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authorsanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
committersanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
commitc5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch)
tree277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/tests/joints/piston.cpp
parent1cf9cc3408af7008451f9133fb95af66a9697d15 (diff)
add ode
Diffstat (limited to 'libs/ode-0.16.1/tests/joints/piston.cpp')
-rw-r--r--libs/ode-0.16.1/tests/joints/piston.cpp1456
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diff --git a/libs/ode-0.16.1/tests/joints/piston.cpp b/libs/ode-0.16.1/tests/joints/piston.cpp
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--- /dev/null
+++ b/libs/ode-0.16.1/tests/joints/piston.cpp
@@ -0,0 +1,1456 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+//234567890123456789012345678901234567890123456789012345678901234567890123456789
+// 1 2 3 4 5 6 7
+
+////////////////////////////////////////////////////////////////////////////////
+// This file create unit test for some of the functions found in:
+// ode/src/joinst/piston.cpp
+//
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include <UnitTest++.h>
+#include <ode/ode.h>
+
+#include "../../ode/src/config.h"
+#include "../../ode/src/joints/piston.h"
+
+SUITE (TestdxJointPiston)
+{
+ // The 2 bodies are positionned at (0, 0, 0), with no rotation
+ // The joint is a Piston Joint
+ // Axis is along the X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Along_X
+ {
+ Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Along_X()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, 0, 0);
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 0, 0);
+
+ jId = dJointCreatePiston (wId, 0);
+ joint = (dxJointPiston*) jId;
+
+
+ dJointAttach (jId, bId1, bId2);
+
+ dJointSetPistonAxis (jId, axis[0], axis[1], axis[2]);
+ }
+
+ ~Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Along_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+ dBodyID bId2;
+
+
+ dJointID jId;
+ dxJointPiston* joint;
+
+ static const dVector3 axis;
+
+ static const dReal offset;
+ };
+ const dVector3 Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Along_X::axis =
+ {
+ 1, 0, 0
+ };
+ const dReal Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Along_X::offset = REAL (3.1);
+
+ // Move 1st body offset unit in the X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPistonAxisOffset_B1_3Unit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0],offset*axis[1],offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ // Only here to test a deprecated warning
+ #if 0 // the deprecated warning is not a functional part of the API, no need to test it.
+ dJointSetPistonAxisDelta (jId, 1, 0, 0, 0, 0, 0);
+ #endif
+ }
+
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPistonAxisOffset_B1_Minus_3Unit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, -offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+ // Move 2nd body offset unit in the X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPistonAxisOffset_B2_3Unit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+ // Move 2nd body offset unit in the opposite X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPistonAxisOffset_B2_Minus_3Unit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, -offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0],offset*axis[1],offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+
+
+ // The 2 bodies are positionned at (0, 0, 0), with no rotation
+ // The joint is a Piston Joint
+ // Axis is the opposite of the X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Inverse_of_X
+ {
+ Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Inverse_of_X()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, 0, 0);
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 0, 0);
+
+ jId = dJointCreatePiston (wId, 0);
+ joint = (dxJointPiston*) jId;
+
+
+ dJointAttach (jId, bId1, bId2);
+
+
+ dJointSetPistonAxis (jId, axis[0], axis[1], axis[2]);
+ }
+
+ ~Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Inverse_of_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+ dBodyID bId2;
+
+
+ dJointID jId;
+ dxJointPiston* joint;
+
+ static const dVector3 axis;
+ static const dReal offset;
+ };
+ const dVector3 Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Inverse_of_X::axis =
+ {
+ -1, 0, 0
+ };
+ const dReal Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Inverse_of_X::offset = REAL (3.1);
+
+ // Move 1st body offset unit in the X direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonAxisOffset_B1_3Unit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonAxisOffset_B1_Minus_3Unit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, -offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0],offset*axis[1],offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+ // Move 2nd body offset unit in the X direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonAxisOffset_B2_3Unit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0],offset*axis[1],offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+ // Move 2nd body offset unit in the opposite X direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonAxisOffset_B2_Minus_3Unit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, -offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+
+ // Only body 1
+ // The body are positionned at (0, 0, 0), with no rotation
+ // The joint is a Piston Joint
+ // Axis is along the X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointPiston_B1_At_Zero_Axis_Along_X
+ {
+ Fixture_dxJointPiston_B1_At_Zero_Axis_Along_X()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, 0, 0);
+
+ jId = dJointCreatePiston (wId, 0);
+ joint = (dxJointPiston*) jId;
+
+
+ dJointAttach (jId, bId1, NULL);
+
+ dJointSetPistonAxis (jId, axis[0], axis[1], axis[2]);
+ }
+
+ ~Fixture_dxJointPiston_B1_At_Zero_Axis_Along_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+
+ dJointID jId;
+ dxJointPiston* joint;
+
+ static const dVector3 axis;
+
+ static const dReal offset;
+ };
+ const dVector3 Fixture_dxJointPiston_B1_At_Zero_Axis_Along_X::axis =
+ {
+ 1, 0, 0
+ };
+ const dReal Fixture_dxJointPiston_B1_At_Zero_Axis_Along_X::offset = REAL (3.1);
+
+ // Move 1st body offset unit in the X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_At_Zero_Axis_Along_X,
+ test_dJointSetPistonAxisOffset_B1_OffsetUnit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0],offset*axis[1],offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_At_Zero_Axis_Along_X,
+ test_dJointSetPistonAxisOffset_B1_Minus_OffsetUnit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, -offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+ // Only body 1
+ // The body are positionned at (0, 0, 0), with no rotation
+ // The joint is a Piston Joint
+ // Axis is in the oppsite X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointPiston_B1_At_Zero_Axis_Inverse_of_X
+ {
+ Fixture_dxJointPiston_B1_At_Zero_Axis_Inverse_of_X()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, 0, 0);
+
+ jId = dJointCreatePiston (wId, 0);
+ joint = (dxJointPiston*) jId;
+
+
+ dJointAttach (jId, bId1, NULL);
+
+ dJointSetPistonAxis (jId, axis[0], axis[1], axis[2]);
+ }
+
+ ~Fixture_dxJointPiston_B1_At_Zero_Axis_Inverse_of_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+
+ dJointID jId;
+ dxJointPiston* joint;
+
+ static const dVector3 axis;
+
+ static const dReal offset;
+ };
+ const dVector3 Fixture_dxJointPiston_B1_At_Zero_Axis_Inverse_of_X::axis =
+ {
+ -1, 0, 0
+ };
+ const dReal Fixture_dxJointPiston_B1_At_Zero_Axis_Inverse_of_X::offset = REAL (3.1);
+
+ // Move 1st body offset unit in the X direction
+ //
+ // X-------> X---------> <--- Axis
+ // B1 => B1
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> <--- Axis
+ // B1 => B1
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonAxisOffset_B1_OffsetUnit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> <--- Axis
+ // B1 => B1
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> <--- Axis
+ // B1 => B1
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonAxisOffset_B1_Minus_OffsetUnit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, -offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0],offset*axis[1],offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+
+
+
+
+
+
+
+
+ // Only body 2
+ // The body are positionned at (0, 0, 0), with no rotation
+ // The joint is a Piston Joint
+ // Axis is along the X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointPiston_B2_At_Zero_Axis_Along_X
+ {
+ Fixture_dxJointPiston_B2_At_Zero_Axis_Along_X()
+ {
+ wId = dWorldCreate();
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 0, 0);
+
+ jId = dJointCreatePiston (wId, 0);
+ joint = (dxJointPiston*) jId;
+
+
+ dJointAttach (jId, NULL, bId2);
+
+ dJointSetPistonAxis (jId, axis[0], axis[1], axis[2]);
+ }
+
+ ~Fixture_dxJointPiston_B2_At_Zero_Axis_Along_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId2;
+
+ dJointID jId;
+ dxJointPiston* joint;
+
+ static const dVector3 axis;
+
+ static const dReal offset;
+ };
+ const dVector3 Fixture_dxJointPiston_B2_At_Zero_Axis_Along_X::axis =
+ {
+ 1, 0, 0
+ };
+ const dReal Fixture_dxJointPiston_B2_At_Zero_Axis_Along_X::offset = REAL (3.1);
+
+ // Move 2nd body offset unit in the X direction
+ //
+ // X-------> X---------> Axis -->
+ // B2 => B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B2 => B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPistonAxisOffset_B2_OffsetUnit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+ // Move 2nd body offset unit in the opposite X direction
+ //
+ // X-------> X---------> Axis -->
+ // B2 => B2
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B2 => B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPistonAxisOffset_B2_Minus_OffsetUnit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, -offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0],offset*axis[1],offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+ // Only body 2
+ // The body are positionned at (0, 0, 0), with no rotation
+ // The joint is a Piston Joint
+ // Axis is in the opposite X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointPiston_B2_At_Zero_Axis_Inverse_of_X
+ {
+ Fixture_dxJointPiston_B2_At_Zero_Axis_Inverse_of_X()
+ {
+ wId = dWorldCreate();
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 0, 0);
+
+ jId = dJointCreatePiston (wId, 0);
+ joint = (dxJointPiston*) jId;
+
+
+ dJointAttach (jId, NULL, bId2);
+
+ dJointSetPistonAxis (jId, axis[0], axis[1], axis[2]);
+ }
+
+ ~Fixture_dxJointPiston_B2_At_Zero_Axis_Inverse_of_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId2;
+
+ dJointID jId;
+ dxJointPiston* joint;
+
+ static const dVector3 axis;
+
+ static const dReal offset;
+ };
+ const dVector3 Fixture_dxJointPiston_B2_At_Zero_Axis_Inverse_of_X::axis =
+ {
+ -1, 0, 0
+ };
+ const dReal Fixture_dxJointPiston_B2_At_Zero_Axis_Inverse_of_X::offset = REAL (3.1);
+
+ // Move 2nd body offset unit in the X direction
+ //
+ // X-------> X---------> <--- Axis
+ // B2 => B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> <--- Axis
+ // B2 => B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonAxisOffset_B2_OffsetUnit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0],offset*axis[1],offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ #if 0 // another deprecated warning test?
+ dJointSetPistonAxisDelta (jId, 1, 0, 0, 0, 0, 0);
+ #endif
+ }
+
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> <--- Axis
+ // B2 => B2
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> <--- Axis
+ // B2 => B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonAxisOffset_B2_Minus_OffsetUnit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, -offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+ // ==========================================================================
+ // Test Position Rate
+ // ==========================================================================
+
+ // Apply force on 1st body in the X direction also the Axis direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 F-> => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPistonPositionRate_Force_Along_Axis_on_B1)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId1, 1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+ // Apply force on 1st body in the inverse X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 <-F => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPistonPositionRate_Force_Inverse_of_Axis_on_B1)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId1, -1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (-1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+
+ // Apply force on 1st body in the X direction also the Axis direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 F-> => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonPositionRate_Force_Inverse_Axis_on_B1)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId1, 1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (-1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+ // Apply force on 1st body in the inverse X direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 <-F => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonPositionRate_Force_Along_of_Axis_on_B1)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId1, -1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+ // Apply force on 1st body in the X direction also the Axis direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 F-> B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPistonPositionRate_Force_Along_Axis_on_B2)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId2, 1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (-1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+ // Apply force on 1st body in the inverse X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 <-F B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPistonPositionRate_Force_Inverse_of_Axis_on_B2)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId2, -1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+
+ // Apply force on 1st body in the X direction also the Axis direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 F-> B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonPositionRate_Force_Inverse_Axis_on_B2)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId2, 1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+ // Apply force on 1st body in the inverse X direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 <-F B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonPositionRate_Force_Along_of_Axis_on_B2)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId2, -1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (-1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+
+
+ // Apply force on 1st body in the X direction also the Axis direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 F-> => B1
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_At_Zero_Axis_Along_X,
+ test_dJointSetPistonPositionRate_Force_Along_Axis_on_B1)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId1, 1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+ // Apply force on 1st body in the inverse X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 <-F => B1
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_At_Zero_Axis_Along_X,
+ test_dJointSetPistonPositionRate_Force_Inverse_of_Axis_on_B1)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId1, -1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (-1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+
+ // Apply force on 1st body in the X direction also the Axis direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 F-> => B1
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonPositionRate_Force_Inverse_Axis_on_B1)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId1, 1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (-1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+ // Apply force on 1st body in the inverse X direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 <-F => B1
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonPositionRate_Force_Along_of_Axis_on_B1)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId1, -1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+
+ // Apply force on body 2 in the X direction also the Axis direction
+ //
+ // X-------> X---------> Axis -->
+ // B2 F-> B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPistonPositionRate_Force_Along_Axis_on_B2)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId2, 1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (-1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+ // Apply force on body 2 in the inverse X direction
+ //
+ // X-------> X---------> Axis -->
+ // B2 <-F B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPistonPositionRate_Force_Inverse_of_Axis_on_B2)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId2, -1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+
+ // Apply force on body 2 in the X direction also the Axis direction
+ //
+ // X-------> X---------> <-- Axis
+ // B2 F-> B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonPositionRate_Force_Inverse_Axis_on_B2)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId2, 1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+ // Apply force on body 2 in the inverse X direction
+ //
+ // X-------> X---------> <-- Axis
+ // B2 <-F B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonPositionRate_Force_Along_of_Axis_on_B2)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId2, -1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (-1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+
+
+
+// Create 2 bodies attached by a Piston joint
+ // Axis is along the X axis (Default value
+ // Anchor at (0, 0, 0) (Default value)
+ //
+ // ^Y
+ // |
+ // * Body2
+ // |
+ // |
+ // Body1 |
+ // * Z-------->
+ struct dxJointPiston_Test_Initialization
+ {
+ dxJointPiston_Test_Initialization()
+ {
+ wId = dWorldCreate();
+
+ // Remove gravity to have the only force be the force of the joint
+ dWorldSetGravity(wId, 0,0,0);
+
+ for (int j=0; j<2; ++j)
+ {
+ bId[j][0] = dBodyCreate (wId);
+ dBodySetPosition (bId[j][0], -1, -2, -3);
+
+ bId[j][1] = dBodyCreate (wId);
+ dBodySetPosition (bId[j][1], 11, 22, 33);
+
+
+ dMatrix3 R;
+ dVector3 axis; // Random axis
+
+ axis[0] = REAL(0.53);
+ axis[1] = -REAL(0.71);
+ axis[2] = REAL(0.43);
+ dNormalize3(axis);
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
+ REAL(0.47123)); // 27deg
+ dBodySetRotation (bId[j][0], R);
+
+
+ axis[0] = REAL(1.2);
+ axis[1] = REAL(0.87);
+ axis[2] = -REAL(0.33);
+ dNormalize3(axis);
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
+ REAL(0.47123)); // 27deg
+ dBodySetRotation (bId[j][1], R);
+
+ jId[j] = dJointCreatePiston (wId, 0);
+ dJointAttach (jId[j], bId[j][0], bId[j][1]);
+ }
+ }
+
+ ~dxJointPiston_Test_Initialization()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId[2][2];
+
+
+ dJointID jId[2];
+
+ };
+
+
+ // Test if setting a Piston with its default values
+ // will behave the same as a default Piston joint
+ TEST_FIXTURE (dxJointPiston_Test_Initialization,
+ test_Piston_Initialization)
+ {
+ using namespace std;
+
+ dVector3 axis;
+ dJointGetPistonAxis(jId[1], axis);
+ dJointSetPistonAxis(jId[1], axis[0], axis[1], axis[2]);
+
+
+ dVector3 anchor;
+ dJointGetPistonAnchor(jId[1], anchor);
+ dJointSetPistonAnchor(jId[1], anchor[0], anchor[1], anchor[2]);
+
+
+ for (int b=0; b<2; ++b)
+ {
+ // Compare body b of the first joint with its equivalent on the
+ // second joint
+ const dReal *qA = dBodyGetQuaternion(bId[0][b]);
+ const dReal *qB = dBodyGetQuaternion(bId[1][b]);
+ CHECK_CLOSE (qA[0], qB[0], 1e-6);
+ CHECK_CLOSE (qA[1], qB[1], 1e-6);
+ CHECK_CLOSE (qA[2], qB[2], 1e-6);
+ CHECK_CLOSE (qA[3], qB[3], 1e-6);
+ }
+
+ dWorldStep (wId,0.5);
+ dWorldStep (wId,0.5);
+ dWorldStep (wId,0.5);
+ dWorldStep (wId,0.5);
+
+ for (int b=0; b<2; ++b)
+ {
+ // Compare body b of the first joint with its equivalent on the
+ // second joint
+ const dReal *qA = dBodyGetQuaternion(bId[0][b]);
+ const dReal *qB = dBodyGetQuaternion(bId[1][b]);
+ CHECK_CLOSE (qA[0], qB[0], 1e-6);
+ CHECK_CLOSE (qA[1], qB[1], 1e-6);
+ CHECK_CLOSE (qA[2], qB[2], 1e-6);
+ CHECK_CLOSE (qA[3], qB[3], 1e-6);
+
+
+ const dReal *posA = dBodyGetPosition(bId[0][b]);
+ const dReal *posB = dBodyGetPosition(bId[1][b]);
+ CHECK_CLOSE (posA[0], posB[0], 1e-6);
+ CHECK_CLOSE (posA[1], posB[1], 1e-6);
+ CHECK_CLOSE (posA[2], posB[2], 1e-6);
+ CHECK_CLOSE (posA[3], posB[3], 1e-6);
+ }
+
+
+ }
+
+
+
+
+
+ // Compare only one body to 2 bodies with one fixed.
+ //
+ // The body are positionned at (0, 0, 0), with no rotation
+ // The joint is a Piston Joint
+ // Axis is along the X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointPiston_Compare_Body_At_Zero_Axis_Along_X
+ {
+ Fixture_dxJointPiston_Compare_Body_At_Zero_Axis_Along_X()
+ {
+ wId = dWorldCreate();
+
+ bId1_12 = dBodyCreate (wId);
+ dBodySetPosition (bId1_12, 0, 0, 0);
+
+ bId2_12 = dBodyCreate (wId);
+ dBodySetPosition (bId2_12, 0, 0, 0);
+ // The force will be added in the function since it is not
+ // always on the same body
+
+ jId_12 = dJointCreatePiston (wId, 0);
+ dJointAttach(jId_12, bId1_12, bId2_12);
+
+ fixed = dJointCreateFixed (wId, 0);
+
+
+
+ bId = dBodyCreate (wId);
+ dBodySetPosition (bId, 0, 0, 0);
+
+ dBodyAddForce (bId, 4, 0, 0);
+
+ jId = dJointCreatePiston (wId, 0);
+ }
+
+ ~Fixture_dxJointPiston_Compare_Body_At_Zero_Axis_Along_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1_12;
+ dBodyID bId2_12;
+
+ dJointID jId_12; // Joint with 2 bodies
+
+ dJointID fixed;
+
+
+
+ dBodyID bId;
+ dJointID jId; // Joint with one body
+ };
+
+ // This test compare the result of a slider with 2 bodies where body body 2 is
+ // fixed to the world to a slider with only one body at position 1.
+ //
+ // Test the limits [-1, 0.25] when only one body at is attached to the joint
+ // using dJointAttache(jId, bId, 0);
+ //
+ TEST_FIXTURE(Fixture_dxJointPiston_Compare_Body_At_Zero_Axis_Along_X,
+ test_Limit_minus1_025_One_Body_on_left)
+ {
+ dBodyAddForce (bId1_12, 4, 0, 0);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+ dJointSetPistonParam(jId_12, dParamLoStop, -1);
+ dJointSetPistonParam(jId_12, dParamHiStop, 0.25);
+
+ dJointAttach(fixed, 0, bId2_12);
+ dJointSetFixed(fixed);
+
+ dJointAttach(jId, bId, 0);
+ dJointSetPistonParam(jId, dParamLoStop, -1);
+ dJointSetPistonParam(jId, dParamHiStop, 0.25);
+
+
+ for (int i=0; i<50; ++i)
+ dWorldStep(wId, 1.0);
+
+
+ const dReal *pos1_12 = dBodyGetPosition(bId1_12);
+ const dReal *pos = dBodyGetPosition(bId);
+
+ CHECK_CLOSE (pos1_12[0], pos[0], 1e-2);
+ CHECK_CLOSE (pos1_12[1], pos[1], 1e-2);
+ CHECK_CLOSE (pos1_12[2], pos[2], 1e-2);
+
+ const dReal *q1_12 = dBodyGetQuaternion(bId1_12);
+ const dReal *q = dBodyGetQuaternion(bId);
+
+ CHECK_CLOSE (q1_12[0], q[0], 1e-4);
+ CHECK_CLOSE (q1_12[1], q[1], 1e-4);
+ CHECK_CLOSE (q1_12[2], q[2], 1e-4);
+ CHECK_CLOSE (q1_12[3], q[3], 1e-4);
+ }
+
+
+
+ // This test compare the result of a slider with 2 bodies where body body 1 is
+ // fixed to the world to a slider with only one body at position 2.
+ //
+ // Test the limits [-1, 0.25] when only one body at is attached to the joint
+ // using dJointAttache(jId, 0, bId);
+ //
+ TEST_FIXTURE(Fixture_dxJointPiston_Compare_Body_At_Zero_Axis_Along_X,
+ test_Limit_minus1_025_One_Body_on_right)
+ {
+ dBodyAddForce (bId2_12, 4, 0, 0);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+ dJointSetPistonParam(jId_12, dParamLoStop, -1);
+ dJointSetPistonParam(jId_12, dParamHiStop, 0.25);
+
+ dJointAttach(fixed, bId1_12, 0);
+ dJointSetFixed(fixed);
+
+
+ dJointAttach(jId, 0, bId);
+ dJointSetPistonParam(jId, dParamLoStop, -1);
+ dJointSetPistonParam(jId, dParamHiStop, 0.25);
+
+ for (int i=0; i<50; ++i)
+ dWorldStep(wId, 1.0);
+
+
+ const dReal *pos2_12 = dBodyGetPosition(bId2_12);
+ const dReal *pos = dBodyGetPosition(bId);
+
+ CHECK_CLOSE (pos2_12[0], pos[0], 1e-2);
+ CHECK_CLOSE (pos2_12[1], pos[1], 1e-2);
+ CHECK_CLOSE (pos2_12[2], pos[2], 1e-2);
+
+
+ const dReal *q2_12 = dBodyGetQuaternion(bId2_12);
+ const dReal *q = dBodyGetQuaternion(bId);
+
+ CHECK_CLOSE (q2_12[0], q[0], 1e-4);
+ CHECK_CLOSE (q2_12[1], q[1], 1e-4);
+ CHECK_CLOSE (q2_12[2], q[2], 1e-4);
+ CHECK_CLOSE (q2_12[3], q[3], 1e-4);
+ }
+
+
+
+ // This test compare the result of a slider with 2 bodies where body body 2 is
+ // fixed to the world to a slider with only one body at position 1.
+ //
+ // Test the limits [0, 0] when only one body at is attached to the joint
+ // using dJointAttache(jId, bId, 0);
+ //
+ // The body should not move since their is no room between the two limits
+ //
+ TEST_FIXTURE(Fixture_dxJointPiston_Compare_Body_At_Zero_Axis_Along_X,
+ test_Limit_0_0_One_Body_on_left)
+ {
+ dBodyAddForce (bId1_12, 4, 0, 0);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+ dJointSetPistonParam(jId_12, dParamLoStop, 0);
+ dJointSetPistonParam(jId_12, dParamHiStop, 0);
+
+ dJointAttach(fixed, 0, bId2_12);
+ dJointSetFixed(fixed);
+
+
+ dJointAttach(jId, bId, 0);
+ dJointSetPistonParam(jId, dParamLoStop, 0);
+ dJointSetPistonParam(jId, dParamHiStop, 0);
+
+ for (int i=0; i<500; ++i)
+ dWorldStep(wId, 1.0);
+
+
+ const dReal *pos1_12 = dBodyGetPosition(bId1_12);
+ const dReal *pos = dBodyGetPosition(bId);
+
+ CHECK_CLOSE (pos1_12[0], pos[0], 1e-4);
+ CHECK_CLOSE (pos1_12[1], pos[1], 1e-4);
+ CHECK_CLOSE (pos1_12[2], pos[2], 1e-4);
+
+ CHECK_CLOSE (0, pos[0], 1e-4);
+ CHECK_CLOSE (0, pos[1], 1e-4);
+ CHECK_CLOSE (0, pos[2], 1e-4);
+
+
+ const dReal *q1_12 = dBodyGetQuaternion(bId1_12);
+ const dReal *q = dBodyGetQuaternion(bId);
+
+ CHECK_CLOSE (q1_12[0], q[0], 1e-4);
+ CHECK_CLOSE (q1_12[1], q[1], 1e-4);
+ CHECK_CLOSE (q1_12[2], q[2], 1e-4);
+ CHECK_CLOSE (q1_12[3], q[3], 1e-4);
+ }
+
+
+ // This test compare the result of a slider with 2 bodies where body body 1 is
+ // fixed to the world to a slider with only one body at position 2.
+ //
+ // Test the limits [0, 0] when only one body at is attached to the joint
+ // using dJointAttache(jId, 0, bId);
+ //
+ // The body should not move since their is no room between the two limits
+ //
+ TEST_FIXTURE(Fixture_dxJointPiston_Compare_Body_At_Zero_Axis_Along_X,
+ test_Limit_0_0_One_Body_on_right)
+ {
+ dBodyAddForce (bId2_12, 4, 0, 0);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+ dJointSetPistonParam(jId_12, dParamLoStop, 0);
+ dJointSetPistonParam(jId_12, dParamHiStop, 0);
+
+ dJointAttach(fixed, bId1_12, 0);
+ dJointSetFixed(fixed);
+
+
+ dJointAttach(jId, 0, bId);
+ dJointSetPistonParam(jId, dParamLoStop, 0);
+ dJointSetPistonParam(jId, dParamHiStop, 0);
+
+ for (int i=0; i<500; ++i)
+ dWorldStep(wId, 1.0);
+
+ const dReal *pos2_12 = dBodyGetPosition(bId2_12);
+ const dReal *pos = dBodyGetPosition(bId);
+
+ CHECK_CLOSE (pos2_12[0], pos[0], 1e-4);
+ CHECK_CLOSE (pos2_12[1], pos[1], 1e-4);
+ CHECK_CLOSE (pos2_12[2], pos[2], 1e-4);
+
+ CHECK_CLOSE (0, pos[0], 1e-4);
+ CHECK_CLOSE (0, pos[1], 1e-4);
+ CHECK_CLOSE (0, pos[2], 1e-4);
+
+
+ const dReal *q2_12 = dBodyGetQuaternion(bId2_12);
+ const dReal *q = dBodyGetQuaternion(bId);
+
+ CHECK_CLOSE (q2_12[0], q[0], 1e-4);
+ CHECK_CLOSE (q2_12[1], q[1], 1e-4);
+ CHECK_CLOSE (q2_12[2], q[2], 1e-4);
+ CHECK_CLOSE (q2_12[3], q[3], 1e-4);
+ }
+
+
+} // End of SUITE TestdxJointPiston