiveness < dEpsilon )
+ return OutTriCount; // Cannot merge this pathological case
+ // Cap our adjustment for the new normal to a factor 2, meaning a 60 deg change in normal.
+ effectiveness = ( effectiveness < minEffectiveness ) ? minEffectiveness : effectiveness;
+ dReal adjusted = TempContact->depth / effectiveness;
+ mergedDepth = ( mergedDepth < adjusted ) ? adjusted : mergedDepth;
+ }
+ Contact->depth = mergedDepth;
+ Contact->normal[0] = normal[0];
+ Contact->normal[1] = normal[1];
+ Contact->normal[2] = normal[2];
+ Contact->normal[3] = normal[3];
+ }
+
+ return 1;
+ }
+ else if (TriMesh->m_SphereContactsMergeOption == MERGE_CONTACT_NORMALS) {
+ if (OutTriCount != 1 && !(Flags & CONTACTS_UNIMPORTANT)){
+ dVector3 Normal;
+
+ dContactGeom* FirstContact = SAFECONTACT(Flags, Contacts, 0, Stride);
+ Normal[0] = FirstContact->normal[0] * FirstContact->depth;
+ Normal[1] = FirstContact->normal[1] * FirstContact->depth;
+ Normal[2] = FirstContact->normal[2] * FirstContact->depth;
+ Normal[3] = FirstContact->normal[3] * FirstContact->depth;
+
+ for (int i = 1; i < OutTriCount; i++){
+ dContactGeom* Contact = SAFECONTACT(Flags, Contacts, i, Stride);
+
+ Normal[0] += Contact->normal[0] * Contact->depth;
+ Normal[1] += Contact->normal[1] * Contact->depth;
+ Normal[2] += Contact->normal[2] * Contact->depth;
+ Normal[3] += Contact->normal[3] * Contact->depth;
+ }
+
+ dNormalize3(Normal);
+
+ for (int i = 0; i < OutTriCount; i++){
+ dContactGeom* Contact = SAFECONTACT(Flags, Contacts, i, Stride);
+
+ Contact->normal[0] = Normal[0];
+ Contact->normal[1] = Normal[1];
+ Contact->normal[2] = Normal[2];
+ Contact->normal[3] = Normal[3];
+ }
+ }
+
+ return OutTriCount;
+ }
+ else {
+ dIASSERT(TriMesh->m_SphereContactsMergeOption == DONT_MERGE_CONTACTS);
+ return OutTriCount;
+ }
+ }
+ else return 0;
+ }
+ else return 0;
+}
+
+
+#endif // dTRIMESH_OPCODE
+
+
+#if dTRIMESH_GIMPACT
+
+#include "gimpact_contact_export_helper.h"
+#include "gimpact_gim_contact_accessor.h"
+
+
+int dCollideSTL(dxGeom* g1, dxGeom* SphereGeom, int Flags, dContactGeom* Contacts, int Stride)
+{
+ dIASSERT (Stride >= (int)sizeof(dContactGeom));
+ dIASSERT (g1->type == dTriMeshClass);
+ dIASSERT (SphereGeom->type == dSphereClass);
+ dIASSERT ((Flags & NUMC_MASK) >= 1);
+
+ dxTriMesh* TriMesh = (dxTriMesh*)g1;
+ dVector3& Position = *(dVector3*)dGeomGetPosition(SphereGeom);
+ dReal Radius = dGeomSphereGetRadius(SphereGeom);
+ //Create contact list
+ GDYNAMIC_ARRAY trimeshcontacts;
+ GIM_CREATE_CONTACT_LIST(trimeshcontacts);
+
+ g1 -> recomputeAABB();
+ SphereGeom -> recomputeAABB();
+
+ //Collide trimeshes
+ gim_trimesh_sphere_collisionODE(&TriMesh->m_collision_trimesh,Position,Radius,&trimeshcontacts);
+
+ if(trimeshcontacts.m_size == 0)
+ {
+ GIM_DYNARRAY_DESTROY(trimeshcontacts);
+ return 0;
+ }
+
+ GIM_CONTACT * ptrimeshcontacts = GIM_DYNARRAY_POINTER(GIM_CONTACT,trimeshcontacts);
+ unsigned contactcount = trimeshcontacts.m_size;
+
+ dxGIMCContactAccessor contactaccessor(ptrimeshcontacts, g1, SphereGeom, -1);
+ contactcount = dxGImpactContactsExportHelper::ExportMaxDepthGImpactContacts(contactaccessor, contactcount, Flags, Contacts, Stride);
+
+ GIM_DYNARRAY_DESTROY(trimeshcontacts);
+
+ return (int)contactcount;
+}
+
+
+#endif // dTRIMESH_GIMPACT
+
+
+#endif // dTRIMESH_ENABLED
diff --git a/libs/ode-0.16.1/ode/src/collision_trimesh_trimesh.cpp b/libs/ode-0.16.1/ode/src/collision_trimesh_trimesh.cpp
new file mode 100644
index 0000000..27c90bc
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_trimesh_trimesh.cpp
@@ -0,0 +1,1367 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// OPCODE TriMesh/TriMesh collision code
+// Written at 2006-10-28 by Francisco León (http://gimpact.sourceforge.net)
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+#include <ode/collision.h>
+#include <ode/rotation.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+
+
+#if dTRIMESH_ENABLED
+
+#include "collision_util.h"
+#include "collision_trimesh_internal.h"
+
+
+#if !dTLS_ENABLED
+// Have collider cache instance unconditionally of OPCODE or GIMPACT selection
+/*extern */TrimeshCollidersCache g_ccTrimeshCollidersCache;
+#endif
+
+
+#if dTRIMESH_OPCODE
+
+// New Implementation
+#if !dTRIMESH_OPCODE_USE_OLD_TRIMESH_TRIMESH_COLLIDER
+
+#define SMALL_ELT REAL(2.5e-4)
+#define EXPANDED_ELT_THRESH REAL(1.0e-3)
+#define DISTANCE_EPSILON REAL(1.0e-8)
+#define VELOCITY_EPSILON REAL(1.0e-5)
+#define TINY_PENETRATION REAL(5.0e-6)
+
+struct LineContactSet
+{
+ enum
+ {
+ MAX_POINTS = 8
+ };
+
+ dVector3 Points[MAX_POINTS];
+ int Count;
+};
+
+
+// static void GetTriangleGeometryCallback(udword, VertexPointers&, udword); -- not used
+static inline void dMakeMatrix4(const dVector3 Position, const dMatrix3 Rotation, dMatrix4 &B);
+//static void dInvertMatrix4( dMatrix4& B, dMatrix4& Binv );
+//static int IntersectLineSegmentRay(dVector3, dVector3, dVector3, dVector3, dVector3);
+static void ClipConvexPolygonAgainstPlane( const dVector3, dReal, LineContactSet& );
+
+
+///returns the penetration depth
+static dReal MostDeepPoints(
+ LineContactSet & points,
+ const dVector3 plane_normal,
+ dReal plane_dist,
+ LineContactSet & deep_points);
+
+static bool TriTriContacts(const dVector3 tr1[3],
+ const dVector3 tr2[3],
+ int TriIndex1, int TriIndex2,
+ dxGeom* g1, dxGeom* g2, int Flags,
+ CONTACT_KEY_HASH_TABLE &hashcontactset,
+ dContactGeom* Contacts, int Stride,
+ int &contactcount);
+
+
+/* some math macros */
+#define IS_ZERO(v) (!(v)[0] && !(v)[1] && !(v)[2])
+
+#define CROSS(dest,v1,v2) dCalcVectorCross3(dest, v1, v2)
+
+#define DOT(v1,v2) dCalcVectorDot3(v1, v2)
+
+#define SUB(dest,v1,v2) dSubtractVectors3(dest, v1, v2)
+
+#define ADD(dest,v1,v2) dAddVectors3(dest, v1, v2)
+
+#define MULT(dest,v,factor) dCopyScaledVector3(dest, v, factor)
+
+#define SET(dest,src) dCopyVector3(dest, src)
+
+#define SMULT(p,q,s) dCopyScaledVector3(p, q, s)
+
+#define COMBO(combo,p,t,q) dAddVectorScaledVector3(combo, p, q, t)
+
+#define LENGTH(x) dCalcVectorLength3(x)
+
+#define DEPTH(d, p, q, n) d = dCalcPointDepth3(q, p, n)
+
+
+static inline
+void SwapNormals(dVector3 *&pen_v, dVector3 *&col_v, dVector3* v1, dVector3* v2,
+ dVector3 *&pen_elt, dVector3 *elt_f1, dVector3 *elt_f2,
+ dVector3 n, dVector3 n1, dVector3 n2)
+{
+ if (pen_v == v1) {
+ pen_v = v2;
+ pen_elt = elt_f2;
+ col_v = v1;
+ SET(n, n1);
+ }
+ else {
+ pen_v = v1;
+ pen_elt = elt_f1;
+ col_v = v2;
+ SET(n, n2);
+ }
+}
+
+///////////////////////MECHANISM FOR AVOID CONTACT REDUNDANCE///////////////////////////////
+////* Written by Francisco León (http://gimpact.sourceforge.net) *///
+#define CONTACT_DIFF_EPSILON REAL(0.00001)
+#if defined(dDOUBLE)
+#define CONTACT_NORMAL_ZERO REAL(0.0000001)
+#else // if defined(dSINGLE)
+#define CONTACT_NORMAL_ZERO REAL(0.00001)
+#endif
+#define CONTACT_POS_HASH_QUOTIENT REAL(10000.0)
+#define dSQRT3 REAL(1.7320508075688773)
+
+static
+void UpdateContactKey(CONTACT_KEY & key, dContactGeom * contact)
+{
+ key.m_contact = contact;
+
+ unsigned int hash=0;
+
+ int i = 0;
+
+ while (true)
+ {
+ dReal coord = contact->pos[i];
+ coord = dFloor(coord * CONTACT_POS_HASH_QUOTIENT);
+
+ const int sz = sizeof(coord) / sizeof(unsigned);
+ dIASSERT(sizeof(coord) % sizeof(unsigned) == 0);
+
+ unsigned hash_v[ sz ];
+ memcpy(hash_v, &coord, sizeof(coord));
+
+ unsigned int hash_input = hash_v[0];
+ for (int i=1; i<sz; ++i)
+ hash_input ^= hash_v[i];
+
+ hash = (( hash << 4 ) + (hash_input >> 24)) ^ ( hash >> 28 );
+ hash = (( hash << 4 ) + ((hash_input >> 16) & 0xFF)) ^ ( hash >> 28 );
+ hash = (( hash << 4 ) + ((hash_input >> 8) & 0xFF)) ^ ( hash >> 28 );
+ hash = (( hash << 4 ) + (hash_input & 0xFF)) ^ ( hash >> 28 );
+
+ if (++i == 3)
+ {
+ break;
+ }
+
+ hash = (hash << 11) | (hash >> 21);
+ }
+
+ key.m_key = hash;
+}
+
+
+static inline
+unsigned int MakeContactIndex(unsigned int key)
+{
+ dIASSERT(CONTACTS_HASHSIZE == 256);
+
+ unsigned int index = key ^ (key >> 16);
+ index = (index ^ (index >> 8)) & 0xFF;
+
+ return index;
+}
+
+static
+dContactGeom *AddContactToNode(const CONTACT_KEY * contactkey,CONTACT_KEY_HASH_NODE * node)
+{
+ for(int i=0;i<node->m_keycount;i++)
+ {
+ if(node->m_keyarray[i].m_key == contactkey->m_key)
+ {
+ dContactGeom *contactfound = node->m_keyarray[i].m_contact;
+ if (dCalcPointsDistance3(contactfound->pos, contactkey->m_contact->pos) < REAL(1.00001) /*for comp. errors*/ * dSQRT3 / CONTACT_POS_HASH_QUOTIENT /*cube diagonal*/)
+ {
+ return contactfound;
+ }
+ }
+ }
+
+ if (node->m_keycount < MAXCONTACT_X_NODE)
+ {
+ node->m_keyarray[node->m_keycount].m_contact = contactkey->m_contact;
+ node->m_keyarray[node->m_keycount].m_key = contactkey->m_key;
+ node->m_keycount++;
+ }
+ else
+ {
+ dDEBUGMSG("Trimesh-trimesh contach hash table bucket overflow - close contacts might not be culled");
+ }
+
+ return contactkey->m_contact;
+}
+
+static
+void RemoveNewContactFromNode(const CONTACT_KEY * contactkey, CONTACT_KEY_HASH_NODE * node)
+{
+ dIASSERT(node->m_keycount > 0);
+
+ if (node->m_keyarray[node->m_keycount - 1].m_contact == contactkey->m_contact)
+ {
+ node->m_keycount -= 1;
+ }
+ else
+ {
+ dIASSERT(node->m_keycount == MAXCONTACT_X_NODE);
+ }
+}
+
+static
+void RemoveArbitraryContactFromNode(const CONTACT_KEY *contactkey, CONTACT_KEY_HASH_NODE *node)
+{
+ dIASSERT(node->m_keycount > 0);
+
+ int keyindex, lastkeyindex = node->m_keycount - 1;
+
+ // Do not check the last contact
+ for (keyindex = 0; keyindex < lastkeyindex; keyindex++)
+ {
+ if (node->m_keyarray[keyindex].m_contact == contactkey->m_contact)
+ {
+ node->m_keyarray[keyindex] = node->m_keyarray[lastkeyindex];
+ break;
+ }
+ }
+
+ dIASSERT(keyindex < lastkeyindex ||
+ node->m_keyarray[keyindex].m_contact == contactkey->m_contact); // It has been either the break from loop or last element should match
+
+ node->m_keycount = lastkeyindex;
+}
+
+static
+void UpdateArbitraryContactInNode(const CONTACT_KEY *contactkey, CONTACT_KEY_HASH_NODE *node,
+ dContactGeom *pwithcontact)
+{
+ dIASSERT(node->m_keycount > 0);
+
+ int keyindex, lastkeyindex = node->m_keycount - 1;
+
+ // Do not check the last contact
+ for (keyindex = 0; keyindex < lastkeyindex; keyindex++)
+ {
+ if (node->m_keyarray[keyindex].m_contact == contactkey->m_contact)
+ {
+ break;
+ }
+ }
+
+ dIASSERT(keyindex < lastkeyindex ||
+ node->m_keyarray[keyindex].m_contact == contactkey->m_contact); // It has been either the break from loop or last element should match
+
+ node->m_keyarray[keyindex].m_contact = pwithcontact;
+}
+
+static
+void ClearContactSet(CONTACT_KEY_HASH_TABLE &hashcontactset)
+{
+ memset(&hashcontactset, 0, sizeof(CONTACT_KEY_HASH_TABLE));
+}
+
+//return true if found
+static
+dContactGeom *InsertContactInSet(CONTACT_KEY_HASH_TABLE &hashcontactset, const CONTACT_KEY &newkey)
+{
+ unsigned int index = MakeContactIndex(newkey.m_key);
+
+ return AddContactToNode(&newkey, &hashcontactset[index]);
+}
+
+static
+void RemoveNewContactFromSet(CONTACT_KEY_HASH_TABLE &hashcontactset, const CONTACT_KEY &contactkey)
+{
+ unsigned int index = MakeContactIndex(contactkey.m_key);
+
+ RemoveNewContactFromNode(&contactkey, &hashcontactset[index]);
+}
+
+static
+void RemoveArbitraryContactFromSet(CONTACT_KEY_HASH_TABLE &hashcontactset, const CONTACT_KEY &contactkey)
+{
+ unsigned int index = MakeContactIndex(contactkey.m_key);
+
+ RemoveArbitraryContactFromNode(&contactkey, &hashcontactset[index]);
+}
+
+static
+void UpdateArbitraryContactInSet(CONTACT_KEY_HASH_TABLE &hashcontactset, const CONTACT_KEY &contactkey,
+ dContactGeom *pwithcontact)
+{
+ unsigned int index = MakeContactIndex(contactkey.m_key);
+
+ UpdateArbitraryContactInNode(&contactkey, &hashcontactset[index], pwithcontact);
+}
+
+static
+bool AllocNewContact(
+ const dVector3 newpoint, dContactGeom *& out_pcontact,
+ int Flags, CONTACT_KEY_HASH_TABLE &hashcontactset,
+ dContactGeom* Contacts, int Stride, int &contactcount)
+{
+ bool allocated_new = false;
+
+ dContactGeom dLocalContact;
+
+ dContactGeom * pcontact = contactcount != (Flags & NUMC_MASK) ?
+ SAFECONTACT(Flags, Contacts, contactcount, Stride) : &dLocalContact;
+
+ pcontact->pos[0] = newpoint[0];
+ pcontact->pos[1] = newpoint[1];
+ pcontact->pos[2] = newpoint[2];
+ pcontact->pos[3] = 1.0f;
+
+ CONTACT_KEY newkey;
+ UpdateContactKey(newkey, pcontact);
+
+ dContactGeom *pcontactfound = InsertContactInSet(hashcontactset, newkey);
+ if (pcontactfound == pcontact)
+ {
+ if (pcontactfound != &dLocalContact)
+ {
+ contactcount++;
+ }
+ else
+ {
+ RemoveNewContactFromSet(hashcontactset, newkey);
+ pcontactfound = NULL;
+ }
+
+ allocated_new = true;
+ }
+
+ out_pcontact = pcontactfound;
+ return allocated_new;
+}
+
+static
+void FreeExistingContact(dContactGeom *pcontact,
+ int Flags, CONTACT_KEY_HASH_TABLE &hashcontactset,
+ dContactGeom *Contacts, int Stride, int &contactcount)
+{
+ CONTACT_KEY contactKey;
+ UpdateContactKey(contactKey, pcontact);
+
+ RemoveArbitraryContactFromSet(hashcontactset, contactKey);
+
+ int lastContactIndex = contactcount - 1;
+ dContactGeom *plastContact = SAFECONTACT(Flags, Contacts, lastContactIndex, Stride);
+
+ if (pcontact != plastContact)
+ {
+ *pcontact = *plastContact;
+
+ CONTACT_KEY lastContactKey;
+ UpdateContactKey(lastContactKey, plastContact);
+
+ UpdateArbitraryContactInSet(hashcontactset, lastContactKey, pcontact);
+ }
+
+ contactcount = lastContactIndex;
+}
+
+
+static
+dContactGeom * PushNewContact( dxGeom* g1, dxGeom* g2, int TriIndex1, int TriIndex2,
+ const dVector3 point,
+ dVector3 normal,
+ dReal depth,
+ int Flags,
+ CONTACT_KEY_HASH_TABLE &hashcontactset,
+ dContactGeom* Contacts, int Stride,
+ int &contactcount)
+{
+ dIASSERT(dFabs(dVector3Length((const dVector3 &)(*normal)) - REAL(1.0)) < REAL(1e-6)); // This assumption is used in the code
+
+ dContactGeom * pcontact;
+
+ if (!AllocNewContact(point, pcontact, Flags, hashcontactset, Contacts, Stride, contactcount))
+ {
+ const dReal depthDifference = depth - pcontact->depth;
+
+ if (depthDifference > CONTACT_DIFF_EPSILON)
+ {
+ pcontact->normal[0] = normal[0];
+ pcontact->normal[1] = normal[1];
+ pcontact->normal[2] = normal[2];
+ pcontact->normal[3] = REAL(1.0); // used to store length of vector sum for averaging
+ pcontact->depth = depth;
+
+ pcontact->g1 = g1;
+ pcontact->g2 = g2;
+ pcontact->side1 = TriIndex1;
+ pcontact->side2 = TriIndex2;
+ }
+ else if (depthDifference >= -CONTACT_DIFF_EPSILON) ///average
+ {
+ if(pcontact->g1 == g2)
+ {
+ MULT(normal,normal, REAL(-1.0));
+ int tempInt = TriIndex1; TriIndex1 = TriIndex2; TriIndex2 = tempInt;
+ // This should be discarded by optimizer as g1 and g2 are
+ // not used any more but it's preferable to keep this line for
+ // the sake of consistency in variable values.
+ dxGeom *tempGeom = g1; g1 = g2; g2 = tempGeom;
+ }
+
+ const dReal oldLen = pcontact->normal[3];
+ COMBO(pcontact->normal, normal, oldLen, pcontact->normal);
+
+ const dReal len = LENGTH(pcontact->normal);
+ if (len > CONTACT_NORMAL_ZERO)
+ {
+ MULT(pcontact->normal, pcontact->normal, REAL(1.0) / len);
+ pcontact->normal[3] = len;
+
+ pcontact->side1 = ((dxTriMesh *)pcontact->g1)->m_TriMergeCallback ? ((dxTriMesh *)pcontact->g1)->m_TriMergeCallback((dxTriMesh *)pcontact->g1, pcontact->side1, TriIndex1) : -1;
+ pcontact->side2 = ((dxTriMesh *)pcontact->g2)->m_TriMergeCallback ? ((dxTriMesh *)pcontact->g2)->m_TriMergeCallback((dxTriMesh *)pcontact->g2, pcontact->side2, TriIndex2) : -1;
+ }
+ else
+ {
+ FreeExistingContact(pcontact, Flags, hashcontactset, Contacts, Stride, contactcount);
+ }
+ }
+ }
+ // Contact can be not available if buffer is full
+ else if (pcontact)
+ {
+ pcontact->normal[0] = normal[0];
+ pcontact->normal[1] = normal[1];
+ pcontact->normal[2] = normal[2];
+ pcontact->normal[3] = REAL(1.0); // used to store length of vector sum for averaging
+ pcontact->depth = depth;
+ pcontact->g1 = g1;
+ pcontact->g2 = g2;
+ pcontact->side1 = TriIndex1;
+ pcontact->side2 = TriIndex2;
+ }
+
+ return pcontact;
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////
+
+
+
+
+/*extern */
+int dCollideTTL(dxGeom* g1, dxGeom* g2, int Flags, dContactGeom* Contacts, int Stride)
+{
+ dIASSERT (Stride >= (int)sizeof(dContactGeom));
+ dIASSERT (g1->type == dTriMeshClass);
+ dIASSERT (g2->type == dTriMeshClass);
+ dIASSERT ((Flags & NUMC_MASK) >= 1);
+
+ dxTriMesh* TriMesh1 = (dxTriMesh*) g1;
+ dxTriMesh* TriMesh2 = (dxTriMesh*) g2;
+
+ //dReal * TriNormals1 = (dReal *) TriMesh1->Data->Normals;
+ //dReal * TriNormals2 = (dReal *) TriMesh2->Data->Normals;
+
+ const dVector3& TLPosition1 = *(const dVector3*) dGeomGetPosition(TriMesh1);
+ // TLRotation1 = column-major order
+ const dMatrix3& TLRotation1 = *(const dMatrix3*) dGeomGetRotation(TriMesh1);
+
+ const dVector3& TLPosition2 = *(const dVector3*) dGeomGetPosition(TriMesh2);
+ // TLRotation2 = column-major order
+ const dMatrix3& TLRotation2 = *(const dMatrix3*) dGeomGetRotation(TriMesh2);
+
+ const unsigned uiTLSKind = TriMesh1->getParentSpaceTLSKind();
+ dIASSERT(uiTLSKind == TriMesh2->getParentSpaceTLSKind()); // The colliding spaces must use matching cleanup method
+ TrimeshCollidersCache *pccColliderCache = GetTrimeshCollidersCache(uiTLSKind);
+ AABBTreeCollider& Collider = pccColliderCache->m_AABBTreeCollider;
+ BVTCache &ColCache = pccColliderCache->ColCache;
+ CONTACT_KEY_HASH_TABLE &hashcontactset = pccColliderCache->m_hashcontactset;
+
+ ColCache.Model0 = &TriMesh1->retrieveMeshBVTreeRef();
+ ColCache.Model1 = &TriMesh2->retrieveMeshBVTreeRef();
+
+ ////Prepare contact list
+ ClearContactSet(hashcontactset);
+
+ // Collision query
+ Matrix4x4 amatrix, bmatrix;
+ dVector3 TLOffsetPosition1 = { REAL(0.0), };
+ dVector3 TLOffsetPosition2;
+ dSubtractVectors3(TLOffsetPosition2, TLPosition2, TLPosition1);
+ MakeMatrix(TLOffsetPosition1, TLRotation1, amatrix);
+ MakeMatrix(TLOffsetPosition2, TLRotation2, bmatrix);
+ bool IsOk = Collider.Collide(ColCache, &amatrix, &bmatrix);
+
+
+ if (IsOk) {
+ // Get collision status => if true, objects overlap
+ if ( Collider.GetContactStatus() ) {
+ // Number of colliding pairs and list of pairs
+ int TriCount = Collider.GetNbPairs();
+ const Pair* CollidingPairs = Collider.GetPairs();
+
+ if (TriCount > 0) {
+ // step through the pairs, adding contacts
+ int id1, id2;
+ int OutTriCount = 0;
+ dVector3 v1[3], v2[3];
+
+ for (int i = 0; i < TriCount; i++)
+ {
+ id1 = CollidingPairs[i].id0;
+ id2 = CollidingPairs[i].id1;
+
+ // grab the colliding triangles
+ static_cast<dxTriMesh *>(g1)->fetchMeshTriangle(v1, id1, TLPosition1, TLRotation1);
+ static_cast<dxTriMesh *>(g2)->fetchMeshTriangle(v2, id2, TLPosition2, TLRotation2);
+
+ // Since we'll be doing matrix transformations, we need to
+ // make sure that all vertices have four elements
+ for (int j=0; j<3; j++) {
+ v1[j][3] = 1.0;
+ v2[j][3] = 1.0;
+ }
+
+ TriTriContacts(v1,v2, id1,id2,
+ g1, g2, Flags, hashcontactset,
+ Contacts,Stride,OutTriCount);
+
+ // Continue loop even after contacts are full
+ // as existing contacts' normals/depths might be updated
+ // Break only if contacts are not important
+ if ((OutTriCount | CONTACTS_UNIMPORTANT) == (Flags & (NUMC_MASK | CONTACTS_UNIMPORTANT)))
+ {
+ break;
+ }
+ }
+
+ // Return the number of contacts
+ return OutTriCount;
+
+ }
+ }
+ }
+
+
+ // There was some kind of failure during the Collide call or
+ // there are no faces overlapping
+ return 0;
+}
+
+
+/* -- not used
+static void
+GetTriangleGeometryCallback(udword triangleindex, VertexPointers& triangle, udword user_data)
+{
+ dVector3 Out[3];
+
+ FetchTriangle((dxTriMesh*) user_data, (int) triangleindex, Out);
+
+ for (int i = 0; i < 3; i++)
+ triangle.Vertex[i] = (const Point*) ((dReal*) Out[i]);
+}
+*/
+
+//
+//
+//
+#define B11 B[0]
+#define B12 B[1]
+#define B13 B[2]
+#define B14 B[3]
+#define B21 B[4]
+#define B22 B[5]
+#define B23 B[6]
+#define B24 B[7]
+#define B31 B[8]
+#define B32 B[9]
+#define B33 B[10]
+#define B34 B[11]
+#define B41 B[12]
+#define B42 B[13]
+#define B43 B[14]
+#define B44 B[15]
+
+#define Binv11 Binv[0]
+#define Binv12 Binv[1]
+#define Binv13 Binv[2]
+#define Binv14 Binv[3]
+#define Binv21 Binv[4]
+#define Binv22 Binv[5]
+#define Binv23 Binv[6]
+#define Binv24 Binv[7]
+#define Binv31 Binv[8]
+#define Binv32 Binv[9]
+#define Binv33 Binv[10]
+#define Binv34 Binv[11]
+#define Binv41 Binv[12]
+#define Binv42 Binv[13]
+#define Binv43 Binv[14]
+#define Binv44 Binv[15]
+
+static inline
+void dMakeMatrix4(const dVector3 Position, const dMatrix3 Rotation, dMatrix4 &B)
+{
+ B11 = Rotation[0]; B21 = Rotation[1]; B31 = Rotation[2]; B41 = Position[0];
+ B12 = Rotation[4]; B22 = Rotation[5]; B32 = Rotation[6]; B42 = Position[1];
+ B13 = Rotation[8]; B23 = Rotation[9]; B33 = Rotation[10]; B43 = Position[2];
+
+ B14 = 0.0; B24 = 0.0; B34 = 0.0; B44 = 1.0;
+}
+
+#if 0
+static void
+dInvertMatrix4( dMatrix4& B, dMatrix4& Binv )
+{
+ dReal det = (B11 * B22 - B12 * B21) * (B33 * B44 - B34 * B43)
+ -(B11 * B23 - B13 * B21) * (B32 * B44 - B34 * B42)
+ +(B11 * B24 - B14 * B21) * (B32 * B43 - B33 * B42)
+ +(B12 * B23 - B13 * B22) * (B31 * B44 - B34 * B41)
+ -(B12 * B24 - B14 * B22) * (B31 * B43 - B33 * B41)
+ +(B13 * B24 - B14 * B23) * (B31 * B42 - B32 * B41);
+
+ dAASSERT (det != 0.0);
+
+ det = 1.0 / det;
+
+ Binv11 = (dReal) (det * ((B22 * B33) - (B23 * B32)));
+ Binv12 = (dReal) (det * ((B32 * B13) - (B33 * B12)));
+ Binv13 = (dReal) (det * ((B12 * B23) - (B13 * B22)));
+ Binv14 = 0.0f;
+ Binv21 = (dReal) (det * ((B23 * B31) - (B21 * B33)));
+ Binv22 = (dReal) (det * ((B33 * B11) - (B31 * B13)));
+ Binv23 = (dReal) (det * ((B13 * B21) - (B11 * B23)));
+ Binv24 = 0.0f;
+ Binv31 = (dReal) (det * ((B21 * B32) - (B22 * B31)));
+ Binv32 = (dReal) (det * ((B31 * B12) - (B32 * B11)));
+ Binv33 = (dReal) (det * ((B11 * B22) - (B12 * B21)));
+ Binv34 = 0.0f;
+ Binv41 = (dReal) (det * (B21*(B33*B42 - B32*B43) + B22*(B31*B43 - B33*B41) + B23*(B32*B41 - B31*B42)));
+ Binv42 = (dReal) (det * (B31*(B13*B42 - B12*B43) + B32*(B11*B43 - B13*B41) + B33*(B12*B41 - B11*B42)));
+ Binv43 = (dReal) (det * (B41*(B13*B22 - B12*B23) + B42*(B11*B23 - B13*B21) + B43*(B12*B21 - B11*B22)));
+ Binv44 = 1.0f;
+}
+#endif
+
+
+// Find the intersectiojn point between a coplanar line segement,
+// defined by X1 and X2, and a ray defined by X3 and direction N.
+//
+// This forumla for this calculation is:
+// (c x b) . (a x b)
+// Q = x1 + a -------------------
+// | a x b | ^2
+//
+// where a = x2 - x1
+// b = x4 - x3
+// c = x3 - x1
+// x1 and x2 are the edges of the triangle, and x3 is CoplanarPt
+// and x4 is (CoplanarPt - n)
+#if 0
+static int
+IntersectLineSegmentRay(dVector3 x1, dVector3 x2, dVector3 x3, dVector3 n,
+ dVector3 out_pt)
+{
+ dVector3 a, b, c, x4;
+
+ ADD(x4, x3, n); // x4 = x3 + n
+
+ SUB(a, x2, x1); // a = x2 - x1
+ SUB(b, x4, x3);
+ SUB(c, x3, x1);
+
+ dVector3 tmp1, tmp2;
+ CROSS(tmp1, c, b);
+ CROSS(tmp2, a, b);
+
+ dReal num, denom;
+ num = dCalcVectorDot3(tmp1, tmp2);
+ denom = LENGTH( tmp2 );
+
+ dReal s;
+ s = num /(denom*denom);
+
+ for (int i=0; i<3; i++)
+ out_pt[i] = x1[i] + a[i]*s;
+
+ // Test if this intersection is "behind" x3, w.r.t. n
+ SUB(a, x3, out_pt);
+ if (dCalcVectorDot3(a, n) > 0.0)
+ return 0;
+
+ // Test if this intersection point is outside the edge limits,
+ // if (dot( (out_pt-x1), (out_pt-x2) ) < 0) it's inside
+ // else outside
+ SUB(a, out_pt, x1);
+ SUB(b, out_pt, x2);
+ if (dCalcVectorDot3(a,b) < 0.0)
+ return 1;
+ else
+ return 0;
+}
+#endif
+
+
+void PlaneClipSegment( const dVector3 s1, const dVector3 s2,
+ const dVector3 N, dReal C, dVector3 clipped)
+{
+ dReal dis1,dis2;
+ dis1 = DOT(s1,N)-C;
+ SUB(clipped,s2,s1);
+ dis2 = DOT(clipped,N);
+ MULT(clipped,clipped,-dis1/dis2);
+ ADD(clipped,clipped,s1);
+ clipped[3] = 1.0f;
+}
+
+/* ClipConvexPolygonAgainstPlane - Clip a a convex polygon, described by
+CONTACTS, with a plane (described by N and C distance from origin).
+Note: the input vertices are assumed to be in invcounterclockwise order.
+changed by Francisco Leon (http://gimpact.sourceforge.net) */
+static void
+ClipConvexPolygonAgainstPlane( const dVector3 N, dReal C,
+ LineContactSet& Contacts )
+{
+ int i, vi, prevclassif=32000, classif;
+ /*
+ classif 0 : back, 1 : front
+ */
+
+ dReal d;
+ dVector3 clipped[8];
+ int clippedcount =0;
+
+ if(Contacts.Count==0)
+ {
+ return;
+ }
+ for(i=0;i<=Contacts.Count;i++)
+ {
+ vi = i%Contacts.Count;
+
+ d = DOT(N,Contacts.Points[vi]) - C;
+ ////classify point
+ if(d>REAL(1.0e-8)) classif = 1;
+ else classif = 0;
+
+ if(classif == 0)//back
+ {
+ if(i>0)
+ {
+ if(prevclassif==1)///in front
+ {
+
+ ///add clipped point
+ if(clippedcount<8)
+ {
+ PlaneClipSegment(Contacts.Points[i-1],Contacts.Points[vi],
+ N,C,clipped[clippedcount]);
+ clippedcount++;
+ }
+ }
+ }
+ ///add point
+ if(clippedcount<8&&i<Contacts.Count)
+ {
+ clipped[clippedcount][0] = Contacts.Points[vi][0];
+ clipped[clippedcount][1] = Contacts.Points[vi][1];
+ clipped[clippedcount][2] = Contacts.Points[vi][2];
+ clipped[clippedcount][3] = 1.0f;
+ clippedcount++;
+ }
+ }
+ else
+ {
+
+ if(i>0)
+ {
+ if(prevclassif==0)
+ {
+ ///add point
+ if(clippedcount<8)
+ {
+ PlaneClipSegment(Contacts.Points[i-1],Contacts.Points[vi],
+ N,C,clipped[clippedcount]);
+ clippedcount++;
+ }
+ }
+ }
+ }
+
+ prevclassif = classif;
+ }
+
+ if(clippedcount==0)
+ {
+ Contacts.Count = 0;
+ return;
+ }
+ Contacts.Count = clippedcount;
+ memcpy( Contacts.Points, clipped, clippedcount * sizeof(dVector3) );
+ return;
+}
+
+
+bool BuildPlane(const dVector3 s0, const dVector3 s1,const dVector3 s2,
+ dVector3 Normal, dReal & Dist)
+{
+ dVector3 e0,e1;
+ SUB(e0,s1,s0);
+ SUB(e1,s2,s0);
+
+ CROSS(Normal,e0,e1);
+
+ if (!dSafeNormalize3(Normal))
+ {
+ return false;
+ }
+
+ Dist = DOT(Normal,s0);
+ return true;
+
+}
+
+// bool BuildEdgesDir(const dVector3 s0, const dVector3 s1,
+// const dVector3 t0, const dVector3 t1,
+// dVector3 crossdir)
+// {
+// dVector3 e0,e1;
+//
+// SUB(e0,s1,s0);
+// SUB(e1,t1,t0);
+// CROSS(crossdir,e0,e1);
+//
+// if (!dSafeNormalize3(crossdir))
+// {
+// return false;
+// }
+// return true;
+// }
+
+
+
+bool BuildEdgePlane(
+ const dVector3 s0, const dVector3 s1,
+ const dVector3 normal,
+ dVector3 plane_normal,
+ dReal & plane_dist)
+{
+ dVector3 e0;
+
+ SUB(e0,s1,s0);
+ CROSS(plane_normal,e0,normal);
+ if (!dSafeNormalize3(plane_normal))
+ {
+ return false;
+ }
+ plane_dist = DOT(plane_normal,s0);
+ return true;
+}
+
+
+
+
+/*
+Positive penetration
+Negative number: they are separated
+*/
+dReal IntervalPenetration(dReal &vmin1,dReal &vmax1,
+ dReal &vmin2,dReal &vmax2)
+{
+ if(vmax1<=vmin2)
+ {
+ return -(vmin2-vmax1);
+ }
+ else
+ {
+ if(vmax2<=vmin1)
+ {
+ return -(vmin1-vmax2);
+ }
+ else
+ {
+ if(vmax1<=vmax2)
+ {
+ return vmax1-vmin2;
+ }
+
+ return vmax2-vmin1;
+ }
+
+ }
+ return 0;
+}
+
+void FindInterval(
+ const dVector3 * vertices, int verticecount,
+ dVector3 dir,dReal &vmin,dReal &vmax)
+{
+
+ dReal dist;
+ int i;
+ vmin = DOT(vertices[0],dir);
+ vmax = vmin;
+ for(i=1;i<verticecount;i++)
+ {
+ dist = DOT(vertices[i],dir);
+ if(vmin>dist) vmin=dist;
+ else if(vmax<dist) vmax=dist;
+ }
+}
+
+///returns the penetration depth
+dReal MostDeepPoints(
+ LineContactSet & points,
+ const dVector3 plane_normal,
+ dReal plane_dist,
+ LineContactSet & deep_points)
+{
+ int i;
+ int max_candidates[8];
+ dReal maxdeep=-dInfinity;
+ dReal dist;
+
+ deep_points.Count = 0;
+ for(i=0;i<points.Count;i++)
+ {
+ dist = DOT(plane_normal,points.Points[i]) - plane_dist;
+ dist *= -1.0f;
+ if(dist>maxdeep)
+ {
+ maxdeep = dist;
+ deep_points.Count=1;
+ max_candidates[deep_points.Count-1] = i;
+ }
+ else if(dist+REAL(0.000001)>=maxdeep)
+ {
+ deep_points.Count++;
+ max_candidates[deep_points.Count-1] = i;
+ }
+ }
+
+ for(i=0;i<deep_points.Count;i++)
+ {
+ SET(deep_points.Points[i],points.Points[max_candidates[i]]);
+ }
+ return maxdeep;
+
+}
+
+void ClipPointsByTri(
+ const dVector3 * points, int pointcount,
+ const dVector3 tri[3],
+ const dVector3 triplanenormal,
+ dReal triplanedist,
+ LineContactSet & clipped_points,
+ bool triplane_clips)
+{
+ ///build edges planes
+ int i;
+ dVector4 plane;
+
+ clipped_points.Count = pointcount;
+ memcpy(&clipped_points.Points[0],&points[0],pointcount*sizeof(dVector3));
+ for(i=0;i<3;i++)
+ {
+ if (BuildEdgePlane(
+ tri[i],tri[(i+1)%3],triplanenormal,
+ plane,plane[3]))
+ {
+ ClipConvexPolygonAgainstPlane(
+ plane,
+ plane[3],
+ clipped_points);
+ }
+ }
+
+ if(triplane_clips)
+ {
+ ClipConvexPolygonAgainstPlane(
+ triplanenormal,
+ triplanedist,
+ clipped_points);
+ }
+}
+
+
+///returns the penetration depth
+dReal FindTriangleTriangleCollision(
+ const dVector3 tri1[3],
+ const dVector3 tri2[3],
+ dVector3 separating_normal,
+ LineContactSet & deep_points)
+{
+ dReal maxdeep=dInfinity;
+ dReal dist;
+ int mostdir=0, /*mostface=0,*/ currdir=0;
+ // dReal vmin1,vmax1,vmin2,vmax2;
+ // dVector3 crossdir, pt1,pt2;
+ dVector4 tri1plane,tri2plane;
+ separating_normal[3] = 0.0f;
+ bool bl;
+ LineContactSet clipped_points1,clipped_points2;
+ LineContactSet deep_points1,deep_points2;
+ // It is necessary to initialize the count because both conditional statements
+ // might be skipped leading to uninitialized count being used for memcpy in if(mostdir==0)
+ deep_points1.Count = 0;
+
+ ////find interval face1
+
+ bl = BuildPlane(tri1[0],tri1[1],tri1[2],
+ tri1plane,tri1plane[3]);
+ clipped_points1.Count = 0;
+
+ if(bl)
+ {
+ ClipPointsByTri(
+ tri2, 3,
+ tri1,
+ tri1plane,
+ tri1plane[3],
+ clipped_points1,false);
+
+
+
+ maxdeep = MostDeepPoints(
+ clipped_points1,
+ tri1plane,
+ tri1plane[3],
+ deep_points1);
+ SET(separating_normal,tri1plane);
+
+ }
+ currdir++;
+
+ ////find interval face2
+
+ bl = BuildPlane(tri2[0],tri2[1],tri2[2],
+ tri2plane,tri2plane[3]);
+
+
+ clipped_points2.Count = 0;
+ if(bl)
+ {
+ ClipPointsByTri(
+ tri1, 3,
+ tri2,
+ tri2plane,
+ tri2plane[3],
+ clipped_points2,false);
+
+
+
+ dist = MostDeepPoints(
+ clipped_points2,
+ tri2plane,
+ tri2plane[3],
+ deep_points2);
+
+
+
+ if(dist<maxdeep)
+ {
+ maxdeep = dist;
+ mostdir = currdir;
+ //mostface = 1;
+ SET(separating_normal,tri2plane);
+ }
+ }
+ currdir++;
+
+
+ ///find edge edge distances
+ ///test each edge plane
+
+ /*for(i=0;i<3;i++)
+ {
+
+
+ for(j=0;j<3;j++)
+ {
+
+
+ bl = BuildEdgesDir(
+ tri1[i],tri1[(i+1)%3],
+ tri2[j],tri2[(j+1)%3],
+ crossdir);
+
+ ////find plane distance
+
+ if(bl)
+ {
+ FindInterval(tri1,3,crossdir,vmin1,vmax1);
+ FindInterval(tri2,3,crossdir,vmin2,vmax2);
+
+ dist = IntervalPenetration(
+ vmin1,
+ vmax1,
+ vmin2,
+ vmax2);
+ if(dist<maxdeep)
+ {
+ maxdeep = dist;
+ mostdir = currdir;
+ SET(separating_normal,crossdir);
+ }
+ }
+ currdir++;
+ }
+ }*/
+
+
+ ////check most dir for contacts
+ if(mostdir==0)
+ {
+ ///find most deep points
+ deep_points.Count = deep_points1.Count;
+ memcpy(
+ &deep_points.Points[0],
+ &deep_points1.Points[0],
+ deep_points1.Count*sizeof(dVector3));
+
+ ///invert normal for point to tri1
+ MULT(separating_normal,separating_normal,-1.0f);
+ }
+ else if(mostdir==1)
+ {
+ deep_points.Count = deep_points2.Count;
+ memcpy(
+ &deep_points.Points[0],
+ &deep_points2.Points[0],
+ deep_points2.Count*sizeof(dVector3));
+
+ }
+ /*else
+ {///edge separation
+ mostdir -= 2;
+
+ //edge 2
+ j = mostdir%3;
+ //edge 1
+ i = mostdir/3;
+
+ ///find edge closest points
+ dClosestLineSegmentPoints(
+ tri1[i],tri1[(i+1)%3],
+ tri2[j],tri2[(j+1)%3],
+ pt1,pt2);
+ ///find correct direction
+
+ SUB(crossdir,pt2,pt1);
+
+ vmin1 = LENGTH(crossdir);
+ if(vmin1<REAL(0.000001))
+ {
+
+ if(mostface==0)
+ {
+ vmin1 = DOT(separating_normal,tri1plane);
+ if(vmin1>0.0)
+ {
+ MULT(separating_normal,separating_normal,-1.0f);
+ deep_points.Count = 1;
+ SET(deep_points.Points[0],pt2);
+ }
+ else
+ {
+ deep_points.Count = 1;
+ SET(deep_points.Points[0],pt2);
+ }
+
+ }
+ else
+ {
+ vmin1 = DOT(separating_normal,tri2plane);
+ if(vmin1<0.0)
+ {
+ MULT(separating_normal,separating_normal,-1.0f);
+ deep_points.Count = 1;
+ SET(deep_points.Points[0],pt2);
+ }
+ else
+ {
+ deep_points.Count = 1;
+ SET(deep_points.Points[0],pt2);
+ }
+
+ }
+
+
+
+
+ }
+ else
+ {
+ MULT(separating_normal,crossdir,1.0f/vmin1);
+
+ vmin1 = DOT(separating_normal,tri1plane);
+ if(vmin1>0.0)
+ {
+ MULT(separating_normal,separating_normal,-1.0f);
+ deep_points.Count = 1;
+ SET(deep_points.Points[0],pt2);
+ }
+ else
+ {
+ deep_points.Count = 1;
+ SET(deep_points.Points[0],pt2);
+ }
+
+
+ }
+
+
+ }*/
+ return maxdeep;
+}
+
+
+
+///SUPPORT UP TO 8 CONTACTS
+bool TriTriContacts(const dVector3 tr1[3],
+ const dVector3 tr2[3],
+ int TriIndex1, int TriIndex2,
+ dxGeom* g1, dxGeom* g2, int Flags,
+ CONTACT_KEY_HASH_TABLE &hashcontactset,
+ dContactGeom* Contacts, int Stride,
+ int &contactcount)
+{
+
+
+ dVector4 normal;
+ dReal depth;
+ ///Test Tri Vs Tri
+ // dContactGeom* pcontact;
+ int ccount = 0;
+ LineContactSet contactpoints;
+ contactpoints.Count = 0;
+
+
+
+ ///find best direction
+
+ depth = FindTriangleTriangleCollision(
+ tr1,
+ tr2,
+ normal,
+ contactpoints);
+
+
+
+ if(depth<0.0f) return false;
+
+ ccount = 0;
+ while (ccount<contactpoints.Count)
+ {
+ PushNewContact( g1, g2, TriIndex1, TriIndex2,
+ contactpoints.Points[ccount],
+ normal, depth, Flags, hashcontactset,
+ Contacts,Stride,contactcount);
+
+ // Continue loop even after contacts are full
+ // as existing contacts' normals/depths might be updated
+ // Break only if contacts are not important
+ if ((contactcount | CONTACTS_UNIMPORTANT) == (Flags & (NUMC_MASK | CONTACTS_UNIMPORTANT)))
+ {
+ break;
+ }
+
+ ccount++;
+ }
+ return true;
+}
+
+
+#endif // !dTRIMESH_OPCODE_USE_OLD_TRIMESH_TRIMESH_COLLIDER
+
+
+#endif // dTRIMESH_OPCODE
+
+
+//////////////////////////////////////////////////////////////////////////
+
+#if dTRIMESH_GIMPACT
+
+#include "gimpact_contact_export_helper.h"
+#include "gimpact_gim_contact_accessor.h"
+
+
+//
+// GIMPACT TRIMESH-TRIMESH COLLIDER
+//
+
+/*extern */
+int dCollideTTL(dxGeom* g1, dxGeom* g2, int Flags, dContactGeom* Contacts, int Stride)
+{
+ dIASSERT (Stride >= (int)sizeof(dContactGeom));
+ dIASSERT (g1->type == dTriMeshClass);
+ dIASSERT (g2->type == dTriMeshClass);
+ dIASSERT ((Flags & NUMC_MASK) >= 1);
+
+ int result = 0;
+
+ dxTriMesh *triMesh1 = static_cast<dxTriMesh *>(g1);
+ dxTriMesh *triMesh2 = static_cast<dxTriMesh *>(g2);
+ //Create contact list
+ GDYNAMIC_ARRAY trimeshContacts;
+ GIM_CREATE_CONTACT_LIST(trimeshContacts);
+
+ triMesh1->recomputeAABB();
+ triMesh2->recomputeAABB();
+
+ //Collide trimeshes
+ gim_trimesh_trimesh_collision(&triMesh1->m_collision_trimesh, &triMesh2->m_collision_trimesh, &trimeshContacts);
+
+ unsigned contactCount = trimeshContacts.m_size;
+
+ if (contactCount != 0)
+ {
+ GIM_CONTACT *pTriMeshContacts = GIM_DYNARRAY_POINTER(GIM_CONTACT, trimeshContacts);
+
+ dxGIMCContactAccessor contactAccessor(pTriMeshContacts, g1, g2);
+ unsigned culledContactCount = dxGImpactContactsExportHelper::ExportMaxDepthGImpactContacts(contactAccessor, contactCount, Flags, Contacts, Stride);
+
+ result = culledContactCount;
+ }
+
+ GIM_DYNARRAY_DESTROY(trimeshContacts);
+
+ return result;
+}
+
+
+#endif // dTRIMESH_GIMPACT
+
+#endif // dTRIMESH_ENABLED
+
diff --git a/libs/ode-0.16.1/ode/src/collision_trimesh_trimesh_old.cpp b/libs/ode-0.16.1/ode/src/collision_trimesh_trimesh_old.cpp
new file mode 100644
index 0000000..23d04a1
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_trimesh_trimesh_old.cpp
@@ -0,0 +1,2071 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// OPCODE TriMesh/TriMesh collision code by Jeff Smith (c) 2004
+
+#ifdef _MSC_VER
+#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
+#endif
+
+#include <ode/collision.h>
+#include <ode/rotation.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+
+
+#if dTRIMESH_ENABLED
+
+#include "collision_util.h"
+#include "collision_trimesh_internal.h"
+
+
+#if dTRIMESH_OPCODE
+
+// Classic Implementation
+#if dTRIMESH_OPCODE_USE_OLD_TRIMESH_TRIMESH_COLLIDER
+
+#define SMALL_ELT REAL(2.5e-4)
+#define EXPANDED_ELT_THRESH REAL(1.0e-3)
+#define DISTANCE_EPSILON REAL(1.0e-8)
+#define VELOCITY_EPSILON REAL(1.0e-5)
+#define TINY_PENETRATION REAL(5.0e-6)
+
+struct LineContactSet
+{
+ enum
+ {
+ MAX_POINTS = 8
+ };
+
+ dVector3 Points[MAX_POINTS];
+ int Count;
+};
+
+
+// static void GetTriangleGeometryCallback(udword, VertexPointers&, udword); -- not used
+static void GenerateContact(int, dContactGeom*, int, dxTriMesh*, dxTriMesh*,
+ int TriIndex1, int TriIndex2,
+ const dVector3, const dVector3, dReal, int&);
+static int TriTriIntersectWithIsectLine(dReal V0[3],dReal V1[3],dReal V2[3],
+ dReal U0[3],dReal U1[3],dReal U2[3],int *coplanar,
+ dReal isectpt1[3],dReal isectpt2[3]);
+inline void dMakeMatrix4(const dVector3 Position, const dMatrix3 Rotation, dMatrix4 &B);
+static void dInvertMatrix4( dMatrix4& B, dMatrix4& Binv );
+//static int IntersectLineSegmentRay(dVector3, dVector3, dVector3, dVector3, dVector3);
+static bool FindTriSolidIntrsection(const dVector3 Tri[3],
+ const dVector4 Planes[6], int numSides,
+ LineContactSet& ClippedPolygon );
+static void ClipConvexPolygonAgainstPlane( const dVector3, dReal, LineContactSet& );
+static bool SimpleUnclippedTest(dVector3 in_CoplanarPt, dVector3 in_v, dVector3 in_elt,
+ dVector3 in_n, dVector3* in_col_v, dReal &out_depth);
+static int ExamineContactPoint(dVector3* v_col, dVector3 in_n, dVector3 in_point);
+static int RayTriangleIntersect(const dVector3 orig, const dVector3 dir,
+ const dVector3 vert0, const dVector3 vert1,const dVector3 vert2,
+ dReal *t,dReal *u,dReal *v);
+
+
+
+
+/* some math macros */
+#define IS_ZERO(v) (!(v)[0] && !(v)[1] && !(v)[2])
+
+#define CROSS(dest,v1,v2) dCalcVectorCross3(dest, v1, v2)
+
+#define DOT(v1,v2) dCalcVectorDot3(v1, v2)
+
+#define SUB(dest,v1,v2) dSubtractVectors3(dest, v1, v2)
+
+#define ADD(dest,v1,v2) dAddVectors3(dest, v1, v2)
+
+#define MULT(dest,v,factor) dCopyScaledVector3(dest, v, factor)
+
+#define SET(dest,src) dCopyVector3(dest, src)
+
+#define SMULT(p,q,s) dCopyScaledVector3(p, q, s)
+
+#define LENGTH(x) dCalcVectorLength3(x)
+
+#define DEPTH(d, p, q, n) d = dCalcPointDepth3(q, p, n)
+
+
+inline void
+SwapNormals(dVector3 *&pen_v, dVector3 *&col_v, dVector3* v1, dVector3* v2,
+ dVector3 *&pen_elt, dVector3 *elt_f1, dVector3 *elt_f2,
+ dVector3 n, dVector3 n1, dVector3 n2)
+{
+ if (pen_v == v1) {
+ pen_v = v2;
+ pen_elt = elt_f2;
+ col_v = v1;
+ SET(n, n1);
+ }
+ else {
+ pen_v = v1;
+ pen_elt = elt_f1;
+ col_v = v2;
+ SET(n, n2);
+ }
+}
+
+
+
+
+int
+dCollideTTL(dxGeom* g1, dxGeom* g2, int Flags, dContactGeom* Contacts, int Stride)
+{
+ dIASSERT (Stride >= (int)sizeof(dContactGeom));
+ dIASSERT (g1->type == dTriMeshClass);
+ dIASSERT (g2->type == dTriMeshClass);
+ dIASSERT ((Flags & NUMC_MASK) >= 1);
+
+ dxTriMesh* TriMesh1 = (dxTriMesh*) g1;
+ dxTriMesh* TriMesh2 = (dxTriMesh*) g2;
+
+ const dReal* TriNormals1 = TriMesh1->retrieveMeshNormals();
+ const dReal* TriNormals2 = TriMesh2->retrieveMeshNormals();
+
+ const dVector3& TLPosition1 = *(const dVector3*) dGeomGetPosition(TriMesh1);
+ // TLRotation1 = column-major order
+ const dMatrix3& TLRotation1 = *(const dMatrix3*) dGeomGetRotation(TriMesh1);
+
+ const dVector3& TLPosition2 = *(const dVector3*) dGeomGetPosition(TriMesh2);
+ // TLRotation2 = column-major order
+ const dMatrix3& TLRotation2 = *(const dMatrix3*) dGeomGetRotation(TriMesh2);
+
+ const unsigned uiTLSKind = TriMesh1->getParentSpaceTLSKind();
+ dIASSERT(uiTLSKind == TriMesh2->getParentSpaceTLSKind()); // The colliding spaces must use matching cleanup method
+ TrimeshCollidersCache *pccColliderCache = GetTrimeshCollidersCache(uiTLSKind);
+ AABBTreeCollider& Collider = pccColliderCache->m_AABBTreeCollider;
+ BVTCache &ColCache = pccColliderCache->ColCache;
+
+ ColCache.Model0 = &TriMesh1->retrieveMeshBVTreeRef();
+ ColCache.Model1 = &TriMesh2->retrieveMeshBVTreeRef();
+
+ // Collision query
+ Matrix4x4 amatrix, bmatrix;
+ dVector3 TLOffsetPosition1 = { REAL(0.0), };
+ dVector3 TLOffsetPosition2;
+ dSubtractVectors3(TLOffsetPosition2, TLPosition2, TLPosition1);
+ MakeMatrix(TLOffsetPosition1, TLRotation1, amatrix);
+ MakeMatrix(TLOffsetPosition2, TLRotation2, bmatrix);
+ BOOL IsOk = Collider.Collide(ColCache, &amatrix, &bmatrix);
+
+
+ // Make "double" versions of these matrices, if appropriate
+ dMatrix4 A, B;
+ dMakeMatrix4(TLPosition1, TLRotation1, A);
+ dMakeMatrix4(TLPosition2, TLRotation2, B);
+
+
+ if (IsOk) {
+ // Get collision status => if true, objects overlap
+ if ( Collider.GetContactStatus() ) {
+ // Number of colliding pairs and list of pairs
+ int TriCount = Collider.GetNbPairs();
+ const Pair* CollidingPairs = Collider.GetPairs();
+
+ if (TriCount > 0) {
+ // step through the pairs, adding contacts
+ int id1, id2;
+ int OutTriCount = 0;
+ dVector3 v1[3], v2[3], CoplanarPt;
+ dVector3 e1, e2, e3, n1, n2, n, ContactNormal;
+ dReal depth;
+ dVector3 orig_pos, old_pos1, old_pos2, elt1, elt2, elt_sum;
+ dVector3 elt_f1[3], elt_f2[3];
+ dReal contact_elt_length = SMALL_ELT;
+ LineContactSet firstClippedTri, secondClippedTri;
+ dVector3 *firstClippedElt = new dVector3[LineContactSet::MAX_POINTS];
+ dVector3 *secondClippedElt = new dVector3[LineContactSet::MAX_POINTS];
+
+
+ // only do these expensive inversions once
+ dMatrix4 InvMatrix1, InvMatrix2;
+ dInvertMatrix4(A, InvMatrix1);
+ dInvertMatrix4(B, InvMatrix2);
+
+
+ for (int i = 0; i < TriCount; i++) {
+
+ id1 = CollidingPairs[i].id0;
+ id2 = CollidingPairs[i].id1;
+
+ // grab the colliding triangles
+ static_cast<dxTriMesh *>(g1)->fetchMeshTriangle(v1, id1, TLPosition1, TLRotation1);
+ static_cast<dxTriMesh *>(g2)->fetchMeshTriangle(v2, id2, TLPosition2, TLRotation2);
+
+ // Since we'll be doing matrix transformations, we need to
+ // make sure that all vertices have four elements
+ for (int j=0; j<3; j++) {
+ v1[j][3] = 1.0;
+ v2[j][3] = 1.0;
+ }
+
+
+ int IsCoplanar = 0;
+ dReal IsectPt1[3], IsectPt2[3];
+
+ // Sometimes OPCODE makes mistakes, so we look at the return
+ // value for TriTriIntersectWithIsectLine. A retcode of "0"
+ // means no intersection took place
+ if ( TriTriIntersectWithIsectLine( v1[0], v1[1], v1[2], v2[0], v2[1], v2[2],
+ &IsCoplanar,
+ IsectPt1, IsectPt2) ) {
+
+ // Compute the normals of the colliding faces
+ //
+ if (TriNormals1 == NULL) {
+ SUB( e1, v1[1], v1[0] );
+ SUB( e2, v1[2], v1[0] );
+ CROSS( n1, e1, e2 );
+ dNormalize3(n1);
+ }
+ else {
+ // If we were passed normals, we need to adjust them to take into
+ // account the objects' current rotations
+ e1[0] = TriNormals1[id1*3];
+ e1[1] = TriNormals1[id1*3 + 1];
+ e1[2] = TriNormals1[id1*3 + 2];
+ e1[3] = 0.0;
+
+ //dMultiply1(n1, TLRotation1, e1, 3, 3, 1);
+ dMultiply0(n1, TLRotation1, e1, 3, 3, 1);
+ n1[3] = 1.0;
+ }
+
+ if (TriNormals2 == NULL) {
+ SUB( e1, v2[1], v2[0] );
+ SUB( e2, v2[2], v2[0] );
+ CROSS( n2, e1, e2);
+ dNormalize3(n2);
+ }
+ else {
+ // If we were passed normals, we need to adjust them to take into
+ // account the objects' current rotations
+ e2[0] = TriNormals2[id2*3];
+ e2[1] = TriNormals2[id2*3 + 1];
+ e2[2] = TriNormals2[id2*3 + 2];
+ e2[3] = 0.0;
+
+ //dMultiply1(n2, TLRotation2, e2, 3, 3, 1);
+ dMultiply0(n2, TLRotation2, e2, 3, 3, 1);
+ n2[3] = 1.0;
+ }
+
+
+ if (IsCoplanar) {
+ // We can reach this case if the faces are coplanar, OR
+ // if they don't actually intersect. (OPCODE can make
+ // mistakes)
+ if (dFabs(dCalcVectorDot3(n1, n2)) > REAL(0.999)) {
+ // If the faces are coplanar, we declare that the point of
+ // contact is at the average location of the vertices of
+ // both faces
+ dVector3 ContactPt;
+ for (int j=0; j<3; j++) {
+ ContactPt[j] = 0.0;
+ for (int k=0; k<3; k++)
+ ContactPt[j] += v1[k][j] + v2[k][j];
+ ContactPt[j] /= 6.0;
+ }
+ ContactPt[3] = 1.0;
+
+ // and the contact normal is the normal of face 2
+ // (could be face 1, because they are the same)
+ SET(n, n2);
+
+ // and the penetration depth is the co-normal
+ // distance between any two vertices A and B,
+ // i.e. d = DOT(n, (A-B))
+ DEPTH(depth, v1[1], v2[1], n);
+ if (depth < 0)
+ depth *= -1.0;
+
+ GenerateContact(Flags, Contacts, Stride, TriMesh1, TriMesh2, id1, id2,
+ ContactPt, n, depth, OutTriCount);
+ }
+ }
+ else {
+ // Otherwise (in non-co-planar cases), we create a coplanar
+ // point -- the middle of the line of intersection -- that
+ // will be used for various computations down the road
+ for (int j=0; j<3; j++)
+ CoplanarPt[j] = ( (IsectPt1[j] + IsectPt2[j]) / REAL(2.0) );
+ CoplanarPt[3] = 1.0;
+
+ // Find the ELT of the coplanar point
+ //
+ dMultiply1(orig_pos, InvMatrix1, CoplanarPt, 4, 4, 1);
+ dMultiply1(old_pos1, ((dxTriMesh*)g1)->m_last_trans, orig_pos, 4, 4, 1);
+ SUB(elt1, CoplanarPt, old_pos1);
+
+ dMultiply1(orig_pos, InvMatrix2, CoplanarPt, 4, 4, 1);
+ dMultiply1(old_pos2, ((dxTriMesh*)g2)->m_last_trans, orig_pos, 4, 4, 1);
+ SUB(elt2, CoplanarPt, old_pos2);
+
+ SUB(elt_sum, elt1, elt2); // net motion of the coplanar point
+ dReal elt_sum_len = LENGTH(elt_sum); // Could be calculated on demand but there is no good place...
+
+
+ // Calculate how much the vertices of each face moved in the
+ // direction of the opposite face's normal
+ //
+ dReal total_dp1, total_dp2;
+ total_dp1 = 0.0;
+ total_dp2 = 0.0;
+
+ for (int ii=0; ii<3; ii++) {
+ // find the estimated linear translation (ELT) of the vertices
+ // on face 1, wrt to the center of face 2.
+
+ // un-transform this vertex by the current transform
+ dMultiply1(orig_pos, InvMatrix1, v1[ii], 4, 4, 1 );
+
+ // re-transform this vertex by last_trans (to get its old
+ // position)
+ dMultiply1(old_pos1, ((dxTriMesh*)g1)->m_last_trans, orig_pos, 4, 4, 1);
+
+ // Then subtract this position from our current one to find
+ // the elapsed linear translation (ELT)
+ for (int k=0; k<3; k++) {
+ elt_f1[ii][k] = (v1[ii][k] - old_pos1[k]) - elt2[k];
+ }
+
+ // Take the dot product of the ELT for each vertex (wrt the
+ // center of face2)
+ total_dp1 += dFabs( dCalcVectorDot3(elt_f1[ii], n2) );
+ }
+
+ for (int ii=0; ii<3; ii++) {
+ // find the estimated linear translation (ELT) of the vertices
+ // on face 2, wrt to the center of face 1.
+ dMultiply1(orig_pos, InvMatrix2, v2[ii], 4, 4, 1);
+ dMultiply1(old_pos2, ((dxTriMesh*)g2)->m_last_trans, orig_pos, 4, 4, 1);
+ for (int k=0; k<3; k++) {
+ elt_f2[ii][k] = (v2[ii][k] - old_pos2[k]) - elt1[k];
+ }
+
+ // Take the dot product of the ELT for each vertex (wrt the
+ // center of face2) and add them
+ total_dp2 += dFabs( dCalcVectorDot3(elt_f2[ii], n1) );
+ }
+
+
+ ////////
+ // Estimate the penetration depth.
+ //
+ dReal dp;
+ BOOL badPen = true;
+ dVector3 *pen_v; // the "penetrating vertices"
+ dVector3 *pen_elt; // the elt_f of the penetrating face
+ dVector3 *col_v; // the "collision vertices" (the penetrated face)
+
+ SMULT(n2, n2, -1.0); // SF PATCH #1335183
+ depth = 0.0;
+ if ((total_dp1 > DISTANCE_EPSILON) || (total_dp2 > DISTANCE_EPSILON)) {
+ ////////
+ // Find the collision normal, by finding the face
+ // that is pointed "most" in the direction of travel
+ // of the two triangles
+ //
+ if (total_dp2 > total_dp1) {
+ pen_v = v2;
+ pen_elt = elt_f2;
+ col_v = v1;
+ SET(n, n1);
+ }
+ else {
+ pen_v = v1;
+ pen_elt = elt_f1;
+ col_v = v2;
+ SET(n, n2);
+ }
+ }
+ else {
+ // the total_dp is very small, so let's fall back
+ // to a different test
+ if (LENGTH(elt2) > LENGTH(elt1)) {
+ pen_v = v2;
+ pen_elt = elt_f2;
+ col_v = v1;
+ SET(n, n1);
+ }
+ else {
+ pen_v = v1;
+ pen_elt = elt_f1;
+ col_v = v2;
+ SET(n, n2);
+ }
+ }
+
+
+ for (int j=0; j<3; j++) {
+ if (SimpleUnclippedTest(CoplanarPt, pen_v[j], pen_elt[j], n, col_v, depth)) {
+ GenerateContact(Flags, Contacts, Stride, TriMesh1, TriMesh2, id1, id2,
+ pen_v[j], n, depth, OutTriCount);
+ badPen = false;
+
+ if ((OutTriCount | CONTACTS_UNIMPORTANT) == (Flags & (NUMC_MASK | CONTACTS_UNIMPORTANT))) {
+ break;
+ }
+ }
+ }
+
+ if (badPen) {
+ // try the other normal
+ SwapNormals(pen_v, col_v, v1, v2, pen_elt, elt_f1, elt_f2, n, n1, n2);
+
+ for (int j=0; j<3; j++)
+ if (SimpleUnclippedTest(CoplanarPt, pen_v[j], pen_elt[j], n, col_v, depth)) {
+ GenerateContact(Flags, Contacts, Stride, TriMesh1, TriMesh2, id1, id2,
+ pen_v[j], n, depth, OutTriCount);
+ badPen = false;
+
+ if ((OutTriCount | CONTACTS_UNIMPORTANT) == (Flags & (NUMC_MASK | CONTACTS_UNIMPORTANT))) {
+ break;
+ }
+ }
+ }
+
+
+
+ ////////////////////////////////////////
+ //
+ // If we haven't found a good penetration, then we're probably straddling
+ // the edge of one of the objects, or the penetraing face is big
+ // enough that all of its vertices are outside the bounds of the
+ // penetrated face.
+ // In these cases, we do a more expensive test. We clip the penetrating
+ // triangle with a solid defined by the penetrated triangle, and repeat
+ // the tests above on this new polygon
+ if (badPen) {
+
+ // Switch pen_v and n back again
+ SwapNormals(pen_v, col_v, v1, v2, pen_elt, elt_f1, elt_f2, n, n1, n2);
+
+
+ // Find the three sides (no top or bottom) of the solid defined by
+ // the edges of the penetrated triangle.
+
+ // The dVector4 "plane" structures contain the following information:
+ // [0]-[2]: The normal of the face, pointing INWARDS (i.e.
+ // the inverse normal
+ // [3]: The distance between the face and the center of the
+ // solid, along the normal
+ dVector4 SolidPlanes[3];
+ dVector3 tmp1;
+ dVector3 sn;
+
+ for (int j=0; j<3; j++) {
+ e1[j] = col_v[1][j] - col_v[0][j];
+ e2[j] = col_v[0][j] - col_v[2][j];
+ e3[j] = col_v[2][j] - col_v[1][j];
+ }
+
+ // side 1
+ CROSS(sn, e1, n);
+ dNormalize3(sn);
+ SMULT( SolidPlanes[0], sn, -1.0 );
+
+ ADD(tmp1, col_v[0], col_v[1]);
+ SMULT(tmp1, tmp1, 0.5); // center of edge
+ // distance from center to edge along normal
+ SolidPlanes[0][3] = dCalcVectorDot3(tmp1, SolidPlanes[0]);
+
+
+ // side 2
+ CROSS(sn, e2, n);
+ dNormalize3(sn);
+ SMULT( SolidPlanes[1], sn, -1.0 );
+
+ ADD(tmp1, col_v[0], col_v[2]);
+ SMULT(tmp1, tmp1, 0.5); // center of edge
+ // distance from center to edge along normal
+ SolidPlanes[1][3] = dCalcVectorDot3(tmp1, SolidPlanes[1]);
+
+
+ // side 3
+ CROSS(sn, e3, n);
+ dNormalize3(sn);
+ SMULT( SolidPlanes[2], sn, -1.0 );
+
+ ADD(tmp1, col_v[2], col_v[1]);
+ SMULT(tmp1, tmp1, 0.5); // center of edge
+ // distance from center to edge along normal
+ SolidPlanes[2][3] = dCalcVectorDot3(tmp1, SolidPlanes[2]);
+
+
+ FindTriSolidIntrsection(pen_v, SolidPlanes, 3, firstClippedTri);
+
+ for (int j=0; j<firstClippedTri.Count; j++) {
+ firstClippedTri.Points[j][3] = 1.0; // because we will be doing matrix mults
+
+ DEPTH(dp, CoplanarPt, firstClippedTri.Points[j], n);
+
+ // if the penetration depth (calculated above) is more than the contact
+ // point's ELT, then we've chosen the wrong face and should switch faces
+ if (pen_v == v1) {
+ dMultiply1(orig_pos, InvMatrix1, firstClippedTri.Points[j], 4, 4, 1);
+ dMultiply1(old_pos1, ((dxTriMesh*)g1)->m_last_trans, orig_pos, 4, 4, 1);
+ for (int k=0; k<3; k++) {
+ firstClippedElt[j][k] = (firstClippedTri.Points[j][k] - old_pos1[k]) - elt2[k];
+ }
+ }
+ else {
+ dMultiply1(orig_pos, InvMatrix2, firstClippedTri.Points[j], 4, 4, 1);
+ dMultiply1(old_pos2, ((dxTriMesh*)g2)->m_last_trans, orig_pos, 4, 4, 1);
+ for (int k=0; k<3; k++) {
+ firstClippedElt[j][k] = (firstClippedTri.Points[j][k] - old_pos2[k]) - elt1[k];
+ }
+ }
+
+ if (dp >= 0.0) {
+ contact_elt_length = dFabs(dCalcVectorDot3(firstClippedElt[j], n));
+
+ depth = dp;
+ if (depth == 0.0)
+ depth = dMin(DISTANCE_EPSILON, contact_elt_length);
+
+ if ((contact_elt_length < SMALL_ELT) && (depth < EXPANDED_ELT_THRESH))
+ depth = contact_elt_length;
+
+ if (depth <= contact_elt_length) {
+ // Add a contact
+ GenerateContact(Flags, Contacts, Stride, TriMesh1, TriMesh2, id1, id2,
+ firstClippedTri.Points[j], n, depth, OutTriCount);
+ badPen = false;
+
+ if ((OutTriCount | CONTACTS_UNIMPORTANT) == (Flags & (NUMC_MASK | CONTACTS_UNIMPORTANT))) {
+ break;
+ }
+ }
+ }
+
+ }
+ }
+
+ if (badPen) {
+ // Switch pen_v and n (again!)
+ SwapNormals(pen_v, col_v, v1, v2, pen_elt, elt_f1, elt_f2, n, n1, n2);
+
+
+ // Find the three sides (no top or bottom) of the solid created by
+ // the penetrated triangle.
+ // The dVector4 "plane" structures contain the following information:
+ // [0]-[2]: The normal of the face, pointing INWARDS (i.e.
+ // the inverse normal
+ // [3]: The distance between the face and the center of the
+ // solid, along the normal
+ dVector4 SolidPlanes[3];
+ dVector3 tmp1;
+
+ dVector3 sn;
+ for (int j=0; j<3; j++) {
+ e1[j] = col_v[1][j] - col_v[0][j];
+ e2[j] = col_v[0][j] - col_v[2][j];
+ e3[j] = col_v[2][j] - col_v[1][j];
+ }
+
+ // side 1
+ CROSS(sn, e1, n);
+ dNormalize3(sn);
+ SMULT( SolidPlanes[0], sn, -1.0 );
+
+ ADD(tmp1, col_v[0], col_v[1]);
+ SMULT(tmp1, tmp1, 0.5); // center of edge
+ // distance from center to edge along normal
+ SolidPlanes[0][3] = dCalcVectorDot3(tmp1, SolidPlanes[0]);
+
+
+ // side 2
+ CROSS(sn, e2, n);
+ dNormalize3(sn);
+ SMULT( SolidPlanes[1], sn, -1.0 );
+
+ ADD(tmp1, col_v[0], col_v[2]);
+ SMULT(tmp1, tmp1, 0.5); // center of edge
+ // distance from center to edge along normal
+ SolidPlanes[1][3] = dCalcVectorDot3(tmp1, SolidPlanes[1]);
+
+
+ // side 3
+ CROSS(sn, e3, n);
+ dNormalize3(sn);
+ SMULT( SolidPlanes[2], sn, -1.0 );
+
+ ADD(tmp1, col_v[2], col_v[1]);
+ SMULT(tmp1, tmp1, 0.5); // center of edge
+ // distance from center to edge along normal
+ SolidPlanes[2][3] = dCalcVectorDot3(tmp1, SolidPlanes[2]);
+
+ FindTriSolidIntrsection(pen_v, SolidPlanes, 3, secondClippedTri);
+
+ for (int j=0; j<secondClippedTri.Count; j++) {
+ secondClippedTri.Points[j][3] = 1.0; // because we will be doing matrix mults
+
+ DEPTH(dp, CoplanarPt, secondClippedTri.Points[j], n);
+
+ if (pen_v == v1) {
+ dMultiply1(orig_pos, InvMatrix1, secondClippedTri.Points[j], 4, 4, 1);
+ dMultiply1(old_pos1, ((dxTriMesh*)g1)->m_last_trans, orig_pos, 4, 4, 1);
+ for (int k=0; k<3; k++) {
+ secondClippedElt[j][k] = (secondClippedTri.Points[j][k] - old_pos1[k]) - elt2[k];
+ }
+ }
+ else {
+ dMultiply1(orig_pos, InvMatrix2, secondClippedTri.Points[j], 4, 4, 1);
+ dMultiply1(old_pos2, ((dxTriMesh*)g2)->m_last_trans, orig_pos, 4, 4, 1);
+ for (int k=0; k<3; k++) {
+ secondClippedElt[j][k] = (secondClippedTri.Points[j][k] - old_pos2[k]) - elt1[k];
+ }
+ }
+
+
+ if (dp >= 0.0) {
+ contact_elt_length = dFabs(dCalcVectorDot3(secondClippedElt[j],n));
+
+ depth = dp;
+ if (depth == 0.0)
+ depth = dMin(DISTANCE_EPSILON, contact_elt_length);
+
+ if ((contact_elt_length < SMALL_ELT) && (depth < EXPANDED_ELT_THRESH))
+ depth = contact_elt_length;
+
+ if (depth <= contact_elt_length) {
+ // Add a contact
+ GenerateContact(Flags, Contacts, Stride, TriMesh1, TriMesh2, id1, id2,
+ secondClippedTri.Points[j], n, depth, OutTriCount);
+ badPen = false;
+
+ if ((OutTriCount | CONTACTS_UNIMPORTANT) == (Flags & (NUMC_MASK | CONTACTS_UNIMPORTANT))) {
+ break;
+ }
+ }
+ }
+
+
+ }
+ }
+
+
+
+ /////////////////
+ // All conventional tests have failed at this point, so now we deal with
+ // cases on a more "heuristic" basis
+ //
+
+ if (badPen) {
+ // Switch pen_v and n (for the fourth time, so they're
+ // what my original guess said they were)
+ SwapNormals(pen_v, col_v, v1, v2, pen_elt, elt_f1, elt_f2, n, n1, n2);
+
+ if (dFabs(dCalcVectorDot3(n1, n2)) < REAL(0.01)) {
+ // If we reach this point, we have (close to) perpindicular
+ // faces, either resting on each other or sliding in a
+ // direction orthogonal to both surface normals.
+ if (elt_sum_len < DISTANCE_EPSILON) {
+ depth = dFabs(dCalcVectorDot3(n, elt_sum));
+
+ if (depth > REAL(1e-12)) {
+ dNormalize3(n);
+ GenerateContact(Flags, Contacts, Stride, TriMesh1, TriMesh2, id1, id2,
+ CoplanarPt, n, depth, OutTriCount);
+ badPen = false;
+ }
+ else {
+ // If the two faces are (nearly) perfectly at rest with
+ // respect to each other, then we ignore the contact,
+ // allowing the objects to slip a little in the hopes
+ // that next frame, they'll give us something to work
+ // with.
+ badPen = false;
+ }
+ }
+ else {
+ // The faces are perpindicular, but moving significantly
+ // This can be sliding, or an unusual edge-straddling
+ // penetration.
+ dVector3 cn;
+
+ CROSS(cn, n1, n2);
+ dNormalize3(cn);
+ SET(n, cn);
+
+ // The shallowest ineterpenetration of the faces
+ // is the depth
+ dVector3 ContactPt;
+ dVector3 dvTmp;
+ dReal rTmp;
+ depth = dInfinity;
+ for (int j=0; j<3; j++) {
+ for (int k=0; k<3; k++) {
+ SUB(dvTmp, col_v[k], pen_v[j]);
+
+ rTmp = dCalcVectorDot3(dvTmp, n);
+ if ( dFabs(rTmp) < dFabs(depth) ) {
+ depth = rTmp;
+ SET( ContactPt, pen_v[j] );
+ contact_elt_length = dFabs(dCalcVectorDot3(pen_elt[j], n));
+ }
+ }
+ }
+ if (depth < 0.0) {
+ SMULT(n, n, -1.0);
+ depth *= -1.0;
+ }
+
+ if ((depth > 0.0) && (depth <= contact_elt_length)) {
+ GenerateContact(Flags, Contacts, Stride, TriMesh1, TriMesh2, id1, id2,
+ ContactPt, n, depth, OutTriCount);
+ badPen = false;
+ }
+
+ }
+ }
+ }
+
+
+ if (badPen && elt_sum_len != 0.0) {
+ // Use as the normal the direction of travel, rather than any particular
+ // face normal
+ //
+ dVector3 esn;
+
+ if (pen_v == v1) {
+ SMULT(esn, elt_sum, -1.0);
+ }
+ else {
+ SET(esn, elt_sum);
+ }
+ dNormalize3(esn);
+
+
+ // The shallowest ineterpenetration of the faces
+ // is the depth
+ dVector3 ContactPt;
+ depth = dInfinity;
+ for (int j=0; j<3; j++) {
+ for (int k=0; k<3; k++) {
+ DEPTH(dp, col_v[k], pen_v[j], esn);
+ if ( (ExamineContactPoint(col_v, esn, pen_v[j])) &&
+ ( dFabs(dp) < dFabs(depth)) ) {
+ depth = dp;
+ SET( ContactPt, pen_v[j] );
+ contact_elt_length = dFabs(dCalcVectorDot3(pen_elt[j], esn));
+ }
+ }
+ }
+
+ if ((depth > 0.0) && (depth <= contact_elt_length)) {
+ GenerateContact(Flags, Contacts, Stride, TriMesh1, TriMesh2, id1, id2,
+ ContactPt, esn, depth, OutTriCount);
+ badPen = false;
+ }
+ }
+
+
+ if (badPen && elt_sum_len != 0.0) {
+ // If the direction of motion is perpindicular to both normals
+ if ( (dFabs(dCalcVectorDot3(n1, elt_sum)) < REAL(0.01)) && (dFabs(dCalcVectorDot3(n2, elt_sum)) < REAL(0.01)) ) {
+ dVector3 esn;
+ if (pen_v == v1) {
+ SMULT(esn, elt_sum, -1.0);
+ }
+ else {
+ SET(esn, elt_sum);
+ }
+
+ dNormalize3(esn);
+
+
+ // Look at the clipped points again, checking them against this
+ // new normal
+ for (int j=0; j<firstClippedTri.Count; j++) {
+ DEPTH(dp, CoplanarPt, firstClippedTri.Points[j], esn);
+
+ if (dp >= 0.0) {
+ contact_elt_length = dFabs(dCalcVectorDot3(firstClippedElt[j], esn));
+
+ depth = dp;
+ //if (depth == 0.0)
+ //depth = dMin(DISTANCE_EPSILON, contact_elt_length);
+
+ if ((contact_elt_length < SMALL_ELT) && (depth < EXPANDED_ELT_THRESH))
+ depth = contact_elt_length;
+
+ if (depth <= contact_elt_length) {
+ // Add a contact
+ GenerateContact(Flags, Contacts, Stride, TriMesh1, TriMesh2, id1, id2,
+ firstClippedTri.Points[j], esn, depth, OutTriCount);
+ badPen = false;
+
+ if ((OutTriCount | CONTACTS_UNIMPORTANT) == (Flags & (NUMC_MASK | CONTACTS_UNIMPORTANT))) {
+ break;
+ }
+ }
+ }
+ }
+
+ if (badPen) {
+ // If this test failed, try it with the second set of clipped faces
+ for (int j=0; j<secondClippedTri.Count; j++) {
+ DEPTH(dp, CoplanarPt, secondClippedTri.Points[j], esn);
+
+ if (dp >= 0.0) {
+ contact_elt_length = dFabs(dCalcVectorDot3(secondClippedElt[j], esn));
+
+ depth = dp;
+ //if (depth == 0.0)
+ //depth = dMin(DISTANCE_EPSILON, contact_elt_length);
+
+ if ((contact_elt_length < SMALL_ELT) && (depth < EXPANDED_ELT_THRESH))
+ depth = contact_elt_length;
+
+ if (depth <= contact_elt_length) {
+ // Add a contact
+ GenerateContact(Flags, Contacts, Stride, TriMesh1, TriMesh2, id1, id2,
+ secondClippedTri.Points[j], esn, depth, OutTriCount);
+ badPen = false;
+
+ if ((OutTriCount | CONTACTS_UNIMPORTANT) == (Flags & (NUMC_MASK | CONTACTS_UNIMPORTANT))) {
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+
+
+ if (badPen) {
+ // if we have very little motion, we're dealing with resting contact
+ // and shouldn't reference the ELTs at all
+ //
+ if (elt_sum_len < VELOCITY_EPSILON) {
+
+ // instead of a "contact_elt_length" threshhold, we'll use an
+ // arbitrary, small one
+ for (int j=0; j<3; j++) {
+ DEPTH(dp, CoplanarPt, pen_v[j], n);
+
+ if (dp == 0.0)
+ dp = TINY_PENETRATION;
+
+ if ( (dp > 0.0) && (dp <= SMALL_ELT)) {
+ // Add a contact
+ GenerateContact(Flags, Contacts, Stride, TriMesh1, TriMesh2, id1, id2,
+ pen_v[j], n, dp, OutTriCount);
+ badPen = false;
+
+ if ((OutTriCount | CONTACTS_UNIMPORTANT) == (Flags & (NUMC_MASK | CONTACTS_UNIMPORTANT))) {
+ break;
+ }
+ }
+ }
+
+
+ if (badPen) {
+ // try the other normal
+ SwapNormals(pen_v, col_v, v1, v2, pen_elt, elt_f1, elt_f2, n, n1, n2);
+
+ for (int j=0; j<3; j++) {
+ DEPTH(dp, CoplanarPt, pen_v[j], n);
+
+ if (dp == 0.0)
+ dp = TINY_PENETRATION;
+
+ if ( (dp > 0.0) && (dp <= SMALL_ELT)) {
+ GenerateContact(Flags, Contacts, Stride, TriMesh1, TriMesh2, id1, id2,
+ pen_v[j], n, dp, OutTriCount);
+ badPen = false;
+
+ if ((OutTriCount | CONTACTS_UNIMPORTANT) == (Flags & (NUMC_MASK | CONTACTS_UNIMPORTANT))) {
+ break;
+ }
+ }
+ }
+ }
+
+
+
+ }
+ }
+
+ if (badPen) {
+ // find the nearest existing contact, and replicate it's
+ // normal and depth
+ //
+ dContactGeom* Contact;
+ dVector3 pos_diff;
+ dReal min_dist, dist;
+
+ min_dist = dInfinity;
+ depth = 0.0;
+ for (int j=0; j<OutTriCount; j++) {
+ Contact = SAFECONTACT(Flags, Contacts, j, Stride);
+
+ SUB(pos_diff, Contact->pos, CoplanarPt);
+
+ dist = dCalcVectorDot3(pos_diff, pos_diff);
+ if (dist < min_dist) {
+ min_dist = dist;
+ depth = Contact->depth;
+ SMULT(ContactNormal, Contact->normal, -1.0);
+ }
+ }
+
+ if (depth > 0.0) {
+ // Add a tiny contact at the coplanar point
+ GenerateContact(Flags, Contacts, Stride, TriMesh1, TriMesh2, id1, id2,
+ CoplanarPt, ContactNormal, depth, OutTriCount);
+ badPen = false;
+ }
+ }
+
+
+ if (badPen) {
+ // Add a tiny contact at the coplanar point
+ if (-dCalcVectorDot3(elt_sum, n1) > -dCalcVectorDot3(elt_sum, n2)) {
+ SET(ContactNormal, n1);
+ }
+ else {
+ SET(ContactNormal, n2);
+ }
+
+ GenerateContact(Flags, Contacts, Stride, TriMesh1, TriMesh2, id1, id2,
+ CoplanarPt, ContactNormal, TINY_PENETRATION, OutTriCount);
+ badPen = false;
+ }
+
+
+ } // not coplanar (main loop)
+ } // TriTriIntersectWithIsectLine
+
+ if ((OutTriCount | CONTACTS_UNIMPORTANT) == (Flags & (NUMC_MASK | CONTACTS_UNIMPORTANT))) {
+ break;
+ }
+ }
+
+ // Free memory
+ delete[] firstClippedElt;
+ delete[] secondClippedElt;
+
+ // Return the number of contacts
+ return OutTriCount;
+ }
+ }
+ }
+
+
+ // There was some kind of failure during the Collide call or
+ // there are no faces overlapping
+ return 0;
+}
+
+
+/* -- not used
+static void
+GetTriangleGeometryCallback(udword triangleindex, VertexPointers& triangle, udword user_data)
+{
+dVector3 Out[3];
+
+FetchTriangle((dxTriMesh*) user_data, (int) triangleindex, Out);
+
+for (int i = 0; i < 3; i++)
+triangle.Vertex[i] = (const Point*) ((dReal*) Out[i]);
+}
+*/
+
+//
+//
+//
+#define B11 B[0]
+#define B12 B[1]
+#define B13 B[2]
+#define B14 B[3]
+#define B21 B[4]
+#define B22 B[5]
+#define B23 B[6]
+#define B24 B[7]
+#define B31 B[8]
+#define B32 B[9]
+#define B33 B[10]
+#define B34 B[11]
+#define B41 B[12]
+#define B42 B[13]
+#define B43 B[14]
+#define B44 B[15]
+
+#define Binv11 Binv[0]
+#define Binv12 Binv[1]
+#define Binv13 Binv[2]
+#define Binv14 Binv[3]
+#define Binv21 Binv[4]
+#define Binv22 Binv[5]
+#define Binv23 Binv[6]
+#define Binv24 Binv[7]
+#define Binv31 Binv[8]
+#define Binv32 Binv[9]
+#define Binv33 Binv[10]
+#define Binv34 Binv[11]
+#define Binv41 Binv[12]
+#define Binv42 Binv[13]
+#define Binv43 Binv[14]
+#define Binv44 Binv[15]
+
+inline void
+dMakeMatrix4(const dVector3 Position, const dMatrix3 Rotation, dMatrix4 &B)
+{
+ B11 = Rotation[0]; B21 = Rotation[1]; B31 = Rotation[2]; B41 = Position[0];
+ B12 = Rotation[4]; B22 = Rotation[5]; B32 = Rotation[6]; B42 = Position[1];
+ B13 = Rotation[8]; B23 = Rotation[9]; B33 = Rotation[10]; B43 = Position[2];
+
+ B14 = 0.0; B24 = 0.0; B34 = 0.0; B44 = 1.0;
+}
+
+
+static void
+dInvertMatrix4( dMatrix4& B, dMatrix4& Binv )
+{
+ dReal det = (B11 * B22 - B12 * B21) * (B33 * B44 - B34 * B43)
+ -(B11 * B23 - B13 * B21) * (B32 * B44 - B34 * B42)
+ +(B11 * B24 - B14 * B21) * (B32 * B43 - B33 * B42)
+ +(B12 * B23 - B13 * B22) * (B31 * B44 - B34 * B41)
+ -(B12 * B24 - B14 * B22) * (B31 * B43 - B33 * B41)
+ +(B13 * B24 - B14 * B23) * (B31 * B42 - B32 * B41);
+
+ dAASSERT (det != 0.0);
+
+ det = 1.0 / det;
+
+ Binv11 = (dReal) (det * ((B22 * B33) - (B23 * B32)));
+ Binv12 = (dReal) (det * ((B32 * B13) - (B33 * B12)));
+ Binv13 = (dReal) (det * ((B12 * B23) - (B13 * B22)));
+ Binv14 = 0.0f;
+ Binv21 = (dReal) (det * ((B23 * B31) - (B21 * B33)));
+ Binv22 = (dReal) (det * ((B33 * B11) - (B31 * B13)));
+ Binv23 = (dReal) (det * ((B13 * B21) - (B11 * B23)));
+ Binv24 = 0.0f;
+ Binv31 = (dReal) (det * ((B21 * B32) - (B22 * B31)));
+ Binv32 = (dReal) (det * ((B31 * B12) - (B32 * B11)));
+ Binv33 = (dReal) (det * ((B11 * B22) - (B12 * B21)));
+ Binv34 = 0.0f;
+ Binv41 = (dReal) (det * (B21*(B33*B42 - B32*B43) + B22*(B31*B43 - B33*B41) + B23*(B32*B41 - B31*B42)));
+ Binv42 = (dReal) (det * (B31*(B13*B42 - B12*B43) + B32*(B11*B43 - B13*B41) + B33*(B12*B41 - B11*B42)));
+ Binv43 = (dReal) (det * (B41*(B13*B22 - B12*B23) + B42*(B11*B23 - B13*B21) + B43*(B12*B21 - B11*B22)));
+ Binv44 = 1.0f;
+}
+
+
+
+/////////////////////////////////////////////////
+//
+// Triangle/Triangle intersection utilities
+//
+// From the article "A Fast Triangle-Triangle Intersection Test",
+// Journal of Graphics Tools, 2(2), 1997
+//
+// Some of this functionality is duplicated in OPCODE (see
+// OPC_TriTriOverlap.h) but we have replicated it here so we don't
+// have to mess with the internals of OPCODE, as well as so we can
+// further optimize some of the functions.
+//
+// This version computes the line of intersection as well (if they
+// are not coplanar):
+// int TriTriIntersectWithIsectLine(dReal V0[3],dReal V1[3],dReal V2[3],
+// dReal U0[3],dReal U1[3],dReal U2[3],
+// int *coplanar,
+// dReal isectpt1[3],dReal isectpt2[3]);
+//
+// parameters: vertices of triangle 1: V0,V1,V2
+// vertices of triangle 2: U0,U1,U2
+//
+// result : returns 1 if the triangles intersect, otherwise 0
+// "coplanar" returns whether the tris are coplanar
+// isectpt1, isectpt2 are the endpoints of the line of
+// intersection
+//
+
+
+
+/* if USE_EPSILON_TEST is true then we do a check:
+ if |dv|<EPSILON then dv=0.0;
+ else no check is done (which is less robust)
+*/
+#define USE_EPSILON_TEST TRUE
+#define EPSILON REAL(0.000001)
+
+
+/* sort so that a<=b */
+#define SORT(a,b) \
+ if(a>b) \
+ { \
+ dReal c; \
+ c=a; \
+ a=b; \
+ b=c; \
+ }
+
+#define ISECT(VV0,VV1,VV2,D0,D1,D2,isect0,isect1) \
+ isect0=VV0+(VV1-VV0)*D0/(D0-D1); \
+ isect1=VV0+(VV2-VV0)*D0/(D0-D2);
+
+
+#define COMPUTE_INTERVALS(VV0,VV1,VV2,D0,D1,D2,D0D1,D0D2,isect0,isect1) \
+ if(D0D1>0.0f) \
+ { \
+ /* here we know that D0D2<=0.0 */ \
+ /* that is D0, D1 are on the same side, D2 on the other or on the plane */ \
+ ISECT(VV2,VV0,VV1,D2,D0,D1,isect0,isect1); \
+ } \
+ else if(D0D2>0.0f) \
+ { \
+ /* here we know that d0d1<=0.0 */ \
+ ISECT(VV1,VV0,VV2,D1,D0,D2,isect0,isect1); \
+ } \
+ else if(D1*D2>0.0f || D0!=0.0f) \
+ { \
+ /* here we know that d0d1<=0.0 or that D0!=0.0 */ \
+ ISECT(VV0,VV1,VV2,D0,D1,D2,isect0,isect1); \
+ } \
+ else if(D1!=0.0f) \
+ { \
+ ISECT(VV1,VV0,VV2,D1,D0,D2,isect0,isect1); \
+ } \
+ else if(D2!=0.0f) \
+ { \
+ ISECT(VV2,VV0,VV1,D2,D0,D1,isect0,isect1); \
+ } \
+ else \
+ { \
+ /* triangles are coplanar */ \
+ return coplanar_tri_tri(N1,V0,V1,V2,U0,U1,U2); \
+ }
+
+
+
+/* this edge to edge test is based on Franlin Antonio's gem:
+"Faster Line Segment Intersection", in Graphics Gems III,
+pp. 199-202 */
+#define EDGE_EDGE_TEST(V0,U0,U1) \
+ Bx=U0[i0]-U1[i0]; \
+ By=U0[i1]-U1[i1]; \
+ Cx=V0[i0]-U0[i0]; \
+ Cy=V0[i1]-U0[i1]; \
+ f=Ay*Bx-Ax*By; \
+ d=By*Cx-Bx*Cy; \
+ if((f>0 && d>=0 && d<=f) || (f<0 && d<=0 && d>=f)) \
+ { \
+ e=Ax*Cy-Ay*Cx; \
+ if(f>0) \
+ { \
+ if(e>=0 && e<=f) return 1; \
+ } \
+ else \
+ { \
+ if(e<=0 && e>=f) return 1; \
+ } \
+}
+
+#define EDGE_AGAINST_TRI_EDGES(V0,V1,U0,U1,U2) \
+{ \
+ dReal Ax,Ay,Bx,By,Cx,Cy,e,d,f; \
+ Ax=V1[i0]-V0[i0]; \
+ Ay=V1[i1]-V0[i1]; \
+ /* test edge U0,U1 against V0,V1 */ \
+ EDGE_EDGE_TEST(V0,U0,U1); \
+ /* test edge U1,U2 against V0,V1 */ \
+ EDGE_EDGE_TEST(V0,U1,U2); \
+ /* test edge U2,U1 against V0,V1 */ \
+ EDGE_EDGE_TEST(V0,U2,U0); \
+}
+
+#define POINT_IN_TRI(V0,U0,U1,U2) \
+{ \
+ dReal a,b,c,d0,d1,d2; \
+ /* is T1 completly inside T2? */ \
+ /* check if V0 is inside tri(U0,U1,U2) */ \
+ a=U1[i1]-U0[i1]; \
+ b=-(U1[i0]-U0[i0]); \
+ c=-a*U0[i0]-b*U0[i1]; \
+ d0=a*V0[i0]+b*V0[i1]+c; \
+ \
+ a=U2[i1]-U1[i1]; \
+ b=-(U2[i0]-U1[i0]); \
+ c=-a*U1[i0]-b*U1[i1]; \
+ d1=a*V0[i0]+b*V0[i1]+c; \
+ \
+ a=U0[i1]-U2[i1]; \
+ b=-(U0[i0]-U2[i0]); \
+ c=-a*U2[i0]-b*U2[i1]; \
+ d2=a*V0[i0]+b*V0[i1]+c; \
+ if(d0*d1>0.0) \
+ { \
+ if(d0*d2>0.0) return 1; \
+ } \
+}
+
+int coplanar_tri_tri(dReal N[3],dReal V0[3],dReal V1[3],dReal V2[3],
+ dReal U0[3],dReal U1[3],dReal U2[3])
+{
+ dReal A[3];
+ short i0,i1;
+ /* first project onto an axis-aligned plane, that maximizes the area */
+ /* of the triangles, compute indices: i0,i1. */
+ A[0]= dFabs(N[0]);
+ A[1]= dFabs(N[1]);
+ A[2]= dFabs(N[2]);
+ if(A[0]>A[1])
+ {
+ if(A[0]>A[2])
+ {
+ i0=1; /* A[0] is greatest */
+ i1=2;
+ }
+ else
+ {
+ i0=0; /* A[2] is greatest */
+ i1=1;
+ }
+ }
+ else /* A[0]<=A[1] */
+ {
+ if(A[2]>A[1])
+ {
+ i0=0; /* A[2] is greatest */
+ i1=1;
+ }
+ else
+ {
+ i0=0; /* A[1] is greatest */
+ i1=2;
+ }
+ }
+
+ /* test all edges of triangle 1 against the edges of triangle 2 */
+ EDGE_AGAINST_TRI_EDGES(V0,V1,U0,U1,U2);
+ EDGE_AGAINST_TRI_EDGES(V1,V2,U0,U1,U2);
+ EDGE_AGAINST_TRI_EDGES(V2,V0,U0,U1,U2);
+
+ /* finally, test if tri1 is totally contained in tri2 or vice versa */
+ POINT_IN_TRI(V0,U0,U1,U2);
+ POINT_IN_TRI(U0,V0,V1,V2);
+
+ return 0;
+}
+
+
+
+#define NEWCOMPUTE_INTERVALS(VV0,VV1,VV2,D0,D1,D2,D0D1,D0D2,A,B,C,X0,X1) \
+{ \
+ if(D0D1>0.0f) \
+ { \
+ /* here we know that D0D2<=0.0 */ \
+ /* that is D0, D1 are on the same side, D2 on the other or on the plane */ \
+ A=VV2; B=(VV0-VV2)*D2; C=(VV1-VV2)*D2; X0=D2-D0; X1=D2-D1; \
+ } \
+ else if(D0D2>0.0f)\
+ { \
+ /* here we know that d0d1<=0.0 */ \
+ A=VV1; B=(VV0-VV1)*D1; C=(VV2-VV1)*D1; X0=D1-D0; X1=D1-D2; \
+ } \
+ else if(D1*D2>0.0f || D0!=0.0f) \
+ { \
+ /* here we know that d0d1<=0.0 or that D0!=0.0 */ \
+ A=VV0; B=(VV1-VV0)*D0; C=(VV2-VV0)*D0; X0=D0-D1; X1=D0-D2; \
+ } \
+ else if(D1!=0.0f) \
+ { \
+ A=VV1; B=(VV0-VV1)*D1; C=(VV2-VV1)*D1; X0=D1-D0; X1=D1-D2; \
+ } \
+ else if(D2!=0.0f) \
+ { \
+ A=VV2; B=(VV0-VV2)*D2; C=(VV1-VV2)*D2; X0=D2-D0; X1=D2-D1; \
+ } \
+ else \
+ { \
+ /* triangles are coplanar */ \
+ return coplanar_tri_tri(N1,V0,V1,V2,U0,U1,U2); \
+ } \
+}
+
+
+
+
+/* sort so that a<=b */
+#define SORT2(a,b,smallest) \
+ if(a>b) \
+ { \
+ dReal c; \
+ c=a; \
+ a=b; \
+ b=c; \
+ smallest=1; \
+ } \
+ else smallest=0;
+
+
+inline void isect2(dReal VTX0[3],dReal VTX1[3],dReal VTX2[3],dReal VV0,dReal VV1,dReal VV2,
+ dReal D0,dReal D1,dReal D2,dReal *isect0,dReal *isect1,dReal isectpoint0[3],dReal isectpoint1[3])
+{
+ dReal tmp=D0/(D0-D1);
+ dReal diff[3];
+ *isect0=VV0+(VV1-VV0)*tmp;
+ SUB(diff,VTX1,VTX0);
+ MULT(diff,diff,tmp);
+ ADD(isectpoint0,diff,VTX0);
+ tmp=D0/(D0-D2);
+ *isect1=VV0+(VV2-VV0)*tmp;
+ SUB(diff,VTX2,VTX0);
+ MULT(diff,diff,tmp);
+ ADD(isectpoint1,VTX0,diff);
+}
+
+
+#if 0
+#define ISECT2(VTX0,VTX1,VTX2,VV0,VV1,VV2,D0,D1,D2,isect0,isect1,isectpoint0,isectpoint1) \
+ tmp=D0/(D0-D1); \
+ isect0=VV0+(VV1-VV0)*tmp; \
+ SUB(diff,VTX1,VTX0); \
+ MULT(diff,diff,tmp); \
+ ADD(isectpoint0,diff,VTX0); \
+ tmp=D0/(D0-D2);
+ /*isect1=VV0+(VV2-VV0)*tmp; \ */
+ /*SUB(diff,VTX2,VTX0); \ */
+ /*MULT(diff,diff,tmp); \ */
+ /*ADD(isectpoint1,VTX0,diff); */
+#endif
+
+inline int compute_intervals_isectline(dReal VERT0[3],dReal VERT1[3],dReal VERT2[3],
+ dReal VV0,dReal VV1,dReal VV2,dReal D0,dReal D1,dReal D2,
+ dReal D0D1,dReal D0D2,dReal *isect0,dReal *isect1,
+ dReal isectpoint0[3],dReal isectpoint1[3])
+{
+ if(D0D1>0.0f)
+ {
+ /* here we know that D0D2<=0.0 */
+ /* that is D0, D1 are on the same side, D2 on the other or on the plane */
+ isect2(VERT2,VERT0,VERT1,VV2,VV0,VV1,D2,D0,D1,isect0,isect1,isectpoint0,isectpoint1);
+ }
+ else if(D0D2>0.0f)
+ {
+ /* here we know that d0d1<=0.0 */
+ isect2(VERT1,VERT0,VERT2,VV1,VV0,VV2,D1,D0,D2,isect0,isect1,isectpoint0,isectpoint1);
+ }
+ else if(D1*D2>0.0f || D0!=0.0f)
+ {
+ /* here we know that d0d1<=0.0 or that D0!=0.0 */
+ isect2(VERT0,VERT1,VERT2,VV0,VV1,VV2,D0,D1,D2,isect0,isect1,isectpoint0,isectpoint1);
+ }
+ else if(D1!=0.0f)
+ {
+ isect2(VERT1,VERT0,VERT2,VV1,VV0,VV2,D1,D0,D2,isect0,isect1,isectpoint0,isectpoint1);
+ }
+ else if(D2!=0.0f)
+ {
+ isect2(VERT2,VERT0,VERT1,VV2,VV0,VV1,D2,D0,D1,isect0,isect1,isectpoint0,isectpoint1);
+ }
+ else
+ {
+ /* triangles are coplanar */
+ return 1;
+ }
+ return 0;
+}
+
+#define COMPUTE_INTERVALS_ISECTLINE(VERT0,VERT1,VERT2,VV0,VV1,VV2,D0,D1,D2,D0D1,D0D2,isect0,isect1,isectpoint0,isectpoint1) \
+ if(D0D1>0.0f) \
+ { \
+ /* here we know that D0D2<=0.0 */ \
+ /* that is D0, D1 are on the same side, D2 on the other or on the plane */ \
+ isect2(VERT2,VERT0,VERT1,VV2,VV0,VV1,D2,D0,D1,&isect0,&isect1,isectpoint0,isectpoint1); \
+ }
+#if 0
+ else if(D0D2>0.0f) \
+ { \
+ /* here we know that d0d1<=0.0 */ \
+ isect2(VERT1,VERT0,VERT2,VV1,VV0,VV2,D1,D0,D2,&isect0,&isect1,isectpoint0,isectpoint1); \
+ } \
+ else if(D1*D2>0.0f || D0!=0.0f) \
+ { \
+ /* here we know that d0d1<=0.0 or that D0!=0.0 */ \
+ isect2(VERT0,VERT1,VERT2,VV0,VV1,VV2,D0,D1,D2,&isect0,&isect1,isectpoint0,isectpoint1); \
+ } \
+ else if(D1!=0.0f) \
+ { \
+ isect2(VERT1,VERT0,VERT2,VV1,VV0,VV2,D1,D0,D2,&isect0,&isect1,isectpoint0,isectpoint1); \
+ } \
+ else if(D2!=0.0f) \
+ { \
+ isect2(VERT2,VERT0,VERT1,VV2,VV0,VV1,D2,D0,D1,&isect0,&isect1,isectpoint0,isectpoint1); \
+ } \
+ else \
+ { \
+ /* triangles are coplanar */ \
+ coplanar=1; \
+ return coplanar_tri_tri(N1,V0,V1,V2,U0,U1,U2); \
+ }
+#endif
+
+
+
+static int TriTriIntersectWithIsectLine(dReal V0[3],dReal V1[3],dReal V2[3],
+ dReal U0[3],dReal U1[3],dReal U2[3],int *coplanar,
+ dReal isectpt1[3],dReal isectpt2[3])
+{
+ dReal E1[3],E2[3];
+ dReal N1[3],N2[3],d1,d2;
+ dReal du0,du1,du2,dv0,dv1,dv2;
+ dReal D[3];
+ dReal isect1[2]={0,0}, isect2[2]={0,0};
+ dReal isectpointA1[3],isectpointA2[3];
+ dReal isectpointB1[3]={0,0,0},isectpointB2[3]={0,0,0};
+ dReal du0du1,du0du2,dv0dv1,dv0dv2;
+ short index;
+ dReal vp0,vp1,vp2;
+ dReal up0,up1,up2;
+ dReal b,c,max;
+ int smallest1,smallest2;
+
+ /* compute plane equation of triangle(V0,V1,V2) */
+ SUB(E1,V1,V0);
+ SUB(E2,V2,V0);
+ CROSS(N1,E1,E2);
+
+ // Even though all triangles might be initially valid,
+ // a triangle may degenerate into a segment after applying
+ // space transformation.
+ //
+ // Oleh_Derevenko:
+ // I'm not quite sure if this routine will fail/assert for zero normal
+ // (it's too large and complex to be fully analyzed).
+ // However in such a large code block three extra float comparisons
+ // will not have any noticeable influence on performance.
+ if (IS_ZERO(N1))
+ return 0;
+
+ d1=-DOT(N1,V0);
+ /* plane equation 1: N1.X+d1=0 */
+
+ /* put U0,U1,U2 into plane equation 1 to compute signed distances to the plane*/
+ du0=DOT(N1,U0)+d1;
+ du1=DOT(N1,U1)+d1;
+ du2=DOT(N1,U2)+d1;
+
+ /* coplanarity robustness check */
+#if USE_EPSILON_TEST==TRUE
+ if(dFabs(du0)<EPSILON) du0=0.0;
+ if(dFabs(du1)<EPSILON) du1=0.0;
+ if(dFabs(du2)<EPSILON) du2=0.0;
+#endif
+ du0du1=du0*du1;
+ du0du2=du0*du2;
+
+ if(du0du1>0.0f && du0du2>0.0f) /* same sign on all of them + not equal 0 ? */
+ return 0; /* no intersection occurs */
+
+ /* compute plane of triangle (U0,U1,U2) */
+ SUB(E1,U1,U0);
+ SUB(E2,U2,U0);
+ CROSS(N2,E1,E2);
+
+ // Even though all triangles might be initially valid,
+ // a triangle may degenerate into a segment after applying
+ // space transformation.
+ //
+ // Oleh_Derevenko:
+ // I'm not quite sure if this routine will fail/assert for zero normal
+ // (it's too large and complex to be fully analyzed).
+ // However in such a large code block three extra float comparisons
+ // will not have any noticeable influence on performance.
+ if (IS_ZERO(N2))
+ return 0;
+
+ d2=-DOT(N2,U0);
+ /* plane equation 2: N2.X+d2=0 */
+
+ /* put V0,V1,V2 into plane equation 2 */
+ dv0=DOT(N2,V0)+d2;
+ dv1=DOT(N2,V1)+d2;
+ dv2=DOT(N2,V2)+d2;
+
+#if USE_EPSILON_TEST==TRUE
+ if(dFabs(dv0)<EPSILON) dv0=0.0;
+ if(dFabs(dv1)<EPSILON) dv1=0.0;
+ if(dFabs(dv2)<EPSILON) dv2=0.0;
+#endif
+
+ dv0dv1=dv0*dv1;
+ dv0dv2=dv0*dv2;
+
+ if(dv0dv1>0.0f && dv0dv2>0.0f) /* same sign on all of them + not equal 0 ? */
+ return 0; /* no intersection occurs */
+
+ /* compute direction of intersection line */
+ CROSS(D,N1,N2);
+
+ /* compute and index to the largest component of D */
+ max= dFabs(D[0]);
+ index=0;
+ b= dFabs(D[1]);
+ c= dFabs(D[2]);
+ if(b>max) max=b,index=1;
+ if(c>max) max=c,index=2;
+
+ /* this is the simplified projection onto L*/
+ vp0=V0[index];
+ vp1=V1[index];
+ vp2=V2[index];
+
+ up0=U0[index];
+ up1=U1[index];
+ up2=U2[index];
+
+ /* compute interval for triangle 1 */
+ *coplanar=compute_intervals_isectline(V0,V1,V2,vp0,vp1,vp2,dv0,dv1,dv2,
+ dv0dv1,dv0dv2,&isect1[0],&isect1[1],isectpointA1,isectpointA2);
+ if(*coplanar) return coplanar_tri_tri(N1,V0,V1,V2,U0,U1,U2);
+
+
+ /* compute interval for triangle 2 */
+ compute_intervals_isectline(U0,U1,U2,up0,up1,up2,du0,du1,du2,
+ du0du1,du0du2,&isect2[0],&isect2[1],isectpointB1,isectpointB2);
+
+ SORT2(isect1[0],isect1[1],smallest1);
+ SORT2(isect2[0],isect2[1],smallest2);
+
+ if(isect1[1]<isect2[0] || isect2[1]<isect1[0]) return 0;
+
+ /* at this point, we know that the triangles intersect */
+
+ if(isect2[0]<isect1[0])
+ {
+ if(smallest1==0) { SET(isectpt1,isectpointA1); }
+ else { SET(isectpt1,isectpointA2); }
+
+ if(isect2[1]<isect1[1])
+ {
+ if(smallest2==0) { SET(isectpt2,isectpointB2); }
+ else { SET(isectpt2,isectpointB1); }
+ }
+ else
+ {
+ if(smallest1==0) { SET(isectpt2,isectpointA2); }
+ else { SET(isectpt2,isectpointA1); }
+ }
+ }
+ else
+ {
+ if(smallest2==0) { SET(isectpt1,isectpointB1); }
+ else { SET(isectpt1,isectpointB2); }
+
+ if(isect2[1]>isect1[1])
+ {
+ if(smallest1==0) { SET(isectpt2,isectpointA2); }
+ else { SET(isectpt2,isectpointA1); }
+ }
+ else
+ {
+ if(smallest2==0) { SET(isectpt2,isectpointB2); }
+ else { SET(isectpt2,isectpointB1); }
+ }
+ }
+ return 1;
+}
+
+
+
+
+
+// Find the intersectiojn point between a coplanar line segement,
+// defined by X1 and X2, and a ray defined by X3 and direction N.
+//
+// This forumla for this calculation is:
+// (c x b) . (a x b)
+// Q = x1 + a -------------------
+// | a x b | ^2
+//
+// where a = x2 - x1
+// b = x4 - x3
+// c = x3 - x1
+// x1 and x2 are the edges of the triangle, and x3 is CoplanarPt
+// and x4 is (CoplanarPt - n)
+#if 0 // not used anywhere
+static int
+ IntersectLineSegmentRay(dVector3 x1, dVector3 x2, dVector3 x3, dVector3 n,
+ dVector3 out_pt)
+{
+ dVector3 a, b, c, x4;
+
+ ADD(x4, x3, n); // x4 = x3 + n
+
+ SUB(a, x2, x1); // a = x2 - x1
+ SUB(b, x4, x3);
+ SUB(c, x3, x1);
+
+ dVector3 tmp1, tmp2;
+ CROSS(tmp1, c, b);
+ CROSS(tmp2, a, b);
+
+ dReal num, denom;
+ num = dCalcVectorDot3(tmp1, tmp2);
+ denom = LENGTH( tmp2 );
+
+ dReal s;
+ s = num /(denom*denom);
+
+ for (int i=0; i<3; i++)
+ out_pt[i] = x1[i] + a[i]*s;
+
+ // Test if this intersection is "behind" x3, w.r.t. n
+ SUB(a, x3, out_pt);
+ if (dCalcVectorDot3(a, n) > 0.0)
+ return 0;
+
+ // Test if this intersection point is outside the edge limits,
+ // if (dot( (out_pt-x1), (out_pt-x2) ) < 0) it's inside
+ // else outside
+ SUB(a, out_pt, x1);
+ SUB(b, out_pt, x2);
+ if (dCalcVectorDot3(a,b) < 0.0)
+ return 1;
+ else
+ return 0;
+}
+#endif
+
+// FindTriSolidIntersection - Clips the input trinagle TRI with the
+// sides of a convex bounding solid, described by PLANES, returning
+// the (convex) clipped polygon in CLIPPEDPOLYGON
+//
+static bool
+ FindTriSolidIntrsection(const dVector3 Tri[3],
+ const dVector4 Planes[6], int numSides,
+ LineContactSet& ClippedPolygon )
+{
+ // Set up the LineContactSet structure
+ for (int k=0; k<3; k++) {
+ SET(ClippedPolygon.Points[k], Tri[k]);
+ }
+ ClippedPolygon.Count = 3;
+
+ // Clip wrt the sides
+ for ( int i = 0; i < numSides; i++ )
+ ClipConvexPolygonAgainstPlane( Planes[i], Planes[i][3], ClippedPolygon );
+
+ return (ClippedPolygon.Count > 0);
+}
+
+
+
+
+// ClipConvexPolygonAgainstPlane - Clip a a convex polygon, described by
+// CONTACTS, with a plane (described by N and C). Note: the input
+// vertices are assumed to be in counterclockwise order.
+//
+// This code is taken from The Nebula Device:
+// http://nebuladevice.sourceforge.net/cgi-bin/twiki/view/Nebula/WebHome
+// and is licensed under the following license:
+// http://nebuladevice.sourceforge.net/doc/source/license.txt
+//
+static void ClipConvexPolygonAgainstPlane( const dVector3 N, dReal C, LineContactSet& Contacts )
+{
+ // test on which side of line are the vertices
+ int Positive = 0, Negative = 0, PIndex = -1;
+ int Quantity = Contacts.Count;
+
+ dReal Test[8];
+ for ( int i = 0; i < Contacts.Count; i++ ) {
+ // An epsilon is used here because it is possible for the dot product
+ // and C to be exactly equal to each other (in theory), but differ
+ // slightly because of floating point problems. Thus, add a little
+ // to the test number to push actually equal numbers over the edge
+ // towards the positive. This should probably be somehow a relative
+ // tolerance, and I don't think multiplying by the constant is the best
+ // way to do this.
+ Test[i] = dCalcVectorDot3(N, Contacts.Points[i]) - C + dFabs(C)*REAL(1e-08);
+
+ if (Test[i] >= REAL(0.0)) {
+ Positive++;
+ if (PIndex < 0) {
+ PIndex = i;
+ }
+ }
+ else Negative++;
+ }
+
+ if (Positive > 0) {
+ if (Negative > 0) {
+ // plane transversely intersects polygon
+ dVector3 CV[8];
+ int CQuantity = 0, Cur, Prv;
+ dReal T;
+
+ if (PIndex > 0) {
+ // first clip vertex on line
+ Cur = PIndex;
+ Prv = Cur - 1;
+ T = Test[Cur] / (Test[Cur] - Test[Prv]);
+ CV[CQuantity][0] = Contacts.Points[Cur][0]
+ + T * (Contacts.Points[Prv][0] - Contacts.Points[Cur][0]);
+ CV[CQuantity][1] = Contacts.Points[Cur][1]
+ + T * (Contacts.Points[Prv][1] - Contacts.Points[Cur][1]);
+ CV[CQuantity][2] = Contacts.Points[Cur][2]
+ + T * (Contacts.Points[Prv][2] - Contacts.Points[Cur][2]);
+ CV[CQuantity][3] = Contacts.Points[Cur][3]
+ + T * (Contacts.Points[Prv][3] - Contacts.Points[Cur][3]);
+ CQuantity++;
+
+ // vertices on positive side of line
+ while (Cur < Quantity && Test[Cur] >= REAL(0.0)) {
+ CV[CQuantity][0] = Contacts.Points[Cur][0];
+ CV[CQuantity][1] = Contacts.Points[Cur][1];
+ CV[CQuantity][2] = Contacts.Points[Cur][2];
+ CV[CQuantity][3] = Contacts.Points[Cur][3];
+ CQuantity++;
+ Cur++;
+ }
+
+ // last clip vertex on line
+ if (Cur < Quantity) {
+ Prv = Cur - 1;
+ }
+ else {
+ Cur = 0;
+ Prv = Quantity - 1;
+ }
+
+ T = Test[Cur] / (Test[Cur] - Test[Prv]);
+ CV[CQuantity][0] = Contacts.Points[Cur][0]
+ + T * (Contacts.Points[Prv][0] - Contacts.Points[Cur][0]);
+ CV[CQuantity][1] = Contacts.Points[Cur][1]
+ + T * (Contacts.Points[Prv][1] - Contacts.Points[Cur][1]);
+ CV[CQuantity][2] = Contacts.Points[Cur][2]
+ + T * (Contacts.Points[Prv][2] - Contacts.Points[Cur][2]);
+ CV[CQuantity][3] = Contacts.Points[Cur][3]
+ + T * (Contacts.Points[Prv][3] - Contacts.Points[Cur][3]);
+ CQuantity++;
+ }
+ else {
+ // iPIndex is 0
+ // vertices on positive side of line
+ Cur = 0;
+ while (Cur < Quantity && Test[Cur] >= REAL(0.0)) {
+ CV[CQuantity][0] = Contacts.Points[Cur][0];
+ CV[CQuantity][1] = Contacts.Points[Cur][1];
+ CV[CQuantity][2] = Contacts.Points[Cur][2];
+ CV[CQuantity][3] = Contacts.Points[Cur][3];
+ CQuantity++;
+ Cur++;
+ }
+
+ // last clip vertex on line
+ Prv = Cur - 1;
+ T = Test[Cur] / (Test[Cur] - Test[Prv]);
+ CV[CQuantity][0] = Contacts.Points[Cur][0]
+ + T * (Contacts.Points[Prv][0] - Contacts.Points[Cur][0]);
+ CV[CQuantity][1] = Contacts.Points[Cur][1]
+ + T * (Contacts.Points[Prv][1] - Contacts.Points[Cur][1]);
+ CV[CQuantity][2] = Contacts.Points[Cur][2]
+ + T * (Contacts.Points[Prv][2] - Contacts.Points[Cur][2]);
+ CV[CQuantity][3] = Contacts.Points[Cur][3]
+ + T * (Contacts.Points[Prv][3] - Contacts.Points[Cur][3]);
+ CQuantity++;
+
+ // skip vertices on negative side
+ while (Cur < Quantity && Test[Cur] < REAL(0.0)) {
+ Cur++;
+ }
+
+ // first clip vertex on line
+ if (Cur < Quantity) {
+ Prv = Cur - 1;
+ T = Test[Cur] / (Test[Cur] - Test[Prv]);
+ CV[CQuantity][0] = Contacts.Points[Cur][0]
+ + T * (Contacts.Points[Prv][0] - Contacts.Points[Cur][0]);
+ CV[CQuantity][1] = Contacts.Points[Cur][1]
+ + T * (Contacts.Points[Prv][1] - Contacts.Points[Cur][1]);
+ CV[CQuantity][2] = Contacts.Points[Cur][2]
+ + T * (Contacts.Points[Prv][2] - Contacts.Points[Cur][2]);
+ CV[CQuantity][3] = Contacts.Points[Cur][3]
+ + T * (Contacts.Points[Prv][3] - Contacts.Points[Cur][3]);
+ CQuantity++;
+
+ // vertices on positive side of line
+ while (Cur < Quantity && Test[Cur] >= REAL(0.0)) {
+ CV[CQuantity][0] = Contacts.Points[Cur][0];
+ CV[CQuantity][1] = Contacts.Points[Cur][1];
+ CV[CQuantity][2] = Contacts.Points[Cur][2];
+ CV[CQuantity][3] = Contacts.Points[Cur][3];
+ CQuantity++;
+ Cur++;
+ }
+ }
+ else {
+ // iCur = 0
+ Prv = Quantity - 1;
+ T = Test[0] / (Test[0] - Test[Prv]);
+ CV[CQuantity][0] = Contacts.Points[0][0]
+ + T * (Contacts.Points[Prv][0] - Contacts.Points[0][0]);
+ CV[CQuantity][1] = Contacts.Points[0][1]
+ + T * (Contacts.Points[Prv][1] - Contacts.Points[0][1]);
+ CV[CQuantity][2] = Contacts.Points[0][2]
+ + T * (Contacts.Points[Prv][2] - Contacts.Points[0][2]);
+ CV[CQuantity][3] = Contacts.Points[0][3]
+ + T * (Contacts.Points[Prv][3] - Contacts.Points[0][3]);
+ CQuantity++;
+ }
+ }
+ Quantity = CQuantity;
+ memcpy( Contacts.Points, CV, CQuantity * sizeof(dVector3) );
+ }
+ // else polygon fully on positive side of plane, nothing to do
+ Contacts.Count = Quantity;
+ }
+ else {
+ Contacts.Count = 0; // This should not happen, but for safety
+ }
+
+}
+
+
+
+// Determine if a potential collision point is
+//
+//
+static int
+ExamineContactPoint(dVector3* v_col, dVector3 in_n, dVector3 in_point)
+{
+ // Cast a ray from in_point, along the collison normal. Does it intersect the
+ // collision face.
+ dReal t, u, v;
+
+ if (!RayTriangleIntersect(in_point, in_n, v_col[0], v_col[1], v_col[2],
+ &t, &u, &v))
+ return 0;
+ else
+ return 1;
+}
+
+
+
+// RayTriangleIntersect - If an intersection is found, t contains the
+// distance along the ray (dir) and u/v contain u/v coordinates into
+// the triangle. Returns 0 if no hit is found
+// From "Real-Time Rendering," page 305
+//
+static int
+RayTriangleIntersect(const dVector3 orig, const dVector3 dir,
+ const dVector3 vert0, const dVector3 vert1,const dVector3 vert2,
+ dReal *t,dReal *u,dReal *v)
+
+{
+ dReal edge1[3], edge2[3], tvec[3], pvec[3], qvec[3];
+ dReal det,inv_det;
+
+ // find vectors for two edges sharing vert0
+ SUB(edge1, vert1, vert0);
+ SUB(edge2, vert2, vert0);
+
+ // begin calculating determinant - also used to calculate U parameter
+ CROSS(pvec, dir, edge2);
+
+ // if determinant is near zero, ray lies in plane of triangle
+ det = DOT(edge1, pvec);
+
+ if ((det > REAL(-0.001)) && (det < REAL(0.001)))
+ return 0;
+ inv_det = 1.0 / det;
+
+ // calculate distance from vert0 to ray origin
+ SUB(tvec, orig, vert0);
+
+ // calculate U parameter and test bounds
+ *u = DOT(tvec, pvec) * inv_det;
+ if ((*u < 0.0) || (*u > 1.0))
+ return 0;
+
+ // prepare to test V parameter
+ CROSS(qvec, tvec, edge1);
+
+ // calculate V parameter and test bounds
+ *v = DOT(dir, qvec) * inv_det;
+ if ((*v < 0.0) || ((*u + *v) > 1.0))
+ return 0;
+
+ // calculate t, ray intersects triangle
+ *t = DOT(edge2, qvec) * inv_det;
+
+ return 1;
+}
+
+
+
+static bool
+SimpleUnclippedTest(dVector3 in_CoplanarPt, dVector3 in_v, dVector3 in_elt,
+ dVector3 in_n, dVector3* in_col_v, dReal &out_depth)
+{
+ dReal dp = 0.0;
+ dReal contact_elt_length;
+
+ DEPTH(dp, in_CoplanarPt, in_v, in_n);
+
+ if (dp >= 0.0) {
+ // if the penetration depth (calculated above) is more than
+ // the contact point's ELT, then we've chosen the wrong face
+ // and should switch faces
+ contact_elt_length = dFabs(dCalcVectorDot3(in_elt, in_n));
+
+ if (dp == 0.0)
+ dp = dMin(DISTANCE_EPSILON, contact_elt_length);
+
+ if ((contact_elt_length < SMALL_ELT) && (dp < EXPANDED_ELT_THRESH))
+ dp = contact_elt_length;
+
+ if ( (dp > 0.0) && (dp <= contact_elt_length)) {
+ // Add a contact
+
+ if ( ExamineContactPoint(in_col_v, in_n, in_v) ) {
+ out_depth = dp;
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+
+
+
+// Generate a "unique" contact. A unique contact has a unique
+// position or normal. If the potential contact has the same
+// position and normal as an existing contact, but a larger
+// penetration depth, this new depth is used instead
+//
+static void
+GenerateContact(int in_Flags, dContactGeom* in_Contacts, int in_Stride,
+ dxTriMesh* in_TriMesh1, dxTriMesh* in_TriMesh2,
+ int TriIndex1, int TriIndex2,
+ const dVector3 in_ContactPos, const dVector3 in_Normal, dReal in_Depth,
+ int& OutTriCount)
+{
+ /*
+ NOTE by Oleh_Derevenko:
+ This function is called after maximal number of contacts has already been
+ collected because it has a side effect of replacing penetration depth of
+ existing contact with larger penetration depth of another matching normal contact.
+ If this logic is not necessary any more, you can bail out on reach of contact
+ number maximum immediately in dCollideTTL(). You will also need to correct
+ conditional statements after invocations of GenerateContact() in dCollideTTL().
+ */
+ dIASSERT(in_Depth >= 0.0);
+ //if (in_Depth < 0.0) -- the function is always called with depth >= 0
+ // return;
+
+ do
+ {
+ dContactGeom* Contact;
+ dVector3 diff;
+
+ if (!(in_Flags & CONTACTS_UNIMPORTANT))
+ {
+ bool duplicate = false;
+
+ for (int i=0; i<OutTriCount; i++)
+ {
+ Contact = SAFECONTACT(in_Flags, in_Contacts, i, in_Stride);
+
+ // same position?
+ SUB(diff, in_ContactPos, Contact->pos);
+ if (dCalcVectorDot3(diff, diff) < dEpsilon)
+ {
+ // same normal?
+ if (REAL(1.0) - dFabs(dCalcVectorDot3(in_Normal, Contact->normal)) < dEpsilon)
+ {
+ if (in_Depth > Contact->depth) {
+ Contact->depth = in_Depth;
+ SMULT( Contact->normal, in_Normal, -1.0);
+ Contact->normal[3] = 0.0;
+ }
+ duplicate = true;
+ /*
+ NOTE by Oleh_Derevenko:
+ There may be a case when two normals are close to each other but no duplicate
+ while third normal is detected to be duplicate for both of them.
+ This is the only reason I can think of, there is no "break" statement.
+ Perhaps author considered it to be logical that the third normal would
+ replace the depth in both of initial contacts.
+ However, I consider it a questionable practice which should not
+ be applied without deep understanding of underlaying physics.
+ Even more, is this situation with close normal triplet acceptable at all?
+ Should not be two initial contacts reduced to one (replaced with the latter)?
+ If you know the answers for these questions, you may want to change this code.
+ See the same statement in GenerateContact() of collision_trimesh_box.cpp
+ */
+ }
+ }
+ }
+
+ if (duplicate || OutTriCount == (in_Flags & NUMC_MASK))
+ {
+ break;
+ }
+ }
+ else
+ {
+ dIASSERT(OutTriCount < (in_Flags & NUMC_MASK));
+ }
+
+ // Add a new contact
+ Contact = SAFECONTACT(in_Flags, in_Contacts, OutTriCount, in_Stride);
+
+ SET( Contact->pos, in_ContactPos );
+ Contact->pos[3] = 0.0;
+
+ SMULT( Contact->normal, in_Normal, -1.0);
+ Contact->normal[3] = 0.0;
+
+ Contact->depth = in_Depth;
+
+ Contact->g1 = in_TriMesh1;
+ Contact->g2 = in_TriMesh2;
+
+ Contact->side1 = TriIndex1;
+ Contact->side2 = TriIndex2;
+
+ OutTriCount++;
+ }
+ while (false);
+}
+
+
+#endif // dTRIMESH_OPCODE_USE_OLD_TRIMESH_TRIMESH_COLLIDER
+
+
+#endif // dTRIMESH_OPCODE
+
+
+#endif // dTRIMESH_ENABLED
diff --git a/libs/ode-0.16.1/ode/src/collision_util.cpp b/libs/ode-0.16.1/ode/src/collision_util.cpp
new file mode 100644
index 0000000..39ac87e
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_util.cpp
@@ -0,0 +1,613 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+some useful collision utility stuff. this includes some API utility
+functions that are defined in the public header files.
+
+*/
+
+#include <ode/common.h>
+#include <ode/collision.h>
+#include "config.h"
+#include "odemath.h"
+#include "collision_util.h"
+
+//****************************************************************************
+
+int dCollideSpheres (dVector3 p1, dReal r1,
+ dVector3 p2, dReal r2, dContactGeom *c)
+{
+ // printf ("d=%.2f (%.2f %.2f %.2f) (%.2f %.2f %.2f) r1=%.2f r2=%.2f\n",
+ // d,p1[0],p1[1],p1[2],p2[0],p2[1],p2[2],r1,r2);
+
+ dReal d = dCalcPointsDistance3(p1,p2);
+ if (d > (r1 + r2)) return 0;
+ if (d <= 0) {
+ c->pos[0] = p1[0];
+ c->pos[1] = p1[1];
+ c->pos[2] = p1[2];
+ c->normal[0] = 1;
+ c->normal[1] = 0;
+ c->normal[2] = 0;
+ c->depth = r1 + r2;
+ }
+ else {
+ dReal d1 = dRecip (d);
+ c->normal[0] = (p1[0]-p2[0])*d1;
+ c->normal[1] = (p1[1]-p2[1])*d1;
+ c->normal[2] = (p1[2]-p2[2])*d1;
+ dReal k = REAL(0.5) * (r2 - r1 - d);
+ c->pos[0] = p1[0] + c->normal[0]*k;
+ c->pos[1] = p1[1] + c->normal[1]*k;
+ c->pos[2] = p1[2] + c->normal[2]*k;
+ c->depth = r1 + r2 - d;
+ }
+ return 1;
+}
+
+
+void dLineClosestApproach (const dVector3 pa, const dVector3 ua,
+ const dVector3 pb, const dVector3 ub,
+ dReal *alpha, dReal *beta)
+{
+ dVector3 p;
+ p[0] = pb[0] - pa[0];
+ p[1] = pb[1] - pa[1];
+ p[2] = pb[2] - pa[2];
+ dReal uaub = dCalcVectorDot3(ua,ub);
+ dReal q1 = dCalcVectorDot3(ua,p);
+ dReal q2 = -dCalcVectorDot3(ub,p);
+ dReal d = 1-uaub*uaub;
+ if (d <= REAL(0.0001)) {
+ // @@@ this needs to be made more robust
+ *alpha = 0;
+ *beta = 0;
+ }
+ else {
+ d = dRecip(d);
+ *alpha = (q1 + uaub*q2)*d;
+ *beta = (uaub*q1 + q2)*d;
+ }
+}
+
+
+// given two line segments A and B with endpoints a1-a2 and b1-b2, return the
+// points on A and B that are closest to each other (in cp1 and cp2).
+// in the case of parallel lines where there are multiple solutions, a
+// solution involving the endpoint of at least one line will be returned.
+// this will work correctly for zero length lines, e.g. if a1==a2 and/or
+// b1==b2.
+//
+// the algorithm works by applying the voronoi clipping rule to the features
+// of the line segments. the three features of each line segment are the two
+// endpoints and the line between them. the voronoi clipping rule states that,
+// for feature X on line A and feature Y on line B, the closest points PA and
+// PB between X and Y are globally the closest points if PA is in V(Y) and
+// PB is in V(X), where V(X) is the voronoi region of X.
+
+void dClosestLineSegmentPoints (const dVector3 a1, const dVector3 a2,
+ const dVector3 b1, const dVector3 b2,
+ dVector3 cp1, dVector3 cp2)
+{
+ dVector3 a1a2,b1b2,a1b1,a1b2,a2b1,a2b2,n;
+ dReal la,lb,k,da1,da2,da3,da4,db1,db2,db3,db4,det;
+
+#define SET2(a,b) a[0]=b[0]; a[1]=b[1]; a[2]=b[2];
+#define SET3(a,b,op,c) a[0]=b[0] op c[0]; a[1]=b[1] op c[1]; a[2]=b[2] op c[2];
+
+ // check vertex-vertex features
+
+ SET3 (a1a2,a2,-,a1);
+ SET3 (b1b2,b2,-,b1);
+ SET3 (a1b1,b1,-,a1);
+ da1 = dCalcVectorDot3(a1a2,a1b1);
+ db1 = dCalcVectorDot3(b1b2,a1b1);
+ if (da1 <= 0 && db1 >= 0) {
+ SET2 (cp1,a1);
+ SET2 (cp2,b1);
+ return;
+ }
+
+ SET3 (a1b2,b2,-,a1);
+ da2 = dCalcVectorDot3(a1a2,a1b2);
+ db2 = dCalcVectorDot3(b1b2,a1b2);
+ if (da2 <= 0 && db2 <= 0) {
+ SET2 (cp1,a1);
+ SET2 (cp2,b2);
+ return;
+ }
+
+ SET3 (a2b1,b1,-,a2);
+ da3 = dCalcVectorDot3(a1a2,a2b1);
+ db3 = dCalcVectorDot3(b1b2,a2b1);
+ if (da3 >= 0 && db3 >= 0) {
+ SET2 (cp1,a2);
+ SET2 (cp2,b1);
+ return;
+ }
+
+ SET3 (a2b2,b2,-,a2);
+ da4 = dCalcVectorDot3(a1a2,a2b2);
+ db4 = dCalcVectorDot3(b1b2,a2b2);
+ if (da4 >= 0 && db4 <= 0) {
+ SET2 (cp1,a2);
+ SET2 (cp2,b2);
+ return;
+ }
+
+ // check edge-vertex features.
+ // if one or both of the lines has zero length, we will never get to here,
+ // so we do not have to worry about the following divisions by zero.
+
+ la = dCalcVectorDot3(a1a2,a1a2);
+ if (da1 >= 0 && da3 <= 0) {
+ k = da1 / la;
+ SET3 (n,a1b1,-,k*a1a2);
+ if (dCalcVectorDot3(b1b2,n) >= 0) {
+ SET3 (cp1,a1,+,k*a1a2);
+ SET2 (cp2,b1);
+ return;
+ }
+ }
+
+ if (da2 >= 0 && da4 <= 0) {
+ k = da2 / la;
+ SET3 (n,a1b2,-,k*a1a2);
+ if (dCalcVectorDot3(b1b2,n) <= 0) {
+ SET3 (cp1,a1,+,k*a1a2);
+ SET2 (cp2,b2);
+ return;
+ }
+ }
+
+ lb = dCalcVectorDot3(b1b2,b1b2);
+ if (db1 <= 0 && db2 >= 0) {
+ k = -db1 / lb;
+ SET3 (n,-a1b1,-,k*b1b2);
+ if (dCalcVectorDot3(a1a2,n) >= 0) {
+ SET2 (cp1,a1);
+ SET3 (cp2,b1,+,k*b1b2);
+ return;
+ }
+ }
+
+ if (db3 <= 0 && db4 >= 0) {
+ k = -db3 / lb;
+ SET3 (n,-a2b1,-,k*b1b2);
+ if (dCalcVectorDot3(a1a2,n) <= 0) {
+ SET2 (cp1,a2);
+ SET3 (cp2,b1,+,k*b1b2);
+ return;
+ }
+ }
+
+ // it must be edge-edge
+
+ k = dCalcVectorDot3(a1a2,b1b2);
+ det = la*lb - k*k;
+ if (det <= 0) {
+ // this should never happen, but just in case...
+ SET2(cp1,a1);
+ SET2(cp2,b1);
+ return;
+ }
+ det = dRecip (det);
+ dReal alpha = (lb*da1 - k*db1) * det;
+ dReal beta = ( k*da1 - la*db1) * det;
+ SET3 (cp1,a1,+,alpha*a1a2);
+ SET3 (cp2,b1,+,beta*b1b2);
+
+# undef SET2
+# undef SET3
+}
+
+
+// a simple root finding algorithm is used to find the value of 't' that
+// satisfies:
+// d|D(t)|^2/dt = 0
+// where:
+// |D(t)| = |p(t)-b(t)|
+// where p(t) is a point on the line parameterized by t:
+// p(t) = p1 + t*(p2-p1)
+// and b(t) is that same point clipped to the boundary of the box. in box-
+// relative coordinates d|D(t)|^2/dt is the sum of three x,y,z components
+// each of which looks like this:
+//
+// t_lo /
+// ______/ -->t
+// / t_hi
+// /
+//
+// t_lo and t_hi are the t values where the line passes through the planes
+// corresponding to the sides of the box. the algorithm computes d|D(t)|^2/dt
+// in a piecewise fashion from t=0 to t=1, stopping at the point where
+// d|D(t)|^2/dt crosses from negative to positive.
+
+void dClosestLineBoxPoints (const dVector3 p1, const dVector3 p2,
+ const dVector3 c, const dMatrix3 R,
+ const dVector3 side,
+ dVector3 lret, dVector3 bret)
+{
+ int i;
+
+ // compute the start and delta of the line p1-p2 relative to the box.
+ // we will do all subsequent computations in this box-relative coordinate
+ // system. we have to do a translation and rotation for each point.
+ dVector3 tmp,s,v;
+ tmp[0] = p1[0] - c[0];
+ tmp[1] = p1[1] - c[1];
+ tmp[2] = p1[2] - c[2];
+ dMultiply1_331 (s,R,tmp);
+ tmp[0] = p2[0] - p1[0];
+ tmp[1] = p2[1] - p1[1];
+ tmp[2] = p2[2] - p1[2];
+ dMultiply1_331 (v,R,tmp);
+
+ // mirror the line so that v has all components >= 0
+ dVector3 sign;
+ for (i=0; i<3; i++) {
+ if (v[i] < 0) {
+ s[i] = -s[i];
+ v[i] = -v[i];
+ sign[i] = -1;
+ }
+ else sign[i] = 1;
+ }
+
+ // compute v^2
+ dVector3 v2;
+ v2[0] = v[0]*v[0];
+ v2[1] = v[1]*v[1];
+ v2[2] = v[2]*v[2];
+
+ // compute the half-sides of the box
+ dReal h[3];
+ h[0] = REAL(0.5) * side[0];
+ h[1] = REAL(0.5) * side[1];
+ h[2] = REAL(0.5) * side[2];
+
+ // region is -1,0,+1 depending on which side of the box planes each
+ // coordinate is on. tanchor is the next t value at which there is a
+ // transition, or the last one if there are no more.
+ int region[3];
+ dReal tanchor[3];
+
+ // Denormals are a problem, because we divide by v[i], and then
+ // multiply that by 0. Alas, infinity times 0 is infinity (!)
+ // We also use v2[i], which is v[i] squared. Here's how the epsilons
+ // are chosen:
+ // float epsilon = 1.175494e-038 (smallest non-denormal number)
+ // double epsilon = 2.225074e-308 (smallest non-denormal number)
+ // For single precision, choose an epsilon such that v[i] squared is
+ // not a denormal; this is for performance.
+ // For double precision, choose an epsilon such that v[i] is not a
+ // denormal; this is for correctness. (Jon Watte on mailinglist)
+
+#if defined( dSINGLE )
+ const dReal tanchor_eps = REAL(1e-19);
+#else
+ const dReal tanchor_eps = REAL(1e-307);
+#endif
+
+ // find the region and tanchor values for p1
+ for (i=0; i<3; i++) {
+ if (v[i] > tanchor_eps) {
+ if (s[i] < -h[i]) {
+ region[i] = -1;
+ tanchor[i] = (-h[i]-s[i])/v[i];
+ }
+ else {
+ region[i] = (s[i] > h[i]);
+ tanchor[i] = (h[i]-s[i])/v[i];
+ }
+ }
+ else {
+ region[i] = 0;
+ tanchor[i] = 2; // this will never be a valid tanchor
+ }
+ }
+
+ // compute d|d|^2/dt for t=0. if it's >= 0 then p1 is the closest point
+ dReal t=0;
+ dReal dd2dt = 0;
+ for (i=0; i<3; i++) dd2dt -= (region[i] ? v2[i] : 0) * tanchor[i];
+ if (dd2dt >= 0) goto got_answer;
+
+ do {
+ // find the point on the line that is at the next clip plane boundary
+ dReal next_t = 1;
+ for (i=0; i<3; i++) {
+ if (tanchor[i] > t && tanchor[i] < 1 && tanchor[i] < next_t)
+ next_t = tanchor[i];
+ }
+
+ // compute d|d|^2/dt for the next t
+ dReal next_dd2dt = 0;
+ for (i=0; i<3; i++) {
+ next_dd2dt += (region[i] ? v2[i] : 0) * (next_t - tanchor[i]);
+ }
+
+ // if the sign of d|d|^2/dt has changed, solution = the crossover point
+ if (next_dd2dt >= 0) {
+ dReal m = (next_dd2dt-dd2dt)/(next_t - t);
+ t -= dd2dt/m;
+ goto got_answer;
+ }
+
+ // advance to the next anchor point / region
+ for (i=0; i<3; i++) {
+ if (tanchor[i] == next_t) {
+ tanchor[i] = (h[i]-s[i])/v[i];
+ region[i]++;
+ }
+ }
+ t = next_t;
+ dd2dt = next_dd2dt;
+ }
+ while (t < 1);
+ t = 1;
+
+got_answer:
+
+ // compute closest point on the line
+ for (i=0; i<3; i++) lret[i] = p1[i] + t*tmp[i]; // note: tmp=p2-p1
+
+ // compute closest point on the box
+ for (i=0; i<3; i++) {
+ tmp[i] = sign[i] * (s[i] + t*v[i]);
+ if (tmp[i] < -h[i]) tmp[i] = -h[i];
+ else if (tmp[i] > h[i]) tmp[i] = h[i];
+ }
+ dMultiply0_331 (s,R,tmp);
+ for (i=0; i<3; i++) bret[i] = s[i] + c[i];
+}
+
+
+// given boxes (p1,R1,side1) and (p1,R1,side1), return 1 if they intersect
+// or 0 if not.
+
+int dBoxTouchesBox (const dVector3 p1, const dMatrix3 R1,
+ const dVector3 side1, const dVector3 p2,
+ const dMatrix3 R2, const dVector3 side2)
+{
+ // two boxes are disjoint if (and only if) there is a separating axis
+ // perpendicular to a face from one box or perpendicular to an edge from
+ // either box. the following tests are derived from:
+ // "OBB Tree: A Hierarchical Structure for Rapid Interference Detection",
+ // S.Gottschalk, M.C.Lin, D.Manocha., Proc of ACM Siggraph 1996.
+
+ // Rij is R1'*R2, i.e. the relative rotation between R1 and R2.
+ // Qij is abs(Rij)
+ dVector3 p,pp;
+ dReal A1,A2,A3,B1,B2,B3,R11,R12,R13,R21,R22,R23,R31,R32,R33,
+ Q11,Q12,Q13,Q21,Q22,Q23,Q31,Q32,Q33;
+
+ // get vector from centers of box 1 to box 2, relative to box 1
+ p[0] = p2[0] - p1[0];
+ p[1] = p2[1] - p1[1];
+ p[2] = p2[2] - p1[2];
+ dMultiply1_331 (pp,R1,p); // get pp = p relative to body 1
+
+ // get side lengths / 2
+ A1 = side1[0]*REAL(0.5); A2 = side1[1]*REAL(0.5); A3 = side1[2]*REAL(0.5);
+ B1 = side2[0]*REAL(0.5); B2 = side2[1]*REAL(0.5); B3 = side2[2]*REAL(0.5);
+
+ // for the following tests, excluding computation of Rij, in the worst case,
+ // 15 compares, 60 adds, 81 multiplies, and 24 absolutes.
+ // notation: R1=[u1 u2 u3], R2=[v1 v2 v3]
+
+ // separating axis = u1,u2,u3
+ R11 = dCalcVectorDot3_44(R1+0,R2+0); R12 = dCalcVectorDot3_44(R1+0,R2+1); R13 = dCalcVectorDot3_44(R1+0,R2+2);
+ Q11 = dFabs(R11); Q12 = dFabs(R12); Q13 = dFabs(R13);
+ if (dFabs(pp[0]) > (A1 + B1*Q11 + B2*Q12 + B3*Q13)) return 0;
+ R21 = dCalcVectorDot3_44(R1+1,R2+0); R22 = dCalcVectorDot3_44(R1+1,R2+1); R23 = dCalcVectorDot3_44(R1+1,R2+2);
+ Q21 = dFabs(R21); Q22 = dFabs(R22); Q23 = dFabs(R23);
+ if (dFabs(pp[1]) > (A2 + B1*Q21 + B2*Q22 + B3*Q23)) return 0;
+ R31 = dCalcVectorDot3_44(R1+2,R2+0); R32 = dCalcVectorDot3_44(R1+2,R2+1); R33 = dCalcVectorDot3_44(R1+2,R2+2);
+ Q31 = dFabs(R31); Q32 = dFabs(R32); Q33 = dFabs(R33);
+ if (dFabs(pp[2]) > (A3 + B1*Q31 + B2*Q32 + B3*Q33)) return 0;
+
+ // separating axis = v1,v2,v3
+ if (dFabs(dCalcVectorDot3_41(R2+0,p)) > (A1*Q11 + A2*Q21 + A3*Q31 + B1)) return 0;
+ if (dFabs(dCalcVectorDot3_41(R2+1,p)) > (A1*Q12 + A2*Q22 + A3*Q32 + B2)) return 0;
+ if (dFabs(dCalcVectorDot3_41(R2+2,p)) > (A1*Q13 + A2*Q23 + A3*Q33 + B3)) return 0;
+
+ // separating axis = u1 x (v1,v2,v3)
+ if (dFabs(pp[2]*R21-pp[1]*R31) > A2*Q31 + A3*Q21 + B2*Q13 + B3*Q12) return 0;
+ if (dFabs(pp[2]*R22-pp[1]*R32) > A2*Q32 + A3*Q22 + B1*Q13 + B3*Q11) return 0;
+ if (dFabs(pp[2]*R23-pp[1]*R33) > A2*Q33 + A3*Q23 + B1*Q12 + B2*Q11) return 0;
+
+ // separating axis = u2 x (v1,v2,v3)
+ if (dFabs(pp[0]*R31-pp[2]*R11) > A1*Q31 + A3*Q11 + B2*Q23 + B3*Q22) return 0;
+ if (dFabs(pp[0]*R32-pp[2]*R12) > A1*Q32 + A3*Q12 + B1*Q23 + B3*Q21) return 0;
+ if (dFabs(pp[0]*R33-pp[2]*R13) > A1*Q33 + A3*Q13 + B1*Q22 + B2*Q21) return 0;
+
+ // separating axis = u3 x (v1,v2,v3)
+ if (dFabs(pp[1]*R11-pp[0]*R21) > A1*Q21 + A2*Q11 + B2*Q33 + B3*Q32) return 0;
+ if (dFabs(pp[1]*R12-pp[0]*R22) > A1*Q22 + A2*Q12 + B1*Q33 + B3*Q31) return 0;
+ if (dFabs(pp[1]*R13-pp[0]*R23) > A1*Q23 + A2*Q13 + B1*Q32 + B2*Q31) return 0;
+
+ return 1;
+}
+
+//****************************************************************************
+// other utility functions
+
+/*ODE_API */void dInfiniteAABB (dxGeom *geom, dReal aabb[6])
+{
+ aabb[0] = -dInfinity;
+ aabb[1] = dInfinity;
+ aabb[2] = -dInfinity;
+ aabb[3] = dInfinity;
+ aabb[4] = -dInfinity;
+ aabb[5] = dInfinity;
+}
+
+
+//****************************************************************************
+// Helpers for Croteam's collider - by Nguyen Binh
+
+int dClipEdgeToPlane( dVector3 &vEpnt0, dVector3 &vEpnt1, const dVector4& plPlane)
+{
+ // calculate distance of edge points to plane
+ dReal fDistance0 = dPointPlaneDistance( vEpnt0 ,plPlane );
+ dReal fDistance1 = dPointPlaneDistance( vEpnt1 ,plPlane );
+
+ // if both points are behind the plane
+ if ( fDistance0 < 0 && fDistance1 < 0 )
+ {
+ // do nothing
+ return 0;
+ // if both points in front of the plane
+ }
+ else if ( fDistance0 > 0 && fDistance1 > 0 )
+ {
+ // accept them
+ return 1;
+ // if we have edge/plane intersection
+ } else if ((fDistance0 > 0 && fDistance1 < 0) || ( fDistance0 < 0 && fDistance1 > 0))
+ {
+
+ // find intersection point of edge and plane
+ dVector3 vIntersectionPoint;
+ vIntersectionPoint[0]= vEpnt0[0]-(vEpnt0[0]-vEpnt1[0])*fDistance0/(fDistance0-fDistance1);
+ vIntersectionPoint[1]= vEpnt0[1]-(vEpnt0[1]-vEpnt1[1])*fDistance0/(fDistance0-fDistance1);
+ vIntersectionPoint[2]= vEpnt0[2]-(vEpnt0[2]-vEpnt1[2])*fDistance0/(fDistance0-fDistance1);
+
+ // clamp correct edge to intersection point
+ if ( fDistance0 < 0 )
+ {
+ dVector3Copy(vIntersectionPoint,vEpnt0);
+ } else
+ {
+ dVector3Copy(vIntersectionPoint,vEpnt1);
+ }
+ return 1;
+ }
+ return 1;
+}
+
+// clip polygon with plane and generate new polygon points
+void dClipPolyToPlane( const dVector3 avArrayIn[], const int ctIn,
+ dVector3 avArrayOut[], int &ctOut,
+ const dVector4 &plPlane )
+{
+ // start with no output points
+ ctOut = 0;
+
+ int i0 = ctIn-1;
+
+ // for each edge in input polygon
+ for (int i1=0; i1<ctIn; i0=i1, i1++) {
+
+
+ // calculate distance of edge points to plane
+ dReal fDistance0 = dPointPlaneDistance( avArrayIn[i0],plPlane );
+ dReal fDistance1 = dPointPlaneDistance( avArrayIn[i1],plPlane );
+
+ // if first point is in front of plane
+ if( fDistance0 >= 0 ) {
+ // emit point
+ avArrayOut[ctOut][0] = avArrayIn[i0][0];
+ avArrayOut[ctOut][1] = avArrayIn[i0][1];
+ avArrayOut[ctOut][2] = avArrayIn[i0][2];
+ ctOut++;
+ }
+
+ // if points are on different sides
+ if( (fDistance0 > 0 && fDistance1 < 0) || ( fDistance0 < 0 && fDistance1 > 0) ) {
+
+ // find intersection point of edge and plane
+ dVector3 vIntersectionPoint;
+ vIntersectionPoint[0]= avArrayIn[i0][0] -
+ (avArrayIn[i0][0]-avArrayIn[i1][0])*fDistance0/(fDistance0-fDistance1);
+ vIntersectionPoint[1]= avArrayIn[i0][1] -
+ (avArrayIn[i0][1]-avArrayIn[i1][1])*fDistance0/(fDistance0-fDistance1);
+ vIntersectionPoint[2]= avArrayIn[i0][2] -
+ (avArrayIn[i0][2]-avArrayIn[i1][2])*fDistance0/(fDistance0-fDistance1);
+
+ // emit intersection point
+ avArrayOut[ctOut][0] = vIntersectionPoint[0];
+ avArrayOut[ctOut][1] = vIntersectionPoint[1];
+ avArrayOut[ctOut][2] = vIntersectionPoint[2];
+ ctOut++;
+ }
+ }
+
+}
+
+void dClipPolyToCircle(const dVector3 avArrayIn[], const int ctIn,
+ dVector3 avArrayOut[], int &ctOut,
+ const dVector4 &plPlane ,dReal fRadius)
+{
+ // start with no output points
+ ctOut = 0;
+
+ int i0 = ctIn-1;
+
+ // for each edge in input polygon
+ for (int i1=0; i1<ctIn; i0=i1, i1++)
+ {
+ // calculate distance of edge points to plane
+ dReal fDistance0 = dPointPlaneDistance( avArrayIn[i0],plPlane );
+ dReal fDistance1 = dPointPlaneDistance( avArrayIn[i1],plPlane );
+
+ // if first point is in front of plane
+ if( fDistance0 >= 0 )
+ {
+ // emit point
+ if (dVector3LengthSquare(avArrayIn[i0]) <= fRadius*fRadius)
+ {
+ avArrayOut[ctOut][0] = avArrayIn[i0][0];
+ avArrayOut[ctOut][1] = avArrayIn[i0][1];
+ avArrayOut[ctOut][2] = avArrayIn[i0][2];
+ ctOut++;
+ }
+ }
+
+ // if points are on different sides
+ if( (fDistance0 > 0 && fDistance1 < 0) || ( fDistance0 < 0 && fDistance1 > 0) )
+ {
+
+ // find intersection point of edge and plane
+ dVector3 vIntersectionPoint;
+ vIntersectionPoint[0]= avArrayIn[i0][0] -
+ (avArrayIn[i0][0]-avArrayIn[i1][0])*fDistance0/(fDistance0-fDistance1);
+ vIntersectionPoint[1]= avArrayIn[i0][1] -
+ (avArrayIn[i0][1]-avArrayIn[i1][1])*fDistance0/(fDistance0-fDistance1);
+ vIntersectionPoint[2]= avArrayIn[i0][2] -
+ (avArrayIn[i0][2]-avArrayIn[i1][2])*fDistance0/(fDistance0-fDistance1);
+
+ // emit intersection point
+ if (dVector3LengthSquare(avArrayIn[i0]) <= fRadius*fRadius)
+ {
+ avArrayOut[ctOut][0] = vIntersectionPoint[0];
+ avArrayOut[ctOut][1] = vIntersectionPoint[1];
+ avArrayOut[ctOut][2] = vIntersectionPoint[2];
+ ctOut++;
+ }
+ }
+ }
+}
+
diff --git a/libs/ode-0.16.1/ode/src/collision_util.h b/libs/ode-0.16.1/ode/src/collision_util.h
new file mode 100644
index 0000000..57e116a
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/collision_util.h
@@ -0,0 +1,358 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+some useful collision utility stuff.
+
+*/
+
+#ifndef _ODE_COLLISION_UTIL_H_
+#define _ODE_COLLISION_UTIL_H_
+
+#include <ode/common.h>
+#include <ode/contact.h>
+#include <ode/rotation.h>
+#include "odemath.h"
+
+
+// given a pointer `p' to a dContactGeom, return the dContactGeom at
+// p + skip bytes.
+#define CONTACT(p,skip) ((dContactGeom*) (((char*)p) + (skip)))
+
+#if 1
+#include "collision_kernel.h"
+// Fetches a contact
+static inline
+dContactGeom* SAFECONTACT(int Flags, dContactGeom* Contacts, int Index, int Stride){
+ dIASSERT(Index >= 0 && Index < (Flags & NUMC_MASK));
+ return ((dContactGeom*)(((char*)Contacts) + (Index * Stride)));
+}
+#endif
+
+
+// if the spheres (p1,r1) and (p2,r2) collide, set the contact `c' and
+// return 1, else return 0.
+
+int dCollideSpheres (dVector3 p1, dReal r1,
+ dVector3 p2, dReal r2, dContactGeom *c);
+
+
+// given two lines
+// qa = pa + alpha* ua
+// qb = pb + beta * ub
+// where pa,pb are two points, ua,ub are two unit length vectors, and alpha,
+// beta go from [-inf,inf], return alpha and beta such that qa and qb are
+// as close as possible
+
+void dLineClosestApproach (const dVector3 pa, const dVector3 ua,
+ const dVector3 pb, const dVector3 ub,
+ dReal *alpha, dReal *beta);
+
+
+// given a line segment p1-p2 and a box (center 'c', rotation 'R', side length
+// vector 'side'), compute the points of closest approach between the box
+// and the line. return these points in 'lret' (the point on the line) and
+// 'bret' (the point on the box). if the line actually penetrates the box
+// then the solution is not unique, but only one solution will be returned.
+// in this case the solution points will coincide.
+
+void dClosestLineBoxPoints (const dVector3 p1, const dVector3 p2,
+ const dVector3 c, const dMatrix3 R,
+ const dVector3 side,
+ dVector3 lret, dVector3 bret);
+
+// 20 Apr 2004
+// Start code by Nguyen Binh
+int dClipEdgeToPlane(dVector3 &vEpnt0, dVector3 &vEpnt1, const dVector4& plPlane);
+// clip polygon with plane and generate new polygon points
+void dClipPolyToPlane(const dVector3 avArrayIn[], const int ctIn, dVector3 avArrayOut[], int &ctOut, const dVector4 &plPlane );
+
+void dClipPolyToCircle(const dVector3 avArrayIn[], const int ctIn, dVector3 avArrayOut[], int &ctOut, const dVector4 &plPlane ,dReal fRadius);
+
+// Some vector math
+static inline
+void dVector3Subtract(const dVector3& a,const dVector3& b,dVector3& c)
+{
+ dSubtractVectors3(c, a, b);
+}
+
+static inline
+void dVector3Scale(dVector3& a,dReal nScale)
+{
+ dScaleVector3(a, nScale);
+}
+
+static inline
+void dVector3Add(const dVector3& a,const dVector3& b,dVector3& c)
+{
+ dAddVectors3(c, a, b);
+}
+
+static inline
+void dVector3Copy(const dVector3& a,dVector3& c)
+{
+ dCopyVector3(c, a);
+}
+
+static inline
+void dVector4Copy(const dVector4& a,dVector4& c)
+{
+ dCopyVector4(c, a);
+}
+
+static inline
+void dVector3Cross(const dVector3& a,const dVector3& b,dVector3& c)
+{
+ dCalcVectorCross3(c, a, b);
+}
+
+static inline
+dReal dVector3Length(const dVector3& a)
+{
+ return dCalcVectorLength3(a);
+}
+
+static inline
+dReal dVector3LengthSquare(const dVector3& a)
+{
+ return dCalcVectorLengthSquare3(a);
+}
+
+static inline
+dReal dVector3Dot(const dVector3& a,const dVector3& b)
+{
+ return dCalcVectorDot3(a, b);
+}
+
+static inline
+void dVector3Inv(dVector3& a)
+{
+ dNegateVector3(a);
+}
+
+static inline
+void dMat3GetCol(const dMatrix3& m,const int col, dVector3& v)
+{
+ dGetMatrixColumn3(v, m, col);
+}
+
+static inline
+void dVector3CrossMat3Col(const dMatrix3& m,const int col,const dVector3& v,dVector3& r)
+{
+ dCalcVectorCross3_114(r, v, m + col);
+}
+
+static inline
+void dMat3ColCrossVector3(const dMatrix3& m,const int col,const dVector3& v,dVector3& r)
+{
+ dCalcVectorCross3_141(r, m + col, v);
+}
+
+static inline
+void dMultiplyMat3Vec3(const dMatrix3& m,const dVector3& v, dVector3& r)
+{
+ dMultiply0_331(r, m, v);
+}
+
+static inline
+dReal dPointPlaneDistance(const dVector3& point,const dVector4& plane)
+{
+ return (plane[0]*point[0] + plane[1]*point[1] + plane[2]*point[2] + plane[3]);
+}
+
+static inline
+void dConstructPlane(const dVector3& normal,const dReal& distance, dVector4& plane)
+{
+ plane[0] = normal[0];
+ plane[1] = normal[1];
+ plane[2] = normal[2];
+ plane[3] = distance;
+}
+
+static inline
+void dMatrix3Copy(const dReal* source,dMatrix3& dest)
+{
+ dCopyMatrix4x3(dest, source);
+}
+
+static inline
+dReal dMatrix3Det( const dMatrix3& mat )
+{
+ dReal det;
+
+ det = mat[0] * ( mat[5]*mat[10] - mat[9]*mat[6] )
+ - mat[1] * ( mat[4]*mat[10] - mat[8]*mat[6] )
+ + mat[2] * ( mat[4]*mat[9] - mat[8]*mat[5] );
+
+ return( det );
+}
+
+
+static inline
+void dMatrix3Inv( const dMatrix3& ma, dMatrix3& dst )
+{
+ dReal det = dMatrix3Det( ma );
+
+ if ( dFabs( det ) < REAL(0.0005) )
+ {
+ dRSetIdentity( dst );
+ return;
+ }
+
+ double detRecip = REAL(1.0) / det;
+
+ dst[0] = (dReal)(( ma[5]*ma[10] - ma[6]*ma[9] ) * detRecip);
+ dst[1] = (dReal)(( ma[9]*ma[2] - ma[1]*ma[10] ) * detRecip);
+ dst[2] = (dReal)(( ma[1]*ma[6] - ma[5]*ma[2] ) * detRecip);
+
+ dst[4] = (dReal)(( ma[6]*ma[8] - ma[4]*ma[10] ) * detRecip);
+ dst[5] = (dReal)(( ma[0]*ma[10] - ma[8]*ma[2] ) * detRecip);
+ dst[6] = (dReal)(( ma[4]*ma[2] - ma[0]*ma[6] ) * detRecip);
+
+ dst[8] = (dReal)(( ma[4]*ma[9] - ma[8]*ma[5] ) * detRecip);
+ dst[9] = (dReal)(( ma[8]*ma[1] - ma[0]*ma[9] ) * detRecip);
+ dst[10] = (dReal)(( ma[0]*ma[5] - ma[1]*ma[4] ) * detRecip);
+}
+
+static inline
+void dQuatTransform(const dQuaternion& quat,const dVector3& source,dVector3& dest)
+{
+
+ // Nguyen Binh : this code seem to be the fastest.
+ dReal x0 = source[0] * quat[0] + source[2] * quat[2] - source[1] * quat[3];
+ dReal x1 = source[1] * quat[0] + source[0] * quat[3] - source[2] * quat[1];
+ dReal x2 = source[2] * quat[0] + source[1] * quat[1] - source[0] * quat[2];
+ dReal x3 = source[0] * quat[1] + source[1] * quat[2] + source[2] * quat[3];
+
+ dest[0] = quat[0] * x0 + quat[1] * x3 + quat[2] * x2 - quat[3] * x1;
+ dest[1] = quat[0] * x1 + quat[2] * x3 + quat[3] * x0 - quat[1] * x2;
+ dest[2] = quat[0] * x2 + quat[3] * x3 + quat[1] * x1 - quat[2] * x0;
+
+ /*
+ // nVidia SDK implementation
+ dVector3 uv, uuv;
+ dVector3 qvec;
+ qvec[0] = quat[1];
+ qvec[1] = quat[2];
+ qvec[2] = quat[3];
+
+ dVector3Cross(qvec,source,uv);
+ dVector3Cross(qvec,uv,uuv);
+
+ dVector3Scale(uv,REAL(2.0)*quat[0]);
+ dVector3Scale(uuv,REAL(2.0));
+
+ dest[0] = source[0] + uv[0] + uuv[0];
+ dest[1] = source[1] + uv[1] + uuv[1];
+ dest[2] = source[2] + uv[2] + uuv[2];
+ */
+}
+
+static inline
+void dQuatInvTransform(const dQuaternion& quat,const dVector3& source,dVector3& dest)
+{
+
+ dReal norm = quat[0]*quat[0] + quat[1]*quat[1] + quat[2]*quat[2] + quat[3]*quat[3];
+
+ if (norm > REAL(0.0))
+ {
+ dQuaternion invQuat;
+ invQuat[0] = quat[0] / norm;
+ invQuat[1] = -quat[1] / norm;
+ invQuat[2] = -quat[2] / norm;
+ invQuat[3] = -quat[3] / norm;
+
+ dQuatTransform(invQuat,source,dest);
+
+ }
+ else
+ {
+ // Singular -> return identity
+ dVector3Copy(source,dest);
+ }
+}
+
+static inline
+void dGetEulerAngleFromRot(const dMatrix3& mRot,dReal& rX,dReal& rY,dReal& rZ)
+{
+ rY = asin(mRot[0 * 4 + 2]);
+ if (rY < M_PI /2)
+ {
+ if (rY > -M_PI /2)
+ {
+ rX = atan2(-mRot[1*4 + 2], mRot[2*4 + 2]);
+ rZ = atan2(-mRot[0*4 + 1], mRot[0*4 + 0]);
+ }
+ else
+ {
+ // not unique
+ rX = -atan2(mRot[1*4 + 0], mRot[1*4 + 1]);
+ rZ = REAL(0.0);
+ }
+ }
+ else
+ {
+ // not unique
+ rX = atan2(mRot[1*4 + 0], mRot[1*4 + 1]);
+ rZ = REAL(0.0);
+ }
+}
+
+static inline
+void dQuatInv(const dQuaternion& source, dQuaternion& dest)
+{
+ dReal norm = source[0]*source[0] + source[1]*source[1] + source[2]*source[2] + source[3]*source[3];
+
+ if (norm > 0.0f)
+ {
+ dReal neg_norm_recip = -REAL(1.0) / norm;
+ dest[0] = -source[0] * neg_norm_recip;
+ dest[1] = source[1] * neg_norm_recip;
+ dest[2] = source[2] * neg_norm_recip;
+ dest[3] = source[3] * neg_norm_recip;
+ }
+ else
+ {
+ // Singular -> return identity
+ dest[0] = REAL(1.0);
+ dest[1] = REAL(0.0);
+ dest[2] = REAL(0.0);
+ dest[3] = REAL(0.0);
+ }
+}
+
+// Finds barycentric
+static inline
+void GetPointFromBarycentric(const dVector3 dv[3], dReal u, dReal v, dVector3 Out){
+ dReal w = REAL(1.0) - u - v;
+
+ Out[0] = (dv[0][0] * w) + (dv[1][0] * u) + (dv[2][0] * v);
+ Out[1] = (dv[0][1] * w) + (dv[1][1] * u) + (dv[2][1] * v);
+ Out[2] = (dv[0][2] * w) + (dv[1][2] * u) + (dv[2][2] * v);
+ Out[3] = (dv[0][3] * w) + (dv[1][3] * u) + (dv[2][3] * v);
+}
+
+
+
+
+#endif
diff --git a/libs/ode-0.16.1/ode/src/common.h b/libs/ode-0.16.1/ode/src/common.h
new file mode 100644
index 0000000..0d67c2e
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/common.h
@@ -0,0 +1,351 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_PRIVATE_COMMON_H_
+#define _ODE_PRIVATE_COMMON_H_
+
+
+#include "typedefs.h"
+#include "error.h"
+#include <ode/memory.h>
+#include <algorithm>
+
+
+#ifndef SIZE_MAX
+#define SIZE_MAX ((sizeint)(-1))
+#endif
+
+#define dMACRO_MAX(a, b) ((a) > (b) ? (a) : (b))
+#define dMACRO_MIN(a, b) ((a) < (b) ? (a) : (b))
+
+
+#ifdef dSINGLE
+#define dEpsilon FLT_EPSILON
+#else
+#define dEpsilon DBL_EPSILON
+#endif
+
+
+#ifdef dSINGLE
+
+#if !defined(FLT_MANT_DIG)
+#define FLT_MANT_DIG 24
+#endif
+
+#define dMaxExact ((float)((1UL << FLT_MANT_DIG) - 1))
+#define dMinExact ((float)(-dMaxExact))
+
+
+#else // #ifndef dSINGLE
+
+#if !defined(DBL_MANT_DIG)
+#define DBL_MANT_DIG 53
+#endif
+
+#define dMaxExact (double)((1ULL << DBL_MANT_DIG) - 1)
+#define dMinExact ((double)(-dMaxExact))
+
+
+#endif // #ifndef dSINGLE
+
+
+#define dMaxIntExact dMACRO_MIN(dMaxExact, (dReal)INT_MAX)
+#define dMinIntExact dMACRO_MAX(dMinExact, (dReal)INT_MIN)
+
+
+#ifndef offsetof
+#define offsetof(s, m) ((sizeint)&(((s *)8)->m) - (sizeint)8)
+#endif
+#ifndef membersize
+#define membersize(s, m) (sizeof(((s *)8)->m))
+#endif
+#ifndef endoffsetof
+#define endoffsetof(s, m) ((sizeint)((sizeint)&(((s *)8)->m) - (sizeint)8) + sizeof(((s *)8)->m))
+#endif
+
+
+/* the efficient alignment. most platforms align data structures to some
+ * number of bytes, but this is not always the most efficient alignment.
+ * for example, many x86 compilers align to 4 bytes, but on a pentium it
+ * is important to align doubles to 8 byte boundaries (for speed), and
+ * the 4 floats in a SIMD register to 16 byte boundaries. many other
+ * platforms have similar behavior. setting a larger alignment can waste
+ * a (very) small amount of memory. NOTE: this number must be a power of
+ * two. this is set to 16 by default.
+ */
+#ifndef EFFICIENT_ALIGNMENT
+#define EFFICIENT_ALIGNMENT 16
+#endif
+
+#define dALIGN_SIZE(buf_size, alignment) (((buf_size) + (alignment - 1)) & (int)(~(alignment - 1))) // Casting the mask to int ensures sign-extension to larger integer sizes
+#define dALIGN_PTR(buf_ptr, alignment) ((void *)(((uintptr)(buf_ptr) + ((alignment) - 1)) & (int)(~(alignment - 1)))) // Casting the mask to int ensures sign-extension to larger integer sizes
+
+/* round something up to be a multiple of the EFFICIENT_ALIGNMENT */
+#define dEFFICIENT_SIZE(x) dALIGN_SIZE(x, EFFICIENT_ALIGNMENT)
+#define dEFFICIENT_PTR(p) dALIGN_PTR(p, EFFICIENT_ALIGNMENT)
+#define dOFFSET_EFFICIENTLY(p, b) ((void *)((uintptr)(p) + dEFFICIENT_SIZE(b)))
+
+#define dOVERALIGNED_SIZE(size, alignment) dEFFICIENT_SIZE((size) + ((alignment) - EFFICIENT_ALIGNMENT))
+#define dOVERALIGNED_PTR(buf_ptr, alignment) dALIGN_PTR(buf_ptr, alignment)
+#define dOFFSET_OVERALIGNEDLY(buf_ptr, size, alignment) ((void *)((uintptr)(buf_ptr) + dOVERALIGNED_SIZE(size, alignment)))
+
+
+
+#define dDERIVE_SIZE_UNION_PADDING_ELEMENTS(DataSize, ElementType) (((DataSize) + sizeof(ElementType) - 1) / sizeof(ElementType))
+#define dDERIVE_TYPE_UNION_PADDING_ELEMENTS(DataType, ElementType) dDERIVE_SIZE_UNION_PADDING_ELEMENTS(sizeof(DataType), ElementType)
+#define dDERIVE_SIZE_EXTRA_PADDING_ELEMENTS(DataSize, AlignmentSize, ElementType) (((dALIGN_SIZE(DataSize, dMACRO_MAX(AlignmentSize, sizeof(ElementType))) - (DataSize)) / sizeof(ElementType))
+
+
+
+/* alloca aligned to the EFFICIENT_ALIGNMENT. note that this can waste
+ * up to 15 bytes per allocation, depending on what alloca() returns.
+ */
+#define dALLOCA16(n) \
+ dEFFICIENT_PTR(alloca((n)+(EFFICIENT_ALIGNMENT)))
+
+
+class dxAlignedAllocation
+{
+public:
+ dxAlignedAllocation(): m_userAreaPointer(NULL), m_bufferAllocated(NULL), m_sizeUsed(0) {}
+ ~dxAlignedAllocation() { freeAllocation(); }
+
+ void *allocAligned(sizeint sizeRequired, unsigned alignmentRequired)
+ {
+ dIASSERT((alignmentRequired & (alignmentRequired - 1)) == 0);
+ dIASSERT(alignmentRequired <= SIZE_MAX - sizeRequired);
+
+ sizeint sizeToUse = sizeRequired + alignmentRequired;
+ void *bufferPointer = dAlloc(sizeToUse);
+ void *userAreaPointer = bufferPointer != NULL && alignmentRequired != 0 ? dALIGN_PTR(bufferPointer, alignmentRequired) : bufferPointer;
+ assignData(userAreaPointer, bufferPointer, sizeToUse);
+
+ return userAreaPointer;
+ }
+
+ void *getUserAreaPointer() const { return m_userAreaPointer; }
+ sizeint getUserAreaSize() const { return m_sizeUsed - ((uint8 *)m_userAreaPointer - (uint8 *)m_bufferAllocated); }
+
+ void freeAllocation()
+ {
+ sizeint sizeUsed;
+ void *bufferPointer = extractData(sizeUsed);
+
+ if (bufferPointer != NULL)
+ {
+ dFree(bufferPointer, sizeUsed);
+ }
+ }
+
+private:
+ void assignData(void *userAreaPointer, void *bufferAllocated, sizeint sizeUsed)
+ {
+ dIASSERT(m_userAreaPointer == NULL);
+ dIASSERT(m_bufferAllocated == NULL);
+ dIASSERT(m_sizeUsed == 0);
+
+ m_userAreaPointer = userAreaPointer;
+ m_bufferAllocated = bufferAllocated;
+ m_sizeUsed = sizeUsed;
+ }
+
+ void *extractData(sizeint &out_sizeUsed)
+ {
+ void *bufferPointer = m_bufferAllocated;
+
+ if (bufferPointer != NULL)
+ {
+ out_sizeUsed = m_sizeUsed;
+
+ m_userAreaPointer = NULL;
+ m_bufferAllocated = NULL;
+ m_sizeUsed = 0;
+ }
+
+ return bufferPointer;
+ }
+
+private:
+ void *m_userAreaPointer;
+ void *m_bufferAllocated;
+ sizeint m_sizeUsed;
+};
+
+
+template<typename DstType, typename SrcType>
+inline
+bool _cast_to_smaller(DstType &dtOutResult, const SrcType &stArgument)
+{
+ return (SrcType)(dtOutResult = (DstType)stArgument) == stArgument;
+}
+
+#if defined(__GNUC__)
+
+#define dCAST_TO_SMALLER(TargetType, SourceValue) ({ TargetType ttCastSmallerValue; dIVERIFY(_cast_to_smaller(ttCastSmallerValue, SourceValue)); ttCastSmallerValue; })
+
+
+#else // #if !defined(__GNUC__)
+
+#define dCAST_TO_SMALLER(TargetType, SourceValue) templateCAST_TO_SMALLER<TargetType>(SourceValue)
+
+template <typename TTargetType, typename TSourceType>
+inline TTargetType templateCAST_TO_SMALLER(const TSourceType &stSourceValue)
+{
+ TTargetType ttCastSmallerValue;
+ dIVERIFY(_cast_to_smaller(ttCastSmallerValue, stSourceValue));
+ return ttCastSmallerValue;
+}
+
+
+#endif // #if !defined(__GNUC__)
+
+
+template<typename value_type>
+inline
+void dxSwap(value_type &one, value_type &another)
+{
+ std::swap(one, another);
+}
+
+template<typename value_type, typename lo_type, typename hi_type>
+inline
+value_type dxClamp(const value_type &value, const lo_type &lo, const hi_type &hi)
+{
+ return value < lo ? (value_type)lo : value > hi ? (value_type)hi : value;
+}
+
+
+template <typename Type>
+union _const_type_cast_union
+{
+ explicit _const_type_cast_union(const void *psvCharBuffer): m_psvCharBuffer(psvCharBuffer) {}
+
+ operator const Type *() const { return m_pstTypedPointer; }
+ const Type &operator *() const { return *m_pstTypedPointer; }
+ const Type *operator ->() const { return m_pstTypedPointer; }
+ const Type &operator [](diffint diElementIndex) const { return m_pstTypedPointer[diElementIndex]; }
+ const Type &operator [](sizeint siElementIndex) const { return m_pstTypedPointer[siElementIndex]; }
+
+ const void *m_psvCharBuffer;
+ const Type *m_pstTypedPointer;
+};
+
+template <typename Type>
+union _type_cast_union
+{
+ explicit _type_cast_union(void *psvCharBuffer): m_psvCharBuffer(psvCharBuffer) {}
+
+ operator Type *() const { return m_pstTypedPointer; }
+ Type &operator *() const { return *m_pstTypedPointer; }
+ Type *operator ->() const { return m_pstTypedPointer; }
+ Type &operator [](diffint diElementIndex) const { return m_pstTypedPointer[diElementIndex]; }
+ Type &operator [](sizeint siElementIndex) const { return m_pstTypedPointer[siElementIndex]; }
+
+ void *m_psvCharBuffer;
+ Type *m_pstTypedPointer;
+};
+
+
+template<sizeint tsiTypeSize>
+struct _sized_signed;
+
+template<>
+struct _sized_signed<sizeof(uint8)>
+{
+ typedef int8 type;
+};
+
+template<>
+struct _sized_signed<sizeof(uint16)>
+{
+ typedef int16 type;
+};
+
+template<>
+struct _sized_signed<sizeof(uint32)>
+{
+ typedef int32 type;
+};
+
+template<>
+struct _sized_signed<sizeof(uint64)>
+{
+ typedef int64 type;
+};
+
+template<typename tintergraltype>
+struct _make_signed
+{
+ typedef typename _sized_signed<sizeof(tintergraltype)>::type type;
+};
+
+
+template<sizeint tsiTypeSize>
+struct _sized_unsigned;
+
+template<>
+struct _sized_unsigned<sizeof(int8)>
+{
+ typedef uint8 type;
+};
+
+template<>
+struct _sized_unsigned<sizeof(int16)>
+{
+ typedef uint16 type;
+};
+
+template<>
+struct _sized_unsigned<sizeof(int32)>
+{
+ typedef uint32 type;
+};
+
+template<>
+struct _sized_unsigned<sizeof(int64)>
+{
+ typedef uint64 type;
+};
+
+template<typename tintergraltype>
+struct _make_unsigned
+{
+ typedef typename _sized_unsigned<sizeof(tintergraltype)>::type type;
+};
+
+
+// template<typename tvalueint, typename tminint, typename tmaxint>
+// inline
+// bool dxInRange(tvalueint viValue, tminint miMin, tmaxint miMax)
+// {
+// return (typename _sized_unsigned<dMACRO_MAX(sizeof(tvalueint), sizeof(tminint))>::type)(viValue - miMin) < (typename _sized_unsigned<dMACRO_MAX(sizeof(tmaxint), sizeof(tminint))>::type)(miMax - miMin);
+// }
+// #define dIN_RANGE(aval, amin, amax) dxInRange(aval, amin, amax)
+
+#define dIN_RANGE(aval, amin, amax) ((_sized_unsigned<dMACRO_MAX(sizeof(aval), sizeof(amin))>::type)((_sized_unsigned<dMACRO_MAX(sizeof(aval), sizeof(amin))>::type)(aval) - (_sized_unsigned<dMACRO_MAX(sizeof(aval), sizeof(amin))>::type)(amin)) < (_sized_unsigned<dMACRO_MAX(sizeof(amax), sizeof(amin))>::type)((_sized_unsigned<dMACRO_MAX(sizeof(amax), sizeof(amin))>::type)(amax) - (_sized_unsigned<dMACRO_MAX(sizeof(amax), sizeof(amin))>::type)(amin)))
+#define dTMPL_IN_RANGE(aval, amin, amax) ((typename _sized_unsigned<dMACRO_MAX(sizeof(aval), sizeof(amin))>::type)((typename _sized_unsigned<dMACRO_MAX(sizeof(aval), sizeof(amin))>::type)(aval) - (typename _sized_unsigned<dMACRO_MAX(sizeof(aval), sizeof(amin))>::type)(amin)) < (typename _sized_unsigned<dMACRO_MAX(sizeof(amax), sizeof(amin))>::type)((typename _sized_unsigned<dMACRO_MAX(sizeof(amax), sizeof(amin))>::type)(amax) - (typename _sized_unsigned<dMACRO_MAX(sizeof(amax), sizeof(amin))>::type)(amin)))
+#define dCLAMP(aval, alo, ahi) dxClamp(aval, alo, ahi)
+#define dARRAY_SIZE(aarr) (sizeof(aarr) / sizeof((aarr)[0]))
+#define dSTATIC_ARRAY_SIZE(aclass, aarr) dARRAY_SIZE(((aclass *)sizeof(void *))->aarr)
+
+
+#endif
diff --git a/libs/ode-0.16.1/ode/src/config.h.in b/libs/ode-0.16.1/ode/src/config.h.in
new file mode 100644
index 0000000..e6c0256
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/config.h.in
@@ -0,0 +1,329 @@
+/* ode/src/config.h.in. Generated from configure.ac by autoheader. */
+
+
+#ifndef ODE_CONFIG_H
+#define ODE_CONFIG_H
+
+
+/* Define if building universal (internal helper macro) */
+#undef AC_APPLE_UNIVERSAL_BUILD
+
+/* Define to one of `_getb67', `GETB67', `getb67' for Cray-2 and Cray-YMP
+ systems. This function is required for `alloca.c' support on those systems.
+ */
+#undef CRAY_STACKSEG_END
+
+/* Define to 1 if using `alloca.c'. */
+#undef C_ALLOCA
+
+/* Define to 1 if you have `alloca', as a function or macro. */
+#undef HAVE_ALLOCA
+
+/* Define to 1 if you have <alloca.h> and it should be used (not on Ultrix).
+ */
+#undef HAVE_ALLOCA_H
+
+/* Use the Apple OpenGL framework. */
+#undef HAVE_APPLE_OPENGL_FRAMEWORK
+
+/* Define to 1 if you have the `atan2f' function. */
+#undef HAVE_ATAN2F
+
+/* Define to 1 if you have the `clock_gettime' function. */
+#undef HAVE_CLOCK_GETTIME
+
+/* Define to 1 if you have the `copysign' function. */
+#undef HAVE_COPYSIGN
+
+/* Define to 1 if you have the `copysignf' function. */
+#undef HAVE_COPYSIGNF
+
+/* Define to 1 if you have the `cosf' function. */
+#undef HAVE_COSF
+
+/* Define to 1 if you have the <dlfcn.h> header file. */
+#undef HAVE_DLFCN_H
+
+/* Define to 1 if you have the `fabsf' function. */
+#undef HAVE_FABSF
+
+/* Define to 1 if you have the <float.h> header file. */
+#undef HAVE_FLOAT_H
+
+/* Define to 1 if you have the `floor' function. */
+#undef HAVE_FLOOR
+
+/* Define to 1 if you have the `fmodf' function. */
+#undef HAVE_FMODF
+
+/* Define to 1 if you have the `gettimeofday' function. */
+#undef HAVE_GETTIMEOFDAY
+
+/* Define to 1 if you have the <GL/glext.h> header file. */
+#undef HAVE_GL_GLEXT_H
+
+/* Define to 1 if you have the <GL/glu.h> header file. */
+#undef HAVE_GL_GLU_H
+
+/* Define to 1 if you have the <GL/gl.h> header file. */
+#undef HAVE_GL_GL_H
+
+/* Define to 1 if you have the <inttypes.h> header file. */
+#undef HAVE_INTTYPES_H
+
+/* Define to 1 if you have the `isnan' function. */
+#undef HAVE_ISNAN
+
+/* Define to 1 if you have the `isnanf' function. */
+#undef HAVE_ISNANF
+
+/* Define to 1 if you have the `m' library (-lm). */
+#undef HAVE_LIBM
+
+/* Define to 1 if you have the `rt' library (-lrt). */
+#undef HAVE_LIBRT
+
+/* Define to 1 if you have the `sunmath' library (-lsunmath). */
+#undef HAVE_LIBSUNMATH
+
+/* Define to 1 if you have the <limits.h> header file. */
+#undef HAVE_LIMITS_H
+
+/* Define to 1 if you have the <malloc.h> header file. */
+#undef HAVE_MALLOC_H
+
+/* Define to 1 if you have the <math.h> header file. */
+#undef HAVE_MATH_H
+
+/* Define to 1 if you have the `memmove' function. */
+#undef HAVE_MEMMOVE
+
+/* Define to 1 if you have the <memory.h> header file. */
+#undef HAVE_MEMORY_H
+
+/* Define to 1 if you have the `memset' function. */
+#undef HAVE_MEMSET
+
+/* Define to 1 if you have the `no_pthread_condattr_setclock' function. */
+#undef HAVE_NO_PTHREAD_CONDATTR_SETCLOCK
+
+/* Define to 1 if libc includes obstacks. */
+#undef HAVE_OBSTACK
+
+/* Define to 1 if you have the `pthread_attr_setinheritsched' function. */
+#undef HAVE_PTHREAD_ATTR_SETINHERITSCHED
+
+/* Define to 1 if you have the `pthread_attr_setstacklazy' function. */
+#undef HAVE_PTHREAD_ATTR_SETSTACKLAZY
+
+/* Define to 1 if you have the `pthread_condattr_setclock' function. */
+#undef HAVE_PTHREAD_CONDATTR_SETCLOCK
+
+/* Define to 1 if you have the `sinf' function. */
+#undef HAVE_SINF
+
+/* Define to 1 if you have the `snprintf' function. */
+#undef HAVE_SNPRINTF
+
+/* Define to 1 if you have the `sqrt' function. */
+#undef HAVE_SQRT
+
+/* Define to 1 if you have the `sqrtf' function. */
+#undef HAVE_SQRTF
+
+/* Define to 1 if you have the <stdarg.h> header file. */
+#undef HAVE_STDARG_H
+
+/* Define to 1 if stdbool.h conforms to C99. */
+#undef HAVE_STDBOOL_H
+
+/* Define to 1 if you have the <stddef.h> header file. */
+#undef HAVE_STDDEF_H
+
+/* Define to 1 if you have the <stdint.h> header file. */
+#undef HAVE_STDINT_H
+
+/* Define to 1 if you have the <stdio.h> header file. */
+#undef HAVE_STDIO_H
+
+/* Define to 1 if you have the <stdlib.h> header file. */
+#undef HAVE_STDLIB_H
+
+/* Define to 1 if you have the `strchr' function. */
+#undef HAVE_STRCHR
+
+/* Define to 1 if you have the <strings.h> header file. */
+#undef HAVE_STRINGS_H
+
+/* Define to 1 if you have the <string.h> header file. */
+#undef HAVE_STRING_H
+
+/* Define to 1 if you have the `strstr' function. */
+#undef HAVE_STRSTR
+
+/* Define to 1 if you have the <sys/stat.h> header file. */
+#undef HAVE_SYS_STAT_H
+
+/* Define to 1 if you have the <sys/time.h> header file. */
+#undef HAVE_SYS_TIME_H
+
+/* Define to 1 if you have the <sys/types.h> header file. */
+#undef HAVE_SYS_TYPES_H
+
+/* Define to 1 if you have the <time.h> header file. */
+#undef HAVE_TIME_H
+
+/* Define to 1 if you have the <unistd.h> header file. */
+#undef HAVE_UNISTD_H
+
+/* Define to 1 if you have the `vsnprintf' function. */
+#undef HAVE_VSNPRINTF
+
+/* Define to 1 if the system has the type `_Bool'. */
+#undef HAVE__BOOL
+
+/* Define to 1 if you have the `_isnan' function. */
+#undef HAVE__ISNAN
+
+/* Define to 1 if you have the `_isnanf' function. */
+#undef HAVE__ISNANF
+
+/* Define to 1 if you have the `__isnan' function. */
+#undef HAVE___ISNAN
+
+/* Define to 1 if you have the `__isnanf' function. */
+#undef HAVE___ISNANF
+
+/* Define to the sub-directory where libtool stores uninstalled libraries. */
+#undef LT_OBJDIR
+
+/* Mac OS X version setting for OU Library */
+#undef MAC_OS_X_VERSION
+
+/* Name of package */
+#undef PACKAGE
+
+/* Define to the address where bug reports for this package should be sent. */
+#undef PACKAGE_BUGREPORT
+
+/* Define to the full name of this package. */
+#undef PACKAGE_NAME
+
+/* Define to the full name and version of this package. */
+#undef PACKAGE_STRING
+
+/* Define to the one symbol short name of this package. */
+#undef PACKAGE_TARNAME
+
+/* Define to the home page for this package. */
+#undef PACKAGE_URL
+
+/* Define to the version of this package. */
+#undef PACKAGE_VERSION
+
+/* compiling for a pentium on a gcc-based platform? */
+#undef PENTIUM
+
+/* If using the C implementation of alloca, define if you know the
+ direction of stack growth for your system; otherwise it will be
+ automatically deduced at runtime.
+ STACK_DIRECTION > 0 => grows toward higher addresses
+ STACK_DIRECTION < 0 => grows toward lower addresses
+ STACK_DIRECTION = 0 => direction of growth unknown */
+#undef STACK_DIRECTION
+
+/* Define to 1 if you have the ANSI C header files. */
+#undef STDC_HEADERS
+
+/* Version number of package */
+#undef VERSION
+
+/* Define WORDS_BIGENDIAN to 1 if your processor stores words with the most
+ significant byte first (like Motorola and SPARC, unlike Intel). */
+#if defined AC_APPLE_UNIVERSAL_BUILD
+# if defined __BIG_ENDIAN__
+# define WORDS_BIGENDIAN 1
+# endif
+#else
+# ifndef WORDS_BIGENDIAN
+# undef WORDS_BIGENDIAN
+# endif
+#endif
+
+/* compiling for a X86_64 system on a gcc-based platform? */
+#undef X86_64_SYSTEM
+
+/* OU features enabled */
+#undef _OU_FEATURE_SET
+
+/* libou namespace for ODE */
+#undef _OU_NAMESPACE
+
+/* Target OS setting for OU Library */
+#undef _OU_TARGET_OS
+
+/* Define for Solaris 2.5.1 so the uint32_t typedef from <sys/synch.h>,
+ <pthread.h>, or <semaphore.h> is not used. If the typedef were allowed, the
+ #define below would cause a syntax error. */
+#undef _UINT32_T
+
+/* Atomic API of OU is enabled */
+#undef dATOMICS_ENABLED
+
+/* Built-in multithreaded threading implementation is included */
+#undef dBUILTIN_THREADING_IMPL_ENABLED
+
+/* Generic OU features are enabled */
+#undef dOU_ENABLED
+
+/* Threading interface is disabled */
+#undef dTHREADING_INTF_DISABLED
+
+/* Thread Local Storage API of OU is enabled */
+#undef dTLS_ENABLED
+
+/* Use the old trimesh-trimesh collider */
+#undef dTRIMESH_OPCODE_USE_OLD_TRIMESH_TRIMESH_COLLIDER
+
+/* Define to `__inline__' or `__inline' if that's what the C compiler
+ calls it, or to nothing if 'inline' is not supported under any name. */
+#ifndef __cplusplus
+#undef inline
+#endif
+
+/* Define to the type of a signed integer type of width exactly 32 bits if
+ such a type exists and the standard includes do not define it. */
+#undef int32_t
+
+/* Define to `unsigned int' if <sys/types.h> does not define. */
+#undef size_t
+
+/* Define to the type of an unsigned integer type of width exactly 32 bits if
+ such a type exists and the standard includes do not define it. */
+#undef uint32_t
+
+/* Define to empty if the keyword `volatile' does not work. Warning: valid
+ code using `volatile' can become incorrect without. Disable with care. */
+#undef volatile
+
+
+
+#ifdef HAVE_ALLOCA_H
+#include <alloca.h>
+#endif
+#ifdef HAVE_MALLOC_H
+#include <malloc.h>
+#endif
+#ifdef HAVE_STDINT_H
+#include <stdint.h>
+#endif
+#ifdef HAVE_INTTYPES_H
+#include <inttypes.h>
+#endif
+
+
+#include "typedefs.h"
+
+
+#endif /* #define ODE_CONFIG_H */
+
diff --git a/libs/ode-0.16.1/ode/src/convex.cpp b/libs/ode-0.16.1/ode/src/convex.cpp
new file mode 100644
index 0000000..7a17941
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/convex.cpp
@@ -0,0 +1,1621 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+/*
+Code for Convex Collision Detection
+By Rodrigo Hernandez
+*/
+#include <ode/common.h>
+#include <ode/collision.h>
+#include <ode/rotation.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+#include "collision_kernel.h"
+#include "collision_std.h"
+#include "collision_util.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4291) // for VC++, no complaints about "no matching operator delete found"
+#endif
+
+#if 1
+#define dMIN(A,B) ((A)>(B) ? (B) : (A))
+#define dMAX(A,B) ((A)>(B) ? (A) : (B))
+#else
+#define dMIN(A,B) std::min(A,B)
+#define dMAX(A,B) std::max(A,B)
+#endif
+
+//****************************************************************************
+// Convex public API
+dxConvex::dxConvex (dSpaceID space,
+ const dReal *_planes,
+ unsigned int _planecount,
+ const dReal *_points,
+ unsigned int _pointcount,
+ const unsigned int *_polygons) :
+dxGeom (space,1)
+{
+ dAASSERT (_planes != NULL);
+ dAASSERT (_points != NULL);
+ dAASSERT (_polygons != NULL);
+ //fprintf(stdout,"dxConvex Constructor planes %X\n",_planes);
+ type = dConvexClass;
+ planes = _planes;
+ planecount = _planecount;
+ // we need points as well
+ points = _points;
+ pointcount = _pointcount;
+ polygons=_polygons;
+ edges = NULL;
+ FillEdges();
+#ifndef dNODEBUG
+ // Check for properly build polygons by calculating the determinant
+ // of the 3x3 matrix composed of the first 3 points in the polygon.
+ const unsigned int *points_in_poly=polygons;
+ const unsigned int *index=polygons+1;
+
+ for(unsigned int i=0;i<planecount;++i)
+ {
+ dAASSERT (*points_in_poly > 2 );
+ if((
+ points[(index[0]*3)+0]*points[(index[1]*3)+1]*points[(index[2]*3)+2] +
+ points[(index[0]*3)+1]*points[(index[1]*3)+2]*points[(index[2]*3)+0] +
+ points[(index[0]*3)+2]*points[(index[1]*3)+0]*points[(index[2]*3)+1] -
+ points[(index[0]*3)+2]*points[(index[1]*3)+1]*points[(index[2]*3)+0] -
+ points[(index[0]*3)+1]*points[(index[1]*3)+0]*points[(index[2]*3)+2] -
+ points[(index[0]*3)+0]*points[(index[1]*3)+2]*points[(index[2]*3)+1])<0)
+ {
+ fprintf(stdout,"WARNING: Polygon %d is not defined counterclockwise\n",i);
+ }
+ points_in_poly+=(*points_in_poly+1);
+ index=points_in_poly+1;
+ if(planes[(i*4)+3]<0) fprintf(stdout,"WARNING: Plane %d does not contain the origin\n",i);
+ }
+#endif
+
+ //CreateTree();
+}
+
+
+void dxConvex::computeAABB()
+{
+ // this can, and should be optimized
+ dVector3 point;
+ dMultiply0_331 (point,final_posr->R,points);
+ aabb[0] = point[0]+final_posr->pos[0];
+ aabb[1] = point[0]+final_posr->pos[0];
+ aabb[2] = point[1]+final_posr->pos[1];
+ aabb[3] = point[1]+final_posr->pos[1];
+ aabb[4] = point[2]+final_posr->pos[2];
+ aabb[5] = point[2]+final_posr->pos[2];
+ for(unsigned int i=3;i<(pointcount*3);i+=3)
+ {
+ dMultiply0_331 (point,final_posr->R,&points[i]);
+ aabb[0] = dMIN(aabb[0],point[0]+final_posr->pos[0]);
+ aabb[1] = dMAX(aabb[1],point[0]+final_posr->pos[0]);
+ aabb[2] = dMIN(aabb[2],point[1]+final_posr->pos[1]);
+ aabb[3] = dMAX(aabb[3],point[1]+final_posr->pos[1]);
+ aabb[4] = dMIN(aabb[4],point[2]+final_posr->pos[2]);
+ aabb[5] = dMAX(aabb[5],point[2]+final_posr->pos[2]);
+ }
+}
+
+/*! \brief Populates the edges set, should be called only once whenever the polygon array gets updated */
+void dxConvex::FillEdges()
+{
+ const unsigned int *points_in_poly=polygons;
+ const unsigned int *index=polygons+1;
+ if (edges!=NULL) delete[] edges;
+ edgecount = 0;
+ edge e;
+ bool isinset;
+ for(unsigned int i=0;i<planecount;++i)
+ {
+ for(unsigned int j=0;j<*points_in_poly;++j)
+ {
+ e.first = dMIN(index[j],index[(j+1)%*points_in_poly]);
+ e.second = dMAX(index[j],index[(j+1)%*points_in_poly]);
+ isinset=false;
+ for(unsigned int k=0;k<edgecount;++k)
+ {
+ if((edges[k].first==e.first)&&(edges[k].second==e.second))
+ {
+ isinset=true;
+ break;
+ }
+ }
+ if(!isinset)
+ {
+ edge* tmp = new edge[edgecount+1];
+ if(edgecount!=0)
+ {
+ memcpy(tmp,edges,(edgecount)*sizeof(edge));
+ delete[] edges;
+ }
+ tmp[edgecount].first=e.first;
+ tmp[edgecount].second=e.second;
+ edges = tmp;
+ ++edgecount;
+ }
+ }
+ points_in_poly+=(*points_in_poly+1);
+ index=points_in_poly+1;
+ }
+}
+#if 0
+dxConvex::BSPNode* dxConvex::CreateNode(std::vector<Arc> Arcs,std::vector<Polygon> Polygons)
+{
+#if 0
+ dVector3 ea,eb,e;
+ dVector3Copy(points+((edges.begin()+Arcs[0].edge)first*3),ea);
+ dMultiply0_331(e1b,cvx1.final_posr->R,cvx1.points+(i->second*3));
+
+ dVector3Copy(points[edges[Arcs[0].edge]
+#endif
+ return NULL;
+}
+
+void dxConvex::CreateTree()
+{
+ std::vector<Arc> A;
+ A.reserve(edgecount);
+ for(unsigned int i=0;i<edgecount;++i)
+ {
+ this->GetFacesSharedByEdge(i,A[i].normals);
+ A[i].edge = i;
+ }
+ std::vector<Polygon> S;
+ S.reserve(pointcount);
+ for(unsigned int i=0;i<pointcount;++i)
+ {
+ this->GetFacesSharedByVertex(i,S[i].normals);
+ S[i].vertex=i;
+ }
+ this->tree = CreateNode(A,S);
+}
+
+void dxConvex::GetFacesSharedByVertex(int i, std::vector<int> f)
+{
+}
+void dxConvex::GetFacesSharedByEdge(int i, int* f)
+{
+}
+void dxConvex::GetFaceNormal(int i, dVector3 normal)
+{
+}
+#endif
+
+dGeomID dCreateConvex (dSpaceID space,const dReal *_planes,unsigned int _planecount,
+ const dReal *_points,
+ unsigned int _pointcount,
+ const unsigned int *_polygons)
+{
+ //fprintf(stdout,"dxConvex dCreateConvex\n");
+ return new dxConvex(space,_planes, _planecount,
+ _points,
+ _pointcount,
+ _polygons);
+}
+
+void dGeomSetConvex (dGeomID g,const dReal *_planes,unsigned int _planecount,
+ const dReal *_points,
+ unsigned int _pointcount,
+ const unsigned int *_polygons)
+{
+ //fprintf(stdout,"dxConvex dGeomSetConvex\n");
+ dUASSERT (g && g->type == dConvexClass,"argument not a convex shape");
+ dxConvex *s = (dxConvex*) g;
+ s->planes = _planes;
+ s->planecount = _planecount;
+ s->points = _points;
+ s->pointcount = _pointcount;
+ s->polygons=_polygons;
+}
+
+//****************************************************************************
+// Helper Inlines
+//
+
+/*! \brief Returns Whether or not the segment ab intersects plane p
+ \param a origin of the segment
+ \param b segment destination
+ \param p plane to test for intersection
+ \param t returns the time "t" in the segment ray that gives us the intersecting
+ point
+ \param q returns the intersection point
+ \return true if there is an intersection, otherwise false.
+*/
+bool IntersectSegmentPlane(dVector3 a,
+ dVector3 b,
+ dVector4 p,
+ dReal &t,
+ dVector3 q)
+{
+ // Compute the t value for the directed line ab intersecting the plane
+ dVector3 ab;
+ ab[0]= b[0] - a[0];
+ ab[1]= b[1] - a[1];
+ ab[2]= b[2] - a[2];
+
+ t = (p[3] - dCalcVectorDot3(p,a)) / dCalcVectorDot3(p,ab);
+
+ // If t in [0..1] compute and return intersection point
+ if (t >= 0.0 && t <= 1.0)
+ {
+ q[0] = a[0] + t * ab[0];
+ q[1] = a[1] + t * ab[1];
+ q[2] = a[2] + t * ab[2];
+ return true;
+ }
+ // Else no intersection
+ return false;
+}
+
+/*! \brief Returns the Closest Point in Ray 1 to Ray 2
+ \param Origin1 The origin of Ray 1
+ \param Direction1 The direction of Ray 1
+ \param Origin1 The origin of Ray 2
+ \param Direction1 The direction of Ray 3
+ \param t the time "t" in Ray 1 that gives us the closest point
+ (closest_point=Origin1+(Direction1*t).
+ \return true if there is a closest point, false if the rays are paralell.
+*/
+inline bool ClosestPointInRay(const dVector3 Origin1,
+ const dVector3 Direction1,
+ const dVector3 Origin2,
+ const dVector3 Direction2,
+ dReal& t)
+{
+ dVector3 w = {Origin1[0]-Origin2[0],
+ Origin1[1]-Origin2[1],
+ Origin1[2]-Origin2[2]};
+ dReal a = dCalcVectorDot3(Direction1 , Direction1);
+ dReal b = dCalcVectorDot3(Direction1 , Direction2);
+ dReal c = dCalcVectorDot3(Direction2 , Direction2);
+ dReal d = dCalcVectorDot3(Direction1 , w);
+ dReal e = dCalcVectorDot3(Direction2 , w);
+ dReal denominator = (a*c)-(b*b);
+ if(denominator==0.0f)
+ {
+ return false;
+ }
+ t = ((a*e)-(b*d))/denominator;
+ return true;
+}
+
+/*! \brief Returns the Closest Points from Segment 1 to Segment 2
+ \param p1 start of segment 1
+ \param q1 end of segment 1
+ \param p2 start of segment 2
+ \param q2 end of segment 2
+ \param t the time "t" in Ray 1 that gives us the closest point
+ (closest_point=Origin1+(Direction1*t).
+ \return true if there is a closest point, false if the rays are paralell.
+ \note Adapted from Christer Ericson's Real Time Collision Detection Book.
+*/
+inline void ClosestPointBetweenSegments(dVector3& p1,
+ dVector3& q1,
+ dVector3& p2,
+ dVector3& q2,
+ dVector3& c1,
+ dVector3& c2)
+{
+ // s & t were originaly part of the output args, but since
+ // we don't really need them, we'll just declare them in here
+ dReal s;
+ dReal t;
+ dVector3 d1 = {q1[0] - p1[0],
+ q1[1] - p1[1],
+ q1[2] - p1[2]};
+ dVector3 d2 = {q2[0] - p2[0],
+ q2[1] - p2[1],
+ q2[2] - p2[2]};
+ dVector3 r = {p1[0] - p2[0],
+ p1[1] - p2[1],
+ p1[2] - p2[2]};
+ dReal a = dCalcVectorDot3(d1, d1);
+ dReal e = dCalcVectorDot3(d2, d2);
+ dReal f = dCalcVectorDot3(d2, r);
+ // Check if either or both segments degenerate into points
+ if (a <= dEpsilon && e <= dEpsilon)
+ {
+ // Both segments degenerate into points
+ s = t = 0.0f;
+ dVector3Copy(p1,c1);
+ dVector3Copy(p2,c2);
+ return;
+ }
+ if (a <= dEpsilon)
+ {
+ // First segment degenerates into a point
+ s = 0.0f;
+ t = f / e; // s = 0 => t = (b*s + f) / e = f / e
+ t = dxClamp(t, 0.0f, 1.0f);
+ }
+ else
+ {
+ dReal c = dCalcVectorDot3(d1, r);
+ if (e <= dEpsilon)
+ {
+ // Second segment degenerates into a point
+ t = 0.0f;
+ s = dxClamp(-c / a, 0.0f, 1.0f); // t = 0 => s = (b*t - c) / a = -c / a
+ }
+ else
+ {
+ // The general non degenerate case starts here
+ dReal b = dCalcVectorDot3(d1, d2);
+ dReal denom = a*e-b*b; // Always nonnegative
+
+ // If segments not parallel, compute closest point on L1 to L2, and
+ // clamp to segment S1. Else pick arbitrary s (here 0)
+ if (denom != 0.0f)
+ {
+ s = dxClamp((b*f - c*e) / denom, 0.0f, 1.0f);
+ }
+ else s = 0.0f;
+#if 0
+ // Compute point on L2 closest to S1(s) using
+ // t = Dot((P1+D1*s)-P2,D2) / Dot(D2,D2) = (b*s + f) / e
+ t = (b*s + f) / e;
+
+ // If t in [0,1] done. Else clamp t, recompute s for the new value
+ // of t using s = Dot((P2+D2*t)-P1,D1) / Dot(D1,D1)= (t*b - c) / a
+ // and clamp s to [0, 1]
+ if (t < 0.0f) {
+ t = 0.0f;
+ s = dxClamp(-c / a, 0.0f, 1.0f);
+ } else if (t > 1.0f) {
+ t = 1.0f;
+ s = dxClamp((b - c) / a, 0.0f, 1.0f);
+ }
+#else
+ dReal tnom = b*s + f;
+ if (tnom < 0.0f)
+ {
+ t = 0.0f;
+ s = dxClamp(-c / a, 0.0f, 1.0f);
+ }
+ else if (tnom > e)
+ {
+ t = 1.0f;
+ s = dxClamp((b - c) / a, 0.0f, 1.0f);
+ }
+ else
+ {
+ t = tnom / e;
+ }
+#endif
+ }
+ }
+
+ c1[0] = p1[0] + d1[0] * s;
+ c1[1] = p1[1] + d1[1] * s;
+ c1[2] = p1[2] + d1[2] * s;
+ c2[0] = p2[0] + d2[0] * t;
+ c2[1] = p2[1] + d2[1] * t;
+ c2[2] = p2[2] + d2[2] * t;
+}
+
+#if 0
+dReal tnom = b*s + f;
+if (tnom < 0.0f) {
+ t = 0.0f;
+ s = dxClamp(-c / a, 0.0f, 1.0f);
+} else if (tnom > e) {
+ t = 1.0f;
+ s = dxClamp((b - c) / a, 0.0f, 1.0f);
+} else {
+ t = tnom / e;
+}
+#endif
+
+/*! \brief Returns the Ray on which 2 planes intersect if they do.
+ \param p1 Plane 1
+ \param p2 Plane 2
+ \param p Contains the origin of the ray upon returning if planes intersect
+ \param d Contains the direction of the ray upon returning if planes intersect
+ \return true if the planes intersect, false if paralell.
+*/
+inline bool IntersectPlanes(const dVector4 p1, const dVector4 p2, dVector3 p, dVector3 d)
+{
+ // Compute direction of intersection line
+ dCalcVectorCross3(d,p1,p2);
+ // If d is (near) zero, the planes are parallel (and separated)
+ // or coincident, so they're not considered intersecting
+ dReal denom = dCalcVectorDot3(d, d);
+ if (denom < dEpsilon) return false;
+ dVector3 n;
+ n[0]=p1[3]*p2[0] - p2[3]*p1[0];
+ n[1]=p1[3]*p2[1] - p2[3]*p1[1];
+ n[2]=p1[3]*p2[2] - p2[3]*p1[2];
+ // Compute point on intersection line
+ dCalcVectorCross3(p,n,d);
+ p[0]/=denom;
+ p[1]/=denom;
+ p[2]/=denom;
+ return true;
+}
+
+
+#if 0
+/*! \brief Finds out if a point lies inside a convex
+ \param p Point to test
+ \param convex a pointer to convex to test against
+ \return true if the point lies inside the convex, false if not.
+*/
+inline bool IsPointInConvex(dVector3 p,
+ dxConvex *convex)
+{
+ dVector3 lp,tmp;
+ // move point into convex space to avoid plane local to world calculations
+ tmp[0] = p[0] - convex->final_posr->pos[0];
+ tmp[1] = p[1] - convex->final_posr->pos[1];
+ tmp[2] = p[2] - convex->final_posr->pos[2];
+ dMultiply1_331 (lp,convex->final_posr->R,tmp);
+ for(unsigned int i=0;i<convex->planecount;++i)
+ {
+ if((
+ ((convex->planes+(i*4))[0]*lp[0])+
+ ((convex->planes+(i*4))[1]*lp[1])+
+ ((convex->planes+(i*4))[2]*lp[2])+
+ -(convex->planes+(i*4))[3]
+ )>0)
+ {
+ return false;
+ }
+ }
+ return true;
+}
+#endif
+
+/*! \brief Finds out if a point lies inside a 2D polygon
+ \param p Point to test
+ \param polygon a pointer to the start of the convex polygon index buffer
+ \param out the closest point in the polygon if the point is not inside
+ \return true if the point lies inside of the polygon, false if not.
+*/
+inline bool IsPointInPolygon(dVector3 p,
+ const unsigned int *polygon,
+ dReal *plane,
+ dxConvex *convex,
+ dVector3 out)
+{
+ // p is the point we want to check,
+ // polygon is a pointer to the polygon we
+ // are checking against, remember it goes
+ // number of vertices then that many indexes
+ // out returns the closest point on the border of the
+ // polygon if the point is not inside it.
+ dVector3 a;
+ dVector3 b;
+ dVector3 ab;
+ dVector3 ap;
+ dVector3 v;
+
+ unsigned pointcount=polygon[0];
+ dIASSERT(pointcount != 0);
+ polygon++; // skip past pointcount
+
+ dMultiply0_331 (b,convex->final_posr->R,
+ &convex->points[(polygon[pointcount-1]*3)]);
+ b[0]=convex->final_posr->pos[0]+b[0];
+ b[1]=convex->final_posr->pos[1]+b[1];
+ b[2]=convex->final_posr->pos[2]+b[2];
+
+ for(unsigned i=0; i != pointcount; ++i)
+ {
+ a[0] = b[0];
+ a[1] = b[1];
+ a[2] = b[2];
+
+ dMultiply0_331 (b,convex->final_posr->R,&convex->points[(polygon[i]*3)]);
+ b[0]=convex->final_posr->pos[0]+b[0];
+ b[1]=convex->final_posr->pos[1]+b[1];
+ b[2]=convex->final_posr->pos[2]+b[2];
+
+ ab[0] = b[0] - a[0];
+ ab[1] = b[1] - a[1];
+ ab[2] = b[2] - a[2];
+ ap[0] = p[0] - a[0];
+ ap[1] = p[1] - a[1];
+ ap[2] = p[2] - a[2];
+
+ dCalcVectorCross3(v, ab, plane);
+
+ if (dCalcVectorDot3(ap, v) > REAL(0.0))
+ {
+ dReal ab_m2 = dCalcVectorDot3(ab, ab);
+ dReal s = ab_m2 != REAL(0.0) ? dCalcVectorDot3(ab, ap) / ab_m2 : REAL(0.0);
+
+ if (s <= REAL(0.0))
+ {
+ out[0] = a[0];
+ out[1] = a[1];
+ out[2] = a[2];
+ }
+ else if (s >= REAL(1.0))
+ {
+ out[0] = b[0];
+ out[1] = b[1];
+ out[2] = b[2];
+ }
+ else
+ {
+ out[0] = a[0] + ab[0] * s;
+ out[1] = a[1] + ab[1] * s;
+ out[2] = a[2] + ab[2] * s;
+ }
+
+ return false;
+ }
+ }
+
+ return true;
+}
+
+int dCollideConvexPlane (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->type == dConvexClass);
+ dIASSERT (o2->type == dPlaneClass);
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+
+ dxConvex *Convex = (dxConvex*) o1;
+ dxPlane *Plane = (dxPlane*) o2;
+ unsigned int contacts=0;
+ unsigned int maxc = flags & NUMC_MASK;
+ dVector3 v2;
+
+#define LTEQ_ZERO 0x10000000
+#define GTEQ_ZERO 0x20000000
+#define BOTH_SIGNS (LTEQ_ZERO | GTEQ_ZERO)
+ dIASSERT((BOTH_SIGNS & NUMC_MASK) == 0); // used in conditional operator later
+
+ unsigned int totalsign = 0;
+ for(unsigned int i=0;i<Convex->pointcount;++i)
+ {
+ dMultiply0_331 (v2,Convex->final_posr->R,&Convex->points[(i*3)]);
+ dVector3Add(Convex->final_posr->pos, v2, v2);
+
+ unsigned int distance2sign = GTEQ_ZERO;
+ dReal distance2 = dVector3Dot(Plane->p, v2) - Plane->p[3]; // Ax + By + Cz - D
+ if((distance2 <= REAL(0.0)))
+ {
+ distance2sign = distance2 != REAL(0.0) ? LTEQ_ZERO : BOTH_SIGNS;
+
+ if (contacts != maxc)
+ {
+ dContactGeom *target = SAFECONTACT(flags, contact, contacts, skip);
+ dVector3Copy(Plane->p, target->normal);
+ dVector3Copy(v2, target->pos);
+ target->depth = -distance2;
+ target->g1 = Convex;
+ target->g2 = Plane;
+ target->side1 = -1; // TODO: set plane index?
+ target->side2 = -1;
+ contacts++;
+ }
+ }
+
+ // Take new sign into account
+ totalsign |= distance2sign;
+ // Check if contacts are full and both signs have been already found
+ if (((contacts ^ maxc) | totalsign) == BOTH_SIGNS) // harder to comprehend but requires one register less
+ {
+ break; // Nothing can be changed any more
+ }
+ }
+ if (totalsign == BOTH_SIGNS) return contacts;
+ return 0;
+#undef BOTH_SIGNS
+#undef GTEQ_ZERO
+#undef LTEQ_ZERO
+}
+
+int dCollideSphereConvex (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->type == dSphereClass);
+ dIASSERT (o2->type == dConvexClass);
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+
+ dxSphere *Sphere = (dxSphere*) o1;
+ dxConvex *Convex = (dxConvex*) o2;
+ dReal dist,closestdist=dInfinity;
+ dVector4 plane;
+ // dVector3 contactpoint;
+ dVector3 offsetpos,out,temp;
+ const unsigned int *pPoly=Convex->polygons;
+ int closestplane=-1;
+ bool sphereinside=true;
+ /*
+ Do a good old sphere vs plane check first,
+ if a collision is found then check if the contact point
+ is within the polygon
+ */
+ // offset the sphere final_posr->position into the convex space
+ offsetpos[0]=Sphere->final_posr->pos[0]-Convex->final_posr->pos[0];
+ offsetpos[1]=Sphere->final_posr->pos[1]-Convex->final_posr->pos[1];
+ offsetpos[2]=Sphere->final_posr->pos[2]-Convex->final_posr->pos[2];
+ for(unsigned int i=0;i<Convex->planecount;++i)
+ {
+ // apply rotation to the plane
+ dMultiply0_331(plane,Convex->final_posr->R,&Convex->planes[(i*4)]);
+ plane[3]=(&Convex->planes[(i*4)])[3];
+ // Get the distance from the sphere origin to the plane
+ dist = dVector3Dot(plane, offsetpos) - plane[3]; // Ax + By + Cz - D
+ if(dist>0)
+ {
+ // if we get here, we know the center of the sphere is
+ // outside of the convex hull.
+ if(dist<Sphere->radius)
+ {
+ // if we get here we know the sphere surface penetrates
+ // the plane
+ if(IsPointInPolygon(Sphere->final_posr->pos,pPoly,plane,Convex,out))
+ {
+ // finally if we get here we know that the
+ // sphere is directly touching the inside of the polyhedron
+ contact->normal[0] = plane[0];
+ contact->normal[1] = plane[1];
+ contact->normal[2] = plane[2];
+ contact->pos[0] = Sphere->final_posr->pos[0]+
+ (-contact->normal[0]*Sphere->radius);
+ contact->pos[1] = Sphere->final_posr->pos[1]+
+ (-contact->normal[1]*Sphere->radius);
+ contact->pos[2] = Sphere->final_posr->pos[2]+
+ (-contact->normal[2]*Sphere->radius);
+ contact->depth = Sphere->radius-dist;
+ contact->g1 = Sphere;
+ contact->g2 = Convex;
+ contact->side1 = -1;
+ contact->side2 = -1; // TODO: set plane index?
+ return 1;
+ }
+ else
+ {
+ // the sphere may not be directly touching
+ // the polyhedron, but it may be touching
+ // a point or an edge, if the distance between
+ // the closest point on the poly (out) and the
+ // center of the sphere is less than the sphere
+ // radius we have a hit.
+ temp[0] = (Sphere->final_posr->pos[0]-out[0]);
+ temp[1] = (Sphere->final_posr->pos[1]-out[1]);
+ temp[2] = (Sphere->final_posr->pos[2]-out[2]);
+ dist=(temp[0]*temp[0])+(temp[1]*temp[1])+(temp[2]*temp[2]);
+ // avoid the sqrt unless really necesary
+ if(dist<(Sphere->radius*Sphere->radius))
+ {
+ // We got an indirect hit
+ dist=dSqrt(dist);
+ contact->normal[0] = temp[0]/dist;
+ contact->normal[1] = temp[1]/dist;
+ contact->normal[2] = temp[2]/dist;
+ contact->pos[0] = Sphere->final_posr->pos[0]+
+ (-contact->normal[0]*Sphere->radius);
+ contact->pos[1] = Sphere->final_posr->pos[1]+
+ (-contact->normal[1]*Sphere->radius);
+ contact->pos[2] = Sphere->final_posr->pos[2]+
+ (-contact->normal[2]*Sphere->radius);
+ contact->depth = Sphere->radius-dist;
+ contact->g1 = Sphere;
+ contact->g2 = Convex;
+ contact->side1 = -1;
+ contact->side2 = -1; // TODO: set plane index?
+ return 1;
+ }
+ }
+ }
+ sphereinside=false;
+ }
+ if(sphereinside)
+ {
+ if(closestdist>dFabs(dist))
+ {
+ closestdist=dFabs(dist);
+ closestplane=i;
+ }
+ }
+ pPoly+=pPoly[0]+1;
+ }
+ if(sphereinside)
+ {
+ // if the center of the sphere is inside
+ // the Convex, we need to pop it out
+ dMultiply0_331(contact->normal,
+ Convex->final_posr->R,
+ &Convex->planes[(closestplane*4)]);
+ contact->pos[0] = Sphere->final_posr->pos[0];
+ contact->pos[1] = Sphere->final_posr->pos[1];
+ contact->pos[2] = Sphere->final_posr->pos[2];
+ contact->depth = closestdist+Sphere->radius;
+ contact->g1 = Sphere;
+ contact->g2 = Convex;
+ contact->side1 = -1;
+ contact->side2 = -1; // TODO: set plane index?
+ return 1;
+ }
+ return 0;
+}
+
+int dCollideConvexBox (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom * /*contact*/, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->type == dConvexClass);
+ dIASSERT (o2->type == dBoxClass);
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+
+ //dxConvex *Convex = (dxConvex*) o1;
+ //dxBox *Box = (dxBox*) o2;
+
+ return 0;
+}
+
+int dCollideConvexCapsule (dxGeom *o1, dxGeom *o2,
+ int flags, dContactGeom * /*contact*/, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->type == dConvexClass);
+ dIASSERT (o2->type == dCapsuleClass);
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+
+ //dxConvex *Convex = (dxConvex*) o1;
+ //dxCapsule *Capsule = (dxCapsule*) o2;
+
+ return 0;
+}
+
+inline void ComputeInterval(dxConvex& cvx,dVector4 axis,dReal& min,dReal& max)
+{
+ /* TODO: Use Support points here */
+ dVector3 point;
+ dReal value;
+ //fprintf(stdout,"Compute Interval Axis %f,%f,%f\n",axis[0],axis[1],axis[2]);
+ dMultiply0_331(point,cvx.final_posr->R,cvx.points);
+ //fprintf(stdout,"initial point %f,%f,%f\n",point[0],point[1],point[2]);
+ point[0]+=cvx.final_posr->pos[0];
+ point[1]+=cvx.final_posr->pos[1];
+ point[2]+=cvx.final_posr->pos[2];
+ max = min = dCalcVectorDot3(point,axis)-axis[3];//(*)
+ for (unsigned int i = 1; i < cvx.pointcount; ++i)
+ {
+ dMultiply0_331(point,cvx.final_posr->R,cvx.points+(i*3));
+ point[0]+=cvx.final_posr->pos[0];
+ point[1]+=cvx.final_posr->pos[1];
+ point[2]+=cvx.final_posr->pos[2];
+ value=dCalcVectorDot3(point,axis)-axis[3];//(*)
+ if(value<min)
+ {
+ min=value;
+ }
+ else if(value>max)
+ {
+ max=value;
+ }
+ }
+ // *: usually using the distance part of the plane (axis) is
+ // not necesary, however, here we need it here in order to know
+ // which face to pick when there are 2 parallel sides.
+}
+
+bool CheckEdgeIntersection(dxConvex& cvx1,dxConvex& cvx2, int flags,int& curc,
+ dContactGeom *contact, int skip)
+{
+ int maxc = flags & NUMC_MASK;
+ dIASSERT(maxc != 0);
+ dVector3 e1,e2,q;
+ dVector4 plane,depthplane;
+ dReal t;
+ for(unsigned int i = 0;i<cvx1.edgecount;++i)
+ {
+ // Rotate
+ dMultiply0_331(e1,cvx1.final_posr->R,cvx1.points+(cvx1.edges[i].first*3));
+ // translate
+ e1[0]+=cvx1.final_posr->pos[0];
+ e1[1]+=cvx1.final_posr->pos[1];
+ e1[2]+=cvx1.final_posr->pos[2];
+ // Rotate
+ dMultiply0_331(e2,cvx1.final_posr->R,cvx1.points+(cvx1.edges[i].second*3));
+ // translate
+ e2[0]+=cvx1.final_posr->pos[0];
+ e2[1]+=cvx1.final_posr->pos[1];
+ e2[2]+=cvx1.final_posr->pos[2];
+ const unsigned int* pPoly=cvx2.polygons;
+ for(sizeint j=0;j<cvx2.planecount;++j)
+ {
+ // Rotate
+ dMultiply0_331(plane,cvx2.final_posr->R,cvx2.planes+(j*4));
+ dNormalize3(plane);
+ // Translate
+ plane[3]=
+ (cvx2.planes[(j*4)+3])+
+ ((plane[0] * cvx2.final_posr->pos[0]) +
+ (plane[1] * cvx2.final_posr->pos[1]) +
+ (plane[2] * cvx2.final_posr->pos[2]));
+ dContactGeom *target = SAFECONTACT(flags, contact, curc, skip);
+ target->g1=&cvx1; // g1 is the one pushed
+ target->g2=&cvx2;
+ if(IntersectSegmentPlane(e1,e2,plane,t,target->pos))
+ {
+ if(IsPointInPolygon(target->pos,pPoly,plane,&cvx2,q))
+ {
+ target->depth = dInfinity;
+ for(sizeint k=0;k<cvx2.planecount;++k)
+ {
+ if(k==j) continue; // we're already at 0 depth on this plane
+ // Rotate
+ dMultiply0_331(depthplane,cvx2.final_posr->R,cvx2.planes+(k*4));
+ dNormalize3(depthplane);
+ // Translate
+ depthplane[3]=
+ (cvx2.planes[(k*4)+3])+
+ ((plane[0] * cvx2.final_posr->pos[0]) +
+ (plane[1] * cvx2.final_posr->pos[1]) +
+ (plane[2] * cvx2.final_posr->pos[2]));
+ dReal depth = (dVector3Dot(depthplane, target->pos) - depthplane[3]); // Ax + By + Cz - D
+ if((fabs(depth)<fabs(target->depth))&&((depth<-dEpsilon)||(depth>dEpsilon)))
+ {
+ target->depth=depth;
+ dVector3Copy(depthplane,target->normal);
+ }
+ }
+ ++curc;
+ if(curc==maxc)
+ return true;
+ }
+ }
+ pPoly+=pPoly[0]+1;
+ }
+ }
+ return false;
+}
+
+/*
+Helper struct
+*/
+struct ConvexConvexSATOutput
+{
+ dReal min_depth;
+ int depth_type;
+ dVector3 dist; // distance from center to center, from cvx1 to cvx2
+ dVector3 e1a,e1b,e2a,e2b; // e1a to e1b = edge in cvx1,e2a to e2b = edge in cvx2.
+};
+
+/*! \brief Does an axis separation test using cvx1 planes on cvx1 and cvx2, returns true for a collision false for no collision
+ \param cvx1 [IN] First Convex object, its planes are used to do the tests
+ \param cvx2 [IN] Second Convex object
+ \param min_depth [IN/OUT] Used to input as well as output the minimum depth so far, must be set to a huge value such as dInfinity for initialization.
+ \param g1 [OUT] Pointer to the convex which should be used in the returned contact as g1
+ \param g2 [OUT] Pointer to the convex which should be used in the returned contact as g2
+*/
+inline bool CheckSATConvexFaces(dxConvex& cvx1,
+ dxConvex& cvx2,
+ ConvexConvexSATOutput& ccso)
+{
+ dReal min,max,min1,max1,min2,max2,depth;
+ dVector4 plane;
+ for(unsigned int i=0;i<cvx1.planecount;++i)
+ {
+ // -- Apply Transforms --
+ // Rotate
+ dMultiply0_331(plane,cvx1.final_posr->R,cvx1.planes+(i*4));
+ dNormalize3(plane);
+ // Translate
+ plane[3]=
+ (cvx1.planes[(i*4)+3])+
+ ((plane[0] * cvx1.final_posr->pos[0]) +
+ (plane[1] * cvx1.final_posr->pos[1]) +
+ (plane[2] * cvx1.final_posr->pos[2]));
+ ComputeInterval(cvx1,plane,min1,max1);
+ ComputeInterval(cvx2,plane,min2,max2);
+ if(max2<min1 || max1<min2) return false;
+ min = dMAX(min1, min2);
+ max = dMIN(max1, max2);
+ depth = max-min;
+ /*
+ Take only into account the faces that penetrate cvx1 to determine
+ minimum depth
+ ((max2*min2)<=0) = different sign, or one is zero and thus
+ cvx2 barelly touches cvx1
+ */
+ if (((max2*min2)<=0) && (dFabs(depth)<dFabs(ccso.min_depth)))
+ {
+ // Flip plane because the contact normal must point INTO g1,
+ // plus the integrator seems to like positive depths better than negative ones
+ ccso.min_depth=-depth;
+ ccso.depth_type = 1; // 1 = face-something
+ }
+ }
+ return true;
+}
+/*! \brief Does an axis separation test using cvx1 and cvx2 edges, returns true for a collision false for no collision
+ \param cvx1 [IN] First Convex object
+ \param cvx2 [IN] Second Convex object
+ \param min_depth [IN/OUT] Used to input as well as output the minimum depth so far, must be set to a huge value such as dInfinity for initialization.
+ \param g1 [OUT] Pointer to the convex which should be used in the returned contact as g1
+ \param g2 [OUT] Pointer to the convex which should be used in the returned contact as g2
+*/
+inline bool CheckSATConvexEdges(dxConvex& cvx1,
+ dxConvex& cvx2,
+ ConvexConvexSATOutput& ccso)
+{
+ // Test cross products of pairs of edges
+ dReal depth,min,max,min1,max1,min2,max2;
+ dVector4 plane;
+ dVector3 e1,e2,e1a,e1b,e2a,e2b;
+ dVector3 dist;
+ dVector3Copy(ccso.dist,dist);
+ unsigned int s1 = cvx1.SupportIndex(dist);
+ // invert direction
+ dVector3Inv(dist);
+ unsigned int s2 = cvx2.SupportIndex(dist);
+ for(unsigned int i = 0;i<cvx1.edgecount;++i)
+ {
+ // Skip edge if it doesn't contain the extremal vertex
+ if((cvx1.edges[i].first!=s1)&&(cvx1.edges[i].second!=s1)) continue;
+ // we only need to apply rotation here
+ dMultiply0_331(e1a,cvx1.final_posr->R,cvx1.points+(cvx1.edges[i].first*3));
+ dMultiply0_331(e1b,cvx1.final_posr->R,cvx1.points+(cvx1.edges[i].second*3));
+ e1[0]=e1b[0]-e1a[0];
+ e1[1]=e1b[1]-e1a[1];
+ e1[2]=e1b[2]-e1a[2];
+ for(unsigned int j = 0;j<cvx2.edgecount;++j)
+ {
+ // Skip edge if it doesn't contain the extremal vertex
+ if((cvx2.edges[j].first!=s2)&&(cvx2.edges[j].second!=s2)) continue;
+ // we only need to apply rotation here
+ dMultiply0_331 (e2a,cvx2.final_posr->R,cvx2.points+(cvx2.edges[j].first*3));
+ dMultiply0_331 (e2b,cvx2.final_posr->R,cvx2.points+(cvx2.edges[j].second*3));
+ e2[0]=e2b[0]-e2a[0];
+ e2[1]=e2b[1]-e2a[1];
+ e2[2]=e2b[2]-e2a[2];
+ dCalcVectorCross3(plane,e1,e2);
+ if(dCalcVectorDot3(plane,plane)<dEpsilon) /* edges are parallel */ continue;
+ dNormalize3(plane);
+ plane[3]=0;
+ ComputeInterval(cvx1,plane,min1,max1);
+ ComputeInterval(cvx2,plane,min2,max2);
+ if(max2 < min1 || max1 < min2) return false;
+ min = dMAX(min1, min2);
+ max = dMIN(max1, max2);
+ depth = max-min;
+ if (((dFabs(depth)+dEpsilon)<dFabs(ccso.min_depth)))
+ {
+ ccso.min_depth=depth;
+ ccso.depth_type = 2; // 2 means edge-edge
+ // use cached values, add position
+ dVector3Copy(e1a,ccso.e1a);
+ dVector3Copy(e1b,ccso.e1b);
+ ccso.e1a[0]+=cvx1.final_posr->pos[0];
+ ccso.e1a[1]+=cvx1.final_posr->pos[1];
+ ccso.e1a[2]+=cvx1.final_posr->pos[2];
+ ccso.e1b[0]+=cvx1.final_posr->pos[0];
+ ccso.e1b[1]+=cvx1.final_posr->pos[1];
+ ccso.e1b[2]+=cvx1.final_posr->pos[2];
+ dVector3Copy(e2a,ccso.e2a);
+ dVector3Copy(e2b,ccso.e2b);
+ ccso.e2a[0]+=cvx2.final_posr->pos[0];
+ ccso.e2a[1]+=cvx2.final_posr->pos[1];
+ ccso.e2a[2]+=cvx2.final_posr->pos[2];
+ ccso.e2b[0]+=cvx2.final_posr->pos[0];
+ ccso.e2b[1]+=cvx2.final_posr->pos[1];
+ ccso.e2b[2]+=cvx2.final_posr->pos[2];
+ }
+ }
+ }
+ return true;
+}
+
+#if 0
+/*! \brief Returns the index of the plane/side of the incident convex (ccso.g2)
+ * which is closer to the reference convex (ccso.g1) side
+ *
+ * This function just looks for the incident face that is facing the reference face
+ * and is the closest to being parallel to it, which sometimes is.
+ */
+inline unsigned int GetIncidentSide(ConvexConvexSATOutput& ccso)
+{
+ dVector3 nis; // (N)ormal in (I)ncident convex (S)pace
+ dReal SavedDot;
+ dReal Dot;
+ unsigned int incident_side=0;
+ // Rotate the plane normal into incident convex space
+ // (things like this should be done all over this file,
+ // will look into that)
+ dMultiply1_331(nis,ccso.g2->final_posr->R,ccso.plane);
+ SavedDot = dCalcVectorDot3(nis,ccso.g2->planes);
+ for(unsigned int i=1;i<ccso.g2->planecount;++i)
+ {
+ Dot = dCalcVectorDot3(nis,ccso.g2->planes+(i*4));
+ if(Dot>SavedDot)
+ {
+ SavedDot=Dot;
+ incident_side=i;
+ }
+ }
+ return incident_side;
+}
+#endif
+
+inline unsigned int GetSupportSide(dVector3& dir,dxConvex& cvx)
+{
+ dVector3 dics,tmp; // Direction in convex space
+ dReal SavedDot;
+ dReal Dot;
+ unsigned int side=0;
+ dVector3Copy(dir,tmp);
+ dNormalize3(tmp);
+ dMultiply1_331(dics,cvx.final_posr->R,tmp);
+ SavedDot = dCalcVectorDot3(dics,cvx.planes);
+ for(unsigned int i=1;i<cvx.planecount;++i)
+ {
+ Dot = dCalcVectorDot3(dics,cvx.planes+(i*4));
+ if(Dot>SavedDot)
+ {
+ SavedDot=Dot;
+ side=i;
+ }
+ }
+ return side;
+}
+
+/*! \brief Does an axis separation test between the 2 convex shapes
+using faces and edges */
+int TestConvexIntersection(dxConvex& cvx1,dxConvex& cvx2, int flags,
+ dContactGeom *contact, int skip)
+{
+ ConvexConvexSATOutput ccso;
+#ifndef dNDEBUG
+ memset(&ccso, 0, sizeof(ccso)); // get rid of 'uninitialized values' warning
+#endif
+ ccso.min_depth=dInfinity; // Min not min at all
+ ccso.depth_type=0; // no type
+ // precompute distance vector
+ dSubtractVectors3(ccso.dist, cvx2.final_posr->pos, cvx1.final_posr->pos);
+ int maxc = flags & NUMC_MASK;
+ dIASSERT(maxc != 0);
+ dVector3 i1,i2,r1,r2; // edges of incident and reference faces respectively
+ int contacts=0;
+ if(!CheckSATConvexFaces(cvx1,cvx2,ccso))
+ {
+ return 0;
+ }
+ else
+ if(!CheckSATConvexFaces(cvx2,cvx1,ccso))
+ {
+ return 0;
+ }
+ else if(!CheckSATConvexEdges(cvx1,cvx2,ccso))
+ {
+ return 0;
+ }
+ // If we get here, there was a collision
+ if(ccso.depth_type==1) // face-face
+ {
+ // cvx1 MUST always be in contact->g1 and cvx2 in contact->g2
+ // This was learned the hard way :(
+ unsigned int incident_side;
+ const unsigned int* pIncidentPoly;
+ const unsigned int* pIncidentPoints;
+ unsigned int reference_side;
+ const unsigned int* pReferencePoly;
+ const unsigned int* pReferencePoints;
+ dVector4 plane,rplane,iplane;
+ dVector3 tmp;
+ dVector3 dist,p;
+ dReal t,d,d1,d2;
+ bool outside,out;
+ dVector3Copy(ccso.dist,dist);
+ reference_side = GetSupportSide(dist,cvx1);
+ dNegateVector3(dist);
+ incident_side = GetSupportSide(dist,cvx2);
+
+ pReferencePoly = cvx1.polygons;
+ pIncidentPoly = cvx2.polygons;
+ // Get Reference plane (We may not have to apply transforms Optimization Oportunity)
+ // Rotate
+ dMultiply0_331(rplane,cvx1.final_posr->R,cvx1.planes+(reference_side*4));
+ dNormalize3(rplane);
+ // Translate
+ rplane[3]=
+ (cvx1.planes[(reference_side*4)+3])+
+ ((rplane[0] * cvx1.final_posr->pos[0]) +
+ (rplane[1] * cvx1.final_posr->pos[1]) +
+ (rplane[2] * cvx1.final_posr->pos[2]));
+ // flip
+ rplane[0]=-rplane[0];
+ rplane[1]=-rplane[1];
+ rplane[2]=-rplane[2];
+ rplane[3]=-rplane[3];
+ for(unsigned int i=0;i<incident_side;++i)
+ {
+ pIncidentPoly+=pIncidentPoly[0]+1;
+ }
+ pIncidentPoints = pIncidentPoly+1;
+ // Get the first point of the incident face
+ dMultiply0_331(i2,cvx2.final_posr->R,&cvx2.points[(pIncidentPoints[0]*3)]);
+ dVector3Add(i2,cvx2.final_posr->pos,i2);
+ // Get the same point in the reference convex space
+ dVector3Copy(i2,r2);
+ dVector3Subtract(r2,cvx1.final_posr->pos,r2);
+ dVector3Copy(r2,tmp);
+ dMultiply1_331(r2,cvx1.final_posr->R,tmp);
+ for(unsigned int i=0;i<pIncidentPoly[0];++i)
+ {
+ // Move i2 to i1, r2 to r1
+ dVector3Copy(i2,i1);
+ dVector3Copy(r2,r1);
+ dMultiply0_331(i2,cvx2.final_posr->R,&cvx2.points[(pIncidentPoints[(i+1)%pIncidentPoly[0]]*3)]);
+ dVector3Add(i2,cvx2.final_posr->pos,i2);
+ // Get the same point in the reference convex space
+ dVector3Copy(i2,r2);
+ dVector3Subtract(r2,cvx1.final_posr->pos,r2);
+ dVector3Copy(r2,tmp);
+ dMultiply1_331(r2,cvx1.final_posr->R,tmp);
+ outside=false;
+ for(unsigned int j=0;j<cvx1.planecount;++j)
+ {
+ plane[0]=cvx1.planes[(j*4)+0];
+ plane[1]=cvx1.planes[(j*4)+1];
+ plane[2]=cvx1.planes[(j*4)+2];
+ plane[3]=cvx1.planes[(j*4)+3];
+ // Get the distance from the points to the plane
+ d1 = r1[0]*plane[0]+
+ r1[1]*plane[1]+
+ r1[2]*plane[2]-
+ plane[3];
+ d2 = r2[0]*plane[0]+
+ r2[1]*plane[1]+
+ r2[2]*plane[2]-
+ plane[3];
+ if(d1*d2<0)
+ {
+ out = false;
+
+ // Edge intersects plane
+ if (!IntersectSegmentPlane(r1,r2,plane,t,p))
+ {
+ out = true;
+ }
+
+ if (!out)
+ {
+ // Check the resulting point again to make sure it is inside the reference convex
+ for (unsigned int k = 0; k < cvx1.planecount; ++k)
+ {
+ d = p[0]*cvx1.planes[(k*4)+0]+
+ p[1]*cvx1.planes[(k*4)+1]+
+ p[2]*cvx1.planes[(k*4)+2]-
+ cvx1.planes[(k*4)+3];
+ if(d>0)
+ {
+ out = true;
+ break;
+ }
+ }
+ }
+
+ if(!out)
+ {
+#if 0
+ // Use t to move p into global space
+ p[0] = i1[0]+((i2[0]-i1[0])*t);
+ p[1] = i1[1]+((i2[1]-i1[1])*t);
+ p[2] = i1[2]+((i2[2]-i1[2])*t);
+#else
+ // Apply reference convex transformations to p
+ // The commented out piece of code is likelly to
+ // produce less operations than this one, but
+ // this way we know we are getting the right data
+ dMultiply0_331(tmp,cvx1.final_posr->R,p);
+ dVector3Add(tmp,cvx1.final_posr->pos,p);
+#endif
+ // get p's distance to reference plane
+ d = p[0]*rplane[0]+
+ p[1]*rplane[1]+
+ p[2]*rplane[2]-
+ rplane[3];
+ if(d>0)
+ {
+ dContactGeom *target = SAFECONTACT(flags, contact, contacts, skip);
+ dVector3Copy(p, target->pos);
+ dVector3Copy(rplane, target->normal);
+ target->g1 = &cvx1;
+ target->g2 = &cvx2;
+ target->depth = d;
+ ++contacts;
+ if (contacts==maxc) return contacts;
+ }
+ }
+ }
+ if(d1>0)
+ {
+ outside=true;
+ }
+ }
+ if(outside) continue;
+ d = i1[0]*rplane[0]+
+ i1[1]*rplane[1]+
+ i1[2]*rplane[2]-
+ rplane[3];
+ if(d>0)
+ {
+ dContactGeom *target = SAFECONTACT(flags, contact, contacts, skip);
+ dVector3Copy(i1, target->pos);
+ dVector3Copy(rplane, target->normal);
+ target->g1 = &cvx1;
+ target->g2 = &cvx2;
+ target->depth = d;
+ ++contacts;
+ if (contacts==maxc) return contacts;
+ }
+ }
+ // IF we get here, we got the easiest contacts to calculate,
+ // but there is still space in the contacts array for more.
+ // So, project the Reference's face points onto the Incident face
+ // plane and test them for inclusion in the reference plane as well.
+ // We already have computed intersections so, skip those.
+
+ /* Get Incident plane, we need it for projection */
+ /* Rotate */
+ dMultiply0_331(iplane,cvx2.final_posr->R,cvx2.planes+(incident_side*4));
+ dNormalize3(iplane);
+ /* Translate */
+ iplane[3]=
+ (cvx2.planes[(incident_side*4)+3]) +
+ ((iplane[0] * cvx2.final_posr->pos[0]) +
+ (iplane[1] * cvx2.final_posr->pos[1]) +
+ (iplane[2] * cvx2.final_posr->pos[2]));
+ // get reference face
+ for(unsigned int i=0;i<reference_side;++i)
+ {
+ pReferencePoly+=pReferencePoly[0]+1;
+ }
+ pReferencePoints = pReferencePoly+1;
+ for(unsigned int i=0;i<pReferencePoly[0];++i)
+ {
+ dMultiply0_331(i1,cvx1.final_posr->R,&cvx1.points[(pReferencePoints[i]*3)]);
+ dVector3Add(cvx1.final_posr->pos,i1,i1);
+ // Project onto Incident face plane
+ t = -(i1[0]*iplane[0]+
+ i1[1]*iplane[1]+
+ i1[2]*iplane[2]-
+ iplane[3]);
+ i1[0]+=iplane[0]*t;
+ i1[1]+=iplane[1]*t;
+ i1[2]+=iplane[2]*t;
+ // Get the same point in the incident convex space
+ dVector3Copy(i1,r1);
+ dVector3Subtract(r1,cvx2.final_posr->pos,r1);
+ dVector3Copy(r1,tmp);
+ dMultiply1_331(r1,cvx2.final_posr->R,tmp);
+ // Check if it is outside the incident convex
+ out = false;
+ for(unsigned int j=0;j<cvx2.planecount;++j)
+ {
+ d = r1[0]*cvx2.planes[(j*4)+0]+
+ r1[1]*cvx2.planes[(j*4)+1]+
+ r1[2]*cvx2.planes[(j*4)+2]-
+ cvx2.planes[(j*4)+3];
+ if(d>=0){out = true;break;};
+ }
+ if(!out)
+ {
+ // check that the point is not a duplicate
+ outside = false;
+ for(int j=0;j<contacts;++j)
+ {
+ dContactGeom *cur_contact = SAFECONTACT(flags, contact, j, skip);
+ if((cur_contact->pos[0] == i1[0]) &&
+ (cur_contact->pos[1] == i1[1]) &&
+ (cur_contact->pos[2] == i1[2]))
+ {
+ outside=true;
+ }
+ }
+ if(!outside)
+ {
+ d = i1[0]*rplane[0]+
+ i1[1]*rplane[1]+
+ i1[2]*rplane[2]-
+ rplane[3];
+ if(d>0)
+ {
+ dContactGeom *target = SAFECONTACT(flags, contact, contacts, skip);
+ dVector3Copy(i1, target->pos);
+ dVector3Copy(rplane, target->normal);
+ target->g1 = &cvx1;
+ target->g2 = &cvx2;
+ target->depth = d;
+ ++contacts;
+ if (contacts==maxc) return contacts;
+ }
+ }
+ }
+ }
+ }
+ else if (ccso.depth_type == 2) // edge-edge
+ {
+ dVector3 c1, c2;
+ ClosestPointBetweenSegments(ccso.e1a, ccso.e1b, ccso.e2a, ccso.e2b, c1, c2);
+
+ dContactGeom *target = SAFECONTACT(flags, contact, contacts, skip);
+ dSubtractVectors3(target->normal, c2, c1);
+ dReal depth_square = dCalcVectorLengthSquare3(target->normal);
+
+ if (dxSafeNormalize3(target->normal))
+ {
+ target->depth = dSqrt(depth_square);
+ }
+ else
+ {
+ // If edges coincide return direction from one center to the other as the contact normal
+ dVector3Copy(ccso.dist, target->normal);
+
+ if (!dxSafeNormalize3(target->normal))
+ {
+ // If the both centers coincide as well return an arbitrary vector. The depth is going to be zero anyway.
+ dAssignVector3(target->normal, 1, 0, 0);
+ }
+
+ target->depth = 0; // Since the edges coincide, return a contact of zero depth
+ }
+
+ target->g1 = &cvx1;
+ target->g2 = &cvx2;
+ dVector3Copy(c1, target->pos);
+ contacts++;
+ }
+ return contacts;
+}
+
+int dCollideConvexConvex (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->type == dConvexClass);
+ dIASSERT (o2->type == dConvexClass);
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+ dxConvex *Convex1 = (dxConvex*) o1;
+ dxConvex *Convex2 = (dxConvex*) o2;
+ return TestConvexIntersection(*Convex1,*Convex2,flags,
+ contact,skip);
+}
+
+#if 0
+int dCollideRayConvex (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT( o1->type == dRayClass );
+ dIASSERT( o2->type == dConvexClass );
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+ dxRay* ray = (dxRay*) o1;
+ dxConvex* convex = (dxConvex*) o2;
+ dVector3 origin,destination,contactpoint,out;
+ dReal depth;
+ dVector4 plane;
+ unsigned int *pPoly=convex->polygons;
+ // Calculate ray origin and destination
+ destination[0]=0;
+ destination[1]=0;
+ destination[2]= ray->length;
+ // -- Rotate --
+ dMultiply0_331(destination,ray->final_posr->R,destination);
+ origin[0]=ray->final_posr->pos[0];
+ origin[1]=ray->final_posr->pos[1];
+ origin[2]=ray->final_posr->pos[2];
+ destination[0]+=origin[0];
+ destination[1]+=origin[1];
+ destination[2]+=origin[2];
+ for(int i=0;i<convex->planecount;++i)
+ {
+ // Rotate
+ dMultiply0_331(plane,convex->final_posr->R,convex->planes+(i*4));
+ // Translate
+ plane[3]=
+ (convex->planes[(i*4)+3])+
+ ((plane[0] * convex->final_posr->pos[0]) +
+ (plane[1] * convex->final_posr->pos[1]) +
+ (plane[2] * convex->final_posr->pos[2]));
+ if(IntersectSegmentPlane(origin,
+ destination,
+ plane,
+ depth,
+ contactpoint))
+ {
+ if(IsPointInPolygon(contactpoint,pPoly,plane,convex,out))
+ {
+ contact->pos[0]=contactpoint[0];
+ contact->pos[1]=contactpoint[1];
+ contact->pos[2]=contactpoint[2];
+ contact->normal[0]=plane[0];
+ contact->normal[1]=plane[1];
+ contact->normal[2]=plane[2];
+ contact->depth=depth;
+ contact->g1 = ray;
+ contact->g2 = convex;
+ contact->side1 = -1;
+ contact->side2 = -1; // TODO: set plane index?
+ return 1;
+ }
+ }
+ pPoly+=pPoly[0]+1;
+ }
+ return 0;
+}
+#else
+// Ray - Convex collider by David Walters, June 2006
+int dCollideRayConvex(dxGeom *o1, dxGeom *o2,
+ int flags, dContactGeom *contact, int skip)
+{
+ dIASSERT(skip >= (int)sizeof(dContactGeom));
+ dIASSERT(o1->type == dRayClass);
+ dIASSERT(o2->type == dConvexClass);
+ dIASSERT((flags & NUMC_MASK) >= 1);
+
+ dxRay* ray = (dxRay*)o1;
+ dxConvex* convex = (dxConvex*)o2;
+
+ contact->g1 = ray;
+ contact->g2 = convex;
+ contact->side1 = -1;
+ contact->side2 = -1; // TODO: set plane index?
+
+ dReal alpha, beta, nsign;
+ int flag = 0;
+
+ //
+ // Compute some useful info
+ //
+
+ dVector3 ray_pos = {
+ ray->final_posr->pos[0] - convex->final_posr->pos[0],
+ ray->final_posr->pos[1] - convex->final_posr->pos[1],
+ ray->final_posr->pos[2] - convex->final_posr->pos[2]
+ };
+
+ dVector3 ray_dir = {
+ ray->final_posr->R[0 * 4 + 2],
+ ray->final_posr->R[1 * 4 + 2],
+ ray->final_posr->R[2 * 4 + 2]
+ };
+
+ dMultiply1_331(ray_pos, convex->final_posr->R, ray_pos);
+ dMultiply1_331(ray_dir, convex->final_posr->R, ray_dir);
+
+ for (unsigned int i = 0; i < convex->planecount; ++i)
+ {
+ // Alias this plane.
+ const dReal* plane = convex->planes + (i * 4);
+
+ // If alpha >= 0 then start point is outside of plane.
+ alpha = dCalcVectorDot3(plane, ray_pos) - plane[3];
+
+ // If any alpha is positive, then
+ // the ray start is _outside_ of the hull
+ if (alpha >= 0)
+ {
+ flag = 1;
+ break;
+ }
+ }
+
+ // If the ray starts inside the convex hull, then everything is flipped.
+ nsign = (flag) ? REAL(1.0) : REAL(-1.0);
+
+
+ //
+ // Find closest contact point
+ //
+
+ // Assume no contacts.
+ contact->depth = dInfinity;
+
+ for (unsigned int i = 0; i < convex->planecount; ++i)
+ {
+ // Alias this plane.
+ const dReal* plane = convex->planes + (i * 4);
+
+ // If alpha >= 0 then point is outside of plane.
+ alpha = nsign * (dCalcVectorDot3(plane, ray_pos) - plane[3]);
+
+ // Compute [ plane-normal DOT ray-normal ], (/flip)
+ beta = dCalcVectorDot3(plane, ray_dir) * nsign;
+
+ // Ray is pointing at the plane? ( beta < 0 )
+ // Ray start to plane is within maximum ray length?
+ // Ray start to plane is closer than the current best distance?
+ if (beta < -dEpsilon &&
+ alpha >= 0 && alpha <= ray->length &&
+ alpha < contact->depth)
+ {
+ // Compute contact point on convex hull surface.
+ contact->pos[0] = ray_pos[0] + alpha * ray_dir[0];
+ contact->pos[1] = ray_pos[1] + alpha * ray_dir[1];
+ contact->pos[2] = ray_pos[2] + alpha * ray_dir[2];
+
+ flag = 0;
+
+ // For all _other_ planes.
+ for (unsigned int j = 0; j < convex->planecount; ++j)
+ {
+ if (i == j)
+ continue; // Skip self.
+
+ // Alias this plane.
+ const dReal* planej = convex->planes + (j * 4);
+
+ // If beta >= 0 then start is outside of plane.
+ beta = dCalcVectorDot3(planej, contact->pos) - planej[3];
+
+ // If any beta is positive, then the contact point
+ // is not on the surface of the convex hull - it's just
+ // intersecting some part of its infinite extent.
+ if (beta > dEpsilon)
+ {
+ flag = 1;
+ break;
+ }
+ }
+
+ // Contact point isn't outside hull's surface? then it's a good contact!
+ if (flag == 0)
+ {
+ // Store the contact normal, possibly flipped.
+ contact->normal[0] = nsign * plane[0];
+ contact->normal[1] = nsign * plane[1];
+ contact->normal[2] = nsign * plane[2];
+
+ // Store depth
+ contact->depth = alpha;
+
+ if ((flags & CONTACTS_UNIMPORTANT) && contact->depth <= ray->length)
+ {
+ // Break on any contact if contacts are not important
+ break;
+ }
+ }
+ }
+ }
+ // Contact?
+ if (contact->depth <= ray->length)
+ {
+ // Adjust contact position and normal back to global space
+ dMultiply0_331(contact->pos, convex->final_posr->R, contact->pos);
+ dMultiply0_331(contact->normal, convex->final_posr->R, contact->normal);
+ contact->pos[0] += convex->final_posr->pos[0];
+ contact->pos[1] += convex->final_posr->pos[1];
+ contact->pos[2] += convex->final_posr->pos[2];
+ return true;
+ }
+ return false;
+}
+
+#endif
+//<-- Convex Collision
diff --git a/libs/ode-0.16.1/ode/src/coop_matrix_types.h b/libs/ode-0.16.1/ode/src/coop_matrix_types.h
new file mode 100644
index 0000000..d94e04b
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/coop_matrix_types.h
@@ -0,0 +1,158 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// Cooperative matrix algorithm types
+// Copyright (C) 2017-2019 Oleh Derevenko (odar@eleks.com - change all "a" to "e")
+
+
+#ifndef _ODE_COOP_MATRIX_TYPES_H_
+#define _ODE_COOP_MATRIX_TYPES_H_
+
+
+
+#include "threadingutils.h"
+#include "common.h"
+#include "error.h"
+
+
+#ifndef dCOOPERATIVE_ENABLED
+
+#if dATOMICS_ENABLED && !dTHREADING_INTF_DISABLED
+
+#define dCOOPERATIVE_ENABLED 1
+
+
+#endif // #if dATOMICS_ENABLED && !dTHREADING_INTF_DISABLED
+
+
+#endif // #ifndef dCOOPERATIVE_ENABLED
+
+
+enum
+{
+ COOP_THREAD_DATA_ALIGNMENT_SIZE = 64, // Typical size of a cache line
+};
+
+
+typedef uintptr cellindexint;
+
+
+enum CellContextInstance
+{
+ CCI__MIN,
+
+ CCI_FIRST = CCI__MIN,
+ CCI_SECOND,
+
+ CCI__MAX,
+ CCI__LOG2_OF_MAX = 1,
+
+ CCI__DEFAULT = CCI__MIN,
+};
+dSASSERT(1 << CCI__LOG2_OF_MAX >= CCI__MAX);
+
+static inline
+CellContextInstance buildNextContextInstance(CellContextInstance instance)
+{
+ dIASSERT(dIN_RANGE(instance, CCI__MIN, CCI__MAX));
+ dSASSERT(CCI__MAX == 2);
+
+ return (CellContextInstance)(CCI_FIRST + CCI_SECOND - instance);
+}
+
+
+enum
+{
+ CELLDESC_CCI_BITMASK = (1 << CCI__LOG2_OF_MAX) - 1,
+ CELLDESC_LOCK_BIT = 1 << CCI__LOG2_OF_MAX,
+ CELLDESC__HELPER_BITS = CELLDESC_CCI_BITMASK | CELLDESC_LOCK_BIT,
+ CELLDESC__COLINDEX_BASE = CELLDESC__HELPER_BITS + 1,
+};
+
+#define MAKE_CELLDESCRIPTOR(columnIndex, contextInstance, locked) ((cellindexint)((cellindexint)(columnIndex) * CELLDESC__COLINDEX_BASE + (contextInstance) + ((locked) ? CELLDESC_LOCK_BIT : 0)))
+#define MARK_CELLDESCRIPTOR_LOCKED(descriptor) ((cellindexint)((descriptor) | CELLDESC_LOCK_BIT))
+#define GET_CELLDESCRIPTOR_COLUMNINDEX(descriptor) ((unsigned int)((cellindexint)(descriptor) / CELLDESC__COLINDEX_BASE))
+#define GET_CELLDESCRIPTOR_CONTEXTINSTANCE(descriptor) ((CellContextInstance)((descriptor) & CELLDESC_CCI_BITMASK))
+#define GET_CELLDESCRIPTOR_ISLOCKED(descriptor) (((descriptor) & CELLDESC_LOCK_BIT) != 0)
+
+#define INVALID_CELLDESCRIPTOR MAKE_CELLDESCRIPTOR(GET_CELLDESCRIPTOR_COLUMNINDEX(-1), CCI__MAX - 1, true)
+
+
+enum BlockProcessingState
+{
+ BPS_COMPETING_FOR_A_BLOCK = -1,
+ BPS_NO_BLOCKS_PROCESSED,
+ BPS_SOME_BLOCKS_PROCESSED,
+};
+
+
+class CooperativeAtomics
+{
+public:
+ static atomicord32 AtomicDecrementUint32(volatile atomicord32 *paoDestination)
+ {
+#if dCOOPERATIVE_ENABLED
+ return ::AtomicDecrement(paoDestination);
+#else
+ dIASSERT(false); return 0; // The function is not supposed to be called in this case
+#endif // #if dCOOPERATIVE_ENABLED
+ }
+
+ static bool AtomicCompareExchangeUint32(volatile atomicord32 *paoDestination, atomicord32 aoComparand, atomicord32 aoExchange)
+ {
+#if dCOOPERATIVE_ENABLED
+ return ::AtomicCompareExchange(paoDestination, aoComparand, aoExchange);
+#else
+ dIASSERT(false); return false; // The function is not supposed to be called in this case
+#endif // #if dCOOPERATIVE_ENABLED
+ }
+
+ static bool AtomicCompareExchangeCellindexint(volatile cellindexint *destination, cellindexint comparand, cellindexint exchange)
+ {
+#if dCOOPERATIVE_ENABLED
+ return ::AtomicCompareExchangePointer((volatile atomicptr *)destination, (atomicptr)comparand, (atomicptr)exchange);
+#else
+ dIASSERT(false); return false; // The function is not supposed to be called in this case
+#endif // #if dCOOPERATIVE_ENABLED
+ }
+
+ static void AtomicStoreCellindexint(volatile cellindexint *destination, cellindexint value)
+ {
+#if dCOOPERATIVE_ENABLED
+ ::AtomicStorePointer((volatile atomicptr *)destination, (atomicptr)value);
+#else
+ dIASSERT(false); // The function is not supposed to be called in this case
+#endif // #if dCOOPERATIVE_ENABLED
+ }
+
+ static void AtomicReadReorderBarrier()
+ {
+#if dCOOPERATIVE_ENABLED
+ ::AtomicReadReorderBarrier();
+#else
+ dIASSERT(false); // The function is not supposed to be called in this case
+#endif // #if dCOOPERATIVE_ENABLED
+ }
+};
+
+
+#endif // #ifndef _ODE_COOP_MATRIX_TYPES_H_
diff --git a/libs/ode-0.16.1/ode/src/cylinder.cpp b/libs/ode-0.16.1/ode/src/cylinder.cpp
new file mode 100644
index 0000000..cf5cc64
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/cylinder.cpp
@@ -0,0 +1,108 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+standard ODE geometry primitives: public API and pairwise collision functions.
+
+the rule is that only the low level primitive collision functions should set
+dContactGeom::g1 and dContactGeom::g2.
+
+*/
+
+#include <ode/common.h>
+#include <ode/collision.h>
+#include <ode/rotation.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+#include "collision_kernel.h"
+#include "collision_std.h"
+#include "collision_util.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4291) // for VC++, no complaints about "no matching operator delete found"
+#endif
+
+
+#define dMAX(A,B) ((A)>(B) ? (A) : (B))
+
+
+// flat cylinder public API
+
+dxCylinder::dxCylinder (dSpaceID space, dReal _radius, dReal _length) :
+dxGeom (space,1)
+{
+ dAASSERT (_radius >= 0 && _length >= 0);
+ type = dCylinderClass;
+ radius = _radius;
+ lz = _length;
+ updateZeroSizedFlag(!_radius || !_length);
+}
+
+
+void dxCylinder::computeAABB()
+{
+ const dMatrix3& R = final_posr->R;
+ const dVector3& pos = final_posr->pos;
+
+ dReal dOneMinusR2Square = (dReal)(REAL(1.0) - R[2]*R[2]);
+ dReal xrange = dFabs(R[2]*lz*REAL(0.5)) + radius * dSqrt(dMAX(REAL(0.0), dOneMinusR2Square));
+ dReal dOneMinusR6Square = (dReal)(REAL(1.0) - R[6]*R[6]);
+ dReal yrange = dFabs(R[6]*lz*REAL(0.5)) + radius * dSqrt(dMAX(REAL(0.0), dOneMinusR6Square));
+ dReal dOneMinusR10Square = (dReal)(REAL(1.0) - R[10]*R[10]);
+ dReal zrange = dFabs(R[10]*lz*REAL(0.5)) + radius * dSqrt(dMAX(REAL(0.0), dOneMinusR10Square));
+
+ aabb[0] = pos[0] - xrange;
+ aabb[1] = pos[0] + xrange;
+ aabb[2] = pos[1] - yrange;
+ aabb[3] = pos[1] + yrange;
+ aabb[4] = pos[2] - zrange;
+ aabb[5] = pos[2] + zrange;
+}
+
+
+dGeomID dCreateCylinder (dSpaceID space, dReal radius, dReal length)
+{
+ return new dxCylinder (space,radius,length);
+}
+
+void dGeomCylinderSetParams (dGeomID cylinder, dReal radius, dReal length)
+{
+ dUASSERT (cylinder && cylinder->type == dCylinderClass,"argument not a ccylinder");
+ dAASSERT (radius >= 0 && length >= 0);
+ dxCylinder *c = (dxCylinder*) cylinder;
+ c->radius = radius;
+ c->lz = length;
+ c->updateZeroSizedFlag(!radius || !length);
+ dGeomMoved (cylinder);
+}
+
+void dGeomCylinderGetParams (dGeomID cylinder, dReal *radius, dReal *length)
+{
+ dUASSERT (cylinder && cylinder->type == dCylinderClass,"argument not a ccylinder");
+ dxCylinder *c = (dxCylinder*) cylinder;
+ *radius = c->radius;
+ *length = c->lz;
+}
+
+
diff --git a/libs/ode-0.16.1/ode/src/default_threading.cpp b/libs/ode-0.16.1/ode/src/default_threading.cpp
new file mode 100644
index 0000000..7f255f6
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/default_threading.cpp
@@ -0,0 +1,77 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * Threading base wrapper class header file. *
+ * Copyright (C) 2011-2019 Oleh Derevenko. All rights reserved. *
+ * e-mail: odar@eleks.com (change all "a" to "e") *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * The default threading instance holder class implementation
+ * Copyright (c) 2017-2019 Oleh Derevenko, odar@eleks.com (change all "a" to "e")
+ */
+
+
+#include <ode/common.h>
+#include <ode/threading_impl.h>
+#include "config.h"
+#include "default_threading.h"
+#include "error.h"
+
+
+/*static */dThreadingImplementationID DefaultThreadingHolder::m_defaultThreadingImpl = NULL;
+/*static */const dThreadingFunctionsInfo *DefaultThreadingHolder::m_defaultThreadingFunctions = NULL;
+
+
+/*static */
+bool DefaultThreadingHolder::initializeDefaultThreading()
+{
+ dIASSERT(m_defaultThreadingImpl == NULL);
+
+ bool initResult = false;
+
+ dThreadingImplementationID threadingImpl = dThreadingAllocateSelfThreadedImplementation();
+
+ if (threadingImpl != NULL)
+ {
+ m_defaultThreadingFunctions = dThreadingImplementationGetFunctions(threadingImpl);
+ m_defaultThreadingImpl = threadingImpl;
+
+ initResult = true;
+ }
+
+ return initResult;
+}
+
+/*static */
+void DefaultThreadingHolder::finalizeDefaultThreading()
+{
+ dThreadingImplementationID threadingImpl = m_defaultThreadingImpl;
+
+ if (threadingImpl != NULL)
+ {
+ dThreadingFreeImplementation(threadingImpl);
+
+ m_defaultThreadingFunctions = NULL;
+ m_defaultThreadingImpl = NULL;
+ }
+}
+
diff --git a/libs/ode-0.16.1/ode/src/default_threading.h b/libs/ode-0.16.1/ode/src/default_threading.h
new file mode 100644
index 0000000..372a777
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/default_threading.h
@@ -0,0 +1,55 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * Threading base wrapper class header file. *
+ * Copyright (C) 2011-2019 Oleh Derevenko. All rights reserved. *
+ * e-mail: odar@eleks.com (change all "a" to "e") *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * A default threading instance holder class definition
+ * Copyright (c) 2017-2019 Oleh Derevenko, odar@eleks.com (change all "a" to "e")
+ */
+
+
+#ifndef _ODE__PRIVATE_DEFAULT_THREADING_H_
+#define _ODE__PRIVATE_DEFAULT_THREADING_H_
+
+
+#include <ode/threading.h>
+
+
+class DefaultThreadingHolder
+{
+public:
+ static bool initializeDefaultThreading();
+ static void finalizeDefaultThreading();
+
+ static dThreadingImplementationID getDefaultThreadingImpl() { return m_defaultThreadingImpl; }
+ static const dThreadingFunctionsInfo *getDefaultThreadingFunctions() { return m_defaultThreadingFunctions; }
+
+private:
+ static dThreadingImplementationID m_defaultThreadingImpl;
+ static const dThreadingFunctionsInfo *m_defaultThreadingFunctions;
+};
+
+
+#endif // #ifndef _ODE__PRIVATE_DEFAULT_THREADING_H_
diff --git a/libs/ode-0.16.1/ode/src/error.cpp b/libs/ode-0.16.1/ode/src/error.cpp
new file mode 100644
index 0000000..0b1a979
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/error.cpp
@@ -0,0 +1,179 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/odeconfig.h>
+#include <ode/error.h>
+#include "config.h"
+
+
+static dMessageFunction *error_function = 0;
+static dMessageFunction *debug_function = 0;
+static dMessageFunction *message_function = 0;
+
+
+extern "C" void dSetErrorHandler (dMessageFunction *fn)
+{
+ error_function = fn;
+}
+
+
+extern "C" void dSetDebugHandler (dMessageFunction *fn)
+{
+ debug_function = fn;
+}
+
+
+extern "C" void dSetMessageHandler (dMessageFunction *fn)
+{
+ message_function = fn;
+}
+
+
+extern "C" dMessageFunction *dGetErrorHandler()
+{
+ return error_function;
+}
+
+
+extern "C" dMessageFunction *dGetDebugHandler()
+{
+ return debug_function;
+}
+
+
+extern "C" dMessageFunction *dGetMessageHandler()
+{
+ return message_function;
+}
+
+
+static void printMessage (int num, const char *msg1, const char *msg2,
+ va_list ap)
+{
+ fflush (stderr);
+ fflush (stdout);
+ if (num) fprintf (stderr,"\n%s %d: ",msg1,num);
+ else fprintf (stderr,"\n%s: ",msg1);
+ vfprintf (stderr,msg2,ap);
+ fprintf (stderr,"\n");
+ fflush (stderr);
+}
+
+//****************************************************************************
+// unix
+
+#ifndef WIN32
+
+extern "C" void dError (int num, const char *msg, ...)
+{
+ va_list ap;
+ va_start (ap,msg);
+ if (error_function) error_function (num,msg,ap);
+ else printMessage (num,"ODE Error",msg,ap);
+ va_end (ap);
+ exit (1);
+}
+
+
+extern "C" void dDebug (int num, const char *msg, ...)
+{
+ va_list ap;
+ va_start (ap,msg);
+ if (debug_function) debug_function (num,msg,ap);
+ else printMessage (num,"ODE INTERNAL ERROR",msg,ap);
+ va_end (ap);
+ // *((char *)0) = 0; ... commit SEGVicide
+ abort();
+}
+
+
+extern "C" void dMessage (int num, const char *msg, ...)
+{
+ va_list ap;
+ va_start (ap,msg);
+ if (message_function) message_function (num,msg,ap);
+ else printMessage (num,"ODE Message",msg,ap);
+ va_end (ap);
+}
+
+#endif
+
+//****************************************************************************
+// windows
+
+#ifdef WIN32
+
+// isn't cygwin annoying!
+#ifdef CYGWIN
+#define _snprintf snprintf
+#define _vsnprintf vsnprintf
+#endif
+
+
+#include "windows.h"
+
+
+extern "C" void dError (int num, const char *msg, ...)
+{
+ va_list ap;
+ va_start (ap,msg);
+ if (error_function) error_function (num,msg,ap);
+ else {
+ char s[1000],title[100];
+ _snprintf (title,sizeof(title),"ODE Error %d",num);
+ _vsnprintf (s,sizeof(s),msg,ap);
+ s[sizeof(s)-1] = 0;
+ MessageBox(0,s,title,MB_OK | MB_ICONWARNING);
+ }
+ va_end (ap);
+ exit (1);
+}
+
+
+extern "C" void dDebug (int num, const char *msg, ...)
+{
+ va_list ap;
+ va_start (ap,msg);
+ if (debug_function) debug_function (num,msg,ap);
+ else {
+ char s[1000],title[100];
+ _snprintf (title,sizeof(title),"ODE INTERNAL ERROR %d",num);
+ _vsnprintf (s,sizeof(s),msg,ap);
+ s[sizeof(s)-1] = 0;
+ MessageBox(0,s,title,MB_OK | MB_ICONSTOP);
+ }
+ va_end (ap);
+ abort();
+}
+
+
+extern "C" void dMessage (int num, const char *msg, ...)
+{
+ va_list ap;
+ va_start (ap,msg);
+ if (message_function) message_function (num,msg,ap);
+ else printMessage (num,"ODE Message",msg,ap);
+ va_end (ap);
+}
+
+
+#endif
diff --git a/libs/ode-0.16.1/ode/src/error.h b/libs/ode-0.16.1/ode/src/error.h
new file mode 100644
index 0000000..4f561f8
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/error.h
@@ -0,0 +1,101 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/* Library private error handling functions and macros */
+
+#ifndef _ODE__PRIVATE_ERROR_H_
+#define _ODE__PRIVATE_ERROR_H_
+
+#include <ode/error.h>
+#include <ode/common.h>
+
+
+
+/* debugging:
+ * IASSERT is an internal assertion, i.e. a consistency check. if it fails
+ * we want to know where.
+ * UASSERT is a user assertion, i.e. if it fails a nice error message
+ * should be printed for the user.
+ * AASSERT is an arguments assertion, i.e. if it fails "bad argument(s)"
+ * is printed.
+ * DEBUGMSG just prints out a message
+ */
+
+# if defined(__STDC__) && __STDC_VERSION__ >= 199901L
+# define __FUNCTION__ __func__
+# endif
+#ifndef dNODEBUG
+# ifdef __GNUC__
+# define dIASSERT(a) { if (!(a)) { dDebug (d_ERR_IASSERT, \
+ "assertion \"" #a "\" failed in %s() [%s:%u]",__FUNCTION__,__FILE__,__LINE__); } }
+# define dUASSERT(a,msg) { if (!(a)) { dDebug (d_ERR_UASSERT, \
+ msg " in %s()", __FUNCTION__); } }
+# define dDEBUGMSG(msg) { dMessage (d_ERR_UASSERT, \
+ msg " in %s() [%s:%u]", __FUNCTION__,__FILE__,__LINE__); }
+# else // not __GNUC__
+# define dIASSERT(a) { if (!(a)) { dDebug (d_ERR_IASSERT, \
+ "assertion \"" #a "\" failed in %s:%u",__FILE__,__LINE__); } }
+# define dUASSERT(a,msg) { if (!(a)) { dDebug (d_ERR_UASSERT, \
+ msg " (%s:%u)", __FILE__,__LINE__); } }
+# define dDEBUGMSG(msg) { dMessage (d_ERR_UASSERT, \
+ msg " (%s:%u)", __FILE__,__LINE__); }
+# endif
+# define dIVERIFY(a) dIASSERT(a)
+# define dUVERIFY(a, msg) dUASSERT(a, msg)
+#else
+# define dIASSERT(a) ((void)0)
+# define dUASSERT(a,msg) ((void)0)
+# define dDEBUGMSG(msg) ((void)0)
+# define dIVERIFY(a) ((void)(a))
+# define dUVERIFY(a, msg) ((void)(a))
+#endif
+
+#ifdef __GNUC__
+#define dUNUSED(Name) Name __attribute__((unused))
+#else // not __GNUC__
+#define dUNUSED(Name) Name
+#endif
+
+#if __cplusplus >= 201103L
+#define dSASSERT(e) static_assert(e, #e)
+#define dSMSGASSERT(e, message) static_assert(e, message)
+#else
+#define d_SASSERT_INNER_TOKENPASTE(x, y) x ## y
+#define d_SASSERT_TOKENPASTE(x, y) d_SASSERT_INNER_TOKENPASTE(x, y)
+#define dSASSERT(e) typedef char dUNUSED(d_SASSERT_TOKENPASTE(d_StaticAssertionFailed_, __LINE__)[(e)?1:-1])
+#define dSMSGASSERT(e, message) dSASSERT(e)
+#endif
+
+# ifdef __GNUC__
+# define dICHECK(a) { if (!(a)) { dDebug (d_ERR_IASSERT, \
+ "assertion \"" #a "\" failed in %s() [%s:%u]",__FUNCTION__,__FILE__,__LINE__); *(int *)0 = 0; } }
+# else // not __GNUC__
+# define dICHECK(a) { if (!(a)) { dDebug (d_ERR_IASSERT, \
+ "assertion \"" #a "\" failed in %s:%u",__FILE__,__LINE__); *(int *)0 = 0; } }
+# endif
+
+// Argument assert is a special case of user assert
+#define dAASSERT(a) dUASSERT(a, "Bad argument(s)")
+#define dAVERIFY(a) dUVERIFY(a, "Bad argument(s)")
+
+
+#endif
diff --git a/libs/ode-0.16.1/ode/src/export-dif.cpp b/libs/ode-0.16.1/ode/src/export-dif.cpp
new file mode 100644
index 0000000..450021a
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/export-dif.cpp
@@ -0,0 +1,620 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * Export a DIF (Dynamics Interchange Format) file.
+ */
+
+
+// @@@ TODO:
+// * export all spaces, and geoms in spaces, not just ones attached to bodies
+// (separate export function?)
+// * say the space each geom is in, so reader can construct space heirarchy
+// * limot --> separate out into limits and motors?
+// * make sure ODE-specific parameters divided out
+
+
+#include <ode/ode.h>
+#include "config.h"
+#include "objects.h"
+#include "joints/joints.h"
+#include "collision_kernel.h"
+
+//***************************************************************************
+// utility
+
+struct PrintingContext {
+ FILE *file; // file to write to
+ int precision; // digits of precision to print
+ int indent; // number of levels of indent
+
+ void printIndent();
+ void printReal (dReal x);
+ void print (const char *name, int x);
+ void print (const char *name, unsigned x);
+ void print (const char *name, dReal x);
+ void print (const char *name, const dReal *x, int n=3);
+ void print (const char *name, const char *x=0);
+ void printNonzero (const char *name, dReal x);
+ void printNonzero (const char *name, const dReal x[3]);
+};
+
+
+void PrintingContext::printIndent()
+{
+ for (int i=0; i<indent; i++) fputc ('\t',file);
+}
+
+
+void PrintingContext::print (const char *name, int x)
+{
+ printIndent();
+ fprintf (file,"%s = %d,\n",name,x);
+}
+
+void PrintingContext::print (const char *name, unsigned x)
+{
+ printIndent();
+ fprintf (file,"%s = %u,\n",name,x);
+}
+
+void PrintingContext::printReal (dReal x)
+{
+ if (x==dInfinity) {
+ fprintf (file,"inf");
+ }
+ else if (x==-dInfinity) {
+ fprintf (file,"-inf");
+ }
+ else {
+ fprintf (file,"%.*g",precision,x);
+ }
+}
+
+
+void PrintingContext::print (const char *name, dReal x)
+{
+ printIndent();
+ fprintf (file,"%s = ",name);
+ printReal (x);
+ fprintf (file,",\n");
+}
+
+
+void PrintingContext::print (const char *name, const dReal *x, int n)
+{
+ printIndent();
+ fprintf (file,"%s = {",name);
+ for (int i=0; i<n; i++) {
+ printReal (x[i]);
+ if (i < n-1) fputc (',',file);
+ }
+ fprintf (file,"},\n");
+}
+
+
+void PrintingContext::print (const char *name, const char *x)
+{
+ printIndent();
+ if (x) {
+ fprintf (file,"%s = \"%s\",\n",name,x);
+ }
+ else {
+ fprintf (file,"%s\n",name);
+ }
+}
+
+
+void PrintingContext::printNonzero (const char *name, dReal x)
+{
+ if (x != 0) print (name,x);
+}
+
+
+void PrintingContext::printNonzero (const char *name, const dReal x[3])
+{
+ if (x[0] != 0 && x[1] != 0 && x[2] != 0) print (name,x);
+}
+
+//***************************************************************************
+// joints
+
+
+static void printLimot (PrintingContext &c, dxJointLimitMotor &limot, int num)
+{
+ if (num >= 0) {
+ c.printIndent();
+ fprintf (c.file,"limit%d = {\n",num);
+ }
+ else {
+ c.print ("limit = {");
+ }
+ c.indent++;
+ c.print ("low_stop",limot.lostop);
+ c.print ("high_stop",limot.histop);
+ c.printNonzero ("bounce",limot.bounce);
+ c.print ("ODE = {");
+ c.indent++;
+ c.printNonzero ("stop_erp",limot.stop_erp);
+ c.printNonzero ("stop_cfm",limot.stop_cfm);
+ c.indent--;
+ c.print ("},");
+ c.indent--;
+ c.print ("},");
+
+ if (num >= 0) {
+ c.printIndent();
+ fprintf (c.file,"motor%d = {\n",num);
+ }
+ else {
+ c.print ("motor = {");
+ }
+ c.indent++;
+ c.printNonzero ("vel",limot.vel);
+ c.printNonzero ("fmax",limot.fmax);
+ c.print ("ODE = {");
+ c.indent++;
+ c.printNonzero ("fudge_factor",limot.fudge_factor);
+ c.printNonzero ("normal_cfm",limot.normal_cfm);
+ c.indent--;
+ c.print ("},");
+ c.indent--;
+ c.print ("},");
+}
+
+
+static const char *getJointName (dxJoint *j)
+{
+ switch (j->type()) {
+ case dJointTypeBall: return "ball";
+ case dJointTypeHinge: return "hinge";
+ case dJointTypeSlider: return "slider";
+ case dJointTypeContact: return "contact";
+ case dJointTypeUniversal: return "universal";
+ case dJointTypeHinge2: return "ODE_hinge2";
+ case dJointTypeFixed: return "fixed";
+ case dJointTypeNull: return "null";
+ case dJointTypeAMotor: return "ODE_angular_motor";
+ case dJointTypeLMotor: return "ODE_linear_motor";
+ case dJointTypePR: return "PR";
+ case dJointTypePU: return "PU";
+ case dJointTypePiston: return "piston";
+ default: return "unknown";
+ }
+}
+
+
+static void printBall (PrintingContext &c, dxJoint *j)
+{
+ dxJointBall *b = (dxJointBall*) j;
+ c.print ("anchor1",b->anchor1);
+ c.print ("anchor2",b->anchor2);
+}
+
+
+static void printHinge (PrintingContext &c, dxJoint *j)
+{
+ dxJointHinge *h = (dxJointHinge*) j;
+ c.print ("anchor1",h->anchor1);
+ c.print ("anchor2",h->anchor2);
+ c.print ("axis1",h->axis1);
+ c.print ("axis2",h->axis2);
+ c.print ("qrel",h->qrel,4);
+ printLimot (c,h->limot,-1);
+}
+
+
+static void printSlider (PrintingContext &c, dxJoint *j)
+{
+ dxJointSlider *s = (dxJointSlider*) j;
+ c.print ("axis1",s->axis1);
+ c.print ("qrel",s->qrel,4);
+ c.print ("offset",s->offset);
+ printLimot (c,s->limot,-1);
+}
+
+
+static void printContact (PrintingContext &c, dxJoint *j)
+{
+ dxJointContact *ct = (dxJointContact*) j;
+ int mode = ct->contact.surface.mode;
+ c.print ("pos",ct->contact.geom.pos);
+ c.print ("normal",ct->contact.geom.normal);
+ c.print ("depth",ct->contact.geom.depth);
+ //@@@ may want to write the geoms g1 and g2 that are involved, for debugging.
+ // to do this we must have written out all geoms in all spaces, not just
+ // geoms that are attached to bodies.
+ c.print ("mu",ct->contact.surface.mu);
+ if (mode & dContactMu2) c.print ("mu2",ct->contact.surface.mu2);
+ if (mode & dContactBounce) c.print ("bounce",ct->contact.surface.bounce);
+ if (mode & dContactBounce) c.print ("bounce_vel",ct->contact.surface.bounce_vel);
+ if (mode & dContactSoftERP) c.print ("soft_ERP",ct->contact.surface.soft_erp);
+ if (mode & dContactSoftCFM) c.print ("soft_CFM",ct->contact.surface.soft_cfm);
+ if (mode & dContactMotion1) c.print ("motion1",ct->contact.surface.motion1);
+ if (mode & dContactMotion2) c.print ("motion2",ct->contact.surface.motion2);
+ if (mode & dContactSlip1) c.print ("slip1",ct->contact.surface.slip1);
+ if (mode & dContactSlip2) c.print ("slip2",ct->contact.surface.slip2);
+ int fa = 0; // friction approximation code
+ if (mode & dContactApprox1_1) fa |= 1;
+ if (mode & dContactApprox1_2) fa |= 2;
+ if (fa) c.print ("friction_approximation",fa);
+ if (mode & dContactFDir1) c.print ("fdir1",ct->contact.fdir1);
+}
+
+
+static void printUniversal (PrintingContext &c, dxJoint *j)
+{
+ dxJointUniversal *u = (dxJointUniversal*) j;
+ c.print ("anchor1",u->anchor1);
+ c.print ("anchor2",u->anchor2);
+ c.print ("axis1",u->axis1);
+ c.print ("axis2",u->axis2);
+ c.print ("qrel1",u->qrel1,4);
+ c.print ("qrel2",u->qrel2,4);
+ printLimot (c,u->limot1,1);
+ printLimot (c,u->limot2,2);
+}
+
+
+static void printHinge2 (PrintingContext &c, dxJoint *j)
+{
+ dxJointHinge2 *h = (dxJointHinge2*) j;
+ c.print ("anchor1",h->anchor1);
+ c.print ("anchor2",h->anchor2);
+ c.print ("axis1",h->axis1);
+ c.print ("axis2",h->axis2);
+ c.print ("v1",h->v1); //@@@ much better to write out 'qrel' here, if it's available
+ c.print ("v2",h->v2);
+ c.print ("susp_erp",h->susp_erp);
+ c.print ("susp_cfm",h->susp_cfm);
+ printLimot (c,h->limot1,1);
+ printLimot (c,h->limot2,2);
+}
+
+static void printPR (PrintingContext &c, dxJoint *j)
+{
+ dxJointPR *pr = (dxJointPR*) j;
+ c.print ("anchor2",pr->anchor2);
+ c.print ("axisR1",pr->axisR1);
+ c.print ("axisR2",pr->axisR2);
+ c.print ("axisP1",pr->axisP1);
+ c.print ("qrel",pr->qrel,4);
+ c.print ("offset",pr->offset);
+ printLimot (c,pr->limotP,1);
+ printLimot (c,pr->limotR,2);
+}
+
+static void printPU (PrintingContext &c, dxJoint *j)
+{
+ dxJointPU *pu = (dxJointPU*) j;
+ c.print ("anchor1",pu->anchor1);
+ c.print ("anchor2",pu->anchor2);
+ c.print ("axis1",pu->axis1);
+ c.print ("axis2",pu->axis2);
+ c.print ("axisP",pu->axisP1);
+ c.print ("qrel1",pu->qrel1,4);
+ c.print ("qrel2",pu->qrel2,4);
+ printLimot (c,pu->limot1,1);
+ printLimot (c,pu->limot2,2);
+ printLimot (c,pu->limotP,3);
+}
+
+static void printPiston (PrintingContext &c, dxJoint *j)
+{
+ dxJointPiston *rap = (dxJointPiston*) j;
+ c.print ("anchor1",rap->anchor1);
+ c.print ("anchor2",rap->anchor2);
+ c.print ("axis1",rap->axis1);
+ c.print ("axis2",rap->axis2);
+ c.print ("qrel",rap->qrel,4);
+ printLimot (c,rap->limotP,1);
+ printLimot (c, rap->limotR, 2);
+}
+
+static void printFixed (PrintingContext &c, dxJoint *j)
+{
+ dxJointFixed *f = (dxJointFixed*) j;
+ c.print ("qrel",f->qrel);
+ c.print ("offset",f->offset);
+}
+
+static void printLMotor (PrintingContext &c, dxJoint *j)
+{
+ dxJointLMotor *a = (dxJointLMotor*) j;
+ c.print("num", a->num);
+ c.printIndent();
+ fprintf (c.file,"rel = {%d,%d,%d},\n",a->rel[0],a->rel[1],a->rel[2]);
+ c.print ("axis1",a->axis[0]);
+ c.print ("axis2",a->axis[1]);
+ c.print ("axis3",a->axis[2]);
+ for (int i=0; i<3; i++) printLimot (c,a->limot[i],i+1);
+}
+
+struct dxAMotorJointPrinter
+{
+ static void print(PrintingContext &c, dxJointAMotor *a)
+ {
+ c.print ("num",a->m_num);
+ c.print ("mode",a->m_mode);
+ c.printIndent();
+ fprintf (c.file,"rel = {%d,%d,%d},\n",a->m_rel[0],a->m_rel[1],a->m_rel[2]);
+ c.print ("axis1",a->m_axis[0]);
+ c.print ("axis2",a->m_axis[1]);
+ c.print ("axis3",a->m_axis[2]);
+ for (int i=0; i<3; i++) printLimot (c,a->m_limot[i],i+1);
+ c.print ("angle1",a->m_angle[0]);
+ c.print ("angle2",a->m_angle[1]);
+ c.print ("angle3",a->m_angle[2]);
+ }
+};
+
+static void printAMotor (PrintingContext &c, dxJoint *j)
+{
+ dxJointAMotor *a = (dxJointAMotor*) j;
+ dxAMotorJointPrinter::print(c, a);
+}
+
+//***************************************************************************
+// geometry
+
+static void printGeom (PrintingContext &c, dxGeom *g);
+
+static void printSphere (PrintingContext &c, dxGeom *g)
+{
+ c.print ("type","sphere");
+ c.print ("radius",dGeomSphereGetRadius (g));
+}
+
+
+static void printBox (PrintingContext &c, dxGeom *g)
+{
+ dVector3 sides;
+ dGeomBoxGetLengths (g,sides);
+ c.print ("type","box");
+ c.print ("sides",sides);
+}
+
+
+static void printCapsule (PrintingContext &c, dxGeom *g)
+{
+ dReal radius,length;
+ dGeomCapsuleGetParams (g,&radius,&length);
+ c.print ("type","capsule");
+ c.print ("radius",radius);
+ c.print ("length",length);
+}
+
+
+static void printCylinder (PrintingContext &c, dxGeom *g)
+{
+ dReal radius,length;
+ dGeomCylinderGetParams (g,&radius,&length);
+ c.print ("type","cylinder");
+ c.print ("radius",radius);
+ c.print ("length",length);
+}
+
+
+static void printPlane (PrintingContext &c, dxGeom *g)
+{
+ dVector4 e;
+ dGeomPlaneGetParams (g,e);
+ c.print ("type","plane");
+ c.print ("normal",e);
+ c.print ("d",e[3]);
+}
+
+
+static void printRay (PrintingContext &c, dxGeom *g)
+{
+ dReal length = dGeomRayGetLength (g);
+ c.print ("type","ray");
+ c.print ("length",length);
+}
+
+
+static void printConvex (PrintingContext &c, dxGeom * /*g*/)
+{
+ c.print ("type","convex");
+ ///@todo Print information about convex hull
+}
+
+
+
+static void printTriMesh (PrintingContext &c, dxGeom * /*g*/)
+{
+ c.print ("type","trimesh");
+ //@@@ i don't think that the trimesh accessor functions are really
+ // sufficient to read out all the triangle data, and anyway we
+ // should have a method of not duplicating trimesh data that is
+ // shared.
+}
+
+
+static void printHeightfieldClass (PrintingContext &c, dxGeom * /*g*/)
+{
+ c.print ("type","heightfield");
+ ///@todo Print information about heightfield
+}
+
+
+static void printGeom (PrintingContext &c, dxGeom *g)
+{
+ unsigned long category = dGeomGetCategoryBits (g);
+ if (category != (unsigned long)(~0)) {
+ c.printIndent();
+ fprintf (c.file,"category_bits = %lu\n",category);
+ }
+ unsigned long collide = dGeomGetCollideBits (g);
+ if (collide != (unsigned long)(~0)) {
+ c.printIndent();
+ fprintf (c.file,"collide_bits = %lu\n",collide);
+ }
+ if (!dGeomIsEnabled (g)) {
+ c.print ("disabled",1);
+ }
+ switch (g->type) {
+ case dSphereClass: printSphere (c,g); break;
+ case dBoxClass: printBox (c,g); break;
+ case dCapsuleClass: printCapsule (c,g); break;
+ case dCylinderClass: printCylinder (c,g); break;
+ case dPlaneClass: printPlane (c,g); break;
+ case dRayClass: printRay (c,g); break;
+ case dConvexClass: printConvex (c,g); break;
+ case dTriMeshClass: printTriMesh (c,g); break;
+ case dHeightfieldClass: printHeightfieldClass (c,g); break;
+ }
+}
+
+//***************************************************************************
+// world
+
+void dWorldExportDIF (dWorldID w, FILE *file, const char *prefix)
+{
+ PrintingContext c;
+ c.file = file;
+#if defined(dSINGLE)
+ c.precision = 7;
+#else
+ c.precision = 15;
+#endif
+ c.indent = 1;
+
+ fprintf (file,"-- Dynamics Interchange Format v0.1\n\n%sworld = dynamics.world {\n",prefix);
+ c.print ("gravity",w->gravity);
+ c.print ("ODE = {");
+ c.indent++;
+ c.print ("ERP",w->global_erp);
+ c.print ("CFM",w->global_cfm);
+ c.print ("auto_disable = {");
+ c.indent++;
+ c.print ("linear_threshold",w->adis.linear_average_threshold);
+ c.print ("angular_threshold",w->adis.angular_average_threshold);
+ c.print ("average_samples",(int)w->adis.average_samples);
+ c.print ("idle_time",w->adis.idle_time);
+ c.print ("idle_steps",w->adis.idle_steps);
+ fprintf (file,"\t\t},\n\t},\n}\n");
+ c.indent -= 3;
+
+ // bodies
+ int num = 0;
+ fprintf (file,"%sbody = {}\n",prefix);
+ for (dxBody *b=w->firstbody; b; b=(dxBody*)b->next) {
+ b->tag = num;
+ fprintf (file,"%sbody[%d] = dynamics.body {\n\tworld = %sworld,\n",prefix,num,prefix);
+ c.indent++;
+ c.print ("pos",b->posr.pos);
+ c.print ("q",b->q,4);
+ c.print ("lvel",b->lvel);
+ c.print ("avel",b->avel);
+ c.print ("mass",b->mass.mass);
+ fprintf (file,"\tI = {{");
+ for (int i=0; i<3; i++) {
+ for (int j=0; j<3; j++) {
+ c.printReal (b->mass.I[i*4+j]);
+ if (j < 2) fputc (',',file);
+ }
+ if (i < 2) fprintf (file,"},{");
+ }
+ fprintf (file,"}},\n");
+ c.printNonzero ("com",b->mass.c);
+ c.print ("ODE = {");
+ c.indent++;
+ if (b->flags & dxBodyFlagFiniteRotation) c.print ("finite_rotation",1);
+ if (b->flags & dxBodyDisabled) c.print ("disabled",1);
+ if (b->flags & dxBodyNoGravity) c.print ("no_gravity",1);
+ if (b->flags & dxBodyAutoDisable) {
+ c.print ("auto_disable = {");
+ c.indent++;
+ c.print ("linear_threshold",b->adis.linear_average_threshold);
+ c.print ("angular_threshold",b->adis.angular_average_threshold);
+ c.print ("average_samples",(int)b->adis.average_samples);
+ c.print ("idle_time",b->adis.idle_time);
+ c.print ("idle_steps",b->adis.idle_steps);
+ c.print ("time_left",b->adis_timeleft);
+ c.print ("steps_left",b->adis_stepsleft);
+ c.indent--;
+ c.print ("},");
+ }
+ c.printNonzero ("facc",b->facc);
+ c.printNonzero ("tacc",b->tacc);
+ if (b->flags & dxBodyFlagFiniteRotationAxis) {
+ c.print ("finite_rotation_axis",b->finite_rot_axis);
+ }
+ c.indent--;
+ c.print ("},");
+ if (b->geom) {
+ c.print ("geometry = {");
+ c.indent++;
+ for (dxGeom *g=b->geom; g; g=g->body_next) {
+ c.print ("{");
+ c.indent++;
+ printGeom (c,g);
+ c.indent--;
+ c.print ("},");
+ }
+ c.indent--;
+ c.print ("},");
+ }
+ c.indent--;
+ c.print ("}");
+ num++;
+ }
+
+ // joints
+ num = 0;
+ fprintf (file,"%sjoint = {}\n",prefix);
+ for (dxJoint *j=w->firstjoint; j; j=(dxJoint*)j->next) {
+ c.indent++;
+ const char *name = getJointName (j);
+ fprintf (file,
+ "%sjoint[%d] = dynamics.%s_joint {\n"
+ "\tworld = %sworld,\n"
+ "\tbody = {"
+ ,prefix,num,name,prefix);
+
+ if ( j->node[0].body )
+ fprintf (file,"%sbody[%d]",prefix,j->node[0].body->tag);
+ if ( j->node[1].body )
+ fprintf (file,",%sbody[%d]",prefix,j->node[1].body->tag);
+ fprintf (file,"}\n");
+
+ switch (j->type()) {
+ case dJointTypeBall: printBall (c,j); break;
+ case dJointTypeHinge: printHinge (c,j); break;
+ case dJointTypeSlider: printSlider (c,j); break;
+ case dJointTypeContact: printContact (c,j); break;
+ case dJointTypeUniversal: printUniversal (c,j); break;
+ case dJointTypeHinge2: printHinge2 (c,j); break;
+ case dJointTypeFixed: printFixed (c,j); break;
+ case dJointTypeAMotor: printAMotor (c,j); break;
+ case dJointTypeLMotor: printLMotor (c,j); break;
+ case dJointTypePR: printPR (c,j); break;
+ case dJointTypePU: printPU (c,j); break;
+ case dJointTypePiston: printPiston (c,j); break;
+ default: c.print("unknown joint");
+ }
+ c.indent--;
+ c.print ("}");
+ num++;
+ }
+}
diff --git a/libs/ode-0.16.1/ode/src/fastdot.cpp b/libs/ode-0.16.1/ode/src/fastdot.cpp
new file mode 100644
index 0000000..5594bc5
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/fastdot.cpp
@@ -0,0 +1,46 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/* generated code, do not edit. */
+
+#include <ode/common.h>
+#include "config.h"
+#include "matrix.h"
+
+#include "fastdot_impl.h"
+
+
+/*extern */
+dReal dxDot (const dReal *a, const dReal *b, unsigned n)
+{
+ return calculateLargeVectorDot<1>(a, b, n);
+}
+
+
+#undef dDot
+
+/*extern */
+dReal dDot (const dReal *a, const dReal *b, int n)
+{
+ return dxDot (a, b, n);
+}
+
diff --git a/libs/ode-0.16.1/ode/src/fastdot_impl.h b/libs/ode-0.16.1/ode/src/fastdot_impl.h
new file mode 100644
index 0000000..f32e717
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/fastdot_impl.h
@@ -0,0 +1,51 @@
+
+
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_FASTDOT_IMPL_H_
+#define _ODE_FASTDOT_IMPL_H_
+
+
+template<unsigned b_stride>
+dReal calculateLargeVectorDot (const dReal *a, const dReal *b, unsigned n)
+{
+ dReal sum = 0;
+ const dReal *a_end = a + (n & (int)(~3));
+ for (; a != a_end; b += 4 * b_stride, a += 4) {
+ dReal p0 = a[0], p1 = a[1], p2 = a[2], p3 = a[3];
+ dReal q0 = b[0 * b_stride], q1 = b[1 * b_stride], q2 = b[2 * b_stride], q3 = b[3 * b_stride];
+ dReal m0 = p0 * q0;
+ dReal m1 = p1 * q1;
+ dReal m2 = p2 * q2;
+ dReal m3 = p3 * q3;
+ sum += m0 + m1 + m2 + m3;
+ }
+ a_end += (n & 3);
+ for (; a != a_end; b += b_stride, ++a) {
+ sum += (*a) * (*b);
+ }
+ return sum;
+}
+
+
+#endif
diff --git a/libs/ode-0.16.1/ode/src/fastldltfactor.cpp b/libs/ode-0.16.1/ode/src/fastldltfactor.cpp
new file mode 100644
index 0000000..9c1b921
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/fastldltfactor.cpp
@@ -0,0 +1,462 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * LDLT factorization related code of ThreadedEquationSolverLDLT
+ * Copyright (c) 2017-2019 Oleh Derevenko, odar@eleks.com (change all "a" to "e")
+ */
+
+
+#include <ode/common.h>
+#include <ode/matrix.h>
+#include <ode/matrix_coop.h>
+#include "config.h"
+#include "threaded_solver_ldlt.h"
+#include "threading_base.h"
+#include "resource_control.h"
+#include "error.h"
+
+#include "fastldltfactor_impl.h"
+
+
+/*static */
+void ThreadedEquationSolverLDLT::estimateCooperativeFactoringLDLTResourceRequirements(
+ dxResourceRequirementDescriptor *summaryRequirementsDescriptor,
+ unsigned allowedThreadCount, unsigned rowCount)
+{
+ dxThreadingBase *threading = summaryRequirementsDescriptor->getrelatedThreading();
+ unsigned limitedThreadCount = restrictFactoringLDLTAllowedThreadCount(threading, allowedThreadCount, rowCount);
+
+ if (limitedThreadCount > 1)
+ {
+ doEstimateCooperativeFactoringLDLTResourceRequirementsValidated(summaryRequirementsDescriptor, allowedThreadCount, rowCount);
+ }
+}
+
+/*static */
+void ThreadedEquationSolverLDLT::cooperativelyFactorLDLT(
+ dxRequiredResourceContainer *resourceContainer, unsigned allowedThreadCount,
+ dReal *A, dReal *d, unsigned rowCount, unsigned rowSkip)
+{
+ dAASSERT(rowCount != 0);
+
+ dxThreadingBase *threading = resourceContainer->getThreadingInstance();
+ unsigned limitedThreadCount = restrictFactoringLDLTAllowedThreadCount(threading, allowedThreadCount, rowCount);
+
+ if (limitedThreadCount <= 1)
+ {
+ factorMatrixAsLDLT<FLDLT_D_STRIDE>(A, d, rowCount, rowSkip);
+ }
+ else
+ {
+ doCooperativelyFactorLDLTValidated(resourceContainer, limitedThreadCount, A, d, rowCount, rowSkip);
+ }
+}
+
+
+/*static */
+unsigned ThreadedEquationSolverLDLT::restrictFactoringLDLTAllowedThreadCount(
+ dxThreadingBase *threading, unsigned allowedThreadCount, unsigned rowCount)
+{
+ unsigned limitedThreadCount = 1;
+
+#if dCOOPERATIVE_ENABLED
+ const unsigned int solvingBlockStep = FSL1S_BLOCK_SIZE; // Required by the implementation
+ unsigned solvingMaximalBlockCount = deriveSolvingL1StripeBlockCount(rowCount, solvingBlockStep);
+ dIASSERT(deriveSolvingL1StripeThreadCount(FLDLT_COOPERATIVE_BLOCK_COUNT_MINIMUM - 1, 2) > 1);
+
+ if (solvingMaximalBlockCount >= FLDLT_COOPERATIVE_BLOCK_COUNT_MINIMUM)
+ {
+ limitedThreadCount = threading->calculateThreadingLimitedThreadCount(allowedThreadCount, false);
+ }
+#endif // #if dCOOPERATIVE_ENABLED
+
+ return limitedThreadCount;
+}
+
+/*static */
+void ThreadedEquationSolverLDLT::doEstimateCooperativeFactoringLDLTResourceRequirementsValidated(
+ dxResourceRequirementDescriptor *summaryRequirementsDescriptor,
+ unsigned allowedThreadCount, unsigned rowCount)
+{
+ const unsigned int solvingBlockStep = FSL1S_BLOCK_SIZE; // Required by the implementation
+ unsigned solvingTotalBlockCount = deriveSolvingL1StripeBlockCount(rowCount, solvingBlockStep);
+ dIASSERT(solvingTotalBlockCount >= 1);
+
+ unsigned solvingLastBlockIndex = solvingTotalBlockCount - 1;
+
+ const unsigned factorizingBlockARows = FFL1S_REGULAR_A_ROWS;
+ unsigned factorizingMaximalBlockCount = deriveScalingAndFactorizingL1StripeBlockCountFromSolvingBlockIndex(solvingLastBlockIndex, solvingBlockStep, factorizingBlockARows);
+
+ unsigned blockSolvingMaximumThreads = deriveSolvingL1StripeThreadCount(solvingLastBlockIndex, allowedThreadCount);
+ unsigned blockFactorizingMaximumThreads = deriveScalingAndFactorizingL1StripeThreadCount(factorizingMaximalBlockCount, allowedThreadCount);
+ unsigned simultaneousCallCount = 1 // Final synchronization point
+ + 2 // intermediate synchronization points
+ + dMACRO_MAX(blockSolvingMaximumThreads, blockFactorizingMaximumThreads);
+
+ FactorizationSolvingL1StripeMemoryEstimates solvingMemoryEstimates;
+ FactorizationScalingAndFactorizingL1StripeMemoryEstimates scalingAndFactorizingEstimates;
+ sizeint solvingMemoryRequired = estimateCooperativelySolvingL1Stripe_XMemoryRequirement(solvingTotalBlockCount, solvingMemoryEstimates);
+ sizeint factorizingMemoryRequired = estimateCooperativelyScalingAndFactorizingL1Stripe_XMemoryRequirement(blockFactorizingMaximumThreads, scalingAndFactorizingEstimates);
+ sizeint totalSizeRequired = solvingMemoryRequired + factorizingMemoryRequired;
+ const unsigned memoryAlignmentRequired = ALLOCATION_DEFAULT_ALIGNMENT;
+
+ unsigned featureRequirement = dxResourceRequirementDescriptor::STOCK_CALLWAIT_REQUIRED;
+ summaryRequirementsDescriptor->mergeAnotherDescriptorIn(totalSizeRequired, memoryAlignmentRequired, simultaneousCallCount, featureRequirement);
+}
+
+/*static */
+void ThreadedEquationSolverLDLT::doCooperativelyFactorLDLTValidated(
+ dxRequiredResourceContainer *resourceContainer, unsigned allowedThreadCount,
+ dReal *A, dReal *d, unsigned rowCount, unsigned rowSkip)
+{
+ dIASSERT(allowedThreadCount > 1);
+
+ const unsigned int solvingBlockStep = FSL1S_BLOCK_SIZE; // Required by the implementation
+ unsigned solvingTotalBlockCount = deriveSolvingL1StripeBlockCount(rowCount, solvingBlockStep);
+ dIASSERT(solvingTotalBlockCount >= 1);
+
+ unsigned solvingLastBlockIndex = solvingTotalBlockCount - 1;
+
+ const unsigned factorizingBlockARows = FFL1S_REGULAR_A_ROWS;
+ unsigned factorizingMaximalBlockCount = deriveScalingAndFactorizingL1StripeBlockCountFromSolvingBlockIndex(solvingLastBlockIndex, solvingBlockStep, factorizingBlockARows);
+
+ unsigned blockFactorizingMaximumThreads = deriveScalingAndFactorizingL1StripeThreadCount(factorizingMaximalBlockCount, allowedThreadCount);
+
+ dCallWaitID completionWait = resourceContainer->getStockCallWait();
+ dAASSERT(completionWait != NULL);
+
+ FactorizationSolvingL1StripeMemoryEstimates solvingMemoryEstimates;
+ FactorizationScalingAndFactorizingL1StripeMemoryEstimates scalingAndFactorizingEstimates;
+ sizeint solvingMemoryRequired = estimateCooperativelySolvingL1Stripe_XMemoryRequirement(solvingTotalBlockCount, solvingMemoryEstimates);
+ sizeint factorizingMemoryRequired = estimateCooperativelyScalingAndFactorizingL1Stripe_XMemoryRequirement(blockFactorizingMaximumThreads, scalingAndFactorizingEstimates);
+ sizeint totalSizeRequired = solvingMemoryRequired + factorizingMemoryRequired;
+ dIASSERT(totalSizeRequired <= resourceContainer->getMemoryBufferSize());
+
+ void *bufferAllocated = resourceContainer->getMemoryBufferPointer();
+ dIASSERT(bufferAllocated != NULL);
+ dIASSERT(dALIGN_PTR(bufferAllocated, ALLOCATION_DEFAULT_ALIGNMENT) == bufferAllocated);
+
+ atomicord32 solvingBlockCompletionProgress;
+ cellindexint *solvingBlockProgressDescriptors;
+ FactorizationSolveL1StripeCellContext *solvingCellContexts;
+
+ FactorizationFactorizeL1StripeContext *factorizingFactorizationContext;
+
+ void *bufferCurrentLocation = bufferAllocated;
+ bufferCurrentLocation = markCooperativelySolvingL1Stripe_XMemoryStructuresOut(bufferCurrentLocation, solvingMemoryEstimates, solvingBlockProgressDescriptors, solvingCellContexts);
+ bufferCurrentLocation = markCooperativelyScalingAndFactorizingL1Stripe_XMemoryStructuresOut(bufferCurrentLocation, scalingAndFactorizingEstimates, factorizingFactorizationContext);
+ dIVERIFY(bufferCurrentLocation <= (uint8 *)bufferAllocated + totalSizeRequired);
+
+ dCallReleaseeID calculationFinishReleasee;
+ dxThreadingBase *threading = resourceContainer->getThreadingInstance();
+ threading->PostThreadedCall(NULL, &calculationFinishReleasee, 1, NULL, completionWait, &factotLDLT_completion_callback, NULL, 0, "FactorLDLT Completion");
+
+ FactorLDLTWorkerContext workerContext(threading, allowedThreadCount, A, d, solvingTotalBlockCount, rowCount, rowSkip,
+ solvingBlockCompletionProgress, solvingBlockProgressDescriptors, solvingCellContexts,
+ factorizingFactorizationContext,
+ calculationFinishReleasee); // The variable must exist in the outer scope
+
+ dIASSERT(solvingTotalBlockCount >= FLDLT_COOPERATIVE_BLOCK_COUNT_MINIMUM);
+ dSASSERT(FLDLT_COOPERATIVE_BLOCK_COUNT_MINIMUM > 2);
+
+ scaleAndFactorizeL1FirstRowStripe_2<FLDLT_D_STRIDE>(workerContext.m_ARow, workerContext.m_d, workerContext.m_rowSkip);
+ workerContext.incrementForNextBlock();
+
+ const unsigned blockIndex = 1;
+ dIASSERT(blockIndex == workerContext.m_solvingBlockIndex);
+
+ initializeCooperativelySolvingL1Stripe_XMemoryStructures(blockIndex, solvingBlockCompletionProgress, solvingBlockProgressDescriptors, solvingCellContexts);
+ unsigned secondBlockSolvingThreadCount = deriveSolvingL1StripeThreadCount(blockIndex, allowedThreadCount);
+
+ dCallReleaseeID secondBlockSolvingSyncReleasee;
+ threading->PostThreadedCall(NULL, &secondBlockSolvingSyncReleasee, secondBlockSolvingThreadCount, NULL, NULL, &factotLDLT_solvingCompleteSync_callback, &workerContext, 0, "FactorLDLT Solving Complete Sync");
+
+ if (secondBlockSolvingThreadCount > 1)
+ {
+ threading->PostThreadedCallsGroup(NULL, secondBlockSolvingThreadCount - 1, secondBlockSolvingSyncReleasee, &factotLDLT_solvingComplete_callback, &workerContext, "FactorLDLT Solving Complete");
+ }
+
+ factotLDLT_solvingComplete(workerContext, secondBlockSolvingThreadCount - 1);
+ threading->AlterThreadedCallDependenciesCount(secondBlockSolvingSyncReleasee, -1);
+
+ threading->WaitThreadedCallExclusively(NULL, completionWait, NULL, "FactorLDLT End Wait");
+}
+
+
+/*static */
+int ThreadedEquationSolverLDLT::factotLDLT_solvingComplete_callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID dUNUSED(callThisReleasee))
+{
+ FactorLDLTWorkerContext *ptrContext = (FactorLDLTWorkerContext *)callContext;
+
+ factotLDLT_solvingComplete(*ptrContext, dCAST_TO_SMALLER(unsigned, callInstanceIndex));
+
+ return 1;
+}
+
+/*static */
+void ThreadedEquationSolverLDLT::factotLDLT_solvingComplete(FactorLDLTWorkerContext &ref_context, unsigned ownThreadIndex)
+{
+ participateSolvingL1Stripe_X<FSL1S_BLOCK_SIZE, FSL1S_REGULAR_B_ROWS>(ref_context.m_A, ref_context.m_ARow, ref_context.m_solvingBlockIndex, ref_context.m_rowSkip,
+ ref_context.m_refSolvingBlockCompletionProgress, ref_context.m_solvingBlockProgressDescriptors, ref_context.m_solvingCellContexts, ownThreadIndex);
+}
+
+
+/*static */
+int ThreadedEquationSolverLDLT::factotLDLT_solvingCompleteSync_callback(void *callContext, dcallindex_t dUNUSED(callInstanceIndex), dCallReleaseeID dUNUSED(callThisReleasee))
+{
+ FactorLDLTWorkerContext *ptrContext = (FactorLDLTWorkerContext *)callContext;
+
+ factotLDLT_solvingCompleteSync(*ptrContext);
+
+ return 1;
+}
+
+/*static */
+void ThreadedEquationSolverLDLT::factotLDLT_solvingCompleteSync(FactorLDLTWorkerContext &ref_workerContext)
+{
+ unsigned solvingBlockIndex = ref_workerContext.m_solvingBlockIndex;
+ FactorizationFactorizeL1StripeContext *factorizingFactorizationContext = ref_workerContext.m_factorizingFactorizationContext;
+
+ const unsigned int solvingBlockStep = FSL1S_BLOCK_SIZE;
+ const unsigned factorizingBlockARows = FFL1S_REGULAR_A_ROWS;
+ unsigned factorizingBlockCount = deriveScalingAndFactorizingL1StripeBlockCountFromSolvingBlockIndex(solvingBlockIndex, solvingBlockStep, factorizingBlockARows);
+ unsigned blockFactorizingThreadCount = deriveScalingAndFactorizingL1StripeThreadCount(factorizingBlockCount, ref_workerContext.m_allowedThreadCount);
+ initializeCooperativelyScalingAndFactorizingL1Stripe_XMemoryStructures(factorizingFactorizationContext, blockFactorizingThreadCount);
+
+ dCallReleaseeID blockFactorizingSyncReleasee;
+
+ dxThreadingBase *threading = ref_workerContext.m_threading;
+ if (solvingBlockIndex != ref_workerContext.m_totalBlockCount - 1)
+ {
+ threading->PostThreadedCall(NULL, &blockFactorizingSyncReleasee, blockFactorizingThreadCount, NULL, NULL, &factotLDLT_scalingAndFactorizingCompleteSync_callback, &ref_workerContext, 0, "FactorLDLT S'n'F Sync");
+ }
+ else
+ {
+ blockFactorizingSyncReleasee = ref_workerContext.m_calculationFinishReleasee;
+
+ if (blockFactorizingThreadCount > 1)
+ {
+ threading->AlterThreadedCallDependenciesCount(blockFactorizingSyncReleasee, blockFactorizingThreadCount - 1);
+ }
+ }
+
+ if (blockFactorizingThreadCount > 1)
+ {
+ threading->PostThreadedCallsGroup(NULL, blockFactorizingThreadCount - 1, blockFactorizingSyncReleasee, &factotLDLT_scalingAndFactorizingComplete_callback, &ref_workerContext, "FactorLDLT S'n'F Complete");
+ }
+
+ factotLDLT_scalingAndFactorizingComplete(ref_workerContext, blockFactorizingThreadCount - 1);
+ threading->AlterThreadedCallDependenciesCount(blockFactorizingSyncReleasee, -1);
+}
+
+
+/*static */
+int ThreadedEquationSolverLDLT::factotLDLT_scalingAndFactorizingComplete_callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID dUNUSED(callThisReleasee))
+{
+ FactorLDLTWorkerContext *ptrContext = (FactorLDLTWorkerContext *)callContext;
+
+ factotLDLT_scalingAndFactorizingComplete(*ptrContext, dCAST_TO_SMALLER(unsigned, callInstanceIndex));
+
+ return 1;
+}
+
+/*static */
+void ThreadedEquationSolverLDLT::factotLDLT_scalingAndFactorizingComplete(FactorLDLTWorkerContext &ref_workerContext, unsigned ownThreadIndex)
+{
+ unsigned factorizationRow = ref_workerContext.m_solvingBlockIndex * FSL1S_BLOCK_SIZE;
+ participateScalingAndFactorizingL1Stripe_X<FFL1S_REGULAR_A_ROWS, FLDLT_D_STRIDE>(ref_workerContext.m_ARow, ref_workerContext.m_d, factorizationRow,
+ ref_workerContext.m_rowSkip, ref_workerContext.m_factorizingFactorizationContext, ownThreadIndex);
+}
+
+
+/*static */
+int ThreadedEquationSolverLDLT::factotLDLT_scalingAndFactorizingCompleteSync_callback(void *callContext, dcallindex_t dUNUSED(callInstanceIndex), dCallReleaseeID dUNUSED(callThisReleasee))
+{
+ FactorLDLTWorkerContext *ptrContext = (FactorLDLTWorkerContext *)callContext;
+
+ factotLDLT_scalingAndFactorizingCompleteSync(*ptrContext);
+
+ return 1;
+}
+
+/*static */
+void ThreadedEquationSolverLDLT::factotLDLT_scalingAndFactorizingCompleteSync(FactorLDLTWorkerContext &ref_workerContext)
+{
+ ref_workerContext.incrementForNextBlock();
+
+ unsigned blockIndex = ref_workerContext.m_solvingBlockIndex;
+ dIASSERT(blockIndex < ref_workerContext.m_totalBlockCount);
+
+ atomicord32 &refSolvingBlockCompletionProgress = ref_workerContext.m_refSolvingBlockCompletionProgress;
+ cellindexint *solvingBlockProgressDescriptors = ref_workerContext.m_solvingBlockProgressDescriptors;
+ FactorizationSolveL1StripeCellContext *solvingCellContexts = ref_workerContext.m_solvingCellContexts;
+
+ initializeCooperativelySolvingL1Stripe_XMemoryStructures(blockIndex, refSolvingBlockCompletionProgress, solvingBlockProgressDescriptors, solvingCellContexts);
+ unsigned blockSolvingThreadCount = deriveSolvingL1StripeThreadCount(blockIndex, ref_workerContext.m_allowedThreadCount);
+
+ dCallReleaseeID blockSolvingSyncReleasee;
+
+ dxThreadingBase *threading = ref_workerContext.m_threading;
+ if (blockIndex != ref_workerContext.m_totalBlockCount - 1 || ref_workerContext.m_rowCount % FSL1S_REGULAR_B_ROWS == 0)
+ {
+ threading->PostThreadedCall(NULL, &blockSolvingSyncReleasee, blockSolvingThreadCount, NULL, NULL, &factotLDLT_solvingCompleteSync_callback, &ref_workerContext, 0, "FactorLDLT Solving Complete Sync");
+
+ if (blockSolvingThreadCount > 1)
+ {
+ threading->PostThreadedCallsGroup(NULL, blockSolvingThreadCount - 1, blockSolvingSyncReleasee, &factotLDLT_solvingComplete_callback, &ref_workerContext, "FactorLDLT Solving Complete");
+ }
+
+ factotLDLT_solvingComplete(ref_workerContext, blockSolvingThreadCount - 1);
+ }
+ else
+ {
+ dSASSERT(FSL1S_REGULAR_B_ROWS == 2);
+ dSASSERT(FSL1S_FINAL_B_ROWS == 1);
+
+ threading->PostThreadedCall(NULL, &blockSolvingSyncReleasee, blockSolvingThreadCount, NULL, NULL, &factotLDLT_solvingFinalSync_callback, &ref_workerContext, 0, "FactorLDLT Solving Final Sync");
+
+ if (blockSolvingThreadCount > 1)
+ {
+ threading->PostThreadedCallsGroup(NULL, blockSolvingThreadCount - 1, blockSolvingSyncReleasee, &factotLDLT_solvingFinal_callback, &ref_workerContext, "FactorLDLT Solving Final");
+ }
+
+ factotLDLT_solvingFinal(ref_workerContext, blockSolvingThreadCount - 1);
+ }
+
+ threading->AlterThreadedCallDependenciesCount(blockSolvingSyncReleasee, -1);
+}
+
+
+/*static */
+int ThreadedEquationSolverLDLT::factotLDLT_solvingFinal_callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID dUNUSED(callThisReleasee))
+{
+ FactorLDLTWorkerContext *ptrContext = (FactorLDLTWorkerContext *)callContext;
+
+ factotLDLT_solvingFinal(*ptrContext, dCAST_TO_SMALLER(unsigned, callInstanceIndex));
+
+ return 1;
+}
+
+/*static */
+void ThreadedEquationSolverLDLT::factotLDLT_solvingFinal(FactorLDLTWorkerContext &ref_context, unsigned ownThreadIndex)
+{
+ participateSolvingL1Stripe_X<FSL1S_BLOCK_SIZE, FSL1S_FINAL_B_ROWS>(ref_context.m_A, ref_context.m_ARow, ref_context.m_solvingBlockIndex, ref_context.m_rowSkip,
+ ref_context.m_refSolvingBlockCompletionProgress, ref_context.m_solvingBlockProgressDescriptors, ref_context.m_solvingCellContexts, ownThreadIndex);
+}
+
+
+/*static */
+int ThreadedEquationSolverLDLT::factotLDLT_solvingFinalSync_callback(void *callContext, dcallindex_t dUNUSED(callInstanceIndex), dCallReleaseeID dUNUSED(callThisReleasee))
+{
+ FactorLDLTWorkerContext *ptrContext = (FactorLDLTWorkerContext *)callContext;
+
+ factotLDLT_solvingFinalSync(*ptrContext);
+
+ return 1;
+}
+
+/*static */
+void ThreadedEquationSolverLDLT::factotLDLT_solvingFinalSync(FactorLDLTWorkerContext &ref_workerContext)
+{
+ unsigned solvingBlockIndex = ref_workerContext.m_solvingBlockIndex;
+ FactorizationFactorizeL1StripeContext *factorizingFactorizationContext = ref_workerContext.m_factorizingFactorizationContext;
+
+ const unsigned int solvingBlockStep = FSL1S_BLOCK_SIZE;
+ const unsigned factorizingBlockARows = FFL1S_FINAL_A_ROWS;
+ unsigned factorizingBlockCount = deriveScalingAndFactorizingL1StripeBlockCountFromSolvingBlockIndex(solvingBlockIndex, solvingBlockStep, factorizingBlockARows);
+ unsigned blockFactorizingThreadCount = deriveScalingAndFactorizingL1StripeThreadCount(factorizingBlockCount, ref_workerContext.m_allowedThreadCount);
+ initializeCooperativelyScalingAndFactorizingL1Stripe_XMemoryStructures(factorizingFactorizationContext, blockFactorizingThreadCount);
+
+ dCallReleaseeID blockFactorizingSyncReleasee = ref_workerContext.m_calculationFinishReleasee;
+ dIASSERT(solvingBlockIndex == ref_workerContext.m_totalBlockCount - 1);
+
+ dxThreadingBase *threading = ref_workerContext.m_threading;
+
+ if (blockFactorizingThreadCount > 1)
+ {
+ threading->AlterThreadedCallDependenciesCount(blockFactorizingSyncReleasee, blockFactorizingThreadCount - 1);
+ threading->PostThreadedCallsGroup(NULL, blockFactorizingThreadCount - 1, blockFactorizingSyncReleasee, &factotLDLT_scalingAndFactorizingFinal_callback, &ref_workerContext, "FactorLDLT S'n'F Final");
+ }
+
+ factotLDLT_scalingAndFactorizingFinal(ref_workerContext, blockFactorizingThreadCount - 1);
+ threading->AlterThreadedCallDependenciesCount(blockFactorizingSyncReleasee, -1);
+}
+
+
+/*static */
+int ThreadedEquationSolverLDLT::factotLDLT_scalingAndFactorizingFinal_callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID dUNUSED(callThisReleasee))
+{
+ FactorLDLTWorkerContext *ptrContext = (FactorLDLTWorkerContext *)callContext;
+
+ factotLDLT_scalingAndFactorizingFinal(*ptrContext, dCAST_TO_SMALLER(unsigned, callInstanceIndex));
+
+ return 1;
+}
+
+/*static */
+void ThreadedEquationSolverLDLT::factotLDLT_scalingAndFactorizingFinal(FactorLDLTWorkerContext &ref_workerContext, unsigned ownThreadIndex)
+{
+ unsigned factorizationRow = ref_workerContext.m_solvingBlockIndex * FSL1S_BLOCK_SIZE;
+ participateScalingAndFactorizingL1Stripe_X<FFL1S_FINAL_A_ROWS, FLDLT_D_STRIDE>(ref_workerContext.m_ARow, ref_workerContext.m_d, factorizationRow,
+ ref_workerContext.m_rowSkip, ref_workerContext.m_factorizingFactorizationContext, ownThreadIndex);
+}
+
+
+/*static */
+int ThreadedEquationSolverLDLT::factotLDLT_completion_callback(void *dUNUSED(callContext), dcallindex_t dUNUSED(callInstanceIndex), dCallReleaseeID dUNUSED(callThisReleasee))
+{
+ // Do nothing
+ return 1;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// Public interface functions
+
+
+/*extern ODE_API */
+void dFactorLDLT(dReal *A, dReal *d, int n, int nskip1)
+{
+ factorMatrixAsLDLT<1>(A, d, n, nskip1);
+}
+
+
+/*extern ODE_API */
+void dEstimateCooperativelyFactorLDLTResourceRequirements(dResourceRequirementsID requirements,
+ unsigned maximalAllowedThreadCount, unsigned maximalRowCount)
+{
+ dAASSERT(requirements != NULL);
+
+ dxResourceRequirementDescriptor *requirementsDescriptor = (dxResourceRequirementDescriptor *)requirements;
+ ThreadedEquationSolverLDLT::estimateCooperativeFactoringLDLTResourceRequirements(requirementsDescriptor, maximalAllowedThreadCount, maximalRowCount);
+}
+
+/*extern ODE_API */
+void dCooperativelyFactorLDLT(dResourceContainerID resources, unsigned allowedThreadCount,
+ dReal *A, dReal *d, unsigned rowCount, unsigned rowSkip)
+{
+ dAASSERT(resources != NULL);
+
+ dxRequiredResourceContainer *resourceContainer = (dxRequiredResourceContainer *)resources;
+ ThreadedEquationSolverLDLT::cooperativelyFactorLDLT(resourceContainer, allowedThreadCount, A, d, rowCount, rowSkip);
+}
diff --git a/libs/ode-0.16.1/ode/src/fastldltfactor_impl.h b/libs/ode-0.16.1/ode/src/fastldltfactor_impl.h
new file mode 100644
index 0000000..8f633d3
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/fastldltfactor_impl.h
@@ -0,0 +1,1530 @@
+
+
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * Code style improvements and optimizations by Oleh Derevenko ????-2019
+ * LDLT cooperative factorization code of ThreadedEquationSolverLDLT copyright (c) 2017-2019 Oleh Derevenko, odar@eleks.com (change all "a" to "e")
+ */
+
+#ifndef _ODE_FASTLDLT_IMPL_H_
+#define _ODE_FASTLDLT_IMPL_H_
+
+
+#include "error.h"
+#include "common.h"
+
+
+static void solveL1Stripe_2 (const dReal *L, dReal *B, unsigned rowCount, unsigned rowSkip);
+template<unsigned int d_stride>
+void scaleAndFactorizeL1Stripe_2(dReal *ARow, dReal *d, unsigned rowIndex, unsigned rowSkip);
+template<unsigned int d_stride>
+inline void scaleAndFactorizeL1FirstRowStripe_2(dReal *ARow, dReal *d, unsigned rowSkip);
+
+static void solveStripeL1_1 (const dReal *L, dReal *B, unsigned rowCount, unsigned rowSkip);
+template<unsigned int d_stride>
+void scaleAndFactorizeL1Stripe_1(dReal *ARow, dReal *d, unsigned rowIndex);
+template<unsigned int d_stride>
+inline void scaleAndFactorizeL1FirstRowStripe_1(dReal *ARow, dReal *d);
+
+
+template<unsigned int d_stride>
+void factorMatrixAsLDLT(dReal *A, dReal *d, unsigned rowCount, unsigned rowSkip)
+{
+ if (rowCount < 1) return;
+
+ dReal *ARow = A;
+ unsigned blockStartRow = 0;
+
+ const unsigned blockStep = 2;
+ const unsigned lastRowIndex = rowCount >= blockStep ? rowCount - blockStep + 1 : 0;
+
+ /* compute blocks of 2 rows */
+ bool subsequentPass = false;
+ for (; blockStartRow < lastRowIndex; subsequentPass = true, ARow += blockStep * rowSkip, blockStartRow += blockStep)
+ {
+ if (subsequentPass)
+ {
+ /* solve L*(D*l)=a, l is scaled elements in 2 x i block at A(i,0) */
+ solveL1Stripe_2(A, ARow, blockStartRow, rowSkip);
+ scaleAndFactorizeL1Stripe_2<d_stride>(ARow, d, blockStartRow, rowSkip);
+ }
+ else
+ {
+ scaleAndFactorizeL1FirstRowStripe_2<d_stride>(ARow, d, rowSkip);
+ }
+ dSASSERT(blockStep == 2);
+ /* done factorizing 2 x 2 block */
+ }
+
+ /* compute the (less than 2) rows at the bottom */
+ if (!subsequentPass || blockStartRow == lastRowIndex)
+ {
+ dSASSERT(blockStep == 2); // for the blockStartRow == lastRowIndex comparison above
+
+ if (subsequentPass)
+ {
+ solveStripeL1_1(A, ARow, blockStartRow, rowSkip);
+ scaleAndFactorizeL1Stripe_1<d_stride>(ARow, d, blockStartRow);
+ }
+ else
+ {
+ scaleAndFactorizeL1FirstRowStripe_1<d_stride>(ARow, d);
+ }
+ dSASSERT(blockStep == 2);
+ /* done factorizing 1 x 1 block */
+ }
+}
+
+/* solve L*X=B, with B containing 2 right hand sides.
+ * L is an n*n lower triangular matrix with ones on the diagonal.
+ * L is stored by rows and its leading dimension is rowSkip.
+ * B is an n*2 matrix that contains the right hand sides.
+ * B is stored by columns and its leading dimension is also rowSkip.
+ * B is overwritten with X.
+ * this processes blocks of 2*2.
+ * if this is in the factorizer source file, n must be a multiple of 2.
+ */
+static
+void solveL1Stripe_2(const dReal *L, dReal *B, unsigned rowCount, unsigned rowSkip)
+{
+ dIASSERT(rowCount != 0);
+ dIASSERT(rowCount % 2 == 0);
+
+ /* compute all 2 x 2 blocks of X */
+ unsigned blockStartRow = 0;
+ for (bool exitLoop = false, subsequentPass = false; !exitLoop; subsequentPass = true, exitLoop = (blockStartRow += 2) == rowCount)
+ {
+ const dReal *ptrLElement;
+ dReal *ptrBElement;
+
+ /* declare variables - Z matrix */
+ dReal Z11, Z12, Z21, Z22;
+
+ /* compute all 2 x 2 block of X, from rows i..i+2-1 */
+ if (subsequentPass)
+ {
+ ptrLElement = L + blockStartRow * rowSkip;
+ ptrBElement = B;
+
+ /* set Z matrix to 0 */
+ Z11 = 0; Z12 = 0; Z21 = 0; Z22 = 0;
+
+ /* the inner loop that computes outer products and adds them to Z */
+ // The iteration starts with even number and decreases it by 2. So, it must end in zero
+ for (unsigned columnCounter = blockStartRow; ;)
+ {
+ /* declare p and q vectors, etc */
+ dReal p1, q1, p2, q2;
+
+ /* compute outer product and add it to the Z matrix */
+ p1 = ptrLElement[0];
+ q1 = ptrBElement[0];
+ Z11 += p1 * q1;
+ q2 = ptrBElement[rowSkip];
+ Z12 += p1 * q2;
+ p2 = ptrLElement[rowSkip];
+ Z21 += p2 * q1;
+ Z22 += p2 * q2;
+
+ /* compute outer product and add it to the Z matrix */
+ p1 = ptrLElement[1];
+ q1 = ptrBElement[1];
+ Z11 += p1 * q1;
+ q2 = ptrBElement[1 + rowSkip];
+ Z12 += p1 * q2;
+ p2 = ptrLElement[1 + rowSkip];
+ Z21 += p2 * q1;
+ Z22 += p2 * q2;
+
+ if (columnCounter > 6)
+ {
+ columnCounter -= 6;
+
+ /* advance pointers */
+ ptrLElement += 6;
+ ptrBElement += 6;
+
+ /* compute outer product and add it to the Z matrix */
+ p1 = ptrLElement[-4];
+ q1 = ptrBElement[-4];
+ Z11 += p1 * q1;
+ q2 = ptrBElement[-4 + rowSkip];
+ Z12 += p1 * q2;
+ p2 = ptrLElement[-4 + rowSkip];
+ Z21 += p2 * q1;
+ Z22 += p2 * q2;
+
+ /* compute outer product and add it to the Z matrix */
+ p1 = ptrLElement[-3];
+ q1 = ptrBElement[-3];
+ Z11 += p1 * q1;
+ q2 = ptrBElement[-3 + rowSkip];
+ Z12 += p1 * q2;
+ p2 = ptrLElement[-3 + rowSkip];
+ Z21 += p2 * q1;
+ Z22 += p2 * q2;
+
+ /* compute outer product and add it to the Z matrix */
+ p1 = ptrLElement[-2];
+ q1 = ptrBElement[-2];
+ Z11 += p1 * q1;
+ q2 = ptrBElement[-2 + rowSkip];
+ Z12 += p1 * q2;
+ p2 = ptrLElement[-2 + rowSkip];
+ Z21 += p2 * q1;
+ Z22 += p2 * q2;
+
+ /* compute outer product and add it to the Z matrix */
+ p1 = ptrLElement[-1];
+ q1 = ptrBElement[-1];
+ Z11 += p1 * q1;
+ q2 = ptrBElement[-1 + rowSkip];
+ Z12 += p1 * q2;
+ p2 = ptrLElement[-1 + rowSkip];
+ Z21 += p2 * q1;
+ Z22 += p2 * q2;
+ }
+ else
+ {
+ /* advance pointers */
+ ptrLElement += 2;
+ ptrBElement += 2;
+
+ if ((columnCounter -= 2) == 0)
+ {
+ break;
+ }
+ }
+ /* end of inner loop */
+ }
+ }
+ else
+ {
+ ptrLElement = L/* + blockStartRow * rowSkip*/; dIASSERT(blockStartRow == 0);
+ ptrBElement = B;
+
+ /* set Z matrix to 0 */
+ Z11 = 0; Z12 = 0; Z21 = 0; Z22 = 0;
+ }
+
+ /* finish computing the X(i) block */
+
+ dReal Y11 = ptrBElement[0] - Z11;
+ dReal Y12 = ptrBElement[rowSkip] - Z12;
+
+ dReal p2 = ptrLElement[rowSkip];
+
+ ptrBElement[0] = Y11;
+ ptrBElement[rowSkip] = Y12;
+
+ dReal Y21 = ptrBElement[1] - Z21 - p2 * Y11;
+ dReal Y22 = ptrBElement[1 + rowSkip] - Z22 - p2 * Y12;
+
+ ptrBElement[1] = Y21;
+ ptrBElement[1 + rowSkip] = Y22;
+ /* end of outer loop */
+ }
+}
+
+template<unsigned int d_stride>
+void scaleAndFactorizeL1Stripe_2(dReal *ARow, dReal *d, unsigned factorizationRow, unsigned rowSkip)
+{
+ dIASSERT(factorizationRow != 0);
+ dIASSERT(factorizationRow % 2 == 0);
+
+ dReal *ptrAElement = ARow;
+ dReal *ptrDElement = d;
+
+ /* scale the elements in a 2 x i block at A(i,0), and also */
+ /* compute Z = the outer product matrix that we'll need. */
+ dReal Z11 = 0, Z21 = 0, Z22 = 0;
+
+ for (unsigned columnCounter = factorizationRow; ; )
+ {
+ dReal p1, q1, p2, q2, dd;
+
+ p1 = ptrAElement[0];
+ p2 = ptrAElement[rowSkip];
+ dd = ptrDElement[0 * d_stride];
+ q1 = p1 * dd;
+ q2 = p2 * dd;
+ ptrAElement[0] = q1;
+ ptrAElement[rowSkip] = q2;
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z22 += p2 * q2;
+
+ p1 = ptrAElement[1];
+ p2 = ptrAElement[1 + rowSkip];
+ dd = ptrDElement[1 * d_stride];
+ q1 = p1 * dd;
+ q2 = p2 * dd;
+ ptrAElement[1] = q1;
+ ptrAElement[1 + rowSkip] = q2;
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z22 += p2 * q2;
+
+ if (columnCounter > 6)
+ {
+ columnCounter -= 6;
+
+ ptrAElement += 6;
+ ptrDElement += 6 * d_stride;
+
+ p1 = ptrAElement[-4];
+ p2 = ptrAElement[-4 + rowSkip];
+ dd = ptrDElement[-4 * (int)d_stride];
+ q1 = p1 * dd;
+ q2 = p2 * dd;
+ ptrAElement[-4] = q1;
+ ptrAElement[-4 + rowSkip] = q2;
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z22 += p2 * q2;
+
+ p1 = ptrAElement[-3];
+ p2 = ptrAElement[-3 + rowSkip];
+ dd = ptrDElement[-3 * (int)d_stride];
+ q1 = p1 * dd;
+ q2 = p2 * dd;
+ ptrAElement[-3] = q1;
+ ptrAElement[-3 + rowSkip] = q2;
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z22 += p2 * q2;
+
+ p1 = ptrAElement[-2];
+ p2 = ptrAElement[-2 + rowSkip];
+ dd = ptrDElement[-2 * (int)d_stride];
+ q1 = p1 * dd;
+ q2 = p2 * dd;
+ ptrAElement[-2] = q1;
+ ptrAElement[-2 + rowSkip] = q2;
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z22 += p2 * q2;
+
+ p1 = ptrAElement[-1];
+ p2 = ptrAElement[-1 + rowSkip];
+ dd = ptrDElement[-1 * (int)d_stride];
+ q1 = p1 * dd;
+ q2 = p2 * dd;
+ ptrAElement[-1] = q1;
+ ptrAElement[-1 + rowSkip] = q2;
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z22 += p2 * q2;
+ }
+ else
+ {
+ ptrAElement += 2;
+ ptrDElement += 2 * d_stride;
+
+ if ((columnCounter -= 2) == 0)
+ {
+ break;
+ }
+ }
+ }
+
+ /* solve for diagonal 2 x 2 block at A(i,i) */
+ dReal Y11 = ptrAElement[0] - Z11;
+ dReal Y21 = ptrAElement[rowSkip] - Z21;
+ dReal Y22 = ptrAElement[1 + rowSkip] - Z22;
+
+ /* factorize 2 x 2 block Y, ptrDElement */
+ /* factorize row 1 */
+ dReal dd = dRecip(Y11);
+
+ ptrDElement[0 * d_stride] = dd;
+ dIASSERT(ptrDElement == d + (sizeint)factorizationRow * d_stride);
+
+ /* factorize row 2 */
+ dReal q2 = Y21 * dd;
+ ptrAElement[rowSkip] = q2;
+
+ dReal sum = Y21 * q2;
+ ptrDElement[1 * d_stride] = dRecip(Y22 - sum);
+}
+
+template<unsigned int d_stride>
+void scaleAndFactorizeL1FirstRowStripe_2(dReal *ARow, dReal *d, unsigned rowSkip)
+{
+ dReal *ptrAElement = ARow;
+ dReal *ptrDElement = d;
+
+ /* solve for diagonal 2 x 2 block at A(0,0) */
+ dReal Y11 = ptrAElement[0]/* - Z11*/;
+ dReal Y21 = ptrAElement[rowSkip]/* - Z21*/;
+ dReal Y22 = ptrAElement[1 + rowSkip]/* - Z22*/;
+
+ /* factorize 2 x 2 block Y, ptrDElement */
+ /* factorize row 1 */
+ dReal dd = dRecip(Y11);
+
+ ptrDElement[0 * d_stride] = dd;
+ dIASSERT(ptrDElement == d/* + (sizeint)factorizationRow * d_stride*/);
+
+ /* factorize row 2 */
+ dReal q2 = Y21 * dd;
+ ptrAElement[rowSkip] = q2;
+
+ dReal sum = Y21 * q2;
+ ptrDElement[1 * d_stride] = dRecip(Y22 - sum);
+}
+
+
+/* solve L*X=B, with B containing 1 right hand sides.
+ * L is an n*n lower triangular matrix with ones on the diagonal.
+ * L is stored by rows and its leading dimension is lskip.
+ * B is an n*1 matrix that contains the right hand sides.
+ * B is stored by columns and its leading dimension is also lskip.
+ * B is overwritten with X.
+ * this processes blocks of 2*2.
+ * if this is in the factorizer source file, n must be a multiple of 2.
+ */
+static
+void solveStripeL1_1(const dReal *L, dReal *B, unsigned rowCount, unsigned rowSkip)
+{
+ dIASSERT(rowCount != 0);
+ dIASSERT(rowCount % 2 == 0);
+
+ /* compute all 2 x 1 blocks of X */
+ unsigned blockStartRow = 0;
+ for (bool exitLoop = false, subsequentPass = false; !exitLoop; subsequentPass = true, exitLoop = (blockStartRow += 2) == rowCount)
+ {
+ const dReal *ptrLElement;
+ dReal *ptrBElement;
+
+ /* declare variables - Z matrix */
+ dReal Z11, Z21;
+
+ if (subsequentPass)
+ {
+ ptrLElement = L + (sizeint)blockStartRow * rowSkip;
+ ptrBElement = B;
+
+ /* set the Z matrix to 0 */
+ Z11 = 0; Z21 = 0;
+
+ /* compute all 2 x 1 block of X, from rows i..i+2-1 */
+
+ /* the inner loop that computes outer products and adds them to Z */
+ // The iteration starts with even number and decreases it by 2. So, it must end in zero
+ for (unsigned columnCounter = blockStartRow; ; )
+ {
+ /* declare p and q vectors, etc */
+ dReal p1, q1, p2;
+
+ /* compute outer product and add it to the Z matrix */
+ p1 = ptrLElement[0];
+ q1 = ptrBElement[0];
+ Z11 += p1 * q1;
+ p2 = ptrLElement[rowSkip];
+ Z21 += p2 * q1;
+
+ /* compute outer product and add it to the Z matrix */
+ p1 = ptrLElement[1];
+ q1 = ptrBElement[1];
+ Z11 += p1 * q1;
+ p2 = ptrLElement[1 + rowSkip];
+ Z21 += p2 * q1;
+
+ if (columnCounter > 6)
+ {
+ columnCounter -= 6;
+
+ /* advance pointers */
+ ptrLElement += 6;
+ ptrBElement += 6;
+
+ /* compute outer product and add it to the Z matrix */
+ p1 = ptrLElement[-4];
+ q1 = ptrBElement[-4];
+ Z11 += p1 * q1;
+ p2 = ptrLElement[-4 + rowSkip];
+ Z21 += p2 * q1;
+
+ /* compute outer product and add it to the Z matrix */
+ p1 = ptrLElement[-3];
+ q1 = ptrBElement[-3];
+ Z11 += p1 * q1;
+ p2 = ptrLElement[-3 + rowSkip];
+ Z21 += p2 * q1;
+
+ /* compute outer product and add it to the Z matrix */
+ p1 = ptrLElement[-2];
+ q1 = ptrBElement[-2];
+ Z11 += p1 * q1;
+ p2 = ptrLElement[-2 + rowSkip];
+ Z21 += p2 * q1;
+
+ /* compute outer product and add it to the Z matrix */
+ p1 = ptrLElement[-1];
+ q1 = ptrBElement[-1];
+ Z11 += p1 * q1;
+ p2 = ptrLElement[-1 + rowSkip];
+ Z21 += p2 * q1;
+ }
+ else
+ {
+ /* advance pointers */
+ ptrLElement += 2;
+ ptrBElement += 2;
+
+ if ((columnCounter -= 2) == 0)
+ {
+ break;
+ }
+ }
+ /* end of inner loop */
+ }
+ }
+ else
+ {
+ ptrLElement = L/* + (sizeint)blockStartRow * rowSkip*/; dIASSERT(blockStartRow == 0);
+ ptrBElement = B;
+
+ /* set the Z matrix to 0 */
+ Z11 = 0; Z21 = 0;
+ }
+
+ /* finish computing the X(i) block */
+ dReal p2 = ptrLElement[rowSkip];
+
+ dReal Y11 = ptrBElement[0] - Z11;
+ dReal Y21 = ptrBElement[1] - Z21 - p2 * Y11;
+
+ ptrBElement[0] = Y11;
+ ptrBElement[1] = Y21;
+ /* end of outer loop */
+ }
+}
+
+template<unsigned int d_stride>
+void scaleAndFactorizeL1Stripe_1(dReal *ARow, dReal *d, unsigned factorizationRow)
+{
+ dReal *ptrAElement = ARow;
+ dReal *ptrDElement = d;
+
+ /* scale the elements in a 1 x i block at A(i,0), and also */
+ /* compute Z = the outer product matrix that we'll need. */
+ dReal Z11 = 0, Z22 = 0;
+
+ for (unsigned columnCounter = factorizationRow; ; )
+ {
+ dReal p1, p2, q1, q2, dd1, dd2;
+
+ p1 = ptrAElement[0];
+ p2 = ptrAElement[1];
+ dd1 = ptrDElement[0 * d_stride];
+ dd2 = ptrDElement[1 * d_stride];
+ q1 = p1 * dd1;
+ q2 = p2 * dd2;
+ ptrAElement[0] = q1;
+ ptrAElement[1] = q2;
+ Z11 += p1 * q1;
+ Z22 += p2 * q2;
+
+ if (columnCounter > 6)
+ {
+ columnCounter -= 6;
+
+ ptrAElement += 6;
+ ptrDElement += 6 * d_stride;
+
+ p1 = ptrAElement[-4];
+ p2 = ptrAElement[-3];
+ dd1 = ptrDElement[-4 * (int)d_stride];
+ dd2 = ptrDElement[-3 * (int)d_stride];
+ q1 = p1 * dd1;
+ q2 = p2 * dd2;
+ ptrAElement[-4] = q1;
+ ptrAElement[-3] = q2;
+ Z11 += p1 * q1;
+ Z22 += p2 * q2;
+
+ p1 = ptrAElement[-2];
+ p2 = ptrAElement[-1];
+ dd1 = ptrDElement[-2 * (int)d_stride];
+ dd2 = ptrDElement[-1 * (int)d_stride];
+ q1 = p1 * dd1;
+ q2 = p2 * dd2;
+ ptrAElement[-2] = q1;
+ ptrAElement[-1] = q2;
+ Z11 += p1 * q1;
+ Z22 += p2 * q2;
+ }
+ else
+ {
+ ptrAElement += 2;
+ ptrDElement += 2 * d_stride;
+
+ if ((columnCounter -= 2) == 0)
+ {
+ break;
+ }
+ }
+ }
+
+ dReal Y11 = ptrAElement[0] - (Z11 + Z22);
+
+ /* solve for diagonal 1 x 1 block at A(i,i) */
+ dIASSERT(ptrDElement == d + (sizeint)factorizationRow * d_stride);
+ /* factorize 1 x 1 block Y, ptrDElement */
+ /* factorize row 1 */
+ ptrDElement[0 * d_stride] = dRecip(Y11);
+}
+
+template<unsigned int d_stride>
+void scaleAndFactorizeL1FirstRowStripe_1(dReal *ARow, dReal *d)
+{
+ dReal *ptrAElement = ARow;
+ dReal *ptrDElement = d;
+
+ dReal Y11 = ptrAElement[0];
+
+ /* solve for diagonal 1 x 1 block at A(0,0) */
+ /* factorize 1 x 1 block Y, ptrDElement */
+ /* factorize row 1 */
+ ptrDElement[0 * d_stride] = dRecip(Y11);
+}
+
+
+
+
+template<unsigned int block_step, unsigned int b_rows>
+/*static */
+void ThreadedEquationSolverLDLT::participateSolvingL1Stripe_X(const dReal *L, dReal *B, unsigned blockCount, unsigned rowSkip,
+ volatile atomicord32 &refBlockCompletionProgress/*=0*/, volatile cellindexint *blockProgressDescriptors/*=[blockCount]*/,
+ FactorizationSolveL1StripeCellContext *cellContexts/*=[CCI__MAX x blockCount] + [blockCount]*/, unsigned ownThreadIndex)
+{
+ const unsigned lookaheadRange = 64;
+ BlockProcessingState blockProcessingState = BPS_NO_BLOCKS_PROCESSED;
+
+ unsigned completedBlocks = refBlockCompletionProgress;
+ unsigned currentBlock = completedBlocks;
+ dIASSERT(completedBlocks <= blockCount);
+
+ for (bool exitLoop = completedBlocks == blockCount; !exitLoop; exitLoop = false)
+ {
+ bool goForLockedBlockPrimaryCalculation = false, goForLockedBlockDuplicateCalculation = false;
+ bool goAssigningTheResult = false, stayWithinTheBlock = false;
+
+ dReal Z[block_step][b_rows];
+ dReal Y[block_step][b_rows];
+
+ dReal *ptrBElement;
+
+ CellContextInstance previousContextInstance;
+ unsigned completedColumnBlock;
+
+ for (cellindexint testDescriptor = blockProgressDescriptors[currentBlock]; ; )
+ {
+ if (testDescriptor == INVALID_CELLDESCRIPTOR)
+ {
+ // Invalid descriptor is the indication that the row has been fully calculated
+ // Test if this was the last row and break out if so.
+ if (currentBlock + 1 == blockCount)
+ {
+ exitLoop = true;
+ break;
+ }
+
+ // Treat detected row advancement as a row processed
+ // blockProcessingState = BPS_SOME_BLOCKS_PROCESSED; <-- performs better without it
+ break;
+ }
+
+ CooperativeAtomics::AtomicReadReorderBarrier();
+ // It is necessary to read up to date completedBblocks value after the descriptor retrieval
+ // as otherwise the logic below breaks
+ completedBlocks = refBlockCompletionProgress;
+
+ if (!GET_CELLDESCRIPTOR_ISLOCKED(testDescriptor))
+ {
+ completedColumnBlock = GET_CELLDESCRIPTOR_COLUMNINDEX(testDescriptor);
+ dIASSERT(completedColumnBlock < currentBlock || (completedColumnBlock == currentBlock && currentBlock == 0)); // Otherwise, why would the calculation have had stopped if the final column is reachable???
+ dIASSERT(completedColumnBlock <= completedBlocks); // Since the descriptor is not locked
+
+ if (completedColumnBlock == completedBlocks && currentBlock != completedBlocks)
+ {
+ dIASSERT(completedBlocks < currentBlock);
+ break;
+ }
+
+ if (CooperativeAtomics::AtomicCompareExchangeCellindexint(&blockProgressDescriptors[currentBlock], testDescriptor, MARK_CELLDESCRIPTOR_LOCKED(testDescriptor)))
+ {
+ if (completedColumnBlock != 0)
+ {
+ CellContextInstance contextInstance = GET_CELLDESCRIPTOR_CONTEXTINSTANCE(testDescriptor);
+ previousContextInstance = contextInstance;
+
+ const FactorizationSolveL1StripeCellContext &sourceContext = buildBlockContextRef(cellContexts, currentBlock, contextInstance);
+ sourceContext.loadPrecalculatedZs(Z);
+ }
+ else
+ {
+ previousContextInstance = CCI__MIN;
+ FactorizationSolveL1StripeCellContext::initializePrecalculatedZs(Z);
+ }
+
+ goForLockedBlockPrimaryCalculation = true;
+ break;
+ }
+
+ if (blockProcessingState != BPS_COMPETING_FOR_A_BLOCK)
+ {
+ break;
+ }
+
+ testDescriptor = blockProgressDescriptors[currentBlock];
+ }
+ else
+ {
+ if (blockProcessingState != BPS_COMPETING_FOR_A_BLOCK)
+ {
+ break;
+ }
+
+ cellindexint verificativeDescriptor;
+ bool verificationFailure = false;
+
+ completedColumnBlock = GET_CELLDESCRIPTOR_COLUMNINDEX(testDescriptor);
+ dIASSERT(completedColumnBlock != currentBlock || currentBlock == 0); // There is no reason for computations to stop at the very end other than being the initial value at the very first block
+
+ if (completedColumnBlock != 0)
+ {
+ CellContextInstance contextInstance = GET_CELLDESCRIPTOR_CONTEXTINSTANCE(testDescriptor);
+ const FactorizationSolveL1StripeCellContext &sourceContext = buildBlockContextRef(cellContexts, currentBlock, contextInstance);
+ sourceContext.loadPrecalculatedZs(Z);
+ }
+ else
+ {
+ FactorizationSolveL1StripeCellContext::initializePrecalculatedZs(Z);
+ }
+
+ if (completedColumnBlock != 0 && completedColumnBlock <= currentBlock)
+ {
+ // Make sure the descriptor is re-read after the precalculates
+ CooperativeAtomics::AtomicReadReorderBarrier();
+ }
+
+ if (completedColumnBlock <= currentBlock)
+ {
+ verificativeDescriptor = blockProgressDescriptors[currentBlock];
+ verificationFailure = verificativeDescriptor != testDescriptor;
+ }
+
+ if (!verificationFailure)
+ {
+ dIASSERT(completedColumnBlock <= currentBlock + 1);
+
+ goForLockedBlockDuplicateCalculation = true;
+ break;
+ }
+
+ testDescriptor = verificativeDescriptor;
+ }
+ }
+
+ if (exitLoop)
+ {
+ break;
+ }
+
+ if (goForLockedBlockPrimaryCalculation)
+ {
+ blockProcessingState = BPS_SOME_BLOCKS_PROCESSED;
+
+ // Declare and assign the variables at the top to not interfere with any branching -- the compiler is going to eliminate them anyway.
+ bool handleComputationTakenOver = false, rowEndReached = false;
+
+ const dReal *ptrLElement;
+ unsigned finalColumnBlock;
+
+ if (currentBlock != 0)
+ {
+ /* compute all 2 x 2 block of X, from rows i..i+2-1 */
+ ptrLElement = L + (currentBlock * rowSkip + completedColumnBlock) * block_step;
+ ptrBElement = B + completedColumnBlock * block_step;
+
+ /* the inner loop that computes outer products and adds them to Z */
+ finalColumnBlock = dMACRO_MIN(currentBlock, completedBlocks);
+ dIASSERT(completedColumnBlock != finalColumnBlock/* || currentBlock == 0*/);
+
+ // The iteration starts with even number and decreases it by 2. So, it must end in zero
+ for (unsigned columnCounter = finalColumnBlock - completedColumnBlock; ; )
+ {
+ /* declare p and q vectors, etc */
+ dReal p[block_step], q[b_rows];
+
+ /* compute outer product and add it to the Z matrix */
+ p[0] = ptrLElement[0];
+ q[0] = ptrBElement[0];
+ Z[0][0] += p[0] * q[0];
+ if (b_rows >= 2)
+ {
+ q[1] = ptrBElement[rowSkip];
+ Z[0][1] += p[0] * q[1];
+ }
+ p[1] = ptrLElement[rowSkip];
+ Z[1][0] += p[1] * q[0];
+ if (b_rows >= 2)
+ {
+ Z[1][1] += p[1] * q[1];
+ }
+
+ /* compute outer product and add it to the Z matrix */
+ p[0] = ptrLElement[1];
+ q[0] = ptrBElement[1];
+ Z[0][0] += p[0] * q[0];
+ if (b_rows >= 2)
+ {
+ q[1] = ptrBElement[1 + rowSkip];
+ Z[0][1] += p[0] * q[1];
+ }
+ p[1] = ptrLElement[1 + rowSkip];
+ Z[1][0] += p[1] * q[0];
+ if (b_rows >= 2)
+ {
+ Z[1][1] += p[1] * q[1];
+ }
+
+ dSASSERT(block_step == 2);
+ dSASSERT(b_rows >= 1 && b_rows <= 2);
+
+ if (columnCounter > 2)
+ {
+ /* compute outer product and add it to the Z matrix */
+ p[0] = ptrLElement[2];
+ q[0] = ptrBElement[2];
+ Z[0][0] += p[0] * q[0];
+ if (b_rows >= 2)
+ {
+ q[1] = ptrBElement[2 + rowSkip];
+ Z[0][1] += p[0] * q[1];
+ }
+ p[1] = ptrLElement[2 + rowSkip];
+ Z[1][0] += p[1] * q[0];
+ if (b_rows >= 2)
+ {
+ Z[1][1] += p[1] * q[1];
+ }
+
+ /* compute outer product and add it to the Z matrix */
+ p[0] = ptrLElement[3];
+ q[0] = ptrBElement[3];
+ Z[0][0] += p[0] * q[0];
+ if (b_rows >= 2)
+ {
+ q[1] = ptrBElement[3 + rowSkip];
+ Z[0][1] += p[0] * q[1];
+ }
+ p[1] = ptrLElement[3 + rowSkip];
+ Z[1][0] += p[1] * q[0];
+ if (b_rows >= 2)
+ {
+ Z[1][1] += p[1] * q[1];
+ }
+
+ dSASSERT(block_step == 2);
+ dSASSERT(b_rows >= 1 && b_rows <= 2);
+
+ /* advance pointers */
+ ptrLElement += 2 * block_step;
+ ptrBElement += 2 * block_step;
+ columnCounter -= 2;
+ }
+ else
+ {
+ /* advance pointers */
+ ptrLElement += block_step;
+ ptrBElement += block_step;
+ /* end of inner loop */
+
+ if (--columnCounter == 0)
+ {
+ if (finalColumnBlock == currentBlock)
+ {
+ rowEndReached = true;
+ break;
+ }
+
+ // Take a look if any more rows have been completed...
+ completedBlocks = refBlockCompletionProgress;
+ dIASSERT(completedBlocks >= finalColumnBlock);
+
+ if (completedBlocks == finalColumnBlock)
+ {
+ break;
+ }
+
+ // ...continue if so.
+ unsigned columnCompletedSoFar = finalColumnBlock;
+ finalColumnBlock = dMACRO_MIN(currentBlock, completedBlocks);
+ columnCounter = finalColumnBlock - columnCompletedSoFar;
+ }
+ }
+ }
+ }
+ else
+ {
+ ptrLElement = L/* + (currentBlock * rowSkip + completedColumnBlock) * block_step*/;
+ ptrBElement = B/* + completedColumnBlock * block_step*/;
+
+ rowEndReached = true;
+ }
+
+ if (rowEndReached)
+ {
+ // Check whether there is still a need to proceed or if the computation has been taken over by another thread
+ cellindexint oldDescriptor = MAKE_CELLDESCRIPTOR(completedColumnBlock, previousContextInstance, true);
+
+ if (blockProgressDescriptors[currentBlock] == oldDescriptor)
+ {
+ /* finish computing the X(i) block */
+ Y[0][0] = ptrBElement[0] - Z[0][0];
+ if (b_rows >= 2)
+ {
+ Y[0][1] = ptrBElement[rowSkip] - Z[0][1];
+ }
+
+ dReal p2 = ptrLElement[rowSkip];
+
+ Y[1][0] = ptrBElement[1] - Z[1][0] - p2 * Y[0][0];
+ if (b_rows >= 2)
+ {
+ Y[1][1] = ptrBElement[1 + rowSkip] - Z[1][1] - p2 * Y[0][1];
+ }
+
+ dSASSERT(block_step == 2);
+ dSASSERT(b_rows >= 1 && b_rows <= 2);
+
+ // Use atomic memory barrier to make sure memory reads of ptrBElement[] and blockProgressDescriptors[] are not swapped
+ CooperativeAtomics::AtomicReadReorderBarrier();
+
+ // The descriptor has not been altered yet - this means the ptrBElement[] values used above were not modified yet
+ // and the computation result is valid.
+ if (blockProgressDescriptors[currentBlock] == oldDescriptor)
+ {
+ // Assign the results to the result context (possibly in parallel with other threads
+ // that could and ought to be assigning exactly the same values)
+ FactorizationSolveL1StripeCellContext &resultContext = buildResultContextRef(cellContexts, currentBlock, blockCount);
+ resultContext.storePrecalculatedZs(Y);
+
+ // Assign the result assignment progress descriptor
+ cellindexint newDescriptor = MAKE_CELLDESCRIPTOR(currentBlock + 1, CCI__MIN, true);
+ CooperativeAtomics::AtomicCompareExchangeCellindexint(&blockProgressDescriptors[currentBlock], oldDescriptor, newDescriptor); // the result is to be ignored
+
+ // Whether succeeded or not, the result is valid, so go on trying to assign it to the matrix
+ goAssigningTheResult = true;
+ }
+ else
+ {
+ // Otherwise, go on competing for copying the results
+ handleComputationTakenOver = true;
+ }
+ }
+ else
+ {
+ handleComputationTakenOver = true;
+ }
+ }
+ else
+ {
+ // If the final column has not been reached yet, store current values to the context.
+ // Select the other context instance as the previous one might be read by other threads.
+ CellContextInstance nextContextInstance = buildNextContextInstance(previousContextInstance);
+ FactorizationSolveL1StripeCellContext &destinationContext = buildBlockContextRef(cellContexts, currentBlock, nextContextInstance);
+ destinationContext.storePrecalculatedZs(Z);
+
+ // Unlock the row until more columns can be used
+ cellindexint oldDescriptor = MAKE_CELLDESCRIPTOR(completedColumnBlock, previousContextInstance, true);
+ cellindexint newDescriptor = MAKE_CELLDESCRIPTOR(finalColumnBlock, nextContextInstance, false);
+ // The descriptor might have been updated by a competing thread
+ if (!CooperativeAtomics::AtomicCompareExchangeCellindexint(&blockProgressDescriptors[currentBlock], oldDescriptor, newDescriptor))
+ {
+ // Adjust the ptrBElement to point to the result area...
+ ptrBElement = B + currentBlock * block_step;
+ // ...and go on handling the case
+ handleComputationTakenOver = true;
+ }
+ }
+
+ if (handleComputationTakenOver)
+ {
+ cellindexint existingDescriptor = blockProgressDescriptors[currentBlock];
+ // This can only happen if the row was (has become) the uppermost not fully completed one
+ // and the competing thread is at final stage of calculation (i.e., it has reached the currentBlock column).
+ if (existingDescriptor != INVALID_CELLDESCRIPTOR)
+ {
+ // If not fully completed this must be the final stage of the result assignment into the matrix
+ dIASSERT(existingDescriptor == MAKE_CELLDESCRIPTOR(currentBlock + 1, CCI__MIN, true));
+
+ // Go on competing copying the result as anyway the block is the topmost not completed one
+ // and since there was competition for it, there is no other work that can be done right now.
+ const FactorizationSolveL1StripeCellContext &resultContext = buildResultContextRef(cellContexts, currentBlock, blockCount);
+ resultContext.loadPrecalculatedZs(Y);
+
+ goAssigningTheResult = true;
+ }
+ else
+ {
+ // everything is over -- just go handling next blocks
+ }
+ }
+ }
+ else if (goForLockedBlockDuplicateCalculation)
+ {
+ blockProcessingState = BPS_SOME_BLOCKS_PROCESSED;
+
+ bool skipToHandlingSubsequentRows = false, skiptoCopyingResult = false;
+
+ /* declare variables */
+ const dReal *ptrLElement;
+
+ if (completedColumnBlock < currentBlock)
+ {
+ /* compute all 2 x 2 block of X, from rows i..i+2-1 */
+ ptrLElement = L + (currentBlock * rowSkip + completedColumnBlock) * block_step;
+ ptrBElement = B + completedColumnBlock * block_step;
+
+ /* the inner loop that computes outer products and adds them to Z */
+ // The iteration starts with even number and decreases it by 2. So, it must end in zero
+ const unsigned finalColumnBlock = currentBlock;
+ dIASSERT(currentBlock == completedBlocks); // Why would we be competing for a row otherwise?
+
+ unsigned lastCompletedColumn = completedColumnBlock;
+ unsigned columnCounter = finalColumnBlock - completedColumnBlock;
+ for (bool exitInnerLoop = false; !exitInnerLoop; exitInnerLoop = --columnCounter == 0)
+ {
+ /* declare p and q vectors, etc */
+ dReal p[block_step], q[b_rows];
+
+ /* compute outer product and add it to the Z matrix */
+ p[0] = ptrLElement[0];
+ q[0] = ptrBElement[0];
+ Z[0][0] += p[0] * q[0];
+ if (b_rows >= 2)
+ {
+ q[1] = ptrBElement[rowSkip];
+ Z[0][1] += p[0] * q[1];
+ }
+ p[1] = ptrLElement[rowSkip];
+ Z[1][0] += p[1] * q[0];
+ if (b_rows >= 2)
+ {
+ Z[1][1] += p[1] * q[1];
+ }
+
+ /* compute outer product and add it to the Z matrix */
+ p[0] = ptrLElement[1];
+ q[0] = ptrBElement[1];
+ Z[0][0] += p[0] * q[0];
+ if (b_rows >= 2)
+ {
+ q[1] = ptrBElement[1 + rowSkip];
+ Z[0][1] += p[0] * q[1];
+ }
+ p[1] = ptrLElement[1 + rowSkip];
+ Z[1][0] += p[1] * q[0];
+ if (b_rows >= 2)
+ {
+ Z[1][1] += p[1] * q[1];
+ }
+
+ dSASSERT(block_step == 2);
+ dSASSERT(b_rows >= 1 && b_rows <= 2);
+
+ // Check if the primary solver thread has not made any progress
+ cellindexint descriptorVerification = blockProgressDescriptors[currentBlock];
+ unsigned newCompletedColumn = GET_CELLDESCRIPTOR_COLUMNINDEX(descriptorVerification);
+
+ if (newCompletedColumn != lastCompletedColumn)
+ {
+ // Check, this is the first change the current thread detects.
+ // There is absolutely no reason in code for the computation to stop/resume twice
+ // while the current thread is competing.
+ dIASSERT(lastCompletedColumn == completedColumnBlock);
+
+ if (descriptorVerification == INVALID_CELLDESCRIPTOR)
+ {
+ skipToHandlingSubsequentRows = true;
+ break;
+ }
+
+ if (newCompletedColumn == currentBlock + 1)
+ {
+ skiptoCopyingResult = true;
+ break;
+ }
+
+ // Check if the current thread is behind
+ if (newCompletedColumn > finalColumnBlock - columnCounter)
+ {
+ // If so, go starting over one more time
+ blockProcessingState = BPS_COMPETING_FOR_A_BLOCK;
+ stayWithinTheBlock = true;
+ skipToHandlingSubsequentRows = true;
+ break;
+ }
+
+ // If current thread is ahead, just save new completed column for further comparisons and go on calculating
+ lastCompletedColumn = newCompletedColumn;
+ }
+
+ /* advance pointers */
+ ptrLElement += block_step;
+ ptrBElement += block_step;
+ /* end of inner loop */
+ }
+ }
+ else if (completedColumnBlock > currentBlock)
+ {
+ dIASSERT(completedColumnBlock == currentBlock + 1);
+
+ skiptoCopyingResult = true;
+ }
+ else
+ {
+ dIASSERT(currentBlock == 0); // Execution can get here within the very first block only
+
+ /* assign the pointers appropriately and go on computing the results */
+ ptrLElement = L/* + (currentBlock * rowSkip + completedColumnBlock) * block_step*/;
+ ptrBElement = B/* + completedColumnBlock * block_step*/;
+ }
+
+ if (!skipToHandlingSubsequentRows)
+ {
+ if (!skiptoCopyingResult)
+ {
+ /* finish computing the X(i) block */
+ Y[0][0] = ptrBElement[0] - Z[0][0];
+ if (b_rows >= 2)
+ {
+ Y[0][1] = ptrBElement[rowSkip] - Z[0][1];
+ }
+
+ dReal p2 = ptrLElement[rowSkip];
+
+ Y[1][0] = ptrBElement[1] - Z[1][0] - p2 * Y[0][0];
+ if (b_rows >= 2)
+ {
+ Y[1][1] = ptrBElement[1 + rowSkip] - Z[1][1] - p2 * Y[0][1];
+ }
+
+ dSASSERT(block_step == 2);
+ dSASSERT(b_rows >= 1 && b_rows <= 2);
+
+ // Use atomic memory barrier to make sure memory reads of ptrBElement[] and blockProgressDescriptors[] are not swapped
+ CooperativeAtomics::AtomicReadReorderBarrier();
+
+ cellindexint existingDescriptor = blockProgressDescriptors[currentBlock];
+
+ if (existingDescriptor == INVALID_CELLDESCRIPTOR)
+ {
+ // Everything is over -- proceed to subsequent rows
+ skipToHandlingSubsequentRows = true;
+ }
+ else if (existingDescriptor == MAKE_CELLDESCRIPTOR(currentBlock + 1, CCI__MIN, true))
+ {
+ // The values computed above may not be valid. Copy the values already in the result context.
+ skiptoCopyingResult = true;
+ }
+ else
+ {
+ // The descriptor has not been altered yet - this means the ptrBElement[] values used above were not modified yet
+ // and the computation result is valid.
+ cellindexint newDescriptor = MAKE_CELLDESCRIPTOR(currentBlock + 1, CCI__MIN, true); // put the computation at the top so that the evaluation result from the expression above is reused
+
+ // Assign the results to the result context (possibly in parallel with other threads
+ // that could and ought to be assigning exactly the same values)
+ FactorizationSolveL1StripeCellContext &resultContext = buildResultContextRef(cellContexts, currentBlock, blockCount);
+ resultContext.storePrecalculatedZs(Y);
+
+ // Assign the result assignment progress descriptor
+ CooperativeAtomics::AtomicCompareExchangeCellindexint(&blockProgressDescriptors[currentBlock], existingDescriptor, newDescriptor); // the result is to be ignored
+
+ // Whether succeeded or not, the result is valid, so go on trying to assign it to the matrix
+ }
+ }
+
+ if (!skipToHandlingSubsequentRows)
+ {
+ if (skiptoCopyingResult)
+ {
+ // Extract the result values stored in the result context
+ const FactorizationSolveL1StripeCellContext &resultContext = buildResultContextRef(cellContexts, currentBlock, blockCount);
+ resultContext.loadPrecalculatedZs(Y);
+
+ ptrBElement = B + currentBlock * block_step;
+ }
+
+ goAssigningTheResult = true;
+ }
+ }
+ }
+
+ if (goAssigningTheResult)
+ {
+ cellindexint existingDescriptor = blockProgressDescriptors[currentBlock];
+ // Check if the assignment has not been completed yet
+ if (existingDescriptor != INVALID_CELLDESCRIPTOR)
+ {
+ // Assign the computation results to their places in the matrix
+ ptrBElement[0] = Y[0][0];
+ ptrBElement[1] = Y[1][0];
+ if (b_rows >= 2)
+ {
+ ptrBElement[rowSkip] = Y[0][1];
+ ptrBElement[1 + rowSkip] = Y[1][1];
+ }
+
+ dSASSERT(block_step == 2);
+ dSASSERT(b_rows >= 1 && b_rows <= 2);
+
+ ThrsafeIncrementIntUpToLimit(&refBlockCompletionProgress, currentBlock + 1);
+ dIASSERT(refBlockCompletionProgress >= currentBlock + 1);
+
+ // And assign the completed status no matter what
+ CooperativeAtomics::AtomicStoreCellindexint(&blockProgressDescriptors[currentBlock], INVALID_CELLDESCRIPTOR);
+ }
+ else
+ {
+ // everything is over -- just go handling next blocks
+ }
+ }
+
+ if (!stayWithinTheBlock)
+ {
+ completedBlocks = refBlockCompletionProgress;
+
+ if (completedBlocks == blockCount)
+ {
+ break;
+ }
+
+ currentBlock += 1;
+
+ bool lookaheadBoundaryReached = false;
+
+ if (currentBlock == blockCount || completedBlocks == 0)
+ {
+ lookaheadBoundaryReached = true;
+ }
+ else if (currentBlock >= completedBlocks + lookaheadRange)
+ {
+ lookaheadBoundaryReached = blockProcessingState > BPS_NO_BLOCKS_PROCESSED;
+ }
+ else if (currentBlock < completedBlocks)
+ {
+ // Treat detected row advancement as a row processed
+ // blockProcessingState = BPS_SOME_BLOCKS_PROCESSED; <-- performs better without it
+
+ currentBlock = completedBlocks;
+ }
+
+ if (lookaheadBoundaryReached)
+ {
+ dIASSERT(blockProcessingState != BPS_COMPETING_FOR_A_BLOCK); // Why did not we compete???
+
+ // If no row has been processed in the previous pass, compete for the next row to avoid cycling uselessly
+ if (blockProcessingState <= BPS_NO_BLOCKS_PROCESSED)
+ {
+ // Abandon job if too few blocks remain
+ if (blockCount - completedBlocks <= ownThreadIndex)
+ {
+ break;
+ }
+
+ blockProcessingState = BPS_COMPETING_FOR_A_BLOCK;
+ }
+ else
+ {
+ // If there was some progress, just continue to the next pass
+ blockProcessingState = BPS_NO_BLOCKS_PROCESSED;
+ }
+
+ currentBlock = completedBlocks;
+ }
+ }
+ }
+}
+
+
+template<unsigned int a_rows, unsigned int d_stride>
+/*static */
+void ThreadedEquationSolverLDLT::participateScalingAndFactorizingL1Stripe_X(dReal *ARow, dReal *d, unsigned factorizationRow, unsigned rowSkip,
+ FactorizationFactorizeL1StripeContext *factorizationContext, unsigned ownThreadIndex)
+{
+ dIASSERT(factorizationRow != 0);
+ dIASSERT(factorizationRow % 2 == 0);
+
+ /* scale the elements in a 2 x i block at A(i,0), and also */
+ /* compute Z = the outer product matrix that we'll need. */
+ dReal sameZ[a_rows] = { REAL(0.0), }, mixedZ[dMACRO_MAX(a_rows - 1, 1)] = { REAL(0.0), };
+ bool doneAnything = false;
+
+ const unsigned blockSize = deriveScalingAndFactorizingL1StripeBlockSize(a_rows);
+
+ const unsigned blockCount = deriveScalingAndFactorizingL1StripeBlockCountFromFactorizationRow(factorizationRow, blockSize);
+ dIASSERT(blockCount != 0);
+
+ unsigned blockIndex;
+ while ((blockIndex = ThrsafeIncrementIntUpToLimit(&factorizationContext->m_nextColumnIndex, blockCount)) != blockCount)
+ {
+ doneAnything = true;
+ unsigned blockStartRow = blockIndex * blockSize;
+
+ dReal *ptrAElement = ARow + blockStartRow;
+ dReal *ptrDElement = d + blockStartRow * d_stride;
+ for (unsigned columnCounter = blockIndex != blockCount - 1 ? blockSize : factorizationRow - blockStartRow; ; )
+ {
+ dReal p1, q1, p2, q2, dd;
+
+ p1 = ptrAElement[0];
+ if (a_rows >= 2)
+ {
+ p2 = ptrAElement[rowSkip];
+ }
+ dd = ptrDElement[0 * d_stride];
+ q1 = p1 * dd;
+ if (a_rows >= 2)
+ {
+ q2 = p2 * dd;
+ }
+ ptrAElement[0] = q1;
+ if (a_rows >= 2)
+ {
+ ptrAElement[rowSkip] = q2;
+ }
+ sameZ[0] += p1 * q1;
+ if (a_rows >= 2)
+ {
+ sameZ[1] += p2 * q2;
+ mixedZ[0] += p2 * q1;
+ }
+
+ p1 = ptrAElement[1];
+ if (a_rows >= 2)
+ {
+ p2 = ptrAElement[1 + rowSkip];
+ }
+ dd = ptrDElement[1 * d_stride];
+ q1 = p1 * dd;
+ if (a_rows >= 2)
+ {
+ q2 = p2 * dd;
+ }
+ ptrAElement[1] = q1;
+ if (a_rows >= 2)
+ {
+ ptrAElement[1 + rowSkip] = q2;
+ }
+ sameZ[0] += p1 * q1;
+ if (a_rows >= 2)
+ {
+ sameZ[1] += p2 * q2;
+ mixedZ[0] += p2 * q1;
+ }
+
+ if (columnCounter > 6)
+ {
+ columnCounter -= 6;
+
+ ptrAElement += 6;
+ ptrDElement += 6 * d_stride;
+
+ p1 = ptrAElement[-4];
+ if (a_rows >= 2)
+ {
+ p2 = ptrAElement[-4 + rowSkip];
+ }
+ dd = ptrDElement[-4 * (int)d_stride];
+ q1 = p1 * dd;
+ if (a_rows >= 2)
+ {
+ q2 = p2 * dd;
+ }
+ ptrAElement[-4] = q1;
+ if (a_rows >= 2)
+ {
+ ptrAElement[-4 + rowSkip] = q2;
+ }
+ sameZ[0] += p1 * q1;
+ if (a_rows >= 2)
+ {
+ sameZ[1] += p2 * q2;
+ mixedZ[0] += p2 * q1;
+ }
+
+ p1 = ptrAElement[-3];
+ if (a_rows >= 2)
+ {
+ p2 = ptrAElement[-3 + rowSkip];
+ }
+ dd = ptrDElement[-3 * (int)d_stride];
+ q1 = p1 * dd;
+ if (a_rows >= 2)
+ {
+ q2 = p2 * dd;
+ }
+ ptrAElement[-3] = q1;
+ if (a_rows >= 2)
+ {
+ ptrAElement[-3 + rowSkip] = q2;
+ }
+ sameZ[0] += p1 * q1;
+ if (a_rows >= 2)
+ {
+ sameZ[1] += p2 * q2;
+ mixedZ[0] += p2 * q1;
+ }
+
+ p1 = ptrAElement[-2];
+ if (a_rows >= 2)
+ {
+ p2 = ptrAElement[-2 + rowSkip];
+ }
+ dd = ptrDElement[-2 * (int)d_stride];
+ q1 = p1 * dd;
+ if (a_rows >= 2)
+ {
+ q2 = p2 * dd;
+ }
+ ptrAElement[-2] = q1;
+ if (a_rows >= 2)
+ {
+ ptrAElement[-2 + rowSkip] = q2;
+ }
+ sameZ[0] += p1 * q1;
+ if (a_rows >= 2)
+ {
+ sameZ[1] += p2 * q2;
+ mixedZ[0] += p2 * q1;
+ }
+
+ p1 = ptrAElement[-1];
+ if (a_rows >= 2)
+ {
+ p2 = ptrAElement[-1 + rowSkip];
+ }
+ dd = ptrDElement[-1 * (int)d_stride];
+ q1 = p1 * dd;
+ if (a_rows >= 2)
+ {
+ q2 = p2 * dd;
+ }
+ ptrAElement[-1] = q1;
+ if (a_rows >= 2)
+ {
+ ptrAElement[-1 + rowSkip] = q2;
+ }
+ sameZ[0] += p1 * q1;
+ if (a_rows >= 2)
+ {
+ sameZ[1] += p2 * q2;
+ mixedZ[0] += p2 * q1;
+ }
+ }
+ else
+ {
+ ptrAElement += 2;
+ ptrDElement += 2 * d_stride;
+
+ if ((columnCounter -= 2) == 0)
+ {
+ break;
+ }
+ }
+ }
+ }
+
+ if (doneAnything)
+ {
+ unsigned partialSumThreadIndex;
+ for (bool exitLoop = false; !exitLoop; exitLoop = CooperativeAtomics::AtomicCompareExchangeUint32(&factorizationContext->m_sumThreadIndex, partialSumThreadIndex, ownThreadIndex + 1))
+ {
+ partialSumThreadIndex = factorizationContext->m_sumThreadIndex;
+
+ if (partialSumThreadIndex != 0)
+ {
+ const FactorizationFactorizeL1StripeThreadContext &partialSumContext = factorizationContext->m_threadContexts[partialSumThreadIndex - 1];
+ factorizationContext->m_threadContexts[ownThreadIndex].assignDataSum<a_rows>(sameZ, mixedZ, partialSumContext);
+ }
+ else
+ {
+ factorizationContext->m_threadContexts[ownThreadIndex].assignDataAlone<a_rows>(sameZ, mixedZ);
+ }
+ }
+ }
+
+ unsigned threadExitIndex = CooperativeAtomics::AtomicDecrementUint32(&factorizationContext->m_threadsRunning);
+ dIASSERT(threadExitIndex + 1U != 0);
+
+ if (threadExitIndex == 0)
+ {
+ // Let the last thread retrieve the sum and perform final computations
+ unsigned sumThreadIndex = factorizationContext->m_sumThreadIndex;
+ dIASSERT(sumThreadIndex != 0); // The rowIndex was asserted to be not zero, so at least one thread must have done something
+
+ const FactorizationFactorizeL1StripeThreadContext &sumContext = factorizationContext->m_threadContexts[sumThreadIndex - 1];
+ sumContext.retrieveData<a_rows>(sameZ, mixedZ);
+
+ dReal *ptrAElement = ARow + factorizationRow;
+ dReal *ptrDElement = d + factorizationRow * d_stride;
+
+ /* solve for diagonal 2 x 2 block at A(i,i) */
+ dReal Y11, Y21, Y22;
+
+ Y11 = ptrAElement[0] - sameZ[0];
+ if (a_rows >= 2)
+ {
+ Y21 = ptrAElement[rowSkip] - mixedZ[0];
+ Y22 = ptrAElement[1 + rowSkip] - sameZ[1];
+ }
+
+ /* factorize 2 x 2 block Y, ptrDElement */
+ /* factorize row 1 */
+ dReal dd = dRecip(Y11);
+
+ ptrDElement[0 * d_stride] = dd;
+ dIASSERT(ptrDElement == d + (sizeint)factorizationRow * d_stride);
+
+ if (a_rows >= 2)
+ {
+ /* factorize row 2 */
+ dReal q2 = Y21 * dd;
+ ptrAElement[rowSkip] = q2;
+
+ dReal sum = Y21 * q2;
+ ptrDElement[1 * d_stride] = dRecip(Y22 - sum);
+ }
+ }
+}
+
+
+#endif // #ifndef _ODE_FASTLDLT_IMPL_H_
diff --git a/libs/ode-0.16.1/ode/src/fastldltsolve.cpp b/libs/ode-0.16.1/ode/src/fastldltsolve.cpp
new file mode 100644
index 0000000..ca1ff4d
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/fastldltsolve.cpp
@@ -0,0 +1,222 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * LDLT solving related code of ThreadedEquationSolverLDLT
+ * Copyright (c) 2017-2019 Oleh Derevenko, odar@eleks.com (change all "a" to "e")
+ */
+
+#include <ode/common.h>
+#include <ode/matrix.h>
+#include <ode/matrix_coop.h>
+#include "config.h"
+#include "threaded_solver_ldlt.h"
+#include "threading_base.h"
+#include "resource_control.h"
+
+#include "fastldltsolve_impl.h"
+
+
+/*static */
+void ThreadedEquationSolverLDLT::estimateCooperativeSolvingLDLTResourceRequirements(
+ dxResourceRequirementDescriptor *summaryRequirementsDescriptor,
+ unsigned allowedThreadCount, unsigned rowCount)
+{
+ unsigned stageBlockCountSifficiencyMask;
+ dxThreadingBase *threading = summaryRequirementsDescriptor->getrelatedThreading();
+ unsigned limitedThreadCount = restrictSolvingLDLTAllowedThreadCount(threading, allowedThreadCount, rowCount, stageBlockCountSifficiencyMask);
+
+ if (limitedThreadCount > 1)
+ {
+ if ((stageBlockCountSifficiencyMask & (1U << SLDLTS_SOLVING_STRAIGHT)) != 0)
+ {
+ doEstimateCooperativeSolvingL1StraightResourceRequirementsValidated(summaryRequirementsDescriptor, allowedThreadCount, rowCount);
+ }
+
+ if ((stageBlockCountSifficiencyMask & (1U << SLDLTS_SCALING_VECTOR)) != 0)
+ {
+ doEstimateCooperativeScalingVectorResourceRequirementsValidated(summaryRequirementsDescriptor, allowedThreadCount, rowCount);
+ }
+
+ if ((stageBlockCountSifficiencyMask & (1U << SLDLTS_SOLVING_TRANSPOSED)) == 0)
+ {
+ doEstimateCooperativeSolvingL1TransposedResourceRequirementsValidated(summaryRequirementsDescriptor, allowedThreadCount, rowCount);
+ }
+ }
+}
+
+/*static */
+void ThreadedEquationSolverLDLT::cooperativelySolveLDLT(
+ dxRequiredResourceContainer *resourceContainer, unsigned allowedThreadCount,
+ const dReal *L, const dReal *d, dReal *b, unsigned rowCount, unsigned rowSkip)
+{
+ dAASSERT(rowCount != 0);
+
+ unsigned stageBlockCountSifficiencyMask;
+
+ dxThreadingBase *threading = resourceContainer->getThreadingInstance();
+ unsigned limitedThreadCount = restrictSolvingLDLTAllowedThreadCount(threading, allowedThreadCount, rowCount, stageBlockCountSifficiencyMask);
+
+ if (limitedThreadCount <= 1)
+ {
+ solveEquationSystemWithLDLT<SLDLT_D_STRIDE, SLDLT_B_STRIDE>(L, d, b, rowCount, rowSkip);
+ }
+ else
+ {
+ doCooperativelySolveLDLTValidated(resourceContainer, limitedThreadCount, stageBlockCountSifficiencyMask, L, d, b, rowCount, rowSkip);
+ }
+}
+
+/*static */
+unsigned ThreadedEquationSolverLDLT::restrictSolvingLDLTAllowedThreadCount(
+ dxThreadingBase *threading, unsigned allowedThreadCount, unsigned rowCount, unsigned &out_stageBlockCountSifficiencyMask)
+{
+ unsigned limitedThreadCount = 1;
+ unsigned stageBlockCountSifficiencyMask = 0;
+
+#if dCOOPERATIVE_ENABLED
+ {
+ const unsigned int blockStep = SL1S_BLOCK_SIZE; // Required by the implementation
+ unsigned solvingStraightBlockCount = deriveSolvingL1StraightBlockCount(rowCount, blockStep);
+ dIASSERT(deriveSolvingL1StraightThreadCount(SL1S_COOPERATIVE_BLOCK_COUNT_MINIMUM, 2) > 1);
+
+ if (solvingStraightBlockCount >= SL1S_COOPERATIVE_BLOCK_COUNT_MINIMUM)
+ {
+ stageBlockCountSifficiencyMask |= 1U << SLDLTS_SOLVING_STRAIGHT;
+ }
+ }
+
+ {
+ const unsigned int blockStep = SV_BLOCK_SIZE; // Required by the implementation
+ unsigned scalingBlockCount = deriveScalingVectorBlockCount(rowCount, blockStep);
+ dIASSERT(deriveScalingVectorThreadCount(SV_COOPERATIVE_BLOCK_COUNT_MINIMUM - 1, 2) > 1);
+
+ if (scalingBlockCount >= SV_COOPERATIVE_BLOCK_COUNT_MINIMUM)
+ {
+ stageBlockCountSifficiencyMask |= 1U << SLDLTS_SCALING_VECTOR;
+ }
+ }
+
+ {
+ const unsigned int blockStep = SL1T_BLOCK_SIZE; // Required by the implementation
+ unsigned solvingTransposedBlockCount = deriveSolvingL1TransposedBlockCount(rowCount, blockStep);
+ dIASSERT(deriveSolvingL1TransposedThreadCount(SL1T_COOPERATIVE_BLOCK_COUNT_MINIMUM, 2) > 1);
+
+ if (solvingTransposedBlockCount >= SL1T_COOPERATIVE_BLOCK_COUNT_MINIMUM)
+ {
+ stageBlockCountSifficiencyMask |= 1U << SLDLTS_SOLVING_TRANSPOSED;
+ }
+ }
+
+ if (stageBlockCountSifficiencyMask != 0)
+ {
+ limitedThreadCount = threading->calculateThreadingLimitedThreadCount(allowedThreadCount, true);
+ }
+#endif // #if dCOOPERATIVE_ENABLED
+
+ out_stageBlockCountSifficiencyMask = stageBlockCountSifficiencyMask;
+ return limitedThreadCount;
+}
+
+
+/*static */
+void ThreadedEquationSolverLDLT::doCooperativelySolveLDLTValidated(
+ dxRequiredResourceContainer *resourceContainer, unsigned allowedThreadCount, unsigned stageBlockCountSifficiencyMask,
+ const dReal *L, const dReal *d, dReal *b, unsigned rowCount, unsigned rowSkip)
+{
+ dIASSERT(allowedThreadCount > 1);
+
+ if ((stageBlockCountSifficiencyMask & (1U << SLDLTS_SOLVING_STRAIGHT)) == 0)
+ {
+ solveL1Straight<SLDLT_B_STRIDE>(L, b, rowCount, rowSkip);
+ }
+ else
+ {
+ dSASSERT(SLDLT_B_STRIDE + 0 == SL1S_B_STRIDE);
+
+ doCooperativelySolveL1StraightValidated(resourceContainer, allowedThreadCount, L, b, rowCount, rowSkip);
+ }
+
+ if ((stageBlockCountSifficiencyMask & (1U << SLDLTS_SCALING_VECTOR)) == 0)
+ {
+ scaleLargeVector<SLDLT_B_STRIDE, SLDLT_D_STRIDE>(b, d, rowCount);
+ }
+ else
+ {
+ dSASSERT(SLDLT_B_STRIDE + 0 == SV_A_STRIDE);
+ dSASSERT(SLDLT_D_STRIDE + 0 == SV_D_STRIDE);
+
+ doCooperativelyScaleVectorValidated(resourceContainer, allowedThreadCount, b, d, rowCount);
+ }
+
+ if ((stageBlockCountSifficiencyMask & (1U << SLDLTS_SOLVING_TRANSPOSED)) == 0)
+ {
+ solveL1Transposed<SLDLT_B_STRIDE>(L, b, rowCount, rowSkip);
+ }
+ else
+ {
+ dSASSERT(SLDLT_B_STRIDE + 0 == SL1T_B_STRIDE);
+
+ doCooperativelySolveL1TransposedValidated(resourceContainer, allowedThreadCount, L, b, rowCount, rowSkip);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// Public interface functions
+
+/*extern ODE_API */
+void dSolveLDLT(const dReal *L, const dReal *d, dReal *b, int n, int nskip)
+{
+ dAASSERT(n != 0);
+
+ if (n != 0)
+ {
+ dAASSERT(L != NULL);
+ dAASSERT(d != NULL);
+ dAASSERT(b != NULL);
+
+ solveEquationSystemWithLDLT<1, 1>(L, d, b, n, nskip);
+ }
+}
+
+
+/*extern ODE_API */
+void dEstimateCooperativelySolveLDLTResourceRequirements(dResourceRequirementsID requirements,
+ unsigned maximalAllowedThreadCount, unsigned maximalRowCount)
+{
+ dAASSERT(requirements != NULL);
+
+ dxResourceRequirementDescriptor *requirementsDescriptor = (dxResourceRequirementDescriptor *)requirements;
+ ThreadedEquationSolverLDLT::estimateCooperativeSolvingLDLTResourceRequirements(requirementsDescriptor, maximalAllowedThreadCount, maximalRowCount);
+}
+
+/*extern ODE_API */
+void dCooperativelySolveLDLT(dResourceContainerID resources, unsigned allowedThreadCount,
+ const dReal *L, const dReal *d, dReal *b, unsigned rowCount, unsigned rowSkip)
+{
+ dAASSERT(resources != NULL);
+
+ dxRequiredResourceContainer *resourceContainer = (dxRequiredResourceContainer *)resources;
+ ThreadedEquationSolverLDLT::cooperativelySolveLDLT(resourceContainer, allowedThreadCount, L, d, b, rowCount, rowSkip);
+}
+
diff --git a/libs/ode-0.16.1/ode/src/fastldltsolve_impl.h b/libs/ode-0.16.1/ode/src/fastldltsolve_impl.h
new file mode 100644
index 0000000..ad6f393
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/fastldltsolve_impl.h
@@ -0,0 +1,49 @@
+
+
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_MATRIX_IMPL_H_
+#define _ODE_MATRIX_IMPL_H_
+
+
+#include "fastlsolve_impl.h"
+#include "fastltsolve_impl.h"
+#include "fastvecscale_impl.h"
+
+
+template<unsigned int d_stride, unsigned int b_stride>
+void solveEquationSystemWithLDLT(const dReal *L, const dReal *d, dReal *b, unsigned rowCount, unsigned rowSkip)
+{
+ dAASSERT(L != NULL);
+ dAASSERT(d != NULL);
+ dAASSERT(b != NULL);
+ dAASSERT(rowCount > 0);
+ dAASSERT(rowSkip >= rowCount);
+
+ solveL1Straight<b_stride>(L, b, rowCount, rowSkip);
+ scaleLargeVector<b_stride, d_stride>(b, d, rowCount);
+ solveL1Transposed<b_stride>(L, b, rowCount, rowSkip);
+}
+
+
+#endif
diff --git a/libs/ode-0.16.1/ode/src/fastlsolve.cpp b/libs/ode-0.16.1/ode/src/fastlsolve.cpp
new file mode 100644
index 0000000..6f7e6a4
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/fastlsolve.cpp
@@ -0,0 +1,230 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * L1Straight Equation Solving Routines
+ * Copyright (c) 2017-2019 Oleh Derevenko, odar@eleks.com (change all "a" to "e")
+ */
+
+#include <ode/common.h>
+#include <ode/matrix.h>
+#include <ode/matrix_coop.h>
+#include "config.h"
+#include "threaded_solver_ldlt.h"
+#include "threading_base.h"
+#include "resource_control.h"
+#include "error.h"
+
+#include "fastlsolve_impl.h"
+
+
+/*static */
+void ThreadedEquationSolverLDLT::estimateCooperativeSolvingL1StraightResourceRequirements(
+ dxResourceRequirementDescriptor *summaryRequirementsDescriptor,
+ unsigned allowedThreadCount, unsigned rowCount)
+{
+ dxThreadingBase *threading = summaryRequirementsDescriptor->getrelatedThreading();
+ unsigned limitedThreadCount = restrictSolvingL1StraightAllowedThreadCount(threading, allowedThreadCount, rowCount);
+
+ if (limitedThreadCount > 1)
+ {
+ doEstimateCooperativeSolvingL1StraightResourceRequirementsValidated(summaryRequirementsDescriptor, allowedThreadCount, rowCount);
+ }
+}
+
+/*static */
+void ThreadedEquationSolverLDLT::cooperativelySolveL1Straight(
+ dxRequiredResourceContainer *resourceContainer, unsigned allowedThreadCount,
+ const dReal *L, dReal *b, unsigned rowCount, unsigned rowSkip)
+{
+ dAASSERT(rowCount != 0);
+
+ dxThreadingBase *threading = resourceContainer->getThreadingInstance();
+ unsigned limitedThreadCount = restrictSolvingL1StraightAllowedThreadCount(threading, allowedThreadCount, rowCount);
+
+ if (limitedThreadCount <= 1)
+ {
+ solveL1Straight<SL1S_B_STRIDE>(L, b, rowCount, rowSkip);
+ }
+ else
+ {
+ doCooperativelySolveL1StraightValidated(resourceContainer, limitedThreadCount, L, b, rowCount, rowSkip);
+ }
+}
+
+
+/*static */
+unsigned ThreadedEquationSolverLDLT::restrictSolvingL1StraightAllowedThreadCount(
+ dxThreadingBase *threading, unsigned allowedThreadCount, unsigned rowCount)
+{
+ unsigned limitedThreadCount = 1;
+
+#if dCOOPERATIVE_ENABLED
+ const unsigned int blockStep = SL1S_BLOCK_SIZE; // Required by the implementation
+ unsigned solvingBlockCount = deriveSolvingL1StraightBlockCount(rowCount, blockStep);
+ dIASSERT(deriveSolvingL1StraightThreadCount(SL1S_COOPERATIVE_BLOCK_COUNT_MINIMUM, 2) > 1);
+
+ if (solvingBlockCount >= SL1S_COOPERATIVE_BLOCK_COUNT_MINIMUM)
+ {
+ limitedThreadCount = threading->calculateThreadingLimitedThreadCount(allowedThreadCount, true);
+ }
+#endif // #if dCOOPERATIVE_ENABLED
+
+ return limitedThreadCount;
+}
+
+/*static */
+void ThreadedEquationSolverLDLT::doEstimateCooperativeSolvingL1StraightResourceRequirementsValidated(
+ dxResourceRequirementDescriptor *summaryRequirementsDescriptor,
+ unsigned allowedThreadCount, unsigned rowCount)
+{
+ const unsigned int blockStep = SL1S_BLOCK_SIZE; // Required by the implementation
+ unsigned blockCount = deriveSolvingL1StraightBlockCount(rowCount, blockStep);
+ dIASSERT(blockCount >= 1);
+
+ unsigned threadCountToUse = deriveSolvingL1StraightThreadCount(blockCount, allowedThreadCount);
+ dIASSERT(threadCountToUse > 1);
+
+ unsigned simultaneousCallCount = 1 + (threadCountToUse - 1);
+
+ SolvingL1StraightMemoryEstimates solvingMemoryEstimates;
+ sizeint solvingMemoryRequired = estimateCooperativelySolvingL1StraightMemoryRequirement<blockStep>(rowCount, solvingMemoryEstimates);
+ const unsigned solvingAlignmentRequired = ALLOCATION_DEFAULT_ALIGNMENT;
+
+ unsigned featureRequirement = dxResourceRequirementDescriptor::STOCK_CALLWAIT_REQUIRED;
+ summaryRequirementsDescriptor->mergeAnotherDescriptorIn(solvingMemoryRequired, solvingAlignmentRequired, simultaneousCallCount, featureRequirement);
+}
+
+/*static */
+void ThreadedEquationSolverLDLT::doCooperativelySolveL1StraightValidated(
+ dxRequiredResourceContainer *resourceContainer, unsigned allowedThreadCount,
+ const dReal *L, dReal *b, unsigned rowCount, unsigned rowSkip)
+{
+ dIASSERT(allowedThreadCount > 1);
+
+ const unsigned int blockStep = SL1S_BLOCK_SIZE; // Required by the implementation
+ unsigned blockCount = deriveSolvingL1StraightBlockCount(rowCount, blockStep);
+ dIASSERT(blockCount >= 1);
+
+ unsigned threadCountToUse = deriveSolvingL1StraightThreadCount(blockCount, allowedThreadCount);
+ dIASSERT(threadCountToUse > 1);
+
+ dCallWaitID completionWait = resourceContainer->getStockCallWait();
+ dAASSERT(completionWait != NULL);
+
+ atomicord32 blockCompletionProgress;
+ cellindexint *blockProgressDescriptors;
+ SolveL1StraightCellContext *cellContexts;
+
+ SolvingL1StraightMemoryEstimates solvingMemoryEstimates;
+ sizeint solvingMemoryRequired = estimateCooperativelySolvingL1StraightMemoryRequirement<blockStep>(rowCount, solvingMemoryEstimates);
+ dIASSERT(solvingMemoryRequired <= resourceContainer->getMemoryBufferSize());
+
+ void *bufferAllocated = resourceContainer->getMemoryBufferPointer();
+ dIASSERT(bufferAllocated != NULL);
+ dIASSERT(dALIGN_PTR(bufferAllocated, ALLOCATION_DEFAULT_ALIGNMENT) == bufferAllocated);
+
+ void *bufferCurrentLocation = bufferAllocated;
+ bufferCurrentLocation = markCooperativelySolvingL1StraightMemoryStructuresOut(bufferCurrentLocation, solvingMemoryEstimates, blockProgressDescriptors, cellContexts);
+ dIVERIFY(bufferCurrentLocation <= (uint8 *)bufferAllocated + solvingMemoryRequired);
+
+ initializeCooperativelySolveL1StraightMemoryStructures<blockStep>(rowCount, blockCompletionProgress, blockProgressDescriptors, cellContexts);
+
+ dCallReleaseeID calculationFinishReleasee;
+ SolveL1StraightWorkerContext workerContext; // The variable must exist in the outer scope
+
+ workerContext.init(L, b, rowCount, rowSkip, blockCompletionProgress, blockProgressDescriptors, cellContexts);
+
+ dxThreadingBase *threading = resourceContainer->getThreadingInstance();
+ threading->PostThreadedCall(NULL, &calculationFinishReleasee, threadCountToUse - 1, NULL, completionWait, &solveL1Straight_completion_callback, NULL, 0, "SolveL1Straight Completion");
+ threading->PostThreadedCallsGroup(NULL, threadCountToUse - 1, calculationFinishReleasee, &solveL1Straight_worker_callback, &workerContext, "SolveL1Straight Work");
+
+ participateSolvingL1Straight<blockStep, SL1S_B_STRIDE>(L, b, rowCount, rowSkip, blockCompletionProgress, blockProgressDescriptors, cellContexts, threadCountToUse - 1);
+
+ threading->WaitThreadedCallExclusively(NULL, completionWait, NULL, "SolveL1Straight End Wait");
+}
+
+/*static */
+int ThreadedEquationSolverLDLT::solveL1Straight_worker_callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID dUNUSED(callThisReleasee))
+{
+ SolveL1StraightWorkerContext *ptrContext = (SolveL1StraightWorkerContext *)callContext;
+
+ solveL1Straight_worker(*ptrContext, dCAST_TO_SMALLER(unsigned, callInstanceIndex));
+
+ return 1;
+}
+
+/*static */
+void ThreadedEquationSolverLDLT::solveL1Straight_worker(SolveL1StraightWorkerContext &ref_context, unsigned ownThreadIndex)
+{
+ const unsigned blockStep = SL1S_BLOCK_SIZE;
+
+ participateSolvingL1Straight<blockStep, SL1S_B_STRIDE>(ref_context.m_L, ref_context.m_b, ref_context.m_rowCount, ref_context.m_rowSkip,
+ *ref_context.m_ptrBlockCompletionProgress, ref_context.m_blockProgressDescriptors, ref_context.m_cellContexts, ownThreadIndex);
+}
+
+/*static */
+int ThreadedEquationSolverLDLT::solveL1Straight_completion_callback(void *dUNUSED(callContext), dcallindex_t dUNUSED(callInstanceIndex), dCallReleaseeID dUNUSED(callThisReleasee))
+{
+ return 1;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+// Public interface functions
+
+/*extern ODE_API */
+void dSolveL1(const dReal *L, dReal *B, int n, int lskip1)
+{
+ dAASSERT(n != 0);
+
+ if (n != 0)
+ {
+ dAASSERT(L != NULL);
+ dAASSERT(B != NULL);
+
+ solveL1Straight<1>(L, B, n, lskip1);
+ }
+}
+
+
+/*extern ODE_API */
+void dEstimateCooperativelySolveL1StraightResourceRequirements(dResourceRequirementsID requirements,
+ unsigned maximalAllowedThreadCount, unsigned maximalRowCount)
+{
+ dAASSERT(requirements != NULL);
+
+ dxResourceRequirementDescriptor *requirementsDescriptor = (dxResourceRequirementDescriptor *)requirements;
+ ThreadedEquationSolverLDLT::estimateCooperativeSolvingL1StraightResourceRequirements(requirementsDescriptor, maximalAllowedThreadCount, maximalRowCount);
+}
+
+/*extern ODE_API */
+void dCooperativelySolveL1Straight(dResourceContainerID resources, unsigned allowedThreadCount,
+ const dReal *L, dReal *b, unsigned rowCount, unsigned rowSkip)
+{
+ dAASSERT(resources != NULL);
+
+ dxRequiredResourceContainer *resourceContainer = (dxRequiredResourceContainer *)resources;
+ ThreadedEquationSolverLDLT::cooperativelySolveL1Straight(resourceContainer, allowedThreadCount, L, b, rowCount, rowSkip);
+}
+
diff --git a/libs/ode-0.16.1/ode/src/fastlsolve_impl.h b/libs/ode-0.16.1/ode/src/fastlsolve_impl.h
new file mode 100644
index 0000000..f14ada7
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/fastlsolve_impl.h
@@ -0,0 +1,1610 @@
+
+
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * Code style improvements and optimizations by Oleh Derevenko ????-2019
+ * L1Straight cooperative solving code of ThreadedEquationSolverLDLT copyright (c) 2017-2019 Oleh Derevenko, odar@eleks.com (change all "a" to "e")
+ */
+
+#ifndef _ODE_FASTLSOLVE_IMPL_H_
+#define _ODE_FASTLSOLVE_IMPL_H_
+
+
+/* solve L*X=B, with B containing 1 right hand sides.
+ * L is an n*n lower triangular matrix with ones on the diagonal.
+ * L is stored by rows and its leading dimension is lskip.
+ * B is an n*1 matrix that contains the right hand sides.
+ * B is stored by columns and its leading dimension is also lskip.
+ * B is overwritten with X.
+ * this processes blocks of 4*4.
+ * if this is in the factorizer source file, n must be a multiple of 4.
+ */
+
+template<unsigned int b_stride>
+void solveL1Straight (const dReal *L, dReal *B, unsigned rowCount, unsigned rowSkip)
+{
+ dIASSERT(rowCount != 0);
+
+ /* compute all 4 x 1 blocks of X */
+ unsigned blockStartRow = 0;
+ bool subsequentPass = false;
+ bool goForLoopX4 = rowCount >= 4;
+ const unsigned loopX4LastRow = goForLoopX4 ? rowCount - 4 : 0;
+ for (; goForLoopX4; subsequentPass = true, goForLoopX4 = (blockStartRow += 4) <= loopX4LastRow)
+ {
+ /* declare variables - Z matrix, p and q vectors, etc */
+ const dReal *ptrLElement;
+ dReal *ptrBElement;
+
+ dReal Z11, Z21, Z31, Z41;
+
+ /* compute all 4 x 1 block of X, from rows i..i+4-1 */
+ if (subsequentPass)
+ {
+ ptrLElement = L + (1 + blockStartRow) * rowSkip;
+ ptrBElement = B;
+ /* set the Z matrix to 0 */
+ Z11 = 0; Z21 = 0; Z31 = 0; Z41 = 0;
+
+ /* the inner loop that computes outer products and adds them to Z */
+ for (unsigned columnCounter = blockStartRow; ; )
+ {
+ dReal q1, p1, p2, p3, p4;
+
+ /* load p and q values */
+ q1 = ptrBElement[0 * b_stride];
+ p1 = (ptrLElement - rowSkip)[0];
+ p2 = ptrLElement[0];
+ ptrLElement += rowSkip;
+ p3 = ptrLElement[0];
+ p4 = ptrLElement[0 + rowSkip];
+
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[1 * b_stride];
+ p3 = ptrLElement[1];
+ p4 = ptrLElement[1 + rowSkip];
+ ptrLElement -= rowSkip;
+ p1 = (ptrLElement - rowSkip)[1];
+ p2 = ptrLElement[1];
+
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[2 * b_stride];
+ p1 = (ptrLElement - rowSkip)[2];
+ p2 = ptrLElement[2];
+ ptrLElement += rowSkip;
+ p3 = ptrLElement[2];
+ p4 = ptrLElement[2 + rowSkip];
+
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[3 * b_stride];
+ p3 = ptrLElement[3];
+ p4 = ptrLElement[3 + rowSkip];
+ ptrLElement -= rowSkip;
+ p1 = (ptrLElement - rowSkip)[3];
+ p2 = ptrLElement[3];
+
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+
+ if (columnCounter > 12)
+ {
+ columnCounter -= 12;
+
+ /* advance pointers */
+ ptrLElement += 12;
+ ptrBElement += 12 * b_stride;
+
+ /* load p and q values */
+ q1 = ptrBElement[-8 * (int)b_stride];
+ p1 = (ptrLElement - rowSkip)[-8];
+ p2 = ptrLElement[-8];
+ ptrLElement += rowSkip;
+ p3 = ptrLElement[-8];
+ p4 = ptrLElement[-8 + rowSkip];
+
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[-7 * (int)b_stride];
+ p3 = ptrLElement[-7];
+ p4 = ptrLElement[-7 + rowSkip];
+ ptrLElement -= rowSkip;
+ p1 = (ptrLElement - rowSkip)[-7];
+ p2 = ptrLElement[-7];
+
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[-6 * (int)b_stride];
+ p1 = (ptrLElement - rowSkip)[-6];
+ p2 = ptrLElement[-6];
+ ptrLElement += rowSkip;
+ p3 = ptrLElement[-6];
+ p4 = ptrLElement[-6 + rowSkip];
+
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[-5 * (int)b_stride];
+ p3 = ptrLElement[-5];
+ p4 = ptrLElement[-5 + rowSkip];
+ ptrLElement -= rowSkip;
+ p1 = (ptrLElement - rowSkip)[-5];
+ p2 = ptrLElement[-5];
+
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[-4 * (int)b_stride];
+ p1 = (ptrLElement - rowSkip)[-4];
+ p2 = ptrLElement[-4];
+ ptrLElement += rowSkip;
+ p3 = ptrLElement[-4];
+ p4 = ptrLElement[-4 + rowSkip];
+
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[-3 * (int)b_stride];
+ p3 = ptrLElement[-3];
+ p4 = ptrLElement[-3 + rowSkip];
+ ptrLElement -= rowSkip;
+ p1 = (ptrLElement - rowSkip)[-3];
+ p2 = ptrLElement[-3];
+
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[-2 * (int)b_stride];
+ p1 = (ptrLElement - rowSkip)[-2];
+ p2 = ptrLElement[-2];
+ ptrLElement += rowSkip;
+ p3 = ptrLElement[-2];
+ p4 = ptrLElement[-2 + rowSkip];
+
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[-1 * (int)b_stride];
+ p3 = ptrLElement[-1];
+ p4 = ptrLElement[-1 + rowSkip];
+ ptrLElement -= rowSkip;
+ p1 = (ptrLElement - rowSkip)[-1];
+ p2 = ptrLElement[-1];
+
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ }
+ else
+ {
+ /* advance pointers */
+ ptrLElement += 4;
+ ptrBElement += 4 * b_stride;
+
+ if ((columnCounter -= 4) == 0)
+ {
+ break;
+ }
+ }
+ /* end of inner loop */
+ }
+ }
+ else
+ {
+ ptrLElement = L + rowSkip/* + blockStartRow * rowSkip*/; dIASSERT(blockStartRow == 0);
+ ptrBElement = B;
+ /* set the Z matrix to 0 */
+ Z11 = 0; Z21 = 0; Z31 = 0; Z41 = 0;
+ }
+
+ /* finish computing the X(i) block */
+ dReal Y11, Y21, Y31, Y41;
+ {
+ Y11 = ptrBElement[0 * b_stride] - Z11;
+ ptrBElement[0 * b_stride] = Y11;
+ }
+ {
+ dReal p2 = ptrLElement[0];
+ Y21 = ptrBElement[1 * b_stride] - Z21 - p2 * Y11;
+ ptrBElement[1 * b_stride] = Y21;
+ }
+ ptrLElement += rowSkip;
+ {
+ dReal p3 = ptrLElement[0];
+ dReal p3_1 = ptrLElement[1];
+ Y31 = ptrBElement[2 * b_stride] - Z31 - p3 * Y11 - p3_1 * Y21;
+ ptrBElement[2 * b_stride] = Y31;
+ }
+ {
+ dReal p4 = ptrLElement[rowSkip];
+ dReal p4_1 = ptrLElement[1 + rowSkip];
+ dReal p4_2 = ptrLElement[2 + rowSkip];
+ Y41 = ptrBElement[3 * b_stride] - Z41 - p4 * Y11 - p4_1 * Y21 - p4_2 * Y31;
+ ptrBElement[3 * b_stride] = Y41;
+ }
+ /* end of outer loop */
+ }
+
+ /* compute rows at end that are not a multiple of block size */
+ for (; !subsequentPass || blockStartRow < rowCount; subsequentPass = true, ++blockStartRow)
+ {
+ /* compute all 1 x 1 block of X, from rows i..i+1-1 */
+ dReal *ptrBElement;
+
+ dReal Z11, Z12;
+
+ if (subsequentPass)
+ {
+ ptrBElement = B;
+ /* set the Z matrix to 0 */
+ Z11 = 0; Z12 = 0;
+
+ const dReal *ptrLElement = L + blockStartRow * rowSkip;
+
+ /* the inner loop that computes outer products and adds them to Z */
+ unsigned columnCounter = blockStartRow;
+ for (bool exitLoop = columnCounter < 4; !exitLoop; exitLoop = false)
+ {
+ dReal p1, p2, q1, q2;
+
+ /* load p and q values */
+ p1 = ptrLElement[0];
+ p2 = ptrLElement[1];
+ q1 = ptrBElement[0 * b_stride];
+ q2 = ptrBElement[1 * b_stride];
+
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z12 += p2 * q2;
+
+ /* load p and q values */
+ p1 = ptrLElement[2];
+ p2 = ptrLElement[3];
+ q1 = ptrBElement[2 * b_stride];
+ q2 = ptrBElement[3 * b_stride];
+
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z12 += p2 * q2;
+
+ if (columnCounter >= (12 + 4))
+ {
+ columnCounter -= 12;
+
+ /* advance pointers */
+ ptrLElement += 12;
+ ptrBElement += 12 * b_stride;
+
+ /* load p and q values */
+ p1 = ptrLElement[-8];
+ p2 = ptrLElement[-7];
+ q1 = ptrBElement[-8 * (int)b_stride];
+ q2 = ptrBElement[-7 * (int)b_stride];
+
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z12 += p2 * q2;
+
+ /* load p and q values */
+ p1 = ptrLElement[-6];
+ p2 = ptrLElement[-5];
+ q1 = ptrBElement[-6 * (int)b_stride];
+ q2 = ptrBElement[-5 * (int)b_stride];
+
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z12 += p2 * q2;
+
+ /* load p and q values */
+ p1 = ptrLElement[-4];
+ p2 = ptrLElement[-3];
+ q1 = ptrBElement[-4 * (int)b_stride];
+ q2 = ptrBElement[-3 * (int)b_stride];
+
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z12 += p2 * q2;
+
+ /* load p and q values */
+ p1 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ q1 = ptrBElement[-2 * (int)b_stride];
+ q2 = ptrBElement[-1 * (int)b_stride];
+
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z12 += p2 * q2;
+ }
+ else
+ {
+ /* advance pointers */
+ ptrLElement += 4;
+ ptrBElement += 4 * b_stride;
+
+ if ((columnCounter -= 4) < 4)
+ {
+ break;
+ }
+ }
+ /* end of inner loop */
+ }
+
+ /* compute left-over iterations */
+ if ((columnCounter & 2) != 0)
+ {
+ dReal p1, p2, q1, q2;
+
+ /* load p and q values */
+ p1 = ptrLElement[0];
+ p2 = ptrLElement[1];
+ q1 = ptrBElement[0 * b_stride];
+ q2 = ptrBElement[1 * b_stride];
+
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z12 += p2 * q2;
+
+ /* advance pointers */
+ ptrLElement += 2;
+ ptrBElement += 2 * b_stride;
+ }
+
+ if ((columnCounter & 1) != 0)
+ {
+ dReal p1, q1;
+
+ /* load p and q values */
+ p1 = ptrLElement[0];
+ q1 = ptrBElement[0 * b_stride];
+
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+
+ /* advance pointers */
+ // ptrLElement += 1; -- not needed any more
+ ptrBElement += 1 * b_stride;
+ }
+
+ /* finish computing the X(i) block */
+ dReal Y11 = ptrBElement[0 * b_stride] - (Z11 + Z12);
+ ptrBElement[0 * b_stride] = Y11;
+ }
+ }
+}
+
+
+template<unsigned int block_step>
+/*static */
+sizeint ThreadedEquationSolverLDLT::estimateCooperativelySolvingL1StraightMemoryRequirement(unsigned rowCount, SolvingL1StraightMemoryEstimates &ref_solvingMemoryEstimates)
+{
+ unsigned blockCount = deriveSolvingL1StraightBlockCount(rowCount, block_step);
+ sizeint descriptorSizeRequired = dEFFICIENT_SIZE(sizeof(cellindexint) * blockCount);
+ sizeint contextSizeRequired = dEFFICIENT_SIZE(sizeof(SolveL1StraightCellContext) * (CCI__MAX + 1) * blockCount);
+ ref_solvingMemoryEstimates.assignData(descriptorSizeRequired, contextSizeRequired);
+
+ sizeint totalSizeRequired = descriptorSizeRequired + contextSizeRequired;
+ return totalSizeRequired;
+}
+
+template<unsigned int block_step>
+/*static */
+void ThreadedEquationSolverLDLT::initializeCooperativelySolveL1StraightMemoryStructures(unsigned rowCount,
+ atomicord32 &out_blockCompletionProgress, cellindexint *blockProgressDescriptors, SolveL1StraightCellContext *dUNUSED(cellContexts))
+{
+ unsigned blockCount = deriveSolvingL1StraightBlockCount(rowCount, block_step);
+
+ out_blockCompletionProgress = 0;
+ memset(blockProgressDescriptors, 0, blockCount * sizeof(*blockProgressDescriptors));
+}
+
+template<unsigned int block_step, unsigned int b_stride>
+void ThreadedEquationSolverLDLT::participateSolvingL1Straight(const dReal *L, dReal *B, unsigned rowCount, unsigned rowSkip,
+ volatile atomicord32 &refBlockCompletionProgress/*=0*/, volatile cellindexint *blockProgressDescriptors/*=[blockCount]*/,
+ SolveL1StraightCellContext *cellContexts/*=[CCI__MAX x blockCount] + [blockCount]*/, unsigned ownThreadIndex)
+{
+ const unsigned lookaheadRange = 32;
+ const unsigned blockCount = deriveSolvingL1StraightBlockCount(rowCount, block_step), lastBlock = blockCount - 1;
+ /* compute rows at end that are not a multiple of block size */
+ const unsigned loopX1RowCount = rowCount % block_step;
+
+ BlockProcessingState blockProcessingState = BPS_NO_BLOCKS_PROCESSED;
+
+ unsigned completedBlocks = refBlockCompletionProgress;
+ unsigned currentBlock = completedBlocks;
+ dIASSERT(completedBlocks <= blockCount);
+
+ for (bool exitLoop = completedBlocks == blockCount; !exitLoop; exitLoop = false)
+ {
+ bool goForLockedBlockPrimaryCalculation = false, goForLockedBlockDuplicateCalculation = false;
+ bool goAssigningTheResult = false, stayWithinTheBlock = false;
+
+ dReal Z[block_step];
+ dReal Y[block_step];
+
+ dReal *ptrBElement;
+
+ CellContextInstance previousContextInstance;
+ unsigned completedColumnBlock;
+ bool partialBlock;
+
+ for (cellindexint testDescriptor = blockProgressDescriptors[currentBlock]; ; )
+ {
+ if (testDescriptor == INVALID_CELLDESCRIPTOR)
+ {
+ // Invalid descriptor is the indication that the row has been fully calculated
+ // Test if this was the last row and break out if so.
+ if (currentBlock + 1 == blockCount)
+ {
+ exitLoop = true;
+ break;
+ }
+
+ // Treat detected row advancement as a row processed
+ // blockProcessingState = BPS_SOME_BLOCKS_PROCESSED; <-- performs better without it
+ break;
+ }
+
+ CooperativeAtomics::AtomicReadReorderBarrier();
+ // It is necessary to read up to date completedBblocks value after the descriptor retrieval
+ // as otherwise the logic below breaks
+ completedBlocks = refBlockCompletionProgress;
+
+ if (!GET_CELLDESCRIPTOR_ISLOCKED(testDescriptor))
+ {
+ completedColumnBlock = GET_CELLDESCRIPTOR_COLUMNINDEX(testDescriptor);
+ dIASSERT(completedColumnBlock < currentBlock || (completedColumnBlock == currentBlock && currentBlock == 0)); // Otherwise, why would the calculation have had stopped if the final column is reachable???
+ dIASSERT(completedColumnBlock <= completedBlocks); // Since the descriptor is not locked
+
+ if (completedColumnBlock == completedBlocks && currentBlock != completedBlocks)
+ {
+ dIASSERT(completedBlocks < currentBlock);
+ break;
+ }
+
+ if (CooperativeAtomics::AtomicCompareExchangeCellindexint(&blockProgressDescriptors[currentBlock], testDescriptor, MARK_CELLDESCRIPTOR_LOCKED(testDescriptor)))
+ {
+ if (completedColumnBlock != 0)
+ {
+ CellContextInstance contextInstance = GET_CELLDESCRIPTOR_CONTEXTINSTANCE(testDescriptor);
+ previousContextInstance = contextInstance;
+
+ const SolveL1StraightCellContext &sourceContext = buildBlockContextRef(cellContexts, currentBlock, contextInstance);
+ sourceContext.loadPrecalculatedZs(Z);
+ }
+ else
+ {
+ previousContextInstance = CCI__MIN;
+ SolveL1StraightCellContext::initializePrecalculatedZs(Z);
+ }
+
+ goForLockedBlockPrimaryCalculation = true;
+ break;
+ }
+
+ if (blockProcessingState != BPS_COMPETING_FOR_A_BLOCK)
+ {
+ break;
+ }
+
+ testDescriptor = blockProgressDescriptors[currentBlock];
+ }
+ else
+ {
+ if (blockProcessingState != BPS_COMPETING_FOR_A_BLOCK)
+ {
+ break;
+ }
+
+ cellindexint verificativeDescriptor;
+ bool verificationFailure = false;
+
+ completedColumnBlock = GET_CELLDESCRIPTOR_COLUMNINDEX(testDescriptor);
+ dIASSERT(completedColumnBlock != currentBlock || currentBlock == 0); // There is no reason for computations to stop at the very end other than being the initial value at the very first block
+
+ if (completedColumnBlock != 0)
+ {
+ CellContextInstance contextInstance = GET_CELLDESCRIPTOR_CONTEXTINSTANCE(testDescriptor);
+ const SolveL1StraightCellContext &sourceContext = buildBlockContextRef(cellContexts, currentBlock, contextInstance);
+ sourceContext.loadPrecalculatedZs(Z);
+ }
+ else
+ {
+ SolveL1StraightCellContext::initializePrecalculatedZs(Z);
+ }
+
+ if (completedColumnBlock != 0 && completedColumnBlock <= currentBlock)
+ {
+ // Make sure the descriptor is re-read after the precalculates
+ CooperativeAtomics::AtomicReadReorderBarrier();
+ }
+
+ if (completedColumnBlock <= currentBlock)
+ {
+ verificativeDescriptor = blockProgressDescriptors[currentBlock];
+ verificationFailure = verificativeDescriptor != testDescriptor;
+ }
+
+ if (!verificationFailure)
+ {
+ dIASSERT(completedColumnBlock <= currentBlock + 1);
+
+ goForLockedBlockDuplicateCalculation = true;
+ break;
+ }
+
+ testDescriptor = verificativeDescriptor;
+ }
+ }
+
+ if (exitLoop)
+ {
+ break;
+ }
+
+ if (goForLockedBlockPrimaryCalculation)
+ {
+ blockProcessingState = BPS_SOME_BLOCKS_PROCESSED;
+
+ // Declare and assign the variables at the top to not interfere with any branching -- the compiler is going to eliminate them anyway.
+ bool handleComputationTakenOver = false, rowEndReached = false;
+
+ const dReal *ptrLElement;
+ unsigned finalColumnBlock;
+
+ /* check if this is not the partial block of fewer rows */
+ if (currentBlock != lastBlock || loopX1RowCount == 0)
+ {
+ partialBlock = false;
+
+ if (currentBlock != 0)
+ {
+ ptrLElement = L + (sizeint)(1 + currentBlock * block_step) * rowSkip + completedColumnBlock * block_step;
+ ptrBElement = B + (sizeint)(completedColumnBlock * block_step) * b_stride;
+
+ /* the inner loop that computes outer products and adds them to Z */
+ finalColumnBlock = dMACRO_MIN(currentBlock, completedBlocks);
+ dIASSERT(completedColumnBlock != finalColumnBlock/* || currentBlock == 0*/);
+
+ for (unsigned columnCounter = finalColumnBlock - completedColumnBlock; ; )
+ {
+ dReal q1, p1, p2, p3, p4;
+
+ /* load p and q values */
+ q1 = ptrBElement[0 * b_stride];
+ p1 = (ptrLElement - rowSkip)[0];
+ p2 = ptrLElement[0];
+ ptrLElement += rowSkip;
+ p3 = ptrLElement[0];
+ p4 = ptrLElement[0 + rowSkip];
+
+ /* compute outer product and add it to the Z matrix */
+ Z[0] += p1 * q1;
+ Z[1] += p2 * q1;
+ Z[2] += p3 * q1;
+ Z[3] += p4 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[1 * b_stride];
+ p3 = ptrLElement[1];
+ p4 = ptrLElement[1 + rowSkip];
+ ptrLElement -= rowSkip;
+ p1 = (ptrLElement - rowSkip)[1];
+ p2 = ptrLElement[1];
+
+ /* compute outer product and add it to the Z matrix */
+ Z[0] += p1 * q1;
+ Z[1] += p2 * q1;
+ Z[2] += p3 * q1;
+ Z[3] += p4 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[2 * b_stride];
+ p1 = (ptrLElement - rowSkip)[2];
+ p2 = ptrLElement[2];
+ ptrLElement += rowSkip;
+ p3 = ptrLElement[2];
+ p4 = ptrLElement[2 + rowSkip];
+
+ /* compute outer product and add it to the Z matrix */
+ Z[0] += p1 * q1;
+ Z[1] += p2 * q1;
+ Z[2] += p3 * q1;
+ Z[3] += p4 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[3 * b_stride];
+ p3 = ptrLElement[3];
+ p4 = ptrLElement[3 + rowSkip];
+ ptrLElement -= rowSkip;
+ p1 = (ptrLElement - rowSkip)[3];
+ p2 = ptrLElement[3];
+
+ /* compute outer product and add it to the Z matrix */
+ Z[0] += p1 * q1;
+ Z[1] += p2 * q1;
+ Z[2] += p3 * q1;
+ Z[3] += p4 * q1;
+ dSASSERT(block_step == 4);
+
+ if (columnCounter > 3)
+ {
+ columnCounter -= 3;
+
+ ptrLElement += 3 * block_step;
+ ptrBElement += 3 * block_step * b_stride;
+
+ /* load p and q values */
+ q1 = ptrBElement[-8 * (int)b_stride];
+ p1 = (ptrLElement - rowSkip)[-8];
+ p2 = ptrLElement[-8];
+ ptrLElement += rowSkip;
+ p3 = ptrLElement[-8];
+ p4 = ptrLElement[-8 + rowSkip];
+
+ /* compute outer product and add it to the Z matrix */
+ Z[0] += p1 * q1;
+ Z[1] += p2 * q1;
+ Z[2] += p3 * q1;
+ Z[3] += p4 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[-7 * (int)b_stride];
+ p3 = ptrLElement[-7];
+ p4 = ptrLElement[-7 + rowSkip];
+ ptrLElement -= rowSkip;
+ p1 = (ptrLElement - rowSkip)[-7];
+ p2 = ptrLElement[-7];
+
+ /* compute outer product and add it to the Z matrix */
+ Z[0] += p1 * q1;
+ Z[1] += p2 * q1;
+ Z[2] += p3 * q1;
+ Z[3] += p4 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[-6 * (int)b_stride];
+ p1 = (ptrLElement - rowSkip)[-6];
+ p2 = ptrLElement[-6];
+ ptrLElement += rowSkip;
+ p3 = ptrLElement[-6];
+ p4 = ptrLElement[-6 + rowSkip];
+
+ /* compute outer product and add it to the Z matrix */
+ Z[0] += p1 * q1;
+ Z[1] += p2 * q1;
+ Z[2] += p3 * q1;
+ Z[3] += p4 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[-5 * (int)b_stride];
+ p3 = ptrLElement[-5];
+ p4 = ptrLElement[-5 + rowSkip];
+ ptrLElement -= rowSkip;
+ p1 = (ptrLElement - rowSkip)[-5];
+ p2 = ptrLElement[-5];
+
+ /* compute outer product and add it to the Z matrix */
+ Z[0] += p1 * q1;
+ Z[1] += p2 * q1;
+ Z[2] += p3 * q1;
+ Z[3] += p4 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[-4 * (int)b_stride];
+ p1 = (ptrLElement - rowSkip)[-4];
+ p2 = ptrLElement[-4];
+ ptrLElement += rowSkip;
+ p3 = ptrLElement[-4];
+ p4 = ptrLElement[-4 + rowSkip];
+
+ /* compute outer product and add it to the Z matrix */
+ Z[0] += p1 * q1;
+ Z[1] += p2 * q1;
+ Z[2] += p3 * q1;
+ Z[3] += p4 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[-3 * (int)b_stride];
+ p3 = ptrLElement[-3];
+ p4 = ptrLElement[-3 + rowSkip];
+ ptrLElement -= rowSkip;
+ p1 = (ptrLElement - rowSkip)[-3];
+ p2 = ptrLElement[-3];
+
+ /* compute outer product and add it to the Z matrix */
+ Z[0] += p1 * q1;
+ Z[1] += p2 * q1;
+ Z[2] += p3 * q1;
+ Z[3] += p4 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[-2 * (int)b_stride];
+ p1 = (ptrLElement - rowSkip)[-2];
+ p2 = ptrLElement[-2];
+ ptrLElement += rowSkip;
+ p3 = ptrLElement[-2];
+ p4 = ptrLElement[-2 + rowSkip];
+
+ /* compute outer product and add it to the Z matrix */
+ Z[0] += p1 * q1;
+ Z[1] += p2 * q1;
+ Z[2] += p3 * q1;
+ Z[3] += p4 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[-1 * (int)b_stride];
+ p3 = ptrLElement[-1];
+ p4 = ptrLElement[-1 + rowSkip];
+ ptrLElement -= rowSkip;
+ p1 = (ptrLElement - rowSkip)[-1];
+ p2 = ptrLElement[-1];
+
+ /* compute outer product and add it to the Z matrix */
+ Z[0] += p1 * q1;
+ Z[1] += p2 * q1;
+ Z[2] += p3 * q1;
+ Z[3] += p4 * q1;
+ dSASSERT(block_step == 4);
+ }
+ else
+ {
+ ptrLElement += block_step;
+ ptrBElement += block_step * b_stride;
+
+ if (--columnCounter == 0)
+ {
+ if (finalColumnBlock == currentBlock)
+ {
+ rowEndReached = true;
+ break;
+ }
+
+ // Take a look if any more columns have been completed...
+ completedBlocks = refBlockCompletionProgress;
+ dIASSERT(completedBlocks >= finalColumnBlock);
+
+ if (completedBlocks == finalColumnBlock)
+ {
+ break;
+ }
+
+ // ...continue if so.
+ unsigned columnCompletedSoFar = finalColumnBlock;
+ finalColumnBlock = dMACRO_MIN(currentBlock, completedBlocks);
+ columnCounter = finalColumnBlock - columnCompletedSoFar;
+ }
+ }
+ /* end of inner loop */
+ }
+ }
+ else
+ {
+ ptrLElement = L + (sizeint)(1/* + currentBlock * block_step*/) * rowSkip/* + completedColumnBlock * block_step*/;
+ ptrBElement = B/* + (sizeint)(completedColumnBlock * block_step) * b_stride*/;
+ dIASSERT(completedColumnBlock == 0);
+
+ rowEndReached = true;
+ }
+ }
+ else
+ {
+ partialBlock = true;
+
+ if (currentBlock != 0)
+ {
+ dReal tempZ[dMACRO_MAX(block_step - 1U, 1U)] = { REAL(0.0), };
+
+ ptrLElement = L + (sizeint)(/*1 + */currentBlock * block_step) * rowSkip + completedColumnBlock * block_step;
+ ptrBElement = B + (sizeint)(completedColumnBlock * block_step) * b_stride;
+
+ /* the inner loop that computes outer products and adds them to Z */
+ finalColumnBlock = dMACRO_MIN(currentBlock, completedBlocks);
+ dIASSERT(completedColumnBlock != finalColumnBlock/* || currentBlock == 0*/);
+
+ for (unsigned partialRow = 0, columnCompletedSoFar = completedColumnBlock; ; )
+ {
+ dReal Z1 = 0, Z2 = 0, Z3 = 0, Z4 = 0;
+
+ for (unsigned columnCounter = finalColumnBlock - columnCompletedSoFar; ; )
+ {
+ dReal q1, q2, q3, q4, p1, p2, p3, p4;
+
+ /* load p and q values */
+ q1 = ptrBElement[0 * b_stride];
+ q2 = ptrBElement[1 * b_stride];
+ q3 = ptrBElement[2 * b_stride];
+ q4 = ptrBElement[3 * b_stride];
+ p1 = ptrLElement[0];
+ p2 = ptrLElement[1];
+ p3 = ptrLElement[2];
+ p4 = ptrLElement[3];
+
+ /* compute outer product and add it to the Z matrix */
+ Z1 += p1 * q1;
+ Z2 += p2 * q2;
+ Z3 += p3 * q3;
+ Z4 += p4 * q4;
+ dSASSERT(block_step == 4);
+
+ if (columnCounter > 3)
+ {
+ columnCounter -= 3;
+
+ ptrLElement += 3 * block_step;
+ ptrBElement += 3 * block_step * b_stride;
+
+ /* load p and q values */
+ q1 = ptrBElement[-8 * (int)b_stride];
+ q2 = ptrBElement[-7 * (int)b_stride];
+ q3 = ptrBElement[-6 * (int)b_stride];
+ q4 = ptrBElement[-5 * (int)b_stride];
+ p1 = ptrLElement[-8];
+ p2 = ptrLElement[-7];
+ p3 = ptrLElement[-6];
+ p4 = ptrLElement[-5];
+
+ /* compute outer product and add it to the Z matrix */
+ Z1 += p1 * q1;
+ Z2 += p2 * q2;
+ Z3 += p3 * q3;
+ Z4 += p4 * q4;
+
+ /* load p and q values */
+ q1 = ptrBElement[-4 * (int)b_stride];
+ q2 = ptrBElement[-3 * (int)b_stride];
+ q3 = ptrBElement[-2 * (int)b_stride];
+ q4 = ptrBElement[-1 * (int)b_stride];
+ p1 = ptrLElement[-4];
+ p2 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p4 = ptrLElement[-1];
+
+ /* compute outer product and add it to the Z matrix */
+ Z1 += p1 * q1;
+ Z2 += p2 * q2;
+ Z3 += p3 * q3;
+ Z4 += p4 * q4;
+ dSASSERT(block_step == 4);
+ }
+ else
+ {
+ ptrLElement += block_step;
+ ptrBElement += block_step * b_stride;
+
+ if (--columnCounter == 0)
+ {
+ break;
+ }
+ }
+ /* end of inner loop */
+ }
+
+ tempZ[partialRow] += Z1 + Z2 + Z3 + Z4;
+
+ if (++partialRow == loopX1RowCount)
+ {
+ // Here switch is used to avoid accessing Z by parametrized index.
+ // So far all the accesses were performed by explicit constants
+ // what lets the compiler treat Z elements as individual variables
+ // rather than array elements.
+ Z[0] += tempZ[0];
+
+ if (loopX1RowCount >= 2)
+ {
+ Z[1] += tempZ[1];
+
+ if (loopX1RowCount > 2)
+ {
+ Z[2] += tempZ[2];
+ }
+ }
+ dSASSERT(block_step == 4);
+
+ if (finalColumnBlock == currentBlock)
+ {
+ if (loopX1RowCount > 2)
+ {
+ // Correct the LElement so that it points to the second row
+ //
+ // Note, that ff there is just one partial row, it does not matter that
+ // the LElement will remain pointing at the first row,
+ // since the former is not going to be used in that case.
+ ptrLElement -= /*(sizeint)*/rowSkip/* * (loopX1RowCount - 2)*/; dIASSERT(loopX1RowCount == 3);
+ }
+ dSASSERT(block_step == 4);
+
+ rowEndReached = true;
+ break;
+ }
+
+ // Take a look if any more columns have been completed...
+ completedBlocks = refBlockCompletionProgress;
+ dIASSERT(completedBlocks >= finalColumnBlock);
+
+ if (completedBlocks == finalColumnBlock)
+ {
+ break;
+ }
+
+ std::fill(tempZ, tempZ + loopX1RowCount, REAL(0.0));
+ partialRow = 0;
+
+ // Correct the LElement pointer to continue at the first partial row
+ ptrLElement -= (sizeint)rowSkip * (loopX1RowCount - 1);
+
+ // ...continue if so.
+ columnCompletedSoFar = finalColumnBlock;
+ finalColumnBlock = dMACRO_MIN(currentBlock, completedBlocks);
+ }
+ else
+ {
+ ptrLElement += rowSkip - (finalColumnBlock - columnCompletedSoFar) * block_step;
+ ptrBElement -= (sizeint)((finalColumnBlock - columnCompletedSoFar) * block_step) * b_stride;
+ }
+ /* end of loop by individual rows */
+ }
+ }
+ else
+ {
+ ptrLElement = L + (sizeint)(1/* + currentBlock * block_step*/) * rowSkip/* + completedColumnBlock * block_step*/;
+ ptrBElement = B/* + (sizeint)(completedColumnBlock * block_step) * b_stride*/;
+ dIASSERT(completedColumnBlock == 0);
+
+ rowEndReached = true;
+ }
+ }
+
+ if (rowEndReached)
+ {
+ // Check whether there is still a need to proceed or if the computation has been taken over by another thread
+ cellindexint oldDescriptor = MAKE_CELLDESCRIPTOR(completedColumnBlock, previousContextInstance, true);
+
+ if (blockProgressDescriptors[currentBlock] == oldDescriptor)
+ {
+ /* finish computing the X(i) block */
+ if (!partialBlock)
+ {
+ Y[0] = ptrBElement[0 * b_stride] - Z[0];
+
+ dReal p2 = ptrLElement[0];
+ Y[1] = ptrBElement[1 * b_stride] - Z[1] - p2 * Y[0];
+
+ ptrLElement += rowSkip;
+
+ dReal p3 = ptrLElement[0];
+ dReal p3_1 = ptrLElement[1];
+ Y[2] = ptrBElement[2 * b_stride] - Z[2] - p3 * Y[0] - p3_1 * Y[1];
+
+ dReal p4 = ptrLElement[rowSkip];
+ dReal p4_1 = ptrLElement[1 + rowSkip];
+ dReal p4_2 = ptrLElement[2 + rowSkip];
+ Y[3] = ptrBElement[3 * b_stride] - Z[3] - p4 * Y[0] - p4_1 * Y[1] - p4_2 * Y[2];
+ dSASSERT(block_step == 4);
+ }
+ else
+ {
+ Y[0] = ptrBElement[0 * b_stride] - Z[0];
+
+ if (loopX1RowCount >= 2)
+ {
+ dReal p2 = ptrLElement[0];
+ Y[1] = ptrBElement[1 * b_stride] - Z[1] - p2 * Y[0];
+
+ if (loopX1RowCount > 2)
+ {
+ dReal p3 = ptrLElement[0 + rowSkip];
+ dReal p3_1 = ptrLElement[1 + rowSkip];
+ Y[2] = ptrBElement[2 * b_stride] - Z[2] - p3 * Y[0] - p3_1 * Y[1];
+ }
+ }
+ dSASSERT(block_step == 4);
+ }
+
+ // Use atomic memory barrier to make sure memory reads of ptrBElement[] and blockProgressDescriptors[] are not swapped
+ CooperativeAtomics::AtomicReadReorderBarrier();
+
+ // The descriptor has not been altered yet - this means the ptrBElement[] values used above were not modified yet
+ // and the computation result is valid.
+ if (blockProgressDescriptors[currentBlock] == oldDescriptor)
+ {
+ // Assign the results to the result context (possibly in parallel with other threads
+ // that could and ought to be assigning exactly the same values)
+ SolveL1StraightCellContext &resultContext = buildResultContextRef(cellContexts, currentBlock, blockCount);
+ resultContext.storePrecalculatedZs(Y);
+
+ // Assign the result assignment progress descriptor
+ cellindexint newDescriptor = MAKE_CELLDESCRIPTOR(currentBlock + 1, CCI__MIN, true);
+ CooperativeAtomics::AtomicCompareExchangeCellindexint(&blockProgressDescriptors[currentBlock], oldDescriptor, newDescriptor); // the result is to be ignored
+
+ // Whether succeeded or not, the result is valid, so go on trying to assign it to the matrix
+ goAssigningTheResult = true;
+ }
+ else
+ {
+ // Otherwise, go on competing for copying the results
+ handleComputationTakenOver = true;
+ }
+ }
+ else
+ {
+ handleComputationTakenOver = true;
+ }
+ }
+ else
+ {
+ // If the final column has not been reached yet, store current values to the context.
+ // Select the other context instance as the previous one might be read by other threads.
+ CellContextInstance nextContextInstance = buildNextContextInstance(previousContextInstance);
+ SolveL1StraightCellContext &destinationContext = buildBlockContextRef(cellContexts, currentBlock, nextContextInstance);
+ destinationContext.storePrecalculatedZs(Z);
+
+ // Unlock the row until more columns can be used
+ cellindexint oldDescriptor = MAKE_CELLDESCRIPTOR(completedColumnBlock, previousContextInstance, true);
+ cellindexint newDescriptor = MAKE_CELLDESCRIPTOR(finalColumnBlock, nextContextInstance, false);
+ // The descriptor might have been updated by a competing thread
+ if (!CooperativeAtomics::AtomicCompareExchangeCellindexint(&blockProgressDescriptors[currentBlock], oldDescriptor, newDescriptor))
+ {
+ // Adjust the ptrBElement to point to the result area...
+ ptrBElement = B + (sizeint)(currentBlock * block_step) * b_stride;
+ // ...and go on handling the case
+ handleComputationTakenOver = true;
+ }
+ }
+
+ if (handleComputationTakenOver)
+ {
+ cellindexint existingDescriptor = blockProgressDescriptors[currentBlock];
+ // This can only happen if the row was (has become) the uppermost not fully completed one
+ // and the competing thread is at final stage of calculation (i.e., it has reached the currentBlock column).
+ if (existingDescriptor != INVALID_CELLDESCRIPTOR)
+ {
+ // If not fully completed this must be the final stage of the result assignment into the matrix
+ dIASSERT(existingDescriptor == MAKE_CELLDESCRIPTOR(currentBlock + 1, CCI__MIN, true));
+
+ // Go on competing copying the result as anyway the block is the topmost not completed one
+ // and since there was competition for it, there is no other work that can be done right now.
+ const SolveL1StraightCellContext &resultContext = buildResultContextRef(cellContexts, currentBlock, blockCount);
+ resultContext.loadPrecalculatedZs(Y);
+
+ goAssigningTheResult = true;
+ }
+ else
+ {
+ // everything is over -- just go handling next blocks
+ }
+ }
+ }
+ else if (goForLockedBlockDuplicateCalculation)
+ {
+ blockProcessingState = BPS_SOME_BLOCKS_PROCESSED;
+
+ bool skipToHandlingSubsequentRows = false, skiptoCopyingResult = false;
+
+ /* declare variables */
+ const dReal *ptrLElement;
+
+ if (completedColumnBlock < currentBlock)
+ {
+ /* check if this is not the partial block of fewer rows */
+ if (currentBlock != lastBlock || loopX1RowCount == 0)
+ {
+ partialBlock = false;
+
+ ptrLElement = L + (sizeint)(1 + currentBlock * block_step) * rowSkip + completedColumnBlock * block_step;
+ ptrBElement = B + (sizeint)(completedColumnBlock * block_step) * b_stride;
+
+ /* the inner loop that computes outer products and adds them to Z */
+ unsigned finalColumnBlock = currentBlock;
+ dIASSERT(currentBlock == completedBlocks); // Why would we be competing for a row otherwise?
+
+ unsigned lastCompletedColumn = completedColumnBlock;
+ unsigned columnCounter = finalColumnBlock - completedColumnBlock;
+ for (bool exitInnerLoop = false; !exitInnerLoop; exitInnerLoop = --columnCounter == 0)
+ {
+ dReal q1, p1, p2, p3, p4;
+
+ /* load p and q values */
+ q1 = ptrBElement[0 * b_stride];
+ p1 = (ptrLElement - rowSkip)[0];
+ p2 = ptrLElement[0];
+ ptrLElement += rowSkip;
+ p3 = ptrLElement[0];
+ p4 = ptrLElement[0 + rowSkip];
+
+ /* compute outer product and add it to the Z matrix */
+ Z[0] += p1 * q1;
+ Z[1] += p2 * q1;
+ Z[2] += p3 * q1;
+ Z[3] += p4 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[1 * b_stride];
+ p3 = ptrLElement[1];
+ p4 = ptrLElement[1 + rowSkip];
+ ptrLElement -= rowSkip;
+ p1 = (ptrLElement - rowSkip)[1];
+ p2 = ptrLElement[1];
+
+ /* compute outer product and add it to the Z matrix */
+ Z[0] += p1 * q1;
+ Z[1] += p2 * q1;
+ Z[2] += p3 * q1;
+ Z[3] += p4 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[2 * b_stride];
+ p1 = (ptrLElement - rowSkip)[2];
+ p2 = ptrLElement[2];
+ ptrLElement += rowSkip;
+ p3 = ptrLElement[2];
+ p4 = ptrLElement[2 + rowSkip];
+
+ /* compute outer product and add it to the Z matrix */
+ Z[0] += p1 * q1;
+ Z[1] += p2 * q1;
+ Z[2] += p3 * q1;
+ Z[3] += p4 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[3 * b_stride];
+ p3 = ptrLElement[3];
+ p4 = ptrLElement[3 + rowSkip];
+ ptrLElement -= rowSkip;
+ p1 = (ptrLElement - rowSkip)[3];
+ p2 = ptrLElement[3];
+
+ /* compute outer product and add it to the Z matrix */
+ Z[0] += p1 * q1;
+ Z[1] += p2 * q1;
+ Z[2] += p3 * q1;
+ Z[3] += p4 * q1;
+ dSASSERT(block_step == 4);
+
+ // Check if the primary solver thread has not made any progress
+ cellindexint descriptorVerification = blockProgressDescriptors[currentBlock];
+ unsigned newCompletedColumn = GET_CELLDESCRIPTOR_COLUMNINDEX(descriptorVerification);
+
+ if (newCompletedColumn != lastCompletedColumn)
+ {
+ // Check, this is the first change the current thread detects.
+ // There is absolutely no reason in code for the computation to stop/resume twice
+ // while the current thread is competing.
+ dIASSERT(lastCompletedColumn == completedColumnBlock);
+
+ if (descriptorVerification == INVALID_CELLDESCRIPTOR)
+ {
+ skipToHandlingSubsequentRows = true;
+ break;
+ }
+
+ if (newCompletedColumn == currentBlock + 1)
+ {
+ skiptoCopyingResult = true;
+ break;
+ }
+
+ // Check if the current thread is behind
+ if (newCompletedColumn > finalColumnBlock - columnCounter)
+ {
+ // If so, go starting over one more time
+ blockProcessingState = BPS_COMPETING_FOR_A_BLOCK;
+ stayWithinTheBlock = true;
+ skipToHandlingSubsequentRows = true;
+ break;
+ }
+
+ // If current thread is ahead, just save new completed column for further comparisons and go on calculating
+ lastCompletedColumn = newCompletedColumn;
+ }
+
+ /* advance pointers */
+ ptrLElement += block_step;
+ ptrBElement += block_step * b_stride;
+ /* end of inner loop */
+ }
+ }
+ else
+ {
+ partialBlock = true;
+
+ dReal tempZ[dMACRO_MAX(block_step - 1U, 1U)] = { REAL(0.0), };
+
+ ptrLElement = L + (sizeint)(/*1 + */currentBlock * block_step) * rowSkip + completedColumnBlock * block_step;
+ ptrBElement = B + (sizeint)(completedColumnBlock * block_step) * b_stride;
+
+ /* the inner loop that computes outer products and adds them to Z */
+ unsigned finalColumnBlock = currentBlock;
+ dIASSERT(currentBlock == completedBlocks); // Why would we be competing for a row otherwise?
+
+ unsigned lastCompletedColumn = completedColumnBlock;
+ for (unsigned columnCounter = finalColumnBlock - completedColumnBlock; ; )
+ {
+ dReal q1, q2, q3, q4;
+
+ /* load q values */
+ q1 = ptrBElement[0 * b_stride];
+ q2 = ptrBElement[1 * b_stride];
+ q3 = ptrBElement[2 * b_stride];
+ q4 = ptrBElement[3 * b_stride];
+
+ for (unsigned partialRow = 0; ; )
+ {
+ dReal p1, p2, p3, p4;
+
+ /* load p values */
+ p1 = ptrLElement[0];
+ p2 = ptrLElement[1];
+ p3 = ptrLElement[2];
+ p4 = ptrLElement[3];
+
+ /* compute outer product and add it to the Z matrix */
+ tempZ[partialRow] += p1 * q1 + p2 * q2 + p3 * q3 + p4 * q4;
+ dSASSERT(block_step == 4);
+
+ if (++partialRow == loopX1RowCount)
+ {
+ break;
+ }
+
+ ptrLElement += rowSkip;
+ }
+
+ // Check if the primary solver thread has not made any progress
+ cellindexint descriptorVerification = blockProgressDescriptors[currentBlock];
+ unsigned newCompletedColumn = GET_CELLDESCRIPTOR_COLUMNINDEX(descriptorVerification);
+
+ if (newCompletedColumn != lastCompletedColumn)
+ {
+ // Check, this is the first change the current thread detects.
+ // There is absolutely no reason in code for the computation to stop/resume twice
+ // while the current thread is competing.
+ dIASSERT(lastCompletedColumn == completedColumnBlock);
+
+ if (descriptorVerification == INVALID_CELLDESCRIPTOR)
+ {
+ skipToHandlingSubsequentRows = true;
+ break;
+ }
+
+ if (newCompletedColumn == currentBlock + 1)
+ {
+ skiptoCopyingResult = true;
+ break;
+ }
+
+ // Check if the current thread is behind
+ if (newCompletedColumn > finalColumnBlock - columnCounter)
+ {
+ // If so, go starting over one more time
+ blockProcessingState = BPS_COMPETING_FOR_A_BLOCK;
+ stayWithinTheBlock = true;
+ skipToHandlingSubsequentRows = true;
+ break;
+ }
+
+ // If current thread is ahead, just save new completed column for further comparisons and go on calculating
+ lastCompletedColumn = newCompletedColumn;
+ }
+
+ ptrLElement += block_step;
+ ptrBElement += block_step * b_stride;
+
+ if (--columnCounter == 0)
+ {
+ // Here switch is used to avoid accessing Z by parametrized index.
+ // So far all the accesses were performed by explicit constants
+ // what lets the compiler treat Z elements as individual variables
+ // rather than array elements.
+ Z[0] += tempZ[0];
+
+ if (loopX1RowCount >= 2)
+ {
+ Z[1] += tempZ[1];
+
+ if (loopX1RowCount > 2)
+ {
+ Z[2] += tempZ[2];
+
+ // Correct the LElement so that it points to the second row
+ //
+ // Note, that if there is just one partial row, it does not matter that
+ // the LElement will remain pointing at the first row,
+ // since the former is not going to be used in that case.
+ ptrLElement -= /*(sizeint)*/rowSkip/* * (loopX1RowCount - 2)*/; dIASSERT(loopX1RowCount == 3);
+ }
+ }
+ dSASSERT(block_step == 4);
+
+ break;
+ }
+
+ /* advance pointers */
+ ptrLElement -= (sizeint)rowSkip * (loopX1RowCount - 1);
+ /* end of inner loop */
+ }
+ }
+ }
+ else if (completedColumnBlock > currentBlock)
+ {
+ dIASSERT(completedColumnBlock == currentBlock + 1);
+
+ partialBlock = currentBlock == lastBlock && loopX1RowCount != 0;
+
+ skiptoCopyingResult = true;
+ }
+ else
+ {
+ dIASSERT(currentBlock == 0); // Execution can get here within the very first block only
+
+ partialBlock = rowCount < block_step;
+
+ /* assign the pointers appropriately and go on computing the results */
+ ptrLElement = L + (sizeint)(1/* + currentBlock * block_step*/) * rowSkip/* + completedColumnBlock * block_step*/;
+ ptrBElement = B/* + (sizeint)(completedColumnBlock * block_step) * b_stride*/;
+ }
+
+ if (!skipToHandlingSubsequentRows)
+ {
+ if (!skiptoCopyingResult)
+ {
+ if (!partialBlock)
+ {
+ Y[0] = ptrBElement[0 * b_stride] - Z[0];
+
+ dReal p2 = ptrLElement[0];
+ Y[1] = ptrBElement[1 * b_stride] - Z[1] - p2 * Y[0];
+
+ ptrLElement += rowSkip;
+
+ dReal p3 = ptrLElement[0];
+ dReal p3_1 = ptrLElement[1];
+ Y[2] = ptrBElement[2 * b_stride] - Z[2] - p3 * Y[0] - p3_1 * Y[1];
+
+ dReal p4 = ptrLElement[rowSkip];
+ dReal p4_1 = ptrLElement[1 + rowSkip];
+ dReal p4_2 = ptrLElement[2 + rowSkip];
+ Y[3] = ptrBElement[3 * b_stride] - Z[3] - p4 * Y[0] - p4_1 * Y[1] - p4_2 * Y[2];
+ dSASSERT(block_step == 4);
+ }
+ else
+ {
+ Y[0] = ptrBElement[0 * b_stride] - Z[0];
+
+ if (loopX1RowCount >= 2)
+ {
+ dReal p2 = ptrLElement[0];
+ Y[1] = ptrBElement[1 * b_stride] - Z[1] - p2 * Y[0];
+
+ if (loopX1RowCount > 2)
+ {
+ dReal p3 = ptrLElement[0 + rowSkip];
+ dReal p3_1 = ptrLElement[1 + rowSkip];
+ Y[2] = ptrBElement[2 * b_stride] - Z[2] - p3 * Y[0] - p3_1 * Y[1];
+ }
+ }
+ dSASSERT(block_step == 4);
+ }
+
+ CooperativeAtomics::AtomicReadReorderBarrier();
+
+ // Use atomic load to make sure memory reads of ptrBElement[] and blockProgressDescriptors[] are not swapped
+ cellindexint existingDescriptor = blockProgressDescriptors[currentBlock];
+
+ if (existingDescriptor == INVALID_CELLDESCRIPTOR)
+ {
+ // Everything is over -- proceed to subsequent rows
+ skipToHandlingSubsequentRows = true;
+ }
+ else if (existingDescriptor == MAKE_CELLDESCRIPTOR(currentBlock + 1, CCI__MIN, true))
+ {
+ // The values computed above may not be valid. Copy the values already in the result context.
+ skiptoCopyingResult = true;
+ }
+ else
+ {
+ // The descriptor has not been altered yet - this means the ptrBElement[] values used above were not modified yet
+ // and the computation result is valid.
+ cellindexint newDescriptor = MAKE_CELLDESCRIPTOR(currentBlock + 1, CCI__MIN, true); // put the computation at the top so that the evaluation result from the expression above is reused
+
+ // Assign the results to the result context (possibly in parallel with other threads
+ // that could and ought to be assigning exactly the same values)
+ SolveL1StraightCellContext &resultContext = buildResultContextRef(cellContexts, currentBlock, blockCount);
+ resultContext.storePrecalculatedZs(Y);
+
+ // Assign the result assignment progress descriptor
+ CooperativeAtomics::AtomicCompareExchangeCellindexint(&blockProgressDescriptors[currentBlock], existingDescriptor, newDescriptor); // the result is to be ignored
+
+ // Whether succeeded or not, the result is valid, so go on trying to assign it to the matrix
+ }
+ }
+
+ if (!skipToHandlingSubsequentRows)
+ {
+ if (skiptoCopyingResult)
+ {
+ // Extract the result values stored in the result context
+ const SolveL1StraightCellContext &resultContext = buildResultContextRef(cellContexts, currentBlock, blockCount);
+ resultContext.loadPrecalculatedZs(Y);
+
+ ptrBElement = B + (sizeint)(currentBlock * block_step) * b_stride;
+ }
+
+ goAssigningTheResult = true;
+ }
+ }
+ }
+
+ if (goAssigningTheResult)
+ {
+ cellindexint existingDescriptor = blockProgressDescriptors[currentBlock];
+ // Check if the assignment has not been completed yet
+ if (existingDescriptor != INVALID_CELLDESCRIPTOR)
+ {
+ // Assign the computation results to the B vector
+ if (!partialBlock)
+ {
+ ptrBElement[0 * b_stride] = Y[0];
+ ptrBElement[1 * b_stride] = Y[1];
+ ptrBElement[2 * b_stride] = Y[2];
+ ptrBElement[3 * b_stride] = Y[3];
+ dSASSERT(block_step == 4);
+ }
+ else
+ {
+ ptrBElement[0 * b_stride] = Y[0];
+
+ if (loopX1RowCount >= 2)
+ {
+ ptrBElement[1 * b_stride] = Y[1];
+
+ if (loopX1RowCount > 2)
+ {
+ ptrBElement[2 * b_stride] = Y[2];
+ }
+ }
+ dSASSERT(block_step == 4);
+ }
+
+ ThrsafeIncrementIntUpToLimit(&refBlockCompletionProgress, currentBlock + 1);
+ dIASSERT(refBlockCompletionProgress >= currentBlock + 1);
+
+ // And assign the completed status no matter what
+ CooperativeAtomics::AtomicStoreCellindexint(&blockProgressDescriptors[currentBlock], INVALID_CELLDESCRIPTOR);
+ }
+ else
+ {
+ // everything is over -- just go handling next blocks
+ }
+ }
+
+ if (!stayWithinTheBlock)
+ {
+ completedBlocks = refBlockCompletionProgress;
+
+ if (completedBlocks == blockCount)
+ {
+ break;
+ }
+
+ currentBlock += 1;
+
+ bool lookaheadBoundaryReached = false;
+
+ if (currentBlock == blockCount || completedBlocks == 0)
+ {
+ lookaheadBoundaryReached = true;
+ }
+ else if (currentBlock >= completedBlocks + lookaheadRange)
+ {
+ lookaheadBoundaryReached = blockProcessingState > BPS_NO_BLOCKS_PROCESSED;
+ }
+ else if (currentBlock < completedBlocks)
+ {
+ // Treat detected row advancement as a row processed
+ // blockProcessingState = BPS_SOME_BLOCKS_PROCESSED; <-- performs better without it
+
+ currentBlock = completedBlocks;
+ }
+
+ if (lookaheadBoundaryReached)
+ {
+ dIASSERT(blockProcessingState != BPS_COMPETING_FOR_A_BLOCK); // Why did not we compete???
+
+ // If no row has been processed in the previous pass, compete for the next row to avoid cycling uselessly
+ if (blockProcessingState <= BPS_NO_BLOCKS_PROCESSED)
+ {
+ // Abandon job if too few blocks remain
+ if (blockCount - completedBlocks <= ownThreadIndex)
+ {
+ break;
+ }
+
+ blockProcessingState = BPS_COMPETING_FOR_A_BLOCK;
+ }
+ else
+ {
+ // If there was some progress, just continue to the next pass
+ blockProcessingState = BPS_NO_BLOCKS_PROCESSED;
+ }
+
+ currentBlock = completedBlocks;
+ }
+ }
+ }
+}
+
+
+#endif
diff --git a/libs/ode-0.16.1/ode/src/fastltsolve.cpp b/libs/ode-0.16.1/ode/src/fastltsolve.cpp
new file mode 100644
index 0000000..e9c7ec5
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/fastltsolve.cpp
@@ -0,0 +1,229 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * L1Transposed Equation Solving Routines
+ * Copyright (c) 2017-2019 Oleh Derevenko, odar@eleks.com (change all "a" to "e")
+ */
+
+#include <ode/common.h>
+#include <ode/matrix.h>
+#include <ode/matrix_coop.h>
+#include "config.h"
+#include "threaded_solver_ldlt.h"
+#include "threading_base.h"
+#include "resource_control.h"
+#include "error.h"
+
+#include "fastltsolve_impl.h"
+
+
+/*static */
+void ThreadedEquationSolverLDLT::estimateCooperativeSolvingL1TransposedResourceRequirements(
+ dxResourceRequirementDescriptor *summaryRequirementsDescriptor,
+ unsigned allowedThreadCount, unsigned rowCount)
+{
+ dxThreadingBase *threading = summaryRequirementsDescriptor->getrelatedThreading();
+ unsigned limitedThreadCount = restrictSolvingL1TransposedAllowedThreadCount(threading, allowedThreadCount, rowCount);
+
+ if (limitedThreadCount > 1)
+ {
+ doEstimateCooperativeSolvingL1TransposedResourceRequirementsValidated(summaryRequirementsDescriptor, allowedThreadCount, rowCount);
+ }
+}
+
+/*static */
+void ThreadedEquationSolverLDLT::cooperativelySolveL1Transposed(
+ dxRequiredResourceContainer *resourceContainer, unsigned allowedThreadCount,
+ const dReal *L, dReal *b, unsigned rowCount, unsigned rowSkip)
+{
+ dIASSERT(rowCount != 0);
+
+ dxThreadingBase *threading = resourceContainer->getThreadingInstance();
+ unsigned limitedThreadCount = restrictSolvingL1TransposedAllowedThreadCount(threading, allowedThreadCount, rowCount);
+
+ if (limitedThreadCount <= 1)
+ {
+ solveL1Transposed<SL1T_B_STRIDE>(L, b, rowCount, rowSkip);
+ }
+ else
+ {
+ doCooperativelySolveL1TransposedValidated(resourceContainer, limitedThreadCount, L, b, rowCount, rowSkip);
+ }
+}
+
+
+/*static */
+unsigned ThreadedEquationSolverLDLT::restrictSolvingL1TransposedAllowedThreadCount(
+ dxThreadingBase *threading, unsigned allowedThreadCount, unsigned rowCount)
+{
+ unsigned limitedThreadCount = 1;
+
+#if dCOOPERATIVE_ENABLED
+ const unsigned int blockStep = SL1T_BLOCK_SIZE; // Required by the implementation
+ unsigned solvingBlockCount = deriveSolvingL1TransposedBlockCount(rowCount, blockStep);
+ dIASSERT(deriveSolvingL1TransposedThreadCount(SL1T_COOPERATIVE_BLOCK_COUNT_MINIMUM, 2) > 1);
+
+ if (solvingBlockCount >= SL1T_COOPERATIVE_BLOCK_COUNT_MINIMUM)
+ {
+ limitedThreadCount = threading->calculateThreadingLimitedThreadCount(allowedThreadCount, true);
+ }
+#endif // #if dCOOPERATIVE_ENABLED
+
+ return limitedThreadCount;
+}
+
+/*static */
+void ThreadedEquationSolverLDLT::doEstimateCooperativeSolvingL1TransposedResourceRequirementsValidated(
+ dxResourceRequirementDescriptor *summaryRequirementsDescriptor,
+ unsigned allowedThreadCount, unsigned rowCount)
+{
+ const unsigned int blockStep = SL1T_BLOCK_SIZE; // Required by the implementation
+ unsigned blockCount = deriveSolvingL1TransposedBlockCount(rowCount, blockStep);
+ dIASSERT(blockCount >= 1);
+
+ unsigned threadCountToUse = deriveSolvingL1TransposedThreadCount(blockCount, allowedThreadCount);
+ dIASSERT(threadCountToUse > 1);
+
+ unsigned simultaneousCallCount = 1 + (threadCountToUse - 1);
+
+ SolvingL1TransposedMemoryEstimates solvingMemoryEstimates;
+ sizeint solvingMemoryRequired = estimateCooperativelySolvingL1TransposedMemoryRequirement<blockStep>(rowCount, solvingMemoryEstimates);
+ const unsigned solvingAlignmentRequired = ALLOCATION_DEFAULT_ALIGNMENT;
+
+ unsigned featureRequirement = dxResourceRequirementDescriptor::STOCK_CALLWAIT_REQUIRED;
+ summaryRequirementsDescriptor->mergeAnotherDescriptorIn(solvingMemoryRequired, solvingAlignmentRequired, simultaneousCallCount, featureRequirement);
+}
+
+/*static */
+void ThreadedEquationSolverLDLT::doCooperativelySolveL1TransposedValidated(
+ dxRequiredResourceContainer *resourceContainer, unsigned allowedThreadCount,
+ const dReal *L, dReal *b, unsigned rowCount, unsigned rowSkip)
+{
+ dIASSERT(allowedThreadCount > 1);
+
+ const unsigned int blockStep = SL1T_BLOCK_SIZE; // Required by the implementation
+ unsigned blockCount = deriveSolvingL1TransposedBlockCount(rowCount, blockStep);
+ dIASSERT(blockCount >= 1);
+
+ unsigned threadCountToUse = deriveSolvingL1TransposedThreadCount(blockCount, allowedThreadCount);
+ dIASSERT(threadCountToUse > 1);
+
+ dCallWaitID completionWait = resourceContainer->getStockCallWait();
+ dAASSERT(completionWait != NULL);
+
+ atomicord32 blockCompletionProgress;
+ cellindexint *blockProgressDescriptors;
+ SolveL1TransposedCellContext *cellContexts;
+
+ SolvingL1TransposedMemoryEstimates solvingMemoryEstimates;
+ sizeint solvingMemoryRequired = estimateCooperativelySolvingL1TransposedMemoryRequirement<blockStep>(rowCount, solvingMemoryEstimates);
+ dIASSERT(solvingMemoryRequired <= resourceContainer->getMemoryBufferSize());
+
+ void *bufferAllocated = resourceContainer->getMemoryBufferPointer();
+ dIASSERT(bufferAllocated != NULL);
+ dIASSERT(dALIGN_PTR(bufferAllocated, ALLOCATION_DEFAULT_ALIGNMENT) == bufferAllocated);
+
+ void *bufferCurrentLocation = bufferAllocated;
+ bufferCurrentLocation = markCooperativelySolvingL1TransposedMemoryStructuresOut(bufferCurrentLocation, solvingMemoryEstimates, blockProgressDescriptors, cellContexts);
+ dIVERIFY(bufferCurrentLocation <= (uint8 *)bufferAllocated + solvingMemoryRequired);
+
+ initializeCooperativelySolveL1TransposedMemoryStructures<blockStep>(rowCount, blockCompletionProgress, blockProgressDescriptors, cellContexts);
+
+ dCallReleaseeID calculationFinishReleasee;
+ SolveL1TransposedWorkerContext workerContext; // The variable must exist in the outer scope
+
+ workerContext.init(L, b, rowCount, rowSkip, blockCompletionProgress, blockProgressDescriptors, cellContexts);
+
+ dxThreadingBase *threading = resourceContainer->getThreadingInstance();
+ threading->PostThreadedCall(NULL, &calculationFinishReleasee, threadCountToUse - 1, NULL, completionWait, &solveL1Transposed_completion_callback, NULL, 0, "SolveL1Transposed Completion");
+ threading->PostThreadedCallsGroup(NULL, threadCountToUse - 1, calculationFinishReleasee, &solveL1Transposed_worker_callback, &workerContext, "SolveL1Transposed Work");
+
+ participateSolvingL1Transposed<blockStep, SL1T_B_STRIDE>(L, b, rowCount, rowSkip, blockCompletionProgress, blockProgressDescriptors, cellContexts, threadCountToUse - 1);
+
+ threading->WaitThreadedCallExclusively(NULL, completionWait, NULL, "SolveL1Transposed End Wait");
+}
+
+/*static */
+int ThreadedEquationSolverLDLT::solveL1Transposed_worker_callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID dUNUSED(callThisReleasee))
+{
+ SolveL1TransposedWorkerContext *ptrContext = (SolveL1TransposedWorkerContext *)callContext;
+
+ solveL1Transposed_worker(*ptrContext, dCAST_TO_SMALLER(unsigned, callInstanceIndex));
+
+ return 1;
+}
+
+/*static */
+void ThreadedEquationSolverLDLT::solveL1Transposed_worker(SolveL1TransposedWorkerContext &ref_context, unsigned ownThreadIndex)
+{
+ const unsigned blockStep = SL1T_BLOCK_SIZE;
+ participateSolvingL1Transposed<blockStep, SL1T_B_STRIDE>(ref_context.m_L, ref_context.m_b, ref_context.m_rowCount, ref_context.m_rowSkip,
+ *ref_context.m_ptrBlockCompletionProgress, ref_context.m_blockProgressDescriptors, ref_context.m_cellContexts, ownThreadIndex);
+}
+
+/*static */
+int ThreadedEquationSolverLDLT::solveL1Transposed_completion_callback(void *dUNUSED(callContext), dcallindex_t dUNUSED(callInstanceIndex), dCallReleaseeID dUNUSED(callThisReleasee))
+{
+ return 1;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+// Public interface functions
+
+/*extern ODE_API */
+void dSolveL1T(const dReal *L, dReal *B, int rowCount, int rowSkip)
+{
+ dAASSERT(rowCount != 0);
+
+ if (rowCount != 0)
+ {
+ dAASSERT(L != NULL);
+ dAASSERT(B != NULL);
+
+ solveL1Transposed<1>(L, B, rowCount, rowSkip);
+ }
+}
+
+
+/*extern ODE_API */
+void dEstimateCooperativelySolveL1TransposedResourceRequirements(dResourceRequirementsID requirements,
+ unsigned maximalAllowedThreadCount, unsigned maximalRowCount)
+{
+ dAASSERT(requirements != NULL);
+
+ dxResourceRequirementDescriptor *requirementsDescriptor = (dxResourceRequirementDescriptor *)requirements;
+ ThreadedEquationSolverLDLT::estimateCooperativeSolvingL1TransposedResourceRequirements(requirementsDescriptor, maximalAllowedThreadCount, maximalRowCount);
+}
+
+/*extern ODE_API */
+void dCooperativelySolveL1Transposed(dResourceContainerID resources, unsigned allowedThreadCount,
+ const dReal *L, dReal *b, unsigned rowCount, unsigned rowSkip)
+{
+ dAASSERT(resources != NULL);
+
+ dxRequiredResourceContainer *resourceContainer = (dxRequiredResourceContainer *)resources;
+ ThreadedEquationSolverLDLT::cooperativelySolveL1Transposed(resourceContainer, allowedThreadCount, L, b, rowCount, rowSkip);
+}
+
diff --git a/libs/ode-0.16.1/ode/src/fastltsolve_impl.h b/libs/ode-0.16.1/ode/src/fastltsolve_impl.h
new file mode 100644
index 0000000..ca30d9c
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/fastltsolve_impl.h
@@ -0,0 +1,1440 @@
+
+
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * Code style improvements and optimizations by Oleh Derevenko ????-2019
+ * L1Transposed cooperative solving code of ThreadedEquationSolverLDLT copyright (c) 2017-2019 Oleh Derevenko, odar@eleks.com (change all "a" to "e")
+ */
+
+
+#ifndef _ODE_FASTLTSOLVE_IMPL_H_
+#define _ODE_FASTLTSOLVE_IMPL_H_
+
+
+/* solve L^T * x=b, with b containing 1 right hand side.
+ * L is an n*n lower triangular matrix with ones on the diagonal.
+ * L is stored by rows and its leading dimension is rowSkip.
+ * b is an n*1 matrix that contains the right hand side.
+ * b is overwritten with x.
+ * this processes blocks of 4.
+ */
+
+template<unsigned int b_stride>
+void solveL1Transposed(const dReal *L, dReal *B, unsigned rowCount, unsigned rowSkip)
+{
+ dIASSERT(rowCount != 0);
+
+ /* special handling for L and B because we're solving L1 *transpose* */
+ const dReal *lastLElement = L + (sizeint)(rowCount - 1) * (rowSkip + 1);
+ dReal *lastBElement = B + (sizeint)(rowCount - 1) * b_stride;
+
+ /* compute rows at end that are not a multiple of block size */
+ const unsigned loopX1RowCount = rowCount % 4;
+
+ unsigned blockStartRow = loopX1RowCount;
+ bool subsequentPass = false;
+
+ /* compute rightmost bottom X(i) block */
+ if (loopX1RowCount != 0)
+ {
+ subsequentPass = true;
+
+ const dReal *ptrLElement = lastLElement;
+ dReal *ptrBElement = lastBElement;
+
+ dReal Y11 = ptrBElement[0 * b_stride]/* - Z11*/;
+ // ptrBElement[0 * b_stride] = Y11; -- unchanged
+
+ if (loopX1RowCount >= 2)
+ {
+ dReal p2 = ptrLElement[-1];
+ dReal Y21 = ptrBElement[-1 * (int)b_stride]/* - Z21 */- p2 * Y11;
+ ptrBElement[-1 * (int)b_stride] = Y21;
+
+ if (loopX1RowCount > 2)
+ {
+ dReal p3 = ptrLElement[-2];
+ dReal p3_1 = (ptrLElement - rowSkip)[-2];
+ dReal Y31 = ptrBElement[-2 * (int)b_stride]/* - Z31 */- p3 * Y11 - p3_1 * Y21;
+ ptrBElement[-2 * (int)b_stride] = Y31;
+ }
+ }
+ }
+
+ /* compute all 4 x 1 blocks of X */
+ for (; !subsequentPass || blockStartRow < rowCount; subsequentPass = true, blockStartRow += 4)
+ {
+ /* compute all 4 x 1 block of X, from rows i..i+4-1 */
+
+ /* declare variables - Z matrix, p and q vectors, etc */
+ const dReal *ptrLElement;
+ dReal *ptrBElement;
+
+ dReal Z41, Z31, Z21, Z11;
+
+ if (subsequentPass)
+ {
+ ptrLElement = lastLElement - blockStartRow;
+ ptrBElement = lastBElement;
+
+ /* set the Z matrix to 0 */
+ Z41 = 0; Z31 = 0; Z21 = 0; Z11 = 0;
+
+ unsigned rowCounter = blockStartRow;
+
+ if (rowCounter % 2 != 0)
+ {
+ dReal q1, p4, p3, p2, p1;
+
+ /* load p and q values */
+ q1 = ptrBElement[0 * (int)b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z41 += p4 * q1;
+ Z31 += p3 * q1;
+ Z21 += p2 * q1;
+ Z11 += p1 * q1;
+
+ ptrBElement -= 1 * b_stride;
+ rowCounter -= 1;
+ }
+
+ if (rowCounter % 4 != 0)
+ {
+ dReal q1, p4, p3, p2, p1;
+
+ /* load p and q values */
+ q1 = ptrBElement[0 * (int)b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z41 += p4 * q1;
+ Z31 += p3 * q1;
+ Z21 += p2 * q1;
+ Z11 += p1 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[-1 * (int)b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z41 += p4 * q1;
+ Z31 += p3 * q1;
+ Z21 += p2 * q1;
+ Z11 += p1 * q1;
+
+ ptrBElement -= 2 * b_stride;
+ rowCounter -= 2;
+ }
+
+ /* the inner loop that computes outer products and adds them to Z */
+ for (bool exitLoop = rowCounter == 0; !exitLoop; exitLoop = false)
+ {
+ dReal q1, p4, p3, p2, p1;
+
+ /* load p and q values */
+ q1 = ptrBElement[0 * (int)b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z41 += p4 * q1;
+ Z31 += p3 * q1;
+ Z21 += p2 * q1;
+ Z11 += p1 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[-1 * (int)b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z41 += p4 * q1;
+ Z31 += p3 * q1;
+ Z21 += p2 * q1;
+ Z11 += p1 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[-2 * (int)b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z41 += p4 * q1;
+ Z31 += p3 * q1;
+ Z21 += p2 * q1;
+ Z11 += p1 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[-3 * (int)b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z41 += p4 * q1;
+ Z31 += p3 * q1;
+ Z21 += p2 * q1;
+ Z11 += p1 * q1;
+
+ if (rowCounter > 12)
+ {
+ rowCounter -= 12;
+
+ ptrBElement -= 12 * b_stride;
+
+ /* load p and q values */
+ q1 = ptrBElement[8 * b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z41 += p4 * q1;
+ Z31 += p3 * q1;
+ Z21 += p2 * q1;
+ Z11 += p1 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[7 * b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z41 += p4 * q1;
+ Z31 += p3 * q1;
+ Z21 += p2 * q1;
+ Z11 += p1 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[6 * b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z41 += p4 * q1;
+ Z31 += p3 * q1;
+ Z21 += p2 * q1;
+ Z11 += p1 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[5 * b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z41 += p4 * q1;
+ Z31 += p3 * q1;
+ Z21 += p2 * q1;
+ Z11 += p1 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[4 * b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z41 += p4 * q1;
+ Z31 += p3 * q1;
+ Z21 += p2 * q1;
+ Z11 += p1 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[3 * b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z41 += p4 * q1;
+ Z31 += p3 * q1;
+ Z21 += p2 * q1;
+ Z11 += p1 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[2 * b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z41 += p4 * q1;
+ Z31 += p3 * q1;
+ Z21 += p2 * q1;
+ Z11 += p1 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[1 * b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z41 += p4 * q1;
+ Z31 += p3 * q1;
+ Z21 += p2 * q1;
+ Z11 += p1 * q1;
+ }
+ else
+ {
+ ptrBElement -= 4 * b_stride;
+
+ if ((rowCounter -= 4) == 0)
+ {
+ break;
+ }
+ }
+ /* end of inner loop */
+ }
+ }
+ else
+ {
+ ptrLElement = lastLElement/* - blockStartRow*/; dIASSERT(blockStartRow == 0);
+ ptrBElement = lastBElement;
+
+ /* set the Z matrix to 0 */
+ Z41 = 0; Z31 = 0; Z21 = 0; Z11 = 0;
+ }
+
+ /* finish computing the X(i) block */
+ dReal Y11, Y21, Y31, Y41;
+ {
+ Y11 = ptrBElement[0 * b_stride] - Z11;
+ ptrBElement[0 * b_stride] = Y11;
+ }
+ {
+ dReal p2 = ptrLElement[-1];
+ Y21 = ptrBElement[-1 * (int)b_stride] - Z21 - p2 * Y11;
+ ptrBElement[-1 * (int)b_stride] = Y21;
+ }
+ {
+ dReal p3 = ptrLElement[-2];
+ dReal p3_1 = (ptrLElement - rowSkip)[-2];
+ Y31 = ptrBElement[-2 * (int)b_stride] - Z31 - p3 * Y11 - p3_1 * Y21;
+ ptrBElement[-2 * (int)b_stride] = Y31;
+ }
+ {
+ dReal p4 = ptrLElement[-3];
+ dReal p4_1 = (ptrLElement - rowSkip)[-3];
+ dReal p4_2 = (ptrLElement - rowSkip * 2)[-3];
+ Y41 = ptrBElement[-3 * (int)b_stride] - Z41 - p4 * Y11 - p4_1 * Y21 - p4_2 * Y31;
+ ptrBElement[-3 * (int)b_stride] = Y41;
+ }
+ /* end of outer loop */
+ }
+}
+
+
+
+template<unsigned int block_step>
+/*static */
+sizeint ThreadedEquationSolverLDLT::estimateCooperativelySolvingL1TransposedMemoryRequirement(unsigned rowCount, SolvingL1TransposedMemoryEstimates &ref_solvingMemoryEstimates)
+{
+ unsigned blockCount = deriveSolvingL1TransposedBlockCount(rowCount, block_step);
+ sizeint descriptorSizeRequired = dEFFICIENT_SIZE(sizeof(cellindexint) * blockCount);
+ sizeint contextSizeRequired = dEFFICIENT_SIZE(sizeof(SolveL1TransposedCellContext) * (CCI__MAX + 1) * blockCount);
+ ref_solvingMemoryEstimates.assignData(descriptorSizeRequired, contextSizeRequired);
+
+ sizeint totalSizeRequired = descriptorSizeRequired + contextSizeRequired;
+ return totalSizeRequired;
+}
+
+template<unsigned int block_step>
+/*static */
+void ThreadedEquationSolverLDLT::initializeCooperativelySolveL1TransposedMemoryStructures(unsigned rowCount,
+ atomicord32 &out_blockCompletionProgress, cellindexint *blockProgressDescriptors, SolveL1TransposedCellContext *dUNUSED(cellContexts))
+{
+ unsigned blockCount = deriveSolvingL1TransposedBlockCount(rowCount, block_step);
+
+ out_blockCompletionProgress = 0;
+ memset(blockProgressDescriptors, 0, blockCount * sizeof(*blockProgressDescriptors));
+}
+
+template<unsigned int block_step, unsigned int b_stride>
+/*static */
+void ThreadedEquationSolverLDLT::participateSolvingL1Transposed(const dReal *L, dReal *B, unsigned rowCount, unsigned rowSkip,
+ volatile atomicord32 &refBlockCompletionProgress/*=0*/, volatile cellindexint *blockProgressDescriptors/*=[blockCount]*/,
+ SolveL1TransposedCellContext *cellContexts/*=[CCI__MAX x blockCount] + [blockCount]*/, unsigned ownThreadIndex)
+{
+ const unsigned lookaheadRange = 32;
+ const unsigned blockCount = deriveSolvingL1TransposedBlockCount(rowCount, block_step);
+ /* compute rows at end that are not a multiple of block size */
+ const unsigned loopX1RowCount = rowCount % block_step;
+
+ /* special handling for L and B because we're solving L1 *transpose* */
+ const dReal *lastLElement = L + (rowCount - 1) * ((sizeint)rowSkip + 1);
+ dReal *lastBElement = B + (rowCount - 1) * (sizeint)b_stride;
+
+ /* elements adjusted as if the last block was full block_step elements */
+ unsigned x1AdjustmentElements = (block_step - loopX1RowCount) % block_step;
+ const dReal *columnAdjustedLastLElement = lastLElement + x1AdjustmentElements;
+ const dReal *fullyAdjustedLastLElement = columnAdjustedLastLElement + (sizeint)rowSkip * x1AdjustmentElements;
+ dReal *adjustedLastBElement = lastBElement + b_stride * x1AdjustmentElements;
+
+ BlockProcessingState blockProcessingState = BPS_NO_BLOCKS_PROCESSED;
+
+ unsigned completedBlocks = refBlockCompletionProgress;
+ unsigned currentBlock = completedBlocks;
+ dIASSERT(completedBlocks <= blockCount);
+
+ for (bool exitLoop = completedBlocks == blockCount; !exitLoop; exitLoop = false)
+ {
+ bool goForLockedBlockPrimaryCalculation = false, goForLockedBlockDuplicateCalculation = false;
+ bool goAssigningTheResult = false, stayWithinTheBlock = false;
+
+ dReal Z[block_step];
+ dReal Y[block_step];
+
+ dReal *ptrBElement;
+
+ CellContextInstance previousContextInstance;
+ unsigned completedRowBlock;
+ bool partialBlock;
+
+ for (cellindexint testDescriptor = blockProgressDescriptors[currentBlock]; ; )
+ {
+ if (testDescriptor == INVALID_CELLDESCRIPTOR)
+ {
+ // Invalid descriptor is the indication that the row has been fully calculated
+ // Test if this was the last row and break out if so.
+ if (currentBlock + 1 == blockCount)
+ {
+ exitLoop = true;
+ break;
+ }
+
+ // Treat detected row advancement as a row processed
+ // blockProcessingState = BPS_SOME_BLOCKS_PROCESSED; <-- performs better without it
+ break;
+ }
+
+ CooperativeAtomics::AtomicReadReorderBarrier();
+ // It is necessary to read up to date completedBblocks value after the descriptor retrieval
+ // as otherwise the logic below breaks
+ completedBlocks = refBlockCompletionProgress;
+
+ if (!GET_CELLDESCRIPTOR_ISLOCKED(testDescriptor))
+ {
+ completedRowBlock = GET_CELLDESCRIPTOR_COLUMNINDEX(testDescriptor);
+ dIASSERT(completedRowBlock < currentBlock || (completedRowBlock == currentBlock && currentBlock == 0)); // Otherwise, why would the calculation have had stopped if the final column is reachable???
+ dIASSERT(completedRowBlock <= completedBlocks); // Since the descriptor is not locked
+
+ if (completedRowBlock == completedBlocks && currentBlock != completedBlocks)
+ {
+ dIASSERT(completedBlocks < currentBlock);
+ break;
+ }
+
+ if (CooperativeAtomics::AtomicCompareExchangeCellindexint(&blockProgressDescriptors[currentBlock], testDescriptor, MARK_CELLDESCRIPTOR_LOCKED(testDescriptor)))
+ {
+ if (completedRowBlock != 0)
+ {
+ CellContextInstance contextInstance = GET_CELLDESCRIPTOR_CONTEXTINSTANCE(testDescriptor);
+ previousContextInstance = contextInstance;
+
+ const SolveL1TransposedCellContext &sourceContext = buildBlockContextRef(cellContexts, currentBlock, contextInstance);
+ sourceContext.loadPrecalculatedZs(Z);
+ }
+ else
+ {
+ previousContextInstance = CCI__MIN;
+ SolveL1TransposedCellContext::initializePrecalculatedZs(Z);
+ }
+
+ goForLockedBlockPrimaryCalculation = true;
+ break;
+ }
+
+ if (blockProcessingState != BPS_COMPETING_FOR_A_BLOCK)
+ {
+ break;
+ }
+
+ testDescriptor = blockProgressDescriptors[currentBlock];
+ }
+ else
+ {
+ if (blockProcessingState != BPS_COMPETING_FOR_A_BLOCK)
+ {
+ break;
+ }
+
+ cellindexint verificativeDescriptor;
+ bool verificationFailure = false;
+
+ completedRowBlock = GET_CELLDESCRIPTOR_COLUMNINDEX(testDescriptor);
+ dIASSERT(completedRowBlock != currentBlock || currentBlock == 0); // There is no reason for computations to stop at the very end other than being the initial value at the very first block
+
+ if (completedRowBlock != 0)
+ {
+ CellContextInstance contextInstance = GET_CELLDESCRIPTOR_CONTEXTINSTANCE(testDescriptor);
+ const SolveL1TransposedCellContext &sourceContext = buildBlockContextRef(cellContexts, currentBlock, contextInstance);
+ sourceContext.loadPrecalculatedZs(Z);
+ }
+ else
+ {
+ SolveL1TransposedCellContext::initializePrecalculatedZs(Z);
+ }
+
+ if (completedRowBlock != 0 && completedRowBlock <= currentBlock)
+ {
+ // Make sure the descriptor is re-read after the precalculates
+ CooperativeAtomics::AtomicReadReorderBarrier();
+ }
+
+ if (completedRowBlock <= currentBlock)
+ {
+ verificativeDescriptor = blockProgressDescriptors[currentBlock];
+ verificationFailure = verificativeDescriptor != testDescriptor;
+ }
+
+ if (!verificationFailure)
+ {
+ dIASSERT(completedRowBlock <= currentBlock + 1);
+
+ goForLockedBlockDuplicateCalculation = true;
+ break;
+ }
+
+ testDescriptor = verificativeDescriptor;
+ }
+ }
+
+ if (exitLoop)
+ {
+ break;
+ }
+
+ if (goForLockedBlockPrimaryCalculation)
+ {
+ blockProcessingState = BPS_SOME_BLOCKS_PROCESSED;
+
+ // Declare and assign the variables at the top to not interfere with any branching -- the compiler is going to eliminate them anyway.
+ bool handleComputationTakenOver = false, columnEndReached = false;
+
+ const dReal *ptrLElement;
+ unsigned finalRowBlock;
+
+ /* check if this is not the partial block of fewer rows */
+ if (currentBlock != 0 || loopX1RowCount == 0)
+ {
+ partialBlock = false;
+
+ ptrLElement = completedRowBlock != 0
+ ? fullyAdjustedLastLElement - currentBlock * block_step - (sizeint)(completedRowBlock * block_step) * rowSkip
+ : columnAdjustedLastLElement - currentBlock * block_step;
+ ptrBElement = completedRowBlock != 0
+ ? adjustedLastBElement - (sizeint)(completedRowBlock * block_step) * b_stride
+ : lastBElement;
+
+ finalRowBlock = dMACRO_MIN(currentBlock, completedBlocks);
+ dIASSERT(finalRowBlock != completedRowBlock || finalRowBlock == 0);
+
+ unsigned rowCounter = finalRowBlock - completedRowBlock;
+ bool exitLoop = rowCounter == 0;
+
+ if (exitLoop)
+ {
+ columnEndReached = true;
+ }
+ else if (completedRowBlock == 0 && currentBlock != 0 && loopX1RowCount != 0)
+ {
+ if ((loopX1RowCount & 1) != 0)
+ {
+ dReal q1, p4, p3, p2, p1;
+
+ /* load p and q values */
+ q1 = ptrBElement[0 * (int)b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z[3] += p4 * q1;
+ Z[2] += p3 * q1;
+ Z[1] += p2 * q1;
+ Z[0] += p1 * q1;
+
+ ptrBElement -= 1 * b_stride;
+ }
+
+ if ((loopX1RowCount & 2) != 0)
+ {
+ dReal q1, p4, p3, p2, p1;
+
+ /* load p and q values */
+ q1 = ptrBElement[0 * (int)b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z[3] += p4 * q1;
+ Z[2] += p3 * q1;
+ Z[1] += p2 * q1;
+ Z[0] += p1 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[-1 * (int)b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z[3] += p4 * q1;
+ Z[2] += p3 * q1;
+ Z[1] += p2 * q1;
+ Z[0] += p1 * q1;
+
+ ptrBElement -= 2 * b_stride;
+ }
+ dSASSERT(block_step == 4);
+
+ if (--rowCounter == 0)
+ {
+ do
+ {
+ if (finalRowBlock == currentBlock)
+ {
+ columnEndReached = true;
+ exitLoop = true;
+ break;
+ }
+
+ // Take a look if any more columns have been completed...
+ completedBlocks = refBlockCompletionProgress;
+ dIASSERT(completedBlocks >= finalRowBlock);
+
+ if (completedBlocks == finalRowBlock)
+ {
+ exitLoop = true;
+ break;
+ }
+
+ // ...continue if so.
+ unsigned rowCompletedSoFar = finalRowBlock;
+ finalRowBlock = dMACRO_MIN(currentBlock, completedBlocks);
+ rowCounter = finalRowBlock - rowCompletedSoFar;
+ }
+ while (false);
+ }
+ }
+
+ for (; !exitLoop; exitLoop = false)
+ {
+ dReal q1, p4, p3, p2, p1;
+
+ /* load p and q values */
+ q1 = ptrBElement[0 * (int)b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z[3] += p4 * q1;
+ Z[2] += p3 * q1;
+ Z[1] += p2 * q1;
+ Z[0] += p1 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[-1 * (int)b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z[3] += p4 * q1;
+ Z[2] += p3 * q1;
+ Z[1] += p2 * q1;
+ Z[0] += p1 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[-2 * (int)b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z[3] += p4 * q1;
+ Z[2] += p3 * q1;
+ Z[1] += p2 * q1;
+ Z[0] += p1 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[-3 * (int)b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z[3] += p4 * q1;
+ Z[2] += p3 * q1;
+ Z[1] += p2 * q1;
+ Z[0] += p1 * q1;
+ dSASSERT(block_step == 4);
+
+ if (rowCounter > 3)
+ {
+ rowCounter -= 3;
+
+ ptrBElement -= 3 * block_step * b_stride;
+
+ /* load p and q values */
+ q1 = ptrBElement[8 * b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z[3] += p4 * q1;
+ Z[2] += p3 * q1;
+ Z[1] += p2 * q1;
+ Z[0] += p1 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[7 * b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z[3] += p4 * q1;
+ Z[2] += p3 * q1;
+ Z[1] += p2 * q1;
+ Z[0] += p1 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[6 * b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z[3] += p4 * q1;
+ Z[2] += p3 * q1;
+ Z[1] += p2 * q1;
+ Z[0] += p1 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[5 * b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z[3] += p4 * q1;
+ Z[2] += p3 * q1;
+ Z[1] += p2 * q1;
+ Z[0] += p1 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[4 * b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z[3] += p4 * q1;
+ Z[2] += p3 * q1;
+ Z[1] += p2 * q1;
+ Z[0] += p1 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[3 * b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z[3] += p4 * q1;
+ Z[2] += p3 * q1;
+ Z[1] += p2 * q1;
+ Z[0] += p1 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[2 * b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z[3] += p4 * q1;
+ Z[2] += p3 * q1;
+ Z[1] += p2 * q1;
+ Z[0] += p1 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[1 * b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z[3] += p4 * q1;
+ Z[2] += p3 * q1;
+ Z[1] += p2 * q1;
+ Z[0] += p1 * q1;
+ dSASSERT(block_step == 4);
+ }
+ else
+ {
+ ptrBElement -= block_step * b_stride;
+
+ if (--rowCounter == 0)
+ {
+ if (finalRowBlock == currentBlock)
+ {
+ columnEndReached = true;
+ break;
+ }
+
+ // Take a look if any more columns have been completed...
+ completedBlocks = refBlockCompletionProgress;
+ dIASSERT(completedBlocks >= finalRowBlock);
+
+ if (completedBlocks == finalRowBlock)
+ {
+ break;
+ }
+
+ // ...continue if so.
+ unsigned rowCompletedSoFar = finalRowBlock;
+ finalRowBlock = dMACRO_MIN(currentBlock, completedBlocks);
+ rowCounter = finalRowBlock - rowCompletedSoFar;
+ }
+ }
+ /* end of inner loop */
+ }
+ }
+ else /* compute rightmost bottom X(i) block */
+ {
+ partialBlock = true;
+
+ ptrLElement = lastLElement;
+ ptrBElement = lastBElement;
+ dIASSERT(completedRowBlock == 0);
+
+ columnEndReached = true;
+ }
+
+ if (columnEndReached)
+ {
+ // Check whether there is still a need to proceed or if the computation has been taken over by another thread
+ cellindexint oldDescriptor = MAKE_CELLDESCRIPTOR(completedRowBlock, previousContextInstance, true);
+
+ if (blockProgressDescriptors[currentBlock] == oldDescriptor)
+ {
+ if (partialBlock)
+ {
+ Y[0] = ptrBElement[0 * b_stride]/* - Z[0]*/;
+
+ if (loopX1RowCount >= 2)
+ {
+ dReal p2 = ptrLElement[-1];
+ Y[1] = ptrBElement[-1 * (int)b_stride]/* - Z[1] */- p2 * Y[0];
+
+ if (loopX1RowCount > 2)
+ {
+ dReal p3 = ptrLElement[-2];
+ dReal p3_1 = (ptrLElement - rowSkip)[-2];
+ Y[2] = ptrBElement[-2 * (int)b_stride]/* - Z[2] */- p3 * Y[0] - p3_1 * Y[1];
+ }
+ }
+
+ dSASSERT(block_step == 4);
+ }
+ else
+ {
+ Y[0] = ptrBElement[0 * b_stride] - Z[0];
+
+ dReal p2 = ptrLElement[-1];
+ Y[1] = ptrBElement[-1 * (int)b_stride] - Z[1] - p2 * Y[0];
+
+ dReal p3 = ptrLElement[-2];
+ dReal p3_1 = (ptrLElement - rowSkip)[-2];
+ Y[2] = ptrBElement[-2 * (int)b_stride] - Z[2] - p3 * Y[0] - p3_1 * Y[1];
+
+ dReal p4 = ptrLElement[-3];
+ dReal p4_1 = (ptrLElement - rowSkip)[-3];
+ dReal p4_2 = (ptrLElement - rowSkip * 2)[-3];
+ Y[3] = ptrBElement[-3 * (int)b_stride] - Z[3] - p4 * Y[0] - p4_1 * Y[1] - p4_2 * Y[2];
+
+ dSASSERT(block_step == 4);
+ }
+
+ // Use atomic memory barrier to make sure memory reads of ptrBElement[] and blockProgressDescriptors[] are not swapped
+ CooperativeAtomics::AtomicReadReorderBarrier();
+
+ // The descriptor has not been altered yet - this means the ptrBElement[] values used above were not modified yet
+ // and the computation result is valid.
+ if (blockProgressDescriptors[currentBlock] == oldDescriptor)
+ {
+ // Assign the results to the result context (possibly in parallel with other threads
+ // that could and ought to be assigning exactly the same values)
+ SolveL1TransposedCellContext &resultContext = buildResultContextRef(cellContexts, currentBlock, blockCount);
+ resultContext.storePrecalculatedZs(Y);
+
+ // Assign the result assignment progress descriptor
+ cellindexint newDescriptor = MAKE_CELLDESCRIPTOR(currentBlock + 1, CCI__MIN, true);
+ CooperativeAtomics::AtomicCompareExchangeCellindexint(&blockProgressDescriptors[currentBlock], oldDescriptor, newDescriptor); // the result is to be ignored
+
+ // Whether succeeded or not, the result is valid, so go on trying to assign it to the matrix
+ goAssigningTheResult = true;
+ }
+ else
+ {
+ // Otherwise, go on competing for copying the results
+ handleComputationTakenOver = true;
+ }
+ }
+ else
+ {
+ handleComputationTakenOver = true;
+ }
+ }
+ else
+ {
+ // If the final column has not been reached yet, store current values to the context.
+ // Select the other context instance as the previous one might be read by other threads.
+ CellContextInstance nextContextInstance = buildNextContextInstance(previousContextInstance);
+ SolveL1TransposedCellContext &destinationContext = buildBlockContextRef(cellContexts, currentBlock, nextContextInstance);
+ destinationContext.storePrecalculatedZs(Z);
+
+ // Unlock the row until more columns can be used
+ cellindexint oldDescriptor = MAKE_CELLDESCRIPTOR(completedRowBlock, previousContextInstance, true);
+ cellindexint newDescriptor = MAKE_CELLDESCRIPTOR(finalRowBlock, nextContextInstance, false);
+ // The descriptor might have been updated by a competing thread
+ if (!CooperativeAtomics::AtomicCompareExchangeCellindexint(&blockProgressDescriptors[currentBlock], oldDescriptor, newDescriptor))
+ {
+ // Adjust the ptrBElement to point to the result area...
+ ptrBElement = adjustedLastBElement - (sizeint)(currentBlock * block_step) * b_stride;
+ dIASSERT(currentBlock != 0 || adjustedLastBElement == lastBElement);
+ // ...and go on handling the case
+ handleComputationTakenOver = true;
+ }
+ }
+
+ if (handleComputationTakenOver)
+ {
+ cellindexint existingDescriptor = blockProgressDescriptors[currentBlock];
+ // This can only happen if the row was (has become) the uppermost not fully completed one
+ // and the competing thread is at final stage of calculation (i.e., it has reached the currentBlock column).
+ if (existingDescriptor != INVALID_CELLDESCRIPTOR)
+ {
+ // If not fully completed this must be the final stage of the result assignment into the matrix
+ dIASSERT(existingDescriptor == MAKE_CELLDESCRIPTOR(currentBlock + 1, CCI__MIN, true));
+
+ // Go on competing copying the result as anyway the block is the topmost not completed one
+ // and since there was competition for it, there is no other work that can be done right now.
+ const SolveL1TransposedCellContext &resultContext = buildResultContextRef(cellContexts, currentBlock, blockCount);
+ resultContext.loadPrecalculatedZs(Y);
+
+ goAssigningTheResult = true;
+ }
+ else
+ {
+ // everything is over -- just go handling next blocks
+ }
+ }
+ }
+ else if (goForLockedBlockDuplicateCalculation)
+ {
+ blockProcessingState = BPS_SOME_BLOCKS_PROCESSED;
+
+ bool skipToHandlingSubsequentRows = false, skiptoCopyingResult = false;
+
+ /* declare variables */
+ const dReal *ptrLElement;
+
+ if (completedRowBlock < currentBlock)
+ {
+ partialBlock = false;
+
+ ptrLElement = completedRowBlock != 0
+ ? fullyAdjustedLastLElement - currentBlock * block_step - (sizeint)(completedRowBlock * block_step) * rowSkip
+ : columnAdjustedLastLElement - currentBlock * block_step;
+ ptrBElement = completedRowBlock != 0
+ ? adjustedLastBElement - (sizeint)(completedRowBlock * block_step) * b_stride
+ : lastBElement;
+
+ unsigned finalRowBlock = currentBlock/*std::min(currentBlock, completedBlocks)*/;
+ dIASSERT(currentBlock == completedBlocks); // Why would we be competing for a row otherwise?
+
+ bool exitInnerLoop = false;
+ unsigned lastCompletedRow = completedRowBlock;
+ unsigned rowCounter = finalRowBlock - completedRowBlock;
+
+ if (completedRowBlock == 0/* && currentBlock != 0 */&& loopX1RowCount != 0)
+ {
+ if ((loopX1RowCount & 1) != 0)
+ {
+ dReal q1, p4, p3, p2, p1;
+
+ /* load p and q values */
+ q1 = ptrBElement[0 * (int)b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z[3] += p4 * q1;
+ Z[2] += p3 * q1;
+ Z[1] += p2 * q1;
+ Z[0] += p1 * q1;
+
+ ptrBElement -= 1 * b_stride;
+ }
+
+ if ((loopX1RowCount & 2) != 0)
+ {
+ dReal q1, p4, p3, p2, p1;
+
+ /* load p and q values */
+ q1 = ptrBElement[0 * (int)b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z[3] += p4 * q1;
+ Z[2] += p3 * q1;
+ Z[1] += p2 * q1;
+ Z[0] += p1 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[-1 * (int)b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z[3] += p4 * q1;
+ Z[2] += p3 * q1;
+ Z[1] += p2 * q1;
+ Z[0] += p1 * q1;
+
+ ptrBElement -= 2 * b_stride;
+ }
+ dSASSERT(block_step == 4);
+
+ if (--rowCounter == 0)
+ {
+ exitInnerLoop = true;
+ }
+ }
+
+ for (; !exitInnerLoop; exitInnerLoop = --rowCounter == 0)
+ {
+ dReal q1, p4, p3, p2, p1;
+
+ /* load p and q values */
+ q1 = ptrBElement[0 * (int)b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z[3] += p4 * q1;
+ Z[2] += p3 * q1;
+ Z[1] += p2 * q1;
+ Z[0] += p1 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[-1 * (int)b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z[3] += p4 * q1;
+ Z[2] += p3 * q1;
+ Z[1] += p2 * q1;
+ Z[0] += p1 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[-2 * (int)b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z[3] += p4 * q1;
+ Z[2] += p3 * q1;
+ Z[1] += p2 * q1;
+ Z[0] += p1 * q1;
+
+ /* load p and q values */
+ q1 = ptrBElement[-3 * (int)b_stride];
+ p4 = ptrLElement[-3];
+ p3 = ptrLElement[-2];
+ p2 = ptrLElement[-1];
+ p1 = ptrLElement[0];
+ ptrLElement -= rowSkip;
+
+ /* compute outer product and add it to the Z matrix */
+ Z[3] += p4 * q1;
+ Z[2] += p3 * q1;
+ Z[1] += p2 * q1;
+ Z[0] += p1 * q1;
+ dSASSERT(block_step == 4);
+
+ // Check if the primary solver thread has not made any progress
+ cellindexint descriptorVerification = blockProgressDescriptors[currentBlock];
+ unsigned newCompletedRow = GET_CELLDESCRIPTOR_COLUMNINDEX(descriptorVerification);
+
+ if (newCompletedRow != lastCompletedRow)
+ {
+ // Check, this is the first change the current thread detects.
+ // There is absolutely no reason in code for the computation to stop/resume twice
+ // while the current thread is competing.
+ dIASSERT(lastCompletedRow == completedRowBlock);
+
+ if (descriptorVerification == INVALID_CELLDESCRIPTOR)
+ {
+ skipToHandlingSubsequentRows = true;
+ break;
+ }
+
+ if (newCompletedRow == currentBlock + 1)
+ {
+ skiptoCopyingResult = true;
+ break;
+ }
+
+ // Check if the current thread is behind
+ if (newCompletedRow > finalRowBlock - rowCounter)
+ {
+ // If so, go starting over one more time
+ blockProcessingState = BPS_COMPETING_FOR_A_BLOCK;
+ stayWithinTheBlock = true;
+ skipToHandlingSubsequentRows = true;
+ break;
+ }
+
+ // If current thread is ahead, just save new completed column for further comparisons and go on calculating
+ lastCompletedRow = newCompletedRow;
+ }
+
+ /* advance pointers */
+ ptrBElement -= block_step * b_stride;
+ /* end of inner loop */
+ }
+ }
+ else if (completedRowBlock > currentBlock)
+ {
+ dIASSERT(completedRowBlock == currentBlock + 1);
+
+ partialBlock = currentBlock == 0 && loopX1RowCount != 0;
+
+ skiptoCopyingResult = true;
+ }
+ else
+ {
+ dIASSERT(currentBlock == 0); // Execution can get here within the very first block only
+
+ partialBlock = /*currentBlock == 0 && */loopX1RowCount != 0;
+
+ /* just assign the pointers appropriately and go on computing the results */
+ ptrLElement = lastLElement;
+ ptrBElement = lastBElement;
+ }
+
+ if (!skipToHandlingSubsequentRows)
+ {
+ if (!skiptoCopyingResult)
+ {
+ if (partialBlock)
+ {
+ Y[0] = ptrBElement[0 * b_stride]/* - Z[0]*/;
+
+ if (loopX1RowCount >= 2)
+ {
+ dReal p2 = ptrLElement[-1];
+ Y[1] = ptrBElement[-1 * (int)b_stride]/* - Z[1] */- p2 * Y[0];
+
+ if (loopX1RowCount > 2)
+ {
+ dReal p3 = ptrLElement[-2];
+ dReal p3_1 = (ptrLElement - rowSkip)[-2];
+ Y[2] = ptrBElement[-2 * (int)b_stride]/* - Z[2] */- p3 * Y[0] - p3_1 * Y[1];
+ }
+ }
+
+ dSASSERT(block_step == 4);
+ }
+ else
+ {
+ Y[0] = ptrBElement[0 * b_stride] - Z[0];
+
+ dReal p2 = ptrLElement[-1];
+ Y[1] = ptrBElement[-1 * (int)b_stride] - Z[1] - p2 * Y[0];
+
+ dReal p3 = ptrLElement[-2];
+ dReal p3_1 = (ptrLElement - rowSkip)[-2];
+ Y[2] = ptrBElement[-2 * (int)b_stride] - Z[2] - p3 * Y[0] - p3_1 * Y[1];
+
+ dReal p4 = ptrLElement[-3];
+ dReal p4_1 = (ptrLElement - rowSkip)[-3];
+ dReal p4_2 = (ptrLElement - rowSkip * 2)[-3];
+ Y[3] = ptrBElement[-3 * (int)b_stride] - Z[3] - p4 * Y[0] - p4_1 * Y[1] - p4_2 * Y[2];
+
+ dSASSERT(block_step == 4);
+ }
+
+ // Use atomic memory barrier to make sure memory reads of ptrBElement[] and blockProgressDescriptors[] are not swapped
+ CooperativeAtomics::AtomicReadReorderBarrier();
+
+ cellindexint existingDescriptor = blockProgressDescriptors[currentBlock];
+
+ if (existingDescriptor == INVALID_CELLDESCRIPTOR)
+ {
+ // Everything is over -- proceed to subsequent rows
+ skipToHandlingSubsequentRows = true;
+ }
+ else if (existingDescriptor == MAKE_CELLDESCRIPTOR(currentBlock + 1, CCI__MIN, true))
+ {
+ // The values computed above may not be valid. Copy the values already in the result context.
+ skiptoCopyingResult = true;
+ }
+ else
+ {
+ // The descriptor has not been altered yet - this means the ptrBElement[] values used above were not modified yet
+ // and the computation result is valid.
+ cellindexint newDescriptor = MAKE_CELLDESCRIPTOR(currentBlock + 1, CCI__MIN, true); // put the computation at the top so that the evaluation result from the expression above is reused
+
+ // Assign the results to the result context (possibly in parallel with other threads
+ // that could and ought to be assigning exactly the same values)
+ SolveL1TransposedCellContext &resultContext = buildResultContextRef(cellContexts, currentBlock, blockCount);
+ resultContext.storePrecalculatedZs(Y);
+
+ // Assign the result assignment progress descriptor
+ CooperativeAtomics::AtomicCompareExchangeCellindexint(&blockProgressDescriptors[currentBlock], existingDescriptor, newDescriptor); // the result is to be ignored
+
+ // Whether succeeded or not, the result is valid, so go on trying to assign it to the matrix
+ }
+ }
+
+ if (!skipToHandlingSubsequentRows)
+ {
+ if (skiptoCopyingResult)
+ {
+ // Extract the result values stored in the result context
+ const SolveL1TransposedCellContext &resultContext = buildResultContextRef(cellContexts, currentBlock, blockCount);
+ resultContext.loadPrecalculatedZs(Y);
+
+ ptrBElement = currentBlock != 0 ? adjustedLastBElement - (sizeint)(currentBlock * block_step) * b_stride : lastBElement;
+ }
+
+ goAssigningTheResult = true;
+ }
+ }
+ }
+
+ if (goAssigningTheResult)
+ {
+ cellindexint existingDescriptor = blockProgressDescriptors[currentBlock];
+ // Check if the assignment has not been completed yet
+ if (existingDescriptor != INVALID_CELLDESCRIPTOR)
+ {
+ // Assign the computation results to B vector
+ if (partialBlock)
+ {
+ // ptrBElement[0 * b_stride] = Y[0]; -- unchanged
+
+ if (loopX1RowCount >= 2)
+ {
+ ptrBElement[-1 * (int)b_stride] = Y[1];
+
+ if (loopX1RowCount > 2)
+ {
+ ptrBElement[-2 * (int)b_stride] = Y[2];
+ }
+ }
+ dSASSERT(block_step == 4);
+ }
+ else
+ {
+ ptrBElement[0 * b_stride] = Y[0];
+ ptrBElement[-1 * (int)b_stride] = Y[1];
+ ptrBElement[-2 * (int)b_stride] = Y[2];
+ ptrBElement[-3 * (int)b_stride] = Y[3];
+ dSASSERT(block_step == 4);
+ }
+
+ ThrsafeIncrementIntUpToLimit(&refBlockCompletionProgress, currentBlock + 1);
+ dIASSERT(refBlockCompletionProgress >= currentBlock + 1);
+
+ // And assign the completed status no matter what
+ CooperativeAtomics::AtomicStoreCellindexint(&blockProgressDescriptors[currentBlock], INVALID_CELLDESCRIPTOR);
+ }
+ else
+ {
+ // everything is over -- just go handling next blocks
+ }
+ }
+
+ if (!stayWithinTheBlock)
+ {
+ completedBlocks = refBlockCompletionProgress;
+
+ if (completedBlocks == blockCount)
+ {
+ break;
+ }
+
+ currentBlock += 1;
+
+ bool lookaheadBoundaryReached = false;
+
+ if (currentBlock == blockCount || completedBlocks == 0)
+ {
+ lookaheadBoundaryReached = true;
+ }
+ else if (currentBlock >= completedBlocks + lookaheadRange)
+ {
+ lookaheadBoundaryReached = blockProcessingState > BPS_NO_BLOCKS_PROCESSED;
+ }
+ else if (currentBlock < completedBlocks)
+ {
+ // Treat detected row advancement as a row processed
+ // blockProcessingState = BPS_SOME_BLOCKS_PROCESSED; <-- performs better without it
+
+ currentBlock = completedBlocks;
+ }
+
+ if (lookaheadBoundaryReached)
+ {
+ dIASSERT(blockProcessingState != BPS_COMPETING_FOR_A_BLOCK); // Why did not we compete???
+
+ // If no row has been processed in the previous pass, compete for the next row to avoid cycling uselessly
+ if (blockProcessingState <= BPS_NO_BLOCKS_PROCESSED)
+ {
+ // Abandon job if too few blocks remain
+ if (blockCount - completedBlocks <= ownThreadIndex)
+ {
+ break;
+ }
+
+ blockProcessingState = BPS_COMPETING_FOR_A_BLOCK;
+ }
+ else
+ {
+ // If there was some progress, just continue to the next pass
+ blockProcessingState = BPS_NO_BLOCKS_PROCESSED;
+ }
+
+ currentBlock = completedBlocks;
+ }
+ }
+ }
+}
+
+
+#endif
diff --git a/libs/ode-0.16.1/ode/src/fastvecscale.cpp b/libs/ode-0.16.1/ode/src/fastvecscale.cpp
new file mode 100644
index 0000000..9927d89
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/fastvecscale.cpp
@@ -0,0 +1,204 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * Vector scaling related code of ThreadedEquationSolverLDLT
+ * Copyright (c) 2017-2019 Oleh Derevenko, odar@eleks.com (change all "a" to "e")
+ */
+
+
+#include <ode/common.h>
+#include <ode/matrix.h>
+#include <ode/matrix_coop.h>
+#include "config.h"
+#include "threaded_solver_ldlt.h"
+#include "threading_base.h"
+#include "resource_control.h"
+#include "error.h"
+
+#include "fastvecscale_impl.h"
+
+
+/*static */
+void ThreadedEquationSolverLDLT::estimateCooperativeScalingVectorResourceRequirements(
+ dxResourceRequirementDescriptor *summaryRequirementsDescriptor,
+ unsigned allowedThreadCount, unsigned elementCount)
+{
+ dxThreadingBase *threading = summaryRequirementsDescriptor->getrelatedThreading();
+ unsigned limitedThreadCount = restrictScalingVectorAllowedThreadCount(threading, allowedThreadCount, elementCount);
+
+ if (limitedThreadCount > 1)
+ {
+ doEstimateCooperativeScalingVectorResourceRequirementsValidated(summaryRequirementsDescriptor, allowedThreadCount, elementCount);
+ }
+}
+
+/*static */
+void ThreadedEquationSolverLDLT::cooperativelyScaleVector(dxRequiredResourceContainer *resourceContainer, unsigned allowedThreadCount,
+ dReal *vectorData, const dReal *scaleData, unsigned elementCount)
+{
+ dAASSERT(elementCount != 0);
+
+ dxThreadingBase *threading = resourceContainer->getThreadingInstance();
+ unsigned limitedThreadCount = restrictScalingVectorAllowedThreadCount(threading, allowedThreadCount, elementCount);
+
+ if (limitedThreadCount <= 1)
+ {
+ scaleLargeVector<SV_A_STRIDE, SV_D_STRIDE>(vectorData, scaleData, elementCount);
+ }
+ else
+ {
+ doCooperativelyScaleVectorValidated(resourceContainer, limitedThreadCount, vectorData, scaleData, elementCount);
+ }
+}
+
+/*static */
+unsigned ThreadedEquationSolverLDLT::restrictScalingVectorAllowedThreadCount(
+ dxThreadingBase *threading, unsigned allowedThreadCount, unsigned elementCount)
+{
+ unsigned limitedThreadCount = 1;
+
+#if dCOOPERATIVE_ENABLED
+ const unsigned int blockStep = SV_BLOCK_SIZE; // Required by the implementation
+ unsigned scalingBlockCount = deriveScalingVectorBlockCount(elementCount, blockStep);
+ dIASSERT(deriveScalingVectorThreadCount(SV_COOPERATIVE_BLOCK_COUNT_MINIMUM - 1, 2) > 1);
+
+ if (scalingBlockCount >= SV_COOPERATIVE_BLOCK_COUNT_MINIMUM)
+ {
+ limitedThreadCount = threading->calculateThreadingLimitedThreadCount(allowedThreadCount, true);
+ }
+#endif // #if dCOOPERATIVE_ENABLED
+
+ return limitedThreadCount;
+}
+
+/*static */
+void ThreadedEquationSolverLDLT::doEstimateCooperativeScalingVectorResourceRequirementsValidated(
+ dxResourceRequirementDescriptor *summaryRequirementsDescriptor,
+ unsigned allowedThreadCount, unsigned elementCount)
+{
+ unsigned simultaneousCallCount = 1 + (allowedThreadCount - 1);
+
+ sizeint scalingMemoryRequired = 0;
+ const unsigned scalingAlignmentRequired = 0;
+
+ unsigned featureRequirement = dxResourceRequirementDescriptor::STOCK_CALLWAIT_REQUIRED;
+ summaryRequirementsDescriptor->mergeAnotherDescriptorIn(scalingMemoryRequired, scalingAlignmentRequired, simultaneousCallCount, featureRequirement);
+}
+
+/*static */
+void ThreadedEquationSolverLDLT::doCooperativelyScaleVectorValidated(
+ dxRequiredResourceContainer *resourceContainer, unsigned allowedThreadCount,
+ dReal *vectorData, const dReal *scaleData, unsigned elementCount)
+{
+ dIASSERT(allowedThreadCount > 1);
+
+ const unsigned int blockStep = SV_BLOCK_SIZE; // Required by the implementation
+ unsigned scalingBlockCount = deriveScalingVectorBlockCount(elementCount, blockStep);
+ dIASSERT(scalingBlockCount > 0U);
+
+ unsigned threadCountToUse = deriveScalingVectorThreadCount(scalingBlockCount - 1, allowedThreadCount);
+ dIASSERT(threadCountToUse > 1);
+
+ dCallWaitID completionWait = resourceContainer->getStockCallWait();
+ dAASSERT(completionWait != NULL);
+
+ atomicord32 blockCompletionProgress;
+
+ initializeCooperativelyScaleVectorMemoryStructures(blockCompletionProgress);
+
+ dCallReleaseeID calculationFinishReleasee;
+ ScaleVectorWorkerContext workerContext; // The variable must exist in the outer scope
+
+ workerContext.init(vectorData, scaleData, elementCount, blockCompletionProgress);
+
+ dxThreadingBase *threading = resourceContainer->getThreadingInstance();
+ threading->PostThreadedCall(NULL, &calculationFinishReleasee, threadCountToUse - 1, NULL, completionWait, &scaleVector_completion_callback, NULL, 0, "ScaleVector Completion");
+ threading->PostThreadedCallsGroup(NULL, threadCountToUse - 1, calculationFinishReleasee, &scaleVector_worker_callback, &workerContext, "ScaleVector Work");
+
+ participateScalingVector<blockStep, SV_A_STRIDE, SV_D_STRIDE>(vectorData, scaleData, elementCount, blockCompletionProgress);
+
+ threading->WaitThreadedCallExclusively(NULL, completionWait, NULL, "ScaleVector End Wait");
+}
+
+
+/*static */
+int ThreadedEquationSolverLDLT::scaleVector_worker_callback(void *callContext, dcallindex_t dUNUSED(callInstanceIndex), dCallReleaseeID dUNUSED(callThisReleasee))
+{
+ ScaleVectorWorkerContext *ptrContext = (ScaleVectorWorkerContext *)callContext;
+
+ scaleVector_worker(*ptrContext);
+
+ return 1;
+}
+
+/*static */
+void ThreadedEquationSolverLDLT::scaleVector_worker(ScaleVectorWorkerContext &ref_context)
+{
+ const unsigned blockStep = SV_BLOCK_SIZE;
+
+ participateScalingVector<blockStep, SV_A_STRIDE, SV_D_STRIDE>(ref_context.m_vectorData, ref_context.m_scaleData, ref_context.m_elementCount, *ref_context.m_ptrBlockCompletionProgress);
+}
+
+/*static */
+int ThreadedEquationSolverLDLT::scaleVector_completion_callback(void *dUNUSED(callContext), dcallindex_t dUNUSED(callInstanceIndex), dCallReleaseeID dUNUSED(callThisReleasee))
+{
+ return 1;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// Public interface functions
+
+/*extern ODE_API */
+void dScaleVector(dReal *a, const dReal *d, int n)
+{
+ scaleLargeVector<1, 1>(a, d, n);
+}
+
+/*extern ODE_API_DEPRECATED ODE_API */
+void dVectorScale(dReal *a, const dReal *d, int n)
+{
+ scaleLargeVector<1, 1>(a, d, n);
+}
+
+
+/*extern ODE_API */
+void dEstimateCooperativelyScaleVectorResourceRequirements(dResourceRequirementsID requirements,
+ unsigned maximalAllowedThreadCount, unsigned maximalElementCount)
+{
+ dAASSERT(requirements != NULL);
+
+ dxResourceRequirementDescriptor *requirementsDescriptor = (dxResourceRequirementDescriptor *)requirements;
+ ThreadedEquationSolverLDLT::estimateCooperativeScalingVectorResourceRequirements(requirementsDescriptor, maximalAllowedThreadCount, maximalElementCount);
+}
+
+/*extern ODE_API */
+void dCooperativelyScaleVector(dResourceContainerID resources, unsigned allowedThreadCount,
+ dReal *dataVector, const dReal *scaleVector, unsigned elementCount)
+{
+ dAASSERT(resources != NULL);
+
+ dxRequiredResourceContainer *resourceContainer = (dxRequiredResourceContainer *)resources;
+ ThreadedEquationSolverLDLT::cooperativelyScaleVector(resourceContainer, allowedThreadCount, dataVector, scaleVector, elementCount);
+}
+
diff --git a/libs/ode-0.16.1/ode/src/fastvecscale_impl.h b/libs/ode-0.16.1/ode/src/fastvecscale_impl.h
new file mode 100644
index 0000000..c483fdd
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/fastvecscale_impl.h
@@ -0,0 +1,171 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * Vector scaling function implementation
+ * Improvements and cooperative implementation copyright (c) 2017-2019 Oleh Derevenko, odar@eleks.com (change all "a" to "e")
+ */
+
+#ifndef _ODE_FASTVECSCALE_IMPL_H_
+#define _ODE_FASTVECSCALE_IMPL_H_
+
+
+
+template<unsigned int a_stride, unsigned int d_stride>
+void scaleLargeVector(dReal *aStart, const dReal *dStart, unsigned elementCount)
+{
+ dAASSERT (aStart && dStart && elementCount >= 0);
+
+ const unsigned step = 4;
+
+ dReal *ptrA = aStart;
+ const dReal *ptrD = dStart;
+ const dReal *const dStepsEnd = dStart + (sizeint)(elementCount & ~(step - 1)) * d_stride;
+ for (; ptrD != dStepsEnd; ptrA += step * a_stride, ptrD += step * d_stride)
+ {
+ dReal a0 = ptrA[0], a1 = ptrA[1 * a_stride], a2 = ptrA[2 * a_stride], a3 = ptrA[3 * a_stride];
+ dReal d0 = ptrD[0], d1 = ptrD[1 * d_stride], d2 = ptrD[2 * d_stride], d3 = ptrD[3 * d_stride];
+ a0 *= d0;
+ a1 *= d1;
+ a2 *= d2;
+ a3 *= d3;
+ ptrA[0] = a0; ptrA[1 * a_stride] = a1; ptrA[2 * a_stride] = a2; ptrA[3 * a_stride] = a3;
+ dSASSERT(step == 4);
+ }
+
+ switch (elementCount & (step - 1))
+ {
+ case 3:
+ {
+ dReal a2 = ptrA[2 * a_stride];
+ dReal d2 = ptrD[2 * d_stride];
+ ptrA[2 * a_stride] = a2 * d2;
+ // break; -- proceed to case 2
+ }
+
+ case 2:
+ {
+ dReal a1 = ptrA[1 * a_stride];
+ dReal d1 = ptrD[1 * d_stride];
+ ptrA[1 * a_stride] = a1 * d1;
+ // break; -- proceed to case 1
+ }
+
+ case 1:
+ {
+ dReal a0 = ptrA[0];
+ dReal d0 = ptrD[0];
+ ptrA[0] = a0 * d0;
+ break;
+ }
+ }
+ dSASSERT(step == 4);
+}
+
+
+template<unsigned int block_step, unsigned int a_stride, unsigned int d_stride>
+/*static */
+void ThreadedEquationSolverLDLT::participateScalingVector(dReal *ptrAStart, const dReal *ptrDStart, const unsigned elementCount,
+ volatile atomicord32 &refBlockCompletionProgress/*=0*/)
+{
+ dAASSERT (ptrAStart != NULL);
+ dAASSERT(ptrDStart != NULL);
+ dAASSERT(elementCount >= 0);
+
+ const unsigned wrapSize = 4;
+ dSASSERT(block_step % wrapSize == 0);
+
+ const unsigned completeBlockCount = elementCount / block_step;
+ const unsigned trailingBlockElements = elementCount % block_step;
+
+ unsigned blockIndex;
+ while ((blockIndex = ThrsafeIncrementIntUpToLimit(&refBlockCompletionProgress, completeBlockCount)) != completeBlockCount)
+ {
+ dReal *ptrAElement = ptrAStart + (sizeint)(blockIndex * block_step) * a_stride;
+ const dReal *ptrDElement = ptrDStart + (sizeint)(blockIndex * block_step) * d_stride;
+ const dReal *const ptrDBlockEnd = ptrDElement + block_step * d_stride;
+ dSASSERT((sizeint)block_step * a_stride < UINT_MAX);
+ dSASSERT((sizeint)block_step * d_stride < UINT_MAX);
+
+ for (; ptrDElement != ptrDBlockEnd; ptrAElement += wrapSize * a_stride, ptrDElement += wrapSize * d_stride)
+ {
+ dReal a0 = ptrAElement[0], a1 = ptrAElement[1 * a_stride], a2 = ptrAElement[2 * a_stride], a3 = ptrAElement[3 * a_stride];
+ dReal d0 = ptrDElement[0], d1 = ptrDElement[1 * d_stride], d2 = ptrDElement[2 * d_stride], d3 = ptrDElement[3 * d_stride];
+ a0 *= d0;
+ a1 *= d1;
+ a2 *= d2;
+ a3 *= d3;
+ ptrAElement[0] = a0; ptrAElement[1 * a_stride] = a1; ptrAElement[2 * a_stride] = a2; ptrAElement[3 * a_stride] = a3;
+ dSASSERT(wrapSize == 4);
+ }
+ }
+
+ if (trailingBlockElements != 0 && (blockIndex = ThrsafeIncrementIntUpToLimit(&refBlockCompletionProgress, completeBlockCount + 1)) != completeBlockCount + 1)
+ {
+ dReal *ptrAElement = ptrAStart + (sizeint)(completeBlockCount * block_step) * a_stride;
+ const dReal *ptrDElement = ptrDStart + (sizeint)(completeBlockCount * block_step) * d_stride;
+ const dReal *const ptrDBlockEnd = ptrDElement + (trailingBlockElements & ~(wrapSize - 1)) * d_stride;
+
+ for (; ptrDElement != ptrDBlockEnd; ptrAElement += wrapSize * a_stride, ptrDElement += wrapSize * d_stride)
+ {
+ dReal a0 = ptrAElement[0], a1 = ptrAElement[1 * a_stride], a2 = ptrAElement[2 * a_stride], a3 = ptrAElement[3 * a_stride];
+ dReal d0 = ptrDElement[0], d1 = ptrDElement[1 * d_stride], d2 = ptrDElement[2 * d_stride], d3 = ptrDElement[3 * d_stride];
+ a0 *= d0;
+ a1 *= d1;
+ a2 *= d2;
+ a3 *= d3;
+ ptrAElement[0] = a0; ptrAElement[1 * a_stride] = a1; ptrAElement[2 * a_stride] = a2; ptrAElement[3 * a_stride] = a3;
+ dSASSERT(wrapSize == 4);
+ }
+
+ switch (trailingBlockElements & (wrapSize - 1))
+ {
+ case 3:
+ {
+ dReal a2 = ptrAElement[2 * a_stride];
+ dReal d2 = ptrDElement[2 * d_stride];
+ ptrAElement[2 * a_stride] = a2 * d2;
+ // break; -- proceed to case 2
+ }
+
+ case 2:
+ {
+ dReal a1 = ptrAElement[1 * a_stride];
+ dReal d1 = ptrDElement[1 * d_stride];
+ ptrAElement[1 * a_stride] = a1 * d1;
+ // break; -- proceed to case 1
+ }
+
+ case 1:
+ {
+ dReal a0 = ptrAElement[0];
+ dReal d0 = ptrDElement[0];
+ ptrAElement[0] = a0 * d0;
+ break;
+ }
+ }
+ dSASSERT(wrapSize == 4);
+ }
+}
+
+
+#endif
diff --git a/libs/ode-0.16.1/ode/src/gimpact_contact_export_helper.cpp b/libs/ode-0.16.1/ode/src/gimpact_contact_export_helper.cpp
new file mode 100644
index 0000000..0e107b0
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/gimpact_contact_export_helper.cpp
@@ -0,0 +1,95 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/collision.h>
+#include "config.h"
+
+
+#if dTRIMESH_ENABLED && dTRIMESH_GIMPACT
+
+#include "gimpact_contact_export_helper.h"
+#include "error.h"
+
+
+/*static */
+dReal dxGImpactContactsExportHelper::FindContactsMarginalDepth(dReal *pdepths, unsigned contactcount, unsigned maxcontacts, dReal mindepth, dReal maxdepth)
+{
+ dReal result;
+
+ while (true)
+ {
+ dReal firstdepth = REAL(0.5) * (mindepth + maxdepth);
+ dReal lowdepth = maxdepth, highdepth = mindepth;
+
+ unsigned marginindex = 0;
+ unsigned highindex = marginindex;
+ dIASSERT(contactcount != 0);
+
+ for (unsigned i = 0; i < contactcount; i++)
+ {
+ dReal depth = pdepths[i];
+
+ if (depth < firstdepth)
+ {
+ dReal temp = pdepths[marginindex]; pdepths[highindex++] = temp; pdepths[marginindex++] = depth;
+ if (highdepth < depth) { highdepth = depth; }
+ }
+ else if (depth > firstdepth)
+ {
+ pdepths[highindex++] = depth;
+ if (depth < lowdepth) { lowdepth = depth; }
+ }
+ }
+
+ unsigned countabove = highindex - marginindex;
+ if (maxcontacts < countabove)
+ {
+ contactcount = countabove;
+ pdepths += marginindex;
+ mindepth = lowdepth;
+ }
+ else if (maxcontacts == countabove)
+ {
+ result = dNextAfter(firstdepth, dInfinity);
+ break;
+ }
+ else
+ {
+ unsigned countbelow = marginindex;
+ if (maxcontacts <= contactcount - countbelow)
+ {
+ result = firstdepth;
+ break;
+ }
+
+ maxcontacts -= contactcount - countbelow;
+ contactcount = countbelow;
+ maxdepth = highdepth;
+ }
+ }
+
+ return result;
+}
+
+
+#endif // #if dTRIMESH_ENABLED && dTRIMESH_GIMPACT
+
diff --git a/libs/ode-0.16.1/ode/src/gimpact_contact_export_helper.h b/libs/ode-0.16.1/ode/src/gimpact_contact_export_helper.h
new file mode 100644
index 0000000..149ac91
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/gimpact_contact_export_helper.h
@@ -0,0 +1,177 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+
+#ifndef _ODE_GIMPACT_CONTACT_EXPORT_HELPER_H_
+#define _ODE_GIMPACT_CONTACT_EXPORT_HELPER_H_
+
+
+#include "collision_kernel.h"
+#include "collision_util.h"
+#include "util.h"
+
+
+#ifndef ALLOCA
+#define ALLOCA(x) dALLOCA16(x)
+#endif
+
+
+struct dxGImpactContactsExportHelper
+{
+public:
+ template<class dxGImpactContactAccessor>
+ static unsigned ExportMaxDepthGImpactContacts(dxGImpactContactAccessor &srccontacts, unsigned contactcount,
+ int Flags, dContactGeom* Contacts, int Stride)
+ {
+ unsigned result;
+
+ unsigned maxcontacts = (unsigned)(Flags & NUMC_MASK);
+ if (contactcount > maxcontacts)
+ {
+ ExportExcesssiveContacts(srccontacts, contactcount, Flags, Contacts, Stride);
+ result = maxcontacts;
+ }
+ else
+ {
+ ExportFitContacts(srccontacts, contactcount, Flags, Contacts, Stride);
+ result = contactcount;
+ }
+
+ return result;
+ }
+
+private:
+ template<class dxGImpactContactAccessor>
+ static void ExportExcesssiveContacts(dxGImpactContactAccessor &srccontacts, unsigned contactcount,
+ int Flags, dContactGeom* Contacts, int Stride);
+ template<class dxGImpactContactAccessor>
+ static void ExportFitContacts(dxGImpactContactAccessor &srccontacts, unsigned contactcount,
+ int Flags, dContactGeom* Contacts, int Stride);
+ template<class dxGImpactContactAccessor>
+ static dReal FindContactsMarginalDepth(dxGImpactContactAccessor &srccontacts, unsigned contactcount, unsigned maxcontacts);
+ static dReal FindContactsMarginalDepth(dReal *pdepths, unsigned contactcount, unsigned maxcontacts, dReal mindepth, dReal maxdepth);
+};
+
+
+template<class dxGImpactContactAccessor>
+/*static */
+void dxGImpactContactsExportHelper::ExportExcesssiveContacts(dxGImpactContactAccessor &srccontacts, unsigned contactcount,
+ int Flags, dContactGeom* Contacts, int Stride)
+{
+ unsigned maxcontacts = (unsigned)(Flags & NUMC_MASK);
+ dReal marginaldepth = FindContactsMarginalDepth(srccontacts, contactcount, maxcontacts);
+
+ unsigned contactshead = 0, contacttail = maxcontacts;
+ for (unsigned i = 0; i < contactcount; i++)
+ {
+ dReal depth = srccontacts.RetrieveDepthByIndex(i);
+
+ if (depth > marginaldepth)
+ {
+ dContactGeom *pcontact = SAFECONTACT(Flags, Contacts, contactshead, Stride);
+ srccontacts.ExportContactGeomByIndex(pcontact, i);
+
+ if (++contactshead == maxcontacts)
+ {
+ break;
+ }
+ }
+ else if (depth == marginaldepth && contactshead < contacttail)
+ {
+ --contacttail;
+
+ dContactGeom *pcontact = SAFECONTACT(Flags, Contacts, contacttail, Stride);
+ srccontacts.ExportContactGeomByIndex(pcontact, i);
+ }
+ }
+}
+
+template<class dxGImpactContactAccessor>
+/*static */
+void dxGImpactContactsExportHelper::ExportFitContacts(dxGImpactContactAccessor &srccontacts, unsigned contactcount,
+ int Flags, dContactGeom* Contacts, int Stride)
+{
+ for (unsigned i = 0; i < contactcount; i++)
+ {
+ dContactGeom *pcontact = SAFECONTACT(Flags, Contacts, i, Stride);
+
+ srccontacts.ExportContactGeomByIndex(pcontact, i);
+ }
+}
+
+template<class dxGImpactContactAccessor>
+/*static */
+dReal dxGImpactContactsExportHelper::FindContactsMarginalDepth(dxGImpactContactAccessor &srccontacts, unsigned contactcount, unsigned maxcontacts)
+{
+ dReal result;
+
+ dReal *pdepths = (dReal *)ALLOCA(contactcount * sizeof(dReal));
+ unsigned marginindex = 0;
+ unsigned highindex = marginindex;
+
+ dReal firstdepth = srccontacts.RetrieveDepthByIndex(0);
+ dReal mindepth = firstdepth, maxdepth = firstdepth;
+ dIASSERT(contactcount > 1);
+
+ for (unsigned i = 1; i < contactcount; i++)
+ {
+ dReal depth = srccontacts.RetrieveDepthByIndex(i);
+
+ if (depth < firstdepth)
+ {
+ dReal temp = pdepths[marginindex]; pdepths[highindex++] = temp; pdepths[marginindex++] = depth;
+ if (depth < mindepth) { mindepth = depth; }
+ }
+ else if (depth > firstdepth)
+ {
+ pdepths[highindex++] = depth;
+ if (maxdepth < depth) { maxdepth = depth; }
+ }
+ }
+
+ unsigned countabove = highindex - marginindex;
+ if (maxcontacts < countabove)
+ {
+ result = FindContactsMarginalDepth(pdepths + marginindex, countabove, maxcontacts, firstdepth, maxdepth);
+ }
+ else if (maxcontacts == countabove)
+ {
+ result = dNextAfter(firstdepth, dInfinity);
+ }
+ else
+ {
+ unsigned countbelow = marginindex;
+ if (maxcontacts <= contactcount - countbelow)
+ {
+ result = firstdepth;
+ }
+ else
+ {
+ result = FindContactsMarginalDepth(pdepths, countbelow, maxcontacts - (contactcount - countbelow), mindepth, firstdepth);
+ }
+ }
+
+ return result;
+}
+
+
+#endif //_ODE_GIMPACT_CONTACT_EXPORT_HELPER_H_
diff --git a/libs/ode-0.16.1/ode/src/gimpact_gim_contact_accessor.h b/libs/ode-0.16.1/ode/src/gimpact_gim_contact_accessor.h
new file mode 100644
index 0000000..2b252b4
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/gimpact_gim_contact_accessor.h
@@ -0,0 +1,62 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+
+#ifndef _ODE_GIMPACT_GIM_CONTACT_ACCESSOR_H_
+#define _ODE_GIMPACT_GIM_CONTACT_ACCESSOR_H_
+
+
+struct dxGIMCContactAccessor
+{
+ dxGIMCContactAccessor(GIM_CONTACT *ptrimeshcontacts, dGeomID g1, dGeomID g2) : m_ptrimeshcontacts(ptrimeshcontacts), m_g1(g1), m_g2(g2), m_gotside2ovr(false), m_side2ovr() {}
+ dxGIMCContactAccessor(GIM_CONTACT *ptrimeshcontacts, dGeomID g1, dGeomID g2, int side2ovr) : m_ptrimeshcontacts(ptrimeshcontacts), m_g1(g1), m_g2(g2), m_gotside2ovr(true), m_side2ovr(side2ovr) {}
+
+ dReal RetrieveDepthByIndex(unsigned index) const { return m_ptrimeshcontacts[index].m_depth; }
+
+ void ExportContactGeomByIndex(dContactGeom *pcontact, unsigned index) const
+ {
+ const GIM_CONTACT *ptrimeshcontact = m_ptrimeshcontacts + index;
+ pcontact->pos[0] = ptrimeshcontact->m_point[0];
+ pcontact->pos[1] = ptrimeshcontact->m_point[1];
+ pcontact->pos[2] = ptrimeshcontact->m_point[2];
+ pcontact->pos[3] = REAL(1.0);
+
+ pcontact->normal[0] = ptrimeshcontact->m_normal[0];
+ pcontact->normal[1] = ptrimeshcontact->m_normal[1];
+ pcontact->normal[2] = ptrimeshcontact->m_normal[2];
+ pcontact->normal[3] = 0;
+
+ pcontact->depth = ptrimeshcontact->m_depth;
+ pcontact->g1 = m_g1;
+ pcontact->g2 = m_g2;
+ pcontact->side1 = ptrimeshcontact->m_feature1;
+ pcontact->side2 = !m_gotside2ovr ? ptrimeshcontact->m_feature2 : m_side2ovr;
+ }
+
+ const GIM_CONTACT *m_ptrimeshcontacts;
+ dGeomID m_g1, m_g2;
+ bool m_gotside2ovr;
+ int m_side2ovr;
+};
+
+
+#endif //_ODE_GIMPACT_GIM_CONTACT_ACCESSOR_H_
diff --git a/libs/ode-0.16.1/ode/src/gimpact_plane_contact_accessor.h b/libs/ode-0.16.1/ode/src/gimpact_plane_contact_accessor.h
new file mode 100644
index 0000000..035dcfd
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/gimpact_plane_contact_accessor.h
@@ -0,0 +1,62 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+
+#ifndef _ODE_GIMPACT_PLANE_CONTACT_ACCESSOR_H_
+#define _ODE_GIMPACT_PLANE_CONTACT_ACCESSOR_H_
+
+
+struct dxPlaneContactAccessor
+{
+ dxPlaneContactAccessor(const vec4f *planecontact_results, const dReal *plane, dGeomID g1, dGeomID g2) : m_planecontact_results(planecontact_results), m_plane(plane), m_g1(g1), m_g2(g2) {}
+
+ dReal RetrieveDepthByIndex(unsigned index) const { return m_planecontact_results[index][3]; }
+
+ void ExportContactGeomByIndex(dContactGeom *pcontact, unsigned index) const
+ {
+ const vec4f *planecontact = m_planecontact_results + index;
+
+ pcontact->pos[0] = (*planecontact)[0];
+ pcontact->pos[1] = (*planecontact)[1];
+ pcontact->pos[2] = (*planecontact)[2];
+ pcontact->pos[3] = REAL(1.0);
+
+ const dReal *plane = m_plane;
+ pcontact->normal[0] = plane[0];
+ pcontact->normal[1] = plane[1];
+ pcontact->normal[2] = plane[2];
+ pcontact->normal[3] = 0;
+
+ pcontact->depth = (*planecontact)[3];
+ pcontact->g1 = m_g1; // trimesh geom
+ pcontact->g2 = m_g2; // plane geom
+ pcontact->side1 = -1; // note: don't have the triangle index, but OPCODE *does* do this properly
+ pcontact->side2 = -1;
+ }
+
+ const vec4f *m_planecontact_results;
+ const dReal *m_plane;
+ dGeomID m_g1, m_g2;
+};
+
+
+#endif //_ODE_GIMPACT_PLANE_CONTACT_ACCESSOR_H_
diff --git a/libs/ode-0.16.1/ode/src/heightfield.cpp b/libs/ode-0.16.1/ode/src/heightfield.cpp
new file mode 100644
index 0000000..71699db
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/heightfield.cpp
@@ -0,0 +1,1876 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// dHeightfield Collider
+// Paul Cheyrou-Lagreze aka Tuan Kuranes 2006 Speed enhancements http://www.pop-3d.com
+// Martijn Buijs 2006 http://home.planet.nl/~buijs512/
+// Based on Terrain & Cone contrib by:
+// Benoit CHAPEROT 2003-2004 http://www.jstarlab.com
+// Some code inspired by Magic Software
+
+
+#include <ode/common.h>
+#include <ode/collision.h>
+#include <ode/rotation.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+#include "collision_kernel.h"
+#include "collision_std.h"
+#include "collision_util.h"
+#include "heightfield.h"
+
+
+
+#if dTRIMESH_ENABLED
+#include "collision_trimesh_colliders.h"
+#endif // dTRIMESH_ENABLED
+
+#define dMIN(A,B) ((A)>(B) ? (B) : (A))
+#define dMAX(A,B) ((A)>(B) ? (A) : (B))
+
+
+// Three-way MIN and MAX
+#define dMIN3(A,B,C) ( (A)<(B) ? dMIN((A),(C)) : dMIN((B),(C)) )
+#define dMAX3(A,B,C) ( (A)>(B) ? dMAX((A),(C)) : dMAX((B),(C)) )
+
+#define dOPESIGN(a, op1, op2,b) \
+ (a)[0] op1 op2 ((b)[0]); \
+ (a)[1] op1 op2 ((b)[1]); \
+ (a)[2] op1 op2 ((b)[2]);
+
+#define dGeomRaySetNoNormalize(myRay, MyPoint, MyVector) { \
+ \
+ dVector3Copy (MyPoint, (myRay).final_posr->pos); \
+ (myRay).final_posr->R[2] = (MyVector)[0]; \
+ (myRay).final_posr->R[6] = (MyVector)[1]; \
+ (myRay).final_posr->R[10] = (MyVector)[2]; \
+ dGeomMoved (&myRay); \
+ }
+
+#define dGeomPlaneSetNoNormalize(MyPlane, MyPlaneDef) { \
+ \
+ (MyPlane)->p[0] = (MyPlaneDef)[0]; \
+ (MyPlane)->p[1] = (MyPlaneDef)[1]; \
+ (MyPlane)->p[2] = (MyPlaneDef)[2]; \
+ (MyPlane)->p[3] = (MyPlaneDef)[3]; \
+ dGeomMoved (MyPlane); \
+ }
+//////// Local Build Option ////////////////////////////////////////////////////
+
+// Uncomment this #define to use the (0,0) corner of the geom as the origin,
+// rather than the center. This was the way the original heightfield worked,
+// but as it does not match the way all other geometries work, so for constancy it
+// was changed to work like this.
+
+// #define DHEIGHTFIELD_CORNER_ORIGIN
+
+
+// Uncomment this #define to add heightfield triangles edge colliding
+// Code is not guaranteed and I didn't find the need to add that as
+// colliding planes triangles and edge triangles seems enough.
+// #define _HEIGHTFIELDEDGECOLLIDING
+
+
+//////// dxHeightfieldData /////////////////////////////////////////////////////////////
+
+// dxHeightfieldData constructor
+dxHeightfieldData::dxHeightfieldData():
+ m_fWidth( 0 ),
+ m_fDepth( 0 ),
+ m_fSampleWidth( 0 ),
+ m_fSampleDepth( 0 ),
+ m_fSampleZXAspect( 0 ),
+ m_fInvSampleWidth( 0 ),
+ m_fInvSampleDepth( 0 ),
+
+ m_fHalfWidth( 0 ),
+ m_fHalfDepth( 0 ),
+
+ m_fMinHeight( 0 ),
+ m_fMaxHeight( 0 ),
+ m_fThickness( 0 ),
+ m_fScale( 0 ),
+ m_fOffset( 0 ),
+
+ m_nWidthSamples( 0 ),
+ m_nDepthSamples( 0 ),
+ m_bCopyHeightData( 0 ),
+ m_bWrapMode( 0 ),
+ m_nGetHeightMode( 0 ),
+
+ m_pHeightData( NULL ),
+ m_pUserData( NULL ),
+
+ m_pGetHeightCallback( NULL )
+{
+ memset( m_contacts, 0, sizeof( m_contacts ) );
+}
+
+// build Heightfield data
+void dxHeightfieldData::SetData( int nWidthSamples, int nDepthSamples,
+ dReal fWidth, dReal fDepth,
+ dReal fScale, dReal fOffset, dReal fThickness,
+ int bWrapMode )
+{
+ dIASSERT( fWidth > REAL( 0.0 ) );
+ dIASSERT( fDepth > REAL( 0.0 ) );
+ dIASSERT( nWidthSamples > 0 );
+ dIASSERT( nDepthSamples > 0 );
+
+ // x,z bounds
+ m_fWidth = fWidth;
+ m_fDepth = fDepth;
+
+ // cache half x,z bounds
+ m_fHalfWidth = fWidth / REAL( 2.0 );
+ m_fHalfDepth = fDepth / REAL( 2.0 );
+
+ // scale and offset
+ m_fScale = fScale;
+ m_fOffset = fOffset;
+
+ // infinite min height bounds
+ m_fThickness = fThickness;
+
+ // number of vertices per side
+ m_nWidthSamples = nWidthSamples;
+ m_nDepthSamples = nDepthSamples;
+
+ m_fSampleWidth = m_fWidth / ( m_nWidthSamples - REAL( 1.0 ) );
+ m_fSampleDepth = m_fDepth / ( m_nDepthSamples - REAL( 1.0 ) );
+
+ m_fSampleZXAspect = m_fSampleDepth / m_fSampleWidth;
+
+ m_fInvSampleWidth = REAL( 1.0 ) / m_fSampleWidth;
+ m_fInvSampleDepth = REAL( 1.0 ) / m_fSampleDepth;
+
+ // finite or repeated terrain?
+ m_bWrapMode = bWrapMode;
+}
+
+
+// recomputes heights bounds
+void dxHeightfieldData::ComputeHeightBounds()
+{
+ int i;
+ dReal h;
+ unsigned char *data_byte;
+ short *data_short;
+ float *data_float;
+ double *data_double;
+
+ switch ( m_nGetHeightMode )
+ {
+
+ // callback
+ case 0:
+ // change nothing, keep using default or user specified bounds
+ return;
+
+ // byte
+ case 1:
+ data_byte = (unsigned char*)m_pHeightData;
+ m_fMinHeight = dInfinity;
+ m_fMaxHeight = -dInfinity;
+
+ for (i=0; i<m_nWidthSamples*m_nDepthSamples; i++)
+ {
+ h = data_byte[i];
+ if (h < m_fMinHeight) m_fMinHeight = h;
+ if (h > m_fMaxHeight) m_fMaxHeight = h;
+ }
+
+ break;
+
+ // short
+ case 2:
+ data_short = (short*)m_pHeightData;
+ m_fMinHeight = dInfinity;
+ m_fMaxHeight = -dInfinity;
+
+ for (i=0; i<m_nWidthSamples*m_nDepthSamples; i++)
+ {
+ h = data_short[i];
+ if (h < m_fMinHeight) m_fMinHeight = h;
+ if (h > m_fMaxHeight) m_fMaxHeight = h;
+ }
+
+ break;
+
+ // float
+ case 3:
+ data_float = (float*)m_pHeightData;
+ m_fMinHeight = dInfinity;
+ m_fMaxHeight = -dInfinity;
+
+ for (i=0; i<m_nWidthSamples*m_nDepthSamples; i++)
+ {
+ h = data_float[i];
+ if (h < m_fMinHeight) m_fMinHeight = h;
+ if (h > m_fMaxHeight) m_fMaxHeight = h;
+ }
+
+ break;
+
+ // double
+ case 4:
+ data_double = (double*)m_pHeightData;
+ m_fMinHeight = dInfinity;
+ m_fMaxHeight = -dInfinity;
+
+ for (i=0; i<m_nWidthSamples*m_nDepthSamples; i++)
+ {
+ h = static_cast< dReal >( data_double[i] );
+ if (h < m_fMinHeight) m_fMinHeight = h;
+ if (h > m_fMaxHeight) m_fMaxHeight = h;
+ }
+
+ break;
+
+ }
+
+ // scale and offset
+ m_fMinHeight *= m_fScale;
+ m_fMaxHeight *= m_fScale;
+ m_fMinHeight += m_fOffset;
+ m_fMaxHeight += m_fOffset;
+
+ // add thickness
+ m_fMinHeight -= m_fThickness;
+}
+
+
+// returns whether point is over terrain Cell triangle?
+bool dxHeightfieldData::IsOnHeightfield2 ( const HeightFieldVertex * const CellCorner,
+ const dReal * const pos, const bool isABC) const
+{
+ // WARNING!!!
+ // This function must be written in the way to make sure that every point on
+ // XZ plane falls in one and only one triangle. Keep that in mind if you
+ // intend to change the code.
+ // Also remember about computational errors and possible mismatches in
+ // values if they are calculated differently in different places in the code.
+ // Currently both the implementation has been optimized and effects of
+ // computational errors have been eliminated.
+
+ dReal MaxX, MinX;
+ dReal MaxZ, MinZ;
+
+ if (isABC)
+ {
+ // point A
+ MinX = CellCorner->vertex[0];
+ if (pos[0] < MinX)
+ return false;
+
+ MaxX = (CellCorner->coords[0] + 1) * m_fSampleWidth;
+ if (pos[0] >= MaxX)
+ return false;
+
+ MinZ = CellCorner->vertex[2];
+ if (pos[2] < MinZ)
+ return false;
+
+ MaxZ = (CellCorner->coords[1] + 1) * m_fSampleDepth;
+ if (pos[2] >= MaxZ)
+ return false;
+
+ return (MaxZ - pos[2]) > (pos[0] - MinX) * m_fSampleZXAspect;
+ }
+ else
+ {
+ // point D
+ MaxX = CellCorner->vertex[0];
+ if (pos[0] >= MaxX)
+ return false;
+
+ MinX = (CellCorner->coords[0] - 1) * m_fSampleWidth;
+ if (pos[0] < MinX)
+ return false;
+
+ MaxZ = CellCorner->vertex[2];
+ if (pos[2] >= MaxZ)
+ return false;
+
+ MinZ = (CellCorner->coords[1] - 1) * m_fSampleDepth;
+ if (pos[2] < MinZ)
+ return false;
+
+ return (MaxZ - pos[2]) <= (pos[0] - MinX) * m_fSampleZXAspect;
+ }
+}
+
+
+// returns height at given sample coordinates
+dReal dxHeightfieldData::GetHeight( int x, int z )
+{
+ dReal h=0;
+ unsigned char *data_byte;
+ short *data_short;
+ float *data_float;
+ double *data_double;
+
+ if ( m_bWrapMode == 0 )
+ {
+ // Finite
+ if ( x < 0 ) x = 0;
+ if ( z < 0 ) z = 0;
+ if ( x > m_nWidthSamples - 1 ) x = m_nWidthSamples - 1;
+ if ( z > m_nDepthSamples - 1 ) z = m_nDepthSamples - 1;
+ }
+ else
+ {
+ // Infinite
+ x %= m_nWidthSamples - 1;
+ z %= m_nDepthSamples - 1;
+ if ( x < 0 ) x += m_nWidthSamples - 1;
+ if ( z < 0 ) z += m_nDepthSamples - 1;
+ }
+
+ switch ( m_nGetHeightMode )
+ {
+
+ // callback (dReal)
+ case 0:
+ h = (*m_pGetHeightCallback)(m_pUserData, x, z);
+ break;
+
+ // byte
+ case 1:
+ data_byte = (unsigned char*)m_pHeightData;
+ h = data_byte[x+(z * m_nWidthSamples)];
+ break;
+
+ // short
+ case 2:
+ data_short = (short*)m_pHeightData;
+ h = data_short[x+(z * m_nWidthSamples)];
+ break;
+
+ // float
+ case 3:
+ data_float = (float*)m_pHeightData;
+ h = data_float[x+(z * m_nWidthSamples)];
+ break;
+
+ // double
+ case 4:
+ data_double = (double*)m_pHeightData;
+ h = (dReal)( data_double[x+(z * m_nWidthSamples)] );
+ break;
+ }
+
+ return (h * m_fScale) + m_fOffset;
+}
+
+
+// returns height at given coordinates
+dReal dxHeightfieldData::GetHeight( dReal x, dReal z )
+{
+ dReal dnX = dFloor( x * m_fInvSampleWidth );
+ dReal dnZ = dFloor( z * m_fInvSampleDepth );
+
+ dReal dx = ( x - ( dnX * m_fSampleWidth ) ) * m_fInvSampleWidth;
+ dReal dz = ( z - ( dnZ * m_fSampleDepth ) ) * m_fInvSampleDepth;
+
+ int nX = int( dnX );
+ int nZ = int( dnZ );
+
+ //dIASSERT( ( dx + dEpsilon >= 0.0f ) && ( dx - dEpsilon <= 1.0f ) );
+ //dIASSERT( ( dz + dEpsilon >= 0.0f ) && ( dz - dEpsilon <= 1.0f ) );
+
+ dReal y, y0;
+
+ if ( dx + dz <= REAL( 1.0 ) ) // Use <= comparison to prefer simpler branch
+ {
+ y0 = GetHeight( nX, nZ );
+
+ y = y0 + ( GetHeight( nX + 1, nZ ) - y0 ) * dx
+ + ( GetHeight( nX, nZ + 1 ) - y0 ) * dz;
+ }
+ else
+ {
+ y0 = GetHeight( nX + 1, nZ + 1 );
+
+ y = y0 + ( GetHeight( nX + 1, nZ ) - y0 ) * ( REAL(1.0) - dz ) +
+ ( GetHeight( nX, nZ + 1 ) - y0 ) * ( REAL(1.0) - dx );
+ }
+
+ return y;
+}
+
+
+// dxHeightfieldData destructor
+dxHeightfieldData::~dxHeightfieldData()
+{
+ unsigned char *data_byte;
+ short *data_short;
+ float *data_float;
+ double *data_double;
+
+ if ( m_bCopyHeightData )
+ {
+ switch ( m_nGetHeightMode )
+ {
+
+ // callback
+ case 0:
+ // do nothing
+ break;
+
+ // byte
+ case 1:
+ dIASSERT( m_pHeightData );
+ data_byte = (unsigned char*)m_pHeightData;
+ delete [] data_byte;
+ break;
+
+ // short
+ case 2:
+ dIASSERT( m_pHeightData );
+ data_short = (short*)m_pHeightData;
+ delete [] data_short;
+ break;
+
+ // float
+ case 3:
+ dIASSERT( m_pHeightData );
+ data_float = (float*)m_pHeightData;
+ delete [] data_float;
+ break;
+
+ // double
+ case 4:
+ dIASSERT( m_pHeightData );
+ data_double = (double*)m_pHeightData;
+ delete [] data_double;
+ break;
+
+ }
+ }
+}
+
+
+//////// dxHeightfield /////////////////////////////////////////////////////////////////
+
+
+// dxHeightfield constructor
+dxHeightfield::dxHeightfield( dSpaceID space,
+ dHeightfieldDataID data,
+ int bPlaceable ) :
+ dxGeom( space, bPlaceable ),
+ tempPlaneBuffer(0),
+ tempPlaneInstances(0),
+ tempPlaneBufferSize(0),
+ tempTriangleBuffer(0),
+ tempTriangleBufferSize(0),
+ tempHeightBuffer(0),
+ tempHeightInstances(0),
+ tempHeightBufferSizeX(0),
+ tempHeightBufferSizeZ(0)
+{
+ type = dHeightfieldClass;
+ this->m_p_data = data;
+}
+
+
+// compute axis aligned bounding box
+void dxHeightfield::computeAABB()
+{
+ const dxHeightfieldData *d = m_p_data;
+
+ if ( d->m_bWrapMode == 0 )
+ {
+ // Finite
+ if ( gflags & GEOM_PLACEABLE )
+ {
+ dReal dx[6], dy[6], dz[6];
+
+ // Y-axis
+ if (d->m_fMinHeight != -dInfinity)
+ {
+ dy[0] = ( final_posr->R[ 1] * d->m_fMinHeight );
+ dy[1] = ( final_posr->R[ 5] * d->m_fMinHeight );
+ dy[2] = ( final_posr->R[ 9] * d->m_fMinHeight );
+ }
+ else
+ {
+ // Multiplication is performed to obtain infinity of correct sign
+ dy[0] = ( final_posr->R[ 1] ? final_posr->R[ 1] * -dInfinity : REAL(0.0) );
+ dy[1] = ( final_posr->R[ 5] ? final_posr->R[ 5] * -dInfinity : REAL(0.0) );
+ dy[2] = ( final_posr->R[ 9] ? final_posr->R[ 9] * -dInfinity : REAL(0.0) );
+ }
+
+ if (d->m_fMaxHeight != dInfinity)
+ {
+ dy[3] = ( final_posr->R[ 1] * d->m_fMaxHeight );
+ dy[4] = ( final_posr->R[ 5] * d->m_fMaxHeight );
+ dy[5] = ( final_posr->R[ 9] * d->m_fMaxHeight );
+ }
+ else
+ {
+ dy[3] = ( final_posr->R[ 1] ? final_posr->R[ 1] * dInfinity : REAL(0.0) );
+ dy[4] = ( final_posr->R[ 5] ? final_posr->R[ 5] * dInfinity : REAL(0.0) );
+ dy[5] = ( final_posr->R[ 9] ? final_posr->R[ 9] * dInfinity : REAL(0.0) );
+ }
+
+#ifdef DHEIGHTFIELD_CORNER_ORIGIN
+
+ // X-axis
+ dx[0] = 0; dx[3] = ( final_posr->R[ 0] * d->m_fWidth );
+ dx[1] = 0; dx[4] = ( final_posr->R[ 4] * d->m_fWidth );
+ dx[2] = 0; dx[5] = ( final_posr->R[ 8] * d->m_fWidth );
+
+ // Z-axis
+ dz[0] = 0; dz[3] = ( final_posr->R[ 2] * d->m_fDepth );
+ dz[1] = 0; dz[4] = ( final_posr->R[ 6] * d->m_fDepth );
+ dz[2] = 0; dz[5] = ( final_posr->R[10] * d->m_fDepth );
+
+#else // DHEIGHTFIELD_CORNER_ORIGIN
+
+ // X-axis
+ dx[0] = ( final_posr->R[ 0] * -d->m_fHalfWidth );
+ dx[1] = ( final_posr->R[ 4] * -d->m_fHalfWidth );
+ dx[2] = ( final_posr->R[ 8] * -d->m_fHalfWidth );
+ dx[3] = ( final_posr->R[ 0] * d->m_fHalfWidth );
+ dx[4] = ( final_posr->R[ 4] * d->m_fHalfWidth );
+ dx[5] = ( final_posr->R[ 8] * d->m_fHalfWidth );
+
+ // Z-axis
+ dz[0] = ( final_posr->R[ 2] * -d->m_fHalfDepth );
+ dz[1] = ( final_posr->R[ 6] * -d->m_fHalfDepth );
+ dz[2] = ( final_posr->R[10] * -d->m_fHalfDepth );
+ dz[3] = ( final_posr->R[ 2] * d->m_fHalfDepth );
+ dz[4] = ( final_posr->R[ 6] * d->m_fHalfDepth );
+ dz[5] = ( final_posr->R[10] * d->m_fHalfDepth );
+
+#endif // DHEIGHTFIELD_CORNER_ORIGIN
+
+ // X extents
+ aabb[0] = final_posr->pos[0] +
+ dMIN3( dMIN( dx[0], dx[3] ), dMIN( dy[0], dy[3] ), dMIN( dz[0], dz[3] ) );
+ aabb[1] = final_posr->pos[0] +
+ dMAX3( dMAX( dx[0], dx[3] ), dMAX( dy[0], dy[3] ), dMAX( dz[0], dz[3] ) );
+
+ // Y extents
+ aabb[2] = final_posr->pos[1] +
+ dMIN3( dMIN( dx[1], dx[4] ), dMIN( dy[1], dy[4] ), dMIN( dz[1], dz[4] ) );
+ aabb[3] = final_posr->pos[1] +
+ dMAX3( dMAX( dx[1], dx[4] ), dMAX( dy[1], dy[4] ), dMAX( dz[1], dz[4] ) );
+
+ // Z extents
+ aabb[4] = final_posr->pos[2] +
+ dMIN3( dMIN( dx[2], dx[5] ), dMIN( dy[2], dy[5] ), dMIN( dz[2], dz[5] ) );
+ aabb[5] = final_posr->pos[2] +
+ dMAX3( dMAX( dx[2], dx[5] ), dMAX( dy[2], dy[5] ), dMAX( dz[2], dz[5] ) );
+ }
+ else
+ {
+
+#ifdef DHEIGHTFIELD_CORNER_ORIGIN
+
+ aabb[0] = 0; aabb[1] = d->m_fWidth;
+ aabb[2] = d->m_fMinHeight; aabb[3] = d->m_fMaxHeight;
+ aabb[4] = 0; aabb[5] = d->m_fDepth;
+
+#else // DHEIGHTFIELD_CORNER_ORIGIN
+
+ aabb[0] = -d->m_fHalfWidth; aabb[1] = +d->m_fHalfWidth;
+ aabb[2] = d->m_fMinHeight; aabb[3] = d->m_fMaxHeight;
+ aabb[4] = -d->m_fHalfDepth; aabb[5] = +d->m_fHalfDepth;
+
+#endif // DHEIGHTFIELD_CORNER_ORIGIN
+
+ }
+ }
+ else
+ {
+ // Infinite
+ if ( gflags & GEOM_PLACEABLE )
+ {
+ aabb[0] = -dInfinity; aabb[1] = +dInfinity;
+ aabb[2] = -dInfinity; aabb[3] = +dInfinity;
+ aabb[4] = -dInfinity; aabb[5] = +dInfinity;
+ }
+ else
+ {
+ aabb[0] = -dInfinity; aabb[1] = +dInfinity;
+ aabb[2] = d->m_fMinHeight; aabb[3] = d->m_fMaxHeight;
+ aabb[4] = -dInfinity; aabb[5] = +dInfinity;
+ }
+ }
+
+}
+
+
+// dxHeightfield destructor
+dxHeightfield::~dxHeightfield()
+{
+ resetTriangleBuffer();
+ resetPlaneBuffer();
+ resetHeightBuffer();
+}
+
+void dxHeightfield::allocateTriangleBuffer(sizeint numTri)
+{
+ sizeint alignedNumTri = AlignBufferSize(numTri, TEMP_TRIANGLE_BUFFER_ELEMENT_COUNT_ALIGNMENT);
+ tempTriangleBufferSize = alignedNumTri;
+ tempTriangleBuffer = new HeightFieldTriangle[alignedNumTri];
+}
+
+void dxHeightfield::resetTriangleBuffer()
+{
+ delete[] tempTriangleBuffer;
+}
+
+void dxHeightfield::allocatePlaneBuffer(sizeint numTri)
+{
+ sizeint alignedNumTri = AlignBufferSize(numTri, TEMP_PLANE_BUFFER_ELEMENT_COUNT_ALIGNMENT);
+ tempPlaneBufferSize = alignedNumTri;
+ tempPlaneBuffer = new HeightFieldPlane *[alignedNumTri];
+ tempPlaneInstances = new HeightFieldPlane[alignedNumTri];
+
+ HeightFieldPlane *ptrPlaneMatrix = tempPlaneInstances;
+ for (sizeint indexTri = 0; indexTri != alignedNumTri; indexTri++)
+ {
+ tempPlaneBuffer[indexTri] = ptrPlaneMatrix;
+ ptrPlaneMatrix += 1;
+ }
+}
+
+void dxHeightfield::resetPlaneBuffer()
+{
+ delete[] tempPlaneInstances;
+ delete[] tempPlaneBuffer;
+}
+
+void dxHeightfield::allocateHeightBuffer(sizeint numX, sizeint numZ)
+{
+ sizeint alignedNumX = AlignBufferSize(numX, TEMP_HEIGHT_BUFFER_ELEMENT_COUNT_ALIGNMENT_X);
+ sizeint alignedNumZ = AlignBufferSize(numZ, TEMP_HEIGHT_BUFFER_ELEMENT_COUNT_ALIGNMENT_Z);
+ tempHeightBufferSizeX = alignedNumX;
+ tempHeightBufferSizeZ = alignedNumZ;
+ tempHeightBuffer = new HeightFieldVertex *[alignedNumX];
+ sizeint numCells = alignedNumX * alignedNumZ;
+ tempHeightInstances = new HeightFieldVertex [numCells];
+
+ HeightFieldVertex *ptrHeightMatrix = tempHeightInstances;
+ for (sizeint indexX = 0; indexX != alignedNumX; indexX++)
+ {
+ tempHeightBuffer[indexX] = ptrHeightMatrix;
+ ptrHeightMatrix += alignedNumZ;
+ }
+}
+
+void dxHeightfield::resetHeightBuffer()
+{
+ delete[] tempHeightInstances;
+ delete[] tempHeightBuffer;
+}
+//////// Heightfield data interface ////////////////////////////////////////////////////
+
+
+dHeightfieldDataID dGeomHeightfieldDataCreate()
+{
+ return new dxHeightfieldData();
+}
+
+
+void dGeomHeightfieldDataBuildCallback( dHeightfieldDataID d,
+ void* pUserData, dHeightfieldGetHeight* pCallback,
+ dReal width, dReal depth, int widthSamples, int depthSamples,
+ dReal scale, dReal offset, dReal thickness, int bWrap )
+{
+ dUASSERT( d, "argument not Heightfield data" );
+ dIASSERT( pCallback );
+ dIASSERT( widthSamples >= 2 ); // Ensure we're making something with at least one cell.
+ dIASSERT( depthSamples >= 2 );
+
+ // callback
+ d->m_nGetHeightMode = 0;
+ d->m_pUserData = pUserData;
+ d->m_pGetHeightCallback = pCallback;
+
+ // set info
+ d->SetData( widthSamples, depthSamples, width, depth, scale, offset, thickness, bWrap );
+
+ // default bounds
+ d->m_fMinHeight = -dInfinity;
+ d->m_fMaxHeight = dInfinity;
+}
+
+
+void dGeomHeightfieldDataBuildByte( dHeightfieldDataID d,
+ const unsigned char *pHeightData, int bCopyHeightData,
+ dReal width, dReal depth, int widthSamples, int depthSamples,
+ dReal scale, dReal offset, dReal thickness, int bWrap )
+{
+ dUASSERT( d, "Argument not Heightfield data" );
+ dIASSERT( pHeightData );
+ dIASSERT( widthSamples >= 2 ); // Ensure we're making something with at least one cell.
+ dIASSERT( depthSamples >= 2 );
+
+ // set info
+ d->SetData( widthSamples, depthSamples, width, depth, scale, offset, thickness, bWrap );
+ d->m_nGetHeightMode = 1;
+ d->m_bCopyHeightData = bCopyHeightData;
+
+ if ( d->m_bCopyHeightData == 0 )
+ {
+ // Data is referenced only.
+ d->m_pHeightData = pHeightData;
+ }
+ else
+ {
+ // We own the height data, allocate storage
+ d->m_pHeightData = new unsigned char[ d->m_nWidthSamples * d->m_nDepthSamples ];
+ dIASSERT( d->m_pHeightData );
+
+ // Copy data.
+ memcpy( (void*)d->m_pHeightData, pHeightData,
+ sizeof( unsigned char ) * d->m_nWidthSamples * d->m_nDepthSamples );
+ }
+
+ // Find height bounds
+ d->ComputeHeightBounds();
+}
+
+
+void dGeomHeightfieldDataBuildShort( dHeightfieldDataID d,
+ const short* pHeightData, int bCopyHeightData,
+ dReal width, dReal depth, int widthSamples, int depthSamples,
+ dReal scale, dReal offset, dReal thickness, int bWrap )
+{
+ dUASSERT( d, "Argument not Heightfield data" );
+ dIASSERT( pHeightData );
+ dIASSERT( widthSamples >= 2 ); // Ensure we're making something with at least one cell.
+ dIASSERT( depthSamples >= 2 );
+
+ // set info
+ d->SetData( widthSamples, depthSamples, width, depth, scale, offset, thickness, bWrap );
+ d->m_nGetHeightMode = 2;
+ d->m_bCopyHeightData = bCopyHeightData;
+
+ if ( d->m_bCopyHeightData == 0 )
+ {
+ // Data is referenced only.
+ d->m_pHeightData = pHeightData;
+ }
+ else
+ {
+ // We own the height data, allocate storage
+ d->m_pHeightData = new short[ d->m_nWidthSamples * d->m_nDepthSamples ];
+ dIASSERT( d->m_pHeightData );
+
+ // Copy data.
+ memcpy( (void*)d->m_pHeightData, pHeightData,
+ sizeof( short ) * d->m_nWidthSamples * d->m_nDepthSamples );
+ }
+
+ // Find height bounds
+ d->ComputeHeightBounds();
+}
+
+
+void dGeomHeightfieldDataBuildSingle( dHeightfieldDataID d,
+ const float *pHeightData, int bCopyHeightData,
+ dReal width, dReal depth, int widthSamples, int depthSamples,
+ dReal scale, dReal offset, dReal thickness, int bWrap )
+{
+ dUASSERT( d, "Argument not Heightfield data" );
+ dIASSERT( pHeightData );
+ dIASSERT( widthSamples >= 2 ); // Ensure we're making something with at least one cell.
+ dIASSERT( depthSamples >= 2 );
+
+ // set info
+ d->SetData( widthSamples, depthSamples, width, depth, scale, offset, thickness, bWrap );
+ d->m_nGetHeightMode = 3;
+ d->m_bCopyHeightData = bCopyHeightData;
+
+ if ( d->m_bCopyHeightData == 0 )
+ {
+ // Data is referenced only.
+ d->m_pHeightData = pHeightData;
+ }
+ else
+ {
+ // We own the height data, allocate storage
+ d->m_pHeightData = new float[ d->m_nWidthSamples * d->m_nDepthSamples ];
+ dIASSERT( d->m_pHeightData );
+
+ // Copy data.
+ memcpy( (void*)d->m_pHeightData, pHeightData,
+ sizeof( float ) * d->m_nWidthSamples * d->m_nDepthSamples );
+ }
+
+ // Find height bounds
+ d->ComputeHeightBounds();
+}
+
+void dGeomHeightfieldDataBuildDouble( dHeightfieldDataID d,
+ const double *pHeightData, int bCopyHeightData,
+ dReal width, dReal depth, int widthSamples, int depthSamples,
+ dReal scale, dReal offset, dReal thickness, int bWrap )
+{
+ dUASSERT( d, "Argument not Heightfield data" );
+ dIASSERT( pHeightData );
+ dIASSERT( widthSamples >= 2 ); // Ensure we're making something with at least one cell.
+ dIASSERT( depthSamples >= 2 );
+
+ // set info
+ d->SetData( widthSamples, depthSamples, width, depth, scale, offset, thickness, bWrap );
+ d->m_nGetHeightMode = 4;
+ d->m_bCopyHeightData = bCopyHeightData;
+
+ if ( d->m_bCopyHeightData == 0 )
+ {
+ // Data is referenced only.
+ d->m_pHeightData = pHeightData;
+ }
+ else
+ {
+ // We own the height data, allocate storage
+ d->m_pHeightData = new double[ d->m_nWidthSamples * d->m_nDepthSamples ];
+ dIASSERT( d->m_pHeightData );
+
+ // Copy data.
+ memcpy( (void*)d->m_pHeightData, pHeightData,
+ sizeof( double ) * d->m_nWidthSamples * d->m_nDepthSamples );
+ }
+
+ // Find height bounds
+ d->ComputeHeightBounds();
+}
+
+
+
+
+void dGeomHeightfieldDataSetBounds( dHeightfieldDataID d, dReal minHeight, dReal maxHeight )
+{
+ dUASSERT(d, "Argument not Heightfield data");
+ d->m_fMinHeight = ( minHeight * d->m_fScale ) + d->m_fOffset - d->m_fThickness;
+ d->m_fMaxHeight = ( maxHeight * d->m_fScale ) + d->m_fOffset;
+}
+
+
+void dGeomHeightfieldDataDestroy( dHeightfieldDataID d )
+{
+ dUASSERT(d, "argument not Heightfield data");
+ delete d;
+}
+
+
+//////// Heightfield geom interface ////////////////////////////////////////////////////
+
+
+dGeomID dCreateHeightfield( dSpaceID space, dHeightfieldDataID data, int bPlaceable )
+{
+ return new dxHeightfield( space, data, bPlaceable );
+}
+
+
+void dGeomHeightfieldSetHeightfieldData( dGeomID g, dHeightfieldDataID d )
+{
+ dxHeightfield* geom = (dxHeightfield*) g;
+ geom->m_p_data = d;
+}
+
+
+dHeightfieldDataID dGeomHeightfieldGetHeightfieldData( dGeomID g )
+{
+ dxHeightfield* geom = (dxHeightfield*) g;
+ return geom->m_p_data;
+}
+
+//////// dxHeightfield /////////////////////////////////////////////////////////////////
+
+
+// Typedef for generic 'get point depth' function
+typedef dReal dGetDepthFn( dGeomID g, dReal x, dReal y, dReal z );
+
+
+#define DMESS(A) \
+ dMessage(0,"Contact Plane (%d %d %d) %.5e %.5e (%.5e %.5e %.5e)(%.5e %.5e %.5e)).", \
+ x,z,(A), \
+ pContact->depth, \
+ dGeomSphereGetRadius(o2), \
+ pContact->pos[0], \
+ pContact->pos[1], \
+ pContact->pos[2], \
+ pContact->normal[0], \
+ pContact->normal[1], \
+ pContact->normal[2]);
+
+static inline bool DescendingTriangleSort(const HeightFieldTriangle * const A, const HeightFieldTriangle * const B)
+{
+ return ((A->maxAAAB - B->maxAAAB) > dEpsilon);
+}
+static inline bool DescendingPlaneSort(const HeightFieldPlane * const A, const HeightFieldPlane * const B)
+{
+ return ((A->maxAAAB - B->maxAAAB) > dEpsilon);
+}
+
+void dxHeightfield::sortPlanes(const sizeint numPlanes)
+{
+ bool has_swapped = true;
+ do
+ {
+ has_swapped = false;//reset flag
+ for (sizeint i = 0; i < numPlanes - 1; i++)
+ {
+ //if they are in the wrong order
+ if (DescendingPlaneSort(tempPlaneBuffer[i], tempPlaneBuffer[i + 1]))
+ {
+ //exchange them
+ HeightFieldPlane * tempPlane = tempPlaneBuffer[i];
+ tempPlaneBuffer[i] = tempPlaneBuffer[i + 1];
+ tempPlaneBuffer[i + 1] = tempPlane;
+
+ //we have swapped at least once, list may not be sorted yet
+ has_swapped = true;
+ }
+ }
+ } //if no swaps were made during this pass, the list has been sorted
+ while (has_swapped);
+}
+
+static inline dReal DistancePointToLine(const dVector3 &_point,
+ const dVector3 &_pt0,
+ const dVector3 &_Edge,
+ const dReal _Edgelength)
+{
+ dVector3 v;
+ dVector3Subtract(_point, _pt0, v);
+ dVector3 s;
+ dVector3Copy (_Edge, s);
+ const dReal dot = dVector3Dot(v, _Edge) / _Edgelength;
+ dVector3Scale(s, dot);
+ dVector3Subtract(v, s, v);
+ return dVector3Length(v);
+}
+
+
+
+
+int dxHeightfield::dCollideHeightfieldZone( const int minX, const int maxX, const int minZ, const int maxZ,
+ dxGeom* o2, const int numMaxContactsPossible,
+ int flags, dContactGeom* contact,
+ int skip )
+{
+ dContactGeom *pContact = 0;
+ int x, z;
+ // check if not above or inside terrain first
+ // while filling a heightmap partial temporary buffer
+ const unsigned int numX = (maxX - minX) + 1;
+ const unsigned int numZ = (maxZ - minZ) + 1;
+ const dReal minO2Height = o2->aabb[2];
+ const dReal maxO2Height = o2->aabb[3];
+ unsigned int x_local, z_local;
+ dReal maxY = - dInfinity;
+ dReal minY = dInfinity;
+ // localize and const for faster access
+ const dReal cfSampleWidth = m_p_data->m_fSampleWidth;
+ const dReal cfSampleDepth = m_p_data->m_fSampleDepth;
+ {
+ if (tempHeightBufferSizeX < numX || tempHeightBufferSizeZ < numZ)
+ {
+ resetHeightBuffer();
+ allocateHeightBuffer(numX, numZ);
+ }
+
+ dReal Xpos, Ypos;
+
+ for ( x = minX, x_local = 0; x_local < numX; x++, x_local++)
+ {
+ Xpos = x * cfSampleWidth; // Always calculate pos via multiplication to avoid computational error accumulation during multiple additions
+
+ const dReal c_Xpos = Xpos;
+ HeightFieldVertex *HeightFieldRow = tempHeightBuffer[x_local];
+ for ( z = minZ, z_local = 0; z_local < numZ; z++, z_local++)
+ {
+ Ypos = z * cfSampleDepth; // Always calculate pos via multiplication to avoid computational error accumulation during multiple additions
+
+ const dReal h = m_p_data->GetHeight(x, z);
+ HeightFieldRow[z_local].vertex[0] = c_Xpos;
+ HeightFieldRow[z_local].vertex[1] = h;
+ HeightFieldRow[z_local].vertex[2] = Ypos;
+ HeightFieldRow[z_local].coords[0] = x;
+ HeightFieldRow[z_local].coords[1] = z;
+
+ maxY = dMAX(maxY, h);
+ minY = dMIN(minY, h);
+ }
+ }
+ if (minO2Height - maxY > -dEpsilon )
+ {
+ //totally above heightfield
+ return 0;
+ }
+ if (minY - maxO2Height > -dEpsilon )
+ {
+ // totally under heightfield
+ pContact = CONTACT(contact, 0);
+
+ pContact->pos[0] = o2->final_posr->pos[0];
+ pContact->pos[1] = minY;
+ pContact->pos[2] = o2->final_posr->pos[2];
+
+ pContact->normal[0] = 0;
+ pContact->normal[1] = - 1;
+ pContact->normal[2] = 0;
+
+ pContact->depth = minY - maxO2Height;
+
+ pContact->side1 = -1;
+ pContact->side2 = -1;
+
+ return 1;
+ }
+ }
+ // get All Planes that could collide against.
+ dColliderFn *geomRayNCollider=0;
+ dColliderFn *geomNPlaneCollider=0;
+ dGetDepthFn *geomNDepthGetter=0;
+
+ // int max_collisionContact = numMaxContactsPossible; -- not used
+ switch (o2->type)
+ {
+ case dRayClass:
+ geomRayNCollider = NULL;
+ geomNPlaneCollider = dCollideRayPlane;
+ geomNDepthGetter = NULL;
+ //max_collisionContact = 1;
+ break;
+
+ case dSphereClass:
+ geomRayNCollider = dCollideRaySphere;
+ geomNPlaneCollider = dCollideSpherePlane;
+ geomNDepthGetter = dGeomSpherePointDepth;
+ //max_collisionContact = 3;
+ break;
+
+ case dBoxClass:
+ geomRayNCollider = dCollideRayBox;
+ geomNPlaneCollider = dCollideBoxPlane;
+ geomNDepthGetter = dGeomBoxPointDepth;
+ //max_collisionContact = 8;
+ break;
+
+ case dCapsuleClass:
+ geomRayNCollider = dCollideRayCapsule;
+ geomNPlaneCollider = dCollideCapsulePlane;
+ geomNDepthGetter = dGeomCapsulePointDepth;
+ // max_collisionContact = 3;
+ break;
+
+ case dCylinderClass:
+ geomRayNCollider = dCollideRayCylinder;
+ geomNPlaneCollider = dCollideCylinderPlane;
+ geomNDepthGetter = NULL;// TODO: dGeomCCylinderPointDepth
+ //max_collisionContact = 3;
+ break;
+
+ case dConvexClass:
+ geomRayNCollider = dCollideRayConvex;
+ geomNPlaneCollider = dCollideConvexPlane;
+ geomNDepthGetter = NULL;// TODO: dGeomConvexPointDepth;
+ //max_collisionContact = 3;
+ break;
+
+#if dTRIMESH_ENABLED
+
+ case dTriMeshClass:
+ geomRayNCollider = dCollideRayTrimesh;
+ geomNPlaneCollider = dCollideTrimeshPlane;
+ geomNDepthGetter = NULL;// TODO: dGeomTrimeshPointDepth;
+ //max_collisionContact = 3;
+ break;
+
+#endif // dTRIMESH_ENABLED
+
+ default:
+ dIASSERT(0); // Shouldn't ever get here.
+ break;
+
+ }
+
+ dxPlane myplane(0,0,0,0,0);
+ dxPlane* sliding_plane = &myplane;
+ dReal triplane[4];
+ int i;
+
+ // check some trivial case.
+ // Vector Up plane
+ if (maxY - minY < dEpsilon)
+ {
+ // it's a single plane.
+ triplane[0] = 0;
+ triplane[1] = 1;
+ triplane[2] = 0;
+ triplane[3] = minY;
+ dGeomPlaneSetNoNormalize (sliding_plane, triplane);
+ // find collision and compute contact points
+ const int numTerrainContacts = geomNPlaneCollider (o2, sliding_plane, flags, contact, skip);
+ dIASSERT(numTerrainContacts <= numMaxContactsPossible);
+ for (i = 0; i < numTerrainContacts; i++)
+ {
+ pContact = CONTACT(contact, i*skip);
+ dOPESIGN(pContact->normal, =, -, triplane);
+ }
+ return numTerrainContacts;
+ }
+
+ /* -- This block is invalid as per Martijn Buijs <buijs512@planet.nl>
+
+ The problem seems to be based on the erroneously assumption that if two of
+ the four vertices of a 'grid' are at the same height, the entire grid can be
+ represented as a single plane. It works for an axis aligned slope, but fails
+ on all 4 grids of a 3x3 spike feature. Since the plane normal is constructed
+ from only 3 vertices (only one of the two triangles) this often results in
+ discontinuities at the grid edges (causing small jumps when the contact
+ point moves from one grid to another).
+
+ // unique plane
+ {
+ // check for very simple plane heightfield
+ dReal minXHeightDelta = dInfinity, maxXHeightDelta = - dInfinity;
+ dReal minZHeightDelta = dInfinity, maxZHeightDelta = - dInfinity;
+
+
+ dReal lastXHeight = tempHeightBuffer[0][0].vertex[1];
+ for ( x_local = 1; x_local < numX; x_local++)
+ {
+ HeightFieldVertex *HeightFieldRow = tempHeightBuffer[x_local];
+
+ const dReal deltaX = HeightFieldRow[0].vertex[1] - lastXHeight;
+
+ maxXHeightDelta = dMAX (maxXHeightDelta, deltaX);
+ minXHeightDelta = dMIN (minXHeightDelta, deltaX);
+
+ dReal lastZHeight = HeightFieldRow[0].vertex[1];
+ for ( z_local = 1; z_local < numZ; z_local++)
+ {
+ const dReal deltaZ = (HeightFieldRow[z_local].vertex[1] - lastZHeight);
+
+ maxZHeightDelta = dMAX (maxZHeightDelta, deltaZ);
+ minZHeightDelta = dMIN (minZHeightDelta, deltaZ);
+
+ }
+ }
+
+ if (maxZHeightDelta - minZHeightDelta < dEpsilon &&
+ maxXHeightDelta - minXHeightDelta < dEpsilon )
+ {
+ // it's a single plane.
+ const dVector3 &A = tempHeightBuffer[0][0].vertex;
+ const dVector3 &B = tempHeightBuffer[1][0].vertex;
+ const dVector3 &C = tempHeightBuffer[0][1].vertex;
+
+ // define 2 edges and a point that will define collision plane
+ {
+ dVector3 Edge1, Edge2;
+ dVector3Subtract(C, A, Edge1);
+ dVector3Subtract(B, A, Edge2);
+ dVector3Cross(Edge1, Edge2, triplane);
+ }
+
+ // Define Plane
+ // Normalize plane normal
+ const dReal dinvlength = REAL(1.0) / dVector3Length(triplane);
+ triplane[0] *= dinvlength;
+ triplane[1] *= dinvlength;
+ triplane[2] *= dinvlength;
+ // get distance to origin from plane
+ triplane[3] = dVector3Dot(triplane, A);
+
+ dGeomPlaneSetNoNormalize (sliding_plane, triplane);
+ // find collision and compute contact points
+ const int numTerrainContacts = geomNPlaneCollider (o2, sliding_plane, flags, contact, skip);
+ dIASSERT(numTerrainContacts <= numMaxContactsPossible);
+ for (i = 0; i < numTerrainContacts; i++)
+ {
+ pContact = CONTACT(contact, i*skip);
+ dOPESIGN(pContact->normal, =, -, triplane);
+ }
+ return numTerrainContacts;
+ }
+ }
+ */
+
+ int numTerrainContacts = 0;
+ dContactGeom *PlaneContact = m_p_data->m_contacts;
+
+ const unsigned int numTriMax = (maxX - minX) * (maxZ - minZ) * 2;
+ if (tempTriangleBufferSize < numTriMax)
+ {
+ resetTriangleBuffer();
+ allocateTriangleBuffer(numTriMax);
+ }
+
+ // Sorting triangle/plane resulting from heightfield zone
+ // Perhaps that would be necessary in case of too much limited
+ // maximum contact point...
+ // or in complex mesh case (trimesh and convex)
+ // need some test or insights on this before enabling this.
+ const bool isContactNumPointsLimited =
+ true;
+ // (numMaxContacts < 8)
+ // || o2->type == dConvexClass
+ // || o2->type == dTriMeshClass
+ // || (numMaxContacts < (int)numTriMax)
+
+
+
+ // if small heightfield triangle related to O2 colliding
+ // or no Triangle colliding at all.
+ bool needFurtherPasses = (o2->type == dTriMeshClass);
+ //compute Ratio between Triangle size and O2 aabb size
+ // no FurtherPasses are needed in ray class
+ if (o2->type != dRayClass && needFurtherPasses == false)
+ {
+ const dReal xratio = (o2->aabb[1] - o2->aabb[0]) * m_p_data->m_fInvSampleWidth;
+ if (xratio > REAL(1.5))
+ needFurtherPasses = true;
+ else
+ {
+ const dReal zratio = (o2->aabb[5] - o2->aabb[4]) * m_p_data->m_fInvSampleDepth;
+ if (zratio > REAL(1.5))
+ needFurtherPasses = true;
+ }
+
+ }
+
+ unsigned int numTri = 0;
+ HeightFieldVertex *A, *B, *C, *D;
+ /* (y is up)
+ A--------B-...x
+ | /|
+ | / |
+ | / |
+ | / |
+ | / |
+ | / |
+ | / |
+ |/ |
+ C--------D
+ .
+ .
+ .
+ z
+ */
+ // keep only triangle that does intersect geom
+
+ const unsigned int maxX_local = maxX - minX;
+ const unsigned int maxZ_local = maxZ - minZ;
+
+ for ( x_local = 0; x_local < maxX_local; x_local++)
+ {
+ HeightFieldVertex *HeightFieldRow = tempHeightBuffer[x_local];
+ HeightFieldVertex *HeightFieldNextRow = tempHeightBuffer[x_local + 1];
+
+ // First A
+ C = &HeightFieldRow [0];
+ // First B
+ D = &HeightFieldNextRow[0];
+
+ for ( z_local = 0; z_local < maxZ_local; z_local++)
+ {
+ A = C;
+ B = D;
+
+ C = &HeightFieldRow [z_local + 1];
+ D = &HeightFieldNextRow[z_local + 1];
+
+ const dReal AHeight = A->vertex[1];
+ const dReal BHeight = B->vertex[1];
+ const dReal CHeight = C->vertex[1];
+ const dReal DHeight = D->vertex[1];
+
+ const bool isACollide = AHeight > minO2Height;
+ const bool isBCollide = BHeight > minO2Height;
+ const bool isCCollide = CHeight > minO2Height;
+ const bool isDCollide = DHeight > minO2Height;
+
+ A->state = !(isACollide);
+ B->state = !(isBCollide);
+ C->state = !(isCCollide);
+ D->state = !(isDCollide);
+
+ if (isACollide || isBCollide || isCCollide)
+ {
+ HeightFieldTriangle * const CurrTriUp = &tempTriangleBuffer[numTri++];
+
+ CurrTriUp->state = false;
+
+ // changing point order here implies to change it in isOnHeightField
+ CurrTriUp->vertices[0] = A;
+ CurrTriUp->vertices[1] = B;
+ CurrTriUp->vertices[2] = C;
+
+ if (isContactNumPointsLimited)
+ CurrTriUp->setMinMax();
+ CurrTriUp->isUp = true;
+ }
+
+ if (isBCollide || isCCollide || isDCollide)
+ {
+ HeightFieldTriangle * const CurrTriDown = &tempTriangleBuffer[numTri++];
+
+ CurrTriDown->state = false;
+ // changing point order here implies to change it in isOnHeightField
+
+ CurrTriDown->vertices[0] = D;
+ CurrTriDown->vertices[1] = B;
+ CurrTriDown->vertices[2] = C;
+
+
+ if (isContactNumPointsLimited)
+ CurrTriDown->setMinMax();
+ CurrTriDown->isUp = false;
+ }
+
+
+ if (needFurtherPasses &&
+ (isBCollide || isCCollide)
+ &&
+ (AHeight > CHeight &&
+ AHeight > BHeight &&
+ DHeight > CHeight &&
+ DHeight > BHeight))
+ {
+ // That means Edge BC is concave, therefore
+ // BC Edge and B and C vertices cannot collide
+
+ B->state = true;
+ C->state = true;
+ }
+ // should find a way to check other edges (AB, BD, CD) too for concavity
+ }
+ }
+
+ // at least on triangle should intersect geom
+ dIASSERT (numTri != 0);
+ // pass1: VS triangle as Planes
+ // Group Triangle by same plane definition
+ // as Terrain often has many triangles using same plane definition
+ // then collide against that list of triangles.
+ {
+
+ dVector3 Edge1, Edge2;
+ //compute all triangles normals.
+ for (unsigned int k = 0; k < numTri; k++)
+ {
+ HeightFieldTriangle * const itTriangle = &tempTriangleBuffer[k];
+
+ // define 2 edges and a point that will define collision plane
+ dVector3Subtract(itTriangle->vertices[2]->vertex, itTriangle->vertices[0]->vertex, Edge1);
+ dVector3Subtract(itTriangle->vertices[1]->vertex, itTriangle->vertices[0]->vertex, Edge2);
+
+ // find a perpendicular vector to the triangle
+ if (itTriangle->isUp)
+ dVector3Cross(Edge1, Edge2, triplane);
+ else
+ dVector3Cross(Edge2, Edge1, triplane);
+
+ // Define Plane
+ // Normalize plane normal
+ const dReal dinvlength = REAL(1.0) / dVector3Length(triplane);
+ triplane[0] *= dinvlength;
+ triplane[1] *= dinvlength;
+ triplane[2] *= dinvlength;
+ // get distance to origin from plane
+ triplane[3] = dVector3Dot(triplane, itTriangle->vertices[0]->vertex);
+
+ // saves normal for collision check (planes, triangles, vertices and edges.)
+ dVector3Copy(triplane, itTriangle->planeDef);
+ // saves distance for collision check (planes, triangles, vertices and edges.)
+ itTriangle->planeDef[3] = triplane[3];
+ }
+
+ // group by Triangles by Planes sharing shame plane definition
+ if (tempPlaneBufferSize < numTri)
+ {
+ resetPlaneBuffer();
+ allocatePlaneBuffer(numTri);
+ }
+
+ unsigned int numPlanes = 0;
+ for (unsigned int k = 0; k < numTri; k++)
+ {
+ HeightFieldTriangle * const tri_base = &tempTriangleBuffer[k];
+
+ if (tri_base->state == true)
+ continue;// already tested or added to plane list.
+
+ HeightFieldPlane * const currPlane = tempPlaneBuffer[numPlanes];
+ currPlane->resetTriangleListSize(numTri - k);
+ currPlane->addTriangle(tri_base);
+ // saves normal for collision check (planes, triangles, vertices and edges.)
+ dVector3Copy(tri_base->planeDef, currPlane->planeDef);
+ // saves distance for collision check (planes, triangles, vertices and edges.)
+ currPlane->planeDef[3]= tri_base->planeDef[3];
+
+ const dReal normx = tri_base->planeDef[0];
+ const dReal normy = tri_base->planeDef[1];
+ const dReal normz = tri_base->planeDef[2];
+ const dReal dist = tri_base->planeDef[3];
+
+ for (unsigned int m = k + 1; m < numTri; m++)
+ {
+
+ HeightFieldTriangle * const tri_test = &tempTriangleBuffer[m];
+ if (tri_test->state == true)
+ continue;// already tested or added to plane list.
+
+ // normals and distance are the same.
+ if (
+ dFabs(normy - tri_test->planeDef[1]) < dEpsilon &&
+ dFabs(dist - tri_test->planeDef[3]) < dEpsilon &&
+ dFabs(normx - tri_test->planeDef[0]) < dEpsilon &&
+ dFabs(normz - tri_test->planeDef[2]) < dEpsilon
+ )
+ {
+ currPlane->addTriangle (tri_test);
+ tri_test->state = true;
+ }
+ }
+
+ tri_base->state = true;
+ if (isContactNumPointsLimited)
+ currPlane->setMinMax();
+
+ numPlanes++;
+ }
+
+ // sort planes
+ if (isContactNumPointsLimited)
+ sortPlanes(numPlanes);
+
+#if !defined(NO_CONTACT_CULLING_BY_ISONHEIGHTFIELD2)
+ /*
+ Note by Oleh_Derevenko:
+ It seems to be incorrect to limit contact count by some particular value
+ since some of them (and even all of them) may be culled in following condition.
+ However I do not see an easy way to fix this.
+ If not that culling the flags modification should be changed here and
+ additionally repeated after some contacts have been generated (in "if (didCollide)").
+ The maximum of contacts in flags would then be set to minimum of contacts
+ remaining and HEIGHTFIELDMAXCONTACTPERCELL.
+ */
+ int planeTestFlags = (flags & ~NUMC_MASK) | HEIGHTFIELDMAXCONTACTPERCELL;
+ dIASSERT((HEIGHTFIELDMAXCONTACTPERCELL & ~NUMC_MASK) == 0);
+#else // if defined(NO_CONTACT_CULLING_BY_ISONHEIGHTFIELD2)
+ int numMaxContactsPerPlane = dMIN(numMaxContactsPossible - numTerrainContacts, HEIGHTFIELDMAXCONTACTPERCELL);
+ int planeTestFlags = (flags & ~NUMC_MASK) | numMaxContactsPerPlane;
+ dIASSERT((HEIGHTFIELDMAXCONTACTPERCELL & ~NUMC_MASK) == 0);
+#endif
+
+ for (unsigned int k = 0; k < numPlanes; k++)
+ {
+ HeightFieldPlane * const itPlane = tempPlaneBuffer[k];
+
+ //set Geom
+ dGeomPlaneSetNoNormalize (sliding_plane, itPlane->planeDef);
+ //dGeomPlaneSetParams (sliding_plane, triangle_Plane[0], triangle_Plane[1], triangle_Plane[2], triangle_Plane[3]);
+ // find collision and compute contact points
+ bool didCollide = false;
+ const int numPlaneContacts = geomNPlaneCollider (o2, sliding_plane, planeTestFlags, PlaneContact, sizeof(dContactGeom));
+ const sizeint planeTriListSize = itPlane->trianglelistCurrentSize;
+ for (i = 0; i < numPlaneContacts; i++)
+ {
+ dContactGeom *planeCurrContact = PlaneContact + i;
+ // Check if contact point found in plane is inside Triangle.
+ const dVector3 &pCPos = planeCurrContact->pos;
+ for (sizeint b = 0; planeTriListSize > b; b++)
+ {
+ if (m_p_data->IsOnHeightfield2 (itPlane->trianglelist[b]->vertices[0],
+ pCPos,
+ itPlane->trianglelist[b]->isUp))
+ {
+ pContact = CONTACT(contact, numTerrainContacts*skip);
+ dVector3Copy(pCPos, pContact->pos);
+ dOPESIGN(pContact->normal, =, -, itPlane->planeDef);
+ pContact->depth = planeCurrContact->depth;
+ pContact->side1 = planeCurrContact->side1;
+ pContact->side2 = planeCurrContact->side2;
+ numTerrainContacts++;
+ if ( numTerrainContacts == numMaxContactsPossible )
+ return numTerrainContacts;
+
+ didCollide = true;
+ break;
+ }
+ }
+ }
+ if (didCollide)
+ {
+#if defined(NO_CONTACT_CULLING_BY_ISONHEIGHTFIELD2)
+ /* Note by Oleh_Derevenko:
+ This code is not used - see another note above
+ */
+ numMaxContactsPerPlane = dMIN(numMaxContactsPossible - numTerrainContacts, HEIGHTFIELDMAXCONTACTPERCELL);
+ planeTestFlags = (flags & ~NUMC_MASK) | numMaxContactsPerPlane;
+ dIASSERT((HEIGHTFIELDMAXCONTACTPERCELL & ~NUMC_MASK) == 0);
+#endif
+ for (sizeint b = 0; planeTriListSize > b; b++)
+ {
+ // flag Triangles Vertices as collided
+ // to prevent any collision test of those
+ for (i = 0; i < 3; i++)
+ itPlane->trianglelist[b]->vertices[i]->state = true;
+ }
+ }
+ else
+ {
+ // flag triangle as not collided so that Vertices or Edge
+ // of that triangles will be checked.
+ for (sizeint b = 0; planeTriListSize > b; b++)
+ {
+ itPlane->trianglelist[b]->state = false;
+ }
+ }
+ }
+ }
+
+
+
+ // pass2: VS triangle vertices
+ if (needFurtherPasses)
+ {
+ dxRay tempRay(0, 1);
+ dReal depth;
+ bool vertexCollided;
+
+ // Only one contact is necessary for ray test
+ int rayTestFlags = (flags & ~NUMC_MASK) | 1;
+ dIASSERT((1 & ~NUMC_MASK) == 0);
+ //
+ // Find Contact Penetration Depth of each vertices
+ //
+ for (unsigned int k = 0; k < numTri; k++)
+ {
+ const HeightFieldTriangle * const itTriangle = &tempTriangleBuffer[k];
+ if (itTriangle->state == true)
+ continue;// plane triangle did already collide.
+
+ for (sizeint i = 0; i < 3; i++)
+ {
+ HeightFieldVertex *vertex = itTriangle->vertices[i];
+ if (vertex->state == true)
+ continue;// vertice did already collide.
+
+ vertexCollided = false;
+ const dVector3 &triVertex = vertex->vertex;
+ if ( geomNDepthGetter )
+ {
+ depth = geomNDepthGetter( o2,
+ triVertex[0], triVertex[1], triVertex[2] );
+ if (depth > dEpsilon)
+ vertexCollided = true;
+ }
+ else
+ {
+ // We don't have a GetDepth function, so do a ray cast instead.
+ // NOTE: This isn't ideal, and a GetDepth function should be
+ // written for all geom classes.
+ tempRay.length = (minO2Height - triVertex[1]) * REAL(1000.0);
+
+ //dGeomRaySet( &tempRay, pContact->pos[0], pContact->pos[1], pContact->pos[2],
+ // - itTriangle->Normal[0], - itTriangle->Normal[1], - itTriangle->Normal[2] );
+ dGeomRaySetNoNormalize(tempRay, triVertex, itTriangle->planeDef);
+
+ if ( geomRayNCollider( &tempRay, o2, rayTestFlags, PlaneContact, sizeof( dContactGeom ) ) )
+ {
+ depth = PlaneContact[0].depth;
+ vertexCollided = true;
+ }
+ }
+ if (vertexCollided)
+ {
+ pContact = CONTACT(contact, numTerrainContacts*skip);
+ //create contact using vertices
+ dVector3Copy (triVertex, pContact->pos);
+ //create contact using Plane Normal
+ dOPESIGN(pContact->normal, =, -, itTriangle->planeDef);
+
+ pContact->depth = depth;
+ pContact->side1 = -1;
+ pContact->side2 = -1;
+
+ numTerrainContacts++;
+ if ( numTerrainContacts == numMaxContactsPossible )
+ return numTerrainContacts;
+
+ vertex->state = true;
+ }
+ }
+ }
+ }
+
+#ifdef _HEIGHTFIELDEDGECOLLIDING
+ // pass3: VS triangle Edges
+ if (needFurtherPasses)
+ {
+ dVector3 Edge;
+ dxRay edgeRay(0, 1);
+
+ int numMaxContactsPerTri = dMIN(numMaxContactsPossible - numTerrainContacts, HEIGHTFIELDMAXCONTACTPERCELL);
+ int triTestFlags = (flags & ~NUMC_MASK) | numMaxContactsPerTri;
+ dIASSERT((HEIGHTFIELDMAXCONTACTPERCELL & ~NUMC_MASK) == 0);
+
+ for (unsigned int k = 0; k < numTri; k++)
+ {
+ const HeightFieldTriangle * const itTriangle = &tempTriangleBuffer[k];
+
+ if (itTriangle->state == true)
+ continue;// plane did already collide.
+
+ for (sizeint m = 0; m < 3; m++)
+ {
+ const sizeint next = (m + 1) % 3;
+ HeightFieldVertex *vertex0 = itTriangle->vertices[m];
+ HeightFieldVertex *vertex1 = itTriangle->vertices[next];
+
+ // not concave or under the AABB
+ // nor triangle already collided against vertices
+ if (vertex0->state == true && vertex1->state == true)
+ continue;// plane did already collide.
+
+ dVector3Subtract(vertex1->vertex, vertex0->vertex, Edge);
+ edgeRay.length = dVector3Length (Edge);
+ dGeomRaySetNoNormalize(edgeRay, vertex1->vertex, Edge);
+ int prevTerrainContacts = numTerrainContacts;
+ pContact = CONTACT(contact, prevTerrainContacts*skip);
+ const int numCollision = geomRayNCollider(&edgeRay,o2,triTestFlags,pContact,skip);
+ dIASSERT(numCollision <= numMaxContactsPerTri);
+
+ if (numCollision)
+ {
+ numTerrainContacts += numCollision;
+
+ do
+ {
+ pContact = CONTACT(contact, prevTerrainContacts*skip);
+
+ //create contact using Plane Normal
+ dOPESIGN(pContact->normal, =, -, itTriangle->planeDef);
+
+ pContact->depth = DistancePointToLine(pContact->pos, vertex1->vertex, Edge, edgeRay.length);
+ }
+ while (++prevTerrainContacts != numTerrainContacts);
+
+ if ( numTerrainContacts == numMaxContactsPossible )
+ return numTerrainContacts;
+
+ numMaxContactsPerTri = dMIN(numMaxContactsPossible - numTerrainContacts, HEIGHTFIELDMAXCONTACTPERCELL);
+ triTestFlags = (flags & ~NUMC_MASK) | numMaxContactsPerTri;
+ dIASSERT((HEIGHTFIELDMAXCONTACTPERCELL & ~NUMC_MASK) == 0);
+ }
+ }
+
+ itTriangle->vertices[0]->state = true;
+ itTriangle->vertices[1]->state = true;
+ itTriangle->vertices[2]->state = true;
+ }
+ }
+#endif // _HEIGHTFIELDEDGECOLLIDING
+ return numTerrainContacts;
+}
+
+int dCollideHeightfield( dxGeom *o1, dxGeom *o2, int flags, dContactGeom* contact, int skip )
+{
+ dIASSERT( skip >= (int)sizeof(dContactGeom) );
+ dIASSERT( o1->type == dHeightfieldClass );
+ dIASSERT((flags & NUMC_MASK) >= 1);
+
+ int i;
+
+ // if ((flags & NUMC_MASK) == 0) -- An assertion check is made on entry
+ // { flags = (flags & ~NUMC_MASK) | 1; dIASSERT((1 & ~NUMC_MASK) == 0); }
+
+ int numMaxTerrainContacts = (flags & NUMC_MASK);
+
+ dxHeightfield *terrain = (dxHeightfield*) o1;
+
+ dVector3 posbak;
+ dMatrix3 Rbak;
+ dReal aabbbak[6];
+ int gflagsbak;
+ dVector3 pos0,pos1;
+ dMatrix3 R1;
+
+ int numTerrainContacts = 0;
+ int numTerrainOrigContacts = 0;
+
+ //@@ Should find a way to set reComputeAABB to false in default case
+ // aka DHEIGHTFIELD_CORNER_ORIGIN not defined and terrain not PLACEABLE
+ // so that we can free some memory and speed up things a bit
+ // while saving some precision loss
+#ifndef DHEIGHTFIELD_CORNER_ORIGIN
+ const bool reComputeAABB = true;
+#else
+ const bool reComputeAABB = ( terrain->gflags & GEOM_PLACEABLE ) ? true : false;
+#endif //DHEIGHTFIELD_CORNER_ORIGIN
+
+ //
+ // Transform O2 into Heightfield Space
+ //
+ if (reComputeAABB)
+ {
+ // Backup original o2 position, rotation and AABB.
+ dVector3Copy( o2->final_posr->pos, posbak );
+ dMatrix3Copy( o2->final_posr->R, Rbak );
+ memcpy( aabbbak, o2->aabb, sizeof( dReal ) * 6 );
+ gflagsbak = o2->gflags;
+ }
+
+ if ( terrain->gflags & GEOM_PLACEABLE )
+ {
+ // Transform o2 into heightfield space.
+ dSubtractVectors3( pos0, o2->final_posr->pos, terrain->final_posr->pos );
+ dMultiply1_331( pos1, terrain->final_posr->R, pos0 );
+ dMultiply1_333( R1, terrain->final_posr->R, o2->final_posr->R );
+
+ // Update o2 with transformed position and rotation.
+ dVector3Copy( pos1, o2->final_posr->pos );
+ dMatrix3Copy( R1, o2->final_posr->R );
+ }
+
+#ifndef DHEIGHTFIELD_CORNER_ORIGIN
+ o2->final_posr->pos[ 0 ] += terrain->m_p_data->m_fHalfWidth;
+ o2->final_posr->pos[ 2 ] += terrain->m_p_data->m_fHalfDepth;
+#endif // DHEIGHTFIELD_CORNER_ORIGIN
+
+ // Rebuild AABB for O2
+ if (reComputeAABB)
+ o2->computeAABB();
+
+ //
+ // Collide
+ //
+
+ //check if inside boundaries
+ // using O2 aabb
+ // aabb[6] is (minx, maxx, miny, maxy, minz, maxz)
+ const bool wrapped = terrain->m_p_data->m_bWrapMode != 0;
+
+ if ( !wrapped )
+ {
+ if ( o2->aabb[0] > terrain->m_p_data->m_fWidth //MinX
+ || o2->aabb[4] > terrain->m_p_data->m_fDepth)//MinZ
+ goto dCollideHeightfieldExit;
+
+ if ( o2->aabb[1] < 0 //MaxX
+ || o2->aabb[5] < 0)//MaxZ
+ goto dCollideHeightfieldExit;
+ }
+
+ { // To narrow scope of following variables
+ const dReal fInvSampleWidth = terrain->m_p_data->m_fInvSampleWidth;
+ int nMinX = (int)dFloor(dNextAfter(o2->aabb[0] * fInvSampleWidth, -dInfinity));
+ int nMaxX = (int)dCeil(dNextAfter(o2->aabb[1] * fInvSampleWidth, dInfinity));
+ const dReal fInvSampleDepth = terrain->m_p_data->m_fInvSampleDepth;
+ int nMinZ = (int)dFloor(dNextAfter(o2->aabb[4] * fInvSampleDepth, -dInfinity));
+ int nMaxZ = (int)dCeil(dNextAfter(o2->aabb[5] * fInvSampleDepth, dInfinity));
+
+ if ( !wrapped )
+ {
+ nMinX = dMAX( nMinX, 0 );
+ nMaxX = dMIN( nMaxX, terrain->m_p_data->m_nWidthSamples - 1 );
+ nMinZ = dMAX( nMinZ, 0 );
+ nMaxZ = dMIN( nMaxZ, terrain->m_p_data->m_nDepthSamples - 1 );
+
+ dIASSERT ((nMinX < nMaxX) && (nMinZ < nMaxZ));
+ }
+
+ numTerrainOrigContacts = numTerrainContacts;
+ numTerrainContacts += terrain->dCollideHeightfieldZone(
+ nMinX,nMaxX,nMinZ,nMaxZ,o2,numMaxTerrainContacts - numTerrainContacts,
+ flags,CONTACT(contact,numTerrainContacts*skip),skip );
+ dIASSERT( numTerrainContacts <= numMaxTerrainContacts );
+ }
+
+ dContactGeom *pContact;
+ for ( i = numTerrainOrigContacts; i != numTerrainContacts; ++i )
+ {
+ pContact = CONTACT(contact,i*skip);
+ pContact->g1 = o1;
+ pContact->g2 = o2;
+ // pContact->side1 = -1; -- Oleh_Derevenko: sides must not be erased here as they are set by respective colliders during ray/plane tests
+ // pContact->side2 = -1;
+ }
+
+
+ //------------------------------------------------------------------------------
+
+dCollideHeightfieldExit:
+
+ if (reComputeAABB)
+ {
+ // Restore o2 position, rotation and AABB
+ dVector3Copy( posbak, o2->final_posr->pos );
+ dMatrix3Copy( Rbak, o2->final_posr->R );
+ memcpy( o2->aabb, aabbbak, sizeof(dReal)*6 );
+ o2->gflags = gflagsbak;
+
+ //
+ // Transform Contacts to World Space
+ //
+ if ( terrain->gflags & GEOM_PLACEABLE )
+ {
+ for ( i = 0; i < numTerrainContacts; ++i )
+ {
+ pContact = CONTACT(contact,i*skip);
+ dCopyVector3( pos0, pContact->pos );
+
+#ifndef DHEIGHTFIELD_CORNER_ORIGIN
+ pos0[ 0 ] -= terrain->m_p_data->m_fHalfWidth;
+ pos0[ 2 ] -= terrain->m_p_data->m_fHalfDepth;
+#endif // !DHEIGHTFIELD_CORNER_ORIGIN
+
+ dMultiply0_331( pContact->pos, terrain->final_posr->R, pos0 );
+
+ dAddVectors3( pContact->pos, pContact->pos, terrain->final_posr->pos );
+ dCopyVector3( pos0, pContact->normal );
+
+ dMultiply0_331( pContact->normal, terrain->final_posr->R, pos0 );
+ }
+ }
+#ifndef DHEIGHTFIELD_CORNER_ORIGIN
+ else
+ {
+ for ( i = 0; i < numTerrainContacts; ++i )
+ {
+ pContact = CONTACT(contact,i*skip);
+ pContact->pos[ 0 ] -= terrain->m_p_data->m_fHalfWidth;
+ pContact->pos[ 2 ] -= terrain->m_p_data->m_fHalfDepth;
+ }
+ }
+#endif // !DHEIGHTFIELD_CORNER_ORIGIN
+ }
+ // Return contact count.
+ return numTerrainContacts;
+}
+
+
+
diff --git a/libs/ode-0.16.1/ode/src/heightfield.h b/libs/ode-0.16.1/ode/src/heightfield.h
new file mode 100644
index 0000000..9b27f34
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/heightfield.h
@@ -0,0 +1,245 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// dHeightfield Collider
+// Martijn Buijs 2006 http://home.planet.nl/~buijs512/
+// Based on Terrain & Cone contrib by:
+// Benoit CHAPEROT 2003-2004 http://www.jstarlab.com
+
+#ifndef _DHEIGHTFIELD_H_
+#define _DHEIGHTFIELD_H_
+//------------------------------------------------------------------------------
+
+#include <ode/common.h>
+#include "collision_kernel.h"
+
+
+#define HEIGHTFIELDMAXCONTACTPERCELL 10
+
+
+class HeightFieldVertex;
+class HeightFieldEdge;
+class HeightFieldTriangle;
+
+//
+// dxHeightfieldData
+//
+// Heightfield Data structure
+//
+struct dxHeightfieldData
+{
+ dReal m_fWidth; // World space heightfield dimension on X axis
+ dReal m_fDepth; // World space heightfield dimension on Z axis
+ dReal m_fSampleWidth; // Vertex spacing on X axis edge (== m_vWidth / (m_nWidthSamples-1))
+ dReal m_fSampleDepth; // Vertex spacing on Z axis edge (== m_vDepth / (m_nDepthSamples-1))
+ dReal m_fSampleZXAspect; // Relation of Z axis spacing to X axis spacing (== m_fSampleDepth / m_fSampleWidth)
+ dReal m_fInvSampleWidth; // Cache of inverse Vertex count on X axis edge (== m_vWidth / (m_nWidthSamples-1))
+ dReal m_fInvSampleDepth; // Cache of inverse Vertex count on Z axis edge (== m_vDepth / (m_nDepthSamples-1))
+
+ dReal m_fHalfWidth; // Cache of half of m_fWidth
+ dReal m_fHalfDepth; // Cache of half of m_fDepth
+
+ dReal m_fMinHeight; // Min sample height value (scaled and offset)
+ dReal m_fMaxHeight; // Max sample height value (scaled and offset)
+ dReal m_fThickness; // Surface thickness (added to bottom AABB)
+ dReal m_fScale; // Sample value multiplier
+ dReal m_fOffset; // Vertical sample offset
+
+ int m_nWidthSamples; // Vertex count on X axis edge (number of samples)
+ int m_nDepthSamples; // Vertex count on Z axis edge (number of samples)
+ int m_bCopyHeightData; // Do we own the sample data?
+ int m_bWrapMode; // Heightfield wrapping mode (0=finite, 1=infinite)
+ int m_nGetHeightMode; // GetHeight mode ( 0=callback, 1=byte, 2=short, 3=float )
+
+ const void* m_pHeightData; // Sample data array
+ void* m_pUserData; // Callback user data
+
+ dContactGeom m_contacts[HEIGHTFIELDMAXCONTACTPERCELL];
+
+ dHeightfieldGetHeight* m_pGetHeightCallback; // Callback pointer.
+
+ dxHeightfieldData();
+ ~dxHeightfieldData();
+
+ void SetData( int nWidthSamples, int nDepthSamples,
+ dReal fWidth, dReal fDepth,
+ dReal fScale, dReal fOffset,
+ dReal fThickness, int bWrapMode );
+
+ void ComputeHeightBounds();
+
+ bool IsOnHeightfield2 ( const HeightFieldVertex * const CellCorner,
+ const dReal * const pos, const bool isABC) const;
+
+ dReal GetHeight(int x, int z);
+ dReal GetHeight(dReal x, dReal z);
+
+};
+
+typedef int HeightFieldVertexCoords[2];
+
+class HeightFieldVertex
+{
+public:
+ HeightFieldVertex(){};
+
+ dVector3 vertex;
+ HeightFieldVertexCoords coords;
+ bool state;
+};
+
+class HeightFieldEdge
+{
+public:
+ HeightFieldEdge(){};
+
+ HeightFieldVertex *vertices[2];
+};
+
+class HeightFieldTriangle
+{
+public:
+ HeightFieldTriangle(){};
+
+ inline void setMinMax()
+ {
+ maxAAAB = vertices[0]->vertex[1] > vertices[1]->vertex[1] ? vertices[0]->vertex[1] : vertices[1]->vertex[1];
+ maxAAAB = vertices[2]->vertex[1] > maxAAAB ? vertices[2]->vertex[1] : maxAAAB;
+ };
+
+ HeightFieldVertex *vertices[3];
+ dReal planeDef[4];
+ dReal maxAAAB;
+
+ bool isUp;
+ bool state;
+};
+
+class HeightFieldPlane
+{
+public:
+ HeightFieldPlane():
+ trianglelist(0),
+ trianglelistReservedSize(0),
+ trianglelistCurrentSize(0)
+ {
+ }
+
+ ~HeightFieldPlane()
+ {
+ delete [] trianglelist;
+ }
+
+ inline void setMinMax()
+ {
+ const sizeint asize = trianglelistCurrentSize;
+ if (asize > 0)
+ {
+ maxAAAB = trianglelist[0]->maxAAAB;
+ for (sizeint k = 1; asize > k; k++)
+ {
+ if (trianglelist[k]->maxAAAB > maxAAAB)
+ maxAAAB = trianglelist[k]->maxAAAB;
+ }
+ }
+ };
+
+ void resetTriangleListSize(const sizeint newSize)
+ {
+ if (trianglelistReservedSize < newSize)
+ {
+ delete [] trianglelist;
+ trianglelistReservedSize = newSize;
+ trianglelist = new HeightFieldTriangle *[newSize];
+ }
+ trianglelistCurrentSize = 0;
+ }
+
+ void addTriangle(HeightFieldTriangle *tri)
+ {
+ dIASSERT(trianglelistCurrentSize < trianglelistReservedSize);
+
+ trianglelist[trianglelistCurrentSize++] = tri;
+ }
+
+ HeightFieldTriangle **trianglelist;
+ sizeint trianglelistReservedSize;
+ sizeint trianglelistCurrentSize;
+
+ dReal maxAAAB;
+ dReal planeDef[4];
+};
+
+//
+// dxHeightfield
+//
+// Heightfield geom structure
+//
+struct dxHeightfield : public dxGeom
+{
+ dxHeightfieldData* m_p_data;
+
+ dxHeightfield( dSpaceID space, dHeightfieldDataID data, int bPlaceable );
+ ~dxHeightfield();
+
+ void computeAABB();
+
+ int dCollideHeightfieldZone( const int minX, const int maxX, const int minZ, const int maxZ,
+ dxGeom *o2, const int numMaxContacts,
+ int flags, dContactGeom *contact, int skip );
+
+ enum
+ {
+ TEMP_PLANE_BUFFER_ELEMENT_COUNT_ALIGNMENT = 4,
+ TEMP_HEIGHT_BUFFER_ELEMENT_COUNT_ALIGNMENT_X = 4,
+ TEMP_HEIGHT_BUFFER_ELEMENT_COUNT_ALIGNMENT_Z = 4,
+ TEMP_TRIANGLE_BUFFER_ELEMENT_COUNT_ALIGNMENT = 1 // Triangles are easy to reallocate and hard to predict
+ };
+
+ static inline sizeint AlignBufferSize(sizeint value, sizeint alignment) { dIASSERT((alignment & (alignment - 1)) == 0); return (value + (alignment - 1)) & ~(alignment - 1); }
+
+ void allocateTriangleBuffer(sizeint numTri);
+ void resetTriangleBuffer();
+ void allocatePlaneBuffer(sizeint numTri);
+ void resetPlaneBuffer();
+ void allocateHeightBuffer(sizeint numX, sizeint numZ);
+ void resetHeightBuffer();
+
+ void sortPlanes(const sizeint numPlanes);
+
+ HeightFieldPlane **tempPlaneBuffer;
+ HeightFieldPlane *tempPlaneInstances;
+ sizeint tempPlaneBufferSize;
+
+ HeightFieldTriangle *tempTriangleBuffer;
+ sizeint tempTriangleBufferSize;
+
+ HeightFieldVertex **tempHeightBuffer;
+ HeightFieldVertex *tempHeightInstances;
+ sizeint tempHeightBufferSizeX;
+ sizeint tempHeightBufferSizeZ;
+
+};
+
+
+//------------------------------------------------------------------------------
+#endif //_DHEIGHTFIELD_H_
diff --git a/libs/ode-0.16.1/ode/src/joints/Makefile.am b/libs/ode-0.16.1/ode/src/joints/Makefile.am
new file mode 100644
index 0000000..194ef60
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/Makefile.am
@@ -0,0 +1,37 @@
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+ dhinge.h dhinge.cpp \
+ transmission.h transmission.cpp \
+ hinge.h hinge.cpp \
+ slider.h slider.cpp \
+ contact.h contact.cpp \
+ universal.h universal.cpp \
+ hinge2.h hinge2.cpp \
+ fixed.h fixed.cpp \
+ null.h null.cpp \
+ amotor.h amotor.cpp \
+ lmotor.h lmotor.cpp \
+ plane2d.h plane2d.cpp \
+ pu.h pu.cpp \
+ pr.h pr.cpp \
+ piston.h piston.cpp
+
diff --git a/libs/ode-0.16.1/ode/src/joints/Makefile.in b/libs/ode-0.16.1/ode/src/joints/Makefile.in
new file mode 100644
index 0000000..9e43f9f
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diff --git a/libs/ode-0.16.1/ode/src/joints/amotor.cpp b/libs/ode-0.16.1/ode/src/joints/amotor.cpp
new file mode 100644
index 0000000..aa30c76
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/amotor.cpp
@@ -0,0 +1,810 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+
+#include <ode/odeconfig.h>
+#include "config.h"
+#include "common.h"
+#include "amotor.h"
+#include "joint_internal.h"
+#include "odeou.h"
+
+
+/*extern */
+void dJointSetAMotorNumAxes(dJointID j, int num)
+{
+ dxJointAMotor* joint = (dxJointAMotor*)j;
+ dAASSERT(joint != NULL);
+ dAASSERT(dIN_RANGE(num, dSA__MIN, dSA__MAX + 1));
+ checktype(joint, AMotor);
+
+ num = dCLAMP(num, dSA__MIN, dSA__MAX);
+
+ joint->setNumAxes(num);
+}
+
+/*extern */
+void dJointSetAMotorAxis(dJointID j, int anum, int rel/*=dJointBodyRelativity*/,
+ dReal x, dReal y, dReal z)
+{
+ dxJointAMotor* joint = (dxJointAMotor*)j;
+ dAASSERT(joint != NULL);
+ dAASSERT(dIN_RANGE(anum, dSA__MIN, dSA__MAX));
+ dAASSERT(dIN_RANGE(rel, dJBR__MIN, dJBR__MAX));
+ checktype(joint, AMotor);
+
+ anum = dCLAMP(anum, dSA__MIN, dSA__MAX - 1);
+
+ joint->setAxisValue(anum, (dJointBodyRelativity)rel, x, y, z);
+}
+
+/*extern */
+void dJointSetAMotorAngle(dJointID j, int anum, dReal angle)
+{
+ dxJointAMotor* joint = (dxJointAMotor*)j;
+ dAASSERT(joint != NULL);
+ dAASSERT(dIN_RANGE(anum, dSA__MIN, dSA__MAX));
+ checktype(joint, AMotor);
+
+ anum = dCLAMP(anum, dSA__MIN, dSA__MAX - 1);
+
+ joint->setAngleValue(anum, angle);
+}
+
+/*extern */
+void dJointSetAMotorParam(dJointID j, int parameter, dReal value)
+{
+ dxJointAMotor* joint = (dxJointAMotor*)j;
+ dAASSERT(joint != NULL);
+ checktype(joint, AMotor);
+
+ int anum = parameter >> 8;
+ dAASSERT(dIN_RANGE(anum, dSA__MIN, dSA__MAX));
+
+ anum = dCLAMP(anum, dSA__MIN, dSA__MAX - 1);
+
+ int limotParam = parameter & 0xff;
+ joint->setLimotParameter(anum, limotParam, value);
+}
+
+/*extern */
+void dJointSetAMotorMode(dJointID j, int mode)
+{
+ dxJointAMotor* joint = (dxJointAMotor*)j;
+ dAASSERT(joint != NULL);
+ checktype(joint, AMotor);
+
+ joint->setOperationMode(mode);
+}
+
+/*extern */
+int dJointGetAMotorNumAxes(dJointID j)
+{
+ dxJointAMotor* joint = (dxJointAMotor*)j;
+ dAASSERT(joint != NULL);
+ checktype(joint, AMotor);
+
+ return joint->getNumAxes();
+}
+
+/*extern */
+void dJointGetAMotorAxis(dJointID j, int anum, dVector3 result)
+{
+ dxJointAMotor* joint = (dxJointAMotor*)j;
+ dAASSERT(joint != NULL);
+ dAASSERT(dIN_RANGE(anum, dSA__MIN, dSA__MAX));
+ checktype(joint, AMotor);
+
+ anum = dCLAMP(anum, dSA__MIN, dSA__MAX - 1);
+
+ joint->getAxisValue(result, anum);
+}
+
+/*extern */
+int dJointGetAMotorAxisRel(dJointID j, int anum)
+{
+ dxJointAMotor* joint = (dxJointAMotor*)j;
+ dAASSERT(joint != NULL);
+ dAASSERT(dIN_RANGE(anum, dSA__MIN, dSA__MAX));
+ checktype(joint, AMotor);
+
+ anum = dCLAMP(anum, dSA__MIN, dSA__MAX - 1);
+
+ int result = joint->getAxisBodyRelativity(anum);
+ return result;
+}
+
+/*extern */
+dReal dJointGetAMotorAngle(dJointID j, int anum)
+{
+ dxJointAMotor* joint = (dxJointAMotor*)j;
+ dAASSERT(joint != NULL);
+ dAASSERT(dIN_RANGE(anum, dSA__MIN, dSA__MAX));
+ checktype(joint, AMotor);
+
+ anum = dCLAMP(anum, dSA__MIN, dSA__MAX - 1);
+
+ dReal result = joint->getAngleValue(anum);
+ return result;
+}
+
+/*extern */
+dReal dJointGetAMotorAngleRate(dJointID j, int anum)
+{
+ dxJointAMotor* joint = (dxJointAMotor*)j;
+ dAASSERT(joint != NULL);
+ dAASSERT(dIN_RANGE(anum, dSA__MIN, dSA__MAX));
+ checktype(joint, AMotor);
+
+ anum = dCLAMP(anum, dSA__MIN, dSA__MAX - 1);
+
+ dReal result = joint->calculateAngleRate(anum);
+ return result;
+}
+
+/*extern */
+dReal dJointGetAMotorParam(dJointID j, int parameter)
+{
+ dxJointAMotor* joint = (dxJointAMotor*)j;
+ dAASSERT(joint != NULL);
+ checktype(joint, AMotor);
+
+ int anum = parameter >> 8;
+ dAASSERT(dIN_RANGE(anum, dSA__MIN, dSA__MAX));
+
+ anum = dCLAMP(anum, dSA__MIN, dSA__MAX - 1);
+
+ int limotParam = parameter & 0xff;
+ dReal result = joint->getLimotParameter(anum, limotParam);
+ return result;
+}
+
+/*extern */
+int dJointGetAMotorMode(dJointID j)
+{
+ dxJointAMotor* joint = (dxJointAMotor*)j;
+ dAASSERT(joint != NULL);
+ checktype(joint, AMotor);
+
+ int result = joint->getOperationMode();
+ return result;
+}
+
+/*extern */
+void dJointAddAMotorTorques(dJointID j, dReal torque1, dReal torque2, dReal torque3)
+{
+ dxJointAMotor* joint = (dxJointAMotor*)j;
+ dAASSERT(joint != NULL);
+ checktype(joint, AMotor);
+
+ joint->addTorques(torque1, torque2, torque3);
+}
+
+
+//****************************************************************************
+
+BEGIN_NAMESPACE_OU();
+template<>
+const dJointBodyRelativity CEnumUnsortedElementArray<dSpaceAxis, dSA__MAX, dJointBodyRelativity, 0x160703D5>::m_aetElementArray[] =
+{
+ dJBR_BODY1, // dSA_X,
+ dJBR_GLOBAL, // dSA_Y,
+ dJBR_BODY2, // dSA_Z,
+};
+END_NAMESPACE_OU();
+static const CEnumUnsortedElementArray<dSpaceAxis, dSA__MAX, dJointBodyRelativity, 0x160703D5> g_abrEulerAxisAllowedBodyRelativities;
+
+static inline
+dSpaceAxis EncodeJointConnectedBodyEulerAxis(dJointConnectedBody cbBodyIndex)
+{
+ dSASSERT(dJCB__MAX == 2);
+
+ return cbBodyIndex == dJCB_FIRST_BODY ? dSA_X : dSA_Z;
+}
+
+static inline
+dSpaceAxis EncodeOtherEulerAxis(dSpaceAxis saOneAxis)
+{
+ dIASSERT(saOneAxis == EncodeJointConnectedBodyEulerAxis(dJCB_FIRST_BODY) || saOneAxis == EncodeJointConnectedBodyEulerAxis(dJCB_SECOND_BODY));
+ dSASSERT(dJCB__MAX == 2);
+
+ return (dSpaceAxis)(dSA_X + dSA_Z - saOneAxis);
+}
+
+
+//****************************************************************************
+// angular motor
+
+dxJointAMotor::dxJointAMotor(dxWorld *w) :
+ dxJointAMotor_Parent(w),
+ m_mode(dAMotorUser),
+ m_num(0)
+{
+ std::fill(m_rel, m_rel + dARRAY_SIZE(m_rel), dJBR__DEFAULT);
+ { for (int i = 0; i != dARRAY_SIZE(m_axis); ++i) { dZeroVector3(m_axis[i]); } }
+ { for (int i = 0; i != dARRAY_SIZE(m_references); ++i) { dZeroVector3(m_references[i]); } }
+ std::fill(m_angle, m_angle + dARRAY_SIZE(m_angle), REAL(0.0));
+ { for (int i = 0; i != dARRAY_SIZE(m_limot); ++i) { m_limot[i].init(w); } }
+}
+
+
+/*virtual */
+dxJointAMotor::~dxJointAMotor()
+{
+ // The virtual destructor
+}
+
+
+/*virtual */
+void dxJointAMotor::getSureMaxInfo(SureMaxInfo* info)
+{
+ info->max_m = m_num;
+}
+
+/*virtual */
+void dxJointAMotor::getInfo1(dxJoint::Info1 *info)
+{
+ info->m = 0;
+ info->nub = 0;
+
+ // compute the axes and angles, if in Euler mode
+ if (m_mode == dAMotorEuler)
+ {
+ dVector3 ax[dSA__MAX];
+ computeGlobalAxes(ax);
+ computeEulerAngles(ax);
+ }
+
+ // see if we're powered or at a joint limit for each axis
+ const unsigned num = m_num;
+ for (unsigned i = 0; i != num; ++i)
+ {
+ if (m_limot[i].testRotationalLimit(m_angle[i])
+ || m_limot[i].fmax > 0)
+ {
+ info->m++;
+ }
+ }
+}
+
+/*virtual */
+void dxJointAMotor::getInfo2(dReal worldFPS, dReal /*worldERP*/,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex)
+{
+ // compute the axes (if not global)
+ dVector3 ax[dSA__MAX];
+ computeGlobalAxes(ax);
+
+ // in Euler angle mode we do not actually constrain the angular velocity
+ // along the axes axis[0] and axis[2] (although we do use axis[1]) :
+ //
+ // to get constrain w2-w1 along ...not
+ // ------ --------------------- ------
+ // d(angle[0])/dt = 0 ax[1] x ax[2] ax[0]
+ // d(angle[1])/dt = 0 ax[1]
+ // d(angle[2])/dt = 0 ax[0] x ax[1] ax[2]
+ //
+ // constraining w2-w1 along an axis 'a' means that a'*(w2-w1)=0.
+ // to prove the result for angle[0], write the expression for angle[0] from
+ // GetInfo1 then take the derivative. to prove this for angle[2] it is
+ // easier to take the Euler rate expression for d(angle[2])/dt with respect
+ // to the components of w and set that to 0.
+
+ dVector3 *axptr[dSA__MAX];
+ for (int j = dSA__MIN; j != dSA__MAX; ++j) { axptr[j] = &ax[j]; }
+
+ dVector3 ax0_cross_ax1;
+ dVector3 ax1_cross_ax2;
+
+ if (m_mode == dAMotorEuler)
+ {
+ dCalcVectorCross3(ax0_cross_ax1, ax[dSA_X], ax[dSA_Y]);
+ axptr[dSA_Z] = &ax0_cross_ax1;
+ dCalcVectorCross3(ax1_cross_ax2, ax[dSA_Y], ax[dSA_Z]);
+ axptr[dSA_X] = &ax1_cross_ax2;
+ }
+
+ sizeint rowTotalSkip = 0, pairTotalSkip = 0;
+
+ const unsigned num = m_num;
+ for (unsigned i = 0; i != num; ++i)
+ {
+ if (m_limot[i].addLimot(this, worldFPS, J1 + rowTotalSkip, J2 + rowTotalSkip, pairRhsCfm + pairTotalSkip, pairLoHi + pairTotalSkip, *(axptr[i]), 1))
+ {
+ rowTotalSkip += rowskip;
+ pairTotalSkip += pairskip;
+ }
+ }
+}
+
+/*virtual */
+dJointType dxJointAMotor::type() const
+{
+ return dJointTypeAMotor;
+}
+
+/*virtual */
+sizeint dxJointAMotor::size() const
+{
+ return sizeof(*this);
+}
+
+
+void dxJointAMotor::setOperationMode(int mode)
+{
+ m_mode = mode;
+
+ if (mode == dAMotorEuler)
+ {
+ m_num = dSA__MAX;
+ setEulerReferenceVectors();
+ }
+}
+
+
+void dxJointAMotor::setNumAxes(unsigned num)
+{
+ if (m_mode == dAMotorEuler)
+ {
+ m_num = dSA__MAX;
+ }
+ else
+ {
+ m_num = num;
+ }
+}
+
+
+dJointBodyRelativity dxJointAMotor::getAxisBodyRelativity(unsigned anum) const
+{
+ dAASSERT(dIN_RANGE(anum, dSA__MIN, dSA__MAX));
+
+ dJointBodyRelativity rel = m_rel[anum];
+ if (dJBREncodeBodyRelativityStatus(rel) && GetIsJointReverse())
+ {
+ rel = dJBRSwapBodyRelativity(rel); // turns 1 into 2, 2 into 1
+ }
+
+ return rel;
+}
+
+
+void dxJointAMotor::setAxisValue(unsigned anum, dJointBodyRelativity rel,
+ dReal x, dReal y, dReal z)
+{
+ dAASSERT(dIN_RANGE(anum, dSA__MIN, dSA__MAX));
+ dAASSERT(m_mode != dAMotorEuler || !dJBREncodeBodyRelativityStatus(rel) || rel == g_abrEulerAxisAllowedBodyRelativities.Encode((dSpaceAxis)anum));
+
+ // x,y,z is always in global coordinates regardless of rel, so we may have
+ // to convert it to be relative to a body
+ dVector3 r;
+ dAssignVector3(r, x, y, z);
+
+ // adjust rel to match the internal body order
+ if (dJBREncodeBodyRelativityStatus(rel) && GetIsJointReverse())
+ {
+ rel = dJBRSwapBodyRelativity(rel); // turns 1 into 2, 2, into 1
+ }
+
+ m_rel[anum] = rel;
+
+ bool assigned = false;
+
+ if (dJBREncodeBodyRelativityStatus(rel))
+ {
+ if (rel == dJBR_BODY1)
+ {
+ dMultiply1_331(m_axis[anum], this->node[0].body->posr.R, r);
+ assigned = true;
+ }
+ // rel == 2
+ else if (this->node[1].body != NULL)
+ {
+ dIASSERT(rel == dJBR_BODY2);
+
+ dMultiply1_331(m_axis[anum], this->node[1].body->posr.R, r);
+ assigned = true;
+ }
+ }
+
+ if (!assigned)
+ {
+ dCopyVector3(m_axis[anum], r);
+ }
+
+ dNormalize3(m_axis[anum]);
+
+ if (m_mode == dAMotorEuler)
+ {
+ setEulerReferenceVectors();
+ }
+}
+
+void dxJointAMotor::getAxisValue(dVector3 result, unsigned anum) const
+{
+ dAASSERT(dIN_RANGE(anum, dSA__MIN, dSA__MAX));
+
+ switch (m_mode)
+ {
+ case dAMotorUser:
+ {
+ doGetUserAxis(result, anum);
+ break;
+ }
+
+ case dAMotorEuler:
+ {
+ doGetEulerAxis(result, anum);
+ break;
+ }
+
+ default:
+ {
+ dIASSERT(false);
+ break;
+ }
+ }
+}
+
+
+void dxJointAMotor::doGetUserAxis(dVector3 result, unsigned anum) const
+{
+ bool retrieved = false;
+
+ if (dJBREncodeBodyRelativityStatus(m_rel[anum]))
+ {
+ if (m_rel[anum] == dJBR_BODY1)
+ {
+ dMultiply0_331(result, this->node[0].body->posr.R, m_axis[anum]);
+ retrieved = true;
+ }
+ else if (this->node[1].body != NULL)
+ {
+ dMultiply0_331(result, this->node[1].body->posr.R, m_axis[anum]);
+ retrieved = true;
+ }
+ }
+
+ if (!retrieved)
+ {
+ dCopyVector3(result, m_axis[anum]);
+ }
+}
+
+void dxJointAMotor::doGetEulerAxis(dVector3 result, unsigned anum) const
+{
+ // If we're in Euler mode, joint->axis[1] doesn't
+ // have anything sensible in it. So don't just return
+ // that, find the actual effective axis.
+ // Likewise, the actual axis of rotation for the
+ // the other axes is different from what's stored.
+ dVector3 axes[dSA__MAX];
+ computeGlobalAxes(axes);
+
+ if (anum == dSA_Y)
+ {
+ dCopyVector3(result, axes[dSA_Y]);
+ }
+ else if (anum < dSA_Y) // Comparing against the same constant lets compiler reuse EFLAGS register for another conditional jump
+ {
+ dSASSERT(dSA_X < dSA_Y); // Otherwise the condition above is incorrect
+ dIASSERT(anum == dSA_X);
+
+ // This won't be unit length in general,
+ // but it's what's used in getInfo2
+ // This may be why things freak out as
+ // the body-relative axes get close to each other.
+ dCalcVectorCross3(result, axes[dSA_Y], axes[dSA_Z]);
+ }
+ else
+ {
+ dSASSERT(dSA_Z > dSA_Y); // Otherwise the condition above is incorrect
+ dIASSERT(anum == dSA_Z);
+
+ // Same problem as above.
+ dCalcVectorCross3(result, axes[dSA_X], axes[dSA_Y]);
+ }
+}
+
+
+void dxJointAMotor::setAngleValue(unsigned anum, dReal angle)
+{
+ dAASSERT(dIN_RANGE(anum, dSA__MIN, dSA__MAX));
+ dAASSERT(m_mode == dAMotorUser); // This only works for the dAMotorUser
+
+ if (m_mode == dAMotorUser)
+ {
+ m_angle[anum] = angle;
+ }
+}
+
+
+dReal dxJointAMotor::calculateAngleRate(unsigned anum) const
+{
+ dAASSERT(dIN_RANGE(anum, dSA__MIN, dSA__MAX));
+ dAASSERT(this->node[0].body != NULL); // Don't call for angle rate before the joint is set up
+
+ dVector3 axis;
+ getAxisValue(axis, anum);
+
+ // NOTE!
+ // For reverse joints, the rate is negated at the function exit to create swapped bodies effect
+ dReal rate = dDOT(axis, this->node[0].body->avel);
+
+ if (this->node[1].body != NULL)
+ {
+ rate -= dDOT(axis, this->node[1].body->avel);
+ }
+
+ // Negating the rate for reverse joints creates an effect of body swapping
+ dReal result = !GetIsJointReverse() ? rate : -rate;
+ return result;
+}
+
+
+void dxJointAMotor::addTorques(dReal torque1, dReal torque2, dReal torque3)
+{
+ unsigned num = getNumAxes();
+ dAASSERT(dIN_RANGE(num, dSA__MIN, dSA__MAX + 1));
+
+ dVector3 sum;
+ dVector3 torqueVector;
+ dVector3 axes[dSA__MAX];
+
+
+ if (num != dSA__MIN)
+ {
+ computeGlobalAxes(axes);
+
+ if (!GetIsJointReverse())
+ {
+ dAssignVector3(torqueVector, torque1, torque2, torque3);
+ }
+ else
+ {
+ // Negating torques creates an effect of swapped bodies later
+ dAssignVector3(torqueVector, -torque1, -torque2, -torque3);
+ }
+ }
+
+ switch (num)
+ {
+ case dSA_Z + 1:
+ {
+ dAddThreeScaledVectors3(sum, axes[dSA_Z], axes[dSA_Y], axes[dSA_X], torqueVector[dSA_Z], torqueVector[dSA_Y], torqueVector[dSA_X]);
+ break;
+ }
+
+ case dSA_Y + 1:
+ {
+ dAddScaledVectors3(sum, axes[dSA_Y], axes[dSA_X], torqueVector[dSA_Y], torqueVector[dSA_X]);
+ break;
+ }
+
+ case dSA_X + 1:
+ {
+ dCopyScaledVector3(sum, axes[dSA_X], torqueVector[dSA_X]);
+ break;
+ }
+
+ default:
+ {
+ dSASSERT(dSA_Z > dSA_Y); // Otherwise the addends order needs to be switched
+ dSASSERT(dSA_Y > dSA_X);
+
+ // Do nothing
+ break;
+ }
+ }
+
+ if (num != dSA__MIN)
+ {
+ dAASSERT(this->node[0].body != NULL); // Don't add torques unless you set the joint up first!
+
+ // NOTE!
+ // For reverse joints, the torqueVector negated at function entry produces the effect of swapped bodies
+ dBodyAddTorque(this->node[0].body, sum[dV3E_X], sum[dV3E_Y], sum[dV3E_Z]);
+
+ if (this->node[1].body != NULL)
+ {
+ dBodyAddTorque(this->node[1].body, -sum[dV3E_X], -sum[dV3E_Y], -sum[dV3E_Z]);
+ }
+ }
+}
+
+
+// compute the 3 axes in global coordinates
+void dxJointAMotor::computeGlobalAxes(dVector3 ax[dSA__MAX]) const
+{
+ switch (m_mode)
+ {
+ case dAMotorUser:
+ {
+ doComputeGlobalUserAxes(ax);
+ break;
+ }
+
+ case dAMotorEuler:
+ {
+ doComputeGlobalEulerAxes(ax);
+ break;
+ }
+
+ default:
+ {
+ dIASSERT(false);
+ break;
+ }
+ }
+}
+
+void dxJointAMotor::doComputeGlobalUserAxes(dVector3 ax[dSA__MAX]) const
+{
+ unsigned num = m_num;
+ for (unsigned i = 0; i != num; ++i)
+ {
+ bool assigned = false;
+
+ if (m_rel[i] == dJBR_BODY1)
+ {
+ // relative to b1
+ dMultiply0_331(ax[i], this->node[0].body->posr.R, m_axis[i]);
+ assigned = true;
+ }
+ else if (m_rel[i] == dJBR_BODY2)
+ {
+ // relative to b2
+ if (this->node[1].body != NULL)
+ {
+ dMultiply0_331(ax[i], this->node[1].body->posr.R, m_axis[i]);
+ assigned = true;
+ }
+ }
+
+ if (!assigned)
+ {
+ // global - just copy it
+ dCopyVector3(ax[i], m_axis[i]);
+ }
+ }
+}
+
+void dxJointAMotor::doComputeGlobalEulerAxes(dVector3 ax[dSA__MAX]) const
+{
+ // special handling for Euler mode
+
+ dSpaceAxis firstBodyAxis = BuildFirstBodyEulerAxis();
+ dMultiply0_331(ax[firstBodyAxis], this->node[0].body->posr.R, m_axis[firstBodyAxis]);
+
+ dSpaceAxis secondBodyAxis = EncodeOtherEulerAxis(firstBodyAxis);
+
+ if (this->node[1].body != NULL)
+ {
+ dMultiply0_331(ax[secondBodyAxis], this->node[1].body->posr.R, m_axis[secondBodyAxis]);
+ }
+ else
+ {
+ dCopyVector3(ax[secondBodyAxis], m_axis[secondBodyAxis]);
+ }
+
+ dCalcVectorCross3(ax[dSA_Y], ax[dSA_Z], ax[dSA_X]);
+ dNormalize3(ax[dSA_Y]);
+}
+
+
+void dxJointAMotor::computeEulerAngles(dVector3 ax[dSA__MAX])
+{
+ // assumptions:
+ // global axes already calculated --> ax
+ // axis[0] is relative to body 1 --> global ax[0]
+ // axis[2] is relative to body 2 --> global ax[2]
+ // ax[1] = ax[2] x ax[0]
+ // original ax[0] and ax[2] are perpendicular
+ // reference1 is perpendicular to ax[0] (in body 1 frame)
+ // reference2 is perpendicular to ax[2] (in body 2 frame)
+ // all ax[] and reference vectors are unit length
+
+ // calculate references in global frame
+ dVector3 refs[dJCB__MAX];
+ dMultiply0_331(refs[dJCB_FIRST_BODY], this->node[0].body->posr.R, m_references[dJCB_FIRST_BODY]);
+
+ if (this->node[1].body != NULL)
+ {
+ dMultiply0_331(refs[dJCB_SECOND_BODY], this->node[1].body->posr.R, m_references[dJCB_SECOND_BODY]);
+ }
+ else
+ {
+ dCopyVector3(refs[dJCB_SECOND_BODY], m_references[dJCB_SECOND_BODY]);
+ }
+
+
+ // get q perpendicular to both ax[0] and ref1, get first euler angle
+ dVector3 q;
+ dJointConnectedBody firstAxisBody = BuildFirstEulerAxisBody();
+
+ dCalcVectorCross3(q, ax[dSA_X], refs[firstAxisBody]);
+ m_angle[dSA_X] = -dAtan2(dCalcVectorDot3(ax[dSA_Z], q), dCalcVectorDot3(ax[dSA_Z], refs[firstAxisBody]));
+
+ // get q perpendicular to both ax[0] and ax[1], get second euler angle
+ dCalcVectorCross3(q, ax[dSA_X], ax[dSA_Y]);
+ m_angle[dSA_Y] = -dAtan2(dCalcVectorDot3(ax[dSA_Z], ax[dSA_X]), dCalcVectorDot3(ax[dSA_Z], q));
+
+ dJointConnectedBody secondAxisBody = EncodeJointOtherConnectedBody(firstAxisBody);
+
+ // get q perpendicular to both ax[1] and ax[2], get third euler angle
+ dCalcVectorCross3(q, ax[dSA_Y], ax[dSA_Z]);
+ m_angle[dSA_Z] = -dAtan2(dCalcVectorDot3(refs[secondAxisBody], ax[dSA_Y]), dCalcVectorDot3(refs[secondAxisBody], q));
+}
+
+
+// set the reference vectors as follows:
+// * reference1 = current axis[2] relative to body 1
+// * reference2 = current axis[0] relative to body 2
+// this assumes that:
+// * axis[0] is relative to body 1
+// * axis[2] is relative to body 2
+
+void dxJointAMotor::setEulerReferenceVectors()
+{
+ if (/*this->node[0].body != NULL && */this->node[1].body != NULL)
+ {
+ dIASSERT(this->node[0].body != NULL);
+
+ dVector3 r; // axis[2] and axis[0] in global coordinates
+
+ dSpaceAxis firstBodyAxis = BuildFirstBodyEulerAxis();
+ dMultiply0_331(r, this->node[0].body->posr.R, m_axis[firstBodyAxis]);
+ dMultiply1_331(m_references[dJCB_SECOND_BODY], this->node[1].body->posr.R, r);
+
+ dSpaceAxis secondBodyAxis = EncodeOtherEulerAxis(firstBodyAxis);
+ dMultiply0_331(r, this->node[1].body->posr.R, m_axis[secondBodyAxis]);
+ dMultiply1_331(m_references[dJCB_FIRST_BODY], this->node[0].body->posr.R, r);
+ }
+ else
+ {
+ // We want to handle angular motors attached to passive geoms
+ // Replace missing node.R with identity
+ if (this->node[0].body != NULL)
+ {
+ dSpaceAxis firstBodyAxis = BuildFirstBodyEulerAxis();
+ dMultiply0_331(m_references[dJCB_SECOND_BODY], this->node[0].body->posr.R, m_axis[firstBodyAxis]);
+
+ dSpaceAxis secondBodyAxis = EncodeOtherEulerAxis(firstBodyAxis);
+ dMultiply1_331(m_references[dJCB_FIRST_BODY], this->node[0].body->posr.R, m_axis[secondBodyAxis]);
+ }
+ }
+}
+
+/*inline */
+dSpaceAxis dxJointAMotor::BuildFirstBodyEulerAxis() const
+{
+ return EncodeJointConnectedBodyEulerAxis(BuildFirstEulerAxisBody());
+}
+
+/*inline */
+dJointConnectedBody dxJointAMotor::BuildFirstEulerAxisBody() const
+{
+ return !GetIsJointReverse() ? dJCB_FIRST_BODY : dJCB_SECOND_BODY;
+}
+
diff --git a/libs/ode-0.16.1/ode/src/joints/amotor.h b/libs/ode-0.16.1/ode/src/joints/amotor.h
new file mode 100644
index 0000000..2fd421c
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/amotor.h
@@ -0,0 +1,105 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_JOINT_AMOTOR_H_
+#define _ODE_JOINT_AMOTOR_H_
+
+#include "joint.h"
+
+
+// angular motor
+
+typedef dxJoint dxJointAMotor_Parent;
+class dxJointAMotor:
+ public dxJointAMotor_Parent
+{
+public:
+ dxJointAMotor(dxWorld *w);
+ virtual ~dxJointAMotor();
+
+public:
+ virtual void getSureMaxInfo(SureMaxInfo* info);
+ virtual void getInfo1(Info1* info);
+ virtual void getInfo2(dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex);
+ virtual dJointType type() const;
+ virtual sizeint size() const;
+
+public:
+ void setOperationMode(int mode);
+ int getOperationMode() const { return m_mode; }
+
+ void setNumAxes(unsigned num);
+ int getNumAxes() const { return m_num; }
+
+ dJointBodyRelativity getAxisBodyRelativity(unsigned anum) const;
+
+ void setAxisValue(unsigned anum, dJointBodyRelativity rel, dReal x, dReal y, dReal z);
+ void getAxisValue(dVector3 result, unsigned anum) const;
+
+private:
+ void doGetUserAxis(dVector3 result, unsigned anum) const;
+ void doGetEulerAxis(dVector3 result, unsigned anum) const;
+
+public:
+ void setAngleValue(unsigned anum, dReal angle);
+ dReal getAngleValue(unsigned anum) const { dAASSERT(dIN_RANGE(anum, dSA__MIN, dSA__MAX)); return m_angle[anum]; }
+
+ dReal calculateAngleRate(unsigned anum) const;
+
+ void setLimotParameter(unsigned anum, int limotParam, dReal value) { dAASSERT(dIN_RANGE(anum, dSA__MIN, dSA__MAX)); m_limot[anum].set(limotParam, value); }
+ dReal getLimotParameter(unsigned anum, int limotParam) const { dAASSERT(dIN_RANGE(anum, dSA__MIN, dSA__MAX)); return m_limot[anum].get(limotParam); }
+
+public:
+ void addTorques(dReal torque1, dReal torque2, dReal torque3);
+
+private:
+ void computeGlobalAxes(dVector3 ax[dSA__MAX]) const;
+ void doComputeGlobalUserAxes(dVector3 ax[dSA__MAX]) const;
+ void doComputeGlobalEulerAxes(dVector3 ax[dSA__MAX]) const;
+
+ void computeEulerAngles(dVector3 ax[dSA__MAX]);
+ void setEulerReferenceVectors();
+
+private:
+ inline dSpaceAxis BuildFirstBodyEulerAxis() const;
+ inline dJointConnectedBody BuildFirstEulerAxisBody() const;
+
+private:
+ friend struct dxAMotorJointPrinter;
+
+private:
+ int m_mode; // a dAMotorXXX constant
+ unsigned m_num; // number of axes (0..3)
+ dJointBodyRelativity m_rel[dSA__MAX]; // what the axes are relative to (global,b1,b2)
+ dVector3 m_axis[dSA__MAX]; // three axes
+ // these vectors are used for calculating Euler angles
+ dVector3 m_references[dJCB__MAX]; // original axis[2], relative to body 1; original axis[0], relative to body 2
+ dReal m_angle[dSA__MAX]; // user-supplied angles for axes
+ dxJointLimitMotor m_limot[dJBR__MAX]; // limit+motor info for axes
+};
+
+
+#endif
+
diff --git a/libs/ode-0.16.1/ode/src/joints/ball.cpp b/libs/ode-0.16.1/ode/src/joints/ball.cpp
new file mode 100644
index 0000000..c295b85
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/ball.cpp
@@ -0,0 +1,186 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+
+#include <ode/odeconfig.h>
+#include "config.h"
+#include "ball.h"
+#include "joint_internal.h"
+
+//****************************************************************************
+// ball and socket
+
+dxJointBall::dxJointBall( dxWorld *w ) :
+ dxJoint( w )
+{
+ dSetZero( anchor1, 4 );
+ dSetZero( anchor2, 4 );
+ erp = world->global_erp;
+ cfm = world->global_cfm;
+}
+
+
+void
+dxJointBall::getSureMaxInfo( SureMaxInfo* info )
+{
+ info->max_m = 3;
+}
+
+
+void
+dxJointBall::getInfo1( dxJoint::Info1 *info )
+{
+ info->m = 3;
+ info->nub = 3;
+}
+
+
+void
+dxJointBall::getInfo2( dReal worldFPS, dReal /*worldERP*/,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex )
+{
+ pairRhsCfm[GI2_CFM] = cfm;
+ pairRhsCfm[pairskip + GI2_CFM] = cfm;
+ pairRhsCfm[2 * pairskip + GI2_CFM] = cfm;
+ setBall( this, worldFPS, this->erp, rowskip, J1, J2, pairskip, pairRhsCfm, anchor1, anchor2 );
+}
+
+
+
+
+
+void dJointSetBallAnchor( dJointID j, dReal x, dReal y, dReal z )
+{
+ dxJointBall* joint = ( dxJointBall* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Ball );
+ setAnchors( joint, x, y, z, joint->anchor1, joint->anchor2 );
+}
+
+
+void dJointSetBallAnchor2( dJointID j, dReal x, dReal y, dReal z )
+{
+ dxJointBall* joint = ( dxJointBall* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Ball );
+ joint->anchor2[0] = x;
+ joint->anchor2[1] = y;
+ joint->anchor2[2] = z;
+ joint->anchor2[3] = 0;
+}
+
+void dJointGetBallAnchor( dJointID j, dVector3 result )
+{
+ dxJointBall* joint = ( dxJointBall* )j;
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+ checktype( joint, Ball );
+ if ( joint->flags & dJOINT_REVERSE )
+ getAnchor2( joint, result, joint->anchor2 );
+ else
+ getAnchor( joint, result, joint->anchor1 );
+}
+
+
+void dJointGetBallAnchor2( dJointID j, dVector3 result )
+{
+ dxJointBall* joint = ( dxJointBall* )j;
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+ checktype( joint, Ball );
+ if ( joint->flags & dJOINT_REVERSE )
+ getAnchor( joint, result, joint->anchor1 );
+ else
+ getAnchor2( joint, result, joint->anchor2 );
+}
+
+
+void dxJointBall::set( int num, dReal value )
+{
+ switch ( num )
+ {
+ case dParamCFM:
+ cfm = value;
+ break;
+ case dParamERP:
+ erp = value;
+ break;
+ }
+}
+
+
+dReal dxJointBall::get( int num )
+{
+ switch ( num )
+ {
+ case dParamCFM:
+ return cfm;
+ case dParamERP:
+ return erp;
+ default:
+ return 0;
+ }
+}
+
+
+void dJointSetBallParam( dJointID j, int parameter, dReal value )
+{
+ dxJointBall* joint = ( dxJointBall* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Ball );
+ joint->set( parameter, value );
+}
+
+
+dReal dJointGetBallParam( dJointID j, int parameter )
+{
+ dxJointBall* joint = ( dxJointBall* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Ball );
+ return joint->get( parameter );
+}
+
+
+dJointType
+dxJointBall::type() const
+{
+ return dJointTypeBall;
+}
+
+sizeint
+dxJointBall::size() const
+{
+ return sizeof( *this );
+}
+
+void
+dxJointBall::setRelativeValues()
+{
+ dVector3 anchor;
+ dJointGetBallAnchor(this, anchor);
+ setAnchors( this, anchor[0], anchor[1], anchor[2], anchor1, anchor2 );
+}
+
+
+
diff --git a/libs/ode-0.16.1/ode/src/joints/ball.h b/libs/ode-0.16.1/ode/src/joints/ball.h
new file mode 100644
index 0000000..d8d22a5
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/ball.h
@@ -0,0 +1,54 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_JOINT_BALL_H_
+#define _ODE_JOINT_BALL_H_
+
+#include "joint.h"
+
+// ball and socket
+
+struct dxJointBall : public dxJoint
+{
+ dVector3 anchor1; // anchor w.r.t first body
+ dVector3 anchor2; // anchor w.r.t second body
+ dReal erp; // error reduction
+ dReal cfm; // constraint force mix in
+ void set( int num, dReal value );
+ dReal get( int num );
+
+ dxJointBall( dxWorld *w );
+ virtual void getSureMaxInfo( SureMaxInfo* info );
+ virtual void getInfo1( Info1* info );
+ virtual void getInfo2( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex );
+ virtual dJointType type() const;
+ virtual sizeint size() const;
+
+ virtual void setRelativeValues();
+};
+
+
+#endif
+
diff --git a/libs/ode-0.16.1/ode/src/joints/contact.cpp b/libs/ode-0.16.1/ode/src/joints/contact.cpp
new file mode 100644
index 0000000..5ab3482
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/contact.cpp
@@ -0,0 +1,361 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+
+#include <ode/odeconfig.h>
+#include "config.h"
+#include "contact.h"
+#include "joint_internal.h"
+
+
+
+ //****************************************************************************
+ // contact
+
+dxJointContact::dxJointContact(dxWorld *w) :
+ dxJoint(w)
+{
+}
+
+
+void
+dxJointContact::getSureMaxInfo(SureMaxInfo* info)
+{
+ // ...as the actual m is very likely to hit the maximum
+ info->max_m = (contact.surface.mode&dContactRolling) ? 6 : 3;
+}
+
+
+void
+dxJointContact::getInfo1(dxJoint::Info1 *info)
+{
+ // make sure mu's >= 0, then calculate number of constraint rows and number
+ // of unbounded rows.
+ int m = 1, nub = 0;
+
+ // Anisotropic sliding and rolling and spinning friction
+ if (contact.surface.mode & dContactAxisDep) {
+ if (contact.surface.mu < 0) {
+ contact.surface.mu = 0;
+ }
+ else if (contact.surface.mu > 0) {
+ if (contact.surface.mu == dInfinity) { nub++; }
+ m++;
+ }
+
+ if (contact.surface.mu2 < 0) {
+ contact.surface.mu2 = 0;
+ }
+ else if (contact.surface.mu2 > 0) {
+ if (contact.surface.mu2 == dInfinity) { nub++; }
+ m++;
+ }
+
+ if ((contact.surface.mode & dContactRolling) != 0) {
+ if (contact.surface.rho < 0) {
+ contact.surface.rho = 0;
+ }
+ else {
+ if (contact.surface.rho == dInfinity) { nub++; }
+ m++;
+ }
+
+ if (contact.surface.rho2 < 0) {
+ contact.surface.rho2 = 0;
+ }
+ else {
+ if (contact.surface.rho2 == dInfinity) { nub++; }
+ m++;
+ }
+
+ if (contact.surface.rhoN < 0) {
+ contact.surface.rhoN = 0;
+ }
+ else {
+ if (contact.surface.rhoN == dInfinity) { nub++; }
+ m++;
+ }
+ }
+ }
+ else {
+ if (contact.surface.mu < 0) {
+ contact.surface.mu = 0;
+ }
+ else if (contact.surface.mu > 0) {
+ if (contact.surface.mu == dInfinity) { nub += 2; }
+ m += 2;
+ }
+
+ if ((contact.surface.mode & dContactRolling) != 0) {
+ if (contact.surface.rho < 0) {
+ contact.surface.rho = 0;
+ }
+ else {
+ if (contact.surface.rho == dInfinity) { nub += 3; }
+ m += 3;
+ }
+ }
+ }
+
+ the_m = m;
+ info->m = m;
+ info->nub = nub;
+}
+
+
+void
+dxJointContact::getInfo2(dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex)
+{
+ enum
+ {
+ ROW_NORMAL,
+
+ ROW__OPTIONAL_MIN,
+ };
+
+ const int surface_mode = contact.surface.mode;
+
+ // set right hand side and cfm value for normal
+ dReal erp = (surface_mode & dContactSoftERP) != 0 ? contact.surface.soft_erp : worldERP;
+ dReal k = worldFPS * erp;
+
+ dReal depth = contact.geom.depth - world->contactp.min_depth;
+ if (depth < 0) depth = 0;
+
+ dReal motionN = (surface_mode & dContactMotionN) != 0 ? contact.surface.motionN : REAL(0.0);
+ const dReal pushout = k * depth + motionN;
+
+ bool apply_bounce = (surface_mode & dContactBounce) != 0 && contact.surface.bounce_vel >= 0;
+ dReal outgoing = 0;
+
+ // note: this cap should not limit bounce velocity
+ const dReal maxvel = world->contactp.max_vel;
+ dReal c = pushout > maxvel ? maxvel : pushout;
+
+ // c1,c2 = contact points with respect to body PORs
+ dVector3 c1, c2 = { 0, };
+
+ // get normal, with sign adjusted for body1/body2 polarity
+ dVector3 normal;
+ if ((flags & dJOINT_REVERSE) != 0) {
+ dCopyNegatedVector3(normal, contact.geom.normal);
+ }
+ else {
+ dCopyVector3(normal, contact.geom.normal);
+ }
+
+ dxBody *b1 = node[1].body;
+ if (b1) {
+ dSubtractVectors3(c2, contact.geom.pos, b1->posr.pos);
+ // set Jacobian for b1 normal
+ dCopyNegatedVector3(J2 + ROW_NORMAL * rowskip + GI2__JL_MIN, normal);
+ dCalcVectorCross3(J2 + ROW_NORMAL * rowskip + GI2__JA_MIN, normal, c2); //== dCalcVectorCross3( J2 + GI2__JA_MIN, c2, normal ); dNegateVector3( J2 + GI2__JA_MIN );
+ if (apply_bounce) {
+ outgoing /*+*/= dCalcVectorDot3(J2 + ROW_NORMAL * rowskip + GI2__JA_MIN, node[1].body->avel)
+ - dCalcVectorDot3(normal, node[1].body->lvel);
+ }
+ }
+
+ dxBody *b0 = node[0].body;
+ dSubtractVectors3(c1, contact.geom.pos, b0->posr.pos);
+ // set Jacobian for b0 normal
+ dCopyVector3(J1 + ROW_NORMAL * rowskip + GI2__JL_MIN, normal);
+ dCalcVectorCross3(J1 + ROW_NORMAL * rowskip + GI2__JA_MIN, c1, normal);
+ if (apply_bounce) {
+ // calculate outgoing velocity (-ve for incoming contact)
+ outgoing += dCalcVectorDot3(J1 + ROW_NORMAL * rowskip + GI2__JA_MIN, node[0].body->avel)
+ + dCalcVectorDot3(normal, node[0].body->lvel);
+ }
+
+ // deal with bounce
+ if (apply_bounce) {
+ dReal negated_outgoing = motionN - outgoing;
+ // only apply bounce if the outgoing velocity is greater than the
+ // threshold, and if the resulting c[rowNormal] exceeds what we already have.
+ dIASSERT(contact.surface.bounce_vel >= 0);
+ if (/*contact.surface.bounce_vel >= 0 &&*/
+ negated_outgoing > contact.surface.bounce_vel) {
+ const dReal newc = contact.surface.bounce * negated_outgoing + motionN;
+ if (newc > c) { c = newc; }
+ }
+ }
+
+ pairRhsCfm[ROW_NORMAL * pairskip + GI2_RHS] = c;
+
+ if ((surface_mode & dContactSoftCFM) != 0) {
+ pairRhsCfm[ROW_NORMAL * pairskip + GI2_CFM] = contact.surface.soft_cfm;
+ }
+
+ // set LCP limits for normal
+ pairLoHi[ROW_NORMAL * pairskip + GI2_LO] = 0;
+ pairLoHi[ROW_NORMAL * pairskip + GI2_HI] = dInfinity;
+
+
+ if (the_m > 1) { // if no friction, there is nothing else to do
+ // now do jacobian for tangential forces
+ dVector3 t1, t2; // two vectors tangential to normal
+
+ if ((surface_mode & dContactFDir1) != 0) { // use fdir1 ?
+ dCopyVector3(t1, contact.fdir1);
+ dCalcVectorCross3(t2, normal, t1);
+ }
+ else {
+ dPlaneSpace(normal, t1, t2);
+ }
+
+ int row = ROW__OPTIONAL_MIN;
+ int currRowSkip = row * rowskip, currPairSkip = row * pairskip;
+
+ // first friction direction
+ const dReal mu = contact.surface.mu;
+
+ if (mu > 0) {
+ dCopyVector3(J1 + currRowSkip + GI2__JL_MIN, t1);
+ dCalcVectorCross3(J1 + currRowSkip + GI2__JA_MIN, c1, t1);
+
+ if (node[1].body) {
+ dCopyNegatedVector3(J2 + currRowSkip + GI2__JL_MIN, t1);
+ dCalcVectorCross3(J2 + currRowSkip + GI2__JA_MIN, t1, c2); //== dCalcVectorCross3( J2 + rowskip + GI2__JA_MIN, c2, t1 ); dNegateVector3( J2 + rowskip + GI2__JA_MIN );
+ }
+
+ // set right hand side
+ if ((surface_mode & dContactMotion1) != 0) {
+ pairRhsCfm[currPairSkip + GI2_RHS] = contact.surface.motion1;
+ }
+ // set slip (constraint force mixing)
+ if ((surface_mode & dContactSlip1) != 0) {
+ pairRhsCfm[currPairSkip + GI2_CFM] = contact.surface.slip1;
+ }
+
+ // set LCP bounds and friction index. this depends on the approximation
+ // mode
+ pairLoHi[currPairSkip + GI2_LO] = -mu;
+ pairLoHi[currPairSkip + GI2_HI] = mu;
+
+ if ((surface_mode & dContactApprox1_1) != 0) {
+ findex[row] = 0;
+ }
+
+ ++row;
+ currRowSkip += rowskip; currPairSkip += pairskip;
+ }
+
+ // second friction direction
+ const dReal mu2 = (surface_mode & dContactMu2) != 0 ? contact.surface.mu2 : mu;
+
+ if (mu2 > 0) {
+ dCopyVector3(J1 + currRowSkip + GI2__JL_MIN, t2);
+ dCalcVectorCross3(J1 + currRowSkip + GI2__JA_MIN, c1, t2);
+
+ if (node[1].body) {
+ dCopyNegatedVector3(J2 + currRowSkip + GI2__JL_MIN, t2);
+ dCalcVectorCross3(J2 + currRowSkip + GI2__JA_MIN, t2, c2); //== dCalcVectorCross3( J2 + currRowSkip + GI2__JA_MIN, c2, t2 ); dNegateVector3( J2 + currRowSkip + GI2__JA_MIN );
+ }
+
+ // set right hand side
+ if ((surface_mode & dContactMotion2) != 0) {
+ pairRhsCfm[currPairSkip + GI2_RHS] = contact.surface.motion2;
+ }
+ // set slip (constraint force mixing)
+ if ((surface_mode & dContactSlip2) != 0) {
+ pairRhsCfm[currPairSkip + GI2_CFM] = contact.surface.slip2;
+ }
+
+ // set LCP bounds and friction index. this depends on the approximation
+ // mode
+ pairLoHi[currPairSkip + GI2_LO] = -mu2;
+ pairLoHi[currPairSkip + GI2_HI] = mu2;
+
+ if ((surface_mode & dContactApprox1_2) != 0) {
+ findex[row] = 0;
+ }
+
+ ++row;
+ currRowSkip += rowskip; currPairSkip += pairskip;
+ }
+
+ // Handle rolling/spinning friction
+ if ((surface_mode & dContactRolling) != 0) {
+
+ const dReal *const ax[3] = {
+ t1, // Rolling around t1 creates movement parallel to t2
+ t2,
+ normal // Spinning axis
+ };
+
+ const int approx_bits[3] = { dContactApprox1_1, dContactApprox1_2, dContactApprox1_N };
+
+ // Get the coefficients
+ dReal rho[3];
+ rho[0] = contact.surface.rho;
+ if ((surface_mode & dContactAxisDep) != 0) {
+ rho[1] = contact.surface.rho2;
+ rho[2] = contact.surface.rhoN;
+ }
+ else {
+ rho[1] = rho[0];
+ rho[2] = rho[0];
+ }
+
+ for (int i = 0; i != 3; ++i) {
+ if (rho[i] > 0) {
+ // Set the angular axis
+ dCopyVector3(J1 + currRowSkip + GI2__JA_MIN, ax[i]);
+
+ if (b1) {
+ dCopyNegatedVector3(J2 + currRowSkip + GI2__JA_MIN, ax[i]);
+ }
+
+ // Set the lcp limits
+ pairLoHi[currPairSkip + GI2_LO] = -rho[i];
+ pairLoHi[currPairSkip + GI2_HI] = rho[i];
+
+ // Should we use proportional force?
+ if ((surface_mode & approx_bits[i]) != 0) {
+ // Make limits proportional to normal force
+ findex[row] = 0;
+ }
+
+ ++row;
+ currRowSkip += rowskip; currPairSkip += pairskip;
+ }
+ }
+ }
+ }
+}
+
+dJointType
+dxJointContact::type() const
+{
+ return dJointTypeContact;
+}
+
+
+sizeint
+dxJointContact::size() const
+{
+ return sizeof(*this);
+}
+
diff --git a/libs/ode-0.16.1/ode/src/joints/contact.h b/libs/ode-0.16.1/ode/src/joints/contact.h
new file mode 100644
index 0000000..604a4fb
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/contact.h
@@ -0,0 +1,48 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_JOINT_CONTACT_H_
+#define _ODE_JOINT_CONTACT_H_
+
+#include "joint.h"
+
+// contact
+
+struct dxJointContact : public dxJoint
+{
+ int the_m; // number of rows computed by getInfo1
+ dContact contact;
+
+ dxJointContact( dxWorld* w );
+ virtual void getSureMaxInfo( SureMaxInfo* info );
+ virtual void getInfo1( Info1* info );
+ virtual void getInfo2( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex);
+ virtual dJointType type() const;
+ virtual sizeint size() const;
+};
+
+
+#endif
+
diff --git a/libs/ode-0.16.1/ode/src/joints/dball.cpp b/libs/ode-0.16.1/ode/src/joints/dball.cpp
new file mode 100644
index 0000000..3754646
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/dball.cpp
@@ -0,0 +1,314 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+
+#include <ode/odeconfig.h>
+#include "config.h"
+#include "dball.h"
+#include "joint_internal.h"
+
+/*
+ * Double Ball joint: tries to maintain a fixed distance between two anchor
+ * points.
+ */
+
+dxJointDBall::dxJointDBall(dxWorld *w) :
+ dxJoint(w)
+{
+ dSetZero(anchor1, 3);
+ dSetZero(anchor2, 3);
+ targetDistance = 0;
+ erp = world->global_erp;
+ cfm = world->global_cfm;
+}
+
+void
+dxJointDBall::getSureMaxInfo( SureMaxInfo* info )
+{
+ info->max_m = 1;
+}
+void
+dxJointDBall::getInfo1( dxJoint::Info1 *info )
+{
+ info->m = 1;
+ info->nub = 1;
+}
+
+void
+dxJointDBall::getInfo2( dReal worldFPS, dReal /*worldERP*/,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex )
+{
+ dVector3 globalA1, globalA2;
+ dBodyGetRelPointPos(node[0].body, anchor1[0], anchor1[1], anchor1[2], globalA1);
+
+ if (node[1].body) {
+ dBodyGetRelPointPos(node[1].body, anchor2[0], anchor2[1], anchor2[2], globalA2);
+ } else {
+ dCopyVector3(globalA2, anchor2);
+ }
+
+ dVector3 q;
+ dSubtractVectors3(q, globalA1, globalA2);
+
+#ifdef dSINGLE
+ const dReal MIN_LENGTH = REAL(1e-7);
+#else
+ const dReal MIN_LENGTH = REAL(1e-12);
+#endif
+
+ if (dCalcVectorLength3(q) < MIN_LENGTH) {
+ // too small, let's choose an arbitrary direction
+ // heuristic: difference in velocities at anchors
+ dVector3 v1, v2;
+ dBodyGetPointVel(node[0].body, globalA1[0], globalA1[1], globalA1[2], v1);
+
+ if (node[1].body) {
+ dBodyGetPointVel(node[1].body, globalA2[0], globalA2[1], globalA2[2], v2);
+ } else {
+ dZeroVector3(v2);
+ }
+
+ dSubtractVectors3(q, v1, v2);
+
+ if (dCalcVectorLength3(q) < MIN_LENGTH) {
+ // this direction is as good as any
+ dAssignVector3(q, 1, 0, 0);
+ }
+ }
+ dNormalize3(q);
+
+ dCopyVector3(J1 + GI2__JL_MIN, q);
+
+ dVector3 relA1;
+ dBodyVectorToWorld(node[0].body,
+ anchor1[0], anchor1[1], anchor1[2],
+ relA1);
+
+ dMatrix3 a1m;
+ dZeroMatrix3(a1m);
+ dSetCrossMatrixMinus(a1m, relA1, 4);
+
+ dMultiply1_331(J1 + GI2__JA_MIN, a1m, q);
+
+ if (node[1].body) {
+ dCopyNegatedVector3(J2 + GI2__JL_MIN, q);
+
+ dVector3 relA2;
+ dBodyVectorToWorld(node[1].body,
+ anchor2[0], anchor2[1], anchor2[2],
+ relA2);
+ dMatrix3 a2m;
+ dZeroMatrix3(a2m);
+ dSetCrossMatrixPlus(a2m, relA2, 4);
+ dMultiply1_331(J2 + GI2__JA_MIN, a2m, q);
+ }
+
+ const dReal k = worldFPS * this->erp;
+ pairRhsCfm[GI2_RHS] = k * (targetDistance - dCalcPointsDistance3(globalA1, globalA2));
+ pairRhsCfm[GI2_CFM] = this->cfm;
+}
+
+
+void
+dxJointDBall::updateTargetDistance()
+{
+ dVector3 p1, p2;
+
+ if (node[0].body)
+ dBodyGetRelPointPos(node[0].body, anchor1[0], anchor1[1], anchor1[2], p1);
+ else
+ dCopyVector3(p1, anchor1);
+ if (node[1].body)
+ dBodyGetRelPointPos(node[1].body, anchor2[0], anchor2[1], anchor2[2], p2);
+ else
+ dCopyVector3(p2, anchor2);
+
+ targetDistance = dCalcPointsDistance3(p1, p2);
+}
+
+
+void dJointSetDBallAnchor1( dJointID j, dReal x, dReal y, dReal z )
+{
+ dxJointDBall* joint = static_cast<dxJointDBall*>(j);
+ dUASSERT( joint, "bad joint argument" );
+
+ if ( joint->flags & dJOINT_REVERSE ) {
+ if (joint->node[1].body)
+ dBodyGetPosRelPoint(joint->node[1].body, x, y, z, joint->anchor2);
+ else {
+ joint->anchor2[0] = x;
+ joint->anchor2[1] = y;
+ joint->anchor2[2] = z;
+ }
+ } else {
+ if (joint->node[0].body)
+ dBodyGetPosRelPoint(joint->node[0].body, x, y, z, joint->anchor1);
+ else {
+ joint->anchor1[0] = x;
+ joint->anchor1[1] = y;
+ joint->anchor1[2] = z;
+ }
+ }
+
+ joint->updateTargetDistance();
+}
+
+
+void dJointSetDBallAnchor2( dJointID j, dReal x, dReal y, dReal z )
+{
+ dxJointDBall* joint = static_cast<dxJointDBall*>(j);
+ dUASSERT( joint, "bad joint argument" );
+
+
+ if ( joint->flags & dJOINT_REVERSE ) {
+ if (joint->node[0].body)
+ dBodyGetPosRelPoint(joint->node[0].body, x, y, z, joint->anchor1);
+ else {
+ joint->anchor1[0] = x;
+ joint->anchor1[1] = y;
+ joint->anchor1[2] = z;
+ }
+ } else {
+ if (joint->node[1].body)
+ dBodyGetPosRelPoint(joint->node[1].body, x, y, z, joint->anchor2);
+ else {
+ joint->anchor2[0] = x;
+ joint->anchor2[1] = y;
+ joint->anchor2[2] = z;
+ }
+ }
+
+ joint->updateTargetDistance();
+}
+
+dReal dJointGetDBallDistance(dJointID j)
+{
+ dxJointDBall* joint = static_cast<dxJointDBall*>(j);
+ dUASSERT( joint, "bad joint argument" );
+
+ return joint->targetDistance;
+}
+
+void dJointSetDBallDistance(dJointID j, dReal dist)
+{
+ dxJointDBall* joint = static_cast<dxJointDBall*>(j);
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( dist>=0, "target distance must be non-negative" );
+
+ joint->targetDistance = dist;
+}
+
+
+void dJointGetDBallAnchor1( dJointID j, dVector3 result )
+{
+ dxJointDBall* joint = static_cast<dxJointDBall*>(j);
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+
+ if ( joint->flags & dJOINT_REVERSE ) {
+ if (joint->node[1].body)
+ dBodyGetRelPointPos(joint->node[1].body, joint->anchor2[0], joint->anchor2[1], joint->anchor2[2], result);
+ else
+ dCopyVector3(result, joint->anchor2);
+ } else {
+ if (joint->node[0].body)
+ dBodyGetRelPointPos(joint->node[0].body, joint->anchor1[0], joint->anchor1[1], joint->anchor1[2], result);
+ else
+ dCopyVector3(result, joint->anchor1);
+ }
+}
+
+
+void dJointGetDBallAnchor2( dJointID j, dVector3 result )
+{
+ dxJointDBall* joint = static_cast<dxJointDBall*>(j);
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+
+ if ( joint->flags & dJOINT_REVERSE ) {
+ if (joint->node[0].body)
+ dBodyGetRelPointPos(joint->node[0].body, joint->anchor1[0], joint->anchor1[1], joint->anchor1[2], result);
+ else
+ dCopyVector3(result, joint->anchor1);
+ } else {
+ if (joint->node[1].body)
+ dBodyGetRelPointPos(joint->node[1].body, joint->anchor2[0], joint->anchor2[1], joint->anchor2[2], result);
+ else
+ dCopyVector3(result, joint->anchor2);
+ }
+}
+
+
+void dJointSetDBallParam( dJointID j, int parameter, dReal value )
+{
+ dxJointDBall* joint = static_cast<dxJointDBall*>(j);
+ dUASSERT( joint, "bad joint argument" );
+
+ switch ( parameter ) {
+ case dParamCFM:
+ joint->cfm = value;
+ break;
+ case dParamERP:
+ joint->erp = value;
+ break;
+ }
+}
+
+
+dReal dJointGetDBallParam( dJointID j, int parameter )
+{
+ dxJointDBall* joint = static_cast<dxJointDBall*>(j);
+ dUASSERT( joint, "bad joint argument" );
+
+ switch ( parameter ) {
+ case dParamCFM:
+ return joint->cfm;
+ case dParamERP:
+ return joint->erp;
+ default:
+ return 0;
+ }
+}
+
+
+dJointType
+dxJointDBall::type() const
+{
+ return dJointTypeDBall;
+}
+
+sizeint
+dxJointDBall::size() const
+{
+ return sizeof( *this );
+}
+
+void
+dxJointDBall::setRelativeValues()
+{
+ updateTargetDistance();
+}
+
+
+
diff --git a/libs/ode-0.16.1/ode/src/joints/dball.h b/libs/ode-0.16.1/ode/src/joints/dball.h
new file mode 100644
index 0000000..e52fc6c
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/dball.h
@@ -0,0 +1,58 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_JOINT_DBALL_H_
+#define _ODE_JOINT_DBALL_H_
+
+#include "joint.h"
+
+// ball and socket
+
+struct dxJointDBall : public dxJoint
+{
+ dVector3 anchor1; // anchor w.r.t first body
+ dVector3 anchor2; // anchor w.r.t second body
+ dReal erp; // error reduction
+ dReal cfm; // constraint force mix in
+ dReal targetDistance;
+
+ void set( int num, dReal value );
+ dReal get( int num );
+
+ void updateTargetDistance();
+
+ dxJointDBall( dxWorld *w );
+ virtual void getSureMaxInfo( SureMaxInfo* info );
+ virtual void getInfo1( Info1* info );
+ virtual void getInfo2( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex );
+ virtual dJointType type() const;
+ virtual sizeint size() const;
+
+ virtual void setRelativeValues();
+};
+
+
+#endif
+
diff --git a/libs/ode-0.16.1/ode/src/joints/dhinge.cpp b/libs/ode-0.16.1/ode/src/joints/dhinge.cpp
new file mode 100644
index 0000000..e300bf5
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/dhinge.cpp
@@ -0,0 +1,220 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+
+#include <ode/odeconfig.h>
+#include "config.h"
+#include "dhinge.h"
+#include "joint_internal.h"
+
+/*
+ * Double Hinge joint
+ */
+
+dxJointDHinge::dxJointDHinge(dxWorld* w) :
+ dxJointDBall(w)
+{
+ dSetZero(axis1, 3);
+ dSetZero(axis2, 3);
+}
+
+
+void
+dxJointDHinge::getSureMaxInfo( SureMaxInfo* info )
+{
+ info->max_m = 4;
+}
+
+
+void
+dxJointDHinge::getInfo1( dxJoint::Info1* info )
+{
+ info->m = 4;
+ info->nub = 4;
+}
+
+
+void
+dxJointDHinge::getInfo2( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex )
+{
+ dxJointDBall::getInfo2( worldFPS, worldERP, rowskip, J1, J2, pairskip, pairRhsCfm, pairLoHi, findex ); // sets row0
+
+ dVector3 globalAxis1;
+ dBodyVectorToWorld(node[0].body, axis1[0], axis1[1], axis1[2], globalAxis1);
+
+ dxBody *body1 = node[1].body;
+
+ // angular constraints, perpendicular to axis
+ dVector3 p, q;
+ dPlaneSpace(globalAxis1, p, q);
+
+ dCopyVector3(J1 + rowskip + GI2__JA_MIN, p);
+ if ( body1 ) {
+ dCopyNegatedVector3(J2 + rowskip + GI2__JA_MIN, p);
+ }
+
+ dCopyVector3(J1 + 2 * rowskip + GI2__JA_MIN, q);
+ if ( body1 ) {
+ dCopyNegatedVector3(J2 + 2 * rowskip + GI2__JA_MIN, q);
+ }
+
+ dVector3 globalAxis2;
+ if ( body1 ) {
+ dBodyVectorToWorld(body1, axis2[0], axis2[1], axis2[2], globalAxis2);
+ } else {
+ dCopyVector3(globalAxis2, axis2);
+ }
+
+ // similar to the hinge joint
+ dVector3 u;
+ dCalcVectorCross3(u, globalAxis1, globalAxis2);
+
+ const dReal k = worldFPS * this->erp;
+ pairRhsCfm[pairskip + GI2_RHS] = k * dCalcVectorDot3( u, p );
+ pairRhsCfm[2 * pairskip + GI2_RHS] = k * dCalcVectorDot3( u, q );
+
+
+
+
+ /*
+ * Constraint along the axis: translation along it should couple angular movement.
+ * This is just the ball-and-socket derivation, projected onto the hinge axis,
+ * producing a single constraint at the end.
+ *
+ * The choice of "ball" position can be arbitrary; we could place it at the center
+ * of one of the bodies, canceling out its rotational jacobian; or we could make
+ * everything symmetrical by just placing at the midpoint between the centers.
+ *
+ * I like symmetry, so I'll use the second approach here. I'll call the midpoint h.
+ *
+ * Of course, if the second body is NULL, the first body is pretty much locked
+ * along this axis, and the linear constraint is enough.
+ */
+
+ int rowskip_mul_3 = 3 * rowskip;
+ dCopyVector3(J1 + rowskip_mul_3 + GI2__JL_MIN, globalAxis1);
+
+ if ( body1 ) {
+ dVector3 h;
+ dAddScaledVectors3(h, node[0].body->posr.pos, body1->posr.pos, -0.5, 0.5);
+
+ dCalcVectorCross3(J1 + rowskip_mul_3 + GI2__JA_MIN, h, globalAxis1);
+
+ dCopyNegatedVector3(J2 + rowskip_mul_3 + GI2__JL_MIN, globalAxis1);
+ dCopyVector3(J2 + rowskip_mul_3 + GI2__JA_MIN, J1 + rowskip_mul_3 + GI2__JA_MIN);
+ }
+
+ // error correction: both anchors should lie on the same plane perpendicular to the axis
+ dVector3 globalA1, globalA2;
+ dBodyGetRelPointPos(node[0].body, anchor1[0], anchor1[1], anchor1[2], globalA1);
+
+ if ( body1 ) {
+ dBodyGetRelPointPos(body1, anchor2[0], anchor2[1], anchor2[2], globalA2);
+ } else {
+ dCopyVector3(globalA2, anchor2);
+ }
+
+ dVector3 d;
+ dSubtractVectors3(d, globalA1, globalA2); // displacement error
+ pairRhsCfm[3 * pairskip + GI2_RHS] = -k * dCalcVectorDot3(globalAxis1, d);
+}
+
+void dJointSetDHingeAxis( dJointID j, dReal x, dReal y, dReal z )
+{
+ dxJointDHinge* joint = static_cast<dxJointDHinge*>(j);
+ dUASSERT( joint, "bad joint argument" );
+
+ dBodyVectorFromWorld(joint->node[0].body, x, y, z, joint->axis1);
+ if (joint->node[1].body)
+ dBodyVectorFromWorld(joint->node[1].body, x, y, z, joint->axis2);
+ else {
+ joint->axis2[0] = x;
+ joint->axis2[1] = y;
+ joint->axis2[2] = z;
+ }
+ dNormalize3(joint->axis1);
+ dNormalize3(joint->axis2);
+}
+
+void dJointGetDHingeAxis( dJointID j, dVector3 result )
+{
+ dxJointDHinge* joint = static_cast<dxJointDHinge*>(j);
+ dUASSERT( joint, "bad joint argument" );
+
+ dBodyVectorToWorld(joint->node[0].body, joint->axis1[0], joint->axis1[1], joint->axis1[2], result);
+}
+
+
+void dJointSetDHingeAnchor1( dJointID j, dReal x, dReal y, dReal z )
+{
+ dJointSetDBallAnchor1(j, x, y, z);
+}
+
+
+void dJointSetDHingeAnchor2( dJointID j, dReal x, dReal y, dReal z )
+{
+ dJointSetDBallAnchor2(j, x, y, z);
+}
+
+dReal dJointGetDHingeDistance(dJointID j)
+{
+ return dJointGetDBallDistance(j);
+}
+
+
+void dJointGetDHingeAnchor1( dJointID j, dVector3 result )
+{
+ dJointGetDBallAnchor1(j, result);
+}
+
+
+void dJointGetDHingeAnchor2( dJointID j, dVector3 result )
+{
+ dJointGetDBallAnchor2(j, result);
+}
+
+
+void dJointSetDHingeParam( dJointID j, int parameter, dReal value )
+{
+ dJointSetDBallParam(j, parameter, value);
+}
+
+
+dReal dJointGetDHingeParam( dJointID j, int parameter )
+{
+ return dJointGetDBallParam(j, parameter);
+}
+
+dJointType
+dxJointDHinge::type() const
+{
+ return dJointTypeDHinge;
+}
+
+sizeint
+dxJointDHinge::size() const
+{
+ return sizeof( *this );
+}
diff --git a/libs/ode-0.16.1/ode/src/joints/dhinge.h b/libs/ode-0.16.1/ode/src/joints/dhinge.h
new file mode 100644
index 0000000..efc5688
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/dhinge.h
@@ -0,0 +1,46 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_JOINT_DHINGE_
+#define _ODE_JOINT_DHINGE_
+
+#include "dball.h"
+
+struct dxJointDHinge : public dxJointDBall
+{
+ dVector3 axis1, axis2;
+
+ dxJointDHinge(dxWorld *w);
+
+ virtual void getSureMaxInfo( SureMaxInfo* info );
+ virtual void getInfo1( Info1* info );
+ virtual void getInfo2( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex );
+ virtual dJointType type() const;
+ virtual sizeint size() const;
+
+};
+
+
+#endif
diff --git a/libs/ode-0.16.1/ode/src/joints/fixed.cpp b/libs/ode-0.16.1/ode/src/joints/fixed.cpp
new file mode 100644
index 0000000..527bf48
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/fixed.cpp
@@ -0,0 +1,216 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+
+#include <ode/odeconfig.h>
+#include "config.h"
+#include "fixed.h"
+#include "joint_internal.h"
+
+
+
+//****************************************************************************
+// fixed joint
+
+dxJointFixed::dxJointFixed ( dxWorld *w ) :
+ dxJoint ( w )
+{
+ dSetZero ( offset, 4 );
+ dSetZero ( qrel, 4 );
+ erp = world->global_erp;
+ cfm = world->global_cfm;
+}
+
+
+void
+dxJointFixed::getSureMaxInfo( SureMaxInfo* info )
+{
+ info->max_m = 6;
+}
+
+
+void
+dxJointFixed::getInfo1 ( dxJoint::Info1 *info )
+{
+ info->m = 6;
+ info->nub = 6;
+}
+
+
+void
+dxJointFixed::getInfo2 ( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex )
+{
+ // Three rows for orientation
+ setFixedOrientation ( this, worldFPS, worldERP,
+ rowskip, J1 + dSA__MAX * rowskip, J2 + dSA__MAX * rowskip,
+ pairskip, pairRhsCfm + dSA__MAX * pairskip, qrel );
+
+ // Three rows for position.
+ // set Jacobian
+ J1[GI2_JLX] = 1;
+ J1[rowskip + GI2_JLY] = 1;
+ J1[2 * rowskip + GI2_JLZ] = 1;
+
+ dReal k = worldFPS * this->erp;
+ dxBody *b0 = node[0].body, *b1 = node[1].body;
+
+ dVector3 ofs;
+ dMultiply0_331 ( ofs, b0->posr.R, offset );
+
+ if ( b1 ) {
+ dSetCrossMatrixPlus( J1 + GI2__JA_MIN, ofs, rowskip );
+
+ J2[GI2_JLX] = -1;
+ J2[rowskip + GI2_JLY] = -1;
+ J2[2 * rowskip + GI2_JLZ] = -1;
+ }
+
+ // set right hand side for the first three rows (linear)
+ if ( b1 ) {
+ for ( int j = 0, currPairSkip = 0; j < 3; currPairSkip += pairskip, ++j ) {
+ pairRhsCfm[currPairSkip + GI2_RHS] = k * ( b1->posr.pos[j] - b0->posr.pos[j] + ofs[j] );
+ }
+ } else {
+ for ( int j = 0, currPairSkip = 0; j < 3; currPairSkip += pairskip, ++j ) {
+ pairRhsCfm[currPairSkip + GI2_RHS] = k * ( offset[j] - b0->posr.pos[j] );
+ }
+ }
+
+ dReal cfm = this->cfm;
+ pairRhsCfm[GI2_CFM] = cfm;
+ pairRhsCfm[pairskip + GI2_CFM] = cfm;
+ pairRhsCfm[2 * pairskip + GI2_CFM] = cfm;
+}
+
+
+void dJointSetFixed ( dJointID j )
+{
+ dxJointFixed* joint = ( dxJointFixed* ) j;
+ dUASSERT ( joint, "bad joint argument" );
+ checktype ( joint, Fixed );
+ int i;
+
+ // This code is taken from dJointSetSliderAxis(), we should really put the
+ // common code in its own function.
+ // compute the offset between the bodies
+ if ( joint->node[0].body )
+ {
+ if ( joint->node[1].body )
+ {
+ dReal ofs[4];
+ for ( i = 0; i < 4; i++ )
+ ofs[i] = joint->node[0].body->posr.pos[i] - joint->node[1].body->posr.pos[i];
+ dMultiply1_331 ( joint->offset, joint->node[0].body->posr.R, ofs );
+ }
+ else
+ {
+ joint->offset[0] = joint->node[0].body->posr.pos[0];
+ joint->offset[1] = joint->node[0].body->posr.pos[1];
+ joint->offset[2] = joint->node[0].body->posr.pos[2];
+ }
+ }
+
+ joint->computeInitialRelativeRotation();
+}
+
+void dxJointFixed::set ( int num, dReal value )
+{
+ switch ( num )
+ {
+ case dParamCFM:
+ cfm = value;
+ break;
+ case dParamERP:
+ erp = value;
+ break;
+ }
+}
+
+
+dReal dxJointFixed::get ( int num )
+{
+ switch ( num )
+ {
+ case dParamCFM:
+ return cfm;
+ case dParamERP:
+ return erp;
+ default:
+ return 0;
+ }
+}
+
+
+void dJointSetFixedParam ( dJointID j, int parameter, dReal value )
+{
+ dxJointFixed* joint = ( dxJointFixed* ) j;
+ dUASSERT ( joint, "bad joint argument" );
+ checktype ( joint, Fixed );
+ joint->set ( parameter, value );
+}
+
+
+dReal dJointGetFixedParam ( dJointID j, int parameter )
+{
+ dxJointFixed* joint = ( dxJointFixed* ) j;
+ dUASSERT ( joint, "bad joint argument" );
+ checktype ( joint, Fixed );
+ return joint->get ( parameter );
+}
+
+
+dJointType
+dxJointFixed::type() const
+{
+ return dJointTypeFixed;
+}
+
+
+sizeint
+dxJointFixed::size() const
+{
+ return sizeof ( *this );
+}
+
+void
+dxJointFixed::computeInitialRelativeRotation()
+{
+ if (node[0].body )
+ {
+ if (node[1].body )
+ {
+ dQMultiply1 (qrel, node[0].body->q, node[1].body->q );
+ }
+ else
+ {
+ // set qrel to the transpose of the first body q
+ qrel[0] = node[0].body->q[0];
+ qrel[1] = -node[0].body->q[1];
+ qrel[2] = -node[0].body->q[2];
+ qrel[3] = -node[0].body->q[3];
+ }
+ }
+}
+
diff --git a/libs/ode-0.16.1/ode/src/joints/fixed.h b/libs/ode-0.16.1/ode/src/joints/fixed.h
new file mode 100644
index 0000000..c0f6932
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/fixed.h
@@ -0,0 +1,54 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_JOINT_FIXED_H_
+#define _ODE_JOINT_FIXED_H_
+
+#include "joint.h"
+
+
+// fixed
+
+struct dxJointFixed : public dxJoint
+{
+ dQuaternion qrel; // initial relative rotation body1 -> body2
+ dVector3 offset; // relative offset between the bodies
+ dReal erp; // error reduction parameter
+ dReal cfm; // constraint force mix-in
+ void set ( int num, dReal value );
+ dReal get ( int num );
+
+ dxJointFixed ( dxWorld *w );
+ virtual void getSureMaxInfo( SureMaxInfo* info );
+ virtual void getInfo1 ( Info1* info );
+ virtual void getInfo2 ( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex );
+ virtual dJointType type() const;
+ virtual sizeint size() const;
+
+ void computeInitialRelativeRotation();
+};
+
+
+#endif
diff --git a/libs/ode-0.16.1/ode/src/joints/hinge.cpp b/libs/ode-0.16.1/ode/src/joints/hinge.cpp
new file mode 100644
index 0000000..70dcd78
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/hinge.cpp
@@ -0,0 +1,394 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+
+#include <ode/odeconfig.h>
+#include "config.h"
+#include "hinge.h"
+#include "joint_internal.h"
+
+
+//****************************************************************************
+// hinge
+
+dxJointHinge::dxJointHinge( dxWorld *w ) :
+ dxJoint( w )
+{
+ dSetZero( anchor1, 4 );
+ dSetZero( anchor2, 4 );
+ dSetZero( axis1, 4 );
+ axis1[0] = 1;
+ dSetZero( axis2, 4 );
+ axis2[0] = 1;
+ dSetZero( qrel, 4 );
+ limot.init( world );
+}
+
+
+void
+dxJointHinge::getSureMaxInfo( SureMaxInfo* info )
+{
+ info->max_m = 6;
+}
+
+
+void
+dxJointHinge::getInfo1( dxJoint::Info1 *info )
+{
+ info->nub = 5;
+
+ // see if joint is powered
+ if ( limot.fmax > 0 )
+ info->m = 6; // powered hinge needs an extra constraint row
+ else info->m = 5;
+
+ // see if we're at a joint limit.
+ if (( limot.lostop >= -M_PI || limot.histop <= M_PI ) &&
+ limot.lostop <= limot.histop )
+ {
+ dReal angle = getHingeAngle( node[0].body,
+ node[1].body,
+ axis1, qrel );
+ if ( limot.testRotationalLimit( angle ) )
+ info->m = 6;
+ }
+}
+
+
+void dxJointHinge::getInfo2( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex )
+{
+ // set the three ball-and-socket rows
+ setBall( this, worldFPS, worldERP, rowskip, J1, J2, pairskip, pairRhsCfm, anchor1, anchor2 );
+
+ // set the two hinge rows. the hinge axis should be the only unconstrained
+ // rotational axis, the angular velocity of the two bodies perpendicular to
+ // the hinge axis should be equal. thus the constraint equations are
+ // p*w1 - p*w2 = 0
+ // q*w1 - q*w2 = 0
+ // where p and q are unit vectors normal to the hinge axis, and w1 and w2
+ // are the angular velocity vectors of the two bodies.
+
+ dVector3 ax1; // length 1 joint axis in global coordinates, from 1st body
+ dVector3 p, q; // plane space vectors for ax1
+ dMultiply0_331( ax1, node[0].body->posr.R, axis1 );
+ dPlaneSpace( ax1, p, q );
+
+ dxBody *body1 = node[1].body;
+
+ int currRowSkip = 3 * rowskip;
+ dCopyVector3(J1 + currRowSkip + GI2__JA_MIN, p);
+ if ( body1 ) {
+ dCopyNegatedVector3(J2 + currRowSkip + GI2__JA_MIN, p);
+ }
+
+ currRowSkip += rowskip;
+ dCopyVector3(J1 + currRowSkip + GI2__JA_MIN, q);
+ if ( body1 ) {
+ dCopyNegatedVector3(J2 + currRowSkip + GI2__JA_MIN, q);
+ }
+
+ // compute the right hand side of the constraint equation. set relative
+ // body velocities along p and q to bring the hinge back into alignment.
+ // if ax1,ax2 are the unit length hinge axes as computed from body1 and
+ // body2, we need to rotate both bodies along the axis u = (ax1 x ax2).
+ // if `theta' is the angle between ax1 and ax2, we need an angular velocity
+ // along u to cover angle erp*theta in one step :
+ // |angular_velocity| = angle/time = erp*theta / stepsize
+ // = (erp*fps) * theta
+ // angular_velocity = |angular_velocity| * (ax1 x ax2) / |ax1 x ax2|
+ // = (erp*fps) * theta * (ax1 x ax2) / sin(theta)
+ // ...as ax1 and ax2 are unit length. if theta is smallish,
+ // theta ~= sin(theta), so
+ // angular_velocity = (erp*fps) * (ax1 x ax2)
+ // ax1 x ax2 is in the plane space of ax1, so we project the angular
+ // velocity to p and q to find the right hand side.
+
+ dVector3 b;
+ if ( body1 ) {
+ dVector3 ax2;
+ dMultiply0_331( ax2, body1->posr.R, axis2 );
+ dCalcVectorCross3( b, ax1, ax2 );
+ } else {
+ dCalcVectorCross3( b, ax1, axis2 );
+ }
+
+ dReal k = worldFPS * worldERP;
+ int currPairSkip = 3 * pairskip;
+ pairRhsCfm[currPairSkip + GI2_RHS] = k * dCalcVectorDot3( b, p );
+ currPairSkip += pairskip;
+ pairRhsCfm[currPairSkip + GI2_RHS] = k * dCalcVectorDot3( b, q );
+
+ // if the hinge is powered, or has joint limits, add in the stuff
+ currRowSkip += rowskip;
+ currPairSkip += pairskip;
+ limot.addLimot( this, worldFPS, J1 + currRowSkip, J2 + currRowSkip, pairRhsCfm + currPairSkip, pairLoHi + currPairSkip, ax1, 1 );
+}
+
+
+
+void dJointSetHingeAnchor( dJointID j, dReal x, dReal y, dReal z )
+{
+ dxJointHinge* joint = ( dxJointHinge* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Hinge );
+ setAnchors( joint, x, y, z, joint->anchor1, joint->anchor2 );
+ joint->computeInitialRelativeRotation();
+}
+
+
+void dJointSetHingeAnchorDelta( dJointID j, dReal x, dReal y, dReal z, dReal dx, dReal dy, dReal dz )
+{
+ dxJointHinge* joint = ( dxJointHinge* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Hinge );
+
+ if ( joint->node[0].body )
+ {
+ dReal q[4];
+ q[0] = x - joint->node[0].body->posr.pos[0];
+ q[1] = y - joint->node[0].body->posr.pos[1];
+ q[2] = z - joint->node[0].body->posr.pos[2];
+ q[3] = 0;
+ dMultiply1_331( joint->anchor1, joint->node[0].body->posr.R, q );
+
+ if ( joint->node[1].body )
+ {
+ q[0] = x - joint->node[1].body->posr.pos[0];
+ q[1] = y - joint->node[1].body->posr.pos[1];
+ q[2] = z - joint->node[1].body->posr.pos[2];
+ q[3] = 0;
+ dMultiply1_331( joint->anchor2, joint->node[1].body->posr.R, q );
+ }
+ else
+ {
+ // Move the relative displacement between the passive body and the
+ // anchor in the same direction as the passive body has just moved
+ joint->anchor2[0] = x + dx;
+ joint->anchor2[1] = y + dy;
+ joint->anchor2[2] = z + dz;
+ }
+ }
+ joint->anchor1[3] = 0;
+ joint->anchor2[3] = 0;
+
+ joint->computeInitialRelativeRotation();
+}
+
+
+
+void dJointSetHingeAxis( dJointID j, dReal x, dReal y, dReal z )
+{
+ dxJointHinge* joint = ( dxJointHinge* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Hinge );
+ setAxes( joint, x, y, z, joint->axis1, joint->axis2 );
+ joint->computeInitialRelativeRotation();
+}
+
+
+void dJointSetHingeAxisOffset( dJointID j, dReal x, dReal y, dReal z, dReal dangle )
+{
+ dxJointHinge* joint = ( dxJointHinge* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Hinge );
+ setAxes( joint, x, y, z, joint->axis1, joint->axis2 );
+ joint->computeInitialRelativeRotation();
+
+ if ( joint->flags & dJOINT_REVERSE ) dangle = -dangle;
+
+ dQuaternion qAngle, qOffset;
+ dQFromAxisAndAngle(qAngle, x, y, z, dangle);
+ dQMultiply3(qOffset, qAngle, joint->qrel);
+ joint->qrel[0] = qOffset[0];
+ joint->qrel[1] = qOffset[1];
+ joint->qrel[2] = qOffset[2];
+ joint->qrel[3] = qOffset[3];
+}
+
+
+
+void dJointGetHingeAnchor( dJointID j, dVector3 result )
+{
+ dxJointHinge* joint = ( dxJointHinge* )j;
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+ checktype( joint, Hinge );
+ if ( joint->flags & dJOINT_REVERSE )
+ getAnchor2( joint, result, joint->anchor2 );
+ else
+ getAnchor( joint, result, joint->anchor1 );
+}
+
+
+void dJointGetHingeAnchor2( dJointID j, dVector3 result )
+{
+ dxJointHinge* joint = ( dxJointHinge* )j;
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+ checktype( joint, Hinge );
+ if ( joint->flags & dJOINT_REVERSE )
+ getAnchor( joint, result, joint->anchor1 );
+ else
+ getAnchor2( joint, result, joint->anchor2 );
+}
+
+
+void dJointGetHingeAxis( dJointID j, dVector3 result )
+{
+ dxJointHinge* joint = ( dxJointHinge* )j;
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+ checktype( joint, Hinge );
+ getAxis( joint, result, joint->axis1 );
+}
+
+
+void dJointSetHingeParam( dJointID j, int parameter, dReal value )
+{
+ dxJointHinge* joint = ( dxJointHinge* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Hinge );
+ joint->limot.set( parameter, value );
+}
+
+
+dReal dJointGetHingeParam( dJointID j, int parameter )
+{
+ dxJointHinge* joint = ( dxJointHinge* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Hinge );
+ return joint->limot.get( parameter );
+}
+
+
+dReal dJointGetHingeAngle( dJointID j )
+{
+ dxJointHinge* joint = ( dxJointHinge* )j;
+ dAASSERT( joint );
+ checktype( joint, Hinge );
+ if ( joint->node[0].body )
+ {
+ dReal ang = getHingeAngle( joint->node[0].body,
+ joint->node[1].body,
+ joint->axis1,
+ joint->qrel );
+ if ( joint->flags & dJOINT_REVERSE )
+ return -ang;
+ else
+ return ang;
+ }
+ else return 0;
+}
+
+
+dReal dJointGetHingeAngleRate( dJointID j )
+{
+ dxJointHinge* joint = ( dxJointHinge* )j;
+ dAASSERT( joint );
+ checktype( joint, Hinge );
+ if ( joint->node[0].body )
+ {
+ dVector3 axis;
+ dMultiply0_331( axis, joint->node[0].body->posr.R, joint->axis1 );
+ dReal rate = dCalcVectorDot3( axis, joint->node[0].body->avel );
+ if ( joint->node[1].body ) rate -= dCalcVectorDot3( axis, joint->node[1].body->avel );
+ if ( joint->flags & dJOINT_REVERSE ) rate = - rate;
+ return rate;
+ }
+ else return 0;
+}
+
+
+void dJointAddHingeTorque( dJointID j, dReal torque )
+{
+ dxJointHinge* joint = ( dxJointHinge* )j;
+ dVector3 axis;
+ dAASSERT( joint );
+ checktype( joint, Hinge );
+
+ if ( joint->flags & dJOINT_REVERSE )
+ torque = -torque;
+
+ getAxis( joint, axis, joint->axis1 );
+ axis[0] *= torque;
+ axis[1] *= torque;
+ axis[2] *= torque;
+
+ if ( joint->node[0].body != 0 )
+ dBodyAddTorque( joint->node[0].body, axis[0], axis[1], axis[2] );
+ if ( joint->node[1].body != 0 )
+ dBodyAddTorque( joint->node[1].body, -axis[0], -axis[1], -axis[2] );
+}
+
+
+dJointType
+dxJointHinge::type() const
+{
+ return dJointTypeHinge;
+}
+
+
+
+sizeint
+dxJointHinge::size() const
+{
+ return sizeof( *this );
+}
+
+
+void
+dxJointHinge::setRelativeValues()
+{
+ dVector3 vec;
+ dJointGetHingeAnchor(this, vec);
+ setAnchors( this, vec[0], vec[1], vec[2], anchor1, anchor2 );
+
+ dJointGetHingeAxis(this, vec);
+ setAxes( this, vec[0], vec[1], vec[2], axis1, axis2 );
+ computeInitialRelativeRotation();
+}
+
+
+/// Compute initial relative rotation body1 -> body2, or env -> body1
+void
+dxJointHinge::computeInitialRelativeRotation()
+{
+ if ( node[0].body )
+ {
+ if ( node[1].body )
+ {
+ dQMultiply1( qrel, node[0].body->q, node[1].body->q );
+ }
+ else
+ {
+ // set qrel to the transpose of the first body q
+ qrel[0] = node[0].body->q[0];
+ qrel[1] = -node[0].body->q[1];
+ qrel[2] = -node[0].body->q[2];
+ qrel[3] = -node[0].body->q[3];
+ }
+ }
+}
+
diff --git a/libs/ode-0.16.1/ode/src/joints/hinge.h b/libs/ode-0.16.1/ode/src/joints/hinge.h
new file mode 100644
index 0000000..0fb4dba
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/hinge.h
@@ -0,0 +1,57 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_JOINT_HINGE_H_
+#define _ODE_JOINT_HINGE_H_
+
+#include "joint.h"
+
+
+// hinge
+
+struct dxJointHinge : public dxJoint
+{
+ dVector3 anchor1; // anchor w.r.t first body
+ dVector3 anchor2; // anchor w.r.t second body
+ dVector3 axis1; // axis w.r.t first body
+ dVector3 axis2; // axis w.r.t second body
+ dQuaternion qrel; // initial relative rotation body1 -> body2
+ dxJointLimitMotor limot; // limit and motor information
+
+ dxJointHinge( dxWorld *w );
+ virtual void getSureMaxInfo( SureMaxInfo* info );
+ virtual void getInfo1( Info1* info );
+ virtual void getInfo2( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex );
+ virtual dJointType type() const;
+ virtual sizeint size() const;
+
+ virtual void setRelativeValues();
+
+ void computeInitialRelativeRotation();
+};
+
+
+
+#endif
diff --git a/libs/ode-0.16.1/ode/src/joints/hinge2.cpp b/libs/ode-0.16.1/ode/src/joints/hinge2.cpp
new file mode 100644
index 0000000..89d5e30
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/hinge2.cpp
@@ -0,0 +1,546 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+
+#include <ode/odeconfig.h>
+#include "config.h"
+#include "hinge2.h"
+#include "joint_internal.h"
+
+
+
+
+//****************************************************************************
+// hinge 2. note that this joint must be attached to two bodies for it to work
+
+dReal
+dxJointHinge2::measureAngle1() const
+{
+ // bring axis 2 into first body's reference frame
+ dVector3 p, q;
+ if (node[1].body)
+ dMultiply0_331( p, node[1].body->posr.R, axis2 );
+ else
+ dCopyVector3(p, axis2);
+
+ if (node[0].body)
+ dMultiply1_331( q, node[0].body->posr.R, p );
+ else
+ dCopyVector3(q, p);
+
+ dReal x = dCalcVectorDot3( v1, q );
+ dReal y = dCalcVectorDot3( v2, q );
+ return -dAtan2( y, x );
+}
+
+dReal
+dxJointHinge2::measureAngle2() const
+{
+ // bring axis 1 into second body's reference frame
+ dVector3 p, q;
+ if (node[0].body)
+ dMultiply0_331( p, node[0].body->posr.R, axis1 );
+ else
+ dCopyVector3(p, axis1);
+
+ if (node[1].body)
+ dMultiply1_331( q, node[1].body->posr.R, p );
+ else
+ dCopyVector3(q, p);
+
+ dReal x = dCalcVectorDot3( w1, q );
+ dReal y = dCalcVectorDot3( w2, q );
+ return -dAtan2( y, x );
+}
+
+
+dxJointHinge2::dxJointHinge2( dxWorld *w ) :
+ dxJoint( w )
+{
+ dSetZero( anchor1, 4 );
+ dSetZero( anchor2, 4 );
+ dSetZero( axis1, 4 );
+ axis1[0] = 1;
+ dSetZero( axis2, 4 );
+ axis2[1] = 1;
+ c0 = 0;
+ s0 = 0;
+
+ dSetZero( v1, 4 );
+ v1[0] = 1;
+ dSetZero( v2, 4 );
+ v2[1] = 1;
+
+ limot1.init( world );
+ limot2.init( world );
+
+ susp_erp = world->global_erp;
+ susp_cfm = world->global_cfm;
+
+ flags |= dJOINT_TWOBODIES;
+}
+
+
+void
+dxJointHinge2::getSureMaxInfo( SureMaxInfo* info )
+{
+ info->max_m = 6;
+}
+
+
+void
+dxJointHinge2::getInfo1( dxJoint::Info1 *info )
+{
+ info->m = 4;
+ info->nub = 4;
+
+ // see if we're powered or at a joint limit for axis 1
+ limot1.limit = 0;
+ if (( limot1.lostop >= -M_PI || limot1.histop <= M_PI ) &&
+ limot1.lostop <= limot1.histop )
+ {
+ dReal angle = measureAngle1();
+ limot1.testRotationalLimit( angle );
+ }
+ if ( limot1.limit || limot1.fmax > 0 ) info->m++;
+
+ // see if we're powering axis 2 (we currently never limit this axis)
+ limot2.limit = 0;
+ if ( limot2.fmax > 0 ) info->m++;
+}
+
+
+////////////////////////////////////////////////////////////////////////////////
+/// Function that computes ax1,ax2 = axis 1 and 2 in global coordinates (they are
+/// relative to body 1 and 2 initially) and then computes the constrained
+/// rotational axis as the cross product of ax1 and ax2.
+/// the sin and cos of the angle between axis 1 and 2 is computed, this comes
+/// from dot and cross product rules.
+///
+/// @param ax1 Will contain the joint axis1 in world frame
+/// @param ax2 Will contain the joint axis2 in world frame
+/// @param axis Will contain the cross product of ax1 x ax2
+/// @param sin_angle
+/// @param cos_angle
+////////////////////////////////////////////////////////////////////////////////
+void
+dxJointHinge2::getAxisInfo(dVector3 ax1, dVector3 ax2, dVector3 axCross,
+ dReal &sin_angle, dReal &cos_angle) const
+{
+ dMultiply0_331 (ax1, node[0].body->posr.R, axis1);
+ dMultiply0_331 (ax2, node[1].body->posr.R, axis2);
+ dCalcVectorCross3(axCross,ax1,ax2);
+ sin_angle = dSqrt (axCross[0]*axCross[0] + axCross[1]*axCross[1] + axCross[2]*axCross[2]);
+ cos_angle = dCalcVectorDot3 (ax1,ax2);
+}
+
+
+void
+dxJointHinge2::getInfo2( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex )
+{
+ // get information we need to set the hinge row
+ dReal s, c;
+ dVector3 q;
+
+ dVector3 ax1, ax2;
+ getAxisInfo( ax1, ax2, q, s, c );
+ dNormalize3( q ); // @@@ quicker: divide q by s ?
+
+ // set the three ball-and-socket rows (aligned to the suspension axis ax1)
+ setBall2( this, worldFPS, worldERP, rowskip, J1, J2, pairskip, pairRhsCfm, anchor1, anchor2, ax1, susp_erp );
+ // set parameter for the suspension
+ pairRhsCfm[GI2_CFM] = susp_cfm;
+
+ // set the hinge row
+ int currRowSkip = 3 * rowskip;
+ dCopyVector3(J1 + currRowSkip + GI2__JA_MIN, q);
+ if ( node[1].body ) {
+ dCopyNegatedVector3(J2 + currRowSkip + GI2__JA_MIN, q);
+ }
+
+ // compute the right hand side for the constrained rotational DOF.
+ // axis 1 and axis 2 are separated by an angle `theta'. the desired
+ // separation angle is theta0. sin(theta0) and cos(theta0) are recorded
+ // in the joint structure. the correcting angular velocity is:
+ // |angular_velocity| = angle/time = erp*(theta0-theta) / stepsize
+ // = (erp*fps) * (theta0-theta)
+ // (theta0-theta) can be computed using the following small-angle-difference
+ // approximation:
+ // theta0-theta ~= tan(theta0-theta)
+ // = sin(theta0-theta)/cos(theta0-theta)
+ // = (c*s0 - s*c0) / (c*c0 + s*s0)
+ // = c*s0 - s*c0 assuming c*c0 + s*s0 ~= 1
+ // where c = cos(theta), s = sin(theta)
+ // c0 = cos(theta0), s0 = sin(theta0)
+
+ dReal k = worldFPS * worldERP;
+
+ int currPairSkip = 3 * pairskip;
+ pairRhsCfm[currPairSkip + GI2_RHS] = k * ( c0 * s - this->s0 * c );
+
+ currRowSkip += rowskip; currPairSkip += pairskip;
+ // if the axis1 hinge is powered, or has joint limits, add in more stuff
+ if (limot1.addLimot( this, worldFPS, J1 + currRowSkip, J2 + currRowSkip, pairRhsCfm + currPairSkip, pairLoHi + currPairSkip, ax1, 1 )) {
+ currRowSkip += rowskip; currPairSkip += pairskip;
+ }
+
+ // if the axis2 hinge is powered, add in more stuff
+ limot2.addLimot( this, worldFPS, J1 + currRowSkip, J2 + currRowSkip, pairRhsCfm + currPairSkip, pairLoHi + currPairSkip, ax2, 1 );
+}
+
+
+// compute vectors v1 and v2 (embedded in body1), used to measure angle
+// between body 1 and body 2
+
+void
+dxJointHinge2::makeV1andV2()
+{
+ if ( node[0].body )
+ {
+ // get axis 1 and 2 in global coords
+ dVector3 ax1, ax2, v;
+ dMultiply0_331( ax1, node[0].body->posr.R, axis1 );
+ dMultiply0_331( ax2, node[1].body->posr.R, axis2 );
+
+ // modify axis 2 so it's perpendicular to axis 1
+ dReal k = dCalcVectorDot3( ax1, ax2 );
+ dAddVectorScaledVector3(ax2, ax2, ax1, -k);
+
+ if (dxSafeNormalize3( ax2 )) {
+ // make v1 = modified axis2, v2 = axis1 x (modified axis2)
+ dCalcVectorCross3( v, ax1, ax2 );
+ dMultiply1_331( v1, node[0].body->posr.R, ax2 );
+ dMultiply1_331( v2, node[0].body->posr.R, v );
+ }
+ else {
+ dUASSERT(false, "Hinge2 axes must be chosen to be linearly independent");
+ }
+ }
+}
+
+// same as above, but for the second axis
+
+void
+dxJointHinge2::makeW1andW2()
+{
+ if ( node[1].body )
+ {
+ // get axis 1 and 2 in global coords
+ dVector3 ax1, ax2, w;
+ dMultiply0_331( ax1, node[0].body->posr.R, axis1 );
+ dMultiply0_331( ax2, node[1].body->posr.R, axis2 );
+
+ // modify axis 1 so it's perpendicular to axis 2
+ dReal k = dCalcVectorDot3( ax2, ax1 );
+ dAddVectorScaledVector3(ax1, ax1, ax2, -k);
+
+ if (dxSafeNormalize3( ax1 )) {
+ // make w1 = modified axis1, w2 = axis2 x (modified axis1)
+ dCalcVectorCross3( w, ax2, ax1 );
+ dMultiply1_331( w1, node[1].body->posr.R, ax1 );
+ dMultiply1_331( w2, node[1].body->posr.R, w );
+ }
+ else {
+ dUASSERT(false, "Hinge2 axes must be chosen to be linearly independent");
+ }
+ }
+}
+
+
+/*ODE_API */
+void dJointSetHinge2Anchor( dJointID j, dReal x, dReal y, dReal z )
+{
+ dxJointHinge2* joint = ( dxJointHinge2* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Hinge2 );
+
+ setAnchors( joint, x, y, z, joint->anchor1, joint->anchor2 );
+
+ joint->makeV1andV2();
+ joint->makeW1andW2();
+}
+
+
+/*ODE_API */
+void dJointSetHinge2Axes (dJointID j, const dReal *axis1/*=[dSA__MAX],=NULL*/, const dReal *axis2/*=[dSA__MAX],=NULL*/)
+{
+ dxJointHinge2* joint = ( dxJointHinge2* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Hinge2 );
+
+ dAASSERT(axis1 != NULL || axis2 != NULL);
+ dAASSERT(joint->node[0].body != NULL || axis1 == NULL);
+ dAASSERT(joint->node[1].body != NULL || axis2 == NULL);
+
+ if ( axis1 != NULL )
+ {
+ setAxes(joint, axis1[dSA_X], axis1[dSA_Y], axis1[dSA_Z], joint->axis1, NULL);
+ }
+
+ if ( axis2 != NULL )
+ {
+ setAxes(joint, axis2[dSA_X], axis2[dSA_Y], axis2[dSA_Z], NULL, joint->axis2);
+ }
+
+ // compute the sin and cos of the angle between axis 1 and axis 2
+ dVector3 ax1, ax2, ax;
+ joint->getAxisInfo( ax1, ax2, ax, joint->s0, joint->c0 );
+
+ joint->makeV1andV2();
+ joint->makeW1andW2();
+}
+
+
+/*ODE_API_DEPRECATED ODE_API */
+void dJointSetHinge2Axis1( dJointID j, dReal x, dReal y, dReal z )
+{
+ dVector3 axis1;
+ axis1[dSA_X] = x; axis1[dSA_Y] = y; axis1[dSA_Z] = z;
+ dJointSetHinge2Axes(j, axis1, NULL);
+}
+
+/*ODE_API_DEPRECATED ODE_API */
+void dJointSetHinge2Axis2( dJointID j, dReal x, dReal y, dReal z )
+{
+ dVector3 axis2;
+ axis2[dSA_X] = x; axis2[dSA_Y] = y; axis2[dSA_Z] = z;
+ dJointSetHinge2Axes(j, NULL, axis2);
+}
+
+
+void dJointSetHinge2Param( dJointID j, int parameter, dReal value )
+{
+ dxJointHinge2* joint = ( dxJointHinge2* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Hinge2 );
+ if (( parameter & 0xff00 ) == 0x100 )
+ {
+ joint->limot2.set( parameter & 0xff, value );
+ }
+ else
+ {
+ if ( parameter == dParamSuspensionERP ) joint->susp_erp = value;
+ else if ( parameter == dParamSuspensionCFM ) joint->susp_cfm = value;
+ else joint->limot1.set( parameter, value );
+ }
+}
+
+
+void dJointGetHinge2Anchor( dJointID j, dVector3 result )
+{
+ dxJointHinge2* joint = ( dxJointHinge2* )j;
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+ checktype( joint, Hinge2 );
+ if ( joint->flags & dJOINT_REVERSE )
+ getAnchor2( joint, result, joint->anchor2 );
+ else
+ getAnchor( joint, result, joint->anchor1 );
+}
+
+
+void dJointGetHinge2Anchor2( dJointID j, dVector3 result )
+{
+ dxJointHinge2* joint = ( dxJointHinge2* )j;
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+ checktype( joint, Hinge2 );
+ if ( joint->flags & dJOINT_REVERSE )
+ getAnchor( joint, result, joint->anchor1 );
+ else
+ getAnchor2( joint, result, joint->anchor2 );
+}
+
+
+void dJointGetHinge2Axis1( dJointID j, dVector3 result )
+{
+ dxJointHinge2* joint = ( dxJointHinge2* )j;
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+ checktype( joint, Hinge2 );
+ if ( joint->node[0].body )
+ {
+ dMultiply0_331( result, joint->node[0].body->posr.R, joint->axis1 );
+ }
+ else
+ {
+ dZeroVector3(result);
+ dUASSERT( false, "the joint does not have first body attached" );
+ }
+}
+
+
+void dJointGetHinge2Axis2( dJointID j, dVector3 result )
+{
+ dxJointHinge2* joint = ( dxJointHinge2* )j;
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+ checktype( joint, Hinge2 );
+ if ( joint->node[1].body )
+ {
+ dMultiply0_331( result, joint->node[1].body->posr.R, joint->axis2 );
+ }
+ else
+ {
+ dZeroVector3(result);
+ dUASSERT( false, "the joint does not have second body attached" );
+ }
+}
+
+
+dReal dJointGetHinge2Param( dJointID j, int parameter )
+{
+ dxJointHinge2* joint = ( dxJointHinge2* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Hinge2 );
+ if (( parameter & 0xff00 ) == 0x100 )
+ {
+ return joint->limot2.get( parameter & 0xff );
+ }
+ else
+ {
+ if ( parameter == dParamSuspensionERP ) return joint->susp_erp;
+ else if ( parameter == dParamSuspensionCFM ) return joint->susp_cfm;
+ else return joint->limot1.get( parameter );
+ }
+}
+
+
+dReal dJointGetHinge2Angle1( dJointID j )
+{
+ dxJointHinge2* joint = ( dxJointHinge2* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Hinge2 );
+ return joint->measureAngle1();
+}
+
+
+dReal dJointGetHinge2Angle2( dJointID j )
+{
+ dxJointHinge2* joint = ( dxJointHinge2* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Hinge2 );
+ return joint->measureAngle2();
+}
+
+
+
+dReal dJointGetHinge2Angle1Rate( dJointID j )
+{
+ dxJointHinge2* joint = ( dxJointHinge2* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Hinge2 );
+ if ( joint->node[0].body )
+ {
+ dVector3 axis;
+ dMultiply0_331( axis, joint->node[0].body->posr.R, joint->axis1 );
+ dReal rate = dCalcVectorDot3( axis, joint->node[0].body->avel );
+ if ( joint->node[1].body )
+ rate -= dCalcVectorDot3( axis, joint->node[1].body->avel );
+ return rate;
+ }
+ else return 0;
+}
+
+
+dReal dJointGetHinge2Angle2Rate( dJointID j )
+{
+ dxJointHinge2* joint = ( dxJointHinge2* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Hinge2 );
+ if ( joint->node[0].body && joint->node[1].body )
+ {
+ dVector3 axis;
+ dMultiply0_331( axis, joint->node[1].body->posr.R, joint->axis2 );
+ dReal rate = dCalcVectorDot3( axis, joint->node[0].body->avel );
+ if ( joint->node[1].body )
+ rate -= dCalcVectorDot3( axis, joint->node[1].body->avel );
+ return rate;
+ }
+ else return 0;
+}
+
+
+void dJointAddHinge2Torques( dJointID j, dReal torque1, dReal torque2 )
+{
+ dxJointHinge2* joint = ( dxJointHinge2* )j;
+ dVector3 axis1, axis2;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Hinge2 );
+
+ if ( joint->node[0].body && joint->node[1].body )
+ {
+ dMultiply0_331( axis1, joint->node[0].body->posr.R, joint->axis1 );
+ dMultiply0_331( axis2, joint->node[1].body->posr.R, joint->axis2 );
+ axis1[0] = axis1[0] * torque1 + axis2[0] * torque2;
+ axis1[1] = axis1[1] * torque1 + axis2[1] * torque2;
+ axis1[2] = axis1[2] * torque1 + axis2[2] * torque2;
+ dBodyAddTorque( joint->node[0].body, axis1[0], axis1[1], axis1[2] );
+ dBodyAddTorque( joint->node[1].body, -axis1[0], -axis1[1], -axis1[2] );
+ }
+}
+
+
+dJointType
+dxJointHinge2::type() const
+{
+ return dJointTypeHinge2;
+}
+
+
+sizeint
+dxJointHinge2::size() const
+{
+ return sizeof( *this );
+}
+
+
+void
+dxJointHinge2::setRelativeValues()
+{
+ dVector3 anchor;
+ dJointGetHinge2Anchor(this, anchor);
+ setAnchors( this, anchor[0], anchor[1], anchor[2], anchor1, anchor2 );
+
+ dVector3 axis;
+
+ if ( node[0].body )
+ {
+ dJointGetHinge2Axis1(this, axis);
+ setAxes( this, axis[0],axis[1],axis[2], axis1, NULL );
+ }
+
+ if ( node[0].body )
+ {
+ dJointGetHinge2Axis2(this, axis);
+ setAxes( this, axis[0],axis[1],axis[2], NULL, axis2 );
+ }
+
+ dVector3 ax1, ax2;
+ getAxisInfo( ax1, ax2, axis, s0, c0 );
+
+ makeV1andV2();
+ makeW1andW2();
+}
diff --git a/libs/ode-0.16.1/ode/src/joints/hinge2.h b/libs/ode-0.16.1/ode/src/joints/hinge2.h
new file mode 100644
index 0000000..06ce240
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/hinge2.h
@@ -0,0 +1,71 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_JOINT_HINGE2_H_
+#define _ODE_JOINT_HINGE2_H_
+
+#include "joint.h"
+
+
+// hinge 2
+
+struct dxJointHinge2 : public dxJoint
+{
+ dVector3 anchor1; // anchor w.r.t first body
+ dVector3 anchor2; // anchor w.r.t second body
+ dVector3 axis1; // axis 1 w.r.t first body
+ dVector3 axis2; // axis 2 w.r.t second body
+ dReal c0, s0; // cos,sin of desired angle between axis 1,2
+ dVector3 v1, v2; // angle ref vectors embedded in first body
+ dVector3 w1, w2; // angle ref vectors embedded in second body
+ dxJointLimitMotor limot1; // limit+motor info for axis 1
+ dxJointLimitMotor limot2; // limit+motor info for axis 2
+ dReal susp_erp, susp_cfm; // suspension parameters (erp,cfm)
+
+
+ dReal measureAngle1() const;
+ dReal measureAngle2() const;
+ void makeV1andV2();
+ void makeW1andW2();
+
+ void getAxisInfo(dVector3 ax1, dVector3 ax2, dVector3 axis,
+ dReal &sin_angle, dReal &cos_Angle) const;
+
+
+
+ dxJointHinge2( dxWorld *w );
+
+ virtual void getSureMaxInfo( SureMaxInfo* info );
+ virtual void getInfo1( Info1* info );
+ virtual void getInfo2( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex );
+ virtual dJointType type() const;
+ virtual sizeint size() const;
+
+ virtual void setRelativeValues();
+};
+
+
+
+#endif
diff --git a/libs/ode-0.16.1/ode/src/joints/joint.cpp b/libs/ode-0.16.1/ode/src/joints/joint.cpp
new file mode 100644
index 0000000..1b7de7a
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/joint.cpp
@@ -0,0 +1,931 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+design note: the general principle for giving a joint the option of connecting
+to the static environment (i.e. the absolute frame) is to check the second
+body (joint->node[1].body), and if it is zero then behave as if its body
+transform is the identity.
+
+*/
+
+#include <ode/ode.h>
+#include <ode/rotation.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+#include "joint.h"
+#include "joint_internal.h"
+#include "util.h"
+
+extern void addObjectToList( dObject *obj, dObject **first );
+
+dxJoint::dxJoint( dxWorld *w ) :
+ dObject( w )
+{
+ //printf("constructing %p\n", this);
+ dIASSERT( w );
+ flags = 0;
+ node[0].joint = this;
+ node[0].body = 0;
+ node[0].next = 0;
+ node[1].joint = this;
+ node[1].body = 0;
+ node[1].next = 0;
+ dSetZero( lambda, 6 );
+
+ addObjectToList( this, ( dObject ** ) &w->firstjoint );
+
+ w->nj++;
+ feedback = 0;
+}
+
+dxJoint::~dxJoint()
+{ }
+
+
+/*virtual */
+void dxJoint::setRelativeValues()
+{
+ // Do nothing
+}
+
+bool dxJoint::isEnabled() const
+{
+ return ( (flags & dJOINT_DISABLED) == 0 &&
+ (node[0].body->invMass > 0 ||
+ (node[1].body && node[1].body->invMass > 0)) );
+}
+
+
+sizeint dxJointGroup::exportJoints(dxJoint **jlist)
+{
+ sizeint i=0;
+ dxJoint *j = (dxJoint*) m_stack.rewind();
+ while (j != NULL) {
+ jlist[i++] = j;
+ j = (dxJoint*) (m_stack.next (j->size()));
+ }
+ return i;
+}
+
+void dxJointGroup::freeAll()
+{
+ m_num = 0;
+ m_stack.freeAll();
+}
+
+
+//****************************************************************************
+// externs
+
+// extern "C" void dBodyAddTorque (dBodyID, dReal fx, dReal fy, dReal fz);
+// extern "C" void dBodyAddForce (dBodyID, dReal fx, dReal fy, dReal fz);
+
+//****************************************************************************
+// utility
+
+// set three "ball-and-socket" rows in the constraint equation, and the
+// corresponding right hand side.
+
+void setBall( dxJoint *joint, dReal fps, dReal erp,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm,
+ dVector3 anchor1, dVector3 anchor2 )
+{
+ // anchor points in global coordinates with respect to body PORs.
+ dVector3 a1, a2;
+
+ // set Jacobian
+ J1[dxJoint::GI2_JLX] = 1;
+ J1[rowskip + dxJoint::GI2_JLY] = 1;
+ J1[2 * rowskip + dxJoint::GI2_JLZ] = 1;
+ dMultiply0_331( a1, joint->node[0].body->posr.R, anchor1 );
+ dSetCrossMatrixMinus( J1 + dxJoint::GI2__JA_MIN, a1, rowskip );
+
+ dxBody *b1 = joint->node[1].body;
+ if ( b1 )
+ {
+ J2[dxJoint::GI2_JLX] = -1;
+ J2[rowskip + dxJoint::GI2_JLY] = -1;
+ J2[2 * rowskip + dxJoint::GI2_JLZ] = -1;
+ dMultiply0_331( a2, b1->posr.R, anchor2 );
+ dSetCrossMatrixPlus( J2 + dxJoint::GI2__JA_MIN, a2, rowskip );
+ }
+
+ // set right hand side
+ dReal k = fps * erp;
+ dxBody *b0 = joint->node[0].body;
+ if ( b1 )
+ {
+ dReal *currRhsCfm = pairRhsCfm;
+ for ( int j = dSA__MIN; j != dSA__MAX; j++ )
+ {
+ currRhsCfm[dxJoint::GI2_RHS] = k * ( a2[j] + b1->posr.pos[j] - a1[j] - b0->posr.pos[j] );
+ currRhsCfm += pairskip;
+ }
+ }
+ else
+ {
+ dReal *currRhsCfm = pairRhsCfm;
+ for ( int j = dSA__MIN; j != dSA__MAX; j++ )
+ {
+ currRhsCfm[dxJoint::GI2_RHS] = k * ( anchor2[j] - a1[j] - b0->posr.pos[j] );
+ currRhsCfm += pairskip;
+ }
+ }
+}
+
+
+// this is like setBall(), except that `axis' is a unit length vector
+// (in global coordinates) that should be used for the first jacobian
+// position row (the other two row vectors will be derived from this).
+// `erp1' is the erp value to use along the axis.
+
+void setBall2( dxJoint *joint, dReal fps, dReal erp,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm,
+ dVector3 anchor1, dVector3 anchor2,
+ dVector3 axis, dReal erp1 )
+{
+ // anchor points in global coordinates with respect to body PORs.
+ dVector3 a1, a2;
+
+ // get vectors normal to the axis. in setBall() axis,q1,q2 is [1 0 0],
+ // [0 1 0] and [0 0 1], which makes everything much easier.
+ dVector3 q1, q2;
+ dPlaneSpace( axis, q1, q2 );
+
+ // set Jacobian
+ dCopyVector3(J1 + dxJoint::GI2__JL_MIN, axis);
+ dCopyVector3(J1 + rowskip + dxJoint::GI2__JL_MIN, q1);
+ dCopyVector3(J1 + 2 * rowskip + dxJoint::GI2__JL_MIN, q2);
+ dMultiply0_331( a1, joint->node[0].body->posr.R, anchor1 );
+ dCalcVectorCross3( J1 + dxJoint::GI2__JA_MIN, a1, axis );
+ dCalcVectorCross3( J1 + rowskip + dxJoint::GI2__JA_MIN, a1, q1 );
+ dCalcVectorCross3( J1 + 2 * rowskip + dxJoint::GI2__JA_MIN, a1, q2 );
+
+ dxBody *b0 = joint->node[0].body;
+ dAddVectors3(a1, a1, b0->posr.pos);
+
+ // set right hand side - measure error along (axis,q1,q2)
+ dReal k1 = fps * erp1;
+ dReal k = fps * erp;
+
+ dxBody *b1 = joint->node[1].body;
+ if ( b1 )
+ {
+ dCopyNegatedVector3(J2 + dxJoint::GI2__JL_MIN, axis);
+ dCopyNegatedVector3(J2 + rowskip + dxJoint::GI2__JL_MIN, q1);
+ dCopyNegatedVector3(J2 + 2 * rowskip + dxJoint::GI2__JL_MIN, q2);
+ dMultiply0_331( a2, b1->posr.R, anchor2 );
+ dCalcVectorCross3( J2 + dxJoint::GI2__JA_MIN, axis, a2 ); //== dCalcVectorCross3( J2 + dxJoint::GI2__J2A_MIN, a2, axis ); dNegateVector3( J2 + dxJoint::GI2__J2A_MIN );
+ dCalcVectorCross3( J2 + rowskip + dxJoint::GI2__JA_MIN, q1, a2 ); //== dCalcVectorCross3( J2 + rowskip + dxJoint::GI2__J2A_MIN, a2, q1 ); dNegateVector3( J2 + rowskip + dxJoint::GI2__J2A_MIN );
+ dCalcVectorCross3( J2 + 2 * rowskip + dxJoint::GI2__JA_MIN, q2, a2 ); //== dCalcVectorCross3( J2 + 2 * rowskip + dxJoint::GI2__J2A_MIN, a2, q2 ); dNegateVector3( J2 + 2 * rowskip + dxJoint::GI2__J2A_MIN );
+
+ dAddVectors3(a2, a2, b1->posr.pos);
+
+ dVector3 a2_minus_a1;
+ dSubtractVectors3(a2_minus_a1, a2, a1);
+ pairRhsCfm[dxJoint::GI2_RHS] = k1 * dCalcVectorDot3( axis, a2_minus_a1 );
+ pairRhsCfm[pairskip + dxJoint::GI2_RHS] = k * dCalcVectorDot3( q1, a2_minus_a1 );
+ pairRhsCfm[2 * pairskip + dxJoint::GI2_RHS] = k * dCalcVectorDot3( q2, a2_minus_a1 );
+ }
+ else
+ {
+ dVector3 anchor2_minus_a1;
+ dSubtractVectors3(anchor2_minus_a1, anchor2, a1);
+ pairRhsCfm[dxJoint::GI2_RHS] = k1 * dCalcVectorDot3( axis, anchor2_minus_a1 );
+ pairRhsCfm[pairskip + dxJoint::GI2_RHS] = k * dCalcVectorDot3( q1, anchor2_minus_a1 );
+ pairRhsCfm[2 * pairskip + dxJoint::GI2_RHS] = k * dCalcVectorDot3( q2, anchor2_minus_a1 );
+ }
+}
+
+
+// set three orientation rows in the constraint equation, and the
+// corresponding right hand side.
+
+void setFixedOrientation( dxJoint *joint, dReal fps, dReal erp,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm,
+ dQuaternion qrel )
+{
+ // 3 rows to make body rotations equal
+ J1[dxJoint::GI2_JAX] = 1;
+ J1[rowskip + dxJoint::GI2_JAY] = 1;
+ J1[2 * rowskip + dxJoint::GI2_JAZ] = 1;
+
+ dxBody *b1 = joint->node[1].body;
+ if ( b1 )
+ {
+ J2[dxJoint::GI2_JAX] = -1;
+ J2[rowskip + dxJoint::GI2_JAY] = -1;
+ J2[2 * rowskip + dxJoint::GI2_JAZ] = -1;
+ }
+
+ // compute the right hand side. the first three elements will result in
+ // relative angular velocity of the two bodies - this is set to bring them
+ // back into alignment. the correcting angular velocity is
+ // |angular_velocity| = angle/time = erp*theta / stepsize
+ // = (erp*fps) * theta
+ // angular_velocity = |angular_velocity| * u
+ // = (erp*fps) * theta * u
+ // where rotation along unit length axis u by theta brings body 2's frame
+ // to qrel with respect to body 1's frame. using a small angle approximation
+ // for sin(), this gives
+ // angular_velocity = (erp*fps) * 2 * v
+ // where the quaternion of the relative rotation between the two bodies is
+ // q = [cos(theta/2) sin(theta/2)*u] = [s v]
+
+ // get qerr = relative rotation (rotation error) between two bodies
+ dQuaternion qerr, e;
+ dxBody *b0 = joint->node[0].body;
+ if ( b1 )
+ {
+ dQuaternion qq;
+ dQMultiply1( qq, b0->q, b1->q );
+ dQMultiply2( qerr, qq, qrel );
+ }
+ else
+ {
+ dQMultiply3( qerr, b0->q, qrel );
+ }
+ if ( qerr[0] < 0 )
+ {
+ qerr[1] = -qerr[1]; // adjust sign of qerr to make theta small
+ qerr[2] = -qerr[2];
+ qerr[3] = -qerr[3];
+ }
+ dMultiply0_331( e, b0->posr.R, qerr + 1 ); // @@@ bad SIMD padding!
+ dReal k_mul_2 = fps * erp * REAL(2.0);
+ pairRhsCfm[dxJoint::GI2_RHS] = k_mul_2 * e[dSA_X];
+ pairRhsCfm[pairskip + dxJoint::GI2_RHS] = k_mul_2 * e[dSA_Y];
+ pairRhsCfm[2 * pairskip + dxJoint::GI2_RHS] = k_mul_2 * e[dSA_Z];
+}
+
+
+// compute anchor points relative to bodies
+
+void setAnchors( dxJoint *j, dReal x, dReal y, dReal z,
+ dVector3 anchor1, dVector3 anchor2 )
+{
+ dxBody *b0 = j->node[0].body;
+ if ( b0 )
+ {
+ dReal q[4];
+ q[0] = x - b0->posr.pos[0];
+ q[1] = y - b0->posr.pos[1];
+ q[2] = z - b0->posr.pos[2];
+ q[3] = 0;
+ dMultiply1_331( anchor1, b0->posr.R, q );
+
+ dxBody *b1 = j->node[1].body;
+ if ( b1 )
+ {
+ q[0] = x - b1->posr.pos[0];
+ q[1] = y - b1->posr.pos[1];
+ q[2] = z - b1->posr.pos[2];
+ q[3] = 0;
+ dMultiply1_331( anchor2, b1->posr.R, q );
+ }
+ else
+ {
+ anchor2[0] = x;
+ anchor2[1] = y;
+ anchor2[2] = z;
+ }
+ }
+ anchor1[3] = 0;
+ anchor2[3] = 0;
+}
+
+
+// compute axes relative to bodies. either axis1 or axis2 can be 0.
+
+void setAxes( dxJoint *j, dReal x, dReal y, dReal z,
+ dVector3 axis1, dVector3 axis2 )
+{
+ dxBody *b0 = j->node[0].body;
+ if ( b0 )
+ {
+ dReal q[4];
+ q[0] = x;
+ q[1] = y;
+ q[2] = z;
+ q[3] = 0;
+ dNormalize3( q );
+
+ if ( axis1 )
+ {
+ dMultiply1_331( axis1, b0->posr.R, q );
+ axis1[3] = 0;
+ }
+
+ if ( axis2 )
+ {
+ dxBody *b1 = j->node[1].body;
+ if ( b1 )
+ {
+ dMultiply1_331( axis2, b1->posr.R, q );
+ }
+ else
+ {
+ axis2[0] = x;
+ axis2[1] = y;
+ axis2[2] = z;
+ }
+ axis2[3] = 0;
+ }
+ }
+}
+
+
+void getAnchor( dxJoint *j, dVector3 result, dVector3 anchor1 )
+{
+ dxBody *b0 = j->node[0].body;
+ if ( b0 )
+ {
+ dMultiply0_331( result, b0->posr.R, anchor1 );
+ result[0] += b0->posr.pos[0];
+ result[1] += b0->posr.pos[1];
+ result[2] += b0->posr.pos[2];
+ }
+}
+
+
+void getAnchor2( dxJoint *j, dVector3 result, dVector3 anchor2 )
+{
+ dxBody *b1 = j->node[1].body;
+ if ( b1 )
+ {
+ dMultiply0_331( result, b1->posr.R, anchor2 );
+ result[0] += b1->posr.pos[0];
+ result[1] += b1->posr.pos[1];
+ result[2] += b1->posr.pos[2];
+ }
+ else
+ {
+ result[0] = anchor2[0];
+ result[1] = anchor2[1];
+ result[2] = anchor2[2];
+ }
+}
+
+
+void getAxis( dxJoint *j, dVector3 result, dVector3 axis1 )
+{
+ dxBody *b0 = j->node[0].body;
+ if ( b0 )
+ {
+ dMultiply0_331( result, b0->posr.R, axis1 );
+ }
+}
+
+
+void getAxis2( dxJoint *j, dVector3 result, dVector3 axis2 )
+{
+ dxBody *b1 = j->node[1].body;
+ if ( b1 )
+ {
+ dMultiply0_331( result, b1->posr.R, axis2 );
+ }
+ else
+ {
+ result[0] = axis2[0];
+ result[1] = axis2[1];
+ result[2] = axis2[2];
+ }
+}
+
+
+dReal getHingeAngleFromRelativeQuat( dQuaternion qrel, dVector3 axis )
+{
+ // the angle between the two bodies is extracted from the quaternion that
+ // represents the relative rotation between them. recall that a quaternion
+ // q is:
+ // [s,v] = [ cos(theta/2) , sin(theta/2) * u ]
+ // where s is a scalar and v is a 3-vector. u is a unit length axis and
+ // theta is a rotation along that axis. we can get theta/2 by:
+ // theta/2 = atan2 ( sin(theta/2) , cos(theta/2) )
+ // but we can't get sin(theta/2) directly, only its absolute value, i.e.:
+ // |v| = |sin(theta/2)| * |u|
+ // = |sin(theta/2)|
+ // using this value will have a strange effect. recall that there are two
+ // quaternion representations of a given rotation, q and -q. typically as
+ // a body rotates along the axis it will go through a complete cycle using
+ // one representation and then the next cycle will use the other
+ // representation. this corresponds to u pointing in the direction of the
+ // hinge axis and then in the opposite direction. the result is that theta
+ // will appear to go "backwards" every other cycle. here is a fix: if u
+ // points "away" from the direction of the hinge (motor) axis (i.e. more
+ // than 90 degrees) then use -q instead of q. this represents the same
+ // rotation, but results in the cos(theta/2) value being sign inverted.
+
+ // extract the angle from the quaternion. cost2 = cos(theta/2),
+ // sint2 = |sin(theta/2)|
+ dReal cost2 = qrel[0];
+ dReal sint2 = dSqrt( qrel[1] * qrel[1] + qrel[2] * qrel[2] + qrel[3] * qrel[3] );
+ dReal theta = ( dCalcVectorDot3( qrel + 1, axis ) >= 0 ) ? // @@@ padding assumptions
+ ( 2 * dAtan2( sint2, cost2 ) ) : // if u points in direction of axis
+ ( 2 * dAtan2( sint2, -cost2 ) ); // if u points in opposite direction
+
+ // the angle we get will be between 0..2*pi, but we want to return angles
+ // between -pi..pi
+ if ( theta > M_PI ) theta -= ( dReal )( 2 * M_PI );
+
+ // the angle we've just extracted has the wrong sign
+ theta = -theta;
+
+ return theta;
+}
+
+
+// given two bodies (body1,body2), the hinge axis that they are connected by
+// w.r.t. body1 (axis), and the initial relative orientation between them
+// (q_initial), return the relative rotation angle. the initial relative
+// orientation corresponds to an angle of zero. if body2 is 0 then measure the
+// angle between body1 and the static frame.
+//
+// this will not return the correct angle if the bodies rotate along any axis
+// other than the given hinge axis.
+
+dReal getHingeAngle( dxBody *body1, dxBody *body2, dVector3 axis,
+ dQuaternion q_initial )
+{
+ // get qrel = relative rotation between the two bodies
+ dQuaternion qrel;
+ if ( body2 )
+ {
+ dQuaternion qq;
+ dQMultiply1( qq, body1->q, body2->q );
+ dQMultiply2( qrel, qq, q_initial );
+ }
+ else
+ {
+ // pretend body2->q is the identity
+ dQMultiply3( qrel, body1->q, q_initial );
+ }
+
+ return getHingeAngleFromRelativeQuat( qrel, axis );
+}
+
+//****************************************************************************
+// dxJointLimitMotor
+
+void dxJointLimitMotor::init( dxWorld *world )
+{
+ vel = 0;
+ fmax = 0;
+ lostop = -dInfinity;
+ histop = dInfinity;
+ fudge_factor = 1;
+ normal_cfm = world->global_cfm;
+ stop_erp = world->global_erp;
+ stop_cfm = world->global_cfm;
+ bounce = 0;
+ limit = 0;
+ limit_err = 0;
+}
+
+
+void dxJointLimitMotor::set( int num, dReal value )
+{
+ switch ( num )
+ {
+ case dParamLoStop:
+ lostop = value;
+ break;
+ case dParamHiStop:
+ histop = value;
+ break;
+ case dParamVel:
+ vel = value;
+ break;
+ case dParamFMax:
+ if ( value >= 0 ) fmax = value;
+ break;
+ case dParamFudgeFactor:
+ if ( value >= 0 && value <= 1 ) fudge_factor = value;
+ break;
+ case dParamBounce:
+ bounce = value;
+ break;
+ case dParamCFM:
+ normal_cfm = value;
+ break;
+ case dParamStopERP:
+ stop_erp = value;
+ break;
+ case dParamStopCFM:
+ stop_cfm = value;
+ break;
+ }
+}
+
+
+dReal dxJointLimitMotor::get( int num ) const
+{
+ switch ( num )
+ {
+ case dParamLoStop:
+ return lostop;
+ case dParamHiStop:
+ return histop;
+ case dParamVel:
+ return vel;
+ case dParamFMax:
+ return fmax;
+ case dParamFudgeFactor:
+ return fudge_factor;
+ case dParamBounce:
+ return bounce;
+ case dParamCFM:
+ return normal_cfm;
+ case dParamStopERP:
+ return stop_erp;
+ case dParamStopCFM:
+ return stop_cfm;
+ default:
+ return 0;
+ }
+}
+
+
+bool dxJointLimitMotor::testRotationalLimit( dReal angle )
+{
+ if ( angle <= lostop )
+ {
+ limit = 1;
+ limit_err = angle - lostop;
+ return true;
+ }
+ else if ( angle >= histop )
+ {
+ limit = 2;
+ limit_err = angle - histop;
+ return true;
+ }
+ else
+ {
+ limit = 0;
+ return false;
+ }
+}
+
+
+bool dxJointLimitMotor::addLimot( dxJoint *joint,
+ dReal fps, dReal *J1, dReal *J2, dReal *pairRhsCfm, dReal *pairLoHi,
+ const dVector3 ax1, int rotational )
+{
+ // if the joint is powered, or has joint limits, add in the extra row
+ int powered = fmax > 0;
+ if ( powered || limit )
+ {
+ dReal *J1Used = rotational ? J1 + GI2__JA_MIN : J1 + GI2__JL_MIN;
+ dReal *J2Used = rotational ? J2 + GI2__JA_MIN : J2 + GI2__JL_MIN;
+
+ dCopyVector3(J1Used, ax1);
+
+ dxBody *b1 = joint->node[1].body;
+ if ( b1 )
+ {
+ dCopyNegatedVector3(J2Used, ax1);
+ }
+
+ // linear limot torque decoupling step:
+ //
+ // if this is a linear limot (e.g. from a slider), we have to be careful
+ // that the linear constraint forces (+/- ax1) applied to the two bodies
+ // do not create a torque couple. in other words, the points that the
+ // constraint force is applied at must lie along the same ax1 axis.
+ // a torque couple will result in powered or limited slider-jointed free
+ // bodies from gaining angular momentum.
+ // the solution used here is to apply the constraint forces at the point
+ // halfway between the body centers. there is no penalty (other than an
+ // extra tiny bit of computation) in doing this adjustment. note that we
+ // only need to do this if the constraint connects two bodies.
+
+ dVector3 ltd = {0,0,0}; // Linear Torque Decoupling vector (a torque)
+ if ( !rotational && b1 )
+ {
+ dxBody *b0 = joint->node[0].body;
+ dVector3 c;
+ c[0] = REAL( 0.5 ) * ( b1->posr.pos[0] - b0->posr.pos[0] );
+ c[1] = REAL( 0.5 ) * ( b1->posr.pos[1] - b0->posr.pos[1] );
+ c[2] = REAL( 0.5 ) * ( b1->posr.pos[2] - b0->posr.pos[2] );
+ dCalcVectorCross3( ltd, c, ax1 );
+ dCopyVector3(J1 + dxJoint::GI2__JA_MIN, ltd);
+ dCopyVector3(J2 + dxJoint::GI2__JA_MIN, ltd);
+ }
+
+ // if we're limited low and high simultaneously, the joint motor is
+ // ineffective
+ if ( limit && ( lostop == histop ) ) powered = 0;
+
+ if ( powered )
+ {
+ pairRhsCfm[GI2_CFM] = normal_cfm;
+ if ( ! limit )
+ {
+ pairRhsCfm[GI2_RHS] = vel;
+ pairLoHi[GI2_LO] = -fmax;
+ pairLoHi[GI2_HI] = fmax;
+ }
+ else
+ {
+ // the joint is at a limit, AND is being powered. if the joint is
+ // being powered into the limit then we apply the maximum motor force
+ // in that direction, because the motor is working against the
+ // immovable limit. if the joint is being powered away from the limit
+ // then we have problems because actually we need *two* lcp
+ // constraints to handle this case. so we fake it and apply some
+ // fraction of the maximum force. the fraction to use can be set as
+ // a fudge factor.
+
+ dReal fm = fmax;
+ if (( vel > 0 ) || ( vel == 0 && limit == 2 ) ) fm = -fm;
+
+ // if we're powering away from the limit, apply the fudge factor
+ if (( limit == 1 && vel > 0 ) || ( limit == 2 && vel < 0 ) ) fm *= fudge_factor;
+
+
+ dReal fm_ax1_0 = fm*ax1[0], fm_ax1_1 = fm*ax1[1], fm_ax1_2 = fm*ax1[2];
+
+ dxBody *b0 = joint->node[0].body;
+ dxWorldProcessContext *world_process_context = b0->world->unsafeGetWorldProcessingContext();
+
+ world_process_context->LockForAddLimotSerialization();
+
+ if ( rotational )
+ {
+ dxBody *b1 = joint->node[1].body;
+ if ( b1 != NULL )
+ {
+ dBodyAddTorque( b1, fm_ax1_0, fm_ax1_1, fm_ax1_2 );
+ }
+
+ dBodyAddTorque( b0, -fm_ax1_0, -fm_ax1_1, -fm_ax1_2 );
+ }
+ else
+ {
+ dxBody *b1 = joint->node[1].body;
+ if ( b1 != NULL )
+ {
+ // linear limot torque decoupling step: refer to above discussion
+ dReal neg_fm_ltd_0 = -fm*ltd[0], neg_fm_ltd_1 = -fm*ltd[1], neg_fm_ltd_2 = -fm*ltd[2];
+ dBodyAddTorque( b0, neg_fm_ltd_0, neg_fm_ltd_1, neg_fm_ltd_2 );
+ dBodyAddTorque( b1, neg_fm_ltd_0, neg_fm_ltd_1, neg_fm_ltd_2 );
+
+ dBodyAddForce( b1, fm_ax1_0, fm_ax1_1, fm_ax1_2 );
+ }
+
+ dBodyAddForce( b0, -fm_ax1_0, -fm_ax1_1, -fm_ax1_2 );
+ }
+
+ world_process_context->UnlockForAddLimotSerialization();
+ }
+ }
+
+ if ( limit )
+ {
+ dReal k = fps * stop_erp;
+ pairRhsCfm[GI2_RHS] = -k * limit_err;
+ pairRhsCfm[GI2_CFM] = stop_cfm;
+
+ if ( lostop == histop )
+ {
+ // limited low and high simultaneously
+ pairLoHi[GI2_LO] = -dInfinity;
+ pairLoHi[GI2_HI] = dInfinity;
+ }
+ else
+ {
+ if ( limit == 1 )
+ {
+ // low limit
+ pairLoHi[GI2_LO] = 0;
+ pairLoHi[GI2_HI] = dInfinity;
+ }
+ else
+ {
+ // high limit
+ pairLoHi[GI2_LO] = -dInfinity;
+ pairLoHi[GI2_HI] = 0;
+ }
+
+ // deal with bounce
+ if ( bounce > 0 )
+ {
+ // calculate joint velocity
+ dReal vel;
+ if ( rotational )
+ {
+ vel = dCalcVectorDot3( joint->node[0].body->avel, ax1 );
+ if ( joint->node[1].body )
+ vel -= dCalcVectorDot3( joint->node[1].body->avel, ax1 );
+ }
+ else
+ {
+ vel = dCalcVectorDot3( joint->node[0].body->lvel, ax1 );
+ if ( joint->node[1].body )
+ vel -= dCalcVectorDot3( joint->node[1].body->lvel, ax1 );
+ }
+
+ // only apply bounce if the velocity is incoming, and if the
+ // resulting c[] exceeds what we already have.
+ if ( limit == 1 )
+ {
+ // low limit
+ if ( vel < 0 )
+ {
+ dReal newc = -bounce * vel;
+ if ( newc > pairRhsCfm[GI2_RHS] ) pairRhsCfm[GI2_RHS] = newc;
+ }
+ }
+ else
+ {
+ // high limit - all those computations are reversed
+ if ( vel > 0 )
+ {
+ dReal newc = -bounce * vel;
+ if ( newc < pairRhsCfm[GI2_RHS] ) pairRhsCfm[GI2_RHS] = newc;
+ }
+ }
+ }
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+/**
+ This function generalizes the "linear limot torque decoupling"
+ in addLimot to use anchor points provided by the caller.
+
+ This makes it so that the appropriate torques are applied to
+ a body when it's being linearly motored or limited using anchor points
+ that aren't at the center of mass.
+
+ pt1 and pt2 are centered in body coordinates but use global directions.
+ I.e., they are conveniently found within joint code with:
+ getAxis(joint,pt1,anchor1);
+ getAxis2(joint,pt2,anchor2);
+*/
+bool dxJointLimitMotor::addTwoPointLimot( dxJoint *joint, dReal fps,
+ dReal *J1, dReal *J2, dReal *pairRhsCfm, dReal *pairLoHi,
+ const dVector3 ax1, const dVector3 pt1, const dVector3 pt2 )
+{
+ // if the joint is powered, or has joint limits, add in the extra row
+ int powered = fmax > 0;
+ if ( powered || limit )
+ {
+ // Set the linear portion
+ dCopyVector3(J1 + GI2__JL_MIN, ax1);
+ // Set the angular portion (to move the linear constraint
+ // away from the center of mass).
+ dCalcVectorCross3(J1 + GI2__JA_MIN, pt1, ax1);
+ // Set the constraints for the second body
+ if ( joint->node[1].body ) {
+ dCopyNegatedVector3(J2 + GI2__JL_MIN, ax1);
+ dCalcVectorCross3(J2 + GI2__JA_MIN, pt2, J2 + GI2__JL_MIN);
+ }
+
+ // if we're limited low and high simultaneously, the joint motor is
+ // ineffective
+ if ( limit && ( lostop == histop ) ) powered = 0;
+
+ if ( powered )
+ {
+ pairRhsCfm[GI2_CFM] = normal_cfm;
+ if ( ! limit )
+ {
+ pairRhsCfm[GI2_RHS] = vel;
+ pairLoHi[GI2_LO] = -fmax;
+ pairLoHi[GI2_HI] = fmax;
+ }
+ else
+ {
+ // the joint is at a limit, AND is being powered. if the joint is
+ // being powered into the limit then we apply the maximum motor force
+ // in that direction, because the motor is working against the
+ // immovable limit. if the joint is being powered away from the limit
+ // then we have problems because actually we need *two* lcp
+ // constraints to handle this case. so we fake it and apply some
+ // fraction of the maximum force. the fraction to use can be set as
+ // a fudge factor.
+
+ dReal fm = fmax;
+ if (( vel > 0 ) || ( vel == 0 && limit == 2 ) ) fm = -fm;
+
+ // if we're powering away from the limit, apply the fudge factor
+ if (( limit == 1 && vel > 0 ) || ( limit == 2 && vel < 0 ) ) fm *= fudge_factor;
+
+
+ const dReal* tAx1 = J1 + GI2__JA_MIN;
+ dBodyAddForce( joint->node[0].body, -fm*ax1[dSA_X], -fm*ax1[dSA_Y], -fm*ax1[dSA_Z] );
+ dBodyAddTorque( joint->node[0].body, -fm*tAx1[dSA_X], -fm*tAx1[dSA_Y], -fm*tAx1[dSA_Z] );
+
+ if ( joint->node[1].body )
+ {
+ const dReal* tAx2 = J2 + GI2__JA_MIN;
+ dBodyAddForce( joint->node[1].body, fm*ax1[dSA_X], fm*ax1[dSA_Y], fm*ax1[dSA_Z] );
+ dBodyAddTorque( joint->node[1].body, -fm*tAx2[dSA_X], -fm*tAx2[dSA_Y], -fm*tAx2[dSA_Z] );
+ }
+
+ }
+ }
+
+ if ( limit )
+ {
+ dReal k = fps * stop_erp;
+ pairRhsCfm[GI2_RHS] = -k * limit_err;
+ pairRhsCfm[GI2_CFM] = stop_cfm;
+
+ if ( lostop == histop )
+ {
+ // limited low and high simultaneously
+ pairLoHi[GI2_LO] = -dInfinity;
+ pairLoHi[GI2_HI] = dInfinity;
+ }
+ else
+ {
+ if ( limit == 1 )
+ {
+ // low limit
+ pairLoHi[GI2_LO] = 0;
+ pairLoHi[GI2_HI] = dInfinity;
+ }
+ else
+ {
+ // high limit
+ pairLoHi[GI2_LO] = -dInfinity;
+ pairLoHi[GI2_HI] = 0;
+ }
+
+ // deal with bounce
+ if ( bounce > 0 )
+ {
+ // calculate relative velocity of the two anchor points
+ dReal vel =
+ dCalcVectorDot3( joint->node[0].body->lvel, J1 + GI2__JL_MIN ) +
+ dCalcVectorDot3( joint->node[0].body->avel, J1 + GI2__JA_MIN );
+ if (joint->node[1].body) {
+ vel +=
+ dCalcVectorDot3( joint->node[1].body->lvel, J2 + GI2__JL_MIN ) +
+ dCalcVectorDot3( joint->node[1].body->avel, J2 + GI2__JA_MIN );
+ }
+
+ // only apply bounce if the velocity is incoming, and if the
+ // resulting c[] exceeds what we already have.
+ if ( limit == 1 )
+ {
+ // low limit
+ if ( vel < 0 )
+ {
+ dReal newc = -bounce * vel;
+ if ( newc > pairRhsCfm[GI2_RHS] ) pairRhsCfm[GI2_RHS] = newc;
+ }
+ }
+ else
+ {
+ // high limit - all those computations are reversed
+ if ( vel > 0 )
+ {
+ dReal newc = -bounce * vel;
+ if ( newc < pairRhsCfm[GI2_RHS] ) pairRhsCfm[GI2_RHS] = newc;
+ }
+ }
+ }
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+
+// Local Variables:
+// mode:c++
+// c-basic-offset:4
+// End:
diff --git a/libs/ode-0.16.1/ode/src/joints/joint.h b/libs/ode-0.16.1/ode/src/joints/joint.h
new file mode 100644
index 0000000..b6aa81e
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/joint.h
@@ -0,0 +1,326 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_JOINT_H_
+#define _ODE_JOINT_H_
+
+
+#include <ode/contact.h>
+#include "../common.h"
+#include "../objects.h"
+#include "../obstack.h"
+
+
+// joint flags
+enum
+{
+ // if this flag is set, the joint was allocated in a joint group
+ dJOINT_INGROUP = 1,
+
+ // if this flag is set, the joint was attached with arguments (0,body).
+ // our convention is to treat all attaches as (body,0), i.e. so node[0].body
+ // is always nonzero, so this flag records the fact that the arguments were
+ // swapped.
+ dJOINT_REVERSE = 2,
+
+ // if this flag is set, the joint can not have just one body attached to it,
+ // it must have either zero or two bodies attached.
+ dJOINT_TWOBODIES = 4,
+
+ dJOINT_DISABLED = 8
+};
+
+
+enum dJointConnectedBody
+{
+ dJCB__MIN,
+
+ dJCB_FIRST_BODY = dJCB__MIN,
+ dJCB_SECOND_BODY,
+
+ dJCB__MAX,
+
+};
+
+static inline
+dJointConnectedBody EncodeJointOtherConnectedBody(dJointConnectedBody cbBodyKind)
+{
+ dIASSERT(dIN_RANGE(cbBodyKind, dJCB__MIN, dJCB__MAX));
+ dSASSERT(dJCB__MAX == 2);
+
+ return (dJointConnectedBody)(dJCB_FIRST_BODY + dJCB_SECOND_BODY - cbBodyKind);
+}
+
+/* joint body relativity enumeration */
+enum dJointBodyRelativity
+{
+ dJBR__MIN,
+
+ dJBR_GLOBAL = dJBR__MIN,
+
+ dJBR__BODIES_MIN,
+
+ dJBR_BODY1 = dJBR__BODIES_MIN + dJCB_FIRST_BODY,
+ dJBR_BODY2 = dJBR__BODIES_MIN + dJCB_SECOND_BODY,
+
+ dJBR__BODIES_MAX = dJBR__BODIES_MIN + dJCB__MAX,
+
+ dJBR__MAX,
+
+ dJBR__DEFAULT = dJBR_GLOBAL,
+ dJBR__BODIES_COUNT = dJBR__BODIES_MAX - dJBR__BODIES_MIN,
+
+};
+
+ODE_PURE_INLINE int dJBREncodeBodyRelativityStatus(int relativity)
+{
+ return dIN_RANGE(relativity, dJBR__BODIES_MIN, dJBR__BODIES_MAX);
+}
+
+ODE_PURE_INLINE dJointBodyRelativity dJBRSwapBodyRelativity(int relativity)
+{
+ dIASSERT(dIN_RANGE(relativity, dJBR__BODIES_MIN, dJBR__BODIES_MAX));
+ return (dJointBodyRelativity)(dJBR_BODY1 + dJBR_BODY2 - relativity);
+}
+
+
+
+
+// there are two of these nodes in the joint, one for each connection to a
+// body. these are node of a linked list kept by each body of it's connecting
+// joints. but note that the body pointer in each node points to the body that
+// makes use of the *other* node, not this node. this trick makes it a bit
+// easier to traverse the body/joint graph.
+
+struct dxJointNode
+{
+ dxJoint *joint; // pointer to enclosing dxJoint object
+ dxBody *body; // *other* body this joint is connected to
+ dxJointNode *next; // next node in body's list of connected joints
+};
+
+
+struct dxJoint : public dObject
+{
+ // naming convention: the "first" body this is connected to is node[0].body,
+ // and the "second" body is node[1].body. if this joint is only connected
+ // to one body then the second body is 0.
+
+ // info returned by getInfo1 function. the constraint dimension is m (<=6).
+ // i.e. that is the total number of rows in the jacobian. `nub' is the
+ // number of unbounded variables (which have lo,hi = -/+ infinity).
+
+ struct Info1
+ {
+ // Structure size should not exceed sizeof(pointer) bytes to have
+ // to have good memory pattern in dxQuickStepper()
+ uint8 m, nub;
+ };
+
+ // info returned by getInfo2 function
+
+ enum
+ {
+ GI2__J_MIN,
+ GI2__JL_MIN = GI2__J_MIN + dDA__L_MIN,
+
+ GI2_JLX = GI2__J_MIN + dDA_LX,
+ GI2_JLY = GI2__J_MIN + dDA_LY,
+ GI2_JLZ = GI2__J_MIN + dDA_LZ,
+
+ GI2__JL_MAX = GI2__J_MIN + dDA__L_MAX,
+
+ GI2__JA_MIN = GI2__J_MIN + dDA__A_MIN,
+
+ GI2_JAX = GI2__J_MIN + dDA_AX,
+ GI2_JAY = GI2__J_MIN + dDA_AY,
+ GI2_JAZ = GI2__J_MIN + dDA_AZ,
+
+ GI2__JA_MAX = GI2__J_MIN + dDA__A_MAX,
+ GI2__J_MAX = GI2__J_MIN + dDA__MAX,
+ };
+
+ enum
+ {
+ GI2_RHS,
+ GI2_CFM,
+ GI2__RHS_CFM_MAX,
+ };
+
+ enum
+ {
+ GI2_LO,
+ GI2_HI,
+ GI2__LO_HI_MAX,
+ };
+
+ // info returned by getSureMaxInfo function.
+ // The information is used for memory reservation in calculations.
+
+ struct SureMaxInfo
+ {
+ // The value of `max_m' must ALWAYS be not less than the value of `m'
+ // the getInfo1 call can generate in current joint state. Another
+ // requirement is that the value should be provided very quickly,
+ // without the excessive calculations.
+ // If it is hard/impossible to quickly predict the maximal value of `m'
+ // (which is the case for most joint types) the maximum for current
+ // joint type in general should be returned. If it can be known the `m'
+ // will be smaller, it can save a bit of memory from being reserved
+ // for calculations if that smaller value is returned.
+
+ uint8 max_m; // Estimate of maximal `m' in Info1
+ };
+
+
+ unsigned flags; // dJOINT_xxx flags
+ dxJointNode node[2]; // connections to bodies. node[1].body can be 0
+ dJointFeedback *feedback; // optional feedback structure
+ dReal lambda[6]; // lambda generated by last step
+
+
+ dxJoint( dxWorld *w );
+ virtual ~dxJoint();
+
+ bool GetIsJointReverse() const { return (this->flags & dJOINT_REVERSE) != 0; }
+
+ virtual void getInfo1( Info1* info ) = 0;
+
+ // integrator parameters
+ virtual void getInfo2(
+ // fps=frames per second (1/stepsize), erp=default error reduction parameter (0..1)
+ dReal worldFPS, dReal worldERP,
+ // elements to jump from one row to the next in J's
+ int rowskip,
+ // for the first and second body, pointers to two (linear and angular)
+ // n*3 jacobian sub matrices, stored by rows. these matrices will have
+ // been initialized to 0 on entry. if the second body is zero then the
+ // J2xx pointers may be 0.
+ dReal *J1, dReal *J2,
+ // elements to jump from one pair of scalars to the next
+ int pairskip,
+ // right hand sides of the equation J*v = c + cfm * lambda. cfm is the
+ // "constraint force mixing" vector. c is set to zero on entry, cfm is
+ // set to a constant value (typically very small or zero) value on entry.
+ dReal *pairRhsCfm,
+ // lo and hi limits for variables (set to -/+ infinity on entry).
+ dReal *pairLoHi,
+ // findex vector for variables. see the LCP solver interface for a
+ // description of what this does. this is set to -1 on entry.
+ // note that the returned indexes are relative to the first index of
+ // the constraint.
+ int *findex) = 0;
+ // This call quickly!!! estimates maximum value of "m" that could be returned by getInfo1()
+ // See comments at definition of SureMaxInfo for details.
+ virtual void getSureMaxInfo( SureMaxInfo* info ) = 0;
+ virtual dJointType type() const = 0;
+ virtual sizeint size() const = 0;
+
+ /// Set values which are relative with respect to bodies.
+ /// Each dxJoint should redefine it if needed.
+ virtual void setRelativeValues();
+
+ // Test if this joint should be used in the simulation step
+ // (has the enabled flag set, and is attached to at least one dynamic body)
+ bool isEnabled() const;
+};
+
+
+// joint group. NOTE: any joints in the group that have their world destroyed
+// will have their world pointer set to 0.
+
+struct dxJointGroup : public dBase
+{
+ dxJointGroup(): m_num(0), m_stack() {}
+
+ template<class T>
+ T *alloc(dWorldID w)
+ {
+ T *j = (T *)m_stack.alloc(sizeof(T));
+ if (j != NULL) {
+ ++m_num;
+ new(j) T(w);
+ j->flags |= dJOINT_INGROUP;
+ }
+ return j;
+ }
+
+ sizeint getJointCount() const { return m_num; }
+ sizeint exportJoints(dxJoint **jlist);
+
+ void *beginEnum() { return m_stack.rewind(); }
+ void *continueEnum(sizeint num_bytes) { return m_stack.next(num_bytes); }
+
+ void freeAll();
+
+private:
+ sizeint m_num; // number of joints on the stack
+ dObStack m_stack; // a stack of (possibly differently sized) dxJoint objects.
+};
+
+// common limit and motor information for a single joint axis of movement
+struct dxJointLimitMotor
+{
+ dReal vel, fmax; // powered joint: velocity, max force
+ dReal lostop, histop; // joint limits, relative to initial position
+ dReal fudge_factor; // when powering away from joint limits
+ dReal normal_cfm; // cfm to use when not at a stop
+ dReal stop_erp, stop_cfm; // erp and cfm for when at joint limit
+ dReal bounce; // restitution factor
+ // variables used between getInfo1() and getInfo2()
+ int limit; // 0=free, 1=at lo limit, 2=at hi limit
+ dReal limit_err; // if at limit, amount over limit
+
+ void init( dxWorld * );
+ void set( int num, dReal value );
+ dReal get( int num ) const;
+ bool testRotationalLimit( dReal angle );
+
+ enum
+ {
+ GI2__JL_MIN = dxJoint::GI2__JL_MIN,
+ GI2__JA_MIN = dxJoint::GI2__JA_MIN,
+ GI2_JAX = dxJoint::GI2_JAX,
+ GI2_JAY = dxJoint::GI2_JAY,
+ GI2_JAZ = dxJoint::GI2_JAZ,
+ GI2_RHS = dxJoint::GI2_RHS,
+ GI2_CFM = dxJoint::GI2_CFM,
+ GI2_LO = dxJoint::GI2_LO,
+ GI2_HI = dxJoint::GI2_HI,
+ };
+
+ bool addLimot( dxJoint *joint, dReal fps,
+ dReal *J1, dReal *J2, dReal *pairRhsCfm, dReal *pairLoHi,
+ const dVector3 ax1, int rotational );
+ bool addTwoPointLimot( dxJoint *joint, dReal fps,
+ dReal *J1, dReal *J2, dReal *pairRhsCfm, dReal *pairLoHi,
+ const dVector3 ax1, const dVector3 pt1, const dVector3 pt2 );
+};
+
+
+#endif
+
+
+// Local Variables:
+// mode:c++
+// c-basic-offset:4
+// End:
diff --git a/libs/ode-0.16.1/ode/src/joints/joint_internal.h b/libs/ode-0.16.1/ode/src/joints/joint_internal.h
new file mode 100644
index 0000000..30accb6
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/joint_internal.h
@@ -0,0 +1,70 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+
+#ifndef _ODE_JOINT_INTERNAL_H_
+#define _ODE_JOINT_INTERNAL_H_
+
+
+#include <ode/rotation.h>
+#include <ode/objects.h>
+#include "matrix.h"
+#include "odemath.h"
+
+
+#define checktype(j,t) dUASSERT(j->type() == dJointType##t, \
+ "joint type is not " #t)
+
+
+void setBall( dxJoint *joint, dReal fps, dReal erp,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm,
+ dVector3 anchor1, dVector3 anchor2 );
+void setBall2( dxJoint *joint, dReal fps, dReal erp,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm,
+ dVector3 anchor1, dVector3 anchor2,
+ dVector3 axis, dReal erp1 );
+
+void setFixedOrientation( dxJoint *joint, dReal fps, dReal erp,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm,
+ dQuaternion qrel );
+
+
+void setAnchors( dxJoint *j, dReal x, dReal y, dReal z,
+ dVector3 anchor1, dVector3 anchor2 );
+
+void getAnchor( dxJoint *j, dVector3 result, dVector3 anchor1 );
+void getAnchor2( dxJoint *j, dVector3 result, dVector3 anchor2 );
+
+void setAxes( dxJoint *j, dReal x, dReal y, dReal z,
+ dVector3 axis1, dVector3 axis2 );
+void getAxis( dxJoint *j, dVector3 result, dVector3 axis1 );
+void getAxis2( dxJoint *j, dVector3 result, dVector3 axis2 );
+
+
+dReal getHingeAngle( dxBody *body1, dxBody *body2, dVector3 axis, dQuaternion q_initial );
+dReal getHingeAngleFromRelativeQuat( dQuaternion qrel, dVector3 axis );
+
+#endif
+
diff --git a/libs/ode-0.16.1/ode/src/joints/joints.h b/libs/ode-0.16.1/ode/src/joints/joints.h
new file mode 100644
index 0000000..d06af4d
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/joints.h
@@ -0,0 +1,48 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_JOINTS_H_
+#define _ODE_JOINTS_H_
+
+#include <ode/common.h>
+
+#include "joint.h"
+
+#include "ball.h"
+#include "dball.h"
+#include "dhinge.h"
+#include "transmission.h"
+#include "hinge.h"
+#include "slider.h"
+#include "contact.h"
+#include "universal.h"
+#include "hinge2.h"
+#include "fixed.h"
+#include "null.h"
+#include "amotor.h"
+#include "lmotor.h"
+#include "plane2d.h"
+#include "pu.h"
+#include "pr.h"
+#include "piston.h"
+
+#endif
diff --git a/libs/ode-0.16.1/ode/src/joints/lmotor.cpp b/libs/ode-0.16.1/ode/src/joints/lmotor.cpp
new file mode 100644
index 0000000..8270188
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/lmotor.cpp
@@ -0,0 +1,214 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+
+#include <ode/odeconfig.h>
+#include "config.h"
+#include "lmotor.h"
+#include "joint_internal.h"
+
+
+//****************************************************************************
+// lmotor joint
+dxJointLMotor::dxJointLMotor( dxWorld *w ) :
+ dxJoint( w )
+{
+ int i;
+ num = 0;
+ for ( i = 0;i < 3;i++ )
+ {
+ dSetZero( axis[i], 4 );
+ limot[i].init( world );
+ }
+}
+
+void
+dxJointLMotor::computeGlobalAxes( dVector3 ax[3] )
+{
+ for ( int i = 0; i < num; i++ )
+ {
+ if ( rel[i] == 1 )
+ {
+ dMultiply0_331( ax[i], node[0].body->posr.R, axis[i] );
+ }
+ else if ( rel[i] == 2 )
+ {
+ if ( node[1].body ) // jds: don't assert, just ignore
+ {
+ dMultiply0_331( ax[i], node[1].body->posr.R, axis[i] );
+ }
+ }
+ else
+ {
+ ax[i][0] = axis[i][0];
+ ax[i][1] = axis[i][1];
+ ax[i][2] = axis[i][2];
+ }
+ }
+}
+
+void
+dxJointLMotor::getSureMaxInfo( SureMaxInfo* info )
+{
+ info->max_m = num;
+}
+
+void
+dxJointLMotor::getInfo1( dxJoint::Info1 *info )
+{
+ info->m = 0;
+ info->nub = 0;
+ for ( int i = 0; i < num; i++ )
+ {
+ if ( limot[i].fmax > 0 )
+ {
+ info->m++;
+ }
+ }
+}
+
+void
+dxJointLMotor::getInfo2( dReal worldFPS, dReal /*worldERP*/,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex )
+{
+ dVector3 ax[3];
+ computeGlobalAxes( ax );
+
+ int currRowSkip = 0, currPairSkip = 0;
+ for ( int i = 0; i < num; ++i ) {
+ if (limot[i].addLimot( this, worldFPS, J1 + currRowSkip, J2 + currRowSkip, pairRhsCfm + currPairSkip, pairLoHi + currPairSkip, ax[i], 0 )) {
+ currRowSkip += rowskip; currPairSkip += pairskip;
+ }
+ }
+}
+
+void dJointSetLMotorAxis( dJointID j, int anum, int rel, dReal x, dReal y, dReal z )
+{
+ dxJointLMotor* joint = ( dxJointLMotor* )j;
+ //for now we are ignoring rel!
+ dAASSERT( joint && anum >= 0 && anum <= 2 && rel >= 0 && rel <= 2 );
+ checktype( joint, LMotor );
+
+ if ( anum < 0 ) anum = 0;
+ if ( anum > 2 ) anum = 2;
+
+ if ( !joint->node[1].body && rel == 2 ) rel = 1; //ref 1
+
+ joint->rel[anum] = rel;
+
+ dVector3 r;
+ r[0] = x;
+ r[1] = y;
+ r[2] = z;
+ r[3] = 0;
+ if ( rel > 0 )
+ {
+ if ( rel == 1 )
+ {
+ dMultiply1_331( joint->axis[anum], joint->node[0].body->posr.R, r );
+ }
+ else
+ {
+ //second body has to exists thanks to ref 1 line
+ dMultiply1_331( joint->axis[anum], joint->node[1].body->posr.R, r );
+ }
+ }
+ else
+ {
+ joint->axis[anum][0] = r[0];
+ joint->axis[anum][1] = r[1];
+ joint->axis[anum][2] = r[2];
+ }
+
+ dNormalize3( joint->axis[anum] );
+}
+
+void dJointSetLMotorNumAxes( dJointID j, int num )
+{
+ dxJointLMotor* joint = ( dxJointLMotor* )j;
+ dAASSERT( joint && num >= 0 && num <= 3 );
+ checktype( joint, LMotor );
+ if ( num < 0 ) num = 0;
+ if ( num > 3 ) num = 3;
+ joint->num = num;
+}
+
+void dJointSetLMotorParam( dJointID j, int parameter, dReal value )
+{
+ dxJointLMotor* joint = ( dxJointLMotor* )j;
+ dAASSERT( joint );
+ checktype( joint, LMotor );
+ int anum = parameter >> 8;
+ if ( anum < 0 ) anum = 0;
+ if ( anum > 2 ) anum = 2;
+ parameter &= 0xff;
+ joint->limot[anum].set( parameter, value );
+}
+
+int dJointGetLMotorNumAxes( dJointID j )
+{
+ dxJointLMotor* joint = ( dxJointLMotor* )j;
+ dAASSERT( joint );
+ checktype( joint, LMotor );
+ return joint->num;
+}
+
+
+void dJointGetLMotorAxis( dJointID j, int anum, dVector3 result )
+{
+ dxJointLMotor* joint = ( dxJointLMotor* )j;
+ dAASSERT( joint && anum >= 0 && anum < 3 );
+ checktype( joint, LMotor );
+ if ( anum < 0 ) anum = 0;
+ if ( anum > 2 ) anum = 2;
+ result[0] = joint->axis[anum][0];
+ result[1] = joint->axis[anum][1];
+ result[2] = joint->axis[anum][2];
+}
+
+dReal dJointGetLMotorParam( dJointID j, int parameter )
+{
+ dxJointLMotor* joint = ( dxJointLMotor* )j;
+ dAASSERT( joint );
+ checktype( joint, LMotor );
+ int anum = parameter >> 8;
+ if ( anum < 0 ) anum = 0;
+ if ( anum > 2 ) anum = 2;
+ parameter &= 0xff;
+ return joint->limot[anum].get( parameter );
+}
+
+dJointType
+dxJointLMotor::type() const
+{
+ return dJointTypeLMotor;
+}
+
+
+sizeint
+dxJointLMotor::size() const
+{
+ return sizeof( *this );
+}
+
diff --git a/libs/ode-0.16.1/ode/src/joints/lmotor.h b/libs/ode-0.16.1/ode/src/joints/lmotor.h
new file mode 100644
index 0000000..c819a47
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/lmotor.h
@@ -0,0 +1,51 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_JOINT_LMOTOR_H_
+#define _ODE_JOINT_LMOTOR_H_
+
+#include "joint.h"
+
+struct dxJointLMotor : public dxJoint
+{
+ int num;
+ int rel[3];
+ dVector3 axis[3];
+ dxJointLimitMotor limot[3];
+
+ void computeGlobalAxes( dVector3 ax[3] );
+
+
+ dxJointLMotor( dxWorld *w );
+ virtual void getSureMaxInfo( SureMaxInfo* info );
+ virtual void getInfo1( Info1* info );
+ virtual void getInfo2( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex );
+ virtual dJointType type() const;
+ virtual sizeint size() const;
+};
+
+
+#endif
+
diff --git a/libs/ode-0.16.1/ode/src/joints/null.cpp b/libs/ode-0.16.1/ode/src/joints/null.cpp
new file mode 100644
index 0000000..315eea9
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/null.cpp
@@ -0,0 +1,74 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+
+#include <ode/odeconfig.h>
+#include "config.h"
+#include "null.h"
+#include "joint_internal.h"
+
+
+
+//****************************************************************************
+// null joint
+dxJointNull::dxJointNull( dxWorld *w ) :
+ dxJoint( w )
+{
+}
+
+void
+dxJointNull::getSureMaxInfo( SureMaxInfo* info )
+{
+ info->max_m = 0;
+}
+
+
+void
+dxJointNull::getInfo1( dxJoint::Info1 *info )
+{
+ info->m = 0;
+ info->nub = 0;
+}
+
+
+void
+dxJointNull::getInfo2( dReal /*worldFPS*/, dReal /*worldERP*/,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex )
+{
+ dDebug( 0, "this should never get called" );
+}
+
+dJointType
+dxJointNull::type() const
+{
+ return dJointTypeNull;
+}
+
+sizeint
+dxJointNull::size() const
+{
+ return sizeof( *this );
+}
+
+
diff --git a/libs/ode-0.16.1/ode/src/joints/null.h b/libs/ode-0.16.1/ode/src/joints/null.h
new file mode 100644
index 0000000..fb3f629
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/null.h
@@ -0,0 +1,46 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_JOINT_NULL_H_
+#define _ODE_JOINT_NULL_H_
+
+#include "joint.h"
+
+
+
+// null joint, for testing only
+
+struct dxJointNull : public dxJoint
+{
+ dxJointNull( dxWorld *w );
+ virtual void getSureMaxInfo( SureMaxInfo* info );
+ virtual void getInfo1( Info1* info );
+ virtual void getInfo2( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex );
+ virtual dJointType type() const;
+ virtual sizeint size() const;
+};
+
+#endif
+
diff --git a/libs/ode-0.16.1/ode/src/joints/piston.cpp b/libs/ode-0.16.1/ode/src/joints/piston.cpp
new file mode 100644
index 0000000..3bd7fd0
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/piston.cpp
@@ -0,0 +1,729 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+
+#include <ode/odeconfig.h>
+#include "config.h"
+#include "piston.h"
+#include "joint_internal.h"
+
+
+
+//****************************************************************************
+// Piston
+//
+
+dxJointPiston::dxJointPiston ( dxWorld *w ) :
+ dxJoint ( w )
+{
+ dSetZero ( axis1, 4 );
+ dSetZero ( axis2, 4 );
+
+ axis1[0] = 1;
+ axis2[0] = 1;
+
+ dSetZero ( qrel, 4 );
+
+ dSetZero ( anchor1, 4 );
+ dSetZero ( anchor2, 4 );
+
+ limotP.init ( world );
+
+ limotR.init ( world );
+}
+
+
+dReal dJointGetPistonPosition ( dJointID j )
+{
+ dxJointPiston* joint = ( dxJointPiston* ) j;
+ dUASSERT ( joint, "bad joint argument" );
+ checktype ( joint, Piston );
+
+ if ( joint->node[0].body )
+ {
+ dVector3 q;
+ // get the anchor (or offset) in global coordinates
+ dMultiply0_331 ( q, joint->node[0].body->posr.R, joint->anchor1 );
+
+ if ( joint->node[1].body )
+ {
+ dVector3 anchor2;
+ // get the anchor2 in global coordinates
+ dMultiply0_331 ( anchor2, joint->node[1].body->posr.R, joint->anchor2 );
+
+ q[0] = ( ( joint->node[0].body->posr.pos[0] + q[0] ) -
+ ( joint->node[1].body->posr.pos[0] + anchor2[0] ) );
+ q[1] = ( ( joint->node[0].body->posr.pos[1] + q[1] ) -
+ ( joint->node[1].body->posr.pos[1] + anchor2[1] ) );
+ q[2] = ( ( joint->node[0].body->posr.pos[2] + q[2] ) -
+ ( joint->node[1].body->posr.pos[2] + anchor2[2] ) );
+ }
+ else
+ {
+ // N.B. When there is no body 2 the joint->anchor2 is already in
+ // global coordinates
+ q[0] = ( ( joint->node[0].body->posr.pos[0] + q[0] ) -
+ ( joint->anchor2[0] ) );
+ q[1] = ( ( joint->node[0].body->posr.pos[1] + q[1] ) -
+ ( joint->anchor2[1] ) );
+ q[2] = ( ( joint->node[0].body->posr.pos[2] + q[2] ) -
+ ( joint->anchor2[2] ) );
+
+ if ( joint->flags & dJOINT_REVERSE )
+ {
+ q[0] = -q[0];
+ q[1] = -q[1];
+ q[2] = -q[2];
+ }
+ }
+
+ // get axis in global coordinates
+ dVector3 ax;
+ dMultiply0_331 ( ax, joint->node[0].body->posr.R, joint->axis1 );
+
+ return dCalcVectorDot3 ( ax, q );
+ }
+
+ dDEBUGMSG ( "The function always return 0 since no body are attached" );
+ return 0;
+}
+
+
+dReal dJointGetPistonPositionRate ( dJointID j )
+{
+ dxJointPiston* joint = ( dxJointPiston* ) j;
+ dUASSERT ( joint, "bad joint argument" );
+ checktype ( joint, Piston );
+
+ // get axis in global coordinates
+ dVector3 ax;
+ dMultiply0_331 ( ax, joint->node[0].body->posr.R, joint->axis1 );
+
+ // The linear velocity created by the rotation can be discarded since
+ // the rotation is along the prismatic axis and this rotation don't create
+ // linear velocity in the direction of the prismatic axis.
+ if ( joint->node[1].body )
+ {
+ return ( dCalcVectorDot3 ( ax, joint->node[0].body->lvel ) -
+ dCalcVectorDot3 ( ax, joint->node[1].body->lvel ) );
+ }
+ else
+ {
+ dReal rate = dCalcVectorDot3 ( ax, joint->node[0].body->lvel );
+ return ( (joint->flags & dJOINT_REVERSE) ? -rate : rate);
+ }
+}
+
+
+dReal dJointGetPistonAngle ( dJointID j )
+{
+ dxJointPiston* joint = ( dxJointPiston * ) j;
+ dAASSERT ( joint );
+ checktype ( joint, Piston );
+
+ if ( joint->node[0].body )
+ {
+ dReal ang = getHingeAngle ( joint->node[0].body, joint->node[1].body, joint->axis1,
+ joint->qrel );
+ if ( joint->flags & dJOINT_REVERSE )
+ return -ang;
+ else
+ return ang;
+ }
+ else return 0;
+}
+
+
+dReal dJointGetPistonAngleRate ( dJointID j )
+{
+ dxJointPiston* joint = ( dxJointPiston* ) j;
+ dAASSERT ( joint );
+ checktype ( joint, Piston );
+
+ if ( joint->node[0].body )
+ {
+ dVector3 axis;
+ dMultiply0_331 ( axis, joint->node[0].body->posr.R, joint->axis1 );
+ dReal rate = dCalcVectorDot3 ( axis, joint->node[0].body->avel );
+ if ( joint->node[1].body ) rate -= dCalcVectorDot3 ( axis, joint->node[1].body->avel );
+ if ( joint->flags & dJOINT_REVERSE ) rate = - rate;
+ return rate;
+ }
+ else return 0;
+}
+
+
+void
+dxJointPiston::getSureMaxInfo( SureMaxInfo* info )
+{
+ info->max_m = 6;
+}
+
+
+void
+dxJointPiston::getInfo1 ( dxJoint::Info1 *info )
+{
+ info->nub = 4; // Number of unbound variables
+ // The only bound variable is one linear displacement
+
+ info->m = 4; // Default number of constraint row
+
+ // see if we're at a joint limit.
+ limotP.limit = 0;
+ if ( ( limotP.lostop > -dInfinity || limotP.histop < dInfinity ) &&
+ limotP.lostop <= limotP.histop )
+ {
+ // measure joint position
+ dReal pos = dJointGetPistonPosition ( this );
+ limotP.testRotationalLimit ( pos ); // N.B. The fucntion is ill named
+ }
+
+ // powered Piston or at limits needs an extra constraint row
+ if ( limotP.limit || limotP.fmax > 0 ) info->m++;
+
+
+ // see if we're at a joint limit.
+ limotR.limit = 0;
+ if ( ( limotR.lostop > -dInfinity || limotR.histop < dInfinity ) &&
+ limotR.lostop <= limotR.histop )
+ {
+ // measure joint position
+ dReal angle = getHingeAngle ( node[0].body, node[1].body, axis1,
+ qrel );
+ limotR.testRotationalLimit ( angle );
+ }
+
+ // powered Piston or at limits needs an extra constraint row
+ if ( limotR.limit || limotR.fmax > 0 ) info->m++;
+
+}
+
+
+void
+dxJointPiston::getInfo2 ( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex )
+{
+ const dReal k = worldFPS * worldERP;
+
+
+ // Pull out pos and R for both bodies. also get the `connection'
+ // vector pos2-pos1.
+
+ dVector3 dist; // Current position of body_1 w.r.t "anchor"
+ // 2 bodies anchor is center of body 2
+ // 1 bodies anchor is origin
+ dVector3 lanchor2 = { 0,0,0 };
+
+ dReal *pos1 = node[0].body->posr.pos;
+ dReal *R1 = node[0].body->posr.R;
+ dReal *R2 = NULL;
+
+ dxBody *body1 = node[1].body;
+
+ if ( body1 )
+ {
+ dReal *pos2 = body1->posr.pos;
+ R2 = body1->posr.R;
+
+ dMultiply0_331 ( lanchor2, R2, anchor2 );
+ dist[0] = lanchor2[0] + pos2[0] - pos1[0];
+ dist[1] = lanchor2[1] + pos2[1] - pos1[1];
+ dist[2] = lanchor2[2] + pos2[2] - pos1[2];
+ }
+ else
+ {
+ // pos2 = 0; // N.B. We can do that to be safe but it is no necessary
+ // R2 = 0; // N.B. We can do that to be safe but it is no necessary
+ if ( (flags & dJOINT_REVERSE) != 0 )
+ {
+ dSubtractVectors3(dist, pos1, anchor2); // Invert the value
+ }
+ else
+ {
+ dSubtractVectors3(dist, anchor2, pos1);
+ }
+ }
+
+ // ======================================================================
+ // Work on the angular part (i.e. row 0, 1)
+ // Set the two orientation rows. The rotoide axis should be the only
+ // unconstrained rotational axis, the angular velocity of the two bodies
+ // perpendicular to the rotoide axis should be equal.
+ // Thus the constraint equations are:
+ // p*w1 - p*w2 = 0
+ // q*w1 - q*w2 = 0
+ // where p and q are unit vectors normal to the rotoide axis, and w1 and w2
+ // are the angular velocity vectors of the two bodies.
+ // Since the rotoide axis is the same as the prismatic axis.
+ //
+ //
+ // Also, compute the right hand side (RHS) of the rotation constraint equation set.
+ // The first 2 element will result in the relative angular velocity of the two
+ // bodies along axis p and q. This is set to bring the rotoide back into alignment.
+ // if `theta' is the angle between ax1 and ax2, we need an angular velocity
+ // along u to cover angle erp*theta in one step :
+ // |angular_velocity| = angle/time = erp*theta / stepsize
+ // = (erp*fps) * theta
+ // angular_velocity = |angular_velocity| * u
+ // = (erp*fps) * theta * u
+ // where rotation along unit length axis u by theta brings body 2's frame
+ //
+ // if theta is smallish, sin(theta) ~= theta and cos(theta) ~= 1
+ // where the quaternion of the relative rotation between the two bodies is
+ // quat = [cos(theta/2) sin(theta/2)*u]
+ // quat = [1 theta/2*u]
+ // => q[0] ~= 1
+ // 2 * q[1+i] = theta * u[i]
+ //
+ // Since there is no constraint along the rotoide axis
+ // only along p and q that we want the same angular velocity and need to reduce
+ // the error
+ dVector3 b, ax1, p, q;
+ dMultiply0_331 ( ax1, node[0].body->posr.R, axis1 );
+
+ // Find the 2 axis perpendicular to the rotoide axis.
+ dPlaneSpace ( ax1, p, q );
+
+ // LHS
+ dCopyVector3 ( J1 + GI2__JA_MIN, p );
+
+ if ( body1 )
+ {
+ dCopyNegatedVector3 ( J2 + GI2__JA_MIN, p );
+ }
+
+ dCopyVector3 ( J1 + rowskip + GI2__JA_MIN, q );
+
+ if ( body1 )
+ {
+ dCopyNegatedVector3 ( J2 + rowskip + GI2__JA_MIN, q );
+
+ // Some math for the RHS
+ dVector3 ax2;
+ dMultiply0_331 ( ax2, R2, axis2 );
+ dCalcVectorCross3( b, ax1, ax2 );
+ }
+ else
+ {
+ // Some math for the RHS
+ dCalcVectorCross3( b, ax1, axis2 );
+ }
+
+ // RHS
+ pairRhsCfm[GI2_RHS] = k * dCalcVectorDot3 ( p, b );
+ pairRhsCfm[pairskip + GI2_RHS] = k * dCalcVectorDot3 ( q, b );
+
+
+ // ======================================================================
+ // Work on the linear part (i.e row 2,3)
+ // p2 + R2 anchor2' = p1 + R1 dist'
+ // v2 + w2 R2 anchor2' + R2 d(anchor2')/dt = v1 + w1 R1 dist' + R1 d(dist')/dt
+ // v2 + w2 x anchor2 = v1 + w1 x dist + v_p
+ // v_p is speed of prismatic joint (i.e. elongation rate)
+ // Since the constraints are perpendicular to v_p we have:
+ // p . v_p = 0 and q . v_p = 0
+ // Along p and q we have (since sliding along the prismatic axis is disregarded):
+ // u . ( v2 + w2 x anchor2 = v1 + w1 x dist + v_p) ( where u is p or q )
+ // Simplify
+ // u . v2 + u. w2 x anchor2 = u . v1 + u . w1 x dist
+ // or
+ // u . v1 - u . v2 + u . w1 x dist - u2 . w2 x anchor2 = 0
+ // using the fact that (a x b = - b x a)
+ // u . v1 - u . v2 - u . dist x w1 + u . anchor2 x w2 = 0
+ // With the help of the triple product:
+ // i.e. a . b x c = b . c x a = c . a x b or a . b x c = a x b . c
+ // Ref: http://mathworld.wolfram.com/ScalarTripleProduct.html
+ // u . v1 - u . v2 - u x dist . w1 + u x anchor2 . w2 = 0
+ // u . v1 - u . v2 + dist x u . w1 - u x anchor2 . w2 = 0
+ //
+ // Coeff for 1er line of: J1l => p, J2l => -p
+ // Coeff for 2er line of: J1l => q, J2l => -q
+ // Coeff for 1er line of: J1a => dist x p, J2a => p x anchor2
+ // Coeff for 2er line of: J1a => dist x q, J2a => q x anchor2
+
+ int currRowSkip = 2 * rowskip;
+ {
+ dCopyVector3 ( J1 + currRowSkip + GI2__JL_MIN, p );
+ dCalcVectorCross3( J1 + currRowSkip + GI2__JA_MIN, dist, p );
+
+ if ( body1 )
+ {
+ // info->J2l[s2+i] = -p[i];
+ dCopyNegatedVector3 ( J2 + currRowSkip + GI2__JL_MIN, p );
+ // q x anchor2 instead of anchor2 x q since we want the negative value
+ dCalcVectorCross3( J2 + currRowSkip + GI2__JA_MIN, p, lanchor2 );
+ }
+ }
+
+ currRowSkip += rowskip;
+ {
+ dCopyVector3 ( J1 + currRowSkip + GI2__JL_MIN, q );
+ dCalcVectorCross3( J1 + currRowSkip + GI2__JA_MIN, dist, q );
+
+ if ( body1 )
+ {
+ // info->J2l[s3+i] = -q[i];
+ dCopyNegatedVector3 ( J2 + currRowSkip + GI2__JL_MIN, q );
+ // The cross product is in reverse order since we want the negative value
+ dCalcVectorCross3( J2 + currRowSkip + GI2__JA_MIN, q, lanchor2 );
+ }
+ }
+
+ // We want to make correction for motion not in the line of the axis
+ // We calculate the displacement w.r.t. the "anchor" pt.
+ // i.e. Find the difference between the current position and the initial
+ // position along the constrained axies (i.e. axis p and q).
+ // The bodies can move w.r.t each other only along the prismatic axis
+ //
+ // Compute the RHS of rows 2 and 3
+ dVector3 err;
+ dMultiply0_331 ( err, R1, anchor1 );
+ dSubtractVectors3( err, dist, err );
+
+ int currPairSkip = 2 * pairskip;
+ {
+ pairRhsCfm[currPairSkip + GI2_RHS] = k * dCalcVectorDot3 ( p, err );
+ }
+
+ currPairSkip += pairskip;
+ {
+ pairRhsCfm[currPairSkip + GI2_RHS] = k * dCalcVectorDot3 ( q, err );
+ }
+
+ currRowSkip += rowskip; currPairSkip += pairskip;
+
+ if ( body1 || (flags & dJOINT_REVERSE) == 0 )
+ {
+ if (limotP.addLimot ( this, worldFPS, J1 + currRowSkip, J2 + currRowSkip, pairRhsCfm + currPairSkip, pairLoHi + currPairSkip, ax1, 0 ))
+ {
+ currRowSkip += rowskip; currPairSkip += pairskip;
+ }
+ }
+ else
+ {
+ dVector3 rAx1;
+ dCopyNegatedVector3(rAx1, ax1);
+
+ if (limotP.addLimot ( this, worldFPS, J1 + currRowSkip, J2 + currRowSkip, pairRhsCfm + currPairSkip, pairLoHi + currPairSkip, rAx1, 0 ))
+ {
+ currRowSkip += rowskip; currPairSkip += pairskip;
+ }
+ }
+
+ limotR.addLimot ( this, worldFPS, J1 + currRowSkip, J2 + currRowSkip, pairRhsCfm + currPairSkip, pairLoHi + currPairSkip, ax1, 1 );
+}
+
+void dJointSetPistonAnchor ( dJointID j, dReal x, dReal y, dReal z )
+{
+ dxJointPiston* joint = ( dxJointPiston* ) j;
+ dUASSERT ( joint, "bad joint argument" );
+ checktype ( joint, Piston );
+ setAnchors ( joint, x, y, z, joint->anchor1, joint->anchor2 );
+ joint->computeInitialRelativeRotation();
+
+}
+
+void dJointSetPistonAnchorOffset (dJointID j, dReal x, dReal y, dReal z,
+ dReal dx, dReal dy, dReal dz)
+{
+ dxJointPiston* joint = (dxJointPiston*) j;
+ dUASSERT (joint,"bad joint argument");
+ checktype ( joint, Piston );
+
+ if (joint->flags & dJOINT_REVERSE)
+ {
+ dx = -dx;
+ dy = -dy;
+ dz = -dz;
+ }
+
+ if (joint->node[0].body)
+ {
+ joint->node[0].body->posr.pos[0] -= dx;
+ joint->node[0].body->posr.pos[1] -= dy;
+ joint->node[0].body->posr.pos[2] -= dz;
+ }
+
+ setAnchors (joint,x ,y, z, joint->anchor1, joint->anchor2);
+
+ if (joint->node[0].body)
+ {
+ joint->node[0].body->posr.pos[0] += dx;
+ joint->node[0].body->posr.pos[1] += dy;
+ joint->node[0].body->posr.pos[2] += dz;
+ }
+
+ joint->computeInitialRelativeRotation();
+}
+
+
+
+void dJointGetPistonAnchor ( dJointID j, dVector3 result )
+{
+ dxJointPiston* joint = ( dxJointPiston* ) j;
+ dUASSERT ( joint, "bad joint argument" );
+ dUASSERT ( result, "bad result argument" );
+ checktype ( joint, Piston );
+ if ( joint->flags & dJOINT_REVERSE )
+ getAnchor2 ( joint, result, joint->anchor2 );
+ else
+ getAnchor ( joint, result, joint->anchor1 );
+}
+
+
+void dJointGetPistonAnchor2 ( dJointID j, dVector3 result )
+{
+ dxJointPiston* joint = ( dxJointPiston* ) j;
+ dUASSERT ( joint, "bad joint argument" );
+ dUASSERT ( result, "bad result argument" );
+ checktype ( joint, Piston );
+ if ( joint->flags & dJOINT_REVERSE )
+ getAnchor ( joint, result, joint->anchor1 );
+ else
+ getAnchor2 ( joint, result, joint->anchor2 );
+}
+
+
+
+void dJointSetPistonAxis ( dJointID j, dReal x, dReal y, dReal z )
+{
+ dxJointPiston* joint = ( dxJointPiston* ) j;
+ dUASSERT ( joint, "bad joint argument" );
+ checktype ( joint, Piston );
+
+ setAxes ( joint, x, y, z, joint->axis1, joint->axis2 );
+
+ joint->computeInitialRelativeRotation();
+}
+
+
+void dJointSetPistonAxisDelta ( dJointID j, dReal x, dReal y, dReal z,
+ dReal dx, dReal dy, dReal dz )
+{
+ dxJointPiston* joint = ( dxJointPiston* ) j;
+ dUASSERT ( joint, "bad joint argument" );
+ checktype ( joint, Piston );
+
+ setAxes ( joint, x, y, z, joint->axis1, joint->axis2 );
+
+ joint->computeInitialRelativeRotation();
+
+ dVector3 c = {0,0,0};
+ if ( joint->node[1].body )
+ {
+ c[0] = ( joint->node[0].body->posr.pos[0] -
+ joint->node[1].body->posr.pos[0] - dx );
+ c[1] = ( joint->node[0].body->posr.pos[1] -
+ joint->node[1].body->posr.pos[1] - dy );
+ c[2] = ( joint->node[0].body->posr.pos[2] -
+ joint->node[1].body->posr.pos[2] - dz );
+ }
+ else /*if ( joint->node[0].body )*/ // -- body[0] should always be present -- there is a matrix multiplication below
+ {
+ c[0] = joint->node[0].body->posr.pos[0] - dx;
+ c[1] = joint->node[0].body->posr.pos[1] - dy;
+ c[2] = joint->node[0].body->posr.pos[2] - dz;
+ }
+
+ // Convert into frame of body 1
+ dMultiply1_331 ( joint->anchor1, joint->node[0].body->posr.R, c );
+}
+
+
+
+void dJointGetPistonAxis ( dJointID j, dVector3 result )
+{
+ dxJointPiston* joint = ( dxJointPiston* ) j;
+ dUASSERT ( joint, "bad joint argument" );
+ dUASSERT ( result, "bad result argument" );
+ checktype ( joint, Piston );
+
+ getAxis ( joint, result, joint->axis1 );
+}
+
+void dJointSetPistonParam ( dJointID j, int parameter, dReal value )
+{
+ dxJointPiston* joint = ( dxJointPiston* ) j;
+ dUASSERT ( joint, "bad joint argument" );
+ checktype ( joint, Piston );
+
+ if ( ( parameter & 0xff00 ) == 0x100 )
+ {
+ joint->limotR.set ( parameter & 0xff, value );
+ }
+ else
+ {
+ joint->limotP.set ( parameter, value );
+ }
+}
+
+
+dReal dJointGetPistonParam ( dJointID j, int parameter )
+{
+ dxJointPiston* joint = ( dxJointPiston* ) j;
+ dUASSERT ( joint, "bad joint argument" );
+ checktype ( joint, Piston );
+
+ if ( ( parameter & 0xff00 ) == 0x100 )
+ {
+ return joint->limotR.get ( parameter & 0xff );
+ }
+ else
+ {
+ return joint->limotP.get ( parameter );
+ }
+}
+
+
+void dJointAddPistonForce ( dJointID j, dReal force )
+{
+ dxJointPiston* joint = ( dxJointPiston* ) j;
+ dUASSERT ( joint, "bad joint argument" );
+ checktype ( joint, Piston );
+
+ if ( joint->flags & dJOINT_REVERSE )
+ force -= force;
+
+ dVector3 axis;
+ getAxis ( joint, axis, joint->axis1 );
+ // axis[i] *= force
+ dScaleVector3( axis, force );
+
+
+ if ( joint->node[0].body != 0 )
+ dBodyAddForce ( joint->node[0].body, axis[0], axis[1], axis[2] );
+ if ( joint->node[1].body != 0 )
+ dBodyAddForce ( joint->node[1].body, -axis[0], -axis[1], -axis[2] );
+
+ if ( joint->node[0].body != 0 && joint->node[1].body != 0 )
+ {
+ // Case where we don't need ltd since center of mass of both bodies
+ // pass by the anchor point '*' when travelling along the prismatic axis.
+ // Body_2
+ // Body_1 -----
+ // --- |-- | |
+ // | |---------------*-------------| | ---> prismatic axis
+ // --- |-- | |
+ // -----
+ // Body_2
+ // Case where we need ltd
+ // Body_1
+ // ---
+ // | |---------
+ // --- |
+ // | |--
+ // -----*----- ---> prismatic axis
+ // |-- |
+ // |
+ // |
+ // | -----
+ // | | |
+ // -------| |
+ // | |
+ // -----
+ // Body_2
+ //
+ // In real life force apply at the '*' point
+ // But in ODE the force are applied on the center of mass of Body_1 and Body_2
+ // So we have to add torques on both bodies to compensate for that when there
+ // is an offset between the anchor point and the center of mass of both bodies.
+ //
+ // We need to add to each body T = r x F
+ // Where r is the distance between the cm and '*'
+
+ dVector3 ltd; // Linear Torque Decoupling vector (a torque)
+ dVector3 c; // Distance of the body w.r.t the anchor
+ // N.B. The distance along the prismatic axis might not
+ // not be included in this variable since it won't add
+ // anything to the ltd.
+
+ // Calculate the distance of the body w.r.t the anchor
+
+ // The anchor1 of body1 can be used since:
+ // Real anchor = Position of body 1 + anchor + d* axis1 = anchor in world frame
+ // d is the position of the prismatic joint (i.e. elongation)
+ // Since axis1 x axis1 == 0
+ // We can do the following.
+ dMultiply0_331 ( c, joint->node[0].body->posr.R, joint->anchor1 );
+ dCalcVectorCross3( ltd, c, axis );
+ dBodyAddTorque ( joint->node[0].body, ltd[0], ltd[1], ltd[2] );
+
+
+ dMultiply0_331 ( c, joint->node[1].body->posr.R, joint->anchor2 );
+ dCalcVectorCross3( ltd, c, axis );
+ dBodyAddTorque ( joint->node[1].body, ltd[0], ltd[1], ltd[2] );
+ }
+}
+
+
+dJointType
+dxJointPiston::type() const
+{
+ return dJointTypePiston;
+}
+
+
+sizeint
+dxJointPiston::size() const
+{
+ return sizeof ( *this );
+}
+
+
+
+void
+dxJointPiston::setRelativeValues()
+{
+ dVector3 vec;
+ dJointGetPistonAnchor(this, vec);
+ setAnchors( this, vec[0], vec[1], vec[2], anchor1, anchor2 );
+
+ dJointGetPistonAxis(this, vec);
+ setAxes( this, vec[0], vec[1], vec[2], axis1, axis2 );
+
+ computeInitialRelativeRotation();
+}
+
+
+
+
+void
+dxJointPiston::computeInitialRelativeRotation()
+{
+ if ( node[0].body )
+ {
+ if ( node[1].body )
+ {
+ dQMultiply1 ( qrel, node[0].body->q, node[1].body->q );
+ }
+ else
+ {
+ // set joint->qrel to the transpose of the first body q
+ qrel[0] = node[0].body->q[0];
+ for ( int i = 1; i < 4; i++ )
+ qrel[i] = -node[0].body->q[i];
+ // WARNING do we need the - in -joint->node[0].body->q[i]; or not
+ }
+ }
+}
diff --git a/libs/ode-0.16.1/ode/src/joints/piston.h b/libs/ode-0.16.1/ode/src/joints/piston.h
new file mode 100644
index 0000000..c202c20
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/piston.h
@@ -0,0 +1,112 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_JOINT_PISTON_H_
+#define _ODE_JOINT_PISTON_H_
+
+#include "joint.h"
+
+
+////////////////////////////////////////////////////////////////////////////////
+/// Component of a Piston joint
+/// <PRE>
+/// |- Anchor point
+/// Body_1 | Body_2
+/// +---------------+ V +------------------+
+/// / /| / /|
+/// / / + |-- ______ / / +
+/// / x /./........x.......(_____()..../ x /.......> axis
+/// +---------------+ / |-- +------------------+ /
+/// | |/ | |/
+/// +---------------+ +------------------+
+/// | |
+/// | |
+/// |------------------> <----------------------------|
+/// anchor1 anchor2
+///
+///
+/// </PRE>
+///
+/// When the prismatic joint as been elongated (i.e. dJointGetPistonPosition)
+/// return a value > 0
+/// <PRE>
+/// |- Anchor point
+/// Body_1 | Body_2
+/// +---------------+ V +------------------+
+/// / /| / /|
+/// / / + |-- ______ / / +
+/// / x /./........_____x.......(_____()..../ x /.......> axis
+/// +---------------+ / |-- +------------------+ /
+/// | |/ | |/
+/// +---------------+ +------------------+
+/// | |
+/// | |
+/// |------------------> <----------------------------|
+/// anchor1 |----| anchor2
+/// ^
+/// |-- This is what dJointGetPistonPosition will
+/// return
+/// </PRE>
+////////////////////////////////////////////////////////////////////////////////
+struct dxJointPiston : public dxJoint
+{
+ dVector3 axis1; ///< Axis of the prismatic and rotoide w.r.t first body
+ dVector3 axis2; ///< Axis of the prismatic and rotoide w.r.t second body
+
+
+ dQuaternion qrel; ///< Initial relative rotation body1 -> body2
+
+ /// Anchor w.r.t first body.
+ /// This is the same as the offset for the Slider joint
+ /// @note To find the position of the anchor when the body 1 has moved
+ /// you must add the position of the prismatic joint
+ /// i.e anchor = R1 * anchor1 + dJointGetPistonPosition() * (R1 * axis1)
+ dVector3 anchor1;
+ dVector3 anchor2; //< anchor w.r.t second body
+
+ /// limit and motor information for the prismatic
+ /// part of the joint
+ dxJointLimitMotor limotP;
+
+ /// limit and motor information for the rotoide
+ /// part of the joint
+ dxJointLimitMotor limotR;
+
+ dxJointPiston( dxWorld *w );
+ virtual void getSureMaxInfo( SureMaxInfo* info );
+ virtual void getInfo1( Info1* info );
+ virtual void getInfo2( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex );
+ virtual dJointType type() const;
+ virtual sizeint size() const;
+
+ virtual void setRelativeValues();
+
+ void computeInitialRelativeRotation();
+};
+
+
+
+#endif
+
diff --git a/libs/ode-0.16.1/ode/src/joints/plane2d.cpp b/libs/ode-0.16.1/ode/src/joints/plane2d.cpp
new file mode 100644
index 0000000..0caecb3
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/plane2d.cpp
@@ -0,0 +1,195 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+
+#include <ode/odeconfig.h>
+#include "config.h"
+#include "plane2d.h"
+#include "joint_internal.h"
+
+
+
+//****************************************************************************
+// Plane2D
+/*
+This code is part of the Plane2D ODE joint
+by psero@gmx.de
+Wed Apr 23 18:53:43 CEST 2003
+*/
+
+
+static const dReal Midentity[3][3] =
+{
+ { 1, 0, 0 },
+ { 0, 1, 0 },
+ { 0, 0, 1, }
+};
+
+
+dxJointPlane2D::dxJointPlane2D( dxWorld *w ) :
+ dxJoint( w )
+{
+ motor_x.init( world );
+ motor_y.init( world );
+ motor_angle.init( world );
+}
+
+
+void
+dxJointPlane2D::getSureMaxInfo( SureMaxInfo* info )
+{
+ info->max_m = 6;
+}
+
+
+void
+dxJointPlane2D::getInfo1( dxJoint::Info1 *info )
+{
+ info->nub = 3;
+ info->m = 3;
+
+ if ( motor_x.fmax > 0 )
+ row_motor_x = info->m++;
+ else
+ row_motor_x = 0;
+
+ if ( motor_y.fmax > 0 )
+ row_motor_y = info->m++;
+ else
+ row_motor_y = 0;
+
+ if ( motor_angle.fmax > 0 )
+ row_motor_angle = info->m++;
+ else
+ row_motor_angle = 0;
+}
+
+
+
+void
+dxJointPlane2D::getInfo2( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex )
+{
+ dReal eps = worldFPS * worldERP;
+
+ /*
+ v = v1, w = omega1
+ (v2, omega2 not important (== static environment))
+
+ constraint equations:
+ vz = 0
+ wx = 0
+ wy = 0
+
+ <=> ( 0 0 1 ) (vx) ( 0 0 0 ) (wx) ( 0 )
+ ( 0 0 0 ) (vy) + ( 1 0 0 ) (wy) = ( 0 )
+ ( 0 0 0 ) (vz) ( 0 1 0 ) (wz) ( 0 )
+ J1/J1l Omega1/J1a
+ */
+
+ // fill in linear and angular coeff. for left hand side:
+
+ J1[GI2_JLZ] = 1;
+ J1[rowskip + GI2_JAX] = 1;
+ J1[2 * rowskip + GI2_JAY] = 1;
+
+ // error correction (against drift):
+
+ // a) linear vz, so that z (== pos[2]) == 0
+ pairRhsCfm[GI2_RHS] = eps * -node[0].body->posr.pos[2];
+
+# if 0
+ // b) angular correction? -> left to application !!!
+ dReal *body_z_axis = &node[0].body->R[8];
+ pairRhsCfm[pairskip + GI2_RHS] = eps * + atan2( body_z_axis[1], body_z_axis[2] ); // wx error
+ pairRhsCfm[2 * pairskip + GI2_RHS] = eps * -atan2( body_z_axis[0], body_z_axis[2] ); // wy error
+# endif
+
+ // if the slider is powered, or has joint limits, add in the extra row:
+
+ if ( row_motor_x > 0 )
+ {
+ int currRowSkip = row_motor_x * rowskip, currPairSkip = row_motor_x * pairskip;
+ motor_x.addLimot( this, worldFPS, J1 + currRowSkip, J2 + currRowSkip, pairRhsCfm + currPairSkip, pairLoHi + currPairSkip, Midentity[0], 0 );
+ }
+
+ if ( row_motor_y > 0 )
+ {
+ int currRowSkip = row_motor_y * rowskip, currPairSkip = row_motor_y * pairskip;
+ motor_y.addLimot( this, worldFPS, J1 + currRowSkip, J2 + currRowSkip, pairRhsCfm + currPairSkip, pairLoHi + currPairSkip, Midentity[1], 0 );
+ }
+
+ if ( row_motor_angle > 0 )
+ {
+ int currRowSkip = row_motor_angle * rowskip, currPairSkip = row_motor_angle * pairskip;
+ motor_angle.addLimot( this, worldFPS, J1 + currRowSkip, J2 + currRowSkip, pairRhsCfm + currPairSkip, pairLoHi + currPairSkip, Midentity[2], 1 );
+ }
+}
+
+
+dJointType
+dxJointPlane2D::type() const
+{
+ return dJointTypePlane2D;
+}
+
+
+sizeint
+dxJointPlane2D::size() const
+{
+ return sizeof( *this );
+}
+
+
+
+void dJointSetPlane2DXParam( dxJoint *joint,
+ int parameter, dReal value )
+{
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Plane2D );
+ dxJointPlane2D* joint2d = ( dxJointPlane2D* )( joint );
+ joint2d->motor_x.set( parameter, value );
+}
+
+
+void dJointSetPlane2DYParam( dxJoint *joint,
+ int parameter, dReal value )
+{
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Plane2D );
+ dxJointPlane2D* joint2d = ( dxJointPlane2D* )( joint );
+ joint2d->motor_y.set( parameter, value );
+}
+
+
+
+void dJointSetPlane2DAngleParam( dxJoint *joint,
+ int parameter, dReal value )
+{
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Plane2D );
+ dxJointPlane2D* joint2d = ( dxJointPlane2D* )( joint );
+ joint2d->motor_angle.set( parameter, value );
+}
+
diff --git a/libs/ode-0.16.1/ode/src/joints/plane2d.h b/libs/ode-0.16.1/ode/src/joints/plane2d.h
new file mode 100644
index 0000000..a9ccab6
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/plane2d.h
@@ -0,0 +1,54 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_JOINT_PLANE2D_H_
+#define _ODE_JOINT_PLANE2D_H_
+
+#include "joint.h"
+
+
+// 2d joint, constrains to z == 0
+
+struct dxJointPlane2D : public dxJoint
+{
+ int row_motor_x;
+ int row_motor_y;
+ int row_motor_angle;
+ dxJointLimitMotor motor_x;
+ dxJointLimitMotor motor_y;
+ dxJointLimitMotor motor_angle;
+
+
+ dxJointPlane2D( dxWorld *w );
+ virtual void getSureMaxInfo( SureMaxInfo* info );
+ virtual void getInfo1( Info1* info );
+ virtual void getInfo2( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex );
+ virtual dJointType type() const;
+ virtual sizeint size() const;
+};
+
+
+#endif
+
diff --git a/libs/ode-0.16.1/ode/src/joints/pr.cpp b/libs/ode-0.16.1/ode/src/joints/pr.cpp
new file mode 100644
index 0000000..7d34ebe
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/pr.cpp
@@ -0,0 +1,613 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+
+#include <ode/odeconfig.h>
+#include "config.h"
+#include "pr.h"
+#include "joint_internal.h"
+
+
+
+//****************************************************************************
+// Prismatic and Rotoide
+
+dxJointPR::dxJointPR( dxWorld *w ) :
+ dxJoint( w )
+{
+ // Default Position
+ // Z^
+ // | Body 1 P R Body2
+ // |+---------+ _ _ +-----------+
+ // || |----|----(_)--------+ |
+ // |+---------+ - +-----------+
+ // |
+ // X.-----------------------------------------> Y
+ // N.B. X is comming out of the page
+ dSetZero( anchor2, 4 );
+
+ dSetZero( axisR1, 4 );
+ axisR1[0] = 1;
+ dSetZero( axisR2, 4 );
+ axisR2[0] = 1;
+
+ dSetZero( axisP1, 4 );
+ axisP1[1] = 1;
+ dSetZero( qrel, 4 );
+ dSetZero( offset, 4 );
+
+ limotR.init( world );
+ limotP.init( world );
+}
+
+
+dReal dJointGetPRPosition( dJointID j )
+{
+ dxJointPR* joint = ( dxJointPR* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, PR );
+
+ dVector3 q;
+ // get the offset in global coordinates
+ dMultiply0_331( q, joint->node[0].body->posr.R, joint->offset );
+
+ if ( joint->node[1].body )
+ {
+ dVector3 anchor2;
+
+ // get the anchor2 in global coordinates
+ dMultiply0_331( anchor2, joint->node[1].body->posr.R, joint->anchor2 );
+
+ q[0] = (( joint->node[0].body->posr.pos[0] + q[0] ) -
+ ( joint->node[1].body->posr.pos[0] + anchor2[0] ) );
+ q[1] = (( joint->node[0].body->posr.pos[1] + q[1] ) -
+ ( joint->node[1].body->posr.pos[1] + anchor2[1] ) );
+ q[2] = (( joint->node[0].body->posr.pos[2] + q[2] ) -
+ ( joint->node[1].body->posr.pos[2] + anchor2[2] ) );
+
+ }
+ else
+ {
+ //N.B. When there is no body 2 the joint->anchor2 is already in
+ // global coordinates
+
+ q[0] = (( joint->node[0].body->posr.pos[0] + q[0] ) -
+ ( joint->anchor2[0] ) );
+ q[1] = (( joint->node[0].body->posr.pos[1] + q[1] ) -
+ ( joint->anchor2[1] ) );
+ q[2] = (( joint->node[0].body->posr.pos[2] + q[2] ) -
+ ( joint->anchor2[2] ) );
+
+ if ( joint->flags & dJOINT_REVERSE )
+ {
+ q[0] = -q[0];
+ q[1] = -q[1];
+ q[2] = -q[2];
+ }
+ }
+
+ dVector3 axP;
+ // get prismatic axis in global coordinates
+ dMultiply0_331( axP, joint->node[0].body->posr.R, joint->axisP1 );
+
+ return dCalcVectorDot3( axP, q );
+}
+
+dReal dJointGetPRPositionRate( dJointID j )
+{
+ dxJointPR* joint = ( dxJointPR* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, PR );
+ // get axis1 in global coordinates
+ dVector3 ax1;
+ dMultiply0_331( ax1, joint->node[0].body->posr.R, joint->axisP1 );
+
+ if ( joint->node[1].body )
+ {
+ dVector3 lv2;
+ dBodyGetRelPointVel( joint->node[1].body, joint->anchor2[0], joint->anchor2[1], joint->anchor2[2], lv2 );
+ return dCalcVectorDot3( ax1, joint->node[0].body->lvel ) - dCalcVectorDot3( ax1, lv2 );
+ }
+ else
+ {
+ dReal rate = dCalcVectorDot3( ax1, joint->node[0].body->lvel );
+ return ( (joint->flags & dJOINT_REVERSE) ? -rate : rate);
+ }
+}
+
+
+
+dReal dJointGetPRAngle( dJointID j )
+{
+ dxJointPR* joint = ( dxJointPR* )j;
+ dAASSERT( joint );
+ checktype( joint, PR );
+ if ( joint->node[0].body )
+ {
+ dReal ang = getHingeAngle( joint->node[0].body,
+ joint->node[1].body,
+ joint->axisR1,
+ joint->qrel );
+ if ( joint->flags & dJOINT_REVERSE )
+ return -ang;
+ else
+ return ang;
+ }
+ else return 0;
+}
+
+
+
+dReal dJointGetPRAngleRate( dJointID j )
+{
+ dxJointPR* joint = ( dxJointPR* )j;
+ dAASSERT( joint );
+ checktype( joint, PR );
+ if ( joint->node[0].body )
+ {
+ dVector3 axis;
+ dMultiply0_331( axis, joint->node[0].body->posr.R, joint->axisR1 );
+ dReal rate = dCalcVectorDot3( axis, joint->node[0].body->avel );
+ if ( joint->node[1].body ) rate -= dCalcVectorDot3( axis, joint->node[1].body->avel );
+ if ( joint->flags & dJOINT_REVERSE ) rate = -rate;
+ return rate;
+ }
+ else return 0;
+}
+
+
+
+
+void
+dxJointPR::getSureMaxInfo( SureMaxInfo* info )
+{
+ info->max_m = 6;
+}
+
+
+
+void
+dxJointPR::getInfo1( dxJoint::Info1 *info )
+{
+ info->nub = 4;
+ info->m = 4;
+
+
+ // see if we're at a joint limit.
+ limotP.limit = 0;
+ if (( limotP.lostop > -dInfinity || limotP.histop < dInfinity ) &&
+ limotP.lostop <= limotP.histop )
+ {
+ // measure joint position
+ dReal pos = dJointGetPRPosition( this );
+ limotP.testRotationalLimit( pos ); // N.B. The function is ill named
+ }
+
+ // powered needs an extra constraint row
+ if ( limotP.limit || limotP.fmax > 0 ) info->m++;
+
+
+ // see if we're at a joint limit.
+ limotR.limit = 0;
+ if (( limotR.lostop >= -M_PI || limotR.histop <= M_PI ) &&
+ limotR.lostop <= limotR.histop )
+ {
+ dReal angle = getHingeAngle( node[0].body,
+ node[1].body,
+ axisR1, qrel );
+ limotR.testRotationalLimit( angle );
+ }
+
+ // powered morit or at limits needs an extra constraint row
+ if ( limotR.limit || limotR.fmax > 0 ) info->m++;
+
+}
+
+
+
+void
+dxJointPR::getInfo2( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex )
+{
+ dReal k = worldFPS * worldERP;
+
+
+ dVector3 q; // plane space of axP and after that axR
+
+ // pull out pos and R for both bodies. also get the `connection'
+ // vector pos2-pos1.
+
+ dReal *pos2 = NULL, *R2 = NULL;
+
+ dReal *pos1 = node[0].body->posr.pos;
+ dReal *R1 = node[0].body->posr.R;
+
+ dxBody *body1 = node[1].body;
+
+ if ( body1 )
+ {
+ pos2 = body1->posr.pos;
+ R2 = body1->posr.R;
+ }
+
+
+ dVector3 axP; // Axis of the prismatic joint in global frame
+ dMultiply0_331( axP, R1, axisP1 );
+
+ // distance between the body1 and the anchor2 in global frame
+ // Calculated in the same way as the offset
+ dVector3 wanchor2 = {0, 0, 0}, dist;
+
+ if ( body1 )
+ {
+ // Calculate anchor2 in world coordinate
+ dMultiply0_331( wanchor2, R2, anchor2 );
+ dist[0] = wanchor2[0] + pos2[0] - pos1[0];
+ dist[1] = wanchor2[1] + pos2[1] - pos1[1];
+ dist[2] = wanchor2[2] + pos2[2] - pos1[2];
+ }
+ else
+ {
+ if ( (flags & dJOINT_REVERSE) != 0 )
+ {
+ dSubtractVectors3(dist, pos1, anchor2); // Invert the value
+ }
+ else
+ {
+ dSubtractVectors3(dist, anchor2, pos1); // Invert the value
+ }
+ }
+
+
+ // ======================================================================
+ // Work on the Rotoide part (i.e. row 0, 1 and maybe 4 if rotoide powered
+
+ // Set the two rotoide rows. The rotoide axis should be the only unconstrained
+ // rotational axis, the angular velocity of the two bodies perpendicular to
+ // the rotoide axis should be equal. Thus the constraint equations are
+ // p*w1 - p*w2 = 0
+ // q*w1 - q*w2 = 0
+ // where p and q are unit vectors normal to the rotoide axis, and w1 and w2
+ // are the angular velocity vectors of the two bodies.
+ dVector3 ax2;
+ dVector3 ax1;
+ dMultiply0_331( ax1, R1, axisR1 );
+ dCalcVectorCross3( q , ax1, axP );
+
+ dCopyVector3(J1 + GI2__JA_MIN, axP);
+
+ if ( body1 )
+ {
+ dCopyNegatedVector3(J2 + GI2__JA_MIN, axP);
+ }
+
+ dCopyVector3(J1 + rowskip + GI2__JA_MIN, q);
+
+ if ( body1 )
+ {
+ dCopyNegatedVector3(J2 + rowskip + GI2__JA_MIN, q);
+ }
+
+ // Compute the right hand side of the constraint equation set. Relative
+ // body velocities along p and q to bring the rotoide back into alignment.
+ // ax1,ax2 are the unit length rotoide axes of body1 and body2 in world frame.
+ // We need to rotate both bodies along the axis u = (ax1 x ax2).
+ // if `theta' is the angle between ax1 and ax2, we need an angular velocity
+ // along u to cover angle erp*theta in one step :
+ // |angular_velocity| = angle/time = erp*theta / stepsize
+ // = (erp*fps) * theta
+ // angular_velocity = |angular_velocity| * (ax1 x ax2) / |ax1 x ax2|
+ // = (erp*fps) * theta * (ax1 x ax2) / sin(theta)
+ // ...as ax1 and ax2 are unit length. if theta is smallish,
+ // theta ~= sin(theta), so
+ // angular_velocity = (erp*fps) * (ax1 x ax2)
+ // ax1 x ax2 is in the plane space of ax1, so we project the angular
+ // velocity to p and q to find the right hand side.
+
+ if ( body1 )
+ {
+ dMultiply0_331( ax2, R2, axisR2 );
+ }
+ else
+ {
+ dCopyVector3(ax2, axisR2);
+ }
+
+ dVector3 b;
+ dCalcVectorCross3( b, ax1, ax2 );
+ pairRhsCfm[GI2_RHS] = k * dCalcVectorDot3( b, axP );
+ pairRhsCfm[pairskip + GI2_RHS] = k * dCalcVectorDot3( b, q );
+
+
+
+ // ==========================
+ // Work on the Prismatic part (i.e row 2,3 and 4 if only the prismatic is powered
+ // or 5 if rotoide and prismatic powered
+
+ // two rows. we want: vel2 = vel1 + w1 x c ... but this would
+ // result in three equations, so we project along the planespace vectors
+ // so that sliding along the prismatic axis is disregarded. for symmetry we
+ // also substitute (w1+w2)/2 for w1, as w1 is supposed to equal w2.
+
+ // p1 + R1 dist' = p2 + R2 anchor2' ## OLD ## p1 + R1 anchor1' = p2 + R2 dist'
+ // v1 + w1 x R1 dist' + v_p = v2 + w2 x R2 anchor2'## OLD v1 + w1 x R1 anchor1' = v2 + w2 x R2 dist' + v_p
+ // v_p is speed of prismatic joint (i.e. elongation rate)
+ // Since the constraints are perpendicular to v_p we have:
+ // p dot v_p = 0 and q dot v_p = 0
+ // ax1 dot ( v1 + w1 x dist = v2 + w2 x anchor2 )
+ // q dot ( v1 + w1 x dist = v2 + w2 x anchor2 )
+ // ==
+ // ax1 . v1 + ax1 . w1 x dist = ax1 . v2 + ax1 . w2 x anchor2 ## OLD ## ax1 . v1 + ax1 . w1 x anchor1 = ax1 . v2 + ax1 . w2 x dist
+ // since a . (b x c) = - b . (a x c) = - (a x c) . b
+ // and a x b = - b x a
+ // ax1 . v1 - ax1 x dist . w1 - ax1 . v2 - (- ax1 x anchor2 . w2) = 0
+ // ax1 . v1 + dist x ax1 . w1 - ax1 . v2 - anchor2 x ax1 . w2 = 0
+ // Coeff for 1er line of: J1l => ax1, J2l => -ax1
+ // Coeff for 2er line of: J1l => q, J2l => -q
+ // Coeff for 1er line of: J1a => dist x ax1, J2a => - anchor2 x ax1
+ // Coeff for 2er line of: J1a => dist x q, J2a => - anchor2 x q
+
+ int currRowSkip = 2 * rowskip;
+ {
+ dCopyVector3( J1 + currRowSkip + GI2__JL_MIN, ax1 );
+ dCalcVectorCross3( J1 + currRowSkip + GI2__JA_MIN, dist, ax1 );
+
+ if ( body1 )
+ {
+ dCopyNegatedVector3( J2 + currRowSkip + GI2__JL_MIN, ax1 );
+ // ax2 x anchor2 instead of anchor2 x ax2 since we want the negative value
+ dCalcVectorCross3( J2 + currRowSkip + GI2__JA_MIN, ax2, wanchor2 ); // since ax1 == ax2
+ }
+ }
+
+ currRowSkip += rowskip;
+ {
+ dCopyVector3( J1 + currRowSkip + GI2__JL_MIN, q );
+ dCalcVectorCross3(J1 + currRowSkip + GI2__JA_MIN, dist, q );
+
+ if ( body1 )
+ {
+ dCopyNegatedVector3( J2 + currRowSkip + GI2__JL_MIN, q);
+ // The cross product is in reverse order since we want the negative value
+ dCalcVectorCross3( J2 + currRowSkip + GI2__JA_MIN, q, wanchor2 );
+ }
+ }
+
+ // We want to make correction for motion not in the line of the axisP
+ // We calculate the displacement w.r.t. the anchor pt.
+ //
+ // compute the elements 2 and 3 of right hand side.
+ // we want to align the offset point (in body 2's frame) with the center of body 1.
+ // The position should be the same when we are not along the prismatic axis
+ dVector3 err;
+ dMultiply0_331( err, R1, offset );
+ dSubtractVectors3(err, dist, err);
+
+ int currPairSkip = 2 * pairskip;
+ {
+ pairRhsCfm[currPairSkip + GI2_RHS] = k * dCalcVectorDot3( ax1, err );
+ }
+
+ currPairSkip += pairskip;
+ {
+ pairRhsCfm[currPairSkip + GI2_RHS] = k * dCalcVectorDot3( q, err );
+ }
+
+ currRowSkip += rowskip; currPairSkip += pairskip;
+
+ if ( body1 || (flags & dJOINT_REVERSE) == 0 )
+ {
+ if (limotP.addLimot ( this, worldFPS, J1 + currRowSkip, J2 + currRowSkip, pairRhsCfm + currPairSkip, pairLoHi + currPairSkip, axP, 0 ))
+ {
+ currRowSkip += rowskip; currPairSkip += pairskip;
+ }
+ }
+ else
+ {
+ dVector3 rAxP;
+ dCopyNegatedVector3(rAxP, axP);
+
+ if (limotP.addLimot ( this, worldFPS, J1 + currRowSkip, J2 + currRowSkip, pairRhsCfm + currPairSkip, pairLoHi + currPairSkip, rAxP, 0 ))
+ {
+ currRowSkip += rowskip; currPairSkip += pairskip;
+ }
+ }
+
+ limotR.addLimot ( this, worldFPS, J1 + currRowSkip, J2 + currRowSkip, pairRhsCfm + currPairSkip, pairLoHi + currPairSkip, ax1, 1 );
+}
+
+
+// compute initial relative rotation body1 -> body2, or env -> body1
+void
+dxJointPR::computeInitialRelativeRotation()
+{
+ if ( node[0].body )
+ {
+ if ( node[1].body )
+ {
+ dQMultiply1( qrel, node[0].body->q, node[1].body->q );
+ }
+ else
+ {
+ // set joint->qrel to the transpose of the first body q
+ qrel[0] = node[0].body->q[0];
+ for ( int i = 1; i < 4; i++ )
+ qrel[i] = -node[0].body->q[i];
+ // WARNING do we need the - in -joint->node[0].body->q[i]; or not
+ }
+ }
+}
+
+void dJointSetPRAnchor( dJointID j, dReal x, dReal y, dReal z )
+{
+ dxJointPR* joint = ( dxJointPR* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, PR );
+ setAnchors( joint, x, y, z, joint->offset, joint->anchor2 );
+}
+
+
+void dJointSetPRAxis1( dJointID j, dReal x, dReal y, dReal z )
+{
+ dxJointPR* joint = ( dxJointPR* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, PR );
+
+ setAxes( joint, x, y, z, joint->axisP1, 0 );
+
+ joint->computeInitialRelativeRotation();
+}
+
+
+void dJointSetPRAxis2( dJointID j, dReal x, dReal y, dReal z )
+{
+ dxJointPR* joint = ( dxJointPR* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, PR );
+ setAxes( joint, x, y, z, joint->axisR1, joint->axisR2 );
+ joint->computeInitialRelativeRotation();
+}
+
+
+void dJointSetPRParam( dJointID j, int parameter, dReal value )
+{
+ dxJointPR* joint = ( dxJointPR* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, PR );
+ if (( parameter & 0xff00 ) == 0x100 )
+ {
+ joint->limotR.set( parameter & 0xff, value ); // Take only lower part of the
+ } // parameter alue
+ else
+ {
+ joint->limotP.set( parameter, value );
+ }
+}
+
+void dJointGetPRAnchor( dJointID j, dVector3 result )
+{
+ dxJointPR* joint = ( dxJointPR* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+ checktype( joint, PR );
+
+ if ( joint->node[1].body )
+ getAnchor2( joint, result, joint->anchor2 );
+ else
+ {
+ result[0] = joint->anchor2[0];
+ result[1] = joint->anchor2[1];
+ result[2] = joint->anchor2[2];
+ }
+}
+
+void dJointGetPRAxis1( dJointID j, dVector3 result )
+{
+ dxJointPR* joint = ( dxJointPR* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+ checktype( joint, PR );
+ getAxis( joint, result, joint->axisP1 );
+}
+
+void dJointGetPRAxis2( dJointID j, dVector3 result )
+{
+ dxJointPR* joint = ( dxJointPR* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+ checktype( joint, PR );
+ getAxis( joint, result, joint->axisR1 );
+}
+
+dReal dJointGetPRParam( dJointID j, int parameter )
+{
+ dxJointPR* joint = ( dxJointPR* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, PR );
+ if (( parameter & 0xff00 ) == 0x100 )
+ {
+ return joint->limotR.get( parameter & 0xff );
+ }
+ else
+ {
+ return joint->limotP.get( parameter );
+ }
+}
+
+void dJointAddPRTorque( dJointID j, dReal torque )
+{
+ dxJointPR* joint = ( dxJointPR* ) j;
+ dVector3 axis;
+ dAASSERT( joint );
+ checktype( joint, PR );
+
+ if ( joint->flags & dJOINT_REVERSE )
+ torque = -torque;
+
+ getAxis( joint, axis, joint->axisR1 );
+ axis[0] *= torque;
+ axis[1] *= torque;
+ axis[2] *= torque;
+
+ if ( joint->node[0].body != 0 )
+ dBodyAddTorque( joint->node[0].body, axis[0], axis[1], axis[2] );
+ if ( joint->node[1].body != 0 )
+ dBodyAddTorque( joint->node[1].body, -axis[0], -axis[1], -axis[2] );
+}
+
+
+dJointType
+dxJointPR::type() const
+{
+ return dJointTypePR;
+}
+
+sizeint
+dxJointPR::size() const
+{
+ return sizeof( *this );
+}
+
+
+void
+dxJointPR::setRelativeValues()
+{
+ dVector3 anchor;
+ dJointGetPRAnchor(this, anchor);
+ setAnchors( this, anchor[0], anchor[1], anchor[2], offset, anchor2 );
+
+ dVector3 axis;
+ dJointGetPRAxis1(this, axis);
+ setAxes( this, axis[0], axis[1], axis[2], axisP1, 0 );
+
+ dJointGetPRAxis2(this, axis);
+ setAxes( this, axis[0], axis[1], axis[2], axisR1, axisR2 );
+
+ computeInitialRelativeRotation();
+}
+
+
+
+
+
diff --git a/libs/ode-0.16.1/ode/src/joints/pr.h b/libs/ode-0.16.1/ode/src/joints/pr.h
new file mode 100644
index 0000000..930c0cd
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/pr.h
@@ -0,0 +1,100 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_JOINT_PR_H_
+#define _ODE_JOINT_PR_H_
+
+#include "joint.h"
+
+
+
+/**
+ * The axisP must be perpendicular to axis2
+ * <PRE>
+ * +-------------+
+ * | x |
+ * +------------\+
+ * Prismatic articulation .. ..
+ * | .. ..
+ * \/ .. ..
+ * +--------------+ --| __.. .. anchor2
+ * | x | .....|.......(__) ..
+ * +--------------+ --| ^ <
+ * |----------------------->|
+ * Offset |--- Rotoide articulation
+ * </PRE>
+ */
+struct dxJointPR : public dxJoint
+{
+
+ /// @brief Position of the rotoide articulation w.r.t second body.
+ /// @note Position of body 2 in world frame + anchor2 in world frame give
+ /// the position of the rotoide articulation
+ dVector3 anchor2;
+
+
+ /// axis of the rotoide articulation w.r.t first body.
+ /// @note This is considered as axis1 from the parameter view.
+ dVector3 axisR1;
+
+ /// axis of the rotoide articulation w.r.t second body.
+ /// @note This is considered also as axis1 from the parameter view
+ dVector3 axisR2;
+
+ /// axis for the prismatic articulation w.r.t first body.
+ /// @note This is considered as axis2 in from the parameter view
+ dVector3 axisP1;
+
+
+ dQuaternion qrel; ///< initial relative rotation body1 -> body2.
+
+
+ /// @brief vector between the body1 and the rotoide articulation.
+ ///
+ /// Going from the first to the second in the frame of body1.
+ /// That should be aligned with body1 center along axisP.
+ /// This is calculated when the axis are set.
+ dVector3 offset;
+ dxJointLimitMotor limotR; ///< limit and motor information for the rotoide articulation.
+ dxJointLimitMotor limotP; ///< limit and motor information for the prismatic articulation.
+
+
+ void computeInitialRelativeRotation();
+
+
+ dxJointPR( dxWorld *w );
+ virtual void getSureMaxInfo( SureMaxInfo* info );
+ virtual void getInfo1( Info1* info );
+ virtual void getInfo2( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex );
+ virtual dJointType type() const;
+ virtual sizeint size() const;
+
+ virtual void setRelativeValues();
+};
+
+
+
+#endif
+
diff --git a/libs/ode-0.16.1/ode/src/joints/pu.cpp b/libs/ode-0.16.1/ode/src/joints/pu.cpp
new file mode 100644
index 0000000..42eaf4b
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/pu.cpp
@@ -0,0 +1,756 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+
+#include <ode/odeconfig.h>
+#include "config.h"
+#include "pu.h"
+#include "joint_internal.h"
+
+
+//****************************************************************************
+// Prismatic and Universal
+
+dxJointPU::dxJointPU( dxWorld *w ) :
+ dxJointUniversal( w )
+{
+ // Default Position
+ // Y ^ Axis2
+ // ^ |
+ // / | ^ Axis1
+ // Z^ / | /
+ // | / Body 2 | / Body 1
+ // | / +---------+ | / +-----------+
+ // | / / /| | / / /|
+ // | / / / + _/ - / / +
+ // | / / /-/--------(_)----|--- /-----------/-------> AxisP
+ // | / +---------+ / - +-----------+ /
+ // | / | |/ | |/
+ // | / +---------+ +-----------+
+ // |/
+ // .-----------------------------------------> X
+ // |----------------->
+ // Anchor2 <--------------|
+ // Anchor1
+ //
+
+ // Setting member variables which are w.r.t body2
+ dSetZero( axis1, 4 );
+ axis1[1] = 1;
+
+ // Setting member variables which are w.r.t body2
+ dSetZero( anchor2, 4 );
+ dSetZero( axis2, 4 );
+ axis2[2] = 1;
+
+ dSetZero( axisP1, 4 );
+ axisP1[0] = 1;
+
+ dSetZero( qrel1, 4 );
+ dSetZero( qrel2, 4 );
+
+
+ limotP.init( world );
+ limot1.init( world );
+ limot2.init( world );
+}
+
+
+dReal dJointGetPUPosition( dJointID j )
+{
+ dxJointPU* joint = ( dxJointPU* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, PU );
+
+ dVector3 q;
+ // get the offset in global coordinates
+ dMultiply0_331( q, joint->node[0].body->posr.R, joint->anchor1 );
+
+ if ( joint->node[1].body )
+ {
+ dVector3 anchor2;
+
+ // get the anchor2 in global coordinates
+ dMultiply0_331( anchor2, joint->node[1].body->posr.R, joint->anchor2 );
+
+ q[0] = (( joint->node[0].body->posr.pos[0] + q[0] ) -
+ ( joint->node[1].body->posr.pos[0] + anchor2[0] ) );
+ q[1] = (( joint->node[0].body->posr.pos[1] + q[1] ) -
+ ( joint->node[1].body->posr.pos[1] + anchor2[1] ) );
+ q[2] = (( joint->node[0].body->posr.pos[2] + q[2] ) -
+ ( joint->node[1].body->posr.pos[2] + anchor2[2] ) );
+ }
+ else
+ {
+ //N.B. When there is no body 2 the joint->anchor2 is already in
+ // global coordinates
+
+ q[0] = (( joint->node[0].body->posr.pos[0] + q[0] ) -
+ ( joint->anchor2[0] ) );
+ q[1] = (( joint->node[0].body->posr.pos[1] + q[1] ) -
+ ( joint->anchor2[1] ) );
+ q[2] = (( joint->node[0].body->posr.pos[2] + q[2] ) -
+ ( joint->anchor2[2] ) );
+
+ if ( joint->flags & dJOINT_REVERSE )
+ {
+ q[0] = -q[0];
+ q[1] = -q[1];
+ q[2] = -q[2];
+ }
+ }
+
+ dVector3 axP;
+ // get prismatic axis in global coordinates
+ dMultiply0_331( axP, joint->node[0].body->posr.R, joint->axisP1 );
+
+ return dCalcVectorDot3( axP, q );
+}
+
+
+dReal dJointGetPUPositionRate( dJointID j )
+{
+ dxJointPU* joint = ( dxJointPU* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, PU );
+
+ if ( joint->node[0].body )
+ {
+ // We want to find the rate of change of the prismatic part of the joint
+ // We can find it by looking at the speed difference between body1 and the
+ // anchor point.
+
+ // r will be used to find the distance between body1 and the anchor point
+ dVector3 r;
+ dVector3 anchor2 = {0,0,0};
+ if ( joint->node[1].body )
+ {
+ // Find joint->anchor2 in global coordinates
+ dMultiply0_331( anchor2, joint->node[1].body->posr.R, joint->anchor2 );
+
+ r[0] = ( joint->node[0].body->posr.pos[0] -
+ ( anchor2[0] + joint->node[1].body->posr.pos[0] ) );
+ r[1] = ( joint->node[0].body->posr.pos[1] -
+ ( anchor2[1] + joint->node[1].body->posr.pos[1] ) );
+ r[2] = ( joint->node[0].body->posr.pos[2] -
+ ( anchor2[2] + joint->node[1].body->posr.pos[2] ) );
+ }
+ else
+ {
+ //N.B. When there is no body 2 the joint->anchor2 is already in
+ // global coordinates
+ // r = joint->node[0].body->posr.pos - joint->anchor2;
+ dSubtractVectors3( r, joint->node[0].body->posr.pos, joint->anchor2 );
+ }
+
+ // The body1 can have velocity coming from the rotation of
+ // the rotoide axis. We need to remove this.
+
+ // N.B. We do vel = r X w instead of vel = w x r to have vel negative
+ // since we want to remove it from the linear velocity of the body
+ dVector3 lvel1;
+ dCalcVectorCross3( lvel1, r, joint->node[0].body->avel );
+
+ // lvel1 += joint->node[0].body->lvel;
+ dAddVectors3( lvel1, lvel1, joint->node[0].body->lvel );
+
+ // Since we want rate of change along the prismatic axis
+ // get axisP1 in global coordinates and get the component
+ // along this axis only
+ dVector3 axP1;
+ dMultiply0_331( axP1, joint->node[0].body->posr.R, joint->axisP1 );
+
+ if ( joint->node[1].body )
+ {
+ // Find the contribution of the angular rotation to the linear speed
+ // N.B. We do vel = r X w instead of vel = w x r to have vel negative
+ // since we want to remove it from the linear velocity of the body
+ dVector3 lvel2;
+ dCalcVectorCross3( lvel2, anchor2, joint->node[1].body->avel );
+
+ // lvel1 -= lvel2 + joint->node[1].body->lvel;
+ dVector3 tmp;
+ dAddVectors3( tmp, lvel2, joint->node[1].body->lvel );
+ dSubtractVectors3( lvel1, lvel1, tmp );
+
+ return dCalcVectorDot3( axP1, lvel1 );
+ }
+ else
+ {
+ dReal rate = dCalcVectorDot3( axP1, lvel1 );
+ return ( (joint->flags & dJOINT_REVERSE) ? -rate : rate);
+ }
+ }
+
+ return 0.0;
+}
+
+
+
+void
+dxJointPU::getSureMaxInfo( SureMaxInfo* info )
+{
+ info->max_m = 6;
+}
+
+
+
+void
+dxJointPU::getInfo1( dxJoint::Info1 *info )
+{
+ info->m = 3;
+ info->nub = 3;
+
+ // powered needs an extra constraint row
+
+ // see if we're at a joint limit.
+ limotP.limit = 0;
+ if (( limotP.lostop > -dInfinity || limotP.histop < dInfinity ) &&
+ limotP.lostop <= limotP.histop )
+ {
+ // measure joint position
+ dReal pos = dJointGetPUPosition( this );
+ limotP.testRotationalLimit( pos ); // N.B. The function is ill named
+ }
+
+ if ( limotP.limit || limotP.fmax > 0 ) info->m++;
+
+
+ bool limiting1 = ( limot1.lostop >= -M_PI || limot1.histop <= M_PI ) &&
+ limot1.lostop <= limot1.histop;
+ bool limiting2 = ( limot2.lostop >= -M_PI || limot2.histop <= M_PI ) &&
+ limot2.lostop <= limot2.histop;
+
+ // We need to call testRotationLimit() even if we're motored, since it
+ // records the result.
+ limot1.limit = 0;
+ limot2.limit = 0;
+ if ( limiting1 || limiting2 )
+ {
+ dReal angle1, angle2;
+ getAngles( &angle1, &angle2 );
+ if ( limiting1 )
+ limot1.testRotationalLimit( angle1 );
+ if ( limiting2 )
+ limot2.testRotationalLimit( angle2 );
+ }
+
+ if ( limot1.limit || limot1.fmax > 0 ) info->m++;
+ if ( limot2.limit || limot2.fmax > 0 ) info->m++;
+}
+
+
+
+void
+dxJointPU::getInfo2( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex )
+{
+ const dReal k = worldFPS * worldERP;
+
+ // ======================================================================
+ // The angular constraint
+ //
+ dVector3 ax1, ax2; // Global axes of rotation
+ getAxis(this, ax1, axis1);
+ getAxis2(this,ax2, axis2);
+
+ dVector3 uniPerp; // Axis perpendicular to axes of rotation
+ dCalcVectorCross3(uniPerp,ax1,ax2);
+ dNormalize3( uniPerp );
+
+ dCopyVector3( J1 + GI2__JA_MIN, uniPerp );
+
+ dxBody *body1 = node[1].body;
+
+ if ( body1 ) {
+ dCopyNegatedVector3( J2 + GI2__JA_MIN , uniPerp );
+ }
+ // Corrective velocity attempting to keep uni axes perpendicular
+ dReal val = dCalcVectorDot3( ax1, ax2 );
+ // Small angle approximation :
+ // theta = asin(val)
+ // theta is approximately val when val is near zero.
+ pairRhsCfm[GI2_RHS] = -k * val;
+
+ // ==========================================================================
+ // Handle axes orthogonal to the prismatic
+ dVector3 an1, an2; // Global anchor positions
+ dVector3 axP, sep; // Prismatic axis and separation vector
+ getAnchor(this, an1, anchor1);
+ getAnchor2(this, an2, anchor2);
+
+ if (flags & dJOINT_REVERSE) {
+ getAxis2(this, axP, axisP1);
+ } else {
+ getAxis(this, axP, axisP1);
+ }
+ dSubtractVectors3(sep, an2, an1);
+
+ dVector3 p, q;
+ dPlaneSpace(axP, p, q);
+
+ dCopyVector3( J1 + rowskip + GI2__JL_MIN, p );
+ dCopyVector3( J1 + 2 * rowskip + GI2__JL_MIN, q );
+ // Make the anchors be body local
+ // Aliasing isn't a problem here.
+ dSubtractVectors3(an1, an1, node[0].body->posr.pos);
+ dCalcVectorCross3( J1 + rowskip + GI2__JA_MIN, an1, p );
+ dCalcVectorCross3( J1 + 2 * rowskip + GI2__JA_MIN, an1, q );
+
+ if (body1) {
+ dCopyNegatedVector3( J2 + rowskip + GI2__JL_MIN, p );
+ dCopyNegatedVector3( J2 + 2 * rowskip + GI2__JL_MIN, q );
+ dSubtractVectors3(an2, an2, body1->posr.pos);
+ dCalcVectorCross3( J2 + rowskip + GI2__JA_MIN, p, an2 );
+ dCalcVectorCross3( J2 + 2 * rowskip + GI2__JA_MIN, q, an2 );
+ }
+
+ pairRhsCfm[pairskip + GI2_RHS] = k * dCalcVectorDot3( p, sep );
+ pairRhsCfm[2 * pairskip + GI2_RHS] = k * dCalcVectorDot3( q, sep );
+
+ // ==========================================================================
+ // Handle the limits/motors
+ int currRowSkip = 3 * rowskip, currPairSkip = 3 * pairskip;
+
+ if (limot1.addLimot( this, worldFPS, J1 + currRowSkip, J2 + currRowSkip, pairRhsCfm + currPairSkip, pairLoHi + currPairSkip, ax1, 1 )) {
+ currRowSkip += rowskip; currPairSkip += pairskip;
+ }
+
+ if (limot2.addLimot( this, worldFPS, J1 + currRowSkip, J2 + currRowSkip, pairRhsCfm + currPairSkip, pairLoHi + currPairSkip, ax2, 1 )) {
+ currRowSkip += rowskip; currPairSkip += pairskip;
+ }
+
+ if ( body1 || (flags & dJOINT_REVERSE) == 0 ) {
+ limotP.addTwoPointLimot( this, worldFPS, J1 + currRowSkip, J2 + currRowSkip, pairRhsCfm + currPairSkip, pairLoHi + currPairSkip, axP, an1, an2 );
+ } else {
+ dNegateVector3(axP);
+ limotP.addTwoPointLimot ( this, worldFPS, J1 + currRowSkip, J2 + currRowSkip, pairRhsCfm + currPairSkip, pairLoHi + currPairSkip, axP, an1, an2 );
+ }
+}
+
+void dJointSetPUAnchor( dJointID j, dReal x, dReal y, dReal z )
+{
+ dxJointPU* joint = ( dxJointPU* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, PU );
+ setAnchors( joint, x, y, z, joint->anchor1, joint->anchor2 );
+ joint->computeInitialRelativeRotations();
+}
+
+/**
+ * This function initialize the anchor and the relative position of each body
+ * as if body2 was at its current position + [dx,dy,dy].
+ * Ex:
+ * <PRE>
+ * dReal offset = 1;
+ * dVector3 dir;
+ * dJointGetPUAxis3(jId, dir);
+ * dJointSetPUAnchor(jId, 0, 0, 0);
+ * // If you request the position you will have: dJointGetPUPosition(jId) == 0
+ * dJointSetPUAnchorDelta(jId, 0, 0, 0, dir[X]*offset, dir[Y]*offset, dir[Z]*offset);
+ * // If you request the position you will have: dJointGetPUPosition(jId) == -offset
+ * </PRE>
+
+ * @param j The PU joint for which the anchor point will be set
+ * @param x The X position of the anchor point in world frame
+ * @param y The Y position of the anchor point in world frame
+ * @param z The Z position of the anchor point in world frame
+ * @param dx A delta to be added to the X position as if the anchor was set
+ * when body1 was at current_position[X] + dx
+ * @param dx A delta to be added to the Y position as if the anchor was set
+ * when body1 was at current_position[Y] + dy
+ * @param dx A delta to be added to the Z position as if the anchor was set
+ * when body1 was at current_position[Z] + dz
+ * @note Should have the same meaning as dJointSetSliderAxisDelta
+ */
+void dJointSetPUAnchorDelta( dJointID j, dReal x, dReal y, dReal z,
+ dReal dx, dReal dy, dReal dz )
+{
+ dxJointPU* joint = ( dxJointPU* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, PU );
+
+ if ( joint->node[0].body )
+ {
+ joint->node[0].body->posr.pos[0] += dx;
+ joint->node[0].body->posr.pos[1] += dy;
+ joint->node[0].body->posr.pos[2] += dz;
+ }
+
+ setAnchors( joint, x, y, z, joint->anchor1, joint->anchor2 );
+
+ if ( joint->node[0].body )
+ {
+ joint->node[0].body->posr.pos[0] -= dx;
+ joint->node[0].body->posr.pos[1] -= dy;
+ joint->node[0].body->posr.pos[2] -= dz;
+ }
+
+ joint->computeInitialRelativeRotations();
+}
+
+/**
+ * \brief This function initialize the anchor and the relative position of each body
+ * such that dJointGetPUPosition will return the dot product of axis and [dx,dy,dy].
+ *
+ * The body 1 is moved to [-dx, -dy, -dx] then the anchor is set. This will be the
+ * position 0 for the prismatic part of the joint. Then the body 1 is moved to its
+ * original position.
+ *
+ * Ex:
+ * <PRE>
+ * dReal offset = 1;
+ * dVector3 dir;
+ * dJointGetPUAxis3(jId, dir);
+ * dJointSetPUAnchor(jId, 0, 0, 0);
+ * // If you request the position you will have: dJointGetPUPosition(jId) == 0
+ * dJointSetPUAnchorDelta(jId, 0, 0, 0, dir[X]*offset, dir[Y]*offset, dir[Z]*offset);
+ * // If you request the position you will have: dJointGetPUPosition(jId) == offset
+ * </PRE>
+
+ * @param j The PU joint for which the anchor point will be set
+ * @param x The X position of the anchor point in world frame
+ * @param y The Y position of the anchor point in world frame
+ * @param z The Z position of the anchor point in world frame
+ * @param dx A delta to be added to the X position as if the anchor was set
+ * when body1 was at current_position[X] + dx
+ * @param dx A delta to be added to the Y position as if the anchor was set
+ * when body1 was at current_position[Y] + dy
+ * @param dx A delta to be added to the Z position as if the anchor was set
+ * when body1 was at current_position[Z] + dz
+ * @note Should have the same meaning as dJointSetSliderAxisDelta
+ */
+void dJointSetPUAnchorOffset( dJointID j, dReal x, dReal y, dReal z,
+ dReal dx, dReal dy, dReal dz )
+{
+ dxJointPU* joint = ( dxJointPU* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, PU );
+
+ if (joint->flags & dJOINT_REVERSE)
+ {
+ dx = -dx;
+ dy = -dy;
+ dz = -dz;
+ }
+
+ if ( joint->node[0].body )
+ {
+ joint->node[0].body->posr.pos[0] -= dx;
+ joint->node[0].body->posr.pos[1] -= dy;
+ joint->node[0].body->posr.pos[2] -= dz;
+ }
+
+ setAnchors( joint, x, y, z, joint->anchor1, joint->anchor2 );
+
+ if ( joint->node[0].body )
+ {
+ joint->node[0].body->posr.pos[0] += dx;
+ joint->node[0].body->posr.pos[1] += dy;
+ joint->node[0].body->posr.pos[2] += dz;
+ }
+
+ joint->computeInitialRelativeRotations();
+}
+
+
+
+
+
+void dJointSetPUAxis1( dJointID j, dReal x, dReal y, dReal z )
+{
+ dxJointPU* joint = ( dxJointPU* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, PU );
+ if ( joint->flags & dJOINT_REVERSE )
+ setAxes( joint, x, y, z, NULL, joint->axis2 );
+ else
+ setAxes( joint, x, y, z, joint->axis1, NULL );
+ joint->computeInitialRelativeRotations();
+}
+
+void dJointSetPUAxis2( dJointID j, dReal x, dReal y, dReal z )
+{
+ dxJointPU* joint = ( dxJointPU* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, PU );
+ if ( joint->flags & dJOINT_REVERSE )
+ setAxes( joint, x, y, z, joint->axis1, NULL );
+ else
+ setAxes( joint, x, y, z, NULL, joint->axis2 );
+ joint->computeInitialRelativeRotations();
+}
+
+
+void dJointSetPUAxisP( dJointID id, dReal x, dReal y, dReal z )
+{
+ dJointSetPUAxis3( id, x, y, z );
+}
+
+
+
+void dJointSetPUAxis3( dJointID j, dReal x, dReal y, dReal z )
+{
+ dxJointPU* joint = ( dxJointPU* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, PU );
+
+ setAxes( joint, x, y, z, joint->axisP1, 0 );
+
+ joint->computeInitialRelativeRotations();
+}
+
+
+
+
+void dJointGetPUAngles( dJointID j, dReal *angle1, dReal *angle2 )
+{
+ dxJointUniversal* joint = ( dxJointUniversal* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, PU );
+ if ( joint->flags & dJOINT_REVERSE )
+ joint->getAngles( angle2, angle1 );
+ else
+ joint->getAngles( angle1, angle2 );
+}
+
+
+dReal dJointGetPUAngle1( dJointID j )
+{
+ dxJointUniversal* joint = ( dxJointUniversal* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, PU );
+ if ( joint->flags & dJOINT_REVERSE )
+ return joint->getAngle2();
+ else
+ return joint->getAngle1();
+}
+
+
+dReal dJointGetPUAngle2( dJointID j )
+{
+ dxJointUniversal* joint = ( dxJointUniversal* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, PU );
+ if ( joint->flags & dJOINT_REVERSE )
+ return joint->getAngle1();
+ else
+ return joint->getAngle2();
+}
+
+
+dReal dJointGetPUAngle1Rate( dJointID j )
+{
+ dxJointPU* joint = ( dxJointPU* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, PU );
+
+ if ( joint->node[0].body )
+ {
+ dVector3 axis;
+
+ if ( joint->flags & dJOINT_REVERSE )
+ getAxis2( joint, axis, joint->axis2 );
+ else
+ getAxis( joint, axis, joint->axis1 );
+
+ dReal rate = dCalcVectorDot3( axis, joint->node[0].body->avel );
+ if ( joint->node[1].body ) rate -= dCalcVectorDot3( axis, joint->node[1].body->avel );
+ return rate;
+ }
+ return 0;
+}
+
+
+dReal dJointGetPUAngle2Rate( dJointID j )
+{
+ dxJointPU* joint = ( dxJointPU* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, PU );
+
+ if ( joint->node[0].body )
+ {
+ dVector3 axis;
+
+ if ( joint->flags & dJOINT_REVERSE )
+ getAxis( joint, axis, joint->axis1 );
+ else
+ getAxis2( joint, axis, joint->axis2 );
+
+ dReal rate = dCalcVectorDot3( axis, joint->node[0].body->avel );
+ if ( joint->node[1].body ) rate -= dCalcVectorDot3( axis, joint->node[1].body->avel );
+ return rate;
+ }
+ return 0;
+}
+
+
+void dJointSetPUParam( dJointID j, int parameter, dReal value )
+{
+ dxJointPU* joint = ( dxJointPU* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, PU );
+
+ switch ( parameter & 0xff00 )
+ {
+ case dParamGroup1:
+ joint->limot1.set( parameter, value );
+ break;
+ case dParamGroup2:
+ joint->limot2.set( parameter & 0xff, value );
+ break;
+ case dParamGroup3:
+ joint->limotP.set( parameter & 0xff, value );
+ break;
+ }
+}
+
+void dJointGetPUAnchor( dJointID j, dVector3 result )
+{
+ dxJointPU* joint = ( dxJointPU* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+ checktype( joint, PU );
+
+ if ( joint->node[1].body )
+ getAnchor2( joint, result, joint->anchor2 );
+ else
+ {
+ // result[i] = joint->anchor2[i];
+ dCopyVector3( result, joint->anchor2 );
+ }
+}
+
+void dJointGetPUAxis1( dJointID j, dVector3 result )
+{
+ dxJointPU* joint = ( dxJointPU* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+ checktype( joint, PU );
+ if ( joint->flags & dJOINT_REVERSE )
+ getAxis2( joint, result, joint->axis2 );
+ else
+ getAxis( joint, result, joint->axis1 );
+}
+
+void dJointGetPUAxis2( dJointID j, dVector3 result )
+{
+ dxJointPU* joint = ( dxJointPU* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+ checktype( joint, PU );
+ if ( joint->flags & dJOINT_REVERSE )
+ getAxis( joint, result, joint->axis1 );
+ else
+ getAxis2( joint, result, joint->axis2 );
+}
+
+/**
+ * @brief Get the prismatic axis
+ * @ingroup joints
+ *
+ * @note This function was added for convenience it is the same as
+ * dJointGetPUAxis3
+ */
+void dJointGetPUAxisP( dJointID id, dVector3 result )
+{
+ dJointGetPUAxis3( id, result );
+}
+
+
+void dJointGetPUAxis3( dJointID j, dVector3 result )
+{
+ dxJointPU* joint = ( dxJointPU* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+ checktype( joint, PU );
+ getAxis( joint, result, joint->axisP1 );
+}
+
+dReal dJointGetPUParam( dJointID j, int parameter )
+{
+ dxJointPU* joint = ( dxJointPU* ) j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, PU );
+
+ switch ( parameter & 0xff00 )
+ {
+ case dParamGroup1:
+ return joint->limot1.get( parameter );
+ break;
+ case dParamGroup2:
+ return joint->limot2.get( parameter & 0xff );
+ break;
+ case dParamGroup3:
+ return joint->limotP.get( parameter & 0xff );
+ break;
+ }
+
+ return 0;
+}
+
+
+dJointType
+dxJointPU::type() const
+{
+ return dJointTypePU;
+}
+
+
+sizeint
+dxJointPU::size() const
+{
+ return sizeof( *this );
+}
+
+
+void
+dxJointPU::setRelativeValues()
+{
+ dVector3 anchor;
+ dJointGetPUAnchor(this, anchor);
+ setAnchors( this, anchor[0], anchor[1], anchor[2], anchor1, anchor2 );
+
+ dVector3 ax1, ax2, ax3;
+ dJointGetPUAxis1(this, ax1);
+ dJointGetPUAxis2(this, ax2);
+ dJointGetPUAxis3(this, ax3);
+
+ if ( flags & dJOINT_REVERSE )
+ {
+ setAxes( this, ax1[0], ax1[1], ax1[2], NULL, axis2 );
+ setAxes( this, ax2[0], ax2[1], ax2[2], axis1, NULL );
+ }
+ else
+ {
+ setAxes( this, ax1[0], ax1[1], ax1[2], axis1, NULL );
+ setAxes( this, ax2[0], ax2[1], ax2[2], NULL, axis2 );
+ }
+
+
+ setAxes( this, ax3[0], ax3[1], ax3[2], axisP1, NULL );
+
+ computeInitialRelativeRotations();
+}
+
diff --git a/libs/ode-0.16.1/ode/src/joints/pu.h b/libs/ode-0.16.1/ode/src/joints/pu.h
new file mode 100644
index 0000000..34f7392
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/pu.h
@@ -0,0 +1,88 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_JOINT_PU_H_
+#define _ODE_JOINT_PU_H_
+
+#include "universal.h"
+
+
+
+/**
+ * Component of a Prismatic -- Universal joint.
+ * The axisP must be perpendicular to axis1.
+ * The second axis of the universal joint is perpendicular to axis1.
+ *
+ * Since the PU joint is derived from the Universal joint. Some variable
+ * are reused.
+ *
+ * anchor1: Vector from body1 to the anchor point
+ * This vector is calculated when the body are attached or
+ * when the anchor point is set. It is like the offset of the Slider
+ * joint. Since their is a prismatic between the anchor and the body1
+ * the distance might change as the simulation goes on.
+ * anchor2: Vector from body2 to the anchor point.
+ * <PRE>
+ * Body 2
+ * +-------------+
+ * | x |
+ * +------------\+
+ * Prismatic articulation .. ..
+ * | .. ..
+ * Body 1 v .. ..
+ * +--------------+ --| __.. .. anchor2
+ * <--------| x | .....|.......(__) ..
+ * axisP +--------------+ --| ^ <
+ * |----------------------->|
+ * anchor1 |--- Universal articulation
+ * axis1 going out of the plane
+ * axis2 is perpendicular to axis1
+ * (i.e. 2 rotoides)
+ * </PRE>
+ */
+struct dxJointPU : public dxJointUniversal
+{
+
+ /// @brief Axis for the prismatic articulation w.r.t first body.
+ /// @note This is considered as axis2 from the parameter view
+ dVector3 axisP1;
+
+ dxJointLimitMotor limotP; ///< limit and motor information for the prismatic articulation.
+
+
+ dxJointPU( dxWorld *w );
+ virtual void getSureMaxInfo( SureMaxInfo* info );
+ virtual void getInfo1( Info1* info );
+ virtual void getInfo2( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex );
+ virtual dJointType type() const;
+ virtual sizeint size() const;
+
+
+ virtual void setRelativeValues();
+};
+
+
+#endif
+
diff --git a/libs/ode-0.16.1/ode/src/joints/slider.cpp b/libs/ode-0.16.1/ode/src/joints/slider.cpp
new file mode 100644
index 0000000..2c9b008
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/slider.cpp
@@ -0,0 +1,423 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+
+#include <ode/odeconfig.h>
+#include "config.h"
+#include "slider.h"
+#include "joint_internal.h"
+
+
+
+//****************************************************************************
+// slider
+
+dxJointSlider::dxJointSlider ( dxWorld *w ) :
+ dxJoint ( w )
+{
+ dSetZero ( axis1, 4 );
+ axis1[0] = 1;
+ dSetZero ( qrel, 4 );
+ dSetZero ( offset, 4 );
+ limot.init ( world );
+}
+
+
+dReal dJointGetSliderPosition ( dJointID j )
+{
+ dxJointSlider* joint = ( dxJointSlider* ) j;
+ dUASSERT ( joint, "bad joint argument" );
+ checktype ( joint, Slider );
+
+ // get axis1 in global coordinates
+ dVector3 ax1, q;
+ dMultiply0_331 ( ax1, joint->node[0].body->posr.R, joint->axis1 );
+
+ if ( joint->node[1].body )
+ {
+ // get body2 + offset point in global coordinates
+ dMultiply0_331 ( q, joint->node[1].body->posr.R, joint->offset );
+ for ( int i = 0; i < 3; i++ )
+ q[i] = joint->node[0].body->posr.pos[i]
+ - q[i]
+ - joint->node[1].body->posr.pos[i];
+ }
+ else
+ {
+ q[0] = joint->node[0].body->posr.pos[0] - joint->offset[0];
+ q[1] = joint->node[0].body->posr.pos[1] - joint->offset[1];
+ q[2] = joint->node[0].body->posr.pos[2] - joint->offset[2];
+
+ if ( joint->flags & dJOINT_REVERSE )
+ {
+ // N.B. it could have been simplier to only inverse the sign of
+ // the dCalcVectorDot3 result but this case is exceptional and doing
+ // the check for all case can decrease the performance.
+ ax1[0] = -ax1[0];
+ ax1[1] = -ax1[1];
+ ax1[2] = -ax1[2];
+ }
+ }
+
+ return dCalcVectorDot3 ( ax1, q );
+}
+
+
+dReal dJointGetSliderPositionRate ( dJointID j )
+{
+ dxJointSlider* joint = ( dxJointSlider* ) j;
+ dUASSERT ( joint, "bad joint argument" );
+ checktype ( joint, Slider );
+
+ // get axis1 in global coordinates
+ dVector3 ax1;
+ dMultiply0_331 ( ax1, joint->node[0].body->posr.R, joint->axis1 );
+
+ if ( joint->node[1].body )
+ {
+ return dCalcVectorDot3 ( ax1, joint->node[0].body->lvel ) -
+ dCalcVectorDot3 ( ax1, joint->node[1].body->lvel );
+ }
+ else
+ {
+ dReal rate = dCalcVectorDot3 ( ax1, joint->node[0].body->lvel );
+ if ( joint->flags & dJOINT_REVERSE ) rate = - rate;
+ return rate;
+ }
+}
+
+
+void
+dxJointSlider::getSureMaxInfo( SureMaxInfo* info )
+{
+ info->max_m = 6;
+}
+
+
+void
+dxJointSlider::getInfo1 ( dxJoint::Info1 *info )
+{
+ info->nub = 5;
+
+ // see if joint is powered
+ if ( limot.fmax > 0 )
+ info->m = 6; // powered slider needs an extra constraint row
+ else info->m = 5;
+
+ // see if we're at a joint limit.
+ limot.limit = 0;
+ if ( ( limot.lostop > -dInfinity || limot.histop < dInfinity ) &&
+ limot.lostop <= limot.histop )
+ {
+ // measure joint position
+ dReal pos = dJointGetSliderPosition ( this );
+ if ( pos <= limot.lostop )
+ {
+ limot.limit = 1;
+ limot.limit_err = pos - limot.lostop;
+ info->m = 6;
+ }
+ else if ( pos >= limot.histop )
+ {
+ limot.limit = 2;
+ limot.limit_err = pos - limot.histop;
+ info->m = 6;
+ }
+ }
+}
+
+
+void
+dxJointSlider::getInfo2 ( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex )
+{
+ // 3 rows to make body rotations equal
+ setFixedOrientation ( this, worldFPS, worldERP, rowskip, J1, J2, pairskip, pairRhsCfm, qrel );
+
+ // pull out pos and R for both bodies. also get the `connection'
+ // vector pos2-pos1.
+ dVector3 c;
+ dReal *pos2 = NULL, *R2 = NULL;
+
+ dReal *pos1 = node[0].body->posr.pos;
+ dReal *R1 = node[0].body->posr.R;
+
+ dVector3 ax1; // joint axis in global coordinates (unit length)
+ dVector3 p, q; // plane space of ax1
+ dMultiply0_331 ( ax1, R1, axis1 );
+ dPlaneSpace ( ax1, p, q );
+
+ dxBody *body1 = node[1].body;
+
+ if ( body1 )
+ {
+ R2 = body1->posr.R;
+ pos2 = body1->posr.pos;
+ dSubtractVectors3( c, pos2, pos1 );
+ }
+
+ // remaining two rows. we want: vel2 = vel1 + w1 x c ... but this would
+ // result in three equations, so we project along the planespace vectors
+ // so that sliding along the slider axis is disregarded. for symmetry we
+ // also substitute (w1+w2)/2 for w1, as w1 is supposed to equal w2.
+ int currRowSkip = 3 * rowskip, currPairSkip = 3 * pairskip;
+ {
+ dCopyVector3( J1 + currRowSkip + GI2__JL_MIN, p );
+
+ if ( body1 )
+ {
+ dVector3 tmp;
+
+ dCopyNegatedVector3(J2 + currRowSkip + GI2__JL_MIN, p);
+
+ dCalcVectorCross3( tmp, c, p );
+ dCopyScaledVector3( J1 + currRowSkip + GI2__JA_MIN, tmp, REAL(0.5) );
+ dCopyVector3( J2 + currRowSkip + GI2__JA_MIN, J1 + currRowSkip + GI2__JA_MIN );
+ }
+ }
+
+ currRowSkip += rowskip;
+ {
+ dCopyVector3( J1 + currRowSkip + GI2__JL_MIN, q );
+
+ if ( body1 )
+ {
+ dVector3 tmp;
+
+ dCopyNegatedVector3(J2 + currRowSkip + GI2__JL_MIN, q);
+
+ dCalcVectorCross3( tmp, c, q );
+ dCopyScaledVector3( J1 + currRowSkip + GI2__JA_MIN, tmp, REAL(0.5) );
+ dCopyVector3( J2 + currRowSkip + GI2__JA_MIN, J1 + currRowSkip + GI2__JA_MIN );
+ }
+ }
+
+ // compute last two elements of right hand side. we want to align the offset
+ // point (in body 2's frame) with the center of body 1.
+ dReal k = worldFPS * worldERP;
+
+ if ( body1 )
+ {
+ dVector3 ofs; // offset point in global coordinates
+ dMultiply0_331 ( ofs, R2, offset );
+ dAddVectors3(c, c, ofs);
+
+ pairRhsCfm[currPairSkip + GI2_RHS] = k * dCalcVectorDot3 ( p, c );
+
+ currPairSkip += pairskip;
+ pairRhsCfm[currPairSkip + GI2_RHS] = k * dCalcVectorDot3 ( q, c );
+ }
+ else
+ {
+ dVector3 ofs; // offset point in global coordinates
+ dSubtractVectors3(ofs, offset, pos1);
+
+ pairRhsCfm[currPairSkip + GI2_RHS] = k * dCalcVectorDot3 ( p, ofs );
+
+ currPairSkip += pairskip;
+ pairRhsCfm[currPairSkip + GI2_RHS] = k * dCalcVectorDot3 ( q, ofs );
+
+ if ( (flags & dJOINT_REVERSE) != 0 )
+ {
+ dNegateVector3(ax1);
+ }
+ }
+
+ // if the slider is powered, or has joint limits, add in the extra row
+ currRowSkip += rowskip; currPairSkip += pairskip;
+ limot.addLimot ( this, worldFPS, J1 + currRowSkip, J2 + currRowSkip, pairRhsCfm + currPairSkip, pairLoHi + currPairSkip, ax1, 0 );
+}
+
+
+void dJointSetSliderAxis ( dJointID j, dReal x, dReal y, dReal z )
+{
+ dxJointSlider* joint = ( dxJointSlider* ) j;
+ dUASSERT ( joint, "bad joint argument" );
+ checktype ( joint, Slider );
+ setAxes ( joint, x, y, z, joint->axis1, 0 );
+
+ joint->computeOffset();
+
+ joint->computeInitialRelativeRotation();
+}
+
+
+void dJointSetSliderAxisDelta ( dJointID j, dReal x, dReal y, dReal z, dReal dx, dReal dy, dReal dz )
+{
+ dxJointSlider* joint = ( dxJointSlider* ) j;
+ dUASSERT ( joint, "bad joint argument" );
+ checktype ( joint, Slider );
+ setAxes ( joint, x, y, z, joint->axis1, 0 );
+
+ joint->computeOffset();
+
+ // compute initial relative rotation body1 -> body2, or env -> body1
+ // also compute center of body1 w.r.t body 2
+ if ( !(joint->node[1].body) )
+ {
+ joint->offset[0] += dx;
+ joint->offset[1] += dy;
+ joint->offset[2] += dz;
+ }
+
+ joint->computeInitialRelativeRotation();
+}
+
+
+
+void dJointGetSliderAxis ( dJointID j, dVector3 result )
+{
+ dxJointSlider* joint = ( dxJointSlider* ) j;
+ dUASSERT ( joint, "bad joint argument" );
+ dUASSERT ( result, "bad result argument" );
+ checktype ( joint, Slider );
+ getAxis ( joint, result, joint->axis1 );
+}
+
+
+void dJointSetSliderParam ( dJointID j, int parameter, dReal value )
+{
+ dxJointSlider* joint = ( dxJointSlider* ) j;
+ dUASSERT ( joint, "bad joint argument" );
+ checktype ( joint, Slider );
+ joint->limot.set ( parameter, value );
+}
+
+
+dReal dJointGetSliderParam ( dJointID j, int parameter )
+{
+ dxJointSlider* joint = ( dxJointSlider* ) j;
+ dUASSERT ( joint, "bad joint argument" );
+ checktype ( joint, Slider );
+ return joint->limot.get ( parameter );
+}
+
+
+void dJointAddSliderForce ( dJointID j, dReal force )
+{
+ dxJointSlider* joint = ( dxJointSlider* ) j;
+ dVector3 axis;
+ dUASSERT ( joint, "bad joint argument" );
+ checktype ( joint, Slider );
+
+ if ( joint->flags & dJOINT_REVERSE )
+ force = -force;
+
+ getAxis ( joint, axis, joint->axis1 );
+ axis[0] *= force;
+ axis[1] *= force;
+ axis[2] *= force;
+
+ if ( joint->node[0].body != 0 )
+ dBodyAddForce ( joint->node[0].body, axis[0], axis[1], axis[2] );
+ if ( joint->node[1].body != 0 )
+ dBodyAddForce ( joint->node[1].body, -axis[0], -axis[1], -axis[2] );
+
+ if ( joint->node[0].body != 0 && joint->node[1].body != 0 )
+ {
+ // linear torque decoupling:
+ // we have to compensate the torque, that this slider force may generate
+ // if body centers are not aligned along the slider axis
+
+ dVector3 ltd; // Linear Torque Decoupling vector (a torque)
+
+ dVector3 c;
+ c[0] = REAL ( 0.5 ) * ( joint->node[1].body->posr.pos[0] - joint->node[0].body->posr.pos[0] );
+ c[1] = REAL ( 0.5 ) * ( joint->node[1].body->posr.pos[1] - joint->node[0].body->posr.pos[1] );
+ c[2] = REAL ( 0.5 ) * ( joint->node[1].body->posr.pos[2] - joint->node[0].body->posr.pos[2] );
+ dCalcVectorCross3( ltd, c, axis );
+
+ dBodyAddTorque ( joint->node[0].body, ltd[0], ltd[1], ltd[2] );
+ dBodyAddTorque ( joint->node[1].body, ltd[0], ltd[1], ltd[2] );
+ }
+}
+
+
+dJointType
+dxJointSlider::type() const
+{
+ return dJointTypeSlider;
+}
+
+
+sizeint
+dxJointSlider::size() const
+{
+ return sizeof ( *this );
+}
+
+
+void
+dxJointSlider::setRelativeValues()
+{
+ computeOffset();
+ computeInitialRelativeRotation();
+}
+
+
+
+/// Compute initial relative rotation body1 -> body2, or env -> body1
+void
+dxJointSlider::computeInitialRelativeRotation()
+{
+ if ( node[0].body )
+ {
+ // compute initial relative rotation body1 -> body2, or env -> body1
+ // also compute center of body1 w.r.t body 2
+ if ( node[1].body )
+ {
+ dQMultiply1 ( qrel, node[0].body->q, node[1].body->q );
+ }
+ else
+ {
+ // set qrel to the transpose of the first body's q
+ qrel[0] = node[0].body->q[0];
+ qrel[1] = -node[0].body->q[1];
+ qrel[2] = -node[0].body->q[2];
+ qrel[3] = -node[0].body->q[3];
+ }
+ }
+}
+
+
+/// Compute center of body1 w.r.t body 2
+void
+dxJointSlider::computeOffset()
+{
+ if ( node[1].body )
+ {
+ dVector3 c;
+ c[0] = node[0].body->posr.pos[0] - node[1].body->posr.pos[0];
+ c[1] = node[0].body->posr.pos[1] - node[1].body->posr.pos[1];
+ c[2] = node[0].body->posr.pos[2] - node[1].body->posr.pos[2];
+
+ dMultiply1_331 ( offset, node[1].body->posr.R, c );
+ }
+ else if ( node[0].body )
+ {
+ offset[0] = node[0].body->posr.pos[0];
+ offset[1] = node[0].body->posr.pos[1];
+ offset[2] = node[0].body->posr.pos[2];
+ }
+}
diff --git a/libs/ode-0.16.1/ode/src/joints/slider.h b/libs/ode-0.16.1/ode/src/joints/slider.h
new file mode 100644
index 0000000..de6201e
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/slider.h
@@ -0,0 +1,59 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_JOINT_SLIDER_H_
+#define _ODE_JOINT_SLIDER_H_
+
+#include "joint.h"
+
+
+// slider. if body2 is 0 then qrel is the absolute rotation of body1 and
+// offset is the position of body1 center along axis1.
+
+struct dxJointSlider : public dxJoint
+{
+ dVector3 axis1; // axis w.r.t first body
+ dQuaternion qrel; // initial relative rotation body1 -> body2
+ dVector3 offset; // point relative to body2 that should be
+ // aligned with body1 center along axis1
+ dxJointLimitMotor limot; // limit and motor information
+
+ dxJointSlider ( dxWorld *w );
+ virtual void getSureMaxInfo( SureMaxInfo* info );
+ virtual void getInfo1 ( Info1* info );
+ virtual void getInfo2 ( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex );
+ virtual dJointType type() const;
+ virtual sizeint size() const;
+
+ virtual void setRelativeValues();
+
+ void computeInitialRelativeRotation();
+
+ void computeOffset();
+};
+
+
+#endif
+
diff --git a/libs/ode-0.16.1/ode/src/joints/transmission.cpp b/libs/ode-0.16.1/ode/src/joints/transmission.cpp
new file mode 100644
index 0000000..825b9e2
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/transmission.cpp
@@ -0,0 +1,698 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+
+#include <ode/odeconfig.h>
+#include "config.h"
+#include "transmission.h"
+#include "joint_internal.h"
+
+namespace {
+ static inline dReal clamp(dReal x, dReal minX, dReal maxX)
+ {
+ return x < minX ? minX : (x > maxX ? maxX : x);
+ }
+}
+
+/*
+ * Transmission joint
+ */
+
+dxJointTransmission::dxJointTransmission(dxWorld* w) :
+ dxJoint(w)
+{
+ int i;
+
+ flags |= dJOINT_TWOBODIES;
+ mode = dTransmissionParallelAxes;
+
+ cfm = world->global_cfm;
+ erp = world->global_erp;
+
+ for (i = 0 ; i < 2 ; i += 1) {
+ dSetZero( anchors[i], 4 );
+ dSetZero( axes[i], 4 );
+ axes[i][0] = 1;
+
+ radii[i] = 0;
+ }
+
+ backlash = 0;
+ ratio = 1;
+ update = 1;
+}
+
+void
+dxJointTransmission::getSureMaxInfo( SureMaxInfo* info )
+{
+ info->max_m = 1;
+}
+
+void
+dxJointTransmission::getInfo1( dxJoint::Info1* info )
+{
+ // If there's backlash in the gears then constraint must be
+ // unilateral, that is the driving gear can only push the driven
+ // gear in one direction. In order to push it in the other it
+ // first needs to traverse the backlash gap.
+
+ info->m = 1;
+ info->nub = backlash > 0 ? 0 : 1;
+}
+
+void
+dxJointTransmission::getInfo2( dReal worldFPS, dReal /*worldERP*/,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex )
+ {
+ dVector3 a[2], n[2], l[2], r[2], c[2], s, t, O, d, z, u, v;
+ dReal theta, delta, nn, na_0, na_1, cosphi, sinphi, m;
+ const dReal *p[2], *omega[2];
+ int i;
+
+ // Transform all needed quantities to the global frame.
+
+ for (i = 0 ; i < 2 ; i += 1) {
+ dBodyGetRelPointPos(node[i].body,
+ anchors[i][0], anchors[i][1], anchors[i][2],
+ a[i]);
+
+ dBodyVectorToWorld(node[i].body, axes[i][0], axes[i][1], axes[i][2],
+ n[i]);
+
+ p[i] = dBodyGetPosition(node[i].body);
+ omega[i] = dBodyGetAngularVel(node[i].body);
+ }
+
+ if (update) {
+ // Make sure both gear reference frames end up with the same
+ // handedness.
+
+ if (dCalcVectorDot3(n[0], n[1]) < 0) {
+ dNegateVector3(axes[0]);
+ dNegateVector3(n[0]);
+ }
+ }
+
+ // Calculate the mesh geometry based on the current mode.
+
+ switch (mode) {
+ case dTransmissionParallelAxes:
+ // Simply calculate the contact point as the point on the
+ // baseline that will yield the correct ratio.
+
+ dIASSERT (ratio > 0);
+
+ dSubtractVectors3(d, a[1], a[0]);
+ dAddVectorScaledVector3(c[0], a[0], d, ratio / (1 + ratio));
+ dCopyVector3(c[1], c[0]);
+
+ dNormalize3(d);
+
+ for (i = 0 ; i < 2 ; i += 1) {
+ dCalcVectorCross3(l[i], d, n[i]);
+ }
+
+ break;
+ case dTransmissionIntersectingAxes:
+ // Calculate the line of intersection between the planes of the
+ // gears.
+
+ dCalcVectorCross3(l[0], n[0], n[1]);
+ dCopyVector3(l[1], l[0]);
+
+ nn = dCalcVectorDot3(n[0], n[1]);
+ dIASSERT(fabs(nn) != 1);
+
+ na_0 = dCalcVectorDot3(n[0], a[0]);
+ na_1 = dCalcVectorDot3(n[1], a[1]);
+
+ dAddScaledVectors3(O, n[0], n[1],
+ (na_0 - na_1 * nn) / (1 - nn * nn),
+ (na_1 - na_0 * nn) / (1 - nn * nn));
+
+ // Find the contact point as:
+ //
+ // c = ((r_a - O) . l) l + O
+ //
+ // where r_a the anchor point of either gear and l, O the tangent
+ // line direction and origin.
+
+ for (i = 0 ; i < 2 ; i += 1) {
+ dSubtractVectors3(d, a[i], O);
+ m = dCalcVectorDot3(d, l[i]);
+ dAddVectorScaledVector3(c[i], O, l[i], m);
+ }
+
+ break;
+ case dTransmissionChainDrive:
+ dSubtractVectors3(d, a[0], a[1]);
+ m = dCalcVectorLength3(d);
+
+ dIASSERT(m > 0);
+
+ // Caclulate the angle of the contact point relative to the
+ // baseline.
+
+ cosphi = clamp((radii[1] - radii[0]) / m, REAL(-1.0), REAL(1.0)); // Force into range to fix possible computation errors
+ sinphi = dSqrt (REAL(1.0) - cosphi * cosphi);
+
+ dNormalize3(d);
+
+ for (i = 0 ; i < 2 ; i += 1) {
+ // Calculate the contact radius in the local reference
+ // frame of the chain. This has axis x pointing along the
+ // baseline, axis y pointing along the sprocket axis and
+ // the remaining axis normal to both.
+
+ u[0] = radii[i] * cosphi;
+ u[1] = 0;
+ u[2] = radii[i] * sinphi;
+
+ // Transform the contact radius into the global frame.
+
+ dCalcVectorCross3(z, d, n[i]);
+
+ v[0] = dCalcVectorDot3(d, u);
+ v[1] = dCalcVectorDot3(n[i], u);
+ v[2] = dCalcVectorDot3(z, u);
+
+ // Finally calculate contact points and l.
+
+ dAddVectors3(c[i], a[i], v);
+ dCalcVectorCross3(l[i], v, n[i]);
+ dNormalize3(l[i]);
+
+ // printf ("%d: %f, %f, %f\n",
+ // i, l[i][0], l[i][1], l[i][2]);
+ }
+
+ break;
+ }
+
+ if (update) {
+ // We need to calculate an initial reference frame for each
+ // wheel which we can measure the current phase against. This
+ // frame will have the initial contact radius as the x axis,
+ // the wheel axis as the z axis and their cross product as the
+ // y axis.
+
+ for (i = 0 ; i < 2 ; i += 1) {
+ dSubtractVectors3 (r[i], c[i], a[i]);
+ radii[i] = dCalcVectorLength3(r[i]);
+ dIASSERT(radii[i] > 0);
+
+ dBodyVectorFromWorld(node[i].body, r[i][0], r[i][1], r[i][2],
+ reference[i]);
+ dNormalize3(reference[i]);
+ dCopyVector3(reference[i] + 8, axes[i]);
+ dCalcVectorCross3(reference[i] + 4, reference[i] + 8, reference[i]);
+
+ // printf ("%f\n", dDOT(r[i], n[i]));
+ // printf ("(%f, %f, %f,\n %f, %f, %f,\n %f, %f, %f)\n",
+ // reference[i][0],reference[i][1],reference[i][2],
+ // reference[i][4],reference[i][5],reference[i][6],
+ // reference[i][8],reference[i][9],reference[i][10]);
+
+ phase[i] = 0;
+ }
+
+ ratio = radii[0] / radii[1];
+ update = 0;
+ }
+
+ for (i = 0 ; i < 2 ; i += 1) {
+ dReal phase_hat;
+
+ dSubtractVectors3 (r[i], c[i], a[i]);
+
+ // Transform the (global) contact radius into the gear's
+ // reference frame.
+
+ dBodyVectorFromWorld (node[i].body, r[i][0], r[i][1], r[i][2], s);
+ dMultiply0_331(t, reference[i], s);
+
+ // Now simply calculate its angle on the plane relative to the
+ // x-axis which is the initial contact radius. This will be
+ // an angle between -pi and pi that is coterminal with the
+ // actual phase of the wheel. To find the real phase we
+ // estimate it by adding omega * dt to the old phase and then
+ // find the closest angle to that, that is coterminal to
+ // theta.
+
+ theta = atan2(t[1], t[0]);
+ phase_hat = phase[i] + dCalcVectorDot3(omega[i], n[i]) / worldFPS;
+
+ if (phase_hat > M_PI_2) {
+ if (theta < 0) {
+ theta += (dReal)(2 * M_PI);
+ }
+
+ theta += (dReal)(floor(phase_hat / (2 * M_PI)) * (2 * M_PI));
+ } else if (phase_hat < -M_PI_2) {
+ if (theta > 0) {
+ theta -= (dReal)(2 * M_PI);
+ }
+
+ theta += (dReal)(ceil(phase_hat / (2 * M_PI)) * (2 * M_PI));
+ }
+
+ if (phase_hat - theta > M_PI) {
+ phase[i] = theta + (dReal)(2 * M_PI);
+ } else if (phase_hat - theta < -M_PI) {
+ phase[i] = theta - (dReal)(2 * M_PI);
+ } else {
+ phase[i] = theta;
+ }
+
+ dIASSERT(fabs(phase_hat - phase[i]) < M_PI);
+ }
+
+ // Calculate the phase error. Depending on the mode the condition
+ // is that the distances traveled by each contact point must be
+ // either equal (chain and sprockets) or opposite (gears).
+
+ if (mode == dTransmissionChainDrive) {
+ delta = (dCalcVectorLength3(r[0]) * phase[0] -
+ dCalcVectorLength3(r[1]) * phase[1]);
+ } else {
+ delta = (dCalcVectorLength3(r[0]) * phase[0] +
+ dCalcVectorLength3(r[1]) * phase[1]);
+ }
+
+ // When in chain mode a torque reversal, signified by the change
+ // in sign of the wheel phase difference, has the added effect of
+ // switching the active chain branch. We must therefore reflect
+ // the contact points and tangents across the baseline.
+
+ if (mode == dTransmissionChainDrive && delta < 0) {
+ dVector3 d;
+
+ dSubtractVectors3(d, a[0], a[1]);
+
+ for (i = 0 ; i < 2 ; i += 1) {
+ dVector3 nn;
+ dReal a;
+
+ dCalcVectorCross3(nn, n[i], d);
+ a = dCalcVectorDot3(nn, nn);
+ dIASSERT(a > 0);
+
+ dAddScaledVectors3(c[i], c[i], nn,
+ 1, -2 * dCalcVectorDot3(c[i], nn) / a);
+ dAddScaledVectors3(l[i], l[i], nn,
+ -1, 2 * dCalcVectorDot3(l[i], nn) / a);
+ }
+ }
+
+ // Do not add the constraint if there's backlash and we're in the
+ // backlash gap.
+
+ if (backlash == 0 || fabs(delta) > backlash) {
+ // The constraint is satisfied if the absolute velocity of the
+ // contact point projected onto the tangent of the wheels is equal
+ // for both gears. This velocity can be calculated as:
+ //
+ // u = v + omega x r_c
+ //
+ // The constraint therefore becomes:
+ // (v_1 + omega_1 x r_c1) . l = (v_2 + omega_2 x r_c2) . l <=>
+ // (v_1 . l + (r_c1 x l) . omega_1 = v_2 . l + (r_c2 x l) . omega_2
+
+ for (i = 0 ; i < 2 ; i += 1) {
+ dSubtractVectors3 (r[i], c[i], p[i]);
+ }
+
+ dCopyVector3(J1 + GI2__JL_MIN, l[0]);
+ dCalcVectorCross3(J1 + GI2__JA_MIN, r[0], l[0]);
+
+ dCopyNegatedVector3(J2 + GI2__JL_MIN, l[1]);
+ dCalcVectorCross3(J2 + GI2__JA_MIN, l[1], r[1]);
+
+ if (delta > 0) {
+ if (backlash > 0) {
+ pairLoHi[GI2_LO] = -dInfinity;
+ pairLoHi[GI2_HI] = 0;
+ }
+
+ pairRhsCfm[GI2_RHS] = -worldFPS * erp * (delta - backlash);
+ } else {
+ if (backlash > 0) {
+ pairLoHi[GI2_LO] = 0;
+ pairLoHi[GI2_HI] = dInfinity;
+ }
+
+ pairRhsCfm[GI2_RHS] = -worldFPS * erp * (delta + backlash);
+ }
+ }
+
+ pairRhsCfm[GI2_CFM] = cfm;
+
+ // printf ("%f, %f, %f, %f, %f\n", delta, phase[0], phase[1], -phase[1] / phase[0], ratio);
+
+ // Cache the contact point (in world coordinates) to avoid
+ // recalculation if requested by the user.
+
+ dCopyVector3(contacts[0], c[0]);
+ dCopyVector3(contacts[1], c[1]);
+}
+
+void dJointSetTransmissionAxis( dJointID j, dReal x, dReal y, dReal z )
+{
+ dxJointTransmission* joint = static_cast<dxJointTransmission*>(j);
+ int i;
+
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT(joint->mode == dTransmissionParallelAxes ||
+ joint->mode == dTransmissionChainDrive ,
+ "axes must be set individualy in current mode" );
+
+ for (i = 0 ; i < 2 ; i += 1) {
+ if (joint->node[i].body) {
+ dBodyVectorFromWorld(joint->node[i].body, x, y, z, joint->axes[i]);
+ dNormalize3(joint->axes[i]);
+ }
+ }
+
+ joint->update = 1;
+}
+
+void dJointSetTransmissionAxis1( dJointID j, dReal x, dReal y, dReal z )
+{
+ dxJointTransmission* joint = static_cast<dxJointTransmission*>(j);
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT(joint->mode == dTransmissionIntersectingAxes,
+ "can't set individual axes in current mode" );
+
+ if (joint->node[0].body) {
+ dBodyVectorFromWorld(joint->node[0].body, x, y, z, joint->axes[0]);
+ dNormalize3(joint->axes[0]);
+ }
+
+ joint->update = 1;
+}
+
+void dJointSetTransmissionAxis2( dJointID j, dReal x, dReal y, dReal z )
+{
+ dxJointTransmission* joint = static_cast<dxJointTransmission*>(j);
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT(joint->mode == dTransmissionIntersectingAxes,
+ "can't set individual axes in current mode" );
+
+ if (joint->node[1].body) {
+ dBodyVectorFromWorld(joint->node[1].body, x, y, z, joint->axes[1]);
+ dNormalize3(joint->axes[1]);
+ }
+
+ joint->update = 1;
+}
+
+void dJointSetTransmissionAnchor1( dJointID j, dReal x, dReal y, dReal z )
+{
+ dxJointTransmission* joint = static_cast<dxJointTransmission*>(j);
+ dUASSERT( joint, "bad joint argument" );
+
+ if (joint->node[0].body) {
+ dBodyGetPosRelPoint(joint->node[0].body, x, y, z, joint->anchors[0]);
+ }
+
+ joint->update = 1;
+}
+
+void dJointSetTransmissionAnchor2( dJointID j, dReal x, dReal y, dReal z )
+{
+ dxJointTransmission* joint = static_cast<dxJointTransmission*>(j);
+ dUASSERT( joint, "bad joint argument" );
+
+ if (joint->node[1].body) {
+ dBodyGetPosRelPoint(joint->node[1].body, x, y, z, joint->anchors[1]);
+ }
+
+ joint->update = 1;
+}
+
+void dJointGetTransmissionContactPoint1( dJointID j, dVector3 result )
+{
+ dxJointTransmission* joint = static_cast<dxJointTransmission*>(j);
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+
+ dCopyVector3(result, joint->contacts[0]);
+}
+
+void dJointGetTransmissionContactPoint2( dJointID j, dVector3 result )
+{
+ dxJointTransmission* joint = static_cast<dxJointTransmission*>(j);
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+
+ dCopyVector3(result, joint->contacts[1]);
+}
+
+void dJointGetTransmissionAxis( dJointID j, dVector3 result )
+{
+ dxJointTransmission* joint = static_cast<dxJointTransmission*>(j);
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+ dUASSERT(joint->mode == dTransmissionParallelAxes,
+ "axes must be queried individualy in current mode" );
+
+ if (joint->node[0].body) {
+ dBodyVectorToWorld(joint->node[0].body,
+ joint->axes[0][0],
+ joint->axes[0][1],
+ joint->axes[0][2],
+ result);
+ }
+}
+
+void dJointGetTransmissionAxis1( dJointID j, dVector3 result )
+{
+ dxJointTransmission* joint = static_cast<dxJointTransmission*>(j);
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+
+ if (joint->node[0].body) {
+ dBodyVectorToWorld(joint->node[0].body,
+ joint->axes[0][0],
+ joint->axes[0][1],
+ joint->axes[0][2],
+ result);
+ }
+}
+
+void dJointGetTransmissionAxis2( dJointID j, dVector3 result )
+{
+ dxJointTransmission* joint = static_cast<dxJointTransmission*>(j);
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+
+ if (joint->node[1].body) {
+ dBodyVectorToWorld(joint->node[1].body,
+ joint->axes[1][0],
+ joint->axes[1][1],
+ joint->axes[1][2],
+ result);
+ }
+}
+
+void dJointGetTransmissionAnchor1( dJointID j, dVector3 result )
+{
+ dxJointTransmission* joint = static_cast<dxJointTransmission*>(j);
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+
+ if (joint->node[0].body) {
+ dBodyGetRelPointPos(joint->node[0].body,
+ joint->anchors[0][0],
+ joint->anchors[0][1],
+ joint->anchors[0][2],
+ result);
+ }
+}
+
+void dJointGetTransmissionAnchor2( dJointID j, dVector3 result )
+{
+ dxJointTransmission* joint = static_cast<dxJointTransmission*>(j);
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+
+ if (joint->node[1].body) {
+ dBodyGetRelPointPos(joint->node[1].body,
+ joint->anchors[1][0],
+ joint->anchors[1][1],
+ joint->anchors[1][2],
+ result);
+ }
+}
+
+void dJointSetTransmissionParam( dJointID j, int parameter, dReal value )
+{
+ dxJointTransmission* joint = static_cast<dxJointTransmission*>(j);
+ dUASSERT( joint, "bad joint argument" );
+
+ switch ( parameter ) {
+ case dParamCFM:
+ joint->cfm = value;
+ break;
+ case dParamERP:
+ joint->erp = value;
+ break;
+ }
+}
+
+
+dReal dJointGetTransmissionParam( dJointID j, int parameter )
+{
+ dxJointTransmission* joint = static_cast<dxJointTransmission*>(j);
+ dUASSERT( joint, "bad joint argument" );
+
+ switch ( parameter ) {
+ case dParamCFM:
+ return joint->cfm;
+ case dParamERP:
+ return joint->erp;
+ default:
+ return 0;
+ }
+}
+
+void dJointSetTransmissionMode( dJointID j, int mode )
+{
+ dxJointTransmission* joint = static_cast<dxJointTransmission*>(j);
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( mode == dTransmissionParallelAxes ||
+ mode == dTransmissionIntersectingAxes ||
+ mode == dTransmissionChainDrive, "invalid joint mode" );
+
+ joint->mode = mode;
+}
+
+
+int dJointGetTransmissionMode( dJointID j )
+{
+ dxJointTransmission* joint = static_cast<dxJointTransmission*>(j);
+ dUASSERT( joint, "bad joint argument" );
+
+ return joint->mode;
+}
+
+void dJointSetTransmissionRatio( dJointID j, dReal ratio )
+{
+ dxJointTransmission* joint = static_cast<dxJointTransmission*>(j);
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( joint->mode == dTransmissionParallelAxes,
+ "can't set ratio explicitly in current mode" );
+ dUASSERT( ratio > 0, "ratio must be positive" );
+
+ joint->ratio = ratio;
+}
+
+
+dReal dJointGetTransmissionRatio( dJointID j )
+{
+ dxJointTransmission* joint = static_cast<dxJointTransmission*>(j);
+ dUASSERT( joint, "bad joint argument" );
+
+ return joint->ratio;
+}
+
+dReal dJointGetTransmissionAngle1( dJointID j )
+{
+ dxJointTransmission* joint = static_cast<dxJointTransmission*>(j);
+ dUASSERT( joint, "bad joint argument" );
+
+ return joint->phase[0];
+}
+
+dReal dJointGetTransmissionAngle2( dJointID j )
+{
+ dxJointTransmission* joint = static_cast<dxJointTransmission*>(j);
+ dUASSERT( joint, "bad joint argument" );
+
+ return joint->phase[1];
+}
+
+dReal dJointGetTransmissionRadius1( dJointID j )
+{
+ dxJointTransmission* joint = static_cast<dxJointTransmission*>(j);
+ dUASSERT( joint, "bad joint argument" );
+
+ return joint->radii[0];
+}
+
+dReal dJointGetTransmissionRadius2( dJointID j )
+{
+ dxJointTransmission* joint = static_cast<dxJointTransmission*>(j);
+ dUASSERT( joint, "bad joint argument" );
+
+ return joint->radii[1];
+}
+
+void dJointSetTransmissionRadius1( dJointID j, dReal radius )
+{
+ dxJointTransmission* joint = static_cast<dxJointTransmission*>(j);
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( joint->mode == dTransmissionChainDrive,
+ "can't set wheel radius explicitly in current mode" );
+
+ joint->radii[0] = radius;
+}
+
+void dJointSetTransmissionRadius2( dJointID j, dReal radius )
+{
+ dxJointTransmission* joint = static_cast<dxJointTransmission*>(j);
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( joint->mode == dTransmissionChainDrive,
+ "can't set wheel radius explicitly in current mode" );
+
+ joint->radii[1] = radius;
+}
+
+dReal dJointGetTransmissionBacklash( dJointID j )
+{
+ dxJointTransmission* joint = static_cast<dxJointTransmission*>(j);
+ dUASSERT( joint, "bad joint argument" );
+
+ return joint->backlash;
+}
+
+void dJointSetTransmissionBacklash( dJointID j, dReal backlash )
+{
+ dxJointTransmission* joint = static_cast<dxJointTransmission*>(j);
+ dUASSERT( joint, "bad joint argument" );
+
+ joint->backlash = backlash;
+}
+
+dJointType
+dxJointTransmission::type() const
+{
+ return dJointTypeTransmission;
+}
+
+sizeint
+dxJointTransmission::size() const
+{
+ return sizeof( *this );
+}
diff --git a/libs/ode-0.16.1/ode/src/joints/transmission.h b/libs/ode-0.16.1/ode/src/joints/transmission.h
new file mode 100644
index 0000000..fae3f4c
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/transmission.h
@@ -0,0 +1,51 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_JOINT_TRANSMISSION_
+#define _ODE_JOINT_TRANSMISSION_
+
+#include "joint.h"
+
+struct dxJointTransmission : public dxJoint
+{
+ int mode, update;
+ dVector3 contacts[2], axes[2], anchors[2];
+ dMatrix3 reference[2];
+ dReal phase[2], radii[2], backlash;
+ dReal ratio; // transmission ratio
+ dReal erp; // error reduction
+ dReal cfm; // constraint force mix in
+
+ dxJointTransmission(dxWorld *w);
+
+ virtual void getSureMaxInfo( SureMaxInfo* info );
+ virtual void getInfo1( Info1* info );
+ virtual void getInfo2( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex );
+ virtual dJointType type() const;
+ virtual sizeint size() const;
+};
+
+
+#endif
diff --git a/libs/ode-0.16.1/ode/src/joints/universal.cpp b/libs/ode-0.16.1/ode/src/joints/universal.cpp
new file mode 100644
index 0000000..1ef00a7
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/universal.cpp
@@ -0,0 +1,803 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+
+#include <ode/odeconfig.h>
+#include "config.h"
+#include "universal.h"
+#include "joint_internal.h"
+
+
+
+//****************************************************************************
+// universal
+
+// I just realized that the universal joint is equivalent to a hinge 2 joint with
+// perfectly stiff suspension. By comparing the hinge 2 implementation to
+// the universal implementation, you may be able to improve this
+// implementation (or, less likely, the hinge2 implementation).
+
+dxJointUniversal::dxJointUniversal( dxWorld *w ) :
+ dxJoint( w )
+{
+ dSetZero( anchor1, 4 );
+ dSetZero( anchor2, 4 );
+ dSetZero( axis1, 4 );
+ axis1[0] = 1;
+ dSetZero( axis2, 4 );
+ axis2[1] = 1;
+ dSetZero( qrel1, 4 );
+ dSetZero( qrel2, 4 );
+ limot1.init( world );
+ limot2.init( world );
+}
+
+
+void
+dxJointUniversal::getAxes( dVector3 ax1, dVector3 ax2 )
+{
+ // This says "ax1 = joint->node[0].body->posr.R * joint->axis1"
+ dMultiply0_331( ax1, node[0].body->posr.R, axis1 );
+
+ if ( node[1].body )
+ {
+ dMultiply0_331( ax2, node[1].body->posr.R, axis2 );
+ }
+ else
+ {
+ ax2[0] = axis2[0];
+ ax2[1] = axis2[1];
+ ax2[2] = axis2[2];
+ }
+}
+
+void
+dxJointUniversal::getAngles( dReal *angle1, dReal *angle2 )
+{
+ if ( node[0].body )
+ {
+ // length 1 joint axis in global coordinates, from each body
+ dVector3 ax1, ax2;
+ dMatrix3 R;
+ dQuaternion qcross, qq, qrel;
+
+ getAxes( ax1, ax2 );
+
+ // It should be possible to get both angles without explicitly
+ // constructing the rotation matrix of the cross. Basically,
+ // orientation of the cross about axis1 comes from body 2,
+ // about axis 2 comes from body 1, and the perpendicular
+ // axis can come from the two bodies somehow. (We don't really
+ // want to assume it's 90 degrees, because in general the
+ // constraints won't be perfectly satisfied, or even very well
+ // satisfied.)
+ //
+ // However, we'd need a version of getHingeAngleFromRElativeQuat()
+ // that CAN handle when its relative quat is rotated along a direction
+ // other than the given axis. What I have here works,
+ // although it's probably much slower than need be.
+
+ dRFrom2Axes( R, ax1[0], ax1[1], ax1[2], ax2[0], ax2[1], ax2[2] );
+
+ dRtoQ( R, qcross );
+
+
+ // This code is essentialy the same as getHingeAngle(), see the comments
+ // there for details.
+
+ // get qrel = relative rotation between node[0] and the cross
+ dQMultiply1( qq, node[0].body->q, qcross );
+ dQMultiply2( qrel, qq, qrel1 );
+
+ *angle1 = getHingeAngleFromRelativeQuat( qrel, axis1 );
+
+ // This is equivalent to
+ // dRFrom2Axes(R, ax2[0], ax2[1], ax2[2], ax1[0], ax1[1], ax1[2]);
+ // You see that the R is constructed from the same 2 axis as for angle1
+ // but the first and second axis are swapped.
+ // So we can take the first R and rapply a rotation to it.
+ // The rotation is around the axis between the 2 axes (ax1 and ax2).
+ // We do a rotation of 180deg.
+
+ dQuaternion qcross2;
+ // Find the vector between ax1 and ax2 (i.e. in the middle)
+ // We need to turn around this vector by 180deg
+
+ // The 2 axes should be normalize so to find the vector between the 2.
+ // Add and devide by 2 then normalize or simply normalize
+ // ax2
+ // ^
+ // |
+ // |
+ /// *------------> ax1
+ // We want the vector a 45deg
+ //
+ // N.B. We don't need to normalize the ax1 and ax2 since there are
+ // normalized when we set them.
+
+ // We set the quaternion q = [cos(theta), dir*sin(theta)] = [w, x, y, Z]
+ qrel[0] = 0; // equivalent to cos(Pi/2)
+ qrel[1] = ax1[0] + ax2[0]; // equivalent to x*sin(Pi/2); since sin(Pi/2) = 1
+ qrel[2] = ax1[1] + ax2[1];
+ qrel[3] = ax1[2] + ax2[2];
+
+ dReal l = dRecip( sqrt( qrel[1] * qrel[1] + qrel[2] * qrel[2] + qrel[3] * qrel[3] ) );
+ qrel[1] *= l;
+ qrel[2] *= l;
+ qrel[3] *= l;
+
+ dQMultiply0( qcross2, qrel, qcross );
+
+ if ( node[1].body )
+ {
+ dQMultiply1( qq, node[1].body->q, qcross2 );
+ dQMultiply2( qrel, qq, qrel2 );
+ }
+ else
+ {
+ // pretend joint->node[1].body->q is the identity
+ dQMultiply2( qrel, qcross2, qrel2 );
+ }
+
+ *angle2 = - getHingeAngleFromRelativeQuat( qrel, axis2 );
+ }
+ else
+ {
+ *angle1 = 0;
+ *angle2 = 0;
+ }
+}
+
+dReal
+dxJointUniversal::getAngle1()
+{
+ if ( node[0].body )
+ {
+ // length 1 joint axis in global coordinates, from each body
+ dVector3 ax1, ax2;
+ dMatrix3 R;
+ dQuaternion qcross, qq, qrel;
+
+ getAxes( ax1, ax2 );
+
+ // It should be possible to get both angles without explicitly
+ // constructing the rotation matrix of the cross. Basically,
+ // orientation of the cross about axis1 comes from body 2,
+ // about axis 2 comes from body 1, and the perpendicular
+ // axis can come from the two bodies somehow. (We don't really
+ // want to assume it's 90 degrees, because in general the
+ // constraints won't be perfectly satisfied, or even very well
+ // satisfied.)
+ //
+ // However, we'd need a version of getHingeAngleFromRElativeQuat()
+ // that CAN handle when its relative quat is rotated along a direction
+ // other than the given axis. What I have here works,
+ // although it's probably much slower than need be.
+
+ dRFrom2Axes( R, ax1[0], ax1[1], ax1[2], ax2[0], ax2[1], ax2[2] );
+ dRtoQ( R, qcross );
+
+ // This code is essential the same as getHingeAngle(), see the comments
+ // there for details.
+
+ // get qrel = relative rotation between node[0] and the cross
+ dQMultiply1( qq, node[0].body->q, qcross );
+ dQMultiply2( qrel, qq, qrel1 );
+
+ return getHingeAngleFromRelativeQuat( qrel, axis1 );
+ }
+ return 0;
+}
+
+
+dReal
+dxJointUniversal::getAngle2()
+{
+ if ( node[0].body )
+ {
+ // length 1 joint axis in global coordinates, from each body
+ dVector3 ax1, ax2;
+ dMatrix3 R;
+ dQuaternion qcross, qq, qrel;
+
+ getAxes( ax1, ax2 );
+
+ // It should be possible to get both angles without explicitly
+ // constructing the rotation matrix of the cross. Basically,
+ // orientation of the cross about axis1 comes from body 2,
+ // about axis 2 comes from body 1, and the perpendicular
+ // axis can come from the two bodies somehow. (We don't really
+ // want to assume it's 90 degrees, because in general the
+ // constraints won't be perfectly satisfied, or even very well
+ // satisfied.)
+ //
+ // However, we'd need a version of getHingeAngleFromRElativeQuat()
+ // that CAN handle when its relative quat is rotated along a direction
+ // other than the given axis. What I have here works,
+ // although it's probably much slower than need be.
+
+ dRFrom2Axes( R, ax2[0], ax2[1], ax2[2], ax1[0], ax1[1], ax1[2] );
+ dRtoQ( R, qcross );
+
+ if ( node[1].body )
+ {
+ dQMultiply1( qq, node[1].body->q, qcross );
+ dQMultiply2( qrel, qq, qrel2 );
+ }
+ else
+ {
+ // pretend joint->node[1].body->q is the identity
+ dQMultiply2( qrel, qcross, qrel2 );
+ }
+
+ return - getHingeAngleFromRelativeQuat( qrel, axis2 );
+ }
+ return 0;
+}
+
+
+void
+dxJointUniversal::getSureMaxInfo( SureMaxInfo* info )
+{
+ info->max_m = 6;
+}
+
+
+void
+dxJointUniversal::getInfo1( dxJoint::Info1 *info )
+{
+ info->nub = 4;
+ info->m = 4;
+
+ bool limiting1 = ( limot1.lostop >= -M_PI || limot1.histop <= M_PI ) &&
+ limot1.lostop <= limot1.histop;
+ bool limiting2 = ( limot2.lostop >= -M_PI || limot2.histop <= M_PI ) &&
+ limot2.lostop <= limot2.histop;
+
+ // We need to call testRotationLimit() even if we're motored, since it
+ // records the result.
+ limot1.limit = 0;
+ limot2.limit = 0;
+
+ if ( limiting1 || limiting2 )
+ {
+ dReal angle1, angle2;
+ getAngles( &angle1, &angle2 );
+ if ( limiting1 )
+ limot1.testRotationalLimit( angle1 );
+ if ( limiting2 )
+ limot2.testRotationalLimit( angle2 );
+ }
+
+ if ( limot1.limit || limot1.fmax > 0 ) info->m++;
+ if ( limot2.limit || limot2.fmax > 0 ) info->m++;
+}
+
+
+void
+dxJointUniversal::getInfo2( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex )
+{
+ // set the three ball-and-socket rows
+ setBall( this, worldFPS, worldERP, rowskip, J1, J2, pairskip, pairRhsCfm, anchor1, anchor2 );
+
+ // set the universal joint row. the angular velocity about an axis
+ // perpendicular to both joint axes should be equal. thus the constraint
+ // equation is
+ // p*w1 - p*w2 = 0
+ // where p is a vector normal to both joint axes, and w1 and w2
+ // are the angular velocity vectors of the two bodies.
+
+ // length 1 joint axis in global coordinates, from each body
+ dVector3 ax1, ax2;
+ // length 1 vector perpendicular to ax1 and ax2. Neither body can rotate
+ // about this.
+ dVector3 p;
+
+ // Since axis1 and axis2 may not be perpendicular
+ // we find a axis2_tmp which is really perpendicular to axis1
+ // and in the plane of axis1 and axis2
+ getAxes( ax1, ax2 );
+
+ dReal k = dCalcVectorDot3( ax1, ax2 );
+
+ dVector3 ax2_temp;
+ dAddVectorScaledVector3(ax2_temp, ax2, ax1, -k);
+ dCalcVectorCross3( p, ax1, ax2_temp );
+ dNormalize3( p );
+
+ int currRowSkip = 3 * rowskip;
+ {
+ dCopyVector3( J1 + currRowSkip + GI2__JA_MIN, p);
+
+ if ( node[1].body )
+ {
+ dCopyNegatedVector3( J2 + currRowSkip + GI2__JA_MIN, p);
+ }
+ }
+
+ // compute the right hand side of the constraint equation. set relative
+ // body velocities along p to bring the axes back to perpendicular.
+ // If ax1, ax2 are unit length joint axes as computed from body1 and
+ // body2, we need to rotate both bodies along the axis p. If theta
+ // is the angle between ax1 and ax2, we need an angular velocity
+ // along p to cover the angle erp * (theta - Pi/2) in one step:
+ //
+ // |angular_velocity| = angle/time = erp*(theta - Pi/2) / stepsize
+ // = (erp*fps) * (theta - Pi/2)
+ //
+ // if theta is close to Pi/2,
+ // theta - Pi/2 ~= cos(theta), so
+ // |angular_velocity| ~= (erp*fps) * (ax1 dot ax2)
+
+ int currPairSkip = 3 * pairskip;
+ {
+ pairRhsCfm[currPairSkip + GI2_RHS] = worldFPS * worldERP * (-k);
+ }
+
+ currRowSkip += rowskip; currPairSkip += pairskip;
+
+ // if the first angle is powered, or has joint limits, add in the stuff
+ if (limot1.addLimot( this, worldFPS, J1 + currRowSkip, J2 + currRowSkip, pairRhsCfm + currPairSkip, pairLoHi + currPairSkip, ax1, 1 ))
+ {
+ currRowSkip += rowskip; currPairSkip += pairskip;
+ }
+
+ // if the second angle is powered, or has joint limits, add in more stuff
+ limot2.addLimot( this, worldFPS, J1 + currRowSkip, J2 + currRowSkip, pairRhsCfm + currPairSkip, pairLoHi + currPairSkip, ax2, 1 );
+}
+
+
+void
+dxJointUniversal::computeInitialRelativeRotations()
+{
+ if ( node[0].body )
+ {
+ dVector3 ax1, ax2;
+ dMatrix3 R;
+ dQuaternion qcross;
+
+ getAxes( ax1, ax2 );
+
+ // Axis 1.
+ dRFrom2Axes( R, ax1[0], ax1[1], ax1[2], ax2[0], ax2[1], ax2[2] );
+ dRtoQ( R, qcross );
+ dQMultiply1( qrel1, node[0].body->q, qcross );
+
+ // Axis 2.
+ dRFrom2Axes( R, ax2[0], ax2[1], ax2[2], ax1[0], ax1[1], ax1[2] );
+ dRtoQ( R, qcross );
+ if ( node[1].body )
+ {
+ dQMultiply1( qrel2, node[1].body->q, qcross );
+ }
+ else
+ {
+ // set joint->qrel to qcross
+ for ( int i = 0; i < 4; i++ ) qrel2[i] = qcross[i];
+ }
+ }
+}
+
+
+void dJointSetUniversalAnchor( dJointID j, dReal x, dReal y, dReal z )
+{
+ dxJointUniversal* joint = ( dxJointUniversal* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Universal );
+ setAnchors( joint, x, y, z, joint->anchor1, joint->anchor2 );
+ joint->computeInitialRelativeRotations();
+}
+
+
+void dJointSetUniversalAxis1( dJointID j, dReal x, dReal y, dReal z )
+{
+ dxJointUniversal* joint = ( dxJointUniversal* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Universal );
+ if ( joint->flags & dJOINT_REVERSE )
+ setAxes( joint, x, y, z, NULL, joint->axis2 );
+ else
+ setAxes( joint, x, y, z, joint->axis1, NULL );
+ joint->computeInitialRelativeRotations();
+}
+
+void dJointSetUniversalAxis1Offset( dJointID j, dReal x, dReal y, dReal z,
+ dReal offset1, dReal offset2 )
+{
+ dxJointUniversal* joint = ( dxJointUniversal* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Universal );
+ if ( joint->flags & dJOINT_REVERSE )
+ {
+ setAxes( joint, x, y, z, NULL, joint->axis2 );
+ offset1 = -offset1;
+ offset2 = -offset2;
+ }
+ else
+ setAxes( joint, x, y, z, joint->axis1, NULL );
+
+ joint->computeInitialRelativeRotations();
+
+
+ dVector3 ax2;
+ getAxis2( joint, ax2, joint->axis2 );
+
+ {
+ dVector3 ax1;
+ joint->getAxes(ax1, ax2);
+ }
+
+
+
+ dQuaternion qAngle;
+ dQFromAxisAndAngle(qAngle, x, y, z, offset1);
+
+ dMatrix3 R;
+ dRFrom2Axes( R, x, y, z, ax2[0], ax2[1], ax2[2] );
+
+ dQuaternion qcross;
+ dRtoQ( R, qcross );
+
+ dQuaternion qOffset;
+ dQMultiply0(qOffset, qAngle, qcross);
+
+ dQMultiply1( joint->qrel1, joint->node[0].body->q, qOffset );
+
+ // Calculating the second offset
+ dQFromAxisAndAngle(qAngle, ax2[0], ax2[1], ax2[2], offset2);
+
+ dRFrom2Axes( R, ax2[0], ax2[1], ax2[2], x, y, z );
+ dRtoQ( R, qcross );
+
+ dQMultiply1(qOffset, qAngle, qcross);
+ if ( joint->node[1].body )
+ {
+ dQMultiply1( joint->qrel2, joint->node[1].body->q, qOffset );
+ }
+ else
+ {
+ joint->qrel2[0] = qcross[0];
+ joint->qrel2[1] = qcross[1];
+ joint->qrel2[2] = qcross[2];
+ joint->qrel2[3] = qcross[3];
+ }
+}
+
+
+void dJointSetUniversalAxis2( dJointID j, dReal x, dReal y, dReal z )
+{
+ dxJointUniversal* joint = ( dxJointUniversal* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Universal );
+ if ( joint->flags & dJOINT_REVERSE )
+ setAxes( joint, x, y, z, joint->axis1, NULL );
+ else
+ setAxes( joint, x, y, z, NULL, joint->axis2 );
+ joint->computeInitialRelativeRotations();
+}
+
+void dJointSetUniversalAxis2Offset( dJointID j, dReal x, dReal y, dReal z,
+ dReal offset1, dReal offset2 )
+{
+ dxJointUniversal* joint = ( dxJointUniversal* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Universal );
+
+ if ( joint->flags & dJOINT_REVERSE )
+ {
+ setAxes( joint, x, y, z, joint->axis1, NULL );
+ offset1 = -offset2;
+ offset2 = -offset1;
+ }
+ else
+ setAxes( joint, x, y, z, NULL, joint->axis2 );
+
+
+ joint->computeInitialRelativeRotations();
+
+ // It is easier to retreive the 2 axes here since
+ // when there is only one body B2 (the axes switch position)
+ // Doing this way eliminate the need to write the code differently
+ // for both case.
+ dVector3 ax1, ax2;
+ joint->getAxes(ax1, ax2 );
+
+
+
+ dQuaternion qAngle;
+ dQFromAxisAndAngle(qAngle, ax1[0], ax1[1], ax1[2], offset1);
+
+ dMatrix3 R;
+ dRFrom2Axes( R, ax1[0], ax1[1], ax1[2], ax2[0], ax2[1], ax2[2]);
+
+ dQuaternion qcross;
+ dRtoQ( R, qcross );
+
+ dQuaternion qOffset;
+ dQMultiply0(qOffset, qAngle, qcross);
+
+
+
+ dQMultiply1( joint->qrel1, joint->node[0].body->q, qOffset );
+
+
+ // Calculating the second offset
+ dQFromAxisAndAngle(qAngle, ax2[0], ax2[1], ax2[2], offset2);
+
+ dRFrom2Axes( R, ax2[0], ax2[1], ax2[2], ax1[0], ax1[1], ax1[2]);
+ dRtoQ( R, qcross );
+
+ dQMultiply1(qOffset, qAngle, qcross);
+ if ( joint->node[1].body )
+ {
+ dQMultiply1( joint->qrel2, joint->node[1].body->q, qOffset );
+ }
+ else
+ {
+ joint->qrel2[0] = qcross[0];
+ joint->qrel2[1] = qcross[1];
+ joint->qrel2[2] = qcross[2];
+ joint->qrel2[3] = qcross[3];
+ }
+}
+
+
+void dJointGetUniversalAnchor( dJointID j, dVector3 result )
+{
+ dxJointUniversal* joint = ( dxJointUniversal* )j;
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+ checktype( joint, Universal );
+ if ( joint->flags & dJOINT_REVERSE )
+ getAnchor2( joint, result, joint->anchor2 );
+ else
+ getAnchor( joint, result, joint->anchor1 );
+}
+
+
+void dJointGetUniversalAnchor2( dJointID j, dVector3 result )
+{
+ dxJointUniversal* joint = ( dxJointUniversal* )j;
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+ checktype( joint, Universal );
+ if ( joint->flags & dJOINT_REVERSE )
+ getAnchor( joint, result, joint->anchor1 );
+ else
+ getAnchor2( joint, result, joint->anchor2 );
+}
+
+
+void dJointGetUniversalAxis1( dJointID j, dVector3 result )
+{
+ dxJointUniversal* joint = ( dxJointUniversal* )j;
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+ checktype( joint, Universal );
+ if ( joint->flags & dJOINT_REVERSE )
+ getAxis2( joint, result, joint->axis2 );
+ else
+ getAxis( joint, result, joint->axis1 );
+}
+
+
+void dJointGetUniversalAxis2( dJointID j, dVector3 result )
+{
+ dxJointUniversal* joint = ( dxJointUniversal* )j;
+ dUASSERT( joint, "bad joint argument" );
+ dUASSERT( result, "bad result argument" );
+ checktype( joint, Universal );
+ if ( joint->flags & dJOINT_REVERSE )
+ getAxis( joint, result, joint->axis1 );
+ else
+ getAxis2( joint, result, joint->axis2 );
+}
+
+
+void dJointSetUniversalParam( dJointID j, int parameter, dReal value )
+{
+ dxJointUniversal* joint = ( dxJointUniversal* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Universal );
+ if (( parameter & 0xff00 ) == 0x100 )
+ {
+ joint->limot2.set( parameter & 0xff, value );
+ }
+ else
+ {
+ joint->limot1.set( parameter, value );
+ }
+}
+
+
+dReal dJointGetUniversalParam( dJointID j, int parameter )
+{
+ dxJointUniversal* joint = ( dxJointUniversal* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Universal );
+ if (( parameter & 0xff00 ) == 0x100 )
+ {
+ return joint->limot2.get( parameter & 0xff );
+ }
+ else
+ {
+ return joint->limot1.get( parameter );
+ }
+}
+
+void dJointGetUniversalAngles( dJointID j, dReal *angle1, dReal *angle2 )
+{
+ dxJointUniversal* joint = ( dxJointUniversal* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Universal );
+ if ( joint->flags & dJOINT_REVERSE )
+ {
+ joint->getAngles( angle2, angle1 );
+ *angle2 = -(*angle2);
+ return;
+ }
+ else
+ return joint->getAngles( angle1, angle2 );
+}
+
+
+dReal dJointGetUniversalAngle1( dJointID j )
+{
+ dxJointUniversal* joint = ( dxJointUniversal* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Universal );
+ if ( joint->flags & dJOINT_REVERSE )
+ return joint->getAngle2();
+ else
+ return joint->getAngle1();
+}
+
+
+dReal dJointGetUniversalAngle2( dJointID j )
+{
+ dxJointUniversal* joint = ( dxJointUniversal* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Universal );
+ if ( joint->flags & dJOINT_REVERSE )
+ return -joint->getAngle1();
+ else
+ return joint->getAngle2();
+}
+
+
+dReal dJointGetUniversalAngle1Rate( dJointID j )
+{
+ dxJointUniversal* joint = ( dxJointUniversal* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Universal );
+
+ if ( joint->node[0].body )
+ {
+ dVector3 axis;
+
+ if ( joint->flags & dJOINT_REVERSE )
+ getAxis2( joint, axis, joint->axis2 );
+ else
+ getAxis( joint, axis, joint->axis1 );
+
+ dReal rate = dCalcVectorDot3( axis, joint->node[0].body->avel );
+ if ( joint->node[1].body )
+ rate -= dCalcVectorDot3( axis, joint->node[1].body->avel );
+ return rate;
+ }
+ return 0;
+}
+
+
+dReal dJointGetUniversalAngle2Rate( dJointID j )
+{
+ dxJointUniversal* joint = ( dxJointUniversal* )j;
+ dUASSERT( joint, "bad joint argument" );
+ checktype( joint, Universal );
+
+ if ( joint->node[0].body )
+ {
+ dVector3 axis;
+
+ if ( joint->flags & dJOINT_REVERSE )
+ getAxis( joint, axis, joint->axis1 );
+ else
+ getAxis2( joint, axis, joint->axis2 );
+
+ dReal rate = dCalcVectorDot3( axis, joint->node[0].body->avel );
+ if ( joint->node[1].body ) rate -= dCalcVectorDot3( axis, joint->node[1].body->avel );
+ return rate;
+ }
+ return 0;
+}
+
+
+void dJointAddUniversalTorques( dJointID j, dReal torque1, dReal torque2 )
+{
+ dxJointUniversal* joint = ( dxJointUniversal* )j;
+ dVector3 axis1, axis2;
+ dAASSERT( joint );
+ checktype( joint, Universal );
+
+ if ( joint->flags & dJOINT_REVERSE )
+ {
+ dReal temp = torque1;
+ torque1 = - torque2;
+ torque2 = - temp;
+ }
+
+ getAxis( joint, axis1, joint->axis1 );
+ getAxis2( joint, axis2, joint->axis2 );
+ axis1[0] = axis1[0] * torque1 + axis2[0] * torque2;
+ axis1[1] = axis1[1] * torque1 + axis2[1] * torque2;
+ axis1[2] = axis1[2] * torque1 + axis2[2] * torque2;
+
+ if ( joint->node[0].body != 0 )
+ dBodyAddTorque( joint->node[0].body, axis1[0], axis1[1], axis1[2] );
+ if ( joint->node[1].body != 0 )
+ dBodyAddTorque( joint->node[1].body, -axis1[0], -axis1[1], -axis1[2] );
+}
+
+
+dJointType
+dxJointUniversal::type() const
+{
+ return dJointTypeUniversal;
+}
+
+
+sizeint
+dxJointUniversal::size() const
+{
+ return sizeof( *this );
+}
+
+
+
+void
+dxJointUniversal::setRelativeValues()
+{
+ dVector3 anchor;
+ dJointGetUniversalAnchor(this, anchor);
+ setAnchors( this, anchor[0], anchor[1], anchor[2], anchor1, anchor2 );
+
+ dVector3 ax1,ax2;
+ dJointGetUniversalAxis1(this, ax1);
+ dJointGetUniversalAxis2(this, ax2);
+
+ if ( flags & dJOINT_REVERSE )
+ {
+ setAxes( this, ax1[0],ax1[1],ax1[2], NULL, axis2 );
+ setAxes( this, ax2[0],ax2[1],ax2[2], axis1, NULL );
+ }
+ else
+ {
+ setAxes( this, ax1[0],ax1[1],ax1[2], axis1, NULL );
+ setAxes( this, ax2[0],ax2[1],ax2[2], NULL, axis2 );
+ }
+
+ computeInitialRelativeRotations();
+}
+
diff --git a/libs/ode-0.16.1/ode/src/joints/universal.h b/libs/ode-0.16.1/ode/src/joints/universal.h
new file mode 100644
index 0000000..98e5468
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/joints/universal.h
@@ -0,0 +1,64 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_JOINT_UNIVERSAL_H_
+#define _ODE_JOINT_UNIVERSAL_H_
+
+#include "joint.h"
+
+// universal
+
+struct dxJointUniversal : public dxJoint
+{
+ dVector3 anchor1; // anchor w.r.t first body
+ dVector3 anchor2; // anchor w.r.t second body
+ dVector3 axis1; // axis w.r.t first body
+ dVector3 axis2; // axis w.r.t second body
+ dQuaternion qrel1; // initial relative rotation body1 -> virtual cross piece
+ dQuaternion qrel2; // initial relative rotation virtual cross piece -> body2
+ dxJointLimitMotor limot1; // limit and motor information for axis1
+ dxJointLimitMotor limot2; // limit and motor information for axis2
+
+
+ void getAxes( dVector3 ax1, dVector3 ax2 );
+ void getAngles( dReal *angle1, dReal *angle2 );
+ dReal getAngle1();
+ dReal getAngle2();
+ void computeInitialRelativeRotations();
+
+
+ dxJointUniversal( dxWorld *w );
+ virtual void getSureMaxInfo( SureMaxInfo* info );
+ virtual void getInfo1( Info1* info );
+ virtual void getInfo2( dReal worldFPS, dReal worldERP,
+ int rowskip, dReal *J1, dReal *J2,
+ int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
+ int *findex);
+ virtual dJointType type() const;
+ virtual sizeint size() const;
+
+ virtual void setRelativeValues();
+};
+
+
+#endif
+
diff --git a/libs/ode-0.16.1/ode/src/lcp.cpp b/libs/ode-0.16.1/ode/src/lcp.cpp
new file mode 100644
index 0000000..58db0bd
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/lcp.cpp
@@ -0,0 +1,1317 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+
+THE ALGORITHM
+-------------
+
+solve A*x = b+w, with x and w subject to certain LCP conditions.
+each x(i),w(i) must lie on one of the three line segments in the following
+diagram. each line segment corresponds to one index set :
+
+ w(i)
+ /|\ | :
+ | | :
+ | |i in N :
+ w>0 | |state[i]=0 :
+ | | :
+ | | : i in C
+ w=0 + +-----------------------+
+ | : |
+ | : |
+ w<0 | : |i in N
+ | : |state[i]=1
+ | : |
+ | : |
+ +-------|-----------|-----------|----------> x(i)
+ lo 0 hi
+
+the Dantzig algorithm proceeds as follows:
+ for i=1:n
+ * if (x(i),w(i)) is not on the line, push x(i) and w(i) positive or
+ negative towards the line. as this is done, the other (x(j),w(j))
+ for j<i are constrained to be on the line. if any (x,w) reaches the
+ end of a line segment then it is switched between index sets.
+ * i is added to the appropriate index set depending on what line segment
+ it hits.
+
+we restrict lo(i) <= 0 and hi(i) >= 0. this makes the algorithm a bit
+simpler, because the starting point for x(i),w(i) is always on the dotted
+line x=0 and x will only ever increase in one direction, so it can only hit
+two out of the three line segments.
+
+
+NOTES
+-----
+
+this is an implementation of "lcp_dantzig2_ldlt.m" and "lcp_dantzig_lohi.m".
+the implementation is split into an LCP problem object (dLCP) and an LCP
+driver function. most optimization occurs in the dLCP object.
+
+a naive implementation of the algorithm requires either a lot of data motion
+or a lot of permutation-array lookup, because we are constantly re-ordering
+rows and columns. to avoid this and make a more optimized algorithm, a
+non-trivial data structure is used to represent the matrix A (this is
+implemented in the fast version of the dLCP object).
+
+during execution of this algorithm, some indexes in A are clamped (set C),
+some are non-clamped (set N), and some are "don't care" (where x=0).
+A,x,b,w (and other problem vectors) are permuted such that the clamped
+indexes are first, the unclamped indexes are next, and the don't-care
+indexes are last. this permutation is recorded in the array `p'.
+initially p = 0..n-1, and as the rows and columns of A,x,b,w are swapped,
+the corresponding elements of p are swapped.
+
+because the C and N elements are grouped together in the rows of A, we can do
+lots of work with a fast dot product function. if A,x,etc were not permuted
+and we only had a permutation array, then those dot products would be much
+slower as we would have a permutation array lookup in some inner loops.
+
+A is accessed through an array of row pointers, so that element (i,j) of the
+permuted matrix is A[i][j]. this makes row swapping fast. for column swapping
+we still have to actually move the data.
+
+during execution of this algorithm we maintain an L*D*L' factorization of
+the clamped submatrix of A (call it `AC') which is the top left nC*nC
+submatrix of A. there are two ways we could arrange the rows/columns in AC.
+
+(1) AC is always permuted such that L*D*L' = AC. this causes a problem
+when a row/column is removed from C, because then all the rows/columns of A
+between the deleted index and the end of C need to be rotated downward.
+this results in a lot of data motion and slows things down.
+(2) L*D*L' is actually a factorization of a *permutation* of AC (which is
+itself a permutation of the underlying A). this is what we do - the
+permutation is recorded in the vector C. call this permutation A[C,C].
+when a row/column is removed from C, all we have to do is swap two
+rows/columns and manipulate C.
+
+*/
+
+#include <ode/common.h>
+#include <ode/misc.h>
+#include <ode/timer.h> // for testing
+#include "config.h"
+#include "lcp.h"
+#include "util.h"
+#include "matrix.h"
+#include "mat.h" // for testing
+#include "threaded_solver_ldlt.h"
+
+#include "fastdot_impl.h"
+#include "fastldltfactor_impl.h"
+#include "fastldltsolve_impl.h"
+
+
+//***************************************************************************
+// code generation parameters
+
+// LCP debugging (mostly for fast dLCP) - this slows things down a lot
+//#define DEBUG_LCP
+
+#define dLCP_FAST // use fast dLCP object
+
+#define NUB_OPTIMIZATIONS // use NUB optimizations
+
+
+// option 1 : matrix row pointers (less data copying)
+#define ROWPTRS
+#define ATYPE dReal **
+#define AROW(i) (m_A[i])
+
+// option 2 : no matrix row pointers (slightly faster inner loops)
+//#define NOROWPTRS
+//#define ATYPE dReal *
+//#define AROW(i) (m_A+(i)*m_nskip)
+
+
+//***************************************************************************
+
+#define dMIN(A,B) ((A)>(B) ? (B) : (A))
+#define dMAX(A,B) ((B)>(A) ? (B) : (A))
+
+
+#define LMATRIX_ALIGNMENT dMAX(64, EFFICIENT_ALIGNMENT)
+
+//***************************************************************************
+
+
+// transfer b-values to x-values
+template<bool zero_b>
+inline
+void transfer_b_to_x(dReal pairsbx[PBX__MAX], unsigned n)
+{
+ dReal *const endbx = pairsbx + (sizeint)n * PBX__MAX;
+ for (dReal *currbx = pairsbx; currbx != endbx; currbx += PBX__MAX) {
+ currbx[PBX_X] = currbx[PBX_B];
+ if (zero_b) {
+ currbx[PBX_B] = REAL(0.0);
+ }
+ }
+}
+
+// swap row/column i1 with i2 in the n*n matrix A. the leading dimension of
+// A is nskip. this only references and swaps the lower triangle.
+// if `do_fast_row_swaps' is nonzero and row pointers are being used, then
+// rows will be swapped by exchanging row pointers. otherwise the data will
+// be copied.
+
+static
+void swapRowsAndCols (ATYPE A, unsigned n, unsigned i1, unsigned i2, unsigned nskip,
+ int do_fast_row_swaps)
+{
+ dAASSERT (A && n > 0 && i1 >= 0 && i2 >= 0 && i1 < n && i2 < n &&
+ nskip >= n && i1 < i2);
+
+# ifdef ROWPTRS
+ dReal *A_i1 = A[i1];
+ dReal *A_i2 = A[i2];
+ for (unsigned i=i1+1; i<i2; ++i) {
+ dReal *A_i_i1 = A[i] + i1;
+ A_i1[i] = *A_i_i1;
+ *A_i_i1 = A_i2[i];
+ }
+ A_i1[i2] = A_i1[i1];
+ A_i1[i1] = A_i2[i1];
+ A_i2[i1] = A_i2[i2];
+ // swap rows, by swapping row pointers
+ if (do_fast_row_swaps) {
+ A[i1] = A_i2;
+ A[i2] = A_i1;
+ }
+ else {
+ // Only swap till i2 column to match A plain storage variant.
+ for (unsigned k = 0; k <= i2; ++k) {
+ dxSwap(A_i1[k], A_i2[k]);
+ }
+ }
+ // swap columns the hard way
+ for (unsigned j = i2 + 1; j < n; ++j) {
+ dReal *A_j = A[j];
+ dxSwap(A_j[i1], A_j[i2]);
+ }
+# else
+ dReal *A_i1 = A + (sizeint)nskip * i1;
+ dReal *A_i2 = A + (sizeint)nskip * i2;
+
+ for (unsigned k = 0; k < i1; ++k) {
+ dxSwap(A_i1[k], A_i2[k]);
+ }
+
+ dReal *A_i = A_i1 + nskip;
+ for (unsigned i= i1 + 1; i < i2; A_i += nskip, ++i) {
+ dxSwap(A_i2[i], A_i[i1]);
+ }
+
+ dxSwap(A_i1[i1], A_i2[i2]);
+
+ dReal *A_j = A_i2 + nskip;
+ for (unsigned j = i2 + 1; j < n; A_j += nskip, ++j) {
+ dxSwap(A_j[i1], A_j[i2]);
+ }
+# endif
+}
+
+
+// swap two indexes in the n*n LCP problem. i1 must be <= i2.
+
+static
+void swapProblem (ATYPE A, dReal pairsbx[PBX__MAX], dReal *w, dReal pairslh[PLH__MAX],
+ unsigned *p, bool *state, int *findex,
+ unsigned n, unsigned i1, unsigned i2, unsigned nskip,
+ int do_fast_row_swaps)
+{
+ dIASSERT (n>0 && i1 < n && i2 < n && nskip >= n && i1 <= i2);
+
+ if (i1 != i2) {
+ swapRowsAndCols (A, n, i1, i2, nskip, do_fast_row_swaps);
+
+ dxSwap((pairsbx + (sizeint)i1 * PBX__MAX)[PBX_B], (pairsbx + (sizeint)i2 * PBX__MAX)[PBX_B]);
+ dxSwap((pairsbx + (sizeint)i1 * PBX__MAX)[PBX_X], (pairsbx + (sizeint)i2 * PBX__MAX)[PBX_X]);
+ dSASSERT(PBX__MAX == 2);
+
+ dxSwap(w[i1], w[i2]);
+
+ dxSwap((pairslh + (sizeint)i1 * PLH__MAX)[PLH_LO], (pairslh + (sizeint)i2 * PLH__MAX)[PLH_LO]);
+ dxSwap((pairslh + (sizeint)i1 * PLH__MAX)[PLH_HI], (pairslh + (sizeint)i2 * PLH__MAX)[PLH_HI]);
+ dSASSERT(PLH__MAX == 2);
+
+ dxSwap(p[i1], p[i2]);
+ dxSwap(state[i1], state[i2]);
+
+ if (findex != NULL) {
+ dxSwap(findex[i1], findex[i2]);
+ }
+ }
+}
+
+
+// for debugging - check that L,d is the factorization of A[C,C].
+// A[C,C] has size nC*nC and leading dimension nskip.
+// L has size nC*nC and leading dimension nskip.
+// d has size nC.
+
+#ifdef DEBUG_LCP
+
+static
+void checkFactorization (ATYPE A, dReal *_L, dReal *_d,
+ unsigned nC, unsigned *C, unsigned nskip)
+{
+ unsigned i, j;
+ if (nC == 0) return;
+
+ // get A1=A, copy the lower triangle to the upper triangle, get A2=A[C,C]
+ dMatrix A1 (nC, nC);
+ for (i=0; i < nC; i++) {
+ for (j = 0; j <= i; j++) A1(i, j) = A1(j, i) = AROW(i)[j];
+ }
+ dMatrix A2 = A1.select (nC, C, nC, C);
+
+ // printf ("A1=\n"); A1.print(); printf ("\n");
+ // printf ("A2=\n"); A2.print(); printf ("\n");
+
+ // compute A3 = L*D*L'
+ dMatrix L (nC, nC, _L, nskip, 1);
+ dMatrix D (nC, nC);
+ for (i = 0; i < nC; i++) D(i, i) = 1.0 / _d[i];
+ L.clearUpperTriangle();
+ for (i = 0; i < nC; i++) L(i, i) = 1;
+ dMatrix A3 = L * D * L.transpose();
+
+ // printf ("L=\n"); L.print(); printf ("\n");
+ // printf ("D=\n"); D.print(); printf ("\n");
+ // printf ("A3=\n"); A2.print(); printf ("\n");
+
+ // compare A2 and A3
+ dReal diff = A2.maxDifference (A3);
+ if (diff > 1e-8)
+ dDebug (0, "L*D*L' check, maximum difference = %.6e\n", diff);
+}
+
+#endif
+
+
+// for debugging
+
+#ifdef DEBUG_LCP
+
+static
+void checkPermutations (unsigned i, unsigned n, unsigned nC, unsigned nN, unsigned *p, unsigned *C)
+{
+ unsigned j,k;
+ dIASSERT (/*nC >= 0 && nN >= 0 && */(nC + nN) == i && i < n);
+ for (k=0; k<i; k++) dIASSERT (p[k] >= 0 && p[k] < i);
+ for (k=i; k<n; k++) dIASSERT (p[k] == k);
+ for (j=0; j<nC; j++) {
+ int C_is_bad = 1;
+ for (k=0; k<nC; k++) if (C[k]==j) C_is_bad = 0;
+ dIASSERT (C_is_bad==0);
+ }
+}
+
+#endif
+
+//***************************************************************************
+// dLCP manipulator object. this represents an n*n LCP problem.
+//
+// two index sets C and N are kept. each set holds a subset of
+// the variable indexes 0..n-1. an index can only be in one set.
+// initially both sets are empty.
+//
+// the index set C is special: solutions to A(C,C)\A(C,i) can be generated.
+
+//***************************************************************************
+// fast implementation of dLCP. see the above definition of dLCP for
+// interface comments.
+//
+// `p' records the permutation of A,x,b,w,etc. p is initially 1:n and is
+// permuted as the other vectors/matrices are permuted.
+//
+// A,x,b,w,lo,hi,state,findex,p,c are permuted such that sets C,N have
+// contiguous indexes. the don't-care indexes follow N.
+//
+// an L*D*L' factorization is maintained of A(C,C), and whenever indexes are
+// added or removed from the set C the factorization is updated.
+// thus L*D*L'=A[C,C], i.e. a permuted top left nC*nC submatrix of A.
+// the leading dimension of the matrix L is always `nskip'.
+//
+// at the start there may be other indexes that are unbounded but are not
+// included in `nub'. dLCP will permute the matrix so that absolutely all
+// unbounded vectors are at the start. thus there may be some initial
+// permutation.
+//
+// the algorithms here assume certain patterns, particularly with respect to
+// index transfer.
+
+#ifdef dLCP_FAST
+
+struct dLCP {
+ const unsigned m_n;
+ const unsigned m_nskip;
+ unsigned m_nub;
+ unsigned m_nC, m_nN; // size of each index set
+ ATYPE const m_A; // A rows
+ dReal *const m_pairsbx, *const m_w, *const m_pairslh; // permuted LCP problem data
+ dReal *const m_L, *const m_d; // L*D*L' factorization of set C
+ dReal *const m_Dell, *const m_ell, *const m_tmp;
+ bool *const m_state;
+ int *const m_findex;
+ unsigned *const m_p, *const m_C;
+
+ dLCP (unsigned _n, unsigned _nskip, unsigned _nub, dReal *_Adata, dReal *_pairsbx, dReal *_w,
+ dReal *_pairslh, dReal *_L, dReal *_d,
+ dReal *_Dell, dReal *_ell, dReal *_tmp,
+ bool *_state, int *_findex, unsigned *_p, unsigned *_C, dReal **Arows);
+ unsigned getNub() const { return m_nub; }
+ void transfer_i_to_C (unsigned i);
+ void transfer_i_to_N (unsigned /*i*/) { m_nN++; } // because we can assume C and N span 1:i-1
+ void transfer_i_from_N_to_C (unsigned i);
+ void transfer_i_from_C_to_N (unsigned i, void *tmpbuf);
+ static sizeint estimate_transfer_i_from_C_to_N_mem_req(unsigned nC, unsigned nskip) { return dEstimateLDLTRemoveTmpbufSize(nC, nskip); }
+ unsigned numC() const { return m_nC; }
+ unsigned numN() const { return m_nN; }
+ unsigned indexC (unsigned i) const { return i; }
+ unsigned indexN (unsigned i) const { return i+m_nC; }
+ dReal Aii (unsigned i) const { return AROW(i)[i]; }
+ template<unsigned q_stride>
+ dReal AiC_times_qC (unsigned i, dReal *q) const { return calculateLargeVectorDot<q_stride> (AROW(i), q, m_nC); }
+ template<unsigned q_stride>
+ dReal AiN_times_qN (unsigned i, dReal *q) const { return calculateLargeVectorDot<q_stride> (AROW(i) + m_nC, q + (sizeint)m_nC * q_stride, m_nN); }
+ void pN_equals_ANC_times_qC (dReal *p, dReal *q);
+ void pN_plusequals_ANi (dReal *p, unsigned i, bool dir_positive);
+ template<unsigned p_stride>
+ void pC_plusequals_s_times_qC (dReal *p, dReal s, dReal *q);
+ void pN_plusequals_s_times_qN (dReal *p, dReal s, dReal *q);
+ void solve1 (dReal *a, unsigned i, bool dir_positive, int only_transfer=0);
+ void unpermute_X();
+ void unpermute_W();
+};
+
+
+dLCP::dLCP (unsigned _n, unsigned _nskip, unsigned _nub, dReal *_Adata, dReal *_pairsbx, dReal *_w,
+ dReal *_pairslh, dReal *_L, dReal *_d,
+ dReal *_Dell, dReal *_ell, dReal *_tmp,
+ bool *_state, int *_findex, unsigned *_p, unsigned *_C, dReal **Arows):
+ m_n(_n), m_nskip(_nskip), m_nub(_nub), m_nC(0), m_nN(0),
+# ifdef ROWPTRS
+ m_A(Arows),
+#else
+ m_A(_Adata),
+#endif
+ m_pairsbx(_pairsbx), m_w(_w), m_pairslh(_pairslh),
+ m_L(_L), m_d(_d), m_Dell(_Dell), m_ell(_ell), m_tmp(_tmp),
+ m_state(_state), m_findex(_findex), m_p(_p), m_C(_C)
+{
+ dxtSetZero<PBX__MAX>(m_pairsbx + PBX_X, m_n);
+
+ {
+# ifdef ROWPTRS
+ // make matrix row pointers
+ dReal *aptr = _Adata;
+ ATYPE A = m_A;
+ const unsigned n = m_n, nskip = m_nskip;
+ for (unsigned k=0; k<n; aptr+=nskip, ++k) A[k] = aptr;
+# endif
+ }
+
+ {
+ unsigned *p = m_p;
+ const unsigned n = m_n;
+ for (unsigned k=0; k != n; ++k) p[k] = k; // initially unpermutted
+ }
+
+ /*
+ // for testing, we can do some random swaps in the area i > nub
+ {
+ const unsigned n = m_n;
+ const unsigned nub = m_nub;
+ if (nub < n) {
+ for (unsigned k=0; k<100; k++) {
+ unsigned i1,i2;
+ do {
+ i1 = dRandInt(n-nub)+nub;
+ i2 = dRandInt(n-nub)+nub;
+ }
+ while (i1 > i2);
+ //printf ("--> %d %d\n",i1,i2);
+ swapProblem (m_A, m_pairsbx, m_w, m_pairslh, m_p, m_state, m_findex, n, i1, i2, m_nskip, 0);
+ }
+ }
+ */
+
+ // permute the problem so that *all* the unbounded variables are at the
+ // start, i.e. look for unbounded variables not included in `nub'. we can
+ // potentially push up `nub' this way and get a bigger initial factorization.
+ // note that when we swap rows/cols here we must not just swap row pointers,
+ // as the initial factorization relies on the data being all in one chunk.
+ // variables that have findex >= 0 are *not* considered to be unbounded even
+ // if lo=-inf and hi=inf - this is because these limits may change during the
+ // solution process.
+
+ {
+ int *findex = m_findex;
+ dReal *pairslh = m_pairslh;
+ const unsigned n = m_n;
+ for (unsigned k = m_nub; k < n; ++k) {
+ if (findex && findex[k] >= 0) continue;
+ if ((pairslh + (sizeint)k * PLH__MAX)[PLH_LO] == -dInfinity && (pairslh + (sizeint)k * PLH__MAX)[PLH_HI] == dInfinity) {
+ swapProblem (m_A, m_pairsbx, m_w, pairslh, m_p, m_state, findex, n, m_nub, k, m_nskip, 0);
+ m_nub++;
+ }
+ }
+ }
+
+ // if there are unbounded variables at the start, factorize A up to that
+ // point and solve for x. this puts all indexes 0..nub-1 into C.
+ if (m_nub > 0) {
+ const unsigned nub = m_nub;
+ {
+ dReal *Lrow = m_L;
+ const unsigned nskip = m_nskip;
+ for (unsigned j = 0; j < nub; Lrow += nskip, ++j) memcpy(Lrow, AROW(j), (j + 1) * sizeof(dReal));
+ }
+ transfer_b_to_x<false> (m_pairsbx, nub);
+ factorMatrixAsLDLT<1> (m_L, m_d, nub, m_nskip);
+ solveEquationSystemWithLDLT<1, PBX__MAX> (m_L, m_d, m_pairsbx + PBX_X, nub, m_nskip);
+ dSetZero (m_w, nub);
+ {
+ unsigned *C = m_C;
+ for (unsigned k = 0; k < nub; ++k) C[k] = k;
+ }
+ m_nC = nub;
+ }
+
+ // permute the indexes > nub such that all findex variables are at the end
+ if (m_findex) {
+ const unsigned nub = m_nub;
+ int *findex = m_findex;
+ unsigned num_at_end = 0;
+ for (unsigned k = m_n; k > nub; ) {
+ --k;
+ if (findex[k] >= 0) {
+ swapProblem (m_A, m_pairsbx, m_w, m_pairslh, m_p, m_state, findex, m_n, k, m_n - 1 - num_at_end, m_nskip, 1);
+ num_at_end++;
+ }
+ }
+ }
+
+ // print info about indexes
+ /*
+ {
+ const unsigned n = m_n;
+ const unsigned nub = m_nub;
+ for (unsigned k=0; k<n; k++) {
+ if (k<nub) printf ("C");
+ else if ((m_pairslh + (sizeint)k * PLH__MAX)[PLH_LO] == -dInfinity && (m_pairslh + (sizeint)k * PLH__MAX)[PLH_HI] == dInfinity) printf ("c");
+ else printf (".");
+ }
+ printf ("\n");
+ }
+ */
+}
+
+
+void dLCP::transfer_i_to_C (unsigned i)
+{
+ {
+ const unsigned nC = m_nC;
+
+ if (nC > 0) {
+ // ell,Dell were computed by solve1(). note, ell = D \ L1solve (L,A(i,C))
+ dReal *const Ltgt = m_L + (sizeint)m_nskip * nC, *ell = m_ell;
+ memcpy(Ltgt, ell, nC * sizeof(dReal));
+
+ dReal ell_Dell_dot = dxDot(m_ell, m_Dell, nC);
+ dReal AROW_i_i = AROW(i)[i] != ell_Dell_dot ? AROW(i)[i] : dNextAfter(AROW(i)[i], dInfinity); // A hack to avoid getting a zero in the denominator
+ m_d[nC] = dRecip (AROW_i_i - ell_Dell_dot);
+ }
+ else {
+ m_d[0] = dRecip (AROW(i)[i]);
+ }
+
+ swapProblem (m_A, m_pairsbx, m_w, m_pairslh, m_p, m_state, m_findex, m_n, nC, i, m_nskip, 1);
+
+ m_C[nC] = nC;
+ m_nC = nC + 1; // nC value is outdated after this line
+ }
+
+# ifdef DEBUG_LCP
+ checkFactorization (m_A, m_L, m_d, m_nC, m_C, m_nskip);
+ if (i < (m_n-1)) checkPermutations (i+1, m_n, m_nC, m_nN, m_p, m_C);
+# endif
+}
+
+
+void dLCP::transfer_i_from_N_to_C (unsigned i)
+{
+ {
+ const unsigned nC = m_nC;
+ if (nC > 0) {
+ {
+ dReal *const aptr = AROW(i);
+ dReal *Dell = m_Dell;
+ const unsigned *C = m_C;
+# ifdef NUB_OPTIMIZATIONS
+ // if nub>0, initial part of aptr unpermuted
+ const unsigned nub = m_nub;
+ unsigned j=0;
+ for ( ; j<nub; ++j) Dell[j] = aptr[j];
+ for ( ; j<nC; ++j) Dell[j] = aptr[C[j]];
+# else
+ for (unsigned j=0; j<nC; ++j) Dell[j] = aptr[C[j]];
+# endif
+ }
+ solveL1Straight<1>(m_L, m_Dell, nC, m_nskip);
+
+ dReal ell_Dell_dot = REAL(0.0);
+ dReal *const Ltgt = m_L + (sizeint)m_nskip * nC;
+ dReal *ell = m_ell, *Dell = m_Dell, *d = m_d;
+ for (unsigned j = 0; j < nC; ++j) {
+ dReal ell_j, Dell_j = Dell[j];
+ Ltgt[j] = ell[j] = ell_j = Dell_j * d[j];
+ ell_Dell_dot += ell_j * Dell_j;
+ }
+
+ dReal AROW_i_i = AROW(i)[i] != ell_Dell_dot ? AROW(i)[i] : dNextAfter(AROW(i)[i], dInfinity); // A hack to avoid getting a zero in the denominator
+ m_d[nC] = dRecip (AROW_i_i - ell_Dell_dot);
+ }
+ else {
+ m_d[0] = dRecip (AROW(i)[i]);
+ }
+
+ swapProblem (m_A, m_pairsbx, m_w, m_pairslh, m_p, m_state, m_findex, m_n, nC, i, m_nskip, 1);
+
+ m_C[nC] = nC;
+ m_nN--;
+ m_nC = nC + 1; // nC value is outdated after this line
+ }
+
+ // @@@ TO DO LATER
+ // if we just finish here then we'll go back and re-solve for
+ // delta_x. but actually we can be more efficient and incrementally
+ // update delta_x here. but if we do this, we wont have ell and Dell
+ // to use in updating the factorization later.
+
+# ifdef DEBUG_LCP
+ checkFactorization (m_A,m_L,m_d,m_nC,m_C,m_nskip);
+# endif
+}
+
+
+void dLCP::transfer_i_from_C_to_N (unsigned i, void *tmpbuf)
+{
+ {
+ unsigned *C = m_C;
+ // remove a row/column from the factorization, and adjust the
+ // indexes (black magic!)
+ int last_idx = -1;
+ const unsigned nC = m_nC;
+ unsigned j = 0;
+ for ( ; j < nC; ++j) {
+ if (C[j] == nC - 1) {
+ last_idx = j;
+ }
+ if (C[j] == i) {
+ dxLDLTRemove (m_A, C, m_L, m_d, m_n, nC, j, m_nskip, tmpbuf);
+ unsigned k;
+ if (last_idx == -1) {
+ for (k = j + 1 ; k < nC; ++k) {
+ if (C[k] == nC - 1) {
+ break;
+ }
+ }
+ dIASSERT (k < nC);
+ }
+ else {
+ k = last_idx;
+ }
+ C[k] = C[j];
+ if (j != (nC - 1)) memmove (C + j, C + j + 1, (nC - j - 1) * sizeof(C[0]));
+ break;
+ }
+ }
+ dIASSERT (j < nC);
+
+ swapProblem (m_A, m_pairsbx, m_w, m_pairslh, m_p, m_state, m_findex, m_n, i, nC - 1, m_nskip, 1);
+
+ m_nN++;
+ m_nC = nC - 1; // nC value is outdated after this line
+ }
+
+# ifdef DEBUG_LCP
+ checkFactorization (m_A, m_L, m_d, m_nC, m_C, m_nskip);
+# endif
+}
+
+
+void dLCP::pN_equals_ANC_times_qC (dReal *p, dReal *q)
+{
+ // we could try to make this matrix-vector multiplication faster using
+ // outer product matrix tricks, e.g. with the dMultidotX() functions.
+ // but i tried it and it actually made things slower on random 100x100
+ // problems because of the overhead involved. so we'll stick with the
+ // simple method for now.
+ const unsigned nC = m_nC;
+ dReal *ptgt = p + nC;
+ const unsigned nN = m_nN;
+ for (unsigned i = 0; i < nN; ++i) {
+ ptgt[i] = dxDot (AROW(i + nC), q, nC);
+ }
+}
+
+
+void dLCP::pN_plusequals_ANi (dReal *p, unsigned i, bool dir_positive)
+{
+ const unsigned nC = m_nC;
+ dReal *aptr = AROW(i) + nC;
+ dReal *ptgt = p + nC;
+ if (dir_positive) {
+ const unsigned nN = m_nN;
+ for (unsigned j=0; j < nN; ++j) ptgt[j] += aptr[j];
+ }
+ else {
+ const unsigned nN = m_nN;
+ for (unsigned j=0; j < nN; ++j) ptgt[j] -= aptr[j];
+ }
+}
+
+template<unsigned p_stride>
+void dLCP::pC_plusequals_s_times_qC (dReal *p, dReal s, dReal *q)
+{
+ const unsigned nC = m_nC;
+ dReal *q_end = q + nC;
+ for (; q != q_end; p += p_stride, ++q) {
+ *p += s * (*q);
+ }
+}
+
+void dLCP::pN_plusequals_s_times_qN (dReal *p, dReal s, dReal *q)
+{
+ const unsigned nC = m_nC;
+ dReal *ptgt = p + nC, *qsrc = q + nC;
+ const unsigned nN = m_nN;
+ for (unsigned i = 0; i < nN; ++i) {
+ ptgt[i] += s * qsrc[i];
+ }
+}
+
+void dLCP::solve1 (dReal *a, unsigned i, bool dir_positive, int only_transfer)
+{
+ // the `Dell' and `ell' that are computed here are saved. if index i is
+ // later added to the factorization then they can be reused.
+ //
+ // @@@ question: do we need to solve for entire delta_x??? yes, but
+ // only if an x goes below 0 during the step.
+
+ const unsigned nC = m_nC;
+ if (nC > 0) {
+ {
+ dReal *Dell = m_Dell;
+ unsigned *C = m_C;
+ dReal *aptr = AROW(i);
+# ifdef NUB_OPTIMIZATIONS
+ // if nub>0, initial part of aptr[] is guaranteed unpermuted
+ const unsigned nub = m_nub;
+ unsigned j = 0;
+ for ( ; j < nub; ++j) Dell[j] = aptr[j];
+ for ( ; j < nC; ++j) Dell[j] = aptr[C[j]];
+# else
+ for (unsigned j = 0; j < nC; ++j) Dell[j] = aptr[C[j]];
+# endif
+ }
+ solveL1Straight<1>(m_L, m_Dell, nC, m_nskip);
+ {
+ dReal *ell = m_ell, *Dell = m_Dell, *d = m_d;
+ for (unsigned j = 0; j < nC; ++j) ell[j] = Dell[j] * d[j];
+ }
+
+ if (!only_transfer) {
+ dReal *tmp = m_tmp, *ell = m_ell;
+ {
+ for (unsigned j = 0; j < nC; ++j) tmp[j] = ell[j];
+ }
+ solveL1Transposed<1>(m_L, tmp, nC, m_nskip);
+ if (dir_positive) {
+ unsigned *C = m_C;
+ dReal *tmp = m_tmp;
+ for (unsigned j = 0; j < nC; ++j) a[C[j]] = -tmp[j];
+ } else {
+ unsigned *C = m_C;
+ dReal *tmp = m_tmp;
+ for (unsigned j = 0; j < nC; ++j) a[C[j]] = tmp[j];
+ }
+ }
+ }
+}
+
+
+void dLCP::unpermute_X()
+{
+ unsigned *p = m_p;
+ dReal *pairsbx = m_pairsbx;
+ const unsigned n = m_n;
+ for (unsigned j = 0; j < n; ++j) {
+ unsigned k = p[j];
+ if (k != j) {
+ // p[j] = j; -- not going to be checked anymore anyway
+ dReal x_j = (pairsbx + (sizeint)j * PBX__MAX)[PBX_X];
+ for (;;) {
+ dxSwap(x_j, (pairsbx + (sizeint)k * PBX__MAX)[PBX_X]);
+
+ unsigned orig_k = p[k];
+ p[k] = k;
+ if (orig_k == j) {
+ break;
+ }
+ k = orig_k;
+ }
+ (pairsbx + (sizeint)j * PBX__MAX)[PBX_X] = x_j;
+ }
+ }
+}
+
+void dLCP::unpermute_W()
+{
+ memcpy (m_tmp, m_w, m_n * sizeof(dReal));
+
+ const unsigned *p = m_p;
+ dReal *w = m_w, *tmp = m_tmp;
+ const unsigned n = m_n;
+ for (unsigned j = 0; j < n; ++j) {
+ unsigned k = p[j];
+ w[k] = tmp[j];
+ }
+}
+
+#endif // dLCP_FAST
+
+
+static void dxSolveLCP_AllUnbounded (dxWorldProcessMemArena *memarena, unsigned n, dReal *A, dReal pairsbx[PBX__MAX]);
+static void dxSolveLCP_Generic (dxWorldProcessMemArena *memarena, unsigned n, dReal *A, dReal pairsbx[PBX__MAX],
+ dReal *outer_w/*=NULL*/, unsigned nub, dReal pairslh[PLH__MAX], int *findex);
+
+/*extern */
+void dxSolveLCP (dxWorldProcessMemArena *memarena, unsigned n, dReal *A, dReal pairsbx[PBX__MAX],
+ dReal *outer_w/*=NULL*/, unsigned nub, dReal pairslh[PLH__MAX], int *findex)
+{
+ if (nub >= n)
+ {
+ dxSolveLCP_AllUnbounded (memarena, n, A, pairsbx);
+ }
+ else
+ {
+ dxSolveLCP_Generic (memarena, n, A, pairsbx, outer_w, nub, pairslh, findex);
+ }
+}
+
+//***************************************************************************
+// if all the variables are unbounded then we can just factor, solve, and return
+
+static
+void dxSolveLCP_AllUnbounded (dxWorldProcessMemArena *memarena, unsigned n, dReal *A, dReal pairsbx[PBX__MAX])
+{
+ dAASSERT(A != NULL);
+ dAASSERT(pairsbx != NULL);
+ dAASSERT(n != 0);
+
+ transfer_b_to_x<true>(pairsbx, n);
+
+ unsigned nskip = dPAD(n);
+ factorMatrixAsLDLT<PBX__MAX> (A, pairsbx + PBX_B, n, nskip);
+ solveEquationSystemWithLDLT<PBX__MAX, PBX__MAX> (A, pairsbx + PBX_B, pairsbx + PBX_X, n, nskip);
+}
+
+//***************************************************************************
+// an optimized Dantzig LCP driver routine for the lo-hi LCP problem.
+
+static
+void dxSolveLCP_Generic (dxWorldProcessMemArena *memarena, unsigned n, dReal *A, dReal pairsbx[PBX__MAX],
+ dReal *outer_w/*=NULL*/, unsigned nub, dReal pairslh[PLH__MAX], int *findex)
+{
+ dAASSERT (n > 0 && A && pairsbx && pairslh && nub >= 0 && nub < n);
+# ifndef dNODEBUG
+ {
+ // check restrictions on lo and hi
+ dReal *endlh = pairslh + (sizeint)n * PLH__MAX;
+ for (dReal *currlh = pairslh; currlh != endlh; currlh += PLH__MAX) dIASSERT (currlh[PLH_LO] <= 0 && currlh[PLH_HI] >= 0);
+ }
+# endif
+
+ const unsigned nskip = dPAD(n);
+ dReal *L = memarena->AllocateOveralignedArray<dReal> ((sizeint)nskip * n, LMATRIX_ALIGNMENT);
+ dReal *d = memarena->AllocateArray<dReal> (n);
+ dReal *w = outer_w != NULL ? outer_w : memarena->AllocateArray<dReal> (n);
+ dReal *delta_w = memarena->AllocateArray<dReal> (n);
+ dReal *delta_x = memarena->AllocateArray<dReal> (n);
+ dReal *Dell = memarena->AllocateArray<dReal> (n);
+ dReal *ell = memarena->AllocateArray<dReal> (n);
+#ifdef ROWPTRS
+ dReal **Arows = memarena->AllocateArray<dReal *> (n);
+#else
+ dReal **Arows = NULL;
+#endif
+ unsigned *p = memarena->AllocateArray<unsigned> (n);
+ unsigned *C = memarena->AllocateArray<unsigned> (n);
+
+ // for i in N, state[i] is 0 if x(i)==lo(i) or 1 if x(i)==hi(i)
+ bool *state = memarena->AllocateArray<bool> (n);
+
+ // create LCP object. note that tmp is set to delta_w to save space, this
+ // optimization relies on knowledge of how tmp is used, so be careful!
+ dLCP lcp(n, nskip, nub, A, pairsbx, w, pairslh, L, d, Dell, ell, delta_w, state, findex, p, C, Arows);
+ unsigned adj_nub = lcp.getNub();
+
+ // loop over all indexes adj_nub..n-1. for index i, if x(i),w(i) satisfy the
+ // LCP conditions then i is added to the appropriate index set. otherwise
+ // x(i),w(i) is driven either +ve or -ve to force it to the valid region.
+ // as we drive x(i), x(C) is also adjusted to keep w(C) at zero.
+ // while driving x(i) we maintain the LCP conditions on the other variables
+ // 0..i-1. we do this by watching out for other x(i),w(i) values going
+ // outside the valid region, and then switching them between index sets
+ // when that happens.
+
+ bool hit_first_friction_index = false;
+ for (unsigned i = adj_nub; i < n; ++i) {
+ bool s_error = false;
+ // the index i is the driving index and indexes i+1..n-1 are "dont care",
+ // i.e. when we make changes to the system those x's will be zero and we
+ // don't care what happens to those w's. in other words, we only consider
+ // an (i+1)*(i+1) sub-problem of A*x=b+w.
+
+ // if we've hit the first friction index, we have to compute the lo and
+ // hi values based on the values of x already computed. we have been
+ // permuting the indexes, so the values stored in the findex vector are
+ // no longer valid. thus we have to temporarily unpermute the x vector.
+ // for the purposes of this computation, 0*infinity = 0 ... so if the
+ // contact constraint's normal force is 0, there should be no tangential
+ // force applied.
+
+ if (!hit_first_friction_index && findex && findex[i] >= 0) {
+ // un-permute x into delta_w, which is not being used at the moment
+ for (unsigned j = 0; j < n; ++j) delta_w[p[j]] = (pairsbx + (sizeint)j * PBX__MAX)[PBX_X];
+
+ // set lo and hi values
+ for (unsigned k = i; k < n; ++k) {
+ dReal *currlh = pairslh + (sizeint)k * PLH__MAX;
+ dReal wfk = delta_w[findex[k]];
+ if (wfk == 0) {
+ currlh[PLH_HI] = 0;
+ currlh[PLH_LO] = 0;
+ }
+ else {
+ currlh[PLH_HI] = dFabs (currlh[PLH_HI] * wfk);
+ currlh[PLH_LO] = -currlh[PLH_HI];
+ }
+ }
+ hit_first_friction_index = true;
+ }
+
+ // thus far we have not even been computing the w values for indexes
+ // greater than i, so compute w[i] now.
+ dReal wPrep = lcp.AiC_times_qC<PBX__MAX> (i, pairsbx + PBX_X) + lcp.AiN_times_qN<PBX__MAX> (i, pairsbx + PBX_X);
+
+ dReal *currbx = pairsbx + (sizeint)i * PBX__MAX;
+
+ w[i] = wPrep - currbx[PBX_B];
+
+ // if lo=hi=0 (which can happen for tangential friction when normals are
+ // 0) then the index will be assigned to set N with some state. however,
+ // set C's line has zero size, so the index will always remain in set N.
+ // with the "normal" switching logic, if w changed sign then the index
+ // would have to switch to set C and then back to set N with an inverted
+ // state. this is pointless, and also computationally expensive. to
+ // prevent this from happening, we use the rule that indexes with lo=hi=0
+ // will never be checked for set changes. this means that the state for
+ // these indexes may be incorrect, but that doesn't matter.
+
+ dReal *currlh = pairslh + (sizeint)i * PLH__MAX;
+
+ // see if x(i),w(i) is in a valid region
+ if (currlh[PLH_LO] == 0 && w[i] >= 0) {
+ lcp.transfer_i_to_N (i);
+ state[i] = false;
+ }
+ else if (currlh[PLH_HI] == 0 && w[i] <= 0) {
+ lcp.transfer_i_to_N (i);
+ state[i] = true;
+ }
+ else if (w[i] == 0) {
+ // this is a degenerate case. by the time we get to this test we know
+ // that lo != 0, which means that lo < 0 as lo is not allowed to be +ve,
+ // and similarly that hi > 0. this means that the line segment
+ // corresponding to set C is at least finite in extent, and we are on it.
+ // NOTE: we must call lcp.solve1() before lcp.transfer_i_to_C()
+ lcp.solve1 (delta_x, i, false, 1);
+
+ lcp.transfer_i_to_C (i);
+ }
+ else {
+ // we must push x(i) and w(i)
+ for (;;) {
+ // find direction to push on x(i)
+ bool dir_positive = (w[i] <= 0);
+
+ // compute: delta_x(C) = -dir*A(C,C)\A(C,i)
+ lcp.solve1 (delta_x, i, dir_positive);
+
+ // note that delta_x[i] = (dir_positive ? 1 : -1), but we wont bother to set it
+
+ // compute: delta_w = A*delta_x ... note we only care about
+ // delta_w(N) and delta_w(i), the rest is ignored
+ lcp.pN_equals_ANC_times_qC (delta_w, delta_x);
+ lcp.pN_plusequals_ANi (delta_w, i, dir_positive);
+ delta_w[i] = dir_positive
+ ? lcp.AiC_times_qC<1> (i, delta_x) + lcp.Aii(i)
+ : lcp.AiC_times_qC<1> (i, delta_x) - lcp.Aii(i);
+
+ // find largest step we can take (size=s), either to drive x(i),w(i)
+ // to the valid LCP region or to drive an already-valid variable
+ // outside the valid region.
+
+ int cmd = 1; // index switching command
+ unsigned si = 0; // si = index to switch if cmd>3
+
+ dReal s = delta_w[i] != REAL(0.0)
+ ? -w[i] / delta_w[i]
+ : (w[i] != REAL(0.0) ? dCopySign(dInfinity, -w[i]) : REAL(0.0));
+
+ if (dir_positive) {
+ if (currlh[PLH_HI] < dInfinity) {
+ dReal s2 = (currlh[PLH_HI] - currbx[PBX_X]); // was (hi[i]-x[i])/dirf // step to x(i)=hi(i)
+ if (s2 < s) {
+ s = s2;
+ cmd = 3;
+ }
+ }
+ }
+ else {
+ if (currlh[PLH_LO] > -dInfinity) {
+ dReal s2 = (currbx[PBX_X] - currlh[PLH_LO]); // was (lo[i]-x[i])/dirf // step to x(i)=lo(i)
+ if (s2 < s) {
+ s = s2;
+ cmd = 2;
+ }
+ }
+ }
+
+ {
+ const unsigned numN = lcp.numN();
+ for (unsigned k = 0; k < numN; ++k) {
+ const unsigned indexN_k = lcp.indexN(k);
+ if (!state[indexN_k] ? delta_w[indexN_k] < 0 : delta_w[indexN_k] > 0) {
+ // don't bother checking if lo=hi=0
+ dReal *indexlh = pairslh + (sizeint)indexN_k * PLH__MAX;
+ if (indexlh[PLH_LO] == 0 && indexlh[PLH_HI] == 0) continue;
+ dReal s2 = -w[indexN_k] / delta_w[indexN_k];
+ if (s2 < s) {
+ s = s2;
+ cmd = 4;
+ si = indexN_k;
+ }
+ }
+ }
+ }
+
+ {
+ const unsigned numC = lcp.numC();
+ for (unsigned k = adj_nub; k < numC; ++k) {
+ const unsigned indexC_k = lcp.indexC(k);
+ dReal *indexlh = pairslh + (sizeint)indexC_k * PLH__MAX;
+ if (delta_x[indexC_k] < 0 && indexlh[PLH_LO] > -dInfinity) {
+ dReal s2 = (indexlh[PLH_LO] - (pairsbx + (sizeint)indexC_k * PBX__MAX)[PBX_X]) / delta_x[indexC_k];
+ if (s2 < s) {
+ s = s2;
+ cmd = 5;
+ si = indexC_k;
+ }
+ }
+ if (delta_x[indexC_k] > 0 && indexlh[PLH_HI] < dInfinity) {
+ dReal s2 = (indexlh[PLH_HI] - (pairsbx + (sizeint)indexC_k * PBX__MAX)[PBX_X]) / delta_x[indexC_k];
+ if (s2 < s) {
+ s = s2;
+ cmd = 6;
+ si = indexC_k;
+ }
+ }
+ }
+ }
+
+ //static char* cmdstring[8] = {0,"->C","->NL","->NH","N->C",
+ // "C->NL","C->NH"};
+ //printf ("cmd=%d (%s), si=%d\n",cmd,cmdstring[cmd],(cmd>3) ? si : i);
+
+ // if s <= 0 then we've got a problem. if we just keep going then
+ // we're going to get stuck in an infinite loop. instead, just cross
+ // our fingers and exit with the current solution.
+ if (s <= REAL(0.0)) {
+ dMessage (d_ERR_LCP, "LCP internal error, s <= 0 (s=%.4e)",(double)s);
+ if (i < n) {
+ dxtSetZero<PBX__MAX>(currbx + PBX_X, n - i);
+ dxSetZero (w + i, n - i);
+ }
+ s_error = true;
+ break;
+ }
+
+ // apply x = x + s * delta_x
+ lcp.pC_plusequals_s_times_qC<PBX__MAX> (pairsbx + PBX_X, s, delta_x);
+ currbx[PBX_X] = dir_positive
+ ? currbx[PBX_X] + s
+ : currbx[PBX_X] - s;
+
+ // apply w = w + s * delta_w
+ lcp.pN_plusequals_s_times_qN (w, s, delta_w);
+ w[i] += s * delta_w[i];
+
+ void *tmpbuf;
+ // switch indexes between sets if necessary
+ switch (cmd) {
+ case 1: // done
+ w[i] = 0;
+ lcp.transfer_i_to_C (i);
+ break;
+ case 2: // done
+ currbx[PBX_X] = currlh[PLH_LO];
+ state[i] = false;
+ lcp.transfer_i_to_N (i);
+ break;
+ case 3: // done
+ currbx[PBX_X] = currlh[PLH_HI];
+ state[i] = true;
+ lcp.transfer_i_to_N (i);
+ break;
+ case 4: // keep going
+ w[si] = 0;
+ lcp.transfer_i_from_N_to_C (si);
+ break;
+ case 5: // keep going
+ (pairsbx + (sizeint)si * PBX__MAX)[PBX_X] = (pairslh + (sizeint)si * PLH__MAX)[PLH_LO];
+ state[si] = false;
+ tmpbuf = memarena->PeekBufferRemainder();
+ lcp.transfer_i_from_C_to_N (si, tmpbuf);
+ break;
+ case 6: // keep going
+ (pairsbx + (sizeint)si * PBX__MAX)[PBX_X] = (pairslh + (sizeint)si * PLH__MAX)[PLH_HI];
+ state[si] = true;
+ tmpbuf = memarena->PeekBufferRemainder();
+ lcp.transfer_i_from_C_to_N (si, tmpbuf);
+ break;
+ }
+
+ if (cmd <= 3) break;
+ } // for (;;)
+ } // else
+
+ if (s_error) {
+ break;
+ }
+ } // for (unsigned i = adj_nub; i < n; ++i)
+
+ // now we have to un-permute x and w
+ if (outer_w != NULL) {
+ lcp.unpermute_W();
+ }
+ lcp.unpermute_X(); // This destroys p[] and must be done last
+}
+
+sizeint dxEstimateSolveLCPMemoryReq(unsigned n, bool outer_w_avail)
+{
+ const unsigned nskip = dPAD(n);
+
+ sizeint res = 0;
+
+ res += dOVERALIGNED_SIZE(sizeof(dReal) * ((sizeint)n * nskip), LMATRIX_ALIGNMENT); // for L
+ res += 5 * dEFFICIENT_SIZE(sizeof(dReal) * n); // for d, delta_w, delta_x, Dell, ell
+ if (!outer_w_avail) {
+ res += dEFFICIENT_SIZE(sizeof(dReal) * n); // for w
+ }
+#ifdef ROWPTRS
+ res += dEFFICIENT_SIZE(sizeof(dReal *) * n); // for Arows
+#endif
+ res += 2 * dEFFICIENT_SIZE(sizeof(unsigned) * n); // for p, C
+ res += dEFFICIENT_SIZE(sizeof(bool) * n); // for state
+
+ // Use n instead of nC as nC varies at runtime while n is greater or equal to nC
+ sizeint lcp_transfer_req = dLCP::estimate_transfer_i_from_C_to_N_mem_req(n, nskip);
+ res += dEFFICIENT_SIZE(lcp_transfer_req); // for dLCP::transfer_i_from_C_to_N
+
+ return res;
+}
+
+
+//***************************************************************************
+// accuracy and timing test
+
+static sizeint EstimateTestSolveLCPMemoryReq(unsigned n)
+{
+ const unsigned nskip = dPAD(n);
+
+ sizeint res = 0;
+
+ res += 2 * dEFFICIENT_SIZE(sizeof(dReal) * ((sizeint)n * nskip)); // for A, A2
+ res += 7 * dEFFICIENT_SIZE(sizeof(dReal) * n); // for x, b, w, lo, hi, tmp1, tmp2
+ res += dEFFICIENT_SIZE(sizeof(dReal) * PBX__MAX * n); // for pairsbx,
+ res += dEFFICIENT_SIZE(sizeof(dReal) * PLH__MAX * n); // for pairslh
+
+ res += dxEstimateSolveLCPMemoryReq(n, true);
+
+ return res;
+}
+
+extern "C" ODE_API int dTestSolveLCP()
+{
+ const unsigned n = 100;
+
+ sizeint memreq = EstimateTestSolveLCPMemoryReq(n);
+ dxWorldProcessMemArena *arena = dxAllocateTemporaryWorldProcessMemArena(memreq, NULL, NULL);
+ if (arena == NULL) {
+ return 0;
+ }
+ arena->ResetState();
+
+ unsigned i,nskip = dPAD(n);
+#ifdef dDOUBLE
+ const dReal tol = REAL(1e-9);
+#endif
+#ifdef dSINGLE
+ const dReal tol = REAL(1e-4);
+#endif
+ printf ("dTestSolveLCP()\n");
+
+ dReal *A = arena->AllocateArray<dReal> (n*nskip);
+ dReal *x = arena->AllocateArray<dReal> (n);
+ dReal *b = arena->AllocateArray<dReal> (n);
+ dReal *w = arena->AllocateArray<dReal> (n);
+ dReal *lo = arena->AllocateArray<dReal> (n);
+ dReal *hi = arena->AllocateArray<dReal> (n);
+
+ dReal *A2 = arena->AllocateArray<dReal> (n*nskip);
+ dReal *pairsbx = arena->AllocateArray<dReal> (n * PBX__MAX);
+ dReal *pairslh = arena->AllocateArray<dReal> (n * PLH__MAX);
+
+ dReal *tmp1 = arena->AllocateArray<dReal> (n);
+ dReal *tmp2 = arena->AllocateArray<dReal> (n);
+
+ double total_time = 0;
+ for (unsigned count=0; count < 1000; count++) {
+ BEGIN_STATE_SAVE(arena, saveInner) {
+
+ // form (A,b) = a random positive definite LCP problem
+ dMakeRandomMatrix (A2,n,n,1.0);
+ dMultiply2 (A,A2,A2,n,n,n);
+ dMakeRandomMatrix (x,n,1,1.0);
+ dMultiply0 (b,A,x,n,n,1);
+ for (i=0; i<n; i++) b[i] += (dRandReal()*REAL(0.2))-REAL(0.1);
+
+ // choose `nub' in the range 0..n-1
+ unsigned nub = 50; //dRandInt (n);
+
+ // make limits
+ for (i=0; i<nub; i++) lo[i] = -dInfinity;
+ for (i=0; i<nub; i++) hi[i] = dInfinity;
+ //for (i=nub; i<n; i++) lo[i] = 0;
+ //for (i=nub; i<n; i++) hi[i] = dInfinity;
+ //for (i=nub; i<n; i++) lo[i] = -dInfinity;
+ //for (i=nub; i<n; i++) hi[i] = 0;
+ for (i=nub; i<n; i++) lo[i] = -(dRandReal()*REAL(1.0))-REAL(0.01);
+ for (i=nub; i<n; i++) hi[i] = (dRandReal()*REAL(1.0))+REAL(0.01);
+
+ // set a few limits to lo=hi=0
+ /*
+ for (i=0; i<10; i++) {
+ unsigned j = dRandInt (n-nub) + nub;
+ lo[j] = 0;
+ hi[j] = 0;
+ }
+ */
+
+ // solve the LCP. we must make copy of A,b,lo,hi (A2,b2,lo2,hi2) for
+ // SolveLCP() to permute. also, we'll clear the upper triangle of A2 to
+ // ensure that it doesn't get referenced (if it does, the answer will be
+ // wrong).
+
+ memcpy (A2, A, n * nskip * sizeof(dReal));
+ dClearUpperTriangle (A2, n);
+ for (i = 0; i != n; ++i) {
+ dReal *currbx = pairsbx + i * PBX__MAX;
+ currbx[PBX_B] = b[i];
+ currbx[PBX_X] = 0;
+ }
+ for (i = 0; i != n; ++i) {
+ dReal *currlh = pairslh + i * PLH__MAX;
+ currlh[PLH_LO] = lo[i];
+ currlh[PLH_HI] = hi[i];
+ }
+ dSetZero (w,n);
+
+ dStopwatch sw;
+ dStopwatchReset (&sw);
+ dStopwatchStart (&sw);
+
+ dxSolveLCP (arena,n,A2,pairsbx,w,nub,pairslh,0);
+
+ dStopwatchStop (&sw);
+ double time = dStopwatchTime(&sw);
+ total_time += time;
+ double average = total_time / double(count+1) * 1000.0;
+
+ for (i = 0; i != n; ++i) {
+ const dReal *currbx = pairsbx + i * PBX__MAX;
+ x[i] = currbx[PBX_X];
+ }
+
+ // check the solution
+
+ dMultiply0 (tmp1,A,x,n,n,1);
+ for (i=0; i<n; i++) tmp2[i] = b[i] + w[i];
+ dReal diff = dMaxDifference (tmp1,tmp2,n,1);
+ // printf ("\tA*x = b+w, maximum difference = %.6e - %s (1)\n",diff,
+ // diff > tol ? "FAILED" : "passed");
+ if (diff > tol) dDebug (0,"A*x = b+w, maximum difference = %.6e",diff);
+ unsigned n1=0,n2=0,n3=0;
+ for (i=0; i<n; i++) {
+ if (x[i]==lo[i] && w[i] >= 0) {
+ n1++; // ok
+ }
+ else if (x[i]==hi[i] && w[i] <= 0) {
+ n2++; // ok
+ }
+ else if (x[i] >= lo[i] && x[i] <= hi[i] && w[i] == 0) {
+ n3++; // ok
+ }
+ else {
+ dDebug (0,"FAILED: i=%d x=%.4e w=%.4e lo=%.4e hi=%.4e",i,
+ x[i],w[i],lo[i],hi[i]);
+ }
+ }
+
+ // pacifier
+ printf ("passed: NL=%3d NH=%3d C=%3d ",n1,n2,n3);
+ printf ("time=%10.3f ms avg=%10.4f\n",time * 1000.0,average);
+
+ } END_STATE_SAVE(arena, saveInner);
+ }
+
+ dxFreeTemporaryWorldProcessMemArena(arena);
+ return 1;
+}
diff --git a/libs/ode-0.16.1/ode/src/lcp.h b/libs/ode-0.16.1/ode/src/lcp.h
new file mode 100644
index 0000000..da65d6f
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/lcp.h
@@ -0,0 +1,81 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+given (A,b,lo,hi), solve the LCP problem: A*x = b+w, where each x(i),w(i)
+satisfies one of
+ (1) x = lo, w >= 0
+ (2) x = hi, w <= 0
+ (3) lo < x < hi, w = 0
+A is a matrix of dimension n*n, everything else is a vector of size n*1.
+lo and hi can be +/- dInfinity as needed. the first `nub' variables are
+unbounded, i.e. hi and lo are assumed to be +/- dInfinity.
+
+we restrict lo(i) <= 0 and hi(i) >= 0.
+
+the original data (A,b) may be modified by this function.
+
+if the `findex' (friction index) parameter is nonzero, it points to an array
+of index values. in this case constraints that have findex[i] >= 0 are
+special. all non-special constraints are solved for, then the lo and hi values
+for the special constraints are set:
+ hi[i] = abs( hi[i] * x[findex[i]] )
+ lo[i] = -hi[i]
+and the solution continues. this mechanism allows a friction approximation
+to be implemented. the first `nub' variables are assumed to have findex < 0.
+
+*/
+
+
+#ifndef _ODE_LCP_H_
+#define _ODE_LCP_H_
+
+class dxWorldProcessMemArena;
+
+enum dxLCPBXElement
+{
+ PBX__MIN,
+
+ PBX_B = PBX__MIN,
+ PBX_X,
+
+ PBX__MAX,
+};
+
+enum dxLCPLHElement
+{
+ PLH__MIN,
+
+ PLH_LO = PLH__MIN,
+ PLH_HI,
+
+ PLH__MAX,
+};
+
+void dxSolveLCP (dxWorldProcessMemArena *memarena,
+ unsigned n, dReal *A, dReal pairsbx[PBX__MAX], dReal *w,
+ unsigned nub, dReal pairslh[PLH__MAX], int *findex);
+
+sizeint dxEstimateSolveLCPMemoryReq(unsigned n, bool outer_w_avail);
+
+#endif
diff --git a/libs/ode-0.16.1/ode/src/mass.cpp b/libs/ode-0.16.1/ode/src/mass.cpp
new file mode 100644
index 0000000..961b2da
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/mass.cpp
@@ -0,0 +1,554 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/odeconfig.h>
+#include <ode/mass.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+
+// Local dependencies
+#include "collision_kernel.h"
+
+#if dTRIMESH_ENABLED
+#include "collision_trimesh_internal.h"
+#endif // dTRIMESH_ENABLED
+
+#define SQR(x) ((x)*(x)) //!< Returns x square
+#define CUBE(x) ((x)*(x)*(x)) //!< Returns x cube
+
+#define _I(i,j) I[(i)*4+(j)]
+
+
+// return 1 if ok, 0 if bad
+
+int dMassCheck (const dMass *m)
+{
+ int i;
+
+ if (m->mass <= 0) {
+ dDEBUGMSG ("mass must be > 0");
+ return 0;
+ }
+ if (!dIsPositiveDefinite (m->I,3,NULL)) {
+ dDEBUGMSG ("inertia must be positive definite");
+ return 0;
+ }
+
+ // verify that the center of mass position is consistent with the mass
+ // and inertia matrix. this is done by checking that the inertia around
+ // the center of mass is also positive definite. from the comment in
+ // dMassTranslate(), if the body is translated so that its center of mass
+ // is at the point of reference, then the new inertia is:
+ // I + mass*crossmat(c)^2
+ // note that requiring this to be positive definite is exactly equivalent
+ // to requiring that the spatial inertia matrix
+ // [ mass*eye(3,3) M*crossmat(c)^T ]
+ // [ M*crossmat(c) I ]
+ // is positive definite, given that I is PD and mass>0. see the theorem
+ // about partitioned PD matrices for proof.
+
+ dMatrix3 I2,chat;
+ dSetZero (chat,12);
+ dSetCrossMatrixPlus (chat,m->c,4);
+ dMultiply0_333 (I2,chat,chat);
+ for (i=0; i<3; i++) I2[i] = m->I[i] + m->mass*I2[i];
+ for (i=4; i<7; i++) I2[i] = m->I[i] + m->mass*I2[i];
+ for (i=8; i<11; i++) I2[i] = m->I[i] + m->mass*I2[i];
+ if (!dIsPositiveDefinite (I2,3,NULL)) {
+ dDEBUGMSG ("center of mass inconsistent with mass parameters");
+ return 0;
+ }
+ return 1;
+}
+
+
+void dMassSetZero (dMass *m)
+{
+ dAASSERT (m);
+ m->mass = REAL(0.0);
+ dSetZero (m->c,sizeof(m->c) / sizeof(dReal));
+ dSetZero (m->I,sizeof(m->I) / sizeof(dReal));
+}
+
+
+void dMassSetParameters (dMass *m, dReal themass,
+ dReal cgx, dReal cgy, dReal cgz,
+ dReal I11, dReal I22, dReal I33,
+ dReal I12, dReal I13, dReal I23)
+{
+ dAASSERT (m);
+ dMassSetZero (m);
+ m->mass = themass;
+ m->c[0] = cgx;
+ m->c[1] = cgy;
+ m->c[2] = cgz;
+ m->_I(0,0) = I11;
+ m->_I(1,1) = I22;
+ m->_I(2,2) = I33;
+ m->_I(0,1) = I12;
+ m->_I(0,2) = I13;
+ m->_I(1,2) = I23;
+ m->_I(1,0) = I12;
+ m->_I(2,0) = I13;
+ m->_I(2,1) = I23;
+ dMassCheck (m);
+}
+
+
+void dMassSetSphere (dMass *m, dReal density, dReal radius)
+{
+ dMassSetSphereTotal (m, (dReal) ((REAL(4.0)/REAL(3.0)) * M_PI *
+ radius*radius*radius * density), radius);
+}
+
+
+void dMassSetSphereTotal (dMass *m, dReal total_mass, dReal radius)
+{
+ dAASSERT (m);
+ dMassSetZero (m);
+ m->mass = total_mass;
+ dReal II = REAL(0.4) * total_mass * radius*radius;
+ m->_I(0,0) = II;
+ m->_I(1,1) = II;
+ m->_I(2,2) = II;
+
+# ifndef dNODEBUG
+ dMassCheck (m);
+# endif
+}
+
+
+void dMassSetCapsule (dMass *m, dReal density, int direction,
+ dReal radius, dReal length)
+{
+ dReal M1,M2,Ia,Ib;
+ dAASSERT (m);
+ dUASSERT (direction >= 1 && direction <= 3,"bad direction number");
+ dMassSetZero (m);
+ M1 = (dReal) (M_PI*radius*radius*length*density); // cylinder mass
+ M2 = (dReal) ((REAL(4.0)/REAL(3.0))*M_PI*radius*radius*radius*density); // total cap mass
+ m->mass = M1+M2;
+ Ia = M1*(REAL(0.25)*radius*radius + (REAL(1.0)/REAL(12.0))*length*length) +
+ M2*(REAL(0.4)*radius*radius + REAL(0.375)*radius*length + REAL(0.25)*length*length);
+ Ib = (M1*REAL(0.5) + M2*REAL(0.4))*radius*radius;
+ m->_I(0,0) = Ia;
+ m->_I(1,1) = Ia;
+ m->_I(2,2) = Ia;
+ m->_I(direction-1,direction-1) = Ib;
+
+# ifndef dNODEBUG
+ dMassCheck (m);
+# endif
+}
+
+
+void dMassSetCapsuleTotal (dMass *m, dReal total_mass, int direction,
+ dReal a, dReal b)
+{
+ dMassSetCapsule (m, 1.0, direction, a, b);
+ dMassAdjust (m, total_mass);
+}
+
+
+void dMassSetCylinder (dMass *m, dReal density, int direction,
+ dReal radius, dReal length)
+{
+ dMassSetCylinderTotal (m, (dReal) (M_PI*radius*radius*length*density),
+ direction, radius, length);
+}
+
+void dMassSetCylinderTotal (dMass *m, dReal total_mass, int direction,
+ dReal radius, dReal length)
+{
+ dReal r2,I;
+ dAASSERT (m);
+ dUASSERT (direction >= 1 && direction <= 3,"bad direction number");
+ dMassSetZero (m);
+ r2 = radius*radius;
+ m->mass = total_mass;
+ I = total_mass*(REAL(0.25)*r2 + (REAL(1.0)/REAL(12.0))*length*length);
+ m->_I(0,0) = I;
+ m->_I(1,1) = I;
+ m->_I(2,2) = I;
+ m->_I(direction-1,direction-1) = total_mass*REAL(0.5)*r2;
+
+# ifndef dNODEBUG
+ dMassCheck (m);
+# endif
+}
+
+
+void dMassSetBox (dMass *m, dReal density,
+ dReal lx, dReal ly, dReal lz)
+{
+ dMassSetBoxTotal (m, lx*ly*lz*density, lx, ly, lz);
+}
+
+
+void dMassSetBoxTotal (dMass *m, dReal total_mass,
+ dReal lx, dReal ly, dReal lz)
+{
+ dAASSERT (m);
+ dMassSetZero (m);
+ m->mass = total_mass;
+ m->_I(0,0) = total_mass/REAL(12.0) * (ly*ly + lz*lz);
+ m->_I(1,1) = total_mass/REAL(12.0) * (lx*lx + lz*lz);
+ m->_I(2,2) = total_mass/REAL(12.0) * (lx*lx + ly*ly);
+
+# ifndef dNODEBUG
+ dMassCheck (m);
+# endif
+}
+
+
+
+
+
+
+/*
+* dMassSetTrimesh, implementation by Gero Mueller.
+* Based on Brian Mirtich, "Fast and Accurate Computation of
+* Polyhedral Mass Properties," journal of graphics tools, volume 1,
+* number 2, 1996.
+*/
+void dMassSetTrimesh( dMass *m, dReal density, dGeomID g )
+{
+ dAASSERT (m);
+ dUASSERT(g && g->type == dTriMeshClass, "argument not a trimesh");
+
+ dMassSetZero (m);
+
+#if dTRIMESH_ENABLED
+
+ dxTriMesh *TriMesh = static_cast<dxTriMesh *>(g);
+ unsigned int triangles = TriMesh->getMeshTriangleCount();
+
+ dReal nx, ny, nz;
+ unsigned int i, A, B, C;
+ // face integrals
+ dReal Fa, Fb, Fc, Faa, Fbb, Fcc, Faaa, Fbbb, Fccc, Faab, Fbbc, Fcca;
+
+ // projection integrals
+ dReal P1, Pa, Pb, Paa, Pab, Pbb, Paaa, Paab, Pabb, Pbbb;
+
+ dReal T0 = 0;
+ dReal T1[3] = {0., 0., 0.};
+ dReal T2[3] = {0., 0., 0.};
+ dReal TP[3] = {0., 0., 0.};
+
+ for( i = 0; i < triangles; i++ )
+ {
+ dVector3 v[3];
+ TriMesh->fetchMeshTransformedTriangle(v, i);
+
+ dVector3 n, a, b;
+ dSubtractVectors3( a, v[1], v[0] );
+ dSubtractVectors3( b, v[2], v[0] );
+ dCalcVectorCross3( n, b, a );
+ nx = fabs(n[0]);
+ ny = fabs(n[1]);
+ nz = fabs(n[2]);
+
+ if( nx > ny && nx > nz )
+ C = 0;
+ else
+ C = (ny > nz) ? 1 : 2;
+
+ // Even though all triangles might be initially valid,
+ // a triangle may degenerate into a segment after applying
+ // space transformation.
+ if (n[C] != REAL(0.0))
+ {
+ A = (C + 1) % 3;
+ B = (A + 1) % 3;
+
+ // calculate face integrals
+ {
+ dReal w;
+ dReal k1, k2, k3, k4;
+
+ //compProjectionIntegrals(f);
+ {
+ dReal a0=0, a1=0, da;
+ dReal b0=0, b1=0, db;
+ dReal a0_2, a0_3, a0_4, b0_2, b0_3, b0_4;
+ dReal a1_2, a1_3, b1_2, b1_3;
+ dReal C1, Ca, Caa, Caaa, Cb, Cbb, Cbbb;
+ dReal Cab, Kab, Caab, Kaab, Cabb, Kabb;
+
+ P1 = Pa = Pb = Paa = Pab = Pbb = Paaa = Paab = Pabb = Pbbb = 0.0;
+
+ for( int j = 0; j < 3; j++)
+ {
+ switch(j)
+ {
+ case 0:
+ a0 = v[0][A];
+ b0 = v[0][B];
+ a1 = v[1][A];
+ b1 = v[1][B];
+ break;
+ case 1:
+ a0 = v[1][A];
+ b0 = v[1][B];
+ a1 = v[2][A];
+ b1 = v[2][B];
+ break;
+ case 2:
+ a0 = v[2][A];
+ b0 = v[2][B];
+ a1 = v[0][A];
+ b1 = v[0][B];
+ break;
+ }
+ da = a1 - a0;
+ db = b1 - b0;
+ a0_2 = a0 * a0; a0_3 = a0_2 * a0; a0_4 = a0_3 * a0;
+ b0_2 = b0 * b0; b0_3 = b0_2 * b0; b0_4 = b0_3 * b0;
+ a1_2 = a1 * a1; a1_3 = a1_2 * a1;
+ b1_2 = b1 * b1; b1_3 = b1_2 * b1;
+
+ C1 = a1 + a0;
+ Ca = a1*C1 + a0_2; Caa = a1*Ca + a0_3; Caaa = a1*Caa + a0_4;
+ Cb = b1*(b1 + b0) + b0_2; Cbb = b1*Cb + b0_3; Cbbb = b1*Cbb + b0_4;
+ Cab = 3*a1_2 + 2*a1*a0 + a0_2; Kab = a1_2 + 2*a1*a0 + 3*a0_2;
+ Caab = a0*Cab + 4*a1_3; Kaab = a1*Kab + 4*a0_3;
+ Cabb = 4*b1_3 + 3*b1_2*b0 + 2*b1*b0_2 + b0_3;
+ Kabb = b1_3 + 2*b1_2*b0 + 3*b1*b0_2 + 4*b0_3;
+
+ P1 += db*C1;
+ Pa += db*Ca;
+ Paa += db*Caa;
+ Paaa += db*Caaa;
+ Pb += da*Cb;
+ Pbb += da*Cbb;
+ Pbbb += da*Cbbb;
+ Pab += db*(b1*Cab + b0*Kab);
+ Paab += db*(b1*Caab + b0*Kaab);
+ Pabb += da*(a1*Cabb + a0*Kabb);
+ }
+
+ P1 /= 2.0;
+ Pa /= 6.0;
+ Paa /= 12.0;
+ Paaa /= 20.0;
+ Pb /= -6.0;
+ Pbb /= -12.0;
+ Pbbb /= -20.0;
+ Pab /= 24.0;
+ Paab /= 60.0;
+ Pabb /= -60.0;
+ }
+
+ w = - dCalcVectorDot3(n, v[0]);
+
+ k1 = 1 / n[C]; k2 = k1 * k1; k3 = k2 * k1; k4 = k3 * k1;
+
+ Fa = k1 * Pa;
+ Fb = k1 * Pb;
+ Fc = -k2 * (n[A]*Pa + n[B]*Pb + w*P1);
+
+ Faa = k1 * Paa;
+ Fbb = k1 * Pbb;
+ Fcc = k3 * (SQR(n[A])*Paa + 2*n[A]*n[B]*Pab + SQR(n[B])*Pbb +
+ w*(2*(n[A]*Pa + n[B]*Pb) + w*P1));
+
+ Faaa = k1 * Paaa;
+ Fbbb = k1 * Pbbb;
+ Fccc = -k4 * (CUBE(n[A])*Paaa + 3*SQR(n[A])*n[B]*Paab
+ + 3*n[A]*SQR(n[B])*Pabb + CUBE(n[B])*Pbbb
+ + 3*w*(SQR(n[A])*Paa + 2*n[A]*n[B]*Pab + SQR(n[B])*Pbb)
+ + w*w*(3*(n[A]*Pa + n[B]*Pb) + w*P1));
+
+ Faab = k1 * Paab;
+ Fbbc = -k2 * (n[A]*Pabb + n[B]*Pbbb + w*Pbb);
+ Fcca = k3 * (SQR(n[A])*Paaa + 2*n[A]*n[B]*Paab + SQR(n[B])*Pabb
+ + w*(2*(n[A]*Paa + n[B]*Pab) + w*Pa));
+ }
+
+
+ T0 += n[0] * ((A == 0) ? Fa : ((B == 0) ? Fb : Fc));
+
+ T1[A] += n[A] * Faa;
+ T1[B] += n[B] * Fbb;
+ T1[C] += n[C] * Fcc;
+ T2[A] += n[A] * Faaa;
+ T2[B] += n[B] * Fbbb;
+ T2[C] += n[C] * Fccc;
+ TP[A] += n[A] * Faab;
+ TP[B] += n[B] * Fbbc;
+ TP[C] += n[C] * Fcca;
+ }
+ }
+
+ T1[0] /= 2; T1[1] /= 2; T1[2] /= 2;
+ T2[0] /= 3; T2[1] /= 3; T2[2] /= 3;
+ TP[0] /= 2; TP[1] /= 2; TP[2] /= 2;
+
+ m->mass = density * T0;
+ m->_I(0,0) = density * (T2[1] + T2[2]);
+ m->_I(1,1) = density * (T2[2] + T2[0]);
+ m->_I(2,2) = density * (T2[0] + T2[1]);
+ m->_I(0,1) = - density * TP[0];
+ m->_I(1,0) = - density * TP[0];
+ m->_I(2,1) = - density * TP[1];
+ m->_I(1,2) = - density * TP[1];
+ m->_I(2,0) = - density * TP[2];
+ m->_I(0,2) = - density * TP[2];
+
+ // Added to address SF bug 1729095
+ dMassTranslate( m, T1[0] / T0, T1[1] / T0, T1[2] / T0 );
+
+# ifndef dNODEBUG
+ dMassCheck (m);
+# endif
+
+#endif // dTRIMESH_ENABLED
+}
+
+
+void dMassSetTrimeshTotal( dMass *m, dReal total_mass, dGeomID g)
+{
+ dAASSERT( m );
+ dUASSERT( g && g->type == dTriMeshClass, "argument not a trimesh" );
+ dMassSetTrimesh( m, 1.0, g );
+ dMassAdjust( m, total_mass );
+}
+
+
+
+
+void dMassAdjust (dMass *m, dReal newmass)
+{
+ dAASSERT (m);
+ dReal scale = newmass / m->mass;
+ m->mass = newmass;
+ for (int i=0; i<3; i++) for (int j=0; j<3; j++) m->_I(i,j) *= scale;
+
+# ifndef dNODEBUG
+ dMassCheck (m);
+# endif
+}
+
+
+void dMassTranslate (dMass *m, dReal x, dReal y, dReal z)
+{
+ // if the body is translated by `a' relative to its point of reference,
+ // the new inertia about the point of reference is:
+ //
+ // I + mass*(crossmat(c)^2 - crossmat(c+a)^2)
+ //
+ // where c is the existing center of mass and I is the old inertia.
+
+ int i,j;
+ dMatrix3 ahat,chat,t1,t2;
+ dReal a[3];
+
+ dAASSERT (m);
+
+ // adjust inertia matrix
+ dSetZero (chat,12);
+ dSetCrossMatrixPlus (chat,m->c,4);
+ a[0] = x + m->c[0];
+ a[1] = y + m->c[1];
+ a[2] = z + m->c[2];
+ dSetZero (ahat,12);
+ dSetCrossMatrixPlus (ahat,a,4);
+ dMultiply0_333 (t1,ahat,ahat);
+ dMultiply0_333 (t2,chat,chat);
+ for (i=0; i<3; i++) for (j=0; j<3; j++)
+ m->_I(i,j) += m->mass * (t2[i*4+j]-t1[i*4+j]);
+
+ // ensure perfect symmetry
+ m->_I(1,0) = m->_I(0,1);
+ m->_I(2,0) = m->_I(0,2);
+ m->_I(2,1) = m->_I(1,2);
+
+ // adjust center of mass
+ m->c[0] += x;
+ m->c[1] += y;
+ m->c[2] += z;
+
+# ifndef dNODEBUG
+ dMassCheck (m);
+# endif
+}
+
+
+void dMassRotate (dMass *m, const dMatrix3 R)
+{
+ // if the body is rotated by `R' relative to its point of reference,
+ // the new inertia about the point of reference is:
+ //
+ // R * I * R'
+ //
+ // where I is the old inertia.
+
+ dMatrix3 t1;
+ dReal t2[3];
+
+ dAASSERT (m);
+
+ // rotate inertia matrix
+ dMultiply2_333 (t1,m->I,R);
+ dMultiply0_333 (m->I,R,t1);
+
+ // ensure perfect symmetry
+ m->_I(1,0) = m->_I(0,1);
+ m->_I(2,0) = m->_I(0,2);
+ m->_I(2,1) = m->_I(1,2);
+
+ // rotate center of mass
+ dMultiply0_331 (t2,R,m->c);
+ m->c[0] = t2[0];
+ m->c[1] = t2[1];
+ m->c[2] = t2[2];
+
+# ifndef dNODEBUG
+ dMassCheck (m);
+# endif
+}
+
+
+void dMassAdd (dMass *a, const dMass *b)
+{
+ int i;
+ dAASSERT (a && b);
+ dReal denom = dRecip (a->mass + b->mass);
+ for (i=0; i<3; i++) a->c[i] = (a->c[i]*a->mass + b->c[i]*b->mass)*denom;
+ a->mass += b->mass;
+ for (i=0; i<12; i++) a->I[i] += b->I[i];
+}
+
+
+// Backwards compatible API
+void dMassSetCappedCylinder(dMass *a, dReal b, int c, dReal d, dReal e)
+{
+ return dMassSetCapsule(a,b,c,d,e);
+}
+
+void dMassSetCappedCylinderTotal(dMass *a, dReal b, int c, dReal d, dReal e)
+{
+ return dMassSetCapsuleTotal(a,b,c,d,e);
+}
+
diff --git a/libs/ode-0.16.1/ode/src/mat.cpp b/libs/ode-0.16.1/ode/src/mat.cpp
new file mode 100644
index 0000000..67f5673
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/mat.cpp
@@ -0,0 +1,231 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/odeconfig.h>
+#include <ode/misc.h>
+#include <ode/error.h>
+#include <ode/memory.h>
+#include "config.h"
+#include "matrix.h"
+#include "mat.h"
+
+
+dMatrix::dMatrix()
+{
+ n = 0;
+ m = 0;
+ data = 0;
+}
+
+
+dMatrix::dMatrix (int rows, int cols)
+{
+ if (rows < 1 || cols < 1) dDebug (0,"bad matrix size");
+ n = rows;
+ m = cols;
+ data = (dReal*) dAlloc (n*m*sizeof(dReal));
+ dSetZero (data,n*m);
+}
+
+
+dMatrix::dMatrix (const dMatrix &a)
+{
+ n = a.n;
+ m = a.m;
+ data = (dReal*) dAlloc (n*m*sizeof(dReal));
+ memcpy (data,a.data,n*m*sizeof(dReal));
+}
+
+
+dMatrix::dMatrix (int rows, int cols,
+ dReal *_data, int rowskip, int colskip)
+{
+ if (rows < 1 || cols < 1) dDebug (0,"bad matrix size");
+ n = rows;
+ m = cols;
+ data = (dReal*) dAlloc (n*m*sizeof(dReal));
+ for (int i=0; i<n; i++) {
+ for (int j=0; j<m; j++) data[i*m+j] = _data[i*rowskip + j*colskip];
+ }
+}
+
+
+dMatrix::~dMatrix()
+{
+ if (data) dFree (data,n*m*sizeof(dReal));
+}
+
+
+dReal & dMatrix::operator () (int i, int j)
+{
+ if (i < 0 || i >= n || j < 0 || j >= m) dDebug (0,"bad matrix (i,j)");
+ return data [i*m+j];
+}
+
+
+void dMatrix::operator= (const dMatrix &a)
+{
+ if (data) dFree (data,n*m*sizeof(dReal));
+ n = a.n;
+ m = a.m;
+ if (n > 0 && m > 0) {
+ data = (dReal*) dAlloc (n*m*sizeof(dReal));
+ memcpy (data,a.data,n*m*sizeof(dReal));
+ }
+ else data = 0;
+}
+
+
+void dMatrix::operator= (dReal a)
+{
+ for (int i=0; i<n*m; i++) data[i] = a;
+}
+
+
+dMatrix dMatrix::transpose()
+{
+ dMatrix r (m,n);
+ for (int i=0; i<n; i++) {
+ for (int j=0; j<m; j++) r.data[j*n+i] = data[i*m+j];
+ }
+ return r;
+}
+
+
+dMatrix dMatrix::select (int np, int *p, int nq, int *q)
+{
+ if (np < 1 || nq < 1) dDebug (0,"Matrix select, bad index array sizes");
+ dMatrix r (np,nq);
+ for (int i=0; i<np; i++) {
+ for (int j=0; j<nq; j++) {
+ if (p[i] < 0 || p[i] >= n || q[i] < 0 || q[i] >= m)
+ dDebug (0,"Matrix select, bad index arrays");
+ r.data[i*nq+j] = data[p[i]*m+q[j]];
+ }
+ }
+ return r;
+}
+
+
+dMatrix dMatrix::operator + (const dMatrix &a)
+{
+ if (n != a.n || m != a.m) dDebug (0,"matrix +, mismatched sizes");
+ dMatrix r (n,m);
+ for (int i=0; i<n*m; i++) r.data[i] = data[i] + a.data[i];
+ return r;
+}
+
+
+dMatrix dMatrix::operator - (const dMatrix &a)
+{
+ if (n != a.n || m != a.m) dDebug (0,"matrix -, mismatched sizes");
+ dMatrix r (n,m);
+ for (int i=0; i<n*m; i++) r.data[i] = data[i] - a.data[i];
+ return r;
+}
+
+
+dMatrix dMatrix::operator - ()
+{
+ dMatrix r (n,m);
+ for (int i=0; i<n*m; i++) r.data[i] = -data[i];
+ return r;
+}
+
+
+dMatrix dMatrix::operator * (const dMatrix &a)
+{
+ if (m != a.n) dDebug (0,"matrix *, mismatched sizes");
+ dMatrix r (n,a.m);
+ for (int i=0; i<n; i++) {
+ for (int j=0; j<a.m; j++) {
+ dReal sum = 0;
+ for (int k=0; k<m; k++) sum += data[i*m+k] * a.data[k*a.m+j];
+ r.data [i*a.m+j] = sum;
+ }
+ }
+ return r;
+}
+
+
+void dMatrix::operator += (const dMatrix &a)
+{
+ if (n != a.n || m != a.m) dDebug (0,"matrix +=, mismatched sizes");
+ for (int i=0; i<n*m; i++) data[i] += a.data[i];
+}
+
+
+void dMatrix::operator -= (const dMatrix &a)
+{
+ if (n != a.n || m != a.m) dDebug (0,"matrix -=, mismatched sizes");
+ for (int i=0; i<n*m; i++) data[i] -= a.data[i];
+}
+
+
+void dMatrix::clearUpperTriangle()
+{
+ if (n != m) dDebug (0,"clearUpperTriangle() only works on square matrices");
+ for (int i=0; i<n; i++) {
+ for (int j=i+1; j<m; j++) data[i*m+j] = 0;
+ }
+}
+
+
+void dMatrix::clearLowerTriangle()
+{
+ if (n != m) dDebug (0,"clearLowerTriangle() only works on square matrices");
+ for (int i=0; i<n; i++) {
+ for (int j=0; j<i; j++) data[i*m+j] = 0;
+ }
+}
+
+
+void dMatrix::makeRandom (dReal range)
+{
+ for (int i=0; i<n; i++) {
+ for (int j=0; j<m; j++)
+ data[i*m+j] = (dRandReal()*REAL(2.0)-REAL(1.0))*range;
+ }
+}
+
+
+void dMatrix::print (const char *fmt, FILE *f)
+{
+ for (int i=0; i<n; i++) {
+ for (int j=0; j<m; j++) fprintf (f,fmt,data[i*m+j]);
+ fprintf (f,"\n");
+ }
+}
+
+
+dReal dMatrix::maxDifference (const dMatrix &a)
+{
+ if (n != a.n || m != a.m) dDebug (0,"maxDifference(), mismatched sizes");
+ dReal max = 0;
+ for (int i=0; i<n; i++) {
+ for (int j=0; j<m; j++) {
+ dReal diff = dFabs(data[i*m+j] - a.data[i*m+j]);
+ if (diff > max) max = diff;
+ }
+ }
+ return max;
+}
diff --git a/libs/ode-0.16.1/ode/src/mat.h b/libs/ode-0.16.1/ode/src/mat.h
new file mode 100644
index 0000000..920c348
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/mat.h
@@ -0,0 +1,71 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// matrix class. this is mostly for convenience in the testing code, it is
+// not optimized at all. correctness is much more importance here.
+
+#ifndef _ODE_MAT_H_
+#define _ODE_MAT_H_
+
+#include <ode/common.h>
+
+
+class dMatrix {
+ int n,m; // matrix dimension, n,m >= 0
+ dReal *data; // if nonzero, n*m elements allocated on the heap
+
+public:
+ // constructors, destructors
+ dMatrix(); // make default 0x0 matrix
+ dMatrix (int rows, int cols); // construct zero matrix of given size
+ dMatrix (const dMatrix &); // construct copy of given matrix
+ // create copy of given data - element (i,j) is data[i*rowskip+j*colskip]
+ dMatrix (int rows, int cols, dReal *_data, int rowskip, int colskip);
+ ~dMatrix(); // destructor
+
+ // data movement
+ dReal & operator () (int i, int j); // reference an element
+ void operator= (const dMatrix &); // matrix = matrix
+ void operator= (dReal); // matrix = scalar
+ dMatrix transpose(); // return transposed matrix
+ // return a permuted submatrix of this matrix, made up of the rows in p
+ // and the columns in q. p has np elements, q has nq elements.
+ dMatrix select (int np, int *p, int nq, int *q);
+
+ // operators
+ dMatrix operator + (const dMatrix &);
+ dMatrix operator - (const dMatrix &);
+ dMatrix operator - ();
+ dMatrix operator * (const dMatrix &);
+ void operator += (const dMatrix &);
+ void operator -= (const dMatrix &);
+
+ // utility
+ void clearUpperTriangle();
+ void clearLowerTriangle();
+ void makeRandom (dReal range);
+ void print (const char *fmt = "%10.4f ", FILE *f=stdout);
+ dReal maxDifference (const dMatrix &);
+};
+
+
+#endif
diff --git a/libs/ode-0.16.1/ode/src/matrix.cpp b/libs/ode-0.16.1/ode/src/matrix.cpp
new file mode 100644
index 0000000..cdb77af
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/matrix.cpp
@@ -0,0 +1,593 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/common.h>
+#include "config.h"
+#include "matrix.h"
+#include "objects.h"
+#include "threaded_solver_ldlt.h"
+
+#include <ode/memory.h>
+
+
+// misc defines
+#define ALLOCA dALLOCA16
+#define STACK_ALLOC_MAX 8192U
+
+/*extern */
+void dxMultiply0(dReal *A, const dReal *B, const dReal *C, unsigned p, unsigned q, unsigned r)
+{
+ dAASSERT (A && B && C && p>0 && q>0 && r>0);
+ const unsigned qskip = dPAD(q);
+ const unsigned rskip = dPAD(r);
+ dReal *aa = A;
+ const dReal *bb = B;
+ for (unsigned i = p; i != 0; aa+=rskip, bb+=qskip, --i) {
+ dReal *a = aa;
+ const dReal *cc = C, *ccend = C + r;
+ for (; cc != ccend; ++a, ++cc) {
+ dReal sum = REAL(0.0);
+ const dReal *c = cc;
+ const dReal *b = bb, *bend = bb + q;
+ for (; b != bend; c+=rskip, ++b) {
+ sum += (*b) * (*c);
+ }
+ (*a) = sum;
+ }
+ }
+}
+
+
+/*extern */
+void dxMultiply1(dReal *A, const dReal *B, const dReal *C, unsigned p, unsigned q, unsigned r)
+{
+ dAASSERT (A && B && C && p>0 && q>0 && r>0);
+ const unsigned pskip = dPAD(p);
+ const unsigned rskip = dPAD(r);
+ dReal *aa = A;
+ const dReal *bb = B, *bbend = B + p;
+ for (; bb != bbend; aa += rskip, ++bb) {
+ dReal *a = aa;
+ const dReal *cc = C, *ccend = C + r;
+ for (; cc != ccend; ++a, ++cc) {
+ dReal sum = REAL(0.0);
+ const dReal *b = bb, *c = cc;
+ for (unsigned k = q; k != 0; b += pskip, c += rskip, --k) {
+ sum += (*b) * (*c);
+ }
+ (*a) = sum;
+ }
+ }
+}
+
+
+/*extern */
+void dxMultiply2(dReal *A, const dReal *B, const dReal *C, unsigned p, unsigned q, unsigned r)
+{
+ dAASSERT (A && B && C && p>0 && q>0 && r>0);
+ const unsigned rskip = dPAD(r);
+ const unsigned qskip = dPAD(q);
+ dReal *aa = A;
+ const dReal *bb = B;
+ for (unsigned i = p; i != 0; aa += rskip, bb += qskip, --i) {
+ dReal *a = aa, *aend = aa + r;
+ const dReal *cc = C;
+ for (; a != aend; cc+=qskip, ++a) {
+ dReal sum = REAL(0.0);
+ const dReal *b = bb, *c = cc, *cend = cc + q;
+ for (; c != cend; ++b, ++c) {
+ sum += (*b) * (*c);
+ }
+ (*a) = sum;
+ }
+ }
+}
+
+
+/*extern */
+int dxFactorCholesky(dReal *A, unsigned n, void *tmpBuf/*[n]*/)
+{
+ dAASSERT (n > 0 && A);
+ bool failure = false;
+
+ dReal *alloctedBuf = NULL;
+ sizeint allocatedSize;
+
+ const unsigned nskip = dPAD (n);
+
+ dReal *recip = (dReal *)tmpBuf;
+ if (tmpBuf == NULL) {
+ allocatedSize = n * sizeof(dReal);
+ alloctedBuf = allocatedSize > STACK_ALLOC_MAX ? (dReal *)dAlloc(allocatedSize) : NULL;
+ recip = alloctedBuf != NULL ? alloctedBuf : (dReal*)ALLOCA(allocatedSize);
+ }
+
+ dReal *aa = A;
+ for (unsigned i = 0; i < n; aa += nskip, ++i) {
+ dReal *cc = aa;
+ {
+ const dReal *bb = A;
+ for (unsigned j = 0; j < i; bb += nskip, ++cc, ++j) {
+ dReal sum = *cc;
+ const dReal *a = aa, *b = bb, *bend = bb + j;
+ for (; b != bend; ++a, ++b) {
+ sum -= (*a) * (*b);
+ }
+ *cc = sum * recip[j];
+ }
+ }
+ {
+ dReal sum = *cc;
+ dReal *a = aa, *aend = aa + i;
+ for (; a != aend; ++a) {
+ sum -= (*a)*(*a);
+ }
+ if (sum <= REAL(0.0)) {
+ failure = true;
+ break;
+ }
+ dReal sumsqrt = dSqrt(sum);
+ *cc = sumsqrt;
+ recip[i] = dRecip (sumsqrt);
+ }
+ }
+
+ if (alloctedBuf != NULL) {
+ dFree(alloctedBuf, allocatedSize);
+ }
+
+ return failure ? 0 : 1;
+}
+
+
+/*extern */
+void dxSolveCholesky(const dReal *L, dReal *b, unsigned n, void *tmpBuf/*[n]*/)
+{
+ dAASSERT (n > 0 && L && b);
+
+ dReal *alloctedBuf = NULL;
+ sizeint allocatedSize;
+
+ const unsigned nskip = dPAD (n);
+
+ dReal *y = (dReal *)tmpBuf;
+ if (tmpBuf == NULL) {
+ allocatedSize = n * sizeof(dReal);
+ alloctedBuf = allocatedSize > STACK_ALLOC_MAX ? (dReal *)dAlloc(allocatedSize) : NULL;
+ y = alloctedBuf != NULL ? alloctedBuf : (dReal*)ALLOCA(allocatedSize);
+ }
+
+ {
+ const dReal *ll = L;
+ for (unsigned i = 0; i < n; ll += nskip, ++i) {
+ dReal sum = REAL(0.0);
+ for (unsigned k = 0; k < i; ++k) {
+ sum += ll[k] * y[k];
+ }
+ dIASSERT(ll[i] != dReal(0.0));
+ y[i] = (b[i] - sum) / ll[i];
+ }
+ }
+ {
+ const dReal *ll = L + (n - 1) * (nskip + 1);
+ for (unsigned i = n; i > 0; ll -= nskip + 1) {
+ --i;
+ dReal sum = REAL(0.0);
+ const dReal *l = ll + nskip;
+ for (unsigned k = i + 1; k < n; l += nskip, ++k) {
+ sum += (*l) * b[k];
+ }
+ dIASSERT(*ll != dReal(0.0));
+ b[i] = (y[i] - sum) / (*ll);
+ }
+ }
+
+ if (alloctedBuf != NULL) {
+ dFree(alloctedBuf, allocatedSize);
+ }
+}
+
+
+/*extern */
+int dxInvertPDMatrix(const dReal *A, dReal *Ainv, unsigned n, void *tmpBuf/*[nskip*(n+2)]*/)
+{
+ dAASSERT (n > 0 && A && Ainv);
+ bool success = false;
+
+ dReal *alloctedBuf = NULL;
+ sizeint allocatedSize;
+
+ sizeint choleskyFactorSize = dxEstimateFactorCholeskyTmpbufSize(n);
+ sizeint choleskySolveSize = dxEstimateSolveCholeskyTmpbufSize(n);
+ sizeint choleskyMaxSize = dMACRO_MAX(choleskyFactorSize, choleskySolveSize);
+ dIASSERT(choleskyMaxSize % sizeof(dReal) == 0);
+
+ const unsigned nskip = dPAD (n);
+ const sizeint nskip_mul_n = (sizeint)nskip * n;
+
+ dReal *tmp = (dReal *)tmpBuf;
+ if (tmpBuf == NULL) {
+ allocatedSize = choleskyMaxSize + (nskip + nskip_mul_n) * sizeof(dReal);
+ alloctedBuf = allocatedSize > STACK_ALLOC_MAX ? (dReal *)dAlloc(allocatedSize) : NULL;
+ tmp = alloctedBuf != NULL ? alloctedBuf : (dReal*)ALLOCA(allocatedSize);
+ }
+
+ dReal *X = (dReal *)((char *)tmp + choleskyMaxSize);
+ dReal *L = X + nskip;
+ memcpy (L, A, nskip_mul_n * sizeof(dReal));
+ if (dxFactorCholesky(L, n, tmp)) {
+ dSetZero (Ainv, nskip_mul_n); // make sure all padding elements set to 0
+ dReal *aa = Ainv, *xi = X, *xiend = X + n;
+ for (; xi != xiend; ++aa, ++xi) {
+ dSetZero(X, n);
+ *xi = REAL(1.0);
+ dxSolveCholesky(L, X, n, tmp);
+ dReal *a = aa;
+ const dReal *x = X, *xend = X + n;
+ for (; x != xend; a += nskip, ++x) {
+ *a = *x;
+ }
+ }
+ success = true;
+ }
+
+ if (alloctedBuf != NULL) {
+ dFree(alloctedBuf, allocatedSize);
+ }
+
+ return success ? 1 : 0;
+}
+
+
+/*extern */
+int dxIsPositiveDefinite(const dReal *A, unsigned n, void *tmpBuf/*[nskip*(n+1)]*/)
+{
+ dAASSERT (n > 0 && A);
+
+ dReal *alloctedBuf = NULL;
+ sizeint allocatedSize;
+
+ sizeint choleskyFactorSize = dxEstimateFactorCholeskyTmpbufSize(n);
+ dIASSERT(choleskyFactorSize % sizeof(dReal) == 0);
+
+ const unsigned nskip = dPAD (n);
+ const sizeint nskip_mul_n = (sizeint)nskip * n;
+
+ dReal *tmp = (dReal *)tmpBuf;
+ if (tmpBuf == NULL) {
+ allocatedSize = choleskyFactorSize + nskip_mul_n * sizeof(dReal);
+ alloctedBuf = allocatedSize > STACK_ALLOC_MAX ? (dReal *)dAlloc(allocatedSize) : NULL;
+ tmp = alloctedBuf != NULL ? alloctedBuf : (dReal*)ALLOCA(allocatedSize);
+ }
+
+ dReal *Acopy = (dReal *)((char *)tmp + choleskyFactorSize);
+ memcpy(Acopy, A, nskip_mul_n * sizeof(dReal));
+ int factorResult = dxFactorCholesky (Acopy, n, tmp);
+
+ if (alloctedBuf != NULL) {
+ dFree(alloctedBuf, allocatedSize);
+ }
+
+ return factorResult;
+}
+
+
+/*extern */
+void dxLDLTAddTL(dReal *L, dReal *d, const dReal *a, unsigned n, unsigned nskip, void *tmpBuf/*[2*nskip]*/)
+{
+ dAASSERT(L && d && a && n > 0 && nskip >= n);
+
+ if (n < 2) return;
+
+ dReal *alloctedBuf = NULL;
+ sizeint allocatedSize;
+
+ dReal *W1 = (dReal *)tmpBuf;
+ if (tmpBuf == NULL) {
+ allocatedSize = nskip * (2 * sizeof(dReal));
+ alloctedBuf = allocatedSize > STACK_ALLOC_MAX ? (dReal *)dAlloc(allocatedSize) : NULL;
+ W1 = alloctedBuf != NULL ? alloctedBuf : (dReal*)ALLOCA(allocatedSize);
+ }
+
+ dReal *W2 = W1 + nskip;
+
+ W1[0] = REAL(0.0);
+ W2[0] = REAL(0.0);
+ for (unsigned j = 1; j < n; ++j) {
+ W1[j] = W2[j] = (dReal) (a[j] * M_SQRT1_2);
+ }
+ dReal W11 = (dReal) ((REAL(0.5)*a[0]+1)*M_SQRT1_2);
+ dReal W21 = (dReal) ((REAL(0.5)*a[0]-1)*M_SQRT1_2);
+
+ dReal alpha1 = REAL(1.0);
+ dReal alpha2 = REAL(1.0);
+
+ {
+ dReal dee = d[0];
+ dReal alphanew = alpha1 + (W11*W11)*dee;
+ dIASSERT(alphanew != dReal(0.0));
+ dee /= alphanew;
+ dReal gamma1 = W11 * dee;
+ dee *= alpha1;
+ alpha1 = alphanew;
+ alphanew = alpha2 - (W21*W21)*dee;
+ dee /= alphanew;
+ //dReal gamma2 = W21 * dee;
+ alpha2 = alphanew;
+ dReal k1 = REAL(1.0) - W21*gamma1;
+ dReal k2 = W21*gamma1*W11 - W21;
+ dReal *ll = L + nskip;
+ for (unsigned p = 1; p < n; ll += nskip, ++p) {
+ dReal Wp = W1[p];
+ dReal ell = *ll;
+ W1[p] = Wp - W11*ell;
+ W2[p] = k1*Wp + k2*ell;
+ }
+ }
+
+ dReal *ll = L + (nskip + 1);
+ for (unsigned j = 1; j < n; ll += nskip + 1, ++j) {
+ dReal k1 = W1[j];
+ dReal k2 = W2[j];
+
+ dReal dee = d[j];
+ dReal alphanew = alpha1 + (k1*k1)*dee;
+ dIASSERT(alphanew != dReal(0.0));
+ dee /= alphanew;
+ dReal gamma1 = k1 * dee;
+ dee *= alpha1;
+ alpha1 = alphanew;
+ alphanew = alpha2 - (k2*k2)*dee;
+ dee /= alphanew;
+ dReal gamma2 = k2 * dee;
+ dee *= alpha2;
+ d[j] = dee;
+ alpha2 = alphanew;
+
+ dReal *l = ll + nskip;
+ for (unsigned p = j + 1; p < n; l += nskip, ++p) {
+ dReal ell = *l;
+ dReal Wp = W1[p] - k1 * ell;
+ ell += gamma1 * Wp;
+ W1[p] = Wp;
+ Wp = W2[p] - k2 * ell;
+ ell -= gamma2 * Wp;
+ W2[p] = Wp;
+ *l = ell;
+ }
+ }
+
+ if (alloctedBuf != NULL) {
+ dFree(alloctedBuf, allocatedSize);
+ }
+}
+
+
+// macros for dLDLTRemove() for accessing A - either access the matrix
+// directly or access it via row pointers. we are only supposed to reference
+// the lower triangle of A (it is symmetric), but indexes i and j come from
+// permutation vectors so they are not predictable. so do a test on the
+// indexes - this should not slow things down too much, as we don't do this
+// in an inner loop.
+
+#define _GETA(i,j) (A[i][j])
+//#define _GETA(i,j) (A[(i)*nskip+(j)])
+#define GETA(i,j) ((i > j) ? _GETA(i,j) : _GETA(j,i))
+
+
+/*extern */
+void dxLDLTRemove(dReal **A, const unsigned *p, dReal *L, dReal *d,
+ unsigned n1, unsigned n2, unsigned r, unsigned nskip, void *tmpBuf/*n2 + 2*nskip*/)
+{
+ dAASSERT(A && p && L && d && n1 > 0 && n2 > 0 /*&& r >= 0 */&& r < n2 &&
+ n1 >= n2 && nskip >= n1);
+#ifndef dNODEBUG
+ for (unsigned i = 0; i < n2; ++i) dIASSERT(p[i] >= 0 && p[i] < n1);
+#endif
+
+ if (r == n2 - 1) {
+ return; // deleting the last row/col is easy
+ }
+
+ dReal *alloctedBuf = NULL;
+ sizeint allocatedSize;
+
+ sizeint LDLTAddTLSize = dxEstimateLDLTAddTLTmpbufSize(nskip);
+ dIASSERT(LDLTAddTLSize % sizeof(dReal) == 0);
+
+ dReal *tmp = (dReal *)tmpBuf;
+ if (tmpBuf == NULL) {
+ allocatedSize = LDLTAddTLSize + n2 * sizeof(dReal);
+ alloctedBuf = allocatedSize > STACK_ALLOC_MAX ? (dReal *)dAlloc(allocatedSize) : NULL;
+ tmp = alloctedBuf != NULL ? alloctedBuf : (dReal*)ALLOCA(allocatedSize);
+ }
+
+ if (r == 0) {
+ dReal *a = (dReal *)((char *)tmp + LDLTAddTLSize);
+ const unsigned p_0 = p[0];
+ for (unsigned i = 0; i < n2; ++i) {
+ a[i] = -GETA(p[i],p_0);
+ }
+ a[0] += REAL(1.0);
+ dxLDLTAddTL (L, d, a, n2, nskip, tmp);
+ }
+ else {
+ dReal *t = (dReal *)((char *)tmp + LDLTAddTLSize);
+ {
+ dReal *Lcurr = L + r*nskip;
+ for (unsigned i = 0; i < r; ++Lcurr, ++i) {
+ dIASSERT(d[i] != dReal(0.0));
+ t[i] = *Lcurr / d[i];
+ }
+ }
+ dReal *a = t + r;
+ {
+ dReal *Lcurr = L + r * nskip;
+ const unsigned *pp_r = p + r, p_r = *pp_r;
+ const unsigned n2_minus_r = n2 - r;
+ for (unsigned i = 0; i < n2_minus_r; Lcurr += nskip, ++i) {
+ a[i] = dDot(Lcurr, t, r) - GETA(pp_r[i], p_r);
+ }
+ }
+ a[0] += REAL(1.0);
+ dxLDLTAddTL (L + (sizeint)(nskip + 1) * r, d + r, a, n2 - r, nskip, tmp);
+ }
+
+ // snip out row/column r from L and d
+ dxRemoveRowCol (L, n2, nskip, r);
+ if (r < (n2 - 1)) memmove (d + r, d + r + 1, (n2 - r - 1) * sizeof(dReal));
+
+ if (alloctedBuf != NULL) {
+ dFree(alloctedBuf, allocatedSize);
+ }
+}
+
+
+/*extern */
+void dxRemoveRowCol(dReal *A, unsigned n, unsigned nskip, unsigned r)
+{
+ dAASSERT(A && n > 0 && nskip >= n && r >= 0 && r < n);
+ if (r >= n - 1) return;
+ if (r > 0) {
+ {
+ const sizeint move_size = (n - r - 1) * sizeof(dReal);
+ dReal *Adst = A + r;
+ for (unsigned i = 0; i < r; Adst += nskip, ++i) {
+ dReal *Asrc = Adst + 1;
+ memmove (Adst, Asrc, move_size);
+ }
+ }
+ {
+ const sizeint cpy_size = r * sizeof(dReal);
+ dReal *Adst = A + (sizeint)nskip * r;
+ unsigned n1 = n - 1;
+ for (unsigned i = r; i < n1; ++i) {
+ dReal *Asrc = Adst + nskip;
+ memcpy (Adst, Asrc, cpy_size);
+ Adst = Asrc;
+ }
+ }
+ }
+ {
+ const sizeint cpy_size = (n - r - 1) * sizeof(dReal);
+ dReal *Adst = A + (sizeint)(nskip + 1) * r;
+ unsigned n1 = n - 1;
+ for (unsigned i = r; i < n1; ++i) {
+ dReal *Asrc = Adst + (nskip + 1);
+ memcpy (Adst, Asrc, cpy_size);
+ Adst = Asrc - 1;
+ }
+ }
+}
+
+
+#undef dSetZero
+#undef dSetValue
+//#undef dDot
+#undef dMultiply0
+#undef dMultiply1
+#undef dMultiply2
+#undef dFactorCholesky
+#undef dSolveCholesky
+#undef dInvertPDMatrix
+#undef dIsPositiveDefinite
+#undef dLDLTAddTL
+#undef dLDLTRemove
+#undef dRemoveRowCol
+
+
+/*extern ODE_API */
+void dSetZero(dReal *a, int n)
+{
+ dxSetZero(a, n);
+}
+
+/*extern ODE_API */
+void dSetValue(dReal *a, int n, dReal value)
+{
+ dxSetValue(a, n, value);
+}
+
+// dReal dDot (const dReal *a, const dReal *b, int n);
+
+/*extern ODE_API */
+void dMultiply0(dReal *A, const dReal *B, const dReal *C, int p,int q,int r)
+{
+ dxMultiply0(A, B, C, p, q, r);
+}
+
+/*extern ODE_API */
+void dMultiply1(dReal *A, const dReal *B, const dReal *C, int p,int q,int r)
+{
+ dxMultiply1(A, B, C, p, q, r);
+}
+
+/*extern ODE_API */
+void dMultiply2(dReal *A, const dReal *B, const dReal *C, int p,int q,int r)
+{
+ dxMultiply2(A, B, C, p, q, r);
+}
+
+/*extern ODE_API */
+int dFactorCholesky(dReal *A, int n)
+{
+ return dxFactorCholesky(A, n, NULL);
+}
+
+/*extern ODE_API */
+void dSolveCholesky(const dReal *L, dReal *b, int n)
+{
+ dxSolveCholesky(L, b, n, NULL);
+}
+
+/*extern ODE_API */
+int dInvertPDMatrix (const dReal *A, dReal *Ainv, int n)
+{
+ return dxInvertPDMatrix(A, Ainv, n, NULL);
+}
+
+/*extern ODE_API */
+int dIsPositiveDefinite(const dReal *A, int n)
+{
+ return dxIsPositiveDefinite(A, n, NULL);
+}
+
+
+/*extern ODE_API */
+void dLDLTAddTL(dReal *L, dReal *d, const dReal *a, int n, int nskip)
+{
+ dxLDLTAddTL(L, d, a, n, nskip, NULL);
+}
+
+/*extern ODE_API */
+void dLDLTRemove(dReal **A, const int *p, dReal *L, dReal *d, int n1, int n2, int r, int nskip)
+{
+ dxLDLTRemove(A, (const unsigned *)p, L, d, n1, n2, r, nskip, NULL);
+ dSASSERT(sizeof(unsigned) == sizeof(*p));
+}
+
+/*extern ODE_API */
+void dRemoveRowCol(dReal *A, int n, int nskip, int r)
+{
+ dxRemoveRowCol(A, n, nskip, r);
+}
+
diff --git a/libs/ode-0.16.1/ode/src/matrix.h b/libs/ode-0.16.1/ode/src/matrix.h
new file mode 100644
index 0000000..b723722
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/matrix.h
@@ -0,0 +1,160 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * optimized and unoptimized vector and matrix functions
+ * (inlined private versions)
+ */
+
+#ifndef _ODE__PRIVATE_MATRIX_H_
+#define _ODE__PRIVATE_MATRIX_H_
+
+
+#include <ode/matrix.h>
+
+
+#ifdef __cplusplus
+
+template <unsigned a_stride, typename element_type>
+ODE_INLINE
+void dxtSetZero (element_type *a, sizeint n)
+{
+ element_type *const aend = a + n * a_stride;
+ for (element_type *acurr = a; acurr != aend; acurr += a_stride) {
+ *acurr = (element_type)0;
+ }
+}
+
+template <typename element_type>
+ODE_INLINE
+void dxSetZero (element_type *a, sizeint n)
+{
+ dxtSetZero<1>(a, n);
+}
+
+template <typename element_type>
+ODE_INLINE
+void dxSetValue (element_type *a, sizeint n, element_type value)
+{
+ element_type *const aend = a + n;
+ for (element_type *acurr = a; acurr != aend; ++acurr) {
+ *acurr = value;
+ }
+}
+
+
+#else // #ifndef __cplusplus
+
+ODE_PURE_INLINE
+void dxSetZero (dReal *a, sizeint n)
+{
+ dReal *const aend = a + n;
+ dReal *acurr;
+ for (acurr = a; acurr != aend; ++acurr) {
+ *acurr = 0;
+ }
+}
+
+ODE_PURE_INLINE
+void dxSetValue (dReal *a, sizeint n, dReal value)
+{
+ dReal *const aend = a + n;
+ dReal *acurr;
+ for (acurr = a; acurr != aend; ++acurr) {
+ *acurr = value;
+ }
+}
+
+
+#endif // #ifdef __cplusplus
+
+
+dReal dxDot (const dReal *a, const dReal *b, unsigned n);
+void dxMultiply0 (dReal *A, const dReal *B, const dReal *C, unsigned p, unsigned q, unsigned r);
+void dxMultiply1 (dReal *A, const dReal *B, const dReal *C, unsigned p, unsigned q, unsigned r);
+void dxMultiply2 (dReal *A, const dReal *B, const dReal *C, unsigned p, unsigned q, unsigned r);
+int dxFactorCholesky (dReal *A, unsigned n, void *tmpbuf);
+void dxSolveCholesky (const dReal *L, dReal *b, unsigned n, void *tmpbuf);
+int dxInvertPDMatrix (const dReal *A, dReal *Ainv, unsigned n, void *tmpbuf);
+int dxIsPositiveDefinite (const dReal *A, unsigned n, void *tmpbuf);
+void dxLDLTAddTL (dReal *L, dReal *d, const dReal *a, unsigned n, unsigned nskip, void *tmpbuf);
+void dxLDLTRemove (dReal **A, const unsigned *p, dReal *L, dReal *d, unsigned n1, unsigned n2, unsigned r, unsigned nskip, void *tmpbuf);
+void dxRemoveRowCol (dReal *A, unsigned n, unsigned nskip, unsigned r);
+
+ODE_PURE_INLINE sizeint dxEstimateFactorCholeskyTmpbufSize(unsigned n)
+{
+ return dPAD(n) * sizeof(dReal);
+}
+
+ODE_PURE_INLINE sizeint dxEstimateSolveCholeskyTmpbufSize(unsigned n)
+{
+ return dPAD(n) * sizeof(dReal);
+}
+
+ODE_PURE_INLINE sizeint dxEstimateInvertPDMatrixTmpbufSize(unsigned n)
+{
+ sizeint FactorCholesky_size = dxEstimateFactorCholeskyTmpbufSize(n);
+ sizeint SolveCholesky_size = dxEstimateSolveCholeskyTmpbufSize(n);
+ sizeint MaxCholesky_size = FactorCholesky_size > SolveCholesky_size ? FactorCholesky_size : SolveCholesky_size;
+ return (sizeint)dPAD(n) * (n + 1) * sizeof(dReal) + MaxCholesky_size;
+}
+
+ODE_PURE_INLINE sizeint dxEstimateIsPositiveDefiniteTmpbufSize(unsigned n)
+{
+ return (sizeint)dPAD(n) * n * sizeof(dReal) + dxEstimateFactorCholeskyTmpbufSize(n);
+}
+
+ODE_PURE_INLINE sizeint dxEstimateLDLTAddTLTmpbufSize(unsigned nskip)
+{
+ return nskip * (2 * sizeof(dReal));
+}
+
+ODE_PURE_INLINE sizeint dxEstimateLDLTRemoveTmpbufSize(unsigned n2, unsigned nskip)
+{
+ return n2 * sizeof(dReal) + dxEstimateLDLTAddTLTmpbufSize(nskip);
+}
+
+/* For internal use */
+#define dSetZero(a, n) dxSetZero(a, n)
+#define dSetValue(a, n, value) dxSetValue(a, n, value)
+#define dDot(a, b, n) dxDot(a, b, n)
+#define dMultiply0(A, B, C, p, q, r) dxMultiply0(A, B, C, p, q, r)
+#define dMultiply1(A, B, C, p, q, r) dxMultiply1(A, B, C, p, q, r)
+#define dMultiply2(A, B, C, p, q, r) dxMultiply2(A, B, C, p, q, r)
+#define dFactorCholesky(A, n, tmpbuf) dxFactorCholesky(A, n, tmpbuf)
+#define dSolveCholesky(L, b, n, tmpbuf) dxSolveCholesky(L, b, n, tmpbuf)
+#define dInvertPDMatrix(A, Ainv, n, tmpbuf) dxInvertPDMatrix(A, Ainv, n, tmpbuf)
+#define dIsPositiveDefinite(A, n, tmpbuf) dxIsPositiveDefinite(A, n, tmpbuf)
+#define dLDLTAddTL(L, d, a, n, nskip, tmpbuf) dxLDLTAddTL(L, d, a, n, nskip, tmpbuf)
+#define dLDLTRemove(A, p, L, d, n1, n2, r, nskip, tmpbuf) dxLDLTRemove(A, p, L, d, n1, n2, r, nskip, tmpbuf)
+#define dRemoveRowCol(A, n, nskip, r) dxRemoveRowCol(A, n, nskip, r)
+
+
+#define dEstimateFactorCholeskyTmpbufSize(n) dxEstimateFactorCholeskyTmpbufSize(n)
+#define dEstimateSolveCholeskyTmpbufSize(n) dxEstimateSolveCholeskyTmpbufSize(n)
+#define dEstimateInvertPDMatrixTmpbufSize(n) dxEstimateInvertPDMatrixTmpbufSize(n)
+#define dEstimateIsPositiveDefiniteTmpbufSize(n) dxEstimateIsPositiveDefiniteTmpbufSize(n)
+#define dEstimateLDLTAddTLTmpbufSize(nskip) dxEstimateLDLTAddTLTmpbufSize(nskip)
+#define dEstimateLDLTRemoveTmpbufSize(n2, nskip) dxEstimateLDLTRemoveTmpbufSize(n2, nskip)
+
+
+#endif // #ifndef _ODE__PRIVATE_MATRIX_H_
diff --git a/libs/ode-0.16.1/ode/src/memory.cpp b/libs/ode-0.16.1/ode/src/memory.cpp
new file mode 100644
index 0000000..5a67448
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/memory.cpp
@@ -0,0 +1,95 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/odeconfig.h>
+#include <ode/memory.h>
+#include <ode/error.h>
+#include "config.h"
+
+
+static dAllocFunction *allocfn = 0;
+static dReallocFunction *reallocfn = 0;
+static dFreeFunction *freefn = 0;
+
+#ifdef __MINGW32__
+/*
+this is a guard against AC_FUNC_MALLOC and AC_FUNC_REALLOC
+which break cross compilation, no issues in native MSYS.
+*/
+#undef malloc
+#undef realloc
+#endif
+
+void dSetAllocHandler (dAllocFunction *fn)
+{
+ allocfn = fn;
+}
+
+
+void dSetReallocHandler (dReallocFunction *fn)
+{
+ reallocfn = fn;
+}
+
+
+void dSetFreeHandler (dFreeFunction *fn)
+{
+ freefn = fn;
+}
+
+
+dAllocFunction *dGetAllocHandler()
+{
+ return allocfn;
+}
+
+
+dReallocFunction *dGetReallocHandler()
+{
+ return reallocfn;
+}
+
+
+dFreeFunction *dGetFreeHandler()
+{
+ return freefn;
+}
+
+
+void * dAlloc (sizeint size)
+{
+ if (allocfn) return allocfn (size); else return malloc (size);
+}
+
+
+void * dRealloc (void *ptr, sizeint oldsize, sizeint newsize)
+{
+ if (reallocfn) return reallocfn (ptr,oldsize,newsize);
+ else return realloc (ptr,newsize);
+}
+
+
+void dFree (void *ptr, sizeint size)
+{
+ if (!ptr) return;
+ if (freefn) freefn (ptr,size); else free (ptr);
+}
diff --git a/libs/ode-0.16.1/ode/src/misc.cpp b/libs/ode-0.16.1/ode/src/misc.cpp
new file mode 100644
index 0000000..e63a029
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/misc.cpp
@@ -0,0 +1,217 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/odeconfig.h>
+#include <ode/misc.h>
+#include "config.h"
+#include "matrix.h"
+#include "error.h"
+#include "odeou.h"
+
+//****************************************************************************
+// random numbers
+
+static volatile duint32 seed = 0;
+
+unsigned long dRand()
+{
+ duint32 origSeed, newSeed;
+#if !dTHREADING_INTF_DISABLED
+ do {
+#endif
+ origSeed = seed;
+ newSeed = ((duint32)1664525 * origSeed + (duint32)1013904223) & (duint32)0xffffffff;
+#if dTHREADING_INTF_DISABLED
+ seed = newSeed;
+#else
+ } while (!AtomicCompareExchange((volatile atomicord32 *)&seed, origSeed, newSeed));
+#endif
+ return newSeed;
+}
+
+
+unsigned long dRandGetSeed()
+{
+ return seed;
+}
+
+
+void dRandSetSeed (unsigned long s)
+{
+ seed = s;
+}
+
+
+int dTestRand()
+{
+ unsigned long oldseed = seed;
+ int ret = 1;
+ seed = 0;
+ if (dRand() != 0x3c6ef35f || dRand() != 0x47502932 ||
+ dRand() != 0xd1ccf6e9 || dRand() != 0xaaf95334 ||
+ dRand() != 0x6252e503) ret = 0;
+ seed = oldseed;
+ return ret;
+}
+
+
+// adam's all-int straightforward(?) dRandInt (0..n-1)
+int dRandInt (int n)
+{
+ int result;
+ // Since there is no memory barrier macro in ODE assign via volatile variable
+ // to prevent compiler reusing seed as value of `r'
+ volatile unsigned long raw_r = dRand();
+ duint32 r = (duint32)raw_r;
+
+ duint32 un = n;
+ dIASSERT(sizeof(n) == sizeof(un));
+
+ // note: probably more aggressive than it needs to be -- might be
+ // able to get away without one or two of the innermost branches.
+ // if (un <= 0x00010000UL) {
+ // r ^= (r >> 16);
+ // if (un <= 0x00000100UL) {
+ // r ^= (r >> 8);
+ // if (un <= 0x00000010UL) {
+ // r ^= (r >> 4);
+ // if (un <= 0x00000004UL) {
+ // r ^= (r >> 2);
+ // if (un <= 0x00000002UL) {
+ // r ^= (r >> 1);
+ // }
+ // }
+ // }
+ // }
+ // }
+ // Optimized version of above
+ if (un <= (duint32)0x00000010) {
+ r ^= (r >> 16);
+ r ^= (r >> 8);
+ r ^= (r >> 4);
+ if (un <= (duint32)0x00000002) {
+ r ^= (r >> 2);
+ r ^= (r >> 1);
+ result = (r/* & (duint32)0x01*/) & (un >> 1);
+ } else {
+ if (un <= (duint32)0x00000004) {
+ r ^= (r >> 2);
+ result = ((r & (duint32)0x03) * un) >> 2;
+ } else {
+ result = ((r & (duint32)0x0F) * un) >> 4;
+ }
+ }
+ } else {
+ if (un <= (duint32)0x00000100) {
+ r ^= (r >> 16);
+ r ^= (r >> 8);
+ result = ((r & (duint32)0xFF) * un) >> 8;
+ } else {
+ if (un <= (duint32)0x00010000) {
+ r ^= (r >> 16);
+ result = ((r & (duint32)0xFFFF) * un) >> 16;
+ } else {
+ result = (int)(((duint64)r * un) >> 32);
+ }
+ }
+ }
+
+ return result;
+}
+
+
+dReal dRandReal()
+{
+ return (dReal)(((double) dRand()) / ((double) 0xffffffff));
+}
+
+//****************************************************************************
+// matrix utility stuff
+
+void dPrintMatrix (const dReal *A, int n, int m, const char *fmt, FILE *f)
+{
+ int skip = dPAD(m);
+ const dReal *Arow = A;
+ for (int i=0; i<n; Arow+=skip, ++i) {
+ for (int j=0; j<m; ++j) fprintf (f,fmt,Arow[j]);
+ fprintf (f,"\n");
+ }
+}
+
+
+void dMakeRandomVector (dReal *A, int n, dReal range)
+{
+ int i;
+ for (i=0; i<n; i++) A[i] = (dRandReal()*REAL(2.0)-REAL(1.0))*range;
+}
+
+
+void dMakeRandomMatrix (dReal *A, int n, int m, dReal range)
+{
+ int skip = dPAD(m);
+ // dSetZero (A,n*skip);
+ dReal *Arow = A;
+ for (int i=0; i<n; Arow+=skip, ++i) {
+ for (int j=0; j<m; ++j) Arow[j] = (dRandReal()*REAL(2.0)-REAL(1.0))*range;
+ }
+}
+
+
+void dClearUpperTriangle (dReal *A, int n)
+{
+ int skip = dPAD(n);
+ dReal *Arow = A;
+ for (int i=0; i<n; Arow+=skip, ++i) {
+ for (int j=i+1; j<n; ++j) Arow[j] = 0;
+ }
+}
+
+
+dReal dMaxDifference (const dReal *A, const dReal *B, int n, int m)
+{
+ int skip = dPAD(m);
+ dReal max = REAL(0.0);
+ const dReal *Arow = A, *Brow = B;
+ for (int i=0; i<n; Arow+=skip, Brow +=skip, ++i) {
+ for (int j=0; j<m; ++j) {
+ dReal diff = dFabs(Arow[j] - Brow[j]);
+ if (diff > max) max = diff;
+ }
+ }
+ return max;
+}
+
+
+dReal dMaxDifferenceLowerTriangle (const dReal *A, const dReal *B, int n)
+{
+ int skip = dPAD(n);
+ dReal max = REAL(0.0);
+ const dReal *Arow = A, *Brow = B;
+ for (int i=0; i<n; Arow+=skip, Brow+=skip, ++i) {
+ for (int j=0; j<=i; ++j) {
+ dReal diff = dFabs(Arow[j] - Brow[j]);
+ if (diff > max) max = diff;
+ }
+ }
+ return max;
+}
+
diff --git a/libs/ode-0.16.1/ode/src/nextafterf.c b/libs/ode-0.16.1/ode/src/nextafterf.c
new file mode 100644
index 0000000..78fbe31
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/nextafterf.c
@@ -0,0 +1,115 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/* _nextafterf() implementation for MSVC */
+
+#include <ode/common.h>
+#include "config.h"
+
+
+#if defined(_ODE__NEXTAFTERF_REQUIRED)
+
+/*
+ * ====================================================
+ * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
+ *
+ * Developed at SunPro, a Sun Microsystems, Inc. business.
+ * Permission to use, copy, modify, and distribute this
+ * software is freely granted, provided that this notice
+ * is preserved.
+ * ====================================================
+ */
+
+/* A union which permits us to convert between a float and a 32 bit int. */
+
+typedef union
+{
+ float value;
+ uint32 word;
+} ieee_float_shape_type;
+
+/* Get a 32 bit int from a float. */
+
+#define GET_FLOAT_WORD(i,d) \
+ do { \
+ volatile ieee_float_shape_type gf_u; \
+ gf_u.value = (d); \
+ (i) = gf_u.word; \
+ } while (0)
+
+/* Set a float from a 32 bit int. */
+
+#define SET_FLOAT_WORD(d,i) \
+ do { \
+ volatile ieee_float_shape_type sf_u; \
+ sf_u.word = (i); \
+ (d) = sf_u.value; \
+ } while (0)
+
+
+#undef nextafterf
+float _nextafterf(float x, float y)
+{
+ int32 hx,hy,ix,iy;
+
+ GET_FLOAT_WORD(hx,x);
+ GET_FLOAT_WORD(hy,y);
+ ix = hx&0x7fffffff; /* |x| */
+ iy = hy&0x7fffffff; /* |y| */
+
+ if((ix>0x7f800000) || /* x is nan */
+ (iy>0x7f800000)) /* y is nan */
+ return x+y;
+ if(x==y) return x; /* x=y, return x */
+ if(ix==0) { /* x == 0 */
+ SET_FLOAT_WORD(x,(hy&0x80000000)|1);/* return +-minsubnormal */
+ y = x*x;
+ if(y==x) return y; else return x; /* raise underflow flag */
+ }
+ if(hx>=0) { /* x > 0 */
+ if(hx>hy) { /* x > y, x -= ulp */
+ hx -= 1;
+ } else { /* x < y, x += ulp */
+ hx += 1;
+ }
+ } else { /* x < 0 */
+ if(hy>=0||hx>hy){ /* x < y, x -= ulp */
+ hx -= 1;
+ } else { /* x > y, x += ulp */
+ hx += 1;
+ }
+ }
+ hy = hx&0x7f800000;
+ if(hy>=0x7f800000) return x+x; /* overflow */
+ if(hy<0x00800000) { /* underflow */
+ y = x*x;
+ if(y!=x) { /* raise underflow flag */
+ SET_FLOAT_WORD(y,hx);
+ return y;
+ }
+ }
+ SET_FLOAT_WORD(x,hx);
+ return x;
+}
+
+
+#endif /* #if defined(_ODE__NEXTAFTERF_REQUIRED) */
diff --git a/libs/ode-0.16.1/ode/src/objects.cpp b/libs/ode-0.16.1/ode/src/objects.cpp
new file mode 100644
index 0000000..e024aca
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/objects.cpp
@@ -0,0 +1,138 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// Object, body, and world methods.
+
+
+#include <ode/common.h>
+#include <ode/threading_impl.h>
+#include <ode/objects.h>
+#include "config.h"
+#include "objects.h"
+#include "default_threading.h"
+#include "threading_impl.h"
+#include "matrix.h"
+#include "util.h"
+
+
+#define dWORLD_DEFAULT_GLOBAL_ERP REAL(0.2)
+
+#if defined(dSINGLE)
+#define dWORLD_DEFAULT_GLOBAL_CFM REAL(1e-5)
+#elif defined(dDOUBLE)
+#define dWORLD_DEFAULT_GLOBAL_CFM REAL(1e-10)
+#else
+#error dSINGLE or dDOUBLE must be defined
+#endif
+
+
+dObject::~dObject()
+{
+ // Do nothing - a virtual destructor
+}
+
+
+dxAutoDisable::dxAutoDisable(void *):
+ idle_time(REAL(0.0)),
+ idle_steps(10),
+ average_samples(1), // Default is 1 sample => Instantaneous velocity
+ linear_average_threshold(REAL(0.01)*REAL(0.01)), // (magnitude squared)
+ angular_average_threshold(REAL(0.01)*REAL(0.01)) // (magnitude squared)
+{
+}
+
+dxDampingParameters::dxDampingParameters(void *):
+ linear_scale(REAL(0.0)),
+ angular_scale(REAL(0.0)),
+ linear_threshold(REAL(0.01) * REAL(0.01)),
+ angular_threshold(REAL(0.01) * REAL(0.01))
+{
+}
+
+dxQuickStepParameters::dxQuickStepParameters(void *):
+ num_iterations(20),
+ w(REAL(1.3))
+{
+}
+
+dxContactParameters::dxContactParameters(void *):
+ max_vel(dInfinity),
+ min_depth(REAL(0.0))
+{
+}
+
+dxWorld::dxWorld():
+ dBase(),
+ dxThreadingBase(),
+ firstbody(NULL),
+ firstjoint(NULL),
+ nb(0),
+ nj(0),
+ global_erp(dWORLD_DEFAULT_GLOBAL_ERP),
+ global_cfm(dWORLD_DEFAULT_GLOBAL_CFM),
+ adis(NULL),
+ body_flags(0),
+ islands_max_threads(dWORLDSTEP_THREADCOUNT_UNLIMITED),
+ wmem(NULL),
+ qs(NULL),
+ contactp(NULL),
+ dampingp(NULL),
+ max_angular_speed(dInfinity),
+ userdata(0)
+{
+ dxThreadingBase::setThreadingDefaultImplProvider(this);
+
+ dSetZero (gravity, 4);
+}
+
+dxWorld::~dxWorld()
+{
+ if (wmem)
+ {
+ wmem->CleanupWorldReferences(this);
+ wmem->Release();
+ }
+}
+
+
+void dxWorld::assignThreadingImpl(const dxThreadingFunctionsInfo *functions_info, dThreadingImplementationID threading_impl)
+{
+ if (wmem != NULL)
+ {
+ // Free objects allocated with old threading
+ wmem->CleanupWorldReferences(this);
+ }
+
+ dxThreadingBase::assignThreadingImpl(functions_info, threading_impl);
+}
+
+dxWorldProcessContext *dxWorld::unsafeGetWorldProcessingContext() const
+{
+ return wmem->GetWorldProcessingContext();
+}
+
+const dxThreadingFunctionsInfo *dxWorld::retrieveThreadingDefaultImpl(dThreadingImplementationID &out_defaultImpl)
+{
+ out_defaultImpl = DefaultThreadingHolder::getDefaultThreadingImpl();
+ return DefaultThreadingHolder::getDefaultThreadingFunctions();
+}
+
diff --git a/libs/ode-0.16.1/ode/src/objects.h b/libs/ode-0.16.1/ode/src/objects.h
new file mode 100644
index 0000000..0e7d34f
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/objects.h
@@ -0,0 +1,206 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// object, body, and world structs.
+
+
+#ifndef _ODE__PRIVATE_OBJECTS_H_
+#define _ODE__PRIVATE_OBJECTS_H_
+
+
+#include <ode/common.h>
+#include <ode/memory.h>
+#include <ode/mass.h>
+#include "error.h"
+#include "array.h"
+#include "common.h"
+#include "threading_base.h"
+
+
+struct dxJointNode;
+class dxStepWorkingMemory;
+class dxWorldProcessContext;
+
+
+// some body flags
+
+enum {
+ dxBodyFlagFiniteRotation = 1, // use finite rotations
+ dxBodyFlagFiniteRotationAxis = 2, // use finite rotations only along axis
+ dxBodyDisabled = 4, // body is disabled
+ dxBodyNoGravity = 8, // body is not influenced by gravity
+ dxBodyAutoDisable = 16, // enable auto-disable on body
+ dxBodyLinearDamping = 32, // use linear damping
+ dxBodyAngularDamping = 64, // use angular damping
+ dxBodyMaxAngularSpeed = 128,// use maximum angular speed
+ dxBodyGyroscopic = 256 // use gyroscopic term
+};
+
+
+// base class that does correct object allocation / deallocation
+
+struct dBase {
+ void *operator new (size_t size) { return dAlloc (size); }
+ void *operator new (size_t, void *p) { return p; }
+ void operator delete (void *ptr, size_t size) { dFree (ptr,size); }
+ void *operator new[] (size_t size) { return dAlloc (size); }
+ void operator delete[] (void *ptr, size_t size) { dFree (ptr,size); }
+};
+
+
+// base class for bodies and joints
+
+struct dObject : public dBase {
+ dxWorld *world; // world this object is in
+ dObject *next; // next object of this type in list
+ dObject **tome; // pointer to previous object's next ptr
+ int tag; // used by dynamics algorithms
+ void *userdata; // user settable data
+
+ explicit dObject(dxWorld *w): world(w), next(NULL), tome(NULL), tag(0), userdata(NULL) {}
+ virtual ~dObject();
+};
+
+
+// auto disable parameters
+struct dxAutoDisable {
+ dReal idle_time; // time the body needs to be idle to auto-disable it
+ int idle_steps; // steps the body needs to be idle to auto-disable it
+ unsigned int average_samples; // size of the average_lvel and average_avel buffers
+ dReal linear_average_threshold; // linear (squared) average velocity threshold
+ dReal angular_average_threshold; // angular (squared) average velocity threshold
+
+ dxAutoDisable() {}
+ explicit dxAutoDisable(void *);
+};
+
+
+// damping parameters
+struct dxDampingParameters {
+ dReal linear_scale; // multiply the linear velocity by (1 - scale)
+ dReal angular_scale; // multiply the angular velocity by (1 - scale)
+ dReal linear_threshold; // linear (squared) average speed threshold
+ dReal angular_threshold; // angular (squared) average speed threshold
+
+ dxDampingParameters() {}
+ explicit dxDampingParameters(void *);
+};
+
+
+// quick-step parameters
+struct dxQuickStepParameters {
+ int num_iterations; // number of SOR iterations to perform
+ dReal w; // the SOR over-relaxation parameter
+
+ dxQuickStepParameters() {}
+ explicit dxQuickStepParameters(void *);
+};
+
+
+// contact generation parameters
+struct dxContactParameters {
+ dReal max_vel; // maximum correcting velocity
+ dReal min_depth; // thickness of 'surface layer'
+
+ dxContactParameters() {}
+ explicit dxContactParameters(void *);
+};
+
+// position vector and rotation matrix for geometry objects that are not
+// connected to bodies.
+struct dxPosR {
+ dVector3 pos;
+ dMatrix3 R;
+};
+
+struct dxBody : public dObject {
+ dxJointNode *firstjoint; // list of attached joints
+ unsigned flags; // some dxBodyFlagXXX flags
+ dGeomID geom; // first collision geom associated with body
+ dMass mass; // mass parameters about POR
+ dMatrix3 invI; // inverse of mass.I
+ dReal invMass; // 1 / mass.mass
+ dxPosR posr; // position and orientation of point of reference
+ dQuaternion q; // orientation quaternion
+ dVector3 lvel,avel; // linear and angular velocity of POR
+ dVector3 facc,tacc; // force and torque accumulators
+ dVector3 finite_rot_axis; // finite rotation axis, unit length or 0=none
+
+ // auto-disable information
+ dxAutoDisable adis; // auto-disable parameters
+ dReal adis_timeleft; // time left to be idle
+ int adis_stepsleft; // steps left to be idle
+ dVector3* average_lvel_buffer; // buffer for the linear average velocity calculation
+ dVector3* average_avel_buffer; // buffer for the angular average velocity calculation
+ unsigned int average_counter; // counter/index to fill the average-buffers
+ int average_ready; // indicates ( with = 1 ), if the Body's buffers are ready for average-calculations
+
+ void (*moved_callback)(dxBody*); // let the user know the body moved
+ dxDampingParameters dampingp; // damping parameters, depends on flags
+ dReal max_angular_speed; // limit the angular velocity to this magnitude
+
+ dxBody(dxWorld *w);
+};
+
+
+struct dxWorld : public dBase, public dxThreadingBase, private dxIThreadingDefaultImplProvider {
+ dxBody *firstbody; // body linked list
+ dxJoint *firstjoint; // joint linked list
+ int nb,nj; // number of bodies and joints in lists
+ dVector3 gravity; // gravity vector (m/s/s)
+ dReal global_erp; // global error reduction parameter
+ dReal global_cfm; // global constraint force mixing parameter
+ dxAutoDisable adis; // auto-disable parameters
+ int body_flags; // flags for new bodies
+ unsigned islands_max_threads; // maximum threads to allocate for island processing
+ dxStepWorkingMemory *wmem; // Working memory object for dWorldStep/dWorldQuickStep
+
+ dxQuickStepParameters qs;
+ dxContactParameters contactp;
+ dxDampingParameters dampingp; // damping parameters
+ dReal max_angular_speed; // limit the angular velocity to this magnitude
+
+ void* userdata;
+
+ dxWorld();
+ virtual ~dxWorld(); // Compilers issue warnings if a class with virtual methods does not have a virtual destructor :(
+
+ void assignThreadingImpl(const dxThreadingFunctionsInfo *functions_info, dThreadingImplementationID threading_impl);
+
+ unsigned calculateIslandProcessingMaxThreadCount(unsigned *ptrOut_activeThreadCount=NULL) const
+ {
+ unsigned activeThreadCount, *ptrActiveThreadCountToUse = ptrOut_activeThreadCount != NULL ? &activeThreadCount : NULL;
+ unsigned limitedCount = calculateThreadingLimitedThreadCount(islands_max_threads, false, ptrActiveThreadCountToUse);
+ if (ptrOut_activeThreadCount != NULL) {
+ *ptrOut_activeThreadCount = dMACRO_MAX(activeThreadCount, 1U);
+ }
+ return dMACRO_MAX(limitedCount, 1U);
+ }
+
+ dxWorldProcessContext *unsafeGetWorldProcessingContext() const;
+
+private: // dxIThreadingDefaultImplProvider
+ virtual const dxThreadingFunctionsInfo *retrieveThreadingDefaultImpl(dThreadingImplementationID &out_defaultImpl);
+};
+
+
+#endif // #ifndef _ODE__PRIVATE_OBJECTS_H_
diff --git a/libs/ode-0.16.1/ode/src/obstack.cpp b/libs/ode-0.16.1/ode/src/obstack.cpp
new file mode 100644
index 0000000..541f0e3
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/obstack.cpp
@@ -0,0 +1,157 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/common.h>
+#include <ode/error.h>
+#include <ode/memory.h>
+#include "config.h"
+#include "obstack.h"
+
+
+//****************************************************************************
+// macros and constants
+
+#define ROUND_UP_OFFSET_TO_EFFICIENT_SIZE(arena,ofs) \
+ ofs = (sizeint) (dEFFICIENT_SIZE( ((sizeint)(arena)) + ofs ) - ((sizeint)(arena)) )
+
+#define MAX_ALLOC_SIZE \
+ ((sizeint)(dOBSTACK_ARENA_SIZE - sizeof (Arena) - EFFICIENT_ALIGNMENT + 1))
+
+//****************************************************************************
+// dObStack
+
+dObStack::dObStack():
+ m_first(NULL), m_last(NULL),
+ m_current_arena(NULL), m_current_ofs(0)
+{
+}
+
+
+dObStack::~dObStack()
+{
+ // free all arenas
+ Arena *a,*nexta;
+ a = m_first;
+ while (a) {
+ nexta = a->m_next;
+ dFree (a,dOBSTACK_ARENA_SIZE);
+ a = nexta;
+ }
+}
+
+
+void *dObStack::alloc (sizeint num_bytes)
+{
+ if (num_bytes > MAX_ALLOC_SIZE) dDebug (0,"num_bytes too large");
+
+ bool last_alloc_needed = false, last_init_needed = false;
+ Arena **last_ptr = NULL;
+
+ if (m_last != NULL) {
+ if ((m_last->m_used + num_bytes) > dOBSTACK_ARENA_SIZE) {
+ if (m_last->m_next != NULL) {
+ m_last = m_last->m_next;
+ last_init_needed = true;
+ } else {
+ last_ptr = &m_last->m_next;
+ last_alloc_needed = true;
+ }
+ }
+ } else {
+ last_ptr = &m_last;
+ last_alloc_needed = true;
+ }
+
+ if (last_alloc_needed) {
+ Arena *new_last = (Arena *) dAlloc (dOBSTACK_ARENA_SIZE);
+ new_last->m_next = 0;
+ *last_ptr = new_last;
+ if (m_first == NULL) {
+ m_first = new_last;
+ }
+ m_last = new_last;
+ last_init_needed = true;
+ }
+
+ if (last_init_needed) {
+ m_last->m_used = sizeof (Arena);
+ ROUND_UP_OFFSET_TO_EFFICIENT_SIZE (m_last,m_last->m_used);
+ }
+
+ // allocate an area in the arena
+ char *c = ((char*) m_last) + m_last->m_used;
+ m_last->m_used += num_bytes;
+ ROUND_UP_OFFSET_TO_EFFICIENT_SIZE (m_last,m_last->m_used);
+ return c;
+}
+
+
+void dObStack::freeAll()
+{
+ Arena *current = m_first;
+ m_last = current;
+ // It is necessary to reset used sizes in whole arena chain
+ // otherwise enumeration may proceed to remains of old deleted joints in unused arenas
+ while (current) {
+ current->m_used = sizeof(Arena);
+ ROUND_UP_OFFSET_TO_EFFICIENT_SIZE (current,current->m_used);
+ current = current->m_next;
+ }
+}
+
+
+void *dObStack::rewind()
+{
+ return switch_to_arena(m_first);
+}
+
+void *dObStack::next (sizeint num_bytes)
+{
+ // this functions like alloc, except that no new storage is ever allocated
+ if (!m_current_arena) {
+ return 0;
+ }
+
+ m_current_ofs += num_bytes;
+ ROUND_UP_OFFSET_TO_EFFICIENT_SIZE (m_current_arena,m_current_ofs);
+
+ if (m_current_ofs < m_current_arena->m_used) {
+ return ((char*) m_current_arena) + m_current_ofs;
+ }
+
+ return switch_to_arena(m_current_arena->m_next);
+}
+
+void *dObStack::switch_to_arena(Arena *next_arena)
+{
+ m_current_arena = next_arena;
+ if (!next_arena) {
+ return 0;
+ }
+ m_current_ofs = sizeof (Arena);
+ ROUND_UP_OFFSET_TO_EFFICIENT_SIZE (next_arena, m_current_ofs);
+ // Check if end of allocation has been reached
+ if (m_current_ofs >= next_arena->m_used) {
+ return 0;
+ }
+ return ((char*) next_arena) + m_current_ofs;
+}
diff --git a/libs/ode-0.16.1/ode/src/obstack.h b/libs/ode-0.16.1/ode/src/obstack.h
new file mode 100644
index 0000000..8d4f067
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/obstack.h
@@ -0,0 +1,73 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_OBSTACK_H_
+#define _ODE_OBSTACK_H_
+
+#include "objects.h"
+
+// each obstack Arena pointer points to a block of this many bytes
+#define dOBSTACK_ARENA_SIZE 16384
+
+
+struct dObStack : public dBase {
+ dObStack();
+ ~dObStack();
+
+ void *alloc (sizeint num_bytes);
+ // allocate a block in the last arena, allocating a new arena if necessary.
+ // it is a runtime error if num_bytes is larger than the arena size.
+
+ void freeAll();
+ // free all blocks in all arenas. this does not deallocate the arenas
+ // themselves, so future alloc()s will reuse them.
+
+ void *rewind();
+ // rewind the obstack iterator, and return the address of the first
+ // allocated block. return 0 if there are no allocated blocks.
+
+ void *next (sizeint num_bytes);
+ // return the address of the next allocated block. 'num_bytes' is the size
+ // of the previous block. this returns null if there are no more arenas.
+ // the sequence of 'num_bytes' parameters passed to next() during a
+ // traversal of the list must exactly match the parameters passed to alloc().
+
+private:
+ struct Arena {
+ Arena *m_next; // next arena in linked list
+ sizeint m_used; // total number of bytes used in this arena, counting
+ }; // this header
+
+private:
+ void *switch_to_arena(Arena *next_arena);
+
+private:
+ Arena *m_first; // head of the arena linked list. 0 if no arenas yet
+ Arena *m_last; // arena where blocks are currently being allocated
+
+ // used for iterator
+ Arena *m_current_arena;
+ sizeint m_current_ofs;
+};
+
+
+#endif
diff --git a/libs/ode-0.16.1/ode/src/ode.cpp b/libs/ode-0.16.1/ode/src/ode.cpp
new file mode 100644
index 0000000..40bfd6a
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/ode.cpp
@@ -0,0 +1,2325 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifdef _MSC_VER
+#pragma warning(disable:4291) // for VC++, no complaints about "no matching operator delete found"
+#endif
+
+// this source file is mostly concerned with the data structures, not the
+// numerics.
+
+#include <ode/ode.h>
+#include <ode/memory.h>
+#include <ode/error.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+#include "objects.h"
+#include "joints/joints.h"
+#include "step.h"
+#include "quickstep.h"
+#include "util.h"
+#include "odetls.h"
+
+// misc defines
+#define ALLOCA dALLOCA16
+
+//****************************************************************************
+// utility
+
+
+// add an object `obj' to the list who's head pointer is pointed to by `first'.
+
+void addObjectToList (dObject *obj, dObject **first)
+{
+ obj->next = *first;
+ obj->tome = first;
+ if (*first) (*first)->tome = &obj->next;
+ (*first) = obj;
+}
+
+
+// remove the object from the linked list
+
+static inline void removeObjectFromList (dObject *obj)
+{
+ if (obj->next) obj->next->tome = obj->tome;
+ *(obj->tome) = obj->next;
+ // safeguard
+ obj->next = NULL;
+ obj->tome = NULL;
+}
+
+
+// remove the joint from neighbour lists of all connected bodies
+
+static void removeJointReferencesFromAttachedBodies (dxJoint *j)
+{
+ for (int i=0; i<2; i++) {
+ dxBody *body = j->node[i].body;
+ if (body) {
+ dxJointNode *n = body->firstjoint;
+ dxJointNode *last = NULL;
+ while (n) {
+ if (n->joint == j) {
+ if (last) last->next = n->next;
+ else body->firstjoint = n->next;
+ break;
+ }
+ last = n;
+ n = n->next;
+ }
+ }
+ }
+ j->node[0].body = NULL;
+ j->node[0].next = NULL;
+ j->node[1].body = NULL;
+ j->node[1].next = NULL;
+}
+
+//****************************************************************************
+// debugging
+
+// see if an object list loops on itself (if so, it's bad).
+
+static int listHasLoops (dObject *first)
+{
+ if (first==0 || first->next==0) return 0;
+ dObject *a=first,*b=first->next;
+ int skip=0;
+ while (b) {
+ if (a==b) return 1;
+ b = b->next;
+ if (skip) a = a->next;
+ skip ^= 1;
+ }
+ return 0;
+}
+
+
+// check the validity of the world data structures
+
+static int g_world_check_tag_generator = 0;
+
+static inline int generateWorldCheckTag()
+{
+ // Atomicity is not necessary here
+ return ++g_world_check_tag_generator;
+}
+
+static void checkWorld (dxWorld *w)
+{
+ dxBody *b;
+ dxJoint *j;
+
+ // check there are no loops
+ if (listHasLoops (w->firstbody)) dDebug (0,"body list has loops");
+ if (listHasLoops (w->firstjoint)) dDebug (0,"joint list has loops");
+
+ // check lists are well formed (check `tome' pointers)
+ for (b=w->firstbody; b; b=(dxBody*)b->next) {
+ if (b->next && b->next->tome != &b->next)
+ dDebug (0,"bad tome pointer in body list");
+ }
+ for (j=w->firstjoint; j; j=(dxJoint*)j->next) {
+ if (j->next && j->next->tome != &j->next)
+ dDebug (0,"bad tome pointer in joint list");
+ }
+
+ // check counts
+ int n = 0;
+ for (b=w->firstbody; b; b=(dxBody*)b->next) n++;
+ if (w->nb != n) dDebug (0,"body count incorrect");
+ n = 0;
+ for (j=w->firstjoint; j; j=(dxJoint*)j->next) n++;
+ if (w->nj != n) dDebug (0,"joint count incorrect");
+
+ // set all tag values to a known value
+ int count = generateWorldCheckTag();
+ for (b=w->firstbody; b; b=(dxBody*)b->next) b->tag = count;
+ for (j=w->firstjoint; j; j=(dxJoint*)j->next) j->tag = count;
+
+ // check all body/joint world pointers are ok
+ for (b=w->firstbody; b; b=(dxBody*)b->next) if (b->world != w)
+ dDebug (0,"bad world pointer in body list");
+ for (j=w->firstjoint; j; j=(dxJoint*)j->next) if (j->world != w)
+ dDebug (0,"bad world pointer in joint list");
+
+ /*
+ // check for half-connected joints - actually now these are valid
+ for (j=w->firstjoint; j; j=(dxJoint*)j->next) {
+ if (j->node[0].body || j->node[1].body) {
+ if (!(j->node[0].body && j->node[1].body))
+ dDebug (0,"half connected joint found");
+ }
+ }
+ */
+
+ // check that every joint node appears in the joint lists of both bodies it
+ // attaches
+ for (j=w->firstjoint; j; j=(dxJoint*)j->next) {
+ for (int i=0; i<2; i++) {
+ if (j->node[i].body) {
+ int ok = 0;
+ for (dxJointNode *n=j->node[i].body->firstjoint; n; n=n->next) {
+ if (n->joint == j) ok = 1;
+ }
+ if (ok==0) dDebug (0,"joint not in joint list of attached body");
+ }
+ }
+ }
+
+ // check all body joint lists (correct body ptrs)
+ for (b=w->firstbody; b; b=(dxBody*)b->next) {
+ for (dxJointNode *n=b->firstjoint; n; n=n->next) {
+ if (&n->joint->node[0] == n) {
+ if (n->joint->node[1].body != b)
+ dDebug (0,"bad body pointer in joint node of body list (1)");
+ }
+ else {
+ if (n->joint->node[0].body != b)
+ dDebug (0,"bad body pointer in joint node of body list (2)");
+ }
+ if (n->joint->tag != count) dDebug (0,"bad joint node pointer in body");
+ }
+ }
+
+ // check all body pointers in joints, check they are distinct
+ for (j=w->firstjoint; j; j=(dxJoint*)j->next) {
+ if (j->node[0].body && (j->node[0].body == j->node[1].body))
+ dDebug (0,"non-distinct body pointers in joint");
+ if ((j->node[0].body && j->node[0].body->tag != count) ||
+ (j->node[1].body && j->node[1].body->tag != count))
+ dDebug (0,"bad body pointer in joint");
+ }
+}
+
+
+void dWorldCheck (dxWorld *w)
+{
+ checkWorld (w);
+}
+
+//****************************************************************************
+// body
+
+dxBody::dxBody(dxWorld *w) :
+dObject(w)
+{
+
+}
+
+
+dxWorld* dBodyGetWorld (dxBody * b)
+{
+ dAASSERT (b);
+ return b->world;
+}
+
+dxBody *dBodyCreate (dxWorld *w)
+{
+ dAASSERT (w);
+ dxBody *b = new dxBody(w);
+ b->firstjoint = NULL;
+ b->flags = 0;
+ b->geom = NULL;
+ b->average_lvel_buffer = NULL;
+ b->average_avel_buffer = NULL;
+ dMassSetParameters (&b->mass,1,0,0,0,1,1,1,0,0,0);
+ dSetZero (b->invI,4*3);
+ b->invI[0] = 1;
+ b->invI[5] = 1;
+ b->invI[10] = 1;
+ b->invMass = 1;
+ dSetZero (b->posr.pos,4);
+ dSetZero (b->q,4);
+ b->q[0] = 1;
+ dRSetIdentity (b->posr.R);
+ dSetZero (b->lvel,4);
+ dSetZero (b->avel,4);
+ dSetZero (b->facc,4);
+ dSetZero (b->tacc,4);
+ dSetZero (b->finite_rot_axis,4);
+ addObjectToList (b,(dObject **) &w->firstbody);
+ w->nb++;
+
+ // set auto-disable parameters
+ b->average_avel_buffer = b->average_lvel_buffer = NULL; // no buffer at beginning
+ dBodySetAutoDisableDefaults (b); // must do this after adding to world
+ b->adis_stepsleft = b->adis.idle_steps;
+ b->adis_timeleft = b->adis.idle_time;
+ b->average_counter = 0;
+ b->average_ready = 0; // average buffer not filled on the beginning
+ dBodySetAutoDisableAverageSamplesCount(b, b->adis.average_samples);
+
+ b->moved_callback = NULL;
+
+ dBodySetDampingDefaults(b); // must do this after adding to world
+
+ b->flags |= w->body_flags & dxBodyMaxAngularSpeed;
+ b->max_angular_speed = w->max_angular_speed;
+
+ b->flags |= dxBodyGyroscopic;
+
+ return b;
+}
+
+
+void dBodyDestroy (dxBody *b)
+{
+ dAASSERT (b);
+
+ // all geoms that link to this body must be notified that the body is about
+ // to disappear. note that the call to dGeomSetBody(geom,0) will result in
+ // dGeomGetBodyNext() returning 0 for the body, so we must get the next body
+ // before setting the body to 0.
+ dxGeom *next_geom = NULL;
+ for (dxGeom *geom = b->geom; geom; geom = next_geom) {
+ next_geom = dGeomGetBodyNext (geom);
+ dGeomSetBody (geom,0);
+ }
+
+ // detach all neighbouring joints, then delete this body.
+ dxJointNode *n = b->firstjoint;
+ while (n) {
+ // sneaky trick to speed up removal of joint references (black magic)
+ n->joint->node[(n == n->joint->node)].body = NULL;
+
+ dxJointNode *next = n->next;
+ n->next = NULL;
+ removeJointReferencesFromAttachedBodies (n->joint);
+ n = next;
+ }
+ removeObjectFromList (b);
+ b->world->nb--;
+
+ // delete the average buffers
+ if(b->average_lvel_buffer)
+ {
+ delete[] (b->average_lvel_buffer);
+ b->average_lvel_buffer = NULL;
+ }
+ if(b->average_avel_buffer)
+ {
+ delete[] (b->average_avel_buffer);
+ b->average_avel_buffer = NULL;
+ }
+
+ delete b;
+}
+
+
+void dBodySetData (dBodyID b, void *data)
+{
+ dAASSERT (b);
+ b->userdata = data;
+}
+
+
+void *dBodyGetData (dBodyID b)
+{
+ dAASSERT (b);
+ return b->userdata;
+}
+
+
+void dBodySetPosition (dBodyID b, dReal x, dReal y, dReal z)
+{
+ dAASSERT (b);
+ b->posr.pos[0] = x;
+ b->posr.pos[1] = y;
+ b->posr.pos[2] = z;
+
+ // notify all attached geoms that this body has moved
+ for (dxGeom *geom = b->geom; geom; geom = dGeomGetBodyNext (geom))
+ dGeomMoved (geom);
+}
+
+
+void dBodySetRotation (dBodyID b, const dMatrix3 R)
+{
+ dAASSERT (b && R);
+
+ memcpy(b->posr.R, R, sizeof(dMatrix3));
+
+ bool bOrthogonalizeResult = dxOrthogonalizeR(b->posr.R);
+ dAVERIFY(bOrthogonalizeResult);
+
+ dRtoQ (R, b->q);
+ dNormalize4 (b->q);
+
+ // notify all attached geoms that this body has moved
+ for (dxGeom *geom = b->geom; geom; geom = dGeomGetBodyNext (geom)) {
+ dGeomMoved (geom);
+ }
+}
+
+
+void dBodySetQuaternion (dBodyID b, const dQuaternion q)
+{
+ dAASSERT (b && q);
+ b->q[0] = q[0];
+ b->q[1] = q[1];
+ b->q[2] = q[2];
+ b->q[3] = q[3];
+ dNormalize4 (b->q);
+ dQtoR (b->q,b->posr.R);
+
+ // notify all attached geoms that this body has moved
+ for (dxGeom *geom = b->geom; geom; geom = dGeomGetBodyNext (geom))
+ dGeomMoved (geom);
+}
+
+
+void dBodySetLinearVel (dBodyID b, dReal x, dReal y, dReal z)
+{
+ dAASSERT (b);
+ b->lvel[0] = x;
+ b->lvel[1] = y;
+ b->lvel[2] = z;
+}
+
+
+void dBodySetAngularVel (dBodyID b, dReal x, dReal y, dReal z)
+{
+ dAASSERT (b);
+ b->avel[0] = x;
+ b->avel[1] = y;
+ b->avel[2] = z;
+}
+
+
+const dReal * dBodyGetPosition (dBodyID b)
+{
+ dAASSERT (b);
+ return b->posr.pos;
+}
+
+
+void dBodyCopyPosition (dBodyID b, dVector3 pos)
+{
+ dAASSERT (b);
+ dReal* src = b->posr.pos;
+ pos[0] = src[0];
+ pos[1] = src[1];
+ pos[2] = src[2];
+}
+
+
+const dReal * dBodyGetRotation (dBodyID b)
+{
+ dAASSERT (b);
+ return b->posr.R;
+}
+
+
+void dBodyCopyRotation (dBodyID b, dMatrix3 R)
+{
+ dAASSERT (b);
+ const dReal* src = b->posr.R;
+ R[0] = src[0];
+ R[1] = src[1];
+ R[2] = src[2];
+ R[3] = src[3];
+ R[4] = src[4];
+ R[5] = src[5];
+ R[6] = src[6];
+ R[7] = src[7];
+ R[8] = src[8];
+ R[9] = src[9];
+ R[10] = src[10];
+ R[11] = src[11];
+}
+
+
+const dReal * dBodyGetQuaternion (dBodyID b)
+{
+ dAASSERT (b);
+ return b->q;
+}
+
+
+void dBodyCopyQuaternion (dBodyID b, dQuaternion quat)
+{
+ dAASSERT (b);
+ dReal* src = b->q;
+ quat[0] = src[0];
+ quat[1] = src[1];
+ quat[2] = src[2];
+ quat[3] = src[3];
+}
+
+
+const dReal * dBodyGetLinearVel (dBodyID b)
+{
+ dAASSERT (b);
+ return b->lvel;
+}
+
+
+const dReal * dBodyGetAngularVel (dBodyID b)
+{
+ dAASSERT (b);
+ return b->avel;
+}
+
+
+void dBodySetMass (dBodyID b, const dMass *mass)
+{
+ dAASSERT (b && mass );
+ dIASSERT(dMassCheck(mass));
+
+ // The centre of mass must be at the origin.
+ // Use dMassTranslate( mass, -mass->c[0], -mass->c[1], -mass->c[2] ) to correct it.
+ dUASSERT( fabs( mass->c[0] ) <= dEpsilon &&
+ fabs( mass->c[1] ) <= dEpsilon &&
+ fabs( mass->c[2] ) <= dEpsilon, "The centre of mass must be at the origin." );
+
+ b->mass = *mass;
+ if (dInvertPDMatrix (b->mass.I,b->invI,3,NULL)==0) {
+ dDEBUGMSG ("inertia must be positive definite!");
+ dRSetIdentity (b->invI);
+ }
+ b->invMass = dRecip(b->mass.mass);
+}
+
+
+void dBodyGetMass (dBodyID b, dMass *mass)
+{
+ dAASSERT (b && mass);
+ *mass = b->mass;
+}
+
+
+void dBodyAddForce (dBodyID b, dReal fx, dReal fy, dReal fz)
+{
+ dAASSERT (b);
+ b->facc[0] += fx;
+ b->facc[1] += fy;
+ b->facc[2] += fz;
+}
+
+
+void dBodyAddTorque (dBodyID b, dReal fx, dReal fy, dReal fz)
+{
+ dAASSERT (b);
+ b->tacc[0] += fx;
+ b->tacc[1] += fy;
+ b->tacc[2] += fz;
+}
+
+
+void dBodyAddRelForce (dBodyID b, dReal fx, dReal fy, dReal fz)
+{
+ dAASSERT (b);
+ dVector3 t1,t2;
+ t1[0] = fx;
+ t1[1] = fy;
+ t1[2] = fz;
+ t1[3] = 0;
+ dMultiply0_331 (t2,b->posr.R,t1);
+ b->facc[0] += t2[0];
+ b->facc[1] += t2[1];
+ b->facc[2] += t2[2];
+}
+
+
+void dBodyAddRelTorque (dBodyID b, dReal fx, dReal fy, dReal fz)
+{
+ dAASSERT (b);
+ dVector3 t1,t2;
+ t1[0] = fx;
+ t1[1] = fy;
+ t1[2] = fz;
+ t1[3] = 0;
+ dMultiply0_331 (t2,b->posr.R,t1);
+ b->tacc[0] += t2[0];
+ b->tacc[1] += t2[1];
+ b->tacc[2] += t2[2];
+}
+
+
+void dBodyAddForceAtPos (dBodyID b, dReal fx, dReal fy, dReal fz,
+ dReal px, dReal py, dReal pz)
+{
+ dAASSERT (b);
+ b->facc[0] += fx;
+ b->facc[1] += fy;
+ b->facc[2] += fz;
+ dVector3 f,q;
+ f[0] = fx;
+ f[1] = fy;
+ f[2] = fz;
+ q[0] = px - b->posr.pos[0];
+ q[1] = py - b->posr.pos[1];
+ q[2] = pz - b->posr.pos[2];
+ dAddVectorCross3(b->tacc,q,f);
+}
+
+
+void dBodyAddForceAtRelPos (dBodyID b, dReal fx, dReal fy, dReal fz,
+ dReal px, dReal py, dReal pz)
+{
+ dAASSERT (b);
+ dVector3 prel,f,p;
+ f[0] = fx;
+ f[1] = fy;
+ f[2] = fz;
+ f[3] = 0;
+ prel[0] = px;
+ prel[1] = py;
+ prel[2] = pz;
+ prel[3] = 0;
+ dMultiply0_331 (p,b->posr.R,prel);
+ b->facc[0] += f[0];
+ b->facc[1] += f[1];
+ b->facc[2] += f[2];
+ dAddVectorCross3(b->tacc,p,f);
+}
+
+
+void dBodyAddRelForceAtPos (dBodyID b, dReal fx, dReal fy, dReal fz,
+ dReal px, dReal py, dReal pz)
+{
+ dAASSERT (b);
+ dVector3 frel,f;
+ frel[0] = fx;
+ frel[1] = fy;
+ frel[2] = fz;
+ frel[3] = 0;
+ dMultiply0_331 (f,b->posr.R,frel);
+ b->facc[0] += f[0];
+ b->facc[1] += f[1];
+ b->facc[2] += f[2];
+ dVector3 q;
+ q[0] = px - b->posr.pos[0];
+ q[1] = py - b->posr.pos[1];
+ q[2] = pz - b->posr.pos[2];
+ dAddVectorCross3(b->tacc,q,f);
+}
+
+
+void dBodyAddRelForceAtRelPos (dBodyID b, dReal fx, dReal fy, dReal fz,
+ dReal px, dReal py, dReal pz)
+{
+ dAASSERT (b);
+ dVector3 frel,prel,f,p;
+ frel[0] = fx;
+ frel[1] = fy;
+ frel[2] = fz;
+ frel[3] = 0;
+ prel[0] = px;
+ prel[1] = py;
+ prel[2] = pz;
+ prel[3] = 0;
+ dMultiply0_331 (f,b->posr.R,frel);
+ dMultiply0_331 (p,b->posr.R,prel);
+ b->facc[0] += f[0];
+ b->facc[1] += f[1];
+ b->facc[2] += f[2];
+ dAddVectorCross3(b->tacc,p,f);
+}
+
+
+const dReal * dBodyGetForce (dBodyID b)
+{
+ dAASSERT (b);
+ return b->facc;
+}
+
+
+const dReal * dBodyGetTorque (dBodyID b)
+{
+ dAASSERT (b);
+ return b->tacc;
+}
+
+
+void dBodySetForce (dBodyID b, dReal x, dReal y, dReal z)
+{
+ dAASSERT (b);
+ b->facc[0] = x;
+ b->facc[1] = y;
+ b->facc[2] = z;
+}
+
+
+void dBodySetTorque (dBodyID b, dReal x, dReal y, dReal z)
+{
+ dAASSERT (b);
+ b->tacc[0] = x;
+ b->tacc[1] = y;
+ b->tacc[2] = z;
+}
+
+
+void dBodyGetRelPointPos (dBodyID b, dReal px, dReal py, dReal pz,
+ dVector3 result)
+{
+ dAASSERT (b);
+ dVector3 prel,p;
+ prel[0] = px;
+ prel[1] = py;
+ prel[2] = pz;
+ prel[3] = 0;
+ dMultiply0_331 (p,b->posr.R,prel);
+ result[0] = p[0] + b->posr.pos[0];
+ result[1] = p[1] + b->posr.pos[1];
+ result[2] = p[2] + b->posr.pos[2];
+}
+
+
+void dBodyGetRelPointVel (dBodyID b, dReal px, dReal py, dReal pz,
+ dVector3 result)
+{
+ dAASSERT (b);
+ dVector3 prel,p;
+ prel[0] = px;
+ prel[1] = py;
+ prel[2] = pz;
+ prel[3] = 0;
+ dMultiply0_331 (p,b->posr.R,prel);
+ result[0] = b->lvel[0];
+ result[1] = b->lvel[1];
+ result[2] = b->lvel[2];
+ dAddVectorCross3(result,b->avel,p);
+}
+
+
+void dBodyGetPointVel (dBodyID b, dReal px, dReal py, dReal pz,
+ dVector3 result)
+{
+ dAASSERT (b);
+ dVector3 p;
+ p[0] = px - b->posr.pos[0];
+ p[1] = py - b->posr.pos[1];
+ p[2] = pz - b->posr.pos[2];
+ p[3] = 0;
+ result[0] = b->lvel[0];
+ result[1] = b->lvel[1];
+ result[2] = b->lvel[2];
+ dAddVectorCross3(result,b->avel,p);
+}
+
+
+void dBodyGetPosRelPoint (dBodyID b, dReal px, dReal py, dReal pz,
+ dVector3 result)
+{
+ dAASSERT (b);
+ dVector3 prel;
+ prel[0] = px - b->posr.pos[0];
+ prel[1] = py - b->posr.pos[1];
+ prel[2] = pz - b->posr.pos[2];
+ prel[3] = 0;
+ dMultiply1_331 (result,b->posr.R,prel);
+}
+
+
+void dBodyVectorToWorld (dBodyID b, dReal px, dReal py, dReal pz,
+ dVector3 result)
+{
+ dAASSERT (b);
+ dVector3 p;
+ p[0] = px;
+ p[1] = py;
+ p[2] = pz;
+ p[3] = 0;
+ dMultiply0_331 (result,b->posr.R,p);
+}
+
+
+void dBodyVectorFromWorld (dBodyID b, dReal px, dReal py, dReal pz,
+ dVector3 result)
+{
+ dAASSERT (b);
+ dVector3 p;
+ p[0] = px;
+ p[1] = py;
+ p[2] = pz;
+ p[3] = 0;
+ dMultiply1_331 (result,b->posr.R,p);
+}
+
+
+void dBodySetFiniteRotationMode (dBodyID b, int mode)
+{
+ dAASSERT (b);
+ b->flags &= ~(dxBodyFlagFiniteRotation | dxBodyFlagFiniteRotationAxis);
+ if (mode) {
+ b->flags |= dxBodyFlagFiniteRotation;
+ if (b->finite_rot_axis[0] != 0 || b->finite_rot_axis[1] != 0 ||
+ b->finite_rot_axis[2] != 0) {
+ b->flags |= dxBodyFlagFiniteRotationAxis;
+ }
+ }
+}
+
+
+void dBodySetFiniteRotationAxis (dBodyID b, dReal x, dReal y, dReal z)
+{
+ dAASSERT (b);
+ b->finite_rot_axis[0] = x;
+ b->finite_rot_axis[1] = y;
+ b->finite_rot_axis[2] = z;
+ if (x != 0 || y != 0 || z != 0) {
+ dNormalize3 (b->finite_rot_axis);
+ b->flags |= dxBodyFlagFiniteRotationAxis;
+ }
+ else {
+ b->flags &= ~dxBodyFlagFiniteRotationAxis;
+ }
+}
+
+
+int dBodyGetFiniteRotationMode (dBodyID b)
+{
+ dAASSERT (b);
+ return ((b->flags & dxBodyFlagFiniteRotation) != 0);
+}
+
+
+void dBodyGetFiniteRotationAxis (dBodyID b, dVector3 result)
+{
+ dAASSERT (b);
+ result[0] = b->finite_rot_axis[0];
+ result[1] = b->finite_rot_axis[1];
+ result[2] = b->finite_rot_axis[2];
+}
+
+
+int dBodyGetNumJoints (dBodyID b)
+{
+ dAASSERT (b);
+ int count=0;
+ for (dxJointNode *n=b->firstjoint; n; n=n->next, count++);
+ return count;
+}
+
+
+dJointID dBodyGetJoint (dBodyID b, int index)
+{
+ dAASSERT (b);
+ int i=0;
+ for (dxJointNode *n=b->firstjoint; n; n=n->next, i++) {
+ if (i == index) return n->joint;
+ }
+ return 0;
+}
+
+void dBodySetDynamic (dBodyID b)
+{
+ dAASSERT (b);
+
+ dBodySetMass(b,&b->mass);
+}
+
+void dBodySetKinematic (dBodyID b)
+{
+ dAASSERT (b);
+ dSetZero (b->invI,4*3);
+ b->invMass = 0;
+}
+
+int dBodyIsKinematic (dBodyID b)
+{
+ dAASSERT (b);
+ return b->invMass == 0;
+}
+
+void dBodyEnable (dBodyID b)
+{
+ dAASSERT (b);
+ b->flags &= ~dxBodyDisabled;
+ b->adis_stepsleft = b->adis.idle_steps;
+ b->adis_timeleft = b->adis.idle_time;
+ // no code for average-processing needed here
+}
+
+
+void dBodyDisable (dBodyID b)
+{
+ dAASSERT (b);
+ b->flags |= dxBodyDisabled;
+}
+
+
+int dBodyIsEnabled (dBodyID b)
+{
+ dAASSERT (b);
+ return ((b->flags & dxBodyDisabled) == 0);
+}
+
+
+void dBodySetGravityMode (dBodyID b, int mode)
+{
+ dAASSERT (b);
+ if (mode) b->flags &= ~dxBodyNoGravity;
+ else b->flags |= dxBodyNoGravity;
+}
+
+
+int dBodyGetGravityMode (dBodyID b)
+{
+ dAASSERT (b);
+ return ((b->flags & dxBodyNoGravity) == 0);
+}
+
+
+// body auto-disable functions
+
+dReal dBodyGetAutoDisableLinearThreshold (dBodyID b)
+{
+ dAASSERT(b);
+ return dSqrt (b->adis.linear_average_threshold);
+}
+
+
+void dBodySetAutoDisableLinearThreshold (dBodyID b, dReal linear_average_threshold)
+{
+ dAASSERT(b);
+ b->adis.linear_average_threshold = linear_average_threshold * linear_average_threshold;
+}
+
+
+dReal dBodyGetAutoDisableAngularThreshold (dBodyID b)
+{
+ dAASSERT(b);
+ return dSqrt (b->adis.angular_average_threshold);
+}
+
+
+void dBodySetAutoDisableAngularThreshold (dBodyID b, dReal angular_average_threshold)
+{
+ dAASSERT(b);
+ b->adis.angular_average_threshold = angular_average_threshold * angular_average_threshold;
+}
+
+
+int dBodyGetAutoDisableAverageSamplesCount (dBodyID b)
+{
+ dAASSERT(b);
+ return b->adis.average_samples;
+}
+
+
+void dBodySetAutoDisableAverageSamplesCount (dBodyID b, unsigned int average_samples_count)
+{
+ dAASSERT(b);
+ b->adis.average_samples = average_samples_count;
+ // update the average buffers
+ if(b->average_lvel_buffer)
+ {
+ delete[] b->average_lvel_buffer;
+ b->average_lvel_buffer = NULL;
+ }
+ if(b->average_avel_buffer)
+ {
+ delete[] b->average_avel_buffer;
+ b->average_avel_buffer = NULL;
+ }
+ if(b->adis.average_samples > 0)
+ {
+ b->average_lvel_buffer = new dVector3[b->adis.average_samples];
+ b->average_avel_buffer = new dVector3[b->adis.average_samples];
+ }
+ else
+ {
+ b->average_lvel_buffer = NULL;
+ b->average_avel_buffer = NULL;
+ }
+ // new buffer is empty
+ b->average_counter = 0;
+ b->average_ready = 0;
+}
+
+
+int dBodyGetAutoDisableSteps (dBodyID b)
+{
+ dAASSERT(b);
+ return b->adis.idle_steps;
+}
+
+
+void dBodySetAutoDisableSteps (dBodyID b, int steps)
+{
+ dAASSERT(b);
+ b->adis.idle_steps = steps;
+}
+
+
+dReal dBodyGetAutoDisableTime (dBodyID b)
+{
+ dAASSERT(b);
+ return b->adis.idle_time;
+}
+
+
+void dBodySetAutoDisableTime (dBodyID b, dReal time)
+{
+ dAASSERT(b);
+ b->adis.idle_time = time;
+}
+
+
+int dBodyGetAutoDisableFlag (dBodyID b)
+{
+ dAASSERT(b);
+ return ((b->flags & dxBodyAutoDisable) != 0);
+}
+
+
+void dBodySetAutoDisableFlag (dBodyID b, int do_auto_disable)
+{
+ dAASSERT(b);
+ if (!do_auto_disable)
+ {
+ b->flags &= ~dxBodyAutoDisable;
+ // (mg) we should also reset the IsDisabled state to correspond to the DoDisabling flag
+ b->flags &= ~dxBodyDisabled;
+ b->adis.idle_steps = dWorldGetAutoDisableSteps(b->world);
+ b->adis.idle_time = dWorldGetAutoDisableTime(b->world);
+ // resetting the average calculations too
+ dBodySetAutoDisableAverageSamplesCount(b, dWorldGetAutoDisableAverageSamplesCount(b->world) );
+ }
+ else
+ {
+ b->flags |= dxBodyAutoDisable;
+ }
+}
+
+
+void dBodySetAutoDisableDefaults (dBodyID b)
+{
+ dAASSERT(b);
+ dWorldID w = b->world;
+ dAASSERT(w);
+ b->adis = w->adis;
+ dBodySetAutoDisableFlag (b, w->body_flags & dxBodyAutoDisable);
+}
+
+
+// body damping functions
+
+dReal dBodyGetLinearDamping(dBodyID b)
+{
+ dAASSERT(b);
+ return b->dampingp.linear_scale;
+}
+
+void dBodySetLinearDamping(dBodyID b, dReal scale)
+{
+ dAASSERT(b);
+ if (scale)
+ b->flags |= dxBodyLinearDamping;
+ else
+ b->flags &= ~dxBodyLinearDamping;
+ b->dampingp.linear_scale = scale;
+}
+
+dReal dBodyGetAngularDamping(dBodyID b)
+{
+ dAASSERT(b);
+ return b->dampingp.angular_scale;
+}
+
+void dBodySetAngularDamping(dBodyID b, dReal scale)
+{
+ dAASSERT(b);
+ if (scale)
+ b->flags |= dxBodyAngularDamping;
+ else
+ b->flags &= ~dxBodyAngularDamping;
+ b->dampingp.angular_scale = scale;
+}
+
+void dBodySetDamping(dBodyID b, dReal linear_scale, dReal angular_scale)
+{
+ dAASSERT(b);
+ dBodySetLinearDamping(b, linear_scale);
+ dBodySetAngularDamping(b, angular_scale);
+}
+
+dReal dBodyGetLinearDampingThreshold(dBodyID b)
+{
+ dAASSERT(b);
+ return dSqrt(b->dampingp.linear_threshold);
+}
+
+void dBodySetLinearDampingThreshold(dBodyID b, dReal threshold)
+{
+ dAASSERT(b);
+ b->dampingp.linear_threshold = threshold*threshold;
+}
+
+
+dReal dBodyGetAngularDampingThreshold(dBodyID b)
+{
+ dAASSERT(b);
+ return dSqrt(b->dampingp.angular_threshold);
+}
+
+void dBodySetAngularDampingThreshold(dBodyID b, dReal threshold)
+{
+ dAASSERT(b);
+ b->dampingp.angular_threshold = threshold*threshold;
+}
+
+void dBodySetDampingDefaults(dBodyID b)
+{
+ dAASSERT(b);
+ dWorldID w = b->world;
+ dAASSERT(w);
+ b->dampingp = w->dampingp;
+ const unsigned mask = dxBodyLinearDamping | dxBodyAngularDamping;
+ b->flags &= ~mask; // zero them
+ b->flags |= w->body_flags & mask;
+}
+
+dReal dBodyGetMaxAngularSpeed(dBodyID b)
+{
+ dAASSERT(b);
+ return b->max_angular_speed;
+}
+
+void dBodySetMaxAngularSpeed(dBodyID b, dReal max_speed)
+{
+ dAASSERT(b);
+ if (max_speed < dInfinity)
+ b->flags |= dxBodyMaxAngularSpeed;
+ else
+ b->flags &= ~dxBodyMaxAngularSpeed;
+ b->max_angular_speed = max_speed;
+}
+
+void dBodySetMovedCallback(dBodyID b, void (*callback)(dBodyID))
+{
+ dAASSERT(b);
+ b->moved_callback = callback;
+}
+
+
+dGeomID dBodyGetFirstGeom(dBodyID b)
+{
+ dAASSERT(b);
+ return b->geom;
+}
+
+
+dGeomID dBodyGetNextGeom(dGeomID geom)
+{
+ dAASSERT(geom);
+ return dGeomGetBodyNext(geom);
+}
+
+
+int dBodyGetGyroscopicMode(dBodyID b)
+{
+ dAASSERT(b);
+ return b->flags & dxBodyGyroscopic;
+}
+
+void dBodySetGyroscopicMode(dBodyID b, int enabled)
+{
+ dAASSERT(b);
+ if (enabled)
+ b->flags |= dxBodyGyroscopic;
+ else
+ b->flags &= ~dxBodyGyroscopic;
+}
+
+
+
+//****************************************************************************
+// joints
+
+
+
+template<class T>
+dxJoint* createJoint(dWorldID w, dJointGroupID group)
+{
+ dxJoint *j;
+ if (group) {
+ j = group->alloc<T>(w);
+ } else {
+ j = new T(w);
+ }
+ return j;
+}
+
+
+dxJoint * dJointCreateBall (dWorldID w, dJointGroupID group)
+{
+ dAASSERT (w);
+ return createJoint<dxJointBall>(w,group);
+}
+
+
+dxJoint * dJointCreateHinge (dWorldID w, dJointGroupID group)
+{
+ dAASSERT (w);
+ return createJoint<dxJointHinge>(w,group);
+}
+
+
+dxJoint * dJointCreateSlider (dWorldID w, dJointGroupID group)
+{
+ dAASSERT (w);
+ return createJoint<dxJointSlider>(w,group);
+}
+
+
+dxJoint * dJointCreateContact (dWorldID w, dJointGroupID group,
+ const dContact *c)
+{
+ dAASSERT (w && c);
+ dxJointContact *j = (dxJointContact *)
+ createJoint<dxJointContact> (w,group);
+ j->contact = *c;
+ return j;
+}
+
+
+dxJoint * dJointCreateHinge2 (dWorldID w, dJointGroupID group)
+{
+ dAASSERT (w);
+ return createJoint<dxJointHinge2> (w,group);
+}
+
+
+dxJoint * dJointCreateUniversal (dWorldID w, dJointGroupID group)
+{
+ dAASSERT (w);
+ return createJoint<dxJointUniversal> (w,group);
+}
+
+dxJoint * dJointCreatePR (dWorldID w, dJointGroupID group)
+{
+ dAASSERT (w);
+ return createJoint<dxJointPR> (w,group);
+}
+
+dxJoint * dJointCreatePU (dWorldID w, dJointGroupID group)
+{
+ dAASSERT (w);
+ return createJoint<dxJointPU> (w,group);
+}
+
+dxJoint * dJointCreatePiston (dWorldID w, dJointGroupID group)
+{
+ dAASSERT (w);
+ return createJoint<dxJointPiston> (w,group);
+}
+
+dxJoint * dJointCreateFixed (dWorldID w, dJointGroupID group)
+{
+ dAASSERT (w);
+ return createJoint<dxJointFixed> (w,group);
+}
+
+
+dxJoint * dJointCreateNull (dWorldID w, dJointGroupID group)
+{
+ dAASSERT (w);
+ return createJoint<dxJointNull> (w,group);
+}
+
+
+dxJoint * dJointCreateAMotor (dWorldID w, dJointGroupID group)
+{
+ dAASSERT (w);
+ return createJoint<dxJointAMotor> (w,group);
+}
+
+dxJoint * dJointCreateLMotor (dWorldID w, dJointGroupID group)
+{
+ dAASSERT (w);
+ return createJoint<dxJointLMotor> (w,group);
+}
+
+dxJoint * dJointCreatePlane2D (dWorldID w, dJointGroupID group)
+{
+ dAASSERT (w);
+ return createJoint<dxJointPlane2D> (w,group);
+}
+
+dxJoint * dJointCreateDBall (dWorldID w, dJointGroupID group)
+{
+ dAASSERT (w);
+ return createJoint<dxJointDBall> (w,group);
+}
+
+dxJoint * dJointCreateDHinge (dWorldID w, dJointGroupID group)
+{
+ dAASSERT (w);
+ return createJoint<dxJointDHinge> (w,group);
+}
+
+
+dxJoint * dJointCreateTransmission (dWorldID w, dJointGroupID group)
+{
+ dAASSERT (w);
+ return createJoint<dxJointTransmission> (w,group);
+}
+
+static void FinalizeAndDestroyJointInstance(dxJoint *j, bool delete_it)
+{
+ // if any group joints have their world pointer set to 0, their world was
+ // previously destroyed. no special handling is required for these joints.
+ if (j->world != NULL) {
+ removeJointReferencesFromAttachedBodies (j);
+ removeObjectFromList (j);
+ j->world->nj--;
+ }
+ if (delete_it) {
+ delete j;
+ } else {
+ j->~dxJoint();
+ }
+}
+
+void dJointDestroy (dxJoint *j)
+{
+ dAASSERT (j);
+ if (!(j->flags & dJOINT_INGROUP)) {
+ FinalizeAndDestroyJointInstance(j, true);
+ }
+}
+
+
+dJointGroupID dJointGroupCreate (int /*max_size*/)
+{
+ // not any more ... dUASSERT (max_size > 0,"max size must be > 0");
+ dxJointGroup *group = new dxJointGroup();
+ return group;
+}
+
+
+void dJointGroupDestroy (dJointGroupID group)
+{
+ dAASSERT (group);
+ dJointGroupEmpty (group);
+ delete group;
+}
+
+void dJointGroupEmpty (dJointGroupID group)
+{
+ dAASSERT (group);
+
+ const sizeint num_joints = group->getJointCount();
+ if (num_joints != 0) {
+ // Local array is used since ALLOCA leads to mysterious NULL values in first array element and crashes under VS2005 :)
+ const sizeint max_stack_jlist_size = 1024;
+ dxJoint *stack_jlist[max_stack_jlist_size];
+
+ const sizeint jlist_size = num_joints * sizeof(dxJoint*);
+ dxJoint **jlist = num_joints <= max_stack_jlist_size ? stack_jlist : (dxJoint **)dAlloc(jlist_size);
+
+ if (jlist != NULL) {
+ // the joints in this group are detached starting from the most recently
+ // added (at the top of the stack). this helps ensure that the various
+ // linked lists are not traversed too much, as the joints will hopefully
+ // be at the start of those lists.
+ sizeint num_exported = group->exportJoints(jlist);
+ dIVERIFY(num_exported == num_joints);
+
+ for (sizeint i = num_joints; i != 0; ) {
+ --i;
+ dxJoint *j = jlist[i];
+ FinalizeAndDestroyJointInstance(j, false);
+ }
+ } else {
+ // ...else if there is no memory, go on detaching the way it is possible
+ sizeint joint_bytes;
+ for (dxJoint *j = (dxJoint *)group->beginEnum(); j != NULL; j = (dxJoint *)group->continueEnum(joint_bytes)) {
+ joint_bytes = j->size(); // Get size before object is destroyed!
+ FinalizeAndDestroyJointInstance(j, false);
+ }
+ }
+
+ group->freeAll();
+
+ if (jlist != stack_jlist && jlist != NULL) {
+ dFree(jlist, jlist_size);
+ }
+ }
+}
+
+
+int dJointGetNumBodies(dxJoint *joint)
+{
+ // check arguments
+ dUASSERT (joint,"bad joint argument");
+
+ if ( !joint->node[0].body )
+ return 0;
+ else if ( !joint->node[1].body )
+ return 1;
+ else
+ return 2;
+}
+
+
+void dJointAttach (dxJoint *joint, dxBody *body1, dxBody *body2)
+{
+ // check arguments
+ dUASSERT (joint,"bad joint argument");
+ dUASSERT (body1 == NULL || body1 != body2, "can't have body1==body2");
+ dxWorld *world = joint->world;
+ dUASSERT ( (body1 == NULL || body1->world == world) &&
+ (body2 == NULL || body2->world == world),
+ "joint and bodies must be in same world");
+
+ // check if the joint can not be attached to just one body
+ dUASSERT (!((joint->flags & dJOINT_TWOBODIES) &&
+ ((body1 != NULL) != (body2 != NULL))),
+ "joint can not be attached to just one body");
+
+ // remove any existing body attachments
+ if (joint->node[0].body != NULL || joint->node[1].body != NULL) {
+ removeJointReferencesFromAttachedBodies (joint);
+ }
+
+ // if a body is zero, make sure that it is body2, so 0 --> node[1].body
+ if (body1 == NULL) {
+ body1 = body2;
+ body2 = NULL;
+ joint->flags |= dJOINT_REVERSE;
+ }
+ else {
+ joint->flags &= (~dJOINT_REVERSE);
+ }
+
+ // attach to new bodies
+ joint->node[0].body = body1;
+ joint->node[1].body = body2;
+
+ if (body1 != NULL) {
+ joint->node[1].next = body1->firstjoint;
+ body1->firstjoint = &joint->node[1];
+ }
+ else {
+ joint->node[1].next = NULL;
+ }
+
+ if (body2 != NULL) {
+ joint->node[0].next = body2->firstjoint;
+ body2->firstjoint = &joint->node[0];
+ }
+ else {
+ joint->node[0].next = NULL;
+ }
+
+ // Since the bodies are now set.
+ // Calculate the values depending on the bodies.
+ // Only need to calculate relative value if a body exist
+ if (body1 != NULL || body2 != NULL) {
+ joint->setRelativeValues();
+ }
+}
+
+void dJointEnable (dxJoint *joint)
+{
+ dAASSERT (joint);
+ joint->flags &= ~dJOINT_DISABLED;
+}
+
+void dJointDisable (dxJoint *joint)
+{
+ dAASSERT (joint);
+ joint->flags |= dJOINT_DISABLED;
+}
+
+int dJointIsEnabled (dxJoint *joint)
+{
+ dAASSERT (joint);
+ return (joint->flags & dJOINT_DISABLED) == 0;
+}
+
+void dJointSetData (dxJoint *joint, void *data)
+{
+ dAASSERT (joint);
+ joint->userdata = data;
+}
+
+
+void *dJointGetData (dxJoint *joint)
+{
+ dAASSERT (joint);
+ return joint->userdata;
+}
+
+
+dJointType dJointGetType (dxJoint *joint)
+{
+ dAASSERT (joint);
+ return joint->type();
+}
+
+
+dBodyID dJointGetBody (dxJoint *joint, int index)
+{
+ dAASSERT (joint);
+ if (index == 0 || index == 1) {
+ if (joint->flags & dJOINT_REVERSE) return joint->node[1-index].body;
+ else return joint->node[index].body;
+ }
+ else return 0;
+}
+
+
+void dJointSetFeedback (dxJoint *joint, dJointFeedback *f)
+{
+ dAASSERT (joint);
+ joint->feedback = f;
+}
+
+
+dJointFeedback *dJointGetFeedback (dxJoint *joint)
+{
+ dAASSERT (joint);
+ return joint->feedback;
+}
+
+
+
+dJointID dConnectingJoint (dBodyID in_b1, dBodyID in_b2)
+{
+ dAASSERT (in_b1 || in_b2);
+
+ dBodyID b1, b2;
+
+ if (in_b1 == 0) {
+ b1 = in_b2;
+ b2 = in_b1;
+ }
+ else {
+ b1 = in_b1;
+ b2 = in_b2;
+ }
+
+ // look through b1's neighbour list for b2
+ for (dxJointNode *n=b1->firstjoint; n; n=n->next) {
+ if (n->body == b2) return n->joint;
+ }
+
+ return 0;
+}
+
+
+
+int dConnectingJointList (dBodyID in_b1, dBodyID in_b2, dJointID* out_list)
+{
+ dAASSERT (in_b1 || in_b2);
+
+
+ dBodyID b1, b2;
+
+ if (in_b1 == 0) {
+ b1 = in_b2;
+ b2 = in_b1;
+ }
+ else {
+ b1 = in_b1;
+ b2 = in_b2;
+ }
+
+ // look through b1's neighbour list for b2
+ int numConnectingJoints = 0;
+ for (dxJointNode *n=b1->firstjoint; n; n=n->next) {
+ if (n->body == b2)
+ out_list[numConnectingJoints++] = n->joint;
+ }
+
+ return numConnectingJoints;
+}
+
+
+int dAreConnected (dBodyID b1, dBodyID b2)
+{
+ dAASSERT (b1/* && b2*/); // b2 can be NULL to test for connection to environment
+ // look through b1's neighbour list for b2
+ for (dxJointNode *n=b1->firstjoint; n; n=n->next) {
+ if (n->body == b2) return 1;
+ }
+ return 0;
+}
+
+
+int dAreConnectedExcluding (dBodyID b1, dBodyID b2, int joint_type)
+{
+ dAASSERT (b1/* && b2*/); // b2 can be NULL to test for connection to environment
+ // look through b1's neighbour list for b2
+ for (dxJointNode *n=b1->firstjoint; n; n=n->next) {
+ if (dJointGetType (n->joint) != joint_type && n->body == b2) return 1;
+ }
+ return 0;
+}
+
+//****************************************************************************
+// world
+
+dxWorld * dWorldCreate()
+{
+ dxWorld *w = new dxWorld();
+
+ return w;
+}
+
+
+void dWorldDestroy (dxWorld *w)
+{
+ // delete all bodies and joints
+ dAASSERT (w);
+ dxBody *nextb, *b = w->firstbody;
+ while (b) {
+ nextb = (dxBody*) b->next;
+ dBodyDestroy(b); // calling here dBodyDestroy for correct destroying! (i.e. the average buffers)
+ b = nextb;
+ }
+
+ dxJoint *nextj, *j = w->firstjoint;
+ while (j) {
+ nextj = (dxJoint*)j->next;
+ if (j->flags & dJOINT_INGROUP) {
+ // the joint is part of a group, so "deactivate" it instead
+ j->world = NULL;
+ j->node[0].body = NULL;
+ j->node[0].next = NULL;
+ j->node[1].body = NULL;
+ j->node[1].next = NULL;
+ dMessage (0,"warning: destroying world containing grouped joints");
+ }
+ else {
+ // TODO: shouldn't we call dJointDestroy()?
+ sizeint sz = j->size();
+ j->~dxJoint();
+ dFree (j,sz);
+ }
+ j = nextj;
+ }
+
+ delete w;
+}
+
+
+void dWorldSetData (dWorldID w, void *data)
+{
+ dAASSERT (w);
+ w->userdata = data;
+}
+
+
+void* dWorldGetData (dWorldID w)
+{
+ dAASSERT (w);
+ return w->userdata;
+}
+
+
+void dWorldSetGravity (dWorldID w, dReal x, dReal y, dReal z)
+{
+ dAASSERT (w);
+ w->gravity[0] = x;
+ w->gravity[1] = y;
+ w->gravity[2] = z;
+}
+
+
+void dWorldGetGravity (dWorldID w, dVector3 g)
+{
+ dAASSERT (w);
+ g[0] = w->gravity[0];
+ g[1] = w->gravity[1];
+ g[2] = w->gravity[2];
+}
+
+
+void dWorldSetERP (dWorldID w, dReal erp)
+{
+ dAASSERT (w);
+ w->global_erp = erp;
+}
+
+
+dReal dWorldGetERP (dWorldID w)
+{
+ dAASSERT (w);
+ return w->global_erp;
+}
+
+
+void dWorldSetCFM (dWorldID w, dReal cfm)
+{
+ dAASSERT (w);
+ w->global_cfm = cfm;
+}
+
+
+dReal dWorldGetCFM (dWorldID w)
+{
+ dAASSERT (w);
+ return w->global_cfm;
+}
+
+
+void dWorldSetStepIslandsProcessingMaxThreadCount(dWorldID w, unsigned count)
+{
+ dAASSERT (w);
+ w->islands_max_threads = count;
+}
+
+unsigned dWorldGetStepIslandsProcessingMaxThreadCount(dWorldID w)
+{
+ dAASSERT (w);
+ return w->islands_max_threads;
+}
+
+int dWorldUseSharedWorkingMemory(dWorldID w, dWorldID from_world)
+{
+ dUASSERT (w,"bad world argument");
+
+ bool result = false;
+
+ if (from_world)
+ {
+ dUASSERT (!w->wmem, "world does already have working memory allocated"); // Prevent replacement of one memory object with another to avoid cases when smaller buffer replaces a larger one or memory manager changes.
+
+ dxStepWorkingMemory *wmem = AllocateOnDemand(from_world->wmem);
+
+ if (wmem)
+ {
+ // Even though there is an assertion check on entry still release existing
+ // memory object for extra safety.
+ if (w->wmem)
+ {
+ w->wmem->Release();
+ w->wmem = NULL;
+ }
+
+ wmem->Addref();
+ w->wmem = wmem;
+
+ result = true;
+ }
+ }
+ else
+ {
+ dxStepWorkingMemory *wmem = w->wmem;
+
+ if (wmem)
+ {
+ wmem->Release();
+ w->wmem = NULL;
+ }
+
+ result = true;
+ }
+
+ return result;
+}
+
+void dWorldCleanupWorkingMemory(dWorldID w)
+{
+ dUASSERT (w,"bad world argument");
+
+ dxStepWorkingMemory *wmem = w->wmem;
+
+ if (wmem)
+ {
+ wmem->CleanupMemory();
+ }
+}
+
+int dWorldSetStepMemoryReservationPolicy(dWorldID w, const dWorldStepReserveInfo *policyinfo)
+{
+ dUASSERT (w,"bad world argument");
+ dUASSERT (!policyinfo || (policyinfo->struct_size >= sizeof(*policyinfo) && policyinfo->reserve_factor >= 1.0f), "Bad policy info");
+
+ bool result = false;
+
+ dxStepWorkingMemory *wmem = policyinfo ? AllocateOnDemand(w->wmem) : w->wmem;
+
+ if (wmem)
+ {
+ if (policyinfo)
+ {
+ wmem->SetMemoryReserveInfo(policyinfo->reserve_factor, policyinfo->reserve_minimum);
+ result = wmem->GetMemoryReserveInfo() != NULL;
+ }
+ else
+ {
+ wmem->ResetMemoryReserveInfoToDefault();
+ result = true;
+ }
+ }
+ else if (!policyinfo)
+ {
+ result = true;
+ }
+
+ return result;
+}
+
+int dWorldSetStepMemoryManager(dWorldID w, const dWorldStepMemoryFunctionsInfo *memfuncs)
+{
+ dUASSERT (w,"bad world argument");
+ dUASSERT (!memfuncs || memfuncs->struct_size >= sizeof(*memfuncs), "Bad memory functions info");
+
+ bool result = false;
+
+ dxStepWorkingMemory *wmem = memfuncs ? AllocateOnDemand(w->wmem) : w->wmem;
+
+ if (wmem)
+ {
+ if (memfuncs)
+ {
+ wmem->SetMemoryManager(memfuncs->alloc_block, memfuncs->shrink_block, memfuncs->free_block);
+ result = wmem->GetMemoryManager() != NULL;
+ }
+ else
+ {
+ wmem->ResetMemoryManagerToDefault();
+ result = true;
+ }
+ }
+ else if (!memfuncs)
+ {
+ result = true;
+ }
+
+ return result;
+}
+
+void dWorldSetStepThreadingImplementation(dWorldID w,
+ const dxThreadingFunctionsInfo *functions_info, dThreadingImplementationID threading_impl)
+{
+ dUASSERT (w,"bad world argument");
+ dUASSERT (!functions_info || functions_info->struct_size >= sizeof(*functions_info), "Bad threading functions info");
+
+#if dTHREADING_INTF_DISABLED
+ dUASSERT(functions_info == NULL && threading_impl == NULL, "Threading interface is not available");
+#else
+ w->assignThreadingImpl(functions_info, threading_impl);
+#endif
+}
+
+
+int dWorldStep (dWorldID w, dReal stepsize)
+{
+ dUASSERT (w,"bad world argument");
+ dUASSERT (stepsize > 0,"stepsize must be > 0");
+
+ bool result = false;
+
+ dxWorldProcessIslandsInfo islandsinfo;
+ if (dxReallocateWorldProcessContext (w, islandsinfo, stepsize, &dxEstimateStepMemoryRequirements))
+ {
+ if (dxProcessIslands (w, islandsinfo, stepsize, &dxStepIsland, &dxEstimateStepMaxCallCount))
+ {
+ result = true;
+ }
+ }
+
+ return result;
+}
+
+int dWorldQuickStep (dWorldID w, dReal stepsize)
+{
+ dUASSERT (w,"bad world argument");
+ dUASSERT (stepsize > 0,"stepsize must be > 0");
+
+ bool result = false;
+
+ dxWorldProcessIslandsInfo islandsinfo;
+ if (dxReallocateWorldProcessContext (w, islandsinfo, stepsize, &dxEstimateQuickStepMemoryRequirements))
+ {
+ if (dxProcessIslands (w, islandsinfo, stepsize, &dxQuickStepIsland, &dxEstimateQuickStepMaxCallCount))
+ {
+ result = true;
+ }
+ }
+
+ return result;
+}
+
+
+void dWorldImpulseToForce (dWorldID w, dReal stepsize,
+ dReal ix, dReal iy, dReal iz,
+ dVector3 force)
+{
+ dAASSERT (w);
+ stepsize = dRecip(stepsize);
+ force[0] = stepsize * ix;
+ force[1] = stepsize * iy;
+ force[2] = stepsize * iz;
+ // @@@ force[3] = 0;
+}
+
+
+// world auto-disable functions
+
+dReal dWorldGetAutoDisableLinearThreshold (dWorldID w)
+{
+ dAASSERT(w);
+ return dSqrt (w->adis.linear_average_threshold);
+}
+
+
+void dWorldSetAutoDisableLinearThreshold (dWorldID w, dReal linear_average_threshold)
+{
+ dAASSERT(w);
+ w->adis.linear_average_threshold = linear_average_threshold * linear_average_threshold;
+}
+
+
+dReal dWorldGetAutoDisableAngularThreshold (dWorldID w)
+{
+ dAASSERT(w);
+ return dSqrt (w->adis.angular_average_threshold);
+}
+
+
+void dWorldSetAutoDisableAngularThreshold (dWorldID w, dReal angular_average_threshold)
+{
+ dAASSERT(w);
+ w->adis.angular_average_threshold = angular_average_threshold * angular_average_threshold;
+}
+
+
+int dWorldGetAutoDisableAverageSamplesCount (dWorldID w)
+{
+ dAASSERT(w);
+ return w->adis.average_samples;
+}
+
+
+void dWorldSetAutoDisableAverageSamplesCount (dWorldID w, unsigned int average_samples_count)
+{
+ dAASSERT(w);
+ w->adis.average_samples = average_samples_count;
+}
+
+
+int dWorldGetAutoDisableSteps (dWorldID w)
+{
+ dAASSERT(w);
+ return w->adis.idle_steps;
+}
+
+
+void dWorldSetAutoDisableSteps (dWorldID w, int steps)
+{
+ dAASSERT(w);
+ w->adis.idle_steps = steps;
+}
+
+
+dReal dWorldGetAutoDisableTime (dWorldID w)
+{
+ dAASSERT(w);
+ return w->adis.idle_time;
+}
+
+
+void dWorldSetAutoDisableTime (dWorldID w, dReal time)
+{
+ dAASSERT(w);
+ w->adis.idle_time = time;
+}
+
+
+int dWorldGetAutoDisableFlag (dWorldID w)
+{
+ dAASSERT(w);
+ return w->body_flags & dxBodyAutoDisable;
+}
+
+
+void dWorldSetAutoDisableFlag (dWorldID w, int do_auto_disable)
+{
+ dAASSERT(w);
+ if (do_auto_disable)
+ w->body_flags |= dxBodyAutoDisable;
+ else
+ w->body_flags &= ~dxBodyAutoDisable;
+}
+
+
+// world damping functions
+
+dReal dWorldGetLinearDampingThreshold(dWorldID w)
+{
+ dAASSERT(w);
+ return dSqrt(w->dampingp.linear_threshold);
+}
+
+void dWorldSetLinearDampingThreshold(dWorldID w, dReal threshold)
+{
+ dAASSERT(w);
+ w->dampingp.linear_threshold = threshold*threshold;
+}
+
+dReal dWorldGetAngularDampingThreshold(dWorldID w)
+{
+ dAASSERT(w);
+ return dSqrt(w->dampingp.angular_threshold);
+}
+
+void dWorldSetAngularDampingThreshold(dWorldID w, dReal threshold)
+{
+ dAASSERT(w);
+ w->dampingp.angular_threshold = threshold*threshold;
+}
+
+dReal dWorldGetLinearDamping(dWorldID w)
+{
+ dAASSERT(w);
+ return w->dampingp.linear_scale;
+}
+
+void dWorldSetLinearDamping(dWorldID w, dReal scale)
+{
+ dAASSERT(w);
+ if (scale)
+ w->body_flags |= dxBodyLinearDamping;
+ else
+ w->body_flags &= ~dxBodyLinearDamping;
+ w->dampingp.linear_scale = scale;
+}
+
+dReal dWorldGetAngularDamping(dWorldID w)
+{
+ dAASSERT(w);
+ return w->dampingp.angular_scale;
+}
+
+void dWorldSetAngularDamping(dWorldID w, dReal scale)
+{
+ dAASSERT(w);
+ if (scale)
+ w->body_flags |= dxBodyAngularDamping;
+ else
+ w->body_flags &= ~dxBodyAngularDamping;
+ w->dampingp.angular_scale = scale;
+}
+
+void dWorldSetDamping(dWorldID w, dReal linear_scale, dReal angular_scale)
+{
+ dAASSERT(w);
+ dWorldSetLinearDamping(w, linear_scale);
+ dWorldSetAngularDamping(w, angular_scale);
+}
+
+dReal dWorldGetMaxAngularSpeed(dWorldID w)
+{
+ dAASSERT(w);
+ return w->max_angular_speed;
+}
+
+void dWorldSetMaxAngularSpeed(dWorldID w, dReal max_speed)
+{
+ dAASSERT(w);
+ if (max_speed < dInfinity)
+ w->body_flags |= dxBodyMaxAngularSpeed;
+ else
+ w->body_flags &= ~dxBodyMaxAngularSpeed;
+ w->max_angular_speed = max_speed;
+}
+
+
+void dWorldSetQuickStepNumIterations (dWorldID w, int num)
+{
+ dAASSERT(w);
+ w->qs.num_iterations = num;
+}
+
+
+int dWorldGetQuickStepNumIterations (dWorldID w)
+{
+ dAASSERT(w);
+ return w->qs.num_iterations;
+}
+
+
+void dWorldSetQuickStepW (dWorldID w, dReal param)
+{
+ dAASSERT(w);
+ w->qs.w = param;
+}
+
+
+dReal dWorldGetQuickStepW (dWorldID w)
+{
+ dAASSERT(w);
+ return w->qs.w;
+}
+
+
+void dWorldSetContactMaxCorrectingVel (dWorldID w, dReal vel)
+{
+ dAASSERT(w);
+ w->contactp.max_vel = vel;
+}
+
+
+dReal dWorldGetContactMaxCorrectingVel (dWorldID w)
+{
+ dAASSERT(w);
+ return w->contactp.max_vel;
+}
+
+
+void dWorldSetContactSurfaceLayer (dWorldID w, dReal depth)
+{
+ dAASSERT(w);
+ w->contactp.min_depth = depth;
+}
+
+
+dReal dWorldGetContactSurfaceLayer (dWorldID w)
+{
+ dAASSERT(w);
+ return w->contactp.min_depth;
+}
+
+//****************************************************************************
+// testing
+
+#define NUM 100
+
+#define DO(x)
+
+
+extern "C" void dTestDataStructures()
+{
+ int i;
+ DO(printf ("testDynamicsStuff()\n"));
+
+ dBodyID body [NUM];
+ int nb = 0;
+ dJointID joint [NUM];
+ int nj = 0;
+
+ for (i=0; i<NUM; i++) body[i] = NULL;
+ for (i=0; i<NUM; i++) joint[i] = NULL;
+
+ DO(printf ("creating world\n"));
+ dWorldID w = dWorldCreate();
+ checkWorld (w);
+
+ for (;;) {
+ if (nb < NUM && dRandReal() > 0.5) {
+ DO(printf ("creating body\n"));
+ body[nb] = dBodyCreate (w);
+ DO(printf ("\t--> %p\n",body[nb]));
+ nb++;
+ checkWorld (w);
+ DO(printf ("%d BODIES, %d JOINTS\n",nb,nj));
+ }
+ if (nj < NUM && nb > 2 && dRandReal() > 0.5) {
+ dBodyID b1 = body [dRand() % nb];
+ dBodyID b2 = body [dRand() % nb];
+ if (b1 != b2) {
+ DO(printf ("creating joint, attaching to %p,%p\n",b1,b2));
+ joint[nj] = dJointCreateBall (w,0);
+ DO(printf ("\t-->%p\n",joint[nj]));
+ checkWorld (w);
+ dJointAttach (joint[nj],b1,b2);
+ nj++;
+ checkWorld (w);
+ DO(printf ("%d BODIES, %d JOINTS\n",nb,nj));
+ }
+ }
+ if (nj > 0 && nb > 2 && dRandReal() > 0.5) {
+ dBodyID b1 = body [dRand() % nb];
+ dBodyID b2 = body [dRand() % nb];
+ if (b1 != b2) {
+ int k = dRand() % nj;
+ DO(printf ("reattaching joint %p\n",joint[k]));
+ dJointAttach (joint[k],b1,b2);
+ checkWorld (w);
+ DO(printf ("%d BODIES, %d JOINTS\n",nb,nj));
+ }
+ }
+ if (nb > 0 && dRandReal() > 0.5) {
+ int k = dRand() % nb;
+ DO(printf ("destroying body %p\n",body[k]));
+ dBodyDestroy (body[k]);
+ checkWorld (w);
+ for (; k < (NUM-1); k++) body[k] = body[k+1];
+ nb--;
+ DO(printf ("%d BODIES, %d JOINTS\n",nb,nj));
+ }
+ if (nj > 0 && dRandReal() > 0.5) {
+ int k = dRand() % nj;
+ DO(printf ("destroying joint %p\n",joint[k]));
+ dJointDestroy (joint[k]);
+ checkWorld (w);
+ for (; k < (NUM-1); k++) joint[k] = joint[k+1];
+ nj--;
+ DO(printf ("%d BODIES, %d JOINTS\n",nb,nj));
+ }
+ }
+
+ /*
+ printf ("creating world\n");
+ dWorldID w = dWorldCreate();
+ checkWorld (w);
+ printf ("creating body\n");
+ dBodyID b1 = dBodyCreate (w);
+ checkWorld (w);
+ printf ("creating body\n");
+ dBodyID b2 = dBodyCreate (w);
+ checkWorld (w);
+ printf ("creating joint\n");
+ dJointID j = dJointCreateBall (w);
+ checkWorld (w);
+ printf ("attaching joint\n");
+ dJointAttach (j,b1,b2);
+ checkWorld (w);
+ printf ("destroying joint\n");
+ dJointDestroy (j);
+ checkWorld (w);
+ printf ("destroying body\n");
+ dBodyDestroy (b1);
+ checkWorld (w);
+ printf ("destroying body\n");
+ dBodyDestroy (b2);
+ checkWorld (w);
+ printf ("destroying world\n");
+ dWorldDestroy (w);
+ */
+}
+
+//****************************************************************************
+// configuration
+#if 1
+#define REGISTER_EXTENSION( __a ) #__a " "
+#else
+#define REGISTER_EXTENSION( __a ) "__a "
+#endif
+static const char ode_configuration[] = "ODE "
+
+// EXTENSION LIST BEGIN
+//**********************************
+
+#ifdef dNODEBUG
+REGISTER_EXTENSION( ODE_EXT_no_debug )
+#endif // dNODEBUG
+
+#if dTRIMESH_ENABLED
+REGISTER_EXTENSION( ODE_EXT_trimesh )
+
+// tri-mesh extensions
+#if dTRIMESH_OPCODE
+REGISTER_EXTENSION( ODE_EXT_opcode )
+
+// opcode extensions
+#if dTRIMESH_16BIT_INDICES
+REGISTER_EXTENSION( ODE_OPC_16bit_indices )
+#endif
+
+#if !dTRIMESH_OPCODE_USE_OLD_TRIMESH_TRIMESH_COLLIDER
+REGISTER_EXTENSION( ODE_OPC_new_collider )
+#endif
+
+#endif // dTRIMESH_OPCODE
+
+#if dTRIMESH_GIMPACT
+REGISTER_EXTENSION( ODE_EXT_gimpact )
+
+// gimpact extensions
+#endif
+
+#endif // dTRIMESH_ENABLED
+
+#if dTLS_ENABLED
+REGISTER_EXTENSION( ODE_EXT_mt_collisions )
+#endif // dTLS_ENABLED
+
+#if !dTHREADING_INTF_DISABLED
+REGISTER_EXTENSION( ODE_EXT_threading )
+
+#if dBUILTIN_THREADING_IMPL_ENABLED
+REGISTER_EXTENSION( ODE_THR_builtin_impl )
+#endif // #if dBUILTIN_THREADING_IMPL_ENABLED
+#endif // #if !dTHREADING_INTF_DISABLED
+
+//**********************************
+// EXTENSION LIST END
+
+// These tokens are mutually exclusive, and always present
+#ifdef dSINGLE
+"ODE_single_precision"
+#else
+"ODE_double_precision"
+#endif // dDOUBLE
+
+; // END
+
+const char* dGetConfiguration (void)
+{
+ return ode_configuration;
+}
+
+
+// Helper to check for a feature of ODE
+int dCheckConfiguration( const char* extension )
+{
+ const char *start;
+ char *where, *terminator;
+
+ /* Feature names should not have spaces. */
+ where = (char*)strchr(extension, ' ');
+ if ( where || *extension == '\0')
+ return 1;
+
+ const char* config = dGetConfiguration();
+
+ const sizeint ext_length = strlen(extension);
+
+ /* It takes a bit of care to be fool-proof. Don't be fooled by sub-strings, etc. */
+ start = config;
+ for ( ; ; )
+ {
+ where = (char*)strstr((const char *) start, extension);
+ if (!where)
+ break;
+
+ terminator = where + ext_length;
+
+ if ( (where == start || *(where - 1) == ' ') &&
+ (*terminator == ' ' || *terminator == '\0') )
+ {
+ return 1;
+ }
+
+ start = terminator;
+ }
+
+ return 0;
+}
+
+
+// Local Variables:
+// c-basic-offset:4
+// End:
diff --git a/libs/ode-0.16.1/ode/src/odeinit.cpp b/libs/ode-0.16.1/ode/src/odeinit.cpp
new file mode 100644
index 0000000..25cc302
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/odeinit.cpp
@@ -0,0 +1,575 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+ODE initialization/finalization code
+
+*/
+
+#include <ode/common.h>
+#include <ode/odeinit.h>
+// <ode/objects.h> included for dWorldQuickStepCleanup()
+#include <ode/objects.h>
+#include "config.h"
+#include "odemath.h"
+#include "collision_kernel.h"
+#include "collision_trimesh_internal.h"
+#include "odetls.h"
+#include "odeou.h"
+#include "default_threading.h"
+
+
+//****************************************************************************
+// Initialization tracking variables
+
+static unsigned int g_uiODEInitCounter = 0;
+static unsigned int g_uiODEInitModes = 0;
+
+
+#if dTRIMESH_ENABLED && dTRIMESH_OPCODE
+
+static
+void OPCODEAbort()
+{
+ dICHECK(!"OPCODE Library Abort");
+}
+
+
+#endif // #if dTRIMESH_ENABLED && dTRIMESH_OPCODE
+
+
+enum EODEINITMODE
+{
+ OIM__MIN,
+
+ OIM_AUTOTLSCLEANUP = OIM__MIN,
+ OIM_MANUALTLSCLEANUP,
+
+ OIM__MAX
+};
+
+#if dTLS_ENABLED
+static const EODETLSKIND g_atkTLSKindsByInitMode[OIM__MAX] =
+{
+ OTK_AUTOCLEANUP, // OIM_AUTOTLSCLEANUP,
+ OTK_MANUALCLEANUP, // OIM_MANUALTLSCLEANUP,
+};
+#endif // #if dTLS_ENABLED
+
+static inline bool IsODEModeInitialized(EODEINITMODE imInitMode)
+{
+ return (g_uiODEInitModes & (1U << imInitMode)) != 0;
+}
+
+static inline void SetODEModeInitialized(EODEINITMODE imInitMode)
+{
+ g_uiODEInitModes |= (1U << imInitMode);
+}
+
+static inline void ResetODEModeInitialized(EODEINITMODE imInitMode)
+{
+ g_uiODEInitModes &= ~(1U << imInitMode);
+}
+
+static inline bool IsODEAnyModeInitialized()
+{
+ return g_uiODEInitModes != 0;
+}
+
+
+enum
+{
+ TLD_INTERNAL_COLLISIONDATA_ALLOCATED = 0x00000001
+};
+
+static bool AllocateThreadBasicDataIfNecessary(EODEINITMODE imInitMode)
+{
+ bool bResult = false;
+
+ do
+ {
+#if dTLS_ENABLED
+ EODETLSKIND tkTlsKind = g_atkTLSKindsByInitMode[imInitMode];
+
+ const unsigned uDataAllocationFlags = COdeTls::GetDataAllocationFlags(tkTlsKind);
+
+ // If no flags are set it may mean that TLS slot is not allocated yet
+ if (uDataAllocationFlags == 0)
+ {
+ // Assign zero flags to make sure that TLS slot has been allocated
+ if (!COdeTls::AssignDataAllocationFlags(tkTlsKind, 0))
+ {
+ break;
+ }
+ }
+#else
+ (void)imInitMode; // unused
+#endif // #if dTLS_ENABLED
+
+ bResult = true;
+ }
+ while (false);
+
+ return bResult;
+}
+
+static void FreeThreadBasicDataOnFailureIfNecessary(EODEINITMODE imInitMode)
+{
+#if dTLS_ENABLED
+
+ if (imInitMode == OIM_MANUALTLSCLEANUP)
+ {
+ EODETLSKIND tkTlsKind = g_atkTLSKindsByInitMode[imInitMode];
+
+ const unsigned uDataAllocationFlags = COdeTls::GetDataAllocationFlags(tkTlsKind);
+
+ if (uDataAllocationFlags == 0)
+ {
+ // So far, only free TLS slot, if no subsystems have data allocated
+ COdeTls::CleanupForThread();
+ }
+ }
+#else
+ (void)imInitMode; // unused
+#endif // #if dTLS_ENABLED
+}
+
+#if dTLS_ENABLED
+static bool AllocateThreadCollisionData(EODETLSKIND tkTlsKind)
+{
+ bool bResult = false;
+
+ do
+ {
+ dIASSERT(!(COdeTls::GetDataAllocationFlags(tkTlsKind) & TLD_INTERNAL_COLLISIONDATA_ALLOCATED));
+
+#if dTRIMESH_ENABLED
+
+ TrimeshCollidersCache *pccColliderCache = new TrimeshCollidersCache();
+ if (!COdeTls::AssignTrimeshCollidersCache(tkTlsKind, pccColliderCache))
+ {
+ delete pccColliderCache;
+ break;
+ }
+
+#endif // dTRIMESH_ENABLED
+
+ COdeTls::SignalDataAllocationFlags(tkTlsKind, TLD_INTERNAL_COLLISIONDATA_ALLOCATED);
+
+ bResult = true;
+ }
+ while (false);
+
+ return bResult;
+}
+#endif // dTLS_ENABLED
+
+static bool AllocateThreadCollisionDataIfNecessary(EODEINITMODE imInitMode, bool &bOutDataAllocated)
+{
+ bool bResult = false;
+ bOutDataAllocated = false;
+
+ do
+ {
+#if dTLS_ENABLED
+ EODETLSKIND tkTlsKind = g_atkTLSKindsByInitMode[imInitMode];
+
+ const unsigned uDataAllocationFlags = COdeTls::GetDataAllocationFlags(tkTlsKind);
+
+ if ((uDataAllocationFlags & TLD_INTERNAL_COLLISIONDATA_ALLOCATED) == 0)
+ {
+ if (!AllocateThreadCollisionData(tkTlsKind))
+ {
+ break;
+ }
+
+ bOutDataAllocated = true;
+ }
+#else
+ (void)imInitMode; // unused
+#endif // #if dTLS_ENABLED
+
+ bResult = true;
+ }
+ while (false);
+
+ return bResult;
+}
+
+static void FreeThreadCollisionData(EODEINITMODE imInitMode)
+{
+#if dTLS_ENABLED
+
+ EODETLSKIND tkTlsKind = g_atkTLSKindsByInitMode[imInitMode];
+
+ COdeTls::DestroyTrimeshCollidersCache(tkTlsKind);
+
+ COdeTls::DropDataAllocationFlags(tkTlsKind, TLD_INTERNAL_COLLISIONDATA_ALLOCATED);
+#else
+ (void)imInitMode; // unused
+#endif // dTLS_ENABLED
+}
+
+
+static bool InitODEForMode(EODEINITMODE imInitMode)
+{
+ bool bResult = false;
+
+#if dOU_ENABLED
+ bool bOUCustomizationsDone = false;
+#endif
+#if dATOMICS_ENABLED
+ bool bAtomicsInitialized = false;
+#endif
+#if dTLS_ENABLED
+ EODETLSKIND tkTLSKindToInit = g_atkTLSKindsByInitMode[imInitMode];
+ bool bTlsInitialized = false;
+#else
+ (void)imInitMode; // unused
+#endif
+
+ bool bWorldThreadingInitialized = false;
+
+ do
+ {
+ bool bAnyModeAlreadyInitialized = IsODEAnyModeInitialized();
+
+ if (!bAnyModeAlreadyInitialized)
+ {
+#if dOU_ENABLED
+ if (!COdeOu::DoOUCustomizations())
+ {
+ break;
+ }
+
+ bOUCustomizationsDone = true;
+#endif
+
+#if dATOMICS_ENABLED
+ if (!COdeOu::InitializeAtomics())
+ {
+ break;
+ }
+
+ bAtomicsInitialized = true;
+#endif
+ }
+
+#if dTLS_ENABLED
+ if (!COdeTls::Initialize(tkTLSKindToInit))
+ {
+ break;
+ }
+
+ bTlsInitialized = true;
+#endif
+
+ if (!bAnyModeAlreadyInitialized)
+ {
+ if (!DefaultThreadingHolder::initializeDefaultThreading())
+ {
+ break;
+ }
+
+ bWorldThreadingInitialized = true;
+
+#if dTRIMESH_ENABLED && dTRIMESH_OPCODE
+ if (!Opcode::InitOpcode(&OPCODEAbort))
+ {
+ break;
+ }
+#endif
+
+#if dTRIMESH_ENABLED && dTRIMESH_GIMPACT
+ gimpact_init();
+#endif
+
+ dInitColliders();
+ }
+
+ bResult = true;
+ }
+ while (false);
+
+ if (!bResult)
+ {
+ if (bWorldThreadingInitialized)
+ {
+ DefaultThreadingHolder::finalizeDefaultThreading();
+ }
+
+#if dTLS_ENABLED
+ if (bTlsInitialized)
+ {
+ COdeTls::Finalize(tkTLSKindToInit);
+ }
+#endif
+
+#if dATOMICS_ENABLED
+ if (bAtomicsInitialized)
+ {
+ COdeOu::FinalizeAtomics();
+ }
+#endif
+
+#if dOU_ENABLED
+ if (bOUCustomizationsDone)
+ {
+ COdeOu::UndoOUCustomizations();
+ }
+#endif
+ }
+
+ return bResult;
+}
+
+
+static bool AllocateODEDataForThreadForMode(EODEINITMODE imInitMode, unsigned int uiAllocateFlags)
+{
+ bool bResult = false;
+
+ bool bCollisionDataAllocated = false;
+
+ do
+ {
+ if (!AllocateThreadBasicDataIfNecessary(imInitMode))
+ {
+ break;
+ }
+
+ if (uiAllocateFlags & dAllocateFlagCollisionData)
+ {
+ if (!AllocateThreadCollisionDataIfNecessary(imInitMode, bCollisionDataAllocated))
+ {
+ break;
+ }
+ }
+
+ bResult = true;
+ }
+ while (false);
+
+ if (!bResult)
+ {
+ if (bCollisionDataAllocated)
+ {
+ FreeThreadCollisionData(imInitMode);
+ }
+
+ FreeThreadBasicDataOnFailureIfNecessary(imInitMode);
+ }
+
+ return bResult;
+}
+
+
+static void CloseODEForMode(EODEINITMODE imInitMode)
+{
+ bool bAnyModeStillInitialized = IsODEAnyModeInitialized();
+
+ if (!bAnyModeStillInitialized)
+ {
+ dClearPosrCache();
+ dFinitUserClasses();
+ dFinitColliders();
+
+#if dTRIMESH_ENABLED && dTRIMESH_GIMPACT
+ gimpact_terminate();
+#endif
+
+#if dTRIMESH_ENABLED && dTRIMESH_OPCODE
+ extern void opcode_collider_cleanup();
+ // Free up static allocations in opcode
+ opcode_collider_cleanup();
+
+ Opcode::CloseOpcode();
+#endif
+
+ DefaultThreadingHolder::finalizeDefaultThreading();
+ }
+
+#if dTLS_ENABLED
+ EODETLSKIND tkTLSKindToFinalize = g_atkTLSKindsByInitMode[imInitMode];
+ COdeTls::Finalize(tkTLSKindToFinalize);
+#else
+ (void)imInitMode; // unused
+#endif
+
+ if (!bAnyModeStillInitialized)
+ {
+#if dATOMICS_ENABLED
+ COdeOu::FinalizeAtomics();
+#endif
+
+#if dOU_ENABLED
+ COdeOu::UndoOUCustomizations();
+#endif
+ }
+}
+
+
+//****************************************************************************
+// internal initialization and close routine implementations
+
+static bool InternalInitODE(unsigned int uiInitFlags)
+{
+ bool bResult = false;
+
+ do
+ {
+ EODEINITMODE imInitMode = (uiInitFlags & dInitFlagManualThreadCleanup) ? OIM_MANUALTLSCLEANUP : OIM_AUTOTLSCLEANUP;
+
+ if (!IsODEModeInitialized(imInitMode))
+ {
+ if (!InitODEForMode(imInitMode))
+ {
+ break;
+ }
+
+ SetODEModeInitialized(imInitMode);
+ }
+
+ ++g_uiODEInitCounter;
+ bResult = true;
+ }
+ while (false);
+
+ return bResult;
+}
+
+static void InternalCloseODE()
+{
+ unsigned int uiCurrentMode = (--g_uiODEInitCounter == 0) ? OIM__MIN : OIM__MAX;
+ for (; uiCurrentMode != OIM__MAX; ++uiCurrentMode)
+ {
+ if (IsODEModeInitialized((EODEINITMODE)uiCurrentMode))
+ {
+ // Must be called before CloseODEForMode()
+ ResetODEModeInitialized((EODEINITMODE)uiCurrentMode);
+
+ // Must be called after ResetODEModeInitialized()
+ CloseODEForMode((EODEINITMODE)uiCurrentMode);
+ }
+ }
+}
+
+static bool InternalAllocateODEDataForThread(unsigned int uiAllocateFlags)
+{
+ bool bAnyFailure = false;
+
+ for (unsigned uiCurrentMode = OIM__MIN; uiCurrentMode != OIM__MAX; ++uiCurrentMode)
+ {
+ if (IsODEModeInitialized((EODEINITMODE)uiCurrentMode))
+ {
+ if (!AllocateODEDataForThreadForMode((EODEINITMODE)uiCurrentMode, uiAllocateFlags))
+ {
+ bAnyFailure = true;
+ break;
+ }
+ }
+ }
+
+ bool bResult = !bAnyFailure;
+ return bResult;
+}
+
+static void InternalCleanupODEAllDataForThread()
+{
+#if dTLS_ENABLED
+ COdeTls::CleanupForThread();
+#endif
+}
+
+//****************************************************************************
+// initialization and shutdown routines - allocate and initialize data,
+// cleanup before exiting
+
+void dInitODE()
+{
+ int bInitResult = InternalInitODE(0);
+ dIVERIFY(bInitResult);
+
+ int ibAllocResult = InternalAllocateODEDataForThread(dAllocateMaskAll);
+ dIVERIFY(ibAllocResult);
+}
+
+int dInitODE2(unsigned int uiInitFlags/*=0*/)
+{
+ bool bResult = false;
+
+ bool bODEInitialized = false;
+
+ do
+ {
+ if (!InternalInitODE(uiInitFlags))
+ {
+ break;
+ }
+
+ bODEInitialized = true;
+
+ if (!InternalAllocateODEDataForThread(dAllocateFlagBasicData))
+ {
+ break;
+ }
+
+ bResult = true;
+ }
+ while (false);
+
+ if (!bResult)
+ {
+ if (bODEInitialized)
+ {
+ InternalCloseODE();
+ }
+ }
+
+ return bResult;
+}
+
+
+int dAllocateODEDataForThread(unsigned int uiAllocateFlags)
+{
+ dUASSERT(g_uiODEInitCounter != 0, "Call dInitODE2 first");
+
+ bool bResult = InternalAllocateODEDataForThread(uiAllocateFlags);
+ return bResult;
+}
+
+
+void dCleanupODEAllDataForThread()
+{
+ dUASSERT(g_uiODEInitCounter != 0, "Call dInitODE2 first or delay dCloseODE until all threads exit");
+
+ InternalCleanupODEAllDataForThread();
+}
+
+
+void dCloseODE()
+{
+ dUASSERT(g_uiODEInitCounter != 0, "dCloseODE must not be called without dInitODE2 or if dInitODE2 fails"); // dCloseODE must not be called without dInitODE2 or if dInitODE2 fails
+
+ InternalCloseODE();
+}
+
diff --git a/libs/ode-0.16.1/ode/src/odemath.cpp b/libs/ode-0.16.1/ode/src/odemath.cpp
new file mode 100644
index 0000000..5e69b9b
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/odemath.cpp
@@ -0,0 +1,312 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/common.h>
+#include "config.h"
+#include "odemath.h"
+
+
+#undef dSafeNormalize3
+#undef dSafeNormalize4
+#undef dNormalize3
+#undef dNormalize4
+
+#undef dPlaneSpace
+#undef dOrthogonalizeR
+
+
+int dSafeNormalize3 (dVector3 a)
+{
+ return dxSafeNormalize3(a);
+}
+
+int dSafeNormalize4 (dVector4 a)
+{
+ return dxSafeNormalize4(a);
+}
+
+void dNormalize3(dVector3 a)
+{
+ dxNormalize3(a);
+}
+
+void dNormalize4(dVector4 a)
+{
+ dxNormalize4(a);
+}
+
+
+void dPlaneSpace(const dVector3 n, dVector3 p, dVector3 q)
+{
+ return dxPlaneSpace(n, p, q);
+}
+
+int dOrthogonalizeR(dMatrix3 m)
+{
+ return dxOrthogonalizeR(m);
+}
+
+
+/*extern */
+bool dxCouldBeNormalized3(const dVector3 a)
+{
+ dAASSERT (a);
+
+ bool ret = false;
+
+ for (unsigned axis = dV3E__AXES_MIN; axis != dV3E__AXES_MAX; ++axis) {
+ if (a[axis] != REAL(0.0)) {
+ ret = true;
+ break;
+ }
+ }
+
+ return ret;
+}
+
+// this may be called for vectors `a' with extremely small magnitude, for
+// example the result of a cross product on two nearly perpendicular vectors.
+// we must be robust to these small vectors. to prevent numerical error,
+// first find the component a[i] with the largest magnitude and then scale
+// all the components by 1/a[i]. then we can compute the length of `a' and
+// scale the components by 1/l. this has been verified to work with vectors
+// containing the smallest representable numbers.
+
+/*extern */
+bool dxSafeNormalize3 (dVector3 a)
+{
+ dAASSERT (a);
+
+ bool ret = false;
+
+ do {
+ dReal abs_a0 = dFabs(a[dV3E_X]);
+ dReal abs_a1 = dFabs(a[dV3E_Y]);
+ dReal abs_a2 = dFabs(a[dV3E_Z]);
+
+ dVec3Element idx;
+
+ if (abs_a1 > abs_a0) {
+ if (abs_a2 > abs_a1) { // abs_a2 is the largest
+ idx = dV3E_Z;
+ }
+ else { // abs_a1 is the largest
+ idx = dV3E_Y;
+ }
+ }
+ else if (abs_a2 > abs_a0) {// abs_a2 is the largest
+ idx = dV3E_Z;
+ }
+ else { // aa[0] might be the largest
+ if (!(abs_a0 > REAL(0.0))) {
+ // if all a's are zero, this is where we'll end up.
+ // return the vector unchanged.
+ break;
+ }
+
+ // abs_a0 is the largest
+ idx = dV3E_X;
+ }
+
+ if (idx == dV3E_X) {
+ dReal aa0_recip = dRecip(abs_a0);
+ dReal a1 = a[dV3E_Y] * aa0_recip;
+ dReal a2 = a[dV3E_Z] * aa0_recip;
+ dReal l = dRecipSqrt(REAL(1.0) + a1 * a1 + a2 * a2);
+ a[dV3E_Y] = a1 * l;
+ a[dV3E_Z] = a2 * l;
+ a[dV3E_X] = dCopySign(l, a[dV3E_X]);
+ }
+ else if (idx == dV3E_Y) {
+ dReal aa1_recip = dRecip(abs_a1);
+ dReal a0 = a[dV3E_X] * aa1_recip;
+ dReal a2 = a[dV3E_Z] * aa1_recip;
+ dReal l = dRecipSqrt(REAL(1.0) + a0 * a0 + a2 * a2);
+ a[dV3E_X] = a0 * l;
+ a[dV3E_Z] = a2 * l;
+ a[dV3E_Y] = dCopySign(l, a[dV3E_Y]);
+ }
+ else {
+ dReal aa2_recip = dRecip(abs_a2);
+ dReal a0 = a[dV3E_X] * aa2_recip;
+ dReal a1 = a[dV3E_Y] * aa2_recip;
+ dReal l = dRecipSqrt(REAL(1.0) + a0 * a0 + a1 * a1);
+ a[dV3E_X] = a0 * l;
+ a[dV3E_Y] = a1 * l;
+ a[dV3E_Z] = dCopySign(l, a[dV3E_Z]);
+ }
+
+ ret = true;
+ }
+ while (false);
+
+ return ret;
+}
+
+/* OLD VERSION */
+/*
+void dNormalize3 (dVector3 a)
+{
+ dIASSERT (a);
+ dReal l = dCalcVectorDot3(a,a);
+ if (l > 0) {
+ l = dRecipSqrt(l);
+ a[0] *= l;
+ a[1] *= l;
+ a[2] *= l;
+ }
+ else {
+ a[0] = 1;
+ a[1] = 0;
+ a[2] = 0;
+ }
+}
+*/
+
+/*extern */
+bool dxCouldBeNormalized4(const dVector4 a)
+{
+ dAASSERT (a);
+
+ bool ret = false;
+
+ for (unsigned axis = dV4E__MIN; axis != dV4E__MAX; ++axis) {
+ if (a[axis] != REAL(0.0)) {
+ ret = true;
+ break;
+ }
+ }
+
+ return ret;
+}
+
+/*extern */
+bool dxSafeNormalize4 (dVector4 a)
+{
+ dAASSERT (a);
+
+ bool ret = false;
+
+ dReal l = a[dV4E_X] * a[dV4E_X] + a[dV4E_Y] * a[dV4E_Y] + a[dV4E_Z] * a[dV4E_Z] + a[dV4E_O] * a[dV4E_O];
+ if (l > 0) {
+ l = dRecipSqrt(l);
+ a[dV4E_X] *= l;
+ a[dV4E_Y] *= l;
+ a[dV4E_Z] *= l;
+ a[dV4E_O] *= l;
+
+ ret = true;
+ }
+
+ return ret;
+}
+
+
+void dxPlaneSpace (const dVector3 n, dVector3 p, dVector3 q)
+{
+ dAASSERT (n && p && q);
+ if (dFabs(n[2]) > M_SQRT1_2) {
+ // choose p in y-z plane
+ dReal a = n[1]*n[1] + n[2]*n[2];
+ dReal k = dRecipSqrt (a);
+ p[0] = 0;
+ p[1] = -n[2]*k;
+ p[2] = n[1]*k;
+ // set q = n x p
+ q[0] = a*k;
+ q[1] = -n[0]*p[2];
+ q[2] = n[0]*p[1];
+ }
+ else {
+ // choose p in x-y plane
+ dReal a = n[0]*n[0] + n[1]*n[1];
+ dReal k = dRecipSqrt (a);
+ p[0] = -n[1]*k;
+ p[1] = n[0]*k;
+ p[2] = 0;
+ // set q = n x p
+ q[0] = -n[2]*p[1];
+ q[1] = n[2]*p[0];
+ q[2] = a*k;
+ }
+}
+
+
+/*
+* This takes what is supposed to be a rotation matrix,
+* and make sure it is correct.
+* Note: this operates on rows, not columns, because for rotations
+* both ways give equivalent results.
+*/
+bool dxOrthogonalizeR(dMatrix3 m)
+{
+ bool ret = false;
+
+ do {
+ if (!dxCouldBeNormalized3(m + dM3E__X_MIN)) {
+ break;
+ }
+
+ dReal n0 = dCalcVectorLengthSquare3(m + dM3E__X_MIN);
+
+ dVector3 row2_store;
+ dReal *row2 = m + dM3E__Y_MIN;
+ // project row[0] on row[1], should be zero
+ dReal proj = dCalcVectorDot3(m + dM3E__X_MIN, m + dM3E__Y_MIN);
+ if (proj != 0) {
+ // Gram-Schmidt step on row[1]
+ dReal proj_div_n0 = proj / n0;
+ row2_store[dV3E_X] = m[dM3E__Y_MIN + dV3E_X] - proj_div_n0 * m[dM3E__X_MIN + dV3E_X] ;
+ row2_store[dV3E_Y] = m[dM3E__Y_MIN + dV3E_Y] - proj_div_n0 * m[dM3E__X_MIN + dV3E_Y];
+ row2_store[dV3E_Z] = m[dM3E__Y_MIN + dV3E_Z] - proj_div_n0 * m[dM3E__X_MIN + dV3E_Z];
+ row2 = row2_store;
+ }
+
+ if (!dxCouldBeNormalized3(row2)) {
+ break;
+ }
+
+ if (n0 != REAL(1.0)) {
+ bool row0_norm_fault = !dxSafeNormalize3(m + dM3E__X_MIN);
+ dIVERIFY(!row0_norm_fault);
+ }
+
+ dReal n1 = dCalcVectorLengthSquare3(row2);
+ if (n1 != REAL(1.0)) {
+ bool row1_norm_fault = !dxSafeNormalize3(row2);
+ dICHECK(!row1_norm_fault);
+ }
+
+ dIASSERT(dFabs(dCalcVectorDot3(m + dM3E__X_MIN, row2)) < 1e-6);
+
+ /* just overwrite row[2], this makes sure the matrix is not
+ a reflection */
+ dCalcVectorCross3(m + dM3E__Z_MIN, m + dM3E__X_MIN, row2);
+
+ m[dM3E_XPAD] = m[dM3E_YPAD] = m[dM3E_ZPAD] = 0;
+
+ ret = true;
+ }
+ while (false);
+
+ return ret;
+}
diff --git a/libs/ode-0.16.1/ode/src/odemath.h b/libs/ode-0.16.1/ode/src/odemath.h
new file mode 100644
index 0000000..becf284
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/odemath.h
@@ -0,0 +1,72 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE__PRIVATE_ODEMATH_H_
+#define _ODE__PRIVATE_ODEMATH_H_
+
+#include <ode/odemath.h>
+#include "error.h"
+
+
+bool dxCouldBeNormalized3(const dVector3 a);
+bool dxSafeNormalize3 (dVector3 a);
+bool dxCouldBeNormalized4(const dVector4 a);
+bool dxSafeNormalize4 (dVector4 a);
+
+ODE_PURE_INLINE
+void dxNormalize3(dVector3 a)
+{
+ bool bSafeNormalize3Fault;
+ if ((bSafeNormalize3Fault = !dxSafeNormalize3(a)))
+ {
+ dIVERIFY(!bSafeNormalize3Fault);
+
+ a[0] = REAL(1.0); a[2] = a[1] = REAL(0.0);
+ }
+}
+
+ODE_PURE_INLINE
+void dxNormalize4(dVector4 a)
+{
+ bool bSafeNormalize4Fault;
+ if ((bSafeNormalize4Fault = !dxSafeNormalize4(a)))
+ {
+ dIVERIFY(!bSafeNormalize4Fault);
+
+ a[0] = REAL(1.0); a[3] = a[2] = a[1] = REAL(0.0);
+ }
+}
+
+void dxPlaneSpace (const dVector3 n, dVector3 p, dVector3 q);
+bool dxOrthogonalizeR(dMatrix3 m);
+
+// For internal use
+#define dSafeNormalize3(a) dxSafeNormalize3(a)
+#define dSafeNormalize4(a) dxSafeNormalize4(a)
+#define dNormalize3(a) dxNormalize3(a)
+#define dNormalize4(a) dxNormalize4(a)
+
+#define dPlaneSpace(n, p, q) dxPlaneSpace(n, p, q)
+#define dOrthogonalizeR(m) dxOrthogonalizeR(m)
+
+
+#endif
diff --git a/libs/ode-0.16.1/ode/src/odeou.cpp b/libs/ode-0.16.1/ode/src/odeou.cpp
new file mode 100644
index 0000000..e784c41
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/odeou.cpp
@@ -0,0 +1,107 @@
+/*************************************************************************
+ * *
+ * OU library interface file for Open Dynamics Engine, *
+ * Copyright (C) 2008-2019 Oleh Derevenko. All rights reserved. *
+ * Email: odar@eleks.com (change all "a" to "e") *
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+ODE interface to OU library implementation.
+
+*/
+
+
+#include <ode/common.h>
+#include <ode/memory.h>
+#include "config.h"
+#include "odeou.h"
+
+
+
+#if dOU_ENABLED
+
+
+using _OU_NAMESPACE::EASSERTIONFAILURESEVERITY;
+using _OU_NAMESPACE::AFS__MAX;
+using _OU_NAMESPACE::CMemoryManagerCustomization;
+using _OU_NAMESPACE::CAssertionCheckCustomization;
+
+
+BEGIN_NAMESPACE_OU();
+template<>
+const char *const CEnumUnsortedElementArray<EASSERTIONFAILURESEVERITY, AFS__MAX, const char *>::m_aetElementArray[] =
+{
+ "assert", // AFS_ASSERT,
+ "check", // AFS_CHECK,
+};
+END_NAMESPACE_OU();
+
+static const CEnumUnsortedElementArray<EASSERTIONFAILURESEVERITY, AFS__MAX, const char *> g_aszAssertionFailureSeverityNames;
+
+
+static void _OU_CONVENTION_CALLBACK ForwardOUAssertionFailure(EASSERTIONFAILURESEVERITY fsFailureSeverity,
+ const char *szAssertionExpression, const char *szAssertionFileName, unsigned int uiAssertionSourceLine)
+{
+ dDebug(d_ERR_IASSERT, "Assertion failure in OU Library. Kind: %s, expression: \"%s\", file: \"%s\", line: %u",
+ g_aszAssertionFailureSeverityNames.Encode(fsFailureSeverity),
+ szAssertionExpression, szAssertionFileName, uiAssertionSourceLine);
+}
+
+
+static void *_OU_CONVENTION_CALLBACK ForwardOUMemoryAlloc(size_t nBlockSize)
+{
+ return dAlloc(nBlockSize);
+}
+
+static void *_OU_CONVENTION_CALLBACK ForwardOUMemoryRealloc(void *pv_ExistingBlock, size_t nBlockNewSize)
+{
+ return dRealloc(pv_ExistingBlock, 0, nBlockNewSize);
+}
+
+static void _OU_CONVENTION_CALLBACK ForwardOUMemoryFree(void *pv_ExistingBlock)
+{
+ return dFree(pv_ExistingBlock, 0);
+}
+
+
+bool COdeOu::DoOUCustomizations()
+{
+ CMemoryManagerCustomization::CustomizeMemoryManager(&ForwardOUMemoryAlloc,
+ &ForwardOUMemoryRealloc, &ForwardOUMemoryFree);
+
+ CAssertionCheckCustomization::CustomizeAssertionChecks(&ForwardOUAssertionFailure);
+
+ return true;
+}
+
+void COdeOu::UndoOUCustomizations()
+{
+ CAssertionCheckCustomization::CustomizeAssertionChecks(NULL);
+
+ CMemoryManagerCustomization::CustomizeMemoryManager(NULL, NULL, NULL);
+}
+
+
+#endif // dOU_ENABLED
+
diff --git a/libs/ode-0.16.1/ode/src/odeou.h b/libs/ode-0.16.1/ode/src/odeou.h
new file mode 100644
index 0000000..a06de8f
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/odeou.h
@@ -0,0 +1,107 @@
+/*************************************************************************
+* *
+* OU library interface file for Open Dynamics Engine, *
+* Copyright (C) 2008-2019 Oleh Derevenko. All rights reserved. *
+* Email: odar@eleks.com (change all "a" to "e") *
+* *
+* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+* All rights reserved. Email: russ@q12.org Web: www.q12.org *
+* *
+* *
+* This library is free software; you can redistribute it and/or *
+* modify it under the terms of EITHER: *
+* (1) The GNU Lesser General Public License as published by the Free *
+* Software Foundation; either version 2.1 of the License, or (at *
+* your option) any later version. The text of the GNU Lesser *
+* General Public License is included with this library in the *
+* file LICENSE.TXT. *
+* (2) The BSD-style license that is included with this library in *
+* the file LICENSE-BSD.TXT. *
+* *
+* This library is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+* *
+*************************************************************************/
+
+/*
+
+ODE interface to OU library functions.
+
+*/
+
+
+#ifndef _ODE_ODEOU_H_
+#define _ODE_ODEOU_H_
+
+
+#if dOU_ENABLED
+
+#include <ou/assert.h>
+#include <ou/enumarrays.h>
+#include <ou/macros.h>
+#include <ou/templates.h>
+#include <ou/typewrapper.h>
+#include <ou/simpleflags.h>
+#include <ou/customization.h>
+
+#if dATOMICS_ENABLED
+#include <ou/atomic.h>
+#include <ou/atomicflags.h>
+#endif
+
+#if dTLS_ENABLED
+#include <ou/threadlocalstorage.h>
+#endif
+
+
+using _OU_NAMESPACE::CEnumUnsortedElementArray;
+using _OU_NAMESPACE::CEnumSortedElementArray;
+
+#if dATOMICS_ENABLED
+using _OU_NAMESPACE::atomicord32;
+using _OU_NAMESPACE::atomicptr;
+using _OU_NAMESPACE::InitializeAtomicAPI;
+using _OU_NAMESPACE::FinalizeAtomicAPI;
+using _OU_NAMESPACE::AtomicIncrement;
+using _OU_NAMESPACE::AtomicDecrement;
+using _OU_NAMESPACE::AtomicCompareExchange;
+using _OU_NAMESPACE::AtomicExchange;
+using _OU_NAMESPACE::AtomicExchangeAddNoResult;
+using _OU_NAMESPACE::AtomicExchangeAdd;
+using _OU_NAMESPACE::AtomicCompareExchangePointer;
+using _OU_NAMESPACE::AtomicExchangePointer;
+using _OU_NAMESPACE::AtomicReadReorderBarrier;
+using _OU_NAMESPACE::AtomicStore;
+using _OU_NAMESPACE::AtomicStorePointer;
+#endif
+
+
+class COdeOu
+{
+public:
+ static bool DoOUCustomizations();
+ static void UndoOUCustomizations();
+
+#if dATOMICS_ENABLED
+ static bool InitializeAtomics() { return InitializeAtomicAPI(); }
+ static void FinalizeAtomics() { FinalizeAtomicAPI(); }
+#endif
+};
+
+
+#endif
+
+
+#if !dOU_ENABLED || !dATOMICS_ENABLED
+
+typedef unsigned int atomicord32;
+typedef void *atomicptr;
+
+
+#endif // dOU_ENABLED
+
+
+
+#endif // _ODE_ODEOU_H_
diff --git a/libs/ode-0.16.1/ode/src/odetls.cpp b/libs/ode-0.16.1/ode/src/odetls.cpp
new file mode 100644
index 0000000..5df2845
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/odetls.cpp
@@ -0,0 +1,153 @@
+/*************************************************************************
+ * *
+ * Thread local storage access stub for Open Dynamics Engine, *
+ * Copyright (C) 2008-2019 Oleh Derevenko. All rights reserved. *
+ * Email: odar@eleks.com (change all "a" to "e") *
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+ODE Thread Local Storage access stub implementation.
+
+*/
+
+#include <ode/common.h>
+#include "config.h"
+#include "odemath.h"
+#include "odetls.h"
+#include "collision_trimesh_internal.h"
+
+
+#if dTLS_ENABLED
+
+
+using _OU_NAMESPACE::CTLSInitialization;
+
+
+//////////////////////////////////////////////////////////////////////////
+// Class static fields
+
+HTLSKEY COdeTls::m_ahtkStorageKeys[OTK__MAX] = { 0 };
+
+
+//////////////////////////////////////////////////////////////////////////
+// Initialization and finalization
+
+bool COdeTls::Initialize(EODETLSKIND tkTLSKind)
+{
+ dIASSERT(!m_ahtkStorageKeys[tkTLSKind]);
+
+ bool bResult = false;
+
+ unsigned uOUFlags = 0;
+
+ if (tkTLSKind == OTK_MANUALCLEANUP)
+ {
+ uOUFlags |= CTLSInitialization::SIF_MANUAL_CLEANUP_ON_THREAD_EXIT;
+ }
+
+ if (CTLSInitialization::InitializeTLSAPI(m_ahtkStorageKeys[tkTLSKind], OTI__MAX, uOUFlags))
+ {
+ bResult = true;
+ }
+
+ return bResult;
+}
+
+void COdeTls::Finalize(EODETLSKIND tkTLSKind)
+{
+ CTLSInitialization::FinalizeTLSAPI();
+
+ m_ahtkStorageKeys[tkTLSKind] = 0;
+}
+
+
+void COdeTls::CleanupForThread()
+{
+ if (m_ahtkStorageKeys[OTK_MANUALCLEANUP])
+ {
+ CTLSInitialization::CleanupOnThreadExit();
+ }
+ else
+ {
+ dIASSERT(false); // The class is not intended to be cleaned up manually
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// Value modifiers
+
+bool COdeTls::AssignDataAllocationFlags(EODETLSKIND tkTLSKind, unsigned uInitializationFlags)
+{
+ bool bResult = CThreadLocalStorage::SetStorageValue(m_ahtkStorageKeys[tkTLSKind], OTI_DATA_ALLOCATION_FLAGS, (tlsvaluetype)(sizeint)uInitializationFlags);
+ return bResult;
+}
+
+
+bool COdeTls::AssignTrimeshCollidersCache(EODETLSKIND tkTLSKind, TrimeshCollidersCache *pccInstance)
+{
+ dIASSERT(!CThreadLocalStorage::GetStorageValue(m_ahtkStorageKeys[tkTLSKind], OTI_TRIMESH_TRIMESH_COLLIDER_CACHE));
+
+ bool bResult = CThreadLocalStorage::SetStorageValue(m_ahtkStorageKeys[tkTLSKind], OTI_TRIMESH_TRIMESH_COLLIDER_CACHE, (tlsvaluetype)pccInstance, &COdeTls::FreeTrimeshCollidersCache_Callback);
+ return bResult;
+}
+
+void COdeTls::DestroyTrimeshCollidersCache(EODETLSKIND tkTLSKind)
+{
+ TrimeshCollidersCache *pccCacheInstance = (TrimeshCollidersCache *)CThreadLocalStorage::GetStorageValue(m_ahtkStorageKeys[tkTLSKind], OTI_TRIMESH_TRIMESH_COLLIDER_CACHE);
+
+ if (pccCacheInstance != NULL)
+ {
+ FreeTrimeshCollidersCache(pccCacheInstance);
+
+ CThreadLocalStorage::UnsafeSetStorageValue(m_ahtkStorageKeys[tkTLSKind], OTI_TRIMESH_TRIMESH_COLLIDER_CACHE, (tlsvaluetype)NULL);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// Value type destructors
+
+void COdeTls::FreeTrimeshCollidersCache(TrimeshCollidersCache *pccCacheInstance)
+{
+#if dTRIMESH_ENABLED
+ delete pccCacheInstance;
+#else
+ dIASSERT(pccCacheInstance == NULL); // The cache is not being allocated if the library is configured without trimeshes
+#endif
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// Value type destructor callbacks
+
+void COdeTls::FreeTrimeshCollidersCache_Callback(tlsvaluetype vValueData)
+{
+ TrimeshCollidersCache *pccCacheInstance = (TrimeshCollidersCache *)vValueData;
+ FreeTrimeshCollidersCache(pccCacheInstance);
+}
+
+
+#endif // #if dTLS_ENABLED
+
diff --git a/libs/ode-0.16.1/ode/src/odetls.h b/libs/ode-0.16.1/ode/src/odetls.h
new file mode 100644
index 0000000..db3306b
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/odetls.h
@@ -0,0 +1,126 @@
+/*************************************************************************
+ * *
+ * Thread local storage access stub for Open Dynamics Engine, *
+ * Copyright (C) 2008-2019 Oleh Derevenko. All rights reserved. *
+ * Email: odar@eleks.com (change all "a" to "e") *
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+ODE Thread Local Storage access stub interface.
+
+*/
+
+
+#ifndef _ODE_ODETLS_H_
+#define _ODE_ODETLS_H_
+
+
+#include "odeou.h"
+
+
+#if dTLS_ENABLED
+
+
+using _OU_NAMESPACE::tlsvaluetype;
+using _OU_NAMESPACE::HTLSKEY;
+using _OU_NAMESPACE::CThreadLocalStorage;
+
+
+struct TrimeshCollidersCache;
+
+
+enum EODETLSKIND
+{
+ OTK__MIN,
+
+ OTK_AUTOCLEANUP = OTK__MIN,
+ OTK_MANUALCLEANUP,
+
+ OTK__MAX,
+
+ OTK__DEFAULT = OTK_AUTOCLEANUP,
+};
+
+enum EODETLSITEM
+{
+ OTI_DATA_ALLOCATION_FLAGS,
+ OTI_TRIMESH_TRIMESH_COLLIDER_CACHE,
+
+ OTI__MAX,
+};
+
+
+class COdeTls
+{
+public:
+ static bool Initialize(EODETLSKIND tkTLSKind);
+ static void Finalize(EODETLSKIND tkTLSKind);
+
+ static void CleanupForThread();
+
+public:
+ static unsigned GetDataAllocationFlags(EODETLSKIND tkTLSKind)
+ {
+ // Must be a safe call as it is used to test if TLS slot is allocated at all
+ return (unsigned)(sizeint)CThreadLocalStorage::GetStorageValue(m_ahtkStorageKeys[tkTLSKind], OTI_DATA_ALLOCATION_FLAGS);
+ }
+
+ static void SignalDataAllocationFlags(EODETLSKIND tkTLSKind, unsigned uFlagsMask)
+ {
+ unsigned uCurrentFlags = (unsigned)(sizeint)CThreadLocalStorage::UnsafeGetStorageValue(m_ahtkStorageKeys[tkTLSKind], OTI_DATA_ALLOCATION_FLAGS);
+ CThreadLocalStorage::UnsafeSetStorageValue(m_ahtkStorageKeys[tkTLSKind], OTI_DATA_ALLOCATION_FLAGS, (tlsvaluetype)(sizeint)(uCurrentFlags | uFlagsMask));
+ }
+
+ static void DropDataAllocationFlags(EODETLSKIND tkTLSKind, unsigned uFlagsMask)
+ {
+ unsigned uCurrentFlags = (unsigned)(sizeint)CThreadLocalStorage::UnsafeGetStorageValue(m_ahtkStorageKeys[tkTLSKind], OTI_DATA_ALLOCATION_FLAGS);
+ CThreadLocalStorage::UnsafeSetStorageValue(m_ahtkStorageKeys[tkTLSKind], OTI_DATA_ALLOCATION_FLAGS, (tlsvaluetype)(sizeint)(uCurrentFlags & ~uFlagsMask));
+ }
+
+ static TrimeshCollidersCache *GetTrimeshCollidersCache(EODETLSKIND tkTLSKind)
+ {
+ return (TrimeshCollidersCache *)CThreadLocalStorage::UnsafeGetStorageValue(m_ahtkStorageKeys[tkTLSKind], OTI_TRIMESH_TRIMESH_COLLIDER_CACHE);
+ }
+
+public:
+ static bool AssignDataAllocationFlags(EODETLSKIND tkTLSKind, unsigned uInitializationFlags);
+
+ static bool AssignTrimeshCollidersCache(EODETLSKIND tkTLSKind, TrimeshCollidersCache *pccInstance);
+ static void DestroyTrimeshCollidersCache(EODETLSKIND tkTLSKind);
+
+private:
+ static void FreeTrimeshCollidersCache(TrimeshCollidersCache *pccCacheInstance);
+
+private:
+ static void _OU_CONVENTION_CALLBACK FreeTrimeshCollidersCache_Callback(tlsvaluetype vValueData);
+
+private:
+ static HTLSKEY m_ahtkStorageKeys[OTK__MAX];
+};
+
+
+#endif // dTLS_ENABLED
+
+
+#endif // _ODE_ODETLS_H_
diff --git a/libs/ode-0.16.1/ode/src/plane.cpp b/libs/ode-0.16.1/ode/src/plane.cpp
new file mode 100644
index 0000000..b54e894
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/plane.cpp
@@ -0,0 +1,146 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+standard ODE geometry primitives: public API and pairwise collision functions.
+
+the rule is that only the low level primitive collision functions should set
+dContactGeom::g1 and dContactGeom::g2.
+
+*/
+
+#include <ode/common.h>
+#include <ode/collision.h>
+#include <ode/rotation.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+#include "collision_kernel.h"
+#include "collision_std.h"
+#include "collision_util.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4291) // for VC++, no complaints about "no matching operator delete found"
+#endif
+
+//****************************************************************************
+// plane public API
+
+static void make_sure_plane_normal_has_unit_length (dxPlane *g)
+{
+ dReal l = g->p[0]*g->p[0] + g->p[1]*g->p[1] + g->p[2]*g->p[2];
+ if (l > 0) {
+ l = dRecipSqrt(l);
+ g->p[0] *= l;
+ g->p[1] *= l;
+ g->p[2] *= l;
+ g->p[3] *= l;
+ }
+ else {
+ g->p[0] = 1;
+ g->p[1] = 0;
+ g->p[2] = 0;
+ g->p[3] = 0;
+ }
+}
+
+
+dxPlane::dxPlane (dSpaceID space, dReal a, dReal b, dReal c, dReal d) :
+dxGeom (space,0)
+{
+ type = dPlaneClass;
+ p[0] = a;
+ p[1] = b;
+ p[2] = c;
+ p[3] = d;
+ make_sure_plane_normal_has_unit_length (this);
+}
+
+
+void dxPlane::computeAABB()
+{
+ aabb[0] = -dInfinity;
+ aabb[1] = dInfinity;
+ aabb[2] = -dInfinity;
+ aabb[3] = dInfinity;
+ aabb[4] = -dInfinity;
+ aabb[5] = dInfinity;
+
+ // Planes that have normal vectors aligned along an axis can use a
+ // less comprehensive (half space) bounding box.
+
+ if ( p[1] == 0.0f && p[2] == 0.0f ) {
+ // normal aligned with x-axis
+ aabb[0] = (p[0] > 0) ? -dInfinity : -p[3];
+ aabb[1] = (p[0] > 0) ? p[3] : dInfinity;
+ } else
+ if ( p[0] == 0.0f && p[2] == 0.0f ) {
+ // normal aligned with y-axis
+ aabb[2] = (p[1] > 0) ? -dInfinity : -p[3];
+ aabb[3] = (p[1] > 0) ? p[3] : dInfinity;
+ } else
+ if ( p[0] == 0.0f && p[1] == 0.0f ) {
+ // normal aligned with z-axis
+ aabb[4] = (p[2] > 0) ? -dInfinity : -p[3];
+ aabb[5] = (p[2] > 0) ? p[3] : dInfinity;
+ }
+}
+
+
+dGeomID dCreatePlane (dSpaceID space,
+ dReal a, dReal b, dReal c, dReal d)
+{
+ return new dxPlane (space,a,b,c,d);
+}
+
+
+void dGeomPlaneSetParams (dGeomID g, dReal a, dReal b, dReal c, dReal d)
+{
+ dUASSERT (g && g->type == dPlaneClass,"argument not a plane");
+ dxPlane *p = (dxPlane*) g;
+ p->p[0] = a;
+ p->p[1] = b;
+ p->p[2] = c;
+ p->p[3] = d;
+ make_sure_plane_normal_has_unit_length (p);
+ dGeomMoved (g);
+}
+
+
+void dGeomPlaneGetParams (dGeomID g, dVector4 result)
+{
+ dUASSERT (g && g->type == dPlaneClass,"argument not a plane");
+ dxPlane *p = (dxPlane*) g;
+ result[0] = p->p[0];
+ result[1] = p->p[1];
+ result[2] = p->p[2];
+ result[3] = p->p[3];
+}
+
+
+dReal dGeomPlanePointDepth (dGeomID g, dReal x, dReal y, dReal z)
+{
+ dUASSERT (g && g->type == dPlaneClass,"argument not a plane");
+ dxPlane *p = (dxPlane*) g;
+ return p->p[3] - p->p[0]*x - p->p[1]*y - p->p[2]*z;
+}
diff --git a/libs/ode-0.16.1/ode/src/quickstep.cpp b/libs/ode-0.16.1/ode/src/quickstep.cpp
new file mode 100644
index 0000000..046bc33
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/quickstep.cpp
@@ -0,0 +1,3344 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/common.h>
+#include <ode/rotation.h>
+#include <ode/timer.h>
+#include <ode/error.h>
+#include <ode/misc.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+#include "objects.h"
+#include "joints/joint.h"
+#include "lcp.h"
+#include "util.h"
+#include "threadingutils.h"
+
+#include <new>
+
+
+//***************************************************************************
+// configuration
+
+// for the SOR and CG methods:
+// uncomment the following line to use warm starting. this definitely
+// help for motor-driven joints. unfortunately it appears to hurt
+// with high-friction contacts using the SOR method. use with care
+
+// #define WARM_STARTING 1
+
+
+#define REORDERING_METHOD__DONT_REORDER 0
+#define REORDERING_METHOD__BY_ERROR 1
+#define REORDERING_METHOD__RANDOMLY 2
+
+// for the SOR method:
+// uncomment the following line to determine a new constraint-solving
+// order for each iteration. however, the qsort per iteration is expensive,
+// and the optimal order is somewhat problem dependent.
+// @@@ try the leaf->root ordering.
+
+// #define CONSTRAINTS_REORDERING_METHOD REORDERING_METHOD__BY_ERROR
+
+
+// for the SOR method:
+// uncomment the following line to randomly reorder constraint rows
+// during the solution. depending on the situation, this can help a lot
+// or hardly at all, but it doesn't seem to hurt.
+
+#define CONSTRAINTS_REORDERING_METHOD REORDERING_METHOD__RANDOMLY
+
+
+#if !defined(CONSTRAINTS_REORDERING_METHOD)
+#define CONSTRAINTS_REORDERING_METHOD REORDERING_METHOD__DONT_REORDER
+#endif
+
+
+#if CONSTRAINTS_REORDERING_METHOD == REORDERING_METHOD__RANDOMLY
+#if !defined(RANDOM_CONSTRAINTS_REORDERING_FREQUENCY)
+#define RANDOM_CONSTRAINTS_REORDERING_FREQUENCY 8U
+#endif
+dSASSERT(RANDOM_CONSTRAINTS_REORDERING_FREQUENCY != 0);
+#endif
+
+enum dxRandomReorderStage
+{
+ RRS__MIN,
+
+ RRS_REORDERING = RRS__MIN,
+
+ RRS__MAX,
+};
+
+
+//***************************************************************************
+// macros, typedefs, forwards and inlines
+
+struct IndexError;
+
+
+#define dMIN(A,B) ((A)>(B) ? (B) : (A))
+#define dMAX(A,B) ((B)>(A) ? (B) : (A))
+
+
+#define dxQUICKSTEPISLAND_STAGE2B_STEP 16U
+#define dxQUICKSTEPISLAND_STAGE2C_STEP 32U
+
+#ifdef WARM_STARTING
+#define dxQUICKSTEPISLAND_STAGE4A_STEP 256U
+#else
+#define dxQUICKSTEPISLAND_STAGE4A_STEP 512U
+#endif
+
+#define dxQUICKSTEPISLAND_STAGE4LCP_IMJ_STEP 8U
+#define dxQUICKSTEPISLAND_STAGE4LCP_AD_STEP 8U
+
+#ifdef WARM_STARTING
+#define dxQUICKSTEPISLAND_STAGE4LCP_FC_STEP 128U
+#define dxQUICKSTEPISLAND_STAGE4LCP_FC_COMPLETE_TO_PREPARE_COMPLEXITY_DIVISOR 4
+#define dxQUICKSTEPISLAND_STAGE4LCP_FC_STEP_PREPARE (dxQUICKSTEPISLAND_STAGE4LCP_FC_STEP * dxQUICKSTEPISLAND_STAGE4LCP_FC_COMPLETE_TO_PREPARE_COMPLEXITY_DIVISOR)
+#define dxQUICKSTEPISLAND_STAGE4LCP_FC_STEP_COMPLETE (dxQUICKSTEPISLAND_STAGE4LCP_FC_STEP)
+#else
+#define dxQUICKSTEPISLAND_STAGE4LCP_FC_STEP (dxQUICKSTEPISLAND_STAGE4A_STEP / 2) // Average info.m is 3 for stage4a, while there are 6 reals per index in fc
+#endif
+
+#define dxQUICKSTEPISLAND_STAGE4B_STEP 256U
+
+#define dxQUICKSTEPISLAND_STAGE6A_STEP 16U
+#define dxQUICKSTEPISLAND_STAGE6B_STEP 1U
+
+template<unsigned int step_size>
+inline unsigned int CalculateOptimalThreadsCount(unsigned int complexity, unsigned int max_threads)
+{
+ unsigned int raw_threads = dMAX(complexity, step_size) / step_size; // Round down on division
+ unsigned int optimum = dMIN(raw_threads, max_threads);
+ return optimum;
+}
+
+#define dxENCODE_INDEX(index) ((unsigned int)((index) + 1))
+#define dxDECODE_INDEX(code) ((unsigned int)((code) - 1))
+#define dxHEAD_INDEX 0
+
+//****************************************************************************
+// special matrix multipliers
+
+// multiply block of B matrix (q x 6) with 12 dReal per row with C vector (q)
+static inline void Multiply1_12q1 (dReal *A, const dReal *B, const dReal *C, unsigned int q)
+{
+ dIASSERT (q>0 && A && B && C);
+
+ dReal a = 0;
+ dReal b = 0;
+ dReal c = 0;
+ dReal d = 0;
+ dReal e = 0;
+ dReal f = 0;
+ dReal s;
+
+ for(unsigned int i=0, k = 0; i<q; k += 12, i++)
+ {
+ s = C[i]; //C[i] and B[n+k] cannot overlap because its value has been read into a temporary.
+
+ //For the rest of the loop, the only memory dependency (array) is from B[]
+ a += B[ k] * s;
+ b += B[1+k] * s;
+ c += B[2+k] * s;
+ d += B[3+k] * s;
+ e += B[4+k] * s;
+ f += B[5+k] * s;
+ }
+
+ A[0] = a;
+ A[1] = b;
+ A[2] = c;
+ A[3] = d;
+ A[4] = e;
+ A[5] = f;
+}
+
+//***************************************************************************
+// testing stuff
+
+#ifdef TIMING
+#define IFTIMING(x) x
+#else
+#define IFTIMING(x) ((void)0)
+#endif
+
+
+struct dJointWithInfo1
+{
+ dxJoint *joint;
+ dxJoint::Info1 info;
+};
+
+
+struct dxMIndexItem
+{
+ unsigned mIndex;
+ unsigned fbIndex;
+};
+
+struct dxJBodiesItem
+{
+ unsigned first;
+ int second; // The index is optional and can equal to -1
+};
+
+enum dxInvIRowElement
+{
+ IIE__MIN,
+
+ IIE__MATRIX_MIN = IIE__MIN,
+ IIE__MATRIX_MAX = IIE__MATRIX_MIN + dM3E__MAX,
+
+ IIE__MAX = IIE__MATRIX_MAX,
+};
+
+enum dxRHSCFMElement
+{
+ RCE_RHS = dxJoint::GI2_RHS,
+ RCE_CFM = dxJoint::GI2_CFM,
+
+ RCE__RHS_CFM_MAX = dxJoint::GI2__RHS_CFM_MAX,
+};
+
+enum dxLoHiElement
+{
+ LHE_LO = dxJoint::GI2_LO,
+ LHE_HI = dxJoint::GI2_HI,
+
+ LHE__LO_HI_MAX = dxJoint::GI2__LO_HI_MAX,
+};
+
+enum dxJacobiVectorElement
+{
+ JVE__MIN,
+
+ JVE__L_MIN = JVE__MIN + dDA__L_MIN,
+
+ JVE_LX = JVE__MIN + dDA_LX,
+ JVE_LY = JVE__MIN + dDA_LY,
+ JVE_LZ = JVE__MIN + dDA_LZ,
+
+ JVE__L_MAX = JVE__MIN + dDA__L_MAX,
+
+ JVE__A_MIN = JVE__MIN + dDA__A_MIN,
+
+ JVE_AX = JVE__MIN + dDA_AX,
+ JVE_AY = JVE__MIN + dDA_AY,
+ JVE_AZ = JVE__MIN + dDA_AZ,
+
+ JVE__A_MAX = JVE__MIN + dDA__A_MAX,
+
+ JVE__MAX = JVE__MIN + dDA__MAX,
+
+ JVE__L_COUNT = JVE__L_MAX - JVE__L_MIN,
+ JVE__A_COUNT = JVE__A_MAX - JVE__A_MIN,
+};
+
+enum dxJacobiMatrixElement
+{
+ JME__MIN,
+
+ JME__J1_MIN = JME__MIN,
+ JME__J1L_MIN = JME__J1_MIN + JVE__L_MIN,
+
+ JME_J1LX = JME__J1_MIN + JVE_LX,
+ JME_J1LY = JME__J1_MIN + JVE_LY,
+ JME_J1LZ = JME__J1_MIN + JVE_LZ,
+
+ JME__J1L_MAX = JME__J1_MIN + JVE__L_MAX,
+
+ JME__J1A_MIN = JME__J1_MIN + JVE__A_MIN,
+
+ JME_J1AX = JME__J1_MIN + JVE_AX,
+ JME_J1AY = JME__J1_MIN + JVE_AY,
+ JME_J1AZ = JME__J1_MIN + JVE_AZ,
+
+ JME__J1A_MAX = JME__J1_MIN + JVE__A_MAX,
+ JME__J1_MAX = JME__J1_MIN + JVE__MAX,
+
+ JME__RHS_CFM_MIN = JME__J1_MAX,
+ JME_RHS = JME__RHS_CFM_MIN + RCE_RHS,
+ JME_CFM = JME__RHS_CFM_MIN + RCE_CFM,
+ JME__RHS_CFM_MAX = JME__RHS_CFM_MIN + RCE__RHS_CFM_MAX,
+
+ JME__J2_MIN = JME__RHS_CFM_MAX,
+ JME__J2L_MIN = JME__J2_MIN + JVE__L_MIN,
+
+ JME_J2LX = JME__J2_MIN + JVE_LX,
+ JME_J2LY = JME__J2_MIN + JVE_LY,
+ JME_J2LZ = JME__J2_MIN + JVE_LZ,
+
+ JME__J2L_MAX = JME__J2_MIN + JVE__L_MAX,
+
+ JME__J2A_MIN = JME__J2_MIN + JVE__A_MIN,
+
+ JME_J2AX = JME__J2_MIN + JVE_AX,
+ JME_J2AY = JME__J2_MIN + JVE_AY,
+ JME_J2AZ = JME__J2_MIN + JVE_AZ,
+
+ JME__J2A_MAX = JME__J2_MIN + JVE__A_MAX,
+ JME__J2_MAX = JME__J2_MIN + JVE__MAX,
+
+ JME__LO_HI_MIN = JME__J2_MAX,
+ JME_LO = JME__LO_HI_MIN + LHE_LO,
+ JME_HI = JME__LO_HI_MIN + LHE_HI,
+ JME__LO_HI_MAX = JME__LO_HI_MIN + LHE__LO_HI_MAX,
+
+ JME__MAX = JME__LO_HI_MAX, // Is not that a luck to have 16 elements here? ;-)
+
+ JME__J1_COUNT = JME__J1_MAX - JME__J1_MIN,
+ JME__J2_COUNT = JME__J2_MAX - JME__J2_MIN,
+ JME__J_COUNT = JVE__MAX,
+};
+
+dSASSERT(JME__J_COUNT == JME__J1_COUNT);
+dSASSERT(JME__J_COUNT == JME__J2_COUNT);
+
+enum dxJacobiCopyElement
+{
+ JCE__MIN,
+
+ JCE__J1_MIN = JCE__MIN,
+ JCE__J1L_MIN = JCE__J1_MIN,
+
+ JCE_J1LX = JCE__J1L_MIN,
+ JCE_J1LY,
+ JCE_J1LZ,
+
+ JCE__J1L_MAX,
+
+ JCE__J1A_MIN = JCE__J1L_MAX,
+
+ JCE_J1AX = JCE__J1A_MIN,
+ JCE_J1AY,
+ JCE_J1AZ,
+
+ JCE__J1A_MAX,
+ JCE__J1_MAX = JCE__J1A_MAX,
+
+ JCE__J2_MIN = JCE__J1_MAX,
+ JCE__J2L_MIN = JCE__J2_MIN,
+
+ JCE_J2LX = JCE__J2L_MIN,
+ JCE_J2LY,
+ JCE_J2LZ,
+
+ JCE__J2L_MAX,
+
+ JCE__J2A_MIN = JCE__J2L_MAX,
+
+ JCE_J2AX = JCE__J2A_MIN,
+ JCE_J2AY,
+ JCE_J2AZ,
+
+ JCE__J2A_MAX,
+ JCE__J2_MAX = JCE__J2A_MAX,
+
+ JCE__MAX = JCE__J2_MAX,
+
+ JCE__J1_COUNT = JCE__J1_MAX - JCE__J1_MIN,
+ JCE__J2_COUNT = JCE__J2_MAX - JCE__J2_MIN,
+ JCE__JMAX_COUNT = dMAX(JCE__J1_COUNT, JCE__J2_COUNT),
+};
+
+enum dxInvMJTElement
+{
+ IMJ__MIN,
+
+ IMJ__1_MIN = IMJ__MIN,
+
+ IMJ__1L_MIN = IMJ__1_MIN + JVE__L_MIN,
+
+ IMJ_1LX = IMJ__1_MIN + JVE_LX,
+ IMJ_1LY = IMJ__1_MIN + JVE_LY,
+ IMJ_1LZ = IMJ__1_MIN + JVE_LZ,
+
+ IMJ__1L_MAX = IMJ__1_MIN + JVE__L_MAX,
+
+ IMJ__1A_MIN = IMJ__1_MIN + JVE__A_MIN,
+
+ IMJ_1AX = IMJ__1_MIN + JVE_AX,
+ IMJ_1AY = IMJ__1_MIN + JVE_AY,
+ IMJ_1AZ = IMJ__1_MIN + JVE_AZ,
+
+ IMJ__1A_MAX = IMJ__1_MIN + JVE__A_MAX,
+
+ IMJ__1_MAX = IMJ__1_MIN + JVE__MAX,
+
+ IMJ__2_MIN = IMJ__1_MAX,
+
+ IMJ__2L_MIN = IMJ__2_MIN + JVE__L_MIN,
+
+ IMJ_2LX = IMJ__2_MIN + JVE_LX,
+ IMJ_2LY = IMJ__2_MIN + JVE_LY,
+ IMJ_2LZ = IMJ__2_MIN + JVE_LZ,
+
+ IMJ__2L_MAX = IMJ__2_MIN + JVE__L_MAX,
+
+ IMJ__2A_MIN = IMJ__2_MIN + JVE__A_MIN,
+
+ IMJ_2AX = IMJ__2_MIN + JVE_AX,
+ IMJ_2AY = IMJ__2_MIN + JVE_AY,
+ IMJ_2AZ = IMJ__2_MIN + JVE_AZ,
+
+ IMJ__2A_MAX = IMJ__2_MIN + JVE__A_MAX,
+
+ IMJ__2_MAX = IMJ__2_MIN + JVE__MAX,
+
+ IMJ__MAX = IMJ__2_MAX,
+};
+
+enum dxContactForceElement
+{
+ CFE__MIN,
+
+ CFE__DYNAMICS_MIN = CFE__MIN,
+
+ CFE__L_MIN = CFE__DYNAMICS_MIN + dDA__L_MIN,
+
+ CFE_LX = CFE__DYNAMICS_MIN + dDA_LX,
+ CFE_LY = CFE__DYNAMICS_MIN + dDA_LY,
+ CFE_LZ = CFE__DYNAMICS_MIN + dDA_LZ,
+
+ CFE__L_MAX = CFE__DYNAMICS_MIN + dDA__L_MAX,
+
+ CFE__A_MIN = CFE__DYNAMICS_MIN + dDA__A_MIN,
+
+ CFE_AX = CFE__DYNAMICS_MIN + dDA_AX,
+ CFE_AY = CFE__DYNAMICS_MIN + dDA_AY,
+ CFE_AZ = CFE__DYNAMICS_MIN + dDA_AZ,
+
+ CFE__A_MAX = CFE__DYNAMICS_MIN + dDA__A_MAX,
+
+ CFE__DYNAMICS_MAX = CFE__DYNAMICS_MIN + dDA__MAX,
+
+ CFE__MAX = CFE__DYNAMICS_MAX,
+};
+
+enum dxRHSElement
+{
+ RHS__MIN,
+
+ RHS__DYNAMICS_MIN = RHS__MIN,
+
+ RHS__L_MIN = RHS__DYNAMICS_MIN + dDA__L_MIN,
+
+ RHS_LX = RHS__DYNAMICS_MIN + dDA_LX,
+ RHS_LY = RHS__DYNAMICS_MIN + dDA_LY,
+ RHS_LZ = RHS__DYNAMICS_MIN + dDA_LZ,
+
+ RHS__L_MAX = RHS__DYNAMICS_MIN + dDA__L_MAX,
+
+ RHS__A_MIN = RHS__DYNAMICS_MIN + dDA__A_MIN,
+
+ RHS_AX = RHS__DYNAMICS_MIN + dDA_AX,
+ RHS_AY = RHS__DYNAMICS_MIN + dDA_AY,
+ RHS_AZ = RHS__DYNAMICS_MIN + dDA_AZ,
+
+ RHS__A_MAX = RHS__DYNAMICS_MIN + dDA__A_MAX,
+
+ RHS__DYNAMICS_MAX = RHS__DYNAMICS_MIN + dDA__MAX,
+
+ RHS__MAX = RHS__DYNAMICS_MAX,
+};
+
+
+#define JACOBIAN_ALIGNMENT dMAX(JME__MAX * sizeof(dReal), EFFICIENT_ALIGNMENT)
+dSASSERT(((JME__MAX - 1) & JME__MAX) == 0); // Otherwise there is no reason to over-align the Jacobian
+
+#define JCOPY_ALIGNMENT dMAX(32, EFFICIENT_ALIGNMENT)
+#define INVI_ALIGNMENT dMAX(32, EFFICIENT_ALIGNMENT)
+#define INVMJ_ALIGNMENT dMAX(32, EFFICIENT_ALIGNMENT)
+
+
+struct dxQuickStepperStage0Outputs
+{
+ unsigned int nj;
+ unsigned int m;
+ unsigned int mfb;
+};
+
+struct dxQuickStepperStage1CallContext
+{
+ void Initialize(const dxStepperProcessingCallContext *stepperCallContext, void *stageMemArenaState, dReal *invI, dJointWithInfo1 *jointinfos)
+ {
+ m_stepperCallContext = stepperCallContext;
+ m_stageMemArenaState = stageMemArenaState;
+ m_invI = invI;
+ m_jointinfos = jointinfos;
+ }
+
+ const dxStepperProcessingCallContext *m_stepperCallContext;
+ void *m_stageMemArenaState;
+ dReal *m_invI;
+ dJointWithInfo1 *m_jointinfos;
+ dxQuickStepperStage0Outputs m_stage0Outputs;
+};
+
+struct dxQuickStepperStage0BodiesCallContext
+{
+ void Initialize(const dxStepperProcessingCallContext *stepperCallContext, dReal *invI)
+ {
+ m_stepperCallContext = stepperCallContext;
+ m_invI = invI;
+ m_tagsTaken = 0;
+ m_gravityTaken = 0;
+ m_inertiaBodyIndex = 0;
+ }
+
+ const dxStepperProcessingCallContext *m_stepperCallContext;
+ dReal *m_invI;
+ atomicord32 m_tagsTaken;
+ atomicord32 m_gravityTaken;
+ volatile atomicord32 m_inertiaBodyIndex;
+};
+
+struct dxQuickStepperStage0JointsCallContext
+{
+ void Initialize(const dxStepperProcessingCallContext *stepperCallContext, dJointWithInfo1 *jointinfos, dxQuickStepperStage0Outputs *stage0Outputs)
+ {
+ m_stepperCallContext = stepperCallContext;
+ m_jointinfos = jointinfos;
+ m_stage0Outputs = stage0Outputs;
+ }
+
+ const dxStepperProcessingCallContext *m_stepperCallContext;
+ dJointWithInfo1 *m_jointinfos;
+ dxQuickStepperStage0Outputs *m_stage0Outputs;
+};
+
+static int dxQuickStepIsland_Stage0_Bodies_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static int dxQuickStepIsland_Stage0_Joints_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static int dxQuickStepIsland_Stage1_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+
+static void dxQuickStepIsland_Stage0_Bodies(dxQuickStepperStage0BodiesCallContext *callContext);
+static void dxQuickStepIsland_Stage0_Joints(dxQuickStepperStage0JointsCallContext *callContext);
+static void dxQuickStepIsland_Stage1(dxQuickStepperStage1CallContext *callContext);
+
+
+struct dxQuickStepperLocalContext
+{
+ void Initialize(dReal *invI, dJointWithInfo1 *jointinfos, unsigned int nj,
+ unsigned int m, unsigned int mfb, const dxMIndexItem *mindex, dxJBodiesItem *jb, int *findex,
+ dReal *J, dReal *Jcopy)
+ {
+ m_invI = invI;
+ m_jointinfos = jointinfos;
+ m_nj = nj;
+ m_m = m;
+ m_mfb = mfb;
+ m_valid_findices = 0;
+ m_mindex = mindex;
+ m_jb = jb;
+ m_findex = findex;
+ m_J = J;
+ m_Jcopy = Jcopy;
+ }
+
+ dReal *m_invI;
+ dJointWithInfo1 *m_jointinfos;
+ unsigned int m_nj;
+ unsigned int m_m;
+ unsigned int m_mfb;
+ volatile atomicord32 m_valid_findices;
+ const dxMIndexItem *m_mindex;
+ dxJBodiesItem *m_jb;
+ int *m_findex;
+ dReal *m_J;
+ dReal *m_Jcopy;
+};
+
+struct dxQuickStepperStage3CallContext
+{
+ void Initialize(const dxStepperProcessingCallContext *callContext, const dxQuickStepperLocalContext *localContext,
+ void *stage1MemArenaState)
+ {
+ m_stepperCallContext = callContext;
+ m_localContext = localContext;
+ m_stage1MemArenaState = stage1MemArenaState;
+ }
+
+ const dxStepperProcessingCallContext *m_stepperCallContext;
+ const dxQuickStepperLocalContext *m_localContext;
+ void *m_stage1MemArenaState;
+};
+
+struct dxQuickStepperStage2CallContext
+{
+ void Initialize(const dxStepperProcessingCallContext *callContext, dxQuickStepperLocalContext *localContext,
+ dReal *rhs_tmp)
+ {
+ m_stepperCallContext = callContext;
+ m_localContext = localContext;
+ m_rhs_tmp = rhs_tmp;
+ m_ji_J = 0;
+ m_ji_jb = 0;
+ m_bi = 0;
+ m_Jrhsi = 0;
+ }
+
+ const dxStepperProcessingCallContext *m_stepperCallContext;
+ dxQuickStepperLocalContext *m_localContext;
+ dReal *m_rhs_tmp;
+ volatile atomicord32 m_ji_J;
+ volatile atomicord32 m_ji_jb;
+ volatile atomicord32 m_bi;
+ volatile atomicord32 m_Jrhsi;
+};
+
+static int dxQuickStepIsland_Stage2a_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static int dxQuickStepIsland_Stage2aSync_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static int dxQuickStepIsland_Stage2b_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static int dxQuickStepIsland_Stage2bSync_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static int dxQuickStepIsland_Stage2c_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static int dxQuickStepIsland_Stage3_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+
+static void dxQuickStepIsland_Stage2a(dxQuickStepperStage2CallContext *stage2CallContext);
+static void dxQuickStepIsland_Stage2b(dxQuickStepperStage2CallContext *stage2CallContext);
+static void dxQuickStepIsland_Stage2c(dxQuickStepperStage2CallContext *stage2CallContext);
+static void dxQuickStepIsland_Stage3(dxQuickStepperStage3CallContext *stage3CallContext);
+
+
+struct dxQuickStepperStage5CallContext
+{
+ void Initialize(const dxStepperProcessingCallContext *callContext, const dxQuickStepperLocalContext *localContext,
+ void *stage3MemArenaState)
+ {
+ m_stepperCallContext = callContext;
+ m_localContext = localContext;
+ m_stage3MemArenaState = stage3MemArenaState;
+ }
+
+ const dxStepperProcessingCallContext *m_stepperCallContext;
+ const dxQuickStepperLocalContext *m_localContext;
+ void *m_stage3MemArenaState;
+};
+
+struct dxQuickStepperStage4CallContext
+{
+ void Initialize(const dxStepperProcessingCallContext *callContext, const dxQuickStepperLocalContext *localContext,
+ dReal *lambda, dReal *cforce, dReal *iMJ, IndexError *order, dReal *last_lambda, atomicord32 *bi_links_or_mi_levels, atomicord32 *mi_links)
+ {
+ m_stepperCallContext = callContext;
+ m_localContext = localContext;
+ m_lambda = lambda;
+ m_cforce = cforce;
+ m_iMJ = iMJ;
+ m_order = order;
+ m_last_lambda = last_lambda;
+ m_bi_links_or_mi_levels = bi_links_or_mi_levels;
+ m_mi_links = mi_links;
+ m_LCP_IterationSyncReleasee = NULL;
+ m_LCP_IterationAllowedThreads = 0;
+ m_LCP_fcStartReleasee = NULL;
+ m_ji_4a = 0;
+ m_mi_iMJ = 0;
+ m_mi_fc = 0;
+ m_mi_Ad = 0;
+ m_LCP_iteration = 0;
+ m_cf_4b = 0;
+ m_ji_4b = 0;
+ }
+
+ void AssignLCP_IterationData(dCallReleaseeID releaseeInstance, unsigned int iterationAllowedThreads)
+ {
+ m_LCP_IterationSyncReleasee = releaseeInstance;
+ m_LCP_IterationAllowedThreads = iterationAllowedThreads;
+ }
+
+ void AssignLCP_fcStartReleasee(dCallReleaseeID releaseeInstance)
+ {
+ m_LCP_fcStartReleasee = releaseeInstance;
+ }
+
+ void AssignLCP_fcAllowedThreads(unsigned int prepareThreads, unsigned int completeThreads)
+ {
+ m_LCP_fcPrepareThreadsRemaining = prepareThreads;
+ m_LCP_fcCompleteThreadsTotal = completeThreads;
+ }
+
+ void ResetLCP_fcComputationIndex()
+ {
+ m_mi_fc = 0;
+ }
+
+ void ResetSOR_ConstraintsReorderVariables(unsigned reorderThreads)
+ {
+ m_SOR_reorderHeadTaken = 0;
+ m_SOR_reorderTailTaken = 0;
+ m_SOR_bi_zeroHeadTaken = 0;
+ m_SOR_bi_zeroTailTaken = 0;
+ m_SOR_mi_zeroHeadTaken = 0;
+ m_SOR_mi_zeroTailTaken = 0;
+ m_SOR_reorderThreadsRemaining = reorderThreads;
+ }
+
+ void RecordLCP_IterationStart(unsigned int totalThreads, dCallReleaseeID nextReleasee)
+ {
+ m_LCP_iterationThreadsTotal = totalThreads;
+ m_LCP_iterationThreadsRemaining = totalThreads;
+ m_LCP_iterationNextReleasee = nextReleasee;
+ }
+
+
+ const dxStepperProcessingCallContext *m_stepperCallContext;
+ const dxQuickStepperLocalContext *m_localContext;
+ dReal *m_lambda;
+ dReal *m_cforce;
+ dReal *m_iMJ;
+ IndexError *m_order;
+ dReal *m_last_lambda;
+ atomicord32 *m_bi_links_or_mi_levels;
+ atomicord32 *m_mi_links;
+ dCallReleaseeID m_LCP_IterationSyncReleasee;
+ unsigned int m_LCP_IterationAllowedThreads;
+ dCallReleaseeID m_LCP_fcStartReleasee;
+ volatile atomicord32 m_ji_4a;
+ volatile atomicord32 m_mi_iMJ;
+ volatile atomicord32 m_mi_fc;
+ volatile atomicord32 m_LCP_fcPrepareThreadsRemaining;
+ unsigned int m_LCP_fcCompleteThreadsTotal;
+ volatile atomicord32 m_mi_Ad;
+ unsigned int m_LCP_iteration;
+ unsigned int m_LCP_iterationThreadsTotal;
+ volatile atomicord32 m_LCP_iterationThreadsRemaining;
+ dCallReleaseeID m_LCP_iterationNextReleasee;
+ volatile atomicord32 m_SOR_reorderHeadTaken;
+ volatile atomicord32 m_SOR_reorderTailTaken;
+ volatile atomicord32 m_SOR_bi_zeroHeadTaken;
+ volatile atomicord32 m_SOR_bi_zeroTailTaken;
+ volatile atomicord32 m_SOR_mi_zeroHeadTaken;
+ volatile atomicord32 m_SOR_mi_zeroTailTaken;
+ volatile atomicord32 m_SOR_reorderThreadsRemaining;
+ volatile atomicord32 m_cf_4b;
+ volatile atomicord32 m_ji_4b;
+};
+
+
+static int dxQuickStepIsland_Stage4a_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static int dxQuickStepIsland_Stage4LCP_iMJ_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static int dxQuickStepIsland_Stage4LCP_iMJSync_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static int dxQuickStepIsland_Stage4LCP_fcStart_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static int dxQuickStepIsland_Stage4LCP_fc_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+#ifdef WARM_STARTING
+static int dxQuickStepIsland_Stage4LCP_fcWarmComplete_Callback(void *_stage4CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+#endif
+static int dxQuickStepIsland_Stage4LCP_Ad_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static int dxQuickStepIsland_Stage4LCP_ReorderPrep_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static int dxQuickStepIsland_Stage4LCP_IterationStart_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static int dxQuickStepIsland_Stage4LCP_ConstraintsReordering_Callback(void *_stage4CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static int dxQuickStepIsland_Stage4LCP_ConstraintsReorderingSync_Callback(void *_stage4CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static int dxQuickStepIsland_Stage4LCP_Iteration_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static int dxQuickStepIsland_Stage4LCP_IterationSync_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static int dxQuickStepIsland_Stage4b_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static int dxQuickStepIsland_Stage5_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+
+static void dxQuickStepIsland_Stage4a(dxQuickStepperStage4CallContext *stage4CallContext);
+static void dxQuickStepIsland_Stage4LCP_iMJComputation(dxQuickStepperStage4CallContext *stage4CallContext);
+static void dxQuickStepIsland_Stage4LCP_MTfcComputation(dxQuickStepperStage4CallContext *stage4CallContext, dCallReleaseeID callThisReleasee);
+#ifdef WARM_STARTING
+static void dxQuickStepIsland_Stage4LCP_MTfcComputation_warm(dxQuickStepperStage4CallContext *stage4CallContext, dCallReleaseeID callThisReleasee);
+static void dxQuickStepIsland_Stage4LCP_MTfcComputation_warmZeroArrays(dxQuickStepperStage4CallContext *stage4CallContext);
+static void dxQuickStepIsland_Stage4LCP_MTfcComputation_warmPrepare(dxQuickStepperStage4CallContext *stage4CallContext);
+static void dxQuickStepIsland_Stage4LCP_MTfcComputation_warmComplete(dxQuickStepperStage4CallContext *stage4CallContext);
+#endif
+static void dxQuickStepIsland_Stage4LCP_MTfcComputation_cold(dxQuickStepperStage4CallContext *stage4CallContext);
+static void dxQuickStepIsland_Stage4LCP_STfcComputation(dxQuickStepperStage4CallContext *stage4CallContext);
+static void dxQuickStepIsland_Stage4LCP_AdComputation(dxQuickStepperStage4CallContext *stage4CallContext);
+static void dxQuickStepIsland_Stage4LCP_ReorderPrep(dxQuickStepperStage4CallContext *stage4CallContext);
+static void dxQuickStepIsland_Stage4LCP_ConstraintsReordering(dxQuickStepperStage4CallContext *stage4CallContext);
+static bool dxQuickStepIsland_Stage4LCP_ConstraintsShuffling(dxQuickStepperStage4CallContext *stage4CallContext, unsigned int iteration);
+static void dxQuickStepIsland_Stage4LCP_LinksArraysZeroing(dxQuickStepperStage4CallContext *stage4CallContext);
+static void dxQuickStepIsland_Stage4LCP_DependencyMapForNewOrderRebuilding(dxQuickStepperStage4CallContext *stage4CallContext);
+static void dxQuickStepIsland_Stage4LCP_DependencyMapFromSavedLevelsReconstruction(dxQuickStepperStage4CallContext *stage4CallContext);
+static void dxQuickStepIsland_Stage4LCP_MTIteration(dxQuickStepperStage4CallContext *stage4CallContext, unsigned int initiallyKnownToBeCompletedLevel);
+static void dxQuickStepIsland_Stage4LCP_STIteration(dxQuickStepperStage4CallContext *stage4CallContext);
+static void dxQuickStepIsland_Stage4LCP_IterationStep(dxQuickStepperStage4CallContext *stage4CallContext, unsigned int i);
+static void dxQuickStepIsland_Stage4b(dxQuickStepperStage4CallContext *stage4CallContext);
+static void dxQuickStepIsland_Stage5(dxQuickStepperStage5CallContext *stage5CallContext);
+
+
+struct dxQuickStepperStage6CallContext
+{
+ void Initialize(const dxStepperProcessingCallContext *callContext, const dxQuickStepperLocalContext *localContext)
+ {
+ m_stepperCallContext = callContext;
+ m_localContext = localContext;
+ m_bi_6a = 0;
+ m_bi_6b = 0;
+ }
+
+ const dxStepperProcessingCallContext *m_stepperCallContext;
+ const dxQuickStepperLocalContext *m_localContext;
+ volatile atomicord32 m_bi_6a;
+ volatile atomicord32 m_bi_6b;
+};
+
+static int dxQuickStepIsland_Stage6a_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static int dxQuickStepIsland_Stage6aSync_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static int dxQuickStepIsland_Stage6b_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+
+static void dxQuickStepIsland_Stage6a(dxQuickStepperStage6CallContext *stage6CallContext);
+static void dxQuickStepIsland_Stage6_VelocityCheck(dxQuickStepperStage6CallContext *stage6CallContext);
+static void dxQuickStepIsland_Stage6b(dxQuickStepperStage6CallContext *stage6CallContext);
+
+//***************************************************************************
+// various common computations involving the matrix J
+
+// compute iMJ = inv(M)*J'
+
+template<unsigned int step_size>
+void compute_invM_JT (volatile atomicord32 *mi_storage, dReal *iMJ,
+ unsigned int m, const dReal *J, const dxJBodiesItem *jb,
+ dxBody * const *body, const dReal *invI)
+{
+ unsigned int m_steps = (m + (step_size - 1)) / step_size;
+
+ unsigned mi_step;
+ while ((mi_step = ThrsafeIncrementIntUpToLimit(mi_storage, m_steps)) != m_steps) {
+ unsigned int mi = mi_step * step_size;
+ const unsigned int miend = mi + dMIN(step_size, m - mi);
+
+ dReal *iMJ_ptr = iMJ + (sizeint)mi * IMJ__MAX;
+ const dReal *J_ptr = J + (sizeint)mi * JME__MAX;
+ while (true) {
+ int b1 = jb[mi].first;
+ int b2 = jb[mi].second;
+
+ dReal k1 = body[(unsigned)b1]->invMass;
+ for (unsigned int j = 0; j != JVE__L_COUNT; j++) iMJ_ptr[IMJ__1L_MIN + j] = k1 * J_ptr[JME__J1L_MIN + j];
+ const dReal *invIrow1 = invI + (sizeint)(unsigned)b1 * IIE__MAX + IIE__MATRIX_MIN;
+ dMultiply0_331 (iMJ_ptr + IMJ__1A_MIN, invIrow1, J_ptr + JME__J1A_MIN);
+
+ if (b2 != -1) {
+ dReal k2 = body[(unsigned)b2]->invMass;
+ for (unsigned int j = 0; j != JVE__L_COUNT; ++j) iMJ_ptr[IMJ__2L_MIN + j] = k2 * J_ptr[JME__J2L_MIN + j];
+ const dReal *invIrow2 = invI + (sizeint)(unsigned)b2 * IIE__MAX + IIE__MATRIX_MIN;
+ dMultiply0_331 (iMJ_ptr + IMJ__2A_MIN, invIrow2, J_ptr + JME__J2A_MIN);
+ }
+
+ if (++mi == miend) {
+ break;
+ }
+ iMJ_ptr += IMJ__MAX;
+ J_ptr += JME__MAX;
+ }
+ }
+}
+
+#ifdef WARM_STARTING
+
+static
+void multiply_invM_JT_init_array(unsigned int nb, atomicord32 *bi_links/*=[nb]*/)
+{
+ // const unsigned businessIndex_none = dxENCODE_INDEX(-1);
+ // for (unsigned int bi = 0; bi != nb; ++bi) {
+ // bi_links[bi] = businessIndex_none;
+ // }
+ memset(bi_links, 0, nb * sizeof(bi_links[0]));
+}
+
+// compute out = inv(M)*J'*in.
+template<unsigned int step_size>
+void multiply_invM_JT_prepare(volatile atomicord32 *mi_storage,
+ unsigned int m, const dxJBodiesItem *jb, atomicord32 *bi_links/*=[nb]*/, atomicord32 *mi_links/*=[2*m]*/)
+{
+ unsigned int m_steps = (m + (step_size - 1)) / step_size;
+
+ unsigned mi_step;
+ while ((mi_step = ThrsafeIncrementIntUpToLimit(mi_storage, m_steps)) != m_steps) {
+ unsigned int mi = mi_step * step_size;
+ const unsigned int miend = mi + dMIN(step_size, m - mi);
+
+ while (true) {
+ int b1 = jb[mi].first;
+ int b2 = jb[mi].second;
+
+ const unsigned encoded_mi = dxENCODE_INDEX(mi);
+ unsigned oldIndex_b1 = ThrsafeExchange(&bi_links[b1], encoded_mi);
+ mi_links[(sizeint)mi * 2] = oldIndex_b1;
+
+ if (b2 != -1) {
+ unsigned oldIndex_b2 = ThrsafeExchange(&bi_links[b2], encoded_mi);
+ mi_links[(sizeint)mi * 2 + 1] = oldIndex_b2;
+ }
+
+ if (++mi == miend) {
+ break;
+ }
+ }
+ }
+}
+
+template<unsigned int step_size, unsigned int out_offset, unsigned int out_stride>
+void multiply_invM_JT_complete(volatile atomicord32 *bi_storage, dReal *out,
+ unsigned int nb, const dReal *iMJ, const dxJBodiesItem *jb, const dReal *in,
+ atomicord32 *bi_links/*=[nb]*/, atomicord32 *mi_links/*=[2*m]*/)
+{
+ const unsigned businessIndex_none = dxENCODE_INDEX(-1);
+
+ unsigned int nb_steps = (nb + (step_size - 1)) / step_size;
+
+ unsigned bi_step;
+ while ((bi_step = ThrsafeIncrementIntUpToLimit(bi_storage, nb_steps)) != nb_steps) {
+ unsigned int bi = bi_step * step_size;
+ const unsigned int biend = bi + dMIN(step_size, nb - bi);
+
+ dReal *out_ptr = out + (sizeint)bi * out_stride + out_offset;
+ while (true) {
+ dReal psum0 = REAL(0.0), psum1 = REAL(0.0), psum2 = REAL(0.0), psum3 = REAL(0.0), psum4 = REAL(0.0), psum5 = REAL(0.0);
+
+ unsigned businessIndex = bi_links[bi];
+ while (businessIndex != businessIndex_none) {
+ unsigned int mi = dxDECODE_INDEX(businessIndex);
+ const dReal *iMJ_ptr;
+
+ if (bi == jb[mi].first) {
+ iMJ_ptr = iMJ + (sizeint)mi * IMJ__MAX + IMJ__1_MIN;
+ businessIndex = mi_links[(sizeint)mi * 2];
+ }
+ else {
+ dIASSERT(bi == jb[mi].second);
+
+ iMJ_ptr = iMJ + (sizeint)mi * IMJ__MAX + IMJ__2_MIN;
+ businessIndex = mi_links[(sizeint)mi * 2 + 1];
+ }
+
+ const dReal in_i = in[mi];
+ psum0 += in_i * iMJ_ptr[JVE_LX]; psum1 += in_i * iMJ_ptr[JVE_LY]; psum2 += in_i * iMJ_ptr[JVE_LZ];
+ psum3 += in_i * iMJ_ptr[JVE_AX]; psum4 += in_i * iMJ_ptr[JVE_AY]; psum5 += in_i * iMJ_ptr[JVE_AZ];
+ }
+
+ out_ptr[dDA_LX] = psum0; out_ptr[dDA_LY] = psum1; out_ptr[dDA_LZ] = psum2;
+ out_ptr[dDA_AX] = psum3; out_ptr[dDA_AY] = psum4; out_ptr[dDA_AZ] = psum5;
+
+ if (++bi == biend) {
+ break;
+ }
+ out_ptr += out_stride;
+ }
+ }
+}
+
+template<unsigned int out_offset, unsigned int out_stride>
+void _multiply_invM_JT (dReal *out,
+ unsigned int m, unsigned int nb, dReal *iMJ, const dxJBodiesItem *jb, const dReal *in)
+{
+ dSetZero (out, (sizeint)nb * out_stride);
+ const dReal *iMJ_ptr = iMJ;
+ for (unsigned int i=0; i<m; i++) {
+ int b1 = jb[i].first;
+ int b2 = jb[i].second;
+ const dReal in_i = in[i];
+
+ dReal *out_ptr = out + (sizeint)(unsigned)b1 * out_stride + out_offset;
+ for (unsigned int j = JVE__MIN; j != JVE__MAX; j++) out_ptr[j - JVE__MIN] += iMJ_ptr[IMJ__1_MIN + j] * in_i;
+ dSASSERT(out_stride - out_offset >= JVE__MAX);
+ dSASSERT(JVE__MAX == (int)dDA__MAX);
+
+ if (b2 != -1) {
+ out_ptr = out + (sizeint)(unsigned)b2 * out_stride + out_offset;
+ for (unsigned int j = JVE__MIN; j != JVE__MAX; j++) out_ptr[j - JVE__MIN] += iMJ_ptr[IMJ__2_MIN + j] * in_i;
+ dSASSERT(out_stride - out_offset >= JVE__MAX);
+ dSASSERT(JVE__MAX == (int)dDA__MAX);
+ }
+
+ iMJ_ptr += IMJ__MAX;
+ }
+}
+#endif
+
+// compute out = J*in.
+template<unsigned int step_size, unsigned int in_offset, unsigned int in_stride>
+void multiplyAdd_J (volatile atomicord32 *mi_storage,
+ unsigned int m, dReal *J, const dxJBodiesItem *jb, const dReal *in)
+{
+ unsigned int m_steps = (m + (step_size - 1)) / step_size;
+
+ unsigned mi_step;
+ while ((mi_step = ThrsafeIncrementIntUpToLimit(mi_storage, m_steps)) != m_steps) {
+ unsigned int mi = mi_step * step_size;
+ const unsigned int miend = mi + dMIN(step_size, m - mi);
+
+ dReal *J_ptr = J + (sizeint)mi * JME__MAX;
+ while (true) {
+ int b1 = jb[mi].first;
+ int b2 = jb[mi].second;
+ dReal sum = REAL(0.0);
+ const dReal *in_ptr = in + (sizeint)(unsigned)b1 * in_stride + in_offset;
+ for (unsigned int j = 0; j != JME__J1_COUNT; ++j) sum += J_ptr[j + JME__J1_MIN] * in_ptr[j];
+ dSASSERT(in_offset + JME__J1_COUNT <= in_stride);
+
+ if (b2 != -1) {
+ in_ptr = in + (sizeint)(unsigned)b2 * in_stride + in_offset;
+ for (unsigned int j = 0; j != JME__J2_COUNT; ++j) sum += J_ptr[j + JME__J2_MIN] * in_ptr[j];
+ dSASSERT(in_offset + JME__J2_COUNT <= in_stride);
+ }
+ J_ptr[JME_RHS] += sum;
+
+ if (++mi == miend) {
+ break;
+ }
+ J_ptr += JME__MAX;
+ }
+ }
+}
+
+
+struct IndexError {
+#if CONSTRAINTS_REORDERING_METHOD == REORDERING_METHOD__BY_ERROR
+ dReal error; // error to sort on
+#endif
+ int index; // row index
+};
+
+
+#if CONSTRAINTS_REORDERING_METHOD == REORDERING_METHOD__BY_ERROR
+
+static int compare_index_error (const void *a, const void *b)
+{
+ const IndexError *i1 = (IndexError*) a;
+ const IndexError *i2 = (IndexError*) b;
+ if (i1->error < i2->error) return -1;
+ if (i1->error > i2->error) return 1;
+ return 0;
+}
+
+#endif // #if CONSTRAINTS_REORDERING_METHOD == REORDERING_METHOD__BY_ERROR
+
+static inline
+bool IsSORConstraintsReorderRequiredForIteration(unsigned iteration)
+{
+ bool result = false;
+
+#if CONSTRAINTS_REORDERING_METHOD == REORDERING_METHOD__BY_ERROR
+
+ result = true;
+
+
+#elif CONSTRAINTS_REORDERING_METHOD == REORDERING_METHOD__RANDOMLY
+
+ // This logic is intended to skip randomization on the very first iteration
+ if (!dIN_RANGE(iteration, 0, RANDOM_CONSTRAINTS_REORDERING_FREQUENCY)
+ ? dIN_RANGE(iteration % RANDOM_CONSTRAINTS_REORDERING_FREQUENCY, RRS__MIN, RRS__MAX)
+ : iteration == 0) {
+ result = true;
+ }
+
+
+#else // #if CONSTRAINTS_REORDERING_METHOD != REORDERING_METHOD__BY_ERROR && CONSTRAINTS_REORDERING_METHOD != REORDERING_METHOD__RANDOMLY
+
+ if (iteration == 0) {
+ result = true;
+ }
+
+
+#endif
+
+ return result;
+}
+
+/*extern */
+void dxQuickStepIsland(const dxStepperProcessingCallContext *callContext)
+{
+ dxWorldProcessMemArena *memarena = callContext->m_stepperArena;
+ unsigned int nb = callContext->m_islandBodiesCount;
+ unsigned int _nj = callContext->m_islandJointsCount;
+
+ dReal *invI = memarena->AllocateOveralignedArray<dReal>((sizeint)nb * IIE__MAX, INVI_ALIGNMENT);
+ dJointWithInfo1 *const jointinfos = memarena->AllocateArray<dJointWithInfo1>(_nj);
+
+ const unsigned allowedThreads = callContext->m_stepperAllowedThreads;
+ dIASSERT(allowedThreads != 0);
+
+ void *stagesMemArenaState = memarena->SaveState();
+
+ dxQuickStepperStage1CallContext *stage1CallContext = (dxQuickStepperStage1CallContext *)memarena->AllocateBlock(sizeof(dxQuickStepperStage1CallContext));
+ stage1CallContext->Initialize(callContext, stagesMemArenaState, invI, jointinfos);
+
+ dxQuickStepperStage0BodiesCallContext *stage0BodiesCallContext = (dxQuickStepperStage0BodiesCallContext *)memarena->AllocateBlock(sizeof(dxQuickStepperStage0BodiesCallContext));
+ stage0BodiesCallContext->Initialize(callContext, invI);
+
+ dxQuickStepperStage0JointsCallContext *stage0JointsCallContext = (dxQuickStepperStage0JointsCallContext *)memarena->AllocateBlock(sizeof(dxQuickStepperStage0JointsCallContext));
+ stage0JointsCallContext->Initialize(callContext, jointinfos, &stage1CallContext->m_stage0Outputs);
+
+ if (allowedThreads == 1)
+ {
+ IFTIMING(dTimerStart("preprocessing"));
+ dxQuickStepIsland_Stage0_Bodies(stage0BodiesCallContext);
+ dxQuickStepIsland_Stage0_Joints(stage0JointsCallContext);
+ dxQuickStepIsland_Stage1(stage1CallContext);
+ }
+ else
+ {
+ unsigned bodyThreads = CalculateOptimalThreadsCount<1U>(nb, allowedThreads);
+ unsigned jointThreads = 1;
+
+ dxWorld *world = callContext->m_world;
+
+ dCallReleaseeID stage1CallReleasee;
+ world->PostThreadedCallForUnawareReleasee(NULL, &stage1CallReleasee, bodyThreads + jointThreads, callContext->m_finalReleasee,
+ NULL, &dxQuickStepIsland_Stage1_Callback, stage1CallContext, 0, "QuickStepIsland Stage1");
+
+ // It is preferable to post single threaded task first to be started sooner
+ world->PostThreadedCall(NULL, NULL, 0, stage1CallReleasee, NULL, &dxQuickStepIsland_Stage0_Joints_Callback, stage0JointsCallContext, 0, "QuickStepIsland Stage0-Joints");
+ dIASSERT(jointThreads == 1);
+
+ if (bodyThreads > 1) {
+ world->PostThreadedCallsGroup(NULL, bodyThreads - 1, stage1CallReleasee, &dxQuickStepIsland_Stage0_Bodies_Callback, stage0BodiesCallContext, "QuickStepIsland Stage0-Bodies");
+ }
+ dxQuickStepIsland_Stage0_Bodies(stage0BodiesCallContext);
+ world->AlterThreadedCallDependenciesCount(stage1CallReleasee, -1);
+ }
+}
+
+static
+int dxQuickStepIsland_Stage0_Bodies_Callback(void *_callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxQuickStepperStage0BodiesCallContext *callContext = (dxQuickStepperStage0BodiesCallContext *)_callContext;
+ dxQuickStepIsland_Stage0_Bodies(callContext);
+ return 1;
+}
+
+static
+void dxQuickStepIsland_Stage0_Bodies(dxQuickStepperStage0BodiesCallContext *callContext)
+{
+ dxBody * const *body = callContext->m_stepperCallContext->m_islandBodiesStart;
+ unsigned int nb = callContext->m_stepperCallContext->m_islandBodiesCount;
+
+ if (ThrsafeExchange(&callContext->m_tagsTaken, 1) == 0)
+ {
+ // number all bodies in the body list - set their tag values
+ for (unsigned int i=0; i<nb; i++) body[i]->tag = i;
+ }
+
+ if (ThrsafeExchange(&callContext->m_gravityTaken, 1) == 0)
+ {
+ dxWorld *world = callContext->m_stepperCallContext->m_world;
+
+ // add the gravity force to all bodies
+ // since gravity does normally have only one component it's more efficient
+ // to run three loops for each individual component
+ dxBody *const *const bodyend = body + nb;
+ dReal gravity_x = world->gravity[0];
+ if (gravity_x) {
+ for (dxBody *const *bodycurr = body; bodycurr != bodyend; bodycurr++) {
+ dxBody *b = *bodycurr;
+ if ((b->flags & dxBodyNoGravity) == 0) {
+ b->facc[0] += b->mass.mass * gravity_x;
+ }
+ }
+ }
+ dReal gravity_y = world->gravity[1];
+ if (gravity_y) {
+ for (dxBody *const *bodycurr = body; bodycurr != bodyend; bodycurr++) {
+ dxBody *b = *bodycurr;
+ if ((b->flags & dxBodyNoGravity) == 0) {
+ b->facc[1] += b->mass.mass * gravity_y;
+ }
+ }
+ }
+ dReal gravity_z = world->gravity[2];
+ if (gravity_z) {
+ for (dxBody *const *bodycurr = body; bodycurr != bodyend; bodycurr++) {
+ dxBody *b = *bodycurr;
+ if ((b->flags & dxBodyNoGravity) == 0) {
+ b->facc[2] += b->mass.mass * gravity_z;
+ }
+ }
+ }
+ }
+
+ // for all bodies, compute the inertia tensor and its inverse in the global
+ // frame, and compute the rotational force and add it to the torque
+ // accumulator. I and invI are a vertical stack of 3x4 matrices, one per body.
+ {
+ dReal *invI = callContext->m_invI;
+ unsigned int bodyIndex;
+ while ((bodyIndex = ThrsafeIncrementIntUpToLimit(&callContext->m_inertiaBodyIndex, nb)) != nb) {
+ dReal *invIrow = invI + (sizeint)bodyIndex * IIE__MAX;
+ dxBody *b = body[bodyIndex];
+
+ dMatrix3 tmp;
+ // compute inverse inertia tensor in global frame
+ dMultiply2_333 (tmp, b->invI, b->posr.R);
+ dMultiply0_333 (invIrow + IIE__MATRIX_MIN, b->posr.R, tmp);
+
+ // Don't apply gyroscopic torques to bodies
+ // if not flagged or the body is kinematic
+ if ((b->flags & dxBodyGyroscopic) && (b->invMass > 0)) {
+ dMatrix3 I;
+ // compute inertia tensor in global frame
+ dMultiply2_333 (tmp, b->mass.I, b->posr.R);
+ dMultiply0_333 (I, b->posr.R, tmp);
+ // compute rotational force
+#if 0
+ // Explicit computation
+ dMultiply0_331 (tmp, I, b->avel);
+ dSubtractVectorCross3(b->tacc, b->avel, tmp);
+#else
+ // Do the implicit computation based on
+ //"Stabilizing Gyroscopic Forces in Rigid Multibody Simulations"
+ // (Lacoursière 2006)
+ dReal h = callContext->m_stepperCallContext->m_stepSize; // Step size
+ dVector3 L; // Compute angular momentum
+ dMultiply0_331(L, I, b->avel);
+
+ // Compute a new effective 'inertia tensor'
+ // for the implicit step: the cross-product
+ // matrix of the angular momentum plus the
+ // old tensor scaled by the timestep.
+ // Itild may not be symmetric pos-definite,
+ // but we can still use it to compute implicit
+ // gyroscopic torques.
+ dMatrix3 Itild = { 0 };
+ dSetCrossMatrixMinus(Itild, L, 4);
+ for (int ii = dM3E__MIN; ii < dM3E__MAX; ++ii) {
+ Itild[ii] = Itild[ii] * h + I[ii];
+ }
+
+ // Scale momentum by inverse time to get
+ // a sort of "torque"
+ dScaleVector3(L, dRecip(h));
+ // Invert the pseudo-tensor
+ dMatrix3 itInv;
+ // This is a closed-form inversion.
+ // It's probably not numerically stable
+ // when dealing with small masses with
+ // a large asymmetry.
+ // An LU decomposition might be better.
+ if (dInvertMatrix3(itInv, Itild) != 0) {
+ // "Divide" the original tensor
+ // by the pseudo-tensor (on the right)
+ dMultiply0_333(Itild, I, itInv);
+ // Subtract an identity matrix
+ Itild[dM3E_XX] -= 1; Itild[dM3E_YY] -= 1; Itild[dM3E_ZZ] -= 1;
+
+ // This new inertia matrix rotates the
+ // momentum to get a new set of torques
+ // that will work correctly when applied
+ // to the old inertia matrix as explicit
+ // torques with a semi-implicit update
+ // step.
+ dVector3 tau0;
+ dMultiply0_331(tau0, Itild, L);
+
+ // Add the gyro torques to the torque
+ // accumulator
+ dAddVectors3(b->tacc, b->tacc, tau0);
+ }
+#endif
+ }
+ }
+ }
+}
+
+static
+int dxQuickStepIsland_Stage0_Joints_Callback(void *_callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxQuickStepperStage0JointsCallContext *callContext = (dxQuickStepperStage0JointsCallContext *)_callContext;
+ dxQuickStepIsland_Stage0_Joints(callContext);
+ return 1;
+}
+
+static
+void dxQuickStepIsland_Stage0_Joints(dxQuickStepperStage0JointsCallContext *callContext)
+{
+ dxJoint * const *_joint = callContext->m_stepperCallContext->m_islandJointsStart;
+ unsigned int _nj = callContext->m_stepperCallContext->m_islandJointsCount;
+
+ // get joint information (m = total constraint dimension, nub = number of unbounded variables).
+ // joints with m=0 are inactive and are removed from the joints array
+ // entirely, so that the code that follows does not consider them.
+ {
+ unsigned int mcurr = 0, mfbcurr = 0;
+ dJointWithInfo1 *jicurr = callContext->m_jointinfos;
+ dxJoint *const *const _jend = _joint + _nj;
+ for (dxJoint *const *_jcurr = _joint; _jcurr != _jend; _jcurr++) { // jicurr=dest, _jcurr=src
+ dxJoint *j = *_jcurr;
+ j->getInfo1 (&jicurr->info);
+ dIASSERT (/*jicurr->info.m >= 0 && */jicurr->info.m <= 6 && /*jicurr->info.nub >= 0 && */jicurr->info.nub <= jicurr->info.m);
+
+ unsigned int jm = jicurr->info.m;
+ if (jm != 0) {
+ mcurr += jm;
+ if (j->feedback != NULL) {
+ mfbcurr += jm;
+ }
+ jicurr->joint = j;
+ jicurr++;
+ }
+ }
+ callContext->m_stage0Outputs->m = mcurr;
+ callContext->m_stage0Outputs->mfb = mfbcurr;
+ callContext->m_stage0Outputs->nj = (unsigned int)(jicurr - callContext->m_jointinfos);
+ dIASSERT((sizeint)(jicurr - callContext->m_jointinfos) < UINT_MAX || (sizeint)(jicurr - callContext->m_jointinfos) == UINT_MAX); // to avoid "...always evaluates to true" warnings
+ }
+}
+
+static
+int dxQuickStepIsland_Stage1_Callback(void *_stage1CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxQuickStepperStage1CallContext *stage1CallContext = (dxQuickStepperStage1CallContext *)_stage1CallContext;
+ dxQuickStepIsland_Stage1(stage1CallContext);
+ return 1;
+}
+
+static
+void dxQuickStepIsland_Stage1(dxQuickStepperStage1CallContext *stage1CallContext)
+{
+ const dxStepperProcessingCallContext *callContext = stage1CallContext->m_stepperCallContext;
+ dReal *invI = stage1CallContext->m_invI;
+ dJointWithInfo1 *jointinfos = stage1CallContext->m_jointinfos;
+ unsigned int nj = stage1CallContext->m_stage0Outputs.nj;
+ unsigned int m = stage1CallContext->m_stage0Outputs.m;
+ unsigned int mfb = stage1CallContext->m_stage0Outputs.mfb;
+
+ dxWorldProcessMemArena *memarena = callContext->m_stepperArena;
+ memarena->RestoreState(stage1CallContext->m_stageMemArenaState);
+ stage1CallContext = NULL; // WARNING! _stage1CallContext is not valid after this point!
+ dIVERIFY(stage1CallContext == NULL); // To suppress unused variable assignment warnings
+
+ {
+ unsigned int _nj = callContext->m_islandJointsCount;
+ memarena->ShrinkArray<dJointWithInfo1>(jointinfos, _nj, nj);
+ }
+
+ dxMIndexItem *mindex = NULL;
+ dxJBodiesItem *jb = NULL;
+ int *findex = NULL;
+ dReal *J = NULL, *Jcopy = NULL;
+
+ // if there are constraints, compute the constraint force
+ if (m > 0) {
+ mindex = memarena->AllocateArray<dxMIndexItem>(nj + 1);
+ {
+ dxMIndexItem *mcurr = mindex;
+ unsigned int moffs = 0, mfboffs = 0;
+ mcurr->mIndex = moffs;
+ mcurr->fbIndex = mfboffs;
+ ++mcurr;
+
+ const dJointWithInfo1 *const jiend = jointinfos + nj;
+ for (const dJointWithInfo1 *jicurr = jointinfos; jicurr != jiend; ++jicurr) {
+ dxJoint *joint = jicurr->joint;
+ moffs += jicurr->info.m;
+ if (joint->feedback) { mfboffs += jicurr->info.m; }
+ mcurr->mIndex = moffs;
+ mcurr->fbIndex = mfboffs;
+ ++mcurr;
+ }
+ }
+
+ jb = memarena->AllocateArray<dxJBodiesItem>(m);
+ findex = memarena->AllocateArray<int>(m);
+ J = memarena->AllocateOveralignedArray<dReal>((sizeint)m * JME__MAX, JACOBIAN_ALIGNMENT);
+ Jcopy = memarena->AllocateOveralignedArray<dReal>((sizeint)mfb * JCE__MAX, JCOPY_ALIGNMENT);
+ }
+
+ dxQuickStepperLocalContext *localContext = (dxQuickStepperLocalContext *)memarena->AllocateBlock(sizeof(dxQuickStepperLocalContext));
+ localContext->Initialize(invI, jointinfos, nj, m, mfb, mindex, jb, findex, J, Jcopy);
+
+ void *stage1MemarenaState = memarena->SaveState();
+ dxQuickStepperStage3CallContext *stage3CallContext = (dxQuickStepperStage3CallContext*)memarena->AllocateBlock(sizeof(dxQuickStepperStage3CallContext));
+ stage3CallContext->Initialize(callContext, localContext, stage1MemarenaState);
+
+ if (m > 0) {
+ unsigned int nb = callContext->m_islandBodiesCount;
+ // create a constraint equation right hand side vector `rhs', a constraint
+ // force mixing vector `cfm', and LCP low and high bound vectors, and an
+ // 'findex' vector.
+ dReal *rhs_tmp = memarena->AllocateArray<dReal>((sizeint)nb * RHS__MAX);
+
+ dxQuickStepperStage2CallContext *stage2CallContext = (dxQuickStepperStage2CallContext*)memarena->AllocateBlock(sizeof(dxQuickStepperStage2CallContext));
+ stage2CallContext->Initialize(callContext, localContext, rhs_tmp);
+
+ const unsigned allowedThreads = callContext->m_stepperAllowedThreads;
+ dIASSERT(allowedThreads != 0);
+
+ if (allowedThreads == 1)
+ {
+ IFTIMING (dTimerNow ("create J"));
+ dxQuickStepIsland_Stage2a(stage2CallContext);
+ IFTIMING (dTimerNow ("compute rhs_tmp"));
+ dxQuickStepIsland_Stage2b(stage2CallContext);
+ dxQuickStepIsland_Stage2c(stage2CallContext);
+ dxQuickStepIsland_Stage3(stage3CallContext);
+ }
+ else
+ {
+ dxWorld *world = callContext->m_world;
+
+ dCallReleaseeID stage3CallReleasee;
+ world->PostThreadedCallForUnawareReleasee(NULL, &stage3CallReleasee, 1, callContext->m_finalReleasee,
+ NULL, &dxQuickStepIsland_Stage3_Callback, stage3CallContext, 0, "QuickStepIsland Stage3");
+
+ dCallReleaseeID stage2bSyncReleasee;
+ world->PostThreadedCall(NULL, &stage2bSyncReleasee, 1, stage3CallReleasee,
+ NULL, &dxQuickStepIsland_Stage2bSync_Callback, stage2CallContext, 0, "QuickStepIsland Stage2b Sync");
+
+ unsigned stage2a_allowedThreads = CalculateOptimalThreadsCount<1U>(nj, allowedThreads);
+
+ dCallReleaseeID stage2aSyncReleasee;
+ world->PostThreadedCall(NULL, &stage2aSyncReleasee, stage2a_allowedThreads, stage2bSyncReleasee,
+ NULL, &dxQuickStepIsland_Stage2aSync_Callback, stage2CallContext, 0, "QuickStepIsland Stage2a Sync");
+
+ if (stage2a_allowedThreads > 1) {
+ world->PostThreadedCallsGroup(NULL, stage2a_allowedThreads - 1, stage2aSyncReleasee, &dxQuickStepIsland_Stage2a_Callback, stage2CallContext, "QuickStepIsland Stage2a");
+ }
+ dxQuickStepIsland_Stage2a(stage2CallContext);
+ world->AlterThreadedCallDependenciesCount(stage2aSyncReleasee, -1);
+ }
+ }
+ else {
+ dxQuickStepIsland_Stage3(stage3CallContext);
+ }
+}
+
+
+static
+int dxQuickStepIsland_Stage2a_Callback(void *_stage2CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxQuickStepperStage2CallContext *stage2CallContext = (dxQuickStepperStage2CallContext *)_stage2CallContext;
+ dxQuickStepIsland_Stage2a(stage2CallContext);
+ return 1;
+}
+
+static
+void dxQuickStepIsland_Stage2a(dxQuickStepperStage2CallContext *stage2CallContext)
+{
+ const dxStepperProcessingCallContext *callContext = stage2CallContext->m_stepperCallContext;
+ dxQuickStepperLocalContext *localContext = stage2CallContext->m_localContext;
+ dJointWithInfo1 *jointinfos = localContext->m_jointinfos;
+ unsigned int nj = localContext->m_nj;
+ const dxMIndexItem *mindex = localContext->m_mindex;
+
+ const dReal stepsizeRecip = dRecip(callContext->m_stepSize);
+ {
+ int *findex = localContext->m_findex;
+ dReal *J = localContext->m_J;
+ dReal *JCopy = localContext->m_Jcopy;
+
+ // get jacobian data from constraints. an m*16 matrix will be created
+ // to store the two jacobian blocks from each constraint. it has this
+ // format:
+ //
+ // l1 l1 l1 a1 a1 a1 rhs cfm l2 l2 l2 a2 a2 a2 lo hi \ .
+ // l1 l1 l1 a1 a1 a1 rhs cfm l2 l2 l2 a2 a2 a2 lo hi }-- jacobian for joint 0, body 1 and body 2 (3 rows)
+ // l1 l1 l1 a1 a1 a1 rhs cfm l2 l2 l2 a2 a2 a2 lo hi /
+ // l1 l1 l1 a1 a1 a1 rhs cfm l2 l2 l2 a2 a2 a2 lo hi }--- jacobian for joint 1, body 1 and body 2 (3 rows)
+ // etc...
+ //
+ // (lll) = linear jacobian data
+ // (aaa) = angular jacobian data
+ //
+ dxWorld *world = callContext->m_world;
+ const dReal worldERP = world->global_erp;
+ const dReal worldCFM = world->global_cfm;
+
+ unsigned validFIndices = 0;
+
+ unsigned ji;
+ while ((ji = ThrsafeIncrementIntUpToLimit(&stage2CallContext->m_ji_J, nj)) != nj) {
+ const unsigned ofsi = mindex[ji].mIndex;
+ const unsigned int infom = mindex[ji + 1].mIndex - ofsi;
+
+ dReal *const JRow = J + (sizeint)ofsi * JME__MAX;
+ {
+ dReal *const JEnd = JRow + infom * JME__MAX;
+ for (dReal *JCurr = JRow; JCurr != JEnd; JCurr += JME__MAX) {
+ dSetZero(JCurr + JME__J1_MIN, JME__J1_COUNT);
+ JCurr[JME_RHS] = REAL(0.0);
+ JCurr[JME_CFM] = worldCFM;
+ dSetZero(JCurr + JME__J2_MIN, JME__J2_COUNT);
+ JCurr[JME_LO] = -dInfinity;
+ JCurr[JME_HI] = dInfinity;
+ dSASSERT(JME__J1_COUNT + 2 + JME__J2_COUNT + 2 == JME__MAX);
+ }
+ }
+ int *findexRow = findex + ofsi;
+ dSetValue(findexRow, infom, -1);
+
+ dxJoint *joint = jointinfos[ji].joint;
+ joint->getInfo2(stepsizeRecip, worldERP, JME__MAX, JRow + JME__J1_MIN, JRow + JME__J2_MIN, JME__MAX, JRow + JME__RHS_CFM_MIN, JRow + JME__LO_HI_MIN, findexRow);
+
+ // findex iteration is compact and is not going to pollute caches - do it first
+ {
+ // adjust returned findex values for global index numbering
+ int *const findicesEnd = findexRow + infom;
+ for (int *findexCurr = findexRow; findexCurr != findicesEnd; ++findexCurr) {
+ int fival = *findexCurr;
+ if (fival != -1) {
+ *findexCurr = fival + ofsi;
+ ++validFIndices;
+ }
+ }
+ }
+ {
+ dReal *const JEnd = JRow + infom * JME__MAX;
+ for (dReal *JCurr = JRow; JCurr != JEnd; JCurr += JME__MAX) {
+ JCurr[JME_RHS] *= stepsizeRecip;
+ JCurr[JME_CFM] *= stepsizeRecip;
+ }
+ }
+ {
+ // we need a copy of Jacobian for joint feedbacks
+ // because it gets destroyed by SOR solver
+ // instead of saving all Jacobian, we can save just rows
+ // for joints, that requested feedback (which is normally much less)
+ unsigned mfbIndex = mindex[ji].fbIndex;
+ if (mfbIndex != mindex[ji + 1].fbIndex) {
+ dReal *const JEnd = JRow + infom * JME__MAX;
+ dReal *JCopyRow = JCopy + mfbIndex * JCE__MAX; // Random access by mfbIndex here! Do not optimize!
+ for (const dReal *JCurr = JRow; ; ) {
+ for (unsigned i = 0; i != JME__J1_COUNT; ++i) { JCopyRow[i + JCE__J1_MIN] = JCurr[i + JME__J1_MIN]; }
+ for (unsigned j = 0; j != JME__J2_COUNT; ++j) { JCopyRow[j + JCE__J2_MIN] = JCurr[j + JME__J2_MIN]; }
+ JCopyRow += JCE__MAX;
+ dSASSERT((unsigned)JCE__J1_COUNT == JME__J1_COUNT);
+ dSASSERT((unsigned)JCE__J2_COUNT == JME__J2_COUNT);
+ dSASSERT(JCE__J1_COUNT + JCE__J2_COUNT == JCE__MAX);
+
+ if ((JCurr += JME__MAX) == JEnd) {
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ if (validFIndices != 0) {
+ ThrsafeAdd(&localContext->m_valid_findices, validFIndices);
+ }
+ }
+
+ {
+ dxJBodiesItem *jb = localContext->m_jb;
+
+ // create an array of body numbers for each joint row
+ unsigned ji;
+ while ((ji = ThrsafeIncrementIntUpToLimit(&stage2CallContext->m_ji_jb, nj)) != nj) {
+ dxJoint *joint = jointinfos[ji].joint;
+ int b1 = (joint->node[0].body) ? (joint->node[0].body->tag) : -1;
+ int b2 = (joint->node[1].body) ? (joint->node[1].body->tag) : -1;
+
+ dxJBodiesItem *const jb_end = jb + mindex[ji + 1].mIndex;
+ dxJBodiesItem *jb_ptr = jb + mindex[ji].mIndex;
+ for (; jb_ptr != jb_end; ++jb_ptr) {
+ jb_ptr->first = b1;
+ jb_ptr->second = b2;
+ }
+ }
+ }
+}
+
+static
+int dxQuickStepIsland_Stage2aSync_Callback(void *_stage2CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ dxQuickStepperStage2CallContext *stage2CallContext = (dxQuickStepperStage2CallContext *)_stage2CallContext;
+ const dxStepperProcessingCallContext *callContext = stage2CallContext->m_stepperCallContext;
+ const unsigned int nb = callContext->m_islandBodiesCount;
+
+ const unsigned allowedThreads = callContext->m_stepperAllowedThreads;
+ unsigned int stage2b_allowedThreads = CalculateOptimalThreadsCount<dxQUICKSTEPISLAND_STAGE2B_STEP>(nb, allowedThreads);
+
+ if (stage2b_allowedThreads > 1) {
+ dxWorld *world = callContext->m_world;
+ world->AlterThreadedCallDependenciesCount(callThisReleasee, stage2b_allowedThreads - 1);
+ world->PostThreadedCallsGroup(NULL, stage2b_allowedThreads - 1, callThisReleasee, &dxQuickStepIsland_Stage2b_Callback, stage2CallContext, "QuickStepIsland Stage2b");
+ }
+ dxQuickStepIsland_Stage2b(stage2CallContext);
+
+ return 1;
+}
+
+static
+int dxQuickStepIsland_Stage2b_Callback(void *_stage2CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxQuickStepperStage2CallContext *stage2CallContext = (dxQuickStepperStage2CallContext *)_stage2CallContext;
+ dxQuickStepIsland_Stage2b(stage2CallContext);
+ return 1;
+}
+
+static
+void dxQuickStepIsland_Stage2b(dxQuickStepperStage2CallContext *stage2CallContext)
+{
+ const dxStepperProcessingCallContext *callContext = stage2CallContext->m_stepperCallContext;
+ const dxQuickStepperLocalContext *localContext = stage2CallContext->m_localContext;
+
+ const dReal stepsizeRecip = dRecip(callContext->m_stepSize);
+ {
+ // Warning!!!
+ // This code reads facc/tacc fields of body objects which (the fields)
+ // may be modified by dxJoint::getInfo2(). Therefore the code must be
+ // in different sub-stage from Jacobian construction in Stage2a
+ // to ensure proper synchronization and avoid accessing numbers being modified.
+ // Warning!!!
+ dxBody * const *const body = callContext->m_islandBodiesStart;
+ const unsigned int nb = callContext->m_islandBodiesCount;
+ const dReal *invI = localContext->m_invI;
+ dReal *rhs_tmp = stage2CallContext->m_rhs_tmp;
+
+ // compute the right hand side `rhs'
+
+ const unsigned int step_size = dxQUICKSTEPISLAND_STAGE2B_STEP;
+ unsigned int nb_steps = (nb + (step_size - 1)) / step_size;
+
+ // put -(v/h + invM*fe) into rhs_tmp
+ unsigned bi_step;
+ while ((bi_step = ThrsafeIncrementIntUpToLimit(&stage2CallContext->m_bi, nb_steps)) != nb_steps) {
+ unsigned int bi = bi_step * step_size;
+ const unsigned int biend = bi + dMIN(step_size, nb - bi);
+
+ dReal *rhscurr = rhs_tmp + (sizeint)bi * RHS__MAX;
+ const dReal *invIrow = invI + (sizeint)bi * IIE__MAX;
+ while (true) {
+ dxBody *b = body[bi];
+ dReal body_invMass = b->invMass;
+ for (unsigned int j = dSA__MIN; j != dSA__MAX; ++j) rhscurr[RHS__L_MIN + j] = -(b->facc[dV3E__AXES_MIN + j] * body_invMass + b->lvel[dV3E__AXES_MIN + j] * stepsizeRecip);
+ dMultiply0_331 (rhscurr + RHS__A_MIN, invIrow + IIE__MATRIX_MIN, b->tacc);
+ for (unsigned int k = dSA__MIN; k != dSA__MAX; ++k) rhscurr[RHS__A_MIN + k] = -(b->avel[dV3E__AXES_MIN + k] * stepsizeRecip) - rhscurr[RHS__A_MIN + k];
+
+ if (++bi == biend) {
+ break;
+ }
+ rhscurr += RHS__MAX;
+ invIrow += IIE__MAX;
+ }
+ }
+ }
+}
+
+static
+int dxQuickStepIsland_Stage2bSync_Callback(void *_stage2CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ dxQuickStepperStage2CallContext *stage2CallContext = (dxQuickStepperStage2CallContext *)_stage2CallContext;
+ const dxStepperProcessingCallContext *callContext = stage2CallContext->m_stepperCallContext;
+ const unsigned allowedThreads = callContext->m_stepperAllowedThreads;
+
+ const dxQuickStepperLocalContext *localContext = stage2CallContext->m_localContext;
+ unsigned int m = localContext->m_m;
+
+ unsigned int stage2c_allowedThreads = CalculateOptimalThreadsCount<dxQUICKSTEPISLAND_STAGE2C_STEP>(m, allowedThreads);
+
+ if (stage2c_allowedThreads > 1) {
+ dxWorld *world = callContext->m_world;
+ world->AlterThreadedCallDependenciesCount(callThisReleasee, stage2c_allowedThreads - 1);
+ world->PostThreadedCallsGroup(NULL, stage2c_allowedThreads - 1, callThisReleasee, &dxQuickStepIsland_Stage2c_Callback, stage2CallContext, "QuickStepIsland Stage2c");
+ }
+ dxQuickStepIsland_Stage2c(stage2CallContext);
+
+ return 1;
+}
+
+
+static
+int dxQuickStepIsland_Stage2c_Callback(void *_stage2CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxQuickStepperStage2CallContext *stage2CallContext = (dxQuickStepperStage2CallContext *)_stage2CallContext;
+ dxQuickStepIsland_Stage2c(stage2CallContext);
+ return 1;
+}
+
+static
+void dxQuickStepIsland_Stage2c(dxQuickStepperStage2CallContext *stage2CallContext)
+{
+ //const dxStepperProcessingCallContext *callContext = stage2CallContext->m_stepperCallContext;
+ const dxQuickStepperLocalContext *localContext = stage2CallContext->m_localContext;
+
+ //const dReal stepsizeRecip = dRecip(callContext->m_stepSize);
+ {
+ // Warning!!!
+ // This code depends on rhs_tmp and therefore must be in different sub-stage
+ // from rhs_tmp calculation in Stage2b to ensure proper synchronization
+ // and avoid accessing numbers being modified.
+ // Warning!!!
+ dReal *J = localContext->m_J;
+ const dxJBodiesItem *jb = localContext->m_jb;
+ const dReal *rhs_tmp = stage2CallContext->m_rhs_tmp;
+ const unsigned int m = localContext->m_m;
+
+ // add J*rhs_tmp to rhs
+ multiplyAdd_J<dxQUICKSTEPISLAND_STAGE2C_STEP, RHS__DYNAMICS_MIN, RHS__MAX>(&stage2CallContext->m_Jrhsi, m, J, jb, rhs_tmp);
+ }
+}
+
+
+static
+int dxQuickStepIsland_Stage3_Callback(void *_stage3CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxQuickStepperStage3CallContext *stage3CallContext = (dxQuickStepperStage3CallContext *)_stage3CallContext;
+ dxQuickStepIsland_Stage3(stage3CallContext);
+ return 1;
+}
+
+static
+void dxQuickStepIsland_Stage3(dxQuickStepperStage3CallContext *stage3CallContext)
+{
+ const dxStepperProcessingCallContext *callContext = stage3CallContext->m_stepperCallContext;
+ const dxQuickStepperLocalContext *localContext = stage3CallContext->m_localContext;
+
+ dxWorldProcessMemArena *memarena = callContext->m_stepperArena;
+ memarena->RestoreState(stage3CallContext->m_stage1MemArenaState);
+ stage3CallContext = NULL; // WARNING! stage3CallContext is not valid after this point!
+ dIVERIFY(stage3CallContext == NULL); // To suppress unused variable assignment warnings
+
+ void *stage3MemarenaState = memarena->SaveState();
+ dxQuickStepperStage5CallContext *stage5CallContext = (dxQuickStepperStage5CallContext *)memarena->AllocateBlock(sizeof(dxQuickStepperStage5CallContext));
+ stage5CallContext->Initialize(callContext, localContext, stage3MemarenaState);
+
+ unsigned int m = localContext->m_m;
+
+ if (m > 0) {
+ // load lambda from the value saved on the previous iteration
+ dReal *lambda = memarena->AllocateArray<dReal>(m);
+
+ unsigned int nb = callContext->m_islandBodiesCount;
+ dReal *cforce = memarena->AllocateArray<dReal>((sizeint)nb * CFE__MAX);
+ dReal *iMJ = memarena->AllocateOveralignedArray<dReal>((sizeint)m * IMJ__MAX, INVMJ_ALIGNMENT);
+ // order to solve constraint rows in
+ IndexError *order = memarena->AllocateArray<IndexError>(m);
+ dReal *last_lambda = NULL;
+#if CONSTRAINTS_REORDERING_METHOD == REORDERING_METHOD__BY_ERROR
+ // the lambda computed at the previous iteration.
+ // this is used to measure error for when we are reordering the indexes.
+ last_lambda = memarena->AllocateArray<dReal>(m);
+#endif
+
+ const unsigned allowedThreads = callContext->m_stepperAllowedThreads;
+ bool singleThreadedExecution = allowedThreads == 1;
+ dIASSERT(allowedThreads >= 1);
+
+ atomicord32 *bi_links_or_mi_levels = NULL;
+ atomicord32 *mi_links = NULL;
+#if !dTHREADING_INTF_DISABLED
+ bi_links_or_mi_levels = memarena->AllocateArray<atomicord32>(dMAX(nb, m));
+ mi_links = memarena->AllocateArray<atomicord32>(2 * ((sizeint)m + 1));
+#else
+ dIASSERT(singleThreadedExecution);
+#endif
+ dxQuickStepperStage4CallContext *stage4CallContext = (dxQuickStepperStage4CallContext *)memarena->AllocateBlock(sizeof(dxQuickStepperStage4CallContext));
+ stage4CallContext->Initialize(callContext, localContext, lambda, cforce, iMJ, order, last_lambda, bi_links_or_mi_levels, mi_links);
+
+ if (singleThreadedExecution)
+ {
+ dxQuickStepIsland_Stage4a(stage4CallContext);
+
+ IFTIMING (dTimerNow ("solving LCP problem"));
+ dxQuickStepIsland_Stage4LCP_iMJComputation(stage4CallContext);
+ dxQuickStepIsland_Stage4LCP_STfcComputation(stage4CallContext);
+ dxQuickStepIsland_Stage4LCP_AdComputation(stage4CallContext);
+ dxQuickStepIsland_Stage4LCP_ReorderPrep(stage4CallContext);
+
+ dxWorld *world = callContext->m_world;
+ const unsigned int num_iterations = world->qs.num_iterations;
+ for (unsigned int iteration=0; iteration < num_iterations; iteration++) {
+ if (IsSORConstraintsReorderRequiredForIteration(iteration)) {
+ stage4CallContext->ResetSOR_ConstraintsReorderVariables(0);
+ dxQuickStepIsland_Stage4LCP_ConstraintsShuffling(stage4CallContext, iteration);
+ }
+ dxQuickStepIsland_Stage4LCP_STIteration(stage4CallContext);
+ }
+
+ dxQuickStepIsland_Stage4b(stage4CallContext);
+ dxQuickStepIsland_Stage5(stage5CallContext);
+ }
+ else
+ {
+ dxWorld *world = callContext->m_world;
+
+ dCallReleaseeID stage5CallReleasee;
+ world->PostThreadedCallForUnawareReleasee(NULL, &stage5CallReleasee, 1, callContext->m_finalReleasee,
+ NULL, &dxQuickStepIsland_Stage5_Callback, stage5CallContext, 0, "QuickStepIsland Stage5");
+
+ dCallReleaseeID stage4LCP_IterationSyncReleasee;
+ world->PostThreadedCall(NULL, &stage4LCP_IterationSyncReleasee, 1, stage5CallReleasee,
+ NULL, &dxQuickStepIsland_Stage4LCP_IterationSync_Callback, stage4CallContext, 0, "QuickStepIsland Stage4LCP_Iteration Sync");
+
+ unsigned int stage4LCP_Iteration_allowedThreads = CalculateOptimalThreadsCount<1U>(m, allowedThreads);
+ stage4CallContext->AssignLCP_IterationData(stage4LCP_IterationSyncReleasee, stage4LCP_Iteration_allowedThreads);
+
+ dCallReleaseeID stage4LCP_IterationStartReleasee;
+ world->PostThreadedCall(NULL, &stage4LCP_IterationStartReleasee, 3, stage4LCP_IterationSyncReleasee,
+ NULL, &dxQuickStepIsland_Stage4LCP_IterationStart_Callback, stage4CallContext, 0, "QuickStepIsland Stage4LCP_Iteration Start");
+
+ unsigned int nj = localContext->m_nj;
+ unsigned int stage4a_allowedThreads = CalculateOptimalThreadsCount<dxQUICKSTEPISLAND_STAGE4A_STEP>(nj, allowedThreads);
+
+ dCallReleaseeID stage4LCP_fcStartReleasee;
+ // Note: It is unnecessary to make fc dependent on 4a if there is no WARM_STARTING
+ // However I'm doing so to minimize use of preprocessor conditions in sources
+ unsigned stage4LCP_fcDependenciesCountToUse = stage4a_allowedThreads;
+#ifdef WARM_STARTING
+ // Posted with extra dependency to be removed from dxQuickStepIsland_Stage4LCP_iMJSync_Callback
+ stage4LCP_fcDependenciesCountToUse += 1;
+#endif
+ world->PostThreadedCall(NULL, &stage4LCP_fcStartReleasee, stage4LCP_fcDependenciesCountToUse, stage4LCP_IterationStartReleasee,
+ NULL, &dxQuickStepIsland_Stage4LCP_fcStart_Callback, stage4CallContext, 0, "QuickStepIsland Stage4LCP_fc Start");
+#ifdef WARM_STARTING
+ stage4CallContext->AssignLCP_fcStartReleasee(stage4LCP_fcStartReleasee);
+#endif
+
+ unsigned stage4LCP_iMJ_allowedThreads = CalculateOptimalThreadsCount<dxQUICKSTEPISLAND_STAGE4LCP_IMJ_STEP>(m, allowedThreads);
+
+ dCallReleaseeID stage4LCP_iMJSyncReleasee;
+ world->PostThreadedCall(NULL, &stage4LCP_iMJSyncReleasee, stage4LCP_iMJ_allowedThreads, stage4LCP_IterationStartReleasee,
+ NULL, &dxQuickStepIsland_Stage4LCP_iMJSync_Callback, stage4CallContext, 0, "QuickStepIsland Stage4LCP_iMJ Sync");
+
+ world->PostThreadedCall(NULL, NULL, 0, stage4LCP_IterationStartReleasee, NULL, &dxQuickStepIsland_Stage4LCP_ReorderPrep_Callback, stage4CallContext, 0, "QuickStepIsland Stage4LCP_ReorderPrep");
+ world->PostThreadedCallsGroup(NULL, stage4a_allowedThreads, stage4LCP_fcStartReleasee, &dxQuickStepIsland_Stage4a_Callback, stage4CallContext, "QuickStepIsland Stage4a");
+
+ if (stage4LCP_iMJ_allowedThreads > 1) {
+ world->PostThreadedCallsGroup(NULL, stage4LCP_iMJ_allowedThreads - 1, stage4LCP_iMJSyncReleasee, &dxQuickStepIsland_Stage4LCP_iMJ_Callback, stage4CallContext, "QuickStepIsland Stage4LCP_iMJ");
+ }
+ dxQuickStepIsland_Stage4LCP_iMJComputation(stage4CallContext);
+ world->AlterThreadedCallDependenciesCount(stage4LCP_iMJSyncReleasee, -1);
+ }
+ }
+ else {
+ dxQuickStepIsland_Stage5(stage5CallContext);
+ }
+}
+
+static
+int dxQuickStepIsland_Stage4a_Callback(void *_stage4CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxQuickStepperStage4CallContext *stage4CallContext = (dxQuickStepperStage4CallContext *)_stage4CallContext;
+ dxQuickStepIsland_Stage4a(stage4CallContext);
+ return 1;
+}
+
+static
+void dxQuickStepIsland_Stage4a(dxQuickStepperStage4CallContext *stage4CallContext)
+{
+ const dxQuickStepperLocalContext *localContext = stage4CallContext->m_localContext;
+
+ dReal *lambda = stage4CallContext->m_lambda;
+ const dxMIndexItem *mindex = localContext->m_mindex;
+#ifdef WARM_STARTING
+ dJointWithInfo1 *jointinfos = localContext->m_jointinfos;
+#endif
+ unsigned int nj = localContext->m_nj;
+ const unsigned int step_size = dxQUICKSTEPISLAND_STAGE4A_STEP;
+ unsigned int nj_steps = (nj + (step_size - 1)) / step_size;
+
+ unsigned ji_step;
+ while ((ji_step = ThrsafeIncrementIntUpToLimit(&stage4CallContext->m_ji_4a, nj_steps)) != nj_steps) {
+ unsigned int ji = ji_step * step_size;
+ dReal *lambdacurr = lambda + mindex[ji].mIndex;
+#ifdef WARM_STARTING
+ const dJointWithInfo1 *jicurr = jointinfos + ji;
+ const dJointWithInfo1 *const jiend = jicurr + dMIN(step_size, nj - ji);
+
+ do {
+ const dReal *joint_lambdas = jicurr->joint->lambda;
+ dReal *const lambdsnext = lambdacurr + jicurr->info.m;
+
+ while (true) {
+ // for warm starting, multiplication by 0.9 seems to be necessary to prevent
+ // jerkiness in motor-driven joints. I have no idea why this works.
+ *lambdacurr = *joint_lambdas * 0.9;
+
+ if (++lambdacurr == lambdsnext) {
+ break;
+ }
+
+ ++joint_lambdas;
+ }
+ }
+ while (++jicurr != jiend);
+#else
+ dReal *lambdsnext = lambda + mindex[ji + dMIN(step_size, nj - ji)].mIndex;
+ dSetZero(lambdacurr, lambdsnext - lambdacurr);
+#endif
+ }
+}
+
+static
+int dxQuickStepIsland_Stage4LCP_iMJ_Callback(void *_stage4CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxQuickStepperStage4CallContext *stage4CallContext = (dxQuickStepperStage4CallContext *)_stage4CallContext;
+ dxQuickStepIsland_Stage4LCP_iMJComputation(stage4CallContext);
+ return 1;
+}
+
+static
+void dxQuickStepIsland_Stage4LCP_iMJComputation(dxQuickStepperStage4CallContext *stage4CallContext)
+{
+ const dxStepperProcessingCallContext *callContext = stage4CallContext->m_stepperCallContext;
+ const dxQuickStepperLocalContext *localContext = stage4CallContext->m_localContext;
+
+ dReal *iMJ = stage4CallContext->m_iMJ;
+ unsigned int m = localContext->m_m;
+ dReal *J = localContext->m_J;
+ const dxJBodiesItem *jb = localContext->m_jb;
+ dxBody * const *body = callContext->m_islandBodiesStart;
+ dReal *invI = localContext->m_invI;
+
+ // precompute iMJ = inv(M)*J'
+ compute_invM_JT<dxQUICKSTEPISLAND_STAGE4LCP_IMJ_STEP>(&stage4CallContext->m_mi_iMJ, iMJ, m, J, jb, body, invI);
+}
+
+static
+int dxQuickStepIsland_Stage4LCP_iMJSync_Callback(void *_stage4CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ dxQuickStepperStage4CallContext *stage4CallContext = (dxQuickStepperStage4CallContext *)_stage4CallContext;
+ const dxStepperProcessingCallContext *callContext = stage4CallContext->m_stepperCallContext;
+ const dxQuickStepperLocalContext *localContext = stage4CallContext->m_localContext;
+
+ unsigned int m = localContext->m_m;
+ const unsigned allowedThreads = callContext->m_stepperAllowedThreads;
+
+ unsigned int stage4LCP_Ad_allowedThreads = CalculateOptimalThreadsCount<dxQUICKSTEPISLAND_STAGE4LCP_AD_STEP>(m, allowedThreads);
+
+#ifdef WARM_STARTING
+ {
+ dxWorld *world = callContext->m_world;
+ world->AlterThreadedCallDependenciesCount(stage4CallContext->m_LCP_fcStartReleasee, -1);
+ }
+#endif
+
+ if (stage4LCP_Ad_allowedThreads > 1) {
+ dxWorld *world = callContext->m_world;
+ world->AlterThreadedCallDependenciesCount(callThisReleasee, stage4LCP_Ad_allowedThreads - 1);
+ world->PostThreadedCallsGroup(NULL, stage4LCP_Ad_allowedThreads - 1, callThisReleasee, &dxQuickStepIsland_Stage4LCP_Ad_Callback, stage4CallContext, "QuickStepIsland Stage4LCP_Ad");
+ }
+ dxQuickStepIsland_Stage4LCP_AdComputation(stage4CallContext);
+
+ return 1;
+}
+
+static
+int dxQuickStepIsland_Stage4LCP_fcStart_Callback(void *_stage4CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ dxQuickStepperStage4CallContext *stage4CallContext = (dxQuickStepperStage4CallContext *)_stage4CallContext;
+ const dxStepperProcessingCallContext *callContext = stage4CallContext->m_stepperCallContext;
+ const dxQuickStepperLocalContext *localContext = stage4CallContext->m_localContext;
+
+ unsigned int fcPrepareComplexity, fcCompleteComplexity;
+#ifdef WARM_STARTING
+ fcPrepareComplexity = localContext->m_m / dxQUICKSTEPISLAND_STAGE4LCP_FC_COMPLETE_TO_PREPARE_COMPLEXITY_DIVISOR;
+ fcCompleteComplexity = callContext->m_islandBodiesCount;
+#else
+ fcPrepareComplexity = localContext->m_m;
+ fcCompleteComplexity = 0;
+#endif
+ const unsigned allowedThreads = callContext->m_stepperAllowedThreads;
+ unsigned int stage4LCP_fcPrepare_allowedThreads = CalculateOptimalThreadsCount<dxQUICKSTEPISLAND_STAGE4LCP_FC_STEP>(fcPrepareComplexity, allowedThreads);
+ unsigned int stage4LCP_fcComplete_allowedThreads = CalculateOptimalThreadsCount<dxQUICKSTEPISLAND_STAGE4LCP_FC_STEP>(fcCompleteComplexity, allowedThreads);
+ stage4CallContext->AssignLCP_fcAllowedThreads(stage4LCP_fcPrepare_allowedThreads, stage4LCP_fcComplete_allowedThreads);
+
+#ifdef WARM_STARTING
+ dxQuickStepIsland_Stage4LCP_MTfcComputation_warmZeroArrays(stage4CallContext);
+#endif
+
+ if (stage4LCP_fcPrepare_allowedThreads > 1) {
+ dxWorld *world = callContext->m_world;
+ world->AlterThreadedCallDependenciesCount(callThisReleasee, stage4LCP_fcPrepare_allowedThreads - 1);
+ world->PostThreadedCallsGroup(NULL, stage4LCP_fcPrepare_allowedThreads - 1, callThisReleasee, &dxQuickStepIsland_Stage4LCP_fc_Callback, stage4CallContext, "QuickStepIsland Stage4LCP_fc");
+ }
+ dxQuickStepIsland_Stage4LCP_MTfcComputation(stage4CallContext, callThisReleasee);
+
+ return 1;
+}
+
+static
+int dxQuickStepIsland_Stage4LCP_fc_Callback(void *_stage4CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ dxQuickStepperStage4CallContext *stage4CallContext = (dxQuickStepperStage4CallContext *)_stage4CallContext;
+ dxQuickStepIsland_Stage4LCP_MTfcComputation(stage4CallContext, callThisReleasee);
+ return 1;
+}
+
+static
+void dxQuickStepIsland_Stage4LCP_MTfcComputation(dxQuickStepperStage4CallContext *stage4CallContext, dCallReleaseeID callThisReleasee)
+{
+#ifdef WARM_STARTING
+ dxQuickStepIsland_Stage4LCP_MTfcComputation_warm(stage4CallContext, callThisReleasee);
+#else
+ (void)callThisReleasee; // unused
+ dxQuickStepIsland_Stage4LCP_MTfcComputation_cold(stage4CallContext);
+#endif
+}
+
+#ifdef WARM_STARTING
+
+static
+void dxQuickStepIsland_Stage4LCP_MTfcComputation_warm(dxQuickStepperStage4CallContext *stage4CallContext, dCallReleaseeID callThisReleasee)
+{
+ dxQuickStepIsland_Stage4LCP_MTfcComputation_warmPrepare(stage4CallContext);
+
+ if (ThrsafeExchangeAdd(&stage4CallContext->m_LCP_fcPrepareThreadsRemaining, (atomicord32)(-1)) == 1) {
+ stage4CallContext->ResetLCP_fcComputationIndex();
+
+ const dxStepperProcessingCallContext *callContext = stage4CallContext->m_stepperCallContext;
+ unsigned int stage4LCP_fcComplete_allowedThreads = stage4CallContext->m_LCP_fcCompleteThreadsTotal;
+
+ if (stage4LCP_fcComplete_allowedThreads > 1) {
+ dxWorld *world = callContext->m_world;
+ world->AlterThreadedCallDependenciesCount(callThisReleasee, stage4LCP_fcComplete_allowedThreads - 1);
+ world->PostThreadedCallsGroup(NULL, stage4LCP_fcComplete_allowedThreads - 1, callThisReleasee, &dxQuickStepIsland_Stage4LCP_fcWarmComplete_Callback, stage4CallContext, "QuickStepIsland Stage4LCP_fcWarmComplete");
+ }
+ dxQuickStepIsland_Stage4LCP_MTfcComputation_warmComplete(stage4CallContext);
+ }
+}
+
+static
+void dxQuickStepIsland_Stage4LCP_MTfcComputation_warmZeroArrays(dxQuickStepperStage4CallContext *stage4CallContext)
+{
+ const dxStepperProcessingCallContext *callContext = stage4CallContext->m_stepperCallContext;
+
+ unsigned int nb = callContext->m_islandBodiesCount;
+ atomicord32 *bi_links = stage4CallContext->m_bi_links_or_mi_levels;
+
+ multiply_invM_JT_init_array(nb, bi_links);
+}
+
+static
+void dxQuickStepIsland_Stage4LCP_MTfcComputation_warmPrepare(dxQuickStepperStage4CallContext *stage4CallContext)
+{
+ const dxStepperProcessingCallContext *callContext = stage4CallContext->m_stepperCallContext;
+ const dxQuickStepperLocalContext *localContext = stage4CallContext->m_localContext;
+
+ unsigned int m = localContext->m_m;
+ const dxJBodiesItem *jb = localContext->m_jb;
+
+ // Prepare to compute fc=(inv(M)*J')*lambda. we will incrementally maintain fc
+ // as we change lambda.
+ multiply_invM_JT_prepare<dxQUICKSTEPISLAND_STAGE4LCP_FC_STEP_PREPARE>(&stage4CallContext->m_mi_fc, m, jb, stage4CallContext->m_bi_links_or_mi_levels, stage4CallContext->m_mi_links);
+}
+
+static
+int dxQuickStepIsland_Stage4LCP_fcWarmComplete_Callback(void *_stage4CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxQuickStepperStage4CallContext *stage4CallContext = (dxQuickStepperStage4CallContext *)_stage4CallContext;
+
+ dxQuickStepIsland_Stage4LCP_MTfcComputation_warmComplete(stage4CallContext);
+
+ return 1;
+}
+
+static
+void dxQuickStepIsland_Stage4LCP_MTfcComputation_warmComplete(dxQuickStepperStage4CallContext *stage4CallContext)
+{
+ const dxStepperProcessingCallContext *callContext = stage4CallContext->m_stepperCallContext;
+ const dxQuickStepperLocalContext *localContext = stage4CallContext->m_localContext;
+
+ dReal *fc = stage4CallContext->m_cforce;
+ unsigned int nb = callContext->m_islandBodiesCount;
+ dReal *iMJ = stage4CallContext->m_iMJ;
+ const dxJBodiesItem *jb = localContext->m_jb;
+ dReal *lambda = stage4CallContext->m_lambda;
+
+ // Complete computation of fc=(inv(M)*J')*lambda. we will incrementally maintain fc
+ // as we change lambda.
+ multiply_invM_JT_complete<dxQUICKSTEPISLAND_STAGE4LCP_FC_STEP_COMPLETE, CFE__DYNAMICS_MIN, CFE__MAX>(&stage4CallContext->m_mi_fc, fc, nb, iMJ, jb, lambda, stage4CallContext->m_bi_links_or_mi_levels, stage4CallContext->m_mi_links);
+}
+
+#else // #ifndef WARM_STARTING
+
+static
+void dxQuickStepIsland_Stage4LCP_MTfcComputation_cold(dxQuickStepperStage4CallContext *stage4CallContext)
+{
+ const dxStepperProcessingCallContext *callContext = stage4CallContext->m_stepperCallContext;
+
+ dReal *fc = stage4CallContext->m_cforce;
+ unsigned int nb = callContext->m_islandBodiesCount;
+ const unsigned int step_size = dxQUICKSTEPISLAND_STAGE4LCP_FC_STEP;
+ unsigned int nb_steps = (nb + (step_size - 1)) / step_size;
+
+ unsigned bi_step;
+ while ((bi_step = ThrsafeIncrementIntUpToLimit(&stage4CallContext->m_mi_fc, nb_steps)) != nb_steps) {
+ unsigned int bi = bi_step * step_size;
+ unsigned int bicnt = dMIN(step_size, nb - bi);
+ dSetZero(fc + (sizeint)bi * CFE__MAX, (sizeint)bicnt * CFE__MAX);
+ }
+}
+
+#endif // #ifndef WARM_STARTING
+
+
+static
+void dxQuickStepIsland_Stage4LCP_STfcComputation(dxQuickStepperStage4CallContext *stage4CallContext)
+{
+#ifdef WARM_STARTING
+ const dxStepperProcessingCallContext *callContext = stage4CallContext->m_stepperCallContext;
+ const dxQuickStepperLocalContext *localContext = stage4CallContext->m_localContext;
+
+ dReal *fc = stage4CallContext->m_cforce;
+ unsigned int m = localContext->m_m;
+ unsigned int nb = callContext->m_islandBodiesCount;
+ dReal *iMJ = stage4CallContext->m_iMJ;
+ const dxJBodiesItem *jb = localContext->m_jb;
+ dReal *lambda = stage4CallContext->m_lambda;
+
+ // compute fc=(inv(M)*J')*lambda. we will incrementally maintain fc
+ // as we change lambda.
+ _multiply_invM_JT<CFE__DYNAMICS_MIN, CFE__MAX>(fc, m, nb, iMJ, jb, lambda);
+#else
+ dReal *fc = stage4CallContext->m_cforce;
+ const dxStepperProcessingCallContext *callContext = stage4CallContext->m_stepperCallContext;
+ unsigned int nb = callContext->m_islandBodiesCount;
+
+ dSetZero(fc, (sizeint)nb * CFE__MAX);
+#endif
+
+}
+
+static
+int dxQuickStepIsland_Stage4LCP_Ad_Callback(void *_stage4CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxQuickStepperStage4CallContext *stage4CallContext = (dxQuickStepperStage4CallContext *)_stage4CallContext;
+ dxQuickStepIsland_Stage4LCP_AdComputation(stage4CallContext);
+ return 1;
+}
+
+static
+void dxQuickStepIsland_Stage4LCP_AdComputation(dxQuickStepperStage4CallContext *stage4CallContext)
+{
+ const dxStepperProcessingCallContext *callContext = stage4CallContext->m_stepperCallContext;
+ const dxQuickStepperLocalContext *localContext = stage4CallContext->m_localContext;
+
+ const dxJBodiesItem *jb = localContext->m_jb;
+ dReal *J = localContext->m_J;
+ unsigned int m = localContext->m_m;
+
+ dxWorld *world = callContext->m_world;
+ dxQuickStepParameters *qs = &world->qs;
+ const dReal sor_w = qs->w; // SOR over-relaxation parameter
+
+ dReal *iMJ = stage4CallContext->m_iMJ;
+
+ const unsigned int step_size = dxQUICKSTEPISLAND_STAGE4LCP_AD_STEP;
+ unsigned int m_steps = (m + (step_size - 1)) / step_size;
+
+ unsigned mi_step;
+ while ((mi_step = ThrsafeIncrementIntUpToLimit(&stage4CallContext->m_mi_Ad, m_steps)) != m_steps) {
+ unsigned int mi = mi_step * step_size;
+ const unsigned int miend = mi + dMIN(step_size, m - mi);
+
+ const dReal *iMJ_ptr = iMJ + (sizeint)mi * IMJ__MAX;
+ dReal *J_ptr = J + (sizeint)mi * JME__MAX;
+ while (true) {
+ dReal sum = REAL(0.0);
+ {
+ for (unsigned int j = JVE__MIN; j != JVE__MAX; ++j) sum += iMJ_ptr[IMJ__1_MIN + j] * J_ptr[JME__J1_MIN + j];
+ dSASSERT(JME__J1_COUNT == (int)JVE__MAX);
+ }
+
+ int b2 = jb[mi].second;
+ if (b2 != -1) {
+ for (unsigned int k = JVE__MIN; k != JVE__MAX; ++k) sum += iMJ_ptr[IMJ__2_MIN + k] * J_ptr[JME__J2_MIN + k];
+ dSASSERT(JME__J2_COUNT == (int)JVE__MAX);
+ }
+
+ dReal cfm_i = J_ptr[JME_CFM];
+ dReal Ad_i = sor_w / (sum + cfm_i);
+
+ // NOTE: This may seem unnecessary but it's indeed an optimization
+ // to move multiplication by Ad[i] and cfm[i] out of iteration loop.
+
+ // scale cfm, J and b by Ad
+ J_ptr[JME_CFM] = cfm_i * Ad_i;
+ J_ptr[JME_RHS] *= Ad_i;
+
+ {
+ for (unsigned int j = JVE__MIN; j != JVE__MAX; ++j) J_ptr[JME__J1_MIN + j] *= Ad_i;
+ dSASSERT(JME__J1_COUNT == (int)JVE__MAX);
+ }
+
+ if (b2 != -1) {
+ for (unsigned int k = JVE__MIN; k != JVE__MAX; ++k) J_ptr[JME__J2_MIN + k] *= Ad_i;
+ dSASSERT(JME__J2_COUNT == (int)JVE__MAX);
+ }
+
+ if (++mi == miend) {
+ break;
+ }
+ iMJ_ptr += IMJ__MAX;
+ J_ptr += JME__MAX;
+ }
+ }
+}
+
+static
+int dxQuickStepIsland_Stage4LCP_ReorderPrep_Callback(void *_stage4CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxQuickStepperStage4CallContext *stage4CallContext = (dxQuickStepperStage4CallContext *)_stage4CallContext;
+ dxQuickStepIsland_Stage4LCP_ReorderPrep(stage4CallContext);
+ return 1;
+}
+
+static
+void dxQuickStepIsland_Stage4LCP_ReorderPrep(dxQuickStepperStage4CallContext *stage4CallContext)
+{
+ const dxQuickStepperLocalContext *localContext = stage4CallContext->m_localContext;
+ unsigned int m = localContext->m_m;
+ unsigned int valid_findices = localContext->m_valid_findices;
+
+ IndexError *order = stage4CallContext->m_order;
+
+ {
+ // make sure constraints with findex < 0 come first.
+ IndexError *orderhead = order, *ordertail = order + (m - valid_findices);
+ const int *findex = localContext->m_findex;
+
+ // Fill the array from both ends
+ for (unsigned int i = 0; i != m; ++i) {
+ if (findex[i] == -1) {
+ orderhead->index = i; // Place them at the front
+ ++orderhead;
+ } else {
+ ordertail->index = i; // Place them at the end
+ ++ordertail;
+ }
+ }
+ dIASSERT(orderhead == order + (m - valid_findices));
+ dIASSERT(ordertail == order + m);
+ }
+}
+
+static
+int dxQuickStepIsland_Stage4LCP_IterationStart_Callback(void *_stage4CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxQuickStepperStage4CallContext *stage4CallContext = (dxQuickStepperStage4CallContext *)_stage4CallContext;
+ const dxStepperProcessingCallContext *callContext = stage4CallContext->m_stepperCallContext;
+
+ dxWorld *world = callContext->m_world;
+ dxQuickStepParameters *qs = &world->qs;
+
+ const unsigned int num_iterations = qs->num_iterations;
+ unsigned iteration = stage4CallContext->m_LCP_iteration;
+
+ if (iteration < num_iterations)
+ {
+ dCallReleaseeID nextReleasee;
+ dCallReleaseeID stage4LCP_IterationSyncReleasee = stage4CallContext->m_LCP_IterationSyncReleasee;
+ unsigned int stage4LCP_Iteration_allowedThreads = stage4CallContext->m_LCP_IterationAllowedThreads;
+
+ bool reorderRequired = false;
+
+ if (IsSORConstraintsReorderRequiredForIteration(iteration))
+ {
+ reorderRequired = true;
+ }
+
+ unsigned syncCallDependencies = reorderRequired ? 1 : stage4LCP_Iteration_allowedThreads;
+
+ // Increment iterations counter in advance as anyway it needs to be incremented
+ // before independent tasks (the reordering or the iteration) are posted
+ // (otherwise next iteration may complete before the increment
+ // and the same iteration index may be used again).
+ stage4CallContext->m_LCP_iteration = iteration + 1;
+
+ if (iteration + 1 != num_iterations) {
+ dCallReleaseeID stage4LCP_IterationStartReleasee;
+ world->PostThreadedCallForUnawareReleasee(NULL, &stage4LCP_IterationStartReleasee, syncCallDependencies, stage4LCP_IterationSyncReleasee,
+ NULL, &dxQuickStepIsland_Stage4LCP_IterationStart_Callback, stage4CallContext, 0, "QuickStepIsland Stage4LCP_Iteration Start");
+ nextReleasee = stage4LCP_IterationStartReleasee;
+ }
+ else {
+ world->AlterThreadedCallDependenciesCount(stage4LCP_IterationSyncReleasee, syncCallDependencies);
+ nextReleasee = stage4LCP_IterationSyncReleasee;
+ }
+
+ if (reorderRequired) {
+ const unsigned int reorderThreads = 2;
+ dIASSERT(callContext->m_stepperAllowedThreads >= 2); // Otherwise the single-threaded execution path would be taken
+
+ stage4CallContext->ResetSOR_ConstraintsReorderVariables(reorderThreads);
+
+ dCallReleaseeID stage4LCP_ConstraintsReorderingSyncReleasee;
+ world->PostThreadedCall(NULL, &stage4LCP_ConstraintsReorderingSyncReleasee, reorderThreads, nextReleasee,
+ NULL, &dxQuickStepIsland_Stage4LCP_ConstraintsReorderingSync_Callback, stage4CallContext, 0, "QuickStepIsland Stage4LCP_ConstraintsReordering Sync");
+
+ if (reorderThreads > 1) {
+ world->PostThreadedCallsGroup(NULL, reorderThreads - 1, stage4LCP_ConstraintsReorderingSyncReleasee, &dxQuickStepIsland_Stage4LCP_ConstraintsReordering_Callback, stage4CallContext, "QuickStepIsland Stage4LCP_ConstraintsReordering");
+ }
+ dxQuickStepIsland_Stage4LCP_ConstraintsReordering(stage4CallContext);
+ world->AlterThreadedCallDependenciesCount(stage4LCP_ConstraintsReorderingSyncReleasee, -1);
+ }
+ else {
+ dIASSERT(iteration != 0); {
+ dxQuickStepIsland_Stage4LCP_DependencyMapFromSavedLevelsReconstruction(stage4CallContext);
+ }
+
+ stage4CallContext->RecordLCP_IterationStart(stage4LCP_Iteration_allowedThreads, nextReleasee);
+
+ unsigned knownToBeCompletedLevel = dxHEAD_INDEX;
+ if (stage4LCP_Iteration_allowedThreads > 1) {
+ world->PostThreadedCallsIndexOverridenGroup(NULL, stage4LCP_Iteration_allowedThreads - 1, nextReleasee, &dxQuickStepIsland_Stage4LCP_Iteration_Callback, stage4CallContext, knownToBeCompletedLevel, "QuickStepIsland Stage4LCP_Iteration");
+ }
+ dxQuickStepIsland_Stage4LCP_MTIteration(stage4CallContext, knownToBeCompletedLevel);
+ world->AlterThreadedCallDependenciesCount(nextReleasee, -1);
+ }
+ }
+
+ return 1;
+}
+
+static
+int dxQuickStepIsland_Stage4LCP_ConstraintsReordering_Callback(void *_stage4CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxQuickStepperStage4CallContext *stage4CallContext = (dxQuickStepperStage4CallContext *)_stage4CallContext;
+ dxQuickStepIsland_Stage4LCP_ConstraintsReordering(stage4CallContext);
+ return 1;
+}
+
+static
+void dxQuickStepIsland_Stage4LCP_ConstraintsReordering(dxQuickStepperStage4CallContext *stage4CallContext)
+{
+ unsigned int iteration = stage4CallContext->m_LCP_iteration - 1; // Iteration is pre-incremented before scheduled tasks are released for execution
+ if (dxQuickStepIsland_Stage4LCP_ConstraintsShuffling(stage4CallContext, iteration)) {
+
+ dxQuickStepIsland_Stage4LCP_LinksArraysZeroing(stage4CallContext);
+ if (ThrsafeExchangeAdd(&stage4CallContext->m_SOR_reorderThreadsRemaining, (atomicord32)(-1)) == 1) { // If last thread has exited the reordering routine...
+ // Rebuild the object dependency map
+ dxQuickStepIsland_Stage4LCP_DependencyMapForNewOrderRebuilding(stage4CallContext);
+ }
+ }
+ else {
+ // NOTE: So far, this branch is only called in CONSTRAINTS_REORDERING_METHOD == REORDERING_METHOD__BY_ERROR case
+ if (ThrsafeExchangeAdd(&stage4CallContext->m_SOR_reorderThreadsRemaining, (atomicord32)(-1)) == 1) { // If last thread has exited the reordering routine...
+ dIASSERT(iteration != 0);
+ dxQuickStepIsland_Stage4LCP_DependencyMapFromSavedLevelsReconstruction(stage4CallContext);
+ }
+ }
+}
+
+static
+bool dxQuickStepIsland_Stage4LCP_ConstraintsShuffling(dxQuickStepperStage4CallContext *stage4CallContext, unsigned int iteration)
+{
+ bool result = false;
+
+#if CONSTRAINTS_REORDERING_METHOD == REORDERING_METHOD__BY_ERROR
+
+ struct ConstraintsReorderingHelper
+ {
+ void operator ()(dxQuickStepperStage4CallContext *stage4CallContext, unsigned int startIndex, unsigned int endIndex)
+ {
+ const dReal *lambda = stage4CallContext->m_lambda;
+ dReal *last_lambda = stage4CallContext->m_last_lambda;
+ IndexError *order = stage4CallContext->m_order;
+
+ for (unsigned int index = startIndex; index != endIndex; ++index) {
+ unsigned int i = order[index].index;
+ dReal lambda_i = lambda[i];
+ if (lambda_i != REAL(0.0)) {
+ //@@@ relative error: order[i].error = dFabs(lambda[i]-last_lambda[i])/max;
+ order[index].error = dFabs(lambda_i - last_lambda[i]);
+ }
+ else if (last_lambda[i] != REAL(0.0)) {
+ //@@@ relative error: order[i].error = dFabs(lambda[i]-last_lambda[i])/max;
+ order[index].error = dFabs(/*lambda_i - */last_lambda[i]); // lambda_i == 0
+ }
+ else {
+ order[index].error = dInfinity;
+ }
+ // Finally copy the lambda for the next iteration
+ last_lambda[i] = lambda_i;
+ }
+ qsort (order + startIndex, endIndex - startIndex, sizeof(IndexError), &compare_index_error);
+ }
+ };
+
+ if (iteration > 1) { // Only reorder starting from iteration #2
+ // sort the constraints so that the ones converging slowest
+ // get solved last. use the absolute (not relative) error.
+ /*
+ * Full reorder needs to be done.
+ * Even though this contradicts the initial idea of moving dependent constraints
+ * to the order end the algorithm does not work the other way well.
+ * It looks like the iterative method needs a shake after it already found
+ * some initial approximations and those incurred errors help it to converge even better.
+ */
+ if (ThrsafeExchange(&stage4CallContext->m_SOR_reorderHeadTaken, 1) == 0) {
+ // Process the head
+ const dxQuickStepperLocalContext *localContext = stage4CallContext->m_localContext;
+ ConstraintsReorderingHelper()(stage4CallContext, 0, localContext->m_m);
+ }
+
+ result = true;
+ }
+ else if (iteration == 1) {
+ if (ThrsafeExchange(&stage4CallContext->m_SOR_reorderHeadTaken, 1) == 0) {
+ // Process the first half
+ const dxQuickStepperLocalContext *localContext = stage4CallContext->m_localContext;
+ unsigned int startIndex = 0;
+ unsigned int indicesCount = localContext->m_m / 2;
+ // Just copy the lambdas for the next iteration
+ memcpy(stage4CallContext->m_last_lambda + startIndex, stage4CallContext->m_lambda + startIndex, indicesCount * sizeof(dReal));
+ }
+
+ if (ThrsafeExchange(&stage4CallContext->m_SOR_reorderTailTaken, 1) == 0) {
+ // Process the second half
+ const dxQuickStepperLocalContext *localContext = stage4CallContext->m_localContext;
+ unsigned int startIndex = localContext->m_m / 2;
+ unsigned int indicesCount = localContext->m_m - startIndex;
+ // Just copy the lambdas for the next iteration
+ memcpy(stage4CallContext->m_last_lambda + startIndex, stage4CallContext->m_lambda + startIndex, indicesCount * sizeof(dReal));
+ }
+
+ // result = false; -- already 'false'
+ }
+ else /*if (iteration < 1) */{
+ result = true; // return true on 0th iteration to build dependency map for the initial order
+ }
+
+
+#elif CONSTRAINTS_REORDERING_METHOD == REORDERING_METHOD__RANDOMLY
+
+ if (iteration != 0) {
+ dIASSERT(!dIN_RANGE(iteration, 0, RANDOM_CONSTRAINTS_REORDERING_FREQUENCY));
+
+ dIASSERT(iteration % RANDOM_CONSTRAINTS_REORDERING_FREQUENCY == RRS_REORDERING); {
+ struct ConstraintsReorderingHelper
+ {
+ void operator ()(dxQuickStepperStage4CallContext *stage4CallContext, unsigned int startIndex, unsigned int indicesCount)
+ {
+ IndexError *order = stage4CallContext->m_order + startIndex;
+
+ for (unsigned int index = 1; index < indicesCount; ++index) {
+ int swapIndex = dRandInt(index + 1);
+ IndexError tmp = order[index];
+ order[index] = order[swapIndex];
+ order[swapIndex] = tmp;
+ }
+ }
+ };
+
+ /*
+ * Full reorder needs to be done.
+ * Even though this contradicts the initial idea of moving dependent constraints
+ * to the order end the algorithm does not work the other way well.
+ * It looks like the iterative method needs a shake after it already found
+ * some initial approximations and those incurred errors help it to converge even better.
+ */
+ if (ThrsafeExchange(&stage4CallContext->m_SOR_reorderHeadTaken, 1) == 0) {
+ // Process the head
+ const dxQuickStepperLocalContext *localContext = stage4CallContext->m_localContext;
+ ConstraintsReorderingHelper()(stage4CallContext, 0, localContext->m_m);
+ }
+ }
+ dIASSERT((RRS__MAX, true)); // A reference to RRS__MAX to be located by Find in Files
+ }
+ else {
+ // Just return true and skip the randomization for the very first iteration
+ }
+
+ result = true;
+
+#else // #if CONSTRAINTS_REORDERING_METHOD != REORDERING_METHOD__BY_ERROR && CONSTRAINTS_REORDERING_METHOD != REORDERING_METHOD__RANDOMLY
+
+ dIASSERT(iteration == 0); // The reordering request is only returned for the first iteration
+ result = true;
+
+
+#endif
+
+ return result;
+}
+
+static
+void dxQuickStepIsland_Stage4LCP_LinksArraysZeroing(dxQuickStepperStage4CallContext *stage4CallContext)
+{
+ const dxStepperProcessingCallContext *callContext = stage4CallContext->m_stepperCallContext;
+ const dxQuickStepperLocalContext *localContext = stage4CallContext->m_localContext;
+
+ if (ThrsafeExchange(&stage4CallContext->m_SOR_bi_zeroHeadTaken, 1) == 0) {
+ atomicord32 *bi_links = stage4CallContext->m_bi_links_or_mi_levels;/*=[nb]*/
+ unsigned int nb = callContext->m_islandBodiesCount;
+ memset(bi_links, 0, sizeof(bi_links[0]) * (nb / 2));
+ }
+ if (ThrsafeExchange(&stage4CallContext->m_SOR_bi_zeroTailTaken, 1) == 0) {
+ atomicord32 *bi_links = stage4CallContext->m_bi_links_or_mi_levels;/*=[nb]*/
+ unsigned int nb = callContext->m_islandBodiesCount;
+ memset(bi_links + nb / 2, 0, sizeof(bi_links[0]) * (nb - nb / 2));
+ }
+
+ if (ThrsafeExchange(&stage4CallContext->m_SOR_mi_zeroHeadTaken, 1) == 0) {
+ atomicord32 *mi_links = stage4CallContext->m_mi_links;/*=[2*(m + 1)]*/
+ unsigned int m = localContext->m_m;
+ memset(mi_links, 0, sizeof(mi_links[0]) * (m + 1));
+ }
+ if (ThrsafeExchange(&stage4CallContext->m_SOR_mi_zeroTailTaken, 1) == 0) {
+ atomicord32 *mi_links = stage4CallContext->m_mi_links;/*=[2*(m + 1)]*/
+ unsigned int m = localContext->m_m;
+ memset(mi_links + (m + 1), 0, sizeof(mi_links[0]) * (m + 1));
+ }
+}
+
+static
+void dxQuickStepIsland_Stage4LCP_DependencyMapForNewOrderRebuilding(dxQuickStepperStage4CallContext *stage4CallContext)
+{
+ const dxQuickStepperLocalContext *localContext = stage4CallContext->m_localContext;
+
+ atomicord32 *bi_links = stage4CallContext->m_bi_links_or_mi_levels;/*=[nb]*/
+ atomicord32 *mi_links = stage4CallContext->m_mi_links;/*=[2*(m + 1)]*/
+
+ IndexError *order = stage4CallContext->m_order;
+ const dxJBodiesItem *jb = localContext->m_jb;
+
+ unsigned int m = localContext->m_m;
+ for (unsigned int i = 0; i != m; ++i) {
+ unsigned int index = order[i].index;
+
+ int b1 = jb[index].first;
+ int b2 = jb[index].second;
+
+ unsigned int encioded_i = dxENCODE_INDEX(i);
+
+ unsigned int encoded_depi = bi_links[(unsigned int)b1];
+ bi_links[(unsigned int)b1] = encioded_i;
+
+ if (b2 != -1 && b2 != b1) {
+ if (encoded_depi < (unsigned int)bi_links[(unsigned int)b2]) {
+ encoded_depi = bi_links[(unsigned int)b2];
+ }
+ bi_links[(unsigned int)b2] = encioded_i;
+ }
+
+ // OD: There is also a dependency on findex[index],
+ // however the findex can only refer to the rows of the same joint
+ // and hence that index is going to have the same bodies. Since the
+ // indices are sorted in a way that the meaningful findex values
+ // always come last, the dependency of findex[index] is going to
+ // be implicitly satisfied via matching bodies at smaller "i"s.
+
+ // Check that the dependency targets an earlier "i"
+ dIASSERT(encoded_depi < encioded_i);
+
+ unsigned encoded_downi = mi_links[(sizeint)encoded_depi * 2 + 1];
+ mi_links[(sizeint)encoded_depi * 2 + 1] = encioded_i; // Link i as down-dependency for depi
+ mi_links[(sizeint)encioded_i * 2 + 0] = encoded_downi; // Link previous down-chain as the level-dependency with i
+ }
+}
+
+static
+void dxQuickStepIsland_Stage4LCP_DependencyMapFromSavedLevelsReconstruction(dxQuickStepperStage4CallContext *stage4CallContext)
+{
+ const dxQuickStepperLocalContext *localContext = stage4CallContext->m_localContext;
+
+ atomicord32 *mi_levels = stage4CallContext->m_bi_links_or_mi_levels;/*=[m]*/
+ atomicord32 *mi_links = stage4CallContext->m_mi_links;/*=[2*(m + 1)]*/
+
+ // NOTE!
+ // OD: The mi_links array is not zero-filled before the reconstruction.
+ // Iteration ends with all the down links zeroed. And since down links
+ // are moved to the next level links when parent-child relations are established,
+ // the horizontal levels are properly terminated.
+ // The leaf nodes had their links zero-initialized initially
+ // and those zeros remain intact during the solving. This way the down links
+ // are properly terminated as well.
+ // This is very obscure and error prone and would need an assertion check at least
+ // but the simplest assertion approach I can imagine would be
+ // zero filling and building another tree with the memory buffer comparison afterwards.
+ // That would be stupid, obviously.
+ //
+ // NOTE!
+ // OD: This routine can be threaded. However having two threads messing
+ // in one integer array with random access and kicking each other memory lines
+ // out of cache would probably work worse than letting a single thread do the whole job.
+ unsigned int m = localContext->m_m;
+ for (unsigned int i = 0; i != m; ++i) {
+ unsigned int currentLevelRoot = mi_levels[i];
+ unsigned int currentLevelFirstLink = mi_links[2 * (sizeint)currentLevelRoot + 1];
+ unsigned int encoded_i = dxENCODE_INDEX(i);
+ mi_links[2 * (sizeint)currentLevelRoot + 1] = encoded_i;
+ mi_links[2 * (sizeint)encoded_i + 0] = currentLevelFirstLink;
+ }
+
+ // Additionally reset available level root's list head
+ mi_links[2 * dxHEAD_INDEX + 0] = dxHEAD_INDEX;
+}
+
+static
+int dxQuickStepIsland_Stage4LCP_ConstraintsReorderingSync_Callback(void *_stage4CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxQuickStepperStage4CallContext *stage4CallContext = (dxQuickStepperStage4CallContext *)_stage4CallContext;
+ const dxStepperProcessingCallContext *callContext = stage4CallContext->m_stepperCallContext;
+ unsigned int stage4LCP_Iteration_allowedThreads = stage4CallContext->m_LCP_IterationAllowedThreads;
+
+ stage4CallContext->RecordLCP_IterationStart(stage4LCP_Iteration_allowedThreads, callThisReleasee);
+
+ unsigned knownToBeCompletedLevel = dxHEAD_INDEX;
+ if (stage4LCP_Iteration_allowedThreads > 1) {
+ dxWorld *world = callContext->m_world;
+ world->AlterThreadedCallDependenciesCount(callThisReleasee, stage4LCP_Iteration_allowedThreads - 1);
+ world->PostThreadedCallsIndexOverridenGroup(NULL, stage4LCP_Iteration_allowedThreads - 1, callThisReleasee, &dxQuickStepIsland_Stage4LCP_Iteration_Callback, stage4CallContext, knownToBeCompletedLevel, "QuickStepIsland Stage4LCP_Iteration");
+ }
+ dxQuickStepIsland_Stage4LCP_MTIteration(stage4CallContext, knownToBeCompletedLevel);
+
+ return 1;
+}
+
+static
+int dxQuickStepIsland_Stage4LCP_Iteration_Callback(void *_stage4CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxQuickStepperStage4CallContext *stage4CallContext = (dxQuickStepperStage4CallContext *)_stage4CallContext;
+ unsigned int initiallyKnownToBeCompletedLevel = (unsigned int)callInstanceIndex;
+ dIASSERT(initiallyKnownToBeCompletedLevel == callInstanceIndex); // A truncation check...
+
+ dxQuickStepIsland_Stage4LCP_MTIteration(stage4CallContext, initiallyKnownToBeCompletedLevel);
+ return 1;
+}
+
+/*
+ * +0 +0
+ * Root───┬─────────────────┬──...
+ * +1│ +1│
+ * ┌┴â”+0 ┌─â”+0 .
+ * │A├─────┤B├─...
+ * └┬┘ └┬┘
+ * +1│ +1│
+ * ┌┴â”+0 .
+ * │C├─...
+ * └┬┘
+ * +1│
+ * .
+ *
+ * Lower tree levels depend on their parents. Same level nodes are independent with respect to each other.
+ *
+ * 1. B is linked in place of A
+ * 2. A is processed
+ * 3. C is inserted at the Root level
+ *
+ * The tree starts with a single child subtree at the root level ("down" link of slot #0 is used for that).
+ * Then, additional "C" nodes are added to the root level by building horizontal link via slots of
+ * their former parent "A"s that had become free.
+ * The "level" link of slot #0 is used to find the root level head.
+ *
+ * Since the tree is altered during iteration, mi_levels record each node parents so that the tree could be reconstructed.
+ */
+static
+void dxQuickStepIsland_Stage4LCP_MTIteration(dxQuickStepperStage4CallContext *stage4CallContext, unsigned int initiallyKnownToBeCompletedLevel)
+{
+ atomicord32 *mi_levels = stage4CallContext->m_bi_links_or_mi_levels;
+ atomicord32 *mi_links = stage4CallContext->m_mi_links;
+
+ unsigned int knownToBeCompletedLevel = initiallyKnownToBeCompletedLevel;
+
+ while (true) {
+ unsigned int initialLevelRoot = mi_links[2 * dxHEAD_INDEX + 0];
+ if (initialLevelRoot != dxHEAD_INDEX && initialLevelRoot == knownToBeCompletedLevel) {
+ // No work is (currently) available
+ break;
+ }
+
+ for (unsigned int currentLevelRoot = initialLevelRoot; ; currentLevelRoot = mi_links[2 * (sizeint)currentLevelRoot + 0]) {
+ while (true) {
+ const unsigned invalid_link = dxENCODE_INDEX(-1);
+
+ unsigned currentLevelFirstLink = mi_links[2 * (sizeint)currentLevelRoot + 1];
+ if (currentLevelFirstLink == invalid_link) {
+ break;
+ }
+
+ // Try to extract first record from linked list
+ unsigned currentLevelNextLink = mi_links[2 * (sizeint)currentLevelFirstLink + 0];
+ if (ThrsafeCompareExchange(&mi_links[2 * (sizeint)currentLevelRoot + 1], currentLevelFirstLink, currentLevelNextLink)) {
+ // if succeeded, execute selected iteration step...
+ dxQuickStepIsland_Stage4LCP_IterationStep(stage4CallContext, dxDECODE_INDEX(currentLevelFirstLink));
+
+ // Check if there are any dependencies
+ unsigned level0DownLink = mi_links[2 * (sizeint)currentLevelFirstLink + 1];
+ if (level0DownLink != invalid_link) {
+ // ...and if yes, insert the record into the list of available level roots
+ unsigned int levelRootsFirst;
+ do {
+ levelRootsFirst = mi_links[2 * dxHEAD_INDEX + 0];
+ mi_links[2 * (sizeint)currentLevelFirstLink + 0] = levelRootsFirst;
+ }
+ while (!ThrsafeCompareExchange(&mi_links[2 * dxHEAD_INDEX + 0], levelRootsFirst, currentLevelFirstLink));
+
+ // If another level was added and some threads have already exited...
+ unsigned int threadsTotal = stage4CallContext->m_LCP_iterationThreadsTotal;
+ unsigned int threadsRemaining = ThrsafeIncrementIntUpToLimit(&stage4CallContext->m_LCP_iterationThreadsRemaining, threadsTotal);
+ if (threadsRemaining != threadsTotal) {
+ // ...go on an schedule one more...
+ const dxStepperProcessingCallContext *callContext = stage4CallContext->m_stepperCallContext;
+ dxWorld *world = callContext->m_world;
+ // ...passing knownToBeCompletedLevel as the initial one for the spawned call
+ world->PostThreadedCallForUnawareReleasee(NULL, NULL, 0, stage4CallContext->m_LCP_iterationNextReleasee, NULL, &dxQuickStepIsland_Stage4LCP_Iteration_Callback, stage4CallContext, knownToBeCompletedLevel, "QuickStepIsland Stage4LCP_Iteration");
+ // NOTE: it's hard to predict whether it is reasonable to re-post a call
+ // each time a new level is added (provided some calls have already exited, of course).
+ // The efficiency very much depends on dependencies patterns between levels
+ // (i.e. it depends on the amount of available work added with each level).
+ // The strategy of re-posting exited calls as frequently as possible
+ // leads to potential wasting execution cycles in some cores for the aid
+ // of keeping other cores busy as much as possible and not letting all the
+ // work be executed by just a partial cores subset. With emergency of large
+ // available work amounts (the work that is not dependent on anything and
+ // ready to be executed immediately) this strategy is going to transit into
+ // full cores set being busy executing useful work. If amounts of work
+ // emerging from added levels are small, the strategy should lead to
+ // approximately the same efficiency as if the work was done by only a cores subset
+ // with the remaining cores wasting (some) cycles for re-scheduling calls
+ // to those busy cores rather than being idle or handling other islands.
+ }
+ }
+
+ // Finally record the root index of current record's level
+ mi_levels[dxDECODE_INDEX(currentLevelFirstLink)] = currentLevelRoot;
+ }
+ }
+
+ if (currentLevelRoot == knownToBeCompletedLevel) {
+ break;
+ }
+ dIASSERT(currentLevelRoot != dxHEAD_INDEX); // Zero level is expected to be the deepest one in the list and execution must not loop past it.
+ }
+ // Save the level root we started from as known to be completed
+ knownToBeCompletedLevel = initialLevelRoot;
+ }
+
+ // Decrement running threads count on exit
+ ThrsafeAdd(&stage4CallContext->m_LCP_iterationThreadsRemaining, (atomicord32)(-1));
+}
+
+static
+void dxQuickStepIsland_Stage4LCP_STIteration(dxQuickStepperStage4CallContext *stage4CallContext)
+{
+ const dxQuickStepperLocalContext *localContext = stage4CallContext->m_localContext;
+
+ unsigned int m = localContext->m_m;
+ for (unsigned int i = 0; i != m; ++i) {
+ dxQuickStepIsland_Stage4LCP_IterationStep(stage4CallContext, i);
+ }
+}
+
+//***************************************************************************
+// SOR-LCP method
+
+// nb is the number of bodies in the body array.
+// J is an m*16 matrix of constraint rows with rhs, cfm, lo and hi in padding
+// jb is an array of first and second body numbers for each constraint row
+// invI is the global frame inverse inertia for each body (stacked 3x3 matrices)
+//
+// this returns lambda and fc (the constraint force).
+// note: fc is returned as inv(M)*J'*lambda, the constraint force is actually J'*lambda
+//
+// b, lo and hi are modified on exit
+
+static
+void dxQuickStepIsland_Stage4LCP_IterationStep(dxQuickStepperStage4CallContext *stage4CallContext, unsigned int i)
+{
+ const dxQuickStepperLocalContext *localContext = stage4CallContext->m_localContext;
+
+ IndexError *order = stage4CallContext->m_order;
+ unsigned int index = order[i].index;
+
+ dReal *fc_ptr1;
+ dReal *fc_ptr2 = NULL;
+ dReal delta;
+
+ dReal *lambda = stage4CallContext->m_lambda;
+ dReal old_lambda = lambda[index];
+
+ dReal *J = localContext->m_J;
+ const dReal *J_ptr = J + (sizeint)index * JME__MAX;
+
+ {
+ delta = J_ptr[JME_RHS] - old_lambda * J_ptr[JME_CFM];
+
+ dReal *fc = stage4CallContext->m_cforce;
+
+ const dxJBodiesItem *jb = localContext->m_jb;
+ int b2 = jb[index].second;
+ int b1 = jb[index].first;
+
+ // @@@ potential optimization: SIMD-ize this and the b2 >= 0 case
+ fc_ptr1 = fc + (sizeint)(unsigned)b1 * CFE__MAX;
+ delta -= fc_ptr1[CFE_LX] * J_ptr[JME_J1LX] + fc_ptr1[CFE_LY] * J_ptr[JME_J1LY] +
+ fc_ptr1[CFE_LZ] * J_ptr[JME_J1LZ] + fc_ptr1[CFE_AX] * J_ptr[JME_J1AX] +
+ fc_ptr1[CFE_AY] * J_ptr[JME_J1AY] + fc_ptr1[CFE_AZ] * J_ptr[JME_J1AZ];
+ // @@@ potential optimization: handle 1-body constraints in a separate
+ // loop to avoid the cost of test & jump?
+ if (b2 != -1) {
+ fc_ptr2 = fc + (sizeint)(unsigned)b2 * CFE__MAX;
+ delta -= fc_ptr2[CFE_LX] * J_ptr[JME_J2LX] + fc_ptr2[CFE_LY] * J_ptr[JME_J2LY] +
+ fc_ptr2[CFE_LZ] * J_ptr[JME_J2LZ] + fc_ptr2[CFE_AX] * J_ptr[JME_J2AX] +
+ fc_ptr2[CFE_AY] * J_ptr[JME_J2AY] + fc_ptr2[CFE_AZ] * J_ptr[JME_J2AZ];
+ }
+ }
+
+ {
+ dReal hi_act, lo_act;
+
+ // set the limits for this constraint.
+ // this is the place where the QuickStep method differs from the
+ // direct LCP solving method, since that method only performs this
+ // limit adjustment once per time step, whereas this method performs
+ // once per iteration per constraint row.
+ // the constraints are ordered so that all lambda[] values needed have
+ // already been computed.
+ const int *findex = localContext->m_findex;
+ if (findex[index] != -1) {
+ hi_act = dFabs (J_ptr[JME_HI] * lambda[(unsigned)findex[index]]);
+ lo_act = -hi_act;
+ } else {
+ hi_act = J_ptr[JME_HI];
+ lo_act = J_ptr[JME_LO];
+ }
+
+ // compute lambda and clamp it to [lo,hi].
+ // @@@ potential optimization: does SSE have clamping instructions
+ // to save test+jump penalties here?
+ dReal new_lambda = old_lambda + delta;
+ if (new_lambda < lo_act) {
+ delta = lo_act - old_lambda;
+ lambda[index] = lo_act;
+ }
+ else if (new_lambda > hi_act) {
+ delta = hi_act - old_lambda;
+ lambda[index] = hi_act;
+ }
+ else {
+ lambda[index] = new_lambda;
+ }
+ }
+
+ //@@@ a trick that may or may not help
+ //dReal ramp = (1-((dReal)(iteration+1)/(dReal)num_iterations));
+ //delta *= ramp;
+
+ {
+ dReal *iMJ = stage4CallContext->m_iMJ;
+ const dReal *iMJ_ptr = iMJ + (sizeint)index * IMJ__MAX;
+ // update fc.
+ // @@@ potential optimization: SIMD for this and the b2 >= 0 case
+ fc_ptr1[CFE_LX] += delta * iMJ_ptr[IMJ_1LX];
+ fc_ptr1[CFE_LY] += delta * iMJ_ptr[IMJ_1LY];
+ fc_ptr1[CFE_LZ] += delta * iMJ_ptr[IMJ_1LZ];
+ fc_ptr1[CFE_AX] += delta * iMJ_ptr[IMJ_1AX];
+ fc_ptr1[CFE_AY] += delta * iMJ_ptr[IMJ_1AY];
+ fc_ptr1[CFE_AZ] += delta * iMJ_ptr[IMJ_1AZ];
+ // @@@ potential optimization: handle 1-body constraints in a separate
+ // loop to avoid the cost of test & jump?
+ if (fc_ptr2) {
+ fc_ptr2[CFE_LX] += delta * iMJ_ptr[IMJ_2LX];
+ fc_ptr2[CFE_LY] += delta * iMJ_ptr[IMJ_2LY];
+ fc_ptr2[CFE_LZ] += delta * iMJ_ptr[IMJ_2LZ];
+ fc_ptr2[CFE_AX] += delta * iMJ_ptr[IMJ_2AX];
+ fc_ptr2[CFE_AY] += delta * iMJ_ptr[IMJ_2AY];
+ fc_ptr2[CFE_AZ] += delta * iMJ_ptr[IMJ_2AZ];
+ }
+ }
+}
+
+static inline
+bool IsStage4bJointInfosIterationRequired(const dxQuickStepperLocalContext *localContext)
+{
+ return
+#ifdef WARM_STARTING
+ true ||
+#endif
+ localContext->m_mfb > 0;
+}
+
+static
+int dxQuickStepIsland_Stage4LCP_IterationSync_Callback(void *_stage4CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxQuickStepperStage4CallContext *stage4CallContext = (dxQuickStepperStage4CallContext *)_stage4CallContext;
+ const dxStepperProcessingCallContext *callContext = stage4CallContext->m_stepperCallContext;
+ const dxQuickStepperLocalContext *localContext = stage4CallContext->m_localContext;
+
+ unsigned int stage4b_allowedThreads = 1;
+ if (IsStage4bJointInfosIterationRequired(localContext)) {
+ unsigned int allowedThreads = callContext->m_stepperAllowedThreads;
+ dIASSERT(allowedThreads >= stage4b_allowedThreads);
+ stage4b_allowedThreads += CalculateOptimalThreadsCount<dxQUICKSTEPISLAND_STAGE4B_STEP>(localContext->m_nj, allowedThreads - stage4b_allowedThreads);
+ }
+
+ if (stage4b_allowedThreads > 1) {
+ dxWorld *world = callContext->m_world;
+ world->AlterThreadedCallDependenciesCount(callThisReleasee, stage4b_allowedThreads - 1);
+ world->PostThreadedCallsGroup(NULL, stage4b_allowedThreads - 1, callThisReleasee, &dxQuickStepIsland_Stage4b_Callback, stage4CallContext, "QuickStepIsland Stage4b");
+ }
+ dxQuickStepIsland_Stage4b(stage4CallContext);
+
+ return 1;
+}
+
+static
+int dxQuickStepIsland_Stage4b_Callback(void *_stage4CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxQuickStepperStage4CallContext *stage4CallContext = (dxQuickStepperStage4CallContext *)_stage4CallContext;
+ dxQuickStepIsland_Stage4b(stage4CallContext);
+ return 1;
+}
+
+static
+void dxQuickStepIsland_Stage4b(dxQuickStepperStage4CallContext *stage4CallContext)
+{
+ const dxStepperProcessingCallContext *callContext = stage4CallContext->m_stepperCallContext;
+ const dxQuickStepperLocalContext *localContext = stage4CallContext->m_localContext;
+
+ if (ThrsafeExchange(&stage4CallContext->m_cf_4b, 1) == 0) {
+ dxBody * const *body = callContext->m_islandBodiesStart;
+ unsigned int nb = callContext->m_islandBodiesCount;
+ const dReal *cforce = stage4CallContext->m_cforce;
+ dReal stepsize = callContext->m_stepSize;
+ // add stepsize * cforce to the body velocity
+ const dReal *cforcecurr = cforce;
+ dxBody *const *const bodyend = body + nb;
+ for (dxBody *const *bodycurr = body; bodycurr != bodyend; cforcecurr += CFE__MAX, bodycurr++) {
+ dxBody *b = *bodycurr;
+ for (unsigned int j = dSA__MIN; j != dSA__MAX; j++) {
+ b->lvel[dV3E__AXES_MIN + j] += stepsize * cforcecurr[CFE__L_MIN + j];
+ b->avel[dV3E__AXES_MIN + j] += stepsize * cforcecurr[CFE__A_MIN + j];
+ }
+ }
+ }
+
+
+ // note that the SOR method overwrites rhs and J at this point, so
+ // they should not be used again.
+
+ if (IsStage4bJointInfosIterationRequired(localContext)) {
+ dReal data[JVE__MAX];
+ const dReal *Jcopy = localContext->m_Jcopy;
+ const dReal *lambda = stage4CallContext->m_lambda;
+ const dxMIndexItem *mindex = localContext->m_mindex;
+ dJointWithInfo1 *jointinfos = localContext->m_jointinfos;
+
+ unsigned int nj = localContext->m_nj;
+ const unsigned int step_size = dxQUICKSTEPISLAND_STAGE4B_STEP;
+ unsigned int nj_steps = (nj + (step_size - 1)) / step_size;
+
+ unsigned ji_step;
+ while ((ji_step = ThrsafeIncrementIntUpToLimit(&stage4CallContext->m_ji_4b, nj_steps)) != nj_steps) {
+ unsigned int ji = ji_step * step_size;
+ const unsigned int jiend = ji + dMIN(step_size, nj - ji);
+
+ const dReal *Jcopycurr = Jcopy + (sizeint)mindex[ji].fbIndex * JCE__MAX;
+
+ while (true) {
+ // straightforward computation of joint constraint forces:
+ // multiply related lambdas with respective J' block for joints
+ // where feedback was requested
+ const unsigned int fb_infom = mindex[ji + 1].fbIndex - mindex[ji].fbIndex;
+ if (fb_infom != 0) {
+ dIASSERT(fb_infom == mindex[ji + 1].mIndex - mindex[ji].mIndex);
+
+ const dReal *lambdacurr = lambda + mindex[ji].mIndex;
+ dxJoint *joint = jointinfos[ji].joint;
+
+#ifdef WARM_STARTING
+ memcpy(joint->lambda, lambdacurr, fb_infom * sizeof(dReal));
+#endif
+
+ dJointFeedback *fb = joint->feedback;
+
+ if (joint->node[1].body) {
+ Multiply1_12q1 (data, Jcopycurr + JCE__J2_MIN, lambdacurr, fb_infom);
+ dSASSERT(JCE__MAX == 12);
+
+ fb->f2[dSA_X] = data[JVE_LX];
+ fb->f2[dSA_Y] = data[JVE_LY];
+ fb->f2[dSA_Z] = data[JVE_LZ];
+ fb->t2[dSA_X] = data[JVE_AX];
+ fb->t2[dSA_Y] = data[JVE_AY];
+ fb->t2[dSA_Z] = data[JVE_AZ];
+ }
+
+ Multiply1_12q1 (data, Jcopycurr + JCE__J1_MIN, lambdacurr, fb_infom);
+ dSASSERT(JCE__MAX == 12);
+
+ fb->f1[dSA_X] = data[JVE_LX];
+ fb->f1[dSA_Y] = data[JVE_LY];
+ fb->f1[dSA_Z] = data[JVE_LZ];
+ fb->t1[dSA_X] = data[JVE_AX];
+ fb->t1[dSA_Y] = data[JVE_AY];
+ fb->t1[dSA_Z] = data[JVE_AZ];
+
+ Jcopycurr += fb_infom * JCE__MAX;
+ }
+ else {
+#ifdef WARM_STARTING
+ const dReal *lambdacurr = lambda + mindex[ji].mIndex;
+ const unsigned int infom = mindex[ji + 1].mIndex - mindex[ji].mIndex;
+ dxJoint *joint = jointinfos[ji].joint;
+ memcpy(joint->lambda, lambdacurr, infom * sizeof(dReal));
+#endif
+ }
+
+ if (++ji == jiend) {
+ break;
+ }
+ }
+ }
+ }
+}
+
+static
+int dxQuickStepIsland_Stage5_Callback(void *_stage5CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxQuickStepperStage5CallContext *stage5CallContext = (dxQuickStepperStage5CallContext *)_stage5CallContext;
+ dxQuickStepIsland_Stage5(stage5CallContext);
+ return 1;
+}
+
+static
+void dxQuickStepIsland_Stage5(dxQuickStepperStage5CallContext *stage5CallContext)
+{
+ const dxStepperProcessingCallContext *callContext = stage5CallContext->m_stepperCallContext;
+ const dxQuickStepperLocalContext *localContext = stage5CallContext->m_localContext;
+
+ dxWorldProcessMemArena *memarena = callContext->m_stepperArena;
+ memarena->RestoreState(stage5CallContext->m_stage3MemArenaState);
+ stage5CallContext = NULL; // WARNING! stage3CallContext is not valid after this point!
+ dIVERIFY(stage5CallContext == NULL); // To suppress unused variable assignment warnings
+
+ dxQuickStepperStage6CallContext *stage6CallContext = (dxQuickStepperStage6CallContext *)memarena->AllocateBlock(sizeof(dxQuickStepperStage6CallContext));
+ stage6CallContext->Initialize(callContext, localContext);
+
+ const unsigned allowedThreads = callContext->m_stepperAllowedThreads;
+ dIASSERT(allowedThreads >= 1);
+
+ if (allowedThreads == 1) {
+ IFTIMING (dTimerNow ("compute velocity update"));
+ dxQuickStepIsland_Stage6a(stage6CallContext);
+ dxQuickStepIsland_Stage6_VelocityCheck(stage6CallContext);
+ IFTIMING (dTimerNow ("update position and tidy up"));
+ dxQuickStepIsland_Stage6b(stage6CallContext);
+ IFTIMING (dTimerEnd());
+ IFTIMING (if (m > 0) dTimerReport (stdout,1));
+ }
+ else {
+ unsigned int nb = callContext->m_islandBodiesCount;
+ unsigned int stage6a_allowedThreads = CalculateOptimalThreadsCount<dxQUICKSTEPISLAND_STAGE6A_STEP>(nb, allowedThreads);
+
+ dxWorld *world = callContext->m_world;
+
+ dCallReleaseeID stage6aSyncReleasee;
+ world->PostThreadedCallForUnawareReleasee(NULL, &stage6aSyncReleasee, stage6a_allowedThreads, callContext->m_finalReleasee,
+ NULL, &dxQuickStepIsland_Stage6aSync_Callback, stage6CallContext, 0, "QuickStepIsland Stage6a Sync");
+
+ if (stage6a_allowedThreads > 1) {
+ world->PostThreadedCallsGroup(NULL, stage6a_allowedThreads - 1, stage6aSyncReleasee, &dxQuickStepIsland_Stage6a_Callback, stage6CallContext, "QuickStepIsland Stage6a");
+ }
+ dxQuickStepIsland_Stage6a(stage6CallContext);
+ world->AlterThreadedCallDependenciesCount(stage6aSyncReleasee, -1);
+ }
+}
+
+
+static
+int dxQuickStepIsland_Stage6a_Callback(void *_stage6CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxQuickStepperStage6CallContext *stage6CallContext = (dxQuickStepperStage6CallContext *)_stage6CallContext;
+ dxQuickStepIsland_Stage6a(stage6CallContext);
+ return 1;
+}
+
+static
+void dxQuickStepIsland_Stage6a(dxQuickStepperStage6CallContext *stage6CallContext)
+{
+ const dxStepperProcessingCallContext *callContext = stage6CallContext->m_stepperCallContext;
+ const dxQuickStepperLocalContext *localContext = stage6CallContext->m_localContext;
+
+ dReal stepsize = callContext->m_stepSize;
+ dReal *invI = localContext->m_invI;
+ dxBody * const *body = callContext->m_islandBodiesStart;
+
+ unsigned int nb = callContext->m_islandBodiesCount;
+ const unsigned int step_size = dxQUICKSTEPISLAND_STAGE6A_STEP;
+ unsigned int nb_steps = (nb + (step_size - 1)) / step_size;
+
+ unsigned bi_step;
+ while ((bi_step = ThrsafeIncrementIntUpToLimit(&stage6CallContext->m_bi_6a, nb_steps)) != nb_steps) {
+ unsigned int bi = bi_step * step_size;
+ unsigned int bicnt = dMIN(step_size, nb - bi);
+
+ const dReal *invIrow = invI + (sizeint)bi * IIE__MAX;
+ dxBody *const *bodycurr = body + bi;
+ dxBody *const *bodyend = bodycurr + bicnt;
+ while (true) {
+ // compute the velocity update:
+ // add stepsize * invM * fe to the body velocity
+ dxBody *b = *bodycurr;
+ dReal body_invMass_mul_stepsize = stepsize * b->invMass;
+ for (unsigned int j = dSA__MIN; j != dSA__MAX; ++j) {
+ b->lvel[dV3E__AXES_MIN + j] += body_invMass_mul_stepsize * b->facc[dV3E__AXES_MIN + j];
+ b->tacc[dV3E__AXES_MIN + j] *= stepsize;
+ }
+ dMultiplyAdd0_331 (b->avel, invIrow + IIE__MATRIX_MIN, b->tacc);
+
+ if (++bodycurr == bodyend) {
+ break;
+ }
+ invIrow += IIE__MAX;
+ }
+ }
+}
+
+
+static
+int dxQuickStepIsland_Stage6aSync_Callback(void *_stage6CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxQuickStepperStage6CallContext *stage6CallContext = (dxQuickStepperStage6CallContext *)_stage6CallContext;
+ dxQuickStepIsland_Stage6_VelocityCheck(stage6CallContext);
+
+ const dxStepperProcessingCallContext *callContext = stage6CallContext->m_stepperCallContext;
+
+ const unsigned allowedThreads = callContext->m_stepperAllowedThreads;
+ unsigned int nb = callContext->m_islandBodiesCount;
+ unsigned int stage6b_allowedThreads = CalculateOptimalThreadsCount<dxQUICKSTEPISLAND_STAGE6B_STEP>(nb, allowedThreads);
+
+ if (stage6b_allowedThreads > 1) {
+ dxWorld *world = callContext->m_world;
+ world->AlterThreadedCallDependenciesCount(callThisReleasee, stage6b_allowedThreads - 1);
+ world->PostThreadedCallsGroup(NULL, stage6b_allowedThreads - 1, callThisReleasee, &dxQuickStepIsland_Stage6b_Callback, stage6CallContext, "QuickStepIsland Stage6b");
+ }
+ dxQuickStepIsland_Stage6b(stage6CallContext);
+
+ return 1;
+}
+
+static
+void dxQuickStepIsland_Stage6_VelocityCheck(dxQuickStepperStage6CallContext *stage6CallContext)
+{
+ (void)stage6CallContext; // can be unused
+#ifdef CHECK_VELOCITY_OBEYS_CONSTRAINT
+ const dxQuickStepperLocalContext *localContext = stage6CallContext->m_localContext;
+
+ unsigned int m = localContext->m_m;
+ if (m > 0) {
+ const dxStepperProcessingCallContext *callContext = stage6CallContext->m_stepperCallContext;
+ dxBody * const *body = callContext->m_islandBodiesStart;
+ dReal *J = localContext->m_J;
+ const dxJBodiesItem *jb = localContext->m_jb;
+
+ dReal error = 0;
+ const dReal* J_ptr = J;
+ for (unsigned int i = 0; i < m; ++i) {
+ int b1 = jb[i].first;
+ int b2 = jb[i].second;
+ dReal sum = 0;
+ dxBody *bodycurr = body[(unsigned)b1];
+ for (unsigned int j = dSA__MIN; j != dSA__MAX; ++j) sum += J_ptr[JME__J1L_MIN + j] * bodycurr->lvel[dV3E__AXES_MIN + j] + J_ptr[JME__J1A_MIN + j] * bodycurr->avel[dV3E__AXES_MIN + j];
+ if (b2 != -1) {
+ dxBody *bodycurr = body[(unsigned)b2];
+ for (unsigned int k = dSA__MIN; k != dSA__MAX; ++k) sum += J_ptr[JME__J2L_MIN + k] * bodycurr->lvel[dV3E__AXES_MIN + k] + J_ptr[JME__J2A_MIN + k] * bodycurr->avel[dV3E__AXES_MIN + k];
+ }
+ J_ptr += JME__MAX;
+ error += dFabs(sum);
+ }
+ printf ("velocity error = %10.6e\n", error);
+ }
+#endif
+}
+
+static
+int dxQuickStepIsland_Stage6b_Callback(void *_stage6CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxQuickStepperStage6CallContext *stage6CallContext = (dxQuickStepperStage6CallContext *)_stage6CallContext;
+ dxQuickStepIsland_Stage6b(stage6CallContext);
+ return 1;
+}
+
+static
+void dxQuickStepIsland_Stage6b(dxQuickStepperStage6CallContext *stage6CallContext)
+{
+ const dxStepperProcessingCallContext *callContext = stage6CallContext->m_stepperCallContext;
+
+ dReal stepsize = callContext->m_stepSize;
+ dxBody * const *body = callContext->m_islandBodiesStart;
+
+ // update the position and orientation from the new linear/angular velocity
+ // (over the given timestep)
+ unsigned int nb = callContext->m_islandBodiesCount;
+ const unsigned int step_size = dxQUICKSTEPISLAND_STAGE6B_STEP;
+ unsigned int nb_steps = (nb + (step_size - 1)) / step_size;
+
+ unsigned bi_step;
+ while ((bi_step = ThrsafeIncrementIntUpToLimit(&stage6CallContext->m_bi_6b, nb_steps)) != nb_steps) {
+ unsigned int bi = bi_step * step_size;
+ unsigned int bicnt = dMIN(step_size, nb - bi);
+
+ dxBody *const *bodycurr = body + bi;
+ dxBody *const *bodyend = bodycurr + bicnt;
+ while (true) {
+ dxBody *b = *bodycurr;
+ dxStepBody (b, stepsize);
+ dZeroVector3 (b->facc);
+ dZeroVector3 (b->tacc);
+ if (++bodycurr == bodyend) {
+ break;
+ }
+ }
+ }
+}
+
+
+
+/*extern */
+sizeint dxEstimateQuickStepMemoryRequirements (dxBody * const *body,
+ unsigned int nb,
+ dxJoint * const *_joint,
+ unsigned int _nj)
+{
+ (void)body; // unused
+ unsigned int nj, m, mfb;
+
+ {
+ unsigned int njcurr = 0, mcurr = 0, mfbcurr = 0;
+ dxJoint::SureMaxInfo info;
+ dxJoint *const *const _jend = _joint + _nj;
+ for (dxJoint *const *_jcurr = _joint; _jcurr != _jend; _jcurr++) {
+ dxJoint *j = *_jcurr;
+ j->getSureMaxInfo (&info);
+
+ unsigned int jm = info.max_m;
+ if (jm > 0) {
+ njcurr++;
+
+ mcurr += jm;
+ if (j->feedback)
+ mfbcurr += jm;
+ }
+ }
+ nj = njcurr; m = mcurr; mfb = mfbcurr;
+ }
+
+ sizeint res = 0;
+
+ res += dOVERALIGNED_SIZE(sizeof(dReal) * IIE__MAX * nb, INVI_ALIGNMENT); // for invI
+
+ {
+ sizeint sub1_res1 = dEFFICIENT_SIZE(sizeof(dJointWithInfo1) * _nj); // for initial jointinfos
+
+ sizeint sub1_res2 = dEFFICIENT_SIZE(sizeof(dJointWithInfo1) * nj); // for shrunk jointinfos
+ sub1_res2 += dEFFICIENT_SIZE(sizeof(dxQuickStepperLocalContext)); // for dxQuickStepLocalContext
+ if (m > 0) {
+ sub1_res2 += dEFFICIENT_SIZE(sizeof(dxMIndexItem) * (nj + 1)); // for mindex
+ sub1_res2 += dEFFICIENT_SIZE(sizeof(dxJBodiesItem) * m); // for jb
+ sub1_res2 += dEFFICIENT_SIZE(sizeof(int) * m); // for findex
+ sub1_res2 += dOVERALIGNED_SIZE(sizeof(dReal) * JME__MAX * m, JACOBIAN_ALIGNMENT); // for J
+ sub1_res2 += dOVERALIGNED_SIZE(sizeof(dReal) * JCE__MAX * mfb, JCOPY_ALIGNMENT); // for Jcopy
+ {
+ sizeint sub2_res1 = dEFFICIENT_SIZE(sizeof(dxQuickStepperStage3CallContext)); // for dxQuickStepperStage3CallContext
+ sub2_res1 += dEFFICIENT_SIZE(sizeof(dReal) * RHS__MAX * nb); // for rhs_tmp
+ sub2_res1 += dEFFICIENT_SIZE(sizeof(dxQuickStepperStage2CallContext)); // for dxQuickStepperStage2CallContext
+
+ sizeint sub2_res2 = 0;
+ {
+ sizeint sub3_res1 = dEFFICIENT_SIZE(sizeof(dxQuickStepperStage5CallContext)); // for dxQuickStepperStage5CallContext;
+ sub3_res1 += dEFFICIENT_SIZE(sizeof(dReal) * m); // for lambda
+ sub3_res1 += dEFFICIENT_SIZE(sizeof(dReal) * CFE__MAX * nb); // for cforce
+ sub3_res1 += dOVERALIGNED_SIZE(sizeof(dReal) * IMJ__MAX * m, INVMJ_ALIGNMENT); // for iMJ
+ sub3_res1 += dEFFICIENT_SIZE(sizeof(IndexError) * m); // for order
+#if CONSTRAINTS_REORDERING_METHOD == REORDERING_METHOD__BY_ERROR
+ sub3_res1 += dEFFICIENT_SIZE(sizeof(dReal) * m); // for last_lambda
+#endif
+#if !dTHREADING_INTF_DISABLED
+ sub3_res1 += dEFFICIENT_SIZE(sizeof(atomicord32) * dMAX(nb, m)); // for bi_links_or_mi_levels
+ sub3_res1 += dEFFICIENT_SIZE(sizeof(atomicord32) * 2 * ((sizeint)m + 1)); // for mi_links
+#endif
+ sub3_res1 += dEFFICIENT_SIZE(sizeof(dxQuickStepperStage4CallContext)); // for dxQuickStepperStage4CallContext;
+
+ sizeint sub3_res2 = dEFFICIENT_SIZE(sizeof(dxQuickStepperStage6CallContext)); // for dxQuickStepperStage6CallContext;
+
+ sub2_res2 += dMAX(sub3_res1, sub3_res2);
+ }
+
+ sub1_res2 += dMAX(sub2_res1, sub2_res2);
+ }
+ }
+ else {
+ sub1_res2 += dEFFICIENT_SIZE(sizeof(dxQuickStepperStage3CallContext)); // for dxQuickStepperStage3CallContext
+ }
+
+ sizeint sub1_res12_max = dMAX(sub1_res1, sub1_res2);
+ sizeint stage01_contexts = dEFFICIENT_SIZE(sizeof(dxQuickStepperStage0BodiesCallContext))
+ + dEFFICIENT_SIZE(sizeof(dxQuickStepperStage0JointsCallContext))
+ + dEFFICIENT_SIZE(sizeof(dxQuickStepperStage1CallContext));
+ res += dMAX(sub1_res12_max, stage01_contexts);
+ }
+
+ return res;
+}
+
+/*extern */
+unsigned dxEstimateQuickStepMaxCallCount(unsigned activeThreadCount, unsigned allowedThreadCount)
+{
+ (void)activeThreadCount; // unused
+ unsigned result = 1 // dxQuickStepIsland itself
+ + 5 + (2 * allowedThreadCount + 1) // for Stage4 related schedules
+ + 1 // dxStepIsland_Stage5
+ + allowedThreadCount; // Reserve
+ return result;
+}
+
diff --git a/libs/ode-0.16.1/ode/src/quickstep.h b/libs/ode-0.16.1/ode/src/quickstep.h
new file mode 100644
index 0000000..4433e9c
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/quickstep.h
@@ -0,0 +1,39 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_QUICK_STEP_H_
+#define _ODE_QUICK_STEP_H_
+
+#include <ode/common.h>
+
+struct dxStepperProcessingCallContext;
+
+
+sizeint dxEstimateQuickStepMemoryRequirements(
+ dxBody * const *body, unsigned int nb, dxJoint * const *_joint, unsigned int _nj);
+unsigned dxEstimateQuickStepMaxCallCount(
+ unsigned activeThreadCount, unsigned allowedThreadCount);
+
+void dxQuickStepIsland(const dxStepperProcessingCallContext *callContext);
+
+
+#endif
diff --git a/libs/ode-0.16.1/ode/src/ray.cpp b/libs/ode-0.16.1/ode/src/ray.cpp
new file mode 100644
index 0000000..7709e8b
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/ray.cpp
@@ -0,0 +1,735 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+standard ODE geometry primitives: public API and pairwise collision functions.
+
+the rule is that only the low level primitive collision functions should set
+dContactGeom::g1 and dContactGeom::g2.
+
+*/
+
+#include <ode/common.h>
+#include <ode/collision.h>
+#include <ode/rotation.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+#include "collision_kernel.h"
+#include "collision_std.h"
+#include "collision_util.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4291) // for VC++, no complaints about "no matching operator delete found"
+#endif
+
+//****************************************************************************
+// ray public API
+
+dxRay::dxRay (dSpaceID space, dReal _length) : dxGeom (space,1)
+{
+ type = dRayClass;
+ length = _length;
+}
+
+
+void dxRay::computeAABB()
+{
+ dVector3 e;
+ e[0] = final_posr->pos[0] + final_posr->R[0*4+2]*length;
+ e[1] = final_posr->pos[1] + final_posr->R[1*4+2]*length;
+ e[2] = final_posr->pos[2] + final_posr->R[2*4+2]*length;
+
+ if (final_posr->pos[0] < e[0]){
+ aabb[0] = final_posr->pos[0];
+ aabb[1] = e[0];
+ }
+ else{
+ aabb[0] = e[0];
+ aabb[1] = final_posr->pos[0];
+ }
+
+ if (final_posr->pos[1] < e[1]){
+ aabb[2] = final_posr->pos[1];
+ aabb[3] = e[1];
+ }
+ else{
+ aabb[2] = e[1];
+ aabb[3] = final_posr->pos[1];
+ }
+
+ if (final_posr->pos[2] < e[2]){
+ aabb[4] = final_posr->pos[2];
+ aabb[5] = e[2];
+ }
+ else{
+ aabb[4] = e[2];
+ aabb[5] = final_posr->pos[2];
+ }
+}
+
+
+dGeomID dCreateRay (dSpaceID space, dReal length)
+{
+ return new dxRay (space,length);
+}
+
+
+void dGeomRaySetLength (dGeomID g, dReal length)
+{
+ dUASSERT (g && g->type == dRayClass,"argument not a ray");
+ dxRay *r = (dxRay*) g;
+ r->length = length;
+ dGeomMoved (g);
+}
+
+
+dReal dGeomRayGetLength (dGeomID g)
+{
+ dUASSERT (g && g->type == dRayClass,"argument not a ray");
+ dxRay *r = (dxRay*) g;
+ return r->length;
+}
+
+
+void dGeomRaySet (dGeomID g, dReal px, dReal py, dReal pz,
+ dReal dx, dReal dy, dReal dz)
+{
+ dUASSERT (g && g->type == dRayClass,"argument not a ray");
+ g->recomputePosr();
+ dReal* rot = g->final_posr->R;
+ dReal* pos = g->final_posr->pos;
+ dVector3 n;
+ pos[0] = px;
+ pos[1] = py;
+ pos[2] = pz;
+
+ n[0] = dx;
+ n[1] = dy;
+ n[2] = dz;
+ dNormalize3(n);
+ rot[0*4+2] = n[0];
+ rot[1*4+2] = n[1];
+ rot[2*4+2] = n[2];
+ dGeomMoved (g);
+}
+
+
+void dGeomRayGet (dGeomID g, dVector3 start, dVector3 dir)
+{
+ dUASSERT (g && g->type == dRayClass,"argument not a ray");
+ g->recomputePosr();
+ start[0] = g->final_posr->pos[0];
+ start[1] = g->final_posr->pos[1];
+ start[2] = g->final_posr->pos[2];
+ dir[0] = g->final_posr->R[0*4+2];
+ dir[1] = g->final_posr->R[1*4+2];
+ dir[2] = g->final_posr->R[2*4+2];
+}
+
+
+void dGeomRaySetParams (dxGeom *g, int FirstContact, int BackfaceCull)
+{
+ dUASSERT (g && g->type == dRayClass,"argument not a ray");
+
+ dGeomRaySetFirstContact(g, FirstContact);
+ dGeomRaySetBackfaceCull(g, BackfaceCull);
+}
+
+
+void dGeomRayGetParams (dxGeom *g, int *FirstContact, int *BackfaceCull)
+{
+ dUASSERT (g && g->type == dRayClass,"argument not a ray");
+
+ (*FirstContact) = ((g->gflags & RAY_FIRSTCONTACT) != 0);
+ (*BackfaceCull) = ((g->gflags & RAY_BACKFACECULL) != 0);
+}
+
+
+// set/get backface culling flag
+void dGeomRaySetBackfaceCull (dxGeom *g, int backfaceCull)
+{
+
+ dUASSERT (g && g->type == dRayClass,"argument not a ray");
+ if (backfaceCull) {
+ g->gflags |= RAY_BACKFACECULL;
+ } else {
+ g->gflags &= ~RAY_BACKFACECULL;
+ }
+}
+
+
+int dGeomRayGetBackfaceCull (dxGeom *g)
+{
+ dUASSERT (g && g->type == dRayClass,"argument not a ray");
+ return ((g->gflags & RAY_BACKFACECULL) != 0);
+}
+
+
+// set/get first contact flag
+void dGeomRaySetFirstContact (dxGeom *g, int firstContact)
+{
+ dUASSERT (g && g->type == dRayClass,"argument not a ray");
+ if (firstContact) {
+ g->gflags |= RAY_FIRSTCONTACT;
+ } else {
+ g->gflags &= ~RAY_FIRSTCONTACT;
+ }
+}
+
+
+int dGeomRayGetFirstContact (dxGeom *g)
+{
+ dUASSERT (g && g->type == dRayClass,"argument not a ray");
+ return ((g->gflags & RAY_FIRSTCONTACT) != 0);
+}
+
+
+void dGeomRaySetClosestHit (dxGeom *g, int closestHit)
+{
+ dUASSERT (g && g->type == dRayClass,"argument not a ray");
+ if (closestHit){
+ g->gflags |= RAY_CLOSEST_HIT;
+ }
+ else g->gflags &= ~RAY_CLOSEST_HIT;
+}
+
+
+int dGeomRayGetClosestHit (dxGeom *g)
+{
+ dUASSERT (g && g->type == dRayClass,"argument not a ray");
+ return ((g->gflags & RAY_CLOSEST_HIT) != 0);
+}
+
+
+
+// if mode==1 then use the sphere exit contact, not the entry contact
+
+static int ray_sphere_helper (dxRay *ray, dVector3 sphere_pos, dReal radius,
+ dContactGeom *contact, int mode)
+{
+ dVector3 q;
+ q[0] = ray->final_posr->pos[0] - sphere_pos[0];
+ q[1] = ray->final_posr->pos[1] - sphere_pos[1];
+ q[2] = ray->final_posr->pos[2] - sphere_pos[2];
+ dReal B = dCalcVectorDot3_14(q,ray->final_posr->R+2);
+ dReal C = dCalcVectorDot3(q,q) - radius*radius;
+ // note: if C <= 0 then the start of the ray is inside the sphere
+ dReal k = B*B - C;
+ if (k < 0) return 0;
+ k = dSqrt(k);
+ dReal alpha;
+ if (mode && C >= 0) {
+ alpha = -B + k;
+ if (alpha < 0) return 0;
+ }
+ else {
+ alpha = -B - k;
+ if (alpha < 0) {
+ alpha = -B + k;
+ if (alpha < 0) return 0;
+ }
+ }
+ if (alpha > ray->length) return 0;
+ contact->pos[0] = ray->final_posr->pos[0] + alpha*ray->final_posr->R[0*4+2];
+ contact->pos[1] = ray->final_posr->pos[1] + alpha*ray->final_posr->R[1*4+2];
+ contact->pos[2] = ray->final_posr->pos[2] + alpha*ray->final_posr->R[2*4+2];
+ dReal nsign = (C < 0 || mode) ? REAL(-1.0) : REAL(1.0);
+ contact->normal[0] = nsign*(contact->pos[0] - sphere_pos[0]);
+ contact->normal[1] = nsign*(contact->pos[1] - sphere_pos[1]);
+ contact->normal[2] = nsign*(contact->pos[2] - sphere_pos[2]);
+ dNormalize3 (contact->normal);
+ contact->depth = alpha;
+ return 1;
+}
+
+
+int dCollideRaySphere (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->type == dRayClass);
+ dIASSERT (o2->type == dSphereClass);
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+
+ dxRay *ray = (dxRay*) o1;
+ dxSphere *sphere = (dxSphere*) o2;
+ contact->g1 = ray;
+ contact->g2 = sphere;
+ contact->side1 = -1;
+ contact->side2 = -1;
+ return ray_sphere_helper (ray,sphere->final_posr->pos,sphere->radius,contact,0);
+}
+
+
+int dCollideRayBox (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->type == dRayClass);
+ dIASSERT (o2->type == dBoxClass);
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+
+ dxRay *ray = (dxRay*) o1;
+ dxBox *box = (dxBox*) o2;
+
+ contact->g1 = ray;
+ contact->g2 = box;
+ contact->side1 = -1;
+ contact->side2 = -1;
+
+ int i;
+
+ // compute the start and delta of the ray relative to the box.
+ // we will do all subsequent computations in this box-relative coordinate
+ // system. we have to do a translation and rotation for each point.
+ dVector3 tmp,s,v;
+ tmp[0] = ray->final_posr->pos[0] - box->final_posr->pos[0];
+ tmp[1] = ray->final_posr->pos[1] - box->final_posr->pos[1];
+ tmp[2] = ray->final_posr->pos[2] - box->final_posr->pos[2];
+ dMultiply1_331 (s,box->final_posr->R,tmp);
+ tmp[0] = ray->final_posr->R[0*4+2];
+ tmp[1] = ray->final_posr->R[1*4+2];
+ tmp[2] = ray->final_posr->R[2*4+2];
+ dMultiply1_331 (v,box->final_posr->R,tmp);
+
+ // mirror the line so that v has all components >= 0
+ dVector3 sign;
+ for (i=0; i<3; i++) {
+ if (v[i] < 0) {
+ s[i] = -s[i];
+ v[i] = -v[i];
+ sign[i] = 1;
+ }
+ else sign[i] = -1;
+ }
+
+ // compute the half-sides of the box
+ dReal h[3];
+ h[0] = REAL(0.5) * box->side[0];
+ h[1] = REAL(0.5) * box->side[1];
+ h[2] = REAL(0.5) * box->side[2];
+
+ // do a few early exit tests
+ if ((s[0] < -h[0] && v[0] <= 0) || s[0] > h[0] ||
+ (s[1] < -h[1] && v[1] <= 0) || s[1] > h[1] ||
+ (s[2] < -h[2] && v[2] <= 0) || s[2] > h[2] ||
+ (v[0] == 0 && v[1] == 0 && v[2] == 0)) {
+ return 0;
+ }
+
+ // compute the t=[lo..hi] range for where s+v*t intersects the box
+ dReal lo = -dInfinity;
+ dReal hi = dInfinity;
+ int nlo = 0, nhi = 0;
+ for (i=0; i<3; i++) {
+ if (v[i] != 0) {
+ dReal k = (-h[i] - s[i])/v[i];
+ if (k > lo) {
+ lo = k;
+ nlo = i;
+ }
+ k = (h[i] - s[i])/v[i];
+ if (k < hi) {
+ hi = k;
+ nhi = i;
+ }
+ }
+ }
+
+ // check if the ray intersects
+ if (lo > hi) return 0;
+ dReal alpha;
+ int n;
+ if (lo >= 0) {
+ alpha = lo;
+ n = nlo;
+ }
+ else {
+ alpha = hi;
+ n = nhi;
+ }
+ if (alpha < 0 || alpha > ray->length) return 0;
+ contact->pos[0] = ray->final_posr->pos[0] + alpha*ray->final_posr->R[0*4+2];
+ contact->pos[1] = ray->final_posr->pos[1] + alpha*ray->final_posr->R[1*4+2];
+ contact->pos[2] = ray->final_posr->pos[2] + alpha*ray->final_posr->R[2*4+2];
+ contact->normal[0] = box->final_posr->R[0*4+n] * sign[n];
+ contact->normal[1] = box->final_posr->R[1*4+n] * sign[n];
+ contact->normal[2] = box->final_posr->R[2*4+n] * sign[n];
+ contact->depth = alpha;
+ return 1;
+}
+
+
+int dCollideRayCapsule (dxGeom *o1, dxGeom *o2,
+ int flags, dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->type == dRayClass);
+ dIASSERT (o2->type == dCapsuleClass);
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+
+ dxRay *ray = (dxRay*) o1;
+ dxCapsule *ccyl = (dxCapsule*) o2;
+
+ contact->g1 = ray;
+ contact->g2 = ccyl;
+ contact->side1 = -1;
+ contact->side2 = -1;
+
+ dReal lz2 = ccyl->lz * REAL(0.5);
+
+ // compute some useful info
+ dVector3 cs,q,r;
+ dReal C,k;
+ cs[0] = ray->final_posr->pos[0] - ccyl->final_posr->pos[0];
+ cs[1] = ray->final_posr->pos[1] - ccyl->final_posr->pos[1];
+ cs[2] = ray->final_posr->pos[2] - ccyl->final_posr->pos[2];
+ k = dCalcVectorDot3_41(ccyl->final_posr->R+2,cs); // position of ray start along ccyl axis
+ q[0] = k*ccyl->final_posr->R[0*4+2] - cs[0];
+ q[1] = k*ccyl->final_posr->R[1*4+2] - cs[1];
+ q[2] = k*ccyl->final_posr->R[2*4+2] - cs[2];
+ C = dCalcVectorDot3(q,q) - ccyl->radius*ccyl->radius;
+ // if C < 0 then ray start position within infinite extension of cylinder
+
+ // see if ray start position is inside the capped cylinder
+ int inside_ccyl = 0;
+ if (C < 0) {
+ if (k < -lz2) k = -lz2;
+ else if (k > lz2) k = lz2;
+ r[0] = ccyl->final_posr->pos[0] + k*ccyl->final_posr->R[0*4+2];
+ r[1] = ccyl->final_posr->pos[1] + k*ccyl->final_posr->R[1*4+2];
+ r[2] = ccyl->final_posr->pos[2] + k*ccyl->final_posr->R[2*4+2];
+ if ((ray->final_posr->pos[0]-r[0])*(ray->final_posr->pos[0]-r[0]) +
+ (ray->final_posr->pos[1]-r[1])*(ray->final_posr->pos[1]-r[1]) +
+ (ray->final_posr->pos[2]-r[2])*(ray->final_posr->pos[2]-r[2]) < ccyl->radius*ccyl->radius) {
+ inside_ccyl = 1;
+ }
+ }
+
+ // compute ray collision with infinite cylinder, except for the case where
+ // the ray is outside the capped cylinder but within the infinite cylinder
+ // (it that case the ray can only hit endcaps)
+ if (!inside_ccyl && C < 0) {
+ // set k to cap position to check
+ if (k < 0) k = -lz2; else k = lz2;
+ }
+ else {
+ dReal uv = dCalcVectorDot3_44(ccyl->final_posr->R+2,ray->final_posr->R+2);
+ r[0] = uv*ccyl->final_posr->R[0*4+2] - ray->final_posr->R[0*4+2];
+ r[1] = uv*ccyl->final_posr->R[1*4+2] - ray->final_posr->R[1*4+2];
+ r[2] = uv*ccyl->final_posr->R[2*4+2] - ray->final_posr->R[2*4+2];
+ dReal A = dCalcVectorDot3(r,r);
+ // A == 0 means that the ray and ccylinder axes are parallel
+ if (A == 0) { // There is a division by A below...
+ // set k to cap position to check
+ if (uv < 0) k = -lz2; else k = lz2;
+ }
+ else {
+ dReal B = 2*dCalcVectorDot3(q,r);
+ k = B*B-4*A*C;
+ if (k < 0) {
+ // the ray does not intersect the infinite cylinder, but if the ray is
+ // inside and parallel to the cylinder axis it may intersect the end
+ // caps. set k to cap position to check.
+ if (!inside_ccyl) return 0;
+ if (uv < 0) k = -lz2; else k = lz2;
+ }
+ else {
+ k = dSqrt(k);
+ A = dRecip (2*A);
+ dReal alpha = (-B-k)*A;
+ if (alpha < 0) {
+ alpha = (-B+k)*A;
+ if (alpha < 0) return 0;
+ }
+ if (alpha > ray->length) return 0;
+
+ // the ray intersects the infinite cylinder. check to see if the
+ // intersection point is between the caps
+ contact->pos[0] = ray->final_posr->pos[0] + alpha*ray->final_posr->R[0*4+2];
+ contact->pos[1] = ray->final_posr->pos[1] + alpha*ray->final_posr->R[1*4+2];
+ contact->pos[2] = ray->final_posr->pos[2] + alpha*ray->final_posr->R[2*4+2];
+ q[0] = contact->pos[0] - ccyl->final_posr->pos[0];
+ q[1] = contact->pos[1] - ccyl->final_posr->pos[1];
+ q[2] = contact->pos[2] - ccyl->final_posr->pos[2];
+ k = dCalcVectorDot3_14(q,ccyl->final_posr->R+2);
+ dReal nsign = inside_ccyl ? REAL(-1.0) : REAL(1.0);
+ if (k >= -lz2 && k <= lz2) {
+ contact->normal[0] = nsign * (contact->pos[0] -
+ (ccyl->final_posr->pos[0] + k*ccyl->final_posr->R[0*4+2]));
+ contact->normal[1] = nsign * (contact->pos[1] -
+ (ccyl->final_posr->pos[1] + k*ccyl->final_posr->R[1*4+2]));
+ contact->normal[2] = nsign * (contact->pos[2] -
+ (ccyl->final_posr->pos[2] + k*ccyl->final_posr->R[2*4+2]));
+ dNormalize3 (contact->normal);
+ contact->depth = alpha;
+ return 1;
+ }
+
+ // the infinite cylinder intersection point is not between the caps.
+ // set k to cap position to check.
+ if (k < 0) k = -lz2; else k = lz2;
+ }
+ }
+ }
+
+ // check for ray intersection with the caps. k must indicate the cap
+ // position to check
+ q[0] = ccyl->final_posr->pos[0] + k*ccyl->final_posr->R[0*4+2];
+ q[1] = ccyl->final_posr->pos[1] + k*ccyl->final_posr->R[1*4+2];
+ q[2] = ccyl->final_posr->pos[2] + k*ccyl->final_posr->R[2*4+2];
+ return ray_sphere_helper (ray,q,ccyl->radius,contact, inside_ccyl);
+}
+
+
+int dCollideRayPlane (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->type == dRayClass);
+ dIASSERT (o2->type == dPlaneClass);
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+
+ dxRay *ray = (dxRay*) o1;
+ dxPlane *plane = (dxPlane*) o2;
+
+ dReal alpha = plane->p[3] - dCalcVectorDot3 (plane->p,ray->final_posr->pos);
+ // note: if alpha > 0 the starting point is below the plane
+ dReal nsign = (alpha > 0) ? REAL(-1.0) : REAL(1.0);
+ dReal k = dCalcVectorDot3_14(plane->p,ray->final_posr->R+2);
+ if (k==0) return 0; // ray parallel to plane
+ alpha /= k;
+ if (alpha < 0 || alpha > ray->length) return 0;
+ contact->pos[0] = ray->final_posr->pos[0] + alpha*ray->final_posr->R[0*4+2];
+ contact->pos[1] = ray->final_posr->pos[1] + alpha*ray->final_posr->R[1*4+2];
+ contact->pos[2] = ray->final_posr->pos[2] + alpha*ray->final_posr->R[2*4+2];
+ contact->normal[0] = nsign*plane->p[0];
+ contact->normal[1] = nsign*plane->p[1];
+ contact->normal[2] = nsign*plane->p[2];
+ contact->depth = alpha;
+ contact->g1 = ray;
+ contact->g2 = plane;
+ contact->side1 = -1;
+ contact->side2 = -1;
+ return 1;
+}
+
+// Ray-Cylinder collider by Joseph Cooper (2011)
+int dCollideRayCylinder( dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip )
+{
+ dIASSERT( skip >= (int)sizeof( dContactGeom ) );
+ dIASSERT( o1->type == dRayClass );
+ dIASSERT( o2->type == dCylinderClass );
+ dIASSERT( (flags & NUMC_MASK) >= 1 );
+
+ dxRay* ray = (dxRay*)( o1 );
+ dxCylinder* cyl = (dxCylinder*)( o2 );
+
+ // Fill in contact information.
+ contact->g1 = ray;
+ contact->g2 = cyl;
+ contact->side1 = -1;
+ contact->side2 = -1;
+
+ const dReal half_length = cyl->lz * REAL( 0.5 );
+
+
+ /* Possible collision cases:
+ * Ray origin between/outside caps
+ * Ray origin within/outside radius
+ * Ray direction left/right/perpendicular
+ * Ray direction parallel/perpendicular/other
+ *
+ * Ray origin cases (ignoring origin on surface)
+ *
+ * A B
+ * /-\-----------\
+ * C ( ) D )
+ * \_/___________/
+ *
+ * Cases A and D can collide with caps or cylinder
+ * Case C can only collide with the caps
+ * Case B can only collide with the cylinder
+ * Case D will produce inverted normals
+ * If the ray is perpendicular, only check the cylinder
+ * If the ray is parallel to cylinder axis,
+ * we can only check caps
+ * If the ray points right,
+ * Case A,C Check left cap
+ * Case D Check right cap
+ * If the ray points left
+ * Case A,C Check right cap
+ * Case D Check left cap
+ * Case B, check only first possible cylinder collision
+ * Case D, check only second possible cylinder collision
+ */
+ // Find the ray in the cylinder coordinate frame:
+ dVector3 tmp;
+ dVector3 pos; // Ray origin in cylinder frame
+ dVector3 dir; // Ray direction in cylinder frame
+ // Translate ray start by inverse cyl
+ dSubtractVectors3(tmp,ray->final_posr->pos,cyl->final_posr->pos);
+ // Rotate ray start by inverse cyl
+ dMultiply1_331(pos,cyl->final_posr->R,tmp);
+
+ // Get the ray's direction
+ tmp[0] = ray->final_posr->R[2];
+ tmp[1] = ray->final_posr->R[6];
+ tmp[2] = ray->final_posr->R[10];
+ // Rotate the ray direction by inverse cyl
+ dMultiply1_331(dir,cyl->final_posr->R,tmp);
+
+ // Is the ray origin inside of the (extended) cylinder?
+ dReal r2 = cyl->radius*cyl->radius;
+ dReal C = pos[0]*pos[0] + pos[1]*pos[1] - r2;
+
+ // Find the different cases
+ // Is ray parallel to the cylinder length?
+ int parallel = (dir[0]==0 && dir[1]==0);
+ // Is ray perpendicular to the cylinder length?
+ int perpendicular = (dir[2]==0);
+ // Is ray origin within the radius of the caps?
+ int inRadius = (C<=0);
+ // Is ray origin between the top and bottom caps?
+ int inCaps = (dFabs(pos[2])<=half_length);
+
+ int checkCaps = (!perpendicular && (!inCaps || inRadius));
+ int checkCyl = (!parallel && (!inRadius || inCaps));
+ int flipNormals = (inCaps&&inRadius);
+
+ dReal tt=-dInfinity; // Depth to intersection
+ dVector3 tmpNorm = {dNaN, dNaN, dNaN}; // ensure we don't leak garbage
+
+ if (checkCaps) {
+ // Make it so we only need to check one cap
+ int flipDir = 0;
+ // Wish c had logical xor...
+ if ((dir[2]<0 && flipNormals) || (dir[2]>0 && !flipNormals)) {
+ flipDir = 1;
+ dir[2]=-dir[2];
+ pos[2]=-pos[2];
+ }
+ // The cap is half the cylinder's length
+ // from the cylinder's origin
+ // We only checkCaps if dir[2]!=0
+ tt = (half_length-pos[2])/dir[2];
+ if (tt>=0 && tt<=ray->length) {
+ tmp[0] = pos[0] + tt*dir[0];
+ tmp[1] = pos[1] + tt*dir[1];
+ // Ensure collision point is within cap circle
+ if (tmp[0]*tmp[0] + tmp[1]*tmp[1] <= r2) {
+ // Successful collision
+ tmp[2] = (flipDir)?-half_length:half_length;
+ tmpNorm[0]=0;
+ tmpNorm[1]=0;
+ tmpNorm[2]=(flipDir!=flipNormals)?-REAL(1.0):REAL(1.0);
+ checkCyl = 0; // Short circuit cylinder check
+ } else {
+ // Ray hits cap plane outside of cap circle
+ tt=-dInfinity; // No collision yet
+ }
+ } else {
+ // The cap plane is beyond (or behind) the ray length
+ tt=-dInfinity; // No collision yet
+ }
+ if (flipDir) {
+ // Flip back
+ dir[2]=-dir[2];
+ pos[2]=-pos[2];
+ }
+ }
+ if (checkCyl) {
+ // Compute quadratic formula for parametric ray equation
+ dReal A = dir[0]*dir[0] + dir[1]*dir[1];
+ dReal B = 2*(pos[0]*dir[0] + pos[1]*dir[1]);
+ // Already computed C
+
+ dReal k = B*B - 4*A*C;
+ // Check collision with infinite cylinder
+ // k<0 means the ray passes outside the cylinder
+ // k==0 means ray is tangent to cylinder (or parallel)
+ //
+ // Our quadratic formula: tt = (-B +- sqrt(k))/(2*A)
+ //
+ // A must be positive (otherwise we wouldn't be checking
+ // cylinder because ray is parallel)
+ // if (k<0) ray doesn't collide with sphere
+ // if (B > sqrt(k)) then both times are negative
+ // -- don't calculate
+ // if (B<-sqrt(k)) then both times are positive (Case A or B)
+ // -- only calculate first, if first isn't valid
+ // -- second can't be without first going through a cap
+ // otherwise (fabs(B)<=sqrt(k)) then C<=0 (ray-origin inside/on cylinder)
+ // -- only calculate second collision
+ if (k>=0 && (B<0 || B*B<=k)) {
+ k = dSqrt(k);
+ A = dRecip(2*A);
+ if (dFabs(B)<=k) {
+ tt = (-B + k)*A; // Second solution
+ // If ray origin is on surface and pointed out, we
+ // can get a tt=0 solution...
+ } else {
+ tt = (-B - k)*A; // First solution
+ }
+ if (tt<=ray->length) {
+ tmp[2] = pos[2] + tt*dir[2];
+ if (dFabs(tmp[2])<=half_length) {
+ // Valid solution
+ tmp[0] = pos[0] + tt*dir[0];
+ tmp[1] = pos[1] + tt*dir[1];
+ tmpNorm[0] = tmp[0]/cyl->radius;
+ tmpNorm[1] = tmp[1]/cyl->radius;
+ tmpNorm[2] = 0;
+ if (flipNormals) {
+ // Ray origin was inside cylinder
+ tmpNorm[0] = -tmpNorm[0];
+ tmpNorm[1] = -tmpNorm[1];
+ }
+ } else {
+ // Ray hits cylinder outside of caps
+ tt=-dInfinity;
+ }
+ } else {
+ // Ray doesn't reach the cylinder
+ tt=-dInfinity;
+ }
+ }
+ }
+
+ if (tt>0) {
+ contact->depth = tt;
+ // Transform the point back to world coordinates
+ tmpNorm[3]=0;
+ tmp[3] = 0;
+ dMultiply0_331(contact->normal,cyl->final_posr->R,tmpNorm);
+ dMultiply0_331(contact->pos,cyl->final_posr->R,tmp);
+ contact->pos[0]+=cyl->final_posr->pos[0];
+ contact->pos[1]+=cyl->final_posr->pos[1];
+ contact->pos[2]+=cyl->final_posr->pos[2];
+
+ return 1;
+ }
+ // No contact with anything.
+ return 0;
+}
diff --git a/libs/ode-0.16.1/ode/src/resource_control.cpp b/libs/ode-0.16.1/ode/src/resource_control.cpp
new file mode 100644
index 0000000..29a3d83
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/resource_control.cpp
@@ -0,0 +1,259 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * Resource accounting/preallocation class implementations
+ * Copyright (c) 2017-2019 Oleh Derevenko, odar@eleks.com (change all "a" to "e")
+ */
+
+
+#include <ode/common.h>
+#include <ode/cooperative.h>
+#include "config.h"
+#include "resource_control.h"
+#include "simple_cooperative.h"
+
+
+//////////////////////////////////////////////////////////////////////////
+// dxResourceRequirementDescriptor();
+
+dxResourceRequirementDescriptor::~dxResourceRequirementDescriptor()
+{
+ // Do nothing
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// dxRequiredResourceContainer
+
+dxRequiredResourceContainer::~dxRequiredResourceContainer()
+{
+ freeResources();
+}
+
+
+bool dxRequiredResourceContainer::allocateResources(const dxResourceRequirementDescriptor &requirementDescriptor)
+{
+ bool result = false;
+
+ bool bufferAllocated = false;
+
+ do
+ {
+ sizeint memorySizeRequirement = requirementDescriptor.getMemorySizeRequirement();
+
+ if (memorySizeRequirement != 0)
+ {
+ unsigned memoryAlignmentRequirement = requirementDescriptor.getMemoryAlignmentRequirement();
+ void *bufferAllocated = m_memoryAllocation.allocAligned(memorySizeRequirement, memoryAlignmentRequirement);
+ if (bufferAllocated == NULL)
+ {
+ break;
+ }
+ }
+ bufferAllocated = true;
+
+ dxThreadingBase *relatedThreading = requirementDescriptor.getrelatedThreading();
+ dIASSERT(relatedThreading != NULL);
+
+ unsigned simultaneousCallRequirement = requirementDescriptor.getSimultaneousCallRequirement();
+ if (simultaneousCallRequirement != 0)
+ {
+ if (!relatedThreading->PreallocateResourcesForThreadedCalls(simultaneousCallRequirement))
+ {
+ break;
+ }
+ }
+
+ dCallWaitID stockCallWait = NULL;
+
+ if (requirementDescriptor.getIsStockCallWaitRequired())
+ {
+ stockCallWait = relatedThreading->AllocateOrRetrieveStockCallWaitID();
+ if (stockCallWait == NULL)
+ {
+ break;
+ }
+ }
+
+ m_relatedThreading = relatedThreading;
+ m_stockCallWait = stockCallWait;
+
+ result = true;
+ }
+ while (false);
+
+ if (!result)
+ {
+ if (bufferAllocated)
+ {
+ m_memoryAllocation.freeAllocation();
+ }
+ }
+
+ return result;
+
+}
+
+void dxRequiredResourceContainer::freeResources()
+{
+ if (m_relatedThreading != NULL)
+ {
+ m_relatedThreading = NULL;
+ m_stockCallWait = NULL;
+ m_memoryAllocation.freeAllocation();
+ }
+ else
+ {
+ dIASSERT(m_stockCallWait == NULL);
+ dIASSERT(m_memoryAllocation.getUserAreaPointer() == NULL);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// Public interface functions
+
+static inline
+dResourceRequirementsID encodeResourceRequirementsID(dxResourceRequirementDescriptor *requirementsDescriptor)
+{
+ return (dResourceRequirementsID)requirementsDescriptor;
+}
+
+
+/*extern ODE_API */
+dResourceRequirementsID dResourceRequirementsCreate(dCooperativeID cooperative)
+{
+ dAASSERT(cooperative != NULL);
+
+ dxSimpleCooperative *cooperativeInstance = decodeCooperativeID(cooperative);
+ dxThreadingBase *threading = cooperativeInstance->getRelatedThreading();
+
+ dxResourceRequirementDescriptor *requirementsDescriptor = new dxResourceRequirementDescriptor(threading);
+
+ dResourceRequirementsID result = encodeResourceRequirementsID(requirementsDescriptor);
+ return result;
+}
+
+/*extern ODE_API */
+void dResourceRequirementsDestroy(dResourceRequirementsID requirements)
+{
+ dxResourceRequirementDescriptor *requirementsDescriptor = decodeResourceRequirementsID(requirements);
+
+ if (requirementsDescriptor != NULL)
+ {
+ delete requirementsDescriptor;
+ }
+}
+
+
+/*extern ODE_API */
+dResourceRequirementsID dResourceRequirementsClone(/*const */dResourceRequirementsID requirements)
+{
+ dAASSERT(requirements != NULL);
+
+ dxResourceRequirementDescriptor *requirementsDescriptor = decodeResourceRequirementsID(requirements);
+
+ dxResourceRequirementDescriptor *descriptorClone = new dxResourceRequirementDescriptor(*requirementsDescriptor);
+
+ dResourceRequirementsID result = encodeResourceRequirementsID(descriptorClone);
+ return result;
+}
+
+/*extern ODE_API */
+void dResourceRequirementsMergeIn(dResourceRequirementsID summaryRequirements, /*const */dResourceRequirementsID extraRequirements)
+{
+ dAASSERT(summaryRequirements != NULL);
+ dAASSERT(extraRequirements != NULL);
+
+ dxResourceRequirementDescriptor *summaryDescriptor = decodeResourceRequirementsID(summaryRequirements);
+ dxResourceRequirementDescriptor *extraDescriptor = decodeResourceRequirementsID(extraRequirements);
+
+ summaryDescriptor->mergeAnotherDescriptorIn(*extraDescriptor);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+
+static inline
+dResourceContainerID encodeResourceContainerID(dxRequiredResourceContainer *containerInstance)
+{
+ return (dResourceContainerID)containerInstance;
+}
+
+
+/*extern ODE_API */
+dResourceContainerID dResourceContainerAcquire(/*const */dResourceRequirementsID requirements)
+{
+ dAASSERT(requirements != NULL);
+
+ dResourceContainerID result = NULL;
+ bool allocationSucceeded = false;
+
+ dxRequiredResourceContainer *containerInstance;
+ bool containerAllocated = false;
+
+ dxResourceRequirementDescriptor *requirementsInstance = decodeResourceRequirementsID(requirements);
+
+ do
+ {
+ containerInstance = new dxRequiredResourceContainer();
+
+ if (containerInstance == NULL)
+ {
+ break;
+ }
+
+ containerAllocated = true;
+
+ if (!containerInstance->allocateResources(*requirementsInstance))
+ {
+ break;
+ }
+
+ result = encodeResourceContainerID(containerInstance);
+ allocationSucceeded = true;
+ }
+ while (false);
+
+ if (!allocationSucceeded)
+ {
+ if (containerAllocated)
+ {
+ delete containerInstance;
+ }
+ }
+
+ return result;
+}
+
+/*extern ODE_API */
+void dResourceContainerDestroy(dResourceContainerID resources)
+{
+ dxRequiredResourceContainer *containerInstance = decodeResourceContainerID(resources);
+
+ if (containerInstance != NULL)
+ {
+ delete containerInstance;
+ }
+}
+
diff --git a/libs/ode-0.16.1/ode/src/resource_control.h b/libs/ode-0.16.1/ode/src/resource_control.h
new file mode 100644
index 0000000..cadae0e
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/resource_control.h
@@ -0,0 +1,151 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * Resource accounting/preallocation class declarations
+ * Copyright (c) 2017-2019 Oleh Derevenko, odar@eleks.com (change all "a" to "e")
+ */
+
+#ifndef _ODE__PRIVATE_RESOURCE_CONTRIOL_H_
+#define _ODE__PRIVATE_RESOURCE_CONTRIOL_H_
+
+
+#include "objects.h"
+#include "threading_base.h"
+#include "odeou.h"
+#include "common.h"
+#include "error.h"
+
+
+using _OU_NAMESPACE::CSimpleFlags;
+
+
+class dxResourceRequirementDescriptor:
+ public dBase
+{
+public:
+ explicit dxResourceRequirementDescriptor(dxThreadingBase *relatedThreading):
+ dBase(),
+ m_relatedThreading(relatedThreading),
+ m_memorySizeRequirement(0),
+ m_memoryAlignmentRequirement(0),
+ m_simultaneousCallRequirement(0),
+ m_featureRequirements()
+ {
+ }
+
+ ~dxResourceRequirementDescriptor();
+
+ enum
+ {
+ STOCK_CALLWAIT_REQUIRED = 0x00000001,
+ };
+
+ void mergeAnotherDescriptorIn(const dxResourceRequirementDescriptor &anotherDescriptor)
+ {
+ dIASSERT(getrelatedThreading() == anotherDescriptor.getrelatedThreading()); // m_simultaneousCallRequirement typically depends on threading used
+
+ CSimpleFlags::value_type allOtherFeatureFlags = anotherDescriptor.queryAllFeatureFlags();
+ mergeAnotherDescriptorIn(anotherDescriptor.m_memorySizeRequirement, anotherDescriptor.m_memoryAlignmentRequirement, anotherDescriptor.m_simultaneousCallRequirement, allOtherFeatureFlags);
+ }
+
+ void mergeAnotherDescriptorIn(sizeint memorySizeRequirement/*=0*/, unsigned memoryAlignmentRequirement,
+ unsigned simultaneousCallRequirement/*=0*/, unsigned featureRequirement/*=0*/)
+ {
+ m_memorySizeRequirement = dMACRO_MAX(m_memorySizeRequirement, memorySizeRequirement);
+ m_memoryAlignmentRequirement = dMACRO_MAX(m_memoryAlignmentRequirement, memoryAlignmentRequirement);
+ m_simultaneousCallRequirement = dMACRO_MAX(m_simultaneousCallRequirement, simultaneousCallRequirement);
+ mergeFeatureFlags(featureRequirement);
+ }
+
+public:
+ dxThreadingBase *getrelatedThreading() const { return m_relatedThreading; }
+ sizeint getMemorySizeRequirement() const { return m_memorySizeRequirement; }
+ unsigned getMemoryAlignmentRequirement() const { return m_memoryAlignmentRequirement; }
+
+ unsigned getSimultaneousCallRequirement() const { return m_simultaneousCallRequirement; }
+
+ bool getIsStockCallWaitRequired() const { return getStockCallWaitRequiredFlag(); }
+
+private:
+ enum
+ {
+ FL_STOCK_CALLWAIT_REQUIRED = STOCK_CALLWAIT_REQUIRED,
+ };
+
+ bool getStockCallWaitRequiredFlag() const { return m_featureRequirements.GetFlagsMaskValue(FL_STOCK_CALLWAIT_REQUIRED); }
+
+ CSimpleFlags::value_type queryAllFeatureFlags() const { return m_featureRequirements.QueryFlagsAllValues(); }
+ void mergeFeatureFlags(CSimpleFlags::value_type flagValues) { m_featureRequirements.SignalFlagsMaskValue(flagValues); }
+
+private:
+ dxThreadingBase *m_relatedThreading;
+ sizeint m_memorySizeRequirement;
+ unsigned m_memoryAlignmentRequirement;
+ unsigned m_simultaneousCallRequirement;
+ CSimpleFlags m_featureRequirements;
+};
+
+static inline
+dxResourceRequirementDescriptor *decodeResourceRequirementsID(dResourceRequirementsID requirements)
+{
+ return (dxResourceRequirementDescriptor *)requirements;
+}
+
+
+class dxRequiredResourceContainer:
+ public dBase
+{
+public:
+ dxRequiredResourceContainer():
+ dBase(),
+ m_relatedThreading(NULL),
+ m_stockCallWait(NULL),
+ m_memoryAllocation()
+ {
+ }
+
+ ~dxRequiredResourceContainer();
+
+ bool allocateResources(const dxResourceRequirementDescriptor &requirementDescriptor);
+ void freeResources();
+
+public:
+ dxThreadingBase *getThreadingInstance() const { return m_relatedThreading; }
+ dCallWaitID getStockCallWait() const { return m_stockCallWait; }
+ void *getMemoryBufferPointer() const { return m_memoryAllocation.getUserAreaPointer(); }
+ sizeint getMemoryBufferSize() const { return m_memoryAllocation.getUserAreaSize(); }
+
+private:
+ dxThreadingBase *m_relatedThreading;
+ dCallWaitID m_stockCallWait;
+ dxAlignedAllocation m_memoryAllocation;
+};
+
+static inline
+dxRequiredResourceContainer *decodeResourceContainerID(dResourceContainerID resources)
+{
+ return (dxRequiredResourceContainer *)resources;
+}
+
+
+#endif // #ifndef _ODE__PRIVATE_RESOURCE_CONTRIOL_H_
diff --git a/libs/ode-0.16.1/ode/src/rotation.cpp b/libs/ode-0.16.1/ode/src/rotation.cpp
new file mode 100644
index 0000000..e813ba3
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/rotation.cpp
@@ -0,0 +1,317 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+quaternions have the format: (s,vx,vy,vz) where (vx,vy,vz) is the
+"rotation axis" and s is the "rotation angle".
+
+*/
+
+#include <ode/rotation.h>
+#include "config.h"
+#include "odemath.h"
+
+
+#define _R(i,j) R[(i)*4+(j)]
+
+#define SET_3x3_IDENTITY \
+ _R(0,0) = REAL(1.0); \
+ _R(0,1) = REAL(0.0); \
+ _R(0,2) = REAL(0.0); \
+ _R(0,3) = REAL(0.0); \
+ _R(1,0) = REAL(0.0); \
+ _R(1,1) = REAL(1.0); \
+ _R(1,2) = REAL(0.0); \
+ _R(1,3) = REAL(0.0); \
+ _R(2,0) = REAL(0.0); \
+ _R(2,1) = REAL(0.0); \
+ _R(2,2) = REAL(1.0); \
+ _R(2,3) = REAL(0.0);
+
+
+void dRSetIdentity (dMatrix3 R)
+{
+ dAASSERT (R);
+ SET_3x3_IDENTITY;
+}
+
+
+void dRFromAxisAndAngle (dMatrix3 R, dReal ax, dReal ay, dReal az,
+ dReal angle)
+{
+ dAASSERT (R);
+ dQuaternion q;
+ dQFromAxisAndAngle (q,ax,ay,az,angle);
+ dQtoR (q,R);
+}
+
+
+void dRFromEulerAngles (dMatrix3 R, dReal phi, dReal theta, dReal psi)
+{
+ dReal sphi,cphi,stheta,ctheta,spsi,cpsi;
+ dAASSERT (R);
+ sphi = dSin(phi);
+ cphi = dCos(phi);
+ stheta = dSin(theta);
+ ctheta = dCos(theta);
+ spsi = dSin(psi);
+ cpsi = dCos(psi);
+ _R(0,0) = cpsi*ctheta;
+ _R(0,1) = spsi*ctheta;
+ _R(0,2) =-stheta;
+ _R(0,3) = REAL(0.0);
+ _R(1,0) = cpsi*stheta*sphi - spsi*cphi;
+ _R(1,1) = spsi*stheta*sphi + cpsi*cphi;
+ _R(1,2) = ctheta*sphi;
+ _R(1,3) = REAL(0.0);
+ _R(2,0) = cpsi*stheta*cphi + spsi*sphi;
+ _R(2,1) = spsi*stheta*cphi - cpsi*sphi;
+ _R(2,2) = ctheta*cphi;
+ _R(2,3) = REAL(0.0);
+}
+
+
+void dRFrom2Axes (dMatrix3 R, dReal ax, dReal ay, dReal az,
+ dReal bx, dReal by, dReal bz)
+{
+ dReal l,k;
+ dAASSERT (R);
+ l = dSqrt (ax*ax + ay*ay + az*az);
+ if (l <= REAL(0.0)) {
+ dDEBUGMSG ("zero length vector");
+ return;
+ }
+ l = dRecip(l);
+ ax *= l;
+ ay *= l;
+ az *= l;
+ k = ax*bx + ay*by + az*bz;
+ bx -= k*ax;
+ by -= k*ay;
+ bz -= k*az;
+ l = dSqrt (bx*bx + by*by + bz*bz);
+ if (l <= REAL(0.0)) {
+ dDEBUGMSG ("zero length vector");
+ return;
+ }
+ l = dRecip(l);
+ bx *= l;
+ by *= l;
+ bz *= l;
+ _R(0,0) = ax;
+ _R(1,0) = ay;
+ _R(2,0) = az;
+ _R(0,1) = bx;
+ _R(1,1) = by;
+ _R(2,1) = bz;
+ _R(0,2) = - by*az + ay*bz;
+ _R(1,2) = - bz*ax + az*bx;
+ _R(2,2) = - bx*ay + ax*by;
+ _R(0,3) = REAL(0.0);
+ _R(1,3) = REAL(0.0);
+ _R(2,3) = REAL(0.0);
+}
+
+
+void dRFromZAxis (dMatrix3 R, dReal ax, dReal ay, dReal az)
+{
+ dVector3 n,p,q;
+ n[0] = ax;
+ n[1] = ay;
+ n[2] = az;
+ dNormalize3 (n);
+ dPlaneSpace (n,p,q);
+ _R(0,0) = p[0];
+ _R(1,0) = p[1];
+ _R(2,0) = p[2];
+ _R(0,1) = q[0];
+ _R(1,1) = q[1];
+ _R(2,1) = q[2];
+ _R(0,2) = n[0];
+ _R(1,2) = n[1];
+ _R(2,2) = n[2];
+ _R(0,3) = REAL(0.0);
+ _R(1,3) = REAL(0.0);
+ _R(2,3) = REAL(0.0);
+}
+
+
+void dQSetIdentity (dQuaternion q)
+{
+ dAASSERT (q);
+ q[0] = 1;
+ q[1] = 0;
+ q[2] = 0;
+ q[3] = 0;
+}
+
+
+void dQFromAxisAndAngle (dQuaternion q, dReal ax, dReal ay, dReal az,
+ dReal angle)
+{
+ dAASSERT (q);
+ dReal l = ax*ax + ay*ay + az*az;
+ if (l > REAL(0.0)) {
+ angle *= REAL(0.5);
+ q[0] = dCos (angle);
+ l = dSin(angle) * dRecipSqrt(l);
+ q[1] = ax*l;
+ q[2] = ay*l;
+ q[3] = az*l;
+ }
+ else {
+ q[0] = 1;
+ q[1] = 0;
+ q[2] = 0;
+ q[3] = 0;
+ }
+}
+
+
+void dQMultiply0 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc)
+{
+ dAASSERT (qa && qb && qc);
+ qa[0] = qb[0]*qc[0] - qb[1]*qc[1] - qb[2]*qc[2] - qb[3]*qc[3];
+ qa[1] = qb[0]*qc[1] + qb[1]*qc[0] + qb[2]*qc[3] - qb[3]*qc[2];
+ qa[2] = qb[0]*qc[2] + qb[2]*qc[0] + qb[3]*qc[1] - qb[1]*qc[3];
+ qa[3] = qb[0]*qc[3] + qb[3]*qc[0] + qb[1]*qc[2] - qb[2]*qc[1];
+}
+
+
+void dQMultiply1 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc)
+{
+ dAASSERT (qa && qb && qc);
+ qa[0] = qb[0]*qc[0] + qb[1]*qc[1] + qb[2]*qc[2] + qb[3]*qc[3];
+ qa[1] = qb[0]*qc[1] - qb[1]*qc[0] - qb[2]*qc[3] + qb[3]*qc[2];
+ qa[2] = qb[0]*qc[2] - qb[2]*qc[0] - qb[3]*qc[1] + qb[1]*qc[3];
+ qa[3] = qb[0]*qc[3] - qb[3]*qc[0] - qb[1]*qc[2] + qb[2]*qc[1];
+}
+
+
+void dQMultiply2 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc)
+{
+ dAASSERT (qa && qb && qc);
+ qa[0] = qb[0]*qc[0] + qb[1]*qc[1] + qb[2]*qc[2] + qb[3]*qc[3];
+ qa[1] = -qb[0]*qc[1] + qb[1]*qc[0] - qb[2]*qc[3] + qb[3]*qc[2];
+ qa[2] = -qb[0]*qc[2] + qb[2]*qc[0] - qb[3]*qc[1] + qb[1]*qc[3];
+ qa[3] = -qb[0]*qc[3] + qb[3]*qc[0] - qb[1]*qc[2] + qb[2]*qc[1];
+}
+
+
+void dQMultiply3 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc)
+{
+ dAASSERT (qa && qb && qc);
+ qa[0] = qb[0]*qc[0] - qb[1]*qc[1] - qb[2]*qc[2] - qb[3]*qc[3];
+ qa[1] = -qb[0]*qc[1] - qb[1]*qc[0] + qb[2]*qc[3] - qb[3]*qc[2];
+ qa[2] = -qb[0]*qc[2] - qb[2]*qc[0] + qb[3]*qc[1] - qb[1]*qc[3];
+ qa[3] = -qb[0]*qc[3] - qb[3]*qc[0] + qb[1]*qc[2] - qb[2]*qc[1];
+}
+
+
+// dRfromQ(), dQfromR() and dDQfromW() are derived from equations in "An Introduction
+// to Physically Based Modeling: Rigid Body Simulation - 1: Unconstrained
+// Rigid Body Dynamics" by David Baraff, Robotics Institute, Carnegie Mellon
+// University, 1997.
+
+void dRfromQ (dMatrix3 R, const dQuaternion q)
+{
+ dAASSERT (q && R);
+ // q = (s,vx,vy,vz)
+ dReal qq1 = 2*q[1]*q[1];
+ dReal qq2 = 2*q[2]*q[2];
+ dReal qq3 = 2*q[3]*q[3];
+ _R(0,0) = 1 - qq2 - qq3;
+ _R(0,1) = 2*(q[1]*q[2] - q[0]*q[3]);
+ _R(0,2) = 2*(q[1]*q[3] + q[0]*q[2]);
+ _R(0,3) = REAL(0.0);
+ _R(1,0) = 2*(q[1]*q[2] + q[0]*q[3]);
+ _R(1,1) = 1 - qq1 - qq3;
+ _R(1,2) = 2*(q[2]*q[3] - q[0]*q[1]);
+ _R(1,3) = REAL(0.0);
+ _R(2,0) = 2*(q[1]*q[3] - q[0]*q[2]);
+ _R(2,1) = 2*(q[2]*q[3] + q[0]*q[1]);
+ _R(2,2) = 1 - qq1 - qq2;
+ _R(2,3) = REAL(0.0);
+}
+
+
+void dQfromR (dQuaternion q, const dMatrix3 R)
+{
+ dAASSERT (q && R);
+ dReal tr,s;
+ tr = _R(0,0) + _R(1,1) + _R(2,2);
+ if (tr >= 0) {
+ s = dSqrt (tr + 1);
+ q[0] = REAL(0.5) * s;
+ s = REAL(0.5) * dRecip(s);
+ q[1] = (_R(2,1) - _R(1,2)) * s;
+ q[2] = (_R(0,2) - _R(2,0)) * s;
+ q[3] = (_R(1,0) - _R(0,1)) * s;
+ }
+ else {
+ // find the largest diagonal element and jump to the appropriate case
+ if (_R(1,1) > _R(0,0)) {
+ if (_R(2,2) > _R(1,1)) goto case_2;
+ goto case_1;
+ }
+ if (_R(2,2) > _R(0,0)) goto case_2;
+ goto case_0;
+
+case_0:
+ s = dSqrt((_R(0,0) - (_R(1,1) + _R(2,2))) + 1);
+ q[1] = REAL(0.5) * s;
+ s = REAL(0.5) * dRecip(s);
+ q[2] = (_R(0,1) + _R(1,0)) * s;
+ q[3] = (_R(2,0) + _R(0,2)) * s;
+ q[0] = (_R(2,1) - _R(1,2)) * s;
+ return;
+
+case_1:
+ s = dSqrt((_R(1,1) - (_R(2,2) + _R(0,0))) + 1);
+ q[2] = REAL(0.5) * s;
+ s = REAL(0.5) * dRecip(s);
+ q[3] = (_R(1,2) + _R(2,1)) * s;
+ q[1] = (_R(0,1) + _R(1,0)) * s;
+ q[0] = (_R(0,2) - _R(2,0)) * s;
+ return;
+
+case_2:
+ s = dSqrt((_R(2,2) - (_R(0,0) + _R(1,1))) + 1);
+ q[3] = REAL(0.5) * s;
+ s = REAL(0.5) * dRecip(s);
+ q[1] = (_R(2,0) + _R(0,2)) * s;
+ q[2] = (_R(1,2) + _R(2,1)) * s;
+ q[0] = (_R(1,0) - _R(0,1)) * s;
+ return;
+ }
+}
+
+
+void dDQfromW (dReal dq[4], const dVector3 w, const dQuaternion q)
+{
+ dAASSERT (w && q && dq);
+ dq[0] = REAL(0.5)*(- w[0]*q[1] - w[1]*q[2] - w[2]*q[3]);
+ dq[1] = REAL(0.5)*( w[0]*q[0] + w[1]*q[3] - w[2]*q[2]);
+ dq[2] = REAL(0.5)*(- w[0]*q[3] + w[1]*q[0] + w[2]*q[1]);
+ dq[3] = REAL(0.5)*( w[0]*q[2] - w[1]*q[1] + w[2]*q[0]);
+}
diff --git a/libs/ode-0.16.1/ode/src/simple_cooperative.cpp b/libs/ode-0.16.1/ode/src/simple_cooperative.cpp
new file mode 100644
index 0000000..f8f6f7d
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/simple_cooperative.cpp
@@ -0,0 +1,84 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * Threading base wrapper class header file. *
+ * Copyright (C) 2011-2019 Oleh Derevenko. All rights reserved. *
+ * e-mail: odar@eleks.com (change all "a" to "e") *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * The simple cooperative class implementation
+ * Copyright (c) 2017-2019 Oleh Derevenko, odar@eleks.com (change all "a" to "e")
+ */
+
+
+#include <ode/common.h>
+#include <ode/cooperative.h>
+#include "config.h"
+#include "simple_cooperative.h"
+#include "default_threading.h"
+
+
+/*virtual */
+dxSimpleCooperative::~dxSimpleCooperative()
+{
+ // The virtual destructor
+}
+
+
+/*virtual */
+const dxThreadingFunctionsInfo *dxSimpleCooperative::retrieveThreadingDefaultImpl(dThreadingImplementationID &out_defaultImpl)
+{
+ out_defaultImpl = DefaultThreadingHolder::getDefaultThreadingImpl();
+ return DefaultThreadingHolder::getDefaultThreadingFunctions();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// Public interface functions
+
+static inline
+dCooperativeID encodeCooperativeID(dxSimpleCooperative *cooperativeInstance)
+{
+ return (dCooperativeID)cooperativeInstance;
+}
+
+
+/*extern ODE_API */
+dCooperativeID dCooperativeCreate(const dThreadingFunctionsInfo *functionInfo/*=NULL*/, dThreadingImplementationID threadingImpl/*=NULL*/)
+{
+ dxSimpleCooperative *cooperativeInstance = new dxSimpleCooperative(functionInfo, threadingImpl);
+
+ dCooperativeID result = encodeCooperativeID(cooperativeInstance);
+ return result;
+}
+
+/*extern ODE_API */
+void dCooperativeDestroy(dCooperativeID cooperative)
+{
+ dxSimpleCooperative *cooperativeInstance = decodeCooperativeID(cooperative);
+
+ if (cooperativeInstance != NULL)
+ {
+ delete cooperativeInstance;
+ }
+}
+
diff --git a/libs/ode-0.16.1/ode/src/simple_cooperative.h b/libs/ode-0.16.1/ode/src/simple_cooperative.h
new file mode 100644
index 0000000..8fcbc99
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/simple_cooperative.h
@@ -0,0 +1,73 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * Threading base wrapper class header file. *
+ * Copyright (C) 2011-2019 Oleh Derevenko. All rights reserved. *
+ * e-mail: odar@eleks.com (change all "a" to "e") *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * A simple cooperative class definition
+ * Copyright (c) 2017-2019 Oleh Derevenko, odar@eleks.com (change all "a" to "e")
+ */
+
+
+#ifndef _ODE__PRIVATE_SIMPLE_COOPERATIVE_H_
+#define _ODE__PRIVATE_SIMPLE_COOPERATIVE_H_
+
+
+#include "objects.h"
+#include "threading_base.h"
+
+
+typedef dxThreadingBase dxSimpleCooperative_ThreadingParent;
+class dxSimpleCooperative:
+ public dBase,
+ public dxSimpleCooperative_ThreadingParent,
+ private dxIThreadingDefaultImplProvider
+{
+public:
+ dxSimpleCooperative(const dxThreadingFunctionsInfo *functionInfo, dThreadingImplementationID threadingImpl):
+ dBase(),
+ dxSimpleCooperative_ThreadingParent()
+ {
+ dxSimpleCooperative_ThreadingParent::setThreadingDefaultImplProvider(this);
+ dxSimpleCooperative_ThreadingParent::assignThreadingImpl(functionInfo, threadingImpl);
+ }
+
+ virtual ~dxSimpleCooperative();
+
+public:
+ dxThreadingBase *getRelatedThreading() const { return const_cast<dxSimpleCooperative *>(this); }
+
+private: // dxIThreadingDefaultImplProvider
+ virtual const dxThreadingFunctionsInfo *retrieveThreadingDefaultImpl(dThreadingImplementationID &out_defaultImpl);
+};
+
+
+static inline
+dxSimpleCooperative *decodeCooperativeID(dCooperativeID cooperative)
+{
+ return (dxSimpleCooperative *)cooperative;
+}
+
+
+#endif // #ifndef _ODE__PRIVATE_SIMPLE_COOPERATIVE_H_
diff --git a/libs/ode-0.16.1/ode/src/sphere.cpp b/libs/ode-0.16.1/ode/src/sphere.cpp
new file mode 100644
index 0000000..e894bac
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/sphere.cpp
@@ -0,0 +1,251 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+standard ODE geometry primitives: public API and pairwise collision functions.
+
+the rule is that only the low level primitive collision functions should set
+dContactGeom::g1 and dContactGeom::g2.
+
+*/
+
+#include <ode/common.h>
+#include <ode/collision.h>
+#include <ode/rotation.h>
+#include "config.h"
+#include "matrix.h"
+#include "odemath.h"
+#include "collision_kernel.h"
+#include "collision_std.h"
+#include "collision_util.h"
+
+#ifdef _MSC_VER
+#pragma warning(disable:4291) // for VC++, no complaints about "no matching operator delete found"
+#endif
+
+
+//****************************************************************************
+// sphere public API
+
+dxSphere::dxSphere (dSpaceID space, dReal _radius) : dxGeom (space,1)
+{
+ dAASSERT (_radius >= 0);
+ type = dSphereClass;
+ radius = _radius;
+ updateZeroSizedFlag(!_radius);
+}
+
+
+void dxSphere::computeAABB()
+{
+ aabb[0] = final_posr->pos[0] - radius;
+ aabb[1] = final_posr->pos[0] + radius;
+ aabb[2] = final_posr->pos[1] - radius;
+ aabb[3] = final_posr->pos[1] + radius;
+ aabb[4] = final_posr->pos[2] - radius;
+ aabb[5] = final_posr->pos[2] + radius;
+}
+
+
+dGeomID dCreateSphere (dSpaceID space, dReal radius)
+{
+ return new dxSphere (space,radius);
+}
+
+
+void dGeomSphereSetRadius (dGeomID g, dReal radius)
+{
+ dUASSERT (g && g->type == dSphereClass,"argument not a sphere");
+ dAASSERT (radius >= 0);
+ dxSphere *s = (dxSphere*) g;
+ s->radius = radius;
+ s->updateZeroSizedFlag(!radius);
+ dGeomMoved (g);
+}
+
+
+dReal dGeomSphereGetRadius (dGeomID g)
+{
+ dUASSERT (g && g->type == dSphereClass,"argument not a sphere");
+ dxSphere *s = (dxSphere*) g;
+ return s->radius;
+}
+
+
+dReal dGeomSpherePointDepth (dGeomID g, dReal x, dReal y, dReal z)
+{
+ dUASSERT (g && g->type == dSphereClass,"argument not a sphere");
+ g->recomputePosr();
+
+ dxSphere *s = (dxSphere*) g;
+ dReal * pos = s->final_posr->pos;
+ return s->radius - dSqrt ((x-pos[0])*(x-pos[0]) +
+ (y-pos[1])*(y-pos[1]) +
+ (z-pos[2])*(z-pos[2]));
+}
+
+//****************************************************************************
+// pairwise collision functions for standard geom types
+
+int dCollideSphereSphere (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->type == dSphereClass);
+ dIASSERT (o2->type == dSphereClass);
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+
+ dxSphere *sphere1 = (dxSphere*) o1;
+ dxSphere *sphere2 = (dxSphere*) o2;
+
+ contact->g1 = o1;
+ contact->g2 = o2;
+ contact->side1 = -1;
+ contact->side2 = -1;
+
+ return dCollideSpheres (o1->final_posr->pos,sphere1->radius,
+ o2->final_posr->pos,sphere2->radius,contact);
+}
+
+
+int dCollideSphereBox (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->type == dSphereClass);
+ dIASSERT (o2->type == dBoxClass);
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+
+ // this is easy. get the sphere center `p' relative to the box, and then clip
+ // that to the boundary of the box (call that point `q'). if q is on the
+ // boundary of the box and |p-q| is <= sphere radius, they touch.
+ // if q is inside the box, the sphere is inside the box, so set a contact
+ // normal to push the sphere to the closest box face.
+
+ dVector3 l,t,p,q,r;
+ dReal depth;
+ int onborder = 0;
+
+ dxSphere *sphere = (dxSphere*) o1;
+ dxBox *box = (dxBox*) o2;
+
+ contact->g1 = o1;
+ contact->g2 = o2;
+ contact->side1 = -1;
+ contact->side2 = -1;
+
+ p[0] = o1->final_posr->pos[0] - o2->final_posr->pos[0];
+ p[1] = o1->final_posr->pos[1] - o2->final_posr->pos[1];
+ p[2] = o1->final_posr->pos[2] - o2->final_posr->pos[2];
+
+ l[0] = box->side[0]*REAL(0.5);
+ t[0] = dCalcVectorDot3_14(p,o2->final_posr->R);
+ if (t[0] < -l[0]) { t[0] = -l[0]; onborder = 1; }
+ if (t[0] > l[0]) { t[0] = l[0]; onborder = 1; }
+
+ l[1] = box->side[1]*REAL(0.5);
+ t[1] = dCalcVectorDot3_14(p,o2->final_posr->R+1);
+ if (t[1] < -l[1]) { t[1] = -l[1]; onborder = 1; }
+ if (t[1] > l[1]) { t[1] = l[1]; onborder = 1; }
+
+ t[2] = dCalcVectorDot3_14(p,o2->final_posr->R+2);
+ l[2] = box->side[2]*REAL(0.5);
+ if (t[2] < -l[2]) { t[2] = -l[2]; onborder = 1; }
+ if (t[2] > l[2]) { t[2] = l[2]; onborder = 1; }
+
+ if (!onborder) {
+ // sphere center inside box. find closest face to `t'
+ dReal min_distance = l[0] - dFabs(t[0]);
+ int mini = 0;
+ for (int i=1; i<3; i++) {
+ dReal face_distance = l[i] - dFabs(t[i]);
+ if (face_distance < min_distance) {
+ min_distance = face_distance;
+ mini = i;
+ }
+ }
+ // contact position = sphere center
+ contact->pos[0] = o1->final_posr->pos[0];
+ contact->pos[1] = o1->final_posr->pos[1];
+ contact->pos[2] = o1->final_posr->pos[2];
+ // contact normal points to closest face
+ dVector3 tmp;
+ tmp[0] = 0;
+ tmp[1] = 0;
+ tmp[2] = 0;
+ tmp[mini] = (t[mini] > 0) ? REAL(1.0) : REAL(-1.0);
+ dMultiply0_331 (contact->normal,o2->final_posr->R,tmp);
+ // contact depth = distance to wall along normal plus radius
+ contact->depth = min_distance + sphere->radius;
+ return 1;
+ }
+
+ t[3] = 0; //@@@ hmmm
+ dMultiply0_331 (q,o2->final_posr->R,t);
+ r[0] = p[0] - q[0];
+ r[1] = p[1] - q[1];
+ r[2] = p[2] - q[2];
+ depth = sphere->radius - dSqrt(dCalcVectorDot3(r,r));
+ if (depth < 0) return 0;
+ contact->pos[0] = q[0] + o2->final_posr->pos[0];
+ contact->pos[1] = q[1] + o2->final_posr->pos[1];
+ contact->pos[2] = q[2] + o2->final_posr->pos[2];
+ contact->normal[0] = r[0];
+ contact->normal[1] = r[1];
+ contact->normal[2] = r[2];
+ dNormalize3 (contact->normal);
+ contact->depth = depth;
+ return 1;
+}
+
+
+int dCollideSpherePlane (dxGeom *o1, dxGeom *o2, int flags,
+ dContactGeom *contact, int skip)
+{
+ dIASSERT (skip >= (int)sizeof(dContactGeom));
+ dIASSERT (o1->type == dSphereClass);
+ dIASSERT (o2->type == dPlaneClass);
+ dIASSERT ((flags & NUMC_MASK) >= 1);
+
+ dxSphere *sphere = (dxSphere*) o1;
+ dxPlane *plane = (dxPlane*) o2;
+
+ contact->g1 = o1;
+ contact->g2 = o2;
+ contact->side1 = -1;
+ contact->side2 = -1;
+
+ dReal k = dCalcVectorDot3 (o1->final_posr->pos,plane->p);
+ dReal depth = plane->p[3] - k + sphere->radius;
+ if (depth >= 0) {
+ contact->normal[0] = plane->p[0];
+ contact->normal[1] = plane->p[1];
+ contact->normal[2] = plane->p[2];
+ contact->pos[0] = o1->final_posr->pos[0] - plane->p[0] * sphere->radius;
+ contact->pos[1] = o1->final_posr->pos[1] - plane->p[1] * sphere->radius;
+ contact->pos[2] = o1->final_posr->pos[2] - plane->p[2] * sphere->radius;
+ contact->depth = depth;
+ return 1;
+ }
+ else return 0;
+}
diff --git a/libs/ode-0.16.1/ode/src/step.cpp b/libs/ode-0.16.1/ode/src/step.cpp
new file mode 100644
index 0000000..033e879
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/step.cpp
@@ -0,0 +1,1672 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/odeconfig.h>
+#include <ode/rotation.h>
+#include <ode/timer.h>
+#include <ode/error.h>
+#include "config.h"
+#include "odemath.h"
+#include "matrix.h"
+#include "objects.h"
+#include "joints/joint.h"
+#include "lcp.h"
+#include "util.h"
+#include "threadingutils.h"
+
+#include <new>
+
+
+#define dMIN(A,B) ((A)>(B) ? (B) : (A))
+#define dMAX(A,B) ((B)>(A) ? (B) : (A))
+
+//****************************************************************************
+// misc defines
+
+//#define TIMING
+
+
+#ifdef TIMING
+#define IFTIMING(x) x
+#else
+#define IFTIMING(x) ((void)0)
+#endif
+
+
+struct dJointWithInfo1
+{
+ dxJoint *joint;
+ dxJoint::Info1 info;
+};
+
+enum dxRHSCFMElement
+{
+ RCE_RHS = dxJoint::GI2_RHS,
+ RCE_CFM = dxJoint::GI2_CFM,
+
+ // Elements for array reuse
+ RLE_RHS = RCE_RHS,
+ RLE_LAMBDA = RCE_CFM,
+
+ RCE__RHS_CFM_MAX = dxJoint::GI2__RHS_CFM_MAX,
+ RLE__RHS_LAMBDA_MAX = RCE__RHS_CFM_MAX,
+};
+
+enum dxLoHiElement
+{
+ LHE_LO = dxJoint::GI2_LO,
+ LHE_HI = dxJoint::GI2_HI,
+
+ LHE__LO_HI_MAX = dxJoint::GI2__LO_HI_MAX,
+};
+
+enum dxJacobiVectorElement
+{
+ JVE__MIN,
+
+ JVE__L_MIN = JVE__MIN + dDA__L_MIN,
+
+ JVE_LX = JVE__L_MIN + dSA_X,
+ JVE_LY = JVE__L_MIN + dSA_Y,
+ JVE_LZ = JVE__L_MIN + dSA_Z,
+
+ JVE__L_MAX = JVE__L_MIN + dSA__MAX,
+
+ JVE__A_MIN = JVE__MIN + dDA__A_MIN,
+
+ JVE_AX = JVE__A_MIN + dSA_X,
+ JVE_AY = JVE__A_MIN + dSA_Y,
+ JVE_AZ = JVE__A_MIN + dSA_Z,
+
+ JVE__A_MAX = JVE__A_MIN + dSA__MAX,
+
+ JVE__MAX = JVE__MIN + dDA__MAX,
+
+ JVE__L_COUNT = JVE__L_MAX - JVE__L_MIN,
+ JVE__A_COUNT = JVE__A_MAX - JVE__A_MIN,
+};
+
+
+enum dxJacobiMatrixElement
+{
+ JME__MIN,
+
+ JME__J_MIN = JME__MIN,
+ JME__JL_MIN = JME__J_MIN + JVE__L_MIN,
+
+ JME_JLX = JME__J_MIN + JVE_LX,
+ JME_JLY = JME__J_MIN + JVE_LY,
+ JME_JLZ = JME__J_MIN + JVE_LZ,
+
+ JME__JL_MAX = JME__J_MIN + JVE__L_MAX,
+
+ JME__JA_MIN = JME__J_MIN + JVE__A_MIN,
+
+ JME_JAX = JME__J_MIN + JVE_AX,
+ JME_JAY = JME__J_MIN + JVE_AY,
+ JME_JAZ = JME__J_MIN + JVE_AZ,
+
+ JME__JA_MAX = JME__J_MIN + JVE__A_MAX,
+ JME__J_MAX = JME__J_MIN + JVE__MAX,
+
+ JME__MAX = JME__J_MAX,
+
+ JME__J_COUNT = JME__J_MAX - JME__J_MIN,
+};
+
+enum dxJInvMElement
+{
+ JIM__MIN,
+
+ JIM__L_MIN = JIM__MIN + dMD_LINEAR * dV3E__MAX,
+
+ JIM__L_AXES_MIN = JIM__L_MIN + dV3E__AXES_MIN,
+
+ JIM_LX = JIM__L_MIN + dV3E_X,
+ JIM_LY = JIM__L_MIN + dV3E_Y,
+ JIM_LZ = JIM__L_MIN + dV3E_Z,
+
+ JIM__L_AXES_MAX = JIM__L_MIN + dV3E__AXES_MAX,
+
+ JIM_LPAD = JIM__L_MIN + dV3E_PAD,
+
+ JIM__L_MAX = JIM__L_MIN + dV3E__MAX,
+
+ JIM__A_MIN = JIM__MIN + dMD_ANGULAR * dV3E__MAX,
+
+ JIM__A_AXES_MIN = JIM__A_MIN + dV3E__AXES_MIN,
+
+ JIM_AX = JIM__A_MIN + dV3E_X,
+ JIM_AY = JIM__A_MIN + dV3E_Y,
+ JIM_AZ = JIM__A_MIN + dV3E_Z,
+
+ JIM__A_AXES_MAX = JIM__A_MIN + dV3E__AXES_MAX,
+
+ JIM_APAD = JIM__A_MIN + dV3E_PAD,
+
+ JIM__A_MAX = JIM__A_MIN + dV3E__MAX,
+
+ JIM__MAX = JIM__MIN + dMD__MAX * dV3E__MAX,
+};
+
+enum dxContactForceElement
+{
+ CFE__MIN,
+
+ CFE__DYNAMICS_MIN = CFE__MIN,
+
+ CFE__L_MIN = CFE__DYNAMICS_MIN + dDA__L_MIN,
+
+ CFE_LX = CFE__DYNAMICS_MIN + dDA_LX,
+ CFE_LY = CFE__DYNAMICS_MIN + dDA_LY,
+ CFE_LZ = CFE__DYNAMICS_MIN + dDA_LZ,
+
+ CFE__L_MAX = CFE__DYNAMICS_MIN + dDA__L_MAX,
+
+ CFE__A_MIN = CFE__DYNAMICS_MIN + dDA__A_MIN,
+
+ CFE_AX = CFE__DYNAMICS_MIN + dDA_AX,
+ CFE_AY = CFE__DYNAMICS_MIN + dDA_AY,
+ CFE_AZ = CFE__DYNAMICS_MIN + dDA_AZ,
+
+ CFE__A_MAX = CFE__DYNAMICS_MIN + dDA__A_MAX,
+
+ CFE__DYNAMICS_MAX = CFE__DYNAMICS_MIN + dDA__MAX,
+
+ CFE__MAX = CFE__DYNAMICS_MAX,
+};
+
+
+#define AMATRIX_ALIGNMENT dMAX(64, EFFICIENT_ALIGNMENT)
+#define INVI_ALIGNMENT dMAX(32, EFFICIENT_ALIGNMENT)
+#define JINVM_ALIGNMENT dMAX(64, EFFICIENT_ALIGNMENT)
+
+struct dxStepperStage0Outputs
+{
+ sizeint ji_start;
+ sizeint ji_end;
+ unsigned int m;
+ unsigned int nub;
+};
+
+struct dxStepperStage1CallContext
+{
+ void Initialize(const dxStepperProcessingCallContext *stepperCallContext, void *stageMemArenaState, dReal *invI, dJointWithInfo1 *jointinfos)
+ {
+ m_stepperCallContext = stepperCallContext;
+ m_stageMemArenaState = stageMemArenaState;
+ m_invI = invI;
+ m_jointinfos = jointinfos;
+ }
+
+ const dxStepperProcessingCallContext *m_stepperCallContext;
+ void *m_stageMemArenaState;
+ dReal *m_invI;
+ dJointWithInfo1 *m_jointinfos;
+ dxStepperStage0Outputs m_stage0Outputs;
+};
+
+struct dxStepperStage0BodiesCallContext
+{
+ void Initialize(const dxStepperProcessingCallContext *stepperCallContext, dReal *invI)
+ {
+ m_stepperCallContext = stepperCallContext;
+ m_invI = invI;
+ m_tagsTaken = 0;
+ m_gravityTaken = 0;
+ m_inertiaBodyIndex = 0;
+ }
+
+ const dxStepperProcessingCallContext *m_stepperCallContext;
+ dReal *m_invI;
+ atomicord32 m_tagsTaken;
+ atomicord32 m_gravityTaken;
+ volatile atomicord32 m_inertiaBodyIndex;
+};
+
+struct dxStepperStage0JointsCallContext
+{
+ void Initialize(const dxStepperProcessingCallContext *stepperCallContext, dJointWithInfo1 *jointinfos, dxStepperStage0Outputs *stage0Outputs)
+ {
+ m_stepperCallContext = stepperCallContext;
+ m_jointinfos = jointinfos;
+ m_stage0Outputs = stage0Outputs;
+ }
+
+ const dxStepperProcessingCallContext *m_stepperCallContext;
+ dJointWithInfo1 *m_jointinfos;
+ dxStepperStage0Outputs *m_stage0Outputs;
+};
+
+static int dxStepIsland_Stage0_Bodies_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+// static int dxStepIsland_Stage0_Joints_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static int dxStepIsland_Stage1_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+
+static void dxStepIsland_Stage0_Bodies(dxStepperStage0BodiesCallContext *callContext);
+static void dxStepIsland_Stage0_Joints(dxStepperStage0JointsCallContext *callContext);
+static void dxStepIsland_Stage1(dxStepperStage1CallContext *callContext);
+
+
+struct dxStepperLocalContext
+{
+ void Initialize(dReal *invI, dJointWithInfo1 *jointinfos, unsigned int nj,
+ unsigned int m, unsigned int nub, const unsigned int *mindex, int *findex,
+ dReal *J, dReal *A, dReal *pairsRhsCfm, dReal *pairsLoHi,
+ atomicord32 *bodyStartJoints, atomicord32 *bodyJointLinks)
+ {
+ m_invI = invI;
+ m_jointinfos = jointinfos;
+ m_nj = nj;
+ m_m = m;
+ m_nub = nub;
+ m_mindex = mindex;
+ m_findex = findex;
+ m_J = J;
+ m_A = A;
+ m_pairsRhsCfm = pairsRhsCfm;
+ m_pairsLoHi = pairsLoHi;
+ m_bodyStartJoints = bodyStartJoints;
+ m_bodyJointLinks = bodyJointLinks;
+ }
+
+ dReal *m_invI;
+ dJointWithInfo1 *m_jointinfos;
+ unsigned int m_nj;
+ unsigned int m_m;
+ unsigned int m_nub;
+ const unsigned int *m_mindex;
+ int *m_findex;
+ dReal *m_J;
+ dReal *m_A;
+ dReal *m_pairsRhsCfm;
+ dReal *m_pairsLoHi;
+ atomicord32 *m_bodyStartJoints;
+ atomicord32 *m_bodyJointLinks;
+};
+
+struct dxStepperStage2CallContext
+{
+ void Initialize(const dxStepperProcessingCallContext *callContext, const dxStepperLocalContext *localContext,
+ dReal *JinvM, dReal *rhs_tmp)
+ {
+ m_stepperCallContext = callContext;
+ m_localContext = localContext;
+ m_JinvM = JinvM;
+ m_rhs_tmp = rhs_tmp;
+ m_ji_J = 0;
+ m_ji_Ainit = 0;
+ m_ji_JinvM = 0;
+ m_ji_Aaddjb = 0;
+ m_bi_rhs_tmp = 0;
+ m_ji_rhs = 0;
+ }
+
+ const dxStepperProcessingCallContext *m_stepperCallContext;
+ const dxStepperLocalContext *m_localContext;
+ dReal *m_JinvM;
+ dReal *m_rhs_tmp;
+ volatile atomicord32 m_ji_J;
+ volatile atomicord32 m_ji_Ainit;
+ volatile atomicord32 m_ji_JinvM;
+ volatile atomicord32 m_ji_Aaddjb;
+ volatile atomicord32 m_bi_rhs_tmp;
+ volatile atomicord32 m_ji_rhs;
+};
+
+struct dxStepperStage3CallContext
+{
+ void Initialize(const dxStepperProcessingCallContext *callContext, const dxStepperLocalContext *localContext,
+ void *stage1MemArenaState)
+ {
+ m_stepperCallContext = callContext;
+ m_localContext = localContext;
+ m_stage1MemArenaState = stage1MemArenaState;
+ }
+
+ const dxStepperProcessingCallContext *m_stepperCallContext;
+ const dxStepperLocalContext *m_localContext;
+ void *m_stage1MemArenaState;
+};
+
+struct dxStepperStage4CallContext
+{
+ void Initialize(const dxStepperProcessingCallContext *callContext, const dxStepperLocalContext *localContext/*,
+ void *stage3MemarenaState*/)
+ {
+ m_stepperCallContext = callContext;
+ m_localContext = localContext;
+ // m_stage3MemarenaState = stage3MemarenaState;
+ m_bi_constrForce = 0;
+ }
+
+ const dxStepperProcessingCallContext *m_stepperCallContext;
+ const dxStepperLocalContext *m_localContext;
+ // void *m_stage3MemarenaState;
+ volatile atomicord32 m_bi_constrForce;
+};
+
+static int dxStepIsland_Stage2a_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static int dxStepIsland_Stage2aSync_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static int dxStepIsland_Stage2b_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static int dxStepIsland_Stage2bSync_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static int dxStepIsland_Stage2c_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static int dxStepIsland_Stage3_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+
+static void dxStepIsland_Stage2a(dxStepperStage2CallContext *callContext);
+static void dxStepIsland_Stage2b(dxStepperStage2CallContext *callContext);
+static void dxStepIsland_Stage2c(dxStepperStage2CallContext *callContext);
+static void dxStepIsland_Stage3(dxStepperStage3CallContext *callContext);
+
+static int dxStepIsland_Stage4_Callback(void *_stage4CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+static void dxStepIsland_Stage4(dxStepperStage4CallContext *stage4CallContext);
+
+
+//****************************************************************************
+// special matrix multipliers
+
+
+// this assumes the 4th and 8th rows of B and C are zero.
+
+static inline
+void MultiplyAddJinvMxJToA (dReal *Arow, const dReal *JinvMRow, const dReal *JRow,
+ unsigned int infomJinvM, unsigned int infomJ, unsigned int mskip)
+{
+ dIASSERT (infomJinvM > 0 && infomJ > 0 && Arow && JinvMRow && JRow);
+ const unsigned int mskip_munus_infomJ_plus_1 = mskip - infomJ + 1;
+ dIASSERT(mskip >= infomJ);
+ dReal *currA = Arow;
+ const dReal *currJinvM = JinvMRow;
+ for (unsigned int i = infomJinvM; ; ) {
+ dReal JiM0 = currJinvM[JIM_LX];
+ dReal JiM1 = currJinvM[JIM_LY];
+ dReal JiM2 = currJinvM[JIM_LZ];
+ dReal JiM4 = currJinvM[JIM_AX];
+ dReal JiM5 = currJinvM[JIM_AY];
+ dReal JiM6 = currJinvM[JIM_AZ];
+ const dReal *currJ = JRow;
+ for (unsigned int j = infomJ; ; ) {
+ dReal sum;
+ sum = JiM0 * currJ[JME_JLX];
+ sum += JiM1 * currJ[JME_JLY];
+ sum += JiM2 * currJ[JME_JLZ];
+ sum += JiM4 * currJ[JME_JAX];
+ sum += JiM5 * currJ[JME_JAY];
+ sum += JiM6 * currJ[JME_JAZ];
+ *currA += sum;
+ if (--j == 0) {
+ break;
+ }
+ ++currA;
+ currJ += JME__MAX;
+ }
+ if (--i == 0) {
+ break;
+ }
+ currJinvM += JIM__MAX;
+ currA += mskip_munus_infomJ_plus_1;
+ }
+}
+
+
+// this assumes the 4th and 8th rows of B are zero.
+
+static inline
+void MultiplySubJxRhsTmpFromRHS (dReal *rowRhsCfm, const dReal *JRow, const dReal *rowRhsTmp, unsigned int infom)
+{
+ dIASSERT (infom > 0 && rowRhsCfm && JRow && rowRhsTmp);
+ dReal *currRhs = rowRhsCfm + RCE_RHS;
+ const dReal *currJ = JRow;
+ const dReal RT_LX = rowRhsTmp[dDA_LX], RT_LY = rowRhsTmp[dDA_LY], RT_LZ = rowRhsTmp[dDA_LZ];
+ const dReal RT_AX = rowRhsTmp[dDA_AX], RT_AY = rowRhsTmp[dDA_AY], RT_AZ = rowRhsTmp[dDA_AZ];
+ for (unsigned int i = infom; ; ) {
+ dReal sum;
+ sum = currJ[JME_JLX] * RT_LX;
+ sum += currJ[JME_JLY] * RT_LY;
+ sum += currJ[JME_JLZ] * RT_LZ;
+ sum += currJ[JME_JAX] * RT_AX;
+ sum += currJ[JME_JAY] * RT_AY;
+ sum += currJ[JME_JAZ] * RT_AZ;
+ *currRhs -= sum;
+ if (--i == 0) {
+ break;
+ }
+ currRhs += RCE__RHS_CFM_MAX;
+ currJ += JME__MAX;
+ }
+}
+
+
+static inline
+void MultiplyAddJxLambdaToCForce(dReal cforce[CFE__MAX],
+ const dReal *JRow, const dReal *rowRhsLambda, unsigned int infom,
+ dJointFeedback *fb/*=NULL*/, unsigned jointBodyIndex)
+{
+ dIASSERT (infom > 0 && cforce && JRow && rowRhsLambda);
+ dReal sumLX = 0, sumLY = 0, sumLZ = 0, sumAX=0, sumAY = 0, sumAZ = 0;
+ const dReal *currJ = JRow, *currLambda = rowRhsLambda + RLE_LAMBDA;
+ for (unsigned int k = infom; ; ) {
+ const dReal lambda = *currLambda;
+ sumLX += currJ[JME_JLX] * lambda;
+ sumLY += currJ[JME_JLY] * lambda;
+ sumLZ += currJ[JME_JLZ] * lambda;
+ sumAX += currJ[JME_JAX] * lambda;
+ sumAY += currJ[JME_JAY] * lambda;
+ sumAZ += currJ[JME_JAZ] * lambda;
+ if (--k == 0) {
+ break;
+ }
+ currJ += JME__MAX;
+ currLambda += RLE__RHS_LAMBDA_MAX;
+ }
+ if (fb != NULL) {
+ if (jointBodyIndex == dJCB__MIN) {
+ fb->f1[dV3E_X] = sumLX;
+ fb->f1[dV3E_Y] = sumLY;
+ fb->f1[dV3E_Z] = sumLZ;
+ fb->t1[dV3E_X] = sumAX;
+ fb->t1[dV3E_Y] = sumAY;
+ fb->t1[dV3E_Z] = sumAZ;
+ }
+ else {
+ dIASSERT(jointBodyIndex == dJCB__MIN + 1);
+ dSASSERT(dJCB__MAX == 2);
+
+ fb->f2[dV3E_X] = sumLX;
+ fb->f2[dV3E_Y] = sumLY;
+ fb->f2[dV3E_Z] = sumLZ;
+ fb->t2[dV3E_X] = sumAX;
+ fb->t2[dV3E_Y] = sumAY;
+ fb->t2[dV3E_Z] = sumAZ;
+ }
+ }
+ cforce[CFE_LX] += sumLX;
+ cforce[CFE_LY] += sumLY;
+ cforce[CFE_LZ] += sumLZ;
+ cforce[CFE_AX] += sumAX;
+ cforce[CFE_AY] += sumAY;
+ cforce[CFE_AZ] += sumAZ;
+}
+
+
+//****************************************************************************
+
+/*extern */
+void dxStepIsland(const dxStepperProcessingCallContext *callContext)
+{
+ IFTIMING(dTimerStart("preprocessing"));
+
+ dxWorldProcessMemArena *memarena = callContext->m_stepperArena;
+ dxWorld *world = callContext->m_world;
+ unsigned int nb = callContext->m_islandBodiesCount;
+ unsigned int _nj = callContext->m_islandJointsCount;
+
+ dReal *invI = memarena->AllocateOveralignedArray<dReal>(dM3E__MAX * (sizeint)nb, INVI_ALIGNMENT);
+ // Reserve twice as much memory and start from the middle so that regardless of
+ // what direction the array grows to there would be sufficient room available.
+ const sizeint ji_reserve_count = 2 * (sizeint)_nj;
+ dJointWithInfo1 *const jointinfos = memarena->AllocateArray<dJointWithInfo1>(ji_reserve_count);
+
+ const unsigned allowedThreads = callContext->m_stepperAllowedThreads;
+ dIASSERT(allowedThreads != 0);
+
+ void *stagesMemArenaState = memarena->SaveState();
+
+ dxStepperStage1CallContext *stage1CallContext = (dxStepperStage1CallContext *)memarena->AllocateBlock(sizeof(dxStepperStage1CallContext));
+ stage1CallContext->Initialize(callContext, stagesMemArenaState, invI, jointinfos);
+
+ dxStepperStage0BodiesCallContext *stage0BodiesCallContext = (dxStepperStage0BodiesCallContext *)memarena->AllocateBlock(sizeof(dxStepperStage0BodiesCallContext));
+ stage0BodiesCallContext->Initialize(callContext, invI);
+
+ dxStepperStage0JointsCallContext *stage0JointsCallContext = (dxStepperStage0JointsCallContext *)memarena->AllocateBlock(sizeof(dxStepperStage0JointsCallContext));
+ stage0JointsCallContext->Initialize(callContext, jointinfos, &stage1CallContext->m_stage0Outputs);
+
+ if (allowedThreads == 1)
+ {
+ dxStepIsland_Stage0_Bodies(stage0BodiesCallContext);
+ dxStepIsland_Stage0_Joints(stage0JointsCallContext);
+ dxStepIsland_Stage1(stage1CallContext);
+ }
+ else
+ {
+ unsigned bodyThreads = allowedThreads;
+ unsigned jointThreads = 1;
+
+ dCallReleaseeID stage1CallReleasee;
+ world->PostThreadedCallForUnawareReleasee(NULL, &stage1CallReleasee, bodyThreads + jointThreads, callContext->m_finalReleasee,
+ NULL, &dxStepIsland_Stage1_Callback, stage1CallContext, 0, "StepIsland Stage1");
+
+ world->PostThreadedCallsGroup(NULL, bodyThreads, stage1CallReleasee, &dxStepIsland_Stage0_Bodies_Callback, stage0BodiesCallContext, "StepIsland Stage0-Bodies");
+
+ dxStepIsland_Stage0_Joints(stage0JointsCallContext);
+ world->AlterThreadedCallDependenciesCount(stage1CallReleasee, -1);
+ dIASSERT(jointThreads == 1);
+ }
+}
+
+static
+int dxStepIsland_Stage0_Bodies_Callback(void *_callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxStepperStage0BodiesCallContext *callContext = (dxStepperStage0BodiesCallContext *)_callContext;
+ dxStepIsland_Stage0_Bodies(callContext);
+ return 1;
+}
+
+static
+void dxStepIsland_Stage0_Bodies(dxStepperStage0BodiesCallContext *callContext)
+{
+ dxBody * const *body = callContext->m_stepperCallContext->m_islandBodiesStart;
+ unsigned int nb = callContext->m_stepperCallContext->m_islandBodiesCount;
+
+ if (ThrsafeExchange(&callContext->m_tagsTaken, 1) == 0)
+ {
+ // number all bodies in the body list - set their tag values
+ for (unsigned int i=0; i<nb; i++) body[i]->tag = i;
+ }
+
+ if (ThrsafeExchange(&callContext->m_gravityTaken, 1) == 0)
+ {
+ dxWorld *world = callContext->m_stepperCallContext->m_world;
+
+ // add the gravity force to all bodies
+ // since gravity does normally have only one component it's more efficient
+ // to run three loops for each individual component
+ dxBody *const *const bodyend = body + nb;
+ dReal gravity_x = world->gravity[0];
+ if (gravity_x) {
+ for (dxBody *const *bodycurr = body; bodycurr != bodyend; ++bodycurr) {
+ dxBody *b = *bodycurr;
+ if ((b->flags & dxBodyNoGravity) == 0) {
+ b->facc[dV3E_X] += b->mass.mass * gravity_x;
+ }
+ }
+ }
+ dReal gravity_y = world->gravity[1];
+ if (gravity_y) {
+ for (dxBody *const *bodycurr = body; bodycurr != bodyend; ++bodycurr) {
+ dxBody *b = *bodycurr;
+ if ((b->flags & dxBodyNoGravity) == 0) {
+ b->facc[dV3E_Y] += b->mass.mass * gravity_y;
+ }
+ }
+ }
+ dReal gravity_z = world->gravity[2];
+ if (gravity_z) {
+ for (dxBody *const *bodycurr = body; bodycurr != bodyend; ++bodycurr) {
+ dxBody *b = *bodycurr;
+ if ((b->flags & dxBodyNoGravity) == 0) {
+ b->facc[dV3E_Z] += b->mass.mass * gravity_z;
+ }
+ }
+ }
+ }
+
+ // for all bodies, compute the inertia tensor and its inverse in the global
+ // frame, and compute the rotational force and add it to the torque
+ // accumulator. I and invI are a vertical stack of 3x4 matrices, one per body.
+ {
+ dReal *invIrow = callContext->m_invI;
+ unsigned int bodyIndex = ThrsafeIncrementIntUpToLimit(&callContext->m_inertiaBodyIndex, nb);
+
+ for (unsigned int i = 0; i != nb; invIrow += dM3E__MAX, ++i) {
+ if (i == bodyIndex) {
+ dMatrix3 tmp;
+ dxBody *b = body[i];
+
+ // compute inverse inertia tensor in global frame
+ dMultiply2_333 (tmp, b->invI, b->posr.R);
+ dMultiply0_333 (invIrow, b->posr.R, tmp);
+
+ // Don't apply gyroscopic torques to bodies
+ // if not flagged or the body is kinematic
+ if ((b->flags & dxBodyGyroscopic) && (b->invMass > 0)) {
+ dMatrix3 I;
+ // compute inertia tensor in global frame
+ dMultiply2_333 (tmp,b->mass.I,b->posr.R);
+ dMultiply0_333 (I,b->posr.R,tmp);
+ // compute rotational force
+#if 0
+ // Explicit computation
+ dMultiply0_331 (tmp,I,b->avel);
+ dSubtractVectorCross3(b->tacc,b->avel,tmp);
+#else
+ // Do the implicit computation based on
+ //"Stabilizing Gyroscopic Forces in Rigid Multibody Simulations"
+ // (Lacoursière 2006)
+ dReal h = callContext->m_stepperCallContext->m_stepSize; // Step size
+ dVector3 L; // Compute angular momentum
+ dMultiply0_331(L, I, b->avel);
+
+ // Compute a new effective 'inertia tensor'
+ // for the implicit step: the cross-product
+ // matrix of the angular momentum plus the
+ // old tensor scaled by the timestep.
+ // Itild may not be symmetric pos-definite,
+ // but we can still use it to compute implicit
+ // gyroscopic torques.
+ dMatrix3 Itild = { 0 };
+ dSetCrossMatrixMinus(Itild, L, dV3E__MAX);
+ for (int ii = dM3E__MIN; ii != dM3E__MAX; ++ii) {
+ Itild[ii] = Itild[ii] * h + I[ii];
+ }
+
+ // Scale momentum by inverse time to get
+ // a sort of "torque"
+ dScaleVector3(L, dRecip(h));
+ // Invert the pseudo-tensor
+ dMatrix3 itInv;
+ // This is a closed-form inversion.
+ // It's probably not numerically stable
+ // when dealing with small masses with
+ // a large asymmetry.
+ // An LU decomposition might be better.
+ if (dInvertMatrix3(itInv, Itild) != 0) {
+ // "Divide" the original tensor
+ // by the pseudo-tensor (on the right)
+ dMultiply0_333(Itild, I, itInv);
+ // Subtract an identity matrix
+ Itild[dM3E_XX] -= 1; Itild[dM3E_YY] -= 1; Itild[dM3E_ZZ] -= 1;
+
+ // This new inertia matrix rotates the
+ // momentum to get a new set of torques
+ // that will work correctly when applied
+ // to the old inertia matrix as explicit
+ // torques with a semi-implicit update
+ // step.
+ dVector3 tau0;
+ dMultiply0_331(tau0,Itild,L);
+
+ // Add the gyro torques to the torque
+ // accumulator
+ for (int ii = dSA__MIN; ii != dSA__MAX; ++ii) {
+ b->tacc[dV3E__AXES_MIN + ii] += tau0[dV3E__AXES_MIN + ii];
+ }
+ }
+#endif
+ }
+
+ bodyIndex = ThrsafeIncrementIntUpToLimit(&callContext->m_inertiaBodyIndex, nb);
+ }
+ }
+ }
+}
+
+// static
+// int dxStepIsland_Stage0_Joints_Callback(void *_callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+// {
+// (void)callInstanceIndex; // unused
+// (void)callThisReleasee; // unused
+// dxStepperStage0JointsCallContext *callContext = (dxStepperStage0JointsCallContext *)_callContext;
+// dxStepIsland_Stage0_Joints(callContext);
+// return 1;
+// }
+
+static
+void dxStepIsland_Stage0_Joints(dxStepperStage0JointsCallContext *callContext)
+{
+ dxJoint * const *_joint = callContext->m_stepperCallContext->m_islandJointsStart;
+ dJointWithInfo1 *jointinfos = callContext->m_jointinfos;
+ unsigned int _nj = callContext->m_stepperCallContext->m_islandJointsCount;
+
+ // get m = total constraint dimension, nub = number of unbounded variables.
+ // create constraint offset array and number-of-rows array for all joints.
+ // the constraints are re-ordered as follows: the purely unbounded
+ // constraints, the mixed unbounded + LCP constraints, and last the purely
+ // LCP constraints. this assists the LCP solver to put all unbounded
+ // variables at the start for a quick factorization.
+ //
+ // joints with m=0 are inactive and are removed from the joints array
+ // entirely, so that the code that follows does not consider them.
+ // also number all active joints in the joint list (set their tag values).
+ // inactive joints receive a tag value of -1.
+
+ sizeint ji_start, ji_end;
+ {
+ unsigned int mcurr = 0;
+ sizeint unb_start, mix_start, mix_end, lcp_end;
+ unb_start = mix_start = mix_end = lcp_end = _nj;
+
+ dJointWithInfo1 *jicurr = jointinfos + lcp_end;
+ dxJoint *const *const _jend = _joint + _nj;
+ dxJoint *const *_jcurr = _joint;
+ while (true) {
+ // -------------------------------------------------------------------------
+ // Switch to growing array forward
+ {
+ bool fwd_end_reached = false;
+ dJointWithInfo1 *jimixend = jointinfos + mix_end;
+ while (true) { // jicurr=dest, _jcurr=src
+ if (_jcurr == _jend) {
+ lcp_end = jicurr - jointinfos;
+ fwd_end_reached = true;
+ break;
+ }
+ dxJoint *j = *_jcurr++;
+ j->getInfo1 (&jicurr->info);
+ dIASSERT (/*jicurr->info.m >= 0 && */jicurr->info.m <= 6 && /*jicurr->info.nub >= 0 && */jicurr->info.nub <= jicurr->info.m);
+ if (jicurr->info.m != 0) {
+ mcurr += jicurr->info.m;
+ if (jicurr->info.nub == 0) { // A lcp info - a correct guess!!!
+ jicurr->joint = j;
+ ++jicurr;
+ } else if (jicurr->info.nub < jicurr->info.m) { // A mixed case
+ if (unb_start == mix_start) { // no unbounded infos yet - just move to opposite side of mixed-s
+ unb_start = mix_start = mix_start - 1;
+ dJointWithInfo1 *jimixstart = jointinfos + mix_start;
+ jimixstart->info = jicurr->info;
+ jimixstart->joint = j;
+ } else if (jimixend != jicurr) { // have to swap to the tail of mixed-s
+ dxJoint::Info1 tmp_info = jicurr->info;
+ *jicurr = *jimixend;
+ jimixend->info = tmp_info;
+ jimixend->joint = j;
+ ++jimixend; ++jicurr;
+ } else { // no need to swap as there are no LCP info-s yet
+ jicurr->joint = j;
+ jimixend = jicurr = jicurr + 1;
+ }
+ } else { // A purely unbounded case -- break out and proceed growing in opposite direction
+ unb_start = unb_start - 1;
+ dJointWithInfo1 *jiunbstart = jointinfos + unb_start;
+ jiunbstart->info = jicurr->info;
+ jiunbstart->joint = j;
+ lcp_end = jicurr - jointinfos;
+ mix_end = jimixend - jointinfos;
+ jicurr = jiunbstart - 1;
+ break;
+ }
+ } else {
+ j->tag = -1;
+ }
+ }
+ if (fwd_end_reached) {
+ break;
+ }
+ }
+ // -------------------------------------------------------------------------
+ // Switch to growing array backward
+ {
+ bool bkw_end_reached = false;
+ dJointWithInfo1 *jimixstart = jointinfos + mix_start - 1;
+ while (true) { // jicurr=dest, _jcurr=src
+ if (_jcurr == _jend) {
+ unb_start = (jicurr + 1) - jointinfos;
+ mix_start = (jimixstart + 1) - jointinfos;
+ bkw_end_reached = true;
+ break;
+ }
+ dxJoint *j = *_jcurr++;
+ j->getInfo1 (&jicurr->info);
+ dIASSERT (/*jicurr->info.m >= 0 && */jicurr->info.m <= 6 && /*jicurr->info.nub >= 0 && */jicurr->info.nub <= jicurr->info.m);
+ if (jicurr->info.m != 0) {
+ mcurr += jicurr->info.m;
+ if (jicurr->info.nub == jicurr->info.m) { // An unbounded info - a correct guess!!!
+ jicurr->joint = j;
+ --jicurr;
+ } else if (jicurr->info.nub != 0) { // A mixed case
+ if (mix_end == lcp_end) { // no lcp infos yet - just move to opposite side of mixed-s
+ dJointWithInfo1 *jimixend = jointinfos + mix_end;
+ lcp_end = mix_end = mix_end + 1;
+ jimixend->info = jicurr->info;
+ jimixend->joint = j;
+ } else if (jimixstart != jicurr) { // have to swap to the head of mixed-s
+ dxJoint::Info1 tmp_info = jicurr->info;
+ *jicurr = *jimixstart;
+ jimixstart->info = tmp_info;
+ jimixstart->joint = j;
+ --jimixstart; --jicurr;
+ } else { // no need to swap as there are no unbounded info-s yet
+ jicurr->joint = j;
+ jimixstart = jicurr = jicurr - 1;
+ }
+ } else { // A purely lcp case -- break out and proceed growing in opposite direction
+ dJointWithInfo1 *jilcpend = jointinfos + lcp_end;
+ lcp_end = lcp_end + 1;
+ jilcpend->info = jicurr->info;
+ jilcpend->joint = j;
+ unb_start = (jicurr + 1) - jointinfos;
+ mix_start = (jimixstart + 1) - jointinfos;
+ jicurr = jilcpend + 1;
+ break;
+ }
+ } else {
+ j->tag = -1;
+ }
+ }
+ if (bkw_end_reached) {
+ break;
+ }
+ }
+ }
+
+ callContext->m_stage0Outputs->m = mcurr;
+ callContext->m_stage0Outputs->nub = (unsigned)(mix_start - unb_start);
+ dIASSERT((sizeint)(mix_start - unb_start) <= (sizeint)UINT_MAX);
+ ji_start = unb_start;
+ ji_end = lcp_end;
+ }
+
+ {
+ const dJointWithInfo1 *jicurr = jointinfos + ji_start;
+ const dJointWithInfo1 *const jiend = jointinfos + ji_end;
+ for (unsigned int i = 0; jicurr != jiend; i++, ++jicurr) {
+ jicurr->joint->tag = i;
+ }
+ }
+
+ callContext->m_stage0Outputs->ji_start = ji_start;
+ callContext->m_stage0Outputs->ji_end = ji_end;
+}
+
+static
+int dxStepIsland_Stage1_Callback(void *_stage1CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxStepperStage1CallContext *stage1CallContext = (dxStepperStage1CallContext *)_stage1CallContext;
+ dxStepIsland_Stage1(stage1CallContext);
+ return 1;
+}
+
+static
+void dxStepIsland_Stage1(dxStepperStage1CallContext *stage1CallContext)
+{
+ const dxStepperProcessingCallContext *callContext = stage1CallContext->m_stepperCallContext;
+ dJointWithInfo1 *_jointinfos = stage1CallContext->m_jointinfos;
+ dReal *invI = stage1CallContext->m_invI;
+ sizeint ji_start = stage1CallContext->m_stage0Outputs.ji_start;
+ sizeint ji_end = stage1CallContext->m_stage0Outputs.ji_end;
+ unsigned int m = stage1CallContext->m_stage0Outputs.m;
+ unsigned int nub = stage1CallContext->m_stage0Outputs.nub;
+
+ dxWorldProcessMemArena *memarena = callContext->m_stepperArena;
+ {
+ memarena->RestoreState(stage1CallContext->m_stageMemArenaState);
+ stage1CallContext = NULL; // WARNING! _stage1CallContext is not valid after this point!
+ dIVERIFY(stage1CallContext == NULL); // To suppress compiler warnings about unused variable assignment
+
+ unsigned int _nj = callContext->m_islandJointsCount;
+ const sizeint ji_reserve_count = 2 * (sizeint)_nj;
+ memarena->ShrinkArray<dJointWithInfo1>(_jointinfos, ji_reserve_count, ji_end);
+ }
+
+ dJointWithInfo1 *jointinfos = _jointinfos + ji_start;
+ unsigned int nj = (unsigned int)(ji_end - ji_start);
+ dIASSERT((sizeint)(ji_end - ji_start) <= (sizeint)UINT_MAX);
+
+ unsigned int *mindex = NULL;
+ dReal *J = NULL, *A = NULL, *pairsRhsCfm = NULL, *pairsLoHi = NULL;
+ int *findex = NULL;
+ atomicord32 *bodyStartJoints = NULL, *bodyJointLinks = NULL;
+
+ // if there are constraints, compute constrForce
+ if (m > 0) {
+ mindex = memarena->AllocateArray<unsigned int>((sizeint)(nj + 1));
+ {
+ unsigned int *mcurr = mindex;
+ unsigned int moffs = 0;
+ mcurr[0] = moffs;
+ mcurr += 1;
+
+ const dJointWithInfo1 *const jiend = jointinfos + nj;
+ for (const dJointWithInfo1 *jicurr = jointinfos; jicurr != jiend; ++jicurr) {
+ //dxJoint *joint = jicurr->joint;
+ moffs += jicurr->info.m;
+ mcurr[0] = moffs;
+ mcurr += 1;
+ }
+ }
+
+ // create a constraint equation right hand side vector `c', a constraint
+ // force mixing vector `cfm', and LCP low and high bound vectors, and an
+ // 'findex' vector.
+ findex = memarena->AllocateArray<int>(m);
+ J = memarena->AllocateArray<dReal>((sizeint)m * (2 * JME__MAX));
+ A = memarena->AllocateOveralignedArray<dReal>((sizeint)m * dPAD(m), AMATRIX_ALIGNMENT);
+ pairsRhsCfm = memarena->AllocateArray<dReal>((sizeint)m * RCE__RHS_CFM_MAX);
+ pairsLoHi = memarena->AllocateArray<dReal>((sizeint)m * LHE__LO_HI_MAX);
+ const unsigned int nb = callContext->m_islandBodiesCount;
+ bodyStartJoints = memarena->AllocateArray<atomicord32>(nb);
+ bodyJointLinks = memarena->AllocateArray<atomicord32>((sizeint)nj * dJCB__MAX);
+ dICHECK(nj < ~((atomicord32)0) / dJCB__MAX); // If larger joint counts are to be used, pointers (or sizeint) need to be stored rather than atomicord32 indices
+ }
+
+ dxStepperLocalContext *localContext = (dxStepperLocalContext *)memarena->AllocateBlock(sizeof(dxStepperLocalContext));
+ localContext->Initialize(invI, jointinfos, nj, m, nub, mindex, findex, J, A, pairsRhsCfm, pairsLoHi, bodyStartJoints, bodyJointLinks);
+
+ void *stage1MemarenaState = memarena->SaveState();
+ dxStepperStage3CallContext *stage3CallContext = (dxStepperStage3CallContext*)memarena->AllocateBlock(sizeof(dxStepperStage3CallContext));
+ stage3CallContext->Initialize(callContext, localContext, stage1MemarenaState);
+
+ if (m > 0) {
+ dReal *JinvM = memarena->AllocateOveralignedArray<dReal>((sizeint)m * (2 * JIM__MAX), JINVM_ALIGNMENT);
+ const unsigned int nb = callContext->m_islandBodiesCount;
+ dReal *rhs_tmp = memarena->AllocateArray<dReal>((sizeint)nb * dDA__MAX);
+
+ dxStepperStage2CallContext *stage2CallContext = (dxStepperStage2CallContext *)memarena->AllocateBlock(sizeof(dxStepperStage2CallContext));
+ stage2CallContext->Initialize(callContext, localContext, JinvM, rhs_tmp);
+
+ const unsigned allowedThreads = callContext->m_stepperAllowedThreads;
+ dIASSERT(allowedThreads != 0);
+
+ if (allowedThreads == 1) {
+ IFTIMING(dTimerNow("create J"));
+ dxStepIsland_Stage2a(stage2CallContext);
+ IFTIMING(dTimerNow("compute Adiag, JinvM and rhs_tmp"));
+ dxStepIsland_Stage2b(stage2CallContext);
+ IFTIMING(dTimerNow("compute A and rhs"));
+ dxStepIsland_Stage2c(stage2CallContext);
+ dxStepIsland_Stage3(stage3CallContext);
+ }
+ else {
+ dxWorld *world = callContext->m_world;
+ dCallReleaseeID stage3CallReleasee;
+ world->PostThreadedCallForUnawareReleasee(NULL, &stage3CallReleasee, 1, callContext->m_finalReleasee,
+ NULL, &dxStepIsland_Stage3_Callback, stage3CallContext, 0, "StepIsland Stage3");
+
+ dCallReleaseeID stage2bSyncReleasee;
+ world->PostThreadedCall(NULL, &stage2bSyncReleasee, 1, stage3CallReleasee,
+ NULL, &dxStepIsland_Stage2bSync_Callback, stage2CallContext, 0, "StepIsland Stage2b Sync");
+
+ dCallReleaseeID stage2aSyncReleasee;
+ world->PostThreadedCall(NULL, &stage2aSyncReleasee, allowedThreads, stage2bSyncReleasee,
+ NULL, &dxStepIsland_Stage2aSync_Callback, stage2CallContext, 0, "StepIsland Stage2a Sync");
+
+ dIASSERT(allowedThreads > 1); /*if (allowedThreads > 1) */{
+ world->PostThreadedCallsGroup(NULL, allowedThreads - 1, stage2aSyncReleasee, &dxStepIsland_Stage2a_Callback, stage2CallContext, "StepIsland Stage2a");
+ }
+ dxStepIsland_Stage2a(stage2CallContext);
+ world->AlterThreadedCallDependenciesCount(stage2aSyncReleasee, -1);
+ }
+ }
+ else {
+ dxStepIsland_Stage3(stage3CallContext);
+ }
+}
+
+
+static
+int dxStepIsland_Stage2a_Callback(void *_stage2CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxStepperStage2CallContext *stage2CallContext = (dxStepperStage2CallContext *)_stage2CallContext;
+ dxStepIsland_Stage2a(stage2CallContext);
+ return 1;
+}
+
+static
+void dxStepIsland_Stage2a(dxStepperStage2CallContext *stage2CallContext)
+{
+ const dxStepperProcessingCallContext *callContext = stage2CallContext->m_stepperCallContext;
+ const dxStepperLocalContext *localContext = stage2CallContext->m_localContext;
+ dJointWithInfo1 *jointinfos = localContext->m_jointinfos;
+ unsigned int nj = localContext->m_nj;
+ const unsigned int *mindex = localContext->m_mindex;
+
+ const dReal stepsizeRecip = dRecip(callContext->m_stepSize);
+ dxWorld *world = callContext->m_world;
+
+ {
+ int *findex = localContext->m_findex;
+ dReal *J = localContext->m_J;
+ dReal *pairsRhsCfm = localContext->m_pairsRhsCfm;
+ dReal *pairsLoHi = localContext->m_pairsLoHi;
+
+ // get jacobian data from constraints. a (2*m)x8 matrix will be created
+ // to store the two jacobian blocks from each constraint. it has this
+ // format:
+ //
+ // l l l 0 a a a 0 \ .
+ // l l l 0 a a a 0 }-- jacobian body 1 block for joint 0 (3 rows)
+ // l l l 0 a a a 0 /
+ // l l l 0 a a a 0 \ .
+ // l l l 0 a a a 0 }-- jacobian body 2 block for joint 0 (3 rows)
+ // l l l 0 a a a 0 /
+ // l l l 0 a a a 0 }--- jacobian body 1 block for joint 1 (1 row)
+ // l l l 0 a a a 0 }--- jacobian body 2 block for joint 1 (1 row)
+ // etc...
+ //
+ // (lll) = linear jacobian data
+ // (aaa) = angular jacobian data
+ //
+
+ const dReal worldERP = world->global_erp;
+ const dReal worldCFM = world->global_cfm;
+
+ unsigned ji;
+ while ((ji = ThrsafeIncrementIntUpToLimit(&stage2CallContext->m_ji_J, nj)) != nj) {
+ const unsigned ofsi = mindex[ji];
+ const unsigned int infom = mindex[ji + 1] - ofsi;
+
+ dReal *const JRow = J + (sizeint)ofsi * (2 * JME__MAX);
+ dReal *rowRhsCfm = pairsRhsCfm + (sizeint)ofsi * RCE__RHS_CFM_MAX;
+ dReal *rowLoHi = pairsLoHi + (sizeint)ofsi * LHE__LO_HI_MAX;
+ {
+ dSetZero (JRow, infom * (2 * JME__MAX));
+
+ dReal *const endRhsCfm = rowRhsCfm + infom * RCE__RHS_CFM_MAX;
+ for (dReal *currRhsCfm = rowRhsCfm; currRhsCfm != endRhsCfm; currRhsCfm += RCE__RHS_CFM_MAX) {
+ currRhsCfm[RCE_RHS] = REAL(0.0);
+ currRhsCfm[RCE_CFM] = worldCFM;
+ }
+
+ dReal *const endLoHi = rowLoHi + infom * LHE__LO_HI_MAX;
+ for (dReal *currLoHi = rowLoHi; currLoHi != endLoHi; currLoHi += LHE__LO_HI_MAX) {
+ currLoHi[LHE_LO] = -dInfinity;
+ currLoHi[LHE_HI] = dInfinity;
+ }
+ }
+ int *findexRow = findex + ofsi;
+ dSetValue(findexRow, infom, -1);
+
+ dxJoint *joint = jointinfos[ji].joint;
+ joint->getInfo2(stepsizeRecip, worldERP, JME__MAX, JRow + JME__J_MIN, JRow + infom * JME__MAX + JME__J_MIN, RCE__RHS_CFM_MAX, rowRhsCfm, rowLoHi, findexRow);
+ dSASSERT((int)LHE__LO_HI_MAX == RCE__RHS_CFM_MAX); // To make sure same step fits for both pairs in the call to dxJoint::getInfo2() above
+
+ // findex iteration is compact and is not going to pollute caches - do it first
+ {
+ // adjust returned findex values for global index numbering
+ int *const findicesEnd = findexRow + infom;
+ for (int *findexCurr = findexRow; findexCurr != findicesEnd; ++findexCurr) {
+ int fival = *findexCurr;
+ if (fival != -1) {
+ *findexCurr = fival + ofsi;
+ }
+ }
+ }
+ {
+ dReal *const endRhsCfm = rowRhsCfm + infom * RCE__RHS_CFM_MAX;
+ for (dReal *currRhsCfm = rowRhsCfm; currRhsCfm != endRhsCfm; currRhsCfm += RCE__RHS_CFM_MAX) {
+ currRhsCfm[RCE_RHS] *= stepsizeRecip;
+ currRhsCfm[RCE_CFM] *= stepsizeRecip;
+ }
+ }
+ }
+ }
+}
+
+static
+int dxStepIsland_Stage2aSync_Callback(void *_stage2CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ dxStepperStage2CallContext *stage2CallContext = (dxStepperStage2CallContext *)_stage2CallContext;
+ const dxStepperProcessingCallContext *callContext = stage2CallContext->m_stepperCallContext;
+ const unsigned allowedThreads = callContext->m_stepperAllowedThreads;
+
+ dIASSERT(allowedThreads > 1); /*if (allowedThreads > 1) */{ // The allowed thread count is greater than one as otherwise current function would not be scheduled for execution from the previous stage
+ dxWorld *world = callContext->m_world;
+ world->AlterThreadedCallDependenciesCount(callThisReleasee, allowedThreads - 1);
+ world->PostThreadedCallsGroup(NULL, allowedThreads - 1, callThisReleasee, &dxStepIsland_Stage2b_Callback, stage2CallContext, "StepIsland Stage2b");
+ }
+ dxStepIsland_Stage2b(stage2CallContext);
+
+ return 1;
+}
+
+static
+int dxStepIsland_Stage2b_Callback(void *_stage2CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxStepperStage2CallContext *stage2CallContext = (dxStepperStage2CallContext *)_stage2CallContext;
+ dxStepIsland_Stage2b(stage2CallContext);
+ return 1;
+}
+
+static
+void dxStepIsland_Stage2b(dxStepperStage2CallContext *stage2CallContext)
+{
+ const dxStepperProcessingCallContext *callContext = stage2CallContext->m_stepperCallContext;
+ const dxStepperLocalContext *localContext = stage2CallContext->m_localContext;
+ dJointWithInfo1 *jointinfos = localContext->m_jointinfos;
+ unsigned int nj = localContext->m_nj;
+ const unsigned int *mindex = localContext->m_mindex;
+
+ {
+ // Warning!!!
+ // This code depends on cfm elements and therefore must be in different sub-stage
+ // from Jacobian construction in Stage2a to ensure proper synchronization
+ // and avoid accessing numbers being modified.
+ // Warning!!!
+ dReal *A = localContext->m_A;
+ const dReal *pairsRhsCfm = localContext->m_pairsRhsCfm;
+ const unsigned m = localContext->m_m;
+
+ const unsigned int mskip = dPAD(m);
+
+ unsigned ji;
+ while ((ji = ThrsafeIncrementIntUpToLimit(&stage2CallContext->m_ji_Ainit, nj)) != nj) {
+ const unsigned ofsi = mindex[ji];
+ const unsigned int infom = mindex[ji + 1] - ofsi;
+
+ dReal *Arow = A + (sizeint)mskip * ofsi;
+ dSetZero(Arow, (sizeint)mskip * infom);
+ dReal *Adiag = Arow + ofsi;
+ const dReal *rowRfsCrm = pairsRhsCfm + (sizeint)ofsi * RCE__RHS_CFM_MAX;
+ for (unsigned int i = 0; i != infom; Adiag += mskip, ++i) {
+ Adiag[i] = (rowRfsCrm + i * RCE__RHS_CFM_MAX)[RCE_CFM];
+ }
+ }
+ }
+
+ {
+ // Warning!!!
+ // This code depends on J elements and therefore must be in different sub-stage
+ // from Jacobian construction in Stage2a to ensure proper synchronization
+ // and avoid accessing numbers being modified.
+ // Warning!!!
+ const dReal *invI = localContext->m_invI;
+ const dReal *J = localContext->m_J;
+ dReal *JinvM = stage2CallContext->m_JinvM;
+
+ // compute A = J*invM*J'. first compute JinvM = J*invM. this has the same
+ // format as J so we just go through the constraints in J multiplying by
+ // the appropriate scalars and matrices.
+ unsigned ji;
+ while ((ji = ThrsafeIncrementIntUpToLimit(&stage2CallContext->m_ji_JinvM, nj)) != nj) {
+ const unsigned ofsi = mindex[ji];
+ const unsigned int infom = mindex[ji + 1] - ofsi;
+
+ dReal *Jdst = JinvM + (sizeint)ofsi * (2 * JIM__MAX);
+ dSetZero(Jdst, infom * (2 * JIM__MAX));
+
+ const dReal *Jsrc = J + (sizeint)ofsi * (2 * JME__MAX);
+ dxJoint *joint = jointinfos[ji].joint;
+
+ dxBody *jb0 = joint->node[0].body;
+ if (true || jb0 != NULL) { // -- always true
+ dReal body_invMass0 = jb0->invMass;
+ const dReal *body_invI0 = invI + (sizeint)(unsigned int)jb0->tag * dM3E__MAX;
+ for (unsigned int j = infom; j != 0; --j) {
+ for (unsigned int k = dSA__MIN; k != dSA__MAX; ++k) Jdst[JIM__L_AXES_MIN + k] = Jsrc[JME__JL_MIN + k] * body_invMass0;
+ dMultiply0_133(Jdst + JIM__A_AXES_MIN, Jsrc + JME__JA_MIN, body_invI0);
+ Jsrc += JME__MAX;
+ Jdst += JIM__MAX;
+ }
+ }
+
+ dxBody *jb1 = joint->node[1].body;
+ if (jb1 != NULL) {
+ dReal body_invMass1 = jb1->invMass;
+ const dReal *body_invI1 = invI + (sizeint)(unsigned int)jb1->tag * dM3E__MAX;
+ for (unsigned int j = infom; j != 0; --j) {
+ for (unsigned int k = dSA__MIN; k != dSA__MAX; ++k) Jdst[JIM__L_AXES_MIN + k] = Jsrc[JME__JL_MIN + k] * body_invMass1;
+ dMultiply0_133 (Jdst + JIM__A_AXES_MIN, Jsrc + JME__JA_MIN, body_invI1);
+ Jsrc += JME__MAX;
+ Jdst += JIM__MAX;
+ }
+ }
+ }
+ }
+
+ {
+ // Warning!!!
+ // This code reads facc/tacc fields of body objects which (the fields)
+ // may be modified by dxJoint::getInfo2(). Therefore the code must be
+ // in different sub-stage from Jacobian construction in Stage2a
+ // to ensure proper synchronization and avoid accessing numbers being modified.
+ // Warning!!!
+ dxBody * const *const body = callContext->m_islandBodiesStart;
+ const unsigned int nb = callContext->m_islandBodiesCount;
+ const dReal *invI = localContext->m_invI;
+ atomicord32 *bodyStartJoints = localContext->m_bodyStartJoints;
+ dReal *rhs_tmp = stage2CallContext->m_rhs_tmp;
+
+ // compute the right hand side `rhs'
+ const dReal stepsizeRecip = dRecip(callContext->m_stepSize);
+
+ // put v/h + invM*fe into rhs_tmp
+ unsigned bi;
+ while ((bi = ThrsafeIncrementIntUpToLimit(&stage2CallContext->m_bi_rhs_tmp, nb)) != nb) {
+ dReal *tmp1curr = rhs_tmp + (sizeint)bi * dDA__MAX;
+ const dReal *invIrow = invI + (sizeint)bi * dM3E__MAX;
+ dxBody *b = body[bi];
+ // dSetZero(tmp1curr, 8); -- not needed
+ for (unsigned int j = dSA__MIN; j != dSA__MAX; ++j) tmp1curr[dDA__L_MIN + j] = b->facc[dV3E__AXES_MIN + j] * b->invMass + b->lvel[dV3E__AXES_MIN + j] * stepsizeRecip;
+ dMultiply0_331 (tmp1curr + dDA__A_MIN, invIrow, b->tacc);
+ for (unsigned int k = dSA__MIN; k != dSA__MAX; ++k) tmp1curr[dDA__A_MIN + k] += b->avel[dV3E__AXES_MIN + k] * stepsizeRecip;
+ // Initialize body start joint indices -- this will be needed later for building body related joint list in dxStepIsland_Stage2c
+ bodyStartJoints[bi] = 0;
+ }
+ }
+}
+
+static
+int dxStepIsland_Stage2bSync_Callback(void *_stage2CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ dxStepperStage2CallContext *stage2CallContext = (dxStepperStage2CallContext *)_stage2CallContext;
+ const dxStepperProcessingCallContext *callContext = stage2CallContext->m_stepperCallContext;
+ const unsigned allowedThreads = callContext->m_stepperAllowedThreads;
+
+ dIASSERT(allowedThreads > 1); /*if (allowedThreads > 1) */{ // The allowed thread count is greater than one as otherwise current function would not be scheduled for execution from the previous stage
+ dxWorld *world = callContext->m_world;
+ world->AlterThreadedCallDependenciesCount(callThisReleasee, allowedThreads - 1);
+ world->PostThreadedCallsGroup(NULL, allowedThreads - 1, callThisReleasee, &dxStepIsland_Stage2c_Callback, stage2CallContext, "StepIsland Stage2c");
+ }
+ dxStepIsland_Stage2c(stage2CallContext);
+
+ return 1;
+}
+
+
+static
+int dxStepIsland_Stage2c_Callback(void *_stage2CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxStepperStage2CallContext *stage2CallContext = (dxStepperStage2CallContext *)_stage2CallContext;
+ dxStepIsland_Stage2c(stage2CallContext);
+ return 1;
+}
+
+static
+void dxStepIsland_Stage2c(dxStepperStage2CallContext *stage2CallContext)
+{
+ //const dxStepperProcessingCallContext *callContext = stage2CallContext->m_stepperCallContext;
+ const dxStepperLocalContext *localContext = stage2CallContext->m_localContext;
+ dJointWithInfo1 *jointinfos = localContext->m_jointinfos;
+ unsigned int nj = localContext->m_nj;
+ const unsigned int *mindex = localContext->m_mindex;
+
+ {
+ // Warning!!!
+ // This code depends on A elements and JinvM elements and therefore
+ // must be in different sub-stage from A initialization and JinvM calculation in Stage2b
+ // to ensure proper synchronization and avoid accessing numbers being modified.
+ // Warning!!!
+ dReal *A = localContext->m_A;
+ const dReal *JinvM = stage2CallContext->m_JinvM;
+ const dReal *J = localContext->m_J;
+ const unsigned m = localContext->m_m;
+
+ // now compute A = JinvM * J'. A's rows and columns are grouped by joint,
+ // i.e. in the same way as the rows of J. block (i,j) of A is only nonzero
+ // if joints i and j have at least one body in common.
+ const unsigned int mskip = dPAD(m);
+
+ unsigned ji;
+ while ((ji = ThrsafeIncrementIntUpToLimit(&stage2CallContext->m_ji_Aaddjb, nj)) != nj) {
+ const unsigned ofsi = mindex[ji];
+ const unsigned int infom = mindex[ji + 1] - ofsi;
+
+ dReal *Arow = A + (sizeint)mskip * ofsi;
+ const dReal *JinvMRow = JinvM + (sizeint)ofsi * (2 * JIM__MAX);
+ dxJoint *joint = jointinfos[ji].joint;
+
+ dxBody *jb0 = joint->node[0].body;
+ if (true || jb0 != NULL) { // -- always true
+ // compute diagonal block of A
+ const dReal *JRow = J + (sizeint)ofsi * (2 * JME__MAX);
+ MultiplyAddJinvMxJToA (Arow + ofsi, JinvMRow, JRow, infom, infom, mskip);
+
+ for (dxJointNode *n0 = (ji != 0 ? jb0->firstjoint : NULL); n0; n0 = n0->next) {
+ // if joint was tagged as -1 then it is an inactive (m=0 or disabled)
+ // joint that should not be considered
+ int j0 = n0->joint->tag;
+ if (j0 != -1 && (unsigned)j0 < ji) {
+ const unsigned int jiother_ofsi = mindex[j0];
+ const unsigned int jiother_infom = mindex[j0 + 1] - jiother_ofsi;
+ const dJointWithInfo1 *jiother = jointinfos + j0;
+ unsigned int smart_infom = (jiother->joint->node[1].body == jb0) ? jiother_infom : 0;
+ // set block of A
+ const dReal *JOther = J + ((sizeint)jiother_ofsi * 2 + smart_infom) * JME__MAX;
+ MultiplyAddJinvMxJToA (Arow + jiother_ofsi, JinvMRow, JOther, infom, jiother_infom, mskip);
+ }
+ }
+ }
+
+ dxBody *jb1 = joint->node[1].body;
+ dIASSERT(jb1 != jb0);
+ if (jb1 != NULL) {
+ const dReal *JinvMOther = JinvMRow + infom * JIM__MAX;
+ // compute diagonal block of A
+ const dReal *JRow = J + ((sizeint)ofsi * 2 + infom) * JME__MAX;
+ MultiplyAddJinvMxJToA (Arow + ofsi, JinvMOther, JRow, infom, infom, mskip);
+
+ for (dxJointNode *n1 = (ji != 0 ? jb1->firstjoint : NULL); n1; n1 = n1->next) {
+ // if joint was tagged as -1 then it is an inactive (m=0 or disabled)
+ // joint that should not be considered
+ int j1 = n1->joint->tag;
+ if (j1 != -1 && (unsigned)j1 < ji) {
+ const unsigned int jiother_ofsi = mindex[j1];
+ const unsigned int jiother_infom = mindex[j1 + 1] - jiother_ofsi;
+ const dJointWithInfo1 *jiother = jointinfos + j1;
+ unsigned int smart_infom = (jiother->joint->node[1].body == jb1) ? jiother_infom : 0;
+ // set block of A
+ const dReal *JOther = J + ((sizeint)jiother_ofsi * 2 + smart_infom) * JME__MAX;
+ MultiplyAddJinvMxJToA (Arow + jiother_ofsi, JinvMOther, JOther, infom, jiother_infom, mskip);
+ }
+ }
+ }
+ }
+ }
+
+ {
+ // Warning!!!
+ // This code depends on rhs_tmp elements and therefore must be in
+ // different sub-stage from rhs_tmp calculation in Stage2b to ensure
+ // proper synchronization and avoid accessing numbers being modified.
+ // Warning!!!
+ const dReal *J = localContext->m_J;
+ const dReal *rhs_tmp = stage2CallContext->m_rhs_tmp;
+ dReal *pairsRhsCfm = localContext->m_pairsRhsCfm;
+ atomicord32 *bodyStartJoints = localContext->m_bodyStartJoints;
+ atomicord32 *bodyJointLinks = localContext->m_bodyJointLinks;
+
+ // compute the right hand side `rhs'
+ // put J*rhs_tmp into rhs
+ unsigned ji;
+ while ((ji = ThrsafeIncrementIntUpToLimit(&stage2CallContext->m_ji_rhs, nj)) != nj) {
+ const unsigned ofsi = mindex[ji];
+ const unsigned int infom = mindex[ji + 1] - ofsi;
+
+ dReal *currRhsCfm = pairsRhsCfm + (sizeint)ofsi * RCE__RHS_CFM_MAX;
+ const dReal *JRow = J + (sizeint)ofsi * (2 * JME__MAX);
+
+ dxJoint *joint = jointinfos[ji].joint;
+
+ dxBody *jb0 = joint->node[0].body;
+ if (true || jb0 != NULL) { // -- always true
+ unsigned bodyIndex = (unsigned)jb0->tag;
+ MultiplySubJxRhsTmpFromRHS (currRhsCfm, JRow, rhs_tmp + (sizeint)bodyIndex * dDA__MAX, infom);
+
+ // Link joints connected to each body into a list to be used on results incorporation. The bodyStartJoints have been initialized in dxStepIsland_Stage2b.
+ const atomicord32 linkIndex = (atomicord32)((sizeint)ji * dJCB__MAX + dJCB_FIRST_BODY); // It is asserted at links buffer allocation that the indices can't overflow atomicord32
+ for (atomicord32 oldStartIndex = bodyStartJoints[bodyIndex]; ; oldStartIndex = bodyStartJoints[bodyIndex]) {
+ bodyJointLinks[linkIndex] = oldStartIndex;
+ if (ThrsafeCompareExchange(&bodyStartJoints[bodyIndex], oldStartIndex, linkIndex + 1)) { // The link index is stored incremented to allow 0 as end indicator
+ break;
+ }
+ }
+ }
+
+ dxBody *jb1 = joint->node[1].body;
+ if (jb1 != NULL) {
+ unsigned bodyIndex = (unsigned)jb1->tag;
+ MultiplySubJxRhsTmpFromRHS (currRhsCfm, JRow + infom * JME__MAX, rhs_tmp + (sizeint)bodyIndex * dDA__MAX, infom);
+
+ // Link joints connected to each body into a list to be used on results incorporation. The bodyStartJoints have been initialized in dxStepIsland_Stage2b
+ const atomicord32 linkIndex = (atomicord32)((sizeint)ji * dJCB__MAX + dJCB_SECOND_BODY); // It is asserted at links buffer allocation that the indices can't overflow atomicord32
+ for (atomicord32 oldStartIndex = bodyStartJoints[bodyIndex]; ; oldStartIndex = bodyStartJoints[bodyIndex]) {
+ bodyJointLinks[linkIndex] = oldStartIndex;
+ if (ThrsafeCompareExchange(&bodyStartJoints[bodyIndex], oldStartIndex, linkIndex + 1)) { // The link index is stored incremented to allow 0 as end indicator
+ break;
+ }
+ }
+ }
+ }
+ }
+}
+
+
+static
+int dxStepIsland_Stage3_Callback(void *_stage3CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxStepperStage3CallContext *stage3CallContext = (dxStepperStage3CallContext *)_stage3CallContext;
+ dxStepIsland_Stage3(stage3CallContext);
+ return 1;
+}
+
+static
+void dxStepIsland_Stage3(dxStepperStage3CallContext *stage3CallContext)
+{
+ const dxStepperProcessingCallContext *callContext = stage3CallContext->m_stepperCallContext;
+ const dxStepperLocalContext *localContext = stage3CallContext->m_localContext;
+
+ dxWorldProcessMemArena *memarena = callContext->m_stepperArena;
+ memarena->RestoreState(stage3CallContext->m_stage1MemArenaState);
+ stage3CallContext = NULL; // WARNING! stage3CallContext is not valid after this point!
+ dIVERIFY(stage3CallContext == NULL); // To suppress unused variable assignment warnings
+
+ unsigned int m = localContext->m_m;
+ unsigned int nub = localContext->m_nub;
+ //const unsigned int *mindex = localContext->m_mindex;
+ int *findex = localContext->m_findex;
+ dReal *A = localContext->m_A;
+ dReal *pairsRhsLambda = localContext->m_pairsRhsCfm; // Reuse cfm buffer for lambdas as the former values are not needed any more
+ dReal *pairsLoHi = localContext->m_pairsLoHi;
+
+ if (m > 0) {
+ BEGIN_STATE_SAVE(memarena, lcpstate) {
+ IFTIMING(dTimerNow ("solve LCP problem"));
+
+ // solve the LCP problem and get lambda.
+ // this will destroy A but that's OK
+ dxSolveLCP (memarena, m, A, pairsRhsLambda, NULL, nub, pairsLoHi, findex);
+ dSASSERT((int)RLE__RHS_LAMBDA_MAX == PBX__MAX && (int)RLE_RHS == PBX_B && (int)RLE_LAMBDA == PBX_X);
+ dSASSERT((int)LHE__LO_HI_MAX == PLH__MAX && (int)LHE_LO == PLH_LO && (int)LHE_HI == PLH_HI);
+
+ } END_STATE_SAVE(memarena, lcpstate);
+ }
+
+ // void *stage3MemarenaState = memarena->SaveState();
+
+ dxStepperStage4CallContext *stage4CallContext = (dxStepperStage4CallContext *)memarena->AllocateBlock(sizeof(dxStepperStage4CallContext));
+ stage4CallContext->Initialize(callContext, localContext/*, stage3MemarenaState*/);
+
+ const unsigned allowedThreads = callContext->m_stepperAllowedThreads;
+ dIASSERT(allowedThreads != 0);
+
+ if (allowedThreads == 1) {
+ IFTIMING(dTimerNow ("compute and apply constraint force"));
+ dxStepIsland_Stage4(stage4CallContext);
+ IFTIMING(dTimerEnd());
+
+ if (m > 0) {
+ IFTIMING(dTimerReport(stdout,1));
+ }
+ }
+ else {
+ dCallReleaseeID finalReleasee = callContext->m_finalReleasee;
+ dxWorld *world = callContext->m_world;
+ world->AlterThreadedCallDependenciesCount(finalReleasee, allowedThreads - 1);
+ world->PostThreadedCallsGroup(NULL, allowedThreads - 1, finalReleasee, &dxStepIsland_Stage4_Callback, stage4CallContext, "StepIsland Stage4");
+ // Note: Adding another dependency for the finalReleasee is not necessary as it already depends on the current call
+ dxStepIsland_Stage4(stage4CallContext);
+ }
+}
+
+static
+int dxStepIsland_Stage4_Callback(void *_stage4CallContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxStepperStage4CallContext *stage4CallContext = (dxStepperStage4CallContext *)_stage4CallContext;
+ dxStepIsland_Stage4(stage4CallContext);
+ return 1;
+}
+
+static
+void dxStepIsland_Stage4(dxStepperStage4CallContext *stage4CallContext)
+{
+ const dxStepperProcessingCallContext *callContext = stage4CallContext->m_stepperCallContext;
+ const dxStepperLocalContext *localContext = stage4CallContext->m_localContext;
+
+ const dReal stepSize = callContext->m_stepSize;
+ dxBody *const *bodies = callContext->m_islandBodiesStart;
+ dReal *invI = localContext->m_invI;
+ dJointWithInfo1 *jointInfos = localContext->m_jointinfos;
+ dReal *J = localContext->m_J;
+ dReal *pairsRhsLambda = localContext->m_pairsRhsCfm;
+ const unsigned int *mIndex = localContext->m_mindex;
+ atomicord32 *bodyStartJoints = localContext->m_bodyStartJoints;
+ atomicord32 *bodyJointLinks = localContext->m_bodyJointLinks;
+ const unsigned int nb = callContext->m_islandBodiesCount;
+
+ unsigned bi;
+ while ((bi = ThrsafeIncrementIntUpToLimit(&stage4CallContext->m_bi_constrForce, nb)) != nb) {
+ dVector3 angularForceAccumulator;
+ dxBody *b = bodies[bi];
+ const dReal *invIrow = invI + (sizeint)bi * dM3E__MAX;
+ dReal body_invMass_mul_stepSize = stepSize * b->invMass;
+
+ dReal bodyConstrForce[CFE__MAX];
+ bool constrForceAvailable = false;
+
+ unsigned linkIndex = bodyStartJoints != NULL ? bodyStartJoints[bi] : 0;
+ if (linkIndex != 0) {
+ dSetZero(bodyConstrForce, dARRAY_SIZE(bodyConstrForce));
+ }
+
+ // compute the constraint force as constrForce = J'*lambda
+ for (; linkIndex != 0; constrForceAvailable = true, linkIndex = bodyJointLinks[linkIndex - 1]) {
+ unsigned jointIndex = (linkIndex - 1) / dJCB__MAX;
+ unsigned jointBodyIndex = (linkIndex - 1) % dJCB__MAX;
+
+ const dJointWithInfo1 *currJointInfo = jointInfos + jointIndex;
+ unsigned ofsi = mIndex[jointIndex];
+ dIASSERT(dIN_RANGE(jointIndex, 0, localContext->m_nj));
+
+ const dReal *JRow = J + (sizeint)ofsi * (2 * JME__MAX);
+ const dReal *rowRhsLambda = pairsRhsLambda + (sizeint)ofsi * RLE__RHS_LAMBDA_MAX;
+
+ dxJoint *joint = currJointInfo->joint;
+ const unsigned int infom = currJointInfo->info.m;
+
+ // unsigned jRowExtraOffset = jointBodyIndex * infom * JME__MAX;
+ unsigned jRowExtraOffset = jointBodyIndex != dJCB__MIN ? infom * JME__MAX : 0;
+ dSASSERT(dJCB__MAX == 2);
+
+ dJointFeedback *fb = joint->feedback;
+ MultiplyAddJxLambdaToCForce(bodyConstrForce, JRow + jRowExtraOffset, rowRhsLambda, infom, fb, jointBodyIndex);
+ }
+
+ // compute the velocity update
+ if (constrForceAvailable) {
+ // add fe to cforce and multiply cforce by stepSize
+ for (unsigned int j = dSA__MIN; j != dSA__MAX; ++j) {
+ b->lvel[dV3E__AXES_MIN + j] += (bodyConstrForce[CFE__L_MIN + j] + b->facc[dV3E__AXES_MIN + j]) * body_invMass_mul_stepSize;
+ }
+ for (unsigned int k = dSA__MIN; k != dSA__MAX; ++k) {
+ angularForceAccumulator[dV3E__AXES_MIN + k] = (bodyConstrForce[CFE__A_MIN + k] + b->tacc[dV3E__AXES_MIN + k]) * stepSize;
+ }
+ }
+ else {
+ // add fe to cforce and multiply cforce by stepSize
+ dAddVectorScaledVector3(b->lvel, b->lvel, b->facc, body_invMass_mul_stepSize);
+ dCopyScaledVector3(angularForceAccumulator, b->tacc, stepSize);
+ }
+
+ dMultiplyAdd0_331 (b->avel, invIrow, angularForceAccumulator + dV3E__AXES_MIN);
+
+ // update the position and orientation from the new linear/angular velocity
+ // (over the given time step)
+ dxStepBody (b, stepSize);
+
+ // zero all force accumulators
+ dZeroVector3(b->facc);
+ dZeroVector3(b->tacc);
+ }
+}
+
+
+//****************************************************************************
+
+/*extern */
+sizeint dxEstimateStepMemoryRequirements (dxBody * const *body, unsigned int nb, dxJoint * const *_joint, unsigned int _nj)
+{
+ (void)body; // unused
+ unsigned int nj, m;
+
+ {
+ unsigned int njcurr = 0, mcurr = 0;
+ dxJoint::SureMaxInfo info;
+ dxJoint *const *const _jend = _joint + _nj;
+ for (dxJoint *const *_jcurr = _joint; _jcurr != _jend; ++_jcurr) {
+ dxJoint *j = *_jcurr;
+ j->getSureMaxInfo (&info);
+
+ unsigned int jm = info.max_m;
+ if (jm > 0) {
+ njcurr++;
+
+ mcurr += jm;
+ }
+ }
+ nj = njcurr; m = mcurr;
+ }
+
+ sizeint res = 0;
+
+ res += dOVERALIGNED_SIZE(sizeof(dReal) * dM3E__MAX * nb, INVI_ALIGNMENT); // for invI
+
+ {
+ sizeint sub1_res1 = dEFFICIENT_SIZE(sizeof(dJointWithInfo1) * 2 * _nj); // for initial jointinfos
+
+ // The array can't grow right more than by nj
+ sizeint sub1_res2 = dEFFICIENT_SIZE(sizeof(dJointWithInfo1) * ((sizeint)_nj + (sizeint)nj)); // for shrunk jointinfos
+ sub1_res2 += dEFFICIENT_SIZE(sizeof(dxStepperLocalContext)); //for dxStepperLocalContext
+ if (m > 0) {
+ sub1_res2 += dEFFICIENT_SIZE(sizeof(unsigned int) * (nj + 1)); // for mindex
+ sub1_res2 += dEFFICIENT_SIZE(sizeof(int) * m); // for findex
+ sub1_res2 += dEFFICIENT_SIZE(sizeof(dReal) * 2 * JME__MAX * m); // for J
+ unsigned int mskip = dPAD(m);
+ sub1_res2 += dOVERALIGNED_SIZE(sizeof(dReal) * mskip * m, AMATRIX_ALIGNMENT); // for A
+ sub1_res2 += dEFFICIENT_SIZE(sizeof(dReal) * RCE__RHS_CFM_MAX * m); // for pairsRhsCfm
+ sub1_res2 += dEFFICIENT_SIZE(sizeof(dReal) * LHE__LO_HI_MAX * m); // for pairsLoHi
+ sub1_res2 += dEFFICIENT_SIZE(sizeof(atomicord32) * nb); // for bodyStartJoints
+ sub1_res2 += dEFFICIENT_SIZE(sizeof(atomicord32)* dJCB__MAX * nj); // for bodyJointLinks
+ }
+
+ {
+ sizeint sub2_res1 = dEFFICIENT_SIZE(sizeof(dxStepperStage3CallContext)); // for dxStepperStage3CallContext
+
+ sizeint sub2_res2 = 0;
+
+ sizeint sub2_res3 = dEFFICIENT_SIZE(sizeof(dxStepperStage4CallContext)); // for dxStepperStage4CallContext
+
+ if (m > 0) {
+ sub2_res1 += dOVERALIGNED_SIZE(sizeof(dReal) * 2 * JIM__MAX * m, JINVM_ALIGNMENT); // for JinvM
+ sub2_res1 += dEFFICIENT_SIZE(sizeof(dReal) * dDA__MAX * nb); // for rhs_tmp
+ sub2_res1 += dEFFICIENT_SIZE(sizeof(dxStepperStage2CallContext)); // for dxStepperStage2CallContext
+
+ sub2_res2 += dxEstimateSolveLCPMemoryReq(m, false);
+ }
+
+ sub1_res2 += dMAX(sub2_res1, dMAX(sub2_res2, sub2_res3));
+ }
+
+ sizeint sub1_res12_max = dMAX(sub1_res1, sub1_res2);
+ sizeint stage01_contexts = dEFFICIENT_SIZE(sizeof(dxStepperStage0BodiesCallContext))
+ + dEFFICIENT_SIZE(sizeof(dxStepperStage0JointsCallContext))
+ + dEFFICIENT_SIZE(sizeof(dxStepperStage1CallContext));
+ res += dMAX(sub1_res12_max, stage01_contexts);
+ }
+
+ return res;
+}
+
+
+/*extern */
+unsigned dxEstimateStepMaxCallCount(
+ unsigned /*activeThreadCount*/, unsigned allowedThreadCount)
+{
+ unsigned result = 1 // dxStepIsland itself
+ + (2 * allowedThreadCount + 2) // (dxStepIsland_Stage2a + dxStepIsland_Stage2b) * allowedThreadCount + 2 * dxStepIsland_Stage2?_Sync
+ + 1; // dxStepIsland_Stage3
+ return result;
+}
diff --git a/libs/ode-0.16.1/ode/src/step.h b/libs/ode-0.16.1/ode/src/step.h
new file mode 100644
index 0000000..dc8331a
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/step.h
@@ -0,0 +1,40 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_STEP_H_
+#define _ODE_STEP_H_
+
+#include <ode/common.h>
+
+struct dxStepperProcessingCallContext;
+
+
+sizeint dxEstimateStepMemoryRequirements(
+ dxBody * const *body, unsigned int nb, dxJoint * const *_joint, unsigned int _nj);
+unsigned dxEstimateStepMaxCallCount(
+ unsigned activeThreadCount, unsigned allowedThreadCount);
+
+void dxStepIsland(const dxStepperProcessingCallContext *callContext);
+
+
+
+#endif
diff --git a/libs/ode-0.16.1/ode/src/threaded_solver_ldlt.h b/libs/ode-0.16.1/ode/src/threaded_solver_ldlt.h
new file mode 100644
index 0000000..c791508
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/threaded_solver_ldlt.h
@@ -0,0 +1,809 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * Equation System Threaded Solver
+ * Copyright (c) 2017-2019 Oleh Derevenko, odar@eleks.com (change all "a" to "e")
+ */
+
+
+
+#ifndef _ODE_THREADED_SOLVER_LDLT_H_
+#define _ODE_THREADED_SOLVER_LDLT_H_
+
+
+#include "coop_matrix_types.h"
+#include <ode/threading.h>
+
+
+class dxThreadingBase;
+class dxResourceRequirementDescriptor;
+class dxRequiredResourceContainer;
+
+
+class ThreadedEquationSolverLDLT
+{
+public:
+ static void estimateCooperativeFactoringLDLTResourceRequirements(dxResourceRequirementDescriptor *summaryRequirementsDescriptor,
+ unsigned allowedThreadCount, unsigned rowCount);
+ static void cooperativelyFactorLDLT(dxRequiredResourceContainer *resourceContainer, unsigned allowedThreadCount,
+ dReal *A, dReal *d, unsigned rowCount, unsigned rowSkip);
+
+ static void estimateCooperativeSolvingL1StraightResourceRequirements(dxResourceRequirementDescriptor *summaryRequirementsDescriptor,
+ unsigned allowedThreadCount, unsigned rowCount);
+ static void cooperativelySolveL1Straight(dxRequiredResourceContainer *resourceContainer, unsigned allowedThreadCount,
+ const dReal *L, dReal *b, unsigned rowCount, unsigned rowSkip);
+
+ static void estimateCooperativeSolvingL1TransposedResourceRequirements(dxResourceRequirementDescriptor *summaryRequirementsDescriptor,
+ unsigned allowedThreadCount, unsigned rowCount);
+ static void cooperativelySolveL1Transposed(dxRequiredResourceContainer *resourceContainer, unsigned allowedThreadCount,
+ const dReal *L, dReal *b, unsigned rowCount, unsigned rowSkip);
+
+ static void estimateCooperativeScalingVectorResourceRequirements(dxResourceRequirementDescriptor *summaryRequirementsDescriptor,
+ unsigned allowedThreadCount, unsigned elementCount);
+ static void cooperativelyScaleVector(dxRequiredResourceContainer *resourceContainer, unsigned allowedThreadCount,
+ dReal *vectorData, const dReal *scaleData, unsigned elementCount);
+
+ static void estimateCooperativeSolvingLDLTResourceRequirements(dxResourceRequirementDescriptor *summaryRequirementsDescriptor,
+ unsigned allowedThreadCount, unsigned rowCount);
+ static void cooperativelySolveLDLT(dxRequiredResourceContainer *resourceContainer, unsigned allowedThreadCount,
+ const dReal *L, const dReal *d, dReal *b, unsigned rowCount, unsigned rowSkip);
+
+public:
+ enum
+ {
+ ALLOCATION_DEFAULT_ALIGNMENT = COOP_THREAD_DATA_ALIGNMENT_SIZE,
+ };
+
+private:
+ struct FactorizationSolveL1StripeCellContext;
+ struct FactorizationFactorizeL1StripeThreadContext;
+
+ enum
+ {
+ FLDLT_D_STRIDE = 1,
+ FLDLT_COOPERATIVE_BLOCK_COUNT_MINIMUM = 5,
+
+ FSL1S_BLOCK_SIZE = 2,
+
+ FSL1S_REGULAR_B_ROWS = FSL1S_BLOCK_SIZE,
+ FSL1S_FINAL_B_ROWS = 1,
+
+ FFL1S_REGULAR_A_ROWS = FSL1S_BLOCK_SIZE,
+ FFL1S_FINAL_A_ROWS = 1,
+ FFL1S_REGULAR_BLOCK_SIZE = 16, // A suitable by magnitude number being a power of 2 and (naturally) not being divisible by 6
+ FFL1S_FINAL_BLOCK_SIZE = 32, // A suitable by magnitude number being a power of 2 and (naturally) not being divisible by 6
+ };
+
+ static unsigned restrictFactoringLDLTAllowedThreadCount(
+ dxThreadingBase *threading, unsigned allowedThreadCount, unsigned rowCount);
+ static void doEstimateCooperativeFactoringLDLTResourceRequirementsValidated(
+ dxResourceRequirementDescriptor *summaryRequirementsDescriptor,
+ unsigned allowedThreadCount, unsigned rowCount);
+ static void doCooperativelyFactorLDLTValidated(
+ dxRequiredResourceContainer *resourceContainer, unsigned allowedThreadCount,
+ dReal *A, dReal *d, unsigned rowCount, unsigned rowSkip);
+
+
+ static unsigned deriveSolvingL1StripeBlockCount(unsigned rowCount, unsigned blockStep)
+ {
+ return (rowCount + (blockStep - 1)) / blockStep;
+ }
+
+ struct FactorizationSolvingL1StripeMemoryEstimates
+ {
+ void assignData(sizeint descriptorSizeRequired, sizeint contextSizeRequired)
+ {
+ m_descriptorSizeRequired = descriptorSizeRequired;
+ m_contextSizeRequired = contextSizeRequired;
+ }
+
+ sizeint m_descriptorSizeRequired;
+ sizeint m_contextSizeRequired;
+ };
+
+ static unsigned deriveSolvingL1StripeThreadCount(unsigned blockCount, unsigned allowedThreadCount)
+ {
+ dIASSERT(allowedThreadCount >= 1);
+
+ unsigned maximumCount = blockCount / 2;
+ return maximumCount >= allowedThreadCount ? allowedThreadCount : dMACRO_MAX(maximumCount, 1U);
+ }
+
+ static sizeint estimateCooperativelySolvingL1Stripe_XMemoryRequirement(unsigned blockCount,
+ FactorizationSolvingL1StripeMemoryEstimates &ref_memoryEstimates)
+ {
+ sizeint descriptorSizeRequired = dOVERALIGNED_SIZE(sizeof(cellindexint) * blockCount, COOP_THREAD_DATA_ALIGNMENT_SIZE);
+ sizeint contextSizeRequired = dOVERALIGNED_SIZE(sizeof(FactorizationSolveL1StripeCellContext) * (CCI__MAX + 1) * blockCount, COOP_THREAD_DATA_ALIGNMENT_SIZE);
+ ref_memoryEstimates.assignData(descriptorSizeRequired, contextSizeRequired);
+
+ sizeint totalSizeRequired = descriptorSizeRequired + contextSizeRequired;
+ return totalSizeRequired;
+ }
+
+ static void *markCooperativelySolvingL1Stripe_XMemoryStructuresOut(void *buffer,
+ const FactorizationSolvingL1StripeMemoryEstimates &memoryEstimates,
+ cellindexint *&out_blockProgressDescriptors, FactorizationSolveL1StripeCellContext *&out_cellContexts)
+ {
+ void *currentLocation = buffer;
+
+ out_blockProgressDescriptors = (cellindexint *)currentLocation; currentLocation = (uint8 *)currentLocation + memoryEstimates.m_descriptorSizeRequired;
+ out_cellContexts = (FactorizationSolveL1StripeCellContext *)currentLocation; currentLocation = (uint8 *)currentLocation + memoryEstimates.m_contextSizeRequired;
+
+ return currentLocation;
+ }
+
+ static void initializeCooperativelySolvingL1Stripe_XMemoryStructures(unsigned blockCount,
+ atomicord32 &out_blockCompletionProgress, cellindexint *blockProgressDescriptors, FactorizationSolveL1StripeCellContext *dUNUSED(cellContexts))
+ {
+ out_blockCompletionProgress = 0;
+ memset(blockProgressDescriptors, 0, blockCount * sizeof(*blockProgressDescriptors));
+ }
+
+ template<unsigned int block_step, unsigned int b_rows>
+ static void participateSolvingL1Stripe_X(const dReal *L, dReal *B, unsigned blockCount, unsigned rowSkip,
+ volatile atomicord32 &refBlockCompletionProgress/*=0*/, volatile cellindexint *blockProgressDescriptors/*=[blockCount]*/,
+ FactorizationSolveL1StripeCellContext *cellContexts/*=[CCI__MAX x blockCount] + [blockCount]*/, unsigned ownThreadIndex);
+
+ static unsigned deriveScalingAndFactorizingL1StripeBlockCountFromSolvingBlockIndex(unsigned solvingBlockIndex, unsigned solvingBlockStep, unsigned blockARows)
+ {
+ unsigned factorizingBlockSize = deriveScalingAndFactorizingL1StripeBlockSize(blockARows);
+ return deriveScalingAndFactorizingL1StripeBlockCountFromFactorizationRow(solvingBlockIndex * solvingBlockStep, factorizingBlockSize);
+ }
+
+ static unsigned deriveScalingAndFactorizingL1StripeBlockCountFromFactorizationRow(unsigned factorizationRowIndex, unsigned factorizationBlockSize)
+ {
+ return (factorizationRowIndex + (factorizationBlockSize - 1)) / factorizationBlockSize;
+ }
+
+ static unsigned deriveScalingAndFactorizingL1StripeBlockSize(unsigned blockARows)
+ {
+ unsigned result = blockARows != 1 ? FFL1S_REGULAR_BLOCK_SIZE : FFL1S_FINAL_BLOCK_SIZE;
+ dIASSERT(blockARows >= 1 && blockARows <= 2);
+
+ return result;
+ }
+
+
+ static unsigned deriveScalingAndFactorizingL1StripeThreadCount(unsigned blockCount, unsigned allowedThreadCount)
+ {
+ dIASSERT(blockCount != 0);
+ dIASSERT(allowedThreadCount >= 1);
+
+ return dMACRO_MIN(blockCount, allowedThreadCount);
+ }
+
+ struct FactorizationFactorizeL1StripeContext;
+
+ struct FactorizationScalingAndFactorizingL1StripeMemoryEstimates
+ {
+ void assignData(sizeint contextSizeRequired)
+ {
+ m_contextSizeRequired = contextSizeRequired;
+ }
+
+ sizeint m_contextSizeRequired;
+ };
+
+ static sizeint estimateCooperativelyScalingAndFactorizingL1Stripe_XMemoryRequirement(unsigned factorizingMaximumThreads,
+ FactorizationScalingAndFactorizingL1StripeMemoryEstimates &ref_memoryEstimates)
+ {
+ dIASSERT(factorizingMaximumThreads != 0);
+
+ sizeint contextSizeRequired = dOVERALIGNED_SIZE(sizeof(FactorizationFactorizeL1StripeContext) + sizeof(FactorizationFactorizeL1StripeThreadContext) * (factorizingMaximumThreads - 1), COOP_THREAD_DATA_ALIGNMENT_SIZE);
+ ref_memoryEstimates.assignData(contextSizeRequired);
+
+ sizeint totalSizeRequired = contextSizeRequired;
+ return totalSizeRequired;
+ }
+
+ static void *markCooperativelyScalingAndFactorizingL1Stripe_XMemoryStructuresOut(void *buffer,
+ const FactorizationScalingAndFactorizingL1StripeMemoryEstimates &memoryEstimates, FactorizationFactorizeL1StripeContext *&out_factorizationContext)
+ {
+ void *currentLocation = buffer;
+
+ out_factorizationContext = (FactorizationFactorizeL1StripeContext *)currentLocation; currentLocation = (uint8 *)currentLocation + memoryEstimates.m_contextSizeRequired;
+
+ return currentLocation;
+ }
+
+ static void initializeCooperativelyScalingAndFactorizingL1Stripe_XMemoryStructures(
+ FactorizationFactorizeL1StripeContext *factorizationContext, unsigned threadCount)
+ {
+ factorizationContext->initialize(threadCount);
+ }
+
+
+ template<unsigned int a_rows, unsigned int d_stride>
+ static void participateScalingAndFactorizingL1Stripe_X(dReal *ARow, dReal *d, unsigned factorizationRow, unsigned rowSkip,
+ FactorizationFactorizeL1StripeContext *factorizationContext, unsigned ownThreadIndex);
+
+private:
+ struct FactorLDLTWorkerContext
+ {
+ FactorLDLTWorkerContext(dxThreadingBase *threading, unsigned allowedThreadCount,
+ dReal *A, dReal *d, unsigned totalBlockCount, unsigned rowCount, unsigned rowSkip,
+ atomicord32 &ref_solvingBlockCompletionProgress, cellindexint *solvingBlockProgressDescriptors,
+ FactorizationSolveL1StripeCellContext *solvingCellContexts,
+ FactorizationFactorizeL1StripeContext *factorizingFactorizationContext,
+ dCallReleaseeID calculationFinishReleasee):
+ m_threading(threading),
+ m_allowedThreadCount(allowedThreadCount),
+ m_A(A),
+ m_ARow(A),
+ m_d(d),
+ m_solvingBlockIndex(0),
+ m_totalBlockCount(totalBlockCount),
+ m_rowCount(rowCount),
+ m_rowSkip(rowSkip),
+ m_refSolvingBlockCompletionProgress(ref_solvingBlockCompletionProgress),
+ m_solvingBlockProgressDescriptors(solvingBlockProgressDescriptors),
+ m_solvingCellContexts(solvingCellContexts),
+ m_factorizingFactorizationContext(factorizingFactorizationContext),
+ m_calculationFinishReleasee(calculationFinishReleasee)
+ {
+ }
+
+ void incrementForNextBlock()
+ {
+ const unsigned blockStep = FSL1S_BLOCK_SIZE;
+
+ m_ARow += blockStep * m_rowSkip;
+ m_solvingBlockIndex += 1;
+ }
+
+ dxThreadingBase *m_threading;
+ unsigned m_allowedThreadCount;
+ dReal *m_A;
+ dReal *m_ARow;
+ dReal *m_d;
+ unsigned m_solvingBlockIndex;
+ unsigned m_totalBlockCount;
+ unsigned m_rowCount;
+ unsigned m_rowSkip;
+ atomicord32 &m_refSolvingBlockCompletionProgress;
+ cellindexint *m_solvingBlockProgressDescriptors;
+ FactorizationSolveL1StripeCellContext *m_solvingCellContexts;
+ FactorizationFactorizeL1StripeContext *m_factorizingFactorizationContext;
+ dCallReleaseeID m_calculationFinishReleasee;
+ };
+
+ static int factotLDLT_solvingComplete_callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+ static void factotLDLT_solvingComplete(FactorLDLTWorkerContext &ref_context, unsigned ownThreadIndex);
+
+ static int factotLDLT_solvingCompleteSync_callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+ static void factotLDLT_solvingCompleteSync(FactorLDLTWorkerContext &ref_workerContext);
+
+ static int factotLDLT_scalingAndFactorizingComplete_callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+ static void factotLDLT_scalingAndFactorizingComplete(FactorLDLTWorkerContext &ref_workerContext, unsigned ownThreadIndex);
+
+ static int factotLDLT_scalingAndFactorizingCompleteSync_callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+ static void factotLDLT_scalingAndFactorizingCompleteSync(FactorLDLTWorkerContext &ref_workerContext);
+
+ static int factotLDLT_solvingFinal_callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+ static void factotLDLT_solvingFinal(FactorLDLTWorkerContext &ref_context, unsigned ownThreadIndex);
+
+ static int factotLDLT_solvingFinalSync_callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+ static void factotLDLT_solvingFinalSync(FactorLDLTWorkerContext &ref_workerContext);
+
+ static int factotLDLT_scalingAndFactorizingFinal_callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+ static void factotLDLT_scalingAndFactorizingFinal(FactorLDLTWorkerContext &ref_workerContext, unsigned ownThreadIndex);
+
+ static int factotLDLT_completion_callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+
+private:
+ struct FactorizationSolveL1StripeCellContext
+ {
+ template<unsigned int block_step, unsigned int b_rows>
+ static void initializePrecalculatedZs(dReal (&Z)[block_step][b_rows])
+ {
+ Z[0][0] = 0;
+ if (b_rows >= 2)
+ {
+ Z[0][1] = 0;
+ }
+ Z[1][0] = 0;
+ if (b_rows >= 2)
+ {
+ Z[1][1] = 0;
+ }
+ dSASSERT(block_step == 2);
+ dSASSERT(b_rows >= 1 && b_rows <= 2);
+ }
+
+ template<unsigned int block_step, unsigned int b_rows>
+ void loadPrecalculatedZs(dReal (&Z)[block_step][b_rows]) const
+ {
+ dSASSERT(block_step <= dARRAY_SIZE(m_c));
+ dSASSERT(b_rows <= dARRAY_SIZE(m_c[0]));
+
+ Z[0][0] = m_c[0][0];
+ if (b_rows >= 2)
+ {
+ Z[0][1] = m_c[0][1];
+ }
+ Z[1][0] = m_c[1][0];
+ if (b_rows >= 2)
+ {
+ Z[1][1] = m_c[1][1];
+ }
+ dSASSERT(block_step == 2);
+ dSASSERT(b_rows >= 1 && b_rows <= 2);
+ }
+
+ template<unsigned int block_step, unsigned int b_rows>
+ void storePrecalculatedZs(const dReal (&Z)[block_step][b_rows])
+ {
+ dSASSERT(block_step <= dARRAY_SIZE(m_c));
+ dSASSERT(b_rows <= dARRAY_SIZE(m_c[0]));
+
+ m_c[0][0] = Z[0][0];
+ if (b_rows >= 2)
+ {
+ m_c[0][1] = Z[0][1];
+ }
+ m_c[1][0] = Z[1][0];
+ if (b_rows >= 2)
+ {
+ m_c[1][1] = Z[1][1];
+ }
+ dSASSERT(block_step == 2);
+ dSASSERT(b_rows >= 1 && b_rows <= 2);
+ }
+
+ dReal m_c[FSL1S_BLOCK_SIZE][FSL1S_REGULAR_B_ROWS];
+ // dReal m_reserved[4];
+ };
+
+ static FactorizationSolveL1StripeCellContext &buildBlockContextRef(FactorizationSolveL1StripeCellContext *cellContexts, unsigned blockIndex, CellContextInstance contextInstance)
+ {
+ return cellContexts[blockIndex * CCI__MAX + contextInstance];
+ }
+
+ static FactorizationSolveL1StripeCellContext &buildResultContextRef(FactorizationSolveL1StripeCellContext *cellContexts, unsigned blockIndex, unsigned blockCount)
+ {
+ return cellContexts[blockCount * CCI__MAX + blockIndex];
+ }
+
+private:
+ struct FactorizationFactorizeL1StripeThreadContext
+ {
+ template<unsigned int a_rows>
+ void assignDataSum(const dReal (&sameZ)[a_rows], const dReal (&mixedZ)[dMACRO_MAX(a_rows - 1, 1)],
+ const FactorizationFactorizeL1StripeThreadContext &partialSumContext)
+ {
+ m_sameZ[0] = sameZ[0] + partialSumContext.m_sameZ[0];
+ if (a_rows >= 2)
+ {
+ m_sameZ[1] = sameZ[1] + partialSumContext.m_sameZ[1];
+ m_mixedZ[0] = mixedZ[0] + partialSumContext.m_mixedZ[0];
+ }
+ }
+
+ template<unsigned int a_rows>
+ void assignDataAlone(const dReal (&sameZ)[a_rows], const dReal (&mixedZ)[dMACRO_MAX(a_rows - 1, 1)])
+ {
+ m_sameZ[0] = sameZ[0];
+ if (a_rows >= 2)
+ {
+ m_sameZ[1] = sameZ[1];
+ m_mixedZ[0] = mixedZ[0];
+ }
+ }
+
+ template<unsigned int a_rows>
+ void retrieveData(dReal (&out_sameZ)[a_rows], dReal (&out_mixedZ)[dMACRO_MAX(a_rows - 1, 1)]) const
+ {
+ out_sameZ[0] = m_sameZ[0];
+ if (a_rows >= 2)
+ {
+ out_sameZ[1] = m_sameZ[1];
+ out_mixedZ[0] = m_mixedZ[0];
+ }
+ dAASSERT(a_rows >= 1 && a_rows <= 2);
+ }
+
+ dReal m_sameZ[FFL1S_REGULAR_A_ROWS];
+ dReal m_mixedZ[dMACRO_MAX(FFL1S_REGULAR_A_ROWS - 1, 1)];
+ dReal m_reserved[1]; // [5]; // for alignment
+ };
+
+ struct FactorizationFactorizeL1StripeContext
+ {
+ void initialize(unsigned threadCount)
+ {
+ m_threadsRunning = threadCount;
+ m_nextColumnIndex = 0;
+ m_sumThreadIndex = 0;
+ }
+
+ atomicord32 m_threadsRunning;
+ atomicord32 m_nextColumnIndex;
+ volatile atomicord32 m_sumThreadIndex;
+ atomicord32 m_reserved[1]; // [13]; // for alignment
+ FactorizationFactorizeL1StripeThreadContext m_threadContexts[1]; // =[threadCount]
+ };
+
+private:
+ struct SolveL1StraightCellContext;
+
+ enum
+ {
+ SL1S_COOPERATIVE_BLOCK_COUNT_MINIMUM = 8,
+
+ SL1S_B_STRIDE = 1,
+ SL1S_BLOCK_SIZE = 4,
+ };
+
+ static unsigned restrictSolvingL1StraightAllowedThreadCount(
+ dxThreadingBase *threading, unsigned allowedThreadCount, unsigned rowCount);
+ static void doEstimateCooperativeSolvingL1StraightResourceRequirementsValidated(
+ dxResourceRequirementDescriptor *summaryRequirementsDescriptor,
+ unsigned allowedThreadCount, unsigned rowCount);
+ static void doCooperativelySolveL1StraightValidated(
+ dxRequiredResourceContainer *resourceContainer, unsigned allowedThreadCount,
+ const dReal *L, dReal *b, unsigned rowCount, unsigned rowSkip);
+
+ static unsigned deriveSolvingL1StraightBlockCount(unsigned rowCount, unsigned blockStep)
+ {
+ return (rowCount + (blockStep - 1)) / blockStep;
+ }
+
+ struct SolvingL1StraightMemoryEstimates
+ {
+ void assignData(sizeint descriptorSizeRequired, sizeint contextSizeRequired)
+ {
+ m_descriptorSizeRequired = descriptorSizeRequired;
+ m_contextSizeRequired = contextSizeRequired;
+ }
+
+ sizeint m_descriptorSizeRequired;
+ sizeint m_contextSizeRequired;
+ };
+
+ static unsigned deriveSolvingL1StraightThreadCount(unsigned blockCount, unsigned allowedThreadCount)
+ {
+ dIASSERT(allowedThreadCount >= 1);
+
+ unsigned maximumCount = 1 + blockCount / SL1S_COOPERATIVE_BLOCK_COUNT_MINIMUM;
+ return maximumCount >= allowedThreadCount ? allowedThreadCount : dMACRO_MAX(maximumCount, 1U);
+ }
+
+ template<unsigned int block_step>
+ static sizeint estimateCooperativelySolvingL1StraightMemoryRequirement(unsigned rowCount, SolvingL1StraightMemoryEstimates &ref_solvingMemoryEstimates);
+
+ static void *markCooperativelySolvingL1StraightMemoryStructuresOut(void *buffer,
+ const SolvingL1StraightMemoryEstimates &solvingMemoryEstimates,
+ cellindexint *&out_blockProgressDescriptors, SolveL1StraightCellContext *&out_cellContexts)
+ {
+ void *currentLocation = buffer;
+
+ out_blockProgressDescriptors = (cellindexint *)currentLocation; currentLocation = (uint8 *)currentLocation + solvingMemoryEstimates.m_descriptorSizeRequired;
+ out_cellContexts = (SolveL1StraightCellContext *)currentLocation; currentLocation = (uint8 *)currentLocation + solvingMemoryEstimates.m_contextSizeRequired;
+ return currentLocation;
+ }
+
+ template<unsigned int block_step>
+ static void initializeCooperativelySolveL1StraightMemoryStructures(unsigned rowCount,
+ atomicord32 &out_blockCompletionProgress, cellindexint *blockProgressDescriptors, SolveL1StraightCellContext *cellContexts);
+ template<unsigned int block_step, unsigned int b_stride>
+ static void participateSolvingL1Straight(const dReal *L, dReal *B, unsigned rowCount, unsigned rowSkip,
+ volatile atomicord32 &refBlockCompletionProgress/*=0*/, volatile cellindexint *blockProgressDescriptors/*=[blockCount]*/,
+ SolveL1StraightCellContext *cellContexts/*=[CCI__MAX x blockCount] + [blockCount]*/, unsigned ownThreadIndex);
+
+private:
+ struct SolveL1StraightWorkerContext
+ {
+ void init(const dReal *L, dReal *b, unsigned rowCount, unsigned rowSkip,
+ atomicord32 &ref_blockCompletionProgress, cellindexint *blockProgressDescriptors, SolveL1StraightCellContext *cellContexts)
+ {
+ m_L = L;
+ m_b = b;
+ m_rowCount = rowCount;
+ m_rowSkip = rowSkip;
+ m_ptrBlockCompletionProgress = &ref_blockCompletionProgress;
+ m_blockProgressDescriptors = blockProgressDescriptors;
+ m_cellContexts = cellContexts;
+ }
+
+ const dReal *m_L;
+ dReal *m_b;
+ unsigned m_rowCount;
+ unsigned m_rowSkip;
+ atomicord32 *m_ptrBlockCompletionProgress;
+ cellindexint *m_blockProgressDescriptors;
+ SolveL1StraightCellContext *m_cellContexts;
+ };
+
+ static int solveL1Straight_worker_callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+ static void solveL1Straight_worker(SolveL1StraightWorkerContext &ref_context, unsigned ownThreadIndex);
+
+ static int solveL1Straight_completion_callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+
+private:
+ struct SolveL1StraightCellContext
+ {
+ template<unsigned int block_step>
+ static void initializePrecalculatedZs(dReal (&Z)[block_step])
+ {
+ std::fill(Z, Z + block_step, REAL(0.0));
+ }
+
+ template<unsigned int block_step>
+ void loadPrecalculatedZs(dReal (&Z)[block_step]) const
+ {
+ dSASSERT(block_step <= dARRAY_SIZE(m_c));
+
+ std::copy(m_c, m_c + block_step, Z);
+ }
+
+ template<unsigned int block_step>
+ void storePrecalculatedZs(const dReal (&Z)[block_step])
+ {
+ dSASSERT(block_step <= dARRAY_SIZE(m_c));
+
+ std::copy(Z, Z + block_step, m_c);
+ }
+
+ dReal m_c[SL1S_BLOCK_SIZE];
+ };
+
+
+ static SolveL1StraightCellContext &buildBlockContextRef(SolveL1StraightCellContext *cellContexts, unsigned blockIndex, CellContextInstance contextInstance)
+ {
+ return cellContexts[blockIndex * CCI__MAX + contextInstance];
+ }
+
+ static SolveL1StraightCellContext &buildResultContextRef(SolveL1StraightCellContext *cellContexts, unsigned blockIndex, unsigned blockCount)
+ {
+ return cellContexts[blockCount * CCI__MAX + blockIndex];
+ }
+
+
+private:
+ struct SolveL1TransposedCellContext;
+
+ enum
+ {
+ SL1T_COOPERATIVE_BLOCK_COUNT_MINIMUM = SL1S_COOPERATIVE_BLOCK_COUNT_MINIMUM,
+
+ SL1T_B_STRIDE = SL1S_B_STRIDE,
+ SL1T_BLOCK_SIZE = 4,
+ };
+
+ static unsigned restrictSolvingL1TransposedAllowedThreadCount(
+ dxThreadingBase *threading, unsigned allowedThreadCount, unsigned rowCount);
+ static void doEstimateCooperativeSolvingL1TransposedResourceRequirementsValidated(
+ dxResourceRequirementDescriptor *summaryRequirementsDescriptor,
+ unsigned allowedThreadCount, unsigned rowCount);
+ static void doCooperativelySolveL1TransposedValidated(
+ dxRequiredResourceContainer *resourceContainer, unsigned allowedThreadCount,
+ const dReal *L, dReal *b, unsigned rowCount, unsigned rowSkip);
+
+ static unsigned deriveSolvingL1TransposedBlockCount(unsigned rowCount, unsigned blockStep)
+ {
+ return (rowCount + (blockStep - 1)) / blockStep;
+ }
+
+ struct SolvingL1TransposedMemoryEstimates
+ {
+ void assignData(sizeint descriptorSizeRequired, sizeint contextSizeRequired)
+ {
+ m_descriptorSizeRequired = descriptorSizeRequired;
+ m_contextSizeRequired = contextSizeRequired;
+ }
+
+ sizeint m_descriptorSizeRequired;
+ sizeint m_contextSizeRequired;
+ };
+
+ static unsigned deriveSolvingL1TransposedThreadCount(unsigned blockCount, unsigned allowedThreadCount)
+ {
+ dSASSERT(SL1T_COOPERATIVE_BLOCK_COUNT_MINIMUM + 0 == SL1S_COOPERATIVE_BLOCK_COUNT_MINIMUM);
+
+ return deriveSolvingL1StraightThreadCount(blockCount, allowedThreadCount);
+ }
+
+ template<unsigned int block_step>
+ static sizeint estimateCooperativelySolvingL1TransposedMemoryRequirement(unsigned rowCount, SolvingL1TransposedMemoryEstimates &ref_solvingMemoryEstimates);
+
+ static void *markCooperativelySolvingL1TransposedMemoryStructuresOut(void *buffer,
+ const SolvingL1TransposedMemoryEstimates &solvingMemoryEstimates,
+ cellindexint *&out_blockProgressDescriptors, SolveL1TransposedCellContext *&out_cellContexts)
+ {
+ void *currentLocation = buffer;
+
+ out_blockProgressDescriptors = (cellindexint *)currentLocation; currentLocation = (uint8 *)currentLocation + solvingMemoryEstimates.m_descriptorSizeRequired;
+ out_cellContexts = (SolveL1TransposedCellContext *)currentLocation; currentLocation = (uint8 *)currentLocation + solvingMemoryEstimates.m_contextSizeRequired;
+ return currentLocation;
+ }
+
+ template<unsigned int block_step>
+ static void *allocateCooperativelySolveL1TransposedMemoryStructures(sizeint &out_sizeAllocated, unsigned rowCount,
+ cellindexint *&out_blockProgressDescriptors, SolveL1TransposedCellContext *&out_cellContexts);
+ template<unsigned int block_step>
+ static void initializeCooperativelySolveL1TransposedMemoryStructures(unsigned rowCount,
+ atomicord32 &out_blockCompletionProgress, cellindexint *blockProgressDescriptors, SolveL1TransposedCellContext *cellContexts);
+ template<unsigned int block_step, unsigned int b_stride>
+ static void participateSolvingL1Transposed(const dReal *L, dReal *B, unsigned rowCount, unsigned rowSkip,
+ volatile atomicord32 &refBlockCompletionProgress/*=0*/, volatile cellindexint *blockProgressDescriptors/*=[blockCount]*/,
+ SolveL1TransposedCellContext *cellContexts/*=[CCI__MAX x blockCount] + [blockCount]*/, unsigned ownThreadIndex);
+
+private:
+ struct SolveL1TransposedWorkerContext
+ {
+ void init(const dReal *L, dReal *b, unsigned rowCount, unsigned rowSkip,
+ atomicord32 &ref_blockCompletionProgress, cellindexint *blockProgressDescriptors, SolveL1TransposedCellContext *cellContexts)
+ {
+ m_L = L;
+ m_b = b;
+ m_rowCount = rowCount;
+ m_rowSkip = rowSkip;
+ m_ptrBlockCompletionProgress = &ref_blockCompletionProgress;
+ m_blockProgressDescriptors = blockProgressDescriptors;
+ m_cellContexts = cellContexts;
+ }
+
+ const dReal *m_L;
+ dReal *m_b;
+ unsigned m_rowCount;
+ unsigned m_rowSkip;
+ atomicord32 *m_ptrBlockCompletionProgress;
+ cellindexint *m_blockProgressDescriptors;
+ SolveL1TransposedCellContext *m_cellContexts;
+ };
+
+ static int solveL1Transposed_worker_callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+ static void solveL1Transposed_worker(SolveL1TransposedWorkerContext &ref_context, unsigned ownThreadIndex);
+
+ static int solveL1Transposed_completion_callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+
+private:
+ struct SolveL1TransposedCellContext
+ {
+ template<unsigned int block_step>
+ static void initializePrecalculatedZs(dReal (&Z)[block_step])
+ {
+ std::fill(Z, Z + block_step, REAL(0.0));
+ }
+
+ template<unsigned int block_step>
+ void loadPrecalculatedZs(dReal (&Z)[block_step]) const
+ {
+ dSASSERT(block_step <= dARRAY_SIZE(m_c));
+
+ std::copy(m_c, m_c + block_step, Z);
+ }
+
+ template<unsigned int block_step>
+ void storePrecalculatedZs(const dReal (&Z)[block_step])
+ {
+ dSASSERT(block_step <= dARRAY_SIZE(m_c));
+
+ std::copy(Z, Z + block_step, m_c);
+ }
+
+ dReal m_c[SL1T_BLOCK_SIZE];
+ };
+
+ static SolveL1TransposedCellContext &buildBlockContextRef(SolveL1TransposedCellContext *cellContexts, unsigned blockIndex, CellContextInstance contextInstance)
+ {
+ return cellContexts[blockIndex * CCI__MAX + contextInstance];
+ }
+
+ static SolveL1TransposedCellContext &buildResultContextRef(SolveL1TransposedCellContext *cellContexts, unsigned blockIndex, unsigned blockCount)
+ {
+ return cellContexts[blockCount * CCI__MAX + blockIndex];
+ }
+
+private:
+ enum
+ {
+ SV_A_STRIDE = 1,
+ SV_D_STRIDE = 1,
+
+ SV_BLOCK_SIZE = 128,
+ SV_COOPERATIVE_BLOCK_COUNT_MINIMUM = 3,
+ };
+
+ static unsigned restrictScalingVectorAllowedThreadCount(
+ dxThreadingBase *threading, unsigned allowedThreadCount, unsigned elementCount);
+ static void doEstimateCooperativeScalingVectorResourceRequirementsValidated(
+ dxResourceRequirementDescriptor *summaryRequirementsDescriptor,
+ unsigned allowedThreadCount, unsigned elementCount);
+ static void doCooperativelyScaleVectorValidated(dxRequiredResourceContainer *resourceContainer, unsigned allowedThreadCount,
+ dReal *vectorData, const dReal *scaleData, unsigned elementCount);
+
+ static unsigned deriveScalingVectorBlockCount(unsigned elementCount, unsigned blockStep)
+ {
+ return (elementCount + (blockStep - 1)) / blockStep;
+ }
+
+ static unsigned deriveScalingVectorThreadCount(unsigned lastBlockIndex, unsigned allowedThreadCount)
+ {
+ dIASSERT(allowedThreadCount >= 1);
+
+ unsigned maximumCount = lastBlockIndex;
+ return maximumCount >= allowedThreadCount ? allowedThreadCount : dMACRO_MAX(maximumCount, 1U);
+ }
+
+ static void initializeCooperativelyScaleVectorMemoryStructures(atomicord32 &out_blockCompletionProgress)
+ {
+ out_blockCompletionProgress = 0;
+ }
+ template<unsigned int block_step, unsigned int a_stride, unsigned int d_stride>
+ static void participateScalingVector(dReal *ptrAStart, const dReal *ptrDStart, const unsigned elementCount,
+ volatile atomicord32 &refBlockCompletionProgress/*=0*/);
+
+private:
+ struct ScaleVectorWorkerContext
+ {
+ void init(dReal *vectorData, const dReal *scaleData, unsigned elementCount,
+ atomicord32 &ref_blockCompletionProgress)
+ {
+ m_vectorData = vectorData;
+ m_scaleData = scaleData;
+ m_elementCount = elementCount;
+ m_ptrBlockCompletionProgress = &ref_blockCompletionProgress;
+ }
+
+ dReal *m_vectorData;
+ const dReal *m_scaleData;
+ unsigned m_elementCount;
+ atomicord32 *m_ptrBlockCompletionProgress;
+ };
+
+ static int scaleVector_worker_callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+ static void scaleVector_worker(ScaleVectorWorkerContext &ref_context);
+
+ static int scaleVector_completion_callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+
+
+private:
+ enum SolvingLDLTStage
+ {
+ SLDLTS__MIN,
+
+ SLDLTS_SOLVING_STRAIGHT = SLDLTS__MIN,
+ SLDLTS_SCALING_VECTOR,
+ SLDLTS_SOLVING_TRANSPOSED,
+
+ SLDLTS__MAX,
+ };
+
+ enum
+ {
+ SLDLT_B_STRIDE = SL1S_B_STRIDE,
+ SLDLT_D_STRIDE = FLDLT_D_STRIDE,
+ };
+
+ static unsigned restrictSolvingLDLTAllowedThreadCount(
+ dxThreadingBase *threading, unsigned allowedThreadCount, unsigned rowCount, unsigned &out_stageBlockCountSifficiencyMask);
+
+ static void doCooperativelySolveLDLTValidated(
+ dxRequiredResourceContainer *resourceContainer, unsigned allowedThreadCount, unsigned stageBlockCountSifficiencyMask,
+ const dReal *L, const dReal *d, dReal *b, unsigned rowCount, unsigned rowSkip);
+};
+
+
+#endif
+
diff --git a/libs/ode-0.16.1/ode/src/threading_atomics_provs.h b/libs/ode-0.16.1/ode/src/threading_atomics_provs.h
new file mode 100644
index 0000000..3afc7b3
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/threading_atomics_provs.h
@@ -0,0 +1,194 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * Threading atomics providers file. *
+ * Copyright (C) 2011-2019 Oleh Derevenko. All rights reserved. *
+ * e-mail: odar@eleks.com (change all "a" to "e") *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * Fake atomics provider for built-in threading support provider.
+ * OU-based atomics provider for built-in threading support provider.
+ *
+ * The classes have been moved into a separate header as they are to be used
+ * in both WIN and POSIX implementations.
+ */
+
+
+#ifndef _ODE_THREADING_ATOMICS_PROVS_H_
+#define _ODE_THREADING_ATOMICS_PROVS_H_
+
+
+#include <ode/odeconfig.h>
+#include <ode/error.h>
+
+
+/************************************************************************/
+/* Fake atomics provider class implementation */
+/************************************************************************/
+
+class dxFakeAtomicsProvider
+{
+public:
+ typedef unsigned long atomicord_t;
+ typedef void *atomicptr_t;
+
+public:
+ static void IncrementTargetNoRet(volatile atomicord_t *value_accumulator_ptr)
+ {
+ ++(*value_accumulator_ptr);
+ }
+
+ static void DecrementTargetNoRet(volatile atomicord_t *value_accumulator_ptr)
+ {
+ --(*value_accumulator_ptr);
+ }
+
+ static atomicord_t QueryTargetValue(volatile atomicord_t *value_storage_ptr)
+ {
+ return *value_storage_ptr;
+ }
+
+ template<unsigned type_size>
+ static sizeint AddValueToTarget(volatile void *value_accumulator_ptr, diffint value_addend);
+
+ static bool CompareExchangeTargetPtr(volatile atomicptr_t *pointer_storage_ptr,
+ atomicptr_t comparand_value, atomicptr_t new_value)
+ {
+ bool exchange_result = false;
+
+ atomicptr_t original_value = *pointer_storage_ptr;
+
+ if (original_value == comparand_value)
+ {
+ *pointer_storage_ptr = new_value;
+
+ exchange_result = true;
+ }
+
+ return exchange_result;
+ }
+};
+
+template<>
+inline sizeint dxFakeAtomicsProvider::AddValueToTarget<sizeof(dxFakeAtomicsProvider::atomicord_t)>(volatile void *value_accumulator_ptr, diffint value_addend)
+{
+ atomicord_t original_value = *(volatile atomicord_t *)value_accumulator_ptr;
+
+ *(volatile atomicord_t *)value_accumulator_ptr = original_value + (atomicord_t)value_addend;
+
+ return original_value;
+}
+
+template<>
+inline sizeint dxFakeAtomicsProvider::AddValueToTarget<2 * sizeof(dxFakeAtomicsProvider::atomicord_t)>(volatile void *value_accumulator_ptr, diffint value_addend)
+{
+ atomicptr_t original_value = *(volatile atomicptr_t *)value_accumulator_ptr;
+
+ *(volatile atomicptr_t *)value_accumulator_ptr = (atomicptr_t)((sizeint)original_value + (sizeint)value_addend);
+
+ return (sizeint)original_value;
+}
+
+
+#if dBUILTIN_THREADING_IMPL_ENABLED
+
+/************************************************************************/
+/* dxOUAtomicsProvider class implementation */
+/************************************************************************/
+
+#if !dOU_ENABLED
+#error OU library must be enabled for this to compile
+#elif !dATOMICS_ENABLED
+#error OU Atomics must be enabled for this to compile
+#endif
+#include "odeou.h"
+
+class dxOUAtomicsProvider
+{
+public:
+ typedef _OU_NAMESPACE::atomicord32 atomicord_t;
+ typedef _OU_NAMESPACE::atomicptr atomicptr_t;
+
+public:
+ static void IncrementTargetNoRet(volatile atomicord_t *value_accumulator_ptr)
+ {
+ _OU_NAMESPACE::AtomicIncrementNoResult(value_accumulator_ptr);
+ }
+
+ static void DecrementTargetNoRet(volatile atomicord_t *value_accumulator_ptr)
+ {
+ _OU_NAMESPACE::AtomicDecrementNoResult(value_accumulator_ptr);
+ }
+
+ static atomicord_t QueryTargetValue(volatile atomicord_t *value_storage_ptr)
+ {
+ // Query value with memory barrier before
+ atomicord_t result_value = *value_storage_ptr;
+
+ if (!_OU_NAMESPACE::AtomicCompareExchange(value_storage_ptr, result_value, result_value))
+ {
+ result_value = *value_storage_ptr;
+ }
+
+ return result_value;
+ }
+
+ template<unsigned type_size>
+ static sizeint AddValueToTarget(volatile void *value_accumulator_ptr, diffint value_addend);
+
+ static bool CompareExchangeTargetPtr(volatile atomicptr_t *pointer_storage_ptr,
+ atomicptr_t comparand_value, atomicptr_t new_value)
+ {
+ return _OU_NAMESPACE::AtomicCompareExchangePointer(pointer_storage_ptr, comparand_value, new_value);
+ }
+};
+
+template<>
+inline sizeint dxOUAtomicsProvider::AddValueToTarget<sizeof(dxOUAtomicsProvider::atomicord_t)>(volatile void *value_accumulator_ptr, diffint value_addend)
+{
+ return _OU_NAMESPACE::AtomicExchangeAdd((volatile atomicord_t *)value_accumulator_ptr, (atomicord_t)value_addend);
+}
+
+template<>
+inline sizeint dxOUAtomicsProvider::AddValueToTarget<2 * sizeof(dxOUAtomicsProvider::atomicord_t)>(volatile void *value_accumulator_ptr, diffint value_addend)
+{
+ atomicptr_t original_value;
+
+ while (true)
+ {
+ original_value = *(volatile atomicptr_t *)value_accumulator_ptr;
+
+ atomicptr_t new_value = (atomicptr_t)((sizeint)original_value + (sizeint)value_addend);
+ if (_OU_NAMESPACE::AtomicCompareExchangePointer((volatile atomicptr_t *)value_accumulator_ptr, original_value, new_value))
+ {
+ break;
+ }
+ }
+
+ return (sizeint)original_value;
+}
+
+
+#endif // #if dBUILTIN_THREADING_IMPL_ENABLED
+
+
+#endif // #ifndef _ODE_THREADING_ATOMICS_PROVS_H_
diff --git a/libs/ode-0.16.1/ode/src/threading_base.cpp b/libs/ode-0.16.1/ode/src/threading_base.cpp
new file mode 100644
index 0000000..9272eff
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/threading_base.cpp
@@ -0,0 +1,135 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * Threading base wrapper class implementation file. *
+ * Copyright (C) 2011-2019 Oleh Derevenko. All rights reserved. *
+ * e-mail: odar@eleks.com (change all "a" to "e") *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * Threading base class to be used for inheritance by dxWorld, dxSpace and others
+ * to take advantage of threaded execution.
+ */
+
+
+#include <ode/common.h>
+#include "config.h"
+#include "error.h"
+#include "threading_base.h"
+
+
+dxThreadingBase::~dxThreadingBase()
+{
+ DoFreeStockCallWait();
+}
+
+
+void dxThreadingBase::PostThreadedCallsGroup(
+ int *out_summary_fault/*=NULL*/,
+ ddependencycount_t member_count, dCallReleaseeID dependent_releasee/*=NULL*/,
+ dThreadedCallFunction *call_func, void *call_context,
+ const char *call_name/*=NULL*/) const
+{
+ dIASSERT(member_count != 0);
+
+ dThreadingImplementationID impl;
+ const dxThreadingFunctionsInfo *functions = FindThreadingImpl(impl);
+
+ for (unsigned member_index = 0; member_index != member_count; ++member_index) {
+ // Post individual group member jobs
+ functions->post_call(impl, out_summary_fault, NULL, 0, dependent_releasee, NULL, call_func, call_context, member_index, call_name);
+ }
+}
+
+void dxThreadingBase::PostThreadedCallsIndexOverridenGroup(int *out_summary_fault/*=NULL*/,
+ ddependencycount_t member_count, dCallReleaseeID dependent_releasee/*=NULL*/,
+ dThreadedCallFunction *call_func, void *call_context, unsigned index_override,
+ const char *call_name/*=NULL*/) const
+{
+ dIASSERT(member_count != 0);
+
+ dThreadingImplementationID impl;
+ const dxThreadingFunctionsInfo *functions = FindThreadingImpl(impl);
+
+ for (unsigned member_index = 0; member_index != member_count; ++member_index) {
+ // Post individual group member jobs
+ functions->post_call(impl, out_summary_fault, NULL, 0, dependent_releasee, NULL, call_func, call_context, index_override, call_name);
+ }
+}
+
+void dxThreadingBase::PostThreadedCallForUnawareReleasee(
+ int *out_summary_fault/*=NULL*/,
+ dCallReleaseeID *out_post_releasee/*=NULL*/, ddependencycount_t dependencies_count, dCallReleaseeID dependent_releasee/*=NULL*/,
+ dCallWaitID call_wait/*=NULL*/,
+ dThreadedCallFunction *call_func, void *call_context, dcallindex_t instance_index,
+ const char *call_name/*=NULL*/) const
+{
+ dThreadingImplementationID impl;
+ const dxThreadingFunctionsInfo *functions = FindThreadingImpl(impl);
+
+ functions->alter_call_dependencies_count(impl, dependent_releasee, 1);
+ functions->post_call(impl, out_summary_fault, out_post_releasee, dependencies_count, dependent_releasee, call_wait, call_func, call_context, instance_index, call_name);
+}
+
+
+const dxThreadingFunctionsInfo *dxThreadingBase::FindThreadingImpl(dThreadingImplementationID &out_impl_found) const
+{
+ const dxThreadingFunctionsInfo *functions_found = GetFunctionsInfo();
+
+ if (functions_found != NULL)
+ {
+ out_impl_found = GetThreadingImpl();
+ }
+ else
+ {
+ functions_found = m_default_impl_provider->retrieveThreadingDefaultImpl(out_impl_found);
+ }
+
+ return functions_found;
+}
+
+
+dCallWaitID dxThreadingBase::DoAllocateStockCallWait()
+{
+ dIASSERT(GetStockCallWait() == NULL);
+
+ dCallWaitID stock_wait_id = AllocThreadedCallWait();
+
+ if (stock_wait_id != NULL)
+ {
+ SetStockCallWait(stock_wait_id);
+ }
+
+ return stock_wait_id;
+}
+
+void dxThreadingBase::DoFreeStockCallWait()
+{
+ dCallWaitID stock_wait_id = GetStockCallWait();
+
+ if (stock_wait_id != NULL)
+ {
+ FreeThreadedCallWait(stock_wait_id);
+
+ SetStockCallWait(NULL);
+ }
+}
+
diff --git a/libs/ode-0.16.1/ode/src/threading_base.h b/libs/ode-0.16.1/ode/src/threading_base.h
new file mode 100644
index 0000000..cb38f7f
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/threading_base.h
@@ -0,0 +1,291 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * Threading base wrapper class header file. *
+ * Copyright (C) 2011-2019 Oleh Derevenko. All rights reserved. *
+ * e-mail: odar@eleks.com (change all "a" to "e") *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * Threading base class to be used for inheritance by dxWorld, dxSpace and others
+ * to take advantage of threaded execution.
+ */
+
+
+#ifndef _ODE_THREADING_BASE_H_
+#define _ODE_THREADING_BASE_H_
+
+
+#include "common.h"
+#include <ode/threading.h>
+
+
+struct dxIThreadingDefaultImplProvider
+{
+public:
+ virtual const dxThreadingFunctionsInfo *retrieveThreadingDefaultImpl(dThreadingImplementationID &out_defaultImpl) = 0;
+};
+
+
+class dxThreadingBase
+{
+protected:
+ dxThreadingBase():
+ m_default_impl_provider(NULL),
+ m_functions_info(NULL),
+ m_threading_impl(NULL),
+ m_stock_call_wait(NULL)
+ {
+ }
+
+ // This ought to be done via constructor, but passing 'this' in base class initializer emits a warning in MSVC :(
+ void setThreadingDefaultImplProvider(dxIThreadingDefaultImplProvider *default_impl_provider)
+ {
+ m_default_impl_provider = default_impl_provider;
+ dIASSERT(GetStockCallWait() == NULL);
+ }
+
+ ~dxThreadingBase();
+
+public:
+ void assignThreadingImpl(const dxThreadingFunctionsInfo *functions_info, dThreadingImplementationID threading_impl)
+ {
+ dAASSERT((functions_info == NULL) == (threading_impl == NULL));
+
+ // Free the stock call wait first to have it executed before new pointer values are assigned
+ DoFreeStockCallWait();
+
+ m_functions_info = functions_info;
+ m_threading_impl = threading_impl;
+ }
+
+public:
+ unsigned calculateThreadingLimitedThreadCount(unsigned limitValue, bool countCallerAsExtraThread, unsigned *ptrOut_activeThreadCount=NULL) const
+ {
+ unsigned activeThreadCount = RetrieveThreadingThreadCount();
+
+ if (ptrOut_activeThreadCount != NULL)
+ {
+ *ptrOut_activeThreadCount = activeThreadCount;
+ }
+
+ unsigned adjustedActiveThreads = countCallerAsExtraThread && activeThreadCount != UINT_MAX ? activeThreadCount + 1 : activeThreadCount;
+ return limitValue == dTHREADING_THREAD_COUNT_UNLIMITED
+ ? adjustedActiveThreads
+ : dMACRO_MIN(limitValue, adjustedActiveThreads);
+ }
+
+public:
+ dCallWaitID AllocateOrRetrieveStockCallWaitID()
+ {
+ dCallWaitID stock_wait_id = GetStockCallWait();
+ return stock_wait_id != NULL ? (ResetThreadedCallWait(stock_wait_id), stock_wait_id) : DoAllocateStockCallWait();
+ }
+
+public:
+ dMutexGroupID AllocMutexGroup(dmutexindex_t Mutex_count, const char *const *Mutex_names_ptr/*=NULL*/) const
+ {
+ dThreadingImplementationID impl;
+ const dxThreadingFunctionsInfo *functions = FindThreadingImpl(impl);
+ return functions->alloc_mutex_group(impl, Mutex_count, Mutex_names_ptr);
+ }
+
+ void FreeMutexGroup(dMutexGroupID mutex_group) const
+ {
+ dThreadingImplementationID impl;
+ const dxThreadingFunctionsInfo *functions = FindThreadingImpl(impl);
+ functions->free_mutex_group(impl, mutex_group);
+ }
+
+ void LockMutexGroupMutex(dMutexGroupID mutex_group, dmutexindex_t mutex_index) const
+ {
+ dThreadingImplementationID impl;
+ const dxThreadingFunctionsInfo *functions = FindThreadingImpl(impl);
+ functions->lock_group_mutex(impl, mutex_group, mutex_index);
+ }
+
+// bool TryLockMutexGroupMutex(dMutexGroupID mutex_group, dmutexindex_t mutex_index) const
+// {
+// dThreadingImplementationID impl;
+// const dxThreadingFunctionsInfo *functions = FindThreadingImpl(impl);
+// return functions->trylock_group_mutex(impl, mutex_group, mutex_index) != 0;
+// }
+
+ void UnlockMutexGroupMutex(dMutexGroupID mutex_group, dmutexindex_t mutex_index) const
+ {
+ dThreadingImplementationID impl;
+ const dxThreadingFunctionsInfo *functions = FindThreadingImpl(impl);
+ functions->unlock_group_mutex(impl, mutex_group, mutex_index);
+ }
+
+ dCallWaitID AllocThreadedCallWait() const
+ {
+ dThreadingImplementationID impl;
+ const dxThreadingFunctionsInfo *functions = FindThreadingImpl(impl);
+ return functions->alloc_call_wait(impl);
+ }
+
+ void ResetThreadedCallWait(dCallWaitID call_wait) const
+ {
+ dThreadingImplementationID impl;
+ const dxThreadingFunctionsInfo *functions = FindThreadingImpl(impl);
+ functions->reset_call_wait(impl, call_wait);
+ }
+
+ void FreeThreadedCallWait(dCallWaitID call_wait) const
+ {
+ dThreadingImplementationID impl;
+ const dxThreadingFunctionsInfo *functions = FindThreadingImpl(impl);
+ functions->free_call_wait(impl, call_wait);
+ }
+
+ void PostThreadedCall(int *out_summary_fault/*=NULL*/,
+ dCallReleaseeID *out_post_releasee/*=NULL*/, ddependencycount_t dependencies_count, dCallReleaseeID dependent_releasee/*=NULL*/,
+ dCallWaitID call_wait/*=NULL*/,
+ dThreadedCallFunction *call_func, void *call_context, dcallindex_t instance_index,
+ const char *call_name/*=NULL*/) const
+ {
+ dThreadingImplementationID impl;
+ const dxThreadingFunctionsInfo *functions = FindThreadingImpl(impl);
+ functions->post_call(impl, out_summary_fault, out_post_releasee, dependencies_count, dependent_releasee, call_wait, call_func, call_context, instance_index, call_name);
+ }
+
+ void AlterThreadedCallDependenciesCount(dCallReleaseeID target_releasee,
+ ddependencychange_t dependencies_count_change) const
+ {
+ dThreadingImplementationID impl;
+ const dxThreadingFunctionsInfo *functions = FindThreadingImpl(impl);
+ functions->alter_call_dependencies_count(impl, target_releasee, dependencies_count_change);
+ }
+
+ void WaitThreadedCallExclusively(int *out_wait_status/*=NULL*/,
+ dCallWaitID call_wait, const dThreadedWaitTime *timeout_time_ptr/*=NULL*/,
+ const char *wait_name/*=NULL*/) const
+ {
+ dThreadingImplementationID impl;
+ const dxThreadingFunctionsInfo *functions = FindThreadingImpl(impl);
+ functions->wait_call(impl, out_wait_status, call_wait, timeout_time_ptr, wait_name);
+ functions->reset_call_wait(impl, call_wait);
+ }
+
+ void WaitThreadedCallCollectively(int *out_wait_status/*=NULL*/,
+ dCallWaitID call_wait, const dThreadedWaitTime *timeout_time_ptr/*=NULL*/,
+ const char *wait_name/*=NULL*/) const
+ {
+ dThreadingImplementationID impl;
+ const dxThreadingFunctionsInfo *functions = FindThreadingImpl(impl);
+ functions->wait_call(impl, out_wait_status, call_wait, timeout_time_ptr, wait_name);
+ }
+
+ unsigned RetrieveThreadingThreadCount() const
+ {
+ dThreadingImplementationID impl;
+ const dxThreadingFunctionsInfo *functions = FindThreadingImpl(impl);
+ return functions->retrieve_thread_count(impl);
+ }
+
+ bool PreallocateResourcesForThreadedCalls(unsigned max_simultaneous_calls_estimate) const
+ {
+ dThreadingImplementationID impl;
+ const dxThreadingFunctionsInfo *functions = FindThreadingImpl(impl);
+ return functions->preallocate_resources_for_calls(impl, max_simultaneous_calls_estimate) != 0;
+ }
+
+public:
+ void PostThreadedCallsGroup(int *out_summary_fault/*=NULL*/,
+ ddependencycount_t member_count, dCallReleaseeID dependent_releasee/*=NULL*/,
+ dThreadedCallFunction *call_func, void *call_context,
+ const char *call_name/*=NULL*/) const;
+ void PostThreadedCallsIndexOverridenGroup(int *out_summary_fault/*=NULL*/,
+ ddependencycount_t member_count, dCallReleaseeID dependent_releasee/*=NULL*/,
+ dThreadedCallFunction *call_func, void *call_context, unsigned index_override,
+ const char *call_name/*=NULL*/) const;
+ void PostThreadedCallForUnawareReleasee(int *out_summary_fault/*=NULL*/,
+ dCallReleaseeID *out_post_releasee/*=NULL*/, ddependencycount_t dependencies_count, dCallReleaseeID dependent_releasee/*=NULL*/,
+ dCallWaitID call_wait/*=NULL*/,
+ dThreadedCallFunction *call_func, void *call_context, dcallindex_t instance_index,
+ const char *call_name/*=NULL*/) const;
+
+protected:
+ const dxThreadingFunctionsInfo *FindThreadingImpl(dThreadingImplementationID &out_impl_found) const;
+
+private:
+ dCallWaitID DoAllocateStockCallWait();
+ void DoFreeStockCallWait();
+
+private:
+ const dxThreadingFunctionsInfo *GetFunctionsInfo() const { return m_functions_info; }
+ dThreadingImplementationID GetThreadingImpl() const { return m_threading_impl; }
+
+ void SetStockCallWait(dCallWaitID value) { m_stock_call_wait = value; }
+ dCallWaitID GetStockCallWait() const { return m_stock_call_wait; }
+
+private:
+ dxIThreadingDefaultImplProvider *m_default_impl_provider;
+ const dxThreadingFunctionsInfo *m_functions_info;
+ dThreadingImplementationID m_threading_impl;
+ dCallWaitID m_stock_call_wait;
+};
+
+class dxMutexGroupLockHelper
+{
+public:
+ dxMutexGroupLockHelper(dxThreadingBase *threading_base, dMutexGroupID mutex_group, dmutexindex_t mutex_index):
+ m_threading_base(threading_base),
+ m_mutex_group(mutex_group),
+ m_mutex_index(mutex_index),
+ m_mutex_locked(true)
+ {
+ threading_base->LockMutexGroupMutex(mutex_group, mutex_index);
+ }
+
+ ~dxMutexGroupLockHelper()
+ {
+ if (m_mutex_locked)
+ {
+ m_threading_base->UnlockMutexGroupMutex(m_mutex_group, m_mutex_index);
+ }
+ }
+
+ void UnlockMutex()
+ {
+ dIASSERT(m_mutex_locked);
+
+ m_threading_base->UnlockMutexGroupMutex(m_mutex_group, m_mutex_index);
+ m_mutex_locked = false;
+ }
+
+ void RelockMutex()
+ {
+ dIASSERT(!m_mutex_locked);
+
+ m_threading_base->LockMutexGroupMutex(m_mutex_group, m_mutex_index);
+ m_mutex_locked = true;
+ }
+
+private:
+ dxThreadingBase *m_threading_base;
+ dMutexGroupID m_mutex_group;
+ dmutexindex_t m_mutex_index;
+ bool m_mutex_locked;
+};
+
+#endif // #ifndef _ODE_THREADING_BASE_H_
diff --git a/libs/ode-0.16.1/ode/src/threading_fake_sync.h b/libs/ode-0.16.1/ode/src/threading_fake_sync.h
new file mode 100644
index 0000000..d1c2524
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/threading_fake_sync.h
@@ -0,0 +1,128 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * Threading fake synchronization objects file. *
+ * Copyright (C) 2011-2019 Oleh Derevenko. All rights reserved. *
+ * e-mail: odar@eleks.com (change all "a" to "e") *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * Self-wakeup implementation for built-in threading support provider.
+ * Fake mutex implementation for built-in threading support provider.
+ *
+ * The classes have been moved into a separate header as they are to be used
+ * in both WIN and POSIX implementations.
+ */
+
+
+#ifndef _ODE_THREADING_FAKE_SYNC_H_
+#define _ODE_THREADING_FAKE_SYNC_H_
+
+
+#include <ode/odeconfig.h>
+#include <ode/error.h>
+
+
+/************************************************************************/
+/* dxSelfWakeup class definition */
+/************************************************************************/
+
+class dxSelfWakeup
+{
+public:
+ dxSelfWakeup():
+ m_wakeup_state(false),
+ m_state_is_permanent(false)
+ {
+ }
+
+ bool InitializeObject() { return true; }
+
+public:
+ void ResetWakeup() { m_wakeup_state = false; m_state_is_permanent = false; }
+ void WakeupAThread() { dIASSERT(!m_state_is_permanent); m_wakeup_state = true; } // Wakeup should not be used after permanent signal
+ void WakeupAllThreads() { m_wakeup_state = true; m_state_is_permanent = true; }
+
+ bool WaitWakeup(const dThreadedWaitTime *timeout_time_ptr);
+
+private:
+ bool m_wakeup_state;
+ bool m_state_is_permanent;
+};
+
+
+bool dxSelfWakeup::WaitWakeup(const dThreadedWaitTime *timeout_time_ptr)
+{
+ (void)timeout_time_ptr; // unused
+ bool wait_result = m_wakeup_state;
+
+ if (m_wakeup_state)
+ {
+ m_wakeup_state = m_state_is_permanent;
+ }
+ else
+ {
+ dICHECK(false); // Self-wakeup should only be used in cases when waiting is called after object is signaled
+ }
+
+ return wait_result;
+}
+
+
+/************************************************************************/
+/* Fake mutex class implementation */
+/************************************************************************/
+
+class dxFakeMutex
+{
+public:
+ dxFakeMutex() {}
+
+ bool InitializeObject() { return true; }
+
+public:
+ void LockMutex() { /* Do nothing */ }
+ bool TryLockMutex() { /* Do nothing */ return true; }
+ void UnlockMutex() { /* Do nothing */ }
+};
+
+
+/************************************************************************/
+/* Fake lull class implementation */
+/************************************************************************/
+
+class dxFakeLull
+{
+public:
+ dxFakeLull() {}
+
+ bool InitializeObject() { return true; }
+
+public:
+ void RegisterToLull() { /* Do nothing */ }
+ void WaitForLullAlarm() { dICHECK(false); } // Fake lull can't be waited
+ void UnregisterFromLull() { /* Do nothing */ }
+
+ void SignalLullAlarmIfAnyRegistrants() { /* Do nothing */ }
+};
+
+
+#endif // #ifndef _ODE_THREADING_FAKE_SYNC_H_
diff --git a/libs/ode-0.16.1/ode/src/threading_impl.cpp b/libs/ode-0.16.1/ode/src/threading_impl.cpp
new file mode 100644
index 0000000..aa30883
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/threading_impl.cpp
@@ -0,0 +1,282 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * Threading subsystem implementation file. *
+ * Copyright (C) 2011-2019 Oleh Derevenko. All rights reserved. *
+ * e-mail: odar@eleks.com (change all "a" to "e") *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * Subsystem APIs implementation for built-in threading support provider.
+ */
+
+
+#include <ode/common.h>
+#include <ode/threading_impl.h>
+#include "config.h"
+#include "threading_impl_posix.h"
+#include "threading_impl_win.h"
+#include "threading_impl.h"
+
+
+static dMutexGroupID AllocMutexGroup(dThreadingImplementationID impl, dmutexindex_t Mutex_count, const char *const *Mutex_names_ptr/*=NULL*/);
+static void FreeMutexGroup(dThreadingImplementationID impl, dMutexGroupID mutex_group);
+static void LockMutexGroupMutex(dThreadingImplementationID impl, dMutexGroupID mutex_group, dmutexindex_t mutex_index);
+// static int TryLockMutexGroupMutex(dThreadingImplementationID impl, dMutexGroupID mutex_group, dmutexindex_t mutex_index);
+static void UnlockMutexGroupMutex(dThreadingImplementationID impl, dMutexGroupID mutex_group, dmutexindex_t mutex_index);
+
+static dCallWaitID AllocThreadedCallWait(dThreadingImplementationID impl);
+static void ResetThreadedCallWait(dThreadingImplementationID impl, dCallWaitID call_wait);
+static void FreeThreadedCallWait(dThreadingImplementationID impl, dCallWaitID call_wait);
+
+static void PostThreadedCall(
+ dThreadingImplementationID impl, int *out_summary_fault/*=NULL*/,
+ dCallReleaseeID *out_post_releasee/*=NULL*/, ddependencycount_t dependencies_count, dCallReleaseeID dependent_releasee/*=NULL*/,
+ dCallWaitID call_wait/*=NULL*/,
+ dThreadedCallFunction *call_func, void *call_context, dcallindex_t instance_index,
+ const char *call_name/*=NULL*/);
+static void AlterThreadedCallDependenciesCount(
+ dThreadingImplementationID impl, dCallReleaseeID target_releasee,
+ ddependencychange_t dependencies_count_change);
+static void WaitThreadedCall(
+ dThreadingImplementationID impl, int *out_wait_status/*=NULL*/,
+ dCallWaitID call_wait, const dThreadedWaitTime *timeout_time_ptr/*=NULL*/,
+ const char *wait_name/*=NULL*/);
+
+static unsigned RetrieveThreadingThreadCount(dThreadingImplementationID impl);
+static int PreallocateResourcesForThreadedCalls(dThreadingImplementationID impl, ddependencycount_t max_simultaneous_calls_estimate);
+
+
+static const dxThreadingFunctionsInfo g_builtin_threading_functions =
+{
+ sizeof(dxThreadingFunctionsInfo), // unsigned struct_size;
+
+ &AllocMutexGroup, // dMutexGroupAllocFunction *alloc_mutex_group;
+ &FreeMutexGroup, // dMutexGroupFreeFunction *free_mutex_group;
+ &LockMutexGroupMutex, // dMutexGroupMutexLockFunction *lock_group_mutex;
+ &UnlockMutexGroupMutex, // dMutexGroupMutexUnlockFunction *unlock_group_mutex;
+
+ &AllocThreadedCallWait, // dThreadedCallWaitAllocFunction *alloc_call_wait;
+ &ResetThreadedCallWait, // dThreadedCallWaitResetFunction *reset_call_wait;
+ &FreeThreadedCallWait, // dThreadedCallWaitFreeFunction *free_call_wait;
+
+ &PostThreadedCall, // dThreadedCallPostFunction *post_call;
+ &AlterThreadedCallDependenciesCount, // dThreadedCallDependenciesCountAlterFunction *alter_call_dependencies_count;
+ &WaitThreadedCall, // dThreadedCallWaitFunction *wait_call;
+
+ &RetrieveThreadingThreadCount, // dThreadingImplThreadCountRetrieveFunction *retrieve_thread_count;
+ &PreallocateResourcesForThreadedCalls, // dThreadingImplResourcesForCallsPreallocateFunction *preallocate_resources_for_calls;
+
+ // &TryLockMutexGroupMutex, // dMutexGroupMutexTryLockFunction *trylock_group_mutex;
+};
+
+
+/*extern */dThreadingImplementationID dThreadingAllocateSelfThreadedImplementation()
+{
+ dxSelfThreadedThreading *threading = new dxSelfThreadedThreading();
+
+ if (threading != NULL && !threading->InitializeObject())
+ {
+ delete threading;
+ threading = NULL;
+ }
+
+ dxIThreadingImplementation *impl = threading;
+ return (dThreadingImplementationID)impl;
+}
+
+/*extern */dThreadingImplementationID dThreadingAllocateMultiThreadedImplementation()
+{
+#if dBUILTIN_THREADING_IMPL_ENABLED
+ dxMultiThreadedThreading *threading = new dxMultiThreadedThreading();
+
+ if (threading != NULL && !threading->InitializeObject())
+ {
+ delete threading;
+ threading = NULL;
+ }
+#else
+ dxIThreadingImplementation *threading = NULL;
+#endif // #if dBUILTIN_THREADING_IMPL_ENABLED
+
+ dxIThreadingImplementation *impl = threading;
+ return (dThreadingImplementationID)impl;
+}
+
+/*extern */const dThreadingFunctionsInfo *dThreadingImplementationGetFunctions(dThreadingImplementationID impl)
+{
+#if dBUILTIN_THREADING_IMPL_ENABLED
+ dAASSERT(impl != NULL);
+#endif // #if dBUILTIN_THREADING_IMPL_ENABLED
+
+ const dThreadingFunctionsInfo *functions = NULL;
+
+#if !dBUILTIN_THREADING_IMPL_ENABLED
+ if (impl != NULL)
+#endif // #if !dBUILTIN_THREADING_IMPL_ENABLED
+ {
+ functions = &g_builtin_threading_functions;
+ }
+
+ return functions;
+}
+
+/*extern */void dThreadingImplementationShutdownProcessing(dThreadingImplementationID impl)
+{
+#if dBUILTIN_THREADING_IMPL_ENABLED
+ dAASSERT(impl != NULL);
+#endif // #if dBUILTIN_THREADING_IMPL_ENABLED
+
+#if !dBUILTIN_THREADING_IMPL_ENABLED
+ if (impl != NULL)
+#endif // #if !dBUILTIN_THREADING_IMPL_ENABLED
+ {
+ ((dxIThreadingImplementation *)impl)->ShutdownProcessing();
+ }
+}
+
+/*extern */void dThreadingImplementationCleanupForRestart(dThreadingImplementationID impl)
+{
+#if dBUILTIN_THREADING_IMPL_ENABLED
+ dAASSERT(impl != NULL);
+#endif // #if dBUILTIN_THREADING_IMPL_ENABLED
+
+#if !dBUILTIN_THREADING_IMPL_ENABLED
+ if (impl != NULL)
+#endif // #if !dBUILTIN_THREADING_IMPL_ENABLED
+ {
+ ((dxIThreadingImplementation *)impl)->CleanupForRestart();
+ }
+}
+
+/*extern */void dThreadingFreeImplementation(dThreadingImplementationID impl)
+{
+ if (impl != NULL)
+ {
+ ((dxIThreadingImplementation *)impl)->FreeInstance();
+ }
+}
+
+
+/*extern */void dExternalThreadingServeMultiThreadedImplementation(dThreadingImplementationID impl,
+ dThreadReadyToServeCallback *readiness_callback/*=NULL*/, void *callback_context/*=NULL*/)
+{
+#if dBUILTIN_THREADING_IMPL_ENABLED
+ dAASSERT(impl != NULL);
+#endif // #if dBUILTIN_THREADING_IMPL_ENABLED
+
+#if !dBUILTIN_THREADING_IMPL_ENABLED
+ if (impl != NULL)
+#endif // #if !dBUILTIN_THREADING_IMPL_ENABLED
+ {
+ ((dxIThreadingImplementation *)impl)->StickToJobsProcessing(readiness_callback, callback_context);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+
+static dMutexGroupID AllocMutexGroup(dThreadingImplementationID impl, dmutexindex_t Mutex_count, const char *const *Mutex_names_ptr/*=NULL*/)
+{
+ (void)Mutex_names_ptr; // unused
+ dIMutexGroup *mutex_group = ((dxIThreadingImplementation *)impl)->AllocMutexGroup(Mutex_count);
+ return (dMutexGroupID)mutex_group;
+}
+
+static void FreeMutexGroup(dThreadingImplementationID impl, dMutexGroupID mutex_group)
+{
+ ((dxIThreadingImplementation *)impl)->FreeMutexGroup((dIMutexGroup *)mutex_group);
+}
+
+static void LockMutexGroupMutex(dThreadingImplementationID impl, dMutexGroupID mutex_group, dmutexindex_t mutex_index)
+{
+ ((dxIThreadingImplementation *)impl)->LockMutexGroupMutex((dIMutexGroup *)mutex_group, mutex_index);
+}
+
+// static int TryLockMutexGroupMutex(dThreadingImplementationID impl, dMutexGroupID mutex_group, dmutexindex_t mutex_index)
+// {
+// bool trylock_result = ((dxIThreadingImplementation *)impl)->TryLockMutexGroupMutex((dIMutexGroup *)mutex_group, mutex_index);
+// return trylock_result;
+// }
+
+static void UnlockMutexGroupMutex(dThreadingImplementationID impl, dMutexGroupID mutex_group, dmutexindex_t mutex_index)
+{
+ ((dxIThreadingImplementation *)impl)->UnlockMutexGroupMutex((dIMutexGroup *)mutex_group, mutex_index);
+}
+
+
+static dCallWaitID AllocThreadedCallWait(dThreadingImplementationID impl)
+{
+ dxICallWait *call_wait = ((dxIThreadingImplementation *)impl)->AllocACallWait();
+ return (dCallWaitID)call_wait;
+}
+
+static void ResetThreadedCallWait(dThreadingImplementationID impl, dCallWaitID call_wait)
+{
+ ((dxIThreadingImplementation *)impl)->ResetACallWait((dxICallWait *)call_wait);
+}
+
+static void FreeThreadedCallWait(dThreadingImplementationID impl, dCallWaitID call_wait)
+{
+ ((dxIThreadingImplementation *)impl)->FreeACallWait((dxICallWait *)call_wait);
+}
+
+
+static void PostThreadedCall(
+ dThreadingImplementationID impl, int *out_summary_fault/*=NULL*/,
+ dCallReleaseeID *out_post_releasee/*=NULL*/, ddependencycount_t dependencies_count, dCallReleaseeID dependent_releasee/*=NULL*/,
+ dCallWaitID call_wait/*=NULL*/,
+ dThreadedCallFunction *call_func, void *call_context, dcallindex_t instance_index,
+ const char *call_name/*=NULL*/)
+{
+ (void)call_name; // unused
+ ((dxIThreadingImplementation *)impl)->ScheduleNewJob(out_summary_fault, out_post_releasee,
+ dependencies_count, dependent_releasee, (dxICallWait *)call_wait, call_func, call_context, instance_index);
+}
+
+static void AlterThreadedCallDependenciesCount(
+ dThreadingImplementationID impl, dCallReleaseeID target_releasee,
+ ddependencychange_t dependencies_count_change)
+{
+ ((dxIThreadingImplementation *)impl)->AlterJobDependenciesCount(target_releasee, dependencies_count_change);
+}
+
+static void WaitThreadedCall(
+ dThreadingImplementationID impl, int *out_wait_status/*=NULL*/,
+ dCallWaitID call_wait, const dThreadedWaitTime *timeout_time_ptr/*=NULL*/,
+ const char *wait_name/*=NULL*/)
+{
+ (void)wait_name; // unused
+ ((dxIThreadingImplementation *)impl)->WaitJobCompletion(out_wait_status, (dxICallWait *)call_wait, timeout_time_ptr);
+}
+
+
+static unsigned RetrieveThreadingThreadCount(dThreadingImplementationID impl)
+{
+ return ((dxIThreadingImplementation *)impl)->RetrieveActiveThreadsCount();
+}
+
+static int PreallocateResourcesForThreadedCalls(dThreadingImplementationID impl, ddependencycount_t max_simultaneous_calls_estimate)
+{
+ return ((dxIThreadingImplementation *)impl)->PreallocateJobInfos(max_simultaneous_calls_estimate);
+}
+
+
diff --git a/libs/ode-0.16.1/ode/src/threading_impl.h b/libs/ode-0.16.1/ode/src/threading_impl.h
new file mode 100644
index 0000000..7fb5c60
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/threading_impl.h
@@ -0,0 +1,40 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * Threading implementation private header file. *
+ * Copyright (C) 2011-2019 Oleh Derevenko. All rights reserved. *
+ * e-mail: odar@eleks.com (change all "a" to "e") *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * Threading implementation header for library private functions.
+ */
+
+
+#ifndef _ODE__PRIVATE_THREADING_IMPL_H_
+#define _ODE__PRIVATE_THREADING_IMPL_H_
+
+
+#include <ode/threading_impl.h>
+
+
+
+#endif // #ifndef _ODE__PRIVATE_THREADING_IMPL_H_
diff --git a/libs/ode-0.16.1/ode/src/threading_impl_posix.h b/libs/ode-0.16.1/ode/src/threading_impl_posix.h
new file mode 100644
index 0000000..0aaf4ae
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/threading_impl_posix.h
@@ -0,0 +1,638 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * Threading POSIX implementation file. *
+ * Copyright (C) 2011-2019 Oleh Derevenko. All rights reserved. *
+ * e-mail: odar@eleks.com (change all "a" to "e") *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * Threading POSIX implementation for built-in threading support provider.
+ */
+
+
+#ifndef _ODE_THREADING_IMPL_POSIX_H_
+#define _ODE_THREADING_IMPL_POSIX_H_
+
+
+#include <ode/common.h>
+
+
+#if !defined(_WIN32)
+
+
+#include "threading_impl_templates.h"
+#include "threading_fake_sync.h"
+#include "threading_atomics_provs.h"
+
+
+#if dBUILTIN_THREADING_IMPL_ENABLED
+
+#include <pthread.h>
+#include <time.h>
+#include <errno.h>
+
+#if !defined(EOK)
+#define EOK 0
+#endif
+
+
+#if defined(__APPLE__)
+
+#if HAVE_GETTIMEOFDAY
+
+#include <sys/time.h>
+
+#if !defined(CLOCK_MONOTONIC)
+#define CLOCK_MONOTONIC 2
+#endif
+
+static inline
+int _condvar_clock_gettime(int clock_type, timespec *ts)
+{
+ (void)clock_type; // Unused
+ timeval tv;
+ return gettimeofday(&tv, NULL) == 0 ? (ts->tv_sec = tv.tv_sec, ts->tv_nsec = tv.tv_usec * 1000, 0) : (-1);
+}
+
+
+#else // #if !HAVE_GETTIMEOFDAY
+
+#error It is necessary to check manuals for the correct way of getting condvar wait time for this Apple system
+
+
+#endif // #if !HAVE_GETTIMEOFDAY
+
+
+#else // #if !defined(__APPLE__)
+
+#if !HAVE_PTHREAD_CONDATTR_SETCLOCK && !HAVE_NO_PTHREAD_CONDATTR_SETCLOCK
+
+// The code must be compiled without autoconf run, having the project generated by other means.
+// Assume the pthread_condattr_setclock() is available as it is true in most cases and it is the best we can do in such cases.
+#define HAVE_PTHREAD_CONDATTR_SETCLOCK 1
+
+
+#endif // #if !HAVE_PTHREAD_CONDATTR_SETCLOCK && !HAVE_NO_PTHREAD_CONDATTR_SETCLOCK
+
+
+#if HAVE_PTHREAD_CONDATTR_SETCLOCK
+
+static inline
+int _condvar_clock_gettime(int clock_type, timespec *ts)
+{
+ return clock_gettime(clock_type, ts);
+}
+
+
+#else // #if !HAVE_PTHREAD_CONDATTR_SETCLOCK
+
+#error It is necessary to check manuals for the correct way of getting condvar wait time for this system
+
+
+#endif // #if !HAVE_PTHREAD_CONDATTR_SETCLOCK
+
+
+#endif // #if !defined(__APPLE__)
+
+
+/************************************************************************/
+/* dxCondvarWakeup class implementation */
+/************************************************************************/
+
+class dxCondvarWakeup
+{
+public:
+ dxCondvarWakeup(): m_waiters_list(NULL), m_signaled_state(false), m_state_is_permanent(false), m_object_initialized(false) {}
+ ~dxCondvarWakeup() { DoFinalizeObject(); }
+
+ bool InitializeObject() { return DoInitializeObject(); }
+
+private:
+ bool DoInitializeObject();
+ void DoFinalizeObject();
+
+public:
+ void ResetWakeup();
+ void WakeupAThread();
+ void WakeupAllThreads();
+
+ bool WaitWakeup(const dThreadedWaitTime *timeout_time_ptr);
+
+private:
+ bool BlockAsAWaiter(const dThreadedWaitTime *timeout_time_ptr);
+
+private:
+ struct dxWaiterInfo
+ {
+ dxWaiterInfo(): m_signal_state(false) {}
+
+ dxWaiterInfo **m_prev_info_ptr;
+ dxWaiterInfo *m_next_info;
+ bool m_signal_state;
+ };
+
+ void RegisterWaiterInList(dxWaiterInfo *waiter_info);
+ void UnregisterWaiterFromList(dxWaiterInfo *waiter_info);
+
+ bool MarkSignaledFirstWaiter();
+ static bool MarkSignaledFirstWaiterMeaningful(dxWaiterInfo *first_waiter);
+ bool MarkSignaledAllWaiters();
+ static bool MarkSignaledAllWaitersMeaningful(dxWaiterInfo *first_waiter);
+
+private:
+ dxWaiterInfo *m_waiters_list;
+ bool m_signaled_state;
+ bool m_state_is_permanent;
+ bool m_object_initialized;
+ pthread_mutex_t m_wakeup_mutex;
+ pthread_cond_t m_wakeup_cond;
+};
+
+
+bool dxCondvarWakeup::DoInitializeObject()
+{
+ dIASSERT(!m_object_initialized);
+
+ bool init_result = false;
+
+ pthread_condattr_t cond_condattr;
+ bool mutex_initialized = false, condattr_initialized = false;
+
+ do
+ {
+ int mutex_result = pthread_mutex_init(&m_wakeup_mutex, NULL);
+ if (mutex_result != EOK)
+ {
+ errno = mutex_result;
+ break;
+ }
+
+ mutex_initialized = true;
+
+ int condattr_init_result = pthread_condattr_init(&cond_condattr);
+ if (condattr_init_result != EOK)
+ {
+ errno = condattr_init_result;
+ break;
+ }
+
+ condattr_initialized = true;
+
+#if HAVE_PTHREAD_CONDATTR_SETCLOCK
+ int condattr_clock_result = pthread_condattr_setclock(&cond_condattr, CLOCK_MONOTONIC);
+ if (condattr_clock_result != EOK)
+ {
+ errno = condattr_clock_result;
+ break;
+ }
+#endif // #if HAVE_PTHREAD_CONDATTR_SETCLOCK
+
+ int cond_result = pthread_cond_init(&m_wakeup_cond, &cond_condattr);
+ if (cond_result != EOK)
+ {
+ errno = cond_result;
+ break;
+ }
+
+ pthread_condattr_destroy(&cond_condattr); // result can be ignored
+
+ m_object_initialized = true;
+ init_result = true;
+ }
+ while (false);
+
+ if (!init_result)
+ {
+ if (mutex_initialized)
+ {
+ if (condattr_initialized)
+ {
+ int condattr_destroy_result = pthread_condattr_destroy(&cond_condattr);
+ dICHECK(condattr_destroy_result == EOK || ((errno = condattr_destroy_result), false));
+ }
+
+ int mutex_destroy_result = pthread_mutex_destroy(&m_wakeup_mutex);
+ dICHECK(mutex_destroy_result == EOK || ((errno = mutex_destroy_result), false));
+ }
+ }
+
+ return init_result;
+
+}
+
+void dxCondvarWakeup::DoFinalizeObject()
+{
+ if (m_object_initialized)
+ {
+ int cond_result = pthread_cond_destroy(&m_wakeup_cond);
+ dICHECK(cond_result == EOK || ((errno = cond_result), false));
+
+ int mutex_result = pthread_mutex_destroy(&m_wakeup_mutex);
+ dICHECK(mutex_result == EOK || ((errno = mutex_result), false));
+
+ m_object_initialized = false;
+ }
+}
+
+
+void dxCondvarWakeup::ResetWakeup()
+{
+ int lock_result = pthread_mutex_lock(&m_wakeup_mutex);
+ dICHECK(lock_result == EOK || ((errno = lock_result), false));
+
+ m_signaled_state = false;
+ m_state_is_permanent = false;
+
+ int unlock_result = pthread_mutex_unlock(&m_wakeup_mutex);
+ dICHECK(unlock_result == EOK || ((errno = unlock_result), false));
+}
+
+void dxCondvarWakeup::WakeupAThread()
+{
+ int lock_result = pthread_mutex_lock(&m_wakeup_mutex);
+ dICHECK(lock_result == EOK || ((errno = lock_result), false));
+
+ dIASSERT(!m_state_is_permanent); // Wakeup should not be used after permanent signal
+
+ if (!m_signaled_state)
+ {
+ if (MarkSignaledFirstWaiter())
+ {
+ // All threads must be woken up regardless to the fact that only one waiter is marked.
+ // It is not possible to wake up a chosen thread personally
+ // and if a random thread is woken up it can't know if there was a condition signal for it
+ // or the sleep was interrupted by POSIX signal.
+ // On the other hand, without this it is not possible to guarantee that a thread
+ // will be woken up per each WakeupAThread() call if there is more than one waiter
+ // and wakeup requests will not accumulate if there are no waiters.
+ int broadcast_result = pthread_cond_broadcast(&m_wakeup_cond);
+ dICHECK(broadcast_result == EOK || ((errno = broadcast_result), false));
+ }
+ else
+ {
+ m_signaled_state = true;
+ }
+ }
+
+ int unlock_result = pthread_mutex_unlock(&m_wakeup_mutex);
+ dICHECK(unlock_result == EOK || ((errno = unlock_result), false));
+}
+
+void dxCondvarWakeup::WakeupAllThreads()
+{
+ int lock_result = pthread_mutex_lock(&m_wakeup_mutex);
+ dICHECK(lock_result == EOK || ((errno = lock_result), false));
+
+ m_state_is_permanent = true;
+
+ if (!m_signaled_state)
+ {
+ m_signaled_state = true;
+
+ if (MarkSignaledAllWaiters())
+ {
+ int broadcast_result = pthread_cond_broadcast(&m_wakeup_cond);
+ dICHECK(broadcast_result == EOK || ((errno = broadcast_result), false));
+ }
+ }
+
+ int unlock_result = pthread_mutex_unlock(&m_wakeup_mutex);
+ dICHECK(unlock_result == EOK || ((errno = unlock_result), false));
+}
+
+
+bool dxCondvarWakeup::WaitWakeup(const dThreadedWaitTime *timeout_time_ptr)
+{
+ bool wait_result;
+
+ int lock_result = pthread_mutex_lock(&m_wakeup_mutex);
+ dICHECK(lock_result == EOK || ((errno = lock_result), false));
+
+ if (!m_signaled_state)
+ {
+ if (!timeout_time_ptr || timeout_time_ptr->wait_nsec != 0 || timeout_time_ptr->wait_sec != 0)
+ {
+ wait_result = BlockAsAWaiter(timeout_time_ptr);
+ }
+ else
+ {
+ wait_result = false;
+ }
+ }
+ else
+ {
+ m_signaled_state = m_state_is_permanent;
+ wait_result = true;
+ }
+
+ int unlock_result = pthread_mutex_unlock(&m_wakeup_mutex);
+ dICHECK(unlock_result == EOK || ((errno = unlock_result), false));
+
+ return wait_result;
+}
+
+bool dxCondvarWakeup::BlockAsAWaiter(const dThreadedWaitTime *timeout_time_ptr)
+{
+ bool wait_result = false;
+
+ dxWaiterInfo waiter_info;
+ RegisterWaiterInList(&waiter_info);
+
+ timespec wakeup_time;
+
+ if (timeout_time_ptr != NULL)
+ {
+ timespec current_time;
+
+ int clock_result = _condvar_clock_gettime(CLOCK_MONOTONIC, &current_time);
+ dICHECK(clock_result != -1);
+
+ time_t wakeup_sec = current_time.tv_sec + timeout_time_ptr->wait_sec;
+ unsigned long wakeup_nsec = current_time.tv_nsec + timeout_time_ptr->wait_nsec;
+
+ if (wakeup_nsec >= 1000000000)
+ {
+ wakeup_nsec -= 1000000000;
+ wakeup_sec += 1;
+ }
+
+ wakeup_time.tv_sec = wakeup_sec;
+ wakeup_time.tv_nsec = wakeup_nsec;
+ }
+
+ while (true)
+ {
+ int cond_result = (timeout_time_ptr != NULL)
+ ? pthread_cond_timedwait(&m_wakeup_cond, &m_wakeup_mutex, &wakeup_time)
+ : pthread_cond_wait(&m_wakeup_cond, &m_wakeup_mutex);
+ dICHECK(cond_result == EOK || cond_result == ETIMEDOUT || ((errno = cond_result), false));
+
+ if (waiter_info.m_signal_state)
+ {
+ wait_result = true;
+ break;
+ }
+
+ if (cond_result == ETIMEDOUT)
+ {
+ dIASSERT(timeout_time_ptr != NULL);
+ break;
+ }
+ }
+
+ UnregisterWaiterFromList(&waiter_info);
+
+ return wait_result;
+}
+
+
+void dxCondvarWakeup::RegisterWaiterInList(dxWaiterInfo *waiter_info)
+{
+ dxWaiterInfo *const first_waiter = m_waiters_list;
+
+ if (first_waiter == NULL)
+ {
+ waiter_info->m_next_info = waiter_info;
+ waiter_info->m_prev_info_ptr = &waiter_info->m_next_info;
+ m_waiters_list = waiter_info;
+ }
+ else
+ {
+ waiter_info->m_next_info = first_waiter;
+ waiter_info->m_prev_info_ptr = first_waiter->m_prev_info_ptr;
+ *first_waiter->m_prev_info_ptr = waiter_info;
+ first_waiter->m_prev_info_ptr = &waiter_info->m_next_info;
+ }
+}
+
+void dxCondvarWakeup::UnregisterWaiterFromList(dxWaiterInfo *waiter_info)
+{
+ dxWaiterInfo *next_info = waiter_info->m_next_info;
+
+ if (next_info == waiter_info)
+ {
+ m_waiters_list = NULL;
+ }
+ else
+ {
+ next_info->m_prev_info_ptr = waiter_info->m_prev_info_ptr;
+ *waiter_info->m_prev_info_ptr = next_info;
+
+ if (waiter_info == m_waiters_list)
+ {
+ m_waiters_list = next_info;
+ }
+ }
+}
+
+
+bool dxCondvarWakeup::MarkSignaledFirstWaiter()
+{
+ bool waiter_found = false;
+
+ dxWaiterInfo *const first_waiter = m_waiters_list;
+
+ if (first_waiter)
+ {
+ waiter_found = MarkSignaledFirstWaiterMeaningful(first_waiter);
+ }
+
+ return waiter_found;
+}
+
+bool dxCondvarWakeup::MarkSignaledFirstWaiterMeaningful(dxWaiterInfo *first_waiter)
+{
+ bool waiter_found = false;
+
+ dxWaiterInfo *current_waiter = first_waiter;
+
+ while (true)
+ {
+ if (!current_waiter->m_signal_state)
+ {
+ current_waiter->m_signal_state = true;
+ waiter_found = true;
+ break;
+ }
+
+ current_waiter = current_waiter->m_next_info;
+ if (current_waiter == first_waiter)
+ {
+ break;
+ }
+ }
+
+ return waiter_found;
+}
+
+bool dxCondvarWakeup::MarkSignaledAllWaiters()
+{
+ bool waiter_found = false;
+
+ dxWaiterInfo *const first_waiter = m_waiters_list;
+
+ if (first_waiter)
+ {
+ waiter_found = MarkSignaledAllWaitersMeaningful(first_waiter);
+ }
+
+ return waiter_found;
+}
+
+bool dxCondvarWakeup::MarkSignaledAllWaitersMeaningful(dxWaiterInfo *first_waiter)
+{
+ bool waiter_found = false;
+
+ dxWaiterInfo *current_waiter = first_waiter;
+
+ while (true)
+ {
+ if (!current_waiter->m_signal_state)
+ {
+ current_waiter->m_signal_state = true;
+ waiter_found = true;
+ }
+
+ current_waiter = current_waiter->m_next_info;
+ if (current_waiter == first_waiter)
+ {
+ break;
+ }
+ }
+
+ return waiter_found;
+}
+
+
+/************************************************************************/
+/* dxMutexMutex class implementation */
+/************************************************************************/
+
+class dxMutexMutex
+{
+public:
+ dxMutexMutex(): m_mutex_allocated(false) {}
+ ~dxMutexMutex() { DoFinalizeObject(); }
+
+ bool InitializeObject() { return DoInitializeObject(); }
+
+private:
+ bool DoInitializeObject();
+ void DoFinalizeObject();
+
+public:
+ void LockMutex();
+ bool TryLockMutex();
+ void UnlockMutex();
+
+private:
+ pthread_mutex_t m_mutex_instance;
+ bool m_mutex_allocated;
+};
+
+
+bool dxMutexMutex::DoInitializeObject()
+{
+ dIASSERT(!m_mutex_allocated);
+
+ bool init_result = false;
+
+ do
+ {
+ int mutex_result = pthread_mutex_init(&m_mutex_instance, NULL);
+ if (mutex_result != EOK)
+ {
+ errno = mutex_result;
+ break;
+ }
+
+ m_mutex_allocated = true;
+ init_result = true;
+ }
+ while (false);
+
+ return init_result;
+}
+
+void dxMutexMutex::DoFinalizeObject()
+{
+ if (m_mutex_allocated)
+ {
+ int mutex_result = pthread_mutex_destroy(&m_mutex_instance);
+ dICHECK(mutex_result == EOK || ((errno = mutex_result), false));
+
+ m_mutex_allocated = false;
+ }
+}
+
+
+void dxMutexMutex::LockMutex()
+{
+ int lock_result = pthread_mutex_lock(&m_mutex_instance);
+ dICHECK(lock_result == EOK || ((errno = lock_result), false));
+}
+
+bool dxMutexMutex::TryLockMutex()
+{
+ int trylock_result = pthread_mutex_trylock(&m_mutex_instance);
+ dICHECK(trylock_result == EOK || trylock_result == EBUSY || ((errno = trylock_result), false));
+
+ return trylock_result == EOK;
+}
+
+void dxMutexMutex::UnlockMutex()
+{
+ int unlock_result = pthread_mutex_unlock(&m_mutex_instance);
+ dICHECK(unlock_result == EOK || ((errno = unlock_result), false));
+}
+
+
+#endif // #if dBUILTIN_THREADING_IMPL_ENABLED
+
+
+/************************************************************************/
+/* Self-threaded job list definition */
+/************************************************************************/
+
+typedef dxtemplateJobListContainer<dxFakeLull, dxFakeMutex, dxFakeAtomicsProvider> dxSelfThreadedJobListContainer;
+typedef dxtemplateJobListSelfHandler<dxSelfWakeup, dxSelfThreadedJobListContainer> dxSelfThreadedJobListHandler;
+typedef dxtemplateThreadingImplementation<dxSelfThreadedJobListContainer, dxSelfThreadedJobListHandler> dxSelfThreadedThreading;
+
+
+#if dBUILTIN_THREADING_IMPL_ENABLED
+
+/************************************************************************/
+/* Multi-threaded job list definition */
+/************************************************************************/
+
+typedef dxtemplateJobListContainer<dxtemplateThreadedLull<dxCondvarWakeup, dxOUAtomicsProvider, false>, dxMutexMutex, dxOUAtomicsProvider> dxMultiThreadedJobListContainer;
+typedef dxtemplateJobListThreadedHandler<dxCondvarWakeup, dxMultiThreadedJobListContainer> dxMultiThreadedJobListHandler;
+typedef dxtemplateThreadingImplementation<dxMultiThreadedJobListContainer, dxMultiThreadedJobListHandler> dxMultiThreadedThreading;
+
+
+#endif // #if dBUILTIN_THREADING_IMPL_ENABLED
+
+
+#endif // #if !defined(_WIN32)
+
+
+#endif // #ifndef _ODE_THREADING_IMPL_POSIX_H_
diff --git a/libs/ode-0.16.1/ode/src/threading_impl_templates.h b/libs/ode-0.16.1/ode/src/threading_impl_templates.h
new file mode 100644
index 0000000..acecbc3
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/threading_impl_templates.h
@@ -0,0 +1,1265 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * Threading implementation templates file. *
+ * Copyright (C) 2011-2019 Oleh Derevenko. All rights reserved. *
+ * e-mail: odar@eleks.com (change all "a" to "e") *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * Job list and Mutex group implementation templates for built-in threading
+ * support provider.
+ */
+
+
+#ifndef _ODE_THREADING_IMPL_TEMPLATES_H_
+#define _ODE_THREADING_IMPL_TEMPLATES_H_
+
+
+#include <ode/common.h>
+#include <ode/memory.h>
+
+#include <ode/threading.h>
+
+#include "objects.h"
+
+#include <new>
+
+
+#define dMAKE_JOBINSTANCE_RELEASEE(job_instance) ((dCallReleaseeID)(job_instance))
+#define dMAKE_RELEASEE_JOBINSTANCE(releasee) ((dxThreadedJobInfo *)(releasee))
+
+
+template <class tThreadMutex>
+class dxtemplateMutexGroup
+{
+private:
+ dxtemplateMutexGroup() {}
+ ~dxtemplateMutexGroup() {}
+
+public:
+ static dxtemplateMutexGroup<tThreadMutex> *AllocateInstance(dmutexindex_t Mutex_count);
+ static void FreeInstance(dxtemplateMutexGroup<tThreadMutex> *mutex_group);
+
+private:
+ bool InitializeMutexArray(dmutexindex_t Mutex_count);
+ void FinalizeMutexArray(dmutexindex_t Mutex_count);
+
+public:
+ void LockMutex(dmutexindex_t mutex_index) { dIASSERT(mutex_index < m_un.m_mutex_count); m_Mutex_array[mutex_index].LockMutex(); }
+ bool TryLockMutex(dmutexindex_t mutex_index) { dIASSERT(mutex_index < m_un.m_mutex_count); return m_Mutex_array[mutex_index].TryLockMutex(); }
+ void UnlockMutex(dmutexindex_t mutex_index) { dIASSERT(mutex_index < m_un.m_mutex_count); m_Mutex_array[mutex_index].UnlockMutex(); }
+
+private:
+ union
+ {
+ dmutexindex_t m_mutex_count;
+ unsigned long m_reserved_for_allignment[2];
+
+ } m_un;
+
+ tThreadMutex m_Mutex_array[1];
+};
+
+template<class tThreadWakeup>
+class dxtemplateCallWait:
+ public dBase
+{
+public:
+ dxtemplateCallWait() {}
+ ~dxtemplateCallWait() { DoFinalizeObject(); }
+
+ bool InitializeObject() { return DoInitializeObject(); }
+
+private:
+ bool DoInitializeObject() { return m_wait_wakeup.InitializeObject(); }
+ void DoFinalizeObject() { /* Do nothing */ }
+
+public:
+ typedef dxtemplateCallWait<tThreadWakeup> dxCallWait;
+
+public:
+ void ResetTheWait() { m_wait_wakeup.ResetWakeup(); }
+ void SignalTheWait() { m_wait_wakeup.WakeupAllThreads(); }
+ bool PerformWaiting(const dThreadedWaitTime *timeout_time_ptr/*=NULL*/) { return m_wait_wakeup.WaitWakeup(timeout_time_ptr); }
+
+public:
+ static void AbstractSignalTheWait(void *wait_wakeup_ptr) { ((dxCallWait *)wait_wakeup_ptr)->SignalTheWait(); }
+
+private:
+ tThreadWakeup m_wait_wakeup;
+};
+
+
+#if dBUILTIN_THREADING_IMPL_ENABLED
+
+template<class tThreadWakeup, class tAtomicsProvider, const bool tatomic_test_required>
+class dxtemplateThreadedLull
+{
+public:
+ dxtemplateThreadedLull(): m_registrant_count(0), m_alarm_wakeup() {}
+ ~dxtemplateThreadedLull() { dIASSERT(m_registrant_count == 0); DoFinalizeObject(); }
+
+ bool InitializeObject() { return DoInitializeObject(); }
+
+private:
+ bool DoInitializeObject() { return m_alarm_wakeup.InitializeObject(); }
+ void DoFinalizeObject() { /* Do nothing */ }
+
+private:
+ typedef typename tAtomicsProvider::atomicord_t atomicord_t;
+
+public:
+ void RegisterToLull() { tAtomicsProvider::IncrementTargetNoRet(&m_registrant_count); }
+ void WaitForLullAlarm() { dIASSERT(m_registrant_count != 0); m_alarm_wakeup.WaitWakeup(NULL); }
+ void UnregisterFromLull() { tAtomicsProvider::DecrementTargetNoRet(&m_registrant_count); }
+
+ void SignalLullAlarmIfAnyRegistrants()
+ {
+ if (tatomic_test_required ? (tAtomicsProvider::QueryTargetValue(&m_registrant_count) != 0) : (m_registrant_count != 0))
+ {
+ m_alarm_wakeup.WakeupAThread();
+ }
+ }
+
+private:
+ atomicord_t m_registrant_count;
+ tThreadWakeup m_alarm_wakeup;
+};
+
+
+#endif // #if dBUILTIN_THREADING_IMPL_ENABLED
+
+
+struct dxThreadedJobInfo:
+ public dBase
+{
+ dxThreadedJobInfo() {}
+ explicit dxThreadedJobInfo(void *): m_next_job(NULL) {}
+
+ void AssignJobData(ddependencycount_t dependencies_count, dxThreadedJobInfo *dependent_job, void *call_wait,
+ int *fault_accumulator_ptr, dThreadedCallFunction *call_function, void *call_context, dcallindex_t call_index)
+ {
+ m_dependencies_count = dependencies_count;
+ m_dependent_job = dependent_job;
+ m_call_wait = call_wait;
+ m_fault_accumulator_ptr = fault_accumulator_ptr;
+
+ m_call_fault = 0;
+ m_call_function = call_function;
+ m_call_context = call_context;
+ m_call_index = call_index;
+ }
+
+ bool InvokeCallFunction()
+ {
+ int call_result = m_call_function(m_call_context, m_call_index, dMAKE_JOBINSTANCE_RELEASEE(this));
+ return call_result != 0;
+ }
+
+ dxThreadedJobInfo *m_next_job;
+ dxThreadedJobInfo **m_prev_job_next_ptr;
+
+ ddependencycount_t m_dependencies_count;
+ dxThreadedJobInfo *m_dependent_job;
+ void *m_call_wait;
+ int *m_fault_accumulator_ptr;
+
+ int m_call_fault;
+ dThreadedCallFunction *m_call_function;
+ void *m_call_context;
+ dcallindex_t m_call_index;
+};
+
+
+template<class tThreadMutex>
+class dxtemplateThreadingLockHelper
+{
+public:
+ dxtemplateThreadingLockHelper(tThreadMutex &mutex_instance): m_mutex_instance(mutex_instance), m_lock_indicator_flag(false) { LockMutex(); }
+ ~dxtemplateThreadingLockHelper() { if (m_lock_indicator_flag) { UnlockMutex(); } }
+
+ void LockMutex() { dIASSERT(!m_lock_indicator_flag); m_mutex_instance.LockMutex(); m_lock_indicator_flag = true; }
+ void UnlockMutex() { dIASSERT(m_lock_indicator_flag); m_mutex_instance.UnlockMutex(); m_lock_indicator_flag = false; }
+
+private:
+ tThreadMutex &m_mutex_instance;
+ bool m_lock_indicator_flag;
+};
+
+template<class tThreadLull, class tThreadMutex, class tAtomicsProvider>
+class dxtemplateJobListContainer
+{
+public:
+ dxtemplateJobListContainer():
+ m_job_list(NULL),
+ m_info_pool((atomicptr_t)NULL),
+ m_pool_access_lock(),
+ m_list_access_lock(),
+ m_info_wait_lull(),
+ m_info_count_known_to_be_preallocated(0)
+ {
+ }
+
+ ~dxtemplateJobListContainer()
+ {
+ dIASSERT(m_job_list == NULL); // Would not it be nice to wait for jobs to complete before deleting the list?
+
+ FreeJobInfoPoolInfos();
+ DoFinalizeObject();
+ }
+
+ bool InitializeObject() { return DoInitializeObject(); }
+
+private:
+ bool DoInitializeObject() { return m_pool_access_lock.InitializeObject() && m_list_access_lock.InitializeObject() && m_info_wait_lull.InitializeObject(); }
+ void DoFinalizeObject() { /* Do nothing */ }
+
+public:
+ typedef tAtomicsProvider dxAtomicsProvider;
+ typedef typename tAtomicsProvider::atomicord_t atomicord_t;
+ typedef typename tAtomicsProvider::atomicptr_t atomicptr_t;
+ typedef tThreadMutex dxThreadMutex;
+ typedef dxtemplateThreadingLockHelper<tThreadMutex> dxMutexLockHelper;
+ typedef void dWaitSignallingFunction(void *job_call_wait);
+
+public:
+ dxThreadedJobInfo *ReleaseAJobAndPickNextPendingOne(
+ dxThreadedJobInfo *job_to_release, bool job_result, dWaitSignallingFunction *wait_signal_proc_ptr,
+ bool &out_last_job_flag);
+
+private:
+ dxThreadedJobInfo *PickNextPendingJob(bool &out_last_job_flag);
+ void ReleaseAJob(dxThreadedJobInfo *job_instance, bool job_result, dWaitSignallingFunction *wait_signal_proc_ptr);
+
+public:
+ inline dxThreadedJobInfo *AllocateJobInfoFromPool();
+ void QueueJobForProcessing(dxThreadedJobInfo *job_instance);
+
+ void AlterJobProcessingDependencies(dxThreadedJobInfo *job_instance, ddependencychange_t dependencies_count_change,
+ bool &out_job_has_become_ready);
+
+private:
+ inline ddependencycount_t SmartAddJobDependenciesCount(dxThreadedJobInfo *job_instance, ddependencychange_t dependencies_count_change);
+
+ inline void InsertJobInfoIntoListHead(dxThreadedJobInfo *job_instance);
+ inline void RemoveJobInfoFromList(dxThreadedJobInfo *job_instance);
+
+ dxThreadedJobInfo *ExtractJobInfoFromPoolOrAllocate();
+ inline void ReleaseJobInfoIntoPool(dxThreadedJobInfo *job_instance);
+
+private:
+ void FreeJobInfoPoolInfos();
+
+public:
+ bool EnsureNumberOfJobInfosIsPreallocated(ddependencycount_t required_info_count);
+
+private:
+ bool DoPreallocateJobInfos(ddependencycount_t required_info_count);
+
+public:
+ bool IsJobListReadyForShutdown() const { return m_job_list == NULL; }
+
+private:
+ dxThreadedJobInfo *m_job_list;
+ volatile atomicptr_t m_info_pool; // dxThreadedJobInfo *
+ tThreadMutex m_pool_access_lock;
+ tThreadMutex m_list_access_lock;
+ tThreadLull m_info_wait_lull;
+ ddependencycount_t m_info_count_known_to_be_preallocated;
+};
+
+
+typedef void (dxThreadReadyToServeCallback)(void *callback_context);
+
+
+#if dBUILTIN_THREADING_IMPL_ENABLED
+
+template<class tThreadWakeup, class tJobListContainer>
+class dxtemplateJobListThreadedHandler
+{
+public:
+ dxtemplateJobListThreadedHandler(tJobListContainer *list_container_ptr):
+ m_job_list_ptr(list_container_ptr),
+ m_processing_wakeup(),
+ m_active_thread_count(0),
+ m_shutdown_requested(0)
+ {
+ }
+
+ ~dxtemplateJobListThreadedHandler()
+ {
+ dIASSERT(m_active_thread_count == 0);
+
+ DoFinalizeObject();
+ }
+
+ bool InitializeObject() { return DoInitializeObject(); }
+
+private:
+ bool DoInitializeObject() { return m_processing_wakeup.InitializeObject(); }
+ void DoFinalizeObject() { /* Do nothing */ }
+
+public:
+ typedef dxtemplateCallWait<tThreadWakeup> dxCallWait;
+
+public:
+ inline void ProcessActiveJobAddition();
+ inline void PrepareForWaitingAJobCompletion();
+
+public:
+ inline unsigned RetrieveActiveThreadsCount();
+ inline void StickToJobsProcessing(dxThreadReadyToServeCallback *readiness_callback/*=NULL*/, void *callback_context/*=NULL*/);
+
+private:
+ void PerformJobProcessingUntilShutdown();
+ void PerformJobProcessingSession();
+
+ void BlockAsIdleThread();
+ void ActivateAnIdleThread();
+
+public:
+ inline void ShutdownProcessing();
+ inline void CleanupForRestart();
+
+private:
+ bool IsShutdownRequested() const { return m_shutdown_requested != 0; }
+
+private:
+ typedef typename tJobListContainer::dxAtomicsProvider dxAtomicsProvider;
+ typedef typename tJobListContainer::atomicord_t atomicord_t;
+
+ atomicord_t GetActiveThreadsCount() const { return m_active_thread_count; }
+ void RegisterAsActiveThread() { dxAtomicsProvider::template AddValueToTarget<sizeof(atomicord_t)>((volatile void *)&m_active_thread_count, 1); }
+ void UnregisterAsActiveThread() { dxAtomicsProvider::template AddValueToTarget<sizeof(atomicord_t)>((volatile void *)&m_active_thread_count, -1); }
+
+private:
+ tJobListContainer *m_job_list_ptr;
+ tThreadWakeup m_processing_wakeup;
+ volatile atomicord_t m_active_thread_count;
+ int m_shutdown_requested;
+};
+
+
+#endif // #if dBUILTIN_THREADING_IMPL_ENABLED
+
+
+template<class tThreadWakeup, class tJobListContainer>
+class dxtemplateJobListSelfHandler
+{
+public:
+ dxtemplateJobListSelfHandler(tJobListContainer *list_container_ptr):
+ m_job_list_ptr(list_container_ptr)
+ {
+ }
+
+ ~dxtemplateJobListSelfHandler()
+ {
+ // Do nothing
+ }
+
+ bool InitializeObject() { return true; }
+
+public:
+ typedef dxtemplateCallWait<tThreadWakeup> dxCallWait;
+
+public:
+ inline void ProcessActiveJobAddition();
+ inline void PrepareForWaitingAJobCompletion();
+
+public:
+ inline unsigned RetrieveActiveThreadsCount();
+ inline void StickToJobsProcessing(dxThreadReadyToServeCallback *readiness_callback/*=NULL*/, void *callback_context/*=NULL*/);
+
+private:
+ void PerformJobProcessingUntilExhaustion();
+ void PerformJobProcessingSession();
+
+public:
+ inline void ShutdownProcessing();
+ inline void CleanupForRestart();
+
+private:
+ tJobListContainer *m_job_list_ptr;
+};
+
+
+struct dIMutexGroup;
+struct dxICallWait;
+
+class dxIThreadingImplementation
+{
+public:
+ virtual void FreeInstance() = 0;
+
+public:
+ virtual dIMutexGroup *AllocMutexGroup(dmutexindex_t Mutex_count) = 0;
+ virtual void FreeMutexGroup(dIMutexGroup *mutex_group) = 0;
+ virtual void LockMutexGroupMutex(dIMutexGroup *mutex_group, dmutexindex_t mutex_index) = 0;
+ // virtual bool TryLockMutexGroupMutex(dIMutexGroup *mutex_group, dmutexindex_t mutex_index) = 0;
+ virtual void UnlockMutexGroupMutex(dIMutexGroup *mutex_group, dmutexindex_t mutex_index) = 0;
+
+public:
+ virtual dxICallWait *AllocACallWait() = 0;
+ virtual void ResetACallWait(dxICallWait *call_wait) = 0;
+ virtual void FreeACallWait(dxICallWait *call_wait) = 0;
+
+public:
+ virtual bool PreallocateJobInfos(ddependencycount_t max_simultaneous_calls_estimate) = 0;
+ virtual void ScheduleNewJob(int *fault_accumulator_ptr/*=NULL*/,
+ dCallReleaseeID *out_post_releasee_ptr/*=NULL*/, ddependencycount_t dependencies_count, dCallReleaseeID dependent_releasee/*=NULL*/,
+ dxICallWait *call_wait/*=NULL*/,
+ dThreadedCallFunction *call_func, void *call_context, dcallindex_t instance_index) = 0;
+ virtual void AlterJobDependenciesCount(dCallReleaseeID target_releasee, ddependencychange_t dependencies_count_change) = 0;
+ virtual void WaitJobCompletion(int *out_wait_status_ptr/*=NULL*/,
+ dxICallWait *call_wait, const dThreadedWaitTime *timeout_time_ptr/*=NULL*/) = 0;
+
+public:
+ virtual unsigned RetrieveActiveThreadsCount() = 0;
+ virtual void StickToJobsProcessing(dxThreadReadyToServeCallback *readiness_callback/*=NULL*/, void *callback_context/*=NULL*/) = 0;
+ virtual void ShutdownProcessing() = 0;
+ virtual void CleanupForRestart() = 0;
+};
+
+
+template<class tJobListContainer, class tJobListHandler>
+class dxtemplateThreadingImplementation:
+ public dBase,
+ public dxIThreadingImplementation
+{
+public:
+ dxtemplateThreadingImplementation():
+ dBase(),
+ m_list_container(),
+ m_list_handler(&m_list_container)
+ {
+ }
+
+ virtual ~dxtemplateThreadingImplementation()
+ {
+ DoFinalizeObject();
+ }
+
+ bool InitializeObject() { return DoInitializeObject(); }
+
+private:
+ bool DoInitializeObject() { return m_list_container.InitializeObject() && m_list_handler.InitializeObject(); }
+ void DoFinalizeObject() { /* Do nothing */ }
+
+protected:
+ virtual void FreeInstance();
+
+private:
+ typedef dxtemplateMutexGroup<typename tJobListContainer::dxThreadMutex> dxMutexGroup;
+ typedef typename tJobListHandler::dxCallWait dxCallWait;
+
+protected:
+ virtual dIMutexGroup *AllocMutexGroup(dmutexindex_t Mutex_count);
+ virtual void FreeMutexGroup(dIMutexGroup *mutex_group);
+ virtual void LockMutexGroupMutex(dIMutexGroup *mutex_group, dmutexindex_t mutex_index);
+ // virtual bool TryLockMutexGroupMutex(dIMutexGroup *mutex_group, dmutexindex_t mutex_index);
+ virtual void UnlockMutexGroupMutex(dIMutexGroup *mutex_group, dmutexindex_t mutex_index);
+
+protected:
+ virtual dxICallWait *AllocACallWait();
+ virtual void ResetACallWait(dxICallWait *call_wait);
+ virtual void FreeACallWait(dxICallWait *call_wait);
+
+protected:
+ virtual bool PreallocateJobInfos(ddependencycount_t max_simultaneous_calls_estimate);
+ virtual void ScheduleNewJob(int *fault_accumulator_ptr/*=NULL*/,
+ dCallReleaseeID *out_post_releasee_ptr/*=NULL*/, ddependencycount_t dependencies_count, dCallReleaseeID dependent_releasee/*=NULL*/,
+ dxICallWait *call_wait/*=NULL*/,
+ dThreadedCallFunction *call_func, void *call_context, dcallindex_t instance_index);
+ virtual void AlterJobDependenciesCount(dCallReleaseeID target_releasee, ddependencychange_t dependencies_count_change);
+ virtual void WaitJobCompletion(int *out_wait_status_ptr/*=NULL*/,
+ dxICallWait *call_wait, const dThreadedWaitTime *timeout_time_ptr/*=NULL*/);
+
+protected:
+ virtual unsigned RetrieveActiveThreadsCount();
+ virtual void StickToJobsProcessing(dxThreadReadyToServeCallback *readiness_callback/*=NULL*/, void *callback_context/*=NULL*/);
+ virtual void ShutdownProcessing();
+ virtual void CleanupForRestart();
+
+private:
+ tJobListContainer m_list_container;
+ tJobListHandler m_list_handler;
+};
+
+
+/************************************************************************/
+/* Implementation of dxtemplateMutexGroup */
+/************************************************************************/
+
+template<class tThreadMutex>
+/*static */dxtemplateMutexGroup<tThreadMutex> *dxtemplateMutexGroup<tThreadMutex>::AllocateInstance(dmutexindex_t Mutex_count)
+{
+ dAASSERT(Mutex_count != 0);
+
+ const dxtemplateMutexGroup<tThreadMutex> *const dummy_group = (dxtemplateMutexGroup<tThreadMutex> *)(sizeint)8;
+ const sizeint size_requited = ((sizeint)(&dummy_group->m_Mutex_array) - (sizeint)dummy_group) + Mutex_count * sizeof(tThreadMutex);
+ dxtemplateMutexGroup<tThreadMutex> *mutex_group = (dxtemplateMutexGroup<tThreadMutex> *)dAlloc(size_requited);
+
+ if (mutex_group != NULL)
+ {
+ mutex_group->m_un.m_mutex_count = Mutex_count;
+
+ if (!mutex_group->InitializeMutexArray(Mutex_count))
+ {
+ dFree((void *)mutex_group, size_requited);
+ mutex_group = NULL;
+ }
+ }
+
+ return mutex_group;
+}
+
+template<class tThreadMutex>
+/*static */void dxtemplateMutexGroup<tThreadMutex>::FreeInstance(dxtemplateMutexGroup<tThreadMutex> *mutex_group)
+{
+ if (mutex_group != NULL)
+ {
+ dmutexindex_t Mutex_count = mutex_group->m_un.m_mutex_count;
+ mutex_group->FinalizeMutexArray(Mutex_count);
+
+ const sizeint anyting_not_zero = 2 * sizeof(sizeint);
+ const dxtemplateMutexGroup<tThreadMutex> *const dummy_group = (dxtemplateMutexGroup<tThreadMutex> *)anyting_not_zero;
+ const sizeint size_requited = ((sizeint)(&dummy_group->m_Mutex_array) - (sizeint)dummy_group) + Mutex_count * sizeof(tThreadMutex);
+ dFree((void *)mutex_group, size_requited);
+ }
+}
+
+template<class tThreadMutex>
+bool dxtemplateMutexGroup<tThreadMutex>::InitializeMutexArray(dmutexindex_t Mutex_count)
+{
+ bool any_fault = false;
+
+ dmutexindex_t mutex_index = 0;
+ for (; mutex_index != Mutex_count; ++mutex_index)
+ {
+ tThreadMutex *mutex_storage = m_Mutex_array + mutex_index;
+
+ new(mutex_storage) tThreadMutex;
+
+ if (!mutex_storage->InitializeObject())
+ {
+ mutex_storage->tThreadMutex::~tThreadMutex();
+
+ any_fault = true;
+ break;
+ }
+ }
+
+ if (any_fault)
+ {
+ FinalizeMutexArray(mutex_index);
+ }
+
+ bool init_result = !any_fault;
+ return init_result;
+}
+
+template<class tThreadMutex>
+void dxtemplateMutexGroup<tThreadMutex>::FinalizeMutexArray(dmutexindex_t Mutex_count)
+{
+ for (dmutexindex_t mutex_index = 0; mutex_index != Mutex_count; ++mutex_index)
+ {
+ tThreadMutex *mutex_storage = m_Mutex_array + mutex_index;
+
+ mutex_storage->tThreadMutex::~tThreadMutex();
+ }
+}
+
+/************************************************************************/
+/* Implementation of dxtemplateJobListContainer */
+/************************************************************************/
+
+template<class tThreadLull, class tThreadMutex, class tAtomicsProvider>
+dxThreadedJobInfo *dxtemplateJobListContainer<tThreadLull, tThreadMutex, tAtomicsProvider>::ReleaseAJobAndPickNextPendingOne(
+ dxThreadedJobInfo *job_to_release, bool job_result, dWaitSignallingFunction *wait_signal_proc_ptr, bool &out_last_job_flag)
+{
+ if (job_to_release != NULL)
+ {
+ ReleaseAJob(job_to_release, job_result, wait_signal_proc_ptr);
+ }
+
+ dxMutexLockHelper list_access(m_list_access_lock);
+
+ dxThreadedJobInfo *picked_job = PickNextPendingJob(out_last_job_flag);
+ return picked_job;
+}
+
+template<class tThreadLull, class tThreadMutex, class tAtomicsProvider>
+dxThreadedJobInfo *dxtemplateJobListContainer<tThreadLull, tThreadMutex, tAtomicsProvider>::PickNextPendingJob(
+ bool &out_last_job_flag)
+{
+ dxThreadedJobInfo *current_job = m_job_list;
+ bool last_job_flag = false;
+
+ while (current_job != NULL)
+ {
+ if (current_job->m_dependencies_count == 0)
+ {
+ // It is OK to assign in unsafe manner - dependencies count should not be changed
+ // after the job has become ready for execution
+ current_job->m_dependencies_count = 1;
+ last_job_flag = current_job->m_next_job == NULL;
+
+ RemoveJobInfoFromList(current_job);
+ break;
+ }
+
+ current_job = current_job->m_next_job;
+ }
+
+ out_last_job_flag = last_job_flag;
+ return current_job;
+}
+
+template<class tThreadLull, class tThreadMutex, class tAtomicsProvider>
+void dxtemplateJobListContainer<tThreadLull, tThreadMutex, tAtomicsProvider>::ReleaseAJob(
+ dxThreadedJobInfo *job_instance, bool job_result, dWaitSignallingFunction *wait_signal_proc_ptr)
+{
+ dxThreadedJobInfo *current_job = job_instance;
+
+ if (!job_result)
+ {
+ // Accumulate call fault (be careful to not reset it!!!)
+ current_job->m_call_fault = 1;
+ }
+
+ bool job_dequeued = true;
+ dIASSERT(current_job->m_prev_job_next_ptr == NULL);
+
+ while (true)
+ {
+ dIASSERT(current_job->m_dependencies_count != 0);
+
+ ddependencycount_t new_dependencies_count = SmartAddJobDependenciesCount(current_job, -1);
+
+ if (new_dependencies_count != 0 || !job_dequeued)
+ {
+ break;
+ }
+
+ void *job_call_wait = current_job->m_call_wait;
+
+ if (job_call_wait != NULL)
+ {
+ wait_signal_proc_ptr(job_call_wait);
+ }
+
+ int call_fault = current_job->m_call_fault;
+
+ if (current_job->m_fault_accumulator_ptr)
+ {
+ *current_job->m_fault_accumulator_ptr = call_fault;
+ }
+
+ dxThreadedJobInfo *dependent_job = current_job->m_dependent_job;
+ ReleaseJobInfoIntoPool(current_job);
+
+ if (dependent_job == NULL)
+ {
+ break;
+ }
+
+ if (call_fault)
+ {
+ // Accumulate call fault (be careful to not reset it!!!)
+ dependent_job->m_call_fault = 1;
+ }
+
+ current_job = dependent_job;
+ job_dequeued = dependent_job->m_prev_job_next_ptr == NULL;
+ }
+}
+
+template<class tThreadLull, class tThreadMutex, class tAtomicsProvider>
+dxThreadedJobInfo *dxtemplateJobListContainer<tThreadLull, tThreadMutex, tAtomicsProvider>::AllocateJobInfoFromPool()
+{
+ // No locking is necessary
+ dxThreadedJobInfo *job_instance = ExtractJobInfoFromPoolOrAllocate();
+ return job_instance;
+}
+
+template<class tThreadLull, class tThreadMutex, class tAtomicsProvider>
+void dxtemplateJobListContainer<tThreadLull, tThreadMutex, tAtomicsProvider>::QueueJobForProcessing(dxThreadedJobInfo *job_instance)
+{
+ dxMutexLockHelper list_access(m_list_access_lock);
+
+ InsertJobInfoIntoListHead(job_instance);
+}
+
+
+template<class tThreadLull, class tThreadMutex, class tAtomicsProvider>
+void dxtemplateJobListContainer<tThreadLull, tThreadMutex, tAtomicsProvider>::AlterJobProcessingDependencies(dxThreadedJobInfo *job_instance, ddependencychange_t dependencies_count_change,
+ bool &out_job_has_become_ready)
+{
+ // Dependencies should not be changed when job has already become ready for execution
+ dIASSERT(job_instance->m_dependencies_count != 0);
+ // It's OK that access is not atomic - that is to be handled by external logic
+ dIASSERT(dependencies_count_change < 0 ? (job_instance->m_dependencies_count >= (ddependencycount_t)(-dependencies_count_change)) : ((ddependencycount_t)(-(ddependencychange_t)job_instance->m_dependencies_count) > (ddependencycount_t)dependencies_count_change));
+
+ ddependencycount_t new_dependencies_count = SmartAddJobDependenciesCount(job_instance, dependencies_count_change);
+ out_job_has_become_ready = new_dependencies_count == 0;
+}
+
+
+template<class tThreadLull, class tThreadMutex, class tAtomicsProvider>
+ddependencycount_t dxtemplateJobListContainer<tThreadLull, tThreadMutex, tAtomicsProvider>::SmartAddJobDependenciesCount(
+ dxThreadedJobInfo *job_instance, ddependencychange_t dependencies_count_change)
+{
+ ddependencycount_t new_dependencies_count = tAtomicsProvider::template AddValueToTarget<sizeof(ddependencycount_t)>((volatile void *)&job_instance->m_dependencies_count, dependencies_count_change) + dependencies_count_change;
+ return new_dependencies_count;
+}
+
+
+template<class tThreadLull, class tThreadMutex, class tAtomicsProvider>
+void dxtemplateJobListContainer<tThreadLull, tThreadMutex, tAtomicsProvider>::InsertJobInfoIntoListHead(
+ dxThreadedJobInfo *job_instance)
+{
+ dxThreadedJobInfo *job_list_head = m_job_list;
+ job_instance->m_next_job = job_list_head;
+
+ if (job_list_head != NULL)
+ {
+ job_list_head->m_prev_job_next_ptr = &job_instance->m_next_job;
+ }
+
+ job_instance->m_prev_job_next_ptr = &m_job_list;
+ m_job_list = job_instance;
+}
+
+template<class tThreadLull, class tThreadMutex, class tAtomicsProvider>
+void dxtemplateJobListContainer<tThreadLull, tThreadMutex, tAtomicsProvider>::RemoveJobInfoFromList(
+ dxThreadedJobInfo *job_instance)
+{
+ if (job_instance->m_next_job)
+ {
+ job_instance->m_next_job->m_prev_job_next_ptr = job_instance->m_prev_job_next_ptr;
+ }
+
+ *job_instance->m_prev_job_next_ptr = job_instance->m_next_job;
+ // Assign NULL to m_prev_job_next_ptr as an indicator that instance has been dequeued
+ job_instance->m_prev_job_next_ptr = NULL;
+}
+
+template<class tThreadLull, class tThreadMutex, class tAtomicsProvider>
+dxThreadedJobInfo *dxtemplateJobListContainer<tThreadLull, tThreadMutex, tAtomicsProvider>::ExtractJobInfoFromPoolOrAllocate()
+{
+ dxThreadedJobInfo *result_info;
+
+ bool waited_lull = false;
+ m_info_wait_lull.RegisterToLull();
+
+ while (true)
+ {
+ dxThreadedJobInfo *raw_head_info = (dxThreadedJobInfo *)m_info_pool;
+
+ if (raw_head_info == NULL)
+ {
+ result_info = new dxThreadedJobInfo();
+
+ if (result_info != NULL)
+ {
+ break;
+ }
+
+ m_info_wait_lull.WaitForLullAlarm();
+ waited_lull = true;
+ }
+
+ // Extraction must be locked so that other thread does not "steal" head info,
+ // use it and then reinsert back with a different "next"
+ dxMutexLockHelper pool_access(m_pool_access_lock);
+
+ dxThreadedJobInfo *head_info = (dxThreadedJobInfo *)m_info_pool; // Head info must be re-read after mutex had been locked
+
+ if (head_info != NULL)
+ {
+ dxThreadedJobInfo *next_info = head_info->m_next_job;
+ if (tAtomicsProvider::CompareExchangeTargetPtr(&m_info_pool, (atomicptr_t)head_info, (atomicptr_t)next_info))
+ {
+ result_info = head_info;
+ break;
+ }
+ }
+ }
+
+ m_info_wait_lull.UnregisterFromLull();
+
+ if (waited_lull)
+ {
+ // It is necessary to re-signal lull alarm if current thread was waiting as
+ // there might be other threads waiting which might have not received alarm signal.
+ m_info_wait_lull.SignalLullAlarmIfAnyRegistrants();
+ }
+
+ return result_info;
+}
+
+template<class tThreadLull, class tThreadMutex, class tAtomicsProvider>
+void dxtemplateJobListContainer<tThreadLull, tThreadMutex, tAtomicsProvider>::ReleaseJobInfoIntoPool(
+ dxThreadedJobInfo *job_instance)
+{
+ while (true)
+ {
+ dxThreadedJobInfo *next_info = (dxThreadedJobInfo *)m_info_pool;
+ job_instance->m_next_job = next_info;
+
+ if (tAtomicsProvider::CompareExchangeTargetPtr(&m_info_pool, (atomicptr_t)next_info, (atomicptr_t)job_instance))
+ {
+ break;
+ }
+ }
+
+ m_info_wait_lull.SignalLullAlarmIfAnyRegistrants();
+}
+
+template<class tThreadLull, class tThreadMutex, class tAtomicsProvider>
+void dxtemplateJobListContainer<tThreadLull, tThreadMutex, tAtomicsProvider>::FreeJobInfoPoolInfos()
+{
+ dxThreadedJobInfo *current_info = (dxThreadedJobInfo *)m_info_pool;
+
+ while (current_info != NULL)
+ {
+ dxThreadedJobInfo *info_save = current_info;
+ current_info = current_info->m_next_job;
+
+ delete info_save;
+ }
+
+ m_info_pool = (atomicptr_t)NULL;
+}
+
+template<class tThreadLull, class tThreadMutex, class tAtomicsProvider>
+bool dxtemplateJobListContainer<tThreadLull, tThreadMutex, tAtomicsProvider>::EnsureNumberOfJobInfosIsPreallocated(ddependencycount_t required_info_count)
+{
+ bool result = required_info_count <= m_info_count_known_to_be_preallocated
+ || DoPreallocateJobInfos(required_info_count);
+ return result;
+}
+
+template<class tThreadLull, class tThreadMutex, class tAtomicsProvider>
+bool dxtemplateJobListContainer<tThreadLull, tThreadMutex, tAtomicsProvider>::DoPreallocateJobInfos(ddependencycount_t required_info_count)
+{
+ dIASSERT(required_info_count > m_info_count_known_to_be_preallocated); // Also ensures required_info_count > 0
+
+ bool allocation_failure = false;
+
+ dxThreadedJobInfo *info_pool = (dxThreadedJobInfo *)m_info_pool;
+
+ ddependencycount_t info_index = 0;
+ for (dxThreadedJobInfo **current_info_ptr = &info_pool; ; )
+ {
+ dxThreadedJobInfo *current_info = *current_info_ptr;
+
+ if (current_info == NULL)
+ {
+ current_info = new dxThreadedJobInfo(NULL);
+
+ if (current_info == NULL)
+ {
+ allocation_failure = true;
+ break;
+ }
+
+ *current_info_ptr = current_info;
+ }
+
+ if (++info_index == required_info_count)
+ {
+ m_info_count_known_to_be_preallocated = info_index;
+ break;
+ }
+
+ current_info_ptr = &current_info->m_next_job;
+ }
+
+ // Make sure m_info_pool was not changed
+ dIASSERT(m_info_pool == NULL || m_info_pool == (atomicptr_t)info_pool);
+
+ m_info_pool = (atomicptr_t)info_pool;
+
+ bool result = !allocation_failure;
+ return result;
+}
+
+
+#if dBUILTIN_THREADING_IMPL_ENABLED
+
+/************************************************************************/
+/* Implementation of dxtemplateJobListThreadedHandler */
+/************************************************************************/
+
+template<class tThreadWakeup, class tJobListContainer>
+void dxtemplateJobListThreadedHandler<tThreadWakeup, tJobListContainer>::ProcessActiveJobAddition()
+{
+ ActivateAnIdleThread();
+}
+
+template<class tThreadWakeup, class tJobListContainer>
+void dxtemplateJobListThreadedHandler<tThreadWakeup, tJobListContainer>::PrepareForWaitingAJobCompletion()
+{
+ // Do nothing
+}
+
+template<class tThreadWakeup, class tJobListContainer>
+unsigned dxtemplateJobListThreadedHandler<tThreadWakeup, tJobListContainer>::RetrieveActiveThreadsCount()
+{
+ return GetActiveThreadsCount();
+}
+
+template<class tThreadWakeup, class tJobListContainer>
+void dxtemplateJobListThreadedHandler<tThreadWakeup, tJobListContainer>::StickToJobsProcessing(dxThreadReadyToServeCallback *readiness_callback/*=NULL*/, void *callback_context/*=NULL*/)
+{
+ RegisterAsActiveThread();
+
+ if (readiness_callback != NULL)
+ {
+ (*readiness_callback)(callback_context);
+ }
+
+ PerformJobProcessingUntilShutdown();
+
+ UnregisterAsActiveThread();
+}
+
+
+template<class tThreadWakeup, class tJobListContainer>
+void dxtemplateJobListThreadedHandler<tThreadWakeup, tJobListContainer>::PerformJobProcessingUntilShutdown()
+{
+ while (true)
+ {
+ // It is expected that new jobs will not be queued any longer after shutdown had been requested
+ if (IsShutdownRequested() && m_job_list_ptr->IsJobListReadyForShutdown())
+ {
+ break;
+ }
+
+ PerformJobProcessingSession();
+
+ // It is expected that new jobs will not be queued any longer after shutdown had been requested
+ if (IsShutdownRequested() && m_job_list_ptr->IsJobListReadyForShutdown())
+ {
+ break;
+ }
+
+ BlockAsIdleThread();
+ }
+}
+
+template<class tThreadWakeup, class tJobListContainer>
+void dxtemplateJobListThreadedHandler<tThreadWakeup, tJobListContainer>::PerformJobProcessingSession()
+{
+ dxThreadedJobInfo *current_job = NULL;
+ bool job_result = false;
+
+ while (true)
+ {
+ bool last_job_flag;
+ current_job = m_job_list_ptr->ReleaseAJobAndPickNextPendingOne(current_job, job_result, &dxCallWait::AbstractSignalTheWait, last_job_flag);
+
+ if (!current_job)
+ {
+ break;
+ }
+
+ if (!last_job_flag)
+ {
+ ActivateAnIdleThread();
+ }
+
+ job_result = current_job->InvokeCallFunction();
+ }
+}
+
+
+template<class tThreadWakeup, class tJobListContainer>
+void dxtemplateJobListThreadedHandler<tThreadWakeup, tJobListContainer>::BlockAsIdleThread()
+{
+ m_processing_wakeup.WaitWakeup(NULL);
+}
+
+template<class tThreadWakeup, class tJobListContainer>
+void dxtemplateJobListThreadedHandler<tThreadWakeup, tJobListContainer>::ActivateAnIdleThread()
+{
+ m_processing_wakeup.WakeupAThread();
+}
+
+
+template<class tThreadWakeup, class tJobListContainer>
+void dxtemplateJobListThreadedHandler<tThreadWakeup, tJobListContainer>::ShutdownProcessing()
+{
+ m_shutdown_requested = true;
+ m_processing_wakeup.WakeupAllThreads();
+}
+
+template<class tThreadWakeup, class tJobListContainer>
+void dxtemplateJobListThreadedHandler<tThreadWakeup, tJobListContainer>::CleanupForRestart()
+{
+ m_shutdown_requested = false;
+ m_processing_wakeup.ResetWakeup();
+}
+
+
+#endif // #if dBUILTIN_THREADING_IMPL_ENABLED
+
+
+/************************************************************************/
+/* Implementation of dxtemplateJobListSelfHandler */
+/************************************************************************/
+
+template<class tThreadWakeup, class tJobListContainer>
+void dxtemplateJobListSelfHandler<tThreadWakeup, tJobListContainer>::ProcessActiveJobAddition()
+{
+ // Do nothing
+}
+
+template<class tThreadWakeup, class tJobListContainer>
+void dxtemplateJobListSelfHandler<tThreadWakeup, tJobListContainer>::PrepareForWaitingAJobCompletion()
+{
+ PerformJobProcessingUntilExhaustion();
+}
+
+
+template<class tThreadWakeup, class tJobListContainer>
+unsigned dxtemplateJobListSelfHandler<tThreadWakeup, tJobListContainer>::RetrieveActiveThreadsCount()
+{
+ return 0U; // Return zero to indicate that there are no actual active threads provided.
+}
+
+template<class tThreadWakeup, class tJobListContainer>
+void dxtemplateJobListSelfHandler<tThreadWakeup, tJobListContainer>::StickToJobsProcessing(dxThreadReadyToServeCallback *readiness_callback/*=NULL*/, void *callback_context/*=NULL*/)
+{
+ (void)readiness_callback; // unused
+ (void)callback_context; // unused
+ dIASSERT(false); // This method is not expected to be called for Self-Handler
+}
+
+
+template<class tThreadWakeup, class tJobListContainer>
+void dxtemplateJobListSelfHandler<tThreadWakeup, tJobListContainer>::PerformJobProcessingUntilExhaustion()
+{
+ PerformJobProcessingSession();
+}
+
+template<class tThreadWakeup, class tJobListContainer>
+void dxtemplateJobListSelfHandler<tThreadWakeup, tJobListContainer>::PerformJobProcessingSession()
+{
+ dxThreadedJobInfo *current_job = NULL;
+ bool job_result = false;
+
+ while (true)
+ {
+ bool dummy_last_job_flag;
+ current_job = m_job_list_ptr->ReleaseAJobAndPickNextPendingOne(current_job, job_result, &dxCallWait::AbstractSignalTheWait, dummy_last_job_flag);
+
+ if (!current_job)
+ {
+ break;
+ }
+
+ job_result = current_job->InvokeCallFunction();
+ }
+}
+
+template<class tThreadWakeup, class tJobListContainer>
+void dxtemplateJobListSelfHandler<tThreadWakeup, tJobListContainer>::ShutdownProcessing()
+{
+ // Do nothing
+}
+
+template<class tThreadWakeup, class tJobListContainer>
+void dxtemplateJobListSelfHandler<tThreadWakeup, tJobListContainer>::CleanupForRestart()
+{
+ // Do nothing
+}
+
+
+/************************************************************************/
+/* Implementation of dxtemplateThreadingImplementation */
+/************************************************************************/
+
+template<class tJobListContainer, class tJobListHandler>
+void dxtemplateThreadingImplementation<tJobListContainer, tJobListHandler>::FreeInstance()
+{
+ delete this;
+}
+
+
+template<class tJobListContainer, class tJobListHandler>
+dIMutexGroup *dxtemplateThreadingImplementation<tJobListContainer, tJobListHandler>::AllocMutexGroup(dmutexindex_t Mutex_count)
+{
+ dxMutexGroup *mutex_group = dxMutexGroup::AllocateInstance(Mutex_count);
+ return (dIMutexGroup *)mutex_group;
+}
+
+template<class tJobListContainer, class tJobListHandler>
+void dxtemplateThreadingImplementation<tJobListContainer, tJobListHandler>::FreeMutexGroup(dIMutexGroup *mutex_group)
+{
+ dxMutexGroup::FreeInstance((dxMutexGroup *)mutex_group);
+}
+
+template<class tJobListContainer, class tJobListHandler>
+void dxtemplateThreadingImplementation<tJobListContainer, tJobListHandler>::LockMutexGroupMutex(dIMutexGroup *mutex_group, dmutexindex_t mutex_index)
+{
+ ((dxMutexGroup *)mutex_group)->LockMutex(mutex_index);
+}
+
+// template<class tJobListContainer, class tJobListHandler>
+// bool dxtemplateThreadingImplementation<tJobListContainer, tJobListHandler>::TryLockMutexGroupMutex(dIMutexGroup *mutex_group, dmutexindex_t mutex_index)
+// {
+// return ((dxMutexGroup *)mutex_group)->TryLockMutex(mutex_index);
+// }
+
+template<class tJobListContainer, class tJobListHandler>
+void dxtemplateThreadingImplementation<tJobListContainer, tJobListHandler>::UnlockMutexGroupMutex(dIMutexGroup *mutex_group, dmutexindex_t mutex_index)
+{
+ ((dxMutexGroup *)mutex_group)->UnlockMutex(mutex_index);
+}
+
+
+template<class tJobListContainer, class tJobListHandler>
+dxICallWait *dxtemplateThreadingImplementation<tJobListContainer, tJobListHandler>::AllocACallWait()
+{
+ dxCallWait *call_wait = new dxCallWait();
+
+ if (call_wait != NULL && !call_wait->InitializeObject())
+ {
+ delete call_wait;
+ call_wait = NULL;
+ }
+
+ return (dxICallWait *)call_wait;
+}
+
+template<class tJobListContainer, class tJobListHandler>
+void dxtemplateThreadingImplementation<tJobListContainer, tJobListHandler>::ResetACallWait(dxICallWait *call_wait)
+{
+ ((dxCallWait *)call_wait)->ResetTheWait();
+}
+
+template<class tJobListContainer, class tJobListHandler>
+void dxtemplateThreadingImplementation<tJobListContainer, tJobListHandler>::FreeACallWait(dxICallWait *call_wait)
+{
+ delete ((dxCallWait *)call_wait);
+}
+
+
+template<class tJobListContainer, class tJobListHandler>
+bool dxtemplateThreadingImplementation<tJobListContainer, tJobListHandler>::PreallocateJobInfos(ddependencycount_t max_simultaneous_calls_estimate)
+{
+ // No multithreading protection here!
+ // Resources are to be preallocated before jobs start to be scheduled
+ // as otherwise there is no way to implement the preallocation.
+ bool result = m_list_container.EnsureNumberOfJobInfosIsPreallocated(max_simultaneous_calls_estimate);
+ return result;
+}
+
+template<class tJobListContainer, class tJobListHandler>
+void dxtemplateThreadingImplementation<tJobListContainer, tJobListHandler>::ScheduleNewJob(
+ int *fault_accumulator_ptr/*=NULL*/,
+ dCallReleaseeID *out_post_releasee_ptr/*=NULL*/, ddependencycount_t dependencies_count, dCallReleaseeID dependent_releasee/*=NULL*/,
+ dxICallWait *call_wait/*=NULL*/,
+ dThreadedCallFunction *call_func, void *call_context, dcallindex_t instance_index)
+{
+ dxThreadedJobInfo *new_job = m_list_container.AllocateJobInfoFromPool();
+ dIASSERT(new_job != NULL);
+
+ new_job->AssignJobData(dependencies_count, dMAKE_RELEASEE_JOBINSTANCE(dependent_releasee), (dxCallWait *)call_wait, fault_accumulator_ptr, call_func, call_context, instance_index);
+
+ if (out_post_releasee_ptr != NULL)
+ {
+ *out_post_releasee_ptr = dMAKE_JOBINSTANCE_RELEASEE(new_job);
+ }
+
+ m_list_container.QueueJobForProcessing(new_job);
+
+ if (dependencies_count == 0)
+ {
+ m_list_handler.ProcessActiveJobAddition();
+ }
+}
+
+template<class tJobListContainer, class tJobListHandler>
+void dxtemplateThreadingImplementation<tJobListContainer, tJobListHandler>::AlterJobDependenciesCount(
+ dCallReleaseeID target_releasee, ddependencychange_t dependencies_count_change)
+{
+ dIASSERT(dependencies_count_change != 0);
+
+ dxThreadedJobInfo *job_instance = dMAKE_RELEASEE_JOBINSTANCE(target_releasee);
+
+ bool job_has_become_ready;
+ m_list_container.AlterJobProcessingDependencies(job_instance, dependencies_count_change, job_has_become_ready);
+
+ if (job_has_become_ready)
+ {
+ m_list_handler.ProcessActiveJobAddition();
+ }
+}
+
+template<class tJobListContainer, class tJobListHandler>
+void dxtemplateThreadingImplementation<tJobListContainer, tJobListHandler>::WaitJobCompletion(
+ int *out_wait_status_ptr/*=NULL*/,
+ dxICallWait *call_wait, const dThreadedWaitTime *timeout_time_ptr/*=NULL*/)
+{
+ dIASSERT(call_wait != NULL);
+
+ m_list_handler.PrepareForWaitingAJobCompletion();
+
+ bool wait_status = ((dxCallWait *)call_wait)->PerformWaiting(timeout_time_ptr);
+ dIASSERT(timeout_time_ptr != NULL || wait_status);
+
+ if (out_wait_status_ptr)
+ {
+ *out_wait_status_ptr = wait_status;
+ }
+}
+
+
+template<class tJobListContainer, class tJobListHandler>
+unsigned dxtemplateThreadingImplementation<tJobListContainer, tJobListHandler>::RetrieveActiveThreadsCount()
+{
+ return m_list_handler.RetrieveActiveThreadsCount();
+}
+
+template<class tJobListContainer, class tJobListHandler>
+void dxtemplateThreadingImplementation<tJobListContainer, tJobListHandler>::StickToJobsProcessing(dxThreadReadyToServeCallback *readiness_callback/*=NULL*/, void *callback_context/*=NULL*/)
+{
+ m_list_handler.StickToJobsProcessing(readiness_callback, callback_context);
+}
+
+template<class tJobListContainer, class tJobListHandler>
+void dxtemplateThreadingImplementation<tJobListContainer, tJobListHandler>::ShutdownProcessing()
+{
+ m_list_handler.ShutdownProcessing();
+}
+
+template<class tJobListContainer, class tJobListHandler>
+void dxtemplateThreadingImplementation<tJobListContainer, tJobListHandler>::CleanupForRestart()
+{
+ m_list_handler.CleanupForRestart();
+}
+
+
+#endif // #ifndef _ODE_THREADING_IMPL_TEMPLATES_H_
diff --git a/libs/ode-0.16.1/ode/src/threading_impl_win.h b/libs/ode-0.16.1/ode/src/threading_impl_win.h
new file mode 100644
index 0000000..f3cb489
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/threading_impl_win.h
@@ -0,0 +1,273 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * Threading Windows implementation file. *
+ * Copyright (C) 2011-2019 Oleh Derevenko. All rights reserved. *
+ * e-mail: odar@eleks.com (change all "a" to "e") *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * Threading Windows implementation for built-in threading support provider.
+ */
+
+
+#ifndef _ODE_THREADING_IMPL_WIN_H_
+#define _ODE_THREADING_IMPL_WIN_H_
+
+
+#include <ode/common.h>
+
+
+#if defined(_WIN32)
+
+#if dBUILTIN_THREADING_IMPL_ENABLED
+
+#if !defined(_WIN32_WINNT)
+#define _WIN32_WINNT 0x0400
+#endif
+#include <windows.h>
+
+
+#endif // #if dBUILTIN_THREADING_IMPL_ENABLED
+
+
+#include "threading_impl_templates.h"
+#include "threading_fake_sync.h"
+#include "threading_atomics_provs.h"
+
+
+#if dBUILTIN_THREADING_IMPL_ENABLED
+
+/************************************************************************/
+/* dxEventWakeup class implementation */
+/************************************************************************/
+
+class dxEventWakeup
+{
+public:
+ dxEventWakeup(): m_state_is_permanent(false), m_event_handle(NULL) {}
+ ~dxEventWakeup() { DoFinalizeObject(); }
+
+ bool InitializeObject() { return DoInitializeObject(); }
+
+private:
+ bool DoInitializeObject();
+ void DoFinalizeObject();
+
+public:
+ void ResetWakeup();
+ void WakeupAThread();
+ void WakeupAllThreads();
+
+ bool WaitWakeup(const dThreadedWaitTime *timeout_time_ptr);
+
+private:
+ bool m_state_is_permanent;
+ HANDLE m_event_handle;
+};
+
+
+bool dxEventWakeup::DoInitializeObject()
+{
+ dIASSERT(m_event_handle == NULL);
+
+ bool init_result = false;
+
+ do
+ {
+ HANDLE event_handle = CreateEvent(NULL, FALSE, FALSE, NULL);
+ if (event_handle == NULL)
+ {
+ break;
+ }
+
+ m_event_handle = event_handle;
+ init_result = true;
+ }
+ while (false);
+
+ return init_result;
+}
+
+void dxEventWakeup::DoFinalizeObject()
+{
+ HANDLE event_handle = m_event_handle;
+
+ if (event_handle != NULL)
+ {
+ BOOL close_result = CloseHandle(event_handle);
+ dICHECK(close_result != FALSE);
+
+ m_event_handle = NULL;
+ }
+}
+
+
+void dxEventWakeup::ResetWakeup()
+{
+ // Order of assignment and resetting event is not important but it is preferable to be performed this way.
+ m_state_is_permanent = false;
+
+ BOOL event_set_result = ResetEvent(m_event_handle);
+ dICHECK(event_set_result);
+}
+
+void dxEventWakeup::WakeupAThread()
+{
+ dIASSERT(!m_state_is_permanent); // Wakeup should not be used after permanent signal
+
+ BOOL event_reset_result = SetEvent(m_event_handle);
+ dICHECK(event_reset_result);
+}
+
+void dxEventWakeup::WakeupAllThreads()
+{
+ // Order of assignment and setting event is important!
+ m_state_is_permanent = true;
+
+ BOOL event_set_result = SetEvent(m_event_handle);
+ dICHECK(event_set_result);
+}
+
+
+bool dxEventWakeup::WaitWakeup(const dThreadedWaitTime *timeout_time_ptr)
+{
+ bool wait_result;
+
+ if (timeout_time_ptr == NULL)
+ {
+ DWORD event_wait_result = WaitForSingleObject(m_event_handle, INFINITE);
+ dICHECK(event_wait_result == WAIT_OBJECT_0);
+
+ wait_result = true;
+ }
+ else if (timeout_time_ptr->wait_sec == 0 && timeout_time_ptr->wait_nsec == 0)
+ {
+ DWORD event_wait_result = WaitForSingleObject(m_event_handle, 0);
+
+ wait_result = event_wait_result == WAIT_OBJECT_0;
+ dICHECK(wait_result || event_wait_result == WAIT_TIMEOUT);
+ }
+ else
+ {
+ dIASSERT(timeout_time_ptr->wait_nsec < 1000000000UL);
+
+ const DWORD max_wait_seconds_in_a_shot = ((INFINITE - 1) / 1000U) - 1;
+
+ time_t timeout_seconds_remaining = timeout_time_ptr->wait_sec;
+ DWORD wait_timeout = timeout_time_ptr->wait_nsec != 0 ? ((timeout_time_ptr->wait_nsec + 999999UL) / 1000000UL) : 0;
+
+ while (true)
+ {
+ if (timeout_seconds_remaining >= (time_t)max_wait_seconds_in_a_shot)
+ {
+ wait_timeout += max_wait_seconds_in_a_shot * 1000U;
+ timeout_seconds_remaining -= max_wait_seconds_in_a_shot;
+ }
+ else
+ {
+ wait_timeout += (DWORD)timeout_seconds_remaining * 1000U;
+ timeout_seconds_remaining = 0;
+ }
+
+ DWORD event_wait_result = WaitForSingleObject(m_event_handle, wait_timeout);
+
+ if (event_wait_result == WAIT_OBJECT_0)
+ {
+ wait_result = true;
+ break;
+ }
+
+ dICHECK(event_wait_result == WAIT_TIMEOUT);
+
+ if (timeout_seconds_remaining == 0)
+ {
+ wait_result = false;
+ break;
+ }
+
+ wait_timeout = 0;
+ }
+ }
+
+ if (wait_result && m_state_is_permanent)
+ {
+ // Since event is automatic it is necessary to set it back for the upcoming waiters
+ BOOL event_set_result = SetEvent(m_event_handle);
+ dICHECK(event_set_result);
+ }
+
+ return wait_result;
+}
+
+
+/************************************************************************/
+/* dxCriticalSectionMutex class implementation */
+/************************************************************************/
+
+class dxCriticalSectionMutex
+{
+public:
+ dxCriticalSectionMutex() { InitializeCriticalSection(&m_critical_section); }
+ ~dxCriticalSectionMutex() { DeleteCriticalSection(&m_critical_section); }
+
+ bool InitializeObject() { return true; }
+
+public:
+ void LockMutex() { EnterCriticalSection(&m_critical_section); }
+ bool TryLockMutex() { return TryEnterCriticalSection(&m_critical_section) != FALSE; }
+ void UnlockMutex() { LeaveCriticalSection(&m_critical_section); }
+
+private:
+ CRITICAL_SECTION m_critical_section;
+};
+
+
+#endif // #if dBUILTIN_THREADING_IMPL_ENABLED
+
+
+/************************************************************************/
+/* Self-threaded job list definition */
+/************************************************************************/
+
+typedef dxtemplateJobListContainer<dxFakeLull, dxFakeMutex, dxFakeAtomicsProvider> dxSelfThreadedJobListContainer;
+typedef dxtemplateJobListSelfHandler<dxSelfWakeup, dxSelfThreadedJobListContainer> dxSelfThreadedJobListHandler;
+typedef dxtemplateThreadingImplementation<dxSelfThreadedJobListContainer, dxSelfThreadedJobListHandler> dxSelfThreadedThreading;
+
+
+#if dBUILTIN_THREADING_IMPL_ENABLED
+
+/************************************************************************/
+/* Multi-threaded job list definition */
+/************************************************************************/
+
+typedef dxtemplateJobListContainer<dxtemplateThreadedLull<dxEventWakeup, dxOUAtomicsProvider, false>, dxCriticalSectionMutex, dxOUAtomicsProvider> dxMultiThreadedJobListContainer;
+typedef dxtemplateJobListThreadedHandler<dxEventWakeup, dxMultiThreadedJobListContainer> dxMultiThreadedJobListHandler;
+typedef dxtemplateThreadingImplementation<dxMultiThreadedJobListContainer, dxMultiThreadedJobListHandler> dxMultiThreadedThreading;
+
+
+#endif // #if dBUILTIN_THREADING_IMPL_ENABLED
+
+
+#endif // #if defined(_WIN32)
+
+
+#endif // #ifndef _ODE_THREADING_IMPL_WIN_H_
diff --git a/libs/ode-0.16.1/ode/src/threading_pool_posix.cpp b/libs/ode-0.16.1/ode/src/threading_pool_posix.cpp
new file mode 100644
index 0000000..39d0d56
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/threading_pool_posix.cpp
@@ -0,0 +1,823 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * Threading POSIX thread pool implementation file. *
+ * Copyright (C) 2011-2019 Oleh Derevenko. All rights reserved. *
+ * e-mail: odar@eleks.com (change all "a" to "e") *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * POSIX thread pool implementation for built-in threading support provider.
+ */
+
+
+#if !defined(_WIN32)
+
+#include <ode/odeconfig.h>
+#include <ode/error.h>
+#include <ode/threading_impl.h>
+#include <ode/odeinit.h>
+#include "config.h"
+#include "objects.h"
+#include "threading_impl_templates.h"
+
+
+#if dBUILTIN_THREADING_IMPL_ENABLED
+
+#include <new>
+#include <pthread.h>
+#include <signal.h>
+#include <errno.h>
+
+#if !defined(EOK)
+#define EOK 0
+#endif
+
+
+#endif // #if dBUILTIN_THREADING_IMPL_ENABLED
+
+
+#if dBUILTIN_THREADING_IMPL_ENABLED
+
+struct dxEventObject
+{
+public:
+ dxEventObject(): m_event_allocated(false), m_event_manual(false), m_event_value(false) {}
+ ~dxEventObject() { FinalizeObject(); }
+
+ bool InitializeObject(bool manual_reset, bool initial_state);
+ void FinalizeObject();
+
+ // WARNING! To make implementation simpler, event only releases a single thread even for manual mode.
+ bool WaitInfinitely();
+ void SetEvent();
+ void ResetEvent();
+
+private:
+ bool m_event_allocated;
+ bool m_event_manual;
+ bool m_event_value;
+ pthread_mutex_t m_event_mutex;
+ pthread_cond_t m_event_cond;
+};
+
+bool dxEventObject::InitializeObject(bool manual_reset, bool initial_state)
+{
+ dIASSERT(!m_event_allocated);
+
+ bool result = false;
+
+ bool cond_allocated = false;
+
+ do
+ {
+ int cond_result = pthread_cond_init(&m_event_cond, NULL);
+ if (cond_result != EOK)
+ {
+ errno = cond_result;
+ break;
+ }
+
+ cond_allocated = true;
+
+ int mutex_result = pthread_mutex_init(&m_event_mutex, NULL);
+ if (mutex_result != EOK)
+ {
+ errno = mutex_result;
+ break;
+ }
+
+ m_event_manual = manual_reset;
+ m_event_value = initial_state;
+ m_event_allocated = true;
+ result = true;
+ }
+ while (false);
+
+ if (!result)
+ {
+ if (cond_allocated)
+ {
+ int cond_destroy_result = pthread_cond_destroy(&m_event_cond);
+ dIVERIFY(cond_destroy_result == EOK);
+ }
+ }
+
+ return result;
+}
+
+void dxEventObject::FinalizeObject()
+{
+ if (m_event_allocated)
+ {
+ int mutex_destroy_result = pthread_mutex_destroy(&m_event_mutex);
+ dICHECK(mutex_destroy_result == EOK); // Why would mutex be unable to be destroyed?
+
+ int cond_destroy_result = pthread_cond_destroy(&m_event_cond);
+ dICHECK(cond_destroy_result == EOK); // Why would condvar be unable to be destroyed?
+
+ m_event_allocated = false;
+ }
+}
+
+bool dxEventObject::WaitInfinitely()
+{
+ bool result = false;
+
+ int lock_result = pthread_mutex_lock(&m_event_mutex);
+ dICHECK(lock_result == EOK);
+
+ int wait_result = EOK;
+ if (!m_event_value)
+ {
+ wait_result = pthread_cond_wait(&m_event_cond, &m_event_mutex);
+ dICHECK(wait_result != EINTR); // Would caller be so kind to disable signal handling for thread for duration of the call to ODE at least?
+ }
+
+ if (wait_result == EOK)
+ {
+ dIASSERT(m_event_value);
+
+ if (!m_event_manual)
+ {
+ m_event_value = false;
+ }
+
+ result = true;
+ }
+
+ int unlock_result = pthread_mutex_unlock(&m_event_mutex);
+ dICHECK(unlock_result == EOK);
+
+ return result;
+}
+
+void dxEventObject::SetEvent()
+{
+ int lock_result = pthread_mutex_lock(&m_event_mutex);
+ dICHECK(lock_result == EOK);
+
+ if (!m_event_value)
+ {
+ m_event_value = true;
+
+ // NOTE! Event only releases a single thread even for manual mode to simplify implementation.
+ int signal_result = pthread_cond_signal(&m_event_cond);
+ dICHECK(signal_result == EOK);
+ }
+
+ int unlock_result = pthread_mutex_unlock(&m_event_mutex);
+ dICHECK(unlock_result == EOK);
+}
+
+void dxEventObject::ResetEvent()
+{
+ int lock_result = pthread_mutex_lock(&m_event_mutex);
+ dICHECK(lock_result == EOK);
+
+ m_event_value = false;
+
+ int unlock_result = pthread_mutex_unlock(&m_event_mutex);
+ dICHECK(unlock_result == EOK);
+}
+
+
+struct dxThreadPoolThreadInfo
+{
+public:
+ dxThreadPoolThreadInfo();
+ ~dxThreadPoolThreadInfo();
+
+ bool Initialize(sizeint stack_size, unsigned int ode_data_allocate_flags);
+
+private:
+ bool InitializeThreadAttributes(pthread_attr_t *thread_attr, sizeint stack_size);
+ void FinalizeThreadAttributes(pthread_attr_t *thread_attr);
+ bool WaitInitStatus();
+
+private:
+ void Finalize();
+ void WaitAndCloseThreadHandle(pthread_t thread_handle);
+
+public:
+ enum dxTHREADCOMMAND
+ {
+ dxTHREAD_COMMAND_EXIT,
+ dxTHREAD_COMMAND_NOOP,
+ dxTHREAD_COMMAND_SERVE_IMPLEMENTATION,
+ };
+
+ struct dxServeImplementationParams
+ {
+ dxServeImplementationParams(dThreadingImplementationID impl, dxEventObject *ready_wait_event):
+ m_impl(impl), m_ready_wait_event(ready_wait_event)
+ {
+ }
+
+ dThreadingImplementationID m_impl;
+ dxEventObject *m_ready_wait_event;
+ };
+
+ void ExecuteThreadCommand(dxTHREADCOMMAND command, void *param, bool wait_response);
+
+private:
+ static void *ThreadProcedure_Callback(void *thread_param);
+ void ThreadProcedure();
+ bool DisableSignalHandlers();
+ void ReportInitStatus(bool init_result);
+ void RunCommandHandlingLoop();
+
+ void ThreadedServeImplementation(dThreadingImplementationID impl, dxEventObject *ready_wait_event);
+ static void ProcessThreadServeReadiness_Callback(void *context);
+
+private:
+ pthread_t m_thread_handle;
+ bool m_thread_allocated;
+
+ unsigned int m_ode_data_allocate_flags;
+ dxTHREADCOMMAND m_command_code;
+ dxEventObject m_command_event;
+ dxEventObject m_acknowledgement_event;
+ void *m_command_param;
+};
+
+
+dxThreadPoolThreadInfo::dxThreadPoolThreadInfo():
+m_thread_handle(),
+m_thread_allocated(false),
+m_ode_data_allocate_flags(0),
+m_command_code(dxTHREAD_COMMAND_EXIT),
+m_command_event(),
+m_acknowledgement_event(),
+m_command_param(NULL)
+{
+}
+
+dxThreadPoolThreadInfo::~dxThreadPoolThreadInfo()
+{
+ Finalize();
+}
+
+
+bool dxThreadPoolThreadInfo::Initialize(sizeint stack_size, unsigned int ode_data_allocate_flags)
+{
+ bool result = false;
+
+ bool command_event_allocated = false, acknowledgement_event_allocated = false;
+
+ do
+ {
+ // -- There is no implicit limit on stack size in POSIX implementation
+ // if (stack_size > ...)
+ // {
+ // errno = EINVAL;
+ // break;
+ // }
+
+ if (!m_command_event.InitializeObject(false, false))
+ {
+ break;
+ }
+
+ command_event_allocated = true;
+
+ if (!m_acknowledgement_event.InitializeObject(true, false))
+ {
+ break;
+ }
+
+ acknowledgement_event_allocated = true;
+
+ m_ode_data_allocate_flags = ode_data_allocate_flags;
+
+ pthread_attr_t thread_attr;
+ if (!InitializeThreadAttributes(&thread_attr, stack_size))
+ {
+ break;
+ }
+
+ int thread_create_result = pthread_create(&m_thread_handle, &thread_attr, &ThreadProcedure_Callback, (void *)this);
+
+ FinalizeThreadAttributes(&thread_attr);
+
+ if (thread_create_result != EOK)
+ {
+ errno = thread_create_result;
+ break;
+ }
+
+ bool thread_init_result = WaitInitStatus();
+ if (!thread_init_result)
+ {
+ WaitAndCloseThreadHandle(m_thread_handle);
+ break;
+ }
+
+ m_thread_allocated = true;
+ result = true;
+ }
+ while (false);
+
+ if (!result)
+ {
+ if (command_event_allocated)
+ {
+ if (acknowledgement_event_allocated)
+ {
+ m_acknowledgement_event.FinalizeObject();
+ }
+
+ m_command_event.FinalizeObject();
+ }
+ }
+
+ return result;
+}
+
+bool dxThreadPoolThreadInfo::InitializeThreadAttributes(pthread_attr_t *thread_attr, sizeint stack_size)
+{
+ bool result = false;
+
+ bool attr_inited = false;
+
+ do
+ {
+ int init_result = pthread_attr_init(thread_attr);
+ if (init_result != EOK)
+ {
+ errno = init_result;
+ break;
+ }
+
+ attr_inited = true;
+
+ int set_result;
+ if ((set_result = pthread_attr_setdetachstate(thread_attr, PTHREAD_CREATE_JOINABLE)) != EOK
+#if (HAVE_PTHREAD_ATTR_SETINHERITSCHED)
+ || (set_result = pthread_attr_setinheritsched(thread_attr, PTHREAD_INHERIT_SCHED)) != EOK
+#endif
+#if (HAVE_PTHREAD_ATTR_SETSTACKLAZY)
+ || (set_result = pthread_attr_setstacklazy(thread_attr, PTHREAD_STACK_NOTLAZY)) != EOK
+#endif
+ || (stack_size != 0 && (set_result = pthread_attr_setstacksize(thread_attr, stack_size)) != EOK))
+ {
+ errno = set_result;
+ break;
+ }
+
+ result = true;
+ }
+ while (false);
+
+ if (!result)
+ {
+ if (attr_inited)
+ {
+ int destroy_result = pthread_attr_destroy(thread_attr);
+ dIVERIFY(destroy_result == EOK);
+ }
+ }
+
+ return result;
+}
+
+void dxThreadPoolThreadInfo::FinalizeThreadAttributes(pthread_attr_t *thread_attr)
+{
+ int destroy_result = pthread_attr_destroy(thread_attr);
+ dIVERIFY(destroy_result == EOK);
+}
+
+bool dxThreadPoolThreadInfo::WaitInitStatus()
+{
+ bool acknowledgement_wait_result = m_acknowledgement_event.WaitInfinitely();
+ dICHECK(acknowledgement_wait_result);
+
+ int error_code = (int)(sizeint)m_command_param;
+
+ bool init_status = error_code == EOK ? true : ((errno = error_code), false);
+ return init_status;
+}
+
+void dxThreadPoolThreadInfo::Finalize()
+{
+ if (m_thread_allocated)
+ {
+ ExecuteThreadCommand(dxTHREAD_COMMAND_EXIT, NULL, false);
+
+ WaitAndCloseThreadHandle(m_thread_handle);
+ m_thread_allocated = false;
+
+ m_command_event.FinalizeObject();
+ m_acknowledgement_event.FinalizeObject();
+ }
+}
+
+void dxThreadPoolThreadInfo::WaitAndCloseThreadHandle(pthread_t thread_handle)
+{
+ int join_result = pthread_join(thread_handle, NULL);
+ dICHECK(join_result == EOK);
+}
+
+void dxThreadPoolThreadInfo::ExecuteThreadCommand(dxTHREADCOMMAND command, void *param, bool wait_response)
+{
+ bool acknowledgement_wait_result = m_acknowledgement_event.WaitInfinitely();
+ dICHECK(acknowledgement_wait_result);
+
+ m_acknowledgement_event.ResetEvent();
+
+ m_command_code = command;
+ m_command_param = param;
+
+ m_command_event.SetEvent();
+
+ if (wait_response)
+ {
+ bool new_acknowledgement_wait_result = m_acknowledgement_event.WaitInfinitely();
+ dICHECK(new_acknowledgement_wait_result);
+ }
+}
+
+void *dxThreadPoolThreadInfo::ThreadProcedure_Callback(void *thread_param)
+{
+ dxThreadPoolThreadInfo *thread_info = (dxThreadPoolThreadInfo *)thread_param;
+ thread_info->ThreadProcedure();
+
+ return 0;
+}
+
+void dxThreadPoolThreadInfo::ThreadProcedure()
+{
+ bool init_result = dAllocateODEDataForThread(m_ode_data_allocate_flags) != 0
+ && DisableSignalHandlers();
+
+ ReportInitStatus(init_result);
+
+ if (init_result)
+ {
+ RunCommandHandlingLoop();
+
+ // dCleanupODEAllDataForThread(); -- this function can only be called if ODE was initialized for manual cleanup. And that is unknown here...
+ }
+}
+
+bool dxThreadPoolThreadInfo::DisableSignalHandlers()
+{
+ bool result = false;
+
+ sigset_t set;
+ sigfillset( &set );
+
+ if (sigprocmask( SIG_BLOCK, &set, NULL ) != -1)
+ {
+ result = true;
+ }
+
+ return result;
+}
+
+void dxThreadPoolThreadInfo::ReportInitStatus(bool init_result)
+{
+ m_command_param = (void *)(sizeint)(init_result ? EOK : ((errno != EOK) ? errno : EFAULT));
+
+ m_acknowledgement_event.SetEvent();
+}
+
+void dxThreadPoolThreadInfo::RunCommandHandlingLoop()
+{
+ bool exit_requested = false;
+
+ while (!exit_requested)
+ {
+ bool command_wait_result = m_command_event.WaitInfinitely();
+ dICHECK(command_wait_result);
+
+ const dxTHREADCOMMAND command_code = m_command_code;
+ switch (command_code)
+ {
+ case dxTHREAD_COMMAND_EXIT:
+ {
+ m_acknowledgement_event.SetEvent();
+
+ exit_requested = true;
+ break;
+ }
+
+ default:
+ {
+ dIASSERT(false);
+ // break; -- proceed to case dxTHREAD_COMMAND_NOOP
+ }
+
+ case dxTHREAD_COMMAND_NOOP:
+ {
+ m_acknowledgement_event.SetEvent();
+
+ // Do nothing
+ break;
+ }
+
+ case dxTHREAD_COMMAND_SERVE_IMPLEMENTATION:
+ {
+ const dxServeImplementationParams *serve_params = (const dxServeImplementationParams *)m_command_param;
+ dThreadingImplementationID impl = serve_params->m_impl;
+ dxEventObject *ready_wait_event = serve_params->m_ready_wait_event;
+
+ m_acknowledgement_event.SetEvent();
+
+ ThreadedServeImplementation(impl, ready_wait_event);
+ break;
+ }
+ }
+ }
+}
+
+void dxThreadPoolThreadInfo::ThreadedServeImplementation(dThreadingImplementationID impl, dxEventObject *ready_wait_event)
+{
+ ((dxIThreadingImplementation *)impl)->StickToJobsProcessing(&ProcessThreadServeReadiness_Callback, (void *)ready_wait_event);
+}
+
+void dxThreadPoolThreadInfo::ProcessThreadServeReadiness_Callback(void *context)
+{
+ dxEventObject *ready_wait_event = (dxEventObject *)context;
+
+ ready_wait_event->SetEvent();
+}
+
+
+
+struct dxThreadingThreadPool:
+ public dBase
+{
+public:
+ dxThreadingThreadPool();
+ ~dxThreadingThreadPool();
+
+ bool InitializeThreads(sizeint thread_count, sizeint stack_size, unsigned int ode_data_allocate_flags);
+
+private:
+ void FinalizeThreads();
+
+ bool InitializeIndividualThreadInfos(dxThreadPoolThreadInfo *thread_infos, sizeint thread_count, sizeint stack_size, unsigned int ode_data_allocate_flags);
+ void FinalizeIndividualThreadInfos(dxThreadPoolThreadInfo *thread_infos, sizeint thread_count);
+
+ bool InitializeSingleThreadInfo(dxThreadPoolThreadInfo *thread_info, sizeint stack_size, unsigned int ode_data_allocate_flags);
+ void FinalizeSingleThreadInfo(dxThreadPoolThreadInfo *thread_info);
+
+public:
+ void ServeThreadingImplementation(dThreadingImplementationID impl);
+ void WaitIdleState();
+
+private:
+ dxThreadPoolThreadInfo *m_thread_infos;
+ sizeint m_thread_count;
+ dxEventObject m_ready_wait_event;
+};
+
+
+dxThreadingThreadPool::dxThreadingThreadPool():
+m_thread_infos(NULL),
+m_thread_count(0),
+m_ready_wait_event()
+{
+}
+
+dxThreadingThreadPool::~dxThreadingThreadPool()
+{
+ FinalizeThreads();
+}
+
+
+bool dxThreadingThreadPool::InitializeThreads(sizeint thread_count, sizeint stack_size, unsigned int ode_data_allocate_flags)
+{
+ dIASSERT(m_thread_infos == NULL);
+
+ bool result = false;
+
+ bool wait_event_allocated = false;
+
+ dxThreadPoolThreadInfo *thread_infos = NULL;
+ bool thread_infos_allocated = false;
+
+ do
+ {
+ if (!m_ready_wait_event.InitializeObject(false, false))
+ {
+ break;
+ }
+
+ wait_event_allocated = true;
+
+ thread_infos = (dxThreadPoolThreadInfo *)dAlloc(thread_count * sizeof(dxThreadPoolThreadInfo));
+ if (thread_infos == NULL)
+ {
+ break;
+ }
+
+ thread_infos_allocated = true;
+
+ if (!InitializeIndividualThreadInfos(thread_infos, thread_count, stack_size, ode_data_allocate_flags))
+ {
+ break;
+ }
+
+ m_thread_infos = thread_infos;
+ m_thread_count = thread_count;
+ result = true;
+ }
+ while (false);
+
+ if (!result)
+ {
+ if (wait_event_allocated)
+ {
+ if (thread_infos_allocated)
+ {
+ dFree(thread_infos, thread_count * sizeof(dxThreadPoolThreadInfo));
+ }
+
+ m_ready_wait_event.FinalizeObject();
+ }
+ }
+
+ return result;
+}
+
+void dxThreadingThreadPool::FinalizeThreads()
+{
+ dxThreadPoolThreadInfo *thread_infos = m_thread_infos;
+ if (thread_infos != NULL)
+ {
+ sizeint thread_count = m_thread_count;
+
+ FinalizeIndividualThreadInfos(thread_infos, thread_count);
+ dFree(thread_infos, thread_count * sizeof(dxThreadPoolThreadInfo));
+
+ m_ready_wait_event.FinalizeObject();
+ }
+}
+
+
+bool dxThreadingThreadPool::InitializeIndividualThreadInfos(dxThreadPoolThreadInfo *thread_infos, sizeint thread_count, sizeint stack_size, unsigned int ode_data_allocate_flags)
+{
+ bool any_fault = false;
+
+ dxThreadPoolThreadInfo *const infos_end = thread_infos + thread_count;
+ for (dxThreadPoolThreadInfo *current_info = thread_infos; current_info != infos_end; ++current_info)
+ {
+ if (!InitializeSingleThreadInfo(current_info, stack_size, ode_data_allocate_flags))
+ {
+ FinalizeIndividualThreadInfos(thread_infos, current_info - thread_infos);
+
+ any_fault = true;
+ break;
+ }
+ }
+
+ bool result = !any_fault;
+ return result;
+}
+
+void dxThreadingThreadPool::FinalizeIndividualThreadInfos(dxThreadPoolThreadInfo *thread_infos, sizeint thread_count)
+{
+ dxThreadPoolThreadInfo *const infos_end = thread_infos + thread_count;
+ for (dxThreadPoolThreadInfo *current_info = thread_infos; current_info != infos_end; ++current_info)
+ {
+ FinalizeSingleThreadInfo(current_info);
+ }
+}
+
+
+bool dxThreadingThreadPool::InitializeSingleThreadInfo(dxThreadPoolThreadInfo *thread_info, sizeint stack_size, unsigned int ode_data_allocate_flags)
+{
+ bool result = false;
+
+ new(thread_info) dxThreadPoolThreadInfo();
+
+ if (thread_info->Initialize(stack_size, ode_data_allocate_flags))
+ {
+ result = true;
+ }
+ else
+ {
+ thread_info->dxThreadPoolThreadInfo::~dxThreadPoolThreadInfo();
+ }
+
+ return result;
+}
+
+void dxThreadingThreadPool::FinalizeSingleThreadInfo(dxThreadPoolThreadInfo *thread_info)
+{
+ if (thread_info != NULL)
+ {
+ thread_info->dxThreadPoolThreadInfo::~dxThreadPoolThreadInfo();
+ }
+}
+
+
+void dxThreadingThreadPool::ServeThreadingImplementation(dThreadingImplementationID impl)
+{
+ dxThreadPoolThreadInfo::dxServeImplementationParams params(impl, &m_ready_wait_event);
+
+ dxThreadPoolThreadInfo *const infos_end = m_thread_infos + m_thread_count;
+ for (dxThreadPoolThreadInfo *current_info = m_thread_infos; current_info != infos_end; ++current_info)
+ {
+ current_info->ExecuteThreadCommand(dxThreadPoolThreadInfo::dxTHREAD_COMMAND_SERVE_IMPLEMENTATION, &params, true);
+
+ bool ready_wait_result = m_ready_wait_event.WaitInfinitely();
+ dICHECK(ready_wait_result);
+ }
+}
+
+void dxThreadingThreadPool::WaitIdleState()
+{
+ dxThreadPoolThreadInfo *const infos_end = m_thread_infos + m_thread_count;
+ for (dxThreadPoolThreadInfo *current_info = m_thread_infos; current_info != infos_end; ++current_info)
+ {
+ current_info->ExecuteThreadCommand(dxThreadPoolThreadInfo::dxTHREAD_COMMAND_NOOP, NULL, true);
+ }
+}
+
+
+#endif // #if dBUILTIN_THREADING_IMPL_ENABLED
+
+
+/*extern */dThreadingThreadPoolID dThreadingAllocateThreadPool(unsigned thread_count,
+ sizeint stack_size, unsigned int ode_data_allocate_flags, void *reserved/*=NULL*/)
+{
+ dAASSERT(thread_count != 0);
+
+#if dBUILTIN_THREADING_IMPL_ENABLED
+ dxThreadingThreadPool *thread_pool = new dxThreadingThreadPool();
+ if (thread_pool != NULL)
+ {
+ if (thread_pool->InitializeThreads(thread_count, stack_size, ode_data_allocate_flags))
+ {
+ // do nothing
+ }
+ else
+ {
+ delete thread_pool;
+ thread_pool = NULL;
+ }
+ }
+#else
+ dThreadingThreadPoolID thread_pool = NULL;
+ (void)stack_size; // unused
+ (void)ode_data_allocate_flags; // unused
+ (void)reserved; // unused
+#endif // #if dBUILTIN_THREADING_IMPL_ENABLED
+
+ return (dThreadingThreadPoolID)thread_pool;
+}
+
+/*extern */void dThreadingThreadPoolServeMultiThreadedImplementation(dThreadingThreadPoolID pool, dThreadingImplementationID impl)
+{
+#if dBUILTIN_THREADING_IMPL_ENABLED
+ dxThreadingThreadPool *thread_pool = (dxThreadingThreadPool *)pool;
+ thread_pool->ServeThreadingImplementation(impl);
+#else
+ (void)pool; // unused
+ (void)impl; // unused
+#endif // #if dBUILTIN_THREADING_IMPL_ENABLED
+}
+
+/*extern */void dThreadingThreadPoolWaitIdleState(dThreadingThreadPoolID pool)
+{
+#if dBUILTIN_THREADING_IMPL_ENABLED
+ dxThreadingThreadPool *thread_pool = (dxThreadingThreadPool *)pool;
+ thread_pool->WaitIdleState();
+#else
+ (void)pool; // unused
+#endif // #if dBUILTIN_THREADING_IMPL_ENABLED
+}
+
+/*extern */void dThreadingFreeThreadPool(dThreadingThreadPoolID pool)
+{
+#if dBUILTIN_THREADING_IMPL_ENABLED
+ dxThreadingThreadPool *thread_pool = (dxThreadingThreadPool *)pool;
+ delete thread_pool;
+#else
+ (void)pool; // unused
+#endif // #if dBUILTIN_THREADING_IMPL_ENABLED
+}
+
+
+#endif // #if !defined(_WIN32)
diff --git a/libs/ode-0.16.1/ode/src/threading_pool_win.cpp b/libs/ode-0.16.1/ode/src/threading_pool_win.cpp
new file mode 100644
index 0000000..5c17f10
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/threading_pool_win.cpp
@@ -0,0 +1,670 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * Threading Windows thread pool implementation file. *
+ * Copyright (C) 2011-2019 Oleh Derevenko. All rights reserved. *
+ * e-mail: odar@eleks.com (change all "a" to "e") *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+ * Windows thread pool implementation for built-in threading support provider.
+ */
+
+
+#if defined(_WIN32)
+
+#include <ode/odeconfig.h>
+#include <ode/error.h>
+#include <ode/threading_impl.h>
+#include <ode/odeinit.h>
+#include "config.h"
+#include "objects.h"
+#include "threading_impl_templates.h"
+
+
+#if dBUILTIN_THREADING_IMPL_ENABLED
+
+#include <Windows.h>
+#include <process.h>
+#include <new>
+
+
+#endif // #if dBUILTIN_THREADING_IMPL_ENABLED
+
+
+#if dBUILTIN_THREADING_IMPL_ENABLED
+
+#define THREAD_STACK_MAX ((sizeint)(UINT_MAX - 1)) // The absolute maximum would be UINT_MAX but let it be a little bit less to avoid "Comparison is always false" warnings. ;)
+
+
+struct dxEventObject
+{
+public:
+ dxEventObject(): m_event_handle(NULL) {}
+ ~dxEventObject() { FinalizeObject(); }
+
+ bool InitializeObject(bool manual_reset, bool initial_state);
+ void FinalizeObject();
+
+ bool WaitInfinitely() { return ::WaitForSingleObject(m_event_handle, INFINITE) == WAIT_OBJECT_0; }
+ void SetEvent();
+ void ResetEvent();
+
+private:
+ HANDLE m_event_handle;
+};
+
+bool dxEventObject::InitializeObject(bool manual_reset, bool initial_state)
+{
+ dIASSERT(m_event_handle == NULL);
+
+ bool result = false;
+
+ do
+ {
+ HANDLE event_handle = ::CreateEvent(NULL, manual_reset, initial_state, NULL);
+ if (event_handle == NULL)
+ {
+ break;
+ }
+
+ m_event_handle = event_handle;
+ result = true;
+ }
+ while (false);
+
+ return result;
+}
+
+void dxEventObject::FinalizeObject()
+{
+ HANDLE event_handle = m_event_handle;
+ if (event_handle != NULL)
+ {
+ BOOL close_result = ::CloseHandle(event_handle);
+ dICHECK(close_result); // Object destruction should always succeed
+
+ m_event_handle = NULL;
+ }
+}
+
+void dxEventObject::SetEvent()
+{
+ BOOL set_result = ::SetEvent(m_event_handle);
+ dICHECK(set_result);
+}
+
+void dxEventObject::ResetEvent()
+{
+ BOOL reset_result = ::ResetEvent(m_event_handle);
+ dICHECK(reset_result);
+}
+
+
+
+struct dxThreadPoolThreadInfo
+{
+public:
+ dxThreadPoolThreadInfo();
+ ~dxThreadPoolThreadInfo();
+
+ bool Initialize(sizeint stack_size, unsigned int ode_data_allocate_flags);
+
+private:
+ bool WaitInitStatus();
+
+private:
+ void Finalize();
+ void WaitAndCloseThreadHandle(HANDLE thread_handle);
+
+public:
+ enum dxTHREADCOMMAND
+ {
+ dxTHREAD_COMMAND_EXIT,
+ dxTHREAD_COMMAND_NOOP,
+ dxTHREAD_COMMAND_SERVE_IMPLEMENTATION,
+ };
+
+ struct dxServeImplementationParams
+ {
+ dxServeImplementationParams(dThreadingImplementationID impl, dxEventObject *ready_wait_event):
+ m_impl(impl), m_ready_wait_event(ready_wait_event)
+ {
+ }
+
+ dThreadingImplementationID m_impl;
+ dxEventObject *m_ready_wait_event;
+ };
+
+ void ExecuteThreadCommand(dxTHREADCOMMAND command, void *param, bool wait_response);
+
+private:
+ static unsigned CALLBACK ThreadProcedure_Callback(void *thread_param);
+ void ThreadProcedure();
+ void ReportInitStatus(bool init_result);
+ void RunCommandHandlingLoop();
+
+ void ThreadedServeImplementation(dThreadingImplementationID impl, dxEventObject *ready_wait_event);
+ static void ProcessThreadServeReadiness_Callback(void *context);
+
+private:
+ HANDLE m_thread_handle;
+
+ unsigned int m_ode_data_allocate_flags;
+ dxTHREADCOMMAND m_command_code;
+ dxEventObject m_command_event;
+ dxEventObject m_acknowledgement_event;
+ void *m_command_param;
+};
+
+
+dxThreadPoolThreadInfo::dxThreadPoolThreadInfo():
+m_thread_handle(NULL),
+m_ode_data_allocate_flags(0),
+m_command_code(dxTHREAD_COMMAND_EXIT),
+m_command_event(),
+m_acknowledgement_event(),
+m_command_param(NULL)
+{
+}
+
+dxThreadPoolThreadInfo::~dxThreadPoolThreadInfo()
+{
+ Finalize();
+}
+
+
+bool dxThreadPoolThreadInfo::Initialize(sizeint stack_size, unsigned int ode_data_allocate_flags)
+{
+ bool result = false;
+
+ bool command_event_allocated = false, acknowledgement_event_allocated = false;
+
+ HANDLE thread_handle = NULL;
+
+ do
+ {
+ if (stack_size > THREAD_STACK_MAX)
+ {
+ SetLastError(ERROR_INVALID_PARAMETER);
+ break;
+ }
+
+ if (!m_command_event.InitializeObject(false, false))
+ {
+ break;
+ }
+
+ command_event_allocated = true;
+
+ if (!m_acknowledgement_event.InitializeObject(true, false))
+ {
+ break;
+ }
+
+ acknowledgement_event_allocated = true;
+
+ m_ode_data_allocate_flags = ode_data_allocate_flags;
+
+ thread_handle = (HANDLE)_beginthreadex(NULL, (unsigned)stack_size, &ThreadProcedure_Callback, (void *)this, 0, NULL);
+ if (thread_handle == NULL) // Not a bug!!! _beginthreadex() returns NULL on failure
+ {
+ break;
+ }
+
+ // It is OK to alter priority for thread without creating it in suspended state as
+ // it is anyway going to be waited for (waited for its init result) and
+ // will not be issues commands until after that.
+ int own_priority = GetThreadPriority(GetCurrentThread());
+ if (own_priority != THREAD_PRIORITY_ERROR_RETURN)
+ {
+ if (!SetThreadPriority(thread_handle, own_priority))
+ {
+ // own_priority = THREAD_PRIORITY_ERROR_RETURN; -- Well, if priority inheritance fails - just ignore it :-/
+ }
+ }
+
+ bool thread_init_result = WaitInitStatus();
+ if (!thread_init_result)
+ {
+ DWORD error_save = GetLastError();
+ WaitAndCloseThreadHandle(thread_handle);
+ SetLastError(error_save);
+ break;
+ }
+
+ m_thread_handle = thread_handle;
+ result = true;
+ }
+ while (false);
+
+ if (!result)
+ {
+ if (command_event_allocated)
+ {
+ if (acknowledgement_event_allocated)
+ {
+ m_acknowledgement_event.FinalizeObject();
+ }
+
+ m_command_event.FinalizeObject();
+ }
+ }
+
+ return result;
+}
+
+bool dxThreadPoolThreadInfo::WaitInitStatus()
+{
+ bool acknowledgement_wait_result = m_acknowledgement_event.WaitInfinitely();
+ dICHECK(acknowledgement_wait_result);
+
+ DWORD error_code = (DWORD)(sizeint)m_command_param;
+
+ bool init_status = error_code == ERROR_SUCCESS ? true : (SetLastError(error_code), false);
+ return init_status;
+}
+
+void dxThreadPoolThreadInfo::Finalize()
+{
+ HANDLE thread_handle = m_thread_handle;
+ if (thread_handle != NULL)
+ {
+ ExecuteThreadCommand(dxTHREAD_COMMAND_EXIT, NULL, false);
+
+ WaitAndCloseThreadHandle(thread_handle);
+ m_thread_handle = NULL;
+
+ m_command_event.FinalizeObject();
+ m_acknowledgement_event.FinalizeObject();
+ }
+}
+
+void dxThreadPoolThreadInfo::WaitAndCloseThreadHandle(HANDLE thread_handle)
+{
+ DWORD thread_wait_result = WaitForSingleObject(thread_handle, INFINITE);
+ dICHECK(thread_wait_result == WAIT_OBJECT_0);
+
+ BOOL thread_close_result = CloseHandle(thread_handle);
+ dIVERIFY(thread_close_result);
+
+}
+
+void dxThreadPoolThreadInfo::ExecuteThreadCommand(dxTHREADCOMMAND command, void *param, bool wait_response)
+{
+ bool acknowledgement_wait_result = m_acknowledgement_event.WaitInfinitely();
+ dICHECK(acknowledgement_wait_result);
+
+ m_acknowledgement_event.ResetEvent();
+
+ m_command_code = command;
+ m_command_param = param;
+
+ m_command_event.SetEvent();
+
+ if (wait_response)
+ {
+ bool new_acknowledgement_wait_result = m_acknowledgement_event.WaitInfinitely();
+ dICHECK(new_acknowledgement_wait_result);
+ }
+}
+
+unsigned CALLBACK dxThreadPoolThreadInfo::ThreadProcedure_Callback(void *thread_param)
+{
+ dxThreadPoolThreadInfo *thread_info = (dxThreadPoolThreadInfo *)thread_param;
+ thread_info->ThreadProcedure();
+
+ return 0;
+}
+
+void dxThreadPoolThreadInfo::ThreadProcedure()
+{
+ bool init_result = dAllocateODEDataForThread(m_ode_data_allocate_flags) != 0;
+
+ ReportInitStatus(init_result);
+
+ if (init_result)
+ {
+ RunCommandHandlingLoop();
+
+ // dCleanupODEAllDataForThread(); -- this function can only be called if ODE was initialized for manual cleanup. And that is unknown here...
+ }
+}
+
+void dxThreadPoolThreadInfo::ReportInitStatus(bool init_result)
+{
+ DWORD error_code;
+ m_command_param = (void *)(sizeint)(init_result ? ERROR_SUCCESS : ((error_code = GetLastError()) != ERROR_SUCCESS ? error_code : ERROR_INTERNAL_ERROR));
+
+ m_acknowledgement_event.SetEvent();
+}
+
+void dxThreadPoolThreadInfo::RunCommandHandlingLoop()
+{
+ bool exit_requested = false;
+
+ while (!exit_requested)
+ {
+ bool command_wait_result = m_command_event.WaitInfinitely();
+ dICHECK(command_wait_result);
+
+ const dxTHREADCOMMAND command_code = m_command_code;
+ switch (command_code)
+ {
+ case dxTHREAD_COMMAND_EXIT:
+ {
+ m_acknowledgement_event.SetEvent();
+
+ exit_requested = true;
+ break;
+ }
+
+ default:
+ {
+ dIASSERT(false);
+ // break; -- proceed to case dxTHREAD_COMMAND_NOOP
+ }
+
+ case dxTHREAD_COMMAND_NOOP:
+ {
+ m_acknowledgement_event.SetEvent();
+
+ // Do nothing
+ break;
+ }
+
+ case dxTHREAD_COMMAND_SERVE_IMPLEMENTATION:
+ {
+ const dxServeImplementationParams *serve_params = (const dxServeImplementationParams *)m_command_param;
+ dThreadingImplementationID impl = serve_params->m_impl;
+ dxEventObject *ready_wait_event = serve_params->m_ready_wait_event;
+
+ m_acknowledgement_event.SetEvent();
+
+ ThreadedServeImplementation(impl, ready_wait_event);
+ break;
+ }
+ }
+ }
+}
+
+void dxThreadPoolThreadInfo::ThreadedServeImplementation(dThreadingImplementationID impl, dxEventObject *ready_wait_event)
+{
+ ((dxIThreadingImplementation *)impl)->StickToJobsProcessing(&ProcessThreadServeReadiness_Callback, (void *)ready_wait_event);
+}
+
+void dxThreadPoolThreadInfo::ProcessThreadServeReadiness_Callback(void *context)
+{
+ dxEventObject *ready_wait_event = (dxEventObject *)context;
+
+ ready_wait_event->SetEvent();
+}
+
+
+
+struct dxThreadingThreadPool:
+ public dBase
+{
+public:
+ dxThreadingThreadPool();
+ ~dxThreadingThreadPool();
+
+ bool InitializeThreads(sizeint thread_count, sizeint stack_size, unsigned int ode_data_allocate_flags);
+
+private:
+ void FinalizeThreads();
+
+ bool InitializeIndividualThreadInfos(dxThreadPoolThreadInfo *thread_infos, sizeint thread_count, sizeint stack_size, unsigned int ode_data_allocate_flags);
+ void FinalizeIndividualThreadInfos(dxThreadPoolThreadInfo *thread_infos, sizeint thread_count);
+
+ bool InitializeSingleThreadInfo(dxThreadPoolThreadInfo *thread_info, sizeint stack_size, unsigned int ode_data_allocate_flags);
+ void FinalizeSingleThreadInfo(dxThreadPoolThreadInfo *thread_info);
+
+public:
+ void ServeThreadingImplementation(dThreadingImplementationID impl);
+ void WaitIdleState();
+
+private:
+ dxThreadPoolThreadInfo *m_thread_infos;
+ sizeint m_thread_count;
+ dxEventObject m_ready_wait_event;
+};
+
+
+dxThreadingThreadPool::dxThreadingThreadPool():
+m_thread_infos(NULL),
+m_thread_count(0),
+m_ready_wait_event()
+{
+}
+
+dxThreadingThreadPool::~dxThreadingThreadPool()
+{
+ FinalizeThreads();
+}
+
+
+bool dxThreadingThreadPool::InitializeThreads(sizeint thread_count, sizeint stack_size, unsigned int ode_data_allocate_flags)
+{
+ dIASSERT(m_thread_infos == NULL);
+
+ bool result = false;
+
+ bool wait_event_allocated = false;
+
+ dxThreadPoolThreadInfo *thread_infos = NULL;
+ bool thread_infos_allocated = false;
+
+ do
+ {
+ if (!m_ready_wait_event.InitializeObject(false, false))
+ {
+ break;
+ }
+
+ wait_event_allocated = true;
+
+ thread_infos = (dxThreadPoolThreadInfo *)dAlloc(thread_count * sizeof(dxThreadPoolThreadInfo));
+ if (thread_infos == NULL)
+ {
+ break;
+ }
+
+ thread_infos_allocated = true;
+
+ if (!InitializeIndividualThreadInfos(thread_infos, thread_count, stack_size, ode_data_allocate_flags))
+ {
+ break;
+ }
+
+ m_thread_infos = thread_infos;
+ m_thread_count = thread_count;
+ result = true;
+ }
+ while (false);
+
+ if (!result)
+ {
+ if (wait_event_allocated)
+ {
+ if (thread_infos_allocated)
+ {
+ dFree(thread_infos, thread_count * sizeof(dxThreadPoolThreadInfo));
+ }
+
+ m_ready_wait_event.FinalizeObject();
+ }
+ }
+
+ return result;
+}
+
+void dxThreadingThreadPool::FinalizeThreads()
+{
+ dxThreadPoolThreadInfo *thread_infos = m_thread_infos;
+ if (thread_infos != NULL)
+ {
+ sizeint thread_count = m_thread_count;
+
+ FinalizeIndividualThreadInfos(thread_infos, thread_count);
+ dFree(thread_infos, thread_count * sizeof(dxThreadPoolThreadInfo));
+
+ m_ready_wait_event.FinalizeObject();
+ }
+}
+
+
+bool dxThreadingThreadPool::InitializeIndividualThreadInfos(dxThreadPoolThreadInfo *thread_infos, sizeint thread_count, sizeint stack_size, unsigned int ode_data_allocate_flags)
+{
+ bool any_fault = false;
+
+ dxThreadPoolThreadInfo *const infos_end = thread_infos + thread_count;
+ for (dxThreadPoolThreadInfo *current_info = thread_infos; current_info != infos_end; ++current_info)
+ {
+ if (!InitializeSingleThreadInfo(current_info, stack_size, ode_data_allocate_flags))
+ {
+ FinalizeIndividualThreadInfos(thread_infos, current_info - thread_infos);
+
+ any_fault = true;
+ break;
+ }
+ }
+
+ bool result = !any_fault;
+ return result;
+}
+
+void dxThreadingThreadPool::FinalizeIndividualThreadInfos(dxThreadPoolThreadInfo *thread_infos, sizeint thread_count)
+{
+ dxThreadPoolThreadInfo *const infos_end = thread_infos + thread_count;
+ for (dxThreadPoolThreadInfo *current_info = thread_infos; current_info != infos_end; ++current_info)
+ {
+ FinalizeSingleThreadInfo(current_info);
+ }
+}
+
+
+bool dxThreadingThreadPool::InitializeSingleThreadInfo(dxThreadPoolThreadInfo *thread_info, sizeint stack_size, unsigned int ode_data_allocate_flags)
+{
+ bool result = false;
+
+ new(thread_info) dxThreadPoolThreadInfo();
+
+ if (thread_info->Initialize(stack_size, ode_data_allocate_flags))
+ {
+ result = true;
+ }
+ else
+ {
+ thread_info->dxThreadPoolThreadInfo::~dxThreadPoolThreadInfo();
+ }
+
+ return result;
+}
+
+void dxThreadingThreadPool::FinalizeSingleThreadInfo(dxThreadPoolThreadInfo *thread_info)
+{
+ if (thread_info != NULL)
+ {
+ thread_info->dxThreadPoolThreadInfo::~dxThreadPoolThreadInfo();
+ }
+}
+
+
+void dxThreadingThreadPool::ServeThreadingImplementation(dThreadingImplementationID impl)
+{
+ dxThreadPoolThreadInfo::dxServeImplementationParams params(impl, &m_ready_wait_event);
+
+ dxThreadPoolThreadInfo *const infos_end = m_thread_infos + m_thread_count;
+ for (dxThreadPoolThreadInfo *current_info = m_thread_infos; current_info != infos_end; ++current_info)
+ {
+ current_info->ExecuteThreadCommand(dxThreadPoolThreadInfo::dxTHREAD_COMMAND_SERVE_IMPLEMENTATION, &params, true);
+
+ bool ready_wait_result = m_ready_wait_event.WaitInfinitely();
+ dICHECK(ready_wait_result);
+ }
+}
+
+void dxThreadingThreadPool::WaitIdleState()
+{
+ dxThreadPoolThreadInfo *const infos_end = m_thread_infos + m_thread_count;
+ for (dxThreadPoolThreadInfo *current_info = m_thread_infos; current_info != infos_end; ++current_info)
+ {
+ current_info->ExecuteThreadCommand(dxThreadPoolThreadInfo::dxTHREAD_COMMAND_NOOP, NULL, true);
+ }
+}
+
+
+#endif // #if dBUILTIN_THREADING_IMPL_ENABLED
+
+
+/*extern */dThreadingThreadPoolID dThreadingAllocateThreadPool(unsigned thread_count,
+ sizeint stack_size, unsigned int ode_data_allocate_flags, void *reserved/*=NULL*/)
+{
+ dAASSERT(thread_count != 0);
+
+#if dBUILTIN_THREADING_IMPL_ENABLED
+ dxThreadingThreadPool *thread_pool = new dxThreadingThreadPool();
+ if (thread_pool != NULL)
+ {
+ if (thread_pool->InitializeThreads(thread_count, stack_size, ode_data_allocate_flags))
+ {
+ // do nothing
+ }
+ else
+ {
+ delete thread_pool;
+ thread_pool = NULL;
+ }
+ }
+#else
+ dThreadingThreadPoolID thread_pool = NULL;
+#endif // #if dBUILTIN_THREADING_IMPL_ENABLED
+
+ return (dThreadingThreadPoolID)thread_pool;
+}
+
+/*extern */void dThreadingThreadPoolServeMultiThreadedImplementation(dThreadingThreadPoolID pool, dThreadingImplementationID impl)
+{
+#if dBUILTIN_THREADING_IMPL_ENABLED
+ dxThreadingThreadPool *thread_pool = (dxThreadingThreadPool *)pool;
+ thread_pool->ServeThreadingImplementation(impl);
+#endif // #if dBUILTIN_THREADING_IMPL_ENABLED
+}
+
+/*extern */void dThreadingThreadPoolWaitIdleState(dThreadingThreadPoolID pool)
+{
+#if dBUILTIN_THREADING_IMPL_ENABLED
+ dxThreadingThreadPool *thread_pool = (dxThreadingThreadPool *)pool;
+ thread_pool->WaitIdleState();
+#endif // #if dBUILTIN_THREADING_IMPL_ENABLED
+}
+
+/*extern */void dThreadingFreeThreadPool(dThreadingThreadPoolID pool)
+{
+#if dBUILTIN_THREADING_IMPL_ENABLED
+ dxThreadingThreadPool *thread_pool = (dxThreadingThreadPool *)pool;
+ delete thread_pool;
+#endif // #if dBUILTIN_THREADING_IMPL_ENABLED
+}
+
+
+#endif // #if defined(_WIN32)
diff --git a/libs/ode-0.16.1/ode/src/threadingutils.h b/libs/ode-0.16.1/ode/src/threadingutils.h
new file mode 100644
index 0000000..fb67052
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/threadingutils.h
@@ -0,0 +1,157 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_THREADINGUTILS_H_
+#define _ODE_THREADINGUTILS_H_
+
+
+#include "odeou.h"
+
+
+#if !dTHREADING_INTF_DISABLED
+
+static inline
+bool ThrsafeCompareExchange(volatile atomicord32 *paoDestination, atomicord32 aoComparand, atomicord32 aoExchange)
+{
+ return AtomicCompareExchange(paoDestination, aoComparand, aoExchange);
+}
+
+static inline
+atomicord32 ThrsafeExchange(volatile atomicord32 *paoDestination, atomicord32 aoExchange)
+{
+ return AtomicExchange(paoDestination, aoExchange);
+}
+
+static inline
+void ThrsafeAdd(volatile atomicord32 *paoDestination, atomicord32 aoAddend)
+{
+ AtomicExchangeAddNoResult(paoDestination, aoAddend);
+}
+
+static inline
+atomicord32 ThrsafeExchangeAdd(volatile atomicord32 *paoDestination, atomicord32 aoAddend)
+{
+ return AtomicExchangeAdd(paoDestination, aoAddend);
+}
+
+static inline
+bool ThrsafeCompareExchangePointer(volatile atomicptr *papDestination, atomicptr apComparand, atomicptr apExchange)
+{
+ return AtomicCompareExchangePointer(papDestination, apComparand, apExchange);
+}
+
+static inline
+atomicptr ThrsafeExchangePointer(volatile atomicptr *papDestination, atomicptr apExchange)
+{
+ return AtomicExchangePointer(papDestination, apExchange);
+}
+
+
+#else // #if dTHREADING_INTF_DISABLED
+
+static inline
+bool ThrsafeCompareExchange(volatile atomicord32 *paoDestination, atomicord32 aoComparand, atomicord32 aoExchange)
+{
+ return (*paoDestination == aoComparand) ? ((*paoDestination = aoExchange), true) : false;
+}
+
+static inline
+atomicord32 ThrsafeExchange(volatile atomicord32 *paoDestination, atomicord32 aoExchange)
+{
+ atomicord32 aoDestinationValue = *paoDestination;
+ *paoDestination = aoExchange;
+ return aoDestinationValue;
+}
+
+static inline
+void ThrsafeAdd(volatile atomicord32 *paoDestination, atomicord32 aoAddend)
+{
+ *paoDestination += aoAddend;
+}
+
+static inline
+atomicord32 ThrsafeExchangeAdd(volatile atomicord32 *paoDestination, atomicord32 aoAddend)
+{
+ atomicord32 aoDestinationValue = *paoDestination;
+ *paoDestination += aoAddend;
+ return aoDestinationValue;
+}
+
+static inline
+bool ThrsafeCompareExchangePointer(volatile atomicptr *papDestination, atomicptr apComparand, atomicptr apExchange)
+{
+ return (*papDestination == apComparand) ? ((*papDestination = apExchange), true) : false;
+}
+
+static inline
+atomicptr ThrsafeExchangePointer(volatile atomicptr *papDestination, atomicptr apExchange)
+{
+ atomicptr apDestinationValue = *papDestination;
+ *papDestination = apExchange;
+ return apDestinationValue;
+}
+
+
+#endif // #if dTHREADING_INTF_DISABLED
+
+
+static inline
+unsigned int ThrsafeIncrementIntUpToLimit(volatile atomicord32 *storagePointer, unsigned int limitValue)
+{
+ unsigned int resultValue;
+ while (true) {
+ resultValue = *storagePointer;
+ // The ">=" comparison is used here to allow continuing incrementing the destination
+ // without waiting for all the threads to pass the barrier of checking its value
+ if (resultValue >= limitValue) {
+ resultValue = limitValue;
+ break;
+ }
+ if (ThrsafeCompareExchange(storagePointer, (atomicord32)resultValue, (atomicord32)(resultValue + 1))) {
+ break;
+ }
+ }
+ return resultValue;
+}
+
+static inline
+sizeint ThrsafeIncrementSizeUpToLimit(volatile sizeint *storagePointer, sizeint limitValue)
+{
+ sizeint resultValue;
+ while (true) {
+ resultValue = *storagePointer;
+ // The ">=" comparison is not required here at present ("==" could be used).
+ // It is just used this way to match the other function above.
+ if (resultValue >= limitValue) {
+ resultValue = limitValue;
+ break;
+ }
+ if (ThrsafeCompareExchangePointer((volatile atomicptr *)storagePointer, (atomicptr)resultValue, (atomicptr)(resultValue + 1))) {
+ break;
+ }
+ }
+ return resultValue;
+}
+
+
+
+#endif // _ODE_THREADINGUTILS_H_
diff --git a/libs/ode-0.16.1/ode/src/timer.cpp b/libs/ode-0.16.1/ode/src/timer.cpp
new file mode 100644
index 0000000..4f3434a
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/timer.cpp
@@ -0,0 +1,424 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+/*
+
+TODO
+----
+
+* gettimeofday() and the pentium time stamp counter return the real time,
+ not the process time. fix this somehow!
+
+*/
+
+#include <ode/common.h>
+#include <ode/timer.h>
+#include "config.h"
+#include "common.h"
+
+
+// misc defines
+#define ALLOCA dALLOCA16
+
+//****************************************************************************
+// implementation for windows based on the multimedia performance counter.
+
+#ifdef WIN32
+
+#include "windows.h"
+
+static inline void getClockCount (unsigned long cc[2])
+{
+ LARGE_INTEGER a;
+ QueryPerformanceCounter (&a);
+ cc[0] = a.LowPart;
+ cc[1] = a.HighPart;
+}
+
+
+static inline void serialize()
+{
+}
+
+
+static inline double loadClockCount (unsigned long cc[2])
+{
+ LARGE_INTEGER a;
+ a.LowPart = cc[0];
+ a.HighPart = cc[1];
+ return double(a.QuadPart);
+}
+
+
+double dTimerResolution()
+{
+ return 1.0/dTimerTicksPerSecond();
+}
+
+
+double dTimerTicksPerSecond()
+{
+ static int query=0;
+ static double hz=0.0;
+ if (!query) {
+ LARGE_INTEGER a;
+ QueryPerformanceFrequency (&a);
+ hz = double(a.QuadPart);
+ query = 1;
+ }
+ return hz;
+}
+
+#endif
+
+//****************************************************************************
+// implementation based on the pentium time stamp counter. the timer functions
+// can be serializing or non-serializing. serializing will ensure that all
+// instructions have executed and data has been written back before the cpu
+// time stamp counter is read. the CPUID instruction is used to serialize.
+
+#if defined(PENTIUM) && !defined(WIN32)
+
+// we need to know the clock rate so that the timing function can report
+// accurate times. this number only needs to be set accurately if we're
+// doing performance tests and care about real-world time numbers - otherwise,
+// just ignore this. i have not worked out how to determine this number
+// automatically yet.
+
+#define PENTIUM_HZ (500e6)
+
+static inline void getClockCount (unsigned long cc[2])
+{
+#ifndef X86_64_SYSTEM
+ asm volatile (
+ "rdtsc\n"
+ "movl %%eax,(%%esi)\n"
+ "movl %%edx,4(%%esi)\n"
+ : : "S" (cc) : "%eax","%edx","cc","memory");
+#else
+ asm volatile (
+ "rdtsc\n"
+ "movl %%eax,(%%rsi)\n"
+ "movl %%edx,4(%%rsi)\n"
+ : : "S" (cc) : "%eax","%edx","cc","memory");
+#endif
+}
+
+
+static inline void serialize()
+{
+#ifndef X86_64_SYSTEM
+ asm volatile (
+ "mov $0,%%eax\n"
+ "push %%ebx\n"
+ "cpuid\n"
+ "pop %%ebx\n"
+ : : : "%eax","%ecx","%edx","cc","memory");
+#else
+ asm volatile (
+ "mov $0,%%rax\n"
+ "push %%rbx\n"
+ "cpuid\n"
+ "pop %%rbx\n"
+ : : : "%rax","%rcx","%rdx","cc","memory");
+#endif
+}
+
+
+static inline double loadClockCount (unsigned long a[2])
+{
+ double ret;
+#ifndef X86_64_SYSTEM
+ asm volatile ("fildll %1; fstpl %0" : "=m" (ret) : "m" (a[0]) :
+ "cc","memory");
+#else
+ asm volatile ("fildll %1; fstpl %0" : "=m" (ret) : "m" (a[0]) :
+ "cc","memory");
+#endif
+ return ret;
+}
+
+
+double dTimerResolution()
+{
+ return 1.0/PENTIUM_HZ;
+}
+
+
+double dTimerTicksPerSecond()
+{
+ return PENTIUM_HZ;
+}
+
+#endif
+
+//****************************************************************************
+// otherwise, do the implementation based on gettimeofday().
+
+#if !defined(PENTIUM) && !defined(WIN32)
+
+#ifndef macintosh
+
+#include <sys/time.h>
+#include <unistd.h>
+
+
+static inline void getClockCount (unsigned long cc[2])
+{
+ struct timeval tv;
+ gettimeofday (&tv,0);
+ cc[0] = tv.tv_usec;
+ cc[1] = tv.tv_sec;
+}
+
+#else // macintosh
+
+#include <CoreServices/CoreServices.h>
+#include <ode/Timer.h>
+
+static inline void getClockCount (unsigned long cc[2])
+{
+ UnsignedWide ms;
+ Microseconds (&ms);
+ cc[1] = ms.lo / 1000000;
+ cc[0] = ms.lo - ( cc[1] * 1000000 );
+}
+
+#endif
+
+
+static inline void serialize()
+{
+}
+
+
+static inline double loadClockCount (unsigned long a[2])
+{
+ return a[1]*1.0e6 + a[0];
+}
+
+
+double dTimerResolution()
+{
+ unsigned long cc1[2],cc2[2];
+ getClockCount (cc1);
+ do {
+ getClockCount (cc2);
+ }
+ while (cc1[0]==cc2[0] && cc1[1]==cc2[1]);
+ do {
+ getClockCount (cc1);
+ }
+ while (cc1[0]==cc2[0] && cc1[1]==cc2[1]);
+ double t1 = loadClockCount (cc1);
+ double t2 = loadClockCount (cc2);
+ return (t1-t2) / dTimerTicksPerSecond();
+}
+
+
+double dTimerTicksPerSecond()
+{
+ return 1000000;
+}
+
+#endif
+
+//****************************************************************************
+// stop watches
+
+void dStopwatchReset (dStopwatch *s)
+{
+ s->time = 0;
+ s->cc[0] = 0;
+ s->cc[1] = 0;
+}
+
+
+void dStopwatchStart (dStopwatch *s)
+{
+ serialize();
+ getClockCount (s->cc);
+}
+
+
+void dStopwatchStop (dStopwatch *s)
+{
+ unsigned long cc[2];
+ serialize();
+ getClockCount (cc);
+ double t1 = loadClockCount (s->cc);
+ double t2 = loadClockCount (cc);
+ s->time += t2-t1;
+}
+
+
+double dStopwatchTime (dStopwatch *s)
+{
+ return s->time / dTimerTicksPerSecond();
+}
+
+//****************************************************************************
+// code timers
+
+// maximum number of events to record
+#define MAXNUM 100
+
+static int num = 0; // number of entries used in event array
+static struct {
+ unsigned long cc[2]; // clock counts
+ double total_t; // total clocks used in this slot.
+ double total_p; // total percentage points used in this slot.
+ int count; // number of times this slot has been updated.
+ const char *description; // pointer to static string
+} event[MAXNUM];
+
+
+// make sure all slot totals and counts reset to 0 at start
+
+static void initSlots()
+{
+ static int initialized=0;
+ if (!initialized) {
+ for (int i=0; i<MAXNUM; i++) {
+ event[i].count = 0;
+ event[i].total_t = 0;
+ event[i].total_p = 0;
+ }
+ initialized = 1;
+ }
+}
+
+
+void dTimerStart (const char *description)
+{
+ initSlots();
+ event[0].description = const_cast<char*> (description);
+ num = 1;
+ serialize();
+ getClockCount (event[0].cc);
+}
+
+
+void dTimerNow (const char *description)
+{
+ if (num < MAXNUM) {
+ // do not serialize
+ getClockCount (event[num].cc);
+ event[num].description = const_cast<char*> (description);
+ num++;
+ }
+}
+
+
+void dTimerEnd()
+{
+ if (num < MAXNUM) {
+ serialize();
+ getClockCount (event[num].cc);
+ event[num].description = "TOTAL";
+ num++;
+ }
+}
+
+//****************************************************************************
+// print report
+
+static void fprintDoubleWithPrefix (FILE *f, double a, const char *fmt)
+{
+ if (a >= 0.999999) {
+ fprintf (f,fmt,a);
+ return;
+ }
+ a *= 1000.0;
+ if (a >= 0.999999) {
+ fprintf (f,fmt,a);
+ fprintf (f,"m");
+ return;
+ }
+ a *= 1000.0;
+ if (a >= 0.999999) {
+ fprintf (f,fmt,a);
+ fprintf (f,"u");
+ return;
+ }
+ a *= 1000.0;
+ fprintf (f,fmt,a);
+ fprintf (f,"n");
+}
+
+
+void dTimerReport (FILE *fout, int average)
+{
+ int i;
+ sizeint maxl;
+ double ccunit = 1.0/dTimerTicksPerSecond();
+ fprintf (fout,"\nTimer Report (");
+ fprintDoubleWithPrefix (fout,ccunit,"%.2f ");
+ fprintf (fout,"s resolution)\n------------\n");
+ if (num < 1) return;
+
+ // get maximum description length
+ maxl = 0;
+ for (i=0; i<num; i++) {
+ sizeint l = strlen (event[i].description);
+ if (l > maxl) maxl = l;
+ }
+
+ // calculate total time
+ double t1 = loadClockCount (event[0].cc);
+ double t2 = loadClockCount (event[num-1].cc);
+ double total = t2 - t1;
+ if (total <= 0) total = 1;
+
+ // compute time difference for all slots except the last one. update totals
+ double *times = (double*) ALLOCA (num * sizeof(double));
+ for (i=0; i < (num-1); i++) {
+ double t1 = loadClockCount (event[i].cc);
+ double t2 = loadClockCount (event[i+1].cc);
+ times[i] = t2 - t1;
+ event[i].count++;
+ event[i].total_t += times[i];
+ event[i].total_p += times[i]/total * 100.0;
+ }
+
+ // print report (with optional averages)
+ for (i=0; i<num; i++) {
+ double t,p;
+ if (i < (num-1)) {
+ t = times[i];
+ p = t/total * 100.0;
+ }
+ else {
+ t = total;
+ p = 100.0;
+ }
+ fprintf (fout,"%-*s %7.2fms %6.2f%%",(int)maxl,event[i].description,
+ t*ccunit * 1000.0, p);
+ if (average && i < (num-1)) {
+ fprintf (fout," (avg %7.2fms %6.2f%%)",
+ (event[i].total_t / event[i].count)*ccunit * 1000.0,
+ event[i].total_p / event[i].count);
+ }
+ fprintf (fout,"\n");
+ }
+ fprintf (fout,"\n");
+}
diff --git a/libs/ode-0.16.1/ode/src/typedefs.h b/libs/ode-0.16.1/ode/src/typedefs.h
new file mode 100644
index 0000000..c8164c3
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/typedefs.h
@@ -0,0 +1,74 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_TYPEDEFS_H_
+#define _ODE_TYPEDEFS_H_
+
+#include <ode/odeconfig.h>
+
+#include "error.h"
+
+
+/*
+ * Internal typedefs to map public types into more convenient private types
+ */
+
+
+typedef dint64 int64;
+dSASSERT(sizeof(int64) == 8);
+
+typedef duint64 uint64;
+dSASSERT(sizeof(uint64) == 8);
+
+typedef dint32 int32;
+dSASSERT(sizeof(int32) == 4);
+
+typedef duint32 uint32;
+dSASSERT(sizeof(uint32) == 4);
+
+typedef dint16 int16;
+dSASSERT(sizeof(int16) == 2);
+
+typedef duint16 uint16;
+dSASSERT(sizeof(uint16) == 2);
+
+typedef dint8 int8;
+dSASSERT(sizeof(int8) == 1);
+
+typedef duint8 uint8;
+dSASSERT(sizeof(uint8) == 1);
+
+
+typedef dintptr intptr;
+dSASSERT(sizeof(intptr) == sizeof(void *));
+
+typedef duintptr uintptr;
+dSASSERT(sizeof(uintptr) == sizeof(void *));
+
+typedef ddiffint diffint;
+dSASSERT(sizeof(diffint) == sizeof(void *)); // So far, we choose to not support systems that have accessible memory segment size smaller than the pointer size
+
+typedef dsizeint sizeint;
+dSASSERT(sizeof(sizeint) == sizeof(void *)); // So far, we choose to not support systems that have accessible memory segment size smaller than the pointer size
+
+
+#endif
diff --git a/libs/ode-0.16.1/ode/src/util.cpp b/libs/ode-0.16.1/ode/src/util.cpp
new file mode 100644
index 0000000..17b9e8a
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/util.cpp
@@ -0,0 +1,1231 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#include <ode/ode.h>
+#include "config.h"
+#include "util.h"
+#include "objects.h"
+#include "joints/joint.h"
+#include "threadingutils.h"
+
+#include <new>
+
+
+#define dMIN(A,B) ((A)>(B) ? (B) : (A))
+#define dMAX(A,B) ((B)>(A) ? (B) : (A))
+
+
+//****************************************************************************
+// Malloc based world stepping memory manager
+
+/*extern */dxWorldProcessMemoryManager g_WorldProcessMallocMemoryManager(dAlloc, dRealloc, dFree);
+/*extern */dxWorldProcessMemoryReserveInfo g_WorldProcessDefaultReserveInfo(dWORLDSTEP_RESERVEFACTOR_DEFAULT, dWORLDSTEP_RESERVESIZE_DEFAULT);
+
+
+//****************************************************************************
+// dxWorldProcessContext
+
+const char *const dxWorldProcessContext::m_aszContextMutexNames[dxPCM__MAX] =
+{
+ "Stepper Arena Obtain Lock" , // dxPCM_STEPPER_ARENA_OBTAIN,
+ "Joint addLimot Serialize Lock" , // dxPCM_STEPPER_ADDLIMOT_SERIALIZE
+ "Stepper StepBody Serialize Lock" , // dxPCM_STEPPER_STEPBODY_SERIALIZE,
+};
+
+dxWorldProcessContext::dxWorldProcessContext():
+ m_pmaIslandsArena(NULL),
+ m_pmaStepperArenas(NULL),
+ m_pswObjectsAllocWorld(NULL),
+ m_pmgStepperMutexGroup(NULL),
+ m_pcwIslandsSteppingWait(NULL)
+{
+ // Do nothing
+}
+
+dxWorldProcessContext::~dxWorldProcessContext()
+{
+ dIASSERT((m_pswObjectsAllocWorld != NULL) == (m_pmgStepperMutexGroup != NULL));
+ dIASSERT((m_pswObjectsAllocWorld != NULL) == (m_pcwIslandsSteppingWait != NULL));
+
+ if (m_pswObjectsAllocWorld != NULL)
+ {
+ m_pswObjectsAllocWorld->FreeMutexGroup(m_pmgStepperMutexGroup);
+ // m_pswObjectsAllocWorld->FreeThreadedCallWait(m_pcwIslandsSteppingWait); -- The stock call wait can not be freed
+ }
+
+ dxWorldProcessMemArena *pmaStepperArenas = m_pmaStepperArenas;
+ if (pmaStepperArenas != NULL)
+ {
+ FreeArenasList(pmaStepperArenas);
+ }
+
+ if (m_pmaIslandsArena != NULL)
+ {
+ dxWorldProcessMemArena::FreeMemArena(m_pmaIslandsArena);
+ }
+}
+
+void dxWorldProcessContext::CleanupWorldReferences(dxWorld *pswWorldInstance)
+{
+ dIASSERT((m_pswObjectsAllocWorld != NULL) == (m_pmgStepperMutexGroup != NULL));
+ dIASSERT((m_pswObjectsAllocWorld != NULL) == (m_pcwIslandsSteppingWait != NULL));
+
+ if (m_pswObjectsAllocWorld == pswWorldInstance)
+ {
+ m_pswObjectsAllocWorld->FreeMutexGroup(m_pmgStepperMutexGroup);
+ // m_pswObjectsAllocWorld->FreeThreadedCallWait(m_pcwIslandsSteppingWait); -- The stock call wait can not be freed
+
+ m_pswObjectsAllocWorld = NULL;
+ m_pmgStepperMutexGroup = NULL;
+ m_pcwIslandsSteppingWait = NULL;
+ }
+}
+
+bool dxWorldProcessContext::EnsureStepperSyncObjectsAreAllocated(dxWorld *pswWorldInstance)
+{
+ dIASSERT((m_pswObjectsAllocWorld != NULL) == (m_pmgStepperMutexGroup != NULL));
+ dIASSERT((m_pswObjectsAllocWorld != NULL) == (m_pcwIslandsSteppingWait != NULL));
+
+ bool bResult = false;
+
+ dMutexGroupID pmbStepperMutexGroup = NULL;
+ bool bStepperMutexGroupAllocated = false;
+
+ do
+ {
+ if (m_pswObjectsAllocWorld == NULL)
+ {
+ pmbStepperMutexGroup = pswWorldInstance->AllocMutexGroup(dxPCM__MAX, m_aszContextMutexNames);
+ if (pmbStepperMutexGroup == NULL)
+ {
+ break;
+ }
+
+ bStepperMutexGroupAllocated = true;
+
+ dCallWaitID pcwIslandsSteppingWait = pswWorldInstance->AllocateOrRetrieveStockCallWaitID();
+ if (pcwIslandsSteppingWait == NULL)
+ {
+ break;
+ }
+
+ m_pswObjectsAllocWorld = pswWorldInstance;
+ m_pmgStepperMutexGroup = pmbStepperMutexGroup;
+ m_pcwIslandsSteppingWait = pcwIslandsSteppingWait;
+ }
+
+ bResult = true;
+ }
+ while (false);
+
+ if (!bResult)
+ {
+ if (bStepperMutexGroupAllocated)
+ {
+ pswWorldInstance->FreeMutexGroup(pmbStepperMutexGroup);
+ }
+ }
+
+ return bResult;
+}
+
+
+dxWorldProcessMemArena *dxWorldProcessContext::ObtainStepperMemArena()
+{
+ dxWorldProcessMemArena *pmaArenaInstance = NULL;
+
+ while (true)
+ {
+ dxWorldProcessMemArena *pmaRawArenasHead = GetStepperArenasHead();
+ if (pmaRawArenasHead == NULL)
+ {
+ break;
+ }
+
+ // Extraction must be locked so that other thread does not "steal" head arena,
+ // use it and then reinsert back with a different "next"
+ dxMutexGroupLockHelper lhLockHelper(m_pswObjectsAllocWorld, m_pmgStepperMutexGroup, dxPCM_STEPPER_ARENA_OBTAIN);
+
+ dxWorldProcessMemArena *pmaArenasHead = GetStepperArenasHead(); // Arenas head must be re-extracted after mutex has been locked
+ bool bExchangeResult = pmaArenasHead != NULL && TryExtractingStepperArenasHead(pmaArenasHead);
+
+ lhLockHelper.UnlockMutex();
+
+ if (bExchangeResult)
+ {
+ pmaArenasHead->ResetState();
+ pmaArenaInstance = pmaArenasHead;
+ break;
+ }
+ }
+
+ return pmaArenaInstance;
+}
+
+void dxWorldProcessContext::ReturnStepperMemArena(dxWorldProcessMemArena *pmaArenaInstance)
+{
+ while (true)
+ {
+ dxWorldProcessMemArena *pmaArenasHead = GetStepperArenasHead();
+ pmaArenaInstance->SetNextMemArena(pmaArenasHead);
+
+ if (TryInsertingStepperArenasHead(pmaArenaInstance, pmaArenasHead))
+ {
+ break;
+ }
+ }
+}
+
+
+dxWorldProcessMemArena *dxWorldProcessContext::ReallocateIslandsMemArena(sizeint nMemoryRequirement,
+ const dxWorldProcessMemoryManager *pmmMemortManager, float fReserveFactor, unsigned uiReserveMinimum)
+{
+ dxWorldProcessMemArena *pmaExistingArena = GetIslandsMemArena();
+ dxWorldProcessMemArena *pmaNewMemArena = dxWorldProcessMemArena::ReallocateMemArena(pmaExistingArena, nMemoryRequirement, pmmMemortManager, fReserveFactor, uiReserveMinimum);
+ SetIslandsMemArena(pmaNewMemArena);
+
+ pmaNewMemArena->ResetState();
+
+ return pmaNewMemArena;
+}
+
+bool dxWorldProcessContext::ReallocateStepperMemArenas(
+ dxWorld *world, unsigned nIslandThreadsCount, sizeint nMemoryRequirement,
+ const dxWorldProcessMemoryManager *pmmMemortManager, float fReserveFactor, unsigned uiReserveMinimum)
+{
+ dxWorldProcessMemArena *pmaRebuiltArenasHead = NULL, *pmaRebuiltArenasTail = NULL;
+ dxWorldProcessMemArena *pmaExistingArenas = GetStepperArenasList();
+ unsigned nArenasToProcess = nIslandThreadsCount;
+
+ (void)world; // unused
+
+ // NOTE!
+ // The list is reallocated in a way to assure the largest arenas are at end
+ // and if number of threads decreases they will be freed first of all.
+
+ while (true)
+ {
+ if (nArenasToProcess == 0)
+ {
+ FreeArenasList(pmaExistingArenas);
+ break;
+ }
+
+ dxWorldProcessMemArena *pmaOldMemArena = pmaExistingArenas;
+
+ if (pmaExistingArenas != NULL)
+ {
+ pmaExistingArenas = pmaExistingArenas->GetNextMemArena();
+ }
+ else
+ {
+ // If existing arenas ended, terminate and erase tail so that new arenas
+ // would be appended to list head.
+ if (pmaRebuiltArenasTail != NULL)
+ {
+ pmaRebuiltArenasTail->SetNextMemArena(NULL);
+ pmaRebuiltArenasTail = NULL;
+ }
+ }
+
+ dxWorldProcessMemArena *pmaNewMemArena = dxWorldProcessMemArena::ReallocateMemArena(pmaOldMemArena, nMemoryRequirement, pmmMemortManager, fReserveFactor, uiReserveMinimum);
+
+ if (pmaNewMemArena != NULL)
+ {
+ // Append reallocated arenas to list tail while old arenas still exist...
+ if (pmaRebuiltArenasTail != NULL)
+ {
+ pmaRebuiltArenasTail->SetNextMemArena(pmaNewMemArena);
+ pmaRebuiltArenasTail = pmaNewMemArena;
+ }
+ else if (pmaRebuiltArenasHead == NULL)
+ {
+ pmaRebuiltArenasHead = pmaNewMemArena;
+ pmaRebuiltArenasTail = pmaNewMemArena;
+ }
+ // ...and append them to list head if those are additional arenas created
+ else
+ {
+ pmaNewMemArena->SetNextMemArena(pmaRebuiltArenasHead);
+ pmaRebuiltArenasHead = pmaNewMemArena;
+ }
+
+ --nArenasToProcess;
+ }
+ else if (pmaOldMemArena == NULL)
+ {
+ break;
+ }
+ }
+
+ if (pmaRebuiltArenasTail != NULL)
+ {
+ pmaRebuiltArenasTail->SetNextMemArena(NULL);
+ }
+
+ SetStepperArenasList(pmaRebuiltArenasHead);
+
+ bool bResult = nArenasToProcess == 0;
+ return bResult;
+}
+
+void dxWorldProcessContext::FreeArenasList(dxWorldProcessMemArena *pmaExistingArenas)
+{
+ while (pmaExistingArenas != NULL)
+ {
+ dxWorldProcessMemArena *pmaCurrentMemArena = pmaExistingArenas;
+ pmaExistingArenas = pmaExistingArenas->GetNextMemArena();
+
+ dxWorldProcessMemArena::FreeMemArena(pmaCurrentMemArena);
+ }
+}
+
+dxWorldProcessMemArena *dxWorldProcessContext::GetStepperArenasHead() const
+{
+ return m_pmaStepperArenas;
+}
+
+bool dxWorldProcessContext::TryExtractingStepperArenasHead(dxWorldProcessMemArena *pmaHeadInstance)
+{
+ dxWorldProcessMemArena *pmaNextInstance = pmaHeadInstance->GetNextMemArena();
+ return ThrsafeCompareExchangePointer((volatile atomicptr *)&m_pmaStepperArenas, (atomicptr)pmaHeadInstance, (atomicptr)pmaNextInstance);
+}
+
+bool dxWorldProcessContext::TryInsertingStepperArenasHead(dxWorldProcessMemArena *pmaArenaInstance, dxWorldProcessMemArena *pmaExistingHead)
+{
+ return ThrsafeCompareExchangePointer((volatile atomicptr *)&m_pmaStepperArenas, (atomicptr)pmaExistingHead, (atomicptr)pmaArenaInstance);
+}
+
+
+void dxWorldProcessContext::LockForAddLimotSerialization()
+{
+ m_pswObjectsAllocWorld->LockMutexGroupMutex(m_pmgStepperMutexGroup, dxPCM_STEPPER_ADDLIMOT_SERIALIZE);
+}
+
+void dxWorldProcessContext::UnlockForAddLimotSerialization()
+{
+ m_pswObjectsAllocWorld->UnlockMutexGroupMutex(m_pmgStepperMutexGroup, dxPCM_STEPPER_ADDLIMOT_SERIALIZE);
+}
+
+
+void dxWorldProcessContext::LockForStepbodySerialization()
+{
+ m_pswObjectsAllocWorld->LockMutexGroupMutex(m_pmgStepperMutexGroup, dxPCM_STEPPER_STEPBODY_SERIALIZE);
+}
+
+void dxWorldProcessContext::UnlockForStepbodySerialization()
+{
+ m_pswObjectsAllocWorld->UnlockMutexGroupMutex(m_pmgStepperMutexGroup, dxPCM_STEPPER_STEPBODY_SERIALIZE);
+}
+
+
+//****************************************************************************
+// Threading call contexts
+
+struct dxSingleIslandCallContext;
+
+struct dxIslandsProcessingCallContext
+{
+ dxIslandsProcessingCallContext(dxWorld *world, const dxWorldProcessIslandsInfo &islandsInfo, dReal stepSize, dstepper_fn_t stepper):
+ m_world(world), m_islandsInfo(islandsInfo), m_stepSize(stepSize), m_stepper(stepper),
+ m_groupReleasee(NULL), m_islandToProcessStorage(0), m_stepperAllowedThreads(0)
+ {
+ }
+
+ void AssignGroupReleasee(dCallReleaseeID groupReleasee) { m_groupReleasee = groupReleasee; }
+ void SetStepperAllowedThreads(unsigned allowedThreadsLimit) { m_stepperAllowedThreads = allowedThreadsLimit; }
+
+ static int ThreadedProcessGroup_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+ bool ThreadedProcessGroup();
+
+ static int ThreadedProcessJobStart_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+ void ThreadedProcessJobStart();
+
+ static int ThreadedProcessIslandSearch_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+ void ThreadedProcessIslandSearch(dxSingleIslandCallContext *stepperCallContext);
+
+ static int ThreadedProcessIslandStepper_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee);
+ void ThreadedProcessIslandStepper(dxSingleIslandCallContext *stepperCallContext);
+
+ sizeint ObtainNextIslandToBeProcessed(sizeint islandsCount);
+
+ dxWorld *const m_world;
+ dxWorldProcessIslandsInfo const &m_islandsInfo;
+ dReal const m_stepSize;
+ dstepper_fn_t const m_stepper;
+ dCallReleaseeID m_groupReleasee;
+ sizeint volatile m_islandToProcessStorage;
+ unsigned m_stepperAllowedThreads;
+};
+
+
+struct dxSingleIslandCallContext
+{
+ dxSingleIslandCallContext(dxIslandsProcessingCallContext *islandsProcessingContext,
+ dxWorldProcessMemArena *stepperArena, void *arenaInitialState,
+ dxBody *const *islandBodiesStart, dxJoint *const *islandJointsStart):
+ m_islandsProcessingContext(islandsProcessingContext), m_islandIndex(0),
+ m_stepperArena(stepperArena), m_arenaInitialState(arenaInitialState),
+ m_stepperCallContext(islandsProcessingContext->m_world, islandsProcessingContext->m_stepSize, islandsProcessingContext->m_stepperAllowedThreads, stepperArena, islandBodiesStart, islandJointsStart)
+ {
+ }
+
+ void AssignIslandSearchProgress(sizeint islandIndex)
+ {
+ m_islandIndex = islandIndex;
+ }
+
+ void AssignIslandSelection(dxBody *const *islandBodiesStart, dxJoint *const *islandJointsStart,
+ unsigned islandBodiesCount, unsigned islandJointsCount)
+ {
+ m_stepperCallContext.AssignIslandSelection(islandBodiesStart, islandJointsStart, islandBodiesCount, islandJointsCount);
+ }
+
+ dxBody *const *GetSelectedIslandBodiesEnd() const { return m_stepperCallContext.GetSelectedIslandBodiesEnd(); }
+ dxJoint *const *GetSelectedIslandJointsEnd() const { return m_stepperCallContext.GetSelectedIslandJointsEnd(); }
+
+ void RestoreSavedMemArenaStateForStepper()
+ {
+ m_stepperArena->RestoreState(m_arenaInitialState);
+ }
+
+ void AssignStepperCallFinalReleasee(dCallReleaseeID finalReleasee)
+ {
+ m_stepperCallContext.AssignStepperCallFinalReleasee(finalReleasee);
+ }
+
+ dxIslandsProcessingCallContext *m_islandsProcessingContext;
+ sizeint m_islandIndex;
+ dxWorldProcessMemArena *m_stepperArena;
+ void *m_arenaInitialState;
+ dxStepperProcessingCallContext m_stepperCallContext;
+};
+
+
+//****************************************************************************
+// Auto disabling
+
+void dInternalHandleAutoDisabling (dxWorld *world, dReal stepsize)
+{
+ dxBody *bb;
+ for ( bb=world->firstbody; bb; bb=(dxBody*)bb->next )
+ {
+ // don't freeze objects mid-air (patch 1586738)
+ if ( bb->firstjoint == NULL ) continue;
+
+ // nothing to do unless this body is currently enabled and has
+ // the auto-disable flag set
+ if ( (bb->flags & (dxBodyAutoDisable|dxBodyDisabled)) != dxBodyAutoDisable ) continue;
+
+ // if sampling / threshold testing is disabled, we can never sleep.
+ if ( bb->adis.average_samples == 0 ) continue;
+
+ //
+ // see if the body is idle
+ //
+
+#ifndef dNODEBUG
+ // sanity check
+ if ( bb->average_counter >= bb->adis.average_samples )
+ {
+ dUASSERT( bb->average_counter < bb->adis.average_samples, "buffer overflow" );
+
+ // something is going wrong, reset the average-calculations
+ bb->average_ready = 0; // not ready for average calculation
+ bb->average_counter = 0; // reset the buffer index
+ }
+#endif // dNODEBUG
+
+ // sample the linear and angular velocity
+ bb->average_lvel_buffer[bb->average_counter][0] = bb->lvel[0];
+ bb->average_lvel_buffer[bb->average_counter][1] = bb->lvel[1];
+ bb->average_lvel_buffer[bb->average_counter][2] = bb->lvel[2];
+ bb->average_avel_buffer[bb->average_counter][0] = bb->avel[0];
+ bb->average_avel_buffer[bb->average_counter][1] = bb->avel[1];
+ bb->average_avel_buffer[bb->average_counter][2] = bb->avel[2];
+ bb->average_counter++;
+
+ // buffer ready test
+ if ( bb->average_counter >= bb->adis.average_samples )
+ {
+ bb->average_counter = 0; // fill the buffer from the beginning
+ bb->average_ready = 1; // this body is ready now for average calculation
+ }
+
+ int idle = 0; // Assume it's in motion unless we have samples to disprove it.
+
+ // enough samples?
+ if ( bb->average_ready )
+ {
+ idle = 1; // Initial assumption: IDLE
+
+ // the sample buffers are filled and ready for calculation
+ dVector3 average_lvel, average_avel;
+
+ // Store first velocity samples
+ average_lvel[0] = bb->average_lvel_buffer[0][0];
+ average_avel[0] = bb->average_avel_buffer[0][0];
+ average_lvel[1] = bb->average_lvel_buffer[0][1];
+ average_avel[1] = bb->average_avel_buffer[0][1];
+ average_lvel[2] = bb->average_lvel_buffer[0][2];
+ average_avel[2] = bb->average_avel_buffer[0][2];
+
+ // If we're not in "instantaneous mode"
+ if ( bb->adis.average_samples > 1 )
+ {
+ // add remaining velocities together
+ for ( unsigned int i = 1; i < bb->adis.average_samples; ++i )
+ {
+ average_lvel[0] += bb->average_lvel_buffer[i][0];
+ average_avel[0] += bb->average_avel_buffer[i][0];
+ average_lvel[1] += bb->average_lvel_buffer[i][1];
+ average_avel[1] += bb->average_avel_buffer[i][1];
+ average_lvel[2] += bb->average_lvel_buffer[i][2];
+ average_avel[2] += bb->average_avel_buffer[i][2];
+ }
+
+ // make average
+ dReal r1 = dReal( 1.0 ) / dReal( bb->adis.average_samples );
+
+ average_lvel[0] *= r1;
+ average_avel[0] *= r1;
+ average_lvel[1] *= r1;
+ average_avel[1] *= r1;
+ average_lvel[2] *= r1;
+ average_avel[2] *= r1;
+ }
+
+ // threshold test
+ dReal av_lspeed, av_aspeed;
+ av_lspeed = dCalcVectorDot3( average_lvel, average_lvel );
+ if ( av_lspeed > bb->adis.linear_average_threshold )
+ {
+ idle = 0; // average linear velocity is too high for idle
+ }
+ else
+ {
+ av_aspeed = dCalcVectorDot3( average_avel, average_avel );
+ if ( av_aspeed > bb->adis.angular_average_threshold )
+ {
+ idle = 0; // average angular velocity is too high for idle
+ }
+ }
+ }
+
+ // if it's idle, accumulate steps and time.
+ // these counters won't overflow because this code doesn't run for disabled bodies.
+ if (idle) {
+ bb->adis_stepsleft--;
+ bb->adis_timeleft -= stepsize;
+ }
+ else {
+ // Reset countdowns
+ bb->adis_stepsleft = bb->adis.idle_steps;
+ bb->adis_timeleft = bb->adis.idle_time;
+ }
+
+ // disable the body if it's idle for a long enough time
+ if ( bb->adis_stepsleft <= 0 && bb->adis_timeleft <= 0 )
+ {
+ bb->flags |= dxBodyDisabled; // set the disable flag
+
+ // disabling bodies should also include resetting the velocity
+ // should prevent jittering in big "islands"
+ bb->lvel[0] = 0;
+ bb->lvel[1] = 0;
+ bb->lvel[2] = 0;
+ bb->avel[0] = 0;
+ bb->avel[1] = 0;
+ bb->avel[2] = 0;
+ }
+ }
+}
+
+
+//****************************************************************************
+// body rotation
+
+// return sin(x)/x. this has a singularity at 0 so special handling is needed
+// for small arguments.
+
+static inline dReal sinc (dReal x)
+{
+ // if |x| < 1e-4 then use a taylor series expansion. this two term expansion
+ // is actually accurate to one LS bit within this range if double precision
+ // is being used - so don't worry!
+ if (dFabs(x) < 1.0e-4) return REAL(1.0) - x*x*REAL(0.166666666666666666667);
+ else return dSin(x)/x;
+}
+
+
+// given a body b, apply its linear and angular rotation over the time
+// interval h, thereby adjusting its position and orientation.
+
+void dxStepBody (dxBody *b, dReal h)
+{
+ // cap the angular velocity
+ if (b->flags & dxBodyMaxAngularSpeed) {
+ const dReal max_ang_speed = b->max_angular_speed;
+ const dReal aspeed = dCalcVectorDot3( b->avel, b->avel );
+ if (aspeed > max_ang_speed*max_ang_speed) {
+ const dReal coef = max_ang_speed/dSqrt(aspeed);
+ dScaleVector3(b->avel, coef);
+ }
+ }
+ // end of angular velocity cap
+
+
+ // handle linear velocity
+ for (unsigned int j=0; j<3; j++) b->posr.pos[j] += h * b->lvel[j];
+
+ if (b->flags & dxBodyFlagFiniteRotation) {
+ dVector3 irv; // infitesimal rotation vector
+ dQuaternion q; // quaternion for finite rotation
+
+ if (b->flags & dxBodyFlagFiniteRotationAxis) {
+ // split the angular velocity vector into a component along the finite
+ // rotation axis, and a component orthogonal to it.
+ dVector3 frv; // finite rotation vector
+ dReal k = dCalcVectorDot3 (b->finite_rot_axis,b->avel);
+ frv[0] = b->finite_rot_axis[0] * k;
+ frv[1] = b->finite_rot_axis[1] * k;
+ frv[2] = b->finite_rot_axis[2] * k;
+ irv[0] = b->avel[0] - frv[0];
+ irv[1] = b->avel[1] - frv[1];
+ irv[2] = b->avel[2] - frv[2];
+
+ // make a rotation quaternion q that corresponds to frv * h.
+ // compare this with the full-finite-rotation case below.
+ h *= REAL(0.5);
+ dReal theta = k * h;
+ q[0] = dCos(theta);
+ dReal s = sinc(theta) * h;
+ q[1] = frv[0] * s;
+ q[2] = frv[1] * s;
+ q[3] = frv[2] * s;
+ }
+ else {
+ // make a rotation quaternion q that corresponds to w * h
+ dReal wlen = dSqrt (b->avel[0]*b->avel[0] + b->avel[1]*b->avel[1] +
+ b->avel[2]*b->avel[2]);
+ h *= REAL(0.5);
+ dReal theta = wlen * h;
+ q[0] = dCos(theta);
+ dReal s = sinc(theta) * h;
+ q[1] = b->avel[0] * s;
+ q[2] = b->avel[1] * s;
+ q[3] = b->avel[2] * s;
+ }
+
+ // do the finite rotation
+ dQuaternion q2;
+ dQMultiply0 (q2,q,b->q);
+ for (unsigned int j=0; j<4; j++) b->q[j] = q2[j];
+
+ // do the infitesimal rotation if required
+ if (b->flags & dxBodyFlagFiniteRotationAxis) {
+ dReal dq[4];
+ dWtoDQ (irv,b->q,dq);
+ for (unsigned int j=0; j<4; j++) b->q[j] += h * dq[j];
+ }
+ }
+ else {
+ // the normal way - do an infitesimal rotation
+ dReal dq[4];
+ dWtoDQ (b->avel,b->q,dq);
+ for (unsigned int j=0; j<4; j++) b->q[j] += h * dq[j];
+ }
+
+ // normalize the quaternion and convert it to a rotation matrix
+ dNormalize4 (b->q);
+ dQtoR (b->q,b->posr.R);
+
+ // notify all attached geoms that this body has moved
+ dxWorldProcessContext *world_process_context = b->world->unsafeGetWorldProcessingContext();
+ for (dxGeom *geom = b->geom; geom; geom = dGeomGetBodyNext (geom)) {
+ world_process_context->LockForStepbodySerialization();
+ dGeomMoved (geom);
+ world_process_context->UnlockForStepbodySerialization();
+ }
+
+ // notify the user
+ if (b->moved_callback != NULL) {
+ b->moved_callback(b);
+ }
+
+ // damping
+ if (b->flags & dxBodyLinearDamping) {
+ const dReal lin_threshold = b->dampingp.linear_threshold;
+ const dReal lin_speed = dCalcVectorDot3( b->lvel, b->lvel );
+ if ( lin_speed > lin_threshold) {
+ const dReal k = 1 - b->dampingp.linear_scale;
+ dScaleVector3(b->lvel, k);
+ }
+ }
+ if (b->flags & dxBodyAngularDamping) {
+ const dReal ang_threshold = b->dampingp.angular_threshold;
+ const dReal ang_speed = dCalcVectorDot3( b->avel, b->avel );
+ if ( ang_speed > ang_threshold) {
+ const dReal k = 1 - b->dampingp.angular_scale;
+ dScaleVector3(b->avel, k);
+ }
+ }
+}
+
+
+//****************************************************************************
+// island processing
+
+enum dxISLANDSIZESELEMENT
+{
+ dxISE_BODIES_COUNT,
+ dxISE_JOINTS_COUNT,
+
+ dxISE__MAX
+};
+
+// This estimates dynamic memory requirements for dxProcessIslands
+static sizeint EstimateIslandProcessingMemoryRequirements(dxWorld *world)
+{
+ sizeint res = 0;
+
+ sizeint islandcounts = dEFFICIENT_SIZE((sizeint)(unsigned)world->nb * 2 * sizeof(int));
+ res += islandcounts;
+
+ sizeint bodiessize = dEFFICIENT_SIZE((sizeint)(unsigned)world->nb * sizeof(dxBody*));
+ sizeint jointssize = dEFFICIENT_SIZE((sizeint)(unsigned)world->nj * sizeof(dxJoint*));
+ res += bodiessize + jointssize;
+
+ sizeint sesize = (bodiessize < jointssize) ? bodiessize : jointssize;
+ res += sesize;
+
+ return res;
+}
+
+static sizeint BuildIslandsAndEstimateStepperMemoryRequirements(
+ dxWorldProcessIslandsInfo &islandsinfo, dxWorldProcessMemArena *memarena,
+ dxWorld *world, dReal stepsize, dmemestimate_fn_t stepperestimate)
+{
+ sizeint maxreq = 0;
+
+ // handle auto-disabling of bodies
+ dInternalHandleAutoDisabling (world,stepsize);
+
+ unsigned int nb = world->nb, nj = world->nj;
+ // Make array for island body/joint counts
+ unsigned int *islandsizes = memarena->AllocateArray<unsigned int>(2 * (sizeint)nb);
+ unsigned int *sizescurr;
+
+ // make arrays for body and joint lists (for a single island) to go into
+ dxBody **body = memarena->AllocateArray<dxBody *>(nb);
+ dxJoint **joint = memarena->AllocateArray<dxJoint *>(nj);
+
+ BEGIN_STATE_SAVE(memarena, stackstate) {
+ // allocate a stack of unvisited bodies in the island. the maximum size of
+ // the stack can be the lesser of the number of bodies or joints, because
+ // new bodies are only ever added to the stack by going through untagged
+ // joints. all the bodies in the stack must be tagged!
+ unsigned int stackalloc = (nj < nb) ? nj : nb;
+ dxBody **stack = memarena->AllocateArray<dxBody *>(stackalloc);
+
+ {
+ // set all body/joint tags to 0
+ for (dxBody *b=world->firstbody; b; b=(dxBody*)b->next) b->tag = 0;
+ for (dxJoint *j=world->firstjoint; j; j=(dxJoint*)j->next) j->tag = 0;
+ }
+
+ sizescurr = islandsizes;
+ dxBody **bodystart = body;
+ dxJoint **jointstart = joint;
+ for (dxBody *bb=world->firstbody; bb; bb=(dxBody*)bb->next) {
+ // get bb = the next enabled, untagged body, and tag it
+ if (!bb->tag) {
+ if (!(bb->flags & dxBodyDisabled)) {
+ bb->tag = 1;
+
+ dxBody **bodycurr = bodystart;
+ dxJoint **jointcurr = jointstart;
+
+ // tag all bodies and joints starting from bb.
+ *bodycurr++ = bb;
+
+ unsigned int stacksize = 0;
+ dxBody *b = bb;
+
+ while (true) {
+ // traverse and tag all body's joints, add untagged connected bodies
+ // to stack
+ for (dxJointNode *n=b->firstjoint; n; n=n->next) {
+ dxJoint *njoint = n->joint;
+ if (!njoint->tag) {
+ if (njoint->isEnabled()) {
+ njoint->tag = 1;
+ *jointcurr++ = njoint;
+
+ dxBody *nbody = n->body;
+ // Body disabled flag is not checked here. This is how auto-enable works.
+ if (nbody && nbody->tag <= 0) {
+ nbody->tag = 1;
+ // Make sure all bodies are in the enabled state.
+ nbody->flags &= ~dxBodyDisabled;
+ stack[stacksize++] = nbody;
+ }
+ } else {
+ njoint->tag = -1; // Used in Step to prevent search over disabled joints (not needed for QuickStep so far)
+ }
+ }
+ }
+ dIASSERT(stacksize <= (unsigned int)world->nb);
+ dIASSERT(stacksize <= (unsigned int)world->nj);
+
+ if (stacksize == 0) {
+ break;
+ }
+
+ b = stack[--stacksize]; // pop body off stack
+ *bodycurr++ = b; // put body on body list
+ }
+
+ unsigned int bcount = (unsigned int)(bodycurr - bodystart);
+ unsigned int jcount = (unsigned int)(jointcurr - jointstart);
+ dIASSERT((sizeint)(bodycurr - bodystart) <= (sizeint)UINT_MAX);
+ dIASSERT((sizeint)(jointcurr - jointstart) <= (sizeint)UINT_MAX);
+
+ sizescurr[dxISE_BODIES_COUNT] = bcount;
+ sizescurr[dxISE_JOINTS_COUNT] = jcount;
+ sizescurr += dxISE__MAX;
+
+ sizeint islandreq = stepperestimate(bodystart, bcount, jointstart, jcount);
+ maxreq = (maxreq > islandreq) ? maxreq : islandreq;
+
+ bodystart = bodycurr;
+ jointstart = jointcurr;
+ } else {
+ bb->tag = -1; // Not used so far (assigned to retain consistency with joints)
+ }
+ }
+ }
+ } END_STATE_SAVE(memarena, stackstate);
+
+# ifndef dNODEBUG
+ // if debugging, check that all objects (except for disabled bodies,
+ // unconnected joints, and joints that are connected to disabled bodies)
+ // were tagged.
+ {
+ for (dxBody *b=world->firstbody; b; b=(dxBody*)b->next) {
+ if (b->flags & dxBodyDisabled) {
+ if (b->tag > 0) dDebug (0,"disabled body tagged");
+ }
+ else {
+ if (b->tag <= 0) dDebug (0,"enabled body not tagged");
+ }
+ }
+ for (dxJoint *j=world->firstjoint; j; j=(dxJoint*)j->next) {
+ if ( (( j->node[0].body && (j->node[0].body->flags & dxBodyDisabled)==0 ) ||
+ (j->node[1].body && (j->node[1].body->flags & dxBodyDisabled)==0) )
+ &&
+ j->isEnabled() ) {
+ if (j->tag <= 0) dDebug (0,"attached enabled joint not tagged");
+ }
+ else {
+ if (j->tag > 0) dDebug (0,"unattached or disabled joint tagged");
+ }
+ }
+ }
+# endif
+
+ sizeint islandcount = ((sizeint)(sizescurr - islandsizes) / dxISE__MAX);
+ islandsinfo.AssignInfo(islandcount, islandsizes, body, joint);
+
+ return maxreq;
+}
+
+static unsigned EstimateIslandProcessingSimultaneousCallsMaximumCount(unsigned activeThreadCount, unsigned islandsAllowedThreadCount,
+ unsigned stepperAllowedThreadCount, dmaxcallcountestimate_fn_t maxCallCountEstimator)
+{
+ unsigned stepperCallsMaximum = maxCallCountEstimator(activeThreadCount, stepperAllowedThreadCount);
+ unsigned islandsIntermediateCallsMaximum = (1 + 2); // ThreadedProcessIslandSearch_Callback + (ThreadedProcessIslandStepper_Callback && ThreadedProcessIslandSearch_Callback)
+
+ unsigned result =
+ 1 // ThreadedProcessGroup_Callback
+ + islandsAllowedThreadCount * dMAX(stepperCallsMaximum, islandsIntermediateCallsMaximum)
+ + dMIN(islandsAllowedThreadCount, (unsigned)(activeThreadCount - islandsAllowedThreadCount)) // ThreadedProcessJobStart_Callback
+ /*...the end*/;
+ return result;
+}
+
+// this groups all joints and bodies in a world into islands. all objects
+// in an island are reachable by going through connected bodies and joints.
+// each island can be simulated separately.
+// note that joints that are not attached to anything will not be included
+// in any island, an so they do not affect the simulation.
+//
+// this function starts new island from unvisited bodies. however, it will
+// never start a new islands from a disabled body. thus islands of disabled
+// bodies will not be included in the simulation. disabled bodies are
+// re-enabled if they are found to be part of an active island.
+bool dxProcessIslands (dxWorld *world, const dxWorldProcessIslandsInfo &islandsInfo,
+ dReal stepSize, dstepper_fn_t stepper, dmaxcallcountestimate_fn_t maxCallCountEstimator)
+{
+ bool result = false;
+
+ dxIslandsProcessingCallContext callContext(world, islandsInfo, stepSize, stepper);
+
+ do {
+ dxStepWorkingMemory *wmem = world->wmem;
+ dIASSERT(wmem != NULL);
+ dxWorldProcessContext *context = wmem->GetWorldProcessingContext();
+ dIASSERT(context != NULL);
+ dCallWaitID pcwGroupCallWait = context->GetIslandsSteppingWait();
+
+ int summaryFault = 0;
+
+ unsigned activeThreadCount;
+ const unsigned islandsAllowedThreadCount = world->calculateIslandProcessingMaxThreadCount(&activeThreadCount);
+ dIASSERT(islandsAllowedThreadCount != 0);
+ dIASSERT(activeThreadCount >= islandsAllowedThreadCount);
+
+ unsigned stepperAllowedThreadCount = islandsAllowedThreadCount; // For now, set stepper allowed threads equal to island stepping threads
+
+ unsigned simultaneousCallsCount = EstimateIslandProcessingSimultaneousCallsMaximumCount(activeThreadCount, islandsAllowedThreadCount, stepperAllowedThreadCount, maxCallCountEstimator);
+ if (!world->PreallocateResourcesForThreadedCalls(simultaneousCallsCount)) {
+ break;
+ }
+
+ dCallReleaseeID groupReleasee;
+ // First post a group call with dependency count set to number of expected threads
+ world->PostThreadedCall(&summaryFault, &groupReleasee, islandsAllowedThreadCount, NULL, pcwGroupCallWait,
+ &dxIslandsProcessingCallContext::ThreadedProcessGroup_Callback, (void *)&callContext, 0, "World Islands Stepping Group");
+
+ callContext.AssignGroupReleasee(groupReleasee);
+ callContext.SetStepperAllowedThreads(stepperAllowedThreadCount);
+
+ // Summary fault flag may be omitted as any failures will automatically propagate to dependent releasee (i.e. to groupReleasee)
+ world->PostThreadedCallsGroup(NULL, islandsAllowedThreadCount, groupReleasee,
+ &dxIslandsProcessingCallContext::ThreadedProcessJobStart_Callback, (void *)&callContext, "World Islands Stepping Start");
+
+ // Wait until group completes (since jobs were the dependencies of the group the group is going to complete only after all the jobs end)
+ world->WaitThreadedCallExclusively(NULL, pcwGroupCallWait, NULL, "World Islands Stepping Wait");
+
+ if (summaryFault != 0) {
+ break;
+ }
+
+ result = true;
+ }
+ while (false);
+
+ return result;
+}
+
+
+int dxIslandsProcessingCallContext::ThreadedProcessGroup_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ return static_cast<dxIslandsProcessingCallContext *>(callContext)->ThreadedProcessGroup();
+}
+
+bool dxIslandsProcessingCallContext::ThreadedProcessGroup()
+{
+ // Do nothing - it's just a wrapper call
+ return true;
+}
+
+int dxIslandsProcessingCallContext::ThreadedProcessJobStart_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ static_cast<dxIslandsProcessingCallContext *>(callContext)->ThreadedProcessJobStart();
+ return true;
+}
+
+void dxIslandsProcessingCallContext::ThreadedProcessJobStart()
+{
+ dxWorldProcessContext *context = m_world->unsafeGetWorldProcessingContext();
+
+ dxWorldProcessMemArena *stepperArena = context->ObtainStepperMemArena();
+ dIASSERT(stepperArena != NULL && stepperArena->IsStructureValid());
+
+ const dxWorldProcessIslandsInfo &islandsInfo = m_islandsInfo;
+ dxBody *const *islandBodiesStart = islandsInfo.GetBodiesArray();
+ dxJoint *const *islandJointsStart = islandsInfo.GetJointsArray();
+
+ dxSingleIslandCallContext *stepperCallContext = (dxSingleIslandCallContext *)stepperArena->AllocateBlock(sizeof(dxSingleIslandCallContext));
+ // Save area state after context allocation to be restored for the stepper
+ void *arenaState = stepperArena->SaveState();
+ new(stepperCallContext) dxSingleIslandCallContext(this, stepperArena, arenaState, islandBodiesStart, islandJointsStart);
+
+ // Summary fault flag may be omitted as any failures will automatically propagate to dependent releasee (i.e. to m_groupReleasee)
+ m_world->PostThreadedCallForUnawareReleasee(NULL, NULL, 0, m_groupReleasee, NULL,
+ &dxIslandsProcessingCallContext::ThreadedProcessIslandSearch_Callback, (void *)stepperCallContext, 0, "World Islands Stepping Selection");
+}
+
+int dxIslandsProcessingCallContext::ThreadedProcessIslandSearch_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxSingleIslandCallContext *stepperCallContext = static_cast<dxSingleIslandCallContext *>(callContext);
+ stepperCallContext->m_islandsProcessingContext->ThreadedProcessIslandSearch(stepperCallContext);
+ return true;
+}
+
+void dxIslandsProcessingCallContext::ThreadedProcessIslandSearch(dxSingleIslandCallContext *stepperCallContext)
+{
+ bool finalizeJob = false;
+
+ const dxWorldProcessIslandsInfo &islandsInfo = m_islandsInfo;
+ unsigned int const *islandSizes = islandsInfo.GetIslandSizes();
+
+ const sizeint islandsCount = islandsInfo.GetIslandsCount();
+ sizeint islandToProcess = ObtainNextIslandToBeProcessed(islandsCount);
+
+ if (islandToProcess != islandsCount) {
+ // First time, the counts are zeros and on next passes, adding counts will skip island that has just been processed by stepper
+ dxBody *const *islandBodiesStart = stepperCallContext->GetSelectedIslandBodiesEnd();
+ dxJoint *const *islandJointsStart = stepperCallContext->GetSelectedIslandJointsEnd();
+ sizeint islandIndex = stepperCallContext->m_islandIndex;
+
+ for (; ; ++islandIndex) {
+ unsigned int bcount = islandSizes[islandIndex * dxISE__MAX + dxISE_BODIES_COUNT];
+ unsigned int jcount = islandSizes[islandIndex * dxISE__MAX + dxISE_JOINTS_COUNT];
+
+ if (islandIndex == islandToProcess) {
+ // Store selected island details
+ stepperCallContext->AssignIslandSelection(islandBodiesStart, islandJointsStart, bcount, jcount);
+
+ // Store next island index to continue search from
+ ++islandIndex;
+ stepperCallContext->AssignIslandSearchProgress(islandIndex);
+
+ // Restore saved stepper memory arena position
+ stepperCallContext->RestoreSavedMemArenaStateForStepper();
+
+ dCallReleaseeID nextSearchReleasee;
+
+ // Summary fault flag may be omitted as any failures will automatically propagate to dependent releasee (i.e. to m_groupReleasee)
+ m_world->PostThreadedCallForUnawareReleasee(NULL, &nextSearchReleasee, 1, m_groupReleasee, NULL,
+ &dxIslandsProcessingCallContext::ThreadedProcessIslandSearch_Callback, (void *)stepperCallContext, 0, "World Islands Stepping Selection");
+
+ stepperCallContext->AssignStepperCallFinalReleasee(nextSearchReleasee);
+
+ m_world->PostThreadedCall(NULL, NULL, 0, nextSearchReleasee, NULL,
+ &dxIslandsProcessingCallContext::ThreadedProcessIslandStepper_Callback, (void *)stepperCallContext, 0, "Island Stepping Job Start");
+
+ break;
+ }
+
+ islandBodiesStart += bcount;
+ islandJointsStart += jcount;
+ }
+ }
+ else {
+ finalizeJob = true;
+ }
+
+ if (finalizeJob) {
+ dxWorldProcessMemArena *stepperArena = stepperCallContext->m_stepperArena;
+ stepperCallContext->dxSingleIslandCallContext::~dxSingleIslandCallContext();
+
+ dxWorldProcessContext *context = m_world->unsafeGetWorldProcessingContext();
+ context->ReturnStepperMemArena(stepperArena);
+ }
+}
+
+int dxIslandsProcessingCallContext::ThreadedProcessIslandStepper_Callback(void *callContext, dcallindex_t callInstanceIndex, dCallReleaseeID callThisReleasee)
+{
+ (void)callInstanceIndex; // unused
+ (void)callThisReleasee; // unused
+ dxSingleIslandCallContext *stepperCallContext = static_cast<dxSingleIslandCallContext *>(callContext);
+ stepperCallContext->m_islandsProcessingContext->ThreadedProcessIslandStepper(stepperCallContext);
+ return true;
+}
+
+void dxIslandsProcessingCallContext::ThreadedProcessIslandStepper(dxSingleIslandCallContext *stepperCallContext)
+{
+ m_stepper(&stepperCallContext->m_stepperCallContext);
+}
+
+sizeint dxIslandsProcessingCallContext::ObtainNextIslandToBeProcessed(sizeint islandsCount)
+{
+ return ThrsafeIncrementSizeUpToLimit(&m_islandToProcessStorage, islandsCount);
+}
+
+
+//****************************************************************************
+// World processing context management
+
+dxWorldProcessMemArena *dxWorldProcessMemArena::ReallocateMemArena (
+ dxWorldProcessMemArena *oldarena, sizeint memreq,
+ const dxWorldProcessMemoryManager *memmgr, float rsrvfactor, unsigned rsrvminimum)
+{
+ dxWorldProcessMemArena *arena = oldarena;
+ bool allocsuccess = false;
+
+ sizeint nOldArenaSize;
+ void *pOldArenaBuffer;
+
+ do {
+ sizeint oldmemsize = oldarena ? oldarena->GetMemorySize() : 0;
+ if (oldarena == NULL || oldmemsize < memreq) {
+ nOldArenaSize = oldarena ? dxWorldProcessMemArena::MakeArenaSize(oldmemsize) : 0;
+ pOldArenaBuffer = oldarena ? oldarena->m_pArenaBegin : NULL;
+
+ if (!dxWorldProcessMemArena::IsArenaPossible(memreq)) {
+ break;
+ }
+
+ sizeint arenareq = dxWorldProcessMemArena::MakeArenaSize(memreq);
+ sizeint arenareq_with_reserve = AdjustArenaSizeForReserveRequirements(arenareq, rsrvfactor, rsrvminimum);
+ sizeint memreq_with_reserve = memreq + (arenareq_with_reserve - arenareq);
+
+ if (oldarena != NULL) {
+ oldarena->m_pArenaMemMgr->m_fnFree(pOldArenaBuffer, nOldArenaSize);
+ oldarena = NULL;
+
+ // Zero variables to avoid another freeing on exit
+ pOldArenaBuffer = NULL;
+ nOldArenaSize = 0;
+ }
+
+ // Allocate new arena
+ void *pNewArenaBuffer = memmgr->m_fnAlloc(arenareq_with_reserve);
+ if (pNewArenaBuffer == NULL) {
+ break;
+ }
+
+ arena = (dxWorldProcessMemArena *)dEFFICIENT_PTR(pNewArenaBuffer);
+
+ void *blockbegin = dEFFICIENT_PTR(arena + 1);
+ void *blockend = dOFFSET_EFFICIENTLY(blockbegin, memreq_with_reserve);
+
+ arena->m_pAllocBegin = blockbegin;
+ arena->m_pAllocEnd = blockend;
+ arena->m_pArenaBegin = pNewArenaBuffer;
+ arena->m_pAllocCurrentOrNextArena = NULL;
+ arena->m_pArenaMemMgr = memmgr;
+ }
+
+ allocsuccess = true;
+ }
+ while (false);
+
+ if (!allocsuccess) {
+ if (pOldArenaBuffer != NULL) {
+ dIASSERT(oldarena != NULL);
+ oldarena->m_pArenaMemMgr->m_fnFree(pOldArenaBuffer, nOldArenaSize);
+ }
+ arena = NULL;
+ }
+
+ return arena;
+}
+
+void dxWorldProcessMemArena::FreeMemArena (dxWorldProcessMemArena *arena)
+{
+ sizeint memsize = arena->GetMemorySize();
+ sizeint arenasize = dxWorldProcessMemArena::MakeArenaSize(memsize);
+
+ void *pArenaBegin = arena->m_pArenaBegin;
+ arena->m_pArenaMemMgr->m_fnFree(pArenaBegin, arenasize);
+}
+
+
+sizeint dxWorldProcessMemArena::AdjustArenaSizeForReserveRequirements(sizeint arenareq, float rsrvfactor, unsigned rsrvminimum)
+{
+ float scaledarena = arenareq * rsrvfactor;
+ sizeint adjustedarena = (scaledarena < SIZE_MAX) ? (sizeint)scaledarena : SIZE_MAX;
+ sizeint boundedarena = (adjustedarena > rsrvminimum) ? adjustedarena : (sizeint)rsrvminimum;
+ return dEFFICIENT_SIZE(boundedarena);
+}
+
+
+bool dxReallocateWorldProcessContext (dxWorld *world, dxWorldProcessIslandsInfo &islandsInfo,
+ dReal stepSize, dmemestimate_fn_t stepperEstimate)
+{
+ bool result = false;
+
+ do
+ {
+ dxStepWorkingMemory *wmem = AllocateOnDemand(world->wmem);
+ if (wmem == NULL)
+ {
+ break;
+ }
+
+ dxWorldProcessContext *context = wmem->SureGetWorldProcessingContext();
+ if (context == NULL)
+ {
+ break;
+ }
+
+ if (!context->EnsureStepperSyncObjectsAreAllocated(world))
+ {
+ break;
+ }
+
+ const dxWorldProcessMemoryReserveInfo *reserveInfo = wmem->SureGetMemoryReserveInfo();
+ const dxWorldProcessMemoryManager *memmgr = wmem->SureGetMemoryManager();
+
+ sizeint islandsReq = EstimateIslandProcessingMemoryRequirements(world);
+ dIASSERT(islandsReq == dEFFICIENT_SIZE(islandsReq));
+
+ dxWorldProcessMemArena *islandsArena = context->ReallocateIslandsMemArena(islandsReq, memmgr, 1.0f, reserveInfo->m_uiReserveMinimum);
+ if (islandsArena == NULL)
+ {
+ break;
+ }
+ dIASSERT(islandsArena->IsStructureValid());
+
+ sizeint stepperReq = BuildIslandsAndEstimateStepperMemoryRequirements(islandsInfo, islandsArena, world, stepSize, stepperEstimate);
+ dIASSERT(stepperReq == dEFFICIENT_SIZE(stepperReq));
+
+ sizeint stepperReqWithCallContext = stepperReq + dEFFICIENT_SIZE(sizeof(dxSingleIslandCallContext));
+
+ unsigned islandThreadsCount = world->calculateIslandProcessingMaxThreadCount();
+ if (!context->ReallocateStepperMemArenas(world, islandThreadsCount, stepperReqWithCallContext,
+ memmgr, reserveInfo->m_fReserveFactor, reserveInfo->m_uiReserveMinimum))
+ {
+ break;
+ }
+
+ result = true;
+ }
+ while (false);
+
+ return result;
+}
+
+dxWorldProcessMemArena *dxAllocateTemporaryWorldProcessMemArena(
+ sizeint memreq, const dxWorldProcessMemoryManager *memmgr/*=NULL*/, const dxWorldProcessMemoryReserveInfo *reserveinfo/*=NULL*/)
+{
+ const dxWorldProcessMemoryManager *surememmgr = memmgr ? memmgr : &g_WorldProcessMallocMemoryManager;
+ const dxWorldProcessMemoryReserveInfo *surereserveinfo = reserveinfo ? reserveinfo : &g_WorldProcessDefaultReserveInfo;
+ dxWorldProcessMemArena *arena = dxWorldProcessMemArena::ReallocateMemArena(NULL, memreq, surememmgr, surereserveinfo->m_fReserveFactor, surereserveinfo->m_uiReserveMinimum);
+ return arena;
+}
+
+void dxFreeTemporaryWorldProcessMemArena(dxWorldProcessMemArena *arena)
+{
+ dxWorldProcessMemArena::FreeMemArena(arena);
+}
+
diff --git a/libs/ode-0.16.1/ode/src/util.h b/libs/ode-0.16.1/ode/src/util.h
new file mode 100644
index 0000000..ca222ac
--- /dev/null
+++ b/libs/ode-0.16.1/ode/src/util.h
@@ -0,0 +1,440 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_UTIL_H_
+#define _ODE_UTIL_H_
+
+#include "objects.h"
+#include "common.h"
+
+
+/* utility */
+
+void dInternalHandleAutoDisabling (dxWorld *world, dReal stepsize);
+void dxStepBody (dxBody *b, dReal h);
+
+
+struct dxWorldProcessMemoryManager:
+ public dBase
+{
+ typedef void *(*alloc_block_fn_t)(sizeint block_size);
+ typedef void *(*shrink_block_fn_t)(void *block_pointer, sizeint block_current_size, sizeint block_smaller_size);
+ typedef void (*free_block_fn_t)(void *block_pointer, sizeint block_current_size);
+
+ dxWorldProcessMemoryManager(alloc_block_fn_t fnAlloc, shrink_block_fn_t fnShrink, free_block_fn_t fnFree)
+ {
+ Assign(fnAlloc, fnShrink, fnFree);
+ }
+
+ void Assign(alloc_block_fn_t fnAlloc, shrink_block_fn_t fnShrink, free_block_fn_t fnFree)
+ {
+ m_fnAlloc = fnAlloc;
+ m_fnShrink = fnShrink;
+ m_fnFree = fnFree;
+ }
+
+ alloc_block_fn_t m_fnAlloc;
+ shrink_block_fn_t m_fnShrink;
+ free_block_fn_t m_fnFree;
+};
+
+extern dxWorldProcessMemoryManager g_WorldProcessMallocMemoryManager;
+
+struct dxWorldProcessMemoryReserveInfo:
+ public dBase
+{
+ dxWorldProcessMemoryReserveInfo(float fReserveFactor, unsigned uiReserveMinimum)
+ {
+ Assign(fReserveFactor, uiReserveMinimum);
+ }
+
+ void Assign(float fReserveFactor, unsigned uiReserveMinimum)
+ {
+ m_fReserveFactor = fReserveFactor;
+ m_uiReserveMinimum = uiReserveMinimum;
+ }
+
+ float m_fReserveFactor; // Use float as precision does not matter here
+ unsigned m_uiReserveMinimum;
+};
+
+extern dxWorldProcessMemoryReserveInfo g_WorldProcessDefaultReserveInfo;
+
+
+class dxWorldProcessMemArena:
+ private dBase // new/delete must not be called for this class
+{
+public:
+#define BUFFER_TO_ARENA_EXTRA (EFFICIENT_ALIGNMENT + dEFFICIENT_SIZE(sizeof(dxWorldProcessMemArena)))
+ static bool IsArenaPossible(sizeint nBufferSize)
+ {
+ return SIZE_MAX - BUFFER_TO_ARENA_EXTRA >= nBufferSize; // This ensures there will be no overflow
+ }
+
+ static sizeint MakeBufferSize(sizeint nArenaSize)
+ {
+ return nArenaSize - BUFFER_TO_ARENA_EXTRA;
+ }
+
+ static sizeint MakeArenaSize(sizeint nBufferSize)
+ {
+ return BUFFER_TO_ARENA_EXTRA + nBufferSize;
+ }
+#undef BUFFER_TO_ARENA_EXTRA
+
+ bool IsStructureValid() const
+ {
+ return m_pAllocBegin != NULL && m_pAllocEnd != NULL && m_pAllocBegin <= m_pAllocEnd
+ && (m_pAllocCurrentOrNextArena == NULL || m_pAllocCurrentOrNextArena == m_pAllocBegin)
+ && m_pArenaBegin != NULL && m_pArenaBegin <= m_pAllocBegin;
+ }
+
+ sizeint GetMemorySize() const
+ {
+ return (sizeint)m_pAllocEnd - (sizeint)m_pAllocBegin;
+ }
+
+ void *SaveState() const
+ {
+ return m_pAllocCurrentOrNextArena;
+ }
+
+ void RestoreState(void *state)
+ {
+ m_pAllocCurrentOrNextArena = state;
+ }
+
+ void ResetState()
+ {
+ m_pAllocCurrentOrNextArena = m_pAllocBegin;
+ }
+
+ void *PeekBufferRemainder() const
+ {
+ return m_pAllocCurrentOrNextArena;
+ }
+
+ void *AllocateBlock(sizeint size)
+ {
+ void *arena = m_pAllocCurrentOrNextArena;
+ m_pAllocCurrentOrNextArena = dOFFSET_EFFICIENTLY(arena, size);
+ dIASSERT(m_pAllocCurrentOrNextArena <= m_pAllocEnd);
+ dIASSERT(dEFFICIENT_PTR(arena) == arena);
+
+ return arena;
+ }
+
+ void *AllocateOveralignedBlock(sizeint size, unsigned alignment)
+ {
+ void *arena = m_pAllocCurrentOrNextArena;
+ m_pAllocCurrentOrNextArena = dOFFSET_OVERALIGNEDLY(arena, size, alignment);
+ dIASSERT(m_pAllocCurrentOrNextArena <= m_pAllocEnd);
+
+ void *block = dOVERALIGNED_PTR(arena, alignment);
+ return block;
+ }
+
+ template<typename ElementType>
+ ElementType *AllocateArray(sizeint count)
+ {
+ return (ElementType *)AllocateBlock(count * sizeof(ElementType));
+ }
+
+ template<typename ElementType>
+ ElementType *AllocateOveralignedArray(sizeint count, unsigned alignment)
+ {
+ return (ElementType *)AllocateOveralignedBlock(count * sizeof(ElementType), alignment);
+ }
+
+ template<typename ElementType>
+ void ShrinkArray(ElementType *arr, sizeint oldcount, sizeint newcount)
+ {
+ dIASSERT(newcount <= oldcount);
+ dIASSERT(dOFFSET_EFFICIENTLY(arr, oldcount * sizeof(ElementType)) == m_pAllocCurrentOrNextArena);
+ m_pAllocCurrentOrNextArena = dOFFSET_EFFICIENTLY(arr, newcount * sizeof(ElementType));
+ }
+
+public:
+ static dxWorldProcessMemArena *ReallocateMemArena (
+ dxWorldProcessMemArena *oldarena, sizeint memreq,
+ const dxWorldProcessMemoryManager *memmgr, float rsrvfactor, unsigned rsrvminimum);
+ static void FreeMemArena (dxWorldProcessMemArena *arena);
+
+ dxWorldProcessMemArena *GetNextMemArena() const { return (dxWorldProcessMemArena *)m_pAllocCurrentOrNextArena; }
+ void SetNextMemArena(dxWorldProcessMemArena *pArenaInstance) { m_pAllocCurrentOrNextArena = pArenaInstance; }
+
+private:
+ static sizeint AdjustArenaSizeForReserveRequirements(sizeint arenareq, float rsrvfactor, unsigned rsrvminimum);
+
+private:
+ void *m_pAllocCurrentOrNextArena;
+ void *m_pAllocBegin;
+ void *m_pAllocEnd;
+ void *m_pArenaBegin;
+
+ const dxWorldProcessMemoryManager *m_pArenaMemMgr;
+};
+
+class dxWorldProcessContext:
+ public dBase
+{
+public:
+ dxWorldProcessContext();
+ ~dxWorldProcessContext();
+
+ void CleanupWorldReferences(dxWorld *pswWorldInstance);
+
+public:
+ bool EnsureStepperSyncObjectsAreAllocated(dxWorld *pswWorldInstance);
+ dCallWaitID GetIslandsSteppingWait() const { return m_pcwIslandsSteppingWait; }
+
+public:
+ dxWorldProcessMemArena *ObtainStepperMemArena();
+ void ReturnStepperMemArena(dxWorldProcessMemArena *pmaArenaInstance);
+
+ dxWorldProcessMemArena *ReallocateIslandsMemArena(sizeint nMemoryRequirement,
+ const dxWorldProcessMemoryManager *pmmMemortManager, float fReserveFactor, unsigned uiReserveMinimum);
+ bool ReallocateStepperMemArenas(dxWorld *world, unsigned nIslandThreadsCount, sizeint nMemoryRequirement,
+ const dxWorldProcessMemoryManager *pmmMemortManager, float fReserveFactor, unsigned uiReserveMinimum);
+
+private:
+ static void FreeArenasList(dxWorldProcessMemArena *pmaExistingArenas);
+
+private:
+ void SetIslandsMemArena(dxWorldProcessMemArena *pmaInstance) { m_pmaIslandsArena = pmaInstance; }
+ dxWorldProcessMemArena *GetIslandsMemArena() const { return m_pmaIslandsArena; }
+
+ void SetStepperArenasList(dxWorldProcessMemArena *pmaInstance) { m_pmaStepperArenas = pmaInstance; }
+ dxWorldProcessMemArena *GetStepperArenasList() const { return m_pmaStepperArenas; }
+
+ inline dxWorldProcessMemArena *GetStepperArenasHead() const;
+ inline bool TryExtractingStepperArenasHead(dxWorldProcessMemArena *pmaHeadInstance);
+ inline bool TryInsertingStepperArenasHead(dxWorldProcessMemArena *pmaArenaInstance, dxWorldProcessMemArena *pmaExistingHead);
+
+public:
+ void LockForAddLimotSerialization();
+ void UnlockForAddLimotSerialization();
+ void LockForStepbodySerialization();
+ void UnlockForStepbodySerialization();
+
+private:
+ enum dxProcessContextMutex
+ {
+ dxPCM_STEPPER_ARENA_OBTAIN,
+ dxPCM_STEPPER_ADDLIMOT_SERIALIZE,
+ dxPCM_STEPPER_STEPBODY_SERIALIZE,
+
+ dxPCM__MAX
+ };
+
+ static const char *const m_aszContextMutexNames[dxPCM__MAX];
+
+private:
+ dxWorldProcessMemArena *m_pmaIslandsArena;
+ dxWorldProcessMemArena *volatile m_pmaStepperArenas;
+ dxWorld *m_pswObjectsAllocWorld;
+ dMutexGroupID m_pmgStepperMutexGroup;
+ dCallWaitID m_pcwIslandsSteppingWait;
+};
+
+struct dxWorldProcessIslandsInfo
+{
+ void AssignInfo(sizeint islandcount, unsigned int const *islandsizes, dxBody *const *bodies, dxJoint *const *joints)
+ {
+ m_IslandCount = islandcount;
+ m_pIslandSizes = islandsizes;
+ m_pBodies = bodies;
+ m_pJoints = joints;
+ }
+
+ sizeint GetIslandsCount() const { return m_IslandCount; }
+ unsigned int const *GetIslandSizes() const { return m_pIslandSizes; }
+ dxBody *const *GetBodiesArray() const { return m_pBodies; }
+ dxJoint *const *GetJointsArray() const { return m_pJoints; }
+
+private:
+ sizeint m_IslandCount;
+ unsigned int const *m_pIslandSizes;
+ dxBody *const *m_pBodies;
+ dxJoint *const *m_pJoints;
+};
+
+struct dxStepperProcessingCallContext
+{
+ dxStepperProcessingCallContext(dxWorld *world, dReal stepSize, unsigned stepperAllowedThreads,
+ dxWorldProcessMemArena *stepperArena, dxBody *const *islandBodiesStart, dxJoint *const *islandJointsStart):
+ m_world(world), m_stepSize(stepSize), m_stepperArena(stepperArena), m_finalReleasee(NULL),
+ m_islandBodiesStart(islandBodiesStart), m_islandJointsStart(islandJointsStart), m_islandBodiesCount(0), m_islandJointsCount(0),
+ m_stepperAllowedThreads(stepperAllowedThreads)
+ {
+ }
+
+ void AssignIslandSelection(dxBody *const *islandBodiesStart, dxJoint *const *islandJointsStart,
+ unsigned islandBodiesCount, unsigned islandJointsCount)
+ {
+ m_islandBodiesStart = islandBodiesStart;
+ m_islandJointsStart = islandJointsStart;
+ m_islandBodiesCount = islandBodiesCount;
+ m_islandJointsCount = islandJointsCount;
+ }
+
+ dxBody *const *GetSelectedIslandBodiesEnd() const { return m_islandBodiesStart + m_islandBodiesCount; }
+ dxJoint *const *GetSelectedIslandJointsEnd() const { return m_islandJointsStart + m_islandJointsCount; }
+
+ void AssignStepperCallFinalReleasee(dCallReleaseeID finalReleasee)
+ {
+ m_finalReleasee = finalReleasee;
+ }
+
+ dxWorld *const m_world;
+ dReal const m_stepSize;
+ dxWorldProcessMemArena *m_stepperArena;
+ dCallReleaseeID m_finalReleasee;
+ dxBody *const *m_islandBodiesStart;
+ dxJoint *const *m_islandJointsStart;
+ unsigned m_islandBodiesCount;
+ unsigned m_islandJointsCount;
+ unsigned m_stepperAllowedThreads;
+};
+
+#define BEGIN_STATE_SAVE(memarena, state) void *state = memarena->SaveState();
+#define END_STATE_SAVE(memarena, state) memarena->RestoreState(state)
+
+typedef void (*dstepper_fn_t) (const dxStepperProcessingCallContext *callContext);
+typedef unsigned (*dmaxcallcountestimate_fn_t) (unsigned activeThreadCount, unsigned allowedThreadCount);
+
+bool dxProcessIslands (dxWorld *world, const dxWorldProcessIslandsInfo &islandsInfo,
+ dReal stepSize, dstepper_fn_t stepper, dmaxcallcountestimate_fn_t maxCallCountEstimator);
+
+
+typedef sizeint (*dmemestimate_fn_t) (dxBody * const *body, unsigned int nb,
+ dxJoint * const *_joint, unsigned int _nj);
+
+bool dxReallocateWorldProcessContext (dxWorld *world, dxWorldProcessIslandsInfo &islandsinfo,
+ dReal stepsize, dmemestimate_fn_t stepperestimate);
+
+dxWorldProcessMemArena *dxAllocateTemporaryWorldProcessMemArena(
+ sizeint memreq, const dxWorldProcessMemoryManager *memmgr/*=NULL*/, const dxWorldProcessMemoryReserveInfo *reserveinfo/*=NULL*/);
+void dxFreeTemporaryWorldProcessMemArena(dxWorldProcessMemArena *arena);
+
+
+template<class ClassType>
+inline ClassType *AllocateOnDemand(ClassType *&pctStorage)
+{
+ ClassType *pctCurrentInstance = pctStorage;
+
+ if (!pctCurrentInstance)
+ {
+ pctCurrentInstance = new ClassType();
+ pctStorage = pctCurrentInstance;
+ }
+
+ return pctCurrentInstance;
+}
+
+
+// World stepping working memory object
+class dxStepWorkingMemory:
+ public dBase
+{
+public:
+ dxStepWorkingMemory(): m_uiRefCount(1), m_ppcProcessingContext(NULL), m_priReserveInfo(NULL), m_pmmMemoryManager(NULL) {}
+
+private:
+ friend struct dBase; // To avoid GCC warning regarding private destructor
+ ~dxStepWorkingMemory() // Use Release() instead
+ {
+ delete m_ppcProcessingContext;
+ delete m_priReserveInfo;
+ delete m_pmmMemoryManager;
+ }
+
+public:
+ void Addref()
+ {
+ dIASSERT(~m_uiRefCount != 0);
+ ++m_uiRefCount;
+ }
+
+ void Release()
+ {
+ dIASSERT(m_uiRefCount != 0);
+ if (--m_uiRefCount == 0)
+ {
+ delete this;
+ }
+ }
+
+public:
+ void CleanupMemory()
+ {
+ delete m_ppcProcessingContext;
+ m_ppcProcessingContext = NULL;
+ }
+
+ void CleanupWorldReferences(dxWorld *world)
+ {
+ if (m_ppcProcessingContext != NULL)
+ {
+ m_ppcProcessingContext->CleanupWorldReferences(world);
+ }
+ }
+
+public:
+ dxWorldProcessContext *SureGetWorldProcessingContext() { return AllocateOnDemand(m_ppcProcessingContext); }
+ dxWorldProcessContext *GetWorldProcessingContext() const { return m_ppcProcessingContext; }
+
+ const dxWorldProcessMemoryReserveInfo *GetMemoryReserveInfo() const { return m_priReserveInfo; }
+ const dxWorldProcessMemoryReserveInfo *SureGetMemoryReserveInfo() const { return m_priReserveInfo ? m_priReserveInfo : &g_WorldProcessDefaultReserveInfo; }
+ void SetMemoryReserveInfo(float fReserveFactor, unsigned uiReserveMinimum)
+ {
+ if (m_priReserveInfo) { m_priReserveInfo->Assign(fReserveFactor, uiReserveMinimum); }
+ else { m_priReserveInfo = new dxWorldProcessMemoryReserveInfo(fReserveFactor, uiReserveMinimum); }
+ }
+ void ResetMemoryReserveInfoToDefault()
+ {
+ if (m_priReserveInfo) { delete m_priReserveInfo; m_priReserveInfo = NULL; }
+ }
+
+ const dxWorldProcessMemoryManager *GetMemoryManager() const { return m_pmmMemoryManager; }
+ const dxWorldProcessMemoryManager *SureGetMemoryManager() const { return m_pmmMemoryManager ? m_pmmMemoryManager : &g_WorldProcessMallocMemoryManager; }
+ void SetMemoryManager(dxWorldProcessMemoryManager::alloc_block_fn_t fnAlloc,
+ dxWorldProcessMemoryManager::shrink_block_fn_t fnShrink,
+ dxWorldProcessMemoryManager::free_block_fn_t fnFree)
+ {
+ if (m_pmmMemoryManager) { m_pmmMemoryManager->Assign(fnAlloc, fnShrink, fnFree); }
+ else { m_pmmMemoryManager = new dxWorldProcessMemoryManager(fnAlloc, fnShrink, fnFree); }
+ }
+ void ResetMemoryManagerToDefault()
+ {
+ if (m_pmmMemoryManager) { delete m_pmmMemoryManager; m_pmmMemoryManager = NULL; }
+ }
+
+private:
+ unsigned m_uiRefCount;
+ dxWorldProcessContext *m_ppcProcessingContext;
+ dxWorldProcessMemoryReserveInfo *m_priReserveInfo;
+ dxWorldProcessMemoryManager *m_pmmMemoryManager;
+};
+
+
+#endif