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authorsanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
committersanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
commitc5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch)
tree277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/tests/joints/pu.cpp
parent1cf9cc3408af7008451f9133fb95af66a9697d15 (diff)
add ode
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diff --git a/libs/ode-0.16.1/tests/joints/pu.cpp b/libs/ode-0.16.1/tests/joints/pu.cpp
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+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+//234567890123456789012345678901234567890123456789012345678901234567890123456789
+// 1 2 3 4 5 6 7
+
+////////////////////////////////////////////////////////////////////////////////
+// This file create unit test for some of the functions found in:
+// ode/src/joinst/pu.cpp
+//
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include <UnitTest++.h>
+#include <ode/ode.h>
+
+#include "../../ode/src/config.h"
+#include "../../ode/src/joints/pu.h"
+
+SUITE (TestdxJointPU)
+{
+ // The 2 bodies are positionned at (0, 0, 0), and (0, 0, 0)
+ // The second body has a rotation of 27deg around X axis.
+ // The joint is a PU Joint
+ // Axis is along the X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointPU_B1_and_B2_At_Zero_Axis_Along_X
+ {
+ Fixture_dxJointPU_B1_and_B2_At_Zero_Axis_Along_X()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, 0, 0);
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 0, 0);
+
+ dMatrix3 R;
+
+ dRFromAxisAndAngle (R, 1, 0, 0, REAL(0.47123)); // 27deg
+ dBodySetRotation (bId2, R);
+
+ jId = dJointCreatePU (wId, 0);
+ joint = (dxJointPU*) jId;
+
+
+ dJointAttach (jId, bId1, bId2);
+ }
+
+ ~Fixture_dxJointPU_B1_and_B2_At_Zero_Axis_Along_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+ dBodyID bId2;
+
+
+ dJointID jId;
+ dxJointPU* joint;
+ };
+
+ // Test is dJointSetPUAxis and dJointGetPUAxis return same value
+ TEST_FIXTURE (Fixture_dxJointPU_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetGetPUAxis)
+ {
+ dVector3 axisOrig, axis;
+
+
+ dJointGetPUAxis1 (jId, axisOrig);
+ dJointGetPUAxis1 (jId, axis);
+ dJointSetPUAxis1 (jId, axis[0], axis[1], axis[2]);
+ dJointGetPUAxis1 (jId, axis);
+ CHECK_CLOSE (axis[0], axisOrig[0] , 1e-4);
+ CHECK_CLOSE (axis[1], axisOrig[1] , 1e-4);
+ CHECK_CLOSE (axis[2], axisOrig[2] , 1e-4);
+
+
+ dJointGetPUAxis2 (jId, axisOrig);
+ dJointGetPUAxis2(jId, axis);
+ dJointSetPUAxis2 (jId, axis[0], axis[1], axis[2]);
+ dJointGetPUAxis2 (jId, axis);
+ CHECK_CLOSE (axis[0], axisOrig[0] , 1e-4);
+ CHECK_CLOSE (axis[1], axisOrig[1] , 1e-4);
+ CHECK_CLOSE (axis[2], axisOrig[2] , 1e-4);
+
+
+ dJointGetPUAxis3 (jId, axisOrig);
+ dJointGetPUAxis3(jId, axis);
+ dJointSetPUAxis3 (jId, axis[0], axis[1], axis[2]);
+ dJointGetPUAxis3 (jId, axis);
+ CHECK_CLOSE (axis[0], axisOrig[0] , 1e-4);
+ CHECK_CLOSE (axis[1], axisOrig[1] , 1e-4);
+ CHECK_CLOSE (axis[2], axisOrig[2] , 1e-4);
+ }
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ // The joint is a PU Joint
+ // Default joint value
+ // The two bodies at at (0, 0, 0)
+ struct Fixture_dxJointPU_B1_and_B2_At_Zero
+ {
+ Fixture_dxJointPU_B1_and_B2_At_Zero()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, 0, 0);
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 0, 0);
+
+ jId = dJointCreatePU (wId, 0);
+ joint = (dxJointPU*) jId;
+
+
+ dJointAttach (jId, bId1, bId2);
+ }
+
+ ~Fixture_dxJointPU_B1_and_B2_At_Zero()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+ dBodyID bId2;
+
+
+ dJointID jId;
+ dxJointPU* joint;
+
+ static const dReal offset;
+ };
+ const dReal Fixture_dxJointPU_B1_and_B2_At_Zero::offset = REAL (3.1);
+
+
+
+
+
+ // Move 1st body offset unit in the X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPU_B1_and_B2_At_Zero,
+ test_dJointSetPUAxisOffset_B1_3Unit)
+ {
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4);
+
+ dVector3 axis;
+ dJointGetPUAxisP (jId, axis);
+
+ dJointSetPUAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0],offset*axis[1],offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+ }
+
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPU_B1_and_B2_At_Zero,
+ test_dJointSetPUAxisOffset_B1_Minus_3Unit)
+ {
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, -offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4);
+
+ dVector3 axis;
+ dJointGetPUAxisP (jId, axis);
+ dJointSetPUAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+ }
+
+ // Move 2nd body offset unit in the X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPU_B1_and_B2_At_Zero,
+ test_dJointSetPUAxisOffset_B2_3Unit)
+ {
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4);
+
+ dVector3 axis;
+ dJointGetPUAxisP (jId, axis);
+ dJointSetPUAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+ }
+
+ // Move 2nd body offset unit in the opposite X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPU_B1_and_B2_At_Zero,
+ test_dJointSetPUAxisOffset_B2_Minus_3Unit)
+ {
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, -offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4);
+
+ dVector3 axis;
+ dJointGetPUAxisP (jId, axis);
+ dJointSetPUAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0],offset*axis[1],offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+ }
+
+
+
+ // Attach only one body at position 1 to the joint dJointAttach (jId, bId, 0)
+ // Move 1st body offset unit in the X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ TEST_FIXTURE (Fixture_dxJointPU_B1_and_B2_At_Zero,
+ test_dJointSetPUAxisOffset_B1_OffsetUnit)
+ {
+ dJointAttach (jId, bId1, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4);
+
+ dVector3 axis;
+ dJointGetPUAxisP (jId, axis);
+ dJointSetPUAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0],offset*axis[1],offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+ }
+
+ // Attache only one body at position 1 to the joint dJointAttach (jId, bId, 0)
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ TEST_FIXTURE (Fixture_dxJointPU_B1_and_B2_At_Zero,
+ test_dJointSetPUAxisOffset_B1_Minus_OffsetUnit)
+ {
+ dJointAttach (jId, bId1, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, -offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4);
+
+ dVector3 axis;
+ dJointGetPUAxisP (jId, axis);
+ dJointSetPUAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+ }
+
+
+
+ // Attache only one body at position 2 to the joint dJointAttach (jId, 0, bId)
+ // Move 1st body offset unit in the X direction
+ //
+ // X-------> X---------> Axis -->
+ // B2 => B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B2 => B2
+ TEST_FIXTURE (Fixture_dxJointPU_B1_and_B2_At_Zero,
+ test_dJointSetPUAxisOffset_B2_OffsetUnit)
+ {
+ dJointAttach (jId, 0, bId2);
+
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4);
+
+ dVector3 axis;
+ dJointGetPUAxisP (jId, axis);
+ dJointSetPUAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0], -offset*axis[1], -offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+ }
+
+ // Attache only one body at position 2 to the joint dJointAttach (jId, 0, bId)
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> Axis -->
+ // B2 => B2
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B2 => B2
+ TEST_FIXTURE (Fixture_dxJointPU_B1_and_B2_At_Zero,
+ test_dJointSetPUAxisOffset_B2_Minus_OffsetUnit)
+ {
+ dJointAttach (jId, 0, bId2);
+
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, -offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4);
+
+ dVector3 axis;
+ dJointGetPUAxisP (jId, axis);
+ dJointSetPUAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0], offset*axis[1], offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+ }
+
+
+
+
+ // Only one body
+ // The body are positionned at (0, 0, 0), with no rotation
+ // The joint is a PU Joint
+ // Axis is in the oppsite X axis
+ // Anchor at (0, 0, 0)
+ // N.B. By default the body is attached at position 1 on the joint
+ // dJointAttach (jId, bId, 0);
+ struct Fixture_dxJointPU_One_Body_At_Zero_Axis_Inverse_of_X
+ {
+ Fixture_dxJointPU_One_Body_At_Zero_Axis_Inverse_of_X()
+ {
+ wId = dWorldCreate();
+
+ bId = dBodyCreate (wId);
+ dBodySetPosition (bId, 0, 0, 0);
+
+ jId = dJointCreatePU (wId, 0);
+ joint = (dxJointPU*) jId;
+
+
+ dJointAttach (jId, bId, NULL);
+
+ dJointSetPUAxisP (jId, axis[0], axis[1], axis[2]);
+ }
+
+ ~Fixture_dxJointPU_One_Body_At_Zero_Axis_Inverse_of_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId;
+
+ dJointID jId;
+ dxJointPU* joint;
+
+ static const dVector3 axis;
+
+ static const dReal offset;
+ };
+ const dVector3 Fixture_dxJointPU_One_Body_At_Zero_Axis_Inverse_of_X::axis =
+ {
+ -1, 0, 0
+ };
+ const dReal Fixture_dxJointPU_One_Body_At_Zero_Axis_Inverse_of_X::offset = REAL (3.1);
+
+
+ // Move 1st body offset unit in the X direction
+ //
+ // X-------> X---------> <--- Axis
+ // B1 => B1
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> <--- Axis
+ // B1 => B1
+ TEST_FIXTURE (Fixture_dxJointPU_One_Body_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPUAxisOffset_B1_At_Position_1_OffsetUnit)
+ {
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId, offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4);
+
+ dJointSetPUAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+ }
+
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> <--- Axis
+ // B1 => B1
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> <--- Axis
+ // B1 => B1
+ TEST_FIXTURE (Fixture_dxJointPU_One_Body_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPUAxisOffset_B1_Minus_OffsetUnit)
+ {
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId, -offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4);
+
+ dJointSetPUAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0],offset*axis[1],offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+ }
+
+
+ // Move 1st body offset unit in the X direction
+ //
+ // X-------> X---------> <--- Axis
+ // B2 => B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> <--- Axis
+ // B2 => B2
+ TEST_FIXTURE (Fixture_dxJointPU_One_Body_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPUAxisOffset_B2_OffsetUnit)
+ {
+ // By default it is attached to position 1
+ // Now attach the body at positiojn 2
+ dJointAttach(jId, 0, bId);
+
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId, offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4);
+
+ dJointSetPUAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0], offset*axis[1], offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+ }
+
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> <--- Axis
+ // B2 => B2
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> <--- Axis
+ // B2 => B2
+ TEST_FIXTURE (Fixture_dxJointPU_One_Body_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPUAxisOffset_B2_Minus_OffsetUnit)
+ {
+ // By default it is attached to position 1
+ // Now attach the body at positiojn 2
+ dJointAttach(jId, 0, bId);
+
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId, -offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4);
+
+ dJointSetPUAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0], -offset*axis[1], -offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+ }
+
+
+
+
+
+
+
+
+
+ // Compare only one body to 2 bodies with one fixed.
+ //
+ // The body are positionned at (0, 0, 0), with no rotation
+ // The joint is a PU Joint with default values
+ struct Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero
+ {
+ Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero()
+ {
+ wId = dWorldCreate();
+
+ bId1_12 = dBodyCreate (wId);
+ dBodySetPosition (bId1_12, 0, 0, 0);
+
+ bId2_12 = dBodyCreate (wId);
+ dBodySetPosition (bId2_12, 0, 0, 0);
+ // The force will be added in the function since it is not
+ // always on the same body
+
+ jId_12 = dJointCreatePU (wId, 0);
+ dJointAttach(jId_12, bId1_12, bId2_12);
+
+ fixed = dJointCreateFixed (wId, 0);
+
+
+
+ jId = dJointCreatePU (wId, 0);
+
+ bId = dBodyCreate (wId);
+ dBodySetPosition (bId, 0, 0, 0);
+
+ // Linear velocity along the prismatic axis;
+ dVector3 axis;
+ dJointGetPUAxisP(jId_12, axis);
+ dJointSetPUAxisP(jId, axis[0], axis[1], axis[2]);
+ dBodySetLinearVel (bId, magnitude*axis[0], magnitude*axis[1], magnitude*axis[2]);
+ }
+
+ ~Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1_12;
+ dBodyID bId2_12;
+
+ dJointID jId_12; // Joint with 2 bodies
+
+ dJointID fixed;
+
+
+
+ dBodyID bId;
+ dJointID jId; // Joint with one body
+
+ static const dReal magnitude;
+ };
+ const dReal Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero::magnitude = REAL (4.27);
+
+
+ TEST_FIXTURE (Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero,
+ test_dJointSetPUPositionRate_Only_B1)
+ {
+ // Linear velocity along the prismatic axis;
+ dVector3 axis;
+ dJointGetPUAxisP(jId_12, axis);
+ dBodySetLinearVel (bId1_12, magnitude*axis[0], magnitude*axis[1], magnitude*axis[2]);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+
+ dJointAttach(fixed, 0, bId2_12);
+ dJointSetFixed(fixed);
+
+ dJointAttach(jId, bId, 0);
+
+ CHECK_CLOSE(dJointGetPUPositionRate(jId_12), dJointGetPUPositionRate(jId), 1e-2);
+ }
+
+
+ TEST_FIXTURE (Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero,
+ test_dJointSetPUPositionRate_Only_B2)
+ {
+ // Linear velocity along the prismatic axis;
+ dVector3 axis;
+ dJointGetPUAxisP(jId_12, axis);
+ dBodySetLinearVel (bId2_12, magnitude*axis[0], magnitude*axis[1], magnitude*axis[2]);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+
+ dJointAttach(fixed, bId1_12, 0);
+ dJointSetFixed(fixed);
+
+ dJointAttach(jId, 0, bId);
+
+ CHECK_CLOSE(dJointGetPUPositionRate(jId_12), dJointGetPUPositionRate(jId), 1e-2);
+ }
+
+
+
+
+
+
+
+
+ // This test compare the result of a pu joint with 2 bodies where body body 2 is
+ // fixed to the world to a pu joint with only one body at position 1.
+ //
+ // Test the limits [-1, 0.25] when only one body at is attached to the joint
+ // using dJointAttache(jId, bId, 0);
+ //
+ TEST_FIXTURE(Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero,
+ test_Limit_minus1_025_One_Body_on_left)
+ {
+ dVector3 axis;
+ dJointGetPUAxisP(jId_12, axis);
+ dJointSetPUAxisP(jId, axis[0], axis[1], axis[2]);
+ dBodySetLinearVel (bId1_12, magnitude*axis[0], magnitude*axis[1], magnitude*axis[2]);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+ dJointSetPUParam(jId_12, dParamLoStop3, -1);
+ dJointSetPUParam(jId_12, dParamHiStop3, 0.25);
+
+ dJointAttach(fixed, 0, bId2_12);
+ dJointSetFixed(fixed);
+
+ dJointAttach(jId, bId, 0);
+ dJointSetPUParam(jId, dParamLoStop3, -1);
+ dJointSetPUParam(jId, dParamHiStop3, 0.25);
+
+
+ for (int i=0; i<50; ++i)
+ dWorldStep(wId, 1.0);
+
+
+ const dReal *pos1_12 = dBodyGetPosition(bId1_12);
+ const dReal *pos = dBodyGetPosition(bId);
+
+ CHECK_CLOSE (pos1_12[0], pos[0], 1e-2);
+ CHECK_CLOSE (pos1_12[1], pos[1], 1e-2);
+ CHECK_CLOSE (pos1_12[2], pos[2], 1e-2);
+
+ const dReal *q1_12 = dBodyGetQuaternion(bId1_12);
+ const dReal *q = dBodyGetQuaternion(bId);
+
+ CHECK_CLOSE (q1_12[0], q[0], 1e-4);
+ CHECK_CLOSE (q1_12[1], q[1], 1e-4);
+ CHECK_CLOSE (q1_12[2], q[2], 1e-4);
+ CHECK_CLOSE (q1_12[3], q[3], 1e-4);
+
+ // Should be different than zero
+ CHECK( dJointGetPUPosition(jId_12) );
+ CHECK( dJointGetPUPosition(jId) );
+
+ CHECK( dJointGetPUPositionRate(jId_12) );
+ CHECK( dJointGetPUPositionRate(jId) );
+ }
+
+
+
+ // This test compare the result of a pu joint with 2 bodies where body body 1 is
+ // fixed to the world to a pu joint with only one body at position 2.
+ //
+ // Test the limits [-1, 0.25] when only one body at is attached to the joint
+ // using dJointAttache(jId, 0, bId);
+ //
+ TEST_FIXTURE(Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero,
+ test_Limit_minus1_025_One_Body_on_right)
+ {
+ dVector3 axis;
+ dJointGetPUAxisP(jId_12, axis);
+ dJointSetPUAxisP(jId, axis[0], axis[1], axis[2]);
+ dBodySetLinearVel (bId2_12, magnitude*axis[0], magnitude*axis[1], magnitude*axis[2]);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+ dJointSetPUParam(jId_12, dParamLoStop3, -1);
+ dJointSetPUParam(jId_12, dParamHiStop3, 0.25);
+
+ dJointAttach(fixed, bId1_12, 0);
+ dJointSetFixed(fixed);
+
+
+ dJointAttach(jId, 0, bId);
+ dJointSetPUParam(jId, dParamLoStop3, -1);
+ dJointSetPUParam(jId, dParamHiStop3, 0.25);
+
+ for (int i=0; i<50; ++i)
+ dWorldStep(wId, 1.0);
+
+
+ const dReal *pos2_12 = dBodyGetPosition(bId2_12);
+ const dReal *pos = dBodyGetPosition(bId);
+
+ CHECK_CLOSE (pos2_12[0], pos[0], 1e-2);
+ CHECK_CLOSE (pos2_12[1], pos[1], 1e-2);
+ CHECK_CLOSE (pos2_12[2], pos[2], 1e-2);
+
+
+ const dReal *q2_12 = dBodyGetQuaternion(bId2_12);
+ const dReal *q = dBodyGetQuaternion(bId);
+
+ CHECK_CLOSE (q2_12[0], q[0], 1e-4);
+ CHECK_CLOSE (q2_12[1], q[1], 1e-4);
+ CHECK_CLOSE (q2_12[2], q[2], 1e-4);
+ CHECK_CLOSE (q2_12[3], q[3], 1e-4);
+
+ // Should be different than zero
+ CHECK( dJointGetPUPosition(jId_12) );
+ CHECK( dJointGetPUPosition(jId) );
+
+ CHECK( dJointGetPUPositionRate(jId_12) );
+ CHECK( dJointGetPUPositionRate(jId) );
+ }
+
+
+
+ // This test compare the result of a pu joint with 2 bodies where body 2 is
+ // fixed to the world to a pu joint with only one body at position 1.
+ //
+ // Test the limits [0, 0] when only one body at is attached to the joint
+ // using dJointAttache(jId, bId, 0);
+ //
+ // The body should not move since their is no room between the two limits
+ //
+ TEST_FIXTURE(Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero,
+ test_Limit_0_0_One_Body_on_left)
+ {
+ dVector3 axis;
+ dJointGetPUAxisP(jId_12, axis);
+ dJointSetPUAxisP(jId, axis[0], axis[1], axis[2]);
+ dBodySetLinearVel (bId1_12, magnitude*axis[0], magnitude*axis[1], magnitude*axis[2]);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+ dJointSetPUParam(jId_12, dParamLoStop3, 0);
+ dJointSetPUParam(jId_12, dParamHiStop3, 0);
+
+ dJointAttach(fixed, 0, bId2_12);
+ dJointSetFixed(fixed);
+
+
+ dJointAttach(jId, bId, 0);
+ dJointSetPUParam(jId, dParamLoStop3, 0);
+ dJointSetPUParam(jId, dParamHiStop3, 0);
+
+ for (int i=0; i<500; ++i)
+ dWorldStep(wId, 1.0);
+
+
+ const dReal *pos1_12 = dBodyGetPosition(bId1_12);
+ const dReal *pos = dBodyGetPosition(bId);
+
+ CHECK_CLOSE (pos1_12[0], pos[0], 1e-4);
+ CHECK_CLOSE (pos1_12[1], pos[1], 1e-4);
+ CHECK_CLOSE (pos1_12[2], pos[2], 1e-4);
+
+ CHECK_CLOSE (0, pos[0], 1e-4);
+ CHECK_CLOSE (0, pos[1], 1e-4);
+ CHECK_CLOSE (0, pos[2], 1e-4);
+
+
+ const dReal *q1_12 = dBodyGetQuaternion(bId1_12);
+ const dReal *q = dBodyGetQuaternion(bId);
+
+ CHECK_CLOSE (q1_12[0], q[0], 1e-4);
+ CHECK_CLOSE (q1_12[1], q[1], 1e-4);
+ CHECK_CLOSE (q1_12[2], q[2], 1e-4);
+ CHECK_CLOSE (q1_12[3], q[3], 1e-4);
+ }
+
+
+ // This test compare the result of a pu joint with 2 bodies where body body 1 is
+ // fixed to the world to a pu joint with only one body at position 2.
+ //
+ // Test the limits [0, 0] when only one body at is attached to the joint
+ // using dJointAttache(jId, 0, bId);
+ //
+ // The body should not move since their is no room between the two limits
+ //
+ TEST_FIXTURE(Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero,
+ test_Limit_0_0_One_Body_on_right)
+ {
+ dVector3 axis;
+ dJointGetPUAxisP(jId_12, axis);
+ dJointSetPUAxisP(jId, axis[0], axis[1], axis[2]);
+ dBodySetLinearVel (bId2_12, magnitude*axis[0], magnitude*axis[1], magnitude*axis[2]);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+ dJointSetPUParam(jId_12, dParamLoStop3, 0);
+ dJointSetPUParam(jId_12, dParamHiStop3, 0);
+
+ dJointAttach(fixed, bId1_12, 0);
+ dJointSetFixed(fixed);
+
+
+ dJointAttach(jId, 0, bId);
+ dJointSetPUParam(jId, dParamLoStop3, 0);
+ dJointSetPUParam(jId, dParamHiStop3, 0);
+
+ for (int i=0; i<500; ++i)
+ dWorldStep(wId, 1.0);
+
+ const dReal *pos2_12 = dBodyGetPosition(bId2_12);
+ const dReal *pos = dBodyGetPosition(bId);
+
+ CHECK_CLOSE (pos2_12[0], pos[0], 1e-4);
+ CHECK_CLOSE (pos2_12[1], pos[1], 1e-4);
+ CHECK_CLOSE (pos2_12[2], pos[2], 1e-4);
+
+ CHECK_CLOSE (0, pos[0], 1e-4);
+ CHECK_CLOSE (0, pos[1], 1e-4);
+ CHECK_CLOSE (0, pos[2], 1e-4);
+
+
+ const dReal *q2_12 = dBodyGetQuaternion(bId2_12);
+ const dReal *q = dBodyGetQuaternion(bId);
+
+ CHECK_CLOSE (q2_12[0], q[0], 1e-4);
+ CHECK_CLOSE (q2_12[1], q[1], 1e-4);
+ CHECK_CLOSE (q2_12[2], q[2], 1e-4);
+ CHECK_CLOSE (q2_12[3], q[3], 1e-4);
+ }
+
+
+} // End of SUITE TestdxJointPU
+