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authorsanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
committersanine <sanine.not@pm.me>2022-10-01 20:59:36 -0500
commitc5fc66ee58f2c60f2d226868bb1cf5b91badaf53 (patch)
tree277dd280daf10bf77013236b8edfa5f88708c7e0 /libs/ode-0.16.1/tests/joints
parent1cf9cc3408af7008451f9133fb95af66a9697d15 (diff)
add ode
Diffstat (limited to 'libs/ode-0.16.1/tests/joints')
-rw-r--r--libs/ode-0.16.1/tests/joints/Makefile.am21
-rw-r--r--libs/ode-0.16.1/tests/joints/Makefile.in638
-rw-r--r--libs/ode-0.16.1/tests/joints/amotor.cpp324
-rw-r--r--libs/ode-0.16.1/tests/joints/ball.cpp160
-rw-r--r--libs/ode-0.16.1/tests/joints/dball.cpp81
-rw-r--r--libs/ode-0.16.1/tests/joints/fixed.cpp149
-rw-r--r--libs/ode-0.16.1/tests/joints/hinge.cpp928
-rw-r--r--libs/ode-0.16.1/tests/joints/hinge2.cpp167
-rw-r--r--libs/ode-0.16.1/tests/joints/piston.cpp1456
-rw-r--r--libs/ode-0.16.1/tests/joints/pr.cpp1160
-rw-r--r--libs/ode-0.16.1/tests/joints/pu.cpp920
-rw-r--r--libs/ode-0.16.1/tests/joints/slider.cpp1332
-rw-r--r--libs/ode-0.16.1/tests/joints/universal.cpp2119
13 files changed, 9455 insertions, 0 deletions
diff --git a/libs/ode-0.16.1/tests/joints/Makefile.am b/libs/ode-0.16.1/tests/joints/Makefile.am
new file mode 100644
index 0000000..5b8f743
--- /dev/null
+++ b/libs/ode-0.16.1/tests/joints/Makefile.am
@@ -0,0 +1,21 @@
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+ fixed.cpp \
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+ hinge2.cpp \
+ piston.cpp \
+ pr.cpp \
+ pu.cpp \
+ slider.cpp \
+ universal.cpp
diff --git a/libs/ode-0.16.1/tests/joints/Makefile.in b/libs/ode-0.16.1/tests/joints/Makefile.in
new file mode 100644
index 0000000..edbb187
--- /dev/null
+++ b/libs/ode-0.16.1/tests/joints/Makefile.in
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+ here=`$(am__cd) $(top_builddir) && pwd` \
+ && $(am__cd) $(top_srcdir) \
+ && gtags -i $(GTAGS_ARGS) "$$here"
+cscopelist: cscopelist-am
+
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+ esac; \
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+ if test -f "$$i"; then \
+ echo "$(subdir)/$$i"; \
+ else \
+ echo "$$sdir/$$i"; \
+ fi; \
+ done >> $(top_builddir)/cscope.files
+
+distclean-tags:
+ -rm -f TAGS ID GTAGS GRTAGS GSYMS GPATH tags
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+distdir: $(DISTFILES)
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+ test -f "$(distdir)/$$file" \
+ || cp -p $$d/$$file "$(distdir)/$$file" \
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diff --git a/libs/ode-0.16.1/tests/joints/amotor.cpp b/libs/ode-0.16.1/tests/joints/amotor.cpp
new file mode 100644
index 0000000..0dc1c2d
--- /dev/null
+++ b/libs/ode-0.16.1/tests/joints/amotor.cpp
@@ -0,0 +1,324 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+//234567890123456789012345678901234567890123456789012345678901234567890123456789
+// 1 2 3 4 5 6 7
+
+////////////////////////////////////////////////////////////////////////////////
+// This file create unit test for some of the functions found in:
+// ode/src/joinst/fixed.cpp
+//
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include <UnitTest++.h>
+#include <ode/ode.h>
+
+#include "config.h"
+#include "../../ode/src/joints/amotor.h"
+
+const dReal tol = 1e-5;
+
+SUITE (TestdxJointAMotor)
+{
+ struct FixtureBase {
+ dWorldID world;
+ dBodyID body;
+ dJointID joint;
+
+ FixtureBase()
+ {
+ world = dWorldCreate();
+ body = dBodyCreate(world);
+ joint = dJointCreateAMotor(world, 0);
+ }
+
+ ~FixtureBase()
+ {
+ dJointDestroy(joint);
+ dBodyDestroy(body);
+ dWorldDestroy(world);
+ }
+ };
+
+
+ struct FixtureXUser: FixtureBase {
+ FixtureXUser()
+ {
+ // body only allowed to rotate around X axis
+ dBodySetFiniteRotationMode(body, 1);
+ dBodySetFiniteRotationAxis(body, 1, 0, 0);
+ dJointAttach(joint, body, 0);
+ dJointSetAMotorNumAxes(joint, 2);
+ dJointSetAMotorAxis(joint, 0, 2, 0, 1, 0);
+ dJointSetAMotorAxis(joint, 1, 2, 0, 0, 1);
+ dJointSetAMotorParam(joint, dParamVel, 0);
+ dJointSetAMotorParam(joint, dParamFMax, dInfinity);
+ dJointSetAMotorParam(joint, dParamVel2, 0);
+ dJointSetAMotorParam(joint, dParamFMax2, dInfinity);
+ }
+ };
+
+ TEST_FIXTURE(FixtureXUser, rotate_x)
+ {
+ const dReal h = 1;
+ const dReal v = 1;
+ dMatrix3 identity = {1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0};
+ dBodySetRotation(body, identity);
+ dBodySetAngularVel(body, v, 0, 0);
+ dWorldQuickStep(world, h);
+ const dReal* rot = dBodyGetRotation(body);
+ CHECK_CLOSE(1, rot[0], tol);
+ CHECK_CLOSE(0, rot[4], tol);
+ CHECK_CLOSE(0, rot[8], tol);
+
+ CHECK_CLOSE(0, rot[1], tol);
+ CHECK_CLOSE(dCos(v*h), rot[5], tol);
+ CHECK_CLOSE(dSin(v*h), rot[9], tol);
+
+ CHECK_CLOSE(0, rot[2], tol);
+ CHECK_CLOSE(-dSin(v*h), rot[6], tol);
+ CHECK_CLOSE( dCos(v*h), rot[10], tol);
+ }
+
+ TEST_FIXTURE(FixtureXUser, rotate_yz)
+ {
+ const dReal h = 1;
+ const dReal v = 1;
+ dMatrix3 identity = {1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0};
+ dBodySetRotation(body, identity);
+
+ dVector3 axis_y;
+ dJointGetAMotorAxis(joint, 0, axis_y);
+ CHECK_CLOSE(0, axis_y[0], tol);
+ CHECK_CLOSE(1, axis_y[1], tol);
+ CHECK_CLOSE(0, axis_y[2], tol);
+
+ dVector3 axis_z;
+ dJointGetAMotorAxis(joint, 1, axis_z);
+ CHECK_CLOSE(0, axis_z[0], tol);
+ CHECK_CLOSE(0, axis_z[1], tol);
+ CHECK_CLOSE(1, axis_z[2], tol);
+
+ dBodySetAngularVel(body, 0, v, v);
+ dWorldStep(world, h);
+ const dReal* rot = dBodyGetRotation(body);
+ CHECK_CLOSE(1, rot[0], tol);
+ CHECK_CLOSE(0, rot[4], tol);
+ CHECK_CLOSE(0, rot[8], tol);
+
+ CHECK_CLOSE(0, rot[1], tol);
+ CHECK_CLOSE(1, rot[5], tol);
+ CHECK_CLOSE(0, rot[9], tol);
+
+ CHECK_CLOSE(0, rot[2], tol);
+ CHECK_CLOSE(0, rot[6], tol);
+ CHECK_CLOSE(1, rot[10], tol);
+ }
+
+
+ TEST_FIXTURE(FixtureBase, sanity_check)
+ {
+ dMatrix3 R;
+ dRFromAxisAndAngle(R, 1, 1, 1, 10*M_PI/180);
+ dBodySetRotation(body, R);
+
+ dVector3 res;
+
+ dJointAttach(joint, body, 0);
+ dJointSetAMotorNumAxes(joint, 3);
+ CHECK_EQUAL(3, dJointGetAMotorNumAxes(joint));
+
+ // axes relative to world
+ dJointSetAMotorAxis(joint, 0, 0, 1, 0, 0);
+ dJointGetAMotorAxis(joint, 0, res);
+ CHECK_EQUAL(0, dJointGetAMotorAxisRel(joint, 0));
+ CHECK_CLOSE(1, res[0], tol);
+ CHECK_CLOSE(0, res[1], tol);
+ CHECK_CLOSE(0, res[2], tol);
+
+ dJointSetAMotorAxis(joint, 1, 0, 0, 1, 0);
+ dJointGetAMotorAxis(joint, 1, res);
+ CHECK_EQUAL(0, dJointGetAMotorAxisRel(joint, 1));
+ CHECK_CLOSE(0, res[0], tol);
+ CHECK_CLOSE(1, res[1], tol);
+ CHECK_CLOSE(0, res[2], tol);
+
+ dJointSetAMotorAxis(joint, 2, 0, 0, 0, 1);
+ dJointGetAMotorAxis(joint, 2, res);
+ CHECK_EQUAL(0, dJointGetAMotorAxisRel(joint, 2));
+ CHECK_CLOSE(0, res[0], tol);
+ CHECK_CLOSE(0, res[1], tol);
+ CHECK_CLOSE(1, res[2], tol);
+
+ // axes relative to body1
+ dJointSetAMotorAxis(joint, 0, 1, 1, 0, 0);
+ dJointGetAMotorAxis(joint, 0, res);
+ CHECK_EQUAL(1, dJointGetAMotorAxisRel(joint, 0));
+ CHECK_CLOSE(1, res[0], tol);
+ CHECK_CLOSE(0, res[1], tol);
+ CHECK_CLOSE(0, res[2], tol);
+
+ dJointSetAMotorAxis(joint, 1, 1, 0, 1, 0);
+ dJointGetAMotorAxis(joint, 1, res);
+ CHECK_EQUAL(1, dJointGetAMotorAxisRel(joint, 1));
+ CHECK_CLOSE(0, res[0], tol);
+ CHECK_CLOSE(1, res[1], tol);
+ CHECK_CLOSE(0, res[2], tol);
+
+ dJointSetAMotorAxis(joint, 2, 1, 0, 0, 1);
+ dJointGetAMotorAxis(joint, 2, res);
+ CHECK_EQUAL(1, dJointGetAMotorAxisRel(joint, 2));
+ CHECK_CLOSE(0, res[0], tol);
+ CHECK_CLOSE(0, res[1], tol);
+ CHECK_CLOSE(1, res[2], tol);
+
+ // axes relative to body2
+ dJointSetAMotorAxis(joint, 0, 2, 1, 0, 0);
+ dJointGetAMotorAxis(joint, 0, res);
+ CHECK_EQUAL(2, dJointGetAMotorAxisRel(joint, 0));
+ CHECK_CLOSE(1, res[0], tol);
+ CHECK_CLOSE(0, res[1], tol);
+ CHECK_CLOSE(0, res[2], tol);
+
+ dJointSetAMotorAxis(joint, 1, 2, 0, 1, 0);
+ dJointGetAMotorAxis(joint, 1, res);
+ CHECK_EQUAL(2, dJointGetAMotorAxisRel(joint, 1));
+ CHECK_CLOSE(0, res[0], tol);
+ CHECK_CLOSE(1, res[1], tol);
+ CHECK_CLOSE(0, res[2], tol);
+
+ dJointSetAMotorAxis(joint, 2, 2, 0, 0, 1);
+ dJointGetAMotorAxis(joint, 2, res);
+ CHECK_EQUAL(2, dJointGetAMotorAxisRel(joint, 2));
+ CHECK_CLOSE(0, res[0], tol);
+ CHECK_CLOSE(0, res[1], tol);
+ CHECK_CLOSE(1, res[2], tol);
+
+ // reverse attachment to force internal reversal
+ dJointAttach(joint, 0, body);
+ // axes relative to world
+ dJointSetAMotorAxis(joint, 0, 0, 1, 0, 0);
+ dJointGetAMotorAxis(joint, 0, res);
+ CHECK_EQUAL(0, dJointGetAMotorAxisRel(joint, 0));
+ CHECK_CLOSE(1, res[0], tol);
+ CHECK_CLOSE(0, res[1], tol);
+ CHECK_CLOSE(0, res[2], tol);
+
+ dJointSetAMotorAxis(joint, 1, 0, 0, 1, 0);
+ dJointGetAMotorAxis(joint, 1, res);
+ CHECK_EQUAL(0, dJointGetAMotorAxisRel(joint, 1));
+ CHECK_CLOSE(0, res[0], tol);
+ CHECK_CLOSE(1, res[1], tol);
+ CHECK_CLOSE(0, res[2], tol);
+
+ dJointSetAMotorAxis(joint, 2, 0, 0, 0, 1);
+ dJointGetAMotorAxis(joint, 2, res);
+ CHECK_EQUAL(0, dJointGetAMotorAxisRel(joint, 2));
+ CHECK_CLOSE(0, res[0], tol);
+ CHECK_CLOSE(0, res[1], tol);
+ CHECK_CLOSE(1, res[2], tol);
+
+ // axes relative to body1
+ dJointSetAMotorAxis(joint, 0, 1, 1, 0, 0);
+ dJointGetAMotorAxis(joint, 0, res);
+ CHECK_EQUAL(1, dJointGetAMotorAxisRel(joint, 0));
+ CHECK_CLOSE(1, res[0], tol);
+ CHECK_CLOSE(0, res[1], tol);
+ CHECK_CLOSE(0, res[2], tol);
+
+ dJointSetAMotorAxis(joint, 1, 1, 0, 1, 0);
+ dJointGetAMotorAxis(joint, 1, res);
+ CHECK_EQUAL(1, dJointGetAMotorAxisRel(joint, 1));
+ CHECK_CLOSE(0, res[0], tol);
+ CHECK_CLOSE(1, res[1], tol);
+ CHECK_CLOSE(0, res[2], tol);
+
+ dJointSetAMotorAxis(joint, 2, 1, 0, 0, 1);
+ dJointGetAMotorAxis(joint, 2, res);
+ CHECK_EQUAL(1, dJointGetAMotorAxisRel(joint, 2));
+ CHECK_CLOSE(0, res[0], tol);
+ CHECK_CLOSE(0, res[1], tol);
+ CHECK_CLOSE(1, res[2], tol);
+
+ // axes relative to body2
+ dJointSetAMotorAxis(joint, 0, 2, 1, 0, 0);
+ dJointGetAMotorAxis(joint, 0, res);
+ CHECK_EQUAL(2, dJointGetAMotorAxisRel(joint, 0));
+ CHECK_CLOSE(1, res[0], tol);
+ CHECK_CLOSE(0, res[1], tol);
+ CHECK_CLOSE(0, res[2], tol);
+
+ dJointSetAMotorAxis(joint, 1, 2, 0, 1, 0);
+ dJointGetAMotorAxis(joint, 1, res);
+ CHECK_EQUAL(2, dJointGetAMotorAxisRel(joint, 1));
+ CHECK_CLOSE(0, res[0], tol);
+ CHECK_CLOSE(1, res[1], tol);
+ CHECK_CLOSE(0, res[2], tol);
+
+ dJointSetAMotorAxis(joint, 2, 2, 0, 0, 1);
+ dJointGetAMotorAxis(joint, 2, res);
+ CHECK_EQUAL(2, dJointGetAMotorAxisRel(joint, 2));
+ CHECK_CLOSE(0, res[0], tol);
+ CHECK_CLOSE(0, res[1], tol);
+ CHECK_CLOSE(1, res[2], tol);
+ }
+
+
+ struct FixtureXEuler : FixtureBase {
+ FixtureXEuler()
+ {
+ // body only allowed to rotate around X axis
+ dJointAttach(joint, 0, body);
+ dJointSetAMotorMode(joint, dAMotorEuler);
+ dJointSetAMotorAxis(joint, 0, 0, 1, 0, 0);
+ dJointSetAMotorAxis(joint, 2, 0, 0, 0, 1);
+ }
+ };
+
+
+ TEST_FIXTURE(FixtureXEuler, check_axes)
+ {
+ // test patch #181 bug fix
+ dVector3 axis_x;
+ dJointGetAMotorAxis(joint, 0, axis_x);
+ CHECK_CLOSE(1, axis_x[0], tol);
+ CHECK_CLOSE(0, axis_x[1], tol);
+ CHECK_CLOSE(0, axis_x[2], tol);
+
+ dVector3 axis_y;
+ dJointGetAMotorAxis(joint, 1, axis_y);
+ CHECK_CLOSE(0, axis_y[0], tol);
+ CHECK_CLOSE(1, axis_y[1], tol);
+ CHECK_CLOSE(0, axis_y[2], tol);
+
+ dVector3 axis_z;
+ dJointGetAMotorAxis(joint, 2, axis_z);
+ CHECK_CLOSE(0, axis_z[0], tol);
+ CHECK_CLOSE(0, axis_z[1], tol);
+ CHECK_CLOSE(1, axis_z[2], tol);
+ }
+
+} // End of SUITE TestdxJointAMotor
diff --git a/libs/ode-0.16.1/tests/joints/ball.cpp b/libs/ode-0.16.1/tests/joints/ball.cpp
new file mode 100644
index 0000000..edbb243
--- /dev/null
+++ b/libs/ode-0.16.1/tests/joints/ball.cpp
@@ -0,0 +1,160 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+//234567890123456789012345678901234567890123456789012345678901234567890123456789
+// 1 2 3 4 5 6 7
+
+////////////////////////////////////////////////////////////////////////////////
+// This file create unit test for some of the functions found in:
+// ode/src/joinst/ball.cpp
+//
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include <UnitTest++.h>
+#include <ode/ode.h>
+
+#include "../../ode/src/config.h"
+#include "../../ode/src/joints/ball.h"
+
+
+using namespace std;
+
+SUITE (TestdxJointBall)
+{
+ // The 2 bodies are positionned at (-1, -2, -3), and (11, 22, 33)
+ // The bodis have rotation of 27deg around some axis.
+ // The joint is a Ball Joint
+ // Axis is along the X axis
+ // Anchor at (0, 0, 0)
+ struct dxJointBall_Fixture_B1_and_B2_At_Zero_Axis_Along_X {
+ dxJointBall_Fixture_B1_and_B2_At_Zero_Axis_Along_X()
+ {
+ wId = dWorldCreate();
+
+ for (int j=0; j<2; ++j) {
+ bId[j][0] = dBodyCreate (wId);
+ dBodySetPosition (bId[j][0], -1, -2, -3);
+
+ bId[j][1] = dBodyCreate (wId);
+ dBodySetPosition (bId[j][1], 11, 22, 33);
+
+
+ dMatrix3 R;
+ dVector3 axis; // Random axis
+
+ axis[0] = REAL(0.53);
+ axis[1] = -REAL(0.71);
+ axis[2] = REAL(0.43);
+ dNormalize3(axis);
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
+ REAL(0.47123)); // 27deg
+ dBodySetRotation (bId[j][0], R);
+
+
+ axis[0] = REAL(1.2);
+ axis[1] = REAL(0.87);
+ axis[2] = -REAL(0.33);
+ dNormalize3(axis);
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
+ REAL(0.47123)); // 27deg
+ dBodySetRotation (bId[j][1], R);
+
+ jId[j] = dJointCreateBall (wId, 0);
+ dJointAttach (jId[j], bId[j][0], bId[j][1]);
+ }
+ }
+
+ ~dxJointBall_Fixture_B1_and_B2_At_Zero_Axis_Along_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId[2][2];
+
+
+ dJointID jId[2];
+ };
+
+ // Rotate 2nd body 90deg around X then back to original position
+ //
+ // ^ ^ ^
+ // | | => | <---
+ // | | |
+ // B1 B2 B1 B2
+ //
+ // Start with a Delta of 90deg
+ // ^ ^ ^
+ // | <--- => | |
+ // | | |
+ // B1 B2 B1 B2
+ TEST_FIXTURE (dxJointBall_Fixture_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetBallAxisOffset_B2_90deg) {
+
+ dVector3 anchor;
+ dJointGetBallAnchor(jId[1], anchor);
+ dJointSetBallAnchor(jId[1], anchor[0], anchor[1], anchor[2]);
+
+
+ for (int b=0; b<2; ++b) {
+ // Compare body b of the first joint with its equivalent on the
+ // second joint
+ const dReal *qA = dBodyGetQuaternion(bId[0][b]);
+ const dReal *qB = dBodyGetQuaternion(bId[1][b]);
+ CHECK_CLOSE (qA[0], qB[0], 1e-4);
+ CHECK_CLOSE (qA[1], qB[1], 1e-4);
+ CHECK_CLOSE (qA[2], qB[2], 1e-4);
+ CHECK_CLOSE (qA[3], qB[3], 1e-4);
+ }
+
+ dWorldStep (wId,0.5);
+ dWorldStep (wId,0.5);
+ dWorldStep (wId,0.5);
+ dWorldStep (wId,0.5);
+
+ for (int b=0; b<2; ++b) {
+ // Compare body b of the first joint with its equivalent on the
+ // second joint
+ const dReal *qA = dBodyGetQuaternion(bId[0][b]);
+ const dReal *qB = dBodyGetQuaternion(bId[1][b]);
+ CHECK_CLOSE (qA[0], qB[0], 1e-4);
+ CHECK_CLOSE (qA[1], qB[1], 1e-4);
+ CHECK_CLOSE (qA[2], qB[2], 1e-4);
+ CHECK_CLOSE (qA[3], qB[3], 1e-4);
+
+
+ const dReal *posA = dBodyGetPosition(bId[0][b]);
+ const dReal *posB = dBodyGetPosition(bId[1][b]);
+ CHECK_CLOSE (posA[0], posB[0], 1e-4);
+ CHECK_CLOSE (posA[1], posB[1], 1e-4);
+ CHECK_CLOSE (posA[2], posB[2], 1e-4);
+ CHECK_CLOSE (posA[3], posB[3], 1e-4);
+ }
+ }
+
+
+
+
+} // End of SUITE TestdxJointBall
+
+
diff --git a/libs/ode-0.16.1/tests/joints/dball.cpp b/libs/ode-0.16.1/tests/joints/dball.cpp
new file mode 100644
index 0000000..0e82c8d
--- /dev/null
+++ b/libs/ode-0.16.1/tests/joints/dball.cpp
@@ -0,0 +1,81 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+//234567890123456789012345678901234567890123456789012345678901234567890123456789
+// 1 2 3 4 5 6 7
+
+////////////////////////////////////////////////////////////////////////////////
+// This file create unit test for some of the functions found in:
+// ode/src/joinst/dball.cpp
+//
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include <UnitTest++.h>
+#include <ode/ode.h>
+
+#include "../../ode/src/config.h"
+
+
+using namespace std;
+
+SUITE (TestdxJointDBall)
+{
+ struct SimpleFixture {
+ dWorldID w;
+ dBodyID b1, b2;
+ dJointID j;
+
+ SimpleFixture() :
+ w(dWorldCreate()),
+ b1(dBodyCreate(w)),
+ b2(dBodyCreate(w)),
+ j(dJointCreateDBall(w, 0))
+ {
+ dJointAttach(j, b1, b2);
+ }
+
+ ~SimpleFixture()
+ {
+ dJointDestroy(j);
+ dBodyDestroy(b1);
+ dBodyDestroy(b2);
+ dWorldDestroy(w);
+ }
+ };
+
+ TEST_FIXTURE(SimpleFixture, testTargetDistance)
+ {
+ dBodySetPosition(b1, -1, -2, -3);
+ dBodySetPosition(b2, 3, 5, 7);
+ dJointAttach(j, b1, b2); // this recomputes the deduced target distance
+ CHECK_CLOSE(dJointGetDBallDistance(j), dSqrt(REAL(165.0)), 1e-4);
+
+ // moving body should not change target distance
+ dBodySetPosition(b1, 2,3,4);
+ CHECK_CLOSE(dJointGetDBallDistance(j), dSqrt(REAL(165.0)), 1e-4);
+
+ // setting target distance manually should override the deduced one
+ dJointSetDBallDistance(j, REAL(6.0));
+ CHECK_EQUAL(dJointGetDBallDistance(j), REAL(6.0));
+ }
+
+}
diff --git a/libs/ode-0.16.1/tests/joints/fixed.cpp b/libs/ode-0.16.1/tests/joints/fixed.cpp
new file mode 100644
index 0000000..c069073
--- /dev/null
+++ b/libs/ode-0.16.1/tests/joints/fixed.cpp
@@ -0,0 +1,149 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+//234567890123456789012345678901234567890123456789012345678901234567890123456789
+// 1 2 3 4 5 6 7
+
+////////////////////////////////////////////////////////////////////////////////
+// This file create unit test for some of the functions found in:
+// ode/src/joinst/fixed.cpp
+//
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include <UnitTest++.h>
+#include <ode/ode.h>
+
+#include "../../ode/src/config.h"
+#include "../../ode/src/joints/fixed.h"
+
+SUITE (TestdxJointFixed)
+{
+ struct dxJointFixed_Fixture_1
+ {
+ dxJointFixed_Fixture_1()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, -1, 0);
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 1, 0);
+
+ jId = dJointCreateFixed (wId, 0);
+ joint = (dxJointFixed*) jId;
+
+
+ dJointAttach (jId, bId1, bId2);
+ }
+
+ ~dxJointFixed_Fixture_1()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+ dBodyID bId2;
+
+
+ dJointID jId;
+ dxJointFixed* joint;
+ };
+
+ TEST_FIXTURE (dxJointFixed_Fixture_1, test_dJointSetFixed)
+ {
+ // the 2 bodies are align
+ dJointSetFixed (jId);
+ CHECK_CLOSE (joint->qrel[0], 1.0, 1e-4);
+ CHECK_CLOSE (joint->qrel[1], 0.0, 1e-4);
+ CHECK_CLOSE (joint->qrel[2], 0.0, 1e-4);
+ CHECK_CLOSE (joint->qrel[3], 0.0, 1e-4);
+
+ dMatrix3 R;
+ // Rotate 2nd body 90deg around X
+ dBodySetPosition (bId2, 0, 0, 1);
+ dRFromAxisAndAngle (R, 1, 0, 0, M_PI/2.0);
+ dBodySetRotation (bId2, R);
+
+ dJointSetFixed (jId);
+ CHECK_CLOSE (joint->qrel[0], 0.70710678118654757, 1e-4);
+ CHECK_CLOSE (joint->qrel[1], 0.70710678118654757, 1e-4);
+ CHECK_CLOSE (joint->qrel[2], 0.0, 1e-4);
+ CHECK_CLOSE (joint->qrel[3], 0.0, 1e-4);
+
+
+ // Rotate 2nd body -90deg around X
+ dBodySetPosition (bId2, 0, 0, -1);
+ dRFromAxisAndAngle (R, 1, 0, 0, -M_PI/2.0);
+ dBodySetRotation (bId2, R);
+
+ dJointSetFixed (jId);
+ CHECK_CLOSE (joint->qrel[0], 0.70710678118654757, 1e-4);
+ CHECK_CLOSE (joint->qrel[1], -0.70710678118654757, 1e-4);
+ CHECK_CLOSE (joint->qrel[2], 0.0, 1e-4);
+ CHECK_CLOSE (joint->qrel[3], 0.0, 1e-4);
+
+
+ // Rotate 2nd body 90deg around Z
+ dBodySetPosition (bId2, 0, 1, 0);
+ dRFromAxisAndAngle (R, 0, 0, 1, M_PI/2.0);
+ dBodySetRotation (bId2, R);
+
+ dJointSetFixed (jId);
+ CHECK_CLOSE (joint->qrel[0], 0.70710678118654757, 1e-4);
+ CHECK_CLOSE (joint->qrel[1], 0.0, 1e-4);
+ CHECK_CLOSE (joint->qrel[2], 0.0, 1e-4);
+ CHECK_CLOSE (joint->qrel[3], 0.70710678118654757, 1e-4);
+
+
+ // Rotate 2nd body 45deg around Y
+ dBodySetPosition (bId2, 0, 1, 0);
+ dRFromAxisAndAngle (R, 0, 1, 0, M_PI/4.0);
+ dBodySetRotation (bId2, R);
+
+ dJointSetFixed (jId);
+ CHECK_CLOSE (joint->qrel[0], 0.92387953251128674, 1e-4);
+ CHECK_CLOSE (joint->qrel[1], 0.0, 1e-4);
+ CHECK_CLOSE (joint->qrel[2], 0.38268343236508984, 1e-4);
+ CHECK_CLOSE (joint->qrel[3], 0.0, 1e-4);
+
+ // Rotate in a strange manner
+ // Both bodies at origin
+ dRFromEulerAngles (R, REAL(0.23), REAL(3.1), REAL(-0.73));
+ dBodySetPosition (bId1, 0, 0, 0);
+ dBodySetRotation (bId1, R);
+
+ dRFromEulerAngles (R, REAL(-0.57), REAL(1.49), REAL(0.81));
+ dBodySetPosition (bId2, 0, 0, 0);
+ dBodySetRotation (bId2, R);
+
+ dJointSetFixed (jId);
+ CHECK_CLOSE (joint->qrel[0], -0.25526036263124319, 1e-4);
+ CHECK_CLOSE (joint->qrel[1], 0.28434861188441968, 1e-4);
+ CHECK_CLOSE (joint->qrel[2], -0.65308047160141625, 1e-4);
+ CHECK_CLOSE (joint->qrel[3], 0.65381489108282143, 1e-4);
+ }
+
+
+} // End of SUITE TestdxJointFixed
diff --git a/libs/ode-0.16.1/tests/joints/hinge.cpp b/libs/ode-0.16.1/tests/joints/hinge.cpp
new file mode 100644
index 0000000..f715a6e
--- /dev/null
+++ b/libs/ode-0.16.1/tests/joints/hinge.cpp
@@ -0,0 +1,928 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+//234567890123456789012345678901234567890123456789012345678901234567890123456789
+// 1 2 3 4 5 6 7
+
+////////////////////////////////////////////////////////////////////////////////
+// This file create unit test for some of the functions found in:
+// ode/src/joinst/hinge.cpp
+//
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include <UnitTest++.h>
+#include <ode/ode.h>
+
+#include "../../ode/src/config.h"
+#include "../../ode/src/joints/hinge.h"
+
+SUITE (TestdxJointHinge)
+{
+ // The 2 bodies are positionned at (0, 0, 0), with no rotation
+ // The joint is an Hinge Joint
+ // Axis is along the X axis
+ // Anchor at (0, 0, 0)
+ // ^Y
+ // |
+ // |
+ // |
+ // |
+ // |
+ // Z <---- . (X going out of the page)
+ struct dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Along_X {
+ dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Along_X()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, 0, 0);
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 0, 0);
+
+ jId = dJointCreateHinge (wId, 0);
+ joint = (dxJointHinge*) jId;
+
+
+ dJointAttach (jId, bId1, bId2);
+ dJointSetHingeAnchor (jId, 0, 0, 0);
+
+ axis[0] = 1;
+ axis[1] = 0;
+ axis[2] = 0;
+ }
+
+ ~dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Along_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+ dBodyID bId2;
+
+
+ dJointID jId;
+ dxJointHinge* joint;
+
+ dVector3 axis;
+ };
+
+ // Rotate 2nd body 90deg around X then back to original position
+ //
+ // ^ ^ ^
+ // | | => | <---
+ // | | |
+ // B1 B2 B1 B2
+ //
+ // Start with a Delta of 90deg
+ // ^ ^ ^
+ // | <--- => | |
+ // | | |
+ // B1 B2 B1 B2
+ TEST_FIXTURE (dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetHingeAxisOffset_B2_90deg) {
+ dMatrix3 R;
+
+ CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, M_PI/2.0);
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (-M_PI/2.0, dJointGetHingeAngle (jId), 1e-4);
+
+ dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], -M_PI/2.0);
+ CHECK_CLOSE (-M_PI/2.0, dJointGetHingeAngle (jId), 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, 0);
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (0.0, dJointGetHingeAngle (jId), 1e-4);
+ }
+
+
+ // Rotate 2nd body -90deg around X then back to original position
+ //
+ // ^ ^ ^
+ // | | => | --->
+ // | | |
+ // B1 B2 B1 B2
+ //
+ // Start with a Delta of 90deg
+ // ^ ^ ^
+ // | ---> => | |
+ // | | |
+ // B1 B2 B1 B2
+ TEST_FIXTURE (dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetHingeAxisOffset_B2_Minus90deg) {
+ dMatrix3 R;
+
+ dJointSetHingeAxis (jId, axis[0], axis[1], axis[2]);
+
+ CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, -M_PI/2.0);
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (M_PI/2.0, dJointGetHingeAngle (jId), 1e-4);
+
+ dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], M_PI/2.0);
+ CHECK_CLOSE (M_PI/2.0, dJointGetHingeAngle (jId), 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, 0);
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (0.0, dJointGetHingeAngle (jId), 1e-4);
+ }
+
+
+ // Rotate 1st body 0.23rad around X then back to original position
+ //
+ // ^ ^ ^ ^
+ // | | => \ |
+ // | | \ |
+ // B1 B2 B1 B2
+ //
+ // Start with a Delta of 0.23rad
+ // ^ ^ ^ ^
+ // \ | => | |
+ // \ | | |
+ // B1 B2 B1 B2
+ TEST_FIXTURE (dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetHingeAxisOffset_B1_0_23rad) {
+ dMatrix3 R;
+
+ dJointSetHingeAxis (jId, axis[0], axis[1], axis[2]);
+
+ CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, REAL(0.23) );
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (REAL(0.23), dJointGetHingeAngle (jId), 1e-4);
+
+ dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], REAL(0.23));
+ CHECK_CLOSE (REAL(0.23), dJointGetHingeAngle (jId), 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, 0);
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (0.0, dJointGetHingeAngle (jId), 1e-4);
+ }
+
+
+ // Rotate 1st body -0.23rad around Z then back to original position
+ //
+ // ^ ^ ^ ^
+ // | | => / |
+ // | | / |
+ // B1 B2 B1 B2
+ //
+ // Start with a Delta of 0.23rad
+ // ^ ^ ^ ^
+ // / | => | |
+ // / | | |
+ // B1 B2 B1 B2
+ TEST_FIXTURE (dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetHingeAxisOffset_B1_Minus0_23rad) {
+ dMatrix3 R;
+
+ dJointSetHingeAxis (jId, axis[0], axis[1], axis[2]);
+
+ CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, -REAL(0.23));
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (-REAL(0.23), dJointGetHingeAngle (jId), 1e-4);
+
+ dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], -REAL(0.23));
+ CHECK_CLOSE (-REAL(0.23), dJointGetHingeAngle (jId), 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, 0);
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (0.0, dJointGetHingeAngle (jId), 1e-4);
+ }
+
+
+ // The 2 bodies are positionned at (0, 0, 0), with no rotation
+ // The joint is an Hinge Joint.
+ // Axis in the inverse direction of the X axis
+ // Anchor at (0, 0, 0)
+ // ^Y
+ // |
+ // |
+ // |
+ // |
+ // |
+ // Z <---- x (X going out of the page)
+ struct dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Inverse_of_X {
+ dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Inverse_of_X()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, -1, 0);
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 1, 0);
+
+ jId = dJointCreateHinge (wId, 0);
+ joint = (dxJointHinge*) jId;
+
+
+ dJointAttach (jId, bId1, bId2);
+ dJointSetHingeAnchor (jId, 0, 0, 0);
+
+ axis[0] = -1;
+ axis[1] = 0;
+ axis[2] = 0;
+ }
+
+ ~dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Inverse_of_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+ dBodyID bId2;
+
+
+ dJointID jId;
+ dxJointHinge* joint;
+
+ dVector3 axis;
+ };
+
+ // Rotate 2nd body 90deg around X then back to original position
+ //
+ // ^ ^ ^
+ // | | => | <---
+ // | | |
+ // B1 B2 B1 B2
+ //
+ // Start with a Delta of 90deg
+ // ^ ^ ^
+ // | <--- => | |
+ // | | |
+ // B1 B2 B1 B2
+ TEST_FIXTURE (dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetHingeAxisOffset_B2_90Deg) {
+ dMatrix3 R;
+
+ dJointSetHingeAxis (jId, axis[0], axis[1], axis[2]);
+
+ CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, M_PI/2.0);
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (M_PI/2.0, dJointGetHingeAngle (jId), 1e-4);
+
+ dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], M_PI/2.0);
+ CHECK_CLOSE (M_PI/2.0, dJointGetHingeAngle (jId), 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, 0);
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (0.0, dJointGetHingeAngle (jId), 1e-4);
+ }
+
+
+ // Rotate 2nd body -90deg around X then back to original position
+ //
+ // ^ ^ ^
+ // | | => | --->
+ // | | |
+ // B1 B2 B1 B2
+ //
+ // Start with a Delta of 90deg
+ // ^ ^ ^
+ // | ---> => | |
+ // | | |
+ // B1 B2 B1 B2
+ TEST_FIXTURE (dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetHingeAxisOffset_B2_Minus90Deg) {
+ dMatrix3 R;
+
+ dJointSetHingeAxis (jId, axis[0], axis[1], axis[2]);
+
+ CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, -M_PI/2.0);
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (-M_PI/2.0, dJointGetHingeAngle (jId), 1e-4);
+
+ dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], -M_PI/2.0);
+ CHECK_CLOSE (-M_PI/2.0, dJointGetHingeAngle (jId), 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, 0);
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (0.0, dJointGetHingeAngle (jId), 1e-4);
+ }
+
+
+ // Rotate 1st body 0.23rad around X then back to original position
+ //
+ // ^ ^ ^ ^
+ // | | => \ |
+ // | | \ |
+ // B1 B2 B1 B2
+ //
+ // Start with a Delta of 0.23rad
+ // ^ ^ ^ ^
+ // \ | => | |
+ // \ | | |
+ // B1 B2 B1 B2
+ TEST_FIXTURE (dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetHingeAxisOffset_B1_0_23rad) {
+ dMatrix3 R;
+
+ dJointSetHingeAxis (jId, axis[0], axis[1], axis[2]);
+
+ CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, REAL(0.23));
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (-REAL(0.23), dJointGetHingeAngle (jId), 1e-4);
+
+ dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], -REAL(0.23));
+ CHECK_CLOSE (-REAL(0.23), dJointGetHingeAngle (jId), 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, 0);
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (0.0, dJointGetHingeAngle (jId), 1e-4);
+ }
+
+
+ // Rotate 2nd body -0.23rad around Z then back to original position
+ //
+ // ^ ^ ^ ^
+ // | | => / |
+ // | | / |
+ // B1 B2 B1 B2
+ //
+ // Start with a Delta of 0.23rad
+ // ^ ^ ^ ^
+ // / | => | |
+ // / | | |
+ // B1 B2 B1 B2
+ TEST_FIXTURE (dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetHingeAxisOffset_B1_Minus0_23rad) {
+ dMatrix3 R;
+
+ dJointSetHingeAxis (jId, axis[0], axis[1], axis[2]);
+
+ CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, -REAL(0.23));
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (REAL(0.23), dJointGetHingeAngle (jId), 1e-4);
+
+ dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], REAL(0.23));
+ CHECK_CLOSE (REAL(0.23), dJointGetHingeAngle (jId), 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, 0);
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (0.0, dJointGetHingeAngle (jId), 1e-4);
+ }
+
+
+ // Only one body body1 at (0,0,0)
+ // The joint is an Hinge Joint.
+ // Axis is along the X axis
+ // Anchor at (0, 0, 0)
+ //
+ // ^Y
+ // |
+ // |
+ // |
+ // |
+ // |
+ // Z <-- X
+ struct dxJointHinge_Fixture_B1_At_Zero_Axis_Along_X {
+ dxJointHinge_Fixture_B1_At_Zero_Axis_Along_X()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, 0, 0);
+
+ jId = dJointCreateHinge (wId, 0);
+ joint = (dxJointHinge*) jId;
+
+
+ dJointAttach (jId, bId1, NULL);
+ dJointSetHingeAnchor (jId, 0, 0, 0);
+
+ axis[0] = 1;
+ axis[1] = 0;
+ axis[2] = 0;
+ }
+
+ ~dxJointHinge_Fixture_B1_At_Zero_Axis_Along_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+
+
+ dJointID jId;
+ dxJointHinge* joint;
+
+ dVector3 axis;
+ };
+
+ // Rotate B1 by 90deg around X then back to original position
+ //
+ // ^
+ // | => <---
+ // |
+ // B1 B1
+ //
+ // Start with a Delta of 90deg
+ // ^
+ // <--- => |
+ // |
+ // B1 B1
+ TEST_FIXTURE (dxJointHinge_Fixture_B1_At_Zero_Axis_Along_X,
+ test_dJointSetHingeAxisOffset_1Body_B1_90Deg) {
+ dMatrix3 R;
+
+ dJointSetHingeAxis (jId, axis[0], axis[1], axis[2]);
+
+ CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, M_PI/2.0);
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (M_PI/2.0, dJointGetHingeAngle (jId), 1e-4);
+
+ dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], M_PI/2.0);
+ CHECK_CLOSE (M_PI/2.0, dJointGetHingeAngle (jId), 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, 0);
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (0, dJointGetHingeAngle (jId), 1e-4);
+ }
+
+ // Rotate B1 by -0.23rad around X then back to original position
+ //
+ // ^ ^
+ // | => /
+ // | /
+ // B1 B1
+ //
+ // Start with a Delta of -0.23rad
+ // ^ ^
+ // / => |
+ // / |
+ // B1 B1
+ TEST_FIXTURE (dxJointHinge_Fixture_B1_At_Zero_Axis_Along_X,
+ test_dJointSetHingeAxisOffset_1Body_B1_Minus0_23rad) {
+ dMatrix3 R;
+
+ dJointSetHingeAxis (jId, axis[0], axis[1], axis[2]);
+
+ CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, -REAL(0.23));
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (-REAL(0.23), dJointGetHingeAngle (jId), 1e-4);
+
+ dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], -REAL(0.23));
+ CHECK_CLOSE (-REAL(0.23), dJointGetHingeAngle (jId), 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, 0);
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (0, dJointGetHingeAngle (jId), 1e-4);
+ }
+
+
+
+ // Only one body body1 at (0,0,0)
+ // The joint is an Hinge Joint.
+ // Axis the inverse of the X axis
+ // Anchor at (0, 0, 0)
+ //
+ // ^Y
+ // |
+ // |
+ // |
+ // |
+ // |
+ // Z <-- X
+ struct dxJointHinge_Fixture_B1_At_Zero_Axis_Inverse_of_X {
+ dxJointHinge_Fixture_B1_At_Zero_Axis_Inverse_of_X()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, 0, 0);
+
+ jId = dJointCreateHinge (wId, 0);
+ joint = (dxJointHinge*) jId;
+
+
+ dJointAttach (jId, bId1, NULL);
+ dJointSetHingeAnchor (jId, 0, 0, 0);
+
+ axis[0] = -1;
+ axis[1] = 0;
+ axis[2] = 0;
+ }
+
+ ~dxJointHinge_Fixture_B1_At_Zero_Axis_Inverse_of_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+
+
+ dJointID jId;
+ dxJointHinge* joint;
+
+ dVector3 axis;
+ };
+
+ // Rotate B1 by 90deg around X then back to original position
+ //
+ // ^
+ // | => <---
+ // |
+ // B1 B1
+ //
+ // Start with a Delta of 90deg
+ // ^
+ // <--- => |
+ // |
+ // B1 B1
+ TEST_FIXTURE (dxJointHinge_Fixture_B1_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetHingeAxisOffset_1Body_B1_90Deg) {
+ dMatrix3 R;
+
+ dJointSetHingeAxis (jId, axis[0], axis[1], axis[2]);
+
+ CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, M_PI/2.0);
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (-M_PI/2.0, dJointGetHingeAngle (jId), 1e-4);
+
+ dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], -M_PI/2.0);
+ CHECK_CLOSE (-M_PI/2.0, dJointGetHingeAngle (jId), 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, 0);
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (0, dJointGetHingeAngle (jId), 1e-4);
+ }
+
+ // Rotate B1 by -0.23rad around X then back to original position
+ //
+ // ^ ^
+ // | => /
+ // | /
+ // B1 B1
+ //
+ // Start with a Delta of -0.23rad
+ // ^ ^
+ // / => |
+ // / |
+ // B1 B1
+ TEST_FIXTURE (dxJointHinge_Fixture_B1_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetHingeAxisOffset_1Body_B1_Minus0_23rad) {
+ dMatrix3 R;
+
+ dJointSetHingeAxis (jId, axis[0], axis[1], axis[2]);
+
+ CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, -REAL(0.23));
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (REAL(0.23), dJointGetHingeAngle (jId), 1e-4);
+
+ dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], REAL(0.23));
+ CHECK_CLOSE (REAL(0.23), dJointGetHingeAngle (jId), 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, 0);
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (0, dJointGetHingeAngle (jId), 1e-4);
+ }
+
+
+
+
+
+ // Only one body body2 at (0,0,0)
+ // The joint is an Hinge Joint.
+ // Axis is along the X axis
+ // Anchor at (0, 0, 0)
+ //
+ // ^Y
+ // |
+ // |
+ // |
+ // |
+ // |
+ // Z <-- X
+ struct dxJointHinge_Fixture_B2_At_Zero_Axis_Along_X {
+ dxJointHinge_Fixture_B2_At_Zero_Axis_Along_X()
+ {
+ wId = dWorldCreate();
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 0, 0);
+
+ jId = dJointCreateHinge (wId, 0);
+ joint = (dxJointHinge*) jId;
+
+
+ dJointAttach (jId, NULL, bId2);
+ dJointSetHingeAnchor (jId, 0, 0, 0);
+
+ axis[0] = 1;
+ axis[1] = 0;
+ axis[2] = 0;
+ }
+
+ ~dxJointHinge_Fixture_B2_At_Zero_Axis_Along_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId2;
+
+
+ dJointID jId;
+ dxJointHinge* joint;
+
+ dVector3 axis;
+ };
+
+ // Rotate B2 by 90deg around X then back to original position
+ //
+ // ^
+ // | => <---
+ // |
+ // B2 B2
+ //
+ // Start with a Delta of 90deg
+ // ^
+ // <--- => |
+ // |
+ // B2 B2
+ TEST_FIXTURE (dxJointHinge_Fixture_B2_At_Zero_Axis_Along_X,
+ test_dJointSetHingeAxisOffset_1Body_B2_90Deg) {
+ dMatrix3 R;
+
+ dJointSetHingeAxis (jId, axis[0], axis[1], axis[2]);
+
+ CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, M_PI/2.0);
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (-M_PI/2.0, dJointGetHingeAngle (jId), 1e-4);
+
+ dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], -M_PI/2.0);
+ CHECK_CLOSE (-M_PI/2.0, dJointGetHingeAngle (jId), 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, 0);
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (0, dJointGetHingeAngle (jId), 1e-4);
+ }
+
+ // Rotate B2 by -0.23rad around X then back to original position
+ //
+ // ^ ^
+ // | => /
+ // | /
+ // B2 B2
+ //
+ // Start with a Delta of -0.23rad
+ // ^ ^
+ // / => |
+ // / |
+ // B2 B2
+ TEST_FIXTURE (dxJointHinge_Fixture_B2_At_Zero_Axis_Along_X,
+ test_dJointSetHingeAxisOffset_1Body_B2_Minus0_23rad) {
+ dMatrix3 R;
+
+ dJointSetHingeAxis (jId, axis[0], axis[1], axis[2]);
+
+ CHECK_CLOSE (dJointGetHingeAngle (jId), 0.0, 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, -REAL(0.23));
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (REAL(0.23), dJointGetHingeAngle (jId), 1e-4);
+
+ dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], REAL(0.23));
+ CHECK_CLOSE (REAL(0.23), dJointGetHingeAngle (jId), 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, 0);
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (0, dJointGetHingeAngle (jId), 1e-4);
+ }
+
+
+
+ // Create 2 bodies attached by a Hinge joint
+ // Axis is along the X axis (Default value
+ // Anchor at (0, 0, 0) (Default value)
+ //
+ // ^Y
+ // |
+ // * Body2
+ // |
+ // |
+ // Body1 |
+ // * Z-------->
+ struct dxJointHinge_Test_Initialization {
+ dxJointHinge_Test_Initialization()
+ {
+ wId = dWorldCreate();
+
+ // Remove gravity to have the only force be the force of the joint
+ dWorldSetGravity(wId, 0,0,0);
+
+ for (int j=0; j<2; ++j) {
+ bId[j][0] = dBodyCreate (wId);
+ dBodySetPosition (bId[j][0], -1, -2, -3);
+
+ bId[j][1] = dBodyCreate (wId);
+ dBodySetPosition (bId[j][1], 11, 22, 33);
+
+
+ dMatrix3 R;
+ dVector3 axis; // Random axis
+
+ axis[0] = REAL(0.53);
+ axis[1] = -REAL(0.71);
+ axis[2] = REAL(0.43);
+ dNormalize3(axis);
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
+ REAL(0.47123)); // 27deg
+ dBodySetRotation (bId[j][0], R);
+
+
+ axis[0] = REAL(1.2);
+ axis[1] = REAL(0.87);
+ axis[2] = -REAL(0.33);
+ dNormalize3(axis);
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
+ REAL(0.47123)); // 27deg
+ dBodySetRotation (bId[j][1], R);
+
+ jId[j] = dJointCreateHinge (wId, 0);
+ dJointAttach (jId[j], bId[j][0], bId[j][1]);
+ // dJointSetHingeParam(jId[j], dParamLoStop, 1);
+ // dJointSetHingeParam(jId[j], dParamHiStop, 2);
+ // dJointSetHingeParam(jId[j], dParamFMax, 200);
+ }
+ }
+
+ ~dxJointHinge_Test_Initialization()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId[2][2];
+
+
+ dJointID jId[2];
+
+ };
+
+
+ // Test if setting a Hinge with its default values
+ // will behave the same as a default Hinge joint
+ TEST_FIXTURE (dxJointHinge_Test_Initialization,
+ test_Hinge_Initialization) {
+ using namespace std;
+
+ dVector3 axis;
+ dJointGetHingeAxis(jId[1], axis);
+ dJointSetHingeAxis(jId[1], axis[0], axis[1], axis[2]);
+
+
+ dVector3 anchor;
+ dJointGetHingeAnchor(jId[1], anchor);
+ dJointSetHingeAnchor(jId[1], anchor[0], anchor[1], anchor[2]);
+
+
+ for (int b=0; b<2; ++b) {
+ // Compare body b of the first joint with its equivalent on the
+ // second joint
+ const dReal *qA = dBodyGetQuaternion(bId[0][b]);
+ const dReal *qB = dBodyGetQuaternion(bId[1][b]);
+ CHECK_CLOSE (qA[0], qB[0], 1e-6);
+ CHECK_CLOSE (qA[1], qB[1], 1e-6);
+ CHECK_CLOSE (qA[2], qB[2], 1e-6);
+ CHECK_CLOSE (qA[3], qB[3], 1e-6);
+ }
+
+ dWorldStep (wId,0.5);
+ dWorldStep (wId,0.5);
+ dWorldStep (wId,0.5);
+ dWorldStep (wId,0.5);
+
+ for (int b=0; b<2; ++b) {
+ // Compare body b of the first joint with its equivalent on the
+ // second joint
+ const dReal *qA = dBodyGetQuaternion(bId[0][b]);
+ const dReal *qB = dBodyGetQuaternion(bId[1][b]);
+ CHECK_CLOSE (qA[0], qB[0], 1e-6);
+ CHECK_CLOSE (qA[1], qB[1], 1e-6);
+ CHECK_CLOSE (qA[2], qB[2], 1e-6);
+ CHECK_CLOSE (qA[3], qB[3], 1e-6);
+
+
+ const dReal *posA = dBodyGetPosition(bId[0][b]);
+ const dReal *posB = dBodyGetPosition(bId[1][b]);
+ CHECK_CLOSE (posA[0], posB[0], 1e-6);
+ CHECK_CLOSE (posA[1], posB[1], 1e-6);
+ CHECK_CLOSE (posA[2], posB[2], 1e-6);
+ CHECK_CLOSE (posA[3], posB[3], 1e-6);
+ }
+ }
+
+
+ TEST_FIXTURE(dxJointHinge_Fixture_B1_and_B2_At_Zero_Axis_Along_X,
+ test_Hinge_dParamVel)
+ {
+ const dReal targetvel = 100;
+ const dReal tolerance = targetvel *
+#ifdef dSINGLE
+ 1e-2
+#else
+ 1e-6
+#endif
+ ;
+
+ dJointSetHingeParam(jId, dParamFMax, dInfinity);
+ dJointSetHingeParam(jId, dParamVel, targetvel);
+
+ dWorldStep(wId, 0.001);
+
+ const dReal *v1 = dBodyGetAngularVel(bId1);
+ const dReal *v2 = dBodyGetAngularVel(bId2);
+ dVector3 rvel = { v1[0]-v2[0], v1[1]-v2[1], v1[2]-v2[2] };
+ CHECK_CLOSE(rvel[0], targetvel, tolerance);
+ CHECK_CLOSE(rvel[1], 0, tolerance);
+ CHECK_CLOSE(rvel[2], 0, tolerance);
+ }
+
+
+
+} // End of SUITE TestdxJointHinge
+
+
diff --git a/libs/ode-0.16.1/tests/joints/hinge2.cpp b/libs/ode-0.16.1/tests/joints/hinge2.cpp
new file mode 100644
index 0000000..3f9007c
--- /dev/null
+++ b/libs/ode-0.16.1/tests/joints/hinge2.cpp
@@ -0,0 +1,167 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+//234567890123456789012345678901234567890123456789012345678901234567890123456789
+// 1 2 3 4 5 6 7
+
+////////////////////////////////////////////////////////////////////////////////
+// This file create unit test for some of the functions found in:
+// ode/src/joinst/hinge2.cpp
+//
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include <UnitTest++.h>
+#include <ode/ode.h>
+
+#include "../../ode/src/config.h"
+#include "../../ode/src/joints/hinge2.h"
+
+
+using namespace std;
+
+SUITE (TestdxJointHinge2)
+{
+ // The 2 bodies are positionned at (-1, -2, -3), and (11, 22, 33)
+ // The bodis have rotation of 27deg around some axis.
+ // The joint is a Hinge2 Joint
+ // Axis is along the X axis
+ // Anchor at (0, 0, 0)
+ struct dxJointHinge2_Fixture_B1_and_B2_At_Zero_Axis_Along_X {
+ dxJointHinge2_Fixture_B1_and_B2_At_Zero_Axis_Along_X()
+ {
+ wId = dWorldCreate();
+
+ for (int j=0; j<2; ++j) {
+ bId[j][0] = dBodyCreate (wId);
+ dBodySetPosition (bId[j][0], -1, -2, -3);
+
+ bId[j][1] = dBodyCreate (wId);
+ dBodySetPosition (bId[j][1], 11, 22, 33);
+
+
+ dMatrix3 R;
+ dVector3 axis; // Random axis
+
+ axis[0] = REAL(0.53);
+ axis[1] = -REAL(0.71);
+ axis[2] = REAL(0.43);
+ dNormalize3(axis);
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
+ REAL(0.47123)); // 27deg
+ dBodySetRotation (bId[j][0], R);
+
+
+ axis[0] = REAL(1.2);
+ axis[1] = REAL(0.87);
+ axis[2] = -REAL(0.33);
+ dNormalize3(axis);
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
+ REAL(0.47123)); // 27deg
+ dBodySetRotation (bId[j][1], R);
+
+ jId[j] = dJointCreateHinge2 (wId, 0);
+ dJointAttach (jId[j], bId[j][0], bId[j][1]);
+ }
+ }
+
+ ~dxJointHinge2_Fixture_B1_and_B2_At_Zero_Axis_Along_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId[2][2];
+
+
+ dJointID jId[2];
+ };
+
+ // Rotate 2nd body 90deg around X then back to original position
+ //
+ // ^ ^ ^
+ // | | => | <---
+ // | | |
+ // B1 B2 B1 B2
+ //
+ // Start with a Delta of 90deg
+ // ^ ^ ^
+ // | <--- => | |
+ // | | |
+ // B1 B2 B1 B2
+ TEST_FIXTURE (dxJointHinge2_Fixture_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetHinge2AxisOffset_B2_90deg) {
+
+ dVector3 anchor;
+ dJointGetHinge2Anchor(jId[1], anchor);
+ dJointSetHinge2Anchor(jId[1], anchor[0], anchor[1], anchor[2]);
+
+ dVector3 axis1, axis2;
+ dJointGetHinge2Axis1(jId[1], axis1);
+ dJointGetHinge2Axis2(jId[1], axis2);
+ dJointSetHinge2Axes(jId[1], axis1, axis2);
+ dJointSetHinge2Axes(jId[1], axis1, NULL);
+ dJointSetHinge2Axes(jId[1], NULL, axis2);
+
+
+ for (int b=0; b<2; ++b) {
+ // Compare body b of the first joint with its equivalent on the
+ // second joint
+ const dReal *qA = dBodyGetQuaternion(bId[0][b]);
+ const dReal *qB = dBodyGetQuaternion(bId[1][b]);
+ CHECK_CLOSE (qA[0], qB[0], 1e-4);
+ CHECK_CLOSE (qA[1], qB[1], 1e-4);
+ CHECK_CLOSE (qA[2], qB[2], 1e-4);
+ CHECK_CLOSE (qA[3], qB[3], 1e-4);
+ }
+
+ dWorldStep (wId,0.5);
+ dWorldStep (wId,0.5);
+ dWorldStep (wId,0.5);
+ dWorldStep (wId,0.5);
+
+ for (int b=0; b<2; ++b) {
+ // Compare body b of the first joint with its equivalent on the
+ // second joint
+ const dReal *qA = dBodyGetQuaternion(bId[0][b]);
+ const dReal *qB = dBodyGetQuaternion(bId[1][b]);
+ CHECK_CLOSE (qA[0], qB[0], 1e-4);
+ CHECK_CLOSE (qA[1], qB[1], 1e-4);
+ CHECK_CLOSE (qA[2], qB[2], 1e-4);
+ CHECK_CLOSE (qA[3], qB[3], 1e-4);
+
+
+ const dReal *posA = dBodyGetPosition(bId[0][b]);
+ const dReal *posB = dBodyGetPosition(bId[1][b]);
+ CHECK_CLOSE (posA[0], posB[0], 1e-4);
+ CHECK_CLOSE (posA[1], posB[1], 1e-4);
+ CHECK_CLOSE (posA[2], posB[2], 1e-4);
+ CHECK_CLOSE (posA[3], posB[3], 1e-4);
+ }
+ }
+
+
+
+
+} // End of SUITE TestdxJointHinge2
+
+
diff --git a/libs/ode-0.16.1/tests/joints/piston.cpp b/libs/ode-0.16.1/tests/joints/piston.cpp
new file mode 100644
index 0000000..9422180
--- /dev/null
+++ b/libs/ode-0.16.1/tests/joints/piston.cpp
@@ -0,0 +1,1456 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+//234567890123456789012345678901234567890123456789012345678901234567890123456789
+// 1 2 3 4 5 6 7
+
+////////////////////////////////////////////////////////////////////////////////
+// This file create unit test for some of the functions found in:
+// ode/src/joinst/piston.cpp
+//
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include <UnitTest++.h>
+#include <ode/ode.h>
+
+#include "../../ode/src/config.h"
+#include "../../ode/src/joints/piston.h"
+
+SUITE (TestdxJointPiston)
+{
+ // The 2 bodies are positionned at (0, 0, 0), with no rotation
+ // The joint is a Piston Joint
+ // Axis is along the X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Along_X
+ {
+ Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Along_X()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, 0, 0);
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 0, 0);
+
+ jId = dJointCreatePiston (wId, 0);
+ joint = (dxJointPiston*) jId;
+
+
+ dJointAttach (jId, bId1, bId2);
+
+ dJointSetPistonAxis (jId, axis[0], axis[1], axis[2]);
+ }
+
+ ~Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Along_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+ dBodyID bId2;
+
+
+ dJointID jId;
+ dxJointPiston* joint;
+
+ static const dVector3 axis;
+
+ static const dReal offset;
+ };
+ const dVector3 Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Along_X::axis =
+ {
+ 1, 0, 0
+ };
+ const dReal Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Along_X::offset = REAL (3.1);
+
+ // Move 1st body offset unit in the X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPistonAxisOffset_B1_3Unit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0],offset*axis[1],offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ // Only here to test a deprecated warning
+ #if 0 // the deprecated warning is not a functional part of the API, no need to test it.
+ dJointSetPistonAxisDelta (jId, 1, 0, 0, 0, 0, 0);
+ #endif
+ }
+
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPistonAxisOffset_B1_Minus_3Unit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, -offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+ // Move 2nd body offset unit in the X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPistonAxisOffset_B2_3Unit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+ // Move 2nd body offset unit in the opposite X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPistonAxisOffset_B2_Minus_3Unit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, -offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0],offset*axis[1],offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+
+
+ // The 2 bodies are positionned at (0, 0, 0), with no rotation
+ // The joint is a Piston Joint
+ // Axis is the opposite of the X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Inverse_of_X
+ {
+ Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Inverse_of_X()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, 0, 0);
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 0, 0);
+
+ jId = dJointCreatePiston (wId, 0);
+ joint = (dxJointPiston*) jId;
+
+
+ dJointAttach (jId, bId1, bId2);
+
+
+ dJointSetPistonAxis (jId, axis[0], axis[1], axis[2]);
+ }
+
+ ~Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Inverse_of_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+ dBodyID bId2;
+
+
+ dJointID jId;
+ dxJointPiston* joint;
+
+ static const dVector3 axis;
+ static const dReal offset;
+ };
+ const dVector3 Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Inverse_of_X::axis =
+ {
+ -1, 0, 0
+ };
+ const dReal Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Inverse_of_X::offset = REAL (3.1);
+
+ // Move 1st body offset unit in the X direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonAxisOffset_B1_3Unit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonAxisOffset_B1_Minus_3Unit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, -offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0],offset*axis[1],offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+ // Move 2nd body offset unit in the X direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonAxisOffset_B2_3Unit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0],offset*axis[1],offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+ // Move 2nd body offset unit in the opposite X direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonAxisOffset_B2_Minus_3Unit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, -offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+
+ // Only body 1
+ // The body are positionned at (0, 0, 0), with no rotation
+ // The joint is a Piston Joint
+ // Axis is along the X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointPiston_B1_At_Zero_Axis_Along_X
+ {
+ Fixture_dxJointPiston_B1_At_Zero_Axis_Along_X()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, 0, 0);
+
+ jId = dJointCreatePiston (wId, 0);
+ joint = (dxJointPiston*) jId;
+
+
+ dJointAttach (jId, bId1, NULL);
+
+ dJointSetPistonAxis (jId, axis[0], axis[1], axis[2]);
+ }
+
+ ~Fixture_dxJointPiston_B1_At_Zero_Axis_Along_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+
+ dJointID jId;
+ dxJointPiston* joint;
+
+ static const dVector3 axis;
+
+ static const dReal offset;
+ };
+ const dVector3 Fixture_dxJointPiston_B1_At_Zero_Axis_Along_X::axis =
+ {
+ 1, 0, 0
+ };
+ const dReal Fixture_dxJointPiston_B1_At_Zero_Axis_Along_X::offset = REAL (3.1);
+
+ // Move 1st body offset unit in the X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_At_Zero_Axis_Along_X,
+ test_dJointSetPistonAxisOffset_B1_OffsetUnit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0],offset*axis[1],offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_At_Zero_Axis_Along_X,
+ test_dJointSetPistonAxisOffset_B1_Minus_OffsetUnit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, -offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+ // Only body 1
+ // The body are positionned at (0, 0, 0), with no rotation
+ // The joint is a Piston Joint
+ // Axis is in the oppsite X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointPiston_B1_At_Zero_Axis_Inverse_of_X
+ {
+ Fixture_dxJointPiston_B1_At_Zero_Axis_Inverse_of_X()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, 0, 0);
+
+ jId = dJointCreatePiston (wId, 0);
+ joint = (dxJointPiston*) jId;
+
+
+ dJointAttach (jId, bId1, NULL);
+
+ dJointSetPistonAxis (jId, axis[0], axis[1], axis[2]);
+ }
+
+ ~Fixture_dxJointPiston_B1_At_Zero_Axis_Inverse_of_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+
+ dJointID jId;
+ dxJointPiston* joint;
+
+ static const dVector3 axis;
+
+ static const dReal offset;
+ };
+ const dVector3 Fixture_dxJointPiston_B1_At_Zero_Axis_Inverse_of_X::axis =
+ {
+ -1, 0, 0
+ };
+ const dReal Fixture_dxJointPiston_B1_At_Zero_Axis_Inverse_of_X::offset = REAL (3.1);
+
+ // Move 1st body offset unit in the X direction
+ //
+ // X-------> X---------> <--- Axis
+ // B1 => B1
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> <--- Axis
+ // B1 => B1
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonAxisOffset_B1_OffsetUnit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> <--- Axis
+ // B1 => B1
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> <--- Axis
+ // B1 => B1
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonAxisOffset_B1_Minus_OffsetUnit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, -offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0],offset*axis[1],offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+
+
+
+
+
+
+
+
+ // Only body 2
+ // The body are positionned at (0, 0, 0), with no rotation
+ // The joint is a Piston Joint
+ // Axis is along the X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointPiston_B2_At_Zero_Axis_Along_X
+ {
+ Fixture_dxJointPiston_B2_At_Zero_Axis_Along_X()
+ {
+ wId = dWorldCreate();
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 0, 0);
+
+ jId = dJointCreatePiston (wId, 0);
+ joint = (dxJointPiston*) jId;
+
+
+ dJointAttach (jId, NULL, bId2);
+
+ dJointSetPistonAxis (jId, axis[0], axis[1], axis[2]);
+ }
+
+ ~Fixture_dxJointPiston_B2_At_Zero_Axis_Along_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId2;
+
+ dJointID jId;
+ dxJointPiston* joint;
+
+ static const dVector3 axis;
+
+ static const dReal offset;
+ };
+ const dVector3 Fixture_dxJointPiston_B2_At_Zero_Axis_Along_X::axis =
+ {
+ 1, 0, 0
+ };
+ const dReal Fixture_dxJointPiston_B2_At_Zero_Axis_Along_X::offset = REAL (3.1);
+
+ // Move 2nd body offset unit in the X direction
+ //
+ // X-------> X---------> Axis -->
+ // B2 => B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B2 => B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPistonAxisOffset_B2_OffsetUnit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+ // Move 2nd body offset unit in the opposite X direction
+ //
+ // X-------> X---------> Axis -->
+ // B2 => B2
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B2 => B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPistonAxisOffset_B2_Minus_OffsetUnit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, -offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0],offset*axis[1],offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+ // Only body 2
+ // The body are positionned at (0, 0, 0), with no rotation
+ // The joint is a Piston Joint
+ // Axis is in the opposite X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointPiston_B2_At_Zero_Axis_Inverse_of_X
+ {
+ Fixture_dxJointPiston_B2_At_Zero_Axis_Inverse_of_X()
+ {
+ wId = dWorldCreate();
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 0, 0);
+
+ jId = dJointCreatePiston (wId, 0);
+ joint = (dxJointPiston*) jId;
+
+
+ dJointAttach (jId, NULL, bId2);
+
+ dJointSetPistonAxis (jId, axis[0], axis[1], axis[2]);
+ }
+
+ ~Fixture_dxJointPiston_B2_At_Zero_Axis_Inverse_of_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId2;
+
+ dJointID jId;
+ dxJointPiston* joint;
+
+ static const dVector3 axis;
+
+ static const dReal offset;
+ };
+ const dVector3 Fixture_dxJointPiston_B2_At_Zero_Axis_Inverse_of_X::axis =
+ {
+ -1, 0, 0
+ };
+ const dReal Fixture_dxJointPiston_B2_At_Zero_Axis_Inverse_of_X::offset = REAL (3.1);
+
+ // Move 2nd body offset unit in the X direction
+ //
+ // X-------> X---------> <--- Axis
+ // B2 => B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> <--- Axis
+ // B2 => B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonAxisOffset_B2_OffsetUnit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0],offset*axis[1],offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ #if 0 // another deprecated warning test?
+ dJointSetPistonAxisDelta (jId, 1, 0, 0, 0, 0, 0);
+ #endif
+ }
+
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> <--- Axis
+ // B2 => B2
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> <--- Axis
+ // B2 => B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonAxisOffset_B2_Minus_OffsetUnit)
+ {
+ dJointSetPistonAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, -offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dJointSetPistonAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPistonPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ }
+
+ // ==========================================================================
+ // Test Position Rate
+ // ==========================================================================
+
+ // Apply force on 1st body in the X direction also the Axis direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 F-> => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPistonPositionRate_Force_Along_Axis_on_B1)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId1, 1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+ // Apply force on 1st body in the inverse X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 <-F => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPistonPositionRate_Force_Inverse_of_Axis_on_B1)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId1, -1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (-1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+
+ // Apply force on 1st body in the X direction also the Axis direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 F-> => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonPositionRate_Force_Inverse_Axis_on_B1)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId1, 1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (-1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+ // Apply force on 1st body in the inverse X direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 <-F => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonPositionRate_Force_Along_of_Axis_on_B1)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId1, -1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+ // Apply force on 1st body in the X direction also the Axis direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 F-> B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPistonPositionRate_Force_Along_Axis_on_B2)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId2, 1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (-1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+ // Apply force on 1st body in the inverse X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 <-F B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPistonPositionRate_Force_Inverse_of_Axis_on_B2)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId2, -1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+
+ // Apply force on 1st body in the X direction also the Axis direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 F-> B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonPositionRate_Force_Inverse_Axis_on_B2)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId2, 1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+ // Apply force on 1st body in the inverse X direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 <-F B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonPositionRate_Force_Along_of_Axis_on_B2)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId2, -1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (-1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+
+
+ // Apply force on 1st body in the X direction also the Axis direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 F-> => B1
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_At_Zero_Axis_Along_X,
+ test_dJointSetPistonPositionRate_Force_Along_Axis_on_B1)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId1, 1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+ // Apply force on 1st body in the inverse X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 <-F => B1
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_At_Zero_Axis_Along_X,
+ test_dJointSetPistonPositionRate_Force_Inverse_of_Axis_on_B1)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId1, -1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (-1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+
+ // Apply force on 1st body in the X direction also the Axis direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 F-> => B1
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonPositionRate_Force_Inverse_Axis_on_B1)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId1, 1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (-1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+ // Apply force on 1st body in the inverse X direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 <-F => B1
+ TEST_FIXTURE (Fixture_dxJointPiston_B1_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonPositionRate_Force_Along_of_Axis_on_B1)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId1, -1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+
+ // Apply force on body 2 in the X direction also the Axis direction
+ //
+ // X-------> X---------> Axis -->
+ // B2 F-> B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPistonPositionRate_Force_Along_Axis_on_B2)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId2, 1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (-1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+ // Apply force on body 2 in the inverse X direction
+ //
+ // X-------> X---------> Axis -->
+ // B2 <-F B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPistonPositionRate_Force_Inverse_of_Axis_on_B2)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId2, -1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+
+ // Apply force on body 2 in the X direction also the Axis direction
+ //
+ // X-------> X---------> <-- Axis
+ // B2 F-> B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonPositionRate_Force_Inverse_Axis_on_B2)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId2, 1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+ // Apply force on body 2 in the inverse X direction
+ //
+ // X-------> X---------> <-- Axis
+ // B2 <-F B2
+ TEST_FIXTURE (Fixture_dxJointPiston_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPistonPositionRate_Force_Along_of_Axis_on_B2)
+ {
+ CHECK_CLOSE (0.0, dJointGetPistonPosition (jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetPistonPositionRate (jId), 1e-4);
+
+ dBodyAddForce (bId2, -1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (-1, dJointGetPistonPositionRate (jId), 1e-4);
+ }
+
+
+
+
+// Create 2 bodies attached by a Piston joint
+ // Axis is along the X axis (Default value
+ // Anchor at (0, 0, 0) (Default value)
+ //
+ // ^Y
+ // |
+ // * Body2
+ // |
+ // |
+ // Body1 |
+ // * Z-------->
+ struct dxJointPiston_Test_Initialization
+ {
+ dxJointPiston_Test_Initialization()
+ {
+ wId = dWorldCreate();
+
+ // Remove gravity to have the only force be the force of the joint
+ dWorldSetGravity(wId, 0,0,0);
+
+ for (int j=0; j<2; ++j)
+ {
+ bId[j][0] = dBodyCreate (wId);
+ dBodySetPosition (bId[j][0], -1, -2, -3);
+
+ bId[j][1] = dBodyCreate (wId);
+ dBodySetPosition (bId[j][1], 11, 22, 33);
+
+
+ dMatrix3 R;
+ dVector3 axis; // Random axis
+
+ axis[0] = REAL(0.53);
+ axis[1] = -REAL(0.71);
+ axis[2] = REAL(0.43);
+ dNormalize3(axis);
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
+ REAL(0.47123)); // 27deg
+ dBodySetRotation (bId[j][0], R);
+
+
+ axis[0] = REAL(1.2);
+ axis[1] = REAL(0.87);
+ axis[2] = -REAL(0.33);
+ dNormalize3(axis);
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
+ REAL(0.47123)); // 27deg
+ dBodySetRotation (bId[j][1], R);
+
+ jId[j] = dJointCreatePiston (wId, 0);
+ dJointAttach (jId[j], bId[j][0], bId[j][1]);
+ }
+ }
+
+ ~dxJointPiston_Test_Initialization()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId[2][2];
+
+
+ dJointID jId[2];
+
+ };
+
+
+ // Test if setting a Piston with its default values
+ // will behave the same as a default Piston joint
+ TEST_FIXTURE (dxJointPiston_Test_Initialization,
+ test_Piston_Initialization)
+ {
+ using namespace std;
+
+ dVector3 axis;
+ dJointGetPistonAxis(jId[1], axis);
+ dJointSetPistonAxis(jId[1], axis[0], axis[1], axis[2]);
+
+
+ dVector3 anchor;
+ dJointGetPistonAnchor(jId[1], anchor);
+ dJointSetPistonAnchor(jId[1], anchor[0], anchor[1], anchor[2]);
+
+
+ for (int b=0; b<2; ++b)
+ {
+ // Compare body b of the first joint with its equivalent on the
+ // second joint
+ const dReal *qA = dBodyGetQuaternion(bId[0][b]);
+ const dReal *qB = dBodyGetQuaternion(bId[1][b]);
+ CHECK_CLOSE (qA[0], qB[0], 1e-6);
+ CHECK_CLOSE (qA[1], qB[1], 1e-6);
+ CHECK_CLOSE (qA[2], qB[2], 1e-6);
+ CHECK_CLOSE (qA[3], qB[3], 1e-6);
+ }
+
+ dWorldStep (wId,0.5);
+ dWorldStep (wId,0.5);
+ dWorldStep (wId,0.5);
+ dWorldStep (wId,0.5);
+
+ for (int b=0; b<2; ++b)
+ {
+ // Compare body b of the first joint with its equivalent on the
+ // second joint
+ const dReal *qA = dBodyGetQuaternion(bId[0][b]);
+ const dReal *qB = dBodyGetQuaternion(bId[1][b]);
+ CHECK_CLOSE (qA[0], qB[0], 1e-6);
+ CHECK_CLOSE (qA[1], qB[1], 1e-6);
+ CHECK_CLOSE (qA[2], qB[2], 1e-6);
+ CHECK_CLOSE (qA[3], qB[3], 1e-6);
+
+
+ const dReal *posA = dBodyGetPosition(bId[0][b]);
+ const dReal *posB = dBodyGetPosition(bId[1][b]);
+ CHECK_CLOSE (posA[0], posB[0], 1e-6);
+ CHECK_CLOSE (posA[1], posB[1], 1e-6);
+ CHECK_CLOSE (posA[2], posB[2], 1e-6);
+ CHECK_CLOSE (posA[3], posB[3], 1e-6);
+ }
+
+
+ }
+
+
+
+
+
+ // Compare only one body to 2 bodies with one fixed.
+ //
+ // The body are positionned at (0, 0, 0), with no rotation
+ // The joint is a Piston Joint
+ // Axis is along the X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointPiston_Compare_Body_At_Zero_Axis_Along_X
+ {
+ Fixture_dxJointPiston_Compare_Body_At_Zero_Axis_Along_X()
+ {
+ wId = dWorldCreate();
+
+ bId1_12 = dBodyCreate (wId);
+ dBodySetPosition (bId1_12, 0, 0, 0);
+
+ bId2_12 = dBodyCreate (wId);
+ dBodySetPosition (bId2_12, 0, 0, 0);
+ // The force will be added in the function since it is not
+ // always on the same body
+
+ jId_12 = dJointCreatePiston (wId, 0);
+ dJointAttach(jId_12, bId1_12, bId2_12);
+
+ fixed = dJointCreateFixed (wId, 0);
+
+
+
+ bId = dBodyCreate (wId);
+ dBodySetPosition (bId, 0, 0, 0);
+
+ dBodyAddForce (bId, 4, 0, 0);
+
+ jId = dJointCreatePiston (wId, 0);
+ }
+
+ ~Fixture_dxJointPiston_Compare_Body_At_Zero_Axis_Along_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1_12;
+ dBodyID bId2_12;
+
+ dJointID jId_12; // Joint with 2 bodies
+
+ dJointID fixed;
+
+
+
+ dBodyID bId;
+ dJointID jId; // Joint with one body
+ };
+
+ // This test compare the result of a slider with 2 bodies where body body 2 is
+ // fixed to the world to a slider with only one body at position 1.
+ //
+ // Test the limits [-1, 0.25] when only one body at is attached to the joint
+ // using dJointAttache(jId, bId, 0);
+ //
+ TEST_FIXTURE(Fixture_dxJointPiston_Compare_Body_At_Zero_Axis_Along_X,
+ test_Limit_minus1_025_One_Body_on_left)
+ {
+ dBodyAddForce (bId1_12, 4, 0, 0);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+ dJointSetPistonParam(jId_12, dParamLoStop, -1);
+ dJointSetPistonParam(jId_12, dParamHiStop, 0.25);
+
+ dJointAttach(fixed, 0, bId2_12);
+ dJointSetFixed(fixed);
+
+ dJointAttach(jId, bId, 0);
+ dJointSetPistonParam(jId, dParamLoStop, -1);
+ dJointSetPistonParam(jId, dParamHiStop, 0.25);
+
+
+ for (int i=0; i<50; ++i)
+ dWorldStep(wId, 1.0);
+
+
+ const dReal *pos1_12 = dBodyGetPosition(bId1_12);
+ const dReal *pos = dBodyGetPosition(bId);
+
+ CHECK_CLOSE (pos1_12[0], pos[0], 1e-2);
+ CHECK_CLOSE (pos1_12[1], pos[1], 1e-2);
+ CHECK_CLOSE (pos1_12[2], pos[2], 1e-2);
+
+ const dReal *q1_12 = dBodyGetQuaternion(bId1_12);
+ const dReal *q = dBodyGetQuaternion(bId);
+
+ CHECK_CLOSE (q1_12[0], q[0], 1e-4);
+ CHECK_CLOSE (q1_12[1], q[1], 1e-4);
+ CHECK_CLOSE (q1_12[2], q[2], 1e-4);
+ CHECK_CLOSE (q1_12[3], q[3], 1e-4);
+ }
+
+
+
+ // This test compare the result of a slider with 2 bodies where body body 1 is
+ // fixed to the world to a slider with only one body at position 2.
+ //
+ // Test the limits [-1, 0.25] when only one body at is attached to the joint
+ // using dJointAttache(jId, 0, bId);
+ //
+ TEST_FIXTURE(Fixture_dxJointPiston_Compare_Body_At_Zero_Axis_Along_X,
+ test_Limit_minus1_025_One_Body_on_right)
+ {
+ dBodyAddForce (bId2_12, 4, 0, 0);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+ dJointSetPistonParam(jId_12, dParamLoStop, -1);
+ dJointSetPistonParam(jId_12, dParamHiStop, 0.25);
+
+ dJointAttach(fixed, bId1_12, 0);
+ dJointSetFixed(fixed);
+
+
+ dJointAttach(jId, 0, bId);
+ dJointSetPistonParam(jId, dParamLoStop, -1);
+ dJointSetPistonParam(jId, dParamHiStop, 0.25);
+
+ for (int i=0; i<50; ++i)
+ dWorldStep(wId, 1.0);
+
+
+ const dReal *pos2_12 = dBodyGetPosition(bId2_12);
+ const dReal *pos = dBodyGetPosition(bId);
+
+ CHECK_CLOSE (pos2_12[0], pos[0], 1e-2);
+ CHECK_CLOSE (pos2_12[1], pos[1], 1e-2);
+ CHECK_CLOSE (pos2_12[2], pos[2], 1e-2);
+
+
+ const dReal *q2_12 = dBodyGetQuaternion(bId2_12);
+ const dReal *q = dBodyGetQuaternion(bId);
+
+ CHECK_CLOSE (q2_12[0], q[0], 1e-4);
+ CHECK_CLOSE (q2_12[1], q[1], 1e-4);
+ CHECK_CLOSE (q2_12[2], q[2], 1e-4);
+ CHECK_CLOSE (q2_12[3], q[3], 1e-4);
+ }
+
+
+
+ // This test compare the result of a slider with 2 bodies where body body 2 is
+ // fixed to the world to a slider with only one body at position 1.
+ //
+ // Test the limits [0, 0] when only one body at is attached to the joint
+ // using dJointAttache(jId, bId, 0);
+ //
+ // The body should not move since their is no room between the two limits
+ //
+ TEST_FIXTURE(Fixture_dxJointPiston_Compare_Body_At_Zero_Axis_Along_X,
+ test_Limit_0_0_One_Body_on_left)
+ {
+ dBodyAddForce (bId1_12, 4, 0, 0);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+ dJointSetPistonParam(jId_12, dParamLoStop, 0);
+ dJointSetPistonParam(jId_12, dParamHiStop, 0);
+
+ dJointAttach(fixed, 0, bId2_12);
+ dJointSetFixed(fixed);
+
+
+ dJointAttach(jId, bId, 0);
+ dJointSetPistonParam(jId, dParamLoStop, 0);
+ dJointSetPistonParam(jId, dParamHiStop, 0);
+
+ for (int i=0; i<500; ++i)
+ dWorldStep(wId, 1.0);
+
+
+ const dReal *pos1_12 = dBodyGetPosition(bId1_12);
+ const dReal *pos = dBodyGetPosition(bId);
+
+ CHECK_CLOSE (pos1_12[0], pos[0], 1e-4);
+ CHECK_CLOSE (pos1_12[1], pos[1], 1e-4);
+ CHECK_CLOSE (pos1_12[2], pos[2], 1e-4);
+
+ CHECK_CLOSE (0, pos[0], 1e-4);
+ CHECK_CLOSE (0, pos[1], 1e-4);
+ CHECK_CLOSE (0, pos[2], 1e-4);
+
+
+ const dReal *q1_12 = dBodyGetQuaternion(bId1_12);
+ const dReal *q = dBodyGetQuaternion(bId);
+
+ CHECK_CLOSE (q1_12[0], q[0], 1e-4);
+ CHECK_CLOSE (q1_12[1], q[1], 1e-4);
+ CHECK_CLOSE (q1_12[2], q[2], 1e-4);
+ CHECK_CLOSE (q1_12[3], q[3], 1e-4);
+ }
+
+
+ // This test compare the result of a slider with 2 bodies where body body 1 is
+ // fixed to the world to a slider with only one body at position 2.
+ //
+ // Test the limits [0, 0] when only one body at is attached to the joint
+ // using dJointAttache(jId, 0, bId);
+ //
+ // The body should not move since their is no room between the two limits
+ //
+ TEST_FIXTURE(Fixture_dxJointPiston_Compare_Body_At_Zero_Axis_Along_X,
+ test_Limit_0_0_One_Body_on_right)
+ {
+ dBodyAddForce (bId2_12, 4, 0, 0);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+ dJointSetPistonParam(jId_12, dParamLoStop, 0);
+ dJointSetPistonParam(jId_12, dParamHiStop, 0);
+
+ dJointAttach(fixed, bId1_12, 0);
+ dJointSetFixed(fixed);
+
+
+ dJointAttach(jId, 0, bId);
+ dJointSetPistonParam(jId, dParamLoStop, 0);
+ dJointSetPistonParam(jId, dParamHiStop, 0);
+
+ for (int i=0; i<500; ++i)
+ dWorldStep(wId, 1.0);
+
+ const dReal *pos2_12 = dBodyGetPosition(bId2_12);
+ const dReal *pos = dBodyGetPosition(bId);
+
+ CHECK_CLOSE (pos2_12[0], pos[0], 1e-4);
+ CHECK_CLOSE (pos2_12[1], pos[1], 1e-4);
+ CHECK_CLOSE (pos2_12[2], pos[2], 1e-4);
+
+ CHECK_CLOSE (0, pos[0], 1e-4);
+ CHECK_CLOSE (0, pos[1], 1e-4);
+ CHECK_CLOSE (0, pos[2], 1e-4);
+
+
+ const dReal *q2_12 = dBodyGetQuaternion(bId2_12);
+ const dReal *q = dBodyGetQuaternion(bId);
+
+ CHECK_CLOSE (q2_12[0], q[0], 1e-4);
+ CHECK_CLOSE (q2_12[1], q[1], 1e-4);
+ CHECK_CLOSE (q2_12[2], q[2], 1e-4);
+ CHECK_CLOSE (q2_12[3], q[3], 1e-4);
+ }
+
+
+} // End of SUITE TestdxJointPiston
diff --git a/libs/ode-0.16.1/tests/joints/pr.cpp b/libs/ode-0.16.1/tests/joints/pr.cpp
new file mode 100644
index 0000000..30995c7
--- /dev/null
+++ b/libs/ode-0.16.1/tests/joints/pr.cpp
@@ -0,0 +1,1160 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+//234567890123456789012345678901234567890123456789012345678901234567890123456789
+// 1 2 3 4 5 6 7
+
+////////////////////////////////////////////////////////////////////////////////
+// This file create unit test for some of the functions found in:
+// ode/src/joinst/pr.cpp
+//
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include <UnitTest++.h>
+#include <ode/ode.h>
+
+#include "../../ode/src/config.h"
+#include "../../ode/src/joints/pr.h"
+
+SUITE (TestdxJointPR)
+{
+ // The 2 bodies are positionned at (0, 0, 0), with no rotation
+ // The joint is a PR Joint
+ // Axis is along the X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointPR_B1_and_B2_At_Zero_Axis_Along_X
+ {
+ Fixture_dxJointPR_B1_and_B2_At_Zero_Axis_Along_X()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, 0, 0);
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 0, 0);
+
+ jId = dJointCreatePR (wId, 0);
+ joint = (dxJointPR*) jId;
+
+
+ dJointAttach (jId, bId1, bId2);
+
+ dJointSetPRAxis1 (jId, axis[0], axis[1], axis[2]);
+ }
+
+ ~Fixture_dxJointPR_B1_and_B2_At_Zero_Axis_Along_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+ dBodyID bId2;
+
+
+ dJointID jId;
+ dxJointPR* joint;
+
+ static const dVector3 axis;
+
+ static const dReal offset;
+ };
+ const dVector3 Fixture_dxJointPR_B1_and_B2_At_Zero_Axis_Along_X::axis =
+ {
+ 1, 0, 0
+ };
+ const dReal Fixture_dxJointPR_B1_and_B2_At_Zero_Axis_Along_X::offset = REAL (3.1);
+
+
+
+
+
+ // Move 1st body offset unit in the X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPR_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPRAxisOffset_B1_3Unit)
+ {
+ dJointSetPRAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPRPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPRPosition (jId), 1e-4);
+
+// dJointSetPRAnchorOffset (jId, 0, 0, 0,
+// offset*axis[0],offset*axis[1],offset*axis[2]);
+// CHECK_CLOSE (offset, dJointGetPRPosition (jId), 1e-4);
+
+// dBodySetPosition (bId1, 0, 0, 0);
+// CHECK_CLOSE (0.0, dJointGetPRPosition (jId), 1e-4);
+
+// // Only here to test a deprecated warning
+// dJointSetPRAxisDelta (jId, 1, 0, 0, 0, 0, 0);
+ }
+
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPR_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPRAxisOffset_B1_Minus_3Unit)
+ {
+ dJointSetPRAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPRPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, -offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPRPosition (jId), 1e-4);
+
+// dJointSetPRAnchorOffset (jId, 0, 0, 0,
+// -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+// CHECK_CLOSE (-offset, dJointGetPRPosition (jId), 1e-4);
+
+// dBodySetPosition (bId1, 0, 0, 0);
+// CHECK_CLOSE (0.0, dJointGetPRPosition (jId), 1e-4);
+ }
+
+ // Move 2nd body offset unit in the X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPR_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPRAxisOffset_B2_3Unit)
+ {
+ dJointSetPRAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPRPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPRPosition (jId), 1e-4);
+
+// dJointSetPRAnchorOffset (jId, 0, 0, 0,
+// -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+// CHECK_CLOSE (-offset, dJointGetPRPosition (jId), 1e-4);
+
+// dBodySetPosition (bId2, 0, 0, 0);
+// CHECK_CLOSE (0.0, dJointGetPRPosition (jId), 1e-4);
+ }
+
+ // Move 2nd body offset unit in the opposite X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPR_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPRAxisOffset_B2_Minus_3Unit)
+ {
+ dJointSetPRAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPRPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, -offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPRPosition (jId), 1e-4);
+
+// dJointSetPRAnchorOffset (jId, 0, 0, 0,
+// offset*axis[0],offset*axis[1],offset*axis[2]);
+// CHECK_CLOSE (offset, dJointGetPRPosition (jId), 1e-4);
+
+// dBodySetPosition (bId2, 0, 0, 0);
+// CHECK_CLOSE (0.0, dJointGetPRPosition (jId), 1e-4);
+ }
+
+
+
+
+
+
+ // Only body 1
+ // The body are positionned at (0, 0, 0), with no rotation
+ // The joint is a PR Joint
+ // Axis is along the X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointPR_B1_At_Zero_Axis_Along_X
+ {
+ Fixture_dxJointPR_B1_At_Zero_Axis_Along_X()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, 0, 0);
+
+ jId = dJointCreatePR (wId, 0);
+ joint = (dxJointPR*) jId;
+
+
+ dJointAttach (jId, bId1, NULL);
+
+ dJointSetPRAxis1 (jId, axis[0], axis[1], axis[2]);
+ }
+
+ ~Fixture_dxJointPR_B1_At_Zero_Axis_Along_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+
+ dJointID jId;
+ dxJointPR* joint;
+
+ static const dVector3 axis;
+
+ static const dReal offset;
+ };
+ const dVector3 Fixture_dxJointPR_B1_At_Zero_Axis_Along_X::axis =
+ {
+ 1, 0, 0
+ };
+ const dReal Fixture_dxJointPR_B1_At_Zero_Axis_Along_X::offset = REAL (3.1);
+
+ // Move 1st body offset unit in the X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ TEST_FIXTURE (Fixture_dxJointPR_B1_At_Zero_Axis_Along_X,
+ test_dJointSetPRAxisOffset_B1_OffsetUnit)
+ {
+ dJointSetPRAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPRPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPRPosition (jId), 1e-4);
+
+// dJointSetPRAnchorOffset (jId, 0, 0, 0,
+// offset*axis[0],offset*axis[1],offset*axis[2]);
+// CHECK_CLOSE (offset, dJointGetPRPosition (jId), 1e-4);
+
+// dBodySetPosition (bId1, 0, 0, 0);
+// CHECK_CLOSE (0.0, dJointGetPRPosition (jId), 1e-4);
+ }
+
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ TEST_FIXTURE (Fixture_dxJointPR_B1_At_Zero_Axis_Along_X,
+ test_dJointSetPRAxisOffset_B1_Minus_OffsetUnit)
+ {
+ dJointSetPRAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPRPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, -offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPRPosition (jId), 1e-4);
+
+// dJointSetPRAnchorOffset (jId, 0, 0, 0,
+// -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+// CHECK_CLOSE (-offset, dJointGetPRPosition (jId), 1e-4);
+
+// dBodySetPosition (bId1, 0, 0, 0);
+// CHECK_CLOSE (0.0, dJointGetPRPosition (jId), 1e-4);
+ }
+
+ // Only body 1
+ // The body are positionned at (0, 0, 0), with no rotation
+ // The joint is a PR Joint
+ // Axis is in the oppsite X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointPR_B1_At_Zero_Axis_Inverse_of_X
+ {
+ Fixture_dxJointPR_B1_At_Zero_Axis_Inverse_of_X()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, 0, 0);
+
+ jId = dJointCreatePR (wId, 0);
+ joint = (dxJointPR*) jId;
+
+
+ dJointAttach (jId, bId1, NULL);
+
+ dJointSetPRAxis1 (jId, axis[0], axis[1], axis[2]);
+ }
+
+ ~Fixture_dxJointPR_B1_At_Zero_Axis_Inverse_of_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+
+ dJointID jId;
+ dxJointPR* joint;
+
+ static const dVector3 axis;
+
+ static const dReal offset;
+ };
+ const dVector3 Fixture_dxJointPR_B1_At_Zero_Axis_Inverse_of_X::axis =
+ {
+ -1, 0, 0
+ };
+ const dReal Fixture_dxJointPR_B1_At_Zero_Axis_Inverse_of_X::offset = REAL (3.1);
+
+ // Move 1st body offset unit in the X direction
+ //
+ // X-------> X---------> <--- Axis
+ // B1 => B1
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> <--- Axis
+ // B1 => B1
+ TEST_FIXTURE (Fixture_dxJointPR_B1_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPRAxisOffset_B1_OffsetUnit)
+ {
+ dJointSetPRAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPRPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPRPosition (jId), 1e-4);
+
+// dJointSetPRAnchorOffset (jId, 0, 0, 0,
+// -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+// CHECK_CLOSE (-offset, dJointGetPRPosition (jId), 1e-4);
+
+// dBodySetPosition (bId1, 0, 0, 0);
+// CHECK_CLOSE (0.0, dJointGetPRPosition (jId), 1e-4);
+ }
+
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> <--- Axis
+ // B1 => B1
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> <--- Axis
+ // B1 => B1
+ TEST_FIXTURE (Fixture_dxJointPR_B1_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPRAxisOffset_B1_Minus_OffsetUnit)
+ {
+ dJointSetPRAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPRPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, -offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPRPosition (jId), 1e-4);
+
+// dJointSetPRAnchorOffset (jId, 0, 0, 0,
+// offset*axis[0],offset*axis[1],offset*axis[2]);
+// CHECK_CLOSE (offset, dJointGetPRPosition (jId), 1e-4);
+
+// dBodySetPosition (bId1, 0, 0, 0);
+// CHECK_CLOSE (0.0, dJointGetPRPosition (jId), 1e-4);
+ }
+
+
+
+
+ // Compare only one body to 2 bodies with one fixed.
+ //
+ // The body are positionned at (0, 0, 0), with no rotation
+ // The joint is a PR Joint
+ // Axis is along the X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointPR_Compare_Body_At_Zero_AxisP_Along_Y
+ {
+ Fixture_dxJointPR_Compare_Body_At_Zero_AxisP_Along_Y()
+ {
+ wId = dWorldCreate();
+
+ bId1_12 = dBodyCreate (wId);
+ dBodySetPosition (bId1_12, 0, 0, 0);
+
+ bId2_12 = dBodyCreate (wId);
+ dBodySetPosition (bId2_12, 0, 0, 0);
+ // The force will be added in the function since it is not
+ // always on the same body
+
+ jId_12 = dJointCreatePR (wId, 0);
+ dJointAttach(jId_12, bId1_12, bId2_12);
+
+ fixed = dJointCreateFixed (wId, 0);
+
+
+
+ jId = dJointCreatePR (wId, 0);
+
+ bId = dBodyCreate (wId);
+ dBodySetPosition (bId, 0, 0, 0);
+
+ // Linear velocity along the prismatic axis;
+ dVector3 axis;
+ dJointGetPRAxis1(jId_12, axis);
+ dJointSetPRAxis1(jId, axis[0], axis[1], axis[2]);
+ dBodySetLinearVel (bId, 4*axis[0], 4*axis[1], 4*axis[2]);
+ }
+
+ ~Fixture_dxJointPR_Compare_Body_At_Zero_AxisP_Along_Y()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1_12;
+ dBodyID bId2_12;
+
+ dJointID jId_12; // Joint with 2 bodies
+
+ dJointID fixed;
+
+
+
+ dBodyID bId;
+ dJointID jId; // Joint with one body
+ };
+
+
+ TEST_FIXTURE (Fixture_dxJointPR_Compare_Body_At_Zero_AxisP_Along_Y,
+ test_dJointSetPRPositionRate_Only_B1)
+ {
+ // Linear velocity along the prismatic axis;
+ dVector3 axis;
+ dJointGetPRAxis1(jId_12, axis);
+ dBodySetLinearVel (bId1_12, 4*axis[0], 4*axis[1], 4*axis[2]);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+
+ dJointAttach(fixed, 0, bId2_12);
+ dJointSetFixed(fixed);
+
+ dJointAttach(jId, bId, 0);
+
+ CHECK_CLOSE(dJointGetPRPositionRate(jId_12), dJointGetPRPositionRate(jId), 1e-2);
+
+ CHECK_CLOSE(dJointGetPRAngleRate(jId_12), dJointGetPRAngleRate(jId), 1e-2);
+ }
+
+
+ TEST_FIXTURE (Fixture_dxJointPR_Compare_Body_At_Zero_AxisP_Along_Y,
+ test_dJointSetPRPositionRate_Only_B2)
+ {
+ // Linear velocity along the prismatic axis;
+ dVector3 axis;
+ dJointGetPRAxis1(jId_12, axis);
+ dBodySetLinearVel (bId2_12, 4*axis[0], 4*axis[1], 4*axis[2]);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+
+ dJointAttach(fixed, bId1_12, 0);
+ dJointSetFixed(fixed);
+
+ dJointAttach(jId, 0, bId);
+
+ CHECK_CLOSE(dJointGetPRPositionRate(jId_12), dJointGetPRPositionRate(jId), 1e-2);
+ CHECK_CLOSE(dJointGetPRAngleRate(jId_12), dJointGetPRAngleRate(jId), 1e-2);
+ }
+
+
+
+
+
+ // Only body 2
+ // The body are positionned at (0, 0, 0), with no rotation
+ // The joint is a PR Joint
+ // Axis is along the X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointPR_B2_At_Zero_Axis_Along_X
+ {
+ Fixture_dxJointPR_B2_At_Zero_Axis_Along_X()
+ {
+ wId = dWorldCreate();
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 0, 0);
+
+ jId = dJointCreatePR (wId, 0);
+ joint = (dxJointPR*) jId;
+
+
+ dJointAttach (jId, NULL, bId2);
+
+ dJointSetPRAxis1 (jId, axis[0], axis[1], axis[2]);
+ }
+
+ ~Fixture_dxJointPR_B2_At_Zero_Axis_Along_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId2;
+
+ dJointID jId;
+ dxJointPR* joint;
+
+ static const dVector3 axis;
+
+ static const dReal offset;
+ };
+ const dVector3 Fixture_dxJointPR_B2_At_Zero_Axis_Along_X::axis =
+ {
+ 1, 0, 0
+ };
+ const dReal Fixture_dxJointPR_B2_At_Zero_Axis_Along_X::offset = REAL (3.1);
+
+ // Move 2nd body offset unit in the X direction
+ //
+ // X-------> X---------> Axis -->
+ // B2 => B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B2 => B2
+ TEST_FIXTURE (Fixture_dxJointPR_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPRAxisOffset_B2_OffsetUnit)
+ {
+ dJointSetPRAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPRPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPRPosition (jId), 1e-4);
+
+// dJointSetPRAnchorOffset (jId, 0, 0, 0,
+// -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+// CHECK_CLOSE (-offset, dJointGetPRPosition (jId), 1e-4);
+
+// dBodySetPosition (bId2, 0, 0, 0);
+// CHECK_CLOSE (0.0, dJointGetPRPosition (jId), 1e-4);
+ }
+
+ // Move 2nd body offset unit in the opposite X direction
+ //
+ // X-------> X---------> Axis -->
+ // B2 => B2
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B2 => B2
+ TEST_FIXTURE (Fixture_dxJointPR_B2_At_Zero_Axis_Along_X,
+ test_dJointSetPRAxisOffset_B2_Minus_OffsetUnit)
+ {
+ dJointSetPRAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPRPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, -offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPRPosition (jId), 1e-4);
+
+// dJointSetPRAnchorOffset (jId, 0, 0, 0,
+// offset*axis[0],offset*axis[1],offset*axis[2]);
+// CHECK_CLOSE (offset, dJointGetPRPosition (jId), 1e-4);
+
+// dBodySetPosition (bId2, 0, 0, 0);
+// CHECK_CLOSE (0.0, dJointGetPRPosition (jId), 1e-4);
+ }
+
+ // Only body 2
+ // The body are positionned at (0, 0, 0), with no rotation
+ // The joint is a PR Joint
+ // Axis is in the opposite X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointPR_B2_At_Zero_Axis_Inverse_of_X
+ {
+ Fixture_dxJointPR_B2_At_Zero_Axis_Inverse_of_X()
+ {
+ wId = dWorldCreate();
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 0, 0);
+
+ jId = dJointCreatePR (wId, 0);
+ joint = (dxJointPR*) jId;
+
+
+ dJointAttach (jId, NULL, bId2);
+
+ dJointSetPRAxis1 (jId, axis[0], axis[1], axis[2]);
+ }
+
+ ~Fixture_dxJointPR_B2_At_Zero_Axis_Inverse_of_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId2;
+
+ dJointID jId;
+ dxJointPR* joint;
+
+ static const dVector3 axis;
+
+ static const dReal offset;
+ };
+ const dVector3 Fixture_dxJointPR_B2_At_Zero_Axis_Inverse_of_X::axis =
+ {
+ -1, 0, 0
+ };
+ const dReal Fixture_dxJointPR_B2_At_Zero_Axis_Inverse_of_X::offset = REAL (3.1);
+
+ // Move 2nd body offset unit in the X direction
+ //
+ // X-------> X---------> <--- Axis
+ // B2 => B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> <--- Axis
+ // B2 => B2
+ TEST_FIXTURE (Fixture_dxJointPR_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPRAxisOffset_B2_OffsetUnit)
+ {
+ dJointSetPRAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPRPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPRPosition (jId), 1e-4);
+
+// dJointSetPRAnchorOffset (jId, 0, 0, 0,
+// offset*axis[0],offset*axis[1],offset*axis[2]);
+// CHECK_CLOSE (offset, dJointGetPRPosition (jId), 1e-4);
+
+// dBodySetPosition (bId2, 0, 0, 0);
+// CHECK_CLOSE (0.0, dJointGetPRPosition (jId), 1e-4);
+// dJointSetPRAxisDelta (jId, 1, 0, 0, 0, 0, 0);
+ }
+
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> <--- Axis
+ // B2 => B2
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> <--- Axis
+ // B2 => B2
+ TEST_FIXTURE (Fixture_dxJointPR_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPRAxisOffset_B2_Minus_OffsetUnit)
+ {
+ dJointSetPRAnchor (jId, 0, 0, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPRPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, -offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPRPosition (jId), 1e-4);
+
+// dJointSetPRAnchorOffset (jId, 0, 0, 0,
+// -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+// CHECK_CLOSE (-offset, dJointGetPRPosition (jId), 1e-4);
+
+// dBodySetPosition (bId2, 0, 0, 0);
+// CHECK_CLOSE (0.0, dJointGetPRPosition (jId), 1e-4);
+ }
+
+
+ // The 2 bodies are positionned at (0, 0, 0), and (0, 0, 0)
+ // The bodis have rotation of 27deg around some axis.
+ // The joint is a PR Joint
+ // Axis is along the X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointPR_B1_and_B2_Random_Orientation_At_Zero_Axis_Along_X
+ {
+ Fixture_dxJointPR_B1_and_B2_Random_Orientation_At_Zero_Axis_Along_X()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, 0, 0);
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 0, 0);
+
+ dMatrix3 R;
+
+ dVector3 axis; // Random axis
+
+ axis[0] = REAL(0.53);
+ axis[1] = -REAL(0.71);
+ axis[2] = REAL(0.43);
+ dNormalize3(axis);
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
+ REAL(0.47123)); // 27deg
+ dBodySetRotation (bId1, R);
+
+
+ axis[0] = REAL(1.2);
+ axis[1] = REAL(0.87);
+ axis[2] = -REAL(0.33);
+ dNormalize3(axis);
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
+ REAL(0.47123)); // 27deg
+ dBodySetRotation (bId2, R);
+
+ jId = dJointCreatePR (wId, 0);
+ joint = (dxJointPR*) jId;
+
+
+ dJointAttach (jId, bId1, bId2);
+ }
+
+ ~Fixture_dxJointPR_B1_and_B2_Random_Orientation_At_Zero_Axis_Along_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+ dBodyID bId2;
+
+
+ dJointID jId;
+ dxJointPR* joint;
+ };
+
+ // Test is dJointSetPRAxis and dJointGetPRAxis return same value
+ TEST_FIXTURE (Fixture_dxJointPR_B1_and_B2_Random_Orientation_At_Zero_Axis_Along_X,
+ test_dJointSetGetPRAxis)
+ {
+ dVector3 axisOrig, axis;
+
+
+ dJointGetPRAxis1 (jId, axisOrig);
+ dJointGetPRAxis1 (jId, axis);
+ dJointSetPRAxis1 (jId, axis[0], axis[1], axis[2]);
+ dJointGetPRAxis1 (jId, axis);
+ CHECK_CLOSE (axis[0], axisOrig[0] , 1e-4);
+ CHECK_CLOSE (axis[1], axisOrig[1] , 1e-4);
+ CHECK_CLOSE (axis[2], axisOrig[2] , 1e-4);
+
+
+ dJointGetPRAxis2 (jId, axisOrig);
+ dJointGetPRAxis2(jId, axis);
+ dJointSetPRAxis2 (jId, axis[0], axis[1], axis[2]);
+ dJointGetPRAxis2 (jId, axis);
+ CHECK_CLOSE (axis[0], axisOrig[0] , 1e-4);
+ CHECK_CLOSE (axis[1], axisOrig[1] , 1e-4);
+ CHECK_CLOSE (axis[2], axisOrig[2] , 1e-4);
+ }
+
+
+
+ // Create 2 bodies attached by a PR joint
+ // Axis is along the X axis (Default value
+ // Anchor at (0, 0, 0) (Default value)
+ //
+ // ^Y
+ // |
+ // * Body2
+ // |
+ // |
+ // Body1 |
+ // * Z-------->
+ struct dxJointPR_Test_Initialization
+ {
+ dxJointPR_Test_Initialization()
+ {
+ wId = dWorldCreate();
+
+ // Remove gravity to have the only force be the force of the joint
+ dWorldSetGravity(wId, 0,0,0);
+
+ for (int j=0; j<2; ++j)
+ {
+ bId[j][0] = dBodyCreate (wId);
+ dBodySetPosition (bId[j][0], -1, -2, -3);
+
+ bId[j][1] = dBodyCreate (wId);
+ dBodySetPosition (bId[j][1], 11, 22, 33);
+
+
+ dMatrix3 R;
+ dVector3 axis; // Random axis
+
+ axis[0] = REAL(0.53);
+ axis[1] = -REAL(0.71);
+ axis[2] = REAL(0.43);
+ dNormalize3(axis);
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
+ REAL(0.47123)); // 27deg
+ dBodySetRotation (bId[j][0], R);
+
+
+ axis[0] = REAL(1.2);
+ axis[1] = REAL(0.87);
+ axis[2] = -REAL(0.33);
+ dNormalize3(axis);
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
+ REAL(0.47123)); // 27deg
+ dBodySetRotation (bId[j][1], R);
+
+
+ jId[j] = dJointCreatePR (wId, 0);
+ dJointAttach (jId[j], bId[j][0], bId[j][1]);
+ }
+ }
+
+ ~dxJointPR_Test_Initialization()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId[2][2];
+
+
+ dJointID jId[2];
+
+ };
+
+
+ // Test if setting a PR with its default values
+ // will behave the same as a default PR joint
+ TEST_FIXTURE (dxJointPR_Test_Initialization,
+ test_PR_Initialization)
+ {
+ using namespace std;
+
+ dVector3 axis;
+ dJointGetPRAxis1(jId[1], axis);
+ dJointSetPRAxis1(jId[1], axis[0], axis[1], axis[2]);
+
+ dJointGetPRAxis2(jId[1], axis);
+ dJointSetPRAxis2(jId[1], axis[0], axis[1], axis[2]);
+
+ dVector3 anchor;
+ dJointGetPRAnchor(jId[1], anchor);
+ dJointSetPRAnchor(jId[1], anchor[0], anchor[1], anchor[2]);
+
+ for (int b=0; b<2; ++b)
+ {
+ // Compare body b of the first joint with its equivalent on the
+ // second joint
+ const dReal *qA = dBodyGetQuaternion(bId[0][b]);
+ const dReal *qB = dBodyGetQuaternion(bId[1][b]);
+ CHECK_CLOSE (qA[0], qB[0], 1e-4);
+ CHECK_CLOSE (qA[1], qB[1], 1e-4);
+ CHECK_CLOSE (qA[2], qB[2], 1e-4);
+ CHECK_CLOSE (qA[3], qB[3], 1e-4);
+ }
+
+ dWorldStep (wId,0.5);
+ dWorldStep (wId,0.5);
+ dWorldStep (wId,0.5);
+ dWorldStep (wId,0.5);
+
+ for (int b=0; b<2; ++b)
+ {
+ // Compare body b of the first joint with its equivalent on the
+ // second joint
+ const dReal *qA = dBodyGetQuaternion(bId[0][b]);
+ const dReal *qB = dBodyGetQuaternion(bId[1][b]);
+ CHECK_CLOSE (qA[0], qB[0], 1e-4);
+ CHECK_CLOSE (qA[1], qB[1], 1e-4);
+ CHECK_CLOSE (qA[2], qB[2], 1e-4);
+ CHECK_CLOSE (qA[3], qB[3], 1e-4);
+
+
+ const dReal *posA = dBodyGetPosition(bId[0][b]);
+ const dReal *posB = dBodyGetPosition(bId[1][b]);
+ CHECK_CLOSE (posA[0], posB[0], 1e-4);
+ CHECK_CLOSE (posA[1], posB[1], 1e-4);
+ CHECK_CLOSE (posA[2], posB[2], 1e-4);
+ CHECK_CLOSE (posA[3], posB[3], 1e-4);
+ }
+ }
+
+
+
+
+
+
+ // This test compare the result of a slider with 2 bodies where body body 2 is
+ // fixed to the world to a slider with only one body at position 1.
+ //
+ // Test the limits [-1, 0.25] when only one body at is attached to the joint
+ // using dJointAttache(jId, bId, 0);
+ //
+ TEST_FIXTURE(Fixture_dxJointPR_Compare_Body_At_Zero_AxisP_Along_Y,
+ test_Limit_minus1_025_One_Body_on_left)
+ {
+ // Linear velocity along the prismatic axis;
+ dVector3 axis;
+ dJointGetPRAxis1(jId_12, axis);
+ dBodySetLinearVel (bId1_12, 4*axis[0], 4*axis[1], 4*axis[2]);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+ dJointSetPRParam(jId_12, dParamLoStop, -1);
+ dJointSetPRParam(jId_12, dParamHiStop, 0.25);
+
+ dJointAttach(fixed, 0, bId2_12);
+ dJointSetFixed(fixed);
+
+ dJointAttach(jId, bId, 0);
+ dJointSetPRParam(jId, dParamLoStop, -1);
+ dJointSetPRParam(jId, dParamHiStop, 0.25);
+
+
+ for (int i=0; i<50; ++i)
+ dWorldStep(wId, 1.0);
+
+
+ const dReal *pos1_12 = dBodyGetPosition(bId1_12);
+ const dReal *pos = dBodyGetPosition(bId);
+
+ CHECK_CLOSE (pos1_12[0], pos[0], 1e-2);
+ CHECK_CLOSE (pos1_12[1], pos[1], 1e-2);
+ CHECK_CLOSE (pos1_12[2], pos[2], 1e-2);
+
+ const dReal *q1_12 = dBodyGetQuaternion(bId1_12);
+ const dReal *q = dBodyGetQuaternion(bId);
+
+ CHECK_CLOSE (q1_12[0], q[0], 1e-4);
+ CHECK_CLOSE (q1_12[1], q[1], 1e-4);
+ CHECK_CLOSE (q1_12[2], q[2], 1e-4);
+ CHECK_CLOSE (q1_12[3], q[3], 1e-4);
+ }
+
+
+
+ // This test compare the result of a slider with 2 bodies where body body 1 is
+ // fixed to the world to a slider with only one body at position 2.
+ //
+ // Test the limits [-1, 0.25] when only one body at is attached to the joint
+ // using dJointAttache(jId, 0, bId);
+ //
+ TEST_FIXTURE(Fixture_dxJointPR_Compare_Body_At_Zero_AxisP_Along_Y,
+ test_Limit_minus1_025_One_Body_on_right)
+ {
+ // Linear velocity along the prismatic axis;
+ dVector3 axis;
+ dJointGetPRAxis1(jId_12, axis);
+ dBodySetLinearVel (bId2_12, 4*axis[0], 4*axis[1], 4*axis[2]);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+ dJointSetPRParam(jId_12, dParamLoStop, -1);
+ dJointSetPRParam(jId_12, dParamHiStop, 0.25);
+
+ dJointAttach(fixed, bId1_12, 0);
+ dJointSetFixed(fixed);
+
+
+ dJointAttach(jId, 0, bId);
+ dJointSetPRParam(jId, dParamLoStop, -1);
+ dJointSetPRParam(jId, dParamHiStop, 0.25);
+
+ for (int i=0; i<50; ++i)
+ dWorldStep(wId, 1.0);
+
+
+ const dReal *pos2_12 = dBodyGetPosition(bId2_12);
+ const dReal *pos = dBodyGetPosition(bId);
+
+ CHECK_CLOSE (pos2_12[0], pos[0], 1e-2);
+ CHECK_CLOSE (pos2_12[1], pos[1], 1e-2);
+ CHECK_CLOSE (pos2_12[2], pos[2], 1e-2);
+
+
+ const dReal *q2_12 = dBodyGetQuaternion(bId2_12);
+ const dReal *q = dBodyGetQuaternion(bId);
+
+ CHECK_CLOSE (q2_12[0], q[0], 1e-4);
+ CHECK_CLOSE (q2_12[1], q[1], 1e-4);
+ CHECK_CLOSE (q2_12[2], q[2], 1e-4);
+ CHECK_CLOSE (q2_12[3], q[3], 1e-4);
+ }
+
+
+
+ // This test compare the result of a slider with 2 bodies where body body 2 is
+ // fixed to the world to a slider with only one body at position 1.
+ //
+ // Test the limits [0, 0] when only one body at is attached to the joint
+ // using dJointAttache(jId, bId, 0);
+ //
+ // The body should not move since their is no room between the two limits
+ //
+ TEST_FIXTURE(Fixture_dxJointPR_Compare_Body_At_Zero_AxisP_Along_Y,
+ test_Limit_0_0_One_Body_on_left)
+ {
+ // Linear velocity along the prismatic axis;
+ dVector3 axis;
+ dJointGetPRAxis1(jId_12, axis);
+ dBodySetLinearVel (bId1_12, 4*axis[0], 4*axis[1], 4*axis[2]);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+ dJointSetPRParam(jId_12, dParamLoStop, 0);
+ dJointSetPRParam(jId_12, dParamHiStop, 0);
+
+ dJointAttach(fixed, 0, bId2_12);
+ dJointSetFixed(fixed);
+
+
+ dJointAttach(jId, bId, 0);
+ dJointSetPRParam(jId, dParamLoStop, 0);
+ dJointSetPRParam(jId, dParamHiStop, 0);
+
+ for (int i=0; i<50; ++i)
+ dWorldStep(wId, 1.0);
+
+
+
+ const dReal *pos1_12 = dBodyGetPosition(bId1_12);
+ const dReal *pos = dBodyGetPosition(bId);
+
+ CHECK_CLOSE (pos1_12[0], pos[0], 1e-4);
+ CHECK_CLOSE (pos1_12[1], pos[1], 1e-4);
+ CHECK_CLOSE (pos1_12[2], pos[2], 1e-4);
+
+ CHECK_CLOSE (0, pos[0], 1e-4);
+ CHECK_CLOSE (0, pos[1], 1e-4);
+ CHECK_CLOSE (0, pos[2], 1e-4);
+
+
+ const dReal *q1_12 = dBodyGetQuaternion(bId1_12);
+ const dReal *q = dBodyGetQuaternion(bId);
+
+ CHECK_CLOSE (q1_12[0], q[0], 1e-4);
+ CHECK_CLOSE (q1_12[1], q[1], 1e-4);
+ CHECK_CLOSE (q1_12[2], q[2], 1e-4);
+ CHECK_CLOSE (q1_12[3], q[3], 1e-4);
+ }
+
+
+ // This test compare the result of a slider with 2 bodies where body body 1 is
+ // fixed to the world to a slider with only one body at position 2.
+ //
+ // Test the limits [0, 0] when only one body at is attached to the joint
+ // using dJointAttache(jId, 0, bId);
+ //
+ // The body should not move since their is no room between the two limits
+ //
+ TEST_FIXTURE(Fixture_dxJointPR_Compare_Body_At_Zero_AxisP_Along_Y,
+ test_Limit_0_0_One_Body_on_right)
+ {
+ // Linear velocity along the prismatic axis;
+ dVector3 axis;
+ dJointGetPRAxis1(jId_12, axis);
+ dBodySetLinearVel (bId2_12, 4*axis[0], 4*axis[1], 4*axis[2]);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+ dJointSetPRParam(jId_12, dParamLoStop, 0);
+ dJointSetPRParam(jId_12, dParamHiStop, 0);
+
+ dJointAttach(fixed, bId1_12, 0);
+ dJointSetFixed(fixed);
+
+
+ dJointAttach(jId, 0, bId);
+ dJointSetPRParam(jId, dParamLoStop, 0);
+ dJointSetPRParam(jId, dParamHiStop, 0);
+
+ for (int i=0; i<50; ++i)
+ {
+ dWorldStep(wId, 1.0);
+ }
+
+
+ const dReal *pos2_12 = dBodyGetPosition(bId2_12);
+ const dReal *pos = dBodyGetPosition(bId);
+
+ CHECK_CLOSE (pos2_12[0], pos[0], 1e-4);
+ CHECK_CLOSE (pos2_12[1], pos[1], 1e-4);
+ CHECK_CLOSE (pos2_12[2], pos[2], 1e-4);
+
+ CHECK_CLOSE (0, pos[0], 1e-4);
+ CHECK_CLOSE (0, pos[1], 1e-4);
+ CHECK_CLOSE (0, pos[2], 1e-4);
+
+
+ const dReal *q2_12 = dBodyGetQuaternion(bId2_12);
+ const dReal *q = dBodyGetQuaternion(bId);
+
+ CHECK_CLOSE (q2_12[0], q[0], 1e-4);
+ CHECK_CLOSE (q2_12[1], q[1], 1e-4);
+ CHECK_CLOSE (q2_12[2], q[2], 1e-4);
+ CHECK_CLOSE (q2_12[3], q[3], 1e-4);
+ }
+
+} // End of SUITE TestdxJointPR
+
diff --git a/libs/ode-0.16.1/tests/joints/pu.cpp b/libs/ode-0.16.1/tests/joints/pu.cpp
new file mode 100644
index 0000000..6d97a07
--- /dev/null
+++ b/libs/ode-0.16.1/tests/joints/pu.cpp
@@ -0,0 +1,920 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+//234567890123456789012345678901234567890123456789012345678901234567890123456789
+// 1 2 3 4 5 6 7
+
+////////////////////////////////////////////////////////////////////////////////
+// This file create unit test for some of the functions found in:
+// ode/src/joinst/pu.cpp
+//
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include <UnitTest++.h>
+#include <ode/ode.h>
+
+#include "../../ode/src/config.h"
+#include "../../ode/src/joints/pu.h"
+
+SUITE (TestdxJointPU)
+{
+ // The 2 bodies are positionned at (0, 0, 0), and (0, 0, 0)
+ // The second body has a rotation of 27deg around X axis.
+ // The joint is a PU Joint
+ // Axis is along the X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointPU_B1_and_B2_At_Zero_Axis_Along_X
+ {
+ Fixture_dxJointPU_B1_and_B2_At_Zero_Axis_Along_X()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, 0, 0);
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 0, 0);
+
+ dMatrix3 R;
+
+ dRFromAxisAndAngle (R, 1, 0, 0, REAL(0.47123)); // 27deg
+ dBodySetRotation (bId2, R);
+
+ jId = dJointCreatePU (wId, 0);
+ joint = (dxJointPU*) jId;
+
+
+ dJointAttach (jId, bId1, bId2);
+ }
+
+ ~Fixture_dxJointPU_B1_and_B2_At_Zero_Axis_Along_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+ dBodyID bId2;
+
+
+ dJointID jId;
+ dxJointPU* joint;
+ };
+
+ // Test is dJointSetPUAxis and dJointGetPUAxis return same value
+ TEST_FIXTURE (Fixture_dxJointPU_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetGetPUAxis)
+ {
+ dVector3 axisOrig, axis;
+
+
+ dJointGetPUAxis1 (jId, axisOrig);
+ dJointGetPUAxis1 (jId, axis);
+ dJointSetPUAxis1 (jId, axis[0], axis[1], axis[2]);
+ dJointGetPUAxis1 (jId, axis);
+ CHECK_CLOSE (axis[0], axisOrig[0] , 1e-4);
+ CHECK_CLOSE (axis[1], axisOrig[1] , 1e-4);
+ CHECK_CLOSE (axis[2], axisOrig[2] , 1e-4);
+
+
+ dJointGetPUAxis2 (jId, axisOrig);
+ dJointGetPUAxis2(jId, axis);
+ dJointSetPUAxis2 (jId, axis[0], axis[1], axis[2]);
+ dJointGetPUAxis2 (jId, axis);
+ CHECK_CLOSE (axis[0], axisOrig[0] , 1e-4);
+ CHECK_CLOSE (axis[1], axisOrig[1] , 1e-4);
+ CHECK_CLOSE (axis[2], axisOrig[2] , 1e-4);
+
+
+ dJointGetPUAxis3 (jId, axisOrig);
+ dJointGetPUAxis3(jId, axis);
+ dJointSetPUAxis3 (jId, axis[0], axis[1], axis[2]);
+ dJointGetPUAxis3 (jId, axis);
+ CHECK_CLOSE (axis[0], axisOrig[0] , 1e-4);
+ CHECK_CLOSE (axis[1], axisOrig[1] , 1e-4);
+ CHECK_CLOSE (axis[2], axisOrig[2] , 1e-4);
+ }
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ // The joint is a PU Joint
+ // Default joint value
+ // The two bodies at at (0, 0, 0)
+ struct Fixture_dxJointPU_B1_and_B2_At_Zero
+ {
+ Fixture_dxJointPU_B1_and_B2_At_Zero()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, 0, 0);
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 0, 0);
+
+ jId = dJointCreatePU (wId, 0);
+ joint = (dxJointPU*) jId;
+
+
+ dJointAttach (jId, bId1, bId2);
+ }
+
+ ~Fixture_dxJointPU_B1_and_B2_At_Zero()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+ dBodyID bId2;
+
+
+ dJointID jId;
+ dxJointPU* joint;
+
+ static const dReal offset;
+ };
+ const dReal Fixture_dxJointPU_B1_and_B2_At_Zero::offset = REAL (3.1);
+
+
+
+
+
+ // Move 1st body offset unit in the X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPU_B1_and_B2_At_Zero,
+ test_dJointSetPUAxisOffset_B1_3Unit)
+ {
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4);
+
+ dVector3 axis;
+ dJointGetPUAxisP (jId, axis);
+
+ dJointSetPUAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0],offset*axis[1],offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+ }
+
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPU_B1_and_B2_At_Zero,
+ test_dJointSetPUAxisOffset_B1_Minus_3Unit)
+ {
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, -offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4);
+
+ dVector3 axis;
+ dJointGetPUAxisP (jId, axis);
+ dJointSetPUAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+ }
+
+ // Move 2nd body offset unit in the X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPU_B1_and_B2_At_Zero,
+ test_dJointSetPUAxisOffset_B2_3Unit)
+ {
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4);
+
+ dVector3 axis;
+ dJointGetPUAxisP (jId, axis);
+ dJointSetPUAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+ }
+
+ // Move 2nd body offset unit in the opposite X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointPU_B1_and_B2_At_Zero,
+ test_dJointSetPUAxisOffset_B2_Minus_3Unit)
+ {
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, -offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4);
+
+ dVector3 axis;
+ dJointGetPUAxisP (jId, axis);
+ dJointSetPUAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0],offset*axis[1],offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+ }
+
+
+
+ // Attach only one body at position 1 to the joint dJointAttach (jId, bId, 0)
+ // Move 1st body offset unit in the X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ TEST_FIXTURE (Fixture_dxJointPU_B1_and_B2_At_Zero,
+ test_dJointSetPUAxisOffset_B1_OffsetUnit)
+ {
+ dJointAttach (jId, bId1, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4);
+
+ dVector3 axis;
+ dJointGetPUAxisP (jId, axis);
+ dJointSetPUAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0],offset*axis[1],offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+ }
+
+ // Attache only one body at position 1 to the joint dJointAttach (jId, bId, 0)
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ TEST_FIXTURE (Fixture_dxJointPU_B1_and_B2_At_Zero,
+ test_dJointSetPUAxisOffset_B1_Minus_OffsetUnit)
+ {
+ dJointAttach (jId, bId1, 0);
+
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, -offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4);
+
+ dVector3 axis;
+ dJointGetPUAxisP (jId, axis);
+ dJointSetPUAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId1, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+ }
+
+
+
+ // Attache only one body at position 2 to the joint dJointAttach (jId, 0, bId)
+ // Move 1st body offset unit in the X direction
+ //
+ // X-------> X---------> Axis -->
+ // B2 => B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B2 => B2
+ TEST_FIXTURE (Fixture_dxJointPU_B1_and_B2_At_Zero,
+ test_dJointSetPUAxisOffset_B2_OffsetUnit)
+ {
+ dJointAttach (jId, 0, bId2);
+
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4);
+
+ dVector3 axis;
+ dJointGetPUAxisP (jId, axis);
+ dJointSetPUAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0], -offset*axis[1], -offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+ }
+
+ // Attache only one body at position 2 to the joint dJointAttach (jId, 0, bId)
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> Axis -->
+ // B2 => B2
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B2 => B2
+ TEST_FIXTURE (Fixture_dxJointPU_B1_and_B2_At_Zero,
+ test_dJointSetPUAxisOffset_B2_Minus_OffsetUnit)
+ {
+ dJointAttach (jId, 0, bId2);
+
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, -offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4);
+
+ dVector3 axis;
+ dJointGetPUAxisP (jId, axis);
+ dJointSetPUAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0], offset*axis[1], offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId2, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+ }
+
+
+
+
+ // Only one body
+ // The body are positionned at (0, 0, 0), with no rotation
+ // The joint is a PU Joint
+ // Axis is in the oppsite X axis
+ // Anchor at (0, 0, 0)
+ // N.B. By default the body is attached at position 1 on the joint
+ // dJointAttach (jId, bId, 0);
+ struct Fixture_dxJointPU_One_Body_At_Zero_Axis_Inverse_of_X
+ {
+ Fixture_dxJointPU_One_Body_At_Zero_Axis_Inverse_of_X()
+ {
+ wId = dWorldCreate();
+
+ bId = dBodyCreate (wId);
+ dBodySetPosition (bId, 0, 0, 0);
+
+ jId = dJointCreatePU (wId, 0);
+ joint = (dxJointPU*) jId;
+
+
+ dJointAttach (jId, bId, NULL);
+
+ dJointSetPUAxisP (jId, axis[0], axis[1], axis[2]);
+ }
+
+ ~Fixture_dxJointPU_One_Body_At_Zero_Axis_Inverse_of_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId;
+
+ dJointID jId;
+ dxJointPU* joint;
+
+ static const dVector3 axis;
+
+ static const dReal offset;
+ };
+ const dVector3 Fixture_dxJointPU_One_Body_At_Zero_Axis_Inverse_of_X::axis =
+ {
+ -1, 0, 0
+ };
+ const dReal Fixture_dxJointPU_One_Body_At_Zero_Axis_Inverse_of_X::offset = REAL (3.1);
+
+
+ // Move 1st body offset unit in the X direction
+ //
+ // X-------> X---------> <--- Axis
+ // B1 => B1
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> <--- Axis
+ // B1 => B1
+ TEST_FIXTURE (Fixture_dxJointPU_One_Body_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPUAxisOffset_B1_At_Position_1_OffsetUnit)
+ {
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId, offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4);
+
+ dJointSetPUAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0],-offset*axis[1],-offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+ }
+
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> <--- Axis
+ // B1 => B1
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> <--- Axis
+ // B1 => B1
+ TEST_FIXTURE (Fixture_dxJointPU_One_Body_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPUAxisOffset_B1_Minus_OffsetUnit)
+ {
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId, -offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4);
+
+ dJointSetPUAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0],offset*axis[1],offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+ }
+
+
+ // Move 1st body offset unit in the X direction
+ //
+ // X-------> X---------> <--- Axis
+ // B2 => B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> <--- Axis
+ // B2 => B2
+ TEST_FIXTURE (Fixture_dxJointPU_One_Body_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPUAxisOffset_B2_OffsetUnit)
+ {
+ // By default it is attached to position 1
+ // Now attach the body at positiojn 2
+ dJointAttach(jId, 0, bId);
+
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId, offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4);
+
+ dJointSetPUAnchorOffset (jId, 0, 0, 0,
+ offset*axis[0], offset*axis[1], offset*axis[2]);
+ CHECK_CLOSE (offset, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+ }
+
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> <--- Axis
+ // B2 => B2
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> <--- Axis
+ // B2 => B2
+ TEST_FIXTURE (Fixture_dxJointPU_One_Body_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetPUAxisOffset_B2_Minus_OffsetUnit)
+ {
+ // By default it is attached to position 1
+ // Now attach the body at positiojn 2
+ dJointAttach(jId, 0, bId);
+
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId, -offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4);
+
+ dJointSetPUAnchorOffset (jId, 0, 0, 0,
+ -offset*axis[0], -offset*axis[1], -offset*axis[2]);
+ CHECK_CLOSE (-offset, dJointGetPUPosition (jId), 1e-4);
+
+ dBodySetPosition (bId, 0, 0, 0);
+ CHECK_CLOSE (0.0, dJointGetPUPosition (jId), 1e-4);
+ }
+
+
+
+
+
+
+
+
+
+ // Compare only one body to 2 bodies with one fixed.
+ //
+ // The body are positionned at (0, 0, 0), with no rotation
+ // The joint is a PU Joint with default values
+ struct Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero
+ {
+ Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero()
+ {
+ wId = dWorldCreate();
+
+ bId1_12 = dBodyCreate (wId);
+ dBodySetPosition (bId1_12, 0, 0, 0);
+
+ bId2_12 = dBodyCreate (wId);
+ dBodySetPosition (bId2_12, 0, 0, 0);
+ // The force will be added in the function since it is not
+ // always on the same body
+
+ jId_12 = dJointCreatePU (wId, 0);
+ dJointAttach(jId_12, bId1_12, bId2_12);
+
+ fixed = dJointCreateFixed (wId, 0);
+
+
+
+ jId = dJointCreatePU (wId, 0);
+
+ bId = dBodyCreate (wId);
+ dBodySetPosition (bId, 0, 0, 0);
+
+ // Linear velocity along the prismatic axis;
+ dVector3 axis;
+ dJointGetPUAxisP(jId_12, axis);
+ dJointSetPUAxisP(jId, axis[0], axis[1], axis[2]);
+ dBodySetLinearVel (bId, magnitude*axis[0], magnitude*axis[1], magnitude*axis[2]);
+ }
+
+ ~Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1_12;
+ dBodyID bId2_12;
+
+ dJointID jId_12; // Joint with 2 bodies
+
+ dJointID fixed;
+
+
+
+ dBodyID bId;
+ dJointID jId; // Joint with one body
+
+ static const dReal magnitude;
+ };
+ const dReal Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero::magnitude = REAL (4.27);
+
+
+ TEST_FIXTURE (Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero,
+ test_dJointSetPUPositionRate_Only_B1)
+ {
+ // Linear velocity along the prismatic axis;
+ dVector3 axis;
+ dJointGetPUAxisP(jId_12, axis);
+ dBodySetLinearVel (bId1_12, magnitude*axis[0], magnitude*axis[1], magnitude*axis[2]);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+
+ dJointAttach(fixed, 0, bId2_12);
+ dJointSetFixed(fixed);
+
+ dJointAttach(jId, bId, 0);
+
+ CHECK_CLOSE(dJointGetPUPositionRate(jId_12), dJointGetPUPositionRate(jId), 1e-2);
+ }
+
+
+ TEST_FIXTURE (Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero,
+ test_dJointSetPUPositionRate_Only_B2)
+ {
+ // Linear velocity along the prismatic axis;
+ dVector3 axis;
+ dJointGetPUAxisP(jId_12, axis);
+ dBodySetLinearVel (bId2_12, magnitude*axis[0], magnitude*axis[1], magnitude*axis[2]);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+
+ dJointAttach(fixed, bId1_12, 0);
+ dJointSetFixed(fixed);
+
+ dJointAttach(jId, 0, bId);
+
+ CHECK_CLOSE(dJointGetPUPositionRate(jId_12), dJointGetPUPositionRate(jId), 1e-2);
+ }
+
+
+
+
+
+
+
+
+ // This test compare the result of a pu joint with 2 bodies where body body 2 is
+ // fixed to the world to a pu joint with only one body at position 1.
+ //
+ // Test the limits [-1, 0.25] when only one body at is attached to the joint
+ // using dJointAttache(jId, bId, 0);
+ //
+ TEST_FIXTURE(Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero,
+ test_Limit_minus1_025_One_Body_on_left)
+ {
+ dVector3 axis;
+ dJointGetPUAxisP(jId_12, axis);
+ dJointSetPUAxisP(jId, axis[0], axis[1], axis[2]);
+ dBodySetLinearVel (bId1_12, magnitude*axis[0], magnitude*axis[1], magnitude*axis[2]);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+ dJointSetPUParam(jId_12, dParamLoStop3, -1);
+ dJointSetPUParam(jId_12, dParamHiStop3, 0.25);
+
+ dJointAttach(fixed, 0, bId2_12);
+ dJointSetFixed(fixed);
+
+ dJointAttach(jId, bId, 0);
+ dJointSetPUParam(jId, dParamLoStop3, -1);
+ dJointSetPUParam(jId, dParamHiStop3, 0.25);
+
+
+ for (int i=0; i<50; ++i)
+ dWorldStep(wId, 1.0);
+
+
+ const dReal *pos1_12 = dBodyGetPosition(bId1_12);
+ const dReal *pos = dBodyGetPosition(bId);
+
+ CHECK_CLOSE (pos1_12[0], pos[0], 1e-2);
+ CHECK_CLOSE (pos1_12[1], pos[1], 1e-2);
+ CHECK_CLOSE (pos1_12[2], pos[2], 1e-2);
+
+ const dReal *q1_12 = dBodyGetQuaternion(bId1_12);
+ const dReal *q = dBodyGetQuaternion(bId);
+
+ CHECK_CLOSE (q1_12[0], q[0], 1e-4);
+ CHECK_CLOSE (q1_12[1], q[1], 1e-4);
+ CHECK_CLOSE (q1_12[2], q[2], 1e-4);
+ CHECK_CLOSE (q1_12[3], q[3], 1e-4);
+
+ // Should be different than zero
+ CHECK( dJointGetPUPosition(jId_12) );
+ CHECK( dJointGetPUPosition(jId) );
+
+ CHECK( dJointGetPUPositionRate(jId_12) );
+ CHECK( dJointGetPUPositionRate(jId) );
+ }
+
+
+
+ // This test compare the result of a pu joint with 2 bodies where body body 1 is
+ // fixed to the world to a pu joint with only one body at position 2.
+ //
+ // Test the limits [-1, 0.25] when only one body at is attached to the joint
+ // using dJointAttache(jId, 0, bId);
+ //
+ TEST_FIXTURE(Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero,
+ test_Limit_minus1_025_One_Body_on_right)
+ {
+ dVector3 axis;
+ dJointGetPUAxisP(jId_12, axis);
+ dJointSetPUAxisP(jId, axis[0], axis[1], axis[2]);
+ dBodySetLinearVel (bId2_12, magnitude*axis[0], magnitude*axis[1], magnitude*axis[2]);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+ dJointSetPUParam(jId_12, dParamLoStop3, -1);
+ dJointSetPUParam(jId_12, dParamHiStop3, 0.25);
+
+ dJointAttach(fixed, bId1_12, 0);
+ dJointSetFixed(fixed);
+
+
+ dJointAttach(jId, 0, bId);
+ dJointSetPUParam(jId, dParamLoStop3, -1);
+ dJointSetPUParam(jId, dParamHiStop3, 0.25);
+
+ for (int i=0; i<50; ++i)
+ dWorldStep(wId, 1.0);
+
+
+ const dReal *pos2_12 = dBodyGetPosition(bId2_12);
+ const dReal *pos = dBodyGetPosition(bId);
+
+ CHECK_CLOSE (pos2_12[0], pos[0], 1e-2);
+ CHECK_CLOSE (pos2_12[1], pos[1], 1e-2);
+ CHECK_CLOSE (pos2_12[2], pos[2], 1e-2);
+
+
+ const dReal *q2_12 = dBodyGetQuaternion(bId2_12);
+ const dReal *q = dBodyGetQuaternion(bId);
+
+ CHECK_CLOSE (q2_12[0], q[0], 1e-4);
+ CHECK_CLOSE (q2_12[1], q[1], 1e-4);
+ CHECK_CLOSE (q2_12[2], q[2], 1e-4);
+ CHECK_CLOSE (q2_12[3], q[3], 1e-4);
+
+ // Should be different than zero
+ CHECK( dJointGetPUPosition(jId_12) );
+ CHECK( dJointGetPUPosition(jId) );
+
+ CHECK( dJointGetPUPositionRate(jId_12) );
+ CHECK( dJointGetPUPositionRate(jId) );
+ }
+
+
+
+ // This test compare the result of a pu joint with 2 bodies where body 2 is
+ // fixed to the world to a pu joint with only one body at position 1.
+ //
+ // Test the limits [0, 0] when only one body at is attached to the joint
+ // using dJointAttache(jId, bId, 0);
+ //
+ // The body should not move since their is no room between the two limits
+ //
+ TEST_FIXTURE(Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero,
+ test_Limit_0_0_One_Body_on_left)
+ {
+ dVector3 axis;
+ dJointGetPUAxisP(jId_12, axis);
+ dJointSetPUAxisP(jId, axis[0], axis[1], axis[2]);
+ dBodySetLinearVel (bId1_12, magnitude*axis[0], magnitude*axis[1], magnitude*axis[2]);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+ dJointSetPUParam(jId_12, dParamLoStop3, 0);
+ dJointSetPUParam(jId_12, dParamHiStop3, 0);
+
+ dJointAttach(fixed, 0, bId2_12);
+ dJointSetFixed(fixed);
+
+
+ dJointAttach(jId, bId, 0);
+ dJointSetPUParam(jId, dParamLoStop3, 0);
+ dJointSetPUParam(jId, dParamHiStop3, 0);
+
+ for (int i=0; i<500; ++i)
+ dWorldStep(wId, 1.0);
+
+
+ const dReal *pos1_12 = dBodyGetPosition(bId1_12);
+ const dReal *pos = dBodyGetPosition(bId);
+
+ CHECK_CLOSE (pos1_12[0], pos[0], 1e-4);
+ CHECK_CLOSE (pos1_12[1], pos[1], 1e-4);
+ CHECK_CLOSE (pos1_12[2], pos[2], 1e-4);
+
+ CHECK_CLOSE (0, pos[0], 1e-4);
+ CHECK_CLOSE (0, pos[1], 1e-4);
+ CHECK_CLOSE (0, pos[2], 1e-4);
+
+
+ const dReal *q1_12 = dBodyGetQuaternion(bId1_12);
+ const dReal *q = dBodyGetQuaternion(bId);
+
+ CHECK_CLOSE (q1_12[0], q[0], 1e-4);
+ CHECK_CLOSE (q1_12[1], q[1], 1e-4);
+ CHECK_CLOSE (q1_12[2], q[2], 1e-4);
+ CHECK_CLOSE (q1_12[3], q[3], 1e-4);
+ }
+
+
+ // This test compare the result of a pu joint with 2 bodies where body body 1 is
+ // fixed to the world to a pu joint with only one body at position 2.
+ //
+ // Test the limits [0, 0] when only one body at is attached to the joint
+ // using dJointAttache(jId, 0, bId);
+ //
+ // The body should not move since their is no room between the two limits
+ //
+ TEST_FIXTURE(Fixture_dxJointPU_Compare_One_Body_To_Two_Bodies_At_Zero,
+ test_Limit_0_0_One_Body_on_right)
+ {
+ dVector3 axis;
+ dJointGetPUAxisP(jId_12, axis);
+ dJointSetPUAxisP(jId, axis[0], axis[1], axis[2]);
+ dBodySetLinearVel (bId2_12, magnitude*axis[0], magnitude*axis[1], magnitude*axis[2]);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+ dJointSetPUParam(jId_12, dParamLoStop3, 0);
+ dJointSetPUParam(jId_12, dParamHiStop3, 0);
+
+ dJointAttach(fixed, bId1_12, 0);
+ dJointSetFixed(fixed);
+
+
+ dJointAttach(jId, 0, bId);
+ dJointSetPUParam(jId, dParamLoStop3, 0);
+ dJointSetPUParam(jId, dParamHiStop3, 0);
+
+ for (int i=0; i<500; ++i)
+ dWorldStep(wId, 1.0);
+
+ const dReal *pos2_12 = dBodyGetPosition(bId2_12);
+ const dReal *pos = dBodyGetPosition(bId);
+
+ CHECK_CLOSE (pos2_12[0], pos[0], 1e-4);
+ CHECK_CLOSE (pos2_12[1], pos[1], 1e-4);
+ CHECK_CLOSE (pos2_12[2], pos[2], 1e-4);
+
+ CHECK_CLOSE (0, pos[0], 1e-4);
+ CHECK_CLOSE (0, pos[1], 1e-4);
+ CHECK_CLOSE (0, pos[2], 1e-4);
+
+
+ const dReal *q2_12 = dBodyGetQuaternion(bId2_12);
+ const dReal *q = dBodyGetQuaternion(bId);
+
+ CHECK_CLOSE (q2_12[0], q[0], 1e-4);
+ CHECK_CLOSE (q2_12[1], q[1], 1e-4);
+ CHECK_CLOSE (q2_12[2], q[2], 1e-4);
+ CHECK_CLOSE (q2_12[3], q[3], 1e-4);
+ }
+
+
+} // End of SUITE TestdxJointPU
+
diff --git a/libs/ode-0.16.1/tests/joints/slider.cpp b/libs/ode-0.16.1/tests/joints/slider.cpp
new file mode 100644
index 0000000..fe57a55
--- /dev/null
+++ b/libs/ode-0.16.1/tests/joints/slider.cpp
@@ -0,0 +1,1332 @@
+
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+//234567890123456789012345678901234567890123456789012345678901234567890123456789
+// 1 2 3 4 5 6 7
+
+////////////////////////////////////////////////////////////////////////////////
+// This file create unit test for some of the functions found in:
+// ode/src/joinst/slider.cpp
+//
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include <UnitTest++.h>
+#include <ode/ode.h>
+
+#include "../../ode/src/config.h"
+#include "../../ode/src/joints/slider.h"
+
+SUITE (TestdxJointSlider)
+{
+ struct dxJointSlider_Fixture_1
+ {
+ dxJointSlider_Fixture_1()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, -1, 0);
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 1, 0);
+
+ jId = dJointCreateSlider (wId, 0);
+ joint = (dxJointSlider*) jId;
+
+
+ dJointAttach (jId, bId1, bId2);
+ }
+
+ ~dxJointSlider_Fixture_1()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+ dBodyID bId2;
+
+
+ dJointID jId;
+ dxJointSlider* joint;
+ };
+
+ TEST_FIXTURE (dxJointSlider_Fixture_1, test_dJointSetSlider)
+ {
+ // the 2 bodies are align
+ dJointSetSliderAxis (jId, 1, 0, 0);
+ CHECK_CLOSE (joint->qrel[0], 1.0, 1e-4);
+ CHECK_CLOSE (joint->qrel[1], 0.0, 1e-4);
+ CHECK_CLOSE (joint->qrel[2], 0.0, 1e-4);
+ CHECK_CLOSE (joint->qrel[3], 0.0, 1e-4);
+
+ dMatrix3 R;
+ // Rotate 2nd body 90deg around X
+ dBodySetPosition (bId2, 0, 0, 1);
+ dRFromAxisAndAngle (R, 1, 0, 0, M_PI/2.0);
+ dBodySetRotation (bId2, R);
+
+ dJointSetSliderAxis (jId, 1, 0 ,0);
+ CHECK_CLOSE (joint->qrel[0], 0.70710678118654757, 1e-4);
+ CHECK_CLOSE (joint->qrel[1], 0.70710678118654757, 1e-4);
+ CHECK_CLOSE (joint->qrel[2], 0.0, 1e-4);
+ CHECK_CLOSE (joint->qrel[3], 0.0, 1e-4);
+
+
+ // Rotate 2nd body -90deg around X
+ dBodySetPosition (bId2, 0, 0, -1);
+ dRFromAxisAndAngle (R, 1, 0, 0, -M_PI/2.0);
+ dBodySetRotation (bId2, R);
+
+ dJointSetSliderAxis (jId, 1, 0 ,0);
+ CHECK_CLOSE (joint->qrel[0], 0.70710678118654757, 1e-4);
+ CHECK_CLOSE (joint->qrel[1], -0.70710678118654757, 1e-4);
+ CHECK_CLOSE (joint->qrel[2], 0.0, 1e-4);
+ CHECK_CLOSE (joint->qrel[3], 0.0, 1e-4);
+
+
+ // Rotate 2nd body 90deg around Z
+ dBodySetPosition (bId2, 0, 1, 0);
+ dRFromAxisAndAngle (R, 0, 0, 1, M_PI/2.0);
+ dBodySetRotation (bId2, R);
+
+ dJointSetSliderAxis (jId, 1, 0 ,0);
+ CHECK_CLOSE (joint->qrel[0], 0.70710678118654757, 1e-4);
+ CHECK_CLOSE (joint->qrel[1], 0.0, 1e-4);
+ CHECK_CLOSE (joint->qrel[2], 0.0, 1e-4);
+ CHECK_CLOSE (joint->qrel[3], 0.70710678118654757, 1e-4);
+
+
+ // Rotate 2nd body 45deg around Y
+ dBodySetPosition (bId2, 0, 1, 0);
+ dRFromAxisAndAngle (R, 0, 1, 0, M_PI/4.0);
+ dBodySetRotation (bId2, R);
+
+ dJointSetSliderAxis (jId, 1, 0 ,0);
+ CHECK_CLOSE (joint->qrel[0], 0.92387953251128674, 1e-4);
+ CHECK_CLOSE (joint->qrel[1], 0.0, 1e-4);
+ CHECK_CLOSE (joint->qrel[2], 0.38268343236508984, 1e-4);
+ CHECK_CLOSE (joint->qrel[3], 0.0, 1e-4);
+
+ // Rotate in a strange manner
+ // Both bodies at origin
+ dRFromEulerAngles (R, REAL(0.23), REAL(3.1), REAL(-0.73));
+ dBodySetPosition (bId1, 0, 0, 0);
+ dBodySetRotation (bId1, R);
+
+ dRFromEulerAngles (R, REAL(-0.57), REAL(1.49), REAL(0.81));
+ dBodySetPosition (bId2, 0, 0, 0);
+ dBodySetRotation (bId2, R);
+
+ dJointSetSliderAxis (jId, 1, 0 ,0);
+ CHECK_CLOSE (joint->qrel[0], -0.25526036263124319, 1e-4);
+ CHECK_CLOSE (joint->qrel[1], 0.28434861188441968, 1e-4);
+ CHECK_CLOSE (joint->qrel[2], -0.65308047160141625, 1e-4);
+ CHECK_CLOSE (joint->qrel[3], 0.65381489108282143, 1e-4);
+ }
+
+
+
+ // The 2 bodies are positionned at (0, 0, 0), with no rotation
+ // The joint is a Slider Joint
+ // Axis is along the X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Along_X
+ {
+ Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Along_X()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, 0, 0);
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 0, 0);
+
+ jId = dJointCreateSlider (wId, 0);
+ joint = (dxJointSlider*) jId;
+
+
+ dJointAttach (jId, bId1, bId2);
+
+ dJointSetSliderAxis(jId, axis[0], axis[1], axis[2]);
+ }
+
+ ~Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Along_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+ dBodyID bId2;
+
+
+ dJointID jId;
+ dxJointSlider* joint;
+
+ static const dVector3 axis;
+
+ static const dReal offset;
+ };
+ const dVector3 Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Along_X::axis = {1, 0, 0};
+ const dReal Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Along_X::offset = REAL(3.1);
+
+ // Move 1st body offset unit in the X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetSliderAxisOffset_B1_3Unit)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+
+ dBodySetPosition(bId1, offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetSliderPosition(jId), 1e-4);
+ }
+
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetSliderAxisOffset_B1_Minus_3Unit)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+
+ dBodySetPosition(bId1, -offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetSliderPosition(jId), 1e-4);
+ }
+
+ // Move 2nd body offset unit in the X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetSliderAxisOffset_B2_3Unit)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+
+ dBodySetPosition(bId2, offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetSliderPosition(jId), 1e-4);
+ }
+
+ // Move 2nd body offset unit in the opposite X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetSliderAxisOffset_B2_Minus_3Unit)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+
+ dBodySetPosition(bId2, -offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetSliderPosition(jId), 1e-4);
+ }
+
+
+
+ // The 2 bodies are positionned at (0, 0, 0), with no rotation
+ // The joint is a Slider Joint
+ // Axis is the opposite of the X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Inverse_of_X
+ {
+ Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Inverse_of_X()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, 0, 0);
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 0, 0);
+
+ jId = dJointCreateSlider (wId, 0);
+ joint = (dxJointSlider*) jId;
+
+
+ dJointAttach (jId, bId1, bId2);
+
+
+ dJointSetSliderAxis(jId, axis[0], axis[1], axis[2]);
+ }
+
+ ~Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Inverse_of_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+ dBodyID bId2;
+
+
+ dJointID jId;
+ dxJointSlider* joint;
+
+ static const dVector3 axis;
+ static const dReal offset;
+ };
+ const dVector3 Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Inverse_of_X::axis = {-1, 0, 0};
+ const dReal Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Inverse_of_X::offset = REAL(3.1);
+
+ // Move 1st body offset unit in the X direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetSliderAxisOffset_B1_3Unit)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+
+ dBodySetPosition(bId1, offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetSliderPosition(jId), 1e-4);
+ }
+
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetSliderAxisOffset_B1_Minus_3Unit)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+
+ dBodySetPosition(bId1, -offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetSliderPosition(jId), 1e-4);
+ }
+
+ // Move 2nd body offset unit in the X direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of offset unit
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetSliderAxisOffset_B2_3Unit)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+
+ dBodySetPosition(bId2, offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetSliderPosition(jId), 1e-4);
+ }
+
+ // Move 2nd body offset unit in the opposite X direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 B2
+ //
+ // Start with a Offset of -offset unit
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetSliderAxisOffset_B2_Minus_3Unit)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+
+ dBodySetPosition(bId2, -offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetSliderPosition(jId), 1e-4);
+ }
+
+
+ // Only body 1
+ // The body are positionned at (0, 0, 0), with no rotation
+ // The joint is a Slider Joint
+ // Axis is along the X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointSlider_B1_At_Zero_Axis_Along_X
+ {
+ Fixture_dxJointSlider_B1_At_Zero_Axis_Along_X()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, 0, 0);
+
+ jId = dJointCreateSlider (wId, 0);
+ joint = (dxJointSlider*) jId;
+
+
+ dJointAttach (jId, bId1, NULL);
+
+ dJointSetSliderAxis(jId, axis[0], axis[1], axis[2]);
+ }
+
+ ~Fixture_dxJointSlider_B1_At_Zero_Axis_Along_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+
+ dJointID jId;
+ dxJointSlider* joint;
+
+ static const dVector3 axis;
+
+ static const dReal offset;
+ };
+ const dVector3 Fixture_dxJointSlider_B1_At_Zero_Axis_Along_X::axis = {1, 0, 0};
+ const dReal Fixture_dxJointSlider_B1_At_Zero_Axis_Along_X::offset = REAL(3.1);
+
+ // Move 1st body offset unit in the X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ //
+ TEST_FIXTURE (Fixture_dxJointSlider_B1_At_Zero_Axis_Along_X,
+ test_dJointSetSliderAxisOffset_B1_OffsetUnit)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+
+ dBodySetPosition(bId1, offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetSliderPosition(jId), 1e-4);
+ }
+
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ //
+ TEST_FIXTURE (Fixture_dxJointSlider_B1_At_Zero_Axis_Along_X,
+ test_dJointSetSliderAxisOffset_B1_Minus_OffsetUnit)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+
+ dBodySetPosition(bId1, -offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetSliderPosition(jId), 1e-4);
+ }
+
+
+ // Only body 1
+ // The body are positionned at (0, 0, 0), with no rotation
+ // The joint is a Slider Joint
+ // Axis is in the oppsite X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointSlider_B1_At_Zero_Axis_Inverse_of_X
+ {
+ Fixture_dxJointSlider_B1_At_Zero_Axis_Inverse_of_X()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, 0, 0);
+
+ jId = dJointCreateSlider (wId, 0);
+ joint = (dxJointSlider*) jId;
+
+
+ dJointAttach (jId, bId1, NULL);
+
+ dJointSetSliderAxis(jId, axis[0], axis[1], axis[2]);
+ }
+
+ ~Fixture_dxJointSlider_B1_At_Zero_Axis_Inverse_of_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+
+ dJointID jId;
+ dxJointSlider* joint;
+
+ static const dVector3 axis;
+
+ static const dReal offset;
+ };
+ const dVector3 Fixture_dxJointSlider_B1_At_Zero_Axis_Inverse_of_X::axis = {-1, 0, 0};
+ const dReal Fixture_dxJointSlider_B1_At_Zero_Axis_Inverse_of_X::offset = REAL(3.1);
+
+ // Move 1st body offset unit in the X direction
+ //
+ // X-------> X---------> <--- Axis
+ // B1 => B1
+ //
+ TEST_FIXTURE (Fixture_dxJointSlider_B1_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetSliderAxisOffset_B1_OffsetUnit)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+
+ dBodySetPosition(bId1, offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetSliderPosition(jId), 1e-4);
+ }
+
+ // Move 1st body offset unit in the opposite X direction
+ //
+ // X-------> X---------> <--- Axis
+ // B1 => B1
+ //
+ TEST_FIXTURE (Fixture_dxJointSlider_B1_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetSliderAxisOffset_B1_Minus_OffsetUnit)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+
+ dBodySetPosition(bId1, -offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetSliderPosition(jId), 1e-4);
+ }
+
+
+ // Only body 2
+ // The body are positionned at (0, 0, 0), with no rotation
+ // The joint is a Slider Joint
+ // Axis is along the X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointSlider_B2_At_Zero_Axis_Along_X
+ {
+ Fixture_dxJointSlider_B2_At_Zero_Axis_Along_X()
+ {
+ wId = dWorldCreate();
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 0, 0);
+
+ jId = dJointCreateSlider (wId, 0);
+ joint = (dxJointSlider*) jId;
+
+
+ dJointAttach (jId, NULL, bId2);
+
+ dJointSetSliderAxis(jId, axis[0], axis[1], axis[2]);
+ }
+
+ ~Fixture_dxJointSlider_B2_At_Zero_Axis_Along_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId2;
+
+ dJointID jId;
+ dxJointSlider* joint;
+
+ static const dVector3 axis;
+
+ static const dReal offset;
+ };
+ const dVector3 Fixture_dxJointSlider_B2_At_Zero_Axis_Along_X::axis = {1, 0, 0};
+ const dReal Fixture_dxJointSlider_B2_At_Zero_Axis_Along_X::offset = REAL(3.1);
+
+ // Move 2nd body offset unit in the X direction
+ //
+ // X-------> X---------> Axis -->
+ // B2 => B2
+ //
+ TEST_FIXTURE (Fixture_dxJointSlider_B2_At_Zero_Axis_Along_X,
+ test_dJointSetSliderAxisOffset_B2_OffsetUnit)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+
+ dBodySetPosition(bId2, offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetSliderPosition(jId), 1e-4);
+ }
+
+ // Move 2nd body offset unit in the opposite X direction
+ //
+ // X-------> X---------> Axis -->
+ // B2 => B2
+ //
+ TEST_FIXTURE (Fixture_dxJointSlider_B2_At_Zero_Axis_Along_X,
+ test_dJointSetSliderAxisOffset_B2_Minus_OffsetUnit)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+
+ dBodySetPosition(bId2, -offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetSliderPosition(jId), 1e-4);
+ }
+
+ // Only body 2
+ // The body are positionned at (0, 0, 0), with no rotation
+ // The joint is a Slider Joint
+ // Axis is in the oppsite X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointSlider_B2_At_Zero_Axis_Inverse_of_X
+ {
+ Fixture_dxJointSlider_B2_At_Zero_Axis_Inverse_of_X()
+ {
+ wId = dWorldCreate();
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 0, 0);
+
+ jId = dJointCreateSlider (wId, 0);
+ joint = (dxJointSlider*) jId;
+
+
+ dJointAttach (jId, NULL, bId2);
+
+ dJointSetSliderAxis(jId, axis[0], axis[1], axis[2]);
+ }
+
+ ~Fixture_dxJointSlider_B2_At_Zero_Axis_Inverse_of_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId2;
+
+ dJointID jId;
+ dxJointSlider* joint;
+
+ static const dVector3 axis;
+
+ static const dReal offset;
+ };
+ const dVector3 Fixture_dxJointSlider_B2_At_Zero_Axis_Inverse_of_X::axis = {-1, 0, 0};
+ const dReal Fixture_dxJointSlider_B2_At_Zero_Axis_Inverse_of_X::offset = REAL(3.1);
+
+ // Move 2nd body offset unit in the X direction
+ //
+ // X-------> X---------> <--- Axis
+ // B2 => B2
+ //
+ TEST_FIXTURE (Fixture_dxJointSlider_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetSliderAxisOffset_B2_OffsetUnit)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+
+ dBodySetPosition(bId2, offset, 0, 0);
+
+ CHECK_CLOSE (offset, dJointGetSliderPosition(jId), 1e-4);
+ }
+
+ // Move 2nd body offset unit in the opposite X direction
+ //
+ // X-------> X---------> <--- Axis
+ // B2 => B2
+ //
+ TEST_FIXTURE (Fixture_dxJointSlider_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetSliderAxisOffset_B2_Minus_OffsetUnit)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+
+ dBodySetPosition(bId2, -offset, 0, 0);
+
+ CHECK_CLOSE (-offset, dJointGetSliderPosition(jId), 1e-4);
+ }
+
+ // ==========================================================================
+ // Test Position Rate
+ // ==========================================================================
+
+
+ // Apply force on 1st body in the X direction also the Axis direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 F-> => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetSliderPositionRate_Force_Along_Axis_on_B1)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
+
+ dBodyAddForce(bId1, 1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (1, dJointGetSliderPositionRate(jId), 1e-4);
+ }
+
+ // Apply force on 1st body in the inverse X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 <-F => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetSliderPositionRate_Force_Inverse_of_Axis_on_B1)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
+
+ dBodyAddForce(bId1, -1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (-1, dJointGetSliderPositionRate(jId), 1e-4);
+ }
+
+
+ // Apply force on 1st body in the X direction also the Axis direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 F-> => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetSliderPositionRate_Force_Inverse_Axis_on_B1)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
+
+ dBodyAddForce(bId1, 1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (-1, dJointGetSliderPositionRate(jId), 1e-4);
+ }
+
+ // Apply force on 1st body in the inverse X direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 <-F => B1
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetSliderPositionRate_Force_Along_of_Axis_on_B1)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
+
+ dBodyAddForce(bId1, -1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (1, dJointGetSliderPositionRate(jId), 1e-4);
+ }
+
+ // Apply force on 1st body in the X direction also the Axis direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 F-> B2
+ TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetSliderPositionRate_Force_Along_Axis_on_B2)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
+
+ dBodyAddForce(bId2, 1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (-1, dJointGetSliderPositionRate(jId), 1e-4);
+ }
+
+ // Apply force on 1st body in the inverse X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 => B1
+ // B2 <-F B2
+ TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Along_X,
+ test_dJointSetSliderPositionRate_Force_Inverse_of_Axis_on_B2)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
+
+ dBodyAddForce(bId2, -1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (1, dJointGetSliderPositionRate(jId), 1e-4);
+ }
+
+
+ // Apply force on 1st body in the X direction also the Axis direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 F-> B2
+ TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetSliderPositionRate_Force_Inverse_Axis_on_B2)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
+
+ dBodyAddForce(bId2, 1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (1, dJointGetSliderPositionRate(jId), 1e-4);
+ }
+
+ // Apply force on 1st body in the inverse X direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 => B1
+ // B2 <-F B2
+ TEST_FIXTURE (Fixture_dxJointSlider_B1_and_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetSliderPositionRate_Force_Along_of_Axis_on_B2)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
+
+ dBodyAddForce(bId2, -1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (-1, dJointGetSliderPositionRate(jId), 1e-4);
+ }
+
+
+
+ // Apply force on 1st body in the X direction also the Axis direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 F-> => B1
+ TEST_FIXTURE (Fixture_dxJointSlider_B1_At_Zero_Axis_Along_X,
+ test_dJointSetSliderPositionRate_Force_Along_Axis_on_B1)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
+
+ dBodyAddForce(bId1, 1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (1, dJointGetSliderPositionRate(jId), 1e-4);
+ }
+
+ // Apply force on 1st body in the inverse X direction
+ //
+ // X-------> X---------> Axis -->
+ // B1 <-F => B1
+ TEST_FIXTURE (Fixture_dxJointSlider_B1_At_Zero_Axis_Along_X,
+ test_dJointSetSliderPositionRate_Force_Inverse_of_Axis_on_B1)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
+
+ dBodyAddForce(bId1, -1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (-1, dJointGetSliderPositionRate(jId), 1e-4);
+ }
+
+
+ // Apply force on 1st body in the X direction also the Axis direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 F-> => B1
+ TEST_FIXTURE (Fixture_dxJointSlider_B1_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetSliderPositionRate_Force_Inverse_Axis_on_B1)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
+
+ dBodyAddForce(bId1, 1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (-1, dJointGetSliderPositionRate(jId), 1e-4);
+ }
+
+ // Apply force on 1st body in the inverse X direction
+ //
+ // X-------> X---------> <-- Axis
+ // B1 <-F => B1
+ TEST_FIXTURE (Fixture_dxJointSlider_B1_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetSliderPositionRate_Force_Along_of_Axis_on_B1)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
+
+ dBodyAddForce(bId1, -1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (1, dJointGetSliderPositionRate(jId), 1e-4);
+ }
+
+
+ // Apply force on body 2 in the X direction also the Axis direction
+ //
+ // X-------> X---------> Axis -->
+ // B2 F-> B2
+ TEST_FIXTURE (Fixture_dxJointSlider_B2_At_Zero_Axis_Along_X,
+ test_dJointSetSliderPositionRate_Force_Along_Axis_on_B2)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
+
+ dBodyAddForce(bId2, 1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (-1, dJointGetSliderPositionRate(jId), 1e-4);
+ }
+
+ // Apply force on body 2 in the inverse X direction
+ //
+ // X-------> X---------> Axis -->
+ // B2 <-F B2
+ TEST_FIXTURE (Fixture_dxJointSlider_B2_At_Zero_Axis_Along_X,
+ test_dJointSetSliderPositionRate_Force_Inverse_of_Axis_on_B2)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
+
+ dBodyAddForce(bId2, -1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (1, dJointGetSliderPositionRate(jId), 1e-4);
+ }
+
+
+ // Apply force on body 2 in the X direction also the Axis direction
+ //
+ // X-------> X---------> <-- Axis
+ // B2 F-> B2
+ TEST_FIXTURE (Fixture_dxJointSlider_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetSliderPositionRate_Force_Inverse_Axis_on_B2)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
+
+ dBodyAddForce(bId2, 1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (1, dJointGetSliderPositionRate(jId), 1e-4);
+ }
+
+ // Apply force on body 2 in the inverse X direction
+ //
+ // X-------> X---------> <-- Axis
+ // B2 <-F B2
+ TEST_FIXTURE (Fixture_dxJointSlider_B2_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetSliderPositionRate_Force_Along_of_Axis_on_B2)
+ {
+ CHECK_CLOSE (0.0, dJointGetSliderPosition(jId), 1e-4);
+ CHECK_CLOSE (0.0, dJointGetSliderPositionRate(jId), 1e-4);
+
+ dBodyAddForce(bId2, -1.0, 0, 0);
+ dWorldQuickStep (wId, 1.0);
+
+ CHECK_CLOSE (-1, dJointGetSliderPositionRate(jId), 1e-4);
+ }
+
+
+
+
+
+
+ // Create 2 bodies attached by a Slider joint
+ // Axis is along the X axis (Default value
+ // Anchor at (0, 0, 0) (Default value)
+ //
+ // ^Y
+ // |
+ // |
+ // |
+ // |
+ // Body1 | Body2
+ // * Z-----*->x
+ struct dxJointSlider_Test_Initialization
+ {
+ dxJointSlider_Test_Initialization()
+ {
+ wId = dWorldCreate();
+
+ // Remove gravity to have the only force be the force of the joint
+ dWorldSetGravity(wId, 0,0,0);
+
+ for (int j=0; j<2; ++j)
+ {
+ bId[j][0] = dBodyCreate (wId);
+ dBodySetPosition (bId[j][0], -1, -2, -3);
+
+ bId[j][1] = dBodyCreate (wId);
+ dBodySetPosition (bId[j][1], 11, 22, 33);
+
+
+ dMatrix3 R;
+ dVector3 axis; // Random axis
+
+ axis[0] = REAL(0.53);
+ axis[1] = -REAL(0.71);
+ axis[2] = REAL(0.43);
+ dNormalize3(axis);
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
+ REAL(0.47123)); // 27deg
+ dBodySetRotation (bId[j][0], R);
+
+
+ axis[0] = REAL(1.2);
+ axis[1] = REAL(0.87);
+ axis[2] = -REAL(0.33);
+ dNormalize3(axis);
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
+ REAL(0.47123)); // 27deg
+ dBodySetRotation (bId[j][1], R);
+
+
+ jId[j] = dJointCreateSlider (wId, 0);
+ dJointAttach (jId[j], bId[j][0], bId[j][1]);
+ }
+ }
+
+ ~dxJointSlider_Test_Initialization()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId[2][2];
+
+
+ dJointID jId[2];
+
+ };
+
+
+ // Test if setting a Slider joint with its default values
+ // will behave the same as a default Slider joint
+ TEST_FIXTURE (dxJointSlider_Test_Initialization,
+ test_Slider_Initialization)
+ {
+ using namespace std;
+
+ dVector3 axis;
+ dJointGetSliderAxis(jId[1], axis);
+ dJointSetSliderAxis(jId[1], axis[0], axis[1], axis[2]);
+
+
+ CHECK_CLOSE (dJointGetSliderPosition(jId[0]),
+ dJointGetSliderPosition(jId[1]), 1e-6);
+
+
+ for (int b=0; b<2; ++b)
+ {
+ // Compare body b of the first joint with its equivalent on the
+ // second joint
+ const dReal *qA = dBodyGetQuaternion(bId[0][b]);
+ const dReal *qB = dBodyGetQuaternion(bId[1][b]);
+ CHECK_CLOSE (qA[0], qB[0], 1e-6);
+ CHECK_CLOSE (qA[1], qB[1], 1e-6);
+ CHECK_CLOSE (qA[2], qB[2], 1e-6);
+ CHECK_CLOSE (qA[3], qB[3], 1e-6);
+ }
+
+ dWorldStep (wId,0.5);
+ dWorldStep (wId,0.5);
+ dWorldStep (wId,0.5);
+ dWorldStep (wId,0.5);
+
+ for (int b=0; b<2; ++b)
+ {
+ // Compare body b of the first joint with its equivalent on the
+ // second joint
+ const dReal *qA = dBodyGetQuaternion(bId[0][b]);
+ const dReal *qB = dBodyGetQuaternion(bId[1][b]);
+ CHECK_CLOSE (qA[0], qB[0], 1e-6);
+ CHECK_CLOSE (qA[1], qB[1], 1e-6);
+ CHECK_CLOSE (qA[2], qB[2], 1e-6);
+ CHECK_CLOSE (qA[3], qB[3], 1e-6);
+
+
+ const dReal *posA = dBodyGetPosition(bId[0][b]);
+ const dReal *posB = dBodyGetPosition(bId[1][b]);
+ CHECK_CLOSE (posA[0], posB[0], 1e-6);
+ CHECK_CLOSE (posA[1], posB[1], 1e-6);
+ CHECK_CLOSE (posA[2], posB[2], 1e-6);
+ CHECK_CLOSE (posA[3], posB[3], 1e-6);
+ }
+ }
+
+
+
+ // Compare Only body 1 to 2 bodies with one fixed.
+ //
+ // The body are positionned at (0, 0, 0), with no rotation
+ // The joint is a Slider Joint
+ // Axis is along the X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointSlider_Compare_Body_At_Zero_Axis_Along_X
+ {
+ Fixture_dxJointSlider_Compare_Body_At_Zero_Axis_Along_X()
+ {
+ wId = dWorldCreate();
+
+ bId1_12 = dBodyCreate (wId);
+ dBodySetPosition (bId1_12, 0, 0, 0);
+
+ bId2_12 = dBodyCreate (wId);
+ dBodySetPosition (bId2_12, 0, 0, 0);
+ // The force will be added in the function since it is not
+ // always on the same body
+
+ jId_12 = dJointCreateSlider (wId, 0);
+ dJointAttach(jId_12, bId1_12, bId2_12);
+
+ fixed = dJointCreateFixed (wId, 0);
+
+
+
+ bId = dBodyCreate (wId);
+ dBodySetPosition (bId, 0, 0, 0);
+
+ dBodyAddForce (bId, 4, 0, 0);
+
+ jId = dJointCreateSlider (wId, 0);
+ }
+
+ ~Fixture_dxJointSlider_Compare_Body_At_Zero_Axis_Along_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1_12;
+ dBodyID bId2_12;
+
+ dJointID jId_12; // Joint with 2 bodies
+
+ dJointID fixed;
+
+
+
+ dBodyID bId;
+ dJointID jId; // Joint with one body
+ };
+
+ // This test compare the result of a slider with 2 bodies where body body 2 is
+ // fixed to the world to a slider with only one body at position 1.
+ //
+ // Test the limits [-1, 0.25] when only one body at is attached to the joint
+ // using dJointAttache(jId, bId, 0);
+ //
+ TEST_FIXTURE(Fixture_dxJointSlider_Compare_Body_At_Zero_Axis_Along_X,
+ test_Limit_minus1_025_One_Body_on_left)
+ {
+ dBodyAddForce (bId1_12, 4, 0, 0);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+ dJointSetSliderParam(jId_12, dParamLoStop, -1);
+ dJointSetSliderParam(jId_12, dParamHiStop, 0.25);
+
+ dJointAttach(fixed, 0, bId2_12);
+ dJointSetFixed(fixed);
+
+ dJointAttach(jId, bId, 0);
+ dJointSetSliderParam(jId, dParamLoStop, -1);
+ dJointSetSliderParam(jId, dParamHiStop, 0.25);
+
+
+ for (int i=0; i<50; ++i)
+ dWorldStep(wId, 1.0);
+
+ const dReal *pos1_12 = dBodyGetPosition(bId1_12);
+
+ const dReal *pos = dBodyGetPosition(bId);
+
+
+ CHECK_CLOSE (pos[0], pos1_12[0], 1e-2);
+ CHECK_CLOSE (pos[1], pos1_12[1], 1e-2);
+ CHECK_CLOSE (pos[2], pos1_12[2], 1e-2);
+ }
+
+
+
+ // This test compare the result of a slider with 2 bodies where body body 1 is
+ // fixed to the world to a slider with only one body at position 2.
+ //
+ // Test the limits [-1, 0.25] when only one body at is attached to the joint
+ // using dJointAttache(jId, 0, bId);
+ //
+ TEST_FIXTURE(Fixture_dxJointSlider_Compare_Body_At_Zero_Axis_Along_X,
+ test_Limit_minus1_025_One_Body_on_right)
+ {
+ dBodyAddForce (bId2_12, 4, 0, 0);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+ dJointSetSliderParam(jId_12, dParamLoStop, -1);
+ dJointSetSliderParam(jId_12, dParamHiStop, 0.25);
+
+ dJointAttach(fixed, bId1_12, 0);
+ dJointSetFixed(fixed);
+
+
+ dJointAttach(jId, 0, bId);
+ dJointSetSliderParam(jId, dParamLoStop, -1);
+ dJointSetSliderParam(jId, dParamHiStop, 0.25);
+
+ for (int i=0; i<50; ++i)
+ {
+ dWorldStep(wId, 1.0);
+ }
+
+ const dReal *pos2_12 = dBodyGetPosition(bId2_12);
+
+ const dReal *pos = dBodyGetPosition(bId);
+
+
+ CHECK_CLOSE (pos[0], pos2_12[0], 1e-2);
+ CHECK_CLOSE (pos[1], pos2_12[1], 1e-2);
+ CHECK_CLOSE (pos[2], pos2_12[2], 1e-2);
+ }
+
+
+
+ // This test compare the result of a slider with 2 bodies where body body 2 is
+ // fixed to the world to a slider with only one body at position 1.
+ //
+ // Test the limits [0, 0] when only one body at is attached to the joint
+ // using dJointAttache(jId, bId, 0);
+ //
+ // The body should not move since their is no room between the two limits
+ //
+ TEST_FIXTURE(Fixture_dxJointSlider_Compare_Body_At_Zero_Axis_Along_X,
+ test_Limit_0_0_One_Body_on_left)
+ {
+ dBodyAddForce (bId1_12, 4, 0, 0);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+ dJointSetSliderParam(jId_12, dParamLoStop, 0);
+ dJointSetSliderParam(jId_12, dParamHiStop, 0);
+
+ dJointAttach(fixed, 0, bId2_12);
+ dJointSetFixed(fixed);
+
+
+ dJointAttach(jId, bId, 0);
+ dJointSetSliderParam(jId, dParamLoStop, 0);
+ dJointSetSliderParam(jId, dParamHiStop, 0);
+
+ for (int i=0; i<500; ++i)
+ dWorldStep(wId, 1.0);
+
+ const dReal *pos1_12 = dBodyGetPosition(bId1_12);
+
+ const dReal *pos = dBodyGetPosition(bId);
+
+
+ CHECK_CLOSE (pos[0], pos1_12[0], 1e-4);
+ CHECK_CLOSE (pos[1], pos1_12[1], 1e-4);
+ CHECK_CLOSE (pos[2], pos1_12[2], 1e-4);
+
+ CHECK_CLOSE (pos[0], 0, 1e-4);
+ CHECK_CLOSE (pos[1], 0, 1e-4);
+ CHECK_CLOSE (pos[2], 0, 1e-4);
+ }
+
+
+ // This test compare the result of a slider with 2 bodies where body body 1 is
+ // fixed to the world to a slider with only one body at position 2.
+ //
+ // Test the limits [0, 0] when only one body at is attached to the joint
+ // using dJointAttache(jId, 0, bId);
+ //
+ // The body should not move since their is no room between the two limits
+ //
+ TEST_FIXTURE(Fixture_dxJointSlider_Compare_Body_At_Zero_Axis_Along_X,
+ test_Limit_0_0_One_Body_on_right)
+ {
+ dBodyAddForce (bId2_12, 4, 0, 0);
+
+ dJointAttach(jId_12, bId1_12, bId2_12);
+ dJointSetSliderParam(jId_12, dParamLoStop, 0);
+ dJointSetSliderParam(jId_12, dParamHiStop, 0);
+
+ dJointAttach(fixed, bId1_12, 0);
+ dJointSetFixed(fixed);
+
+
+ dJointAttach(jId, 0, bId);
+ dJointSetSliderParam(jId, dParamLoStop, 0);
+ dJointSetSliderParam(jId, dParamHiStop, 0);
+
+ for (int i=0; i<500; ++i)
+ dWorldStep(wId, 1.0);
+
+ const dReal *pos2_12 = dBodyGetPosition(bId2_12);
+
+ const dReal *pos = dBodyGetPosition(bId);
+
+
+ CHECK_CLOSE (pos[0], pos2_12[0], 1e-4);
+ CHECK_CLOSE (pos[1], pos2_12[1], 1e-4);
+ CHECK_CLOSE (pos[2], pos2_12[2], 1e-4);
+
+ CHECK_CLOSE (pos[0], 0, 1e-4);
+ CHECK_CLOSE (pos[1], 0, 1e-4);
+ CHECK_CLOSE (pos[2], 0, 1e-4);
+ }
+
+
+
+
+} // End of SUITE TestdxJointSlider
diff --git a/libs/ode-0.16.1/tests/joints/universal.cpp b/libs/ode-0.16.1/tests/joints/universal.cpp
new file mode 100644
index 0000000..5a4c17b
--- /dev/null
+++ b/libs/ode-0.16.1/tests/joints/universal.cpp
@@ -0,0 +1,2119 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+////////////////////////////////////////////////////////////////////////////////
+// This file create unit test for some of the functions found in:
+// ode/src/joinst/universal.cpp
+//
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include <iostream>
+
+#include <UnitTest++.h>
+#include <ode/ode.h>
+
+#include "../../ode/src/config.h"
+#include "../../ode/src/joints/universal.h"
+
+dReal d2r(dReal degree)
+{
+ return degree * (dReal)(M_PI / 180.0);
+}
+dReal r2d(dReal degree)
+{
+ return degree * (dReal)(180.0/M_PI);
+}
+
+SUITE (TestdxJointUniversal)
+{
+ // The 2 bodies are positionned at (0, 0, 0)
+ // The bodis have no rotation.
+ // The joint is a Universal Joint
+ // Axis1 is along the X axis
+ // Axis2 is along the Y axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Along_X_Axis2_Along_Y
+ {
+ Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Along_X_Axis2_Along_Y()
+ {
+
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, 0, 0);
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 0, 0);
+
+
+ jId = dJointCreateUniversal (wId, 0);
+ joint = (dxJointUniversal*) jId;
+
+
+ dJointAttach (jId, bId1, bId2);
+ }
+
+ ~Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Along_X_Axis2_Along_Y()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+ dBodyID bId2;
+
+
+ dJointID jId;
+ dxJointUniversal* joint;
+ };
+
+
+ // The 2 bodies are positionned at (-1, -2, -3), and (11, 22, 33)
+ // The bodis have rotation of 27deg around some axis.
+ // The joint is a Universal Joint
+ // Axis is along the X axis
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointUniversal_B1_and_B2_At_Random_Axis_Along_X
+ {
+ Fixture_dxJointUniversal_B1_and_B2_At_Random_Axis_Along_X()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, -1, -2, -3);
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 11, 22, 33);
+
+ dMatrix3 R;
+
+ dVector3 axis;
+
+ axis[0] = REAL(0.53);
+ axis[1] = -REAL(0.71);
+ axis[2] = REAL(0.43);
+ dNormalize3(axis);
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
+ REAL(0.47123)); // 27deg
+ dBodySetRotation (bId1, R);
+
+
+ axis[0] = REAL(1.2);
+ axis[1] = REAL(0.87);
+ axis[2] = -REAL(0.33);
+ dNormalize3(axis);
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
+ REAL(0.47123)); // 27deg
+ dBodySetRotation (bId2, R);
+
+ jId = dJointCreateUniversal (wId, 0);
+ joint = (dxJointUniversal*) jId;
+
+
+ dJointAttach (jId, bId1, bId2);
+ }
+
+ ~Fixture_dxJointUniversal_B1_and_B2_At_Random_Axis_Along_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+ dBodyID bId2;
+
+
+ dJointID jId;
+ dxJointUniversal* joint;
+ };
+
+
+ // Only one body body1 at (0,0,0)
+ // The joint is an Universal Joint.
+ // Axis1 is along the X axis
+ // Axis2 is along the Y axis
+ // Anchor at (0, 0, 0)
+ //
+ // ^Y
+ // |
+ // |
+ // |
+ // |
+ // |
+ // Z <-- X
+ struct Fixture_dxJointUniversal_B1_At_Zero_Default_Axes
+ {
+ Fixture_dxJointUniversal_B1_At_Zero_Default_Axes()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, 0, 0);
+
+ jId = dJointCreateUniversal (wId, 0);
+
+
+ dJointAttach (jId, bId1, NULL);
+ dJointSetUniversalAnchor (jId, 0, 0, 0);
+ }
+
+ ~Fixture_dxJointUniversal_B1_At_Zero_Default_Axes()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+
+
+ dJointID jId;
+ };
+
+
+
+ // Only one body body2 at (0,0,0)
+ // The joint is an Universal Joint.
+ // Axis1 is along the X axis.
+ // Axis2 is along the Y axis.
+ // Anchor at (0, 0, 0)
+ //
+ // ^Y
+ // |
+ // |
+ // |
+ // |
+ // |
+ // Z <-- X
+ struct Fixture_dxJointUniversal_B2_At_Zero_Default_Axes
+ {
+ Fixture_dxJointUniversal_B2_At_Zero_Default_Axes()
+ {
+ wId = dWorldCreate();
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 0, 0);
+
+ jId = dJointCreateUniversal (wId, 0);
+
+
+ dJointAttach (jId, NULL, bId2);
+ dJointSetUniversalAnchor (jId, 0, 0, 0);
+ }
+
+ ~Fixture_dxJointUniversal_B2_At_Zero_Default_Axes()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId2;
+
+ dJointID jId;
+ };
+
+
+ // Test is dJointGetUniversalAngles versus
+ // dJointGetUniversalAngle1 and dJointGetUniversalAngle2 dJointGetUniversalAxis
+ TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Along_X_Axis2_Along_Y,
+ test_dJointSetGetUniversalAngles_Versus_Angle1_and_Angle2)
+ {
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dReal angle1, angle2;
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+
+ dMatrix3 R;
+ dReal ang1, ang2;
+
+
+ dVector3 axis1;
+ dJointGetUniversalAxis1 (jId, axis1);
+
+ dVector3 axis2;
+ dJointGetUniversalAxis2 (jId, axis2);
+
+ ang1 = d2r(REAL(23.0));
+ dRFromAxisAndAngle (R, axis1[0], axis1[1], axis1[2], ang1);
+ dBodySetRotation (bId1, R);
+
+ ang2 = d2r(REAL(17.0));
+ dRFromAxisAndAngle (R, axis2[0], axis2[1], axis2[2], ang2);
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (ang1, angle1, 1e-4);
+ CHECK_CLOSE (-ang2, angle2, 1e-4);
+
+
+
+
+
+
+ // ax1 and ax2 are pseudo-random axis. N.B. They are NOT the axis of the joints.
+ dVector3 ax1;
+ ax1[0] = REAL(0.2);
+ ax1[1] = -REAL(0.67);
+ ax1[2] = -REAL(0.81);
+ dNormalize3(ax1);
+
+ dVector3 ax2;
+ ax2[0] = REAL(0.62);
+ ax2[1] = REAL(0.31);
+ ax2[2] = REAL(0.43);
+ dNormalize3(ax2);
+
+
+ ang1 = d2r(REAL(23.0));
+ dRFromAxisAndAngle (R, ax1[0], ax1[1], ax1[2], ang1);
+ dBodySetRotation (bId1, R);
+
+ ang2 = d2r(REAL(0.0));
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (angle1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (angle2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+
+
+ ang1 = d2r(REAL(0.0));
+
+ ang2 = d2r(REAL(23.0));
+ dRFromAxisAndAngle (R, ax2[0], ax2[1], ax2[2], ang2);
+ dBodySetRotation (bId1, R);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (angle1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (angle2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+
+ ang1 = d2r(REAL(38.0));
+ dRFromAxisAndAngle (R, ax1[0], ax1[1], ax1[2], ang2);
+ dBodySetRotation (bId1, R);
+
+ ang2 = d2r(REAL(-43.0));
+ dRFromAxisAndAngle (R, ax2[0], ax2[1], ax2[2], ang2);
+ dBodySetRotation (bId1, R);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (angle1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (angle2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+
+ // Try with random axis for the axis of the joints
+ dRSetIdentity(R);
+ dBodySetRotation (bId1, R);
+ dBodySetRotation (bId1, R);
+
+ axis1[0] = REAL(0.32);
+ axis1[1] = -REAL(0.57);
+ axis1[2] = REAL(0.71);
+ dNormalize3(axis1);
+
+ axis2[0] = -REAL(0.26);
+ axis2[1] = -REAL(0.31);
+ axis2[2] = REAL(0.69);
+ dNormalize3(axis2);
+
+ dVector3 cross;
+ dCalcVectorCross3(cross, axis1, axis2);
+ dJointSetUniversalAxis1(jId, axis1[0], axis1[1], axis1[2]);
+ dJointSetUniversalAxis2(jId, cross[0], cross[1], cross[2]);
+
+
+ ang1 = d2r(REAL(23.0));
+ dRFromAxisAndAngle (R, ax1[0], ax1[1], ax1[2], ang1);
+ dBodySetRotation (bId1, R);
+
+ ang2 = d2r(REAL(0.0));
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (angle1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (angle2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+
+
+ ang1 = d2r(REAL(0.0));
+
+ ang2 = d2r(REAL(23.0));
+ dRFromAxisAndAngle (R, ax2[0], ax2[1], ax2[2], ang2);
+ dBodySetRotation (bId1, R);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (angle1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (angle2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+
+ ang1 = d2r(REAL(38.0));
+ dRFromAxisAndAngle (R, ax1[0], ax1[1], ax1[2], ang2);
+ dBodySetRotation (bId1, R);
+
+ ang2 = d2r(REAL(-43.0));
+ dRFromAxisAndAngle (R, ax2[0], ax2[1], ax2[2], ang2);
+ dBodySetRotation (bId1, R);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (angle1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (angle2, dJointGetUniversalAngle2 (jId), 1e-4);
+ }
+
+
+ // =========================================================================
+ // Test ONE BODY behavior
+ // =========================================================================
+
+
+ // Test when there is only one body at position one on the joint
+ TEST_FIXTURE (Fixture_dxJointUniversal_B1_At_Zero_Default_Axes,
+ test_dJointGetUniversalAngle1_1Body_B1)
+ {
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dReal angle1, angle2;
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+
+ dVector3 axis1;
+ dJointGetUniversalAxis1 (jId, axis1);
+ dVector3 axis2;
+ dJointGetUniversalAxis2 (jId, axis2);
+
+ dMatrix3 R;
+
+ dReal ang1 = REAL(0.23);
+ dRFromAxisAndAngle (R, axis1[0], axis1[1], axis1[2], ang1);
+ dBodySetRotation (bId1, R);
+
+ dReal ang2 = REAL(0.0);
+
+
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (ang1, angle1, 1e-4);
+ CHECK_CLOSE (-ang2, angle2, 1e-4);
+
+
+
+ dMatrix3 I;
+ dRSetIdentity(I); // Set the rotation of the body to be the Identity (i.e. zero)
+ dBodySetRotation (bId1, I);
+
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+
+ // Test the same rotation, when axis1 is inverted
+ dJointSetUniversalAxis1 (jId, -axis1[0], -axis1[1], -axis1[2]);
+
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (-ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (-ang1, angle1, 1e-4);
+ CHECK_CLOSE (-ang2, angle2, 1e-4);
+
+
+ // Test the same rotation, when axis1 is default and axis2 is inverted
+ dBodySetRotation (bId1, I);
+
+ dJointSetUniversalAxis1 (jId, axis1[0], axis1[1], axis1[2]);
+ dJointSetUniversalAxis2 (jId, -axis2[0], -axis2[1], -axis2[2]);
+
+
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (ang1, angle1, 1e-4);
+ CHECK_CLOSE (ang2, angle2, 1e-4);
+ }
+
+
+
+
+ // Test when there is only one body at position two on the joint
+ TEST_FIXTURE (Fixture_dxJointUniversal_B2_At_Zero_Default_Axes,
+ test_dJointGetUniversalAngle1_1Body_B2)
+ {
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dReal angle1, angle2;
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+
+ dVector3 axis1;
+ dJointGetUniversalAxis1 (jId, axis1);
+
+ dVector3 axis2;
+ dJointGetUniversalAxis2 (jId, axis2);
+
+ dMatrix3 R;
+
+ dReal ang1 = REAL(0.0);
+
+ dReal ang2 = REAL(0.23);
+ dRFromAxisAndAngle (R, axis2[0], axis2[1], axis2[2], ang2);
+ dBodySetRotation (bId2, R);
+
+
+
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (ang1, angle1, 1e-4);
+ CHECK_CLOSE (-ang2, angle2, 1e-4);
+
+
+
+ dMatrix3 I;
+ dRSetIdentity(I); // Set the rotation of the body to be the Identity (i.e. zero)
+ dBodySetRotation (bId2, I);
+
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+
+ dJointSetUniversalAxis2 (jId, -axis2[0], -axis2[1], -axis2[2]);
+
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (-ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (-ang1, angle1, 1e-4);
+ CHECK_CLOSE (ang2, angle2, 1e-4);
+
+ // Test the same rotation, when axis1 is inverted and axis2 is default
+ dBodySetRotation (bId2, I);
+
+ dJointSetUniversalAxis1 (jId, -axis1[0], -axis1[1], -axis1[2]);
+ dJointSetUniversalAxis2 (jId, axis2[0], axis2[1], axis2[2]);
+
+
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (ang1, angle1, 1e-4);
+ CHECK_CLOSE (-ang2, angle2, 1e-4);
+ }
+
+
+
+
+
+
+ // =========================================================================
+ //
+ // =========================================================================
+
+
+ // Test is dJointSetUniversalAxis and dJointGetUniversalAxis return same value
+ TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Random_Axis_Along_X,
+ test_dJointSetGetUniversalAxis)
+ {
+ dVector3 axisOrig, axis;
+
+
+ dJointGetUniversalAxis1 (jId, axisOrig);
+ dJointGetUniversalAxis1 (jId, axis);
+ dJointSetUniversalAxis1 (jId, axis[0], axis[1], axis[2]);
+ dJointGetUniversalAxis1 (jId, axis);
+ CHECK_CLOSE (axis[0], axisOrig[0] , 1e-4);
+ CHECK_CLOSE (axis[1], axisOrig[1] , 1e-4);
+ CHECK_CLOSE (axis[2], axisOrig[2] , 1e-4);
+
+
+ dJointGetUniversalAxis2 (jId, axisOrig);
+ dJointGetUniversalAxis2(jId, axis);
+ dJointSetUniversalAxis2 (jId, axis[0], axis[1], axis[2]);
+ dJointGetUniversalAxis2 (jId, axis);
+ CHECK_CLOSE (axis[0], axisOrig[0] , 1e-4);
+ CHECK_CLOSE (axis[1], axisOrig[1] , 1e-4);
+ CHECK_CLOSE (axis[2], axisOrig[2] , 1e-4);
+
+
+ dVector3 anchor1, anchor2, anchorOrig1, anchorOrig2;
+ dJointGetUniversalAnchor (jId, anchorOrig1);
+ dJointGetUniversalAnchor (jId, anchor1);
+ dJointGetUniversalAnchor2 (jId, anchorOrig2);
+ dJointGetUniversalAnchor2 (jId, anchor2);
+
+ dJointSetUniversalAnchor (jId, anchor1[0], anchor1[1], anchor1[2]);
+ dJointGetUniversalAnchor (jId, anchor1);
+ dJointGetUniversalAnchor2 (jId, anchor2);
+ CHECK_CLOSE (anchor1[0], anchorOrig1[0] , 1e-4);
+ CHECK_CLOSE (anchor1[1], anchorOrig1[1] , 1e-4);
+ CHECK_CLOSE (anchor1[2], anchorOrig1[2] , 1e-4);
+
+ CHECK_CLOSE (anchor2[0], anchorOrig2[0] , 1e-4);
+ CHECK_CLOSE (anchor2[1], anchorOrig2[1] , 1e-4);
+ CHECK_CLOSE (anchor2[2], anchorOrig2[2] , 1e-4);
+ }
+
+
+
+ // Create 2 bodies attached by a Universal joint
+ // Axis is along the X axis (Default value
+ // Anchor at (0, 0, 0) (Default value)
+ //
+ // ^Y
+ // |
+ // * Body2
+ // |
+ // |
+ // Body1 |
+ // * Z-------->
+ struct dxJointUniversal_Test_Initialization
+ {
+ dxJointUniversal_Test_Initialization()
+ {
+ wId = dWorldCreate();
+
+ // Remove gravity to have the only force be the force of the joint
+ dWorldSetGravity(wId, 0,0,0);
+
+ for (int j=0; j<2; ++j)
+ {
+ bId[j][0] = dBodyCreate (wId);
+ dBodySetPosition (bId[j][0], -1, -2, -3);
+
+ bId[j][1] = dBodyCreate (wId);
+ dBodySetPosition (bId[j][1], 11, 22, 33);
+
+
+ dMatrix3 R;
+ dVector3 axis; // Random axis
+
+ axis[0] = REAL(0.53);
+ axis[1] = -REAL(0.71);
+ axis[2] = REAL(0.43);
+ dNormalize3(axis);
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
+ REAL(0.47123)); // 27deg
+ dBodySetRotation (bId[j][0], R);
+
+
+ axis[0] = REAL(1.2);
+ axis[1] = REAL(0.87);
+ axis[2] = -REAL(0.33);
+ dNormalize3(axis);
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2],
+ REAL(0.47123)); // 27deg
+ dBodySetRotation (bId[j][1], R);
+
+ jId[j] = dJointCreateUniversal (wId, 0);
+ dJointAttach (jId[j], bId[j][0], bId[j][1]);
+ dJointSetUniversalParam(jId[j], dParamLoStop, 1);
+ dJointSetUniversalParam(jId[j], dParamHiStop, 2);
+ dJointSetUniversalParam(jId[j], dParamFMax, 200);
+ }
+ }
+
+ ~dxJointUniversal_Test_Initialization()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId[2][2];
+
+
+ dJointID jId[2];
+
+ };
+
+
+ // Test if setting a Universal with its default values
+ // will behave the same as a default Universal joint
+ TEST_FIXTURE (dxJointUniversal_Test_Initialization,
+ test_Universal_Initialization)
+ {
+ using namespace std;
+
+ dVector3 axis;
+ dJointGetUniversalAxis1(jId[1], axis);
+ dJointSetUniversalAxis1(jId[1], axis[0], axis[1], axis[2]);
+
+ dJointGetUniversalAxis2(jId[1], axis);
+ dJointSetUniversalAxis2(jId[1], axis[0], axis[1], axis[2]);
+
+ dVector3 anchor;
+ dJointGetUniversalAnchor(jId[1], anchor);
+ dJointSetUniversalAnchor(jId[1], anchor[0], anchor[1], anchor[2]);
+
+
+ for (int b=0; b<2; ++b)
+ {
+ // Compare body b of the first joint with its equivalent on the
+ // second joint
+ const dReal *qA = dBodyGetQuaternion(bId[0][b]);
+ const dReal *qB = dBodyGetQuaternion(bId[1][b]);
+ CHECK_CLOSE (qA[0], qB[0], 1e-4);
+ CHECK_CLOSE (qA[1], qB[1], 1e-4);
+ CHECK_CLOSE (qA[2], qB[2], 1e-4);
+ CHECK_CLOSE (qA[3], qB[3], 1e-4);
+ }
+
+ dWorldStep (wId,0.5);
+ dWorldStep (wId,0.5);
+ dWorldStep (wId,0.5);
+ dWorldStep (wId,0.5);
+
+ for (int b=0; b<2; ++b)
+ {
+ // Compare body b of the first joint with its equivalent on the
+ // second joint
+ const dReal *qA = dBodyGetQuaternion(bId[0][b]);
+ const dReal *qB = dBodyGetQuaternion(bId[1][b]);
+ CHECK_CLOSE (qA[0], qB[0], 1e-4);
+ CHECK_CLOSE (qA[1], qB[1], 1e-4);
+ CHECK_CLOSE (qA[2], qB[2], 1e-4);
+ CHECK_CLOSE (qA[3], qB[3], 1e-4);
+
+
+ const dReal *posA = dBodyGetPosition(bId[0][b]);
+ const dReal *posB = dBodyGetPosition(bId[1][b]);
+ CHECK_CLOSE (posA[0], posB[0], 1e-4);
+ CHECK_CLOSE (posA[1], posB[1], 1e-4);
+ CHECK_CLOSE (posA[2], posB[2], 1e-4);
+ CHECK_CLOSE (posA[3], posB[3], 1e-4);
+ }
+ }
+
+
+
+
+
+
+
+
+
+
+
+
+
+ // ==========================================================================
+ // Testing the offset
+ // TODO:
+ // - Test Axis1Offset(...., 0, ang2);
+ // ==========================================================================
+
+
+ // Rotate first body 90deg around X (Axis1) then back to original position
+ //
+ // ^ ^ ^ Z ^
+ // | | => <--- | |
+ // | | | |
+ // B1 B2 B1 B2 .----->Y
+ // /
+ // /
+ // v X (N.B. X is going out of the screen)
+ //
+ // Set Axis1 with an Offset of 90deg
+ // ^ ^ ^
+ // <--- | => | |
+ // | | |
+ // B1 B2 B1 B2
+ TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Along_X_Axis2_Along_Y,
+ test_dJointSetUniversalAxis1Offset_B1_90deg)
+ {
+ dMatrix3 R;
+
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dReal angle1, angle2;
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+
+
+ dVector3 axis;
+ dJointGetUniversalAxis1 (jId, axis);
+
+ dReal ang1 = d2r(REAL(90.0));
+ dReal ang2 = d2r(REAL(0.0));
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], ang1);
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (ang1, angle1, 1e-4);
+ CHECK_CLOSE (ang2, angle2, 1e-4);
+
+
+
+ dJointSetUniversalAxis1Offset (jId, axis[0], axis[1], axis[2],
+ ang1, ang2);
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (ang1, angle1, 1e-4);
+ CHECK_CLOSE (ang2, angle2, 1e-4);
+
+
+ dRSetIdentity(R); // Set the rotation of the body to be zero
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+ }
+
+ // Rotate 2nd body 90deg around (Axis2) then back to original position
+ // Offset when setting axis1
+ //
+ // ^ ^ ^ Z ^
+ // | | => <--- | |
+ // | | | |
+ // B1 B2 B1 B2 .----->Y
+ // /
+ // /
+ // v X (N.B. X is going out of the screen)
+ //
+ // Set Axis1 with an Offset of 90deg
+ // ^ ^ ^
+ // <--- | => | |
+ // | | |
+ // B1 B2 B1 B2
+ TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Along_X_Axis2_Along_Y,
+ test_dJointSetUniversalAxis1Offset_B2_90deg)
+ {
+ dMatrix3 R;
+
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dReal angle1, angle2;
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+
+
+ dVector3 ax1, ax2;
+ dJointGetUniversalAxis1 (jId, ax1);
+ dJointGetUniversalAxis2 (jId, ax2);
+
+ dReal ang1 = d2r(REAL(0.0));
+ dReal ang2 = d2r(REAL(90.0));
+ dRFromAxisAndAngle (R, ax2[0], ax2[1], ax2[2], ang2);
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (ang1, angle1, 1e-4);
+ CHECK_CLOSE (-ang2, angle2, 1e-4);
+
+
+
+ dJointSetUniversalAxis1Offset (jId, ax1[0], ax1[1], ax1[2],
+ ang1, -ang2);
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (ang1, angle1, 1e-4);
+ CHECK_CLOSE (-ang2, angle2, 1e-4);
+
+
+ dRSetIdentity(R); // Set the rotation of the body to be zero
+ dBodySetRotation (bId1, R);
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+ }
+
+
+
+
+
+
+
+
+ // Rotate second body 90deg around Y (Axis2) then back to original position
+ //
+ // ^ ^ ^ Z ^
+ // | | => | . |
+ // | | | |
+ // B1 B2 B1 B2 .----->Y
+ // /
+ // /
+ // v X (N.B. X is going out of the screen)
+ //
+ // Set Axis2 with an Offset of 90deg
+ // ^ ^ ^
+ // | . => | |
+ // | | |
+ // B1 B2 B1 B2
+ TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Along_X_Axis2_Along_Y,
+ test_dJointSetUniversalAxisOffset_B2_90deg)
+ {
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dReal angle1, angle2;
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+
+ dVector3 axis;
+ dJointGetUniversalAxis2 (jId, axis);
+
+ dReal ang1 = d2r(REAL(0.0));
+ dReal ang2 = d2r(REAL(90.0));
+
+ dMatrix3 R;
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], ang2);
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (ang1, angle1, 1e-4);
+ CHECK_CLOSE (-ang2, angle2, 1e-4);
+
+
+ dJointSetUniversalAxis2Offset (jId, axis[0], axis[1], axis[2],
+ ang1, -ang2);
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (ang1, angle1, 1e-4);
+ CHECK_CLOSE (-ang2, angle2, 1e-4);
+
+
+ dRSetIdentity(R); // Set the rotation of the body to be zero
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+ }
+
+
+
+ // Rotate 2nd body -90deg around Y (Axis2) then back to original position
+ //
+ // ^ ^ ^ Z ^
+ // | | => | x |
+ // | | | |
+ // B1 B2 B1 B2 X .----> Y
+ // N.B. X is going out of the screen
+ // Start with a Delta of 90deg
+ // ^ ^ ^
+ // | x => | |
+ // | | |
+ // B1 B2 B1 B2
+ TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Along_X_Axis2_Along_Y,
+ test_dJointSetUniversalAxisOffset_B2_Minus90deg)
+ {
+ CHECK_CLOSE (dJointGetUniversalAngle1 (jId), 0, 1e-4);
+ CHECK_CLOSE (dJointGetUniversalAngle2 (jId), 0, 1e-4);
+
+ dReal angle1, angle2;
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+
+ dVector3 axis;
+ dJointGetUniversalAxis2 (jId, axis);
+
+ dReal ang1 = d2r(REAL(0.0));
+ dReal ang2 = d2r(REAL(90.0));
+
+ dMatrix3 R;
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], -ang2);
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (ang1, angle1, 1e-4);
+ CHECK_CLOSE (ang2, angle2, 1e-4);
+
+
+
+ dJointSetUniversalAxis2Offset (jId, axis[0], axis[1], axis[2],
+ ang1, ang2);
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (ang1, angle1, 1e-4);
+ CHECK_CLOSE (ang2, angle2, 1e-4);
+
+
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], 0);
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+ }
+
+
+ // Rotate 1st body 0.23rad around X (Axis1) then back to original position
+ //
+ // ^ ^ ^ ^ Z ^
+ // | | => \ | |
+ // | | \ | |
+ // B1 B2 B1 B2 .-------> Y
+ // /
+ // /
+ // v X (N.B. X is going out of the screen)
+ //
+ // Start with a Delta of 0.23rad
+ // ^ ^ ^ ^
+ // \ | => | |
+ // \ | | |
+ // B1 B2 B1 B2
+ TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Along_X_Axis2_Along_Y,
+ test_dJointSetUniversalAxis1Offset_B1_0_23rad)
+ {
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dReal angle1, angle2;
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+
+ dVector3 axis;
+ dJointGetUniversalAxis1 (jId, axis);
+
+ dReal ang1 = REAL(0.23);
+ dReal ang2 = REAL(0.0);
+
+ dMatrix3 R;
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], ang1);
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+
+ dJointSetUniversalAxis1Offset (jId, axis[0], axis[1], axis[2],
+ ang1, ang2);
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (ang1, angle1, 1e-4);
+ CHECK_CLOSE (ang2, angle2, 1e-4);
+
+
+ dRSetIdentity(R); // Set the rotation of the body to be zero
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+ }
+
+ // Rotate 2nd body 0.23rad around Y (Axis2) then back to original position
+ //
+ // ^ ^ ^ ^ Z ^ ^ Y (N.B. Y is going in the screen)
+ // | | => | / | /
+ // | | | / | /
+ // B1 B2 B1 B2 .-------> X
+ //
+ // Start with a Delta of 0.23rad
+ // ^ ^ ^ ^
+ // | / => | |
+ // | / | |
+ // B1 B2 B1 B2
+ TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Along_X_Axis2_Along_Y,
+ test_dJointSetUniversalAxisOffset_B2_0_23rad)
+ {
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dReal angle1, angle2;
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+
+ dVector3 axis;
+ dJointGetUniversalAxis2 (jId, axis);
+
+ dReal ang1 = REAL(0.0);
+ dReal ang2 = REAL(0.23);
+
+ dMatrix3 R;
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], ang2);
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+
+ dJointSetUniversalAxis2Offset (jId, axis[0], axis[1], axis[2],
+ ang1, -ang2);
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (ang1, angle1, 1e-4);
+ CHECK_CLOSE (-ang2, angle2, 1e-4);
+
+
+ dRSetIdentity(R); // Set the rotation of the body to be zero
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+ }
+
+
+ // Rotate 1st body 0.23rad around X axis and 2nd body 0.37rad around Y (Axis2)
+ // then back to their original position.
+ // The Axis offset are set one at a time
+ //
+ // ^ ^ ^ ^ Z ^ ^ Y (N.B. Y is going in the screen)
+ // | | => \ / | /
+ // | | \ / | /
+ // B1 B2 B1 B2 .-------> X
+ //
+ // Start with a Delta of 0.23rad
+ // ^ ^ ^ ^
+ // \ / => | |
+ // \ / | |
+ // B1 B2 B1 B2
+ TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Along_X_Axis2_Along_Y,
+ test_dJointSetUniversalAxisOffset_B1_0_23rad_B2_0_37rad_One_by_One)
+ {
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dReal angle1, angle2;
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+
+ dVector3 axis1;
+ dJointGetUniversalAxis1 (jId, axis1);
+ dVector3 axis2;
+ dJointGetUniversalAxis2 (jId, axis2);
+
+ dMatrix3 R;
+
+ dReal ang1 = REAL(0.23);
+ dRFromAxisAndAngle (R, axis1[0], axis1[1], axis1[2], ang1);
+ dBodySetRotation (bId1, R);
+
+ dReal ang2 = REAL(0.37);
+ dRFromAxisAndAngle (R, axis2[0], axis2[1], axis2[2], ang2);
+ dBodySetRotation (bId2, R);
+
+
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (ang1, angle1, 1e-4);
+ CHECK_CLOSE (-ang2, angle2, 1e-4);
+
+
+ dJointSetUniversalAxis1Offset (jId, axis1[0], axis1[1], axis1[2],
+ ang1, -ang2 );
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (ang1, angle1, 1e-4);
+ CHECK_CLOSE (-ang2, angle2, 1e-4);
+
+ dJointGetUniversalAxis1 (jId, axis1);
+ dJointGetUniversalAxis2 (jId, axis2);
+
+ dRFromAxisAndAngle (R, axis2[0], axis2[1], axis2[2], ang2);
+ dBodySetRotation (bId2, R);
+
+ dJointSetUniversalAxis2Offset (jId, axis2[0], axis2[1], axis2[2],
+ ang1, -ang2);
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (ang1, angle1, 1e-4);
+ CHECK_CLOSE (-ang2, angle2, 1e-4);
+
+
+ dRSetIdentity(R); // Set the rotation of the body to be zero
+ dBodySetRotation (bId1, R);
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+ }
+
+
+
+// The 2 bodies are positionned at (0, 0, 0), with no rotation
+// The joint is an Universal Joint.
+// Axis in the inverse direction of the X axis
+// Anchor at (0, 0, 0)
+// ^Y
+// |
+// |
+// |
+// |
+// |
+// Z <---- x (X going out of the page)
+ struct Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Inverse_of_X
+ {
+ Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Inverse_of_X()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, 0, 0);
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 0, 0, 0);
+
+ jId = dJointCreateUniversal (wId, 0);
+ joint = (dxJointUniversal*) jId;
+
+
+ dJointAttach (jId, bId1, bId2);
+ dJointSetUniversalAnchor (jId, 0, 0, 0);
+
+ axis[0] = -1;
+ axis[1] = 0;
+ axis[2] = 0;
+ dJointSetUniversalAxis1(jId, axis[0], axis[1], axis[2]);
+ }
+
+ ~Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Inverse_of_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+ dBodyID bId2;
+
+
+ dJointID jId;
+ dxJointUniversal* joint;
+
+ dVector3 axis;
+ };
+
+
+ // No offset when setting the Axis1 offset
+ // x is a Symbol for lines pointing into the screen
+ // . is a Symbol for lines pointing out of the screen
+ //
+ // In 2D In 3D
+ // ^ ^ ^ ^ Z ^ ^ Y
+ // | | => | | | /
+ // | | | | | /
+ // B1 B2 B1 B2 .-------> X <-- Axis1
+ //
+ // Start with a Delta of 90deg
+ // ^ ^ ^ ^
+ // | | => | |
+ // | | | |
+ // B1 B2 B1 B2
+ TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Inverse_of_X,
+ test_dJointSetUniversalAxis1Offset_No_Offset_Axis1_Inverse_of_X)
+ {
+ CHECK_CLOSE (dJointGetUniversalAngle1 (jId), 0, 1e-4);
+ CHECK_CLOSE (dJointGetUniversalAngle2 (jId), 0, 1e-4);
+
+ dReal angle1, angle2;
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+
+ dVector3 axis;
+ dJointGetUniversalAxis1 (jId, axis);
+
+ dReal ang1 = REAL(0.0);
+ dReal ang2 = REAL(0.0);
+
+ dMatrix3 R;
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], ang1);
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+
+ dJointSetUniversalAxis1Offset (jId, axis[0], axis[1], axis[2],
+ ang1, ang2);
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (ang1, angle1, 1e-4);
+ CHECK_CLOSE (ang2, angle2, 1e-4);
+
+ dRSetIdentity(R); // Set the rotation of the body to be zero
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+ }
+
+
+
+ // Rotate 1st body 90deg around axis1 then back to original position
+ // x is a Symbol for lines pointing into the screen
+ // . is a Symbol for lines pointing out of the screen
+ //
+ // In 2D In 3D
+ // ^ ^ ^ Z ^ ^ Y
+ // | | => x | | /
+ // | | | | /
+ // B1 B2 B1 B2 .-------> X <-- Axis1
+ //
+ // Start with a Delta of 90deg
+ // ^ ^ ^
+ // x | => | |
+ // | | |
+ // B1 B2 B1 B2
+ TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Inverse_of_X,
+ test_dJointSetUniversalAxis1Offset_B1_90Deg_Axis1_Inverse_of_X)
+ {
+ CHECK_CLOSE (dJointGetUniversalAngle1 (jId), 0, 1e-4);
+ CHECK_CLOSE (dJointGetUniversalAngle2 (jId), 0, 1e-4);
+
+ dReal angle1, angle2;
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+
+ dVector3 axis;
+ dJointGetUniversalAxis1 (jId, axis);
+
+ dReal ang1 = d2r(90);
+ dReal ang2 = REAL(0.0);
+
+ dMatrix3 R;
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], ang1);
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+
+ dJointSetUniversalAxis1Offset (jId, axis[0], axis[1], axis[2],
+ ang1, ang2);
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (ang1, angle1, 1e-4);
+ CHECK_CLOSE (ang2, angle2, 1e-4);
+
+ dRSetIdentity(R); // Set the rotation of the body to be zero
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+ }
+
+
+
+ // No offset when setting the Axis 2 offset
+ // x is a Symbol for lines pointing into the screen
+ // . is a Symbol for lines pointing out of the screen
+ //
+ // In 2D In 3D
+ // ^ ^ ^ ^ Z ^ ^ Y ^ Axis2
+ // | | => | | | / /
+ // | | | | | / /
+ // B1 B2 B1 B2 . -------> <-- Axis1
+ //
+ // Start with a Delta of 90deg
+ // ^ ^ ^ ^
+ // | | => | |
+ // | | | |
+ // B1 B2 B1 B2
+ TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Inverse_of_X,
+ test_dJointSetUniversalAxis2Offset_No_Offset_Axis2_Inverse_of_X)
+ {
+ CHECK_CLOSE (dJointGetUniversalAngle1 (jId), 0, 1e-4);
+ CHECK_CLOSE (dJointGetUniversalAngle2 (jId), 0, 1e-4);
+
+ dReal angle1, angle2;
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+
+ dVector3 axis;
+ dJointGetUniversalAxis2 (jId, axis);
+
+ dReal ang1 = d2r(REAL(0.0));
+ dReal ang2 = d2r(REAL(0.0));
+
+ dMatrix3 R;
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], ang2);
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+
+ dJointSetUniversalAxis2Offset (jId, axis[0], axis[1], axis[2],
+ ang1, -ang2);
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (ang1, angle1, 1e-4);
+ CHECK_CLOSE (-ang2, angle2, 1e-4);
+
+ dRSetIdentity(R); // Set the rotation of the body to be zero
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+ }
+
+ // Rotate 2nd body 90deg around axis2 then back to original position
+ //
+ // In 2D In 3D
+ // ^ ^ ^ Z ^ ^ Y ^ Axis2
+ // | | => | --> | / /
+ // | | | | / /
+ // B1 B2 B1 B2 . -------> <-- Axis1
+ //
+ // Start with a Delta of 90deg
+ // ^ ^ ^
+ // | <--- => | |
+ // | | |
+ // B1 B2 B1 B2
+ TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Inverse_of_X,
+ test_dJointSetUniversalAxisOffset_B2_90Deg)
+ {
+ CHECK_CLOSE (dJointGetUniversalAngle1 (jId), 0, 1e-4);
+ CHECK_CLOSE (dJointGetUniversalAngle2 (jId), 0, 1e-4);
+
+ dReal angle1, angle2;
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+
+ dVector3 axis;
+ dJointGetUniversalAxis2 (jId, axis);
+
+ dReal ang1 = d2r(REAL(0.0));
+ dReal ang2 = d2r(REAL(90.0));
+
+ dMatrix3 R;
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], ang2);
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+
+ dJointSetUniversalAxis2Offset (jId, axis[0], axis[1], axis[2],
+ ang1, -ang2);
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (ang1, angle1, 1e-4);
+ CHECK_CLOSE (-ang2, angle2, 1e-4);
+
+ dRSetIdentity(R); // Set the rotation of the body to be zero
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+ }
+
+
+ // Rotate 2nd body -90deg around axis2 then back to original position
+ //
+ // ^ ^ ^
+ // | | => | --->
+ // | | |
+ // B1 B2 B1 B2
+ //
+ // Start with a Delta of 90deg
+ // ^ ^ ^
+ // | ---> => | |
+ // | | |
+ // B1 B2 B1 B2
+ TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Inverse_of_X,
+ test_dJointSetUniversalAxis1Offset_B2_Minus90Deg)
+ {
+ CHECK_CLOSE (dJointGetUniversalAngle1 (jId), 0, 1e-4);
+ CHECK_CLOSE (dJointGetUniversalAngle2 (jId), 0, 1e-4);
+
+ dReal angle1, angle2;
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+
+ dVector3 axis;
+ dJointGetUniversalAxis2 (jId, axis);
+
+ dReal ang1 = d2r(0.0);
+ dReal ang2 = d2r(REAL(-90.0));
+
+
+ dMatrix3 R;
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], ang2);
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (ang1, angle1, 1e-4);
+ CHECK_CLOSE (-ang2, angle2, 1e-4);
+
+
+ dJointGetUniversalAxis1 (jId, axis);
+ dJointSetUniversalAxis1Offset (jId, axis[0], axis[1], axis[2],
+ ang1, -ang2);
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (ang1, angle1, 1e-4);
+ CHECK_CLOSE (-ang2, angle2, 1e-4);
+
+
+ dRSetIdentity(R); // Set the rotation of the body to be zero
+ dBodySetRotation (bId2, R);
+
+
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+ }
+
+
+ // Rotate 1st body 0.23rad around X then back to original position
+ //
+ // ^ ^ ^ ^
+ // | | => \ |
+ // | | \ |
+ // B1 B2 B1 B2
+ //
+ // Start with a Delta of 0.23rad
+ // ^ ^ ^ ^
+ // \ | => | |
+ // \ | | |
+ // B1 B2 B1 B2
+ TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Inverse_of_X,
+ test_dJointSetUniversalAxis1Offset_B1_0_23rad)
+ {
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dReal angle1, angle2;
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+
+ dVector3 axis;
+ dJointGetUniversalAxis1 (jId, axis);
+
+ dReal ang1 = REAL(0.23);
+ dReal ang2 = REAL(0.0);
+
+ dMatrix3 R;
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], ang1);
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+
+ dJointSetUniversalAxis1Offset (jId, axis[0], axis[1], axis[2], ang1, ang2);
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (ang1, angle1, 1e-4);
+ CHECK_CLOSE (-ang2, angle2, 1e-4);
+
+
+ dRSetIdentity(R); // Set the rotation of the body to be zero
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+ }
+
+
+ // Rotate 2nd body -0.23rad around Z then back to original position
+ //
+ // ^ ^ ^ ^
+ // | | => / |
+ // | | / |
+ // B1 B2 B1 B2
+ //
+ // Start with a Delta of 0.23rad
+ // ^ ^ ^ ^
+ // / | => | |
+ // / | | |
+ // B1 B2 B1 B2
+ TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_At_Zero_Axis1_Inverse_of_X,
+ test_dJointSetUniversalAxisOffset_B1_Minus0_23rad)
+ {
+ CHECK_CLOSE (dJointGetUniversalAngle1 (jId), 0, 1e-4);
+
+ dMatrix3 R;
+ dRFromAxisAndAngle (R, 1, 0, 0, -REAL(0.23));
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (REAL(0.23), dJointGetUniversalAngle1 (jId), 1e-4);
+
+ dVector3 axis;
+ dJointGetUniversalAxis1 (jId, axis);
+ dJointSetUniversalAxis1Offset (jId, axis[0], axis[1], axis[2], REAL(0.23), 0);
+ CHECK_CLOSE (REAL(0.23), dJointGetUniversalAngle1 (jId), 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, 0);
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ }
+
+
+
+
+ // Rotate the body by 90deg around X then back to original position.
+ // The body is attached at the second position of the joint:
+ // dJointAttache(jId, 0, bId);
+ //
+ // ^
+ // | => <---
+ // |
+ // B1 B1
+ //
+ // Start with a Delta of 90deg
+ // ^
+ // <--- => |
+ // |
+ // B1 B1
+ TEST_FIXTURE (Fixture_dxJointUniversal_B1_At_Zero_Default_Axes,
+ test_dJointSetUniversalAxisOffset_1Body_B1_90Deg)
+ {
+ CHECK_CLOSE (dJointGetUniversalAngle1 (jId), 0, 1e-4);
+
+ dMatrix3 R;
+ dRFromAxisAndAngle (R, 1, 0, 0, M_PI/2.0);
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (M_PI/2.0, dJointGetUniversalAngle1 (jId), 1e-4);
+
+ dVector3 axis;
+ dJointGetUniversalAxis1 (jId, axis);
+ dJointSetUniversalAxis1Offset (jId, axis[0], axis[1], axis[2], M_PI/2.0, 0);
+ CHECK_CLOSE (M_PI/2.0, dJointGetUniversalAngle1 (jId), 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, 0);
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ }
+
+ // Rotate the body by -0.23rad around X then back to original position.
+ // The body is attached at the second position of the joint:
+ // dJointAttache(jId, 0, bId);
+ //
+ // ^ ^
+ // | => /
+ // | /
+ // B1 B1
+ //
+ // Start with a Delta of -0.23rad
+ // ^ ^
+ // / => |
+ // / |
+ // B1 B1
+ TEST_FIXTURE (Fixture_dxJointUniversal_B1_At_Zero_Default_Axes,
+ test_dJointSetUniversalAxisOffset_1Body_B1_Minus0_23rad)
+ {
+ CHECK_CLOSE (dJointGetUniversalAngle1 (jId), 0, 1e-4);
+
+ dMatrix3 R;
+ dRFromAxisAndAngle (R, 1, 0, 0, -REAL(0.23));
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (-REAL(0.23), dJointGetUniversalAngle1 (jId), 1e-4);
+
+ dVector3 axis;
+ dJointGetUniversalAxis1 (jId, axis);
+ dJointSetUniversalAxis1Offset (jId, axis[0], axis[1], axis[2], -REAL(0.23), 0);
+ CHECK_CLOSE (-REAL(0.23), dJointGetUniversalAngle1 (jId), 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, 0);
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ }
+
+
+
+ // Only one body body1 at (0,0,0)
+ // The joint is an Universal Joint.
+ // Axis the inverse of the X axis
+ // Anchor at (0, 0, 0)
+ //
+ // ^Y
+ // |
+ // |
+ // |
+ // |
+ // |
+ // Z <-- X
+ struct Fixture_dxJointUniversal_B1_At_Zero_Axis_Inverse_of_X
+ {
+ Fixture_dxJointUniversal_B1_At_Zero_Axis_Inverse_of_X()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, 0, 0, 0);
+
+ jId = dJointCreateUniversal (wId, 0);
+ joint = (dxJointUniversal*) jId;
+
+
+ dJointAttach (jId, bId1, NULL);
+ dJointSetUniversalAnchor (jId, 0, 0, 0);
+
+ axis[0] = -1;
+ axis[1] = 0;
+ axis[2] = 0;
+ dJointSetUniversalAxis1(jId, axis[0], axis[1], axis[2]);
+ }
+
+ ~Fixture_dxJointUniversal_B1_At_Zero_Axis_Inverse_of_X()
+ {
+ dWorldDestroy (wId);
+ }
+
+ dWorldID wId;
+
+ dBodyID bId1;
+
+
+ dJointID jId;
+ dxJointUniversal* joint;
+
+ dVector3 axis;
+ };
+
+ // Rotate B1 by 90deg around X then back to original position
+ //
+ // ^
+ // | => <---
+ // |
+ // B1 B1
+ //
+ // Start with a Delta of 90deg
+ // ^
+ // <--- => |
+ // |
+ // B1 B1
+ TEST_FIXTURE (Fixture_dxJointUniversal_B1_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetUniversalAxisOffset_1Body_B1_90Deg)
+ {
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+
+ dVector3 axis;
+ dJointGetUniversalAxis1(jId, axis);
+
+ dReal ang1 = d2r(REAL(90.0));
+
+ dMatrix3 R;
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], ang1);
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+
+ dJointSetUniversalAxis1Offset (jId, axis[0], axis[1], axis[2], ang1, 0);
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+
+ dRSetIdentity(R); // Set the rotation of the body to be zero
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ }
+
+ // Rotate B1 by -0.23rad around X then back to original position
+ //
+ // ^ ^
+ // | => /
+ // | /
+ // B1 B1
+ //
+ // Start with a Delta of -0.23rad
+ // ^ ^
+ // / => |
+ // / |
+ // B1 B1
+ TEST_FIXTURE (Fixture_dxJointUniversal_B1_At_Zero_Axis_Inverse_of_X,
+ test_dJointSetUniversalAxisOffset_1Body_B1_Minus0_23rad)
+ {
+ CHECK_CLOSE (dJointGetUniversalAngle1 (jId), 0, 1e-4);
+
+ dMatrix3 R;
+ dRFromAxisAndAngle (R, 1, 0, 0, -REAL(0.23));
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (REAL(0.23), dJointGetUniversalAngle1 (jId), 1e-4);
+
+ dVector3 axis;
+ dJointGetUniversalAxis1 (jId, axis);
+ dJointSetUniversalAxis1Offset (jId, axis[0], axis[1], axis[2], REAL(0.23), 0);
+ CHECK_CLOSE (REAL(0.23), dJointGetUniversalAngle1 (jId), 1e-4);
+
+ dRFromAxisAndAngle (R, 1, 0, 0, 0);
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ }
+
+
+
+
+
+
+
+ // Rotate B2 by 90deg around X then back to original position
+ //
+ // ^
+ // | => <---
+ // |
+ // B2 B2
+ //
+ // Start with a Delta of 90deg
+ // ^
+ // <--- => |
+ // |
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointUniversal_B2_At_Zero_Default_Axes,
+ test_dJointSetUniversalAxisOffset_1Body_B2_90Deg)
+ {
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+
+ dVector3 axis;
+ dJointGetUniversalAxis2 (jId, axis);
+
+ dReal ang2 = d2r(REAL(90.0));
+
+ dMatrix3 R;
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], ang2);
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointSetUniversalAxis2Offset (jId, axis[0], axis[1], axis[2], 0, -ang2);
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+
+ dRSetIdentity(R); // Set the rotation of the body to be zero
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+ }
+
+ // Rotate B2 by -0.23rad around Y then back to original position
+ //
+ // ^ ^
+ // | => /
+ // | /
+ // B2 B2
+ //
+ // Start with an offset of -0.23rad
+ // ^ ^
+ // / => |
+ // / |
+ // B2 B2
+ TEST_FIXTURE (Fixture_dxJointUniversal_B2_At_Zero_Default_Axes,
+ test_dJointSetUniversalAxis2Offset_1Body_B2_Minus0_23rad)
+ {
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dReal angle1, angle2;
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+
+ dVector3 axis;
+ dJointGetUniversalAxis2 (jId, axis);
+
+ dReal ang1 = 0;
+ dReal ang2 = REAL(-0.23);
+
+
+ dMatrix3 R;
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], ang2);
+ dBodySetRotation (bId2, R);
+
+
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (ang1, angle1, 1e-4);
+ CHECK_CLOSE (-ang2, angle2, 1e-4);
+
+
+ dJointSetUniversalAxis2Offset (jId, axis[0], axis[1], axis[2],
+ ang1, -ang2);
+ CHECK_CLOSE (ang1, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (-ang2, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dRSetIdentity(R); // Set the rotation of the body to be zero
+ dBodySetRotation (bId2, R);
+
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+ }
+
+
+
+
+
+
+
+
+
+
+
+
+ // The 2 bodies are positionned at (0,0,0), and (0,0,0)
+ // The bodis have no rotation.
+ // The joint is a Universal Joint
+ // The axis of the joint are at random (Still at 90deg w.r.t each other)
+ // Anchor at (0, 0, 0)
+ struct Fixture_dxJointUniversal_B1_and_B2_Axis_Random
+ {
+ Fixture_dxJointUniversal_B1_and_B2_Axis_Random()
+ {
+ wId = dWorldCreate();
+
+ bId1 = dBodyCreate (wId);
+ dBodySetPosition (bId1, -1, -2, -3);
+
+ bId2 = dBodyCreate (wId);
+ dBodySetPosition (bId2, 11, 22, 33);
+
+
+ jId = dJointCreateUniversal (wId, 0);
+
+
+ dJointAttach (jId, bId1, bId2);
+
+ dVector3 axis1;
+ axis1[0] = REAL(0.53);
+ axis1[1] = -REAL(0.71);
+ axis1[2] = REAL(0.43);
+ dNormalize3(axis1);
+
+ dVector3 axis;
+ axis[0] = REAL(1.2);
+ axis[1] = REAL(0.87);
+ axis[2] = -REAL(0.33);
+
+ dVector3 axis2;
+ dCalcVectorCross3(axis2, axis1, axis);
+
+ dJointSetUniversalAxis1(jId, axis1[0], axis1[1], axis1[2]);
+ dJointSetUniversalAxis2(jId, axis2[0], axis2[1], axis2[2]);
+ }
+
+ ~Fixture_dxJointUniversal_B1_and_B2_Axis_Random()
+ {
+ dWorldDestroy (wId);
+ }
+
+
+ dWorldID wId;
+
+ dBodyID bId1;
+ dBodyID bId2;
+
+
+ dJointID jId;
+ };
+
+
+ // Rotate first body 90deg around Axis1 then back to original position
+ //
+ // ^ ^ ^ Z ^
+ // | | => <--- | |
+ // | | | |
+ // B1 B2 B1 B2 X .----->Y
+ // N.B. X is going out of the screen
+ // Set Axis1 with an Offset of 90deg
+ // ^ ^ ^
+ // <--- | => | |
+ // | | |
+ // B1 B2 B1 B2
+ TEST_FIXTURE (Fixture_dxJointUniversal_B1_and_B2_Axis_Random,
+ test_dJointSetUniversalAxisOffset_B1_90deg_Axis_Random)
+ {
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+ dReal angle1, angle2;
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+
+
+ dVector3 axis;
+ dJointGetUniversalAxis1 (jId, axis);
+
+ dReal angle = d2r(90);
+ dMatrix3 R;
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], angle);
+ dBodySetRotation (bId1, R);
+
+
+ CHECK_CLOSE (angle, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (angle, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+
+
+
+ dJointSetUniversalAxis1Offset (jId, axis[0], axis[1], axis[2], angle, 0);
+ CHECK_CLOSE (angle, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (angle, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+
+
+ dRFromAxisAndAngle (R, axis[0], axis[1], axis[2], 0);
+ dBodySetRotation (bId1, R);
+
+ CHECK_CLOSE (0, dJointGetUniversalAngle1 (jId), 1e-4);
+ CHECK_CLOSE (0, dJointGetUniversalAngle2 (jId), 1e-4);
+
+ dJointGetUniversalAngles(jId, &angle1, &angle2);
+ CHECK_CLOSE (0, angle1, 1e-4);
+ CHECK_CLOSE (0, angle2, 1e-4);
+ }
+
+} // End of SUITE TestdxJointUniversal
+