diff options
author | sanine <sanine.not@pm.me> | 2022-10-01 20:59:36 -0500 |
---|---|---|
committer | sanine <sanine.not@pm.me> | 2022-10-01 20:59:36 -0500 |
commit | c5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch) | |
tree | 277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/tests/joints/amotor.cpp | |
parent | 1cf9cc3408af7008451f9133fb95af66a9697d15 (diff) |
add ode
Diffstat (limited to 'libs/ode-0.16.1/tests/joints/amotor.cpp')
-rw-r--r-- | libs/ode-0.16.1/tests/joints/amotor.cpp | 324 |
1 files changed, 324 insertions, 0 deletions
diff --git a/libs/ode-0.16.1/tests/joints/amotor.cpp b/libs/ode-0.16.1/tests/joints/amotor.cpp new file mode 100644 index 0000000..0dc1c2d --- /dev/null +++ b/libs/ode-0.16.1/tests/joints/amotor.cpp @@ -0,0 +1,324 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ +//234567890123456789012345678901234567890123456789012345678901234567890123456789 +// 1 2 3 4 5 6 7 + +//////////////////////////////////////////////////////////////////////////////// +// This file create unit test for some of the functions found in: +// ode/src/joinst/fixed.cpp +// +// +//////////////////////////////////////////////////////////////////////////////// + +#include <UnitTest++.h> +#include <ode/ode.h> + +#include "config.h" +#include "../../ode/src/joints/amotor.h" + +const dReal tol = 1e-5; + +SUITE (TestdxJointAMotor) +{ + struct FixtureBase { + dWorldID world; + dBodyID body; + dJointID joint; + + FixtureBase() + { + world = dWorldCreate(); + body = dBodyCreate(world); + joint = dJointCreateAMotor(world, 0); + } + + ~FixtureBase() + { + dJointDestroy(joint); + dBodyDestroy(body); + dWorldDestroy(world); + } + }; + + + struct FixtureXUser: FixtureBase { + FixtureXUser() + { + // body only allowed to rotate around X axis + dBodySetFiniteRotationMode(body, 1); + dBodySetFiniteRotationAxis(body, 1, 0, 0); + dJointAttach(joint, body, 0); + dJointSetAMotorNumAxes(joint, 2); + dJointSetAMotorAxis(joint, 0, 2, 0, 1, 0); + dJointSetAMotorAxis(joint, 1, 2, 0, 0, 1); + dJointSetAMotorParam(joint, dParamVel, 0); + dJointSetAMotorParam(joint, dParamFMax, dInfinity); + dJointSetAMotorParam(joint, dParamVel2, 0); + dJointSetAMotorParam(joint, dParamFMax2, dInfinity); + } + }; + + TEST_FIXTURE(FixtureXUser, rotate_x) + { + const dReal h = 1; + const dReal v = 1; + dMatrix3 identity = {1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0}; + dBodySetRotation(body, identity); + dBodySetAngularVel(body, v, 0, 0); + dWorldQuickStep(world, h); + const dReal* rot = dBodyGetRotation(body); + CHECK_CLOSE(1, rot[0], tol); + CHECK_CLOSE(0, rot[4], tol); + CHECK_CLOSE(0, rot[8], tol); + + CHECK_CLOSE(0, rot[1], tol); + CHECK_CLOSE(dCos(v*h), rot[5], tol); + CHECK_CLOSE(dSin(v*h), rot[9], tol); + + CHECK_CLOSE(0, rot[2], tol); + CHECK_CLOSE(-dSin(v*h), rot[6], tol); + CHECK_CLOSE( dCos(v*h), rot[10], tol); + } + + TEST_FIXTURE(FixtureXUser, rotate_yz) + { + const dReal h = 1; + const dReal v = 1; + dMatrix3 identity = {1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0}; + dBodySetRotation(body, identity); + + dVector3 axis_y; + dJointGetAMotorAxis(joint, 0, axis_y); + CHECK_CLOSE(0, axis_y[0], tol); + CHECK_CLOSE(1, axis_y[1], tol); + CHECK_CLOSE(0, axis_y[2], tol); + + dVector3 axis_z; + dJointGetAMotorAxis(joint, 1, axis_z); + CHECK_CLOSE(0, axis_z[0], tol); + CHECK_CLOSE(0, axis_z[1], tol); + CHECK_CLOSE(1, axis_z[2], tol); + + dBodySetAngularVel(body, 0, v, v); + dWorldStep(world, h); + const dReal* rot = dBodyGetRotation(body); + CHECK_CLOSE(1, rot[0], tol); + CHECK_CLOSE(0, rot[4], tol); + CHECK_CLOSE(0, rot[8], tol); + + CHECK_CLOSE(0, rot[1], tol); + CHECK_CLOSE(1, rot[5], tol); + CHECK_CLOSE(0, rot[9], tol); + + CHECK_CLOSE(0, rot[2], tol); + CHECK_CLOSE(0, rot[6], tol); + CHECK_CLOSE(1, rot[10], tol); + } + + + TEST_FIXTURE(FixtureBase, sanity_check) + { + dMatrix3 R; + dRFromAxisAndAngle(R, 1, 1, 1, 10*M_PI/180); + dBodySetRotation(body, R); + + dVector3 res; + + dJointAttach(joint, body, 0); + dJointSetAMotorNumAxes(joint, 3); + CHECK_EQUAL(3, dJointGetAMotorNumAxes(joint)); + + // axes relative to world + dJointSetAMotorAxis(joint, 0, 0, 1, 0, 0); + dJointGetAMotorAxis(joint, 0, res); + CHECK_EQUAL(0, dJointGetAMotorAxisRel(joint, 0)); + CHECK_CLOSE(1, res[0], tol); + CHECK_CLOSE(0, res[1], tol); + CHECK_CLOSE(0, res[2], tol); + + dJointSetAMotorAxis(joint, 1, 0, 0, 1, 0); + dJointGetAMotorAxis(joint, 1, res); + CHECK_EQUAL(0, dJointGetAMotorAxisRel(joint, 1)); + CHECK_CLOSE(0, res[0], tol); + CHECK_CLOSE(1, res[1], tol); + CHECK_CLOSE(0, res[2], tol); + + dJointSetAMotorAxis(joint, 2, 0, 0, 0, 1); + dJointGetAMotorAxis(joint, 2, res); + CHECK_EQUAL(0, dJointGetAMotorAxisRel(joint, 2)); + CHECK_CLOSE(0, res[0], tol); + CHECK_CLOSE(0, res[1], tol); + CHECK_CLOSE(1, res[2], tol); + + // axes relative to body1 + dJointSetAMotorAxis(joint, 0, 1, 1, 0, 0); + dJointGetAMotorAxis(joint, 0, res); + CHECK_EQUAL(1, dJointGetAMotorAxisRel(joint, 0)); + CHECK_CLOSE(1, res[0], tol); + CHECK_CLOSE(0, res[1], tol); + CHECK_CLOSE(0, res[2], tol); + + dJointSetAMotorAxis(joint, 1, 1, 0, 1, 0); + dJointGetAMotorAxis(joint, 1, res); + CHECK_EQUAL(1, dJointGetAMotorAxisRel(joint, 1)); + CHECK_CLOSE(0, res[0], tol); + CHECK_CLOSE(1, res[1], tol); + CHECK_CLOSE(0, res[2], tol); + + dJointSetAMotorAxis(joint, 2, 1, 0, 0, 1); + dJointGetAMotorAxis(joint, 2, res); + CHECK_EQUAL(1, dJointGetAMotorAxisRel(joint, 2)); + CHECK_CLOSE(0, res[0], tol); + CHECK_CLOSE(0, res[1], tol); + CHECK_CLOSE(1, res[2], tol); + + // axes relative to body2 + dJointSetAMotorAxis(joint, 0, 2, 1, 0, 0); + dJointGetAMotorAxis(joint, 0, res); + CHECK_EQUAL(2, dJointGetAMotorAxisRel(joint, 0)); + CHECK_CLOSE(1, res[0], tol); + CHECK_CLOSE(0, res[1], tol); + CHECK_CLOSE(0, res[2], tol); + + dJointSetAMotorAxis(joint, 1, 2, 0, 1, 0); + dJointGetAMotorAxis(joint, 1, res); + CHECK_EQUAL(2, dJointGetAMotorAxisRel(joint, 1)); + CHECK_CLOSE(0, res[0], tol); + CHECK_CLOSE(1, res[1], tol); + CHECK_CLOSE(0, res[2], tol); + + dJointSetAMotorAxis(joint, 2, 2, 0, 0, 1); + dJointGetAMotorAxis(joint, 2, res); + CHECK_EQUAL(2, dJointGetAMotorAxisRel(joint, 2)); + CHECK_CLOSE(0, res[0], tol); + CHECK_CLOSE(0, res[1], tol); + CHECK_CLOSE(1, res[2], tol); + + // reverse attachment to force internal reversal + dJointAttach(joint, 0, body); + // axes relative to world + dJointSetAMotorAxis(joint, 0, 0, 1, 0, 0); + dJointGetAMotorAxis(joint, 0, res); + CHECK_EQUAL(0, dJointGetAMotorAxisRel(joint, 0)); + CHECK_CLOSE(1, res[0], tol); + CHECK_CLOSE(0, res[1], tol); + CHECK_CLOSE(0, res[2], tol); + + dJointSetAMotorAxis(joint, 1, 0, 0, 1, 0); + dJointGetAMotorAxis(joint, 1, res); + CHECK_EQUAL(0, dJointGetAMotorAxisRel(joint, 1)); + CHECK_CLOSE(0, res[0], tol); + CHECK_CLOSE(1, res[1], tol); + CHECK_CLOSE(0, res[2], tol); + + dJointSetAMotorAxis(joint, 2, 0, 0, 0, 1); + dJointGetAMotorAxis(joint, 2, res); + CHECK_EQUAL(0, dJointGetAMotorAxisRel(joint, 2)); + CHECK_CLOSE(0, res[0], tol); + CHECK_CLOSE(0, res[1], tol); + CHECK_CLOSE(1, res[2], tol); + + // axes relative to body1 + dJointSetAMotorAxis(joint, 0, 1, 1, 0, 0); + dJointGetAMotorAxis(joint, 0, res); + CHECK_EQUAL(1, dJointGetAMotorAxisRel(joint, 0)); + CHECK_CLOSE(1, res[0], tol); + CHECK_CLOSE(0, res[1], tol); + CHECK_CLOSE(0, res[2], tol); + + dJointSetAMotorAxis(joint, 1, 1, 0, 1, 0); + dJointGetAMotorAxis(joint, 1, res); + CHECK_EQUAL(1, dJointGetAMotorAxisRel(joint, 1)); + CHECK_CLOSE(0, res[0], tol); + CHECK_CLOSE(1, res[1], tol); + CHECK_CLOSE(0, res[2], tol); + + dJointSetAMotorAxis(joint, 2, 1, 0, 0, 1); + dJointGetAMotorAxis(joint, 2, res); + CHECK_EQUAL(1, dJointGetAMotorAxisRel(joint, 2)); + CHECK_CLOSE(0, res[0], tol); + CHECK_CLOSE(0, res[1], tol); + CHECK_CLOSE(1, res[2], tol); + + // axes relative to body2 + dJointSetAMotorAxis(joint, 0, 2, 1, 0, 0); + dJointGetAMotorAxis(joint, 0, res); + CHECK_EQUAL(2, dJointGetAMotorAxisRel(joint, 0)); + CHECK_CLOSE(1, res[0], tol); + CHECK_CLOSE(0, res[1], tol); + CHECK_CLOSE(0, res[2], tol); + + dJointSetAMotorAxis(joint, 1, 2, 0, 1, 0); + dJointGetAMotorAxis(joint, 1, res); + CHECK_EQUAL(2, dJointGetAMotorAxisRel(joint, 1)); + CHECK_CLOSE(0, res[0], tol); + CHECK_CLOSE(1, res[1], tol); + CHECK_CLOSE(0, res[2], tol); + + dJointSetAMotorAxis(joint, 2, 2, 0, 0, 1); + dJointGetAMotorAxis(joint, 2, res); + CHECK_EQUAL(2, dJointGetAMotorAxisRel(joint, 2)); + CHECK_CLOSE(0, res[0], tol); + CHECK_CLOSE(0, res[1], tol); + CHECK_CLOSE(1, res[2], tol); + } + + + struct FixtureXEuler : FixtureBase { + FixtureXEuler() + { + // body only allowed to rotate around X axis + dJointAttach(joint, 0, body); + dJointSetAMotorMode(joint, dAMotorEuler); + dJointSetAMotorAxis(joint, 0, 0, 1, 0, 0); + dJointSetAMotorAxis(joint, 2, 0, 0, 0, 1); + } + }; + + + TEST_FIXTURE(FixtureXEuler, check_axes) + { + // test patch #181 bug fix + dVector3 axis_x; + dJointGetAMotorAxis(joint, 0, axis_x); + CHECK_CLOSE(1, axis_x[0], tol); + CHECK_CLOSE(0, axis_x[1], tol); + CHECK_CLOSE(0, axis_x[2], tol); + + dVector3 axis_y; + dJointGetAMotorAxis(joint, 1, axis_y); + CHECK_CLOSE(0, axis_y[0], tol); + CHECK_CLOSE(1, axis_y[1], tol); + CHECK_CLOSE(0, axis_y[2], tol); + + dVector3 axis_z; + dJointGetAMotorAxis(joint, 2, axis_z); + CHECK_CLOSE(0, axis_z[0], tol); + CHECK_CLOSE(0, axis_z[1], tol); + CHECK_CLOSE(1, axis_z[2], tol); + } + +} // End of SUITE TestdxJointAMotor |