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author | sanine <sanine.not@pm.me> | 2022-10-01 20:59:36 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-10-01 20:59:36 -0500 |
commit | c5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch) | |
tree | 277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/tests/joints/pu.cpp | |
parent | 1cf9cc3408af7008451f9133fb95af66a9697d15 (diff) |
add ode
Diffstat (limited to 'libs/ode-0.16.1/tests/joints/pu.cpp')
-rw-r--r-- | libs/ode-0.16.1/tests/joints/pu.cpp | 920 |
1 files changed, 920 insertions, 0 deletions
diff --git a/libs/ode-0.16.1/tests/joints/pu.cpp b/libs/ode-0.16.1/tests/joints/pu.cpp new file mode 100644 index 0000000..6d97a07 --- /dev/null +++ b/libs/ode-0.16.1/tests/joints/pu.cpp @@ -0,0 +1,920 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ +//234567890123456789012345678901234567890123456789012345678901234567890123456789 +// 1 2 3 4 5 6 7 + +//////////////////////////////////////////////////////////////////////////////// +// This file create unit test for some of the functions found in: +// ode/src/joinst/pu.cpp +// +// +//////////////////////////////////////////////////////////////////////////////// + +#include <UnitTest++.h> +#include <ode/ode.h> + +#include "../../ode/src/config.h" +#include "../../ode/src/joints/pu.h" + +SUITE (TestdxJointPU) +{ + // The 2 bodies are positionned at (0, 0, 0), and (0, 0, 0) + // The second body has a rotation of 27deg around X axis. + // The joint is a PU Joint + // Axis is along the X axis + // Anchor at (0, 0, 0) + struct Fixture_dxJointPU_B1_and_B2_At_Zero_Axis_Along_X + { + Fixture_dxJointPU_B1_and_B2_At_Zero_Axis_Along_X() + { + wId = dWorldCreate(); + + bId1 = dBodyCreate (wId); + dBodySetPosition (bId1, 0, 0, 0); + + bId2 = dBodyCreate (wId); + dBodySetPosition (bId2, 0, 0, 0); + + dMatrix3 R; + + dRFromAxisAndAngle (R, 1, 0, 0, REAL(0.47123)); // 27deg + dBodySetRotation (bId2, R); + + jId = dJointCreatePU (wId, 0); + joint = (dxJointPU*) jId; + + + dJointAttach (jId, bId1, bId2); + } + + ~Fixture_dxJointPU_B1_and_B2_At_Zero_Axis_Along_X() + { + dWorldDestroy (wId); + } + + dWorldID wId; + + dBodyID bId1; + dBodyID bId2; + + + dJointID jId; + dxJointPU* joint; + }; + + // Test is dJointSetPUAxis and dJointGetPUAxis return same value + TEST_FIXTURE (Fixture_dxJointPU_B1_and_B2_At_Zero_Axis_Along_X, + test_dJointSetGetPUAxis) + { + dVector3 axisOrig, axis; + + + dJointGetPUAxis1 (jId, axisOrig); + dJointGetPUAxis1 (jId, axis); + dJointSetPUAxis1 (jId, axis[0], axis[1], axis[2]); + dJointGetPUAxis1 (jId, axis); + CHECK_CLOSE (axis[0], axisOrig[0] , 1e-4); + CHECK_CLOSE (axis[1], axisOrig[1] , 1e-4); + CHECK_CLOSE (axis[2], axisOrig[2] , 1e-4); + + + dJointGetPUAxis2 (jId, axisOrig); + dJointGetPUAxis2(jId, axis); + dJointSetPUAxis2 (jId, axis[0], axis[1], axis[2]); + dJointGetPUAxis2 (jId, axis); + CHECK_CLOSE (axis[0], axisOrig[0] , 1e-4); + CHECK_CLOSE (axis[1], axisOrig[1] , 1e-4); + CHECK_CLOSE (axis[2], axisOrig[2] , 1e-4); + + + dJointGetPUAxis3 (jId, axisOrig); + dJointGetPUAxis3(jId, axis); + dJointSetPUAxis3 (jId, axis[0], axis[1], axis[2]); + dJointGetPUAxis3 (jId, axis); + CHECK_CLOSE (axis[0], axisOrig[0] , 1e-4); + CHECK_CLOSE (axis[1], axisOrig[1] , 1e-4); + CHECK_CLOSE (axis[2], axisOrig[2] , 1e-4); + } + + + + + + + + + + + + + + + // The joint is a PU Joint + // Default joint value + // The two bodies at at (0, 0, 0) + struct Fixture_dxJointPU_B1_and_B2_At_Zero + { + Fixture_dxJointPU_B1_and_B2_At_Zero() + { + wId = dWorldCreate(); + + bId1 = dBodyCreate (wId); + dBodySetPosition (bId1, 0, 0, 0); + + bId2 = dBodyCreate (wId); + dBodySetPosition (bId2, 0, 0, 0); + + jId = dJointCreatePU (wId, 0); + joint = (dxJointPU*) jId; + + + dJointAttach (jId, bId1, bId2); + } + + ~Fixture_dxJointPU_B1_and_B2_At_Zero() + { + dWorldDestroy (wId); + } + + dWorldID wId; + + dBodyID bId1; + dBodyID bId2; + + + dJointID jId; + dxJointPU* joint; + + static const dReal offset; + }; + const dReal Fixture_dxJointPU_B1_and_B2_At_Zero::offset = REAL (3.1); + + + + + + // Move 1st body offset unit in the X direction + // + // X-------> X---------> Axis --> + // B1 => B1 + // B2 B2 + // + // Start with a Offset of offset unit + // + // X-------> X---------> Axis --> + // B1 => B1 + // B2 B2 + TEST_FIXTURE (Fixture_dxJointPU_B1_and_B2_At_Zero, + test_dJointSetPUAxisOffset_B1_3Unit) + { + CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4); + + dBodySetPosition (bId1, offset, 0, 0); + + CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4); + + dVector3 axis; + dJointGetPUAxisP (jId, axis); + + dJointSetPUAnchorOffset (jId, 0, 0, 0, + offset*axis[0],offset*axis[1],offset*axis[2]); + CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4); + + dBodySetPosition (bId1, 0, 0, 0); + CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4); + } + + // Move 1st body offset unit in the opposite X direction + // + // X-------> X---------> Axis --> + // B1 => B1 + // B2 B2 + // + // Start with a Offset of -offset unit + // + // X-------> X---------> Axis --> + // B1 => B1 + // B2 B2 + TEST_FIXTURE (Fixture_dxJointPU_B1_and_B2_At_Zero, + test_dJointSetPUAxisOffset_B1_Minus_3Unit) + { + CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4); + + dBodySetPosition (bId1, -offset, 0, 0); + + CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4); + + dVector3 axis; + dJointGetPUAxisP (jId, axis); + dJointSetPUAnchorOffset (jId, 0, 0, 0, + -offset*axis[0],-offset*axis[1],-offset*axis[2]); + CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4); + + dBodySetPosition (bId1, 0, 0, 0); + CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4); + } + + // Move 2nd body offset unit in the X direction + // + // X-------> X---------> Axis --> + // B1 => B1 + // B2 B2 + // + // Start with a Offset of offset unit + // + // X-------> X---------> Axis --> + // B1 => B1 + // B2 B2 + TEST_FIXTURE (Fixture_dxJointPU_B1_and_B2_At_Zero, + test_dJointSetPUAxisOffset_B2_3Unit) + { + CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4); + + dBodySetPosition (bId2, offset, 0, 0); + + CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4); + + dVector3 axis; + dJointGetPUAxisP (jId, axis); + dJointSetPUAnchorOffset (jId, 0, 0, 0, + -offset*axis[0],-offset*axis[1],-offset*axis[2]); + CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4); + + dBodySetPosition (bId2, 0, 0, 0); + CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4); + } + + // Move 2nd body offset unit in the opposite X direction + // + // X-------> X---------> Axis --> + // B1 => B1 + // B2 B2 + // + // Start with a Offset of -offset unit + // + // X-------> X---------> Axis --> + // B1 => B1 + // B2 B2 + TEST_FIXTURE (Fixture_dxJointPU_B1_and_B2_At_Zero, + test_dJointSetPUAxisOffset_B2_Minus_3Unit) + { + CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4); + + dBodySetPosition (bId2, -offset, 0, 0); + + CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4); + + dVector3 axis; + dJointGetPUAxisP (jId, axis); + dJointSetPUAnchorOffset (jId, 0, 0, 0, + offset*axis[0],offset*axis[1],offset*axis[2]); + CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4); + + dBodySetPosition (bId2, 0, 0, 0); + CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4); + } + + + + // Attach only one body at position 1 to the joint dJointAttach (jId, bId, 0) + // Move 1st body offset unit in the X direction + // + // X-------> X---------> Axis --> + // B1 => B1 + // + // Start with a Offset of offset unit + // + // X-------> X---------> Axis --> + // B1 => B1 + TEST_FIXTURE (Fixture_dxJointPU_B1_and_B2_At_Zero, + test_dJointSetPUAxisOffset_B1_OffsetUnit) + { + dJointAttach (jId, bId1, 0); + + CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4); + + dBodySetPosition (bId1, offset, 0, 0); + + CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4); + + dVector3 axis; + dJointGetPUAxisP (jId, axis); + dJointSetPUAnchorOffset (jId, 0, 0, 0, + offset*axis[0],offset*axis[1],offset*axis[2]); + CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4); + + dBodySetPosition (bId1, 0, 0, 0); + CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4); + } + + // Attache only one body at position 1 to the joint dJointAttach (jId, bId, 0) + // Move 1st body offset unit in the opposite X direction + // + // X-------> X---------> Axis --> + // B1 => B1 + // + // Start with a Offset of -offset unit + // + // X-------> X---------> Axis --> + // B1 => B1 + TEST_FIXTURE (Fixture_dxJointPU_B1_and_B2_At_Zero, + test_dJointSetPUAxisOffset_B1_Minus_OffsetUnit) + { + dJointAttach (jId, bId1, 0); + + CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4); + + dBodySetPosition (bId1, -offset, 0, 0); + + CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4); + + dVector3 axis; + dJointGetPUAxisP (jId, axis); + dJointSetPUAnchorOffset (jId, 0, 0, 0, + -offset*axis[0],-offset*axis[1],-offset*axis[2]); + CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4); + + dBodySetPosition (bId1, 0, 0, 0); + CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4); + } + + + + // Attache only one body at position 2 to the joint dJointAttach (jId, 0, bId) + // Move 1st body offset unit in the X direction + // + // X-------> X---------> Axis --> + // B2 => B2 + // + // Start with a Offset of offset unit + // + // X-------> X---------> Axis --> + // B2 => B2 + TEST_FIXTURE (Fixture_dxJointPU_B1_and_B2_At_Zero, + test_dJointSetPUAxisOffset_B2_OffsetUnit) + { + dJointAttach (jId, 0, bId2); + + CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4); + + dBodySetPosition (bId2, offset, 0, 0); + + CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4); + + dVector3 axis; + dJointGetPUAxisP (jId, axis); + dJointSetPUAnchorOffset (jId, 0, 0, 0, + -offset*axis[0], -offset*axis[1], -offset*axis[2]); + CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4); + + dBodySetPosition (bId2, 0, 0, 0); + CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4); + } + + // Attache only one body at position 2 to the joint dJointAttach (jId, 0, bId) + // Move 1st body offset unit in the opposite X direction + // + // X-------> X---------> Axis --> + // B2 => B2 + // + // Start with a Offset of -offset unit + // + // X-------> X---------> Axis --> + // B2 => B2 + TEST_FIXTURE (Fixture_dxJointPU_B1_and_B2_At_Zero, + test_dJointSetPUAxisOffset_B2_Minus_OffsetUnit) + { + dJointAttach (jId, 0, bId2); + + CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4); + + dBodySetPosition (bId2, -offset, 0, 0); + + CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4); + + dVector3 axis; + dJointGetPUAxisP (jId, axis); + dJointSetPUAnchorOffset (jId, 0, 0, 0, + offset*axis[0], offset*axis[1], offset*axis[2]); + CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4); + + dBodySetPosition (bId2, 0, 0, 0); + CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4); + } + + + + + // Only one body + // The body are positionned at (0, 0, 0), with no rotation + // The joint is a PU Joint + // Axis is in the oppsite X axis + // Anchor at (0, 0, 0) + // N.B. By default the body is attached at position 1 on the joint + // dJointAttach (jId, bId, 0); + struct Fixture_dxJointPU_One_Body_At_Zero_Axis_Inverse_of_X + { + Fixture_dxJointPU_One_Body_At_Zero_Axis_Inverse_of_X() + { + wId = dWorldCreate(); + + bId = dBodyCreate (wId); + dBodySetPosition (bId, 0, 0, 0); + + jId = dJointCreatePU (wId, 0); + joint = (dxJointPU*) jId; + + + dJointAttach (jId, bId, NULL); + + dJointSetPUAxisP (jId, axis[0], axis[1], axis[2]); + } + + ~Fixture_dxJointPU_One_Body_At_Zero_Axis_Inverse_of_X() + { + dWorldDestroy (wId); + } + + dWorldID wId; + + dBodyID bId; + + dJointID jId; + dxJointPU* joint; + + static const dVector3 axis; + + static const dReal offset; + }; + const dVector3 Fixture_dxJointPU_One_Body_At_Zero_Axis_Inverse_of_X::axis = + { + -1, 0, 0 + }; + const dReal Fixture_dxJointPU_One_Body_At_Zero_Axis_Inverse_of_X::offset = REAL (3.1); + + + // Move 1st body offset unit in the X direction + // + // X-------> X---------> <--- Axis + // B1 => B1 + // + // Start with a Offset of offset unit + // + // X-------> X---------> <--- Axis + // B1 => B1 + TEST_FIXTURE (Fixture_dxJointPU_One_Body_At_Zero_Axis_Inverse_of_X, + test_dJointSetPUAxisOffset_B1_At_Position_1_OffsetUnit) + { + CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4); + + dBodySetPosition (bId, offset, 0, 0); + + CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4); + + dJointSetPUAnchorOffset (jId, 0, 0, 0, + -offset*axis[0],-offset*axis[1],-offset*axis[2]); + CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4); + + dBodySetPosition (bId, 0, 0, 0); + CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4); + } + + // Move 1st body offset unit in the opposite X direction + // + // X-------> X---------> <--- Axis + // B1 => B1 + // + // Start with a Offset of -offset unit + // + // X-------> X---------> <--- Axis + // B1 => B1 + TEST_FIXTURE (Fixture_dxJointPU_One_Body_At_Zero_Axis_Inverse_of_X, + test_dJointSetPUAxisOffset_B1_Minus_OffsetUnit) + { + CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4); + + dBodySetPosition (bId, -offset, 0, 0); + + CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4); + + dJointSetPUAnchorOffset (jId, 0, 0, 0, + offset*axis[0],offset*axis[1],offset*axis[2]); + CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4); + + dBodySetPosition (bId, 0, 0, 0); + CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4); + } + + + // Move 1st body offset unit in the X direction + // + // X-------> X---------> <--- Axis + // B2 => B2 + // + // Start with a Offset of offset unit + // + // X-------> X---------> <--- Axis + // B2 => B2 + TEST_FIXTURE (Fixture_dxJointPU_One_Body_At_Zero_Axis_Inverse_of_X, + test_dJointSetPUAxisOffset_B2_OffsetUnit) + { + // By default it is attached to position 1 + // Now attach the body at positiojn 2 + dJointAttach(jId, 0, bId); + + CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4); + + dBodySetPosition (bId, offset, 0, 0); + + CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4); + + dJointSetPUAnchorOffset (jId, 0, 0, 0, + offset*axis[0], offset*axis[1], offset*axis[2]); + CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4); + + dBodySetPosition (bId, 0, 0, 0); + CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4); + } + + // Move 1st body offset unit in the opposite X direction + // + // X-------> X---------> <--- Axis + // B2 => B2 + // + // Start with a Offset of -offset unit + // + // X-------> X---------> <--- Axis + // B2 => B2 + TEST_FIXTURE (Fixture_dxJointPU_One_Body_At_Zero_Axis_Inverse_of_X, + test_dJointSetPUAxisOffset_B2_Minus_OffsetUnit) + { + // By default it is attached to position 1 + // Now attach the body at positiojn 2 + dJointAttach(jId, 0, bId); + + CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4); + + dBodySetPosition (bId, -offset, 0, 0); + + CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4); + + dJointSetPUAnchorOffset (jId, 0, 0, 0, + -offset*axis[0], -offset*axis[1], -offset*axis[2]); + CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4); + + dBodySetPosition (bId, 0, 0, 0); + CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4); + } + + + + + + + + + + // Compare only one body to 2 bodies with one fixed. + // + // The body are positionned at (0, 0, 0), with no rotation + // The joint is a PU Joint with default values + struct Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero + { + Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero() + { + wId = dWorldCreate(); + + bId1_12 = dBodyCreate (wId); + dBodySetPosition (bId1_12, 0, 0, 0); + + bId2_12 = dBodyCreate (wId); + dBodySetPosition (bId2_12, 0, 0, 0); + // The force will be added in the function since it is not + // always on the same body + + jId_12 = dJointCreatePU (wId, 0); + dJointAttach(jId_12, bId1_12, bId2_12); + + fixed = dJointCreateFixed (wId, 0); + + + + jId = dJointCreatePU (wId, 0); + + bId = dBodyCreate (wId); + dBodySetPosition (bId, 0, 0, 0); + + // Linear velocity along the prismatic axis; + dVector3 axis; + dJointGetPUAxisP(jId_12, axis); + dJointSetPUAxisP(jId, axis[0], axis[1], axis[2]); + dBodySetLinearVel (bId, magnitude*axis[0], magnitude*axis[1], magnitude*axis[2]); + } + + ~Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero() + { + dWorldDestroy (wId); + } + + dWorldID wId; + + dBodyID bId1_12; + dBodyID bId2_12; + + dJointID jId_12; // Joint with 2 bodies + + dJointID fixed; + + + + dBodyID bId; + dJointID jId; // Joint with one body + + static const dReal magnitude; + }; + const dReal Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero::magnitude = REAL (4.27); + + + TEST_FIXTURE (Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero, + test_dJointSetPUPositionRate_Only_B1) + { + // Linear velocity along the prismatic axis; + dVector3 axis; + dJointGetPUAxisP(jId_12, axis); + dBodySetLinearVel (bId1_12, magnitude*axis[0], magnitude*axis[1], magnitude*axis[2]); + + dJointAttach(jId_12, bId1_12, bId2_12); + + dJointAttach(fixed, 0, bId2_12); + dJointSetFixed(fixed); + + dJointAttach(jId, bId, 0); + + CHECK_CLOSE(dJointGetPUPositionRate(jId_12), dJointGetPUPositionRate(jId), 1e-2); + } + + + TEST_FIXTURE (Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero, + test_dJointSetPUPositionRate_Only_B2) + { + // Linear velocity along the prismatic axis; + dVector3 axis; + dJointGetPUAxisP(jId_12, axis); + dBodySetLinearVel (bId2_12, magnitude*axis[0], magnitude*axis[1], magnitude*axis[2]); + + dJointAttach(jId_12, bId1_12, bId2_12); + + dJointAttach(fixed, bId1_12, 0); + dJointSetFixed(fixed); + + dJointAttach(jId, 0, bId); + + CHECK_CLOSE(dJointGetPUPositionRate(jId_12), dJointGetPUPositionRate(jId), 1e-2); + } + + + + + + + + + // This test compare the result of a pu joint with 2 bodies where body body 2 is + // fixed to the world to a pu joint with only one body at position 1. + // + // Test the limits [-1, 0.25] when only one body at is attached to the joint + // using dJointAttache(jId, bId, 0); + // + TEST_FIXTURE(Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero, + test_Limit_minus1_025_One_Body_on_left) + { + dVector3 axis; + dJointGetPUAxisP(jId_12, axis); + dJointSetPUAxisP(jId, axis[0], axis[1], axis[2]); + dBodySetLinearVel (bId1_12, magnitude*axis[0], magnitude*axis[1], magnitude*axis[2]); + + dJointAttach(jId_12, bId1_12, bId2_12); + dJointSetPUParam(jId_12, dParamLoStop3, -1); + dJointSetPUParam(jId_12, dParamHiStop3, 0.25); + + dJointAttach(fixed, 0, bId2_12); + dJointSetFixed(fixed); + + dJointAttach(jId, bId, 0); + dJointSetPUParam(jId, dParamLoStop3, -1); + dJointSetPUParam(jId, dParamHiStop3, 0.25); + + + for (int i=0; i<50; ++i) + dWorldStep(wId, 1.0); + + + const dReal *pos1_12 = dBodyGetPosition(bId1_12); + const dReal *pos = dBodyGetPosition(bId); + + CHECK_CLOSE (pos1_12[0], pos[0], 1e-2); + CHECK_CLOSE (pos1_12[1], pos[1], 1e-2); + CHECK_CLOSE (pos1_12[2], pos[2], 1e-2); + + const dReal *q1_12 = dBodyGetQuaternion(bId1_12); + const dReal *q = dBodyGetQuaternion(bId); + + CHECK_CLOSE (q1_12[0], q[0], 1e-4); + CHECK_CLOSE (q1_12[1], q[1], 1e-4); + CHECK_CLOSE (q1_12[2], q[2], 1e-4); + CHECK_CLOSE (q1_12[3], q[3], 1e-4); + + // Should be different than zero + CHECK( dJointGetPUPosition(jId_12) ); + CHECK( dJointGetPUPosition(jId) ); + + CHECK( dJointGetPUPositionRate(jId_12) ); + CHECK( dJointGetPUPositionRate(jId) ); + } + + + + // This test compare the result of a pu joint with 2 bodies where body body 1 is + // fixed to the world to a pu joint with only one body at position 2. + // + // Test the limits [-1, 0.25] when only one body at is attached to the joint + // using dJointAttache(jId, 0, bId); + // + TEST_FIXTURE(Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero, + test_Limit_minus1_025_One_Body_on_right) + { + dVector3 axis; + dJointGetPUAxisP(jId_12, axis); + dJointSetPUAxisP(jId, axis[0], axis[1], axis[2]); + dBodySetLinearVel (bId2_12, magnitude*axis[0], magnitude*axis[1], magnitude*axis[2]); + + dJointAttach(jId_12, bId1_12, bId2_12); + dJointSetPUParam(jId_12, dParamLoStop3, -1); + dJointSetPUParam(jId_12, dParamHiStop3, 0.25); + + dJointAttach(fixed, bId1_12, 0); + dJointSetFixed(fixed); + + + dJointAttach(jId, 0, bId); + dJointSetPUParam(jId, dParamLoStop3, -1); + dJointSetPUParam(jId, dParamHiStop3, 0.25); + + for (int i=0; i<50; ++i) + dWorldStep(wId, 1.0); + + + const dReal *pos2_12 = dBodyGetPosition(bId2_12); + const dReal *pos = dBodyGetPosition(bId); + + CHECK_CLOSE (pos2_12[0], pos[0], 1e-2); + CHECK_CLOSE (pos2_12[1], pos[1], 1e-2); + CHECK_CLOSE (pos2_12[2], pos[2], 1e-2); + + + const dReal *q2_12 = dBodyGetQuaternion(bId2_12); + const dReal *q = dBodyGetQuaternion(bId); + + CHECK_CLOSE (q2_12[0], q[0], 1e-4); + CHECK_CLOSE (q2_12[1], q[1], 1e-4); + CHECK_CLOSE (q2_12[2], q[2], 1e-4); + CHECK_CLOSE (q2_12[3], q[3], 1e-4); + + // Should be different than zero + CHECK( dJointGetPUPosition(jId_12) ); + CHECK( dJointGetPUPosition(jId) ); + + CHECK( dJointGetPUPositionRate(jId_12) ); + CHECK( dJointGetPUPositionRate(jId) ); + } + + + + // This test compare the result of a pu joint with 2 bodies where body 2 is + // fixed to the world to a pu joint with only one body at position 1. + // + // Test the limits [0, 0] when only one body at is attached to the joint + // using dJointAttache(jId, bId, 0); + // + // The body should not move since their is no room between the two limits + // + TEST_FIXTURE(Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero, + test_Limit_0_0_One_Body_on_left) + { + dVector3 axis; + dJointGetPUAxisP(jId_12, axis); + dJointSetPUAxisP(jId, axis[0], axis[1], axis[2]); + dBodySetLinearVel (bId1_12, magnitude*axis[0], magnitude*axis[1], magnitude*axis[2]); + + dJointAttach(jId_12, bId1_12, bId2_12); + dJointSetPUParam(jId_12, dParamLoStop3, 0); + dJointSetPUParam(jId_12, dParamHiStop3, 0); + + dJointAttach(fixed, 0, bId2_12); + dJointSetFixed(fixed); + + + dJointAttach(jId, bId, 0); + dJointSetPUParam(jId, dParamLoStop3, 0); + dJointSetPUParam(jId, dParamHiStop3, 0); + + for (int i=0; i<500; ++i) + dWorldStep(wId, 1.0); + + + const dReal *pos1_12 = dBodyGetPosition(bId1_12); + const dReal *pos = dBodyGetPosition(bId); + + CHECK_CLOSE (pos1_12[0], pos[0], 1e-4); + CHECK_CLOSE (pos1_12[1], pos[1], 1e-4); + CHECK_CLOSE (pos1_12[2], pos[2], 1e-4); + + CHECK_CLOSE (0, pos[0], 1e-4); + CHECK_CLOSE (0, pos[1], 1e-4); + CHECK_CLOSE (0, pos[2], 1e-4); + + + const dReal *q1_12 = dBodyGetQuaternion(bId1_12); + const dReal *q = dBodyGetQuaternion(bId); + + CHECK_CLOSE (q1_12[0], q[0], 1e-4); + CHECK_CLOSE (q1_12[1], q[1], 1e-4); + CHECK_CLOSE (q1_12[2], q[2], 1e-4); + CHECK_CLOSE (q1_12[3], q[3], 1e-4); + } + + + // This test compare the result of a pu joint with 2 bodies where body body 1 is + // fixed to the world to a pu joint with only one body at position 2. + // + // Test the limits [0, 0] when only one body at is attached to the joint + // using dJointAttache(jId, 0, bId); + // + // The body should not move since their is no room between the two limits + // + TEST_FIXTURE(Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero, + test_Limit_0_0_One_Body_on_right) + { + dVector3 axis; + dJointGetPUAxisP(jId_12, axis); + dJointSetPUAxisP(jId, axis[0], axis[1], axis[2]); + dBodySetLinearVel (bId2_12, magnitude*axis[0], magnitude*axis[1], magnitude*axis[2]); + + dJointAttach(jId_12, bId1_12, bId2_12); + dJointSetPUParam(jId_12, dParamLoStop3, 0); + dJointSetPUParam(jId_12, dParamHiStop3, 0); + + dJointAttach(fixed, bId1_12, 0); + dJointSetFixed(fixed); + + + dJointAttach(jId, 0, bId); + dJointSetPUParam(jId, dParamLoStop3, 0); + dJointSetPUParam(jId, dParamHiStop3, 0); + + for (int i=0; i<500; ++i) + dWorldStep(wId, 1.0); + + const dReal *pos2_12 = dBodyGetPosition(bId2_12); + const dReal *pos = dBodyGetPosition(bId); + + CHECK_CLOSE (pos2_12[0], pos[0], 1e-4); + CHECK_CLOSE (pos2_12[1], pos[1], 1e-4); + CHECK_CLOSE (pos2_12[2], pos[2], 1e-4); + + CHECK_CLOSE (0, pos[0], 1e-4); + CHECK_CLOSE (0, pos[1], 1e-4); + CHECK_CLOSE (0, pos[2], 1e-4); + + + const dReal *q2_12 = dBodyGetQuaternion(bId2_12); + const dReal *q = dBodyGetQuaternion(bId); + + CHECK_CLOSE (q2_12[0], q[0], 1e-4); + CHECK_CLOSE (q2_12[1], q[1], 1e-4); + CHECK_CLOSE (q2_12[2], q[2], 1e-4); + CHECK_CLOSE (q2_12[3], q[3], 1e-4); + } + + +} // End of SUITE TestdxJointPU + |