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author | sanine <sanine.not@pm.me> | 2022-10-01 20:59:36 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-10-01 20:59:36 -0500 |
commit | c5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch) | |
tree | 277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/tests/joints/hinge.cpp | |
parent | 1cf9cc3408af7008451f9133fb95af66a9697d15 (diff) |
add ode
Diffstat (limited to 'libs/ode-0.16.1/tests/joints/hinge.cpp')
-rw-r--r-- | libs/ode-0.16.1/tests/joints/hinge.cpp | 928 |
1 files changed, 928 insertions, 0 deletions
diff --git a/libs/ode-0.16.1/tests/joints/hinge.cpp b/libs/ode-0.16.1/tests/joints/hinge.cpp new file mode 100644 index 0000000..f715a6e --- /dev/null +++ b/libs/ode-0.16.1/tests/joints/hinge.cpp @@ -0,0 +1,928 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ +//234567890123456789012345678901234567890123456789012345678901234567890123456789 +// 1 2 3 4 5 6 7 + +//////////////////////////////////////////////////////////////////////////////// +// This file create unit test for some of the functions found in: +// ode/src/joinst/hinge.cpp +// +// +//////////////////////////////////////////////////////////////////////////////// + +#include <UnitTest++.h> +#include <ode/ode.h> + +#include "../../ode/src/config.h" +#include "../../ode/src/joints/hinge.h" + +SUITE (TestdxJointHinge) +{ + // The 2 bodies are positionned at (0, 0, 0), with no rotation + // The joint is an Hinge Joint + // Axis is along the X axis + // Anchor at (0, 0, 0) + // ^Y + // | + // | + // | + // | + // | + // Z <---- . (X going out of the page) + struct dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Along_X { + dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Along_X() + { + wId = dWorldCreate(); + + bId1 = dBodyCreate (wId); + dBodySetPosition (bId1, 0, 0, 0); + + bId2 = dBodyCreate (wId); + dBodySetPosition (bId2, 0, 0, 0); + + jId = dJointCreateHinge (wId, 0); + joint = (dxJointHinge*) jId; + + + dJointAttach (jId, bId1, bId2); + dJointSetHingeAnchor (jId, 0, 0, 0); + + axis[0] = 1; + axis[1] = 0; + axis[2] = 0; + } + + ~dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Along_X() + { + dWorldDestroy (wId); + } + + dWorldID wId; + + dBodyID bId1; + dBodyID bId2; + + + dJointID jId; + dxJointHinge* joint; + + dVector3 axis; + }; + + // Rotate 2nd body 90deg around X then back to original position + // + // ^ ^ ^ + // | | => | <--- + // | | | + // B1 B2 B1 B2 + // + // Start with a Delta of 90deg + // ^ ^ ^ + // | <--- => | | + // | | | + // B1 B2 B1 B2 + TEST_FIXTURE (dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Along_X, + test_dJointSetHingeAxisOffset_B2_90deg) { + dMatrix3 R; + + CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, M_PI/2.0); + dBodySetRotation (bId2, R); + + CHECK_CLOSE (-M_PI/2.0, dJointGetHingeAngle (jId), 1e-4); + + dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], -M_PI/2.0); + CHECK_CLOSE (-M_PI/2.0, dJointGetHingeAngle (jId), 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, 0); + dBodySetRotation (bId2, R); + + CHECK_CLOSE (0.0, dJointGetHingeAngle (jId), 1e-4); + } + + + // Rotate 2nd body -90deg around X then back to original position + // + // ^ ^ ^ + // | | => | ---> + // | | | + // B1 B2 B1 B2 + // + // Start with a Delta of 90deg + // ^ ^ ^ + // | ---> => | | + // | | | + // B1 B2 B1 B2 + TEST_FIXTURE (dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Along_X, + test_dJointSetHingeAxisOffset_B2_Minus90deg) { + dMatrix3 R; + + dJointSetHingeAxis (jId, axis[0], axis[1], axis[2]); + + CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, -M_PI/2.0); + dBodySetRotation (bId2, R); + + CHECK_CLOSE (M_PI/2.0, dJointGetHingeAngle (jId), 1e-4); + + dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], M_PI/2.0); + CHECK_CLOSE (M_PI/2.0, dJointGetHingeAngle (jId), 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, 0); + dBodySetRotation (bId2, R); + + CHECK_CLOSE (0.0, dJointGetHingeAngle (jId), 1e-4); + } + + + // Rotate 1st body 0.23rad around X then back to original position + // + // ^ ^ ^ ^ + // | | => \ | + // | | \ | + // B1 B2 B1 B2 + // + // Start with a Delta of 0.23rad + // ^ ^ ^ ^ + // \ | => | | + // \ | | | + // B1 B2 B1 B2 + TEST_FIXTURE (dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Along_X, + test_dJointSetHingeAxisOffset_B1_0_23rad) { + dMatrix3 R; + + dJointSetHingeAxis (jId, axis[0], axis[1], axis[2]); + + CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, REAL(0.23) ); + dBodySetRotation (bId1, R); + + CHECK_CLOSE (REAL(0.23), dJointGetHingeAngle (jId), 1e-4); + + dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], REAL(0.23)); + CHECK_CLOSE (REAL(0.23), dJointGetHingeAngle (jId), 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, 0); + dBodySetRotation (bId1, R); + + CHECK_CLOSE (0.0, dJointGetHingeAngle (jId), 1e-4); + } + + + // Rotate 1st body -0.23rad around Z then back to original position + // + // ^ ^ ^ ^ + // | | => / | + // | | / | + // B1 B2 B1 B2 + // + // Start with a Delta of 0.23rad + // ^ ^ ^ ^ + // / | => | | + // / | | | + // B1 B2 B1 B2 + TEST_FIXTURE (dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Along_X, + test_dJointSetHingeAxisOffset_B1_Minus0_23rad) { + dMatrix3 R; + + dJointSetHingeAxis (jId, axis[0], axis[1], axis[2]); + + CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, -REAL(0.23)); + dBodySetRotation (bId1, R); + + CHECK_CLOSE (-REAL(0.23), dJointGetHingeAngle (jId), 1e-4); + + dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], -REAL(0.23)); + CHECK_CLOSE (-REAL(0.23), dJointGetHingeAngle (jId), 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, 0); + dBodySetRotation (bId1, R); + + CHECK_CLOSE (0.0, dJointGetHingeAngle (jId), 1e-4); + } + + + // The 2 bodies are positionned at (0, 0, 0), with no rotation + // The joint is an Hinge Joint. + // Axis in the inverse direction of the X axis + // Anchor at (0, 0, 0) + // ^Y + // | + // | + // | + // | + // | + // Z <---- x (X going out of the page) + struct dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Inverse_of_X { + dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Inverse_of_X() + { + wId = dWorldCreate(); + + bId1 = dBodyCreate (wId); + dBodySetPosition (bId1, 0, -1, 0); + + bId2 = dBodyCreate (wId); + dBodySetPosition (bId2, 0, 1, 0); + + jId = dJointCreateHinge (wId, 0); + joint = (dxJointHinge*) jId; + + + dJointAttach (jId, bId1, bId2); + dJointSetHingeAnchor (jId, 0, 0, 0); + + axis[0] = -1; + axis[1] = 0; + axis[2] = 0; + } + + ~dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Inverse_of_X() + { + dWorldDestroy (wId); + } + + dWorldID wId; + + dBodyID bId1; + dBodyID bId2; + + + dJointID jId; + dxJointHinge* joint; + + dVector3 axis; + }; + + // Rotate 2nd body 90deg around X then back to original position + // + // ^ ^ ^ + // | | => | <--- + // | | | + // B1 B2 B1 B2 + // + // Start with a Delta of 90deg + // ^ ^ ^ + // | <--- => | | + // | | | + // B1 B2 B1 B2 + TEST_FIXTURE (dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Inverse_of_X, + test_dJointSetHingeAxisOffset_B2_90Deg) { + dMatrix3 R; + + dJointSetHingeAxis (jId, axis[0], axis[1], axis[2]); + + CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, M_PI/2.0); + dBodySetRotation (bId2, R); + + CHECK_CLOSE (M_PI/2.0, dJointGetHingeAngle (jId), 1e-4); + + dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], M_PI/2.0); + CHECK_CLOSE (M_PI/2.0, dJointGetHingeAngle (jId), 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, 0); + dBodySetRotation (bId2, R); + + CHECK_CLOSE (0.0, dJointGetHingeAngle (jId), 1e-4); + } + + + // Rotate 2nd body -90deg around X then back to original position + // + // ^ ^ ^ + // | | => | ---> + // | | | + // B1 B2 B1 B2 + // + // Start with a Delta of 90deg + // ^ ^ ^ + // | ---> => | | + // | | | + // B1 B2 B1 B2 + TEST_FIXTURE (dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Inverse_of_X, + test_dJointSetHingeAxisOffset_B2_Minus90Deg) { + dMatrix3 R; + + dJointSetHingeAxis (jId, axis[0], axis[1], axis[2]); + + CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, -M_PI/2.0); + dBodySetRotation (bId2, R); + + CHECK_CLOSE (-M_PI/2.0, dJointGetHingeAngle (jId), 1e-4); + + dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], -M_PI/2.0); + CHECK_CLOSE (-M_PI/2.0, dJointGetHingeAngle (jId), 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, 0); + dBodySetRotation (bId2, R); + + CHECK_CLOSE (0.0, dJointGetHingeAngle (jId), 1e-4); + } + + + // Rotate 1st body 0.23rad around X then back to original position + // + // ^ ^ ^ ^ + // | | => \ | + // | | \ | + // B1 B2 B1 B2 + // + // Start with a Delta of 0.23rad + // ^ ^ ^ ^ + // \ | => | | + // \ | | | + // B1 B2 B1 B2 + TEST_FIXTURE (dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Inverse_of_X, + test_dJointSetHingeAxisOffset_B1_0_23rad) { + dMatrix3 R; + + dJointSetHingeAxis (jId, axis[0], axis[1], axis[2]); + + CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, REAL(0.23)); + dBodySetRotation (bId1, R); + + CHECK_CLOSE (-REAL(0.23), dJointGetHingeAngle (jId), 1e-4); + + dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], -REAL(0.23)); + CHECK_CLOSE (-REAL(0.23), dJointGetHingeAngle (jId), 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, 0); + dBodySetRotation (bId1, R); + + CHECK_CLOSE (0.0, dJointGetHingeAngle (jId), 1e-4); + } + + + // Rotate 2nd body -0.23rad around Z then back to original position + // + // ^ ^ ^ ^ + // | | => / | + // | | / | + // B1 B2 B1 B2 + // + // Start with a Delta of 0.23rad + // ^ ^ ^ ^ + // / | => | | + // / | | | + // B1 B2 B1 B2 + TEST_FIXTURE (dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Inverse_of_X, + test_dJointSetHingeAxisOffset_B1_Minus0_23rad) { + dMatrix3 R; + + dJointSetHingeAxis (jId, axis[0], axis[1], axis[2]); + + CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, -REAL(0.23)); + dBodySetRotation (bId1, R); + + CHECK_CLOSE (REAL(0.23), dJointGetHingeAngle (jId), 1e-4); + + dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], REAL(0.23)); + CHECK_CLOSE (REAL(0.23), dJointGetHingeAngle (jId), 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, 0); + dBodySetRotation (bId1, R); + + CHECK_CLOSE (0.0, dJointGetHingeAngle (jId), 1e-4); + } + + + // Only one body body1 at (0,0,0) + // The joint is an Hinge Joint. + // Axis is along the X axis + // Anchor at (0, 0, 0) + // + // ^Y + // | + // | + // | + // | + // | + // Z <-- X + struct dxJointHinge_Fixture_B1_At_Zero_Axis_Along_X { + dxJointHinge_Fixture_B1_At_Zero_Axis_Along_X() + { + wId = dWorldCreate(); + + bId1 = dBodyCreate (wId); + dBodySetPosition (bId1, 0, 0, 0); + + jId = dJointCreateHinge (wId, 0); + joint = (dxJointHinge*) jId; + + + dJointAttach (jId, bId1, NULL); + dJointSetHingeAnchor (jId, 0, 0, 0); + + axis[0] = 1; + axis[1] = 0; + axis[2] = 0; + } + + ~dxJointHinge_Fixture_B1_At_Zero_Axis_Along_X() + { + dWorldDestroy (wId); + } + + dWorldID wId; + + dBodyID bId1; + + + dJointID jId; + dxJointHinge* joint; + + dVector3 axis; + }; + + // Rotate B1 by 90deg around X then back to original position + // + // ^ + // | => <--- + // | + // B1 B1 + // + // Start with a Delta of 90deg + // ^ + // <--- => | + // | + // B1 B1 + TEST_FIXTURE (dxJointHinge_Fixture_B1_At_Zero_Axis_Along_X, + test_dJointSetHingeAxisOffset_1Body_B1_90Deg) { + dMatrix3 R; + + dJointSetHingeAxis (jId, axis[0], axis[1], axis[2]); + + CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, M_PI/2.0); + dBodySetRotation (bId1, R); + + CHECK_CLOSE (M_PI/2.0, dJointGetHingeAngle (jId), 1e-4); + + dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], M_PI/2.0); + CHECK_CLOSE (M_PI/2.0, dJointGetHingeAngle (jId), 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, 0); + dBodySetRotation (bId1, R); + + CHECK_CLOSE (0, dJointGetHingeAngle (jId), 1e-4); + } + + // Rotate B1 by -0.23rad around X then back to original position + // + // ^ ^ + // | => / + // | / + // B1 B1 + // + // Start with a Delta of -0.23rad + // ^ ^ + // / => | + // / | + // B1 B1 + TEST_FIXTURE (dxJointHinge_Fixture_B1_At_Zero_Axis_Along_X, + test_dJointSetHingeAxisOffset_1Body_B1_Minus0_23rad) { + dMatrix3 R; + + dJointSetHingeAxis (jId, axis[0], axis[1], axis[2]); + + CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, -REAL(0.23)); + dBodySetRotation (bId1, R); + + CHECK_CLOSE (-REAL(0.23), dJointGetHingeAngle (jId), 1e-4); + + dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], -REAL(0.23)); + CHECK_CLOSE (-REAL(0.23), dJointGetHingeAngle (jId), 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, 0); + dBodySetRotation (bId1, R); + + CHECK_CLOSE (0, dJointGetHingeAngle (jId), 1e-4); + } + + + + // Only one body body1 at (0,0,0) + // The joint is an Hinge Joint. + // Axis the inverse of the X axis + // Anchor at (0, 0, 0) + // + // ^Y + // | + // | + // | + // | + // | + // Z <-- X + struct dxJointHinge_Fixture_B1_At_Zero_Axis_Inverse_of_X { + dxJointHinge_Fixture_B1_At_Zero_Axis_Inverse_of_X() + { + wId = dWorldCreate(); + + bId1 = dBodyCreate (wId); + dBodySetPosition (bId1, 0, 0, 0); + + jId = dJointCreateHinge (wId, 0); + joint = (dxJointHinge*) jId; + + + dJointAttach (jId, bId1, NULL); + dJointSetHingeAnchor (jId, 0, 0, 0); + + axis[0] = -1; + axis[1] = 0; + axis[2] = 0; + } + + ~dxJointHinge_Fixture_B1_At_Zero_Axis_Inverse_of_X() + { + dWorldDestroy (wId); + } + + dWorldID wId; + + dBodyID bId1; + + + dJointID jId; + dxJointHinge* joint; + + dVector3 axis; + }; + + // Rotate B1 by 90deg around X then back to original position + // + // ^ + // | => <--- + // | + // B1 B1 + // + // Start with a Delta of 90deg + // ^ + // <--- => | + // | + // B1 B1 + TEST_FIXTURE (dxJointHinge_Fixture_B1_At_Zero_Axis_Inverse_of_X, + test_dJointSetHingeAxisOffset_1Body_B1_90Deg) { + dMatrix3 R; + + dJointSetHingeAxis (jId, axis[0], axis[1], axis[2]); + + CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, M_PI/2.0); + dBodySetRotation (bId1, R); + + CHECK_CLOSE (-M_PI/2.0, dJointGetHingeAngle (jId), 1e-4); + + dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], -M_PI/2.0); + CHECK_CLOSE (-M_PI/2.0, dJointGetHingeAngle (jId), 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, 0); + dBodySetRotation (bId1, R); + + CHECK_CLOSE (0, dJointGetHingeAngle (jId), 1e-4); + } + + // Rotate B1 by -0.23rad around X then back to original position + // + // ^ ^ + // | => / + // | / + // B1 B1 + // + // Start with a Delta of -0.23rad + // ^ ^ + // / => | + // / | + // B1 B1 + TEST_FIXTURE (dxJointHinge_Fixture_B1_At_Zero_Axis_Inverse_of_X, + test_dJointSetHingeAxisOffset_1Body_B1_Minus0_23rad) { + dMatrix3 R; + + dJointSetHingeAxis (jId, axis[0], axis[1], axis[2]); + + CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, -REAL(0.23)); + dBodySetRotation (bId1, R); + + CHECK_CLOSE (REAL(0.23), dJointGetHingeAngle (jId), 1e-4); + + dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], REAL(0.23)); + CHECK_CLOSE (REAL(0.23), dJointGetHingeAngle (jId), 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, 0); + dBodySetRotation (bId1, R); + + CHECK_CLOSE (0, dJointGetHingeAngle (jId), 1e-4); + } + + + + + + // Only one body body2 at (0,0,0) + // The joint is an Hinge Joint. + // Axis is along the X axis + // Anchor at (0, 0, 0) + // + // ^Y + // | + // | + // | + // | + // | + // Z <-- X + struct dxJointHinge_Fixture_B2_At_Zero_Axis_Along_X { + dxJointHinge_Fixture_B2_At_Zero_Axis_Along_X() + { + wId = dWorldCreate(); + + bId2 = dBodyCreate (wId); + dBodySetPosition (bId2, 0, 0, 0); + + jId = dJointCreateHinge (wId, 0); + joint = (dxJointHinge*) jId; + + + dJointAttach (jId, NULL, bId2); + dJointSetHingeAnchor (jId, 0, 0, 0); + + axis[0] = 1; + axis[1] = 0; + axis[2] = 0; + } + + ~dxJointHinge_Fixture_B2_At_Zero_Axis_Along_X() + { + dWorldDestroy (wId); + } + + dWorldID wId; + + dBodyID bId2; + + + dJointID jId; + dxJointHinge* joint; + + dVector3 axis; + }; + + // Rotate B2 by 90deg around X then back to original position + // + // ^ + // | => <--- + // | + // B2 B2 + // + // Start with a Delta of 90deg + // ^ + // <--- => | + // | + // B2 B2 + TEST_FIXTURE (dxJointHinge_Fixture_B2_At_Zero_Axis_Along_X, + test_dJointSetHingeAxisOffset_1Body_B2_90Deg) { + dMatrix3 R; + + dJointSetHingeAxis (jId, axis[0], axis[1], axis[2]); + + CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, M_PI/2.0); + dBodySetRotation (bId2, R); + + CHECK_CLOSE (-M_PI/2.0, dJointGetHingeAngle (jId), 1e-4); + + dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], -M_PI/2.0); + CHECK_CLOSE (-M_PI/2.0, dJointGetHingeAngle (jId), 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, 0); + dBodySetRotation (bId2, R); + + CHECK_CLOSE (0, dJointGetHingeAngle (jId), 1e-4); + } + + // Rotate B2 by -0.23rad around X then back to original position + // + // ^ ^ + // | => / + // | / + // B2 B2 + // + // Start with a Delta of -0.23rad + // ^ ^ + // / => | + // / | + // B2 B2 + TEST_FIXTURE (dxJointHinge_Fixture_B2_At_Zero_Axis_Along_X, + test_dJointSetHingeAxisOffset_1Body_B2_Minus0_23rad) { + dMatrix3 R; + + dJointSetHingeAxis (jId, axis[0], axis[1], axis[2]); + + CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, -REAL(0.23)); + dBodySetRotation (bId2, R); + + CHECK_CLOSE (REAL(0.23), dJointGetHingeAngle (jId), 1e-4); + + dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], REAL(0.23)); + CHECK_CLOSE (REAL(0.23), dJointGetHingeAngle (jId), 1e-4); + + dRFromAxisAndAngle (R, 1, 0, 0, 0); + dBodySetRotation (bId2, R); + + CHECK_CLOSE (0, dJointGetHingeAngle (jId), 1e-4); + } + + + + // Create 2 bodies attached by a Hinge joint + // Axis is along the X axis (Default value + // Anchor at (0, 0, 0) (Default value) + // + // ^Y + // | + // * Body2 + // | + // | + // Body1 | + // * Z--------> + struct dxJointHinge_Test_Initialization { + dxJointHinge_Test_Initialization() + { + wId = dWorldCreate(); + + // Remove gravity to have the only force be the force of the joint + dWorldSetGravity(wId, 0,0,0); + + for (int j=0; j<2; ++j) { + bId[j][0] = dBodyCreate (wId); + dBodySetPosition (bId[j][0], -1, -2, -3); + + bId[j][1] = dBodyCreate (wId); + dBodySetPosition (bId[j][1], 11, 22, 33); + + + dMatrix3 R; + dVector3 axis; // Random axis + + axis[0] = REAL(0.53); + axis[1] = -REAL(0.71); + axis[2] = REAL(0.43); + dNormalize3(axis); + dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], + REAL(0.47123)); // 27deg + dBodySetRotation (bId[j][0], R); + + + axis[0] = REAL(1.2); + axis[1] = REAL(0.87); + axis[2] = -REAL(0.33); + dNormalize3(axis); + dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], + REAL(0.47123)); // 27deg + dBodySetRotation (bId[j][1], R); + + jId[j] = dJointCreateHinge (wId, 0); + dJointAttach (jId[j], bId[j][0], bId[j][1]); + // dJointSetHingeParam(jId[j], dParamLoStop, 1); + // dJointSetHingeParam(jId[j], dParamHiStop, 2); + // dJointSetHingeParam(jId[j], dParamFMax, 200); + } + } + + ~dxJointHinge_Test_Initialization() + { + dWorldDestroy (wId); + } + + dWorldID wId; + + dBodyID bId[2][2]; + + + dJointID jId[2]; + + }; + + + // Test if setting a Hinge with its default values + // will behave the same as a default Hinge joint + TEST_FIXTURE (dxJointHinge_Test_Initialization, + test_Hinge_Initialization) { + using namespace std; + + dVector3 axis; + dJointGetHingeAxis(jId[1], axis); + dJointSetHingeAxis(jId[1], axis[0], axis[1], axis[2]); + + + dVector3 anchor; + dJointGetHingeAnchor(jId[1], anchor); + dJointSetHingeAnchor(jId[1], anchor[0], anchor[1], anchor[2]); + + + for (int b=0; b<2; ++b) { + // Compare body b of the first joint with its equivalent on the + // second joint + const dReal *qA = dBodyGetQuaternion(bId[0][b]); + const dReal *qB = dBodyGetQuaternion(bId[1][b]); + CHECK_CLOSE (qA[0], qB[0], 1e-6); + CHECK_CLOSE (qA[1], qB[1], 1e-6); + CHECK_CLOSE (qA[2], qB[2], 1e-6); + CHECK_CLOSE (qA[3], qB[3], 1e-6); + } + + dWorldStep (wId,0.5); + dWorldStep (wId,0.5); + dWorldStep (wId,0.5); + dWorldStep (wId,0.5); + + for (int b=0; b<2; ++b) { + // Compare body b of the first joint with its equivalent on the + // second joint + const dReal *qA = dBodyGetQuaternion(bId[0][b]); + const dReal *qB = dBodyGetQuaternion(bId[1][b]); + CHECK_CLOSE (qA[0], qB[0], 1e-6); + CHECK_CLOSE (qA[1], qB[1], 1e-6); + CHECK_CLOSE (qA[2], qB[2], 1e-6); + CHECK_CLOSE (qA[3], qB[3], 1e-6); + + + const dReal *posA = dBodyGetPosition(bId[0][b]); + const dReal *posB = dBodyGetPosition(bId[1][b]); + CHECK_CLOSE (posA[0], posB[0], 1e-6); + CHECK_CLOSE (posA[1], posB[1], 1e-6); + CHECK_CLOSE (posA[2], posB[2], 1e-6); + CHECK_CLOSE (posA[3], posB[3], 1e-6); + } + } + + + TEST_FIXTURE(dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Along_X, + test_Hinge_dParamVel) + { + const dReal targetvel = 100; + const dReal tolerance = targetvel * +#ifdef dSINGLE + 1e-2 +#else + 1e-6 +#endif + ; + + dJointSetHingeParam(jId, dParamFMax, dInfinity); + dJointSetHingeParam(jId, dParamVel, targetvel); + + dWorldStep(wId, 0.001); + + const dReal *v1 = dBodyGetAngularVel(bId1); + const dReal *v2 = dBodyGetAngularVel(bId2); + dVector3 rvel = { v1[0]-v2[0], v1[1]-v2[1], v1[2]-v2[2] }; + CHECK_CLOSE(rvel[0], targetvel, tolerance); + CHECK_CLOSE(rvel[1], 0, tolerance); + CHECK_CLOSE(rvel[2], 0, tolerance); + } + + + +} // End of SUITE TestdxJointHinge + + |