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authorsanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
committersanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
commitc5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch)
tree277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/tests/collision.cpp
parent1cf9cc3408af7008451f9133fb95af66a9697d15 (diff)
add ode
Diffstat (limited to 'libs/ode-0.16.1/tests/collision.cpp')
-rw-r--r--libs/ode-0.16.1/tests/collision.cpp224
1 files changed, 224 insertions, 0 deletions
diff --git a/libs/ode-0.16.1/tests/collision.cpp b/libs/ode-0.16.1/tests/collision.cpp
new file mode 100644
index 0000000..6eef4cf
--- /dev/null
+++ b/libs/ode-0.16.1/tests/collision.cpp
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+#include <UnitTest++.h>
+#include <ode/ode.h>
+#include "common.h"
+
+TEST(test_collision_trimesh_sphere_exact)
+{
+ /*
+ * This tests some extreme cases, where a sphere barely touches some triangles
+ * with zero depth.
+ */
+
+ #ifdef dTRIMESH_GIMPACT
+ /*
+ * Although GIMPACT is algorithmically able to handle this extreme case,
+ * the numerical approximation used for the square root produces inexact results.
+ */
+ return;
+ #endif
+
+ {
+ const int VertexCount = 4;
+ const int IndexCount = 2*3;
+ // this is a square on the XY plane
+ /*
+ 3 2
+ +----+
+ | /|
+ | / |
+ | / |
+ |/ |
+ +----+
+ 0 1
+ */
+ float vertices[VertexCount * 3] = {
+ -1,-1,0,
+ 1,-1,0,
+ 1,1,0,
+ -1,1,0
+ };
+ dTriIndex indices[IndexCount] = {
+ 0,1,2,
+ 0,2,3
+ };
+
+ dTriMeshDataID data = dGeomTriMeshDataCreate();
+ dGeomTriMeshDataBuildSingle(data,
+ vertices,
+ 3 * sizeof(float),
+ VertexCount,
+ indices,
+ IndexCount,
+ 3 * sizeof(dTriIndex));
+ dGeomID trimesh = dCreateTriMesh(0, data, 0, 0, 0);
+ const dReal radius = 4;
+ dGeomID sphere = dCreateSphere(0, radius);
+ dContactGeom cg[4];
+ int nc;
+ dVector3 trinormal = { 0, 0, -1 };
+
+ // Test case: sphere touches the diagonal edge
+ dGeomSetPosition(sphere, 0,0,radius);
+ nc = dCollide(trimesh, sphere, 4, &cg[0], sizeof cg[0]);
+ CHECK_EQUAL(2, nc);
+ for (int i=0; i<nc; ++i) {
+ CHECK_EQUAL(0, cg[i].depth);
+ CHECK_ARRAY_EQUAL(trinormal, cg[i].normal, 3);
+ }
+
+ // now translate both geoms
+ dGeomSetPosition(trimesh, 10,30,40);
+ dGeomSetPosition(sphere, 10,30,40+radius);
+ // check extreme case, again
+ nc = dCollide(trimesh, sphere, 4, &cg[0], sizeof cg[0]);
+ CHECK_EQUAL(2, nc);
+ for (int i=0; i<nc; ++i) {
+ CHECK_EQUAL(0, cg[i].depth);
+ CHECK_ARRAY_EQUAL(trinormal, cg[i].normal, 3);
+ }
+
+ // and now, let's rotate the trimesh, 90 degrees on X
+ dMatrix3 rot = { 1, 0, 0, 0,
+ 0, 0, -1, 0,
+ 0, 1, 0, 0 };
+ dGeomSetPosition(trimesh, 10,30,40);
+ dGeomSetRotation(trimesh, rot);
+
+ dGeomSetPosition(sphere, 10,30-radius,40);
+ // check extreme case, again
+ nc = dCollide(trimesh, sphere, 4, &cg[0], sizeof cg[0]);
+ CHECK_EQUAL(2, nc);
+ dVector3 rtrinormal = { 0, 1, 0 };
+ for (int i=0; i<nc; ++i) {
+ CHECK_EQUAL(0, cg[i].depth);
+ CHECK_ARRAY_EQUAL(rtrinormal, cg[i].normal, 3);
+ }
+ }
+}
+
+
+
+TEST(test_collision_heightfield_ray_fail)
+{
+ /*
+ * This test demonstrated a bug in the AABB handling of the
+ * heightfield.
+ */
+ {
+ // Create quick heightfield with dummy data
+ dHeightfieldDataID heightfieldData = dGeomHeightfieldDataCreate();
+ unsigned char dataBuffer[16+1] = "1234567890123456";
+ dGeomHeightfieldDataBuildByte(heightfieldData, dataBuffer, 0, 4, 4, 4, 4, 1, 0, 0, 0);
+ dGeomHeightfieldDataSetBounds(heightfieldData, '0', '9');
+ dGeomID height = dCreateHeightfield(0, heightfieldData, 1);
+
+ // Create ray outside bounds
+ dGeomID ray = dCreateRay(0, 20);
+ dGeomRaySet(ray, 5, 10, 1, 0, -1, 0);
+ dContact contactBuf[10];
+
+ // Make sure it does not crash!
+ dCollide(ray, height, 10, &(contactBuf[0].geom), sizeof(dContact));
+
+ dGeomDestroy(height);
+ dGeomDestroy(ray);
+ dGeomHeightfieldDataDestroy(heightfieldData);
+ }
+}
+
+#include "../ode/demo/convex_prism.h"
+
+TEST(test_collision_ray_convex)
+{
+ /*
+ * Issue 55: ray vs convex collider does not consider the position of the convex geometry.
+ */
+ {
+ dContact contact;
+
+ // Create convex
+ dGeomID convex = dCreateConvex(0,
+ prism_planes,
+ prism_planecount,
+ prism_points,
+ prism_pointcount,
+ prism_polygons);
+ dGeomSetPosition(convex,0,0,0);
+
+ // Create ray
+ dGeomID ray = dCreateRay(0, 20);
+
+ dGeomRaySet(ray, 0, -10, 0, 0, 1, 0);
+
+ int count = dCollide(ray, convex, 1, &contact.geom, sizeof(dContact));
+
+ CHECK_EQUAL(1,count);
+ CHECK_CLOSE(0.0,contact.geom.pos[0], dEpsilon);
+ CHECK_CLOSE(-1.0,contact.geom.pos[1], dEpsilon);
+ CHECK_CLOSE(0.0,contact.geom.pos[2], dEpsilon);
+ CHECK_CLOSE(0.0, contact.geom.normal[0], dEpsilon);
+ CHECK_CLOSE(-1.0, contact.geom.normal[1], dEpsilon);
+ CHECK_CLOSE(0.0, contact.geom.normal[2], dEpsilon);
+ CHECK_CLOSE(9.0, contact.geom.depth, dEpsilon);
+
+ // Move Ray
+ dGeomRaySet(ray, 5, -10, 0, 0, 1, 0);
+
+ count = dCollide(ray, convex, 1, &contact.geom, sizeof(dContact));
+
+ CHECK_EQUAL(1,count);
+ CHECK_CLOSE(5.0, contact.geom.pos[0], dEpsilon);
+ CHECK_CLOSE(-1.0, contact.geom.pos[1], dEpsilon);
+ CHECK_CLOSE(0.0, contact.geom.pos[2], dEpsilon);
+ CHECK_CLOSE(0.0, contact.geom.normal[0], dEpsilon);
+ CHECK_CLOSE(-1.0, contact.geom.normal[1], dEpsilon);
+ CHECK_CLOSE(0.0, contact.geom.normal[2], dEpsilon);
+ CHECK_CLOSE(9.0, contact.geom.depth, dEpsilon);
+
+ // Rotate Convex
+ dMatrix3 rotate90z =
+ {
+ 0,-1,0,0,
+ 1,0,0,0,
+ 0,0,1,0
+ };
+ dGeomSetRotation(convex, rotate90z);
+
+ count = dCollide(ray, convex, 1, &contact.geom, sizeof(dContact));
+
+ CHECK_EQUAL(0,count);
+
+ // Move Ray
+ dGeomRaySet(ray, 10, 0, 0, -1, 0, 0);
+ count = dCollide(ray, convex, 1, &contact.geom, sizeof(dContact));
+
+ CHECK_EQUAL(1,count);
+ CHECK_CLOSE(1.0, contact.geom.pos[0], dEpsilon);
+ CHECK_CLOSE(0.0, contact.geom.pos[1], dEpsilon);
+ CHECK_CLOSE(0.0, contact.geom.pos[2], dEpsilon);
+ CHECK_CLOSE(1.0, contact.geom.normal[0], dEpsilon);
+ CHECK_CLOSE(0.0, contact.geom.normal[1], dEpsilon);
+ CHECK_CLOSE(0.0, contact.geom.normal[2], dEpsilon);
+ CHECK_CLOSE(9.0,contact.geom.depth, dEpsilon);
+
+
+ // Move Ray
+ dGeomRaySet(ray, 10, 1000, 1000, -1, 0, 0);
+ // Move Geom
+ dGeomSetPosition(convex, 0, 1000, 1000);
+
+ count = dCollide(ray, convex, 1, &contact.geom, sizeof(dContact));
+
+ CHECK_EQUAL(1, count);
+ CHECK_CLOSE(1.0, contact.geom.pos[0], dEpsilon);
+ CHECK_CLOSE(1000.0, contact.geom.pos[1], dEpsilon);
+ CHECK_CLOSE(1000.0, contact.geom.pos[2], dEpsilon);
+ CHECK_CLOSE(1.0, contact.geom.normal[0], dEpsilon);
+ CHECK_CLOSE(0.0, contact.geom.normal[1], dEpsilon);
+ CHECK_CLOSE(0.0, contact.geom.normal[2], dEpsilon);
+ CHECK_CLOSE(9.0, contact.geom.depth, dEpsilon);
+
+ dGeomDestroy(convex);
+ dGeomDestroy(ray);
+ }
+}